Improved interaction with "Input" settings.
- paired devices have notifications that they are configured and require connection - paired devices load the configuration when connected - A notification appears when changing control configuration settings. - Now control settings will be saved only when they are changed - Added a button to roll back changes to the previously saved state - Fixed a bug: when switching the "player", if the "input device" and "controller type" settings were changed, the save dialog box did not appear. - "Motion", "Rumble" and "Led" also have events notifying about changes
This commit is contained in:
parent
a5e7b5c95e
commit
7aa949fcf7
@ -339,6 +339,15 @@
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<Setter Property="Margin"
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Value="0,5,0,0" />
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</Style>
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<Style Selector="TextBlock.pending" >
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<Setter Property="Foreground" Value="SlateGray"/>
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<Setter Property="VerticalAlignment" Value="Center"/>
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<Setter Property="HorizontalAlignment" Value="Left"/>
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<Setter Property="FontSize" Value="12"/>
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<Setter Property="Text" Value="(pending!)"/>
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</Style>
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<Style Selector="StackPanel.globalConfigMarker">
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</Style>
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<Style Selector="TextBlock.globalConfigMarker" >
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<Setter Property="Foreground" Value="SeaGreen"/>
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<Setter Property="Margin" Value="5,0,0,0"/>
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|
@ -7147,6 +7147,81 @@
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"zh_TW": "新增"
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}
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},
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{
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"ID": "ControllerSettingsModifiedNotification",
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"Translations": {
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"ar_SA": "(تم التعديل!)",
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"de_DE": "(modifiziert!)",
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"el_GR": "(τροποποιημένο!)",
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"en_US": "(Modified!)",
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"es_ES": "(modificado!)",
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"fr_FR": "(modifié!)",
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"he_IL": "(שונה!)",
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"it_IT": "(modificato!)",
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"ja_JP": "(変更済み!)",
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"ko_KR": "(수정됨!)",
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"no_NO": "(modifisert!)",
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"pl_PL": "(zmodyfikowane!)",
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"pt_BR": "(modificado!)",
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"ru_RU": "(изменено!)",
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"sv_SE": "(ändrad!)",
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"th_TH": "(แก้ไขแล้ว!)",
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"tr_TR": "(değiştirildi!)",
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"uk_UA": "(модифіковано!)",
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"zh_CN": "(已修改!)",
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"zh_TW": "(已修改!)"
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}
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},
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{
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"ID": "ControllerSettingsDisableDeviceForSaving",
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"Translations": {
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"ar_SA": "تم إعداد التحكم.\n\nفي انتظار اتصال وحدة التحكم...",
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"de_DE": "Steuerung konfiguriert.\n\nWarten auf die Verbindung des Controllers...",
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"el_GR": "Η διαχείριση έχει ρυθμιστεί.\n\nΑναμένεται σύνδεση του χειριστηρίου...",
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"en_US": "Control configured.\n\nWaiting for controller connection...",
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"es_ES": "Control configurado.\n\nEsperando la conexión del controlador...",
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"fr_FR": "Contrôle configuré.\n\nEn attente de la connexion du contrôleur...",
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"he_IL": "השליטה הוגדרה.\n\nממתין לחיבור הבקר...",
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"it_IT": "Controllo configurato.\n\nIn attesa della connessione del controller...",
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"ja_JP": "コントロールが設定されました。\n\nコントローラーの接続を待っています...",
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"ko_KR": "제어가 설정되었습니다.\n\n컨트롤러 연결 대기 중...",
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"no_NO": "Kontroll konfigurert.\n\nVenter på tilkobling av kontroller...",
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"pl_PL": "Sterowanie skonfigurowane.\n\nOczekiwanie na połączenie kontrolera...",
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"pt_BR": "Controle configurado.\n\nAguardando conexão do controle...",
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"ru_RU": "Управление настроено.\n\nОжидается подключение контроллера...",
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"sv_SE": "Kontroll konfigurerad.\n\nVäntar på anslutning av kontrollen...",
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"th_TH": "การควบคุมได้รับการตั้งค่าแล้ว\n\nกำลังรอการเชื่อมต่อคอนโทรลเลอร์...",
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"tr_TR": "Kontrol yapılandırıldı.\n\nKontrolcü bağlantısı bekleniyor...",
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"uk_UA": "Керування налаштовано.\n\nОчікується підключення контролера...",
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"zh_CN": "控制已配置。\n\n等待控制器连接...",
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"zh_TW": "控制已設定。\n\n等待控制器連接..."
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}
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},
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{
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"ID": "ControllerSettingsUnlink",
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"Translations": {
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"ar_SA": "إلغاء الربط",
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"de_DE": "Entkoppeln",
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"el_GR": "Αποσύνδεση",
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"en_US": "Unlink",
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"es_ES": "Desvincular",
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"fr_FR": "Dissocier",
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"he_IL": "ניתוק קישור",
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"it_IT": "Scollega",
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"ja_JP": "リンク解除",
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"ko_KR": "연결 해제",
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"no_NO": "Frakoble",
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"pl_PL": "Odłącz",
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"pt_BR": "Desvincular",
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"ru_RU": "Отвязать",
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"sv_SE": "Koppla från",
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"th_TH": "ยกเลิกการเชื่อมโยง",
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"tr_TR": "Bağlantıyı Kes",
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"uk_UA": "Відв'язати",
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"zh_CN": "解除绑定",
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"zh_TW": "解除綁定"
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}
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},
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{
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"ID": "ControllerSettingsRemove",
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"Translations": {
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@ -11797,6 +11872,31 @@
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"zh_TW": "儲存設定檔"
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}
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},
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{
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"ID": "ControllerSettingsCancelCurrentChangesToolTip",
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"Translations": {
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"ar_SA": "إلغاء التغييرات الحالية",
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"de_DE": "Aktuelle Änderungen abbrechen",
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"el_GR": "Ακύρωση τρεχουσών αλλαγών",
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"en_US": "Cancel current changes",
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"es_ES": "Cancelar los cambios actuales",
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"fr_FR": "Annuler les modifications en cours",
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"he_IL": "ביטול השינויים הנוכחיים",
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"it_IT": "Annulla le modifiche correnti",
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"ja_JP": "現在の変更をキャンセル",
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"ko_KR": "현재 변경 취소",
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"no_NO": "Avbryt gjeldende endringer",
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"pl_PL": "Anuluj bieżące zmiany",
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"pt_BR": "Cancelar alterações atuais",
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"ru_RU": "Отменить текущие изменения",
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"sv_SE": "Avbryt aktuella ändringar",
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"th_TH": "ยกเลิกการเปลี่ยนแปลงปัจจุบัน",
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"tr_TR": "Geçerli değişiklikleri iptal et",
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"uk_UA": "Скасувати поточні зміни",
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"zh_CN": "取消当前更改",
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"zh_TW": "取消當前變更"
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}
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},
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{
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"ID": "MenuBarFileToolsTakeScreenshot",
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"Translations": {
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@ -68,18 +68,21 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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public async void ShowMotionConfig()
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{
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{
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await MotionInputView.Show(this);
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ParentModel.IsModified = true;
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}
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public async void ShowRumbleConfig()
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{
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{
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await RumbleInputView.Show(this);
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ParentModel.IsModified = true;
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}
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public async void ShowLedConfig()
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{
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await LedInputView.Show(this);
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ParentModel.IsModified = true;
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}
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public void OnParentModelChanged()
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@ -91,7 +91,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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public bool HasLed => SelectedGamepad.Features.HasFlag(GamepadFeaturesFlag.Led);
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public bool CanClearLed => SelectedGamepad.Name.ContainsIgnoreCase("DualSense");
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public bool IsModified { get; set; }
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public bool _isChangeTrackingActive;
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public bool _isModified;
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public bool IsModified
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{
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get => _isModified;
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set
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{
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_isModified = value;
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OnPropertyChanged();
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}
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}
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public event Action NotifyChangesEvent;
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public PlayerIndex PlayerIdChoose
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@ -106,14 +118,14 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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set
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{
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if (IsModified)
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{
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{
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_playerIdChoose = value;
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return;
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}
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IsModified = false;
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_playerId = value;
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_isChangeTrackingActive = false;
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if (!Enum.IsDefined<PlayerIndex>(_playerId))
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{
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@ -121,13 +133,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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_isLoaded = false;
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LoadConfiguration();
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LoadDevice();
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LoadProfiles();
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_isLoaded = true;
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_isChangeTrackingActive = true;
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OnPropertyChanged();
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}
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}
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@ -171,11 +182,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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IsLeft = false;
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break;
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}
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LoadInputDriver();
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LoadProfiles();
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SetChangeTrackingActive();
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}
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OnPropertyChanged();
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NotifyChanges();
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}
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@ -233,14 +245,28 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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LoadConfiguration(LoadDefaultConfiguration());
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}
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}
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FindPairedDevice();
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SetChangeTrackingActive();
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OnPropertyChanged();
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NotifyChanges();
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}
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}
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public InputConfig Config { get; set; }
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public bool _notificationView;
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public bool NotificationView
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{
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get => _notificationView;
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set
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{
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_notificationView = value;
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OnPropertyChanged();
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}
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}
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public InputViewModel(UserControl owner) : this()
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{
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if (Program.PreviewerDetached)
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@ -260,6 +286,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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PlayerId = PlayerIndex.Player1;
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}
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_isChangeTrackingActive = true;
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}
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public InputViewModel()
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@ -296,8 +324,54 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
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}
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FindPairedDevice();
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}
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private void FindPairedDevice()
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{
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// This feature allows you to display a notification
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// if a configuration is found, but the gamepad is not connected.
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if (Config != null)
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{
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(DeviceType Type, string Id, string Name) activeDevice = Devices.FirstOrDefault(d => d.Id == Config.Id);
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if (activeDevice.Id != Config.Id)
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{
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// display notification when input device is turned off, and
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// if device and configuration do not match (different controllers)
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NotificationView = true;
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}
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else
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{
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NotificationView = false;
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}
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}
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else
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{
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NotificationView = false;
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}
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}
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private void SetChangeTrackingActive()
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{
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if (_isChangeTrackingActive)
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{
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IsModified = true;
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}
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}
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public void DisableDeviceForSaving()
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{
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// "Disabled" mode is available after unbinding the device
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// NOTE: the IsModified flag to be able to apply the settings.
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IsModified = true;
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NotificationView = false;
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}
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public void LoadDevice()
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{
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if (Config == null || Config.Backend == InputBackendType.Invalid)
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@ -363,14 +437,33 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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}
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private void HandleOnGamepadDisconnected(string id)
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private async void HandleOnGamepadDisconnected(string id)
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{
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Dispatcher.UIThread.Post(LoadDevices);
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_isChangeTrackingActive = false;
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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LoadDevices();
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FindPairedDevice();
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_isChangeTrackingActive = true;
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return System.Threading.Tasks.Task.CompletedTask;
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});
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}
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private void HandleOnGamepadConnected(string id)
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private async void HandleOnGamepadConnected(string id)
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{
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Dispatcher.UIThread.Post(LoadDevices);
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_isChangeTrackingActive = false;
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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LoadDevices();
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if (Config != null)
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{
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LoadSavedConfiguration(); // Load configuration after connection if it is in the configuration file
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}
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_isChangeTrackingActive = true;
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});
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}
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private string GetCurrentGamepadId()
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@ -813,8 +906,23 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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}
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public void LoadSavedConfiguration()
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{
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LoadConfiguration();
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LoadDevice();
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LoadProfiles();
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IsModified = false;
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OnPropertyChanged();
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}
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public void Save()
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{
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if (!IsModified)
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{
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return; //If the input settings were not touched, then do nothing
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}
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IsModified = false;
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List<InputConfig> newConfig = [];
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|
@ -63,8 +63,9 @@ namespace Ryujinx.Ava.UI.Views.Input
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};
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if (!float.IsNaN(_changeSlider) && _changeSlider != (float)check.Value)
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{
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(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
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{
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FlagInputConfigChanged();
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_changeSlider = (float)check.Value;
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}
|
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}
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@ -74,7 +75,8 @@ namespace Ryujinx.Ava.UI.Views.Input
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{
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if (sender is CheckBox { IsPointerOver: true })
|
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{
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(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
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FlagInputConfigChanged();
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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@ -101,7 +103,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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this.Focus(NavigationMethod.Pointer);
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PointerPressed += MouseClick;
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ControllerInputViewModel viewModel = (DataContext as ControllerInputViewModel);
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|
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IKeyboard keyboard =
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@ -114,7 +116,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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if (e.ButtonValue.HasValue)
|
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{
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Button buttonValue = e.ButtonValue.Value;
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viewModel.ParentModel.IsModified = true;
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FlagInputConfigChanged();
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switch (button.Name)
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{
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@ -208,6 +210,11 @@ namespace Ryujinx.Ava.UI.Views.Input
|
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}
|
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}
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|
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private void FlagInputConfigChanged()
|
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{
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(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
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}
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private void MouseClick(object sender, PointerPressedEventArgs e)
|
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{
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bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
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@ -239,7 +246,6 @@ namespace Ryujinx.Ava.UI.Views.Input
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{
|
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gamepad?.ClearLed();
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}
|
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|
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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|
@ -50,13 +50,21 @@
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<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
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<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto"/>
|
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</Grid.ColumnDefinitions>
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<TextBlock
|
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<StackPanel
|
||||
Orientation="Vertical"
|
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Margin="5,0,10,0"
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Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale ControllerSettingsPlayer}" />
|
||||
Width="90">
|
||||
<TextBlock
|
||||
Text="{ext:Locale ControllerSettingsPlayer}" />
|
||||
<TextBlock
|
||||
Classes="pending"
|
||||
Text ="{ext:Locale ControllerSettingsModifiedNotification}"
|
||||
IsVisible="{Binding IsModified}"/>
|
||||
</StackPanel>
|
||||
<ComboBox
|
||||
Grid.Column="1"
|
||||
Name="PlayerIndexBox"
|
||||
@ -71,6 +79,18 @@
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<Button
|
||||
Grid.Column="2"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
ToolTip.Tip="{ext:Locale ControllerSettingsCancelCurrentChangesToolTip}"
|
||||
Command="{Binding LoadSavedConfiguration}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Cancel"
|
||||
FontSize="15"
|
||||
Height="20" />
|
||||
</Button>
|
||||
</Grid>
|
||||
<!-- Profile Selection -->
|
||||
<Grid
|
||||
@ -174,7 +194,7 @@
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Command="{Binding LoadDevices}">
|
||||
Command="{Binding LoadDevice}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Refresh"
|
||||
FontSize="15"
|
||||
@ -211,15 +231,37 @@
|
||||
</Grid>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
<ContentControl Content="{Binding ConfigViewModel}" IsVisible="{Binding ShowSettings}">
|
||||
<ContentControl.DataTemplates>
|
||||
<DataTemplate DataType="viewModels:ControllerInputViewModel">
|
||||
<views:ControllerInputView />
|
||||
</DataTemplate>
|
||||
<DataTemplate DataType="viewModels:KeyboardInputViewModel">
|
||||
<views:KeyboardInputView />
|
||||
</DataTemplate>
|
||||
</ContentControl.DataTemplates>
|
||||
<ContentControl IsVisible="{Binding NotificationView}">
|
||||
<ContentControl.Content>
|
||||
<StackPanel>
|
||||
<TextBlock
|
||||
Margin="5,20,0,0"
|
||||
Text="{ext:Locale ControllerSettingsDisableDeviceForSaving}" />
|
||||
|
||||
<Button
|
||||
MinWidth="0"
|
||||
Width="90"
|
||||
Height="27"
|
||||
Margin="5,10,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Command="{Binding DisableDeviceForSaving}">
|
||||
<TextBlock
|
||||
Text="{ext:Locale ControllerSettingsUnlink}"
|
||||
VerticalAlignment="Center"
|
||||
HorizontalAlignment="Center" />
|
||||
</Button>
|
||||
</StackPanel>
|
||||
</ContentControl.Content>
|
||||
</ContentControl>
|
||||
<ContentControl Content="{Binding ConfigViewModel}" IsVisible="{Binding ShowSettings}">
|
||||
<ContentControl.DataTemplates>
|
||||
<DataTemplate DataType="viewModels:ControllerInputViewModel">
|
||||
<views:ControllerInputView />
|
||||
</DataTemplate>
|
||||
<DataTemplate DataType="viewModels:KeyboardInputViewModel">
|
||||
<views:KeyboardInputView />
|
||||
</DataTemplate>
|
||||
</ContentControl.DataTemplates>
|
||||
</ContentControl>
|
||||
</StackPanel>
|
||||
</UserControl>
|
||||
|
@ -62,14 +62,15 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ViewModel.PlayerId = ViewModel.PlayerIdChoose;
|
||||
|
||||
ViewModel.IsModified = false;
|
||||
ViewModel.PlayerId = ViewModel.PlayerIdChoose;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ViewModel.Dispose();
|
||||
|
@ -73,7 +73,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
if (e.ButtonValue.HasValue)
|
||||
{
|
||||
Button buttonValue = e.ButtonValue.Value;
|
||||
viewModel.ParentModel.IsModified = true;
|
||||
FlagInputConfigChanged();
|
||||
|
||||
switch (button.Name)
|
||||
{
|
||||
@ -184,6 +184,11 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
}
|
||||
}
|
||||
|
||||
private void FlagInputConfigChanged()
|
||||
{
|
||||
(DataContext as KeyboardInputViewModel)!.ParentModel.IsModified = true;
|
||||
}
|
||||
|
||||
private void MouseClick(object sender, PointerPressedEventArgs e)
|
||||
{
|
||||
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
|
||||
|
Loading…
x
Reference in New Issue
Block a user