refactor: remove auto-assign option from NpadManager initialization and update related components
This commit is contained in:
parent
97be01d473
commit
ab4bb0a885
@ -97,7 +97,7 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "(SDL2) Joystick connected: " + joystickDeviceId + " " + joystickInstanceId);
|
||||
Logger.Warning?.Print(LogClass.Application, "(SDL2GamepadDriver) Joystick connected: " + joystickDeviceId + " " + joystickInstanceId);
|
||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||
|
@ -89,14 +89,14 @@ namespace Ryujinx.Input.HLE
|
||||
}
|
||||
}
|
||||
|
||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse, _enableAutoAssign);
|
||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOnGamepadConnected(string id)
|
||||
{
|
||||
// Force input reload
|
||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse, _enableAutoAssign);
|
||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@ -123,86 +123,41 @@ namespace Ryujinx.Input.HLE
|
||||
return controller.GamepadDriver != null;
|
||||
}
|
||||
|
||||
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
|
||||
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
NpadController[] oldControllers = _controllers.ToArray();
|
||||
|
||||
List<InputConfig> validInputs = new();
|
||||
|
||||
// if auto assign is disabled, we want to keep the old logic with profiles.
|
||||
if (!enableAutoAssign)
|
||||
|
||||
foreach (InputConfig inputConfigEntry in inputConfig)
|
||||
{
|
||||
foreach (InputConfig inputConfigEntry in inputConfig)
|
||||
NpadController controller;
|
||||
int index = (int)inputConfigEntry.PlayerIndex;
|
||||
|
||||
if (oldControllers[index] != null)
|
||||
{
|
||||
NpadController controller;
|
||||
int index = (int)inputConfigEntry.PlayerIndex;
|
||||
|
||||
if (oldControllers[index] != null)
|
||||
{
|
||||
// Try reuse the existing controller.
|
||||
controller = oldControllers[index];
|
||||
oldControllers[index] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
controller = new(_cemuHookClient);
|
||||
}
|
||||
|
||||
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
_controllers[index] = null;
|
||||
controller.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
_controllers[index] = controller;
|
||||
validInputs.Add(inputConfigEntry);
|
||||
}
|
||||
// Try reuse the existing controller.
|
||||
controller = oldControllers[index];
|
||||
oldControllers[index] = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
List<IGamepad> controllers = _gamepadDriver.GetGamepads().ToList();
|
||||
|
||||
foreach (IGamepad activeController in controllers)
|
||||
else
|
||||
{
|
||||
NpadController controller;
|
||||
int index = controllers.FindIndex(x => x == activeController);
|
||||
|
||||
// Also if old controller exists, try to reuse it (and create their config too).
|
||||
InputConfig config = CreateConfigFromController(activeController);
|
||||
|
||||
config.PlayerIndex = (Common.Configuration.Hid.PlayerIndex)index;
|
||||
|
||||
if (oldControllers[index] != null)
|
||||
{
|
||||
// Try reuse the existing controller.
|
||||
controller = oldControllers[index];
|
||||
oldControllers[index] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
controller = new(_cemuHookClient);
|
||||
}
|
||||
|
||||
// TODO: call function to get config from controller here
|
||||
|
||||
bool isValid = DriverConfigurationUpdate(ref controller, config);
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
_controllers[index] = null;
|
||||
controller.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
_controllers[index] = controller;
|
||||
validInputs.Add(config);
|
||||
}
|
||||
controller = new(_cemuHookClient);
|
||||
}
|
||||
|
||||
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
_controllers[index] = null;
|
||||
controller.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
_controllers[index] = controller;
|
||||
validInputs.Add(inputConfigEntry);
|
||||
}
|
||||
}
|
||||
|
||||
@ -214,10 +169,9 @@ namespace Ryujinx.Input.HLE
|
||||
oldControllers[i] = null;
|
||||
}
|
||||
|
||||
_inputConfig = (enableAutoAssign) ? validInputs : inputConfig;
|
||||
_inputConfig = inputConfig;
|
||||
_enableKeyboard = enableKeyboard;
|
||||
_enableMouse = enableMouse;
|
||||
_enableAutoAssign = enableAutoAssign;
|
||||
|
||||
_device.Hid.RefreshInputConfig(validInputs);
|
||||
|
||||
@ -350,12 +304,12 @@ namespace Ryujinx.Input.HLE
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
|
||||
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
|
||||
{
|
||||
_device = device;
|
||||
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
|
||||
|
||||
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse, enableAutoAssign);
|
||||
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
|
||||
}
|
||||
|
||||
public void Update(float aspectRatio = 1)
|
||||
|
@ -483,7 +483,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse, ConfigurationState.Instance.Hid.EnableAutoAssign);
|
||||
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
|
||||
TouchScreenManager.Initialize(Device);
|
||||
|
||||
_viewModel.IsGameRunning = true;
|
||||
|
179
src/Ryujinx/AutoAssignController.cs
Normal file
179
src/Ryujinx/AutoAssignController.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.HLE;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava
|
||||
{
|
||||
public class AutoAssignController
|
||||
{
|
||||
private readonly InputManager _inputManager;
|
||||
private readonly ConfigurationState _configurationState;
|
||||
|
||||
private readonly IGamepad[] _controllers;
|
||||
|
||||
public AutoAssignController(InputManager inputManager)
|
||||
{
|
||||
_configurationState = ConfigurationState.Instance;
|
||||
_inputManager = inputManager;
|
||||
_inputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
||||
_inputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
||||
}
|
||||
|
||||
public void RefreshControllers(List<InputConfig> inputConfig = null)
|
||||
{
|
||||
if (!_configurationState.Hid.EnableAutoAssign) return;
|
||||
|
||||
List<IGamepad> controllers = _inputManager.GamepadDriver.GetGamepads().ToList();
|
||||
|
||||
if (controllers.Count == 0) return;
|
||||
|
||||
MainWindow _mainWindow = RyujinxApp.MainWindow;
|
||||
|
||||
// Get every controller config and update the configuration state
|
||||
List<InputConfig> newConfig = new();
|
||||
List<InputConfig> oldConfigs = (inputConfig != null) ? inputConfig : ConfigurationState.Instance.Hid.InputConfig.Value.Where(x => x != null).ToList();
|
||||
|
||||
int index = 0;
|
||||
foreach (var controller in controllers)
|
||||
{
|
||||
InputConfig config = oldConfigs.FirstOrDefault(x => x.Id == controller.Id) ?? CreateConfigFromController(controller);
|
||||
config.PlayerIndex = (PlayerIndex)index;
|
||||
newConfig.Add(config);
|
||||
index++;
|
||||
}
|
||||
|
||||
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
|
||||
|
||||
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
|
||||
}
|
||||
|
||||
private void HandleOnGamepadConnected(string id)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Gamepad disconnected: {id}");
|
||||
RefreshControllers();
|
||||
}
|
||||
|
||||
private void HandleOnGamepadDisconnected(string id)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Gamepad disconnected: {id}");
|
||||
RefreshControllers();
|
||||
}
|
||||
|
||||
private InputConfig CreateConfigFromController(IGamepad controller)
|
||||
{
|
||||
if (controller == null) return null;
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, $"Creating config for controller: {controller.Id}");
|
||||
|
||||
string id = controller.Id.Split(" ")[0];
|
||||
bool isNintendoStyle = controller.Name.Contains("Nintendo");
|
||||
ControllerType controllerType;
|
||||
|
||||
if (isNintendoStyle && !controller.Name.Contains("(L/R)"))
|
||||
{
|
||||
if (controller.Name.Contains("(L)"))
|
||||
{
|
||||
controllerType = ControllerType.JoyconLeft;
|
||||
}
|
||||
else if (controller.Name.Contains("(R)"))
|
||||
{
|
||||
controllerType = ControllerType.JoyconRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
controllerType = ControllerType.ProController;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if it's not a nintendo controller, we assume it's a pro controller or a joycon pair
|
||||
controllerType = ControllerType.ProController;
|
||||
}
|
||||
|
||||
InputConfig config = new StandardControllerInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
Backend = InputBackendType.GamepadSDL2,
|
||||
Id = id,
|
||||
ControllerType = controllerType,
|
||||
DeadzoneLeft = 0.1f,
|
||||
DeadzoneRight = 0.1f,
|
||||
RangeLeft = 1.0f,
|
||||
RangeRight = 1.0f,
|
||||
TriggerThreshold = 0.5f,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
DpadUp = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.Y : ConfigGamepadInputId.DpadUp,
|
||||
DpadDown = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.A : ConfigGamepadInputId.DpadDown,
|
||||
DpadLeft = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.B : ConfigGamepadInputId.DpadLeft,
|
||||
DpadRight = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.X : ConfigGamepadInputId.DpadRight,
|
||||
ButtonMinus = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.Plus : ConfigGamepadInputId.Minus,
|
||||
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
||||
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
||||
ButtonSl = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.LeftShoulder : ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.RightShoulder : ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = ConfigStickInputId.Left,
|
||||
StickButton = ConfigGamepadInputId.LeftStick,
|
||||
InvertStickX = false,
|
||||
InvertStickY = false,
|
||||
Rotate90CW = (controllerType == ControllerType.JoyconLeft),
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
ButtonA = ConfigGamepadInputId.B,
|
||||
ButtonB = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.Y : ConfigGamepadInputId.A,
|
||||
ButtonX = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.A : ConfigGamepadInputId.Y,
|
||||
ButtonY = ConfigGamepadInputId.X,
|
||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
ButtonSl = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.LeftShoulder : ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.RightShoulder : ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = (controllerType == ControllerType.JoyconRight) ? ConfigStickInputId.Left : ConfigStickInputId.Right,
|
||||
StickButton = ConfigGamepadInputId.RightStick,
|
||||
InvertStickX = (controllerType == ControllerType.JoyconRight),
|
||||
InvertStickY = (controllerType == ControllerType.JoyconRight),
|
||||
Rotate90CW = (controllerType == ControllerType.JoyconRight),
|
||||
},
|
||||
Motion = new StandardMotionConfigController
|
||||
{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
EnableMotion = true,
|
||||
Sensitivity = 100,
|
||||
GyroDeadzone = 1,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
},
|
||||
Led = new LedConfigController
|
||||
{
|
||||
EnableLed = false,
|
||||
TurnOffLed = false,
|
||||
UseRainbow = false,
|
||||
LedColor = 0,
|
||||
},
|
||||
};
|
||||
|
||||
return config;
|
||||
}
|
||||
}
|
||||
}
|
@ -38,6 +38,7 @@ namespace Ryujinx.Headless
|
||||
private static LibHacHorizonManager _libHacHorizonManager;
|
||||
private static UserChannelPersistence _userChannelPersistence;
|
||||
private static InputManager _inputManager;
|
||||
private static AutoAssignController _autoAssignController;
|
||||
private static Switch _emulationContext;
|
||||
private static WindowBase _window;
|
||||
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
|
||||
@ -370,7 +371,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse, _enableAutoAssign);
|
||||
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
|
||||
|
||||
_window.Execute();
|
||||
|
||||
|
@ -120,7 +120,7 @@ namespace Ryujinx.Headless
|
||||
SDL2Driver.Instance.Initialize();
|
||||
}
|
||||
|
||||
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
|
||||
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
|
||||
{
|
||||
Device = device;
|
||||
|
||||
@ -133,7 +133,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
Renderer = renderer;
|
||||
|
||||
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse, enableAutoAssign);
|
||||
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
|
||||
TouchScreenManager.Initialize(device);
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using Ryujinx.Graphics.Vulkan.MoltenVK;
|
||||
using Ryujinx.Headless;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -130,7 +131,7 @@ namespace Ryujinx.Ava
|
||||
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
|
||||
|
||||
ReloadConfig();
|
||||
|
||||
|
||||
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
|
||||
|
||||
// Logging system information.
|
||||
|
@ -852,11 +852,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
}
|
||||
}
|
||||
|
||||
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse, ConfigurationState.Instance.Hid.EnableAutoAssign);
|
||||
|
||||
//_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
|
||||
// Atomically replace and signal input change.
|
||||
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
|
||||
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
|
||||
//ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
|
||||
_mainWindow.AutoAssignController.RefreshControllers(newConfig);
|
||||
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||
}
|
||||
|
@ -63,6 +63,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
public LibHacHorizonManager LibHacHorizonManager { get; private set; }
|
||||
|
||||
public InputManager InputManager { get; private set; }
|
||||
public AutoAssignController AutoAssignController { get; private set; }
|
||||
|
||||
public SettingsWindow SettingsWindow { get; set; }
|
||||
|
||||
@ -109,6 +110,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
|
||||
AutoAssignController = new AutoAssignController(InputManager);
|
||||
|
||||
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
||||
this.ScalingChanged += OnScalingChanged;
|
||||
|
Loading…
x
Reference in New Issue
Block a user