invoke OnGamepadConnected and OnGamepadDisconnected

This commit is contained in:
madwind 2024-12-26 11:58:00 +08:00
parent c4dea0ee28
commit 7863e97cb0
2 changed files with 85 additions and 81 deletions

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -11,7 +12,6 @@ namespace Ryujinx.Input.SDL2
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping; private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds; private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new(); private readonly Lock _lock = new();
private readonly SDL2JoyConPair joyConPair;
public ReadOnlySpan<string> GamepadsIds public ReadOnlySpan<string> GamepadsIds
{ {
@ -37,7 +37,8 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected; SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected; SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
joyConPair = new SDL2JoyConPair(); SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads // Add already connected gamepads
int numJoysticks = SDL_NumJoysticks(); int numJoysticks = SDL_NumJoysticks();
@ -84,23 +85,30 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickDisconnected(int joystickInstanceId) private void HandleJoyStickDisconnected(int joystickInstanceId)
{ {
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id)) if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return; return;
lock (_lock) lock (_lock)
{ {
_gamepadsIds.Remove(id); _gamepadsIds.Remove(id);
if (joyConPair.GetGamepad(_gamepadsIds) == null) if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
{ {
_gamepadsIds.Remove(joyConPair.Id); _gamepadsIds.Remove(SDL2JoyConPair.Id);
joyConPairDisconnected = true;
} }
} }
OnGamepadDisconnected?.Invoke(id); OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
}
} }
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId) private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{ {
bool joyConPairConnected = false;
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE) if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{ {
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId)) if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
@ -125,18 +133,29 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id); _gamepadsIds.Insert(joystickDeviceId, id);
else else
_gamepadsIds.Add(id); _gamepadsIds.Add(id);
if (joyConPair.GetGamepad(_gamepadsIds) != null) if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
{ {
_gamepadsIds.Remove(joyConPair.Id); _gamepadsIds.Remove(SDL2JoyConPair.Id);
_gamepadsIds.Add(joyConPair.Id); _gamepadsIds.Add(SDL2JoyConPair.Id);
joyConPairConnected = true;
} }
} }
OnGamepadConnected?.Invoke(id); OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
}
} }
} }
} }
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
{
var apiPowerLevel = SDL_JoystickCurrentPowerLevel(SDL_JoystickFromInstanceID(joystickDeviceId));
Logger.Info?.Print(LogClass.Hid, $"From user code: {powerLevel}, From api: {apiPowerLevel}");
}
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
@ -167,11 +186,11 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
if (id == joyConPair.Id) if (id == SDL2JoyConPair.Id)
{ {
lock (_lock) lock (_lock)
{ {
return joyConPair.GetGamepad(_gamepadsIds); return SDL2JoyConPair.GetGamepad(_gamepadsIds);
} }
} }
@ -184,13 +203,7 @@ namespace Ryujinx.Input.SDL2
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex); nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
if (gamepadHandle == nint.Zero) return gamepadHandle == nint.Zero ? null : new SDL2Gamepad(gamepadHandle, id);
{
return null;
}
Console.WriteLine("Game controller opened" + SDL_GameControllerName(gamepadHandle));
return new SDL2Gamepad(gamepadHandle, id);
} }
} }
} }

View File

@ -1,20 +1,15 @@
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using System.Threading; using System.Threading;
using static SDL2.SDL; using static SDL2.SDL;
using Timer = System.Timers.Timer;
namespace Ryujinx.Input.SDL2 namespace Ryujinx.Input.SDL2
{ {
internal class SDL2JoyConPair : IGamepad internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
{ {
private IGamepad _left;
private IGamepad _right;
private Timer timer;
private StandardControllerInputConfig _configuration; private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping = private readonly StickInputId[] _stickUserMapping =
@ -33,20 +28,21 @@ namespace Ryujinx.Input.SDL2
private readonly Lock _userMappingLock = new(); private readonly Lock _userMappingLock = new();
public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(_right?.Features ?? GamepadFeaturesFlag.None); (right?.Features ?? GamepadFeaturesFlag.None);
public string Id => "JoyConPair"; public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "Nintendo Switch Joy-Con (L/R)"; public string Name => "Nintendo Switch Joy-Con (L/R)";
private const string LeftName = "Nintendo Switch Joy-Con (L)"; private const string LeftName = "Nintendo Switch Joy-Con (L)";
private const string RightName = "Nintendo Switch Joy-Con (R)"; private const string RightName = "Nintendo Switch Joy-Con (R)";
public bool IsConnected => _left is { IsConnected: true } && _right is { IsConnected: true }; public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose() public void Dispose()
{ {
_left?.Dispose(); left?.Dispose();
_right?.Dispose(); right?.Dispose();
} }
public GamepadStateSnapshot GetMappedStateSnapshot() public GamepadStateSnapshot GetMappedStateSnapshot()
@ -87,9 +83,9 @@ namespace Ryujinx.Input.SDL2
{ {
return inputId switch return inputId switch
{ {
MotionInputId.SecondAccelerometer => _right.GetMotionData(MotionInputId.Accelerometer), MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => _right.GetMotionData(MotionInputId.Gyroscope), MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => _left.GetMotionData(inputId) _ => left.GetMotionData(inputId)
}; };
} }
@ -104,12 +100,12 @@ namespace Ryujinx.Input.SDL2
{ {
case StickInputId.Left: case StickInputId.Left:
{ {
(float x, float y) = _left.GetStick(StickInputId.Left); (float x, float y) = left.GetStick(StickInputId.Left);
return (y, -x); return (y, -x);
} }
case StickInputId.Right: case StickInputId.Right:
{ {
(float x, float y) = _right.GetStick(StickInputId.Left); (float x, float y) = right.GetStick(StickInputId.Left);
return (-y, x); return (-y, x);
} }
case StickInputId.Unbound: case StickInputId.Unbound:
@ -123,27 +119,27 @@ namespace Ryujinx.Input.SDL2
{ {
return inputId switch return inputId switch
{ {
GamepadButtonInputId.LeftStick => _left.IsPressed(GamepadButtonInputId.LeftStick), GamepadButtonInputId.LeftStick => left.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.DpadUp => _left.IsPressed(GamepadButtonInputId.Y), GamepadButtonInputId.DpadUp => left.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.DpadDown => _left.IsPressed(GamepadButtonInputId.A), GamepadButtonInputId.DpadDown => left.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.DpadLeft => _left.IsPressed(GamepadButtonInputId.B), GamepadButtonInputId.DpadLeft => left.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.DpadRight => _left.IsPressed(GamepadButtonInputId.X), GamepadButtonInputId.DpadRight => left.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Minus => _left.IsPressed(GamepadButtonInputId.Start), GamepadButtonInputId.Minus => left.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.LeftShoulder => _left.IsPressed(GamepadButtonInputId.Paddle2), GamepadButtonInputId.LeftShoulder => left.IsPressed(GamepadButtonInputId.Paddle2),
GamepadButtonInputId.LeftTrigger => _left.IsPressed(GamepadButtonInputId.Paddle4), GamepadButtonInputId.LeftTrigger => left.IsPressed(GamepadButtonInputId.Paddle4),
GamepadButtonInputId.SingleRightTrigger0 => _left.IsPressed(GamepadButtonInputId.LeftShoulder), GamepadButtonInputId.SingleRightTrigger0 => left.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger0 => _left.IsPressed(GamepadButtonInputId.RightShoulder), GamepadButtonInputId.SingleLeftTrigger0 => left.IsPressed(GamepadButtonInputId.RightShoulder),
GamepadButtonInputId.RightStick => _right.IsPressed(GamepadButtonInputId.LeftStick), GamepadButtonInputId.RightStick => right.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.A => _right.IsPressed(GamepadButtonInputId.B), GamepadButtonInputId.A => right.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.B => _right.IsPressed(GamepadButtonInputId.Y), GamepadButtonInputId.B => right.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.X => _right.IsPressed(GamepadButtonInputId.A), GamepadButtonInputId.X => right.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.Y => _right.IsPressed(GamepadButtonInputId.X), GamepadButtonInputId.Y => right.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Plus => _right.IsPressed(GamepadButtonInputId.Start), GamepadButtonInputId.Plus => right.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.RightShoulder => _right.IsPressed(GamepadButtonInputId.Paddle1), GamepadButtonInputId.RightShoulder => right.IsPressed(GamepadButtonInputId.Paddle1),
GamepadButtonInputId.RightTrigger => _right.IsPressed(GamepadButtonInputId.Paddle3), GamepadButtonInputId.RightTrigger => right.IsPressed(GamepadButtonInputId.Paddle3),
GamepadButtonInputId.SingleRightTrigger1 => _right.IsPressed(GamepadButtonInputId.LeftShoulder), GamepadButtonInputId.SingleRightTrigger1 => right.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger1 => _right.IsPressed(GamepadButtonInputId.RightShoulder), GamepadButtonInputId.SingleLeftTrigger1 => right.IsPressed(GamepadButtonInputId.RightShoulder),
_ => false _ => false
}; };
@ -153,18 +149,18 @@ namespace Ryujinx.Input.SDL2
{ {
if (lowFrequency != 0) if (lowFrequency != 0)
{ {
_right.Rumble(lowFrequency, lowFrequency, durationMs); right.Rumble(lowFrequency, lowFrequency, durationMs);
} }
if (highFrequency != 0) if (highFrequency != 0)
{ {
_left.Rumble(highFrequency, highFrequency, durationMs); left.Rumble(highFrequency, highFrequency, durationMs);
} }
if (lowFrequency == 0 && highFrequency == 0) if (lowFrequency == 0 && highFrequency == 0)
{ {
_left.Rumble(0, 0, durationMs); left.Rumble(0, 0, durationMs);
_right.Rumble(0, 0, durationMs); right.Rumble(0, 0, durationMs);
} }
} }
@ -173,8 +169,8 @@ namespace Ryujinx.Input.SDL2
lock (_userMappingLock) lock (_userMappingLock)
{ {
_configuration = (StandardControllerInputConfig)configuration; _configuration = (StandardControllerInputConfig)configuration;
_left.SetConfiguration(configuration); left.SetConfiguration(configuration);
_right.SetConfiguration(configuration); right.SetConfiguration(configuration);
_buttonsUserMapping.Clear(); _buttonsUserMapping.Clear();
@ -232,18 +228,29 @@ namespace Ryujinx.Input.SDL2
public void SetTriggerThreshold(float triggerThreshold) public void SetTriggerThreshold(float triggerThreshold)
{ {
_left.SetTriggerThreshold(triggerThreshold); left.SetTriggerThreshold(triggerThreshold);
_right.SetTriggerThreshold(triggerThreshold); right.SetTriggerThreshold(triggerThreshold);
} }
public IGamepad GetGamepad(List<string> gamepadsIds) public static bool IsCombinable(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
{ {
this.Dispose();
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id) var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList(); .Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(LeftName); int leftIndex = gamepadNames.IndexOf(LeftName);
int rightIndex = gamepadNames.IndexOf(RightName); int rightIndex = gamepadNames.IndexOf(RightName);
return (leftIndex, rightIndex);
}
public static IGamepad GetGamepad(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex == -1 || rightIndex == -1) if (leftIndex == -1 || rightIndex == -1)
{ {
return null; return null;
@ -257,25 +264,9 @@ namespace Ryujinx.Input.SDL2
return null; return null;
} }
_left = new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, gamepadsIds[rightIndex]);
ShowPowerLevel(leftGamepadHandle, rightGamepadHandle);
return this;
}
private void ShowPowerLevel(nint leftGamepadHandle, nint rightGamepadHandle) return new SDL2JoyConPair(new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]),
{ new SDL2Gamepad(rightGamepadHandle, gamepadsIds[rightIndex]));
timer?.Stop();
timer = new Timer(2000);
timer.Elapsed += (_, _) =>
{
timer.Stop();
var leftLevel = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(leftGamepadHandle));
var rightLevel = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(rightGamepadHandle));
Logger.Info?.Print(LogClass.Hid, $"Left power level: {leftLevel}, Right power level: {rightLevel}");
};
timer.AutoReset = false;
timer.Start();
} }
} }
} }