From 3bb115d6907f2d4a41d62d2b4d6b6828d05bb95e Mon Sep 17 00:00:00 2001 From: Evan Husted Date: Tue, 31 Dec 2024 23:59:35 -0600 Subject: [PATCH] simplify + check for metal first --- .../Shader/DiskCache/ParallelDiskCacheLoader.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index cc9f9c6e8..eb0f72af1 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -367,9 +367,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { try { - if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay)) - if (_context.Capabilities.Api == TargetApi.Metal) - Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]); + if (_context.Capabilities.Api == TargetApi.Metal && _context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay)) + Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]); AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute); _asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);