directly compare result of rumble instead of storing an error int
This commit is contained in:
parent
033f305872
commit
b442d32b7c
@ -125,9 +125,7 @@ namespace Ryujinx.Input.SDL2
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100) == 0)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user