Small issue fixes
Currently launching apps and games do not work.
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parent
03b40dc552
commit
99c1ca7446
@ -59,7 +59,7 @@ namespace Ryujinx.HLE.HOS
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public void Execute(IExecutionContext context, ulong codeAddress)
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{
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// We must wait until shader cache is loaded, among other things, before executing CPU code.
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//_gpuContext.WaitUntilGpuReady();
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_gpuContext.WaitUntilGpuReady();
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_cpuContext.Execute(context, codeAddress);
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}
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@ -54,6 +54,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
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if (!system.Device.Processes.LoadNca(contentPath, out var Process))
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{
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Logger.Warning?.Print(LogClass.ServiceAm, $"Unable to load {programId}");
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return ResultCode.AppletLaunchFailed;
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}
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@ -11,7 +11,9 @@ using Ryujinx.Common.Helper;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Ns.Types;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using RyuLogger = Ryujinx.Common.Logging.Logger;
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@ -883,6 +885,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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System.Language.Value.ToHLE(),
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System.Region.Value.ToHLE(),
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Graphics.VSyncMode,
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new ImmutableArray<RyuApplicationData>(),
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System.EnableDockedMode,
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System.EnablePtc,
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System.EnableInternetAccess,
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@ -1,7 +1,6 @@
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using Avalonia.Data.Converters;
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using CommunityToolkit.Mvvm.ComponentModel;
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using Gommon;
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using Ryujinx.Ava.Utilities.Configuration;
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using System;
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using System.Globalization;
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