update GetOrderedConfig to return if new controllers connected and conditionally update configuration

This commit is contained in:
uncavo-hdmi 2025-02-04 14:51:48 +01:00
parent 5513de93e5
commit 7999a973f3

View File

@ -42,7 +42,7 @@ namespace Ryujinx.Ava
List<IGamepad> controllers = _inputManager.GamepadDriver.GetGamepads().ToList();
List<InputConfig> oldConfig = _configurationState.Hid.InputConfig.Value.Where(x => x != null).ToList();
List<InputConfig> newConfig = GetOrderedConfig(controllers, oldConfig);
(List<InputConfig> newConfig, bool hasNewControllersConnected) = GetOrderedConfig(controllers, oldConfig);
int index = 0;
foreach (var config in newConfig)
@ -53,9 +53,12 @@ namespace Ryujinx.Ava
_viewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, _configurationState.Hid.EnableKeyboard, _configurationState.Hid.EnableMouse);
_configurationState.Hid.InputConfig.Value = newConfig;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
// update the configuration state only if there are more controllers than before
if(hasNewControllersConnected)
{
_configurationState.Hid.InputConfig.Value = newConfig;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
private void HandleOnGamepadConnected(string id)
@ -70,9 +73,10 @@ namespace Ryujinx.Ava
RefreshControllers();
}
private List<InputConfig> GetOrderedConfig(List<IGamepad> controllers, List<InputConfig> oldConfig)
private (List<InputConfig>, bool) GetOrderedConfig(List<IGamepad> controllers, List<InputConfig> oldConfig)
{
Dictionary<int, InputConfig> playerIndexMap = new();
int existingControllers = 0;
// Convert oldConfig into a dictionary for quick lookup by controller Id
Dictionary<string, InputConfig> oldConfigMap = oldConfig.ToDictionary(x => x.Id, x => x);
@ -86,6 +90,8 @@ namespace Ryujinx.Ava
{
// Use the existing PlayerIndex from oldConfig and add it to the map
playerIndexMap[(int)existingConfig.PlayerIndex] = existingConfig;
existingControllers++;
}
else
{
@ -106,8 +112,8 @@ namespace Ryujinx.Ava
}
}
// Return the sorted list of InputConfigs, ordered by PlayerIndex
return playerIndexMap.OrderBy(x => x.Key).Select(x => x.Value).ToList();
// Return the sorted list of InputConfigs, ordered by PlayerIndex, and a bool indicating if new controllers were connected
return (playerIndexMap.OrderBy(x => x.Key).Select(x => x.Value).ToList(), controllers.Count > existingControllers);
}
private InputConfig CreateConfigFromController(IGamepad controller)