Merge branch 'Ryubing:master' into Change-Controller-LED-Color

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Otozinclus 2025-01-25 23:39:30 +01:00 committed by GitHub
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485 changed files with 3397 additions and 3314 deletions

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@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.Arm64
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);

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@ -123,7 +123,7 @@ namespace ARMeilleure.CodeGen.Arm64
public void Cset(Operand rd, ArmCondition condition)
{
var zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Operand zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
}

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@ -91,7 +91,7 @@ namespace ARMeilleure.CodeGen.Arm64
long target = _stream.Position;
if (_pendingBranches.TryGetValue(block, out var list))
if (_pendingBranches.TryGetValue(block, out List<(ArmCondition Condition, long BranchPos)> list))
{
foreach ((ArmCondition condition, long branchPos) in list)
{
@ -119,7 +119,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
if (!_pendingBranches.TryGetValue(target, out var list))
if (!_pendingBranches.TryGetValue(target, out List<(ArmCondition Condition, long BranchPos)> list))
{
list = new List<(ArmCondition, long)>();
_pendingBranches.Add(target, list);

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@ -322,7 +322,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@ -354,7 +354,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);

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@ -847,7 +847,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}

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@ -115,7 +115,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
NumberLocals(cfg, regMasks.RegistersCount);
var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
AllocationContext context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context);

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@ -15,12 +15,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (_count + 1 > _capacity)
{
var oldSpan = Span;
Span<LiveInterval> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.References.Allocate<LiveInterval>((uint)_capacity);
var newSpan = Span;
Span<LiveInterval> newSpan = Span;
oldSpan.CopyTo(newSpan);
}

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@ -16,12 +16,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (Count + 1 > _capacity)
{
var oldSpan = Span;
Span<int> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.Default.Allocate<int>((uint)_capacity);
var newSpan = Span;
Span<int> newSpan = Span;
oldSpan.CopyTo(newSpan);
}

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@ -1,5 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.IntermediateRepresentation;
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System;
using System.Collections.Generic;
@ -1324,8 +1325,8 @@ namespace ARMeilleure.CodeGen.X86
public (byte[], RelocInfo) GetCode()
{
var jumps = CollectionsMarshal.AsSpan(_jumps);
var relocs = CollectionsMarshal.AsSpan(_relocs);
Span<Jump> jumps = CollectionsMarshal.AsSpan(_jumps);
Span<Reloc> relocs = CollectionsMarshal.AsSpan(_relocs);
// Write jump relative offsets.
bool modified;
@ -1410,13 +1411,13 @@ namespace ARMeilleure.CodeGen.X86
// Write the code, ignoring the dummy bytes after jumps, into a new stream.
_stream.Seek(0, SeekOrigin.Begin);
using var codeStream = MemoryStreamManager.Shared.GetStream();
var assembler = new Assembler(codeStream, HasRelocs);
using RecyclableMemoryStream codeStream = MemoryStreamManager.Shared.GetStream();
Assembler assembler = new Assembler(codeStream, HasRelocs);
bool hasRelocs = HasRelocs;
int relocIndex = 0;
int relocOffset = 0;
var relocEntries = hasRelocs
RelocEntry[] relocEntries = hasRelocs
? new RelocEntry[relocs.Length]
: Array.Empty<RelocEntry>();
@ -1469,8 +1470,8 @@ namespace ARMeilleure.CodeGen.X86
_stream.CopyTo(codeStream);
var code = codeStream.ToArray();
var relocInfo = new RelocInfo(relocEntries);
byte[] code = codeStream.ToArray();
RelocInfo relocInfo = new RelocInfo(relocEntries);
return (code, relocInfo);
}

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@ -623,7 +623,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@ -661,7 +661,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);

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@ -53,7 +53,7 @@ namespace ARMeilleure.CodeGen.X86
memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
GetXcr0 fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
return fGetXcr0();
}

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@ -759,7 +759,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}

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@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.X86
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);

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@ -129,13 +129,13 @@ namespace ARMeilleure.Common
if (count > _count)
{
var oldMask = _masks;
var oldSpan = new Span<long>(_masks, _count);
long* oldMask = _masks;
Span<long> oldSpan = new Span<long>(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count);
_count = count;
var newSpan = new Span<long>(_masks, _count);
Span<long> newSpan = new Span<long>(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear();

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@ -63,7 +63,7 @@ namespace ARMeilleure.Common
}
int index = _freeHint++;
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
_allocated.Set(index);
@ -111,7 +111,7 @@ namespace ARMeilleure.Common
throw new ArgumentException("Entry at the specified index was not allocated", nameof(index));
}
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
return ref GetValue(page, index);
}
@ -136,7 +136,7 @@ namespace ARMeilleure.Common
/// <returns>Page for the specified <see cref="index"/></returns>
private unsafe Span<TEntry> GetPage(int index)
{
var pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
int pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
if (!_pages.TryGetValue(pageIndex, out nint page))
{
@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{
_allocated.Dispose();
foreach (var page in _pages.Values)
foreach (IntPtr page in _pages.Values)
{
NativeAllocator.Instance.Free((void*)page);
}

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@ -9,7 +9,7 @@ namespace ARMeilleure.Decoders
public OpCode32SimdDupElem(InstDescriptor inst, ulong address, int opCode, bool isThumb) : base(inst, address, opCode, isThumb)
{
var opc = (opCode >> 16) & 0xf;
int opc = (opCode >> 16) & 0xf;
if ((opc & 0b1) == 1)
{

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@ -21,7 +21,7 @@ namespace ARMeilleure.Decoders
Op = (opCode >> 20) & 0x1;
U = ((opCode >> 23) & 1) != 0;
var opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
int opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
if ((opc & 0b01000) == 0b01000)
{

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@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
}
else if (DataOp == DataOp.Logical)
{
var bm = DecoderHelper.DecodeBitMask(opCode, true);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, true);
if (bm.IsUndefined)
{

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@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
public OpCodeBfm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
var bm = DecoderHelper.DecodeBitMask(opCode, false);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, false);
if (bm.IsUndefined)
{

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@ -69,7 +69,7 @@ namespace ARMeilleure.Decoders.Optimizations
}
}
var newBlocks = new List<Block>(blocks.Count);
List<Block> newBlocks = new List<Block>(blocks.Count);
// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
for (int i = 0; i < blocks.Count; i++)

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@ -141,7 +141,7 @@ namespace ARMeilleure.Diagnostics
break;
case OperandKind.Memory:
var memOp = operand.GetMemory();
MemoryOperand memOp = operand.GetMemory();
_builder.Append('[');
@ -285,7 +285,7 @@ namespace ARMeilleure.Diagnostics
public static string GetDump(ControlFlowGraph cfg)
{
var dumper = new IRDumper(1);
IRDumper dumper = new IRDumper(1);
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

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@ -415,7 +415,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightSI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));
@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightUI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));

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@ -1,4 +1,5 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.Common;
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
@ -193,7 +194,7 @@ namespace ARMeilleure.Instructions
Operand hostAddress;
var table = context.FunctionTable;
IAddressTable<ulong> table = context.FunctionTable;
// If address is mapped onto the function table, we can skip the table walk. Otherwise we fallback
// onto the dispatch stub.
@ -218,7 +219,7 @@ namespace ARMeilleure.Instructions
for (int i = 0; i < table.Levels.Length; i++)
{
var level = table.Levels[i];
AddressTableLevel level = table.Levels[i];
int clearBits = 64 - (level.Index + level.Length);
Operand index = context.ShiftLeft(

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@ -143,8 +143,8 @@ namespace ARMeilleure.Instructions
Operand address = context.Copy(GetIntA32(context, op.Rn));
var exclusive = (accType & AccessType.Exclusive) != 0;
var ordered = (accType & AccessType.Ordered) != 0;
bool exclusive = (accType & AccessType.Exclusive) != 0;
bool ordered = (accType & AccessType.Ordered) != 0;
if ((accType & AccessType.Load) != 0)
{

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@ -229,7 +229,7 @@ namespace ARMeilleure.Instructions
private static Operand ZerosOrOnes(ArmEmitterContext context, Operand fromBool, OperandType baseType)
{
var ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
Operand ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
return context.ConditionalSelect(fromBool, ones, Const(baseType, 0L));
}

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@ -118,15 +118,15 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdCvtFFixed op = (OpCode32SimdCvtFFixed)context.CurrOp;
var toFixed = op.Opc == 1;
bool toFixed = op.Opc == 1;
int fracBits = op.Fbits;
var unsigned = op.U;
bool unsigned = op.U;
if (toFixed) // F32 to S32 or U32 (fixed)
{
EmitVectorUnaryOpF32(context, (op1) =>
{
var scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
Operand scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
MethodInfo info = unsigned ? typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)) : typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32));
return context.Call(info, scaledValue);
@ -136,7 +136,7 @@ namespace ARMeilleure.Instructions
{
EmitVectorUnaryOpI32(context, (op1) =>
{
var floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
Operand floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
return context.Multiply(floatValue, ConstF(1f / MathF.Pow(2f, fracBits)));
}, !unsigned);

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@ -87,7 +87,7 @@ namespace ARMeilleure.Instructions
{
if (op.Replicate)
{
var regs = (count > 1) ? 1 : op.Increment;
int regs = (count > 1) ? 1 : op.Increment;
for (int reg = 0; reg < regs; reg++)
{
int dreg = reg + d;

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@ -1538,7 +1538,7 @@ namespace ARMeilleure.Instructions
}
else if (MathF.Abs(value) < MathF.Pow(2f, -128))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,
@ -3073,7 +3073,7 @@ namespace ARMeilleure.Instructions
}
else if (Math.Abs(value) < Math.Pow(2d, -1024))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,

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@ -304,7 +304,7 @@ namespace ARMeilleure.IntermediateRepresentation
ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
var oldSpan = new Span<T>(data, count);
Span<T> oldSpan = new Span<T>(data, count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@ -338,7 +338,7 @@ namespace ARMeilleure.IntermediateRepresentation
throw new OverflowException();
}
var oldSpan = new Span<T>(data, (int)count);
Span<T> oldSpan = new Span<T>(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@ -352,7 +352,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
var span = new Span<T>(data, count);
Span<T> span = new Span<T>(data, count);
for (int i = 0; i < span.Length; i++)
{
@ -372,7 +372,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
var span = new Span<T>(data, (int)count);
Span<T> span = new Span<T>(data, (int)count);
for (int i = 0; i < span.Length; i++)
{

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@ -22,7 +22,7 @@ namespace ARMeilleure.Signal
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
Operand result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
@ -39,7 +39,7 @@ namespace ARMeilleure.Signal
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
Operand result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);

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@ -100,13 +100,13 @@ namespace ARMeilleure.Translation.Cache
return null; // Not found.
}
var unwindInfo = funcEntry.UnwindInfo;
CodeGen.Unwinding.UnwindInfo unwindInfo = funcEntry.UnwindInfo;
int codeIndex = 0;
for (int index = unwindInfo.PushEntries.Length - 1; index >= 0; index--)
{
var entry = unwindInfo.PushEntries[index];
UnwindPushEntry entry = unwindInfo.PushEntries[index];
switch (entry.PseudoOp)
{

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@ -47,8 +47,8 @@ namespace ARMeilleure.Translation
{
RemoveUnreachableBlocks(Blocks);
var visited = new HashSet<BasicBlock>();
var blockStack = new Stack<BasicBlock>();
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
Array.Resize(ref _postOrderBlocks, Blocks.Count);
Array.Resize(ref _postOrderMap, Blocks.Count);
@ -88,8 +88,8 @@ namespace ARMeilleure.Translation
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
{
var visited = new HashSet<BasicBlock>();
var workQueue = new Queue<BasicBlock>();
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Queue<BasicBlock> workQueue = new Queue<BasicBlock>();
visited.Add(Entry);
workQueue.Enqueue(Entry);

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@ -9,6 +9,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using System;
using System.Buffers.Binary;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@ -562,7 +563,7 @@ namespace ARMeilleure.Translation.PTC
bool isEntryChanged = infoEntry.Hash != ComputeHash(translator.Memory, infoEntry.Address, infoEntry.GuestSize);
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out var value) && value.HighCq))
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out PtcProfiler.FuncProfile value) && value.HighCq))
{
infoEntry.Stubbed = true;
infoEntry.CodeLength = 0;
@ -749,8 +750,8 @@ namespace ARMeilleure.Translation.PTC
UnwindInfo unwindInfo,
bool highCq)
{
var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
var gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
CompiledFunction cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
GuestFunction gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
}
@ -787,7 +788,7 @@ namespace ARMeilleure.Translation.PTC
public void MakeAndSaveTranslations(Translator translator)
{
var profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
ConcurrentQueue<(ulong address, PtcProfiler.FuncProfile funcProfile)> profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
_translateCount = 0;
_translateTotalCount = profiledFuncsToTranslate.Count;
@ -831,7 +832,7 @@ namespace ARMeilleure.Translation.PTC
void TranslateFuncs()
{
while (profiledFuncsToTranslate.TryDequeue(out var item))
while (profiledFuncsToTranslate.TryDequeue(out (ulong address, PtcProfiler.FuncProfile funcProfile) item))
{
ulong address = item.address;
@ -866,11 +867,11 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew();
foreach (var thread in threads)
foreach (Thread thread in threads)
{
thread.Start();
}
foreach (var thread in threads)
foreach (Thread thread in threads)
{
thread.Join();
}
@ -944,7 +945,7 @@ namespace ARMeilleure.Translation.PTC
WriteCode(code.AsSpan());
// WriteReloc.
using var relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
foreach (RelocEntry entry in relocInfo.Entries)
{
@ -954,7 +955,7 @@ namespace ARMeilleure.Translation.PTC
}
// WriteUnwindInfo.
using var unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
unwindInfoWriter.Write(unwindInfo.PushEntries.Length);

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@ -111,9 +111,9 @@ namespace ARMeilleure.Translation.PTC
public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
{
var profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
foreach (var profiledFunc in ProfiledFuncs)
foreach (KeyValuePair<ulong, FuncProfile> profiledFunc in ProfiledFuncs)
{
if (!funcs.ContainsKey(profiledFunc.Key))
{

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@ -44,10 +44,10 @@ namespace ARMeilleure.Translation
public static void Construct(ControlFlowGraph cfg)
{
var globalDefs = new DefMap[cfg.Blocks.Count];
var localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
DefMap[] globalDefs = new DefMap[cfg.Blocks.Count];
Operand[] localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
var dfPhiBlocks = new Queue<BasicBlock>();
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

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@ -222,7 +222,7 @@ namespace ARMeilleure.Translation
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
{
var context = new ArmEmitterContext(
ArmEmitterContext context = new ArmEmitterContext(
Memory,
CountTable,
FunctionTable,
@ -259,10 +259,10 @@ namespace ARMeilleure.Translation
Logger.EndPass(PassName.RegisterUsage);
var retType = OperandType.I64;
var argTypes = new OperandType[] { OperandType.I64 };
OperandType retType = OperandType.I64;
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
var options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
CompilerOptions options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
if (context.HasPtc && !singleStep)
{
@ -521,7 +521,7 @@ namespace ARMeilleure.Translation
List<TranslatedFunction> functions = Functions.AsList();
foreach (var func in functions)
foreach (TranslatedFunction func in functions)
{
JitCache.Unmap(func.FuncPointer);
@ -530,7 +530,7 @@ namespace ARMeilleure.Translation
Functions.Clear();
while (_oldFuncs.TryDequeue(out var kv))
while (_oldFuncs.TryDequeue(out KeyValuePair<ulong, TranslatedFunction> kv))
{
JitCache.Unmap(kv.Value.FuncPointer);
@ -551,7 +551,7 @@ namespace ARMeilleure.Translation
{
while (Queue.Count > 0 && Queue.TryDequeue(out RejitRequest request))
{
if (Functions.TryGetValue(request.Address, out var func) && func.CallCounter != null)
if (Functions.TryGetValue(request.Address, out TranslatedFunction func) && func.CallCounter != null)
{
Volatile.Write(ref func.CallCounter.Value, 0);
}

View File

@ -142,7 +142,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="DispatchStub"/></returns>
private nint GenerateDispatchStub()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
Operand lblFallback = Label();
Operand lblEnd = Label();
@ -161,7 +161,7 @@ namespace ARMeilleure.Translation
for (int i = 0; i < _functionTable.Levels.Length; i++)
{
ref var level = ref _functionTable.Levels[i];
ref AddressTableLevel level = ref _functionTable.Levels[i];
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
// be encoded as an immediate on x86's bitwise and operation.
@ -185,11 +185,11 @@ namespace ARMeilleure.Translation
hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@ -200,7 +200,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private nint GenerateSlowDispatchStub()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
// Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
@ -210,11 +210,11 @@ namespace ARMeilleure.Translation
Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@ -251,7 +251,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="DispatchLoop"/> function</returns>
private DispatcherFunction GenerateDispatchLoop()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
Operand beginLbl = Label();
Operand endLbl = Label();
@ -279,9 +279,9 @@ namespace ARMeilleure.Translation
context.Return();
var cfg = context.GetControlFlowGraph();
var retType = OperandType.None;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.None;
OperandType[] argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>();
}
@ -292,7 +292,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="ContextWrapper"/> function</returns>
private WrapperFunction GenerateContextWrapper()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestMethod = context.LoadArgument(OperandType.I64, 1);
@ -303,9 +303,9 @@ namespace ARMeilleure.Translation
context.Return(returnValue);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<WrapperFunction>();
}

View File

@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(nint.Zero, out var spec, 0);
int res = SDL_GetDefaultAudioInfo(nint.Zero, out SDL_AudioSpec spec, 0);
if (res != 0)
{

View File

@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
get => Marshal.PtrToStringAnsi(GetOutContext().Name);
set
{
var context = GetOutContext();
SoundIoOutStream context = GetOutContext();
if (_nameStored != nint.Zero && context.Name == _nameStored)
{
@ -129,8 +129,8 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe
{
var frameCountPtr = &nativeFrameCount;
var arenasPtr = &arenas;
int* frameCountPtr = &nativeFrameCount;
IntPtr* arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr;

View File

@ -27,7 +27,7 @@ namespace Ryujinx.Audio.Renderer.Utils
private void UpdateHeader()
{
var writer = new BinaryWriter(_stream);
BinaryWriter writer = new(_stream);
long currentPos = writer.Seek(0, SeekOrigin.Current);

View File

@ -34,7 +34,7 @@ namespace Ryujinx.Common
{
try
{
foreach (var item in _queue.GetConsumingEnumerable(_cts.Token))
foreach (T item in _queue.GetConsumingEnumerable(_cts.Token))
{
_workerAction(item);
}

View File

@ -23,8 +23,9 @@ namespace Ryujinx.Common.Configuration
public static EnabledDirtyHack Unpack(ulong packedHack)
{
var unpackedFields = packedHack.UnpackBitFields(PackedFormat);
if (unpackedFields is not [var hack, var value])
uint[] unpackedFields = packedHack.UnpackBitFields(PackedFormat);
// ReSharper disable once PatternAlwaysMatches
if (unpackedFields is not [uint hack, uint value])
throw new Exception("The unpack operation on the integer resulted in an invalid unpacked result.");
return new EnabledDirtyHack((DirtyHack)hack, (int)value);
@ -53,7 +54,7 @@ namespace Ryujinx.Common.Configuration
public static implicit operator DirtyHacks(EnabledDirtyHack[] hacks) => new(hacks);
public static implicit operator DirtyHacks(ulong[] packedHacks) => new(packedHacks);
public new int this[DirtyHack hack] => TryGetValue(hack, out var value) ? value : -1;
public new int this[DirtyHack hack] => TryGetValue(hack, out int value) ? value : -1;
public bool IsEnabled(DirtyHack hack) => ContainsKey(hack);
}

View File

@ -1,6 +1,7 @@
using System;
using System.Buffers;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -16,15 +17,15 @@ namespace Ryujinx.Common.Extensions
/// <param name="fileFullName">The path and name of the file to create and dump to</param>
public static void DumpToFile(this ref SequenceReader<byte> reader, string fileFullName)
{
var initialConsumed = reader.Consumed;
long initialConsumed = reader.Consumed;
reader.Rewind(initialConsumed);
using (var fileStream = System.IO.File.Create(fileFullName, 4096, System.IO.FileOptions.None))
using (FileStream fileStream = System.IO.File.Create(fileFullName, 4096, System.IO.FileOptions.None))
{
while (reader.End == false)
{
var span = reader.CurrentSpan;
ReadOnlySpan<byte> span = reader.CurrentSpan;
fileStream.Write(span);
reader.Advance(span.Length);
}

View File

@ -101,7 +101,7 @@ namespace Ryujinx.Common.Helper
{
RegistryKey key = Registry.CurrentUser.OpenSubKey(@$"Software\Classes\{ext}");
var openCmd = key?.OpenSubKey(@"shell\open\command");
RegistryKey openCmd = key?.OpenSubKey(@"shell\open\command");
if (openCmd is null)
{
@ -143,7 +143,7 @@ namespace Ryujinx.Common.Helper
}
else
{
using var key = Registry.CurrentUser.CreateSubKey(keyString);
using RegistryKey key = Registry.CurrentUser.CreateSubKey(keyString);
if (key is null)
{
@ -151,7 +151,7 @@ namespace Ryujinx.Common.Helper
}
Logger.Debug?.Print(LogClass.Application, $"Adding type association {ext}");
using var openCmd = key.CreateSubKey(@"shell\open\command");
using RegistryKey openCmd = key.CreateSubKey(@"shell\open\command");
openCmd.SetValue(string.Empty, $"\"{Environment.ProcessPath}\" \"%1\"");
Logger.Debug?.Print(LogClass.Application, $"Added type association {ext}");

View File

@ -24,7 +24,7 @@ namespace Ryujinx.Common.Helper
return null;
}
foreach (var searchPath in pathVar.Split(":", StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries))
foreach (string searchPath in pathVar.Split(":", StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries))
{
string binaryPath = Path.Combine(searchPath, binary);

View File

@ -60,7 +60,7 @@ namespace Ryujinx.Common.Helper
{
ObjectiveC.NSString nsStringPath = new(path);
ObjectiveC.Object nsUrl = new("NSURL");
var urlPtr = nsUrl.GetFromMessage("fileURLWithPath:", nsStringPath);
ObjectiveC.Object urlPtr = nsUrl.GetFromMessage("fileURLWithPath:", nsStringPath);
ObjectiveC.Object nsArray = new("NSArray");
ObjectiveC.Object urlArray = nsArray.GetFromMessage("arrayWithObject:", urlPtr);
@ -99,7 +99,7 @@ namespace Ryujinx.Common.Helper
{
ObjectiveC.NSString nsStringPath = new(url);
ObjectiveC.Object nsUrl = new("NSURL");
var urlPtr = nsUrl.GetFromMessage("URLWithString:", nsStringPath);
ObjectiveC.Object urlPtr = nsUrl.GetFromMessage("URLWithString:", nsStringPath);
ObjectiveC.Object nsWorkspace = new("NSWorkspace");
ObjectiveC.Object sharedWorkspace = nsWorkspace.GetFromMessage("sharedWorkspace");

View File

@ -41,7 +41,7 @@ namespace Ryujinx.Common.Logging.Formatters
sb.Append('{');
foreach (var prop in props)
foreach (PropertyInfo prop in props)
{
sb.Append(prop.Name);
sb.Append(": ");
@ -52,7 +52,7 @@ namespace Ryujinx.Common.Logging.Formatters
if (array is not null)
{
foreach (var item in array)
foreach (object? item in array)
{
sb.Append(item);
sb.Append(", ");

View File

@ -193,7 +193,7 @@ namespace Ryujinx.Common.Logging
_stdErrAdapter.Dispose();
foreach (var target in _logTargets)
foreach (ILogTarget target in _logTargets)
{
target.Dispose();
}
@ -203,9 +203,9 @@ namespace Ryujinx.Common.Logging
public static IReadOnlyCollection<LogLevel> GetEnabledLevels()
{
var logs = new[] { Debug, Info, Warning, Error, Guest, AccessLog, Stub, Trace };
Log?[] logs = new[] { Debug, Info, Warning, Error, Guest, AccessLog, Stub, Trace };
List<LogLevel> levels = new(logs.Length);
foreach (var log in logs)
foreach (Log? log in logs)
{
if (log.HasValue)
levels.Add(log.Value.Level);

View File

@ -26,7 +26,7 @@ namespace Ryujinx.Common.Logging.Targets
public void Log(object sender, LogEventArgs e)
{
var logEventArgsJson = LogEventArgsJson.FromLogEventArgs(e);
LogEventArgsJson logEventArgsJson = LogEventArgsJson.FromLogEventArgs(e);
JsonHelper.SerializeToStream(_stream, logEventArgsJson, LogEventJsonSerializerContext.Default.LogEventArgsJson);
}

View File

@ -19,21 +19,21 @@ namespace Ryujinx.Common
public static byte[] Read(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return Read(assembly, path);
}
public static Task<byte[]> ReadAsync(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadAsync(assembly, path);
}
public static byte[] Read(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
@ -44,14 +44,14 @@ namespace Ryujinx.Common
public static MemoryOwner<byte> ReadFileToRentedMemory(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadFileToRentedMemory(assembly, path);
}
public static MemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
return stream is null
? null
@ -60,7 +60,7 @@ namespace Ryujinx.Common
public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
@ -71,55 +71,55 @@ namespace Ryujinx.Common
public static string ReadAllText(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadAllText(assembly, path);
}
public static Task<string> ReadAllTextAsync(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadAllTextAsync(assembly, path);
}
public static string ReadAllText(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
}
using var reader = new StreamReader(stream);
using StreamReader reader = new StreamReader(stream);
return reader.ReadToEnd();
}
public async static Task<string> ReadAllTextAsync(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
}
using var reader = new StreamReader(stream);
using StreamReader reader = new StreamReader(stream);
return await reader.ReadToEndAsync();
}
public static Stream GetStream(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return GetStream(assembly, path);
}
public static Stream GetStream(Assembly assembly, string filename)
{
var @namespace = assembly.GetName().Name;
var manifestUri = @namespace + "." + filename.Replace('/', '.');
string @namespace = assembly.GetName().Name;
string manifestUri = @namespace + "." + filename.Replace('/', '.');
var stream = assembly.GetManifestResourceStream(manifestUri);
Stream stream = assembly.GetManifestResourceStream(manifestUri);
return stream;
}
@ -133,11 +133,11 @@ namespace Ryujinx.Common
private static (Assembly, string) ResolveManifestPath(string filename)
{
var segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries);
string[] segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries);
if (segments.Length >= 2)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.GetName().Name == segments[0])
{

View File

@ -9,7 +9,7 @@ namespace Ryujinx.Common.Utilities
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
{
// Get information about the source directory
var dir = new DirectoryInfo(sourceDir);
DirectoryInfo dir = new DirectoryInfo(sourceDir);
// Check if the source directory exists
if (!dir.Exists)
@ -49,7 +49,7 @@ namespace Ryujinx.Common.Utilities
public static string SanitizeFileName(string fileName)
{
var reservedChars = new HashSet<char>(Path.GetInvalidFileNameChars());
HashSet<char> reservedChars = new HashSet<char>(Path.GetInvalidFileNameChars());
return string.Concat(fileName.Select(c => reservedChars.Contains(c) ? '_' : c));
}
}

View File

@ -1,5 +1,6 @@
using MsgPack;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Common.Utilities
@ -18,7 +19,7 @@ namespace Ryujinx.Common.Utilities
public static string Format(MessagePackObject obj)
{
var builder = new IndentedStringBuilder();
IndentedStringBuilder builder = new IndentedStringBuilder();
FormatMsgPackObj(obj, builder);
@ -41,7 +42,7 @@ namespace Ryujinx.Common.Utilities
}
else
{
var literal = obj.ToObject();
object literal = obj.ToObject();
if (literal is String)
{
@ -88,7 +89,7 @@ namespace Ryujinx.Common.Utilities
{
builder.Append("[ ");
foreach (var b in arr)
foreach (byte b in arr)
{
builder.Append("0x");
builder.Append(ToHexChar(b >> 4));
@ -111,7 +112,7 @@ namespace Ryujinx.Common.Utilities
builder.Append("0x");
}
foreach (var b in arr)
foreach (byte b in arr)
{
builder.Append(ToHexChar(b >> 4));
builder.Append(ToHexChar(b & 0xF));
@ -122,7 +123,7 @@ namespace Ryujinx.Common.Utilities
private static void FormatMsgPackMap(MessagePackObject obj, IndentedStringBuilder builder)
{
var map = obj.AsDictionary();
MessagePackObjectDictionary map = obj.AsDictionary();
builder.Append('{');
@ -130,7 +131,7 @@ namespace Ryujinx.Common.Utilities
builder.IncreaseIndent()
.AppendLine();
foreach (var item in map)
foreach (KeyValuePair<MessagePackObject, MessagePackObject> item in map)
{
FormatMsgPackObj(item.Key, builder);
@ -154,11 +155,11 @@ namespace Ryujinx.Common.Utilities
private static void FormatMsgPackArray(MessagePackObject obj, IndentedStringBuilder builder)
{
var arr = obj.AsList();
IList<MessagePackObject> arr = obj.AsList();
builder.Append("[ ");
foreach (var item in arr)
foreach (MessagePackObject item in arr)
{
FormatMsgPackObj(item, builder);

View File

@ -1,5 +1,6 @@
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
@ -27,7 +28,7 @@ namespace Ryujinx.Common.Utilities
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected));
var destSpan = ownedMemory.Span;
Span<byte> destSpan = ownedMemory.Span;
int totalBytesRead = 0;

View File

@ -18,7 +18,7 @@ namespace Ryujinx.Common.Utilities
{
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var enumValue = reader.GetString();
string? enumValue = reader.GetString();
if (Enum.TryParse(enumValue, out TEnum value))
{

View File

@ -46,7 +46,7 @@ namespace Ryujinx.Common.Utilities
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
var trimmer = new XCIFileTrimmer(filename, log);
XCIFileTrimmer trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeTrimmed;
}
@ -57,7 +57,7 @@ namespace Ryujinx.Common.Utilities
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
var trimmer = new XCIFileTrimmer(filename, log);
XCIFileTrimmer trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeUntrimmed;
}
@ -201,7 +201,7 @@ namespace Ryujinx.Common.Utilities
{
long maxReads = readSizeB / XCIFileTrimmer.BufferSize;
long read = 0;
var buffer = new byte[BufferSize];
byte[] buffer = new byte[BufferSize];
while (true)
{
@ -267,7 +267,7 @@ namespace Ryujinx.Common.Utilities
try
{
var info = new FileInfo(Filename);
FileInfo info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
@ -288,7 +288,7 @@ namespace Ryujinx.Common.Utilities
return OperationOutcome.FileSizeChanged;
}
var outfileStream = new FileStream(_filename, FileMode.Open, FileAccess.Write, FileShare.Write);
FileStream outfileStream = new FileStream(_filename, FileMode.Open, FileAccess.Write, FileShare.Write);
try
{
@ -327,7 +327,7 @@ namespace Ryujinx.Common.Utilities
{
Log?.Write(LogType.Info, "Untrimming...");
var info = new FileInfo(Filename);
FileInfo info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
@ -348,7 +348,7 @@ namespace Ryujinx.Common.Utilities
return OperationOutcome.FileSizeChanged;
}
var outfileStream = new FileStream(_filename, FileMode.Append, FileAccess.Write, FileShare.Write);
FileStream outfileStream = new FileStream(_filename, FileMode.Append, FileAccess.Write, FileShare.Write);
long bytesToWriteB = UntrimmedFileSizeB - FileSizeB;
try
@ -393,7 +393,7 @@ namespace Ryujinx.Common.Utilities
try
{
var buffer = new byte[BufferSize];
byte[] buffer = new byte[BufferSize];
Array.Fill<byte>(buffer, XCIFileTrimmer.PaddingByte);
while (bytesLeftToWriteB > 0)

View File

@ -49,7 +49,7 @@ namespace ARMeilleure.Common
public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit)
{
var block = new SparseMemoryBlock(size, pageInit, null);
SparseMemoryBlock block = new SparseMemoryBlock(size, pageInit, null);
_trackingEvent = (ulong address, ulong size, bool write) =>
{
@ -146,7 +146,7 @@ namespace ARMeilleure.Common
Levels = levels;
Mask = 0;
foreach (var level in Levels)
foreach (AddressTableLevel level in Levels)
{
Mask |= level.Mask;
}
@ -363,7 +363,7 @@ namespace ARMeilleure.Common
/// <returns>The new sparse block that was added</returns>
private TableSparseBlock ReserveNewSparseBlock()
{
var block = new TableSparseBlock(_sparseBlockSize, EnsureMapped, InitLeafPage);
TableSparseBlock block = new TableSparseBlock(_sparseBlockSize, EnsureMapped, InitLeafPage);
_sparseReserved.Add(block);
_sparseReservedOffset = 0;
@ -381,7 +381,7 @@ namespace ARMeilleure.Common
/// <returns>Allocated block</returns>
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{
var size = sizeof(T) * length;
int size = sizeof(T) * length;
AddressTablePage page;
@ -413,10 +413,10 @@ namespace ARMeilleure.Common
}
else
{
var address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
page = new AddressTablePage(false, address);
var span = new Span<T>((void*)page.Address, length);
Span<T> span = new Span<T>((void*)page.Address, length);
span.Fill(fill);
}
@ -445,7 +445,7 @@ namespace ARMeilleure.Common
{
if (!_disposed)
{
foreach (var page in _pages)
foreach (AddressTablePage page in _pages)
{
if (!page.IsSparse)
{

View File

@ -29,7 +29,7 @@ namespace Ryujinx.Cpu.AppleHv
public HvAddressSpace(MemoryBlock backingMemory, ulong asSize)
{
(_asBase, var ipaAllocator) = HvVm.CreateAddressSpace(backingMemory);
(_asBase, HvIpaAllocator ipaAllocator) = HvVm.CreateAddressSpace(backingMemory);
_backingSize = backingMemory.Size;
_userRange = new HvAddressSpaceRange(ipaAllocator);

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Cpu.AppleHv
public HvMemoryBlockAllocation Allocate(ulong size, ulong alignment)
{
var allocation = Allocate(size, alignment, CreateBlock);
Allocation allocation = Allocate(size, alignment, CreateBlock);
return new HvMemoryBlockAllocation(this, allocation.Block, allocation.Offset, allocation.Size);
}

View File

@ -233,13 +233,13 @@ namespace Ryujinx.Cpu.AppleHv
yield break;
}
var guestRegions = GetPhysicalRegionsImpl(va, size);
IEnumerable<MemoryRange> guestRegions = GetPhysicalRegionsImpl(va, size);
if (guestRegions == null)
{
yield break;
}
foreach (var guestRegion in guestRegions)
foreach (MemoryRange guestRegion in guestRegions)
{
nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size);
yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
@ -254,7 +254,7 @@ namespace Ryujinx.Cpu.AppleHv
yield break;
}
foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size))
foreach (MemoryRange physicalRegion in GetPhysicalRegionsImpl(va, size))
{
yield return physicalRegion;
}

View File

@ -41,7 +41,7 @@ namespace Ryujinx.Cpu.AppleHv
{
// Calculate our time delta in ticks based on the current clock frequency.
int result = TimeApi.mach_timebase_info(out var timeBaseInfo);
int result = TimeApi.mach_timebase_info(out MachTimebaseInfo timeBaseInfo);
Debug.Assert(result == 0);

View File

@ -39,7 +39,7 @@ namespace Ryujinx.Cpu.AppleHv
baseAddress = ipaAllocator.Allocate(block.Size, AsIpaAlignment);
}
var rwx = HvMemoryFlags.Read | HvMemoryFlags.Write | HvMemoryFlags.Exec;
HvMemoryFlags rwx = HvMemoryFlags.Read | HvMemoryFlags.Write | HvMemoryFlags.Exec;
HvApi.hv_vm_map((ulong)block.Pointer, baseAddress, block.Size, rwx).ThrowOnError();

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@ -127,7 +127,7 @@ namespace Ryujinx.Cpu.Jit.HostTracked
Debug.Assert(leftSize > 0);
Debug.Assert(rightSize > 0);
(var leftAllocation, PrivateAllocation) = PrivateAllocation.Split(leftSize);
(PrivateMemoryAllocation leftAllocation, PrivateAllocation) = PrivateAllocation.Split(leftSize);
PrivateMapping left = new(Address, leftSize, leftAllocation);

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@ -253,13 +253,13 @@ namespace Ryujinx.Cpu.Jit
yield break;
}
var guestRegions = GetPhysicalRegionsImpl(va, size);
IEnumerable<MemoryRange> guestRegions = GetPhysicalRegionsImpl(va, size);
if (guestRegions == null)
{
yield break;
}
foreach (var guestRegion in guestRegions)
foreach (MemoryRange guestRegion in guestRegions)
{
nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size);
yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
@ -274,7 +274,7 @@ namespace Ryujinx.Cpu.Jit
yield break;
}
foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size))
foreach (MemoryRange physicalRegion in GetPhysicalRegionsImpl(va, size))
{
yield return physicalRegion;
}

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@ -340,7 +340,7 @@ namespace Ryujinx.Cpu.Jit
{
int pages = GetPagesCount(va, (uint)size, out va);
var regions = new List<MemoryRange>();
List<MemoryRange> regions = new List<MemoryRange>();
ulong regionStart = GetPhysicalAddressChecked(va);
ulong regionSize = PageSize;

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@ -240,7 +240,7 @@ namespace Ryujinx.Cpu.Jit
if (TryGetVirtualContiguous(va, data.Length, out MemoryBlock memoryBlock, out ulong offset))
{
var target = memoryBlock.GetSpan(offset, data.Length);
Span<byte> target = memoryBlock.GetSpan(offset, data.Length);
bool changed = !data.SequenceEqual(target);
@ -443,7 +443,7 @@ namespace Ryujinx.Cpu.Jit
return null;
}
var regions = new List<HostMemoryRange>();
List<HostMemoryRange> regions = new List<HostMemoryRange>();
ulong endVa = va + size;
try

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@ -205,7 +205,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
for (int i = 0; i < funcTable.Levels.Length; i++)
{
var level = funcTable.Levels[i];
AddressTableLevel level = funcTable.Levels[i];
asm.Ubfx(indexReg, guestAddress, level.Index, level.Length);
asm.Lsl(indexReg, indexReg, Const(3));

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@ -370,7 +370,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
for (int i = 0; i < funcTable.Levels.Length; i++)
{
var level = funcTable.Levels[i];
AddressTableLevel level = funcTable.Levels[i];
asm.Ubfx(indexReg, guestAddress, level.Index, level.Length);
asm.Lsl(indexReg, indexReg, Const(3));

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@ -190,7 +190,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private bool TryGetThreadLocalFunction(ulong guestAddress, out nint funcPtr)
{
if ((_threadLocalCache ??= new()).TryGetValue(guestAddress, out var entry))
if ((_threadLocalCache ??= new()).TryGetValue(guestAddress, out ThreadLocalCacheEntry entry))
{
if (entry.IncrementUseCount() >= MinCallsForPad)
{

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@ -41,7 +41,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int targetIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.TargetIndex = targetIndex;
state.HasTarget = true;
@ -68,7 +68,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int branchIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.BranchIndex = branchIndex;
state.HasBranch = true;
@ -94,7 +94,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int branchIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.BranchIndex = branchIndex;
state.HasBranch = true;
@ -113,7 +113,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int branchIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.BranchIndex = branchIndex;
state.HasBranch = true;
@ -342,7 +342,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
public readonly void Cset(Operand rd, ArmCondition condition)
{
var zr = new Operand(ZrRegister, RegisterType.Integer, rd.Type);
Operand zr = new Operand(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
}

View File

@ -163,14 +163,14 @@ namespace Ryujinx.Cpu.LightningJit
{
List<TranslatedFunction> functions = Functions.AsList();
foreach (var func in functions)
foreach (TranslatedFunction func in functions)
{
JitCache.Unmap(func.FuncPointer);
}
Functions.Clear();
while (_oldFuncs.TryDequeue(out var kv))
while (_oldFuncs.TryDequeue(out KeyValuePair<ulong, TranslatedFunction> kv))
{
JitCache.Unmap(kv.Value.FuncPointer);
}

View File

@ -174,7 +174,7 @@ namespace Ryujinx.Cpu.LightningJit
for (int i = 0; i < _functionTable.Levels.Length; i++)
{
ref var level = ref _functionTable.Levels[i];
ref AddressTableLevel level = ref _functionTable.Levels[i];
asm.Mov(mask, level.Mask >> level.Index);
asm.And(index, mask, guestAddress, ArmShiftType.Lsr, level.Index);

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@ -48,7 +48,7 @@ namespace Ryujinx.Cpu
{
for (int i = 0; i < _freeRanges.Count; i++)
{
var range = _freeRanges[i];
Range range = _freeRanges[i];
ulong alignedOffset = BitUtils.AlignUp(range.Offset, alignment);
ulong sizeDelta = alignedOffset - range.Offset;
@ -84,7 +84,7 @@ namespace Ryujinx.Cpu
private void InsertFreeRange(ulong offset, ulong size)
{
var range = new Range(offset, size);
Range range = new Range(offset, size);
int index = _freeRanges.BinarySearch(range);
if (index < 0)
{
@ -97,7 +97,7 @@ namespace Ryujinx.Cpu
private void InsertFreeRangeComingled(ulong offset, ulong size)
{
ulong endOffset = offset + size;
var range = new Range(offset, size);
Range range = new Range(offset, size);
int index = _freeRanges.BinarySearch(range);
if (index < 0)
{
@ -149,7 +149,7 @@ namespace Ryujinx.Cpu
public PrivateMemoryAllocation Allocate(ulong size, ulong alignment)
{
var allocation = Allocate(size, alignment, CreateBlock);
Allocation allocation = Allocate(size, alignment, CreateBlock);
return new PrivateMemoryAllocation(this, allocation.Block, allocation.Offset, allocation.Size);
}
@ -200,7 +200,7 @@ namespace Ryujinx.Cpu
for (int i = 0; i < _blocks.Count; i++)
{
var block = _blocks[i];
T block = _blocks[i];
if (block.Size >= size)
{
@ -214,8 +214,8 @@ namespace Ryujinx.Cpu
ulong blockAlignedSize = BitUtils.AlignUp(size, _blockAlignment);
var memory = new MemoryBlock(blockAlignedSize, _allocationFlags);
var newBlock = createBlock(memory, blockAlignedSize);
MemoryBlock memory = new MemoryBlock(blockAlignedSize, _allocationFlags);
T newBlock = createBlock(memory, blockAlignedSize);
InsertBlock(newBlock);

View File

@ -98,7 +98,7 @@ namespace Ryujinx.Cpu.Signal
_signalHandlerPtr = customSignalHandlerFactory(UnixSignalHandlerRegistration.GetSegfaultExceptionHandler().sa_handler, _signalHandlerPtr);
}
var old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
UnixSignalHandlerRegistration.SigAction old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
config.UnixOldSigaction = (nuint)(ulong)old.sa_handler;
config.UnixOldSigaction3Arg = old.sa_flags & 4;

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -32,15 +33,15 @@ namespace Ryujinx.Graphics.Device
_debugLogCallback = debugLogCallback;
}
var fields = typeof(TState).GetFields();
FieldInfo[] fields = typeof(TState).GetFields();
int offset = 0;
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
{
var field = fields[fieldIndex];
FieldInfo field = fields[fieldIndex];
var currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
var nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
int nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int sizeOfField = nextFieldOffset - currentFieldOffset;
@ -48,7 +49,7 @@ namespace Ryujinx.Graphics.Device
{
int index = (offset + i) / RegisterSize;
if (callbacks != null && callbacks.TryGetValue(field.Name, out var cb))
if (callbacks != null && callbacks.TryGetValue(field.Name, out RwCallback cb))
{
if (cb.Read != null)
{
@ -81,7 +82,7 @@ namespace Ryujinx.Graphics.Device
{
uint alignedOffset = index * RegisterSize;
var readCallback = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_readCallbacks), (nint)index);
Func<int> readCallback = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_readCallbacks), (nint)index);
if (readCallback != null)
{
return readCallback();
@ -119,7 +120,7 @@ namespace Ryujinx.Graphics.Device
uint alignedOffset = index * RegisterSize;
DebugWrite(alignedOffset, data);
ref var storage = ref GetRefIntAlignedUncheck(index);
ref int storage = ref GetRefIntAlignedUncheck(index);
changed = storage != data;
storage = data;

View File

@ -359,7 +359,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
var evt = value as ThreadedCounterEvent;
ThreadedCounterEvent evt = value as ThreadedCounterEvent;
if (evt != null)
{
if (compare == 0 && evt.Type == CounterType.SamplesPassed && evt.ClearCounter)

View File

@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public IImageArray CreateImageArray(int size, bool isBuffer)
{
var imageArray = new ThreadedImageArray(this);
ThreadedImageArray imageArray = new(this);
New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
QueueCommand();
@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
ThreadedProgram program = new(this);
SourceProgramRequest request = new(program, shaders, info);
@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public ISampler CreateSampler(SamplerCreateInfo info)
{
var sampler = new ThreadedSampler(this);
ThreadedSampler sampler = new(this);
New<CreateSamplerCommand>().Set(Ref(sampler), info);
QueueCommand();
@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
if (IsGpuThread())
{
var texture = new ThreadedTexture(this, info);
ThreadedTexture texture = new ThreadedTexture(this, info);
New<CreateTextureCommand>().Set(Ref(texture), info);
QueueCommand();
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
else
{
var texture = new ThreadedTexture(this, info)
ThreadedTexture texture = new ThreadedTexture(this, info)
{
Base = _baseRenderer.CreateTexture(info),
};
@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
var textureArray = new ThreadedTextureArray(this);
ThreadedTextureArray textureArray = new ThreadedTextureArray(this);
New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
QueueCommand();
@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
var program = new ThreadedProgram(this);
ThreadedProgram program = new ThreadedProgram(this);
BinaryProgramRequest request = new(program, programBinary, hasFragmentShader, info);
Programs.Add(request);

View File

@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.GAL
if (Descriptors != null)
{
foreach (var descriptor in Descriptors)
foreach (ResourceDescriptor descriptor in Descriptors)
{
hasher.Add(descriptor);
}

View File

@ -2,6 +2,7 @@ using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using System;
@ -90,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
/// <param name="argument">Method call argument</param>
private void SendSignalingPcasB(int argument)
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
// Since we're going to change the state, make sure any pending instanced draws are done.
_3dEngine.PerformDeferredDraws();
@ -100,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
uint qmdAddress = _state.State.SendPcasA;
var qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
ComputeQmd qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;

View File

@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
{
var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
SetMmeShadowRamControlMode shadowRamControl = _state.State.SetMmeShadowRamControlMode;
if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
{
_state.WriteWithRedundancyCheck(offset, value, out changed);

View File

@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
/// <param name="argument">The LaunchDma call argument</param>
private void DmaCopy(int argument)
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
CopyFlags copyFlags = (CopyFlags)argument;
@ -225,8 +225,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int srcBpp = remap ? srcComponents * componentSize : 1;
int dstBpp = remap ? dstComponents * componentSize : 1;
var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
DmaTexture dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
DmaTexture src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int srcStride = (int)_state.State.PitchIn;
int dstStride = (int)_state.State.PitchOut;
var srcCalculator = new OffsetCalculator(
OffsetCalculator srcCalculator = new OffsetCalculator(
src.Width,
src.Height,
srcStride,
@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
src.MemoryLayout.UnpackGobBlocksInZ(),
srcBpp);
var dstCalculator = new OffsetCalculator(
OffsetCalculator dstCalculator = new OffsetCalculator(
dst.Width,
dst.Height,
dstStride,
@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
var source = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture source = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
srcGpuVa,
srcBpp,
@ -309,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
source.SynchronizeMemory();
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
{
var target = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
dstGpuVa,
dstBpp,

View File

@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
int availableCount = commandBuffer.Length - offset;
int consumeCount = Math.Min(_state.MethodCount, availableCount);
var data = commandBuffer.Slice(offset, consumeCount);
ReadOnlySpan<int> data = commandBuffer.Slice(offset, consumeCount);
if (_state.SubChannel == 0)
{

View File

@ -1,6 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
@ -168,9 +169,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
/// </summary>
private void FinishTransfer()
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
var data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
if (_isLinear && _lineCount == 1)
{
@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
if (!_isLinear)
{
var target = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
_dstGpuVa,
1,
@ -199,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
if (target != null)
{
target.SynchronizeMemory();
var dataCopy = MemoryOwner<byte>.RentCopy(data);
MemoryOwner<byte> dataCopy = MemoryOwner<byte>.RentCopy(data);
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
target.SignalModified();
@ -207,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
}
}
var dstCalculator = new OffsetCalculator(
OffsetCalculator dstCalculator = new OffsetCalculator(
_dstWidth,
_dstHeight,
_dstStride,

View File

@ -285,12 +285,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawArraysInstanced(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord count = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
if (ShouldSkipDraw(state, instanceCount.Word))
{
@ -314,13 +314,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawElements(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var indexAddressHigh = FetchParam();
var indexAddressLow = FetchParam();
var indexType = FetchParam();
var firstIndex = 0;
var indexCount = FetchParam();
FifoWord indexAddressHigh = FetchParam();
FifoWord indexAddressLow = FetchParam();
FifoWord indexType = FetchParam();
int firstIndex = 0;
FifoWord indexCount = FetchParam();
_processor.ThreedClass.UpdateIndexBuffer(
(uint)indexAddressHigh.Word,
@ -344,13 +344,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawElementsInstanced(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord count = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstIndex = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
if (ShouldSkipDraw(state, instanceCount.Word))
{
@ -374,17 +374,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawElementsIndirect(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord count = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstIndex = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
ulong indirectBufferGpuVa = count.GpuVa;
var bufferCache = _processor.MemoryManager.Physical.BufferCache;
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
int startDraw = arg0;
int endDraw = arg1;
var topology = (PrimitiveTopology)arg2;
PrimitiveTopology topology = (PrimitiveTopology)arg2;
int paddingWords = arg3;
int stride = paddingWords * 4 + 0x14;
@ -468,12 +468,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
for (int i = 0; i < maxDrawCount; i++)
{
var count = FetchParam();
FifoWord count = FetchParam();
#pragma warning disable IDE0059 // Remove unnecessary value assignment
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstIndex = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
#pragma warning restore IDE0059
if (i == 0)
@ -492,7 +492,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
}
var bufferCache = _processor.MemoryManager.Physical.BufferCache;
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
@ -526,7 +526,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>The call argument, or a 0 value with null address if the FIFO is empty</returns>
private FifoWord FetchParam()
{
if (!Fifo.TryDequeue(out var value))
if (!Fifo.TryDequeue(out FifoWord value))
{
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");

View File

@ -90,13 +90,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>True if there is a implementation available and supported, false otherwise</returns>
public static bool TryGetMacroHLEFunction(ReadOnlySpan<int> code, Capabilities caps, out MacroHLEFunctionName name)
{
var mc = MemoryMarshal.Cast<int, byte>(code);
ReadOnlySpan<byte> mc = MemoryMarshal.Cast<int, byte>(code);
for (int i = 0; i < _table.Length; i++)
{
ref var entry = ref _table[i];
ref TableEntry entry = ref _table[i];
var hash = Hash128.ComputeHash(mc[..entry.Length]);
Hash128 hash = Hash128.ComputeHash(mc[..entry.Length]);
if (hash == entry.Hash)
{
if (IsMacroHLESupported(caps, entry.Name))

View File

@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>The call argument, or 0 if the FIFO is empty</returns>
private int FetchParam()
{
if (!Fifo.TryDequeue(out var value))
if (!Fifo.TryDequeue(out FifoWord value))
{
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");

View File

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>The call argument, or 0 if the FIFO is empty</returns>
public int FetchParam()
{
if (!Fifo.TryDequeue(out var value))
if (!Fifo.TryDequeue(out FifoWord value))
{
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");

View File

@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
sb.AppendLine($"private static Dictionary<Hash128, AdvancedBlendEntry> _entries = new()");
sb.AppendLine("{");
foreach (var entry in Table)
foreach (AdvancedBlendUcode entry in Table)
{
Hash128 hash = Hash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(entry.Code));

View File

@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
descriptor = default;
if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out var entry))
if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out AdvancedBlendEntry entry))
{
return false;
}

View File

@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
if (disposing)
{
foreach (var texture in _cache.Values)
foreach (ITexture texture in _cache.Values)
{
texture.Release();
}
@ -603,7 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
DestroyIfNotNull(ref _geometryIndexDataBuffer.Handle);
DestroyIfNotNull(ref _sequentialIndexBuffer);
foreach (var indexBuffer in _topologyRemapBuffers.Values)
foreach (IndexBuffer indexBuffer in _topologyRemapBuffers.Values)
{
_context.Renderer.DeleteBuffer(indexBuffer.Handle);
}

View File

@ -127,7 +127,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
for (int index = 0; index < Constants.TotalVertexAttribs; index++)
{
var vertexAttrib = _state.State.VertexAttribState[index];
VertexAttribState vertexAttrib = _state.State.VertexAttribState[index];
if (!FormatTable.TryGetSingleComponentAttribFormat(vertexAttrib.UnpackFormat(), out Format format, out int componentsCount))
{
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
int bufferIndex = vertexAttrib.UnpackBufferIndex();
GpuVa endAddress = _state.State.VertexBufferEndAddress[bufferIndex];
var vertexBuffer = _state.State.VertexBufferState[bufferIndex];
VertexBufferState vertexBuffer = _state.State.VertexBufferState[bufferIndex];
bool instanced = _state.State.VertexBufferInstanced[bufferIndex];
ulong address = vertexBuffer.Address.Pack();
@ -351,7 +351,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// <param name="size">Size of the buffer in bytes</param>
private readonly void SetBufferTexture(ResourceReservations reservations, int index, Format format, ulong address, ulong size)
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size), BufferStage.VertexBuffer);
@ -392,7 +392,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
indexOffset <<= shift;
size <<= shift;
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(

View File

@ -1,3 +1,4 @@
using Ryujinx.Graphics.Gpu.Memory;
using System;
using System.Runtime.InteropServices;
@ -92,7 +93,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (enable)
{
var uniformBuffer = _state.State.UniformBufferState;
UniformBufferState uniformBuffer = _state.State.UniformBufferState;
ulong address = uniformBuffer.Address.Pack();
@ -111,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
if (_ubFollowUpAddress != 0)
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
@ -131,7 +132,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="argument">New uniform buffer data word</param>
public void Update(int argument)
{
var uniformBuffer = _state.State.UniformBufferState;
UniformBufferState uniformBuffer = _state.State.UniformBufferState;
ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
@ -157,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="data">Data to be written to the uniform buffer</param>
public void Update(ReadOnlySpan<int> data)
{
var uniformBuffer = _state.State.UniformBufferState;
UniformBufferState uniformBuffer = _state.State.UniformBufferState;
ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;

View File

@ -471,7 +471,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int textureId = _state.State.DrawTextureTextureId;
int samplerId = _state.State.DrawTextureSamplerId;
(var texture, var sampler) = _channel.TextureManager.GetGraphicsTextureAndSampler(textureId, samplerId);
(Image.Texture texture, Sampler sampler) = _channel.TextureManager.GetGraphicsTextureAndSampler(textureId, samplerId);
srcX0 *= texture.ScaleFactor;
srcY0 *= texture.ScaleFactor;
@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (hasCount)
{
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
BufferRange parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
if (indexed)
{
@ -698,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
if (indexed)
{
@ -820,7 +820,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
// If there is a mismatch on the host clip region and the one explicitly defined by the guest
// on the screen scissor state, then we need to force only one texture to be bound to avoid
// host clipping.
var screenScissorState = _state.State.ScreenScissorState;
ScreenScissorState screenScissorState = _state.State.ScreenScissorState;
bool clearAffectedByStencilMask = (_state.State.ClearFlags & 1) != 0;
bool clearAffectedByScissor = (_state.State.ClearFlags & 0x100) != 0;
@ -833,7 +833,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (fullClear && clearAffectedByScissor && _state.State.ScissorState[0].Enable)
{
ref var scissorState = ref _state.State.ScissorState[0];
ref ScissorState scissorState = ref _state.State.ScissorState[0];
fullClear = scissorState.X1 == screenScissorState.X &&
scissorState.Y1 == screenScissorState.Y &&
@ -894,7 +894,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (clearAffectedByScissor && _state.State.ScissorState[0].Enable)
{
ref var scissorState = ref _state.State.ScissorState[0];
ref ScissorState scissorState = ref _state.State.ScissorState[0];
scissorX = Math.Max(scissorX, scissorState.X1);
scissorY = Math.Max(scissorY, scissorState.Y1);
@ -923,7 +923,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (componentMask != 0)
{
var clearColor = _state.State.ClearColors;
ClearColors clearColor = _state.State.ClearColors;
ColorF color = new(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);

View File

@ -288,7 +288,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
int rtIndex = rtControl.UnpackPermutationIndex(index);
var colorState = state[rtIndex];
RtColorState colorState = state[rtIndex];
if (index < count && StateUpdater.IsRtEnabled(colorState))
{

View File

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -58,13 +59,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_registerToGroupMapping = new byte[BlockSize];
_callbacks = new Action[entries.Length];
var fieldToDelegate = new Dictionary<string, int>();
Dictionary<string, int> fieldToDelegate = new Dictionary<string, int>();
for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++)
{
var entry = entries[entryIndex];
StateUpdateCallbackEntry entry = entries[entryIndex];
foreach (var fieldName in entry.FieldNames)
foreach (string fieldName in entry.FieldNames)
{
fieldToDelegate.Add(fieldName, entryIndex);
}
@ -72,15 +73,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_callbacks[entryIndex] = entry.Callback;
}
var fields = typeof(TState).GetFields();
FieldInfo[] fields = typeof(TState).GetFields();
int offset = 0;
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
{
var field = fields[fieldIndex];
FieldInfo field = fields[fieldIndex];
var currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
var nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
int nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int sizeOfField = nextFieldOffset - currentFieldOffset;

View File

@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Texture;
@ -463,8 +464,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1)
{
var memoryManager = _channel.MemoryManager;
var rtControl = _state.State.RtControl;
MemoryManager memoryManager = _channel.MemoryManager;
RtControl rtControl = _state.State.RtControl;
bool useControl = updateFlags.HasFlag(RenderTargetUpdateFlags.UseControl);
bool layered = updateFlags.HasFlag(RenderTargetUpdateFlags.Layered);
@ -473,12 +474,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int count = useControl ? rtControl.UnpackCount() : Constants.TotalRenderTargets;
var msaaMode = _state.State.RtMsaaMode;
TextureMsaaMode msaaMode = _state.State.RtMsaaMode;
int samplesInX = msaaMode.SamplesInX();
int samplesInY = msaaMode.SamplesInY();
var scissor = _state.State.ScreenScissorState;
ScreenScissorState scissor = _state.State.ScreenScissorState;
Size sizeHint = new((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
int clipRegionWidth = int.MaxValue;
@ -491,7 +492,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index;
var colorState = _state.State.RtColorState[rtIndex];
RtColorState colorState = _state.State.RtColorState[rtIndex];
if (index >= count || !IsRtEnabled(colorState) || (singleColor && index != singleUse))
{
@ -541,8 +542,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (dsEnable && updateFlags.HasFlag(RenderTargetUpdateFlags.UpdateDepthStencil))
{
var dsState = _state.State.RtDepthStencilState;
var dsSize = _state.State.RtDepthStencilSize;
RtDepthStencilState dsState = _state.State.RtDepthStencilState;
Size3D dsSize = _state.State.RtDepthStencilSize;
depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
@ -643,7 +644,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (_state.State.YControl.HasFlag(YControl.NegateY))
{
ref var screenScissor = ref _state.State.ScreenScissorState;
ref ScreenScissorState screenScissor = ref _state.State.ScreenScissorState;
y = screenScissor.Height - height - y;
if (y < 0)
@ -721,8 +722,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateViewportTransform()
{
var yControl = _state.State.YControl;
var face = _state.State.FaceState;
YControl yControl = _state.State.YControl;
FaceState face = _state.State.FaceState;
bool disableTransform = _state.State.ViewportTransformEnable == 0;
bool yNegate = yControl.HasFlag(YControl.NegateY);
@ -736,17 +737,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
if (disableTransform)
{
ref var scissor = ref _state.State.ScreenScissorState;
ref ScreenScissorState scissor = ref _state.State.ScreenScissorState;
float rScale = _channel.TextureManager.RenderTargetScale;
var scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
Rectangle<float> scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1);
continue;
}
ref var transform = ref _state.State.ViewportTransform[index];
ref var extents = ref _state.State.ViewportExtents[index];
ref ViewportTransform transform = ref _state.State.ViewportTransform[index];
ref ViewportExtents extents = ref _state.State.ViewportExtents[index];
float scaleX = MathF.Abs(transform.ScaleX);
float scaleY = transform.ScaleY;
@ -841,7 +842,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateDepthBiasState()
{
var depthBias = _state.State.DepthBiasState;
DepthBiasState depthBias = _state.State.DepthBiasState;
float factor = _state.State.DepthBiasFactor;
float units = _state.State.DepthBiasUnits;
@ -862,9 +863,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateStencilTestState()
{
var backMasks = _state.State.StencilBackMasks;
var test = _state.State.StencilTestState;
var backTest = _state.State.StencilBackTestState;
StencilBackMasks backMasks = _state.State.StencilBackMasks;
StencilTestState test = _state.State.StencilTestState;
StencilBackTestState backTest = _state.State.StencilBackTestState;
CompareOp backFunc;
StencilOp backSFail;
@ -934,10 +935,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateSamplerPoolState()
{
var texturePool = _state.State.TexturePoolState;
var samplerPool = _state.State.SamplerPoolState;
PoolState texturePool = _state.State.TexturePoolState;
PoolState samplerPool = _state.State.SamplerPoolState;
var samplerIndex = _state.State.SamplerIndex;
SamplerIndex samplerIndex = _state.State.SamplerIndex;
int maximumId = samplerIndex == SamplerIndex.ViaHeaderIndex
? texturePool.MaximumId
@ -951,7 +952,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateTexturePoolState()
{
var texturePool = _state.State.TexturePoolState;
PoolState texturePool = _state.State.TexturePoolState;
_channel.TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
_channel.TextureManager.SetGraphicsTextureBufferIndex((int)_state.State.TextureBufferIndex);
@ -971,7 +972,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
for (int index = 0; index < Constants.TotalVertexAttribs; index++)
{
var vertexAttrib = _state.State.VertexAttribState[index];
VertexAttribState vertexAttrib = _state.State.VertexAttribState[index];
int bufferIndex = vertexAttrib.UnpackBufferIndex();
@ -1065,7 +1066,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateIndexBufferState()
{
var indexBuffer = _state.State.IndexBufferState;
IndexBufferState indexBuffer = _state.State.IndexBufferState;
if (_drawState.IndexCount == 0)
{
@ -1109,7 +1110,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
{
var vertexBuffer = _state.State.VertexBufferState[index];
VertexBufferState vertexBuffer = _state.State.VertexBufferState[index];
if (!vertexBuffer.UnpackEnable())
{
@ -1193,8 +1194,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateFaceState()
{
var yControl = _state.State.YControl;
var face = _state.State.FaceState;
YControl yControl = _state.State.YControl;
FaceState face = _state.State.FaceState;
_pipeline.CullEnable = face.CullEnable;
_pipeline.CullMode = face.CullFace;
@ -1233,7 +1234,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
var colorMask = _state.State.RtColorMask[rtColorMaskShared ? 0 : index];
RtColorMask colorMask = _state.State.RtColorMask[rtColorMaskShared ? 0 : index];
uint componentMask;
@ -1256,7 +1257,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
if (_state.State.BlendUcodeEnable != BlendUcodeEnable.Disabled)
{
if (_context.Capabilities.SupportsBlendEquationAdvanced && _blendManager.TryGetAdvancedBlend(out var blendDescriptor))
if (_context.Capabilities.SupportsBlendEquationAdvanced && _blendManager.TryGetAdvancedBlend(out AdvancedBlendDescriptor blendDescriptor))
{
// Try to HLE it using advanced blend on the host if we can.
_context.Renderer.Pipeline.SetBlendState(blendDescriptor);
@ -1278,9 +1279,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
bool enable = _state.State.BlendEnable[index];
var blend = _state.State.BlendState[index];
BlendState blend = _state.State.BlendState[index];
var descriptor = new BlendDescriptor(
BlendDescriptor descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
@ -1306,9 +1307,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
else
{
bool enable = _state.State.BlendEnable[0];
var blend = _state.State.BlendStateCommon;
BlendStateCommon blend = _state.State.BlendStateCommon;
var descriptor = new BlendDescriptor(
BlendDescriptor descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
@ -1409,7 +1410,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateShaderState()
{
var shaderCache = _channel.MemoryManager.Physical.ShaderCache;
ShaderCache shaderCache = _channel.MemoryManager.Physical.ShaderCache;
_vtgWritesRtLayer = false;
@ -1420,7 +1421,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
for (int index = 0; index < 6; index++)
{
var shader = _state.State.ShaderState[index];
ShaderState shader = _state.State.ShaderState[index];
if (!shader.UnpackEnable() && index != 1)
{
continue;
@ -1525,7 +1526,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateSupportBufferViewportSize()
{
ref var transform = ref _state.State.ViewportTransform[0];
ref ViewportTransform transform = ref _state.State.ViewportTransform[0];
float scaleX = MathF.Abs(transform.ScaleX);
float scaleY = transform.ScaleY;
@ -1564,8 +1565,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <returns>Current depth mode</returns>
private DepthMode GetDepthMode()
{
ref var transform = ref _state.State.ViewportTransform[0];
ref var extents = ref _state.State.ViewportExtents[0];
ref ViewportTransform transform = ref _state.State.ViewportTransform[0];
ref ViewportExtents extents = ref _state.State.ViewportExtents[0];
DepthMode depthMode;

View File

@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
var spec = new SpecializationStateUpdater(context);
var drawState = new DrawState();
SpecializationStateUpdater spec = new SpecializationStateUpdater(context);
DrawState drawState = new DrawState();
_drawManager = new DrawManager(context, channel, _state, drawState, spec);
_blendManager = new AdvancedBlendManager(_state);
@ -253,8 +253,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
ref var lhsVec = ref Unsafe.As<T, Vector128<uint>>(ref lhs);
ref var rhsVec = ref Unsafe.As<T, Vector128<uint>>(ref rhs);
ref Vector128<uint> lhsVec = ref Unsafe.As<T, Vector128<uint>>(ref lhs);
ref Vector128<uint> rhsVec = ref Unsafe.As<T, Vector128<uint>>(ref rhs);
return Vector128.EqualsAll(lhsVec, rhsVec) &&
Vector128.EqualsAll(Unsafe.Add(ref lhsVec, 1), Unsafe.Add(ref rhsVec, 1));
@ -267,8 +267,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="masks">Blend enable</param>
public void UpdateBlendEnable(ref Array8<Boolean32> enable)
{
var shadow = ShadowMode;
ref var state = ref _state.State.BlendEnable;
SetMmeShadowRamControlMode shadow = ShadowMode;
ref Array8<Boolean32> state = ref _state.State.BlendEnable;
if (shadow.IsReplay())
{
@ -294,8 +294,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="masks">Color masks</param>
public void UpdateColorMasks(ref Array8<RtColorMask> masks)
{
var shadow = ShadowMode;
ref var state = ref _state.State.RtColorMask;
SetMmeShadowRamControlMode shadow = ShadowMode;
ref Array8<RtColorMask> state = ref _state.State.RtColorMask;
if (shadow.IsReplay())
{
@ -323,12 +323,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="type">Type of the binding</param>
public void UpdateIndexBuffer(uint addrHigh, uint addrLow, IndexType type)
{
var shadow = ShadowMode;
ref var state = ref _state.State.IndexBufferState;
SetMmeShadowRamControlMode shadow = ShadowMode;
ref IndexBufferState state = ref _state.State.IndexBufferState;
if (shadow.IsReplay())
{
ref var shadowState = ref _state.ShadowState.IndexBufferState;
ref IndexBufferState shadowState = ref _state.ShadowState.IndexBufferState;
addrHigh = shadowState.Address.High;
addrLow = shadowState.Address.Low;
type = shadowState.Type;
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (shadow.IsTrack())
{
ref var shadowState = ref _state.ShadowState.IndexBufferState;
ref IndexBufferState shadowState = ref _state.ShadowState.IndexBufferState;
shadowState.Address.High = addrHigh;
shadowState.Address.Low = addrLow;
shadowState.Type = type;
@ -360,12 +360,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="addrLow">Low part of the address</param>
public void UpdateUniformBufferState(int size, uint addrHigh, uint addrLow)
{
var shadow = ShadowMode;
ref var state = ref _state.State.UniformBufferState;
SetMmeShadowRamControlMode shadow = ShadowMode;
ref UniformBufferState state = ref _state.State.UniformBufferState;
if (shadow.IsReplay())
{
ref var shadowState = ref _state.ShadowState.UniformBufferState;
ref UniformBufferState shadowState = ref _state.ShadowState.UniformBufferState;
size = shadowState.Size;
addrHigh = shadowState.Address.High;
addrLow = shadowState.Address.Low;
@ -377,7 +377,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (shadow.IsTrack())
{
ref var shadowState = ref _state.ShadowState.UniformBufferState;
ref UniformBufferState shadowState = ref _state.ShadowState.UniformBufferState;
shadowState.Size = size;
shadowState.Address.High = addrHigh;
shadowState.Address.Low = addrLow;
@ -391,8 +391,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="offset">Offset to update with</param>
public void SetShaderOffset(int index, uint offset)
{
var shadow = ShadowMode;
ref var shaderState = ref _state.State.ShaderState[index];
SetMmeShadowRamControlMode shadow = ShadowMode;
ref ShaderState shaderState = ref _state.State.ShaderState[index];
if (shadow.IsReplay())
{
@ -418,8 +418,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="ubState">Uniform buffer state</param>
public void UpdateUniformBufferState(UniformBufferState ubState)
{
var shadow = ShadowMode;
ref var state = ref _state.State.UniformBufferState;
SetMmeShadowRamControlMode shadow = ShadowMode;
ref UniformBufferState state = ref _state.State.UniformBufferState;
if (shadow.IsReplay())
{

View File

@ -3,6 +3,7 @@ using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using Ryujinx.Memory;
using System;
@ -123,7 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// <param name="bpp">Bytes per pixel</param>
private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
{
var srcCalculator = new OffsetCalculator(
OffsetCalculator srcCalculator = new OffsetCalculator(
w,
h,
src.Stride,
@ -134,7 +135,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
(int _, int srcSize) = srcCalculator.GetRectangleRange(0, 0, w, h);
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
ulong srcGpuVa = src.Address.Pack();
ulong dstGpuVa = dst.Address.Pack();
@ -228,10 +229,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// <param name="argument">Method call argument</param>
private void PixelsFromMemorySrcY0Int(int argument)
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
var dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
var srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
TwodTexture dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
TwodTexture srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
@ -268,10 +269,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
// The source and destination textures should at least be as big as the region being requested.
// The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
var srcHint = new Size(srcX2, srcY2, 1);
var dstHint = new Size(dstX2, dstY2, 1);
Size srcHint = new Size(srcX2, srcY2, 1);
Size dstHint = new Size(dstX2, dstY2, 1);
var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
FormatInfo srcCopyTextureFormat = srcCopyTexture.Format.Convert();
int srcWidthAligned = srcCopyTexture.Stride / srcCopyTextureFormat.BytesPerPixel;
@ -304,7 +305,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
// are the same, as we can't blit between different depth formats.
bool srcDepthAlias = srcCopyTexture.Format == dstCopyTexture.Format;
var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
srcCopyTexture,
offset,
@ -341,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
}
var dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
dstCopyTexture,
0,

View File

@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="memoryManager">The new memory manager to be bound</param>
public void BindMemory(MemoryManager memoryManager)
{
var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, memoryManager ?? throw new ArgumentNullException(nameof(memoryManager)));
MemoryManager oldMemoryManager = Interlocked.Exchange(ref _memoryManager, memoryManager ?? throw new ArgumentNullException(nameof(memoryManager)));
memoryManager.Physical.IncrementReferenceCount();
@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu
{
TextureManager.ReloadPools();
var memoryManager = Volatile.Read(ref _memoryManager);
MemoryManager memoryManager = Volatile.Read(ref _memoryManager);
memoryManager?.Physical.BufferCache.QueuePrune();
}
@ -138,7 +138,7 @@ namespace Ryujinx.Graphics.Gpu
_processor.Dispose();
TextureManager.Dispose();
var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
MemoryManager oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
if (oldMemoryManager != null)
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;

View File

@ -167,7 +167,7 @@ namespace Ryujinx.Graphics.Gpu
/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
public MemoryManager CreateMemoryManager(ulong pid, ulong cpuMemorySize)
{
if (!PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
if (!PhysicalMemoryRegistry.TryGetValue(pid, out PhysicalMemory physicalMemory))
{
throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
}
@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Gpu
/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
public DeviceMemoryManager CreateDeviceMemoryManager(ulong pid)
{
if (!PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
if (!PhysicalMemoryRegistry.TryGetValue(pid, out PhysicalMemory physicalMemory))
{
throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
}
@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu
/// <exception cref="ArgumentException">Thrown if <paramref name="pid"/> was already registered</exception>
public void RegisterProcess(ulong pid, Cpu.IVirtualMemoryManagerTracked cpuMemory)
{
var physicalMemory = new PhysicalMemory(this, cpuMemory);
PhysicalMemory physicalMemory = new PhysicalMemory(this, cpuMemory);
if (!PhysicalMemoryRegistry.TryAdd(pid, physicalMemory))
{
throw new ArgumentException("The PID was already registered", nameof(pid));
@ -214,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="pid">ID of the process</param>
public void UnregisterProcess(ulong pid)
{
if (PhysicalMemoryRegistry.TryRemove(pid, out var physicalMemory))
if (PhysicalMemoryRegistry.TryRemove(pid, out PhysicalMemory physicalMemory))
{
physicalMemory.ShaderCache.ShaderCacheStateChanged -= ShaderCacheStateUpdate;
physicalMemory.Dispose();
@ -289,7 +289,7 @@ namespace Ryujinx.Graphics.Gpu
{
HostInitalized.WaitOne();
foreach (var physicalMemory in PhysicalMemoryRegistry.Values)
foreach (PhysicalMemory physicalMemory in PhysicalMemoryRegistry.Values)
{
physicalMemory.ShaderCache.Initialize(cancellationToken);
}
@ -329,7 +329,7 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public void ProcessShaderCacheQueue()
{
foreach (var physicalMemory in PhysicalMemoryRegistry.Values)
foreach (PhysicalMemory physicalMemory in PhysicalMemoryRegistry.Values)
{
physicalMemory.ShaderCache.ProcessShaderCacheQueue();
}
@ -404,12 +404,12 @@ namespace Ryujinx.Graphics.Gpu
if (force || _pendingSync || (syncpoint && SyncpointActions.Count > 0))
{
foreach (var action in SyncActions)
foreach (ISyncActionHandler action in SyncActions)
{
action.SyncPreAction(syncpoint);
}
foreach (var action in SyncpointActions)
foreach (ISyncActionHandler action in SyncpointActions)
{
action.SyncPreAction(syncpoint);
}
@ -450,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu
_gpuReadyEvent.Dispose();
// Has to be disposed before processing deferred actions, as it will produce some.
foreach (var physicalMemory in PhysicalMemoryRegistry.Values)
foreach (PhysicalMemory physicalMemory in PhysicalMemoryRegistry.Values)
{
physicalMemory.Dispose();
}

View File

@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
public void Initialize(GpuContext context, ulong cpuMemorySize)
{
var cpuMemorySizeGiB = cpuMemorySize / GiB;
ulong cpuMemorySizeGiB = cpuMemorySize / GiB;
if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
{
@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Image
MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
}
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
@ -232,7 +232,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture if found, null otherwise</returns>
public Texture FindShortCache(in TextureDescriptor descriptor)
{
if (_shortCacheLookup.Count > 0 && _shortCacheLookup.TryGetValue(descriptor, out var entry))
if (_shortCacheLookup.Count > 0 && _shortCacheLookup.TryGetValue(descriptor, out ShortTextureCacheEntry entry))
{
if (entry.InvalidatedSequence == entry.Texture.InvalidatedSequence)
{
@ -277,7 +277,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">Last used texture descriptor</param>
public void AddShortCache(Texture texture, ref TextureDescriptor descriptor)
{
var entry = new ShortTextureCacheEntry(descriptor, texture);
ShortTextureCacheEntry entry = new ShortTextureCacheEntry(descriptor, texture);
_shortCacheBuilder.Add(entry);
_shortCacheLookup.Add(entry.Descriptor, entry);
@ -296,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (texture.ShortCacheEntry != null)
{
var entry = new ShortTextureCacheEntry(texture);
ShortTextureCacheEntry entry = new ShortTextureCacheEntry(texture);
_shortCacheBuilder.Add(entry);
@ -314,7 +314,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
HashSet<ShortTextureCacheEntry> toRemove = _shortCache;
foreach (var entry in toRemove)
foreach (ShortTextureCacheEntry entry in toRemove)
{
entry.Texture.DecrementReferenceCount();

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