Update Program.cs

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Vladimir Sokolov 2025-02-01 20:20:36 +10:00 committed by GitHub
parent e730f144a2
commit a32d9d5b55
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@ -155,14 +155,18 @@ namespace Ryujinx.Ava
}
}
public static void ReloadConfig()
{
public static void ReloadConfig()
{
string OverrideConfigurationPath = "";
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
string overrideLocalConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.CustomConfigNameOverride);
string overrideAppDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.CustomConfigNameOverride);
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
{
@ -174,13 +178,13 @@ namespace Ryujinx.Ava
ConfigurationPath = appDataConfigurationPath;
OverrideConfigurationPath = overrideAppDataConfigurationPath;
}
if (ConfigurationPath == null)
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
ConfigurationState.Instance.ToFileFormat().SaveConfig(OverrideConfigurationPath);
@ -188,7 +192,7 @@ namespace Ryujinx.Ava
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
@ -197,11 +201,11 @@ namespace Ryujinx.Ava
else
{
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}
// Copies and reloads the configuration file if the game was loaded with arguments
// based on global configuration
if (CommandLineState.CountArguments > 0)
@ -210,13 +214,13 @@ namespace Ryujinx.Ava
{
ConfigurationPath = overrideLocalConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"(args)Loading configuration (Local) from: {ConfigurationPath}");
}
else
{
Logger.Notice.Print(LogClass.Application, $"File not found(Local): {overrideLocalConfigurationPath}");
}
if (File.Exists(overrideAppDataConfigurationPath))
{
ConfigurationPath = overrideAppDataConfigurationPath;