Merge branch 'master' into validation-v2

This commit is contained in:
Evan Husted 2024-12-28 05:51:19 -06:00 committed by GitHub
commit af44726cec
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41 changed files with 800 additions and 661 deletions

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@ -64,14 +64,9 @@ jobs:
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit - name: Set executable bit
run: | run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest' if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Build AppImage - name: Build AppImage
@ -119,13 +114,6 @@ jobs:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
build_macos: build_macos:
name: macOS Universal (${{ matrix.configuration }}) name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest runs-on: ubuntu-latest
@ -171,20 +159,9 @@ jobs:
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" ./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact - name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz" path: "publish/*.tar.gz"
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

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@ -116,7 +116,6 @@ jobs:
- name: Publish - name: Publish
run: | run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds - name: Packing Windows builds
if: matrix.platform.os == 'windows-latest' if: matrix.platform.os == 'windows-latest'
@ -125,11 +124,6 @@ jobs:
rm publish/libarmeilleure-jitsupport.dylib rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish 7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
shell: bash shell: bash
- name: Packing Linux builds - name: Packing Linux builds
@ -140,12 +134,6 @@ jobs:
chmod +x publish/Ryujinx.sh publish/Ryujinx chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
shell: bash shell: bash
#- name: Build AppImage (Linux) #- name: Build AppImage (Linux)
@ -191,7 +179,7 @@ jobs:
with: with:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip" artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*" #artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: | body: |
# Canary builds: # Canary builds:
@ -262,15 +250,11 @@ jobs:
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1 ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Pushing new release - name: Pushing new release
uses: ncipollo/release-action@v1 uses: ncipollo/release-action@v1
with: with:
name: "Canary ${{ steps.version_info.outputs.build_version }}" name: "Canary ${{ steps.version_info.outputs.build_version }}"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz" artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "" body: ""
omitBodyDuringUpdate: true omitBodyDuringUpdate: true

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@ -38,20 +38,16 @@ jobs:
return core.error(`No artifacts found`); return core.error(`No artifacts found`);
} }
let body = `Download the artifacts for this pull request:\n`; let body = `Download the artifacts for this pull request:\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`; let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) { for (const art of artifacts) {
const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`;
if(art.name.includes('Debug')) { if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_debug_artifacts += `\n* [${art.name}](${url})`;
} else if(art.name.includes('nogui-ryujinx')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else { } else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; body += `\n* [${art.name}](${url})`;
} }
} }
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`; hidden_debug_artifacts += `\n</details>`;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts; body += hidden_debug_artifacts;
const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number}); const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number});

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@ -112,7 +112,6 @@ jobs:
- name: Publish - name: Publish
run: | run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds - name: Packing Windows builds
if: matrix.platform.os == 'windows-latest' if: matrix.platform.os == 'windows-latest'
@ -121,11 +120,6 @@ jobs:
rm libarmeilleure-jitsupport.dylib rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd popd
pushd publish_sdl2_headless
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
shell: bash shell: bash
- name: Build AppImage (Linux) - name: Build AppImage (Linux)
@ -172,11 +166,6 @@ jobs:
chmod +x Ryujinx.sh Ryujinx chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd popd
pushd publish_sdl2_headless
chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
shell: bash shell: bash
- name: Pushing new release - name: Pushing new release
@ -251,15 +240,11 @@ jobs:
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0 ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Pushing new release - name: Pushing new release
uses: ncipollo/release-action@v1 uses: ncipollo/release-action@v1
with: with:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz" artifacts: "publish/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "" body: ""
omitBodyDuringUpdate: true omitBodyDuringUpdate: true

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@ -44,7 +44,7 @@
<PackageVersion Include="Gommon" Version="2.6.8" /> <PackageVersion Include="Gommon" Version="2.6.8" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" /> <PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />

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@ -57,8 +57,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "src\Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
@ -213,10 +211,6 @@ Global
{D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU {D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU {D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU {D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.Build.0 = Debug|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.ActiveCfg = Release|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.Build.0 = Release|Any CPU
{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.Build.0 = Debug|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Release|Any CPU.ActiveCfg = Release|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Release|Any CPU.ActiveCfg = Release|Any CPU

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@ -35,6 +35,8 @@ namespace Ryujinx.Common.Configuration
#pragma warning restore IDE0055 #pragma warning restore IDE0055
}; };
} }
public static float ToFloatY(this AspectRatio aspectRatio) public static float ToFloatY(this AspectRatio aspectRatio)
{ {

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@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration
Bilinear, Bilinear,
Nearest, Nearest,
Fsr, Fsr,
Area,
} }
} }

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@ -4,6 +4,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
@ -157,21 +158,16 @@ namespace Ryujinx.Common.Logging
_time.Restart(); _time.Restart();
} }
private static ILogTarget GetTarget(string targetName) private static ILogTarget GetTarget(string targetName)
{ => _logTargets.FirstOrDefault(target => target.Name.Equals(targetName));
foreach (var target in _logTargets)
{
if (target.Name.Equals(targetName))
{
return target;
}
}
return null;
}
public static void AddTarget(ILogTarget target) public static void AddTarget(ILogTarget target)
{ {
if (_logTargets.Any(t => t.Name == target.Name))
{
return;
}
_logTargets.Add(target); _logTargets.Add(target);
Updated += target.Log; Updated += target.Log;

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@ -27,11 +27,7 @@ namespace Ryujinx.Common.Logging.Targets
private readonly int _overflowTimeout; private readonly int _overflowTimeout;
string ILogTarget.Name { get => _target.Name; } string ILogTarget.Name => _target.Name;
public AsyncLogTargetWrapper(ILogTarget target)
: this(target, -1)
{ }
public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block) public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block)
{ {

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@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum AntiAliasing
{
None,
Fxaa,
SmaaLow,
SmaaMedium,
SmaaHigh,
SmaaUltra,
}
}

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@ -1,10 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum ScalingFilter
{
Bilinear,
Nearest,
Fsr,
Area,
}
}

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@ -1,4 +1,5 @@
using SharpMetal; using SharpMetal;
using SharpMetal.Foundation;
using SharpMetal.ObjectiveCCore; using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore; using SharpMetal.QuartzCore;
using System.Runtime.Versioning; using System.Runtime.Versioning;
@ -9,22 +10,13 @@ namespace Ryujinx.Graphics.Metal.SharpMetalExtensions
[SupportedOSPlatform("macOS")] [SupportedOSPlatform("macOS")]
public static class CAMetalLayerExtensions public static class CAMetalLayerExtensions
{ {
private static readonly Selector sel_displaySyncEnabled = "displaySyncEnabled";
private static readonly Selector sel_setDisplaySyncEnabled = "setDisplaySyncEnabled:";
private static readonly Selector sel_developerHUDProperties = "developerHUDProperties"; private static readonly Selector sel_developerHUDProperties = "developerHUDProperties";
private static readonly Selector sel_setDeveloperHUDProperties = "setDeveloperHUDProperties:"; private static readonly Selector sel_setDeveloperHUDProperties = "setDeveloperHUDProperties:";
public static bool IsDisplaySyncEnabled(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.bool_objc_msgSend(metalLayer.NativePtr, sel_displaySyncEnabled);
public static void SetDisplaySyncEnabled(this CAMetalLayer metalLayer, bool enabled) public static NSDictionary GetDeveloperHudProperties(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDisplaySyncEnabled, enabled); => new(ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties));
public static nint GetDeveloperHudProperties(this CAMetalLayer metalLayer) public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, NSDictionary dictionary)
=> ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties); => ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionary);
public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, nint dictionaryPointer)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionaryPointer);
} }
} }

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@ -0,0 +1,32 @@
using SharpMetal.Foundation;
using SharpMetal.ObjectiveCCore;
using System.Runtime.Versioning;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Graphics.Metal.SharpMetalExtensions
{
[SupportedOSPlatform("macOS")]
public static class NSHelper
{
private static readonly Selector sel_getCStringMaxLengthEncoding = "getCString:maxLength:encoding:";
private static readonly Selector sel_stringWithUTF8String = "stringWithUTF8String:";
public static unsafe string ToDotNetString(this NSString source)
{
char[] sourceBuffer = new char[source.Length];
fixed (char* pSourceBuffer = sourceBuffer)
{
ObjectiveC.bool_objc_msgSend(source,
sel_getCStringMaxLengthEncoding,
pSourceBuffer,
source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1,
(ulong)NSStringEncoding.UTF16);
}
return new string(sourceBuffer);
}
public static NSString ToNSString(this string source)
=> new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass(nameof(NSString)), sel_stringWithUTF8String, source));
}
}

View File

@ -2,6 +2,7 @@
<PropertyGroup> <PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

View File

@ -2,13 +2,10 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Metal.Effects; using Ryujinx.Graphics.Metal.Effects;
using Ryujinx.Graphics.Metal.SharpMetalExtensions;
using SharpMetal.ObjectiveCCore; using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore; using SharpMetal.QuartzCore;
using System; using System;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal
{ {
@ -18,7 +15,7 @@ namespace Ryujinx.Graphics.Metal
public bool ScreenCaptureRequested { get; set; } public bool ScreenCaptureRequested { get; set; }
private readonly MetalRenderer _renderer; private readonly MetalRenderer _renderer;
private readonly CAMetalLayer _metalLayer; private CAMetalLayer _metalLayer;
private int _width; private int _width;
private int _height; private int _height;
@ -146,11 +143,11 @@ namespace Ryujinx.Graphics.Metal
{ {
switch (vSyncMode) switch (vSyncMode)
{ {
case VSyncMode.Unbounded: case VSyncMode.Unbounded:
_metalLayer.SetDisplaySyncEnabled(false); _metalLayer.DisplaySyncEnabled = false;
break; break;
case VSyncMode.Switch: case VSyncMode.Switch:
_metalLayer.SetDisplaySyncEnabled(true); _metalLayer.DisplaySyncEnabled = true;
break; break;
} }
} }

View File

@ -5,8 +5,6 @@ using Ryujinx.Graphics.OpenGL.Effects;
using Ryujinx.Graphics.OpenGL.Effects.Smaa; using Ryujinx.Graphics.OpenGL.Effects.Smaa;
using Ryujinx.Graphics.OpenGL.Image; using Ryujinx.Graphics.OpenGL.Image;
using System; using System;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.OpenGL namespace Ryujinx.Graphics.OpenGL
{ {

View File

@ -5,8 +5,6 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR; using Silk.NET.Vulkan.Extensions.KHR;
using System; using System;
using System.Linq; using System.Linq;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
using VkFormat = Silk.NET.Vulkan.Format; using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan

View File

@ -1,8 +1,6 @@
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using System; using System;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {

View File

@ -1,3 +1,4 @@
using Gommon;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
@ -6,12 +7,13 @@ using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Account.Acc namespace Ryujinx.HLE.HOS.Services.Account.Acc
{ {
class AccountSaveDataManager public class AccountSaveDataManager
{ {
private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json"); private static readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@ -49,6 +51,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
} }
} }
public static Optional<UserProfile> GetLastUsedUser()
{
ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, _serializerContext.ProfilesJson);
return profilesJson.Profiles
.FindFirst(profile => profile.AccountState == AccountState.Open)
.Convert(profileJson => new UserProfile(new UserId(profileJson.UserId), profileJson.Name,
profileJson.Image, profileJson.LastModifiedTimestamp));
}
public void Save(ConcurrentDictionary<string, UserProfile> profiles) public void Save(ConcurrentDictionary<string, UserProfile> profiles)
{ {
ProfilesJson profilesJson = new() ProfilesJson profilesJson = new()

View File

@ -102,7 +102,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
} }
// Initialize GPU. // Initialize GPU.
Graphics.Gpu.GraphicsConfig.TitleId = $"{programId:x16}"; Graphics.Gpu.GraphicsConfig.TitleId = programId.ToString("X16");
device.Gpu.HostInitalized.Set(); device.Gpu.HostInitalized.Set();
if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible)) if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))

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@ -1,73 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
<TieredPGO>true</TieredPGO>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
</Target>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CommandLineParser" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</Content>
<Content Include="..\..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
<Content Include="..\..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Ryujinx.bmp" />
</ItemGroup>
<!-- Due to .net core 3.1 embedded resource loading -->
<PropertyGroup>
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
<ApplicationIcon>..\Ryujinx\Ryujinx.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
</Project>

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@ -1,4 +1,5 @@
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.SystemState;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Configuration.System namespace Ryujinx.UI.Common.Configuration.System

View File

@ -5,7 +5,6 @@ using Ryujinx.Common;
using Ryujinx.HLE.Loaders.Processes; using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.UI.App.Common; using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
using System.Linq;
using System.Text; using System.Text;
namespace Ryujinx.UI.Common namespace Ryujinx.UI.Common

View File

@ -132,7 +132,7 @@ namespace Ryujinx.UI.Common.Helper
if (uninstall) if (uninstall)
{ {
// If the types don't already exist, there's nothing to do and we can call this operation successful. // If the types don't already exist, there's nothing to do, and we can call this operation successful.
if (!AreMimeTypesRegisteredWindows()) if (!AreMimeTypesRegisteredWindows())
{ {
return true; return true;

View File

@ -289,19 +289,19 @@ namespace Ryujinx.Ava
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e) private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{ {
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
} }
private void UpdateScalingFilter(object sender, ReactiveEventArgs<ScalingFilter> e) private void UpdateScalingFilter(object sender, ReactiveEventArgs<ScalingFilter> e)
{ {
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
} }
private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs<bool> e) private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs<bool> e)
{ {
_renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); _renderer.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
} }
public void UpdateVSyncMode(object sender, ReactiveEventArgs<VSyncMode> e) public void UpdateVSyncMode(object sender, ReactiveEventArgs<VSyncMode> e)
@ -526,7 +526,7 @@ namespace Ryujinx.Ava
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<AntiAliasing> e) private void UpdateAntiAliasing(object sender, ReactiveEventArgs<AntiAliasing> e)
{ {
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue); _renderer?.Window?.SetAntiAliasing(e.NewValue);
} }
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e) private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
@ -1057,10 +1057,10 @@ namespace Ryujinx.Ava
Device.Gpu.Renderer.Initialize(_glLogLevel); Device.Gpu.Renderer.Initialize(_glLogLevel);
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value); _renderer?.Window?.SetAntiAliasing(ConfigurationState.Instance.Graphics.AntiAliasing);
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer?.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); _renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); _renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
Width = (int)RendererHost.Bounds.Width; Width = (int)RendererHost.Bounds.Width;
Height = (int)RendererHost.Bounds.Height; Height = (int)RendererHost.Bounds.Height;

View File

@ -93,7 +93,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Аплет для редагування Mii", "uk_UA": "Аплет для редагування Mii",
"zh_CN": "", "zh_CN": "Mii 小程序",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -743,7 +743,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "从bin文件扫描 Amiibo",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -868,7 +868,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "安装密匙",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -893,7 +893,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "从.KEYS文件或ZIP压缩包安装密匙",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -918,7 +918,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "从一个文件夹安装密匙",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -1018,7 +1018,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Обрізати XCI файли", "uk_UA": "Обрізати XCI файли",
"zh_CN": "", "zh_CN": "XCI文件瘦身",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -1268,7 +1268,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "常见问题和问题排除页面",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -1293,7 +1293,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "打开Ryujinx官方wiki的常见问题和问题排除页面",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -1318,7 +1318,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "安装与配置指南",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -1343,7 +1343,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "打开Ryujinx官方wiki的安装与配置指南",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -1368,7 +1368,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "多人游戏LDN/LAN指南",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -1393,7 +1393,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "打开Ryujinx官方wiki的多人游戏指南",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -2543,7 +2543,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Перевірка та Нарізка XCI Файлів", "uk_UA": "Перевірка та Нарізка XCI Файлів",
"zh_CN": "", "zh_CN": "检查并瘦身XCI文件",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -2568,7 +2568,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Перевірка та Нарізка XCI Файлів для збереження місця на диску", "uk_UA": "Перевірка та Нарізка XCI Файлів для збереження місця на диску",
"zh_CN": "", "zh_CN": "检查并瘦身XCI文件以节约磁盘空间",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -2643,7 +2643,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Обрізано XCI Файлів '{0}'", "uk_UA": "Обрізано XCI Файлів '{0}'",
"zh_CN": "", "zh_CN": "XCI文件瘦身中'{0}'",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -10518,7 +10518,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Скасування", "uk_UA": "Скасування",
"zh_CN": "", "zh_CN": "正在取消",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -10543,7 +10543,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Закрити", "uk_UA": "Закрити",
"zh_CN": "", "zh_CN": "关闭",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -11843,7 +11843,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Показати список змін", "uk_UA": "Показати список змін",
"zh_CN": "", "zh_CN": "显示更新日志",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -12318,7 +12318,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "XCI文件瘦身窗口",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -13043,7 +13043,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "在{0}发现了一个无效的密匙文件",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -13068,7 +13068,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Встановлення Ключів", "uk_UA": "Встановлення Ключів",
"zh_CN": "", "zh_CN": "安装密匙",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -13093,7 +13093,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Новий файл Ключів буде встановлено", "uk_UA": "Новий файл Ключів буде встановлено",
"zh_CN": "", "zh_CN": "将会安装新密匙文件",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -13118,7 +13118,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "\n\nЦе замінить собою поточні файли Ключів.", "uk_UA": "\n\nЦе замінить собою поточні файли Ключів.",
"zh_CN": "", "zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -13143,7 +13143,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "\n\nВи хочете продовжити?", "uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "", "zh_CN": "\n\n你想要继续吗",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -13168,7 +13168,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Встановлення Ключів...", "uk_UA": "Встановлення Ключів...",
"zh_CN": "", "zh_CN": "安装密匙中。。。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -13193,7 +13193,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Нові ключі встановлено.", "uk_UA": "Нові ключі встановлено.",
"zh_CN": "", "zh_CN": "已成功安装新密匙文件",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -14243,7 +14243,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Минулі розробники:", "uk_UA": "Минулі розробники:",
"zh_CN": "", "zh_CN": "曾经的维护者:",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -15268,7 +15268,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。\n\n这个操作不会实时同步系统时间与电脑时间时间仍然可能不同步在这种情况下只需再次单击此按钮即可。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17518,7 +17518,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Часткові", "uk_UA": "Часткові",
"zh_CN": "", "zh_CN": "分区",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17543,7 +17543,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Необрізані", "uk_UA": "Необрізані",
"zh_CN": "", "zh_CN": "没有瘦身的",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17568,7 +17568,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Обрізані", "uk_UA": "Обрізані",
"zh_CN": "", "zh_CN": "经过瘦身的",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17593,7 +17593,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "(Невдача)", "uk_UA": "(Невдача)",
"zh_CN": "", "zh_CN": "(失败)",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17618,7 +17618,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Зберегти {0:n0} Мб", "uk_UA": "Зберегти {0:n0} Мб",
"zh_CN": "", "zh_CN": "能节约 {0:n0} Mb",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17643,7 +17643,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Збережено {0:n0} Мб", "uk_UA": "Збережено {0:n0} Мб",
"zh_CN": "", "zh_CN": "节约了 {0:n0} Mb",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17843,7 +17843,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вкажіть Ваше нове ім'я Amiibo", "uk_UA": "Вкажіть Ваше нове ім'я Amiibo",
"zh_CN": "", "zh_CN": "输入你的 Amiibo 的新名字",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -17868,7 +17868,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Будь ласка, проскануйте Ваш Amiibo.", "uk_UA": "Будь ласка, проскануйте Ваш Amiibo.",
"zh_CN": "", "zh_CN": "请现在扫描你的 Amiibo",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -18993,7 +18993,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Перевірити та Обрізати XCI файл", "uk_UA": "Перевірити та Обрізати XCI файл",
"zh_CN": "", "zh_CN": "检查并瘦身XCI文件",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19018,7 +19018,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ця функція спочатку перевірить вільний простір, а потім обрізатиме файл XCI для економії місця на диску.", "uk_UA": "Ця функція спочатку перевірить вільний простір, а потім обрізатиме файл XCI для економії місця на диску.",
"zh_CN": "", "zh_CN": "这个功能将会先检查XCI文件再对其执行瘦身操作以节约磁盘空间。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19043,7 +19043,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Поточний розмір файла: {0:n} MB\nРозмір файлів гри: {1:n} MB\nЕкономія місця: {2:n} MB", "uk_UA": "Поточний розмір файла: {0:n} MB\nРозмір файлів гри: {1:n} MB\nЕкономія місця: {2:n} MB",
"zh_CN": "", "zh_CN": "当前文件大小: {0:n} MB\n游戏数据大小: {1:n} MB\n节约的磁盘空间: {2:n} MB",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19068,7 +19068,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "XCI файл не потребує обрізання. Перевірте журнали для додаткової інформації", "uk_UA": "XCI файл не потребує обрізання. Перевірте журнали для додаткової інформації",
"zh_CN": "", "zh_CN": "XCI文件不需要被瘦身。查看日志以获得更多细节。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19093,7 +19093,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "XCI файл не може бути обрізаний. Перевірте журнали для додаткової інформації", "uk_UA": "XCI файл не може бути обрізаний. Перевірте журнали для додаткової інформації",
"zh_CN": "", "zh_CN": "XCI文件不能被瘦身。查看日志以获得更多细节。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19118,7 +19118,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "XCI файл Тільки для Читання і не може бути прочитаним. Перевірте журнали додаткової інформації", "uk_UA": "XCI файл Тільки для Читання і не може бути прочитаним. Перевірте журнали додаткової інформації",
"zh_CN": "", "zh_CN": "XCI文件是只读的且不可以被标记为可读取的。查看日志以获得更多细节。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19143,7 +19143,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Розмір файлу XCI змінився з моменту сканування. Перевірте, чи не записується файл, та спробуйте знову", "uk_UA": "Розмір файлу XCI змінився з моменту сканування. Перевірте, чи не записується файл, та спробуйте знову",
"zh_CN": "", "zh_CN": "XCI文件在扫描后大小发生了变化。请检查文件是否未被写入然后重试。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19168,7 +19168,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Файл XCI містить дані в зоні вільного простору, тому обрізка небезпечна", "uk_UA": "Файл XCI містить дані в зоні вільного простору, тому обрізка небезпечна",
"zh_CN": "", "zh_CN": "XCI文件的空闲区域内有数据不能安全瘦身。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19193,7 +19193,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "XCI Файл містить недійсні дані. Перевірте журнали для додаткової інформації", "uk_UA": "XCI Файл містить недійсні дані. Перевірте журнали для додаткової інформації",
"zh_CN": "", "zh_CN": "XCI文件含有无效数据。查看日志以获得更多细节。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19218,7 +19218,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "XCI Файл файл не вдалося відкрити для запису. Перевірте журнали для додаткової інформації", "uk_UA": "XCI Файл файл не вдалося відкрити для запису. Перевірте журнали для додаткової інформації",
"zh_CN": "", "zh_CN": "XCI文件不能被读写。查看日志以获得更多细节。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19243,7 +19243,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Не вдалося обрізати файл XCI", "uk_UA": "Не вдалося обрізати файл XCI",
"zh_CN": "", "zh_CN": "XCI文件瘦身失败",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19268,7 +19268,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Операція перервана", "uk_UA": "Операція перервана",
"zh_CN": "", "zh_CN": "操作已取消",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19293,7 +19293,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Операція не проводилася", "uk_UA": "Операція не проводилася",
"zh_CN": "", "zh_CN": "未执行操作",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19443,7 +19443,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Обрізка XCI Файлів", "uk_UA": "Обрізка XCI Файлів",
"zh_CN": "", "zh_CN": "XCI文件瘦身器",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19468,7 +19468,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "{0} з {1} тайтл(ів) обрано", "uk_UA": "{0} з {1} тайтл(ів) обрано",
"zh_CN": "", "zh_CN": "在 {1} 中选中了 {0} 个游戏 ",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19493,7 +19493,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "{0} з {1} тайтл(ів) обрано ({2} відображається)", "uk_UA": "{0} з {1} тайтл(ів) обрано ({2} відображається)",
"zh_CN": "", "zh_CN": "在 {1} 中选中了 {0} 个游戏 (显示了 {2} 个)",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19518,7 +19518,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Обрізка {0} тайтл(ів)...", "uk_UA": "Обрізка {0} тайтл(ів)...",
"zh_CN": "", "zh_CN": "{0} 个游戏瘦身中。。。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19568,7 +19568,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Невдача", "uk_UA": "Невдача",
"zh_CN": "", "zh_CN": "失败",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19593,7 +19593,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Потенційна економія", "uk_UA": "Потенційна економія",
"zh_CN": "", "zh_CN": "潜在的储存空间节省",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19618,7 +19618,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Зекономлено", "uk_UA": "Зекономлено",
"zh_CN": "", "zh_CN": "实际的储存空间节省",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19668,7 +19668,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вибрати показане", "uk_UA": "Вибрати показане",
"zh_CN": "", "zh_CN": "选定显示的",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19693,7 +19693,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Скасувати вибір показаного", "uk_UA": "Скасувати вибір показаного",
"zh_CN": "", "zh_CN": "反选显示的",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -19768,7 +19768,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Обрізка", "uk_UA": "Обрізка",
"zh_CN": "", "zh_CN": "瘦身",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -20143,7 +20143,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Продовжити", "uk_UA": "Продовжити",
"zh_CN": "", "zh_CN": "继续",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -20518,7 +20518,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "自动",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -20543,7 +20543,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "使用Vulkan。\n在ARM Mac上当玩在其下运行良好的游戏时使用Metal后端。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -21943,7 +21943,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вимкнути хостинг P2P мережі (може збільшити затримку)", "uk_UA": "Вимкнути хостинг P2P мережі (може збільшити затримку)",
"zh_CN": "", "zh_CN": "禁用P2P网络连接 (也许会增加延迟)",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -21968,7 +21968,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вимкнути хостинг P2P мережі, піри будуть підключатися через майстер-сервер замість прямого з'єднання з вами.", "uk_UA": "Вимкнути хостинг P2P мережі, піри будуть підключатися через майстер-сервер замість прямого з'єднання з вами.",
"zh_CN": "", "zh_CN": "禁用P2P网络连接对方将通过主服务器进行连接而不是直接连接到您。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -21993,7 +21993,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Мережевий пароль:", "uk_UA": "Мережевий пароль:",
"zh_CN": "", "zh_CN": "网络密码:",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22018,7 +22018,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", "uk_UA": "Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.",
"zh_CN": "", "zh_CN": "您只能看到与您使用相同密码的游戏房间。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22043,7 +22043,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Введіть пароль у форматі Ryujinx-<8 символів>. Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", "uk_UA": "Введіть пароль у форматі Ryujinx-<8 символів>. Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.",
"zh_CN": "", "zh_CN": "以Ryujinx-<8个十六进制字符>的格式输入密码。您只能看到与您使用相同密码的游戏房间。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22068,7 +22068,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "(публічний)", "uk_UA": "(публічний)",
"zh_CN": "", "zh_CN": "(公开的)",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22093,7 +22093,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Згенерувати випадкову", "uk_UA": "Згенерувати випадкову",
"zh_CN": "", "zh_CN": "随机生成",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22118,7 +22118,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Генерує новий пароль, яким можна поділитися з іншими гравцями.", "uk_UA": "Генерує новий пароль, яким можна поділитися з іншими гравцями.",
"zh_CN": "", "zh_CN": "生成一个新的密码,可以与其他玩家共享。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22143,7 +22143,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Очистити", "uk_UA": "Очистити",
"zh_CN": "", "zh_CN": "清除",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22168,7 +22168,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Очищає поточну пароль, повертаючись до публічної мережі.", "uk_UA": "Очищає поточну пароль, повертаючись до публічної мережі.",
"zh_CN": "", "zh_CN": "清除当前密码,返回公共网络。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22193,7 +22193,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Невірний пароль! Має бути в форматі \"Ryujinx-<8 символів>\"", "uk_UA": "Невірний пароль! Має бути в форматі \"Ryujinx-<8 символів>\"",
"zh_CN": "", "zh_CN": "无效密码!密码的格式必须是\"Ryujinx-<8个十六进制字符>\"",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22218,7 +22218,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вертикальна синхронізація (VSync):", "uk_UA": "Вертикальна синхронізація (VSync):",
"zh_CN": "", "zh_CN": "垂直同步VSync",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22243,7 +22243,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Увімкнути користувацьку частоту оновлення (Експериментально)", "uk_UA": "Увімкнути користувацьку частоту оновлення (Експериментально)",
"zh_CN": "", "zh_CN": "启动自定义刷新率(实验性功能)",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22293,7 +22293,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Безмежна", "uk_UA": "Безмежна",
"zh_CN": "", "zh_CN": "无限制",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22318,7 +22318,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Користувацька", "uk_UA": "Користувацька",
"zh_CN": "", "zh_CN": "自定义刷新率",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22343,7 +22343,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень.", "uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень.",
"zh_CN": "", "zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22368,7 +22368,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень. 'Користувацька' емулює вказану користувацьку частоту оновлення.", "uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень. 'Користувацька' емулює вказану користувацьку частоту оновлення.",
"zh_CN": "", "zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。“自定义刷新率”模拟指定的自定义刷新率。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22393,7 +22393,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Дозволяє користувачу вказати емульовану частоту оновлення. У деяких іграх це може прискорити або сповільнити логіку гри. У інших іграх це може дозволити обмежити FPS на певні кратні частоти оновлення або призвести до непередбачуваної поведінки. Це експериментальна функція, без гарантій того, як це вплине на ігровий процес. \n\nЗалиште ВИМКНЕНИМ, якщо не впевнені.", "uk_UA": "Дозволяє користувачу вказати емульовану частоту оновлення. У деяких іграх це може прискорити або сповільнити логіку гри. У інших іграх це може дозволити обмежити FPS на певні кратні частоти оновлення або призвести до непередбачуваної поведінки. Це експериментальна функція, без гарантій того, як це вплине на ігровий процес. \n\nЗалиште ВИМКНЕНИМ, якщо не впевнені.",
"zh_CN": "", "zh_CN": "允许用户指定模拟刷新率。在某些游戏中这可能会加快或减慢游戏逻辑的速度。在其他游戏中它可能允许将FPS限制在刷新率的某个倍数或者导致不可预测的行为。这是一个实验性功能无法保证游戏会受到怎样的影响。\n\n如果不确定请关闭。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22418,7 +22418,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Цільове значення користувацької частоти оновлення.", "uk_UA": "Цільове значення користувацької частоти оновлення.",
"zh_CN": "", "zh_CN": "目标自定义刷新率值。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22443,7 +22443,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Користувацька частота оновлення, як відсоток від стандартної частоти оновлення Switch.", "uk_UA": "Користувацька частота оновлення, як відсоток від стандартної частоти оновлення Switch.",
"zh_CN": "", "zh_CN": "自定义刷新率占正常SWitch刷新率的百分比值。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22468,7 +22468,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Користувацька частота оновлення %:", "uk_UA": "Користувацька частота оновлення %:",
"zh_CN": "", "zh_CN": "自定义刷新率值 %:",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22493,7 +22493,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Значення користувацька частота оновлення:", "uk_UA": "Значення користувацька частота оновлення:",
"zh_CN": "", "zh_CN": "自定义刷新率值:",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22518,7 +22518,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "间隔",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22543,7 +22543,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Перемкнути VSync режим:", "uk_UA": "Перемкнути VSync режим:",
"zh_CN": "", "zh_CN": "设置 VSync 模式:",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22568,7 +22568,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Підвищити користувацьку частоту оновлення", "uk_UA": "Підвищити користувацьку частоту оновлення",
"zh_CN": "", "zh_CN": "提高自定义刷新率:",
"zh_TW": "" "zh_TW": ""
} }
}, },
@ -22593,7 +22593,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Понизити користувацьку частоту оновлення", "uk_UA": "Понизити користувацьку частоту оновлення",
"zh_CN": "", "zh_CN": "降低自定义刷新率:",
"zh_TW": "" "zh_TW": ""
} }
} }

View File

@ -2,7 +2,7 @@ using Ryujinx.HLE.UI;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Ryujinx.Headless.SDL2 namespace Ryujinx.Headless
{ {
/// <summary> /// <summary>
/// Headless text processing class, right now there is no way to forward the input to it. /// Headless text processing class, right now there is no way to forward the input to it.

View File

@ -1,6 +1,6 @@
using Ryujinx.HLE.UI; using Ryujinx.HLE.UI;
namespace Ryujinx.Headless.SDL2 namespace Ryujinx.Headless
{ {
internal class HeadlessHostUiTheme : IHostUITheme internal class HeadlessHostUiTheme : IHostUITheme
{ {

View File

@ -0,0 +1,367 @@
using DiscordRPC;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Ava;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Metal;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.Input;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Silk.NET.Vulkan;
using System;
using System.IO;
using System.Text.Json;
using System.Threading.Tasks;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless
{
public partial class HeadlessRyujinx
{
public static void Initialize()
{
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
DiscordIntegrationModule.StartedAt = Timestamps.Now;
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Logging system information.
Program.PrintSystemInfo();
}
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
if (inputId == null)
{
if (index == PlayerIndex.Player1)
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
}
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
bool isKeyboard = true;
if (gamepad == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
}
else
{
string profileBasePath;
if (isKeyboard)
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
{
return new MetalRenderer(metalWindow.GetLayer);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
}
}

View File

@ -1,13 +1,9 @@
using CommandLine; using CommandLine;
using Gommon; using Gommon;
using LibHac.Tools.FsSystem; using Ryujinx.Ava;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets; using Ryujinx.Common.Logging.Targets;
@ -15,16 +11,12 @@ using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.Cpu; using Ryujinx.Cpu;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Metal; using Ryujinx.Graphics.Metal;
using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan; using Ryujinx.Graphics.Vulkan;
using Ryujinx.Graphics.Vulkan.MoltenVK; using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless.SDL2.Metal;
using Ryujinx.Headless.SDL2.OpenGL;
using Ryujinx.Headless.SDL2.Vulkan;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
@ -33,22 +25,16 @@ using Ryujinx.Input;
using Ryujinx.Input.HLE; using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2; using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using Silk.NET.Vulkan; using Ryujinx.UI.Common.Configuration;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text.Json;
using System.Threading; using System.Threading;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless.SDL2 namespace Ryujinx.Headless
{ {
class Program public partial class HeadlessRyujinx
{ {
public static string Version { get; private set; }
private static VirtualFileSystem _virtualFileSystem; private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager; private static ContentManager _contentManager;
private static AccountManager _accountManager; private static AccountManager _accountManager;
@ -58,20 +44,18 @@ namespace Ryujinx.Headless.SDL2
private static Switch _emulationContext; private static Switch _emulationContext;
private static WindowBase _window; private static WindowBase _window;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution; private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static List<InputConfig> _inputConfiguration; private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard; private static bool _enableKeyboard;
private static bool _enableMouse; private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
static void Main(string[] args) public static void Entrypoint(string[] args)
{ {
Version = ReleaseInformation.Version;
// Make process DPI aware for proper window sizing on high-res screens. // Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows(); ForceDpiAware.Windows();
Console.Title = $"Ryujinx Console {Version} (Headless SDL2)"; Console.Title = $"Ryujinx Console {Program.Version} (Headless)";
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux()) if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{ {
@ -99,7 +83,7 @@ namespace Ryujinx.Headless.SDL2
} }
Parser.Default.ParseArguments<Options>(args) Parser.Default.ParseArguments<Options>(args)
.WithParsed(Load) .WithParsed(options => Load(args, options))
.WithNotParsed(errors => .WithNotParsed(errors =>
{ {
Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:"); Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
@ -107,239 +91,81 @@ namespace Ryujinx.Headless.SDL2
errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}")); errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
}); });
} }
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) public static void ReloadConfig(string customConfigPath = null)
{ {
if (inputId == null) string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
string configurationPath = null;
// Now load the configuration as the other subsystems are now registered
if (customConfigPath != null && File.Exists(customConfigPath))
{ {
if (index == PlayerIndex.Player1) configurationPath = customConfigPath;
{ }
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard."); else if (File.Exists(localConfigurationPath))
{
// Default to keyboard configurationPath = localConfigurationPath;
inputId = "0"; }
} else if (File.Exists(appDataConfigurationPath))
else {
{ configurationPath = appDataConfigurationPath;
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
} }
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId); if (configurationPath == null)
bool isKeyboard = true;
if (gamepad == null)
{ {
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId); // No configuration, we load the default values and save it to disk
isKeyboard = false; configurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
if (gamepad == null) ConfigurationState.Instance.LoadDefault();
{ ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
} }
else else
{ {
string profileBasePath; Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
if (isKeyboard) if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
{ {
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard"); ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
} }
else else
{ {
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller"); Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
}
string path = Path.Combine(profileBasePath, inputProfileName + ".json"); ConfigurationState.Instance.LoadDefault();
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
} }
} }
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
} }
static void Load(Options option) static void Load(string[] originalArgs, Options option)
{ {
AppDataManager.Initialize(option.BaseDataDir); Initialize();
bool useLastUsedProfile = false;
if (option.InheritConfig)
{
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
}
AppDataManager.Initialize(option.BaseDataDir);
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
option.UserProfile = profile.Name;
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
}
}
ReloadConfig();
_virtualFileSystem = VirtualFileSystem.CreateInstance(); _virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager(); _libHacHorizonManager = new LibHacHorizonManager();
@ -354,7 +180,7 @@ namespace Ryujinx.Headless.SDL2
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
GraphicsConfig.EnableShaderCache = true; GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
if (OperatingSystem.IsMacOS()) if (OperatingSystem.IsMacOS())
{ {
@ -365,15 +191,13 @@ namespace Ryujinx.Headless.SDL2
} }
} }
IGamepad gamepad;
if (option.ListInputIds) if (option.ListInputIds)
{ {
Logger.Info?.Print(LogClass.Application, "Input Ids:"); Logger.Info?.Print(LogClass.Application, "Input Ids:");
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds) foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
{ {
gamepad = _inputManager.KeyboardDriver.GetGamepad(id); IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@ -382,7 +206,7 @@ namespace Ryujinx.Headless.SDL2
foreach (string id in _inputManager.GamepadDriver.GamepadsIds) foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
{ {
gamepad = _inputManager.GamepadDriver.GetGamepad(id); IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@ -399,7 +223,7 @@ namespace Ryujinx.Headless.SDL2
return; return;
} }
_inputConfiguration = new List<InputConfig>(); _inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard; _enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse; _enableMouse = option.EnableMouse;
@ -412,9 +236,9 @@ namespace Ryujinx.Headless.SDL2
_inputConfiguration.Add(inputConfig); _inputConfiguration.Add(inputConfig);
} }
} }
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1); LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3); LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4); LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5); LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
@ -422,6 +246,7 @@ namespace Ryujinx.Headless.SDL2
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7); LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8); LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld); LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
if (_inputConfiguration.Count == 0) if (_inputConfiguration.Count == 0)
{ {
@ -433,7 +258,7 @@ namespace Ryujinx.Headless.SDL2
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub); Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo); Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning); Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
Logger.SetEnable(LogLevel.Error, option.LoggingEnableError); Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace); Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest); Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog); Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
@ -522,88 +347,6 @@ namespace Ryujinx.Headless.SDL2
}; };
} }
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
{
return new MetalRenderer(metalWindow.GetLayer);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
private static void ExecutionEntrypoint() private static void ExecutionEntrypoint()
{ {
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())

View File

@ -5,7 +5,7 @@ using SharpMetal.QuartzCore;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using static SDL2.SDL; using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.Metal namespace Ryujinx.Headless
{ {
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
class MetalWindow : WindowBase class MetalWindow : WindowBase

View File

@ -7,7 +7,7 @@ using Ryujinx.Input.HLE;
using System; using System;
using static SDL2.SDL; using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.OpenGL namespace Ryujinx.Headless
{ {
class OpenGLWindow : WindowBase class OpenGLWindow : WindowBase
{ {

View File

@ -1,13 +1,168 @@
using CommandLine; using CommandLine;
using Gommon;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Ryujinx.Headless.SDL2 namespace Ryujinx.Headless
{ {
public class Options public class Options
{ {
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
{
needsProfileSet = NeedsOverride(nameof(UserProfile));
if (NeedsOverride(nameof(IsFullscreen)))
IsFullscreen = configurationState.UI.StartFullscreen;
if (NeedsOverride(nameof(EnableKeyboard)))
EnableKeyboard = configurationState.Hid.EnableKeyboard;
if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor;
if (NeedsOverride(nameof(DisablePTC)))
DisablePTC = !configurationState.System.EnablePtc;
if (NeedsOverride(nameof(EnableInternetAccess)))
EnableInternetAccess = configurationState.System.EnableInternetAccess;
if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
if (NeedsOverride(nameof(VSyncMode)))
VSyncMode = configurationState.Graphics.VSyncMode;
if (NeedsOverride(nameof(CustomVSyncInterval)))
CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
if (NeedsOverride(nameof(DisableShaderCache)))
DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
if (NeedsOverride(nameof(EnableTextureRecompression)))
EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
if (NeedsOverride(nameof(DisableDockedMode)))
DisableDockedMode = !configurationState.System.EnableDockedMode;
if (NeedsOverride(nameof(SystemLanguage)))
SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
if (NeedsOverride(nameof(SystemRegion)))
SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
if (NeedsOverride(nameof(SystemTimeZone)))
SystemTimeZone = configurationState.System.TimeZone;
if (NeedsOverride(nameof(SystemTimeOffset)))
SystemTimeOffset = configurationState.System.SystemTimeOffset;
if (NeedsOverride(nameof(MemoryManagerMode)))
MemoryManagerMode = configurationState.System.MemoryManagerMode;
if (NeedsOverride(nameof(AudioVolume)))
AudioVolume = configurationState.System.AudioVolume;
if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
UseHypervisor = configurationState.System.UseHypervisor;
if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
if (NeedsOverride(nameof(DisableFileLog)))
DisableFileLog = !configurationState.Logger.EnableFileLog;
if (NeedsOverride(nameof(LoggingEnableDebug)))
LoggingEnableDebug = configurationState.Logger.EnableDebug;
if (NeedsOverride(nameof(LoggingDisableStub)))
LoggingDisableStub = !configurationState.Logger.EnableStub;
if (NeedsOverride(nameof(LoggingDisableInfo)))
LoggingDisableInfo = !configurationState.Logger.EnableInfo;
if (NeedsOverride(nameof(LoggingDisableWarning)))
LoggingDisableWarning = !configurationState.Logger.EnableWarn;
if (NeedsOverride(nameof(LoggingDisableError)))
LoggingDisableError = !configurationState.Logger.EnableError;
if (NeedsOverride(nameof(LoggingEnableTrace)))
LoggingEnableTrace = configurationState.Logger.EnableTrace;
if (NeedsOverride(nameof(LoggingDisableGuest)))
LoggingDisableGuest = !configurationState.Logger.EnableGuest;
if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
if (NeedsOverride(nameof(ResScale)))
ResScale = configurationState.Graphics.ResScale;
if (NeedsOverride(nameof(MaxAnisotropy)))
MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
if (NeedsOverride(nameof(AspectRatio)))
AspectRatio = configurationState.Graphics.AspectRatio;
if (NeedsOverride(nameof(BackendThreading)))
BackendThreading = configurationState.Graphics.BackendThreading;
if (NeedsOverride(nameof(DisableMacroHLE)))
DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
if (NeedsOverride(nameof(GraphicsBackend)))
GraphicsBackend = configurationState.Graphics.GraphicsBackend;
if (NeedsOverride(nameof(AntiAliasing)))
AntiAliasing = configurationState.Graphics.AntiAliasing;
if (NeedsOverride(nameof(ScalingFilter)))
ScalingFilter = configurationState.Graphics.ScalingFilter;
if (NeedsOverride(nameof(ScalingFilterLevel)))
ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
if (NeedsOverride(nameof(DramSize)))
DramSize = configurationState.System.DramSize;
if (NeedsOverride(nameof(IgnoreMissingServices)))
IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.IgnoreApplet;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
string OptionName(string propertyName) =>
typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
}
// General // General
[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
public bool InheritConfig { get; set; }
[Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")] [Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")]
public string BaseDataDir { get; set; } public string BaseDataDir { get; set; }
@ -95,10 +250,10 @@ namespace Ryujinx.Headless.SDL2
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")] [Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; } public HideCursorMode HideCursorMode { get; set; }
[Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")] [Option("list-input-profiles", Required = false, HelpText = "List input profiles.")]
public bool ListInputProfiles { get; set; } public bool ListInputProfiles { get; set; }
[Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")] [Option("list-input-ids", Required = false, HelpText = "List input IDs.")]
public bool ListInputIds { get; set; } public bool ListInputIds { get; set; }
// System // System
@ -172,7 +327,7 @@ namespace Ryujinx.Headless.SDL2
public bool LoggingDisableWarning { get; set; } public bool LoggingDisableWarning { get; set; }
[Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")] [Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
public bool LoggingEnableError { get; set; } public bool LoggingDisableError { get; set; }
[Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")] [Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
public bool LoggingEnableTrace { get; set; } public bool LoggingEnableTrace { get; set; }
@ -215,7 +370,7 @@ namespace Ryujinx.Headless.SDL2
[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")] [Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
public AntiAliasing AntiAliasing { get; set; } public AntiAliasing AntiAliasing { get; set; }
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")] [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr|Area]")]
public ScalingFilter ScalingFilter { get; set; } public ScalingFilter ScalingFilter { get; set; }
[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")] [Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]

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@ -1,6 +1,6 @@
using System; using System;
namespace Ryujinx.Headless.SDL2 namespace Ryujinx.Headless
{ {
class StatusUpdatedEventArgs( class StatusUpdatedEventArgs(
string vSyncMode, string vSyncMode,

View File

@ -6,7 +6,7 @@ using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static SDL2.SDL; using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.Vulkan namespace Ryujinx.Headless
{ {
class VulkanWindow : WindowBase class VulkanWindow : WindowBase
{ {

View File

@ -1,5 +1,6 @@
using Humanizer; using Humanizer;
using LibHac.Tools.Fs; using LibHac.Tools.Fs;
using Ryujinx.Ava;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
@ -26,7 +27,7 @@ using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter; using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Switch = Ryujinx.HLE.Switch; using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Headless.SDL2 namespace Ryujinx.Headless
{ {
abstract partial class WindowBase : IHostUIHandler, IDisposable abstract partial class WindowBase : IHostUIHandler, IDisposable
{ {
@ -136,7 +137,7 @@ namespace Ryujinx.Headless.SDL2
private void SetWindowIcon() private void SetWindowIcon()
{ {
Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp"); Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
byte[] iconBytes = new byte[iconStream!.Length]; byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length) if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
@ -254,12 +255,12 @@ namespace Ryujinx.Headless.SDL2
private void SetAntiAliasing() private void SetAntiAliasing()
{ {
Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing); Renderer?.Window.SetAntiAliasing(AntiAliasing);
} }
private void SetScalingFilter() private void SetScalingFilter()
{ {
Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter); Renderer?.Window.SetScalingFilter(ScalingFilter);
Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel); Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
} }
@ -318,7 +319,7 @@ namespace Ryujinx.Headless.SDL2
Device.VSyncMode.ToString(), Device.VSyncMode.ToString(),
dockedMode, dockedMode,
Device.Configuration.AspectRatio.ToText(), Device.Configuration.AspectRatio.ToText(),
$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", $"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %", $"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuDriverName}")); $"GPU: {_gpuDriverName}"));

View File

@ -14,6 +14,7 @@ using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop; using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK; using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using Ryujinx.UI.App.Common; using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common; using Ryujinx.UI.Common;
@ -52,9 +53,15 @@ namespace Ryujinx.Ava
} }
PreviewerDetached = true; PreviewerDetached = true;
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
{
HeadlessRyujinx.Entrypoint(args[1..]);
return 0;
}
Initialize(args); Initialize(args);
LoggerAdapter.Register(); LoggerAdapter.Register();
IconProvider.Current IconProvider.Current
@ -106,7 +113,7 @@ namespace Ryujinx.Ava
AppDomain.CurrentDomain.UnhandledException += (sender, e) AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating); => ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit(); AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit();
// Setup base data directory. // Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg); AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
@ -223,7 +230,7 @@ namespace Ryujinx.Ava
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value; UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
} }
private static void PrintSystemInfo() internal static void PrintSystemInfo()
{ {
Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}"); Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}");
SystemInfo.Gather().Print(); SystemInfo.Gather().Print();
@ -240,7 +247,7 @@ namespace Ryujinx.Ava
: $"Launch Mode: {AppDataManager.Mode}"); : $"Launch Mode: {AppDataManager.Mode}");
} }
private static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating) internal static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
{ {
Logger.Log log = Logger.Error ?? Logger.Notice; Logger.Log log = Logger.Error ?? Logger.Notice;
string message = $"Unhandled exception caught: {ex}"; string message = $"Unhandled exception caught: {ex}";
@ -255,7 +262,7 @@ namespace Ryujinx.Ava
Exit(); Exit();
} }
public static void Exit() internal static void Exit()
{ {
DiscordIntegrationModule.Exit(); DiscordIntegrationModule.Exit();

View File

@ -51,6 +51,7 @@
<PackageReference Include="Avalonia.Markup.Xaml.Loader" /> <PackageReference Include="Avalonia.Markup.Xaml.Loader" />
<PackageReference Include="Avalonia.Svg" /> <PackageReference Include="Avalonia.Svg" />
<PackageReference Include="Avalonia.Svg.Skia" /> <PackageReference Include="Avalonia.Svg.Skia" />
<PackageReference Include="CommandLineParser" />
<PackageReference Include="DynamicData" /> <PackageReference Include="DynamicData" />
<PackageReference Include="FluentAvaloniaUI" /> <PackageReference Include="FluentAvaloniaUI" />
<PackageReference Include="Projektanker.Icons.Avalonia" /> <PackageReference Include="Projektanker.Icons.Avalonia" />
@ -70,6 +71,7 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" /> <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" /> <ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
@ -78,7 +80,6 @@
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" /> <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" /> <ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" /> <ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" /> <ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" /> <ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
@ -137,6 +138,7 @@
<EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" /> <EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConRight.svg" /> <EmbeddedResource Include="Assets\Icons\Controller_JoyConRight.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_ProCon.svg" /> <EmbeddedResource Include="Assets\Icons\Controller_ProCon.svg" />
<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<AdditionalFiles Include="Assets\locales.json" /> <AdditionalFiles Include="Assets\locales.json" />