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@ -106,8 +106,7 @@ namespace Ryujinx.Headless
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}
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}
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}
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private readonly GraphicsDebugLevel _glLogLevel;
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private SDL3OpenGLContext _openGLContext;
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public OpenGLWindow(
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@ -121,12 +120,12 @@ namespace Ryujinx.Headless
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{
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}
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public override SDL_WindowFlags WindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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protected override void InitializeWindowRenderer()
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{
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// Ensure to not share this context with other contexts before this point.
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SetupOpenGLAttributes(false, _glLogLevel);
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SetupOpenGLAttributes(false, GlLogLevel);
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nint context = SDL_GL_CreateContext(WindowHandle);
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CheckResult(SDL_GL_SetSwapInterval(1));
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@ -159,7 +158,7 @@ namespace Ryujinx.Headless
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else if (IsFullscreen)
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{
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// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
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if (SDL_GetDisplayBounds((uint)DisplayId, out SDL_Rect displayBounds))
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if (!SDL_GetDisplayBounds((uint)DisplayId, out SDL_Rect displayBounds))
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{
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Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
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@ -1,6 +1,6 @@
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using Humanizer;
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using LibHac.Util;
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using Ryujinx.Ava;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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@ -34,11 +34,7 @@ namespace Ryujinx.Headless
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protected const int DefaultWidth = 1280;
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protected const int DefaultHeight = 720;
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private const int TargetFps = 60;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY |
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SDL_WindowFlags.SDL_WINDOW_RESIZABLE |
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SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS;
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private SDL_WindowFlags FullscreenFlag = 0;
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private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
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@ -57,8 +53,6 @@ namespace Ryujinx.Headless
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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protected nint WindowHandle { get; set; }
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public IHostUITheme HostUITheme { get; }
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@ -195,7 +189,7 @@ namespace Ryujinx.Headless
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", Width, Height, DefaultFlags | FullscreenFlag | WindowFlags());
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
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if (WindowHandle == nint.Zero)
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{
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