add: vertex and instance id arguments
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@ -113,6 +113,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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}
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}
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// TODO: add these only if they are used
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if (stage == ShaderStage.Vertex)
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{
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args = args.Append("uint vertex_id [[vertex_id]]").ToArray();
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args = args.Append("uint instance_id [[instance_id]]").ToArray();
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}
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foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
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foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
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{
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{
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var varType = constantBuffer.Type.Fields[0].Type & ~AggregateType.Array;
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var varType = constantBuffer.Type.Fields[0].Type & ~AggregateType.Array;
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