code clean up; fix not loading EnableAutoAssign.Value from config file on startup
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@ -22,8 +22,6 @@ namespace Ryujinx.Ava
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private readonly MainWindowViewModel _viewModel;
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private readonly MainWindowViewModel _viewModel;
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private readonly ConfigurationState _configurationState;
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private readonly ConfigurationState _configurationState;
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private readonly IGamepad[] _controllers;
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public AutoAssignController(InputManager inputManager, MainWindowViewModel mainWindowViewModel)
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public AutoAssignController(InputManager inputManager, MainWindowViewModel mainWindowViewModel)
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{
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{
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_inputManager = inputManager;
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_inputManager = inputManager;
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@ -74,7 +72,6 @@ namespace Ryujinx.Ava
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private List<InputConfig> GetOrderedConfig(List<IGamepad> controllers, List<InputConfig> oldConfig)
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private List<InputConfig> GetOrderedConfig(List<IGamepad> controllers, List<InputConfig> oldConfig)
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{
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{
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// Dictionary to store assigned PlayerIndexes
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Dictionary<int, InputConfig> playerIndexMap = new();
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Dictionary<int, InputConfig> playerIndexMap = new();
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// Convert oldConfig into a dictionary for quick lookup by controller Id
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// Convert oldConfig into a dictionary for quick lookup by controller Id
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@ -138,6 +138,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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Hid.EnableKeyboard.Value = cff.EnableKeyboard;
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Hid.EnableKeyboard.Value = cff.EnableKeyboard;
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Hid.EnableMouse.Value = cff.EnableMouse;
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Hid.EnableMouse.Value = cff.EnableMouse;
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Hid.EnableAutoAssign.Value = cff.EnableAutoAssign;
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Hid.Hotkeys.Value = cff.Hotkeys;
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Hid.Hotkeys.Value = cff.Hotkeys;
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Hid.InputConfig.Value = cff.InputConfig ?? [];
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Hid.InputConfig.Value = cff.InputConfig ?? [];
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