Fix: Input page is saved only when input is changed
This is an attempt to decouple "saving gamepad settings" from the rest of the emulator settings. Should fix the issue where the gamepad was not detected when starting the emulator and the game (usually after saving settings with the gamepad turned off)
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@ -52,6 +52,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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[ObservableProperty] private object _configViewModel;
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[ObservableProperty] private string _profileName;
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private bool _isLoaded;
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public bool InitInputPage { get; set; }
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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@ -92,6 +93,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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public bool CanClearLed => SelectedGamepad.Name.ContainsIgnoreCase("DualSense");
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public bool IsModified { get; set; }
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public bool IsInputConfigChanged { get; set; }
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public event Action NotifyChangesEvent;
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public PlayerIndex PlayerIdChoose
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@ -121,13 +124,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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_isLoaded = false;
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LoadConfiguration();
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LoadDevice();
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LoadProfiles();
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_isLoaded = true;
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OnPropertyChanged();
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}
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}
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@ -296,7 +298,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
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}
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}
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IsInputConfigChanged |= InitInputPage; // If the field has been changed, the control settings will be overwritten
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InitInputPage = true; // initialization variable
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}
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public void LoadDevice()
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{
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@ -817,6 +822,13 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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IsModified = false;
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if (!IsInputConfigChanged)
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{
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return; //If the input settings were not touched, then do nothing
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}
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IsInputConfigChanged = false; // Input settings have been changed
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List<InputConfig> newConfig = [];
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newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
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@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Views.Input
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if (!float.IsNaN(_changeSlider) && _changeSlider != (float)check.Value)
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{
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(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
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FlagInputConfigChanged();
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_changeSlider = (float)check.Value;
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}
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}
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@ -75,6 +78,9 @@ namespace Ryujinx.Ava.UI.Views.Input
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if (sender is CheckBox { IsPointerOver: true })
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{
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(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
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FlagInputConfigChanged();
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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@ -102,6 +108,8 @@ namespace Ryujinx.Ava.UI.Views.Input
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PointerPressed += MouseClick;
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FlagInputConfigChanged();
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ControllerInputViewModel viewModel = (DataContext as ControllerInputViewModel);
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IKeyboard keyboard =
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@ -208,6 +216,11 @@ namespace Ryujinx.Ava.UI.Views.Input
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}
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}
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private void FlagInputConfigChanged()
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{
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(DataContext as ControllerInputViewModel)!.ParentModel.IsInputConfigChanged = true;
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}
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private void MouseClick(object sender, PointerPressedEventArgs e)
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{
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bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
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@ -239,7 +252,6 @@ namespace Ryujinx.Ava.UI.Views.Input
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{
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gamepad?.ClearLed();
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}
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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@ -48,6 +48,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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if (result == UserResult.Yes)
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{
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ViewModel.InitInputPage = false;
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ViewModel.Save();
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}
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@ -60,6 +60,8 @@ namespace Ryujinx.Ava.UI.Views.Input
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PointerPressed += MouseClick;
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FlagInputConfigChanged();
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if (DataContext is not KeyboardInputViewModel viewModel)
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return;
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@ -184,6 +186,11 @@ namespace Ryujinx.Ava.UI.Views.Input
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}
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}
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private void FlagInputConfigChanged()
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{
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(DataContext as KeyboardInputViewModel)!.ParentModel.IsInputConfigChanged = true;
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}
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private void MouseClick(object sender, PointerPressedEventArgs e)
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{
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bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
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