diff --git a/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs b/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs index f7e0ccbf9..b25243932 100644 --- a/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs +++ b/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs @@ -67,23 +67,21 @@ namespace Ryujinx.Input.SDL2 public (float, float) GetStick(StickInputId inputId) { - if (inputId == StickInputId.Left) + switch (inputId) { - switch (_joyConType) - { - case JoyConType.Left: - { - (float x, float y) = _gamepad.GetStick(inputId); - return (y, -x); - } - case JoyConType.Right: - { - (float x, float y) = _gamepad.GetStick(inputId); - return (-y, x); - } - } - } - return (0, 0); + case StickInputId.Left when _joyConType == JoyConType.Left: + { + (float x, float y) = _gamepad.GetStick(inputId); + return (y, -x); + } + case StickInputId.Right when _joyConType == JoyConType.Right: + { + (float x, float y) = _gamepad.GetStick(StickInputId.Left); + return (-y, x); + } + default: + return (0, 0); + } } public GamepadFeaturesFlag Features => _gamepad.Features;