Update LED as its changed in the UI
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@ -106,8 +106,6 @@ namespace Ryujinx.Input.SDL2
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public void SetLed(uint packedRgb)
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{
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if (!Features.HasFlag(GamepadFeaturesFlag.Led)) return;
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if (!HasConfiguration) return;
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if (!_configuration.Led.EnableLed) return;
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byte red = (byte)(packedRgb >> 16);
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byte green = (byte)(packedRgb >> 8);
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@ -234,7 +232,7 @@ namespace Ryujinx.Input.SDL2
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{
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_configuration = (StandardControllerInputConfig)configuration;
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if (Features.HasFlag(GamepadFeaturesFlag.Led))
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if (Features.HasFlag(GamepadFeaturesFlag.Led) && _configuration.Led.EnableLed)
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SetLed(_configuration.Led.LedColor);
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_buttonsUserMapping.Clear();
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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@ -384,8 +385,11 @@ namespace Ryujinx.Input.SDL2
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
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}
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}
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public void SetLed(uint packedRgb) {}
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public void SetLed(uint packedRgb)
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{
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Logger.Info?.Print(LogClass.UI, "SetLed called on an SDL2Keyboard");
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using System;
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using System.Drawing;
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using System.Numerics;
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@ -75,8 +76,11 @@ namespace Ryujinx.Input.SDL2
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{
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throw new NotImplementedException();
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}
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public void SetLed(uint packedRgb) {}
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public void SetLed(uint packedRgb)
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{
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Logger.Info?.Print(LogClass.UI, "SetLed called on an SDL2Mouse");
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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@ -142,8 +143,11 @@ namespace Ryujinx.Ava.Input
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#pragma warning restore IDE0055
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}
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}
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public void SetLed(uint packedRgb) { }
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public void SetLed(uint packedRgb)
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{
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Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
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}
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public void SetTriggerThreshold(float triggerThreshold) { }
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input;
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using System;
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using System.Drawing;
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@ -73,8 +74,11 @@ namespace Ryujinx.Ava.Input
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{
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throw new NotImplementedException();
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}
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public void SetLed(uint packedRgb) { }
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public void SetLed(uint packedRgb)
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{
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Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaMouse");
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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@ -1,5 +1,6 @@
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using Avalonia.Svg.Skia;
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using CommunityToolkit.Mvvm.ComponentModel;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Views.Input;
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@ -429,7 +429,7 @@
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</StackPanel>
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</StackPanel>
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</Border>
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<!-- Motion + Rumble -->
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<!-- Motion, Rumble, LED -->
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<StackPanel
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Margin="0,10,0,0"
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Spacing="5"
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@ -514,6 +514,8 @@
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UseColorWheel="False"
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ShowAcceptDismissButtons="False"
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IsAlphaEnabled="False"
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AttachedToVisualTree="ColorPickerButton_OnAttachedToVisualTree"
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ColorChanged="ColorPickerButton_OnColorChanged"
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Color="{Binding Config.LedColor, Mode=TwoWay}">
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</ui:ColorPickerButton>
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</Grid>
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@ -4,6 +4,7 @@ using Avalonia.Controls.Primitives;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.LogicalTree;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using Ryujinx.Common.Configuration.Hid.Controller;
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@ -234,5 +235,22 @@ namespace Ryujinx.Ava.UI.Views.Input
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
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{
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if (!args.NewColor.HasValue) return;
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
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}
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private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
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{
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
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}
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}
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}
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