Make Texture Volatile on dispose

This commit is contained in:
Isaac Marovitz 2024-05-18 20:47:45 -04:00 committed by Evan Husted
parent 3c1ef06151
commit 401ad1f983

View File

@ -327,12 +327,12 @@ namespace Ryujinx.Graphics.Metal
public void Release() public void Release()
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); Dispose();
} }
public void Dispose() public void Dispose()
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); MTLTexture.SetPurgeableState(MTLPurgeableState.Volatile);
} }
} }
} }