UI: See what games do/don't have an image & dynamic RPC support in the Game Info popup

This commit is contained in:
Evan Husted 2025-02-07 18:34:11 -06:00
parent 5085af0050
commit 4e8157688e
5 changed files with 106 additions and 0 deletions

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@ -23696,6 +23696,56 @@
"zh_CN": "选择一个要解压的 DLC",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcImage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Rich Presence Image",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcDynamic",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Dynamic Rich Presence",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
}
]
}

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@ -10,6 +10,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon;
using System.Linq;
using System.Text;
namespace Ryujinx.Ava
@ -37,6 +38,9 @@ namespace Ryujinx.Ava
private static RichPresence _discordPresencePlaying;
private static ApplicationMetadata _currentApp;
public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
public static void Initialize()
{
_discordPresenceMain = new RichPresence

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@ -4,6 +4,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
xmlns:ui="using:FluentAvalonia.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
@ -85,6 +86,49 @@
</StackPanel>
</Grid>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical" Spacing="5">
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
</StackPanel>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasLdnGames}"

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@ -63,6 +63,9 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public int GameCount { get; set; }
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }

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@ -3,6 +3,7 @@ using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
@ -15,6 +16,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{
private readonly List<GameSpec> _specs = [];
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>