Merge branch 'master' into fork/Jacobwasbeast/feature-playerSelect
This commit is contained in:
commit
696bc2081f
@ -3946,7 +3946,8 @@
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"zh_CN": "繁体中文(推荐)",
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"zh_TW": "正體中文 (建議)"
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}
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}, {
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},
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{
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"ID": "SettingsTabSystemSystemLanguageSwedish",
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"Translations": {
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"ar_SA": "",
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@ -3970,7 +3971,8 @@
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"zh_CN": "",
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"zh_TW": ""
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}
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}, {
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},
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{
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"ID": "SettingsTabSystemSystemLanguageNorwegian",
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"Translations": {
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"ar_SA": "",
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@ -229,8 +229,6 @@ namespace Ryujinx.Headless
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_enableKeyboard = option.EnableKeyboard;
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_enableMouse = option.EnableMouse;
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
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@ -301,7 +299,10 @@ namespace Ryujinx.Headless
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_userChannelPersistence.ShouldRestart = false;
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}
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try
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{
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_inputManager.Dispose();
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} catch {}
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return;
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@ -338,12 +339,12 @@ namespace Ryujinx.Headless
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{
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string label = state switch
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{
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LoadState => $"PTC : {current}/{total}",
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ShaderCacheState => $"Shaders : {current}/{total}",
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_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
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LoadState => "PTC",
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ShaderCacheState => "Shaders",
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_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
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};
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Logger.Info?.Print(LogClass.Application, label);
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Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
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}
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private static WindowBase CreateWindow(Options options)
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Binary file not shown.
Before Width: | Height: | Size: 3.9 KiB |
@ -1,21 +0,0 @@
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using System;
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namespace Ryujinx.Headless
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{
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class StatusUpdatedEventArgs(
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string vSyncMode,
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string dockedMode,
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string aspectRatio,
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string gameStatus,
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string fifoStatus,
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string gpuName)
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: EventArgs
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{
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public string VSyncMode = vSyncMode;
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public string DockedMode = dockedMode;
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public string AspectRatio = aspectRatio;
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public string GameStatus = gameStatus;
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public string FifoStatus = fifoStatus;
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public string GpuName = gpuName;
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}
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}
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@ -26,7 +26,7 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
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public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
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protected override void InitializeWindowRenderer()
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{
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@ -109,7 +109,6 @@ namespace Ryujinx.Headless
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}
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}
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private readonly GraphicsDebugLevel _glLogLevel;
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private SDL2OpenGLContext _openGLContext;
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public OpenGLWindow(
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@ -121,15 +120,14 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
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{
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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protected override void InitializeWindowRenderer()
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{
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// Ensure to not share this context with other contexts before this point.
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SetupOpenGLAttributes(false, _glLogLevel);
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SetupOpenGLAttributes(false, GlLogLevel);
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nint context = SDL_GL_CreateContext(WindowHandle);
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CheckResult(SDL_GL_SetSwapInterval(1));
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@ -10,8 +10,6 @@ namespace Ryujinx.Headless
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{
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class VulkanWindow : WindowBase
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{
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private readonly GraphicsDebugLevel _glLogLevel;
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public VulkanWindow(
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InputManager inputManager,
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GraphicsDebugLevel glLogLevel,
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@ -21,10 +19,9 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
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{
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
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protected override void InitializeWindowRenderer() { }
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@ -1,12 +1,12 @@
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using Humanizer;
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using LibHac.Tools.Fs;
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using Ryujinx.Ava;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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@ -54,8 +54,6 @@ namespace Ryujinx.Headless
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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protected nint WindowHandle { get; set; }
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public IHostUITheme HostUITheme { get; }
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@ -73,7 +71,7 @@ namespace Ryujinx.Headless
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protected SDL2MouseDriver MouseDriver;
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private readonly InputManager _inputManager;
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private readonly IKeyboard _keyboardInterface;
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private readonly GraphicsDebugLevel _glLogLevel;
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protected readonly GraphicsDebugLevel GlLogLevel;
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private readonly Stopwatch _chrono;
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private readonly long _ticksPerFrame;
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private readonly CancellationTokenSource _gpuCancellationTokenSource;
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@ -105,7 +103,7 @@ namespace Ryujinx.Headless
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NpadManager = _inputManager.CreateNpadManager();
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TouchScreenManager = _inputManager.CreateTouchScreenManager();
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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_glLogLevel = glLogLevel;
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GlLogLevel = glLogLevel;
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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_gpuCancellationTokenSource = new CancellationTokenSource();
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@ -138,7 +136,7 @@ namespace Ryujinx.Headless
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private void SetWindowIcon()
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{
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Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
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Stream iconStream = EmbeddedResources.GetStream("Ryujinx/Assets/UIImages/Logo_Ryujinx.png");
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byte[] iconBytes = new byte[iconStream!.Length];
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if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
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@ -164,6 +162,8 @@ namespace Ryujinx.Headless
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}
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}
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private StatusUpdatedEventArgs _lastStatus;
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private void InitializeWindow()
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{
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var activeProcess = Device.Processes.ActiveApplication;
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@ -192,7 +192,7 @@ namespace Ryujinx.Headless
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
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if (WindowHandle == nint.Zero)
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{
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@ -247,7 +247,7 @@ namespace Ryujinx.Headless
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protected abstract void SwapBuffers();
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public abstract SDL_WindowFlags GetWindowFlags();
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public abstract SDL_WindowFlags WindowFlags { get; }
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private string GetGpuDriverName()
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{
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@ -269,7 +269,7 @@ namespace Ryujinx.Headless
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{
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InitializeWindowRenderer();
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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Device.Gpu.Renderer.Initialize(GlLogLevel);
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InitializeRenderer();
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@ -309,21 +309,6 @@ namespace Ryujinx.Headless
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if (_ticks >= _ticksPerFrame)
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{
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string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
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float scale = GraphicsConfig.ResScale;
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if (scale != 1)
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{
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dockedMode += $" ({scale}x)";
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}
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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Device.VSyncMode.ToString(),
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dockedMode,
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Device.Configuration.AspectRatio.ToText(),
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$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuDriverName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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@ -166,7 +166,6 @@
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<EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Light.png" />
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<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
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<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
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<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="Assets\locales.json" />
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@ -22,5 +22,22 @@ namespace Ryujinx.Ava.UI.Models
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FifoStatus = fifoStatus;
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ShaderCount = shaderCount;
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}
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public override bool Equals(object obj)
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{
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if (obj is not StatusUpdatedEventArgs suea) return false;
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return
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VSyncMode == suea.VSyncMode &&
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VolumeStatus == suea.VolumeStatus &&
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DockedMode == suea.DockedMode &&
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AspectRatio == suea.AspectRatio &&
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GameStatus == suea.GameStatus &&
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FifoStatus == suea.FifoStatus &&
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ShaderCount == suea.ShaderCount;
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}
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public override int GetHashCode()
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=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
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}
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}
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@ -32,6 +32,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reactive.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using System.Threading;
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using System.Threading.Tasks;
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@ -136,6 +137,8 @@ namespace Ryujinx.Ava.UI.Windows
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base.OnApplyTemplate(e);
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NotificationHelper.SetNotificationManager(this);
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ShowIntelMacWarningAsync();
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}
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private void OnScalingChanged(object sender, EventArgs e)
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@ -731,5 +734,22 @@ namespace Ryujinx.Ava.UI.Windows
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(int)Symbol.Checkmark);
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});
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}
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private static bool _intelMacWarningShown;
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public static async Task ShowIntelMacWarningAsync()
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{
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if (!_intelMacWarningShown &&
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(OperatingSystem.IsMacOS() &&
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(RuntimeInformation.OSArchitecture == Architecture.X64 ||
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RuntimeInformation.OSArchitecture == Architecture.X86)))
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{
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_intelMacWarningShown = true;
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await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
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"Intel Mac Warning",
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"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support."));
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}
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}
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}
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}
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Block a user