multiple fixes, variable typo fixes, adherence to a certain style. Fixed initialization of the new function, defaults to 0
This commit is contained in:
parent
37b4dd2133
commit
b6667a8352
@ -254,16 +254,16 @@ namespace Ryujinx.Input.SDL2
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}
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private static bool hotButtonMinus = false;
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private static bool HotExit = false;
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private static bool hotExit = false;
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public bool spetialExit()
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public bool SpecialExit()
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{
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if (hotButtonMinus)
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{
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hotButtonMinus = false;
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return HotExit;
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return hotExit;
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}
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return HotExit = false;
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return hotExit = false;
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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@ -299,7 +299,7 @@ namespace Ryujinx.Input.SDL2
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if (rawState.IsPressed(entry.To) && hotButtonMinus)
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{
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HotExit = true;
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hotExit = true;
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}
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}
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@ -329,7 +329,7 @@ namespace Ryujinx.Input.SDL2
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return result;
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}
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public bool spetialExit()
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public bool SpecialExit()
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{
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return false;
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}
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@ -25,7 +25,7 @@ namespace Ryujinx.Input.SDL2
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{
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_driver = driver;
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}
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public bool spetialExit()
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public bool SpecialExit()
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{
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return false;
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}
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@ -284,7 +284,7 @@ namespace Ryujinx.Input.HLE
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{
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State = gamepad.GetMappedStateSnapshot();
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if (gamepad.spetialExit())
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if (gamepad.SpecialExit())
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{
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return true;
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}
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@ -202,7 +202,7 @@ namespace Ryujinx.Input.HLE
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public bool Update(float aspectRatio = 1)
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{
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bool spetialExit = false;
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bool specialExit = false;
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lock (_lock)
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{
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@ -227,7 +227,9 @@ namespace Ryujinx.Input.HLE
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DriverConfigurationUpdate(ref controller, inputConfig);
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controller.UpdateUserConfiguration(inputConfig);
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spetialExit = controller.Update(); //hotkey press check
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specialExit = controller.Update(); //hotkey press check
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controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
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inputState = controller.GetHLEInputState();
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@ -318,7 +320,7 @@ namespace Ryujinx.Input.HLE
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_device.TamperMachine.UpdateInput(hleInputStates);
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}
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return spetialExit;
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return specialExit;
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}
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internal InputConfig GetPlayerInputConfigByIndex(int index)
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@ -83,7 +83,7 @@ namespace Ryujinx.Input
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/// Gets the state if the minus and plus buttons were pressed on the gamepad.
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/// </summary>
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/// <returns>returns true if the buttons were pressed.</returns>
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bool spetialExit();
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bool SpecialExit();
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/// <summary>
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/// Get a snaphost of the state of the gamepad.
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@ -71,7 +71,7 @@ namespace Ryujinx.Ava
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private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
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private const int TargetFps = 60;
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private const float VolumeDelta = 0.05f;
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static bool spetialExit = false;
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static bool SpecialExit = false;
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private static readonly Cursor _invisibleCursor = new(StandardCursorType.None);
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private readonly nint _invisibleCursorWin;
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@ -512,7 +512,7 @@ namespace Ryujinx.Ava
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public bool IsSpecialExit()
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{
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return spetialExit;
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return SpecialExit;
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}
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private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
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@ -1212,9 +1212,9 @@ namespace Ryujinx.Ava
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if (NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()))
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{
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if (ConfigurationState.Instance.Hid.SpetialExitEmulator.Value == 1)
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if (ConfigurationState.Instance.Hid.specialExitEmulator.Value == 1)
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{
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spetialExit = true;
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SpecialExit = true;
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}
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@ -1223,11 +1223,11 @@ namespace Ryujinx.Ava
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if (NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()))
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{
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if (ConfigurationState.Instance.Hid.SpetialExitEmulator.Value == 1)
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if (ConfigurationState.Instance.Hid.specialExitEmulator.Value == 1)
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{
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spetialExit = true; // close App
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SpecialExit = true; // close App
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}
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if (ConfigurationState.Instance.Hid.SpetialExitEmulator.Value > 0)
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if (ConfigurationState.Instance.Hid.specialExitEmulator.Value > 0)
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{
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_isActive = false; //close game
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@ -15248,7 +15248,7 @@
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}
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},
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{
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"ID": "spetialExitTooltip",
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"ID": "SpecialExitTooltip",
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"Translations": {
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"ar_SA": "يقوم بتفعيل مفاتيح الاختصار 'زائد' و 'ناقص'.\nاضغط على زرّي زائد وناقص في نفس الوقت لتنفيذ إحدى العمليات:\n\n1) إغلاق التطبيق باستخدام مفاتيح الاختصار.\n2) الخروج من اللعبة دون إغلاق التطبيق.\n\nيعمل فقط مع أذرع التحكم.",
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"de_DE": "Aktiviert die Hotkeys 'Plus' und 'Minus'.\nDrücken Sie gleichzeitig die Plus- und Minus-Tasten, um eine der folgenden Aktionen auszuführen:\n\n1) Schließt die Anwendung durch Drücken der Hotkeys.\n2) Beendet das Spiel, ohne die Anwendung zu schließen.\n\nFunktioniert nur mit Gamepads.",
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@ -350,11 +350,11 @@ namespace Ryujinx.Headless
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{
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return options.GraphicsBackend switch
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{
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GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.spetialExit),
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GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit),
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GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
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new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet, options.spetialExit) :
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new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit) :
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throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
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_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.spetialExit)
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_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit)
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};
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}
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@ -24,8 +24,8 @@ namespace Ryujinx.Headless
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bool enableMouse,
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet,
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int SpetialExitEmulator)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, SpetialExitEmulator) { }
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int specialExitEmulator)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator) { }
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public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;
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@ -119,8 +119,8 @@ namespace Ryujinx.Headless
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bool enableMouse,
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet,
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int SpetialExitEmulator)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, SpetialExitEmulator)
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int specialExitEmulator)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
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{
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_glLogLevel = glLogLevel;
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}
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@ -151,8 +151,8 @@ namespace Ryujinx.Headless
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if (NeedsOverride(nameof(IgnoreControllerApplet)))
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IgnoreControllerApplet = configurationState.IgnoreApplet;
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if (NeedsOverride(nameof(spetialExit)))
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spetialExit = configurationState.Hid.SpetialExitEmulator;
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if (NeedsOverride(nameof(SpecialExit)))
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SpecialExit = configurationState.Hid.specialExitEmulator;
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return;
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@ -278,7 +278,7 @@ namespace Ryujinx.Headless
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public bool EnableMouse { get; set; }
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[Option("enable-press-hotkeys-to-exit", Required = false, Default = 0, HelpText = "press the minus and plus buttons to: 0 -disable, 1 - exit app, 2 - exit game.")]
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public int spetialExit { get; set; }
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public int SpecialExit { get; set; }
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[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
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public HideCursorMode HideCursorMode { get; set; }
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@ -19,8 +19,8 @@ namespace Ryujinx.Headless
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bool enableMouse,
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet,
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int SpetialExitEmulator)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, SpetialExitEmulator)
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int specialExitEmulator)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
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{
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_glLogLevel = glLogLevel;
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}
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@ -88,7 +88,7 @@ namespace Ryujinx.Headless
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private readonly AspectRatio _aspectRatio;
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private readonly bool _enableMouse;
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private readonly int _SpetialExitEmulator;
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private readonly int _specialExitEmulator;
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private readonly bool _ignoreControllerApplet;
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public WindowBase(
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@ -98,7 +98,7 @@ namespace Ryujinx.Headless
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bool enableMouse,
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet,
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int SpetialExitEmulator)
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int specialExitEmulator)
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{
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MouseDriver = new SDL2MouseDriver(hideCursorMode);
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_inputManager = inputManager;
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@ -114,7 +114,7 @@ namespace Ryujinx.Headless
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_gpuDoneEvent = new ManualResetEvent(false);
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_aspectRatio = aspectRatio;
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_enableMouse = enableMouse;
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_SpetialExitEmulator = SpetialExitEmulator;
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_specialExitEmulator = specialExitEmulator;
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_ignoreControllerApplet = ignoreControllerApplet;
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HostUITheme = new HeadlessHostUiTheme();
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@ -30,7 +30,7 @@ namespace Ryujinx.Ava.Input
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public readonly Key From = from;
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}
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public bool spetialExit()
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public bool SpecialExit()
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{
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return false;
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}
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@ -13,7 +13,7 @@ namespace Ryujinx.Ava.Input
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public string Id => "0";
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public string Name => "AvaloniaMouse";
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public bool spetialExit()
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public bool SpecialExit()
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{
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return false;
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}
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@ -128,7 +128,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool EnableDockedMode { get; set; }
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public bool EnableKeyboard { get; set; }
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public bool EnableMouse { get; set; }
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public int EnableSpetialExit { get; set; }
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public int EnableSpecialExit { get; set; }
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public VSyncMode VSyncMode
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{
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get => _vSyncMode;
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@ -514,12 +514,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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EnableDockedMode = config.System.EnableDockedMode;
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EnableKeyboard = config.Hid.EnableKeyboard;
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EnableMouse = config.Hid.EnableMouse;
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EnableSpetialExit = config.Hid.SpetialExitEmulator.Value switch
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EnableSpecialExit = config.Hid.specialExitEmulator.Value switch
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{
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0=> 0, //"Hotkey 'Exit' is Disabled"
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1=> 1, //"Close app. by hotkey"
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2=> 2, // "Close game by hotkey"
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_ => 0 //"Hotkey 'Exit' is Disabled"
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0=> 0, // "Hotkey 'Exit' is Disabled"
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1=> 1, // "Close app. by hotkey"
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2=> 2, // "Close game by hotkey"
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_ => 0 // "Hotkey 'Exit' is Disabled"
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};
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// Keyboard Hotkeys
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@ -628,12 +628,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.System.EnableDockedMode.Value = EnableDockedMode;
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config.Hid.EnableKeyboard.Value = EnableKeyboard;
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config.Hid.EnableMouse.Value = EnableMouse;
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config.Hid.SpetialExitEmulator.Value = EnableSpetialExit switch
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config.Hid.specialExitEmulator.Value = EnableSpecialExit switch
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{
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0 => 0, //"Hotkey 'Exit' is Disabled",
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1 => 1, //"Close app. by hotkey",
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2 => 2, //"Close game by hotkey",
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_ => 0, //"Hotkey 'Exit' is Disabled"
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0 => 0, // "Hotkey 'Exit' is Disabled",
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1 => 1, // "Close app. by hotkey",
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2 => 2, // "Close game by hotkey",
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_ => 0, // "Hotkey 'Exit' is Disabled"
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};
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// Keyboard Hotkeys
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@ -58,8 +58,8 @@
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<TextBlock
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Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
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</CheckBox>
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<ComboBox SelectedIndex="{Binding EnableSpetialExit}"
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ToolTip.Tip="{ext:Locale spetialExitTooltip}"
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<ComboBox SelectedIndex="{Binding EnableSpecialExit}"
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ToolTip.Tip="{ext:Locale SpecialExitTooltip}"
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HorizontalContentAlignment="Left"
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MinWidth="160">
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<ComboBoxItem>
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@ -369,7 +369,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// <summary>
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/// Allows you to choose from three options: do nothing, exit the application, exit the emulator
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/// </summary>
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public int SpetialExitEmulator { get; set; }
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public int specialExitEmulator { get; set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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@ -136,7 +136,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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Hid.EnableKeyboard.Value = cff.EnableKeyboard;
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Hid.EnableMouse.Value = cff.EnableMouse;
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Hid.SpetialExitEmulator.Value = cff.SpetialExitEmulator;
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Hid.specialExitEmulator.Value = cff.specialExitEmulator;
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Hid.Hotkeys.Value = cff.Hotkeys;
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Hid.InputConfig.Value = cff.InputConfig ?? [];
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@ -418,7 +418,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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}),
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(60, static cff =>
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{
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cff.SpetialExitEmulator = 1;
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cff.specialExitEmulator = 0;
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})
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);
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}
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@ -423,7 +423,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// <summary>
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/// Allows you to choose from three options: do nothing, exit the application, exit the emulator
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/// </summary>
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public ReactiveObject<int> SpetialExitEmulator { get; private set; }
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public ReactiveObject<int> specialExitEmulator { get; private set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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@ -441,7 +441,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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{
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EnableKeyboard = new ReactiveObject<bool>();
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EnableMouse = new ReactiveObject<bool>();
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SpetialExitEmulator = new ReactiveObject<int>();
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specialExitEmulator = new ReactiveObject<int>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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}
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@ -128,7 +128,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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ShowConsole = UI.ShowConsole,
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EnableKeyboard = Hid.EnableKeyboard,
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EnableMouse = Hid.EnableMouse,
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SpetialExitEmulator = Hid.SpetialExitEmulator,
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specialExitEmulator = Hid.specialExitEmulator,
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Hotkeys = Hid.Hotkeys,
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KeyboardConfig = [],
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ControllerConfig = [],
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@ -242,7 +242,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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UI.WindowStartup.WindowMaximized.Value = false;
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Hid.EnableKeyboard.Value = false;
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Hid.EnableMouse.Value = false;
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Hid.SpetialExitEmulator.Value = 0;
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Hid.specialExitEmulator.Value = 0;
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Hid.Hotkeys.Value = new KeyboardHotkeys
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{
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ToggleVSyncMode = Key.F1,
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