multiple fixes, variable typo fixes, adherence to a certain style. Fixed initialization of the new function, defaults to 0

This commit is contained in:
Vova 2025-01-08 22:45:33 +10:00
parent 37b4dd2133
commit b6667a8352
22 changed files with 59 additions and 57 deletions

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@ -254,16 +254,16 @@ namespace Ryujinx.Input.SDL2
}
private static bool hotButtonMinus = false;
private static bool HotExit = false;
private static bool hotExit = false;
public bool spetialExit()
public bool SpecialExit()
{
if (hotButtonMinus)
{
hotButtonMinus = false;
return HotExit;
return hotExit;
}
return HotExit = false;
return hotExit = false;
}
public GamepadStateSnapshot GetMappedStateSnapshot()
@ -299,7 +299,7 @@ namespace Ryujinx.Input.SDL2
if (rawState.IsPressed(entry.To) && hotButtonMinus)
{
HotExit = true;
hotExit = true;
}
}

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@ -329,7 +329,7 @@ namespace Ryujinx.Input.SDL2
return result;
}
public bool spetialExit()
public bool SpecialExit()
{
return false;
}

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@ -25,7 +25,7 @@ namespace Ryujinx.Input.SDL2
{
_driver = driver;
}
public bool spetialExit()
public bool SpecialExit()
{
return false;
}

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@ -284,7 +284,7 @@ namespace Ryujinx.Input.HLE
{
State = gamepad.GetMappedStateSnapshot();
if (gamepad.spetialExit())
if (gamepad.SpecialExit())
{
return true;
}

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@ -202,7 +202,7 @@ namespace Ryujinx.Input.HLE
public bool Update(float aspectRatio = 1)
{
bool spetialExit = false;
bool specialExit = false;
lock (_lock)
{
@ -227,7 +227,9 @@ namespace Ryujinx.Input.HLE
DriverConfigurationUpdate(ref controller, inputConfig);
controller.UpdateUserConfiguration(inputConfig);
spetialExit = controller.Update(); //hotkey press check
specialExit = controller.Update(); //hotkey press check
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
inputState = controller.GetHLEInputState();
@ -318,7 +320,7 @@ namespace Ryujinx.Input.HLE
_device.TamperMachine.UpdateInput(hleInputStates);
}
return spetialExit;
return specialExit;
}
internal InputConfig GetPlayerInputConfigByIndex(int index)

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@ -83,7 +83,7 @@ namespace Ryujinx.Input
/// Gets the state if the minus and plus buttons were pressed on the gamepad.
/// </summary>
/// <returns>returns true if the buttons were pressed.</returns>
bool spetialExit();
bool SpecialExit();
/// <summary>
/// Get a snaphost of the state of the gamepad.

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@ -71,7 +71,7 @@ namespace Ryujinx.Ava
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private const int TargetFps = 60;
private const float VolumeDelta = 0.05f;
static bool spetialExit = false;
static bool SpecialExit = false;
private static readonly Cursor _invisibleCursor = new(StandardCursorType.None);
private readonly nint _invisibleCursorWin;
@ -512,7 +512,7 @@ namespace Ryujinx.Ava
public bool IsSpecialExit()
{
return spetialExit;
return SpecialExit;
}
private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
@ -1212,9 +1212,9 @@ namespace Ryujinx.Ava
if (NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()))
{
if (ConfigurationState.Instance.Hid.SpetialExitEmulator.Value == 1)
if (ConfigurationState.Instance.Hid.specialExitEmulator.Value == 1)
{
spetialExit = true;
SpecialExit = true;
}
@ -1223,11 +1223,11 @@ namespace Ryujinx.Ava
if (NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()))
{
if (ConfigurationState.Instance.Hid.SpetialExitEmulator.Value == 1)
if (ConfigurationState.Instance.Hid.specialExitEmulator.Value == 1)
{
spetialExit = true; // close App
SpecialExit = true; // close App
}
if (ConfigurationState.Instance.Hid.SpetialExitEmulator.Value > 0)
if (ConfigurationState.Instance.Hid.specialExitEmulator.Value > 0)
{
_isActive = false; //close game

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@ -15248,7 +15248,7 @@
}
},
{
"ID": "spetialExitTooltip",
"ID": "SpecialExitTooltip",
"Translations": {
"ar_SA": "يقوم بتفعيل مفاتيح الاختصار 'زائد' و 'ناقص'.\nاضغط على زرّي زائد وناقص في نفس الوقت لتنفيذ إحدى العمليات:\n\n1) إغلاق التطبيق باستخدام مفاتيح الاختصار.\n2) الخروج من اللعبة دون إغلاق التطبيق.\n\nيعمل فقط مع أذرع التحكم.",
"de_DE": "Aktiviert die Hotkeys 'Plus' und 'Minus'.\nDrücken Sie gleichzeitig die Plus- und Minus-Tasten, um eine der folgenden Aktionen auszuführen:\n\n1) Schließt die Anwendung durch Drücken der Hotkeys.\n2) Beendet das Spiel, ohne die Anwendung zu schließen.\n\nFunktioniert nur mit Gamepads.",

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@ -350,11 +350,11 @@ namespace Ryujinx.Headless
{
return options.GraphicsBackend switch
{
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.spetialExit),
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit),
GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet, options.spetialExit) :
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit) :
throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.spetialExit)
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit)
};
}

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@ -24,8 +24,8 @@ namespace Ryujinx.Headless
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet,
int SpetialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, SpetialExitEmulator) { }
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator) { }
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;

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@ -119,8 +119,8 @@ namespace Ryujinx.Headless
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet,
int SpetialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, SpetialExitEmulator)
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
{
_glLogLevel = glLogLevel;
}

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@ -151,8 +151,8 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.IgnoreApplet;
if (NeedsOverride(nameof(spetialExit)))
spetialExit = configurationState.Hid.SpetialExitEmulator;
if (NeedsOverride(nameof(SpecialExit)))
SpecialExit = configurationState.Hid.specialExitEmulator;
return;
@ -278,7 +278,7 @@ namespace Ryujinx.Headless
public bool EnableMouse { get; set; }
[Option("enable-press-hotkeys-to-exit", Required = false, Default = 0, HelpText = "press the minus and plus buttons to: 0 -disable, 1 - exit app, 2 - exit game.")]
public int spetialExit { get; set; }
public int SpecialExit { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }

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@ -19,8 +19,8 @@ namespace Ryujinx.Headless
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet,
int SpetialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, SpetialExitEmulator)
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
{
_glLogLevel = glLogLevel;
}

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@ -88,7 +88,7 @@ namespace Ryujinx.Headless
private readonly AspectRatio _aspectRatio;
private readonly bool _enableMouse;
private readonly int _SpetialExitEmulator;
private readonly int _specialExitEmulator;
private readonly bool _ignoreControllerApplet;
public WindowBase(
@ -98,7 +98,7 @@ namespace Ryujinx.Headless
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet,
int SpetialExitEmulator)
int specialExitEmulator)
{
MouseDriver = new SDL2MouseDriver(hideCursorMode);
_inputManager = inputManager;
@ -114,7 +114,7 @@ namespace Ryujinx.Headless
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
_SpetialExitEmulator = SpetialExitEmulator;
_specialExitEmulator = specialExitEmulator;
_ignoreControllerApplet = ignoreControllerApplet;
HostUITheme = new HeadlessHostUiTheme();

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@ -30,7 +30,7 @@ namespace Ryujinx.Ava.Input
public readonly Key From = from;
}
public bool spetialExit()
public bool SpecialExit()
{
return false;
}

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@ -13,7 +13,7 @@ namespace Ryujinx.Ava.Input
public string Id => "0";
public string Name => "AvaloniaMouse";
public bool spetialExit()
public bool SpecialExit()
{
return false;
}

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@ -128,7 +128,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public int EnableSpetialExit { get; set; }
public int EnableSpecialExit { get; set; }
public VSyncMode VSyncMode
{
get => _vSyncMode;
@ -514,12 +514,12 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
EnableSpetialExit = config.Hid.SpetialExitEmulator.Value switch
EnableSpecialExit = config.Hid.specialExitEmulator.Value switch
{
0=> 0, //"Hotkey 'Exit' is Disabled"
1=> 1, //"Close app. by hotkey"
2=> 2, // "Close game by hotkey"
_ => 0 //"Hotkey 'Exit' is Disabled"
0=> 0, // "Hotkey 'Exit' is Disabled"
1=> 1, // "Close app. by hotkey"
2=> 2, // "Close game by hotkey"
_ => 0 // "Hotkey 'Exit' is Disabled"
};
// Keyboard Hotkeys
@ -628,12 +628,12 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
config.Hid.SpetialExitEmulator.Value = EnableSpetialExit switch
config.Hid.specialExitEmulator.Value = EnableSpecialExit switch
{
0 => 0, //"Hotkey 'Exit' is Disabled",
1 => 1, //"Close app. by hotkey",
2 => 2, //"Close game by hotkey",
_ => 0, //"Hotkey 'Exit' is Disabled"
0 => 0, // "Hotkey 'Exit' is Disabled",
1 => 1, // "Close app. by hotkey",
2 => 2, // "Close game by hotkey",
_ => 0, // "Hotkey 'Exit' is Disabled"
};
// Keyboard Hotkeys

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@ -58,8 +58,8 @@
<TextBlock
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
<ComboBox SelectedIndex="{Binding EnableSpetialExit}"
ToolTip.Tip="{ext:Locale spetialExitTooltip}"
<ComboBox SelectedIndex="{Binding EnableSpecialExit}"
ToolTip.Tip="{ext:Locale SpecialExitTooltip}"
HorizontalContentAlignment="Left"
MinWidth="160">
<ComboBoxItem>

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@ -369,7 +369,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// <summary>
/// Allows you to choose from three options: do nothing, exit the application, exit the emulator
/// </summary>
public int SpetialExitEmulator { get; set; }
public int specialExitEmulator { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings

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@ -136,7 +136,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.SpetialExitEmulator.Value = cff.SpetialExitEmulator;
Hid.specialExitEmulator.Value = cff.specialExitEmulator;
Hid.Hotkeys.Value = cff.Hotkeys;
Hid.InputConfig.Value = cff.InputConfig ?? [];
@ -418,7 +418,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
}),
(60, static cff =>
{
cff.SpetialExitEmulator = 1;
cff.specialExitEmulator = 0;
})
);
}

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@ -423,7 +423,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// <summary>
/// Allows you to choose from three options: do nothing, exit the application, exit the emulator
/// </summary>
public ReactiveObject<int> SpetialExitEmulator { get; private set; }
public ReactiveObject<int> specialExitEmulator { get; private set; }
/// <summary>
/// Hotkey Keyboard Bindings
@ -441,7 +441,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
SpetialExitEmulator = new ReactiveObject<int>();
specialExitEmulator = new ReactiveObject<int>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}

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@ -128,7 +128,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
SpetialExitEmulator = Hid.SpetialExitEmulator,
specialExitEmulator = Hid.specialExitEmulator,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = [],
ControllerConfig = [],
@ -242,7 +242,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.SpetialExitEmulator.Value = 0;
Hid.specialExitEmulator.Value = 0;
Hid.Hotkeys.Value = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,