Use separate Vulkan implementation with Barrier changes on RDNA3 cards only
Use SPIRV binaries & shaders in main Vulkan project instead of duplicating them
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@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
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_pipeline.Initialize();
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var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/AreaScaling.spv");
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var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/AreaScaling.spv");
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var scalingResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
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@ -53,8 +53,8 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
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_pipeline.Initialize();
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var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/FsrScaling.spv");
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var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/FsrSharpening.spv");
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var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv");
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var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv");
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var scalingResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
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{
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_pipeline.Initialize();
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var shader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/Fxaa.spv");
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var shader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv");
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var resourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
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@ -74,9 +74,9 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
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_pipeline.Initialize();
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var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/SmaaEdge.spv");
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var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/SmaaBlend.spv");
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var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Rdna3Vulkan/Effects/Shaders/SmaaNeighbour.spv");
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var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv");
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var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv");
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var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv");
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var edgeResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
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@ -174,8 +174,8 @@ namespace Ryujinx.Graphics.Rdna3Vulkan.Effects
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha);
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var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Rdna3Vulkan/Effects/Textures/SmaaAreaTexture.bin");
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var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Rdna3Vulkan/Effects/Textures/SmaaSearchTexture.bin");
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var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
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var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
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_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
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_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Rdna3Vulkan
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{
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private const int UniformBufferAlignment = 256;
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private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements.
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private const string ShaderBinariesPath = "Ryujinx.Graphics.Rdna3Vulkan/Shaders/SpirvBinaries";
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private const string ShaderBinariesPath = "Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries";
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private readonly PipelineHelperShader _pipeline;
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private readonly ISampler _samplerLinear;
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@ -1,5 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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@ -24,5 +23,4 @@
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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</ItemGroup>
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</Project>
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@ -3,7 +3,7 @@ using System.Text.RegularExpressions;
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namespace Ryujinx.Graphics.Vulkan
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{
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enum Vendor
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public enum Vendor
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{
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Amd,
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ImgTec,
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@ -16,13 +16,21 @@ namespace Ryujinx.Graphics.Vulkan
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Unknown,
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}
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static partial class VendorUtils
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public static partial class VendorUtils
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{
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public static readonly Regex AmdGcnPattern = AmdGcnRegex();
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public static readonly Regex NvidiaConsumerClassPattern = NvidiaConsumerClassRegex();
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public static readonly Regex AmdRdna3Pattern = AmdRdna3Regex();
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[GeneratedRegex("Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
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public static partial Regex AmdGcnRegex();
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private static partial Regex AmdGcnRegex();
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[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
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public static partial Regex NvidiaConsumerClassRegex();
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private static partial Regex NvidiaConsumerClassRegex();
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[GeneratedRegex("(AMD )?Radeon (RX |Pro W)7(6|7|8|9)00 ?(XT|XTX|GRE|Dual Slot)?")]
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private static partial Regex AmdRdna3Regex();
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public static Vendor FromId(uint id)
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{
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@ -342,11 +342,11 @@ namespace Ryujinx.Graphics.Vulkan
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GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
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IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
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IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnPattern.IsMatch(GpuRenderer);
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if (Vendor == Vendor.Nvidia)
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{
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var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
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var match = VendorUtils.NvidiaConsumerClassPattern.Match(GpuRenderer);
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if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
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{
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@ -48,6 +48,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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@ -62,6 +63,8 @@ using Size = Avalonia.Size;
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using Switch = Ryujinx.HLE.Switch;
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using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
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using Rdna3VulkanRenderer = Ryujinx.Graphics.Rdna3Vulkan.VulkanRenderer;
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namespace Ryujinx.Ava
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{
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internal class AppHost
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@ -885,6 +888,28 @@ namespace Ryujinx.Ava
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Logger.Info?.Print(LogClass.Emulation, "Emulation was paused");
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}
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private IRenderer CreateVulkanRenderer()
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{
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var physicalDevices = VulkanRenderer.GetPhysicalDevices();
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var selectedDevice = physicalDevices.First(d => d.Id == ConfigurationState.Instance.Graphics.PreferredGpu);
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var isRdna3 = VendorUtils.AmdRdna3Pattern.IsMatch(selectedDevice.Name);
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Logger.Info?.Print(LogClass.Gpu, $"{selectedDevice.Name}: {(isRdna3 ? "RDNA" : "NOT RDNA3")}");
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if (VendorUtils.AmdRdna3Pattern.IsMatch(selectedDevice.Name))
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return Rdna3VulkanRenderer.Create(
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ConfigurationState.Instance.Graphics.PreferredGpu,
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(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
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VulkanHelper.GetRequiredInstanceExtensions);
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return VulkanRenderer.Create(
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ConfigurationState.Instance.Graphics.PreferredGpu,
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(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
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VulkanHelper.GetRequiredInstanceExtensions);
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}
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private void InitializeSwitchInstance()
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{
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// Initialize KeySet.
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@ -899,10 +924,7 @@ namespace Ryujinx.Ava
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// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
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GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
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#pragma warning restore CA1416
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GraphicsBackend.Vulkan => VulkanRenderer.Create(
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ConfigurationState.Instance.Graphics.PreferredGpu,
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(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
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VulkanHelper.GetRequiredInstanceExtensions),
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GraphicsBackend.Vulkan => CreateVulkanRenderer(),
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_ => new OpenGLRenderer()
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};
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@ -71,6 +71,7 @@
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Rdna3Vulkan\Ryujinx.Graphics.Rdna3Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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