Dont specify [[stage_in]] on fragment
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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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else if (stage == ShaderStage.Fragment)
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{
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args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
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args = args.Prepend("FragmentIn in").ToArray();
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}
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else if (stage == ShaderStage.Compute)
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{
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