Use separate Vulkan implementation with Barrier changes on RDNA3 cards only

Use SPIRV binaries & shaders in main Vulkan project instead of duplicating them
This commit is contained in:
Evan Husted 2025-01-05 23:29:46 -06:00
parent b54c9c7d68
commit ac8b485d7c
10 changed files with 51 additions and 22 deletions

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@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
_pipeline.Initialize();
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/AreaScaling.spv");
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/AreaScaling.spv");
var scalingResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)

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@ -53,8 +53,8 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
_pipeline.Initialize();
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/FsrScaling.spv");
var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/FsrSharpening.spv");
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv");
var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv");
var scalingResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)

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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
{
_pipeline.Initialize();
var shader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/Fxaa.spv");
var shader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv");
var resourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)

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@ -74,9 +74,9 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
_pipeline.Initialize();
var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/SmaaEdge.spv");
var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/SmaaBlend.spv");
var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/SmaaNeighbour.spv");
var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv");
var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv");
var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv");
var edgeResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
@ -174,8 +174,8 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Rdna3Vulkan/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Rdna3Vulkan/Effects/Textures/SmaaSearchTexture.bin");
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;

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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Rdna3Vulkan
{
private const int UniformBufferAlignment = 256;
private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements.
private const string ShaderBinariesPath = "Ryujinx.Graphics.Rdna3Vulkan/Shaders/SpirvBinaries";
private const string ShaderBinariesPath = "Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries";
private readonly PipelineHelperShader _pipeline;
private readonly ISampler _samplerLinear;

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@ -1,5 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>
@ -24,5 +23,4 @@
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
</ItemGroup>
</Project>

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@ -3,7 +3,7 @@ using System.Text.RegularExpressions;
namespace Ryujinx.Graphics.Vulkan
{
enum Vendor
public enum Vendor
{
Amd,
ImgTec,
@ -16,13 +16,21 @@ namespace Ryujinx.Graphics.Vulkan
Unknown,
}
static partial class VendorUtils
public static partial class VendorUtils
{
public static readonly Regex AmdGcnPattern = AmdGcnRegex();
public static readonly Regex NvidiaConsumerClassPattern = NvidiaConsumerClassRegex();
public static readonly Regex AmdRdna3Pattern = AmdRdna3Regex();
[GeneratedRegex("Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
public static partial Regex AmdGcnRegex();
private static partial Regex AmdGcnRegex();
[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
public static partial Regex NvidiaConsumerClassRegex();
private static partial Regex NvidiaConsumerClassRegex();
[GeneratedRegex("(AMD )?Radeon (RX |Pro W)7(6|7|8|9)00 ?(XT|XTX|GRE|Dual Slot)?")]
private static partial Regex AmdRdna3Regex();
public static Vendor FromId(uint id)
{

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@ -342,11 +342,11 @@ namespace Ryujinx.Graphics.Vulkan
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnPattern.IsMatch(GpuRenderer);
if (Vendor == Vendor.Nvidia)
{
var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
var match = VendorUtils.NvidiaConsumerClassPattern.Match(GpuRenderer);
if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
{

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@ -48,6 +48,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
@ -62,6 +63,8 @@ using Size = Avalonia.Size;
using Switch = Ryujinx.HLE.Switch;
using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
using Rdna3VulkanRenderer = Ryujinx.Graphics.Rdna3Vulkan.VulkanRenderer;
namespace Ryujinx.Ava
{
internal class AppHost
@ -885,6 +888,28 @@ namespace Ryujinx.Ava
Logger.Info?.Print(LogClass.Emulation, "Emulation was paused");
}
private IRenderer CreateVulkanRenderer()
{
var physicalDevices = VulkanRenderer.GetPhysicalDevices();
var selectedDevice = physicalDevices.First(d => d.Id == ConfigurationState.Instance.Graphics.PreferredGpu);
var isRdna3 = VendorUtils.AmdRdna3Pattern.IsMatch(selectedDevice.Name);
Logger.Info?.Print(LogClass.Gpu, $"{selectedDevice.Name}: {(isRdna3 ? "RDNA" : "NOT RDNA3")}");
if (VendorUtils.AmdRdna3Pattern.IsMatch(selectedDevice.Name))
return Rdna3VulkanRenderer.Create(
ConfigurationState.Instance.Graphics.PreferredGpu,
(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions);
return VulkanRenderer.Create(
ConfigurationState.Instance.Graphics.PreferredGpu,
(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions);
}
private void InitializeSwitchInstance()
{
// Initialize KeySet.
@ -899,10 +924,7 @@ namespace Ryujinx.Ava
// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
#pragma warning restore CA1416
GraphicsBackend.Vulkan => VulkanRenderer.Create(
ConfigurationState.Instance.Graphics.PreferredGpu,
(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions),
GraphicsBackend.Vulkan => CreateVulkanRenderer(),
_ => new OpenGLRenderer()
};

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@ -71,6 +71,7 @@
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Rdna3Vulkan\Ryujinx.Graphics.Rdna3Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />