minor fixes
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538a9c83bd
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@ -52,7 +52,6 @@ namespace Ryujinx.Ava.Input
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List<InputConfig> newConfig = ControllerAssignmentManager.GetConfiguredControllers(
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controllers, oldConfig, out bool hasNewControllersConnected);
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_viewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, _configurationState.Hid.EnableKeyboard, _configurationState.Hid.EnableMouse);
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if (!hasNewControllersConnected)
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{
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@ -62,6 +61,7 @@ namespace Ryujinx.Ava.Input
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newConfig = ControllerAssignmentManager.ReorderControllers(newConfig, oldConfig);
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}
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_viewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, _configurationState.Hid.EnableKeyboard, _configurationState.Hid.EnableMouse);
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_configurationState.Hid.InputConfig.Value = newConfig;
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// we want to save the configuration only if a *new* controller was connected
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@ -14,8 +14,8 @@ namespace Ryujinx.Ava.Input
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{
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private static readonly uint[] _playerColors =
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[
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0xFFFF0000, // Player 1 - Red
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0xFF0000FF, // Player 2 - Blue
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0xFF0000FF, // Player 1 - Blue
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0xFFFF0000, // Player 2 - Red
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0xFF00FF00, // Player 3 - Green
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0xFFFFFF00, // Player 4 - Yellow
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0xFFFF00FF, // Player 5 - Magenta
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@ -28,6 +28,8 @@ namespace Ryujinx.Ava.Input
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public static List<InputConfig> ReorderControllers(List<InputConfig> newConfig, List<InputConfig> oldConfig)
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{
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if(newConfig == null || oldConfig == null || newConfig.Count == 0 || oldConfig.Count == 0) return [];
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List<InputConfig> reorderedConfig = oldConfig.Select(config => new GamepadInputConfig(config).GetConfig()).ToList();
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foreach (var config in newConfig)
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