From b33fe6facce77d19949c31a6fe6fcccf62216f8d Mon Sep 17 00:00:00 2001 From: madwind Date: Thu, 6 Mar 2025 17:02:47 +0800 Subject: [PATCH] fix: add missing implementation --- src/Ryujinx.Input.SDL2/SDL2JoyCon.cs | 4 ++++ src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs b/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs index 027785b96..8ca14f932 100644 --- a/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs +++ b/src/Ryujinx.Input.SDL2/SDL2JoyCon.cs @@ -275,6 +275,10 @@ namespace Ryujinx.Input.SDL2 } } + public void SetLed(uint packedRgb) + { + } + public GamepadStateSnapshot GetStateSnapshot() { return IGamepad.GetStateSnapshot(this); diff --git a/src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs b/src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs index 4e0c01ef6..61af69a22 100644 --- a/src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs +++ b/src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs @@ -96,6 +96,10 @@ namespace Ryujinx.Input.SDL2 right.SetConfiguration(configuration); } + public void SetLed(uint packedRgb) + { + } + public void SetTriggerThreshold(float triggerThreshold) { left.SetTriggerThreshold(triggerThreshold);