Fix fullscreen bar
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9305d171e7
commit
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@ -1767,6 +1767,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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if (WindowState is not WindowState.Normal)
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{
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WindowState = WindowState.Normal;
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Window.TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
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if (IsGameRunning)
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{
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@ -1776,6 +1777,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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else
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{
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WindowState = WindowState.FullScreen;
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Window.TitleBar.ExtendsContentIntoTitleBar = true;
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if (IsGameRunning)
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{
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@ -13,19 +13,20 @@
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<viewModels:MainWindowViewModel />
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</Design.DataContext>
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<DockPanel HorizontalAlignment="Stretch">
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<Border Name="RyuLogo" Padding="7, 0, 0, 0" VerticalAlignment="Center" HorizontalAlignment="Center">
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<Image
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ToolTip.Tip="{Binding Title}"
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Height="25"
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Width="25"
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Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" />
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</Border>
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<Image
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Name="RyuLogo"
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Margin="7,0"
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Height="25"
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Width="25"
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ToolTip.Tip="{Binding Title}"
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Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" />
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<Menu
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Name="Menu"
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Height="35"
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Margin="0"
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HorizontalAlignment="Left"
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IsOpen="{Binding IsSubMenuOpen, Mode=OneWayToSource}">
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<Menu.ItemsPanel>
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<ItemsPanelTemplate>
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<DockPanel Margin="0" HorizontalAlignment="Stretch" />
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