headless: Enable Rainbow cycling if any input configs have UseRainbow enabled

This commit is contained in:
Evan Husted 2025-01-28 20:16:41 -06:00
parent cdf4016c25
commit 9d28af935d
2 changed files with 6 additions and 0 deletions

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@ -192,6 +192,7 @@ namespace Ryujinx.HLE
/// <summary> /// <summary>
/// The desired hacky workarounds. /// The desired hacky workarounds.
/// </summary> /// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
public EnabledDirtyHack[] Hacks { internal get; set; } public EnabledDirtyHack[] Hacks { internal get; set; }
public HLEConfiguration(VirtualFileSystem virtualFileSystem, public HLEConfiguration(VirtualFileSystem virtualFileSystem,

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@ -5,6 +5,7 @@ using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets; using Ryujinx.Common.Logging.Targets;
@ -26,6 +27,7 @@ using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Threading; using System.Threading;
namespace Ryujinx.Headless namespace Ryujinx.Headless
@ -286,6 +288,9 @@ namespace Ryujinx.Headless
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE; GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off); DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
if (_inputConfiguration.OfType<StandardControllerInputConfig>().Any(ic => ic.Led.UseRainbow))
Rainbow.Enable();
while (true) while (true)
{ {