misc: chore: Cleanup DummyHardwareDeviceDriver.cs
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@ -9,20 +9,12 @@ namespace Ryujinx.Audio.Backends.Dummy
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{
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public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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private readonly ManualResetEvent _updateRequiredEvent = new(false);
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private readonly ManualResetEvent _pauseEvent = new(true);
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public static bool IsSupported => true;
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public float Volume { get; set; }
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public DummyHardwareDeviceDriver()
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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Volume = 1f;
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}
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public float Volume { get; set; } = 1f;
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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@ -60,7 +52,7 @@ namespace Ryujinx.Audio.Backends.Dummy
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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