Fix a crash that could happen when hosting a game if the server disconnects.
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@ -25,11 +25,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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public void Dispose()
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public void Dispose()
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{
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if (_parent?.NetworkClient != null)
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{
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{
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_parent.NetworkClient.DisconnectNetwork();
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_parent.NetworkClient.DisconnectNetwork();
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_parent.NetworkClient.NetworkChange -= NetworkChanged;
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_parent.NetworkClient.NetworkChange -= NetworkChanged;
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}
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}
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}
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private void NetworkChanged(object sender, NetworkChangeEventArgs e)
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private void NetworkChanged(object sender, NetworkChangeEventArgs e)
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{
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{
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