fix GetMappedStateSnapshot
This commit is contained in:
parent
99c7c3fb14
commit
7a451ab160
@ -1,14 +1,69 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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readonly IGamepad _gamepad;
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features { get; }
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private nint _gamepadHandle;
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private enum JoyConType
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{
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Left , Right
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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@ -19,44 +74,205 @@ namespace Ryujinx.Input.SDL2
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public SDL2JoyCon(nint gamepadHandle, string driverId)
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{
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_gamepad = new SDL2Gamepad(gamepadHandle, driverId);
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_joyConType = Name switch
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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Name = SDL_GameControllerName(_gamepadHandle);
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Id = driverId;
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Features = GetFeaturesFlag();
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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{
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LeftName => JoyConType.Left,
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RightName => JoyConType.Right,
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_ => JoyConType.Left
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};
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
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}
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
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}
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}
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switch (Name)
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{
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case LeftName:
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{
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_buttonsDriverMapping = _leftButtonsDriverMapping;
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_joyConType = JoyConType.Left;
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break;
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}
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case RightName:
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{
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_buttonsDriverMapping = _rightButtonsDriverMapping;
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_joyConType = JoyConType.Right;
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break;
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}
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}
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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private GamepadFeaturesFlag GetFeaturesFlag()
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{
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var motionData = _gamepad.GetMotionData(inputId);
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return _joyConType switch
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GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
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if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
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SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
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{
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JoyConType.Left => new Vector3(-motionData.Z, motionData.Y, motionData.X),
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JoyConType.Right => new Vector3(motionData.Z, motionData.Y, -motionData.X),
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_ => Vector3.Zero
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};
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result |= GamepadFeaturesFlag.Motion;
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}
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int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
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if (error == 0)
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{
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result |= GamepadFeaturesFlag.Rumble;
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}
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return result;
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}
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public string Id { get; }
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public string Name { get; }
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public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _gamepadHandle != nint.Zero)
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{
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SDL_GameControllerClose(_gamepadHandle);
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_gamepadHandle = nint.Zero;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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_gamepad.SetTriggerThreshold(triggerThreshold);
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}
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public void SetConfiguration(InputConfig configuration)
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{
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_gamepad.SetConfiguration(configuration);
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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_gamepad.Rumble(lowFrequency, highFrequency, durationMs);
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if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
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return;
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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if (durationMs == uint.MaxValue)
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
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0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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else if (durationMs > SDL_HAPTIC_INFINITY)
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{
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Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
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}
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else
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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return GetStateSnapshot();
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SDL_SensorType sensorType = inputId switch
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{
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MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
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MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
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_ => SDL_SensorType.SDL_SENSOR_INVALID
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};
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if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
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return Vector3.Zero;
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const int ElementCount = 3;
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unsafe
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{
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float* values = stackalloc float[ElementCount];
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int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
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if (result != 0)
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return Vector3.Zero;
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Vector3 value = _joyConType switch
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{
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JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
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JoyConType.Right => new Vector3(values[2], values[1], -values[0])
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};
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return inputId switch
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{
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MotionInputId.Gyroscope => RadToDegree(value),
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MotionInputId.Accelerometer => GsToMs2(value),
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_ => value
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};
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}
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}
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private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
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private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
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public void SetConfiguration(InputConfig configuration)
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{
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lock (_userMappingLock)
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{
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_configuration = (StandardControllerInputConfig)configuration;
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_buttonsUserMapping.Clear();
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// First update sticks
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_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
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_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
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switch (_joyConType)
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{
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case JoyConType.Left:
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
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break;
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case JoyConType.Right:
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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SetTriggerThreshold(_configuration.TriggerThreshold);
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}
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}
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public GamepadStateSnapshot GetStateSnapshot()
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@ -64,69 +280,130 @@ namespace Ryujinx.Input.SDL2
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return IGamepad.GetStateSnapshot(this);
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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GamepadStateSnapshot rawState = GetStateSnapshot();
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GamepadStateSnapshot result = default;
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public (float, float) GetStick(StickInputId inputId)
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lock (_userMappingLock)
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{
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if (_buttonsUserMapping.Count == 0)
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return rawState;
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// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
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foreach (ButtonMappingEntry entry in _buttonsUserMapping)
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{
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if (!entry.IsValid)
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continue;
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// Do not touch state of button already pressed
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if (!result.IsPressed(entry.To))
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{
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result.SetPressed(entry.To, rawState.IsPressed(entry.From));
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}
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}
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(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
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(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
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result.SetStick(StickInputId.Left, leftStickX, leftStickY);
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result.SetStick(StickInputId.Right, rightStickX, rightStickY);
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}
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return result;
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}
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private static float ConvertRawStickValue(short value)
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{
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const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
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return value * ConvertRate;
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}
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private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
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GetLogicalJoyStickConfig(StickInputId inputId)
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{
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switch (inputId)
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{
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case StickInputId.Left when _joyConType == JoyConType.Left:
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{
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(float x, float y) = _gamepad.GetStick(inputId);
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return (y, -x);
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}
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case StickInputId.Right when _joyConType == JoyConType.Right:
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{
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(float x, float y) = _gamepad.GetStick(StickInputId.Left);
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return (-y, x);
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}
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default:
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return (0, 0);
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case StickInputId.Left:
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if (_configuration.RightJoyconStick.Joystick ==
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Common.Configuration.Hid.Controller.StickInputId.Left)
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return _configuration.RightJoyconStick;
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else
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return _configuration.LeftJoyconStick;
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case StickInputId.Right:
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if (_configuration.LeftJoyconStick.Joystick ==
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Common.Configuration.Hid.Controller.StickInputId.Right)
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return _configuration.LeftJoyconStick;
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else
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return _configuration.RightJoyconStick;
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}
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return null;
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}
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public GamepadFeaturesFlag Features => _gamepad.Features;
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public string Id => _gamepad.Id;
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public string Name => _gamepad.Name;
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public bool IsConnected => _gamepad.IsConnected;
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public bool IsPressed(GamepadButtonInputId inputId)
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public (float, float) GetStick(StickInputId inputId)
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{
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return _joyConType switch
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if (inputId == StickInputId.Unbound)
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return (0.0f, 0.0f);
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if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
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{
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JoyConType.Left => inputId switch
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return (0.0f, 0.0f);
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}
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(short stickX, short stickY) = GetStickXY();
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float resultX = ConvertRawStickValue(stickX);
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float resultY = -ConvertRawStickValue(stickY);
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if (HasConfiguration)
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{
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var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
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if (joyconStickConfig != null)
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{
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GamepadButtonInputId.LeftStick => _gamepad.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.DpadUp => _gamepad.IsPressed(GamepadButtonInputId.Y),
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GamepadButtonInputId.DpadDown => _gamepad.IsPressed(GamepadButtonInputId.A),
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GamepadButtonInputId.DpadLeft => _gamepad.IsPressed(GamepadButtonInputId.B),
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GamepadButtonInputId.DpadRight => _gamepad.IsPressed(GamepadButtonInputId.X),
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GamepadButtonInputId.Minus => _gamepad.IsPressed(GamepadButtonInputId.Start),
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GamepadButtonInputId.LeftShoulder => _gamepad.IsPressed(GamepadButtonInputId.Paddle2),
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GamepadButtonInputId.LeftTrigger => _gamepad.IsPressed(GamepadButtonInputId.Paddle4),
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GamepadButtonInputId.SingleRightTrigger0 => _gamepad.IsPressed(GamepadButtonInputId.RightShoulder),
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GamepadButtonInputId.SingleLeftTrigger0 => _gamepad.IsPressed(GamepadButtonInputId.LeftShoulder),
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_ => false
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},
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JoyConType.Right => inputId switch
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{
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GamepadButtonInputId.RightStick => _gamepad.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.A => _gamepad.IsPressed(GamepadButtonInputId.B),
|
||||
GamepadButtonInputId.B => _gamepad.IsPressed(GamepadButtonInputId.Y),
|
||||
GamepadButtonInputId.X => _gamepad.IsPressed(GamepadButtonInputId.A),
|
||||
GamepadButtonInputId.Y => _gamepad.IsPressed(GamepadButtonInputId.X),
|
||||
GamepadButtonInputId.Plus => _gamepad.IsPressed(GamepadButtonInputId.Start),
|
||||
GamepadButtonInputId.RightShoulder => _gamepad.IsPressed(GamepadButtonInputId.Paddle1),
|
||||
GamepadButtonInputId.RightTrigger => _gamepad.IsPressed(GamepadButtonInputId.Paddle3),
|
||||
GamepadButtonInputId.SingleRightTrigger1 => _gamepad.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||
GamepadButtonInputId.SingleLeftTrigger1 => _gamepad.IsPressed(GamepadButtonInputId.LeftShoulder),
|
||||
_ => false
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
_gamepad.Dispose();
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user