Update feature User Config

This commit is contained in:
Vova 2025-02-10 18:56:25 +10:00
commit 53dfe7bd49
33 changed files with 1667 additions and 540 deletions

View File

@ -332,6 +332,7 @@
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
@ -426,6 +427,7 @@
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
@ -528,6 +530,7 @@
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
@ -955,7 +958,7 @@
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
@ -1654,7 +1657,7 @@
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
@ -1913,6 +1916,7 @@
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
@ -2028,6 +2032,7 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@ -2532,7 +2537,7 @@
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
@ -2964,6 +2969,7 @@
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
@ -2981,6 +2987,8 @@
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
01006fe0096ac000,"The Jackbox Party Pack 5",ldn-untested,boots,2025-02-03 22:32:00
01005a400db52000,"The Jackbox Party Pack 6",ldn-untested,boots,2025-02-03 22:32:00
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
@ -3159,6 +3167,7 @@
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
@ -3208,6 +3217,7 @@
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
@ -3372,6 +3382,7 @@
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21

1 title_id game_name labels status last_updated
332 0100E680149DC000 Arcaea playable 2023-03-16 19:31:21
333 01003C2010C78000 Archaica: The Path Of Light crash nothing 2020-10-16 13:22:26
334 01004DA012976000 Area 86 playable 2020-12-16 16:45:52
335 01008d8006a6a000 Arena of Valor crash boots 2025-02-03 22:19:34
336 0100691013C46000 ARIA CHRONICLE playable 2022-11-16 13:50:55
337 0100D4A00B284000 ARK: Survival Evolved gpu;nvdec;online-broken;UE4;ldn-untested ingame 2024-04-16 00:53:56
338 0100C56012C96000 Arkanoid vs. Space Invaders services ingame 2021-01-21 12:50:30
427 0100E48013A34000 Balan Wonderworld Demo gpu;services;UE4;demo ingame 2023-02-16 20:05:07
428 0100CD801CE5E000 Balatro ingame 2024-04-21 02:01:53
429 010010A00DA48000 Baldur's Gate and Baldur's Gate II: Enhanced Editions 32-bit playable 2022-09-12 23:52:15
430 0100fd1014726000 Baldur's Gate: Dark Alliance ldn-untested ingame 2025-02-03 22:21:00
431 0100BC400FB64000 Balthazar's Dream playable 2022-09-13 00:13:22
432 01008D30128E0000 Bamerang playable 2022-10-26 00:29:39
433 010013C010C5C000 Banner of the Maid playable 2021-06-14 15:23:37
530 01005950022EC000 Blade Strangers nvdec playable 2022-07-17 19:02:43
531 0100DF0011A6A000 Bladed Fury playable 2022-10-26 11:36:26
532 0100CFA00CC74000 Blades of Time deadlock;online boots 2022-07-17 19:19:58
533 01003d700dd8a000 Blades boots 2025-02-03 22:22:00
534 01006CC01182C000 Blair Witch nvdec;UE4 playable 2022-10-01 14:06:16
535 010039501405E000 Blanc gpu;slow ingame 2023-02-22 14:00:13
536 0100698009C6E000 Blasphemous nvdec playable 2021-03-01 12:15:31
958 010012800EBAE000 Disney TSUM TSUM FESTIVAL crash menus 2020-07-14 14:05:28
959 01009740120FE000 DISTRAINT 2 playable 2020-09-03 16:08:12
960 010075B004DD2000 DISTRAINT: Deluxe Edition playable 2020-06-15 23:42:24
961 010027400CDC6000 Divinity: Original Sin 2 - Definitive Edition services;crash;online-broken;regression menus ingame 2023-08-13 17:20:03 2025-02-03 22:12:30
962 01001770115C8000 Dodo Peak nvdec;UE4 playable 2022-10-04 16:13:05
963 010077B0100DA000 Dogurai playable 2020-10-04 02:40:16
964 010048100D51A000 Dokapon Up! Mugen no Roulette gpu;Needs Update menus 2022-12-08 19:39:10
1657 0100A73006E74000 Legendary Eleven playable 2021-06-08 12:09:03
1658 0100A7700B46C000 Legendary Fishing online playable 2021-04-14 15:08:46
1659 0100739018020000 LEGO® 2K Drive gpu;ldn-works ingame 2024-04-09 02:05:12
1660 01003A30012C0000 010085500130a000 LEGO® CITY Undercover nvdec playable 2024-09-30 08:44:27
1661 010070D009FEC000 LEGO® DC Super-Villains playable 2021-05-27 18:10:37
1662 010052A00B5D2000 LEGO® Harry Potter™ Collection crash ingame 2024-01-31 10:28:07
1663 010073C01AF34000 LEGO® Horizon Adventures™ vulkan-backend-bug;opengl-backend-bug;UE4 ingame 2025-01-07 04:24:56
1916 010073E008E6E000 Mugsters playable 2021-01-28 17:57:17
1917 0100A8400471A000 MUJO playable 2020-05-08 16:31:04
1918 0100211005E94000 Mulaka playable 2021-01-28 18:07:20
1919 01008e2013fb4000 Multi Quiz ldn-untested ingame 2025-02-03 22:26:00
1920 010038B00B9AE000 Mummy Pinball playable 2022-08-05 16:08:11
1921 01008E200C5C2000 Muse Dash playable 2020-06-06 14:41:29
1922 010035901046C000 Mushroom Quest playable 2020-05-17 13:07:08
2032 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2033 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2034 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2035 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2036 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2037 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2038 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2537 0100C3E00B700000 SEGA AGES Space Harrier playable 2021-01-11 12:57:40
2538 010054400D2E6000 SEGA AGES Virtua Racing online-broken playable 2023-01-29 17:08:39
2539 01001E700AC60000 SEGA AGES Wonder Boy: Monster Land online playable 2021-05-05 16:28:25
2540 0100B3C014BDA000 SEGA Genesis™ – Nintendo Switch Online crash;regression nothing ingame 2022-04-11 07:27:21 2025-02-03 22:13:30
2541 0100F7300B24E000 SEGA Mega Drive Classics online playable 2021-01-05 11:08:00
2542 01009840046BC000 Semispheres playable 2021-01-06 23:08:31
2543 0100D1800D902000 SENRAN KAGURA Peach Ball playable 2021-06-03 15:12:10
2969 0100C38004DCC000 The Flame In The Flood: Complete Edition gpu;nvdec;UE4 ingame 2022-08-22 16:23:49
2970 010007700D4AC000 The Forbidden Arts playable 2021-01-26 16:26:24
2971 010030700CBBC000 The friends of Ringo Ishikawa playable 2022-08-22 16:33:17
2972 0100b620139d8000 The Game of Life 2 ldn-untested ingame 2025-02-03 22:30:00
2973 01006350148DA000 The Gardener and the Wild Vines gpu ingame 2024-04-29 16:32:10
2974 0100B13007A6A000 The Gardens Between playable 2021-01-29 16:16:53
2975 010036E00FB20000 The Great Ace Attorney Chronicles playable 2023-06-22 21:26:29
2987 010015D003EE4000 The Jackbox Party Pack 2 online-working playable 2022-08-22 18:23:40
2988 0100CC80013D6000 The Jackbox Party Pack 3 slow;online-working playable 2022-08-22 18:41:06
2989 0100E1F003EE8000 The Jackbox Party Pack 4 online-working playable 2022-08-22 18:56:34
2990 01006fe0096ac000 The Jackbox Party Pack 5 ldn-untested boots 2025-02-03 22:32:00
2991 01005a400db52000 The Jackbox Party Pack 6 ldn-untested boots 2025-02-03 22:32:00
2992 010052C00B184000 The Journey Down: Chapter One nvdec playable 2021-02-24 13:32:41
2993 01006BC00B188000 The Journey Down: Chapter Three nvdec playable 2021-02-24 13:45:27
2994 01009AB00B186000 The Journey Down: Chapter Two nvdec playable 2021-02-24 13:32:13
3167 010055E00CA68000 Trine 4: The Nightmare Prince gpu nothing 2025-01-07 05:47:46
3168 0100D9000A930000 Trine Enchanted Edition ldn-untested;nvdec playable 2021-06-03 11:28:15
3169 01002D7010A54000 Trinity Trigger crash ingame 2023-03-03 03:09:09
3170 010020700a5e0000 TRIVIAL PURSUIT Live! ldn-untested ingame 2025-02-03 22:35:00
3171 0100868013FFC000 TRIVIAL PURSUIT Live! 2 boots 2022-12-19 00:04:33
3172 0100F78002040000 Troll and I™ gpu;nvdec ingame 2021-06-04 16:58:50
3173 0100145011008000 Trollhunters: Defenders of Arcadia gpu;nvdec ingame 2020-11-30 13:27:09
3217 0100AB2010B4C000 Unlock The King playable 2020-09-01 13:58:27
3218 0100A3E011CB0000 Unlock the King 2 playable 2021-06-15 20:43:55
3219 01005AA00372A000 UNO® for Nintendo Switch nvdec;ldn-untested playable 2022-07-28 14:49:47
3220 0100b6e012ebe000 UNO ldn-untested ingame 2025-02-03 22:40:00
3221 0100E5D00CC0C000 Unravel Two nvdec playable 2024-05-23 15:45:05
3222 010001300CC4A000 Unruly Heroes playable 2021-01-07 18:09:31
3223 0100B410138C0000 Unspottable playable 2022-10-25 19:28:49
3382 0100F47016F26000 Yomawari 3 playable 2022-05-10 08:26:51
3383 010012F00B6F2000 Yomawari: The Long Night Collection playable 2022-09-03 14:36:59
3384 0100CC600ABB2000 Yonder: The Cloud Catcher Chronicles (Retail Only) playable 2021-01-28 14:06:25
3385 0100534009ff2000 Yonder: The Cloud Catcher Chronicles playable 2025-02-03 22:19:13
3386 0100BE50042F6000 Yono and the Celestial Elephants playable 2021-01-28 18:23:58
3387 0100F110029C8000 Yooka-Laylee playable 2021-01-28 14:21:45
3388 010022F00DA66000 Yooka-Laylee and the Impossible Lair playable 2021-03-05 17:32:21

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@ -164,15 +164,16 @@ namespace Ryujinx.Common
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
//NSO Membership games
"0100ccf019c8c000", // F-ZERO 99
"0100c62011050000", // GB - Nintendo Switch Online
"010012f017576000", // GBA - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100d870045b6000", // NES - Nintendo Switch Online
"0100b3c014bda000", // SEGA Genesis - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100ccf019c8c000", // F-ZERO 99
"0100ad9012510000", // PAC-MAN 99
"010040600c5ce000", // Tetris 99
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100277011f1a000", // Super Mario Bros. 35
//Misc Nintendo 1st party games

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@ -1,5 +1,6 @@
using MsgPack;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Prepo.Types;
using Ryujinx.Memory;
using System;
using System.Threading;
@ -8,7 +9,7 @@ namespace Ryujinx.Horizon
{
public static class HorizonStatic
{
internal static void HandlePlayReport(MessagePackObject report) =>
internal static void HandlePlayReport(PlayReport report) =>
new Thread(() => PlayReport?.Invoke(report))
{
Name = "HLE.PlayReportEvent",
@ -16,7 +17,7 @@ namespace Ryujinx.Horizon
Priority = ThreadPriority.AboveNormal
}.Start();
public static event Action<MessagePackObject> PlayReport;
public static event Action<PlayReport> PlayReport;
[field: ThreadStatic]
public static HorizonOptions Options { get; private set; }

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@ -1,4 +1,3 @@
using Gommon;
using MsgPack;
using MsgPack.Serialization;
using Ryujinx.Common.Logging;
@ -12,19 +11,12 @@ using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Text;
using System.Threading;
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
namespace Ryujinx.Horizon.Prepo.Ipc
{
partial class PrepoService : IPrepoService
{
enum PlayReportKind
{
Normal,
System,
}
private readonly ArpApi _arp;
private readonly PrepoServicePermissionLevel _permissionLevel;
private ulong _systemSessionId;
@ -196,10 +188,17 @@ namespace Ryujinx.Horizon.Prepo.Ipc
{
return PrepoResult.InvalidBufferSize;
}
StringBuilder builder = new();
MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(reportBuffer.ToArray());
PlayReport playReport = new()
{
Kind = playReportKind,
Room = gameRoom,
ReportData = deserializedReport
};
builder.AppendLine();
builder.AppendLine("PlayReport log:");
builder.AppendLine($" Kind: {playReportKind}");
@ -209,10 +208,12 @@ namespace Ryujinx.Horizon.Prepo.Ipc
if (pid != 0)
{
builder.AppendLine($" Pid: {pid}");
playReport.Pid = pid;
}
else
{
builder.AppendLine($" ApplicationId: {applicationId}");
playReport.AppId = applicationId;
}
Result result = _arp.GetApplicationInstanceId(out ulong applicationInstanceId, pid);
@ -223,17 +224,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
_arp.GetApplicationLaunchProperty(out ApplicationLaunchProperty applicationLaunchProperty, applicationInstanceId).AbortOnFailure();
playReport.Version = applicationLaunchProperty.Version;
builder.AppendLine($" ApplicationVersion: {applicationLaunchProperty.Version}");
if (!userId.IsNull)
{
builder.AppendLine($" UserId: {userId}");
playReport.UserId = userId;
}
builder.AppendLine($" Room: {gameRoom}");
builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
HorizonStatic.HandlePlayReport(deserializedReport);
HorizonStatic.HandlePlayReport(playReport);
Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString());

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@ -0,0 +1,24 @@
using MsgPack;
using Ryujinx.Horizon.Sdk.Account;
using Ryujinx.Horizon.Sdk.Ncm;
namespace Ryujinx.Horizon.Prepo.Types
{
public struct PlayReport
{
public PlayReportKind Kind { get; init; }
public string Room { get; init; }
public MessagePackObject ReportData { get; init; }
public ApplicationId? AppId;
public ulong? Pid;
public uint Version;
public Uid? UserId;
}
public enum PlayReportKind
{
Normal,
System,
}
}

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@ -582,10 +582,13 @@ namespace Ryujinx.Ava
Rainbow.Disable();
Rainbow.Reset();
//Reload settings when the game is turned off
//(resets custom settings if there were any)
// Reload settings when the game is turned off
// (resets custom settings if there were any)
Program.ReloadConfig();
//Updates the gameList (changes the status of the user setting if it was added or removed during the game)
RyujinxApp.MainWindow.GameListUpdate();
_isStopped = true;
Stop();
}

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@ -44,7 +44,6 @@
</Grid>
<ui:NumberBox Value="1" />
<MenuItem
IconSource="Settings"
Header="123 0000"
ToolTip.Tip="What this"/>
</StackPanel>

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@ -1543,7 +1543,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "由 {0} 开发",
"zh_TW": ""
}
},
@ -1576,50 +1576,50 @@
"ID": "GameListHeaderTimePlayed",
"Translations": {
"ar_SA": "",
"de_DE": "Spielzeit: {0}",
"el_GR": "Χρόνος: {0}",
"en_US": "Play Time: {0}",
"es_ES": "Tiempo jugado: {0}",
"fr_FR": "Temps de jeu: {0}",
"de_DE": "Spielzeit:",
"el_GR": "Χρόνος:",
"en_US": "Play Time:",
"es_ES": "Tiempo jugado:",
"fr_FR": "Temps de jeu:",
"he_IL": "",
"it_IT": "Tempo di gioco: {0}",
"ja_JP": "プレイ時間: {0}",
"ko_KR": "플레이 타임: {0}",
"no_NO": "Spilletid: {0}",
"pl_PL": "Czas w grze: {0}",
"pt_BR": "Tempo de jogo: {0}",
"ru_RU": "Время в игре: {0}",
"sv_SE": "Speltid: {0}",
"th_TH": "เล่นไปแล้ว: {0}",
"tr_TR": "Oynama Süresi: {0}",
"uk_UA": "Зіграно часу: {0}",
"zh_CN": "游玩时长: {0}",
"zh_TW": "遊玩時數: {0}"
"it_IT": "Tempo di gioco:",
"ja_JP": "プレイ時間:",
"ko_KR": "플레이 타임:",
"no_NO": "Spilletid:",
"pl_PL": "Czas w grze:",
"pt_BR": "Tempo de jogo:",
"ru_RU": "Время в игре:",
"sv_SE": "Speltid:",
"th_TH": "เล่นไปแล้ว:",
"tr_TR": "Oynama Süresi:",
"uk_UA": "Зіграно часу:",
"zh_CN": "游玩时长:",
"zh_TW": "遊玩時數:"
}
},
{
"ID": "GameListHeaderLastPlayed",
"Translations": {
"ar_SA": "",
"de_DE": "Zuletzt gespielt: {0}",
"el_GR": "Παίχτηκε: {0}",
"en_US": "Last Played: {0}",
"es_ES": "Jugado por última vez: {0}",
"fr_FR": "Dernière partie jouée: {0}",
"de_DE": "Zuletzt gespielt: ",
"el_GR": "Παίχτηκε: ",
"en_US": "Last Played:",
"es_ES": "Jugado por última vez:",
"fr_FR": "Dernière partie jouée:",
"he_IL": "",
"it_IT": "Ultima partita: {0}",
"ja_JP": "最終プレイ日時: {0}",
"ko_KR": "마지막 플레이: {0}",
"no_NO": "Sist Spilt: {0}",
"pl_PL": "Ostatnio grane: {0}",
"pt_BR": "Último jogo: {0}",
"ru_RU": "Последний запуск: {0}",
"sv_SE": "Senast spelad: {0}",
"th_TH": "เล่นล่าสุด: {0}",
"tr_TR": "Son Oynama Tarihi: {0}",
"uk_UA": "Востаннє зіграно: {0}",
"zh_CN": "最近游玩: {0}",
"zh_TW": "最近遊玩: {0}"
"it_IT": "Ultima partita:",
"ja_JP": "最終プレイ日時:",
"ko_KR": "마지막 플레이:",
"no_NO": "Sist Spilt:",
"pl_PL": "Ostatnio grane:",
"pt_BR": "Último jogo:",
"ru_RU": "Последний запуск:",
"sv_SE": "Senast spelad:",
"th_TH": "เล่นล่าสุด:",
"tr_TR": "Son Oynama Tarihi:",
"uk_UA": "Востаннє зіграно:",
"zh_CN": "最近游玩:",
"zh_TW": "最近遊玩:"
}
},
{
@ -1843,7 +1843,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "兼容性:",
"zh_TW": ""
}
},
@ -1868,7 +1868,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "标题 ID:",
"zh_TW": ""
}
},
@ -1893,7 +1893,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "服务的游戏: {0}",
"zh_TW": ""
}
},
@ -1918,7 +1918,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "在线玩家: {0}",
"zh_TW": ""
}
},
@ -2268,7 +2268,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "清理 PPTC 缓存",
"zh_TW": ""
}
},
@ -2293,7 +2293,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "删除应用程序的所有 PPTC 缓存",
"zh_TW": ""
}
},
@ -2722,6 +2722,31 @@
"zh_TW": "建立桌面捷徑,啟動選取的應用程式"
}
},
{
"ID": "GameListContextMenuEditGameConfiguration",
"Translations": {
"ar_SA": "تعديل تكوين اللعبة",
"de_DE": "Spielkonfiguration bearbeiten",
"el_GR": "Επεξεργασία ρυθμίσεων παιχνιδιού",
"en_US": "Edit Game Configuration",
"es_ES": "Editar configuración del juego",
"fr_FR": "Modifier la configuration du jeu",
"he_IL": "ערוך את הגדרת המשחק",
"it_IT": "Modifica configurazione gioco",
"ja_JP": "ゲーム設定を編集",
"ko_KR": "게임 설정 편집",
"no_NO": "Rediger spillkonfig.",
"pl_PL": "Edytuj konfigurację gry",
"pt_BR": "Editar configuração do jogo",
"ru_RU": "Редактировать конфигурацию игры",
"sv_SE": "Redigera spelkonfiguration",
"th_TH": "แก้ไขการตั้งค่าเกม",
"tr_TR": "Oyunun yapılandırmasını düzenle",
"uk_UA": "Редагувати конфігурацію гри",
"zh_CN": "编辑游戏配置",
"zh_TW": "編輯遊戲設定"
}
},
{
"ID": "GameListContextMenuCreateShortcutToolTipMacOS",
"Translations": {
@ -2793,7 +2818,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "显示兼容性项目",
"zh_TW": ""
}
},
@ -2818,7 +2843,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "在兼容性列表中显示选定的游戏,您通常可以通过帮助菜单访问。",
"zh_TW": ""
}
},
@ -2843,7 +2868,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "显示游戏信息",
"zh_TW": ""
}
},
@ -2868,7 +2893,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "显示当前选定游戏的状态与详细信息。",
"zh_TW": ""
}
},
@ -3297,6 +3322,31 @@
"zh_TW": "設定"
}
},
{
"ID": "SettingsWithInfo",
"Translations": {
"ar_SA": "{0} - إعدادات",
"de_DE": "Einstellungen - {0}",
"el_GR": "Ρυθμίσεις - {0}",
"en_US": "Settings - {0}",
"es_ES": "Configuración - {0}",
"fr_FR": "Paramètres - {0}",
"he_IL": "{0} - הגדרות",
"it_IT": "Impostazioni - {0}",
"ja_JP": "設定 - {0}",
"ko_KR": "설정 - {0}",
"no_NO": "Innstillinger - {0}",
"pl_PL": "Ustawienia - {0}",
"pt_BR": "Configurações - {0}",
"ru_RU": "Параметры - {0}",
"sv_SE": "Inställningar - {0}",
"th_TH": "ตั้งค่า - {0}",
"tr_TR": "Ayarlar - {0}",
"uk_UA": "Налаштування - {0}",
"zh_CN": "设置 - {0}",
"zh_TW": "設定 - {0}"
}
},
{
"ID": "SettingsTabGeneral",
"Translations": {
@ -4518,7 +4568,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "与系统时间同步",
"zh_TW": ""
}
},
@ -6168,7 +6218,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "重置设置",
"zh_TW": ""
}
},
@ -6193,7 +6243,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "我要重置我的设置。",
"zh_TW": ""
}
},
@ -8168,7 +8218,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "彩虹滚动速度",
"zh_TW": ""
}
},
@ -13443,7 +13493,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "您正要清理 PPTC 数据:\n\n{0}\n\n您确实要继续吗?",
"zh_TW": ""
}
},
@ -23593,7 +23643,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "启动和游戏时不会出现任何崩溃或任何类型的 GPU bug 且速度足够快可以在一般 PC 上尽情游玩。",
"zh_TW": ""
}
},
@ -23618,7 +23668,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "可以成功启动并进入游戏但可能会遇到以下一种或多种问题: 崩溃、卡死、GPU bug、令人无法接受的音频,或者只是太慢。仍然可以继续进行游戏,但是可能无法达到预期。",
"zh_TW": ""
}
},
@ -23643,7 +23693,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "可以启动并通过标题画面但是无法进入到主要的游戏流程。",
"zh_TW": ""
}
},
@ -23668,7 +23718,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "可以启动但是无法通过标题画面。",
"zh_TW": ""
}
},
@ -23693,6 +23743,31 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "无法启动或显示无任何动静。",
"zh_TW": ""
}
},
{
"ID": "UserConfigurationHeader",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "User Config",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
@ -23721,6 +23796,56 @@
"zh_CN": "选择一个要解压的 DLC",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcImage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Rich Presence Image",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "Rich Presence 图像",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcDynamic",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Dynamic Rich Presence",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "动态 Rich Presence",
"zh_TW": ""
}
}
]
}

View File

@ -10,6 +10,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon;
using Ryujinx.Horizon.Prepo.Types;
using System.Linq;
using System.Text;
namespace Ryujinx.Ava
@ -37,6 +39,9 @@ namespace Ryujinx.Ava
private static RichPresence _discordPresencePlaying;
private static ApplicationMetadata _currentApp;
public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
public static void Initialize()
{
_discordPresenceMain = new RichPresence
@ -120,20 +125,22 @@ namespace Ryujinx.Ava
_currentApp = null;
}
private static void HandlePlayReport(MessagePackObject playReport)
private static void HandlePlayReport(PlayReport playReport)
{
if (_discordClient is null) return;
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return;
Analyzer.FormattedValue formattedValue =
FormattedValue formattedValue =
PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
if (!formattedValue.Handled) return;
_discordPresencePlaying.Details = formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString;
_discordPresencePlaying.Details = TruncateToByteLength(
formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString
);
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
return; //don't trigger an update if the set presence Details are identical to current

View File

@ -157,13 +157,14 @@ namespace Ryujinx.Ava
}
}
public static void ReloadGameConfig(string gamedir)
public static bool FindGameConfig(string gameDir)
{
if (File.Exists(gamedir))
if (File.Exists(gameDir))
{
ConfigurationPath = gamedir;
return true;
}
return false;
}
public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)

View File

@ -21,7 +21,7 @@
ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
<MenuItem
Click="EditGameConfiguration_Click"
Header="Edit Game Configuration"
Header="{ext:Locale GameListContextMenuEditGameConfiguration}"
Icon="{ext:Icon fa-solid fa-gear}"
ToolTip.Tip="{ext:Locale EditGameConfigurationToolTip}" />
<MenuItem

View File

@ -414,7 +414,6 @@ namespace Ryujinx.Ava.UI.Controls
viewModel.RefreshView();
}
}
public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)

View File

@ -4,6 +4,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
xmlns:ui="using:FluentAvalonia.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
@ -85,6 +86,49 @@
</StackPanel>
</Grid>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical" Spacing="5">
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
</StackPanel>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasLdnGames}"
@ -92,22 +136,35 @@
TextAlignment="Start"
TextWrapping="Wrap" />
<Separator IsVisible="{Binding AppData.HasLdnGames}" Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel
HorizontalAlignment="Left"
VerticalAlignment="Top"
Orientation="Vertical"
Spacing="5">
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding FormattedLastPlayed}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding FormattedPlayTime}"
IsVisible="{Binding AppData.HasPlayedPreviously}"
TextAlignment="Start"
TextWrapping="Wrap" />
<StackPanel Orientation="Vertical" Spacing="5">
<Grid
ColumnDefinitions="Auto,*,Auto">
<TextBlock
Grid.Column="0"
Text="{ext:Locale GameListHeaderLastPlayed}"
VerticalAlignment="Top"
TextAlignment="Start"
TextWrapping="NoWrap" />
<TextBlock
Grid.Column="2"
Text="{Binding AppData.LastPlayedString}"
TextAlignment="End"
TextWrapping="Wrap" />
</Grid>
<Grid
ColumnDefinitions="Auto,*,Auto"
IsVisible="{Binding AppData.HasPlayedPreviously}">
<TextBlock
Grid.Column="0"
Text="{ext:Locale GameListHeaderTimePlayed}"
VerticalAlignment="Top"
TextAlignment="Start"
TextWrapping="NoWrap" />
<TextBlock Grid.Column="2"
Text="{Binding AppData.TimePlayedString}"
TextAlignment="End"
TextWrapping="Wrap" />
</Grid>
</StackPanel>
</StackPanel>
</StackPanel>

View File

@ -7,6 +7,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
d:DesignHeight="450"
d:DesignWidth="800"
Focusable="True"
@ -80,7 +81,7 @@
TextWrapping="Wrap" />
<TextBlock
IsVisible="{Binding UserConfig}"
Text="User Config"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />
@ -101,7 +102,7 @@
Margin="15,35,5,15"
HorizontalAlignment="Left"
VerticalAlignment="Bottom"
Width="90"
Width="90"
Height="20"
CornerRadius="4"
IsVisible="{Binding UserConfig}"
@ -109,9 +110,9 @@
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="User Config"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap" />
TextWrapping="Wrap" />
</Border>
</Grid>
</Grid>

View File

@ -6,6 +6,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
d:DesignHeight="450"
d:DesignWidth="800"
Focusable="True"
@ -148,7 +149,7 @@
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding UserConfig}"
Text="User Config"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Start"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />

View File

@ -18,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
LocaleKeys.CompatibilityListNothing or
LocaleKeys.CompatibilityListBoots or
LocaleKeys.CompatibilityListMenus => Brushes.Red,
LocaleKeys.CompatibilityListIngame => Brushes.Yellow,
LocaleKeys.CompatibilityListIngame => Brushes.DarkOrange,
_ => Brushes.ForestGreen
};

View File

@ -12,10 +12,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);
public string FormattedLastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed].Format(AppData.LastPlayedString);
public string FormattedPlayTime => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed].Format(AppData.TimePlayedString);
public string FormattedFileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize].Format(AppData.FileSizeString);
public string FormattedLdnInfo =>

View File

@ -1523,8 +1523,34 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public void InitializeUserConfig(ApplicationData application)
{
// Code where conditions will be met before loading the user configuration
BackendThreading backendThreadingValue = ConfigurationState.Instance.Graphics.BackendThreading.Value;
// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
string idGame = application.IdBaseString;
if (ConfigurationFileFormat.TryLoad(Program.GetDirGameUserConfig(idGame), out ConfigurationFileFormat configurationFileFormat))
{
// Loads the user configuration, having previously changed the global configuration to the user configuration
ConfigurationState.Instance.Load(configurationFileFormat, Program.GetDirGameUserConfig(idGame, true, true), idGame);
}
// Code where conditions will be executed after loading user configuration
if (ConfigurationState.Instance.Graphics.BackendThreading != backendThreadingValue)
{
/*
* The function to restart the emulator together with the selected game
Task.Run(async () => await Rebooter.RebootAppWithGame(application.Path));
*/
}
}
public async Task LoadApplication(ApplicationData application, bool startFullscreen = false, BlitStruct<ApplicationControlProperty>? customNacpData = null)
{
InitializeUserConfig(application);
if (AppHost != null)
{
await ContentDialogHelper.CreateInfoDialog(
@ -1540,15 +1566,7 @@ namespace Ryujinx.Ava.UI.ViewModels
#if RELEASE
await PerformanceCheck();
#endif
// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
string gameDir = Program.GetDirGameUserConfig(application.IdBaseString, true, true);
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
{
//Program.GetDirGameUserConfig(application.IdBaseString, false);
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, application.IdBaseString);
}
Logger.RestartTime();
SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(application.Path, ConfigurationState.Instance.System.Language, application.Id);

View File

@ -74,7 +74,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public string GameName { get; }
private Bitmap _gameIcon;
private string _gameTitle;
private string _gameId;
public Bitmap GameIcon
@ -375,7 +374,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool IsInvalidLdnPassphraseVisible { get; set; }
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(false)
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
@ -388,7 +387,13 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager, string gamePath, string gameName, string gameId, byte[] gameIconData) : this()
public SettingsViewModel(VirtualFileSystem virtualFileSystem,
ContentManager contentManager,
string gamePath,
string gameName,
string gameId,
byte[] gameIconData,
bool enableToLoadCustomConfig) : this(enableToLoadCustomConfig)
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
@ -404,10 +409,14 @@ namespace Ryujinx.Ava.UI.ViewModels
GameTitle = gameName;
GameId = gameId;
string gameDir = Program.GetDirGameUserConfig(gameId,false,true);
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
if (enableToLoadCustomConfig) // During the game. If there is no user config, then load the global config window
{
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, gameId);
string gameDir = Program.GetDirGameUserConfig(gameId, false, true);
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, gameId);
}
LoadCurrentConfiguration(); // Needed to load custom configuration
}
@ -419,7 +428,7 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public SettingsViewModel()
public SettingsViewModel(bool noLoadGlobalConfig = false)
{
GameDirectories = [];
AutoloadDirectories = [];
@ -434,7 +443,11 @@ namespace Ryujinx.Ava.UI.ViewModels
if (Program.PreviewerDetached)
{
Task.Run(LoadAvailableGpus);
LoadCurrentConfiguration();
if (!noLoadGlobalConfig)// Default is false, but loading custom config avoids double call
{
LoadCurrentConfiguration();
}
DirtyHacks = new SettingsHacksViewModel(this);
}
@ -545,7 +558,8 @@ namespace Ryujinx.Ava.UI.ViewModels
{
ConfigurationState config = ConfigurationState.Instance;
if (string.IsNullOrEmpty(GameId))
//It is necessary that the data is used from the global configuration file
if (string.IsNullOrEmpty(GameId))
{
// User Interface
EnableDiscordIntegration = config.EnableDiscordIntegration;
@ -568,6 +582,7 @@ namespace Ryujinx.Ava.UI.ViewModels
"Dark" => 2,
_ => 0
};
}
// Input
@ -588,7 +603,6 @@ namespace Ryujinx.Ava.UI.ViewModels
DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay;
MatchSystemTime = config.System.MatchSystemTime;
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval;
@ -648,53 +662,13 @@ namespace Ryujinx.Ava.UI.ViewModels
LdnPassphrase = config.Multiplayer.LdnPassphrase;
LdnServer = config.Multiplayer.LdnServer;
}
public void SaveSettings2()
{
ConfigurationState config = ConfigurationState.Instance;
// User Interface
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit;
config.RememberWindowState.Value = RememberWindowState;
config.ShowTitleBar.Value = ShowTitleBar;
config.HideCursor.Value = (HideCursorMode)HideCursor;
if (GameDirectoryChanged)
{
config.UI.GameDirs.Value = [.. GameDirectories];
}
if (AutoloadDirectoryChanged)
{
config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
}
config.UI.BaseStyle.Value = BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
if (!string.IsNullOrEmpty(GameId))
{
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
else
{
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
public void SaveSettings()
{
ConfigurationState config = ConfigurationState.Instance;
bool userConfigFile = string.IsNullOrEmpty(GameId);
if (string.IsNullOrEmpty(GameId))
if (userConfigFile)
{
// User Interface
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
@ -844,6 +818,26 @@ namespace Ryujinx.Ava.UI.ViewModels
SaveSettings();
}
public void DeleteConfigGame()
{
string gameDir = Program.GetDirGameUserConfig(GameId,false,false);
if (File.Exists(gameDir))
{
File.Delete(gameDir);
}
RevertIfNotSaved();
CloseWindow?.Invoke();
}
public void SaveUserConfig()
{
SaveSettings();
RevertIfNotSaved(); // Revert global configuration after saving user configuration
CloseWindow?.Invoke();
}
public void DeleteConfigGame()
{
string gameDir = Program.GetDirGameUserConfig(GameId,false,false);

View File

@ -134,9 +134,26 @@ namespace Ryujinx.Ava.UI.Views.Main
Window.SettingsWindow = new(Window.VirtualFileSystem, Window.ContentManager);
Rainbow.Enable();
await Window.SettingsWindow.ShowDialog(Window);
if (ViewModel.SelectedApplication is null) // Checks if game data exists
{
await Window.SettingsWindow.ShowDialog(Window);
}
else
{
bool userConfigExist = Program.FindGameConfig(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString, false, false));
if (!ViewModel.IsGameRunning || !userConfigExist)
{
await Window.SettingsWindow.ShowDialog(Window); // The game is not running, or if the user configuration does not exist
}
else
{
// If there is a custom configuration in the folder
await new UserConfigWindows(ViewModel, userConfigExist).ShowDialog((Window)ViewModel.TopLevel);
}
}
Rainbow.Disable();
Rainbow.Reset();

View File

@ -645,6 +645,11 @@ namespace Ryujinx.Ava.UI.Windows
ReloadGameList();
}
public void GameListUpdate()
{
ReloadGameList();
}
public void ToggleFileType(string fileType)
{
switch (fileType)

View File

@ -29,6 +29,7 @@
IsVisible="False"
KeyboardNavigation.IsTabStop="False"/>
<Grid Name="Pages" IsVisible="False" Grid.Row="2">
<settings:SettingsInputView Name="InputPage" />
<settings:SettingsSystemView Name="SystemPage" />
<settings:SettingsCPUView Name="CpuPage" />
<settings:SettingsGraphicsView Name="GraphicsPage" />
@ -79,6 +80,10 @@
</ui:NavigationView.PaneHeader>
<ui:NavigationView.MenuItems>
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabInput}"
Tag="InputPage"
IconSource="Games" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabSystem}"
Tag="SystemPage"

View File

@ -28,9 +28,9 @@ namespace Ryujinx.Ava.UI.Windows
{
internal readonly SettingsViewModel ViewModel;
public UserConfigWindows(MainWindowViewModel viewModel)
public UserConfigWindows(MainWindowViewModel viewModel, bool findUserConfigDir = true)
{
Title = RyujinxApp.FormatTitle(LocaleKeys.Settings);
Title = string.Format(LocaleManager.Instance[LocaleKeys.SettingsWithInfo], viewModel.SelectedApplication.Name, viewModel.SelectedApplication.IdString);
DataContext = ViewModel = new SettingsViewModel(
viewModel.VirtualFileSystem,
@ -38,9 +38,11 @@ namespace Ryujinx.Ava.UI.Windows
viewModel.SelectedApplication.Path,
viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Icon);
viewModel.SelectedApplication.Icon,
findUserConfigDir);
ViewModel.CloseWindow += Close;
ViewModel.SaveSettingsEvent += SaveSettings;
InitializeComponent();
Load();
@ -51,6 +53,11 @@ namespace Ryujinx.Ava.UI.Windows
}
public void SaveSettings()
{
InputPage.InputView?.SaveCurrentProfile();
}
private void Load()
{
@ -67,9 +74,9 @@ namespace Ryujinx.Ava.UI.Windows
{
switch (navItem.Tag.ToString())
{
//case nameof(InputPage):
// NavPanel.Content = InputPage;
// break;
case nameof(InputPage):
NavPanel.Content = InputPage;
break;
case nameof(SystemPage):
SystemPage.ViewModel = ViewModel;
NavPanel.Content = SystemPage;
@ -101,7 +108,8 @@ namespace Ryujinx.Ava.UI.Windows
}
protected override void OnClosing(WindowClosingEventArgs e)
{
{
InputPage.Dispose(); // You need to unload the gamepad settings, otherwise the controls will be blocked
base.OnClosing(e);
}
}

View File

@ -64,6 +64,9 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public int GameCount { get; set; }
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }

View File

@ -533,7 +533,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
data.Favorite = appMetadata.Favorite;
data.TimePlayed = appMetadata.TimePlayed;
data.LastPlayed = appMetadata.LastPlayed;
data.UserConfig = File.Exists(Program.GetDirGameUserConfig(data.IdBaseString, false, false)); // just check for file presence
data.UserConfig = File.Exists(Program.GetDirGameUserConfig(data.IdBaseString, false, false)); // Just check user config
}
data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper();

View File

@ -49,13 +49,13 @@ namespace Ryujinx.Ava.Utilities.Configuration
configurationFileUpdated = true;
}
EnableDiscordIntegration.Value = LoadSetting ? cff.EnableDiscordIntegration : EnableDiscordIntegration.Value;
CheckUpdatesOnStart.Value = LoadSetting ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value;
ShowConfirmExit.Value = LoadSetting ? cff.ShowConfirmExit : ShowConfirmExit.Value;
RememberWindowState.Value = LoadSetting ? cff.RememberWindowState : RememberWindowState.Value;
ShowTitleBar.Value = LoadSetting ? cff.ShowTitleBar : ShowTitleBar.Value;
EnableHardwareAcceleration.Value = LoadSetting ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value;
HideCursor.Value = LoadSetting ? cff.HideCursor : HideCursor.Value;
EnableDiscordIntegration.Value = LoadSetting ? cff.EnableDiscordIntegration : EnableDiscordIntegration.Value; // Get from global config only
CheckUpdatesOnStart.Value = LoadSetting ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value; // Get from global config only
ShowConfirmExit.Value = LoadSetting ? cff.ShowConfirmExit : ShowConfirmExit.Value; // Get from global config only
RememberWindowState.Value = LoadSetting ? cff.RememberWindowState : RememberWindowState.Value; // Get from global config only
ShowTitleBar.Value = LoadSetting ? cff.ShowTitleBar : ShowTitleBar.Value; // Get from global config only
EnableHardwareAcceleration.Value = LoadSetting ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value; // Get from global config only
HideCursor.Value = LoadSetting ? cff.HideCursor : HideCursor.Value; // Get from global config only
Logger.EnableFileLog.Value = cff.EnableFileLog;
Logger.EnableDebug.Value = cff.LoggingEnableDebug;
@ -91,7 +91,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
System.Language.Value = cff.SystemLanguage;
System.Region.Value = cff.SystemRegion;
System.TimeZone.Value = cff.SystemTimeZone;
System.SystemTimeOffset.Value = cff.SystemTimeOffset;
System.SystemTimeOffset.Value = LoadSetting ? cff.SystemTimeOffset : System.SystemTimeOffset.Value; // Get from global config only
System.EnableDockedMode.Value = cff.DockedMode;
System.EnablePtc.Value = cff.EnablePtc;
System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc;
@ -145,7 +145,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.Hotkeys.Value = cff.Hotkeys;
Hid.Hotkeys.Value = LoadSetting ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? [];
Hid.RainbowSpeed.Value = cff.RainbowSpeed;

View File

@ -3,6 +3,7 @@ using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
@ -15,6 +16,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{
private readonly List<GameSpec> _specs = [];
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
@ -26,8 +31,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(transform(new GameSpec { TitleIds = [titleId] }));
return this;
return AddSpec(transform(GameSpec.Create(titleId)));
}
/// <summary>
@ -41,8 +45,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(new GameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
return AddSpec(GameSpec.Create(titleId).Apply(transform));
}
/// <summary>
@ -58,8 +61,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(transform(new GameSpec { TitleIds = [..tids] }));
return this;
return AddSpec(transform(GameSpec.Create(tids)));
}
/// <summary>
@ -74,13 +76,23 @@ namespace Ryujinx.Ava.Utilities.PlayReport
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(new GameSpec { TitleIds = [..tids] }.Apply(transform));
return AddSpec(GameSpec.Create(tids).Apply(transform));
}
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided pre-configured spec.
/// </summary>
/// <param name="spec">The <see cref="GameSpec"/> to add.</param>
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(GameSpec spec)
{
_specs.Add(spec);
return this;
}
/// <summary>
/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID.
/// Runs the configured <see cref="FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
@ -89,270 +101,24 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public FormattedValue Format(
string runningGameId,
ApplicationMetadata appMeta,
MessagePackObject playReport
Horizon.Prepo.Types.PlayReport playReport
)
{
if (!playReport.IsDictionary)
if (!playReport.ReportData.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
return FormattedValue.Unhandled;
foreach (GameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
continue;
return formatSpec.ValueFormatter(new Value
{
Application = appMeta, PackedValue = valuePackObject
});
}
foreach (GameSpec.MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(valuePackObject);
}
if (packedObjects.Count != formatSpec.ReportKeys.Length)
return FormattedValue.Unhandled;
return formatSpec.ValueFormatter(packedObjects
.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
.ToArray());
return value;
}
return FormattedValue.Unhandled;
}
/// <summary>
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
/// </summary>
public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class GameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey,
ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKeys = reportKeys, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public ValueFormatter ValueFormatter { get; init; }
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public struct MultiFormatterSpec
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public MultiValueFormatter ValueFormatter { get; init; }
}
}
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class Value
{
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use XValue properties for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValye => PackedValue.AsByte();
public sbyte SByteValye => PackedValue.AsSByte();
public short ShortValye => PackedValue.AsInt16();
public ushort UShortValye => PackedValue.AsUInt16();
public int IntValye => PackedValue.AsInt32();
public uint UIntValye => PackedValue.AsUInt32();
public long LongValye => PackedValue.AsInt64();
public ulong ULongValye => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// The delegate type that powers single value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate Analyzer.FormattedValue ValueFormatter(Value value);
/// <summary>
/// The delegate type that powers multiple value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
}

View File

@ -0,0 +1,40 @@
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The delegate type that powers single value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue SingleValueFormatter(SingleValue value);
/// <summary>
/// The delegate type that powers multiple value formatters.<br/>
/// Takes in the result values from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue MultiValueFormatter(MultiValue value);
/// <summary>
/// The delegate type that powers multiple value formatters.
/// The dictionary passed to this delegate is sparsely populated;
/// that is, not every key specified in the Play Report needs to match for this to be used.<br/>
/// Takes in the result values from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue SparseMultiValueFormatter(SparseMultiValue value);
}

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using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public abstract class MatchedValue<T>
{
protected MatchedValue(T matched)
{
Matched = matched;
}
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The entire play report.
/// </summary>
public Horizon.Prepo.Types.PlayReport PlayReport { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public T Matched { get; init; }
}
/// <summary>
/// The input data to a <see cref="SingleValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class SingleValue : MatchedValue<Value>
{
public SingleValue(Value matched) : base(matched)
{
}
}
/// <summary>
/// The input data to a <see cref="MultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class MultiValue : MatchedValue<Value[]>
{
public MultiValue(Value[] matched) : base(matched)
{
}
public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
{
}
}
/// <summary>
/// The input data to a <see cref="SparseMultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class SparseMultiValue : MatchedValue<Dictionary<string, Value>>
{
public SparseMultiValue(Dictionary<string, Value> matched) : base(matched)
{
}
public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
{
}
}
}

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using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public partial class PlayReports
{
private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
value.Matched.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
=> value.Matched.StringValue switch
{
// Single Player
"Single" => "Single Player",
// Multiplayer
"Multi-2players" => "Multiplayer 2 Players",
"Multi-3players" => "Multiplayer 3 Players",
"Multi-4players" => "Multiplayer 4 Players",
// Wireless/LAN Play
"Local-Single" => "Wireless/LAN Play",
"Local-2players" => "Wireless/LAN Play 2 Players",
// CC Classes
"50cc" => "50cc",
"100cc" => "100cc",
"150cc" => "150cc",
"Mirror" => "Mirror (150cc)",
"200cc" => "200cc",
// Modes
"GrandPrix" => "Grand Prix",
"TimeAttack" => "Time Trials",
"VS" => "VS Races",
"Battle" => "Battle Mode",
"RaceStart" => "Selecting a Course",
"Race" => "Racing",
_ => FormattedValue.ForceReset
};
private static FormattedValue PokemonSVUnionCircle(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVArea(SingleValue value)
=> value.Matched.StringValue switch
{
// Base Game Locations
"a_w01" => "South Area One",
"a_w02" => "Mesagoza",
"a_w03" => "The Pokemon League",
"a_w04" => "South Area Two",
"a_w05" => "South Area Four",
"a_w06" => "South Area Six",
"a_w07" => "South Area Five",
"a_w08" => "South Area Three",
"a_w09" => "West Area One",
"a_w10" => "Asado Desert",
"a_w11" => "West Area Two",
"a_w12" => "Medali",
"a_w13" => "Tagtree Thicket",
"a_w14" => "East Area Three",
"a_w15" => "Artazon",
"a_w16" => "East Area Two",
"a_w18" => "Casseroya Lake",
"a_w19" => "Glaseado Mountain",
"a_w20" => "North Area Three",
"a_w21" => "North Area One",
"a_w22" => "North Area Two",
"a_w23" => "The Great Crater of Paldea",
"a_w24" => "South Paldean Sea",
"a_w25" => "West Paldean Sea",
"a_w26" => "East Paldean Sea",
"a_w27" => "Nouth Paldean Sea",
//TODO DLC Locations
_ => FormattedValue.ForceReset
};
private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
{
// Check if the PlayReport is for a challenger approach or an achievement.
if (values.Matched.TryGetValue("fighter", out Value fighter) && values.Matched.ContainsKey("reason"))
{
return $"Challenger Approaches - {SuperSmashBrosUltimate_Character(fighter)}";
}
if (values.Matched.TryGetValue("fighter", out fighter) && values.Matched.ContainsKey("challenge_count"))
{
return $"Fighter Unlocked - {SuperSmashBrosUltimate_Character(fighter)}";
}
if (values.Matched.TryGetValue("anniversary", out Value anniversary))
{
return $"Achievement Unlocked - ID: {anniversary}";
}
if (values.Matched.ContainsKey("adv_slot"))
{
return
"Playing Adventure Mode"; // Doing this as it can be a placeholder until we can grab the character.
}
// Check if we have a match_mode at this point, if not, go to default.
if (!values.Matched.TryGetValue("match_mode", out Value matchMode))
{
return "Smashing";
}
return matchMode.BoxedValue switch
{
0 when values.Matched.TryGetValue("player_1_fighter", out Value player) &&
values.Matched.TryGetValue("player_2_fighter", out Value challenger)
=> $"Last Smashed: {SuperSmashBrosUltimate_Character(challenger)}'s Fighter Challenge - {SuperSmashBrosUltimate_Character(player)}",
1 => $"Last Smashed: Normal Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
2 when values.Matched.TryGetValue("player_1_rank", out Value team)
=> team.BoxedValue is 0
? "Last Smashed: Squad Strike - Red Team Wins"
: "Last Smashed: Squad Strike - Blue Team Wins",
3 => $"Last Smashed: Custom Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
4 => $"Last Smashed: Super Sudden Death - {SuperSmashBrosUltimate_PlayerListing(values)}",
5 => $"Last Smashed: Smashdown - {SuperSmashBrosUltimate_PlayerListing(values)}",
6 => $"Last Smashed: Tourney Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
7 when values.Matched.TryGetValue("player_1_fighter", out Value player)
=> $"Last Smashed: Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
8 when values.Matched.TryGetValue("player_1_fighter", out Value player)
=> $"Playing Adventure Mode as {SuperSmashBrosUltimate_Character(player)}",
10 when values.Matched.TryGetValue("match_submode", out Value battle) &&
values.Matched.TryGetValue("player_1_fighter", out Value player)
=> $"Last Smashed: Classic Mode, Battle {(int)battle.BoxedValue + 1}/8 as {SuperSmashBrosUltimate_Character(player)}",
12 => $"Last Smashed: Century Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
13 => $"Last Smashed: All-Star Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
14 => $"Last Smashed: Cruel Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
15 when values.Matched.TryGetValue("player_1_fighter", out Value player)
=> $"Last Smashed: Home-Run Contest - {SuperSmashBrosUltimate_Character(player)}",
16 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
values.Matched.TryGetValue("player_2_fighter", out Value player2)
=> $"Last Smashed: Home-Run Content (Co-op) - {SuperSmashBrosUltimate_Character(player1)} and {SuperSmashBrosUltimate_Character(player2)}",
17 => $"Last Smashed: Home-Run Contest (Versus) - {SuperSmashBrosUltimate_PlayerListing(values)}",
18 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
values.Matched.TryGetValue("player_2_fighter", out Value player2)
=> $"Fresh out of Training mode - {SuperSmashBrosUltimate_Character(player1)} with {SuperSmashBrosUltimate_Character(player2)}",
58 => $"Last Smashed: LDN Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
63 when values.Matched.TryGetValue("player_1_fighter", out Value player)
=> $"Last Smashed: DLC Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
_ => "Smashing"
};
}
private static string SuperSmashBrosUltimate_Character(Value value) =>
BinaryPrimitives.ReverseEndianness(
BitConverter.ToInt64(((MsgPack.MessagePackExtendedTypeObject)value.BoxedValue).GetBody(), 0)) switch
{
0x0 => "Mario",
0x1 => "Donkey Kong",
0x2 => "Link",
0x3 => "Samus",
0x4 => "Dark Samus",
0x5 => "Yoshi",
0x6 => "Kirby",
0x7 => "Fox",
0x8 => "Pikachu",
0x9 => "Luigi",
0xA => "Ness",
0xB => "Captain Falcon",
0xC => "Jigglypuff",
0xD => "Peach",
0xE => "Daisy",
0xF => "Bowser",
0x10 => "Ice Climbers",
0x11 => "Sheik",
0x12 => "Zelda",
0x13 => "Dr. Mario",
0x14 => "Pichu",
0x15 => "Falco",
0x16 => "Marth",
0x17 => "Lucina",
0x18 => "Young Link",
0x19 => "Ganondorf",
0x1A => "Mewtwo",
0x1B => "Roy",
0x1C => "Chrom",
0x1D => "Mr Game & Watch",
0x1E => "Meta Knight",
0x1F => "Pit",
0x20 => "Dark Pit",
0x21 => "Zero Suit Samus",
0x22 => "Wario",
0x23 => "Snake",
0x24 => "Ike",
0x25 => "Pokémon Trainer",
0x26 => "Diddy Kong",
0x27 => "Lucas",
0x28 => "Sonic",
0x29 => "King Dedede",
0x2A => "Olimar",
0x2B => "Lucario",
0x2C => "R.O.B.",
0x2D => "Toon Link",
0x2E => "Wolf",
0x2F => "Villager",
0x30 => "Mega Man",
0x31 => "Wii Fit Trainer",
0x32 => "Rosalina & Luma",
0x33 => "Little Mac",
0x34 => "Greninja",
0x35 => "Palutena",
0x36 => "Pac-Man",
0x37 => "Robin",
0x38 => "Shulk",
0x39 => "Bowser Jr.",
0x3A => "Duck Hunt",
0x3B => "Ryu",
0x3C => "Ken",
0x3D => "Cloud",
0x3E => "Corrin",
0x3F => "Bayonetta",
0x40 => "Richter",
0x41 => "Inkling",
0x42 => "Ridley",
0x43 => "King K. Rool",
0x44 => "Simon",
0x45 => "Isabelle",
0x46 => "Incineroar",
0x47 => "Mii Brawler",
0x48 => "Mii Swordfighter",
0x49 => "Mii Gunner",
0x4A => "Piranha Plant",
0x4B => "Joker",
0x4C => "Hero",
0x4D => "Banjo",
0x4E => "Terry",
0x4F => "Byleth",
0x50 => "Min Min",
0x51 => "Steve",
0x52 => "Sephiroth",
0x53 => "Pyra/Mythra",
0x54 => "Kazuya",
0x55 => "Sora",
0xFE => "Random",
0xFF => "Scripted Entity",
_ => "Unknown"
};
private static string SuperSmashBrosUltimate_PlayerListing(SparseMultiValue values)
{
List<(string Character, int PlayerNumber, int? Rank)> players = [];
foreach (KeyValuePair<string, Value> player in values.Matched)
{
if (player.Key.StartsWith("player_") && player.Key.EndsWith("_fighter") &&
player.Value.BoxedValue is not null)
{
if (!int.TryParse(player.Key.Split('_')[1], out int playerNumber))
continue;
string character = SuperSmashBrosUltimate_Character(player.Value);
int? rank = values.Matched.TryGetValue($"player_{playerNumber}_rank", out Value rankValue)
? rankValue.IntValue
: null;
players.Add((character, playerNumber, rank));
}
}
players = players.OrderBy(p => p.Rank ?? int.MaxValue).ToList();
return players.Count > 4
? $"{players.Count} Players - " + string.Join(", ",
players.Take(3).Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"))
: string.Join(", ", players.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"));
string RankMedal(int? rank) => rank switch
{
0 => "🥇",
1 => "🥈",
2 => "🥉",
_ => ""
};
}
private static FormattedValue NsoEmulator_LaunchedGame(SingleValue value) => value.Matched.StringValue switch
{
#region SEGA Genesis
"m_0054_e" => Playing("Alien Soldier"),
"m_3978_e" => Playing("Alien Storm"),
"m_5234_e" => Playing("ALISIA DRAGOON"),
"m_5003_e" => Playing("Streets of Rage 2"),
"m_4843_e" => Playing("Kid Chameleon"),
"m_2874_e" => Playing("Columns"),
"m_3167_e" => Playing("Comix Zone"),
"m_5007_e" => Playing("Contra: Hard Corps"),
"m_0865_e" => Playing("Ghouls 'n Ghosts"),
"m_0935_e" => Playing("Dynamite Headdy"),
"m_8314_e" => Playing("Earthworm Jim"),
"m_5012_e" => Playing("Ecco the Dolphin"),
"m_2207_e" => Playing("Flicky"),
"m_9432_e" => Playing("Golden Axe II"),
"m_5015_e" => Playing("Golden Axe"),
"m_5017_e" => Playing("Gunstar Heroes"),
"m_0732_e" => Playing("Altered Beast"),
"m_2245_e" or "m_2245_pd" or "m_2245_pf" => Playing("Landstalker"),
"m_1654_e" => Playing("Target Earth"),
"m_7050_e" => Playing("Light Crusader"),
"m_5027_e" => Playing("M.U.S.H.A."),
"m_5028_e" => Playing("Phantasy Star IV"),
"m_9155_e" => Playing("Pulseman"),
"m_5030_e" => Playing("Dr. Robotnik's Mean Bean Machine"),
"m_0098_e" => Playing("Crusader of Centy"),
"m_0098_k" => Playing("신창세기 라그나센티"),
"m_0098_pd" or "m_0098_pf" or "m_0098_ps" => Playing("Soleil"),
"m_5033_e" => Playing("Ristar"),
"m_1987_e" => Playing("MEGA MAN: THE WILY WARS"),
"m_2609_e" => Playing("WOLF OF THE BATTLEFIELD: MERCS"),
"m_3353_e" => Playing("Shining Force II"),
"m_5036_e" => Playing("Shining Force"),
"m_9866_e" => Playing("Sonic The Hedgehog Spinball"),
"m_5041_e" => Playing("Sonic The Hedgehog 2"),
"m_5523_e" => Playing("Space Harrier II"),
"m_0041_e" => Playing("STREET FIGHTER II' : SPECIAL CHAMPION EDITION"),
"m_5044_e" => Playing("STRIDER"),
"m_6353_e" => Playing("Super Fantasy Zone"),
"m_9569_e" => Playing("Beyond Oasis"),
"m_9569_k" => Playing("스토리 오브 도어"),
"m_9569_pd" or "m_9569_ps" => Playing("The Story of Thor"),
"m_9569_pf" => Playing("La Légende de Thor"),
"m_5049_e" => Playing("Shinobi III: Return of the Ninja Master"),
"m_6811_e" => Playing("The Revenge of Shinobi"),
"m_4372_e" => Playing("Thunder Force II"),
"m_1535_e" => Playing("ToeJam & Earl in Panic on Funkotron"),
"m_0432_e" => Playing("ToeJam & Earl"),
"m_5052_e" => Playing("Castlevania: BLOODLINES"),
"m_3626_e" => Playing("VectorMan"),
"m_7955_e" => Playing("Sword of Vermilion"),
"m_0394_e" => Playing("Virtua Fighter 2"),
"m_9417_e" => Playing("Zero Wing"),
#endregion
#region Nintendo 64
"n_1653_e" or "n_1653_p" => Playing("1080º ™ Snowboarding"),
"n_4868_e" or "n_4868_p" => Playing("Banjo Kazooie™"),
"n_1226_e" or "n_1226_p" => Playing("Banjo-Tooie™"),
"n_3083_e" or "n_3083_p" => Playing("Blast Corps"),
"n_3007_e" => Playing("Dr. Mario™ 64"),
"n_4238_e" => Playing("Excitebike™ 64"),
"n_1870_e" => Playing("Extreme G"),
"n_2456_e" => Playing("F-Zero™ X"),
"n_4631_e" => Playing("GoldenEye 007"),
"n_1635_e" => Playing("Harvest Moon 64"),
"n_2225_e" => Playing("Iggys Reckin Balls"),
"n_1625_e" or "n_1625_p" => Playing("JET FORCE GEMINI™"),
"n_3052_e" => Playing("Kirby 64™: The Crystal Shards"),
"n_4371_e" => Playing("Mario Golf™"),
"n_3013_e" => Playing("Mario Kart™ 64"),
"n_1053_e" or "n_1053_p" => Playing("Mario Party™ 2"),
"n_2965_e" or "n_2965_p" => Playing("Mario Party™ 3"),
"n_4737_e" or "n_4737_p" => Playing("Mario Party™"),
"n_3017_e" => Playing("Mario Tennis™"),
"n_2992_e" or "n_2992_p" => Playing("Paper Mario™"),
"n_3783_e" or "n_3783_p" => Playing("Pilotwings™ 64"),
"n_1848_e" or "n_1848_pd" or "n_1848_pf" => Playing("Pokémon™ Puzzle League"),
"n_3240_e" or "n_3240_pd" or "n_3240_pf" or "n_3240_pi" or "n_3240_ps" => Playing("Pokémon Snap™"),
"n_4590_e" or "n_4590_pd" or "n_4590_pf" or "n_4590_pi" or "n_4590_ps" => Playing("Pokémon Stadium™"),
"n_3309_e" or "n_3309_pd" or "n_3309_pf" or "n_3309_pi" or "n_3309_ps" => Playing("Pokémon Stadium 2™"),
"n_3029_e" => Playing("Sin & Punishment™"),
"n_3030_e" => Playing("Star Fox™ 64"),
"n_3030_p" => Playing("Lylat Wars™"),
"n_3031_e" or "n_3031_p" => Playing("Super Mario 64™"),
"n_4813_e" or "n_4813_p" => Playing("Wave Race™ 64"),
"n_3034_e" => Playing("WIN BACK: COVERT OPERATIONS"),
"n_3034_p" => Playing("OPERATION: WIN BACK"),
"n_3036_e" or "n_3036_p" => Playing("Yoshi's Story™"),
"n_1407_e" or "n_1407_p" => Playing("The Legend of Zelda™: Majora's Mask™"),
"n_3038_e" or "n_3038_p" => Playing("The Legend of Zelda™: Ocarina of Time™"),
#endregion
#region NES
"clv_p_naaae" => Playing("Super Mario Bros.™"),
"clv_p_naabe" => Playing("Super Mario Bros.™: The Lost Levels"),
"clv_p_naace" or "clv_p_naace_sp1" => Playing("Super Mario Bros.™ 3"),
"clv_p_naade" => Playing("Super Mario Bros.™ 2"),
"clv_p_naaee" => Playing("Donkey Kong™"),
"clv_p_naafe" => Playing("Donkey Kong Jr.™"),
"clv_p_naage" => Playing("Donkey Kong™ 3"),
"clv_p_naahe" => Playing("Excitebike™"),
"clv_p_naaje" => Playing("EarthBound Beginnings"),
"clv_p_naame" => Playing("NES™ Open Tournament Golf"),
"clv_p_naane" or "clv_p_naane_sp1" => Playing("The Legend of Zelda™"),
"clv_p_naape" or "clv_p_naape_sp1" => Playing("Kirby's Adventure™"),
"clv_p_naaqe" or "clv_p_naaqe_sp1" or "clv_p_naaqe_sp2" => Playing("Metroid™"),
"clv_p_naare" => Playing("Balloon Fight™"),
"clv_p_naase" or "clv_p_naase_sp1" => Playing("Zelda II - The Adventure of Link™"),
"clv_p_naate" => Playing("Punch-Out!!™ Featuring Mr. Dream"),
"clv_p_naaue" => Playing("Ice Climber™"),
"clv_p_naave" or "clv_p_naave_sp1" => Playing("Kid Icarus™"),
"clv_p_naawe" => Playing("Mario Bros.™"),
"clv_p_naaxe" or "clv_p_naaxe_sp1" => Playing("Dr. Mario™"),
"clv_p_naaye" => Playing("Yoshi™"),
"clv_p_naaze" => Playing("StarTropics™"),
"clv_p_nabce" or "clv_p_nabce_sp1" => Playing("Ghosts'n Goblins™"),
"clv_p_nabre" or "clv_p_nabre_sp1" or "clv_p_nabre_sp2" => Playing("Gradius"),
"clv_p_nacbe" or "clv_p_nacbe_sp1" => Playing("Ninja Gaiden"),
"clv_p_nacce" => Playing("Solomon's Key"),
"clv_p_nacde" => Playing("Tecmo Bowl"),
"clv_p_nacfe" => Playing("Double Dragon"),
"clv_p_nache" => Playing("Double Dragon II: The Revenge"),
"clv_p_nacje" => Playing("River City Ransom"),
"clv_p_nacke" => Playing("Super Dodge Ball"),
"clv_p_nacle" => Playing("Downtown Nekketsu March Super-Awesome Field Day!"),
"clv_p_nacpe" => Playing("The Mystery of Atlantis"),
"clv_p_nacre" => Playing("Soccer"),
"clv_p_nacse" or "clv_p_nacse_sp1" => Playing("Ninja JaJaMaru-kun"),
"clv_p_nacte" => Playing("Ice Hockey"),
"clv_p_nacue" or "clv_p_nacue_sp1" => Playing("Blaster Master"),
"clv_p_nacwe" => Playing("ADVENTURES OF LOLO"),
"clv_p_nacxe" => Playing("Wario's Woods™"),
"clv_p_nacye" => Playing("Tennis"),
"clv_p_nacze" => Playing("Wrecking Crew™"),
"clv_p_nadbe" => Playing("Joy Mech Fight™"),
"clv_p_nadde" or "clv_p_nadde_sp1" => Playing("Star Soldier"),
"clv_p_nadke" => Playing("Tetris®"),
"clv_p_nadle" => Playing("Pro Wrestling"),
"clv_p_nadpe" => Playing("Baseball"),
"clv_p_nadte" or "clv_p_nadte_sp1" => Playing("TwinBee"),
"clv_p_nadue" or "clv_p_nadue_sp1" => Playing("Mighty Bomb Jack"),
"clv_p_nadve" => Playing("Kung-Fu Heroes"),
"clv_p_nadxe" => Playing("City Connection"),
"clv_p_nadye" => Playing("Rygar"),
"clv_p_naeae" => Playing("Crystalis"),
"clv_p_naece" => Playing("Vice: Project Doom"),
"clv_p_naehe" => Playing("Clu Clu Land™"),
"clv_p_naeie" => Playing("VS. Excitebike™"),
"clv_p_naeje" => Playing("Volleyball™"),
"clv_p_naeke" => Playing("JOURNEY TO SILIUS"),
"clv_p_naele" => Playing("S.C.A.T.: Special Cybernetic Attack Team"),
"clv_p_naeme" => Playing("Shadow of the Ninja"),
"clv_p_naene" => Playing("Nightshade"),
"clv_p_naepe" => Playing("The Immortal"),
"clv_p_naeqe" => Playing("Eliminator Boat Duel"),
"clv_p_naere" => Playing("Fire 'n Ice"),
"clv_p_nafce" => Playing("XEVIOUS"),
"clv_p_nagpe" => Playing("DAIVA STORY 6 IMPERIAL OF NIRSARTIA"),
"clv_p_nagqe" => Playing("DIG DUGⅡ"),
"clv_p_nague" => Playing("MAPPY-LAND"),
"clv_p_nahhe" => Playing("Mach Rider™"),
"clv_p_nahje" => Playing("Pinball"),
"clv_p_nahre" => Playing("Mystery Tower"),
"clv_p_nahte" => Playing("Urban Champion™"),
"clv_p_nahue" => Playing("Donkey Kong Jr.™ Math"),
"clv_p_nahve" => Playing("The Mysterious Murasame Castle"),
"clv_p_najae" => Playing("DEVIL WORLD™"),
"clv_p_najbe" => Playing("Golf"),
"clv_p_najpe" => Playing("R.C. PRO-AM™"),
"clv_p_najre" => Playing("COBRA TRIANGLE™"),
"clv_p_najse" => Playing("SNAKE RATTLE N ROLL™"),
"clv_p_najte" => Playing("SOLAR® JETMAN"),
#endregion
#region SNES
"s_2180_e" => Playing("BATTLETOADS™ DOUBLE DRAGON™"),
"s_2179_e" => Playing("BATTLETOADS™ IN BATTLEMANIACS"),
"s_2182_e" => Playing("BIG RUN"),
"s_2156_e" => Playing("Bombuzal"),
"s_2002_e" => Playing("BRAWL BROTHERS"),
"s_2025_e" => Playing("Breath of Fire II"),
"s_2003_e" => Playing("Breath Of Fire"),
"s_2163_e" => Playing("Claymates"),
"s_2150_e" => Playing("Congo's Caper"),
"s_2171_e" => Playing("COSMO GANG THE PUZZLE"),
"s_2004_e" => Playing("Demon's Crest"),
"s_2026_e" => Playing("Kunio-kun no Dodgeball da yo Zen'in Shūgō!"),
"s_2060_e" => Playing("Donkey Kong Country 2: Diddy's Kong Quest"),
"s_2061_e" => Playing("Donkey Kong Country 3: Dixie Kong's Double Trouble!"),
"s_2055_e" => Playing("Donkey Kong Country"),
"s_2139_e" => Playing("DOOMSDAY WARRIOR"),
"s_2051_e" => Playing("EarthBound"),
"s_2162_e" => Playing("Earthworm Jim™ 2"),
"s_2005_e" => Playing("F-ZERO™"),
"s_2183_e" => Playing("FATAL FURY 2"),
"s_2174_e" => Playing("Fighter's History"),
"s_2037_e" => Playing("Harvest Moon"),
"s_2161_e" => Playing("Jelly Boy"),
"s_2006_e" => Playing("Joe & Mac 2: Lost in the Tropics"),
"s_2169_e" => Playing("Caveman Ninja"),
"s_2181_e" => Playing("KILLER INSTINCT™"),
"s_2029_e" or "s_2029_e_sp1" => Playing("Kirby Super Star™"),
"s_2121_e" => Playing("Kirby's Avalanche™"),
"s_2007_e" or "s_2007_e_sp1" => Playing("Kirby's Dream Course™"),
"s_2008_e" or "s_2008_e_sp1" => Playing("Kirby's Dream Land™ 3"),
"s_2172_e" => Playing("Kirbys Star Stacker™"),
"s_2151_e" => Playing("Magical Drop2"),
"s_2044_e" => Playing("Mario's Super Picross"),
"s_2038_e" => Playing("Natsume Championship Wrestling"),
"s_2140_e" => Playing("Operation Logic Bomb"),
"s_2034_e" => Playing("Panel de Pon"),
"s_2009_e" => Playing("Pilotwings™"),
"s_2010_e" => Playing("Pop'n TwinBee"),
"s_2157_e" => Playing("Prehistorik Man"),
"s_2145_e" => Playing("Psycho Dream"),
"s_2141_e" => Playing("Rival Turf!"),
"s_2152_e" => Playing("SIDE POCKET"),
"s_2158_e" => Playing("Spankys™ Quest"),
"s_2031_e" => Playing("Star Fox™ 2"),
"s_2011_e" => Playing("Star Fox™"),
"s_2012_e" => Playing("Stunt Race FX™"),
"s_2032_e" => Playing("Amazing Hebereke"),
"s_2159_e" => Playing("Super Baseball Simulator 1.000"),
"s_2013_e" => Playing("SUPER E.D.F. EARTH DEFENSE FORCE"),
"s_2014_e" => Playing("Smash Tennis"),
"s_2015_e" => Playing("Super Ghouls'n Ghosts™"),
"s_2033_e" => Playing("Super Mario All-Stars™"),
"s_2016_e" or "s_2016_e_sp1" => Playing("Super Mario Kart™"),
"s_2017_e" or "s_2017_e_sp1" => Playing("Super Mario World™"),
"s_2018_e" or "s_2018_e_sp1" => Playing("Super Metroid™"),
"s_2184_e" => Playing("Super Ninja Boy"),
"s_2019_e" or "s_2019_e_sp1" => Playing("Super Punch-Out!!™"),
"s_2020_e" => Playing("Super Puyo Puyo 2"),
"s_2133_e" => Playing("SUPER R-TYPE"),
"s_2021_e" => Playing("Super Soccer"),
"s_2022_e" => Playing("Super Tennis"),
"s_2136_e" => Playing("Sutte Hakkun"),
"s_2142_e" => Playing("The Ignition Factor"),
"s_2143_e" => Playing("The Peace Keepers"),
"s_2146_e" => Playing("Tuff E Nuff"),
"s_2144_e" => Playing("SUPER VALIS Ⅳ"),
"s_2049_e" => Playing("Wild Guns"),
"s_2096_e" => Playing("Wrecking Crew™ '98"),
"s_2023_e" => Playing("Super Mario World™ 2: Yoshi's Island™"),
"s_2024_e" => Playing("The Legend of Zelda™: A Link to the Past™"),
#endregion
#region GameBoy
"c_7224_e" or "c_7224_p" => Playing("Alone in the Dark: The New Nightmare"),
"c_5022_e" => Playing("Blaster Master: Enemy Below"),
"c_3381_e" => Playing("Game & Watch™ Gallery 3"),
"c_0282_e" => Playing("Kirby Tilt n Tumble™"),
"c_4471_e" or "c_4471_p" => Playing("Mario Golf™"),
"c_9947_e" => Playing("Mario Tennis™"),
"c_3191_e" or "c_3191_p" or "c_3191_x" => Playing("Pokémon™ Trading Card Game"),
"c_8914_e" or "c_8914_p" => Playing("Quest for Camelot™"),
"c_2648_e" => Playing("Tetris® DX"),
"c_5928_e" => Playing("Wario Land™ 3"),
"c_3996_e" or "c_3996_pd" or "c_3996_pf" => Playing("The Legend of Zelda™: Link's Awakening DX™"),
"c_8852_e" or "c_8852_p" => Playing("The Legend of Zelda™: Oracle of Ages™"),
"c_9130_e" or "c_9130_p" => Playing("The Legend of Zelda™: Oracle of Seasons™"),
"d_6879_e" => Playing("Alleyway™"),
"d_7618_e" => Playing("Baseball"),
"d_6005_e" => Playing("BurgerTime Deluxe"),
"d_7120_e" => Playing("Castlevania Legends"),
"d_2744_e" => Playing("Dr. Mario™"),
"d_1593_e" => Playing("Donkey Kong Land 2™"),
"d_7216_e" => Playing("Donkey Kong Land III™"),
"d_4971_e" => Playing("Donkey Kong Land™"),
"d_7984_e" => Playing("GARGOYLE'S QUEST"),
"d_8212_e" => Playing("Kirby's Dream Land™ 2"),
"d_5661_e" => Playing("Kirby's Dream Land™"),
"d_3837_e" => Playing("MEGA MAN II"),
"d_1965_e" => Playing("MEGA MAN III"),
"d_0194_e" => Playing("MEGA MAN IV"),
"d_1425_e" => Playing("MEGA MAN V"),
"d_9324_e" => Playing("MEGA MAN: DR. WILY'S REVENGE"),
"d_1577_e" => Playing("Metroid™ II - Return of Samus™"),
"d_5124_e" => Playing("Super Mario Land™ 2 - 6 Golden Coins™"),
"d_7970_e" => Playing("Super Mario Land™"),
"d_8484_e" => Playing("Tetris®"),
#endregion
#region GameBoy Advance
"a_9694_e" => Playing("Densetsu no Starfy 1"),
"a_5600_e" => Playing("Densetsu no Starfy 2"),
"a_7565_e" => Playing("Densetsu no Starfy 3"),
"a_6553_e" => Playing("F-ZERO CLIMAX"),
"a_7842_e" or "a_7842_p" => Playing("F-Zero™- GP Legend"),
"a_9283_e" => Playing("F-Zero™ Maximum Velocity"),
"a_3744_e" or "a_3744_x" or "a_3744_y" => Playing("Fire Emblem™"),
"a_8978_d" or "a_8978_e" or "a_8978_f" or "a_8978_i" or "a_8978_s" => Playing("Golden Sun™: The Lost Age"),
"a_3108_d" or "a_3108_e" or "a_3108_f" or "a_3108_i" or "a_3108_s" => Playing("Golden Sun™"),
"a_3654_e" or "a_3654_p" => Playing("Kirby™ & The Amazing Mirror"),
"a_7279_p" => Playing("Kuru Kuru Kururin™"),
"a_7311_e" or "a_7311_p" => Playing("Mario & Luigi™: Superstar Saga"),
"a_6845_e" => Playing("Mario Kart™: Super Circuit™"),
"a_4139_e" or "a_4139_p" => Playing("Metroid™ Fusion"),
"a_6834_e" or "a_6834_p" => Playing("Metroid™: Zero Mission"),
"a_8989_e" or "a_8989_p" => Playing("Pokémon™ Mystery Dungeon: Red Rescue Team"),
"a_9444_e" => Playing("Super Mario™ Advance"),
"a_9901_e" or "a_9901_p" => Playing("Super Mario™ Advance 4: Super Mario Bros.™ 3"),
"a_2939_e" => Playing("Super Mario World™: Super Mario Advance 2"),
"a_2939_p" => Playing("Super Mario World™: Super Mario Advance 2™"),
"a_1302_e" => Playing("WarioWare™, Inc.: Mega Microgame$!"),
"a_1302_p" => Playing("WarioWare™, Inc.: Minigame Mania."),
"a_6960_e" or "a_6960_p" => Playing("Yoshi's Island™: Super Mario™ Advance 3"),
"a_5190_e" or "a_5190_p" => Playing("The Legend of Zelda™: A Link to the Past™ Four Swords"),
"a_8665_e" or "a_8665_p" => Playing("The Legend of Zelda™: The Minish Cap"),
#endregion
_ => FormattedValue.ForceReset
};
}
}

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@ -1,8 +1,11 @@
using static Ryujinx.Ava.Utilities.PlayReport.Analyzer;
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public static class PlayReports
public static partial class PlayReports
{
public static Analyzer Analyzer { get; } = new Analyzer()
.AddSpec(
@ -10,7 +13,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", FormattedValue.AlwaysResets)
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
)
.AddSpec(
"0100f2c0115b6000",
@ -39,91 +42,32 @@ namespace Ryujinx.Ava.Utilities.PlayReport
spec => spec
.AddValueFormatter("area_no", PokemonSVArea)
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
)
.AddSpec(
"01006a800016e000",
spec => spec
.AddSparseMultiValueFormatter(
[
// Metadata to figure out what PlayReport we have.
"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
"adv_slot",
// List of Fighters
"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",
// List of rankings/placements
"player_1_rank", "player_2_rank", "player_3_rank", "player_4_rank", "player_5_rank",
"player_6_rank", "player_7_rank", "player_8_rank"
],
SuperSmashBrosUltimate_Mode
)
)
.AddSpec(
[
"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
"010012f017576000", "0100c62011050000", "0100b3c014bda000"],
spec => spec.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
);
private static FormattedValue BreathOfTheWild_MasterMode(Value value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
private static FormattedValue TearsOfTheKingdom_CurrentField(Value value) =>
value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static FormattedValue SuperMarioOdyssey_AssistMode(Value value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static FormattedValue SuperMarioOdysseyChina_AssistMode(Value value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMario3DWorldOrBowsersFury(Value value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue MarioKart8Deluxe_Mode(Value value)
=> value.StringValue switch
{
// Single Player
"Single" => "Single Player",
// Multiplayer
"Multi-2players" => "Multiplayer 2 Players",
"Multi-3players" => "Multiplayer 3 Players",
"Multi-4players" => "Multiplayer 4 Players",
// Wireless/LAN Play
"Local-Single" => "Wireless/LAN Play",
"Local-2players" => "Wireless/LAN Play 2 Players",
// CC Classes
"50cc" => "50cc",
"100cc" => "100cc",
"150cc" => "150cc",
"Mirror" => "Mirror (150cc)",
"200cc" => "200cc",
// Modes
"GrandPrix" => "Grand Prix",
"TimeAttack" => "Time Trials",
"VS" => "VS Races",
"Battle" => "Battle Mode",
"RaceStart" => "Selecting a Course",
"Race" => "Racing",
_ => FormattedValue.ForceReset
};
private static FormattedValue PokemonSVUnionCircle(Value value)
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVArea(Value value)
=> value.StringValue switch
{
// Base Game Locations
"a_w01" => "South Area One",
"a_w02" => "Mesagoza",
"a_w03" => "The Pokemon League",
"a_w04" => "South Area Two",
"a_w05" => "South Area Four",
"a_w06" => "South Area Six",
"a_w07" => "South Area Five",
"a_w08" => "South Area Three",
"a_w09" => "West Area One",
"a_w10" => "Asado Desert",
"a_w11" => "West Area Two",
"a_w12" => "Medali",
"a_w13" => "Tagtree Thicket",
"a_w14" => "East Area Three",
"a_w15" => "Artazon",
"a_w16" => "East Area Two",
"a_w18" => "Casseroya Lake",
"a_w19" => "Glaseado Mountain",
"a_w20" => "North Area Three",
"a_w21" => "North Area One",
"a_w22" => "North Area Two",
"a_w23" => "The Great Crater of Paldea",
"a_w24" => "South Paldean Sea",
"a_w25" => "West Paldean Sea",
"a_w26" => "East Paldean Sea",
"a_w27" => "Nouth Paldean Sea",
//TODO DLC Locations
_ => FormattedValue.ForceReset
};
private static string Playing(string game) => $"Playing {game}";
}
}

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@ -0,0 +1,236 @@
using FluentAvalonia.Core;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class GameSpec
{
public static GameSpec Create(string requiredTitleId, params IEnumerable<string> otherTitleIds)
=> new() { TitleIds = otherTitleIds.Prepend(requiredTitleId).ToArray() };
public static GameSpec Create(IEnumerable<string> titleIds)
=> new() { TitleIds = titleIds.ToArray() };
private int _lastPriority;
public required string[] TitleIds { get; init; }
public List<FormatterSpecBase> ValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(
string reportKey,
SingleValueFormatter valueFormatter
) => AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(
int priority,
string reportKey,
SingleValueFormatter valueFormatter
) => AddValueFormatter(new FormatterSpec
{
Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
});
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(
string[] reportKeys,
MultiValueFormatter valueFormatter
) => AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(
int priority,
string[] reportKeys,
MultiValueFormatter valueFormatter
) => AddValueFormatter(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(
string[] reportKeys,
SparseMultiValueFormatter valueFormatter
) => AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(int, string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(
int priority,
string[] reportKeys,
SparseMultiValueFormatter valueFormatter
) => AddValueFormatter(new SparseMultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
private GameSpec AddValueFormatter<T>(T formatterSpec) where T : FormatterSpecBase
{
ValueFormatters.Add(formatterSpec);
return this;
}
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public class FormatterSpec : FormatterSpecBase
{
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(ReportKeys[0], out MessagePackObject valuePackObject))
{
result = null;
return false;
}
result = valuePackObject;
return true;
}
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public class MultiFormatterSpec : FormatterSpecBase
{
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
{
result = null;
return false;
}
packedObjects.Add(valuePackObject);
}
result = packedObjects;
return true;
}
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
/// </summary>
public class SparseMultiFormatterSpec : FormatterSpecBase
{
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
Dictionary<string, MessagePackObject> packedObjects = [];
foreach (var reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, valuePackObject);
}
result = packedObjects;
return true;
}
}
public abstract class FormatterSpecBase
{
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
public int Priority { get; init; }
public string[] ReportKeys { get; init; }
public Delegate Formatter { get; init; }
public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
out FormattedValue formattedValue)
{
formattedValue = default;
if (!GetData(playReport, out object data))
return false;
if (data is FormattedValue fv)
{
formattedValue = fv;
return true;
}
switch (Formatter)
{
case SingleValueFormatter svf when data is MessagePackObject match:
formattedValue = svf(
new SingleValue(match) { Application = appMeta, PlayReport = playReport }
);
return true;
case MultiValueFormatter mvf when data is List<MessagePackObject> matches:
formattedValue = mvf(
new MultiValue(matches) { Application = appMeta, PlayReport = playReport }
);
return true;
case SparseMultiValueFormatter smvf when data is Dictionary<string, MessagePackObject> sparseMatches:
formattedValue = smvf(
new SparseMultiValue(sparseMatches) { Application = appMeta, PlayReport = playReport }
);
return true;
default:
throw new InvalidOperationException("Formatter delegate is not of a known type!");
}
}
}
}

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@ -0,0 +1,160 @@
using MsgPack;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The base input data to a ValueFormatter delegate,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public readonly struct Value
{
public Value(MessagePackObject packedValue)
{
PackedValue = packedValue;
}
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use XValue properties for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
public override string ToString()
{
object boxed = BoxedValue;
return boxed == null
? "null"
: boxed.ToString();
}
public static implicit operator Value(MessagePackObject matched) => new(matched);
public static Value[] ConvertPackedObjects(IEnumerable<MessagePackObject> packObjects)
=> packObjects.Select(packObject => new Value(packObject)).ToArray();
public static Dictionary<string, Value> ConvertPackedObjectMap(Dictionary<string, MessagePackObject> packObjects)
=> packObjects.ToDictionary(
x => x.Key,
x => new Value(x.Value)
);
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValue => PackedValue.AsByte();
public sbyte SByteValue => PackedValue.AsSByte();
public short ShortValue => PackedValue.AsInt16();
public ushort UShortValue => PackedValue.AsUInt16();
public int IntValue => PackedValue.AsInt32();
public uint UIntValue => PackedValue.AsUInt32();
public long LongValue => PackedValue.AsInt64();
public ulong ULongValue => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// A potential formatted value returned by a ValueFormatter delegate.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
public override string ToString()
{
if (!Handled)
return "<Unhandled>";
if (Reset)
return "<Reset>";
return FormattedString;
}
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static readonly FormattedValue Unhandled = default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary>
public static readonly FormattedValue ForceReset = new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SingleValueFormatter"/>.
/// </summary>
public static readonly SingleValueFormatter SingleAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
/// </summary>
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SparseMultiValueFormatter"/>.
/// </summary>
public static readonly SparseMultiValueFormatter SparseMultiAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="SingleValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static SingleValueFormatter SingleAlwaysReturns(string formattedValue) => _ => formattedValue;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="MultiValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static MultiValueFormatter MultiAlwaysReturns(string formattedValue) => _ => formattedValue;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="SparseMultiValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static SparseMultiValueFormatter SparseMultiAlwaysReturns(string formattedValue) => _ => formattedValue;
}
}