Follow DPA advice.
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5e69e99f23
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@ -22,7 +22,6 @@ namespace Ryujinx.Audio.Backends.SDL3
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private readonly int _bytesPerFrame;
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private bool _started;
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private float _volume;
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private readonly SDL_AudioFormat _nativeSampleFormat;
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public SDL3HardwareDeviceSession(SDL3HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager,
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SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(
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@ -34,7 +33,6 @@ namespace Ryujinx.Audio.Backends.SDL3
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_ringBuffer = new DynamicRingBuffer();
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_callbackDelegate = Update;
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_bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
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_nativeSampleFormat = SDL3HardwareDeviceDriver.GetSDL3Format(RequestedSampleFormat);
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_started = false;
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_volume = 1f;
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}
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@ -37,6 +37,8 @@ namespace Ryujinx.Input.HLE
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private bool _enableKeyboard;
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private bool _enableMouse;
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private Switch _device;
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private readonly List<GamepadInput> _hleInputStates;
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private readonly List<SixAxisInput> _hleMotionStates;
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public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
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{
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@ -48,6 +50,9 @@ namespace Ryujinx.Input.HLE
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_mouseDriver = mouseDriver;
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_inputConfig = [];
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_hleInputStates = [];
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_hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
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_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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}
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@ -205,8 +210,8 @@ namespace Ryujinx.Input.HLE
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{
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lock (_lock)
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{
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List<GamepadInput> hleInputStates = [];
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List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
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_hleInputStates.Clear();
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_hleMotionStates.Clear();
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KeyboardInput? hleKeyboardInput = null;
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@ -248,14 +253,14 @@ namespace Ryujinx.Input.HLE
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inputState.PlayerId = playerIndex;
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motionState.Item1.PlayerId = playerIndex;
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hleInputStates.Add(inputState);
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hleMotionStates.Add(motionState.Item1);
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_hleInputStates.Add(inputState);
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_hleMotionStates.Add(motionState.Item1);
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if (isJoyconPair && !motionState.Item2.Equals(default))
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{
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motionState.Item2.PlayerId = playerIndex;
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hleMotionStates.Add(motionState.Item2);
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_hleMotionStates.Add(motionState.Item2);
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}
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}
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@ -264,8 +269,8 @@ namespace Ryujinx.Input.HLE
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hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
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}
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_device.Hid.Npads.Update(hleInputStates);
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_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
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_device.Hid.Npads.Update(_hleInputStates);
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_device.Hid.Npads.UpdateSixAxis(_hleMotionStates);
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if (hleKeyboardInput.HasValue)
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{
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@ -307,14 +312,15 @@ namespace Ryujinx.Input.HLE
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Vector2 position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
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_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
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_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X,
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(int)mouseInput.Scroll.Y, true);
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}
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else
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{
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_device.Hid.Mouse.Update(0, 0);
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}
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_device.TamperMachine.UpdateInput(hleInputStates);
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_device.TamperMachine.UpdateInput(_hleInputStates);
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}
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}
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@ -143,7 +143,8 @@ namespace Ryujinx.SDL3.Common
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{
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OnJoyBatteryUpdated?.Invoke(evnt.jbattery.which, evnt.jbattery);
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}
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else if (evnt.type is >= (uint)SDL_EventType.SDL_EVENT_WINDOW_FIRST and <= (uint)SDL_EventType.SDL_EVENT_WINDOW_LAST
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else if (evnt.type is >= (uint)SDL_EventType.SDL_EVENT_WINDOW_FIRST
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and <= (uint)SDL_EventType.SDL_EVENT_WINDOW_LAST
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or (uint)SDL_EventType.SDL_EVENT_MOUSE_BUTTON_DOWN
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or (uint)SDL_EventType.SDL_EVENT_MOUSE_BUTTON_UP)
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{
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@ -153,23 +154,22 @@ namespace Ryujinx.SDL3.Common
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}
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}
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}
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private void PollEventAction()
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{
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while (SDL_PollEvent(out SDL_Event evnt))
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{
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HandleSDLEvent(ref evnt);
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}
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}
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private void EventWorker()
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{
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const int WaitTimeMs = 10;
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using ManualResetEventSlim waitHandle = new(false);
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while (_isRunning)
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{
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MainThreadDispatcher?.Invoke(() =>
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{
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while (SDL_PollEvent(out SDL_Event evnt))
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{
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HandleSDLEvent(ref evnt);
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}
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});
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MainThreadDispatcher?.Invoke(PollEventAction);
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waitHandle.Wait(WaitTimeMs);
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Thread.Sleep(WaitTimeMs);
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}
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}
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