Merge branch 'master' into fork/Jacobwasbeast/feature-playerSelect

This commit is contained in:
Evan Husted 2025-01-18 18:00:38 -06:00
commit 696bc2081f
11 changed files with 65 additions and 67 deletions

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@ -3946,7 +3946,8 @@
"zh_CN": "繁体中文(推荐)", "zh_CN": "繁体中文(推荐)",
"zh_TW": "正體中文 (建議)" "zh_TW": "正體中文 (建議)"
} }
}, { },
{
"ID": "SettingsTabSystemSystemLanguageSwedish", "ID": "SettingsTabSystemSystemLanguageSwedish",
"Translations": { "Translations": {
"ar_SA": "", "ar_SA": "",
@ -3970,7 +3971,8 @@
"zh_CN": "", "zh_CN": "",
"zh_TW": "" "zh_TW": ""
} }
}, { },
{
"ID": "SettingsTabSystemSystemLanguageNorwegian", "ID": "SettingsTabSystemSystemLanguageNorwegian",
"Translations": { "Translations": {
"ar_SA": "", "ar_SA": "",
@ -22896,4 +22898,4 @@
} }
} }
] ]
} }

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@ -228,8 +228,6 @@ namespace Ryujinx.Headless
_inputConfiguration ??= []; _inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard; _enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse; _enableMouse = option.EnableMouse;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1); LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
@ -301,7 +299,10 @@ namespace Ryujinx.Headless
_userChannelPersistence.ShouldRestart = false; _userChannelPersistence.ShouldRestart = false;
} }
_inputManager.Dispose(); try
{
_inputManager.Dispose();
} catch {}
return; return;
@ -338,12 +339,12 @@ namespace Ryujinx.Headless
{ {
string label = state switch string label = state switch
{ {
LoadState => $"PTC : {current}/{total}", LoadState => "PTC",
ShaderCacheState => $"Shaders : {current}/{total}", ShaderCacheState => "Shaders",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"), _ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
}; };
Logger.Info?.Print(LogClass.Application, label); Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
} }
private static WindowBase CreateWindow(Options options) private static WindowBase CreateWindow(Options options)

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@ -1,21 +0,0 @@
using System;
namespace Ryujinx.Headless
{
class StatusUpdatedEventArgs(
string vSyncMode,
string dockedMode,
string aspectRatio,
string gameStatus,
string fifoStatus,
string gpuName)
: EventArgs
{
public string VSyncMode = vSyncMode;
public string DockedMode = dockedMode;
public string AspectRatio = aspectRatio;
public string GameStatus = gameStatus;
public string FifoStatus = fifoStatus;
public string GpuName = gpuName;
}
}

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@ -26,7 +26,7 @@ namespace Ryujinx.Headless
bool ignoreControllerApplet) bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { } : base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL; public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
protected override void InitializeWindowRenderer() protected override void InitializeWindowRenderer()
{ {

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@ -108,8 +108,7 @@ namespace Ryujinx.Headless
} }
} }
} }
private readonly GraphicsDebugLevel _glLogLevel;
private SDL2OpenGLContext _openGLContext; private SDL2OpenGLContext _openGLContext;
public OpenGLWindow( public OpenGLWindow(
@ -121,15 +120,14 @@ namespace Ryujinx.Headless
bool ignoreControllerApplet) bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) : base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{ {
_glLogLevel = glLogLevel;
} }
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL; public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
protected override void InitializeWindowRenderer() protected override void InitializeWindowRenderer()
{ {
// Ensure to not share this context with other contexts before this point. // Ensure to not share this context with other contexts before this point.
SetupOpenGLAttributes(false, _glLogLevel); SetupOpenGLAttributes(false, GlLogLevel);
nint context = SDL_GL_CreateContext(WindowHandle); nint context = SDL_GL_CreateContext(WindowHandle);
CheckResult(SDL_GL_SetSwapInterval(1)); CheckResult(SDL_GL_SetSwapInterval(1));

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@ -10,8 +10,6 @@ namespace Ryujinx.Headless
{ {
class VulkanWindow : WindowBase class VulkanWindow : WindowBase
{ {
private readonly GraphicsDebugLevel _glLogLevel;
public VulkanWindow( public VulkanWindow(
InputManager inputManager, InputManager inputManager,
GraphicsDebugLevel glLogLevel, GraphicsDebugLevel glLogLevel,
@ -21,10 +19,9 @@ namespace Ryujinx.Headless
bool ignoreControllerApplet) bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) : base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{ {
_glLogLevel = glLogLevel;
} }
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN; public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
protected override void InitializeWindowRenderer() { } protected override void InitializeWindowRenderer() { }

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@ -1,12 +1,12 @@
using Humanizer; using Humanizer;
using LibHac.Tools.Fs;
using Ryujinx.Ava; using Ryujinx.Ava;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets; using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.Services.Account.Acc;
@ -54,8 +54,6 @@ namespace Ryujinx.Headless
public Switch Device { get; private set; } public Switch Device { get; private set; }
public IRenderer Renderer { get; private set; } public IRenderer Renderer { get; private set; }
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
protected nint WindowHandle { get; set; } protected nint WindowHandle { get; set; }
public IHostUITheme HostUITheme { get; } public IHostUITheme HostUITheme { get; }
@ -73,7 +71,7 @@ namespace Ryujinx.Headless
protected SDL2MouseDriver MouseDriver; protected SDL2MouseDriver MouseDriver;
private readonly InputManager _inputManager; private readonly InputManager _inputManager;
private readonly IKeyboard _keyboardInterface; private readonly IKeyboard _keyboardInterface;
private readonly GraphicsDebugLevel _glLogLevel; protected readonly GraphicsDebugLevel GlLogLevel;
private readonly Stopwatch _chrono; private readonly Stopwatch _chrono;
private readonly long _ticksPerFrame; private readonly long _ticksPerFrame;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
@ -105,7 +103,7 @@ namespace Ryujinx.Headless
NpadManager = _inputManager.CreateNpadManager(); NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager(); TouchScreenManager = _inputManager.CreateTouchScreenManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0"); _keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
_glLogLevel = glLogLevel; GlLogLevel = glLogLevel;
_chrono = new Stopwatch(); _chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps; _ticksPerFrame = Stopwatch.Frequency / TargetFps;
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
@ -138,7 +136,7 @@ namespace Ryujinx.Headless
private void SetWindowIcon() private void SetWindowIcon()
{ {
Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo"); Stream iconStream = EmbeddedResources.GetStream("Ryujinx/Assets/UIImages/Logo_Ryujinx.png");
byte[] iconBytes = new byte[iconStream!.Length]; byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length) if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
@ -164,6 +162,8 @@ namespace Ryujinx.Headless
} }
} }
private StatusUpdatedEventArgs _lastStatus;
private void InitializeWindow() private void InitializeWindow()
{ {
var activeProcess = Device.Processes.ActiveApplication; var activeProcess = Device.Processes.ActiveApplication;
@ -192,7 +192,7 @@ namespace Ryujinx.Headless
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP; FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
} }
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags()); WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
if (WindowHandle == nint.Zero) if (WindowHandle == nint.Zero)
{ {
@ -247,7 +247,7 @@ namespace Ryujinx.Headless
protected abstract void SwapBuffers(); protected abstract void SwapBuffers();
public abstract SDL_WindowFlags GetWindowFlags(); public abstract SDL_WindowFlags WindowFlags { get; }
private string GetGpuDriverName() private string GetGpuDriverName()
{ {
@ -269,7 +269,7 @@ namespace Ryujinx.Headless
{ {
InitializeWindowRenderer(); InitializeWindowRenderer();
Device.Gpu.Renderer.Initialize(_glLogLevel); Device.Gpu.Renderer.Initialize(GlLogLevel);
InitializeRenderer(); InitializeRenderer();
@ -309,21 +309,6 @@ namespace Ryujinx.Headless
if (_ticks >= _ticksPerFrame) if (_ticks >= _ticksPerFrame)
{ {
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
float scale = GraphicsConfig.ResScale;
if (scale != 1)
{
dockedMode += $" ({scale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.VSyncMode.ToString(),
dockedMode,
Device.Configuration.AspectRatio.ToText(),
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuDriverName}"));
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame); _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
} }
} }

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@ -166,7 +166,6 @@
<EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Light.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Light.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<AdditionalFiles Include="Assets\locales.json" /> <AdditionalFiles Include="Assets\locales.json" />

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@ -22,5 +22,22 @@ namespace Ryujinx.Ava.UI.Models
FifoStatus = fifoStatus; FifoStatus = fifoStatus;
ShaderCount = shaderCount; ShaderCount = shaderCount;
} }
public override bool Equals(object obj)
{
if (obj is not StatusUpdatedEventArgs suea) return false;
return
VSyncMode == suea.VSyncMode &&
VolumeStatus == suea.VolumeStatus &&
DockedMode == suea.DockedMode &&
AspectRatio == suea.AspectRatio &&
GameStatus == suea.GameStatus &&
FifoStatus == suea.FifoStatus &&
ShaderCount == suea.ShaderCount;
}
public override int GetHashCode()
=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
} }
} }

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@ -32,6 +32,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reactive.Linq; using System.Reactive.Linq;
using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -136,6 +137,8 @@ namespace Ryujinx.Ava.UI.Windows
base.OnApplyTemplate(e); base.OnApplyTemplate(e);
NotificationHelper.SetNotificationManager(this); NotificationHelper.SetNotificationManager(this);
ShowIntelMacWarningAsync();
} }
private void OnScalingChanged(object sender, EventArgs e) private void OnScalingChanged(object sender, EventArgs e)
@ -731,5 +734,22 @@ namespace Ryujinx.Ava.UI.Windows
(int)Symbol.Checkmark); (int)Symbol.Checkmark);
}); });
} }
private static bool _intelMacWarningShown;
public static async Task ShowIntelMacWarningAsync()
{
if (!_intelMacWarningShown &&
(OperatingSystem.IsMacOS() &&
(RuntimeInformation.OSArchitecture == Architecture.X64 ||
RuntimeInformation.OSArchitecture == Architecture.X86)))
{
_intelMacWarningShown = true;
await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
"Intel Mac Warning",
"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support."));
}
}
} }
} }