sdl3
This commit is contained in:
parent
0c25cc1a81
commit
55d7584d0f
@ -14,10 +14,10 @@
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<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
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<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
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<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
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<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
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<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0" />
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<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0" />
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<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0"/>
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<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" />
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<PackageVersion Include="Concentus" Version="2.2.2" />
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<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageVersion Include="DynamicData" Version="9.0.4" />
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@ -41,7 +41,6 @@
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<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
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<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
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<PackageVersion Include="Gommon" Version="2.7.0.2" />
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<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
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<PackageVersion Include="Sep" Version="0.6.0" />
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@ -58,4 +57,4 @@
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<PackageVersion Include="System.Management" Version="9.0.0" />
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<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
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</ItemGroup>
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</Project>
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</Project>
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@ -8,7 +8,7 @@ using System.Text;
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using System.Threading;
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using static SDL3.SDL;
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namespace Ryujinx.Input.SDl3
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namespace Ryujinx.Input.SDL3
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{
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public class SDL3GamepadDriver : IGamepadDriver
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{
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@ -1998,7 +1998,19 @@ public static unsafe partial class SDL
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public const string SDL_PROP_WINDOW_X11_DISPLAY_POINTER = "SDL.window.x11.display";
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public const string SDL_PROP_WINDOW_X11_SCREEN_NUMBER = "SDL.window.x11.screen";
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public const string SDL_PROP_WINDOW_X11_WINDOW_NUMBER = "SDL.window.x11.window";
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[Flags]
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public enum SDL_GLProfile
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{
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 2
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}
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[Flags]
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public enum SDL_GLcontext
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{
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SDL_GL_CONTEXT_DEBUG_FLAG = 1,
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}
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public enum SDL_SystemTheme
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{
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SDL_SYSTEM_THEME_UNKNOWN = 0,
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@ -8054,4 +8066,14 @@ public static unsafe partial class SDL
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[LibraryImport(nativeLibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial int SDL_EnterAppMainCallbacks(int argc, IntPtr argv, SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
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// include/SDL3/SDL_vulkan.h
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[LibraryImport(nativeLibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial SDLBool SDL_Vulkan_CreateSurface(IntPtr window, IntPtr instance, IntPtr allocator,
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out ulong surface);
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[LibraryImport(nativeLibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial IntPtr SDL_Vulkan_GetInstanceExtensions(out uint count);
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}
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@ -8,7 +8,6 @@ using LibHac.Ns;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.Dummy;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Audio.Backends.SDL3;
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using Ryujinx.Audio.Backends.SoundIo;
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using Ryujinx.Audio.Integration;
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@ -959,7 +958,6 @@ namespace Ryujinx.Ava
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var availableBackends = new List<AudioBackend>
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{
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AudioBackend.SDL3,
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AudioBackend.SDL2,
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AudioBackend.SoundIo,
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AudioBackend.OpenAl,
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AudioBackend.Dummy,
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@ -999,7 +997,6 @@ namespace Ryujinx.Ava
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deviceDriver = currentBackend switch
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{
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AudioBackend.SDL3 => InitializeAudioBackend<SDL3HardwareDeviceDriver>(AudioBackend.SDL3, nextBackend),
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AudioBackend.SDL2 => InitializeAudioBackend<SDL2HardwareDeviceDriver>(AudioBackend.SDL2, nextBackend),
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AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
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AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),
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_ => new DummyHardwareDeviceDriver(),
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@ -1,6 +1,6 @@
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using DiscordRPC;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Audio.Backends.SDL3;
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using Ryujinx.Ava;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Common.Configuration;
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@ -335,7 +335,7 @@ namespace Ryujinx.Headless
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_accountManager,
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_userChannelPersistence,
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renderer,
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new SDL2HardwareDeviceDriver(),
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new SDL3HardwareDeviceDriver(),
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options.DramSize,
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window,
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options.SystemLanguage,
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@ -21,8 +21,8 @@ using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -59,7 +59,7 @@ namespace Ryujinx.Headless
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AutoResetEvent invoked = new(false);
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// MacOS must perform SDL polls from the main thread.
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SDL2Driver.MainThreadDispatcher = action =>
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SDL3Driver.MainThreadDispatcher = action =>
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{
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invoked.Reset();
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@ -180,7 +180,7 @@ namespace Ryujinx.Headless
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
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_userChannelPersistence = new UserChannelPersistence();
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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_inputManager = new InputManager(new SDL3KeyboardDriver(), new SDL3GamepadDriver());
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GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
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@ -1,9 +1,9 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL3.Common;
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using SharpMetal.QuartzCore;
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using System.Runtime.Versioning;
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using static SDL2.SDL;
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using static SDL3.SDL;
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namespace Ryujinx.Headless
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{
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@ -35,7 +35,7 @@ namespace Ryujinx.Headless
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_caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle)));
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}
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SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer);
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SDL3Driver.MainThreadDispatcher?.Invoke(CreateLayer);
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}
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protected override void InitializeRenderer() { }
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@ -5,15 +5,15 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Input.HLE;
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using System;
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using static SDL2.SDL;
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using static SDL3.SDL;
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namespace Ryujinx.Headless
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{
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class OpenGLWindow : WindowBase
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{
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private static void CheckResult(int result)
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private static void CheckResult(bool result)
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{
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if (result < 0)
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if (!result)
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{
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throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
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}
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@ -21,21 +21,21 @@ namespace Ryujinx.Headless
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private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
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{
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL_GLProfile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STEREO, 0));
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}
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private class OpenToolkitBindingsContext : IBindingsContext
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@ -46,35 +46,35 @@ namespace Ryujinx.Headless
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}
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}
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private class SDL2OpenGLContext : IOpenGLContext
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private class SDL3OpenGLContext : IOpenGLContext
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{
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private readonly nint _context;
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private readonly nint _window;
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private readonly bool _shouldDisposeWindow;
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public SDL2OpenGLContext(nint context, nint window, bool shouldDisposeWindow = true)
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public SDL3OpenGLContext(nint context, nint window, bool shouldDisposeWindow = true)
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{
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_context = context;
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_window = window;
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_shouldDisposeWindow = shouldDisposeWindow;
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}
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public static SDL2OpenGLContext CreateBackgroundContext(SDL2OpenGLContext sharedContext)
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public static SDL3OpenGLContext CreateBackgroundContext(SDL3OpenGLContext sharedContext)
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{
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sharedContext.MakeCurrent();
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// Ensure we share our contexts.
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SetupOpenGLAttributes(true, GraphicsDebugLevel.None);
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nint windowHandle = SDL_CreateWindow("Ryujinx background context window", 0, 0, 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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nint windowHandle = SDL_CreateWindow("Ryujinx background context window", 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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nint context = SDL_GL_CreateContext(windowHandle);
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GL.LoadBindings(new OpenToolkitBindingsContext());
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_MakeCurrent(windowHandle, nint.Zero));
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return new SDL2OpenGLContext(context, windowHandle);
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return new SDL3OpenGLContext(context, windowHandle);
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}
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public void MakeCurrent()
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@ -84,9 +84,7 @@ namespace Ryujinx.Headless
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return;
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}
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int res = SDL_GL_MakeCurrent(_window, _context);
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if (res != 0)
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if (!SDL_GL_MakeCurrent(_window, _context))
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{
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string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
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@ -100,7 +98,7 @@ namespace Ryujinx.Headless
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public void Dispose()
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{
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SDL_GL_DeleteContext(_context);
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SDL_GL_DestroyContext(_context);
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if (_shouldDisposeWindow)
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{
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@ -110,7 +108,7 @@ namespace Ryujinx.Headless
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}
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private readonly GraphicsDebugLevel _glLogLevel;
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private SDL2OpenGLContext _openGLContext;
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private SDL3OpenGLContext _openGLContext;
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public OpenGLWindow(
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InputManager inputManager,
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@ -143,10 +141,10 @@ namespace Ryujinx.Headless
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}
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// NOTE: The window handle needs to be disposed by the thread that created it and is handled separately.
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_openGLContext = new SDL2OpenGLContext(context, WindowHandle, false);
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_openGLContext = new SDL3OpenGLContext(context, WindowHandle, false);
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// First take exclusivity on the OpenGL context.
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext));
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL3OpenGLContext.CreateBackgroundContext(_openGLContext));
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_openGLContext.MakeCurrent();
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@ -162,7 +160,7 @@ namespace Ryujinx.Headless
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else if (IsFullscreen)
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{
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// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
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if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
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if (SDL_GetDisplayBounds((uint)DisplayId, out SDL_Rect displayBounds))
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{
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Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
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|
@ -1,10 +1,10 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Runtime.InteropServices;
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using static SDL2.SDL;
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using static SDL3.SDL;
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namespace Ryujinx.Headless
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{
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@ -53,7 +53,7 @@ namespace Ryujinx.Headless
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void CreateSurface()
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{
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if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
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if (!SDL_Vulkan_CreateSurface(WindowHandle, instance, IntPtr.Zero, out surfaceHandle))
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{
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string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
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@ -63,9 +63,9 @@ namespace Ryujinx.Headless
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}
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}
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if (SDL2Driver.MainThreadDispatcher != null)
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if (SDL3Driver.MainThreadDispatcher != null)
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{
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SDL2Driver.MainThreadDispatcher(CreateSurface);
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SDL3Driver.MainThreadDispatcher(CreateSurface);
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}
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else
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{
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@ -77,23 +77,19 @@ namespace Ryujinx.Headless
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public unsafe string[] GetRequiredInstanceExtensions()
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{
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, nint.Zero) == SDL_bool.SDL_TRUE)
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nint rawExtensions = SDL_Vulkan_GetInstanceExtensions(out uint count);
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IntPtr[] extensionPointers = new IntPtr[count];
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Marshal.Copy(rawExtensions, extensionPointers, 0, (int)count);
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if (rawExtensions != nint.Zero)
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{
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nint[] rawExtensions = new nint[(int)extensionsCount];
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string[] extensions = new string[(int)extensionsCount];
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fixed (nint* rawExtensionsPtr = rawExtensions)
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string[] extensions = new string[(int)count];
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for (int i = 0; i < extensions.Length; i++)
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{
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (nint)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
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{
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for (int i = 0; i < extensions.Length; i++)
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{
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extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]);
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}
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return extensions;
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}
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extensions[i] = Marshal.PtrToStringUTF8(extensionPointers[i]);
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}
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return extensions;
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}
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string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
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|
@ -1,5 +1,5 @@
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using Humanizer;
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using LibHac.Tools.Fs;
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using LibHac.Util;
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using Ryujinx.Ava;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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@ -13,8 +13,7 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
|
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using Ryujinx.HLE.UI;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Concurrent;
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@ -23,7 +22,7 @@ using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
using static SDL3.SDL;
|
||||
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
|
||||
using Switch = Ryujinx.HLE.Switch;
|
||||
@ -35,15 +34,15 @@ namespace Ryujinx.Headless
|
||||
protected const int DefaultWidth = 1280;
|
||||
protected const int DefaultHeight = 720;
|
||||
private const int TargetFps = 60;
|
||||
private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
|
||||
|
||||
private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY |
|
||||
SDL_WindowFlags.SDL_WINDOW_RESIZABLE |
|
||||
SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS;
|
||||
|
||||
private SDL_WindowFlags FullscreenFlag = 0;
|
||||
|
||||
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
|
||||
|
||||
[LibraryImport("SDL2")]
|
||||
// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
|
||||
private static partial nint SDL_LoadBMP_RW(nint src, int freesrc);
|
||||
|
||||
public static void QueueMainThreadAction(Action action)
|
||||
{
|
||||
_mainThreadActions.Enqueue(action);
|
||||
@ -70,7 +69,7 @@ namespace Ryujinx.Headless
|
||||
public ScalingFilter ScalingFilter { get; set; }
|
||||
public int ScalingFilterLevel { get; set; }
|
||||
|
||||
protected SDL2MouseDriver MouseDriver;
|
||||
protected SDL3MouseDriver MouseDriver;
|
||||
private readonly InputManager _inputManager;
|
||||
private readonly IKeyboard _keyboardInterface;
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
@ -99,7 +98,7 @@ namespace Ryujinx.Headless
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
{
|
||||
MouseDriver = new SDL2MouseDriver(hideCursorMode);
|
||||
MouseDriver = new SDL3MouseDriver(hideCursorMode);
|
||||
_inputManager = inputManager;
|
||||
_inputManager.SetMouseDriver(MouseDriver);
|
||||
NpadManager = _inputManager.CreateNpadManager();
|
||||
@ -116,7 +115,6 @@ namespace Ryujinx.Headless
|
||||
_ignoreControllerApplet = ignoreControllerApplet;
|
||||
HostUITheme = new HeadlessHostUiTheme();
|
||||
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL3Driver.Instance.Initialize();
|
||||
}
|
||||
|
||||
@ -156,11 +154,11 @@ namespace Ryujinx.Headless
|
||||
{
|
||||
fixed (byte* iconPtr = iconBytes)
|
||||
{
|
||||
nint rwOpsStruct = SDL_RWFromConstMem((nint)iconPtr, iconBytes.Length);
|
||||
nint iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
|
||||
nint rwOpsStruct = SDL_IOFromConstMem((nint)iconPtr, (nuint)iconBytes.Length);
|
||||
SDL_Surface* iconHandle = SDL_LoadBMP_IO(rwOpsStruct, true);
|
||||
|
||||
SDL_SetWindowIcon(WindowHandle, iconHandle);
|
||||
SDL_FreeSurface(iconHandle);
|
||||
SDL_SetWindowIcon(WindowHandle, (nint)iconHandle);
|
||||
SDL_DestroySurface((nint)iconHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -171,9 +169,15 @@ namespace Ryujinx.Headless
|
||||
var nacp = activeProcess.ApplicationControlProperties;
|
||||
int desiredLanguage = (int)Device.System.State.DesiredTitleLanguage;
|
||||
|
||||
string titleNameSection = string.IsNullOrWhiteSpace(nacp.Title[desiredLanguage].NameString.ToString()) ? string.Empty : $" - {nacp.Title[desiredLanguage].NameString.ToString()}";
|
||||
string titleVersionSection = string.IsNullOrWhiteSpace(nacp.DisplayVersionString.ToString()) ? string.Empty : $" v{nacp.DisplayVersionString.ToString()}";
|
||||
string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
|
||||
string titleNameSection = string.IsNullOrWhiteSpace(nacp.Title[desiredLanguage].NameString.ToString())
|
||||
? string.Empty
|
||||
: $" - {nacp.Title[desiredLanguage].NameString.ToString()}";
|
||||
string titleVersionSection = string.IsNullOrWhiteSpace(nacp.DisplayVersionString.ToString())
|
||||
? string.Empty
|
||||
: $" v{nacp.DisplayVersionString.ToString()}";
|
||||
string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText)
|
||||
? string.Empty
|
||||
: $" ({activeProcess.ProgramIdText.ToUpper()})";
|
||||
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
|
||||
|
||||
Width = DefaultWidth;
|
||||
@ -184,16 +188,19 @@ namespace Ryujinx.Headless
|
||||
Width = ExclusiveFullscreenWidth;
|
||||
Height = ExclusiveFullscreenHeight;
|
||||
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
else if (IsFullscreen)
|
||||
{
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
|
||||
WindowHandle =
|
||||
SDL_CreateWindow(
|
||||
$"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}",
|
||||
Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
|
||||
|
||||
if (WindowHandle == nint.Zero)
|
||||
{
|
||||
@ -207,16 +214,18 @@ namespace Ryujinx.Headless
|
||||
SetWindowIcon();
|
||||
|
||||
_windowId = SDL_GetWindowID(WindowHandle);
|
||||
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
SDL3Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
}
|
||||
|
||||
private void HandleWindowEvent(SDL_Event evnt)
|
||||
{
|
||||
if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
|
||||
if (evnt.type >= (uint)SDL_EventType.SDL_EVENT_WINDOW_FIRST &&
|
||||
evnt.type <= (uint)SDL_EventType.SDL_EVENT_WINDOW_LAST)
|
||||
{
|
||||
switch (evnt.window.windowEvent)
|
||||
switch (evnt.window.type)
|
||||
{
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_RESIZED:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
|
||||
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
|
||||
// As we don't need this to fire in either case we can test for fullscreen.
|
||||
@ -227,9 +236,10 @@ namespace Ryujinx.Headless
|
||||
Renderer?.Window.SetSize(Width, Height);
|
||||
MouseDriver.SetClientSize(Width, Height);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
Exit();
|
||||
break;
|
||||
}
|
||||
@ -424,7 +434,9 @@ namespace Ryujinx.Headless
|
||||
// Get screen touch position
|
||||
if (!_enableMouse)
|
||||
{
|
||||
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL2MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
hasTouch = TouchScreenManager.Update(true,
|
||||
(_inputManager.MouseDriver as SDL3MouseDriver).IsButtonPressed(MouseButton.Button1),
|
||||
_aspectRatio.ToFloat());
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
@ -447,19 +459,13 @@ namespace Ryujinx.Headless
|
||||
|
||||
InitializeWindow();
|
||||
|
||||
Thread renderLoopThread = new(Render)
|
||||
{
|
||||
Name = "GUI.RenderLoop",
|
||||
};
|
||||
Thread renderLoopThread = new(Render) { Name = "GUI.RenderLoop", };
|
||||
renderLoopThread.Start();
|
||||
|
||||
Thread nvidiaStutterWorkaround = null;
|
||||
if (Renderer is OpenGLRenderer)
|
||||
{
|
||||
nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround)
|
||||
{
|
||||
Name = "GUI.NvidiaStutterWorkaround",
|
||||
};
|
||||
nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround) { Name = "GUI.NvidiaStutterWorkaround", };
|
||||
nvidiaStutterWorkaround.Start();
|
||||
}
|
||||
|
||||
@ -499,20 +505,24 @@ namespace Ryujinx.Headless
|
||||
|
||||
public void DisplayCabinetMessageDialog()
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, "Cabinet Dialog", "Please scan your Amiibo now.", WindowHandle);
|
||||
SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, "Cabinet Dialog",
|
||||
"Please scan your Amiibo now.", WindowHandle);
|
||||
}
|
||||
|
||||
public bool DisplayMessageDialog(ControllerAppletUIArgs args)
|
||||
{
|
||||
if (_ignoreControllerApplet) return false;
|
||||
|
||||
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
|
||||
|
||||
string message = $"Application requests {playerCount} {"player".ToQuantity(args.PlayerCountMin + args.PlayerCountMax, ShowQuantityAs.None)} with:\n\n"
|
||||
+ $"TYPES: {args.SupportedStyles}\n\n"
|
||||
+ $"PLAYERS: {string.Join(", ", args.SupportedPlayers)}\n\n"
|
||||
+ (args.IsDocked ? "Docked mode set. Handheld is also invalid.\n\n" : string.Empty)
|
||||
+ "Please reconfigure Input now and then press OK.";
|
||||
string playerCount = args.PlayerCountMin == args.PlayerCountMax
|
||||
? $"exactly {args.PlayerCountMin}"
|
||||
: $"{args.PlayerCountMin}-{args.PlayerCountMax}";
|
||||
|
||||
string message =
|
||||
$"Application requests {playerCount} {"player".ToQuantity(args.PlayerCountMin + args.PlayerCountMax, ShowQuantityAs.None)} with:\n\n"
|
||||
+ $"TYPES: {args.SupportedStyles}\n\n"
|
||||
+ $"PLAYERS: {string.Join(", ", args.SupportedPlayers)}\n\n"
|
||||
+ (args.IsDocked ? "Docked mode set. Handheld is also invalid.\n\n" : string.Empty)
|
||||
+ "Please reconfigure Input now and then press OK.";
|
||||
|
||||
return DisplayMessageDialog("Controller Applet", message);
|
||||
}
|
||||
@ -531,25 +541,33 @@ namespace Ryujinx.Headless
|
||||
|
||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
|
||||
{
|
||||
SDL_MessageBoxData data = new()
|
||||
SDL_MessageBoxButtonData[] buttons = new SDL_MessageBoxButtonData[buttonsText.Length];
|
||||
unsafe
|
||||
{
|
||||
title = title,
|
||||
message = message,
|
||||
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle,
|
||||
};
|
||||
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
{
|
||||
data.buttons[i] = new SDL_MessageBoxButtonData
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
{
|
||||
buttonid = i,
|
||||
text = buttonsText[i],
|
||||
};
|
||||
}
|
||||
fixed (byte* button = buttonsText[i].ToBytes())
|
||||
{
|
||||
buttons[i] = new SDL_MessageBoxButtonData { buttonID = i, text = button, };
|
||||
}
|
||||
}
|
||||
|
||||
SDL_ShowMessageBox(ref data, out int _);
|
||||
fixed (byte* t = title.ToBytes())
|
||||
fixed (byte* m = message.ToBytes())
|
||||
fixed (SDL_MessageBoxButtonData* b = buttons)
|
||||
{
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = t,
|
||||
message = m,
|
||||
buttons = b,
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle,
|
||||
};
|
||||
|
||||
SDL_ShowMessageBox(ref data, out int _);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -567,11 +585,11 @@ namespace Ryujinx.Headless
|
||||
TouchScreenManager?.Dispose();
|
||||
NpadManager.Dispose();
|
||||
|
||||
SDL2Driver.Instance.UnregisterWindow(_windowId);
|
||||
SDL3Driver.Instance.UnregisterWindow(_windowId);
|
||||
|
||||
SDL_DestroyWindow(WindowHandle);
|
||||
|
||||
SDL2Driver.Instance.Dispose();
|
||||
SDL3Driver.Instance.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,11 +5,9 @@ using Gommon;
|
||||
using Projektanker.Icons.Avalonia;
|
||||
using Projektanker.Icons.Avalonia.FontAwesome;
|
||||
using Projektanker.Icons.Avalonia.MaterialDesign;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Ava.Utilities.SystemInfo;
|
||||
using Ryujinx.Common;
|
||||
@ -19,7 +17,6 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using Ryujinx.Graphics.Vulkan.MoltenVK;
|
||||
using Ryujinx.Headless;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using Ryujinx.SDL3.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -127,9 +124,6 @@ namespace Ryujinx.Ava
|
||||
// Initialize Discord integration.
|
||||
DiscordIntegrationModule.Initialize();
|
||||
|
||||
// Initialize SDL2 driver
|
||||
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
|
||||
|
||||
// Initialize SDL3 driver
|
||||
SDL3Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
|
||||
|
||||
|
@ -70,13 +70,11 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
|
||||
|
@ -5,7 +5,6 @@ using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Gommon;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using Ryujinx.Audio.Backends.OpenAL;
|
||||
using Ryujinx.Audio.Backends.SDL2;
|
||||
using Ryujinx.Audio.Backends.SDL3;
|
||||
using Ryujinx.Audio.Backends.SoundIo;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
@ -212,7 +211,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool EnableDebug { get; set; }
|
||||
public bool IsOpenAlEnabled { get; set; }
|
||||
public bool IsSoundIoEnabled { get; set; }
|
||||
public bool IsSDL2Enabled { get; set; }
|
||||
public bool IsSDL3Enabled { get; set; }
|
||||
public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
|
||||
public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
|
||||
@ -374,14 +372,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
|
||||
IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
|
||||
IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
|
||||
IsSDL3Enabled = SDL3HardwareDeviceDriver.IsSupported;
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
OnPropertyChanged(nameof(IsOpenAlEnabled));
|
||||
OnPropertyChanged(nameof(IsSoundIoEnabled));
|
||||
OnPropertyChanged(nameof(IsSDL2Enabled));
|
||||
OnPropertyChanged(nameof(IsSDL3Enabled));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -43,9 +43,6 @@
|
||||
<ComboBoxItem IsEnabled="{Binding IsSoundIoEnabled}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemAudioBackendSoundIO}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem IsEnabled="{Binding IsSDL2Enabled}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemAudioBackendSDL2}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem IsEnabled="{Binding IsSDL3Enabled}">
|
||||
<TextBlock>
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemAudioBackendSDL3}" />
|
||||
|
@ -27,8 +27,7 @@ using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.Input.SDl3;
|
||||
using Ryujinx.Input.SDL3;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -109,9 +108,6 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL3GamepadDriver());
|
||||
|
||||
//TODO: after sdl3 delete it
|
||||
new SDL2GamepadDriver();
|
||||
|
||||
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
||||
this.ScalingChanged += OnScalingChanged;
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using ExCSS;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System.Collections.Generic;
|
||||
|
@ -9,7 +9,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
Dummy,
|
||||
OpenAl,
|
||||
SoundIo,
|
||||
SDL2,
|
||||
SDL3,
|
||||
}
|
||||
}
|
||||
|
@ -194,7 +194,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
System.EnableInternetAccess.Value = false;
|
||||
System.EnableFsIntegrityChecks.Value = true;
|
||||
System.FsGlobalAccessLogMode.Value = 0;
|
||||
System.AudioBackend.Value = AudioBackend.SDL2;
|
||||
System.AudioBackend.Value = AudioBackend.SDL3;
|
||||
System.AudioVolume.Value = 1;
|
||||
System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe;
|
||||
System.DramSize.Value = MemoryConfiguration.MemoryConfiguration4GiB;
|
||||
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