diff --git a/.github/labeler.yml b/.github/labeler.yml index 871f9945f..ac3c77288 100644 --- a/.github/labeler.yml +++ b/.github/labeler.yml @@ -32,7 +32,7 @@ kernel: infra: - changed-files: - - any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props'] + - any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**'] documentation: - changed-files: diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 21dc3eb0b..aeb12a575 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -64,14 +64,9 @@ jobs: run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' - - name: Publish Ryujinx.Headless.SDL2 - run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained - if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' - - name: Set executable bit run: | chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh - chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest' - name: Build AppImage @@ -119,13 +114,6 @@ jobs: name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage path: publish_appimage - - name: Upload Ryujinx.Headless.SDL2 artifact - uses: actions/upload-artifact@v4 - with: - name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }} - path: publish_sdl2_headless - if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' - build_macos: name: macOS Universal (${{ matrix.configuration }}) runs-on: ubuntu-latest @@ -171,20 +159,9 @@ jobs: run: | ./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" - - name: Publish macOS Ryujinx.Headless.SDL2 - run: | - ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" - - name: Upload Ryujinx artifact uses: actions/upload-artifact@v4 with: name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal path: "publish/*.tar.gz" if: github.event_name == 'pull_request' - - - name: Upload Ryujinx.Headless.SDL2 artifact - uses: actions/upload-artifact@v4 - with: - name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal - path: "publish_headless/*.tar.gz" - if: github.event_name == 'pull_request' diff --git a/.github/workflows/canary.yml b/.github/workflows/canary.yml index baf8815a7..d93d4fbed 100644 --- a/.github/workflows/canary.yml +++ b/.github/workflows/canary.yml @@ -21,9 +21,9 @@ env: DOTNET_CLI_TELEMETRY_OPTOUT: 1 RYUJINX_BASE_VERSION: "1.2" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary" - RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GabCoolDude" + RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing" RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx" - RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx-Canary" + RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Canary-Releases" RELEASE: 1 jobs: @@ -43,8 +43,8 @@ jobs: with: script: | github.rest.git.createRef({ - owner: context.repo.owner, - repo: context.repo.repo, + owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}", + repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}", ref: 'refs/tags/Canary-${{ steps.version_info.outputs.build_version }}', sha: context.sha }) @@ -61,10 +61,10 @@ jobs: | Platform | Artifact | |--|--| - | Windows 64 bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | - | Linux 64 bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | - | Linux arm 64 bit | [Canary Linux arm Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | - | macOS | [Canary macOS artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | + | Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | + | Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | + | Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | + | macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true @@ -108,6 +108,7 @@ jobs: sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs + sed -r --in-place '/^Name=Ryujinx$/s/Name=Ryujinx/Name=Ryujinx-Canary/' distribution/linux/Ryujinx.desktop shell: bash - name: Create output dir @@ -115,97 +116,83 @@ jobs: - name: Publish run: | - dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained - dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained + dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained - name: Packing Windows builds if: matrix.platform.os == 'windows-latest' run: | - pushd publish_ava - rm publish/libarmeilleure-jitsupport.dylib - 7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish - popd - - pushd publish_sdl2_headless - rm publish/libarmeilleure-jitsupport.dylib - 7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish + pushd publish + rm libarmeilleure-jitsupport.dylib + 7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish popd shell: bash - name: Packing Linux builds if: matrix.platform.os == 'ubuntu-latest' run: | - pushd publish_ava - rm publish/libarmeilleure-jitsupport.dylib - chmod +x publish/Ryujinx.sh publish/Ryujinx - tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish - popd - - pushd publish_sdl2_headless - rm publish/libarmeilleure-jitsupport.dylib - chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2 - tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish + pushd publish + rm libarmeilleure-jitsupport.dylib + chmod +x Ryujinx.sh Ryujinx + tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish popd shell: bash - #- name: Build AppImage (Linux) - # if: matrix.platform.os == 'ubuntu-latest' - # run: | - # BUILD_VERSION="${{ steps.version_info.outputs.build_version }}" - # PLATFORM_NAME="${{ matrix.platform.name }}" + - name: Build AppImage (Linux) + if: matrix.platform.os == 'ubuntu-latest' + run: | + BUILD_VERSION="${{ steps.version_info.outputs.build_version }}" + PLATFORM_NAME="${{ matrix.platform.name }}" - # sudo apt install -y zsync desktop-file-utils appstream + sudo apt install -y zsync desktop-file-utils appstream - # mkdir -p tools - # export PATH="$PATH:$(readlink -f tools)" + mkdir -p tools + export PATH="$PATH:$(readlink -f tools)" # Setup appimagetool - # wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage" - # chmod +x tools/appimagetool - # chmod +x distribution/linux/appimage/build-appimage.sh + wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage" + chmod +x tools/appimagetool + chmod +x distribution/linux/appimage/build-appimage.sh # Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name) - # if [ "$PLATFORM_NAME" = "linux-x64" ]; then - # ARCH_NAME=x64 - # export ARCH=x86_64 - # elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then - # ARCH_NAME=arm64 - # export ARCH=aarch64 - # else - # echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME"" - # exit 1 - # fi + if [ "$PLATFORM_NAME" = "linux-x64" ]; then + ARCH_NAME=x64 + export ARCH=x86_64 + elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then + ARCH_NAME=arm64 + export ARCH=aarch64 + else + echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME"" + exit 1 + fi - # export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync" - # BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh + export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|Canary-Releases|latest|*-$ARCH_NAME.AppImage.zsync" + BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh - # Add to release output - # pushd publish_ava_appimage - # mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage - # mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync - # popd - # shell: bash + pushd publish_appimage + mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage + mv Ryujinx.AppImage.zsync ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync + popd + shell: bash - name: Pushing new release uses: ncipollo/release-action@v1 with: name: ${{ steps.version_info.outputs.build_version }} - artifacts: "release_output/*.tar.gz,release_output/*.zip" - #artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*" + artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*" tag: ${{ steps.version_info.outputs.build_version }} body: | # Canary builds: - These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with. - + These builds are experimental and may sometimes not work, use [regular builds](https://github.com/${{ github.repository }}/releases/latest) instead if that sounds like something you don't want to deal with. + | Platform | Artifact | |--|--| - | Windows 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip | - | Linux 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz | - | Linux arm 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz | - | Macos | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz | + | Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | + | Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | + | Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | + | macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | - "**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}" + **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true allowUpdates: true replacesArtifacts: true @@ -223,11 +210,11 @@ jobs: with: global-json-file: global.json - - name: Setup LLVM 17 + - name: Setup LLVM 15 run: | wget https://apt.llvm.org/llvm.sh chmod +x llvm.sh - sudo ./llvm.sh 17 + sudo ./llvm.sh 15 - name: Install rcodesign run: | @@ -262,29 +249,13 @@ jobs: run: | ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1 - - name: Publish macOS Ryujinx.Headless.SDL2 - run: | - ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1 - - name: Pushing new release uses: ncipollo/release-action@v1 with: name: "Canary ${{ steps.version_info.outputs.build_version }}" - artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz" + artifacts: "publish_ava/*.tar.gz" tag: ${{ steps.version_info.outputs.build_version }} - body: | - # Canary builds: - - These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with. - - | Platform | Artifact | - |--|--| - | Windows 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip | - | Linux 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz | - | Linux arm 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz | - | Macos | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz | - - "**Full Changelog**: https://github.com/${{ github.repository }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}" + body: "" omitBodyDuringUpdate: true allowUpdates: true replacesArtifacts: true diff --git a/.github/workflows/nightly_pr_comment.yml b/.github/workflows/nightly_pr_comment.yml index 85a6e2de4..24d23d98b 100644 --- a/.github/workflows/nightly_pr_comment.yml +++ b/.github/workflows/nightly_pr_comment.yml @@ -38,20 +38,16 @@ jobs: return core.error(`No artifacts found`); } let body = `Download the artifacts for this pull request:\n`; - let hidden_headless_artifacts = `\n\n
GUI-less\n`; let hidden_debug_artifacts = `\n\n
Only for Developers\n`; for (const art of artifacts) { - if(art.name.includes('Debug')) { - hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; - } else if(art.name.includes('nogui-ryujinx')) { - hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; + const url = `https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip`; + if (art.name.includes('Debug')) { + hidden_debug_artifacts += `\n* [${art.name}](${url})`; } else { - body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; + body += `\n* [${art.name}](${url})`; } } - hidden_headless_artifacts += `\n
`; hidden_debug_artifacts += `\n
`; - body += hidden_headless_artifacts; body += hidden_debug_artifacts; const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number}); diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 815321dfe..ab39634f7 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -3,16 +3,6 @@ name: Release job on: workflow_dispatch: inputs: {} - push: - branches: [ release ] - paths-ignore: - - '.github/**' - - 'docs/**' - - 'assets/**' - - '*.yml' - - '*.json' - - '*.config' - - '*.md' concurrency: release @@ -21,7 +11,7 @@ env: DOTNET_CLI_TELEMETRY_OPTOUT: 1 RYUJINX_BASE_VERSION: "1.2" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release" - RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev" + RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing" RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx" RELEASE: 1 @@ -42,8 +32,8 @@ jobs: with: script: | github.rest.git.createRef({ - owner: context.repo.owner, - repo: context.repo.repo, + owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}", + repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}", ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}', sha: context.sha }) @@ -54,13 +44,13 @@ jobs: name: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }} body: | - # Regular builds: + # Stable builds: | Platform | Artifact | |--|--| - | Windows 64 bit | [Release Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | - | Linux 64 bit | [Release Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | - | Linux arm 64 bit | [Release Linux arm Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | - | macOS | [Release macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | + | Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | + | Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | + | Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | + | macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true @@ -112,7 +102,6 @@ jobs: - name: Publish run: | dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained - dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained - name: Packing Windows builds if: matrix.platform.os == 'windows-latest' @@ -121,10 +110,14 @@ jobs: rm libarmeilleure-jitsupport.dylib 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish popd + shell: bash - pushd publish_sdl2_headless - rm libarmeilleure-jitsupport.dylib - 7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish + - name: Packing Linux builds + if: matrix.platform.os == 'ubuntu-latest' + run: | + pushd publish + chmod +x Ryujinx.sh Ryujinx + tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish popd shell: bash @@ -163,20 +156,6 @@ jobs: mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync popd - shell: bash - - - name: Packing Linux builds - if: matrix.platform.os == 'ubuntu-latest' - run: | - pushd publish - chmod +x Ryujinx.sh Ryujinx - tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish - popd - - pushd publish_sdl2_headless - chmod +x Ryujinx.sh Ryujinx.Headless.SDL2 - tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish - popd shell: bash - name: Pushing new release @@ -186,15 +165,15 @@ jobs: artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*" tag: ${{ steps.version_info.outputs.build_version }} body: | - # Regular builds: + # Stable builds: | Platform | Artifact | |--|--| - | Windows 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip | - | Linux 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz | - | Linux arm 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz | - | Macos | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz | - - "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}" + | Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | + | Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | + | Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | + | macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | + + **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true allowUpdates: true replacesArtifacts: true @@ -251,26 +230,13 @@ jobs: run: | ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0 - - name: Publish macOS Ryujinx.Headless.SDL2 - run: | - ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0 - - name: Pushing new release uses: ncipollo/release-action@v1 with: name: ${{ steps.version_info.outputs.build_version }} - artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz" + artifacts: "publish/*.tar.gz" tag: ${{ steps.version_info.outputs.build_version }} - body: | - # Regular builds: - | Platform | Artifact | - |--|--| - | Windows 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip | - | Linux 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz | - | Linux arm 64 bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz | - | Macos | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz | - - "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}" + body: "" omitBodyDuringUpdate: true allowUpdates: true replacesArtifacts: true diff --git a/COMPILING.md b/COMPILING.md index 20a2eb7ff..64f7e4e1b 100644 --- a/COMPILING.md +++ b/COMPILING.md @@ -5,7 +5,7 @@ If you wish to build the emulator yourself, follow these steps: ### Step 1 -Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0). +Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0). Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json). ### Step 2 diff --git a/Directory.Build.props b/Directory.Build.props new file mode 100644 index 000000000..d7a2ac1f2 --- /dev/null +++ b/Directory.Build.props @@ -0,0 +1,6 @@ + + + net9.0 + latest + + diff --git a/Directory.Packages.props b/Directory.Packages.props index 7059af0e0..a480d3d29 100644 --- a/Directory.Packages.props +++ b/Directory.Packages.props @@ -10,10 +10,14 @@ + + + + @@ -38,9 +42,11 @@ - + + + @@ -48,8 +54,8 @@ - - + + diff --git a/README.md b/README.md index f5bd87c7f..1532245f2 100644 --- a/README.md +++ b/README.md @@ -54,7 +54,7 @@ failing to meet this requirement may result in a poor gameplay experience or une ## Latest build -Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love. +Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love. These stable builds exist so that the end user can get a more **enjoyable and stable experience**. You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest). @@ -82,7 +82,7 @@ If you are planning to contribute or just want to learn more about this project It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. - Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. + Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: This feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! diff --git a/Ryujinx.sln b/Ryujinx.sln index d661b903c..9e197e85f 100644 --- a/Ryujinx.sln +++ b/Ryujinx.sln @@ -57,14 +57,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\ EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "src\Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}" -EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}" EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}" -EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}" EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "src\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj", "{D4D09B08-D580-4D69-B886-C35D2853F6C8}" @@ -81,13 +77,22 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Gene EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}" + ProjectSection(ProjectDependencies) = postProject + {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} + EndProjectSection +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal.SharpMetalExtensions", "src/Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj", "{81EA598C-DBA1-40B0-8DA4-4796B78F2037}" +EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}" ProjectSection(SolutionItems) = preProject .editorconfig = .editorconfig + .github\workflows\build.yml = .github\workflows\build.yml + .github\workflows\canary.yml = .github\workflows\canary.yml Directory.Packages.props = Directory.Packages.props - .github/workflows/release.yml = .github/workflows/release.yml - .github/workflows/canary.yml = .github/workflows/canary.yml - .github/workflows/build.yml = .github/workflows/build.yml + .github\workflows\release.yml = .github\workflows\release.yml EndProjectSection EndProject Global @@ -204,10 +209,6 @@ Global {D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU {D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU {D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.Build.0 = Debug|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.ActiveCfg = Release|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.Build.0 = Release|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.Build.0 = Debug|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -216,10 +217,6 @@ Global {7C1B2721-13DA-4B62-B046-C626605ECCE6}.Debug|Any CPU.Build.0 = Debug|Any CPU {7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.ActiveCfg = Release|Any CPU {7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.Build.0 = Release|Any CPU - {BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Debug|Any CPU.Build.0 = Debug|Any CPU - {BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Release|Any CPU.ActiveCfg = Release|Any CPU - {BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Release|Any CPU.Build.0 = Release|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.Build.0 = Debug|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -252,6 +249,16 @@ Global {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU + {4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/distribution/linux/appimage/build-appimage.sh b/distribution/linux/appimage/build-appimage.sh index 5c32d78a8..a9de4866b 100755 --- a/distribution/linux/appimage/build-appimage.sh +++ b/distribution/linux/appimage/build-appimage.sh @@ -6,14 +6,14 @@ cd "$ROOTDIR" BUILDDIR=${BUILDDIR:-publish} OUTDIR=${OUTDIR:-publish_appimage} -UFLAG=${UFLAG:-"gh-releases-zsync|GreemDev|ryujinx|latest|*-x64.AppImage.zsync"} +UFLAG=${UFLAG:-"gh-releases-zsync|Ryubing|ryujinx|latest|*-x64.AppImage.zsync"} rm -rf AppDir mkdir -p AppDir/usr/bin cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop cp distribution/linux/appimage/AppRun AppDir/AppRun -cp src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png AppDir/Ryujinx.svg +cp distribution/misc/Logo.svg AppDir/Ryujinx.svg cp -r "$BUILDDIR"/* AppDir/usr/bin/ diff --git a/distribution/misc/macOS.svg b/distribution/misc/macOS.svg deleted file mode 100644 index 4bdd453a8..000000000 --- a/distribution/misc/macOS.svg +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/docs/compatibility.csv b/docs/compatibility.csv new file mode 100644 index 000000000..0158a45cb --- /dev/null +++ b/docs/compatibility.csv @@ -0,0 +1,3424 @@ +"title_id","game_name","labels","status","last_updated" +010099F00EF3E000,"-KLAUS-",nvdec,playable,2020-06-27 13:27:30 +0100BA9014A02000,".hack//G.U. Last Recode",deadlock,boots,2022-03-12 19:15:47 +010098800C4B0000,"'n Verlore Verstand",slow,ingame,2020-12-10 18:00:28 +01009A500E3DA000,"'n Verlore Verstand - Demo",,playable,2021-02-09 00:13:32 +0100A5D01174C000,"/Connection Haunted ",slow,playable,2020-12-10 18:57:14 +01001E500F7FC000,"#Funtime",,playable,2020-12-10 16:54:35 +01000E50134A4000,"#Halloween, Super Puzzles Dream",nvdec,playable,2020-12-10 20:43:58 +01004D100C510000,"#KILLALLZOMBIES",slow,playable,2020-12-16 01:50:25 +0100325012C12000,"#NoLimitFantasy, Super Puzzles Dream",nvdec,playable,2020-12-12 17:21:32 +01005D400E5C8000,"#RaceDieRun",,playable,2020-07-04 20:23:16 +01003DB011AE8000,"#womenUp, Super Puzzles Dream",,playable,2020-12-12 16:57:25 +0100D87012A14000,"#womenUp, Super Puzzles Dream Demo",nvdec,playable,2021-02-09 00:03:31 +01000320000CC000,"1-2-Switch™",services,playable,2022-02-18 14:44:03 +01004D1007926000,"10 Second Run RETURNS",gpu,ingame,2022-07-17 13:06:18 +0100DC000A472000,"10 Second Run RETURNS Demo",gpu,ingame,2021-02-09 00:17:18 +0100D82015774000,"112 Operator",nvdec,playable,2022-11-13 22:42:50 +010051E012302000,"112th Seed",,playable,2020-10-03 10:32:38 +01007F600D1B8000,"12 is Better Than 6",,playable,2021-02-22 16:10:12 +0100B1A010014000,"12 Labours of Hercules II: The Cretan Bull",cpu;32-bit;crash,nothing,2022-12-07 13:43:10 +0100A840047C2000,"12 orbits",,playable,2020-05-28 16:13:26 +01003FC01670C000,"13 Sentinels: Aegis Rim",slow,ingame,2024-06-10 20:33:38 +0100C54015002000,"13 Sentinels: Aegis Rim Demo",demo,playable,2022-04-13 14:15:48 +01007E600EEE6000,"140",,playable,2020-08-05 20:01:33 +0100B94013D28000,"16-Bit Soccer Demo",,playable,2021-02-09 00:23:07 +01005CA0099AA000,"1917 - The Alien Invasion DX",,playable,2021-01-08 22:11:16 +0100829010F4A000,"1971 Project Helios",,playable,2021-04-14 13:50:19 +0100D1000B18C000,"1979 Revolution: Black Friday",nvdec,playable,2021-02-21 21:03:43 +01007BB00FC8A000,"198X",,playable,2020-08-07 13:24:38 +010075601150A000,"1993 Shenandoah",,playable,2020-10-24 13:55:42 +0100148012550000,"1993 Shenandoah Demo",,playable,2021-02-09 00:43:43 +010096500EA94000,"2048 Battles",,playable,2020-12-12 14:21:25 +010024C0067C4000,"2064: Read Only Memories INTEGRAL",deadlock,menus,2020-05-28 16:53:58 +0100749009844000,"20XX",gpu,ingame,2023-08-14 09:41:44 +01007550131EE000,"2URVIVE",,playable,2022-11-17 13:49:37 +0100E20012886000,"2weistein – The Curse of the Red Dragon",nvdec;UE4,playable,2022-11-18 14:47:07 +0100DAC013D0A000,"30 in 1 game collection vol. 2",online-broken,playable,2022-10-15 17:22:27 +010056D00E234000,"30-in-1 Game Collection",online-broken,playable,2022-10-15 17:47:09 +0100FB5010D2E000,"3000th Duel",,playable,2022-09-21 17:12:08 +01003670066DE000,"36 Fragments of Midnight",,playable,2020-05-28 15:12:59 +0100AF400C4CE000,"39 Days to Mars",,playable,2021-02-21 22:12:46 +010010C013F2A000,"3D Arcade Fishing",,playable,2022-10-25 21:50:51 +01006DA00707C000,"3D MiniGolf",,playable,2021-01-06 09:22:11 +01006890126E4000,"4x4 Dirt Track",,playable,2020-12-12 21:41:42 +010010100FF14000,"60 Parsecs!",,playable,2022-09-17 11:01:17 +0100969005E98000,"60 Seconds!",services,ingame,2021-11-30 01:04:14 +0100ECF008474000,"6180 the moon",,playable,2020-05-28 15:39:24 +0100EFE00E964000,"64.0",,playable,2020-12-12 21:31:58 +0100DA900B67A000,"7 Billion Humans",32-bit,playable,2020-12-17 21:04:58 +01004B200DF76000,"7th Sector",nvdec,playable,2020-08-10 14:22:14 +0100E9F00B882000,"8-BIT ADV STEINS;GATE",audio,ingame,2020-01-12 15:05:06 +0100B0700E944000,"80 DAYS",,playable,2020-06-22 21:43:01 +01006B1011B9E000,"80's OVERDRIVE",,playable,2020-10-16 14:33:32 +010006A0042F0000,"88 Heroes - 98 Heroes Edition",,playable,2020-05-28 14:13:02 +010005E00E2BC000,"9 Monkeys of Shaolin",UE4;gpu;slow,ingame,2020-11-17 11:58:43 +0100C5F012E3E000,"9 Monkeys of Shaolin Demo",UE4;gpu;nvdec,ingame,2021-02-09 01:03:30 +01000360107BC000,"911 Operator Deluxe Edition",,playable,2020-07-14 13:57:44 +0100B2C00682E000,"99Vidas - Definitive Edition",online,playable,2020-10-29 13:00:40 +010023500C2F0000,"99Vidas Demo",,playable,2021-02-09 12:51:31 +0100DB00117BA000,"9th Dawn III",,playable,2020-12-12 22:27:27 +010096A00CC80000,"A Ch'ti Bundle",nvdec,playable,2022-10-04 12:48:44 +010021D00D53E000,"A Dark Room",gpu,ingame,2020-12-14 16:14:28 +010026B006802000,"A Duel Hand Disaster: Trackher",nvdec;online-working,playable,2022-09-04 14:24:55 +0100582012B90000,"A Duel Hand Disaster: Trackher DEMO",crash;demo;nvdec,ingame,2021-03-24 18:45:27 +01006CE0134E6000,"A Frog Game",,playable,2020-12-14 16:09:53 +010056E00853A000,"A Hat in Time",,playable,2024-06-25 19:52:44 +01009E1011EC4000,"A HERO AND A GARDEN",,playable,2022-12-05 16:37:47 +01005EF00CFDA000,"A Knight's Quest",UE4,playable,2022-09-12 20:44:20 +01008DD006C52000,"A Magical High School Girl",,playable,2022-07-19 14:40:50 +01004890117B2000,"A Short Hike",,playable,2020-10-15 00:19:58 +0100F0901006C000,"A Sound Plan",crash,boots,2020-12-14 16:46:21 +01007DD011C4A000,"A Summer with the Shiba Inu",,playable,2021-06-10 20:51:16 +0100A3E010E56000,"A-Train: All Aboard! Tourism",nvdec,playable,2021-04-06 17:48:19 +010097A00CC0A000,"Aaero: Complete Edition",nvdec,playable,2022-07-19 14:49:55 +0100EFC010398000,"Aborigenus",,playable,2020-08-05 19:47:24 +0100A5B010A66000,"Absolute Drift",,playable,2020-12-10 14:02:44 +0100C1300BBC6000,"ABZÛ",UE4,playable,2022-07-19 15:02:52 +01003C400871E000,"ACA NEOGEO 2020 SUPER BASEBALL",online,playable,2021-04-12 13:23:51 +0100FC000AFC6000,"ACA NEOGEO 3 COUNT BOUT",online,playable,2021-04-12 13:16:42 +0100AC40038F4000,"ACA NEOGEO AERO FIGHTERS 2",online,playable,2021-04-08 15:44:09 +0100B91008780000,"ACA NEOGEO AERO FIGHTERS 3",online,playable,2021-04-12 13:11:17 +0100B4800AFBA000,"ACA NEOGEO AGGRESSORS OF DARK KOMBAT",online,playable,2021-04-01 22:48:01 +01003FE00A2F6000,"ACA NEOGEO BASEBALL STARS PROFESSIONAL",online,playable,2021-04-01 21:23:05 +0100DFC003398000,"ACA NEOGEO BLAZING STAR",crash;services,menus,2020-05-26 17:29:02 +0100D2400AFB0000,"ACA NEOGEO CROSSED SWORDS",online,playable,2021-04-01 20:42:59 +0100EE6002B48000,"ACA NEOGEO FATAL FURY",online,playable,2021-04-01 20:36:23 +0100EEA00AFB2000,"ACA NEOGEO FOOTBALL FRENZY",,playable,2021-03-29 20:12:12 +0100CB2001DB8000,"ACA NEOGEO GAROU: MARK OF THE WOLVES",online,playable,2021-04-01 20:31:10 +01005D700A2F8000,"ACA NEOGEO GHOST PILOTS",online,playable,2021-04-01 20:26:45 +01000D10038E6000,"ACA NEOGEO LAST RESORT",online,playable,2021-04-01 19:51:22 +0100A2900AFA4000,"ACA NEOGEO LEAGUE BOWLING",crash;services,menus,2020-05-26 17:11:04 +0100A050038F2000,"ACA NEOGEO MAGICAL DROP II",crash;services,menus,2020-05-26 16:48:24 +01007920038F6000,"ACA NEOGEO MAGICIAN LORD",online,playable,2021-04-01 19:33:26 +0100EBE002B3E000,"ACA NEOGEO METAL SLUG",,playable,2021-02-21 13:56:48 +010086300486E000,"ACA NEOGEO METAL SLUG 2",online,playable,2021-04-01 19:25:52 +0100BA8001DC6000,"ACA NEOGEO METAL SLUG 3",crash;services,menus,2020-05-26 16:32:45 +01009CE00AFAE000,"ACA NEOGEO METAL SLUG 4",online,playable,2021-04-01 18:12:18 +01008FD004DB6000,"ACA NEOGEO METAL SLUG X",crash;services,menus,2020-05-26 14:07:20 +010038F00AFA0000,"ACA NEOGEO Money Puzzle Exchanger",online,playable,2021-04-01 17:59:56 +01002E70032E8000,"ACA NEOGEO NEO TURF MASTERS",,playable,2021-02-21 15:12:01 +010052A00A306000,"ACA NEOGEO NINJA COMBAT",,playable,2021-03-29 21:17:28 +01007E800AFB6000,"ACA NEOGEO NINJA COMMANDO",online,playable,2021-04-01 17:28:18 +01003A5001DBA000,"ACA NEOGEO OVER TOP",,playable,2021-02-21 13:16:25 +010088500878C000,"ACA NEOGEO REAL BOUT FATAL FURY SPECIAL",online,playable,2021-04-01 17:18:27 +01005C9002B42000,"ACA NEOGEO SAMURAI SHODOWN",online,playable,2021-04-01 17:11:35 +010047F001DBC000,"ACA NEOGEO SAMURAI SHODOWN IV",online,playable,2021-04-12 12:58:54 +010049F00AFE8000,"ACA NEOGEO SAMURAI SHODOWN V SPECIAL",online,playable,2021-04-10 18:07:13 +01009B300872A000,"ACA NEOGEO SENGOKU 2",online,playable,2021-04-10 17:36:44 +01008D000877C000,"ACA NEOGEO SENGOKU 3",online,playable,2021-04-10 16:11:53 +01008A9001DC2000,"ACA NEOGEO SHOCK TROOPERS",crash;services,menus,2020-05-26 15:29:34 +01007D1004DBA000,"ACA NEOGEO SPIN MASTER",online,playable,2021-04-10 15:50:19 +010055A00A300000,"ACA NEOGEO SUPER SIDEKICKS 2",online,playable,2021-04-10 16:05:58 +0100A4D00A308000,"ACA NEOGEO SUPER SIDEKICKS 3 : THE NEXT GLORY",online,playable,2021-04-10 15:39:22 +0100EB2001DCC000,"ACA NEOGEO THE KING OF FIGHTERS '94",crash;services,menus,2020-05-26 15:03:44 +01009DC001DB6000,"ACA NEOGEO THE KING OF FIGHTERS '95",,playable,2021-03-29 20:27:35 +01006F0004FB4000,"ACA NEOGEO THE KING OF FIGHTERS '96",online,playable,2021-04-10 14:49:10 +0100170008728000,"ACA NEOGEO THE KING OF FIGHTERS '97",online,playable,2021-04-10 14:43:27 +0100B42001DB4000,"ACA NEOGEO THE KING OF FIGHTERS '98",crash;services,menus,2020-05-26 14:54:20 +0100583001DCA000,"ACA NEOGEO THE KING OF FIGHTERS '99",online,playable,2021-04-10 14:36:56 +0100B97002B44000,"ACA NEOGEO THE KING OF FIGHTERS 2000",online,playable,2021-04-10 15:24:35 +010048200AFC2000,"ACA NEOGEO THE KING OF FIGHTERS 2001",online,playable,2021-04-10 15:16:23 +0100CFD00AFDE000,"ACA NEOGEO THE KING OF FIGHTERS 2002",online,playable,2021-04-10 15:01:55 +0100EF100AFE6000,"ACA NEOGEO THE KING OF FIGHTERS 2003",online,playable,2021-04-10 14:54:31 +0100699008792000,"ACA NEOGEO THE LAST BLADE 2",online,playable,2021-04-10 14:31:54 +0100F7F00AFA2000,"ACA NEOGEO THE SUPER SPY",online,playable,2021-04-10 14:26:33 +0100CEF001DC0000,"ACA NEOGEO WAKU WAKU 7",online,playable,2021-04-10 14:20:52 +01009D4001DC4000,"ACA NEOGEO WORLD HEROES PERFECT",crash;services,menus,2020-05-26 14:14:36 +01002E700AFC4000,"ACA NEOGEO ZUPAPA!",online,playable,2021-03-25 20:07:33 +0100A9900CB5C000,"Access Denied",,playable,2022-07-19 15:25:10 +01007C50132C8000,"Ace Angler: Fishing Spirits",crash,menus,2023-03-03 03:21:39 +010005501E68C000,"Ace Attorney Investigations Collection",,playable,2024-09-19 16:38:05 +010033401E68E000,"Ace Attorney Investigations Collection DEMO",,playable,2024-09-07 06:16:42 +010039301B7E0000,"Ace Combat 7 - Skies Unknown Deluxe Edition",gpu;UE4,ingame,2024-09-27 14:31:43 +0100FF1004D56000,"Ace of Seafood",,playable,2022-07-19 15:32:25 +0100B28003440000,"Aces of the Luftwaffe - Squadron",nvdec;slow,playable,2020-05-27 12:29:42 +010054300D822000,"Aces of the Luftwaffe - Squadron Demo",nvdec,playable,2021-02-09 13:12:28 +010079B00B3F4000,"Achtung! Cthulhu Tactics",,playable,2020-12-14 18:40:27 +0100DBC0081A4000,"ACORN Tactics",,playable,2021-02-22 12:57:40 +010043C010AEA000,"Across the Grooves",,playable,2020-06-27 12:29:51 +010039A010DA0000,"Active Neurons - Puzzle game",,playable,2021-01-27 21:31:21 +01000D1011EF0000,"Active Neurons 2",,playable,2022-10-07 16:21:42 +010031C0122B0000,"Active Neurons 2 Demo",,playable,2021-02-09 13:40:21 +0100EE1013E12000,"Active Neurons 3 - Wonders Of The World",,playable,2021-03-24 12:20:20 +0100CD40104DE000,"Actual Sunlight",gpu,ingame,2020-12-14 17:18:41 +0100C0C0040E4000,"Adam's Venture™: Origins",,playable,2021-03-04 18:43:57 +010029700EB76000,"Adrenaline Rush - Miami Drive",,playable,2020-12-12 22:49:50 +0100300012F2A000,"Advance Wars™ 1+2: Re-Boot Camp",,playable,2024-01-30 18:19:44 +010014B0130F2000,"Adventure Llama",,playable,2020-12-14 19:32:24 +0100C990102A0000,"Adventure Pinball Bundle",slow,playable,2020-12-14 20:31:53 +0100C4E004406000,"Adventure Time: Pirates of the Enchiridion",nvdec,playable,2022-07-21 21:49:01 +010021F00C1C0000,"Adventures of Bertram Fiddle Episode 2: A Bleaker Predicklement",nvdec,playable,2021-02-22 14:56:37 +010072601233C000,"Adventures of Chris",,playable,2020-12-12 23:00:02 +0100A0A0136E8000,"Adventures of Chris Demo",,playable,2021-02-09 13:49:21 +01002B5012004000,"Adventures of Pip",nvdec,playable,2020-12-12 22:11:55 +01008C901266E000,"ADVERSE",UE4,playable,2021-04-26 14:32:51 +01008E6006502000,"Aegis Defenders",,playable,2021-02-22 13:29:33 +010064500AF72000,"Aegis Defenders demo",,playable,2021-02-09 14:04:17 +010001C011354000,"Aeolis Tournament",online,playable,2020-12-12 22:02:14 +01006710122CE000,"Aeolis Tournament Demo",nvdec,playable,2021-02-09 14:22:30 +0100A0400DDE0000,"AER Memories of Old",nvdec,playable,2021-03-05 18:43:43 +0100E9B013D4A000,"Aerial_Knight's Never Yield",,playable,2022-10-25 22:05:00 +0100087012810000,"Aery - Broken Memories",,playable,2022-10-04 13:11:52 +01000A8015390000,"Aery - Calm Mind",,playable,2022-11-14 14:26:58 +0100875011D0C000,"Aery - Little Bird Adventure",,playable,2021-03-07 15:25:51 +010018E012914000,"Aery - Sky Castle",,playable,2022-10-21 17:58:49 +0100DF8014056000,"Aery – A Journey Beyond Time",,playable,2021-04-05 15:52:25 +01006C40086EA000,"AeternoBlade",nvdec,playable,2020-12-14 20:06:48 +0100B1C00949A000,"AeternoBlade Demo",nvdec,playable,2021-02-09 14:39:26 +01009D100EA28000,"AeternoBlade II",online-broken;UE4;vulkan-backend-bug,playable,2022-09-12 21:11:18 +,"AeternoBlade II Demo Version",gpu;nvdec,ingame,2021-02-09 15:10:19 +01001B400D334000,"AFL Evolution 2",slow;online-broken;UE4,playable,2022-12-07 12:45:56 +0100DB100BBCE000,"Afterparty",,playable,2022-09-22 12:23:19 +010087C011C4E000,"Agatha Christie - The ABC Murders",,playable,2020-10-27 17:08:23 +010093600A60C000,"Agatha Knife",,playable,2020-05-28 12:37:58 +010005400A45E000,"Agent A: A puzzle in disguise",,playable,2020-11-16 22:53:27 +01008E8012C02000,"Agent A: A puzzle in disguise (Demo)",,playable,2021-02-09 18:30:41 +0100E4700E040000,"Ages of Mages: The last keeper",vulkan-backend-bug,playable,2022-10-04 11:44:05 +010004D00A9C0000,"Aggelos",gpu,ingame,2023-02-19 13:24:23 +010072600D21C000,"Agony",UE4;crash,boots,2020-07-10 16:21:18 +010089B00D09C000,"AI: THE SOMNIUM FILES",nvdec,playable,2022-09-04 14:45:06 +0100C1700FB34000,"AI: THE SOMNIUM FILES Demo",nvdec,playable,2021-02-10 12:52:33 +01006E8011C1E000,"Ailment",,playable,2020-12-12 22:30:41 +0100C7600C7D6000,"Air Conflicts: Pacific Carriers",,playable,2021-01-04 10:52:50 +010005A00A4F4000,"Air Hockey",,playable,2020-05-28 16:44:37 +0100C9E00F54C000,"Air Missions: HIND",,playable,2020-12-13 10:16:45 +0100E95011FDC000,"Aircraft Evolution",nvdec,playable,2021-06-14 13:30:18 +010010A00DB72000,"Airfield Mania Demo",services;demo,boots,2022-04-10 03:43:02 +01003DD00BFEE000,"Airheart - Tales of broken Wings",,playable,2021-02-26 15:20:27 +01007F100DE52000,"Akane",nvdec,playable,2022-07-21 00:12:18 +01009A800F0C8000,"Akash: Path of the Five",gpu;nvdec,ingame,2020-12-14 22:33:12 +010053100B0EA000,"Akihabara - Feel the Rhythm Remixed",,playable,2021-02-22 14:39:35 +0100D4C00EE0C000,"Akuarium",slow,playable,2020-12-12 23:43:36 +010026E00FEBE000,"Akuto: Showdown",,playable,2020-08-04 19:43:27 +0100F5400AB6C000,"Alchemic Jousts",gpu,ingame,2022-12-08 15:06:28 +010001E00F75A000,"Alchemist's Castle",,playable,2020-12-12 23:54:08 +01004510110C4000,"Alder's Blood Prologue",crash,ingame,2021-02-09 19:03:03 +0100D740110C0000,"Alder's Blood: Definitive Edition",,playable,2020-08-28 15:15:23 +01000E000EEF8000,"Aldred Knight",services,playable,2021-11-30 01:49:17 +010025D01221A000,"Alex Kidd in Miracle World DX",,playable,2022-11-14 15:01:34 +0100A2E00D0E0000,"Alien Cruise",,playable,2020-08-12 13:56:05 +0100C1500DBDE000,"Alien Escape",,playable,2020-06-03 23:43:18 +010075D00E8BA000,"Alien: Isolation",nvdec;vulkan-backend-bug,playable,2022-09-17 11:48:41 +0100CBD012FB6000,"All Walls Must Fall",UE4,playable,2022-10-15 19:16:30 +0100C1F00A9B8000,"All-Star Fruit Racing",nvdec;UE4,playable,2022-07-21 00:35:37 +0100AC501122A000,"Alluris",gpu;UE4,ingame,2023-08-02 23:13:50 +010063000C3CE000,"Almightree: The Last Dreamer",slow,playable,2020-12-15 13:59:03 +010083E010AE8000,"Along the Edge",,playable,2020-11-18 15:00:07 +010083E013188000,"Alpaca Ball: Allstars",nvdec,playable,2020-12-11 12:26:29 +01000A800B998000,"ALPHA",,playable,2020-12-13 12:17:45 +010053B0123DC000,"Alphaset by POWGI",,playable,2020-12-15 15:15:15 +01003E700FD66000,"Alt-Frequencies",,playable,2020-12-15 19:01:33 +01004DB00935A000,"Alteric",,playable,2020-11-08 13:53:22 +0100C3D00D1D4000,"Alternate Jake Hunter: DAEDALUS The Awakening of Golden Jazz",,playable,2020-08-31 14:17:42 +0100A8A00D27E000,"Alternate Jake Hunter: DAEDALUS The Awakening of Golden Jazz Trial version",,playable,2021-02-10 13:33:59 +010045201487C000,"Aluna: Sentinel of the Shards",nvdec,playable,2022-10-25 22:17:03 +01004C200B0B4000,"Alwa's Awakening",,playable,2020-10-13 11:52:01 +01001B7012214000,"Alwa's Legacy",,playable,2020-12-13 13:00:57 +010002B00C534000,"American Fugitive",nvdec,playable,2021-01-04 20:45:11 +010089D00A3FA000,"American Ninja Warrior: Challenge",nvdec,playable,2021-06-09 13:11:17 +01003CC00D0BE000,"Amnesia: Collection",,playable,2022-10-04 13:36:15 +010041D00DEB2000,"Amoeba Battle - Microscopic RTS Action",,playable,2021-05-06 13:33:41 +010046500C8D2000,"Among the Sleep - Enhanced Edition",nvdec,playable,2021-06-03 15:06:25 +0100B0C013912000,"Among Us",online;ldn-broken,menus,2021-09-22 15:20:17 +010050900E1C6000,"Anarcute",,playable,2021-02-22 13:17:59 +01009EE0111CC000,"Ancestors Legacy",nvdec;UE4,playable,2022-10-01 12:25:36 +010021700BC56000,"Ancient Rush 2",UE4;crash,menus,2020-07-14 14:58:47 +0100AE000AEBC000,"Angels of Death",nvdec,playable,2021-02-22 14:17:15 +010001E00A5F6000,"AngerForce: Reloaded for Nintendo Switch",,playable,2022-07-21 10:37:17 +0100F3500D05E000,"Angry Bunnies: Colossal Carrot Crusade",online-broken,playable,2022-09-04 14:53:26 +010084500C7DC000,"Angry Video Game Nerd I & II Deluxe",crash,ingame,2020-12-12 23:59:54 +0100706005B6A000,"Anima: Gate of Memories",nvdec,playable,2021-06-16 18:13:18 +010033F00B3FA000,"Anima: Gate of Memories - Arcane Edition",nvdec,playable,2021-01-26 16:55:51 +01007A400B3F8000,"Anima: Gate of Memories - The Nameless Chronicles",,playable,2021-06-14 14:33:06 +0100F38011CFE000,"Animal Crossing: New Horizons Island Transfer Tool",services;Needs Update;Incomplete,ingame,2022-12-07 13:51:19 +01006F8002326000,"Animal Crossing™: New Horizons",gpu;crash;nvdec;online-broken;ldn-works;mac-bug,ingame,2024-09-23 13:31:49 +010019500E642000,"Animal Fight Club",gpu,ingame,2020-12-13 13:13:33 +01002F4011A8E000,"Animal Fun for Toddlers and Kids",services,boots,2020-12-15 16:45:29 +010035500CA0E000,"Animal Hunter Z",,playable,2020-12-13 12:50:35 +010033C0121DC000,"Animal Pairs - Matching & Concentration Game for Toddlers & Kids",services,boots,2021-11-29 23:43:14 +010065B009B3A000,"Animal Rivals: Nintendo Switch Edition",,playable,2021-02-22 14:02:42 +0100EFE009424000,"Animal Super Squad",UE4,playable,2021-04-23 20:50:50 +0100A16010966000,"Animal Up!",,playable,2020-12-13 15:39:02 +010020D01AD24000,"ANIMAL WELL",,playable,2024-05-22 18:01:49 +0100451012492000,"Animals for Toddlers",services,boots,2020-12-15 17:27:27 +010098600CF06000,"Animated Jigsaws Collection",nvdec,playable,2020-12-15 15:58:34 +0100A1900B5B8000,"Animated Jigsaws: Beautiful Japanese Scenery Demo",nvdec,playable,2021-02-10 13:49:56 +010062500EB84000,"Anime Studio Story",,playable,2020-12-15 18:14:05 +01002B300EB86000,"Anime Studio Story Demo",,playable,2021-02-10 14:50:39 +010097600C322000,"ANIMUS",,playable,2020-12-13 15:11:47 +0100E5A00FD38000,"ANIMUS: Harbinger",,playable,2022-09-13 22:09:20 +010055500CCD2000,"Ankh Guardian - Treasure of the Demon's Temple",,playable,2020-12-13 15:55:49 +01009E600D78C000,"Anode",,playable,2020-12-15 17:18:58 +0100CB9018F5A000,"Another Code™: Recollection",gpu;crash,ingame,2024-09-06 05:58:52 +01001A900D312000,"Another Sight",UE4;gpu;nvdec,ingame,2020-12-03 16:49:59 +01003C300AAAE000,"Another World",slow,playable,2022-07-21 10:42:38 +01000FD00DF78000,"AnShi",nvdec;UE4,playable,2022-10-21 19:37:01 +010054C00D842000,"Anthill",services;nvdec,menus,2021-11-18 09:25:25 +0100596011E20000,"Anti Hero Bundle",nvdec,playable,2022-10-21 20:10:30 +0100016007154000,"Antiquia Lost",,playable,2020-05-28 11:57:32 +0100FE1011400000,"AntVentor",nvdec,playable,2020-12-15 20:09:27 +0100FA100620C000,"Ao no Kanata no Four Rhythm",,playable,2022-07-21 10:50:42 +010047000E9AA000,"AO Tennis 2",online-broken,playable,2022-09-17 12:05:07 +0100990011866000,"Aokana - Four Rhythms Across the Blue",,playable,2022-10-04 13:50:26 +01005B100C268000,"Ape Out",,playable,2022-09-26 19:04:47 +010054500E6D4000,"Ape Out DEMO",,playable,2021-02-10 14:33:06 +010051C003A08000,"Aperion Cyberstorm",,playable,2020-12-14 00:40:16 +01008CA00D71C000,"Aperion Cyberstorm [DEMO]",,playable,2021-02-10 15:53:21 +01008FC00C5BC000,"Apocalipsis Wormwood Edition",deadlock,menus,2020-05-27 12:56:37 +010045D009EFC000,"Apocryph: an old-school shooter",gpu,ingame,2020-12-13 23:24:10 +010020D01B890000,"Apollo Justice: Ace Attorney Trilogy",,playable,2024-06-21 21:54:27 +01005F20116A0000,"Apparition",nvdec;slow,ingame,2020-12-13 23:57:04 +0100AC10085CE000,"AQUA KITTY UDX",online,playable,2021-04-12 15:34:11 +0100FE0010886000,"Aqua Lungers",crash,ingame,2020-12-14 11:25:57 +0100D0D00516A000,"Aqua Moto Racing Utopia",,playable,2021-02-21 21:21:00 +010071800BA74000,"Aragami: Shadow Edition",nvdec,playable,2021-02-21 20:33:23 +0100C7D00E6A0000,"Arc of Alchemist",nvdec,playable,2022-10-07 19:15:54 +0100BE80097FA000,"Arcade Archives 10-Yard Fight",online,playable,2021-03-25 21:26:41 +01005DD00BE08000,"Arcade Archives ALPHA MISSION",online,playable,2021-04-15 09:20:43 +010083800DC70000,"Arcade Archives ALPINE SKI",online,playable,2021-04-15 09:28:46 +0100A5700AF32000,"Arcade Archives ARGUS",online,playable,2021-04-16 06:51:25 +010014F001DE2000,"Arcade Archives Armed F",online,playable,2021-04-16 07:00:17 +0100BEC00C7A2000,"Arcade Archives ATHENA",online,playable,2021-04-16 07:10:12 +0100426001DE4000,"Arcade Archives Atomic Robo-Kid",online,playable,2021-04-16 07:20:29 +0100192009824000,"Arcade Archives BOMB JACK",online,playable,2021-04-16 09:48:26 +010007A00980C000,"Arcade Archives City CONNECTION",online,playable,2021-03-25 22:16:15 +0100EDC00E35A000,"Arcade Archives CLU CLU LAND",online,playable,2021-04-16 10:00:42 +0100BB1001DD6000,"Arcade Archives CRAZY CLIMBER",online,playable,2021-03-25 22:24:15 +0100E9E00B052000,"Arcade Archives DONKEY KONG",Needs Update;crash;services,menus,2021-03-24 18:18:43 +0100F25001DD0000,"Arcade Archives DOUBLE DRAGON",online,playable,2021-03-25 22:44:34 +01009E3001DDE000,"Arcade Archives DOUBLE DRAGON II The Revenge",online,playable,2021-04-12 16:05:29 +0100496006EC8000,"Arcade Archives FRONT LINE",online,playable,2021-05-05 14:10:49 +01009A4008A30000,"Arcade Archives HEROIC EPISODE",online,playable,2021-03-25 23:01:26 +01007D200D3FC000,"Arcade Archives ICE CLIMBER",online,playable,2021-05-05 14:18:34 +010049400C7A8000,"Arcade Archives IKARI WARRIORS",online,playable,2021-05-05 14:24:46 +01000DB00980A000,"Arcade Archives Ikki",online,playable,2021-03-25 23:11:28 +010008300C978000,"Arcade Archives IMAGE FIGHT",online,playable,2021-05-05 14:31:21 +010010B008A36000,"Arcade Archives Kid Niki Radical Ninja",audio;online,ingame,2022-07-21 11:02:04 +0100E7C001DE0000,"Arcade Archives Kid's Horehore Daisakusen",online,playable,2021-04-12 16:21:29 +0100F380105A4000,"Arcade Archives LIFE FORCE",,playable,2020-09-04 13:26:25 +0100755004608000,"Arcade Archives Mario Bros.",online,playable,2021-03-26 11:31:32 +01000BE001DD8000,"Arcade Archives MOON CRESTA",online,playable,2021-05-05 14:39:29 +01003000097FE000,"Arcade Archives MOON PATROL",online,playable,2021-03-26 11:42:04 +01003EF00D3B4000,"Arcade Archives NINJA GAIDEN",audio;online,ingame,2021-04-12 16:27:53 +01002F300D2C6000,"Arcade Archives Ninja Spirit",online,playable,2021-05-05 14:45:31 +0100369001DDC000,"Arcade Archives Ninja-Kid",online,playable,2021-03-26 20:55:07 +01004A200BB48000,"Arcade Archives OMEGA FIGHTER",crash;services,menus,2020-08-18 20:50:54 +01007F8010C66000,"Arcade Archives PLUS ALPHA",audio,ingame,2020-07-04 20:47:55 +0100A6E00D3F8000,"Arcade Archives POOYAN",online,playable,2021-05-05 17:58:19 +01000D200C7A4000,"Arcade Archives PSYCHO SOLDIER",online,playable,2021-05-05 18:02:19 +01001530097F8000,"Arcade Archives PUNCH-OUT!!",online,playable,2021-03-25 22:10:55 +010081E001DD2000,"Arcade Archives Renegade",online,playable,2022-07-21 11:45:40 +0100FBA00E35C000,"Arcade Archives ROAD FIGHTER",online,playable,2021-05-05 18:09:17 +010060000BF7C000,"Arcade Archives ROUTE 16",online,playable,2021-05-05 18:40:41 +0100C2D00981E000,"Arcade Archives RYGAR",online,playable,2021-04-15 08:48:30 +01007A4009834000,"Arcade Archives Shusse Ozumo",online,playable,2021-05-05 17:52:25 +010008F00B054000,"Arcade Archives Sky Skipper",online,playable,2021-04-15 08:58:09 +01008C900982E000,"Arcade Archives Solomon's Key",online,playable,2021-04-19 16:27:18 +010069F008A38000,"Arcade Archives STAR FORCE",online,playable,2021-04-15 08:39:09 +0100422001DDA000,"Arcade Archives TERRA CRESTA",crash;services,menus,2020-08-18 20:20:55 +0100348001DE6000,"Arcade Archives TERRA FORCE",online,playable,2021-04-16 20:03:27 +0100DFD016B7A000,"Arcade Archives TETRIS® THE GRAND MASTER",,playable,2024-06-23 01:50:29 +0100DC000983A000,"Arcade Archives THE NINJA WARRIORS",online;slow,ingame,2021-04-16 19:54:56 +0100AF300D2E8000,"Arcade Archives TIME PILOT",online,playable,2021-04-16 19:22:31 +010029D006ED8000,"Arcade Archives Traverse USA",online,playable,2021-04-15 08:11:06 +010042200BE0C000,"Arcade Archives URBAN CHAMPION",online,playable,2021-04-16 10:20:03 +01004EC00E634000,"Arcade Archives VS. GRADIUS",online,playable,2021-04-12 14:53:58 +010021D00812A000,"Arcade Archives VS. SUPER MARIO BROS.",online,playable,2021-04-08 14:48:11 +01001B000D8B6000,"Arcade Archives WILD WESTERN",online,playable,2021-04-16 10:11:36 +010050000D6C4000,"Arcade Classics Anniversary Collection",,playable,2021-06-03 13:55:10 +01005A8010C7E000,"ARCADE FUZZ",,playable,2020-08-15 12:37:36 +010077000F620000,"Arcade Spirits",,playable,2020-06-21 11:45:03 +0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21 +01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26 +01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52 +0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55 +0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56 +0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30 +010069A010606000,"Arkham Horror: Mother's Embrace",nvdec,playable,2021-04-19 15:40:55 +0100C5B0113A0000,"Armed 7 DX",,playable,2020-12-14 11:49:56 +010070A00A5F4000,"Armello",nvdec,playable,2021-01-07 11:43:26 +0100A5400AC86000,"ARMS Demo",,playable,2021-02-10 16:30:13 +01009B500007C000,"ARMS™",ldn-works;LAN,playable,2024-08-28 07:49:24 +0100184011B32000,"Arrest of a stone Buddha",crash,nothing,2022-12-07 16:55:00 +01007AB012102000,"Arrog",,playable,2020-12-16 17:20:50 +01008EC006BE2000,"Art of Balance",gpu;ldn-works,ingame,2022-07-21 17:13:57 +010062F00CAE2000,"Art of Balance DEMO",gpu;slow,ingame,2021-02-10 17:17:12 +01006AA013086000,"Art Sqool",nvdec,playable,2022-10-16 20:42:37 +0100CDD00DA70000,"Artifact Adventure Gaiden DX",,playable,2020-12-16 17:49:25 +0100C2500CAB6000,"Ary and the Secret of Seasons",,playable,2022-10-07 20:45:09 +0100C9F00AAEE000,"ASCENDANCE",,playable,2021-01-05 10:54:40 +0100D5800DECA000,"Asemblance",UE4;gpu,ingame,2020-12-16 18:01:23 +0100E4C00DE30000,"Ash of Gods: Redemption",deadlock,nothing,2020-08-10 18:08:32 +010027B00E40E000,"Ashen",nvdec;online-broken;UE4,playable,2022-09-17 12:19:14 +01007B000C834000,"Asphalt Legends Unite",services;crash;online-broken,menus,2022-12-07 13:28:29 +01007F600B134000,"Assassin's Creed® III: Remastered",nvdec,boots,2024-06-25 20:12:11 +010044700DEB0000,"Assassin’s Creed®: The Rebel Collection",gpu,ingame,2024-05-19 07:58:56 +0100DF200B24C000,"Assault Android Cactus+",,playable,2021-06-03 13:23:55 +0100BF8012A30000,"Assault ChaingunS KM",crash;gpu,ingame,2020-12-14 12:48:34 +0100C5E00E540000,"Assault on Metaltron Demo",,playable,2021-02-10 19:48:06 +010057A00C1F6000,"Astebreed",,playable,2022-07-21 17:33:54 +010081500EA1E000,"Asterix & Obelix XXL 3 - The Crystal Menhir",gpu;nvdec;regression,ingame,2022-11-28 14:19:23 +0100F46011B50000,"Asterix & Obelix XXL: Romastered",gpu;nvdec;opengl,ingame,2023-08-16 21:22:06 +01007300020FA000,"ASTRAL CHAIN",,playable,2024-07-17 18:02:19 +0100E5F00643C000,"Astro Bears Party",,playable,2020-05-28 11:21:58 +0100F0400351C000,"Astro Duel Deluxe",32-bit,playable,2021-06-03 11:21:48 +0100B80010C48000,"Astrologaster",cpu;32-bit;crash,nothing,2023-06-28 15:39:31 +0100DF401249C000,"AstroWings: Space War",,playable,2020-12-14 13:10:44 +010099801870E000,"Atari 50: The Anniversary Celebration",slow,playable,2022-11-14 19:42:10 +010088600C66E000,"Atelier Arland series Deluxe Pack",nvdec,playable,2021-04-08 15:33:15 +0100D9D00EE8C000,"Atelier Ayesha: The Alchemist of Dusk DX",crash;nvdec;Needs Update,menus,2021-11-24 07:29:54 +0100E5600EE8E000,"Atelier Escha & Logy: Alchemists of the Dusk Sky DX",nvdec,playable,2022-11-20 16:01:41 +010023201421E000,"Atelier Firis: The Alchemist and the Mysterious Journey DX",gpu;nvdec,ingame,2022-10-25 22:46:19 +0100B1400CD50000,"Atelier Lulua ~The Scion of Arland~",nvdec,playable,2020-12-16 14:29:19 +010009900947A000,"Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~",nvdec,playable,2021-06-03 18:37:01 +01001A5014220000,"Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX",,playable,2022-10-25 23:06:20 +0100ADD00C6FA000,"Atelier Meruru ~The Apprentice of Arland~ DX",nvdec,playable,2020-06-12 00:50:48 +01002D700B906000,"Atelier Rorona Arland no Renkinjutsushi DX (JP)",nvdec,playable,2022-12-02 17:26:54 +01009A9012022000,"Atelier Ryza 2: Lost Legends & the Secret Fairy",,playable,2022-10-16 21:06:06 +0100D1900EC80000,"Atelier Ryza: Ever Darkness & the Secret Hideout",,playable,2023-10-15 16:36:50 +010005C00EE90000,"Atelier Shallie: Alchemists of the Dusk Sea DX",nvdec,playable,2020-11-25 20:54:12 +010082A01538E000,"Atelier Sophie 2: The Alchemist of the Mysterious Dream",crash,ingame,2022-12-01 04:34:03 +01009BC00C6F6000,"Atelier Totori ~The Adventurer of Arland~ DX",nvdec,playable,2020-06-12 01:04:56 +0100B9400FA38000,"ATOM RPG",nvdec,playable,2022-10-22 10:11:48 +01005FE00EC4E000,"Atomic Heist",,playable,2022-10-16 21:24:32 +0100AD30095A4000,"Atomicrops",,playable,2022-08-06 10:05:07 +01000D1006CEC000,"ATOMIK: RunGunJumpGun",,playable,2020-12-14 13:19:24 +0100FB500631E000,"ATOMINE",gpu;nvdec;slow,playable,2020-12-14 18:56:50 +010039600E7AC000,"Attack of the Toy Tanks",slow,ingame,2020-12-14 12:59:12 +010034500641A000,"Attack on Titan 2",,playable,2021-01-04 11:40:01 +01000F600B01E000,"ATV Drift & Tricks",UE4;online,playable,2021-04-08 17:29:17 +0100AA800DA42000,"Automachef",,playable,2020-12-16 19:51:25 +01006B700EA6A000,"Automachef Demo",,playable,2021-02-10 20:35:37 +0100B280106A0000,"Aviary Attorney: Definitive Edition",,playable,2020-08-09 20:32:12 +010064600F982000,"AVICII Invector",,playable,2020-10-25 12:12:56 +0100E100128BA000,"AVICII Invector Demo",,playable,2021-02-10 21:04:58 +01008FB011248000,"AvoCuddle",,playable,2020-09-02 14:50:13 +0100085012D64000,"Awakening of Cthulhu",UE4,playable,2021-04-26 13:03:07 +01002F1005F3C000,"Away: Journey To The Unexpected",nvdec;vulkan-backend-bug,playable,2022-11-06 15:31:04 +0100B8C00CFCE000,"Awesome Pea",,playable,2020-10-11 12:39:23 +010023800D3F2000,"Awesome Pea (Demo)",,playable,2021-02-10 21:48:21 +0100B7D01147E000,"Awesome Pea 2",,playable,2022-10-01 12:34:19 +0100D2011E28000,"Awesome Pea 2 (Demo)",crash,nothing,2021-02-10 22:08:27 +0100DA3011174000,"AXES",,playable,2021-04-08 13:01:58 +0100052004384000,"Axiom Verge",,playable,2020-10-20 01:07:18 +010075400DEC6000,"Ayakashi Koi Gikyoku《Trial version》",,playable,2021-02-10 22:22:11 +01006AF012FC8000,"Azur Lane: Crosswave",UE4;nvdec,playable,2021-04-05 15:15:25 +0100C7D00DE24000,"Azuran Tales: TRIALS",,playable,2020-08-12 15:23:07 +01006FB00990E000,"Azure Reflections",nvdec;online,playable,2021-04-08 13:18:25 +01004E90149AA000,"Azure Striker GUNVOLT 3",,playable,2022-08-10 13:46:49 +0100192003FA4000,"Azure Striker GUNVOLT: STRIKER PACK",32-bit,playable,2024-02-10 23:51:21 +010031D012BA4000,"Azurebreak Heroes",,playable,2020-12-16 21:26:17 +01009B901145C000,"B.ARK",nvdec,playable,2022-11-17 13:35:02 +01002CD00A51C000,"Baba Is You",,playable,2022-07-17 05:36:54 +0100F4100AF16000,"Back to Bed",nvdec,playable,2020-12-16 20:52:04 +0100FEA014316000,"Backworlds",,playable,2022-10-25 23:20:34 +0100EAF00E32E000,"Bacon Man: An Adventure",crash;nvdec,menus,2021-11-20 02:36:21 +01000CB00D094000,"Bad Dream: Coma",deadlock,boots,2023-08-03 00:54:18 +0100B3B00D81C000,"Bad Dream: Fever",,playable,2021-06-04 18:33:12 +0100E98006F22000,"Bad North",,playable,2022-07-17 13:44:25 +010075000D092000,"Bad North Demo",,playable,2021-02-10 22:48:38 +01004C70086EC000,"BAFL - Brakes Are For Losers",,playable,2021-01-13 08:32:51 +010076B011EC8000,"Baila Latino",,playable,2021-04-14 16:40:24 +0100730011BDC000,"Bakugan: Champions of Vestroia",,playable,2020-11-06 19:07:39 +01008260138C4000,"Bakumatsu Renka SHINSENGUMI",,playable,2022-10-25 23:37:31 +0100438012EC8000,"BALAN WONDERWORLD",nvdec;UE4,playable,2022-10-22 13:08:43 +0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07 +0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53 +010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15 +0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22 +01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39 +010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37 +0100388008758000,"Banner Saga 2",crash,boots,2021-01-13 08:56:09 +010071E00875A000,"Banner Saga 3",slow,boots,2021-01-11 16:53:57 +0100CE800B94A000,"Banner Saga Trilogy",slow,playable,2024-03-06 11:25:20 +0100425009FB2000,"Baobabs Mausoleum Ep.1: Ovnifagos Don't Eat Flamingos",,playable,2020-07-15 05:06:29 +010079300E976000,"Baobabs Mausoleum Ep.2: 1313 Barnabas Dead End Drive",,playable,2020-12-17 11:22:50 +01006D300FFA6000,"Baobabs Mausoleum Ep.3: Un Pato en Muertoburgo",nvdec,playable,2020-12-17 11:43:10 +0100D3000AEC2000,"Baobabs Mausoleum: DEMO",,playable,2021-02-10 22:59:25 +01003350102E2000,"Barbarous: Tavern of Emyr",,playable,2022-10-16 21:50:24 +0100F7E01308C000,"Barbearian",Needs Update;gpu,ingame,2021-06-28 16:27:50 +010039C0106C6000,"Baron: Fur Is Gonna Fly",crash,boots,2022-02-06 02:05:43 +0100FB000EB96000,"Barry Bradford's Putt Panic Party",nvdec,playable,2020-06-17 01:08:34 +01004860080A0000,"Baseball Riot",,playable,2021-06-04 18:07:27 +010038600B27E000,"Bastion",,playable,2022-02-15 14:15:24 +01005F3012748000,"Batbarian: Testament of the Primordials",,playable,2020-12-17 12:00:59 +0100C07018CA6000,"Baten Kaitos I & II HD Remaster (Europe/USA)",services;Needs Update,boots,2023-10-01 00:44:32 +0100F28018CA4000,"Baten Kaitos I & II HD Remaster (Japan)",services;Needs Update,boots,2023-10-24 23:11:54 +0100011005D92000,"Batman - The Telltale Series",nvdec;slow,playable,2021-01-11 18:19:35 +01003F00163CE000,"Batman: Arkham City",,playable,2024-09-11 00:30:19 +0100ACD0163D0000,"Batman: Arkham Knight",gpu;mac-bug,ingame,2024-06-25 20:24:42 +0100E6300AA3A000,"Batman: The Enemy Within",crash,nothing,2020-10-16 05:49:27 +0100747011890000,"Battle Axe",,playable,2022-10-26 00:38:01 +0100551001D88000,"Battle Chasers: Nightwar",nvdec;slow,playable,2021-01-12 12:27:34 +0100CC2001C6C000,"Battle Chef Brigade Deluxe",,playable,2021-01-11 14:16:28 +0100DBB00CAEE000,"Battle Chef Brigade Demo",,playable,2021-02-10 23:15:07 +0100A3B011EDE000,"Battle Hunters",gpu,ingame,2022-11-12 09:19:17 +010035E00C1AE000,"Battle of Kings",slow,playable,2020-12-17 12:45:23 +0100D2800EB40000,"Battle Planet - Judgement Day",,playable,2020-12-17 14:06:20 +0100C4D0093EA000,"Battle Princess Madelyn",,playable,2021-01-11 13:47:23 +0100A7500DF64000,"Battle Princess Madelyn Royal Edition",,playable,2022-09-26 19:14:49 +010099B00E898000,"Battle Supremacy - Evolution",gpu;nvdec,boots,2022-02-17 09:02:50 +0100DEB00D5A8000,"Battle Worlds: Kronos",nvdec,playable,2021-06-04 17:48:02 +0100650010DD4000,"Battleground",crash,ingame,2021-09-06 11:53:23 +010044E00D97C000,"BATTLESLOTHS",,playable,2020-10-03 08:32:22 +010059C00E39C000,"Battlestar Galactica Deadlock",nvdec,playable,2020-06-27 17:35:44 +01006D800A988000,"Battlezone Gold Edition",gpu;ldn-untested;online,boots,2021-06-04 18:36:05 +010048300D5C2000,"BATTLLOON",,playable,2020-12-17 15:48:23 +0100194010422000,"bayala - the game",,playable,2022-10-04 14:09:25 +0100CF5010FEC000,"Bayonetta Origins: Cereza and the Lost Demon™",gpu,ingame,2024-02-27 01:39:49 +010002801A3FA000,"Bayonetta Origins: Cereza and the Lost Demon™ Demo",gpu;demo,ingame,2024-02-17 06:06:28 +010076F0049A2000,"Bayonetta™",audout,playable,2022-11-20 15:51:59 +01007960049A0000,"Bayonetta™ 2",nvdec;ldn-works;LAN,playable,2022-11-26 03:46:09 +01004A4010FEA000,"Bayonetta™ 3",gpu;crash;nvdec;vulkan-backend-bug;opengl-backend-bug;amd-vendor-bug;ASTC,ingame,2024-09-28 14:34:33 +01002FA00DE72000,"BDSM: Big Drunk Satanic Massacre",,playable,2021-03-04 21:28:22 +01003A1010E3C000,"BE-A Walker",slow,ingame,2020-09-02 15:00:31 +010095C00406C000,"Beach Buggy Racing",online,playable,2021-04-13 23:16:50 +010020700DE04000,"Bear With Me: The Lost Robots",nvdec,playable,2021-02-27 14:20:10 +010024200E97E800,"Bear With Me: The Lost Robots Demo",nvdec,playable,2021-02-12 22:38:12 +0100C0E014A4E000,"Bear's Restaurant",,playable,2024-08-11 21:26:59 +,"BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~",crash,menus,2020-10-04 06:12:08 +01009C300BB4C000,"Beat Cop",,playable,2021-01-06 19:26:48 +01002D20129FC000,"Beat Me!",online-broken,playable,2022-10-16 21:59:26 +01006B0014590000,"BEAUTIFUL DESOLATION",gpu;nvdec,ingame,2022-10-26 10:34:38 +01009E700DB2E000,"Bee Simulator",UE4;crash,boots,2020-07-15 12:13:13 +010018F007786000,"BeeFense BeeMastered",,playable,2022-11-17 15:38:12 +0100558010B26000,"Behold the Kickmen",,playable,2020-06-27 12:49:45 +0100D1300C1EA000,"Beholder: Complete Edition",,playable,2020-10-16 12:48:58 +01006E1004404000,"Ben 10",nvdec,playable,2021-02-26 14:08:35 +01009CD00E3AA000,"Ben 10: Power Trip!",nvdec,playable,2022-10-09 10:52:12 +010074500BBC4000,"Bendy and the Ink Machine",,playable,2023-05-06 20:35:39 +010068600AD16000,"Beyblade Burst Battle Zero",services;crash;Needs Update,menus,2022-11-20 15:48:32 +010056500CAD8000,"Beyond Enemy Lines: Covert Operations",UE4,playable,2022-10-01 13:11:50 +0100B8F00DACA000,"Beyond Enemy Lines: Essentials",nvdec;UE4,playable,2022-09-26 19:48:16 +0100BF400AF38000,"Bibi & Tina – Adventures with Horses",nvdec;slow,playable,2021-01-13 08:58:09 +010062400E69C000,"Bibi & Tina at the horse farm",,playable,2021-04-06 16:31:39 +01005FF00AF36000,"Bibi Blocksberg – Big Broom Race 3",,playable,2021-01-11 19:07:16 +010062B00A874000,"Big Buck Hunter Arcade",nvdec,playable,2021-01-12 20:31:39 +010088100C35E000,"Big Crown: Showdown",nvdec;online;ldn-untested,menus,2022-07-17 18:25:32 +0100A42011B28000,"Big Dipper",,playable,2021-06-14 15:08:19 +010077E00F30E000,"Big Pharma",,playable,2020-07-14 15:27:30 +010007401287E000,"BIG-Bobby-Car - The Big Race",slow,playable,2020-12-10 14:25:06 +010057700FF7C000,"Billion Road",,playable,2022-11-19 15:57:43 +010087D008D64000,"BINGO for Nintendo Switch",,playable,2020-07-23 16:17:36 +01004BA017CD6000,"Biomutant",crash,ingame,2024-05-16 15:46:36 +01002620102C6000,"BioShock 2 Remastered",services,nothing,2022-10-29 14:39:22 +0100D560102C8000,"BioShock Infinite: The Complete Edition",services-horizon;crash,nothing,2024-08-11 21:35:01 +0100AD10102B2000,"BioShock Remastered",services-horizon;crash;Needs Update,boots,2024-06-06 01:08:52 +010053B0117F8000,"Biped",nvdec,playable,2022-10-01 13:32:58 +01001B700B278000,"Bird Game +",online,playable,2022-07-17 18:41:57 +0100B6B012FF4000,"Birds and Blocks Demo",services;demo,boots,2022-04-10 04:53:03 +0100E62012D3C000,"BIT.TRIP RUNNER",,playable,2022-10-17 14:23:24 +01000AD012D3A000,"BIT.TRIP VOID",,playable,2022-10-17 14:31:23 +0100A0800EA9C000,"Bite the Bullet",,playable,2020-10-14 23:10:11 +010026E0141C8000,"Bitmaster",,playable,2022-12-13 14:05:51 +010061D00FD26000,"Biz Builder Delux",slow,playable,2020-12-15 21:36:25 +0100DD1014AB8000,"Black Book",nvdec,playable,2022-12-13 16:38:53 +010049000B69E000,"Black Future '88",nvdec,playable,2022-09-13 11:24:37 +01004BE00A682000,"Black Hole Demo",,playable,2021-02-12 23:02:17 +0100C3200E7E6000,"Black Legend",gpu;UE4;vulkan-backend-bug;opengl-backend-bug,ingame,2022-10-22 12:54:48 +010043A012A32000,"Blackjack Hands",,playable,2020-11-30 14:04:51 +0100A0A00E660000,"Blackmoor 2",online-broken,playable,2022-09-26 20:26:34 +010032000EA2C000,"Blacksad: Under the Skin",,playable,2022-09-13 11:38:04 +01006B400C178000,"Blacksea Odyssey",nvdec,playable,2022-10-16 22:14:34 +010068E013450000,"Blacksmith of the Sand Kingdom",,playable,2022-10-16 22:37:44 +0100C4400CB7C000,"BLADE ARCUS Rebellion From Shining",,playable,2022-07-17 18:52:28 +0100EA1018A2E000,"Blade Assault",audio,nothing,2024-04-29 14:32:50 +01009CC00E224000,"Blade II - The Return Of Evil",audio;crash;UE4,ingame,2021-11-14 02:49:59 +01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43 +0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26 +0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58 +01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16 +010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13 +0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31 +0100302010338000,"Blasphemous Demo",,playable,2021-02-12 23:49:56 +0100225000FEE000,"Blaster Master Zero",32-bit,playable,2021-03-05 13:22:33 +01005AA00D676000,"Blaster Master Zero 2",,playable,2021-04-08 15:22:59 +010025B002E92000,"Blaster Master Zero Demo",,playable,2021-02-12 23:59:06 +0100E53013E1C000,"Blastoid Breakout",,playable,2021-01-25 23:28:02 +0100EE800C93E000,"BLAZBLUE CENTRALFICTION Special Edition",nvdec,playable,2020-12-15 23:50:04 +0100B61008208000,"BLAZBLUE CROSS TAG BATTLE",nvdec;online,playable,2021-01-05 20:29:37 +010021A00DE54000,"Blazing Beaks",,playable,2020-06-04 20:37:06 +0100C2700C252000,"Blazing Chrome",,playable,2020-11-16 04:56:54 +010091700EA2A000,"Bleep Bloop DEMO",nvdec,playable,2021-02-13 00:20:53 +010089D011310000,"Blind Men",audout,playable,2021-02-20 14:15:38 +0100743013D56000,"Blizzard® Arcade Collection",nvdec,playable,2022-08-03 19:37:26 +0100F3500A20C000,"BlobCat",,playable,2021-04-23 17:09:30 +0100E1C00DB6C000,"Block-a-Pix Deluxe Demo",,playable,2021-02-13 00:37:39 +0100C6A01AD56000,"Bloo Kid",,playable,2024-05-01 17:18:04 +010055900FADA000,"Bloo Kid 2",,playable,2024-05-01 17:16:57 +0100EE5011DB6000,"Blood and Guts Bundle",,playable,2020-06-27 12:57:35 +01007E700D17E000,"Blood Waves",gpu,ingame,2022-07-18 13:04:46 +0100E060102AA000,"Blood will be Spilled",nvdec,playable,2020-12-17 03:02:03 +01004B800AF5A000,"Bloodstained: Curse of the Moon",,playable,2020-09-04 10:42:17 +01004680124E6000,"Bloodstained: Curse of the Moon 2",,playable,2020-09-04 10:56:27 +010025A00DF2A000,"Bloodstained: Ritual of the Night",nvdec;UE4,playable,2022-07-18 14:27:35 +0100E510143EC000,"Bloody Bunny, The Game",nvdec;UE4,playable,2022-10-22 13:18:55 +0100B8400A1C6000,"Bloons TD 5",Needs Update;audio;gpu;services,boots,2021-04-18 23:02:46 +01000EB01023E000,"Blossom Tales Demo",,playable,2021-02-13 14:22:53 +0100C1000706C000,"Blossom Tales: The Sleeping King",,playable,2022-07-18 16:43:07 +010073B010F6E000,"Blue Fire",UE4,playable,2022-10-22 14:46:11 +0100721013510000,"Body of Evidence",,playable,2021-04-25 22:22:11 +0100AD1010CCE000,"Bohemian Killing",vulkan-backend-bug,playable,2022-09-26 22:41:37 +010093700ECEC000,"Boku to Nurse no Kenshuu Nisshi",,playable,2022-11-21 20:38:34 +01001D900D9AC000,"Bokujou Monogatari Saikai no Mineraru Taun (Story of Seasons: Friends of Mineral Town)",slow;crash;Needs Update,ingame,2022-04-24 22:46:04 +0100317014B7C000,"Bomb Rush Cyberfunk",,playable,2023-09-28 19:51:57 +01007900080B6000,"Bomber Crew",,playable,2021-06-03 14:21:28 +0100A1F012948000,"Bomber Fox",nvdec,playable,2021-04-19 17:58:13 +010087300445A000,"Bombslinger",services,menus,2022-07-19 12:53:15 +01007A200F452000,"Book of Demons",,playable,2022-09-29 12:03:43 +010054500F564000,"Bookbound Brigade",,playable,2020-10-09 14:30:29 +01002E6013ED8000,"Boom Blaster",,playable,2021-03-24 10:55:56 +010081A00EE62000,"Boomerang Fu",,playable,2024-07-28 01:12:41 +010069F0135C4000,"Boomerang Fu Demo Version",demo,playable,2021-02-13 14:38:13 +01009970122E4000,"Borderlands 3 Ultimate Edition",gpu,ingame,2024-07-15 04:38:14 +010064800F66A000,"Borderlands: Game of the Year Edition",slow;online-broken;ldn-untested,ingame,2023-07-23 21:10:36 +010096F00FF22000,"Borderlands: The Handsome Collection",,playable,2022-04-22 18:35:07 +010007400FF24000,"Borderlands: The Pre-Sequel",nvdec,playable,2021-06-09 20:17:10 +01008E500AFF6000,"Boreal Blade",gpu;ldn-untested;online,ingame,2021-06-11 15:37:14 +010092C013FB8000,"BORIS THE ROCKET",,playable,2022-10-26 13:23:09 +010076F00EBE4000,"BOSSGARD",online-broken,playable,2022-10-04 14:21:13 +010069B00EAC8000,"Bot Vice Demo",crash;demo,ingame,2021-02-13 14:52:42 +010081100FE08000,"Bouncy Bob 2",,playable,2020-07-14 16:51:53 +0100E1200DC1A000,"Bounty Battle",nvdec,playable,2022-10-04 14:40:51 +0100B4700C57E000,"Bow to Blood: Last Captain Standing",slow,playable,2020-10-23 10:51:21 +010040800BA8A000,"Box Align",crash;services,nothing,2020-04-03 17:26:56 +010018300D006000,"BOXBOY! + BOXGIRL!™",,playable,2020-11-08 01:11:54 +0100B7200E02E000,"BOXBOY! + BOXGIRL!™ Demo",demo,playable,2021-02-13 14:59:08 +0100CA400B6D0000,"BQM -BlockQuest Maker-",online,playable,2020-07-31 20:56:50 +0100E87017D0E000,"Bramble: The Mountain King",services-horizon,playable,2024-03-06 09:32:17 +01000F5003068000,"Brave Dungeon + Dark Witch Story:COMBAT",,playable,2021-01-12 21:06:34 +01006DC010326000,"BRAVELY DEFAULT™ II",gpu;crash;Needs Update;UE4,ingame,2024-04-26 06:11:26 +0100B6801137E000,"Bravely Default™ II Demo",gpu;crash;UE4;demo,ingame,2022-09-27 05:39:47 +010081501371E000,"BraveMatch",UE4,playable,2022-10-26 13:32:15 +0100F60017D4E000,"Bravery and Greed",gpu;deadlock,boots,2022-12-04 02:23:47 +0100A42004718000,"BRAWL",nvdec;slow,playable,2020-06-04 14:23:18 +010068F00F444000,"Brawl Chess",nvdec,playable,2022-10-26 13:59:17 +0100C6800B934000,"Brawlhalla",online;opengl,playable,2021-06-03 18:26:09 +010060200A4BE000,"Brawlout",ldn-untested;online,playable,2021-06-04 17:35:35 +0100C1B00E1CA000,"Brawlout Demo",demo,playable,2021-02-13 22:46:53 +010022C016DC8000,"Breakout: Recharged",slow,ingame,2022-11-06 15:32:57 +01000AA013A5E000,"Breathedge",UE4;nvdec,playable,2021-05-06 15:44:28 +01003D50100F4000,"Breathing Fear",,playable,2020-07-14 15:12:29 +010026800BB06000,"Brick Breaker",nvdec;online,playable,2020-12-15 18:26:23 +01002AD0126AE000,"Bridge Constructor: The Walking Dead",gpu;slow,ingame,2020-12-11 17:31:32 +01000B1010D8E000,"Bridge! 3",,playable,2020-10-08 20:47:24 +010011000EA7A000,"BRIGANDINE The Legend of Runersia",,playable,2021-06-20 06:52:25 +0100703011258000,"BRIGANDINE The Legend of Runersia Demo",,playable,2021-02-14 14:44:10 +01000BF00BE40000,"Bring Them Home",UE4,playable,2021-04-12 14:14:43 +010060A00B53C000,"Broforce",ldn-untested;online,playable,2021-05-28 12:23:38 +0100EDD0068A6000,"Broken Age",,playable,2021-06-04 17:40:32 +0100A5800F6AC000,"Broken Lines",,playable,2020-10-16 00:01:37 +01001E60085E6000,"Broken Sword 5 - the Serpent's Curse",,playable,2021-06-04 17:28:59 +0100F19011226000,"Brotherhood United Demo",demo,playable,2021-02-14 21:10:57 +01000D500D08A000,"Brothers: A Tale of Two Sons",nvdec;UE4,playable,2022-07-19 14:02:22 +0100B2700E90E000,"Brunch Club",,playable,2020-06-24 13:54:07 +010010900F7B4000,"Bubble Bobble 4 Friends: The Baron is Back!",nvdec,playable,2021-06-04 15:27:55 +0100DBE00C554000,"Bubsy: Paws on Fire!",slow,ingame,2023-08-24 02:44:51 +0100089010A92000,"Bucket Knight",crash,ingame,2020-09-04 13:11:24 +0100F1B010A90000,"Bucket Knight demo",demo,playable,2021-02-14 21:23:09 +01000D200AC0C000,"Bud Spencer & Terence Hill - Slaps And Beans",,playable,2022-07-17 12:37:00 +010051A00E99E000,"Bug Fables: The Everlasting Sapling",,playable,2020-06-09 11:27:00 +01003DD00D658000,"Bulletstorm: Duke of Switch Edition",nvdec,playable,2022-03-03 08:30:24 +01006BB00E8FA000,"BurgerTime Party!",slow,playable,2020-11-21 14:11:53 +01005780106E8000,"BurgerTime Party! Demo",demo,playable,2021-02-14 21:34:16 +010078C00DB40000,"Buried Stars",,playable,2020-09-07 14:11:58 +0100DBF01000A000,"Burnout™ Paradise Remastered",nvdec;online,playable,2021-06-13 02:54:46 +010066F00C76A000,"Bury me, my Love",,playable,2020-11-07 12:47:37 +010030D012FF6000,"Bus Driver Simulator",,playable,2022-10-17 13:55:27 +0100A9101418C000,"BUSTAFELLOWS",nvdec,playable,2020-10-17 20:04:41 +0100177005C8A000,"BUTCHER",,playable,2021-01-11 18:50:17 +01000B900D8B0000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda",slow;nvdec,playable,2024-04-01 22:43:40 +010065700EE06000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo",demo;gpu;nvdec,ingame,2021-02-14 21:48:15 +01005C00117A8000,"Café Enchanté",,playable,2020-11-13 14:54:25 +010060400D21C000,"Cafeteria Nipponica Demo",demo,playable,2021-02-14 22:11:35 +0100699012F82000,"Cake Bash Demo",crash;demo,ingame,2021-02-14 22:21:15 +01004FD00D66A000,"Caladrius Blaze",deadlock;nvdec,nothing,2022-12-07 16:44:37 +01004B500AB88000,"Calculation Castle : Greco's Ghostly Challenge Addition",32-bit,playable,2020-11-01 23:40:11 +010045500B212000,"Calculation Castle : Greco's Ghostly Challenge Division",32-bit,playable,2020-11-01 23:54:55 +0100ECE00B210000,"Calculation Castle : Greco's Ghostly Challenge Multiplication",32-bit,playable,2020-11-02 00:04:33 +0100A6500B176000,"Calculation Castle : Greco's Ghostly Challenge Subtraction",32-bit,playable,2020-11-01 23:47:42 +010004701504A000,"Calculator",,playable,2021-06-11 13:27:20 +010013A00E750000,"Calico",,playable,2022-10-17 14:44:28 +010046000EE40000,"Call of Cthulhu",nvdec;UE4,playable,2022-12-18 03:08:30 +0100B4700BFC6000,"Call of Juarez: Gunslinger",gpu;nvdec,ingame,2022-09-17 16:49:46 +0100593008BDC000,"Can't Drive This",,playable,2022-10-22 14:55:17 +0100E4600B166000,"Candle: The Power of the Flame",nvdec,playable,2020-05-26 12:10:20 +01001E0013208000,"Capcom Arcade Stadium",,playable,2021-03-17 05:45:14 +010094E00B52E000,"Capcom Beat 'Em Up Bundle",,playable,2020-03-23 18:31:24 +0100F6400A77E000,"CAPCOM BELT ACTION COLLECTION",online;ldn-untested,playable,2022-07-21 20:51:23 +01009BF0072D4000,"Captain Toad™: Treasure Tracker",32-bit,playable,2024-04-25 00:50:16 +01002C400B6B6000,"Captain Toad™: Treasure Tracker Demo",32-bit;demo,playable,2021-02-14 22:36:09 +0100EAE010560000,"Captain Tsubasa: Rise of New Champions",online-broken;vulkan-backend-bug,playable,2022-10-09 11:20:50 +01002320137CC000,"CAPTAIN TSUBASA: RISE OF NEW CHAMPIONS DEMO VERSION",slow,playable,2021-02-14 22:45:35 +010048800D95C000,"Car Mechanic Manager",,playable,2020-07-23 18:50:17 +01007BD00AE70000,"Car Quest",deadlock,menus,2021-11-18 08:59:18 +0100DA70115E6000,"Caretaker",,playable,2022-10-04 14:52:24 +0100DD6014870000,"Cargo Crew Driver",,playable,2021-04-19 12:54:22 +010088C0092FE000,"Carnival Games®",nvdec,playable,2022-07-21 21:01:22 +01005F5011AC4000,"Carnivores: Dinosaur Hunt",,playable,2022-12-14 18:46:06 +0100B1600E9AE000,"CARRION",crash,nothing,2020-08-13 17:15:12 +01008D1001512000,"Cars 3: Driven to Win",gpu,ingame,2022-07-21 21:21:05 +0100810012A1A000,"Carto",,playable,2022-09-04 15:37:06 +0100085003A2A000,"Cartoon Network Battle Crashers",,playable,2022-07-21 21:55:40 +0100C4C0132F8000,"CASE 2: Animatronics Survival",nvdec;UE4;vulkan-backend-bug,playable,2022-10-09 11:45:03 +010066F01A0E0000,"Cassette Beasts",,playable,2024-07-22 20:38:43 +010001300D14A000,"Castle Crashers Remastered",gpu,boots,2024-08-10 09:21:20 +0100F6D01060E000,"Castle Crashers Remastered Demo",gpu;demo,boots,2022-04-10 10:57:10 +01003C100445C000,"Castle of Heart",nvdec,playable,2022-07-21 23:10:45 +0100F5500FA0E000,"Castle of no Escape 2",,playable,2022-09-13 13:51:42 +0100DA2011F18000,"Castle Pals",,playable,2021-03-04 21:00:33 +010097C00AB66000,"CastleStorm",nvdec,playable,2022-07-21 22:49:14 +010007400EB64000,"CastleStorm II",UE4;crash;nvdec,boots,2020-10-25 11:22:44 +01001A800D6BC000,"Castlevania Anniversary Collection",audio,playable,2020-05-23 11:40:29 +010076000C86E000,"Cat Girl Without Salad: Amuse-Bouche",,playable,2022-09-03 13:01:47 +0100A2F006FBE000,"Cat Quest",,playable,2020-04-02 23:09:32 +01008BE00E968000,"Cat Quest II",,playable,2020-07-06 23:52:09 +0100E86010220000,"Cat Quest II Demo",demo,playable,2021-02-15 14:11:57 +0100BAE0077E4000,"Catherine Full Body for Nintendo Switch (JP)",Needs Update;gpu,ingame,2021-02-21 18:06:11 +0100BF00112C0000,"Catherine: Full Body",nvdec,playable,2023-04-02 11:00:37 +010004400B28A000,"Cattails",,playable,2021-06-03 14:36:57 +0100B7D0022EE000,"Cave Story+",,playable,2020-05-22 09:57:25 +01001A100C0E8000,"Caveblazers",slow,ingame,2021-06-09 17:57:28 +01006DB004566000,"Caveman Warriors",,playable,2020-05-22 11:44:20 +010078700B2CC000,"Caveman Warriors Demo",demo,playable,2021-02-15 14:44:08 +01002B30028F6000,"Celeste",,playable,2020-06-17 10:14:40 +01006B000A666000,"Cendrillon palikA",gpu;nvdec,ingame,2022-07-21 22:52:24 +01007600115CE000,"CHAOS CODE -NEW SIGN OF CATASTROPHE-",crash;nvdec,boots,2022-04-04 12:24:21 +0100957016B90000,"CHAOS;HEAD NOAH",,playable,2022-06-02 22:57:19 +0100F52013A66000,"Charge Kid",gpu;audout,boots,2024-02-11 01:17:47 +0100DE200C350000,"Chasm",,playable,2020-10-23 11:03:43 +010034301A556000,"Chasm: The Rift",gpu,ingame,2024-04-29 19:02:48 +0100A5900472E000,"Chess Ultra",UE4,playable,2023-08-30 23:06:31 +0100E3C00A118000,"Chicken Assassin: Reloaded",,playable,2021-02-20 13:29:01 +0100713010E7A000,"Chicken Police – Paint it RED!",nvdec,playable,2020-12-10 15:10:11 +0100F6C00A016000,"Chicken Range",,playable,2021-04-23 12:14:23 +01002E500E3EE000,"Chicken Rider",,playable,2020-05-22 11:31:17 +0100CAC011C3A000,"Chickens Madness DEMO",UE4;demo;gpu;nvdec,ingame,2021-02-15 15:02:10 +01007D000AD8A000,"Child of Light® Ultimate Edition",nvdec,playable,2020-12-16 10:23:10 +01002DE00C250000,"Children of Morta",gpu;nvdec,ingame,2022-09-13 17:48:47 +0100C1A00AC3E000,"Children of Zodiarcs",,playable,2020-10-04 14:23:33 +010046F012A04000,"Chinese Parents",,playable,2021-04-08 12:56:41 +01005A001489A000,"Chiptune Arrange Sound(DoDonPachi Resurrection)",32-bit;crash,ingame,2024-01-25 14:37:32 +01006A30124CA000,"Chocobo GP",gpu;crash,ingame,2022-06-04 14:52:18 +0100BF600BF26000,"Chocobo's Mystery Dungeon EVERY BUDDY!",slow,playable,2020-05-26 13:53:13 +01000BA0132EA000,"Choices That Matter: And The Sun Went Out",,playable,2020-12-17 15:44:08 +,"Chou no Doku Hana no Kusari: Taishou Irokoi Ibun",gpu;nvdec,ingame,2020-09-28 17:58:04 +010039A008E76000,"ChromaGun",,playable,2020-05-26 12:56:42 +010006800E13A000,"Chronos: Before the Ashes",UE4;gpu;nvdec,ingame,2020-12-11 22:16:35 +010039700BA7E000,"Circle of Sumo",,playable,2020-05-22 12:45:21 +01008FA00D686000,"Circuits",,playable,2022-09-19 11:52:50 +0100D8800B87C000,"Cities: Skylines - Nintendo Switch™ Edition",,playable,2020-12-16 10:34:57 +0100E4200D84E000,"Citizens of Space",gpu,boots,2023-10-22 06:45:44 +0100D9C012900000,"Citizens Unite!: Earth x Space",gpu,ingame,2023-10-22 06:44:19 +01005E501284E000,"City Bus Driving Simulator",,playable,2021-06-15 21:25:59 +0100A3A00CC7E000,"CLANNAD",,playable,2021-06-03 17:01:02 +01007B501372C000,"CLANNAD Side Stories",,playable,2022-10-26 15:03:04 +01005ED0107F4000,"Clash Force",,playable,2022-10-01 23:45:48 +010009300AA6C000,"Claybook",slow;nvdec;online;UE4,playable,2022-07-22 11:11:34 +010058900F52E000,"Clea",crash,ingame,2020-12-15 16:22:56 +010045E0142A4000,"Clea 2",,playable,2021-04-18 14:25:18 +01008C100C572000,"Clock Zero ~Shuuen no Ichibyou~ Devote",nvdec,playable,2022-12-04 22:19:14 +0100DF9013AD4000,"Clocker",,playable,2021-04-05 15:05:13 +0100B7200DAC6000,"Close to the Sun",crash;nvdec;UE4,boots,2021-11-04 09:19:41 +010047700D540000,"Clubhouse Games™: 51 Worldwide Classics",ldn-works,playable,2024-05-21 16:12:57 +0100C1401CEDC000,"Clue",crash;online,menus,2020-11-10 09:23:48 +010085A00821A000,"ClusterPuck 99",,playable,2021-01-06 00:28:12 +010096900A4D2000,"Clustertruck",slow,ingame,2021-02-19 21:07:09 +01005790110F0000,"Cobra Kai: The Karate Kid Saga Continues",,playable,2021-06-17 15:59:13 +01002E700C366000,"COCOON",gpu,ingame,2024-03-06 11:33:08 +010034E005C9C000,"Code of Princess EX",nvdec;online,playable,2021-06-03 10:50:13 +010086100CDCA000,"CODE SHIFTER",,playable,2020-08-09 15:20:55 +010002400F408000,"Code: Realize ~Future Blessings~",nvdec,playable,2023-03-31 16:57:47 +0100CF800C810000,"Coffee Crisis",,playable,2021-02-20 12:34:52 +010066200E1E6000,"Coffee Talk",,playable,2020-08-10 09:48:44 +0100178009648000,"Coffin Dodgers",,playable,2021-02-20 14:57:41 +010035B01706E000,"Cold Silence",cpu;crash,nothing,2024-07-11 17:06:14 +010083E00F40E000,"Collar X Malice",nvdec,playable,2022-10-02 11:51:56 +0100E3B00F412000,"Collar X Malice -Unlimited-",nvdec,playable,2022-10-04 15:30:40 +01002A600D7FC000,"Collection of Mana",,playable,2020-10-19 19:29:45 +0100B77012266000,"COLLECTION of SaGa FINAL FANTASY LEGEND",,playable,2020-12-30 19:11:16 +010030800BC36000,"Collidalot",nvdec,playable,2022-09-13 14:09:27 +0100CA100C0BA000,"Color Zen",,playable,2020-05-22 10:56:17 +010039B011312000,"Colorgrid",,playable,2020-10-04 01:50:52 +0100A7000BD28000,"Coloring Book",,playable,2022-07-22 11:17:05 +010020500BD86000,"Colors Live",gpu;services;crash,boots,2023-02-26 02:51:07 +0100E2F0128B4000,"Colossus Down",,playable,2021-02-04 20:49:50 +0100C4D00D16A000,"Commander Keen in Keen Dreams",gpu,ingame,2022-08-04 20:34:20 +0100E400129EC000,"Commander Keen in Keen Dreams: Definitive Edition",,playable,2021-05-11 19:33:54 +010065A01158E000,"Commandos 2 - HD Remaster",gpu;nvdec,ingame,2022-08-10 21:52:27 +010015801308E000,"Conarium",UE4;nvdec,playable,2021-04-26 17:57:53 +0100971011224000,"Concept Destruction",,playable,2022-09-29 12:28:56 +010043700C9B0000,"Conduct TOGETHER!",nvdec,playable,2021-02-20 12:59:00 +01007EF00399C000,"Conga Master Party!",,playable,2020-05-22 13:22:24 +0100A5600FAC0000,"Construction Simulator 3 - Console Edition",,playable,2023-02-06 09:31:23 +0100A330022C2000,"Constructor Plus",,playable,2020-05-26 12:37:40 +0100DCA00DA7E000,"Contra Anniversary Collection",,playable,2022-07-22 11:30:12 +0100F2600D710000,"CONTRA: ROGUE CORPS",crash;nvdec;regression,menus,2021-01-07 13:23:35 +0100B8200ECA6000,"CONTRA: ROGUE CORPS Demo",gpu,ingame,2022-09-04 16:46:52 +01007D701298A000,"Contraptions",,playable,2021-02-08 18:40:50 +0100041013360000,"Control Ultimate Edition - Cloud Version",Needs Update;crash;services,nothing,2021-04-18 22:34:06 +010058800E90A000,"Convoy: A Tactical Roguelike",,playable,2020-10-15 14:43:50 +0100B82010B6C000,"Cook, Serve, Delicious! 3?!",,playable,2022-10-09 12:09:34 +010060700EFBA000,"Cooking Mama: Cookstar",crash;loader-allocator,menus,2021-11-20 03:19:35 +01001E400FD58000,"Cooking Simulator",,playable,2021-04-18 13:25:23 +0100DF9010206000,"Cooking Tycoons - 3 in 1 Bundle",,playable,2020-11-16 22:44:26 +01005350126E0000,"Cooking Tycoons 2 - 3 in 1 Bundle",,playable,2020-11-16 22:19:33 +0100C5A0115C4000,"CopperBell",,playable,2020-10-04 15:54:36 +010016400B1FE000,"Corpse Party: Blood Drive",nvdec,playable,2021-03-01 12:44:23 +0100CCB01B1A0000,"COSMIC FANTASY COLLECTION",,ingame,2024-05-21 17:56:37 +010067C00A776000,"Cosmic Star Heroine",,playable,2021-02-20 14:30:47 +01003DD00F94A000,"COTTOn Reboot! [ コットン リブート! ]",,playable,2022-05-24 16:29:24 +,"Cotton/Guardian Saturn Tribute Games",gpu,boots,2022-11-27 21:00:51 +01000E301107A000,"Couch Co-Op Bundle Vol. 2",nvdec,playable,2022-10-02 12:04:21 +0100C1E012A42000,"Country Tales",,playable,2021-06-17 16:45:39 +01003370136EA000,"Cozy Grove",gpu,ingame,2023-07-30 22:22:19 +010073401175E000,"Crash Bandicoot™ 4: It’s About Time",nvdec;UE4,playable,2024-03-17 07:13:45 +0100D1B006744000,"Crash Bandicoot™ N. Sane Trilogy",,playable,2024-02-11 11:38:14 +010007900FCE2000,"Crash Drive 2",online,playable,2020-12-17 02:45:46 +010046600BD0E000,"Crash Dummy",nvdec,playable,2020-05-23 11:12:43 +0100BF200CD74000,"Crashbots",,playable,2022-07-22 13:50:52 +010027100BD16000,"Crashlands",,playable,2021-05-27 20:30:06 +0100F9F00C696000,"Crash™ Team Racing Nitro-Fueled",gpu;nvdec;online-broken,ingame,2023-06-25 02:40:17 +0100BF7006BCA000,"Crawl",,playable,2020-05-22 10:16:05 +0100C66007E96000,"Crayola Scoot",nvdec,playable,2022-07-22 14:01:55 +01005BA00F486000,"Crayon Shin-chan Ora to Hakase no Natsuyasumi Owaranai Nanokakan no Tabi",,playable,2021-07-21 10:41:33 +0100D470106DC000,"CRAYON SHINCHAN The Storm Called FLAMING KASUKABE RUNNER!!",services,menus,2020-03-20 14:00:57 +01006BC00C27A000,"Crazy Strike Bowling EX",UE4;gpu;nvdec,ingame,2020-08-07 18:15:59 +0100F9900D8C8000,"Crazy Zen Mini Golf",,playable,2020-08-05 14:00:00 +0100B0E010CF8000,"Creaks",,playable,2020-08-15 12:20:52 +01007C600D778000,"Creature in the Well",UE4;gpu,ingame,2020-11-16 12:52:40 +0100A19011EEE000,"Creepy Tale",,playable,2020-12-15 21:58:03 +01005C2013B00000,"Cresteaju",gpu,ingame,2021-03-24 10:46:06 +010022D00D4F0000,"Cricket 19",gpu,ingame,2021-06-14 14:56:07 +0100387017100000,"Cricket 22 The Official Game Of The Ashes",crash,boots,2023-10-18 08:01:57 +01005640080B0000,"Crimsonland",,playable,2021-05-27 20:50:54 +0100B0400EBC4000,"Cris Tales",crash,ingame,2021-07-29 15:10:53 +01004BC0166CC000,"CRISIS CORE –FINAL FANTASY VII– REUNION",,playable,2022-12-19 15:53:59 +01004F800C4DA000,"Croc's World",,playable,2020-05-22 11:21:09 +01009DB00DE12000,"Croc's World 2",,playable,2020-12-16 20:01:40 +010025200FC54000,"Croc's World 3",,playable,2020-12-30 18:53:26 +01000F0007D92000,"Croixleur Sigma",online,playable,2022-07-22 14:26:54 +01003D90058FC000,"CrossCode",,playable,2024-02-17 10:23:19 +0100B1E00AA56000,"Crossing Souls",nvdec,playable,2021-02-20 15:42:54 +0100059012BAE000,"Crown Trick",,playable,2021-06-16 19:36:29 +0100B41013C82000,"Cruis'n Blast",gpu,ingame,2023-07-30 10:33:47 +01000CC01C108000,"Crymachina Trial Edition ( Demo ) [ クライマキナ ]",demo,playable,2023-08-06 05:33:21 +0100CEA007D08000,"Crypt of the NecroDancer: Nintendo Switch Edition",nvdec,playable,2022-11-01 09:52:06 +0100582010AE0000,"Crysis 2 Remastered",deadlock,menus,2023-09-21 10:46:17 +0100CD3010AE2000,"Crysis 3 Remastered",deadlock,menus,2023-09-10 16:03:50 +0100E66010ADE000,"Crysis Remastered",nvdec,menus,2024-08-13 05:23:24 +0100972008234000,"Crystal Crisis",nvdec,playable,2021-02-20 13:52:44 +01006FA012FE0000,"Cthulhu Saves Christmas",,playable,2020-12-14 00:58:55 +010001600D1E8000,"Cube Creator X",crash,menus,2021-11-25 08:53:28 +010082E00F1CE000,"Cubers: Arena",nvdec;UE4,playable,2022-10-04 16:05:40 +010040D011D04000,"Cubicity",,playable,2021-06-14 14:19:51 +0100A5C00D162000,"Cuphead",,playable,2022-02-01 22:45:55 +0100F7E00DFC8000,"Cupid Parasite",gpu,ingame,2023-08-21 05:52:36 +010054501075C000,"Curious Cases",,playable,2020-08-10 09:30:48 +0100D4A0118EA000,"Curse of the Dead Gods",,playable,2022-08-30 12:25:38 +0100CE5014026000,"Curved Space",,playable,2023-01-14 22:03:50 +0100C1300DE74000,"Cyber Protocol",nvdec,playable,2020-09-28 14:47:40 +0100C1F0141AA000,"Cyber Shadow",,playable,2022-07-17 05:37:41 +01006B9013672000,"Cybxus Hearts",gpu;slow,ingame,2022-01-15 05:00:49 +010063100B2C2000,"Cytus α",nvdec,playable,2021-02-20 13:40:46 +0100B6400CA56000,"DAEMON X MACHINA™",UE4;audout;ldn-untested;nvdec,playable,2021-06-09 19:22:29 +010061300DF48000,"Dairoku: Ayakashimori",Needs Update;loader-allocator,nothing,2021-11-30 05:09:38 +0100BD2009A1C000,"Damsel",,playable,2022-09-06 11:54:39 +0100BFC002B4E000,"Dandara: Trials of Fear Edition",,playable,2020-05-26 12:42:33 +0100DFB00D808000,"Dandy Dungeon - Legend of Brave Yamada -",,playable,2021-01-06 09:48:47 +01003ED0099B0000,"Danger Mouse: The Danger Games",crash;online,boots,2022-07-22 15:49:45 +0100EFA013E7C000,"Danger Scavenger",nvdec,playable,2021-04-17 15:53:04 +0100417007F78000,"Danmaku Unlimited 3",,playable,2020-11-15 00:48:35 +,"Darius Cozmic Collection",,playable,2021-02-19 20:59:06 +010059C00BED4000,"Darius Cozmic Collection Special Edition",,playable,2022-07-22 16:26:50 +010015800F93C000,"Dariusburst - Another Chronicle EX+",online,playable,2021-04-05 14:21:43 +01003D301357A000,"Dark Arcana: The Carnival",gpu;slow,ingame,2022-02-19 08:52:28 +010083A00BF6C000,"Dark Devotion",nvdec,playable,2022-08-09 09:41:18 +0100BFF00D5AE000,"Dark Quest 2",,playable,2020-11-16 21:34:52 +01004AB00A260000,"DARK SOULS™: REMASTERED",gpu;nvdec;online-broken,ingame,2024-04-09 19:47:58 +01001FA0034E2000,"Dark Witch Music Episode: Rudymical",,playable,2020-05-22 09:44:44 +01008F1008DA6000,"Darkest Dungeon",nvdec,playable,2022-07-22 18:49:18 +0100F2300D4BA000,"Darksiders Genesis",nvdec;online-broken;UE4;ldn-broken,playable,2022-09-21 18:06:25 +010071800BA98000,"Darksiders II Deathinitive Edition",gpu;nvdec;online-broken,ingame,2024-06-26 00:37:25 +0100E1400BA96000,"Darksiders Warmastered Edition",nvdec,playable,2023-03-02 18:08:09 +010033500B7B6000,"Darkwood",,playable,2021-01-08 21:24:06 +0100440012FFA000,"DARQ Complete Edition",audout,playable,2021-04-07 15:26:21 +0100BA500B660000,"Darts Up",,playable,2021-04-14 17:22:22 +0100F0B0081DA000,"Dawn of the Breakers",online-broken;vulkan-backend-bug,menus,2022-12-08 14:40:03 +0100FCF00F6CC000,"Day and Night",,playable,2020-12-17 12:30:51 +0100D0A009310000,"de Blob",nvdec,playable,2021-01-06 17:34:46 +010034E00A114000,"de Blob 2",nvdec,playable,2021-01-06 13:00:16 +01008E900471E000,"De Mambo",,playable,2021-04-10 12:39:40 +01004C400CF96000,"Dead by Daylight",nvdec;online-broken;UE4,boots,2022-09-13 14:32:13 +0100646009FBE000,"Dead Cells",,playable,2021-09-22 22:18:49 +01004C500BD40000,"Dead End Job",nvdec,playable,2022-09-19 12:48:44 +01009CC00C97C000,"DEAD OR ALIVE Xtreme 3 Scarlet",,playable,2022-07-23 17:05:06 +0100A5000F7AA000,"DEAD OR SCHOOL",nvdec,playable,2022-09-06 12:04:09 +0100A24011F52000,"Dead Z Meat",UE4;services,ingame,2021-04-14 16:50:16 +010095A011A14000,"Deadly Days",,playable,2020-11-27 13:38:55 +0100BAC011928000,"Deadly Premonition 2: A Blessing In Disguise",,playable,2021-06-15 14:12:36 +0100EBE00F22E000,"Deadly Premonition Origins",32-bit;nvdec,playable,2024-03-25 12:47:46 +,"Dear Magi - Mahou Shounen Gakka -",,playable,2020-11-22 16:45:16 +01000D60126B6000,"Death and Taxes",,playable,2020-12-15 20:27:49 +010012B011AB2000,"Death Come True",nvdec,playable,2021-06-10 22:30:49 +0100F3B00CF32000,"Death Coming",crash,nothing,2022-02-06 07:43:03 +0100AEC013DDA000,"Death end re;Quest",,playable,2023-07-09 12:19:54 +0100423009358000,"Death Road to Canada",gpu;audio;32-bit;crash,nothing,2023-06-28 15:39:26 +010085900337E000,"Death Squared",,playable,2020-12-04 13:00:15 +0100A51013550000,"Death Tales",,playable,2020-12-17 10:55:52 +0100492011A8A000,"Death's Hangover",gpu,boots,2023-08-01 22:38:06 +01009120119B4000,"Deathsmiles I・II",,playable,2024-04-08 19:29:00 +010034F00BFC8000,"Debris Infinity",nvdec;online,playable,2021-05-28 12:14:39 +010027700FD2E000,"Decay of Logos",nvdec,playable,2022-09-13 14:42:13 +01002CC0062B8000,"DEEMO",,playable,2022-07-24 11:34:33 +01008B10132A2000,"DEEMO -Reborn-",nvdec;online-broken,playable,2022-10-17 15:18:11 +010026800FA88000,"Deep Diving Adventures",,playable,2022-09-22 16:43:37 +0100FAF009562000,"Deep Ones",services,nothing,2020-04-03 02:54:19 +0100C3E00D68E000,"Deep Sky Derelicts: Definitive Edition",,playable,2022-09-27 11:21:08 +01000A700F956000,"Deep Space Rush",,playable,2020-07-07 23:30:33 +0100961011BE6000,"DeepOne",services-horizon;Needs Update,nothing,2024-01-18 15:01:05 +01008BB00F824000,"Defenders of Ekron: Definitive Edition",,playable,2021-06-11 16:31:03 +0100CDE0136E6000,"Defentron",,playable,2022-10-17 15:47:56 +010039300BDB2000,"Defunct",,playable,2021-01-08 21:33:46 +010067900B9C4000,"Degrees of Separation",,playable,2021-01-10 13:40:04 +010071C00CBA4000,"Dei Gratia no Rashinban",crash,nothing,2021-07-13 02:25:32 +010092E00E7F4000,"Deleveled",slow,playable,2020-12-15 21:02:29 +010023800D64A000,"DELTARUNE Chapter 1&2",,playable,2023-01-22 04:47:44 +010038B01D2CA000,"Dementium: The Ward",crash,boots,2024-09-02 08:28:14 +0100AB600ACB4000,"Demetrios - The BIG Cynical Adventure",,playable,2021-06-04 12:01:01 +010099D00D1A4000,"Demolish & Build 2018",,playable,2021-06-13 15:27:26 +010084600F51C000,"Demon Pit",nvdec,playable,2022-09-19 13:35:15 +0100309016E7A000,"Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles",UE4,playable,2024-08-08 04:51:49 +0100A2B00BD88000,"Demon's Crystals",crash;regression,nothing,2022-12-07 16:33:17 +0100E29013818000,"Demon's Rise - Lords of Chaos",,playable,2021-04-06 16:20:06 +0100C3501094E000,"Demon's Rise - War for the Deep",,playable,2020-07-29 12:26:27 +0100161011458000,"Demon's Tier+",,playable,2021-06-09 17:25:36 +0100BE800E6D8000,"DEMON'S TILT",,playable,2022-09-19 13:22:46 +010000401313A000,"Demong Hunter",,playable,2020-12-12 15:27:08 +0100BC501355A000,"Densha de go!! Hashirou Yamanote Sen",nvdec;UE4,playable,2023-11-09 07:47:58 +0100C9100FAE2000,"Depixtion",,playable,2020-10-10 18:52:37 +01000BF00B6BC000,"Deployment",slow;online-broken,playable,2022-10-17 16:23:59 +010023600C704000,"Deponia",nvdec,playable,2021-01-26 17:17:19 +0100ED700469A000,"Deru - The Art of Cooperation",,playable,2021-01-07 16:59:59 +0100D4600D0E4000,"Descenders",gpu,ingame,2020-12-10 15:22:36 +,"Desire remaster ver.",crash,boots,2021-01-17 02:34:37 +010069500DD86000,"Destiny Connect: Tick-Tock Travelers",UE4;gpu;nvdec,ingame,2020-12-16 12:20:36 +01008BB011ED6000,"Destrobots",,playable,2021-03-06 14:37:05 +01009E701356A000,"Destroy All Humans!",gpu;nvdec;UE4,ingame,2023-01-14 22:23:53 +010030600E65A000,"Detective Dolittle",,playable,2021-03-02 14:03:59 +01009C0009842000,"Detective Gallo",nvdec,playable,2022-07-24 11:51:04 +,"Detective Jinguji Saburo Prism of Eyes",,playable,2020-10-02 21:54:41 +010007500F27C000,"Detective Pikachu™ Returns",,playable,2023-10-07 10:24:59 +010031B00CF66000,"Devil Engine",,playable,2021-06-04 11:54:30 +01002F000E8F2000,"Devil Kingdom",,playable,2023-01-31 08:58:44 +0100E8000D5B8000,"Devil May Cry",nvdec,playable,2021-01-04 19:43:08 +01007CF00D5BA000,"Devil May Cry 2",nvdec,playable,2023-01-24 23:03:20 +01007B600D5BC000,"Devil May Cry 3 Special Edition",nvdec,playable,2024-07-08 12:33:23 +01003C900EFF6000,"Devil Slayer Raksasi",,playable,2022-10-26 19:42:32 +01009EA00A320000,"Devious Dungeon",,playable,2021-03-04 13:03:06 +01003F601025E000,"Dex",nvdec,playable,2020-08-12 16:48:12 +010044000CBCA000,"Dexteritrip",,playable,2021-01-06 12:51:12 +0100AFC00E06A000,"Dezatopia",online,playable,2021-06-15 21:06:11 +01001B300B9BE000,"Diablo III: Eternal Collection",online-broken;ldn-works,playable,2023-08-21 23:48:03 +0100726014352000,"Diablo® II: Resurrected™",gpu;nvdec,ingame,2023-08-18 18:42:47 +0100F73011456000,"Diabolic",,playable,2021-06-11 14:45:08 +010027400BD24000,"DIABOLIK LOVERS CHAOS LINEAGE",gpu;Needs Update,ingame,2023-06-08 02:20:44 +0100BBF011394000,"Dicey Dungeons",gpu;audio;slow,ingame,2023-08-02 20:30:12 +0100D98005E8C000,"Die for Valhalla!",,playable,2021-01-06 16:09:14 +0100BB900B5B4000,"Dies irae Amantes amentes For Nintendo Switch",32-bit;crash,nothing,2022-02-16 07:09:05 +0100A5A00DBB0000,"Dig Dog",gpu,ingame,2021-06-02 17:17:51 +01004DE011076000,"Digerati Indie Darling Bundle Vol. 3",,playable,2022-10-02 13:01:57 +010035D0121EC000,"Digerati Presents: The Dungeon Crawl Vol. 1",slow,ingame,2021-04-18 14:04:55 +010014E00DB56000,"Digimon Story Cyber Sleuth: Complete Edition",nvdec;opengl,playable,2022-09-13 15:02:37 +0100F00014254000,"Digimon World: Next Order",,playable,2023-05-09 20:41:06 +0100B6D00DA6E000,"Ding Dong XL",,playable,2020-07-14 16:13:19 +01002E4011924000,"Dininho Adventures",,playable,2020-10-03 17:25:51 +010027E0158A6000,"Dininho Space Adventure",,playable,2023-01-14 22:43:04 +0100A8A013DA4000,"Dirt Bike Insanity",,playable,2021-01-31 13:27:38 +01004CB01378A000,"Dirt Trackin Sprint Cars",nvdec;online-broken,playable,2022-10-17 16:34:56 +0100918014B02000,"Disagaea 6: Defiance of Destiny Demo",demo,playable,2022-10-26 20:02:04 +010020700E2A2000,"Disaster Report 4: Summer Memories",nvdec;UE4,playable,2022-09-27 19:41:31 +0100510004D2C000,"Disc Jam",UE4;ldn-untested;nvdec;online,playable,2021-04-08 16:40:35 +0100C81004780000,"Disco Dodgeball - REMIX",online,playable,2020-09-28 23:24:49 +01004B100AF18000,"Disgaea 1 Complete",,playable,2023-01-30 21:45:23 +0100A9800E9B4000,"Disgaea 4 Complete+",gpu;slow,playable,2020-02-18 10:54:28 +010068C00F324000,"Disgaea 4 Complete+ Demo",nvdec,playable,2022-09-13 15:21:59 +01005700031AE000,"Disgaea 5 Complete",nvdec,playable,2021-03-04 15:32:54 +0100ABC013136000,"Disgaea 6: Defiance of Destiny",deadlock,ingame,2023-04-15 00:50:32 +0100307011D80000,"Disgaea 6: Defiance of Destiny [ FG ] [ 魔界戦記ディスガイア6 ]",,playable,2021-06-08 13:20:33 +01005EE013888000,"Disgaea 6: Defiance of Destiny Demo [ 魔界戦記ディスガイア6 ]",gpu;demo,ingame,2022-12-06 15:27:59 +01000B70122A2000,"Disjunction",gpu;vulkan-backend-bug;opengl-backend-bug,ingame,2024-04-28 23:55:24 +0100A2F00EEFC000,"Disney Classic Games Collection",online-broken,playable,2022-09-13 15:44:17 +0100DA201EBF8000,"Disney Epic Mickey: Rebrushed",crash,ingame,2024-09-26 22:11:51 +0100F0401435E000,"Disney Speedstorm",services,boots,2023-11-27 02:15:32 +010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28 +01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12 +010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24 +010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03 +01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05 +010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16 +010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10 +01005EE00BC78000,"Dokuro (ドクロ)",nvdec,playable,2020-12-17 14:47:09 +010007200AC0E000,"Don't Die, Mr Robot!",nvdec,playable,2022-09-02 18:34:38 +0100E470067A8000,"Don't Knock Twice",,playable,2024-05-08 22:37:58 +0100C4D00B608000,"Don't Sink",gpu,ingame,2021-02-26 15:41:11 +0100751007ADA000,"Don't Starve: Nintendo Switch Edition",nvdec,playable,2022-02-05 20:43:34 +010088B010DD2000,"Dongo Adventure",,playable,2022-10-04 16:22:26 +0100C1F0051B6000,"Donkey Kong Country™: Tropical Freeze",,playable,2024-08-05 16:46:10 +0100F2C00F060000,"Doodle Derby",,boots,2020-12-04 22:51:48 +0100416004C00000,"DOOM",gpu;slow;nvdec;online-broken,ingame,2024-09-23 15:40:07 +010018900DD00000,"DOOM (1993)",nvdec;online-broken,menus,2022-09-06 13:32:19 +01008CB01E52E000,"DOOM + DOOM II",opengl;ldn-untested;LAN,playable,2024-09-12 07:06:01 +010029D00E740000,"DOOM 3",crash,menus,2024-08-03 05:25:47 +01005D700E742000,"DOOM 64",nvdec;vulkan,playable,2020-10-13 23:47:28 +0100D4F00DD02000,"DOOM II (Classic)",nvdec;online,playable,2021-06-03 20:10:01 +0100B1A00D8CE000,"DOOM® Eternal",gpu;slow;nvdec;online-broken,ingame,2024-08-28 15:57:17 +01005ED00CD70000,"Door Kickers: Action Squad",online-broken;ldn-broken,playable,2022-09-13 16:28:53 +010073700E412000,"DORAEMON STORY OF SEASONS",nvdec,playable,2020-07-13 20:28:11 +0100F7300BD8E000,"Double Cross",,playable,2021-01-07 15:34:22 +0100B1500E9F2000,"Double Dragon & Kunio-kun: Retro Brawler Bundle",,playable,2020-09-01 12:48:46 +01001AD00E49A000,"DOUBLE DRAGON Ⅲ: The Sacred Stones",online,playable,2021-06-11 15:41:44 +01005B10132B2000,"Double Dragon Neon",gpu;audio;32-bit,ingame,2022-09-20 18:00:20 +01000F400C1A4000,"Double Kick Heroes",gpu,ingame,2020-10-03 14:33:59 +0100A5D00C7C0000,"Double Pug Switch",nvdec,playable,2022-10-10 10:59:35 +0100FC000EE10000,"Double Switch - 25th Anniversary Edition",nvdec,playable,2022-09-19 13:41:50 +0100B6600FE06000,"Down to Hell",gpu;nvdec,ingame,2022-09-19 14:01:26 +010093D00C726000,"Downwell",,playable,2021-04-25 20:05:24 +0100ED000D390000,"Dr Kawashima's Brain Training",services,ingame,2023-06-04 00:06:46 +01001B80099F6000,"Dracula's Legacy",nvdec,playable,2020-12-10 13:24:25 +0100566009238000,"DragoDino",gpu;nvdec,ingame,2020-08-03 20:49:16 +0100DBC00BD5A000,"Dragon Audit",crash,ingame,2021-05-16 14:24:46 +0100A250097F0000,"DRAGON BALL FighterZ",UE4;ldn-broken;nvdec;online,playable,2021-06-11 16:19:04 +010078D000F88000,"DRAGON BALL XENOVERSE 2 for Nintendo Switch",gpu;nvdec;online;ldn-untested,ingame,2022-07-24 12:31:01 +010051C0134F8000,"DRAGON BALL Z: KAKAROT + A NEW POWER AWAKENS SET",vulkan-backend-bug,playable,2024-08-28 00:03:50 +010099B00A2DC000,"Dragon Blaze for Nintendo Switch",32-bit,playable,2020-10-14 11:11:28 +010089700150E000,"Dragon Marked for Death: Advanced Attackers",ldn-untested;audout,playable,2022-03-10 06:44:34 +0100EFC00EFB2000,"DRAGON QUEST",gpu,boots,2021-11-09 03:31:32 +010008900705C000,"Dragon Quest Builders™",gpu;nvdec,ingame,2023-08-14 09:54:36 +010042000A986000,"DRAGON QUEST BUILDERS™ 2",,playable,2024-04-19 16:36:38 +0100CD3000BDC000,"Dragon Quest Heroes I + II (JP)",nvdec,playable,2021-04-08 14:27:16 +010062200EFB4000,"DRAGON QUEST II: Luminaries of the Legendary Line",,playable,2022-09-13 16:44:11 +01003E601E324000,"DRAGON QUEST III HD-2D Remake",vulkan-backend-bug;UE4;audout;mac-bug,ingame,2025-01-07 04:10:27 +010015600EFB6000,"DRAGON QUEST III: The Seeds of Salvation",gpu,boots,2021-11-09 03:38:34 +0100A77018EA0000,"DRAGON QUEST MONSTERS: The Dark Prince",,playable,2023-12-29 16:10:05 +0100217014266000,"Dragon Quest Treasures",gpu;UE4,ingame,2023-05-09 11:16:52 +0100E2E0152E4000,"Dragon Quest X Awakening Five Races Offline",nvdec;UE4,playable,2024-08-20 10:04:24 +01006C300E9F0000,"DRAGON QUEST® XI S: Echoes of an Elusive Age – Definitive Edition",UE4,playable,2021-11-27 12:27:11 +010032C00AC58000,"Dragon's Dogma: Dark Arisen",,playable,2022-07-24 12:58:33 +010027100C544000,"Dragon's Lair Trilogy",nvdec,playable,2021-01-13 22:12:07 +0100DA0006F50000,"DragonFangZ - The Rose & Dungeon of Time",,playable,2020-09-28 21:35:18 +0100F7800A434000,"Drawful 2",,ingame,2022-07-24 13:50:21 +0100B7E0102E4000,"Drawngeon: Dungeons of Ink and Paper",gpu,ingame,2022-09-19 15:41:25 +01008B20129F2000,"Dream",,playable,2020-12-15 19:55:07 +01000AA0093DC000,"Dream Alone",nvdec,playable,2021-01-27 19:41:50 +010034D00F330000,"DreamBall",UE4;crash;gpu,ingame,2020-08-05 14:45:25 +010058B00F3C0000,"Dreaming Canvas",UE4;gpu,ingame,2021-06-13 22:50:07 +0100D24013466000,"DREAMO",UE4,playable,2022-10-17 18:25:28 +0100ED200B6FC000,"DreamWorks Dragons Dawn of New Riders",nvdec,playable,2021-01-27 20:05:26 +0100236011B4C000,"DreamWorks Spirit Lucky’s Big Adventure",,playable,2022-10-27 13:30:52 +010058C00A916000,"Drone Fight",,playable,2022-07-24 14:31:56 +010052000A574000,"Drowning",,playable,2022-07-25 14:28:26 +0100652012F58000,"Drums",,playable,2020-12-17 17:21:51 +01005BC012C66000,"Duck Life Adventure",,playable,2022-10-10 11:27:03 +01007EF00CB88000,"Duke Nukem 3D: 20th Anniversary World Tour",32-bit;ldn-untested,playable,2022-08-19 22:22:40 +010068D0141F2000,"Dull Grey",,playable,2022-10-27 13:40:38 +0100926013600000,"Dungeon Nightmares 1 + 2 Collection",,playable,2022-10-17 18:54:22 +010034300F0E2000,"Dungeon of the Endless",nvdec,playable,2021-05-27 19:16:26 +0100E79009A94000,"Dungeon Stars",,playable,2021-01-18 14:28:37 +0100BE801360E000,"Dungeons & Bombs",,playable,2021-04-06 12:46:22 +0100EC30140B6000,"Dunk Lords",,playable,2024-06-26 00:07:26 +010011C00E636000,"Dusk Diver",crash;UE4,boots,2021-11-06 09:01:30 +0100B6E00A420000,"Dust: An Elysian Tail",,playable,2022-07-25 15:28:12 +0100D7E012F2E000,"Dustoff Z",,playable,2020-12-04 23:22:29 +01008C8012920000,"Dying Light: Definitive Edition",services-horizon,boots,2024-03-11 10:43:32 +01007DD00DFDE000,"Dyna Bomb",,playable,2020-06-07 13:26:55 +0100E9A00CB30000,"DYNASTY WARRIORS 8: Xtreme Legends Definitive Edition",nvdec,playable,2024-06-26 00:16:30 +010008900BC5A000,"DYSMANTLE",gpu,ingame,2024-07-15 16:24:12 +010054E01D878000,"EA SPORTS FC 25",crash,ingame,2024-09-25 21:07:50 +0100BDB01A0E6000,"EA SPORTS FC™ 24",,boots,2023-10-04 18:32:59 +01001C8016B4E000,"EA SPORTS FIFA 23 Nintendo Switch™ Legacy Edition",gpu;crash,ingame,2024-06-10 23:33:05 +01005DE00D05C000,"EA SPORTS™ FIFA 20 Nintendo Switch™ Legacy Edition",gpu;nvdec;online-broken;ldn-untested,ingame,2022-09-13 17:57:20 +010037400C7DA000,"Eagle Island Twist",,playable,2021-04-10 13:15:42 +0100B9E012992000,"Earth Defense Force World Brothers ( ま~るい地球が四角くなった!? デジボク地球防衛軍 )",UE4,playable,2022-12-07 12:59:16 +0100298014030000,"Earth Defense Force: World Brothers",UE4,playable,2022-10-27 14:13:31 +01009B7006C88000,"EARTH WARS",,playable,2021-06-05 11:18:33 +0100DFC00E472000,"Earthfall: Alien Horde",nvdec;UE4;ldn-untested,playable,2022-09-13 17:32:37 +01006E50042EA000,"EARTHLOCK",,playable,2021-06-05 11:51:02 +0100A2E00BB0C000,"EarthNight",,playable,2022-09-19 21:02:20 +0100DCE00B756000,"Earthworms",,playable,2022-07-25 16:28:55 +0100E3500BD84000,"Earthworms Demo",,playable,2021-01-05 16:57:11 +0100ECF01800C000,"Easy Come Easy Golf",online-broken;regression,playable,2024-04-04 16:15:00 +0100A9B009678000,"EAT BEAT DEADSPIKE-san",audio;Needs Update,playable,2022-12-02 19:25:29 +0100BCA016636000,"eBaseball Powerful Pro Yakyuu 2022",gpu;services-horizon;crash,nothing,2024-05-26 23:07:19 +01001F20100B8000,"Eclipse: Edge of Light",,playable,2020-08-11 23:06:29 +0100E0A0110F4000,"eCrossminton",,playable,2020-07-11 18:24:27 +0100ABE00DB4E000,"Edna & Harvey: Harvey's New Eyes",nvdec,playable,2021-01-26 14:36:08 +01004F000B716000,"Edna & Harvey: The Breakout – Anniversary Edition",crash;nvdec,ingame,2022-08-01 16:59:56 +01002550129F0000,"Effie",,playable,2022-10-27 14:36:39 +0100CC0010A46000,"Ego Protocol: Remastered",nvdec,playable,2020-12-16 20:16:35 +,"Eiga Sumikko Gurashi Tobidasu Ehon to Himitsu no Ko Game de Asobo Ehon no Sekai",,playable,2020-11-12 00:11:50 +01003AD013BD2000,"Eight Dragons",nvdec,playable,2022-10-27 14:47:28 +010020A01209C000,"El Hijo - A Wild West Tale",nvdec,playable,2021-04-19 17:44:08 +0100B5B00EF38000,"Elden: Path of the Forgotten",,playable,2020-12-15 00:33:19 +010068F012880000,"Eldrador® Creatures",slow,playable,2020-12-12 12:35:35 +010008E010012000,"ELEA: Paradigm Shift",UE4;crash,nothing,2020-10-04 19:07:43 +0100A6700AF10000,"Element",,playable,2022-07-25 17:17:16 +0100128003A24000,"Elliot Quest",,playable,2022-07-25 17:46:14 +010041A00FEC6000,"Ember",nvdec,playable,2022-09-19 21:16:11 +010071B012940000,"Embracelet",,playable,2020-12-04 23:45:00 +010017B0102A8000,"Emma: Lost in Memories",nvdec,playable,2021-01-28 16:19:10 +010068300E08E000,"Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo -",gpu;nvdec,ingame,2022-11-20 16:18:45 +01007A4008486000,"Enchanting Mahjong Match",gpu,ingame,2020-04-17 22:01:31 +01004F3011F92000,"Endless Fables: Dark Moor",gpu;nvdec,ingame,2021-03-07 15:31:03 +010067B017588000,"Endless Ocean™ Luminous",services-horizon;crash,ingame,2024-05-30 02:05:57 +0100B8700BD14000,"Energy Cycle Edge",services,ingame,2021-11-30 05:02:31 +0100A8E0090B0000,"Energy Invasion",,playable,2021-01-14 21:32:26 +0100C6200A0AA000,"Enigmatis 2: The Mists of Ravenwood",crash;regression,boots,2021-06-06 15:15:30 +01009D60076F6000,"Enter the Gungeon",,playable,2022-07-25 20:28:33 +0100262009626000,"Epic Loon",nvdec,playable,2022-07-25 22:06:13 +01000FA0149B6000,"EQI",nvdec;UE4,playable,2022-10-27 16:42:32 +0100E95010058000,"EQQO",UE4;nvdec,playable,2021-06-13 23:10:51 +01000E8010A98000,"Escape First",,playable,2020-10-20 22:46:53 +010021201296A000,"Escape First 2",,playable,2021-03-24 11:59:41 +0100FEF00F0AA000,"Escape from Chernobyl",crash,boots,2022-09-19 21:36:58 +010023E013244000,"Escape from Life Inc",,playable,2021-04-19 17:34:09 +010092901203A000,"Escape From Tethys",,playable,2020-10-14 22:38:25 +0100B0F011A84000,"Escape Game Fort Boyard",,playable,2020-07-12 12:45:43 +0100F9600E746000,"ESP Ra.De. Psi",audio;slow,ingame,2024-03-07 15:05:08 +010073000FE18000,"Esports powerful pro yakyuu 2020",gpu;crash;Needs More Attention,ingame,2024-04-29 05:34:14 +01004F9012FD8000,"Estranged: The Departure",nvdec;UE4,playable,2022-10-24 10:37:58 +0100CB900B498000,"Eternum Ex",,playable,2021-01-13 20:28:32 +010092501EB2C000,"Europa (Demo)",gpu;crash;UE4,ingame,2024-04-23 10:47:12 +01007BE0160D6000,"EVE ghost enemies",gpu,ingame,2023-01-14 03:13:30 +010095E01581C000,"even if TEMPEST",gpu,ingame,2023-06-22 23:50:25 +010072C010002000,"Event Horizon: Space Defense",,playable,2020-07-31 20:31:24 +0100DCF0093EC000,"Everspace™ - Stellar Edition",UE4,playable,2022-08-14 01:16:24 +01006F900BF8E000,"Everybody 1-2-Switch!™",services;deadlock,nothing,2023-07-01 05:52:55 +010080600B53E000,"Evil Defenders",nvdec,playable,2020-09-28 17:11:00 +01006A800FA22000,"Evolution Board Game",online,playable,2021-01-20 22:37:56 +0100F2D00C7DE000,"Exception",online-broken,playable,2022-09-20 12:47:10 +0100DD30110CC000,"Exit the Gungeon",,playable,2022-09-22 17:04:43 +0100A82013976000,"Exodemon",,playable,2022-10-27 20:17:52 +0100FA800A1F4000,"EXORDER",nvdec,playable,2021-04-15 14:17:20 +01009B7010B42000,"Explosive Jake",crash,boots,2021-11-03 07:48:32 +0100EFE00A3C2000,"Eyes: The Horror Game",,playable,2021-01-20 21:59:46 +0100E3D0103CE000,"Fable of Fairy Stones",,playable,2021-05-05 21:04:54 +01004200189F4000,"Factorio",deadlock,boots,2024-06-11 19:26:16 +010073F0189B6000,"Fae Farm",,playable,2024-08-25 15:12:12 +010069100DB08000,"Faeria",nvdec;online-broken,menus,2022-10-04 16:44:41 +01008A6009758000,"Fairune Collection",,playable,2021-06-06 15:29:56 +0100F6D00B8F2000,"Fairy Fencer F™: Advent Dark Force",32-bit;crash;nvdec,ingame,2023-04-16 03:53:48 +0100CF900FA3E000,"FAIRY TAIL",nvdec,playable,2022-10-04 23:00:32 +01005A600BE60000,"Fall of Light: Darkest Edition",slow;nvdec,ingame,2024-07-24 04:19:26 +0100AA801258C000,"Fallen Legion Revenants",crash,menus,2021-11-25 08:53:20 +0100D670126F6000,"Famicom Detective Club™: The Girl Who Stands Behind",nvdec,playable,2022-10-27 20:41:40 +010033F0126F4000,"Famicom Detective Club™: The Missing Heir",nvdec,playable,2022-10-27 20:56:23 +010060200FC44000,"Family Feud®",online-broken,playable,2022-10-10 11:42:21 +0100034012606000,"Family Mysteries: Poisonous Promises",audio;crash,menus,2021-11-26 12:35:06 +010017C012726000,"Fantasy Friends",,playable,2022-10-17 19:42:39 +0100767008502000,"FANTASY HERO ~unsigned legacy~",,playable,2022-07-26 12:28:52 +0100944003820000,"Fantasy Strike",online,playable,2021-02-27 01:59:18 +01000E2012F6E000,"Fantasy Tavern Sextet -Vol.1 New World Days-",gpu;crash;Needs Update,ingame,2022-12-05 16:48:00 +01005C10136CA000,"Fantasy Tavern Sextet -Vol.2 Adventurer's Days-",gpu;slow;crash,ingame,2021-11-06 02:57:29 +010022700E7D6000,"FAR: Lone Sails",,playable,2022-09-06 16:33:05 +0100C9E00FD62000,"Farabel",,playable,2020-08-03 17:47:28 +,"Farm Expert 2019 for Nintendo Switch",,playable,2020-07-09 21:42:57 +01000E400ED98000,"Farm Mystery",nvdec,playable,2022-09-06 16:46:47 +010086B00BB50000,"Farm Together",,playable,2021-01-19 20:01:19 +0100EB600E914000,"Farming Simulator 20",nvdec,playable,2021-06-13 10:52:44 +0100D04004176000,"Farming Simulator Nintendo Switch Edition",nvdec,playable,2021-01-19 14:46:44 +0100E99019B3A000,"Fashion Dreamer",,playable,2023-11-12 06:42:52 +01009510001CA000,"FAST RMX",slow;crash;ldn-partial,ingame,2024-06-22 20:48:58 +0100BEB015604000,"FATAL FRAME: Maiden of Black Water",,playable,2023-07-05 16:01:40 +0100DAE019110000,"FATAL FRAME: Mask of the Lunar Eclipse",Incomplete,playable,2024-04-11 06:01:30 +010051400B17A000,"Fate/EXTELLA LINK",ldn-untested;nvdec,playable,2021-01-27 00:45:50 +010053E002EA2000,"Fate/EXTELLA: The Umbral Star",gpu;nvdec;online-broken;vulkan-backend-bug;opengl-backend-bug,ingame,2023-04-24 23:37:55 +0100F6200B7D4000,"fault - milestone one",nvdec,playable,2021-03-24 10:41:49 +01005AC0068F6000,"Fear Effect Sedna",nvdec,playable,2021-01-19 13:10:33 +0100F5501CE12000,"Fearmonium",crash,boots,2024-03-06 11:26:11 +0100E4300CB3E000,"Feather",,playable,2021-06-03 14:11:27 +010003B00D3A2000,"Felix The Reaper",nvdec,playable,2020-10-20 23:43:03 +0100AA3009738000,"Feudal Alloy",,playable,2021-01-14 08:48:14 +01008D900B984000,"FEZ",gpu,ingame,2021-04-18 17:10:16 +01007510040E8000,"FIA European Truck Racing Championship",nvdec,playable,2022-09-06 17:51:59 +0100F7B002340000,"FIFA 18",gpu;online-broken;ldn-untested,ingame,2022-07-26 12:43:59 +0100FFA0093E8000,"FIFA 19",gpu;nvdec;online-broken;ldn-untested,ingame,2022-07-26 13:07:07 +01000A001171A000,"FIFA 21 Nintendo Switch™ Legacy Edition",gpu;online-broken,ingame,2023-12-11 22:10:19 +0100216014472000,"FIFA 22 Nintendo Switch™ Legacy Edition",gpu,ingame,2024-03-02 14:13:48 +01006980127F0000,"Fight Crab",online-broken;ldn-untested,playable,2022-10-05 10:24:04 +010047E010B3E000,"Fight of Animals",online,playable,2020-10-15 15:08:28 +0100C7D00E730000,"Fight'N Rage",,playable,2020-06-16 23:35:19 +0100D02014048000,"FIGHTING EX LAYER ANOTHER DASH",online-broken;UE4,playable,2024-04-07 10:22:33 +0100118009C68000,"Figment",nvdec,playable,2021-01-27 19:36:05 +010095600AA36000,"Fill-a-Pix: Phil's Epic Adventure",,playable,2020-12-22 13:48:22 +0100C3A00BB76000,"Fimbul",nvdec,playable,2022-07-26 13:31:47 +0100C8200E942000,"Fin and the Ancient Mystery",nvdec,playable,2020-12-17 16:40:39 +01000EA014150000,"FINAL FANTASY",crash,nothing,2024-09-05 20:55:30 +01006B7014156000,"FINAL FANTASY II",crash,nothing,2024-04-13 19:18:04 +01006F000B056000,"FINAL FANTASY IX",audout;nvdec,playable,2021-06-05 11:35:00 +0100AA201415C000,"FINAL FANTASY V",,playable,2023-04-26 01:11:55 +0100A5B00BDC6000,"FINAL FANTASY VII",,playable,2022-12-09 17:03:30 +01008B900DC0A000,"FINAL FANTASY VIII Remastered",nvdec,playable,2023-02-15 10:57:48 +0100BC300CB48000,"FINAL FANTASY X/X-2 HD Remaster",gpu,ingame,2022-08-16 20:29:26 +0100EB100AB42000,"FINAL FANTASY XII THE ZODIAC AGE",opengl;vulkan-backend-bug,playable,2024-08-11 07:01:54 +010068F00AA78000,"FINAL FANTASY XV POCKET EDITION HD",,playable,2021-01-05 17:52:08 +0100CE4010AAC000,"FINAL FANTASY® CRYSTAL CHRONICLES™ Remastered Edition",,playable,2023-04-02 23:39:12 +01001BA00AE4E000,"Final Light, The Prison",,playable,2020-07-31 21:48:44 +0100FF100FB68000,"Finding Teddy 2 : Definitive Edition",gpu,ingame,2024-04-19 16:51:33 +0100F4E013AAE000,"Fire & Water",,playable,2020-12-15 15:43:20 +0100F15003E64000,"Fire Emblem Warriors",nvdec,playable,2023-05-10 01:53:10 +010071F0143EA000,"Fire Emblem Warriors: Three Hopes",gpu;nvdec,ingame,2024-05-01 07:07:42 +0100A6301214E000,"Fire Emblem™ Engage",amd-vendor-bug;mac-bug,playable,2024-09-01 23:37:26 +0100A12011CC8000,"Fire Emblem™: Shadow Dragon & the Blade of Light",,playable,2022-10-17 19:49:14 +010055D009F78000,"Fire Emblem™: Three Houses",online-broken,playable,2024-09-14 23:53:50 +010025C014798000,"Fire: Ungh’s Quest",nvdec,playable,2022-10-27 21:41:26 +0100434003C58000,"Firefighters – The Simulation",,playable,2021-02-19 13:32:05 +0100BB1009E50000,"Firefighters: Airport Fire Department",,playable,2021-02-15 19:17:00 +0100AC300919A000,"Firewatch",,playable,2021-06-03 10:56:38 +0100BA9012B36000,"Firework",,playable,2020-12-04 20:20:09 +0100DEB00ACE2000,"Fishing Star World Tour",,playable,2022-09-13 19:08:51 +010069800D292000,"Fishing Universe Simulator",,playable,2021-04-15 14:00:43 +0100807008868000,"Fit Boxing",,playable,2022-07-26 19:24:55 +0100E7300AAD4000,"Fitness Boxing",,playable,2021-04-14 20:33:33 +0100073011382000,"Fitness Boxing 2: Rhythm & Exercise",crash,ingame,2021-04-14 20:40:48 +0100C7E0134BE000,"Five Dates",nvdec,playable,2020-12-11 15:17:11 +0100B6200D8D2000,"Five Nights at Freddy's",,playable,2022-09-13 19:26:36 +01004EB00E43A000,"Five Nights at Freddy's 2",,playable,2023-02-08 15:48:24 +010056100E43C000,"Five Nights at Freddy's 3",,playable,2022-09-13 20:58:07 +010083800E43E000,"Five Nights at Freddy's 4",,playable,2023-08-19 07:28:03 +0100F7901118C000,"Five Nights at Freddy's: Help Wanted",UE4,playable,2022-09-29 12:40:09 +01009060193C4000,"Five Nights at Freddy's: Security Breach",gpu;crash;mac-bug,ingame,2023-04-23 22:33:28 +01003B200E440000,"Five Nights at Freddy's: Sister Location",,playable,2023-10-06 09:00:58 +010038200E088000,"Flan",crash;regression,ingame,2021-11-17 07:39:28 +01000A0004C50000,"FLASHBACK™",nvdec,playable,2020-05-14 13:57:29 +0100C53004C52000,"Flat Heroes",gpu,ingame,2022-07-26 19:37:37 +0100B54012798000,"Flatland: Prologue",,playable,2020-12-11 20:41:12 +0100307004B4C000,"Flinthook",online,playable,2021-03-25 20:42:29 +010095A004040000,"Flip Wars",services;ldn-untested,ingame,2022-05-02 15:39:18 +01009FB002B2E000,"Flipping Death",,playable,2021-02-17 16:12:30 +0100D1700ACFC000,"Flood of Light",,playable,2020-05-15 14:15:25 +0100DF9005E7A000,"Floor Kids",nvdec,playable,2024-08-18 19:38:49 +010040700E8FC000,"Florence",,playable,2020-09-05 01:22:30 +0100F5D00CD58000,"Flowlines VS",,playable,2020-12-17 17:01:53 +010039C00E2CE000,"Flux8",nvdec,playable,2020-06-19 20:55:11 +0100EDA00BBBE000,"Fly O'Clock",,playable,2020-05-17 13:39:52 +0100FC300F4A4000,"Fly Punch Boom!",online,playable,2020-06-21 12:06:11 +0100419013A8A000,"Flying Hero X",crash,menus,2021-11-17 07:46:58 +010056000BA1C000,"Fobia",,playable,2020-12-14 21:05:23 +0100F3900D0F0000,"Food Truck Tycoon",,playable,2022-10-17 20:15:55 +01007CF013152000,"Football Manager 2021 Touch",gpu,ingame,2022-10-17 20:08:23 +0100EDC01990E000,"Football Manager 2023 Touch",gpu,ingame,2023-08-01 03:40:53 +010097F0099B4000,"Football Manager Touch 2018",,playable,2022-07-26 20:17:56 +010069400B6BE000,"For The King",nvdec,playable,2021-02-15 18:51:44 +01001D200BCC4000,"Forager",crash,menus,2021-11-24 07:10:17 +0100AE001256E000,"FORECLOSED",crash;Needs More Attention;nvdec,ingame,2022-12-06 14:41:12 +010044B00E70A000,"Foregone",deadlock,ingame,2020-12-17 15:26:53 +010059E00B93C000,"Forgotton Anne",nvdec,playable,2021-02-15 18:28:07 +01008EA00405C000,"forma.8",nvdec,playable,2020-11-15 01:04:32 +010025400AECE000,"Fortnite",services-horizon,nothing,2024-04-06 18:23:25 +0100AAE01E39C000,"Fortress Challenge - Fort Boyard",nvdec;slow,playable,2020-05-15 13:22:53 +0100CA500756C000,"Fossil Hunters",nvdec,playable,2022-07-27 11:37:20 +01008A100A028000,"FOX n FORESTS",,playable,2021-02-16 14:27:49 +0100D2501001A000,"FoxyLand",,playable,2020-07-29 20:55:20 +01000AC010024000,"FoxyLand 2",,playable,2020-08-06 14:41:30 +01004200099F2000,"Fractured Minds",,playable,2022-09-13 21:21:40 +0100F1A00A5DC000,"FRAMED Collection",nvdec,playable,2022-07-27 11:48:15 +0100AC40108D8000,"Fred3ric",,playable,2021-04-15 13:30:31 +01000490067AE000,"Frederic 2: Evil Strikes Back",,playable,2020-07-23 16:44:37 +01005B1006988000,"Frederic: Resurrection of Music",nvdec,playable,2020-07-23 16:59:53 +010082B00EE50000,"Freedom Finger",nvdec,playable,2021-06-09 19:31:30 +0100EB800B614000,"Freedom Planet",,playable,2020-05-14 12:23:06 +010003F00BD48000,"Friday the 13th: Killer Puzzle",,playable,2021-01-28 01:33:38 +010092A00C4B6000,"Friday the 13th: The Game Ultimate Slasher Edition",nvdec;online-broken;UE4,playable,2022-09-06 17:33:27 +0100F200178F4000,"FRONT MISSION 1st: Remake",,playable,2023-06-09 07:44:24 +0100861012474000,"Frontline Zed",,playable,2020-10-03 12:55:59 +0100B5300B49A000,"Frost",,playable,2022-07-27 12:00:36 +010038A007AA4000,"FruitFall Crush",,playable,2020-10-20 11:33:33 +01008D800AE4A000,"FullBlast",,playable,2020-05-19 10:34:13 +010002F00CC20000,"FUN! FUN! Animal Park",,playable,2021-04-14 17:08:52 +0100A8F00B3D0000,"FunBox Party",,playable,2020-05-15 12:07:02 +0100E7B00BF24000,"Funghi Explosion",,playable,2020-11-23 14:17:41 +01008E10130F8000,"Funimation",gpu,boots,2021-04-08 13:08:17 +0100EA501033C000,"Funny Bunny Adventures",,playable,2020-08-05 13:46:56 +01000EC00AF98000,"Furi",,playable,2022-07-27 12:21:20 +0100A6B00D4EC000,"Furwind",,playable,2021-02-19 19:44:08 +0100ECE00C0C4000,"Fury Unleashed",crash;services,ingame,2020-10-18 11:52:40 +010070000ED9E000,"Fury Unleashed Demo",,playable,2020-10-08 20:09:21 +0100E1F013674000,"FUSER™",nvdec;UE4,playable,2022-10-17 20:58:32 +,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02 +01003C300B274000,"Futari de! Nyanko Daisensou",,playable,2024-01-05 22:26:52 +010055801134E000,"FUZE Player",online-broken;vulkan-backend-bug,ingame,2022-10-18 12:23:53 +0100EAD007E98000,"FUZE4 Nintendo Switch",vulkan-backend-bug,playable,2022-09-06 19:25:01 +010067600F1A0000,"FuzzBall",crash,nothing,2021-03-29 20:13:21 +,"G-MODE Archives 06 The strongest ever Julia Miyamoto",,playable,2020-10-15 13:06:26 +0100EB10108EA000,"G.I. Joe: Operation Blackout",UE4;crash,boots,2020-11-21 12:37:44 +010048600B14E000,"Gal Metal",,playable,2022-07-27 20:57:48 +010024700901A000,"Gal*Gun 2",nvdec;UE4,playable,2022-07-27 12:45:37 +0100047013378000,"Gal*Gun Returns [ ぎゃる☆がん りたーんず ]",nvdec,playable,2022-10-17 23:50:46 +0100C9800A454000,"GALAK-Z: Variant S",online-broken,boots,2022-07-29 11:59:12 +0100C62011050000,"Game Boy™ – Nintendo Switch Online",,playable,2023-03-21 12:43:48 +010012F017576000,"Game Boy™ Advance – Nintendo Switch Online",,playable,2023-02-16 20:38:15 +0100FA5010788000,"Game Builder Garage™",,ingame,2024-04-20 21:46:22 +0100AF700BCD2000,"Game Dev Story",,playable,2020-05-20 00:00:38 +01006BD00F8C0000,"Game Doraemon Nobita no Shin Kyoryu",gpu,ingame,2023-02-27 02:03:28 +01000FA00A4E4000,"Garage",,playable,2020-05-19 20:59:53 +010061E00E8BE000,"Garfield Kart Furious Racing",ldn-works;loader-allocator,playable,2022-09-13 21:40:25 +0100EA001069E000,"Gates Of Hell",slow,playable,2020-10-22 12:44:26 +010025500C098000,"Gato Roboto",,playable,2023-01-20 15:04:11 +010065E003FD8000,"Gear.Club Unlimited",,playable,2021-06-08 13:03:19 +010072900AFF0000,"Gear.Club Unlimited 2",nvdec;online-broken,playable,2022-07-29 12:52:16 +01000F000D9F0000,"Geki Yaba Runner Anniversary Edition",,playable,2021-02-19 18:59:07 +010052A00942A000,"Gekido Kintaro's Revenge",,playable,2020-10-27 12:44:05 +01009D000AF3A000,"Gelly Break Deluxe",UE4,playable,2021-03-03 16:04:02 +01001A4008192000,"Gem Smashers",nvdec,playable,2021-06-08 13:40:51 +010014901144C000,"Genetic Disaster",,playable,2020-06-19 21:41:12 +0100D7E0110B2000,"Genkai Tokki Moero Crystal H- 極限凸起 萌情水晶 H - 한계돌파 모에로크리스탈 H",32-bit,playable,2022-06-06 00:42:09 +010000300C79C000,"GensokyoDefenders",online-broken;UE4,playable,2022-07-29 13:48:12 +0100AC600EB4C000,"Gensou Rougoku no Kaleidscope",crash,menus,2021-11-24 08:45:07 +01007FC012FD4000,"Georifters",UE4;crash;nvdec,menus,2020-12-04 22:30:50 +010058F010296000,"GERRRMS",,playable,2020-08-15 11:32:52 +01006F30129F8000,"Get 10 quest",,playable,2020-08-03 12:48:39 +0100B5B00E77C000,"Get Over Here",,playable,2022-10-28 11:53:52 +0100EEB005ACC000,"Ghost 1.0",,playable,2021-02-19 20:48:47 +010063200C588000,"Ghost Blade HD",online-broken,playable,2022-09-13 21:51:21 +010057500E744000,"Ghost Grab 3000",,playable,2020-07-11 18:09:52 +010094C00E180000,"Ghost Parade",,playable,2020-07-14 00:43:54 +01004B301108C000,"Ghost Sweeper",,playable,2022-10-10 12:45:36 +010029B018432000,"Ghost Trick: Phantom Detective",,playable,2023-08-23 14:50:12 +010008A00F632000,"Ghostbusters: The Video Game Remastered",nvdec,playable,2021-09-17 07:26:57 +010090F012916000,"Ghostrunner",UE4;crash;gpu;nvdec,ingame,2020-12-17 13:01:59 +0100D6200F2BA000,"Ghosts 'n Goblins Resurrection",,playable,2023-05-09 12:40:41 +01003830092B8000,"Giana Sisters: Twisted Dreams - Owltimate Edition",,playable,2022-07-29 14:06:12 +0100D95012C0A000,"Gibbous - A Cthulhu Adventure",nvdec,playable,2022-10-10 12:57:17 +010045F00BFC2000,"GIGA WRECKER ALT.",,playable,2022-07-29 14:13:54 +01002C400E526000,"Gigantosaurus The Game",UE4,playable,2022-09-27 21:20:00 +0100C50007070000,"Ginger: Beyond the Crystal",,playable,2021-02-17 16:27:00 +01006BA013990000,"Girabox",,playable,2020-12-12 13:55:05 +01007E90116CE000,"Giraffe and Annika",UE4;crash,ingame,2020-12-04 22:41:57 +01006DD00CC96000,"Girls und Panzer Dream Tank Match DX",ldn-untested,playable,2022-09-12 16:07:11 +01005CB009E20000,"Glaive: Brick Breaker",,playable,2020-05-20 12:15:59 +0100B6F01227C000,"Glitch's Trip",,playable,2020-12-17 16:00:57 +0100EB501130E000,"Glyph",,playable,2021-02-08 19:56:51 +0100EB8011B0C000,"Gnome More War",,playable,2020-12-17 16:33:07 +010008D00CCEC000,"Gnomes Garden 2",,playable,2021-02-19 20:08:13 +010036C00D0D6000,"Gnomes Garden: Lost King",deadlock,menus,2021-11-18 11:14:03 +01008EF013A7C000,"Gnosia",,playable,2021-04-05 17:20:30 +01000C800FADC000,"Go All Out!",online-broken,playable,2022-09-21 19:16:34 +010055A0161F4000,"Go Rally",gpu,ingame,2023-08-16 21:18:23 +0100C1800A9B6000,"Go Vacation™",nvdec;ldn-works,playable,2024-05-13 19:28:53 +0100E6300F854000,"Go! Fish Go!",,playable,2020-07-27 13:52:28 +010032600C8CE000,"Goat Simulator: The GOATY",32-bit,playable,2022-07-29 21:02:33 +01001C700873E000,"GOD EATER 3",gpu;nvdec,ingame,2022-07-29 21:33:21 +0100F3D00B032000,"GOD WARS The Complete Legend",nvdec,playable,2020-05-19 14:37:50 +0100CFA0111C8000,"Gods Will Fall",,playable,2021-02-08 16:49:59 +0100D82009024000,"Goetia",,playable,2020-05-19 12:55:39 +01004D501113C000,"Going Under",deadlock;nvdec,ingame,2020-12-11 22:29:46 +0100126006EF0000,"GOKEN",,playable,2020-08-05 20:22:38 +010013800F0A4000,"Golazo!",,playable,2022-09-13 21:58:37 +01003C000D84C000,"Golem Gates",crash;nvdec;online-broken;UE4,ingame,2022-07-30 11:35:11 +0100779004172000,"Golf Story",,playable,2020-05-14 14:56:17 +01006FB00EBE0000,"Golf With Your Friends",online-broken,playable,2022-09-29 12:55:11 +0100EEC00AA6E000,"Gone Home",,playable,2022-08-01 11:14:20 +01007C2002B3C000,"GoNNER",,playable,2020-05-19 12:05:02 +0100B0500FE4E000,"Good Job!™",,playable,2021-03-02 13:15:55 +01003AD0123A2000,"Good Night, Knight",crash,nothing,2023-07-30 23:38:13 +0100F610122F6000,"Good Pizza, Great Pizza",,playable,2020-12-04 22:59:18 +010014C0100C6000,"Goosebumps Dead of Night",gpu;nvdec,ingame,2020-12-10 20:02:16 +0100B8000B190000,"Goosebumps The Game",,playable,2020-05-19 11:56:52 +0100F2A005C98000,"Gorogoa",,playable,2022-08-01 11:55:08 +01000C7003FE8000,"GORSD",,playable,2020-12-04 22:15:21 +0100E8D007E16000,"Gotcha Racing 2nd",,playable,2020-07-23 17:14:04 +01001010121DE000,"Gothic Murder: Adventure That Changes Destiny",deadlock;crash,ingame,2022-09-30 23:16:53 +01003FF009E60000,"Grab the Bottle",,playable,2020-07-14 17:06:41 +01004D10020F2000,"Graceful Explosion Machine",,playable,2020-05-19 20:36:55 +010038D00EC88000,"Grand Brix Shooter",slow,playable,2020-06-24 13:23:54 +010038100D436000,"Grand Guilds",UE4;nvdec,playable,2021-04-26 12:49:05 +0100BE600D07A000,"Grand Prix Story",,playable,2022-08-01 12:42:23 +05B1D2ABD3D30000,"Grand Theft Auto 3",services;crash;homebrew,nothing,2023-05-01 22:01:58 +0100E0600BBC8000,"GRANDIA HD Collection",crash,boots,2024-08-19 04:29:48 +010028200E132000,"Grass Cutter - Mutated Lawns",slow,ingame,2020-05-19 18:27:42 +010074E0099FA000,"Grave Danger",,playable,2020-05-18 17:41:28 +010054A013E0C000,"GraviFire",,playable,2021-04-05 17:13:32 +01002C2011828000,"Gravity Rider Zero",gpu;vulkan-backend-bug,ingame,2022-09-29 13:56:13 +0100BD800DFA6000,"Greedroid",,playable,2020-12-14 11:14:32 +010068D00AE68000,"GREEN",,playable,2022-08-01 12:54:15 +0100CBB0070EE000,"Green Game: TimeSwapper",nvdec,playable,2021-02-19 18:51:55 +0100DFE00F002000,"GREEN The Life Algorithm",,playable,2022-09-27 21:37:13 +0100DA7013792000,"Grey Skies: A War of the Worlds Story",UE4,playable,2022-10-24 11:13:59 +010031200981C000,"Grid Mania",,playable,2020-05-19 14:11:05 +0100197008B52000,"GRIDD: Retroenhanced",,playable,2020-05-20 11:32:40 +0100DC800A602000,"GRID™ Autosport",nvdec;online-broken;ldn-untested,playable,2023-03-02 20:14:45 +0100B7900B024000,"Grim Fandango Remastered",nvdec,playable,2022-08-01 13:55:58 +010078E012D80000,"Grim Legends 2: Song of the Dark Swan",nvdec,playable,2022-10-18 12:58:45 +010009F011F90000,"Grim Legends: The Forsaken Bride",nvdec,playable,2022-10-18 13:14:06 +01001E200F2F8000,"Grimshade",,playable,2022-10-02 12:44:20 +0100538012496000,"Grindstone",,playable,2023-02-08 15:54:06 +0100459009A2A000,"GRIP",nvdec;online-broken;UE4,playable,2022-08-01 15:00:22 +0100E1700C31C000,"GRIS",nvdec,playable,2021-06-03 13:33:44 +01009D7011B02000,"GRISAIA PHANTOM TRIGGER 01&02",nvdec,playable,2022-12-04 21:16:06 +01005250123B8000,"GRISAIA PHANTOM TRIGGER 03",audout,playable,2021-01-31 12:30:47 +0100D970123BA000,"GRISAIA PHANTOM TRIGGER 04",audout,playable,2021-01-31 12:40:37 +01002330123BC000,"GRISAIA PHANTOM TRIGGER 05",audout;nvdec,playable,2021-01-31 12:49:59 +0100CAF013AE6000,"GRISAIA PHANTOM TRIGGER 5.5",audout;nvdec,playable,2021-01-31 12:59:44 +010091300FFA0000,"Grizzland",gpu,ingame,2024-07-11 16:28:34 +0100EB500D92E000,"GROOVE COASTER WAI WAI PARTY!!!!",nvdec;ldn-broken,playable,2021-11-06 14:54:27 +01007E100456C000,"Guacamelee! 2",,playable,2020-05-15 14:56:59 +0100BAE00B470000,"Guacamelee! Super Turbo Championship Edition",,playable,2020-05-13 23:44:18 +010089900C9FA000,"Guess the Character",,playable,2020-05-20 13:14:19 +01005DC00D80C000,"Guess the word",,playable,2020-07-26 21:34:25 +01006F80082E4000,"GUILTY GEAR XX ACCENT CORE PLUS R",nvdec,playable,2021-01-13 09:28:33 +01003C6008940000,"GUNBIRD for Nintendo Switch",32-bit,playable,2021-06-04 19:16:01 +0100BCB00AE98000,"GUNBIRD2 for Nintendo Switch",,playable,2020-10-10 14:41:16 +,"Gunka o haita neko",gpu;nvdec,ingame,2020-08-25 12:37:56 +010061000D318000,"Gunman Clive HD Collection",,playable,2020-10-09 12:17:35 +01006D4003BCE000,"Guns, Gore and Cannoli 2",online,playable,2021-01-06 18:43:59 +01008C800E654000,"Gunvolt Chronicles Luminous Avenger iX - Retail Version",,playable,2020-06-16 22:47:07 +0100763015C2E000,"Gunvolt Chronicles: Luminous Avenger iX 2",crash;Needs Update,nothing,2022-04-29 15:34:34 +01002C8018554000,"Gurimugurimoa OnceMore Demo",,playable,2022-07-29 22:07:31 +0100AC601DCA8000,"GYLT",crash,ingame,2024-03-18 20:16:51 +0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05 +01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42 +0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21 +0100618010D76000,"Hakoniwa Explorer Plus",slow,ingame,2021-02-19 16:56:19 +0100E0D00C336000,"Halloween Pinball",,playable,2021-01-12 16:00:46 +01006FF014152000,"Hamidashi Creative",gpu,ingame,2021-12-19 15:30:51 +01003B9007E86000,"Hammerwatch",online-broken;ldn-broken,playable,2022-08-01 16:28:46 +01003620068EA000,"Hand of Fate 2",,playable,2022-08-01 15:44:16 +0100973011358000,"Hang The Kings",,playable,2020-07-28 22:56:59 +010066C018E50000,"Happy Animals Mini Golf",gpu,ingame,2022-12-04 19:24:28 +0100ECE00D13E000,"Hard West",regression,nothing,2022-02-09 07:45:56 +0100D55011D60000,"Hardcore Maze Cube",,playable,2020-12-04 20:01:24 +01002F0011DD4000,"HARDCORE MECHA",slow,playable,2020-11-01 15:06:33 +01000C90117FA000,"HardCube",,playable,2021-05-05 18:33:03 +0100BB600C096000,"Hardway Party",,playable,2020-07-26 12:35:07 +0100D0500AD30000,"Harvest Life",,playable,2022-08-01 16:51:45 +010016B010FDE000,"Harvest Moon®: One World",,playable,2023-05-26 09:17:19 +0100A280187BC000,"Harvestella",UE4;vulkan-backend-bug;mac-bug,playable,2024-02-13 07:04:11 +0100E29001298000,"Has-Been Heroes",,playable,2021-01-13 13:31:48 +01001CC00FA1A000,"Hatsune Miku: Project DIVA Mega Mix",audio;online-broken,playable,2024-01-07 23:12:57 +01009E6014F18000,"Haunted Dawn: The Zombie Apocalypse",,playable,2022-10-28 12:31:51 +010023F008204000,"Haunted Dungeons:Hyakki Castle",,playable,2020-08-12 14:21:48 +0100E2600DBAA000,"Haven",,playable,2021-03-24 11:52:41 +0100EA900FB2C000,"Hayfever",loader-allocator,playable,2022-09-22 17:35:41 +0100EFE00E1DC000,"Headliner: NoviNews",online,playable,2021-03-01 11:36:00 +0100A8200C372000,"Headsnatchers",UE4;crash,menus,2020-07-14 13:29:14 +010067400EA5C000,"Headspun",,playable,2020-07-31 19:46:47 +0100D12008EE4000,"Heart&Slash",,playable,2021-01-13 20:56:32 +010059100D928000,"Heaven Dust",,playable,2020-05-17 14:02:41 +0100FD901000C000,"Heaven's Vault",crash,ingame,2021-02-08 18:22:01 +0100B9C012B66000,"Helheim Hassle",,playable,2020-10-14 11:38:36 +0100E4300C278000,"Hell is Other Demons",,playable,2021-01-13 13:23:02 +01000938017E5C00,"Hell Pie0",nvdec;UE4,playable,2022-11-03 16:48:46 +0100A4600E27A000,"Hell Warders",online,playable,2021-02-27 02:31:03 +010044500CF8E000,"Hellblade: Senua's Sacrifice",gpu;UE4;vulkan-backend-bug;opengl-backend-bug,ingame,2022-08-01 19:36:50 +010087D0084A8000,"Hello Kitty Kruisers With Sanrio Friends",nvdec,playable,2021-06-04 19:08:46 +0100FAA00B168000,"Hello Neighbor",UE4,playable,2022-08-01 21:32:23 +010092B00C4F0000,"Hello Neighbor Hide and Seek",UE4;gpu;slow,ingame,2020-10-24 10:59:57 +010024600C794000,"Hellpoint",,menus,2021-11-26 13:24:20 +0100BEA00E63A000,"Hero Express",nvdec,playable,2020-08-06 13:23:43 +010077D01094C000,"Hero-U: Rogue to Redemption",nvdec,playable,2021-03-24 11:40:01 +0100D2B00BC54000,"Heroes of Hammerwatch - Ultimate Edition",,playable,2022-08-01 18:30:21 +01001B70080F0000,"HEROINE ANTHEM ZERO episode 1",vulkan-backend-bug,playable,2022-08-01 22:02:36 +010057300B0DC000,"Heroki",gpu,ingame,2023-07-30 19:30:01 +0100C2700E338000,"Heroland",,playable,2020-08-05 15:35:39 +01007AC00E012000,"HexaGravity",,playable,2021-05-28 13:47:48 +01004E800F03C000,"Hidden",slow,ingame,2022-10-05 10:56:53 +0100F6A00A684000,"Higurashi no Naku Koro ni Hō",audio,ingame,2021-09-18 14:40:28 +0100F8D0129F4000,"Himehibi 1 gakki - Princess Days",crash,nothing,2021-11-03 08:34:19 +0100F3D008436000,"Hiragana Pixel Party",,playable,2021-01-14 08:36:50 +01004990132AC000,"HITMAN 3 - Cloud Version",Needs Update;crash;services,nothing,2021-04-18 22:35:07 +010083A018262000,"Hitman: Blood Money — Reprisal",deadlock,ingame,2024-09-28 16:28:50 +01004B100A5CC000,"Hob: The Definitive Edition",,playable,2021-01-13 09:39:19 +0100F7300ED2C000,"Hoggy2",,playable,2022-10-10 13:53:35 +0100F7E00C70E000,"Hogwarts Legacy",slow,ingame,2024-09-03 19:53:58 +0100633007D48000,"Hollow Knight",nvdec,playable,2023-01-16 15:44:56 +0100F2100061E800,"Hollow0",UE4;gpu,ingame,2021-03-03 23:42:56 +0100342009E16000,"Holy Potatoes! What The Hell?!",,playable,2020-07-03 10:48:56 +010071B00C904000,"HoPiKo",,playable,2021-01-13 20:12:38 +010087800EE5A000,"Hopping girl KOHANE Jumping Kingdom: Princess of the Black Rabbit",crash,boots,2023-02-19 00:51:21 +010086D011EB8000,"Horace",,playable,2022-10-10 14:03:50 +0100001019F6E000,"Horizon Chase 2",deadlock;slow;crash;UE4,ingame,2024-08-19 04:24:06 +01009EA00B714000,"Horizon Chase Turbo",,playable,2021-02-19 19:40:56 +0100E4200FA82000,"Horror Pinball Bundle",crash,menus,2022-09-13 22:15:34 +0100017007980000,"Hotel Transylvania 3 Monsters Overboard",nvdec,playable,2021-01-27 18:55:31 +0100D0E00E51E000,"Hotline Miami Collection",nvdec,playable,2022-09-09 16:41:19 +0100BDE008218000,"Hotshot Racing",gpu;nvdec;online-broken;ldn-untested;vulkan-backend-bug,ingame,2024-02-04 21:31:17 +0100CAE00EB02000,"House Flipper",,playable,2021-06-16 18:28:32 +0100F6800910A000,"Hover",online-broken,playable,2022-09-20 12:54:46 +0100A66003384000,"Hulu",online-broken,boots,2022-12-09 10:05:00 +0100701001D92000,"Human Resource Machine",32-bit,playable,2020-12-17 21:47:09 +01000CA004DCA000,"Human: Fall Flat",,playable,2021-01-13 18:36:05 +0100E1A00AF40000,"Hungry Shark® World",,playable,2021-01-13 18:26:08 +0100EBA004726000,"Huntdown",,playable,2021-04-05 16:59:54 +010068000CAC0000,"Hunter's Legacy: Purrfect Edition",,playable,2022-08-02 10:33:31 +0100C460040EA000,"Hunting Simulator",UE4,playable,2022-08-02 10:54:08 +010061F010C3A000,"Hunting Simulator 2",UE4,playable,2022-10-10 14:25:51 +0100B3300B4AA000,"Hyper Jam",UE4;crash,boots,2020-12-15 22:52:11 +01003B200B372000,"Hyper Light Drifter - Special Edition",vulkan-backend-bug,playable,2023-01-13 15:44:48 +01006C500A29C000,"HyperBrawl Tournament",crash;services,boots,2020-12-04 23:03:27 +0100A8B00F0B4000,"HYPERCHARGE Unboxed",nvdec;online-broken;UE4;ldn-untested,playable,2022-09-27 21:52:39 +010061400ED90000,"HyperParasite",nvdec;UE4,playable,2022-09-27 22:05:44 +0100959010466000,"Hypnospace Outlaw",nvdec,ingame,2023-08-02 22:46:49 +01002B00111A2000,"Hyrule Warriors: Age of Calamity",gpu;deadlock;slow;crash;nvdec;amd-vendor-bug,ingame,2024-02-28 00:47:00 +0100A2C01320E000,"Hyrule Warriors: Age of Calamity - Demo Version",slow,playable,2022-10-10 17:37:41 +0100AE00096EA000,"Hyrule Warriors: Definitive Edition",services-horizon;nvdec,ingame,2024-06-16 10:34:05 +0100849000BDA000,"I Am Setsuna",,playable,2021-11-28 11:06:11 +01001860140B0000,"I Saw Black Clouds",nvdec,playable,2021-04-19 17:22:16 +0100429006A06000,"I, Zombie",,playable,2021-01-13 14:53:44 +01004E5007E92000,"Ice Age Scrat's Nutty Adventure!",nvdec,playable,2022-09-13 22:22:29 +010053700A25A000,"Ice Cream Surfer",,playable,2020-07-29 12:04:07 +0100954014718000,"Ice Station Z",crash,menus,2021-11-21 20:02:15 +0100BE9007E7E000,"ICEY",,playable,2021-01-14 16:16:04 +0100BC60099FE000,"Iconoclasts",,playable,2021-08-30 21:11:04 +01001E700EB28000,"Idle Champions of the Forgotten Realms",online,boots,2020-12-17 18:24:57 +01002EC014BCA000,"IdolDays",gpu;crash,ingame,2021-12-19 15:31:28 +01006550129C6000,"If Found...",,playable,2020-12-11 13:43:14 +01001AC00ED72000,"If My Heart Had Wings",,playable,2022-09-29 14:54:57 +01009F20086A0000,"Ikaruga",,playable,2023-04-06 15:00:02 +010040900AF46000,"Ikenfell",,playable,2021-06-16 17:18:44 +01007BC00E55A000,"Immortal Planet",,playable,2022-09-20 13:40:43 +010079501025C000,"Immortal Realms: Vampire Wars",nvdec,playable,2021-06-17 17:41:46 +01000F400435A000,"Immortal Redneck",nvdec,playable,2021-01-27 18:36:28 +01004A600EC0A000,"Immortals Fenyx Rising™",gpu;crash,menus,2023-02-24 16:19:55 +0100737003190000,"IMPLOSION",nvdec,playable,2021-12-12 03:52:13 +0100A760129A0000,"In rays of the Light",,playable,2021-04-07 15:18:07 +0100A2101107C000,"Indie Puzzle Bundle Vol 1",,playable,2022-09-27 22:23:21 +010002A00CD68000,"Indiecalypse",nvdec,playable,2020-06-11 20:19:09 +01001D3003FDE000,"Indivisible",nvdec,playable,2022-09-29 15:20:57 +01002BD00F626000,"Inertial Drift",online-broken,playable,2022-10-11 12:22:19 +0100D4300A4CA000,"Infernium",UE4;regression,nothing,2021-01-13 16:36:07 +010039C001296000,"Infinite Minigolf",online,playable,2020-09-29 12:26:25 +01001CB00EFD6000,"Infliction: Extended Cut",nvdec;UE4,playable,2022-10-02 13:15:55 +0100F1401161E000,"INMOST",,playable,2022-10-05 11:27:40 +0100F200049C8000,"InnerSpace",,playable,2021-01-13 19:36:14 +0100D2D009028000,"INSIDE",,playable,2021-12-25 20:24:56 +0100EC7012D34000,"Inside Grass: A little adventure",,playable,2020-10-15 15:26:27 +010099700D750000,"Instant Sports",,playable,2022-09-09 12:59:40 +010099A011A46000,"Instant Sports Summer Games",gpu,menus,2020-09-02 13:39:28 +010031B0145B8000,"INSTANT SPORTS TENNIS",,playable,2022-10-28 16:42:17 +010041501005E000,"Interrogation: You will be deceived",,playable,2022-10-05 11:40:10 +01000F700DECE000,"Into the Dead 2",nvdec,playable,2022-09-14 12:36:14 +01001D0003B96000,"INVERSUS Deluxe",online-broken,playable,2022-08-02 14:35:36 +0100C5B00FADE000,"Invisible Fist",,playable,2020-08-08 13:25:52 +010031B00C48C000,"Invisible, Inc. Nintendo Switch Edition",crash,nothing,2021-01-29 16:28:13 +01005F400E644000,"Invisigun Reloaded",gpu;online,ingame,2021-06-10 12:13:24 +010041C00D086000,"Ion Fury",vulkan-backend-bug,ingame,2022-08-07 08:27:51 +010095C016C14000,"Iridium",,playable,2022-08-05 23:19:53 +0100AD300B786000,"Iris School of Wizardry -Vinculum Hearts-",,playable,2022-12-05 13:11:15 +0100945012168000,"Iris.Fall",nvdec,playable,2022-10-18 13:40:22 +01005270118D6000,"Iron Wings",slow,ingame,2022-08-07 08:32:57 +01004DB003E6A000,"IRONCAST",,playable,2021-01-13 13:54:29 +0100E5700CD56000,"Irony Curtain: From Matryoshka with Love",,playable,2021-06-04 20:12:37 +010063E0104BE000,"Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate",,playable,2020-08-31 13:52:21 +0100F06013710000,"ISLAND",,playable,2021-05-06 15:11:47 +010077900440A000,"Island Flight Simulator",,playable,2021-06-04 19:42:46 +0100A2600FCA0000,"Island Saver",nvdec,playable,2020-10-23 22:07:02 +010065200D192000,"Isoland",,playable,2020-07-26 13:48:16 +0100F5600D194000,"Isoland 2 - Ashes of Time",,playable,2020-07-26 14:29:05 +010001F0145A8000,"Isolomus",services,boots,2021-11-03 07:48:21 +010068700C70A000,"ITTA",,playable,2021-06-07 03:15:52 +01004070022F0000,"Ittle Dew 2+",,playable,2020-11-17 11:44:32 +0100DEB00F12A000,"IxSHE Tell",nvdec,playable,2022-12-02 18:00:42 +0100D8E00C874000,"izneo",online-broken,menus,2022-08-06 15:56:23 +0100CD5008D9E000,"James Pond Codename Robocod",,playable,2021-01-13 09:48:45 +01005F4010AF0000,"Japanese Rail Sim: Journey to Kyoto",nvdec,playable,2020-07-29 17:14:21 +010002D00EDD0000,"JDM Racing",,playable,2020-08-03 17:02:37 +0100C2700AEB8000,"Jenny LeClue - Detectivu",crash,nothing,2020-12-15 21:07:07 +01006E400AE2A000,"Jeopardy!®",audout;nvdec;online,playable,2021-02-22 13:53:46 +0100E4900D266000,"Jet Kave Adventure",nvdec,playable,2022-09-09 14:50:39 +0100F3500C70C000,"Jet Lancer",gpu,ingame,2021-02-15 18:15:47 +0100A5A00AF26000,"Jettomero: Hero of the Universe",,playable,2022-08-02 14:46:43 +01008330134DA000,"Jiffy",gpu;opengl,ingame,2024-02-03 23:11:24 +01001F5006DF6000,"Jim is Moving Out!",deadlock,ingame,2020-06-03 22:05:19 +0100F4D00D8BE000,"Jinrui no Ninasama he",crash,ingame,2023-03-07 02:04:17 +010038D011F08000,"Jisei: The First Case HD",audio,playable,2022-10-05 11:43:33 +01007CE00C960000,"Job the Leprechaun",,playable,2020-06-05 12:10:06 +01007090104EC000,"John Wick Hex",,playable,2022-08-07 08:29:12 +01006E4003832000,"Johnny Turbo's Arcade: Bad Dudes",,playable,2020-12-10 12:30:56 +010069B002CDE000,"Johnny Turbo's Arcade: Gate Of Doom",,playable,2022-07-29 12:17:50 +010080D002CC6000,"Johnny Turbo's Arcade: Two Crude Dudes",,playable,2022-08-02 20:29:50 +0100D230069CC000,"Johnny Turbo's Arcade: Wizard Fire",,playable,2022-08-02 20:39:15 +01008120128C2000,"JoJos Bizarre Adventure All-Star Battle R",,playable,2022-12-03 10:45:10 +01008B60117EC000,"Journey to the Savage Planet",nvdec;UE4;ldn-untested,playable,2022-10-02 18:48:12 +0100C7600F654000,"Juicy Realm",,playable,2023-02-21 19:16:20 +0100B4D00C76E000,"JUMANJI: The Video Game",UE4;crash,boots,2020-07-12 13:52:25 +0100183010F12000,"JUMP FORCE - Deluxe Edition",nvdec;online-broken;UE4,playable,2023-10-01 15:56:05 +01003D601014A000,"Jump King",,playable,2020-06-09 10:12:39 +0100B9C012706000,"Jump Rope Challenge",services;crash;Needs Update,boots,2023-02-27 01:24:28 +0100D87009954000,"Jumping Joe & Friends",,playable,2021-01-13 17:09:42 +010069800D2B4000,"JUNK PLANET",,playable,2020-11-09 12:38:33 +0100CE100A826000,"Jurassic Pinball",,playable,2021-06-04 19:02:37 +010050A011344000,"Jurassic World Evolution: Complete Edition",cpu;crash,menus,2023-08-04 18:06:54 +0100BCE000598000,"Just Dance 2017®",online,playable,2021-03-05 09:46:01 +0100BEE017FC0000,"Just Dance 2023",,nothing,2023-06-05 16:44:54 +010075600AE96000,"Just Dance® 2019",gpu;online,ingame,2021-02-27 17:21:27 +0100DDB00DB38000,"Just Dance® 2020",,playable,2022-01-24 13:31:57 +0100EA6014BB8000,"Just Dance® 2022",gpu;services;crash;Needs Update,ingame,2022-10-28 11:01:53 +0100AC600CF0A000,"Just Die Already",UE4,playable,2022-12-13 13:37:50 +01002C301033E000,"Just Glide",,playable,2020-08-07 17:38:10 +0100830008426000,"Just Shapes & Beats",ldn-untested;nvdec,playable,2021-02-09 12:18:36 +010035A0044E8000,"JYDGE",,playable,2022-08-02 21:20:13 +0100D58012FC2000,"Kagamihara/Justice",crash,nothing,2021-06-21 16:41:29 +0100D5F00EC52000,"Kairobotica",,playable,2021-05-06 12:17:56 +0100BDC00A664000,"KAMEN RIDER CLIMAX SCRAMBLE",nvdec;ldn-untested,playable,2024-07-03 08:51:11 +0100A9801180E000,"KAMEN RIDER memory of heroez / Premium Sound Edition",,playable,2022-12-06 03:14:26 +010085300314E000,"KAMIKO",,playable,2020-05-13 12:48:57 +,"Kangokuto Mary Skelter Finale",audio;crash,ingame,2021-01-09 22:39:28 +01007FD00DB20000,"Katakoi Contrast - collection of branch -",nvdec,playable,2022-12-09 09:41:26 +0100D7000C2C6000,"Katamari Damacy REROLL",,playable,2022-08-02 21:35:05 +0100F9800EDFA000,"KATANA KAMI: A Way of the Samurai Story",slow,playable,2022-04-09 10:40:16 +010029600D56A000,"Katana ZERO",,playable,2022-08-26 08:09:09 +010038B00F142000,"Kaze and the Wild Masks",,playable,2021-04-19 17:11:03 +0100D7C01115E000,"Keen: One Girl Army",,playable,2020-12-14 23:19:52 +01008D400A584000,"Keep Talking and Nobody Explodes",,playable,2021-02-15 18:05:21 +01004B100BDA2000,"KEMONO FRIENDS PICROSS",,playable,2023-02-08 15:54:34 +0100A8200B15C000,"Kentucky Robo Chicken",,playable,2020-05-12 20:54:17 +0100327005C94000,"Kentucky Route Zero: TV Edition",,playable,2024-04-09 23:22:46 +0100DA200A09A000,"Kero Blaster",,playable,2020-05-12 20:42:52 +0100F680116A2000,"Kholat",UE4;nvdec,playable,2021-06-17 11:52:48 +0100C0A004C2C000,"Kid Tripp",crash,nothing,2020-10-15 07:41:23 +0100FB400D832000,"KILL la KILL -IF",,playable,2020-06-09 14:47:08 +010011B00910C000,"Kill The Bad Guy",,playable,2020-05-12 22:16:10 +0100F2900B3E2000,"Killer Queen Black",ldn-untested;online,playable,2021-04-08 12:46:18 +,"Kin'iro no Corda Octave",,playable,2020-09-22 13:23:12 +010089000F0E8000,"Kine",UE4,playable,2022-09-14 14:28:37 +0100E6B00FFBA000,"King Lucas",,playable,2022-09-21 19:43:23 +0100B1300783E000,"King Oddball",,playable,2020-05-13 13:47:57 +01008D80148C8000,"King of Seas",nvdec;UE4,playable,2022-10-28 18:29:41 +0100515014A94000,"King of Seas Demo",nvdec;UE4,playable,2022-10-28 18:09:31 +01005D2011EA8000,"KINGDOM HEARTS Melody of Memory",crash;nvdec,ingame,2021-03-03 17:34:12 +0100A280121F6000,"Kingdom Rush",32-bit;crash;Needs More Attention,nothing,2022-10-05 12:34:00 +01005EF003FF2000,"Kingdom Two Crowns",,playable,2020-05-16 19:36:21 +0100BD9004AB6000,"Kingdom: New Lands",,playable,2022-08-02 21:48:50 +0100EF50132BE000,"Kingdoms of Amalur: Re-Reckoning",,playable,2023-08-10 13:05:08 +010091201605A000,"Kirby and the Forgotten Land (Demo version)",demo,playable,2022-08-21 21:03:01 +0100227010460000,"Kirby Fighters™ 2",ldn-works;online,playable,2021-06-17 13:06:39 +0100A8E016236000,"Kirby’s Dream Buffet™",crash;online-broken;Needs Update;ldn-works,ingame,2024-03-03 17:04:44 +010091D01A57E000,"Kirby’s Return to Dream Land Deluxe - Demo",demo,playable,2023-02-18 17:21:55 +01006B601380E000,"Kirby’s Return to Dream Land™ Deluxe",,playable,2024-05-16 19:58:04 +01004D300C5AE000,"Kirby™ and the Forgotten Land",gpu,ingame,2024-03-11 17:11:21 +01007E3006DDA000,"Kirby™ Star Allies",nvdec,playable,2023-11-15 17:06:19 +0100F3A00F4CA000,"Kissed by the Baddest Bidder",gpu;nvdec,ingame,2022-12-04 20:57:11 +01000C900A136000,"Kitten Squad",nvdec,playable,2022-08-03 12:01:59 +010079D00C8AE000,"Klondike Solitaire",,playable,2020-12-13 16:17:27 +0100A6800DE70000,"Knight Squad",,playable,2020-08-09 16:54:51 +010024B00E1D6000,"Knight Squad 2",nvdec;online-broken,playable,2022-10-28 18:38:09 +0100D51006AAC000,"Knight Terrors",,playable,2020-05-13 13:09:22 +01005F8010D98000,"Knightin'+",,playable,2020-08-31 18:18:21 +010004400B22A000,"Knights of Pen & Paper 2 Deluxiest Edition",,playable,2020-05-13 14:07:00 +0100D3F008746000,"Knights of Pen and Paper +1 Deluxier Edition",,playable,2020-05-11 21:46:32 +010001A00A1F6000,"Knock-Knock",nvdec,playable,2021-02-01 20:03:19 +01009EF00DDB4000,"Knockout City™",services;online-broken,boots,2022-12-09 09:48:58 +0100C57019BA2000,"Koa and the Five Pirates of Mara",gpu,ingame,2024-07-11 16:14:44 +01001E500401C000,"Koi DX",,playable,2020-05-11 21:37:51 +,"Koi no Hanasaku Hyakkaen",32-bit;gpu;nvdec,ingame,2020-10-03 14:17:10 +01005D200C9AA000,"Koloro",,playable,2022-08-03 12:34:02 +0100464009294000,"Kona",,playable,2022-08-03 12:48:19 +010016C011AAA000,"Kono Subarashii Sekai ni Shukufuku o Kono Yokubo no Isho ni Choai o",,playable,2023-04-26 09:51:08 +010088500D5EE000,"KORAL",UE4;crash;gpu,menus,2020-11-16 12:41:26 +0100EC8004762000,"KORG Gadget for Nintendo Switch",,playable,2020-05-13 13:57:24 +010046600CCA4000,"Kotodama: The 7 Mysteries of Fujisawa",audout,playable,2021-02-01 20:28:37 +010022801242C000,"KukkoroDays",crash,menus,2021-11-25 08:52:56 +010035A00DF62000,"KUNAI",nvdec,playable,2022-09-20 13:48:34 +010060400ADD2000,"Kunio-Kun: The World Classics Collection",online,playable,2021-01-29 20:21:46 +010037500F282000,"KUUKIYOMI 2: Consider It More! - New Era",crash;Needs Update,nothing,2021-11-02 09:34:40 +0100894011F62000,"Kwaidan ~Azuma manor story~",,playable,2022-10-05 12:50:44 +0100830004FB6000,"L.A. Noire",,playable,2022-08-03 16:49:35 +0100732009CAE000,"L.F.O. -Lost Future Omega-",UE4;deadlock,boots,2020-10-16 12:16:44 +0100F2B0123AE000,"L.O.L. Surprise! Remix: We Rule The World",,playable,2022-10-11 22:48:03 +010026000F662800,"LA-MULANA",gpu,ingame,2022-08-12 01:06:21 +0100E5D00F4AE000,"LA-MULANA 1 & 2",,playable,2022-09-22 17:56:36 +010038000F644000,"LA-MULANA 2",,playable,2022-09-03 13:45:57 +010058500B3E0000,"Labyrinth of Refrain: Coven of Dusk",,playable,2021-02-15 17:38:48 +010022D0089AE000,"Labyrinth of the Witch",,playable,2020-11-01 14:42:37 +0100BAB00E8C0000,"Langrisser I & II",,playable,2021-02-19 15:46:10 +0100E7200B272000,"Lanota",,playable,2019-09-04 01:58:14 +01005E000D3D8000,"Lapis x Labyrinth",,playable,2021-02-01 18:58:08 +0100AFE00E882000,"Laraan",,playable,2020-12-16 12:45:48 +0100DA700879C000,"Last Day of June",nvdec,playable,2021-06-08 11:35:32 +01009E100BDD6000,"LASTFIGHT",,playable,2022-09-20 13:54:55 +0100055007B86000,"Late Shift",nvdec,playable,2021-02-01 18:43:58 +01004EB00DACE000,"Later Daters Part One",,playable,2020-07-29 16:35:45 +01001730144DA000,"Layers of Fear 2",nvdec;UE4,playable,2022-10-28 18:49:52 +0100BF5006A7C000,"Layers of Fear: Legacy",nvdec,playable,2021-02-15 16:30:41 +0100CE500D226000,"Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy - Deluxe Edition",nvdec;opengl,playable,2022-09-14 15:01:57 +0100FDB00AA80000,"Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy DX+0",gpu;nvdec;opengl,ingame,2022-09-14 15:15:55 +01009C100390E000,"League of Evil",online,playable,2021-06-08 11:23:27 +01002E900CD6E000,"Left-Right : The Mansion",,playable,2020-05-13 13:02:12 +010079901C898000,"Legacy of Kain™ Soul Reaver 1&2 Remastered",,playable,2025-01-07 05:50:01 +01002DB007A96000,"Legend of Kay Anniversary",nvdec,playable,2021-01-29 18:38:29 +0100ECC00EF3C000,"Legend of the Skyfish",,playable,2020-06-24 13:04:22 +01007E900DFB6000,"Legend of the Tetrarchs",deadlock,ingame,2020-07-10 07:54:03 +0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03 +0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46 +0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12 +01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27 +010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37 +010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07 +010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56 +01001C100E772000,"LEGO® Jurassic World",,playable,2021-05-27 17:00:20 +0100D3A00409E000,"LEGO® Marvel Super Heroes 2",crash,nothing,2023-03-02 17:12:33 +01006F600FFC8000,"LEGO® Marvel™ Super Heroes",,playable,2024-09-10 19:02:19 +01007FC00206E000,"LEGO® NINJAGO® Movie Video Game",crash,nothing,2022-08-22 19:12:53 +010042D00D900000,"LEGO® Star Wars™: The Skywalker Saga",gpu;slow,ingame,2024-04-13 20:08:46 +0100A01006E00000,"LEGO® The Incredibles",crash,nothing,2022-08-03 18:36:59 +0100838002AEA000,"LEGO® Worlds",crash;slow,ingame,2020-07-17 13:35:39 +0100E7500BF84000,"LEGRAND LEGACY: Tale of the Fatebounds",nvdec,playable,2020-07-26 12:27:36 +0100A8E00CAA0000,"Leisure Suit Larry - Wet Dreams Don't Dry",,playable,2022-08-03 19:51:44 +010031A0135CA000,"Leisure Suit Larry - Wet Dreams Dry Twice",,playable,2022-10-28 19:00:57 +01003AB00983C000,"Lethal League Blaze",online,playable,2021-01-29 20:13:31 +01008C300648E000,"Letter Quest Remastered",,playable,2020-05-11 21:30:34 +0100CE301678E800,"Letters - a written adventure",gpu,ingame,2023-02-21 20:12:38 +01009A200BE42000,"Levelhead",online,ingame,2020-10-18 11:44:51 +0100C960041DC000,"Levels+ : Addictive Puzzle Game",,playable,2020-05-12 13:51:39 +0100C8000F146000,"Liberated",gpu;nvdec,ingame,2024-07-04 04:58:24 +01003A90133A6000,"Liberated: Enhanced Edition",gpu;nvdec,ingame,2024-07-04 04:48:48 +01004360045C8000,"Lichtspeer: Double Speer Edition",,playable,2020-05-12 16:43:09 +010041F0128AE000,"Liege Dragon",,playable,2022-10-12 10:27:03 +010006300AFFE000,"Life Goes On",,playable,2021-01-29 19:01:20 +0100FD101186C000,"Life is Strange 2",UE4,playable,2024-07-04 05:05:58 +0100DC301186A000,"Life is Strange Remastered",UE4,playable,2022-10-03 16:54:44 +010008501186E000,"Life is Strange: Before the Storm Remastered",,playable,2023-09-28 17:15:44 +0100500012AB4000,"Life is Strange: True Colors™",gpu;UE4,ingame,2024-04-08 16:11:52 +01003AB012F00000,"Life of Boris: Super Slav",,ingame,2020-12-17 11:40:05 +0100B3A0135D6000,"Life of Fly",,playable,2021-01-25 23:41:07 +010069A01506E000,"Life of Fly 2",slow,playable,2022-10-28 19:26:52 +01005B6008132000,"Lifeless Planet: Premiere Edition",,playable,2022-08-03 21:25:13 +010030A006F6E000,"Light Fall",nvdec,playable,2021-01-18 14:55:36 +010087700D07C000,"Light Tracer",nvdec,playable,2021-05-05 19:15:43 +01009C8009026000,"LIMBO",cpu;32-bit,boots,2023-06-28 15:39:19 +0100EDE012B58000,"Linelight",,playable,2020-12-17 12:18:07 +0100FAD00E65E000,"Lines X",,playable,2020-05-11 15:28:30 +010032F01096C000,"Lines XL",,playable,2020-08-31 17:48:23 +0100943010310000,"Little Busters! Converted Edition",nvdec,playable,2022-09-29 15:34:56 +0100A3F009142000,"Little Dragons Café",,playable,2020-05-12 00:00:52 +010079A00D9E8000,"Little Friends: Dogs & Cats",,playable,2020-11-12 12:45:51 +0100B18001D8E000,"Little Inferno",32-bit;gpu;nvdec,ingame,2020-12-17 21:43:56 +0100E7000E826000,"Little Misfortune",nvdec,playable,2021-02-23 20:39:44 +0100FE0014200000,"Little Mouse's Encyclopedia",,playable,2022-10-28 19:38:58 +01002FC00412C000,"Little Nightmares Complete Edition",nvdec;UE4,playable,2022-08-03 21:45:35 +010097100EDD6000,"Little Nightmares II",UE4,playable,2023-02-10 18:24:44 +010093A0135D6000,"Little Nightmares II DEMO",UE4;demo;vulkan-backend-bug,playable,2024-05-16 18:47:20 +0100535014D76000,"Little Noah: Scion of Paradise",opengl-backend-bug,playable,2022-09-14 04:17:13 +0100E6D00E81C000,"Little Racer",,playable,2022-10-18 16:41:13 +0100DD700D95E000,"Little Shopping",,playable,2020-10-03 16:34:35 +01000FB00AA90000,"Little Town Hero",,playable,2020-10-15 23:28:48 +01000690085BE000,"Little Triangle",,playable,2020-06-17 14:46:26 +0100CF801776C000,"LIVE A LIVE",UE4;amd-vendor-bug,playable,2023-02-05 15:12:07 +0100BA000FC9C000,"LocO-SportS",,playable,2022-09-20 14:09:30 +010016C009374000,"Lode Runner Legacy",,playable,2021-01-10 14:10:28 +0100D2C013288000,"Lofi Ping Pong",crash,ingame,2020-12-15 20:09:22 +0100B6D016EE6000,"Lone Ruin",crash;nvdec,ingame,2023-01-17 06:41:19 +0100A0C00E0DE000,"Lonely Mountains: Downhill",online-broken,playable,2024-07-04 05:08:11 +010062A0178A8000,"LOOPERS",gpu;slow;crash,ingame,2022-06-17 19:21:45 +010064200F7D8000,"Lost Horizon",,playable,2020-09-01 13:41:22 +01005ED010642000,"Lost Horizon 2",nvdec,playable,2020-06-16 12:02:12 +01005FE01291A000,"Lost in Random™",gpu,ingame,2022-12-18 07:09:28 +0100133014510000,"Lost Lands 2: The Four Horsemen",nvdec,playable,2022-10-24 16:41:00 +0100156014C6A000,"Lost Lands 3: The Golden Curse",nvdec,playable,2022-10-24 16:30:00 +0100BDD010AC8000,"Lost Lands: Dark Overlord",,playable,2022-10-03 11:52:58 +010054600AC74000,"LOST ORBIT: Terminal Velocity",,playable,2021-06-14 12:21:12 +010046600B76A000,"Lost Phone Stories",services,ingame,2020-04-05 23:17:33 +01008AD013A86800,"Lost Ruins",gpu,ingame,2023-02-19 14:09:00 +010077B0038B2000,"LOST SPHEAR",,playable,2021-01-10 06:01:21 +0100018013124000,"Lost Words: Beyond the Page",,playable,2022-10-24 17:03:21 +0100D36011AD4000,"Love Letter from Thief X",gpu;nvdec,ingame,2023-11-14 03:55:31 +0100F0300B7BE000,"Ludomania",crash;services,nothing,2020-04-03 00:33:47 +010048701995E000,"Luigi's Mansion™ 2 HD",ldn-broken;amd-vendor-bug,ingame,2024-09-05 23:47:27 +0100DCA0064A6000,"Luigi’s Mansion™ 3",gpu;slow;Needs Update;ldn-works,ingame,2024-09-27 22:17:36 +010052B00B194000,"Lumini",,playable,2020-08-09 20:45:09 +0100FF00042EE000,"Lumo",nvdec,playable,2022-02-11 18:20:30 +0100F3100EB44000,"Lust for Darkness",nvdec,playable,2020-07-26 12:09:15 +0100F0B00F68E000,"Lust for Darkness: Dawn Edition",nvdec,playable,2021-06-16 13:47:46 +0100EC2011A80000,"Luxar",,playable,2021-03-04 21:11:57 +0100F2400D434000,"MachiKnights -Blood bagos-",nvdec;UE4,playable,2022-09-14 15:08:04 +010024A009428000,"Mad Carnage",,playable,2021-01-10 13:00:07 +01005E7013476000,"Mad Father",,playable,2020-11-12 13:22:10 +010061E00EB1E000,"Mad Games Tycoon",,playable,2022-09-20 14:23:14 +01004A200E722000,"Magazine Mogul",loader-allocator,playable,2022-10-03 12:05:34 +01008E500BF62000,"MagiCat",,playable,2020-12-11 15:22:07 +010032C011356000,"Magicolors",,playable,2020-08-12 18:39:11 +01008C300B624000,"Mahjong Solitaire Refresh",crash,boots,2022-12-09 12:02:55 +010099A0145E8000,"Mahluk dark demon",,playable,2021-04-15 13:14:24 +01001C100D80E000,"Mainlining",,playable,2020-06-05 01:02:00 +0100D9900F220000,"Maitetsu:Pure Station",,playable,2022-09-20 15:12:49 +0100A78017BD6000,"Makai Senki Disgaea 7",,playable,2023-10-05 00:22:18 +01005A700CC3C000,"Mana Spark",,playable,2020-12-10 13:41:01 +010093D00CB22000,"Maneater",nvdec;UE4,playable,2024-05-21 16:11:57 +0100361009B1A000,"Manifold Garden",,playable,2020-10-13 20:27:13 +0100C9A00952A000,"Manticore - Galaxy on Fire",crash;nvdec,boots,2024-02-04 04:37:24 +0100E98002F6E000,"Mantis Burn Racing",online-broken;ldn-broken,playable,2024-09-02 02:13:04 +01008E800D1FE000,"Marble Power Blast",,playable,2021-06-04 16:00:02 +01001B2012D5E000,"Märchen Forest",,playable,2021-02-04 21:33:34 +0100DA7017C9E000,"Marco & The Galaxy Dragon Demo",gpu;demo,ingame,2023-06-03 13:05:33 +01006D0017F7A000,"Mario & Luigi: Brothership",crash;slow;UE4;mac-bug,ingame,2025-01-07 04:00:00 +010002C00C270000,"MARIO & SONIC AT THE OLYMPIC GAMES TOKYO 2020",crash;online-broken;ldn-works,ingame,2024-08-23 16:12:55 +0100317013770000,"MARIO + RABBIDS SPARKS OF HOPE",gpu;Needs Update,ingame,2024-06-20 19:56:19 +010067300059A000,"Mario + Rabbids® Kingdom Battle",slow;opengl-backend-bug,playable,2024-05-06 10:16:54 +0100C9C00E25C000,"Mario Golf™: Super Rush",gpu,ingame,2024-08-18 21:31:48 +0100ED100BA3A000,"Mario Kart Live: Home Circuit™",services;crash;Needs More Attention,nothing,2022-12-07 22:36:52 +0100152000022000,"Mario Kart™ 8 Deluxe",32-bit;ldn-works;LAN;amd-vendor-bug,playable,2024-09-19 11:55:17 +01006FE013472000,"Mario Party™ Superstars",gpu;ldn-works;mac-bug,ingame,2024-05-16 11:23:34 +010019401051C000,"Mario Strikers™: Battle League",crash;nvdec,boots,2024-05-07 06:23:56 +0100BDE00862A000,"Mario Tennis™ Aces",gpu;nvdec;ldn-works;LAN,ingame,2024-09-28 15:54:40 +0100B99019412000,"Mario vs. Donkey Kong™",,playable,2024-05-04 21:22:39 +0100D9E01DBB0000,"Mario vs. Donkey Kong™ Demo",,playable,2024-02-18 10:40:06 +01009A700A538000,"Mark of the Ninja: Remastered",,playable,2022-08-04 15:48:30 +010044600FDF0000,"Marooners",nvdec;online-broken,playable,2022-10-18 21:35:26 +010060700AC50000,"MARVEL ULTIMATE ALLIANCE 3: The Black Order",nvdec;ldn-untested,playable,2024-02-14 19:51:51 +01003DE00C95E000,"Mary Skelter 2",crash;regression,ingame,2023-09-12 07:37:28 +0100113008262000,"Masquerada: Songs and Shadows",,playable,2022-09-20 15:18:54 +01004800197F0000,"Master Detective Archives: Rain Code",gpu,ingame,2024-04-19 20:11:09 +0100CC7009196000,"Masters of Anima",nvdec,playable,2022-08-04 16:00:09 +01004B100A1C4000,"MathLand",,playable,2020-09-01 15:40:06 +0100A8C011F26000,"Max and the book of chaos",,playable,2020-09-02 12:24:43 +01001C9007614000,"Max: The Curse of Brotherhood",nvdec,playable,2022-08-04 16:33:04 +0100E8B012FBC000,"Maze",,playable,2020-12-17 16:13:58 +0100EEF00CBC0000,"MEANDERS",UE4;gpu,ingame,2021-06-11 19:19:33 +0100EC000CE24000,"Mech Rage",,playable,2020-11-18 12:30:16 +0100C4F005EB4000,"Mecho Tales",,playable,2022-08-04 17:03:19 +0100E4600D31A000,"Mechstermination Force",,playable,2024-07-04 05:39:15 +,"Medarot Classics Plus Kabuto Ver",,playable,2020-11-21 11:31:18 +,"Medarot Classics Plus Kuwagata Ver",,playable,2020-11-21 11:30:40 +0100BBC00CB9A000,"Mega Mall Story",slow,playable,2022-08-04 17:10:58 +0100B0C0086B0000,"Mega Man 11",,playable,2021-04-26 12:07:53 +010038E016264000,"Mega Man Battle Network Legacy Collection Vol. 1",,playable,2023-04-25 03:55:57 +0100734016266000,"Mega Man Battle Network Legacy Collection Vol. 2",,playable,2023-08-03 18:04:32 +01002D4007AE0000,"Mega Man Legacy Collection",gpu,ingame,2021-06-03 18:17:17 +0100842008EC4000,"Mega Man Legacy Collection 2",,playable,2021-01-06 08:47:59 +01005C60086BE000,"Mega Man X Legacy Collection",audio;crash;services,menus,2020-12-04 04:30:17 +010025C00D410000,"Mega Man Zero/ZX Legacy Collection",,playable,2021-06-14 16:17:32 +0100FC700F942000,"Megabyte Punch",,playable,2020-10-16 14:07:18 +010006F011220000,"Megadimension Neptunia VII",32-bit;nvdec,playable,2020-12-17 20:56:03 +010082B00E8B8000,"Megaquarium",,playable,2022-09-14 16:50:00 +010005A00B312000,"Megaton Rainfall",gpu;opengl,boots,2022-08-04 18:29:43 +0100EA100DF92000,"Meiji Katsugeki Haikara Ryuuseigumi - Seibai Shimaseu, Yonaoshi Kagyou",32-bit;nvdec,playable,2022-12-05 13:19:12 +0100B360068B2000,"Mekorama",gpu,boots,2021-06-17 16:37:21 +01000FA010340000,"Melbits World",nvdec;online,menus,2021-11-26 13:51:22 +0100F68019636000,"Melon Journey",,playable,2023-04-23 21:20:01 +,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22 +010062F011E7C000,"Memory Lane",UE4,playable,2022-10-05 14:31:03 +0100EBE00D5B0000,"Meow Motors",UE4;gpu,ingame,2020-12-18 00:24:01 +0100273008FBC000,"Mercenaries Saga Chronicles",,playable,2021-01-10 12:48:19 +010094500C216000,"Mercenaries Wings: The False Phoenix",crash;services,nothing,2020-05-08 22:42:12 +0100F900046C4000,"Mercenary Kings: Reloaded Edition",online,playable,2020-10-16 13:05:58 +0100E5000D3CA000,"Merchants of Kaidan",,playable,2021-04-15 11:44:28 +01009A500D4A8000,"METAGAL",,playable,2020-06-05 00:05:48 +010047F01AA10000,"METAL GEAR SOLID 3: Snake Eater - Master Collection Version",services-horizon,menus,2024-07-24 06:34:06 +0100E8F00F6BE000,"METAL MAX Xeno Reborn",,playable,2022-12-05 15:33:53 +01002DE00E5D0000,"Metaloid: Origin",,playable,2020-06-04 20:26:35 +010055200E87E000,"Metamorphosis",UE4;audout;gpu;nvdec,ingame,2021-06-16 16:18:11 +0100D4900E82C000,"Metro 2033 Redux",gpu,ingame,2022-11-09 10:53:13 +0100F0400E850000,"Metro: Last Light Redux",slow;nvdec;vulkan-backend-bug,ingame,2023-11-01 11:53:52 +010012101468C000,"Metroid Prime™ Remastered",gpu;Needs Update;vulkan-backend-bug;opengl-backend-bug,ingame,2024-05-07 22:48:15 +010093801237C000,"Metroid™ Dread",,playable,2023-11-13 04:02:36 +0100A1200F20C000,"Midnight Evil",,playable,2022-10-18 22:55:19 +0100C1E0135E0000,"Mighty Fight Federation",online,playable,2021-04-06 18:39:56 +0100AD701344C000,"Mighty Goose",nvdec,playable,2022-10-28 20:25:38 +01000E2003FA0000,"MIGHTY GUNVOLT BURST",,playable,2020-10-19 16:05:49 +010060D00AE36000,"Mighty Switch Force! Collection",,playable,2022-10-28 20:40:32 +01003DA010E8A000,"Miitopia™",gpu;services-horizon,ingame,2024-09-06 10:39:13 +01007DA0140E8000,"Miitopia™ Demo",services;crash;demo,menus,2023-02-24 11:50:58 +01004B7009F00000,"Miles & Kilo",,playable,2020-10-22 11:39:49 +0100976008FBE000,"Millie",,playable,2021-01-26 20:47:19 +0100F5700C9A8000,"MIND: Path to Thalamus",UE4,playable,2021-06-16 17:37:25 +0100D71004694000,"Minecraft",crash;ldn-broken,ingame,2024-09-29 12:08:59 +01006C100EC08000,"Minecraft Dungeons",nvdec;online-broken;UE4,playable,2024-06-26 22:10:43 +01007C6012CC8000,"Minecraft Legends",gpu;crash,ingame,2024-03-04 00:32:24 +01006BD001E06000,"Minecraft: Nintendo Switch Edition",ldn-broken,playable,2023-10-15 01:47:08 +01003EF007ABA000,"Minecraft: Story Mode - Season Two",online-broken,playable,2023-03-04 00:30:50 +010059C002AC2000,"Minecraft: Story Mode - The Complete Adventure",crash;online-broken,boots,2022-08-04 18:56:58 +0100B7500F756000,"Minefield",,playable,2022-10-05 15:03:29 +01003560119A6000,"Mini Motor Racing X",,playable,2021-04-13 17:54:49 +0100FB700DE1A000,"Mini Trains",,playable,2020-07-29 23:06:20 +010039200EC66000,"Miniature - The Story Puzzle",UE4,playable,2022-09-14 17:18:50 +010069200EB80000,"Ministry of Broadcast",,playable,2022-08-10 00:31:16 +0100C3F000BD8000,"Minna de Wai Wai! Spelunker",crash,nothing,2021-11-03 07:17:11 +0100FAE010864000,"Minoria",,playable,2022-08-06 18:50:50 +01005AB015994000,"Miss Kobayashi's Dragonmaid Burst Forth!! Choro-gon☆Breath",gpu,playable,2022-03-28 02:22:24 +0100CFA0138C8000,"Missile Dancer",,playable,2021-01-31 12:22:03 +0100E3601495C000,"Missing Features: 2D",,playable,2022-10-28 20:52:54 +010059200CC40000,"Mist Hunter",,playable,2021-06-16 13:58:58 +0100F65011E52000,"Mittelborg: City of Mages",,playable,2020-08-12 19:58:06 +0100876015D74000,"MLB® The Show™ 22",gpu;slow,ingame,2023-04-25 06:28:43 +0100A9F01776A000,"MLB® The Show™ 22 Tech Test",services;crash;Needs Update;demo,nothing,2022-12-09 10:28:34 +0100913019170000,"MLB® The Show™ 23",gpu,ingame,2024-07-26 00:56:50 +0100E2E01C32E000,"MLB® The Show™ 24",services-horizon,nothing,2024-03-31 04:54:11 +010011300F74C000,"MO:Astray",crash,ingame,2020-12-11 21:45:44 +010020400BDD2000,"Moai VI: Unexpected Guests",slow,playable,2020-10-27 16:40:20 +0100D8700B712000,"Modern Combat Blackout",crash,nothing,2021-03-29 19:47:15 +010004900D772000,"Modern Tales: Age of Invention",slow,playable,2022-10-12 11:20:19 +0100B8500D570000,"Moero Chronicle™ Hyper",32-bit,playable,2022-08-11 07:21:56 +01004EB0119AC000,"Moero Crystal H",32-bit;nvdec;vulkan-backend-bug,playable,2023-07-05 12:04:22 +0100B46017500000,"MOFUMOFUSENSEN",gpu,menus,2024-09-21 21:51:08 +01004A400C320000,"Momodora: Reverie Under the Moonlight",deadlock,nothing,2022-02-06 03:47:43 +01002CC00BC4C000,"Momonga Pinball Adventures",,playable,2022-09-20 16:00:40 +010093100DA04000,"Momotaro Dentetsu Showa, Heisei, Reiwa mo Teiban!",gpu,ingame,2023-09-22 10:21:46 +0100FBD00ED24000,"MONKEY BARRELS",,playable,2022-09-14 17:28:52 +01004C500B8E0000,"Monkey King: Master of the Clouds",,playable,2020-09-28 22:35:48 +01003030161DC000,"Monomals",gpu,ingame,2024-08-06 22:02:51 +0100F3A00FB78000,"Mononoke Slashdown",crash,menus,2022-05-04 20:55:47 +01007430037F6000,"MONOPOLY® for Nintendo Switch™",nvdec;online-broken,playable,2024-02-06 23:13:01 +01005FF013DC2000,"MONOPOLY® Madness",,playable,2022-01-29 21:13:52 +0100E2D0128E6000,"Monster Blast",gpu,ingame,2023-09-02 20:02:32 +01006F7001D10000,"Monster Boy and the Cursed Kingdom",nvdec,playable,2022-08-04 20:06:32 +01005FC01000E000,"Monster Bugs Eat People",,playable,2020-07-26 02:05:34 +0100742007266000,"Monster Energy Supercross - The Official Videogame",nvdec;UE4,playable,2022-08-04 20:25:00 +0100F8100B982000,"Monster Energy Supercross - The Official Videogame 2",nvdec;UE4;ldn-untested,playable,2022-08-04 21:21:24 +010097800EA20000,"Monster Energy Supercross - The Official Videogame 3",UE4;audout;nvdec;online,playable,2021-06-14 12:37:54 +0100E9900ED74000,"Monster Farm",32-bit;nvdec,playable,2021-05-05 19:29:13 +0100770008DD8000,"Monster Hunter Generations Ultimate™",32-bit;online-broken;ldn-works,playable,2024-03-18 14:35:36 +0100B04011742000,"Monster Hunter Rise",gpu;slow;crash;nvdec;online-broken;Needs Update;ldn-works,ingame,2024-08-24 11:04:59 +010093A01305C000,"Monster Hunter Rise Demo",online-broken;ldn-works;demo,playable,2022-10-18 23:04:17 +0100E21011446000,"Monster Hunter Stories 2: Wings of Ruin",services,ingame,2022-07-10 19:27:30 +010042501329E000,"MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version",demo,playable,2022-11-13 22:20:26 +,"Monster Hunter XX Demo",32-bit;cpu,nothing,2020-03-22 10:12:28 +0100C3800049C000,"Monster Hunter XX Nintendo Switch Ver ( Double Cross )",,playable,2024-07-21 14:08:09 +010088400366E000,"Monster Jam Crush It!",UE4;nvdec;online,playable,2021-04-08 19:29:27 +010095C00F354000,"Monster Jam Steel Titans",crash;nvdec;UE4,menus,2021-11-14 09:45:38 +010051B0131F0000,"Monster Jam Steel Titans 2",nvdec;UE4,playable,2022-10-24 17:17:59 +01004DE00DD44000,"Monster Puzzle",,playable,2020-09-28 22:23:10 +0100A0F00DA68000,"Monster Sanctuary",crash,ingame,2021-04-04 05:06:41 +0100D30010C42000,"Monster Truck Championship",slow;nvdec;online-broken;UE4,playable,2022-10-18 23:16:51 +01004E10142FE000,"Monster wo taoshite tsuyoi ken ya yoroi wo te ni shinasai. Shinde mo akiramezu ni tsuyoku nari nasai. Yuushatai ga maoh wo taosu sono hi wo shinzite imasu. - モンスターを倒して強い剣や鎧を手にしなさい。死んでも諦めずに強くなりなさい。勇者隊が魔王を倒すその日を信じています。",crash,ingame,2021-07-23 10:56:44 +010039F00EF70000,"Monstrum",,playable,2021-01-31 11:07:26 +0100C2E00B494000,"Moonfall Ultimate",nvdec,playable,2021-01-17 14:01:25 +0100E3D014ABC000,"Moorhuhn Jump and Run 'Traps and Treasures'",,playable,2024-03-08 15:10:02 +010045C00F274000,"Moorhuhn Kart 2",online-broken,playable,2022-10-28 21:10:35 +010040E00F642000,"Morbid: The Seven Acolytes",,playable,2022-08-09 17:21:58 +01004230123E0000,"More Dark",,playable,2020-12-15 16:01:06 +01005DA003E6E000,"Morphies Law",UE4;crash;ldn-untested;nvdec;online,menus,2020-11-22 17:05:29 +0100776003F0C000,"Morphite",,playable,2021-01-05 19:40:55 +0100F2200C984000,"Mortal Kombat 11",slow;nvdec;online-broken;ldn-broken,ingame,2024-06-19 02:22:17 +01006560184E6000,"Mortal Kombat™ 1",gpu,ingame,2024-09-04 15:45:47 +010032800D740000,"Mosaic",,playable,2020-08-11 13:07:35 +01002ED00B01C000,"Moto Racer 4",UE4;nvdec;online,playable,2021-04-08 19:09:11 +01003F200D0F2000,"Moto Rush GT",,playable,2022-08-05 11:23:55 +0100361007268000,"MotoGP™18",nvdec;UE4;ldn-untested,playable,2022-08-05 11:41:45 +01004B800D0E8000,"MotoGP™19",nvdec;online-broken;UE4,playable,2022-08-05 11:54:14 +01001FA00FBBC000,"MotoGP™20",ldn-untested,playable,2022-09-29 17:58:01 +01000F5013820000,"MotoGP™21",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2022-10-28 21:35:08 +010040401D564000,"MotoGP™24",gpu,ingame,2024-05-10 23:41:00 +01002A900D6D6000,"Motorsport Manager for Nintendo Switch™",nvdec,playable,2022-08-05 12:48:14 +01009DB00D6E0000,"Mountain Rescue Simulator",,playable,2022-09-20 16:36:48 +0100C4C00E73E000,"Moving Out",nvdec,playable,2021-06-07 21:17:24 +0100D3300F110000,"Mr Blaster",,playable,2022-09-14 17:56:24 +0100DCA011262000,"Mr. DRILLER DrillLand",nvdec,playable,2020-07-24 13:56:48 +010031F002B66000,"Mr. Shifty",slow,playable,2020-05-08 15:28:16 +01005EF00B4BC000,"Ms. Splosion Man",online,playable,2020-05-09 20:45:43 +010087C009246000,"Muddledash",services,ingame,2020-05-08 16:46:14 +01009D200952E000,"MudRunner - American Wilds",gpu;ldn-untested;vulkan-backend-bug;opengl-backend-bug,ingame,2022-08-16 11:40:52 +010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17 +0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04 +0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20 +010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11 +01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29 +010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08 +0100700006EF6000,"Mushroom Wars 2",nvdec,playable,2020-09-28 15:26:08 +010046400F310000,"Music Racer",,playable,2020-08-10 08:51:23 +,"Musou Orochi 2 Ultimate",crash;nvdec,boots,2021-04-09 19:39:16 +0100F6000EAA8000,"Must Dash Amigos",,playable,2022-09-20 16:45:56 +01007B6006092000,"MUSYNX",,playable,2020-05-08 14:24:43 +0100C3E00ACAA000,"Mutant Football League: Dynasty Edition",online-broken,playable,2022-08-05 17:01:51 +01004BE004A86000,"Mutant Mudds Collection",,playable,2022-08-05 17:11:38 +0100E6B00DEA4000,"Mutant Year Zero: Road to Eden - Deluxe Edition",nvdec;UE4,playable,2022-09-10 13:31:10 +0100161009E5C000,"MX Nitro: Unleashed",,playable,2022-09-27 22:34:33 +0100218011E7E000,"MX vs ATV All Out",nvdec;UE4;vulkan-backend-bug,playable,2022-10-25 19:51:46 +0100D940063A0000,"MXGP3 - The Official Motocross Videogame",UE4;gpu;nvdec,ingame,2020-12-16 14:00:20 +01002C6012334000,"My Aunt is a Witch",,playable,2022-10-19 09:21:17 +0100F6F0118B8000,"My Butler",,playable,2020-06-27 13:46:23 +010031200B94C000,"My Friend Pedro",nvdec,playable,2021-05-28 11:19:17 +01000D700BE88000,"My Girlfriend is a Mermaid!?",nvdec,playable,2020-05-08 13:32:55 +010039000B68E000,"MY HERO ONE'S JUSTICE",UE4;crash;gpu;online,menus,2020-12-10 13:11:04 +01007E700DBF6000,"MY HERO ONE'S JUSTICE 2",UE4;gpu;nvdec,ingame,2020-12-18 14:08:47 +0100E4701373E000,"My Hidden Things",,playable,2021-04-15 11:26:06 +0100872012B34000,"My Little Dog Adventure",gpu,ingame,2020-12-10 17:47:37 +01008C600395A000,"My Little Riding Champion",slow,playable,2020-05-08 17:00:53 +010086B00C784000,"My Lovely Daughter: ReBorn",,playable,2022-11-24 17:25:32 +0100E7700C284000,"My Memory of Us",,playable,2022-08-20 11:03:14 +010028F00ABAE000,"My Riding Stables - Life with Horses",,playable,2022-08-05 21:39:07 +010042A00FBF0000,"My Riding Stables 2: A New Adventure",,playable,2021-05-16 14:14:59 +0100E25008E68000,"My Time at Portia",,playable,2021-05-28 12:42:55 +0100158011A08000,"My Universe - Cooking Star Restaurant",,playable,2022-10-19 10:00:44 +0100F71011A0A000,"My Universe - Fashion Boutique",nvdec,playable,2022-10-12 14:54:19 +0100CD5011A02000,"My Universe - PET CLINIC CATS & DOGS",crash;nvdec,boots,2022-02-06 02:05:53 +01006C301199C000,"My Universe - School Teacher",nvdec,playable,2021-01-21 16:02:52 +01000D5005974000,"N++ (NPLUSPLUS)",,playable,2022-08-05 21:54:58 +0100A6F00AC70000,"NAIRI: Tower of Shirin",nvdec,playable,2020-08-09 19:49:12 +010002F001220000,"NAMCO MUSEUM",ldn-untested,playable,2024-08-13 07:52:21 +0100DAA00AEE6000,"NAMCO MUSEUM™ ARCADE PAC™",,playable,2021-06-07 21:44:50 +,"NAMCOT COLLECTION",audio,playable,2020-06-25 13:35:22 +010072B00BDDE000,"Narcos: Rise of the Cartels",UE4;crash;nvdec,boots,2021-03-22 13:18:47 +01006BB00800A000,"NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst",nvdec,playable,2024-06-16 14:58:05 +010084D00CF5E000,"NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTO",,playable,2024-06-29 13:04:22 +0100D2D0190A4000,"NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS",services-horizon,nothing,2024-07-25 05:16:48 +0100715007354000,"NARUTO: Ultimate Ninja STORM",nvdec,playable,2022-08-06 14:10:31 +0100545016D5E000,"NASCAR Rivals",crash;Incomplete,ingame,2023-04-21 01:17:47 +0100103011894000,"Naught",UE4,playable,2021-04-26 13:31:45 +01001AE00C1B2000,"NBA 2K Playgrounds 2",nvdec;online-broken;UE4;vulkan-backend-bug,playable,2022-08-06 14:40:38 +0100760002048000,"NBA 2K18",gpu;ldn-untested,ingame,2022-08-06 14:17:51 +01001FF00B544000,"NBA 2K19",crash;ldn-untested;services,nothing,2021-04-16 13:07:21 +0100E24011D1E000,"NBA 2K21",gpu,boots,2022-10-05 15:31:51 +0100ACA017E4E800,"NBA 2K23",,boots,2023-10-10 23:07:14 +010006501A8D8000,"NBA 2K24 Kobe Bryant Edition",cpu;gpu,boots,2024-08-11 18:23:08 +010002900294A000,"NBA Playgrounds",nvdec;online-broken;UE4,playable,2022-08-06 17:06:59 +0100F5A008126000,"NBA Playgrounds - Enhanced Edition",nvdec;online-broken;UE4,playable,2022-08-06 16:13:44 +0100BBC00E4F8000,"Need a packet?",,playable,2020-08-12 16:09:01 +010029B0118E8000,"Need for Speed™ Hot Pursuit Remastered",online-broken,playable,2024-03-20 21:58:02 +010023500B0BA000,"Nefarious",,playable,2020-12-17 03:20:33 +01008390136FC000,"Negative: The Way of Shinobi",nvdec,playable,2021-03-24 11:29:41 +010065F00F55A000,"Neighbours back From Hell",nvdec,playable,2022-10-12 15:36:48 +0100B4900AD3E000,"NEKOPARA Vol.1",nvdec,playable,2022-08-06 18:25:54 +010012900C782000,"NEKOPARA Vol.2",,playable,2020-12-16 11:04:47 +010045000E418000,"NEKOPARA Vol.3",,playable,2022-10-03 12:49:04 +010049F013656000,"NEKOPARA Vol.4",crash,ingame,2021-01-17 01:47:18 +01006ED00BC76000,"Nelke & the Legendary Alchemists ~Ateliers of the New World~",,playable,2021-01-28 19:39:42 +01005F000B784000,"Nelly Cootalot: The Fowl Fleet",,playable,2020-06-11 20:55:42 +01001AB0141A8000,"Neo : The World Ends with You (DEMO)- 新すばらしきこのせかい (体験版)",crash,ingame,2021-07-18 07:29:18 +0100EBB00D2F4000,"Neo Cab",,playable,2021-04-24 00:27:58 +010040000DB98000,"Neo Cab Demo",crash,boots,2020-06-16 00:14:00 +010006D0128B4000,"NEOGEO POCKET COLOR SELECTION Vol.1",,playable,2023-07-08 20:55:36 +0100BAB01113A000,"Neon Abyss",,playable,2022-10-05 15:59:44 +010075E0047F8000,"Neon Chrome",,playable,2022-08-06 18:38:34 +010032000EAC6000,"Neon Drive",,playable,2022-09-10 13:45:48 +0100B9201406A000,"Neon White",crash,ingame,2023-02-02 22:25:06 +0100743008694000,"Neonwall",nvdec,playable,2022-08-06 18:49:52 +01001A201331E000,"Neoverse Trinity Edition",,playable,2022-10-19 10:28:03 +01000B2011352000,"Nerdook Bundle Vol. 1",gpu;slow,ingame,2020-10-07 14:27:10 +01008B0010160000,"Nerved",UE4,playable,2022-09-20 17:14:03 +0100BA0004F38000,"NeuroVoider",,playable,2020-06-04 18:20:05 +0100C20012A54000,"Nevaeh",gpu;nvdec,ingame,2021-06-16 17:29:03 +010039801093A000,"Never Breakup",,playable,2022-10-05 16:12:12 +0100F79012600000,"Neverending Nightmares",crash;gpu,boots,2021-04-24 01:43:35 +0100A9600EDF8000,"Neverlast",slow,ingame,2020-07-13 23:55:19 +010013700DA4A000,"Neverwinter Nights: Enhanced Edition",gpu;nvdec,menus,2024-09-30 02:59:19 +01004C200100E000,"New Frontier Days ~Founding Pioneers~",,playable,2020-12-10 12:45:07 +0100F4300BF2C000,"New Pokémon Snap™",,playable,2023-01-15 23:26:57 +010017700B6C2000,"New Super Lucky's Tale",,playable,2024-03-11 14:14:10 +0100EA80032EA000,"New Super Mario Bros.™ U Deluxe",32-bit,playable,2023-10-08 02:06:37 +0100B9500E886000,"Newt One",,playable,2020-10-17 21:21:48 +01005A5011A44000,"Nexomon: Extinction",,playable,2020-11-30 15:02:22 +0100B69012EC6000,"Nexoria: Dungeon Rogue Heroes",gpu,ingame,2021-10-04 18:41:29 +0100271004570000,"Next Up Hero",online,playable,2021-01-04 22:39:36 +0100E5600D446000,"Ni no Kuni: Wrath of the White Witch",32-bit;nvdec,boots,2024-07-12 04:52:59 +0100EDD00D530000,"Nice Slice",nvdec,playable,2020-06-17 15:13:27 +01000EC010BF4000,"Niche - a genetics survival game",nvdec,playable,2020-11-27 14:01:11 +010010701AFB2000,"Nickelodeon All-Star Brawl 2",,playable,2024-06-03 14:15:01 +0100D6200933C000,"Nickelodeon Kart Racers",,playable,2021-01-07 12:16:49 +010058800F860000,"Nicky - The Home Alone Golf Ball",,playable,2020-08-08 13:45:39 +0100A95012668000,"Nicole",audout,playable,2022-10-05 16:41:44 +0100B8E016F76000,"NieR:Automata The End of YoRHa Edition",slow;crash,ingame,2024-05-17 01:06:34 +0100F3A0095A6000,"Night Call",nvdec,playable,2022-10-03 12:57:00 +0100921006A04000,"Night in the Woods",,playable,2022-12-03 20:17:54 +0100D8500A692000,"Night Trap - 25th Anniversary Edition",nvdec,playable,2022-08-08 13:16:14 +01005F4009112000,"Nightmare Boy: The New Horizons of Reigns of Dreams, a Metroidvania journey with little rusty nightmares, the empire of knight final boss",,playable,2021-01-05 15:52:29 +01006E700B702000,"Nightmares from the Deep 2: The Siren`s Call",nvdec,playable,2022-10-19 10:58:53 +0100628004BCE000,"Nights of Azure 2: Bride of the New Moon",crash;nvdec;regression,menus,2022-11-24 16:00:39 +010042300C4F6000,"Nightshade/百花百狼",nvdec,playable,2020-05-10 19:43:31 +0100AA0008736000,"Nihilumbra",,playable,2020-05-10 16:00:12 +0100D03003F0E000,"Nine Parchments",ldn-untested,playable,2022-08-07 12:32:08 +0100E2F014F46000,"NINJA GAIDEN Σ",nvdec,playable,2022-11-13 16:27:02 +0100696014F4A000,"NINJA GAIDEN Σ2",nvdec,playable,2024-07-31 21:53:48 +01002AF014F4C000,"NINJA GAIDEN: Master Collection",nvdec,playable,2023-08-11 08:25:31 +010088E003A76000,"Ninja Shodown",,playable,2020-05-11 12:31:21 +010081D00A480000,"Ninja Striker!",,playable,2020-12-08 19:33:29 +0100CCD0073EA000,"Ninjala",online-broken;UE4,boots,2024-07-03 20:04:49 +010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26 +0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29 +0100C9A00ECE6000,"Nintendo 64™ – Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07 +0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06 +0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07 +01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11 +0100165003504000,"Nintendo Labo Toy-Con 04 VR Kit",services;crash,boots,2023-01-17 22:30:24 +01009AB0034E0000,"Nintendo Labo™ Toy-Con 02: Robot Kit",gpu,ingame,2022-08-07 13:03:19 +0100D2F00D5C0000,"Nintendo Switch™ Sports",deadlock,boots,2024-09-10 14:20:24 +01000EE017182000,"Nintendo Switch™ Sports Online Play Test",gpu,ingame,2022-03-16 07:44:12 +010037200C72A000,"Nippon Marathon",nvdec,playable,2021-01-28 20:32:46 +010020901088A000,"Nirvana Pilot Yume",,playable,2022-10-29 11:49:49 +01009B400ACBA000,"No Heroes Here",online,playable,2020-05-10 02:41:57 +0100853015E86000,"No Man's Sky",gpu,ingame,2024-07-25 05:18:17 +0100F0400F202000,"No More Heroes",32-bit,playable,2022-09-13 07:44:27 +010071400F204000,"No More Heroes 2: Desperate Struggle",32-bit;nvdec,playable,2022-11-19 01:38:13 +01007C600EB42000,"No More Heroes 3",gpu;UE4,ingame,2024-03-11 17:06:19 +01009F3011004000,"No Straight Roads",nvdec,playable,2022-10-05 17:01:38 +0100F7D00A1BC000,"NO THING",,playable,2021-01-04 19:06:01 +0100542012884000,"Nongunz: Doppelganger Edition",,playable,2022-10-29 12:00:39 +010016E011EFA000,"Norman's Great Illusion",,playable,2020-12-15 19:28:24 +01001A500AD6A000,"Norn9 ~Norn + Nonette~ LOFN",nvdec;vulkan-backend-bug,playable,2022-12-09 09:29:16 +01004840086FE000,"NORTH",nvdec,playable,2021-01-05 16:17:44 +0100A9E00D97A000,"Northgard",crash,menus,2022-02-06 02:05:35 +01008AE019614000,"nOS new Operating System",,playable,2023-03-22 16:49:08 +0100CB800B07E000,"NOT A HERO: SUPER SNAZZY EDITION",,playable,2021-01-28 19:31:24 +01004D500D9BE000,"Not Not - A Brain Buster",,playable,2020-05-10 02:05:26 +0100DAF00D0E2000,"Not Tonight: Take Back Control Edition",nvdec,playable,2022-10-19 11:48:47 +0100343013248000,"Nubarron: The adventure of an unlucky gnome",,playable,2020-12-17 16:45:17 +01005140089F6000,"Nuclien",,playable,2020-05-10 05:32:55 +010002700C34C000,"Numbala",,playable,2020-05-11 12:01:07 +010020500C8C8000,"Number Place 10000",gpu,menus,2021-11-24 09:14:23 +010003701002C000,"Nurse Love Syndrome",,playable,2022-10-13 10:05:22 +0000000000000000,"nx-hbmenu",Needs Update;homebrew,boots,2024-04-06 22:05:32 +,"nxquake2",services;crash;homebrew,nothing,2022-08-04 23:14:04 +010049F00EC30000,"Nyan Cat: Lost in Space",online,playable,2021-06-12 13:22:03 +01002E6014FC4000,"O---O",,playable,2022-10-29 12:12:14 +010074600CC7A000,"OBAKEIDORO!",nvdec;online,playable,2020-10-16 16:57:34 +01002A000C478000,"Observer",UE4;gpu;nvdec,ingame,2021-03-03 20:19:45 +01007D7001D0E000,"Oceanhorn - Monster of Uncharted Seas",,playable,2021-01-05 13:55:22 +01006CB010840000,"Oceanhorn 2: Knights of the Lost Realm",,playable,2021-05-21 18:26:10 +010096B00A08E000,"Octocopter: Double or Squids",,playable,2021-01-06 01:30:16 +0100CAB006F54000,"Octodad: Dadliest Catch",crash,boots,2021-04-23 15:26:12 +0100A3501946E000,"OCTOPATH TRAVELER II",gpu;amd-vendor-bug,ingame,2024-09-22 11:39:20 +010057D006492000,"Octopath Traveler™",UE4;crash;gpu,ingame,2020-08-31 02:34:36 +010084300C816000,"Odallus: The Dark Call",,playable,2022-08-08 12:37:58 +0100BB500EE3C000,"Oddworld: Munch's Oddysee",gpu;nvdec,ingame,2021-06-17 12:11:50 +01005E700ABB8000,"Oddworld: New 'n' Tasty",nvdec,playable,2021-06-17 17:51:32 +0100D210177C6000,"ODDWORLD: SOULSTORM",services-horizon;crash,boots,2024-08-18 13:13:26 +01002EA00ABBA000,"Oddworld: Stranger's Wrath",crash;nvdec;loader-allocator,menus,2021-11-23 09:23:21 +010029F00C876000,"Odium to the Core",gpu,ingame,2021-01-08 14:03:52 +01006F5013202000,"Off And On Again",,playable,2022-10-29 19:46:26 +01003CD00E8BC000,"Offroad Racing - Buggy X ATV X Moto",online-broken;UE4,playable,2022-09-14 18:53:22 +01003B900AE12000,"Oh My Godheads: Party Edition",,playable,2021-04-15 11:04:11 +0100F45006A00000,"Oh...Sir! The Hollywood Roast",,ingame,2020-12-06 00:42:30 +010030B00B2F6000,"OK K.O.! Let’s Play Heroes",nvdec,playable,2021-01-11 18:41:02 +0100276009872000,"OKAMI HD",nvdec,playable,2024-04-05 06:24:58 +01006AB00BD82000,"OkunoKA",online-broken,playable,2022-08-08 14:41:51 +0100CE2007A86000,"Old Man's Journey",nvdec,playable,2021-01-28 19:16:52 +0100C3D00923A000,"Old School Musical",,playable,2020-12-10 12:51:12 +010099000BA48000,"Old School Racer 2",,playable,2020-10-19 12:11:26 +0100E0200B980000,"OlliOlli: Switch Stance",gpu,boots,2024-04-25 08:36:37 +0100F9D00C186000,"Olympia Soiree",,playable,2022-12-04 21:07:12 +0100A8B00E14A000,"Olympic Games Tokyo 2020 – The Official Video Game™",ldn-untested;nvdec;online,playable,2021-01-06 01:20:24 +01001D600E51A000,"Omega Labyrinth Life",,playable,2021-02-23 21:03:03 +,"Omega Vampire",nvdec,playable,2020-10-17 19:15:35 +0100CDC00C40A000,"Omensight: Definitive Edition",UE4;crash;nvdec,ingame,2020-07-26 01:45:14 +01006DB00D970000,"OMG Zombies!",32-bit,playable,2021-04-12 18:04:45 +010014E017B14000,"OMORI",,playable,2023-01-07 20:21:02 +,"Once Upon A Coma",nvdec,playable,2020-08-01 12:09:39 +0100BD3006A02000,"One More Dungeon",,playable,2021-01-06 09:10:58 +010076600FD64000,"One Person Story",,playable,2020-07-14 11:51:02 +0100774009CF6000,"ONE PIECE Pirate Warriors 3 Deluxe Edition",nvdec,playable,2020-05-10 06:23:52 +01008FE00E2F6000,"ONE PIECE: PIRATE WARRIORS 4",online-broken;ldn-untested,playable,2022-09-27 22:55:46 +0100574002AF4000,"ONE PIECE: Unlimited World Red Deluxe Edition",,playable,2020-05-10 22:26:32 +0100EEA00E3EA000,"One-Way Ticket",UE4,playable,2020-06-20 17:20:49 +0100463013246000,"Oneiros",,playable,2022-10-13 10:17:22 +010057C00D374000,"Oniken",,playable,2022-09-10 14:22:38 +010037900C814000,"Oniken: Unstoppable Edition",,playable,2022-08-08 14:52:06 +0100416008A12000,"Onimusha: Warlords",nvdec,playable,2020-07-31 13:08:39 +0100CF4011B2A000,"OniNaki",nvdec,playable,2021-02-27 21:52:42 +010074000BE8E000,"oOo: Ascension",,playable,2021-01-25 14:13:34 +0100D5400BD90000,"Operación Triunfo 2017",services;nvdec,ingame,2022-08-08 15:06:42 +01006CF00CFA4000,"Operencia: The Stolen Sun",UE4;nvdec,playable,2021-06-08 13:51:07 +01004A200BE82000,"OPUS Collection",,playable,2021-01-25 15:24:04 +010049C0075F0000,"OPUS: The Day We Found Earth",nvdec,playable,2021-01-21 18:29:31 +0100F9A012892000,"Ord.",,playable,2020-12-14 11:59:06 +010061D00DB74000,"Ori and the Blind Forest: Definitive Edition",nvdec;online-broken,playable,2022-09-14 19:58:13 +010005800F46E000,"Ori and the Blind Forest: Definitive Edition Demo",,playable,2022-09-10 14:40:12 +01008DD013200000,"Ori and the Will of the Wisps",gpu,ingame,2025-01-11 06:09:54 +01006C70102EA000,"Orn: The Tiny Forest Sprite",UE4;gpu,ingame,2020-08-07 14:25:30 +0100E5900F49A000,"Othercide",nvdec,playable,2022-10-05 19:04:38 +01006AA00EE44000,"Otokomizu",,playable,2020-07-13 21:00:44 +01006AF013A9E000,"Otti: The House Keeper",,playable,2021-01-31 12:11:24 +01000320060AC000,"OTTTD: Over The Top Tower Defense",slow,ingame,2020-10-10 19:31:07 +010097F010FE6000,"Our Two Bedroom Story",gpu;nvdec,ingame,2023-10-10 17:41:20 +0100D5D00C6BE000,"Our World Is Ended.",nvdec,playable,2021-01-19 22:46:57 +01005A700A166000,"OUT OF THE BOX",,playable,2021-01-28 01:34:27 +0100D9F013102000,"Outbreak Lost Hope",crash,boots,2021-04-26 18:01:23 +01006EE013100000,"Outbreak The Nightmare Chronicles",,playable,2022-10-13 10:41:57 +0100A0D013464000,"Outbreak: Endless Nightmares",,playable,2022-10-29 12:35:49 +0100C850130FE000,"Outbreak: Epidemic",,playable,2022-10-13 10:27:31 +0100B450130FC000,"Outbreak: The New Nightmare",,playable,2022-10-19 15:42:07 +0100B8900EFA6000,"Outbuddies DX",gpu,ingame,2022-08-04 22:39:24 +0100DE70085E8000,"Outlast 2",crash;nvdec,ingame,2022-01-22 22:28:05 +01008D4007A1E000,"Outlast: Bundle of Terror",nvdec;loader-allocator;vulkan-backend-bug,playable,2024-01-27 04:44:26 +01009B900401E000,"Overcooked Special Edition",,playable,2022-08-08 20:48:52 +01006FD0080B2000,"Overcooked! 2",ldn-untested,playable,2022-08-08 16:48:10 +0100F28011892000,"Overcooked! All You Can Eat",ldn-untested;online,playable,2021-04-15 10:33:52 +0100D7F00EC64000,"Overlanders",nvdec;UE4,playable,2022-09-14 20:15:06 +01008EA00E816000,"OVERPASS™",online-broken;UE4;ldn-untested,playable,2022-10-17 15:29:47 +0100647012F62000,"Override 2: Super Mech League",online-broken;UE4,playable,2022-10-19 15:56:04 +01008A700F7EE000,"Override: Mech City Brawl - Super Charged Mega Edition",nvdec;online-broken;UE4,playable,2022-09-20 17:33:32 +0100F8600E21E000,"Overwatch® 2",deadlock,boots,2022-09-14 20:22:22 +01005F000CC18000,"OVERWHELM",,playable,2021-01-21 18:37:18 +0100BC2004FF4000,"Owlboy",,playable,2020-10-19 14:24:45 +0100AD9012510000,"PAC-MAN™ 99",gpu;online-broken,ingame,2024-04-23 00:48:25 +010024C001224000,"PAC-MAN™ CHAMPIONSHIP EDITION 2 PLUS",,playable,2021-01-19 22:06:18 +011123900AEE0000,"Paladins",online,menus,2021-01-21 19:21:37 +0100F0D004CAE000,"PAN-PAN A tiny big adventure",audout,playable,2021-01-25 14:42:00 +010083700B730000,"Pang Adventures",,playable,2021-04-10 12:16:59 +010006E00DFAE000,"Pantsu Hunter: Back to the 90s",,playable,2021-02-19 15:12:27 +0100C6A00E94A000,"Panzer Dragoon: Remake",,playable,2020-10-04 04:03:55 +01004AE0108E0000,"Panzer Paladin",,playable,2021-05-05 18:26:00 +010004500DE50000,"Paper Dolls Original",UE4;crash,boots,2020-07-13 20:26:21 +0100A3900C3E2000,"Paper Mario™: The Origami King",audio;Needs Update,playable,2024-08-09 18:27:40 +0100ECD018EBE000,"Paper Mario™: The Thousand-Year Door",gpu;intel-vendor-bug;slow,ingame,2025-01-07 04:27:35 +01006AD00B82C000,"Paperbound Brawlers",,playable,2021-01-25 14:32:15 +0100DC70174E0000,"Paradigm Paradox",vulkan-backend-bug,playable,2022-12-03 22:28:13 +01007FB010DC8000,"Paradise Killer",UE4,playable,2022-10-05 19:33:05 +010063400B2EC000,"Paranautical Activity",,playable,2021-01-25 13:49:19 +01006B5012B32000,"Part Time UFO™",crash,ingame,2023-03-03 03:13:05 +01007FC00A040000,"Party Arcade",online-broken;UE4;ldn-untested,playable,2022-08-09 12:32:53 +0100B8E00359E000,"Party Golf",nvdec,playable,2022-08-09 12:38:30 +010022801217E000,"Party Hard 2",nvdec,playable,2022-10-05 20:31:48 +010027D00F63C000,"Party Treats",,playable,2020-07-02 00:05:00 +01001E500EA16000,"Path of Sin: Greed",crash,menus,2021-11-24 08:00:00 +010031F006E76000,"Pato Box",,playable,2021-01-25 15:17:52 +01001F201121E000,"PAW Patrol Mighty Pups Save Adventure Bay",,playable,2022-10-13 12:17:55 +0100360016800000,"PAW Patrol: Grand Prix",gpu,ingame,2024-05-03 16:16:11 +0100CEC003A4A000,"PAW Patrol: On a Roll!",nvdec,playable,2021-01-28 21:14:49 +01000C4015030000,"Pawapoke R",services-horizon,nothing,2024-05-14 14:28:32 +0100A56006CEE000,"Pawarumi",online-broken,playable,2022-09-10 15:19:33 +0100274004052000,"PAYDAY 2",nvdec;online-broken;ldn-untested,playable,2022-08-09 12:56:39 +010085700ABC8000,"PBA Pro Bowling",nvdec;online-broken;UE4,playable,2022-09-14 23:00:49 +0100F95013772000,"PBA Pro Bowling 2021",online-broken;UE4,playable,2022-10-19 16:46:40 +010072800CBE8000,"PC Building Simulator",,playable,2020-06-12 00:31:58 +010002100CDCC000,"Peaky Blinders: Mastermind",,playable,2022-10-19 16:56:35 +010028A0048A6000,"Peasant Knight",,playable,2020-12-22 09:30:50 +0100C510049E0000,"Penny-Punching Princess",,playable,2022-08-09 13:37:05 +0100CA901AA9C000,"Penny’s Big Breakaway",amd-vendor-bug,playable,2024-05-27 07:58:51 +0100563005B70000,"Perception",UE4;crash;nvdec,menus,2020-12-18 11:49:23 +010011700D1B2000,"Perchang",,playable,2021-01-25 14:19:52 +010089F00A3B4000,"Perfect Angle",,playable,2021-01-21 18:48:45 +01005CD012DC0000,"Perky Little Things",crash;vulkan,boots,2024-08-04 07:22:46 +01005EB013FBA000,"Persephone",,playable,2021-03-23 22:39:19 +0100A0300FC3E000,"Perseverance",,playable,2020-07-13 18:48:27 +010062B01525C000,"Persona 4 Golden",,playable,2024-08-07 17:48:07 +01005CA01580E000,"Persona 5 Royal",gpu,ingame,2024-08-17 21:45:15 +010087701B092000,"Persona 5 Tactica",,playable,2024-04-01 22:21:03 +,"Persona 5: Scramble",deadlock,boots,2020-10-04 03:22:29 +0100801011C3E000,"Persona® 5 Strikers",nvdec;mac-bug,playable,2023-09-26 09:36:01 +010044400EEAE000,"Petoons Party",nvdec,playable,2021-03-02 21:07:58 +010053401147C000,"PGA TOUR 2K21",deadlock;nvdec,ingame,2022-10-05 21:53:50 +0100DDD00C0EA000,"Phantaruk",,playable,2021-06-11 18:09:54 +0100063005C86000,"Phantom Breaker: Battle Grounds Overdrive",audio;nvdec,playable,2024-02-29 14:20:35 +010096F00E5B0000,"Phantom Doctrine",UE4,playable,2022-09-15 10:51:50 +0100C31005A50000,"Phantom Trigger",,playable,2022-08-09 14:27:30 +0100CB000A142000,"Phoenix Wright: Ace Attorney Trilogy",,playable,2023-09-15 22:03:12 +0100DA400F624000,"PHOGS!",online,playable,2021-01-18 15:18:37 +0100BF1003B9A000,"Physical Contact: 2048",slow,playable,2021-01-25 15:18:32 +01008110036FE000,"Physical Contact: SPEED",,playable,2022-08-09 14:40:46 +010077300A86C000,"PIANISTA",online-broken,playable,2022-08-09 14:52:56 +010012100E8DC000,"PICROSS LORD OF THE NAZARICK",,playable,2023-02-08 15:54:56 +0100C9600A88E000,"PICROSS S2",,playable,2020-10-15 12:01:40 +010079200D330000,"PICROSS S3",,playable,2020-10-15 11:55:27 +0100C250115DC000,"PICROSS S4",,playable,2020-10-15 12:33:46 +0100AC30133EC000,"PICROSS S5",,playable,2022-10-17 18:51:42 +010025901432A000,"PICROSS S6",,playable,2022-10-29 17:52:19 +01009B2016104000,"PICROSS S7",,playable,2022-02-16 12:51:25 +010043B00E1CE000,"PictoQuest",,playable,2021-02-27 15:03:16 +0100D06003056000,"Piczle Lines DX",UE4;crash;nvdec,menus,2020-11-16 04:21:31 +010017600B532000,"Piczle Lines DX 500 More Puzzles!",UE4,playable,2020-12-15 23:42:51 +01000FD00D5CC000,"Pig Eat Ball",services,ingame,2021-11-30 01:57:45 +01001CB0106F8000,"Pikmin 3 Deluxe Demo",32-bit;crash;demo;gpu,ingame,2021-06-16 18:38:07 +0100E0B019974000,"Pikmin 4 Demo",gpu;nvdec;UE4;demo;amd-vendor-bug,ingame,2023-09-22 21:41:08 +0100AA80194B0000,"Pikmin™ 1",audio,ingame,2024-05-28 18:56:11 +0100D680194B2000,"Pikmin™ 1+2",gpu,ingame,2023-07-31 08:53:41 +0100F4C009322000,"Pikmin™ 3 Deluxe",gpu;32-bit;nvdec;Needs Update,ingame,2024-09-03 00:28:26 +0100B7C00933A000,"Pikmin™ 4",gpu;crash;UE4,ingame,2024-08-26 03:39:08 +0100D6200E130000,"Pillars of Eternity: Complete Edition",,playable,2021-02-27 00:24:21 +01007A500B0B2000,"Pilot Sports",,playable,2021-01-20 15:04:17 +0100DA70186D4000,"Pinball FX",,playable,2024-05-03 17:09:11 +0100DB7003828000,"Pinball FX3",online-broken,playable,2022-11-11 23:49:07 +01002BA00D662000,"Pine",slow,ingame,2020-07-29 16:57:39 +010041100B148000,"Pinstripe",,playable,2020-11-26 10:40:40 +01002B20174EE000,"Piofiore: Episodio 1926",,playable,2022-11-23 18:36:05 +01009240117A2000,"Piofiore: Fated Memories",nvdec,playable,2020-11-30 14:27:50 +0100EA2013BCC000,"Pixel Game Maker Series Puzzle Pedestrians",,playable,2022-10-24 20:15:50 +0100859013CE6000,"Pixel Game Maker Series Werewolf Princess Kaguya",crash;services,nothing,2021-03-26 00:23:07 +010060A00F5E8000,"Pixel Gladiator",,playable,2020-07-08 02:41:26 +010000E00E612000,"Pixel Puzzle Makeout League",,playable,2022-10-13 12:34:00 +0100382011002000,"PixelJunk Eden 2",crash,ingame,2020-12-17 11:55:52 +0100E4D00A690000,"PixelJunk™ Monsters 2",,playable,2021-06-07 03:40:01 +01004A900C352000,"Pizza Titan Ultra",nvdec,playable,2021-01-20 15:58:42 +05000FD261232000,"Pizza Tower",crash,ingame,2024-09-16 00:21:56 +0100FF8005EB2000,"Plague Road",,playable,2022-08-09 15:27:14 +010030B00C316000,"Planescape: Torment and Icewind Dale: Enhanced Editions",cpu;32-bit;crash;Needs Update,boots,2022-09-10 03:58:26 +010003C0099EE000,"PLANET ALPHA",UE4;gpu,ingame,2020-12-16 14:42:20 +01007EA019CFC000,"Planet Cube: Edge",,playable,2023-03-22 17:10:12 +0100F0A01F112000,"planetarian: The Reverie of a Little Planet & Snow Globe",,playable,2020-10-17 20:26:20 +010087000428E000,"Plantera Deluxe",,playable,2022-08-09 15:36:28 +0100C56010FD8000,"Plants vs. Zombies: Battle for Neighborville™ Complete Edition",gpu;audio;crash,boots,2024-09-02 12:58:14 +0100E5B011F48000,"PLOID SAGA",,playable,2021-04-19 16:58:45 +01009440095FE000,"Pode",nvdec,playable,2021-01-25 12:58:35 +010086F0064CE000,"Poi: Explorer Edition",nvdec,playable,2021-01-21 19:32:00 +0100EB6012FD2000,"Poison Control",,playable,2021-05-16 14:01:54 +010072400E04A000,"Pokémon Café ReMix",,playable,2021-08-17 20:00:04 +01003D200BAA2000,"Pokémon Mystery Dungeon™: Rescue Team DX",mac-bug,playable,2024-01-21 00:16:32 +01008DB008C2C000,"Pokémon Shield + Pokémon Shield Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-12 07:20:22 +0100ABF008968000,"Pokémon Sword + Pokémon Sword Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-26 15:40:37 +01009AD008C4C000,"Pokémon: Let's Go, Pikachu! demo",slow;demo,playable,2023-11-26 11:23:20 +0100000011D90000,"Pokémon™ Brilliant Diamond",gpu;ldn-works,ingame,2024-08-28 13:26:35 +010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51 +01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02 +01005D100807A000,"Pokémon™ Quest",,playable,2022-02-22 16:12:32 +0100A3D008C5C000,"Pokémon™ Scarlet",gpu;nvdec;ldn-works;amd-vendor-bug,ingame,2023-12-14 13:18:29 +01008F6008C5E000,"Pokémon™ Violet",gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug,ingame,2024-07-30 02:51:48 +0100187003A36000,"Pokémon™: Let’s Go, Eevee!",crash;nvdec;online-broken;ldn-broken,ingame,2024-06-01 15:03:04 +010003F003A34000,"Pokémon™: Let’s Go, Pikachu!",crash;nvdec;online-broken;ldn-broken,ingame,2024-03-15 07:55:41 +0100B3F000BE2000,"Pokkén Tournament™ DX",nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug,playable,2024-07-18 23:11:08 +010030D005AE6000,"Pokkén Tournament™ DX Demo",demo;opengl-backend-bug,playable,2022-08-10 12:03:19 +0100A3500B4EC000,"Polandball: Can Into Space",,playable,2020-06-25 15:13:26 +0100EAB00605C000,"Poly Bridge",services,playable,2020-06-08 23:32:41 +010017600B180000,"Polygod",slow;regression,ingame,2022-08-10 14:38:14 +010074B00ED32000,"Polyroll",gpu,boots,2021-07-01 16:16:50 +010096B01179A000,"Ponpu",,playable,2020-12-16 19:09:34 +01005C5011086000,"Pooplers",,playable,2020-11-02 11:52:10 +01007EF013CA0000,"Port Royale 4",crash;nvdec,menus,2022-10-30 14:34:06 +01007BB017812000,"Portal",,playable,2024-06-12 03:48:29 +0100ABD01785C000,"Portal 2",gpu,ingame,2023-02-20 22:44:15 +010050D00FE0C000,"Portal Dogs",,playable,2020-09-04 12:55:46 +0100437004170000,"Portal Knights",ldn-untested;online,playable,2021-05-27 19:29:04 +01005FC010EB2000,"Potata: Fairy Flower",nvdec,playable,2020-06-17 09:51:34 +01000A4014596000,"Potion Party",,playable,2021-05-06 14:26:54 +0100E1E00CF1A000,"Power Rangers: Battle for the Grid",,playable,2020-06-21 16:52:42 +0100D1C01C194000,"Powerful Pro Baseball 2024-2025",gpu,ingame,2024-08-25 06:40:48 +01008E100E416000,"PowerSlave Exhumed",gpu,ingame,2023-07-31 23:19:10 +010054F01266C000,"Prehistoric Dude",gpu,ingame,2020-10-12 12:38:48 +,"Pretty Princess Magical Coordinate",,playable,2020-10-15 11:43:41 +01007F00128CC000,"Pretty Princess Party",,playable,2022-10-19 17:23:58 +010009300D278000,"Preventive Strike",nvdec,playable,2022-10-06 10:55:51 +0100210019428000,"Prince of Persia The Lost Crown",crash,ingame,2024-06-08 21:31:58 +01007A3009184000,"Princess Peach™: Showtime!",UE4,playable,2024-09-21 13:39:45 +010024701DC2E000,"Princess Peach™: Showtime! Demo",UE4;demo,playable,2024-03-10 17:46:45 +01001FA01451C000,"Prinny Presents NIS Classics Volume 1: Phantom Brave: The Hermuda Triangle Remastered / Soul Nomad & the World Eaters",crash;Needs Update,boots,2023-02-02 07:23:09 +01008FA01187A000,"Prinny® 2: Dawn of Operation Panties, Dood!",32-bit,playable,2022-10-13 12:42:58 +01007A0011878000,"Prinny®: Can I Really Be the Hero?",32-bit;nvdec,playable,2023-10-22 09:25:25 +010007F00879E000,"PriPara: All Idol Perfect Stage",,playable,2022-11-22 16:35:52 +010029200AB1C000,"Prison Architect: Nintendo Switch™ Edition",,playable,2021-04-10 12:27:58 +0100C1801B914000,"Prison City",gpu,ingame,2024-03-01 08:19:33 +0100F4800F872000,"Prison Princess",,playable,2022-11-20 15:00:25 +0100A9800A1B6000,"Professional Construction – The Simulation",slow,playable,2022-08-10 15:15:45 +010077B00BDD8000,"Professional Farmer: Nintendo Switch™ Edition",slow,playable,2020-12-16 13:38:19 +010018300C83A000,"Professor Lupo and his Horrible Pets",,playable,2020-06-12 00:08:45 +0100D1F0132F6000,"Professor Lupo: Ocean",,playable,2021-04-14 16:33:33 +0100BBD00976C000,"Project Highrise: Architect's Edition",,playable,2022-08-10 17:19:12 +0100ACE00DAB6000,"Project Nimbus: Complete Edition",nvdec;UE4;vulkan-backend-bug,playable,2022-08-10 17:35:43 +01002980140F6000,"Project TRIANGLE STRATEGY™ Debut Demo",UE4;demo,playable,2022-10-24 21:40:27 +0100BDB01150E000,"Project Warlock",,playable,2020-06-16 10:50:41 +,"Psikyo Collection Vol 1",32-bit,playable,2020-10-11 13:18:47 +0100A2300DB78000,"Psikyo Collection Vol. 3",,ingame,2021-06-07 02:46:23 +01009D400C4A8000,"Psikyo Collection Vol.2",32-bit,playable,2021-06-07 03:22:07 +01007A200F2E2000,"Psikyo Shooting Stars Alpha",32-bit,playable,2021-04-13 12:03:43 +0100D7400F2E4000,"Psikyo Shooting Stars Bravo",32-bit,playable,2021-06-14 12:09:07 +0100EC100A790000,"PSYVARIAR DELTA",nvdec,playable,2021-01-20 13:01:46 +,"Puchitto kurasutā",Need-Update;crash;services,menus,2020-07-04 16:44:28 +0100D61010526000,"Pulstario",,playable,2022-10-06 11:02:01 +01009AE00B788000,"Pumped BMX Pro",nvdec;online-broken,playable,2022-09-20 17:40:50 +01006C10131F6000,"Pumpkin Jack",nvdec;UE4,playable,2022-10-13 12:52:32 +010016400F07E000,"Push the Crate",nvdec;UE4,playable,2022-09-15 13:28:41 +0100B60010432000,"Push the Crate 2",UE4;gpu;nvdec,ingame,2021-06-10 14:20:01 +0100F1200F6D8000,"Pushy and Pully in Blockland",,playable,2020-07-04 11:44:41 +0100AAE00CAB4000,"Puyo Puyo Champions",online,playable,2020-06-19 11:35:08 +010038E011940000,"Puyo Puyo™ Tetris® 2",ldn-untested,playable,2023-09-26 11:35:25 +0100C5700ECE0000,"Puzzle & Dragons GOLD",slow,playable,2020-05-13 15:09:34 +010079E01A1E0000,"Puzzle Bobble Everybubble!",audio;ldn-works,playable,2023-06-10 03:53:40 +010043100F0EA000,"Puzzle Book",,playable,2020-09-28 13:26:01 +0100476004A9E000,"Puzzle Box Maker",nvdec;online-broken,playable,2022-08-10 18:00:52 +0100A4E017372000,"Pyramid Quest",gpu,ingame,2023-08-16 21:14:52 +0100F1100E606000,"Q-YO Blaster",gpu,ingame,2020-06-07 22:36:53 +010023600AA34000,"Q.U.B.E. 2",UE4,playable,2021-03-03 21:38:57 +0100A8D003BAE000,"Qbics Paint",gpu;services,ingame,2021-06-07 10:54:09 +0100BA5012E54000,"QUAKE",gpu;crash,menus,2022-08-08 12:40:34 +010048F0195E8000,"Quake II",,playable,2023-08-15 03:42:14 +,"QuakespasmNX",crash;homebrew,nothing,2022-07-23 19:28:07 +010045101288A000,"Quantum Replica",nvdec;UE4,playable,2022-10-30 21:17:22 +0100F1400BA88000,"Quarantine Circular",,playable,2021-01-20 15:24:15 +0100DCF00F13A000,"Queen's Quest 4: Sacred Truce",nvdec,playable,2022-10-13 12:59:21 +0100492012378000,"Quell",gpu,ingame,2021-06-11 15:59:53 +01001DE005012000,"Quest of Dungeons",,playable,2021-06-07 10:29:22 +,"QuietMansion2",,playable,2020-09-03 14:59:35 +0100AF100EE76000,"Quiplash 2 InterLASHional: The Say Anything Party Game!",online-working,playable,2022-10-19 17:43:45 +0100E5400BE64000,"R-Type Dimensions EX",,playable,2020-10-09 12:04:43 +0100F930136B6000,"R-Type® Final 2",slow;nvdec;UE4,ingame,2022-10-30 21:46:29 +01007B0014300000,"R-Type® Final 2 Demo",slow;nvdec;UE4;demo,ingame,2022-10-24 21:57:42 +0100B5A004302000,"R.B.I. Baseball 17",online-working,playable,2022-08-11 11:55:47 +01005CC007616000,"R.B.I. Baseball 18",nvdec;online-working,playable,2022-08-11 11:27:52 +0100FCB00BF40000,"R.B.I. Baseball 19",nvdec;online-working,playable,2022-08-11 11:43:52 +010061400E7D4000,"R.B.I. Baseball 20",,playable,2021-06-15 21:16:29 +0100B4A0115CA000,"R.B.I. Baseball 21",online-working,playable,2022-10-24 22:31:45 +01005BF00E4DE000,"Rabi-Ribi",,playable,2022-08-06 17:02:44 +010075D00DD04000,"Race with Ryan",UE4;gpu;nvdec;slow,ingame,2020-11-16 04:35:33 +0100B8100C54A000,"Rack N Ruin",,playable,2020-09-04 15:20:26 +010024400C516000,"RAD",gpu;crash;UE4,menus,2021-11-29 02:01:56 +010000600CD54000,"Rad Rodgers Radical Edition",nvdec;online-broken,playable,2022-08-10 19:57:23 +0100DA400E07E000,"Radiation City",crash,ingame,2022-09-30 11:15:04 +01009E40095EE000,"Radiation Island",opengl;vulkan-backend-bug,ingame,2022-08-11 10:51:04 +0100C8B00D2BE000,"Radical Rabbit Stew",,playable,2020-08-03 12:02:56 +0100BAD013B6E000,"Radio Commander",nvdec,playable,2021-03-24 11:20:46 +01008FA00ACEC000,"RADIOHAMMER STATION",audout,playable,2021-02-26 20:20:06 +01003D00099EC000,"Raging Justice",,playable,2021-06-03 14:06:50 +01005CD013116000,"Raiden IV x Mikado Remix [ 雷電Ⅳ×MIKADO remix ]",,playable,2022-07-29 15:50:13 +01002B000D97E000,"Raiden V: Director's Cut",deadlock;nvdec,boots,2024-07-12 07:31:46 +01002EE00DC02000,"Railway Empire - Nintendo Switch™ Edition",nvdec,playable,2022-10-03 13:53:50 +01003C700D0DE000,"Rain City",,playable,2020-10-08 16:59:03 +0100BDD014232000,"Rain on Your Parade",,playable,2021-05-06 19:32:04 +010047600BF72000,"Rain World",,playable,2023-05-10 23:34:08 +01009D9010B9E000,"Rainbows, toilets & unicorns",nvdec,playable,2020-10-03 18:08:18 +010010B00DDA2000,"Raji: An Ancient Epic",UE4;gpu;nvdec,ingame,2020-12-16 10:05:25 +010042A00A9CC000,"Rapala Fishing Pro Series",nvdec,playable,2020-12-16 13:26:53 +0100E73010754000,"Rascal Fight",,playable,2020-10-08 13:23:30 +010003F00C5C0000,"Rawr-Off",crash;nvdec,menus,2020-07-02 00:14:44 +01005FF002E2A000,"Rayman® Legends Definitive Edition",nvdec;ldn-works,playable,2023-05-27 18:33:07 +0100F03011616000,"Re:Turn - One Way Trip",,playable,2022-08-29 22:42:53 +01000B20117B8000,"Re:ZERO -Starting Life in Another World- The Prophecy of the Throne",gpu;crash;nvdec;vulkan,boots,2023-03-07 21:27:24 +0100A8A00E462000,"Real Drift Racing",,playable,2020-07-25 14:31:31 +010048600CC16000,"Real Heroes: Firefighter",,playable,2022-09-20 18:18:44 +0100E64010BAA000,"realMyst: Masterpiece Edition",nvdec,playable,2020-11-30 15:25:42 +01000F300F082000,"Reaper: Tale of a Pale Swordsman",,playable,2020-12-12 15:12:23 +0100D9B00E22C000,"Rebel Cops",,playable,2022-09-11 10:02:53 +0100CAA01084A000,"Rebel Galaxy Outlaw",nvdec,playable,2022-12-01 07:44:56 +0100EF0015A9A000,"Record of Lodoss War-Deedlit in Wonder Labyrinth-",deadlock;Needs Update;Incomplete,ingame,2022-01-19 10:00:59 +0100CF600FF7A000,"Red Bow",services,ingame,2021-11-29 03:51:34 +0100351013A06000,"Red Colony",,playable,2021-01-25 20:44:41 +01007820196A6000,"Red Dead Redemption",amd-vendor-bug,playable,2024-09-13 13:26:13 +0100069010592000,"Red Death",,playable,2020-08-30 13:07:37 +010075000C608000,"Red Faction Guerrilla Re-Mars-tered",ldn-untested;nvdec;online,playable,2021-06-07 03:02:13 +01002290070E4000,"Red Game Without a Great Name",,playable,2021-01-19 21:42:35 +010045400D73E000,"Red Siren: Space Defense",UE4,playable,2021-04-25 21:21:29 +0100D8A00E880000,"Red Wings: Aces of the Sky",,playable,2020-06-12 01:19:53 +01000D100DCF8000,"Redeemer: Enhanced Edition",nvdec;UE4;vulkan-backend-bug,playable,2022-09-11 10:20:24 +0100326010B98000,"Redout: Space Assault",UE4,playable,2022-10-19 23:04:35 +010007C00E558000,"Reel Fishing: Road Trip Adventure",,playable,2021-03-02 16:06:43 +010045D01273A000,"Reflection of Mine",audio,playable,2020-12-17 15:06:37 +01003AA00F5C4000,"Refreshing Sideways Puzzle Ghost Hammer",,playable,2020-10-18 12:08:54 +01007A800D520000,"Refunct",UE4,playable,2020-12-15 22:46:21 +0100FDF0083A6000,"Regalia: Of Men and Monarchs - Royal Edition",,playable,2022-08-11 12:24:01 +01005FD00F15A000,"Regions of Ruin",,playable,2020-08-05 11:38:58 +,"Reine des Fleurs",cpu;crash,boots,2020-09-27 18:50:39 +0100F1900B144000,"REKT! High Octane Stunts",online,playable,2020-09-28 12:33:56 +01002AD013C52000,"Relicta",nvdec;UE4,playable,2022-10-31 12:48:33 +010095900B436000,"RemiLore",,playable,2021-06-03 18:58:15 +0100FBD00F5F6000,"Remothered: Broken Porcelain",UE4;gpu;nvdec,ingame,2021-06-17 15:13:11 +01001F100E8AE000,"Remothered: Tormented Fathers",nvdec;UE4,playable,2022-10-19 23:26:50 +01008EE00B22C000,"Rento Fortune",ldn-untested;online,playable,2021-01-19 19:52:21 +01007CC0130C6000,"Renzo Racer",,playable,2021-03-23 22:28:05 +01003C400AD42000,"Rescue Tale",,playable,2022-09-20 18:40:18 +010099A00BC1E000,"resident evil 4",nvdec,playable,2022-11-16 21:16:04 +010018100CD46000,"Resident Evil 5",nvdec,playable,2024-02-18 17:15:29 +01002A000CD48000,"Resident Evil 6",nvdec,playable,2022-09-15 14:31:47 +0100643002136000,"Resident Evil Revelations",nvdec;ldn-untested,playable,2022-08-11 12:44:19 +010095300212A000,"Resident Evil Revelations 2",online-broken;ldn-untested,playable,2022-08-11 12:57:50 +0100E7F00FFB8000,"Resolutiion",crash,boots,2021-04-25 21:57:56 +0100FF201568E000,"Restless Night",crash,nothing,2022-02-09 10:54:49 +0100069000078000,"Retail Interactive Display Menu (DevQuestMenu)",services;crash,nothing,2022-08-11 13:19:41 +010086E00BCB2000,"Retimed",,playable,2022-08-11 13:32:39 +0100F17004156000,"Retro City Rampage DX",,playable,2021-01-05 17:04:17 +01000ED014A2C000,"Retro Machina",online-broken,playable,2022-10-31 13:38:58 +010032E00E6E2000,"Return of the Obra Dinn",,playable,2022-09-15 19:56:45 +010027400F708000,"Revenge of Justice",nvdec,playable,2022-11-20 15:43:23 +0100E2E00EA42000,"Reventure",,playable,2022-09-15 20:07:06 +010071D00F156000,"REZ PLZ",,playable,2020-10-24 13:26:12 +0100729012D18000,"Rhythm Fighter",crash,nothing,2021-02-16 18:51:30 +010081D0100F0000,"Rhythm of the Gods",UE4;crash,nothing,2020-10-03 17:39:59 +01009D5009234000,"RICO",nvdec;online-broken,playable,2022-08-11 20:16:40 +01002C700C326000,"Riddled Corpses EX",,playable,2021-06-06 16:02:44 +0100AC600D898000,"Rift Keeper",,playable,2022-09-20 19:48:20 +0100A62002042000,"RiME",UE4;crash;gpu,boots,2020-07-20 15:52:38 +01006AC00EE6E000,"Rimelands: Hammer of Thor",,playable,2022-10-13 13:32:56 +01002FF008C24000,"RingFit Adventure",crash;services,nothing,2021-04-14 19:00:01 +010088E00B816000,"RIOT - Civil Unrest",,playable,2022-08-11 20:27:56 +01002A6006AA4000,"Riptide GP: Renegade",online,playable,2021-04-13 23:33:02 +010065B00B0EC000,"Rise and Shine",,playable,2020-12-12 15:56:43 +0100E9C010EA8000,"Rise of Insanity",,playable,2020-08-30 15:42:14 +01006BA00E652000,"Rise: Race The Future",,playable,2021-02-27 13:29:06 +010020C012F48000,"Rising Hell",,playable,2022-10-31 13:54:02 +010076D00E4BA000,"Risk of Rain 2",online-broken,playable,2024-03-04 17:01:05 +0100E8300A67A000,"RISK® Global Domination",nvdec;online-broken,playable,2022-08-01 18:53:28 +010042500FABA000,"Ritual: Crown of Horns",,playable,2021-01-26 16:01:47 +0100BD300F0EC000,"Ritual: Sorcerer Angel",,playable,2021-03-02 13:51:19 +0100A7D008392000,"Rival Megagun",nvdec;online,playable,2021-01-19 14:01:46 +010069C00401A000,"RIVE: Ultimate Edition",,playable,2021-03-24 18:45:55 +01004E700DFE6000,"River City Girls",nvdec,playable,2020-06-10 23:44:09 +01002E80168F4000,"River City Girls 2",,playable,2022-12-07 00:46:27 +0100B2100767C000,"River City Melee Mach!!",online-broken,playable,2022-09-20 20:51:57 +01008AC0115C6000,"RMX Real Motocross",,playable,2020-10-08 21:06:15 +010053000B986000,"Road Redemption",online-broken,playable,2022-08-12 11:26:20 +010002F009A7A000,"Road to Ballhalla",UE4,playable,2021-06-07 02:22:36 +0100735010F58000,"Road To Guangdong",slow,playable,2020-10-12 12:15:32 +010068200C5BE000,"Roarr! Jurassic Edition",,playable,2022-10-19 23:57:45 +0100618004096000,"Robonauts",nvdec,playable,2022-08-12 11:33:23 +010039A0117C0000,"ROBOTICS;NOTES DaSH",,playable,2020-11-16 23:09:54 +01002A900EE8A000,"ROBOTICS;NOTES ELITE",,playable,2020-11-26 10:28:20 +010044A010BB8000,"Robozarro",,playable,2020-09-03 13:33:40 +01000CC012D74000,"Rock 'N Racing Bundle Grand Prix & Rally",,playable,2021-01-06 20:23:57 +0100A1B00DB36000,"Rock of Ages 3: Make & Break",UE4,playable,2022-10-06 12:18:29 +0100513005AF4000,"Rock'N Racing Off Road DX",,playable,2021-01-10 15:27:15 +01005EE0036EC000,"Rocket League®",gpu;online-broken;ldn-untested,ingame,2024-02-08 19:51:36 +0100E88009A34000,"Rocket Wars",,playable,2020-07-24 14:27:39 +0100EC7009348000,"Rogue Aces",gpu;services;nvdec,ingame,2021-11-30 02:18:30 +01009FA010848000,"Rogue Heroes: Ruins of Tasos",online,playable,2021-04-01 15:41:25 +010056500AD50000,"Rogue Legacy",,playable,2020-08-10 19:17:28 +0100F3B010F56000,"Rogue Robots",,playable,2020-06-16 12:16:11 +01001CC00416C000,"Rogue Trooper Redux",nvdec;online-broken,playable,2022-08-12 11:53:01 +0100C7300C0EC000,"RogueCube",,playable,2021-06-16 12:16:42 +0100B7200FC96000,"Roll'd",,playable,2020-07-04 20:24:01 +01004900113F8000,"RollerCoaster Tycoon 3 Complete Edition",32-bit,playable,2022-10-17 14:18:01 +0100E3900B598000,"RollerCoaster Tycoon Adventures",nvdec,playable,2021-01-05 18:14:18 +010076200CA16000,"Rolling Gunner",,playable,2021-05-26 12:54:18 +0100579011B40000,"Rolling Sky 2",,playable,2022-11-03 10:21:12 +010050400BD38000,"Roman Rumble in Las Vegum - Asterix & Obelix XXL 2",deadlock;nvdec,ingame,2022-07-21 17:54:14 +01001F600829A000,"Romancing SaGa 2",,playable,2022-08-12 12:02:24 +0100D0400D27A000,"Romancing SaGa 3",audio;gpu,ingame,2020-06-27 20:26:18 +010088100DD42000,"Roof Rage",crash;regression,boots,2023-11-12 03:47:18 +0100F3000FA58000,"Roombo: First Blood",nvdec,playable,2020-08-05 12:11:37 +0100936011556000,"Root Double -Before Crime * After Days- Xtend Edition",crash,nothing,2022-02-05 02:03:49 +010030A00DA3A000,"Root Letter: Last Answer",vulkan-backend-bug,playable,2022-09-17 10:25:57 +0100AFE00DDAC000,"Royal Roads",,playable,2020-11-17 12:54:38 +0100E2C00B414000,"RPG Maker MV",nvdec,playable,2021-01-05 20:12:01 +01005CD015986000,"rRootage Reloaded",,playable,2022-08-05 23:20:18 +0000000000000000,"RSDKv5u",homebrew,ingame,2024-04-01 16:25:34 +010009B00D33C000,"Rugby Challenge 4",slow;online-broken;UE4,playable,2022-10-06 12:45:53 +01006EC00F2CC000,"RUINER",UE4,playable,2022-10-03 14:11:33 +010074F00DE4A000,"Run the Fan",,playable,2021-02-27 13:36:28 +0100ADF00700E000,"Runbow",online,playable,2021-01-08 22:47:44 +0100D37009B8A000,"Runbow Deluxe Edition",online-broken,playable,2022-08-12 12:20:25 +010081C0191D8000,"Rune Factory 3 Special",,playable,2023-10-15 08:32:49 +010051D00E3A4000,"Rune Factory 4 Special",32-bit;crash;nvdec,ingame,2023-05-06 08:49:17 +010014D01216E000,"Rune Factory 5 (JP)",gpu,ingame,2021-06-01 12:00:36 +0100E21013908000,"RWBY: Grimm Eclipse - Definitive Edition",online-broken,playable,2022-11-03 10:44:01 +010012C0060F0000,"RXN -Raijin-",nvdec,playable,2021-01-10 16:05:43 +0100B8B012ECA000,"S.N.I.P.E.R. - Hunter Scope",,playable,2021-04-19 15:58:09 +010007700CFA2000,"Saboteur II: Avenging Angel",Needs Update;cpu;crash,nothing,2021-01-26 14:47:37 +0100D94012FE8000,"Saboteur SiO",slow,ingame,2020-12-17 16:59:49 +0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23 +0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56 +010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31 +01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN,playable,2023-12-04 18:33:37 +0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58 +01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19 +0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13 +0100BBF0122B4000,"Sally Face",,playable,2022-06-06 18:41:24 +0100D250083B4000,"Salt and Sanctuary",,playable,2020-10-22 11:52:19 +0100CD301354E000,"Sam & Max Save the World",,playable,2020-12-12 13:11:51 +010014000C63C000,"Samsara: Deluxe Edition",,playable,2021-01-11 15:14:12 +0100ADF0096F2000,"Samurai Aces for Nintendo Switch",32-bit,playable,2020-11-24 20:26:55 +01006C600E46E000,"Samurai Jack: Battle Through Time",nvdec;UE4,playable,2022-10-06 13:33:59 +01002DF00F76C000,"SAMURAI SHODOWN",UE4;crash;nvdec,menus,2020-09-06 02:17:00 +0100F6800F48E000,"SAMURAI SHODOWN NEOGEO COLLECTION",nvdec,playable,2021-06-14 17:12:56 +0100B6501A360000,"Samurai Warrior",,playable,2023-02-27 18:42:38 +,"Sangoku Rensenki ~Otome no Heihou!~",gpu;nvdec,ingame,2020-10-17 19:13:14 +0100A4700BC98000,"Satsujin Tantei Jack the Ripper",,playable,2021-06-21 16:32:54 +0100F0000869C000,"Saturday Morning RPG",nvdec,playable,2022-08-12 12:41:50 +01006EE00380C000,"Sausage Sports Club",gpu,ingame,2021-01-10 05:37:17 +0100C8300FA90000,"Save Koch",,playable,2022-09-26 17:06:56 +0100D6E008700000,"Save the Ninja Clan",,playable,2021-01-11 13:56:37 +010091000F72C000,"Save Your Nuts",nvdec;online-broken;UE4,playable,2022-09-27 23:12:02 +0100AA00128BA000,"Saviors of Sapphire Wings / Stranger of Sword City Revisited",crash,menus,2022-10-24 23:00:46 +01001C3012912000,"Say No! More",,playable,2021-05-06 13:43:34 +010010A00A95E000,"Sayonara Wild Hearts",,playable,2023-10-23 03:20:01 +0100ACB004006000,"Schlag den Star",slow;nvdec,playable,2022-08-12 14:28:22 +0100394011C30000,"Scott Pilgrim vs. The World™: The Game – Complete Edition",services-horizon;crash,nothing,2024-07-12 08:13:03 +0100E7100B198000,"Scribblenauts Mega Pack",nvdec,playable,2020-12-17 22:56:14 +01001E40041BE000,"Scribblenauts Showdown",gpu;nvdec,ingame,2020-12-17 23:05:53 +0100829018568000,"SD GUNDAM BATTLE ALLIANCE Demo",audio;crash;demo,ingame,2022-08-01 23:01:20 +010055700CEA8000,"SD GUNDAM G GENERATION CROSS RAYS",nvdec,playable,2022-09-15 20:58:44 +010022900D3EC00,"SD GUNDAM G GENERATION CROSS RAYS PREMIUM G SOUND EDITION",nvdec,playable,2022-09-15 20:45:57 +0100E4A00D066000,"Sea King",UE4;nvdec,playable,2021-06-04 15:49:22 +0100AFE012BA2000,"Sea of Solitude: The Director's Cut",gpu,ingame,2024-07-12 18:29:29 +01008C0016544000,"Sea of Stars",,playable,2024-03-15 20:27:12 +010036F0182C4000,"Sea of Stars Demo",demo,playable,2023-02-12 15:33:56 +0100C2400D68C000,"SeaBed",,playable,2020-05-17 13:25:37 +010077100CA6E000,"Season Match Bundle",,playable,2020-10-27 16:15:22 +010028F010644000,"Secret Files 3",nvdec,playable,2020-10-24 15:32:39 +010075D0101FA000,"Seek Hearts",,playable,2022-11-22 15:06:26 +0100394010844000,"Seers Isle",,playable,2020-11-17 12:28:50 +0100A8900AF04000,"SEGA AGES Alex Kidd in Miracle World",online,playable,2021-05-05 16:35:47 +01001E600AF08000,"SEGA AGES Gain Ground",online,playable,2021-05-05 16:16:27 +0100D4D00AC62000,"SEGA AGES Out Run",,playable,2021-01-11 13:13:59 +01005A300C9F6000,"SEGA AGES Phantasy Star",,playable,2021-01-11 12:49:48 +01005F600CB0E000,"SEGA AGES Puyo Puyo",online,playable,2021-05-05 16:09:28 +010051F00AC5E000,"SEGA AGES Sonic The Hedgehog",slow,playable,2023-03-05 20:16:31 +01000D200C614000,"SEGA AGES Sonic The Hedgehog 2",,playable,2022-09-21 20:26:35 +0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40 +010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39 +01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25 +0100B3C014BDA000,"SEGA Genesis™ – Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21 +,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00 +01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31 +0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10 +0100E0C00ADAC000,"SENRAN KAGURA Reflexions",,playable,2020-03-23 19:15:23 +01009E500D29C000,"Sentinels of Freedom",,playable,2021-06-14 16:42:19 +0100A5D012DAC000,"SENTRY",,playable,2020-12-13 12:00:24 +010059700D4A0000,"Sephirothic Stories",services,menus,2021-11-25 08:52:17 +010007D00D43A000,"Serious Sam Collection",vulkan-backend-bug,boots,2022-10-13 13:53:34 +0100B2C00E4DA000,"Served!",nvdec,playable,2022-09-28 12:46:00 +010018400C24E000,"Seven Knights -Time Wanderer-",vulkan-backend-bug,playable,2022-10-13 22:08:54 +0100D6F016676000,"Seven Pirates H",,playable,2024-06-03 14:54:12 +0100157004512000,"Severed",,playable,2020-12-15 21:48:48 +0100D5500DA94000,"Shadow Blade: Reload",nvdec,playable,2021-06-11 18:40:43 +0100BE501382A000,"Shadow Gangs",cpu;gpu;crash;regression,ingame,2024-04-29 00:07:26 +0100C3A013840000,"Shadow Man Remastered",gpu,ingame,2024-05-20 06:01:39 +010073400B696000,"Shadowgate",,playable,2021-04-24 07:32:57 +0100371013B3E000,"Shadowrun Returns",gpu;Needs Update,ingame,2022-10-04 21:32:31 +01008310154C4000,"Shadowrun: Dragonfall - Director's Cut",gpu;Needs Update,ingame,2022-10-04 20:52:18 +0100C610154CA000,"Shadowrun: Hong Kong - Extended Edition",gpu;Needs Update,ingame,2022-10-04 20:53:09 +010000000EEF0000,"Shadows 2: Perfidia",,playable,2020-08-07 12:43:46 +0100AD700CBBE000,"Shadows of Adam",,playable,2021-01-11 13:35:58 +01002A800C064000,"Shadowverse Champions Battle",,playable,2022-10-02 22:59:29 +01003B90136DA000,"Shadowverse: Champion's Battle",crash,nothing,2023-03-06 00:31:50 +0100820013612000,"Shady Part of Me",,playable,2022-10-20 11:31:55 +0100B10002904000,"Shakedown: Hawaii",,playable,2021-01-07 09:44:36 +01008DA012EC0000,"Shakes on a Plane",crash,menus,2021-11-25 08:52:25 +0100B4900E008000,"Shalnor Legends: Sacred Lands",,playable,2021-06-11 14:57:11 +010006C00CC10000,"Shanky: The Vegan`s Nightmare",,playable,2021-01-26 15:03:55 +0100430013120000,"Shantae",,playable,2021-05-21 04:53:26 +0100EFD00A4FA000,"Shantae and the Pirate's Curse",,playable,2024-04-29 17:21:57 +0100EB901040A000,"Shantae and the Seven Sirens",nvdec,playable,2020-06-19 12:23:40 +01006A200936C000,"Shantae: Half- Genie Hero Ultimate Edition",,playable,2020-06-04 20:14:20 +0100ADA012370000,"Shantae: Risky's Revenge - Director's Cut",,playable,2022-10-06 20:47:39 +01003AB01062C000,"Shaolin vs Wutang",deadlock,nothing,2021-03-29 20:38:54 +0100B250009B9600,"Shape Of The World0",UE4,playable,2021-03-05 16:42:28 +01004F50085F2000,"She Remembered Caterpillars",,playable,2022-08-12 17:45:14 +01000320110C2000,"She Sees Red - Interactive Movie",nvdec,playable,2022-09-30 11:30:15 +01009EB004CB0000,"Shelter Generations",,playable,2021-06-04 16:52:39 +010020F014DBE000,"Sherlock Holmes: The Devil’s Daughter",gpu,ingame,2022-07-11 00:07:26 +0100B1000AC3A000,"Shift Happens",,playable,2021-01-05 21:24:18 +01000E8009E1C000,"Shift Quantum",UE4;crash,ingame,2020-11-06 21:54:08 +01000750084B2000,"Shiftlings - Enhanced Edition",nvdec,playable,2021-03-04 13:49:54 +01003B0012DC2000,"Shin Megami Tensei III Nocturne HD Remaster",,playable,2022-11-03 22:53:27 +010045800ED1E000,"Shin Megami Tensei III NOCTURNE HD REMASTER",gpu;Needs Update,ingame,2022-11-03 19:57:01 +010063B012DC6000,"Shin Megami Tensei V",UE4,playable,2024-02-21 06:30:07 +010069C01AB82000,"Shin Megami Tensei V: Vengeance",gpu;vulkan-backend-bug,ingame,2024-07-14 11:28:24 +01009050133B4000,"Shing! (サムライフォース:斬!)",nvdec,playable,2022-10-22 00:48:54 +01009A5009A9E000,"Shining Resonance Refrain",nvdec,playable,2022-08-12 18:03:01 +01004EE0104F6000,"Shinsekai Into the Depths™",,playable,2022-09-28 14:07:51 +0100C2F00A568000,"Shio",,playable,2021-02-22 16:25:09 +0100B2E00F13E000,"Shipped",,playable,2020-11-21 14:22:32 +01000E800FCB4000,"Ships",,playable,2021-06-11 16:14:37 +01007430122D0000,"Shiren the Wanderer: The Tower of Fortune and the Dice of Fate",nvdec,playable,2022-10-20 11:44:36 +,"Shiritsu Berubara Gakuen ~Versailles no Bara Re*imagination~",cpu;crash,boots,2020-09-27 19:01:25 +01000244016BAE00,"Shiro0",gpu,ingame,2024-01-13 08:54:39 +0100CCE00DDB6000,"Shoot 1UP DX",,playable,2020-12-13 12:32:47 +01001180021FA000,"Shovel Knight: Specter of Torment",,playable,2020-05-30 08:34:17 +010057D0021E8000,"Shovel Knight: Treasure Trove",,playable,2021-02-14 18:24:39 +01003DD00BF0E000,"Shred! 2 - ft Sam Pilgrim",,playable,2020-05-30 14:34:09 +01001DE0076A4000,"Shu",nvdec,playable,2020-05-30 09:08:59 +0100A7900B936000,"Shut Eye",,playable,2020-07-23 18:08:35 +010044500C182000,"Sid Meier’s Civilization VI",ldn-untested,playable,2024-04-08 16:03:40 +01007FC00B674000,"Sigi - A Fart for Melusina",,playable,2021-02-22 16:46:58 +0100F1400B0D6000,"Silence",nvdec,playable,2021-06-03 14:46:17 +0100A32010618000,"Silent World",,playable,2020-08-28 13:45:13 +010045500DFE2000,"Silk",nvdec,playable,2021-06-10 15:34:37 +010016D00A964000,"SilverStarChess",,playable,2021-05-06 15:25:57 +0100E8C019B36000,"Simona's Requiem",gpu,ingame,2023-02-21 18:29:19 +01006FE010438000,"Sin Slayers",,playable,2022-10-20 11:53:52 +01002820036A8000,"Sine Mora EX",gpu;online-broken,ingame,2022-08-12 19:36:18 +0100F10012002000,"Singled Out",online,playable,2020-08-03 13:06:18 +0100B8800F858000,"Sinless",nvdec,playable,2020-08-09 20:18:55 +0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33 +0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46 +0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39 +0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07 +01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26 +01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34 +01006C000DC8A000,"Skelly Selest",,playable,2020-05-30 15:38:18 +0100D67006F14000,"Skies of Fury DX",,playable,2020-05-30 16:40:54 +010046B00DE62000,"Skullgirls 2nd Encore",,playable,2022-09-15 21:21:25 +0100D1100BF9C000,"Skulls of the Shogun: Bone-A-Fide Edition",,playable,2020-08-31 18:58:12 +0100D7B011654000,"Skully",nvdec;UE4,playable,2022-10-06 13:52:59 +010083100B5CA000,"Sky Force Anniversary",online-broken,playable,2022-08-12 20:50:07 +01006FE005B6E000,"Sky Force Reloaded",,playable,2021-01-04 20:06:57 +010003F00CC98000,"Sky Gamblers - Afterburner",gpu;vulkan-backend-bug;opengl-backend-bug,ingame,2022-08-12 21:04:55 +010093D00AC38000,"Sky Gamblers: Storm Raiders",gpu;audio;32-bit,ingame,2022-08-12 21:13:36 +010068200E96E000,"Sky Gamblers: Storm Raiders 2",gpu,ingame,2022-09-13 12:24:04 +01004F0010A02000,"Sky Racket",,playable,2020-09-07 12:22:24 +0100DDB004F30000,"Sky Ride",,playable,2021-02-22 16:53:07 +0100C5700434C000,"Sky Rogue",,playable,2020-05-30 08:26:28 +0100C52011460000,"Sky: Children of the Light",cpu;online-broken,nothing,2023-02-23 10:57:10 +010041C01014E000,"Skybolt Zack",,playable,2021-04-12 18:28:00 +0100A0A00D1AA000,"SKYHILL",,playable,2021-03-05 15:19:11 +,"Skylanders Imaginators",crash;services,boots,2020-05-30 18:49:18 +010021A00ABEE000,"SKYPEACE",,playable,2020-05-29 14:14:30 +0100EA400BF44000,"SkyScrappers",,playable,2020-05-28 22:11:25 +0100F3C00C400000,"SkyTime",slow,ingame,2020-05-30 09:24:51 +01003AD00DEAE000,"SlabWell: The Quest For Kaktun's Alpaca",,playable,2021-02-22 17:02:51 +0100224004004000,"Slain: Back from Hell",,playable,2022-08-12 23:36:19 +010026300BA4A000,"Slay the Spire",,playable,2023-01-20 15:09:26 +0100501006494000,"Slayaway Camp: Butcher's Cut",opengl-backend-bug,playable,2022-08-12 23:44:05 +01004E900EDDA000,"Slayin 2",gpu,ingame,2024-04-19 16:15:26 +01004AC0081DC000,"Sleep Tight",gpu;UE4,ingame,2022-08-13 00:17:32 +0100F4500AA4E000,"Slice, Dice & Rice",online,playable,2021-02-22 17:44:23 +010010D011E1C000,"Slide Stars",crash,menus,2021-11-25 08:53:43 +0100112003B8A000,"Slime-san",,playable,2020-05-30 16:15:12 +01002AA00C974000,"SMASHING THE BATTLE",,playable,2021-06-11 15:53:57 +0100C9100B06A000,"SmileBASIC 4",gpu,menus,2021-07-29 17:35:59 +0100207007EB2000,"Smoke And Sacrifice",,playable,2022-08-14 12:38:27 +01009790186FE000,"SMURFS KART",,playable,2023-10-18 00:55:00 +0100F2800D46E000,"Snack World The Dungeon Crawl Gold",gpu;slow;nvdec;audout,ingame,2022-05-01 21:12:44 +0100C0F0020E8000,"Snake Pass",nvdec;UE4,playable,2022-01-03 04:31:52 +010075A00BA14000,"Sniper Elite 3 Ultimate Edition",ldn-untested,playable,2024-04-18 07:47:49 +010007B010FCC000,"Sniper Elite 4",gpu;vulkan-backend-bug;opengl-backend-bug,ingame,2024-06-18 17:53:15 +0100BB000A3AA000,"Sniper Elite V2 Remastered",slow;nvdec;online-broken;ldn-untested,ingame,2022-08-14 13:23:13 +01008E20047DC000,"Snipperclips Plus: Cut It Out, Together!",,playable,2023-02-14 20:20:13 +0100704000B3A000,"Snipperclips™ – Cut it out, together!",,playable,2022-12-05 12:44:55 +01004AB00AEF8000,"SNK 40th ANNIVERSARY COLLECTION",,playable,2022-08-14 13:33:15 +010027F00AD6C000,"SNK HEROINES Tag Team Frenzy",nvdec;online-broken;ldn-untested,playable,2022-08-14 14:19:25 +01008DA00CBBA000,"Snooker 19",nvdec;online-broken;UE4,playable,2022-09-11 17:43:22 +010045300516E000,"Snow Moto Racing Freedom",gpu;vulkan-backend-bug,ingame,2022-08-15 16:05:14 +0100BE200C34A000,"Snowboarding The Next Phase",nvdec,playable,2021-02-23 12:56:58 +0100FBD013AB6000,"SnowRunner",services;crash,boots,2023-10-07 00:01:16 +010017B012AFC000,"Soccer Club Life: Playing Manager",gpu,ingame,2022-10-25 11:59:22 +0100B5000E05C000,"Soccer Pinball",UE4;gpu,ingame,2021-06-15 20:56:51 +010011A00A9A8000,"Soccer Slammers",,playable,2020-05-30 07:48:14 +010095C00F9DE000,"Soccer, Tactics & Glory",gpu,ingame,2022-09-26 17:15:58 +0100590009C38000,"SOL DIVIDE -SWORD OF DARKNESS- for Nintendo Switch",32-bit,playable,2021-06-09 14:13:03 +0100A290048B0000,"Soldam: Drop, Connect, Erase",,playable,2020-05-30 09:18:54 +010008600D1AC000,"Solo: Islands of the Heart",gpu;nvdec,ingame,2022-09-11 17:54:43 +01009EE00E91E000,"Some Distant Memory",,playable,2022-09-15 21:48:19 +01004F401BEBE000,"Song of Nunu: A League of Legends Story",,ingame,2024-07-12 18:53:44 +0100E5400BF94000,"Songbird Symphony",,playable,2021-02-27 02:44:04 +010031D00A604000,"Songbringer",,playable,2020-06-22 10:42:02 +0000000000000000,"Sonic 1 (2013)",crash;homebrew,ingame,2024-04-06 18:31:20 +0000000000000000,"Sonic 2 (2013)",crash;homebrew,ingame,2024-04-01 16:25:30 +0000000000000000,"Sonic A.I.R",homebrew,ingame,2024-04-01 16:25:32 +0000000000000000,"Sonic CD",crash;homebrew,ingame,2024-04-01 16:25:31 +010040E0116B8000,"Sonic Colors: Ultimate",,playable,2022-11-12 21:24:26 +01001270012B6000,"SONIC FORCES™",,playable,2024-07-28 13:11:21 +01004AD014BF0000,"Sonic Frontiers",gpu;deadlock;amd-vendor-bug;intel-vendor-bug,ingame,2024-09-05 09:18:53 +01009AA000FAA000,"Sonic Mania",,playable,2020-06-08 17:30:57 +01009FB016286000,"Sonic Origins",crash,ingame,2024-06-02 07:20:15 +01008F701C074000,"SONIC SUPERSTARS",gpu;nvdec,ingame,2023-10-28 17:48:07 +010088801C150000,"Sonic Superstars Digital Art Book with Mini Digital Soundtrack",,playable,2024-08-20 13:26:56 +01005EA01C0FC000,"SONIC X SHADOW GENERATIONS",crash,ingame,2025-01-07 04:20:45 +010064F00C212000,"Soul Axiom Rebooted",nvdec;slow,ingame,2020-09-04 12:41:01 +0100F2100F0B2000,"Soul Searching",,playable,2020-07-09 18:39:07 +01008F2005154000,"South Park™: The Fractured but Whole™ - Standard Edition",slow;online-broken,playable,2024-07-08 17:47:28 +0100B9F00C162000,"Space Blaze",,playable,2020-08-30 16:18:05 +010005500E81E000,"Space Cows",UE4;crash,menus,2020-06-15 11:33:20 +0100707011722000,"Space Elite Force",,playable,2020-11-27 15:21:05 +010047B010260000,"Space Pioneer",,playable,2022-10-20 12:24:37 +010010A009830000,"Space Ribbon",,playable,2022-08-15 17:17:10 +0000000000000000,"SpaceCadetPinball",homebrew,ingame,2024-04-18 19:30:04 +0100D9B0041CE000,"Spacecats with Lasers",,playable,2022-08-15 17:22:44 +010034800FB60000,"Spaceland",,playable,2020-11-01 14:31:56 +010028D0045CE000,"Sparkle 2",,playable,2020-10-19 11:51:39 +01000DC007E90000,"Sparkle Unleashed",,playable,2021-06-03 14:52:15 +0100E4F00AE14000,"Sparkle ZERO",gpu;slow,ingame,2020-03-23 18:19:18 +01007ED00C032000,"Sparklite",,playable,2022-08-06 11:35:41 +0100E6A009A26000,"Spartan",UE4;nvdec,playable,2021-03-05 15:53:19 +010020500E7A6000,"Speaking Simulator",,playable,2020-10-08 13:00:39 +01008B000A5AE000,"Spectrum",,playable,2022-08-16 11:15:59 +0100F18010BA0000,"Speed 3: Grand Prix",UE4,playable,2022-10-20 12:32:31 +010040F00AA9A000,"Speed Brawl",slow,playable,2020-09-18 22:08:16 +01000540139F6000,"Speed Limit",gpu,ingame,2022-09-02 18:37:40 +010061F013A0E000,"Speed Truck Racing",,playable,2022-10-20 12:57:04 +0100E74007EAC000,"Spellspire",,playable,2022-08-16 11:21:21 +010021F004270000,"Spelunker Party!",services,boots,2022-08-16 11:25:49 +0100710013ABA000,"Spelunky",,playable,2021-11-20 17:45:03 +0100BD500BA94000,"Sphinx and the Cursed Mummy",gpu;32-bit;opengl,ingame,2024-05-20 06:00:51 +010092A0102AE000,"Spider Solitaire",,playable,2020-12-16 16:19:30 +010076D0122A8000,"Spinch",,playable,2024-07-12 19:02:10 +01001E40136FE000,"Spinny's Journey",crash,ingame,2021-11-30 03:39:44 +010023E008702000,"Spiral Splatter",,playable,2020-06-04 14:03:57 +0100D1B00B6FA000,"Spirit Hunter: Death Mark",,playable,2020-12-13 10:56:25 +0100FAE00E19A000,"Spirit Hunter: NG",32-bit,playable,2020-12-17 20:38:47 +01005E101122E000,"Spirit of the North",UE4,playable,2022-09-30 11:40:47 +01000AC00F5EC000,"Spirit Roots",nvdec,playable,2020-07-10 13:33:32 +0100BD400DC52000,"Spiritfarer",gpu,ingame,2022-10-06 16:31:38 +01009D60080B4000,"SpiritSphere DX",,playable,2021-07-03 23:37:49 +010042700E3FC000,"Spitlings",online-broken,playable,2022-10-06 16:42:39 +01003BC0000A0000,"Splatoon™ 2",ldn-works;LAN,playable,2024-07-12 19:11:15 +0100C2500FC20000,"Splatoon™ 3",ldn-works;opengl-backend-bug;LAN;amd-vendor-bug,playable,2024-08-04 23:49:11 +0100BA0018500000,"Splatoon™ 3: Splatfest World Premiere",gpu;online-broken;demo,ingame,2022-09-19 03:17:12 +010062800D39C000,"SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated",online-broken;UE4;ldn-broken;vulkan-backend-bug,playable,2023-08-01 19:29:34 +01009FB0172F4000,"SpongeBob SquarePants: The Cosmic Shake",gpu;UE4,ingame,2023-08-01 19:29:53 +010097C01336A000,"Spooky Chase",,playable,2022-11-04 12:17:44 +0100C6100D75E000,"Spooky Ghosts Dot Com",,playable,2021-06-15 15:16:11 +0100DE9005170000,"Sports Party",nvdec,playable,2021-03-05 13:40:42 +0100E04009BD4000,"Spot The Difference",,playable,2022-08-16 11:49:52 +010052100D1B4000,"Spot The Differences: Party!",,playable,2022-08-16 11:55:26 +01000E6015350000,"Spy Alarm",services,ingame,2022-12-09 10:12:51 +01005D701264A000,"SpyHack",,playable,2021-04-15 10:53:51 +010077B00E046000,"Spyro™ Reignited Trilogy",nvdec;UE4,playable,2022-09-11 18:38:33 +0100085012A0E000,"Squeakers",,playable,2020-12-13 12:13:05 +010009300D31C000,"Squidgies Takeover",,playable,2020-07-20 22:28:08 +0100FCD0102EC000,"Squidlit",,playable,2020-08-06 12:38:32 +0100EBF00E702000,"STAR OCEAN First Departure R",nvdec,playable,2021-07-05 19:29:16 +010065301A2E0000,"STAR OCEAN THE SECOND STORY R",crash,ingame,2024-06-01 02:39:59 +010060D00F658000,"Star Renegades",nvdec,playable,2020-12-11 12:19:23 +0100D7000AE6A000,"Star Story: The Horizon Escape",,playable,2020-08-11 22:31:38 +01009DF015776000,"Star Trek Prodigy: Supernova",nvdec;UE4;opengl-backend-bug,playable,2022-10-14 10:18:50 +0100BD100FFBE000,"STAR WARS™ Episode I Racer",slow;nvdec,playable,2022-10-03 16:08:36 +0100BB500EACA000,"STAR WARS™ Jedi Knight II: Jedi Outcast™",gpu,ingame,2022-09-15 22:51:00 +01008CA00FAE8000,"STAR WARS™ Jedi Knight: Jedi Academy",gpu,boots,2021-06-16 12:35:30 +01006DA00DEAC000,"Star Wars™ Pinball",online-broken,playable,2022-09-11 18:53:31 +0100FA10115F8000,"STAR WARS™ Republic Commando™",gpu;32-bit,ingame,2023-10-31 15:57:17 +010040701B948000,"STAR WARS™: Battlefront Classic Collection",gpu;vulkan,ingame,2024-07-12 19:24:21 +0100854015868000,"STAR WARS™: Knights of the Old Republic™",gpu;deadlock,boots,2024-02-12 10:13:51 +0100153014544000,"STAR WARS™: The Force Unleashed™",,playable,2024-05-01 17:41:28 +01005EB00EA10000,"Star-Crossed Myth - The Department of Wishes -",gpu,ingame,2021-06-04 19:34:36 +0100E6B0115FC000,"Star99",online,menus,2021-11-26 14:18:51 +01002100137BA000,"Stardash",,playable,2021-01-21 16:31:19 +0100E65002BB8000,"Stardew Valley",online-broken;ldn-untested,playable,2024-02-14 03:11:19 +01002CC003FE6000,"Starlink: Battle for Atlas™ Digital Edition",services-horizon;crash;Needs Update,nothing,2024-05-05 17:25:11 +010098E010FDA000,"Starlit Adventures Golden Stars",,playable,2020-11-21 12:14:43 +01001BB00AC26000,"STARSHIP AVENGER Operation: Take Back Earth",,playable,2021-01-12 15:52:55 +010000700A572000,"State of Anarchy: Master of Mayhem",nvdec,playable,2021-01-12 19:00:05 +0100844004CB6000,"State of Mind",UE4;crash,boots,2020-06-22 22:17:50 +0100616009082000,"STAY",crash;services,boots,2021-04-23 14:24:52 +0100B61009C60000,"STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY",,playable,2021-01-26 17:37:28 +01008010118CC000,"Steam Prison",nvdec,playable,2021-04-01 15:34:11 +0100AE100DAFA000,"Steam Tactics",,playable,2022-10-06 16:53:45 +01004DD00C87A000,"Steamburg",,playable,2021-01-13 08:42:01 +01009320084A4000,"SteamWorld Dig",,playable,2024-08-19 12:12:23 +0100CA9002322000,"SteamWorld Dig 2",,playable,2022-12-21 19:25:42 +0100F6D00D83E000,"SteamWorld Quest: Hand of Gilgamech",nvdec,playable,2020-11-09 13:10:04 +01001C6014772000,"Steel Assault",,playable,2022-12-06 14:48:30 +010042800B880000,"STEINS;GATE ELITE",,playable,2020-08-04 07:33:32 +0100CB400E9BC000,"STEINS;GATE: My Darling's Embrace",nvdec,playable,2022-11-20 16:48:34 +01002DE01043E000,"Stela",UE4,playable,2021-06-15 13:28:34 +01005A700C954000,"Stellar Interface",,playable,2022-10-20 13:44:33 +0100BC800EDA2000,"STELLATUM",gpu,playable,2021-03-07 16:30:23 +0100775004794000,"Steredenn: Binary Stars",,playable,2021-01-13 09:19:42 +0100AE0006474000,"Stern Pinball Arcade",,playable,2022-08-16 14:24:41 +0100E24006FA8000,"Stikbold! A Dodgeball Adventure DELUXE",,playable,2021-01-11 20:12:54 +010077B014518000,"Stitchy in Tooki Trouble",,playable,2021-05-06 16:25:53 +010070D00F640000,"STONE",UE4,playable,2022-09-30 11:53:32 +010074400F6A8000,"Stories Untold",nvdec,playable,2022-12-22 01:08:46 +010040D00BCF4000,"Storm Boy",,playable,2022-10-20 14:15:06 +0100B2300B932000,"Storm In A Teacup",gpu,ingame,2021-11-06 02:03:19 +0100D5D00DAF2000,"Story of a Gladiator",,playable,2020-07-29 15:08:18 +010017301007E000,"STORY OF SEASONS Pioneers of Olive [ 牧場物語 オリーブタウンと希望の大地 ]",,playable,2021-03-18 11:42:19 +0100ED400EEC2000,"STORY OF SEASONS: Friends of Mineral Town",,playable,2022-10-03 16:40:31 +010078D00E8F4000,"Stranded Sails - Explorers of the Cursed Islands",slow;nvdec;UE4,playable,2022-09-16 11:58:38 +01000A6013F86000,"Strange Field Football",,playable,2022-11-04 12:25:57 +0100DD600DD48000,"Stranger Things 3: The Game",,playable,2021-01-11 17:44:09 +0100D7E011C64000,"Strawberry Vinegar",nvdec,playable,2022-12-05 16:25:40 +010075101EF84000,"Stray",crash,ingame,2025-01-07 04:03:00 +0100024008310000,"Street Fighter 30th Anniversary Collection",online-broken;ldn-partial,playable,2022-08-20 16:50:47 +010012400D202000,"Street Outlaws: The List",nvdec,playable,2021-06-11 12:15:32 +0100888011CB2000,"Street Power Soccer",UE4;crash,boots,2020-11-21 12:28:57 +0100EC9010258000,"Streets of Rage 4",nvdec;online,playable,2020-07-07 21:21:22 +0100BDE012928000,"Strife: Veteran Edition",gpu,ingame,2022-01-15 05:10:42 +010039100DACC000,"Strike Force - War on Terror",crash;Needs Update,menus,2021-11-24 08:08:20 +010038A00E6C6000,"Strike Force Kitty",nvdec,playable,2020-07-29 16:22:15 +010072500D52E000,"Strike Suit Zero: Director's Cut",crash,boots,2021-04-23 17:15:14 +0100FF5005B76000,"STRIKERS1945 for Nintendo Switch",32-bit,playable,2021-06-03 19:35:04 +0100720008ED2000,"STRIKERS1945 Ⅱ for Nintendo Switch",32-bit,playable,2021-06-03 19:43:00 +0100681011B56000,"Struggling",,playable,2020-10-15 20:37:03 +0100AF000B4AE000,"Stunt Kite Party",nvdec,playable,2021-01-25 17:16:56 +0100C5500E7AE000,"STURMWIND EX",audio;32-bit,playable,2022-09-16 12:01:39 +,"Subarashiki Kono Sekai -Final Remix-",services;slow,ingame,2020-02-10 16:21:51 +010001400E474000,"Subdivision Infinity DX",UE4;crash,boots,2021-03-03 14:26:46 +0100E6400BCE8000,"Sublevel Zero Redux",,playable,2022-09-16 12:30:03 +0100EDA00D866000,"Submerged",nvdec;UE4;vulkan-backend-bug,playable,2022-08-16 15:17:01 +0100429011144000,"Subnautica",vulkan-backend-bug,playable,2022-11-04 13:07:29 +010014C011146000,"Subnautica: Below Zero",,playable,2022-12-23 14:15:13 +0100BF9012AC6000,"Suguru Nature",crash,ingame,2021-07-29 11:36:27 +01005CD00A2A2000,"Suicide Guy",,playable,2021-01-26 13:13:54 +0100DE000C2E4000,"Suicide Guy: Sleepin' Deeply",Needs More Attention,ingame,2022-09-20 23:45:25 +01003D50126A4000,"Sumire",,playable,2022-11-12 13:40:43 +0100A130109B2000,"Summer in Mara",nvdec,playable,2021-03-06 14:10:38 +01004E500DB9E000,"Summer Sweetheart",nvdec,playable,2022-09-16 12:51:46 +0100BFE014476000,"Sunblaze",,playable,2022-11-12 13:59:23 +01002D3007962000,"Sundered: Eldritch Edition",gpu,ingame,2021-06-07 11:46:00 +0100F7000464A000,"Super Beat Sports™",ldn-untested,playable,2022-08-16 16:05:50 +010051A00D716000,"Super Blood Hockey",,playable,2020-12-11 20:01:41 +01007AD00013E000,"Super Bomberman R",nvdec;online-broken;ldn-works,playable,2022-08-16 19:19:14 +0100B87017D94000,"SUPER BOMBERMAN R 2",deadlock,boots,2023-09-29 13:19:51 +0100D9B00DB5E000,"Super Cane Magic ZERO",,playable,2022-09-12 15:33:46 +010065F004E5E000,"Super Chariot",,playable,2021-06-03 13:19:01 +0100E5E00C464000,"SUPER DRAGON BALL HEROES WORLD MISSION",nvdec;online-broken,playable,2022-08-17 12:56:30 +010023100B19A000,"Super Dungeon Tactics",,playable,2022-10-06 17:40:40 +010056800B534000,"Super Inefficient Golf",UE4,playable,2022-08-17 15:53:45 +010015700D5DC000,"Super Jumpy Ball",,playable,2020-07-04 18:40:36 +0100196009998000,"Super Kickers League Ultimate",,playable,2021-01-26 13:36:48 +01003FB00C5A8000,"Super Kirby Clash™",ldn-works,playable,2024-07-30 18:21:55 +010000D00F81A000,"Super Korotama",,playable,2021-06-06 19:06:22 +01003E300FCAE000,"Super Loop Drive",nvdec;UE4,playable,2022-09-22 10:58:05 +054507E0B7552000,"Super Mario 64",homebrew,ingame,2024-03-20 16:57:27 +0100277011F1A000,"Super Mario Bros.™ 35",online-broken,menus,2022-08-07 16:27:25 +010015100B514000,"Super Mario Bros.™ Wonder",amd-vendor-bug,playable,2024-09-06 13:21:21 +01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19 +0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34 +010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16 +0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42 +0000000000000000,"Super Mario World",homebrew,boots,2024-06-13 01:40:31 +010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16 +010028600EBDA000,"Super Mario™ 3D World + Bowser’s Fury",ldn-works,playable,2024-07-31 10:45:37 +01004F8006A78000,"Super Meat Boy",services,playable,2020-04-02 23:10:07 +01009C200D60E000,"Super Meat Boy Forever",gpu,boots,2021-04-26 14:25:39 +0100BDD00EC5C000,"Super Mega Space Blaster Special Turbo",online,playable,2020-08-06 12:13:25 +010031F019294000,"Super Monkey Ball Banana Rumble",,playable,2024-06-28 10:39:18 +0100B2A00E1E0000,"Super Monkey Ball: Banana Blitz HD",online-broken,playable,2022-09-16 13:16:25 +01006D000D2A0000,"Super Mutant Alien Assault",,playable,2020-06-07 23:32:45 +01004D600AC14000,"Super Neptunia RPG",nvdec,playable,2022-08-17 16:38:52 +01008D300C50C000,"Super Nintendo Entertainment System™ - Nintendo Switch Online",,playable,2021-01-05 00:29:48 +0100284007D6C000,"Super One More Jump",,playable,2022-08-17 16:47:47 +01001F90122B2000,"Super Punch Patrol",,playable,2024-07-12 19:49:02 +0100331005E8E000,"Super Putty Squad",gpu;32-bit,ingame,2024-04-29 15:51:54 +,"SUPER ROBOT WARS T",online,playable,2021-03-25 11:00:40 +,"SUPER ROBOT WARS V",online,playable,2020-06-23 12:56:37 +,"SUPER ROBOT WARS X",online,playable,2020-08-05 19:18:51 +01004CF00A60E000,"Super Saurio Fly",nvdec,playable,2020-08-06 13:12:14 +010039700D200000,"Super Skelemania",,playable,2020-06-07 22:59:50 +01006A800016E000,"Super Smash Bros.™ Ultimate",gpu;crash;nvdec;ldn-works;intel-vendor-bug,ingame,2024-09-14 23:05:21 +0100D61012270000,"Super Soccer Blast",gpu,ingame,2022-02-16 08:39:12 +0100A9300A4AE000,"Super Sportmatchen",,playable,2022-08-19 12:34:40 +0100FB400F54E000,"Super Street: Racer",UE4,playable,2022-09-16 13:43:14 +010000500DB50000,"Super Tennis Blast",,playable,2022-08-19 16:20:48 +0100C6800D770000,"Super Toy Cars 2",gpu;regression,ingame,2021-03-02 20:15:15 +010035B00B3F0000,"Super Volley Blast",,playable,2022-08-19 18:14:40 +0100FF60051E2000,"Superbeat: Xonic EX",crash;nvdec,ingame,2022-08-19 18:54:40 +0100630010252000,"SuperEpic: The Entertainment War",,playable,2022-10-13 23:02:48 +01001A500E8B4000,"SUPERHOT",,playable,2021-05-05 19:51:30 +010075701153A000,"Superliminal",,playable,2020-09-03 13:20:50 +0100C01012654000,"Supermarket Shriek",,playable,2022-10-13 23:19:20 +0100A6E01201C000,"Supraland",nvdec;UE4;opengl-backend-bug,playable,2022-10-14 09:49:11 +010029A00AEB0000,"Survive! MR.CUBE",,playable,2022-10-20 14:44:47 +01005AB01119C000,"SUSHI REVERSI",,playable,2021-06-11 19:26:58 +0100DDD0085A4000,"Sushi Striker™: The Way of Sushido",nvdec,playable,2020-06-26 20:49:11 +0100D6D00EC2C000,"Sweet Witches",nvdec,playable,2022-10-20 14:56:37 +010049D00C8B0000,"Swimsanity!",online,menus,2021-11-26 14:27:16 +01005DF00DC26000,"SWORD ART ONLINE: FATAL BULLET Complete Edition",UE4;gpu;online,ingame,2021-06-09 16:58:50 +01001B600D1D6000,"SWORD ART ONLINE: Hollow Realization Deluxe Edition",nvdec,playable,2022-08-19 19:19:15 +01000D70049BE000,"Sword of the Guardian",,playable,2020-07-16 12:24:39 +0100E4701355C000,"Sword of the Necromancer",crash,ingame,2022-12-10 01:28:39 +01004BB00421E000,"Syberia 1 & 2",,playable,2021-12-24 12:06:25 +010028C003FD6000,"Syberia 2",gpu,ingame,2022-08-24 12:43:03 +0100CBE004E6C000,"Syberia 3",nvdec,playable,2021-01-25 16:15:12 +010007300C482000,"Sydney Hunter and the Curse of the Mayan",,playable,2020-06-15 12:15:57 +0100D8400DAF0000,"SYNAPTIC DRIVE",online,playable,2020-09-07 13:44:05 +01009E700F448000,"Synergia",,playable,2021-04-06 17:58:04 +01009BF00E7D2000,"SYNTHETIK: Ultimate",gpu;crash,ingame,2022-08-30 03:19:25 +010015B00BB00000,"Table Top Racing: World Tour - Nitro Edition",,playable,2020-04-05 23:21:30 +01000F20083A8000,"Tactical Mind",,playable,2021-01-25 18:05:00 +0100BD700F5F0000,"Tactical Mind 2",,playable,2020-07-01 23:11:07 +0100E12013C1A000,"Tactics Ogre: Reborn",vulkan-backend-bug,playable,2024-04-09 06:21:35 +01007C7006AEE000,"Tactics V: Obsidian Brigade",,playable,2021-02-28 15:09:42 +01002C000B552000,"Taiko no Tatsujin: Drum 'n' Fun!",online-broken;ldn-broken,playable,2023-05-20 15:10:12 +0100BCA0135A0000,"Taiko no Tatsujin: Rhythm Festival",,playable,2023-11-13 13:16:34 +0100DD6012644000,"Taiko no Tatsujin: Rhythmic Adventure Pack",,playable,2020-12-03 07:28:26 +0100346017304000,"Taiko Risshiden V DX",crash,nothing,2022-06-06 16:25:31 +010040A00EA26000,"Taimumari: Complete Edition",,playable,2022-12-06 13:34:49 +0100F0C011A68000,"Tales from the Borderlands",nvdec,playable,2022-10-25 18:44:14 +0100408007078000,"Tales of the Tiny Planet",,playable,2021-01-25 15:47:41 +01002C0008E52000,"Tales of Vesperia™: Definitive Edition",,playable,2024-09-28 03:20:47 +010012800EE3E000,"Tamashii",,playable,2021-06-10 15:26:20 +010008A0128C4000,"Tamiku",gpu,ingame,2021-06-15 20:06:55 +010048F007ADE000,"Tangledeep",crash,boots,2021-01-05 04:08:41 +01007DB010D2C000,"TaniNani",crash;kernel,nothing,2021-04-08 03:06:44 +0100E06012BB4000,"Tank Mechanic Simulator",,playable,2020-12-11 15:10:45 +01007A601318C000,"Tanuki Justice",opengl,playable,2023-02-21 18:28:10 +01004DF007564000,"Tanzia",,playable,2021-06-07 11:10:25 +01002D4011208000,"Task Force Kampas",,playable,2020-11-30 14:44:15 +0100B76011DAA000,"Taxi Chaos",slow;online-broken;UE4,playable,2022-10-25 19:13:00 +0100F43011E5A000,"Tcheco in the Castle of Lucio",,playable,2020-06-27 13:35:43 +010092B0091D0000,"Team Sonic Racing",online-broken;ldn-works,playable,2024-02-05 15:05:27 +0100FE701475A000,"Teenage Mutant Ninja Turtles: Shredder's Revenge",deadlock;crash,boots,2024-09-28 09:31:39 +01005CF01E784000,"Teenage Mutant Ninja Turtles: Splintered Fate",,playable,2024-08-03 13:50:42 +0100FDB0154E4000,"Teenage Mutant Ninja Turtles: The Cowabunga Collection",,playable,2024-01-22 19:39:04 +010021100DF22000,"Telling Lies",,playable,2020-10-23 21:14:51 +0100C8B012DEA000,"Temtem",online-broken,menus,2022-12-17 17:36:11 +0100B2600A398000,"TENGAI for Nintendo Switch",32-bit,playable,2020-11-25 19:52:26 +0100D7A005DFC000,"Tennis",,playable,2020-06-01 20:50:36 +01002970080AA000,"Tennis in the Face",,playable,2022-08-22 14:10:54 +0100092006814000,"Tennis World Tour",online-broken,playable,2022-08-22 14:27:10 +0100950012F66000,"Tennis World Tour 2",online-broken,playable,2022-10-14 10:43:16 +0100E46006708000,"Terraria",online-broken,playable,2022-09-12 16:14:57 +010070C00FB56000,"TERROR SQUID",online-broken,playable,2023-10-30 22:29:29 +010043700EB68000,"TERRORHYTHM (TRRT)",,playable,2021-02-27 13:18:14 +0100FBC007EAE000,"Tesla vs Lovecraft",,playable,2023-11-21 06:19:36 +01005C8005F34000,"Teslagrad",,playable,2021-02-23 14:41:02 +01006F701507A000,"Tested on Humans: Escape Room",,playable,2022-11-12 14:42:52 +0100671016432000,"TETRA for Nintendo Switch™ International Edition",,playable,2020-06-26 20:49:55 +01004E500A15C000,"TETRA's Escape",,playable,2020-06-03 18:21:14 +010040600C5CE000,"Tetris 99 Retail Bundle",gpu;online-broken;ldn-untested,ingame,2024-05-02 16:36:41 +0100EC000D39A000,"Tetsumo Party",,playable,2020-06-09 22:39:55 +01008ED0087A4000,"The Adventure Pals",,playable,2022-08-22 14:48:52 +0100137010152000,"The Adventures of 00 Dilly®",,playable,2020-12-30 19:32:29 +01003B400A00A000,"The Adventures of Bertram Fiddle: Episode 1: A Dreadly Business",nvdec,playable,2022-09-17 11:07:56 +010035C00A4BC000,"The Adventures of Elena Temple",,playable,2020-06-03 23:15:35 +010045A00E038000,"The Alliance Alive HD Remastered",nvdec,playable,2021-03-07 15:43:45 +010079A0112BE000,"The Almost Gone",,playable,2020-07-05 12:33:07 +0100CD500DDAE000,"The Bard's Tale ARPG: Remastered and Resnarkled",gpu;nvdec;online-working,ingame,2024-07-18 12:52:01 +01001E50141BC000,"The Battle Cats Unite!",deadlock,ingame,2021-12-14 21:38:34 +010089600E66A000,"The Big Journey",,playable,2022-09-16 14:03:08 +010021C000B6A000,"The Binding of Isaac: Afterbirth+",,playable,2021-04-26 14:11:56 +0100A5A00B2AA000,"The Bluecoats North & South",nvdec,playable,2020-12-10 21:22:29 +010062500BFC0000,"The Book of Unwritten Tales 2",,playable,2021-06-09 14:42:53 +01002A2004530000,"The Bridge",,playable,2020-06-03 13:53:26 +01008D700AB14000,"The Bug Butcher",,playable,2020-06-03 12:02:04 +01001B40086E2000,"The Bunker",nvdec,playable,2022-09-16 14:24:05 +010069100B7F0000,"The Caligula Effect: Overdose",UE4;gpu,ingame,2021-01-04 11:07:50 +010066800E9F8000,"The Childs Sight",,playable,2021-06-11 19:04:56 +0100B7C01169C000,"The Coma 2: Vicious Sisters",gpu,ingame,2020-06-20 12:51:51 +010033100691A000,"The Coma: Recut",,playable,2020-06-03 15:11:23 +01004170113D4000,"The Complex",nvdec,playable,2022-09-28 14:35:41 +01000F20102AC000,"The Copper Canyon Dixie Dash",UE4,playable,2022-09-29 11:42:29 +01000850037C0000,"The Count Lucanor",nvdec,playable,2022-08-22 15:26:37 +0100EBA01548E000,"The Cruel King and the Great Hero",gpu;services,ingame,2022-12-02 07:02:08 +010051800E922000,"The Dark Crystal: Age of Resistance Tactics",,playable,2020-08-11 13:43:41 +01003DE00918E000,"The Darkside Detective",,playable,2020-06-03 22:16:18 +01000A10041EA000,"The Elder Scrolls V: Skyrim",gpu;crash,ingame,2024-07-14 03:21:31 +01004A9006B84000,"The End Is Nigh",,playable,2020-06-01 11:26:45 +0100CA100489C000,"The Escapists 2",nvdec,playable,2020-09-24 12:31:31 +01001B700BA7C000,"The Escapists: Complete Edition",,playable,2021-02-24 17:50:31 +0100C2E0129A6000,"The Executioner",nvdec,playable,2021-01-23 00:31:28 +01006050114D4000,"The Experiment: Escape Room",gpu,ingame,2022-09-30 13:20:35 +0100B5900DFB2000,"The Eyes of Ara",,playable,2022-09-16 14:44:06 +01002DD00AF9E000,"The Fall",gpu,ingame,2020-05-31 23:31:16 +01003E5002320000,"The Fall Part 2: Unbound",,playable,2021-11-06 02:18:08 +0100CDC00789E000,"The Final Station",nvdec,playable,2022-08-22 15:54:39 +010098800A1E4000,"The First Tree",,playable,2021-02-24 15:51:05 +0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49 +010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24 +010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17 +01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10 +0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53 +010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29 +010007B012514000,"The Great Perhaps",,playable,2020-09-02 15:57:04 +01003B300E4AA000,"THE GRISAIA TRILOGY",,playable,2021-01-31 15:53:59 +01001950137D8000,"The Hong Kong Massacre",crash,ingame,2021-01-21 12:06:56 +01004AD00E094000,"The House of Da Vinci",,playable,2021-01-05 14:17:19 +01005A80113D2000,"The House of Da Vinci 2",,playable,2020-10-23 20:47:17 +010088401495E000,"The House of the Dead: Remake",,playable,2025-01-11 00:36:01 +0100E24004510000,"The Hunt - Championship Edition",32-bit,menus,2022-07-21 20:21:25 +01008940086E0000,"The Infectious Madness of Doctor Dekker",nvdec,playable,2022-08-22 16:45:01 +0100B0B00B318000,"The Inner World",nvdec,playable,2020-06-03 21:22:29 +0100A9D00B31A000,"The Inner World - The Last Wind Monk",nvdec,playable,2020-11-16 13:09:40 +0100AE5003EE6000,"The Jackbox Party Pack",online-working,playable,2023-05-28 09:28:40 +010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40 +0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06 +0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34 +010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41 +01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27 +01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13 +010020500BD98000,"The King's Bird",,playable,2022-08-22 19:07:46 +010031B00DB34000,"the Knight & the Dragon",gpu,ingame,2023-08-14 10:31:43 +01007AF012E16000,"The Language Of Love",Needs Update;crash,nothing,2020-12-03 17:54:00 +010079C017F5E000,"The Lara Croft Collection",services-horizon;deadlock,nothing,2024-07-12 22:45:51 +0100449011506000,"The Last Campfire",,playable,2022-10-20 16:44:19 +0100AAD011592000,"The Last Dead End",gpu;UE4,ingame,2022-10-20 16:59:44 +0100AC800D022000,"THE LAST REMNANT Remastered",nvdec;UE4,playable,2023-02-09 17:24:44 +0100B1900F0B6000,"The Legend of Dark Witch",,playable,2020-07-12 15:18:33 +01001920156C2000,"The Legend of Heroes: Trails from Zero",gpu;mac-bug,ingame,2024-09-14 21:41:41 +01005420101DA000,"The Legend of Heroes: Trails of Cold Steel III",,playable,2020-12-16 10:59:18 +01009B101044C000,"The Legend of Heroes: Trails of Cold Steel III Demo",demo;nvdec,playable,2021-04-23 01:07:32 +0100D3C010DE8000,"The Legend of Heroes: Trails of Cold Steel IV",nvdec,playable,2021-04-23 14:01:05 +01005E5013862000,"THE LEGEND OF HEROES: ZERO NO KISEKI KAI [英雄傳說 零之軌跡:改]",crash,nothing,2021-09-30 14:41:07 +01008CF01BAAC000,"The Legend of Zelda Echoes of Wisdom",nvdec;ASTC;intel-vendor-bug,playable,2024-10-01 14:11:01 +0100509005AF2000,"The Legend of Zelda: Breath of the Wild Demo",demo,ingame,2022-12-24 05:02:58 +01007EF00011E000,"The Legend of Zelda™: Breath of the Wild",gpu;amd-vendor-bug;mac-bug,ingame,2024-09-23 19:35:46 +01006BB00C6F0000,"The Legend of Zelda™: Link’s Awakening",gpu;nvdec;mac-bug,ingame,2023-08-09 17:37:40 +01002DA013484000,"The Legend of Zelda™: Skyward Sword HD",gpu,ingame,2024-06-14 16:48:29 +0100F2C0115B6000,"The Legend of Zelda™: Tears of the Kingdom",gpu;amd-vendor-bug;intel-vendor-bug;mac-bug,ingame,2024-08-24 12:38:30 +0100A4400BE74000,"The LEGO Movie 2 Videogame",,playable,2023-03-01 11:23:37 +010064B00B95C000,"The Liar Princess and the Blind Prince",audio;slow,playable,2020-06-08 21:23:28 +0100735004898000,"The Lion's Song",,playable,2021-06-09 15:07:16 +0100A5000D590000,"The Little Acre",nvdec,playable,2021-03-02 20:22:27 +01007A700A87C000,"The Long Dark",,playable,2021-02-21 14:19:52 +010052B003A38000,"The Long Reach",nvdec,playable,2021-02-24 14:09:48 +01003C3013300000,"The Long Return",slow,playable,2020-12-10 21:05:10 +0100CE1004E72000,"The Longest Five Minutes",gpu,boots,2023-02-19 18:33:11 +0100F3D0122C2000,"The Longing",gpu,ingame,2022-11-12 15:00:58 +010085A00C5E8000,"The Lord of the Rings: Adventure Card Game - Definitive Edition",online-broken,menus,2022-09-16 15:19:32 +01008A000A404000,"The Lost Child",nvdec,playable,2021-02-23 15:44:20 +0100BAB00A116000,"The Low Road",,playable,2021-02-26 13:23:22 +,"The Mahjong",Needs Update;crash;services,nothing,2021-04-01 22:06:22 +0100DC300AC78000,"The Messenger",,playable,2020-03-22 13:51:37 +0100DEC00B2BC000,"The Midnight Sanctuary",nvdec;UE4;vulkan-backend-bug,playable,2022-10-03 17:17:32 +0100F1B00B456000,"The MISSING: J.J. Macfield and the Island of Memories",,playable,2022-08-22 19:36:18 +010033300AC1A000,"The Mooseman",,playable,2021-02-24 12:58:57 +01005E9016BDE000,"The movie The Quintessential Bride -Five Memories Spent with You-",,playable,2023-12-14 14:43:43 +0100496004194000,"The Mummy Demastered",,playable,2021-02-23 13:11:27 +01004C500AAF6000,"The Mystery of the Hudson Case",,playable,2020-06-01 11:03:36 +01000CF0084BC000,"The Next Penelope",,playable,2021-01-29 16:26:11 +01001FB00E386000,"THE NINJA SAVIORS Return of the Warriors",online,playable,2021-03-25 23:48:07 +0100B080184BC000,"The Oregon Trail",gpu,ingame,2022-11-25 16:11:49 +0100B0101265C000,"The Otterman Empire",UE4;gpu,ingame,2021-06-17 12:27:15 +01000BC01801A000,"The Outbound Ghost",,nothing,2024-03-02 17:10:58 +0100626011656000,"The Outer Worlds",gpu;nvdec;UE4;vulkan-backend-bug;opengl-backend-bug,ingame,2022-10-03 17:55:32 +01005C500D690000,"The Park",UE4;crash;gpu,ingame,2020-12-18 12:50:07 +010050101127C000,"The Persistence",nvdec,playable,2021-06-06 19:15:40 +0100CD300880E000,"The Pinball Arcade",online-broken,playable,2022-08-22 19:49:46 +01006BD018B54000,"The Plucky Squire",crash,ingame,2024-09-27 22:32:33 +0100E6A00B960000,"The Princess Guide",,playable,2021-02-24 14:23:34 +010058A00BF1C000,"The Raven Remastered",nvdec,playable,2022-08-22 20:02:47 +0100EB100D17C000,"The Red Strings Club",,playable,2020-06-01 10:51:18 +010079400BEE0000,"The Room",,playable,2021-04-14 18:57:05 +010033100EE12000,"The Ryuo's Work is Never Done!",,playable,2022-03-29 00:35:37 +01002BA00C7CE000,"The Savior's Gang",gpu;nvdec;UE4,ingame,2022-09-21 12:37:48 +0100F3200E7CA000,"The Settlers®: New Allies",deadlock,nothing,2023-10-25 00:18:05 +0100F89003BC8000,"The Sexy Brutale",,playable,2021-01-06 17:48:28 +01001FF00BEE8000,"The Shapeshifting Detective",nvdec,playable,2021-01-10 13:10:49 +010028D00BA1A000,"The Sinking City",nvdec;UE4,playable,2022-09-12 16:41:55 +010041C00A68C000,"The Spectrum Retreat",,playable,2022-10-03 18:52:40 +010029300E5C4000,"The Stanley Parable: Ultra Deluxe",gpu,ingame,2024-07-12 23:18:26 +010007F00AF56000,"The Station",,playable,2022-09-28 18:15:27 +0100858010DC4000,"the StoryTale",,playable,2022-09-03 13:00:25 +0100AA400A238000,"The Stretchers™",nvdec;UE4,playable,2022-09-16 15:40:58 +0100E3100450E000,"The Strike - Championship Edition",gpu;32-bit,boots,2022-12-09 15:58:16 +0100EF200DA60000,"The Survivalists",,playable,2020-10-27 15:51:13 +010040D00B7CE000,"The Swindle",nvdec,playable,2022-08-22 20:53:52 +010037D00D568000,"The Swords of Ditto: Mormo's Curse",slow,ingame,2020-12-06 00:13:12 +01009B300D76A000,"The Tiny Bang Story",,playable,2021-03-05 15:39:05 +0100C3300D8C4000,"The Touryst",crash,ingame,2023-08-22 01:32:38 +010047300EBA6000,"The Tower of Beatrice",,playable,2022-09-12 16:51:42 +010058000A576000,"The Town of Light: Deluxe Edition",gpu,playable,2022-09-21 12:51:34 +0100B0E0086F6000,"The Trail: Frontier Challenge",slow,playable,2022-08-23 15:10:51 +0100EA100F516000,"The Turing Test",nvdec,playable,2022-09-21 13:24:07 +010064E00ECBC000,"The Unicorn Princess",,playable,2022-09-16 16:20:56 +0100BCF00E970000,"The Vanishing of Ethan Carter",UE4,playable,2021-06-09 17:14:47 +0100D0500B0A6000,"The VideoKid",nvdec,playable,2021-01-06 09:28:24 +,"The Voice",services,menus,2020-07-28 20:48:49 +010056E00B4F4000,"The Walking Dead: A New Frontier",,playable,2022-09-21 13:40:48 +010099100B6AC000,"The Walking Dead: Season Two",,playable,2020-08-09 12:57:06 +010029200B6AA000,"The Walking Dead: The Complete First Season",,playable,2021-06-04 13:10:56 +010060F00AA70000,"The Walking Dead: The Final Season - Season Pass",online-broken,playable,2022-08-23 17:22:32 +010095F010568000,"The Wanderer: Frankenstein's Creature",,playable,2020-07-11 12:49:51 +01008B200FC6C000,"The Wardrobe: Even Better Edition",,playable,2022-09-16 19:14:55 +01003D100E9C6000,"The Witcher 3: Wild Hunt",nvdec;vulkan-backend-bug;amd-vendor-bug,playable,2024-02-22 12:21:51 +0100B1300FF08000,"The Wonderful 101: Remastered",slow;nvdec,playable,2022-09-30 13:49:28 +0100C1500B82E000,"The World Ends with You®: Final Remix",ldn-untested,playable,2022-07-09 01:11:21 +0100E6200D56E000,"The World Next Door",,playable,2022-09-21 14:15:23 +010075900CD1C000,"Thea: The Awakening",,playable,2021-01-18 15:08:47 +010081B01777C000,"THEATRHYTHM FINAL BAR LINE",Incomplete,ingame,2024-08-05 14:24:55 +01001C2010D08000,"They Bleed Pixels",gpu,ingame,2024-08-09 05:52:18 +0100768010970000,"They Came From the Sky",,playable,2020-06-12 16:38:19 +0100CE700F62A000,"Thief of Thieves: Season One",crash;loader-allocator,nothing,2021-11-03 07:16:30 +0100CE400E34E000,"Thief Simulator",,playable,2023-04-22 04:39:11 +01009BD003B36000,"Thimbleweed Park",,playable,2022-08-24 11:15:31 +0100F2300A5DA000,"Think of the Children",deadlock,menus,2021-11-23 09:04:45 +0100066004D68000,"This Is the Police",,playable,2022-08-24 11:37:05 +01004C100A04C000,"This is the Police 2",,playable,2022-08-24 11:49:17 +0100C7C00F77C000,"This Strange Realm Of Mine",,playable,2020-08-28 12:07:24 +0100A8700BC2A000,"This War of Mine: Complete Edition",gpu;32-bit;nvdec,ingame,2022-08-24 12:00:44 +0100AC500EEE8000,"THOTH",,playable,2020-08-05 18:35:28 +0100E910103B4000,"Thronebreaker: The Witcher Tales",nvdec,playable,2021-06-03 16:40:15 +01006F6002840000,"Thumper",gpu,ingame,2024-08-12 02:41:07 +01000AC011588000,"Thy Sword",crash,ingame,2022-09-30 16:43:14 +0100E9000C42C000,"Tick Tock: A Tale for Two",,menus,2020-07-14 14:49:38 +0100B6D00C2DE000,"Tied Together",nvdec,playable,2021-04-10 14:03:46 +010074500699A000,"Timber Tennis: Versus",online,playable,2020-10-03 17:07:15 +01004C500B698000,"Time Carnage",,playable,2021-06-16 17:57:28 +0100F770045CA000,"Time Recoil",,playable,2022-08-24 12:44:03 +0100DD300CF3A000,"Timespinner",gpu,ingame,2022-08-09 09:39:11 +0100393013A10000,"Timothy and the Mysterious Forest",gpu;slow,ingame,2021-06-02 00:42:11 +0100F7C010AF6000,"Tin & Kuna",,playable,2020-11-17 12:16:12 +0100DF900FC52000,"Tiny Gladiators",,playable,2020-12-14 00:09:43 +010061A00AE64000,"Tiny Hands Adventure",,playable,2022-08-24 16:07:48 +010074800741A000,"TINY METAL",UE4;gpu;nvdec,ingame,2021-03-05 17:11:57 +01005D0011A40000,"Tiny Racer",,playable,2022-10-07 11:13:03 +010002401AE94000,"Tiny Thor",gpu,ingame,2024-07-26 08:37:35 +0100A73016576000,"Tinykin",gpu,ingame,2023-06-18 12:12:24 +0100FE801185E000,"Titan Glory",,boots,2022-10-07 11:36:40 +0100605008268000,"Titan Quest",nvdec;online-broken,playable,2022-08-19 21:54:15 +01009C400E93E000,"Titans Pinball",slow,playable,2020-06-09 16:53:52 +010019500DB1E000,"Tlicolity Eyes - twinkle showtime -",gpu,boots,2021-05-29 19:43:44 +010036700F83E000,"To the Moon",,playable,2021-03-20 15:33:38 +010014900865A000,"Toast Time: Smash Up!",crash;services,menus,2020-04-03 12:26:59 +0100A4A00B2E8000,"Toby: The Secret Mine",nvdec,playable,2021-01-06 09:22:33 +0100B5200BB7C000,"ToeJam & Earl: Back in the Groove!",,playable,2021-01-06 22:56:58 +0100B5E011920000,"TOHU",slow,playable,2021-02-08 15:40:44 +0100F3400A432000,"Toki",nvdec,playable,2021-01-06 19:59:23 +01003E500F962000,"Tokyo Dark – Remembrance –",nvdec,playable,2021-06-10 20:09:49 +0100A9400C9C2000,"Tokyo Mirage Sessions™ #FE Encore",32-bit;nvdec,playable,2022-07-07 09:41:07 +0100E2E00CB14000,"Tokyo School Life",,playable,2022-09-16 20:25:54 +010024601BB16000,"Tomb Raider I-III Remastered Starring Lara Croft",gpu;opengl,ingame,2024-09-27 12:32:04 +0100D7F01E49C000,"Tomba! Special Edition",services-horizon,nothing,2024-09-15 21:59:54 +0100D400100F8000,"Tonight We Riot",,playable,2021-02-26 15:55:09 +0100CC00102B4000,"Tony Hawk's™ Pro Skater™ 1 + 2",gpu;Needs Update,ingame,2024-09-24 08:18:14 +010093F00E818000,"Tools Up!",crash,ingame,2020-07-21 12:58:17 +01009EA00E2B8000,"Toon War",,playable,2021-06-11 16:41:53 +010090400D366000,"Torchlight II",,playable,2020-07-27 14:18:37 +010075400DDB8000,"Torchlight III",nvdec;online-broken;UE4,playable,2022-10-14 22:20:17 +01007AF011732000,"TORICKY-S",deadlock,menus,2021-11-25 08:53:36 +0100BEB010F2A000,"Torn Tales: Rebound Edition",,playable,2020-11-01 14:11:59 +0100A64010D48000,"Total Arcade Racing",,playable,2022-11-12 15:12:48 +0100512010728000,"Totally Reliable Delivery Service",online-broken,playable,2024-09-27 19:32:22 +01004E900B082000,"Touhou Genso Wanderer Reloaded",gpu;nvdec,ingame,2022-08-25 11:57:36 +010010F004022000,"Touhou Kobuto V: Burst Battle",,playable,2021-01-11 15:28:58 +0100E9D00D6C2000,"TOUHOU Spell Bubble",,playable,2020-10-18 11:43:43 +0100F7B00595C000,"Tower Of Babel",,playable,2021-01-06 17:05:15 +010094600DC86000,"Tower Of Time",gpu;nvdec,ingame,2020-07-03 11:11:12 +0100A1C00359C000,"TowerFall",,playable,2020-05-16 18:58:07 +0100F6200F77E000,"Towertale",,playable,2020-10-15 13:56:58 +010049E00BA34000,"Townsmen - A Kingdom Rebuilt",nvdec,playable,2022-10-14 22:48:59 +01009FF00A160000,"Toy Stunt Bike: Tiptop's Trials",UE4,playable,2021-04-10 13:56:34 +0100192010F5A000,"Tracks - Toybox Edition",UE4;crash,nothing,2021-02-08 15:19:18 +0100BCA00843A000,"Trailblazers",,playable,2021-03-02 20:40:49 +010009F004E66000,"Transcripted",,playable,2022-08-25 12:13:11 +01005E500E528000,"TRANSFORMERS: BATTLEGROUNDS",online,playable,2021-06-17 18:08:19 +0100BE500BEA2000,"Transistor",,playable,2020-10-22 11:28:02 +0100A8D010BFA000,"Travel Mosaics 2: Roman Holiday",,playable,2021-05-26 12:33:16 +0100102010BFC000,"Travel Mosaics 3: Tokyo Animated",,playable,2021-05-26 12:06:27 +010096D010BFE000,"Travel Mosaics 4: Adventures In Rio",,playable,2021-05-26 11:54:58 +01004C4010C00000,"Travel Mosaics 5: Waltzing Vienna",,playable,2021-05-26 11:49:35 +0100D520119D6000,"Travel Mosaics 6: Christmas Around the World",,playable,2021-05-26 00:52:47 +01000BD0119DE000,"Travel Mosaics 7: Fantastic Berlin",,playable,2021-05-22 18:37:34 +01007DB00A226000,"Travel Mosaics: A Paris Tour",,playable,2021-05-26 12:42:26 +010011600C946000,"Travis Strikes Again: No More Heroes",nvdec;UE4,playable,2022-08-25 12:36:38 +01006EB004B0E000,"Treadnauts",,playable,2021-01-10 14:57:41 +0100D7800E9E0000,"Trials of Mana",UE4,playable,2022-09-30 21:50:37 +0100E1D00FBDE000,"Trials of Mana Demo",nvdec;UE4;demo;vulkan-backend-bug,playable,2022-09-26 18:00:02 +01003E800A102000,"Trials Rising Standard Edition",,playable,2024-02-11 01:36:39 +0100CC80140F8000,"TRIANGLE STRATEGY™",gpu;Needs Update;UE4;vulkan-backend-bug,ingame,2024-09-25 20:48:37 +010064E00A932000,"Trine 2: Complete Story",nvdec,playable,2021-06-03 11:45:20 +0100DEC00A934000,"Trine 3: The Artifacts of Power",ldn-untested;online,playable,2021-06-03 12:01:24 +010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46 +0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15 +01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09 +0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33 +0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50 +0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09 +0100FBE0113CC000,"Tropico 6 - Nintendo Switch™ Edition",nvdec;UE4,playable,2022-10-14 23:21:03 +0100D06018DCA000,"Trouble Witches Final! Episode 01: Daughters of Amalgam",,playable,2024-04-08 15:08:11 +0100B5B0113CE000,"Troubleshooter",UE4;crash,nothing,2020-10-04 13:46:50 +010089600FB72000,"Trover Saves The Universe",UE4;crash,nothing,2020-10-03 10:25:27 +0100E6300D448000,"Trüberbrook",,playable,2021-06-04 17:08:00 +0100F2100AA5C000,"Truck and Logistics Simulator",,playable,2021-06-11 13:29:08 +0100CB50107BA000,"Truck Driver",online-broken,playable,2022-10-20 17:42:33 +0100E75004766000,"True Fear: Forsaken Souls - Part 1",nvdec,playable,2020-12-15 21:39:52 +010099900CAB2000,"TT Isle of Man",nvdec,playable,2020-06-22 12:25:13 +010000400F582000,"TT Isle of Man Ride on the Edge 2",gpu;nvdec;online-broken,ingame,2022-09-30 22:13:05 +0100752011628000,"TTV2",,playable,2020-11-27 13:21:36 +0100AFE00452E000,"Tumblestone",,playable,2021-01-07 17:49:20 +010085500D5F6000,"Turok",gpu,ingame,2021-06-04 13:16:24 +0100CDC00D8D6000,"Turok 2: Seeds of Evil",gpu;vulkan,ingame,2022-09-12 17:50:05 +010004B0130C8000,"Turrican Flashback",audout,playable,2021-08-30 10:07:56 +0100B1F0090F2000,"TurtlePop: Journey to Freedom",,playable,2020-06-12 17:45:39 +0100047009742000,"Twin Robots: Ultimate Edition",nvdec,playable,2022-08-25 14:24:03 +010031200E044000,"Two Point Hospital™",crash;nvdec,ingame,2022-09-22 11:22:23 +010038400C2FE000,"TY the Tasmanian Tiger™ HD",32-bit;crash;nvdec,menus,2020-12-17 21:15:00 +010073A00C4B2000,"Tyd wag vir Niemand",,playable,2021-03-02 13:39:53 +0100D5B00D6DA000,"Type:Rider",,playable,2021-01-06 13:12:55 +010040D01222C000,"UBERMOSH: SANTICIDE",,playable,2020-11-27 15:05:01 +0100992010BF8000,"Ubongo",,playable,2021-02-04 21:15:01 +010079000B56C000,"UglyDolls: An Imperfect Adventure",nvdec;UE4,playable,2022-08-25 14:42:16 +010048901295C000,"Ultimate Fishing Simulator",,playable,2021-06-16 18:38:23 +01009D000FAE0000,"Ultimate Racing 2D",,playable,2020-08-05 17:27:09 +010045200A1C2000,"Ultimate Runner",,playable,2022-08-29 12:52:40 +01006B601117E000,"Ultimate Ski Jumping 2020",online,playable,2021-03-02 20:54:11 +01002D4012222000,"Ultra Hat Dimension",services;audio,menus,2021-11-18 09:05:20 +01009C000415A000,"Ultra Hyperball",,playable,2021-01-06 10:09:55 +01007330027EE000,"Ultra Street Fighter® II: The Final Challengers",ldn-untested,playable,2021-11-25 07:54:58 +01006A300BA2C000,"Umineko no Naku Koro ni Saku - うみねこのなく頃に咲 ~猫箱と夢想の交響曲~",audout,playable,2023-05-04 17:25:23 +0100592005164000,"UNBOX: Newbie's Adventure",UE4,playable,2022-08-29 13:12:56 +01002D900C5E4000,"Uncanny Valley",nvdec,playable,2021-06-04 13:28:45 +010076F011F54000,"Undead & Beyond",nvdec,playable,2022-10-04 09:11:18 +01008F3013E4E000,"Under Leaves",,playable,2021-05-22 18:13:58 +010080B00AD66000,"Undertale",,playable,2022-08-31 17:31:46 +01008F80049C6000,"Unepic",,playable,2024-01-15 17:03:00 +01007820096FC000,"UnExplored",,playable,2021-01-06 10:02:16 +01007D1013512000,"Unhatched",,playable,2020-12-11 12:11:09 +010069401ADB8000,"Unicorn Overlord",,playable,2024-09-27 14:04:32 +0100B1400D92A000,"Unit 4",,playable,2020-12-16 18:54:13 +010045200D3A4000,"Unknown Fate",slow,ingame,2020-10-15 12:27:42 +0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27 +0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55 +01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47 +0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05 +010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31 +0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49 +010082400BCC6000,"Untitled Goose Game",,playable,2020-09-26 13:18:06 +0100E49013190000,"Unto The End",gpu,ingame,2022-10-21 11:13:29 +0100B110109F8000,"Urban Flow",services,playable,2020-07-05 12:51:47 +010054F014016000,"Urban Street Fighting",,playable,2021-02-20 19:16:36 +01001B10068EC000,"Urban Trial Playground",UE4;nvdec;online,playable,2021-03-25 20:56:51 +0100A2500EB92000,"Urban Trial Tricky",nvdec;UE4,playable,2022-12-06 13:07:56 +01007C0003AEC000,"Use Your Words",nvdec;online-broken,menus,2022-08-29 17:22:10 +0100D4300EBF8000,"Uta no Prince-sama Amazing Aria & Sweet Serenade LOVE",crash;Needs More Attention;Needs Update,nothing,2022-02-09 08:57:44 +010024200E00A000,"Uta no☆Prince-sama♪ Repeat Love",nvdec,playable,2022-12-09 09:21:51 +010029B00CC3E000,"UTOPIA 9 - A Volatile Vacation",nvdec,playable,2020-12-16 17:06:42 +010064400B138000,"V-Rally 4",gpu;nvdec,ingame,2021-06-07 19:37:31 +0100A6700D66E000,"VA-11 HALL-A",,playable,2021-02-26 15:05:34 +01009E2003FE2000,"Vaccine",nvdec,playable,2021-01-06 01:02:07 +010089700F30C000,"Valfaris",,playable,2022-09-16 21:37:24 +0100CAF00B744000,"Valkyria Chronicles",32-bit;crash;nvdec,ingame,2022-11-23 20:03:32 +01005C600AC68000,"Valkyria Chronicles 4",audout;nvdec,playable,2021-06-03 18:12:25 +0100FBD00B91E000,"Valkyria Chronicles 4 Demo",slow;demo,ingame,2022-08-29 20:39:07 +0100E0E00B108000,"Valley",nvdec,playable,2022-09-28 19:27:58 +010089A0197E4000,"Vampire Survivors",,ingame,2024-06-17 09:57:38 +010020C00FFB6000,"Vampire: The Masquerade - Coteries of New York",,playable,2020-10-04 14:55:22 +01000BD00CE64000,"VAMPYR",nvdec;UE4,playable,2022-09-16 22:15:51 +01007C500D650000,"Vandals",,playable,2021-01-27 21:45:46 +010030F00CA1E000,"Vaporum",nvdec,playable,2021-05-28 14:25:33 +010045C0109F2000,"VARIABLE BARRICADE NS",nvdec,playable,2022-02-26 15:50:13 +0100FE200AF48000,"VASARA Collection",nvdec,playable,2021-02-28 15:26:10 +0100AD300E4FA000,"Vasilis",,playable,2020-09-01 15:05:35 +01009CD003A0A000,"Vegas Party",,playable,2021-04-14 19:21:41 +010098400E39E000,"Vektor Wars",online-broken;vulkan-backend-bug,playable,2022-10-04 09:23:46 +01003A8018E60000,"Vengeful Guardian: Moonrider",deadlock,boots,2024-03-17 23:35:37 +010095B00DBC8000,"Venture Kid",crash;gpu,ingame,2021-04-18 16:33:17 +0100C850134A0000,"Vera Blanc: Full Moon",audio,playable,2020-12-17 12:09:30 +0100379013A62000,"Very Very Valet",nvdec,playable,2022-11-12 15:25:51 +01006C8014DDA000,"Very Very Valet Demo",crash;Needs Update;demo,boots,2022-11-12 15:26:13 +010057B00712C000,"Vesta",nvdec,playable,2022-08-29 21:03:39 +0100E81007A06000,"Victor Vran Overkill Edition",gpu;deadlock;nvdec;opengl,ingame,2022-08-30 11:46:56 +01005880063AA000,"Violett",nvdec,playable,2021-01-28 13:09:36 +010037900CB1C000,"Viviette",,playable,2021-06-11 15:33:40 +0100D010113A8000,"Void Bastards",,playable,2022-10-15 00:04:19 +0100FF7010E7E000,"void tRrLM(); //Void Terrarium",gpu;Needs Update;regression,ingame,2023-02-10 01:13:25 +010078D0175EE000,"void* tRrLM2(); //Void Terrarium 2",,playable,2023-12-21 11:00:41 +0100B1A0066DC000,"Volgarr the Viking",,playable,2020-12-18 15:25:50 +0100A7900E79C000,"Volta-X",online-broken,playable,2022-10-07 12:20:51 +01004D8007368000,"Vostok Inc.",,playable,2021-01-27 17:43:59 +0100B1E0100A4000,"Voxel Galaxy",,playable,2022-09-28 22:45:02 +0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02 +0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27 +01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29 +0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59 +0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46 +0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22 +010078800825E000,"Wanderjahr TryAgainOrWalkAway",,playable,2020-12-16 09:46:04 +0100B27010436000,"Wanderlust Travel Stories",,playable,2021-04-07 16:09:12 +0100F8A00853C000,"Wandersong",nvdec,playable,2021-06-04 15:33:34 +0100D67013910000,"Wanna Survive",,playable,2022-11-12 21:15:43 +010056901285A000,"War Dogs: Red's Return",,playable,2022-11-13 15:29:01 +01004FA01391A000,"War Of Stealth - assassin",,playable,2021-05-22 17:34:38 +010035A00D4E6000,"War Party",nvdec,playable,2021-01-27 18:26:32 +010049500DE56000,"War Tech Fighters",nvdec,playable,2022-09-16 22:29:31 +010084D00A134000,"War Theatre",gpu,ingame,2021-06-07 19:42:45 +0100B6B013B8A000,"War Truck Simulator",,playable,2021-01-31 11:22:54 +0100563011B4A000,"War-Torn Dreams",crash,nothing,2020-10-21 11:36:16 +010054900F51A000,"WARBORN",,playable,2020-06-25 12:36:47 +01000F0002BB6000,"Wargroove",online-broken,playable,2022-08-31 10:30:45 +0100C6000EEA8000,"Warhammer 40,000: Mechanicus",nvdec,playable,2021-06-13 10:46:38 +0100E5600D7B2000,"WARHAMMER 40,000: SPACE WOLF",online-broken,playable,2022-09-20 21:11:20 +010031201307A000,"Warhammer Age of Sigmar: Storm Ground",nvdec;online-broken;UE4,playable,2022-11-13 15:46:14 +01002FF00F460000,"Warhammer Quest 2: The End Times",,playable,2020-08-04 15:28:03 +0100563010E0C000,"WarioWare™: Get It Together!",gpu;opengl-backend-bug,ingame,2024-04-23 01:04:56 +010045B018EC2000,"WarioWare™: Move It!",,playable,2023-11-14 00:23:51 +0100E0400E320000,"Warlocks 2: God Slayers",,playable,2020-12-16 17:36:50 +0100DB300A026000,"Warp Shift",nvdec,playable,2020-12-15 14:48:48 +010032700EAC4000,"WarriOrb",UE4,playable,2021-06-17 15:45:14 +0100E8500AD58000,"WARRIORS OROCHI 4 ULTIMATE",nvdec;online-broken,playable,2024-08-07 01:50:37 +0100CD900FB24000,"WARTILE",UE4;crash;gpu,menus,2020-12-11 21:56:10 +010039A00BC64000,"Wasteland 2: Director's Cut",nvdec,playable,2021-01-27 13:34:11 +0100B79011F06000,"Water Balloon Mania",,playable,2020-10-23 20:20:59 +0100BA200C378000,"Way of the Passive Fist",gpu,ingame,2021-02-26 21:07:06 +0100560010E3E000,"We should talk.",crash,nothing,2020-08-03 12:32:36 +010096000EEBA000,"Welcome to Hanwell",UE4;crash,boots,2020-08-03 11:54:57 +0100D7F010B94000,"Welcome to Primrose Lake",,playable,2022-10-21 11:30:57 +010035600EC94000,"Wenjia",,playable,2020-06-08 11:38:30 +010031B00A4E8000,"West of Loathing",,playable,2021-01-28 12:35:19 +010038900DFE0000,"What Remains of Edith Finch",slow;UE4,playable,2022-08-31 19:57:59 +010033600ADE6000,"Wheel of Fortune®",crash;Needs More Attention;nvdec,boots,2023-11-12 20:29:24 +0100DFC00405E000,"Wheels of Aurelia",,playable,2021-01-27 21:59:25 +010027D011C9C000,"Where Angels Cry",gpu;nvdec,ingame,2022-09-30 22:24:47 +0100FDB0092B4000,"Where Are My Friends?",,playable,2022-09-21 14:39:26 +01000C000C966000,"Where the Bees Make Honey",,playable,2020-07-15 12:40:49 +010017500E7E0000,"Whipseey and the Lost Atlas",,playable,2020-06-23 20:24:14 +010015A00AF1E000,"Whispering Willows",nvdec,playable,2022-09-30 22:33:05 +010027F0128EA000,"Who Wants to Be a Millionaire?",crash,nothing,2020-12-11 20:22:42 +0100C7800CA06000,"Widget Satchel",,playable,2022-09-16 22:41:07 +0100CFC00A1D8000,"Wild Guns™ Reloaded",,playable,2021-01-28 12:29:05 +010071F00D65A000,"Wilmot's Warehouse",audio;gpu,ingame,2021-06-02 17:24:32 +010048800B638000,"Windjammers",online,playable,2020-10-13 11:24:25 +010059900BA3C000,"Windscape",,playable,2022-10-21 11:49:42 +0100D6800CEAC000,"Windstorm: An Unexpected Arrival",UE4,playable,2021-06-07 19:33:19 +01005A100B314000,"Windstorm: Start of a Great Friendship",UE4;gpu;nvdec,ingame,2020-12-22 13:17:48 +010035B012F28000,"Wing of Darkness",UE4,playable,2022-11-13 16:03:51 +0100A4A015FF0000,"Winter Games 2023",deadlock,menus,2023-11-07 20:47:36 +010012A017F18800,"Witch On The Holy Night",,playable,2023-03-06 23:28:11 +0100454012E32000,"Witch Spring 3 Re:Fine -The Story of the Marionette Witch Eirudy-",crash,ingame,2021-08-08 11:56:18 +01002FC00C6D0000,"Witch Thief",,playable,2021-01-27 18:16:07 +010061501904E000,"Witch's Garden",gpu;crash;vulkan-backend-bug;opengl-backend-bug,ingame,2023-01-11 02:11:24 +0100BD4011FFE000,"Witcheye",,playable,2020-12-14 22:56:08 +0100522007AAA000,"Wizard of Legend",,playable,2021-06-07 12:20:46 +010081900F9E2000,"Wizards of Brandel",,nothing,2020-10-14 15:52:33 +0100C7600E77E000,"Wizards: Wand of Epicosity",,playable,2022-10-07 12:32:06 +01009040091E0000,"Wolfenstein II®: The New Colossus™",gpu,ingame,2024-04-05 05:39:46 +01003BD00CAAE000,"Wolfenstein: Youngblood",online-broken,boots,2024-07-12 23:49:20 +010037A00F5E2000,"Wonder Blade",,playable,2020-12-11 17:55:31 +0100B49016FF0000,"Wonder Boy Anniversary Collection",deadlock,nothing,2023-04-20 16:01:48 +0100EB2012E36000,"Wonder Boy Asha in Monster World",crash,nothing,2021-11-03 08:45:06 +0100A6300150C000,"Wonder Boy: The Dragon's Trap",,playable,2021-06-25 04:53:21 +0100F5D00C812000,"Wondershot",,playable,2022-08-31 21:05:31 +0100E0300EB04000,"Woodle Tree 2: Deluxe",gpu;slow,ingame,2020-06-04 18:44:00 +0100288012966000,"Woodsalt",,playable,2021-04-06 17:01:48 +010083E011BC8000,"Wordify",,playable,2020-10-03 09:01:07 +01009D500A194000,"World Conqueror X",,playable,2020-12-22 16:10:29 +010072000BD32000,"WORLD OF FINAL FANTASY MAXIMA",,playable,2020-06-07 13:57:23 +010009E001D90000,"World of Goo",gpu;32-bit;crash;regression,boots,2024-04-12 05:52:14 +010061F01DB7C800,"World of Goo 2",,boots,2024-08-08 22:52:49 +01001E300B038000,"World Soccer Pinball",,playable,2021-01-06 00:37:02 +010048900CF64000,"Worldend Syndrome",,playable,2021-01-03 14:16:32 +01008E9007064000,"WorldNeverland - Elnea Kingdom",,playable,2021-01-28 17:44:23 +010000301025A000,"Worlds of Magic: Planar Conquest",,playable,2021-06-12 12:51:28 +01009CD012CC0000,"Worm Jazz",gpu;services;UE4;regression,ingame,2021-11-10 10:33:04 +01001AE005166000,"Worms W.M.D",gpu;crash;nvdec;ldn-untested,boots,2023-09-16 21:42:59 +010037500C4DE000,"Worse Than Death",,playable,2021-06-11 16:05:40 +01006F100EB16000,"Woven",nvdec,playable,2021-06-02 13:41:08 +010087800DCEA000,"WRC 8 FIA World Rally Championship",nvdec,playable,2022-09-16 23:03:36 +01001A0011798000,"WRC 9 The Official Game",gpu;slow;nvdec,ingame,2022-10-25 19:47:39 +0100DC0012E48000,"Wreckfest",,playable,2023-02-12 16:13:00 +0100C5D00EDB8000,"Wreckin' Ball Adventure",UE4,playable,2022-09-12 18:56:28 +010033700418A000,"Wulverblade",nvdec,playable,2021-01-27 22:29:05 +01001C400482C000,"Wunderling DX",audio;crash,ingame,2022-09-10 13:20:12 +01003B401148E000,"Wurroom",,playable,2020-10-07 22:46:21 +010081700EDF4000,"WWE 2K Battlegrounds",nvdec;online-broken;UE4,playable,2022-10-07 12:44:40 +010009800203E000,"WWE 2K18",nvdec,playable,2023-10-21 17:22:01 +0100DF100B97C000,"X-Morph: Defense",,playable,2020-06-22 11:05:31 +0100D0B00FB74000,"XCOM® 2 Collection",gpu;crash,ingame,2022-10-04 09:38:30 +0100CC9015360000,"XEL",gpu,ingame,2022-10-03 10:19:39 +0100C9F009F7A000,"Xenoblade Chronicles 2: Torna ~ The Golden Country",slow;nvdec,playable,2023-01-28 16:47:28 +0100E95004038000,"Xenoblade Chronicles™ 2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41 +010074F013262000,"Xenoblade Chronicles™ 3",gpu;crash;nvdec;vulkan-backend-bug;amd-vendor-bug,ingame,2024-08-06 19:56:44 +0100FF500E34A000,"Xenoblade Chronicles™ Definitive Edition",nvdec,playable,2024-05-04 20:12:41 +010028600BA16000,"Xenon Racer",nvdec;UE4,playable,2022-08-31 22:05:30 +010064200C324000,"Xenon Valkyrie+",,playable,2021-06-07 20:25:53 +0100928005BD2000,"Xenoraid",,playable,2022-09-03 13:01:10 +01005B5009364000,"Xeodrifter",,playable,2022-09-03 13:18:39 +01006FB00DB02000,"Yaga",nvdec,playable,2022-09-16 23:17:17 +010076B0101A0000,"YesterMorrow",crash,ingame,2020-12-17 17:15:25 +010085500B29A000,"Yet Another Zombie Defense HD",,playable,2021-01-06 00:18:39 +0100725019978000,"YGGDRA UNION ~WE'LL NEVER FIGHT ALONE~",,playable,2020-04-03 02:20:47 +0100634008266000,"YIIK: A Postmodern RPG",,playable,2021-01-28 13:38:37 +0100C0000CEEA000,"Yo kai watch 1 for Nintendo Switch",gpu;opengl,ingame,2024-05-28 11:11:49 +010086C00AF7C000,"Yo-Kai Watch 4++",,playable,2024-06-18 20:21:44 +010002D00632E000,"Yoku's Island Express",nvdec,playable,2022-09-03 13:59:02 +0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51 +010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59 +0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25 +0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58 +0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45 +010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21 +01006000040C2000,"Yoshi’s Crafted World™",gpu;audout,ingame,2021-08-30 13:25:51 +0100AE800C9C6000,"Yoshi’s Crafted World™ Demo",gpu,boots,2020-12-16 14:57:40 +,"Yoshiwara Higanbana Kuon no Chigiri",nvdec,playable,2020-10-17 19:14:46 +01003A400C3DA800,"YouTube",,playable,2024-06-08 05:24:10 +00100A7700CCAA40,"Youtubers Life00",nvdec,playable,2022-09-03 14:56:19 +0100E390124D8000,"Ys IX: Monstrum Nox",,playable,2022-06-12 04:14:42 +0100F90010882000,"Ys Origin",nvdec,playable,2024-04-17 05:07:33 +01007F200B0C0000,"Ys VIII: Lacrimosa of DANA",nvdec,playable,2023-08-05 09:26:41 +010022400BE5A000,"Yu-Gi-Oh! Legacy of the Duelist : Link Evolution",,playable,2024-09-27 21:48:43 +01002D60188DE000,"Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale!! Let's Go! Go Rush!!",crash,ingame,2023-03-17 01:54:01 +010037D00DBDC000,"YU-NO: A girl who chants love at the bound of this world.",nvdec,playable,2021-01-26 17:03:52 +0100B56011502000,"Yumeutsutsu Re:After",,playable,2022-11-20 16:09:06 +,"Yunohana Spring! - Mellow Times -",audio;crash,menus,2020-09-27 19:27:40 +0100307011C44000,"Yuppie Psycho: Executive Edition",crash,ingame,2020-12-11 10:37:06 +0100FC900963E000,"Yuri",,playable,2021-06-11 13:08:50 +010092400A678000,"Zaccaria Pinball",online-broken,playable,2022-09-03 15:44:28 +0100E7900C4C0000,"Zarvot",,playable,2021-01-28 13:51:36 +01005F200F7C2000,"Zen Chess Collection",,playable,2020-07-01 22:28:27 +01008DD0114AE000,"Zenge",,playable,2020-10-22 13:23:57 +0100057011E50000,"Zengeon",services-horizon;crash,boots,2024-04-29 15:43:07 +0100AAC00E692000,"Zenith",,playable,2022-09-17 09:57:02 +0100A6A00894C000,"ZERO GUNNER 2- for Nintendo Switch",,playable,2021-01-04 20:17:14 +01004B001058C000,"Zero Strain",services;UE4,menus,2021-11-10 07:48:32 +,"Zettai kaikyu gakuen",gpu;nvdec,ingame,2020-08-25 15:15:54 +0100D7B013DD0000,"Ziggy the Chaser",,playable,2021-02-04 20:34:27 +010086700EF16000,"ZikSquare",gpu,ingame,2021-11-06 02:02:48 +010069C0123D8000,"Zoids Wild Blast Unleashed",nvdec,playable,2022-10-15 11:26:59 +0100C7300EEE4000,"Zombie Army Trilogy",ldn-untested;online,playable,2020-12-16 12:02:28 +01006CF00DA8C000,"Zombie Driver Immortal Edition",nvdec,playable,2020-12-14 23:15:10 +0100CFE003A64000,"ZOMBIE GOLD RUSH",online,playable,2020-09-24 12:56:08 +01001740116EC000,"Zombie's Cool",,playable,2020-12-17 12:41:26 +01000E5800D32C00,"Zombieland: Double Tap - Road Trip0",,playable,2022-09-17 10:08:45 +0100CD300A1BA000,"Zombillie",,playable,2020-07-23 17:42:23 +01001EE00A6B0000,"Zotrix: Solar Division",,playable,2021-06-07 20:34:05 +0100B9B00C6A4000,"この世の果てで恋を唄う少女YU-NO",audio,ingame,2021-01-22 07:00:16 +,"スーパーファミコン Nintendo Switch Online",slow,ingame,2020-03-14 05:48:38 +01000BB01CB8A000,"トラブル・マギア ~訳アリ少女は未来を勝ち取るために異国の魔法学校へ留学します~(Trouble Magia ~Wakeari Shoujo wa Mirai o Kachitoru Tame ni Ikoku no Mahou Gakkou e Ryuugaku Shimasu~)",,nothing,2024-09-28 07:03:14 +010065500B218000,"メモリーズオフ - Innocent Fille",,playable,2022-12-02 17:36:48 +010032400E700000,"二ノ国 白き聖灰の女王",services;32-bit,menus,2023-04-16 17:11:06 +0100F3100DA46000,"初音ミク Project DIVA MEGA39's",audio;loader-allocator,playable,2022-07-29 11:45:52 +010047F012BE2000,"密室のサクリファイス/ABYSS OF THE SACRIFICE",nvdec,playable,2022-10-21 13:56:28 +0100BF401AF9C000,"御伽活劇 豆狸のバケル ~オラクル祭太郎の祭難!!~ (Otogi Katsugeki Mameda no Bakeru Oracle Saitarou no Sainan!!)",slow,playable,2023-12-31 14:37:17 +0100AFA01750C000,"死神と少女/Shinigami to Shoujo",gpu;Incomplete,ingame,2024-03-22 01:06:45 +01001BA01EBFC000,"燃えよ! 乙女道士 ~華遊恋語~ (Moeyo! Otome Doushi Kayu Koigatari)",services-horizon,nothing,2024-09-28 12:22:55 +0100936018EB4000,"牧場物語 Welcome!ワンダフルライフ",crash,ingame,2023-04-25 19:43:52 +0100F4401940A000,"超探偵事件簿 レインコード (Master Detective Archives: Rain Code)",crash,ingame,2024-02-12 20:58:31 +010064801A01C000,"超次元ゲイム ネプテューヌ GameMaker R:Evolution",crash,nothing,2023-10-30 22:37:40 +0100F3400332C000,"ゼノブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41 \ No newline at end of file diff --git a/global.json b/global.json index 391ba3c2a..cdbb589ed 100644 --- a/global.json +++ b/global.json @@ -1,6 +1,6 @@ { "sdk": { - "version": "8.0.100", + "version": "9.0.100", "rollForward": "latestFeature" } } diff --git a/src/ARMeilleure/ARMeilleure.csproj b/src/ARMeilleure/ARMeilleure.csproj index 4b67fdb3b..5b6c5a6da 100644 --- a/src/ARMeilleure/ARMeilleure.csproj +++ b/src/ARMeilleure/ARMeilleure.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/ARMeilleure/Decoders/DecoderHelper.cs b/src/ARMeilleure/Decoders/DecoderHelper.cs index 35e573955..c39a8a88b 100644 --- a/src/ARMeilleure/Decoders/DecoderHelper.cs +++ b/src/ARMeilleure/Decoders/DecoderHelper.cs @@ -1,4 +1,5 @@ using ARMeilleure.Common; +using System; namespace ARMeilleure.Decoders { @@ -149,7 +150,7 @@ namespace ARMeilleure.Decoders return (((long)opCode << 45) >> 48) & ~3; } - public static bool VectorArgumentsInvalid(bool q, params int[] args) + public static bool VectorArgumentsInvalid(bool q, params ReadOnlySpan args) { if (q) { diff --git a/src/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs b/src/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs index 13d9fac68..694633f97 100644 --- a/src/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs +++ b/src/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs @@ -406,7 +406,7 @@ namespace ARMeilleure.Instructions { Operand res = EmitSoftFloatCall(context, nameof(SoftFloat32.FPSub), op1, op2); - return EmitUnaryMathCall(context, nameof(Math.Abs), res); + return EmitUnaryMathCall(context, nameof(MathHelper.Abs), res); }); } } @@ -451,7 +451,7 @@ namespace ARMeilleure.Instructions { Operand res = EmitSoftFloatCall(context, nameof(SoftFloat32.FPSub), op1, op2); - return EmitUnaryMathCall(context, nameof(Math.Abs), res); + return EmitUnaryMathCall(context, nameof(MathHelper.Abs), res); }); } } @@ -483,7 +483,7 @@ namespace ARMeilleure.Instructions { EmitScalarUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Abs), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Abs), op1); }); } } @@ -522,7 +522,7 @@ namespace ARMeilleure.Instructions { EmitVectorUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Abs), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Abs), op1); }); } } @@ -2246,7 +2246,7 @@ namespace ARMeilleure.Instructions { EmitScalarUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Floor), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Floor), op1); }); } } @@ -2265,7 +2265,7 @@ namespace ARMeilleure.Instructions { EmitVectorUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Floor), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Floor), op1); }); } } @@ -2322,7 +2322,7 @@ namespace ARMeilleure.Instructions { EmitScalarUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Ceiling), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), op1); }); } } @@ -2341,7 +2341,7 @@ namespace ARMeilleure.Instructions { EmitVectorUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Ceiling), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), op1); }); } } @@ -2390,7 +2390,7 @@ namespace ARMeilleure.Instructions { EmitScalarUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Truncate), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Truncate), op1); }); } } @@ -2409,7 +2409,7 @@ namespace ARMeilleure.Instructions { EmitVectorUnaryOpF(context, (op1) => { - return EmitUnaryMathCall(context, nameof(Math.Truncate), op1); + return EmitUnaryMathCall(context, nameof(MathHelper.Truncate), op1); }); } } diff --git a/src/ARMeilleure/Instructions/InstEmitSimdArithmetic32.cs b/src/ARMeilleure/Instructions/InstEmitSimdArithmetic32.cs index c807fc858..284f3f576 100644 --- a/src/ARMeilleure/Instructions/InstEmitSimdArithmetic32.cs +++ b/src/ARMeilleure/Instructions/InstEmitSimdArithmetic32.cs @@ -43,7 +43,7 @@ namespace ARMeilleure.Instructions } else { - EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Abs), op1)); + EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Abs), op1)); } } @@ -66,7 +66,7 @@ namespace ARMeilleure.Instructions } else { - EmitVectorUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Abs), op1)); + EmitVectorUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Abs), op1)); } } else diff --git a/src/ARMeilleure/Instructions/InstEmitSimdCmp.cs b/src/ARMeilleure/Instructions/InstEmitSimdCmp.cs index aab677869..8fcb06286 100644 --- a/src/ARMeilleure/Instructions/InstEmitSimdCmp.cs +++ b/src/ARMeilleure/Instructions/InstEmitSimdCmp.cs @@ -726,8 +726,8 @@ namespace ARMeilleure.Instructions if (absolute) { - ne = EmitUnaryMathCall(context, nameof(Math.Abs), ne); - me = EmitUnaryMathCall(context, nameof(Math.Abs), me); + ne = EmitUnaryMathCall(context, nameof(MathHelper.Abs), ne); + me = EmitUnaryMathCall(context, nameof(MathHelper.Abs), me); } Operand e = EmitSoftFloatCall(context, name, ne, me); diff --git a/src/ARMeilleure/Instructions/InstEmitSimdCvt.cs b/src/ARMeilleure/Instructions/InstEmitSimdCvt.cs index 3363a7c77..a5d4744f7 100644 --- a/src/ARMeilleure/Instructions/InstEmitSimdCvt.cs +++ b/src/ARMeilleure/Instructions/InstEmitSimdCvt.cs @@ -333,7 +333,7 @@ namespace ARMeilleure.Instructions } else { - EmitFcvt_s_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Floor), op1)); + EmitFcvt_s_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Floor), op1)); } } @@ -349,7 +349,7 @@ namespace ARMeilleure.Instructions } else { - EmitFcvt(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Floor), op1), signed: true, scalar: false); + EmitFcvt(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Floor), op1), signed: true, scalar: false); } } @@ -365,7 +365,7 @@ namespace ARMeilleure.Instructions } else { - EmitFcvt_u_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Floor), op1)); + EmitFcvt_u_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Floor), op1)); } } @@ -538,7 +538,7 @@ namespace ARMeilleure.Instructions } else { - EmitFcvt_s_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Ceiling), op1)); + EmitFcvt_s_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), op1)); } } @@ -554,7 +554,7 @@ namespace ARMeilleure.Instructions } else { - EmitFcvt_u_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Ceiling), op1)); + EmitFcvt_u_Gp(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), op1)); } } diff --git a/src/ARMeilleure/Instructions/InstEmitSimdCvt32.cs b/src/ARMeilleure/Instructions/InstEmitSimdCvt32.cs index 8eef6b14d..216726df9 100644 --- a/src/ARMeilleure/Instructions/InstEmitSimdCvt32.cs +++ b/src/ARMeilleure/Instructions/InstEmitSimdCvt32.cs @@ -357,10 +357,10 @@ namespace ARMeilleure.Instructions toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert); break; case 0b10: // Towards positive infinity - toConvert = EmitUnaryMathCall(context, nameof(Math.Ceiling), toConvert); + toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), toConvert); break; case 0b11: // Towards negative infinity - toConvert = EmitUnaryMathCall(context, nameof(Math.Floor), toConvert); + toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Floor), toConvert); break; } @@ -494,10 +494,10 @@ namespace ARMeilleure.Instructions toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert); break; case 0b10: // Towards positive infinity - toConvert = EmitUnaryMathCall(context, nameof(Math.Ceiling), toConvert); + toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), toConvert); break; case 0b11: // Towards negative infinity - toConvert = EmitUnaryMathCall(context, nameof(Math.Floor), toConvert); + toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Floor), toConvert); break; } @@ -534,7 +534,7 @@ namespace ARMeilleure.Instructions } else { - EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(Math.Floor), m)); + EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(MathHelper.Floor), m)); } } @@ -574,7 +574,7 @@ namespace ARMeilleure.Instructions } else { - EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(Math.Ceiling), m)); + EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), m)); } } @@ -613,7 +613,7 @@ namespace ARMeilleure.Instructions } else { - EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Truncate), op1)); + EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Truncate), op1)); } } diff --git a/src/ARMeilleure/Instructions/InstEmitSimdHelper.cs b/src/ARMeilleure/Instructions/InstEmitSimdHelper.cs index abd0d9acc..634e5c18b 100644 --- a/src/ARMeilleure/Instructions/InstEmitSimdHelper.cs +++ b/src/ARMeilleure/Instructions/InstEmitSimdHelper.cs @@ -460,8 +460,8 @@ namespace ARMeilleure.Instructions IOpCodeSimd op = (IOpCodeSimd)context.CurrOp; MethodInfo info = (op.Size & 1) == 0 - ? typeof(MathF).GetMethod(name, new Type[] { typeof(float) }) - : typeof(Math).GetMethod(name, new Type[] { typeof(double) }); + ? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float) }) + : typeof(MathHelper).GetMethod(name, new Type[] { typeof(double) }); return context.Call(info, n); } @@ -470,11 +470,11 @@ namespace ARMeilleure.Instructions { IOpCodeSimd op = (IOpCodeSimd)context.CurrOp; - string name = nameof(Math.Round); + string name = nameof(MathHelper.Round); MethodInfo info = (op.Size & 1) == 0 - ? typeof(MathF).GetMethod(name, new Type[] { typeof(float), typeof(MidpointRounding) }) - : typeof(Math).GetMethod(name, new Type[] { typeof(double), typeof(MidpointRounding) }); + ? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float), typeof(int) }) + : typeof(MathHelper).GetMethod(name, new Type[] { typeof(double), typeof(int) }); return context.Call(info, n, Const((int)roundMode)); } @@ -510,16 +510,16 @@ namespace ARMeilleure.Instructions context.MarkLabel(lbl1); context.BranchIf(lbl2, rMode, rP, Comparison.NotEqual); - context.Copy(res, EmitUnaryMathCall(context, nameof(Math.Ceiling), op)); + context.Copy(res, EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), op)); context.Branch(lblEnd); context.MarkLabel(lbl2); context.BranchIf(lbl3, rMode, rM, Comparison.NotEqual); - context.Copy(res, EmitUnaryMathCall(context, nameof(Math.Floor), op)); + context.Copy(res, EmitUnaryMathCall(context, nameof(MathHelper.Floor), op)); context.Branch(lblEnd); context.MarkLabel(lbl3); - context.Copy(res, EmitUnaryMathCall(context, nameof(Math.Truncate), op)); + context.Copy(res, EmitUnaryMathCall(context, nameof(MathHelper.Truncate), op)); context.Branch(lblEnd); context.MarkLabel(lblEnd); diff --git a/src/ARMeilleure/Instructions/MathHelper.cs b/src/ARMeilleure/Instructions/MathHelper.cs new file mode 100644 index 000000000..a11ce9d2e --- /dev/null +++ b/src/ARMeilleure/Instructions/MathHelper.cs @@ -0,0 +1,71 @@ +using System; +using System.Runtime.InteropServices; + +namespace ARMeilleure.Instructions +{ + static class MathHelper + { + [UnmanagedCallersOnly] + public static double Abs(double value) + { + return Math.Abs(value); + } + + [UnmanagedCallersOnly] + public static double Ceiling(double value) + { + return Math.Ceiling(value); + } + + [UnmanagedCallersOnly] + public static double Floor(double value) + { + return Math.Floor(value); + } + + [UnmanagedCallersOnly] + public static double Round(double value, int mode) + { + return Math.Round(value, (MidpointRounding)mode); + } + + [UnmanagedCallersOnly] + public static double Truncate(double value) + { + return Math.Truncate(value); + } + } + + static class MathHelperF + { + [UnmanagedCallersOnly] + public static float Abs(float value) + { + return MathF.Abs(value); + } + + [UnmanagedCallersOnly] + public static float Ceiling(float value) + { + return MathF.Ceiling(value); + } + + [UnmanagedCallersOnly] + public static float Floor(float value) + { + return MathF.Floor(value); + } + + [UnmanagedCallersOnly] + public static float Round(float value, int mode) + { + return MathF.Round(value, (MidpointRounding)mode); + } + + [UnmanagedCallersOnly] + public static float Truncate(float value) + { + return MathF.Truncate(value); + } + } +} diff --git a/src/ARMeilleure/Instructions/NativeInterface.cs b/src/ARMeilleure/Instructions/NativeInterface.cs index 0cd3754f7..9d6279613 100644 --- a/src/ARMeilleure/Instructions/NativeInterface.cs +++ b/src/ARMeilleure/Instructions/NativeInterface.cs @@ -2,6 +2,7 @@ using ARMeilleure.Memory; using ARMeilleure.State; using ARMeilleure.Translation; using System; +using System.Runtime.InteropServices; namespace ARMeilleure.Instructions { @@ -34,6 +35,7 @@ namespace ARMeilleure.Instructions Context = null; } + [UnmanagedCallersOnly] public static void Break(ulong address, int imm) { Statistics.PauseTimer(); @@ -43,6 +45,7 @@ namespace ARMeilleure.Instructions Statistics.ResumeTimer(); } + [UnmanagedCallersOnly] public static void SupervisorCall(ulong address, int imm) { Statistics.PauseTimer(); @@ -52,6 +55,7 @@ namespace ARMeilleure.Instructions Statistics.ResumeTimer(); } + [UnmanagedCallersOnly] public static void Undefined(ulong address, int opCode) { Statistics.PauseTimer(); @@ -62,26 +66,31 @@ namespace ARMeilleure.Instructions } #region "System registers" + [UnmanagedCallersOnly] public static ulong GetCtrEl0() { return GetContext().CtrEl0; } + [UnmanagedCallersOnly] public static ulong GetDczidEl0() { return GetContext().DczidEl0; } + [UnmanagedCallersOnly] public static ulong GetCntfrqEl0() { return GetContext().CntfrqEl0; } + [UnmanagedCallersOnly] public static ulong GetCntpctEl0() { return GetContext().CntpctEl0; } + [UnmanagedCallersOnly] public static ulong GetCntvctEl0() { return GetContext().CntvctEl0; @@ -89,26 +98,31 @@ namespace ARMeilleure.Instructions #endregion #region "Read" + [UnmanagedCallersOnly] public static byte ReadByte(ulong address) { return GetMemoryManager().ReadGuest(address); } + [UnmanagedCallersOnly] public static ushort ReadUInt16(ulong address) { return GetMemoryManager().ReadGuest(address); } + [UnmanagedCallersOnly] public static uint ReadUInt32(ulong address) { return GetMemoryManager().ReadGuest(address); } + [UnmanagedCallersOnly] public static ulong ReadUInt64(ulong address) { return GetMemoryManager().ReadGuest(address); } + [UnmanagedCallersOnly] public static V128 ReadVector128(ulong address) { return GetMemoryManager().ReadGuest(address); @@ -116,47 +130,56 @@ namespace ARMeilleure.Instructions #endregion #region "Write" + [UnmanagedCallersOnly] public static void WriteByte(ulong address, byte value) { GetMemoryManager().WriteGuest(address, value); } + [UnmanagedCallersOnly] public static void WriteUInt16(ulong address, ushort value) { GetMemoryManager().WriteGuest(address, value); } + [UnmanagedCallersOnly] public static void WriteUInt32(ulong address, uint value) { GetMemoryManager().WriteGuest(address, value); } + [UnmanagedCallersOnly] public static void WriteUInt64(ulong address, ulong value) { GetMemoryManager().WriteGuest(address, value); } + [UnmanagedCallersOnly] public static void WriteVector128(ulong address, V128 value) { GetMemoryManager().WriteGuest(address, value); } #endregion + [UnmanagedCallersOnly] public static void EnqueueForRejit(ulong address) { Context.Translator.EnqueueForRejit(address, GetContext().ExecutionMode); } - public static void SignalMemoryTracking(ulong address, ulong size, bool write) + [UnmanagedCallersOnly] + public static void SignalMemoryTracking(ulong address, ulong size, byte write) { - GetMemoryManager().SignalMemoryTracking(address, size, write); + GetMemoryManager().SignalMemoryTracking(address, size, write == 1); } + [UnmanagedCallersOnly] public static void ThrowInvalidMemoryAccess(ulong address) { throw new InvalidAccessException(address); } + [UnmanagedCallersOnly] public static ulong GetFunctionAddress(ulong address) { TranslatedFunction function = Context.Translator.GetOrTranslate(address, GetContext().ExecutionMode); @@ -164,12 +187,14 @@ namespace ARMeilleure.Instructions return (ulong)function.FuncPointer.ToInt64(); } + [UnmanagedCallersOnly] public static void InvalidateCacheLine(ulong address) { Context.Translator.InvalidateJitCacheRegion(address, InstEmit.DczSizeInBytes); } - public static bool CheckSynchronization() + [UnmanagedCallersOnly] + public static byte CheckSynchronization() { Statistics.PauseTimer(); @@ -179,7 +204,7 @@ namespace ARMeilleure.Instructions Statistics.ResumeTimer(); - return context.Running; + return (byte)(context.Running ? 1 : 0); } public static ExecutionContext GetContext() diff --git a/src/ARMeilleure/Instructions/SoftFallback.cs b/src/ARMeilleure/Instructions/SoftFallback.cs index c4fe677bf..178be6f79 100644 --- a/src/ARMeilleure/Instructions/SoftFallback.cs +++ b/src/ARMeilleure/Instructions/SoftFallback.cs @@ -1,11 +1,13 @@ using ARMeilleure.State; using System; +using System.Runtime.InteropServices; namespace ARMeilleure.Instructions { static class SoftFallback { #region "ShrImm64" + [UnmanagedCallersOnly] public static long SignedShrImm64(long value, long roundConst, int shift) { if (roundConst == 0L) @@ -48,6 +50,7 @@ namespace ARMeilleure.Instructions } } + [UnmanagedCallersOnly] public static ulong UnsignedShrImm64(ulong value, long roundConst, int shift) { if (roundConst == 0L) @@ -92,6 +95,7 @@ namespace ARMeilleure.Instructions #endregion #region "Saturation" + [UnmanagedCallersOnly] public static int SatF32ToS32(float value) { if (float.IsNaN(value)) @@ -103,6 +107,7 @@ namespace ARMeilleure.Instructions value <= int.MinValue ? int.MinValue : (int)value; } + [UnmanagedCallersOnly] public static long SatF32ToS64(float value) { if (float.IsNaN(value)) @@ -114,6 +119,7 @@ namespace ARMeilleure.Instructions value <= long.MinValue ? long.MinValue : (long)value; } + [UnmanagedCallersOnly] public static uint SatF32ToU32(float value) { if (float.IsNaN(value)) @@ -125,6 +131,7 @@ namespace ARMeilleure.Instructions value <= uint.MinValue ? uint.MinValue : (uint)value; } + [UnmanagedCallersOnly] public static ulong SatF32ToU64(float value) { if (float.IsNaN(value)) @@ -136,6 +143,7 @@ namespace ARMeilleure.Instructions value <= ulong.MinValue ? ulong.MinValue : (ulong)value; } + [UnmanagedCallersOnly] public static int SatF64ToS32(double value) { if (double.IsNaN(value)) @@ -147,6 +155,7 @@ namespace ARMeilleure.Instructions value <= int.MinValue ? int.MinValue : (int)value; } + [UnmanagedCallersOnly] public static long SatF64ToS64(double value) { if (double.IsNaN(value)) @@ -158,6 +167,7 @@ namespace ARMeilleure.Instructions value <= long.MinValue ? long.MinValue : (long)value; } + [UnmanagedCallersOnly] public static uint SatF64ToU32(double value) { if (double.IsNaN(value)) @@ -169,6 +179,7 @@ namespace ARMeilleure.Instructions value <= uint.MinValue ? uint.MinValue : (uint)value; } + [UnmanagedCallersOnly] public static ulong SatF64ToU64(double value) { if (double.IsNaN(value)) @@ -182,6 +193,7 @@ namespace ARMeilleure.Instructions #endregion #region "Count" + [UnmanagedCallersOnly] public static ulong CountLeadingSigns(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.). { value ^= value >> 1; @@ -201,6 +213,7 @@ namespace ARMeilleure.Instructions private static ReadOnlySpan ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }; + [UnmanagedCallersOnly] public static ulong CountLeadingZeros(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.). { if (value == 0ul) @@ -224,47 +237,55 @@ namespace ARMeilleure.Instructions #endregion #region "Table" + [UnmanagedCallersOnly] public static V128 Tbl1(V128 vector, int bytes, V128 tb0) { return TblOrTbx(default, vector, bytes, tb0); } + [UnmanagedCallersOnly] public static V128 Tbl2(V128 vector, int bytes, V128 tb0, V128 tb1) { return TblOrTbx(default, vector, bytes, tb0, tb1); } + [UnmanagedCallersOnly] public static V128 Tbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2) { return TblOrTbx(default, vector, bytes, tb0, tb1, tb2); } + [UnmanagedCallersOnly] public static V128 Tbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3) { return TblOrTbx(default, vector, bytes, tb0, tb1, tb2, tb3); } + [UnmanagedCallersOnly] public static V128 Tbx1(V128 dest, V128 vector, int bytes, V128 tb0) { return TblOrTbx(dest, vector, bytes, tb0); } + [UnmanagedCallersOnly] public static V128 Tbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1) { return TblOrTbx(dest, vector, bytes, tb0, tb1); } + [UnmanagedCallersOnly] public static V128 Tbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2) { return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2); } + [UnmanagedCallersOnly] public static V128 Tbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3) { return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2, tb3); } - private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params V128[] tb) + private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params ReadOnlySpan tb) { byte[] res = new byte[16]; @@ -300,14 +321,22 @@ namespace ARMeilleure.Instructions private const uint Crc32RevPoly = 0xedb88320; private const uint Crc32cRevPoly = 0x82f63b78; + [UnmanagedCallersOnly] public static uint Crc32b(uint crc, byte value) => Crc32(crc, Crc32RevPoly, value); + [UnmanagedCallersOnly] public static uint Crc32h(uint crc, ushort value) => Crc32h(crc, Crc32RevPoly, value); + [UnmanagedCallersOnly] public static uint Crc32w(uint crc, uint value) => Crc32w(crc, Crc32RevPoly, value); + [UnmanagedCallersOnly] public static uint Crc32x(uint crc, ulong value) => Crc32x(crc, Crc32RevPoly, value); + [UnmanagedCallersOnly] public static uint Crc32cb(uint crc, byte value) => Crc32(crc, Crc32cRevPoly, value); + [UnmanagedCallersOnly] public static uint Crc32ch(uint crc, ushort value) => Crc32h(crc, Crc32cRevPoly, value); + [UnmanagedCallersOnly] public static uint Crc32cw(uint crc, uint value) => Crc32w(crc, Crc32cRevPoly, value); + [UnmanagedCallersOnly] public static uint Crc32cx(uint crc, ulong value) => Crc32x(crc, Crc32cRevPoly, value); private static uint Crc32h(uint crc, uint poly, ushort val) @@ -358,21 +387,25 @@ namespace ARMeilleure.Instructions #endregion #region "Aes" + [UnmanagedCallersOnly] public static V128 Decrypt(V128 value, V128 roundKey) { return CryptoHelper.AesInvSubBytes(CryptoHelper.AesInvShiftRows(value ^ roundKey)); } + [UnmanagedCallersOnly] public static V128 Encrypt(V128 value, V128 roundKey) { return CryptoHelper.AesSubBytes(CryptoHelper.AesShiftRows(value ^ roundKey)); } + [UnmanagedCallersOnly] public static V128 InverseMixColumns(V128 value) { return CryptoHelper.AesInvMixColumns(value); } + [UnmanagedCallersOnly] public static V128 MixColumns(V128 value) { return CryptoHelper.AesMixColumns(value); @@ -380,6 +413,7 @@ namespace ARMeilleure.Instructions #endregion #region "Sha1" + [UnmanagedCallersOnly] public static V128 HashChoose(V128 hash_abcd, uint hash_e, V128 wk) { for (int e = 0; e <= 3; e++) @@ -400,11 +434,13 @@ namespace ARMeilleure.Instructions return hash_abcd; } + [UnmanagedCallersOnly] public static uint FixedRotate(uint hash_e) { return hash_e.Rol(30); } + [UnmanagedCallersOnly] public static V128 HashMajority(V128 hash_abcd, uint hash_e, V128 wk) { for (int e = 0; e <= 3; e++) @@ -425,6 +461,7 @@ namespace ARMeilleure.Instructions return hash_abcd; } + [UnmanagedCallersOnly] public static V128 HashParity(V128 hash_abcd, uint hash_e, V128 wk) { for (int e = 0; e <= 3; e++) @@ -445,6 +482,7 @@ namespace ARMeilleure.Instructions return hash_abcd; } + [UnmanagedCallersOnly] public static V128 Sha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11) { ulong t2 = w4_7.Extract(0); @@ -455,6 +493,7 @@ namespace ARMeilleure.Instructions return result ^ (w0_3 ^ w8_11); } + [UnmanagedCallersOnly] public static V128 Sha1SchedulePart2(V128 tw0_3, V128 w12_15) { V128 t = tw0_3 ^ (w12_15 >> 32); @@ -499,16 +538,19 @@ namespace ARMeilleure.Instructions #endregion #region "Sha256" + [UnmanagedCallersOnly] public static V128 HashLower(V128 hash_abcd, V128 hash_efgh, V128 wk) { return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true); } + [UnmanagedCallersOnly] public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk) { return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false); } + [UnmanagedCallersOnly] public static V128 Sha256SchedulePart1(V128 w0_3, V128 w4_7) { V128 result = new(); @@ -527,6 +569,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static V128 Sha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15) { V128 result = new(); @@ -628,6 +671,7 @@ namespace ARMeilleure.Instructions } #endregion + [UnmanagedCallersOnly] public static V128 PolynomialMult64_128(ulong op1, ulong op2) { V128 result = V128.Zero; diff --git a/src/ARMeilleure/Instructions/SoftFloat.cs b/src/ARMeilleure/Instructions/SoftFloat.cs index a67349e6e..7895ca1dc 100644 --- a/src/ARMeilleure/Instructions/SoftFloat.cs +++ b/src/ARMeilleure/Instructions/SoftFloat.cs @@ -1,6 +1,7 @@ using ARMeilleure.State; using System; using System.Diagnostics; +using System.Runtime.InteropServices; namespace ARMeilleure.Instructions { @@ -312,6 +313,7 @@ namespace ARMeilleure.Instructions static class SoftFloat16_32 { + [UnmanagedCallersOnly] public static float FPConvert(ushort valueBits) { ExecutionContext context = NativeInterface.GetContext(); @@ -487,6 +489,7 @@ namespace ARMeilleure.Instructions static class SoftFloat16_64 { + [UnmanagedCallersOnly] public static double FPConvert(ushort valueBits) { ExecutionContext context = NativeInterface.GetContext(); @@ -662,6 +665,7 @@ namespace ARMeilleure.Instructions static class SoftFloat32_16 { + [UnmanagedCallersOnly] public static ushort FPConvert(float value) { ExecutionContext context = NativeInterface.GetContext(); @@ -781,12 +785,19 @@ namespace ARMeilleure.Instructions static class SoftFloat32 { + [UnmanagedCallersOnly] public static float FPAdd(float value1, float value2) { - return FPAddFpscr(value1, value2, false); + return FPAddFpscrImpl(value1, value2, false); } - public static float FPAddFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPAddFpscr(float value1, float value2, byte standardFpscr) + { + return FPAddFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static float FPAddFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -837,7 +848,8 @@ namespace ARMeilleure.Instructions return result; } - public static int FPCompare(float value1, float value2, bool signalNaNs) + [UnmanagedCallersOnly] + public static int FPCompare(float value1, float value2, byte signalNaNs) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = context.Fpcr; @@ -851,7 +863,7 @@ namespace ARMeilleure.Instructions { result = 0b0011; - if (type1 == FPType.SNaN || type2 == FPType.SNaN || signalNaNs) + if (type1 == FPType.SNaN || type2 == FPType.SNaN || signalNaNs == 1) { SoftFloat.FPProcessException(FPException.InvalidOp, context, fpcr); } @@ -875,12 +887,13 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPCompareEQ(float value1, float value2) { - return FPCompareEQFpscr(value1, value2, false); + return FPCompareEQFpscrImpl(value1, value2, false); } - public static float FPCompareEQFpscr(float value1, float value2, bool standardFpscr) + private static float FPCompareEQFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -907,12 +920,25 @@ namespace ARMeilleure.Instructions return result; } - public static float FPCompareGE(float value1, float value2) + [UnmanagedCallersOnly] + public static float FPCompareEQFpscr(float value1, float value2, byte standardFpscr) { - return FPCompareGEFpscr(value1, value2, false); + return FPCompareEQFpscrImpl(value1, value2, standardFpscr == 1); } - public static float FPCompareGEFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPCompareGE(float value1, float value2) + { + return FPCompareGEFpscrImpl(value1, value2, false); + } + + [UnmanagedCallersOnly] + public static float FPCompareGEFpscr(float value1, float value2, byte standardFpscr) + { + return FPCompareGEFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static float FPCompareGEFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -936,12 +962,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPCompareGT(float value1, float value2) { - return FPCompareGTFpscr(value1, value2, false); + return FPCompareGTFpscrImpl(value1, value2, false); } - public static float FPCompareGTFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPCompareGTFpscr(float value1, float value2, byte standardFpscr) + { + return FPCompareGTFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static float FPCompareGTFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -965,26 +998,31 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPCompareLE(float value1, float value2) { - return FPCompareGE(value2, value1); + return FPCompareGEFpscrImpl(value2, value1, false); } + [UnmanagedCallersOnly] public static float FPCompareLT(float value1, float value2) { - return FPCompareGT(value2, value1); + return FPCompareGTFpscrImpl(value2, value1, false); } - public static float FPCompareLEFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPCompareLEFpscr(float value1, float value2, byte standardFpscr) { - return FPCompareGEFpscr(value2, value1, standardFpscr); + return FPCompareGEFpscrImpl(value2, value1, standardFpscr == 1); } - public static float FPCompareLTFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPCompareLTFpscr(float value1, float value2, byte standardFpscr) { - return FPCompareGTFpscr(value2, value1, standardFpscr); + return FPCompareGEFpscrImpl(value2, value1, standardFpscr == 1); } + [UnmanagedCallersOnly] public static float FPDiv(float value1, float value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -1037,12 +1075,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPMax(float value1, float value2) { - return FPMaxFpscr(value1, value2, false); + return FPMaxFpscrImpl(value1, value2, false); } - public static float FPMaxFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPMaxFpscr(float value1, float value2, byte standardFpscr) + { + return FPMaxFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static float FPMaxFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1103,12 +1148,13 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPMaxNum(float value1, float value2) { - return FPMaxNumFpscr(value1, value2, false); + return FPMaxNumFpscrImpl(value1, value2, false); } - public static float FPMaxNumFpscr(float value1, float value2, bool standardFpscr) + private static float FPMaxNumFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1125,15 +1171,28 @@ namespace ARMeilleure.Instructions value2 = FPInfinity(true); } - return FPMaxFpscr(value1, value2, standardFpscr); + return FPMaxFpscrImpl(value1, value2, standardFpscr); } + [UnmanagedCallersOnly] + public static float FPMaxNumFpscr(float value1, float value2, byte standardFpscr) + { + return FPMaxNumFpscrImpl(value1, value2, standardFpscr == 1); + } + + [UnmanagedCallersOnly] public static float FPMin(float value1, float value2) { - return FPMinFpscr(value1, value2, false); + return FPMinFpscrImpl(value1, value2, false); } - public static float FPMinFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPMinFpscr(float value1, float value2, byte standardFpscr) + { + return FPMinFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static float FPMinFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1194,12 +1253,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPMinNum(float value1, float value2) { - return FPMinNumFpscr(value1, value2, false); + return FPMinNumFpscrImpl(value1, value2, false); } - public static float FPMinNumFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPMinNumFpscr(float value1, float value2, byte standardFpscr) + { + return FPMinNumFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static float FPMinNumFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1216,15 +1282,22 @@ namespace ARMeilleure.Instructions value2 = FPInfinity(false); } - return FPMinFpscr(value1, value2, standardFpscr); + return FPMinFpscrImpl(value1, value2, standardFpscr); } + [UnmanagedCallersOnly] public static float FPMul(float value1, float value2) { - return FPMulFpscr(value1, value2, false); + return FPMulFpscrImpl(value1, value2, false); } - public static float FPMulFpscr(float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPMulFpscr(float value1, float value2, byte standardFpscr) + { + return FPMulFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static float FPMulFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1271,12 +1344,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPMulAdd(float valueA, float value1, float value2) { - return FPMulAddFpscr(valueA, value1, value2, false); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } - public static float FPMulAddFpscr(float valueA, float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPMulAddFpscr(float valueA, float value1, float value2, byte standardFpscr) + { + return FPMulAddFpscrImpl(valueA, value1, value2, standardFpscr == 1); + } + + private static float FPMulAddFpscrImpl(float valueA, float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1342,20 +1422,23 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPMulSub(float valueA, float value1, float value2) { value1 = value1.FPNeg(); - return FPMulAdd(valueA, value1, value2); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } - public static float FPMulSubFpscr(float valueA, float value1, float value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPMulSubFpscr(float valueA, float value1, float value2, byte standardFpscr) { value1 = value1.FPNeg(); - return FPMulAddFpscr(valueA, value1, value2, standardFpscr); + return FPMulAddFpscrImpl(valueA, value1, value2, standardFpscr == 1); } + [UnmanagedCallersOnly] public static float FPMulX(float value1, float value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -1401,27 +1484,36 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPNegMulAdd(float valueA, float value1, float value2) { valueA = valueA.FPNeg(); value1 = value1.FPNeg(); - return FPMulAdd(valueA, value1, value2); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } + [UnmanagedCallersOnly] public static float FPNegMulSub(float valueA, float value1, float value2) { valueA = valueA.FPNeg(); - return FPMulAdd(valueA, value1, value2); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } + [UnmanagedCallersOnly] public static float FPRecipEstimate(float value) { - return FPRecipEstimateFpscr(value, false); + return FPRecipEstimateFpscrImpl(value, false); } - public static float FPRecipEstimateFpscr(float value, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPRecipEstimateFpscr(float value, byte standardFpscr) + { + return FPRecipEstimateFpscrImpl(value, standardFpscr == 1); + } + + private static float FPRecipEstimateFpscrImpl(float value, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1508,6 +1600,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPRecipStep(float value1, float value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -1533,15 +1626,16 @@ namespace ARMeilleure.Instructions } else { - product = FPMulFpscr(value1, value2, true); + product = FPMulFpscrImpl(value1, value2, true); } - result = FPSubFpscr(FPTwo(false), product, true); + result = FPSubFpscrImpl(FPTwo(false), product, true); } return result; } + [UnmanagedCallersOnly] public static float FPRecipStepFused(float value1, float value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -1585,6 +1679,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPRecpX(float value) { ExecutionContext context = NativeInterface.GetContext(); @@ -1610,12 +1705,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPRSqrtEstimate(float value) { - return FPRSqrtEstimateFpscr(value, false); + return FPRSqrtEstimateFpscrImpl(value, false); } - public static float FPRSqrtEstimateFpscr(float value, bool standardFpscr) + [UnmanagedCallersOnly] + public static float FPRSqrtEstimateFpscr(float value, byte standardFpscr) + { + return FPRSqrtEstimateFpscrImpl(value, standardFpscr == 1); + } + + private static float FPRSqrtEstimateFpscrImpl(float value, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -1729,6 +1831,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPRSqrtStep(float value1, float value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -1754,7 +1857,7 @@ namespace ARMeilleure.Instructions } else { - product = FPMulFpscr(value1, value2, true); + product = FPMulFpscrImpl(value1, value2, true); } result = FPHalvedSub(FPThree(false), product, context, fpcr); @@ -1763,6 +1866,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPRSqrtStepFused(float value1, float value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -1806,6 +1910,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPSqrt(float value) { ExecutionContext context = NativeInterface.GetContext(); @@ -1848,12 +1953,13 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static float FPSub(float value1, float value2) { - return FPSubFpscr(value1, value2, false); + return FPSubFpscrImpl(value1, value2, false); } - public static float FPSubFpscr(float value1, float value2, bool standardFpscr) + private static float FPSubFpscrImpl(float value1, float value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2094,6 +2200,7 @@ namespace ARMeilleure.Instructions static class SoftFloat64_16 { + [UnmanagedCallersOnly] public static ushort FPConvert(double value) { ExecutionContext context = NativeInterface.GetContext(); @@ -2213,12 +2320,19 @@ namespace ARMeilleure.Instructions static class SoftFloat64 { + [UnmanagedCallersOnly] public static double FPAdd(double value1, double value2) { - return FPAddFpscr(value1, value2, false); + return FPAddFpscrImpl(value1, value2, false); } - public static double FPAddFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPAddFpscr(double value1, double value2, byte standardFpscr) + { + return FPAddFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPAddFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2269,7 +2383,8 @@ namespace ARMeilleure.Instructions return result; } - public static int FPCompare(double value1, double value2, bool signalNaNs) + [UnmanagedCallersOnly] + public static int FPCompare(double value1, double value2, byte signalNaNs) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = context.Fpcr; @@ -2283,7 +2398,7 @@ namespace ARMeilleure.Instructions { result = 0b0011; - if (type1 == FPType.SNaN || type2 == FPType.SNaN || signalNaNs) + if (type1 == FPType.SNaN || type2 == FPType.SNaN || signalNaNs == 1) { SoftFloat.FPProcessException(FPException.InvalidOp, context, fpcr); } @@ -2307,12 +2422,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPCompareEQ(double value1, double value2) { - return FPCompareEQFpscr(value1, value2, false); + return FPCompareEQFpscrImpl(value1, value2, false); } - public static double FPCompareEQFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPCompareEQFpscr(double value1, double value2, byte standardFpscr) + { + return FPCompareEQFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPCompareEQFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2339,12 +2461,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPCompareGE(double value1, double value2) { - return FPCompareGEFpscr(value1, value2, false); + return FPCompareGEFpscrImpl(value1, value2, false); } - public static double FPCompareGEFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPCompareGEFpscr(double value1, double value2, byte standardFpscr) + { + return FPCompareGEFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPCompareGEFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2368,12 +2497,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPCompareGT(double value1, double value2) { - return FPCompareGTFpscr(value1, value2, false); + return FPCompareGTFpscrImpl(value1, value2, false); } - public static double FPCompareGTFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPCompareGTFpscr(double value1, double value2, byte standardFpscr) + { + return FPCompareGTFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPCompareGTFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2397,26 +2533,31 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPCompareLE(double value1, double value2) { - return FPCompareGE(value2, value1); + return FPCompareGEFpscrImpl(value2, value1, false); } + [UnmanagedCallersOnly] public static double FPCompareLT(double value1, double value2) { - return FPCompareGT(value2, value1); + return FPCompareGTFpscrImpl(value2, value1, false); } - public static double FPCompareLEFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPCompareLEFpscr(double value1, double value2, byte standardFpscr) { - return FPCompareGEFpscr(value2, value1, standardFpscr); + return FPCompareGEFpscrImpl(value2, value1, standardFpscr == 1); } - public static double FPCompareLTFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPCompareLTFpscr(double value1, double value2, byte standardFpscr) { - return FPCompareGTFpscr(value2, value1, standardFpscr); + return FPCompareGTFpscrImpl(value2, value1, standardFpscr == 1); } + [UnmanagedCallersOnly] public static double FPDiv(double value1, double value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -2469,12 +2610,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPMax(double value1, double value2) { - return FPMaxFpscr(value1, value2, false); + return FPMaxFpscrImpl(value1, value2, false); } - public static double FPMaxFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPMaxFpscr(double value1, double value2, byte standardFpscr) + { + return FPMaxFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPMaxFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2535,12 +2683,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPMaxNum(double value1, double value2) { - return FPMaxNumFpscr(value1, value2, false); + return FPMaxNumFpscrImpl(value1, value2, false); } - public static double FPMaxNumFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPMaxNumFpscr(double value1, double value2, byte standardFpscr) + { + return FPMaxNumFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPMaxNumFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2557,15 +2712,22 @@ namespace ARMeilleure.Instructions value2 = FPInfinity(true); } - return FPMaxFpscr(value1, value2, standardFpscr); + return FPMaxFpscrImpl(value1, value2, standardFpscr); } + [UnmanagedCallersOnly] public static double FPMin(double value1, double value2) { - return FPMinFpscr(value1, value2, false); + return FPMinFpscrImpl(value1, value2, false); } - public static double FPMinFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPMinFpscr(double value1, double value2, byte standardFpscr) + { + return FPMinFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPMinFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2626,12 +2788,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPMinNum(double value1, double value2) { - return FPMinNumFpscr(value1, value2, false); + return FPMinNumFpscrImpl(value1, value2, false); } - public static double FPMinNumFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPMinNumFpscr(double value1, double value2, byte standardFpscr) + { + return FPMinNumFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPMinNumFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2648,15 +2817,22 @@ namespace ARMeilleure.Instructions value2 = FPInfinity(false); } - return FPMinFpscr(value1, value2, standardFpscr); + return FPMinFpscrImpl(value1, value2, standardFpscr); } + [UnmanagedCallersOnly] public static double FPMul(double value1, double value2) { - return FPMulFpscr(value1, value2, false); + return FPMulFpscrImpl(value1, value2, false); } - public static double FPMulFpscr(double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPMulFpscr(double value1, double value2, byte standardFpscr) + { + return FPMulFpscrImpl(value1, value2, standardFpscr == 1); + } + + private static double FPMulFpscrImpl(double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2703,12 +2879,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPMulAdd(double valueA, double value1, double value2) { - return FPMulAddFpscr(valueA, value1, value2, false); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } - public static double FPMulAddFpscr(double valueA, double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPMulAddFpscr(double valueA, double value1, double value2, byte standardFpscr) + { + return FPMulAddFpscrImpl(valueA, value1, value2, standardFpscr == 1); + } + + private static double FPMulAddFpscrImpl(double valueA, double value1, double value2, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2774,20 +2957,23 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPMulSub(double valueA, double value1, double value2) { value1 = value1.FPNeg(); - return FPMulAdd(valueA, value1, value2); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } - public static double FPMulSubFpscr(double valueA, double value1, double value2, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPMulSubFpscr(double valueA, double value1, double value2, byte standardFpscr) { value1 = value1.FPNeg(); - return FPMulAddFpscr(valueA, value1, value2, standardFpscr); + return FPMulAddFpscrImpl(valueA, value1, value2, standardFpscr == 1); } + [UnmanagedCallersOnly] public static double FPMulX(double value1, double value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -2833,27 +3019,36 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPNegMulAdd(double valueA, double value1, double value2) { valueA = valueA.FPNeg(); value1 = value1.FPNeg(); - return FPMulAdd(valueA, value1, value2); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } + [UnmanagedCallersOnly] public static double FPNegMulSub(double valueA, double value1, double value2) { valueA = valueA.FPNeg(); - return FPMulAdd(valueA, value1, value2); + return FPMulAddFpscrImpl(valueA, value1, value2, false); } + [UnmanagedCallersOnly] public static double FPRecipEstimate(double value) { - return FPRecipEstimateFpscr(value, false); + return FPRecipEstimateFpscrImpl(value, false); } - public static double FPRecipEstimateFpscr(double value, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPRecipEstimateFpscr(double value, byte standardFpscr) + { + return FPRecipEstimateFpscrImpl(value, standardFpscr == 1); + } + + private static double FPRecipEstimateFpscrImpl(double value, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -2940,6 +3135,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPRecipStep(double value1, double value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -2965,7 +3161,7 @@ namespace ARMeilleure.Instructions } else { - product = FPMulFpscr(value1, value2, true); + product = FPMulFpscrImpl(value1, value2, true); } result = FPSubFpscr(FPTwo(false), product, true); @@ -2974,6 +3170,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPRecipStepFused(double value1, double value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -3017,6 +3214,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPRecpX(double value) { ExecutionContext context = NativeInterface.GetContext(); @@ -3042,12 +3240,19 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPRSqrtEstimate(double value) { - return FPRSqrtEstimateFpscr(value, false); + return FPRSqrtEstimateFpscrImpl(value, false); } - public static double FPRSqrtEstimateFpscr(double value, bool standardFpscr) + [UnmanagedCallersOnly] + public static double FPRSqrtEstimateFpscr(double value, byte standardFpscr) + { + return FPRSqrtEstimateFpscrImpl(value, standardFpscr == 1); + } + + private static double FPRSqrtEstimateFpscrImpl(double value, bool standardFpscr) { ExecutionContext context = NativeInterface.GetContext(); FPCR fpcr = standardFpscr ? context.StandardFpcrValue : context.Fpcr; @@ -3161,6 +3366,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPRSqrtStep(double value1, double value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -3186,7 +3392,7 @@ namespace ARMeilleure.Instructions } else { - product = FPMulFpscr(value1, value2, true); + product = FPMulFpscrImpl(value1, value2, true); } result = FPHalvedSub(FPThree(false), product, context, fpcr); @@ -3195,6 +3401,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPRSqrtStepFused(double value1, double value2) { ExecutionContext context = NativeInterface.GetContext(); @@ -3238,6 +3445,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPSqrt(double value) { ExecutionContext context = NativeInterface.GetContext(); @@ -3280,6 +3488,7 @@ namespace ARMeilleure.Instructions return result; } + [UnmanagedCallersOnly] public static double FPSub(double value1, double value2) { return FPSubFpscr(value1, value2, false); diff --git a/src/ARMeilleure/IntermediateRepresentation/Operation.cs b/src/ARMeilleure/IntermediateRepresentation/Operation.cs index b0dc173af..4bc3a2e09 100644 --- a/src/ARMeilleure/IntermediateRepresentation/Operation.cs +++ b/src/ARMeilleure/IntermediateRepresentation/Operation.cs @@ -337,7 +337,7 @@ namespace ARMeilleure.IntermediateRepresentation return result; } - public static Operation Operation(Intrinsic intrin, Operand dest, params Operand[] srcs) + public static Operation Operation(Intrinsic intrin, Operand dest, params ReadOnlySpan srcs) { Operation result = Make(Instruction.Extended, 0, srcs.Length); diff --git a/src/ARMeilleure/Translation/Cache/JitCache.cs b/src/ARMeilleure/Translation/Cache/JitCache.cs index cf13cd6cb..3bbec482c 100644 --- a/src/ARMeilleure/Translation/Cache/JitCache.cs +++ b/src/ARMeilleure/Translation/Cache/JitCache.cs @@ -8,6 +8,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Runtime.Versioning; +using System.Threading; namespace ARMeilleure.Translation.Cache { @@ -26,7 +27,7 @@ namespace ARMeilleure.Translation.Cache private static readonly List _cacheEntries = new(); - private static readonly object _lock = new(); + private static readonly Lock _lock = new(); private static bool _initialized; [SupportedOSPlatform("windows")] diff --git a/src/ARMeilleure/Translation/DelegateInfo.cs b/src/ARMeilleure/Translation/DelegateInfo.cs index d3b535de1..64ee7bc9c 100644 --- a/src/ARMeilleure/Translation/DelegateInfo.cs +++ b/src/ARMeilleure/Translation/DelegateInfo.cs @@ -4,15 +4,9 @@ namespace ARMeilleure.Translation { class DelegateInfo { -#pragma warning disable IDE0052 // Remove unread private member - private readonly Delegate _dlg; // Ensure that this delegate will not be garbage collected. -#pragma warning restore IDE0052 - - public nint FuncPtr { get; } - - public DelegateInfo(Delegate dlg, nint funcPtr) + public nint FuncPtr { get; private set; } + public DelegateInfo(nint funcPtr) { - _dlg = dlg; FuncPtr = funcPtr; } } diff --git a/src/ARMeilleure/Translation/Delegates.cs b/src/ARMeilleure/Translation/Delegates.cs index d8c1cfd58..d4f46108c 100644 --- a/src/ARMeilleure/Translation/Delegates.cs +++ b/src/ARMeilleure/Translation/Delegates.cs @@ -1,9 +1,7 @@ using ARMeilleure.Instructions; -using ARMeilleure.State; using System; using System.Collections.Generic; using System.Reflection; -using System.Runtime.InteropServices; namespace ARMeilleure.Translation { @@ -34,21 +32,7 @@ namespace ARMeilleure.Translation return _delegates.Values[index].FuncPtr; // O(1). } - - public static nint GetDelegateFuncPtr(MethodInfo info) - { - ArgumentNullException.ThrowIfNull(info); - - string key = GetKey(info); - - if (!_delegates.TryGetValue(key, out DelegateInfo dlgInfo)) // O(log(n)). - { - throw new KeyNotFoundException($"({nameof(key)} = {key})"); - } - - return dlgInfo.FuncPtr; - } - + public static int GetDelegateIndex(MethodInfo info) { ArgumentNullException.ThrowIfNull(info); @@ -64,12 +48,12 @@ namespace ARMeilleure.Translation return index; } - - private static void SetDelegateInfo(Delegate dlg, nint funcPtr) + + private static void SetDelegateInfo(MethodInfo method) { - string key = GetKey(dlg.Method); + string key = GetKey(method); - _delegates.Add(key, new DelegateInfo(dlg, funcPtr)); // ArgumentException (key). + _delegates.Add(key, new DelegateInfo(method.MethodHandle.GetFunctionPointer())); // ArgumentException (key). } private static string GetKey(MethodInfo info) @@ -83,528 +67,179 @@ namespace ARMeilleure.Translation { _delegates = new SortedList(); - var dlgMathAbs = new MathAbs(Math.Abs); - var dlgMathCeiling = new MathCeiling(Math.Ceiling); - var dlgMathFloor = new MathFloor(Math.Floor); - var dlgMathRound = new MathRound(Math.Round); - var dlgMathTruncate = new MathTruncate(Math.Truncate); + SetDelegateInfo(typeof(MathHelper).GetMethod(nameof(MathHelper.Abs))); + SetDelegateInfo(typeof(MathHelper).GetMethod(nameof(MathHelper.Ceiling))); + SetDelegateInfo(typeof(MathHelper).GetMethod(nameof(MathHelper.Floor))); + SetDelegateInfo(typeof(MathHelper).GetMethod(nameof(MathHelper.Round))); + SetDelegateInfo(typeof(MathHelper).GetMethod(nameof(MathHelper.Truncate))); - var dlgMathFAbs = new MathFAbs(MathF.Abs); - var dlgMathFCeiling = new MathFCeiling(MathF.Ceiling); - var dlgMathFFloor = new MathFFloor(MathF.Floor); - var dlgMathFRound = new MathFRound(MathF.Round); - var dlgMathFTruncate = new MathFTruncate(MathF.Truncate); + SetDelegateInfo(typeof(MathHelperF).GetMethod(nameof(MathHelperF.Abs))); + SetDelegateInfo(typeof(MathHelperF).GetMethod(nameof(MathHelperF.Ceiling))); + SetDelegateInfo(typeof(MathHelperF).GetMethod(nameof(MathHelperF.Floor))); + SetDelegateInfo(typeof(MathHelperF).GetMethod(nameof(MathHelperF.Round))); + SetDelegateInfo(typeof(MathHelperF).GetMethod(nameof(MathHelperF.Truncate))); - var dlgNativeInterfaceBreak = new NativeInterfaceBreak(NativeInterface.Break); - var dlgNativeInterfaceCheckSynchronization = new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization); - var dlgNativeInterfaceEnqueueForRejit = new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit); - var dlgNativeInterfaceGetCntfrqEl0 = new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0); - var dlgNativeInterfaceGetCntpctEl0 = new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0); - var dlgNativeInterfaceGetCntvctEl0 = new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0); - var dlgNativeInterfaceGetCtrEl0 = new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0); - var dlgNativeInterfaceGetDczidEl0 = new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0); - var dlgNativeInterfaceGetFunctionAddress = new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress); - var dlgNativeInterfaceInvalidateCacheLine = new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine); - var dlgNativeInterfaceReadByte = new NativeInterfaceReadByte(NativeInterface.ReadByte); - var dlgNativeInterfaceReadUInt16 = new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16); - var dlgNativeInterfaceReadUInt32 = new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32); - var dlgNativeInterfaceReadUInt64 = new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64); - var dlgNativeInterfaceReadVector128 = new NativeInterfaceReadVector128(NativeInterface.ReadVector128); - var dlgNativeInterfaceSignalMemoryTracking = new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking); - var dlgNativeInterfaceSupervisorCall = new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall); - var dlgNativeInterfaceThrowInvalidMemoryAccess = new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess); - var dlgNativeInterfaceUndefined = new NativeInterfaceUndefined(NativeInterface.Undefined); - var dlgNativeInterfaceWriteByte = new NativeInterfaceWriteByte(NativeInterface.WriteByte); - var dlgNativeInterfaceWriteUInt16 = new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16); - var dlgNativeInterfaceWriteUInt32 = new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32); - var dlgNativeInterfaceWriteUInt64 = new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64); - var dlgNativeInterfaceWriteVector128 = new NativeInterfaceWriteVector128(NativeInterface.WriteVector128); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64))); + SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128))); - var dlgSoftFallbackCountLeadingSigns = new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns); - var dlgSoftFallbackCountLeadingZeros = new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros); - var dlgSoftFallbackCrc32b = new SoftFallbackCrc32b(SoftFallback.Crc32b); - var dlgSoftFallbackCrc32cb = new SoftFallbackCrc32cb(SoftFallback.Crc32cb); - var dlgSoftFallbackCrc32ch = new SoftFallbackCrc32ch(SoftFallback.Crc32ch); - var dlgSoftFallbackCrc32cw = new SoftFallbackCrc32cw(SoftFallback.Crc32cw); - var dlgSoftFallbackCrc32cx = new SoftFallbackCrc32cx(SoftFallback.Crc32cx); - var dlgSoftFallbackCrc32h = new SoftFallbackCrc32h(SoftFallback.Crc32h); - var dlgSoftFallbackCrc32w = new SoftFallbackCrc32w(SoftFallback.Crc32w); - var dlgSoftFallbackCrc32x = new SoftFallbackCrc32x(SoftFallback.Crc32x); - var dlgSoftFallbackDecrypt = new SoftFallbackDecrypt(SoftFallback.Decrypt); - var dlgSoftFallbackEncrypt = new SoftFallbackEncrypt(SoftFallback.Encrypt); - var dlgSoftFallbackFixedRotate = new SoftFallbackFixedRotate(SoftFallback.FixedRotate); - var dlgSoftFallbackHashChoose = new SoftFallbackHashChoose(SoftFallback.HashChoose); - var dlgSoftFallbackHashLower = new SoftFallbackHashLower(SoftFallback.HashLower); - var dlgSoftFallbackHashMajority = new SoftFallbackHashMajority(SoftFallback.HashMajority); - var dlgSoftFallbackHashParity = new SoftFallbackHashParity(SoftFallback.HashParity); - var dlgSoftFallbackHashUpper = new SoftFallbackHashUpper(SoftFallback.HashUpper); - var dlgSoftFallbackInverseMixColumns = new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns); - var dlgSoftFallbackMixColumns = new SoftFallbackMixColumns(SoftFallback.MixColumns); - var dlgSoftFallbackPolynomialMult64_128 = new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128); - var dlgSoftFallbackSatF32ToS32 = new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32); - var dlgSoftFallbackSatF32ToS64 = new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64); - var dlgSoftFallbackSatF32ToU32 = new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32); - var dlgSoftFallbackSatF32ToU64 = new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64); - var dlgSoftFallbackSatF64ToS32 = new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32); - var dlgSoftFallbackSatF64ToS64 = new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64); - var dlgSoftFallbackSatF64ToU32 = new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32); - var dlgSoftFallbackSatF64ToU64 = new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64); - var dlgSoftFallbackSha1SchedulePart1 = new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1); - var dlgSoftFallbackSha1SchedulePart2 = new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2); - var dlgSoftFallbackSha256SchedulePart1 = new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1); - var dlgSoftFallbackSha256SchedulePart2 = new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2); - var dlgSoftFallbackSignedShrImm64 = new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64); - var dlgSoftFallbackTbl1 = new SoftFallbackTbl1(SoftFallback.Tbl1); - var dlgSoftFallbackTbl2 = new SoftFallbackTbl2(SoftFallback.Tbl2); - var dlgSoftFallbackTbl3 = new SoftFallbackTbl3(SoftFallback.Tbl3); - var dlgSoftFallbackTbl4 = new SoftFallbackTbl4(SoftFallback.Tbl4); - var dlgSoftFallbackTbx1 = new SoftFallbackTbx1(SoftFallback.Tbx1); - var dlgSoftFallbackTbx2 = new SoftFallbackTbx2(SoftFallback.Tbx2); - var dlgSoftFallbackTbx3 = new SoftFallbackTbx3(SoftFallback.Tbx3); - var dlgSoftFallbackTbx4 = new SoftFallbackTbx4(SoftFallback.Tbx4); - var dlgSoftFallbackUnsignedShrImm64 = new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4))); + SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64))); - var dlgSoftFloat16_32FPConvert = new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert); - var dlgSoftFloat16_64FPConvert = new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert); + SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert))); + SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert))); - var dlgSoftFloat32FPAdd = new SoftFloat32FPAdd(SoftFloat32.FPAdd); - var dlgSoftFloat32FPAddFpscr = new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr); // A32 only. - var dlgSoftFloat32FPCompare = new SoftFloat32FPCompare(SoftFloat32.FPCompare); - var dlgSoftFloat32FPCompareEQ = new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ); - var dlgSoftFloat32FPCompareEQFpscr = new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr); // A32 only. - var dlgSoftFloat32FPCompareGE = new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE); - var dlgSoftFloat32FPCompareGEFpscr = new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr); // A32 only. - var dlgSoftFloat32FPCompareGT = new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT); - var dlgSoftFloat32FPCompareGTFpscr = new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr); // A32 only. - var dlgSoftFloat32FPCompareLE = new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE); - var dlgSoftFloat32FPCompareLEFpscr = new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr); // A32 only. - var dlgSoftFloat32FPCompareLT = new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT); - var dlgSoftFloat32FPCompareLTFpscr = new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr); // A32 only. - var dlgSoftFloat32FPDiv = new SoftFloat32FPDiv(SoftFloat32.FPDiv); - var dlgSoftFloat32FPMax = new SoftFloat32FPMax(SoftFloat32.FPMax); - var dlgSoftFloat32FPMaxFpscr = new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr); // A32 only. - var dlgSoftFloat32FPMaxNum = new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum); - var dlgSoftFloat32FPMaxNumFpscr = new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr); // A32 only. - var dlgSoftFloat32FPMin = new SoftFloat32FPMin(SoftFloat32.FPMin); - var dlgSoftFloat32FPMinFpscr = new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr); // A32 only. - var dlgSoftFloat32FPMinNum = new SoftFloat32FPMinNum(SoftFloat32.FPMinNum); - var dlgSoftFloat32FPMinNumFpscr = new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr); // A32 only. - var dlgSoftFloat32FPMul = new SoftFloat32FPMul(SoftFloat32.FPMul); - var dlgSoftFloat32FPMulFpscr = new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr); // A32 only. - var dlgSoftFloat32FPMulAdd = new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd); - var dlgSoftFloat32FPMulAddFpscr = new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr); // A32 only. - var dlgSoftFloat32FPMulSub = new SoftFloat32FPMulSub(SoftFloat32.FPMulSub); - var dlgSoftFloat32FPMulSubFpscr = new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr); // A32 only. - var dlgSoftFloat32FPMulX = new SoftFloat32FPMulX(SoftFloat32.FPMulX); - var dlgSoftFloat32FPNegMulAdd = new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd); - var dlgSoftFloat32FPNegMulSub = new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub); - var dlgSoftFloat32FPRecipEstimate = new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate); - var dlgSoftFloat32FPRecipEstimateFpscr = new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr); // A32 only. - var dlgSoftFloat32FPRecipStep = new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep); // A32 only. - var dlgSoftFloat32FPRecipStepFused = new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused); - var dlgSoftFloat32FPRecpX = new SoftFloat32FPRecpX(SoftFloat32.FPRecpX); - var dlgSoftFloat32FPRSqrtEstimate = new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate); - var dlgSoftFloat32FPRSqrtEstimateFpscr = new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr); // A32 only. - var dlgSoftFloat32FPRSqrtStep = new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep); // A32 only. - var dlgSoftFloat32FPRSqrtStepFused = new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused); - var dlgSoftFloat32FPSqrt = new SoftFloat32FPSqrt(SoftFloat32.FPSqrt); - var dlgSoftFloat32FPSub = new SoftFloat32FPSub(SoftFloat32.FPSub); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only. + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt))); + SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub))); - var dlgSoftFloat32_16FPConvert = new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert); + SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert))); - var dlgSoftFloat64FPAdd = new SoftFloat64FPAdd(SoftFloat64.FPAdd); - var dlgSoftFloat64FPAddFpscr = new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr); // A32 only. - var dlgSoftFloat64FPCompare = new SoftFloat64FPCompare(SoftFloat64.FPCompare); - var dlgSoftFloat64FPCompareEQ = new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ); - var dlgSoftFloat64FPCompareEQFpscr = new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr); // A32 only. - var dlgSoftFloat64FPCompareGE = new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE); - var dlgSoftFloat64FPCompareGEFpscr = new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr); // A32 only. - var dlgSoftFloat64FPCompareGT = new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT); - var dlgSoftFloat64FPCompareGTFpscr = new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr); // A32 only. - var dlgSoftFloat64FPCompareLE = new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE); - var dlgSoftFloat64FPCompareLEFpscr = new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr); // A32 only. - var dlgSoftFloat64FPCompareLT = new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT); - var dlgSoftFloat64FPCompareLTFpscr = new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr); // A32 only. - var dlgSoftFloat64FPDiv = new SoftFloat64FPDiv(SoftFloat64.FPDiv); - var dlgSoftFloat64FPMax = new SoftFloat64FPMax(SoftFloat64.FPMax); - var dlgSoftFloat64FPMaxFpscr = new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr); // A32 only. - var dlgSoftFloat64FPMaxNum = new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum); - var dlgSoftFloat64FPMaxNumFpscr = new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr); // A32 only. - var dlgSoftFloat64FPMin = new SoftFloat64FPMin(SoftFloat64.FPMin); - var dlgSoftFloat64FPMinFpscr = new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr); // A32 only. - var dlgSoftFloat64FPMinNum = new SoftFloat64FPMinNum(SoftFloat64.FPMinNum); - var dlgSoftFloat64FPMinNumFpscr = new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr); // A32 only. - var dlgSoftFloat64FPMul = new SoftFloat64FPMul(SoftFloat64.FPMul); - var dlgSoftFloat64FPMulFpscr = new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr); // A32 only. - var dlgSoftFloat64FPMulAdd = new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd); - var dlgSoftFloat64FPMulAddFpscr = new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr); // A32 only. - var dlgSoftFloat64FPMulSub = new SoftFloat64FPMulSub(SoftFloat64.FPMulSub); - var dlgSoftFloat64FPMulSubFpscr = new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr); // A32 only. - var dlgSoftFloat64FPMulX = new SoftFloat64FPMulX(SoftFloat64.FPMulX); - var dlgSoftFloat64FPNegMulAdd = new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd); - var dlgSoftFloat64FPNegMulSub = new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub); - var dlgSoftFloat64FPRecipEstimate = new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate); - var dlgSoftFloat64FPRecipEstimateFpscr = new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr); // A32 only. - var dlgSoftFloat64FPRecipStep = new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep); // A32 only. - var dlgSoftFloat64FPRecipStepFused = new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused); - var dlgSoftFloat64FPRecpX = new SoftFloat64FPRecpX(SoftFloat64.FPRecpX); - var dlgSoftFloat64FPRSqrtEstimate = new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate); - var dlgSoftFloat64FPRSqrtEstimateFpscr = new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr); // A32 only. - var dlgSoftFloat64FPRSqrtStep = new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep); // A32 only. - var dlgSoftFloat64FPRSqrtStepFused = new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused); - var dlgSoftFloat64FPSqrt = new SoftFloat64FPSqrt(SoftFloat64.FPSqrt); - var dlgSoftFloat64FPSub = new SoftFloat64FPSub(SoftFloat64.FPSub); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only. + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt))); + SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub))); - var dlgSoftFloat64_16FPConvert = new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert); - - SetDelegateInfo(dlgMathAbs, Marshal.GetFunctionPointerForDelegate(dlgMathAbs)); - SetDelegateInfo(dlgMathCeiling, Marshal.GetFunctionPointerForDelegate(dlgMathCeiling)); - SetDelegateInfo(dlgMathFloor, Marshal.GetFunctionPointerForDelegate(dlgMathFloor)); - SetDelegateInfo(dlgMathRound, Marshal.GetFunctionPointerForDelegate(dlgMathRound)); - SetDelegateInfo(dlgMathTruncate, Marshal.GetFunctionPointerForDelegate(dlgMathTruncate)); - - SetDelegateInfo(dlgMathFAbs, Marshal.GetFunctionPointerForDelegate(dlgMathFAbs)); - SetDelegateInfo(dlgMathFCeiling, Marshal.GetFunctionPointerForDelegate(dlgMathFCeiling)); - SetDelegateInfo(dlgMathFFloor, Marshal.GetFunctionPointerForDelegate(dlgMathFFloor)); - SetDelegateInfo(dlgMathFRound, Marshal.GetFunctionPointerForDelegate(dlgMathFRound)); - SetDelegateInfo(dlgMathFTruncate, Marshal.GetFunctionPointerForDelegate(dlgMathFTruncate)); - - SetDelegateInfo(dlgNativeInterfaceBreak, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceBreak)); - SetDelegateInfo(dlgNativeInterfaceCheckSynchronization, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceCheckSynchronization)); - SetDelegateInfo(dlgNativeInterfaceEnqueueForRejit, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceEnqueueForRejit)); - SetDelegateInfo(dlgNativeInterfaceGetCntfrqEl0, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceGetCntfrqEl0)); - SetDelegateInfo(dlgNativeInterfaceGetCntpctEl0, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceGetCntpctEl0)); - SetDelegateInfo(dlgNativeInterfaceGetCntvctEl0, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceGetCntvctEl0)); - SetDelegateInfo(dlgNativeInterfaceGetCtrEl0, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceGetCtrEl0)); - SetDelegateInfo(dlgNativeInterfaceGetDczidEl0, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceGetDczidEl0)); - SetDelegateInfo(dlgNativeInterfaceGetFunctionAddress, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceGetFunctionAddress)); - SetDelegateInfo(dlgNativeInterfaceInvalidateCacheLine, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceInvalidateCacheLine)); - SetDelegateInfo(dlgNativeInterfaceReadByte, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceReadByte)); - SetDelegateInfo(dlgNativeInterfaceReadUInt16, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceReadUInt16)); - SetDelegateInfo(dlgNativeInterfaceReadUInt32, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceReadUInt32)); - SetDelegateInfo(dlgNativeInterfaceReadUInt64, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceReadUInt64)); - SetDelegateInfo(dlgNativeInterfaceReadVector128, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceReadVector128)); - SetDelegateInfo(dlgNativeInterfaceSignalMemoryTracking, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceSignalMemoryTracking)); - SetDelegateInfo(dlgNativeInterfaceSupervisorCall, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceSupervisorCall)); - SetDelegateInfo(dlgNativeInterfaceThrowInvalidMemoryAccess, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceThrowInvalidMemoryAccess)); - SetDelegateInfo(dlgNativeInterfaceUndefined, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceUndefined)); - SetDelegateInfo(dlgNativeInterfaceWriteByte, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceWriteByte)); - SetDelegateInfo(dlgNativeInterfaceWriteUInt16, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceWriteUInt16)); - SetDelegateInfo(dlgNativeInterfaceWriteUInt32, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceWriteUInt32)); - SetDelegateInfo(dlgNativeInterfaceWriteUInt64, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceWriteUInt64)); - SetDelegateInfo(dlgNativeInterfaceWriteVector128, Marshal.GetFunctionPointerForDelegate(dlgNativeInterfaceWriteVector128)); - - SetDelegateInfo(dlgSoftFallbackCountLeadingSigns, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCountLeadingSigns)); - SetDelegateInfo(dlgSoftFallbackCountLeadingZeros, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCountLeadingZeros)); - SetDelegateInfo(dlgSoftFallbackCrc32b, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32b)); - SetDelegateInfo(dlgSoftFallbackCrc32cb, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32cb)); - SetDelegateInfo(dlgSoftFallbackCrc32ch, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32ch)); - SetDelegateInfo(dlgSoftFallbackCrc32cw, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32cw)); - SetDelegateInfo(dlgSoftFallbackCrc32cx, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32cx)); - SetDelegateInfo(dlgSoftFallbackCrc32h, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32h)); - SetDelegateInfo(dlgSoftFallbackCrc32w, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32w)); - SetDelegateInfo(dlgSoftFallbackCrc32x, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackCrc32x)); - SetDelegateInfo(dlgSoftFallbackDecrypt, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackDecrypt)); - SetDelegateInfo(dlgSoftFallbackEncrypt, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackEncrypt)); - SetDelegateInfo(dlgSoftFallbackFixedRotate, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackFixedRotate)); - SetDelegateInfo(dlgSoftFallbackHashChoose, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackHashChoose)); - SetDelegateInfo(dlgSoftFallbackHashLower, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackHashLower)); - SetDelegateInfo(dlgSoftFallbackHashMajority, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackHashMajority)); - SetDelegateInfo(dlgSoftFallbackHashParity, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackHashParity)); - SetDelegateInfo(dlgSoftFallbackHashUpper, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackHashUpper)); - SetDelegateInfo(dlgSoftFallbackInverseMixColumns, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackInverseMixColumns)); - SetDelegateInfo(dlgSoftFallbackMixColumns, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackMixColumns)); - SetDelegateInfo(dlgSoftFallbackPolynomialMult64_128, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackPolynomialMult64_128)); - SetDelegateInfo(dlgSoftFallbackSatF32ToS32, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF32ToS32)); - SetDelegateInfo(dlgSoftFallbackSatF32ToS64, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF32ToS64)); - SetDelegateInfo(dlgSoftFallbackSatF32ToU32, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF32ToU32)); - SetDelegateInfo(dlgSoftFallbackSatF32ToU64, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF32ToU64)); - SetDelegateInfo(dlgSoftFallbackSatF64ToS32, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF64ToS32)); - SetDelegateInfo(dlgSoftFallbackSatF64ToS64, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF64ToS64)); - SetDelegateInfo(dlgSoftFallbackSatF64ToU32, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF64ToU32)); - SetDelegateInfo(dlgSoftFallbackSatF64ToU64, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSatF64ToU64)); - SetDelegateInfo(dlgSoftFallbackSha1SchedulePart1, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSha1SchedulePart1)); - SetDelegateInfo(dlgSoftFallbackSha1SchedulePart2, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSha1SchedulePart2)); - SetDelegateInfo(dlgSoftFallbackSha256SchedulePart1, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSha256SchedulePart1)); - SetDelegateInfo(dlgSoftFallbackSha256SchedulePart2, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSha256SchedulePart2)); - SetDelegateInfo(dlgSoftFallbackSignedShrImm64, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackSignedShrImm64)); - SetDelegateInfo(dlgSoftFallbackTbl1, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbl1)); - SetDelegateInfo(dlgSoftFallbackTbl2, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbl2)); - SetDelegateInfo(dlgSoftFallbackTbl3, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbl3)); - SetDelegateInfo(dlgSoftFallbackTbl4, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbl4)); - SetDelegateInfo(dlgSoftFallbackTbx1, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbx1)); - SetDelegateInfo(dlgSoftFallbackTbx2, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbx2)); - SetDelegateInfo(dlgSoftFallbackTbx3, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbx3)); - SetDelegateInfo(dlgSoftFallbackTbx4, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackTbx4)); - SetDelegateInfo(dlgSoftFallbackUnsignedShrImm64, Marshal.GetFunctionPointerForDelegate(dlgSoftFallbackUnsignedShrImm64)); - - SetDelegateInfo(dlgSoftFloat16_32FPConvert, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat16_32FPConvert)); - SetDelegateInfo(dlgSoftFloat16_64FPConvert, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat16_64FPConvert)); - - SetDelegateInfo(dlgSoftFloat32FPAdd, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPAdd)); - SetDelegateInfo(dlgSoftFloat32FPAddFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPAddFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPCompare, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompare)); - SetDelegateInfo(dlgSoftFloat32FPCompareEQ, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareEQ)); - SetDelegateInfo(dlgSoftFloat32FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareEQFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPCompareGE, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareGE)); - SetDelegateInfo(dlgSoftFloat32FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareGEFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPCompareGT, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareGT)); - SetDelegateInfo(dlgSoftFloat32FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareGTFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPCompareLE, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareLE)); - SetDelegateInfo(dlgSoftFloat32FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareLEFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPCompareLT, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareLT)); - SetDelegateInfo(dlgSoftFloat32FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPCompareLTFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPDiv, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPDiv)); - SetDelegateInfo(dlgSoftFloat32FPMax, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMax)); - SetDelegateInfo(dlgSoftFloat32FPMaxFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMaxFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPMaxNum, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMaxNum)); - SetDelegateInfo(dlgSoftFloat32FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMaxNumFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPMin, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMin)); - SetDelegateInfo(dlgSoftFloat32FPMinFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMinFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPMinNum, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMinNum)); - SetDelegateInfo(dlgSoftFloat32FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMinNumFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPMul, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMul)); - SetDelegateInfo(dlgSoftFloat32FPMulFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMulFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPMulAdd, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMulAdd)); - SetDelegateInfo(dlgSoftFloat32FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMulAddFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPMulSub, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMulSub)); - SetDelegateInfo(dlgSoftFloat32FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMulSubFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPMulX, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPMulX)); - SetDelegateInfo(dlgSoftFloat32FPNegMulAdd, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPNegMulAdd)); - SetDelegateInfo(dlgSoftFloat32FPNegMulSub, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPNegMulSub)); - SetDelegateInfo(dlgSoftFloat32FPRecipEstimate, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRecipEstimate)); - SetDelegateInfo(dlgSoftFloat32FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRecipEstimateFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPRecipStep, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRecipStep)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPRecipStepFused, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRecipStepFused)); - SetDelegateInfo(dlgSoftFloat32FPRecpX, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRecpX)); - SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRSqrtEstimate)); - SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRSqrtEstimateFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPRSqrtStep, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRSqrtStep)); // A32 only. - SetDelegateInfo(dlgSoftFloat32FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPRSqrtStepFused)); - SetDelegateInfo(dlgSoftFloat32FPSqrt, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPSqrt)); - SetDelegateInfo(dlgSoftFloat32FPSub, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32FPSub)); - - SetDelegateInfo(dlgSoftFloat32_16FPConvert, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat32_16FPConvert)); - - SetDelegateInfo(dlgSoftFloat64FPAdd, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPAdd)); - SetDelegateInfo(dlgSoftFloat64FPAddFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPAddFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPCompare, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompare)); - SetDelegateInfo(dlgSoftFloat64FPCompareEQ, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareEQ)); - SetDelegateInfo(dlgSoftFloat64FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareEQFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPCompareGE, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareGE)); - SetDelegateInfo(dlgSoftFloat64FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareGEFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPCompareGT, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareGT)); - SetDelegateInfo(dlgSoftFloat64FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareGTFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPCompareLE, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareLE)); - SetDelegateInfo(dlgSoftFloat64FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareLEFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPCompareLT, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareLT)); - SetDelegateInfo(dlgSoftFloat64FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPCompareLTFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPDiv, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPDiv)); - SetDelegateInfo(dlgSoftFloat64FPMax, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMax)); - SetDelegateInfo(dlgSoftFloat64FPMaxFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMaxFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPMaxNum, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMaxNum)); - SetDelegateInfo(dlgSoftFloat64FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMaxNumFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPMin, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMin)); - SetDelegateInfo(dlgSoftFloat64FPMinFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMinFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPMinNum, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMinNum)); - SetDelegateInfo(dlgSoftFloat64FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMinNumFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPMul, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMul)); - SetDelegateInfo(dlgSoftFloat64FPMulFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMulFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPMulAdd, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMulAdd)); - SetDelegateInfo(dlgSoftFloat64FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMulAddFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPMulSub, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMulSub)); - SetDelegateInfo(dlgSoftFloat64FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMulSubFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPMulX, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPMulX)); - SetDelegateInfo(dlgSoftFloat64FPNegMulAdd, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPNegMulAdd)); - SetDelegateInfo(dlgSoftFloat64FPNegMulSub, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPNegMulSub)); - SetDelegateInfo(dlgSoftFloat64FPRecipEstimate, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRecipEstimate)); - SetDelegateInfo(dlgSoftFloat64FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRecipEstimateFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPRecipStep, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRecipStep)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPRecipStepFused, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRecipStepFused)); - SetDelegateInfo(dlgSoftFloat64FPRecpX, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRecpX)); - SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRSqrtEstimate)); - SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRSqrtEstimateFpscr)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPRSqrtStep, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRSqrtStep)); // A32 only. - SetDelegateInfo(dlgSoftFloat64FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPRSqrtStepFused)); - SetDelegateInfo(dlgSoftFloat64FPSqrt, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPSqrt)); - SetDelegateInfo(dlgSoftFloat64FPSub, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64FPSub)); - - SetDelegateInfo(dlgSoftFloat64_16FPConvert, Marshal.GetFunctionPointerForDelegate(dlgSoftFloat64_16FPConvert)); + SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert))); } - - private delegate double MathAbs(double value); - private delegate double MathCeiling(double a); - private delegate double MathFloor(double d); - private delegate double MathRound(double value, MidpointRounding mode); - private delegate double MathTruncate(double d); - - private delegate float MathFAbs(float x); - private delegate float MathFCeiling(float x); - private delegate float MathFFloor(float x); - private delegate float MathFRound(float x, MidpointRounding mode); - private delegate float MathFTruncate(float x); - - private delegate void NativeInterfaceBreak(ulong address, int imm); - private delegate bool NativeInterfaceCheckSynchronization(); - private delegate void NativeInterfaceEnqueueForRejit(ulong address); - private delegate ulong NativeInterfaceGetCntfrqEl0(); - private delegate ulong NativeInterfaceGetCntpctEl0(); - private delegate ulong NativeInterfaceGetCntvctEl0(); - private delegate ulong NativeInterfaceGetCtrEl0(); - private delegate ulong NativeInterfaceGetDczidEl0(); - private delegate ulong NativeInterfaceGetFunctionAddress(ulong address); - private delegate void NativeInterfaceInvalidateCacheLine(ulong address); - private delegate byte NativeInterfaceReadByte(ulong address); - private delegate ushort NativeInterfaceReadUInt16(ulong address); - private delegate uint NativeInterfaceReadUInt32(ulong address); - private delegate ulong NativeInterfaceReadUInt64(ulong address); - private delegate V128 NativeInterfaceReadVector128(ulong address); - private delegate void NativeInterfaceSignalMemoryTracking(ulong address, ulong size, bool write); - private delegate void NativeInterfaceSupervisorCall(ulong address, int imm); - private delegate void NativeInterfaceThrowInvalidMemoryAccess(ulong address); - private delegate void NativeInterfaceUndefined(ulong address, int opCode); - private delegate void NativeInterfaceWriteByte(ulong address, byte value); - private delegate void NativeInterfaceWriteUInt16(ulong address, ushort value); - private delegate void NativeInterfaceWriteUInt32(ulong address, uint value); - private delegate void NativeInterfaceWriteUInt64(ulong address, ulong value); - private delegate void NativeInterfaceWriteVector128(ulong address, V128 value); - - private delegate ulong SoftFallbackCountLeadingSigns(ulong value, int size); - private delegate ulong SoftFallbackCountLeadingZeros(ulong value, int size); - private delegate uint SoftFallbackCrc32b(uint crc, byte value); - private delegate uint SoftFallbackCrc32cb(uint crc, byte value); - private delegate uint SoftFallbackCrc32ch(uint crc, ushort value); - private delegate uint SoftFallbackCrc32cw(uint crc, uint value); - private delegate uint SoftFallbackCrc32cx(uint crc, ulong value); - private delegate uint SoftFallbackCrc32h(uint crc, ushort value); - private delegate uint SoftFallbackCrc32w(uint crc, uint value); - private delegate uint SoftFallbackCrc32x(uint crc, ulong value); - private delegate V128 SoftFallbackDecrypt(V128 value, V128 roundKey); - private delegate V128 SoftFallbackEncrypt(V128 value, V128 roundKey); - private delegate uint SoftFallbackFixedRotate(uint hash_e); - private delegate V128 SoftFallbackHashChoose(V128 hash_abcd, uint hash_e, V128 wk); - private delegate V128 SoftFallbackHashLower(V128 hash_abcd, V128 hash_efgh, V128 wk); - private delegate V128 SoftFallbackHashMajority(V128 hash_abcd, uint hash_e, V128 wk); - private delegate V128 SoftFallbackHashParity(V128 hash_abcd, uint hash_e, V128 wk); - private delegate V128 SoftFallbackHashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk); - private delegate V128 SoftFallbackInverseMixColumns(V128 value); - private delegate V128 SoftFallbackMixColumns(V128 value); - private delegate V128 SoftFallbackPolynomialMult64_128(ulong op1, ulong op2); - private delegate int SoftFallbackSatF32ToS32(float value); - private delegate long SoftFallbackSatF32ToS64(float value); - private delegate uint SoftFallbackSatF32ToU32(float value); - private delegate ulong SoftFallbackSatF32ToU64(float value); - private delegate int SoftFallbackSatF64ToS32(double value); - private delegate long SoftFallbackSatF64ToS64(double value); - private delegate uint SoftFallbackSatF64ToU32(double value); - private delegate ulong SoftFallbackSatF64ToU64(double value); - private delegate V128 SoftFallbackSha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11); - private delegate V128 SoftFallbackSha1SchedulePart2(V128 tw0_3, V128 w12_15); - private delegate V128 SoftFallbackSha256SchedulePart1(V128 w0_3, V128 w4_7); - private delegate V128 SoftFallbackSha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15); - private delegate long SoftFallbackSignedShrImm64(long value, long roundConst, int shift); - private delegate V128 SoftFallbackTbl1(V128 vector, int bytes, V128 tb0); - private delegate V128 SoftFallbackTbl2(V128 vector, int bytes, V128 tb0, V128 tb1); - private delegate V128 SoftFallbackTbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2); - private delegate V128 SoftFallbackTbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3); - private delegate V128 SoftFallbackTbx1(V128 dest, V128 vector, int bytes, V128 tb0); - private delegate V128 SoftFallbackTbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1); - private delegate V128 SoftFallbackTbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2); - private delegate V128 SoftFallbackTbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3); - private delegate ulong SoftFallbackUnsignedShrImm64(ulong value, long roundConst, int shift); - - private delegate float SoftFloat16_32FPConvert(ushort valueBits); - - private delegate double SoftFloat16_64FPConvert(ushort valueBits); - - private delegate float SoftFloat32FPAdd(float value1, float value2); - private delegate float SoftFloat32FPAddFpscr(float value1, float value2, bool standardFpscr); - private delegate int SoftFloat32FPCompare(float value1, float value2, bool signalNaNs); - private delegate float SoftFloat32FPCompareEQ(float value1, float value2); - private delegate float SoftFloat32FPCompareEQFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPCompareGE(float value1, float value2); - private delegate float SoftFloat32FPCompareGEFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPCompareGT(float value1, float value2); - private delegate float SoftFloat32FPCompareGTFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPCompareLE(float value1, float value2); - private delegate float SoftFloat32FPCompareLEFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPCompareLT(float value1, float value2); - private delegate float SoftFloat32FPCompareLTFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPDiv(float value1, float value2); - private delegate float SoftFloat32FPMax(float value1, float value2); - private delegate float SoftFloat32FPMaxFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPMaxNum(float value1, float value2); - private delegate float SoftFloat32FPMaxNumFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPMin(float value1, float value2); - private delegate float SoftFloat32FPMinFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPMinNum(float value1, float value2); - private delegate float SoftFloat32FPMinNumFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPMul(float value1, float value2); - private delegate float SoftFloat32FPMulFpscr(float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPMulAdd(float valueA, float value1, float value2); - private delegate float SoftFloat32FPMulAddFpscr(float valueA, float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPMulSub(float valueA, float value1, float value2); - private delegate float SoftFloat32FPMulSubFpscr(float valueA, float value1, float value2, bool standardFpscr); - private delegate float SoftFloat32FPMulX(float value1, float value2); - private delegate float SoftFloat32FPNegMulAdd(float valueA, float value1, float value2); - private delegate float SoftFloat32FPNegMulSub(float valueA, float value1, float value2); - private delegate float SoftFloat32FPRecipEstimate(float value); - private delegate float SoftFloat32FPRecipEstimateFpscr(float value, bool standardFpscr); - private delegate float SoftFloat32FPRecipStep(float value1, float value2); - private delegate float SoftFloat32FPRecipStepFused(float value1, float value2); - private delegate float SoftFloat32FPRecpX(float value); - private delegate float SoftFloat32FPRSqrtEstimate(float value); - private delegate float SoftFloat32FPRSqrtEstimateFpscr(float value, bool standardFpscr); - private delegate float SoftFloat32FPRSqrtStep(float value1, float value2); - private delegate float SoftFloat32FPRSqrtStepFused(float value1, float value2); - private delegate float SoftFloat32FPSqrt(float value); - private delegate float SoftFloat32FPSub(float value1, float value2); - - private delegate ushort SoftFloat32_16FPConvert(float value); - - private delegate double SoftFloat64FPAdd(double value1, double value2); - private delegate double SoftFloat64FPAddFpscr(double value1, double value2, bool standardFpscr); - private delegate int SoftFloat64FPCompare(double value1, double value2, bool signalNaNs); - private delegate double SoftFloat64FPCompareEQ(double value1, double value2); - private delegate double SoftFloat64FPCompareEQFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPCompareGE(double value1, double value2); - private delegate double SoftFloat64FPCompareGEFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPCompareGT(double value1, double value2); - private delegate double SoftFloat64FPCompareGTFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPCompareLE(double value1, double value2); - private delegate double SoftFloat64FPCompareLEFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPCompareLT(double value1, double value2); - private delegate double SoftFloat64FPCompareLTFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPDiv(double value1, double value2); - private delegate double SoftFloat64FPMax(double value1, double value2); - private delegate double SoftFloat64FPMaxFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPMaxNum(double value1, double value2); - private delegate double SoftFloat64FPMaxNumFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPMin(double value1, double value2); - private delegate double SoftFloat64FPMinFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPMinNum(double value1, double value2); - private delegate double SoftFloat64FPMinNumFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPMul(double value1, double value2); - private delegate double SoftFloat64FPMulFpscr(double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPMulAdd(double valueA, double value1, double value2); - private delegate double SoftFloat64FPMulAddFpscr(double valueA, double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPMulSub(double valueA, double value1, double value2); - private delegate double SoftFloat64FPMulSubFpscr(double valueA, double value1, double value2, bool standardFpscr); - private delegate double SoftFloat64FPMulX(double value1, double value2); - private delegate double SoftFloat64FPNegMulAdd(double valueA, double value1, double value2); - private delegate double SoftFloat64FPNegMulSub(double valueA, double value1, double value2); - private delegate double SoftFloat64FPRecipEstimate(double value); - private delegate double SoftFloat64FPRecipEstimateFpscr(double value, bool standardFpscr); - private delegate double SoftFloat64FPRecipStep(double value1, double value2); - private delegate double SoftFloat64FPRecipStepFused(double value1, double value2); - private delegate double SoftFloat64FPRecpX(double value); - private delegate double SoftFloat64FPRSqrtEstimate(double value); - private delegate double SoftFloat64FPRSqrtEstimateFpscr(double value, bool standardFpscr); - private delegate double SoftFloat64FPRSqrtStep(double value1, double value2); - private delegate double SoftFloat64FPRSqrtStepFused(double value1, double value2); - private delegate double SoftFloat64FPSqrt(double value); - private delegate double SoftFloat64FPSub(double value1, double value2); - - private delegate ushort SoftFloat64_16FPConvert(double value); } } diff --git a/src/ARMeilleure/Translation/EmitterContext.cs b/src/ARMeilleure/Translation/EmitterContext.cs index e2d860f82..3d800e16f 100644 --- a/src/ARMeilleure/Translation/EmitterContext.cs +++ b/src/ARMeilleure/Translation/EmitterContext.cs @@ -97,7 +97,7 @@ namespace ARMeilleure.Translation public virtual Operand Call(MethodInfo info, params Operand[] callArgs) { - nint funcPtr = Delegates.GetDelegateFuncPtr(info); + nint funcPtr = info.MethodHandle.GetFunctionPointer(); OperandType returnType = GetOperandType(info.ReturnType); @@ -559,27 +559,27 @@ namespace ARMeilleure.Translation return dest; } - public Operand AddIntrinsic(Intrinsic intrin, params Operand[] args) + public Operand AddIntrinsic(Intrinsic intrin, params ReadOnlySpan args) { return Add(intrin, Local(OperandType.V128), args); } - public Operand AddIntrinsicInt(Intrinsic intrin, params Operand[] args) + public Operand AddIntrinsicInt(Intrinsic intrin, params ReadOnlySpan args) { return Add(intrin, Local(OperandType.I32), args); } - public Operand AddIntrinsicLong(Intrinsic intrin, params Operand[] args) + public Operand AddIntrinsicLong(Intrinsic intrin, params ReadOnlySpan args) { return Add(intrin, Local(OperandType.I64), args); } - public void AddIntrinsicNoRet(Intrinsic intrin, params Operand[] args) + public void AddIntrinsicNoRet(Intrinsic intrin, params ReadOnlySpan args) { Add(intrin, default, args); } - private Operand Add(Intrinsic intrin, Operand dest, params Operand[] sources) + private Operand Add(Intrinsic intrin, Operand dest, params ReadOnlySpan sources) { NewNextBlockIfNeeded(); diff --git a/src/ARMeilleure/Translation/PTC/Ptc.cs b/src/ARMeilleure/Translation/PTC/Ptc.cs index 841e5fefa..894e825cf 100644 --- a/src/ARMeilleure/Translation/PTC/Ptc.cs +++ b/src/ARMeilleure/Translation/PTC/Ptc.cs @@ -29,8 +29,8 @@ namespace ARMeilleure.Translation.PTC { private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0"; - - private const uint InternalVersion = 6997; //! To be incremented manually for each change to the ARMeilleure project. + + private const uint InternalVersion = 6998; //! To be incremented manually for each change to the ARMeilleure project. private const string ActualDir = "0"; private const string BackupDir = "1"; @@ -59,7 +59,7 @@ namespace ARMeilleure.Translation.PTC private readonly ManualResetEvent _waitEvent; - private readonly object _lock; + private readonly Lock _lock = new(); private bool _disposed; @@ -89,8 +89,6 @@ namespace ARMeilleure.Translation.PTC _waitEvent = new ManualResetEvent(true); - _lock = new object(); - _disposed = false; TitleIdText = TitleIdTextDefault; diff --git a/src/ARMeilleure/Translation/PTC/PtcProfiler.cs b/src/ARMeilleure/Translation/PTC/PtcProfiler.cs index 8e95c5e4b..bdb9abd05 100644 --- a/src/ARMeilleure/Translation/PTC/PtcProfiler.cs +++ b/src/ARMeilleure/Translation/PTC/PtcProfiler.cs @@ -1,4 +1,5 @@ using ARMeilleure.State; +using Humanizer; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Common.Memory; @@ -41,7 +42,7 @@ namespace ARMeilleure.Translation.PTC private readonly ManualResetEvent _waitEvent; - private readonly object _lock; + private readonly Lock _lock = new(); private bool _disposed; @@ -58,15 +59,13 @@ namespace ARMeilleure.Translation.PTC { _ptc = ptc; - _timer = new Timer(SaveInterval * 1000d); - _timer.Elapsed += PreSave; + _timer = new Timer(SaveInterval.Seconds()); + _timer.Elapsed += TimerElapsed; _outerHeaderMagic = BinaryPrimitives.ReadUInt64LittleEndian(EncodingCache.UTF8NoBOM.GetBytes(OuterHeaderMagicString).AsSpan()); _waitEvent = new ManualResetEvent(true); - _lock = new object(); - _disposed = false; ProfiledFuncs = new Dictionary(); @@ -74,6 +73,9 @@ namespace ARMeilleure.Translation.PTC Enabled = false; } + private void TimerElapsed(object _, ElapsedEventArgs __) + => new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start(); + public void AddEntry(ulong address, ExecutionMode mode, bool highCq) { if (IsAddressInStaticCodeRange(address)) @@ -264,7 +266,7 @@ namespace ARMeilleure.Translation.PTC compressedStream.SetLength(0L); } - private void PreSave(object source, ElapsedEventArgs e) + private void PreSave() { _waitEvent.Reset(); @@ -430,7 +432,7 @@ namespace ARMeilleure.Translation.PTC { _disposed = true; - _timer.Elapsed -= PreSave; + _timer.Elapsed -= TimerElapsed; _timer.Dispose(); Wait(); diff --git a/src/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs index 3b9129130..7292450a6 100644 --- a/src/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs +++ b/src/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs @@ -5,6 +5,7 @@ using Ryujinx.Memory; using System; using System.Collections.Generic; using System.Diagnostics; +using System.Threading; namespace Ryujinx.Audio.Backends.OpenAL { @@ -18,7 +19,7 @@ namespace Ryujinx.Audio.Backends.OpenAL private ulong _playedSampleCount; private float _volume; - private readonly object _lock = new(); + private readonly Lock _lock = new(); public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { diff --git a/src/Ryujinx.Audio.Backends.OpenAL/Ryujinx.Audio.Backends.OpenAL.csproj b/src/Ryujinx.Audio.Backends.OpenAL/Ryujinx.Audio.Backends.OpenAL.csproj index bdf46d688..4ef3aebec 100644 --- a/src/Ryujinx.Audio.Backends.OpenAL/Ryujinx.Audio.Backends.OpenAL.csproj +++ b/src/Ryujinx.Audio.Backends.OpenAL/Ryujinx.Audio.Backends.OpenAL.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj b/src/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj index 940e47308..d0d45122e 100644 --- a/src/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj +++ b/src/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj b/src/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj index 671a6ad5e..d06f66181 100644 --- a/src/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj +++ b/src/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj @@ -1,7 +1,6 @@ - net8.0 true win-x64;osx-x64;linux-x64 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Audio/AudioManager.cs b/src/Ryujinx.Audio/AudioManager.cs index 370d3d098..8c2c0ef6b 100644 --- a/src/Ryujinx.Audio/AudioManager.cs +++ b/src/Ryujinx.Audio/AudioManager.cs @@ -11,7 +11,7 @@ namespace Ryujinx.Audio /// /// Lock used to control the waiters registration. /// - private readonly object _lock = new(); + private readonly Lock _lock = new(); /// /// Events signaled when the driver played audio buffers. diff --git a/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs b/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs index 7aefe8865..6f31755a3 100644 --- a/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs +++ b/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs @@ -2,6 +2,7 @@ using Ryujinx.Common; using Ryujinx.Common.Memory; using System; using System.Buffers; +using System.Threading; namespace Ryujinx.Audio.Backends.Common { @@ -12,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Common { private const int RingBufferAlignment = 2048; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private MemoryOwner _bufferOwner; private Memory _buffer; diff --git a/src/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs b/src/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs index 3a3c1d1b1..5991b816f 100644 --- a/src/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs +++ b/src/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs @@ -9,20 +9,12 @@ namespace Ryujinx.Audio.Backends.Dummy { public class DummyHardwareDeviceDriver : IHardwareDeviceDriver { - private readonly ManualResetEvent _updateRequiredEvent; - private readonly ManualResetEvent _pauseEvent; + private readonly ManualResetEvent _updateRequiredEvent = new(false); + private readonly ManualResetEvent _pauseEvent = new(true); public static bool IsSupported => true; - public float Volume { get; set; } - - public DummyHardwareDeviceDriver() - { - _updateRequiredEvent = new ManualResetEvent(false); - _pauseEvent = new ManualResetEvent(true); - - Volume = 1f; - } + public float Volume { get; set; } = 1f; public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) { @@ -60,7 +52,7 @@ namespace Ryujinx.Audio.Backends.Dummy Dispose(true); } - protected virtual void Dispose(bool disposing) + private void Dispose(bool disposing) { if (disposing) { diff --git a/src/Ryujinx.Audio/Input/AudioInputManager.cs b/src/Ryujinx.Audio/Input/AudioInputManager.cs index d56997e9c..ffc3e6da2 100644 --- a/src/Ryujinx.Audio/Input/AudioInputManager.cs +++ b/src/Ryujinx.Audio/Input/AudioInputManager.cs @@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input /// public class AudioInputManager : IDisposable { - private readonly object _lock = new(); + private readonly Lock _lock = new(); /// /// Lock used for session allocation. /// - private readonly object _sessionLock = new(); + private readonly Lock _sessionLock = new(); /// /// The session ids allocation table. diff --git a/src/Ryujinx.Audio/Input/AudioInputSystem.cs b/src/Ryujinx.Audio/Input/AudioInputSystem.cs index 34623b34f..65b99745d 100644 --- a/src/Ryujinx.Audio/Input/AudioInputSystem.cs +++ b/src/Ryujinx.Audio/Input/AudioInputSystem.cs @@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input /// /// The lock of the parent. /// - private readonly object _parentLock; + private readonly Lock _parentLock; /// /// The dispose state. @@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Input /// The lock of the manager /// The hardware device session /// The buffer release event of the audio input - public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) + public AudioInputSystem(AudioInputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) { _manager = manager; _parentLock = parentLock; diff --git a/src/Ryujinx.Audio/Output/AudioOutputManager.cs b/src/Ryujinx.Audio/Output/AudioOutputManager.cs index 308cd1564..13e169a24 100644 --- a/src/Ryujinx.Audio/Output/AudioOutputManager.cs +++ b/src/Ryujinx.Audio/Output/AudioOutputManager.cs @@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output /// public class AudioOutputManager : IDisposable { - private readonly object _lock = new(); + private readonly Lock _lock = new(); /// /// Lock used for session allocation. /// - private readonly object _sessionLock = new(); + private readonly Lock _sessionLock = new(); /// /// The session ids allocation table. diff --git a/src/Ryujinx.Audio/Output/AudioOutputSystem.cs b/src/Ryujinx.Audio/Output/AudioOutputSystem.cs index f9b9bdcf1..dc7d52ced 100644 --- a/src/Ryujinx.Audio/Output/AudioOutputSystem.cs +++ b/src/Ryujinx.Audio/Output/AudioOutputSystem.cs @@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output /// /// THe lock of the parent. /// - private readonly object _parentLock; + private readonly Lock _parentLock; /// /// The dispose state. @@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Output /// The lock of the manager /// The hardware device session /// The buffer release event of the audio output - public AudioOutputSystem(AudioOutputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) + public AudioOutputSystem(AudioOutputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) { _manager = manager; _parentLock = parentLock; diff --git a/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs b/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs index 246889c48..65a134af1 100644 --- a/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs +++ b/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs @@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server { public class AudioRenderSystem : IDisposable { - private readonly object _lock = new(); + private readonly Lock _lock = new(); private AudioRendererRenderingDevice _renderingDevice; private AudioRendererExecutionMode _executionMode; diff --git a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs index e334a89f6..6d7db059f 100644 --- a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs +++ b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs @@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server /// /// Lock used for session allocation. /// - private readonly object _sessionLock = new(); + private readonly Lock _sessionLock = new(); /// /// Lock used to control the running state. /// - private readonly object _audioProcessorLock = new(); + private readonly Lock _audioProcessorLock = new(); /// /// The session ids allocation table. diff --git a/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs b/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs index dbc2c9b3f..8b3f39439 100644 --- a/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs +++ b/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs @@ -1,5 +1,6 @@ using System; using System.Diagnostics; +using System.Threading; namespace Ryujinx.Audio.Renderer.Server.Upsampler { @@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler /// /// Global lock of the object. /// - private readonly object _lock = new(); + private readonly Lock _lock = new(); /// /// The upsamplers instances. diff --git a/src/Ryujinx.Audio/Ryujinx.Audio.csproj b/src/Ryujinx.Audio/Ryujinx.Audio.csproj index 8901bbf59..92e0fe93f 100644 --- a/src/Ryujinx.Audio/Ryujinx.Audio.csproj +++ b/src/Ryujinx.Audio/Ryujinx.Audio.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.BuildValidationTasks/IValidationTask.cs b/src/Ryujinx.BuildValidationTasks/IValidationTask.cs new file mode 100644 index 000000000..682d79a0a --- /dev/null +++ b/src/Ryujinx.BuildValidationTasks/IValidationTask.cs @@ -0,0 +1,7 @@ +namespace Ryujinx.BuildValidationTasks +{ + public interface IValidationTask + { + public bool Execute(string projectPath, bool isGitRunner); + } +} diff --git a/src/Ryujinx.BuildValidationTasks/LocalesValidationTask.cs b/src/Ryujinx.BuildValidationTasks/LocalesValidationTask.cs new file mode 100644 index 000000000..1f2c39e95 --- /dev/null +++ b/src/Ryujinx.BuildValidationTasks/LocalesValidationTask.cs @@ -0,0 +1,117 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.IO; +using System.Text.Json; +using System.Text.Encodings.Web; + +namespace Ryujinx.BuildValidationTasks +{ + public class LocalesValidationTask : IValidationTask + { + public LocalesValidationTask() { } + + public bool Execute(string projectPath, bool isGitRunner) + { + Console.WriteLine("Running Locale Validation Task..."); + + string path = projectPath + "src/Ryujinx/Assets/locales.json"; + string data; + + using (StreamReader sr = new(path)) + { + data = sr.ReadToEnd(); + } + + LocalesJson json; + + if (isGitRunner && data.Contains("\r\n")) + throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, build locally to fix..."); + + try + { + json = JsonSerializer.Deserialize(data); + + } + catch (JsonException e) + { + throw new JsonException(e.Message); //shorter and easier stacktrace + } + + + + bool encounteredIssue = false; + + for (int i = 0; i < json.Locales.Count; i++) + { + LocalesEntry locale = json.Locales[i]; + + foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang))) + { + encounteredIssue = true; + + if (!isGitRunner) + { + locale.Translations.Add(langCode, string.Empty); + Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'"); + } + else + { + Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!"); + } + } + + foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"])) + { + encounteredIssue = true; + + if (!isGitRunner) + { + locale.Translations[langCode] = string.Empty; + Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it..."); + } + else + { + Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!"); + } + } + + locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value); + json.Locales[i] = locale; + } + + if (isGitRunner && encounteredIssue) + throw new JsonException("1 or more locales are invalid!"); + + JsonSerializerOptions jsonOptions = new JsonSerializerOptions() + { + WriteIndented = true, + NewLine = "\n", + Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping + }; + + string jsonString = JsonSerializer.Serialize(json, jsonOptions); + + using (StreamWriter sw = new(path)) + { + sw.Write(jsonString); + } + + Console.WriteLine("Finished Locale Validation Task!"); + + return true; + } + + struct LocalesJson + { + public List Languages { get; set; } + public List Locales { get; set; } + } + + struct LocalesEntry + { + public string ID { get; set; } + public Dictionary Translations { get; set; } + } + } +} diff --git a/src/Ryujinx.BuildValidationTasks/Program.cs b/src/Ryujinx.BuildValidationTasks/Program.cs new file mode 100644 index 000000000..ed1cee490 --- /dev/null +++ b/src/Ryujinx.BuildValidationTasks/Program.cs @@ -0,0 +1,37 @@ +using System; +using System.IO; +using System.Linq; + +namespace Ryujinx.BuildValidationTasks +{ + public class Program + { + static void Main(string[] args) + { + // Display the number of command line arguments. + if (args.Length == 0) + throw new ArgumentException("Error: too few arguments!"); + + string path = args[0]; + + if (string.IsNullOrEmpty(path)) + throw new ArgumentException("Error: path is null or empty!"); + + if (!Path.Exists(path)) + throw new FileLoadException($"path {{{path}}} does not exist!"); + + path = Path.GetFullPath(path); + + if (!Directory.GetDirectories(path).Contains($"{path}src")) + throw new FileLoadException($"path {{{path}}} is not a valid ryujinx project!"); + + bool isGitRunner = path.Contains("runner") || path.Contains("D:\\a\\Ryujinx\\Ryujinx"); + if (isGitRunner) + Console.WriteLine("Is Git Runner!"); + + // Run tasks + // Pass extra info needed in the task constructors + new LocalesValidationTask().Execute(path, isGitRunner); + } + } +} diff --git a/src/Ryujinx.BuildValidationTasks/Ryujinx.BuildValidationTasks.csproj b/src/Ryujinx.BuildValidationTasks/Ryujinx.BuildValidationTasks.csproj new file mode 100644 index 000000000..c9fea9313 --- /dev/null +++ b/src/Ryujinx.BuildValidationTasks/Ryujinx.BuildValidationTasks.csproj @@ -0,0 +1,17 @@ + + + + Exe + + + + + + + + + \ No newline at end of file diff --git a/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs b/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs index bae6e35de..05dbe67d9 100644 --- a/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs +++ b/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs @@ -35,6 +35,8 @@ namespace Ryujinx.Common.Configuration #pragma warning restore IDE0055 }; } + + public static float ToFloatY(this AspectRatio aspectRatio) { diff --git a/src/Ryujinx.Common/Configuration/DirtyHack.cs b/src/Ryujinx.Common/Configuration/DirtyHack.cs new file mode 100644 index 000000000..9ab9a26a5 --- /dev/null +++ b/src/Ryujinx.Common/Configuration/DirtyHack.cs @@ -0,0 +1,60 @@ +using Gommon; +using System; +using System.Collections.Generic; +using System.Linq; + +namespace Ryujinx.Common.Configuration +{ + [Flags] + public enum DirtyHack : byte + { + Xc2MenuSoftlockFix = 1, + ShaderTranslationDelay = 2 + } + + public readonly struct EnabledDirtyHack(DirtyHack hack, int value) + { + public DirtyHack Hack => hack; + public int Value => value; + + + + public ulong Pack() => Raw.PackBitFields(PackedFormat); + + public static EnabledDirtyHack Unpack(ulong packedHack) + { + var unpackedFields = packedHack.UnpackBitFields(PackedFormat); + if (unpackedFields is not [var hack, var value]) + throw new Exception("The unpack operation on the integer resulted in an invalid unpacked result."); + + return new EnabledDirtyHack((DirtyHack)hack, (int)value); + } + + private uint[] Raw => [(uint)Hack, (uint)Value.CoerceAtLeast(0)]; + + public static readonly byte[] PackedFormat = [8, 32]; + } + + public class DirtyHacks : Dictionary + { + public DirtyHacks(IEnumerable hacks) + => hacks.ForEach(edh => Add(edh.Hack, edh.Value)); + + public DirtyHacks(ulong[] packedHacks) : this(packedHacks.Select(EnabledDirtyHack.Unpack)) {} + + public ulong[] PackEntries() + => Entries.Select(it => it.Pack()).ToArray(); + + public EnabledDirtyHack[] Entries + => this + .Select(it => new EnabledDirtyHack(it.Key, it.Value)) + .ToArray(); + + public static implicit operator DirtyHacks(EnabledDirtyHack[] hacks) => new(hacks); + public static implicit operator DirtyHacks(ulong[] packedHacks) => new(packedHacks); + + public new int this[DirtyHack hack] => TryGetValue(hack, out var value) ? value : -1; + + public bool IsEnabled(DirtyHack hack) => ContainsKey(hack); + } +} diff --git a/src/Ryujinx.Common/Configuration/GraphicsBackend.cs b/src/Ryujinx.Common/Configuration/GraphicsBackend.cs index e3b4f91b0..9d399d560 100644 --- a/src/Ryujinx.Common/Configuration/GraphicsBackend.cs +++ b/src/Ryujinx.Common/Configuration/GraphicsBackend.cs @@ -6,7 +6,9 @@ namespace Ryujinx.Common.Configuration [JsonConverter(typeof(TypedStringEnumConverter))] public enum GraphicsBackend { + Auto, Vulkan, OpenGl, + Metal } } diff --git a/src/Ryujinx.Common/Configuration/ScalingFilter.cs b/src/Ryujinx.Common/Configuration/ScalingFilter.cs index 1c6a74b3a..474685d49 100644 --- a/src/Ryujinx.Common/Configuration/ScalingFilter.cs +++ b/src/Ryujinx.Common/Configuration/ScalingFilter.cs @@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration Bilinear, Nearest, Fsr, + Area, } } diff --git a/src/Ryujinx.Common/Extensions/StreamExtensions.cs b/src/Ryujinx.Common/Extensions/StreamExtensions.cs index 4b02781c9..59ff44edc 100644 --- a/src/Ryujinx.Common/Extensions/StreamExtensions.cs +++ b/src/Ryujinx.Common/Extensions/StreamExtensions.cs @@ -8,10 +8,10 @@ namespace Ryujinx.Common public static class StreamExtensions { /// - /// Writes a to this stream. + /// Writes an int span to this stream. /// /// This default implementation converts each buffer value to a stack-allocated - /// byte array, then writes it to the Stream using . + /// byte array, then writes it to the Stream using . /// /// The stream to be written to /// The buffer of values to be written diff --git a/src/Ryujinx.UI.Common/Helper/ConsoleHelper.cs b/src/Ryujinx.Common/Helpers/ConsoleHelper.cs similarity index 98% rename from src/Ryujinx.UI.Common/Helper/ConsoleHelper.cs rename to src/Ryujinx.Common/Helpers/ConsoleHelper.cs index 99b209c6e..105c9881e 100644 --- a/src/Ryujinx.UI.Common/Helper/ConsoleHelper.cs +++ b/src/Ryujinx.Common/Helpers/ConsoleHelper.cs @@ -3,7 +3,7 @@ using System; using System.Runtime.InteropServices; using System.Runtime.Versioning; -namespace Ryujinx.UI.Common.Helper +namespace Ryujinx.Common.Helper { public static partial class ConsoleHelper { diff --git a/src/Ryujinx.UI.Common/Helper/FileAssociationHelper.cs b/src/Ryujinx.Common/Helpers/FileAssociationHelper.cs similarity index 97% rename from src/Ryujinx.UI.Common/Helper/FileAssociationHelper.cs rename to src/Ryujinx.Common/Helpers/FileAssociationHelper.cs index 9333a1b76..476aee228 100644 --- a/src/Ryujinx.UI.Common/Helper/FileAssociationHelper.cs +++ b/src/Ryujinx.Common/Helpers/FileAssociationHelper.cs @@ -8,7 +8,7 @@ using System.Linq; using System.Runtime.InteropServices; using System.Runtime.Versioning; -namespace Ryujinx.UI.Common.Helper +namespace Ryujinx.Common.Helper { public static partial class FileAssociationHelper { @@ -23,7 +23,7 @@ namespace Ryujinx.UI.Common.Helper [LibraryImport("shell32.dll", SetLastError = true)] public static partial void SHChangeNotify(uint wEventId, uint uFlags, nint dwItem1, nint dwItem2); - public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()) && !ReleaseInformation.IsFlatHubBuild; + public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()); public static bool AreMimeTypesRegistered { @@ -132,7 +132,7 @@ namespace Ryujinx.UI.Common.Helper if (uninstall) { - // If the types don't already exist, there's nothing to do and we can call this operation successful. + // If the types don't already exist, there's nothing to do, and we can call this operation successful. if (!AreMimeTypesRegisteredWindows()) { return true; diff --git a/src/Ryujinx.UI.Common/Helper/LinuxHelper.cs b/src/Ryujinx.Common/Helpers/LinuxHelper.cs similarity index 98% rename from src/Ryujinx.UI.Common/Helper/LinuxHelper.cs rename to src/Ryujinx.Common/Helpers/LinuxHelper.cs index b57793791..2adfd20f8 100644 --- a/src/Ryujinx.UI.Common/Helper/LinuxHelper.cs +++ b/src/Ryujinx.Common/Helpers/LinuxHelper.cs @@ -3,7 +3,7 @@ using System.Diagnostics; using System.IO; using System.Runtime.Versioning; -namespace Ryujinx.UI.Common.Helper +namespace Ryujinx.Common.Helper { [SupportedOSPlatform("linux")] public static class LinuxHelper diff --git a/src/Ryujinx.UI.Common/Helper/ObjectiveC.cs b/src/Ryujinx.Common/Helpers/ObjectiveC.cs similarity index 99% rename from src/Ryujinx.UI.Common/Helper/ObjectiveC.cs rename to src/Ryujinx.Common/Helpers/ObjectiveC.cs index f8f972098..d8e02f54d 100644 --- a/src/Ryujinx.UI.Common/Helper/ObjectiveC.cs +++ b/src/Ryujinx.Common/Helpers/ObjectiveC.cs @@ -2,7 +2,7 @@ using System; using System.Runtime.InteropServices; using System.Runtime.Versioning; -namespace Ryujinx.UI.Common.Helper +namespace Ryujinx.Common.Helper { [SupportedOSPlatform("macos")] public static partial class ObjectiveC diff --git a/src/Ryujinx.UI.Common/Helper/OpenHelper.cs b/src/Ryujinx.Common/Helpers/OpenHelper.cs similarity index 97% rename from src/Ryujinx.UI.Common/Helper/OpenHelper.cs rename to src/Ryujinx.Common/Helpers/OpenHelper.cs index 8b0e1f1fd..6a54b69f3 100644 --- a/src/Ryujinx.UI.Common/Helper/OpenHelper.cs +++ b/src/Ryujinx.Common/Helpers/OpenHelper.cs @@ -1,10 +1,11 @@ +using Gommon; using Ryujinx.Common.Logging; using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; -namespace Ryujinx.UI.Common.Helper +namespace Ryujinx.Common.Helper { public static partial class OpenHelper { @@ -34,6 +35,8 @@ namespace Ryujinx.UI.Common.Helper } } + public static void OpenFolder(FilePath path) => OpenFolder(path.Path); + public static void LocateFile(string path) { if (File.Exists(path)) diff --git a/src/Ryujinx.Common/Logging/Logger.cs b/src/Ryujinx.Common/Logging/Logger.cs index 26d343969..6ea6b7ac3 100644 --- a/src/Ryujinx.Common/Logging/Logger.cs +++ b/src/Ryujinx.Common/Logging/Logger.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; +using System.Linq; using System.Runtime.CompilerServices; using System.Threading; @@ -157,21 +158,16 @@ namespace Ryujinx.Common.Logging _time.Restart(); } - private static ILogTarget GetTarget(string targetName) - { - foreach (var target in _logTargets) - { - if (target.Name.Equals(targetName)) - { - return target; - } - } - - return null; - } + private static ILogTarget GetTarget(string targetName) + => _logTargets.FirstOrDefault(target => target.Name.Equals(targetName)); public static void AddTarget(ILogTarget target) { + if (_logTargets.Any(t => t.Name == target.Name)) + { + return; + } + _logTargets.Add(target); Updated += target.Log; diff --git a/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs b/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs index a9dbe646a..1fcfea4da 100644 --- a/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs +++ b/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs @@ -27,11 +27,7 @@ namespace Ryujinx.Common.Logging.Targets private readonly int _overflowTimeout; - string ILogTarget.Name { get => _target.Name; } - - public AsyncLogTargetWrapper(ILogTarget target) - : this(target, -1) - { } + string ILogTarget.Name => _target.Name; public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block) { diff --git a/src/Ryujinx.Common/PreciseSleep/NanosleepPool.cs b/src/Ryujinx.Common/PreciseSleep/NanosleepPool.cs index c0973dcb3..45b8e95fa 100644 --- a/src/Ryujinx.Common/PreciseSleep/NanosleepPool.cs +++ b/src/Ryujinx.Common/PreciseSleep/NanosleepPool.cs @@ -124,7 +124,7 @@ namespace Ryujinx.Common.PreciseSleep } } - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly List _threads = new(); private readonly List _active = new(); private readonly Stack _free = new(); diff --git a/src/Ryujinx.Common/PreciseSleep/WindowsGranularTimer.cs b/src/Ryujinx.Common/PreciseSleep/WindowsGranularTimer.cs index 3bf092704..cef4dc927 100644 --- a/src/Ryujinx.Common/PreciseSleep/WindowsGranularTimer.cs +++ b/src/Ryujinx.Common/PreciseSleep/WindowsGranularTimer.cs @@ -50,7 +50,7 @@ namespace Ryujinx.Common.SystemInterop private long _lastTicks = PerformanceCounter.ElapsedTicks; private long _lastId; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly List _waitingObjects = new(); private WindowsGranularTimer() diff --git a/src/Ryujinx.Common/ReactiveObject.cs b/src/Ryujinx.Common/ReactiveObject.cs index 8df1e20fe..bb2ece81c 100644 --- a/src/Ryujinx.Common/ReactiveObject.cs +++ b/src/Ryujinx.Common/ReactiveObject.cs @@ -53,6 +53,9 @@ namespace Ryujinx.Common { public static void LogValueChange(LogClass logClass, ReactiveEventArgs eventArgs, string valueName) { + if (eventArgs.AreValuesEqual) + return; + string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}"); Logger.Info?.Print(logClass, message); @@ -65,5 +68,22 @@ namespace Ryujinx.Common { public T OldValue { get; } = oldValue; public T NewValue { get; } = newValue; + + public bool AreValuesEqual + { + get + { + if (OldValue == null && NewValue == null) + return true; + + if (OldValue == null && NewValue != null) + return false; + + if (OldValue != null && NewValue == null) + return false; + + return OldValue!.Equals(NewValue); + } + } } } diff --git a/src/Ryujinx.Common/ReleaseInformation.cs b/src/Ryujinx.Common/ReleaseInformation.cs index 011d9848a..cbf93013f 100644 --- a/src/Ryujinx.Common/ReleaseInformation.cs +++ b/src/Ryujinx.Common/ReleaseInformation.cs @@ -6,7 +6,6 @@ namespace Ryujinx.Common // DO NOT EDIT, filled by CI public static class ReleaseInformation { - private const string FlatHubChannel = "flathub"; private const string CanaryChannel = "canary"; private const string ReleaseChannel = "release"; @@ -29,8 +28,6 @@ namespace Ryujinx.Common !ReleaseChannelRepo.StartsWith("%%") && !ConfigFileName.StartsWith("%%"); - public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannel); - public static bool IsCanaryBuild => IsValid && ReleaseChannelName.Equals(CanaryChannel); public static bool IsReleaseBuild => IsValid && ReleaseChannelName.Equals(ReleaseChannel); diff --git a/src/Ryujinx.Common/Ryujinx.Common.csproj b/src/Ryujinx.Common/Ryujinx.Common.csproj index 85d4b58bd..de163aae7 100644 --- a/src/Ryujinx.Common/Ryujinx.Common.csproj +++ b/src/Ryujinx.Common/Ryujinx.Common.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefineConstants);$(ExtraDefineConstants) $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs b/src/Ryujinx.Common/TitleIDs.cs similarity index 61% rename from src/Ryujinx.UI.Common/DiscordIntegrationModule.cs rename to src/Ryujinx.Common/TitleIDs.cs index 338d28531..43a1f2393 100644 --- a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs +++ b/src/Ryujinx.Common/TitleIDs.cs @@ -1,129 +1,51 @@ -using DiscordRPC; -using Humanizer; -using Humanizer.Localisation; -using Ryujinx.Common; -using Ryujinx.HLE.Loaders.Processes; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common.Configuration; +using Gommon; +using Ryujinx.Common.Configuration; +using System; using System.Linq; -using System.Text; +using System.Runtime.InteropServices; -namespace Ryujinx.UI.Common +namespace Ryujinx.Common { - public static class DiscordIntegrationModule + public static class TitleIDs { - public static Timestamps StartedAt { get; set; } - - private static string VersionString - => (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}"; - - private static readonly string _description = - ReleaseInformation.IsValid - ? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}" - : "dev build"; - - private const string ApplicationId = "1293250299716173864"; - - private const int ApplicationByteLimit = 128; - private const string Ellipsis = "…"; - - private static DiscordRpcClient _discordClient; - private static RichPresence _discordPresenceMain; - - public static void Initialize() + public static ReactiveObject> CurrentApplication { get; set; } = new(); + + public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend) { - _discordPresenceMain = new RichPresence + switch (currentBackend) { - Assets = new Assets - { - LargeImageKey = "ryujinx", - LargeImageText = TruncateToByteLength(_description) - }, - Details = "Main Menu", - State = "Idling", - Timestamps = StartedAt - }; - - ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; - } - - private static void Update(object sender, ReactiveEventArgs evnt) - { - if (evnt.OldValue != evnt.NewValue) - { - // If the integration was active, disable it and unload everything - if (evnt.OldValue) - { - _discordClient?.Dispose(); - - _discordClient = null; - } - - // If we need to activate it and the client isn't active, initialize it - if (evnt.NewValue && _discordClient == null) - { - _discordClient = new DiscordRpcClient(ApplicationId); - - _discordClient.Initialize(); - _discordClient.SetPresence(_discordPresenceMain); - } - } - } - - public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes) - { - _discordClient?.SetPresence(new RichPresence - { - Assets = new Assets - { - LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText) ? procRes.ProgramIdText : "game", - LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"), - SmallImageKey = "ryujinx", - SmallImageText = TruncateToByteLength(_description) - }, - Details = TruncateToByteLength($"Playing {appMeta.Title}"), - State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5 - ? $"Total play time: {appMeta.TimePlayed.Humanize(2, false, maxUnit: TimeUnit.Hour)}" - : "Never played", - Timestamps = Timestamps.Now - }); - } - - public static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain); - - private static string TruncateToByteLength(string input) - { - if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit) - { - return input; + case GraphicsBackend.OpenGl when OperatingSystem.IsMacOS(): + return GraphicsBackend.Vulkan; + case GraphicsBackend.Vulkan or GraphicsBackend.OpenGl or GraphicsBackend.Metal: + return currentBackend; } - // Find the length to trim the string to guarantee we have space for the trailing ellipsis. - int trimLimit = ApplicationByteLimit - Encoding.UTF8.GetByteCount(Ellipsis); + if (!(OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture is Architecture.Arm64)) + return GraphicsBackend.Vulkan; - // Make sure the string is long enough to perform the basic trim. - // Amount of bytes != Length of the string - if (input.Length > trimLimit) - { - // Basic trim to best case scenario of 1 byte characters. - input = input[..trimLimit]; - } - - while (Encoding.UTF8.GetByteCount(input) > trimLimit) - { - // Remove one character from the end of the string at a time. - input = input[..^1]; - } - - return input.TrimEnd() + Ellipsis; + return GreatMetalTitles.ContainsIgnoreCase(titleId) ? GraphicsBackend.Metal : GraphicsBackend.Vulkan; } + + public static readonly string[] GreatMetalTitles = + [ + "01006f8002326000", // Animal Crossings: New Horizons + "01009bf0072d4000", // Captain Toad: Treasure Tracker + "0100a5c00d162000", // Cuphead + "010023800d64a000", // Deltarune + "010028600EBDA000", // Mario 3D World + "0100152000022000", // Mario Kart 8 Deluxe + "01005CA01580E000", // Persona 5 + "0100187003A36000", // Pokémon: Let's Go, Evoli! + "010003f003a34000", // Pokémon: Let's Go, Pikachu! + "01008C0016544000", // Sea of Stars + "01006A800016E000", // Smash Ultimate + "0100000000010000", // Super Mario Odyessy + ]; + + public static string GetDiscordGameAsset(string titleId) + => DiscordGameAssetKeys.Contains(titleId) ? titleId : "game"; - public static void Exit() - { - _discordClient?.Dispose(); - } - - private static readonly string[] _discordGameAssetKeys = + public static readonly string[] DiscordGameAssetKeys = [ "010055d009f78000", // Fire Emblem: Three Houses "0100a12011cc8000", // Fire Emblem: Shadow Dragon @@ -249,6 +171,7 @@ namespace Ryujinx.UI.Common "0100b41013c82000", // Cruis'n Blast "01001b300b9be000", // Diablo III: Eternal Collection "01008c8012920000", // Dying Light Platinum Edition + "01001cc01b2d4000", // Goat Simulator 3 "010073c01af34000", // LEGO Horizon Adventures "0100770008dd8000", // Monster Hunter Generations Ultimate "0100b04011742000", // Monster Hunter Rise diff --git a/src/Ryujinx.UI.Common/UserError.cs b/src/Ryujinx.Common/UI/UserError.cs similarity index 96% rename from src/Ryujinx.UI.Common/UserError.cs rename to src/Ryujinx.Common/UI/UserError.cs index 706971efa..cdcc42eac 100644 --- a/src/Ryujinx.UI.Common/UserError.cs +++ b/src/Ryujinx.Common/UI/UserError.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.UI.Common +namespace Ryujinx.Common.UI { /// /// Represent a common error that could be reported to the user by the emulator. diff --git a/src/Ryujinx.Common/Utilities/BitUtils.cs b/src/Ryujinx.Common/Utilities/BitUtils.cs index b9dae2e53..acbdde1f6 100644 --- a/src/Ryujinx.Common/Utilities/BitUtils.cs +++ b/src/Ryujinx.Common/Utilities/BitUtils.cs @@ -40,5 +40,35 @@ namespace Ryujinx.Common return (value >> 32) | (value << 32); } + + // Never actually written bit packing logic before, so I looked it up. + // This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195 + + public static ulong PackBitFields(this uint[] values, byte[] bitFields) + { + ulong retVal = values[0]; //we set the first value right away + for (int f = 1; f < values.Length; f++) + { + retVal <<= bitFields[f]; // we shift the previous value + retVal += values[f];// and add our current value + } + return retVal; + } + + public static uint[] UnpackBitFields(this ulong packed, byte[] bitFields) + { + int fields = bitFields.Length - 1; // number of fields to unpack + uint[] retArr = new uint[fields + 1]; // init return array + int curPos = 0; // current field bit position (start) + int lastEnd; // position where last field ended + for (int f = fields; f >= 0; f--) // loop from last + { + lastEnd = curPos; // we store where the last value ended + curPos += bitFields[f]; // we get where the current value starts + int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion + retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic + } + return retArr; + } } } diff --git a/src/Ryujinx.Common/Utilities/JsonHelper.cs b/src/Ryujinx.Common/Utilities/JsonHelper.cs index 276dd5f8c..82eeaddc1 100644 --- a/src/Ryujinx.Common/Utilities/JsonHelper.cs +++ b/src/Ryujinx.Common/Utilities/JsonHelper.cs @@ -1,3 +1,4 @@ +using System; using System.IO; using System.Text; using System.Text.Json; @@ -27,9 +28,14 @@ namespace Ryujinx.Common.Utilities ReadCommentHandling = JsonCommentHandling.Skip }; - public static string Serialize(T value, JsonTypeInfo typeInfo) => JsonSerializer.Serialize(value, typeInfo); + public static string Serialize(T value, JsonTypeInfo typeInfo) + => JsonSerializer.Serialize(value, typeInfo); - public static T Deserialize(string value, JsonTypeInfo typeInfo) => JsonSerializer.Deserialize(value, typeInfo); + public static T Deserialize(string value, JsonTypeInfo typeInfo) + => JsonSerializer.Deserialize(value, typeInfo); + + public static T Deserialize(ReadOnlySpan utf8Value, JsonTypeInfo typeInfo) + => JsonSerializer.Deserialize(utf8Value, typeInfo); public static void SerializeToFile(string filePath, T value, JsonTypeInfo typeInfo) { diff --git a/src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs b/src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs index bb56a4344..74c39d6a8 100644 --- a/src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs +++ b/src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs @@ -230,25 +230,20 @@ namespace Ryujinx.Cpu.AppleHv { if (size == 0) { - return Enumerable.Empty(); + yield break; } var guestRegions = GetPhysicalRegionsImpl(va, size); if (guestRegions == null) { - return null; + yield break; } - var regions = new HostMemoryRange[guestRegions.Count]; - - for (int i = 0; i < regions.Length; i++) + foreach (var guestRegion in guestRegions) { - var guestRegion = guestRegions[i]; nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size); - regions[i] = new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size); + yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size); } - - return regions; } /// @@ -256,23 +251,24 @@ namespace Ryujinx.Cpu.AppleHv { if (size == 0) { - return Enumerable.Empty(); + yield break; } - return GetPhysicalRegionsImpl(va, size); + foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size)) + { + yield return physicalRegion; + } } - private List GetPhysicalRegionsImpl(ulong va, ulong size) + private IEnumerable GetPhysicalRegionsImpl(ulong va, ulong size) { if (!ValidateAddress(va) || !ValidateAddressAndSize(va, size)) { - return null; + yield break; } int pages = GetPagesCount(va, (uint)size, out va); - var regions = new List(); - ulong regionStart = GetPhysicalAddressInternal(va); ulong regionSize = PageSize; @@ -280,14 +276,14 @@ namespace Ryujinx.Cpu.AppleHv { if (!ValidateAddress(va + PageSize)) { - return null; + yield break; } ulong newPa = GetPhysicalAddressInternal(va + PageSize); if (GetPhysicalAddressInternal(va) + PageSize != newPa) { - regions.Add(new MemoryRange(regionStart, regionSize)); + yield return new MemoryRange(regionStart, regionSize); regionStart = newPa; regionSize = 0; } @@ -296,9 +292,7 @@ namespace Ryujinx.Cpu.AppleHv regionSize += PageSize; } - regions.Add(new MemoryRange(regionStart, regionSize)); - - return regions; + yield return new MemoryRange(regionStart, regionSize); } /// diff --git a/src/Ryujinx.Cpu/AppleHv/HvVm.cs b/src/Ryujinx.Cpu/AppleHv/HvVm.cs index a12bbea9b..b4d45f36d 100644 --- a/src/Ryujinx.Cpu/AppleHv/HvVm.cs +++ b/src/Ryujinx.Cpu/AppleHv/HvVm.cs @@ -1,6 +1,7 @@ using Ryujinx.Memory; using System; using System.Runtime.Versioning; +using System.Threading; namespace Ryujinx.Cpu.AppleHv { @@ -12,7 +13,7 @@ namespace Ryujinx.Cpu.AppleHv private static int _addressSpaces; private static HvIpaAllocator _ipaAllocator; - private static readonly object _lock = new(); + private static readonly Lock _lock = new(); public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block) { diff --git a/src/Ryujinx.Cpu/Jit/HostTracked/AddressSpacePartitionAllocator.cs b/src/Ryujinx.Cpu/Jit/HostTracked/AddressSpacePartitionAllocator.cs index a49e0179d..f39b295cd 100644 --- a/src/Ryujinx.Cpu/Jit/HostTracked/AddressSpacePartitionAllocator.cs +++ b/src/Ryujinx.Cpu/Jit/HostTracked/AddressSpacePartitionAllocator.cs @@ -115,6 +115,9 @@ namespace Ryujinx.Cpu.Jit.HostTracked } private readonly AddressIntrusiveRedBlackTree _mappingTree; + + // type is not Lock due to the unique usage of this mechanism, + // an arbitrary object is used as the lock passed in by constructor. private readonly object _lock; public Block(MemoryTracking tracking, Func readPtCallback, MemoryBlock memory, ulong size, object locker) : base(memory, size) @@ -174,6 +177,9 @@ namespace Ryujinx.Cpu.Jit.HostTracked private readonly MemoryTracking _tracking; private readonly Func _readPtCallback; + + // type is not Lock due to the unique usage of this mechanism, + // an arbitrary object is used as the lock passed in by constructor. private readonly object _lock; public AddressSpacePartitionAllocator( diff --git a/src/Ryujinx.Cpu/Jit/MemoryManager.cs b/src/Ryujinx.Cpu/Jit/MemoryManager.cs index 049e508d0..076fb6ad8 100644 --- a/src/Ryujinx.Cpu/Jit/MemoryManager.cs +++ b/src/Ryujinx.Cpu/Jit/MemoryManager.cs @@ -250,25 +250,20 @@ namespace Ryujinx.Cpu.Jit { if (size == 0) { - return Enumerable.Empty(); + yield break; } var guestRegions = GetPhysicalRegionsImpl(va, size); if (guestRegions == null) { - return null; + yield break; } - var regions = new HostMemoryRange[guestRegions.Count]; - - for (int i = 0; i < regions.Length; i++) + foreach (var guestRegion in guestRegions) { - var guestRegion = guestRegions[i]; nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size); - regions[i] = new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size); + yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size); } - - return regions; } /// @@ -276,23 +271,24 @@ namespace Ryujinx.Cpu.Jit { if (size == 0) { - return Enumerable.Empty(); + yield break; } - return GetPhysicalRegionsImpl(va, size); + foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size)) + { + yield return physicalRegion; + } } - private List GetPhysicalRegionsImpl(ulong va, ulong size) + private IEnumerable GetPhysicalRegionsImpl(ulong va, ulong size) { if (!ValidateAddress(va) || !ValidateAddressAndSize(va, size)) { - return null; + yield break; } int pages = GetPagesCount(va, (uint)size, out va); - var regions = new List(); - ulong regionStart = GetPhysicalAddressInternal(va); ulong regionSize = PageSize; @@ -300,14 +296,14 @@ namespace Ryujinx.Cpu.Jit { if (!ValidateAddress(va + PageSize)) { - return null; + yield break; } ulong newPa = GetPhysicalAddressInternal(va + PageSize); if (GetPhysicalAddressInternal(va) + PageSize != newPa) { - regions.Add(new MemoryRange(regionStart, regionSize)); + yield return new MemoryRange(regionStart, regionSize); regionStart = newPa; regionSize = 0; } @@ -316,9 +312,7 @@ namespace Ryujinx.Cpu.Jit regionSize += PageSize; } - regions.Add(new MemoryRange(regionStart, regionSize)); - - return regions; + yield return new MemoryRange(regionStart, regionSize); } /// diff --git a/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs b/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs index 4dab212a7..499f991f2 100644 --- a/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs +++ b/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs @@ -475,17 +475,15 @@ namespace Ryujinx.Cpu.Jit return GetPhysicalRegionsImpl(va, size); } - private List GetPhysicalRegionsImpl(ulong va, ulong size) + private IEnumerable GetPhysicalRegionsImpl(ulong va, ulong size) { if (!ValidateAddress(va) || !ValidateAddressAndSize(va, size)) { - return null; + yield break; } int pages = GetPagesCount(va, (uint)size, out va); - var regions = new List(); - ulong regionStart = GetPhysicalAddressInternal(va); ulong regionSize = PageSize; @@ -493,14 +491,14 @@ namespace Ryujinx.Cpu.Jit { if (!ValidateAddress(va + PageSize)) { - return null; + yield break; } ulong newPa = GetPhysicalAddressInternal(va + PageSize); if (GetPhysicalAddressInternal(va) + PageSize != newPa) { - regions.Add(new MemoryRange(regionStart, regionSize)); + yield return new MemoryRange(regionStart, regionSize); regionStart = newPa; regionSize = 0; } @@ -509,9 +507,7 @@ namespace Ryujinx.Cpu.Jit regionSize += PageSize; } - regions.Add(new MemoryRange(regionStart, regionSize)); - - return regions; + yield return new MemoryRange(regionStart, regionSize); } /// diff --git a/src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSystem.cs b/src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSystem.cs index 4d97a2264..21e40b6aa 100644 --- a/src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSystem.cs +++ b/src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSystem.cs @@ -478,7 +478,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64 bool skipContext, int spillBaseOffset, int? resultRegister, - params ulong[] callArgs) + params ReadOnlySpan callArgs) { uint resultMask = 0u; diff --git a/src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitSystem.cs b/src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitSystem.cs index f534e8b6e..bf9338400 100644 --- a/src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitSystem.cs +++ b/src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitSystem.cs @@ -307,7 +307,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64 int tempRegister; int tempGuestAddress = -1; - bool inlineLookup = guestAddress.Kind != OperandKind.Constant && + bool inlineLookup = guestAddress.Kind != OperandKind.Constant && funcTable is { Sparse: true }; if (guestAddress.Kind == OperandKind.Constant) @@ -417,7 +417,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64 nint funcPtr, int spillBaseOffset, int? resultRegister, - params ulong[] callArgs) + params ReadOnlySpan callArgs) { uint resultMask = 0u; diff --git a/src/Ryujinx.Cpu/LightningJit/Cache/JitCache.cs b/src/Ryujinx.Cpu/LightningJit/Cache/JitCache.cs index ac1274bf6..10ae050b6 100644 --- a/src/Ryujinx.Cpu/LightningJit/Cache/JitCache.cs +++ b/src/Ryujinx.Cpu/LightningJit/Cache/JitCache.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Runtime.Versioning; +using System.Threading; namespace Ryujinx.Cpu.LightningJit.Cache { @@ -23,7 +24,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache private static readonly List _cacheEntries = new(); - private static readonly object _lock = new(); + private static readonly Lock _lock = new(); private static bool _initialized; [SupportedOSPlatform("windows")] diff --git a/src/Ryujinx.Cpu/LightningJit/Cache/NoWxCache.cs b/src/Ryujinx.Cpu/LightningJit/Cache/NoWxCache.cs index 3cf279ae3..e9a342aba 100644 --- a/src/Ryujinx.Cpu/LightningJit/Cache/NoWxCache.cs +++ b/src/Ryujinx.Cpu/LightningJit/Cache/NoWxCache.cs @@ -4,6 +4,7 @@ using Ryujinx.Memory; using System; using System.Collections.Generic; using System.Diagnostics; +using System.Threading; namespace Ryujinx.Cpu.LightningJit.Cache { @@ -104,7 +105,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache private readonly MemoryCache _sharedCache; private readonly MemoryCache _localCache; private readonly PageAlignedRangeList _pendingMap; - private readonly object _lock; + private readonly Lock _lock = new(); class ThreadLocalCacheEntry { @@ -137,7 +138,6 @@ namespace Ryujinx.Cpu.LightningJit.Cache _sharedCache = new(allocator, SharedCacheSize); _localCache = new(allocator, LocalCacheSize); _pendingMap = new(_sharedCache.ReprotectAsRx, RegisterFunction); - _lock = new(); } public unsafe nint Map(nint framePointer, ReadOnlySpan code, ulong guestAddress, ulong guestSize) diff --git a/src/Ryujinx.Cpu/LightningJit/CodeGen/Arm64/StackWalker.cs b/src/Ryujinx.Cpu/LightningJit/CodeGen/Arm64/StackWalker.cs index 3ce7c4f9c..1432c4598 100644 --- a/src/Ryujinx.Cpu/LightningJit/CodeGen/Arm64/StackWalker.cs +++ b/src/Ryujinx.Cpu/LightningJit/CodeGen/Arm64/StackWalker.cs @@ -8,8 +8,6 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64 { public IEnumerable GetCallStack(nint framePointer, nint codeRegionStart, int codeRegionSize, nint codeRegion2Start, int codeRegion2Size) { - List functionPointers = new(); - while (true) { nint functionPointer = Marshal.ReadIntPtr(framePointer, nint.Size); @@ -20,11 +18,9 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64 break; } - functionPointers.Add((ulong)functionPointer - 4); + yield return (ulong)functionPointer - 4; framePointer = Marshal.ReadIntPtr(framePointer); } - - return functionPointers; } } } diff --git a/src/Ryujinx.Cpu/Ryujinx.Cpu.csproj b/src/Ryujinx.Cpu/Ryujinx.Cpu.csproj index 0a55a7dea..e58a2ce97 100644 --- a/src/Ryujinx.Cpu/Ryujinx.Cpu.csproj +++ b/src/Ryujinx.Cpu/Ryujinx.Cpu.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Cpu/Signal/NativeSignalHandler.cs b/src/Ryujinx.Cpu/Signal/NativeSignalHandler.cs index 2985f1c21..75a6d3bf8 100644 --- a/src/Ryujinx.Cpu/Signal/NativeSignalHandler.cs +++ b/src/Ryujinx.Cpu/Signal/NativeSignalHandler.cs @@ -5,6 +5,7 @@ using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; +using System.Threading; namespace Ryujinx.Cpu.Signal { @@ -59,7 +60,7 @@ namespace Ryujinx.Cpu.Signal private static MemoryBlock _codeBlock; - private static readonly object _lock = new(); + private static readonly Lock _lock = new(); private static bool _initialized; static NativeSignalHandler() diff --git a/src/Ryujinx.Graphics.Device/Ryujinx.Graphics.Device.csproj b/src/Ryujinx.Graphics.Device/Ryujinx.Graphics.Device.csproj index 58f54de7d..cbe276355 100644 --- a/src/Ryujinx.Graphics.Device/Ryujinx.Graphics.Device.csproj +++ b/src/Ryujinx.Graphics.Device/Ryujinx.Graphics.Device.csproj @@ -1,7 +1,6 @@  - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.GAL/AntiAliasing.cs b/src/Ryujinx.Graphics.GAL/AntiAliasing.cs deleted file mode 100644 index 04b529764..000000000 --- a/src/Ryujinx.Graphics.GAL/AntiAliasing.cs +++ /dev/null @@ -1,12 +0,0 @@ -namespace Ryujinx.Graphics.GAL -{ - public enum AntiAliasing - { - None, - Fxaa, - SmaaLow, - SmaaMedium, - SmaaHigh, - SmaaUltra, - } -} diff --git a/src/Ryujinx.Graphics.GAL/ComputeSize.cs b/src/Ryujinx.Graphics.GAL/ComputeSize.cs new file mode 100644 index 000000000..ce9c2531c --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/ComputeSize.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.GAL +{ + public readonly struct ComputeSize + { + public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1); + + public readonly int X; + public readonly int Y; + public readonly int Z; + + public ComputeSize(int x, int y, int z) + { + X = x; + Y = y; + Z = z; + } + } +} diff --git a/src/Ryujinx.Graphics.GAL/Format.cs b/src/Ryujinx.Graphics.GAL/Format.cs index 17c42d2d4..b1eb68f72 100644 --- a/src/Ryujinx.Graphics.GAL/Format.cs +++ b/src/Ryujinx.Graphics.GAL/Format.cs @@ -339,6 +339,84 @@ namespace Ryujinx.Graphics.GAL return 1; } + /// + /// Get bytes per element for this format. + /// + /// Texture format + /// Byte size for an element of this format (pixel, vertex attribute, etc) + public static int GetBytesPerElement(this Format format) + { + int scalarSize = format.GetScalarSize(); + + switch (format) + { + case Format.R8G8Unorm: + case Format.R8G8Snorm: + case Format.R8G8Uint: + case Format.R8G8Sint: + case Format.R8G8Uscaled: + case Format.R8G8Sscaled: + case Format.R16G16Float: + case Format.R16G16Unorm: + case Format.R16G16Snorm: + case Format.R16G16Uint: + case Format.R16G16Sint: + case Format.R16G16Uscaled: + case Format.R16G16Sscaled: + case Format.R32G32Float: + case Format.R32G32Uint: + case Format.R32G32Sint: + case Format.R32G32Uscaled: + case Format.R32G32Sscaled: + return 2 * scalarSize; + + case Format.R8G8B8Unorm: + case Format.R8G8B8Snorm: + case Format.R8G8B8Uint: + case Format.R8G8B8Sint: + case Format.R8G8B8Uscaled: + case Format.R8G8B8Sscaled: + case Format.R16G16B16Float: + case Format.R16G16B16Unorm: + case Format.R16G16B16Snorm: + case Format.R16G16B16Uint: + case Format.R16G16B16Sint: + case Format.R16G16B16Uscaled: + case Format.R16G16B16Sscaled: + case Format.R32G32B32Float: + case Format.R32G32B32Uint: + case Format.R32G32B32Sint: + case Format.R32G32B32Uscaled: + case Format.R32G32B32Sscaled: + return 3 * scalarSize; + + case Format.R8G8B8A8Unorm: + case Format.R8G8B8A8Snorm: + case Format.R8G8B8A8Uint: + case Format.R8G8B8A8Sint: + case Format.R8G8B8A8Srgb: + case Format.R8G8B8A8Uscaled: + case Format.R8G8B8A8Sscaled: + case Format.B8G8R8A8Unorm: + case Format.B8G8R8A8Srgb: + case Format.R16G16B16A16Float: + case Format.R16G16B16A16Unorm: + case Format.R16G16B16A16Snorm: + case Format.R16G16B16A16Uint: + case Format.R16G16B16A16Sint: + case Format.R16G16B16A16Uscaled: + case Format.R16G16B16A16Sscaled: + case Format.R32G32B32A32Float: + case Format.R32G32B32A32Uint: + case Format.R32G32B32A32Sint: + case Format.R32G32B32A32Uscaled: + case Format.R32G32B32A32Sscaled: + return 4 * scalarSize; + } + + return scalarSize; + } + /// /// Checks if the texture format is a depth or depth-stencil format. /// diff --git a/src/Ryujinx.Graphics.GAL/IWindow.cs b/src/Ryujinx.Graphics.GAL/IWindow.cs index 12686cb28..48144f0b0 100644 --- a/src/Ryujinx.Graphics.GAL/IWindow.cs +++ b/src/Ryujinx.Graphics.GAL/IWindow.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using System; namespace Ryujinx.Graphics.GAL diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 0bd3dc592..6375d290c 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading public uint ProgramCount { get; set; } = 0; private Action _interruptAction; - private readonly object _interruptLock = new(); + private readonly Lock _interruptLock = new(); public event EventHandler ScreenCaptured; diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs index 102fdb1bb..7a4836982 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL.Multithreading.Commands.Window; using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; diff --git a/src/Ryujinx.Graphics.GAL/Ryujinx.Graphics.GAL.csproj b/src/Ryujinx.Graphics.GAL/Ryujinx.Graphics.GAL.csproj index a230296c1..b94a4ec90 100644 --- a/src/Ryujinx.Graphics.GAL/Ryujinx.Graphics.GAL.csproj +++ b/src/Ryujinx.Graphics.GAL/Ryujinx.Graphics.GAL.csproj @@ -1,7 +1,6 @@  - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.GAL/ShaderInfo.cs b/src/Ryujinx.Graphics.GAL/ShaderInfo.cs index 2fd3227dc..c7965a03d 100644 --- a/src/Ryujinx.Graphics.GAL/ShaderInfo.cs +++ b/src/Ryujinx.Graphics.GAL/ShaderInfo.cs @@ -4,23 +4,22 @@ namespace Ryujinx.Graphics.GAL { public int FragmentOutputMap { get; } public ResourceLayout ResourceLayout { get; } + public ComputeSize ComputeLocalSize { get; } public ProgramPipelineState? State { get; } public bool FromCache { get; set; } - public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false) + public ShaderInfo( + int fragmentOutputMap, + ResourceLayout resourceLayout, + ComputeSize computeLocalSize, + ProgramPipelineState? state, + bool fromCache = false) { FragmentOutputMap = fragmentOutputMap; ResourceLayout = resourceLayout; + ComputeLocalSize = computeLocalSize; State = state; FromCache = fromCache; } - - public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false) - { - FragmentOutputMap = fragmentOutputMap; - ResourceLayout = resourceLayout; - State = null; - FromCache = fromCache; - } } } diff --git a/src/Ryujinx.Graphics.GAL/UpscaleType.cs b/src/Ryujinx.Graphics.GAL/UpscaleType.cs deleted file mode 100644 index e2482faef..000000000 --- a/src/Ryujinx.Graphics.GAL/UpscaleType.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace Ryujinx.Graphics.GAL -{ - public enum ScalingFilter - { - Bilinear, - Nearest, - Fsr, - Area, - } -} diff --git a/src/Ryujinx.Graphics.GAL/VSyncMode.cs b/src/Ryujinx.Graphics.GAL/VSyncMode.cs deleted file mode 100644 index c5794b8f7..000000000 --- a/src/Ryujinx.Graphics.GAL/VSyncMode.cs +++ /dev/null @@ -1,9 +0,0 @@ -namespace Ryujinx.Graphics.GAL -{ - public enum VSyncMode - { - Switch, - Unbounded, - Custom - } -} diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs index 6de50fb2e..34f2cfcad 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs @@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw /// class VtgAsComputeContext : IDisposable { - private const int DummyBufferSize = 16; - private readonly GpuContext _context; /// @@ -48,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw 1, 1, 1, - 1, + format.GetBytesPerElement(), format, DepthStencilMode.Depth, Target.TextureBuffer, @@ -521,21 +519,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write); } - /// - /// Gets the range for a dummy 16 bytes buffer, filled with zeros. - /// - /// Dummy buffer range - public BufferRange GetDummyBufferRange() - { - if (_dummyBuffer == BufferHandle.Null) - { - _dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory); - _context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0); - } - - return new BufferRange(_dummyBuffer, 0, DummyBufferSize); - } - /// /// Gets the range for a sequential index buffer, with ever incrementing index values. /// diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs index 73682866b..2de324392 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs @@ -147,7 +147,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw { _vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount); _vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0); - SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format); continue; } @@ -163,15 +162,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw { _vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount); _vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0); - SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format); continue; } int vbStride = vertexBuffer.UnpackStride(); ulong vbSize = GetVertexBufferSize(address, endAddress.Pack(), vbStride, _indexed, instanced, _firstVertex, _count); - ulong oldVbSize = vbSize; - ulong attributeOffset = (ulong)vertexAttrib.UnpackOffset(); int componentSize = format.GetScalarSize(); @@ -345,20 +341,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw return maxOutputVertices / verticesPerPrimitive; } - /// - /// Binds a dummy buffer as vertex buffer into a buffer texture. - /// - /// Shader resource binding reservations - /// Buffer texture index - /// Buffer texture format - private readonly void SetDummyBufferTexture(ResourceReservations reservations, int index, Format format) - { - ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format); - bufferTexture.SetStorage(_vacContext.GetDummyBufferRange()); - - _context.Renderer.Pipeline.SetTextureAndSampler(ShaderStage.Compute, reservations.GetVertexBufferTextureBinding(index), bufferTexture, null); - } - /// /// Binds a vertex buffer into a buffer texture. /// diff --git a/src/Ryujinx.Graphics.Gpu/GpuContext.cs b/src/Ryujinx.Graphics.Gpu/GpuContext.cs index fb529e914..f7e8f1bf8 100644 --- a/src/Ryujinx.Graphics.Gpu/GpuContext.cs +++ b/src/Ryujinx.Graphics.Gpu/GpuContext.cs @@ -1,4 +1,5 @@ using Ryujinx.Common; +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.Device; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.GPFifo; @@ -90,6 +91,13 @@ namespace Ryujinx.Graphics.Gpu /// Support buffer updater. /// internal SupportBufferUpdater SupportBufferUpdater { get; } + + /// + /// Enabled dirty hacks. + /// Used for workarounds to emulator bugs we can't fix/don't know how to fix yet. + /// + internal DirtyHacks DirtyHacks { get; } + /// /// Host hardware capabilities. @@ -113,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu /// Creates a new instance of the GPU emulation context. /// /// Host renderer - public GpuContext(IRenderer renderer) + public GpuContext(IRenderer renderer, DirtyHacks hacks) { Renderer = renderer; @@ -136,6 +144,8 @@ namespace Ryujinx.Graphics.Gpu SupportBufferUpdater = new SupportBufferUpdater(renderer); + DirtyHacks = hacks; + _firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); } diff --git a/src/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/src/Ryujinx.Graphics.Gpu/GraphicsConfig.cs index fbb7399ca..066ac28f7 100644 --- a/src/Ryujinx.Graphics.Gpu/GraphicsConfig.cs +++ b/src/Ryujinx.Graphics.Gpu/GraphicsConfig.cs @@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu /// Enables or disables high-level emulation of common GPU Macro code. /// public static bool EnableMacroHLE = true; - + /// /// Title id of the current running game. /// Used by the shader cache. diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index 2cfd9af5b..ff7f11142 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -8,6 +8,7 @@ using Ryujinx.Graphics.Texture; using Ryujinx.Memory.Range; using System; using System.Collections.Generic; +using System.Linq; using System.Threading; namespace Ryujinx.Graphics.Gpu.Image @@ -998,7 +999,7 @@ namespace Ryujinx.Graphics.Gpu.Image { bool dataOverlaps = texture.DataOverlaps(overlap, compatibility); - if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group)) + if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Any(incompatible => incompatible.Group == overlap.Group)) { incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility)); } diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs index 526fc0c24..2db5c6290 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs @@ -7,6 +7,7 @@ using Ryujinx.Memory.Range; using Ryujinx.Memory.Tracking; using System; using System.Collections.Generic; +using System.Linq; using System.Runtime.CompilerServices; namespace Ryujinx.Graphics.Gpu.Image @@ -1555,7 +1556,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// True if the overlap should register copy dependencies public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy) { - if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group)) + if (!_incompatibleOverlaps.Any(overlap => overlap.Group == other.Group)) { if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible) { @@ -1701,3 +1702,4 @@ namespace Ryujinx.Graphics.Gpu.Image } } } + diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index be7cb0b89..3bf122412 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// The format of the texture /// The texture swizzle components /// The depth-stencil mode - private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components) + private static DepthStencilMode GetDepthStencilMode(Format format, params ReadOnlySpan components) { // R = Depth, G = Stencil. // On 24-bits depth formats, this is inverted (Stencil is R etc). diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs index d330de638..c5a12c1fc 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs @@ -2,6 +2,7 @@ using Ryujinx.Common.Pools; using Ryujinx.Memory.Range; using System; using System.Linq; +using System.Threading; namespace Ryujinx.Graphics.Gpu.Memory { @@ -76,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Memory private BufferMigration _source; private BufferModifiedRangeList _migrationTarget; - private readonly object _lock = new(); + private readonly Lock _lock = new(); /// /// Whether the modified range list has any entries or not. @@ -435,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Memory if (_source == null) { - // Create a new migration. + // Create a new migration. _source = new BufferMigration(new BufferMigrationSpan[] { span }, this, _context.SyncNumber); _context.RegisterBufferMigration(_source); diff --git a/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj b/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj index 8c740fadc..4cd9c1d5c 100644 --- a/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj +++ b/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index c36fc0ada..b6b811389 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -324,6 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache bool loadHostCache = header.CodeGenVersion == CodeGenVersion; + if (context.Capabilities.Api == TargetApi.Metal) + { + loadHostCache = false; + } + int programIndex = 0; DataEntry entry = new(); @@ -392,7 +397,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache context, shaders, specState.PipelineState, - specState.TransformFeedbackDescriptors != null); + specState.TransformFeedbackDescriptors != null, + specState.ComputeState.GetLocalSize()); IProgram hostProgram; @@ -629,7 +635,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return; } - WriteHostCode(context, hostCode, program.Shaders, streams, timestamp); + if (context.Capabilities.Api != TargetApi.Metal) + { + WriteHostCode(context, hostCode, program.Shaders, streams, timestamp); + } } /// diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index 20f96462e..eb0f72af1 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; @@ -366,6 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { try { + if (_context.Capabilities.Api == TargetApi.Metal && _context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay)) + Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]); + AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute); _asyncTranslationQueue.Add(asyncTranslation, _cancellationToken); } @@ -490,7 +494,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length]; - ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null); + ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState; + + ShaderInfoBuilder shaderInfoBuilder = new( + _context, + compilation.SpecializationState.TransformFeedbackDescriptors != null, + computeLocalSize: computeState.GetLocalSize()); for (int index = 0; index < compilation.TranslatedStages.Length; index++) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 1be75f242..4e9134291 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private readonly GpuAccessorState _state; private readonly int _stageIndex; private readonly bool _compute; - private readonly bool _isVulkan; + private readonly bool _isOpenGL; private readonly bool _hasGeometryShader; private readonly bool _supportsQuads; @@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader _channel = channel; _state = state; _stageIndex = stageIndex; - _isVulkan = context.Capabilities.Api == TargetApi.Vulkan; + _isOpenGL = context.Capabilities.Api == TargetApi.OpenGL; _hasGeometryShader = hasGeometryShader; _supportsQuads = context.Capabilities.SupportsQuads; @@ -116,10 +116,10 @@ namespace Ryujinx.Graphics.Gpu.Shader public GpuGraphicsState QueryGraphicsState() { return _state.GraphicsState.CreateShaderGraphicsState( - !_isVulkan, + _isOpenGL, _supportsQuads, _hasGeometryShader, - _isVulkan || _state.GraphicsState.YNegateEnabled); + !_isOpenGL || _state.GraphicsState.YNegateEnabled); } /// diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index d89eebabf..701ff764a 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer"); } @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { if (count == 1) { @@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer"); } @@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { if (count == 1) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs index d8cdbc348..720f7e796 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs @@ -1,3 +1,5 @@ +using Ryujinx.Graphics.GAL; + namespace Ryujinx.Graphics.Gpu.Shader { /// @@ -61,5 +63,14 @@ namespace Ryujinx.Graphics.Gpu.Shader SharedMemorySize = sharedMemorySize; HasUnalignedStorageBuffer = hasUnalignedStorageBuffer; } + + /// + /// Gets the local group size of the shader in a GAL compatible struct. + /// + /// Local group size + public ComputeSize GetLocalSize() + { + return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ); + } } } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 4fc66c4c0..3a02eb615 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; @@ -224,7 +225,10 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode, asCompute: false); ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) }; - ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info); + ShaderInfo info = ShaderInfoBuilder.BuildForCompute( + _context, + translatedShader.Program.Info, + computeState.GetLocalSize()); IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info); cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader); @@ -425,7 +429,8 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage; - program = lastInVertexPipeline.GenerateVertexPassthroughForCompute(); + (program, ShaderProgramInfo vacInfo) = lastInVertexPipeline.GenerateVertexPassthroughForCompute(); + infoBuilder.AddStageInfoVac(vacInfo); } else { @@ -530,7 +535,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled) { ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language); - ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, tfEnabled); + ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, context.GetVertexAsComputeInfo(), tfEnabled); return new(_context.Renderer.CreateProgram(new[] { source }, info), program.Info, context.GetResourceReservations()); } @@ -822,16 +827,20 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Creates shader translation options with the requested graphics API and flags. - /// The shader language is choosen based on the current configuration and graphics API. + /// The shader language is chosen based on the current configuration and graphics API. /// /// Target graphics API /// Translation flags /// Translation options private static TranslationOptions CreateTranslationOptions(TargetApi api, TranslationFlags flags) { - TargetLanguage lang = GraphicsConfig.EnableSpirvCompilationOnVulkan && api == TargetApi.Vulkan - ? TargetLanguage.Spirv - : TargetLanguage.Glsl; + TargetLanguage lang = api switch + { + TargetApi.OpenGL => TargetLanguage.Glsl, + TargetApi.Vulkan => GraphicsConfig.EnableSpirvCompilationOnVulkan ? TargetLanguage.Spirv : TargetLanguage.Glsl, + TargetApi.Metal => TargetLanguage.Msl, + _ => throw new NotImplementedException() + }; return new TranslationOptions(lang, api, flags); } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs index 49823562f..e283d0832 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs @@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ResourceStages.Geometry; private readonly GpuContext _context; + private readonly ComputeSize _computeLocalSize; private int _fragmentOutputMap; @@ -39,9 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU context that owns the shaders that will be added to the builder /// Indicates if the graphics shader is used with transform feedback enabled /// Indicates that the vertex shader will be emulated on a compute shader - public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false) + /// Indicates the local thread size for a compute shader + public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false, ComputeSize computeLocalSize = default) { _context = context; + _computeLocalSize = computeLocalSize; _fragmentOutputMap = -1; @@ -95,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false) { AddDescriptor(stages, type, setIndex, start, count); - AddUsage(stages, type, setIndex, start, count, write); + // AddUsage(stages, type, setIndex, start, count, write); } /// @@ -159,6 +162,25 @@ namespace Ryujinx.Graphics.Gpu.Shader AddUsage(info.Images, stages, isImage: true); } + public void AddStageInfoVac(ShaderProgramInfo info) + { + ResourceStages stages = info.Stage switch + { + ShaderStage.Compute => ResourceStages.Compute, + ShaderStage.Vertex => ResourceStages.Vertex, + ShaderStage.TessellationControl => ResourceStages.TessellationControl, + ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation, + ShaderStage.Geometry => ResourceStages.Geometry, + ShaderStage.Fragment => ResourceStages.Fragment, + _ => ResourceStages.None, + }; + + AddUsage(info.CBuffers, stages, isStorage: false); + AddUsage(info.SBuffers, stages, isStorage: true); + AddUsage(info.Textures, stages, isImage: false); + AddUsage(info.Images, stages, isImage: true); + } + /// /// Adds a resource descriptor to the list of descriptors. /// @@ -361,14 +383,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly()); - if (pipeline.HasValue) - { - return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache); - } - else - { - return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache); - } + return new ShaderInfo(_fragmentOutputMap, resourceLayout, _computeLocalSize, pipeline, fromCache); } /// @@ -378,14 +393,16 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shaders from the disk cache /// Optional pipeline for background compilation /// Indicates if the graphics shader is used with transform feedback enabled + /// Compute local thread size /// Shader information public static ShaderInfo BuildForCache( GpuContext context, IEnumerable programs, ProgramPipelineState? pipeline, - bool tfEnabled) + bool tfEnabled, + ComputeSize computeLocalSize) { - ShaderInfoBuilder builder = new(context, tfEnabled); + ShaderInfoBuilder builder = new(context, tfEnabled, computeLocalSize: computeLocalSize); foreach (CachedShaderStage program in programs) { @@ -403,11 +420,12 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// GPU context that owns the shader /// Compute shader information + /// Compute local thread size /// True if the compute shader comes from a disk cache, false otherwise /// Shader information - public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false) + public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, ComputeSize computeLocalSize, bool fromCache = false) { - ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false); + ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false, computeLocalSize: computeLocalSize); builder.AddStageInfo(info); @@ -422,10 +440,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Indicates if the graphics shader is used with transform feedback enabled /// True if the compute shader comes from a disk cache, false otherwise /// Shader information - public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false) + public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, ShaderProgramInfo info2, bool tfEnabled, bool fromCache = false) { - ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true); + ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute); + builder.AddStageInfoVac(info2); builder.AddStageInfo(info, vertexAsCompute: true); return builder.Build(null, fromCache); diff --git a/src/Ryujinx.Graphics.Host1x/Ryujinx.Graphics.Host1x.csproj b/src/Ryujinx.Graphics.Host1x/Ryujinx.Graphics.Host1x.csproj index 92077e26a..3000d41de 100644 --- a/src/Ryujinx.Graphics.Host1x/Ryujinx.Graphics.Host1x.csproj +++ b/src/Ryujinx.Graphics.Host1x/Ryujinx.Graphics.Host1x.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/CAMetalLayerExtensions.cs b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/CAMetalLayerExtensions.cs new file mode 100644 index 000000000..f8fe7d2e7 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/CAMetalLayerExtensions.cs @@ -0,0 +1,22 @@ +using SharpMetal; +using SharpMetal.Foundation; +using SharpMetal.ObjectiveCCore; +using SharpMetal.QuartzCore; +using System.Runtime.Versioning; +// ReSharper disable InconsistentNaming + +namespace Ryujinx.Graphics.Metal.SharpMetalExtensions +{ + [SupportedOSPlatform("macOS")] + public static class CAMetalLayerExtensions + { + private static readonly Selector sel_developerHUDProperties = "developerHUDProperties"; + private static readonly Selector sel_setDeveloperHUDProperties = "setDeveloperHUDProperties:"; + + public static NSDictionary GetDeveloperHudProperties(this CAMetalLayer metalLayer) + => new(ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties)); + + public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, NSDictionary dictionary) + => ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionary); + } +} diff --git a/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/NSHelper.cs b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/NSHelper.cs new file mode 100644 index 000000000..dc2495d07 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/NSHelper.cs @@ -0,0 +1,32 @@ +using SharpMetal.Foundation; +using SharpMetal.ObjectiveCCore; +using System.Runtime.Versioning; +// ReSharper disable InconsistentNaming + +namespace Ryujinx.Graphics.Metal.SharpMetalExtensions +{ + [SupportedOSPlatform("macOS")] + public static class NSHelper + { + private static readonly Selector sel_getCStringMaxLengthEncoding = "getCString:maxLength:encoding:"; + private static readonly Selector sel_stringWithUTF8String = "stringWithUTF8String:"; + + public static unsafe string ToDotNetString(this NSString source) + { + char[] sourceBuffer = new char[source.Length]; + fixed (char* pSourceBuffer = sourceBuffer) + { + ObjectiveC.bool_objc_msgSend(source, + sel_getCStringMaxLengthEncoding, + pSourceBuffer, + source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1, + (ulong)NSStringEncoding.UTF16); + } + + return new string(sourceBuffer); + } + + public static NSString ToNSString(this string source) + => new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass(nameof(NSString)), sel_stringWithUTF8String, source)); + } +} diff --git a/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj new file mode 100644 index 000000000..1e75b4d26 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj @@ -0,0 +1,11 @@ + + + enable + enable + true + + + + + + diff --git a/src/Ryujinx.Graphics.Metal/Auto.cs b/src/Ryujinx.Graphics.Metal/Auto.cs new file mode 100644 index 000000000..7e79ecbc3 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Auto.cs @@ -0,0 +1,146 @@ +using System; +using System.Diagnostics; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + interface IAuto + { + bool HasCommandBufferDependency(CommandBufferScoped cbs); + + void IncrementReferenceCount(); + void DecrementReferenceCount(int cbIndex); + void DecrementReferenceCount(); + } + + interface IAutoPrivate : IAuto + { + void AddCommandBufferDependencies(CommandBufferScoped cbs); + } + + [SupportedOSPlatform("macos")] + class Auto : IAutoPrivate, IDisposable where T : IDisposable + { + private int _referenceCount; + private T _value; + + private readonly BitMap _cbOwnership; + private readonly MultiFenceHolder _waitable; + + private bool _disposed; + private bool _destroyed; + + public Auto(T value) + { + _referenceCount = 1; + _value = value; + _cbOwnership = new BitMap(CommandBufferPool.MaxCommandBuffers); + } + + public Auto(T value, MultiFenceHolder waitable) : this(value) + { + _waitable = waitable; + } + + public T Get(CommandBufferScoped cbs, int offset, int size, bool write = false) + { + _waitable?.AddBufferUse(cbs.CommandBufferIndex, offset, size, write); + return Get(cbs); + } + + public T GetUnsafe() + { + return _value; + } + + public T Get(CommandBufferScoped cbs) + { + if (!_destroyed) + { + AddCommandBufferDependencies(cbs); + } + + return _value; + } + + public bool HasCommandBufferDependency(CommandBufferScoped cbs) + { + return _cbOwnership.IsSet(cbs.CommandBufferIndex); + } + + public bool HasRentedCommandBufferDependency(CommandBufferPool cbp) + { + return _cbOwnership.AnySet(); + } + + public void AddCommandBufferDependencies(CommandBufferScoped cbs) + { + // We don't want to add a reference to this object to the command buffer + // more than once, so if we detect that the command buffer already has ownership + // of this object, then we can just return without doing anything else. + if (_cbOwnership.Set(cbs.CommandBufferIndex)) + { + if (_waitable != null) + { + cbs.AddWaitable(_waitable); + } + + cbs.AddDependant(this); + } + } + + public bool TryIncrementReferenceCount() + { + int lastValue; + do + { + lastValue = _referenceCount; + + if (lastValue == 0) + { + return false; + } + } + while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue); + + return true; + } + + public void IncrementReferenceCount() + { + if (Interlocked.Increment(ref _referenceCount) == 1) + { + Interlocked.Decrement(ref _referenceCount); + throw new InvalidOperationException("Attempted to increment the reference count of an object that was already destroyed."); + } + } + + public void DecrementReferenceCount(int cbIndex) + { + _cbOwnership.Clear(cbIndex); + DecrementReferenceCount(); + } + + public void DecrementReferenceCount() + { + if (Interlocked.Decrement(ref _referenceCount) == 0) + { + _value.Dispose(); + _value = default; + _destroyed = true; + } + + Debug.Assert(_referenceCount >= 0); + } + + public void Dispose() + { + if (!_disposed) + { + DecrementReferenceCount(); + _disposed = true; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BackgroundResources.cs b/src/Ryujinx.Graphics.Metal/BackgroundResources.cs new file mode 100644 index 000000000..8bf6b92bd --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BackgroundResources.cs @@ -0,0 +1,107 @@ +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class BackgroundResource : IDisposable + { + private readonly MetalRenderer _renderer; + + private CommandBufferPool _pool; + private PersistentFlushBuffer _flushBuffer; + + public BackgroundResource(MetalRenderer renderer) + { + _renderer = renderer; + } + + public CommandBufferPool GetPool() + { + if (_pool == null) + { + MTLCommandQueue queue = _renderer.BackgroundQueue; + _pool = new CommandBufferPool(queue, true); + _pool.Initialize(null); // TODO: Proper encoder factory for background render/compute + } + + return _pool; + } + + public PersistentFlushBuffer GetFlushBuffer() + { + _flushBuffer ??= new PersistentFlushBuffer(_renderer); + + return _flushBuffer; + } + + public void Dispose() + { + _pool?.Dispose(); + _flushBuffer?.Dispose(); + } + } + + [SupportedOSPlatform("macos")] + class BackgroundResources : IDisposable + { + private readonly MetalRenderer _renderer; + + private readonly Dictionary _resources; + + public BackgroundResources(MetalRenderer renderer) + { + _renderer = renderer; + + _resources = new Dictionary(); + } + + private void Cleanup() + { + lock (_resources) + { + foreach (KeyValuePair tuple in _resources) + { + if (!tuple.Key.IsAlive) + { + tuple.Value.Dispose(); + _resources.Remove(tuple.Key); + } + } + } + } + + public BackgroundResource Get() + { + Thread thread = Thread.CurrentThread; + + lock (_resources) + { + if (!_resources.TryGetValue(thread, out BackgroundResource resource)) + { + Cleanup(); + + resource = new BackgroundResource(_renderer); + + _resources[thread] = resource; + } + + return resource; + } + } + + public void Dispose() + { + lock (_resources) + { + foreach (var resource in _resources.Values) + { + resource.Dispose(); + } + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BitMap.cs b/src/Ryujinx.Graphics.Metal/BitMap.cs new file mode 100644 index 000000000..4ddc438c1 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BitMap.cs @@ -0,0 +1,157 @@ +namespace Ryujinx.Graphics.Metal +{ + readonly struct BitMap + { + public const int IntSize = 64; + + private const int IntShift = 6; + private const int IntMask = IntSize - 1; + + private readonly long[] _masks; + + public BitMap(int count) + { + _masks = new long[(count + IntMask) / IntSize]; + } + + public bool AnySet() + { + for (int i = 0; i < _masks.Length; i++) + { + if (_masks[i] != 0) + { + return true; + } + } + + return false; + } + + public bool IsSet(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + return (_masks[wordIndex] & wordMask) != 0; + } + + public bool IsSet(int start, int end) + { + if (start == end) + { + return IsSet(start); + } + + int startIndex = start >> IntShift; + int startBit = start & IntMask; + long startMask = -1L << startBit; + + int endIndex = end >> IntShift; + int endBit = end & IntMask; + long endMask = (long)(ulong.MaxValue >> (IntMask - endBit)); + + if (startIndex == endIndex) + { + return (_masks[startIndex] & startMask & endMask) != 0; + } + + if ((_masks[startIndex] & startMask) != 0) + { + return true; + } + + for (int i = startIndex + 1; i < endIndex; i++) + { + if (_masks[i] != 0) + { + return true; + } + } + + if ((_masks[endIndex] & endMask) != 0) + { + return true; + } + + return false; + } + + public bool Set(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + if ((_masks[wordIndex] & wordMask) != 0) + { + return false; + } + + _masks[wordIndex] |= wordMask; + + return true; + } + + public void SetRange(int start, int end) + { + if (start == end) + { + Set(start); + return; + } + + int startIndex = start >> IntShift; + int startBit = start & IntMask; + long startMask = -1L << startBit; + + int endIndex = end >> IntShift; + int endBit = end & IntMask; + long endMask = (long)(ulong.MaxValue >> (IntMask - endBit)); + + if (startIndex == endIndex) + { + _masks[startIndex] |= startMask & endMask; + } + else + { + _masks[startIndex] |= startMask; + + for (int i = startIndex + 1; i < endIndex; i++) + { + _masks[i] |= -1; + } + + _masks[endIndex] |= endMask; + } + } + + public void Clear(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + _masks[wordIndex] &= ~wordMask; + } + + public void Clear() + { + for (int i = 0; i < _masks.Length; i++) + { + _masks[i] = 0; + } + } + + public void ClearInt(int start, int end) + { + for (int i = start; i <= end; i++) + { + _masks[i] = 0; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BufferHolder.cs b/src/Ryujinx.Graphics.Metal/BufferHolder.cs new file mode 100644 index 000000000..cc86a403f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BufferHolder.cs @@ -0,0 +1,385 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class BufferHolder : IDisposable + { + private CacheByRange _cachedConvertedBuffers; + + public int Size { get; } + + private readonly IntPtr _map; + private readonly MetalRenderer _renderer; + private readonly Pipeline _pipeline; + + private readonly MultiFenceHolder _waitable; + private readonly Auto _buffer; + + private readonly ReaderWriterLockSlim _flushLock; + private FenceHolder _flushFence; + private int _flushWaiting; + + public BufferHolder(MetalRenderer renderer, Pipeline pipeline, MTLBuffer buffer, int size) + { + _renderer = renderer; + _pipeline = pipeline; + _map = buffer.Contents; + _waitable = new MultiFenceHolder(size); + _buffer = new Auto(new(buffer), _waitable); + + _flushLock = new ReaderWriterLockSlim(); + + Size = size; + } + + public Auto GetBuffer() + { + return _buffer; + } + + public Auto GetBuffer(bool isWrite) + { + if (isWrite) + { + SignalWrite(0, Size); + } + + return _buffer; + } + + public Auto GetBuffer(int offset, int size, bool isWrite) + { + if (isWrite) + { + SignalWrite(offset, size); + } + + return _buffer; + } + + public void SignalWrite(int offset, int size) + { + if (offset == 0 && size == Size) + { + _cachedConvertedBuffers.Clear(); + } + else + { + _cachedConvertedBuffers.ClearRange(offset, size); + } + } + + private void ClearFlushFence() + { + // Assumes _flushLock is held as writer. + + if (_flushFence != null) + { + if (_flushWaiting == 0) + { + _flushFence.Put(); + } + + _flushFence = null; + } + } + + private void WaitForFlushFence() + { + if (_flushFence == null) + { + return; + } + + // If storage has changed, make sure the fence has been reached so that the data is in place. + _flushLock.ExitReadLock(); + _flushLock.EnterWriteLock(); + + if (_flushFence != null) + { + var fence = _flushFence; + Interlocked.Increment(ref _flushWaiting); + + // Don't wait in the lock. + + _flushLock.ExitWriteLock(); + + fence.Wait(); + + _flushLock.EnterWriteLock(); + + if (Interlocked.Decrement(ref _flushWaiting) == 0) + { + fence.Put(); + } + + _flushFence = null; + } + + // Assumes the _flushLock is held as reader, returns in same state. + _flushLock.ExitWriteLock(); + _flushLock.EnterReadLock(); + } + + public PinnedSpan GetData(int offset, int size) + { + _flushLock.EnterReadLock(); + + WaitForFlushFence(); + + Span result; + + if (_map != IntPtr.Zero) + { + result = GetDataStorage(offset, size); + + // Need to be careful here, the buffer can't be unmapped while the data is being used. + _buffer.IncrementReferenceCount(); + + _flushLock.ExitReadLock(); + + return PinnedSpan.UnsafeFromSpan(result, _buffer.DecrementReferenceCount); + } + + throw new InvalidOperationException("The buffer is not mapped"); + } + + public unsafe Span GetDataStorage(int offset, int size) + { + int mappingSize = Math.Min(size, Size - offset); + + if (_map != IntPtr.Zero) + { + return new Span((void*)(_map + offset), mappingSize); + } + + throw new InvalidOperationException("The buffer is not mapped."); + } + + public unsafe void SetData(int offset, ReadOnlySpan data, CommandBufferScoped? cbs = null, bool allowCbsWait = true) + { + int dataSize = Math.Min(data.Length, Size - offset); + if (dataSize == 0) + { + return; + } + + if (_map != IntPtr.Zero) + { + // If persistently mapped, set the data directly if the buffer is not currently in use. + bool isRented = _buffer.HasRentedCommandBufferDependency(_renderer.CommandBufferPool); + + // If the buffer is rented, take a little more time and check if the use overlaps this handle. + bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize, false); + + if (!needsFlush) + { + WaitForFences(offset, dataSize); + + data[..dataSize].CopyTo(new Span((void*)(_map + offset), dataSize)); + + SignalWrite(offset, dataSize); + + return; + } + } + + if (cbs != null && + cbs.Value.Encoders.CurrentEncoderType == EncoderType.Render && + !(_buffer.HasCommandBufferDependency(cbs.Value) && + _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize))) + { + // If the buffer hasn't been used on the command buffer yet, try to preload the data. + // This avoids ending and beginning render passes on each buffer data upload. + + cbs = _pipeline.GetPreloadCommandBuffer(); + } + + if (allowCbsWait) + { + _renderer.BufferManager.StagingBuffer.PushData(_renderer.CommandBufferPool, cbs, this, offset, data); + } + else + { + bool rentCbs = cbs == null; + if (rentCbs) + { + cbs = _renderer.CommandBufferPool.Rent(); + } + + if (!_renderer.BufferManager.StagingBuffer.TryPushData(cbs.Value, this, offset, data)) + { + // Need to do a slow upload. + BufferHolder srcHolder = _renderer.BufferManager.Create(dataSize); + srcHolder.SetDataUnchecked(0, data); + + var srcBuffer = srcHolder.GetBuffer(); + var dstBuffer = this.GetBuffer(true); + + Copy(cbs.Value, srcBuffer, dstBuffer, 0, offset, dataSize); + + srcHolder.Dispose(); + } + + if (rentCbs) + { + cbs.Value.Dispose(); + } + } + } + + public unsafe void SetDataUnchecked(int offset, ReadOnlySpan data) + { + int dataSize = Math.Min(data.Length, Size - offset); + if (dataSize == 0) + { + return; + } + + if (_map != IntPtr.Zero) + { + data[..dataSize].CopyTo(new Span((void*)(_map + offset), dataSize)); + } + } + + public void SetDataUnchecked(int offset, ReadOnlySpan data) where T : unmanaged + { + SetDataUnchecked(offset, MemoryMarshal.AsBytes(data)); + } + + public static void Copy( + CommandBufferScoped cbs, + Auto src, + Auto dst, + int srcOffset, + int dstOffset, + int size, + bool registerSrcUsage = true) + { + var srcBuffer = registerSrcUsage ? src.Get(cbs, srcOffset, size).Value : src.GetUnsafe().Value; + var dstbuffer = dst.Get(cbs, dstOffset, size, true).Value; + + cbs.Encoders.EnsureBlitEncoder().CopyFromBuffer( + srcBuffer, + (ulong)srcOffset, + dstbuffer, + (ulong)dstOffset, + (ulong)size); + } + + public void WaitForFences() + { + _waitable.WaitForFences(); + } + + public void WaitForFences(int offset, int size) + { + _waitable.WaitForFences(offset, size); + } + + private bool BoundToRange(int offset, ref int size) + { + if (offset >= Size) + { + return false; + } + + size = Math.Min(Size - offset, size); + + return true; + } + + public Auto GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size) + { + if (!BoundToRange(offset, ref size)) + { + return null; + } + + var key = new I8ToI16CacheKey(_renderer); + + if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder)) + { + holder = _renderer.BufferManager.Create((size * 2 + 3) & ~3); + + _renderer.HelperShader.ConvertI8ToI16(cbs, this, holder, offset, size); + + key.SetBuffer(holder.GetBuffer()); + + _cachedConvertedBuffers.Add(offset, size, key, holder); + } + + return holder.GetBuffer(); + } + + public Auto GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize) + { + if (!BoundToRange(offset, ref size)) + { + return null; + } + + var key = new TopologyConversionCacheKey(_renderer, pattern, indexSize); + + if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder)) + { + // The destination index size is always I32. + + int indexCount = size / indexSize; + + int convertedCount = pattern.GetConvertedCount(indexCount); + + holder = _renderer.BufferManager.Create(convertedCount * 4); + + _renderer.HelperShader.ConvertIndexBuffer(cbs, this, holder, pattern, indexSize, offset, indexCount); + + key.SetBuffer(holder.GetBuffer()); + + _cachedConvertedBuffers.Add(offset, size, key, holder); + } + + return holder.GetBuffer(); + } + + public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder) + { + return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder); + } + + public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder) + { + _cachedConvertedBuffers.Add(offset, size, key, holder); + } + + public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency) + { + _cachedConvertedBuffers.AddDependency(offset, size, key, dependency); + } + + public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key) + { + _cachedConvertedBuffers.Remove(offset, size, key); + } + + + public void Dispose() + { + _pipeline.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size); + + _buffer.Dispose(); + _cachedConvertedBuffers.Dispose(); + + _flushLock.EnterWriteLock(); + + ClearFlushFence(); + + _flushLock.ExitWriteLock(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BufferManager.cs b/src/Ryujinx.Graphics.Metal/BufferManager.cs new file mode 100644 index 000000000..07a686223 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BufferManager.cs @@ -0,0 +1,237 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct ScopedTemporaryBuffer : IDisposable + { + private readonly BufferManager _bufferManager; + private readonly bool _isReserved; + + public readonly BufferRange Range; + public readonly BufferHolder Holder; + + public BufferHandle Handle => Range.Handle; + public int Offset => Range.Offset; + + public ScopedTemporaryBuffer(BufferManager bufferManager, BufferHolder holder, BufferHandle handle, int offset, int size, bool isReserved) + { + _bufferManager = bufferManager; + + Range = new BufferRange(handle, offset, size); + Holder = holder; + + _isReserved = isReserved; + } + + public void Dispose() + { + if (!_isReserved) + { + _bufferManager.Delete(Range.Handle); + } + } + } + + [SupportedOSPlatform("macos")] + class BufferManager : IDisposable + { + private readonly IdList _buffers; + + private readonly MTLDevice _device; + private readonly MetalRenderer _renderer; + private readonly Pipeline _pipeline; + + public int BufferCount { get; private set; } + + public StagingBuffer StagingBuffer { get; } + + public BufferManager(MTLDevice device, MetalRenderer renderer, Pipeline pipeline) + { + _device = device; + _renderer = renderer; + _pipeline = pipeline; + _buffers = new IdList(); + + StagingBuffer = new StagingBuffer(_renderer, this); + } + + public BufferHandle Create(nint pointer, int size) + { + // TODO: This is the wrong Metal method, we need no-copy which SharpMetal isn't giving us. + var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared); + + if (buffer == IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}, and pointer 0x{pointer:X}."); + + return BufferHandle.Null; + } + + var holder = new BufferHolder(_renderer, _pipeline, buffer, size); + + BufferCount++; + + ulong handle64 = (uint)_buffers.Add(holder); + + return Unsafe.As(ref handle64); + } + + public BufferHandle CreateWithHandle(int size) + { + return CreateWithHandle(size, out _); + } + + public BufferHandle CreateWithHandle(int size, out BufferHolder holder) + { + holder = Create(size); + + if (holder == null) + { + return BufferHandle.Null; + } + + BufferCount++; + + ulong handle64 = (uint)_buffers.Add(holder); + + return Unsafe.As(ref handle64); + } + + public ScopedTemporaryBuffer ReserveOrCreate(CommandBufferScoped cbs, int size) + { + StagingBufferReserved? result = StagingBuffer.TryReserveData(cbs, size); + + if (result.HasValue) + { + return new ScopedTemporaryBuffer(this, result.Value.Buffer, StagingBuffer.Handle, result.Value.Offset, result.Value.Size, true); + } + else + { + // Create a temporary buffer. + BufferHandle handle = CreateWithHandle(size, out BufferHolder holder); + + return new ScopedTemporaryBuffer(this, holder, handle, 0, size, false); + } + } + + public BufferHolder Create(int size) + { + var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared); + + if (buffer != IntPtr.Zero) + { + return new BufferHolder(_renderer, _pipeline, buffer, size); + } + + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}."); + + return null; + } + + public Auto GetBuffer(BufferHandle handle, bool isWrite, out int size) + { + if (TryGetBuffer(handle, out var holder)) + { + size = holder.Size; + return holder.GetBuffer(isWrite); + } + + size = 0; + return null; + } + + public Auto GetBuffer(BufferHandle handle, int offset, int size, bool isWrite) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBuffer(offset, size, isWrite); + } + + return null; + } + + public Auto GetBuffer(BufferHandle handle, bool isWrite) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBuffer(isWrite); + } + + return null; + } + + public Auto GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBufferI8ToI16(cbs, offset, size); + } + + return null; + } + + public Auto GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize); + } + + return null; + } + + public PinnedSpan GetData(BufferHandle handle, int offset, int size) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetData(offset, size); + } + + return new PinnedSpan(); + } + + public void SetData(BufferHandle handle, int offset, ReadOnlySpan data) where T : unmanaged + { + SetData(handle, offset, MemoryMarshal.Cast(data), null); + } + + public void SetData(BufferHandle handle, int offset, ReadOnlySpan data, CommandBufferScoped? cbs) + { + if (TryGetBuffer(handle, out var holder)) + { + holder.SetData(offset, data, cbs); + } + } + + public void Delete(BufferHandle handle) + { + if (TryGetBuffer(handle, out var holder)) + { + holder.Dispose(); + _buffers.Remove((int)Unsafe.As(ref handle)); + } + } + + private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder) + { + return _buffers.TryGetValue((int)Unsafe.As(ref handle), out holder); + } + + public void Dispose() + { + StagingBuffer.Dispose(); + + foreach (var buffer in _buffers) + { + buffer.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BufferUsageBitmap.cs b/src/Ryujinx.Graphics.Metal/BufferUsageBitmap.cs new file mode 100644 index 000000000..379e27407 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BufferUsageBitmap.cs @@ -0,0 +1,85 @@ +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class BufferUsageBitmap + { + private readonly BitMap _bitmap; + private readonly int _size; + private readonly int _granularity; + private readonly int _bits; + private readonly int _writeBitOffset; + + private readonly int _intsPerCb; + private readonly int _bitsPerCb; + + public BufferUsageBitmap(int size, int granularity) + { + _size = size; + _granularity = granularity; + + // There are two sets of bits - one for read tracking, and the other for write. + int bits = (size + (granularity - 1)) / granularity; + _writeBitOffset = bits; + _bits = bits << 1; + + _intsPerCb = (_bits + (BitMap.IntSize - 1)) / BitMap.IntSize; + _bitsPerCb = _intsPerCb * BitMap.IntSize; + + _bitmap = new BitMap(_bitsPerCb * CommandBufferPool.MaxCommandBuffers); + } + + public void Add(int cbIndex, int offset, int size, bool write) + { + if (size == 0) + { + return; + } + + // Some usages can be out of bounds (vertex buffer on amd), so bound if necessary. + if (offset + size > _size) + { + size = _size - offset; + } + + int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0); + int start = cbBase + offset / _granularity; + int end = cbBase + (offset + size - 1) / _granularity; + + _bitmap.SetRange(start, end); + } + + public bool OverlapsWith(int cbIndex, int offset, int size, bool write = false) + { + if (size == 0) + { + return false; + } + + int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0); + int start = cbBase + offset / _granularity; + int end = cbBase + (offset + size - 1) / _granularity; + + return _bitmap.IsSet(start, end); + } + + public bool OverlapsWith(int offset, int size, bool write) + { + for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++) + { + if (OverlapsWith(i, offset, size, write)) + { + return true; + } + } + + return false; + } + + public void Clear(int cbIndex) + { + _bitmap.ClearInt(cbIndex * _intsPerCb, (cbIndex + 1) * _intsPerCb - 1); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/CacheByRange.cs b/src/Ryujinx.Graphics.Metal/CacheByRange.cs new file mode 100644 index 000000000..76515808f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CacheByRange.cs @@ -0,0 +1,294 @@ +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + interface ICacheKey : IDisposable + { + bool KeyEqual(ICacheKey other); + } + + [SupportedOSPlatform("macos")] + struct I8ToI16CacheKey : ICacheKey + { + // Used to notify the pipeline that bindings have invalidated on dispose. + // private readonly MetalRenderer _renderer; + // private Auto _buffer; + + public I8ToI16CacheKey(MetalRenderer renderer) + { + // _renderer = renderer; + // _buffer = null; + } + + public readonly bool KeyEqual(ICacheKey other) + { + return other is I8ToI16CacheKey; + } + + public readonly void SetBuffer(Auto buffer) + { + // _buffer = buffer; + } + + public readonly void Dispose() + { + // TODO: Tell pipeline buffer is dirty! + // _renderer.PipelineInternal.DirtyIndexBuffer(_buffer); + } + } + + [SupportedOSPlatform("macos")] + readonly struct TopologyConversionCacheKey : ICacheKey + { + private readonly IndexBufferPattern _pattern; + private readonly int _indexSize; + + // Used to notify the pipeline that bindings have invalidated on dispose. + // private readonly MetalRenderer _renderer; + // private Auto _buffer; + + public TopologyConversionCacheKey(MetalRenderer renderer, IndexBufferPattern pattern, int indexSize) + { + // _renderer = renderer; + // _buffer = null; + _pattern = pattern; + _indexSize = indexSize; + } + + public readonly bool KeyEqual(ICacheKey other) + { + return other is TopologyConversionCacheKey entry && + entry._pattern == _pattern && + entry._indexSize == _indexSize; + } + + public void SetBuffer(Auto buffer) + { + // _buffer = buffer; + } + + public readonly void Dispose() + { + // TODO: Tell pipeline buffer is dirty! + // _renderer.PipelineInternal.DirtyVertexBuffer(_buffer); + } + } + + [SupportedOSPlatform("macos")] + readonly struct Dependency + { + private readonly BufferHolder _buffer; + private readonly int _offset; + private readonly int _size; + private readonly ICacheKey _key; + + public Dependency(BufferHolder buffer, int offset, int size, ICacheKey key) + { + _buffer = buffer; + _offset = offset; + _size = size; + _key = key; + } + + public void RemoveFromOwner() + { + _buffer.RemoveCachedConvertedBuffer(_offset, _size, _key); + } + } + + [SupportedOSPlatform("macos")] + struct CacheByRange where T : IDisposable + { + private struct Entry + { + public readonly ICacheKey Key; + public readonly T Value; + public List DependencyList; + + public Entry(ICacheKey key, T value) + { + Key = key; + Value = value; + DependencyList = null; + } + + public readonly void InvalidateDependencies() + { + if (DependencyList != null) + { + foreach (Dependency dependency in DependencyList) + { + dependency.RemoveFromOwner(); + } + + DependencyList.Clear(); + } + } + } + + private Dictionary> _ranges; + + public void Add(int offset, int size, ICacheKey key, T value) + { + List entries = GetEntries(offset, size); + + entries.Add(new Entry(key, value)); + } + + public void AddDependency(int offset, int size, ICacheKey key, Dependency dependency) + { + List entries = GetEntries(offset, size); + + for (int i = 0; i < entries.Count; i++) + { + Entry entry = entries[i]; + + if (entry.Key.KeyEqual(key)) + { + if (entry.DependencyList == null) + { + entry.DependencyList = new List(); + entries[i] = entry; + } + + entry.DependencyList.Add(dependency); + + break; + } + } + } + + public void Remove(int offset, int size, ICacheKey key) + { + List entries = GetEntries(offset, size); + + for (int i = 0; i < entries.Count; i++) + { + Entry entry = entries[i]; + + if (entry.Key.KeyEqual(key)) + { + entries.RemoveAt(i--); + + DestroyEntry(entry); + } + } + + if (entries.Count == 0) + { + _ranges.Remove(PackRange(offset, size)); + } + } + + public bool TryGetValue(int offset, int size, ICacheKey key, out T value) + { + List entries = GetEntries(offset, size); + + foreach (Entry entry in entries) + { + if (entry.Key.KeyEqual(key)) + { + value = entry.Value; + + return true; + } + } + + value = default; + return false; + } + + public void Clear() + { + if (_ranges != null) + { + foreach (List entries in _ranges.Values) + { + foreach (Entry entry in entries) + { + DestroyEntry(entry); + } + } + + _ranges.Clear(); + _ranges = null; + } + } + + public readonly void ClearRange(int offset, int size) + { + if (_ranges != null && _ranges.Count > 0) + { + int end = offset + size; + + List toRemove = null; + + foreach (KeyValuePair> range in _ranges) + { + (int rOffset, int rSize) = UnpackRange(range.Key); + + int rEnd = rOffset + rSize; + + if (rEnd > offset && rOffset < end) + { + List entries = range.Value; + + foreach (Entry entry in entries) + { + DestroyEntry(entry); + } + + (toRemove ??= new List()).Add(range.Key); + } + } + + if (toRemove != null) + { + foreach (ulong range in toRemove) + { + _ranges.Remove(range); + } + } + } + } + + private List GetEntries(int offset, int size) + { + _ranges ??= new Dictionary>(); + + ulong key = PackRange(offset, size); + + if (!_ranges.TryGetValue(key, out List value)) + { + value = new List(); + _ranges.Add(key, value); + } + + return value; + } + + private static void DestroyEntry(Entry entry) + { + entry.Key.Dispose(); + entry.Value?.Dispose(); + entry.InvalidateDependencies(); + } + + private static ulong PackRange(int offset, int size) + { + return (uint)offset | ((ulong)size << 32); + } + + private static (int offset, int size) UnpackRange(ulong range) + { + return ((int)range, (int)(range >> 32)); + } + + public void Dispose() + { + Clear(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs b/src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs new file mode 100644 index 000000000..ec4150030 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs @@ -0,0 +1,170 @@ +using Ryujinx.Graphics.Metal; +using SharpMetal.Metal; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.Versioning; + +interface IEncoderFactory +{ + MTLRenderCommandEncoder CreateRenderCommandEncoder(); + MTLComputeCommandEncoder CreateComputeCommandEncoder(); +} + +/// +/// Tracks active encoder object for a command buffer. +/// +[SupportedOSPlatform("macos")] +class CommandBufferEncoder +{ + public EncoderType CurrentEncoderType { get; private set; } = EncoderType.None; + + public MTLBlitCommandEncoder BlitEncoder => new(CurrentEncoder.Value); + + public MTLComputeCommandEncoder ComputeEncoder => new(CurrentEncoder.Value); + + public MTLRenderCommandEncoder RenderEncoder => new(CurrentEncoder.Value); + + internal MTLCommandEncoder? CurrentEncoder { get; private set; } + + private MTLCommandBuffer _commandBuffer; + private IEncoderFactory _encoderFactory; + + public void Initialize(MTLCommandBuffer commandBuffer, IEncoderFactory encoderFactory) + { + _commandBuffer = commandBuffer; + _encoderFactory = encoderFactory; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public MTLRenderCommandEncoder EnsureRenderEncoder() + { + if (CurrentEncoderType != EncoderType.Render) + { + return BeginRenderPass(); + } + + return RenderEncoder; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public MTLBlitCommandEncoder EnsureBlitEncoder() + { + if (CurrentEncoderType != EncoderType.Blit) + { + return BeginBlitPass(); + } + + return BlitEncoder; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public MTLComputeCommandEncoder EnsureComputeEncoder() + { + if (CurrentEncoderType != EncoderType.Compute) + { + return BeginComputePass(); + } + + return ComputeEncoder; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetRenderEncoder(out MTLRenderCommandEncoder encoder) + { + if (CurrentEncoderType != EncoderType.Render) + { + encoder = default; + return false; + } + + encoder = RenderEncoder; + return true; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetBlitEncoder(out MTLBlitCommandEncoder encoder) + { + if (CurrentEncoderType != EncoderType.Blit) + { + encoder = default; + return false; + } + + encoder = BlitEncoder; + return true; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetComputeEncoder(out MTLComputeCommandEncoder encoder) + { + if (CurrentEncoderType != EncoderType.Compute) + { + encoder = default; + return false; + } + + encoder = ComputeEncoder; + return true; + } + + public void EndCurrentPass() + { + if (CurrentEncoder != null) + { + switch (CurrentEncoderType) + { + case EncoderType.Blit: + BlitEncoder.EndEncoding(); + CurrentEncoder = null; + break; + case EncoderType.Compute: + ComputeEncoder.EndEncoding(); + CurrentEncoder = null; + break; + case EncoderType.Render: + RenderEncoder.EndEncoding(); + CurrentEncoder = null; + break; + default: + throw new InvalidOperationException(); + } + + CurrentEncoderType = EncoderType.None; + } + } + + private MTLRenderCommandEncoder BeginRenderPass() + { + EndCurrentPass(); + + var renderCommandEncoder = _encoderFactory.CreateRenderCommandEncoder(); + + CurrentEncoder = renderCommandEncoder; + CurrentEncoderType = EncoderType.Render; + + return renderCommandEncoder; + } + + private MTLBlitCommandEncoder BeginBlitPass() + { + EndCurrentPass(); + + using var descriptor = new MTLBlitPassDescriptor(); + var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor); + + CurrentEncoder = blitCommandEncoder; + CurrentEncoderType = EncoderType.Blit; + return blitCommandEncoder; + } + + private MTLComputeCommandEncoder BeginComputePass() + { + EndCurrentPass(); + + var computeCommandEncoder = _encoderFactory.CreateComputeCommandEncoder(); + + CurrentEncoder = computeCommandEncoder; + CurrentEncoderType = EncoderType.Compute; + return computeCommandEncoder; + } +} diff --git a/src/Ryujinx.Graphics.Metal/CommandBufferPool.cs b/src/Ryujinx.Graphics.Metal/CommandBufferPool.cs new file mode 100644 index 000000000..5e7576b37 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CommandBufferPool.cs @@ -0,0 +1,289 @@ +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class CommandBufferPool : IDisposable + { + public const int MaxCommandBuffers = 16; + + private readonly int _totalCommandBuffers; + private readonly int _totalCommandBuffersMask; + private readonly MTLCommandQueue _queue; + private readonly Thread _owner; + private IEncoderFactory _defaultEncoderFactory; + + public bool OwnedByCurrentThread => _owner == Thread.CurrentThread; + + [SupportedOSPlatform("macos")] + private struct ReservedCommandBuffer + { + public bool InUse; + public bool InConsumption; + public int SubmissionCount; + public MTLCommandBuffer CommandBuffer; + public CommandBufferEncoder Encoders; + public FenceHolder Fence; + + public List Dependants; + public List Waitables; + + public void Use(MTLCommandQueue queue, IEncoderFactory stateManager) + { + MTLCommandBufferDescriptor descriptor = new(); +#if DEBUG + descriptor.ErrorOptions = MTLCommandBufferErrorOption.EncoderExecutionStatus; +#endif + + CommandBuffer = queue.CommandBuffer(descriptor); + Fence = new FenceHolder(CommandBuffer); + + Encoders.Initialize(CommandBuffer, stateManager); + + InUse = true; + } + + public void Initialize() + { + Dependants = new List(); + Waitables = new List(); + Encoders = new CommandBufferEncoder(); + } + } + + private readonly ReservedCommandBuffer[] _commandBuffers; + + private readonly int[] _queuedIndexes; + private int _queuedIndexesPtr; + private int _queuedCount; + private int _inUseCount; + + public CommandBufferPool(MTLCommandQueue queue, bool isLight = false) + { + _queue = queue; + _owner = Thread.CurrentThread; + + _totalCommandBuffers = isLight ? 2 : MaxCommandBuffers; + _totalCommandBuffersMask = _totalCommandBuffers - 1; + + _commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers]; + + _queuedIndexes = new int[_totalCommandBuffers]; + _queuedIndexesPtr = 0; + _queuedCount = 0; + } + + public void Initialize(IEncoderFactory encoderFactory) + { + _defaultEncoderFactory = encoderFactory; + + for (int i = 0; i < _totalCommandBuffers; i++) + { + _commandBuffers[i].Initialize(); + WaitAndDecrementRef(i); + } + } + + public void AddDependant(int cbIndex, IAuto dependant) + { + dependant.IncrementReferenceCount(); + _commandBuffers[cbIndex].Dependants.Add(dependant); + } + + public void AddWaitable(MultiFenceHolder waitable) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InConsumption) + { + AddWaitable(i, waitable); + } + } + } + } + + public void AddInUseWaitable(MultiFenceHolder waitable) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InUse) + { + AddWaitable(i, waitable); + } + } + } + } + + public void AddWaitable(int cbIndex, MultiFenceHolder waitable) + { + ref var entry = ref _commandBuffers[cbIndex]; + if (waitable.AddFence(cbIndex, entry.Fence)) + { + entry.Waitables.Add(waitable); + } + } + + public bool IsFenceOnRentedCommandBuffer(FenceHolder fence) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InUse && entry.Fence == fence) + { + return true; + } + } + } + + return false; + } + + public FenceHolder GetFence(int cbIndex) + { + return _commandBuffers[cbIndex].Fence; + } + + public int GetSubmissionCount(int cbIndex) + { + return _commandBuffers[cbIndex].SubmissionCount; + } + + private int FreeConsumed(bool wait) + { + int freeEntry = 0; + + while (_queuedCount > 0) + { + int index = _queuedIndexes[_queuedIndexesPtr]; + + ref var entry = ref _commandBuffers[index]; + + if (wait || !entry.InConsumption || entry.Fence.IsSignaled()) + { + WaitAndDecrementRef(index); + + wait = false; + freeEntry = index; + + _queuedCount--; + _queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers; + } + else + { + break; + } + } + + return freeEntry; + } + + public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs) + { + Return(cbs); + return Rent(); + } + + public CommandBufferScoped Rent() + { + lock (_commandBuffers) + { + int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers); + + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[cursor]; + + if (!entry.InUse && !entry.InConsumption) + { + entry.Use(_queue, _defaultEncoderFactory); + + _inUseCount++; + + return new CommandBufferScoped(this, entry.CommandBuffer, entry.Encoders, cursor); + } + + cursor = (cursor + 1) & _totalCommandBuffersMask; + } + } + + throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})"); + } + + public void Return(CommandBufferScoped cbs) + { + // Ensure the encoder is committed. + cbs.Encoders.EndCurrentPass(); + + lock (_commandBuffers) + { + int cbIndex = cbs.CommandBufferIndex; + + ref var entry = ref _commandBuffers[cbIndex]; + + Debug.Assert(entry.InUse); + Debug.Assert(entry.CommandBuffer.NativePtr == cbs.CommandBuffer.NativePtr); + entry.InUse = false; + entry.InConsumption = true; + entry.SubmissionCount++; + _inUseCount--; + + var commandBuffer = entry.CommandBuffer; + commandBuffer.Commit(); + + int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers; + _queuedIndexes[ptr] = cbIndex; + _queuedCount++; + } + } + + private void WaitAndDecrementRef(int cbIndex) + { + ref var entry = ref _commandBuffers[cbIndex]; + + if (entry.InConsumption) + { + entry.Fence.Wait(); + entry.InConsumption = false; + } + + foreach (var dependant in entry.Dependants) + { + dependant.DecrementReferenceCount(cbIndex); + } + + foreach (var waitable in entry.Waitables) + { + waitable.RemoveFence(cbIndex); + waitable.RemoveBufferUses(cbIndex); + } + + entry.Dependants.Clear(); + entry.Waitables.Clear(); + entry.Fence?.Dispose(); + } + + public void Dispose() + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + WaitAndDecrementRef(i); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/CommandBufferScoped.cs b/src/Ryujinx.Graphics.Metal/CommandBufferScoped.cs new file mode 100644 index 000000000..822f69b46 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CommandBufferScoped.cs @@ -0,0 +1,43 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct CommandBufferScoped : IDisposable + { + private readonly CommandBufferPool _pool; + public MTLCommandBuffer CommandBuffer { get; } + public CommandBufferEncoder Encoders { get; } + public int CommandBufferIndex { get; } + + public CommandBufferScoped(CommandBufferPool pool, MTLCommandBuffer commandBuffer, CommandBufferEncoder encoders, int commandBufferIndex) + { + _pool = pool; + CommandBuffer = commandBuffer; + Encoders = encoders; + CommandBufferIndex = commandBufferIndex; + } + + public void AddDependant(IAuto dependant) + { + _pool.AddDependant(CommandBufferIndex, dependant); + } + + public void AddWaitable(MultiFenceHolder waitable) + { + _pool.AddWaitable(CommandBufferIndex, waitable); + } + + public FenceHolder GetFence() + { + return _pool.GetFence(CommandBufferIndex); + } + + public void Dispose() + { + _pool?.Return(this); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Constants.cs b/src/Ryujinx.Graphics.Metal/Constants.cs new file mode 100644 index 000000000..43baf722a --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Constants.cs @@ -0,0 +1,41 @@ +namespace Ryujinx.Graphics.Metal +{ + static class Constants + { + public const int MaxShaderStages = 5; + public const int MaxVertexBuffers = 16; + public const int MaxUniformBuffersPerStage = 18; + public const int MaxStorageBuffersPerStage = 16; + public const int MaxTexturesPerStage = 64; + public const int MaxImagesPerStage = 16; + + public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages; + public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages; + public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages; + public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages; + public const int MaxColorAttachments = 8; + public const int MaxViewports = 16; + // TODO: Check this value + public const int MaxVertexAttributes = 31; + + public const int MinResourceAlignment = 16; + + // Must match constants set in shader generation + public const uint ZeroBufferIndex = MaxVertexBuffers; + public const uint BaseSetIndex = MaxVertexBuffers + 1; + + public const uint ConstantBuffersIndex = BaseSetIndex; + public const uint StorageBuffersIndex = BaseSetIndex + 1; + public const uint TexturesIndex = BaseSetIndex + 2; + public const uint ImagesIndex = BaseSetIndex + 3; + + public const uint ConstantBuffersSetIndex = 0; + public const uint StorageBuffersSetIndex = 1; + public const uint TexturesSetIndex = 2; + public const uint ImagesSetIndex = 3; + + public const uint MaximumBufferArgumentTableEntries = 31; + + public const uint MaximumExtraSets = MaximumBufferArgumentTableEntries - ImagesIndex; + } +} diff --git a/src/Ryujinx.Graphics.Metal/CounterEvent.cs b/src/Ryujinx.Graphics.Metal/CounterEvent.cs new file mode 100644 index 000000000..46b04997e --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CounterEvent.cs @@ -0,0 +1,22 @@ +using Ryujinx.Graphics.GAL; + +namespace Ryujinx.Graphics.Metal +{ + class CounterEvent : ICounterEvent + { + public CounterEvent() + { + Invalid = false; + } + + public bool Invalid { get; set; } + public bool ReserveForHostAccess() + { + return true; + } + + public void Flush() { } + + public void Dispose() { } + } +} diff --git a/src/Ryujinx.Graphics.Metal/DepthStencilCache.cs b/src/Ryujinx.Graphics.Metal/DepthStencilCache.cs new file mode 100644 index 000000000..bb6e4c180 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/DepthStencilCache.cs @@ -0,0 +1,68 @@ +using Ryujinx.Graphics.Metal.State; +using SharpMetal.Metal; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class DepthStencilCache : StateCache + { + private readonly MTLDevice _device; + + public DepthStencilCache(MTLDevice device) + { + _device = device; + } + + protected override DepthStencilUid GetHash(DepthStencilUid descriptor) + { + return descriptor; + } + + protected override MTLDepthStencilState CreateValue(DepthStencilUid descriptor) + { + // Create descriptors + + ref StencilUid frontUid = ref descriptor.FrontFace; + + using var frontFaceStencil = new MTLStencilDescriptor + { + StencilFailureOperation = frontUid.StencilFailureOperation, + DepthFailureOperation = frontUid.DepthFailureOperation, + DepthStencilPassOperation = frontUid.DepthStencilPassOperation, + StencilCompareFunction = frontUid.StencilCompareFunction, + ReadMask = frontUid.ReadMask, + WriteMask = frontUid.WriteMask + }; + + ref StencilUid backUid = ref descriptor.BackFace; + + using var backFaceStencil = new MTLStencilDescriptor + { + StencilFailureOperation = backUid.StencilFailureOperation, + DepthFailureOperation = backUid.DepthFailureOperation, + DepthStencilPassOperation = backUid.DepthStencilPassOperation, + StencilCompareFunction = backUid.StencilCompareFunction, + ReadMask = backUid.ReadMask, + WriteMask = backUid.WriteMask + }; + + var mtlDescriptor = new MTLDepthStencilDescriptor + { + DepthCompareFunction = descriptor.DepthCompareFunction, + DepthWriteEnabled = descriptor.DepthWriteEnabled + }; + + if (descriptor.StencilTestEnabled) + { + mtlDescriptor.BackFaceStencil = backFaceStencil; + mtlDescriptor.FrontFaceStencil = frontFaceStencil; + } + + using (mtlDescriptor) + { + return _device.NewDepthStencilState(mtlDescriptor); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/DisposableBuffer.cs b/src/Ryujinx.Graphics.Metal/DisposableBuffer.cs new file mode 100644 index 000000000..a2d2247c4 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/DisposableBuffer.cs @@ -0,0 +1,26 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct DisposableBuffer : IDisposable + { + public MTLBuffer Value { get; } + + public DisposableBuffer(MTLBuffer buffer) + { + Value = buffer; + } + + public void Dispose() + { + if (Value != IntPtr.Zero) + { + Value.SetPurgeableState(MTLPurgeableState.Empty); + Value.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/DisposableSampler.cs b/src/Ryujinx.Graphics.Metal/DisposableSampler.cs new file mode 100644 index 000000000..ba041be89 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/DisposableSampler.cs @@ -0,0 +1,22 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct DisposableSampler : IDisposable + { + public MTLSamplerState Value { get; } + + public DisposableSampler(MTLSamplerState sampler) + { + Value = sampler; + } + + public void Dispose() + { + Value.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Effects/IPostProcessingEffect.cs b/src/Ryujinx.Graphics.Metal/Effects/IPostProcessingEffect.cs new file mode 100644 index 000000000..d575d521f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Effects/IPostProcessingEffect.cs @@ -0,0 +1,10 @@ +using System; + +namespace Ryujinx.Graphics.Metal.Effects +{ + internal interface IPostProcessingEffect : IDisposable + { + const int LocalGroupSize = 64; + Texture Run(Texture view, int width, int height); + } +} diff --git a/src/Ryujinx.Graphics.Metal/Effects/IScalingFilter.cs b/src/Ryujinx.Graphics.Metal/Effects/IScalingFilter.cs new file mode 100644 index 000000000..19f1a3c3d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Effects/IScalingFilter.cs @@ -0,0 +1,18 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.Metal.Effects +{ + internal interface IScalingFilter : IDisposable + { + float Level { get; set; } + void Run( + Texture view, + Texture destinationTexture, + Format format, + int width, + int height, + Extents2D source, + Extents2D destination); + } +} diff --git a/src/Ryujinx.Graphics.Metal/EncoderResources.cs b/src/Ryujinx.Graphics.Metal/EncoderResources.cs new file mode 100644 index 000000000..562500d76 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EncoderResources.cs @@ -0,0 +1,63 @@ +using SharpMetal.Metal; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Metal +{ + public struct RenderEncoderBindings + { + public List Resources = new(); + public List VertexBuffers = new(); + public List FragmentBuffers = new(); + + public RenderEncoderBindings() { } + + public readonly void Clear() + { + Resources.Clear(); + VertexBuffers.Clear(); + FragmentBuffers.Clear(); + } + } + + public struct ComputeEncoderBindings + { + public List Resources = new(); + public List Buffers = new(); + + public ComputeEncoderBindings() { } + + public readonly void Clear() + { + Resources.Clear(); + Buffers.Clear(); + } + } + + public struct BufferResource + { + public MTLBuffer Buffer; + public ulong Offset; + public ulong Binding; + + public BufferResource(MTLBuffer buffer, ulong offset, ulong binding) + { + Buffer = buffer; + Offset = offset; + Binding = binding; + } + } + + public struct Resource + { + public MTLResource MtlResource; + public MTLResourceUsage ResourceUsage; + public MTLRenderStages Stages; + + public Resource(MTLResource resource, MTLResourceUsage resourceUsage, MTLRenderStages stages) + { + MtlResource = resource; + ResourceUsage = resourceUsage; + Stages = stages; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/EncoderState.cs b/src/Ryujinx.Graphics.Metal/EncoderState.cs new file mode 100644 index 000000000..34de168a6 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EncoderState.cs @@ -0,0 +1,206 @@ +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Metal.State; +using Ryujinx.Graphics.Shader; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [Flags] + enum DirtyFlags + { + None = 0, + RenderPipeline = 1 << 0, + ComputePipeline = 1 << 1, + DepthStencil = 1 << 2, + DepthClamp = 1 << 3, + DepthBias = 1 << 4, + CullMode = 1 << 5, + FrontFace = 1 << 6, + StencilRef = 1 << 7, + Viewports = 1 << 8, + Scissors = 1 << 9, + Uniforms = 1 << 10, + Storages = 1 << 11, + Textures = 1 << 12, + Images = 1 << 13, + + ArgBuffers = Uniforms | Storages | Textures | Images, + + RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | ArgBuffers, + ComputeAll = ComputePipeline | ArgBuffers, + All = RenderAll | ComputeAll, + } + + record struct BufferRef + { + public Auto Buffer; + public BufferRange? Range; + + public BufferRef(Auto buffer) + { + Buffer = buffer; + } + + public BufferRef(Auto buffer, ref BufferRange range) + { + Buffer = buffer; + Range = range; + } + } + + record struct TextureRef + { + public ShaderStage Stage; + public TextureBase Storage; + public Auto Sampler; + public Format ImageFormat; + + public TextureRef(ShaderStage stage, TextureBase storage, Auto sampler) + { + Stage = stage; + Storage = storage; + Sampler = sampler; + } + } + + record struct ImageRef + { + public ShaderStage Stage; + public Texture Storage; + + public ImageRef(ShaderStage stage, Texture storage) + { + Stage = stage; + Storage = storage; + } + } + + struct PredrawState + { + public MTLCullMode CullMode; + public DepthStencilUid DepthStencilUid; + public PrimitiveTopology Topology; + public MTLViewport[] Viewports; + } + + struct RenderTargetCopy + { + public MTLScissorRect[] Scissors; + public Texture DepthStencil; + public Texture[] RenderTargets; + } + + [SupportedOSPlatform("macos")] + class EncoderState + { + public Program RenderProgram = null; + public Program ComputeProgram = null; + + public PipelineState Pipeline; + public DepthStencilUid DepthStencilUid; + + public readonly record struct ArrayRef(ShaderStage Stage, T Array); + + public readonly BufferRef[] UniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings]; + public readonly BufferRef[] StorageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings]; + public readonly TextureRef[] TextureRefs = new TextureRef[Constants.MaxTextureBindings * 2]; + public readonly ImageRef[] ImageRefs = new ImageRef[Constants.MaxImageBindings * 2]; + + public ArrayRef[] TextureArrayRefs = []; + public ArrayRef[] ImageArrayRefs = []; + + public ArrayRef[] TextureArrayExtraRefs = []; + public ArrayRef[] ImageArrayExtraRefs = []; + + public IndexBufferState IndexBuffer = default; + + public MTLDepthClipMode DepthClipMode = MTLDepthClipMode.Clip; + + public float DepthBias; + public float SlopeScale; + public float Clamp; + + public int BackRefValue = 0; + public int FrontRefValue = 0; + + public PrimitiveTopology Topology = PrimitiveTopology.Triangles; + public MTLCullMode CullMode = MTLCullMode.None; + public MTLWinding Winding = MTLWinding.CounterClockwise; + public bool CullBoth = false; + + public MTLViewport[] Viewports = new MTLViewport[Constants.MaxViewports]; + public MTLScissorRect[] Scissors = new MTLScissorRect[Constants.MaxViewports]; + + // Changes to attachments take recreation! + public Texture DepthStencil; + public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments]; + public ITexture PreMaskDepthStencil = default; + public ITexture[] PreMaskRenderTargets; + public bool FramebufferUsingColorWriteMask; + + public Array8 StoredBlend; + public ColorF BlendColor = new(); + + public readonly VertexBufferState[] VertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers]; + public readonly VertexAttribDescriptor[] VertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttributes]; + // Dirty flags + public DirtyFlags Dirty = DirtyFlags.None; + + // Only to be used for present + public bool ClearLoadAction = false; + + public RenderEncoderBindings RenderEncoderBindings = new(); + public ComputeEncoderBindings ComputeEncoderBindings = new(); + + public EncoderState() + { + Pipeline.Initialize(); + DepthStencilUid.DepthCompareFunction = MTLCompareFunction.Always; + } + + public RenderTargetCopy InheritForClear(EncoderState other, bool depth, int singleIndex = -1) + { + // Inherit render target related information without causing a render encoder split. + + var oldState = new RenderTargetCopy + { + Scissors = other.Scissors, + RenderTargets = other.RenderTargets, + DepthStencil = other.DepthStencil + }; + + Scissors = other.Scissors; + RenderTargets = other.RenderTargets; + DepthStencil = other.DepthStencil; + + Pipeline.ColorBlendAttachmentStateCount = other.Pipeline.ColorBlendAttachmentStateCount; + Pipeline.Internal.ColorBlendState = other.Pipeline.Internal.ColorBlendState; + Pipeline.DepthStencilFormat = other.Pipeline.DepthStencilFormat; + + ref var blendStates = ref Pipeline.Internal.ColorBlendState; + + // Mask out irrelevant attachments. + for (int i = 0; i < blendStates.Length; i++) + { + if (depth || (singleIndex != -1 && singleIndex != i)) + { + blendStates[i].WriteMask = MTLColorWriteMask.None; + } + } + + return oldState; + } + + public void Restore(RenderTargetCopy copy) + { + Scissors = copy.Scissors; + RenderTargets = copy.RenderTargets; + DepthStencil = copy.DepthStencil; + + Pipeline.Internal.ResetColorState(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs new file mode 100644 index 000000000..169e0142d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs @@ -0,0 +1,1789 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Metal.State; +using Ryujinx.Graphics.Shader; +using SharpMetal.Metal; +using System; +using System.Linq; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; +using BufferAssignment = Ryujinx.Graphics.GAL.BufferAssignment; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + struct EncoderStateManager : IDisposable + { + private const int ArrayGrowthSize = 16; + + private readonly MTLDevice _device; + private readonly Pipeline _pipeline; + private readonly BufferManager _bufferManager; + + private readonly DepthStencilCache _depthStencilCache; + private readonly MTLDepthStencilState _defaultState; + + private readonly EncoderState _mainState = new(); + private EncoderState _currentState; + + public readonly IndexBufferState IndexBuffer => _currentState.IndexBuffer; + public readonly PrimitiveTopology Topology => _currentState.Topology; + public readonly Texture[] RenderTargets => _currentState.RenderTargets; + public readonly Texture DepthStencil => _currentState.DepthStencil; + public readonly ComputeSize ComputeLocalSize => _currentState.ComputeProgram.ComputeLocalSize; + + // RGBA32F is the biggest format + private const int ZeroBufferSize = 4 * 4; + private readonly BufferHandle _zeroBuffer; + + public unsafe EncoderStateManager(MTLDevice device, BufferManager bufferManager, Pipeline pipeline) + { + _device = device; + _pipeline = pipeline; + _bufferManager = bufferManager; + + _depthStencilCache = new(device); + _currentState = _mainState; + + _defaultState = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid); + + // Zero buffer + byte[] zeros = new byte[ZeroBufferSize]; + fixed (byte* ptr = zeros) + { + _zeroBuffer = _bufferManager.Create((IntPtr)ptr, ZeroBufferSize); + } + } + + public readonly void Dispose() + { + _depthStencilCache.Dispose(); + } + + private readonly void SignalDirty(DirtyFlags flags) + { + _currentState.Dirty |= flags; + } + + public readonly void SignalRenderDirty() + { + SignalDirty(DirtyFlags.RenderAll); + } + + public readonly void SignalComputeDirty() + { + SignalDirty(DirtyFlags.ComputeAll); + } + + public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All) + { + _currentState = state ?? _mainState; + + SignalDirty(flags); + + return _mainState; + } + + public PredrawState SavePredrawState() + { + return new PredrawState + { + CullMode = _currentState.CullMode, + DepthStencilUid = _currentState.DepthStencilUid, + Topology = _currentState.Topology, + Viewports = _currentState.Viewports.ToArray(), + }; + } + + public readonly void RestorePredrawState(PredrawState state) + { + _currentState.CullMode = state.CullMode; + _currentState.DepthStencilUid = state.DepthStencilUid; + _currentState.Topology = state.Topology; + _currentState.Viewports = state.Viewports; + + SignalDirty(DirtyFlags.CullMode | DirtyFlags.DepthStencil | DirtyFlags.Viewports); + } + + public readonly void SetClearLoadAction(bool clear) + { + _currentState.ClearLoadAction = clear; + } + + public readonly void DirtyTextures() + { + SignalDirty(DirtyFlags.Textures); + } + + public readonly void DirtyImages() + { + SignalDirty(DirtyFlags.Images); + } + + public readonly MTLRenderCommandEncoder CreateRenderCommandEncoder() + { + // Initialise Pass & State + using var renderPassDescriptor = new MTLRenderPassDescriptor(); + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + if (_currentState.RenderTargets[i] is Texture tex) + { + var passAttachment = renderPassDescriptor.ColorAttachments.Object((ulong)i); + tex.PopulateRenderPassAttachment(passAttachment); + passAttachment.LoadAction = _currentState.ClearLoadAction ? MTLLoadAction.Clear : MTLLoadAction.Load; + passAttachment.StoreAction = MTLStoreAction.Store; + } + } + + var depthAttachment = renderPassDescriptor.DepthAttachment; + var stencilAttachment = renderPassDescriptor.StencilAttachment; + + if (_currentState.DepthStencil != null) + { + switch (_currentState.DepthStencil.GetHandle().PixelFormat) + { + // Depth Only Attachment + case MTLPixelFormat.Depth16Unorm: + case MTLPixelFormat.Depth32Float: + depthAttachment.Texture = _currentState.DepthStencil.GetHandle(); + depthAttachment.LoadAction = MTLLoadAction.Load; + depthAttachment.StoreAction = MTLStoreAction.Store; + break; + + // Stencil Only Attachment + case MTLPixelFormat.Stencil8: + stencilAttachment.Texture = _currentState.DepthStencil.GetHandle(); + stencilAttachment.LoadAction = MTLLoadAction.Load; + stencilAttachment.StoreAction = MTLStoreAction.Store; + break; + + // Combined Attachment + case MTLPixelFormat.Depth24UnormStencil8: + case MTLPixelFormat.Depth32FloatStencil8: + depthAttachment.Texture = _currentState.DepthStencil.GetHandle(); + depthAttachment.LoadAction = MTLLoadAction.Load; + depthAttachment.StoreAction = MTLStoreAction.Store; + + stencilAttachment.Texture = _currentState.DepthStencil.GetHandle(); + stencilAttachment.LoadAction = MTLLoadAction.Load; + stencilAttachment.StoreAction = MTLStoreAction.Store; + break; + default: + Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.GetHandle().PixelFormat}!"); + break; + } + } + + // Initialise Encoder + var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor); + + return renderCommandEncoder; + } + + public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder() + { + using var descriptor = new MTLComputePassDescriptor(); + var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor); + + return computeCommandEncoder; + } + + public readonly void RenderResourcesPrepass() + { + _currentState.RenderEncoderBindings.Clear(); + + if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0) + { + SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Storages) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Textures) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Images) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderBindings); + } + } + + public readonly void ComputeResourcesPrepass() + { + _currentState.ComputeEncoderBindings.Clear(); + + if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Storages) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Textures) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Images) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderBindings); + } + } + + public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder) + { + if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0) + { + SetRenderPipelineState(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0) + { + SetDepthStencilState(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.DepthClamp) != 0) + { + SetDepthClamp(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.DepthBias) != 0) + { + SetDepthBias(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.CullMode) != 0) + { + SetCullMode(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.FrontFace) != 0) + { + SetFrontFace(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.StencilRef) != 0) + { + SetStencilRefValue(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.Viewports) != 0) + { + SetViewports(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.Scissors) != 0) + { + SetScissors(renderCommandEncoder); + } + + foreach (var resource in _currentState.RenderEncoderBindings.Resources) + { + renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages); + } + + foreach (var buffer in _currentState.RenderEncoderBindings.VertexBuffers) + { + renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding); + } + + foreach (var buffer in _currentState.RenderEncoderBindings.FragmentBuffers) + { + renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding); + } + + _currentState.Dirty &= ~DirtyFlags.RenderAll; + } + + public readonly void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder) + { + if ((_currentState.Dirty & DirtyFlags.ComputePipeline) != 0) + { + SetComputePipelineState(computeCommandEncoder); + } + + foreach (var resource in _currentState.ComputeEncoderBindings.Resources) + { + computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage); + } + + foreach (var buffer in _currentState.ComputeEncoderBindings.Buffers) + { + computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding); + } + + _currentState.Dirty &= ~DirtyFlags.ComputeAll; + } + + private readonly void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder) + { + MTLRenderPipelineState pipelineState = _currentState.Pipeline.CreateRenderPipeline(_device, _currentState.RenderProgram); + + renderCommandEncoder.SetRenderPipelineState(pipelineState); + + renderCommandEncoder.SetBlendColor( + _currentState.BlendColor.Red, + _currentState.BlendColor.Green, + _currentState.BlendColor.Blue, + _currentState.BlendColor.Alpha); + } + + private readonly void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder) + { + if (_currentState.ComputeProgram == null) + { + return; + } + + var pipelineState = PipelineState.CreateComputePipeline(_device, _currentState.ComputeProgram); + + computeCommandEncoder.SetComputePipelineState(pipelineState); + } + + public readonly void UpdateIndexBuffer(BufferRange buffer, IndexType type) + { + if (buffer.Handle != BufferHandle.Null) + { + _currentState.IndexBuffer = new IndexBufferState(buffer.Handle, buffer.Offset, buffer.Size, type); + } + else + { + _currentState.IndexBuffer = IndexBufferState.Null; + } + } + + public readonly void UpdatePrimitiveTopology(PrimitiveTopology topology) + { + _currentState.Topology = topology; + } + + public readonly void UpdateProgram(IProgram program) + { + Program prg = (Program)program; + + if (prg.VertexFunction == IntPtr.Zero && prg.ComputeFunction == IntPtr.Zero) + { + if (prg.FragmentFunction == IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, "No compute function"); + } + else + { + Logger.Error?.PrintMsg(LogClass.Gpu, "No vertex function"); + } + return; + } + + if (prg.VertexFunction != IntPtr.Zero) + { + _currentState.RenderProgram = prg; + + SignalDirty(DirtyFlags.RenderPipeline | DirtyFlags.ArgBuffers); + } + else if (prg.ComputeFunction != IntPtr.Zero) + { + _currentState.ComputeProgram = prg; + + SignalDirty(DirtyFlags.ComputePipeline | DirtyFlags.ArgBuffers); + } + } + + public readonly void UpdateRasterizerDiscard(bool discard) + { + _currentState.Pipeline.RasterizerDiscardEnable = discard; + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil) + { + _currentState.FramebufferUsingColorWriteMask = false; + UpdateRenderTargetsInternal(colors, depthStencil); + } + + public readonly void UpdateRenderTargetColorMasks(ReadOnlySpan componentMask) + { + ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState; + + for (int i = 0; i < componentMask.Length; i++) + { + bool red = (componentMask[i] & (0x1 << 0)) != 0; + bool green = (componentMask[i] & (0x1 << 1)) != 0; + bool blue = (componentMask[i] & (0x1 << 2)) != 0; + bool alpha = (componentMask[i] & (0x1 << 3)) != 0; + + var mask = MTLColorWriteMask.None; + + mask |= red ? MTLColorWriteMask.Red : 0; + mask |= green ? MTLColorWriteMask.Green : 0; + mask |= blue ? MTLColorWriteMask.Blue : 0; + mask |= alpha ? MTLColorWriteMask.Alpha : 0; + + ref ColorBlendStateUid mtlBlend = ref blendState[i]; + + // When color write mask is 0, remove all blend state to help the pipeline cache. + // Restore it when the mask becomes non-zero. + if (mtlBlend.WriteMask != mask) + { + if (mask == 0) + { + _currentState.StoredBlend[i] = mtlBlend; + + mtlBlend.Swap(new ColorBlendStateUid()); + } + else if (mtlBlend.WriteMask == 0) + { + mtlBlend.Swap(_currentState.StoredBlend[i]); + } + } + + blendState[i].WriteMask = mask; + } + + if (_currentState.FramebufferUsingColorWriteMask) + { + UpdateRenderTargetsInternal(_currentState.PreMaskRenderTargets, _currentState.PreMaskDepthStencil); + } + else + { + // Requires recreating pipeline + if (_pipeline.CurrentEncoderType == EncoderType.Render) + { + _pipeline.EndCurrentPass(); + } + } + } + + private readonly void UpdateRenderTargetsInternal(ITexture[] colors, ITexture depthStencil) + { + // TBDR GPUs don't work properly if the same attachment is bound to multiple targets, + // due to each attachment being a copy of the real attachment, rather than a direct write. + // + // Just try to remove duplicate attachments. + // Save a copy of the array to rebind when mask changes. + + // Look for textures that are masked out. + + ref PipelineState pipeline = ref _currentState.Pipeline; + ref var blendState = ref pipeline.Internal.ColorBlendState; + + pipeline.ColorBlendAttachmentStateCount = (uint)colors.Length; + + for (int i = 0; i < colors.Length; i++) + { + if (colors[i] == null) + { + continue; + } + + var mtlMask = blendState[i].WriteMask; + + for (int j = 0; j < i; j++) + { + // Check each binding for a duplicate binding before it. + + if (colors[i] == colors[j]) + { + // Prefer the binding with no write mask. + + var mtlMask2 = blendState[j].WriteMask; + + if (mtlMask == 0) + { + colors[i] = null; + MaskOut(colors, depthStencil); + } + else if (mtlMask2 == 0) + { + colors[j] = null; + MaskOut(colors, depthStencil); + } + } + } + } + + _currentState.RenderTargets = new Texture[Constants.MaxColorAttachments]; + + for (int i = 0; i < colors.Length; i++) + { + if (colors[i] is not Texture tex) + { + blendState[i].PixelFormat = MTLPixelFormat.Invalid; + + continue; + } + + blendState[i].PixelFormat = tex.GetHandle().PixelFormat; // TODO: cache this + _currentState.RenderTargets[i] = tex; + } + + if (depthStencil is Texture depthTexture) + { + pipeline.DepthStencilFormat = depthTexture.GetHandle().PixelFormat; // TODO: cache this + _currentState.DepthStencil = depthTexture; + } + else if (depthStencil == null) + { + pipeline.DepthStencilFormat = MTLPixelFormat.Invalid; + _currentState.DepthStencil = null; + } + + // Requires recreating pipeline + if (_pipeline.CurrentEncoderType == EncoderType.Render) + { + _pipeline.EndCurrentPass(); + } + } + + private readonly void MaskOut(ITexture[] colors, ITexture depthStencil) + { + if (!_currentState.FramebufferUsingColorWriteMask) + { + _currentState.PreMaskRenderTargets = colors; + _currentState.PreMaskDepthStencil = depthStencil; + } + + // If true, then the framebuffer must be recreated when the mask changes. + _currentState.FramebufferUsingColorWriteMask = true; + } + + public readonly void UpdateVertexAttribs(ReadOnlySpan vertexAttribs) + { + vertexAttribs.CopyTo(_currentState.VertexAttribs); + + // Update the buffers on the pipeline + UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs); + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateBlendDescriptors(int index, BlendDescriptor blend) + { + ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState[index]; + + blendState.Enable = blend.Enable; + blendState.AlphaBlendOperation = blend.AlphaOp.Convert(); + blendState.RgbBlendOperation = blend.ColorOp.Convert(); + blendState.SourceAlphaBlendFactor = blend.AlphaSrcFactor.Convert(); + blendState.DestinationAlphaBlendFactor = blend.AlphaDstFactor.Convert(); + blendState.SourceRGBBlendFactor = blend.ColorSrcFactor.Convert(); + blendState.DestinationRGBBlendFactor = blend.ColorDstFactor.Convert(); + + if (blendState.WriteMask == 0) + { + _currentState.StoredBlend[index] = blendState; + + blendState.Swap(new ColorBlendStateUid()); + } + + _currentState.BlendColor = blend.BlendConstant; + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public void UpdateStencilState(StencilTestDescriptor stencilTest) + { + ref DepthStencilUid uid = ref _currentState.DepthStencilUid; + + uid.FrontFace = new StencilUid + { + StencilFailureOperation = stencilTest.FrontSFail.Convert(), + DepthFailureOperation = stencilTest.FrontDpFail.Convert(), + DepthStencilPassOperation = stencilTest.FrontDpPass.Convert(), + StencilCompareFunction = stencilTest.FrontFunc.Convert(), + ReadMask = (uint)stencilTest.FrontFuncMask, + WriteMask = (uint)stencilTest.FrontMask + }; + + uid.BackFace = new StencilUid + { + StencilFailureOperation = stencilTest.BackSFail.Convert(), + DepthFailureOperation = stencilTest.BackDpFail.Convert(), + DepthStencilPassOperation = stencilTest.BackDpPass.Convert(), + StencilCompareFunction = stencilTest.BackFunc.Convert(), + ReadMask = (uint)stencilTest.BackFuncMask, + WriteMask = (uint)stencilTest.BackMask + }; + + uid.StencilTestEnabled = stencilTest.TestEnable; + + UpdateStencilRefValue(stencilTest.FrontFuncRef, stencilTest.BackFuncRef); + + SignalDirty(DirtyFlags.DepthStencil); + } + + public readonly void UpdateDepthState(DepthTestDescriptor depthTest) + { + ref DepthStencilUid uid = ref _currentState.DepthStencilUid; + + uid.DepthCompareFunction = depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always; + uid.DepthWriteEnabled = depthTest.TestEnable && depthTest.WriteEnable; + + SignalDirty(DirtyFlags.DepthStencil); + } + + public readonly void UpdateDepthClamp(bool clamp) + { + _currentState.DepthClipMode = clamp ? MTLDepthClipMode.Clamp : MTLDepthClipMode.Clip; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetDepthClamp(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.DepthClamp); + } + + public readonly void UpdateDepthBias(float depthBias, float slopeScale, float clamp) + { + _currentState.DepthBias = depthBias; + _currentState.SlopeScale = slopeScale; + _currentState.Clamp = clamp; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetDepthBias(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.DepthBias); + } + + public readonly void UpdateLogicOpState(bool enable, LogicalOp op) + { + _currentState.Pipeline.LogicOpEnable = enable; + _currentState.Pipeline.LogicOp = op.Convert(); + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateMultisampleState(MultisampleDescriptor multisample) + { + _currentState.Pipeline.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable; + _currentState.Pipeline.AlphaToOneEnable = multisample.AlphaToOneEnable; + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public void UpdateScissors(ReadOnlySpan> regions) + { + for (int i = 0; i < regions.Length; i++) + { + var region = regions[i]; + + _currentState.Scissors[i] = new MTLScissorRect + { + height = (ulong)region.Height, + width = (ulong)region.Width, + x = (ulong)region.X, + y = (ulong)region.Y + }; + } + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetScissors(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.Scissors); + } + + public void UpdateViewports(ReadOnlySpan viewports) + { + static float Clamp(float value) + { + return Math.Clamp(value, 0f, 1f); + } + + for (int i = 0; i < viewports.Length; i++) + { + var viewport = viewports[i]; + // Y coordinate is inverted + _currentState.Viewports[i] = new MTLViewport + { + originX = viewport.Region.X, + originY = viewport.Region.Y + viewport.Region.Height, + width = viewport.Region.Width, + height = -viewport.Region.Height, + znear = Clamp(viewport.DepthNear), + zfar = Clamp(viewport.DepthFar) + }; + } + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetViewports(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.Viewports); + } + + public readonly void UpdateVertexBuffers(ReadOnlySpan vertexBuffers) + { + for (int i = 0; i < Constants.MaxVertexBuffers; i++) + { + if (i < vertexBuffers.Length) + { + var vertexBuffer = vertexBuffers[i]; + + _currentState.VertexBuffers[i] = new VertexBufferState( + vertexBuffer.Buffer.Handle, + vertexBuffer.Buffer.Offset, + vertexBuffer.Buffer.Size, + vertexBuffer.Divisor, + vertexBuffer.Stride); + } + else + { + _currentState.VertexBuffers[i] = VertexBufferState.Null; + } + } + + // Update the buffers on the pipeline + UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs); + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateUniformBuffers(ReadOnlySpan buffers) + { + foreach (BufferAssignment assignment in buffers) + { + var buffer = assignment.Range; + int index = assignment.Binding; + + Auto mtlBuffer = buffer.Handle == BufferHandle.Null + ? null + : _bufferManager.GetBuffer(buffer.Handle, buffer.Write); + + _currentState.UniformBufferRefs[index] = new BufferRef(mtlBuffer, ref buffer); + } + + SignalDirty(DirtyFlags.Uniforms); + } + + public readonly void UpdateStorageBuffers(ReadOnlySpan buffers) + { + foreach (BufferAssignment assignment in buffers) + { + var buffer = assignment.Range; + int index = assignment.Binding; + + Auto mtlBuffer = buffer.Handle == BufferHandle.Null + ? null + : _bufferManager.GetBuffer(buffer.Handle, buffer.Write); + + _currentState.StorageBufferRefs[index] = new BufferRef(mtlBuffer, ref buffer); + } + + SignalDirty(DirtyFlags.Storages); + } + + public readonly void UpdateStorageBuffers(int first, ReadOnlySpan> buffers) + { + for (int i = 0; i < buffers.Length; i++) + { + var mtlBuffer = buffers[i]; + int index = first + i; + + _currentState.StorageBufferRefs[index] = new BufferRef(mtlBuffer); + } + + SignalDirty(DirtyFlags.Storages); + } + + public void UpdateCullMode(bool enable, Face face) + { + var dirtyScissor = (face == Face.FrontAndBack) != _currentState.CullBoth; + + _currentState.CullMode = enable ? face.Convert() : MTLCullMode.None; + _currentState.CullBoth = face == Face.FrontAndBack; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetCullMode(renderCommandEncoder); + SetScissors(renderCommandEncoder); + return; + } + + // Mark dirty + SignalDirty(DirtyFlags.CullMode); + + if (dirtyScissor) + { + SignalDirty(DirtyFlags.Scissors); + } + } + + public readonly void UpdateFrontFace(FrontFace frontFace) + { + _currentState.Winding = frontFace.Convert(); + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetFrontFace(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.FrontFace); + } + + private readonly void UpdateStencilRefValue(int frontRef, int backRef) + { + _currentState.FrontRefValue = frontRef; + _currentState.BackRefValue = backRef; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetStencilRefValue(renderCommandEncoder); + } + + SignalDirty(DirtyFlags.StencilRef); + } + + public readonly void UpdateTextureAndSampler(ShaderStage stage, int binding, TextureBase texture, SamplerHolder samplerHolder) + { + if (texture != null) + { + _currentState.TextureRefs[binding] = new(stage, texture, samplerHolder?.GetSampler()); + } + else + { + _currentState.TextureRefs[binding] = default; + } + + SignalDirty(DirtyFlags.Textures); + } + + public readonly void UpdateImage(ShaderStage stage, int binding, TextureBase image) + { + if (image is Texture view) + { + _currentState.ImageRefs[binding] = new(stage, view); + } + else + { + _currentState.ImageRefs[binding] = default; + } + + SignalDirty(DirtyFlags.Images); + } + + public readonly void UpdateTextureArray(ShaderStage stage, int binding, TextureArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.TextureArrayRefs, binding, ArrayGrowthSize); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Textures); + } + } + + public readonly void UpdateTextureArraySeparate(ShaderStage stage, int setIndex, TextureArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.TextureArrayExtraRefs, setIndex - MetalRenderer.TotalSets); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Textures); + } + } + + public readonly void UpdateImageArray(ShaderStage stage, int binding, ImageArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.ImageArrayRefs, binding, ArrayGrowthSize); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Images); + } + } + + public readonly void UpdateImageArraySeparate(ShaderStage stage, int setIndex, ImageArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.ImageArrayExtraRefs, setIndex - MetalRenderer.TotalSets); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Images); + } + } + + private static ref EncoderState.ArrayRef GetArrayRef(ref EncoderState.ArrayRef[] array, int index, int growthSize = 1) + { + ArgumentOutOfRangeException.ThrowIfNegative(index); + + if (array.Length <= index) + { + Array.Resize(ref array, index + growthSize); + } + + return ref array[index]; + } + + private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder) + { + if (DepthStencil != null) + { + MTLDepthStencilState state = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid); + + renderCommandEncoder.SetDepthStencilState(state); + } + else + { + renderCommandEncoder.SetDepthStencilState(_defaultState); + } + } + + private readonly void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetDepthClipMode(_currentState.DepthClipMode); + } + + private readonly void SetDepthBias(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetDepthBias(_currentState.DepthBias, _currentState.SlopeScale, _currentState.Clamp); + } + + private unsafe void SetScissors(MTLRenderCommandEncoder renderCommandEncoder) + { + var isTriangles = (_currentState.Topology == PrimitiveTopology.Triangles) || + (_currentState.Topology == PrimitiveTopology.TriangleStrip); + + if (_currentState.CullBoth && isTriangles) + { + renderCommandEncoder.SetScissorRect(new MTLScissorRect { x = 0, y = 0, width = 0, height = 0 }); + } + else + { + if (_currentState.Scissors.Length > 0) + { + fixed (MTLScissorRect* pMtlScissors = _currentState.Scissors) + { + renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissors, (ulong)_currentState.Scissors.Length); + } + } + } + } + + private readonly unsafe void SetViewports(MTLRenderCommandEncoder renderCommandEncoder) + { + if (_currentState.Viewports.Length > 0) + { + fixed (MTLViewport* pMtlViewports = _currentState.Viewports) + { + renderCommandEncoder.SetViewports((IntPtr)pMtlViewports, (ulong)_currentState.Viewports.Length); + } + } + } + + private readonly void UpdatePipelineVertexState(VertexBufferState[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors) + { + ref PipelineState pipeline = ref _currentState.Pipeline; + uint indexMask = 0; + + for (int i = 0; i < attribDescriptors.Length; i++) + { + ref var attrib = ref pipeline.Internal.VertexAttributes[i]; + + if (attribDescriptors[i].IsZero) + { + attrib.Format = attribDescriptors[i].Format.Convert(); + indexMask |= 1u << (int)Constants.ZeroBufferIndex; + attrib.BufferIndex = Constants.ZeroBufferIndex; + attrib.Offset = 0; + } + else + { + attrib.Format = attribDescriptors[i].Format.Convert(); + indexMask |= 1u << attribDescriptors[i].BufferIndex; + attrib.BufferIndex = (ulong)attribDescriptors[i].BufferIndex; + attrib.Offset = (ulong)attribDescriptors[i].Offset; + } + } + + for (int i = 0; i < bufferDescriptors.Length; i++) + { + ref var layout = ref pipeline.Internal.VertexBindings[i]; + + if ((indexMask & (1u << i)) != 0) + { + layout.Stride = (uint)bufferDescriptors[i].Stride; + + if (layout.Stride == 0) + { + layout.Stride = 1; + layout.StepFunction = MTLVertexStepFunction.Constant; + layout.StepRate = 0; + } + else + { + if (bufferDescriptors[i].Divisor > 0) + { + layout.StepFunction = MTLVertexStepFunction.PerInstance; + layout.StepRate = (uint)bufferDescriptors[i].Divisor; + } + else + { + layout.StepFunction = MTLVertexStepFunction.PerVertex; + layout.StepRate = 1; + } + } + } + else + { + layout = new(); + } + } + + ref var zeroBufLayout = ref pipeline.Internal.VertexBindings[(int)Constants.ZeroBufferIndex]; + + // Zero buffer + if ((indexMask & (1u << (int)Constants.ZeroBufferIndex)) != 0) + { + zeroBufLayout.Stride = 1; + zeroBufLayout.StepFunction = MTLVertexStepFunction.Constant; + zeroBufLayout.StepRate = 0; + } + else + { + zeroBufLayout = new(); + } + + pipeline.VertexAttributeDescriptionsCount = (uint)attribDescriptors.Length; + pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out? + } + + private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderBindings bindings) + { + for (int i = 0; i < bufferStates.Length; i++) + { + (MTLBuffer mtlBuffer, int offset) = bufferStates[i].GetVertexBuffer(_bufferManager, _pipeline.Cbs); + + if (mtlBuffer.NativePtr != IntPtr.Zero) + { + bindings.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i)); + } + } + + Auto autoZeroBuffer = _zeroBuffer == BufferHandle.Null + ? null + : _bufferManager.GetBuffer(_zeroBuffer, false); + + if (autoZeroBuffer == null) + { + return; + } + + var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value; + bindings.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex)); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer) + { + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + var range = buffer.Range; + var autoBuffer = buffer.Buffer; + + if (autoBuffer != null) + { + var offset = 0; + MTLBuffer mtlBuffer; + + if (range.HasValue) + { + offset = range.Value.Offset; + mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value; + } + else + { + mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value; + } + + gpuAddress = mtlBuffer.GpuAddress + (ulong)offset; + nativePtr = mtlBuffer.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTexture(ref TextureRef texture) + { + var storage = texture.Storage; + + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + if (storage != null) + { + if (storage is TextureBuffer textureBuffer) + { + textureBuffer.RebuildStorage(false); + } + + var mtlTexture = storage.GetHandle(); + + gpuAddress = mtlTexture.GpuResourceID._impl; + nativePtr = mtlTexture.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForImage(ref ImageRef image) + { + var storage = image.Storage; + + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + if (storage != null) + { + var mtlTexture = storage.GetHandle(); + + gpuAddress = mtlTexture.GpuResourceID._impl; + nativePtr = mtlTexture.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTextureBuffer(ref TextureBuffer bufferTexture) + { + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + if (bufferTexture != null) + { + bufferTexture.RebuildStorage(false); + + var mtlTexture = bufferTexture.GetHandle(); + + gpuAddress = mtlTexture.GpuResourceID._impl; + nativePtr = mtlTexture.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, MTLRenderStages stages, ref readonly RenderEncoderBindings bindings) + { + if (resourcePointer != IntPtr.Zero) + { + bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, stages)); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, ref readonly ComputeEncoderBindings bindings) + { + if (resourcePointer != IntPtr.Zero) + { + bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, 0)); + } + } + + private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderBindings bindings) + { + var bindingSegments = program.BindingSegments[setIndex]; + + if (bindingSegments.Length == 0) + { + return; + } + + ScopedTemporaryBuffer vertArgBuffer = default; + ScopedTemporaryBuffer fragArgBuffer = default; + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + vertArgBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.ArgumentBufferSizes[setIndex] * sizeof(ulong)); + } + + if (program.FragArgumentBufferSizes[setIndex] > 0) + { + fragArgBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.FragArgumentBufferSizes[setIndex] * sizeof(ulong)); + } + + Span vertResourceIds = stackalloc ulong[program.ArgumentBufferSizes[setIndex]]; + Span fragResourceIds = stackalloc ulong[program.FragArgumentBufferSizes[setIndex]]; + + var vertResourceIdIndex = 0; + var fragResourceIdIndex = 0; + + foreach (ResourceBindingSegment segment in bindingSegments) + { + int binding = segment.Binding; + int count = segment.Count; + + switch (setIndex) + { + case Constants.ConstantBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.UniformBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + break; + case Constants.StorageBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.StorageBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + break; + case Constants.TexturesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var texture = ref _currentState.TextureRefs[index]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + if (texture.Sampler != null) + { + vertResourceIds[vertResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + vertResourceIdIndex++; + } + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + if (texture.Sampler != null) + { + fragResourceIds[fragResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + fragResourceIdIndex++; + } + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + } + else + { + var textureArray = _currentState.TextureArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferTexture) + { + var textures = textureArray.GetTextureRefs(); + var samplers = new Auto[textures.Length]; + + for (int i = 0; i < textures.Length; i++) + { + TextureRef texture = textures[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + samplers[i] = texture.Sampler; + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + + foreach (var sampler in samplers) + { + ulong gpuAddress = 0; + + if (sampler != null) + { + gpuAddress = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + } + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + } + } + } + else + { + var bufferTextures = textureArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferTextures.Length; i++) + { + TextureBuffer bufferTexture = bufferTextures[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + } + } + break; + case Constants.ImagesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var image = ref _currentState.ImageRefs[index]; + var (gpuAddress, nativePtr) = AddressForImage(ref image); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings); + } + } + else + { + var imageArray = _currentState.ImageArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferImage) + { + var images = imageArray.GetTextureRefs(); + + for (int i = 0; i < images.Length; i++) + { + TextureRef image = images[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref image); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings); + } + } + else + { + var bufferImages = imageArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferImages.Length; i++) + { + TextureBuffer image = bufferImages[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings); + } + } + } + break; + } + } + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds)); + var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value; + bindings.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex))); + } + + if (program.FragArgumentBufferSizes[setIndex] > 0) + { + fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds)); + var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value; + bindings.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex))); + } + } + + private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderBindings bindings) + { + var bindingSegments = program.BindingSegments[setIndex]; + + if (bindingSegments.Length == 0) + { + return; + } + + ScopedTemporaryBuffer argBuffer = default; + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.ArgumentBufferSizes[setIndex] * sizeof(ulong)); + } + + Span resourceIds = stackalloc ulong[program.ArgumentBufferSizes[setIndex]]; + var resourceIdIndex = 0; + + foreach (ResourceBindingSegment segment in bindingSegments) + { + int binding = segment.Binding; + int count = segment.Count; + + switch (setIndex) + { + case Constants.ConstantBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.UniformBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + bindings.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0)); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + break; + case Constants.StorageBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.StorageBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + break; + case Constants.TexturesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var texture = ref _currentState.TextureRefs[index]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + + if (texture.Sampler != null) + { + resourceIds[resourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + resourceIdIndex++; + } + } + } + } + else + { + var textureArray = _currentState.TextureArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferTexture) + { + var textures = textureArray.GetTextureRefs(); + var samplers = new Auto[textures.Length]; + + for (int i = 0; i < textures.Length; i++) + { + TextureRef texture = textures[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + + samplers[i] = texture.Sampler; + } + } + + foreach (var sampler in samplers) + { + if (sampler != null) + { + resourceIds[resourceIdIndex] = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + resourceIdIndex++; + } + } + } + else + { + var bufferTextures = textureArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferTextures.Length; i++) + { + TextureBuffer bufferTexture = bufferTextures[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + } + break; + case Constants.ImagesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var image = ref _currentState.ImageRefs[index]; + var (gpuAddress, nativePtr) = AddressForImage(ref image); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + else + { + var imageArray = _currentState.ImageArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferImage) + { + var images = imageArray.GetTextureRefs(); + + for (int i = 0; i < images.Length; i++) + { + TextureRef image = images[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref image); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + else + { + var bufferImages = imageArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferImages.Length; i++) + { + TextureBuffer image = bufferImages[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + } + break; + } + } + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds)); + var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value; + bindings.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex))); + } + } + + private static uint SetIndexToBindingIndex(uint setIndex) + { + return setIndex switch + { + Constants.ConstantBuffersSetIndex => Constants.ConstantBuffersIndex, + Constants.StorageBuffersSetIndex => Constants.StorageBuffersIndex, + Constants.TexturesSetIndex => Constants.TexturesIndex, + Constants.ImagesSetIndex => Constants.ImagesIndex, + _ => throw new NotImplementedException() + }; + } + + private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetCullMode(_currentState.CullMode); + } + + private readonly void SetFrontFace(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetFrontFacingWinding(_currentState.Winding); + } + + private readonly void SetStencilRefValue(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetStencilReferenceValues((uint)_currentState.FrontRefValue, (uint)_currentState.BackRefValue); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/EnumConversion.cs b/src/Ryujinx.Graphics.Metal/EnumConversion.cs new file mode 100644 index 000000000..e498546e8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EnumConversion.cs @@ -0,0 +1,293 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + static class EnumConversion + { + public static MTLSamplerAddressMode Convert(this AddressMode mode) + { + return mode switch + { + AddressMode.Clamp => MTLSamplerAddressMode.ClampToEdge, // TODO: Should be clamp. + AddressMode.Repeat => MTLSamplerAddressMode.Repeat, + AddressMode.MirrorClamp => MTLSamplerAddressMode.MirrorClampToEdge, // TODO: Should be mirror clamp. + AddressMode.MirroredRepeat => MTLSamplerAddressMode.MirrorRepeat, + AddressMode.ClampToBorder => MTLSamplerAddressMode.ClampToBorderColor, + AddressMode.ClampToEdge => MTLSamplerAddressMode.ClampToEdge, + AddressMode.MirrorClampToEdge => MTLSamplerAddressMode.MirrorClampToEdge, + AddressMode.MirrorClampToBorder => MTLSamplerAddressMode.ClampToBorderColor, // TODO: Should be mirror clamp to border. + _ => LogInvalidAndReturn(mode, nameof(AddressMode), MTLSamplerAddressMode.ClampToEdge) // TODO: Should be clamp. + }; + } + + public static MTLBlendFactor Convert(this BlendFactor factor) + { + return factor switch + { + BlendFactor.Zero or BlendFactor.ZeroGl => MTLBlendFactor.Zero, + BlendFactor.One or BlendFactor.OneGl => MTLBlendFactor.One, + BlendFactor.SrcColor or BlendFactor.SrcColorGl => MTLBlendFactor.SourceColor, + BlendFactor.OneMinusSrcColor or BlendFactor.OneMinusSrcColorGl => MTLBlendFactor.OneMinusSourceColor, + BlendFactor.SrcAlpha or BlendFactor.SrcAlphaGl => MTLBlendFactor.SourceAlpha, + BlendFactor.OneMinusSrcAlpha or BlendFactor.OneMinusSrcAlphaGl => MTLBlendFactor.OneMinusSourceAlpha, + BlendFactor.DstAlpha or BlendFactor.DstAlphaGl => MTLBlendFactor.DestinationAlpha, + BlendFactor.OneMinusDstAlpha or BlendFactor.OneMinusDstAlphaGl => MTLBlendFactor.OneMinusDestinationAlpha, + BlendFactor.DstColor or BlendFactor.DstColorGl => MTLBlendFactor.DestinationColor, + BlendFactor.OneMinusDstColor or BlendFactor.OneMinusDstColorGl => MTLBlendFactor.OneMinusDestinationColor, + BlendFactor.SrcAlphaSaturate or BlendFactor.SrcAlphaSaturateGl => MTLBlendFactor.SourceAlphaSaturated, + BlendFactor.Src1Color or BlendFactor.Src1ColorGl => MTLBlendFactor.Source1Color, + BlendFactor.OneMinusSrc1Color or BlendFactor.OneMinusSrc1ColorGl => MTLBlendFactor.OneMinusSource1Color, + BlendFactor.Src1Alpha or BlendFactor.Src1AlphaGl => MTLBlendFactor.Source1Alpha, + BlendFactor.OneMinusSrc1Alpha or BlendFactor.OneMinusSrc1AlphaGl => MTLBlendFactor.OneMinusSource1Alpha, + BlendFactor.ConstantColor => MTLBlendFactor.BlendColor, + BlendFactor.OneMinusConstantColor => MTLBlendFactor.OneMinusBlendColor, + BlendFactor.ConstantAlpha => MTLBlendFactor.BlendAlpha, + BlendFactor.OneMinusConstantAlpha => MTLBlendFactor.OneMinusBlendAlpha, + _ => LogInvalidAndReturn(factor, nameof(BlendFactor), MTLBlendFactor.Zero) + }; + } + + public static MTLBlendOperation Convert(this BlendOp op) + { + return op switch + { + BlendOp.Add or BlendOp.AddGl => MTLBlendOperation.Add, + BlendOp.Subtract or BlendOp.SubtractGl => MTLBlendOperation.Subtract, + BlendOp.ReverseSubtract or BlendOp.ReverseSubtractGl => MTLBlendOperation.ReverseSubtract, + BlendOp.Minimum => MTLBlendOperation.Min, + BlendOp.Maximum => MTLBlendOperation.Max, + _ => LogInvalidAndReturn(op, nameof(BlendOp), MTLBlendOperation.Add) + }; + } + + public static MTLCompareFunction Convert(this CompareOp op) + { + return op switch + { + CompareOp.Never or CompareOp.NeverGl => MTLCompareFunction.Never, + CompareOp.Less or CompareOp.LessGl => MTLCompareFunction.Less, + CompareOp.Equal or CompareOp.EqualGl => MTLCompareFunction.Equal, + CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => MTLCompareFunction.LessEqual, + CompareOp.Greater or CompareOp.GreaterGl => MTLCompareFunction.Greater, + CompareOp.NotEqual or CompareOp.NotEqualGl => MTLCompareFunction.NotEqual, + CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => MTLCompareFunction.GreaterEqual, + CompareOp.Always or CompareOp.AlwaysGl => MTLCompareFunction.Always, + _ => LogInvalidAndReturn(op, nameof(CompareOp), MTLCompareFunction.Never) + }; + } + + public static MTLCullMode Convert(this Face face) + { + return face switch + { + Face.Back => MTLCullMode.Back, + Face.Front => MTLCullMode.Front, + Face.FrontAndBack => MTLCullMode.None, + _ => LogInvalidAndReturn(face, nameof(Face), MTLCullMode.Back) + }; + } + + public static MTLWinding Convert(this FrontFace frontFace) + { + // The viewport is flipped vertically, therefore we need to switch the winding order as well + return frontFace switch + { + FrontFace.Clockwise => MTLWinding.CounterClockwise, + FrontFace.CounterClockwise => MTLWinding.Clockwise, + _ => LogInvalidAndReturn(frontFace, nameof(FrontFace), MTLWinding.Clockwise) + }; + } + + public static MTLIndexType Convert(this IndexType type) + { + return type switch + { + IndexType.UShort => MTLIndexType.UInt16, + IndexType.UInt => MTLIndexType.UInt32, + _ => LogInvalidAndReturn(type, nameof(IndexType), MTLIndexType.UInt16) + }; + } + + public static MTLLogicOperation Convert(this LogicalOp op) + { + return op switch + { + LogicalOp.Clear => MTLLogicOperation.Clear, + LogicalOp.And => MTLLogicOperation.And, + LogicalOp.AndReverse => MTLLogicOperation.AndReverse, + LogicalOp.Copy => MTLLogicOperation.Copy, + LogicalOp.AndInverted => MTLLogicOperation.AndInverted, + LogicalOp.Noop => MTLLogicOperation.Noop, + LogicalOp.Xor => MTLLogicOperation.Xor, + LogicalOp.Or => MTLLogicOperation.Or, + LogicalOp.Nor => MTLLogicOperation.Nor, + LogicalOp.Equiv => MTLLogicOperation.Equivalence, + LogicalOp.Invert => MTLLogicOperation.Invert, + LogicalOp.OrReverse => MTLLogicOperation.OrReverse, + LogicalOp.CopyInverted => MTLLogicOperation.CopyInverted, + LogicalOp.OrInverted => MTLLogicOperation.OrInverted, + LogicalOp.Nand => MTLLogicOperation.Nand, + LogicalOp.Set => MTLLogicOperation.Set, + _ => LogInvalidAndReturn(op, nameof(LogicalOp), MTLLogicOperation.And) + }; + } + + public static MTLSamplerMinMagFilter Convert(this MagFilter filter) + { + return filter switch + { + MagFilter.Nearest => MTLSamplerMinMagFilter.Nearest, + MagFilter.Linear => MTLSamplerMinMagFilter.Linear, + _ => LogInvalidAndReturn(filter, nameof(MagFilter), MTLSamplerMinMagFilter.Nearest) + }; + } + + public static (MTLSamplerMinMagFilter, MTLSamplerMipFilter) Convert(this MinFilter filter) + { + return filter switch + { + MinFilter.Nearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest), + MinFilter.Linear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear), + MinFilter.NearestMipmapNearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest), + MinFilter.LinearMipmapNearest => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Nearest), + MinFilter.NearestMipmapLinear => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Linear), + MinFilter.LinearMipmapLinear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear), + _ => LogInvalidAndReturn(filter, nameof(MinFilter), (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest)) + + }; + } + + public static MTLPrimitiveType Convert(this PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Points => MTLPrimitiveType.Point, + PrimitiveTopology.Lines => MTLPrimitiveType.Line, + PrimitiveTopology.LineStrip => MTLPrimitiveType.LineStrip, + PrimitiveTopology.Triangles => MTLPrimitiveType.Triangle, + PrimitiveTopology.TriangleStrip => MTLPrimitiveType.TriangleStrip, + _ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), MTLPrimitiveType.Triangle) + }; + } + + public static MTLStencilOperation Convert(this StencilOp op) + { + return op switch + { + StencilOp.Keep or StencilOp.KeepGl => MTLStencilOperation.Keep, + StencilOp.Zero or StencilOp.ZeroGl => MTLStencilOperation.Zero, + StencilOp.Replace or StencilOp.ReplaceGl => MTLStencilOperation.Replace, + StencilOp.IncrementAndClamp or StencilOp.IncrementAndClampGl => MTLStencilOperation.IncrementClamp, + StencilOp.DecrementAndClamp or StencilOp.DecrementAndClampGl => MTLStencilOperation.DecrementClamp, + StencilOp.Invert or StencilOp.InvertGl => MTLStencilOperation.Invert, + StencilOp.IncrementAndWrap or StencilOp.IncrementAndWrapGl => MTLStencilOperation.IncrementWrap, + StencilOp.DecrementAndWrap or StencilOp.DecrementAndWrapGl => MTLStencilOperation.DecrementWrap, + _ => LogInvalidAndReturn(op, nameof(StencilOp), MTLStencilOperation.Keep) + }; + } + + public static MTLTextureType Convert(this Target target) + { + return target switch + { + Target.TextureBuffer => MTLTextureType.TextureBuffer, + Target.Texture1D => MTLTextureType.Type1D, + Target.Texture1DArray => MTLTextureType.Type1DArray, + Target.Texture2D => MTLTextureType.Type2D, + Target.Texture2DArray => MTLTextureType.Type2DArray, + Target.Texture2DMultisample => MTLTextureType.Type2DMultisample, + Target.Texture2DMultisampleArray => MTLTextureType.Type2DMultisampleArray, + Target.Texture3D => MTLTextureType.Type3D, + Target.Cubemap => MTLTextureType.Cube, + Target.CubemapArray => MTLTextureType.CubeArray, + _ => LogInvalidAndReturn(target, nameof(Target), MTLTextureType.Type2D) + }; + } + + public static MTLTextureSwizzle Convert(this SwizzleComponent swizzleComponent) + { + return swizzleComponent switch + { + SwizzleComponent.Zero => MTLTextureSwizzle.Zero, + SwizzleComponent.One => MTLTextureSwizzle.One, + SwizzleComponent.Red => MTLTextureSwizzle.Red, + SwizzleComponent.Green => MTLTextureSwizzle.Green, + SwizzleComponent.Blue => MTLTextureSwizzle.Blue, + SwizzleComponent.Alpha => MTLTextureSwizzle.Alpha, + _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), MTLTextureSwizzle.Zero) + }; + } + + public static MTLVertexFormat Convert(this Format format) + { + return format switch + { + Format.R16Float => MTLVertexFormat.Half, + Format.R16G16Float => MTLVertexFormat.Half2, + Format.R16G16B16Float => MTLVertexFormat.Half3, + Format.R16G16B16A16Float => MTLVertexFormat.Half4, + Format.R32Float => MTLVertexFormat.Float, + Format.R32G32Float => MTLVertexFormat.Float2, + Format.R32G32B32Float => MTLVertexFormat.Float3, + Format.R11G11B10Float => MTLVertexFormat.FloatRG11B10, + Format.R32G32B32A32Float => MTLVertexFormat.Float4, + Format.R8Uint => MTLVertexFormat.UChar, + Format.R8G8Uint => MTLVertexFormat.UChar2, + Format.R8G8B8Uint => MTLVertexFormat.UChar3, + Format.R8G8B8A8Uint => MTLVertexFormat.UChar4, + Format.R16Uint => MTLVertexFormat.UShort, + Format.R16G16Uint => MTLVertexFormat.UShort2, + Format.R16G16B16Uint => MTLVertexFormat.UShort3, + Format.R16G16B16A16Uint => MTLVertexFormat.UShort4, + Format.R32Uint => MTLVertexFormat.UInt, + Format.R32G32Uint => MTLVertexFormat.UInt2, + Format.R32G32B32Uint => MTLVertexFormat.UInt3, + Format.R32G32B32A32Uint => MTLVertexFormat.UInt4, + Format.R8Sint => MTLVertexFormat.Char, + Format.R8G8Sint => MTLVertexFormat.Char2, + Format.R8G8B8Sint => MTLVertexFormat.Char3, + Format.R8G8B8A8Sint => MTLVertexFormat.Char4, + Format.R16Sint => MTLVertexFormat.Short, + Format.R16G16Sint => MTLVertexFormat.Short2, + Format.R16G16B16Sint => MTLVertexFormat.Short3, + Format.R16G16B16A16Sint => MTLVertexFormat.Short4, + Format.R32Sint => MTLVertexFormat.Int, + Format.R32G32Sint => MTLVertexFormat.Int2, + Format.R32G32B32Sint => MTLVertexFormat.Int3, + Format.R32G32B32A32Sint => MTLVertexFormat.Int4, + Format.R8Unorm => MTLVertexFormat.UCharNormalized, + Format.R8G8Unorm => MTLVertexFormat.UChar2Normalized, + Format.R8G8B8Unorm => MTLVertexFormat.UChar3Normalized, + Format.R8G8B8A8Unorm => MTLVertexFormat.UChar4Normalized, + Format.R16Unorm => MTLVertexFormat.UShortNormalized, + Format.R16G16Unorm => MTLVertexFormat.UShort2Normalized, + Format.R16G16B16Unorm => MTLVertexFormat.UShort3Normalized, + Format.R16G16B16A16Unorm => MTLVertexFormat.UShort4Normalized, + Format.R10G10B10A2Unorm => MTLVertexFormat.UInt1010102Normalized, + Format.R8Snorm => MTLVertexFormat.CharNormalized, + Format.R8G8Snorm => MTLVertexFormat.Char2Normalized, + Format.R8G8B8Snorm => MTLVertexFormat.Char3Normalized, + Format.R8G8B8A8Snorm => MTLVertexFormat.Char4Normalized, + Format.R16Snorm => MTLVertexFormat.ShortNormalized, + Format.R16G16Snorm => MTLVertexFormat.Short2Normalized, + Format.R16G16B16Snorm => MTLVertexFormat.Short3Normalized, + Format.R16G16B16A16Snorm => MTLVertexFormat.Short4Normalized, + Format.R10G10B10A2Snorm => MTLVertexFormat.Int1010102Normalized, + + _ => LogInvalidAndReturn(format, nameof(Format), MTLVertexFormat.Float4) + }; + } + + private static T2 LogInvalidAndReturn(T1 value, string name, T2 defaultValue = default) + { + Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}."); + + return defaultValue; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/FenceHolder.cs b/src/Ryujinx.Graphics.Metal/FenceHolder.cs new file mode 100644 index 000000000..a8dd28c0d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/FenceHolder.cs @@ -0,0 +1,77 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class FenceHolder : IDisposable + { + private MTLCommandBuffer _fence; + private int _referenceCount; + private bool _disposed; + + public FenceHolder(MTLCommandBuffer fence) + { + _fence = fence; + _referenceCount = 1; + } + + public MTLCommandBuffer GetUnsafe() + { + return _fence; + } + + public bool TryGet(out MTLCommandBuffer fence) + { + int lastValue; + do + { + lastValue = _referenceCount; + + if (lastValue == 0) + { + fence = default; + return false; + } + } while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue); + + fence = _fence; + return true; + } + + public MTLCommandBuffer Get() + { + Interlocked.Increment(ref _referenceCount); + return _fence; + } + + public void Put() + { + if (Interlocked.Decrement(ref _referenceCount) == 0) + { + _fence = default; + } + } + + public void Wait() + { + _fence.WaitUntilCompleted(); + } + + public bool IsSignaled() + { + return _fence.Status == MTLCommandBufferStatus.Completed; + } + + public void Dispose() + { + if (!_disposed) + { + Put(); + _disposed = true; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/FormatConverter.cs b/src/Ryujinx.Graphics.Metal/FormatConverter.cs new file mode 100644 index 000000000..e099187b8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/FormatConverter.cs @@ -0,0 +1,49 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Metal +{ + class FormatConverter + { + public static void ConvertD24S8ToD32FS8(Span output, ReadOnlySpan input) + { + const float UnormToFloat = 1f / 0xffffff; + + Span outputUint = MemoryMarshal.Cast(output); + ReadOnlySpan inputUint = MemoryMarshal.Cast(input); + + int i = 0; + + for (; i < inputUint.Length; i++) + { + uint depthStencil = inputUint[i]; + uint depth = depthStencil >> 8; + uint stencil = depthStencil & 0xff; + + int j = i * 2; + + outputUint[j] = (uint)BitConverter.SingleToInt32Bits(depth * UnormToFloat); + outputUint[j + 1] = stencil; + } + } + + public static void ConvertD32FS8ToD24S8(Span output, ReadOnlySpan input) + { + Span outputUint = MemoryMarshal.Cast(output); + ReadOnlySpan inputUint = MemoryMarshal.Cast(input); + + int i = 0; + + for (; i < inputUint.Length; i += 2) + { + float depth = BitConverter.Int32BitsToSingle((int)inputUint[i]); + uint stencil = inputUint[i + 1]; + uint depthStencil = (Math.Clamp((uint)(depth * 0xffffff), 0, 0xffffff) << 8) | (stencil & 0xff); + + int j = i >> 1; + + outputUint[j] = depthStencil; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/FormatTable.cs b/src/Ryujinx.Graphics.Metal/FormatTable.cs new file mode 100644 index 000000000..c1f8923f9 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/FormatTable.cs @@ -0,0 +1,196 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + static class FormatTable + { + private static readonly MTLPixelFormat[] _table; + + static FormatTable() + { + _table = new MTLPixelFormat[Enum.GetNames(typeof(Format)).Length]; + + Add(Format.R8Unorm, MTLPixelFormat.R8Unorm); + Add(Format.R8Snorm, MTLPixelFormat.R8Snorm); + Add(Format.R8Uint, MTLPixelFormat.R8Uint); + Add(Format.R8Sint, MTLPixelFormat.R8Sint); + Add(Format.R16Float, MTLPixelFormat.R16Float); + Add(Format.R16Unorm, MTLPixelFormat.R16Unorm); + Add(Format.R16Snorm, MTLPixelFormat.R16Snorm); + Add(Format.R16Uint, MTLPixelFormat.R16Uint); + Add(Format.R16Sint, MTLPixelFormat.R16Sint); + Add(Format.R32Float, MTLPixelFormat.R32Float); + Add(Format.R32Uint, MTLPixelFormat.R32Uint); + Add(Format.R32Sint, MTLPixelFormat.R32Sint); + Add(Format.R8G8Unorm, MTLPixelFormat.RG8Unorm); + Add(Format.R8G8Snorm, MTLPixelFormat.RG8Snorm); + Add(Format.R8G8Uint, MTLPixelFormat.RG8Uint); + Add(Format.R8G8Sint, MTLPixelFormat.RG8Sint); + Add(Format.R16G16Float, MTLPixelFormat.RG16Float); + Add(Format.R16G16Unorm, MTLPixelFormat.RG16Unorm); + Add(Format.R16G16Snorm, MTLPixelFormat.RG16Snorm); + Add(Format.R16G16Uint, MTLPixelFormat.RG16Uint); + Add(Format.R16G16Sint, MTLPixelFormat.RG16Sint); + Add(Format.R32G32Float, MTLPixelFormat.RG32Float); + Add(Format.R32G32Uint, MTLPixelFormat.RG32Uint); + Add(Format.R32G32Sint, MTLPixelFormat.RG32Sint); + // Add(Format.R8G8B8Unorm, MTLPixelFormat.R8G8B8Unorm); + // Add(Format.R8G8B8Snorm, MTLPixelFormat.R8G8B8Snorm); + // Add(Format.R8G8B8Uint, MTLPixelFormat.R8G8B8Uint); + // Add(Format.R8G8B8Sint, MTLPixelFormat.R8G8B8Sint); + // Add(Format.R16G16B16Float, MTLPixelFormat.R16G16B16Float); + // Add(Format.R16G16B16Unorm, MTLPixelFormat.R16G16B16Unorm); + // Add(Format.R16G16B16Snorm, MTLPixelFormat.R16G16B16SNorm); + // Add(Format.R16G16B16Uint, MTLPixelFormat.R16G16B16Uint); + // Add(Format.R16G16B16Sint, MTLPixelFormat.R16G16B16Sint); + // Add(Format.R32G32B32Float, MTLPixelFormat.R32G32B32Sfloat); + // Add(Format.R32G32B32Uint, MTLPixelFormat.R32G32B32Uint); + // Add(Format.R32G32B32Sint, MTLPixelFormat.R32G32B32Sint); + Add(Format.R8G8B8A8Unorm, MTLPixelFormat.RGBA8Unorm); + Add(Format.R8G8B8A8Snorm, MTLPixelFormat.RGBA8Snorm); + Add(Format.R8G8B8A8Uint, MTLPixelFormat.RGBA8Uint); + Add(Format.R8G8B8A8Sint, MTLPixelFormat.RGBA8Sint); + Add(Format.R16G16B16A16Float, MTLPixelFormat.RGBA16Float); + Add(Format.R16G16B16A16Unorm, MTLPixelFormat.RGBA16Unorm); + Add(Format.R16G16B16A16Snorm, MTLPixelFormat.RGBA16Snorm); + Add(Format.R16G16B16A16Uint, MTLPixelFormat.RGBA16Uint); + Add(Format.R16G16B16A16Sint, MTLPixelFormat.RGBA16Sint); + Add(Format.R32G32B32A32Float, MTLPixelFormat.RGBA32Float); + Add(Format.R32G32B32A32Uint, MTLPixelFormat.RGBA32Uint); + Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint); + Add(Format.S8Uint, MTLPixelFormat.Stencil8); + Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm); + Add(Format.S8UintD24Unorm, MTLPixelFormat.Depth24UnormStencil8); + Add(Format.X8UintD24Unorm, MTLPixelFormat.Depth24UnormStencil8); + Add(Format.D32Float, MTLPixelFormat.Depth32Float); + Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24UnormStencil8); + Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8); + Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB); + // Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm); + Add(Format.R4G4B4A4Unorm, MTLPixelFormat.RGBA8Unorm); + // Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm); + Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm); + Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm); + Add(Format.R10G10B10A2Unorm, MTLPixelFormat.RGB10A2Unorm); + Add(Format.R10G10B10A2Uint, MTLPixelFormat.RGB10A2Uint); + Add(Format.R11G11B10Float, MTLPixelFormat.RG11B10Float); + Add(Format.R9G9B9E5Float, MTLPixelFormat.RGB9E5Float); + Add(Format.Bc1RgbaUnorm, MTLPixelFormat.BC1RGBA); + Add(Format.Bc2Unorm, MTLPixelFormat.BC2RGBA); + Add(Format.Bc3Unorm, MTLPixelFormat.BC3RGBA); + Add(Format.Bc1RgbaSrgb, MTLPixelFormat.BC1RGBAsRGB); + Add(Format.Bc2Srgb, MTLPixelFormat.BC2RGBAsRGB); + Add(Format.Bc3Srgb, MTLPixelFormat.BC3RGBAsRGB); + Add(Format.Bc4Unorm, MTLPixelFormat.BC4RUnorm); + Add(Format.Bc4Snorm, MTLPixelFormat.BC4RSnorm); + Add(Format.Bc5Unorm, MTLPixelFormat.BC5RGUnorm); + Add(Format.Bc5Snorm, MTLPixelFormat.BC5RGSnorm); + Add(Format.Bc7Unorm, MTLPixelFormat.BC7RGBAUnorm); + Add(Format.Bc7Srgb, MTLPixelFormat.BC7RGBAUnormsRGB); + Add(Format.Bc6HSfloat, MTLPixelFormat.BC6HRGBFloat); + Add(Format.Bc6HUfloat, MTLPixelFormat.BC6HRGBUfloat); + Add(Format.Etc2RgbUnorm, MTLPixelFormat.ETC2RGB8); + // Add(Format.Etc2RgbaUnorm, MTLPixelFormat.ETC2RGBA8); + Add(Format.Etc2RgbPtaUnorm, MTLPixelFormat.ETC2RGB8A1); + Add(Format.Etc2RgbSrgb, MTLPixelFormat.ETC2RGB8sRGB); + // Add(Format.Etc2RgbaSrgb, MTLPixelFormat.ETC2RGBA8sRGB); + Add(Format.Etc2RgbPtaSrgb, MTLPixelFormat.ETC2RGB8A1sRGB); + // Add(Format.R8Uscaled, MTLPixelFormat.R8Uscaled); + // Add(Format.R8Sscaled, MTLPixelFormat.R8Sscaled); + // Add(Format.R16Uscaled, MTLPixelFormat.R16Uscaled); + // Add(Format.R16Sscaled, MTLPixelFormat.R16Sscaled); + // Add(Format.R32Uscaled, MTLPixelFormat.R32Uscaled); + // Add(Format.R32Sscaled, MTLPixelFormat.R32Sscaled); + // Add(Format.R8G8Uscaled, MTLPixelFormat.R8G8Uscaled); + // Add(Format.R8G8Sscaled, MTLPixelFormat.R8G8Sscaled); + // Add(Format.R16G16Uscaled, MTLPixelFormat.R16G16Uscaled); + // Add(Format.R16G16Sscaled, MTLPixelFormat.R16G16Sscaled); + // Add(Format.R32G32Uscaled, MTLPixelFormat.R32G32Uscaled); + // Add(Format.R32G32Sscaled, MTLPixelFormat.R32G32Sscaled); + // Add(Format.R8G8B8Uscaled, MTLPixelFormat.R8G8B8Uscaled); + // Add(Format.R8G8B8Sscaled, MTLPixelFormat.R8G8B8Sscaled); + // Add(Format.R16G16B16Uscaled, MTLPixelFormat.R16G16B16Uscaled); + // Add(Format.R16G16B16Sscaled, MTLPixelFormat.R16G16B16Sscaled); + // Add(Format.R32G32B32Uscaled, MTLPixelFormat.R32G32B32Uscaled); + // Add(Format.R32G32B32Sscaled, MTLPixelFormat.R32G32B32Sscaled); + // Add(Format.R8G8B8A8Uscaled, MTLPixelFormat.R8G8B8A8Uscaled); + // Add(Format.R8G8B8A8Sscaled, MTLPixelFormat.R8G8B8A8Sscaled); + // Add(Format.R16G16B16A16Uscaled, MTLPixelFormat.R16G16B16A16Uscaled); + // Add(Format.R16G16B16A16Sscaled, MTLPixelFormat.R16G16B16A16Sscaled); + // Add(Format.R32G32B32A32Uscaled, MTLPixelFormat.R32G32B32A32Uscaled); + // Add(Format.R32G32B32A32Sscaled, MTLPixelFormat.R32G32B32A32Sscaled); + // Add(Format.R10G10B10A2Snorm, MTLPixelFormat.A2B10G10R10SNormPack32); + // Add(Format.R10G10B10A2Sint, MTLPixelFormat.A2B10G10R10SintPack32); + // Add(Format.R10G10B10A2Uscaled, MTLPixelFormat.A2B10G10R10UscaledPack32); + // Add(Format.R10G10B10A2Sscaled, MTLPixelFormat.A2B10G10R10SscaledPack32); + Add(Format.Astc4x4Unorm, MTLPixelFormat.ASTC4x4LDR); + Add(Format.Astc5x4Unorm, MTLPixelFormat.ASTC5x4LDR); + Add(Format.Astc5x5Unorm, MTLPixelFormat.ASTC5x5LDR); + Add(Format.Astc6x5Unorm, MTLPixelFormat.ASTC6x5LDR); + Add(Format.Astc6x6Unorm, MTLPixelFormat.ASTC6x6LDR); + Add(Format.Astc8x5Unorm, MTLPixelFormat.ASTC8x5LDR); + Add(Format.Astc8x6Unorm, MTLPixelFormat.ASTC8x6LDR); + Add(Format.Astc8x8Unorm, MTLPixelFormat.ASTC8x8LDR); + Add(Format.Astc10x5Unorm, MTLPixelFormat.ASTC10x5LDR); + Add(Format.Astc10x6Unorm, MTLPixelFormat.ASTC10x6LDR); + Add(Format.Astc10x8Unorm, MTLPixelFormat.ASTC10x8LDR); + Add(Format.Astc10x10Unorm, MTLPixelFormat.ASTC10x10LDR); + Add(Format.Astc12x10Unorm, MTLPixelFormat.ASTC12x10LDR); + Add(Format.Astc12x12Unorm, MTLPixelFormat.ASTC12x12LDR); + Add(Format.Astc4x4Srgb, MTLPixelFormat.ASTC4x4sRGB); + Add(Format.Astc5x4Srgb, MTLPixelFormat.ASTC5x4sRGB); + Add(Format.Astc5x5Srgb, MTLPixelFormat.ASTC5x5sRGB); + Add(Format.Astc6x5Srgb, MTLPixelFormat.ASTC6x5sRGB); + Add(Format.Astc6x6Srgb, MTLPixelFormat.ASTC6x6sRGB); + Add(Format.Astc8x5Srgb, MTLPixelFormat.ASTC8x5sRGB); + Add(Format.Astc8x6Srgb, MTLPixelFormat.ASTC8x6sRGB); + Add(Format.Astc8x8Srgb, MTLPixelFormat.ASTC8x8sRGB); + Add(Format.Astc10x5Srgb, MTLPixelFormat.ASTC10x5sRGB); + Add(Format.Astc10x6Srgb, MTLPixelFormat.ASTC10x6sRGB); + Add(Format.Astc10x8Srgb, MTLPixelFormat.ASTC10x8sRGB); + Add(Format.Astc10x10Srgb, MTLPixelFormat.ASTC10x10sRGB); + Add(Format.Astc12x10Srgb, MTLPixelFormat.ASTC12x10sRGB); + Add(Format.Astc12x12Srgb, MTLPixelFormat.ASTC12x12sRGB); + Add(Format.B5G6R5Unorm, MTLPixelFormat.B5G6R5Unorm); + Add(Format.B5G5R5A1Unorm, MTLPixelFormat.BGR5A1Unorm); + Add(Format.A1B5G5R5Unorm, MTLPixelFormat.A1BGR5Unorm); + Add(Format.B8G8R8A8Unorm, MTLPixelFormat.BGRA8Unorm); + Add(Format.B8G8R8A8Srgb, MTLPixelFormat.BGRA8UnormsRGB); + } + + private static void Add(Format format, MTLPixelFormat mtlFormat) + { + _table[(int)format] = mtlFormat; + } + + public static MTLPixelFormat GetFormat(Format format) + { + var mtlFormat = _table[(int)format]; + + if (IsD24S8(format)) + { + if (!MTLDevice.CreateSystemDefaultDevice().Depth24Stencil8PixelFormatSupported) + { + mtlFormat = MTLPixelFormat.Depth32FloatStencil8; + } + } + + if (mtlFormat == MTLPixelFormat.Invalid) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Format {format} is not supported by the host."); + } + + return mtlFormat; + } + + public static bool IsD24S8(Format format) + { + return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm || format == Format.X8UintD24Unorm; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/HardwareInfo.cs b/src/Ryujinx.Graphics.Metal/HardwareInfo.cs new file mode 100644 index 000000000..4b3b710f8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/HardwareInfo.cs @@ -0,0 +1,82 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Metal +{ + static partial class HardwareInfoTools + { + + private readonly static IntPtr _kCFAllocatorDefault = IntPtr.Zero; + private readonly static UInt32 _kCFStringEncodingASCII = 0x0600; + private const string IOKit = "/System/Library/Frameworks/IOKit.framework/IOKit"; + private const string CoreFoundation = "/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation"; + + [LibraryImport(IOKit, StringMarshalling = StringMarshalling.Utf8)] + private static partial IntPtr IOServiceMatching(string name); + + [LibraryImport(IOKit)] + private static partial IntPtr IOServiceGetMatchingService(IntPtr mainPort, IntPtr matching); + + [LibraryImport(IOKit)] + private static partial IntPtr IORegistryEntryCreateCFProperty(IntPtr entry, IntPtr key, IntPtr allocator, UInt32 options); + + [LibraryImport(CoreFoundation, StringMarshalling = StringMarshalling.Utf8)] + private static partial IntPtr CFStringCreateWithCString(IntPtr allocator, string cString, UInt32 encoding); + + [LibraryImport(CoreFoundation)] + [return: MarshalAs(UnmanagedType.U1)] + public static partial bool CFStringGetCString(IntPtr theString, IntPtr buffer, long bufferSizes, UInt32 encoding); + + [LibraryImport(CoreFoundation)] + public static partial IntPtr CFDataGetBytePtr(IntPtr theData); + + static string GetNameFromId(uint id) + { + return id switch + { + 0x1002 => "AMD", + 0x106B => "Apple", + 0x10DE => "NVIDIA", + 0x13B5 => "ARM", + 0x8086 => "Intel", + _ => $"0x{id:X}" + }; + } + + public static string GetVendor() + { + var serviceDict = IOServiceMatching("IOGPU"); + var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict); + var cfString = CFStringCreateWithCString(_kCFAllocatorDefault, "vendor-id", _kCFStringEncodingASCII); + var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, _kCFAllocatorDefault, 0); + + byte[] buffer = new byte[4]; + var bufferPtr = CFDataGetBytePtr(cfProperty); + Marshal.Copy(bufferPtr, buffer, 0, buffer.Length); + + var vendorId = BitConverter.ToUInt32(buffer); + + return GetNameFromId(vendorId); + } + + public static string GetModel() + { + var serviceDict = IOServiceMatching("IOGPU"); + var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict); + var cfString = CFStringCreateWithCString(_kCFAllocatorDefault, "model", _kCFStringEncodingASCII); + var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, _kCFAllocatorDefault, 0); + + char[] buffer = new char[64]; + IntPtr bufferPtr = Marshal.AllocHGlobal(buffer.Length); + + if (CFStringGetCString(cfProperty, bufferPtr, buffer.Length, _kCFStringEncodingASCII)) + { + var model = Marshal.PtrToStringUTF8(bufferPtr); + Marshal.FreeHGlobal(bufferPtr); + return model; + } + + return ""; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/HashTableSlim.cs b/src/Ryujinx.Graphics.Metal/HashTableSlim.cs new file mode 100644 index 000000000..a27a53d47 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/HashTableSlim.cs @@ -0,0 +1,143 @@ +using System; +using System.Collections.Generic; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Graphics.Metal +{ + interface IRefEquatable + { + bool Equals(ref T other); + } + + class HashTableSlim where TKey : IRefEquatable + { + private const int TotalBuckets = 16; // Must be power of 2 + private const int TotalBucketsMask = TotalBuckets - 1; + + private struct Entry + { + public int Hash; + public TKey Key; + public TValue Value; + } + + private struct Bucket + { + public int Length; + public Entry[] Entries; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public readonly Span AsSpan() + { + return Entries == null ? Span.Empty : Entries.AsSpan(0, Length); + } + } + + private readonly Bucket[] _hashTable = new Bucket[TotalBuckets]; + + public IEnumerable Keys + { + get + { + foreach (Bucket bucket in _hashTable) + { + for (int i = 0; i < bucket.Length; i++) + { + yield return bucket.Entries[i].Key; + } + } + } + } + + public IEnumerable Values + { + get + { + foreach (Bucket bucket in _hashTable) + { + for (int i = 0; i < bucket.Length; i++) + { + yield return bucket.Entries[i].Value; + } + } + } + } + + public void Add(ref TKey key, TValue value) + { + var entry = new Entry + { + Hash = key.GetHashCode(), + Key = key, + Value = value, + }; + + int hashCode = key.GetHashCode(); + int bucketIndex = hashCode & TotalBucketsMask; + + ref var bucket = ref _hashTable[bucketIndex]; + if (bucket.Entries != null) + { + int index = bucket.Length; + + if (index >= bucket.Entries.Length) + { + Array.Resize(ref bucket.Entries, index + 1); + } + + bucket.Entries[index] = entry; + } + else + { + bucket.Entries = new[] + { + entry, + }; + } + + bucket.Length++; + } + + public bool Remove(ref TKey key) + { + int hashCode = key.GetHashCode(); + + ref var bucket = ref _hashTable[hashCode & TotalBucketsMask]; + var entries = bucket.AsSpan(); + for (int i = 0; i < entries.Length; i++) + { + ref var entry = ref entries[i]; + + if (entry.Hash == hashCode && entry.Key.Equals(ref key)) + { + entries[(i + 1)..].CopyTo(entries[i..]); + bucket.Length--; + + return true; + } + } + + return false; + } + + public bool TryGetValue(ref TKey key, out TValue value) + { + int hashCode = key.GetHashCode(); + + var entries = _hashTable[hashCode & TotalBucketsMask].AsSpan(); + for (int i = 0; i < entries.Length; i++) + { + ref var entry = ref entries[i]; + + if (entry.Hash == hashCode && entry.Key.Equals(ref key)) + { + value = entry.Value; + return true; + } + } + + value = default; + return false; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/HelperShader.cs b/src/Ryujinx.Graphics.Metal/HelperShader.cs new file mode 100644 index 000000000..53f503207 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/HelperShader.cs @@ -0,0 +1,868 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class HelperShader : IDisposable + { + private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements. + private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders"; + private readonly MetalRenderer _renderer; + private readonly Pipeline _pipeline; + private MTLDevice _device; + + private readonly ISampler _samplerLinear; + private readonly ISampler _samplerNearest; + private readonly IProgram _programColorBlitF; + private readonly IProgram _programColorBlitI; + private readonly IProgram _programColorBlitU; + private readonly IProgram _programColorBlitMsF; + private readonly IProgram _programColorBlitMsI; + private readonly IProgram _programColorBlitMsU; + private readonly List _programsColorClearF = new(); + private readonly List _programsColorClearI = new(); + private readonly List _programsColorClearU = new(); + private readonly IProgram _programDepthStencilClear; + private readonly IProgram _programStrideChange; + private readonly IProgram _programConvertD32S8ToD24S8; + private readonly IProgram _programConvertIndexBuffer; + private readonly IProgram _programDepthBlit; + private readonly IProgram _programDepthBlitMs; + private readonly IProgram _programStencilBlit; + private readonly IProgram _programStencilBlitMs; + + private readonly EncoderState _helperShaderState = new(); + + public HelperShader(MTLDevice device, MetalRenderer renderer, Pipeline pipeline) + { + _device = device; + _renderer = renderer; + _pipeline = pipeline; + + _samplerNearest = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest)); + _samplerLinear = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear)); + + var blitResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 0) + .Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build(); + + var blitSource = ReadMsl("Blit.metal"); + + var blitSourceF = blitSource.Replace("FORMAT", "float", StringComparison.Ordinal); + _programColorBlitF = new Program(renderer, device, [ + new ShaderSource(blitSourceF, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitSourceI = blitSource.Replace("FORMAT", "int"); + _programColorBlitI = new Program(renderer, device, [ + new ShaderSource(blitSourceI, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceI, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitSourceU = blitSource.Replace("FORMAT", "uint"); + _programColorBlitU = new Program(renderer, device, [ + new ShaderSource(blitSourceU, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceU, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitMsSource = ReadMsl("BlitMs.metal"); + + var blitMsSourceF = blitMsSource.Replace("FORMAT", "float"); + _programColorBlitMsF = new Program(renderer, device, [ + new ShaderSource(blitMsSourceF, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitMsSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitMsSourceI = blitMsSource.Replace("FORMAT", "int"); + _programColorBlitMsI = new Program(renderer, device, [ + new ShaderSource(blitMsSourceI, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitMsSourceI, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitMsSourceU = blitMsSource.Replace("FORMAT", "uint"); + _programColorBlitMsU = new Program(renderer, device, [ + new ShaderSource(blitMsSourceU, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitMsSourceU, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var colorClearResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Fragment, ResourceType.UniformBuffer, 0).Build(); + + var colorClearSource = ReadMsl("ColorClear.metal"); + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "float"); + _programsColorClearF.Add(new Program(renderer, device, [ + new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout)); + } + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "int"); + _programsColorClearI.Add(new Program(renderer, device, [ + new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout)); + } + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "uint"); + _programsColorClearU.Add(new Program(renderer, device, [ + new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout)); + } + + var depthStencilClearSource = ReadMsl("DepthStencilClear.metal"); + _programDepthStencilClear = new Program(renderer, device, [ + new ShaderSource(depthStencilClearSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(depthStencilClearSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout); + + var strideChangeResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build(); + + var strideChangeSource = ReadMsl("ChangeBufferStride.metal"); + _programStrideChange = new Program(renderer, device, [ + new ShaderSource(strideChangeSource, ShaderStage.Compute, TargetLanguage.Msl) + ], strideChangeResourceLayout, new ComputeSize(64, 1, 1)); + + var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build(); + + var convertD32S8ToD24S8Source = ReadMsl("ConvertD32S8ToD24S8.metal"); + _programConvertD32S8ToD24S8 = new Program(renderer, device, [ + new ShaderSource(convertD32S8ToD24S8Source, ShaderStage.Compute, TargetLanguage.Msl) + ], convertD32S8ToD24S8ResourceLayout, new ComputeSize(64, 1, 1)); + + var convertIndexBufferLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build(); + + var convertIndexBufferSource = ReadMsl("ConvertIndexBuffer.metal"); + _programConvertIndexBuffer = new Program(renderer, device, [ + new ShaderSource(convertIndexBufferSource, ShaderStage.Compute, TargetLanguage.Msl) + ], convertIndexBufferLayout, new ComputeSize(16, 1, 1)); + + var depthBlitSource = ReadMsl("DepthBlit.metal"); + _programDepthBlit = new Program(renderer, device, [ + new ShaderSource(depthBlitSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var depthBlitMsSource = ReadMsl("DepthBlitMs.metal"); + _programDepthBlitMs = new Program(renderer, device, [ + new ShaderSource(depthBlitMsSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var stencilBlitSource = ReadMsl("StencilBlit.metal"); + _programStencilBlit = new Program(renderer, device, [ + new ShaderSource(stencilBlitSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var stencilBlitMsSource = ReadMsl("StencilBlitMs.metal"); + _programStencilBlitMs = new Program(renderer, device, [ + new ShaderSource(stencilBlitMsSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + } + + private static string ReadMsl(string fileName) + { + var msl = EmbeddedResources.ReadAllText(string.Join('/', ShadersSourcePath, fileName)); + +#pragma warning disable IDE0055 // Disable formatting + msl = msl.Replace("CONSTANT_BUFFERS_INDEX", $"{Constants.ConstantBuffersIndex}") + .Replace("STORAGE_BUFFERS_INDEX", $"{Constants.StorageBuffersIndex}") + .Replace("TEXTURES_INDEX", $"{Constants.TexturesIndex}") + .Replace("IMAGES_INDEX", $"{Constants.ImagesIndex}"); +#pragma warning restore IDE0055 + + return msl; + } + + public unsafe void BlitColor( + CommandBufferScoped cbs, + Texture src, + Texture dst, + Extents2D srcRegion, + Extents2D dstRegion, + bool linearFilter, + bool clear = false) + { + _pipeline.SwapState(_helperShaderState); + + const int RegionBufferSize = 16; + + var sampler = linearFilter ? _samplerLinear : _samplerNearest; + + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler); + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = srcRegion.X1 / (float)src.Width; + region[1] = srcRegion.X2 / (float)src.Width; + region[2] = srcRegion.Y1 / (float)src.Height; + region[3] = srcRegion.Y2 / (float)src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, RegionBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, region); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + Span viewports = stackalloc Viewport[16]; + + viewports[0] = new Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + bool dstIsDepthOrStencil = dst.Info.Format.IsDepthOrStencil(); + + if (dstIsDepthOrStencil) + { + // TODO: Depth & stencil blit! + Logger.Warning?.PrintMsg(LogClass.Gpu, "Requested a depth or stencil blit!"); + _pipeline.SwapState(null); + return; + } + + var debugGroupName = "Blit Color "; + + if (src.Info.Target.IsMultisample()) + { + if (dst.Info.Format.IsSint()) + { + debugGroupName += "MS Int"; + _pipeline.SetProgram(_programColorBlitMsI); + } + else if (dst.Info.Format.IsUint()) + { + debugGroupName += "MS UInt"; + _pipeline.SetProgram(_programColorBlitMsU); + } + else + { + debugGroupName += "MS Float"; + _pipeline.SetProgram(_programColorBlitMsF); + } + } + else + { + if (dst.Info.Format.IsSint()) + { + debugGroupName += "Int"; + _pipeline.SetProgram(_programColorBlitI); + } + else if (dst.Info.Format.IsUint()) + { + debugGroupName += "UInt"; + _pipeline.SetProgram(_programColorBlitU); + } + else + { + debugGroupName += "Float"; + _pipeline.SetProgram(_programColorBlitF); + } + } + + int dstWidth = dst.Width; + int dstHeight = dst.Height; + + Span> scissors = stackalloc Rectangle[16]; + + scissors[0] = new Rectangle(0, 0, dstWidth, dstHeight); + + _pipeline.SetRenderTargets([dst], null); + _pipeline.SetScissors(scissors); + + _pipeline.SetClearLoadAction(clear); + + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0, debugGroupName); + + // Cleanup + if (clear) + { + _pipeline.SetClearLoadAction(false); + } + + // Restore previous state + _pipeline.SwapState(null); + } + + public unsafe void BlitDepthStencil( + CommandBufferScoped cbs, + Texture src, + Texture dst, + Extents2D srcRegion, + Extents2D dstRegion) + { + _pipeline.SwapState(_helperShaderState); + + const int RegionBufferSize = 16; + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = srcRegion.X1 / (float)src.Width; + region[1] = srcRegion.X2 / (float)src.Width; + region[2] = srcRegion.Y1 / (float)src.Height; + region[3] = srcRegion.Y2 / (float)src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, RegionBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, region); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span viewports = stackalloc Viewport[16]; + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + viewports[0] = new Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + int dstWidth = dst.Width; + int dstHeight = dst.Height; + + Span> scissors = stackalloc Rectangle[16]; + + scissors[0] = new Rectangle(0, 0, dstWidth, dstHeight); + + _pipeline.SetRenderTargets([], dst); + _pipeline.SetScissors(scissors); + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + + if (src.Info.Format is + Format.D16Unorm or + Format.D32Float or + Format.X8UintD24Unorm or + Format.D24UnormS8Uint or + Format.D32FloatS8Uint or + Format.S8UintD24Unorm) + { + var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth); + + BlitDepthStencilDraw(depthTexture, isDepth: true); + + if (depthTexture != src) + { + depthTexture.Release(); + } + } + + if (src.Info.Format is + Format.S8Uint or + Format.D24UnormS8Uint or + Format.D32FloatS8Uint or + Format.S8UintD24Unorm) + { + var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil); + + BlitDepthStencilDraw(stencilTexture, isDepth: false); + + if (stencilTexture != src) + { + stencilTexture.Release(); + } + } + + // Restore previous state + _pipeline.SwapState(null); + } + + private static Texture CreateDepthOrStencilView(Texture depthStencilTexture, DepthStencilMode depthStencilMode) + { + if (depthStencilTexture.Info.DepthStencilMode == depthStencilMode) + { + return depthStencilTexture; + } + + return (Texture)depthStencilTexture.CreateView(new TextureCreateInfo( + depthStencilTexture.Info.Width, + depthStencilTexture.Info.Height, + depthStencilTexture.Info.Depth, + depthStencilTexture.Info.Levels, + depthStencilTexture.Info.Samples, + depthStencilTexture.Info.BlockWidth, + depthStencilTexture.Info.BlockHeight, + depthStencilTexture.Info.BytesPerPixel, + depthStencilTexture.Info.Format, + depthStencilMode, + depthStencilTexture.Info.Target, + SwizzleComponent.Red, + SwizzleComponent.Green, + SwizzleComponent.Blue, + SwizzleComponent.Alpha), 0, 0); + } + + private void BlitDepthStencilDraw(Texture src, bool isDepth) + { + // TODO: Check this https://github.com/Ryujinx/Ryujinx/pull/5003/ + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest); + + string debugGroupName; + + if (isDepth) + { + debugGroupName = "Depth Blit"; + _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit); + _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always)); + } + else + { + debugGroupName = "Stencil Blit"; + _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit); + _pipeline.SetStencilTest(CreateStencilTestDescriptor(true)); + } + + _pipeline.Draw(4, 1, 0, 0, debugGroupName); + + if (isDepth) + { + _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always)); + } + else + { + _pipeline.SetStencilTest(CreateStencilTestDescriptor(false)); + } + } + + public unsafe void DrawTexture( + ITexture src, + ISampler srcSampler, + Extents2DF srcRegion, + Extents2DF dstRegion) + { + // Save current state + var state = _pipeline.SavePredrawState(); + + _pipeline.SetFaceCulling(false, Face.Front); + _pipeline.SetStencilTest(new StencilTestDescriptor()); + _pipeline.SetDepthTest(new DepthTestDescriptor()); + + const int RegionBufferSize = 16; + + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler); + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = srcRegion.X1 / src.Width; + region[1] = srcRegion.X2 / src.Width; + region[2] = srcRegion.Y1 / src.Height; + region[3] = srcRegion.Y2 / src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + var bufferHandle = _renderer.BufferManager.CreateWithHandle(RegionBufferSize); + _renderer.BufferManager.SetData(bufferHandle, 0, region); + _pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(bufferHandle, 0, RegionBufferSize))]); + + Span viewports = stackalloc Viewport[16]; + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + viewports[0] = new Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + _pipeline.SetProgram(_programColorBlitF); + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0, "Draw Texture"); + + _renderer.BufferManager.Delete(bufferHandle); + + // Restore previous state + _pipeline.RestorePredrawState(state); + } + + public void ConvertI8ToI16(CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size) + { + ChangeStride(cbs, src, dst, srcOffset, size, 1, 2); + } + + public unsafe void ChangeStride( + CommandBufferScoped cbs, + BufferHolder src, + BufferHolder dst, + int srcOffset, + int size, + int stride, + int newStride) + { + int elems = size / stride; + + var srcBuffer = src.GetBuffer(); + var dstBuffer = dst.GetBuffer(); + + const int ParamsBufferSize = 4 * sizeof(int); + + // Save current state + _pipeline.SwapState(_helperShaderState); + + Span shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)]; + + shaderParams[0] = stride; + shaderParams[1] = newStride; + shaderParams[2] = size; + shaderParams[3] = srcOffset; + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, shaderParams); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span> sbRanges = new Auto[2]; + + sbRanges[0] = srcBuffer; + sbRanges[1] = dstBuffer; + _pipeline.SetStorageBuffers(1, sbRanges); + + _pipeline.SetProgram(_programStrideChange); + _pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, "Change Stride"); + + // Restore previous state + _pipeline.SwapState(null); + } + + public unsafe void ConvertD32S8ToD24S8(CommandBufferScoped cbs, BufferHolder src, Auto dstBuffer, int pixelCount, int dstOffset) + { + int inSize = pixelCount * 2 * sizeof(int); + + var srcBuffer = src.GetBuffer(); + + const int ParamsBufferSize = sizeof(int) * 2; + + // Save current state + _pipeline.SwapState(_helperShaderState); + + Span shaderParams = stackalloc int[2]; + + shaderParams[0] = pixelCount; + shaderParams[1] = dstOffset; + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, shaderParams); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span> sbRanges = new Auto[2]; + + sbRanges[0] = srcBuffer; + sbRanges[1] = dstBuffer; + _pipeline.SetStorageBuffers(1, sbRanges); + + _pipeline.SetProgram(_programConvertD32S8ToD24S8); + _pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1, "D32S8 to D24S8 Conversion"); + + // Restore previous state + _pipeline.SwapState(null); + } + + public void ConvertIndexBuffer( + CommandBufferScoped cbs, + BufferHolder src, + BufferHolder dst, + IndexBufferPattern pattern, + int indexSize, + int srcOffset, + int indexCount) + { + // TODO: Support conversion with primitive restart enabled. + + int primitiveCount = pattern.GetPrimitiveCount(indexCount); + int outputIndexSize = 4; + + var srcBuffer = src.GetBuffer(); + var dstBuffer = dst.GetBuffer(); + + const int ParamsBufferSize = 16 * sizeof(int); + + // Save current state + _pipeline.SwapState(_helperShaderState); + + Span shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)]; + + shaderParams[8] = pattern.PrimitiveVertices; + shaderParams[9] = pattern.PrimitiveVerticesOut; + shaderParams[10] = indexSize; + shaderParams[11] = outputIndexSize; + shaderParams[12] = pattern.BaseIndex; + shaderParams[13] = pattern.IndexStride; + shaderParams[14] = srcOffset; + shaderParams[15] = primitiveCount; + + pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]); + + using var patternScoped = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize); + patternScoped.Holder.SetDataUnchecked(patternScoped.Offset, shaderParams); + + Span> sbRanges = new Auto[2]; + + sbRanges[0] = srcBuffer; + sbRanges[1] = dstBuffer; + _pipeline.SetStorageBuffers(1, sbRanges); + _pipeline.SetStorageBuffers([new BufferAssignment(3, patternScoped.Range)]); + + _pipeline.SetProgram(_programConvertIndexBuffer); + _pipeline.DispatchCompute(BitUtils.DivRoundUp(primitiveCount, 16), 1, 1, "Convert Index Buffer"); + + // Restore previous state + _pipeline.SwapState(null); + } + + public unsafe void ClearColor( + int index, + ReadOnlySpan clearColor, + uint componentMask, + int dstWidth, + int dstHeight, + Format format) + { + // Keep original scissor + DirtyFlags clearFlags = DirtyFlags.All & (~DirtyFlags.Scissors); + + // Save current state + EncoderState originalState = _pipeline.SwapState(_helperShaderState, clearFlags, false); + + // Inherit some state without fully recreating render pipeline. + RenderTargetCopy save = _helperShaderState.InheritForClear(originalState, false, index); + + const int ClearColorBufferSize = 16; + + // TODO: Flush + + using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearColorBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, clearColor); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span viewports = stackalloc Viewport[16]; + + // TODO: Set exact viewport! + viewports[0] = new Viewport( + new Rectangle(0, 0, dstWidth, dstHeight), + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + Span componentMasks = stackalloc uint[index + 1]; + componentMasks[index] = componentMask; + + var debugGroupName = "Clear Color "; + + if (format.IsSint()) + { + debugGroupName += "Int"; + _pipeline.SetProgram(_programsColorClearI[index]); + } + else if (format.IsUint()) + { + debugGroupName += "UInt"; + _pipeline.SetProgram(_programsColorClearU[index]); + } + else + { + debugGroupName += "Float"; + _pipeline.SetProgram(_programsColorClearF[index]); + } + + _pipeline.SetBlendState(index, new BlendDescriptor()); + _pipeline.SetFaceCulling(false, Face.Front); + _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always)); + _pipeline.SetRenderTargetColorMasks(componentMasks); + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0, debugGroupName); + + // Restore previous state + _pipeline.SwapState(null, clearFlags, false); + + _helperShaderState.Restore(save); + } + + public unsafe void ClearDepthStencil( + float depthValue, + bool depthMask, + int stencilValue, + int stencilMask, + int dstWidth, + int dstHeight) + { + // Keep original scissor + DirtyFlags clearFlags = DirtyFlags.All & (~DirtyFlags.Scissors); + var helperScissors = _helperShaderState.Scissors; + + // Save current state + EncoderState originalState = _pipeline.SwapState(_helperShaderState, clearFlags, false); + + // Inherit some state without fully recreating render pipeline. + RenderTargetCopy save = _helperShaderState.InheritForClear(originalState, true); + + const int ClearDepthBufferSize = 16; + + using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearDepthBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, new ReadOnlySpan(ref depthValue)); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span viewports = stackalloc Viewport[1]; + + viewports[0] = new Viewport( + new Rectangle(0, 0, dstWidth, dstHeight), + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + _pipeline.SetProgram(_programDepthStencilClear); + _pipeline.SetFaceCulling(false, Face.Front); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.SetViewports(viewports); + _pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always)); + _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask)); + _pipeline.Draw(4, 1, 0, 0, "Clear Depth Stencil"); + + // Cleanup + _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always)); + _pipeline.SetStencilTest(CreateStencilTestDescriptor(false)); + + // Restore previous state + _pipeline.SwapState(null, clearFlags, false); + + _helperShaderState.Restore(save); + } + + private static StencilTestDescriptor CreateStencilTestDescriptor( + bool enabled, + int refValue = 0, + int compareMask = 0xff, + int writeMask = 0xff) + { + return new StencilTestDescriptor( + enabled, + CompareOp.Always, + StencilOp.Replace, + StencilOp.Replace, + StencilOp.Replace, + refValue, + compareMask, + writeMask, + CompareOp.Always, + StencilOp.Replace, + StencilOp.Replace, + StencilOp.Replace, + refValue, + compareMask, + writeMask); + } + + public void Dispose() + { + _programColorBlitF.Dispose(); + _programColorBlitI.Dispose(); + _programColorBlitU.Dispose(); + _programColorBlitMsF.Dispose(); + _programColorBlitMsI.Dispose(); + _programColorBlitMsU.Dispose(); + + foreach (var programColorClear in _programsColorClearF) + { + programColorClear.Dispose(); + } + + foreach (var programColorClear in _programsColorClearU) + { + programColorClear.Dispose(); + } + + foreach (var programColorClear in _programsColorClearI) + { + programColorClear.Dispose(); + } + + _programDepthStencilClear.Dispose(); + _pipeline.Dispose(); + _samplerLinear.Dispose(); + _samplerNearest.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/IdList.cs b/src/Ryujinx.Graphics.Metal/IdList.cs new file mode 100644 index 000000000..2c15a80ef --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/IdList.cs @@ -0,0 +1,121 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Metal +{ + class IdList where T : class + { + private readonly List _list; + private int _freeMin; + + public IdList() + { + _list = new List(); + _freeMin = 0; + } + + public int Add(T value) + { + int id; + int count = _list.Count; + id = _list.IndexOf(null, _freeMin); + + if ((uint)id < (uint)count) + { + _list[id] = value; + } + else + { + id = count; + _freeMin = id + 1; + + _list.Add(value); + } + + return id + 1; + } + + public void Remove(int id) + { + id--; + + int count = _list.Count; + + if ((uint)id >= (uint)count) + { + return; + } + + if (id + 1 == count) + { + // Trim unused items. + int removeIndex = id; + + while (removeIndex > 0 && _list[removeIndex - 1] == null) + { + removeIndex--; + } + + _list.RemoveRange(removeIndex, count - removeIndex); + + if (_freeMin > removeIndex) + { + _freeMin = removeIndex; + } + } + else + { + _list[id] = null; + + if (_freeMin > id) + { + _freeMin = id; + } + } + } + + public bool TryGetValue(int id, out T value) + { + id--; + + try + { + if ((uint)id < (uint)_list.Count) + { + value = _list[id]; + return value != null; + } + + value = null; + return false; + } + catch (ArgumentOutOfRangeException) + { + value = null; + return false; + } + catch (IndexOutOfRangeException) + { + value = null; + return false; + } + } + + public void Clear() + { + _list.Clear(); + _freeMin = 0; + } + + public IEnumerator GetEnumerator() + { + for (int i = 0; i < _list.Count; i++) + { + if (_list[i] != null) + { + yield return _list[i]; + } + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/ImageArray.cs b/src/Ryujinx.Graphics.Metal/ImageArray.cs new file mode 100644 index 000000000..9fa0df09d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/ImageArray.cs @@ -0,0 +1,74 @@ +using Ryujinx.Graphics.GAL; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class ImageArray : IImageArray + { + private readonly TextureRef[] _textureRefs; + private readonly TextureBuffer[] _bufferTextureRefs; + + private readonly bool _isBuffer; + private readonly Pipeline _pipeline; + + public ImageArray(int size, bool isBuffer, Pipeline pipeline) + { + if (isBuffer) + { + _bufferTextureRefs = new TextureBuffer[size]; + } + else + { + _textureRefs = new TextureRef[size]; + } + + _isBuffer = isBuffer; + _pipeline = pipeline; + } + + public void SetImages(int index, ITexture[] images) + { + for (int i = 0; i < images.Length; i++) + { + ITexture image = images[i]; + + if (image is TextureBuffer textureBuffer) + { + _bufferTextureRefs[index + i] = textureBuffer; + } + else if (image is Texture texture) + { + _textureRefs[index + i].Storage = texture; + } + else if (!_isBuffer) + { + _textureRefs[index + i].Storage = null; + } + else + { + _bufferTextureRefs[index + i] = null; + } + } + + SetDirty(); + } + + public TextureRef[] GetTextureRefs() + { + return _textureRefs; + } + + public TextureBuffer[] GetBufferTextureRefs() + { + return _bufferTextureRefs; + } + + private void SetDirty() + { + _pipeline.DirtyImages(); + } + + public void Dispose() { } + } +} diff --git a/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs b/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs new file mode 100644 index 000000000..24e3222fe --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs @@ -0,0 +1,118 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class IndexBufferPattern : IDisposable + { + public int PrimitiveVertices { get; } + public int PrimitiveVerticesOut { get; } + public int BaseIndex { get; } + public int[] OffsetIndex { get; } + public int IndexStride { get; } + public bool RepeatStart { get; } + + private readonly MetalRenderer _renderer; + private int _currentSize; + private BufferHandle _repeatingBuffer; + + public IndexBufferPattern(MetalRenderer renderer, + int primitiveVertices, + int primitiveVerticesOut, + int baseIndex, + int[] offsetIndex, + int indexStride, + bool repeatStart) + { + PrimitiveVertices = primitiveVertices; + PrimitiveVerticesOut = primitiveVerticesOut; + BaseIndex = baseIndex; + OffsetIndex = offsetIndex; + IndexStride = indexStride; + RepeatStart = repeatStart; + + _renderer = renderer; + } + + public int GetPrimitiveCount(int vertexCount) + { + return Math.Max(0, (vertexCount - BaseIndex) / IndexStride); + } + + public int GetConvertedCount(int indexCount) + { + int primitiveCount = GetPrimitiveCount(indexCount); + return primitiveCount * OffsetIndex.Length; + } + + public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount) + { + int primitiveCount = GetPrimitiveCount(vertexCount); + indexCount = primitiveCount * PrimitiveVerticesOut; + + int expectedSize = primitiveCount * OffsetIndex.Length; + + if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null) + { + return _repeatingBuffer; + } + + // Expand the repeating pattern to the number of requested primitives. + BufferHandle newBuffer = _renderer.BufferManager.CreateWithHandle(expectedSize * sizeof(int)); + + // Copy the old data to the new one. + if (_repeatingBuffer != BufferHandle.Null) + { + _renderer.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int)); + _renderer.BufferManager.Delete(_repeatingBuffer); + } + + _repeatingBuffer = newBuffer; + + // Add the additional repeats on top. + int newPrimitives = primitiveCount; + int oldPrimitives = (_currentSize) / OffsetIndex.Length; + + int[] newData; + + newPrimitives -= oldPrimitives; + newData = new int[expectedSize - _currentSize]; + + int outOffset = 0; + int index = oldPrimitives * IndexStride + BaseIndex; + + for (int i = 0; i < newPrimitives; i++) + { + if (RepeatStart) + { + // Used for triangle fan + newData[outOffset++] = 0; + } + + for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++) + { + newData[outOffset++] = index + OffsetIndex[j]; + } + + index += IndexStride; + } + + _renderer.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast(newData)); + _currentSize = expectedSize; + + return newBuffer; + } + + public void Dispose() + { + if (_repeatingBuffer != BufferHandle.Null) + { + _renderer.BufferManager.Delete(_repeatingBuffer); + _repeatingBuffer = BufferHandle.Null; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/IndexBufferState.cs b/src/Ryujinx.Graphics.Metal/IndexBufferState.cs new file mode 100644 index 000000000..411df9685 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/IndexBufferState.cs @@ -0,0 +1,103 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly internal struct IndexBufferState + { + public static IndexBufferState Null => new(BufferHandle.Null, 0, 0); + + private readonly int _offset; + private readonly int _size; + private readonly IndexType _type; + + private readonly BufferHandle _handle; + + public IndexBufferState(BufferHandle handle, int offset, int size, IndexType type = IndexType.UInt) + { + _handle = handle; + _offset = offset; + _size = size; + _type = type; + } + + public (MTLBuffer, int, MTLIndexType) GetIndexBuffer(MetalRenderer renderer, CommandBufferScoped cbs) + { + Auto autoBuffer; + int offset, size; + MTLIndexType type; + + if (_type == IndexType.UByte) + { + // Index type is not supported. Convert to I16. + autoBuffer = renderer.BufferManager.GetBufferI8ToI16(cbs, _handle, _offset, _size); + + type = MTLIndexType.UInt16; + offset = 0; + size = _size * 2; + } + else + { + autoBuffer = renderer.BufferManager.GetBuffer(_handle, false, out int bufferSize); + + if (_offset >= bufferSize) + { + autoBuffer = null; + } + + type = _type.Convert(); + offset = _offset; + size = _size; + } + + if (autoBuffer != null) + { + DisposableBuffer buffer = autoBuffer.Get(cbs, offset, size); + + return (buffer.Value, offset, type); + } + + return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt16); + } + + public (MTLBuffer, int, MTLIndexType) GetConvertedIndexBuffer( + MetalRenderer renderer, + CommandBufferScoped cbs, + int firstIndex, + int indexCount, + int convertedCount, + IndexBufferPattern pattern) + { + // Convert the index buffer using the given pattern. + int indexSize = GetIndexSize(); + + int firstIndexOffset = firstIndex * indexSize; + + var autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize); + + int size = convertedCount * 4; + + if (autoBuffer != null) + { + DisposableBuffer buffer = autoBuffer.Get(cbs, 0, size); + + return (buffer.Value, 0, MTLIndexType.UInt32); + } + + return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt32); + } + + private int GetIndexSize() + { + return _type switch + { + IndexType.UInt => 4, + IndexType.UShort => 2, + _ => 1, + }; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/MetalRenderer.cs b/src/Ryujinx.Graphics.Metal/MetalRenderer.cs new file mode 100644 index 000000000..7afd30886 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/MetalRenderer.cs @@ -0,0 +1,312 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader.Translation; +using SharpMetal.Metal; +using SharpMetal.QuartzCore; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + public sealed class MetalRenderer : IRenderer + { + public const int TotalSets = 4; + + private readonly MTLDevice _device; + private readonly MTLCommandQueue _queue; + private readonly Func _getMetalLayer; + + private Pipeline _pipeline; + private Window _window; + + public uint ProgramCount { get; set; } + +#pragma warning disable CS0067 // The event is never used + public event EventHandler ScreenCaptured; +#pragma warning restore CS0067 + + public bool PreferThreading => true; + public IPipeline Pipeline => _pipeline; + public IWindow Window => _window; + + internal MTLCommandQueue BackgroundQueue { get; private set; } + internal HelperShader HelperShader { get; private set; } + internal BufferManager BufferManager { get; private set; } + internal CommandBufferPool CommandBufferPool { get; private set; } + internal BackgroundResources BackgroundResources { get; private set; } + internal Action InterruptAction { get; private set; } + internal SyncManager SyncManager { get; private set; } + + internal HashSet Programs { get; } + internal HashSet Samplers { get; } + + public MetalRenderer(Func metalLayer) + { + _device = MTLDevice.CreateSystemDefaultDevice(); + Programs = new HashSet(); + Samplers = new HashSet(); + + if (_device.ArgumentBuffersSupport != MTLArgumentBuffersTier.Tier2) + { + throw new NotSupportedException("Metal backend requires Tier 2 Argument Buffer support."); + } + + _queue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers + 1); + BackgroundQueue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers); + + _getMetalLayer = metalLayer; + } + + public void Initialize(GraphicsDebugLevel logLevel) + { + var layer = _getMetalLayer(); + layer.Device = _device; + layer.FramebufferOnly = false; + + CommandBufferPool = new CommandBufferPool(_queue); + _window = new Window(this, layer); + _pipeline = new Pipeline(_device, this); + BufferManager = new BufferManager(_device, this, _pipeline); + + _pipeline.InitEncoderStateManager(BufferManager); + + BackgroundResources = new BackgroundResources(this); + HelperShader = new HelperShader(_device, this, _pipeline); + SyncManager = new SyncManager(this); + } + + public void BackgroundContextAction(Action action, bool alwaysBackground = false) + { + // GetData methods should be thread safe, so we can call this directly. + // Texture copy (scaled) may also happen in here, so that should also be thread safe. + + action(); + } + + public BufferHandle CreateBuffer(int size, BufferAccess access) + { + return BufferManager.CreateWithHandle(size); + } + + public BufferHandle CreateBuffer(IntPtr pointer, int size) + { + return BufferManager.Create(pointer, size); + } + + public BufferHandle CreateBufferSparse(ReadOnlySpan storageBuffers) + { + throw new NotImplementedException(); + } + + public IImageArray CreateImageArray(int size, bool isBuffer) + { + return new ImageArray(size, isBuffer, _pipeline); + } + + public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) + { + ProgramCount++; + return new Program(this, _device, shaders, info.ResourceLayout, info.ComputeLocalSize); + } + + public ISampler CreateSampler(SamplerCreateInfo info) + { + return new SamplerHolder(this, _device, info); + } + + public ITexture CreateTexture(TextureCreateInfo info) + { + if (info.Target == Target.TextureBuffer) + { + return new TextureBuffer(_device, this, _pipeline, info); + } + + return new Texture(_device, this, _pipeline, info); + } + + public ITextureArray CreateTextureArray(int size, bool isBuffer) + { + return new TextureArray(size, isBuffer, _pipeline); + } + + public bool PrepareHostMapping(IntPtr address, ulong size) + { + // TODO: Metal Host Mapping + return false; + } + + public void CreateSync(ulong id, bool strict) + { + SyncManager.Create(id, strict); + } + + public void DeleteBuffer(BufferHandle buffer) + { + BufferManager.Delete(buffer); + } + + public PinnedSpan GetBufferData(BufferHandle buffer, int offset, int size) + { + return BufferManager.GetData(buffer, offset, size); + } + + public Capabilities GetCapabilities() + { + // TODO: Finalize these values + return new Capabilities( + api: TargetApi.Metal, + vendorName: HardwareInfoTools.GetVendor(), + SystemMemoryType.UnifiedMemory, + hasFrontFacingBug: false, + hasVectorIndexingBug: false, + needsFragmentOutputSpecialization: true, + reduceShaderPrecision: true, + supportsAstcCompression: true, + supportsBc123Compression: true, + supportsBc45Compression: true, + supportsBc67Compression: true, + supportsEtc2Compression: true, + supports3DTextureCompression: true, + supportsBgraFormat: true, + supportsR4G4Format: false, + supportsR4G4B4A4Format: true, + supportsScaledVertexFormats: false, + supportsSnormBufferTextureFormat: true, + supportsSparseBuffer: false, + supports5BitComponentFormat: true, + supportsBlendEquationAdvanced: false, + supportsFragmentShaderInterlock: true, + supportsFragmentShaderOrderingIntel: false, + supportsGeometryShader: false, + supportsGeometryShaderPassthrough: false, + supportsTransformFeedback: false, + supportsImageLoadFormatted: false, + supportsLayerVertexTessellation: false, + supportsMismatchingViewFormat: true, + supportsCubemapView: true, + supportsNonConstantTextureOffset: false, + supportsQuads: false, + supportsSeparateSampler: true, + supportsShaderBallot: false, + supportsShaderBarrierDivergence: false, + supportsShaderFloat64: false, + supportsTextureGatherOffsets: false, + supportsTextureShadowLod: false, + supportsVertexStoreAndAtomics: false, + supportsViewportIndexVertexTessellation: false, + supportsViewportMask: false, + supportsViewportSwizzle: false, + supportsIndirectParameters: true, + supportsDepthClipControl: false, + uniformBufferSetIndex: (int)Constants.ConstantBuffersSetIndex, + storageBufferSetIndex: (int)Constants.StorageBuffersSetIndex, + textureSetIndex: (int)Constants.TexturesSetIndex, + imageSetIndex: (int)Constants.ImagesSetIndex, + extraSetBaseIndex: TotalSets, + maximumExtraSets: (int)Constants.MaximumExtraSets, + maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage, + maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage, + maximumTexturesPerStage: Constants.MaxTexturesPerStage, + maximumImagesPerStage: Constants.MaxImagesPerStage, + maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength, + maximumSupportedAnisotropy: 16, + shaderSubgroupSize: 256, + storageBufferOffsetAlignment: 16, + textureBufferOffsetAlignment: 16, + gatherBiasPrecision: 0, + maximumGpuMemory: 0 + ); + } + + public ulong GetCurrentSync() + { + return SyncManager.GetCurrent(); + } + + public HardwareInfo GetHardwareInfo() + { + return new HardwareInfo(HardwareInfoTools.GetVendor(), HardwareInfoTools.GetModel(), "Apple"); + } + + public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info) + { + throw new NotImplementedException(); + } + + public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan data) + { + BufferManager.SetData(buffer, offset, data, _pipeline.Cbs); + } + + public void UpdateCounters() + { + // https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc + } + + public void PreFrame() + { + SyncManager.Cleanup(); + } + + public ICounterEvent ReportCounter(CounterType type, EventHandler resultHandler, float divisor, bool hostReserved) + { + // https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc + var counterEvent = new CounterEvent(); + resultHandler?.Invoke(counterEvent, type == CounterType.SamplesPassed ? (ulong)1 : 0); + return counterEvent; + } + + public void ResetCounter(CounterType type) + { + // https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc + } + + public void WaitSync(ulong id) + { + SyncManager.Wait(id); + } + + public void FlushAllCommands() + { + _pipeline.FlushCommandsImpl(); + } + + public void RegisterFlush() + { + SyncManager.RegisterFlush(); + + // Periodically free unused regions of the staging buffer to avoid doing it all at once. + BufferManager.StagingBuffer.FreeCompleted(); + } + + public void SetInterruptAction(Action interruptAction) + { + InterruptAction = interruptAction; + } + + public void Screenshot() + { + // TODO: Screenshots + } + + public void Dispose() + { + BackgroundResources.Dispose(); + + foreach (var program in Programs) + { + program.Dispose(); + } + + foreach (var sampler in Samplers) + { + sampler.Dispose(); + } + + _pipeline.Dispose(); + _window.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/MultiFenceHolder.cs b/src/Ryujinx.Graphics.Metal/MultiFenceHolder.cs new file mode 100644 index 000000000..cd5ad08ba --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/MultiFenceHolder.cs @@ -0,0 +1,262 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + /// + /// Holder for multiple host GPU fences. + /// + [SupportedOSPlatform("macos")] + class MultiFenceHolder + { + private const int BufferUsageTrackingGranularity = 4096; + + private readonly FenceHolder[] _fences; + private readonly BufferUsageBitmap _bufferUsageBitmap; + + /// + /// Creates a new instance of the multiple fence holder. + /// + public MultiFenceHolder() + { + _fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers]; + } + + /// + /// Creates a new instance of the multiple fence holder, with a given buffer size in mind. + /// + /// Size of the buffer + public MultiFenceHolder(int size) + { + _fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers]; + _bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity); + } + + /// + /// Adds read/write buffer usage information to the uses list. + /// + /// Index of the command buffer where the buffer is used + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// Whether the access is a write or not + public void AddBufferUse(int cbIndex, int offset, int size, bool write) + { + _bufferUsageBitmap.Add(cbIndex, offset, size, false); + + if (write) + { + _bufferUsageBitmap.Add(cbIndex, offset, size, true); + } + } + + /// + /// Removes all buffer usage information for a given command buffer. + /// + /// Index of the command buffer where the buffer is used + public void RemoveBufferUses(int cbIndex) + { + _bufferUsageBitmap?.Clear(cbIndex); + } + + /// + /// Checks if a given range of a buffer is being used by a command buffer still being processed by the GPU. + /// + /// Index of the command buffer where the buffer is used + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// True if in use, false otherwise + public bool IsBufferRangeInUse(int cbIndex, int offset, int size) + { + return _bufferUsageBitmap.OverlapsWith(cbIndex, offset, size); + } + + /// + /// Checks if a given range of a buffer is being used by any command buffer still being processed by the GPU. + /// + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// True if only write usages should count + /// True if in use, false otherwise + public bool IsBufferRangeInUse(int offset, int size, bool write) + { + return _bufferUsageBitmap.OverlapsWith(offset, size, write); + } + + /// + /// Adds a fence to the holder. + /// + /// Command buffer index of the command buffer that owns the fence + /// Fence to be added + /// True if the command buffer's previous fence value was null + public bool AddFence(int cbIndex, FenceHolder fence) + { + ref FenceHolder fenceRef = ref _fences[cbIndex]; + + if (fenceRef == null) + { + fenceRef = fence; + return true; + } + + return false; + } + + /// + /// Removes a fence from the holder. + /// + /// Command buffer index of the command buffer that owns the fence + public void RemoveFence(int cbIndex) + { + _fences[cbIndex] = null; + } + + /// + /// Determines if a fence referenced on the given command buffer. + /// + /// Index of the command buffer to check if it's used + /// True if referenced, false otherwise + public bool HasFence(int cbIndex) + { + return _fences[cbIndex] != null; + } + + /// + /// Wait until all the fences on the holder are signaled. + /// + public void WaitForFences() + { + WaitForFencesImpl(0, 0, true); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + /// Start offset of the buffer range + /// Size of the buffer range in bytes + public void WaitForFences(int offset, int size) + { + WaitForFencesImpl(offset, size, true); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + + // TODO: Add a proper timeout! + public bool WaitForFences(bool indefinite) + { + return WaitForFencesImpl(0, 0, indefinite); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + /// Start offset of the buffer range + /// Size of the buffer range in bytes + /// Indicates if this should wait indefinitely + /// True if all fences were signaled before the timeout expired, false otherwise + private bool WaitForFencesImpl(int offset, int size, bool indefinite) + { + Span fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers]; + + int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders); + Span fences = stackalloc MTLCommandBuffer[count]; + + int fenceCount = 0; + + for (int i = 0; i < count; i++) + { + if (fenceHolders[i].TryGet(out MTLCommandBuffer fence)) + { + fences[fenceCount] = fence; + + if (fenceCount < i) + { + fenceHolders[fenceCount] = fenceHolders[i]; + } + + fenceCount++; + } + } + + if (fenceCount == 0) + { + return true; + } + + bool signaled = true; + + if (indefinite) + { + foreach (var fence in fences) + { + fence.WaitUntilCompleted(); + } + } + else + { + foreach (var fence in fences) + { + if (fence.Status != MTLCommandBufferStatus.Completed) + { + signaled = false; + } + } + } + + for (int i = 0; i < fenceCount; i++) + { + fenceHolders[i].Put(); + } + + return signaled; + } + + /// + /// Gets fences to wait for. + /// + /// Span to store fences in + /// Number of fences placed in storage + private int GetFences(Span storage) + { + int count = 0; + + for (int i = 0; i < _fences.Length; i++) + { + var fence = _fences[i]; + + if (fence != null) + { + storage[count++] = fence; + } + } + + return count; + } + + /// + /// Gets fences to wait for use of a given buffer region. + /// + /// Span to store overlapping fences in + /// Offset of the range + /// Size of the range in bytes + /// Number of fences for the specified region placed in storage + private int GetOverlappingFences(Span storage, int offset, int size) + { + int count = 0; + + for (int i = 0; i < _fences.Length; i++) + { + var fence = _fences[i]; + + if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size)) + { + storage[count++] = fence; + } + } + + return count; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs b/src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs new file mode 100644 index 000000000..fa3df47db --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs @@ -0,0 +1,99 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class PersistentFlushBuffer : IDisposable + { + private readonly MetalRenderer _renderer; + + private BufferHolder _flushStorage; + + public PersistentFlushBuffer(MetalRenderer renderer) + { + _renderer = renderer; + } + + private BufferHolder ResizeIfNeeded(int size) + { + var flushStorage = _flushStorage; + + if (flushStorage == null || size > _flushStorage.Size) + { + flushStorage?.Dispose(); + + flushStorage = _renderer.BufferManager.Create(size); + _flushStorage = flushStorage; + } + + return flushStorage; + } + + public Span GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size) + { + var flushStorage = ResizeIfNeeded(size); + Auto srcBuffer; + + using (var cbs = cbp.Rent()) + { + srcBuffer = buffer.GetBuffer(); + var dstBuffer = flushStorage.GetBuffer(); + + if (srcBuffer.TryIncrementReferenceCount()) + { + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false); + } + else + { + // Source buffer is no longer alive, don't copy anything to flush storage. + srcBuffer = null; + } + } + + flushStorage.WaitForFences(); + srcBuffer?.DecrementReferenceCount(); + return flushStorage.GetDataStorage(0, size); + } + + public Span GetTextureData(CommandBufferPool cbp, Texture view, int size) + { + TextureCreateInfo info = view.Info; + + var flushStorage = ResizeIfNeeded(size); + + using (var cbs = cbp.Rent()) + { + var buffer = flushStorage.GetBuffer().Get(cbs).Value; + var image = view.GetHandle(); + + view.CopyFromOrToBuffer(cbs, buffer, image, size, true, 0, 0, info.GetLayers(), info.Levels, singleSlice: false); + } + + flushStorage.WaitForFences(); + return flushStorage.GetDataStorage(0, size); + } + + public Span GetTextureData(CommandBufferPool cbp, Texture view, int size, int layer, int level) + { + var flushStorage = ResizeIfNeeded(size); + + using (var cbs = cbp.Rent()) + { + var buffer = flushStorage.GetBuffer().Get(cbs).Value; + var image = view.GetHandle(); + + view.CopyFromOrToBuffer(cbs, buffer, image, size, true, layer, level, 1, 1, singleSlice: true); + } + + flushStorage.WaitForFences(); + return flushStorage.GetDataStorage(0, size); + } + + public void Dispose() + { + _flushStorage.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs new file mode 100644 index 000000000..113974061 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -0,0 +1,877 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using SharpMetal.QuartzCore; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + public enum EncoderType + { + Blit, + Compute, + Render, + None + } + + [SupportedOSPlatform("macos")] + class Pipeline : IPipeline, IEncoderFactory, IDisposable + { + private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB + + private readonly MTLDevice _device; + private readonly MetalRenderer _renderer; + private EncoderStateManager _encoderStateManager; + private ulong _byteWeight; + + public MTLCommandBuffer CommandBuffer; + + public IndexBufferPattern QuadsToTrisPattern; + public IndexBufferPattern TriFanToTrisPattern; + + internal CommandBufferScoped? PreloadCbs { get; private set; } + internal CommandBufferScoped Cbs { get; private set; } + internal CommandBufferEncoder Encoders => Cbs.Encoders; + internal EncoderType CurrentEncoderType => Encoders.CurrentEncoderType; + + public Pipeline(MTLDevice device, MetalRenderer renderer) + { + _device = device; + _renderer = renderer; + + renderer.CommandBufferPool.Initialize(this); + + CommandBuffer = (Cbs = _renderer.CommandBufferPool.Rent()).CommandBuffer; + } + + internal void InitEncoderStateManager(BufferManager bufferManager) + { + _encoderStateManager = new EncoderStateManager(_device, bufferManager, this); + + QuadsToTrisPattern = new IndexBufferPattern(_renderer, 4, 6, 0, [0, 1, 2, 0, 2, 3], 4, false); + TriFanToTrisPattern = new IndexBufferPattern(_renderer, 3, 3, 2, [int.MinValue, -1, 0], 1, true); + } + + public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All, bool endRenderPass = true) + { + if (endRenderPass && CurrentEncoderType == EncoderType.Render) + { + EndCurrentPass(); + } + + return _encoderStateManager.SwapState(state, flags); + } + + public PredrawState SavePredrawState() + { + return _encoderStateManager.SavePredrawState(); + } + + public void RestorePredrawState(PredrawState state) + { + _encoderStateManager.RestorePredrawState(state); + } + + public void SetClearLoadAction(bool clear) + { + _encoderStateManager.SetClearLoadAction(clear); + } + + public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false) + { + // Mark all state as dirty to ensure it is set on the new encoder + if (Cbs.Encoders.CurrentEncoderType != EncoderType.Render) + { + _encoderStateManager.SignalRenderDirty(); + } + + if (forDraw) + { + _encoderStateManager.RenderResourcesPrepass(); + } + + MTLRenderCommandEncoder renderCommandEncoder = Cbs.Encoders.EnsureRenderEncoder(); + + if (forDraw) + { + _encoderStateManager.RebindRenderState(renderCommandEncoder); + } + + return renderCommandEncoder; + } + + public MTLBlitCommandEncoder GetOrCreateBlitEncoder() + { + return Cbs.Encoders.EnsureBlitEncoder(); + } + + public MTLComputeCommandEncoder GetOrCreateComputeEncoder(bool forDispatch = false) + { + // Mark all state as dirty to ensure it is set on the new encoder + if (Cbs.Encoders.CurrentEncoderType != EncoderType.Compute) + { + _encoderStateManager.SignalComputeDirty(); + } + + if (forDispatch) + { + _encoderStateManager.ComputeResourcesPrepass(); + } + + MTLComputeCommandEncoder computeCommandEncoder = Cbs.Encoders.EnsureComputeEncoder(); + + if (forDispatch) + { + _encoderStateManager.RebindComputeState(computeCommandEncoder); + } + + return computeCommandEncoder; + } + + public void EndCurrentPass() + { + Cbs.Encoders.EndCurrentPass(); + } + + public MTLRenderCommandEncoder CreateRenderCommandEncoder() + { + return _encoderStateManager.CreateRenderCommandEncoder(); + } + + public MTLComputeCommandEncoder CreateComputeCommandEncoder() + { + return _encoderStateManager.CreateComputeCommandEncoder(); + } + + public void Present(CAMetalDrawable drawable, Texture src, Extents2D srcRegion, Extents2D dstRegion, bool isLinear) + { + // TODO: Clean this up + var textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha); + var dst = new Texture(_device, _renderer, this, textureInfo, drawable.Texture, 0, 0); + + _renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, isLinear, true); + + EndCurrentPass(); + + Cbs.CommandBuffer.PresentDrawable(drawable); + + FlushCommandsImpl(); + + // TODO: Auto flush counting + _renderer.SyncManager.GetAndResetWaitTicks(); + + // Cleanup + dst.Dispose(); + } + + public CommandBufferScoped GetPreloadCommandBuffer() + { + PreloadCbs ??= _renderer.CommandBufferPool.Rent(); + + return PreloadCbs.Value; + } + + public void FlushCommandsIfWeightExceeding(IAuto disposedResource, ulong byteWeight) + { + bool usedByCurrentCb = disposedResource.HasCommandBufferDependency(Cbs); + + if (PreloadCbs != null && !usedByCurrentCb) + { + usedByCurrentCb = disposedResource.HasCommandBufferDependency(PreloadCbs.Value); + } + + if (usedByCurrentCb) + { + // Since we can only free memory after the command buffer that uses a given resource was executed, + // keeping the command buffer might cause a high amount of memory to be in use. + // To prevent that, we force submit command buffers if the memory usage by resources + // in use by the current command buffer is above a given limit, and those resources were disposed. + _byteWeight += byteWeight; + + if (_byteWeight >= MinByteWeightForFlush) + { + FlushCommandsImpl(); + } + } + } + + public void FlushCommandsImpl() + { + EndCurrentPass(); + + _byteWeight = 0; + + if (PreloadCbs != null) + { + PreloadCbs.Value.Dispose(); + PreloadCbs = null; + } + + CommandBuffer = (Cbs = _renderer.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer; + _renderer.RegisterFlush(); + } + + public void DirtyTextures() + { + _encoderStateManager.DirtyTextures(); + } + + public void DirtyImages() + { + _encoderStateManager.DirtyImages(); + } + + public void Blit( + Texture src, + Texture dst, + Extents2D srcRegion, + Extents2D dstRegion, + bool isDepthOrStencil, + bool linearFilter) + { + if (isDepthOrStencil) + { + _renderer.HelperShader.BlitDepthStencil(Cbs, src, dst, srcRegion, dstRegion); + } + else + { + _renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, linearFilter); + } + } + + public void Barrier() + { + switch (CurrentEncoderType) + { + case EncoderType.Render: + { + var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets; + MTLRenderStages stages = MTLRenderStages.RenderStageVertex | MTLRenderStages.RenderStageFragment; + Encoders.RenderEncoder.MemoryBarrier(scope, stages, stages); + break; + } + case EncoderType.Compute: + { + var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets; + Encoders.ComputeEncoder.MemoryBarrier(scope); + break; + } + } + } + + public void ClearBuffer(BufferHandle destination, int offset, int size, uint value) + { + var blitCommandEncoder = GetOrCreateBlitEncoder(); + + var mtlBuffer = _renderer.BufferManager.GetBuffer(destination, offset, size, true).Get(Cbs, offset, size, true).Value; + + // Might need a closer look, range's count, lower, and upper bound + // must be a multiple of 4 + blitCommandEncoder.FillBuffer(mtlBuffer, + new NSRange + { + location = (ulong)offset, + length = (ulong)size + }, + (byte)value); + } + + public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color) + { + float[] colors = [color.Red, color.Green, color.Blue, color.Alpha]; + var dst = _encoderStateManager.RenderTargets[index]; + + // TODO: Remove workaround for Wonder which has an invalid texture due to unsupported format + if (dst == null) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Attempted to clear invalid render target!"); + return; + } + + _renderer.HelperShader.ClearColor(index, colors, componentMask, dst.Width, dst.Height, dst.Info.Format); + } + + public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask) + { + var depthStencil = _encoderStateManager.DepthStencil; + + if (depthStencil == null) + { + return; + } + + _renderer.HelperShader.ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask, depthStencil.Width, depthStencil.Height); + } + + public void CommandBufferBarrier() + { + Barrier(); + } + + public void CopyBuffer(BufferHandle src, BufferHandle dst, int srcOffset, int dstOffset, int size) + { + var srcBuffer = _renderer.BufferManager.GetBuffer(src, srcOffset, size, false); + var dstBuffer = _renderer.BufferManager.GetBuffer(dst, dstOffset, size, true); + + BufferHolder.Copy(Cbs, srcBuffer, dstBuffer, srcOffset, dstOffset, size); + } + + public void PushDebugGroup(string name) + { + var encoder = Encoders.CurrentEncoder; + var debugGroupName = StringHelper.NSString(name); + + if (encoder == null) + { + return; + } + + switch (Encoders.CurrentEncoderType) + { + case EncoderType.Render: + encoder.Value.PushDebugGroup(debugGroupName); + break; + case EncoderType.Blit: + encoder.Value.PushDebugGroup(debugGroupName); + break; + case EncoderType.Compute: + encoder.Value.PushDebugGroup(debugGroupName); + break; + } + } + + public void PopDebugGroup() + { + var encoder = Encoders.CurrentEncoder; + + if (encoder == null) + { + return; + } + + switch (Encoders.CurrentEncoderType) + { + case EncoderType.Render: + encoder.Value.PopDebugGroup(); + break; + case EncoderType.Blit: + encoder.Value.PopDebugGroup(); + break; + case EncoderType.Compute: + encoder.Value.PopDebugGroup(); + break; + } + } + + public void DispatchCompute(int groupsX, int groupsY, int groupsZ) + { + DispatchCompute(groupsX, groupsY, groupsZ, String.Empty); + } + + public void DispatchCompute(int groupsX, int groupsY, int groupsZ, string debugGroupName) + { + var computeCommandEncoder = GetOrCreateComputeEncoder(true); + + ComputeSize localSize = _encoderStateManager.ComputeLocalSize; + + if (debugGroupName != String.Empty) + { + PushDebugGroup(debugGroupName); + } + + computeCommandEncoder.DispatchThreadgroups( + new MTLSize { width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ }, + new MTLSize { width = (ulong)localSize.X, height = (ulong)localSize.Y, depth = (ulong)localSize.Z }); + + if (debugGroupName != String.Empty) + { + PopDebugGroup(); + } + } + + public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) + { + Draw(vertexCount, instanceCount, firstVertex, firstInstance, String.Empty); + } + + public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance, string debugGroupName) + { + if (vertexCount == 0) + { + return; + } + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + var pattern = GetIndexBufferPattern(); + + BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount); + var buffer = _renderer.BufferManager.GetBuffer(handle, false); + var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value; + + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawIndexedPrimitives( + primitiveType, + (ulong)indexCount, + MTLIndexType.UInt32, + mtlBuffer, + 0); + } + else + { + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + if (debugGroupName != String.Empty) + { + PushDebugGroup(debugGroupName); + } + + renderCommandEncoder.DrawPrimitives( + primitiveType, + (ulong)firstVertex, + (ulong)vertexCount, + (ulong)instanceCount, + (ulong)firstInstance); + + if (debugGroupName != String.Empty) + { + PopDebugGroup(); + } + } + } + + private IndexBufferPattern GetIndexBufferPattern() + { + return _encoderStateManager.Topology switch + { + PrimitiveTopology.Quads => QuadsToTrisPattern, + PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => TriFanToTrisPattern, + _ => throw new NotSupportedException($"Unsupported topology: {_encoderStateManager.Topology}"), + }; + } + + private PrimitiveTopology TopologyRemap(PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Quads => PrimitiveTopology.Triangles, + PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip, + PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => PrimitiveTopology.Triangles, + _ => topology, + }; + } + + private bool TopologyUnsupported(PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Quads or PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => true, + _ => false, + }; + } + + public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance) + { + if (indexCount == 0) + { + return; + } + + MTLBuffer mtlBuffer; + int offset; + MTLIndexType type; + int finalIndexCount = indexCount; + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + var pattern = GetIndexBufferPattern(); + int convertedCount = pattern.GetConvertedCount(indexCount); + + finalIndexCount = convertedCount; + + (mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetConvertedIndexBuffer(_renderer, Cbs, firstIndex, indexCount, convertedCount, pattern); + } + else + { + (mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs); + } + + if (mtlBuffer.NativePtr != IntPtr.Zero) + { + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawIndexedPrimitives( + primitiveType, + (ulong)finalIndexCount, + type, + mtlBuffer, + (ulong)offset, + (ulong)instanceCount, + firstVertex, + (ulong)firstInstance); + } + } + + public void DrawIndexedIndirect(BufferRange indirectBuffer) + { + DrawIndexedIndirectOffset(indirectBuffer); + } + + public void DrawIndexedIndirectOffset(BufferRange indirectBuffer, int offset = 0) + { + // TODO: Reindex unsupported topologies + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + Logger.Warning?.Print(LogClass.Gpu, $"Drawing indexed with unsupported topology: {_encoderStateManager.Topology}"); + } + + var buffer = _renderer.BufferManager + .GetBuffer(indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false) + .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + (MTLBuffer indexBuffer, int indexOffset, MTLIndexType type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs); + + if (indexBuffer.NativePtr != IntPtr.Zero && buffer.NativePtr != IntPtr.Zero) + { + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawIndexedPrimitives( + primitiveType, + type, + indexBuffer, + (ulong)indexOffset, + buffer, + (ulong)(indirectBuffer.Offset + offset)); + } + } + + public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + for (int i = 0; i < maxDrawCount; i++) + { + DrawIndexedIndirectOffset(indirectBuffer, stride * i); + } + } + + public void DrawIndirect(BufferRange indirectBuffer) + { + DrawIndirectOffset(indirectBuffer); + } + + public void DrawIndirectOffset(BufferRange indirectBuffer, int offset = 0) + { + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + // TODO: Reindex unsupported topologies + Logger.Warning?.Print(LogClass.Gpu, $"Drawing indirect with unsupported topology: {_encoderStateManager.Topology}"); + } + + var buffer = _renderer.BufferManager + .GetBuffer(indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false) + .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawPrimitives( + primitiveType, + buffer, + (ulong)(indirectBuffer.Offset + offset)); + } + + public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + for (int i = 0; i < maxDrawCount; i++) + { + DrawIndirectOffset(indirectBuffer, stride * i); + } + } + + public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion) + { + _renderer.HelperShader.DrawTexture(texture, sampler, srcRegion, dstRegion); + } + + public void SetAlphaTest(bool enable, float reference, CompareOp op) + { + // This is currently handled using shader specialization, as Metal does not support alpha test. + // In the future, we may want to use this to write the reference value into the support buffer, + // to avoid creating one version of the shader per reference value used. + } + + public void SetBlendState(AdvancedBlendDescriptor blend) + { + // Metal does not support advanced blend. + } + + public void SetBlendState(int index, BlendDescriptor blend) + { + _encoderStateManager.UpdateBlendDescriptors(index, blend); + } + + public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp) + { + if (enables == 0) + { + _encoderStateManager.UpdateDepthBias(0, 0, 0); + } + else + { + _encoderStateManager.UpdateDepthBias(units, factor, clamp); + } + } + + public void SetDepthClamp(bool clamp) + { + _encoderStateManager.UpdateDepthClamp(clamp); + } + + public void SetDepthMode(DepthMode mode) + { + // Metal does not support depth clip control. + } + + public void SetDepthTest(DepthTestDescriptor depthTest) + { + _encoderStateManager.UpdateDepthState(depthTest); + } + + public void SetFaceCulling(bool enable, Face face) + { + _encoderStateManager.UpdateCullMode(enable, face); + } + + public void SetFrontFace(FrontFace frontFace) + { + _encoderStateManager.UpdateFrontFace(frontFace); + } + + public void SetIndexBuffer(BufferRange buffer, IndexType type) + { + _encoderStateManager.UpdateIndexBuffer(buffer, type); + } + + public void SetImage(ShaderStage stage, int binding, ITexture image) + { + if (image is TextureBase img) + { + _encoderStateManager.UpdateImage(stage, binding, img); + } + } + + public void SetImageArray(ShaderStage stage, int binding, IImageArray array) + { + if (array is ImageArray imageArray) + { + _encoderStateManager.UpdateImageArray(stage, binding, imageArray); + } + } + + public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array) + { + if (array is ImageArray imageArray) + { + _encoderStateManager.UpdateImageArraySeparate(stage, setIndex, imageArray); + } + } + + public void SetLineParameters(float width, bool smooth) + { + // Metal does not support wide-lines. + } + + public void SetLogicOpState(bool enable, LogicalOp op) + { + _encoderStateManager.UpdateLogicOpState(enable, op); + } + + public void SetMultisampleState(MultisampleDescriptor multisample) + { + _encoderStateManager.UpdateMultisampleState(multisample); + } + + public void SetPatchParameters(int vertices, ReadOnlySpan defaultOuterLevel, ReadOnlySpan defaultInnerLevel) + { + Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); + } + + public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin) + { + Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); + } + + public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode) + { + // Metal does not support polygon mode. + } + + public void SetPrimitiveRestart(bool enable, int index) + { + // Always active for LineStrip and TriangleStrip + // https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263 + // https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives + // https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal + + // Emulating disabling this is very difficult. It's unlikely for an index buffer to use the largest possible index, + // so it's fine nearly all of the time. + } + + public void SetPrimitiveTopology(PrimitiveTopology topology) + { + _encoderStateManager.UpdatePrimitiveTopology(topology); + } + + public void SetProgram(IProgram program) + { + _encoderStateManager.UpdateProgram(program); + } + + public void SetRasterizerDiscard(bool discard) + { + _encoderStateManager.UpdateRasterizerDiscard(discard); + } + + public void SetRenderTargetColorMasks(ReadOnlySpan componentMask) + { + _encoderStateManager.UpdateRenderTargetColorMasks(componentMask); + } + + public void SetRenderTargets(ITexture[] colors, ITexture depthStencil) + { + _encoderStateManager.UpdateRenderTargets(colors, depthStencil); + } + + public void SetScissors(ReadOnlySpan> regions) + { + _encoderStateManager.UpdateScissors(regions); + } + + public void SetStencilTest(StencilTestDescriptor stencilTest) + { + _encoderStateManager.UpdateStencilState(stencilTest); + } + + public void SetUniformBuffers(ReadOnlySpan buffers) + { + _encoderStateManager.UpdateUniformBuffers(buffers); + } + + public void SetStorageBuffers(ReadOnlySpan buffers) + { + _encoderStateManager.UpdateStorageBuffers(buffers); + } + + internal void SetStorageBuffers(int first, ReadOnlySpan> buffers) + { + _encoderStateManager.UpdateStorageBuffers(first, buffers); + } + + public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler) + { + if (texture is TextureBase tex) + { + if (sampler == null || sampler is SamplerHolder) + { + _encoderStateManager.UpdateTextureAndSampler(stage, binding, tex, (SamplerHolder)sampler); + } + } + } + + public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array) + { + if (array is TextureArray textureArray) + { + _encoderStateManager.UpdateTextureArray(stage, binding, textureArray); + } + } + + public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array) + { + if (array is TextureArray textureArray) + { + _encoderStateManager.UpdateTextureArraySeparate(stage, setIndex, textureArray); + } + } + + public void SetUserClipDistance(int index, bool enableClip) + { + // TODO. Same as Vulkan + } + + public void SetVertexAttribs(ReadOnlySpan vertexAttribs) + { + _encoderStateManager.UpdateVertexAttribs(vertexAttribs); + } + + public void SetVertexBuffers(ReadOnlySpan vertexBuffers) + { + _encoderStateManager.UpdateVertexBuffers(vertexBuffers); + } + + public void SetViewports(ReadOnlySpan viewports) + { + _encoderStateManager.UpdateViewports(viewports); + } + + public void TextureBarrier() + { + if (CurrentEncoderType == EncoderType.Render) + { + Encoders.RenderEncoder.MemoryBarrier(MTLBarrierScope.Textures, MTLRenderStages.RenderStageFragment, MTLRenderStages.RenderStageFragment); + } + } + + public void TextureBarrierTiled() + { + TextureBarrier(); + } + + public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual) + { + // TODO: Implementable via indirect draw commands + return false; + } + + public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual) + { + // TODO: Implementable via indirect draw commands + return false; + } + + public void EndHostConditionalRendering() + { + // TODO: Implementable via indirect draw commands + } + + public void BeginTransformFeedback(PrimitiveTopology topology) + { + // Metal does not support transform feedback. + } + + public void EndTransformFeedback() + { + // Metal does not support transform feedback. + } + + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) + { + // Metal does not support transform feedback. + } + + public void Dispose() + { + EndCurrentPass(); + _encoderStateManager.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Program.cs b/src/Ryujinx.Graphics.Metal/Program.cs new file mode 100644 index 000000000..37bae5817 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Program.cs @@ -0,0 +1,286 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Collections.ObjectModel; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class Program : IProgram + { + private ProgramLinkStatus _status; + private readonly ShaderSource[] _shaders; + private readonly GCHandle[] _handles; + private int _successCount; + + private readonly MetalRenderer _renderer; + + public MTLFunction VertexFunction; + public MTLFunction FragmentFunction; + public MTLFunction ComputeFunction; + public ComputeSize ComputeLocalSize { get; } + + private HashTableSlim _graphicsPipelineCache; + private MTLComputePipelineState? _computePipelineCache; + private bool _firstBackgroundUse; + + public ResourceBindingSegment[][] BindingSegments { get; } + // Argument buffer sizes for Vertex or Compute stages + public int[] ArgumentBufferSizes { get; } + // Argument buffer sizes for Fragment stage + public int[] FragArgumentBufferSizes { get; } + + public Program( + MetalRenderer renderer, + MTLDevice device, + ShaderSource[] shaders, + ResourceLayout resourceLayout, + ComputeSize computeLocalSize = default) + { + _renderer = renderer; + renderer.Programs.Add(this); + + ComputeLocalSize = computeLocalSize; + _shaders = shaders; + _handles = new GCHandle[_shaders.Length]; + + _status = ProgramLinkStatus.Incomplete; + + for (int i = 0; i < _shaders.Length; i++) + { + ShaderSource shader = _shaders[i]; + + using var compileOptions = new MTLCompileOptions + { + PreserveInvariance = true, + LanguageVersion = MTLLanguageVersion.Version31, + }; + var index = i; + + _handles[i] = device.NewLibrary(StringHelper.NSString(shader.Code), compileOptions, (library, error) => CompilationResultHandler(library, error, index)); + } + + (BindingSegments, ArgumentBufferSizes, FragArgumentBufferSizes) = BuildBindingSegments(resourceLayout.SetUsages); + } + + public void CompilationResultHandler(MTLLibrary library, NSError error, int index) + { + var shader = _shaders[index]; + + if (_handles[index].IsAllocated) + { + _handles[index].Free(); + } + + if (error != IntPtr.Zero) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, shader.Code); + Logger.Warning?.Print(LogClass.Gpu, $"{shader.Stage} shader linking failed: \n{StringHelper.String(error.LocalizedDescription)}"); + _status = ProgramLinkStatus.Failure; + return; + } + + switch (shader.Stage) + { + case ShaderStage.Compute: + ComputeFunction = library.NewFunction(StringHelper.NSString("kernelMain")); + break; + case ShaderStage.Vertex: + VertexFunction = library.NewFunction(StringHelper.NSString("vertexMain")); + break; + case ShaderStage.Fragment: + FragmentFunction = library.NewFunction(StringHelper.NSString("fragmentMain")); + break; + default: + Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shader.Stage}!"); + break; + } + + _successCount++; + + if (_successCount >= _shaders.Length && _status != ProgramLinkStatus.Failure) + { + _status = ProgramLinkStatus.Success; + } + } + + private static (ResourceBindingSegment[][], int[], int[]) BuildBindingSegments(ReadOnlyCollection setUsages) + { + ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][]; + int[] argBufferSizes = new int[setUsages.Count]; + int[] fragArgBufferSizes = new int[setUsages.Count]; + + for (int setIndex = 0; setIndex < setUsages.Count; setIndex++) + { + List currentSegments = new(); + + ResourceUsage currentUsage = default; + int currentCount = 0; + + for (int index = 0; index < setUsages[setIndex].Usages.Count; index++) + { + ResourceUsage usage = setUsages[setIndex].Usages[index]; + + if (currentUsage.Binding + currentCount != usage.Binding || + currentUsage.Type != usage.Type || + currentUsage.Stages != usage.Stages || + currentUsage.ArrayLength > 1 || + usage.ArrayLength > 1) + { + if (currentCount != 0) + { + currentSegments.Add(new ResourceBindingSegment( + currentUsage.Binding, + currentCount, + currentUsage.Type, + currentUsage.Stages, + currentUsage.ArrayLength > 1)); + + var size = currentCount * ResourcePointerSize(currentUsage.Type); + if (currentUsage.Stages.HasFlag(ResourceStages.Fragment)) + { + fragArgBufferSizes[setIndex] += size; + } + + if (currentUsage.Stages.HasFlag(ResourceStages.Vertex) || + currentUsage.Stages.HasFlag(ResourceStages.Compute)) + { + argBufferSizes[setIndex] += size; + } + } + + currentUsage = usage; + currentCount = usage.ArrayLength; + } + else + { + currentCount++; + } + } + + if (currentCount != 0) + { + currentSegments.Add(new ResourceBindingSegment( + currentUsage.Binding, + currentCount, + currentUsage.Type, + currentUsage.Stages, + currentUsage.ArrayLength > 1)); + + var size = currentCount * ResourcePointerSize(currentUsage.Type); + if (currentUsage.Stages.HasFlag(ResourceStages.Fragment)) + { + fragArgBufferSizes[setIndex] += size; + } + + if (currentUsage.Stages.HasFlag(ResourceStages.Vertex) || + currentUsage.Stages.HasFlag(ResourceStages.Compute)) + { + argBufferSizes[setIndex] += size; + } + } + + segments[setIndex] = currentSegments.ToArray(); + } + + return (segments, argBufferSizes, fragArgBufferSizes); + } + + private static int ResourcePointerSize(ResourceType type) + { + return (type == ResourceType.TextureAndSampler ? 2 : 1); + } + + public ProgramLinkStatus CheckProgramLink(bool blocking) + { + if (blocking) + { + while (_status == ProgramLinkStatus.Incomplete) + { } + + return _status; + } + + return _status; + } + + public byte[] GetBinary() + { + return []; + } + + public void AddGraphicsPipeline(ref PipelineUid key, MTLRenderPipelineState pipeline) + { + (_graphicsPipelineCache ??= new()).Add(ref key, pipeline); + } + + public void AddComputePipeline(MTLComputePipelineState pipeline) + { + _computePipelineCache = pipeline; + } + + public bool TryGetGraphicsPipeline(ref PipelineUid key, out MTLRenderPipelineState pipeline) + { + if (_graphicsPipelineCache == null) + { + pipeline = default; + return false; + } + + if (!_graphicsPipelineCache.TryGetValue(ref key, out pipeline)) + { + if (_firstBackgroundUse) + { + Logger.Warning?.Print(LogClass.Gpu, "Background pipeline compile missed on draw - incorrect pipeline state?"); + _firstBackgroundUse = false; + } + + return false; + } + + _firstBackgroundUse = false; + + return true; + } + + public bool TryGetComputePipeline(out MTLComputePipelineState pipeline) + { + if (_computePipelineCache.HasValue) + { + pipeline = _computePipelineCache.Value; + return true; + } + + pipeline = default; + return false; + } + + public void Dispose() + { + if (!_renderer.Programs.Remove(this)) + { + return; + } + + if (_graphicsPipelineCache != null) + { + foreach (MTLRenderPipelineState pipeline in _graphicsPipelineCache.Values) + { + pipeline.Dispose(); + } + } + + _computePipelineCache?.Dispose(); + + VertexFunction.Dispose(); + FragmentFunction.Dispose(); + ComputeFunction.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/ResourceBindingSegment.cs b/src/Ryujinx.Graphics.Metal/ResourceBindingSegment.cs new file mode 100644 index 000000000..8e6d88c4b --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/ResourceBindingSegment.cs @@ -0,0 +1,22 @@ +using Ryujinx.Graphics.GAL; + +namespace Ryujinx.Graphics.Metal +{ + readonly struct ResourceBindingSegment + { + public readonly int Binding; + public readonly int Count; + public readonly ResourceType Type; + public readonly ResourceStages Stages; + public readonly bool IsArray; + + public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray) + { + Binding = binding; + Count = count; + Type = type; + Stages = stages; + IsArray = isArray; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/ResourceLayoutBuilder.cs b/src/Ryujinx.Graphics.Metal/ResourceLayoutBuilder.cs new file mode 100644 index 000000000..36ae9bac6 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/ResourceLayoutBuilder.cs @@ -0,0 +1,59 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class ResourceLayoutBuilder + { + private const int TotalSets = MetalRenderer.TotalSets; + + private readonly List[] _resourceDescriptors; + private readonly List[] _resourceUsages; + + public ResourceLayoutBuilder() + { + _resourceDescriptors = new List[TotalSets]; + _resourceUsages = new List[TotalSets]; + + for (int index = 0; index < TotalSets; index++) + { + _resourceDescriptors[index] = new(); + _resourceUsages[index] = new(); + } + } + + public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding, bool write = false) + { + uint setIndex = type switch + { + ResourceType.UniformBuffer => Constants.ConstantBuffersSetIndex, + ResourceType.StorageBuffer => Constants.StorageBuffersSetIndex, + ResourceType.TextureAndSampler or ResourceType.BufferTexture => Constants.TexturesSetIndex, + ResourceType.Image or ResourceType.BufferImage => Constants.ImagesSetIndex, + _ => throw new ArgumentException($"Invalid resource type \"{type}\"."), + }; + + _resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages)); + _resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages, write)); + + return this; + } + + public ResourceLayout Build() + { + var descriptors = new ResourceDescriptorCollection[TotalSets]; + var usages = new ResourceUsageCollection[TotalSets]; + + for (int index = 0; index < TotalSets; index++) + { + descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly()); + usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly()); + } + + return new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly()); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj b/src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj new file mode 100644 index 000000000..364aa5a8b --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj @@ -0,0 +1,27 @@ + + + + true + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/Ryujinx.Graphics.Metal/SamplerHolder.cs b/src/Ryujinx.Graphics.Metal/SamplerHolder.cs new file mode 100644 index 000000000..3241efa6d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/SamplerHolder.cs @@ -0,0 +1,90 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class SamplerHolder : ISampler + { + private readonly MetalRenderer _renderer; + private readonly Auto _sampler; + + public SamplerHolder(MetalRenderer renderer, MTLDevice device, SamplerCreateInfo info) + { + _renderer = renderer; + + renderer.Samplers.Add(this); + + (MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert(); + + MTLSamplerBorderColor borderColor = GetConstrainedBorderColor(info.BorderColor, out _); + + using var descriptor = new MTLSamplerDescriptor + { + BorderColor = borderColor, + MinFilter = minFilter, + MagFilter = info.MagFilter.Convert(), + MipFilter = mipFilter, + CompareFunction = info.CompareOp.Convert(), + LodMinClamp = info.MinLod, + LodMaxClamp = info.MaxLod, + LodAverage = false, + MaxAnisotropy = Math.Max((uint)info.MaxAnisotropy, 1), + SAddressMode = info.AddressU.Convert(), + TAddressMode = info.AddressV.Convert(), + RAddressMode = info.AddressP.Convert(), + SupportArgumentBuffers = true + }; + + var sampler = device.NewSamplerState(descriptor); + + _sampler = new Auto(new DisposableSampler(sampler)); + } + + private static MTLSamplerBorderColor GetConstrainedBorderColor(ColorF arbitraryBorderColor, out bool cantConstrain) + { + float r = arbitraryBorderColor.Red; + float g = arbitraryBorderColor.Green; + float b = arbitraryBorderColor.Blue; + float a = arbitraryBorderColor.Alpha; + + if (r == 0f && g == 0f && b == 0f) + { + if (a == 1f) + { + cantConstrain = false; + return MTLSamplerBorderColor.OpaqueBlack; + } + + if (a == 0f) + { + cantConstrain = false; + return MTLSamplerBorderColor.TransparentBlack; + } + } + else if (r == 1f && g == 1f && b == 1f && a == 1f) + { + cantConstrain = false; + return MTLSamplerBorderColor.OpaqueWhite; + } + + cantConstrain = true; + return MTLSamplerBorderColor.OpaqueBlack; + } + + public Auto GetSampler() + { + return _sampler; + } + + public void Dispose() + { + if (_renderer.Samplers.Remove(this)) + { + _sampler.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/Blit.metal b/src/Ryujinx.Graphics.Metal/Shaders/Blit.metal new file mode 100644 index 000000000..887878499 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/Blit.metal @@ -0,0 +1,43 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct TexCoords { + float data[4]; +}; + +struct ConstantBuffers { + constant TexCoords* tex_coord; +}; + +struct Textures +{ + texture2d texture; + sampler sampler; +}; + +vertex CopyVertexOut vertexMain(uint vid [[vertex_id]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + CopyVertexOut out; + + int low = vid & 1; + int high = vid >> 1; + out.uv.x = constant_buffers.tex_coord->data[low]; + out.uv.y = constant_buffers.tex_coord->data[2 + high]; + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]]) { + return textures.texture.sample(textures.sampler, in.uv); +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/BlitMs.metal b/src/Ryujinx.Graphics.Metal/Shaders/BlitMs.metal new file mode 100644 index 000000000..1077b6cea --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/BlitMs.metal @@ -0,0 +1,45 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct TexCoords { + float data[4]; +}; + +struct ConstantBuffers { + constant TexCoords* tex_coord; +}; + +struct Textures +{ + texture2d_ms texture; +}; + +vertex CopyVertexOut vertexMain(uint vid [[vertex_id]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + CopyVertexOut out; + + int low = vid & 1; + int high = vid >> 1; + out.uv.x = constant_buffers.tex_coord->data[low]; + out.uv.y = constant_buffers.tex_coord->data[2 + high]; + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]], + uint sample_id [[sample_id]]) { + uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height()); + uint2 tex_coord = uint2(in.uv * float2(tex_size)); + return textures.texture.read(tex_coord, sample_id); +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ChangeBufferStride.metal b/src/Ryujinx.Graphics.Metal/Shaders/ChangeBufferStride.metal new file mode 100644 index 000000000..1a7d2c574 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ChangeBufferStride.metal @@ -0,0 +1,72 @@ +#include + +using namespace metal; + +struct StrideArguments { + int4 data; +}; + +struct InData { + uint8_t data[1]; +}; + +struct OutData { + uint8_t data[1]; +}; + +struct ConstantBuffers { + constant StrideArguments* stride_arguments; +}; + +struct StorageBuffers { + device InData* in_data; + device OutData* out_data; +}; + +kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]], + device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]], + uint3 thread_position_in_grid [[thread_position_in_grid]], + uint3 threads_per_threadgroup [[threads_per_threadgroup]], + uint3 threadgroups_per_grid [[threadgroups_per_grid]]) +{ + // Determine what slice of the stride copies this invocation will perform. + + int sourceStride = constant_buffers.stride_arguments->data.x; + int targetStride = constant_buffers.stride_arguments->data.y; + int bufferSize = constant_buffers.stride_arguments->data.z; + int sourceOffset = constant_buffers.stride_arguments->data.w; + + int strideRemainder = targetStride - sourceStride; + int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x); + + int copiesRequired = bufferSize / sourceStride; + + // Find the copies that this invocation should perform. + + // - Copies that all invocations perform. + int allInvocationCopies = copiesRequired / invocations; + + // - Extra remainder copy that this invocation performs. + int index = int(thread_position_in_grid.x); + int extra = (index < (copiesRequired % invocations)) ? 1 : 0; + + int copyCount = allInvocationCopies + extra; + + // Finally, get the starting offset. Make sure to count extra copies. + + int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index); + + int srcOffset = sourceOffset + startCopy * sourceStride; + int dstOffset = startCopy * targetStride; + + // Perform the copies for this region + for (int i = 0; i < copyCount; i++) { + for (int j = 0; j < sourceStride; j++) { + storage_buffers.out_data->data[dstOffset++] = storage_buffers.in_data->data[srcOffset++]; + } + + for (int j = 0; j < strideRemainder; j++) { + storage_buffers.out_data->data[dstOffset++] = uint8_t(0); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ColorClear.metal b/src/Ryujinx.Graphics.Metal/Shaders/ColorClear.metal new file mode 100644 index 000000000..46a57e035 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ColorClear.metal @@ -0,0 +1,38 @@ +#include + +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +struct ClearColor { + FORMAT4 data; +}; + +struct ConstantBuffers { + constant ClearColor* clear_color; +}; + +vertex VertexOut vertexMain(ushort vid [[vertex_id]]) { + int low = vid & 1; + int high = vid >> 1; + + VertexOut out; + + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +struct FragmentOut { + FORMAT4 color [[color(COLOR_ATTACHMENT_INDEX)]]; +}; + +fragment FragmentOut fragmentMain(VertexOut in [[stage_in]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + return {constant_buffers.clear_color->data}; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ConvertD32S8ToD24S8.metal b/src/Ryujinx.Graphics.Metal/Shaders/ConvertD32S8ToD24S8.metal new file mode 100644 index 000000000..870ac3d78 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ConvertD32S8ToD24S8.metal @@ -0,0 +1,66 @@ +#include + +using namespace metal; + +struct StrideArguments { + int pixelCount; + int dstStartOffset; +}; + +struct InData { + uint data[1]; +}; + +struct OutData { + uint data[1]; +}; + +struct ConstantBuffers { + constant StrideArguments* stride_arguments; +}; + +struct StorageBuffers { + device InData* in_data; + device OutData* out_data; +}; + +kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]], + device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]], + uint3 thread_position_in_grid [[thread_position_in_grid]], + uint3 threads_per_threadgroup [[threads_per_threadgroup]], + uint3 threadgroups_per_grid [[threadgroups_per_grid]]) +{ + // Determine what slice of the stride copies this invocation will perform. + int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x); + + int copiesRequired = constant_buffers.stride_arguments->pixelCount; + + // Find the copies that this invocation should perform. + + // - Copies that all invocations perform. + int allInvocationCopies = copiesRequired / invocations; + + // - Extra remainder copy that this invocation performs. + int index = int(thread_position_in_grid.x); + int extra = (index < (copiesRequired % invocations)) ? 1 : 0; + + int copyCount = allInvocationCopies + extra; + + // Finally, get the starting offset. Make sure to count extra copies. + + int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index); + + int srcOffset = startCopy * 2; + int dstOffset = constant_buffers.stride_arguments->dstStartOffset + startCopy; + + // Perform the conversion for this region. + for (int i = 0; i < copyCount; i++) + { + float depth = as_type(storage_buffers.in_data->data[srcOffset++]); + uint stencil = storage_buffers.in_data->data[srcOffset++]; + + uint rescaledDepth = uint(clamp(depth, 0.0, 1.0) * 16777215.0); + + storage_buffers.out_data->data[dstOffset++] = (rescaledDepth << 8) | (stencil & 0xff); + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal b/src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal new file mode 100644 index 000000000..c8fee5818 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal @@ -0,0 +1,59 @@ +#include + +using namespace metal; + +struct IndexBufferPattern { + int pattern[8]; + int primitiveVertices; + int primitiveVerticesOut; + int indexSize; + int indexSizeOut; + int baseIndex; + int indexStride; + int srcOffset; + int totalPrimitives; +}; + +struct InData { + uint8_t data[1]; +}; + +struct OutData { + uint8_t data[1]; +}; + +struct StorageBuffers { + device InData* in_data; + device OutData* out_data; + constant IndexBufferPattern* index_buffer_pattern; +}; + +kernel void kernelMain(device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]], + uint3 thread_position_in_grid [[thread_position_in_grid]]) +{ + int primitiveIndex = int(thread_position_in_grid.x); + if (primitiveIndex >= storage_buffers.index_buffer_pattern->totalPrimitives) + { + return; + } + + int inOffset = primitiveIndex * storage_buffers.index_buffer_pattern->indexStride; + int outOffset = primitiveIndex * storage_buffers.index_buffer_pattern->primitiveVerticesOut; + + for (int i = 0; i < storage_buffers.index_buffer_pattern->primitiveVerticesOut; i++) + { + int j; + int io = max(0, inOffset + storage_buffers.index_buffer_pattern->baseIndex + storage_buffers.index_buffer_pattern->pattern[i]) * storage_buffers.index_buffer_pattern->indexSize; + int oo = (outOffset + i) * storage_buffers.index_buffer_pattern->indexSizeOut; + + for (j = 0; j < storage_buffers.index_buffer_pattern->indexSize; j++) + { + storage_buffers.out_data->data[oo + j] = storage_buffers.in_data->data[storage_buffers.index_buffer_pattern->srcOffset + io + j]; + } + + for(; j < storage_buffers.index_buffer_pattern->indexSizeOut; j++) + { + storage_buffers.out_data->data[oo + j] = uint8_t(0); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/DepthBlit.metal b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlit.metal new file mode 100644 index 000000000..8b8467c2f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlit.metal @@ -0,0 +1,27 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d texture; + sampler sampler; +}; + +struct FragmentOut { + float depth [[depth(any)]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]]) { + FragmentOut out; + + out.depth = textures.texture.sample(textures.sampler, in.uv).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/DepthBlitMs.metal b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlitMs.metal new file mode 100644 index 000000000..10791f636 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlitMs.metal @@ -0,0 +1,29 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d_ms texture; +}; + +struct FragmentOut { + float depth [[depth(any)]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]], + uint sample_id [[sample_id]]) { + FragmentOut out; + + uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height()); + uint2 tex_coord = uint2(in.uv * float2(tex_size)); + out.depth = textures.texture.read(tex_coord, sample_id).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/DepthStencilClear.metal b/src/Ryujinx.Graphics.Metal/Shaders/DepthStencilClear.metal new file mode 100644 index 000000000..7e50f2ce7 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/DepthStencilClear.metal @@ -0,0 +1,42 @@ +#include + +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +struct FragmentOut { + float depth [[depth(any)]]; +}; + +struct ClearDepth { + float data; +}; + +struct ConstantBuffers { + constant ClearDepth* clear_depth; +}; + +vertex VertexOut vertexMain(ushort vid [[vertex_id]]) { + int low = vid & 1; + int high = vid >> 1; + + VertexOut out; + + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +fragment FragmentOut fragmentMain(VertexOut in [[stage_in]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + FragmentOut out; + + out.depth = constant_buffers.clear_depth->data; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/StencilBlit.metal b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlit.metal new file mode 100644 index 000000000..0b25f322d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlit.metal @@ -0,0 +1,27 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d texture; + sampler sampler; +}; + +struct FragmentOut { + uint stencil [[stencil]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]]) { + FragmentOut out; + + out.stencil = textures.texture.sample(textures.sampler, in.uv).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/StencilBlitMs.metal b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlitMs.metal new file mode 100644 index 000000000..e7f2d20b7 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlitMs.metal @@ -0,0 +1,29 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d_ms texture; +}; + +struct FragmentOut { + uint stencil [[stencil]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]], + uint sample_id [[sample_id]]) { + FragmentOut out; + + uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height()); + uint2 tex_coord = uint2(in.uv * float2(tex_size)); + out.stencil = textures.texture.read(tex_coord, sample_id).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/StagingBuffer.cs b/src/Ryujinx.Graphics.Metal/StagingBuffer.cs new file mode 100644 index 000000000..b250b87f2 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/StagingBuffer.cs @@ -0,0 +1,288 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + readonly struct StagingBufferReserved + { + public readonly BufferHolder Buffer; + public readonly int Offset; + public readonly int Size; + + public StagingBufferReserved(BufferHolder buffer, int offset, int size) + { + Buffer = buffer; + Offset = offset; + Size = size; + } + } + + [SupportedOSPlatform("macos")] + class StagingBuffer : IDisposable + { + private const int BufferSize = 32 * 1024 * 1024; + + private int _freeOffset; + private int _freeSize; + + private readonly MetalRenderer _renderer; + private readonly BufferHolder _buffer; + private readonly int _resourceAlignment; + + public readonly BufferHandle Handle; + + private readonly struct PendingCopy + { + public FenceHolder Fence { get; } + public int Size { get; } + + public PendingCopy(FenceHolder fence, int size) + { + Fence = fence; + Size = size; + fence.Get(); + } + } + + private readonly Queue _pendingCopies; + + public StagingBuffer(MetalRenderer renderer, BufferManager bufferManager) + { + _renderer = renderer; + + Handle = bufferManager.CreateWithHandle(BufferSize, out _buffer); + _pendingCopies = new Queue(); + _freeSize = BufferSize; + _resourceAlignment = Constants.MinResourceAlignment; + } + + public void PushData(CommandBufferPool cbp, CommandBufferScoped? cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + bool isRender = cbs != null; + CommandBufferScoped scoped = cbs ?? cbp.Rent(); + + // Must push all data to the buffer. If it can't fit, split it up. + + while (data.Length > 0) + { + if (_freeSize < data.Length) + { + FreeCompleted(); + } + + while (_freeSize == 0) + { + if (!WaitFreeCompleted(cbp)) + { + if (isRender) + { + _renderer.FlushAllCommands(); + scoped = cbp.Rent(); + isRender = false; + } + else + { + scoped = cbp.ReturnAndRent(scoped); + } + } + } + + int chunkSize = Math.Min(_freeSize, data.Length); + + PushDataImpl(scoped, dst, dstOffset, data[..chunkSize]); + + dstOffset += chunkSize; + data = data[chunkSize..]; + } + + if (!isRender) + { + scoped.Dispose(); + } + } + + private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + var srcBuffer = _buffer.GetBuffer(); + var dstBuffer = dst.GetBuffer(dstOffset, data.Length, true); + + int offset = _freeOffset; + int capacity = BufferSize - offset; + if (capacity < data.Length) + { + _buffer.SetDataUnchecked(offset, data[..capacity]); + _buffer.SetDataUnchecked(0, data[capacity..]); + + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, dstOffset, capacity); + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, 0, dstOffset + capacity, data.Length - capacity); + } + else + { + _buffer.SetDataUnchecked(offset, data); + + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, dstOffset, data.Length); + } + + _freeOffset = (offset + data.Length) & (BufferSize - 1); + _freeSize -= data.Length; + Debug.Assert(_freeSize >= 0); + + _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), data.Length)); + } + + public bool TryPushData(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + if (data.Length > BufferSize) + { + return false; + } + + if (_freeSize < data.Length) + { + FreeCompleted(); + + if (_freeSize < data.Length) + { + return false; + } + } + + PushDataImpl(cbs, dst, dstOffset, data); + + return true; + } + + private StagingBufferReserved ReserveDataImpl(CommandBufferScoped cbs, int size, int alignment) + { + // Assumes the caller has already determined that there is enough space. + int offset = BitUtils.AlignUp(_freeOffset, alignment); + int padding = offset - _freeOffset; + + int capacity = Math.Min(_freeSize, BufferSize - offset); + int reservedLength = size + padding; + if (capacity < size) + { + offset = 0; // Place at start. + reservedLength += capacity; + } + + _freeOffset = (_freeOffset + reservedLength) & (BufferSize - 1); + _freeSize -= reservedLength; + Debug.Assert(_freeSize >= 0); + + _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), reservedLength)); + + return new StagingBufferReserved(_buffer, offset, size); + } + + private int GetContiguousFreeSize(int alignment) + { + int alignedFreeOffset = BitUtils.AlignUp(_freeOffset, alignment); + int padding = alignedFreeOffset - _freeOffset; + + // Free regions: + // - Aligned free offset to end (minimum free size - padding) + // - 0 to _freeOffset + freeSize wrapped (only if free area contains 0) + + int endOffset = (_freeOffset + _freeSize) & (BufferSize - 1); + + return Math.Max( + Math.Min(_freeSize - padding, BufferSize - alignedFreeOffset), + endOffset <= _freeOffset ? Math.Min(_freeSize, endOffset) : 0 + ); + } + + /// + /// Reserve a range on the staging buffer for the current command buffer and upload data to it. + /// + /// Command buffer to reserve the data on + /// The minimum size the reserved data requires + /// The required alignment for the buffer offset + /// The reserved range of the staging buffer + public StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size, int alignment) + { + if (size > BufferSize) + { + return null; + } + + // Temporary reserved data cannot be fragmented. + + if (GetContiguousFreeSize(alignment) < size) + { + FreeCompleted(); + + if (GetContiguousFreeSize(alignment) < size) + { + Logger.Debug?.PrintMsg(LogClass.Gpu, $"Staging buffer out of space to reserve data of size {size}."); + return null; + } + } + + return ReserveDataImpl(cbs, size, alignment); + } + + /// + /// Reserve a range on the staging buffer for the current command buffer and upload data to it. + /// Uses the most permissive byte alignment. + /// + /// Command buffer to reserve the data on + /// The minimum size the reserved data requires + /// The reserved range of the staging buffer + public StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size) + { + return TryReserveData(cbs, size, _resourceAlignment); + } + + private bool WaitFreeCompleted(CommandBufferPool cbp) + { + if (_pendingCopies.TryPeek(out var pc)) + { + if (!pc.Fence.IsSignaled()) + { + if (cbp.IsFenceOnRentedCommandBuffer(pc.Fence)) + { + return false; + } + + pc.Fence.Wait(); + } + + var dequeued = _pendingCopies.Dequeue(); + Debug.Assert(dequeued.Fence == pc.Fence); + _freeSize += pc.Size; + pc.Fence.Put(); + } + + return true; + } + + public void FreeCompleted() + { + FenceHolder signalledFence = null; + while (_pendingCopies.TryPeek(out var pc) && (pc.Fence == signalledFence || pc.Fence.IsSignaled())) + { + signalledFence = pc.Fence; // Already checked - don't need to do it again. + var dequeued = _pendingCopies.Dequeue(); + Debug.Assert(dequeued.Fence == pc.Fence); + _freeSize += pc.Size; + pc.Fence.Put(); + } + } + + public void Dispose() + { + _renderer.BufferManager.Delete(Handle); + + while (_pendingCopies.TryDequeue(out var pc)) + { + pc.Fence.Put(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/State/DepthStencilUid.cs b/src/Ryujinx.Graphics.Metal/State/DepthStencilUid.cs new file mode 100644 index 000000000..63b1d8ef4 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/State/DepthStencilUid.cs @@ -0,0 +1,110 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; + +namespace Ryujinx.Graphics.Metal.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct StencilUid + { + public uint ReadMask; + public uint WriteMask; + public ushort Operations; + + public MTLStencilOperation StencilFailureOperation + { + readonly get => (MTLStencilOperation)((Operations >> 0) & 0xF); + set => Operations = (ushort)((Operations & 0xFFF0) | ((int)value << 0)); + } + + public MTLStencilOperation DepthFailureOperation + { + readonly get => (MTLStencilOperation)((Operations >> 4) & 0xF); + set => Operations = (ushort)((Operations & 0xFF0F) | ((int)value << 4)); + } + + public MTLStencilOperation DepthStencilPassOperation + { + readonly get => (MTLStencilOperation)((Operations >> 8) & 0xF); + set => Operations = (ushort)((Operations & 0xF0FF) | ((int)value << 8)); + } + + public MTLCompareFunction StencilCompareFunction + { + readonly get => (MTLCompareFunction)((Operations >> 12) & 0xF); + set => Operations = (ushort)((Operations & 0x0FFF) | ((int)value << 12)); + } + } + + + [StructLayout(LayoutKind.Explicit, Size = 24)] + internal struct DepthStencilUid : IEquatable + { + [FieldOffset(0)] + public StencilUid FrontFace; + + [FieldOffset(10)] + public ushort DepthState; + + [FieldOffset(12)] + public StencilUid BackFace; + + [FieldOffset(22)] + private readonly ushort _padding; + + // Quick access aliases +#pragma warning disable IDE0044 // Add readonly modifier + [FieldOffset(0)] + private ulong _id0; + [FieldOffset(8)] + private ulong _id1; + [FieldOffset(0)] + private Vector128 _id01; + [FieldOffset(16)] + private ulong _id2; +#pragma warning restore IDE0044 // Add readonly modifier + + public MTLCompareFunction DepthCompareFunction + { + readonly get => (MTLCompareFunction)((DepthState >> 0) & 0xF); + set => DepthState = (ushort)((DepthState & 0xFFF0) | ((int)value << 0)); + } + + public bool StencilTestEnabled + { + readonly get => ((DepthState >> 4) & 0x1) != 0; + set => DepthState = (ushort)((DepthState & 0xFFEF) | ((value ? 1 : 0) << 4)); + } + + public bool DepthWriteEnabled + { + readonly get => ((DepthState >> 15) & 0x1) != 0; + set => DepthState = (ushort)((DepthState & 0x7FFF) | ((value ? 1 : 0) << 15)); + } + + public readonly override bool Equals(object obj) + { + return obj is DepthStencilUid other && EqualsRef(ref other); + } + + public readonly bool EqualsRef(ref DepthStencilUid other) + { + return _id01.Equals(other._id01) && _id2 == other._id2; + } + + public readonly bool Equals(DepthStencilUid other) + { + return EqualsRef(ref other); + } + + public readonly override int GetHashCode() + { + ulong hash64 = _id0 * 23 ^ + _id1 * 23 ^ + _id2 * 23; + + return (int)hash64 ^ ((int)(hash64 >> 32) * 17); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/State/PipelineState.cs b/src/Ryujinx.Graphics.Metal/State/PipelineState.cs new file mode 100644 index 000000000..9f88f3061 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/State/PipelineState.cs @@ -0,0 +1,341 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + struct PipelineState + { + public PipelineUid Internal; + + public uint StagesCount + { + readonly get => (byte)((Internal.Id0 >> 0) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0); + } + + public uint VertexAttributeDescriptionsCount + { + readonly get => (byte)((Internal.Id0 >> 8) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8); + } + + public uint VertexBindingDescriptionsCount + { + readonly get => (byte)((Internal.Id0 >> 16) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFF00FFFF) | ((ulong)value << 16); + } + + public uint ColorBlendAttachmentStateCount + { + readonly get => (byte)((Internal.Id0 >> 24) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00FFFFFF) | ((ulong)value << 24); + } + + /* + * Can be an input to a pipeline, but not sure what the situation for that is. + public PrimitiveTopology Topology + { + readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF); + set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16); + } + */ + + public MTLLogicOperation LogicOp + { + readonly get => (MTLLogicOperation)((Internal.Id0 >> 32) & 0xF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFF0FFFFFFFF) | ((ulong)value << 32); + } + + //? + public bool PrimitiveRestartEnable + { + readonly get => ((Internal.Id0 >> 36) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFEFFFFFFFFF) | ((value ? 1UL : 0UL) << 36); + } + + public bool RasterizerDiscardEnable + { + readonly get => ((Internal.Id0 >> 37) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFDFFFFFFFFF) | ((value ? 1UL : 0UL) << 37); + } + + public bool LogicOpEnable + { + readonly get => ((Internal.Id0 >> 38) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFBFFFFFFFFF) | ((value ? 1UL : 0UL) << 38); + } + + public bool AlphaToCoverageEnable + { + readonly get => ((Internal.Id0 >> 40) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFEFFFFFFFFFF) | ((value ? 1UL : 0UL) << 40); + } + + public bool AlphaToOneEnable + { + readonly get => ((Internal.Id0 >> 41) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFDFFFFFFFFFF) | ((value ? 1UL : 0UL) << 41); + } + + public MTLPixelFormat DepthStencilFormat + { + readonly get => (MTLPixelFormat)(Internal.Id0 >> 48); + set => Internal.Id0 = (Internal.Id0 & 0x0000FFFFFFFFFFFF) | ((ulong)value << 48); + } + + // Not sure how to appropriately use this, but it does need to be passed for tess. + public uint PatchControlPoints + { + readonly get => (uint)((Internal.Id1 >> 0) & 0xFFFFFFFF); + set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint SamplesCount + { + readonly get => (uint)((Internal.Id1 >> 32) & 0xFFFFFFFF); + set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)value << 32); + } + + // Advanced blend not supported + + private readonly void BuildColorAttachment(MTLRenderPipelineColorAttachmentDescriptor descriptor, ColorBlendStateUid blendState) + { + descriptor.PixelFormat = blendState.PixelFormat; + descriptor.SetBlendingEnabled(blendState.Enable); + descriptor.AlphaBlendOperation = blendState.AlphaBlendOperation; + descriptor.RgbBlendOperation = blendState.RgbBlendOperation; + descriptor.SourceAlphaBlendFactor = blendState.SourceAlphaBlendFactor; + descriptor.DestinationAlphaBlendFactor = blendState.DestinationAlphaBlendFactor; + descriptor.SourceRGBBlendFactor = blendState.SourceRGBBlendFactor; + descriptor.DestinationRGBBlendFactor = blendState.DestinationRGBBlendFactor; + descriptor.WriteMask = blendState.WriteMask; + } + + private readonly MTLVertexDescriptor BuildVertexDescriptor() + { + var vertexDescriptor = new MTLVertexDescriptor(); + + for (int i = 0; i < VertexAttributeDescriptionsCount; i++) + { + VertexInputAttributeUid uid = Internal.VertexAttributes[i]; + + var attrib = vertexDescriptor.Attributes.Object((ulong)i); + attrib.Format = uid.Format; + attrib.Offset = uid.Offset; + attrib.BufferIndex = uid.BufferIndex; + } + + for (int i = 0; i < VertexBindingDescriptionsCount; i++) + { + VertexInputLayoutUid uid = Internal.VertexBindings[i]; + + var layout = vertexDescriptor.Layouts.Object((ulong)i); + + layout.StepFunction = uid.StepFunction; + layout.StepRate = uid.StepRate; + layout.Stride = uid.Stride; + } + + return vertexDescriptor; + } + + private MTLRenderPipelineDescriptor CreateRenderDescriptor(Program program) + { + var renderPipelineDescriptor = new MTLRenderPipelineDescriptor(); + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var blendState = Internal.ColorBlendState[i]; + + if (blendState.PixelFormat != MTLPixelFormat.Invalid) + { + var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i); + + BuildColorAttachment(pipelineAttachment, blendState); + } + } + + MTLPixelFormat dsFormat = DepthStencilFormat; + if (dsFormat != MTLPixelFormat.Invalid) + { + switch (dsFormat) + { + // Depth Only Attachment + case MTLPixelFormat.Depth16Unorm: + case MTLPixelFormat.Depth32Float: + renderPipelineDescriptor.DepthAttachmentPixelFormat = dsFormat; + break; + + // Stencil Only Attachment + case MTLPixelFormat.Stencil8: + renderPipelineDescriptor.StencilAttachmentPixelFormat = dsFormat; + break; + + // Combined Attachment + case MTLPixelFormat.Depth24UnormStencil8: + case MTLPixelFormat.Depth32FloatStencil8: + renderPipelineDescriptor.DepthAttachmentPixelFormat = dsFormat; + renderPipelineDescriptor.StencilAttachmentPixelFormat = dsFormat; + break; + default: + Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {dsFormat}!"); + break; + } + } + + renderPipelineDescriptor.LogicOperationEnabled = LogicOpEnable; + renderPipelineDescriptor.LogicOperation = LogicOp; + renderPipelineDescriptor.AlphaToCoverageEnabled = AlphaToCoverageEnable; + renderPipelineDescriptor.AlphaToOneEnabled = AlphaToOneEnable; + renderPipelineDescriptor.RasterizationEnabled = !RasterizerDiscardEnable; + renderPipelineDescriptor.SampleCount = Math.Max(1, SamplesCount); + + var vertexDescriptor = BuildVertexDescriptor(); + renderPipelineDescriptor.VertexDescriptor = vertexDescriptor; + + renderPipelineDescriptor.VertexFunction = program.VertexFunction; + + if (program.FragmentFunction.NativePtr != 0) + { + renderPipelineDescriptor.FragmentFunction = program.FragmentFunction; + } + + return renderPipelineDescriptor; + } + + public MTLRenderPipelineState CreateRenderPipeline(MTLDevice device, Program program) + { + if (program.TryGetGraphicsPipeline(ref Internal, out var pipelineState)) + { + return pipelineState; + } + + using var descriptor = CreateRenderDescriptor(program); + + var error = new NSError(IntPtr.Zero); + pipelineState = device.NewRenderPipelineState(descriptor, ref error); + if (error != IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}"); + } + + program.AddGraphicsPipeline(ref Internal, pipelineState); + + return pipelineState; + } + + public static MTLComputePipelineDescriptor CreateComputeDescriptor(Program program) + { + ComputeSize localSize = program.ComputeLocalSize; + + uint maxThreads = (uint)(localSize.X * localSize.Y * localSize.Z); + + if (maxThreads == 0) + { + throw new InvalidOperationException($"Local thread size for compute cannot be 0 in any dimension."); + } + + var descriptor = new MTLComputePipelineDescriptor + { + ComputeFunction = program.ComputeFunction, + MaxTotalThreadsPerThreadgroup = maxThreads, + ThreadGroupSizeIsMultipleOfThreadExecutionWidth = true, + }; + + return descriptor; + } + + public static MTLComputePipelineState CreateComputePipeline(MTLDevice device, Program program) + { + if (program.TryGetComputePipeline(out var pipelineState)) + { + return pipelineState; + } + + using MTLComputePipelineDescriptor descriptor = CreateComputeDescriptor(program); + + var error = new NSError(IntPtr.Zero); + pipelineState = device.NewComputePipelineState(descriptor, MTLPipelineOption.None, 0, ref error); + if (error != IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Compute Pipeline State: {StringHelper.String(error.LocalizedDescription)}"); + } + + program.AddComputePipeline(pipelineState); + + return pipelineState; + } + + public void Initialize() + { + SamplesCount = 1; + + Internal.ResetColorState(); + } + + /* + * TODO, this is from vulkan. + + private void UpdateVertexAttributeDescriptions(VulkanRenderer gd) + { + // Vertex attributes exceeding the stride are invalid. + // In metal, they cause glitches with the vertex shader fetching incorrect values. + // To work around this, we reduce the format to something that doesn't exceed the stride if possible. + // The assumption is that the exceeding components are not actually accessed on the shader. + + for (int index = 0; index < VertexAttributeDescriptionsCount; index++) + { + var attribute = Internal.VertexAttributeDescriptions[index]; + int vbIndex = GetVertexBufferIndex(attribute.Binding); + + if (vbIndex >= 0) + { + ref var vb = ref Internal.VertexBindingDescriptions[vbIndex]; + + Format format = attribute.Format; + + while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride) + { + Format newFormat = FormatTable.DropLastComponent(format); + + if (newFormat == format) + { + // That case means we failed to find a format that fits within the stride, + // so just restore the original format and give up. + format = attribute.Format; + break; + } + + format = newFormat; + } + + if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format)) + { + attribute.Format = format; + } + } + + _vertexAttributeDescriptions2[index] = attribute; + } + } + + private int GetVertexBufferIndex(uint binding) + { + for (int index = 0; index < VertexBindingDescriptionsCount; index++) + { + if (Internal.VertexBindingDescriptions[index].Binding == binding) + { + return index; + } + } + + return -1; + } + */ + } +} diff --git a/src/Ryujinx.Graphics.Metal/State/PipelineUid.cs b/src/Ryujinx.Graphics.Metal/State/PipelineUid.cs new file mode 100644 index 000000000..c986a7e23 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/State/PipelineUid.cs @@ -0,0 +1,208 @@ +using Ryujinx.Common.Memory; +using SharpMetal.Metal; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + struct VertexInputAttributeUid + { + public ulong Id0; + + public ulong Offset + { + readonly get => (uint)((Id0 >> 0) & 0xFFFFFFFF); + set => Id0 = (Id0 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public MTLVertexFormat Format + { + readonly get => (MTLVertexFormat)((Id0 >> 32) & 0xFFFF); + set => Id0 = (Id0 & 0xFFFF0000FFFFFFFF) | ((ulong)value << 32); + } + + public ulong BufferIndex + { + readonly get => ((Id0 >> 48) & 0xFFFF); + set => Id0 = (Id0 & 0x0000FFFFFFFFFFFF) | ((ulong)value << 48); + } + } + + struct VertexInputLayoutUid + { + public ulong Id0; + + public uint Stride + { + readonly get => (uint)((Id0 >> 0) & 0xFFFFFFFF); + set => Id0 = (Id0 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint StepRate + { + readonly get => (uint)((Id0 >> 32) & 0x1FFFFFFF); + set => Id0 = (Id0 & 0xE0000000FFFFFFFF) | ((ulong)value << 32); + } + + public MTLVertexStepFunction StepFunction + { + readonly get => (MTLVertexStepFunction)((Id0 >> 61) & 0x7); + set => Id0 = (Id0 & 0x1FFFFFFFFFFFFFFF) | ((ulong)value << 61); + } + } + + struct ColorBlendStateUid + { + public ulong Id0; + + public MTLPixelFormat PixelFormat + { + readonly get => (MTLPixelFormat)((Id0 >> 0) & 0xFFFF); + set => Id0 = (Id0 & 0xFFFFFFFFFFFF0000) | ((ulong)value << 0); + } + + public MTLBlendFactor SourceRGBBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 16) & 0xFF); + set => Id0 = (Id0 & 0xFFFFFFFFFF00FFFF) | ((ulong)value << 16); + } + + public MTLBlendFactor DestinationRGBBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 24) & 0xFF); + set => Id0 = (Id0 & 0xFFFFFFFF00FFFFFF) | ((ulong)value << 24); + } + + public MTLBlendOperation RgbBlendOperation + { + readonly get => (MTLBlendOperation)((Id0 >> 32) & 0xF); + set => Id0 = (Id0 & 0xFFFFFFF0FFFFFFFF) | ((ulong)value << 32); + } + + public MTLBlendOperation AlphaBlendOperation + { + readonly get => (MTLBlendOperation)((Id0 >> 36) & 0xF); + set => Id0 = (Id0 & 0xFFFFFF0FFFFFFFFF) | ((ulong)value << 36); + } + + public MTLBlendFactor SourceAlphaBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 40) & 0xFF); + set => Id0 = (Id0 & 0xFFFF00FFFFFFFFFF) | ((ulong)value << 40); + } + + public MTLBlendFactor DestinationAlphaBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 48) & 0xFF); + set => Id0 = (Id0 & 0xFF00FFFFFFFFFFFF) | ((ulong)value << 48); + } + + public MTLColorWriteMask WriteMask + { + readonly get => (MTLColorWriteMask)((Id0 >> 56) & 0xF); + set => Id0 = (Id0 & 0xF0FFFFFFFFFFFFFF) | ((ulong)value << 56); + } + + public bool Enable + { + readonly get => ((Id0 >> 63) & 0x1) != 0UL; + set => Id0 = (Id0 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63); + } + + public void Swap(ColorBlendStateUid uid) + { + var format = PixelFormat; + + this = uid; + PixelFormat = format; + } + } + + [SupportedOSPlatform("macos")] + struct PipelineUid : IRefEquatable + { + public ulong Id0; + public ulong Id1; + + private readonly uint VertexAttributeDescriptionsCount => (byte)((Id0 >> 8) & 0xFF); + private readonly uint VertexBindingDescriptionsCount => (byte)((Id0 >> 16) & 0xFF); + private readonly uint ColorBlendAttachmentStateCount => (byte)((Id0 >> 24) & 0xFF); + + public Array32 VertexAttributes; + public Array33 VertexBindings; + public Array8 ColorBlendState; + public uint AttachmentIntegerFormatMask; + public bool LogicOpsAllowed; + + public void ResetColorState() + { + ColorBlendState = new(); + + for (int i = 0; i < ColorBlendState.Length; i++) + { + ColorBlendState[i].WriteMask = MTLColorWriteMask.All; + } + } + + public readonly override bool Equals(object obj) + { + return obj is PipelineUid other && Equals(other); + } + + public bool Equals(ref PipelineUid other) + { + if (!Unsafe.As>(ref Id0).Equals(Unsafe.As>(ref other.Id0))) + { + return false; + } + + if (!SequenceEqual(VertexAttributes.AsSpan(), other.VertexAttributes.AsSpan(), VertexAttributeDescriptionsCount)) + { + return false; + } + + if (!SequenceEqual(VertexBindings.AsSpan(), other.VertexBindings.AsSpan(), VertexBindingDescriptionsCount)) + { + return false; + } + + if (!SequenceEqual(ColorBlendState.AsSpan(), other.ColorBlendState.AsSpan(), ColorBlendAttachmentStateCount)) + { + return false; + } + + return true; + } + + private static bool SequenceEqual(ReadOnlySpan x, ReadOnlySpan y, uint count) where T : unmanaged + { + return MemoryMarshal.Cast(x[..(int)count]).SequenceEqual(MemoryMarshal.Cast(y[..(int)count])); + } + + public override int GetHashCode() + { + ulong hash64 = Id0 * 23 ^ + Id1 * 23; + + for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++) + { + hash64 ^= VertexAttributes[i].Id0 * 23; + } + + for (int i = 0; i < (int)VertexBindingDescriptionsCount; i++) + { + hash64 ^= VertexBindings[i].Id0 * 23; + } + + for (int i = 0; i < (int)ColorBlendAttachmentStateCount; i++) + { + hash64 ^= ColorBlendState[i].Id0 * 23; + } + + return (int)hash64 ^ ((int)(hash64 >> 32) * 17); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/StateCache.cs b/src/Ryujinx.Graphics.Metal/StateCache.cs new file mode 100644 index 000000000..9b8391ffc --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/StateCache.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + abstract class StateCache : IDisposable where T : IDisposable + { + private readonly Dictionary _cache = new(); + + protected abstract THash GetHash(TDescriptor descriptor); + + protected abstract T CreateValue(TDescriptor descriptor); + + public void Dispose() + { + foreach (T value in _cache.Values) + { + value.Dispose(); + } + + GC.SuppressFinalize(this); + } + + public T GetOrCreate(TDescriptor descriptor) + { + var hash = GetHash(descriptor); + if (_cache.TryGetValue(hash, out T value)) + { + return value; + } + else + { + var newValue = CreateValue(descriptor); + _cache.Add(hash, newValue); + + return newValue; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/StringHelper.cs b/src/Ryujinx.Graphics.Metal/StringHelper.cs new file mode 100644 index 000000000..46e8ad2e9 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/StringHelper.cs @@ -0,0 +1,30 @@ +using SharpMetal.Foundation; +using SharpMetal.ObjectiveCCore; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class StringHelper + { + public static NSString NSString(string source) + { + return new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass("NSString"), "stringWithUTF8String:", source)); + } + + public static unsafe string String(NSString source) + { + char[] sourceBuffer = new char[source.Length]; + fixed (char* pSourceBuffer = sourceBuffer) + { + ObjectiveC.bool_objc_msgSend(source, + "getCString:maxLength:encoding:", + pSourceBuffer, + source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1, + (ulong)NSStringEncoding.UTF16); + } + + return new string(sourceBuffer); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/SyncManager.cs b/src/Ryujinx.Graphics.Metal/SyncManager.cs new file mode 100644 index 000000000..ca49fe263 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/SyncManager.cs @@ -0,0 +1,214 @@ +using Ryujinx.Common.Logging; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class SyncManager + { + private class SyncHandle + { + public ulong ID; + public MultiFenceHolder Waitable; + public ulong FlushId; + public bool Signalled; + + public bool NeedsFlush(ulong currentFlushId) + { + return (long)(FlushId - currentFlushId) >= 0; + } + } + + private ulong _firstHandle; + + private readonly MetalRenderer _renderer; + private readonly List _handles; + private ulong _flushId; + private long _waitTicks; + + public SyncManager(MetalRenderer renderer) + { + _renderer = renderer; + _handles = new List(); + } + + public void RegisterFlush() + { + _flushId++; + } + + public void Create(ulong id, bool strict) + { + ulong flushId = _flushId; + MultiFenceHolder waitable = new(); + if (strict || _renderer.InterruptAction == null) + { + _renderer.FlushAllCommands(); + _renderer.CommandBufferPool.AddWaitable(waitable); + } + else + { + // Don't flush commands, instead wait for the current command buffer to finish. + // If this sync is waited on before the command buffer is submitted, interrupt the gpu thread and flush it manually. + + _renderer.CommandBufferPool.AddInUseWaitable(waitable); + } + + SyncHandle handle = new() + { + ID = id, + Waitable = waitable, + FlushId = flushId, + }; + + lock (_handles) + { + _handles.Add(handle); + } + } + + public ulong GetCurrent() + { + lock (_handles) + { + ulong lastHandle = _firstHandle; + + foreach (SyncHandle handle in _handles) + { + lock (handle) + { + if (handle.Waitable == null) + { + continue; + } + + if (handle.ID > lastHandle) + { + bool signaled = handle.Signalled || handle.Waitable.WaitForFences(false); + if (signaled) + { + lastHandle = handle.ID; + handle.Signalled = true; + } + } + } + } + + return lastHandle; + } + } + + public void Wait(ulong id) + { + SyncHandle result = null; + + lock (_handles) + { + if ((long)(_firstHandle - id) > 0) + { + return; // The handle has already been signalled or deleted. + } + + foreach (SyncHandle handle in _handles) + { + if (handle.ID == id) + { + result = handle; + break; + } + } + } + + if (result != null) + { + if (result.Waitable == null) + { + return; + } + + long beforeTicks = Stopwatch.GetTimestamp(); + + if (result.NeedsFlush(_flushId)) + { + _renderer.InterruptAction(() => + { + if (result.NeedsFlush(_flushId)) + { + _renderer.FlushAllCommands(); + } + }); + } + + lock (result) + { + if (result.Waitable == null) + { + return; + } + + bool signaled = result.Signalled || result.Waitable.WaitForFences(true); + + if (!signaled) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Metal Sync Object {result.ID} failed to signal within 1000ms. Continuing..."); + } + else + { + _waitTicks += Stopwatch.GetTimestamp() - beforeTicks; + result.Signalled = true; + } + } + } + } + + public void Cleanup() + { + // Iterate through handles and remove any that have already been signalled. + + while (true) + { + SyncHandle first = null; + lock (_handles) + { + first = _handles.FirstOrDefault(); + } + + if (first == null || first.NeedsFlush(_flushId)) + { + break; + } + + bool signaled = first.Waitable.WaitForFences(false); + if (signaled) + { + // Delete the sync object. + lock (_handles) + { + lock (first) + { + _firstHandle = first.ID + 1; + _handles.RemoveAt(0); + first.Waitable = null; + } + } + } + else + { + // This sync handle and any following have not been reached yet. + break; + } + } + } + + public long GetAndResetWaitTicks() + { + long result = _waitTicks; + _waitTicks = 0; + + return result; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Texture.cs b/src/Ryujinx.Graphics.Metal/Texture.cs new file mode 100644 index 000000000..4566d65d8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Texture.cs @@ -0,0 +1,654 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.GAL; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class Texture : TextureBase, ITexture + { + private MTLTexture _identitySwizzleHandle; + private readonly bool _identityIsDifferent; + + public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info) + { + MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format); + + var descriptor = new MTLTextureDescriptor + { + PixelFormat = pixelFormat, + Usage = MTLTextureUsage.Unknown, + SampleCount = (ulong)Info.Samples, + TextureType = Info.Target.Convert(), + Width = (ulong)Info.Width, + Height = (ulong)Info.Height, + MipmapLevelCount = (ulong)Info.Levels + }; + + if (info.Target == Target.Texture3D) + { + descriptor.Depth = (ulong)Info.Depth; + } + else if (info.Target != Target.Cubemap) + { + if (info.Target == Target.CubemapArray) + { + descriptor.ArrayLength = (ulong)(Info.Depth / 6); + } + else + { + descriptor.ArrayLength = (ulong)Info.Depth; + } + } + + MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat); + + _identitySwizzleHandle = Device.NewTexture(descriptor); + + if (SwizzleIsIdentity(swizzle)) + { + MtlTexture = _identitySwizzleHandle; + } + else + { + MtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor); + _identityIsDifferent = true; + } + + MtlFormat = pixelFormat; + descriptor.Dispose(); + } + + public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info) + { + var pixelFormat = FormatTable.GetFormat(Info.Format); + + if (info.DepthStencilMode == DepthStencilMode.Stencil) + { + pixelFormat = pixelFormat switch + { + MTLPixelFormat.Depth32FloatStencil8 => MTLPixelFormat.X32Stencil8, + MTLPixelFormat.Depth24UnormStencil8 => MTLPixelFormat.X24Stencil8, + _ => pixelFormat + }; + } + + var textureType = Info.Target.Convert(); + NSRange levels; + levels.location = (ulong)firstLevel; + levels.length = (ulong)Info.Levels; + NSRange slices; + slices.location = (ulong)firstLayer; + slices.length = textureType == MTLTextureType.Type3D ? 1 : (ulong)info.GetDepthOrLayers(); + + var swizzle = GetSwizzle(info, pixelFormat); + + _identitySwizzleHandle = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices); + + if (SwizzleIsIdentity(swizzle)) + { + MtlTexture = _identitySwizzleHandle; + } + else + { + MtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle); + _identityIsDifferent = true; + } + + MtlFormat = pixelFormat; + FirstLayer = firstLayer; + FirstLevel = firstLevel; + } + + public void PopulateRenderPassAttachment(MTLRenderPassColorAttachmentDescriptor descriptor) + { + descriptor.Texture = _identitySwizzleHandle; + } + + private MTLTexture CreateDefaultView(MTLTexture texture, MTLTextureSwizzleChannels swizzle, MTLTextureDescriptor descriptor) + { + NSRange levels; + levels.location = 0; + levels.length = (ulong)Info.Levels; + NSRange slices; + slices.location = 0; + slices.length = Info.Target == Target.Texture3D ? 1 : (ulong)Info.GetDepthOrLayers(); + + return texture.NewTextureView(descriptor.PixelFormat, descriptor.TextureType, levels, slices, swizzle); + } + + private bool SwizzleIsIdentity(MTLTextureSwizzleChannels swizzle) + { + return swizzle.red == MTLTextureSwizzle.Red && + swizzle.green == MTLTextureSwizzle.Green && + swizzle.blue == MTLTextureSwizzle.Blue && + swizzle.alpha == MTLTextureSwizzle.Alpha; + } + + private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat) + { + var swizzleR = Info.SwizzleR.Convert(); + var swizzleG = Info.SwizzleG.Convert(); + var swizzleB = Info.SwizzleB.Convert(); + var swizzleA = Info.SwizzleA.Convert(); + + if (info.Format == Format.R5G5B5A1Unorm || + info.Format == Format.R5G5B5X1Unorm || + info.Format == Format.R5G6B5Unorm) + { + (swizzleB, swizzleR) = (swizzleR, swizzleB); + } + else if (pixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm) + { + var tempB = swizzleB; + var tempA = swizzleA; + + swizzleB = swizzleG; + swizzleA = swizzleR; + swizzleR = tempA; + swizzleG = tempB; + } + + return new MTLTextureSwizzleChannels + { + red = swizzleR, + green = swizzleG, + blue = swizzleB, + alpha = swizzleA + }; + } + + public void CopyTo(ITexture destination, int firstLayer, int firstLevel) + { + CommandBufferScoped cbs = Pipeline.Cbs; + + TextureBase src = this; + TextureBase dst = (TextureBase)destination; + + if (!Valid || !dst.Valid) + { + return; + } + + var srcImage = GetHandle(); + var dstImage = dst.GetHandle(); + + if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample()) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + + // _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers); + } + else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample()) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + + // _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers); + } + else if (dst.Info.BytesPerPixel != Info.BytesPerPixel) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + // int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); + + // _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels); + } + else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + // int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); + + // TODO: depth copy? + // _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels); + } + else + { + TextureCopy.Copy( + cbs, + srcImage, + dstImage, + src.Info, + dst.Info, + 0, + firstLayer, + 0, + firstLevel); + } + } + + public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) + { + CommandBufferScoped cbs = Pipeline.Cbs; + + TextureBase src = this; + TextureBase dst = (TextureBase)destination; + + if (!Valid || !dst.Valid) + { + return; + } + + var srcImage = GetHandle(); + var dstImage = dst.GetHandle(); + + if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample()) + { + // _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1); + } + else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample()) + { + // _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1); + } + else if (dst.Info.BytesPerPixel != Info.BytesPerPixel) + { + // _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + } + else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) + { + // _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + } + else + { + TextureCopy.Copy( + cbs, + srcImage, + dstImage, + src.Info, + dst.Info, + srcLayer, + dstLayer, + srcLevel, + dstLevel, + 1, + 1); + } + } + + public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) + { + if (!Renderer.CommandBufferPool.OwnedByCurrentThread) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Metal doesn't currently support scaled blit on background thread."); + + return; + } + + var dst = (Texture)destination; + + bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil(); + + Pipeline.Blit(this, dst, srcRegion, dstRegion, isDepthOrStencil, linearFilter); + } + + public void CopyTo(BufferRange range, int layer, int level, int stride) + { + var cbs = Pipeline.Cbs; + + int outSize = Info.GetMipSize(level); + int hostSize = GetBufferDataLength(outSize); + + int offset = range.Offset; + + var autoBuffer = Renderer.BufferManager.GetBuffer(range.Handle, true); + var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value; + + if (PrepareOutputBuffer(cbs, hostSize, mtlBuffer, out MTLBuffer copyToBuffer, out BufferHolder tempCopyHolder)) + { + offset = 0; + } + + CopyFromOrToBuffer(cbs, copyToBuffer, MtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride); + + if (tempCopyHolder != null) + { + CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset); + tempCopyHolder.Dispose(); + } + } + + public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) + { + return new Texture(Device, Renderer, Pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel); + } + + private void CopyDataToBuffer(Span storage, ReadOnlySpan input) + { + if (NeedsD24S8Conversion()) + { + FormatConverter.ConvertD24S8ToD32FS8(storage, input); + return; + } + + input.CopyTo(storage); + } + + private ReadOnlySpan GetDataFromBuffer(ReadOnlySpan storage, int size, Span output) + { + if (NeedsD24S8Conversion()) + { + if (output.IsEmpty) + { + output = new byte[GetBufferDataLength(size)]; + } + + FormatConverter.ConvertD32FS8ToD24S8(output, storage); + return output; + } + + return storage; + } + + private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, MTLBuffer target, out MTLBuffer copyTarget, out BufferHolder copyTargetHolder) + { + if (NeedsD24S8Conversion()) + { + copyTargetHolder = Renderer.BufferManager.Create(hostSize); + copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value; + + return true; + } + + copyTarget = target; + copyTargetHolder = null; + + return false; + } + + private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto copyTarget, int hostSize, int dstOffset) + { + if (NeedsD24S8Conversion()) + { + Renderer.HelperShader.ConvertD32S8ToD24S8(cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset); + } + } + + private bool NeedsD24S8Conversion() + { + return FormatTable.IsD24S8(Info.Format) && MtlFormat == MTLPixelFormat.Depth32FloatStencil8; + } + + public void CopyFromOrToBuffer( + CommandBufferScoped cbs, + MTLBuffer buffer, + MTLTexture image, + int size, + bool to, + int dstLayer, + int dstLevel, + int dstLayers, + int dstLevels, + bool singleSlice, + int offset = 0, + int stride = 0) + { + MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder(); + + bool is3D = Info.Target == Target.Texture3D; + int width = Math.Max(1, Info.Width >> dstLevel); + int height = Math.Max(1, Info.Height >> dstLevel); + int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1; + int layers = dstLayers; + int levels = dstLevels; + + for (int oLevel = 0; oLevel < levels; oLevel++) + { + int level = oLevel + dstLevel; + int mipSize = Info.GetMipSize2D(level); + + int mipSizeLevel = GetBufferDataLength(is3D && !singleSlice + ? Info.GetMipSize(level) + : mipSize * dstLayers); + + int endOffset = offset + mipSizeLevel; + + if ((uint)endOffset > (uint)size) + { + break; + } + + for (int oLayer = 0; oLayer < layers; oLayer++) + { + int layer = !is3D ? dstLayer + oLayer : 0; + int z = is3D ? dstLayer + oLayer : 0; + + if (to) + { + blitCommandEncoder.CopyFromTexture( + image, + (ulong)layer, + (ulong)level, + new MTLOrigin { z = (ulong)z }, + new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 }, + buffer, + (ulong)offset, + (ulong)Info.GetMipStride(level), + (ulong)mipSize + ); + } + else + { + blitCommandEncoder.CopyFromBuffer( + buffer, + (ulong)offset, + (ulong)Info.GetMipStride(level), + (ulong)mipSize, + new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 }, + image, + (ulong)(layer + oLayer), + (ulong)level, + new MTLOrigin { z = (ulong)z } + ); + } + + offset += mipSize; + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (Info.Target == Target.Texture3D) + { + depth = Math.Max(1, depth >> 1); + } + } + } + + private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer) + { + int size = 0; + + for (int level = 0; level < Info.Levels; level++) + { + size += Info.GetMipSize(level); + } + + size = GetBufferDataLength(size); + + Span result = flushBuffer.GetTextureData(cbp, this, size); + + return GetDataFromBuffer(result, size, result); + } + + private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level) + { + int size = GetBufferDataLength(Info.GetMipSize(level)); + + Span result = flushBuffer.GetTextureData(cbp, this, size, layer, level); + + return GetDataFromBuffer(result, size, result); + } + + public PinnedSpan GetData() + { + BackgroundResource resources = Renderer.BackgroundResources.Get(); + + if (Renderer.CommandBufferPool.OwnedByCurrentThread) + { + Renderer.FlushAllCommands(); + + return PinnedSpan.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer())); + } + + return PinnedSpan.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer())); + } + + public PinnedSpan GetData(int layer, int level) + { + BackgroundResource resources = Renderer.BackgroundResources.Get(); + + if (Renderer.CommandBufferPool.OwnedByCurrentThread) + { + Renderer.FlushAllCommands(); + + return PinnedSpan.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level)); + } + + return PinnedSpan.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level)); + } + + public void SetData(MemoryOwner data) + { + var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder(); + + var dataSpan = data.Memory.Span; + + var buffer = Renderer.BufferManager.Create(dataSpan.Length); + buffer.SetDataUnchecked(0, dataSpan); + var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value; + + int width = Info.Width; + int height = Info.Height; + int depth = Info.Depth; + int levels = Info.Levels; + int layers = Info.GetLayers(); + bool is3D = Info.Target == Target.Texture3D; + + int offset = 0; + + for (int level = 0; level < levels; level++) + { + int mipSize = Info.GetMipSize2D(level); + int endOffset = offset + mipSize; + + if ((uint)endOffset > (uint)dataSpan.Length) + { + return; + } + + for (int layer = 0; layer < layers; layer++) + { + blitCommandEncoder.CopyFromBuffer( + mtlBuffer, + (ulong)offset, + (ulong)Info.GetMipStride(level), + (ulong)mipSize, + new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 }, + MtlTexture, + (ulong)layer, + (ulong)level, + new MTLOrigin() + ); + + offset += mipSize; + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (is3D) + { + depth = Math.Max(1, depth >> 1); + } + } + + // Cleanup + buffer.Dispose(); + } + + private void SetData(ReadOnlySpan data, int layer, int level, int layers, int levels, bool singleSlice) + { + int bufferDataLength = GetBufferDataLength(data.Length); + + using var bufferHolder = Renderer.BufferManager.Create(bufferDataLength); + + // TODO: loadInline logic + + var cbs = Pipeline.Cbs; + + CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data); + + var buffer = bufferHolder.GetBuffer().Get(cbs).Value; + var image = GetHandle(); + + CopyFromOrToBuffer(cbs, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice); + } + + public void SetData(MemoryOwner data, int layer, int level) + { + SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true); + + data.Dispose(); + } + + public void SetData(MemoryOwner data, int layer, int level, Rectangle region) + { + var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder(); + + ulong bytesPerRow = (ulong)Info.GetMipStride(level); + ulong bytesPerImage = 0; + if (MtlTexture.TextureType == MTLTextureType.Type3D) + { + bytesPerImage = bytesPerRow * (ulong)Info.Height; + } + + var dataSpan = data.Memory.Span; + + var buffer = Renderer.BufferManager.Create(dataSpan.Length); + buffer.SetDataUnchecked(0, dataSpan); + var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value; + + blitCommandEncoder.CopyFromBuffer( + mtlBuffer, + 0, + bytesPerRow, + bytesPerImage, + new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 }, + MtlTexture, + (ulong)layer, + (ulong)level, + new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y } + ); + + // Cleanup + buffer.Dispose(); + } + + private int GetBufferDataLength(int length) + { + if (NeedsD24S8Conversion()) + { + return length * 2; + } + + return length; + } + + public void SetStorage(BufferRange buffer) + { + throw new NotImplementedException(); + } + + public override void Release() + { + if (_identityIsDifferent) + { + _identitySwizzleHandle.Dispose(); + } + + base.Release(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureArray.cs b/src/Ryujinx.Graphics.Metal/TextureArray.cs new file mode 100644 index 000000000..ea2c74420 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureArray.cs @@ -0,0 +1,93 @@ +using Ryujinx.Graphics.GAL; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class TextureArray : ITextureArray + { + private readonly TextureRef[] _textureRefs; + private readonly TextureBuffer[] _bufferTextureRefs; + + private readonly bool _isBuffer; + private readonly Pipeline _pipeline; + + public TextureArray(int size, bool isBuffer, Pipeline pipeline) + { + if (isBuffer) + { + _bufferTextureRefs = new TextureBuffer[size]; + } + else + { + _textureRefs = new TextureRef[size]; + } + + _isBuffer = isBuffer; + _pipeline = pipeline; + } + + public void SetSamplers(int index, ISampler[] samplers) + { + for (int i = 0; i < samplers.Length; i++) + { + ISampler sampler = samplers[i]; + + if (sampler is SamplerHolder samp) + { + _textureRefs[index + i].Sampler = samp.GetSampler(); + } + else + { + _textureRefs[index + i].Sampler = default; + } + } + + SetDirty(); + } + + public void SetTextures(int index, ITexture[] textures) + { + for (int i = 0; i < textures.Length; i++) + { + ITexture texture = textures[i]; + + if (texture is TextureBuffer textureBuffer) + { + _bufferTextureRefs[index + i] = textureBuffer; + } + else if (texture is Texture tex) + { + _textureRefs[index + i].Storage = tex; + } + else if (!_isBuffer) + { + _textureRefs[index + i].Storage = null; + } + else + { + _bufferTextureRefs[index + i] = null; + } + } + + SetDirty(); + } + + public TextureRef[] GetTextureRefs() + { + return _textureRefs; + } + + public TextureBuffer[] GetBufferTextureRefs() + { + return _bufferTextureRefs; + } + + private void SetDirty() + { + _pipeline.DirtyTextures(); + } + + public void Dispose() { } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureBase.cs b/src/Ryujinx.Graphics.Metal/TextureBase.cs new file mode 100644 index 000000000..fecd64958 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureBase.cs @@ -0,0 +1,67 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + abstract class TextureBase : IDisposable + { + private int _isValid = 1; + + public bool Valid => Volatile.Read(ref _isValid) != 0; + + protected readonly Pipeline Pipeline; + protected readonly MTLDevice Device; + protected readonly MetalRenderer Renderer; + + protected MTLTexture MtlTexture; + + public readonly TextureCreateInfo Info; + public int Width => Info.Width; + public int Height => Info.Height; + public int Depth => Info.Depth; + + public MTLPixelFormat MtlFormat { get; protected set; } + public int FirstLayer { get; protected set; } + public int FirstLevel { get; protected set; } + + public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) + { + Device = device; + Renderer = renderer; + Pipeline = pipeline; + Info = info; + } + + public MTLTexture GetHandle() + { + if (_isValid == 0) + { + return new MTLTexture(IntPtr.Zero); + } + + return MtlTexture; + } + + public virtual void Release() + { + Dispose(); + } + + public void Dispose() + { + bool wasValid = Interlocked.Exchange(ref _isValid, 0) != 0; + + if (wasValid) + { + if (MtlTexture != IntPtr.Zero) + { + MtlTexture.Dispose(); + } + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureBuffer.cs b/src/Ryujinx.Graphics.Metal/TextureBuffer.cs new file mode 100644 index 000000000..483cef28b --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureBuffer.cs @@ -0,0 +1,132 @@ +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class TextureBuffer : TextureBase, ITexture + { + private MTLTextureDescriptor _descriptor; + private BufferHandle _bufferHandle; + private int _offset; + private int _size; + + private int _bufferCount; + private Auto _buffer; + + public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info) + { + MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format); + + _descriptor = new MTLTextureDescriptor + { + PixelFormat = pixelFormat, + Usage = MTLTextureUsage.Unknown, + TextureType = MTLTextureType.TextureBuffer, + Width = (ulong)Info.Width, + Height = (ulong)Info.Height, + }; + + MtlFormat = pixelFormat; + } + + public void RebuildStorage(bool write) + { + if (MtlTexture != IntPtr.Zero) + { + MtlTexture.Dispose(); + } + + if (_buffer == null) + { + MtlTexture = default; + } + else + { + DisposableBuffer buffer = _buffer.Get(Pipeline.Cbs, _offset, _size, write); + + _descriptor.Width = (uint)(_size / Info.BytesPerPixel); + MtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size); + } + } + + public void CopyTo(ITexture destination, int firstLayer, int firstLevel) + { + throw new NotSupportedException(); + } + + public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) + { + throw new NotSupportedException(); + } + + public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) + { + throw new NotSupportedException(); + } + + public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) + { + throw new NotSupportedException(); + } + + public PinnedSpan GetData() + { + return Renderer.GetBufferData(_bufferHandle, _offset, _size); + } + + public PinnedSpan GetData(int layer, int level) + { + return GetData(); + } + + public void CopyTo(BufferRange range, int layer, int level, int stride) + { + throw new NotImplementedException(); + } + + public void SetData(MemoryOwner data) + { + Renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span); + data.Dispose(); + } + + public void SetData(MemoryOwner data, int layer, int level) + { + throw new NotSupportedException(); + } + + public void SetData(MemoryOwner data, int layer, int level, Rectangle region) + { + throw new NotSupportedException(); + } + + public void SetStorage(BufferRange buffer) + { + if (_bufferHandle == buffer.Handle && + _offset == buffer.Offset && + _size == buffer.Size && + _bufferCount == Renderer.BufferManager.BufferCount) + { + return; + } + + _bufferHandle = buffer.Handle; + _offset = buffer.Offset; + _size = buffer.Size; + _bufferCount = Renderer.BufferManager.BufferCount; + + _buffer = Renderer.BufferManager.GetBuffer(_bufferHandle, false); + } + + public override void Release() + { + _descriptor.Dispose(); + + base.Release(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureCopy.cs b/src/Ryujinx.Graphics.Metal/TextureCopy.cs new file mode 100644 index 000000000..b91a3cd89 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureCopy.cs @@ -0,0 +1,265 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + static class TextureCopy + { + public static ulong CopyFromOrToBuffer( + CommandBufferScoped cbs, + MTLBuffer buffer, + MTLTexture image, + TextureCreateInfo info, + bool to, + int dstLayer, + int dstLevel, + int x, + int y, + int width, + int height, + ulong offset = 0) + { + MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder(); + + bool is3D = info.Target == Target.Texture3D; + + int blockWidth = BitUtils.DivRoundUp(width, info.BlockWidth); + int blockHeight = BitUtils.DivRoundUp(height, info.BlockHeight); + ulong bytesPerRow = (ulong)BitUtils.AlignUp(blockWidth * info.BytesPerPixel, 4); + ulong bytesPerImage = bytesPerRow * (ulong)blockHeight; + + MTLOrigin origin = new MTLOrigin { x = (ulong)x, y = (ulong)y, z = is3D ? (ulong)dstLayer : 0 }; + MTLSize region = new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 }; + + uint layer = is3D ? 0 : (uint)dstLayer; + + if (to) + { + blitCommandEncoder.CopyFromTexture( + image, + layer, + (ulong)dstLevel, + origin, + region, + buffer, + offset, + bytesPerRow, + bytesPerImage); + } + else + { + blitCommandEncoder.CopyFromBuffer(buffer, offset, bytesPerRow, bytesPerImage, region, image, layer, (ulong)dstLevel, origin); + } + + return offset + bytesPerImage; + } + + public static void Copy( + CommandBufferScoped cbs, + MTLTexture srcImage, + MTLTexture dstImage, + TextureCreateInfo srcInfo, + TextureCreateInfo dstInfo, + int srcLayer, + int dstLayer, + int srcLevel, + int dstLevel) + { + int srcDepth = srcInfo.GetDepthOrLayers(); + int srcLevels = srcInfo.Levels; + + int dstDepth = dstInfo.GetDepthOrLayers(); + int dstLevels = dstInfo.Levels; + + if (dstInfo.Target == Target.Texture3D) + { + dstDepth = Math.Max(1, dstDepth >> dstLevel); + } + + int depth = Math.Min(srcDepth, dstDepth); + int levels = Math.Min(srcLevels, dstLevels); + + Copy( + cbs, + srcImage, + dstImage, + srcInfo, + dstInfo, + srcLayer, + dstLayer, + srcLevel, + dstLevel, + depth, + levels); + } + + public static void Copy( + CommandBufferScoped cbs, + MTLTexture srcImage, + MTLTexture dstImage, + TextureCreateInfo srcInfo, + TextureCreateInfo dstInfo, + int srcDepthOrLayer, + int dstDepthOrLayer, + int srcLevel, + int dstLevel, + int depthOrLayers, + int levels) + { + MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder(); + + int srcZ; + int srcLayer; + int srcDepth; + int srcLayers; + + if (srcInfo.Target == Target.Texture3D) + { + srcZ = srcDepthOrLayer; + srcLayer = 0; + srcDepth = depthOrLayers; + srcLayers = 1; + } + else + { + srcZ = 0; + srcLayer = srcDepthOrLayer; + srcDepth = 1; + srcLayers = depthOrLayers; + } + + int dstZ; + int dstLayer; + int dstLayers; + + if (dstInfo.Target == Target.Texture3D) + { + dstZ = dstDepthOrLayer; + dstLayer = 0; + dstLayers = 1; + } + else + { + dstZ = 0; + dstLayer = dstDepthOrLayer; + dstLayers = depthOrLayers; + } + + int srcWidth = srcInfo.Width; + int srcHeight = srcInfo.Height; + + int dstWidth = dstInfo.Width; + int dstHeight = dstInfo.Height; + + srcWidth = Math.Max(1, srcWidth >> srcLevel); + srcHeight = Math.Max(1, srcHeight >> srcLevel); + + dstWidth = Math.Max(1, dstWidth >> dstLevel); + dstHeight = Math.Max(1, dstHeight >> dstLevel); + + int blockWidth = 1; + int blockHeight = 1; + bool sizeInBlocks = false; + + MTLBuffer tempBuffer = default; + + if (srcInfo.Format != dstInfo.Format && (srcInfo.IsCompressed || dstInfo.IsCompressed)) + { + // Compressed alias copies need to happen through a temporary buffer. + // The data is copied from the source to the buffer, then the buffer to the destination. + // The length of the buffer should be the maximum slice size for the destination. + + tempBuffer = blitCommandEncoder.Device.NewBuffer((ulong)dstInfo.GetMipSize2D(0), MTLResourceOptions.ResourceStorageModePrivate); + } + + // When copying from a compressed to a non-compressed format, + // the non-compressed texture will have the size of the texture + // in blocks (not in texels), so we must adjust that size to + // match the size in texels of the compressed texture. + if (!srcInfo.IsCompressed && dstInfo.IsCompressed) + { + srcWidth *= dstInfo.BlockWidth; + srcHeight *= dstInfo.BlockHeight; + blockWidth = dstInfo.BlockWidth; + blockHeight = dstInfo.BlockHeight; + + sizeInBlocks = true; + } + else if (srcInfo.IsCompressed && !dstInfo.IsCompressed) + { + dstWidth *= srcInfo.BlockWidth; + dstHeight *= srcInfo.BlockHeight; + blockWidth = srcInfo.BlockWidth; + blockHeight = srcInfo.BlockHeight; + } + + int width = Math.Min(srcWidth, dstWidth); + int height = Math.Min(srcHeight, dstHeight); + + for (int level = 0; level < levels; level++) + { + // Stop copy if we are already out of the levels range. + if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels) + { + break; + } + + int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width; + int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height; + + int layers = Math.Max(dstLayers - dstLayer, srcLayers); + + for (int layer = 0; layer < layers; layer++) + { + if (tempBuffer.NativePtr != 0) + { + // Copy through the temp buffer + CopyFromOrToBuffer(cbs, tempBuffer, srcImage, srcInfo, true, srcLayer + layer, srcLevel + level, 0, 0, copyWidth, copyHeight); + + int dstBufferWidth = sizeInBlocks ? copyWidth * blockWidth : BitUtils.DivRoundUp(copyWidth, blockWidth); + int dstBufferHeight = sizeInBlocks ? copyHeight * blockHeight : BitUtils.DivRoundUp(copyHeight, blockHeight); + + CopyFromOrToBuffer(cbs, tempBuffer, dstImage, dstInfo, false, dstLayer + layer, dstLevel + level, 0, 0, dstBufferWidth, dstBufferHeight); + } + else if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples) + { + // TODO + + Logger.Warning?.PrintMsg(LogClass.Gpu, "Unsupported mismatching sample count copy"); + } + else + { + blitCommandEncoder.CopyFromTexture( + srcImage, + (ulong)(srcLayer + layer), + (ulong)(srcLevel + level), + new MTLOrigin { z = (ulong)srcZ }, + new MTLSize { width = (ulong)copyWidth, height = (ulong)copyHeight, depth = (ulong)srcDepth }, + dstImage, + (ulong)(dstLayer + layer), + (ulong)(dstLevel + level), + new MTLOrigin { z = (ulong)dstZ }); + } + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (srcInfo.Target == Target.Texture3D) + { + srcDepth = Math.Max(1, srcDepth >> 1); + } + } + + if (tempBuffer.NativePtr != 0) + { + tempBuffer.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/VertexBufferState.cs b/src/Ryujinx.Graphics.Metal/VertexBufferState.cs new file mode 100644 index 000000000..6591fe6d6 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/VertexBufferState.cs @@ -0,0 +1,60 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly internal struct VertexBufferState + { + public static VertexBufferState Null => new(BufferHandle.Null, 0, 0, 0); + + private readonly BufferHandle _handle; + private readonly int _offset; + private readonly int _size; + + public readonly int Stride; + public readonly int Divisor; + + public VertexBufferState(BufferHandle handle, int offset, int size, int divisor, int stride = 0) + { + _handle = handle; + _offset = offset; + _size = size; + + Stride = stride; + Divisor = divisor; + } + + public (MTLBuffer, int) GetVertexBuffer(BufferManager bufferManager, CommandBufferScoped cbs) + { + Auto autoBuffer = null; + + if (_handle != BufferHandle.Null) + { + // TODO: Handle restride if necessary + + autoBuffer = bufferManager.GetBuffer(_handle, false, out int size); + + // The original stride must be reapplied in case it was rewritten. + // TODO: Handle restride if necessary + + if (_offset >= size) + { + autoBuffer = null; + } + } + + if (autoBuffer != null) + { + int offset = _offset; + var buffer = autoBuffer.Get(cbs, offset, _size).Value; + + return (buffer, offset); + } + + return (new MTLBuffer(IntPtr.Zero), 0); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Window.cs b/src/Ryujinx.Graphics.Metal/Window.cs new file mode 100644 index 000000000..1823c0b9a --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Window.cs @@ -0,0 +1,234 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Metal.Effects; +using SharpMetal.ObjectiveCCore; +using SharpMetal.QuartzCore; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class Window : IWindow, IDisposable + { + public bool ScreenCaptureRequested { get; set; } + + private readonly MetalRenderer _renderer; + private CAMetalLayer _metalLayer; + + private int _width; + private int _height; + + private int _requestedWidth; + private int _requestedHeight; + + private AntiAliasing _currentAntiAliasing; + private bool _updateEffect; + private IPostProcessingEffect _effect; + private IScalingFilter _scalingFilter; + private bool _isLinear; + + public bool IsVSyncEnabled => _metalLayer.DisplaySyncEnabled; + + // private float _scalingFilterLevel; + private bool _updateScalingFilter; + private ScalingFilter _currentScalingFilter; + // private bool _colorSpacePassthroughEnabled; + + public Window(MetalRenderer renderer, CAMetalLayer metalLayer) + { + _renderer = renderer; + _metalLayer = metalLayer; + } + + private void ResizeIfNeeded() + { + if (_requestedWidth != 0 && _requestedHeight != 0) + { + // TODO: This is actually a CGSize, but there is no overload for that, so fill the first two fields of rect with the size. + var rect = new NSRect(_requestedWidth, _requestedHeight, 0, 0); + + ObjectiveC.objc_msgSend(_metalLayer, "setDrawableSize:", rect); + + _requestedWidth = 0; + _requestedHeight = 0; + } + } + + public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + { + if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex) + { + ResizeIfNeeded(); + + var drawable = new CAMetalDrawable(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable")); + + _width = (int)drawable.Texture.Width; + _height = (int)drawable.Texture.Height; + + UpdateEffect(); + + if (_effect != null) + { + // TODO: Run Effects + // view = _effect.Run() + } + + int srcX0, srcX1, srcY0, srcY1; + + if (crop.Left == 0 && crop.Right == 0) + { + srcX0 = 0; + srcX1 = tex.Width; + } + else + { + srcX0 = crop.Left; + srcX1 = crop.Right; + } + + if (crop.Top == 0 && crop.Bottom == 0) + { + srcY0 = 0; + srcY1 = tex.Height; + } + else + { + srcY0 = crop.Top; + srcY1 = crop.Bottom; + } + + if (ScreenCaptureRequested) + { + // TODO: Support screen captures + + ScreenCaptureRequested = false; + } + + float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); + float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); + + int dstWidth = (int)(_width * ratioX); + int dstHeight = (int)(_height * ratioY); + + int dstPaddingX = (_width - dstWidth) / 2; + int dstPaddingY = (_height - dstHeight) / 2; + + int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; + int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; + + int dstY0 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; + int dstY1 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; + + if (_scalingFilter != null) + { + // TODO: Run scaling filter + } + + pipeline.Present( + drawable, + tex, + new Extents2D(srcX0, srcY0, srcX1, srcY1), + new Extents2D(dstX0, dstY0, dstX1, dstY1), + _isLinear); + } + } + + public void SetSize(int width, int height) + { + _requestedWidth = width; + _requestedHeight = height; + } + + public void ChangeVSyncMode(VSyncMode vSyncMode) + { + _metalLayer.DisplaySyncEnabled = vSyncMode is VSyncMode.Switch; + } + + public void SetAntiAliasing(AntiAliasing effect) + { + if (_currentAntiAliasing == effect && _effect != null) + { + return; + } + + _currentAntiAliasing = effect; + + _updateEffect = true; + } + + public void SetScalingFilter(ScalingFilter type) + { + if (_currentScalingFilter == type && _effect != null) + { + return; + } + + _currentScalingFilter = type; + + _updateScalingFilter = true; + } + + public void SetScalingFilterLevel(float level) + { + // _scalingFilterLevel = level; + _updateScalingFilter = true; + } + + public void SetColorSpacePassthrough(bool colorSpacePassThroughEnabled) + { + // _colorSpacePassthroughEnabled = colorSpacePassThroughEnabled; + } + + private void UpdateEffect() + { + if (_updateEffect) + { + _updateEffect = false; + + switch (_currentAntiAliasing) + { + case AntiAliasing.Fxaa: + _effect?.Dispose(); + Logger.Warning?.PrintMsg(LogClass.Gpu, "FXAA not implemented for Metal backend!"); + break; + case AntiAliasing.None: + _effect?.Dispose(); + _effect = null; + break; + case AntiAliasing.SmaaLow: + case AntiAliasing.SmaaMedium: + case AntiAliasing.SmaaHigh: + case AntiAliasing.SmaaUltra: + // var quality = _currentAntiAliasing - AntiAliasing.SmaaLow; + Logger.Warning?.PrintMsg(LogClass.Gpu, "SMAA not implemented for Metal backend!"); + break; + } + } + + if (_updateScalingFilter) + { + _updateScalingFilter = false; + + switch (_currentScalingFilter) + { + case ScalingFilter.Bilinear: + case ScalingFilter.Nearest: + _scalingFilter?.Dispose(); + _scalingFilter = null; + _isLinear = _currentScalingFilter == ScalingFilter.Bilinear; + break; + case ScalingFilter.Fsr: + Logger.Warning?.PrintMsg(LogClass.Gpu, "FSR not implemented for Metal backend!"); + break; + } + } + } + + public void Dispose() + { + _metalLayer.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Nvdec.FFmpeg/Ryujinx.Graphics.Nvdec.FFmpeg.csproj b/src/Ryujinx.Graphics.Nvdec.FFmpeg/Ryujinx.Graphics.Nvdec.FFmpeg.csproj index 7659c4b25..9e250d171 100644 --- a/src/Ryujinx.Graphics.Nvdec.FFmpeg/Ryujinx.Graphics.Nvdec.FFmpeg.csproj +++ b/src/Ryujinx.Graphics.Nvdec.FFmpeg/Ryujinx.Graphics.Nvdec.FFmpeg.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Nvdec.Vp9/BitDepth.cs b/src/Ryujinx.Graphics.Nvdec.Vp9/BitDepth.cs index a43c83580..fdf0aff9c 100644 --- a/src/Ryujinx.Graphics.Nvdec.Vp9/BitDepth.cs +++ b/src/Ryujinx.Graphics.Nvdec.Vp9/BitDepth.cs @@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9 { internal enum BitDepth { - Bits8 = 8, /**< 8 bits */ - Bits10 = 10, /**< 10 bits */ - Bits12 = 12, /**< 12 bits */ + Bits8 = 8, // < 8 bits + Bits10 = 10, // < 10 bits + Bits12 = 12, // < 12 bits } } diff --git a/src/Ryujinx.Graphics.Nvdec.Vp9/Ryujinx.Graphics.Nvdec.Vp9.csproj b/src/Ryujinx.Graphics.Nvdec.Vp9/Ryujinx.Graphics.Nvdec.Vp9.csproj index 7659c4b25..9e250d171 100644 --- a/src/Ryujinx.Graphics.Nvdec.Vp9/Ryujinx.Graphics.Nvdec.Vp9.csproj +++ b/src/Ryujinx.Graphics.Nvdec.Vp9/Ryujinx.Graphics.Nvdec.Vp9.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Nvdec/Ryujinx.Graphics.Nvdec.csproj b/src/Ryujinx.Graphics.Nvdec/Ryujinx.Graphics.Nvdec.csproj index 7a13b5d1b..d020ae50e 100644 --- a/src/Ryujinx.Graphics.Nvdec/Ryujinx.Graphics.Nvdec.csproj +++ b/src/Ryujinx.Graphics.Nvdec/Ryujinx.Graphics.Nvdec.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs index 345a99ffa..88cdec983 100644 --- a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs +++ b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs @@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries private ulong _accumulatedCounter; private int _waiterCount; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly Queue _queryPool; private readonly AutoResetEvent _queuedEvent = new(false); @@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries _current = new CounterQueueEvent(this, glType, 0); - _consumerThread = new Thread(EventConsumer); + _consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type }; _consumerThread.Start(); } diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs index 32b75c615..889517480 100644 --- a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs +++ b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs @@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries private bool _hostAccessReserved = false; private int _refCount = 1; // Starts with a reference from the counter queue. - private readonly object _lock = new(); + private readonly Lock _lock = new(); private ulong _result = ulong.MaxValue; private double _divisor = 1f; diff --git a/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs b/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs index 6385f57b5..c8ff30a07 100644 --- a/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs +++ b/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Image; using System; using System.Collections.Generic; +using System.Threading; namespace Ryujinx.Graphics.OpenGL { @@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL { private const int DisposedLiveFrames = 2; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly Dictionary> _textures = new(); /// diff --git a/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj b/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj index 931e70c03..47cec29e2 100644 --- a/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj +++ b/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.OpenGL/Window.cs b/src/Ryujinx.Graphics.OpenGL/Window.cs index 1dc8a51f6..f161be506 100644 --- a/src/Ryujinx.Graphics.OpenGL/Window.cs +++ b/src/Ryujinx.Graphics.OpenGL/Window.cs @@ -1,4 +1,5 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Effects; using Ryujinx.Graphics.OpenGL.Effects.Smaa; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/CodeGenContext.cs new file mode 100644 index 000000000..2fa188ea9 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/CodeGenContext.cs @@ -0,0 +1,108 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System.Text; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + class CodeGenContext + { + public const string Tab = " "; + + // The number of additional arguments that every function (except for the main one) must have (for instance support_buffer) + public const int AdditionalArgCount = 2; + + public StructuredFunction CurrentFunction { get; set; } + + public StructuredProgramInfo Info { get; } + + public AttributeUsage AttributeUsage { get; } + public ShaderDefinitions Definitions { get; } + public ShaderProperties Properties { get; } + public HostCapabilities HostCapabilities { get; } + public ILogger Logger { get; } + public TargetApi TargetApi { get; } + + public OperandManager OperandManager { get; } + + private readonly StringBuilder _sb; + + private int _level; + + private string _indentation; + + public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters) + { + Info = info; + AttributeUsage = parameters.AttributeUsage; + Definitions = parameters.Definitions; + Properties = parameters.Properties; + HostCapabilities = parameters.HostCapabilities; + Logger = parameters.Logger; + TargetApi = parameters.TargetApi; + + OperandManager = new OperandManager(); + + _sb = new StringBuilder(); + } + + public void AppendLine() + { + _sb.AppendLine(); + } + + public void AppendLine(string str) + { + _sb.AppendLine(_indentation + str); + } + + public string GetCode() + { + return _sb.ToString(); + } + + public void EnterScope(string prefix = "") + { + AppendLine(prefix + "{"); + + _level++; + + UpdateIndentation(); + } + + public void LeaveScope(string suffix = "") + { + if (_level == 0) + { + return; + } + + _level--; + + UpdateIndentation(); + + AppendLine("}" + suffix); + } + + public StructuredFunction GetFunction(int id) + { + return Info.Functions[id]; + } + + private void UpdateIndentation() + { + _indentation = GetIndentation(_level); + } + + private static string GetIndentation(int level) + { + string indentation = string.Empty; + + for (int index = 0; index < level; index++) + { + indentation += Tab; + } + + return indentation; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs new file mode 100644 index 000000000..912b162d2 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs @@ -0,0 +1,578 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using System.Linq; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class Declarations + { + /* + * Description of MSL Binding Model + * + * There are a few fundamental differences between how GLSL and MSL handle I/O. + * This comment will set out to describe the reasons why things are done certain ways + * and to describe the overall binding model that we're striving for here. + * + * Main I/O Structs + * + * Each stage has a main input and output struct (if applicable) labeled as [Stage][In/Out], i.e VertexIn. + * Every field within these structs is labeled with an [[attribute(n)]] property, + * and the overall struct is labeled with [[stage_in]] for input structs, and defined as the + * output type of the main shader function for the output struct. This struct also contains special + * attribute-based properties like [[position]] that would be "built-ins" in a GLSL context. + * + * These structs are passed as inputs to all inline functions due to containing "built-ins" + * that inline functions assume access to. + * + * Vertex & Zero Buffers + * + * Binding indices 0-16 are reserved for vertex buffers, and binding 18 is reserved for the zero buffer. + * + * Uniforms & Storage Buffers + * + * Uniforms and storage buffers are tightly packed into their respective argument buffers + * (effectively ignoring binding indices at shader level), with each pointer to the corresponding + * struct that defines the layout and fields of these buffers (usually just a single data array), laid + * out one after the other in ascending order of their binding index. + * + * The uniforms argument buffer is always bound at a fixed index of 20. + * The storage buffers argument buffer is always bound at a fixed index of 21. + * + * These structs are passed as inputs to all inline functions as in GLSL or SPIRV, + * uniforms and storage buffers would be globals, and inline functions assume access to these buffers. + * + * Samplers & Textures + * + * Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind + * an individual texture and a sampler object for each instance of a combined image sampler. + * Samplers and textures are bound in a shared argument buffer. This argument buffer is tightly packed + * (effectively ignoring binding indices at shader level), with texture and their samplers (if present) + * laid out one after the other in ascending order of their binding index. + * + * The samplers and textures argument buffer is always bound at a fixed index of 22. + * + */ + + public static int[] Declare(CodeGenContext context, StructuredProgramInfo info) + { + // TODO: Re-enable this warning + context.AppendLine("#pragma clang diagnostic ignored \"-Wunused-variable\""); + context.AppendLine(); + context.AppendLine("#include "); + context.AppendLine("#include "); + context.AppendLine(); + context.AppendLine("using namespace metal;"); + context.AppendLine(); + + var fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0; + + DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input))); + context.AppendLine(); + DeclareOutputAttributes(context, info.IoDefinitions.Where(x => x.StorageKind == StorageKind.Output)); + context.AppendLine(); + DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values.OrderBy(x => x.Binding).ToArray(), true, fsi); + DeclareBufferStructures(context, context.Properties.StorageBuffers.Values.OrderBy(x => x.Binding).ToArray(), false, fsi); + + // We need to declare each set as a new struct + var textureDefinitions = context.Properties.Textures.Values + .GroupBy(x => x.Set) + .ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray()); + + var imageDefinitions = context.Properties.Images.Values + .GroupBy(x => x.Set) + .ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray()); + + var textureSets = textureDefinitions.Keys.ToArray(); + var imageSets = imageDefinitions.Keys.ToArray(); + + var sets = textureSets.Union(imageSets).ToArray(); + + foreach (var set in textureDefinitions) + { + DeclareTextures(context, set.Value, set.Key); + } + + foreach (var set in imageDefinitions) + { + DeclareImages(context, set.Value, set.Key, fsi); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBS32) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBU32) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.Precise) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal"); + } + + return sets; + } + + static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind) + { + return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined; + } + + public static void DeclareLocals(CodeGenContext context, StructuredFunction function, ShaderStage stage, bool isMainFunc = false) + { + if (isMainFunc) + { + // TODO: Support OaIndexing + if (context.Definitions.IaIndexing) + { + context.EnterScope($"array {Defaults.IAttributePrefix} = "); + + for (int i = 0; i < Constants.MaxAttributes; i++) + { + context.AppendLine($"in.{Defaults.IAttributePrefix}{i},"); + } + + context.LeaveScope(";"); + } + + DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false); + DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true); + + switch (stage) + { + case ShaderStage.Vertex: + context.AppendLine("VertexOut out = {};"); + // TODO: Only add if necessary + context.AppendLine("uint instance_index = instance_id + base_instance;"); + break; + case ShaderStage.Fragment: + context.AppendLine("FragmentOut out = {};"); + break; + } + + // TODO: Only add if necessary + if (stage != ShaderStage.Compute) + { + // MSL does not give us access to [[thread_index_in_simdgroup]] + // outside compute. But we may still need to provide this value in frag/vert. + context.AppendLine("uint thread_index_in_simdgroup = simd_prefix_exclusive_sum(1);"); + } + } + + foreach (AstOperand decl in function.Locals) + { + string name = context.OperandManager.DeclareLocal(decl); + + context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";"); + } + } + + public static string GetVarTypeName(AggregateType type, bool atomic = false) + { + var s32 = atomic ? "atomic_int" : "int"; + var u32 = atomic ? "atomic_uint" : "uint"; + + return type switch + { + AggregateType.Void => "void", + AggregateType.Bool => "bool", + AggregateType.FP32 => "float", + AggregateType.S32 => s32, + AggregateType.U32 => u32, + AggregateType.Vector2 | AggregateType.Bool => "bool2", + AggregateType.Vector2 | AggregateType.FP32 => "float2", + AggregateType.Vector2 | AggregateType.S32 => "int2", + AggregateType.Vector2 | AggregateType.U32 => "uint2", + AggregateType.Vector3 | AggregateType.Bool => "bool3", + AggregateType.Vector3 | AggregateType.FP32 => "float3", + AggregateType.Vector3 | AggregateType.S32 => "int3", + AggregateType.Vector3 | AggregateType.U32 => "uint3", + AggregateType.Vector4 | AggregateType.Bool => "bool4", + AggregateType.Vector4 | AggregateType.FP32 => "float4", + AggregateType.Vector4 | AggregateType.S32 => "int4", + AggregateType.Vector4 | AggregateType.U32 => "uint4", + _ => throw new ArgumentException($"Invalid variable type \"{type}\"."), + }; + } + + private static void DeclareMemories(CodeGenContext context, IEnumerable memories, bool isShared) + { + string prefix = isShared ? "threadgroup " : string.Empty; + + foreach (var memory in memories) + { + string arraySize = ""; + if ((memory.Type & AggregateType.Array) != 0) + { + arraySize = $"[{memory.ArrayLength}]"; + } + var typeName = GetVarTypeName(memory.Type & ~AggregateType.Array); + context.AppendLine($"{prefix}{typeName} {memory.Name}{arraySize};"); + } + } + + private static void DeclareBufferStructures(CodeGenContext context, BufferDefinition[] buffers, bool constant, bool fsi) + { + var name = constant ? "ConstantBuffers" : "StorageBuffers"; + var addressSpace = constant ? "constant" : "device"; + + string[] bufferDec = new string[buffers.Length]; + + for (int i = 0; i < buffers.Length; i++) + { + BufferDefinition buffer = buffers[i]; + + var needsPadding = buffer.Layout == BufferLayout.Std140; + string fsiSuffix = !constant && fsi ? " [[raster_order_group(0)]]" : ""; + + bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};"; + + context.AppendLine($"struct {Defaults.StructPrefix}_{buffer.Name}"); + context.EnterScope(); + + foreach (StructureField field in buffer.Type.Fields) + { + var type = field.Type; + type |= (needsPadding && (field.Type & AggregateType.Array) != 0) + ? AggregateType.Vector4 + : AggregateType.Invalid; + + type &= ~AggregateType.Array; + + string typeName = GetVarTypeName(type); + string arraySuffix = ""; + + if (field.Type.HasFlag(AggregateType.Array)) + { + if (field.ArrayLength > 0) + { + arraySuffix = $"[{field.ArrayLength}]"; + } + else + { + // Probably UB, but this is the approach that MVK takes + arraySuffix = "[1]"; + } + } + + context.AppendLine($"{typeName} {field.Name}{arraySuffix};"); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + context.AppendLine($"struct {name}"); + context.EnterScope(); + + foreach (var declaration in bufferDec) + { + context.AppendLine(declaration); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + private static void DeclareTextures(CodeGenContext context, TextureDefinition[] textures, int set) + { + var setName = GetNameForSet(set); + context.AppendLine($"struct {setName}"); + context.EnterScope(); + + List textureDec = []; + + foreach (TextureDefinition texture in textures) + { + if (texture.Type != SamplerType.None) + { + var textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType()); + + if (texture.ArrayLength > 1) + { + textureTypeName = $"array<{textureTypeName}, {texture.ArrayLength}>"; + } + + textureDec.Add($"{textureTypeName} tex_{texture.Name};"); + } + + if (!texture.Separate && texture.Type != SamplerType.TextureBuffer) + { + var samplerType = "sampler"; + + if (texture.ArrayLength > 1) + { + samplerType = $"array<{samplerType}, {texture.ArrayLength}>"; + } + + textureDec.Add($"{samplerType} samp_{texture.Name};"); + } + } + + foreach (var declaration in textureDec) + { + context.AppendLine(declaration); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + private static void DeclareImages(CodeGenContext context, TextureDefinition[] images, int set, bool fsi) + { + var setName = GetNameForSet(set); + context.AppendLine($"struct {setName}"); + context.EnterScope(); + + string[] imageDec = new string[images.Length]; + + for (int i = 0; i < images.Length; i++) + { + TextureDefinition image = images[i]; + + var imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true); + if (image.ArrayLength > 1) + { + imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>"; + } + + string fsiSuffix = fsi ? " [[raster_order_group(0)]]" : ""; + + imageDec[i] = $"{imageTypeName} {image.Name}{fsiSuffix};"; + } + + foreach (var declaration in imageDec) + { + context.AppendLine(declaration); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + private static void DeclareInputAttributes(CodeGenContext context, IEnumerable inputs) + { + if (context.Definitions.Stage == ShaderStage.Compute) + { + return; + } + + switch (context.Definitions.Stage) + { + case ShaderStage.Vertex: + context.AppendLine("struct VertexIn"); + break; + case ShaderStage.Fragment: + context.AppendLine("struct FragmentIn"); + break; + } + + context.EnterScope(); + + if (context.Definitions.Stage == ShaderStage.Fragment) + { + // TODO: check if it's needed + context.AppendLine("float4 position [[position, invariant]];"); + context.AppendLine("bool front_facing [[front_facing]];"); + context.AppendLine("float2 point_coord [[point_coord]];"); + context.AppendLine("uint primitive_id [[primitive_id]];"); + } + + if (context.Definitions.IaIndexing) + { + // MSL does not support arrays in stage I/O + // We need to use the SPIRV-Cross workaround + for (int i = 0; i < Constants.MaxAttributes; i++) + { + var suffix = context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{i})]]" : $"[[attribute({i})]]"; + context.AppendLine($"float4 {Defaults.IAttributePrefix}{i} {suffix};"); + } + } + + if (inputs.Any()) + { + foreach (var ioDefinition in inputs.OrderBy(x => x.Location)) + { + if (context.Definitions.IaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined) + { + continue; + } + + string iq = string.Empty; + + if (context.Definitions.Stage == ShaderStage.Fragment) + { + iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType() switch + { + PixelImap.Constant => "[[flat]] ", + PixelImap.ScreenLinear => "[[center_no_perspective]] ", + _ => string.Empty, + }; + } + + string type = ioDefinition.IoVariable switch + { + // IoVariable.Position => "float4", + IoVariable.GlobalId => "uint3", + IoVariable.VertexId => "uint", + IoVariable.VertexIndex => "uint", + // IoVariable.PointCoord => "float2", + _ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false)) + }; + string name = ioDefinition.IoVariable switch + { + // IoVariable.Position => "position", + IoVariable.GlobalId => "global_id", + IoVariable.VertexId => "vertex_id", + IoVariable.VertexIndex => "vertex_index", + // IoVariable.PointCoord => "point_coord", + _ => $"{Defaults.IAttributePrefix}{ioDefinition.Location}" + }; + string suffix = ioDefinition.IoVariable switch + { + // IoVariable.Position => "[[position, invariant]]", + IoVariable.GlobalId => "[[thread_position_in_grid]]", + IoVariable.VertexId => "[[vertex_id]]", + // TODO: Avoid potential redeclaration + IoVariable.VertexIndex => "[[vertex_id]]", + // IoVariable.PointCoord => "[[point_coord]]", + IoVariable.UserDefined => context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{ioDefinition.Location})]]" : $"[[attribute({ioDefinition.Location})]]", + _ => "" + }; + + context.AppendLine($"{type} {name} {iq}{suffix};"); + } + } + + context.LeaveScope(";"); + } + + private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable outputs) + { + switch (context.Definitions.Stage) + { + case ShaderStage.Vertex: + context.AppendLine("struct VertexOut"); + break; + case ShaderStage.Fragment: + context.AppendLine("struct FragmentOut"); + break; + case ShaderStage.Compute: + context.AppendLine("struct KernelOut"); + break; + } + + context.EnterScope(); + + if (context.Definitions.OaIndexing) + { + // MSL does not support arrays in stage I/O + // We need to use the SPIRV-Cross workaround + for (int i = 0; i < Constants.MaxAttributes; i++) + { + context.AppendLine($"float4 {Defaults.OAttributePrefix}{i} [[user(loc{i})]];"); + } + } + + if (outputs.Any()) + { + outputs = outputs.OrderBy(x => x.Location); + + if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend) + { + IoDefinition firstOutput = outputs.ElementAtOrDefault(0); + IoDefinition secondOutput = outputs.ElementAtOrDefault(1); + + var type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location)); + var type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location)); + + var name1 = $"color{firstOutput.Location}"; + var name2 = $"color{firstOutput.Location + 1}"; + + context.AppendLine($"{type1} {name1} [[color({firstOutput.Location}), index(0)]];"); + context.AppendLine($"{type2} {name2} [[color({firstOutput.Location}), index(1)]];"); + + outputs = outputs.Skip(2); + } + + foreach (var ioDefinition in outputs) + { + if (context.Definitions.OaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined) + { + continue; + } + + string type = ioDefinition.IoVariable switch + { + IoVariable.Position => "float4", + IoVariable.PointSize => "float", + IoVariable.FragmentOutputColor => GetVarTypeName(context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)), + IoVariable.FragmentOutputDepth => "float", + IoVariable.ClipDistance => "float", + _ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true)) + }; + string name = ioDefinition.IoVariable switch + { + IoVariable.Position => "position", + IoVariable.PointSize => "point_size", + IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}", + IoVariable.FragmentOutputDepth => "depth", + IoVariable.ClipDistance => "clip_distance", + _ => $"{Defaults.OAttributePrefix}{ioDefinition.Location}" + }; + string suffix = ioDefinition.IoVariable switch + { + IoVariable.Position => "[[position, invariant]]", + IoVariable.PointSize => "[[point_size]]", + IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]", + IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]", + IoVariable.FragmentOutputDepth => "[[depth(any)]]", + IoVariable.ClipDistance => $"[[clip_distance]][{Defaults.TotalClipDistances}]", + _ => "" + }; + + context.AppendLine($"{type} {name} {suffix};"); + } + } + + context.LeaveScope(";"); + } + + private static void AppendHelperFunction(CodeGenContext context, string filename) + { + string code = EmbeddedResources.ReadAllText(filename); + + code = code.Replace("\t", CodeGenContext.Tab); + + context.AppendLine(code); + context.AppendLine(); + } + + public static string GetNameForSet(int set, bool forVar = false) + { + return (uint)set switch + { + Defaults.TexturesSetIndex => forVar ? "textures" : "Textures", + Defaults.ImagesSetIndex => forVar ? "images" : "Images", + _ => $"{(forVar ? "set" : "Set")}{set}" + }; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Defaults.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Defaults.cs new file mode 100644 index 000000000..511a2f606 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Defaults.cs @@ -0,0 +1,34 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class Defaults + { + public const string LocalNamePrefix = "temp"; + + public const string PerPatchAttributePrefix = "patchAttr"; + public const string IAttributePrefix = "inAttr"; + public const string OAttributePrefix = "outAttr"; + + public const string StructPrefix = "struct"; + + public const string ArgumentNamePrefix = "a"; + + public const string UndefinedName = "0"; + + public const int MaxVertexBuffers = 16; + + public const uint ZeroBufferIndex = MaxVertexBuffers; + public const uint BaseSetIndex = MaxVertexBuffers + 1; + + public const uint ConstantBuffersIndex = BaseSetIndex; + public const uint StorageBuffersIndex = BaseSetIndex + 1; + public const uint TexturesIndex = BaseSetIndex + 2; + public const uint ImagesIndex = BaseSetIndex + 3; + + public const uint ConstantBuffersSetIndex = 0; + public const uint StorageBuffersSetIndex = 1; + public const uint TexturesSetIndex = 2; + public const uint ImagesSetIndex = 3; + + public const int TotalClipDistances = 8; + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal new file mode 100644 index 000000000..ad786adb3 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal @@ -0,0 +1,5 @@ +template +inline T findLSB(T x) +{ + return select(ctz(x), T(-1), x == T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal new file mode 100644 index 000000000..af4eb6cbd --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal @@ -0,0 +1,5 @@ +template +inline T findMSBS32(T x) +{ + return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal new file mode 100644 index 000000000..6d97c41a9 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal @@ -0,0 +1,6 @@ +template +inline T findMSBU32(T x) +{ + T v = select(x, T(-1) - x, x < T(0)); + return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/HelperFunctionNames.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/HelperFunctionNames.cs new file mode 100644 index 000000000..370159a0e --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/HelperFunctionNames.cs @@ -0,0 +1,10 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class HelperFunctionNames + { + public static string FindLSB = "findLSB"; + public static string FindMSBS32 = "findMSBS32"; + public static string FindMSBU32 = "findMSBU32"; + public static string SwizzleAdd = "swizzleAdd"; + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal new file mode 100644 index 000000000..366bea1ac --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal @@ -0,0 +1,14 @@ +template +[[clang::optnone]] T PreciseFAdd(T l, T r) { + return fma(T(1), l, r); +} + +template +[[clang::optnone]] T PreciseFSub(T l, T r) { + return fma(T(-1), r, l); +} + +template +[[clang::optnone]] T PreciseFMul(T l, T r) { + return fma(l, r, T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal new file mode 100644 index 000000000..22a079b01 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal @@ -0,0 +1,7 @@ +float swizzleAdd(float x, float y, int mask, uint thread_index_in_simdgroup) +{ + float4 xLut = float4(1.0, -1.0, 1.0, 0.0); + float4 yLut = float4(1.0, 1.0, -1.0, 1.0); + int lutIdx = (mask >> (int(thread_index_in_simdgroup & 3u) * 2)) & 3; + return x * xLut[lutIdx] + y * yLut[lutIdx]; +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGen.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGen.cs new file mode 100644 index 000000000..57177e402 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGen.cs @@ -0,0 +1,186 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Text; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBallot; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBarrier; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenCall; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenMemory; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenVector; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGen + { + public static string GetExpression(CodeGenContext context, IAstNode node) + { + if (node is AstOperation operation) + { + return GetExpression(context, operation); + } + else if (node is AstOperand operand) + { + return context.OperandManager.GetExpression(context, operand); + } + + throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\"."); + } + + private static string GetExpression(CodeGenContext context, AstOperation operation) + { + Instruction inst = operation.Inst; + + InstInfo info = GetInstructionInfo(inst); + + if ((info.Type & InstType.Call) != 0) + { + bool atomic = (info.Type & InstType.Atomic) != 0; + + int arity = (int)(info.Type & InstType.ArityMask); + + StringBuilder builder = new(); + + if (atomic && (operation.StorageKind == StorageKind.StorageBuffer || operation.StorageKind == StorageKind.SharedMemory)) + { + AggregateType dstType = operation.Inst == Instruction.AtomicMaxS32 || operation.Inst == Instruction.AtomicMinS32 + ? AggregateType.S32 + : AggregateType.U32; + + var shared = operation.StorageKind == StorageKind.SharedMemory; + + builder.Append($"({(shared ? "threadgroup" : "device")} {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}"); + + for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++) + { + builder.Append($", {GetSourceExpr(context, operation.GetSource(argIndex), dstType)}, memory_order_relaxed"); + } + } + else + { + for (int argIndex = 0; argIndex < arity; argIndex++) + { + if (argIndex != 0) + { + builder.Append(", "); + } + + AggregateType dstType = GetSrcVarType(inst, argIndex); + + builder.Append(GetSourceExpr(context, operation.GetSource(argIndex), dstType)); + } + + if ((operation.Inst & Instruction.Mask) == Instruction.SwizzleAdd) + { + // SwizzleAdd takes one last argument, the thread_index_in_simdgroup + builder.Append(", thread_index_in_simdgroup"); + } + } + + return $"{info.OpName}({builder})"; + } + else if ((info.Type & InstType.Op) != 0) + { + string op = info.OpName; + + if (inst == Instruction.Return && operation.SourcesCount != 0) + { + return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}"; + } + if (inst == Instruction.Return && context.Definitions.Stage is ShaderStage.Vertex or ShaderStage.Fragment) + { + return $"{op} out"; + } + + int arity = (int)(info.Type & InstType.ArityMask); + + string[] expr = new string[arity]; + + for (int index = 0; index < arity; index++) + { + IAstNode src = operation.GetSource(index); + + string srcExpr = GetSourceExpr(context, src, GetSrcVarType(inst, index)); + + bool isLhs = arity == 2 && index == 0; + + expr[index] = Enclose(srcExpr, src, inst, info, isLhs); + } + + switch (arity) + { + case 0: + return op; + + case 1: + return op + expr[0]; + + case 2: + if (operation.ForcePrecise) + { + var func = (inst & Instruction.Mask) switch + { + Instruction.Add => "PreciseFAdd", + Instruction.Subtract => "PreciseFSub", + Instruction.Multiply => "PreciseFMul", + _ => throw new NotImplementedException() + }; + + return $"{func}({expr[0]}, {expr[1]})"; + } + + return $"{expr[0]} {op} {expr[1]}"; + + case 3: + return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}"; + } + } + else if ((info.Type & InstType.Special) != 0) + { + switch (inst & Instruction.Mask) + { + case Instruction.Ballot: + return Ballot(context, operation); + case Instruction.Call: + return Call(context, operation); + case Instruction.FSIBegin: + case Instruction.FSIEnd: + return "// FSI implemented with raster order groups in MSL"; + case Instruction.GroupMemoryBarrier: + case Instruction.MemoryBarrier: + case Instruction.Barrier: + return Barrier(context, operation); + case Instruction.ImageLoad: + case Instruction.ImageStore: + case Instruction.ImageAtomic: + return ImageLoadOrStore(context, operation); + case Instruction.Load: + return Load(context, operation); + case Instruction.Lod: + return Lod(context, operation); + case Instruction.Store: + return Store(context, operation); + case Instruction.TextureSample: + return TextureSample(context, operation); + case Instruction.TextureQuerySamples: + return TextureQuerySamples(context, operation); + case Instruction.TextureQuerySize: + return TextureQuerySize(context, operation); + case Instruction.PackHalf2x16: + return PackHalf2x16(context, operation); + case Instruction.UnpackHalf2x16: + return UnpackHalf2x16(context, operation); + case Instruction.VectorExtract: + return VectorExtract(context, operation); + case Instruction.VoteAllEqual: + return VoteAllEqual(context, operation); + } + } + + // TODO: Return this to being an error + return $"Unexpected instruction type \"{info.Type}\"."; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBallot.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBallot.cs new file mode 100644 index 000000000..19a065d77 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBallot.cs @@ -0,0 +1,30 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenBallot + { + public static string Ballot(CodeGenContext context, AstOperation operation) + { + AggregateType dstType = GetSrcVarType(operation.Inst, 0); + + string arg = GetSourceExpr(context, operation.GetSource(0), dstType); + char component = "xyzw"[operation.Index]; + + return $"uint4(as_type((simd_vote::vote_t)simd_ballot({arg})), 0, 0).{component}"; + } + + public static string VoteAllEqual(CodeGenContext context, AstOperation operation) + { + AggregateType dstType = GetSrcVarType(operation.Inst, 0); + + string arg = GetSourceExpr(context, operation.GetSource(0), dstType); + + return $"simd_all({arg}) || !simd_any({arg})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBarrier.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBarrier.cs new file mode 100644 index 000000000..77f05defc --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBarrier.cs @@ -0,0 +1,15 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenBarrier + { + public static string Barrier(CodeGenContext context, AstOperation operation) + { + var device = (operation.Inst & Instruction.Mask) == Instruction.MemoryBarrier; + + return $"threadgroup_barrier(mem_flags::mem_{(device ? "device" : "threadgroup")})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenCall.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenCall.cs new file mode 100644 index 000000000..44881deee --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenCall.cs @@ -0,0 +1,60 @@ +using Ryujinx.Graphics.Shader.StructuredIr; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenCall + { + public static string Call(CodeGenContext context, AstOperation operation) + { + AstOperand funcId = (AstOperand)operation.GetSource(0); + + var function = context.GetFunction(funcId.Value); + + int argCount = operation.SourcesCount - 1; + int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0); + bool needsThreadIndex = false; + + // TODO: Replace this with a proper flag + if (function.Name.Contains("Shuffle")) + { + needsThreadIndex = true; + additionalArgCount++; + } + + string[] args = new string[argCount + additionalArgCount]; + + // Additional arguments + if (context.Definitions.Stage != ShaderStage.Compute) + { + args[0] = "in"; + args[1] = "constant_buffers"; + args[2] = "storage_buffers"; + + if (needsThreadIndex) + { + args[3] = "thread_index_in_simdgroup"; + } + } + else + { + args[0] = "constant_buffers"; + args[1] = "storage_buffers"; + + if (needsThreadIndex) + { + args[2] = "thread_index_in_simdgroup"; + } + } + + int argIndex = additionalArgCount; + for (int i = 0; i < argCount; i++) + { + args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i)); + } + + return $"{function.Name}({string.Join(", ", args)})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenHelper.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenHelper.cs new file mode 100644 index 000000000..49f3c63aa --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenHelper.cs @@ -0,0 +1,222 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenHelper + { + private static readonly InstInfo[] _infoTable; + + static InstGenHelper() + { + _infoTable = new InstInfo[(int)Instruction.Count]; + +#pragma warning disable IDE0055 // Disable formatting + Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomic_fetch_add_explicit"); + Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomic_fetch_and_explicit"); + Add(Instruction.AtomicCompareAndSwap, InstType.AtomicBinary, "atomic_compare_exchange_weak_explicit"); + Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomic_fetch_max_explicit"); + Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomic_fetch_min_explicit"); + Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomic_fetch_or_explicit"); + Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomic_exchange_explicit"); + Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomic_fetch_xor_explicit"); + Add(Instruction.Absolute, InstType.CallUnary, "abs"); + Add(Instruction.Add, InstType.OpBinaryCom, "+", 2); + Add(Instruction.Ballot, InstType.Special); + Add(Instruction.Barrier, InstType.Special); + Add(Instruction.BitCount, InstType.CallUnary, "popcount"); + Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "extract_bits"); + Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "extract_bits"); + Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "insert_bits"); + Add(Instruction.BitfieldReverse, InstType.CallUnary, "reverse_bits"); + Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6); + Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7); + Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0); + Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8); + Add(Instruction.Call, InstType.Special); + Add(Instruction.Ceiling, InstType.CallUnary, "ceil"); + Add(Instruction.Clamp, InstType.CallTernary, "clamp"); + Add(Instruction.ClampU32, InstType.CallTernary, "clamp"); + Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5); + Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4); + Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4); + Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4); + Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4); + Add(Instruction.CompareLess, InstType.OpBinary, "<", 4); + Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4); + Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4); + Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4); + Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5); + Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12); + Add(Instruction.ConvertFP32ToFP64, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertFP64ToFP32, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertFP32ToS32, InstType.CallUnary, "int"); + Add(Instruction.ConvertFP32ToU32, InstType.CallUnary, "uint"); + Add(Instruction.ConvertFP64ToS32, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertFP64ToU32, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertS32ToFP32, InstType.CallUnary, "float"); + Add(Instruction.ConvertS32ToFP64, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertU32ToFP32, InstType.CallUnary, "float"); + Add(Instruction.ConvertU32ToFP64, 0); // MSL does not have a 64-bit FP + Add(Instruction.Cosine, InstType.CallUnary, "cos"); + Add(Instruction.Ddx, InstType.CallUnary, "dfdx"); + Add(Instruction.Ddy, InstType.CallUnary, "dfdy"); + Add(Instruction.Discard, InstType.CallNullary, "discard_fragment"); + Add(Instruction.Divide, InstType.OpBinary, "/", 1); + Add(Instruction.EmitVertex, 0); // MSL does not have geometry shaders + Add(Instruction.EndPrimitive, 0); // MSL does not have geometry shaders + Add(Instruction.ExponentB2, InstType.CallUnary, "exp2"); + Add(Instruction.FSIBegin, InstType.Special); + Add(Instruction.FSIEnd, InstType.Special); + Add(Instruction.FindLSB, InstType.CallUnary, HelperFunctionNames.FindLSB); + Add(Instruction.FindMSBS32, InstType.CallUnary, HelperFunctionNames.FindMSBS32); + Add(Instruction.FindMSBU32, InstType.CallUnary, HelperFunctionNames.FindMSBU32); + Add(Instruction.Floor, InstType.CallUnary, "floor"); + Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma"); + Add(Instruction.GroupMemoryBarrier, InstType.Special); + Add(Instruction.ImageLoad, InstType.Special); + Add(Instruction.ImageStore, InstType.Special); + Add(Instruction.ImageAtomic, InstType.Special); // Metal 3.1+ + Add(Instruction.IsNan, InstType.CallUnary, "isnan"); + Add(Instruction.Load, InstType.Special); + Add(Instruction.Lod, InstType.Special); + Add(Instruction.LogarithmB2, InstType.CallUnary, "log2"); + Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9); + Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^", 10); + Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0); + Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11); + Add(Instruction.LoopBreak, InstType.OpNullary, "break"); + Add(Instruction.LoopContinue, InstType.OpNullary, "continue"); + Add(Instruction.PackDouble2x32, 0); // MSL does not have a 64-bit FP + Add(Instruction.PackHalf2x16, InstType.Special); + Add(Instruction.Maximum, InstType.CallBinary, "max"); + Add(Instruction.MaximumU32, InstType.CallBinary, "max"); + Add(Instruction.MemoryBarrier, InstType.Special); + Add(Instruction.Minimum, InstType.CallBinary, "min"); + Add(Instruction.MinimumU32, InstType.CallBinary, "min"); + Add(Instruction.Modulo, InstType.CallBinary, "fmod"); + Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1); + Add(Instruction.MultiplyHighS32, InstType.CallBinary, "mulhi"); + Add(Instruction.MultiplyHighU32, InstType.CallBinary, "mulhi"); + Add(Instruction.Negate, InstType.OpUnary, "-"); + Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "rsqrt"); + Add(Instruction.Return, InstType.OpNullary, "return"); + Add(Instruction.Round, InstType.CallUnary, "round"); + Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3); + Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3); + Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3); + Add(Instruction.Shuffle, InstType.CallBinary, "simd_shuffle"); + Add(Instruction.ShuffleDown, InstType.CallBinary, "simd_shuffle_down"); + Add(Instruction.ShuffleUp, InstType.CallBinary, "simd_shuffle_up"); + Add(Instruction.ShuffleXor, InstType.CallBinary, "simd_shuffle_xor"); + Add(Instruction.Sine, InstType.CallUnary, "sin"); + Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt"); + Add(Instruction.Store, InstType.Special); + Add(Instruction.Subtract, InstType.OpBinary, "-", 2); + Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd); + Add(Instruction.TextureSample, InstType.Special); + Add(Instruction.TextureQuerySamples, InstType.Special); + Add(Instruction.TextureQuerySize, InstType.Special); + Add(Instruction.Truncate, InstType.CallUnary, "trunc"); + Add(Instruction.UnpackDouble2x32, 0); // MSL does not have a 64-bit FP + Add(Instruction.UnpackHalf2x16, InstType.Special); + Add(Instruction.VectorExtract, InstType.Special); + Add(Instruction.VoteAll, InstType.CallUnary, "simd_all"); + Add(Instruction.VoteAllEqual, InstType.Special); + Add(Instruction.VoteAny, InstType.CallUnary, "simd_any"); +#pragma warning restore IDE0055 + } + + private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0) + { + _infoTable[(int)inst] = new InstInfo(flags, opName, precedence); + } + + public static InstInfo GetInstructionInfo(Instruction inst) + { + return _infoTable[(int)(inst & Instruction.Mask)]; + } + + public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType) + { + return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType); + } + + public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs) + { + InstInfo pInfo = GetInstructionInfo(pInst); + + return Enclose(expr, node, pInst, pInfo, isLhs); + } + + public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false) + { + if (NeedsParenthesis(node, pInst, pInfo, isLhs)) + { + expr = "(" + expr + ")"; + } + + return expr; + } + + public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs) + { + // If the node isn't an operation, then it can only be an operand, + // and those never needs to be surrounded in parentheses. + if (node is not AstOperation operation) + { + // This is sort of a special case, if this is a negative constant, + // and it is consumed by a unary operation, we need to put on the parenthesis, + // as in MSL, while a sequence like ~-1 is valid, --2 is not. + if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary) + { + return true; + } + + return false; + } + + if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0) + { + return false; + } + + InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)]; + + if ((info.Type & (InstType.Call | InstType.Special)) != 0) + { + return false; + } + + if (info.Precedence < pInfo.Precedence) + { + return false; + } + + if (info.Precedence == pInfo.Precedence && isLhs) + { + return false; + } + + if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom) + { + return false; + } + + return true; + } + + private static bool IsNegativeConst(IAstNode node) + { + if (node is not AstOperand operand) + { + return false; + } + + return operand.Type == OperandType.Constant && operand.Value < 0; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenMemory.cs new file mode 100644 index 000000000..6ccacc1c4 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenMemory.cs @@ -0,0 +1,672 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Text; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenMemory + { + public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore) + { + StorageKind storageKind = operation.StorageKind; + + string varName; + AggregateType varType; + int srcIndex = 0; + bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic(); + int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount; + bool fieldHasPadding = false; + + if (operation.Inst == Instruction.AtomicCompareAndSwap) + { + inputsCount--; + } + + string fieldName = ""; + switch (storageKind) + { + case StorageKind.ConstantBuffer: + case StorageKind.StorageBuffer: + if (operation.GetSource(srcIndex++) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + int binding = bindingIndex.Value; + BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer + ? context.Properties.ConstantBuffers[binding] + : context.Properties.StorageBuffers[binding]; + + if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + StructureField field = buffer.Type.Fields[fieldIndex.Value]; + + fieldHasPadding = buffer.Layout == BufferLayout.Std140 + && ((field.Type & AggregateType.Vector4) == 0) + && ((field.Type & AggregateType.Array) != 0); + + varName = storageKind == StorageKind.ConstantBuffer + ? "constant_buffers" + : "storage_buffers"; + varName += "." + buffer.Name; + varName += "->" + field.Name; + varType = field.Type; + break; + + case StorageKind.LocalMemory: + case StorageKind.SharedMemory: + if (operation.GetSource(srcIndex++) is not AstOperand { Type: OperandType.Constant } bindingId) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + MemoryDefinition memory = storageKind == StorageKind.LocalMemory + ? context.Properties.LocalMemories[bindingId.Value] + : context.Properties.SharedMemories[bindingId.Value]; + + varName = memory.Name; + varType = memory.Type; + break; + + case StorageKind.Input: + case StorageKind.InputPerPatch: + case StorageKind.Output: + case StorageKind.OutputPerPatch: + if (operation.GetSource(srcIndex++) is not AstOperand varId || varId.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + IoVariable ioVariable = (IoVariable)varId.Value; + bool isOutput = storageKind.IsOutput(); + bool isPerPatch = storageKind.IsPerPatch(); + int location = -1; + int component = 0; + + if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput)) + { + if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + location = vecIndex.Value; + + if (operation.SourcesCount > srcIndex && + operation.GetSource(srcIndex) is AstOperand elemIndex && + elemIndex.Type == OperandType.Constant && + context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, vecIndex.Value, elemIndex.Value, isOutput)) + { + component = elemIndex.Value; + srcIndex++; + } + } + + (varName, varType) = IoMap.GetMslBuiltIn( + context.Definitions, + ioVariable, + location, + component, + isOutput, + isPerPatch); + break; + + default: + throw new InvalidOperationException($"Invalid storage kind {storageKind}."); + } + + for (; srcIndex < inputsCount; srcIndex++) + { + IAstNode src = operation.GetSource(srcIndex); + + if ((varType & AggregateType.ElementCountMask) != 0 && + srcIndex == inputsCount - 1 && + src is AstOperand elementIndex && + elementIndex.Type == OperandType.Constant) + { + varName += "." + "xyzw"[elementIndex.Value & 3]; + } + else + { + varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]"; + } + } + varName += fieldName; + varName += fieldHasPadding ? ".x" : ""; + + if (isStore) + { + varType &= AggregateType.ElementTypeMask; + varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}"; + } + + return varName; + } + + public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + + var texCallBuilder = new StringBuilder(); + + int srcIndex = 0; + + string Src(AggregateType type) + { + return GetSourceExpr(context, texOp.GetSource(srcIndex++), type); + } + + string imageName = GetImageName(context, texOp, ref srcIndex); + texCallBuilder.Append(imageName); + texCallBuilder.Append('.'); + + if (texOp.Inst == Instruction.ImageAtomic) + { + texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch + { + TextureFlags.Add => "atomic_fetch_add", + TextureFlags.Minimum => "atomic_min", + TextureFlags.Maximum => "atomic_max", + TextureFlags.Increment => "atomic_fetch_add", + TextureFlags.Decrement => "atomic_fetch_sub", + TextureFlags.BitwiseAnd => "atomic_fetch_and", + TextureFlags.BitwiseOr => "atomic_fetch_or", + TextureFlags.BitwiseXor => "atomic_fetch_xor", + TextureFlags.Swap => "atomic_exchange", + TextureFlags.CAS => "atomic_compare_exchange_weak", + _ => "atomic_fetch_add", + }); + } + else + { + texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "read" : "write"); + } + + texCallBuilder.Append('('); + + var coordsBuilder = new StringBuilder(); + + int coordsCount = texOp.Type.GetDimensions(); + + if (coordsCount > 1) + { + string[] elems = new string[coordsCount]; + + for (int index = 0; index < coordsCount; index++) + { + elems[index] = Src(AggregateType.S32); + } + + coordsBuilder.Append($"uint{coordsCount}({string.Join(", ", elems)})"); + } + else + { + coordsBuilder.Append($"uint({Src(AggregateType.S32)})"); + } + + if (isArray) + { + coordsBuilder.Append(", "); + coordsBuilder.Append(Src(AggregateType.S32)); + } + + if (texOp.Inst == Instruction.ImageStore) + { + AggregateType type = texOp.Format.GetComponentType(); + + string[] cElems = new string[4]; + + for (int index = 0; index < 4; index++) + { + if (srcIndex < texOp.SourcesCount) + { + cElems[index] = Src(type); + } + else + { + cElems[index] = type switch + { + AggregateType.S32 => NumberFormatter.FormatInt(0), + AggregateType.U32 => NumberFormatter.FormatUint(0), + _ => NumberFormatter.FormatFloat(0), + }; + } + } + + string prefix = type switch + { + AggregateType.S32 => "int", + AggregateType.U32 => "uint", + AggregateType.FP32 => "float", + _ => string.Empty, + }; + + texCallBuilder.Append($"{prefix}4({string.Join(", ", cElems)})"); + texCallBuilder.Append(", "); + } + + texCallBuilder.Append(coordsBuilder); + + if (texOp.Inst == Instruction.ImageAtomic) + { + texCallBuilder.Append(", "); + + AggregateType type = texOp.Format.GetComponentType(); + + if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS) + { + texCallBuilder.Append(Src(type)); // Compare value. + } + + string value = (texOp.Flags & TextureFlags.AtomicMask) switch + { + TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value + TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value + _ => Src(type), + }; + + texCallBuilder.Append(value); + // This doesn't match what the MSL spec document says so either + // it is wrong or the MSL compiler has a bug. + texCallBuilder.Append(")[0]"); + } + else + { + texCallBuilder.Append(')'); + + if (texOp.Inst == Instruction.ImageLoad) + { + texCallBuilder.Append(GetMaskMultiDest(texOp.Index)); + } + } + + return texCallBuilder.ToString(); + } + + public static string Load(CodeGenContext context, AstOperation operation) + { + return GenerateLoadOrStore(context, operation, isStore: false); + } + + public static string Lod(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + int coordsCount = texOp.Type.GetDimensions(); + int coordsIndex = 0; + + string textureName = GetTextureName(context, texOp, ref coordsIndex); + string samplerName = GetSamplerName(context, texOp, ref coordsIndex); + + string coordsExpr; + + if (coordsCount > 1) + { + string[] elems = new string[coordsCount]; + + for (int index = 0; index < coordsCount; index++) + { + elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32); + } + + coordsExpr = "float" + coordsCount + "(" + string.Join(", ", elems) + ")"; + } + else + { + coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32); + } + + var clamped = $"{textureName}.calculate_clamped_lod({samplerName}, {coordsExpr})"; + var unclamped = $"{textureName}.calculate_unclamped_lod({samplerName}, {coordsExpr})"; + + return $"float2({clamped}, {unclamped}){GetMask(texOp.Index)}"; + } + + public static string Store(CodeGenContext context, AstOperation operation) + { + return GenerateLoadOrStore(context, operation, isStore: true); + } + + public static string TextureSample(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; + bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; + bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; + bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; + bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; + bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; + bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + + var texCallBuilder = new StringBuilder(); + + bool colorIsVector = isGather || !isShadow; + + int srcIndex = 0; + + string Src(AggregateType type) + { + return GetSourceExpr(context, texOp.GetSource(srcIndex++), type); + } + + string textureName = GetTextureName(context, texOp, ref srcIndex); + string samplerName = GetSamplerName(context, texOp, ref srcIndex); + + texCallBuilder.Append(textureName); + texCallBuilder.Append('.'); + + if (intCoords) + { + texCallBuilder.Append("read("); + } + else + { + if (isGather) + { + texCallBuilder.Append("gather"); + } + else + { + texCallBuilder.Append("sample"); + } + + if (isShadow) + { + texCallBuilder.Append("_compare"); + } + + texCallBuilder.Append($"({samplerName}, "); + } + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount; + + bool appended = false; + void Append(string str) + { + if (appended) + { + texCallBuilder.Append(", "); + } + else + { + appended = true; + } + + texCallBuilder.Append(str); + } + + AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32; + + string AssemblePVector(int count) + { + string coords; + if (count > 1) + { + string[] elems = new string[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(coordType); + } + + coords = string.Join(", ", elems); + } + else + { + coords = Src(coordType); + } + + string prefix = intCoords ? "uint" : "float"; + + return prefix + (count > 1 ? count : "") + "(" + coords + ")"; + } + + Append(AssemblePVector(pCount)); + + if (isArray) + { + Append(Src(AggregateType.S32)); + } + + if (isShadow) + { + Append(Src(AggregateType.FP32)); + } + + if (hasDerivatives) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sampler derivatives!"); + } + + if (hasLodBias) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sample LOD bias!"); + } + + if (hasLodLevel) + { + if (intCoords) + { + Append(Src(coordType)); + } + else + { + Append($"level({Src(coordType)})"); + } + } + + string AssembleOffsetVector(int count) + { + if (count > 1) + { + string[] elems = new string[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(AggregateType.S32); + } + + return "int" + count + "(" + string.Join(", ", elems) + ")"; + } + else + { + return Src(AggregateType.S32); + } + } + + // TODO: Support reads with offsets + if (!intCoords) + { + if (hasOffset) + { + Append(AssembleOffsetVector(coordsCount)); + } + else if (hasOffsets) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Multiple offsets on gathers are not yet supported!"); + } + } + + texCallBuilder.Append(')'); + texCallBuilder.Append(colorIsVector ? GetMaskMultiDest(texOp.Index) : ""); + + return texCallBuilder.ToString(); + } + + private static string GetTextureName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) + { + TextureDefinition textureDefinition = context.Properties.Textures[texOp.GetTextureSetAndBinding()]; + string name = textureDefinition.Name; + string setName = Declarations.GetNameForSet(textureDefinition.Set, true); + + if (textureDefinition.ArrayLength != 1) + { + name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]"; + } + + return $"{setName}.tex_{name}"; + } + + private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) + { + var index = texOp.IsSeparate ? texOp.GetSamplerSetAndBinding() : texOp.GetTextureSetAndBinding(); + var sourceIndex = texOp.IsSeparate ? srcIndex++ : srcIndex + 1; + + TextureDefinition samplerDefinition = context.Properties.Textures[index]; + string name = samplerDefinition.Name; + string setName = Declarations.GetNameForSet(samplerDefinition.Set, true); + + if (samplerDefinition.ArrayLength != 1) + { + name = $"{name}[{GetSourceExpr(context, texOp.GetSource(sourceIndex), AggregateType.S32)}]"; + } + + return $"{setName}.samp_{name}"; + } + + private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) + { + TextureDefinition imageDefinition = context.Properties.Images[texOp.GetTextureSetAndBinding()]; + string name = imageDefinition.Name; + string setName = Declarations.GetNameForSet(imageDefinition.Set, true); + + if (imageDefinition.ArrayLength != 1) + { + name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]"; + } + + return $"{setName}.{name}"; + } + + private static string GetMaskMultiDest(int mask) + { + if (mask == 0x0) + { + return ""; + } + + string swizzle = "."; + + for (int i = 0; i < 4; i++) + { + if ((mask & (1 << i)) != 0) + { + swizzle += "xyzw"[i]; + } + } + + return swizzle; + } + + public static string TextureQuerySamples(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + int srcIndex = 0; + + string textureName = GetTextureName(context, texOp, ref srcIndex); + + return $"{textureName}.get_num_samples()"; + } + + public static string TextureQuerySize(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + var texCallBuilder = new StringBuilder(); + + int srcIndex = 0; + + string textureName = GetTextureName(context, texOp, ref srcIndex); + texCallBuilder.Append(textureName); + texCallBuilder.Append('.'); + + if (texOp.Index == 3) + { + texCallBuilder.Append("get_num_mip_levels()"); + } + else + { + context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition); + bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer; + bool isArray = definition.Type.HasFlag(SamplerType.Array); + texCallBuilder.Append("get_"); + + if (texOp.Index == 0) + { + texCallBuilder.Append("width"); + } + else if (texOp.Index == 1) + { + texCallBuilder.Append("height"); + } + else + { + if (isArray) + { + texCallBuilder.Append("array_size"); + } + else + { + texCallBuilder.Append("depth"); + } + } + + texCallBuilder.Append('('); + + if (hasLod && !isArray) + { + IAstNode lod = operation.GetSource(0); + string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, 0)); + + texCallBuilder.Append(lodExpr); + } + + texCallBuilder.Append(')'); + } + + return texCallBuilder.ToString(); + } + + public static string PackHalf2x16(CodeGenContext context, AstOperation operation) + { + IAstNode src0 = operation.GetSource(0); + IAstNode src1 = operation.GetSource(1); + + string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0)); + string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1)); + + return $"as_type(half2({src0Expr}, {src1Expr}))"; + } + + public static string UnpackHalf2x16(CodeGenContext context, AstOperation operation) + { + IAstNode src = operation.GetSource(0); + + string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0)); + + return $"float2(as_type({srcExpr})){GetMask(operation.Index)}"; + } + + private static string GetMask(int index) + { + return $".{"xy".AsSpan(index, 1)}"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenVector.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenVector.cs new file mode 100644 index 000000000..9d8dae543 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenVector.cs @@ -0,0 +1,32 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenVector + { + public static string VectorExtract(CodeGenContext context, AstOperation operation) + { + IAstNode vector = operation.GetSource(0); + IAstNode index = operation.GetSource(1); + + string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector)); + + if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant) + { + char elem = "xyzw"[indexOperand.Value]; + + return $"{vectorExpr}.{elem}"; + } + else + { + string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1)); + + return $"{vectorExpr}[{indexExpr}]"; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstInfo.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstInfo.cs new file mode 100644 index 000000000..5e5d04d6b --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstInfo.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + readonly struct InstInfo + { + public InstType Type { get; } + + public string OpName { get; } + + public int Precedence { get; } + + public InstInfo(InstType type, string opName, int precedence) + { + Type = type; + OpName = opName; + Precedence = precedence; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstType.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstType.cs new file mode 100644 index 000000000..d8f6bfed1 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstType.cs @@ -0,0 +1,35 @@ +using System; +using System.Diagnostics.CodeAnalysis; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + [Flags] + [SuppressMessage("Design", "CA1069: Enums values should not be duplicated")] + public enum InstType + { + OpNullary = Op | 0, + OpUnary = Op | 1, + OpBinary = Op | 2, + OpBinaryCom = Op | 2 | Commutative, + OpTernary = Op | 3, + + CallNullary = Call | 0, + CallUnary = Call | 1, + CallBinary = Call | 2, + CallTernary = Call | 3, + CallQuaternary = Call | 4, + + // The atomic instructions have one extra operand, + // for the storage slot and offset pair. + AtomicBinary = Call | Atomic | 3, + AtomicTernary = Call | Atomic | 4, + + Commutative = 1 << 8, + Op = 1 << 9, + Call = 1 << 10, + Atomic = 1 << 11, + Special = 1 << 12, + + ArityMask = 0xff, + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/IoMap.cs new file mode 100644 index 000000000..e02d0a61f --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/IoMap.cs @@ -0,0 +1,83 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; +using System.Globalization; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class IoMap + { + public static (string, AggregateType) GetMslBuiltIn( + ShaderDefinitions definitions, + IoVariable ioVariable, + int location, + int component, + bool isOutput, + bool isPerPatch) + { + var returnValue = ioVariable switch + { + IoVariable.BaseInstance => ("base_instance", AggregateType.U32), + IoVariable.BaseVertex => ("base_vertex", AggregateType.U32), + IoVariable.CtaId => ("threadgroup_position_in_grid", AggregateType.Vector3 | AggregateType.U32), + IoVariable.ClipDistance => ("out.clip_distance", AggregateType.Array | AggregateType.FP32), + IoVariable.FragmentOutputColor => ($"out.color{location}", definitions.GetFragmentOutputColorType(location)), + IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32), + IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool), + IoVariable.GlobalId => ("thread_position_in_grid", AggregateType.Vector3 | AggregateType.U32), + IoVariable.InstanceId => ("instance_id", AggregateType.U32), + IoVariable.InstanceIndex => ("instance_index", AggregateType.U32), + IoVariable.InvocationId => ("INVOCATION_ID", AggregateType.S32), + IoVariable.PointCoord => ("in.point_coord", AggregateType.Vector2 | AggregateType.FP32), + IoVariable.PointSize => ("out.point_size", AggregateType.FP32), + IoVariable.Position => ("out.position", AggregateType.Vector4 | AggregateType.FP32), + IoVariable.PrimitiveId => ("in.primitive_id", AggregateType.U32), + IoVariable.SubgroupEqMask => ("thread_index_in_simdgroup >= 32 ? uint4(0, (1 << (thread_index_in_simdgroup - 32)), uint2(0)) : uint4(1 << thread_index_in_simdgroup, uint3(0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupGeMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup, 32 - thread_index_in_simdgroup), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupGtMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup + 1, 32 - thread_index_in_simdgroup - 1), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupLaneId => ("thread_index_in_simdgroup", AggregateType.U32), + IoVariable.SubgroupLeMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup + 1 - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupLtMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.ThreadKill => ("simd_is_helper_thread()", AggregateType.Bool), + IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch), + IoVariable.ThreadId => ("thread_position_in_threadgroup", AggregateType.Vector3 | AggregateType.U32), + IoVariable.VertexId => ("vertex_id", AggregateType.S32), + // gl_VertexIndex does not have a direct equivalent in MSL + IoVariable.VertexIndex => ("vertex_id", AggregateType.U32), + IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32), + IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32), + _ => (null, AggregateType.Invalid), + }; + + if (returnValue.Item2 == AggregateType.Invalid) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, $"Unable to find type for IoVariable {ioVariable}!"); + } + + return returnValue; + } + + private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch) + { + string name = isPerPatch + ? Defaults.PerPatchAttributePrefix + : (isOutput ? Defaults.OAttributePrefix : Defaults.IAttributePrefix); + + if (location < 0) + { + return (name, definitions.GetUserDefinedType(0, isOutput)); + } + + name += location.ToString(CultureInfo.InvariantCulture); + + if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput)) + { + name += "_" + "xyzw"[component & 3]; + } + + string prefix = isOutput ? "out" : "in"; + + return (prefix + "." + name, definitions.GetUserDefinedType(location, isOutput)); + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs new file mode 100644 index 000000000..7de6ee5dd --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs @@ -0,0 +1,286 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Linq; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class MslGenerator + { + public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters) + { + if (parameters.Definitions.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute)) + { + Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {parameters.Definitions.Stage}!"); + return ""; + } + + CodeGenContext context = new(info, parameters); + + var sets = Declarations.Declare(context, info); + + if (info.Functions.Count != 0) + { + for (int i = 1; i < info.Functions.Count; i++) + { + PrintFunction(context, info.Functions[i], parameters.Definitions.Stage, sets); + + context.AppendLine(); + } + } + + PrintFunction(context, info.Functions[0], parameters.Definitions.Stage, sets, true); + + return context.GetCode(); + } + + private static void PrintFunction(CodeGenContext context, StructuredFunction function, ShaderStage stage, int[] sets, bool isMainFunc = false) + { + context.CurrentFunction = function; + + context.AppendLine(GetFunctionSignature(context, function, stage, sets, isMainFunc)); + context.EnterScope(); + + Declarations.DeclareLocals(context, function, stage, isMainFunc); + + PrintBlock(context, function.MainBlock, isMainFunc); + + // In case the shader hasn't returned, return + if (isMainFunc && stage != ShaderStage.Compute) + { + context.AppendLine("return out;"); + } + + context.LeaveScope(); + } + + private static string GetFunctionSignature( + CodeGenContext context, + StructuredFunction function, + ShaderStage stage, + int[] sets, + bool isMainFunc = false) + { + int additionalArgCount = isMainFunc ? 0 : CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0); + bool needsThreadIndex = false; + + // TODO: Replace this with a proper flag + if (function.Name.Contains("Shuffle")) + { + needsThreadIndex = true; + additionalArgCount++; + } + + string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length]; + + // All non-main functions need to be able to access the support_buffer as well + if (!isMainFunc) + { + if (stage != ShaderStage.Compute) + { + args[0] = stage == ShaderStage.Vertex ? "VertexIn in" : "FragmentIn in"; + args[1] = "constant ConstantBuffers &constant_buffers"; + args[2] = "device StorageBuffers &storage_buffers"; + + if (needsThreadIndex) + { + args[3] = "uint thread_index_in_simdgroup"; + } + } + else + { + args[0] = "constant ConstantBuffers &constant_buffers"; + args[1] = "device StorageBuffers &storage_buffers"; + + if (needsThreadIndex) + { + args[2] = "uint thread_index_in_simdgroup"; + } + } + } + + int argIndex = additionalArgCount; + for (int i = 0; i < function.InArguments.Length; i++) + { + args[argIndex++] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}"; + } + + for (int i = 0; i < function.OutArguments.Length; i++) + { + int j = i + function.InArguments.Length; + + args[argIndex++] = $"thread {Declarations.GetVarTypeName(function.OutArguments[i])} &{OperandManager.GetArgumentName(j)}"; + } + + string funcKeyword = "inline"; + string funcName = null; + string returnType = Declarations.GetVarTypeName(function.ReturnType); + + if (isMainFunc) + { + if (stage == ShaderStage.Vertex) + { + funcKeyword = "vertex"; + funcName = "vertexMain"; + returnType = "VertexOut"; + } + else if (stage == ShaderStage.Fragment) + { + funcKeyword = "fragment"; + funcName = "fragmentMain"; + returnType = "FragmentOut"; + } + else if (stage == ShaderStage.Compute) + { + funcKeyword = "kernel"; + funcName = "kernelMain"; + returnType = "void"; + } + + if (stage == ShaderStage.Vertex) + { + args = args.Prepend("VertexIn in [[stage_in]]").ToArray(); + } + else if (stage == ShaderStage.Fragment) + { + args = args.Prepend("FragmentIn in [[stage_in]]").ToArray(); + } + + // TODO: add these only if they are used + if (stage == ShaderStage.Vertex) + { + args = args.Append("uint vertex_id [[vertex_id]]").ToArray(); + args = args.Append("uint instance_id [[instance_id]]").ToArray(); + args = args.Append("uint base_instance [[base_instance]]").ToArray(); + args = args.Append("uint base_vertex [[base_vertex]]").ToArray(); + } + else if (stage == ShaderStage.Compute) + { + args = args.Append("uint3 threadgroup_position_in_grid [[threadgroup_position_in_grid]]").ToArray(); + args = args.Append("uint3 thread_position_in_grid [[thread_position_in_grid]]").ToArray(); + args = args.Append("uint3 thread_position_in_threadgroup [[thread_position_in_threadgroup]]").ToArray(); + args = args.Append("uint thread_index_in_simdgroup [[thread_index_in_simdgroup]]").ToArray(); + } + + args = args.Append($"constant ConstantBuffers &constant_buffers [[buffer({Defaults.ConstantBuffersIndex})]]").ToArray(); + args = args.Append($"device StorageBuffers &storage_buffers [[buffer({Defaults.StorageBuffersIndex})]]").ToArray(); + + foreach (var set in sets) + { + var bindingIndex = set + Defaults.BaseSetIndex; + args = args.Append($"constant {Declarations.GetNameForSet(set)} &{Declarations.GetNameForSet(set, true)} [[buffer({bindingIndex})]]").ToArray(); + } + } + + var funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}("; + var indent = new string(' ', funcPrefix.Length); + + return $"{funcPrefix}{string.Join($", \n{indent}", args)})"; + } + + private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction) + { + AstBlockVisitor visitor = new(block); + + visitor.BlockEntered += (sender, e) => + { + switch (e.Block.Type) + { + case AstBlockType.DoWhile: + context.AppendLine("do"); + break; + + case AstBlockType.Else: + context.AppendLine("else"); + break; + + case AstBlockType.ElseIf: + context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})"); + break; + + case AstBlockType.If: + context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})"); + break; + + default: + throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\"."); + } + + context.EnterScope(); + }; + + visitor.BlockLeft += (sender, e) => + { + context.LeaveScope(); + + if (e.Block.Type == AstBlockType.DoWhile) + { + context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});"); + } + }; + + bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence; + bool mayHaveReturned = false; + + foreach (IAstNode node in visitor.Visit()) + { + if (node is AstOperation operation) + { + if (!supportsBarrierDivergence) + { + if (operation.Inst == IntermediateRepresentation.Instruction.Barrier) + { + // Barrier on divergent control flow paths may cause the GPU to hang, + // so skip emitting the barrier for those cases. + if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction) + { + context.Logger.Log($"Shader has barrier on potentially divergent block, the barrier will be removed."); + + continue; + } + } + else if (operation.Inst == IntermediateRepresentation.Instruction.Return) + { + mayHaveReturned = true; + } + } + + string expr = InstGen.GetExpression(context, operation); + + if (expr != null) + { + context.AppendLine(expr + ";"); + } + } + else if (node is AstAssignment assignment) + { + AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination); + AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source); + + string dest = InstGen.GetExpression(context, assignment.Destination); + string src = ReinterpretCast(context, assignment.Source, srcType, dstType); + + context.AppendLine(dest + " = " + src + ";"); + } + else if (node is AstComment comment) + { + context.AppendLine("// " + comment.Comment); + } + else + { + throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\"."); + } + } + } + + private static string GetCondExpr(CodeGenContext context, IAstNode cond) + { + AggregateType srcType = OperandManager.GetNodeDestType(context, cond); + + return ReinterpretCast(context, cond, srcType, AggregateType.Bool); + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/NumberFormatter.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/NumberFormatter.cs new file mode 100644 index 000000000..86cdfc0e6 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/NumberFormatter.cs @@ -0,0 +1,94 @@ +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Globalization; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class NumberFormatter + { + private const int MaxDecimal = 256; + + public static bool TryFormat(int value, AggregateType dstType, out string formatted) + { + switch (dstType) + { + case AggregateType.FP32: + return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted); + case AggregateType.S32: + formatted = FormatInt(value); + break; + case AggregateType.U32: + formatted = FormatUint((uint)value); + break; + case AggregateType.Bool: + formatted = value != 0 ? "true" : "false"; + break; + default: + throw new ArgumentException($"Invalid variable type \"{dstType}\"."); + } + + return true; + } + + public static string FormatFloat(float value) + { + if (!TryFormatFloat(value, out string formatted)) + { + throw new ArgumentException("Failed to convert float value to string."); + } + + return formatted; + } + + public static bool TryFormatFloat(float value, out string formatted) + { + if (float.IsNaN(value) || float.IsInfinity(value)) + { + formatted = null; + + return false; + } + + formatted = value.ToString("G9", CultureInfo.InvariantCulture); + + if (!(formatted.Contains('.') || + formatted.Contains('e') || + formatted.Contains('E'))) + { + formatted += ".0f"; + } + + return true; + } + + public static string FormatInt(int value, AggregateType dstType) + { + return dstType switch + { + AggregateType.S32 => FormatInt(value), + AggregateType.U32 => FormatUint((uint)value), + _ => throw new ArgumentException($"Invalid variable type \"{dstType}\".") + }; + } + + public static string FormatInt(int value) + { + if (value <= MaxDecimal && value >= -MaxDecimal) + { + return value.ToString(CultureInfo.InvariantCulture); + } + + return $"as_type(0x{value.ToString("X", CultureInfo.InvariantCulture)})"; + } + + public static string FormatUint(uint value) + { + if (value <= MaxDecimal && value >= 0) + { + return value.ToString(CultureInfo.InvariantCulture) + "u"; + } + + return $"as_type(0x{value.ToString("X", CultureInfo.InvariantCulture)})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/OperandManager.cs new file mode 100644 index 000000000..e131a645e --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/OperandManager.cs @@ -0,0 +1,176 @@ +using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + class OperandManager + { + private readonly Dictionary _locals; + + public OperandManager() + { + _locals = new Dictionary(); + } + + public string DeclareLocal(AstOperand operand) + { + string name = $"{Defaults.LocalNamePrefix}_{_locals.Count}"; + + _locals.Add(operand, name); + + return name; + } + + public string GetExpression(CodeGenContext context, AstOperand operand) + { + return operand.Type switch + { + OperandType.Argument => GetArgumentName(operand.Value), + OperandType.Constant => NumberFormatter.FormatInt(operand.Value), + OperandType.LocalVariable => _locals[operand], + OperandType.Undefined => Defaults.UndefinedName, + _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."), + }; + } + + public static string GetArgumentName(int argIndex) + { + return $"{Defaults.ArgumentNamePrefix}{argIndex}"; + } + + public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node) + { + if (node is AstOperation operation) + { + if (operation.Inst == Instruction.Load || operation.Inst.IsAtomic()) + { + switch (operation.StorageKind) + { + case StorageKind.ConstantBuffer: + case StorageKind.StorageBuffer: + if (operation.GetSource(0) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + if (operation.GetSource(1) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer + ? context.Properties.ConstantBuffers[bindingIndex.Value] + : context.Properties.StorageBuffers[bindingIndex.Value]; + StructureField field = buffer.Type.Fields[fieldIndex.Value]; + + return field.Type & AggregateType.ElementTypeMask; + + case StorageKind.LocalMemory: + case StorageKind.SharedMemory: + if (operation.GetSource(0) is not AstOperand { Type: OperandType.Constant } bindingId) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory + ? context.Properties.LocalMemories[bindingId.Value] + : context.Properties.SharedMemories[bindingId.Value]; + + return memory.Type & AggregateType.ElementTypeMask; + + case StorageKind.Input: + case StorageKind.InputPerPatch: + case StorageKind.Output: + case StorageKind.OutputPerPatch: + if (operation.GetSource(0) is not AstOperand varId || varId.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + IoVariable ioVariable = (IoVariable)varId.Value; + bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch; + bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch; + int location = 0; + int component = 0; + + if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput)) + { + if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + location = vecIndex.Value; + + if (operation.SourcesCount > 2 && + operation.GetSource(2) is AstOperand elemIndex && + elemIndex.Type == OperandType.Constant && + context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput)) + { + component = elemIndex.Value; + } + } + + (_, AggregateType varType) = IoMap.GetMslBuiltIn( + context.Definitions, + ioVariable, + location, + component, + isOutput, + isPerPatch); + + return varType & AggregateType.ElementTypeMask; + } + } + else if (operation.Inst == Instruction.Call) + { + AstOperand funcId = (AstOperand)operation.GetSource(0); + + Debug.Assert(funcId.Type == OperandType.Constant); + + return context.GetFunction(funcId.Value).ReturnType; + } + else if (operation.Inst == Instruction.VectorExtract) + { + return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask; + } + else if (operation is AstTextureOperation texOp) + { + if (texOp.Inst == Instruction.ImageLoad || + texOp.Inst == Instruction.ImageStore || + texOp.Inst == Instruction.ImageAtomic) + { + return texOp.GetVectorType(texOp.Format.GetComponentType()); + } + else if (texOp.Inst == Instruction.TextureSample) + { + return texOp.GetVectorType(GetDestVarType(operation.Inst)); + } + } + + return GetDestVarType(operation.Inst); + } + else if (node is AstOperand operand) + { + if (operand.Type == OperandType.Argument) + { + int argIndex = operand.Value; + + return context.CurrentFunction.GetArgumentType(argIndex); + } + + return OperandInfo.GetVarType(operand); + } + else + { + throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\"."); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/TypeConversion.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/TypeConversion.cs new file mode 100644 index 000000000..e145bb8b0 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/TypeConversion.cs @@ -0,0 +1,93 @@ +using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class TypeConversion + { + public static string ReinterpretCast( + CodeGenContext context, + IAstNode node, + AggregateType srcType, + AggregateType dstType) + { + if (node is AstOperand operand && operand.Type == OperandType.Constant) + { + if (NumberFormatter.TryFormat(operand.Value, dstType, out string formatted)) + { + return formatted; + } + } + + string expr = InstGen.GetExpression(context, node); + + return ReinterpretCast(expr, node, srcType, dstType); + } + + private static string ReinterpretCast(string expr, IAstNode node, AggregateType srcType, AggregateType dstType) + { + if (srcType == dstType) + { + return expr; + } + + if (srcType == AggregateType.FP32) + { + switch (dstType) + { + case AggregateType.Bool: + return $"(as_type({expr}) != 0)"; + case AggregateType.S32: + return $"as_type({expr})"; + case AggregateType.U32: + return $"as_type({expr})"; + } + } + else if (dstType == AggregateType.FP32) + { + switch (srcType) + { + case AggregateType.Bool: + return $"as_type({ReinterpretBoolToInt(expr, node, AggregateType.S32)})"; + case AggregateType.S32: + return $"as_type({expr})"; + case AggregateType.U32: + return $"as_type({expr})"; + } + } + else if (srcType == AggregateType.Bool) + { + return ReinterpretBoolToInt(expr, node, dstType); + } + else if (dstType == AggregateType.Bool) + { + expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true); + + return $"({expr} != 0)"; + } + else if (dstType == AggregateType.S32) + { + return $"int({expr})"; + } + else if (dstType == AggregateType.U32) + { + return $"uint({expr})"; + } + + throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\"."); + } + + private static string ReinterpretBoolToInt(string expr, IAstNode node, AggregateType dstType) + { + string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType); + string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType); + + expr = InstGenHelper.Enclose(expr, node, Instruction.ConditionalSelect, isLhs: false); + + return $"({expr} ? {trueExpr} : {falseExpr})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs index b259dde28..105812ebf 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs @@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; +using System.Threading; using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv @@ -19,13 +20,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv private const int GeneratorPoolCount = 1; private static readonly ObjectPool _instructionPool; private static readonly ObjectPool _integerPool; - private static readonly object _poolLock; + private static readonly Lock _poolLock = new(); static SpirvGenerator() { _instructionPool = new(() => new SpvInstructionPool(), GeneratorPoolCount); _integerPool = new(() => new SpvLiteralIntegerPool(), GeneratorPoolCount); - _poolLock = new object(); } private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd; diff --git a/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj b/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj index be32641eb..8b05d8829 100644 --- a/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj +++ b/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* @@ -16,4 +15,11 @@ + + + + + + + diff --git a/src/Ryujinx.Graphics.Shader/SamplerType.cs b/src/Ryujinx.Graphics.Shader/SamplerType.cs index a693495fa..18285cd70 100644 --- a/src/Ryujinx.Graphics.Shader/SamplerType.cs +++ b/src/Ryujinx.Graphics.Shader/SamplerType.cs @@ -155,5 +155,51 @@ namespace Ryujinx.Graphics.Shader return typeName; } + + public static string ToMslTextureType(this SamplerType type, AggregateType aggregateType, bool image = false) + { + string typeName; + + if ((type & SamplerType.Shadow) != 0) + { + typeName = (type & SamplerType.Mask) switch + { + SamplerType.Texture2D => "depth2d", + SamplerType.TextureCube => "depthcube", + _ => throw new ArgumentException($"Invalid shadow texture type \"{type}\"."), + }; + } + else + { + typeName = (type & SamplerType.Mask) switch + { + SamplerType.Texture1D => "texture1d", + SamplerType.TextureBuffer => "texture_buffer", + SamplerType.Texture2D => "texture2d", + SamplerType.Texture3D => "texture3d", + SamplerType.TextureCube => "texturecube", + _ => throw new ArgumentException($"Invalid texture type \"{type}\"."), + }; + } + + if ((type & SamplerType.Multisample) != 0) + { + typeName += "_ms"; + } + + if ((type & SamplerType.Array) != 0) + { + typeName += "_array"; + } + + var format = aggregateType switch + { + AggregateType.S32 => "int", + AggregateType.U32 => "uint", + _ => "float" + }; + + return $"{typeName}<{format}{(image ? ", access::read_write" : "")}>"; + } } } diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs index 2a3d65e75..b70def78c 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs @@ -7,7 +7,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { MultiplyHighS32 = 1 << 2, MultiplyHighU32 = 1 << 3, + + FindLSB = 1 << 5, + FindMSBS32 = 1 << 6, + FindMSBU32 = 1 << 7, + SwizzleAdd = 1 << 10, FSI = 1 << 11, + + Precise = 1 << 13 } } diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index 88053658d..a1aef7f97 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -18,9 +18,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr ShaderDefinitions definitions, ResourceManager resourceManager, TargetLanguage targetLanguage, + bool precise, bool debugMode) { - StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode); + StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, precise, debugMode); for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++) { @@ -321,8 +322,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr } // Those instructions needs to be emulated by using helper functions, - // because they are NVIDIA specific. Those flags helps the backend to - // decide which helper functions are needed on the final generated code. + // because they are NVIDIA specific or because the target language has + // no direct equivalent. Those flags helps the backend to decide which + // helper functions are needed on the final generated code. switch (operation.Inst) { case Instruction.MultiplyHighS32: @@ -331,6 +333,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr case Instruction.MultiplyHighU32: context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32; break; + case Instruction.FindLSB: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindLSB; + break; + case Instruction.FindMSBS32: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBS32; + break; + case Instruction.FindMSBU32: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBU32; + break; case Instruction.SwizzleAdd: context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd; break; diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index 045662a1e..c26086c72 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -36,9 +36,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AttributeUsage attributeUsage, ShaderDefinitions definitions, ResourceManager resourceManager, + bool precise, bool debugMode) { - Info = new StructuredProgramInfo(); + Info = new StructuredProgramInfo(precise); Definitions = definitions; ResourceManager = resourceManager; diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs index ded2f2a89..585497ed3 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs @@ -10,11 +10,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public HelperFunctionsMask HelperFunctionsMask { get; set; } - public StructuredProgramInfo() + public StructuredProgramInfo(bool precise) { Functions = new List(); IoDefinitions = new HashSet(); + + if (precise) + { + HelperFunctionsMask |= HelperFunctionsMask.Precise; + } } } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs index 82a54db83..26c924e89 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs @@ -26,5 +26,6 @@ namespace Ryujinx.Graphics.Shader.Translation SharedMemory = 1 << 11, Store = 1 << 12, VtgAsCompute = 1 << 13, + Precise = 1 << 14, } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index 94691a5b4..83e4dc0ac 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly Dictionary _usedTextures; private readonly Dictionary _usedImages; + private readonly List _vacConstantBuffers; + private readonly List _vacStorageBuffers; + private readonly List _vacTextures; + private readonly List _vacImages; + public int LocalMemoryId { get; private set; } public int SharedMemoryId { get; private set; } @@ -78,6 +83,11 @@ namespace Ryujinx.Graphics.Shader.Translation _usedTextures = new(); _usedImages = new(); + _vacConstantBuffers = new(); + _vacStorageBuffers = new(); + _vacTextures = new(); + _vacImages = new(); + Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType())); LocalMemoryId = -1; @@ -563,6 +573,75 @@ namespace Ryujinx.Graphics.Shader.Translation return descriptors.ToArray(); } + public ShaderProgramInfo GetVertexAsComputeInfo(bool isVertex = false) + { + var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count]; + int cbDescriptorIndex = 0; + + foreach (BufferDefinition definition in _vacConstantBuffers) + { + cbDescriptors[cbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.None); + } + + var sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count]; + int sbDescriptorIndex = 0; + + foreach (BufferDefinition definition in _vacStorageBuffers) + { + sbDescriptors[sbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.Write); + } + + var tDescriptors = new TextureDescriptor[_vacTextures.Count]; + int tDescriptorIndex = 0; + + foreach (TextureDefinition definition in _vacTextures) + { + tDescriptors[tDescriptorIndex++] = new TextureDescriptor( + definition.Set, + definition.Binding, + definition.Type, + definition.Format, + 0, + 0, + definition.ArrayLength, + definition.Separate, + definition.Flags); + } + + var iDescriptors = new TextureDescriptor[_vacImages.Count]; + int iDescriptorIndex = 0; + + foreach (TextureDefinition definition in _vacImages) + { + iDescriptors[iDescriptorIndex++] = new TextureDescriptor( + definition.Set, + definition.Binding, + definition.Type, + definition.Format, + 0, + 0, + definition.ArrayLength, + definition.Separate, + definition.Flags); + } + + return new ShaderProgramInfo( + cbDescriptors, + sbDescriptors, + tDescriptors, + iDescriptors, + isVertex ? ShaderStage.Vertex : ShaderStage.Compute, + 0, + 0, + 0, + false, + false, + false, + false, + 0, + 0); + } + public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle) { foreach ((TextureInfo info, TextureMeta meta) in _usedTextures) @@ -629,6 +708,30 @@ namespace Ryujinx.Graphics.Shader.Translation Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type)); } + public void AddVertexAsComputeConstantBuffer(BufferDefinition definition) + { + _vacConstantBuffers.Add(definition); + Properties.AddOrUpdateConstantBuffer(definition); + } + + public void AddVertexAsComputeStorageBuffer(BufferDefinition definition) + { + _vacStorageBuffers.Add(definition); + Properties.AddOrUpdateStorageBuffer(definition); + } + + public void AddVertexAsComputeTexture(TextureDefinition definition) + { + _vacTextures.Add(definition); + Properties.AddOrUpdateTexture(definition); + } + + public void AddVertexAsComputeImage(TextureDefinition definition) + { + _vacImages.Add(definition); + Properties.AddOrUpdateImage(definition); + } + public static string GetShaderStagePrefix(ShaderStage stage) { uint index = (uint)stage; diff --git a/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs b/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs index 519600937..66ed3dd45 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs @@ -4,5 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation { OpenGL, Vulkan, + Metal } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs b/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs index 863c7447b..9d58cb926 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs @@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation { Glsl, Spirv, - Arb, + Msl } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs index 6b7e1410f..c774816a3 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs @@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms addOp.Inst == (Instruction.FP32 | Instruction.Add) && addOp.GetSource(1).Type == OperandType.Constant) { + context.UsedFeatures |= FeatureFlags.Precise; + addOp.ForcePrecise = true; } diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index a579433f9..bec20bc2c 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Shader.CodeGen; using Ryujinx.Graphics.Shader.CodeGen.Glsl; +using Ryujinx.Graphics.Shader.CodeGen.Msl; using Ryujinx.Graphics.Shader.CodeGen.Spirv; using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; @@ -331,6 +332,7 @@ namespace Ryujinx.Graphics.Shader.Translation definitions, resourceManager, Options.TargetLanguage, + usedFeatures.HasFlag(FeatureFlags.Precise), Options.Flags.HasFlag(TranslationFlags.DebugMode)); int geometryVerticesPerPrimitive = Definitions.OutputTopology switch @@ -373,6 +375,7 @@ namespace Ryujinx.Graphics.Shader.Translation { TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)), TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)), + TargetLanguage.Msl => new ShaderProgram(info, TargetLanguage.Msl, MslGenerator.Generate(sInfo, parameters)), _ => throw new NotImplementedException(Options.TargetLanguage.ToString()), }; } @@ -392,7 +395,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int binding = resourceManager.Reservations.GetTfeBufferStorageBufferBinding(i); BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(tfeDataBuffer); } } @@ -400,7 +403,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding; BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType()); - resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer); + resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer); StructureType vertexOutputStruct = new(new StructureField[] { @@ -409,13 +412,13 @@ namespace Ryujinx.Graphics.Shader.Translation int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding; BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer); if (Stage == ShaderStage.Vertex) { SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding(); TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer); - resourceManager.Properties.AddOrUpdateTexture(indexBuffer); + resourceManager.AddVertexAsComputeTexture(indexBuffer); int inputMap = _program.AttributeUsage.UsedInputAttributes; @@ -424,7 +427,7 @@ namespace Ryujinx.Graphics.Shader.Translation int location = BitOperations.TrailingZeroCount(inputMap); SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer); - resourceManager.Properties.AddOrUpdateTexture(vaBuffer); + resourceManager.AddVertexAsComputeTexture(vaBuffer); inputMap &= ~(1 << location); } @@ -433,11 +436,11 @@ namespace Ryujinx.Graphics.Shader.Translation { SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(); TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer); - resourceManager.Properties.AddOrUpdateTexture(remapBuffer); + resourceManager.AddVertexAsComputeTexture(remapBuffer); int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding; BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(geometryVbOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer); StructureType geometryIbOutputStruct = new(new StructureField[] { @@ -446,7 +449,7 @@ namespace Ryujinx.Graphics.Shader.Translation int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding; BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(geometryIbOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(geometryIbOutputBuffer); } resourceManager.SetVertexAsComputeLocalMemories(Definitions.Stage, Definitions.InputTopology); @@ -479,12 +482,17 @@ namespace Ryujinx.Graphics.Shader.Translation return new ResourceReservations(GpuAccessor, IsTransformFeedbackEmulated, vertexAsCompute: true, _vertexOutput, ioUsage); } + public ShaderProgramInfo GetVertexAsComputeInfo() + { + return CreateResourceManager(true).GetVertexAsComputeInfo(); + } + public void SetVertexOutputMapForGeometryAsCompute(TranslatorContext vertexContext) { _vertexOutput = vertexContext._program.GetIoUsage(); } - public ShaderProgram GenerateVertexPassthroughForCompute() + public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute() { var attributeUsage = new AttributeUsage(GpuAccessor); var resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor); @@ -496,7 +504,7 @@ namespace Ryujinx.Graphics.Shader.Translation if (Stage == ShaderStage.Vertex) { BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType()); - resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer); + resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer); } StructureType vertexInputStruct = new(new StructureField[] @@ -506,7 +514,7 @@ namespace Ryujinx.Graphics.Shader.Translation int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding; BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer); var context = new EmitterContext(); @@ -564,14 +572,14 @@ namespace Ryujinx.Graphics.Shader.Translation LastInVertexPipeline = true }; - return Generate( + return (Generate( new[] { function }, attributeUsage, definitions, definitions, resourceManager, FeatureFlags.None, - 0); + 0), resourceManager.GetVertexAsComputeInfo(isVertex: true)); } public ShaderProgram GenerateGeometryPassthrough() diff --git a/src/Ryujinx.Graphics.Texture/Ryujinx.Graphics.Texture.csproj b/src/Ryujinx.Graphics.Texture/Ryujinx.Graphics.Texture.csproj index 48d10f1d5..2b4445aeb 100644 --- a/src/Ryujinx.Graphics.Texture/Ryujinx.Graphics.Texture.csproj +++ b/src/Ryujinx.Graphics.Texture/Ryujinx.Graphics.Texture.csproj @@ -1,6 +1,5 @@ - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj b/src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj index 820e807e6..5505a3aa1 100644 --- a/src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj +++ b/src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Video/Ryujinx.Graphics.Video.csproj b/src/Ryujinx.Graphics.Video/Ryujinx.Graphics.Video.csproj index d85effe32..d64990f82 100644 --- a/src/Ryujinx.Graphics.Video/Ryujinx.Graphics.Video.csproj +++ b/src/Ryujinx.Graphics.Video/Ryujinx.Graphics.Video.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Vulkan/BackgroundResources.cs b/src/Ryujinx.Graphics.Vulkan/BackgroundResources.cs index 0290987fd..e4b68fa40 100644 --- a/src/Ryujinx.Graphics.Vulkan/BackgroundResources.cs +++ b/src/Ryujinx.Graphics.Vulkan/BackgroundResources.cs @@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Vulkan { bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd; Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue; - object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock; + Lock queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock; lock (queueLock) { diff --git a/src/Ryujinx.Graphics.Vulkan/BufferMirrorRangeList.cs b/src/Ryujinx.Graphics.Vulkan/BufferMirrorRangeList.cs index 5722ca1ac..f7f78b613 100644 --- a/src/Ryujinx.Graphics.Vulkan/BufferMirrorRangeList.cs +++ b/src/Ryujinx.Graphics.Vulkan/BufferMirrorRangeList.cs @@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Vulkan { return null; } - + List result = null; int index = BinarySearch(list, offset, size); @@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Vulkan do { - (result ??= new List()).Add(list[index++]); + (result ??= []).Add(list[index++]); } while (index < list.Count && list[index].OverlapsWith(offset, size)); } diff --git a/src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs b/src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs index e1fd3fb9d..ed76c6566 100644 --- a/src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs +++ b/src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Vulkan private readonly Vk _api; private readonly Device _device; private readonly Queue _queue; - private readonly object _queueLock; + private readonly Lock _queueLock; private readonly bool _concurrentFenceWaitUnsupported; private readonly CommandPool _pool; private readonly Thread _owner; @@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Vulkan Vk api, Device device, Queue queue, - object queueLock, + Lock queueLock, uint queueFamilyIndex, bool concurrentFenceWaitUnsupported, bool isLight = false) diff --git a/src/Ryujinx.Graphics.Vulkan/FormatCapabilities.cs b/src/Ryujinx.Graphics.Vulkan/FormatCapabilities.cs index 9ea8cec4b..09f22889c 100644 --- a/src/Ryujinx.Graphics.Vulkan/FormatCapabilities.cs +++ b/src/Ryujinx.Graphics.Vulkan/FormatCapabilities.cs @@ -62,13 +62,13 @@ namespace Ryujinx.Graphics.Vulkan _api = api; _physicalDevice = physicalDevice; - int totalFormats = Enum.GetNames(typeof(Format)).Length; + int totalFormats = Enum.GetNames().Length; _bufferTable = new FormatFeatureFlags[totalFormats]; _optimalTable = new FormatFeatureFlags[totalFormats]; } - public bool BufferFormatsSupport(FormatFeatureFlags flags, params Format[] formats) + public bool BufferFormatsSupport(FormatFeatureFlags flags, params ReadOnlySpan formats) { foreach (Format format in formats) { @@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Vulkan return true; } - public bool OptimalFormatsSupport(FormatFeatureFlags flags, params Format[] formats) + public bool OptimalFormatsSupport(FormatFeatureFlags flags, params ReadOnlySpan formats) { foreach (Format format in formats) { @@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Vulkan return (formatFeatureFlags & flags) == flags; } - public VkFormat ConvertToVkFormat(Format srcFormat) + public VkFormat ConvertToVkFormat(Format srcFormat, bool storageFeatureFlagRequired) { var format = FormatTable.GetFormat(srcFormat); @@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Vulkan requiredFeatures |= FormatFeatureFlags.ColorAttachmentBit; } - if (srcFormat.IsImageCompatible()) + if (srcFormat.IsImageCompatible() && storageFeatureFlagRequired) { requiredFeatures |= FormatFeatureFlags.StorageImageBit; } diff --git a/src/Ryujinx.Graphics.Vulkan/FormatTable.cs b/src/Ryujinx.Graphics.Vulkan/FormatTable.cs index 98796d9bf..305224cad 100644 --- a/src/Ryujinx.Graphics.Vulkan/FormatTable.cs +++ b/src/Ryujinx.Graphics.Vulkan/FormatTable.cs @@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Vulkan static FormatTable() { - _table = new VkFormat[Enum.GetNames(typeof(Format)).Length]; + _table = new VkFormat[Enum.GetNames().Length]; _reverseMap = new Dictionary(); #pragma warning disable IDE0055 // Disable formatting diff --git a/src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs b/src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs index 77c5f95c9..5c8b2a761 100644 --- a/src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs +++ b/src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs @@ -5,6 +5,7 @@ using Silk.NET.Vulkan; using Silk.NET.Vulkan.Extensions.EXT; using System; using System.Collections.Generic; +using System.Threading; namespace Ryujinx.Graphics.Vulkan { @@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Vulkan private readonly Vk _api; private readonly ExtExternalMemoryHost _hostMemoryApi; private readonly Device _device; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly List _allocations; private readonly IntervalTree _allocationTree; diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs b/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs index 85069c6b2..8a895f927 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs @@ -29,11 +29,17 @@ namespace Ryujinx.Graphics.Vulkan int colorCount = 0; int maxColorAttachmentIndex = -1; + bool isNotMsOrSupportsStorage = gd.Capabilities.SupportsShaderStorageImageMultisample || + !state.DepthStencilFormat.IsImageCompatible(); + for (int i = 0; i < state.AttachmentEnable.Length; i++) { if (state.AttachmentEnable[i]) { - attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]); + bool isNotMsOrSupportsStorageAttachments = gd.Capabilities.SupportsShaderStorageImageMultisample || + !state.AttachmentFormats[i].IsImageCompatible(); + + attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i], isNotMsOrSupportsStorageAttachments); attachmentIndices[attachmentCount++] = i; colorCount++; @@ -43,7 +49,7 @@ namespace Ryujinx.Graphics.Vulkan if (state.DepthStencilEnable) { - attachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat); + attachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat, isNotMsOrSupportsStorage); } if (attachmentCount != 0) @@ -296,7 +302,10 @@ namespace Ryujinx.Graphics.Vulkan { if (state.AttachmentEnable[i]) { - pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]); + bool isNotMsOrSupportsStorage = gd.Capabilities.SupportsShaderStorageImageMultisample || + !state.AttachmentFormats[i].IsImageCompatible(); + + pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i], isNotMsOrSupportsStorage); maxColorAttachmentIndex = i; if (state.AttachmentFormats[i].IsInteger()) @@ -310,7 +319,10 @@ namespace Ryujinx.Graphics.Vulkan if (state.DepthStencilEnable) { - pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat); + bool isNotMsOrSupportsStorage = !state.DepthStencilFormat.IsImageCompatible() || + gd.Capabilities.SupportsShaderStorageImageMultisample; + + pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat, isNotMsOrSupportsStorage); } pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1); diff --git a/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs b/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs index 0d133e50e..8dd94a42d 100644 --- a/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs +++ b/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs @@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries private ulong _accumulatedCounter; private int _waiterCount; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly Queue _queryPool; private readonly AutoResetEvent _queuedEvent = new(false); @@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries _current = new CounterQueueEvent(this, type, 0); - _consumerThread = new Thread(EventConsumer); + _consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type }; _consumerThread.Start(); } diff --git a/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs b/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs index 14d3050bf..0bac3be12 100644 --- a/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs +++ b/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries private bool _hostAccessReserved; private int _refCount = 1; // Starts with a reference from the counter queue. - private readonly object _lock = new(); + private readonly Lock _lock = new(); private ulong _result = ulong.MaxValue; private double _divisor = 1f; diff --git a/src/Ryujinx.Graphics.Vulkan/Queries/Counters.cs b/src/Ryujinx.Graphics.Vulkan/Queries/Counters.cs index 518ede5f3..c07e1c09c 100644 --- a/src/Ryujinx.Graphics.Vulkan/Queries/Counters.cs +++ b/src/Ryujinx.Graphics.Vulkan/Queries/Counters.cs @@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries { _pipeline = pipeline; - int count = Enum.GetNames(typeof(CounterType)).Length; + int count = Enum.GetNames().Length; _counterQueues = new CounterQueue[count]; diff --git a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj index b138e309a..5481e57f2 100644 --- a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj +++ b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Graphics.Vulkan/Shader.cs b/src/Ryujinx.Graphics.Vulkan/Shader.cs index f23b78f51..79e2f712a 100644 --- a/src/Ryujinx.Graphics.Vulkan/Shader.cs +++ b/src/Ryujinx.Graphics.Vulkan/Shader.cs @@ -5,6 +5,7 @@ using shaderc; using Silk.NET.Vulkan; using System; using System.Runtime.InteropServices; +using System.Threading; using System.Threading.Tasks; namespace Ryujinx.Graphics.Vulkan @@ -13,7 +14,7 @@ namespace Ryujinx.Graphics.Vulkan { // The shaderc.net dependency's Options constructor and dispose are not thread safe. // Take this lock when using them. - private static readonly object _shaderOptionsLock = new(); + private static readonly Lock _shaderOptionsLock = new(); private static readonly nint _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main"); diff --git a/src/Ryujinx.Graphics.Vulkan/TextureStorage.cs b/src/Ryujinx.Graphics.Vulkan/TextureStorage.cs index 10b36a3f9..51ef528d4 100644 --- a/src/Ryujinx.Graphics.Vulkan/TextureStorage.cs +++ b/src/Ryujinx.Graphics.Vulkan/TextureStorage.cs @@ -77,7 +77,9 @@ namespace Ryujinx.Graphics.Vulkan _device = device; _info = info; - var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format); + bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample(); + + var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported); var levels = (uint)info.Levels; var layers = (uint)info.GetLayers(); var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1); @@ -91,7 +93,7 @@ namespace Ryujinx.Graphics.Vulkan var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples); - var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities); + var usage = GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, true); var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit; @@ -305,7 +307,7 @@ namespace Ryujinx.Graphics.Vulkan } } - public static ImageUsageFlags GetImageUsage(Format format, Target target, in HardwareCapabilities capabilities) + public static ImageUsageFlags GetImageUsage(Format format, in HardwareCapabilities capabilities, bool isMsImageStorageSupported, bool extendedUsage) { var usage = DefaultUsageFlags; @@ -318,9 +320,7 @@ namespace Ryujinx.Graphics.Vulkan usage |= ImageUsageFlags.ColorAttachmentBit; } - bool supportsMsStorage = capabilities.SupportsShaderStorageImageMultisample; - - if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample())) + if ((format.IsImageCompatible() && isMsImageStorageSupported) || extendedUsage) { usage |= ImageUsageFlags.StorageBit; } diff --git a/src/Ryujinx.Graphics.Vulkan/TextureView.cs b/src/Ryujinx.Graphics.Vulkan/TextureView.cs index b7b936809..64d976a45 100644 --- a/src/Ryujinx.Graphics.Vulkan/TextureView.cs +++ b/src/Ryujinx.Graphics.Vulkan/TextureView.cs @@ -61,8 +61,11 @@ namespace Ryujinx.Graphics.Vulkan gd.Textures.Add(this); - var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format); - var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities); + bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample(); + + var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported); + var usage = TextureStorage.GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, false); + var levels = (uint)info.Levels; var layers = (uint)info.GetLayers(); diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index cc2bc36c2..a4fcf5353 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -1,3 +1,4 @@ +using Gommon; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; @@ -11,6 +12,7 @@ using Silk.NET.Vulkan.Extensions.KHR; using System; using System.Collections.Generic; using System.Runtime.InteropServices; +using System.Threading; using Format = Ryujinx.Graphics.GAL.Format; using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology; using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo; @@ -45,8 +47,8 @@ namespace Ryujinx.Graphics.Vulkan internal uint QueueFamilyIndex { get; private set; } internal Queue Queue { get; private set; } internal Queue BackgroundQueue { get; private set; } - internal object BackgroundQueueLock { get; private set; } - internal object QueueLock { get; private set; } + internal Lock BackgroundQueueLock { get; private set; } + internal Lock QueueLock { get; private set; } internal MemoryAllocator MemoryAllocator { get; private set; } internal HostMemoryAllocator HostMemoryAllocator { get; private set; } @@ -120,7 +122,7 @@ namespace Ryujinx.Graphics.Vulkan } public static VulkanRenderer Create( - string preferredGpuId, + string preferredGpuId, Func getSurface, Func getRequiredExtensions ) => new(Vk.GetApi(), getSurface, getRequiredExtensions, preferredGpuId); @@ -163,7 +165,7 @@ namespace Ryujinx.Graphics.Vulkan { Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue); BackgroundQueue = backgroundQueue; - BackgroundQueueLock = new object(); + BackgroundQueueLock = new(); } PhysicalDeviceProperties2 properties2 = new() @@ -496,7 +498,7 @@ namespace Ryujinx.Graphics.Vulkan Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue); Queue = queue; - QueueLock = new object(); + QueueLock = new(); LoadFeatures(maxQueueCount, queueFamilyIndex); @@ -889,7 +891,12 @@ namespace Ryujinx.Graphics.Vulkan private void PrintGpuInformation() { - Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})"); + string gpuInfoMessage = $"{GpuRenderer} ({GpuVersion})"; + if (!GpuRenderer.StartsWithIgnoreCase(GpuVendor)) + gpuInfoMessage = gpuInfoMessage.Prepend(GpuVendor); + + Logger.Notice.Print(LogClass.Gpu, gpuInfoMessage); + Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB"); } diff --git a/src/Ryujinx.Graphics.Vulkan/Window.cs b/src/Ryujinx.Graphics.Vulkan/Window.cs index 3e8d3b375..8e53e7f7e 100644 --- a/src/Ryujinx.Graphics.Vulkan/Window.cs +++ b/src/Ryujinx.Graphics.Vulkan/Window.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Vulkan.Effects; using Silk.NET.Vulkan; diff --git a/src/Ryujinx.Graphics.Vulkan/WindowBase.cs b/src/Ryujinx.Graphics.Vulkan/WindowBase.cs index ca06ec0b8..34ac63a83 100644 --- a/src/Ryujinx.Graphics.Vulkan/WindowBase.cs +++ b/src/Ryujinx.Graphics.Vulkan/WindowBase.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL; using System; diff --git a/src/Ryujinx.HLE/FileSystem/ContentManager.cs b/src/Ryujinx.HLE/FileSystem/ContentManager.cs index 51f6058fc..ec0f58b01 100644 --- a/src/Ryujinx.HLE/FileSystem/ContentManager.cs +++ b/src/Ryujinx.HLE/FileSystem/ContentManager.cs @@ -22,6 +22,7 @@ using System.IO.Compression; using System.Linq; using System.Text; using System.Text.RegularExpressions; +using System.Threading; using Path = System.IO.Path; namespace Ryujinx.HLE.FileSystem @@ -55,7 +56,7 @@ namespace Ryujinx.HLE.FileSystem private readonly VirtualFileSystem _virtualFileSystem; - private readonly object _lock = new(); + private readonly Lock _lock = new(); public ContentManager(VirtualFileSystem virtualFileSystem) { @@ -396,7 +397,7 @@ namespace Ryujinx.HLE.FileSystem if (locationList != null) { LocationEntry entry = - locationList.ToList().Find(x => x.TitleId == titleId && x.ContentType == contentType); + locationList.ToList().FirstOrDefault(x => x.TitleId == titleId && x.ContentType == contentType); if (entry.ContentPath != null) { @@ -424,7 +425,7 @@ namespace Ryujinx.HLE.FileSystem { LinkedList locationList = _locationEntries[storageId]; - return locationList.ToList().Find(x => x.TitleId == titleId && x.ContentType == contentType); + return locationList.ToList().FirstOrDefault(x => x.TitleId == titleId && x.ContentType == contentType); } public void InstallFirmware(string firmwareSource) @@ -719,7 +720,7 @@ namespace Ryujinx.HLE.FileSystem if (updateNcas.TryGetValue(SystemUpdateTitleId, out var ncaEntry)) { - string metaPath = ncaEntry.Find(x => x.type == NcaContentType.Meta).path; + string metaPath = ncaEntry.FirstOrDefault(x => x.type == NcaContentType.Meta).path; CnmtContentMetaEntry[] metaEntries = null; @@ -755,7 +756,7 @@ namespace Ryujinx.HLE.FileSystem if (updateNcas.TryGetValue(SystemVersionTitleId, out var updateNcasItem)) { - string versionEntry = updateNcasItem.Find(x => x.type != NcaContentType.Meta).path; + string versionEntry = updateNcasItem.FirstOrDefault(x => x.type != NcaContentType.Meta).path; using Stream ncaStream = GetZipStream(archive.GetEntry(versionEntry)); Nca nca = new(_virtualFileSystem.KeySet, ncaStream.AsStorage()); @@ -774,9 +775,9 @@ namespace Ryujinx.HLE.FileSystem { if (updateNcas.TryGetValue(metaEntry.TitleId, out ncaEntry)) { - metaPath = ncaEntry.Find(x => x.type == NcaContentType.Meta).path; + metaPath = ncaEntry.FirstOrDefault(x => x.type == NcaContentType.Meta).path; - string contentPath = ncaEntry.Find(x => x.type != NcaContentType.Meta).path; + string contentPath = ncaEntry.FirstOrDefault(x => x.type != NcaContentType.Meta).path; // Nintendo in 9.0.0, removed PPC and only kept the meta nca of it. // This is a perfect valid case, so we should just ignore the missing content nca and continue. @@ -915,8 +916,8 @@ namespace Ryujinx.HLE.FileSystem { if (updateNcas.TryGetValue(metaEntry.TitleId, out var ncaEntry)) { - string metaNcaPath = ncaEntry.Find(x => x.type == NcaContentType.Meta).path; - string contentPath = ncaEntry.Find(x => x.type != NcaContentType.Meta).path; + string metaNcaPath = ncaEntry.FirstOrDefault(x => x.type == NcaContentType.Meta).path; + string contentPath = ncaEntry.FirstOrDefault(x => x.type != NcaContentType.Meta).path; // Nintendo in 9.0.0, removed PPC and only kept the meta nca of it. // This is a perfect valid case, so we should just ignore the missing content nca and continue. @@ -1033,16 +1034,16 @@ namespace Ryujinx.HLE.FileSystem switch (fileName) { case "prod.keys": - verified = verifyKeys(lines, genericPattern); + verified = VerifyKeys(lines, genericPattern); break; case "title.keys": - verified = verifyKeys(lines, titlePattern); + verified = VerifyKeys(lines, titlePattern); break; case "console.keys": - verified = verifyKeys(lines, genericPattern); + verified = VerifyKeys(lines, genericPattern); break; case "dev.keys": - verified = verifyKeys(lines, genericPattern); + verified = VerifyKeys(lines, genericPattern); break; default: throw new FormatException($"Keys file name \"{fileName}\" not supported. Only \"prod.keys\", \"title.keys\", \"console.keys\", \"dev.keys\" are supported."); @@ -1055,20 +1056,22 @@ namespace Ryujinx.HLE.FileSystem { throw new FileNotFoundException($"Keys file not found at \"{filePath}\"."); } - } - private bool verifyKeys(string[] lines, string regex) - { - foreach (string line in lines) + return; + + bool VerifyKeys(string[] lines, string regex) { - if (!Regex.IsMatch(line, regex)) + foreach (string line in lines) { - return false; + if (!Regex.IsMatch(line, regex)) + { + return false; + } } + return true; } - return true; } - + public bool AreKeysAlredyPresent(string pathToCheck) { string[] fileNames = { "prod.keys", "title.keys", "console.keys", "dev.keys" }; @@ -1076,7 +1079,7 @@ namespace Ryujinx.HLE.FileSystem { if (File.Exists(Path.Combine(pathToCheck, file))) { - return true; + return true; } } return false; diff --git a/src/Ryujinx.HLE/FileSystem/ContentMetaData.cs b/src/Ryujinx.HLE/FileSystem/ContentMetaData.cs index aebcf7988..8cdb889be 100644 --- a/src/Ryujinx.HLE/FileSystem/ContentMetaData.cs +++ b/src/Ryujinx.HLE/FileSystem/ContentMetaData.cs @@ -46,7 +46,7 @@ namespace Ryujinx.HLE.FileSystem continue; } - string ncaId = BitConverter.ToString(entry.NcaId).Replace("-", null).ToLower(); + string ncaId = Convert.ToHexStringLower(entry.NcaId).Replace("-", null); Nca nca = _pfs.GetNca(keySet, $"/{ncaId}.nca"); if (nca.GetProgramIndex() == programIndex) diff --git a/src/Ryujinx.HLE/HLEConfiguration.cs b/src/Ryujinx.HLE/HLEConfiguration.cs index f75ead588..8ac76508f 100644 --- a/src/Ryujinx.HLE/HLEConfiguration.cs +++ b/src/Ryujinx.HLE/HLEConfiguration.cs @@ -9,7 +9,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.UI; using System; -using VSyncMode = Ryujinx.Common.Configuration.VSyncMode; namespace Ryujinx.HLE { @@ -189,6 +188,11 @@ namespace Ryujinx.HLE /// An action called when HLE force a refresh of output after docked mode changed. /// public Action RefreshInputConfig { internal get; set; } + + /// + /// The desired hacky workarounds. + /// + public EnabledDirtyHack[] Hacks { internal get; set; } public HLEConfiguration(VirtualFileSystem virtualFileSystem, LibHacHorizonManager libHacHorizonManager, @@ -219,7 +223,8 @@ namespace Ryujinx.HLE bool multiplayerDisableP2p, string multiplayerLdnPassphrase, string multiplayerLdnServer, - int customVSyncInterval) + int customVSyncInterval, + EnabledDirtyHack[] dirtyHacks = null) { VirtualFileSystem = virtualFileSystem; LibHacHorizonManager = libHacHorizonManager; @@ -251,6 +256,7 @@ namespace Ryujinx.HLE MultiplayerDisableP2p = multiplayerDisableP2p; MultiplayerLdnPassphrase = multiplayerLdnPassphrase; MultiplayerLdnServer = multiplayerLdnServer; + Hacks = dirtyHacks ?? []; } } } diff --git a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs index 9ec202357..8fda00a7d 100644 --- a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs +++ b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs @@ -14,6 +14,7 @@ using System.IO; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; +using System.Threading; namespace Ryujinx.HLE.HOS.Applets { @@ -62,7 +63,7 @@ namespace Ryujinx.HLE.HOS.Applets private bool _canAcceptController = false; private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard; - private readonly object _lock = new(); + private readonly Lock _lock = new(); public event EventHandler AppletStateChanged; diff --git a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRendererBase.cs b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRendererBase.cs index 67b5f2b1f..e17b36911 100644 --- a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRendererBase.cs +++ b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRendererBase.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.InteropServices; +using System.Threading; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { @@ -21,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard const string CancelText = "Cancel"; const string ControllerToggleText = "Toggle input"; - private readonly object _bufferLock = new(); + private readonly Lock _bufferLock = new(); private RenderingSurfaceInfo _surfaceInfo = null; private SKImageInfo _imageInfo; diff --git a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs index 3eaf64596..a8b137df2 100644 --- a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs +++ b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs @@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard private TRef _cancelled = null; private Thread _thread = null; - private readonly object _lock = new(); + private readonly Lock _lock = new(); public bool IsRunning { diff --git a/src/Ryujinx.HLE/HOS/Horizon.cs b/src/Ryujinx.HLE/HOS/Horizon.cs index 64b08e309..627b649df 100644 --- a/src/Ryujinx.HLE/HOS/Horizon.cs +++ b/src/Ryujinx.HLE/HOS/Horizon.cs @@ -16,6 +16,8 @@ using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemA using Ryujinx.HLE.HOS.Services.Apm; using Ryujinx.HLE.HOS.Services.Caps; using Ryujinx.HLE.HOS.Services.Mii; +using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; +using Ryujinx.HLE.HOS.Services.Nfc.Nfp; using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager; using Ryujinx.HLE.HOS.Services.Nv; using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl; @@ -282,7 +284,7 @@ namespace Ryujinx.HLE.HOS ProcessCreationInfo creationInfo = new("Service", 1, 0, 0x8000000, 1, Flags, 0, 0); uint[] defaultCapabilities = { - 0x030363F7, + (((uint)KScheduler.CpuCoresCount - 1) << 24) + (((uint)KScheduler.CpuCoresCount - 1) << 16) + 0x63F7u, 0x1FFFFFCF, 0x207FFFEF, 0x47E0060F, @@ -337,6 +339,11 @@ namespace Ryujinx.HLE.HOS public void ScanAmiibo(int nfpDeviceId, string amiiboId, bool useRandomUuid) { + if (VirtualAmiibo.ApplicationBytes.Length > 0) + { + VirtualAmiibo.ApplicationBytes = Array.Empty(); + VirtualAmiibo.InputBin = string.Empty; + } if (NfpDevices[nfpDeviceId].State == NfpDeviceState.SearchingForTag) { NfpDevices[nfpDeviceId].State = NfpDeviceState.TagFound; @@ -344,6 +351,22 @@ namespace Ryujinx.HLE.HOS NfpDevices[nfpDeviceId].UseRandomUuid = useRandomUuid; } } + public void ScanAmiiboFromBin(string path) + { + VirtualAmiibo.InputBin = path; + if (VirtualAmiibo.ApplicationBytes.Length > 0) + { + VirtualAmiibo.ApplicationBytes = Array.Empty(); + } + byte[] encryptedData = File.ReadAllBytes(path); + VirtualAmiiboFile newFile = AmiiboBinReader.ReadBinFile(encryptedData); + if (SearchingForAmiibo(out int nfpDeviceId)) + { + NfpDevices[nfpDeviceId].State = NfpDeviceState.TagFound; + NfpDevices[nfpDeviceId].AmiiboId = newFile.AmiiboId; + NfpDevices[nfpDeviceId].UseRandomUuid = false; + } + } public bool SearchingForAmiibo(out int nfpDeviceId) { diff --git a/src/Ryujinx.HLE/HOS/Kernel/Common/KResourceLimit.cs b/src/Ryujinx.HLE/HOS/Kernel/Common/KResourceLimit.cs index 3f16f8c24..1763edce2 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Common/KResourceLimit.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Common/KResourceLimit.cs @@ -2,6 +2,7 @@ using Ryujinx.Common; using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.Horizon.Common; using System.Collections.Generic; +using System.Threading; namespace Ryujinx.HLE.HOS.Kernel.Common { @@ -14,7 +15,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common private readonly long[] _current2; private readonly long[] _peak; - private readonly object _lock; + // type is not Lock due to Monitor class usage + private readonly object _lock = new(); private readonly LinkedList _waitingThreads; @@ -27,8 +29,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Common _current2 = new long[(int)LimitableResource.Count]; _peak = new long[(int)LimitableResource.Count]; - _lock = new object(); - _waitingThreads = new LinkedList(); } diff --git a/src/Ryujinx.HLE/HOS/Kernel/KernelContext.cs b/src/Ryujinx.HLE/HOS/Kernel/KernelContext.cs index 89d788c54..7e2e9cacc 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/KernelContext.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/KernelContext.cs @@ -63,6 +63,7 @@ namespace Ryujinx.HLE.HOS.Kernel TickSource = tickSource; Device = device; Memory = memory; + KScheduler.CpuCoresCount = device.CpuCoresCount; Running = true; diff --git a/src/Ryujinx.HLE/HOS/Kernel/KernelStatic.cs b/src/Ryujinx.HLE/HOS/Kernel/KernelStatic.cs index f5ecba752..e05fc8397 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/KernelStatic.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/KernelStatic.cs @@ -37,7 +37,7 @@ namespace Ryujinx.HLE.HOS.Kernel return result; } - process.DefaultCpuCore = 3; + process.DefaultCpuCore = KScheduler.CpuCoresCount - 1; context.Processes.TryAdd(process.Pid, process); diff --git a/src/Ryujinx.HLE/HOS/Kernel/Memory/KCodeMemory.cs b/src/Ryujinx.HLE/HOS/Kernel/Memory/KCodeMemory.cs index c725501b0..e6d96d803 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Memory/KCodeMemory.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Memory/KCodeMemory.cs @@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Process; using Ryujinx.Horizon.Common; using System; using System.Diagnostics; +using System.Threading; namespace Ryujinx.HLE.HOS.Kernel.Memory { @@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory { public KProcess Owner { get; private set; } private readonly KPageList _pageList; - private readonly object _lock; + private readonly Lock _lock = new(); private ulong _address; private bool _isOwnerMapped; private bool _isMapped; @@ -19,7 +20,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory public KCodeMemory(KernelContext context) : base(context) { _pageList = new KPageList(); - _lock = new object(); } public Result Initialize(ulong address, ulong size) diff --git a/src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs b/src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs index 422f03c64..82c3d2e70 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs @@ -40,8 +40,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process public ProcessState State { get; private set; } - private readonly object _processLock = new(); - private readonly object _threadingLock = new(); + private readonly Lock _processLock = new(); + private readonly Lock _threadingLock = new(); public KAddressArbiter AddressArbiter { get; private set; } @@ -277,7 +277,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process return result; } - result = Capabilities.InitializeForUser(capabilities, MemoryManager); + result = Capabilities.InitializeForUser(capabilities, MemoryManager, IsApplication); if (result != Result.Success) { diff --git a/src/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs b/src/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs index ebab67bb8..5c9f4f100 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Process/KProcessCapabilities.cs @@ -35,15 +35,15 @@ namespace Ryujinx.HLE.HOS.Kernel.Process DebuggingFlags &= ~3u; KernelReleaseVersion = KProcess.KernelVersionPacked; - return Parse(capabilities, memoryManager); + return Parse(capabilities, memoryManager, false); } - public Result InitializeForUser(ReadOnlySpan capabilities, KPageTableBase memoryManager) + public Result InitializeForUser(ReadOnlySpan capabilities, KPageTableBase memoryManager, bool isApplication) { - return Parse(capabilities, memoryManager); + return Parse(capabilities, memoryManager, isApplication); } - private Result Parse(ReadOnlySpan capabilities, KPageTableBase memoryManager) + private Result Parse(ReadOnlySpan capabilities, KPageTableBase memoryManager, bool isApplication) { int mask0 = 0; int mask1 = 0; @@ -54,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process if (cap.GetCapabilityType() != CapabilityType.MapRange) { - Result result = ParseCapability(cap, ref mask0, ref mask1, memoryManager); + Result result = ParseCapability(cap, ref mask0, ref mask1, memoryManager, isApplication); if (result != Result.Success) { @@ -120,7 +120,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process return Result.Success; } - private Result ParseCapability(uint cap, ref int mask0, ref int mask1, KPageTableBase memoryManager) + private Result ParseCapability(uint cap, ref int mask0, ref int mask1, KPageTableBase memoryManager, bool isApplication) { CapabilityType code = cap.GetCapabilityType(); @@ -176,6 +176,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Process AllowedCpuCoresMask = GetMaskFromMinMax(lowestCpuCore, highestCpuCore); AllowedThreadPriosMask = GetMaskFromMinMax(lowestThreadPrio, highestThreadPrio); + if (isApplication && lowestCpuCore == 0 && highestCpuCore != 2) + Ryujinx.Common.Logging.Logger.Error?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}! Report this to @LotP on the Ryujinx/Ryubing discord server (discord.gg/ryujinx)!"); + else if (isApplication) + Ryujinx.Common.Logging.Logger.Info?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}"); + break; } diff --git a/src/Ryujinx.HLE/HOS/Kernel/SupervisorCall/Syscall.cs b/src/Ryujinx.HLE/HOS/Kernel/SupervisorCall/Syscall.cs index 2f487243d..1b6433af6 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/SupervisorCall/Syscall.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/SupervisorCall/Syscall.cs @@ -2683,7 +2683,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall return KernelResult.InvalidCombination; } - if ((uint)preferredCore > 3) + if ((uint)preferredCore > KScheduler.CpuCoresCount - 1) { if ((preferredCore | 2) != -1) { diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs index f6b9a112c..0c63c7e0e 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KAddressArbiter.cs @@ -200,7 +200,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading WakeThreads(_condVarThreads, count, TryAcquireMutex, x => x.CondVarAddress == address); - if (!_condVarThreads.Exists(x => x.CondVarAddress == address)) + if (!_condVarThreads.Any(x => x.CondVarAddress == address)) { KernelTransfer.KernelToUser(address, 0); } diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs index 3d6744882..b3fe5f1b6 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs @@ -5,20 +5,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading class KCriticalSection { private readonly KernelContext _context; - private readonly object _lock; private int _recursionCount; - - public object Lock => _lock; + + // type is not Lock due to Monitor class usage + public object Lock { get; } = new(); public KCriticalSection(KernelContext context) { _context = context; - _lock = new object(); } public void Enter() { - Monitor.Enter(_lock); + Monitor.Enter(Lock); _recursionCount++; } @@ -34,7 +33,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading { ulong scheduledCoresMask = KScheduler.SelectThreads(_context); - Monitor.Exit(_lock); + Monitor.Exit(Lock); KThread currentThread = KernelStatic.GetCurrentThread(); bool isCurrentThreadSchedulable = currentThread != null && currentThread.IsSchedulable; @@ -57,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading } else { - Monitor.Exit(_lock); + Monitor.Exit(Lock); } } } diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs index 8ef77902c..19f1b8be0 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs @@ -9,13 +9,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading partial class KScheduler : IDisposable { public const int PrioritiesCount = 64; - public const int CpuCoresCount = 4; + public static int CpuCoresCount; private const int RoundRobinTimeQuantumMs = 10; - private static readonly int[] _preemptionPriorities = { 59, 59, 59, 63 }; - - private static readonly int[] _srcCoresHighestPrioThreads = new int[CpuCoresCount]; + private static int[] _srcCoresHighestPrioThreads; private readonly KernelContext _context; private readonly int _coreId; @@ -47,6 +45,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading _coreId = coreId; _currentThread = null; + + if (_srcCoresHighestPrioThreads == null) + { + _srcCoresHighestPrioThreads = new int[CpuCoresCount]; + } + } + + private static int PreemptionPriorities(int index) + { + return index == CpuCoresCount - 1 ? 63 : 59; } public static ulong SelectThreads(KernelContext context) @@ -437,7 +445,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading for (int core = 0; core < CpuCoresCount; core++) { - RotateScheduledQueue(context, core, _preemptionPriorities[core]); + RotateScheduledQueue(context, core, PreemptionPriorities(core)); } context.CriticalSection.Leave(); diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs index 835bf5d40..35ff74cb3 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs @@ -112,7 +112,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading public bool WaitingInArbitration { get; set; } - private readonly object _activityOperationLock = new(); + private readonly Lock _activityOperationLock = new(); public KThread(KernelContext context) : base(context) { @@ -181,7 +181,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading is64Bits = true; } - HostThread = new Thread(ThreadStart); + HostThread = new Thread(ThreadStart) { Name = "HLE.KThread" }; Context = owner?.CreateExecutionContext() ?? new ProcessExecutionContext(); diff --git a/src/Ryujinx.HLE/HOS/ModLoader.cs b/src/Ryujinx.HLE/HOS/ModLoader.cs index 7cbe1afca..4bd695ae5 100644 --- a/src/Ryujinx.HLE/HOS/ModLoader.cs +++ b/src/Ryujinx.HLE/HOS/ModLoader.cs @@ -168,7 +168,7 @@ namespace Ryujinx.HLE.HOS if (StrEquals(RomfsDir, modDir.Name)) { - var modData = modMetadata.Mods.Find(x => modDir.FullName.Contains(x.Path)); + var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); var enabled = modData?.Enabled ?? true; mods.RomfsDirs.Add(mod = new Mod(dir.Name, modDir, enabled)); @@ -176,7 +176,7 @@ namespace Ryujinx.HLE.HOS } else if (StrEquals(ExefsDir, modDir.Name)) { - var modData = modMetadata.Mods.Find(x => modDir.FullName.Contains(x.Path)); + var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); var enabled = modData?.Enabled ?? true; mods.ExefsDirs.Add(mod = new Mod(dir.Name, modDir, enabled)); @@ -275,7 +275,7 @@ namespace Ryujinx.HLE.HOS var fsFile = new FileInfo(Path.Combine(applicationDir.FullName, RomfsContainer)); if (fsFile.Exists) { - var modData = modMetadata.Mods.Find(x => fsFile.FullName.Contains(x.Path)); + var modData = modMetadata.Mods.FirstOrDefault(x => fsFile.FullName.Contains(x.Path)); var enabled = modData == null || modData.Enabled; mods.RomfsContainers.Add(new Mod($"<{applicationDir.Name} RomFs>", fsFile, enabled)); @@ -284,7 +284,7 @@ namespace Ryujinx.HLE.HOS fsFile = new FileInfo(Path.Combine(applicationDir.FullName, ExefsContainer)); if (fsFile.Exists) { - var modData = modMetadata.Mods.Find(x => fsFile.FullName.Contains(x.Path)); + var modData = modMetadata.Mods.FirstOrDefault(x => fsFile.FullName.Contains(x.Path)); var enabled = modData == null || modData.Enabled; mods.ExefsContainers.Add(new Mod($"<{applicationDir.Name} ExeFs>", fsFile, enabled)); @@ -357,7 +357,6 @@ namespace Ryujinx.HLE.HOS { string cheatName = DefaultCheatName; List instructions = new(); - List cheats = new(); using StreamReader cheatData = cheatFile.OpenText(); while (cheatData.ReadLine() is { } line) @@ -373,13 +372,13 @@ namespace Ryujinx.HLE.HOS Logger.Warning?.Print(LogClass.ModLoader, $"Ignoring cheat '{cheatFile.FullName}' because it is malformed"); - return Array.Empty(); + yield break; } // Add the previous section to the list. if (instructions.Count > 0) { - cheats.Add(new Cheat($"<{cheatName} Cheat>", cheatFile, instructions)); + yield return new Cheat($"<{cheatName} Cheat>", cheatFile, instructions); } // Start a new cheat section. @@ -396,14 +395,12 @@ namespace Ryujinx.HLE.HOS // Add the last section being processed. if (instructions.Count > 0) { - cheats.Add(new Cheat($"<{cheatName} Cheat>", cheatFile, instructions)); + yield return new Cheat($"<{cheatName} Cheat>", cheatFile, instructions); } - - return cheats; } // Assumes searchDirPaths don't overlap - private static void CollectMods(Dictionary modCaches, PatchCache patches, params string[] searchDirPaths) + private static void CollectMods(Dictionary modCaches, PatchCache patches, params ReadOnlySpan searchDirPaths) { static bool IsPatchesDir(string name) => StrEquals(AmsNsoPatchDir, name) || StrEquals(AmsNroPatchDir, name) || @@ -453,7 +450,7 @@ namespace Ryujinx.HLE.HOS patches.Initialized = true; } - public void CollectMods(IEnumerable applications, params string[] searchDirPaths) + public void CollectMods(IEnumerable applications, params ReadOnlySpan searchDirPaths) { Clear(); @@ -680,7 +677,7 @@ namespace Ryujinx.HLE.HOS ApplyProgramPatches(nroPatches, 0, nro); } - internal bool ApplyNsoPatches(ulong applicationId, params IExecutable[] programs) + internal bool ApplyNsoPatches(ulong applicationId, params ReadOnlySpan programs) { IEnumerable> nsoMods = _patches.NsoPatches; @@ -744,7 +741,7 @@ namespace Ryujinx.HLE.HOS } } - private static bool ApplyProgramPatches(IEnumerable> mods, int protectedOffset, params IExecutable[] programs) + private static bool ApplyProgramPatches(IEnumerable> mods, int protectedOffset, params ReadOnlySpan programs) { int count = 0; @@ -755,12 +752,18 @@ namespace Ryujinx.HLE.HOS patches[i] = new MemPatch(); } - var buildIds = programs.Select(p => p switch + var buildIds = new List(programs.Length); + + foreach (IExecutable p in programs) { - NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()).TrimEnd('0'), - NroExecutable nro => Convert.ToHexString(nro.Header.BuildId).TrimEnd('0'), - _ => string.Empty, - }).ToList(); + var buildId = p switch + { + NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()).TrimEnd('0'), + NroExecutable nro => Convert.ToHexString(nro.Header.BuildId).TrimEnd('0'), + _ => string.Empty, + }; + buildIds.Add(buildId); + } int GetIndex(string buildId) => buildIds.FindIndex(id => id == buildId); // O(n) but list is small diff --git a/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs b/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs index b1ef0761c..aa57a0310 100644 --- a/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs +++ b/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs @@ -1,3 +1,4 @@ +using Gommon; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; @@ -6,12 +7,13 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; +using System.Linq; namespace Ryujinx.HLE.HOS.Services.Account.Acc { - class AccountSaveDataManager + public class AccountSaveDataManager { - private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json"); + private static readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json"); private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); @@ -49,6 +51,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc } } + public static Optional GetLastUsedUser() + { + ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, _serializerContext.ProfilesJson); + + return profilesJson.Profiles + .FindFirst(profile => profile.AccountState == AccountState.Open) + .Convert(profileJson => new UserProfile(new UserId(profileJson.UserId), profileJson.Name, + profileJson.Image, profileJson.LastModifiedTimestamp)); + } + public void Save(ConcurrentDictionary profiles) { ProfilesJson profilesJson = new() diff --git a/src/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/SystemAppletProxy/ISelfController.cs b/src/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/SystemAppletProxy/ISelfController.cs index 85898f138..8e0f515ba 100644 --- a/src/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/SystemAppletProxy/ISelfController.cs +++ b/src/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/SystemAppletProxy/ISelfController.cs @@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.Types; using Ryujinx.Horizon.Common; using System; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy { @@ -17,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys private KEvent _accumulatedSuspendedTickChangedEvent; private int _accumulatedSuspendedTickChangedEventHandle; - private readonly object _fatalSectionLock = new(); + private readonly Lock _fatalSectionLock = new(); private int _fatalSectionCount; // TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0. diff --git a/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IStorage.cs b/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IStorage.cs index 4299a6c74..ad4cccc44 100644 --- a/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IStorage.cs +++ b/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IStorage.cs @@ -1,6 +1,9 @@ using LibHac; using LibHac.Common; using LibHac.Sf; +using Ryujinx.Common; +using Ryujinx.Common.Configuration; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy { @@ -12,6 +15,10 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy { _baseStorage = SharedRef.CreateMove(ref baseStorage); } + + private const string Xc2JpTitleId = "0100f3400332c000"; + private const string Xc2GlobalTitleId = "0100e95004038000"; + private static bool IsXc2 => TitleIDs.CurrentApplication.Value.OrDefault() is Xc2GlobalTitleId or Xc2JpTitleId; [CommandCmif(0)] // Read(u64 offset, u64 length) -> buffer buffer @@ -33,6 +40,13 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true); Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size); + + if (context.Device.DirtyHacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix) && IsXc2) + { + // Add a load-bearing sleep to avoid XC2 softlock + // https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357 + Thread.Sleep(2); + } return (ResultCode)result.Value; } diff --git a/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/NpadDevices.cs b/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/NpadDevices.cs index 86c6a825f..834bee6f0 100644 --- a/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/NpadDevices.cs +++ b/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/NpadDevices.cs @@ -123,7 +123,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid return true; } - public void Configure(params ControllerConfig[] configs) + public void Configure(params ReadOnlySpan configs) { _configuredTypes = new ControllerType[MaxControllers]; diff --git a/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/TouchDevice.cs b/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/TouchDevice.cs index 35ac1a16f..e8a56933b 100644 --- a/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/TouchDevice.cs +++ b/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/TouchDevice.cs @@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid { public TouchDevice(Switch device, bool active) : base(device, active) { } - public void Update(params TouchPoint[] points) + public void Update(params ReadOnlySpan points) { ref RingLifo lifo = ref _device.Hid.SharedMemory.TouchScreen; diff --git a/src/Ryujinx.HLE/HOS/Services/IpcService.cs b/src/Ryujinx.HLE/HOS/Services/IpcService.cs index 808f21c0e..cd3df4edf 100644 --- a/src/Ryujinx.HLE/HOS/Services/IpcService.cs +++ b/src/Ryujinx.HLE/HOS/Services/IpcService.cs @@ -23,18 +23,18 @@ namespace Ryujinx.HLE.HOS.Services public IpcService(ServerBase server = null) { - CmifCommands = typeof(IpcService).Assembly.GetTypes() + CmifCommands = GetType().Assembly.GetTypes() .Where(type => type == GetType()) .SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public)) - .SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandCmifAttribute)) - .Select(command => (((CommandCmifAttribute)command).Id, methodInfo))) + .SelectMany(methodInfo => methodInfo.GetCustomAttributes() + .Select(command => (command.Id, methodInfo))) .ToDictionary(command => command.Id, command => command.methodInfo); - TipcCommands = typeof(IpcService).Assembly.GetTypes() + TipcCommands = GetType().Assembly.GetTypes() .Where(type => type == GetType()) .SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public)) - .SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandTipcAttribute)) - .Select(command => (((CommandTipcAttribute)command).Id, methodInfo))) + .SelectMany(methodInfo => methodInfo.GetCustomAttributes() + .Select(command => (command.Id, methodInfo))) .ToDictionary(command => command.Id, command => command.methodInfo); Server = server; diff --git a/src/Ryujinx.HLE/HOS/Services/Ldn/Types/NodeLatestUpdate.cs b/src/Ryujinx.HLE/HOS/Services/Ldn/Types/NodeLatestUpdate.cs index 0461e783e..826a50458 100644 --- a/src/Ryujinx.HLE/HOS/Services/Ldn/Types/NodeLatestUpdate.cs +++ b/src/Ryujinx.HLE/HOS/Services/Ldn/Types/NodeLatestUpdate.cs @@ -1,5 +1,6 @@ using Ryujinx.Common.Memory; using System.Runtime.InteropServices; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Ldn.Types { @@ -12,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.Types static class NodeLatestUpdateHelper { - private static readonly object _lock = new(); + private static readonly Lock _lock = new(); public static void CalculateLatestUpdate(this Array8 array, Array8 beforeNodes, Array8 afterNodes) { diff --git a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/IUserLocalCommunicationService.cs b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/IUserLocalCommunicationService.cs index 9f65aed4b..b8b3014f1 100644 --- a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/IUserLocalCommunicationService.cs +++ b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/IUserLocalCommunicationService.cs @@ -444,7 +444,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator private ResultCode ScanInternal(IVirtualMemoryManager memory, ushort channel, ScanFilter scanFilter, ulong bufferPosition, ulong bufferSize, out ulong counter) { - ulong networkInfoSize = (ulong)Marshal.SizeOf(typeof(NetworkInfo)); + ulong networkInfoSize = (ulong)Marshal.SizeOf(); ulong maxGames = bufferSize / networkInfoSize; MemoryHelper.FillWithZeros(memory, bufferPosition, (int)bufferSize); diff --git a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/LanDiscovery.cs b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/LanDiscovery.cs index b5f643d23..8b7af42a0 100644 --- a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/LanDiscovery.cs +++ b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/LanDiscovery.cs @@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm private ILdnTcpSocket _tcp; private LdnProxyUdpServer _udp, _udp2; private readonly List _stations = new(); - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly AutoResetEvent _apConnected = new(false); diff --git a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs index 0f5875a1d..536ae476d 100644 --- a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs +++ b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs @@ -18,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy private byte[] _buffer; private int _bufferEnd; - private readonly object _scanLock = new(); + private readonly Lock _scanLock = new(); private Dictionary _scanResultsLast = new(); private Dictionary _scanResults = new(); diff --git a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/NetworkTimeout.cs b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/NetworkTimeout.cs index 5012d5d81..f7a9d77a4 100644 --- a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/NetworkTimeout.cs +++ b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/NetworkTimeout.cs @@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu private readonly Action _timeoutCallback; private CancellationTokenSource _cancel; - private readonly object _lock = new object(); + private readonly Lock _lock = new(); public NetworkTimeout(int idleTimeout, Action timeoutCallback) { diff --git a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/Proxy/EphemeralPortPool.cs b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/Proxy/EphemeralPortPool.cs index bc3a5edf2..9ea56d050 100644 --- a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/Proxy/EphemeralPortPool.cs +++ b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/Proxy/EphemeralPortPool.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy { @@ -8,7 +9,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy private readonly List _ephemeralPorts = new List(); - private readonly object _lock = new object(); + private readonly Lock _lock = new(); public ushort Get() { diff --git a/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboBinReader.cs b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboBinReader.cs new file mode 100644 index 000000000..dffcf9c3f --- /dev/null +++ b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboBinReader.cs @@ -0,0 +1,358 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using Ryujinx.HLE.HOS.Services.Nfc.Nfp; +using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager; +using System; +using System.IO; + +namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption +{ + public class AmiiboBinReader + { + private static byte CalculateBCC0(byte[] uid) + { + return (byte)(uid[0] ^ uid[1] ^ uid[2] ^ 0x88); + } + + private static byte CalculateBCC1(byte[] uid) + { + return (byte)(uid[3] ^ uid[4] ^ uid[5] ^ uid[6]); + } + + public static VirtualAmiiboFile ReadBinFile(byte[] fileBytes) + { + string keyRetailBinPath = GetKeyRetailBinPath(); + if (string.IsNullOrEmpty(keyRetailBinPath)) + { + return new VirtualAmiiboFile(); + } + + byte[] initialCounter = new byte[16]; + + const int totalPages = 135; + const int pageSize = 4; + const int totalBytes = totalPages * pageSize; + + if (fileBytes.Length == 532) + { + // add 8 bytes to the end of the file + byte[] newFileBytes = new byte[totalBytes]; + Array.Copy(fileBytes, newFileBytes, fileBytes.Length); + fileBytes = newFileBytes; + } + + AmiiboDecryptor amiiboDecryptor = new(keyRetailBinPath); + AmiiboDump amiiboDump = amiiboDecryptor.DecryptAmiiboDump(fileBytes); + + byte[] titleId = new byte[8]; + byte[] usedCharacter = new byte[2]; + byte[] variation = new byte[2]; + byte[] amiiboID = new byte[2]; + byte[] setID = new byte[1]; + byte[] initDate = new byte[2]; + byte[] writeDate = new byte[2]; + byte[] writeCounter = new byte[2]; + byte[] appId = new byte[8]; + byte[] settingsBytes = new byte[2]; + byte formData = 0; + byte[] applicationAreas = new byte[216]; + byte[] dataFull = amiiboDump.GetData(); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Data Full Length: {dataFull.Length}"); + byte[] uid = new byte[7]; + Array.Copy(dataFull, 0, uid, 0, 7); + + byte bcc0 = CalculateBCC0(uid); + byte bcc1 = CalculateBCC1(uid); + LogDebugData(uid, bcc0, bcc1); + for (int page = 0; page < 128; page++) // NTAG215 has 128 pages + { + int pageStartIdx = page * 4; // Each page is 4 bytes + byte[] pageData = new byte[4]; + byte[] sourceBytes = dataFull; + Array.Copy(sourceBytes, pageStartIdx, pageData, 0, 4); + // Special handling for specific pages + switch (page) + { + case 0: // Page 0 (UID + BCC0) + Logger.Debug?.Print(LogClass.ServiceNfp, "Page 0: UID and BCC0."); + break; + case 2: // Page 2 (BCC1 + Internal Value) + byte internalValue = pageData[1]; + Logger.Debug?.Print(LogClass.ServiceNfp, $"Page 2: BCC1 + Internal Value 0x{internalValue:X2} (Expected 0x48)."); + break; + case 6: + // Bytes 0 and 1 are init date, bytes 2 and 3 are write date + Array.Copy(pageData, 0, initDate, 0, 2); + Array.Copy(pageData, 2, writeDate, 0, 2); + break; + case 21: + // Bytes 0 and 1 are used character, bytes 2 and 3 are variation + Array.Copy(pageData, 0, usedCharacter, 0, 2); + Array.Copy(pageData, 2, variation, 0, 2); + break; + case 22: + // Bytes 0 and 1 are amiibo ID, byte 2 is set ID, byte 3 is form data + Array.Copy(pageData, 0, amiiboID, 0, 2); + setID[0] = pageData[2]; + formData = pageData[3]; + break; + case 64: + case 65: + // Extract title ID + int titleIdOffset = (page - 64) * 4; + Array.Copy(pageData, 0, titleId, titleIdOffset, 4); + break; + case 66: + // Bytes 0 and 1 are write counter + Array.Copy(pageData, 0, writeCounter, 0, 2); + break; + // Pages 76 to 127 are application areas + case >= 76 and <= 127: + int appAreaOffset = (page - 76) * 4; + Array.Copy(pageData, 0, applicationAreas, appAreaOffset, 4); + break; + } + } + + string usedCharacterStr = Convert.ToHexString(usedCharacter); + string variationStr = Convert.ToHexString(variation); + string amiiboIDStr = Convert.ToHexString(amiiboID); + string setIDStr = Convert.ToHexString(setID); + string head = usedCharacterStr + variationStr; + string tail = amiiboIDStr + setIDStr + "02"; + string finalID = head + tail; + + ushort settingsValue = BitConverter.ToUInt16(settingsBytes, 0); + ushort initDateValue = BitConverter.ToUInt16(initDate, 0); + ushort writeDateValue = BitConverter.ToUInt16(writeDate, 0); + DateTime initDateTime = DateTimeFromTag(initDateValue); + DateTime writeDateTime = DateTimeFromTag(writeDateValue); + ushort writeCounterValue = BitConverter.ToUInt16(writeCounter, 0); + string nickName = amiiboDump.AmiiboNickname; + LogFinalData(titleId, appId, head, tail, finalID, nickName, initDateTime, writeDateTime, settingsValue, writeCounterValue, applicationAreas); + + VirtualAmiiboFile virtualAmiiboFile = new VirtualAmiiboFile + { + FileVersion = 1, + TagUuid = uid, + AmiiboId = finalID, + NickName = nickName, + FirstWriteDate = initDateTime, + LastWriteDate = writeDateTime, + WriteCounter = writeCounterValue, + }; + if (writeCounterValue > 0) + { + VirtualAmiibo.ApplicationBytes = applicationAreas; + } + VirtualAmiibo.NickName = nickName; + return virtualAmiiboFile; + } + public static bool SaveBinFile(string inputFile, byte[] appData) + { + Logger.Info?.Print(LogClass.ServiceNfp, "Saving bin file."); + byte[] readBytes; + try + { + readBytes = File.ReadAllBytes(inputFile); + } + catch (Exception ex) + { + Logger.Error?.Print(LogClass.ServiceNfp, $"Error reading file: {ex.Message}"); + return false; + } + string keyRetailBinPath = GetKeyRetailBinPath(); + if (string.IsNullOrEmpty(keyRetailBinPath)) + { + Logger.Error?.Print(LogClass.ServiceNfp, "Key retail path is empty."); + return false; + } + + if (appData.Length != 216) // Ensure application area size is valid + { + Logger.Error?.Print(LogClass.ServiceNfp, "Invalid application data length. Expected 216 bytes."); + return false; + } + + if (readBytes.Length == 532) + { + // add 8 bytes to the end of the file + byte[] newFileBytes = new byte[540]; + Array.Copy(readBytes, newFileBytes, readBytes.Length); + readBytes = newFileBytes; + } + + AmiiboDecryptor amiiboDecryptor = new AmiiboDecryptor(keyRetailBinPath); + AmiiboDump amiiboDump = amiiboDecryptor.DecryptAmiiboDump(readBytes); + + byte[] oldData = amiiboDump.GetData(); + if (oldData.Length != 540) // Verify the expected length for NTAG215 tags + { + Logger.Error?.Print(LogClass.ServiceNfp, "Invalid tag data length. Expected 540 bytes."); + return false; + } + + byte[] newData = new byte[oldData.Length]; + Array.Copy(oldData, newData, oldData.Length); + + // Replace application area with appData + int appAreaOffset = 76 * 4; // Starting page (76) times 4 bytes per page + Array.Copy(appData, 0, newData, appAreaOffset, appData.Length); + + AmiiboDump encryptedDump = amiiboDecryptor.EncryptAmiiboDump(newData); + byte[] encryptedData = encryptedDump.GetData(); + + if (encryptedData == null || encryptedData.Length != readBytes.Length) + { + Logger.Error?.Print(LogClass.ServiceNfp, "Failed to encrypt data correctly."); + return false; + } + inputFile = inputFile.Replace("_modified", string.Empty); + // Save the encrypted data to file or return it for saving externally + string outputFilePath = Path.Combine(Path.GetDirectoryName(inputFile), Path.GetFileNameWithoutExtension(inputFile) + "_modified.bin"); + try + { + File.WriteAllBytes(outputFilePath, encryptedData); + Logger.Info?.Print(LogClass.ServiceNfp, $"Modified Amiibo data saved to {outputFilePath}."); + return true; + } + catch (Exception ex) + { + Logger.Error?.Print(LogClass.ServiceNfp, $"Error saving file: {ex.Message}"); + return false; + } + } + public static bool SaveBinFile(string inputFile, string newNickName) + { + Logger.Info?.Print(LogClass.ServiceNfp, "Saving bin file."); + byte[] readBytes; + try + { + readBytes = File.ReadAllBytes(inputFile); + } + catch (Exception ex) + { + Logger.Error?.Print(LogClass.ServiceNfp, $"Error reading file: {ex.Message}"); + return false; + } + string keyRetailBinPath = GetKeyRetailBinPath(); + if (string.IsNullOrEmpty(keyRetailBinPath)) + { + Logger.Error?.Print(LogClass.ServiceNfp, "Key retail path is empty."); + return false; + } + + if (readBytes.Length == 532) + { + // add 8 bytes to the end of the file + byte[] newFileBytes = new byte[540]; + Array.Copy(readBytes, newFileBytes, readBytes.Length); + readBytes = newFileBytes; + } + + AmiiboDecryptor amiiboDecryptor = new AmiiboDecryptor(keyRetailBinPath); + AmiiboDump amiiboDump = amiiboDecryptor.DecryptAmiiboDump(readBytes); + amiiboDump.AmiiboNickname = newNickName; + byte[] oldData = amiiboDump.GetData(); + if (oldData.Length != 540) // Verify the expected length for NTAG215 tags + { + Logger.Error?.Print(LogClass.ServiceNfp, "Invalid tag data length. Expected 540 bytes."); + return false; + } + byte[] encryptedData = amiiboDecryptor.EncryptAmiiboDump(oldData).GetData(); + + if (encryptedData == null || encryptedData.Length != readBytes.Length) + { + Logger.Error?.Print(LogClass.ServiceNfp, "Failed to encrypt data correctly."); + return false; + } + inputFile = inputFile.Replace("_modified", string.Empty); + // Save the encrypted data to file or return it for saving externally + string outputFilePath = Path.Combine(Path.GetDirectoryName(inputFile), Path.GetFileNameWithoutExtension(inputFile) + "_modified.bin"); + try + { + File.WriteAllBytes(outputFilePath, encryptedData); + Logger.Info?.Print(LogClass.ServiceNfp, $"Modified Amiibo data saved to {outputFilePath}."); + return true; + } + catch (Exception ex) + { + Logger.Error?.Print(LogClass.ServiceNfp, $"Error saving file: {ex.Message}"); + return false; + } + } + private static void LogDebugData(byte[] uid, byte bcc0, byte bcc1) + { + Logger.Debug?.Print(LogClass.ServiceNfp, $"UID: {BitConverter.ToString(uid)}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"BCC0: 0x{bcc0:X2}, BCC1: 0x{bcc1:X2}"); + } + + private static void LogFinalData(byte[] titleId, byte[] appId, string head, string tail, string finalID, string nickName, DateTime initDateTime, DateTime writeDateTime, ushort settingsValue, ushort writeCounterValue, byte[] applicationAreas) + { + Logger.Debug?.Print(LogClass.ServiceNfp, $"Title ID: 0x{Convert.ToHexString(titleId)}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Application Program ID: 0x{Convert.ToHexString(appId)}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Head: {head}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Tail: {tail}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Final ID: {finalID}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Nickname: {nickName}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Init Date: {initDateTime}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Write Date: {writeDateTime}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Settings: 0x{settingsValue:X4}"); + Logger.Debug?.Print(LogClass.ServiceNfp, $"Write Counter: {writeCounterValue}"); + Logger.Debug?.Print(LogClass.ServiceNfp, "Length of Application Areas: " + applicationAreas.Length); + } + + private static uint CalculateCRC32(byte[] input) + { + uint[] table = new uint[256]; + uint polynomial = 0xEDB88320; + for (uint i = 0; i < table.Length; ++i) + { + uint crc = i; + for (int j = 0; j < 8; ++j) + { + if ((crc & 1) != 0) + crc = (crc >> 1) ^ polynomial; + else + crc >>= 1; + } + table[i] = crc; + } + + uint result = 0xFFFFFFFF; + foreach (byte b in input) + { + byte index = (byte)((result & 0xFF) ^ b); + result = (result >> 8) ^ table[index]; + } + return ~result; + } + + private static string GetKeyRetailBinPath() + { + return Path.Combine(AppDataManager.KeysDirPath, "key_retail.bin"); + } + + public static bool HasAmiiboKeyFile => File.Exists(GetKeyRetailBinPath()); + + + public static DateTime DateTimeFromTag(ushort value) + { + try + { + int day = value & 0x1F; + int month = (value >> 5) & 0x0F; + int year = (value >> 9) & 0x7F; + + if (day == 0 || month == 0 || month > 12 || day > DateTime.DaysInMonth(2000 + year, month)) + throw new ArgumentOutOfRangeException(); + + return new DateTime(2000 + year, month, day); + } + catch + { + return DateTime.Now; + } + } + } +} diff --git a/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboDecryptor.cs b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboDecryptor.cs new file mode 100644 index 000000000..cc6d02ea2 --- /dev/null +++ b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboDecryptor.cs @@ -0,0 +1,43 @@ +using System.IO; + +namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption +{ + public class AmiiboDecryptor + { + public AmiiboMasterKey DataKey { get; private set; } + public AmiiboMasterKey TagKey { get; private set; } + + public AmiiboDecryptor(string keyRetailBinPath) + { + var combinedKeys = File.ReadAllBytes(keyRetailBinPath); + var keys = AmiiboMasterKey.FromCombinedBin(combinedKeys); + DataKey = keys.DataKey; + TagKey = keys.TagKey; + } + + public AmiiboDump DecryptAmiiboDump(byte[] encryptedDumpData) + { + // Initialize AmiiboDump with encrypted data + AmiiboDump amiiboDump = new(encryptedDumpData, DataKey, TagKey, isLocked: true); + + // Unlock (decrypt) the dump + amiiboDump.Unlock(); + + // Optional: Verify HMACs + amiiboDump.VerifyHMACs(); + + return amiiboDump; + } + + public AmiiboDump EncryptAmiiboDump(byte[] decryptedDumpData) + { + // Initialize AmiiboDump with decrypted data + AmiiboDump amiiboDump = new(decryptedDumpData, DataKey, TagKey, isLocked: false); + + // Lock (encrypt) the dump + amiiboDump.Lock(); + + return amiiboDump; + } + } +} diff --git a/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboDump.cs b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboDump.cs new file mode 100644 index 000000000..37d587dac --- /dev/null +++ b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboDump.cs @@ -0,0 +1,387 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Security.Cryptography; + +namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption +{ + public class AmiiboDump + { + private AmiiboMasterKey dataMasterKey; + private AmiiboMasterKey tagMasterKey; + + private bool isLocked; + private byte[] data; + private byte[] hmacTagKey; + private byte[] hmacDataKey; + private byte[] aesKey; + private byte[] aesIv; + + public AmiiboDump(byte[] dumpData, AmiiboMasterKey dataKey, AmiiboMasterKey tagKey, bool isLocked = true) + { + if (dumpData.Length < 540) + throw new ArgumentException("Incomplete dump. Amiibo data is at least 540 bytes."); + + this.data = new byte[540]; + Array.Copy(dumpData, this.data, dumpData.Length); + this.dataMasterKey = dataKey; + this.tagMasterKey = tagKey; + this.isLocked = isLocked; + + if (!isLocked) + { + DeriveKeysAndCipher(); + } + } + + private byte[] DeriveKey(AmiiboMasterKey key, bool deriveAes, out byte[] derivedAesKey, out byte[] derivedAesIv) + { + List seed = []; + + // Start with the type string (14 bytes) + seed.AddRange(key.TypeString); + + // Append data based on magic size + int append = 16 - key.MagicSize; + byte[] extract = new byte[16]; + Array.Copy(this.data, 0x011, extract, 0, 2); // Extract two bytes from user data section + for (int i = 2; i < 16; i++) + { + extract[i] = 0x00; + } + seed.AddRange(extract.Take(append)); + + // Add the magic bytes + seed.AddRange(key.MagicBytes.Take(key.MagicSize)); + + // Extract the UID (UID is 8 bytes) + byte[] uid = new byte[8]; + Array.Copy(this.data, 0x000, uid, 0, 8); + seed.AddRange(uid); + seed.AddRange(uid); + + // Extract some tag data (pages 0x20 - 0x28) + byte[] user = new byte[32]; + Array.Copy(this.data, 0x060, user, 0, 32); + + // XOR it with the key padding (XorPad) + byte[] paddedUser = new byte[32]; + for (int i = 0; i < user.Length; i++) + { + paddedUser[i] = (byte)(user[i] ^ key.XorPad[i]); + } + seed.AddRange(paddedUser); + + byte[] seedBytes = seed.ToArray(); + if (seedBytes.Length != 78) + { + throw new Exception("Size check for key derived seed failed"); + } + + byte[] hmacKey; + derivedAesKey = null; + derivedAesIv = null; + + if (deriveAes) + { + // Derive AES Key and IV + var dataForAes = new byte[2 + seedBytes.Length]; + dataForAes[0] = 0x00; + dataForAes[1] = 0x00; // Counter (0) + Array.Copy(seedBytes, 0, dataForAes, 2, seedBytes.Length); + + byte[] derivedBytes; + using (var hmac = new HMACSHA256(key.HmacKey)) + { + derivedBytes = hmac.ComputeHash(dataForAes); + } + + derivedAesKey = derivedBytes.Take(16).ToArray(); + derivedAesIv = derivedBytes.Skip(16).Take(16).ToArray(); + + // Derive HMAC Key + var dataForHmacKey = new byte[2 + seedBytes.Length]; + dataForHmacKey[0] = 0x00; + dataForHmacKey[1] = 0x01; // Counter (1) + Array.Copy(seedBytes, 0, dataForHmacKey, 2, seedBytes.Length); + + using (var hmac = new HMACSHA256(key.HmacKey)) + { + derivedBytes = hmac.ComputeHash(dataForHmacKey); + } + + hmacKey = derivedBytes.Take(16).ToArray(); + } + else + { + // Derive HMAC Key only + var dataForHmacKey = new byte[2 + seedBytes.Length]; + dataForHmacKey[0] = 0x00; + dataForHmacKey[1] = 0x01; // Counter (1) + Array.Copy(seedBytes, 0, dataForHmacKey, 2, seedBytes.Length); + + byte[] derivedBytes; + using (var hmac = new HMACSHA256(key.HmacKey)) + { + derivedBytes = hmac.ComputeHash(dataForHmacKey); + } + + hmacKey = derivedBytes.Take(16).ToArray(); + } + + return hmacKey; + } + + private void DeriveKeysAndCipher() + { + byte[] discard; + // Derive HMAC Tag Key + this.hmacTagKey = DeriveKey(this.tagMasterKey, false, out discard, out discard); + + // Derive HMAC Data Key and AES Key/IV + this.hmacDataKey = DeriveKey(this.dataMasterKey, true, out aesKey, out aesIv); + } + + private void DecryptData() + { + byte[] encryptedBlock = new byte[0x020 + 0x168]; + Array.Copy(data, 0x014, encryptedBlock, 0, 0x020); // data[0x014:0x034] + Array.Copy(data, 0x0A0, encryptedBlock, 0x020, 0x168); // data[0x0A0:0x208] + + byte[] decryptedBlock = AES_CTR_Transform(encryptedBlock, aesKey, aesIv); + + // Copy decrypted data back + Array.Copy(decryptedBlock, 0, data, 0x014, 0x020); + Array.Copy(decryptedBlock, 0x020, data, 0x0A0, 0x168); + } + + private void EncryptData() + { + byte[] plainBlock = new byte[0x020 + 0x168]; + Array.Copy(data, 0x014, plainBlock, 0, 0x020); // data[0x014:0x034] + Array.Copy(data, 0x0A0, plainBlock, 0x020, 0x168); // data[0x0A0:0x208] + + byte[] encryptedBlock = AES_CTR_Transform(plainBlock, aesKey, aesIv); + + // Copy encrypted data back + Array.Copy(encryptedBlock, 0, data, 0x014, 0x020); + Array.Copy(encryptedBlock, 0x020, data, 0x0A0, 0x168); + } + + private byte[] AES_CTR_Transform(byte[] data, byte[] key, byte[] iv) + { + byte[] output = new byte[data.Length]; + + using (Aes aes = Aes.Create()) + { + aes.Key = key; + aes.Mode = CipherMode.ECB; + aes.Padding = PaddingMode.None; + + int blockSize = aes.BlockSize / 8; // in bytes, should be 16 + byte[] counter = new byte[blockSize]; + Array.Copy(iv, counter, blockSize); + + using (ICryptoTransform encryptor = aes.CreateEncryptor()) + { + byte[] encryptedCounter = new byte[blockSize]; + + for (int i = 0; i < data.Length; i += blockSize) + { + // Encrypt the counter + encryptor.TransformBlock(counter, 0, blockSize, encryptedCounter, 0); + + // Determine the number of bytes to process in this block + int blockLength = Math.Min(blockSize, data.Length - i); + + // XOR the encrypted counter with the plaintext/ciphertext block + for (int j = 0; j < blockLength; j++) + { + output[i + j] = (byte)(data[i + j] ^ encryptedCounter[j]); + } + + // Increment the counter + IncrementCounter(counter); + } + } + } + + return output; + } + + private void IncrementCounter(byte[] counter) + { + for (int i = counter.Length - 1; i >= 0; i--) + { + if (++counter[i] != 0) + break; + } + } + + private void DeriveHMACs() + { + if (isLocked) + throw new InvalidOperationException("Cannot derive HMACs when data is locked."); + + // Calculate tag HMAC + byte[] tagHmacData = new byte[8 + 44]; + Array.Copy(data, 0x000, tagHmacData, 0, 8); + Array.Copy(data, 0x054, tagHmacData, 8, 44); + + byte[] tagHmac; + using (var hmac = new HMACSHA256(hmacTagKey)) + { + tagHmac = hmac.ComputeHash(tagHmacData); + } + + // Overwrite the stored tag HMAC + Array.Copy(tagHmac, 0, data, 0x034, 32); + + // Prepare data for data HMAC + int len1 = 0x023; // 0x011 to 0x034 (0x034 - 0x011) + int len2 = 0x168; // 0x0A0 to 0x208 (0x208 - 0x0A0) + int len3 = tagHmac.Length; // 32 bytes + int len4 = 0x008; // 0x000 to 0x008 (0x008 - 0x000) + int len5 = 0x02C; // 0x054 to 0x080 (0x080 - 0x054) + int totalLength = len1 + len2 + len3 + len4 + len5; + byte[] dataHmacData = new byte[totalLength]; + + int offset = 0; + Array.Copy(data, 0x011, dataHmacData, offset, len1); + offset += len1; + Array.Copy(data, 0x0A0, dataHmacData, offset, len2); + offset += len2; + Array.Copy(tagHmac, 0, dataHmacData, offset, len3); + offset += len3; + Array.Copy(data, 0x000, dataHmacData, offset, len4); + offset += len4; + Array.Copy(data, 0x054, dataHmacData, offset, len5); + + byte[] dataHmac; + using (var hmac = new HMACSHA256(hmacDataKey)) + { + dataHmac = hmac.ComputeHash(dataHmacData); + } + + // Overwrite the stored data HMAC + Array.Copy(dataHmac, 0, data, 0x080, 32); + } + + public void VerifyHMACs() + { + if (isLocked) + throw new InvalidOperationException("Cannot verify HMACs when data is locked."); + + // Calculate tag HMAC + byte[] tagHmacData = new byte[8 + 44]; + Array.Copy(data, 0x000, tagHmacData, 0, 8); + Array.Copy(data, 0x054, tagHmacData, 8, 44); + + byte[] calculatedTagHmac; + using (var hmac = new HMACSHA256(hmacTagKey)) + { + calculatedTagHmac = hmac.ComputeHash(tagHmacData); + } + + byte[] storedTagHmac = new byte[32]; + Array.Copy(data, 0x034, storedTagHmac, 0, 32); + + if (!calculatedTagHmac.SequenceEqual(storedTagHmac)) + { + throw new Exception("Tag HMAC verification failed."); + } + + // Prepare data for data HMAC + int len1 = 0x023; // 0x011 to 0x034 + int len2 = 0x168; // 0x0A0 to 0x208 + int len3 = calculatedTagHmac.Length; // 32 bytes + int len4 = 0x008; // 0x000 to 0x008 + int len5 = 0x02C; // 0x054 to 0x080 + int totalLength = len1 + len2 + len3 + len4 + len5; + byte[] dataHmacData = new byte[totalLength]; + + int offset = 0; + Array.Copy(data, 0x011, dataHmacData, offset, len1); + offset += len1; + Array.Copy(data, 0x0A0, dataHmacData, offset, len2); + offset += len2; + Array.Copy(calculatedTagHmac, 0, dataHmacData, offset, len3); + offset += len3; + Array.Copy(data, 0x000, dataHmacData, offset, len4); + offset += len4; + Array.Copy(data, 0x054, dataHmacData, offset, len5); + + byte[] calculatedDataHmac; + using (var hmac = new HMACSHA256(hmacDataKey)) + { + calculatedDataHmac = hmac.ComputeHash(dataHmacData); + } + + byte[] storedDataHmac = new byte[32]; + Array.Copy(data, 0x080, storedDataHmac, 0, 32); + + if (!calculatedDataHmac.SequenceEqual(storedDataHmac)) + { + throw new Exception("Data HMAC verification failed."); + } + } + + public void Unlock() + { + if (!isLocked) + throw new InvalidOperationException("Data is already unlocked."); + + // Derive keys and cipher + DeriveKeysAndCipher(); + + // Decrypt the encrypted data + DecryptData(); + + isLocked = false; + } + + public void Lock() + { + if (isLocked) + throw new InvalidOperationException("Data is already locked."); + + // Recalculate HMACs + DeriveHMACs(); + + // Encrypt the data + EncryptData(); + + isLocked = true; + } + + public byte[] GetData() + { + return data; + } + + // Property to get or set Amiibo nickname + public string AmiiboNickname + { + get + { + // data[0x020:0x034], big endian UTF-16 + byte[] nicknameBytes = new byte[0x014]; + Array.Copy(data, 0x020, nicknameBytes, 0, 0x014); + string nickname = System.Text.Encoding.BigEndianUnicode.GetString(nicknameBytes).TrimEnd('\0'); + return nickname; + } + set + { + byte[] nicknameBytes = System.Text.Encoding.BigEndianUnicode.GetBytes(value.PadRight(10, '\0')); + if (nicknameBytes.Length > 20) + throw new ArgumentException("Nickname too long."); + Array.Copy(nicknameBytes, 0, data, 0x020, nicknameBytes.Length); + // Pad remaining bytes with zeros + for (int i = 0x020 + nicknameBytes.Length; i < 0x034; i++) + { + data[i] = 0x00; + } + } + } + } +} diff --git a/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboMasterKey.cs b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboMasterKey.cs new file mode 100644 index 000000000..940dc4c85 --- /dev/null +++ b/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboMasterKey.cs @@ -0,0 +1,39 @@ +using System; +using System.Linq; + +namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption +{ + public class AmiiboMasterKey + { + public byte[] HmacKey { get; private set; } // 16 bytes + public byte[] TypeString { get; private set; } // 14 bytes + public byte Rfu { get; private set; } // 1 byte + public byte MagicSize { get; private set; } // 1 byte + public byte[] MagicBytes { get; private set; } // 16 bytes + public byte[] XorPad { get; private set; } // 32 bytes + + public AmiiboMasterKey(byte[] data) + { + if (data.Length != 80) + throw new ArgumentException("Master key data must be 80 bytes."); + + HmacKey = data.Take(16).ToArray(); + TypeString = data.Skip(16).Take(14).ToArray(); + Rfu = data[30]; + MagicSize = data[31]; + MagicBytes = data.Skip(32).Take(16).ToArray(); + XorPad = data.Skip(48).Take(32).ToArray(); + } + + public static (AmiiboMasterKey DataKey, AmiiboMasterKey TagKey) FromCombinedBin(byte[] combinedBin) + { + if (combinedBin.Length != 160) + throw new ArgumentException($"Data is {combinedBin.Length} bytes (should be 160)."); + + byte[] dataBin = combinedBin.Take(80).ToArray(); + byte[] tagBin = combinedBin.Skip(80).Take(80).ToArray(); + + return (new AmiiboMasterKey(dataBin), new AmiiboMasterKey(tagBin)); + } + } +} diff --git a/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/INfp.cs b/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/INfp.cs index 20f67a4ef..3256684f4 100644 --- a/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/INfp.cs +++ b/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/INfp.cs @@ -78,7 +78,6 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp if (_state == State.Initialized) { _cancelTokenSource?.Cancel(); - // NOTE: All events are destroyed here. context.Device.System.NfpDevices.Clear(); @@ -146,9 +145,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp break; } } - _cancelTokenSource = new CancellationTokenSource(); - Task.Run(() => { while (true) @@ -199,7 +196,6 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp break; } } - return ResultCode.Success; } @@ -229,7 +225,6 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp } // TODO: Found how the MountTarget is handled. - for (int i = 0; i < context.Device.System.NfpDevices.Count; i++) { if (context.Device.System.NfpDevices[i].Handle == (PlayerIndex)deviceHandle) @@ -488,14 +483,12 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp #pragma warning disable IDE0059 // Remove unnecessary value assignment uint deviceHandle = (uint)context.RequestData.ReadUInt64(); #pragma warning restore IDE0059 - if (context.Device.System.NfpDevices.Count == 0) { return ResultCode.DeviceNotFound; } // NOTE: Since we handle amiibo through VirtualAmiibo, we don't have to flush anything in our case. - return ResultCode.Success; } @@ -884,7 +877,6 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp return ResultCode.Success; } } - return ResultCode.DeviceNotFound; } diff --git a/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/Types/VirtualAmiiboFile.cs b/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/Types/VirtualAmiiboFile.cs index e1db98e5f..9450e1db5 100644 --- a/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/Types/VirtualAmiiboFile.cs +++ b/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/NfpManager/Types/VirtualAmiiboFile.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager { - struct VirtualAmiiboFile + public struct VirtualAmiiboFile { public uint FileVersion { get; set; } public byte[] TagUuid { get; set; } @@ -15,7 +15,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager public List ApplicationAreas { get; set; } } - struct VirtualAmiiboApplicationArea + public struct VirtualAmiiboApplicationArea { public uint ApplicationAreaId { get; set; } public byte[] ApplicationArea { get; set; } diff --git a/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs b/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs index 0c685471c..2cb35472f 100644 --- a/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs +++ b/src/Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs @@ -4,19 +4,22 @@ using Ryujinx.Common.Utilities; using Ryujinx.Cpu; using Ryujinx.HLE.HOS.Services.Mii; using Ryujinx.HLE.HOS.Services.Mii.Types; +using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager; using System; using System.Collections.Generic; using System.IO; +using System.Linq; namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp { static class VirtualAmiibo { - private static uint _openedApplicationAreaId; - + public static uint OpenedApplicationAreaId; + public static byte[] ApplicationBytes = Array.Empty(); + public static string InputBin = string.Empty; + public static string NickName = string.Empty; private static readonly AmiiboJsonSerializerContext _serializerContext = AmiiboJsonSerializerContext.Default; - public static byte[] GenerateUuid(string amiiboId, bool useRandomUuid) { if (useRandomUuid) @@ -68,6 +71,11 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp { VirtualAmiiboFile amiiboFile = LoadAmiiboFile(amiiboId); string nickname = amiiboFile.NickName ?? "Ryujinx"; + if (NickName != string.Empty) + { + nickname = NickName; + NickName = string.Empty; + } UtilityImpl utilityImpl = new(tickSource); CharInfo charInfo = new(); @@ -97,16 +105,26 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp { VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); virtualAmiiboFile.NickName = newNickName; + if (InputBin != string.Empty) + { + AmiiboBinReader.SaveBinFile(InputBin, virtualAmiiboFile.NickName); + return; + } SaveAmiiboFile(virtualAmiiboFile); } public static bool OpenApplicationArea(string amiiboId, uint applicationAreaId) { VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); - - if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == applicationAreaId)) + if (ApplicationBytes.Length > 0) { - _openedApplicationAreaId = applicationAreaId; + OpenedApplicationAreaId = applicationAreaId; + return true; + } + + if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId)) + { + OpenedApplicationAreaId = applicationAreaId; return true; } @@ -116,11 +134,17 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp public static byte[] GetApplicationArea(string amiiboId) { + if (ApplicationBytes.Length > 0) + { + byte[] bytes = ApplicationBytes; + ApplicationBytes = Array.Empty(); + return bytes; + } VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); foreach (VirtualAmiiboApplicationArea applicationArea in virtualAmiiboFile.ApplicationAreas) { - if (applicationArea.ApplicationAreaId == _openedApplicationAreaId) + if (applicationArea.ApplicationAreaId == OpenedApplicationAreaId) { return applicationArea.ApplicationArea; } @@ -133,7 +157,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp { VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); - if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == applicationAreaId)) + if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId)) { return false; } @@ -151,17 +175,22 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp public static void SetApplicationArea(string amiiboId, byte[] applicationAreaData) { + if (InputBin != string.Empty) + { + AmiiboBinReader.SaveBinFile(InputBin, applicationAreaData); + return; + } VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); - if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == _openedApplicationAreaId)) + if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == OpenedApplicationAreaId)) { for (int i = 0; i < virtualAmiiboFile.ApplicationAreas.Count; i++) { - if (virtualAmiiboFile.ApplicationAreas[i].ApplicationAreaId == _openedApplicationAreaId) + if (virtualAmiiboFile.ApplicationAreas[i].ApplicationAreaId == OpenedApplicationAreaId) { virtualAmiiboFile.ApplicationAreas[i] = new VirtualAmiiboApplicationArea() { - ApplicationAreaId = _openedApplicationAreaId, + ApplicationAreaId = OpenedApplicationAreaId, ApplicationArea = applicationAreaData, }; @@ -204,10 +233,21 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp return virtualAmiiboFile; } - private static void SaveAmiiboFile(VirtualAmiiboFile virtualAmiiboFile) + public static void SaveAmiiboFile(VirtualAmiiboFile virtualAmiiboFile) { string filePath = Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", $"{virtualAmiiboFile.AmiiboId}.json"); JsonHelper.SerializeToFile(filePath, virtualAmiiboFile, _serializerContext.VirtualAmiiboFile); } + + public static bool SaveFileExists(VirtualAmiiboFile virtualAmiiboFile) + { + if (InputBin != string.Empty) + { + SaveAmiiboFile(virtualAmiiboFile); + return true; + + } + return File.Exists(Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", $"{virtualAmiiboFile.AmiiboId}.json")); + } } } diff --git a/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs b/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs index 8f851f37a..48622a224 100644 --- a/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs +++ b/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs @@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl private NvFence _previousFailingFence; private uint _failingCount; - public readonly object Lock = new(); + public readonly Lock Lock = new(); /// /// Max failing count until waiting on CPU. diff --git a/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs b/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs index b83c642e5..49637f757 100644 --- a/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs +++ b/src/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs @@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl private readonly Switch _device; - private readonly object _syncpointAllocatorLock = new(); + private readonly Lock _syncpointAllocatorLock = new(); public NvHostSyncpt(Switch device) { diff --git a/src/Ryujinx.HLE/HOS/Services/ServerBase.cs b/src/Ryujinx.HLE/HOS/Services/ServerBase.cs index f67699b90..40329aa36 100644 --- a/src/Ryujinx.HLE/HOS/Services/ServerBase.cs +++ b/src/Ryujinx.HLE/HOS/Services/ServerBase.cs @@ -24,14 +24,14 @@ namespace Ryujinx.HLE.HOS.Services // not large enough. private const int PointerBufferSize = 0x8000; - private readonly static uint[] _defaultCapabilities = { - 0x030363F7, + private static uint[] _defaultCapabilities => [ + (((uint)KScheduler.CpuCoresCount - 1) << 24) + (((uint)KScheduler.CpuCoresCount - 1) << 16) + 0x63F7u, 0x1FFFFFCF, 0x207FFFEF, 0x47E0060F, 0x0048BFFF, 0x01007FFF, - }; + ]; // The amount of time Dispose() will wait to Join() the thread executing the ServerLoop() private static readonly TimeSpan _threadJoinTimeout = TimeSpan.FromSeconds(3); diff --git a/src/Ryujinx.HLE/HOS/Services/Sm/IUserInterface.cs b/src/Ryujinx.HLE/HOS/Services/Sm/IUserInterface.cs index 7a90c664e..271b8fc84 100644 --- a/src/Ryujinx.HLE/HOS/Services/Sm/IUserInterface.cs +++ b/src/Ryujinx.HLE/HOS/Services/Sm/IUserInterface.cs @@ -94,7 +94,7 @@ namespace Ryujinx.HLE.HOS.Services.Sm { if (_services.TryGetValue(name, out Type type)) { - ServiceAttribute serviceAttribute = (ServiceAttribute)type.GetCustomAttributes(typeof(ServiceAttribute)).First(service => ((ServiceAttribute)service).Name == name); + ServiceAttribute serviceAttribute = type.GetCustomAttributes().First(service => service.Name == name); IpcService service = GetServiceInstance(type, context, serviceAttribute.Parameter); diff --git a/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/BsdContext.cs b/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/BsdContext.cs index 7ecd6835d..9d5bb8d01 100644 --- a/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/BsdContext.cs +++ b/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/BsdContext.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Numerics; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd { @@ -10,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd { private static readonly ConcurrentDictionary _registry = new(); - private readonly object _lock = new(); + private readonly Lock _lock = new(); private readonly List _fds; diff --git a/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptor.cs b/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptor.cs index 5b9e6811d..05fc91d32 100644 --- a/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptor.cs +++ b/src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptor.cs @@ -10,6 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl private ulong _value; private readonly EventFdFlags _flags; + // type is not Lock due to Monitor class usage private readonly object _lock = new(); public bool Blocking { get => !_flags.HasFlag(EventFdFlags.NonBlocking); set => throw new NotSupportedException(); } diff --git a/src/Ryujinx.HLE/HOS/Services/Ssl/BuiltInCertificateManager.cs b/src/Ryujinx.HLE/HOS/Services/Ssl/BuiltInCertificateManager.cs index 49becac55..622b62c16 100644 --- a/src/Ryujinx.HLE/HOS/Services/Ssl/BuiltInCertificateManager.cs +++ b/src/Ryujinx.HLE/HOS/Services/Ssl/BuiltInCertificateManager.cs @@ -16,6 +16,7 @@ using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Ssl { @@ -43,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl private bool _initialized; private Dictionary _certificates; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private struct CertStoreFileHeader { diff --git a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/ConsumerBase.cs b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/ConsumerBase.cs index f8ee84842..017365c6f 100644 --- a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/ConsumerBase.cs +++ b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/ConsumerBase.cs @@ -1,5 +1,6 @@ using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types; using System; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { @@ -23,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger protected BufferQueueConsumer Consumer; - protected readonly object Lock = new(); + protected readonly Lock Lock = new(); private readonly IConsumerListener _listener; diff --git a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/HOSBinderDriverServer.cs b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/HOSBinderDriverServer.cs index bc7bffcb6..5151930a5 100644 --- a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/HOSBinderDriverServer.cs +++ b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/HOSBinderDriverServer.cs @@ -2,6 +2,7 @@ using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Kernel.Threading; using System; using System.Collections.Generic; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { @@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger private static int _lastBinderId = 0; - private static readonly object _lock = new(); + private static readonly Lock _lock = new(); public static int RegisterBinderObject(IBinder binder) { diff --git a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs index 601e85867..935e9895e 100644 --- a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs +++ b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs @@ -10,7 +10,6 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using VSyncMode = Ryujinx.Common.Configuration.VSyncMode; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { @@ -37,7 +36,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger private int _swapInterval; private int _swapIntervalDelay; - private readonly object _lock = new(); + private readonly Lock _lock = new(); public long RenderLayerId { get; private set; } diff --git a/src/Ryujinx.HLE/HOS/Services/Time/TimeZone/TimeZoneManager.cs b/src/Ryujinx.HLE/HOS/Services/Time/TimeZone/TimeZoneManager.cs index 3b57b1805..155733d2e 100644 --- a/src/Ryujinx.HLE/HOS/Services/Time/TimeZone/TimeZoneManager.cs +++ b/src/Ryujinx.HLE/HOS/Services/Time/TimeZone/TimeZoneManager.cs @@ -2,6 +2,7 @@ using Ryujinx.Common.Memory; using Ryujinx.HLE.HOS.Services.Time.Clock; using System; using System.IO; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Time.TimeZone { @@ -13,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone private UInt128 _timeZoneRuleVersion; private uint _totalLocationNameCount; private SteadyClockTimePoint _timeZoneUpdateTimePoint; - private readonly object _lock = new(); + private readonly Lock _lock = new(); public TimeZoneManager() { diff --git a/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs b/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs index cd215781f..d1d13b00f 100644 --- a/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs +++ b/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs @@ -4,8 +4,10 @@ using LibHac.Fs.Fsa; using LibHac.Loader; using LibHac.Ns; using LibHac.Tools.FsSystem; +using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Gpu; using Ryujinx.HLE.Loaders.Executables; using Ryujinx.Memory; using System; @@ -102,7 +104,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions } // Initialize GPU. - Graphics.Gpu.GraphicsConfig.TitleId = $"{programId:x16}"; + GraphicsConfig.TitleId = programId.ToString("X16"); device.Gpu.HostInitalized.Set(); if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible)) diff --git a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs index fe8360f04..ebbeb1398 100644 --- a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs +++ b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs @@ -6,7 +6,9 @@ using LibHac.Ns; using LibHac.Tools.Fs; using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem.NcaUtils; +using Ryujinx.Common; using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Gpu; using Ryujinx.HLE.Loaders.Executables; using Ryujinx.HLE.Loaders.Processes.Extensions; using System; @@ -59,6 +61,8 @@ namespace Ryujinx.HLE.Loaders.Processes { _latestPid = processResult.ProcessId; + TitleIDs.CurrentApplication.Value = processResult.ProgramIdText; + return true; } } @@ -86,6 +90,8 @@ namespace Ryujinx.HLE.Loaders.Processes { _latestPid = processResult.ProcessId; + TitleIDs.CurrentApplication.Value = processResult.ProgramIdText; + return true; } } @@ -113,6 +119,8 @@ namespace Ryujinx.HLE.Loaders.Processes if (processResult.ProgramId > 0x01000000000007FF) { _latestPid = processResult.ProcessId; + + TitleIDs.CurrentApplication.Value = processResult.ProgramIdText; } return true; @@ -132,6 +140,8 @@ namespace Ryujinx.HLE.Loaders.Processes { _latestPid = processResult.ProcessId; + TitleIDs.CurrentApplication.Value = processResult.ProgramIdText; + return true; } } @@ -183,14 +193,17 @@ namespace Ryujinx.HLE.Loaders.Processes if (nacpData.Value.PresenceGroupId != 0) { programId = nacpData.Value.PresenceGroupId; + TitleIDs.CurrentApplication.Value = programId.ToString("X16"); } else if (nacpData.Value.SaveDataOwnerId != 0) { programId = nacpData.Value.SaveDataOwnerId; + TitleIDs.CurrentApplication.Value = programId.ToString("X16"); } else if (nacpData.Value.AddOnContentBaseId != 0) { programId = nacpData.Value.AddOnContentBaseId - 0x1000; + TitleIDs.CurrentApplication.Value = programId.ToString("X16"); } } @@ -204,7 +217,7 @@ namespace Ryujinx.HLE.Loaders.Processes } // Explicitly null TitleId to disable the shader cache. - Graphics.Gpu.GraphicsConfig.TitleId = null; + GraphicsConfig.TitleId = null; _device.Gpu.HostInitalized.Set(); ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device, diff --git a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoaderHelper.cs b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoaderHelper.cs index 33aee1c4c..e4286ae90 100644 --- a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoaderHelper.cs +++ b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoaderHelper.cs @@ -231,7 +231,7 @@ namespace Ryujinx.HLE.Loaders.Processes ulong programId, byte programIndex, byte[] arguments = null, - params IExecutable[] executables) + params ReadOnlySpan executables) { context.Device.System.ServiceTable.WaitServicesReady(); @@ -251,12 +251,17 @@ namespace Ryujinx.HLE.Loaders.Processes ulong codeStart = ((meta.Flags & 1) != 0 ? 0x8000000UL : 0x200000UL) + CodeStartOffset; uint codeSize = 0; - var buildIds = executables.Select(e => (e switch + var buildIds = new string[executables.Length]; + + for (int i = 0; i < executables.Length; i++) { - NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()), - NroExecutable nro => Convert.ToHexString(nro.Header.BuildId), - _ => string.Empty - }).ToUpper()); + buildIds[i] = (executables[i] switch + { + NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()), + NroExecutable nro => Convert.ToHexString(nro.Header.BuildId), + _ => string.Empty + }).ToUpper(); + } ulong[] nsoBase = new ulong[executables.Length]; diff --git a/src/Ryujinx.HLE/PerformanceStatistics.cs b/src/Ryujinx.HLE/PerformanceStatistics.cs index 3767a7fb4..890bce8bc 100644 --- a/src/Ryujinx.HLE/PerformanceStatistics.cs +++ b/src/Ryujinx.HLE/PerformanceStatistics.cs @@ -1,4 +1,5 @@ using Ryujinx.Common; +using System.Threading; using System.Timers; namespace Ryujinx.HLE @@ -20,12 +21,12 @@ namespace Ryujinx.HLE private readonly long[] _framesRendered; private readonly double[] _percentTime; - private readonly object[] _frameLock; - private readonly object[] _percentLock; + private readonly Lock[] _frameLock = [new()]; + private readonly Lock[] _percentLock = [new()]; private readonly double _ticksToSeconds; - private readonly Timer _resetTimer; + private readonly System.Timers.Timer _resetTimer; public PerformanceStatistics() { @@ -41,10 +42,7 @@ namespace Ryujinx.HLE _framesRendered = new long[1]; _percentTime = new double[1]; - _frameLock = new[] { new object() }; - _percentLock = new[] { new object() }; - - _resetTimer = new Timer(750); + _resetTimer = new(750); _resetTimer.Elapsed += ResetTimerElapsed; _resetTimer.AutoReset = true; diff --git a/src/Ryujinx.HLE/Ryujinx.HLE.csproj b/src/Ryujinx.HLE/Ryujinx.HLE.csproj index 83e7b8810..d42ecf8b8 100644 --- a/src/Ryujinx.HLE/Ryujinx.HLE.csproj +++ b/src/Ryujinx.HLE/Ryujinx.HLE.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.HLE/Switch.cs b/src/Ryujinx.HLE/Switch.cs index d0afdf173..e15fab03a 100644 --- a/src/Ryujinx.HLE/Switch.cs +++ b/src/Ryujinx.HLE/Switch.cs @@ -2,6 +2,7 @@ using LibHac.Common; using LibHac.Ns; using Ryujinx.Audio.Backends.CompatLayer; using Ryujinx.Audio.Integration; +using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Graphics.Gpu; using Ryujinx.HLE.FileSystem; @@ -17,6 +18,8 @@ namespace Ryujinx.HLE { public class Switch : IDisposable { + public static Switch Shared { get; private set; } + public HLEConfiguration Configuration { get; } public IHardwareDeviceDriver AudioDeviceDriver { get; } public MemoryBlock Memory { get; } @@ -29,6 +32,8 @@ namespace Ryujinx.HLE public TamperMachine TamperMachine { get; } public IHostUIHandler UIHandler { get; } + public int CpuCoresCount = 4; //Switch 1 has 4 cores + public VSyncMode VSyncMode { get; set; } = VSyncMode.Switch; public bool CustomVSyncIntervalEnabled { get; set; } = false; public int CustomVSyncInterval { get; set; } @@ -37,6 +42,8 @@ namespace Ryujinx.HLE public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable; + public DirtyHacks DirtyHacks { get; } + public Switch(HLEConfiguration configuration) { ArgumentNullException.ThrowIfNull(configuration.GpuRenderer); @@ -52,9 +59,10 @@ namespace Ryujinx.HLE : MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable; #pragma warning disable IDE0055 // Disable formatting + DirtyHacks = new DirtyHacks(Configuration.Hacks); AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver); Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags); - Gpu = new GpuContext(Configuration.GpuRenderer); + Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks); System = new HOS.Horizon(this); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidStorage); @@ -72,8 +80,11 @@ namespace Ryujinx.HLE System.EnablePtc = Configuration.EnablePtc; System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel; System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode; + UpdateVSyncInterval(); #pragma warning restore IDE0055 + + Shared = this; } public void ProcessFrame() @@ -142,6 +153,9 @@ namespace Ryujinx.HLE AudioDeviceDriver.Dispose(); FileSystem.Dispose(); Memory.Dispose(); + + TitleIDs.CurrentApplication.Value = null; + Shared = null; } } } diff --git a/src/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj b/src/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj deleted file mode 100644 index 8fbf9be1e..000000000 --- a/src/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj +++ /dev/null @@ -1,73 +0,0 @@ - - - - net8.0 - win-x64;osx-x64;linux-x64 - Exe - true - 1.0.0-dirty - $(DefineConstants);$(ExtraDefineConstants) - - - true - $(DefaultItemExcludes);._* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Always - THIRDPARTY.md - - - Always - LICENSE.txt - - - - - - Always - - - - - - - - - - false - ..\Ryujinx\Ryujinx.ico - - - - true - true - partial - - diff --git a/src/Ryujinx.Headless.SDL2/Ryujinx.bmp b/src/Ryujinx.Headless.SDL2/Ryujinx.bmp deleted file mode 100644 index 1daa7ce94..000000000 Binary files a/src/Ryujinx.Headless.SDL2/Ryujinx.bmp and /dev/null differ diff --git a/src/Ryujinx.Horizon.Common/Ryujinx.Horizon.Common.csproj b/src/Ryujinx.Horizon.Common/Ryujinx.Horizon.Common.csproj index 00e0b1af9..b1caf6780 100644 --- a/src/Ryujinx.Horizon.Common/Ryujinx.Horizon.Common.csproj +++ b/src/Ryujinx.Horizon.Common/Ryujinx.Horizon.Common.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Horizon.Kernel.Generators/SyscallGenerator.cs b/src/Ryujinx.Horizon.Kernel.Generators/SyscallGenerator.cs index 7419a839a..06b98e09d 100644 --- a/src/Ryujinx.Horizon.Kernel.Generators/SyscallGenerator.cs +++ b/src/Ryujinx.Horizon.Kernel.Generators/SyscallGenerator.cs @@ -34,14 +34,14 @@ namespace Ryujinx.Horizon.Kernel.Generators private const string TypeResult = NamespaceHorizonCommon + "." + TypeResultName; private const string TypeExecutionContext = "IExecutionContext"; - private static readonly string[] _expectedResults = new string[] - { + private static readonly string[] _expectedResults = + [ $"{TypeResultName}.Success", $"{TypeKernelResultName}.TimedOut", $"{TypeKernelResultName}.Cancelled", $"{TypeKernelResultName}.PortRemoteClosed", $"{TypeKernelResultName}.InvalidState", - }; + ]; private readonly struct OutParameter { diff --git a/src/Ryujinx.Horizon/Ryujinx.Horizon.csproj b/src/Ryujinx.Horizon/Ryujinx.Horizon.csproj index 18c639d67..727513484 100644 --- a/src/Ryujinx.Horizon/Ryujinx.Horizon.csproj +++ b/src/Ryujinx.Horizon/Ryujinx.Horizon.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Horizon/Sdk/Friends/Detail/Ipc/NotificationService.cs b/src/Ryujinx.Horizon/Sdk/Friends/Detail/Ipc/NotificationService.cs index 534bf63ed..585b40df3 100644 --- a/src/Ryujinx.Horizon/Sdk/Friends/Detail/Ipc/NotificationService.cs +++ b/src/Ryujinx.Horizon/Sdk/Friends/Detail/Ipc/NotificationService.cs @@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.OsTypes; using Ryujinx.Horizon.Sdk.Sf; using System; using System.Collections.Generic; +using System.Threading; namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc { @@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc private readonly Uid _userId; private readonly FriendsServicePermissionLevel _permissionLevel; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private SystemEventType _notificationEvent; diff --git a/src/Ryujinx.Horizon/Sdk/Ngc/Detail/ContentsReader.cs b/src/Ryujinx.Horizon/Sdk/Ngc/Detail/ContentsReader.cs index 6a0fc4f9e..d3ed37e78 100644 --- a/src/Ryujinx.Horizon/Sdk/Ngc/Detail/ContentsReader.cs +++ b/src/Ryujinx.Horizon/Sdk/Ngc/Detail/ContentsReader.cs @@ -3,6 +3,7 @@ using Ryujinx.Horizon.Sdk.Fs; using System; using System.IO; using System.IO.Compression; +using System.Threading; namespace Ryujinx.Horizon.Sdk.Ngc.Detail { @@ -22,13 +23,12 @@ namespace Ryujinx.Horizon.Sdk.Ngc.Detail } private readonly IFsClient _fsClient; - private readonly object _lock; + private readonly Lock _lock = new(); private bool _intialized; private ulong _cacheSize; public ContentsReader(IFsClient fsClient) { - _lock = new(); _fsClient = fsClient; } diff --git a/src/Ryujinx.Horizon/Sdk/OsTypes/Impl/MultiWaitImpl.cs b/src/Ryujinx.Horizon/Sdk/OsTypes/Impl/MultiWaitImpl.cs index 406352003..879a3a58f 100644 --- a/src/Ryujinx.Horizon/Sdk/OsTypes/Impl/MultiWaitImpl.cs +++ b/src/Ryujinx.Horizon/Sdk/OsTypes/Impl/MultiWaitImpl.cs @@ -2,6 +2,7 @@ using Ryujinx.Common; using Ryujinx.Horizon.Common; using System; using System.Collections.Generic; +using System.Threading; namespace Ryujinx.Horizon.Sdk.OsTypes.Impl { @@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl private readonly List _multiWaits; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private int _waitingThreadHandle; diff --git a/src/Ryujinx.Horizon/Sdk/Sf/Cmif/ServerDomainManager.cs b/src/Ryujinx.Horizon/Sdk/Sf/Cmif/ServerDomainManager.cs index 7762345af..13f9fb7a9 100644 --- a/src/Ryujinx.Horizon/Sdk/Sf/Cmif/ServerDomainManager.cs +++ b/src/Ryujinx.Horizon/Sdk/Sf/Cmif/ServerDomainManager.cs @@ -1,6 +1,7 @@ using Ryujinx.Horizon.Common; using System; using System.Collections.Generic; +using System.Threading; namespace Ryujinx.Horizon.Sdk.Sf.Cmif { @@ -209,14 +210,13 @@ namespace Ryujinx.Horizon.Sdk.Sf.Cmif } private readonly EntryManager _entryManager; - private readonly object _entryOwnerLock; + private readonly Lock _entryOwnerLock = new(); private readonly HashSet _domains; private readonly int _maxDomains; public ServerDomainManager(int entryCount, int maxDomains) { _entryManager = new EntryManager(entryCount); - _entryOwnerLock = new object(); _domains = new HashSet(); _maxDomains = maxDomains; } diff --git a/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManager.cs b/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManager.cs index e8957b758..6aa32faee 100644 --- a/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManager.cs +++ b/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManager.cs @@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.Sm; using System; using System.Collections.Generic; using System.Numerics; +using System.Threading; namespace Ryujinx.Horizon.Sdk.Sf.Hipc { @@ -17,7 +18,7 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc private readonly ulong _pointerBuffersBaseAddress; private readonly ulong _savedMessagesBaseAddress; - private readonly object _resourceLock; + private readonly Lock _resourceLock = new(); private readonly ulong[] _sessionAllocationBitmap; private readonly HashSet _sessions; private readonly HashSet _servers; @@ -42,7 +43,6 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc } } - _resourceLock = new object(); _sessionAllocationBitmap = new ulong[(maxSessions + 63) / 64]; _sessions = new HashSet(); _servers = new HashSet(); diff --git a/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManagerBase.cs b/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManagerBase.cs index 570e3c802..31ca264e3 100644 --- a/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManagerBase.cs +++ b/src/Ryujinx.Horizon/Sdk/Sf/Hipc/ServerManagerBase.cs @@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.Sf.Cmif; using Ryujinx.Horizon.Sdk.Sm; using System; using System.Linq; +using System.Threading; namespace Ryujinx.Horizon.Sdk.Sf.Hipc { @@ -16,8 +17,8 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc private readonly MultiWait _multiWait; private readonly MultiWait _waitList; - private readonly object _multiWaitSelectionLock; - private readonly object _waitListLock; + private readonly Lock _multiWaitSelectionLock = new(); + private readonly Lock _waitListLock = new(); private readonly Event _requestStopEvent; private readonly Event _notifyEvent; @@ -39,9 +40,6 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc _multiWait = new MultiWait(); _waitList = new MultiWait(); - _multiWaitSelectionLock = new object(); - _waitListLock = new object(); - _requestStopEvent = new Event(EventClearMode.ManualClear); _notifyEvent = new Event(EventClearMode.ManualClear); diff --git a/src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj b/src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj index 3d880d5fa..89f5adda1 100644 --- a/src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj +++ b/src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs index af6f4c625..12bfab4bb 100644 --- a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs +++ b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs @@ -4,6 +4,7 @@ using Ryujinx.Common.Logging; using System; using System.Collections.Generic; using System.Numerics; +using System.Threading; using static SDL2.SDL; namespace Ryujinx.Input.SDL2 @@ -58,7 +59,7 @@ namespace Ryujinx.Input.SDL2 SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, }; - private readonly object _userMappingLock = new(); + private readonly Lock _userMappingLock = new(); private readonly List _buttonsUserMapping; diff --git a/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs index fd34fe219..c580e4e7d 100644 --- a/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs +++ b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs @@ -1,6 +1,7 @@ using Ryujinx.SDL2.Common; using System; using System.Collections.Generic; +using System.Threading; using static SDL2.SDL; namespace Ryujinx.Input.SDL2 @@ -9,7 +10,7 @@ namespace Ryujinx.Input.SDL2 { private readonly Dictionary _gamepadsInstanceIdsMapping; private readonly List _gamepadsIds; - private readonly object _lock = new(); + private readonly Lock _lock = new(); public ReadOnlySpan GamepadsIds { diff --git a/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs b/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs index a0dd8ab95..8d6a30d11 100644 --- a/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs +++ b/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Numerics; using System.Runtime.CompilerServices; +using System.Threading; using static SDL2.SDL; using ConfigKey = Ryujinx.Common.Configuration.Hid.Key; @@ -17,7 +18,7 @@ namespace Ryujinx.Input.SDL2 public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not Key.Unbound; } - private readonly object _userMappingLock = new(); + private readonly Lock _userMappingLock = new(); #pragma warning disable IDE0052 // Remove unread private member private readonly SDL2KeyboardDriver _driver; diff --git a/src/Ryujinx.Input/HLE/NpadManager.cs b/src/Ryujinx.Input/HLE/NpadManager.cs index 1dc87358d..08f222a91 100644 --- a/src/Ryujinx.Input/HLE/NpadManager.cs +++ b/src/Ryujinx.Input/HLE/NpadManager.cs @@ -7,6 +7,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; +using System.Threading; using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client; using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType; using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex; @@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE { private readonly CemuHookClient _cemuHookClient; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private bool _blockInputUpdates; @@ -320,7 +321,7 @@ namespace Ryujinx.Input.HLE { lock (_lock) { - return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index); + return _inputConfig.FirstOrDefault(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index); } } diff --git a/src/Ryujinx.Input/Ryujinx.Input.csproj b/src/Ryujinx.Input/Ryujinx.Input.csproj index 0974b707a..6741a2b3e 100644 --- a/src/Ryujinx.Input/Ryujinx.Input.csproj +++ b/src/Ryujinx.Input/Ryujinx.Input.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Memory/AddressSpaceManager.cs b/src/Ryujinx.Memory/AddressSpaceManager.cs index 807c5c0f4..7bd572d7a 100644 --- a/src/Ryujinx.Memory/AddressSpaceManager.cs +++ b/src/Ryujinx.Memory/AddressSpaceManager.cs @@ -106,10 +106,13 @@ namespace Ryujinx.Memory { if (size == 0) { - return Enumerable.Empty(); + yield break; } - return GetHostRegionsImpl(va, size); + foreach (var hostRegion in GetHostRegionsImpl(va, size)) + { + yield return hostRegion; + } } /// @@ -117,51 +120,36 @@ namespace Ryujinx.Memory { if (size == 0) { - return Enumerable.Empty(); + yield break; } var hostRegions = GetHostRegionsImpl(va, size); if (hostRegions == null) { - return null; + yield break; } - var regions = new MemoryRange[hostRegions.Count]; - ulong backingStart = (ulong)_backingMemory.Pointer; ulong backingEnd = backingStart + _backingMemory.Size; - int count = 0; - - for (int i = 0; i < regions.Length; i++) + foreach (var hostRegion in hostRegions) { - var hostRegion = hostRegions[i]; - if (hostRegion.Address >= backingStart && hostRegion.Address < backingEnd) { - regions[count++] = new MemoryRange(hostRegion.Address - backingStart, hostRegion.Size); + yield return new MemoryRange(hostRegion.Address - backingStart, hostRegion.Size); } } - - if (count != regions.Length) - { - return new ArraySegment(regions, 0, count); - } - - return regions; } - private List GetHostRegionsImpl(ulong va, ulong size) + private IEnumerable GetHostRegionsImpl(ulong va, ulong size) { if (!ValidateAddress(va) || !ValidateAddressAndSize(va, size)) { - return null; + yield break; } int pages = GetPagesCount(va, size, out va); - var regions = new List(); - nuint regionStart = GetHostAddress(va); ulong regionSize = PageSize; @@ -169,14 +157,14 @@ namespace Ryujinx.Memory { if (!ValidateAddress(va + PageSize)) { - return null; + yield break; } nuint newHostAddress = GetHostAddress(va + PageSize); if (GetHostAddress(va) + PageSize != newHostAddress) { - regions.Add(new HostMemoryRange(regionStart, regionSize)); + yield return new HostMemoryRange(regionStart, regionSize); regionStart = newHostAddress; regionSize = 0; } @@ -185,9 +173,7 @@ namespace Ryujinx.Memory regionSize += PageSize; } - regions.Add(new HostMemoryRange(regionStart, regionSize)); - - return regions; + yield return new HostMemoryRange(regionStart, regionSize); } [MethodImpl(MethodImplOptions.AggressiveInlining)] diff --git a/src/Ryujinx.Memory/Ryujinx.Memory.csproj b/src/Ryujinx.Memory/Ryujinx.Memory.csproj index 17745dd61..eda3ed17f 100644 --- a/src/Ryujinx.Memory/Ryujinx.Memory.csproj +++ b/src/Ryujinx.Memory/Ryujinx.Memory.csproj @@ -1,7 +1,6 @@  - net8.0 true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Memory/SparseMemoryBlock.cs b/src/Ryujinx.Memory/SparseMemoryBlock.cs index 523685de1..5717d7b64 100644 --- a/src/Ryujinx.Memory/SparseMemoryBlock.cs +++ b/src/Ryujinx.Memory/SparseMemoryBlock.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Memory private readonly PageInitDelegate _pageInit; - private readonly object _lock = new object(); + private readonly Lock _lock = new(); private readonly ulong _pageSize; private readonly MemoryBlock _reservedBlock; private readonly List _mappedBlocks; diff --git a/src/Ryujinx.Memory/Tracking/RegionHandle.cs b/src/Ryujinx.Memory/Tracking/RegionHandle.cs index a94ffa43c..4e81a9723 100644 --- a/src/Ryujinx.Memory/Tracking/RegionHandle.cs +++ b/src/Ryujinx.Memory/Tracking/RegionHandle.cs @@ -51,7 +51,7 @@ namespace Ryujinx.Memory.Tracking private event Action OnDirty; - private readonly object _preActionLock = new(); + private readonly Lock _preActionLock = new(); private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access. private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write. private readonly List _regions; diff --git a/src/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj b/src/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj index 0811ad850..895d1a9ce 100644 --- a/src/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj +++ b/src/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj @@ -1,7 +1,6 @@ - net8.0 $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs index 4d8961335..851c07867 100644 --- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs +++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs @@ -36,7 +36,7 @@ namespace Ryujinx.SDL2.Common private ConcurrentDictionary> _registeredWindowHandlers; - private readonly object _lock = new(); + private readonly Lock _lock = new(); private SDL2Driver() { } diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs index a84d7b466..564960c6f 100644 --- a/src/Ryujinx.ShaderTools/Program.cs +++ b/src/Ryujinx.ShaderTools/Program.cs @@ -116,7 +116,7 @@ namespace Ryujinx.ShaderTools if (options.VertexPassthrough) { - program = translatorContext.GenerateVertexPassthroughForCompute(); + (program, _) = translatorContext.GenerateVertexPassthroughForCompute(); } else { diff --git a/src/Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj b/src/Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj index 639ceeac2..08d587f9c 100644 --- a/src/Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj +++ b/src/Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj @@ -1,7 +1,6 @@ - net8.0 Exe Debug;Release $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Tests.Memory/Ryujinx.Tests.Memory.csproj b/src/Ryujinx.Tests.Memory/Ryujinx.Tests.Memory.csproj index 3bb4bf74d..e5ebca789 100644 --- a/src/Ryujinx.Tests.Memory/Ryujinx.Tests.Memory.csproj +++ b/src/Ryujinx.Tests.Memory/Ryujinx.Tests.Memory.csproj @@ -1,7 +1,6 @@ - net8.0 false $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Tests.Unicorn/Ryujinx.Tests.Unicorn.csproj b/src/Ryujinx.Tests.Unicorn/Ryujinx.Tests.Unicorn.csproj index 2f7695356..f9f42416f 100644 --- a/src/Ryujinx.Tests.Unicorn/Ryujinx.Tests.Unicorn.csproj +++ b/src/Ryujinx.Tests.Unicorn/Ryujinx.Tests.Unicorn.csproj @@ -1,7 +1,6 @@ - net8.0 true Debug;Release $(DefaultItemExcludes);._* diff --git a/src/Ryujinx.Tests/Ryujinx.Tests.csproj b/src/Ryujinx.Tests/Ryujinx.Tests.csproj index 0480c206e..daa2b4287 100644 --- a/src/Ryujinx.Tests/Ryujinx.Tests.csproj +++ b/src/Ryujinx.Tests/Ryujinx.Tests.csproj @@ -1,7 +1,6 @@ - net8.0 Exe false diff --git a/src/Ryujinx.UI.Common/App/LdnGameData.cs b/src/Ryujinx.UI.Common/App/LdnGameData.cs deleted file mode 100644 index 6c784c991..000000000 --- a/src/Ryujinx.UI.Common/App/LdnGameData.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections.Generic; - -namespace Ryujinx.UI.App.Common -{ - public struct LdnGameData - { - public string Id { get; set; } - public int PlayerCount { get; set; } - public int MaxPlayerCount { get; set; } - public string GameName { get; set; } - public string TitleId { get; set; } - public string Mode { get; set; } - public string Status { get; set; } - public IEnumerable Players { get; set; } - } -} diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationState.Migration.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationState.Migration.cs deleted file mode 100644 index a41ea2cd7..000000000 --- a/src/Ryujinx.UI.Common/Configuration/ConfigurationState.Migration.cs +++ /dev/null @@ -1,747 +0,0 @@ -using Ryujinx.Common.Configuration; -using Ryujinx.Common.Configuration.Hid; -using Ryujinx.Common.Configuration.Hid.Controller; -using Ryujinx.Common.Configuration.Hid.Keyboard; -using Ryujinx.Common.Configuration.Multiplayer; -using Ryujinx.Common.Logging; -using Ryujinx.HLE; -using Ryujinx.UI.Common.Configuration.System; -using Ryujinx.UI.Common.Configuration.UI; -using System; -using System.Collections.Generic; - -namespace Ryujinx.UI.Common.Configuration -{ - public partial class ConfigurationState - { - public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath) - { - bool configurationFileUpdated = false; - - if (configurationFileFormat.Version is < 0 or > ConfigurationFileFormat.CurrentVersion) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default."); - - LoadDefault(); - } - - if (configurationFileFormat.Version < 2) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2."); - - configurationFileFormat.SystemRegion = Region.USA; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 3) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3."); - - configurationFileFormat.SystemTimeZone = "UTC"; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 4) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4."); - - configurationFileFormat.MaxAnisotropy = -1; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 5) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5."); - - configurationFileFormat.SystemTimeOffset = 0; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 8) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8."); - - configurationFileFormat.EnablePtc = true; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 9) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9."); - - configurationFileFormat.ColumnSort = new ColumnSort - { - SortColumnId = 0, - SortAscending = false, - }; - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = Key.F1, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 10) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10."); - - configurationFileFormat.AudioBackend = AudioBackend.OpenAl; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 11) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11."); - - configurationFileFormat.ResScale = 1; - configurationFileFormat.ResScaleCustom = 1.0f; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 12) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12."); - - configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None; - - configurationFileUpdated = true; - } - - // configurationFileFormat.Version == 13 -> LDN1 - - if (configurationFileFormat.Version < 14) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14."); - - configurationFileFormat.CheckUpdatesOnStart = true; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 16) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16."); - - configurationFileFormat.EnableShaderCache = true; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 17) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17."); - - configurationFileFormat.StartFullscreen = false; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 18) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18."); - - configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9; - - configurationFileUpdated = true; - } - - // configurationFileFormat.Version == 19 -> LDN2 - - if (configurationFileFormat.Version < 20) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20."); - - configurationFileFormat.ShowConfirmExit = true; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 21) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 21."); - - // Initialize network config. - - configurationFileFormat.MultiplayerMode = MultiplayerMode.Disabled; - configurationFileFormat.MultiplayerLanInterfaceId = "0"; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 22) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22."); - - configurationFileFormat.HideCursor = HideCursorMode.Never; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 24) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24."); - - configurationFileFormat.InputConfig = new List - { - new StandardKeyboardInputConfig - { - Version = InputConfig.CurrentVersion, - Backend = InputBackendType.WindowKeyboard, - Id = "0", - PlayerIndex = PlayerIndex.Player1, - ControllerType = ControllerType.ProController, - LeftJoycon = new LeftJoyconCommonConfig - { - DpadUp = Key.Up, - DpadDown = Key.Down, - DpadLeft = Key.Left, - DpadRight = Key.Right, - ButtonMinus = Key.Minus, - ButtonL = Key.E, - ButtonZl = Key.Q, - ButtonSl = Key.Unbound, - ButtonSr = Key.Unbound, - }, - LeftJoyconStick = new JoyconConfigKeyboardStick - { - StickUp = Key.W, - StickDown = Key.S, - StickLeft = Key.A, - StickRight = Key.D, - StickButton = Key.F, - }, - RightJoycon = new RightJoyconCommonConfig - { - ButtonA = Key.Z, - ButtonB = Key.X, - ButtonX = Key.C, - ButtonY = Key.V, - ButtonPlus = Key.Plus, - ButtonR = Key.U, - ButtonZr = Key.O, - ButtonSl = Key.Unbound, - ButtonSr = Key.Unbound, - }, - RightJoyconStick = new JoyconConfigKeyboardStick - { - StickUp = Key.I, - StickDown = Key.K, - StickLeft = Key.J, - StickRight = Key.L, - StickButton = Key.H, - }, - }, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 25) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25."); - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 26) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26."); - - configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 27) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27."); - - configurationFileFormat.EnableMouse = false; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 28) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 28."); - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = Key.F1, - Screenshot = Key.F8, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 29) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 29."); - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = Key.F1, - Screenshot = Key.F8, - ShowUI = Key.F4, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 30) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30."); - - foreach (InputConfig config in configurationFileFormat.InputConfig) - { - if (config is StandardControllerInputConfig controllerConfig) - { - controllerConfig.Rumble = new RumbleConfigController - { - EnableRumble = false, - StrongRumble = 1f, - WeakRumble = 1f, - }; - } - } - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 31) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 31."); - - configurationFileFormat.BackendThreading = BackendThreading.Auto; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 32) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32."); - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode, - Screenshot = configurationFileFormat.Hotkeys.Screenshot, - ShowUI = configurationFileFormat.Hotkeys.ShowUI, - Pause = Key.F5, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 33) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33."); - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode, - Screenshot = configurationFileFormat.Hotkeys.Screenshot, - ShowUI = configurationFileFormat.Hotkeys.ShowUI, - Pause = configurationFileFormat.Hotkeys.Pause, - ToggleMute = Key.F2, - }; - - configurationFileFormat.AudioVolume = 1; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 34) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 34."); - - configurationFileFormat.EnableInternetAccess = false; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 35) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 35."); - - foreach (InputConfig config in configurationFileFormat.InputConfig) - { - if (config is StandardControllerInputConfig controllerConfig) - { - controllerConfig.RangeLeft = 1.0f; - controllerConfig.RangeRight = 1.0f; - } - } - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 36) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 36."); - - configurationFileFormat.LoggingEnableTrace = false; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 37) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37."); - - configurationFileFormat.ShowConsole = true; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 38) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 38."); - - configurationFileFormat.BaseStyle = "Dark"; - configurationFileFormat.GameListViewMode = 0; - configurationFileFormat.ShowNames = true; - configurationFileFormat.GridSize = 2; - configurationFileFormat.LanguageCode = "en_US"; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 39) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 39."); - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode, - Screenshot = configurationFileFormat.Hotkeys.Screenshot, - ShowUI = configurationFileFormat.Hotkeys.ShowUI, - Pause = configurationFileFormat.Hotkeys.Pause, - ToggleMute = configurationFileFormat.Hotkeys.ToggleMute, - ResScaleUp = Key.Unbound, - ResScaleDown = Key.Unbound, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 40) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 40."); - - configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 41) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 41."); - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode, - Screenshot = configurationFileFormat.Hotkeys.Screenshot, - ShowUI = configurationFileFormat.Hotkeys.ShowUI, - Pause = configurationFileFormat.Hotkeys.Pause, - ToggleMute = configurationFileFormat.Hotkeys.ToggleMute, - ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp, - ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown, - VolumeUp = Key.Unbound, - VolumeDown = Key.Unbound, - }; - } - - if (configurationFileFormat.Version < 42) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42."); - - configurationFileFormat.EnableMacroHLE = true; - } - - if (configurationFileFormat.Version < 43) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 43."); - - configurationFileFormat.UseHypervisor = true; - } - - if (configurationFileFormat.Version < 44) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 44."); - - configurationFileFormat.AntiAliasing = AntiAliasing.None; - configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear; - configurationFileFormat.ScalingFilterLevel = 80; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 45) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45."); - - configurationFileFormat.ShownFileTypes = new ShownFileTypes - { - NSP = true, - PFS0 = true, - XCI = true, - NCA = true, - NRO = true, - NSO = true, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 46) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 46."); - - configurationFileFormat.MultiplayerLanInterfaceId = "0"; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 47) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 47."); - - configurationFileFormat.WindowStartup = new WindowStartup - { - WindowPositionX = 0, - WindowPositionY = 0, - WindowSizeHeight = 760, - WindowSizeWidth = 1280, - WindowMaximized = false, - }; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 48) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 48."); - - configurationFileFormat.EnableColorSpacePassthrough = false; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 49) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 49."); - - if (OperatingSystem.IsMacOS()) - { - AppDataManager.FixMacOSConfigurationFolders(); - } - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 50) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 50."); - - configurationFileFormat.EnableHardwareAcceleration = true; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 51) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 51."); - - configurationFileFormat.RememberWindowState = true; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 52) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52."); - - configurationFileFormat.AutoloadDirs = []; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 53) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 53."); - - configurationFileFormat.EnableLowPowerPtc = false; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 54) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 54."); - - configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 55) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 55."); - - configurationFileFormat.IgnoreApplet = false; - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 56) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 56."); - - configurationFileFormat.ShowTitleBar = !OperatingSystem.IsWindows(); - - configurationFileUpdated = true; - } - - if (configurationFileFormat.Version < 57) - { - Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 57."); - - configurationFileFormat.VSyncMode = VSyncMode.Switch; - configurationFileFormat.EnableCustomVSyncInterval = false; - - configurationFileFormat.Hotkeys = new KeyboardHotkeys - { - ToggleVSyncMode = Key.F1, - Screenshot = configurationFileFormat.Hotkeys.Screenshot, - ShowUI = configurationFileFormat.Hotkeys.ShowUI, - Pause = configurationFileFormat.Hotkeys.Pause, - ToggleMute = configurationFileFormat.Hotkeys.ToggleMute, - ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp, - ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown, - VolumeUp = configurationFileFormat.Hotkeys.VolumeUp, - VolumeDown = configurationFileFormat.Hotkeys.VolumeDown, - CustomVSyncIntervalIncrement = Key.Unbound, - CustomVSyncIntervalDecrement = Key.Unbound, - }; - - configurationFileFormat.CustomVSyncInterval = 120; - - configurationFileUpdated = true; - } - - Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; - Graphics.ResScale.Value = configurationFileFormat.ResScale; - Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; - Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; - Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio; - Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; - Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading; - Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend; - Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu; - Graphics.AntiAliasing.Value = configurationFileFormat.AntiAliasing; - Graphics.ScalingFilter.Value = configurationFileFormat.ScalingFilter; - Graphics.ScalingFilterLevel.Value = configurationFileFormat.ScalingFilterLevel; - Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; - Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; - Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; - Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; - Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; - Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace; - Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; - Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; - Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; - Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel; - System.Language.Value = configurationFileFormat.SystemLanguage; - System.Region.Value = configurationFileFormat.SystemRegion; - System.TimeZone.Value = configurationFileFormat.SystemTimeZone; - System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset; - System.EnableDockedMode.Value = configurationFileFormat.DockedMode; - EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; - CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; - ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit; - IgnoreApplet.Value = configurationFileFormat.IgnoreApplet; - RememberWindowState.Value = configurationFileFormat.RememberWindowState; - ShowTitleBar.Value = configurationFileFormat.ShowTitleBar; - EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration; - HideCursor.Value = configurationFileFormat.HideCursor; - Graphics.VSyncMode.Value = configurationFileFormat.VSyncMode; - Graphics.EnableCustomVSyncInterval.Value = configurationFileFormat.EnableCustomVSyncInterval; - Graphics.CustomVSyncInterval.Value = configurationFileFormat.CustomVSyncInterval; - Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache; - Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression; - Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE; - Graphics.EnableColorSpacePassthrough.Value = configurationFileFormat.EnableColorSpacePassthrough; - System.EnablePtc.Value = configurationFileFormat.EnablePtc; - System.EnableLowPowerPtc.Value = configurationFileFormat.EnableLowPowerPtc; - System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess; - System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; - System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; - System.AudioBackend.Value = configurationFileFormat.AudioBackend; - System.AudioVolume.Value = configurationFileFormat.AudioVolume; - System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode; - System.DramSize.Value = configurationFileFormat.DramSize; - System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; - System.UseHypervisor.Value = configurationFileFormat.UseHypervisor; - UI.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; - UI.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; - UI.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; - UI.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; - UI.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; - UI.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; - UI.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; - UI.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; - UI.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; - UI.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; - UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId; - UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending; - UI.GameDirs.Value = configurationFileFormat.GameDirs; - UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs ?? []; - UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP; - UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0; - UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI; - UI.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA; - UI.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO; - UI.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO; - UI.LanguageCode.Value = configurationFileFormat.LanguageCode; - UI.BaseStyle.Value = configurationFileFormat.BaseStyle; - UI.GameListViewMode.Value = configurationFileFormat.GameListViewMode; - UI.ShowNames.Value = configurationFileFormat.ShowNames; - UI.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder; - UI.GridSize.Value = configurationFileFormat.GridSize; - UI.ApplicationSort.Value = configurationFileFormat.ApplicationSort; - UI.StartFullscreen.Value = configurationFileFormat.StartFullscreen; - UI.ShowConsole.Value = configurationFileFormat.ShowConsole; - UI.WindowStartup.WindowSizeWidth.Value = configurationFileFormat.WindowStartup.WindowSizeWidth; - UI.WindowStartup.WindowSizeHeight.Value = configurationFileFormat.WindowStartup.WindowSizeHeight; - UI.WindowStartup.WindowPositionX.Value = configurationFileFormat.WindowStartup.WindowPositionX; - UI.WindowStartup.WindowPositionY.Value = configurationFileFormat.WindowStartup.WindowPositionY; - UI.WindowStartup.WindowMaximized.Value = configurationFileFormat.WindowStartup.WindowMaximized; - Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; - Hid.EnableMouse.Value = configurationFileFormat.EnableMouse; - Hid.Hotkeys.Value = configurationFileFormat.Hotkeys; - Hid.InputConfig.Value = configurationFileFormat.InputConfig ?? []; - - Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId; - Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode; - Multiplayer.DisableP2p.Value = configurationFileFormat.MultiplayerDisableP2p; - Multiplayer.LdnPassphrase.Value = configurationFileFormat.MultiplayerLdnPassphrase; - Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer; - - if (configurationFileUpdated) - { - ToFileFormat().SaveConfig(configurationFilePath); - - Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}"); - } - } - } -} diff --git a/src/Ryujinx.UI.Common/Configuration/FileTypes.cs b/src/Ryujinx.UI.Common/Configuration/FileTypes.cs deleted file mode 100644 index 1974207b6..000000000 --- a/src/Ryujinx.UI.Common/Configuration/FileTypes.cs +++ /dev/null @@ -1,12 +0,0 @@ -namespace Ryujinx.UI.Common -{ - public enum FileTypes - { - NSP, - PFS0, - XCI, - NCA, - NRO, - NSO - } -} diff --git a/src/Ryujinx.UI.Common/Resources/Controller_JoyConLeft.svg b/src/Ryujinx.UI.Common/Resources/Controller_JoyConLeft.svg deleted file mode 100644 index 03585e656..000000000 --- a/src/Ryujinx.UI.Common/Resources/Controller_JoyConLeft.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/src/Ryujinx.UI.Common/Resources/Controller_JoyConPair.svg b/src/Ryujinx.UI.Common/Resources/Controller_JoyConPair.svg deleted file mode 100644 index c073c9c0c..000000000 --- a/src/Ryujinx.UI.Common/Resources/Controller_JoyConPair.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/src/Ryujinx.UI.Common/Resources/Controller_JoyConRight.svg b/src/Ryujinx.UI.Common/Resources/Controller_JoyConRight.svg deleted file mode 100644 index f4f125148..000000000 --- a/src/Ryujinx.UI.Common/Resources/Controller_JoyConRight.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/src/Ryujinx.UI.Common/Resources/Controller_ProCon.svg b/src/Ryujinx.UI.Common/Resources/Controller_ProCon.svg deleted file mode 100644 index f5380f3ad..000000000 --- a/src/Ryujinx.UI.Common/Resources/Controller_ProCon.svg +++ /dev/null @@ -1,132 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A - - - - X - - - - Y - - - - B - - - - - - - - - - ZL - - - - - ZR - - - - R - - - - - L - - - diff --git a/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj b/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj index 7f57c7bf5..01efe04ba 100644 --- a/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj +++ b/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj @@ -1,7 +1,6 @@ - net8.0 true $(DefaultItemExcludes);._* @@ -22,33 +21,6 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/src/Ryujinx.UI.LocaleGenerator/LocaleGenerator.cs b/src/Ryujinx.UI.LocaleGenerator/LocaleGenerator.cs index 729a166b6..2ba0b60a3 100644 --- a/src/Ryujinx.UI.LocaleGenerator/LocaleGenerator.cs +++ b/src/Ryujinx.UI.LocaleGenerator/LocaleGenerator.cs @@ -9,16 +9,17 @@ namespace Ryujinx.UI.LocaleGenerator { public void Initialize(IncrementalGeneratorInitializationContext context) { - var englishLocaleFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("en_US.json")); + var localeFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("locales.json")); - IncrementalValuesProvider contents = englishLocaleFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString()); + IncrementalValuesProvider contents = localeFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString()); context.RegisterSourceOutput(contents, (spc, content) => { - var lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"")).Select(x => x.Split(':')[0].Trim().Replace("\"", string.Empty)); + var lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty)); + StringBuilder enumSourceBuilder = new(); enumSourceBuilder.AppendLine("namespace Ryujinx.Ava.Common.Locale;"); - enumSourceBuilder.AppendLine("internal enum LocaleKeys"); + enumSourceBuilder.AppendLine("public enum LocaleKeys"); enumSourceBuilder.AppendLine("{"); foreach (var line in lines) { diff --git a/src/Ryujinx.UI.LocaleGenerator/Ryujinx.UI.LocaleGenerator.csproj b/src/Ryujinx.UI.LocaleGenerator/Ryujinx.UI.LocaleGenerator.csproj index e4e627072..49cb39713 100644 --- a/src/Ryujinx.UI.LocaleGenerator/Ryujinx.UI.LocaleGenerator.csproj +++ b/src/Ryujinx.UI.LocaleGenerator/Ryujinx.UI.LocaleGenerator.csproj @@ -3,7 +3,6 @@ netstandard2.0 enable - latest true $(DefaultItemExcludes);._* diff --git a/src/Ryujinx/AppHost.cs b/src/Ryujinx/AppHost.cs index 65c798ac2..a35a79e86 100644 --- a/src/Ryujinx/AppHost.cs +++ b/src/Ryujinx/AppHost.cs @@ -19,15 +19,20 @@ using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Renderer; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities; +using Ryujinx.Ava.Utilities.AppLibrary; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Multiplayer; using Ryujinx.Common.Logging; using Ryujinx.Common.SystemInterop; +using Ryujinx.Common.UI; using Ryujinx.Common.Utilities; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; +using Ryujinx.Graphics.Metal; using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.Vulkan; using Ryujinx.HLE; @@ -37,11 +42,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.SystemState; using Ryujinx.Input; using Ryujinx.Input.HLE; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; -using Silk.NET.Vulkan; using SkiaSharp; using SPB.Graphics.Vulkan; using System; @@ -124,7 +124,7 @@ namespace Ryujinx.Ava private bool _dialogShown; private readonly bool _isFirmwareTitle; - private readonly object _lockObject = new(); + private readonly Lock _lockObject = new(); public event EventHandler AppExit; public event EventHandler StatusUpdatedEvent; @@ -287,19 +287,19 @@ namespace Ryujinx.Ava private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs e) { - _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); - _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); + _renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter); + _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel); } private void UpdateScalingFilter(object sender, ReactiveEventArgs e) { - _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); - _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); + _renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter); + _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel); } private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs e) { - _renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); + _renderer.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough); } public void UpdateVSyncMode(object sender, ReactiveEventArgs e) @@ -309,9 +309,10 @@ namespace Ryujinx.Ava Device.VSyncMode = e.NewValue; Device.UpdateVSyncInterval(); } - _renderer.Window?.ChangeVSyncMode((Ryujinx.Graphics.GAL.VSyncMode)e.NewValue); + + _renderer.Window?.ChangeVSyncMode(e.NewValue); - _viewModel.ShowCustomVSyncIntervalPicker = (e.NewValue == VSyncMode.Custom); + _viewModel.UpdateVSyncIntervalPicker(); } public void VSyncModeToggle() @@ -524,7 +525,7 @@ namespace Ryujinx.Ava private void UpdateAntiAliasing(object sender, ReactiveEventArgs e) { - _renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue); + _renderer?.Window?.SetAntiAliasing(e.NewValue); } private void UpdateDockedModeState(object sender, ReactiveEventArgs e) @@ -575,7 +576,6 @@ namespace Ryujinx.Ava public void Stop() { _isActive = false; - DiscordIntegrationModule.SwitchToMainState(); } private void Exit() @@ -682,13 +682,13 @@ namespace Ryujinx.Ava if (Application.Current?.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime) { if (!SetupValidator.CanStartApplication(ContentManager, ApplicationPath, out UserError userError)) - { + { if (SetupValidator.CanFixStartApplication(ContentManager, ApplicationPath, userError, out firmwareVersion)) { if (userError is UserError.NoFirmware) { UserResult result = await ContentDialogHelper.CreateConfirmationDialog( - LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage], + LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage], LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedMessage, firmwareVersion.VersionString), LocaleManager.Instance[LocaleKeys.InputDialogYes], LocaleManager.Instance[LocaleKeys.InputDialogNo], @@ -859,13 +859,11 @@ namespace Ryujinx.Ava return false; } - - ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, + + ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata => appMetadata.UpdatePreGame() ); - DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication); - return true; } @@ -893,12 +891,20 @@ namespace Ryujinx.Ava VirtualFileSystem.ReloadKeySet(); // Initialize Renderer. - IRenderer renderer = ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl - ? new OpenGLRenderer() - : VulkanRenderer.Create( + GraphicsBackend backend = TitleIDs.SelectGraphicsBackend(ApplicationId.ToString("X16"), ConfigurationState.Instance.Graphics.GraphicsBackend); + + IRenderer renderer = backend switch + { +#pragma warning disable CA1416 // This call site is reachable on all platforms + // SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem. + GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface), +#pragma warning restore CA1416 + GraphicsBackend.Vulkan => VulkanRenderer.Create( ConfigurationState.Instance.Graphics.PreferredGpu, (RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface, - VulkanHelper.GetRequiredInstanceExtensions); + VulkanHelper.GetRequiredInstanceExtensions), + _ => new OpenGLRenderer() + }; BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading; @@ -913,7 +919,7 @@ namespace Ryujinx.Ava // Initialize Configuration. var memoryConfiguration = ConfigurationState.Instance.System.DramSize.Value; - Device = new HLE.Switch(new HLEConfiguration( + Device = new Switch(new HLEConfiguration( VirtualFileSystem, _viewModel.LibHacHorizonManager, ContentManager, @@ -943,7 +949,8 @@ namespace Ryujinx.Ava ConfigurationState.Instance.Multiplayer.DisableP2p, ConfigurationState.Instance.Multiplayer.LdnPassphrase, ConfigurationState.Instance.Multiplayer.LdnServer, - ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value)); + ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value, + ConfigurationState.Instance.Hacks.ShowDirtyHacks ? ConfigurationState.Instance.Hacks.EnabledHacks : null)); } private static IHardwareDeviceDriver InitializeAudio() @@ -1047,10 +1054,10 @@ namespace Ryujinx.Ava Device.Gpu.Renderer.Initialize(_glLogLevel); - _renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value); - _renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); - _renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); - _renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); + _renderer?.Window?.SetAntiAliasing(ConfigurationState.Instance.Graphics.AntiAliasing); + _renderer?.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter); + _renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel); + _renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough); Width = (int)RendererHost.Bounds.Width; Height = (int)RendererHost.Bounds.Height; @@ -1064,7 +1071,7 @@ namespace Ryujinx.Ava Device.Gpu.SetGpuThread(); Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token); - _renderer.Window.ChangeVSyncMode((Ryujinx.Graphics.GAL.VSyncMode)Device.VSyncMode); + _renderer.Window.ChangeVSyncMode(Device.VSyncMode); while (_isActive) { @@ -1111,10 +1118,11 @@ namespace Ryujinx.Ava public void InitStatus() { - _viewModel.BackendText = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch + _viewModel.BackendText = RendererHost.Backend switch { GraphicsBackend.Vulkan => "Vulkan", GraphicsBackend.OpenGl => "OpenGL", + GraphicsBackend.Metal => "Metal", _ => throw new NotImplementedException() }; diff --git a/src/Ryujinx/Assets/Fonts/Mono/AUTHORS.txt b/src/Ryujinx/Assets/Fonts/Mono/AUTHORS.txt new file mode 100644 index 000000000..881494169 --- /dev/null +++ b/src/Ryujinx/Assets/Fonts/Mono/AUTHORS.txt @@ -0,0 +1,10 @@ +# This is the official list of project authors for copyright purposes. +# This file is distinct from the CONTRIBUTORS.txt file. +# See the latter for an explanation. +# +# Names should be added to this file as: +# Name or Organization + +JetBrains <> +Philipp Nurullin +Konstantin Bulenkov diff --git a/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Bold.ttf b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Bold.ttf new file mode 100644 index 000000000..f78f84fb4 Binary files /dev/null and b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Bold.ttf differ diff --git a/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-BoldItalic.ttf b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-BoldItalic.ttf new file mode 100644 index 000000000..9fb8c8325 Binary files /dev/null and b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-BoldItalic.ttf differ diff --git a/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Italic.ttf b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Italic.ttf new file mode 100644 index 000000000..4e9c3802d Binary files /dev/null and b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Italic.ttf differ diff --git a/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Regular.ttf b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Regular.ttf new file mode 100644 index 000000000..70d2ec9e2 Binary files /dev/null and b/src/Ryujinx/Assets/Fonts/Mono/JetBrainsMonoNL-Regular.ttf differ diff --git a/src/Ryujinx/Assets/Fonts/Mono/OFL.txt b/src/Ryujinx/Assets/Fonts/Mono/OFL.txt new file mode 100644 index 000000000..8bee4148c --- /dev/null +++ b/src/Ryujinx/Assets/Fonts/Mono/OFL.txt @@ -0,0 +1,93 @@ +Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +https://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/src/Ryujinx/Assets/Locales/ar_SA.json b/src/Ryujinx/Assets/Locales/ar_SA.json deleted file mode 100644 index fee84779a..000000000 --- a/src/Ryujinx/Assets/Locales/ar_SA.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "اَلْعَرَبِيَّةُ", - "MenuBarFileOpenApplet": "فتح التطبيق المصغر", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "‫افتح تطبيق تحرير Mii في الوضع المستقل", - "SettingsTabInputDirectMouseAccess": "الوصول المباشر للفأرة", - "SettingsTabSystemMemoryManagerMode": "وضع إدارة الذاكرة:", - "SettingsTabSystemMemoryManagerModeSoftware": "البرنامج", - "SettingsTabSystemMemoryManagerModeHost": "المُضيف (سريع)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "المضيف (غير مفحوص) (أسرع، غير آمن)", - "SettingsTabSystemUseHypervisor": "استخدم مراقب الأجهزة الافتراضية", - "MenuBarFile": "_ملف", - "MenuBarFileOpenFromFile": "_تحميل تطبيق من ملف", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "تحميل لُعْبَة غير محزومة", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "‫فتح مجلد Ryujinx", - "MenuBarFileOpenLogsFolder": "فتح مجلد السجلات", - "MenuBarFileExit": "_خروج", - "MenuBarOptions": "_خيارات", - "MenuBarOptionsToggleFullscreen": "التبديل إلى وضع ملء الشاشة", - "MenuBarOptionsStartGamesInFullscreen": "ابدأ الألعاب في وضع ملء الشاشة", - "MenuBarOptionsStopEmulation": "إيقاف المحاكاة", - "MenuBarOptionsSettings": "_الإعدادات", - "MenuBarOptionsManageUserProfiles": "_إدارة الملفات الشخصية للمستخدم", - "MenuBarActions": "_الإجراءات", - "MenuBarOptionsSimulateWakeUpMessage": "محاكاة رسالة الاستيقاظ", - "MenuBarActionsScanAmiibo": "‫فحص Amiibo", - "MenuBarTools": "_الأدوات", - "MenuBarToolsInstallFirmware": "تثبيت البرنامج الثابت", - "MenuBarFileToolsInstallFirmwareFromFile": "تثبيت برنامج ثابت من XCI أو ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "تثبيت برنامج ثابت من مجلد", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "إدارة أنواع الملفات", - "MenuBarToolsInstallFileTypes": "تثبيت أنواع الملفات", - "MenuBarToolsUninstallFileTypes": "إزالة أنواع الملفات", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_عرض", - "MenuBarViewWindow": "حجم النافذة", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_مساعدة", - "MenuBarHelpCheckForUpdates": "تحقق من التحديثات", - "MenuBarHelpAbout": "حول", - "MenuSearch": "بحث...", - "GameListHeaderFavorite": "مفضلة", - "GameListHeaderIcon": "الأيقونة", - "GameListHeaderApplication": "الاسم", - "GameListHeaderDeveloper": "المطور", - "GameListHeaderVersion": "الإصدار", - "GameListHeaderTimePlayed": "وقت اللعب", - "GameListHeaderLastPlayed": "آخر مرة لُعبت", - "GameListHeaderFileExtension": "صيغة الملف", - "GameListHeaderFileSize": "حجم الملف", - "GameListHeaderPath": "المسار", - "GameListContextMenuOpenUserSaveDirectory": "فتح مجلد حفظ المستخدم", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "يفتح المجلد الذي يحتوي على حفظ المستخدم للتطبيق", - "GameListContextMenuOpenDeviceSaveDirectory": "فتح مجلد حفظ الجهاز", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "يفتح المجلد الذي يحتوي على حفظ الجهاز للتطبيق", - "GameListContextMenuOpenBcatSaveDirectory": "‫فتح مجلد حفظ الـBCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "‫يفتح المجلد الذي يحتوي على حفظ الـBCAT للتطبيق", - "GameListContextMenuManageTitleUpdates": "إدارة تحديثات اللُعبة", - "GameListContextMenuManageTitleUpdatesToolTip": "يفتح نافذة إدارة تحديث اللُعبة", - "GameListContextMenuManageDlc": "إدارة المحتوي الإضافي", - "GameListContextMenuManageDlcToolTip": "يفتح نافذة إدارة المحتوي الإضافي", - "GameListContextMenuCacheManagement": "إدارة ذاكرة التخزين المؤقت", - "GameListContextMenuCacheManagementPurgePptc": "قائمة انتظار إعادة بناء الـ‫PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "تنشيط ‫PPTC لإعادة البناء في وقت الإقلاع عند بدء تشغيل اللعبة التالي", - "GameListContextMenuCacheManagementPurgeShaderCache": "تنظيف ذاكرة مرشحات الفيديو المؤقتة", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "يحذف ذاكرة مرشحات الفيديو المؤقتة الخاصة بالتطبيق", - "GameListContextMenuCacheManagementOpenPptcDirectory": "‫فتح مجلد PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "‫‫يفتح المجلد الذي يحتوي على ذاكرة التخزين المؤقت للترجمة المستمرة (PPTC) للتطبيق", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "فتح مجلد الذاكرة المؤقتة لمرشحات الفيديو ", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "يفتح المجلد الذي يحتوي على ذاكرة المظللات المؤقتة للتطبيق", - "GameListContextMenuExtractData": "استخراج البيانات", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "‫‫ استخراج قسم نظام الملفات القابل للتنفيذ (ExeFS) من الإعدادات الحالية للتطبيقات (يتضمن التحديثات)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "استخراج قسم RomFS من الإعدادات الحالية للتطبيقات (يتضمن التحديثات)", - "GameListContextMenuExtractDataLogo": "شعار", - "GameListContextMenuExtractDataLogoToolTip": "استخراج قسم الشعار من الإعدادات الحالية للتطبيقات (يتضمن التحديثات)", - "GameListContextMenuCreateShortcut": "إنشاء اختصار للتطبيق", - "GameListContextMenuCreateShortcutToolTip": "أنشئ اختصار سطح مكتب لتشغيل التطبيق المحدد", - "GameListContextMenuCreateShortcutToolTipMacOS": "أنشئ اختصار يُشغل التطبيق المحدد في مجلد تطبيقات ‫macOS", - "GameListContextMenuOpenModsDirectory": "‫فتح مجلد التعديلات (Mods)", - "GameListContextMenuOpenModsDirectoryToolTip": "يفتح المجلد الذي يحتوي على تعديلات‫(mods) التطبيق", - "GameListContextMenuOpenSdModsDirectory": "فتح مجلد تعديلات‫(mods) أتموسفير", - "GameListContextMenuOpenSdModsDirectoryToolTip": "يفتح مجلد أتموسفير لبطاقة SD البديلة الذي يحتوي على تعديلات التطبيق. مفيد للتعديلات التي تم تعبئتها للأجهزة الحقيقية.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} لعبة تم تحميلها", - "StatusBarSystemVersion": "إصدار النظام: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "الحد الأدنى لتعيينات الذاكرة المكتشفة", - "LinuxVmMaxMapCountDialogTextPrimary": "هل ترغب في زيادة قيمة vm.max_map_count إلى {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "قد تحاول بعض الألعاب إنشاء المزيد من تعيينات الذاكرة أكثر مما هو مسموح به حاليا. سيغلق ريوجينكس بمجرد تجاوز هذا الحد.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "نعم، حتى إعادة التشغيل التالية", - "LinuxVmMaxMapCountDialogButtonPersistent": "نعم، دائمًا", - "LinuxVmMaxMapCountWarningTextPrimary": "الحد الأقصى لمقدار تعيينات الذاكرة أقل من الموصى به.", - "LinuxVmMaxMapCountWarningTextSecondary": "القيمة الحالية لـ vm.max_map_count ({0}) أقل من {1}. قد تحاول بعض الألعاب إنشاء المزيد من تعيينات الذاكرة أكثر مما هو مسموح به حاليا. سيغلق ريوجينكس بمجرد تجاوز هذا الحد.\n\nقد ترغب إما في زيادة الحد يدويا أو تثبيت pkexec، مما يسمح لـ ريوجينكس بالمساعدة في ذلك.", - "Settings": "إعدادات", - "SettingsTabGeneral": "واجهة المستخدم", - "SettingsTabGeneralGeneral": "عام", - "SettingsTabGeneralEnableDiscordRichPresence": "تمكين وجود ديسكورد الغني", - "SettingsTabGeneralCheckUpdatesOnLaunch": "التحقق من وجود تحديثات عند التشغيل", - "SettingsTabGeneralShowConfirmExitDialog": "إظهار مربع حوار \"تأكيد الخروج\"", - "SettingsTabGeneralRememberWindowState": "تذكر حجم/موضع النافذة", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "إخفاء المؤشر:", - "SettingsTabGeneralHideCursorNever": "مطلقا", - "SettingsTabGeneralHideCursorOnIdle": "عند الخمول", - "SettingsTabGeneralHideCursorAlways": "دائما", - "SettingsTabGeneralGameDirectories": "مجلدات الألعاب", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "إضافة", - "SettingsTabGeneralRemove": "إزالة", - "SettingsTabSystem": "النظام", - "SettingsTabSystemCore": "النواة", - "SettingsTabSystemSystemRegion": "منطقة النظام:", - "SettingsTabSystemSystemRegionJapan": "اليابان", - "SettingsTabSystemSystemRegionUSA": "الولايات المتحدة الأمريكية", - "SettingsTabSystemSystemRegionEurope": "أوروبا", - "SettingsTabSystemSystemRegionAustralia": "أستراليا", - "SettingsTabSystemSystemRegionChina": "الصين", - "SettingsTabSystemSystemRegionKorea": "كوريا", - "SettingsTabSystemSystemRegionTaiwan": "تايوان", - "SettingsTabSystemSystemLanguage": "لغة النظام:", - "SettingsTabSystemSystemLanguageJapanese": "اليابانية", - "SettingsTabSystemSystemLanguageAmericanEnglish": "الإنجليزية الأمريكية", - "SettingsTabSystemSystemLanguageFrench": "الفرنسية", - "SettingsTabSystemSystemLanguageGerman": "الألمانية", - "SettingsTabSystemSystemLanguageItalian": "الإيطالية", - "SettingsTabSystemSystemLanguageSpanish": "الإسبانية", - "SettingsTabSystemSystemLanguageChinese": "الصينية", - "SettingsTabSystemSystemLanguageKorean": "الكورية", - "SettingsTabSystemSystemLanguageDutch": "الهولندية", - "SettingsTabSystemSystemLanguagePortuguese": "البرتغالية", - "SettingsTabSystemSystemLanguageRussian": "الروسية", - "SettingsTabSystemSystemLanguageTaiwanese": "التايوانية", - "SettingsTabSystemSystemLanguageBritishEnglish": "الإنجليزية البريطانية", - "SettingsTabSystemSystemLanguageCanadianFrench": "الفرنسية الكندية", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "إسبانية أمريكا اللاتينية", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "الصينية المبسطة", - "SettingsTabSystemSystemLanguageTraditionalChinese": "الصينية التقليدية", - "SettingsTabSystemSystemTimeZone": "النطاق الزمني للنظام:", - "SettingsTabSystemSystemTime": "توقيت النظام:", - "SettingsTabSystemEnableVsync": "VSync", - "SettingsTabSystemEnablePptc": "PPTC (ذاكرة التخزين المؤقت للترجمة المستمرة)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "التحقق من سلامة نظام الملفات", - "SettingsTabSystemAudioBackend": "خلفية الصوت:", - "SettingsTabSystemAudioBackendDummy": "زائف", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "هاكات", - "SettingsTabSystemHacksNote": "قد يتسبب في عدم الاستقرار", - "SettingsTabSystemDramSize": "استخدام تخطيط الذاكرة البديل (المطورين)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "تجاهل الخدمات المفقودة", - "SettingsTabSystemIgnoreApplet": "Ignore Applet", - "SettingsTabGraphics": "الرسومات", - "SettingsTabGraphicsAPI": "API الرسومات ", - "SettingsTabGraphicsEnableShaderCache": "تفعيل ذاكرة المظللات المؤقتة", - "SettingsTabGraphicsAnisotropicFiltering": "تصفية:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "تلقائي", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4×", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "مقياس الدقة", - "SettingsTabGraphicsResolutionScaleCustom": "مخصص (لا ينصح به)", - "SettingsTabGraphicsResolutionScaleNative": "الأصل ‫(720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (لا ينصح به)", - "SettingsTabGraphicsAspectRatio": "نسبة الارتفاع إلى العرض:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "تمديد لتناسب النافذة", - "SettingsTabGraphicsDeveloperOptions": "خيارات المطور", - "SettingsTabGraphicsShaderDumpPath": "مسار تفريغ المظللات:", - "SettingsTabLogging": "تسجيل", - "SettingsTabLoggingLogging": "تسجيل", - "SettingsTabLoggingEnableLoggingToFile": "تفعيل التسجيل إلى ملف", - "SettingsTabLoggingEnableStubLogs": "تفعيل سجلات الـStub", - "SettingsTabLoggingEnableInfoLogs": "تفعيل سجلات المعلومات", - "SettingsTabLoggingEnableWarningLogs": "تفعيل سجلات التحذير", - "SettingsTabLoggingEnableErrorLogs": "تفعيل سجلات الأخطاء", - "SettingsTabLoggingEnableTraceLogs": "تفعيل سجلات التتبع", - "SettingsTabLoggingEnableGuestLogs": "تفعيل سجلات الضيوف", - "SettingsTabLoggingEnableFsAccessLogs": "تمكين سجلات الوصول إلى نظام الملفات", - "SettingsTabLoggingFsGlobalAccessLogMode": "وضع سجل الوصول العالمي لنظام الملفات:", - "SettingsTabLoggingDeveloperOptions": "خيارات المطور", - "SettingsTabLoggingDeveloperOptionsNote": "تحذير: سوف يقلل من الأداء", - "SettingsTabLoggingGraphicsBackendLogLevel": "مستوى سجل خلفية الرسومات:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "لا شيء", - "SettingsTabLoggingGraphicsBackendLogLevelError": "خطأ", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "تباطؤ", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "الكل", - "SettingsTabLoggingEnableDebugLogs": "تمكين سجلات التصحيح", - "SettingsTabInput": "الإدخال", - "SettingsTabInputEnableDockedMode": "تركيب بالمنصة", - "SettingsTabInputDirectKeyboardAccess": "الوصول المباشر للوحة المفاتيح", - "SettingsButtonSave": "حفظ", - "SettingsButtonClose": "إغلاق", - "SettingsButtonOk": "موافق", - "SettingsButtonCancel": "إلغاء", - "SettingsButtonApply": "تطبيق", - "ControllerSettingsPlayer": "اللاعب", - "ControllerSettingsPlayer1": "اللاعب 1", - "ControllerSettingsPlayer2": "اللاعب 2", - "ControllerSettingsPlayer3": "اللاعب 3", - "ControllerSettingsPlayer4": "اللاعب 4", - "ControllerSettingsPlayer5": "اللاعب 5", - "ControllerSettingsPlayer6": "اللاعب 6", - "ControllerSettingsPlayer7": "اللاعب 7", - "ControllerSettingsPlayer8": "اللاعب 8", - "ControllerSettingsHandheld": "محمول", - "ControllerSettingsInputDevice": "جهاز الإدخال", - "ControllerSettingsRefresh": "تحديث", - "ControllerSettingsDeviceDisabled": "معطل", - "ControllerSettingsControllerType": "نوع وحدة التحكم", - "ControllerSettingsControllerTypeHandheld": "محمول", - "ControllerSettingsControllerTypeProController": "وحدة تحكم برو", - "ControllerSettingsControllerTypeJoyConPair": "زوج جوي كون", - "ControllerSettingsControllerTypeJoyConLeft": "جوي كون اليسار ", - "ControllerSettingsControllerTypeJoyConRight": " جوي كون اليمين", - "ControllerSettingsProfile": "الملف الشخصي", - "ControllerSettingsProfileDefault": "افتراضي", - "ControllerSettingsLoad": "تحميل", - "ControllerSettingsAdd": "إضافة", - "ControllerSettingsRemove": "إزالة", - "ControllerSettingsButtons": "الأزرار", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "أسهم الاتجاهات", - "ControllerSettingsDPadUp": "اعلى", - "ControllerSettingsDPadDown": "أسفل", - "ControllerSettingsDPadLeft": "يسار", - "ControllerSettingsDPadRight": "يمين", - "ControllerSettingsStickButton": "زر", - "ControllerSettingsStickUp": "فوق", - "ControllerSettingsStickDown": "أسفل", - "ControllerSettingsStickLeft": "يسار", - "ControllerSettingsStickRight": "يمين", - "ControllerSettingsStickStick": "عصا", - "ControllerSettingsStickInvertXAxis": "عكس عرض العصا", - "ControllerSettingsStickInvertYAxis": "عكس أفق العصا", - "ControllerSettingsStickDeadzone": "المنطقة الميتة:", - "ControllerSettingsLStick": "العصا اليسرى", - "ControllerSettingsRStick": "العصا اليمنى", - "ControllerSettingsTriggersLeft": "الأزندة اليسرى", - "ControllerSettingsTriggersRight": "الأزندة اليمني", - "ControllerSettingsTriggersButtonsLeft": "أزرار الزناد اليسرى", - "ControllerSettingsTriggersButtonsRight": "أزرار الزناد اليمنى", - "ControllerSettingsTriggers": "أزندة", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "الأزرار اليسار", - "ControllerSettingsExtraButtonsRight": "الأزرار اليمين", - "ControllerSettingsMisc": "إعدادات إضافية", - "ControllerSettingsTriggerThreshold": "قوة التحفيز:", - "ControllerSettingsMotion": "الحركة", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "استخدام الحركة المتوافقة مع CemuHook", - "ControllerSettingsMotionControllerSlot": "خانة وحدة التحكم:", - "ControllerSettingsMotionMirrorInput": "إعادة الإدخال", - "ControllerSettingsMotionRightJoyConSlot": "خانة جويكون اليمين :", - "ControllerSettingsMotionServerHost": "مضيف الخادم:", - "ControllerSettingsMotionGyroSensitivity": "حساسية مستشعر الحركة:", - "ControllerSettingsMotionGyroDeadzone": "منطقة مستشعر الحركة الميتة:", - "ControllerSettingsSave": "حفظ", - "ControllerSettingsClose": "إغلاق", - "KeyUnknown": "مجهول", - "KeyShiftLeft": "زر ‫Shift الأيسر", - "KeyShiftRight": "زر ‫Shift الأيمن", - "KeyControlLeft": "زر ‫Ctrl الأيسر", - "KeyMacControlLeft": "زر ⌃ الأيسر", - "KeyControlRight": "زر ‫Ctrl الأيمن", - "KeyMacControlRight": "زر ⌃ الأيمن", - "KeyAltLeft": "زر ‫Alt الأيسر", - "KeyMacAltLeft": "زر ⌥ الأيسر", - "KeyAltRight": "زر ‫Alt الأيمن", - "KeyMacAltRight": "زر ⌥ الأيمن", - "KeyWinLeft": "زر ⊞ الأيسر", - "KeyMacWinLeft": "زر ⌘ الأيسر", - "KeyWinRight": "زر ⊞ الأيمن", - "KeyMacWinRight": "زر ⌘ الأيمن", - "KeyMenu": "زر القائمة", - "KeyUp": "فوق", - "KeyDown": "اسفل", - "KeyLeft": "يسار", - "KeyRight": "يمين", - "KeyEnter": "مفتاح الإدخال", - "KeyEscape": "زر ‫Escape", - "KeySpace": "مسافة", - "KeyTab": "زر ‫Tab", - "KeyBackSpace": "زر المسح للخلف", - "KeyInsert": "زر Insert", - "KeyDelete": "زر الحذف", - "KeyPageUp": "زر ‫Page Up", - "KeyPageDown": "زر ‫Page Down", - "KeyHome": "زر ‫Home", - "KeyEnd": "زر ‫End", - "KeyCapsLock": "زر الحروف الكبيرة", - "KeyScrollLock": "زر ‫Scroll Lock", - "KeyPrintScreen": "زر ‫Print Screen", - "KeyPause": "زر Pause", - "KeyNumLock": "زر Num Lock", - "KeyClear": "زر Clear", - "KeyKeypad0": "لوحة الأرقام 0", - "KeyKeypad1": "لوحة الأرقام 1", - "KeyKeypad2": "لوحة الأرقام 2", - "KeyKeypad3": "لوحة الأرقام 3", - "KeyKeypad4": "لوحة الأرقام 4", - "KeyKeypad5": "لوحة الأرقام 5", - "KeyKeypad6": "لوحة الأرقام 6", - "KeyKeypad7": "لوحة الأرقام 7", - "KeyKeypad8": "لوحة الأرقام 8", - "KeyKeypad9": "لوحة الأرقام 9", - "KeyKeypadDivide": "لوحة الأرقام علامة القسمة", - "KeyKeypadMultiply": "لوحة الأرقام علامة الضرب", - "KeyKeypadSubtract": "لوحة الأرقام علامة الطرح\n", - "KeyKeypadAdd": "لوحة الأرقام علامة الزائد", - "KeyKeypadDecimal": "لوحة الأرقام الفاصلة العشرية", - "KeyKeypadEnter": "لوحة الأرقام زر الإدخال", - "KeyNumber0": "٠", - "KeyNumber1": "١", - "KeyNumber2": "٢", - "KeyNumber3": "٣", - "KeyNumber4": "٤", - "KeyNumber5": "٥", - "KeyNumber6": "٦", - "KeyNumber7": "٧", - "KeyNumber8": "٨", - "KeyNumber9": "٩", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "غير مرتبط", - "GamepadLeftStick": "زر عصا التحكم اليسرى", - "GamepadRightStick": "زر عصا التحكم اليمنى", - "GamepadLeftShoulder": "زر الكتف الأيسر‫ L", - "GamepadRightShoulder": "زر الكتف الأيمن‫ R", - "GamepadLeftTrigger": "زر الزناد الأيسر‫ (ZL)", - "GamepadRightTrigger": "زر الزناد الأيمن‫ (ZR)", - "GamepadDpadUp": "فوق", - "GamepadDpadDown": "اسفل", - "GamepadDpadLeft": "يسار", - "GamepadDpadRight": "يمين", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "دليل", - "GamepadMisc1": "متنوع", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "لوحة اللمس", - "GamepadSingleLeftTrigger0": "زر الزناد الأيسر 0", - "GamepadSingleRightTrigger0": "زر الزناد الأيمن 0", - "GamepadSingleLeftTrigger1": "زر الزناد الأيسر 1", - "GamepadSingleRightTrigger1": "زر الزناد الأيمن 1", - "StickLeft": "عصا التحكم اليسرى", - "StickRight": "عصا التحكم اليمنى", - "UserProfilesSelectedUserProfile": "الملف الشخصي المحدد للمستخدم:", - "UserProfilesSaveProfileName": "حفظ اسم الملف الشخصي", - "UserProfilesChangeProfileImage": "تغيير صورة الملف الشخصي", - "UserProfilesAvailableUserProfiles": "الملفات الشخصية للمستخدم المتاحة:", - "UserProfilesAddNewProfile": "إنشاء ملف الشخصي", - "UserProfilesDelete": "حذف", - "UserProfilesClose": "إغلاق", - "ProfileNameSelectionWatermark": "اختر اسم مستعار", - "ProfileImageSelectionTitle": "تحديد صورة الملف الشخصي", - "ProfileImageSelectionHeader": "اختر صورة الملف الشخصي", - "ProfileImageSelectionNote": "يمكنك استيراد صورة ملف شخصي مخصصة، أو تحديد صورة رمزية من البرامج الثابتة للنظام", - "ProfileImageSelectionImportImage": "استيراد ملف الصورة", - "ProfileImageSelectionSelectAvatar": "حدد الصورة الرمزية من البرنامج الثابتة", - "InputDialogTitle": "حوار الإدخال", - "InputDialogOk": "موافق", - "InputDialogCancel": "إلغاء", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "اختر اسم الملف الشخصي", - "InputDialogAddNewProfileHeader": "الرجاء إدخال اسم الملف الشخصي", - "InputDialogAddNewProfileSubtext": "(الطول الأقصى: {0})", - "AvatarChoose": "اختر الصورة الرمزية", - "AvatarSetBackgroundColor": "تعيين لون الخلفية", - "AvatarClose": "إغلاق", - "ControllerSettingsLoadProfileToolTip": "تحميل الملف الشخصي", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "إضافة ملف شخصي", - "ControllerSettingsRemoveProfileToolTip": "إزالة الملف الشخصي", - "ControllerSettingsSaveProfileToolTip": "حفظ الملف الشخصي", - "MenuBarFileToolsTakeScreenshot": "أخذ لقطة للشاشة", - "MenuBarFileToolsHideUi": "إخفاء واجهة المستخدم", - "GameListContextMenuRunApplication": "تشغيل التطبيق", - "GameListContextMenuToggleFavorite": "تعيين كمفضل", - "GameListContextMenuToggleFavoriteToolTip": "تبديل الحالة المفضلة للعبة", - "SettingsTabGeneralTheme": "السمة:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "داكن", - "SettingsTabGeneralThemeLight": "فاتح", - "ControllerSettingsConfigureGeneral": "ضبط", - "ControllerSettingsRumble": "الاهتزاز", - "ControllerSettingsRumbleStrongMultiplier": "مضاعف اهتزاز قوي", - "ControllerSettingsRumbleWeakMultiplier": "مضاعف اهتزاز ضعيف", - "DialogMessageSaveNotAvailableMessage": "لا توجد بيانات الحفظ لـ {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "هل ترغب في إنشاء بيانات الحفظ لهذه اللعبة؟", - "DialogConfirmationTitle": "ريوجينكس - تأكيد", - "DialogUpdaterTitle": "ريوجينكس - المحدث", - "DialogErrorTitle": "ريوجينكس - خطأ", - "DialogWarningTitle": "ريوجينكس - تحذير", - "DialogExitTitle": "ريوجينكس - الخروج", - "DialogErrorMessage": "واجه ريوجينكس خطأ", - "DialogExitMessage": "هل أنت متأكد من أنك تريد إغلاق ريوجينكس؟", - "DialogExitSubMessage": "سيتم فقدان كافة البيانات غير المحفوظة!", - "DialogMessageCreateSaveErrorMessage": "حدث خطأ أثناء إنشاء بيانات الحفظ المحددة: {0}", - "DialogMessageFindSaveErrorMessage": "حدث خطأ أثناء البحث عن بيانات الحفظ المحددة: {0}", - "FolderDialogExtractTitle": "اختر المجلد الذي تريد الاستخراج إليه", - "DialogNcaExtractionMessage": "استخراج قسم {0} من {1}...", - "DialogNcaExtractionTitle": "مستخرج قسم NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "فشل الاستخراج. لم يكن NCA الرئيسي موجودا في الملف المحدد.", - "DialogNcaExtractionCheckLogErrorMessage": "فشل الاستخراج. اقرأ ملف التسجيل لمزيد من المعلومات.", - "DialogNcaExtractionSuccessMessage": "تم الاستخراج بنجاح.", - "DialogUpdaterConvertFailedMessage": "فشل تحويل إصدار ريوجينكس الحالي.", - "DialogUpdaterCancelUpdateMessage": "إلغاء التحديث", - "DialogUpdaterAlreadyOnLatestVersionMessage": "أنت تستخدم بالفعل أحدث إصدار من ريوجينكس!", - "DialogUpdaterFailedToGetVersionMessage": "حدث خطأ أثناء محاولة الحصول على معلومات الإصدار من إصدار غيت هاب. يمكن أن يحدث هذا إذا تم تجميع إصدار جديد بواسطة إجراءات غيت هاب. جرب مجددا بعد دقائق.", - "DialogUpdaterConvertFailedGithubMessage": "فشل تحويل إصدار ريوجينكس المستلم من إصدار غيت هاب.", - "DialogUpdaterDownloadingMessage": "جاري تنزيل التحديث...", - "DialogUpdaterExtractionMessage": "جاري استخراج التحديث...", - "DialogUpdaterRenamingMessage": "إعادة تسمية التحديث...", - "DialogUpdaterAddingFilesMessage": "إضافة تحديث جديد...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "اكتمل التحديث", - "DialogUpdaterRestartMessage": "هل تريد إعادة تشغيل ريوجينكس الآن؟", - "DialogUpdaterNoInternetMessage": "أنت غير متصل بالإنترنت.", - "DialogUpdaterNoInternetSubMessage": "يرجى التحقق من أن لديك اتصال إنترنت فعال!", - "DialogUpdaterDirtyBuildMessage": "لا يمكنك تحديث نسخة القذرة من ريوجينكس!", - "DialogUpdaterDirtyBuildSubMessage": "الرجاء تحميل ريوجينكس من https://ryujinx.app/download إذا كنت تبحث عن إصدار مدعوم.", - "DialogRestartRequiredMessage": "يتطلب إعادة التشغيل", - "DialogThemeRestartMessage": "تم حفظ السمة. إعادة التشغيل مطلوبة لتطبيق السمة.", - "DialogThemeRestartSubMessage": "هل تريد إعادة التشغيل", - "DialogFirmwareInstallEmbeddedMessage": "هل ترغب في تثبيت البرنامج الثابت المدمج في هذه اللعبة؟ (البرنامج الثابت {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "لم يتم العثور على أي برنامج ثابت مثبت ولكن ريوجينكس كان قادرا على تثبيت البرنامج الثابت {0} من اللعبة المقدمة.\nسيبدأ المحاكي الآن.", - "DialogFirmwareNoFirmwareInstalledMessage": "لا يوجد برنامج ثابت مثبت", - "DialogFirmwareInstalledMessage": "تم تثبيت البرنامج الثابت {0}", - "DialogInstallFileTypesSuccessMessage": "تم تثبيت أنواع الملفات بنجاح!", - "DialogInstallFileTypesErrorMessage": "فشل تثبيت أنواع الملفات.", - "DialogUninstallFileTypesSuccessMessage": "تم إلغاء تثبيت أنواع الملفات بنجاح!", - "DialogUninstallFileTypesErrorMessage": "فشل إلغاء تثبيت أنواع الملفات.", - "DialogOpenSettingsWindowLabel": "فتح نافذة الإعدادات", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "تطبيق وحدة التحكم المصغر", - "DialogMessageDialogErrorExceptionMessage": "خطأ في عرض مربع حوار الرسالة: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "خطأ في عرض لوحة مفاتيح البرامج: {0}", - "DialogErrorAppletErrorExceptionMessage": "خطأ في عرض مربع حوار خطأ التطبيق المصغر: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "لمزيد من المعلومات حول كيفية إصلاح هذا الخطأ، اتبع دليل الإعداد الخاص بنا.", - "DialogUserErrorDialogTitle": "خطأ ريوجينكس ({0})", - "DialogAmiiboApiTitle": "أميبو API", - "DialogAmiiboApiFailFetchMessage": "حدث خطأ أثناء جلب المعلومات من API.", - "DialogAmiiboApiConnectErrorMessage": "غير قادر على الاتصال بخادم API أميبو. قد تكون الخدمة معطلة أو قد تحتاج إلى التحقق من اتصالك بالإنترنت.", - "DialogProfileInvalidProfileErrorMessage": "الملف الشخصي {0} غير متوافق مع نظام تكوين الإدخال الحالي.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "لا يمكن الكتابة فوق الملف الشخصي الافتراضي", - "DialogProfileDeleteProfileTitle": "حذف الملف الشخصي", - "DialogProfileDeleteProfileMessage": "هذا الإجراء لا رجعة فيه، هل أنت متأكد من أنك تريد المتابعة؟", - "DialogWarning": "تحذير", - "DialogPPTCDeletionMessage": "أنت على وشك الإنتظار لإعادة بناء ذاكرة التخزين المؤقت للترجمة المستمرة (PPTC) عند الإقلاع التالي لـ:\n\n{0}\n\nأمتأكد من رغبتك في المتابعة؟", - "DialogPPTCDeletionErrorMessage": "خطأ خلال تنظيف ذاكرة التخزين المؤقت للترجمة المستمرة (PPTC) في {0}: {1}", - "DialogShaderDeletionMessage": "أنت على وشك حذف ذاكرة المظللات المؤقتة ل:\n\n{0}\n\nهل انت متأكد انك تريد المتابعة؟", - "DialogShaderDeletionErrorMessage": "حدث خطأ أثناء تنظيف ذاكرة المظللات المؤقتة في {0}: {1}", - "DialogRyujinxErrorMessage": "واجه ريوجينكس خطأ", - "DialogInvalidTitleIdErrorMessage": "خطأ في واجهة المستخدم: اللعبة المحددة لم يكن لديها معرف عنوان صالح", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "لم يتم العثور على برنامج ثابت للنظام صالح في {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "تثبيت البرنامج الثابت {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "سيتم تثبيت إصدار النظام {0}.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nهذا سيحل محل إصدار النظام الحالي {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\nهل تريد المتابعة؟", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "تثبيت البرنامج الثابت...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "تم تثبيت إصدار النظام {0} بنجاح.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "لن تكون هناك ملفات الشخصية أخرى لفتحها إذا تم حذف الملف الشخصي المحدد", - "DialogUserProfileDeletionConfirmMessage": "هل تريد حذف الملف الشخصي المحدد", - "DialogUserProfileUnsavedChangesTitle": "تحذير - التغييرات غير محفوظة", - "DialogUserProfileUnsavedChangesMessage": "لقد قمت بإجراء تغييرات على الملف الشخصي لهذا المستخدم هذا ولم يتم حفظها.", - "DialogUserProfileUnsavedChangesSubMessage": "هل تريد تجاهل التغييرات؟", - "DialogControllerSettingsModifiedConfirmMessage": "تم تحديث إعدادات وحدة التحكم الحالية.", - "DialogControllerSettingsModifiedConfirmSubMessage": "هل تريد الحفظ ؟", - "DialogLoadFileErrorMessage": "{0}. ملف خاطئ: {1}", - "DialogModAlreadyExistsMessage": "التعديل موجود بالفعل", - "DialogModInvalidMessage": "المجلد المحدد لا يحتوي على تعديل!", - "DialogModDeleteNoParentMessage": "فشل الحذف: لم يمكن العثور على المجلد الرئيسي للتعديل\"{0}\"!", - "DialogDlcNoDlcErrorMessage": "الملف المحدد لا يحتوي على محتوى إضافي للعنوان المحدد!", - "DialogPerformanceCheckLoggingEnabledMessage": "لقد تم تمكين تسجيل التتبع، والذي تم تصميمه ليتم استخدامه من قبل المطورين فقط.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "للحصول على الأداء الأمثل، يوصى بتعطيل تسجيل التتبع. هل ترغب في تعطيل تسجيل التتبع الآن؟", - "DialogPerformanceCheckShaderDumpEnabledMessage": "لقد قمت بتمكين تفريغ المظللات، والذي تم تصميمه ليستخدمه المطورون فقط.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "للحصول على الأداء الأمثل، يوصى بتعطيل تفريغ المظللات. هل ترغب في تعطيل تفريغ المظللات الآن؟", - "DialogLoadAppGameAlreadyLoadedMessage": "تم تحميل لعبة بالفعل", - "DialogLoadAppGameAlreadyLoadedSubMessage": "الرجاء إيقاف المحاكاة أو إغلاق المحاكي قبل بدء لعبة أخرى.", - "DialogUpdateAddUpdateErrorMessage": "الملف المحدد لا يحتوي على تحديث للعنوان المحدد!", - "DialogSettingsBackendThreadingWarningTitle": "تحذير - خلفية متعددة المسارات", - "DialogSettingsBackendThreadingWarningMessage": "يجب إعادة تشغيل ريوجينكس بعد تغيير هذا الخيار حتى يتم تطبيقه بالكامل. اعتمادا على النظام الأساسي الخاص بك، قد تحتاج إلى تعطيل تعدد المسارات الخاص ببرنامج الرسومات التشغيل الخاص بك يدويًا عند استخدام الخاص بريوجينكس.", - "DialogModManagerDeletionWarningMessage": "أنت على وشك حذف التعديل: {0}\n\nهل انت متأكد انك تريد المتابعة؟", - "DialogModManagerDeletionAllWarningMessage": "أنت على وشك حذف كافة التعديلات لهذا العنوان.\n\nهل انت متأكد انك تريد المتابعة؟", - "SettingsTabGraphicsFeaturesOptions": "المميزات", - "SettingsTabGraphicsBackendMultithreading": "تعدد المسارات لخلفية الرسومات:", - "CommonAuto": "تلقائي", - "CommonOff": "معطل", - "CommonOn": "تشغيل", - "InputDialogYes": "نعم", - "InputDialogNo": "لا", - "DialogProfileInvalidProfileNameErrorMessage": "يحتوي اسم الملف على أحرف غير صالحة. يرجى المحاولة مرة أخرى.", - "MenuBarOptionsPauseEmulation": "إيقاف مؤقت", - "MenuBarOptionsResumeEmulation": "استئناف", - "AboutUrlTooltipMessage": "انقر لفتح موقع ريوجينكس في متصفحك الافتراضي.", - "AboutDisclaimerMessage": "ريوجينكس لا ينتمي إلى نينتندو™،\nأو أي من شركائها بأي شكل من الأشكال.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) يتم \nاستخدامه في محاكاة أمبيو لدينا.", - "AboutGithubUrlTooltipMessage": "انقر لفتح صفحة ريوجينكس في غيت هاب في متصفحك الافتراضي.", - "AboutDiscordUrlTooltipMessage": "انقر لفتح دعوة إلى خادم ريوجينكس في ديكسورد في متصفحك الافتراضي.", - "AboutRyujinxAboutTitle": "حول:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "تتم صيانته بواسطة:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "انقر لفتح صفحة المساهمين في متصفحك الافتراضي.", - "AmiiboSeriesLabel": "مجموعة أميبو", - "AmiiboCharacterLabel": "شخصية", - "AmiiboScanButtonLabel": "فحصه", - "AmiiboOptionsShowAllLabel": "إظهار كل أميبو", - "AmiiboOptionsUsRandomTagLabel": "هاك: استخدم علامة Uuid عشوائية ", - "DlcManagerTableHeadingEnabledLabel": "مفعل", - "DlcManagerTableHeadingTitleIdLabel": "معرف العنوان", - "DlcManagerTableHeadingContainerPathLabel": "مسار الحاوية", - "DlcManagerTableHeadingFullPathLabel": "المسار كاملا", - "DlcManagerRemoveAllButton": "حذف الكل", - "DlcManagerEnableAllButton": "تشغيل الكل", - "DlcManagerDisableAllButton": "تعطيل الكل", - "ModManagerDeleteAllButton": "حذف الكل", - "MenuBarOptionsChangeLanguage": "تغيير اللغة", - "MenuBarShowFileTypes": "إظهار أنواع الملفات", - "CommonSort": "فرز", - "CommonShowNames": "عرض الأسماء", - "CommonFavorite": "المفضلة", - "OrderAscending": "تصاعدي", - "OrderDescending": "تنازلي", - "SettingsTabGraphicsFeatures": "الميزات والتحسينات", - "ErrorWindowTitle": "نافذة الخطأ", - "ToggleDiscordTooltip": "اختر ما إذا كنت تريد عرض ريوجينكس في نشاط ديسكورد \"يتم تشغيله حاليا\" أم لا", - "AddGameDirBoxTooltip": "أدخل مجلد اللعبة لإضافته إلى القائمة", - "AddGameDirTooltip": "إضافة مجلد اللعبة إلى القائمة", - "RemoveGameDirTooltip": "إزالة مجلد اللعبة المحدد", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "استخدم سمة أفالونيا المخصصة لواجهة المستخدم الرسومية لتغيير مظهر قوائم المحاكي", - "CustomThemePathTooltip": "مسار سمة واجهة المستخدم المخصصة", - "CustomThemeBrowseTooltip": "تصفح للحصول على سمة واجهة المستخدم المخصصة", - "DockModeToggleTooltip": "يجعل وضع تركيب بالمنصة النظام الذي تمت محاكاته بمثابة جهاز نينتندو سويتش الذي تم تركيبه بالمنصة. يؤدي هذا إلى تحسين الدقة الرسومية في معظم الألعاب. على العكس من ذلك، سيؤدي تعطيل هذا إلى جعل النظام الذي تمت محاكاته يعمل كجهاز نينتندو سويتش محمول، مما يقلل من جودة الرسومات.\n\nقم بتكوين عناصر تحكم اللاعب 1 إذا كنت تخطط لاستخدام وضع تركيب بالمنصة؛ قم بتكوين عناصر التحكم المحمولة إذا كنت تخطط لاستخدام الوضع المحمول.\n\nاتركه مشغل إذا لم تكن متأكدا.", - "DirectKeyboardTooltip": "دعم الوصول المباشر للوحة المفاتيح (HID). يوفر وصول الألعاب إلى لوحة المفاتيح الخاصة بك كجهاز لإدخال النص.\n\nيعمل فقط مع الألعاب التي تدعم استخدام لوحة المفاتيح في الأصل على أجهزة سويتش.\n\nاتركه معطلا إذا كنت غير متأكد.", - "DirectMouseTooltip": "دعم الوصول المباشر للوحة المفاتيح (HID). يوفر وصول الألعاب إلى لوحة المفاتيح الخاصة بك كجهاز لإدخال النص.\n\nيعمل فقط مع الألعاب التي تدعم استخدام لوحة المفاتيح في الأصل على أجهزة سويتش.\n\nاتركه معطلا إذا كنت غير متأكد.", - "RegionTooltip": "تغيير منطقة النظام", - "LanguageTooltip": "تغيير لغة النظام", - "TimezoneTooltip": "تغيير النطاق الزمني للنظام", - "TimeTooltip": "تغيير وقت النظام", - "VSyncToggleTooltip": "محاكاة المزامنة العمودية للجهاز. في الأساس محدد الإطار لغالبية الألعاب؛ قد يؤدي تعطيله إلى تشغيل الألعاب بسرعة أعلى أو جعل شاشات التحميل تستغرق وقتا أطول أو تتعطل.\n\nيمكن تبديله داخل اللعبة باستخدام مفتاح التشغيل السريع الذي تفضله (F1 افتراضيا). نوصي بالقيام بذلك إذا كنت تخطط لتعطيله.\n\nاتركه ممكنا إذا لم تكن متأكدا.", - "PptcToggleTooltip": "يحفظ وظائف JIT المترجمة بحيث لا تحتاج إلى ترجمتها في كل مرة يتم فيها تحميل اللعبة.\n\nيقلل من التقطيع ويسرع بشكل ملحوظ أوقات التشغيل بعد التشغيل الأول للعبة.\n\nاتركه ممكنا إذا لم تكن متأكدا.", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "يتحقق من وجود ملفات تالفة عند تشغيل لعبة ما، وإذا تم اكتشاف ملفات تالفة، فسيتم عرض خطأ تجزئة في السجل.\n\nليس له أي تأثير على الأداء ويهدف إلى المساعدة في استكشاف الأخطاء وإصلاحها.\n\nاتركه مفعلا إذا كنت غير متأكد.", - "AudioBackendTooltip": "يغير الواجهة الخلفية المستخدمة لتقديم الصوت.\n\nSDL2 هو الخيار المفضل، بينما يتم استخدام OpenAL وSoundIO كبديلين. زائف لن يكون لها صوت.\n\nاضبط على SDL2 إذا لم تكن متأكدا.", - "MemoryManagerTooltip": "تغيير كيفية تعيين ذاكرة الضيف والوصول إليها. يؤثر بشكل كبير على أداء وحدة المعالجة المركزية التي تمت محاكاتها.\n\nاضبط على المضيف غير محدد إذا لم تكن متأكدا.", - "MemoryManagerSoftwareTooltip": "استخدام جدول الصفحات البرمجي لترجمة العناوين. أعلى دقة ولكن أبطأ أداء.", - "MemoryManagerHostTooltip": "تعيين الذاكرة مباشرة في مساحة عنوان المضيف. تجميع وتنفيذ JIT أسرع بكثير.", - "MemoryManagerUnsafeTooltip": "تعيين الذاكرة مباشرة، ولكن لا تخفي العنوان داخل مساحة عنوان الضيف قبل الوصول. أسرع، ولكن على حساب السلامة. يمكن لتطبيق الضيف الوصول إلى الذاكرة من أي مكان في ريوجينكس، لذا قم بتشغيل البرامج التي تثق بها فقط مع هذا الوضع.", - "UseHypervisorTooltip": "استخدم هايبرڤايزور بدلا من JIT. يعمل على تحسين الأداء بشكل كبير عند توفره، ولكنه قد يكون غير مستقر في حالته الحالية.", - "DRamTooltip": "يستخدم تخطيط وضع الذاكرة البديل لتقليد نموذج سويتش المطورين.\n\nيعد هذا مفيدا فقط لحزم النسيج عالية الدقة أو تعديلات دقة 4K. لا يحسن الأداء.\n\nاتركه معطلا إذا لم تكن متأكدا.", - "IgnoreMissingServicesTooltip": "يتجاهل خدمات نظام هوريزون غير المنفذة. قد يساعد هذا في تجاوز الأعطال عند تشغيل ألعاب معينة.\n\nاتركه معطلا إذا كنت غير متأكد.", - "IgnoreAppletTooltip": "لن يظهر مربع الحوار الخارجي \"تطبيق وحدة التحكم\" إذا تم فصل لوحة الألعاب أثناء اللعب. ولن تظهر مطالبة بإغلاق مربع الحوار أو إعداد وحدة تحكم جديدة. وبمجرد إعادة توصيل وحدة التحكم التي تم فصلها سابقًا، ستستأنف اللعبة تلقائيًا.", - "GraphicsBackendThreadingTooltip": "ينفذ أوامر الواجهة الخلفية للرسومات على مسار ثاني.\n\nيعمل على تسريع عملية تجميع المظللات وتقليل التقطيع وتحسين الأداء على برامج تشغيل وحدة الرسوميات دون دعم المسارات المتعددة الخاصة بهم. أداء أفضل قليلا على برامج التشغيل ذات المسارات المتعددة.\n\nاضبط على تلقائي إذا لم تكن متأكدا.", - "GalThreadingTooltip": "ينفذ أوامر الواجهة الخلفية للرسومات على مسار ثاني.\n\nيعمل على تسريع عملية تجميع المظللات وتقليل التقطيع وتحسين الأداء على برامج تشغيل وحدة الرسوميات دون دعم المسارات المتعددة الخاصة بهم. أداء أفضل قليلا على برامج التشغيل ذات المسارات المتعددة.\n\nاضبط على تلقائي إذا لم تكن متأكدا.", - "ShaderCacheToggleTooltip": "يحفظ ذاكرة المظللات المؤقتة على القرص مما يقلل من التقطيع في عمليات التشغيل اللاحقة.\n\nاتركه مفعلا إذا لم تكن متأكدا.", - "ResolutionScaleTooltip": "يضاعف دقة عرض اللعبة.\n\nقد لا تعمل بعض الألعاب مع هذا وتبدو منقطة حتى عند زيادة الدقة؛ بالنسبة لهذه الألعاب، قد تحتاج إلى العثور على تعديلات تزيل تنعيم الحواف أو تزيد من دقة العرض الداخلي. لاستخدام الأخير، من المحتمل أن ترغب في تحديد أصلي.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبًا والتجربة حتى تجد المظهر المفضل للعبة.\n\nضع في اعتبارك أن 4x مبالغة في أي إعداد تقريبًا.", - "ResolutionScaleEntryTooltip": "مقياس دقة النقطة العائمة، مثل 1.5. من المرجح أن تتسبب المقاييس غير المتكاملة في حدوث مشكلات أو تعطل.", - "AnisotropyTooltip": "مستوى تصفية. اضبط على تلقائي لاستخدام القيمة التي تطلبها اللعبة.", - "AspectRatioTooltip": "يتم تطبيق نسبة العرض إلى الارتفاع على نافذة العارض.\n\nقم بتغيير هذا فقط إذا كنت تستخدم تعديل نسبة العرض إلى الارتفاع للعبتك، وإلا سيتم تمديد الرسومات.\n\nاتركه16:9 إذا لم تكن متأكدا.", - "ShaderDumpPathTooltip": "مسار تفريغ المظللات", - "FileLogTooltip": "حفظ تسجيل وحدة التحكم إلى ملف سجل على القرص. لا يؤثر على الأداء.", - "StubLogTooltip": "طباعة رسائل سجل stub في وحدة التحكم. لا يؤثر على الأداء.", - "InfoLogTooltip": "طباعة رسائل سجل المعلومات في وحدة التحكم. لا يؤثر على الأداء.", - "WarnLogTooltip": "طباعة رسائل سجل التحذير في وحدة التحكم. لا يؤثر على الأداء.", - "ErrorLogTooltip": "طباعة رسائل سجل الأخطاء في وحدة التحكم. لا يؤثر على الأداء.", - "TraceLogTooltip": "طباعة رسائل سجل التتبع في وحدة التحكم. لا يؤثر على الأداء.", - "GuestLogTooltip": "طباعة رسائل سجل الضيف في وحدة التحكم. لا يؤثر على الأداء.", - "FileAccessLogTooltip": "طباعة رسائل سجل الوصول إلى الملفات في وحدة التحكم.", - "FSAccessLogModeTooltip": "تمكين إخراج سجل الوصول إلى نظام الملفات إلى وحدة التحكم. الأوضاع الممكنة هي 0-3", - "DeveloperOptionTooltip": "استخدمه بعناية", - "OpenGlLogLevel": "يتطلب تمكين مستويات السجل المناسبة", - "DebugLogTooltip": "طباعة رسائل سجل التصحيح في وحدة التحكم.\n\nاستخدم هذا فقط إذا طلب منك أحد الموظفين تحديدًا ذلك، لأنه سيجعل من الصعب قراءة السجلات وسيؤدي إلى تدهور أداء المحاكي.", - "LoadApplicationFileTooltip": "افتح مستكشف الملفات لاختيار ملف متوافق مع سويتش لتحميله", - "LoadApplicationFolderTooltip": "افتح مستكشف الملفات لاختيار تطبيق متوافق مع سويتش للتحميل", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "فتح مجلد نظام ملفات ريوجينكس", - "OpenRyujinxLogsTooltip": "يفتح المجلد الذي تتم كتابة السجلات إليه", - "ExitTooltip": "الخروج من ريوجينكس", - "OpenSettingsTooltip": "فتح نافذة الإعدادات", - "OpenProfileManagerTooltip": "فتح نافذة إدارة الملفات الشخصية للمستخدمين", - "StopEmulationTooltip": "إيقاف محاكاة اللعبة الحالية والعودة إلى اختيار اللعبة", - "CheckUpdatesTooltip": "التحقق من وجود تحديثات لريوجينكس", - "OpenAboutTooltip": "فتح حول النافذة", - "GridSize": "حجم الشبكة", - "GridSizeTooltip": "تغيير حجم عناصر الشبكة", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "البرتغالية البرازيلية", - "AboutRyujinxContributorsButtonHeader": "رؤية جميع المساهمين", - "SettingsTabSystemAudioVolume": "مستوى الصوت:", - "AudioVolumeTooltip": "تغيير مستوى الصوت", - "SettingsTabSystemEnableInternetAccess": "الوصول إلى إنترنت كضيف/وضع LAN", - "EnableInternetAccessTooltip": "للسماح للتطبيق الذي تمت محاكاته بالاتصال بالإنترنت.\n\nيمكن للألعاب التي تحتوي على وضع LAN الاتصال ببعضها البعض عند تمكين ذلك وتوصيل الأنظمة بنفس نقطة الوصول. وهذا يشمل الأجهزة الحقيقية أيضا.\n\nلا يسمح بالاتصال بخوادم نينتندو. قد يتسبب في حدوث عطل في بعض الألعاب التي تحاول الاتصال بالإنترنت.\n\nاتركه معطلا إذا لم تكن متأكدا.", - "GameListContextMenuManageCheatToolTip": "إدارة الغش", - "GameListContextMenuManageCheat": "إدارة الغش", - "GameListContextMenuManageModToolTip": "إدارة التعديلات", - "GameListContextMenuManageMod": "إدارة التعديلات", - "ControllerSettingsStickRange": "نطاق:", - "DialogStopEmulationTitle": "ريوجينكس - إيقاف المحاكاة", - "DialogStopEmulationMessage": "هل أنت متأكد أنك تريد إيقاف المحاكاة؟", - "SettingsTabCpu": "المعالج", - "SettingsTabAudio": "الصوت", - "SettingsTabNetwork": "الشبكة", - "SettingsTabNetworkConnection": "اتصال الشبكة", - "SettingsTabCpuCache": "ذاكرة المعالج المؤقت", - "SettingsTabCpuMemory": "وضع المعالج", - "DialogUpdaterFlatpakNotSupportedMessage": "الرجاء تحديث ريوجينكس عبر فلات هاب.", - "UpdaterDisabledWarningTitle": "المحدث معطل!", - "ControllerSettingsRotate90": "تدوير 90 درجة في اتجاه عقارب الساعة", - "IconSize": "حجم الأيقونة", - "IconSizeTooltip": "تغيير حجم أيقونات اللعبة", - "MenuBarOptionsShowConsole": "عرض وحدة التحكم", - "ShaderCachePurgeError": "حدث خطأ أثناء تنظيف ذاكرة المظللات المؤقتة في {0}: {1}", - "UserErrorNoKeys": "المفاتيح غير موجودة", - "UserErrorNoFirmware": "لم يتم العثور على البرنامج الثابت", - "UserErrorFirmwareParsingFailed": "خطأ في تحليل البرنامج الثابت", - "UserErrorApplicationNotFound": "التطبيق غير موجود", - "UserErrorUnknown": "خطأ غير معروف", - "UserErrorUndefined": "خطأ غير محدد", - "UserErrorNoKeysDescription": "لم يتمكن ريوجينكس من العثور على ملف 'prod.keys' الخاص بك", - "UserErrorNoFirmwareDescription": "لم يتمكن ريوجينكس من العثور على أية برامج ثابتة مثبتة", - "UserErrorFirmwareParsingFailedDescription": "لم يتمكن ريوجينكس من تحليل البرامج الثابتة المتوفرة. يحدث هذا عادة بسبب المفاتيح القديمة.", - "UserErrorApplicationNotFoundDescription": "تعذر على ريوجينكس العثور على تطبيق صالح في المسار المحدد.", - "UserErrorUnknownDescription": "حدث خطأ غير معروف!", - "UserErrorUndefinedDescription": "حدث خطأ غير محدد! لا ينبغي أن يحدث هذا، يرجى الاتصال بمطور!", - "OpenSetupGuideMessage": "فتح دليل الإعداد", - "NoUpdate": "لا يوجد تحديث", - "TitleUpdateVersionLabel": "الإصدار: {0}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "ريوجينكس - معلومات", - "RyujinxConfirm": "ريوجينكس - تأكيد", - "FileDialogAllTypes": "كل الأنواع", - "Never": "مطلقا", - "SwkbdMinCharacters": "يجب أن يبلغ طوله {0} حرفا على الأقل", - "SwkbdMinRangeCharacters": "يجب أن يتكون من {0}-{1} حرفا", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "لوحة المفاتيح البرمجية", - "SoftwareKeyboardModeNumeric": "يجب أن يكون 0-9 أو '.' فقط", - "SoftwareKeyboardModeAlphabet": "يجب أن تكون الأحرف غير CJK فقط", - "SoftwareKeyboardModeASCII": "يجب أن يكون نص ASCII فقط", - "ControllerAppletControllers": "وحدات التحكم المدعومة:", - "ControllerAppletPlayers": "اللاعبين:", - "ControllerAppletDescription": "الإعدادات الحالية غير صالحة. افتح الإعدادات وأعد تكوين المدخلات الخاصة بك.", - "ControllerAppletDocked": "تم ضبط وضع تركيب بالمنصة. يجب تعطيل التحكم المحمول.", - "UpdaterRenaming": "إعادة تسمية الملفات القديمة...", - "UpdaterRenameFailed": "المحدث غير قادر على إعادة تسمية الملف: {0}", - "UpdaterAddingFiles": "إضافة ملفات جديدة...", - "UpdaterExtracting": "استخراج التحديث...", - "UpdaterDownloading": "تحميل التحديث...", - "Docked": "تركيب بالمنصة", - "Handheld": "محمول", - "ConnectionError": "خطأ في الاتصال", - "AboutPageDeveloperListMore": "{0} والمزيد...", - "ApiError": "خطأ في API.", - "LoadingHeading": "جاري تحميل {0}", - "CompilingPPTC": "تجميع الـ‫(PPTC)", - "CompilingShaders": "تجميع المظللات", - "AllKeyboards": "كل لوحات المفاتيح", - "OpenFileDialogTitle": "حدد ملف مدعوم لفتحه", - "OpenFolderDialogTitle": "حدد مجلدا يحتوي على لعبة غير مضغوطة", - "AllSupportedFormats": "كل التنسيقات المدعومة", - "RyujinxUpdater": "محدث ريوجينكس", - "SettingsTabHotkeys": "مفاتيح الاختصار في لوحة المفاتيح", - "SettingsTabHotkeysHotkeys": "مفاتيح الاختصار في لوحة المفاتيح", - "SettingsTabHotkeysToggleVsyncHotkey": "تبديل المزامنة العمودية:", - "SettingsTabHotkeysScreenshotHotkey": "لقطة الشاشة:", - "SettingsTabHotkeysShowUiHotkey": "عرض واجهة المستخدم:", - "SettingsTabHotkeysPauseHotkey": "إيقاف مؤقت:", - "SettingsTabHotkeysToggleMuteHotkey": "كتم:", - "ControllerMotionTitle": "إعدادات التحكم بالحركة", - "ControllerRumbleTitle": "إعدادات الهزاز", - "SettingsSelectThemeFileDialogTitle": "حدد ملف السمة", - "SettingsXamlThemeFile": "ملف سمة Xaml", - "AvatarWindowTitle": "إدارة الحسابات - الصورة الرمزية", - "Amiibo": "أميبو", - "Unknown": "غير معروف", - "Usage": "الاستخدام", - "Writable": "قابل للكتابة", - "SelectDlcDialogTitle": "حدد ملفات المحتوي الإضافي", - "SelectUpdateDialogTitle": "حدد ملفات التحديث", - "SelectModDialogTitle": "حدد مجلد التعديل", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "مدير الملفات الشخصية للمستخدمين", - "CheatWindowTitle": "مدير الغش", - "DlcWindowTitle": "إدارة المحتوى القابل للتنزيل لـ {0} ({1})", - "ModWindowTitle": "إدارة التعديلات لـ {0} ({1})", - "UpdateWindowTitle": "مدير تحديث العنوان", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "الغش متوفر لـ {0} [{1}]", - "BuildId": "معرف البناء:", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} تعديل", - "UserProfilesEditProfile": "تعديل المحدد", - "Continue": "Continue", - "Cancel": "إلغاء", - "Save": "حفظ", - "Discard": "تجاهل", - "Paused": "متوقف مؤقتا", - "UserProfilesSetProfileImage": "تعيين صورة الملف الشخصي", - "UserProfileEmptyNameError": "الاسم مطلوب", - "UserProfileNoImageError": "يجب تعيين صورة الملف الشخصي", - "GameUpdateWindowHeading": "إدارة التحديثات لـ {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "زيادة الدقة:", - "SettingsTabHotkeysResScaleDownHotkey": "خفض الدقة:", - "UserProfilesName": "الاسم:", - "UserProfilesUserId": "معرف المستخدم:", - "SettingsTabGraphicsBackend": "خلفية الرسومات", - "SettingsTabGraphicsBackendTooltip": "حدد الواجهة الخلفية للرسومات التي سيتم استخدامها في المحاكي.\n\nيعد برنامج فولكان أفضل بشكل عام لجميع بطاقات الرسومات الحديثة، طالما أن برامج التشغيل الخاصة بها محدثة. يتميز فولكان أيضا بتجميع مظللات أسرع (أقل تقطيعا) على جميع بائعي وحدات معالجة الرسومات.\n\nقد يحقق أوبن جي أل نتائج أفضل على وحدات معالجة الرسومات إنفيديا القديمة، أو على وحدات معالجة الرسومات إي إم دي القديمة على لينكس، أو على وحدات معالجة الرسومات ذات ذاكرة الوصول العشوائي للفيديوالأقل، على الرغم من أن تعثرات تجميع المظللات ستكون أكبر.\n\nاضبط على فولكان إذا لم تكن متأكدا. اضبط على أوبن جي أل إذا كانت وحدة معالجة الرسومات الخاصة بك لا تدعم فولكان حتى مع أحدث برامج تشغيل الرسومات.", - "SettingsEnableTextureRecompression": "تمكين إعادة ضغط التكستر", - "SettingsEnableTextureRecompressionTooltip": "يضغط تكستر ASTC من أجل تقليل استخدام ذاكرة الوصول العشوائي للفيديو.\n\nتتضمن الألعاب التي تستخدم تنسيق النسيج هذا Astral Chain وBayonetta 3 وFire Emblem Engage وMetroid Prime Remastered وSuper Mario Bros. Wonder وThe Legend of Zelda: Tears of the Kingdom.\n\nمن المحتمل أن تتعطل بطاقات الرسومات التي تحتوي على 4 جيجا بايت من ذاكرة الوصول العشوائي للفيديو أو أقل في مرحلة ما أثناء تشغيل هذه الألعاب.\n\nقم بالتمكين فقط في حالة نفاد ذاكرة الوصول العشوائي للفيديو في الألعاب المذكورة أعلاه. اتركه معطلا إذا لم تكن متأكدا.", - "SettingsTabGraphicsPreferredGpu": "وحدة معالجة الرسوميات المفضلة", - "SettingsTabGraphicsPreferredGpuTooltip": "حدد بطاقة الرسومات التي سيتم استخدامها مع الواجهة الخلفية لرسومات فولكان.\n\nلا يؤثر على وحدة معالجة الرسومات التي سيستخدمها أوبن جي أل.\n\nاضبط على وحدة معالجة الرسومات التي تم وضع علامة عليها كـ \"dGPU\" إذا لم تكن متأكدًا. إذا لم يكن هناك واحد، اتركه.", - "SettingsAppRequiredRestartMessage": "مطلوب إعادة تشغيل ريوجينكس", - "SettingsGpuBackendRestartMessage": "تم تعديل إعدادات الواجهة الخلفية للرسومات أو وحدة معالجة الرسومات. سيتطلب هذا إعادة التشغيل ليتم تطبيقه", - "SettingsGpuBackendRestartSubMessage": "\n\nهل تريد إعادة التشغيل الآن؟", - "RyujinxUpdaterMessage": "هل تريد تحديث ريوجينكس إلى أحدث إصدار؟", - "SettingsTabHotkeysVolumeUpHotkey": "زيادة مستوى الصوت:", - "SettingsTabHotkeysVolumeDownHotkey": "خفض مستوى الصوت:", - "SettingsEnableMacroHLE": "تمكين Maro HLE", - "SettingsEnableMacroHLETooltip": "محاكاة عالية المستوى لكود مايكرو وحدة معالجة الرسوميات.\n\nيعمل على تحسين الأداء، ولكنه قد يسبب خللا رسوميا في بعض الألعاب.\n\nاتركه مفعلا إذا لم تكن متأكدا.", - "SettingsEnableColorSpacePassthrough": "عبور مساحة اللون", - "SettingsEnableColorSpacePassthroughTooltip": "يوجه واجهة فولكان الخلفية لتمرير معلومات الألوان دون تحديد مساحة اللون. بالنسبة للمستخدمين الذين لديهم شاشات ذات نطاق واسع، قد يؤدي ذلك إلى الحصول على ألوان أكثر حيوية، على حساب صحة الألوان.", - "VolumeShort": "مستوى", - "UserProfilesManageSaves": "إدارة الحفظ", - "DeleteUserSave": "هل تريد حذف حفظ المستخدم لهذه اللعبة؟", - "IrreversibleActionNote": "هذا الإجراء لا يمكن التراجع عنه.", - "SaveManagerHeading": "إدارة الحفظ لـ {0} ({1})", - "SaveManagerTitle": "مدير الحفظ", - "Name": "الاسم", - "Size": "الحجم", - "Search": "بحث", - "UserProfilesRecoverLostAccounts": "استعادة الحسابات المفقودة", - "Recover": "استعادة", - "UserProfilesRecoverHeading": "تم العثور على حفظ للحسابات التالية", - "UserProfilesRecoverEmptyList": "لا توجد ملفات شخصية لاستردادها", - "GraphicsAATooltip": "يتم تطبيق تنعيم الحواف على عرض اللعبة.\n\nسوف يقوم FXAA بتعتيم معظم الصورة، بينما سيحاول SMAA العثور على حواف خشنة وتنعيمها.\n\nلا ينصح باستخدامه مع فلتر FSR لتكبير.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على لا شيء إذا لم تكن متأكدا.", - "GraphicsAALabel": "تنعيم الحواف:", - "GraphicsScalingFilterLabel": "فلتر التكبير:", - "GraphicsScalingFilterTooltip": "اختر فلتر التكبير الذي سيتم تطبيقه عند استخدام مقياس الدقة.\n\nيعمل Bilinear بشكل جيد مع الألعاب ثلاثية الأبعاد وهو خيار افتراضي آمن.\n\nيوصى باستخدام Nearest لألعاب البكسل الفنية.\n\nFSR 1.0 هو مجرد مرشح توضيحي، ولا ينصح باستخدامه مع FXAA أو SMAA.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على Bilinear إذا لم تكن متأكدا.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "المستوى", - "GraphicsScalingFilterLevelTooltip": "اضبط مستوى وضوح FSR 1.0. الأعلى هو أكثر وضوحا.", - "SmaaLow": "SMAA منخفض", - "SmaaMedium": "SMAA متوسط", - "SmaaHigh": "SMAA عالي", - "SmaaUltra": "SMAA فائق", - "UserEditorTitle": "تعديل المستخدم", - "UserEditorTitleCreate": "إنشاء مستخدم", - "SettingsTabNetworkInterface": "واجهة الشبكة:", - "NetworkInterfaceTooltip": "واجهة الشبكة مستخدمة لميزات LAN/LDN.\n\nبالاشتراك مع VPN أو XLink Kai ولعبة تدعم LAN، يمكن استخدامها لتزييف اتصال الشبكة نفسها عبر الإنترنت.\n\nاتركه على الافتراضي إذا لم تكن متأكدا.", - "NetworkInterfaceDefault": "افتراضي", - "PackagingShaders": "تعبئة المظللات", - "AboutChangelogButton": "عرض سجل التغييرات على غيت هاب", - "AboutChangelogButtonTooltipMessage": "انقر لفتح سجل التغيير لهذا الإصدار في متصفحك الافتراضي.", - "SettingsTabNetworkMultiplayer": "لعب جماعي", - "MultiplayerMode": "الوضع:", - "MultiplayerModeTooltip": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم LdnMitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.", - "MultiplayerModeDisabled": "معطل", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/de_DE.json b/src/Ryujinx/Assets/Locales/de_DE.json deleted file mode 100644 index 5391df474..000000000 --- a/src/Ryujinx/Assets/Locales/de_DE.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "Deutsch", - "MenuBarFileOpenApplet": "Öffne Anwendung", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Öffnet das Mii-Editor-Applet im Standalone-Modus", - "SettingsTabInputDirectMouseAccess": "Direkter Mauszugriff", - "SettingsTabSystemMemoryManagerMode": "Speichermanagermodus:", - "SettingsTabSystemMemoryManagerModeSoftware": "Software", - "SettingsTabSystemMemoryManagerModeHost": "Host (schnell)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Host ungeprüft (am schnellsten, unsicher)", - "SettingsTabSystemUseHypervisor": "Hypervisor verwenden", - "MenuBarFile": "_Datei", - "MenuBarFileOpenFromFile": "Datei _öffnen", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "_Entpacktes Spiel öffnen", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "Ryujinx-Ordner öffnen", - "MenuBarFileOpenLogsFolder": "Logs-Ordner öffnen", - "MenuBarFileExit": "_Beenden", - "MenuBarOptions": "_Optionen", - "MenuBarOptionsToggleFullscreen": "Vollbild", - "MenuBarOptionsStartGamesInFullscreen": "Spiele im Vollbildmodus starten", - "MenuBarOptionsStopEmulation": "Emulation beenden", - "MenuBarOptionsSettings": "_Einstellungen", - "MenuBarOptionsManageUserProfiles": "_Benutzerprofile verwalten", - "MenuBarActions": "_Aktionen", - "MenuBarOptionsSimulateWakeUpMessage": "Aufwachnachricht simulieren", - "MenuBarActionsScanAmiibo": "Amiibo scannen", - "MenuBarTools": "_Tools", - "MenuBarToolsInstallFirmware": "Firmware installieren", - "MenuBarFileToolsInstallFirmwareFromFile": "Firmware von einer XCI- oder einer ZIP-Datei installieren", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Firmware aus einem Verzeichnis installieren", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Dateitypen verwalten", - "MenuBarToolsInstallFileTypes": "Dateitypen installieren", - "MenuBarToolsUninstallFileTypes": "Dateitypen deinstallieren", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_Ansicht", - "MenuBarViewWindow": "Fenstergröße", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Hilfe", - "MenuBarHelpCheckForUpdates": "Nach Updates suchen", - "MenuBarHelpAbout": "Über Ryujinx", - "MenuSearch": "Suchen...", - "GameListHeaderFavorite": "Favorit", - "GameListHeaderIcon": "Icon", - "GameListHeaderApplication": "Name", - "GameListHeaderDeveloper": "Entwickler", - "GameListHeaderVersion": "Version", - "GameListHeaderTimePlayed": "Spielzeit", - "GameListHeaderLastPlayed": "Zuletzt gespielt", - "GameListHeaderFileExtension": "Dateiformat", - "GameListHeaderFileSize": "Dateigröße", - "GameListHeaderPath": "Pfad", - "GameListContextMenuOpenUserSaveDirectory": "Spielstand-Verzeichnis öffnen", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Öffnet das Verzeichnis, welches den Benutzer-Spielstand beinhaltet", - "GameListContextMenuOpenDeviceSaveDirectory": "Benutzer-Geräte-Verzeichnis öffnen", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Öffnet das Verzeichnis, welches den Geräte-Spielstände beinhaltet", - "GameListContextMenuOpenBcatSaveDirectory": "Benutzer-BCAT-Vezeichnis öffnen", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Öffnet das Verzeichnis, welches den BCAT-Cache des Spiels beinhaltet", - "GameListContextMenuManageTitleUpdates": "Verwalte Spiel-Updates", - "GameListContextMenuManageTitleUpdatesToolTip": "Öffnet den Spiel-Update-Manager", - "GameListContextMenuManageDlc": "Verwalten von DLC", - "GameListContextMenuManageDlcToolTip": "Öffnet den DLC-Manager", - "GameListContextMenuCacheManagement": "Cache-Verwaltung", - "GameListContextMenuCacheManagementPurgePptc": "PPTC als ungültig markieren", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Markiert den PPTC als ungültig, sodass dieser beim nächsten Spielstart neu erstellt wird", - "GameListContextMenuCacheManagementPurgeShaderCache": "Shader Cache löschen", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Löscht den Shader-Cache der Anwendung", - "GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC-Verzeichnis öffnen", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Öffnet das Verzeichnis, das den PPTC-Cache der Anwendung beinhaltet", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Shader-Cache-Verzeichnis öffnen", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Öffnet das Verzeichnis, das den Shader Cache der Anwendung beinhaltet", - "GameListContextMenuExtractData": "Daten extrahieren", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Extrahiert das ExeFS aus der aktuellen Anwendungskonfiguration (einschließlich Updates)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Extrahiert das RomFS aus der aktuellen Anwendungskonfiguration (einschließlich Updates)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "Extrahiert das Logo aus der aktuellen Anwendungskonfiguration (einschließlich Updates)", - "GameListContextMenuCreateShortcut": "Erstelle Anwendungsverknüpfung", - "GameListContextMenuCreateShortcutToolTip": "Erstelle eine Desktop-Verknüpfung die die gewählte Anwendung startet", - "GameListContextMenuCreateShortcutToolTipMacOS": "Erstellen Sie eine Verknüpfung im MacOS-Programme-Ordner, die die ausgewählte Anwendung startet", - "GameListContextMenuOpenModsDirectory": "Mod-Verzeichnis öffnen", - "GameListContextMenuOpenModsDirectoryToolTip": "Öffnet das Verzeichnis, welches Mods für die Spiele beinhaltet", - "GameListContextMenuOpenSdModsDirectory": "Atmosphere-Mod-Verzeichnis öffnen", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Öffnet das alternative SD-Karten-Atmosphere-Verzeichnis, das die Mods der Anwendung enthält. Dieser Ordner ist nützlich für Mods, die für echte Hardware erstellt worden sind.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} Spiele geladen", - "StatusBarSystemVersion": "Systemversion: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Niedriges Limit für Speicherzuordnungen erkannt", - "LinuxVmMaxMapCountDialogTextPrimary": "Möchtest Du den Wert von vm.max_map_count auf {0} erhöhen", - "LinuxVmMaxMapCountDialogTextSecondary": "Einige Spiele könnten versuchen, mehr Speicherzuordnungen zu erstellen, als derzeit erlaubt. Ryujinx wird abstürzen, sobald dieses Limit überschritten wird.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Ja, bis zum nächsten Neustart", - "LinuxVmMaxMapCountDialogButtonPersistent": "Ja, permanent", - "LinuxVmMaxMapCountWarningTextPrimary": "Maximale Anzahl an Speicherzuordnungen ist niedriger als empfohlen.", - "LinuxVmMaxMapCountWarningTextSecondary": "Der aktuelle Wert von vm.max_map_count ({0}) ist kleiner als {1}. Einige Spiele könnten versuchen, mehr Speicherzuordnungen zu erstellen, als derzeit erlaubt. Ryujinx wird abstürzen, sobald dieses Limit überschritten wird.\n\nDu kannst das Limit entweder manuell erhöhen oder pkexec installieren, damit Ryujinx Dir dabei hilft.", - "Settings": "Einstellungen", - "SettingsTabGeneral": "Oberfläche", - "SettingsTabGeneralGeneral": "Allgemein", - "SettingsTabGeneralEnableDiscordRichPresence": "Aktiviere die Statusanzeige für Discord", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Beim Start nach Updates suchen", - "SettingsTabGeneralShowConfirmExitDialog": "Zeige den \"Beenden bestätigen\"-Dialog", - "SettingsTabGeneralRememberWindowState": "Fenstergröße/-position merken", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "Mauszeiger ausblenden", - "SettingsTabGeneralHideCursorNever": "Niemals", - "SettingsTabGeneralHideCursorOnIdle": "Mauszeiger bei Inaktivität ausblenden", - "SettingsTabGeneralHideCursorAlways": "Immer", - "SettingsTabGeneralGameDirectories": "Spielverzeichnisse", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "Hinzufügen", - "SettingsTabGeneralRemove": "Entfernen", - "SettingsTabSystem": "System", - "SettingsTabSystemCore": "Kern", - "SettingsTabSystemSystemRegion": "Systemregion:", - "SettingsTabSystemSystemRegionJapan": "Japan", - "SettingsTabSystemSystemRegionUSA": "USA", - "SettingsTabSystemSystemRegionEurope": "Europa", - "SettingsTabSystemSystemRegionAustralia": "Australien", - "SettingsTabSystemSystemRegionChina": "China", - "SettingsTabSystemSystemRegionKorea": "Korea", - "SettingsTabSystemSystemRegionTaiwan": "Taiwan", - "SettingsTabSystemSystemLanguage": "Systemsprache:", - "SettingsTabSystemSystemLanguageJapanese": "Japanisch", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Amerikanisches Englisch", - "SettingsTabSystemSystemLanguageFrench": "Französisch", - "SettingsTabSystemSystemLanguageGerman": "Deutsch", - "SettingsTabSystemSystemLanguageItalian": "Italienisch", - "SettingsTabSystemSystemLanguageSpanish": "Spanisch", - "SettingsTabSystemSystemLanguageChinese": "Chinesisch", - "SettingsTabSystemSystemLanguageKorean": "Koreanisch", - "SettingsTabSystemSystemLanguageDutch": "Niederländisch", - "SettingsTabSystemSystemLanguagePortuguese": "Portugiesisch", - "SettingsTabSystemSystemLanguageRussian": "Russisch", - "SettingsTabSystemSystemLanguageTaiwanese": "Taiwanesisch", - "SettingsTabSystemSystemLanguageBritishEnglish": "Britisches Englisch", - "SettingsTabSystemSystemLanguageCanadianFrench": "Kanadisches Französisch", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Lateinamerikanisches Spanisch", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Vereinfachtes Chinesisch", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Traditionelles Chinesisch", - "SettingsTabSystemSystemTimeZone": "System-Zeitzone:", - "SettingsTabSystemSystemTime": "Systemzeit:", - "SettingsTabSystemEnableVsync": "VSync", - "SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Kleinleistungs-PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "FS Integritätsprüfung", - "SettingsTabSystemAudioBackend": "Audio-Backend:", - "SettingsTabSystemAudioBackendDummy": "Ohne Funktion", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Hacks", - "SettingsTabSystemHacksNote": " (Kann Fehler verursachen)", - "SettingsTabSystemDramSize": "DRAM Größe:", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste", - "SettingsTabSystemIgnoreApplet": "Applet ignorieren", - "SettingsTabGraphics": "Grafik", - "SettingsTabGraphicsAPI": "Grafik-API", - "SettingsTabGraphicsEnableShaderCache": "Shader-Cache aktivieren", - "SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Auflösungsskalierung:", - "SettingsTabGraphicsResolutionScaleCustom": "Benutzerdefiniert (nicht empfohlen)", - "SettingsTabGraphicsResolutionScaleNative": "Nativ (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Nicht empfohlen)", - "SettingsTabGraphicsAspectRatio": "Bildseitenverhältnis:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "An Fenster anpassen", - "SettingsTabGraphicsDeveloperOptions": "Optionen für Entwickler", - "SettingsTabGraphicsShaderDumpPath": "Grafik-Shader-Dump-Pfad:", - "SettingsTabLogging": "Logs", - "SettingsTabLoggingLogging": "Logs", - "SettingsTabLoggingEnableLoggingToFile": "Protokollierung in Datei aktivieren", - "SettingsTabLoggingEnableStubLogs": "Aktiviere Stub-Logs", - "SettingsTabLoggingEnableInfoLogs": "Aktiviere Info-Logs", - "SettingsTabLoggingEnableWarningLogs": "Aktiviere Warn-Logs", - "SettingsTabLoggingEnableErrorLogs": "Aktiviere Fehler-Logs", - "SettingsTabLoggingEnableTraceLogs": "Aktiviere Trace-Logs", - "SettingsTabLoggingEnableGuestLogs": "Aktiviere Gast-Logs", - "SettingsTabLoggingEnableFsAccessLogs": "Aktiviere Fs Zugriff-Logs", - "SettingsTabLoggingFsGlobalAccessLogMode": "Fs Globaler Zugriff-Log-Modus:", - "SettingsTabLoggingDeveloperOptions": "Entwickleroptionen", - "SettingsTabLoggingDeveloperOptionsNote": "ACHTUNG: Wird die Leistung reduzieren", - "SettingsTabLoggingGraphicsBackendLogLevel": "Protokollstufe des Grafik-Backends:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Keine", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Fehler", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Verlangsamungen", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Alle", - "SettingsTabLoggingEnableDebugLogs": "Aktiviere Debug-Log", - "SettingsTabInput": "Eingabe", - "SettingsTabInputEnableDockedMode": "Angedockter Modus", - "SettingsTabInputDirectKeyboardAccess": "Direkter Tastaturzugriff", - "SettingsButtonSave": "Speichern", - "SettingsButtonClose": "Schließen", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "Abbrechen", - "SettingsButtonApply": "Übernehmen", - "ControllerSettingsPlayer": "Spieler", - "ControllerSettingsPlayer1": "Spieler 1", - "ControllerSettingsPlayer2": "Spieler 2", - "ControllerSettingsPlayer3": "Spieler 3", - "ControllerSettingsPlayer4": "Spieler 4", - "ControllerSettingsPlayer5": "Spieler 5", - "ControllerSettingsPlayer6": "Spieler 6", - "ControllerSettingsPlayer7": "Spieler 7", - "ControllerSettingsPlayer8": "Spieler 8", - "ControllerSettingsHandheld": "Handheld", - "ControllerSettingsInputDevice": "Eingabegerät", - "ControllerSettingsRefresh": "Aktualisieren", - "ControllerSettingsDeviceDisabled": "Deaktiviert", - "ControllerSettingsControllerType": "Controller-Typ", - "ControllerSettingsControllerTypeHandheld": "Handheld", - "ControllerSettingsControllerTypeProController": "Pro Controller", - "ControllerSettingsControllerTypeJoyConPair": "Joy-Con-Paar", - "ControllerSettingsControllerTypeJoyConLeft": "Linker Joy-Con", - "ControllerSettingsControllerTypeJoyConRight": "Rechter Joy-Con", - "ControllerSettingsProfile": "Profil", - "ControllerSettingsProfileDefault": "Standard", - "ControllerSettingsLoad": "Laden", - "ControllerSettingsAdd": "Hinzufügen", - "ControllerSettingsRemove": "Entfernen", - "ControllerSettingsButtons": "Aktionstasten", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Steuerkreuz", - "ControllerSettingsDPadUp": "Hoch", - "ControllerSettingsDPadDown": "Runter", - "ControllerSettingsDPadLeft": "Links", - "ControllerSettingsDPadRight": "Rechts", - "ControllerSettingsStickButton": "Button", - "ControllerSettingsStickUp": "Hoch", - "ControllerSettingsStickDown": "Runter", - "ControllerSettingsStickLeft": "Links", - "ControllerSettingsStickRight": "Rechts", - "ControllerSettingsStickStick": "Stick", - "ControllerSettingsStickInvertXAxis": "X-Achse invertieren", - "ControllerSettingsStickInvertYAxis": "Y-Achse invertieren", - "ControllerSettingsStickDeadzone": "Deadzone:", - "ControllerSettingsLStick": "Linker Analogstick", - "ControllerSettingsRStick": "Rechter Analogstick", - "ControllerSettingsTriggersLeft": "Linker Trigger", - "ControllerSettingsTriggersRight": "Rechter Trigger", - "ControllerSettingsTriggersButtonsLeft": "Linke Schultertaste", - "ControllerSettingsTriggersButtonsRight": "Rechte Schultertaste", - "ControllerSettingsTriggers": "Trigger", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Linke Aktionstasten", - "ControllerSettingsExtraButtonsRight": "Rechte Aktionstasten", - "ControllerSettingsMisc": "Verschiedenes", - "ControllerSettingsTriggerThreshold": "Empfindlichkeit:", - "ControllerSettingsMotion": "Bewegung", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook kompatible Bewegungssteuerung", - "ControllerSettingsMotionControllerSlot": "Controller-Slot:", - "ControllerSettingsMotionMirrorInput": "Eingabe spiegeln", - "ControllerSettingsMotionRightJoyConSlot": "Rechter Joy-Con-Slot:", - "ControllerSettingsMotionServerHost": "Server Host:", - "ControllerSettingsMotionGyroSensitivity": "Gyro-Empfindlichkeit:", - "ControllerSettingsMotionGyroDeadzone": "Gyro-Deadzone:", - "ControllerSettingsSave": "Speichern", - "ControllerSettingsClose": "Schließen", - "KeyUnknown": "Unbekannt", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "Ausgewähltes Profil:", - "UserProfilesSaveProfileName": "Profilname speichern", - "UserProfilesChangeProfileImage": "Profilbild ändern", - "UserProfilesAvailableUserProfiles": "Verfügbare Profile:", - "UserProfilesAddNewProfile": "Neues Profil", - "UserProfilesDelete": "Löschen", - "UserProfilesClose": "Schließen", - "ProfileNameSelectionWatermark": "Wähle einen Spitznamen", - "ProfileImageSelectionTitle": "Auswahl des Profilbildes", - "ProfileImageSelectionHeader": "Wähle ein Profilbild aus", - "ProfileImageSelectionNote": "Es kann ein eigenes Profilbild importiert werden oder ein Avatar aus der System-Firmware", - "ProfileImageSelectionImportImage": "Bilddatei importieren", - "ProfileImageSelectionSelectAvatar": "Firmware-Avatar auswählen", - "InputDialogTitle": "Eingabe-Dialog", - "InputDialogOk": "OK", - "InputDialogCancel": "Abbrechen", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Wähle den Profilnamen", - "InputDialogAddNewProfileHeader": "Bitte gebe einen Profilnamen ein", - "InputDialogAddNewProfileSubtext": "(Maximale Länge: {0})", - "AvatarChoose": "Bestätigen", - "AvatarSetBackgroundColor": "Hintergrundfarbe auswählen", - "AvatarClose": "Schließen", - "ControllerSettingsLoadProfileToolTip": "Lädt ein Profil", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "Fügt ein Profil hinzu", - "ControllerSettingsRemoveProfileToolTip": "Entfernt ein Profil", - "ControllerSettingsSaveProfileToolTip": "Speichert ein Profil", - "MenuBarFileToolsTakeScreenshot": "Screenshot aufnehmen", - "MenuBarFileToolsHideUi": "Oberfläche ausblenden", - "GameListContextMenuRunApplication": "Anwendung ausführen", - "GameListContextMenuToggleFavorite": "Als Favoriten hinzufügen/entfernen", - "GameListContextMenuToggleFavoriteToolTip": "Aktiviert den Favoriten-Status des Spiels", - "SettingsTabGeneralTheme": "Design:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Dunkel", - "SettingsTabGeneralThemeLight": "Hell", - "ControllerSettingsConfigureGeneral": "Konfigurieren", - "ControllerSettingsRumble": "Vibration", - "ControllerSettingsRumbleStrongMultiplier": "Starker Vibrations-Multiplikator", - "ControllerSettingsRumbleWeakMultiplier": "Schwacher Vibrations-Multiplikator", - "DialogMessageSaveNotAvailableMessage": "Es existieren keine Speicherdaten für {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Sollen Speicherdaten für dieses Spiel erstellt werden?", - "DialogConfirmationTitle": "Ryujinx - Bestätigung", - "DialogUpdaterTitle": "Ryujinx - Updater", - "DialogErrorTitle": "Ryujinx - Fehler", - "DialogWarningTitle": "Ryujinx - Warnung", - "DialogExitTitle": "Ryujinx - Beenden", - "DialogErrorMessage": "Ein Fehler ist aufgetreten", - "DialogExitMessage": "Ryujinx wirklich schließen?", - "DialogExitSubMessage": "Alle nicht gespeicherten Daten gehen verloren!", - "DialogMessageCreateSaveErrorMessage": "Es ist ein Fehler bei der Erstellung der angegebenen Speicherdaten aufgetreten: {0}", - "DialogMessageFindSaveErrorMessage": "Es ist ein Fehler beim Suchen der angegebenen Speicherdaten aufgetreten: {0}", - "FolderDialogExtractTitle": "Wähle den Ordner, in welchen die Dateien entpackt werden sollen", - "DialogNcaExtractionMessage": "Extrahiert {0} abschnitt von {1}...", - "DialogNcaExtractionTitle": "NCA-Abschnitt-Extraktor", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Extraktion fehlgeschlagen. Der Hauptheader der NCA war in der ausgewählten Datei nicht vorhanden.", - "DialogNcaExtractionCheckLogErrorMessage": "Extraktion fehlgeschlagen. Überprüfe die Logs für weitere Informationen.", - "DialogNcaExtractionSuccessMessage": "Extraktion erfolgreich abgeschlossen.", - "DialogUpdaterConvertFailedMessage": "Die Konvertierung der aktuellen Ryujinx-Version ist fehlgeschlagen.", - "DialogUpdaterCancelUpdateMessage": "Update wird abgebrochen!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Es wird bereits die aktuellste Version von Ryujinx benutzt", - "DialogUpdaterFailedToGetVersionMessage": "Beim Versuch, Veröffentlichungs-Info von GitHub Release zu erhalten, ist ein Fehler aufgetreten. Dies kann aufgrund einer neuen Veröffentlichung, die gerade von GitHub Actions kompiliert wird, verursacht werden.", - "DialogUpdaterConvertFailedGithubMessage": "Fehler beim Konvertieren der erhaltenen Ryujinx-Version von GitHub Release.", - "DialogUpdaterDownloadingMessage": "Update wird heruntergeladen...", - "DialogUpdaterExtractionMessage": "Update wird entpackt...", - "DialogUpdaterRenamingMessage": "Update wird umbenannt...", - "DialogUpdaterAddingFilesMessage": "Update wird hinzugefügt...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Update abgeschlossen!", - "DialogUpdaterRestartMessage": "Ryujinx jetzt neu starten?", - "DialogUpdaterNoInternetMessage": "Es besteht keine Verbindung mit dem Internet!", - "DialogUpdaterNoInternetSubMessage": "Bitte vergewissern, dass eine funktionierende Internetverbindung existiert!", - "DialogUpdaterDirtyBuildMessage": "Inoffizielle Versionen von Ryujinx können nicht aktualisiert werden", - "DialogUpdaterDirtyBuildSubMessage": "Lade Ryujinx bitte von hier herunter, um eine unterstützte Version zu erhalten: https://ryujinx.app/download", - "DialogRestartRequiredMessage": "Neustart erforderlich", - "DialogThemeRestartMessage": "Das Design wurde gespeichert. Ein Neustart ist erforderlich, um das Design anzuwenden.", - "DialogThemeRestartSubMessage": "Jetzt neu starten?", - "DialogFirmwareInstallEmbeddedMessage": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.", - "DialogFirmwareNoFirmwareInstalledMessage": "Keine Firmware installiert", - "DialogFirmwareInstalledMessage": "Firmware {0} wurde installiert", - "DialogInstallFileTypesSuccessMessage": "Dateitypen erfolgreich installiert!", - "DialogInstallFileTypesErrorMessage": "Dateitypen konnten nicht installiert werden.", - "DialogUninstallFileTypesSuccessMessage": "Dateitypen erfolgreich deinstalliert!", - "DialogUninstallFileTypesErrorMessage": "Deinstallation der Dateitypen fehlgeschlagen.", - "DialogOpenSettingsWindowLabel": "Fenster-Einstellungen öffnen", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Controller-Applet", - "DialogMessageDialogErrorExceptionMessage": "Fehler bei der Anzeige des Meldungs-Dialogs: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Fehler bei der Anzeige der Software-Tastatur: {0}", - "DialogErrorAppletErrorExceptionMessage": "Fehler beim Anzeigen des ErrorApplet-Dialogs: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nWeitere Informationen zur Behebung dieses Fehlers können in unserem Setup-Guide gefunden werden.", - "DialogUserErrorDialogTitle": "Ryujinx Fehler ({0})", - "DialogAmiiboApiTitle": "Amiibo-API", - "DialogAmiiboApiFailFetchMessage": "Beim Abrufen von Informationen aus der API ist ein Fehler aufgetreten.", - "DialogAmiiboApiConnectErrorMessage": "Verbindung zum Amiibo API Server kann nicht hergestellt werden. Der Dienst ist möglicherweise nicht verfügbar oder es existiert keine Internetverbindung.", - "DialogProfileInvalidProfileErrorMessage": "Das Profil {0} ist mit dem aktuellen Eingabekonfigurationssystem nicht kompatibel.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Das Standardprofil kann nicht überschrieben werden", - "DialogProfileDeleteProfileTitle": "Profil löschen", - "DialogProfileDeleteProfileMessage": "Diese Aktion kann nicht rückgängig gemacht werden. Wirklich fortfahren?", - "DialogWarning": "Warnung", - "DialogPPTCDeletionMessage": "Du bist dabei den PPTC für das folgende Spiel als ungültig zu markieren:\n\n{0}\n\nWirklich fortfahren?", - "DialogPPTCDeletionErrorMessage": "Fehler bei der Löschung des PPTC Caches bei {0}: {1}", - "DialogShaderDeletionMessage": "Du bist dabei, den Shader Cache zu löschen für :\n\n{0}\n\nWirklich fortfahren?", - "DialogShaderDeletionErrorMessage": "Es ist ein Fehler bei der Löschung des Shader Caches bei {0}: {1} aufgetreten", - "DialogRyujinxErrorMessage": "Ein Fehler ist aufgetreten", - "DialogInvalidTitleIdErrorMessage": "UI Fehler: Das ausgewählte Spiel hat keine gültige Titel-ID", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Es wurde keine gültige System-Firmware gefunden in {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Installiere Firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "Systemversion {0} wird jetzt installiert.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nDies wird die aktuelle Systemversion {0} ersetzen.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nMöchtest du fortfahren?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Firmware wird installiert...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Systemversion {0} wurde erfolgreich installiert.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "Es können keine anderen Profile geöffnet werden, wenn das ausgewählte Profil gelöscht wird.", - "DialogUserProfileDeletionConfirmMessage": "Möchtest du das ausgewählte Profil löschen?", - "DialogUserProfileUnsavedChangesTitle": "Warnung - Nicht gespeicherte Änderungen", - "DialogUserProfileUnsavedChangesMessage": "Sie haben Änderungen an diesem Nutzerprofil vorgenommen, die nicht gespeichert wurden.", - "DialogUserProfileUnsavedChangesSubMessage": "Möchten Sie Ihre Änderungen wirklich verwerfen?", - "DialogControllerSettingsModifiedConfirmMessage": "Die aktuellen Controller-Einstellungen wurden aktualisiert.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Controller-Einstellungen speichern?", - "DialogLoadFileErrorMessage": "{0}. Fehlerhafte Datei: {1}", - "DialogModAlreadyExistsMessage": "Mod ist bereits vorhanden", - "DialogModInvalidMessage": "Das angegebene Verzeichnis enthält keine Mods!", - "DialogModDeleteNoParentMessage": "Löschen fehlgeschlagen: Das übergeordnete Verzeichnis für den Mod \"{0}\" konnte nicht gefunden werden!", - "DialogDlcNoDlcErrorMessage": "Die angegebene Datei enthält keinen DLC für den ausgewählten Titel!", - "DialogPerformanceCheckLoggingEnabledMessage": "Es wurde die Debug Protokollierung aktiviert", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Um eine optimale Leistung zu erzielen, wird empfohlen, die Debug Protokollierung zu deaktivieren. Debug Protokollierung jetzt deaktivieren?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Es wurde das Shader Dumping aktiviert, das nur von Entwicklern verwendet werden soll.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Für eine optimale Leistung wird empfohlen, das Shader Dumping zu deaktivieren. Shader Dumping jetzt deaktivieren?", - "DialogLoadAppGameAlreadyLoadedMessage": "Es wurde bereits ein Spiel gestartet", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Bitte beende die Emulation oder schließe den Emulator, vor dem Starten eines neuen Spiels", - "DialogUpdateAddUpdateErrorMessage": "Die angegebene Datei enthält keine Updates für den ausgewählten Titel!", - "DialogSettingsBackendThreadingWarningTitle": "Warnung - Render Threading", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx muss muss neu gestartet werden, damit die Änderungen wirksam werden. Abhängig von dem Betriebssystem muss möglicherweise das Multithreading des Treibers manuell deaktiviert werden, wenn Ryujinx verwendet wird.", - "DialogModManagerDeletionWarningMessage": "Du bist dabei, diesen Mod zu lösche. {0}\n\nMöchtest du wirklich fortfahren?", - "DialogModManagerDeletionAllWarningMessage": "Du bist dabei, alle Mods für diesen Titel zu löschen.\n\nMöchtest du wirklich fortfahren?", - "SettingsTabGraphicsFeaturesOptions": "Erweiterungen", - "SettingsTabGraphicsBackendMultithreading": "Grafik-Backend Multithreading:", - "CommonAuto": "Auto", - "CommonOff": "Aus", - "CommonOn": "An", - "InputDialogYes": "Ja", - "InputDialogNo": "Nein", - "DialogProfileInvalidProfileNameErrorMessage": "Der Dateiname enthält ungültige Zeichen. Bitte erneut versuchen.", - "MenuBarOptionsPauseEmulation": "Pause", - "MenuBarOptionsResumeEmulation": "Fortsetzen", - "AboutUrlTooltipMessage": "Klicke hier, um die Ryujinx Website im Standardbrowser zu öffnen.", - "AboutDisclaimerMessage": "Ryujinx ist in keinster Weise weder mit Nintendo™, \nnoch mit deren Partnern verbunden.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) wird in unserer Amiibo \nEmulation benutzt.", - "AboutGithubUrlTooltipMessage": "Klicke hier, um die Ryujinx GitHub Seite im Standardbrowser zu öffnen.", - "AboutDiscordUrlTooltipMessage": "Klicke hier, um eine Einladung zum Ryujinx Discord Server im Standardbrowser zu öffnen.", - "AboutRyujinxAboutTitle": "Über:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Entwickelt von:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Klicke hier, um die Liste der Mitwirkenden im Standardbrowser zu öffnen.", - "AmiiboSeriesLabel": "Amiibo-Serie", - "AmiiboCharacterLabel": "Charakter", - "AmiiboScanButtonLabel": "Einscannen", - "AmiiboOptionsShowAllLabel": "Zeige alle Amiibos", - "AmiiboOptionsUsRandomTagLabel": "Hack: Benutze zufällige Tag-UUID", - "DlcManagerTableHeadingEnabledLabel": "Aktiviert", - "DlcManagerTableHeadingTitleIdLabel": "Title-ID", - "DlcManagerTableHeadingContainerPathLabel": "Container-Pfad", - "DlcManagerTableHeadingFullPathLabel": "Vollständiger-Pfad", - "DlcManagerRemoveAllButton": "Entferne alle", - "DlcManagerEnableAllButton": "Alle aktivieren", - "DlcManagerDisableAllButton": "Alle deaktivieren", - "ModManagerDeleteAllButton": "Alle löschen", - "MenuBarOptionsChangeLanguage": "Sprache ändern", - "MenuBarShowFileTypes": "Dateitypen anzeigen", - "CommonSort": "Sortieren", - "CommonShowNames": "Spiel-Namen anzeigen", - "CommonFavorite": "Favoriten", - "OrderAscending": "Aufsteigend", - "OrderDescending": "Absteigend", - "SettingsTabGraphicsFeatures": "Erweiterungen", - "ErrorWindowTitle": "Fehler-Fenster", - "ToggleDiscordTooltip": "Zeige momentanes Spiel auf Discord", - "AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird", - "AddGameDirTooltip": "Fügt ein neues Spielverzeichnis hinzu", - "RemoveGameDirTooltip": "Entfernt das ausgewähltes Spielverzeichnis", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "Verwende ein eigenes Design für die Emulator-Benutzeroberfläche", - "CustomThemePathTooltip": "Gibt den Pfad zum Design für die Emulator-Benutzeroberfläche an", - "CustomThemeBrowseTooltip": "Ermöglicht die Suche nach einem benutzerdefinierten Design für die Emulator-Benutzeroberfläche", - "DockModeToggleTooltip": "Im gedockten Modus verhält sich das emulierte System wie eine Nintendo Switch im TV Modus. Dies verbessert die grafische Qualität der meisten Spiele. Umgekehrt führt die Deaktivierung dazu, dass sich das emulierte System wie eine Nintendo Switch im Handheld Modus verhält, was die Grafikqualität beeinträchtigt.\n\nKonfiguriere das Eingabegerät für Spieler 1, um im Docked Modus zu spielen; konfiguriere das Controllerprofil via der Handheld Option, wenn geplant wird den Handheld Modus zu nutzen.\n\nIm Zweifelsfall AN lassen.", - "DirectKeyboardTooltip": "Direkter Zugriff auf die Tastatur (HID). Bietet Spielen Zugriff auf Ihre Tastatur als Texteingabegerät.\n\nFunktioniert nur mit Spielen, die die Tastaturnutzung auf Switch-Hardware nativ unterstützen.\n\nAus lassen, wenn unsicher.", - "DirectMouseTooltip": "Unterstützt den direkten Mauszugriff (HID). Bietet Spielen Zugriff auf Ihre Maus als Zeigegerät.\n\nFunktioniert nur mit Spielen, die nativ die Steuerung mit der Maus auf Switch-Hardware unterstützen (nur sehr wenige).\n\nTouchscreen-Funktionalität ist möglicherweise eingeschränkt, wenn dies aktiviert ist.\n\n Aus lassen, wenn unsicher.", - "RegionTooltip": "Ändert die Systemregion", - "LanguageTooltip": "Ändert die Systemsprache", - "TimezoneTooltip": "Ändert die Systemzeitzone", - "TimeTooltip": "Ändert die Systemzeit", - "VSyncToggleTooltip": "Vertikale Synchronisierung der emulierten Konsole. Diese Option ist quasi ein Frame-Limiter für die meisten Spiele; die Deaktivierung kann dazu führen, dass Spiele mit höherer Geschwindigkeit laufen oder Ladebildschirme länger benötigen/hängen bleiben.\n\nKann beim Spielen mit einem frei wählbaren Hotkey ein- und ausgeschaltet werden (standardmäßig F1). \n\nIm Zweifelsfall AN lassen.", - "PptcToggleTooltip": "Speichert übersetzte JIT-Funktionen, sodass jene nicht jedes Mal übersetzt werden müssen, wenn das Spiel geladen wird.\n\nVerringert Stottern und die Zeit beim zweiten und den darauffolgenden Startvorgängen eines Spiels erheblich.\n\nIm Zweifelsfall AN lassen.", - "LowPowerPptcToggleTooltip": "Lädt den PPTC mit einem Drittel der verfügbaren Prozessorkernen", - "FsIntegrityToggleTooltip": "Prüft beim Startvorgang auf beschädigte Dateien und zeigt bei beschädigten Dateien einen Hash-Fehler (Hash Error) im Log an.\n\nDiese Einstellung hat keinen Einfluss auf die Leistung und hilft bei der Fehlersuche.\n\nIm Zweifelsfall AN lassen.", - "AudioBackendTooltip": "Ändert das Backend, das zum Rendern von Audio verwendet wird.\n\nSDL2 ist das bevorzugte Audio-Backend, OpenAL und SoundIO sind als Alternativen vorhanden. Dummy wird keinen Audio-Output haben.\n\nIm Zweifelsfall SDL2 auswählen.", - "MemoryManagerTooltip": "Ändert wie der Gastspeicher abgebildet wird und wie auf ihn zugegriffen wird. Beinflusst die Leistung der emulierten CPU erheblich.\n\nIm Zweifelsfall Host ungeprüft auswählen.", - "MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.", - "MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.", - "MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.", - "UseHypervisorTooltip": "Verwende Hypervisor anstelle von JIT. Verbessert die Leistung stark, falls vorhanden, kann jedoch in seinem aktuellen Zustand instabil sein.", - "DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GiB auf 6 GiB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.", - "IgnoreMissingServicesTooltip": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.", - "IgnoreAppletTooltip": "Der externe Dialog \"Controller-Applet\" wird nicht angezeigt, wenn das Gamepad während des Spiels getrennt wird. Es erfolgt keine Aufforderung, den Dialog zu schließen oder einen neuen Controller einzurichten. Sobald der zuvor getrennte Controller wieder angeschlossen wird, wird das Spiel automatisch fortgesetzt.", - "GraphicsBackendThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.", - "GalThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.", - "ShaderCacheToggleTooltip": "Speichert einen persistenten Shader Cache, der das Stottern bei nachfolgenden Durchläufen reduziert.\n\nIm Zweifelsfall AN lassen.", - "ResolutionScaleTooltip": "Multipliziert die Rendering-Auflösung des Spiels.\n\nEinige wenige Spiele funktionieren damit nicht und sehen auch bei höherer Auflösung pixelig aus; für diese Spiele müssen Sie möglicherweise Mods finden, die Anti-Aliasing entfernen oder die interne Rendering-Auflösung erhöhen. Für die Verwendung von Letzterem sollten Sie Native wählen.\n\nSie können diese Option ändern, während ein Spiel läuft, indem Sie unten auf \"Übernehmen\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nDenken Sie daran, dass 4x für praktisch jedes Setup Overkill ist.", - "ResolutionScaleEntryTooltip": "Fließkomma Auflösungsskalierung, wie 1,5.\n Bei nicht ganzzahligen Werten ist die Wahrscheinlichkeit größer, dass Probleme entstehen, die auch zum Absturz führen können.", - "AnisotropyTooltip": "Stufe der Anisotropen Filterung. Auf Auto setzen, um den vom Spiel geforderten Wert zu verwenden.", - "AspectRatioTooltip": "Seitenverhältnis, das auf das Renderer-Fenster angewendet wird.\n\nÄndern Sie dies nur, wenn Sie einen Seitenverhältnis-Mod für Ihr Spiel verwenden, da sonst die Grafik gestreckt wird.\n\nLassen Sie es auf 16:9, wenn Sie unsicher sind.", - "ShaderDumpPathTooltip": "Grafik-Shader-Dump-Pfad", - "FileLogTooltip": "Speichert die Konsolenausgabe in einer Log-Datei auf der Festplatte. Hat keinen Einfluss auf die Leistung.", - "StubLogTooltip": "Ausgabe von Stub-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", - "InfoLogTooltip": "Ausgabe von Info-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", - "WarnLogTooltip": "Ausgabe von Warn-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", - "ErrorLogTooltip": "Ausgabe von Fehler-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", - "TraceLogTooltip": "Ausgabe von Trace-Log in der Konsole. Hat keinen Einfluss auf die Leistung.", - "GuestLogTooltip": "Ausgabe von Gast-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", - "FileAccessLogTooltip": "Ausgabe von FS-Zugriff-Logs in der Konsole.", - "FSAccessLogModeTooltip": "Aktiviert die Ausgabe des FS-Zugriff-Logs in der Konsole. Mögliche Modi sind 0-3", - "DeveloperOptionTooltip": "Mit Vorsicht verwenden", - "OpenGlLogLevel": "Erfordert die Aktivierung der entsprechenden Log-Level", - "DebugLogTooltip": "Ausgabe von Debug-Logs in der Konsole.\n\nVerwende diese Option nur auf ausdrückliche Anweisung von Ryujinx Entwicklern, da sie das Lesen der Protokolle erschwert und die Leistung des Emulators verschlechtert.", - "LoadApplicationFileTooltip": "Öffnet die Dateiauswahl um Datei zu laden, welche mit der Switch kompatibel ist", - "LoadApplicationFolderTooltip": "Öffnet die Dateiauswahl um ein Spiel zu laden, welches mit der Switch kompatibel ist", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "Öffnet den Ordner, der das Ryujinx Dateisystem enthält", - "OpenRyujinxLogsTooltip": "Öffnet den Ordner, in welchem die Logs gespeichert werden", - "ExitTooltip": "Beendet Ryujinx", - "OpenSettingsTooltip": "Öffnet das Einstellungsfenster", - "OpenProfileManagerTooltip": "Öffnet das Profilverwaltungsfenster", - "StopEmulationTooltip": "Beendet die Emulation des derzeitigen Spiels und kehrt zu der Spielauswahl zurück", - "CheckUpdatesTooltip": "Sucht nach Updates für Ryujinx", - "OpenAboutTooltip": "Öffnet das 'Über Ryujinx'-Fenster", - "GridSize": "Rastergröße", - "GridSizeTooltip": "Ändert die Größe der Rasterelemente", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brasilianisches Portugiesisch", - "AboutRyujinxContributorsButtonHeader": "Alle Mitwirkenden anzeigen", - "SettingsTabSystemAudioVolume": "Lautstärke: ", - "AudioVolumeTooltip": "Ändert die Lautstärke", - "SettingsTabSystemEnableInternetAccess": "Gast-Internet-Zugang/LAN Modus", - "EnableInternetAccessTooltip": "Erlaubt es der emulierten Anwendung sich mit dem Internet zu verbinden.\n\nSpiele die den LAN-Modus unterstützen, ermöglichen es Ryujinx sich sowohl mit anderen Ryujinx-Systemen, als auch mit offiziellen Nintendo Switch Konsolen zu verbinden. Allerdings nur, wenn diese Option aktiviert ist und die Systeme mit demselben lokalen Netzwerk verbunden sind.\n\nDies erlaubt KEINE Verbindung zu Nintendo-Servern. Kann bei bestimmten Spielen die versuchen sich mit dem Internet zu verbinden zum Absturz führen.\n\nIm Zweifelsfall AUS lassen", - "GameListContextMenuManageCheatToolTip": "Öffnet den Cheat-Manager", - "GameListContextMenuManageCheat": "Cheats verwalten", - "GameListContextMenuManageModToolTip": "Mods verwalten", - "GameListContextMenuManageMod": "Mods verwalten", - "ControllerSettingsStickRange": "Bereich:", - "DialogStopEmulationTitle": "Ryujinx - Beende Emulation", - "DialogStopEmulationMessage": "Emulation wirklich beenden?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "Audio", - "SettingsTabNetwork": "Netzwerk", - "SettingsTabNetworkConnection": "Netwerkverbindung", - "SettingsTabCpuCache": "CPU-Cache", - "SettingsTabCpuMemory": "CPU-Speicher", - "DialogUpdaterFlatpakNotSupportedMessage": "Bitte aktualisiere Ryujinx über FlatHub", - "UpdaterDisabledWarningTitle": "Updater deaktiviert!", - "ControllerSettingsRotate90": "Um 90° rotieren", - "IconSize": "Cover Größe", - "IconSizeTooltip": "Ändert die Größe der Spiel-Cover", - "MenuBarOptionsShowConsole": "Zeige Konsole", - "ShaderCachePurgeError": "Es ist ein Fehler beim löschen des Shader Caches aufgetreten bei {0}: {1}", - "UserErrorNoKeys": "Keys nicht gefunden", - "UserErrorNoFirmware": "Firmware nicht gefunden", - "UserErrorFirmwareParsingFailed": "Firmware-Analysierung-Fehler", - "UserErrorApplicationNotFound": "Anwendung nicht gefunden", - "UserErrorUnknown": "Unbekannter Fehler", - "UserErrorUndefined": "Undefinierter Fehler", - "UserErrorNoKeysDescription": "Ryujinx konnte deine 'prod.keys' Datei nicht finden", - "UserErrorNoFirmwareDescription": "Ryujinx konnte keine installierte Firmware finden!", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx konnte die zu verfügung gestellte Firmware nicht analysieren. Ein möglicher Grund dafür sind veraltete keys.", - "UserErrorApplicationNotFoundDescription": "Ryujinx konnte keine valide Anwendung an dem gegeben Pfad finden.", - "UserErrorUnknownDescription": "Ein unbekannter Fehler ist aufgetreten!", - "UserErrorUndefinedDescription": "Ein undefinierter Fehler ist aufgetreten! Dies sollte nicht passieren. Bitte kontaktiere einen Entwickler!", - "OpenSetupGuideMessage": "Öffne den 'Setup Guide'", - "NoUpdate": "Kein Update", - "TitleUpdateVersionLabel": "Version {0} - {1}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Info", - "RyujinxConfirm": "Ryujinx - Bestätigung", - "FileDialogAllTypes": "Alle Typen", - "Never": "Niemals", - "SwkbdMinCharacters": "Muss mindestens {0} Zeichen lang sein", - "SwkbdMinRangeCharacters": "Muss {0}-{1} Zeichen lang sein", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Software-Tastatur", - "SoftwareKeyboardModeNumeric": "Darf nur 0-9 oder \".\" sein", - "SoftwareKeyboardModeAlphabet": "Keine CJK-Zeichen", - "SoftwareKeyboardModeASCII": "Nur ASCII-Text", - "ControllerAppletControllers": "Unterstützte Controller:", - "ControllerAppletPlayers": "Spieler:", - "ControllerAppletDescription": "Ihre aktuelle Konfiguration ist ungültig. Öffnen Sie die Einstellungen und konfigurieren Sie Ihre Eingaben neu.", - "ControllerAppletDocked": "Andockmodus gesetzt. Handheld-Steuerung sollte deaktiviert worden sein.", - "UpdaterRenaming": "Alte Dateien umbenennen...", - "UpdaterRenameFailed": "Der Updater konnte die folgende Datei nicht umbenennen: {0}", - "UpdaterAddingFiles": "Neue Dateien hinzufügen...", - "UpdaterExtracting": "Update extrahieren...", - "UpdaterDownloading": "Update herunterladen...", - "Docked": "Docked", - "Handheld": "Handheld", - "ConnectionError": "Verbindungsfehler.", - "AboutPageDeveloperListMore": "{0} und mehr...", - "ApiError": "API Fehler.", - "LoadingHeading": "{0} wird gestartet", - "CompilingPPTC": "PTC wird kompiliert", - "CompilingShaders": "Shader werden kompiliert", - "AllKeyboards": "Alle Tastaturen", - "OpenFileDialogTitle": "Wähle eine unterstützte Datei", - "OpenFolderDialogTitle": "Wähle einen Ordner mit einem entpackten Spiel", - "AllSupportedFormats": "Alle unterstützten Formate", - "RyujinxUpdater": "Ryujinx - Updater", - "SettingsTabHotkeys": "Tastatur-Hotkeys", - "SettingsTabHotkeysHotkeys": "Tastatur-Hotkeys", - "SettingsTabHotkeysToggleVsyncHotkey": "VSync:", - "SettingsTabHotkeysScreenshotHotkey": "Screenshot:", - "SettingsTabHotkeysShowUiHotkey": "Zeige UI:", - "SettingsTabHotkeysPauseHotkey": "Pausieren:", - "SettingsTabHotkeysToggleMuteHotkey": "Stummschalten:", - "ControllerMotionTitle": "Bewegungssteuerung - Einstellungen", - "ControllerRumbleTitle": "Vibration - Einstellungen", - "SettingsSelectThemeFileDialogTitle": "Wähle ein Design für die Emulator-Benutzeroberfläche", - "SettingsXamlThemeFile": "Xaml Design-Datei", - "AvatarWindowTitle": "Profile verwalten - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Unbekannt", - "Usage": "Nutzung", - "Writable": "Beschreibbar", - "SelectDlcDialogTitle": "DLC-Dateien auswählen", - "SelectUpdateDialogTitle": "Update-Datei auswählen", - "SelectModDialogTitle": "Mod-Ordner auswählen", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "Benutzerprofile verwalten", - "CheatWindowTitle": "Spiel-Cheats verwalten", - "DlcWindowTitle": "Spiel-DLC verwalten", - "ModWindowTitle": "Manage Mods for {0} ({1})", - "UpdateWindowTitle": "Spiel-Updates verwalten", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "Cheats verfügbar für {0} [{1}]", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "BuildId": "BuildId:", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} Mod(s)", - "UserProfilesEditProfile": "Profil bearbeiten", - "Continue": "Continue", - "Cancel": "Abbrechen", - "Save": "Speichern", - "Discard": "Verwerfen", - "Paused": "Pausiert", - "UserProfilesSetProfileImage": "Profilbild einrichten", - "UserProfileEmptyNameError": "Name ist erforderlich", - "UserProfileNoImageError": "Bitte ein Profilbild auswählen", - "GameUpdateWindowHeading": "Update verfügbar für {0} [{1}]", - "SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:", - "SettingsTabHotkeysResScaleDownHotkey": "Auflösung verringern:", - "UserProfilesName": "Name:", - "UserProfilesUserId": "Benutzer-ID:", - "SettingsTabGraphicsBackend": "Grafik-Backend:", - "SettingsTabGraphicsBackendTooltip": "Wählen Sie das Grafik-Backend, das im Emulator verwendet werden soll.\n\nVulkan ist insgesamt besser für alle modernen Grafikkarten geeignet, sofern deren Treiber auf dem neuesten Stand sind. Vulkan bietet auch eine schnellere Shader-Kompilierung (weniger Stottern) auf allen GPU-Anbietern.\n\nOpenGL kann auf alten Nvidia-GPUs, alten AMD-GPUs unter Linux oder auf GPUs mit geringerem VRAM bessere Ergebnisse erzielen, obwohl die Shader-Kompilierung stärker stottert.\n\nSetzen Sie auf Vulkan, wenn Sie unsicher sind. Stellen Sie OpenGL ein, wenn Ihr Grafikprozessor selbst mit den neuesten Grafiktreibern Vulkan nicht unterstützt.", - "SettingsEnableTextureRecompression": "Textur-Rekompression", - "SettingsEnableTextureRecompressionTooltip": "Komprimiert ASTC-Texturen, um die VRAM-Nutzung zu reduzieren.\n\nZu den Spielen, die dieses Texturformat verwenden, gehören Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder und The Legend of Zelda: Tears of the Kingdom.\n\nGrafikkarten mit 4GiB VRAM oder weniger werden beim Ausführen dieser Spiele wahrscheinlich irgendwann abstürzen.\n\nAktivieren Sie diese Option nur, wenn Ihnen bei den oben genannten Spielen der VRAM ausgeht. Lassen Sie es aus, wenn Sie unsicher sind.", - "SettingsTabGraphicsPreferredGpu": "Bevorzugte GPU:", - "SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.", - "SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich", - "SettingsGpuBackendRestartMessage": "Das Grafik-Backend oder die Grafikkarteneinstellungen wurden geändert. Ein Neustart ist erforderlich um diese Einstellungen anzuwenden.", - "SettingsGpuBackendRestartSubMessage": "Ryujinx jetzt neu starten?", - "RyujinxUpdaterMessage": "Möchtest du Ryujinx auf die neueste Version aktualisieren?", - "SettingsTabHotkeysVolumeUpHotkey": "Lautstärke erhöhen:", - "SettingsTabHotkeysVolumeDownHotkey": "Lautstärke verringern:", - "SettingsEnableMacroHLE": "HLE Makros aktivieren", - "SettingsEnableMacroHLETooltip": "High-Level-Emulation von GPU-Makrocode.\n\nVerbessert die Leistung, kann aber in einigen Spielen zu Grafikfehlern führen.\n\nBei Unsicherheit AKTIVIEREN.", - "SettingsEnableColorSpacePassthrough": "Farbraum Passthrough", - "SettingsEnableColorSpacePassthroughTooltip": "Weist das Vulkan-Backend an, Farbinformationen ohne Angabe eines Farbraums weiterzuleiten. Für Benutzer mit Wide-Gamut-Displays kann dies zu lebendigeren Farben führen, allerdings auf Kosten der Farbkorrektheit.", - "VolumeShort": "Vol", - "UserProfilesManageSaves": "Speicherstände verwalten", - "DeleteUserSave": "Möchtest du den Spielerstand für dieses Spiel löschen?", - "IrreversibleActionNote": "Diese Option kann nicht rückgängig gemacht werden.", - "SaveManagerHeading": "Spielstände für {0} verwalten", - "SaveManagerTitle": "Speicherdaten Manager", - "Name": "Name", - "Size": "Größe", - "Search": "Suche", - "UserProfilesRecoverLostAccounts": "Konto wiederherstellen", - "Recover": "Wiederherstellen", - "UserProfilesRecoverHeading": "Speicherstände wurden für die folgenden Konten gefunden", - "UserProfilesRecoverEmptyList": "Keine Profile zum Wiederherstellen", - "GraphicsAATooltip": "Wendet Anti-Aliasing auf das Rendering des Spiels an.\n\nFXAA verwischt den größten Teil des Bildes, während SMAA versucht, gezackte Kanten zu finden und sie zu glätten.\n\nEs wird nicht empfohlen, diese Option in Verbindung mit dem FSR-Skalierungsfilter zu verwenden.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nLassen Sie die Option auf NONE, wenn Sie unsicher sind.", - "GraphicsAALabel": "Antialiasing:", - "GraphicsScalingFilterLabel": "Skalierungsfilter:", - "GraphicsScalingFilterTooltip": "Wählen Sie den Skalierungsfilter, der bei der Auflösungsskalierung angewendet werden soll.\n\nBilinear eignet sich gut für 3D-Spiele und ist eine sichere Standardoption.\n\nNearest wird für Pixel-Art-Spiele empfohlen.\n\nFSR 1.0 ist lediglich ein Schärfungsfilter und wird nicht für die Verwendung mit FXAA oder SMAA empfohlen.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nBleiben Sie auf BILINEAR, wenn Sie unsicher sind.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nächstes", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Stufe", - "GraphicsScalingFilterLevelTooltip": "FSR 1.0 Schärfelevel festlegen. Höher ist schärfer.", - "SmaaLow": "SMAA Niedrig", - "SmaaMedium": "SMAA Mittel", - "SmaaHigh": "SMAA Hoch", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Nutzer bearbeiten", - "UserEditorTitleCreate": "Nutzer erstellen", - "SettingsTabNetworkInterface": "Netzwerkschnittstelle:", - "NetworkInterfaceTooltip": "Die für LAN/LDN-Funktionen verwendete Netzwerkschnittstelle.\n\nIn Verbindung mit einem VPN oder XLink Kai und einem Spiel mit LAN-Unterstützung kann eine Verbindung mit demselben Netzwerk über das Internet vorgetäuscht werden.\n\nIm Zweifelsfall auf DEFAULT belassen.", - "NetworkInterfaceDefault": "Standard", - "PackagingShaders": "Verpackt Shader", - "AboutChangelogButton": "Changelog in GitHub öffnen", - "AboutChangelogButtonTooltipMessage": "Klicke hier, um das Changelog für diese Version in Ihrem Standardbrowser zu öffnen.", - "SettingsTabNetworkMultiplayer": "Mehrspieler", - "MultiplayerMode": "Modus:", - "MultiplayerModeTooltip": "Ändert den LDN-Mehrspielermodus.\n\nLdnMitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.", - "MultiplayerModeDisabled": "Deaktiviert", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/el_GR.json b/src/Ryujinx/Assets/Locales/el_GR.json deleted file mode 100644 index 3c308ac84..000000000 --- a/src/Ryujinx/Assets/Locales/el_GR.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "Ελληνικά", - "MenuBarFileOpenApplet": "Άνοιγμα Applet", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Άνοιγμα του Mii Editor Applet σε Αυτόνομη λειτουργία", - "SettingsTabInputDirectMouseAccess": "Άμεση Πρόσβαση Ποντικιού", - "SettingsTabSystemMemoryManagerMode": "Λειτουργία Διαχείρισης Μνήμης:", - "SettingsTabSystemMemoryManagerModeSoftware": "Λογισμικό", - "SettingsTabSystemMemoryManagerModeHost": "Υπολογιστής (γρήγορο)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Χωρίς Ελέγχους (γρηγορότερο, μη ασφαλές)", - "SettingsTabSystemUseHypervisor": "Χρήση Hypervisor", - "MenuBarFile": "_Αρχείο", - "MenuBarFileOpenFromFile": "_Φόρτωση Αρχείου Εφαρμογής", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "Φόρτωση Απακετάριστου _Παιχνιδιού", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "Άνοιγμα Φακέλου Ryujinx", - "MenuBarFileOpenLogsFolder": "Άνοιγμα Φακέλου Καταγραφής", - "MenuBarFileExit": "_Έξοδος", - "MenuBarOptions": "_Επιλογές", - "MenuBarOptionsToggleFullscreen": "Λειτουργία Πλήρους Οθόνης", - "MenuBarOptionsStartGamesInFullscreen": "Εκκίνηση Παιχνιδιών σε Πλήρη Οθόνη", - "MenuBarOptionsStopEmulation": "Διακοπή Εξομοίωσης", - "MenuBarOptionsSettings": "_Ρυθμίσεις", - "MenuBarOptionsManageUserProfiles": "Διαχείριση Προφίλ _Χρηστών", - "MenuBarActions": "_Δράσεις", - "MenuBarOptionsSimulateWakeUpMessage": "Προσομοίωση Μηνύματος Αφύπνισης", - "MenuBarActionsScanAmiibo": "Σάρωση Amiibo", - "MenuBarTools": "_Εργαλεία", - "MenuBarToolsInstallFirmware": "Εγκατάσταση Firmware", - "MenuBarFileToolsInstallFirmwareFromFile": "Εγκατάσταση Firmware από XCI ή ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Εγκατάσταση Firmware από τοποθεσία", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Διαχείριση τύπων αρχείων", - "MenuBarToolsInstallFileTypes": "Εγκαταστήσετε τύπους αρχείων.", - "MenuBarToolsUninstallFileTypes": "Απεγκαταστήσετε τύπους αρχείων", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_View", - "MenuBarViewWindow": "Window Size", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Βοήθεια", - "MenuBarHelpCheckForUpdates": "Έλεγχος για Ενημερώσεις", - "MenuBarHelpAbout": "Σχετικά με", - "MenuSearch": "Αναζήτηση...", - "GameListHeaderFavorite": "Αγαπημένο", - "GameListHeaderIcon": "Εικονίδιο", - "GameListHeaderApplication": "Όνομα", - "GameListHeaderDeveloper": "Προγραμματιστής", - "GameListHeaderVersion": "Έκδοση", - "GameListHeaderTimePlayed": "Χρόνος", - "GameListHeaderLastPlayed": "Παίχτηκε", - "GameListHeaderFileExtension": "Κατάληξη", - "GameListHeaderFileSize": "Μέγεθος Αρχείου", - "GameListHeaderPath": "Τοποθεσία", - "GameListContextMenuOpenUserSaveDirectory": "Άνοιγμα Τοποθεσίας Αποθήκευσης Χρήστη", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση Χρήστη της εφαρμογής", - "GameListContextMenuOpenDeviceSaveDirectory": "Άνοιγμα Τοποθεσίας Συσκευής Χρήστη", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση Συσκευής της εφαρμογής", - "GameListContextMenuOpenBcatSaveDirectory": "Άνοιγμα Τοποθεσίας BCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση BCAT της εφαρμογής", - "GameListContextMenuManageTitleUpdates": "Διαχείριση Ενημερώσεων Παιχνιδιού", - "GameListContextMenuManageTitleUpdatesToolTip": "Ανοίγει το παράθυρο διαχείρισης Ενημερώσεων Παιχνιδιού", - "GameListContextMenuManageDlc": "Διαχείριση DLC", - "GameListContextMenuManageDlcToolTip": "Ανοίγει το παράθυρο διαχείρισης DLC", - "GameListContextMenuCacheManagement": "Διαχείριση Προσωρινής Μνήμης", - "GameListContextMenuCacheManagementPurgePptc": "Εκκαθάριση Προσωρινής Μνήμης PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Διαγράφει την προσωρινή μνήμη PPTC της εφαρμογής", - "GameListContextMenuCacheManagementPurgeShaderCache": "Εκκαθάριση Προσωρινής Μνήμης Shader", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Διαγράφει την προσωρινή μνήμη Shader της εφαρμογής", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Άνοιγμα Τοποθεσίας PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει τη προσωρινή μνήμη PPTC της εφαρμογής", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Άνοιγμα τοποθεσίας προσωρινής μνήμης Shader", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την προσωρινή μνήμη Shader της εφαρμογής", - "GameListContextMenuExtractData": "Εξαγωγή Δεδομένων", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Εξαγωγή της ενότητας ExeFS από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Εξαγωγή της ενότητας RomFS από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)", - "GameListContextMenuExtractDataLogo": "Λογότυπο", - "GameListContextMenuExtractDataLogoToolTip": "Εξαγωγή της ενότητας Logo από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)", - "GameListContextMenuCreateShortcut": "Δημιουργία Συντόμευσης Εφαρμογής", - "GameListContextMenuCreateShortcutToolTip": "Δημιουργία συντόμευσης επιφάνειας εργασίας που ανοίγει την επιλεγμένη εφαρμογή", - "GameListContextMenuCreateShortcutToolTipMacOS": "Create a shortcut in macOS's Applications folder that launches the selected Application", - "GameListContextMenuOpenModsDirectory": "Open Mods Directory", - "GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods", - "GameListContextMenuOpenSdModsDirectory": "Open Atmosphere Mods Directory", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} Φορτωμένα Παιχνίδια", - "StatusBarSystemVersion": "Έκδοση Συστήματος: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Εντοπίστηκε χαμηλό όριο για αντιστοιχίσεις μνήμης", - "LinuxVmMaxMapCountDialogTextPrimary": "Θα θέλατε να αυξήσετε την τιμή του vm.max_map_count σε {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Μερικά παιχνίδια μπορεί να προσπαθήσουν να δημιουργήσουν περισσότερες αντιστοιχίσεις μνήμης από αυτές που επιτρέπονται τώρα. Ο Ryujinx θα καταρρεύσει μόλις ξεπεραστεί αυτό το όριο.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Ναι, μέχρι την επόμενη επανεκκίνηση", - "LinuxVmMaxMapCountDialogButtonPersistent": "Ναι, μόνιμα", - "LinuxVmMaxMapCountWarningTextPrimary": "Ο μέγιστος αριθμός αντιστοιχίσεων μνήμης είναι μικρότερος από τον συνιστώμενο.", - "LinuxVmMaxMapCountWarningTextSecondary": "Η τρέχουσα τιμή του vm.max_map_count ({0}) είναι χαμηλότερη από {1}. Ορισμένα παιχνίδια μπορεί να προσπαθήσουν να δημιουργήσουν περισσότερες αντιστοιχίσεις μνήμης από αυτές που επιτρέπονται τώρα. Ο Ryujinx θα συντριβεί μόλις ξεπεραστεί το όριο.\n\nΜπορεί να θέλετε είτε να αυξήσετε χειροκίνητα το όριο ή να εγκαταστήσετε το pkexec, το οποίο επιτρέπει Ryujinx να βοηθήσει με αυτό.", - "Settings": "Ρυθμίσεις", - "SettingsTabGeneral": "Εμφάνιση", - "SettingsTabGeneralGeneral": "Γενικά", - "SettingsTabGeneralEnableDiscordRichPresence": "Ενεργοποίηση Εμπλουτισμένης Παρουσίας Discord", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Έλεγχος για Ενημερώσεις στην Εκκίνηση", - "SettingsTabGeneralShowConfirmExitDialog": "Εμφάνιση διαλόγου \"Επιβεβαίωση Εξόδου\".", - "SettingsTabGeneralRememberWindowState": "Remember Window Size/Position", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "Απόκρυψη Κέρσορα:", - "SettingsTabGeneralHideCursorNever": "Ποτέ", - "SettingsTabGeneralHideCursorOnIdle": "Απόκρυψη Δρομέα στην Αδράνεια", - "SettingsTabGeneralHideCursorAlways": "Πάντα", - "SettingsTabGeneralGameDirectories": "Τοποθεσίες παιχνιδιών", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "Προσθήκη", - "SettingsTabGeneralRemove": "Αφαίρεση", - "SettingsTabSystem": "Σύστημα", - "SettingsTabSystemCore": "Πυρήνας", - "SettingsTabSystemSystemRegion": "Περιοχή Συστήματος:", - "SettingsTabSystemSystemRegionJapan": "Ιαπωνία", - "SettingsTabSystemSystemRegionUSA": "ΗΠΑ", - "SettingsTabSystemSystemRegionEurope": "Ευρώπη", - "SettingsTabSystemSystemRegionAustralia": "Αυστραλία", - "SettingsTabSystemSystemRegionChina": "Κίνα", - "SettingsTabSystemSystemRegionKorea": "Κορέα", - "SettingsTabSystemSystemRegionTaiwan": "Ταϊβάν", - "SettingsTabSystemSystemLanguage": "Γλώσσα Συστήματος:", - "SettingsTabSystemSystemLanguageJapanese": "Ιαπωνικά", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Αμερικάνικα Αγγλικά", - "SettingsTabSystemSystemLanguageFrench": "Γαλλικά", - "SettingsTabSystemSystemLanguageGerman": "Γερμανικά", - "SettingsTabSystemSystemLanguageItalian": "Ιταλικά", - "SettingsTabSystemSystemLanguageSpanish": "Ισπανικά", - "SettingsTabSystemSystemLanguageChinese": "Κινέζικα", - "SettingsTabSystemSystemLanguageKorean": "Κορεάτικα", - "SettingsTabSystemSystemLanguageDutch": "Ολλανδικά", - "SettingsTabSystemSystemLanguagePortuguese": "Πορτογαλικά", - "SettingsTabSystemSystemLanguageRussian": "Ρώσικα", - "SettingsTabSystemSystemLanguageTaiwanese": "Ταϊβανέζικα", - "SettingsTabSystemSystemLanguageBritishEnglish": "Βρετανικά Αγγλικά", - "SettingsTabSystemSystemLanguageCanadianFrench": "Καναδικά Γαλλικά", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Λατινοαμερικάνικα Ισπανικά", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Απλοποιημένα Κινέζικα", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Παραδοσιακά Κινεζικά", - "SettingsTabSystemSystemTimeZone": "Ζώνη Ώρας Συστήματος:", - "SettingsTabSystemSystemTime": "Ώρα Συστήματος:", - "SettingsTabSystemEnableVsync": "Ενεργοποίηση Κατακόρυφου Συγχρονισμού", - "SettingsTabSystemEnablePptc": "Ενεργοποίηση PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "Ενεργοποίηση Ελέγχων Ακεραιότητας FS", - "SettingsTabSystemAudioBackend": "Backend Ήχου:", - "SettingsTabSystemAudioBackendDummy": "Απενεργοποιημένο", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Μικροδιορθώσεις", - "SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)", - "SettingsTabSystemDramSize": "Μέγεθος DRAM:", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν", - "SettingsTabSystemIgnoreApplet": "Αγνοήστε το Applet", - "SettingsTabGraphics": "Γραφικά", - "SettingsTabGraphicsAPI": "API Γραφικά", - "SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader", - "SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Κλίμακα Ανάλυσης:", - "SettingsTabGraphicsResolutionScaleCustom": "Προσαρμοσμένο (Δεν συνιστάται)", - "SettingsTabGraphicsResolutionScaleNative": "Εγγενής (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Not recommended)", - "SettingsTabGraphicsAspectRatio": "Αναλογία Απεικόνισης:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Έκταση σε όλο το παράθυρο", - "SettingsTabGraphicsDeveloperOptions": "Επιλογές Προγραμματιστή", - "SettingsTabGraphicsShaderDumpPath": "Τοποθεσία Shaders Γραφικών:", - "SettingsTabLogging": "Καταγραφή", - "SettingsTabLoggingLogging": "Καταγραφή", - "SettingsTabLoggingEnableLoggingToFile": "Ενεργοποίηση Καταγραφής Αρχείου", - "SettingsTabLoggingEnableStubLogs": "Ενεργοποίηση Καταγραφής Stub", - "SettingsTabLoggingEnableInfoLogs": "Ενεργοποίηση Καταγραφής Πληροφοριών", - "SettingsTabLoggingEnableWarningLogs": "Ενεργοποίηση Καταγραφής Προειδοποίησης", - "SettingsTabLoggingEnableErrorLogs": "Ενεργοποίηση Καταγραφής Σφαλμάτων", - "SettingsTabLoggingEnableTraceLogs": "Ενεργοποίηση Καταγραφής Ιχνών", - "SettingsTabLoggingEnableGuestLogs": "Ενεργοποίηση Καταγραφής Επισκεπτών", - "SettingsTabLoggingEnableFsAccessLogs": "Ενεργοποίηση Καταγραφής Πρόσβασης FS", - "SettingsTabLoggingFsGlobalAccessLogMode": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:", - "SettingsTabLoggingDeveloperOptions": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)", - "SettingsTabLoggingDeveloperOptionsNote": "ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Θα μειώσει την απόδοση", - "SettingsTabLoggingGraphicsBackendLogLevel": "Επίπεδο Καταγραφής Διεπαφής Γραφικών:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Κανένα", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Σφάλμα", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Επιβραδύνσεις", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Όλα", - "SettingsTabLoggingEnableDebugLogs": "Ενεργοποίηση Αρχείων Καταγραφής Εντοπισμού Σφαλμάτων", - "SettingsTabInput": "Χειρισμός", - "SettingsTabInputEnableDockedMode": "Ενεργοποίηση Docked Mode", - "SettingsTabInputDirectKeyboardAccess": "Άμεση Πρόσβαση στο Πληκτρολόγιο", - "SettingsButtonSave": "Αποθήκευση", - "SettingsButtonClose": "Κλείσιμο", - "SettingsButtonOk": "ΟΚ", - "SettingsButtonCancel": "Ακύρωση", - "SettingsButtonApply": "Εφαρμογή", - "ControllerSettingsPlayer": "Παίχτης", - "ControllerSettingsPlayer1": "Παίχτης 1", - "ControllerSettingsPlayer2": "Παίχτης 2", - "ControllerSettingsPlayer3": "Παίχτης 3", - "ControllerSettingsPlayer4": "Παίχτης 4", - "ControllerSettingsPlayer5": "Παίχτης 5", - "ControllerSettingsPlayer6": "Παίχτης 6", - "ControllerSettingsPlayer7": "Παίχτης 7", - "ControllerSettingsPlayer8": "Παίχτης 8", - "ControllerSettingsHandheld": "Χειροκίνητο", - "ControllerSettingsInputDevice": "Συσκευή Χειρισμού", - "ControllerSettingsRefresh": "Ανανέωση", - "ControllerSettingsDeviceDisabled": "Απενεργοποιημένο", - "ControllerSettingsControllerType": "Τύπος Χειριστηρίου", - "ControllerSettingsControllerTypeHandheld": "Φορητό", - "ControllerSettingsControllerTypeProController": "Pro Controller", - "ControllerSettingsControllerTypeJoyConPair": "Ζεύγος JoyCon", - "ControllerSettingsControllerTypeJoyConLeft": "Αριστερό JoyCon", - "ControllerSettingsControllerTypeJoyConRight": "Δεξί JoyCon", - "ControllerSettingsProfile": "Προφίλ", - "ControllerSettingsProfileDefault": "Προκαθορισμένο", - "ControllerSettingsLoad": "Φόρτωση", - "ControllerSettingsAdd": "Προσθήκη", - "ControllerSettingsRemove": "Αφαίρεση", - "ControllerSettingsButtons": "Κουμπιά", - "ControllerSettingsButtonA": "Α", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Κατευθυντικό Pad", - "ControllerSettingsDPadUp": "Πάνω", - "ControllerSettingsDPadDown": "Κάτω", - "ControllerSettingsDPadLeft": "Αριστερά", - "ControllerSettingsDPadRight": "Δεξιά", - "ControllerSettingsStickButton": "Κουμπί", - "ControllerSettingsStickUp": "Πάνω", - "ControllerSettingsStickDown": "Κάτω", - "ControllerSettingsStickLeft": "Αριστερά", - "ControllerSettingsStickRight": "Δεξιά", - "ControllerSettingsStickStick": "Μοχλός", - "ControllerSettingsStickInvertXAxis": "Αντιστροφή Μοχλού X", - "ControllerSettingsStickInvertYAxis": "Αντιστροφή Μοχλού Y", - "ControllerSettingsStickDeadzone": "Νεκρή Ζώνη:", - "ControllerSettingsLStick": "Αριστερός Μοχλός", - "ControllerSettingsRStick": "Δεξιός Μοχλός", - "ControllerSettingsTriggersLeft": "Αριστερή Σκανδάλη", - "ControllerSettingsTriggersRight": "Δεξιά Σκανδάλη", - "ControllerSettingsTriggersButtonsLeft": "Αριστερά Κουμπιά Σκανδάλης", - "ControllerSettingsTriggersButtonsRight": "Δεξιά Κουμπιά Σκανδάλης", - "ControllerSettingsTriggers": "Σκανδάλες", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Αριστερά Κουμπιά", - "ControllerSettingsExtraButtonsRight": "Δεξιά Κουμπιά", - "ControllerSettingsMisc": "Διάφορα", - "ControllerSettingsTriggerThreshold": "Κατώφλι Σκανδάλης:", - "ControllerSettingsMotion": "Κίνηση", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Κίνηση συμβατή με CemuHook", - "ControllerSettingsMotionControllerSlot": "Υποδοχή Χειριστηρίου:", - "ControllerSettingsMotionMirrorInput": "Καθρεπτισμός Χειρισμού", - "ControllerSettingsMotionRightJoyConSlot": "Δεξιά Υποδοχή JoyCon:", - "ControllerSettingsMotionServerHost": "Κεντρικός Υπολογιστής Διακομιστή:", - "ControllerSettingsMotionGyroSensitivity": "Ευαισθησία Γυροσκοπίου:", - "ControllerSettingsMotionGyroDeadzone": "Νεκρή Ζώνη Γυροσκοπίου:", - "ControllerSettingsSave": "Αποθήκευση", - "ControllerSettingsClose": "Κλείσιμο", - "KeyUnknown": "Unknown", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "Επιλεγμένο Προφίλ Χρήστη:", - "UserProfilesSaveProfileName": "Αποθήκευση Ονόματος Προφίλ", - "UserProfilesChangeProfileImage": "Αλλαγή Εικόνας Προφίλ", - "UserProfilesAvailableUserProfiles": "Διαθέσιμα Προφίλ Χρηστών:", - "UserProfilesAddNewProfile": "Προσθήκη Νέου Προφίλ", - "UserProfilesDelete": "Διαγράφω", - "UserProfilesClose": "Κλείσιμο", - "ProfileNameSelectionWatermark": "Επιλέξτε ψευδώνυμο", - "ProfileImageSelectionTitle": "Επιλογή Εικόνας Προφίλ", - "ProfileImageSelectionHeader": "Επιλέξτε μία Εικόνα Προφίλ", - "ProfileImageSelectionNote": "Μπορείτε να εισαγάγετε μία προσαρμοσμένη εικόνα προφίλ ή να επιλέξετε ένα avatar από το Firmware", - "ProfileImageSelectionImportImage": "Εισαγωγή Αρχείου Εικόνας", - "ProfileImageSelectionSelectAvatar": "Επιλέξτε Avatar από Firmware", - "InputDialogTitle": "Διάλογος Εισαγωγής", - "InputDialogOk": "ΟΚ", - "InputDialogCancel": "Ακύρωση", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Επιλογή Ονόματος Προφίλ", - "InputDialogAddNewProfileHeader": "Εισαγωγή Ονόματος Προφίλ", - "InputDialogAddNewProfileSubtext": "(Σύνολο Χαρακτήρων: {0})", - "AvatarChoose": "Επιλογή", - "AvatarSetBackgroundColor": "Ορισμός Χρώματος Φόντου", - "AvatarClose": "Κλείσιμο", - "ControllerSettingsLoadProfileToolTip": "Φόρτωση Προφίλ", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "Προσθήκη Προφίλ", - "ControllerSettingsRemoveProfileToolTip": "Κατάργηση Προφίλ", - "ControllerSettingsSaveProfileToolTip": "Αποθήκευση Προφίλ", - "MenuBarFileToolsTakeScreenshot": "Λήψη Στιγμιότυπου", - "MenuBarFileToolsHideUi": "Απόκρυψη UI", - "GameListContextMenuRunApplication": "Εκτέλεση Εφαρμογής", - "GameListContextMenuToggleFavorite": "Εναλλαγή Αγαπημένου", - "GameListContextMenuToggleFavoriteToolTip": "Εναλλαγή της Κατάστασης Αγαπημένο του Παιχνιδιού", - "SettingsTabGeneralTheme": "Theme:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Dark", - "SettingsTabGeneralThemeLight": "Light", - "ControllerSettingsConfigureGeneral": "Παραμέτρων", - "ControllerSettingsRumble": "Δόνηση", - "ControllerSettingsRumbleStrongMultiplier": "Ισχυρός Πολλαπλασιαστής Δόνησης", - "ControllerSettingsRumbleWeakMultiplier": "Αδύναμος Πολλαπλασιαστής Δόνησης", - "DialogMessageSaveNotAvailableMessage": "Δεν υπάρχουν αποθηκευμένα δεδομένα για το {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Θέλετε να αποθηκεύσετε δεδομένα για αυτό το παιχνίδι;", - "DialogConfirmationTitle": "Ryujinx - Επιβεβαίωση", - "DialogUpdaterTitle": "Ryujinx - Ενημερωτής", - "DialogErrorTitle": "Ryujinx - Σφάλμα", - "DialogWarningTitle": "Ryujinx - Προειδοποίηση", - "DialogExitTitle": "Ryujinx - Έξοδος", - "DialogErrorMessage": "Το Ryujinx αντιμετώπισε σφάλμα", - "DialogExitMessage": "Είστε βέβαιοι ότι θέλετε να κλείσετε το Ryujinx;", - "DialogExitSubMessage": "Όλα τα μη αποθηκευμένα δεδομένα θα χαθούν!", - "DialogMessageCreateSaveErrorMessage": "Σφάλμα κατά τη δημιουργία των αποθηκευμένων δεδομένων: {0}", - "DialogMessageFindSaveErrorMessage": "Σφάλμα κατά την εύρεση των αποθηκευμένων δεδομένων: {0}", - "FolderDialogExtractTitle": "Επιλέξτε τον φάκελο στον οποίο θέλετε να εξαγάγετε", - "DialogNcaExtractionMessage": "Εξαγωγή ενότητας {0} από {1}...", - "DialogNcaExtractionTitle": "NCA Εξαγωγέας Τμημάτων", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Αποτυχία εξαγωγής. Η κύρια NCA δεν υπήρχε στο επιλεγμένο αρχείο.", - "DialogNcaExtractionCheckLogErrorMessage": "Αποτυχία εξαγωγής. Διαβάστε το αρχείο καταγραφής για περισσότερες πληροφορίες.", - "DialogNcaExtractionSuccessMessage": "Η εξαγωγή ολοκληρώθηκε με επιτυχία.", - "DialogUpdaterConvertFailedMessage": "Αποτυχία μετατροπής της τρέχουσας έκδοσης Ryujinx.", - "DialogUpdaterCancelUpdateMessage": "Ακύρωση Ενημέρωσης!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Χρησιμοποιείτε ήδη την πιο ενημερωμένη έκδοση του Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "Προέκυψε ένα σφάλμα στη λήψη πληροφοριών έκδοσης από τα GitHub Releases. Αυτό δύναται να συμβεί αν μία έκδοση χτίζεται αυτή τη στιγμή στα GitHub Actions. Παρακαλούμε προσπαθήστε αργότερα.", - "DialogUpdaterConvertFailedGithubMessage": "Αποτυχία μετατροπής της ληφθείσας έκδοσης Ryujinx από την έκδοση GitHub.", - "DialogUpdaterDownloadingMessage": "Λήψη Ενημέρωσης...", - "DialogUpdaterExtractionMessage": "Εξαγωγή Ενημέρωσης...", - "DialogUpdaterRenamingMessage": "Μετονομασία Ενημέρωσης...", - "DialogUpdaterAddingFilesMessage": "Προσθήκη Νέας Ενημέρωσης...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Η Ενημέρωση Ολοκληρώθηκε!", - "DialogUpdaterRestartMessage": "Θέλετε να επανεκκινήσετε το Ryujinx τώρα;", - "DialogUpdaterNoInternetMessage": "Δεν είστε συνδεδεμένοι στο Διαδίκτυο!", - "DialogUpdaterNoInternetSubMessage": "Επαληθεύστε ότι έχετε σύνδεση στο Διαδίκτυο που λειτουργεί!", - "DialogUpdaterDirtyBuildMessage": "Δεν μπορείτε να ενημερώσετε μία Πρόχειρη Έκδοση του Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Κάντε λήψη του Ryujinx στη διεύθυνση https://ryujinx.app/download εάν αναζητάτε μία υποστηριζόμενη έκδοση.", - "DialogRestartRequiredMessage": "Απαιτείται Επανεκκίνηση", - "DialogThemeRestartMessage": "Το θέμα έχει αποθηκευτεί. Απαιτείται επανεκκίνηση για την εφαρμογή του θέματος.", - "DialogThemeRestartSubMessage": "Θέλετε να κάνετε επανεκκίνηση", - "DialogFirmwareInstallEmbeddedMessage": "Θα θέλατε να εγκαταστήσετε το Firmware που είναι ενσωματωμένο σε αυτό το παιχνίδι; (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.", - "DialogFirmwareNoFirmwareInstalledMessage": "Δεν έχει εγκατασταθεί Firmware", - "DialogFirmwareInstalledMessage": "Το Firmware {0} εγκαταστάθηκε", - "DialogInstallFileTypesSuccessMessage": "Επιτυχής εγκατάσταση τύπων αρχείων!", - "DialogInstallFileTypesErrorMessage": "Απέτυχε η εγκατάσταση τύπων αρχείων.", - "DialogUninstallFileTypesSuccessMessage": "Επιτυχής απεγκατάσταση τύπων αρχείων!", - "DialogUninstallFileTypesErrorMessage": "Αποτυχία απεγκατάστασης τύπων αρχείων.", - "DialogOpenSettingsWindowLabel": "Άνοιγμα Παραθύρου Ρυθμίσεων", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Applet Χειρισμού", - "DialogMessageDialogErrorExceptionMessage": "Σφάλμα εμφάνισης του διαλόγου Μηνυμάτων: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Σφάλμα εμφάνισης Λογισμικού Πληκτρολογίου: {0}", - "DialogErrorAppletErrorExceptionMessage": "Σφάλμα εμφάνισης του διαλόγου ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nΓια πληροφορίες σχετικά με τον τρόπο διόρθωσης του σφάλματος, ακολουθήστε τον Οδηγό Εγκατάστασης.", - "DialogUserErrorDialogTitle": "Σφάλμα Ryujinx ({0})", - "DialogAmiiboApiTitle": "API για Amiibo.", - "DialogAmiiboApiFailFetchMessage": "Παρουσιάστηκε σφάλμα κατά την ανάκτηση πληροφοριών από το API.", - "DialogAmiiboApiConnectErrorMessage": "Δεν είναι δυνατή η σύνδεση με τον διακομιστή Amiibo API. Η υπηρεσία μπορεί να είναι εκτός λειτουργίας ή μπορεί να χρειαστεί να επαληθεύσετε ότι έχετε ενεργή σύνδεσή στο Διαδίκτυο.", - "DialogProfileInvalidProfileErrorMessage": "Το προφίλ {0} δεν είναι συμβατό με το τρέχον σύστημα χειρισμού.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Το προεπιλεγμένο προφίλ δεν μπορεί να αντικατασταθεί", - "DialogProfileDeleteProfileTitle": "Διαγραφή Προφίλ", - "DialogProfileDeleteProfileMessage": "Αυτή η ενέργεια είναι μη αναστρέψιμη, είστε βέβαιοι ότι θέλετε να συνεχίσετε;", - "DialogWarning": "Προειδοποίηση", - "DialogPPTCDeletionMessage": "Πρόκειται να διαγράψετε την προσωρινή μνήμη PPTC για :\n\n{0}\n\nΕίστε βέβαιοι ότι θέλετε να συνεχίσετε;", - "DialogPPTCDeletionErrorMessage": "Σφάλμα κατά την εκκαθάριση προσωρινής μνήμης PPTC στο {0}: {1}", - "DialogShaderDeletionMessage": "Πρόκειται να διαγράψετε την προσωρινή μνήμη Shader για :\n\n{0}\n\nΕίστε βέβαιοι ότι θέλετε να συνεχίσετε;", - "DialogShaderDeletionErrorMessage": "Σφάλμα κατά την εκκαθάριση προσωρινής μνήμης Shader στο {0}: {1}", - "DialogRyujinxErrorMessage": "Το Ryujinx αντιμετώπισε σφάλμα", - "DialogInvalidTitleIdErrorMessage": "Σφάλμα UI: Το επιλεγμένο παιχνίδι δεν έχει έγκυρο αναγνωριστικό τίτλου", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Δεν βρέθηκε έγκυρο Firmware συστήματος στο {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Εγκατάσταση Firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "Θα εγκατασταθεί η έκδοση συστήματος {0}.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nΘέλετε να συνεχίσετε;", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Εγκατάσταση Firmware...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Η έκδοση συστήματος {0} εγκαταστάθηκε με επιτυχία.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "Δεν θα υπάρχουν άλλα προφίλ εάν διαγραφεί το επιλεγμένο", - "DialogUserProfileDeletionConfirmMessage": "Θέλετε να διαγράψετε το επιλεγμένο προφίλ", - "DialogUserProfileUnsavedChangesTitle": "Προσοχή - Μην Αποθηκευμένες Αλλαγές.", - "DialogUserProfileUnsavedChangesMessage": "Έχετε κάνει αλλαγές σε αυτό το προφίλ χρήστη που δεν έχουν αποθηκευτεί.", - "DialogUserProfileUnsavedChangesSubMessage": "Θέλετε να απορρίψετε τις αλλαγές σας;", - "DialogControllerSettingsModifiedConfirmMessage": "Οι τρέχουσες ρυθμίσεις χειρισμού έχουν ενημερωθεί.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Θέλετε να αποθηκεύσετε;", - "DialogLoadFileErrorMessage": "{0}. Errored File: {1}", - "DialogModAlreadyExistsMessage": "Mod already exists", - "DialogModInvalidMessage": "The specified directory does not contain a mod!", - "DialogModDeleteNoParentMessage": "Failed to Delete: Could not find the parent directory for mod \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "Το αρχείο δεν περιέχει DLC για τον επιλεγμένο τίτλο!", - "DialogPerformanceCheckLoggingEnabledMessage": "Έχετε ενεργοποιημένη την καταγραφή εντοπισμού σφαλμάτων, η οποία έχει σχεδιαστεί για χρήση μόνο από προγραμματιστές.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Για βέλτιστη απόδοση, συνιστάται η απενεργοποίηση καταγραφής εντοπισμού σφαλμάτων. Θέλετε να απενεργοποιήσετε την καταγραφή τώρα;", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Έχετε ενεργοποιήσει το Shader Dumping, το οποίο έχει σχεδιαστεί για χρήση μόνο από προγραμματιστές.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Για βέλτιστη απόδοση, συνιστάται να απενεργοποιήσετε το Shader Dumping. Θέλετε να απενεργοποιήσετε τώρα το Shader Dumping;", - "DialogLoadAppGameAlreadyLoadedMessage": "Ένα παιχνίδι έχει ήδη φορτωθεί", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Σταματήστε την εξομοίωση ή κλείστε τον εξομοιωτή πριν ξεκινήσετε ένα άλλο παιχνίδι.", - "DialogUpdateAddUpdateErrorMessage": "Το αρχείο δεν περιέχει ενημέρωση για τον επιλεγμένο τίτλο!", - "DialogSettingsBackendThreadingWarningTitle": "Προειδοποίηση - Backend Threading", - "DialogSettingsBackendThreadingWarningMessage": "Το Ryujinx πρέπει να επανεκκινηθεί αφού αλλάξει αυτή η επιλογή για να εφαρμοστεί πλήρως. Ανάλογα με την πλατφόρμα σας, μπορεί να χρειαστεί να απενεργοποιήσετε με μη αυτόματο τρόπο το multithreading του ίδιου του προγράμματος οδήγησης όταν χρησιμοποιείτε το Ryujinx.", - "DialogModManagerDeletionWarningMessage": "You are about to delete the mod: {0}\n\nAre you sure you want to proceed?", - "DialogModManagerDeletionAllWarningMessage": "You are about to delete all mods for this title.\n\nAre you sure you want to proceed?", - "SettingsTabGraphicsFeaturesOptions": "Χαρακτηριστικά", - "SettingsTabGraphicsBackendMultithreading": "Πολυνηματική Επεξεργασία Γραφικών:", - "CommonAuto": "Αυτόματο", - "CommonOff": "Ανενεργό", - "CommonOn": "Ενεργό", - "InputDialogYes": "Ναι", - "InputDialogNo": "Όχι", - "DialogProfileInvalidProfileNameErrorMessage": "Το όνομα αρχείου περιέχει μη έγκυρους χαρακτήρες. Παρακαλώ προσπαθήστε ξανά.", - "MenuBarOptionsPauseEmulation": "Παύση", - "MenuBarOptionsResumeEmulation": "Συνέχιση", - "AboutUrlTooltipMessage": "Κάντε κλικ για να ανοίξετε τον ιστότοπο Ryujinx στο προεπιλεγμένο πρόγραμμα περιήγησης.", - "AboutDisclaimerMessage": "Το Ryujinx δεν είναι συνδεδεμένο με τη Nintendo™,\nούτε με κανέναν από τους συνεργάτες της, με οποιονδήποτε τρόπο.", - "AboutAmiiboDisclaimerMessage": "Το AmiiboAPI (www.amiiboapi.com) χρησιμοποιείται\nστην προσομοίωση Amiibo.", - "AboutGithubUrlTooltipMessage": "Κάντε κλικ για να ανοίξετε τη σελίδα Ryujinx GitHub στο προεπιλεγμένο πρόγραμμα περιήγησης.", - "AboutDiscordUrlTooltipMessage": "Κάντε κλικ για να ανοίξετε μία πρόσκληση στον διακομιστή Ryujinx Discord στο προεπιλεγμένο πρόγραμμα περιήγησης.", - "AboutRyujinxAboutTitle": "Σχετικά με:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Συντηρείται από:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Κάντε κλικ για να ανοίξετε τη σελίδα Συνεισφέροντες στο προεπιλεγμένο πρόγραμμα περιήγησης.", - "AmiiboSeriesLabel": "Σειρά Amiibo", - "AmiiboCharacterLabel": "Χαρακτήρας", - "AmiiboScanButtonLabel": "Σαρώστε το", - "AmiiboOptionsShowAllLabel": "Εμφάνιση όλων των Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Hack: Χρησιμοποιήστε τυχαίο αναγνωριστικό UUID", - "DlcManagerTableHeadingEnabledLabel": "Ενεργοποιημένο", - "DlcManagerTableHeadingTitleIdLabel": "Αναγνωριστικό τίτλου", - "DlcManagerTableHeadingContainerPathLabel": "Τοποθεσία DLC", - "DlcManagerTableHeadingFullPathLabel": "Πλήρης τοποθεσία", - "DlcManagerRemoveAllButton": "Αφαίρεση όλων", - "DlcManagerEnableAllButton": "Ενεργοποίηση Όλων", - "DlcManagerDisableAllButton": "Απενεργοποίηση Όλων", - "ModManagerDeleteAllButton": "Delete All", - "MenuBarOptionsChangeLanguage": "Αλλαξε γλώσσα", - "MenuBarShowFileTypes": "Εμφάνιση Τύπων Αρχείων", - "CommonSort": "Κατάταξη", - "CommonShowNames": "Εμφάνιση ονομάτων", - "CommonFavorite": "Αγαπημένα", - "OrderAscending": "Αύξουσα", - "OrderDescending": "Φθίνουσα", - "SettingsTabGraphicsFeatures": "Χαρακτηριστικά & Βελτιώσεις", - "ErrorWindowTitle": "Παράθυρο σφάλματος", - "ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord", - "AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα", - "AddGameDirTooltip": "Προσθέστε μία τοποθεσία παιχνιδιών στη λίστα", - "RemoveGameDirTooltip": "Αφαιρέστε την επιλεγμένη τοποθεσία παιχνιδιών", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "Ενεργοποίηση ή απενεργοποίηση προσαρμοσμένων θεμάτων στο GUI", - "CustomThemePathTooltip": "Διαδρομή προς το προσαρμοσμένο θέμα GUI", - "CustomThemeBrowseTooltip": "Αναζητήστε ένα προσαρμοσμένο θέμα GUI", - "DockModeToggleTooltip": "Ενεργοποιήστε ή απενεργοποιήστε τη λειτουργία σύνδεσης", - "DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.\n\nOnly works with games that natively support keyboard usage on Switch hardware.\n\nLeave OFF if unsure.", - "DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.\n\nOnly works with games that natively support mouse controls on Switch hardware, which are few and far between.\n\nWhen enabled, touch screen functionality may not work.\n\nLeave OFF if unsure.", - "RegionTooltip": "Αλλαγή Περιοχής Συστήματος", - "LanguageTooltip": "Αλλαγή Γλώσσας Συστήματος", - "TimezoneTooltip": "Αλλαγή Ζώνης Ώρας Συστήματος", - "TimeTooltip": "Αλλαγή Ώρας Συστήματος", - "VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference (F1 by default). We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.", - "PptcToggleTooltip": "Ενεργοποιεί ή απενεργοποιεί το PPTC", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "Ενεργοποιεί τους ελέγχους ακεραιότητας σε αρχεία περιεχομένου παιχνιδιού", - "AudioBackendTooltip": "Αλλαγή ήχου υποστήριξης", - "MemoryManagerTooltip": "Αλλάξτε τον τρόπο αντιστοίχισης και πρόσβασης στη μνήμη επισκέπτη. Επηρεάζει σε μεγάλο βαθμό την απόδοση της προσομοίωσης της CPU.", - "MemoryManagerSoftwareTooltip": "Χρησιμοποιήστε έναν πίνακα σελίδων λογισμικού για τη μετάφραση διευθύνσεων. Υψηλότερη ακρίβεια αλλά πιο αργή απόδοση.", - "MemoryManagerHostTooltip": "Απευθείας αντιστοίχιση της μνήμης στον χώρο διευθύνσεων υπολογιστή υποδοχής. Πολύ πιο γρήγορη μεταγλώττιση και εκτέλεση JIT.", - "MemoryManagerUnsafeTooltip": "Απευθείας χαρτογράφηση της μνήμης, αλλά μην καλύπτετε τη διεύθυνση εντός του χώρου διευθύνσεων επισκέπτη πριν από την πρόσβαση. Πιο γρήγορα, αλλά με κόστος ασφάλειας. Η εφαρμογή μπορεί να έχει πρόσβαση στη μνήμη από οπουδήποτε στο Ryujinx, επομένως εκτελείτε μόνο προγράμματα που εμπιστεύεστε με αυτήν τη λειτουργία.", - "UseHypervisorTooltip": "Χρησιμοποιήστε Hypervisor αντί για JIT. Βελτιώνει σημαντικά την απόδοση όταν διατίθεται, αλλά μπορεί να είναι ασταθής στην τρέχουσα κατάστασή του.", - "DRamTooltip": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GiB σε 6 GiB", - "IgnoreMissingServicesTooltip": "Ενεργοποίηση ή απενεργοποίηση της αγνοώησης για υπηρεσίες που λείπουν", - "IgnoreAppletTooltip": "Το εξωτερικό παράθυρο διαλόγου \"Ελεγκτής μικροεφαρμογής\" δεν θα εμφανιστεί εάν το gamepad αποσυνδεθεί κατά τη διάρκεια του παιχνιδιού. Δεν θα σας ζητηθεί να κλείσετε το παράθυρο διαλόγου ή να ρυθμίσετε έναν νέο ελεγκτή. Μόλις επανασυνδεθεί το χειριστήριο που είχε αποσυνδεθεί προηγουμένως, το παιχνίδι θα συνεχιστεί αυτόματα.", - "GraphicsBackendThreadingTooltip": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών", - "GalThreadingTooltip": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.", - "ShaderCacheToggleTooltip": "Ενεργοποιεί ή απενεργοποιεί την Προσωρινή Μνήμη Shader", - "ResolutionScaleTooltip": "Multiplies the game's rendering resolution.\n\nA few games may not work with this and look pixelated even when the resolution is increased; for those games, you may need to find mods that remove anti-aliasing or that increase their internal rendering resolution. For using the latter, you'll likely want to select Native.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nKeep in mind 4x is overkill for virtually any setup.", - "ResolutionScaleEntryTooltip": "Κλίμακα ανάλυσης κινητής υποδιαστολής, όπως 1,5. Οι μη αναπόσπαστες τιμές είναι πιθανό να προκαλέσουν προβλήματα ή σφάλματα.", - "AnisotropyTooltip": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", - "AspectRatioTooltip": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", - "ShaderDumpPathTooltip": "Τοποθεσία Εναπόθεσης Προσωρινής Μνήμης Shaders", - "FileLogTooltip": "Ενεργοποιεί ή απενεργοποιεί την καταγραφή σε ένα αρχείο στο δίσκο", - "StubLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων καταγραφής ατελειών", - "InfoLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής πληροφοριών", - "WarnLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων καταγραφής προειδοποιήσεων", - "ErrorLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής σφαλμάτων", - "TraceLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής ιχνών", - "GuestLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων καταγραφής επισκεπτών", - "FileAccessLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής πρόσβασης", - "FSAccessLogModeTooltip": "Ενεργοποιεί την έξοδο καταγραφής πρόσβασης FS στην κονσόλα. Οι πιθανοί τρόποι λειτουργίας είναι 0-3", - "DeveloperOptionTooltip": "Χρησιμοποιήστε με προσοχή", - "OpenGlLogLevel": "Απαιτεί τα κατάλληλα επίπεδα καταγραφής ενεργοποιημένα", - "DebugLogTooltip": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής εντοπισμού σφαλμάτων", - "LoadApplicationFileTooltip": "Ανοίξτε έναν επιλογέα αρχείων για να επιλέξετε ένα αρχείο συμβατό με το Switch για φόρτωση", - "LoadApplicationFolderTooltip": "Ανοίξτε έναν επιλογέα αρχείων για να επιλέξετε μία μη συσκευασμένη εφαρμογή, συμβατή με το Switch για φόρτωση", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "Ανοίξτε το φάκελο συστήματος αρχείων Ryujinx", - "OpenRyujinxLogsTooltip": "Ανοίξτε το φάκελο στον οποίο διατηρούνται τα αρχεία καταγραφής", - "ExitTooltip": "Έξοδος από το Ryujinx", - "OpenSettingsTooltip": "Ανοίξτε το παράθυρο Ρυθμίσεων", - "OpenProfileManagerTooltip": "Ανοίξτε το παράθυρο Διαχείρισης Προφίλ Χρήστη", - "StopEmulationTooltip": "Σταματήστε την εξομοίωση του τρέχοντος παιχνιδιού και επιστρέψτε στην επιλογή παιχνιδιού", - "CheckUpdatesTooltip": "Ελέγξτε για ενημερώσεις του Ryujinx", - "OpenAboutTooltip": "Ανοίξτε το Παράθυρο Σχετικά", - "GridSize": "Μέγεθος Πλέγματος", - "GridSizeTooltip": "Αλλαγή μεγέθους στοιχείων πλέγματος", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Πορτογαλικά Βραζιλίας", - "AboutRyujinxContributorsButtonHeader": "Δείτε Όλους τους Συντελεστές", - "SettingsTabSystemAudioVolume": "Ενταση Ήχου: ", - "AudioVolumeTooltip": "Αλλαγή Έντασης Ήχου", - "SettingsTabSystemEnableInternetAccess": "Ενεργοποίηση πρόσβασης επισκέπτη στο Διαδίκτυο", - "EnableInternetAccessTooltip": "Επιτρέπει την πρόσβαση επισκέπτη στο Διαδίκτυο. Εάν ενεργοποιηθεί, η εξομοιωμένη κονσόλα Switch θα συμπεριφέρεται σαν να είναι συνδεδεμένη στο Διαδίκτυο. Λάβετε υπόψη ότι σε ορισμένες περιπτώσεις, οι εφαρμογές ενδέχεται να εξακολουθούν να έχουν πρόσβαση στο Διαδίκτυο, ακόμη και όταν αυτή η επιλογή είναι απενεργοποιημένη", - "GameListContextMenuManageCheatToolTip": "Διαχείριση Κόλπων", - "GameListContextMenuManageCheat": "Διαχείριση Κόλπων", - "GameListContextMenuManageModToolTip": "Manage Mods", - "GameListContextMenuManageMod": "Manage Mods", - "ControllerSettingsStickRange": "Εύρος:", - "DialogStopEmulationTitle": "Ryujinx - Διακοπή εξομοίωσης", - "DialogStopEmulationMessage": "Είστε βέβαιοι ότι θέλετε να σταματήσετε την εξομοίωση;", - "SettingsTabCpu": "Επεξεργαστής", - "SettingsTabAudio": "Ήχος", - "SettingsTabNetwork": "Δίκτυο", - "SettingsTabNetworkConnection": "Σύνδεση δικτύου", - "SettingsTabCpuCache": "Προσωρινή Μνήμη CPU", - "SettingsTabCpuMemory": "Μνήμη CPU", - "DialogUpdaterFlatpakNotSupportedMessage": "Παρακαλούμε ενημερώστε το Ryujinx μέσω FlatHub.", - "UpdaterDisabledWarningTitle": "Ο Διαχειριστής Ενημερώσεων Είναι Απενεργοποιημένος!", - "ControllerSettingsRotate90": "Περιστροφή 90° Δεξιόστροφα", - "IconSize": "Μέγεθος Εικονιδίου", - "IconSizeTooltip": "Αλλάξτε μέγεθος εικονιδίων των παιχνιδιών", - "MenuBarOptionsShowConsole": "Εμφάνιση Κονσόλας", - "ShaderCachePurgeError": "Σφάλμα κατά την εκκαθάριση του shader cache στο {0}: {1}", - "UserErrorNoKeys": "Τα κλειδιά δεν βρέθηκαν", - "UserErrorNoFirmware": "Το firmware δε βρέθηκε", - "UserErrorFirmwareParsingFailed": "Σφάλμα ανάλυσης firmware", - "UserErrorApplicationNotFound": "Η εφαρμογή δε βρέθηκε", - "UserErrorUnknown": "Άγνωστο σφάλμα", - "UserErrorUndefined": "Αόριστο σφάλμα", - "UserErrorNoKeysDescription": "Το Ryujinx δεν κατάφερε να εντοπίσει το αρχείο 'prod.keys'", - "UserErrorNoFirmwareDescription": "Το Ryujinx δεν κατάφερε να εντοπίσει κανένα εγκατεστημένο firmware", - "UserErrorFirmwareParsingFailedDescription": "Το Ryujinx δεν κατάφερε να αναλύσει το συγκεκριμένο firmware. Αυτό συνήθως οφείλετε σε ξεπερασμένα/παλιά κλειδιά.", - "UserErrorApplicationNotFoundDescription": "Το Ryujinx δεν κατάφερε να εντοπίσει έγκυρη εφαρμογή στη συγκεκριμένη διαδρομή.", - "UserErrorUnknownDescription": "Παρουσιάστηκε άγνωστο σφάλμα.", - "UserErrorUndefinedDescription": "Παρουσιάστηκε ένα άγνωστο σφάλμα! Αυτό δεν πρέπει να συμβεί, παρακαλώ επικοινωνήστε με έναν προγραμματιστή!", - "OpenSetupGuideMessage": "Ανοίξτε τον Οδηγό Εγκατάστασης.", - "NoUpdate": "Καμία Eνημέρωση", - "TitleUpdateVersionLabel": "Version {0} - {1}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Πληροφορίες", - "RyujinxConfirm": "Ryujinx - Επιβεβαίωση", - "FileDialogAllTypes": "Όλοι οι τύποι", - "Never": "Ποτέ", - "SwkbdMinCharacters": "Πρέπει να έχει μήκος τουλάχιστον {0} χαρακτήρες", - "SwkbdMinRangeCharacters": "Πρέπει να έχει μήκος {0}-{1} χαρακτήρες", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Εικονικό Πληκτρολόγιο", - "SoftwareKeyboardModeNumeric": "Πρέπει να είναι 0-9 ή '.' μόνο", - "SoftwareKeyboardModeAlphabet": "Πρέπει να μην είναι μόνο χαρακτήρες CJK", - "SoftwareKeyboardModeASCII": "Πρέπει να είναι μόνο κείμενο ASCII", - "ControllerAppletControllers": "Supported Controllers:", - "ControllerAppletPlayers": "Players:", - "ControllerAppletDescription": "Your current configuration is invalid. Open settings and reconfigure your inputs.", - "ControllerAppletDocked": "Docked mode set. Handheld control should be disabled.", - "UpdaterRenaming": "Μετονομασία Παλαιών Αρχείων...", - "UpdaterRenameFailed": "Δεν ήταν δυνατή η μετονομασία του αρχείου: {0}", - "UpdaterAddingFiles": "Προσθήκη Νέων Αρχείων...", - "UpdaterExtracting": "Εξαγωγή Ενημέρωσης...", - "UpdaterDownloading": "Λήψη Ενημέρωσης...", - "Docked": "Προσκολλημένο", - "Handheld": "Χειροκίνητο", - "ConnectionError": "Σφάλμα Σύνδεσης.", - "AboutPageDeveloperListMore": "{0} και περισσότερα...", - "ApiError": "Σφάλμα API.", - "LoadingHeading": "Φόρτωση {0}", - "CompilingPPTC": "Μεταγλώττιση του PTC", - "CompilingShaders": "Σύνταξη των Shaders", - "AllKeyboards": "Όλα τα πληκτρολόγια", - "OpenFileDialogTitle": "Επιλέξτε ένα υποστηριζόμενο αρχείο για άνοιγμα", - "OpenFolderDialogTitle": "Επιλέξτε ένα φάκελο με ένα αποσυμπιεσμένο παιχνίδι", - "AllSupportedFormats": "Όλες Οι Υποστηριζόμενες Μορφές", - "RyujinxUpdater": "Ryujinx Ενημερωτής", - "SettingsTabHotkeys": "Συντομεύσεις Πληκτρολογίου", - "SettingsTabHotkeysHotkeys": "Συντομεύσεις Πληκτρολογίου", - "SettingsTabHotkeysToggleVsyncHotkey": "Εναλλαγή VSync:", - "SettingsTabHotkeysScreenshotHotkey": "Στιγμιότυπο Οθόνης:", - "SettingsTabHotkeysShowUiHotkey": "Εμφάνιση Διεπαφής Χρήστη:", - "SettingsTabHotkeysPauseHotkey": "Παύση:", - "SettingsTabHotkeysToggleMuteHotkey": "Σίγαση:", - "ControllerMotionTitle": "Ρυθμίσεις Ελέγχου Κίνησης", - "ControllerRumbleTitle": "Ρυθμίσεις Δόνησης", - "SettingsSelectThemeFileDialogTitle": "Επιλογή Αρχείου Θέματος", - "SettingsXamlThemeFile": "Αρχείο Θέματος Xaml", - "AvatarWindowTitle": "Διαχείριση Λογαριασμών - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Άγνωστο", - "Usage": "Χρήση", - "Writable": "Εγγράψιμο", - "SelectDlcDialogTitle": "Επιλογή αρχείων DLC", - "SelectUpdateDialogTitle": "Επιλογή αρχείων ενημέρωσης", - "SelectModDialogTitle": "Select mod directory", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "Διαχειριστής Προφίλ Χρήστη", - "CheatWindowTitle": "Διαχειριστής των Cheats", - "DlcWindowTitle": "Downloadable Content Manager", - "ModWindowTitle": "Manage Mods for {0} ({1})", - "UpdateWindowTitle": "Διαχειριστής Ενημερώσεων Τίτλου", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "Διαθέσιμα Cheats για {0} [{1}]", - "BuildId": "BuildId:", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} Mod(s)", - "UserProfilesEditProfile": "Επεξεργασία Επιλεγμένων", - "Continue": "Continue", - "Cancel": "Ακύρωση", - "Save": "Αποθήκευση", - "Discard": "Απόρριψη", - "Paused": "Σε παύση", - "UserProfilesSetProfileImage": "Ορισμός Εικόνας Προφίλ", - "UserProfileEmptyNameError": "Απαιτείται όνομα", - "UserProfileNoImageError": "Η εικόνα προφίλ πρέπει να οριστεί", - "GameUpdateWindowHeading": "{0} Update(s) available for {1} ({2})", - "SettingsTabHotkeysResScaleUpHotkey": "Αύξηση της ανάλυσης:", - "SettingsTabHotkeysResScaleDownHotkey": "Μείωση της ανάλυσης:", - "UserProfilesName": "Όνομα:", - "UserProfilesUserId": "User Id:", - "SettingsTabGraphicsBackend": "Σύστημα Υποστήριξης Γραφικών", - "SettingsTabGraphicsBackendTooltip": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", - "SettingsEnableTextureRecompression": "Ενεργοποίηση Επανασυμπίεσης Των Texture", - "SettingsEnableTextureRecompressionTooltip": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", - "SettingsTabGraphicsPreferredGpu": "Προτιμώμενη GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Επιλέξτε την κάρτα γραφικών η οποία θα χρησιμοποιηθεί από το Vulkan.\n\nΔεν επηρεάζει το OpenGL.\n\nΔιαλέξτε την GPU που διαθέτει την υπόδειξη \"dGPU\" αν δεν είστε βέβαιοι. Αν δεν υπάρχει κάποιαν, το πειράξετε", - "SettingsAppRequiredRestartMessage": "Απαιτείται Επανεκκίνηση Του Ryujinx", - "SettingsGpuBackendRestartMessage": "Οι ρυθμίσεις GPU έχουν αλλαχτεί. Θα χρειαστεί επανεκκίνηση του Ryujinx για να τεθούν σε ισχύ.", - "SettingsGpuBackendRestartSubMessage": "Θέλετε να κάνετε επανεκκίνηση τώρα;", - "RyujinxUpdaterMessage": "Θέλετε να ενημερώσετε το Ryujinx στην πιο πρόσφατη έκδοση:", - "SettingsTabHotkeysVolumeUpHotkey": "Αύξηση Έντασης:", - "SettingsTabHotkeysVolumeDownHotkey": "Μείωση Έντασης:", - "SettingsEnableMacroHLE": "Ενεργοποίηση του Macro HLE", - "SettingsEnableMacroHLETooltip": "Προσομοίωση του κώδικα GPU Macro .\n\nΒελτιώνει την απόδοση, αλλά μπορεί να προκαλέσει γραφικά προβλήματα σε μερικά παιχνίδια.\n\nΑφήστε ΕΝΕΡΓΟ αν δεν είστε σίγουροι.", - "SettingsEnableColorSpacePassthrough": "Διέλευση Χρωματικού Χώρου", - "SettingsEnableColorSpacePassthroughTooltip": "Σκηνοθετεί το σύστημα υποστήριξης του Vulkan για να περάσει από πληροφορίες χρώματος χωρίς να καθορίσει έναν χρωματικό χώρο. Για χρήστες με ευρείες οθόνες γκάμας, αυτό μπορεί να οδηγήσει σε πιο ζωηρά χρώματα, με κόστος την ορθότητα του χρώματος.", - "VolumeShort": "Έντ.", - "UserProfilesManageSaves": "Διαχείριση Των Save", - "DeleteUserSave": "Επιθυμείτε να διαγράψετε το save χρήστη για το συγκεκριμένο παιχνίδι;", - "IrreversibleActionNote": "Αυτή η ενέργεια είναι μη αναστρέψιμη.", - "SaveManagerHeading": "Manage Saves for {0}", - "SaveManagerTitle": "Διαχειριστής Save", - "Name": "Όνομα", - "Size": "Μέγεθος", - "Search": "Αναζήτηση", - "UserProfilesRecoverLostAccounts": "Ανάκτηση Χαμένων Λογαριασμών", - "Recover": "Ανάκτηση", - "UserProfilesRecoverHeading": "Βρέθηκαν save για τους ακόλουθους λογαριασμούς", - "UserProfilesRecoverEmptyList": "Δεν υπάρχουν προφίλ για ανάκτηση", - "GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.", - "GraphicsAALabel": "Anti-Aliasing", - "GraphicsScalingFilterLabel": "Φίλτρο Κλιμάκωσης:", - "GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Επίπεδο", - "GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.", - "SmaaLow": "Χαμηλό SMAA", - "SmaaMedium": " Μεσαίο SMAA", - "SmaaHigh": "Υψηλό SMAA", - "SmaaUltra": "Oύλτρα SMAA", - "UserEditorTitle": "Επεξεργασία Χρήστη", - "UserEditorTitleCreate": "Δημιουργία Χρήστη", - "SettingsTabNetworkInterface": "Διεπαφή Δικτύου", - "NetworkInterfaceTooltip": "The network interface used for LAN/LDN features.\n\nIn conjunction with a VPN or XLink Kai and a game with LAN support, can be used to spoof a same-network connection over the Internet.\n\nLeave on DEFAULT if unsure.", - "NetworkInterfaceDefault": "Προεπιλογή", - "PackagingShaders": "Shaders Συσκευασίας", - "AboutChangelogButton": "Προβολή αρχείου αλλαγών στο GitHub", - "AboutChangelogButtonTooltipMessage": "Κάντε κλικ για να ανοίξετε το αρχείο αλλαγών για αυτήν την έκδοση στο προεπιλεγμένο πρόγραμμα περιήγησης σας.", - "SettingsTabNetworkMultiplayer": "Πολλαπλοί παίκτες", - "MultiplayerMode": "Λειτουργία:", - "MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.", - "MultiplayerModeDisabled": "Disabled", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/en_US.json b/src/Ryujinx/Assets/Locales/en_US.json deleted file mode 100644 index bad69a41c..000000000 --- a/src/Ryujinx/Assets/Locales/en_US.json +++ /dev/null @@ -1,892 +0,0 @@ -{ - "Language": "English (US)", - "MenuBarFileOpenApplet": "Open Applet", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Open Mii Editor Applet in Standalone mode", - "SettingsTabInputDirectMouseAccess": "Direct Mouse Access", - "SettingsTabSystemMemoryManagerMode": "Memory Manager Mode:", - "SettingsTabSystemMemoryManagerModeSoftware": "Software", - "SettingsTabSystemMemoryManagerModeHost": "Host (fast)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Host Unchecked (fastest, unsafe)", - "SettingsTabSystemUseHypervisor": "Use Hypervisor", - "MenuBarFile": "_File", - "MenuBarFileOpenFromFile": "_Load Application From File", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "Load _Unpacked Game", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "Open Ryujinx Folder", - "MenuBarFileOpenLogsFolder": "Open Logs Folder", - "MenuBarFileExit": "_Exit", - "MenuBarOptions": "_Options", - "MenuBarOptionsToggleFullscreen": "Toggle Fullscreen", - "MenuBarOptionsStartGamesInFullscreen": "Start Games in Fullscreen Mode", - "MenuBarOptionsStopEmulation": "Stop Emulation", - "MenuBarOptionsSettings": "_Settings", - "MenuBarOptionsManageUserProfiles": "_Manage User Profiles", - "MenuBarActions": "_Actions", - "MenuBarOptionsSimulateWakeUpMessage": "Simulate Wake-up message", - "MenuBarActionsScanAmiibo": "Scan An Amiibo", - "MenuBarTools": "_Tools", - "MenuBarToolsInstallFirmware": "Install Firmware", - "MenuBarFileToolsInstallFirmwareFromFile": "Install a firmware from XCI or ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Install a firmware from a directory", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Manage file types", - "MenuBarToolsInstallFileTypes": "Install file types", - "MenuBarToolsUninstallFileTypes": "Uninstall file types", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_View", - "MenuBarViewWindow": "Window Size", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Help", - "MenuBarHelpCheckForUpdates": "Check for Updates", - "MenuBarHelpAbout": "About", - "MenuSearch": "Search...", - "GameListHeaderFavorite": "Fav", - "GameListHeaderIcon": "Icon", - "GameListHeaderApplication": "Name", - "GameListHeaderDeveloper": "Developer", - "GameListHeaderVersion": "Version", - "GameListHeaderTimePlayed": "Play Time", - "GameListHeaderLastPlayed": "Last Played", - "GameListHeaderFileExtension": "File Ext", - "GameListHeaderFileSize": "File Size", - "GameListHeaderPath": "Path", - "GameListContextMenuOpenUserSaveDirectory": "Open User Save Directory", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Opens the directory which contains Application's User Save", - "GameListContextMenuOpenDeviceSaveDirectory": "Open Device Save Directory", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Opens the directory which contains Application's Device Save", - "GameListContextMenuOpenBcatSaveDirectory": "Open BCAT Save Directory", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Opens the directory which contains Application's BCAT Save", - "GameListContextMenuManageTitleUpdates": "Manage Title Updates", - "GameListContextMenuManageTitleUpdatesToolTip": "Opens the Title Update management window", - "GameListContextMenuManageDlc": "Manage DLC", - "GameListContextMenuManageDlcToolTip": "Opens the DLC management window", - "GameListContextMenuCacheManagement": "Cache Management", - "GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch", - "GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Opens the directory which contains Application's PPTC cache", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Open Shader Cache Directory", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Opens the directory which contains Application's shader cache", - "GameListContextMenuExtractData": "Extract Data", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Extract the ExeFS section from Application's current config (including updates)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Extract the RomFS section from Application's current config (including updates)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)", - "GameListContextMenuCreateShortcut": "Create Application Shortcut", - "GameListContextMenuCreateShortcutToolTip": "Create a Desktop Shortcut that launches the selected Application", - "GameListContextMenuCreateShortcutToolTipMacOS": "Create a shortcut in macOS's Applications folder that launches the selected Application", - "GameListContextMenuOpenModsDirectory": "Open Mods Directory", - "GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods", - "GameListContextMenuOpenSdModsDirectory": "Open Atmosphere Mods Directory", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} Games Loaded", - "StatusBarSystemVersion": "System Version: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected", - "LinuxVmMaxMapCountDialogTextPrimary": "Would you like to increase the value of vm.max_map_count to {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Yes, until the next restart", - "LinuxVmMaxMapCountDialogButtonPersistent": "Yes, permanently", - "LinuxVmMaxMapCountWarningTextPrimary": "Max amount of memory mappings is lower than recommended.", - "LinuxVmMaxMapCountWarningTextSecondary": "The current value of vm.max_map_count ({0}) is lower than {1}. Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.\n\nYou might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.", - "Settings": "Settings", - "SettingsTabGeneral": "User Interface", - "SettingsTabGeneralGeneral": "General", - "SettingsTabGeneralEnableDiscordRichPresence": "Enable Discord Rich Presence", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Check for Updates on Launch", - "SettingsTabGeneralShowConfirmExitDialog": "Show \"Confirm Exit\" Dialog", - "SettingsTabGeneralRememberWindowState": "Remember Window Size/Position", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "Hide Cursor:", - "SettingsTabGeneralHideCursorNever": "Never", - "SettingsTabGeneralHideCursorOnIdle": "On Idle", - "SettingsTabGeneralHideCursorAlways": "Always", - "SettingsTabGeneralGameDirectories": "Game Directories", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "Add", - "SettingsTabGeneralRemove": "Remove", - "SettingsTabSystem": "System", - "SettingsTabSystemCore": "Core", - "SettingsTabSystemSystemRegion": "System Region:", - "SettingsTabSystemSystemRegionJapan": "Japan", - "SettingsTabSystemSystemRegionUSA": "USA", - "SettingsTabSystemSystemRegionEurope": "Europe", - "SettingsTabSystemSystemRegionAustralia": "Australia", - "SettingsTabSystemSystemRegionChina": "China", - "SettingsTabSystemSystemRegionKorea": "Korea", - "SettingsTabSystemSystemRegionTaiwan": "Taiwan", - "SettingsTabSystemSystemLanguage": "System Language:", - "SettingsTabSystemSystemLanguageJapanese": "Japanese", - "SettingsTabSystemSystemLanguageAmericanEnglish": "American English", - "SettingsTabSystemSystemLanguageFrench": "French", - "SettingsTabSystemSystemLanguageGerman": "German", - "SettingsTabSystemSystemLanguageItalian": "Italian", - "SettingsTabSystemSystemLanguageSpanish": "Spanish", - "SettingsTabSystemSystemLanguageChinese": "Chinese", - "SettingsTabSystemSystemLanguageKorean": "Korean", - "SettingsTabSystemSystemLanguageDutch": "Dutch", - "SettingsTabSystemSystemLanguagePortuguese": "Portuguese", - "SettingsTabSystemSystemLanguageRussian": "Russian", - "SettingsTabSystemSystemLanguageTaiwanese": "Taiwanese", - "SettingsTabSystemSystemLanguageBritishEnglish": "British English", - "SettingsTabSystemSystemLanguageCanadianFrench": "Canadian French", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Latin American Spanish", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Simplified Chinese", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Traditional Chinese", - "SettingsTabSystemSystemTimeZone": "System Time Zone:", - "SettingsTabSystemSystemTime": "System Time:", - "SettingsTabSystemVSyncMode": "VSync:", - "SettingsTabSystemEnableCustomVSyncInterval": "Enable custom refresh rate (Experimental)", - "SettingsTabSystemVSyncModeSwitch": "Switch", - "SettingsTabSystemVSyncModeUnbounded": "Unbounded", - "SettingsTabSystemVSyncModeCustom": "Custom Refresh Rate", - "SettingsTabSystemVSyncModeTooltip": "Emulated Vertical Sync. 'Switch' emulates the Switch's refresh rate of 60Hz. 'Unbounded' is an unbounded refresh rate.", - "SettingsTabSystemVSyncModeTooltipCustom": "Emulated Vertical Sync. 'Switch' emulates the Switch's refresh rate of 60Hz. 'Unbounded' is an unbounded refresh rate. 'Custom' emulates the specified custom refresh rate.", - "SettingsTabSystemEnableCustomVSyncIntervalTooltip": "Allows the user to specify an emulated refresh rate. In some titles, this may speed up or slow down the rate of gameplay logic. In other titles, it may allow for capping FPS at some multiple of the refresh rate, or lead to unpredictable behavior. This is an experimental feature, with no guarantees for how gameplay will be affected. \n\nLeave OFF if unsure.", - "SettingsTabSystemCustomVSyncIntervalValueTooltip": "The custom refresh rate target value.", - "SettingsTabSystemCustomVSyncIntervalSliderTooltip": "The custom refresh rate, as a percentage of the normal Switch refresh rate.", - "SettingsTabSystemCustomVSyncIntervalPercentage": "Custom Refresh Rate %:", - "SettingsTabSystemCustomVSyncIntervalValue": "Custom Refresh Rate Value:", - "SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC cache", - "SettingsTabSystemEnableFsIntegrityChecks": "FS Integrity Checks", - "SettingsTabSystemAudioBackend": "Audio Backend:", - "SettingsTabSystemAudioBackendDummy": "Dummy", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemCustomVSyncInterval": "Interval", - "SettingsTabSystemHacks": "Hacks", - "SettingsTabSystemHacksNote": "May cause instability", - "SettingsTabSystemDramSize": "DRAM size:", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services", - "SettingsTabSystemIgnoreApplet": "Ignore Applet", - "SettingsTabGraphics": "Graphics", - "SettingsTabGraphicsAPI": "Graphics API", - "SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache", - "SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Resolution Scale:", - "SettingsTabGraphicsResolutionScaleCustom": "Custom (Not recommended)", - "SettingsTabGraphicsResolutionScaleNative": "Native (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Not recommended)", - "SettingsTabGraphicsAspectRatio": "Aspect Ratio:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Stretch to Fit Window", - "SettingsTabGraphicsDeveloperOptions": "Developer Options", - "SettingsTabGraphicsShaderDumpPath": "Graphics Shader Dump Path:", - "SettingsTabLogging": "Logging", - "SettingsTabLoggingLogging": "Logging", - "SettingsTabLoggingEnableLoggingToFile": "Enable Logging to File", - "SettingsTabLoggingEnableStubLogs": "Enable Stub Logs", - "SettingsTabLoggingEnableInfoLogs": "Enable Info Logs", - "SettingsTabLoggingEnableWarningLogs": "Enable Warning Logs", - "SettingsTabLoggingEnableErrorLogs": "Enable Error Logs", - "SettingsTabLoggingEnableTraceLogs": "Enable Trace Logs", - "SettingsTabLoggingEnableGuestLogs": "Enable Guest Logs", - "SettingsTabLoggingEnableFsAccessLogs": "Enable Fs Access Logs", - "SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access Log Mode:", - "SettingsTabLoggingDeveloperOptions": "Developer Options", - "SettingsTabLoggingDeveloperOptionsNote": "WARNING: Will reduce performance", - "SettingsTabLoggingGraphicsBackendLogLevel": "Graphics Backend Log Level:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "None", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Error", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Slowdowns", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "All", - "SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs", - "SettingsTabInput": "Input", - "SettingsTabInputEnableDockedMode": "Docked Mode", - "SettingsTabInputDirectKeyboardAccess": "Direct Keyboard Access", - "SettingsButtonSave": "Save", - "SettingsButtonClose": "Close", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "Cancel", - "SettingsButtonApply": "Apply", - "ControllerSettingsPlayer": "Player", - "ControllerSettingsPlayer1": "Player 1", - "ControllerSettingsPlayer2": "Player 2", - "ControllerSettingsPlayer3": "Player 3", - "ControllerSettingsPlayer4": "Player 4", - "ControllerSettingsPlayer5": "Player 5", - "ControllerSettingsPlayer6": "Player 6", - "ControllerSettingsPlayer7": "Player 7", - "ControllerSettingsPlayer8": "Player 8", - "ControllerSettingsHandheld": "Handheld", - "ControllerSettingsInputDevice": "Input Device", - "ControllerSettingsRefresh": "Refresh", - "ControllerSettingsDeviceDisabled": "Disabled", - "ControllerSettingsControllerType": "Controller Type", - "ControllerSettingsControllerTypeHandheld": "Handheld", - "ControllerSettingsControllerTypeProController": "Pro Controller", - "ControllerSettingsControllerTypeJoyConPair": "JoyCon Pair", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon Left", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon Right", - "ControllerSettingsProfile": "Profile", - "ControllerSettingsProfileDefault": "Default", - "ControllerSettingsLoad": "Load", - "ControllerSettingsAdd": "Add", - "ControllerSettingsRemove": "Remove", - "ControllerSettingsButtons": "Buttons", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Directional Pad", - "ControllerSettingsDPadUp": "Up", - "ControllerSettingsDPadDown": "Down", - "ControllerSettingsDPadLeft": "Left", - "ControllerSettingsDPadRight": "Right", - "ControllerSettingsStickButton": "Button", - "ControllerSettingsStickUp": "Up", - "ControllerSettingsStickDown": "Down", - "ControllerSettingsStickLeft": "Left", - "ControllerSettingsStickRight": "Right", - "ControllerSettingsStickStick": "Stick", - "ControllerSettingsStickInvertXAxis": "Invert Stick X", - "ControllerSettingsStickInvertYAxis": "Invert Stick Y", - "ControllerSettingsStickDeadzone": "Deadzone:", - "ControllerSettingsLStick": "Left Stick", - "ControllerSettingsRStick": "Right Stick", - "ControllerSettingsTriggersLeft": "Triggers Left", - "ControllerSettingsTriggersRight": "Triggers Right", - "ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left", - "ControllerSettingsTriggersButtonsRight": "Trigger Buttons Right", - "ControllerSettingsTriggers": "Triggers", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Buttons Left", - "ControllerSettingsExtraButtonsRight": "Buttons Right", - "ControllerSettingsMisc": "Miscellaneous", - "ControllerSettingsTriggerThreshold": "Trigger Threshold:", - "ControllerSettingsMotion": "Motion", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Use CemuHook compatible motion", - "ControllerSettingsMotionControllerSlot": "Controller Slot:", - "ControllerSettingsMotionMirrorInput": "Mirror Input", - "ControllerSettingsMotionRightJoyConSlot": "Right JoyCon Slot:", - "ControllerSettingsMotionServerHost": "Server Host:", - "ControllerSettingsMotionGyroSensitivity": "Gyro Sensitivity:", - "ControllerSettingsMotionGyroDeadzone": "Gyro Deadzone:", - "ControllerSettingsSave": "Save", - "ControllerSettingsClose": "Close", - "KeyUnknown": "Unknown", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "Selected User Profile:", - "UserProfilesSaveProfileName": "Save Profile Name", - "UserProfilesChangeProfileImage": "Change Profile Image", - "UserProfilesAvailableUserProfiles": "Available User Profiles:", - "UserProfilesAddNewProfile": "Create Profile", - "UserProfilesDelete": "Delete", - "UserProfilesClose": "Close", - "ProfileNameSelectionWatermark": "Choose a nickname", - "ProfileImageSelectionTitle": "Profile Image Selection", - "ProfileImageSelectionHeader": "Choose a profile Image", - "ProfileImageSelectionNote": "You may import a custom profile image, or select an avatar from system firmware", - "ProfileImageSelectionImportImage": "Import Image File", - "ProfileImageSelectionSelectAvatar": "Select Firmware Avatar", - "InputDialogTitle": "Input Dialog", - "InputDialogOk": "OK", - "InputDialogCancel": "Cancel", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Choose the Profile Name", - "InputDialogAddNewProfileHeader": "Please Enter a Profile Name", - "InputDialogAddNewProfileSubtext": "(Max Length: {0})", - "AvatarChoose": "Choose Avatar", - "AvatarSetBackgroundColor": "Set Background Color", - "AvatarClose": "Close", - "ControllerSettingsLoadProfileToolTip": "Load Profile", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "Add Profile", - "ControllerSettingsRemoveProfileToolTip": "Remove Profile", - "ControllerSettingsSaveProfileToolTip": "Save Profile", - "MenuBarFileToolsTakeScreenshot": "Take Screenshot", - "MenuBarFileToolsHideUi": "Hide UI", - "GameListContextMenuRunApplication": "Run Application", - "GameListContextMenuToggleFavorite": "Toggle Favorite", - "GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game", - "SettingsTabGeneralTheme": "Theme:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Dark", - "SettingsTabGeneralThemeLight": "Light", - "ControllerSettingsConfigureGeneral": "Configure", - "ControllerSettingsRumble": "Rumble", - "ControllerSettingsRumbleStrongMultiplier": "Strong Rumble Multiplier", - "ControllerSettingsRumbleWeakMultiplier": "Weak Rumble Multiplier", - "DialogMessageSaveNotAvailableMessage": "There is no savedata for {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Would you like to create savedata for this game?", - "DialogConfirmationTitle": "Ryujinx - Confirmation", - "DialogUpdaterTitle": "Ryujinx - Updater", - "DialogErrorTitle": "Ryujinx - Error", - "DialogWarningTitle": "Ryujinx - Warning", - "DialogExitTitle": "Ryujinx - Exit", - "DialogErrorMessage": "Ryujinx has encountered an error", - "DialogExitMessage": "Are you sure you want to close Ryujinx?", - "DialogExitSubMessage": "All unsaved data will be lost!", - "DialogMessageCreateSaveErrorMessage": "There was an error creating the specified savedata: {0}", - "DialogMessageFindSaveErrorMessage": "There was an error finding the specified savedata: {0}", - "FolderDialogExtractTitle": "Choose the folder to extract into", - "DialogNcaExtractionMessage": "Extracting {0} section from {1}...", - "DialogNcaExtractionTitle": "NCA Section Extractor", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Extraction failure. The main NCA was not present in the selected file.", - "DialogNcaExtractionCheckLogErrorMessage": "Extraction failed. Please check the log file for more details.", - "DialogNcaExtractionSuccessMessage": "Extraction completed successfully.", - "DialogUpdaterConvertFailedMessage": "Unable to convert the current Ryujinx version.", - "DialogUpdaterCancelUpdateMessage": "Update canceled!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "You are already using the latest version of Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "An error occurred while trying to retrieve release information from GitHub. This may happen if a new release is currently being compiled by GitHub Actions. Please try again in a few minutes.", - "DialogUpdaterConvertFailedGithubMessage": "Failed to convert the Ryujinx version received from GitHub.", - "DialogUpdaterDownloadingMessage": "Downloading Update...", - "DialogUpdaterExtractionMessage": "Extracting Update...", - "DialogUpdaterRenamingMessage": "Renaming Update...", - "DialogUpdaterAddingFilesMessage": "Adding New Update...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Update Complete!", - "DialogUpdaterRestartMessage": "Do you want to restart Ryujinx now?", - "DialogUpdaterNoInternetMessage": "You are not connected to the Internet!", - "DialogUpdaterNoInternetSubMessage": "Please verify that you have a working Internet connection!", - "DialogUpdaterDirtyBuildMessage": "You cannot update a Dirty build of Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Please download Ryujinx at https://ryujinx.app/download if you are looking for a supported version.", - "DialogRestartRequiredMessage": "Restart Required", - "DialogThemeRestartMessage": "Theme has been saved. A restart is needed to apply the theme.", - "DialogThemeRestartSubMessage": "Do you want to restart", - "DialogFirmwareInstallEmbeddedMessage": "Would you like to install the firmware embedded in this game? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.", - "DialogFirmwareNoFirmwareInstalledMessage": "No Firmware Installed", - "DialogFirmwareInstalledMessage": "Firmware {0} was installed", - "DialogInstallFileTypesSuccessMessage": "Successfully installed file types!", - "DialogInstallFileTypesErrorMessage": "Failed to install file types.", - "DialogUninstallFileTypesSuccessMessage": "Successfully uninstalled file types!", - "DialogUninstallFileTypesErrorMessage": "Failed to uninstall file types.", - "DialogOpenSettingsWindowLabel": "Open Settings Window", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Controller Applet", - "DialogMessageDialogErrorExceptionMessage": "Error displaying Message Dialog: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Error displaying Software Keyboard: {0}", - "DialogErrorAppletErrorExceptionMessage": "Error displaying ErrorApplet Dialog: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nFor more information on how to fix this error, follow our Setup Guide.", - "DialogUserErrorDialogTitle": "Ryujinx Error ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "An error occured while fetching information from the API.", - "DialogAmiiboApiConnectErrorMessage": "Unable to connect to Amiibo API server. The service may be down or you may need to verify your internet connection is online.", - "DialogProfileInvalidProfileErrorMessage": "Profile {0} is incompatible with the current input configuration system.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Default Profile can not be overwritten", - "DialogProfileDeleteProfileTitle": "Deleting Profile", - "DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?", - "DialogWarning": "Warning", - "DialogPPTCDeletionMessage": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?", - "DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}", - "DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?", - "DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx has encountered an error", - "DialogInvalidTitleIdErrorMessage": "UI error: The selected game did not have a valid title ID", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "A valid system firmware was not found in {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Install Firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "System version {0} will be installed.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nThis will replace the current system version {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Installing firmware...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "System version {0} successfully installed.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "There would be no other profiles to be opened if selected profile is deleted", - "DialogUserProfileDeletionConfirmMessage": "Do you want to delete the selected profile", - "DialogUserProfileUnsavedChangesTitle": "Warning - Unsaved Changes", - "DialogUserProfileUnsavedChangesMessage": "You have made changes to this user profile that have not been saved.", - "DialogUserProfileUnsavedChangesSubMessage": "Do you want to discard your changes?", - "DialogControllerSettingsModifiedConfirmMessage": "The current controller settings has been updated.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Do you want to save?", - "DialogLoadFileErrorMessage": "{0}. Errored File: {1}", - "DialogModAlreadyExistsMessage": "Mod already exists", - "DialogModInvalidMessage": "The specified directory does not contain a mod!", - "DialogModDeleteNoParentMessage": "Failed to Delete: Could not find the parent directory for mod \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "The specified file does not contain a DLC for the selected title!", - "DialogPerformanceCheckLoggingEnabledMessage": "You have trace logging enabled, which is designed to be used by developers only.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "For optimal performance, it's recommended to disable trace logging. Would you like to disable trace logging now?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "You have shader dumping enabled, which is designed to be used by developers only.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?", - "DialogLoadAppGameAlreadyLoadedMessage": "A game has already been loaded", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Please stop emulation or close the emulator before launching another game.", - "DialogUpdateAddUpdateErrorMessage": "The specified file does not contain an update for the selected title!", - "DialogSettingsBackendThreadingWarningTitle": "Warning - Backend Threading", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx must be restarted after changing this option for it to apply fully. Depending on your platform, you may need to manually disable your driver's own multithreading when using Ryujinx's.", - "DialogModManagerDeletionWarningMessage": "You are about to delete the mod: {0}\n\nAre you sure you want to proceed?", - "DialogModManagerDeletionAllWarningMessage": "You are about to delete all mods for this title.\n\nAre you sure you want to proceed?", - "SettingsTabGraphicsFeaturesOptions": "Features", - "SettingsTabGraphicsBackendMultithreading": "Graphics Backend Multithreading:", - "CommonAuto": "Auto", - "CommonOff": "Off", - "CommonOn": "On", - "InputDialogYes": "Yes", - "InputDialogNo": "No", - "DialogProfileInvalidProfileNameErrorMessage": "The file name contains invalid characters. Please try again.", - "MenuBarOptionsPauseEmulation": "Pause", - "MenuBarOptionsResumeEmulation": "Resume", - "AboutUrlTooltipMessage": "Click to open the Ryujinx website in your default browser.", - "AboutDisclaimerMessage": "Ryujinx is not affiliated with Nintendo™,\nor any of its partners, in any way.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) is used\nin our Amiibo emulation.", - "AboutGithubUrlTooltipMessage": "Click to open the Ryujinx GitHub page in your default browser.", - "AboutDiscordUrlTooltipMessage": "Click to open an invite to the Ryujinx Discord server in your default browser.", - "AboutRyujinxAboutTitle": "About:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Maintained By:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Click to open the Contributors page in your default browser.", - "AmiiboSeriesLabel": "Amiibo Series", - "AmiiboCharacterLabel": "Character", - "AmiiboScanButtonLabel": "Scan It", - "AmiiboOptionsShowAllLabel": "Show All Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Hack: Use Random tag Uuid", - "DlcManagerTableHeadingEnabledLabel": "Enabled", - "DlcManagerTableHeadingTitleIdLabel": "Title ID", - "DlcManagerTableHeadingContainerPathLabel": "Container Path", - "DlcManagerTableHeadingFullPathLabel": "Full Path", - "DlcManagerRemoveAllButton": "Remove All", - "DlcManagerEnableAllButton": "Enable All", - "DlcManagerDisableAllButton": "Disable All", - "ModManagerDeleteAllButton": "Delete All", - "MenuBarOptionsChangeLanguage": "Change Language", - "MenuBarShowFileTypes": "Show File Types", - "CommonSort": "Sort", - "CommonShowNames": "Show Names", - "CommonFavorite": "Favorite", - "OrderAscending": "Ascending", - "OrderDescending": "Descending", - "SettingsTabGraphicsFeatures": "Features & Enhancements", - "ErrorWindowTitle": "Error Window", - "ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity", - "AddGameDirBoxTooltip": "Enter a game directory to add to the list", - "AddGameDirTooltip": "Add a game directory to the list", - "RemoveGameDirTooltip": "Remove selected game directory", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "Use a custom Avalonia theme for the GUI to change the appearance of the emulator menus", - "CustomThemePathTooltip": "Path to custom GUI theme", - "CustomThemeBrowseTooltip": "Browse for a custom GUI theme", - "DockModeToggleTooltip": "Docked mode makes the emulated system behave as a docked Nintendo Switch. This improves graphical fidelity in most games. Conversely, disabling this will make the emulated system behave as a handheld Nintendo Switch, reducing graphics quality.\n\nConfigure player 1 controls if planning to use docked mode; configure handheld controls if planning to use handheld mode.\n\nLeave ON if unsure.", - "DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.\n\nOnly works with games that natively support keyboard usage on Switch hardware.\n\nLeave OFF if unsure.", - "DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.\n\nOnly works with games that natively support mouse controls on Switch hardware, which are few and far between.\n\nWhen enabled, touch screen functionality may not work.\n\nLeave OFF if unsure.", - "RegionTooltip": "Change System Region", - "LanguageTooltip": "Change System Language", - "TimezoneTooltip": "Change System TimeZone", - "TimeTooltip": "Change System Time", - "VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference (F1 by default). We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.", - "PptcToggleTooltip": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.", - "AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.", - "MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.\n\nSet to HOST UNCHECKED if unsure.", - "MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.", - "MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.", - "MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.", - "UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.", - "DRamTooltip": "Utilizes an alternative memory mode with 8GiB of DRAM to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.", - "IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.", - "IgnoreAppletTooltip": "The external dialog \"Controller Applet\" will not appear if the gamepad is disconnected during gameplay. There will be no prompt to close the dialog or set up a new controller. Once the previously disconnected controller is reconnected, the game will automatically resume.", - "GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", - "GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", - "ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.", - "ResolutionScaleTooltip": "Multiplies the game's rendering resolution.\n\nA few games may not work with this and look pixelated even when the resolution is increased; for those games, you may need to find mods that remove anti-aliasing or that increase their internal rendering resolution. For using the latter, you'll likely want to select Native.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nKeep in mind 4x is overkill for virtually any setup.", - "ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.", - "AnisotropyTooltip": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", - "AspectRatioTooltip": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", - "ShaderDumpPathTooltip": "Graphics Shaders Dump Path", - "FileLogTooltip": "Saves console logging to a log file on disk. Does not affect performance.", - "StubLogTooltip": "Prints stub log messages in the console. Does not affect performance.", - "InfoLogTooltip": "Prints info log messages in the console. Does not affect performance.", - "WarnLogTooltip": "Prints warning log messages in the console. Does not affect performance.", - "ErrorLogTooltip": "Prints error log messages in the console. Does not affect performance.", - "TraceLogTooltip": "Prints trace log messages in the console. Does not affect performance.", - "GuestLogTooltip": "Prints guest log messages in the console. Does not affect performance.", - "FileAccessLogTooltip": "Prints file access log messages in the console.", - "FSAccessLogModeTooltip": "Enables FS access log output to the console. Possible modes are 0-3", - "DeveloperOptionTooltip": "Use with care", - "OpenGlLogLevel": "Requires appropriate log levels enabled", - "DebugLogTooltip": "Prints debug log messages in the console.\n\nOnly use this if specifically instructed by a staff member, as it will make logs difficult to read and worsen emulator performance.", - "LoadApplicationFileTooltip": "Open a file explorer to choose a Switch compatible file to load", - "LoadApplicationFolderTooltip": "Open a file explorer to choose a Switch compatible, unpacked application to load", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "Open Ryujinx filesystem folder", - "OpenRyujinxLogsTooltip": "Opens the folder where logs are written to", - "ExitTooltip": "Exit Ryujinx", - "OpenSettingsTooltip": "Open settings window", - "OpenProfileManagerTooltip": "Open User Profiles Manager window", - "StopEmulationTooltip": "Stop emulation of the current game and return to game selection", - "CheckUpdatesTooltip": "Check for updates to Ryujinx", - "OpenAboutTooltip": "Open About Window", - "GridSize": "Grid Size", - "GridSizeTooltip": "Change the size of grid items", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brazilian Portuguese", - "AboutRyujinxContributorsButtonHeader": "See All Contributors", - "SettingsTabSystemAudioVolume": "Volume: ", - "AudioVolumeTooltip": "Change Audio Volume", - "SettingsTabSystemEnableInternetAccess": "Guest Internet Access/LAN Mode", - "EnableInternetAccessTooltip": "Allows the emulated application to connect to the Internet.\n\nGames with a LAN mode can connect to each other when this is enabled and the systems are connected to the same access point. This includes real consoles as well.\n\nDoes NOT allow connecting to Nintendo servers. May cause crashing in certain games that try to connect to the Internet.\n\nLeave OFF if unsure.", - "GameListContextMenuManageCheatToolTip": "Manage Cheats", - "GameListContextMenuManageCheat": "Manage Cheats", - "GameListContextMenuManageModToolTip": "Manage Mods", - "GameListContextMenuManageMod": "Manage Mods", - "ControllerSettingsStickRange": "Range:", - "DialogStopEmulationTitle": "Ryujinx - Stop Emulation", - "DialogStopEmulationMessage": "Are you sure you want to stop emulation?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "Audio", - "SettingsTabNetwork": "Network", - "SettingsTabNetworkConnection": "Network Connection", - "SettingsTabCpuCache": "CPU Cache", - "SettingsTabCpuMemory": "CPU Mode", - "DialogUpdaterFlatpakNotSupportedMessage": "Please update Ryujinx via FlatHub.", - "UpdaterDisabledWarningTitle": "Updater Disabled!", - "ControllerSettingsRotate90": "Rotate 90° Clockwise", - "IconSize": "Icon Size", - "IconSizeTooltip": "Change the size of game icons", - "MenuBarOptionsShowConsole": "Show Console", - "ShaderCachePurgeError": "Error purging shader cache at {0}: {1}", - "UserErrorNoKeys": "Keys not found", - "UserErrorNoFirmware": "Firmware not found", - "UserErrorFirmwareParsingFailed": "Firmware parsing error", - "UserErrorApplicationNotFound": "Application not found", - "UserErrorUnknown": "Unknown error", - "UserErrorUndefined": "Undefined error", - "UserErrorNoKeysDescription": "Ryujinx was unable to find your 'prod.keys' file", - "UserErrorNoFirmwareDescription": "Ryujinx was unable to find any firmwares installed", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.", - "UserErrorApplicationNotFoundDescription": "Ryujinx couldn't find a valid application at the given path.", - "UserErrorUnknownDescription": "An unknown error occured!", - "UserErrorUndefinedDescription": "An undefined error occured! This shouldn't happen, please contact a dev!", - "OpenSetupGuideMessage": "Open the Setup Guide", - "NoUpdate": "No Update", - "TitleUpdateVersionLabel": "Version {0}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Info", - "RyujinxConfirm": "Ryujinx - Confirmation", - "FileDialogAllTypes": "All types", - "Never": "Never", - "SwkbdMinCharacters": "Must be at least {0} characters long", - "SwkbdMinRangeCharacters": "Must be {0}-{1} characters long", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Software Keyboard", - "SoftwareKeyboardModeNumeric": "Must be 0-9 or '.' only", - "SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only", - "SoftwareKeyboardModeASCII": "Must be ASCII text only", - "ControllerAppletControllers": "Supported Controllers:", - "ControllerAppletPlayers": "Players:", - "ControllerAppletDescription": "Your current configuration is invalid. Open settings and reconfigure your inputs.", - "ControllerAppletDocked": "Docked mode set. Handheld control should be disabled.", - "UpdaterRenaming": "Renaming Old Files...", - "UpdaterRenameFailed": "Updater was unable to rename file: {0}", - "UpdaterAddingFiles": "Adding New Files...", - "UpdaterExtracting": "Extracting Update...", - "UpdaterDownloading": "Downloading Update...", - "Docked": "Docked", - "Handheld": "Handheld", - "ConnectionError": "Connection Error.", - "AboutPageDeveloperListMore": "{0} and more...", - "ApiError": "API Error.", - "LoadingHeading": "Loading {0}", - "CompilingPPTC": "Compiling PTC", - "CompilingShaders": "Compiling Shaders", - "AllKeyboards": "All keyboards", - "OpenFileDialogTitle": "Select a supported file to open", - "OpenFolderDialogTitle": "Select a folder with an unpacked game", - "AllSupportedFormats": "All Supported Formats", - "RyujinxUpdater": "Ryujinx Updater", - "SettingsTabHotkeys": "Keyboard Hotkeys", - "SettingsTabHotkeysHotkeys": "Keyboard Hotkeys", - "SettingsTabHotkeysToggleVSyncModeHotkey": "Toggle VSync mode:", - "SettingsTabHotkeysScreenshotHotkey": "Screenshot:", - "SettingsTabHotkeysShowUiHotkey": "Show UI:", - "SettingsTabHotkeysPauseHotkey": "Pause:", - "SettingsTabHotkeysToggleMuteHotkey": "Mute:", - "SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey": "Raise custom refresh rate", - "SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey": "Lower custom refresh rate", - "ControllerMotionTitle": "Motion Control Settings", - "ControllerRumbleTitle": "Rumble Settings", - "SettingsSelectThemeFileDialogTitle": "Select Theme File", - "SettingsXamlThemeFile": "Xaml Theme File", - "AvatarWindowTitle": "Manage Accounts - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Unknown", - "Usage": "Usage", - "Writable": "Writable", - "SelectDlcDialogTitle": "Select DLC files", - "SelectUpdateDialogTitle": "Select update files", - "SelectModDialogTitle": "Select mod directory", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "User Profiles Manager", - "CheatWindowTitle": "Cheats Manager", - "DlcWindowTitle": "Manage Downloadable Content for {0} ({1})", - "ModWindowTitle": "Manage Mods for {0} ({1})", - "UpdateWindowTitle": "Title Update Manager", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "Cheats Available for {0} [{1}]", - "BuildId": "BuildId:", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} Mod(s)", - "UserProfilesEditProfile": "Edit Selected", - "Continue": "Continue", - "Cancel": "Cancel", - "Save": "Save", - "Discard": "Discard", - "Paused": "Paused", - "UserProfilesSetProfileImage": "Set Profile Image", - "UserProfileEmptyNameError": "Name is required", - "UserProfileNoImageError": "Profile image must be set", - "GameUpdateWindowHeading": "Manage Updates for {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:", - "SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:", - "UserProfilesName": "Name:", - "UserProfilesUserId": "User ID:", - "SettingsTabGraphicsBackend": "Graphics Backend", - "SettingsTabGraphicsBackendTooltip": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", - "SettingsEnableTextureRecompression": "Enable Texture Recompression", - "SettingsEnableTextureRecompressionTooltip": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", - "SettingsTabGraphicsPreferredGpu": "Preferred GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.", - "SettingsAppRequiredRestartMessage": "Ryujinx Restart Required", - "SettingsGpuBackendRestartMessage": "Graphics Backend or GPU settings have been modified. This will require a restart to be applied", - "SettingsGpuBackendRestartSubMessage": "Do you want to restart now?", - "RyujinxUpdaterMessage": "Do you want to update Ryujinx to the latest version?", - "SettingsTabHotkeysVolumeUpHotkey": "Increase Volume:", - "SettingsTabHotkeysVolumeDownHotkey": "Decrease Volume:", - "SettingsEnableMacroHLE": "Enable Macro HLE", - "SettingsEnableMacroHLETooltip": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure.", - "SettingsEnableColorSpacePassthrough": "Color Space Passthrough", - "SettingsEnableColorSpacePassthroughTooltip": "Directs the Vulkan backend to pass through color information without specifying a color space. For users with wide gamut displays, this may result in more vibrant colors, at the cost of color correctness.", - "VolumeShort": "Vol", - "UserProfilesManageSaves": "Manage Saves", - "DeleteUserSave": "Do you want to delete user save for this game?", - "IrreversibleActionNote": "This action is not reversible.", - "SaveManagerHeading": "Manage Saves for {0} ({1})", - "SaveManagerTitle": "Save Manager", - "Name": "Name", - "Size": "Size", - "Search": "Search", - "UserProfilesRecoverLostAccounts": "Recover Lost Accounts", - "Recover": "Recover", - "UserProfilesRecoverHeading": "Saves were found for the following accounts", - "UserProfilesRecoverEmptyList": "No profiles to recover", - "GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.", - "GraphicsAALabel": "Anti-Aliasing:", - "GraphicsScalingFilterLabel": "Scaling Filter:", - "GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nArea scaling is recommended when downscaling resolutions that are larger than the output window. It can be used to achieve a supersampled anti-aliasing effect when downscaling by more than 2x.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Level", - "GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.", - "SmaaLow": "SMAA Low", - "SmaaMedium": "SMAA Medium", - "SmaaHigh": "SMAA High", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Edit User", - "UserEditorTitleCreate": "Create User", - "SettingsTabNetworkInterface": "Network Interface:", - "NetworkInterfaceTooltip": "The network interface used for LAN/LDN features.\n\nIn conjunction with a VPN or XLink Kai and a game with LAN support, can be used to spoof a same-network connection over the Internet.\n\nLeave on DEFAULT if unsure.", - "NetworkInterfaceDefault": "Default", - "PackagingShaders": "Packaging Shaders", - "AboutChangelogButton": "View Changelog on GitHub", - "AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser.", - "SettingsTabNetworkMultiplayer": "Multiplayer", - "MultiplayerMode": "Mode:", - "MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.", - "MultiplayerModeDisabled": "Disabled", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/es_ES.json b/src/Ryujinx/Assets/Locales/es_ES.json deleted file mode 100644 index fe8b57f78..000000000 --- a/src/Ryujinx/Assets/Locales/es_ES.json +++ /dev/null @@ -1,877 +0,0 @@ -{ - "Language": "Español (ES)", - "MenuBarFileOpenApplet": "Abrir applet", - "MenuBarFileOpenAppletOpenMiiApplet": "Applet Editor Mii", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Abre el editor de Mii en modo autónomo", - "SettingsTabInputDirectMouseAccess": "Acceso directo al ratón", - "SettingsTabSystemMemoryManagerMode": "Modo del administrador de memoria:", - "SettingsTabSystemMemoryManagerModeSoftware": "Software", - "SettingsTabSystemMemoryManagerModeHost": "Host (rápido)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Host sin verificación (más rápido, inseguro)", - "SettingsTabSystemUseHypervisor": "Usar hipervisor", - "MenuBarFile": "_Archivo", - "MenuBarFileOpenFromFile": "_Cargar aplicación desde un archivo", - "MenuBarFileOpenFromFileError": "No se encontraron aplicaciones en el archivo seleccionado.", - "MenuBarFileOpenUnpacked": "Cargar juego _desempaquetado", - "MenuBarFileLoadDlcFromFolder": "Cargar DLC Desde Carpeta", - "MenuBarFileLoadTitleUpdatesFromFolder": "Cargar Actualizaciones de Títulos Desde Carpeta", - "MenuBarFileOpenEmuFolder": "Abrir carpeta de Ryujinx", - "MenuBarFileOpenLogsFolder": "Abrir carpeta de registros", - "MenuBarFileExit": "_Salir", - "MenuBarOptions": "_Opciones", - "MenuBarOptionsToggleFullscreen": "Cambiar a pantalla completa.", - "MenuBarOptionsStartGamesInFullscreen": "Iniciar juegos en pantalla completa", - "MenuBarOptionsStopEmulation": "Detener emulación", - "MenuBarOptionsSettings": "_Configuración", - "MenuBarOptionsManageUserProfiles": "_Gestionar perfiles de usuario", - "MenuBarActions": "_Acciones", - "MenuBarOptionsSimulateWakeUpMessage": "Simular mensaje de reactivación", - "MenuBarActionsScanAmiibo": "Escanear Amiibo", - "MenuBarTools": "_Herramientas", - "MenuBarToolsInstallFirmware": "Instalar firmware", - "MenuBarFileToolsInstallFirmwareFromFile": "Instalar firmware desde un archivo XCI o ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Instalar firmware desde una carpeta", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Instalar keys de KEYS o ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Instalar keys de un directorio", - "MenuBarToolsManageFileTypes": "Administrar tipos de archivo", - "MenuBarToolsInstallFileTypes": "Instalar tipos de archivo", - "MenuBarToolsUninstallFileTypes": "Desinstalar tipos de archivo", - "MenuBarToolsXCITrimmer": "Recortar archivos XCI", - "MenuBarView": "_View", - "MenuBarViewWindow": "Tamaño Ventana", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Ayuda", - "MenuBarHelpCheckForUpdates": "Buscar actualizaciones", - "MenuBarHelpAbout": "Acerca de", - "MenuSearch": "Buscar...", - "GameListHeaderFavorite": "Favoritos", - "GameListHeaderIcon": "Icono", - "GameListHeaderApplication": "Nombre", - "GameListHeaderDeveloper": "Desarrollador", - "GameListHeaderVersion": "Versión", - "GameListHeaderTimePlayed": "Tiempo jugado", - "GameListHeaderLastPlayed": "Jugado por última vez", - "GameListHeaderFileExtension": "Extensión", - "GameListHeaderFileSize": "Tamaño del archivo", - "GameListHeaderPath": "Directorio", - "GameListContextMenuOpenUserSaveDirectory": "Abrir carpeta de guardado de este usuario", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Abre la carpeta que contiene la partida guardada del usuario para esta aplicación", - "GameListContextMenuOpenDeviceSaveDirectory": "Abrir carpeta de guardado del sistema para el usuario actual", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Abre la carpeta que contiene la partida guardada del sistema para esta aplicación", - "GameListContextMenuOpenBcatSaveDirectory": "Abrir carpeta de guardado BCAT del usuario", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Abrir la carpeta que contiene el guardado BCAT de esta aplicación", - "GameListContextMenuManageTitleUpdates": "Gestionar actualizaciones del juego", - "GameListContextMenuManageTitleUpdatesToolTip": "Abrir la ventana de gestión de actualizaciones de esta aplicación", - "GameListContextMenuManageDlc": "Gestionar DLC", - "GameListContextMenuManageDlcToolTip": "Abrir la ventana de gestión del DLC", - "GameListContextMenuCacheManagement": "Gestión de caché ", - "GameListContextMenuCacheManagementPurgePptc": "Reconstruir PPTC en cola", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Elimina la caché de PPTC de esta aplicación", - "GameListContextMenuCacheManagementPurgeShaderCache": "Limpiar caché de sombreadores", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Eliminar la caché de sombreadores de esta aplicación", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Abrir carpeta de PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Abrir la carpeta que contiene la caché de PPTC de esta aplicación", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Abrir carpeta de caché de sombreadores", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Abrir la carpeta que contiene la caché de sombreadores de esta aplicación", - "GameListContextMenuExtractData": "Extraer datos", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Extraer la sección ExeFS de la configuración actual de la aplicación (incluyendo actualizaciones)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Extraer la sección RomFS de la configuración actual de la aplicación (incluyendo actualizaciones)", - "GameListContextMenuExtractDataLogo": "Logotipo", - "GameListContextMenuExtractDataLogoToolTip": "Extraer la sección Logo de la configuración actual de la aplicación (incluyendo actualizaciones)", - "GameListContextMenuCreateShortcut": "Crear acceso directo de aplicación", - "GameListContextMenuCreateShortcutToolTip": "Crear un acceso directo en el escritorio que lance la aplicación seleccionada", - "GameListContextMenuCreateShortcutToolTipMacOS": "Crea un acceso directo en la carpeta de Aplicaciones de macOS que inicie la Aplicación seleccionada", - "GameListContextMenuOpenModsDirectory": "Abrir Directorio de Mods", - "GameListContextMenuOpenModsDirectoryToolTip": "Abre el directorio que contiene los Mods de la Aplicación.", - "GameListContextMenuOpenSdModsDirectory": "Abrir Directorio de Mods de Atmosphere\n\n\n\n\n\n", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Abre el directorio alternativo de la tarjeta SD de Atmosphere que contiene los Mods de la Aplicación. Útil para los mods que están empaquetados para el hardware real.", - "GameListContextMenuTrimXCI": "Verificar y recortar archivo XCI", - "GameListContextMenuTrimXCIToolTip": "Verificar y recortar archivo XCI para ahorrar espacio en disco", - "StatusBarGamesLoaded": "{0}/{1} juegos cargados", - "StatusBarSystemVersion": "Versión del sistema: {0}", - "StatusBarXCIFileTrimming": "Recortando el siguiente archivo XCI: '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Límite inferior para mapeos de memoria detectado", - "LinuxVmMaxMapCountDialogTextPrimary": "¿Quieres aumentar el valor de vm.max_map_count a {0}?", - "LinuxVmMaxMapCountDialogTextSecondary": "Algunos juegos podrían intentar crear más mapeos de memoria de los permitidos. Ryujinx se bloqueará tan pronto como se supere este límite.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Sí, hasta el próximo reinicio", - "LinuxVmMaxMapCountDialogButtonPersistent": "Si, permanentemente", - "LinuxVmMaxMapCountWarningTextPrimary": "La cantidad máxima de mapeos de memoria es menor de lo recomendado.", - "LinuxVmMaxMapCountWarningTextSecondary": "El valor actual de vm.max_map_count ({0}) es menor que {1}. Algunos juegos podrían intentar crear más mapeos de memoria de los permitidos actualmente. Ryujinx se bloqueará tan pronto como se supere este límite.\n\nPuede que desee aumentar manualmente el límite o instalar pkexec, lo que permite a Ryujinx ayudar con eso.", - "Settings": "Configuración", - "SettingsTabGeneral": "Interfaz de usuario", - "SettingsTabGeneralGeneral": "General", - "SettingsTabGeneralEnableDiscordRichPresence": "Habilitar estado en Discord", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Buscar actualizaciones al iniciar", - "SettingsTabGeneralShowConfirmExitDialog": "Mostrar diálogo de confirmación al cerrar", - "SettingsTabGeneralRememberWindowState": "Recordar Tamaño/Posición de la Ventana", - "SettingsTabGeneralShowTitleBar": "Mostrar Barra de Título (Requiere reinicio)", - "SettingsTabGeneralHideCursor": "Esconder el cursor:", - "SettingsTabGeneralHideCursorNever": "Nunca", - "SettingsTabGeneralHideCursorOnIdle": "Ocultar cursor cuando esté inactivo", - "SettingsTabGeneralHideCursorAlways": "Siempre", - "SettingsTabGeneralGameDirectories": "Carpetas de juegos", - "SettingsTabGeneralAutoloadDirectories": "Carpetas de DLC/Actualizaciones para Carga Automática", - "SettingsTabGeneralAutoloadNote": "DLC y Actualizaciones que hacen referencia a archivos ausentes serán desactivado automáticamente", - "SettingsTabGeneralAdd": "Agregar", - "SettingsTabGeneralRemove": "Quitar", - "SettingsTabSystem": "Sistema", - "SettingsTabSystemCore": "Núcleo", - "SettingsTabSystemSystemRegion": "Región del sistema:", - "SettingsTabSystemSystemRegionJapan": "Japón", - "SettingsTabSystemSystemRegionUSA": "EEUU", - "SettingsTabSystemSystemRegionEurope": "Europa", - "SettingsTabSystemSystemRegionAustralia": "Australia", - "SettingsTabSystemSystemRegionChina": "China", - "SettingsTabSystemSystemRegionKorea": "Corea", - "SettingsTabSystemSystemRegionTaiwan": "Taiwán", - "SettingsTabSystemSystemLanguage": "Idioma del sistema:", - "SettingsTabSystemSystemLanguageJapanese": "Japonés", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Inglés americano", - "SettingsTabSystemSystemLanguageFrench": "Francés", - "SettingsTabSystemSystemLanguageGerman": "Alemán", - "SettingsTabSystemSystemLanguageItalian": "Italiano", - "SettingsTabSystemSystemLanguageSpanish": "Español", - "SettingsTabSystemSystemLanguageChinese": "Chino", - "SettingsTabSystemSystemLanguageKorean": "Coreano", - "SettingsTabSystemSystemLanguageDutch": "Neerlandés/Holandés", - "SettingsTabSystemSystemLanguagePortuguese": "Portugués", - "SettingsTabSystemSystemLanguageRussian": "Ruso", - "SettingsTabSystemSystemLanguageTaiwanese": "Taiwanés", - "SettingsTabSystemSystemLanguageBritishEnglish": "Inglés británico", - "SettingsTabSystemSystemLanguageCanadianFrench": "Francés canadiense", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Español latinoamericano", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Chino simplificado", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Chino tradicional", - "SettingsTabSystemSystemTimeZone": "Zona horaria del sistema:", - "SettingsTabSystemSystemTime": "Hora del sistema:", - "SettingsTabSystemEnableVsync": "Sincronización vertical", - "SettingsTabSystemEnablePptc": "PPTC (Cache de Traducción de Perfil Persistente)", - "SettingsTabSystemEnableLowPowerPptc": "Cache PPTC de bajo consumo", - "SettingsTabSystemEnableFsIntegrityChecks": "Comprobar integridad de los archivos", - "SettingsTabSystemAudioBackend": "Motor de audio:", - "SettingsTabSystemAudioBackendDummy": "Vacío", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Hacks", - "SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)", - "SettingsTabSystemDramSize": "Tamaño DRAM:", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados", - "SettingsTabSystemIgnoreApplet": "Ignorar el Applet", - "SettingsTabGraphics": "Gráficos", - "SettingsTabGraphicsAPI": "API de gráficos", - "SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores", - "SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Automático", - "SettingsTabGraphicsAnisotropicFiltering2x": "x2", - "SettingsTabGraphicsAnisotropicFiltering4x": "x4", - "SettingsTabGraphicsAnisotropicFiltering8x": "x8", - "SettingsTabGraphicsAnisotropicFiltering16x": "x16", - "SettingsTabGraphicsResolutionScale": "Escala de resolución:", - "SettingsTabGraphicsResolutionScaleCustom": "Personalizada (no recomendado)", - "SettingsTabGraphicsResolutionScaleNative": "Nativa (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "x2 (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "x3 (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (no recomendado)", - "SettingsTabGraphicsAspectRatio": "Relación de aspecto:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Estirar a la ventana", - "SettingsTabGraphicsDeveloperOptions": "Opciones de desarrollador", - "SettingsTabGraphicsShaderDumpPath": "Directorio de volcado de sombreadores:", - "SettingsTabLogging": "Registros", - "SettingsTabLoggingLogging": "Registros", - "SettingsTabLoggingEnableLoggingToFile": "Habilitar registro a archivo", - "SettingsTabLoggingEnableStubLogs": "Habilitar registros de Stub", - "SettingsTabLoggingEnableInfoLogs": "Habilitar registros de Info", - "SettingsTabLoggingEnableWarningLogs": "Habilitar registros de Advertencia", - "SettingsTabLoggingEnableErrorLogs": "Habilitar registros de Error", - "SettingsTabLoggingEnableTraceLogs": "Habilitar registros de Rastro", - "SettingsTabLoggingEnableGuestLogs": "Habilitar registros de Guest", - "SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access", - "SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:", - "SettingsTabLoggingDeveloperOptions": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)", - "SettingsTabLoggingDeveloperOptionsNote": "ADVERTENCIA: Reducirá el rendimiento", - "SettingsTabLoggingGraphicsBackendLogLevel": "Nivel de registro de backend gráficos:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Nada", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Errores", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentizaciones", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Todo", - "SettingsTabLoggingEnableDebugLogs": "Habilitar registros de debug", - "SettingsTabInput": "Entrada", - "SettingsTabInputEnableDockedMode": "Modo dock/TV", - "SettingsTabInputDirectKeyboardAccess": "Acceso directo al teclado", - "SettingsButtonSave": "Guardar", - "SettingsButtonClose": "Cerrar", - "SettingsButtonOk": "Aceptar", - "SettingsButtonCancel": "Cancelar", - "SettingsButtonApply": "Aplicar", - "ControllerSettingsPlayer": "Jugador", - "ControllerSettingsPlayer1": "Jugador 1", - "ControllerSettingsPlayer2": "Jugador 2", - "ControllerSettingsPlayer3": "Jugador 3", - "ControllerSettingsPlayer4": "Jugador 4", - "ControllerSettingsPlayer5": "Jugador 5", - "ControllerSettingsPlayer6": "Jugador 6", - "ControllerSettingsPlayer7": "Jugador 7", - "ControllerSettingsPlayer8": "Jugador 8", - "ControllerSettingsHandheld": "Portátil", - "ControllerSettingsInputDevice": "Dispositivo de entrada", - "ControllerSettingsRefresh": "Actualizar", - "ControllerSettingsDeviceDisabled": "Deshabilitado", - "ControllerSettingsControllerType": "Tipo de Mando", - "ControllerSettingsControllerTypeHandheld": "Portátil", - "ControllerSettingsControllerTypeProController": "Mando Pro", - "ControllerSettingsControllerTypeJoyConPair": "Doble Joy-Con", - "ControllerSettingsControllerTypeJoyConLeft": "Joy-Con Izquierdo", - "ControllerSettingsControllerTypeJoyConRight": "Joy-Con Derecho", - "ControllerSettingsProfile": "Perfil", - "ControllerSettingsProfileDefault": "Predeterminado", - "ControllerSettingsLoad": "Cargar", - "ControllerSettingsAdd": "Agregar", - "ControllerSettingsRemove": "Quitar", - "ControllerSettingsButtons": "Botones", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Pad direccional", - "ControllerSettingsDPadUp": "Arriba", - "ControllerSettingsDPadDown": "Abajo", - "ControllerSettingsDPadLeft": "Izquierda", - "ControllerSettingsDPadRight": "Derecha", - "ControllerSettingsStickButton": "Botón", - "ControllerSettingsStickUp": "Arriba", - "ControllerSettingsStickDown": "Abajo", - "ControllerSettingsStickLeft": "Izquierda", - "ControllerSettingsStickRight": "Derecha", - "ControllerSettingsStickStick": "Palanca", - "ControllerSettingsStickInvertXAxis": "Invertir eje X", - "ControllerSettingsStickInvertYAxis": "Invertir eje Y", - "ControllerSettingsStickDeadzone": "Zona muerta:", - "ControllerSettingsLStick": "Palanca izquierda", - "ControllerSettingsRStick": "Palanca derecha", - "ControllerSettingsTriggersLeft": "Gatillos izquierdos", - "ControllerSettingsTriggersRight": "Gatillos derechos", - "ControllerSettingsTriggersButtonsLeft": "Botones de gatillo izquierdos", - "ControllerSettingsTriggersButtonsRight": "Botones de gatillo derechos", - "ControllerSettingsTriggers": "Gatillos", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Botones izquierdos", - "ControllerSettingsExtraButtonsRight": "Botones derechos", - "ControllerSettingsMisc": "Misceláneo", - "ControllerSettingsTriggerThreshold": "Límite de gatillos:", - "ControllerSettingsMotion": "Movimiento", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Usar movimiento compatible con CemuHook", - "ControllerSettingsMotionControllerSlot": "Puerto del mando:", - "ControllerSettingsMotionMirrorInput": "Paralelizar derecho e izquierdo", - "ControllerSettingsMotionRightJoyConSlot": "Puerto del Joy-Con derecho:", - "ControllerSettingsMotionServerHost": "Host del servidor:", - "ControllerSettingsMotionGyroSensitivity": "Sensibilidad de Gyro:", - "ControllerSettingsMotionGyroDeadzone": "Zona muerta de Gyro:", - "ControllerSettingsSave": "Guardar", - "ControllerSettingsClose": "Cerrar", - "KeyUnknown": "Desconocido", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "Perfil de usuario seleccionado:", - "UserProfilesSaveProfileName": "Guardar nombre de perfil", - "UserProfilesChangeProfileImage": "Cambiar imagen de perfil", - "UserProfilesAvailableUserProfiles": "Perfiles de usuario disponibles:", - "UserProfilesAddNewProfile": "Añadir nuevo perfil", - "UserProfilesDelete": "Eliminar", - "UserProfilesClose": "Cerrar", - "ProfileNameSelectionWatermark": "Escoge un apodo", - "ProfileImageSelectionTitle": "Selección de imagen de perfil", - "ProfileImageSelectionHeader": "Elige una imagen de perfil", - "ProfileImageSelectionNote": "Puedes importar una imagen de perfil personalizada, o seleccionar un avatar del firmware de sistema", - "ProfileImageSelectionImportImage": "Importar imagen", - "ProfileImageSelectionSelectAvatar": "Seleccionar avatar del firmware", - "InputDialogTitle": "Cuadro de diálogo de entrada", - "InputDialogOk": "Aceptar", - "InputDialogCancel": "Cancelar", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Introducir nombre de perfil", - "InputDialogAddNewProfileHeader": "Por favor elige un nombre de usuario", - "InputDialogAddNewProfileSubtext": "(Máximo de caracteres: {0})", - "AvatarChoose": "Escoger", - "AvatarSetBackgroundColor": "Establecer color de fondo", - "AvatarClose": "Cerrar", - "ControllerSettingsLoadProfileToolTip": "Cargar perfil", - "ControllerSettingsViewProfileToolTip": "Ver perfil", - "ControllerSettingsAddProfileToolTip": "Agregar perfil", - "ControllerSettingsRemoveProfileToolTip": "Eliminar perfil", - "ControllerSettingsSaveProfileToolTip": "Guardar perfil", - "MenuBarFileToolsTakeScreenshot": "Captura de pantalla", - "MenuBarFileToolsHideUi": "Ocultar interfaz", - "GameListContextMenuRunApplication": "Ejecutar aplicación", - "GameListContextMenuToggleFavorite": "Marcar favorito", - "GameListContextMenuToggleFavoriteToolTip": "Marca o desmarca el juego como favorito", - "SettingsTabGeneralTheme": "Tema:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Oscuro", - "SettingsTabGeneralThemeLight": "Claro", - "ControllerSettingsConfigureGeneral": "Configurar", - "ControllerSettingsRumble": "Vibración", - "ControllerSettingsRumbleStrongMultiplier": "Multiplicador de vibraciones fuertes", - "ControllerSettingsRumbleWeakMultiplier": "Multiplicador de vibraciones débiles", - "DialogMessageSaveNotAvailableMessage": "No hay datos de guardado para {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "¿Quieres crear datos de guardado para este juego?", - "DialogConfirmationTitle": "Ryujinx - Confirmación", - "DialogUpdaterTitle": "Ryujinx - Actualizador", - "DialogErrorTitle": "Ryujinx - Error", - "DialogWarningTitle": "Ryujinx - Advertencia", - "DialogExitTitle": "Ryujinx - Salir", - "DialogErrorMessage": "Ryujinx encontró un error", - "DialogExitMessage": "¿Seguro que quieres cerrar Ryujinx?", - "DialogExitSubMessage": "¡Se perderán los datos no guardados!", - "DialogMessageCreateSaveErrorMessage": "Hubo un error al crear los datos de guardado especificados: {0}", - "DialogMessageFindSaveErrorMessage": "Hubo un error encontrando los datos de guardado especificados: {0}", - "FolderDialogExtractTitle": "Elige la carpeta en la que deseas extraer", - "DialogNcaExtractionMessage": "Extrayendo {0} sección de {1}...", - "DialogNcaExtractionTitle": "Extractor de sección NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Fallo de extracción. El NCA principal no estaba presente en el archivo seleccionado.", - "DialogNcaExtractionCheckLogErrorMessage": "Fallo de extracción. Lee el registro para más información.", - "DialogNcaExtractionSuccessMessage": "Se completó la extracción con éxito.", - "DialogUpdaterConvertFailedMessage": "No se pudo convertir la versión actual de Ryujinx.", - "DialogUpdaterCancelUpdateMessage": "¡Cancelando actualización!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "¡Ya tienes la versión más reciente de Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "Se ha producido un error al intentar obtener información de liberación de GitHub Release. Esto puede ser causado si una nueva versión está siendo compilada por GitHub Actions. Inténtalo de nuevo en unos minutos.", - "DialogUpdaterConvertFailedGithubMessage": "No se pudo convertir la versión de Ryujinx recibida de GitHub Release.", - "DialogUpdaterDownloadingMessage": "Descargando actualización...", - "DialogUpdaterExtractionMessage": "Extrayendo actualización...", - "DialogUpdaterRenamingMessage": "Renombrando actualización...", - "DialogUpdaterAddingFilesMessage": "Aplicando actualización...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "¡Actualización completa!", - "DialogUpdaterRestartMessage": "¿Quieres reiniciar Ryujinx?", - "DialogUpdaterNoInternetMessage": "¡No estás conectado a internet!", - "DialogUpdaterNoInternetSubMessage": "¡Por favor, verifica que tu conexión a Internet funciona!", - "DialogUpdaterDirtyBuildMessage": "¡No puedes actualizar una versión \"dirty\" de Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Por favor, descarga Ryujinx en https://ryujinx.app/download si buscas una versión con soporte.", - "DialogRestartRequiredMessage": "Se necesita reiniciar", - "DialogThemeRestartMessage": "Tema guardado. Se necesita reiniciar para aplicar el tema.", - "DialogThemeRestartSubMessage": "¿Quieres reiniciar?", - "DialogFirmwareInstallEmbeddedMessage": "¿Quieres instalar el firmware incluido en este juego? (Firmware versión {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "No se encontró ning{un firmware instalado pero Ryujinx pudo instalar firmware {0} del juego proporcionado.\nEl emulador iniciará.", - "DialogFirmwareNoFirmwareInstalledMessage": "No hay firmware instalado", - "DialogFirmwareInstalledMessage": "Se instaló el firmware {0}", - "DialogInstallFileTypesSuccessMessage": "¡Tipos de archivos instalados con éxito!", - "DialogInstallFileTypesErrorMessage": "No se pudo desinstalar los tipos de archivo.", - "DialogUninstallFileTypesSuccessMessage": "¡Tipos de archivos desinstalados con éxito!", - "DialogUninstallFileTypesErrorMessage": "No se pudo desinstalar los tipos de archivo.", - "DialogOpenSettingsWindowLabel": "Abrir ventana de opciones", - "DialogOpenXCITrimmerWindowLabel": "Ventana recortador XCI", - "DialogControllerAppletTitle": "Applet de mandos", - "DialogMessageDialogErrorExceptionMessage": "Error al mostrar cuadro de diálogo: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Error al mostrar teclado de software: {0}", - "DialogErrorAppletErrorExceptionMessage": "Error al mostrar díalogo ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nPara más información sobre cómo arreglar este error, sigue nuestra Guía de Instalación.", - "DialogUserErrorDialogTitle": "Ryujinx Error ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "Ocurrió un error al recibir información de la API.", - "DialogAmiiboApiConnectErrorMessage": "No se pudo conectar al servidor de la API Amiibo. El servicio puede estar caído o tu conexión a internet puede haberse desconectado.", - "DialogProfileInvalidProfileErrorMessage": "El perfil {0} no es compatible con el sistema actual de configuración de entrada.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "El perfil predeterminado no se puede sobreescribir", - "DialogProfileDeleteProfileTitle": "Eliminando perfil", - "DialogProfileDeleteProfileMessage": "Esta acción es irreversible, ¿estás seguro de querer continuar?", - "DialogWarning": "Advertencia", - "DialogPPTCDeletionMessage": "Vas a borrar la caché de PPTC para:\n\n{0}\n\n¿Estás seguro de querer continuar?", - "DialogPPTCDeletionErrorMessage": "Error purgando la caché de PPTC en {0}: {1}", - "DialogShaderDeletionMessage": "Vas a borrar la caché de sombreadores para:\n\n{0}\n\n¿Estás seguro de querer continuar?", - "DialogShaderDeletionErrorMessage": "Error purgando la caché de sombreadores en {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx ha encontrado un error", - "DialogInvalidTitleIdErrorMessage": "Error de interfaz: El juego seleccionado no tiene una ID válida", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "No se pudo encontrar un firmware válido en {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Instalar firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "Se instalará la versión de sistema {0}.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nEsto reemplazará la versión de sistema actual, {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n¿Continuar?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Instalando firmware...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Versión de sistema {0} instalada con éxito.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "Se halló un archivo Keys inválido en {0}", - "DialogKeysInstallerKeysInstallTitle": "Instalar Keys", - "DialogKeysInstallerKeysInstallMessage": "Un nuevo archivo Keys será instalado.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDeseas continuar?", - "DialogKeysInstallerKeysInstallWaitMessage": "Instalando Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "Nuevo archivo Keys instalado con éxito.", - "DialogUserProfileDeletionWarningMessage": "Si eliminas el perfil seleccionado no quedará ningún otro perfil", - "DialogUserProfileDeletionConfirmMessage": "¿Quieres eliminar el perfil seleccionado?", - "DialogUserProfileUnsavedChangesTitle": "Advertencia - Cambios sin guardar", - "DialogUserProfileUnsavedChangesMessage": "Ha realizado cambios en este perfil de usuario que no han sido guardados.", - "DialogUserProfileUnsavedChangesSubMessage": "¿Quieres descartar los cambios realizados?", - "DialogControllerSettingsModifiedConfirmMessage": "Se ha actualizado la configuración del mando actual.", - "DialogControllerSettingsModifiedConfirmSubMessage": "¿Guardar cambios?", - "DialogLoadFileErrorMessage": "{0}. Archivo con error: {1}", - "DialogModAlreadyExistsMessage": "El mod ya existe", - "DialogModInvalidMessage": "¡El directorio especificado no contiene un mod!", - "DialogModDeleteNoParentMessage": "Error al eliminar: ¡No se pudo encontrar el directorio principal para el mod \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "¡Ese archivo no contiene contenido descargable para el título seleccionado!", - "DialogPerformanceCheckLoggingEnabledMessage": "Has habilitado los registros debug, diseñados solo para uso de los desarrolladores.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Para un rendimiento óptimo, se recomienda deshabilitar los registros debug. ¿Quieres deshabilitarlos ahora?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Has habilitado el volcado de sombreadores, diseñado solo para uso de los desarrolladores.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Para un rendimiento óptimo, se recomienda deshabilitar el volcado de sombreadores. ¿Quieres deshabilitarlo ahora?", - "DialogLoadAppGameAlreadyLoadedMessage": "Ya has cargado un juego", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Por favor, detén la emulación o cierra el emulador antes de iniciar otro juego.", - "DialogUpdateAddUpdateErrorMessage": "¡Ese archivo no contiene una actualización para el título seleccionado!", - "DialogSettingsBackendThreadingWarningTitle": "Advertencia - multihilado de gráficos", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx debe reiniciarse para aplicar este cambio. Dependiendo de tu plataforma, puede que tengas que desactivar manualmente la optimización enlazada de tus controladores gráficos para usar el multihilo de Ryujinx.", - "DialogModManagerDeletionWarningMessage": "Estás a punto de eliminar el mod: {0}\n\n¿Estás seguro de que quieres continuar?", - "DialogModManagerDeletionAllWarningMessage": "Estás a punto de eliminar todos los Mods para este título.\n\n¿Estás seguro de que quieres continuar?", - "SettingsTabGraphicsFeaturesOptions": "Funcionalidades", - "SettingsTabGraphicsBackendMultithreading": "Multihilado del motor gráfico:", - "CommonAuto": "Automático", - "CommonOff": "Desactivado", - "CommonOn": "Activado", - "InputDialogYes": "Sí", - "InputDialogNo": "No", - "DialogProfileInvalidProfileNameErrorMessage": "El nombre de archivo contiene caracteres inválidos. Por favor, inténtalo de nuevo.", - "MenuBarOptionsPauseEmulation": "Pausar", - "MenuBarOptionsResumeEmulation": "Reanudar", - "AboutUrlTooltipMessage": "Haz clic para abrir el sitio web de Ryujinx en tu navegador predeterminado.", - "AboutDisclaimerMessage": "Ryujinx no tiene afiliación alguna con Nintendo™,\nni con ninguno de sus socios.", - "AboutAmiiboDisclaimerMessage": "Utilizamos AmiiboAPI (www.amiiboapi.com)\nen nuestra emulación de Amiibo.", - "AboutGithubUrlTooltipMessage": "Haz clic para abrir el GitHub de Ryujinx en tu navegador predeterminado.", - "AboutDiscordUrlTooltipMessage": "Haz clic para recibir una invitación al Discord de Ryujinx en tu navegador predeterminado.", - "AboutRyujinxAboutTitle": "Acerca de:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Mantenido por:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Haz clic para abrir la página de contribuidores en tu navegador predeterminado.", - "AmiiboSeriesLabel": "Serie de Amiibo", - "AmiiboCharacterLabel": "Personaje", - "AmiiboScanButtonLabel": "Escanear", - "AmiiboOptionsShowAllLabel": "Mostrar todos los Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Hack: usar etiqueta aleatoria Uuid", - "DlcManagerTableHeadingEnabledLabel": "Habilitado", - "DlcManagerTableHeadingTitleIdLabel": "ID de título", - "DlcManagerTableHeadingContainerPathLabel": "Directorio del contenedor", - "DlcManagerTableHeadingFullPathLabel": "Directorio completo", - "DlcManagerRemoveAllButton": "Quitar todo", - "DlcManagerEnableAllButton": "Activar todas", - "DlcManagerDisableAllButton": "Desactivar todos", - "ModManagerDeleteAllButton": "Eliminar Todo", - "MenuBarOptionsChangeLanguage": "Cambiar idioma", - "MenuBarShowFileTypes": "Mostrar tipos de archivo", - "CommonSort": "Orden", - "CommonShowNames": "Mostrar nombres", - "CommonFavorite": "Favorito", - "OrderAscending": "Ascendente", - "OrderDescending": "Descendente", - "SettingsTabGraphicsFeatures": "Funcionalidades Y Mejoras", - "ErrorWindowTitle": "Ventana de error", - "ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando", - "AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal", - "AddGameDirTooltip": "Agrega un directorio de juegos a la lista", - "RemoveGameDirTooltip": "Quita el directorio seleccionado de la lista", - "AddAutoloadDirBoxTooltip": "Elige un directorio de carga automática para agregar a la lista", - "AddAutoloadDirTooltip": "Agregar un directorio de carga automática a la lista", - "RemoveAutoloadDirTooltip": "Eliminar el directorio de carga automática seleccionado", - "CustomThemeCheckTooltip": "Activa o desactiva los temas personalizados para la interfaz", - "CustomThemePathTooltip": "Carpeta que contiene los temas personalizados para la interfaz", - "CustomThemeBrowseTooltip": "Busca un tema personalizado para la interfaz", - "DockModeToggleTooltip": "El modo dock o modo TV hace que la consola emulada se comporte como una Nintendo Switch en su dock. Esto mejora la calidad gráfica en la mayoría de los juegos. Del mismo modo, si lo desactivas, el sistema emulado se comportará como una Nintendo Switch en modo portátil, reduciendo la cálidad de los gráficos.\n\nConfigura los controles de \"Jugador\" 1 si planeas jugar en modo dock/TV; configura los controles de \"Portátil\" si planeas jugar en modo portátil.\n\nActívalo si no sabes qué hacer.", - "DirectKeyboardTooltip": "Soporte de acceso directo al teclado (HID). Proporciona a los juegos acceso a su teclado como dispositivo de entrada de texto.\n\nSolo funciona con juegos que permiten de forma nativa el uso del teclado en el hardware de Switch.\n\nDesactívalo si no sabes qué hacer.", - "DirectMouseTooltip": "Soporte de acceso directo al mouse (HID). Proporciona a los juegos acceso a su mouse como puntero.\n\nSolo funciona con juegos que permiten de forma nativa el uso de controles con mouse en el hardware de switch, lo cual son pocos.\n\nCuando esté activado, la funcionalidad de pantalla táctil puede no funcionar.\n\nDesactívalo si no sabes qué hacer.", - "RegionTooltip": "Cambia la región del sistema", - "LanguageTooltip": "Cambia el idioma del sistema", - "TimezoneTooltip": "Cambia la zona horaria del sistema", - "TimeTooltip": "Cambia la hora del sistema", - "VSyncToggleTooltip": "Sincronización vertical de la consola emulada. En práctica un limitador del framerate para la mayoría de los juegos; desactivando puede causar que juegos corran a mayor velocidad o que las pantallas de carga tarden más o queden atascados.\n\nSe puede alternar en juego utilizando una tecla de acceso rápido configurable (F1 by default). Recomendamos hacer esto en caso de querer desactivar sincroniziación vertical.\n\nDesactívalo si no sabes qué hacer.", - "PptcToggleTooltip": "Guarda funciones de JIT traducidas para que no sea necesario traducirlas cada vez que el juego carga.\n\nReduce los tirones y acelera significativamente el tiempo de inicio de los juegos después de haberlos ejecutado al menos una vez.\n\nActívalo si no sabes qué hacer.", - "LowPowerPptcToggleTooltip": "Cargue el PPTC utilizando un tercio de la cantidad de núcleos.", - "FsIntegrityToggleTooltip": "Comprueba si hay archivos corruptos en los juegos que ejecutes al abrirlos, y si detecta archivos corruptos, muestra un error de Hash en los registros.\n\nEsto no tiene impacto alguno en el rendimiento y está pensado para ayudar a resolver problemas.\n\nActívalo si no sabes qué hacer.", - "AudioBackendTooltip": "Cambia el motor usado para renderizar audio.\n\nSDL2 es el preferido, mientras que OpenAL y SoundIO se usan si hay problemas con este. Dummy no produce audio.\n\nSelecciona SDL2 si no sabes qué hacer.", - "MemoryManagerTooltip": "Cambia la forma de mapear y acceder a la memoria del guest. Afecta en gran medida al rendimiento de la CPU emulada.\n\nSelecciona \"Host sin verificación\" si no sabes qué hacer.", - "MemoryManagerSoftwareTooltip": "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento.", - "MemoryManagerHostTooltip": "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida.", - "MemoryManagerUnsafeTooltip": "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo.", - "UseHypervisorTooltip": "Usar Hypervisor en lugar de JIT. Mejora enormemente el rendimiento cuando está disponible, pero puede ser inestable en su estado actual.", - "DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GiB a 6GiB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.", - "IgnoreMissingServicesTooltip": "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer.", - "IgnoreAppletTooltip": "El cuadro de diálogo externo \"Applet del controlador\" no aparecerá si el gamepad se desconecta durante el juego. No aparecerá ningún mensaje para cerrar el cuadro de diálogo o configurar un nuevo controlador. Una vez que se vuelva a conectar el controlador que se había desconectado anteriormente, el juego se reanudará automáticamente.", - "GraphicsBackendThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.", - "GalThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.", - "ShaderCacheToggleTooltip": "Guarda una caché de sombreadores en disco, la cual reduce los tirones a medida que vas jugando.\n\nActívalo si no sabes qué hacer.", - "ResolutionScaleTooltip": "Multiplica la resolución de rendereo del juego.\n\nAlgunos juegos podrían no funcionar con esto y verse pixelado al aumentar la resolución; en esos casos, quizás sería necesario buscar mods que de anti-aliasing o que aumenten la resolución interna. Para usar este último, probablemente necesitarás seleccionar Nativa.\n\nEsta opción puede ser modificada mientras que un juego este corriendo haciendo click en \"Aplicar\" más abajo; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nTener en cuenta que 4x es excesivo para prácticamente cualquier configuración.", - "ResolutionScaleEntryTooltip": "Escalado de resolución de coma flotante, como por ejemplo 1,5. Los valores no íntegros pueden causar errores gráficos o crashes.", - "AnisotropyTooltip": "Nivel de filtrado anisotrópico. Setear en Auto para utilizar el valor solicitado por el juego.", - "AspectRatioTooltip": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.", - "ShaderDumpPathTooltip": "Directorio en el cual se volcarán los sombreadores de los gráficos", - "FileLogTooltip": "Guarda los registros de la consola en archivos en disco. No afectan al rendimiento.", - "StubLogTooltip": "Escribe mensajes de Stub en la consola. No afectan al rendimiento.", - "InfoLogTooltip": "Escribe mensajes de Info en la consola. No afectan al rendimiento.", - "WarnLogTooltip": "Escribe mensajes de Advertencia en la consola. No afectan al rendimiento.", - "ErrorLogTooltip": "Escribe mensajes de Error en la consola. No afectan al rendimiento.", - "TraceLogTooltip": "Escribe mensajes de Rastro en la consola. No afectan al rendimiento.", - "GuestLogTooltip": "Escribe mensajes de Guest en la consola. No afectan al rendimiento.", - "FileAccessLogTooltip": "Activa mensajes de acceso a archivo en la consola", - "FSAccessLogModeTooltip": "Activa registros FS Access en la consola. Los modos posibles son entre 0 y 3", - "DeveloperOptionTooltip": "Usar con cuidado", - "OpenGlLogLevel": "Requiere activar los niveles de registro apropiados", - "DebugLogTooltip": "Escribe mensajes de debug en la consola\n\nActiva esto solo si un miembro del equipo te lo pide expresamente, pues hará que el registro sea difícil de leer y empeorará el rendimiento del emulador.", - "LoadApplicationFileTooltip": "Abre el explorador de archivos para elegir un archivo compatible con Switch para cargar", - "LoadApplicationFolderTooltip": "Abre el explorador de archivos para elegir un archivo desempaquetado y compatible con Switch para cargar", - "LoadDlcFromFolderTooltip": "Abrir un explorador de archivos para seleccionar una o más carpetas para cargar DLC de forma masiva", - "LoadTitleUpdatesFromFolderTooltip": "Abrir un explorador de archivos para seleccionar una o más carpetas para cargar actualizaciones de título de forma masiva", - "OpenRyujinxFolderTooltip": "Abre la carpeta de sistema de Ryujinx", - "OpenRyujinxLogsTooltip": "Abre la carpeta en la que se guardan los registros", - "ExitTooltip": "Cierra Ryujinx", - "OpenSettingsTooltip": "Abre la ventana de configuración", - "OpenProfileManagerTooltip": "Abre la ventana para gestionar los perfiles de usuario", - "StopEmulationTooltip": "Detiene la emulación del juego actual y regresa a la selección de juegos", - "CheckUpdatesTooltip": "Busca actualizaciones para Ryujinx", - "OpenAboutTooltip": "Abre la ventana \"Acerca de\"", - "GridSize": "Tamaño de cuadrícula", - "GridSizeTooltip": "Cambia el tamaño de los objetos en la cuadrícula", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Portugués brasileño", - "AboutRyujinxContributorsButtonHeader": "Ver todos los contribuidores", - "SettingsTabSystemAudioVolume": "Volumen: ", - "AudioVolumeTooltip": "Ajusta el nivel de volumen", - "SettingsTabSystemEnableInternetAccess": "Conectar guest a Internet/Modo LAN", - "EnableInternetAccessTooltip": "Permite a la aplicación emulada conectarse a Internet.\n\nLos juegos que tengan modo LAN podrán conectarse entre sí habilitando esta opción y estando conectados al mismo módem. Asimismo, esto permite conexiones con consolas reales.\n\nNO permite conectar con los servidores de Nintendo Online. Puede causar que ciertos juegos crasheen al intentar conectarse a sus servidores.\n\nDesactívalo si no estás seguro.", - "GameListContextMenuManageCheatToolTip": "Activa o desactiva los cheats", - "GameListContextMenuManageCheat": "Administrar cheats", - "GameListContextMenuManageModToolTip": "Gestionar Mods", - "GameListContextMenuManageMod": "Gestionar Mods", - "ControllerSettingsStickRange": "Alcance:", - "DialogStopEmulationTitle": "Ryujinx - Detener emulación", - "DialogStopEmulationMessage": "¿Seguro que quieres detener la emulación actual?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "Sonido", - "SettingsTabNetwork": "Red", - "SettingsTabNetworkConnection": "Conexión de red", - "SettingsTabCpuCache": "Caché de CPU", - "SettingsTabCpuMemory": "Memoria de CPU", - "DialogUpdaterFlatpakNotSupportedMessage": "Por favor, actualiza Ryujinx a través de FlatHub.", - "UpdaterDisabledWarningTitle": "¡Actualizador deshabilitado!", - "ControllerSettingsRotate90": "Rotar 90° en el sentido de las agujas del reloj", - "IconSize": "Tamaño de iconos", - "IconSizeTooltip": "Cambia el tamaño de los iconos de juegos", - "MenuBarOptionsShowConsole": "Mostrar consola", - "ShaderCachePurgeError": "Error al eliminar la caché de sombreadores en {0}: {1}", - "UserErrorNoKeys": "No se encontraron keys", - "UserErrorNoFirmware": "No se encontró firmware", - "UserErrorFirmwareParsingFailed": "Error al analizar el firmware", - "UserErrorApplicationNotFound": "No se encontró la aplicación", - "UserErrorUnknown": "Error desconocido", - "UserErrorUndefined": "Error indefinido", - "UserErrorNoKeysDescription": "Ryujinx no pudo encontrar tus 'prod.keys'.", - "UserErrorNoFirmwareDescription": "Ryujinx no pudo encontrar un firmware instalado.", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas.", - "UserErrorApplicationNotFoundDescription": "Ryujinx no pudo encontrar una aplicación válida en ese camino.", - "UserErrorUnknownDescription": "¡Ocurrió un error desconocido!", - "UserErrorUndefinedDescription": "¡Ocurrió un error indefinido! Esto no debería pasar, por favor, ¡contacta con un desarrollador!", - "OpenSetupGuideMessage": "Abrir la guía de instalación", - "NoUpdate": "No actualizado", - "TitleUpdateVersionLabel": "Versión {0} - {1}", - "TitleBundledUpdateVersionLabel": "Incorporado: Versión {0}", - "TitleBundledDlcLabel": "Incorporado:", - "TitleXCIStatusPartialLabel": "Parcial", - "TitleXCIStatusTrimmableLabel": "Sin recortar", - "TitleXCIStatusUntrimmableLabel": "Recortado", - "TitleXCIStatusFailedLabel": "(Fallido)", - "TitleXCICanSaveLabel": "Ahorra {0:n0} Mb", - "TitleXCISavingLabel": "{0:n0} Mb ahorrado(s)", - "RyujinxInfo": "Ryujinx - Info", - "RyujinxConfirm": "Ryujinx - Confirmación", - "FileDialogAllTypes": "Todos los tipos", - "Never": "Nunca", - "SwkbdMinCharacters": "Debe tener al menos {0} caracteres", - "SwkbdMinRangeCharacters": "Debe tener {0}-{1} caracteres", - "CabinetTitle": "Diálogo Gabinete", - "CabinetDialog": "Ingresa el nuevo nombre de tu Amiibo", - "CabinetScanDialog": "Escanea tu Amiibo ahora.", - "SoftwareKeyboard": "Teclado de software", - "SoftwareKeyboardModeNumeric": "Debe ser sólo 0-9 o '.'", - "SoftwareKeyboardModeAlphabet": "Solo deben ser caracteres no CJK", - "SoftwareKeyboardModeASCII": "Solo deben ser texto ASCII", - "ControllerAppletControllers": "Controladores Compatibles:", - "ControllerAppletPlayers": "Jugadores:", - "ControllerAppletDescription": "Tu configuración actual no es válida. Abre la configuración y vuelve a configurar tus entradas", - "ControllerAppletDocked": "Modo acoplado activado. El modo portátil debería estar desactivado.", - "UpdaterRenaming": "Renombrando archivos viejos...", - "UpdaterRenameFailed": "El actualizador no pudo renombrar el archivo: {0}", - "UpdaterAddingFiles": "Añadiendo nuevos archivos...", - "UpdaterExtracting": "Extrayendo actualización...", - "UpdaterDownloading": "Descargando actualización...", - "Docked": "Dock/TV", - "Handheld": "Portátil", - "ConnectionError": "Error de conexión.", - "AboutPageDeveloperListMore": "{0} y más...", - "ApiError": "Error de API.", - "LoadingHeading": "Cargando {0}", - "CompilingPPTC": "Compilando PTC", - "CompilingShaders": "Compilando sombreadores", - "AllKeyboards": "Todos los teclados", - "OpenFileDialogTitle": "Selecciona un archivo soportado para cargar", - "OpenFolderDialogTitle": "Selecciona una carpeta con un juego desempaquetado", - "AllSupportedFormats": "Todos los formatos soportados", - "RyujinxUpdater": "Actualizador de Ryujinx", - "SettingsTabHotkeys": "Atajos de teclado", - "SettingsTabHotkeysHotkeys": "Atajos de teclado", - "SettingsTabHotkeysToggleVsyncHotkey": "Alternar la sincronización vertical:", - "SettingsTabHotkeysScreenshotHotkey": "Captura de pantalla:", - "SettingsTabHotkeysShowUiHotkey": "Mostrar interfaz:", - "SettingsTabHotkeysPauseHotkey": "Pausar:", - "SettingsTabHotkeysToggleMuteHotkey": "Silenciar:", - "ControllerMotionTitle": "Opciones de controles de movimiento", - "ControllerRumbleTitle": "Opciones de vibración", - "SettingsSelectThemeFileDialogTitle": "Selecciona un archivo de tema", - "SettingsXamlThemeFile": "Archivo de tema Xaml", - "AvatarWindowTitle": "Administrar cuentas - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Desconocido", - "Usage": "Uso", - "Writable": "Escribible", - "SelectDlcDialogTitle": "Selecciona archivo(s) de DLC", - "SelectUpdateDialogTitle": "Selecciona archivo(s) de actualización", - "SelectModDialogTitle": "Seleccionar un directorio de Mods", - "TrimXCIFileDialogTitle": "Verificar y recortar archivo XCI", - "TrimXCIFileDialogPrimaryText": "Esta función verificará el espacio vacío y después recortará el archivo XCI para ahorrar espacio en disco", - "TrimXCIFileDialogSecondaryText": "Tamaño de archivo actual: {0:n} MB\nTamaño de datos de juego: {1:n} MB\nAhorro de espacio en disco: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "El archivo XCI no necesita ser recortado. Verifica los logs para más detalles.", - "TrimXCIFileNoUntrimPossible": "El recorte del archivo XCI no puede ser deshecho. Verifica los registros para más detalles.", - "TrimXCIFileReadOnlyFileCannotFix": "El archivo XCI es de solo Lectura y no se le puede escribir. Lee el registro para más información.", - "TrimXCIFileFileSizeChanged": "El archivo XCI ha cambiado de tamaño desde que fue escaneado. Verifica que no se esté escribiendo al archivo y vuelve a intentarlo.", - "TrimXCIFileFreeSpaceCheckFailed": "El archivo XCI tiene datos en el área de espacio libre, no es seguro recortar.", - "TrimXCIFileInvalidXCIFile": "El archivo XCI contiene datos inválidos. Lee el registro para más información.", - "TrimXCIFileFileIOWriteError": "El archivo XCI no se puede abrir para escribirlo. Lee el registro para más información.", - "TrimXCIFileFailedPrimaryText": "El recorte del archivo XCI falló", - "TrimXCIFileCancelled": "La operación fue cancelada", - "TrimXCIFileFileUndertermined": "No se realizó ninguna operación", - "UserProfileWindowTitle": "Administrar perfiles de usuario", - "CheatWindowTitle": "Administrar cheats", - "DlcWindowTitle": "Administrar contenido descargable", - "ModWindowTitle": "Administrar Mods para {0} ({1})", - "UpdateWindowTitle": "Administrar actualizaciones", - "XCITrimmerWindowTitle": "Recortador de archivos XCI", - "XCITrimmerTitleStatusCount": "{0} de {1} Título(s) seleccionado(s)", - "XCITrimmerTitleStatusCountWithFilter": "{0} de {1} Título(s) seleccionado(s) ({2} mostrado(s))", - "XCITrimmerTitleStatusTrimming": "Recortando {0} Título(s)...", - "XCITrimmerTitleStatusUntrimming": "Deshaciendo recorte de {0} Título(s)...", - "XCITrimmerTitleStatusFailed": "Fallido", - "XCITrimmerPotentialSavings": "Ahorro potencial", - "XCITrimmerActualSavings": "Ahorro real", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Seleccionar mostrado(s)", - "XCITrimmerDeselectDisplayed": "Deseleccionar mostrado(s)", - "XCITrimmerSortName": "Título", - "XCITrimmerSortSaved": "Ahorro de espacio", - "XCITrimmerTrim": "Recortar", - "XCITrimmerUntrim": "Deshacer recorte", - "UpdateWindowUpdateAddedMessage": "{0} nueva(s) actualización(es) agregada(s)", - "UpdateWindowBundledContentNotice": "Las actualizaciones agrupadas no pueden ser eliminadas, solamente deshabilitadas.", - "CheatWindowHeading": "Cheats disponibles para {0} [{1}]", - "BuildId": "Id de compilación:", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "Se agregaron {0} nuevo(s) contenido(s) descargable(s)", - "AutoloadDlcAddedMessage": "Se agregaron {0} nuevo(s) contenido(s) descargable(s)", - "AutoloadDlcRemovedMessage": "Se eliminaron {0} contenido(s) descargable(s) faltantes", - "AutoloadUpdateAddedMessage": "Se agregaron {0} nueva(s) actualización(es)", - "AutoloadUpdateRemovedMessage": "Se eliminaron {0} actualización(es) faltantes", - "ModWindowHeading": "{0} Mod(s)", - "UserProfilesEditProfile": "Editar selección", - "Continue": "Continuar", - "Cancel": "Cancelar", - "Save": "Guardar", - "Discard": "Descartar", - "Paused": "Pausado", - "UserProfilesSetProfileImage": "Elegir Imagen de Perfil ", - "UserProfileEmptyNameError": "El nombre es obligatorio", - "UserProfileNoImageError": "Debe establecerse la imagen de perfil", - "GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]", - "SettingsTabHotkeysResScaleUpHotkey": "Aumentar la resolución:", - "SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:", - "UserProfilesName": "Nombre:", - "UserProfilesUserId": "Id de Usuario:", - "SettingsTabGraphicsBackend": "Fondo de gráficos", - "SettingsTabGraphicsBackendTooltip": "Seleccione el backend gráfico que utilizará el emulador.\n\nVulkan, en general, es mejor para todas las tarjetas gráficas modernas, mientras que sus controladores estén actualizados. Vulkan también cuenta con complicación más rápida de sombreadores (menos tirones) en todos los proveredores de GPU.\n\nOpenGL puede lograr mejores resultados en GPU Nvidia antiguas, GPU AMD antiguas en Linux o en GPUs con menor VRAM, aunque tirones de compilación de sombreadores serán mayores.\n\nSetear en Vulkan si no sabe que hacer. Setear en OpenGL si su GPU no tiene soporte para Vulkan aún con los últimos controladores gráficos.", - "SettingsEnableTextureRecompression": "Activar recompresión de texturas", - "SettingsEnableTextureRecompressionTooltip": "Comprimir texturas ASTC para reducir uso de VRAM.\n\nJuegos que utilizan este formato de textura incluyen Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder y The Legend of Zelda: Tears of the Kingdom.\n\nTarjetas gráficas con 4GiB de VRAM o menos probalemente se caeran en algún momento mientras que estén corriendo estos juegos.\n\nActivar solo si está quedan sin VRAM en los juegos antes mencionados. Desactívalo si no sabes qué hacer.", - "SettingsTabGraphicsPreferredGpu": "GPU preferida", - "SettingsTabGraphicsPreferredGpuTooltip": "Selecciona la tarjeta gráfica que se utilizará con los back-end de gráficos Vulkan.\n\nNo afecta la GPU que utilizará OpenGL.\n\nFije a la GPU marcada como \"dGUP\" ante dudas. Si no hay una, no haga modificaciones.", - "SettingsAppRequiredRestartMessage": "Reinicio de Ryujinx requerido.", - "SettingsGpuBackendRestartMessage": "La configuración de la GPU o del back-end de los gráficos fue modificada. Es necesario reiniciar para que se aplique.", - "SettingsGpuBackendRestartSubMessage": "¿Quieres reiniciar ahora?", - "RyujinxUpdaterMessage": "¿Quieres actualizar Ryujinx a la última versión?", - "SettingsTabHotkeysVolumeUpHotkey": "Aumentar volumen:", - "SettingsTabHotkeysVolumeDownHotkey": "Disminuir volumen:", - "SettingsEnableMacroHLE": "Activar Macros HLE", - "SettingsEnableMacroHLETooltip": "Emulación alto-nivel del código de Macros de GPU\n\nIncrementa el rendimiento, pero puede causar errores gráficos en algunos juegos.\n\nDeja esta opción activada si no estás seguro.", - "SettingsEnableColorSpacePassthrough": "Paso de espacio de color", - "SettingsEnableColorSpacePassthroughTooltip": "Dirige el backend de Vulkan a pasar a través de la información del color sin especificar un espacio de color. Para los usuarios con pantallas de gran gama, esto puede resultar en colores más vibrantes, a costa de la corrección del color.", - "VolumeShort": "Volumen", - "UserProfilesManageSaves": "Administrar mis partidas guardadas", - "DeleteUserSave": "¿Quieres borrar los datos de usuario de este juego?", - "IrreversibleActionNote": "Esta acción no es reversible.", - "SaveManagerHeading": "Administrar partidas guardadas para {0}", - "SaveManagerTitle": "Administrador de datos de guardado.", - "Name": "Nombre", - "Size": "Tamaño", - "Search": "Buscar", - "UserProfilesRecoverLostAccounts": "Recuperar cuentas perdidas", - "Recover": "Recuperar", - "UserProfilesRecoverHeading": "Datos de guardado fueron encontrados para las siguientes cuentas", - "UserProfilesRecoverEmptyList": "No hay perfiles a recuperar", - "GraphicsAATooltip": "Aplica antia-aliasing al rendereo del juego.\n\nFXAA desenfocará la mayor parte del la iamgen, mientras que SMAA intentará encontrar bordes irregulares y suavizarlos.\n\nNo se recomienda usar en conjunto con filtro de escala FSR.\n\nEsta opción puede ser modificada mientras que esté corriendo el juego haciendo click en \"Aplicar\" más abajo; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDejar en NADA si no está seguro.", - "GraphicsAALabel": "Suavizado de bordes:", - "GraphicsScalingFilterLabel": "Filtro de escalado:", - "GraphicsScalingFilterTooltip": "Elija el filtro de escala que se aplicará al utilizar la escala de resolución.\n\nBilinear funciona bien para juegos 3D y es una opción predeterminada segura.\n\nSe recomienda el bilinear para juegos de pixel art.\n\nFSR 1.0 es simplemente un filtro de afilado, no se recomienda su uso con FXAA o SMAA.\n\nEsta opción se puede cambiar mientras se ejecuta un juego haciendo clic en \"Aplicar\" a continuación; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDéjelo en BILINEAR si no está seguro.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Cercano", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Nivel", - "GraphicsScalingFilterLevelTooltip": "Ajuste el nivel de nitidez FSR 1.0. Mayor es más nítido.", - "SmaaLow": "SMAA Bajo", - "SmaaMedium": "SMAA Medio", - "SmaaHigh": "SMAA Alto", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Editar usuario", - "UserEditorTitleCreate": "Crear Usuario", - "SettingsTabNetworkInterface": "Interfaz de Red", - "NetworkInterfaceTooltip": "Interfaz de red usada para características LAN/LDN.\n\njunto con una VPN o XLink Kai y un juego con soporte LAN, puede usarse para suplantar una conexión de la misma red a través de Internet.\n\nDeje en DEFAULT si no está seguro.", - "NetworkInterfaceDefault": "Predeterminado", - "PackagingShaders": "Empaquetando sombreadores", - "AboutChangelogButton": "Ver registro de cambios en GitHub", - "AboutChangelogButtonTooltipMessage": "Haga clic para abrir el registro de cambios para esta versión en su navegador predeterminado.", - "SettingsTabNetworkMultiplayer": "Multijugador", - "MultiplayerMode": "Modo:", - "MultiplayerModeTooltip": "Cambiar modo LDN multijugador.\n\nLdnMitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.", - "MultiplayerModeDisabled": "Deshabilitado", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Desactivar El Hosteo De Red P2P (puede aumentar latencia)", - "MultiplayerDisableP2PTooltip": "Desactivar el hosteo de red P2P, pares se conectarán a través del servidor maestro en lugar de conectarse directamente contigo.", - "LdnPassphrase": "Frase de contraseña de la Red:", - "LdnPassphraseTooltip": "Solo podrás ver los juegos hosteados con la misma frase de contraseña que tú.", - "LdnPassphraseInputTooltip": "Ingresar una frase de contraseña en formato Ryujinx-<8 caracteres hexadecimales>. Solamente podrás ver juegos hosteados con la misma frase de contraseña que tú.", - "LdnPassphraseInputPublic": "(público)", - "GenLdnPass": "Generar aleatorio", - "GenLdnPassTooltip": "Genera una nueva frase de contraseña, que puede ser compartida con otros jugadores.", - "ClearLdnPass": "Borrar", - "ClearLdnPassTooltip": "Borra la frase de contraseña actual, regresando a la red pública.", - "InvalidLdnPassphrase": "Frase de Contraseña Inválida! Debe ser en formato \"Ryujinx-<8 caracteres hexadecimales>\"" -} diff --git a/src/Ryujinx/Assets/Locales/fr_FR.json b/src/Ryujinx/Assets/Locales/fr_FR.json deleted file mode 100644 index cd4e74f04..000000000 --- a/src/Ryujinx/Assets/Locales/fr_FR.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "Français", - "MenuBarFileOpenApplet": "Ouvrir un programme", - "MenuBarFileOpenAppletOpenMiiApplet": "Éditeur de Mii", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Ouvrir l'éditeur Mii en mode Standalone", - "SettingsTabInputDirectMouseAccess": "Accès direct à la souris", - "SettingsTabSystemMemoryManagerMode": "Mode de gestion de la mémoire :", - "SettingsTabSystemMemoryManagerModeSoftware": "Logiciel", - "SettingsTabSystemMemoryManagerModeHost": "Hôte (rapide)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Hôte non vérifié (plus rapide, non sécurisé)", - "SettingsTabSystemUseHypervisor": "Utiliser l'Hyperviseur", - "MenuBarFile": "_Fichier", - "MenuBarFileOpenFromFile": "_Charger un jeu depuis un fichier", - "MenuBarFileOpenFromFileError": "Aucun jeu trouvé dans le fichier sélectionné", - "MenuBarFileOpenUnpacked": "Charger un jeu extrait", - "MenuBarFileLoadDlcFromFolder": "Charger les DLC depuis le dossier des DLC", - "MenuBarFileLoadTitleUpdatesFromFolder": "Charger les mises à jour depuis le dossier des mises à jour", - "MenuBarFileOpenEmuFolder": "Ouvrir le dossier Ryujinx", - "MenuBarFileOpenLogsFolder": "Ouvrir le dossier des journaux", - "MenuBarFileExit": "_Quitter", - "MenuBarOptions": "_Options", - "MenuBarOptionsToggleFullscreen": "Basculer en plein écran", - "MenuBarOptionsStartGamesInFullscreen": "Démarrer le jeu en plein écran", - "MenuBarOptionsStopEmulation": "Arrêter l'émulation", - "MenuBarOptionsSettings": "_Paramètres", - "MenuBarOptionsManageUserProfiles": "_Gérer les profils d'utilisateurs", - "MenuBarActions": "_Actions", - "MenuBarOptionsSimulateWakeUpMessage": "Simuler un message de réveil", - "MenuBarActionsScanAmiibo": "Scanner un Amiibo", - "MenuBarTools": "_Outils", - "MenuBarToolsInstallFirmware": "Installer un firmware", - "MenuBarFileToolsInstallFirmwareFromFile": "Installer un firmware depuis un fichier XCI ou ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Installer un firmware depuis un dossier", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Gérer les types de fichiers", - "MenuBarToolsInstallFileTypes": "Installer les types de fichiers", - "MenuBarToolsUninstallFileTypes": "Désinstaller les types de fichiers", - "MenuBarToolsXCITrimmer": "Réduire les fichiers XCI", - "MenuBarView": "_Fenêtre", - "MenuBarViewWindow": "Taille de la fenêtre", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Aide", - "MenuBarHelpCheckForUpdates": "Vérifier les mises à jour", - "MenuBarHelpAbout": "À propos", - "MenuSearch": "Rechercher...", - "GameListHeaderFavorite": "Favoris", - "GameListHeaderIcon": "Icône", - "GameListHeaderApplication": "Nom", - "GameListHeaderDeveloper": "Développeur", - "GameListHeaderVersion": "Version", - "GameListHeaderTimePlayed": "Temps de jeu", - "GameListHeaderLastPlayed": "Dernière partie jouée", - "GameListHeaderFileExtension": "Extension du Fichier", - "GameListHeaderFileSize": "Taille du Fichier", - "GameListHeaderPath": "Chemin", - "GameListContextMenuOpenUserSaveDirectory": "Ouvrir le dossier de sauvegarde utilisateur", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde utilisateur du jeu", - "GameListContextMenuOpenDeviceSaveDirectory": "Ouvrir le dossier de sauvegarde console", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde console du jeu", - "GameListContextMenuOpenBcatSaveDirectory": "Ouvrir le dossier de sauvegarde BCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde BCAT du jeu", - "GameListContextMenuManageTitleUpdates": "Gérer les mises à jour", - "GameListContextMenuManageTitleUpdatesToolTip": "Ouvre la fenêtre de gestion des mises à jour du jeu", - "GameListContextMenuManageDlc": "Gérer les DLC", - "GameListContextMenuManageDlcToolTip": "Ouvre la fenêtre de gestion des DLC", - "GameListContextMenuCacheManagement": "Gestion des caches", - "GameListContextMenuCacheManagementPurgePptc": "Reconstruction du PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Effectuer une reconstruction du PPTC au prochain démarrage du jeu", - "GameListContextMenuCacheManagementPurgeShaderCache": "Purger les shaders", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Supprime les shaders du jeu", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Ouvrir le dossier du PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Ouvre le dossier contenant le PPTC du jeu", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Ouvrir le dossier des shaders", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Ouvre le dossier contenant les shaders du jeu", - "GameListContextMenuExtractData": "Extraire les données", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Extrait la section ExeFS du jeu (mise à jour incluse)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Extrait la section RomFS du jeu (mise à jour incluse)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "Extrait la section Logo du jeu (mise à jour incluse)", - "GameListContextMenuCreateShortcut": "Créer un raccourci", - "GameListContextMenuCreateShortcutToolTip": "Créer un raccourci sur le bureau qui lance le jeu sélectionné", - "GameListContextMenuCreateShortcutToolTipMacOS": "Créer un raccourci dans le dossier Applications de macOS qui lance le jeu sélectionné", - "GameListContextMenuOpenModsDirectory": "Ouvrir le dossier des mods", - "GameListContextMenuOpenModsDirectoryToolTip": "Ouvre le dossier contenant les mods du jeu", - "GameListContextMenuOpenSdModsDirectory": "Ouvrir le dossier des mods Atmosphère", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Ouvre le dossier alternatif de la carte SD Atmosphère qui contient les mods de l'application. Utile pour les mods conçus pour console.", - "GameListContextMenuTrimXCI": "Vérifier et réduire les fichiers XCI", - "GameListContextMenuTrimXCIToolTip": "Vérifier et réduire les fichiers XCI pour économiser de l'espace", - "StatusBarGamesLoaded": "{0}/{1} Jeux chargés", - "StatusBarSystemVersion": "Version du Firmware: {0}", - "StatusBarXCIFileTrimming": "Réduction du fichier XCI '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Limite basse pour les mappings mémoire détectée", - "LinuxVmMaxMapCountDialogTextPrimary": "Voulez-vous augmenter la valeur de vm.max_map_count à {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Certains jeux peuvent essayer de créer plus de mappings mémoire que ce qui est actuellement autorisé. Ryujinx plantera dès que cette limite sera dépassée.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Oui, jusqu'au prochain redémarrage", - "LinuxVmMaxMapCountDialogButtonPersistent": "Oui, en permanence", - "LinuxVmMaxMapCountWarningTextPrimary": "La quantité maximale de mappings mémoire est inférieure à la valeur recommandée.", - "LinuxVmMaxMapCountWarningTextSecondary": "La valeur actuelle de vm.max_map_count ({0}) est inférieure à {1}. Certains jeux peuvent essayer de créer plus de mappings mémoire que ceux actuellement autorisés. Ryujinx plantera dès que cette limite sera dépassée.\n\nVous pouvez soit augmenter manuellement la limite, soit installer pkexec, ce qui permet à Ryujinx de l'aider.", - "Settings": "Paramètres", - "SettingsTabGeneral": "Interface Utilisateur", - "SettingsTabGeneralGeneral": "Général", - "SettingsTabGeneralEnableDiscordRichPresence": "Activer Discord Rich Presence", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Vérifier les mises à jour au démarrage", - "SettingsTabGeneralShowConfirmExitDialog": "Afficher le message de \"Confirmation de sortie\"", - "SettingsTabGeneralRememberWindowState": "Mémoriser la taille/position de la fenêtre", - "SettingsTabGeneralShowTitleBar": "Afficher Barre de Titre (Nécessite redémarrage)", - "SettingsTabGeneralHideCursor": "Masquer le Curseur :", - "SettingsTabGeneralHideCursorNever": "Jamais", - "SettingsTabGeneralHideCursorOnIdle": "Masquer le curseur si inactif", - "SettingsTabGeneralHideCursorAlways": "Toujours", - "SettingsTabGeneralGameDirectories": "Dossiers des jeux", - "SettingsTabGeneralAutoloadDirectories": "Dossiers des mises à jour/DLC", - "SettingsTabGeneralAutoloadNote": "Les DLC et les mises à jour faisant référence aux fichiers manquants seront automatiquement déchargés.", - "SettingsTabGeneralAdd": "Ajouter", - "SettingsTabGeneralRemove": "Retirer", - "SettingsTabSystem": "Système", - "SettingsTabSystemCore": "Cœur", - "SettingsTabSystemSystemRegion": "Région du système :", - "SettingsTabSystemSystemRegionJapan": "Japon", - "SettingsTabSystemSystemRegionUSA": "USA", - "SettingsTabSystemSystemRegionEurope": "Europe", - "SettingsTabSystemSystemRegionAustralia": "Australie", - "SettingsTabSystemSystemRegionChina": "Chine", - "SettingsTabSystemSystemRegionKorea": "Corée", - "SettingsTabSystemSystemRegionTaiwan": "Taïwan", - "SettingsTabSystemSystemLanguage": "Langue du système :", - "SettingsTabSystemSystemLanguageJapanese": "Japonais", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Anglais Américain", - "SettingsTabSystemSystemLanguageFrench": "Français", - "SettingsTabSystemSystemLanguageGerman": "Allemand", - "SettingsTabSystemSystemLanguageItalian": "Italien", - "SettingsTabSystemSystemLanguageSpanish": "Espagnol", - "SettingsTabSystemSystemLanguageChinese": "Chinois", - "SettingsTabSystemSystemLanguageKorean": "Coréen", - "SettingsTabSystemSystemLanguageDutch": "Néerlandais", - "SettingsTabSystemSystemLanguagePortuguese": "Portugais", - "SettingsTabSystemSystemLanguageRussian": "Russe", - "SettingsTabSystemSystemLanguageTaiwanese": "Taïwanais", - "SettingsTabSystemSystemLanguageBritishEnglish": "Anglais Britannique ", - "SettingsTabSystemSystemLanguageCanadianFrench": "Français Canadien", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Espagnol Latino-Américain", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Chinois simplifié", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Chinois traditionnel", - "SettingsTabSystemSystemTimeZone": "Fuseau horaire du système :", - "SettingsTabSystemSystemTime": "Heure du système :", - "SettingsTabSystemEnableVsync": "Synchronisation verticale (VSync)", - "SettingsTabSystemEnablePptc": "Activer le PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "PPTC à faible puissance", - "SettingsTabSystemEnableFsIntegrityChecks": "Activer la vérification de l'intégrité du système de fichiers", - "SettingsTabSystemAudioBackend": "Bibliothèque Audio :", - "SettingsTabSystemAudioBackendDummy": "Désactivée", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Hacks", - "SettingsTabSystemHacksNote": "Cela peut causer des instabilités", - "SettingsTabSystemDramSize": "Taille de la DRAM :", - "SettingsTabSystemDramSize4GiB": "4GiO", - "SettingsTabSystemDramSize6GiB": "6GiO", - "SettingsTabSystemDramSize8GiB": "8GiO", - "SettingsTabSystemDramSize12GiB": "12GiO", - "SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquants", - "SettingsTabSystemIgnoreApplet": "Ignorer la déconnexion de la manette", - "SettingsTabGraphics": "Graphismes", - "SettingsTabGraphicsAPI": "API Graphique", - "SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders", - "SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope :", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", - "SettingsTabGraphicsAnisotropicFiltering2x": "x2", - "SettingsTabGraphicsAnisotropicFiltering4x": "x4", - "SettingsTabGraphicsAnisotropicFiltering8x": "x8", - "SettingsTabGraphicsAnisotropicFiltering16x": "x16", - "SettingsTabGraphicsResolutionScale": "Échelle de résolution :", - "SettingsTabGraphicsResolutionScaleCustom": "Personnalisée (Non recommandée)", - "SettingsTabGraphicsResolutionScaleNative": "Natif (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "x2 (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "x3 (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Non recommandé)", - "SettingsTabGraphicsAspectRatio": "Format d'affichage :", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Étirer pour remplir la fenêtre", - "SettingsTabGraphicsDeveloperOptions": "Options développeur", - "SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de copie des shaders :", - "SettingsTabLogging": "Journaux", - "SettingsTabLoggingLogging": "Journaux", - "SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier", - "SettingsTabLoggingEnableStubLogs": "Activer les journaux stub", - "SettingsTabLoggingEnableInfoLogs": "Activer les journaux d'informations", - "SettingsTabLoggingEnableWarningLogs": "Activer les journaux d'avertissements", - "SettingsTabLoggingEnableErrorLogs": "Activer les journaux d'erreurs", - "SettingsTabLoggingEnableTraceLogs": "Activer les journaux d'erreurs Trace", - "SettingsTabLoggingEnableGuestLogs": "Activer les journaux du programme simulé", - "SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux d'accès au système de fichiers", - "SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux d'accès au système de fichiers :", - "SettingsTabLoggingDeveloperOptions": "Options développeur", - "SettingsTabLoggingDeveloperOptionsNote": "ATTENTION : Réduira les performances", - "SettingsTabLoggingGraphicsBackendLogLevel": "Niveau du journal du backend graphique :", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Aucun", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Erreur", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentissements", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Tout", - "SettingsTabLoggingEnableDebugLogs": "Activer les journaux de debug", - "SettingsTabInput": "Contrôles", - "SettingsTabInputEnableDockedMode": "Active le mode station d'accueil", - "SettingsTabInputDirectKeyboardAccess": "Accès direct au clavier", - "SettingsButtonSave": "Enregistrer", - "SettingsButtonClose": "Fermer", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "Annuler", - "SettingsButtonApply": "Appliquer", - "ControllerSettingsPlayer": "Joueur", - "ControllerSettingsPlayer1": "Joueur 1", - "ControllerSettingsPlayer2": "Joueur 2", - "ControllerSettingsPlayer3": "Joueur 3", - "ControllerSettingsPlayer4": "Joueur 4", - "ControllerSettingsPlayer5": "Joueur 5", - "ControllerSettingsPlayer6": "Joueur 6", - "ControllerSettingsPlayer7": "Joueur 7", - "ControllerSettingsPlayer8": "Joueur 8", - "ControllerSettingsHandheld": "Portable", - "ControllerSettingsInputDevice": "Périphériques", - "ControllerSettingsRefresh": "Actualiser", - "ControllerSettingsDeviceDisabled": "Désactivé", - "ControllerSettingsControllerType": "Type de manette", - "ControllerSettingsControllerTypeHandheld": "Portable", - "ControllerSettingsControllerTypeProController": "Manette Switch Pro", - "ControllerSettingsControllerTypeJoyConPair": "JoyCon Joints", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon Gauche", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon Droite", - "ControllerSettingsProfile": "Profil", - "ControllerSettingsProfileDefault": "Défaut", - "ControllerSettingsLoad": "Charger", - "ControllerSettingsAdd": "Ajouter", - "ControllerSettingsRemove": "Supprimer", - "ControllerSettingsButtons": "Boutons", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Croix directionnelle", - "ControllerSettingsDPadUp": "Haut", - "ControllerSettingsDPadDown": "Bas", - "ControllerSettingsDPadLeft": "Gauche", - "ControllerSettingsDPadRight": "Droite", - "ControllerSettingsStickButton": "Bouton", - "ControllerSettingsStickUp": "Haut", - "ControllerSettingsStickDown": "Bas", - "ControllerSettingsStickLeft": "Gauche", - "ControllerSettingsStickRight": "Droite", - "ControllerSettingsStickStick": "Joystick", - "ControllerSettingsStickInvertXAxis": "Inverser l'axe X", - "ControllerSettingsStickInvertYAxis": "Inverser l'axe Y", - "ControllerSettingsStickDeadzone": "Zone morte :", - "ControllerSettingsLStick": "Joystick Gauche", - "ControllerSettingsRStick": "Joystick Droit", - "ControllerSettingsTriggersLeft": "Gachettes Gauche", - "ControllerSettingsTriggersRight": "Gachettes Droite", - "ControllerSettingsTriggersButtonsLeft": "Boutons Gachettes Gauche", - "ControllerSettingsTriggersButtonsRight": "Boutons Gachettes Droite", - "ControllerSettingsTriggers": "Gachettes", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Boutons Gauche", - "ControllerSettingsExtraButtonsRight": "Boutons Droite", - "ControllerSettingsMisc": "Divers", - "ControllerSettingsTriggerThreshold": "Seuil de gachettes :", - "ControllerSettingsMotion": "Mouvements", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Utiliser un capteur de mouvements CemuHook", - "ControllerSettingsMotionControllerSlot": "Contrôleur ID :", - "ControllerSettingsMotionMirrorInput": "Inverser les contrôles", - "ControllerSettingsMotionRightJoyConSlot": "JoyCon Droit ID :", - "ControllerSettingsMotionServerHost": "Serveur d'hébergement :", - "ControllerSettingsMotionGyroSensitivity": "Sensibilitée du gyroscope :", - "ControllerSettingsMotionGyroDeadzone": "Zone morte du gyroscope :", - "ControllerSettingsSave": "Enregistrer", - "ControllerSettingsClose": "Fermer", - "KeyUnknown": "Touche inconnue", - "KeyShiftLeft": "Maj Gauche", - "KeyShiftRight": "Maj Droite", - "KeyControlLeft": "Ctrl Gauche", - "KeyMacControlLeft": "⌃ Gauche", - "KeyControlRight": "Ctrl Droite", - "KeyMacControlRight": "⌃ Droite", - "KeyAltLeft": "Alt Gauche", - "KeyMacAltLeft": "⌥ Gauche", - "KeyAltRight": "Alt Droite", - "KeyMacAltRight": "⌥ Droite", - "KeyWinLeft": "⊞ Gauche", - "KeyMacWinLeft": "⌘ Gauche", - "KeyWinRight": "⊞ Droite", - "KeyMacWinRight": "⌘ Droite", - "KeyMenu": "Menu", - "KeyUp": "Haut", - "KeyDown": "Bas", - "KeyLeft": "Gauche", - "KeyRight": "Droite", - "KeyEnter": "Entrée", - "KeyEscape": "Esc", - "KeySpace": "Espace", - "KeyTab": "Tab", - "KeyBackSpace": "Supprimer", - "KeyInsert": "Ins", - "KeyDelete": "Sup", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "Fin", - "KeyCapsLock": "Verr. Maj", - "KeyScrollLock": "Arr. Déf.", - "KeyPrintScreen": "Imp. Écran", - "KeyPause": "Pause", - "KeyNumLock": "Verr. Num", - "KeyClear": "Clear", - "KeyKeypad0": "Num. 0", - "KeyKeypad1": "Num. 1", - "KeyKeypad2": "Num. 2", - "KeyKeypad3": "Num. 3", - "KeyKeypad4": "Num. 4", - "KeyKeypad5": "Num. 5", - "KeyKeypad6": "Num. 6", - "KeyKeypad7": "Num. 7", - "KeyKeypad8": "Num. 8", - "KeyKeypad9": "Num. 9", - "KeyKeypadDivide": "Num. Diviser", - "KeyKeypadMultiply": "Num. Multiplier", - "KeyKeypadSubtract": "Num. Soustraire", - "KeyKeypadAdd": "Num. Ajouter", - "KeyKeypadDecimal": "Num. Point", - "KeyKeypadEnter": "Num. Ent", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Pas Attribuée", - "GamepadLeftStick": "Bouton Joystick G.", - "GamepadRightStick": "Bouton Joystick D.", - "GamepadLeftShoulder": "Bouton Gachette G.", - "GamepadRightShoulder": "Bouton Gachette D.", - "GamepadLeftTrigger": "Gachette Gauche", - "GamepadRightTrigger": "Gachette Droite", - "GamepadDpadUp": "Haut", - "GamepadDpadDown": "Bas", - "GamepadDpadLeft": "Gauche", - "GamepadDpadRight": "Droite", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Autre", - "GamepadPaddle1": "Palette 1", - "GamepadPaddle2": "Palette 2", - "GamepadPaddle3": "Palette 3", - "GamepadPaddle4": "Palette 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Gachette Gauche 0", - "GamepadSingleRightTrigger0": "Gachette Droite 0", - "GamepadSingleLeftTrigger1": "Gachette Gauche 1", - "GamepadSingleRightTrigger1": "Gachette Droite 1", - "StickLeft": "Joystick Gauche", - "StickRight": "Joystick Droite", - "UserProfilesSelectedUserProfile": "Profil utilisateur sélectionné :", - "UserProfilesSaveProfileName": "Enregistrer le nom du profil", - "UserProfilesChangeProfileImage": "Changer l'image du profil", - "UserProfilesAvailableUserProfiles": "Profils utilisateurs disponibles :", - "UserProfilesAddNewProfile": "Créer un profil", - "UserProfilesDelete": "Supprimer", - "UserProfilesClose": "Fermer", - "ProfileNameSelectionWatermark": "Choisir un pseudo", - "ProfileImageSelectionTitle": "Sélection de l'image du profil", - "ProfileImageSelectionHeader": "Choisir l'image du profil", - "ProfileImageSelectionNote": "Vous pouvez importer une image de profil personnalisée ou sélectionner un avatar à partir du firmware", - "ProfileImageSelectionImportImage": "Importer une image", - "ProfileImageSelectionSelectAvatar": "Choisir un avatar du firmware", - "InputDialogTitle": "Fenêtre d'entrée de texte", - "InputDialogOk": "OK", - "InputDialogCancel": "Annuler", - "InputDialogCancelling": "Annulation en cours", - "InputDialogClose": "Fermer", - "InputDialogAddNewProfileTitle": "Choisir un nom de profil", - "InputDialogAddNewProfileHeader": "Merci d'entrer un nom de profil", - "InputDialogAddNewProfileSubtext": "(Longueur max.: {0})", - "AvatarChoose": "Choisir un avatar", - "AvatarSetBackgroundColor": "Choisir une couleur de fond", - "AvatarClose": "Fermer", - "ControllerSettingsLoadProfileToolTip": "Charger un profil", - "ControllerSettingsAddProfileToolTip": "Ajouter un profil", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsRemoveProfileToolTip": "Supprimer un profil", - "ControllerSettingsSaveProfileToolTip": "Enregistrer un profil", - "MenuBarFileToolsTakeScreenshot": "Prendre une capture d'écran", - "MenuBarFileToolsHideUi": "Masquer l'interface utilisateur", - "GameListContextMenuRunApplication": "Démarrer l'application", - "GameListContextMenuToggleFavorite": "Ajouter/Retirer des favoris", - "GameListContextMenuToggleFavoriteToolTip": "Définis un jeu comme faisant parti des favoris ou non", - "SettingsTabGeneralTheme": "Thème :", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Sombre", - "SettingsTabGeneralThemeLight": "Clair", - "ControllerSettingsConfigureGeneral": "Configurer", - "ControllerSettingsRumble": "Vibreur", - "ControllerSettingsRumbleStrongMultiplier": "Multiplicateur de vibrations fortes", - "ControllerSettingsRumbleWeakMultiplier": "Multiplicateur de vibrations faibles", - "DialogMessageSaveNotAvailableMessage": "Il n'y a aucune sauvegarde pour {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Voulez-vous créer une sauvegarde pour ce jeu ?", - "DialogConfirmationTitle": "Ryujinx - Confirmation", - "DialogUpdaterTitle": "Ryujinx - Mise à Jour", - "DialogErrorTitle": "Ryujinx - Erreur", - "DialogWarningTitle": "Ryujinx - Avertissement", - "DialogExitTitle": "Ryujinx - Quitter", - "DialogErrorMessage": "Ryujinx a rencontré une erreur", - "DialogExitMessage": "Êtes-vous sûr de vouloir fermer Ryujinx ?", - "DialogExitSubMessage": "Toutes les données non enregistrées seront perdues !", - "DialogMessageCreateSaveErrorMessage": "Une erreur s'est produite lors de la création de la sauvegarde spécifiée : {0}", - "DialogMessageFindSaveErrorMessage": "Une erreur s'est produite lors de la recherche de la sauvegarde spécifiée : {0}", - "FolderDialogExtractTitle": "Choisissez le dossier dans lequel extraire", - "DialogNcaExtractionMessage": "Extraction de la section {0} depuis {1}...", - "DialogNcaExtractionTitle": "Extracteur de la section NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Échec de l'extraction. Le NCA principal n'était pas présent dans le fichier sélectionné.", - "DialogNcaExtractionCheckLogErrorMessage": "Échec de l'extraction. Lisez le fichier journal pour plus d'informations.", - "DialogNcaExtractionSuccessMessage": "Extraction terminée avec succès.", - "DialogUpdaterConvertFailedMessage": "Échec de la conversion de la version actuelle de Ryujinx.", - "DialogUpdaterCancelUpdateMessage": "Annuler la mise à jour !", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Vous utilisez déjà la version la plus récente de Ryujinx !", - "DialogUpdaterFailedToGetVersionMessage": "Une erreur s'est produite lors de la tentative d'obtention des informations de publication de la version GitHub. Cela peut survenir lorsqu'une nouvelle version est en cours de compilation par GitHub Actions. Réessayez dans quelques minutes.", - "DialogUpdaterConvertFailedGithubMessage": "Impossible de convertir la version reçue de Ryujinx depuis Github Release.", - "DialogUpdaterDownloadingMessage": "Téléchargement de la mise à jour...", - "DialogUpdaterExtractionMessage": "Extraction de la mise à jour…", - "DialogUpdaterRenamingMessage": "Renommage de la mise à jour...", - "DialogUpdaterAddingFilesMessage": "Ajout d'une nouvelle mise à jour...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Mise à jour terminée !", - "DialogUpdaterRestartMessage": "Voulez-vous redémarrer Ryujinx maintenant ?", - "DialogUpdaterNoInternetMessage": "Vous n'êtes pas connecté à Internet !", - "DialogUpdaterNoInternetSubMessage": "Veuillez vérifier que vous disposez d'une connexion Internet fonctionnelle !", - "DialogUpdaterDirtyBuildMessage": "Vous ne pouvez pas mettre à jour une version Dirty de Ryujinx !", - "DialogUpdaterDirtyBuildSubMessage": "Veuillez télécharger Ryujinx sur https://ryujinx.app/download si vous recherchez une version prise en charge.", - "DialogRestartRequiredMessage": "Redémarrage requis", - "DialogThemeRestartMessage": "Le thème a été enregistré. Un redémarrage est requis pour appliquer le thème.", - "DialogThemeRestartSubMessage": "Voulez-vous redémarrer", - "DialogFirmwareInstallEmbeddedMessage": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\nL'émulateur va maintenant démarrer.", - "DialogFirmwareNoFirmwareInstalledMessage": "Aucun Firmware installé", - "DialogFirmwareInstalledMessage": "Le firmware {0} a été installé", - "DialogInstallFileTypesSuccessMessage": "Types de fichiers installés avec succès!", - "DialogInstallFileTypesErrorMessage": "Échec de l'installation des types de fichiers.", - "DialogUninstallFileTypesSuccessMessage": "Types de fichiers désinstallés avec succès!", - "DialogUninstallFileTypesErrorMessage": "Échec de la désinstallation des types de fichiers.", - "DialogOpenSettingsWindowLabel": "Ouvrir la fenêtre de configuration", - "DialogOpenXCITrimmerWindowLabel": "Fenêtre de réduction de fichiers XCI", - "DialogControllerAppletTitle": "Programme Manette", - "DialogMessageDialogErrorExceptionMessage": "Erreur lors de l'affichage de la boîte de dialogue : {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Erreur lors de l'affichage du clavier logiciel: {0}", - "DialogErrorAppletErrorExceptionMessage": "Erreur lors de l'affichage de la boîte de dialogue ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nPour plus d'informations sur la manière de corriger cette erreur, suivez notre Guide d'Installation.", - "DialogUserErrorDialogTitle": "Erreur Ryujinx ({0})", - "DialogAmiiboApiTitle": "API Amiibo", - "DialogAmiiboApiFailFetchMessage": "Une erreur est survenue lors de la récupération des informations de l'API.", - "DialogAmiiboApiConnectErrorMessage": "Impossible de se connecter au serveur API Amiibo. Le service est peut-être hors service ou vous devriez peut-être vérifier que votre connexion internet est connectée.", - "DialogProfileInvalidProfileErrorMessage": "Le profil {0} est incompatible avec le système de configuration de manette actuel.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Le profil par défaut ne peut pas être écrasé", - "DialogProfileDeleteProfileTitle": "Supprimer le profil", - "DialogProfileDeleteProfileMessage": "Cette action est irréversible, êtes-vous sûr de vouloir continuer ?", - "DialogWarning": "Avertissement", - "DialogPPTCDeletionMessage": "Vous êtes sur le point de mettre en file d'attente une reconstruction PPTC au prochain démarrage de :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?", - "DialogPPTCDeletionErrorMessage": "Erreur lors de la purge du cache PPTC à {0}: {1}", - "DialogShaderDeletionMessage": "Vous êtes sur le point de supprimer le cache du Shader pour :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?", - "DialogShaderDeletionErrorMessage": "Erreur lors de la purge du cache du Shader à {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx a rencontré une erreur", - "DialogInvalidTitleIdErrorMessage": "Erreur d'UI : le jeu sélectionné n'a pas d'ID de titre valide", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Un firmware valide n'a pas été trouvé dans {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Installer le Firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "La version {0} du système sera installée.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nCela remplacera la version actuelle du système {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nVoulez-vous continuer ?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Installation du firmware...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Version du système {0} installée avec succès.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "Il n'y aurait aucun autre profil à ouvrir si le profil sélectionné est supprimé", - "DialogUserProfileDeletionConfirmMessage": "Voulez-vous supprimer le profil sélectionné ?", - "DialogUserProfileUnsavedChangesTitle": "Avertissement - Modifications non enregistrées", - "DialogUserProfileUnsavedChangesMessage": "Vous avez effectué des modifications sur ce profil d'utilisateur qui n'ont pas été enregistrées.", - "DialogUserProfileUnsavedChangesSubMessage": "Voulez-vous annuler les modifications ?", - "DialogControllerSettingsModifiedConfirmMessage": "Les paramètres actuels de la manette ont été mis à jour.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Voulez-vous sauvegarder ?", - "DialogLoadFileErrorMessage": "{0}. Fichier erroné : {1}", - "DialogModAlreadyExistsMessage": "Le mod existe déjà", - "DialogModInvalidMessage": "Le répertoire spécifié ne contient pas de mod !", - "DialogModDeleteNoParentMessage": "Impossible de supprimer : impossible de trouver le répertoire parent pour le mod \"{0} \" !", - "DialogDlcNoDlcErrorMessage": "Le fichier spécifié ne contient pas de DLC pour le titre sélectionné !", - "DialogPerformanceCheckLoggingEnabledMessage": "Vous avez activé la journalisation des traces, conçue pour être utilisée uniquement par les développeurs.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Pour des performances optimales, il est recommandé de désactiver la journalisation des traces. Souhaitez-vous désactiver la journalisation des traces maintenant ?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Vous avez activé l'extraction des shaders, qui est conçu pour être utilisé par les développeurs uniquement.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Pour des performances optimales, il est recommandé de désactiver l'extraction des shaders. Souhaitez-vous désactiver l'extraction des shaders maintenant ?", - "DialogLoadAppGameAlreadyLoadedMessage": "Un jeu a déjà été chargé", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Veuillez arrêter l'émulation ou fermer l'émulateur avant de lancer un autre jeu.", - "DialogUpdateAddUpdateErrorMessage": "Le fichier spécifié ne contient pas de mise à jour pour le titre sélectionné !", - "DialogSettingsBackendThreadingWarningTitle": "Avertissement - Backend Threading ", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx doit être redémarré après avoir changé cette option pour qu'elle s'applique complètement. Selon votre plate-forme, vous devrez peut-être désactiver manuellement le multithreading de votre pilote lorsque vous utilisez Ryujinx.", - "DialogModManagerDeletionWarningMessage": "Vous êtes sur le point de supprimer le mod : {0}\n\nÊtes-vous sûr de vouloir continuer ?", - "DialogModManagerDeletionAllWarningMessage": "Vous êtes sur le point de supprimer tous les mods pour ce titre.\n\nÊtes-vous sûr de vouloir continuer ?", - "SettingsTabGraphicsFeaturesOptions": "Fonctionnalités", - "SettingsTabGraphicsBackendMultithreading": "Interface graphique multithread :", - "CommonAuto": "Auto", - "CommonOff": "Désactivé", - "CommonOn": "Activé", - "InputDialogYes": "Oui", - "InputDialogNo": "Non", - "DialogProfileInvalidProfileNameErrorMessage": "Le nom du fichier contient des caractères invalides. Veuillez réessayer.", - "MenuBarOptionsPauseEmulation": "Suspendre", - "MenuBarOptionsResumeEmulation": "Reprendre", - "AboutUrlTooltipMessage": "Cliquez pour ouvrir le site de Ryujinx dans votre navigateur par défaut.", - "AboutDisclaimerMessage": "Ryujinx n'est pas affilié à Nintendo™,\nou à aucun de ses partenaires, de quelque manière que ce soit.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) est utilisé\ndans notre émulation Amiibo.", - "AboutGithubUrlTooltipMessage": "Cliquez pour ouvrir la page GitHub de Ryujinx dans votre navigateur par défaut.", - "AboutDiscordUrlTooltipMessage": "Cliquez pour ouvrir une invitation au serveur Discord de Ryujinx dans votre navigateur par défaut.", - "AboutRyujinxAboutTitle": "À propos :", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Maintenu par :", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Cliquez pour ouvrir la page Contributeurs dans votre navigateur par défaut.", - "AmiiboSeriesLabel": "Séries Amiibo", - "AmiiboCharacterLabel": "Personnage", - "AmiiboScanButtonLabel": "Scanner", - "AmiiboOptionsShowAllLabel": "Afficher tous les Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Hack : Utiliser un tag Uuid aléatoire", - "DlcManagerTableHeadingEnabledLabel": "Activé", - "DlcManagerTableHeadingTitleIdLabel": "ID du titre", - "DlcManagerTableHeadingContainerPathLabel": "Chemin du conteneur", - "DlcManagerTableHeadingFullPathLabel": "Chemin complet", - "DlcManagerRemoveAllButton": "Tout supprimer", - "DlcManagerEnableAllButton": "Tout activer", - "DlcManagerDisableAllButton": "Tout désactiver", - "ModManagerDeleteAllButton": "Tout supprimer", - "MenuBarOptionsChangeLanguage": "Changer la langue", - "MenuBarShowFileTypes": "Afficher les types de fichiers", - "CommonSort": "Trier", - "CommonShowNames": "Afficher les noms", - "CommonFavorite": "Favoris", - "OrderAscending": "Croissant", - "OrderDescending": "Décroissant", - "SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations", - "ErrorWindowTitle": "Fenêtre d'erreur", - "ToggleDiscordTooltip": "Choisissez d'afficher ou non Ryujinx sur votre activité « en cours de jeu » Discord", - "AddGameDirBoxTooltip": "Entrez un répertoire de jeux à ajouter à la liste", - "AddGameDirTooltip": "Ajouter un répertoire de jeux à la liste", - "RemoveGameDirTooltip": "Supprimer le répertoire de jeu sélectionné", - "AddAutoloadDirBoxTooltip": "Entrez un répertoire de mises à jour/DLC à ajouter à la liste", - "AddAutoloadDirTooltip": "Ajouter un répertoire de mises à jour/DLC à la liste", - "RemoveAutoloadDirTooltip": "Supprimer le répertoire de mises à jour/DLC sélectionné", - "CustomThemeCheckTooltip": "Utilisez un thème personnalisé Avalonia pour modifier l'apparence des menus de l'émulateur", - "CustomThemePathTooltip": "Chemin vers le thème personnalisé de l'interface utilisateur", - "CustomThemeBrowseTooltip": "Parcourir vers un thème personnalisé pour l'interface utilisateur", - "DockModeToggleTooltip": "Le mode station d'accueil permet à la console émulée de se comporter comme une Nintendo Switch en mode station d'accueil, ce qui améliore la fidélité graphique dans la plupart des jeux. Inversement, la désactivation de cette option rendra la console émulée comme une console Nintendo Switch portable, réduisant la qualité graphique.\n\nConfigurer les controles du joueur 1 si vous prévoyez d'utiliser le mode station d'accueil; configurez les commandes portable si vous prévoyez d'utiliser le mode portable.\n\nLaissez ACTIVER si vous n'êtes pas sûr.", - "DirectKeyboardTooltip": "Prise en charge de l'accès direct au clavier (HID). Permet aux jeux d'accéder à votre clavier comme périphérique de saisie de texte.\n\nFonctionne uniquement avec les jeux prenant en charge nativement l'utilisation du clavier sur le matériel Switch.\n\nLaissez OFF si vous n'êtes pas sûr.", - "DirectMouseTooltip": "Prise en charge de l'accès direct à la souris (HID). Permet aux jeux d'accéder à votre souris en tant que dispositif de pointage.\n\nFonctionne uniquement avec les jeux qui prennent en charge nativement les contrôles de souris sur le matériel Switch, ce qui est rare.\n\nLorsqu'il est activé, la fonctionnalité de l'écran tactile peut ne pas fonctionner.\n\nLaissez sur OFF si vous n'êtes pas sûr.", - "RegionTooltip": "Changer la région du système", - "LanguageTooltip": "Changer la langue du système", - "TimezoneTooltip": "Changer le fuseau horaire du système", - "TimeTooltip": "Changer l'heure du système", - "VSyncToggleTooltip": "La synchronisation verticale de la console émulée. Essentiellement un limiteur de trame pour la majorité des jeux ; le désactiver peut entraîner un fonctionnement plus rapide des jeux ou prolonger ou bloquer les écrans de chargement.\n\nPeut être activé ou désactivé en jeu avec un raccourci clavier de votre choix (F1 par défaut). Nous recommandons de le faire si vous envisagez de le désactiver.\n\nLaissez activé si vous n'êtes pas sûr.", - "PptcToggleTooltip": "Sauvegarde les fonctions JIT afin qu'elles n'aient pas besoin d'être à chaque fois recompiler lorsque le jeu se charge.\n\nRéduit les lags et accélère considérablement le temps de chargement après le premier lancement d'un jeu.\n\nLaissez par défaut si vous n'êtes pas sûr.", - "LowPowerPptcToggleTooltip": "Charger le PPTC en utilisant un tiers des coeurs.", - "FsIntegrityToggleTooltip": "Vérifie si des fichiers sont corrompus lors du lancement d'un jeu, et si des fichiers corrompus sont détectés, affiche une erreur de hachage dans la console.\n\nN'a aucun impact sur les performances et est destiné à aider le dépannage.\n\nLaissez activé en cas d'incertitude.", - "AudioBackendTooltip": "Modifie le backend utilisé pour donnée un rendu audio.\n\nSDL2 est recommandé, tandis que OpenAL et SoundIO sont utilisés comme backend secondaire. Le backend Dummy (Désactivé) ne rend aucun son.\n\nLaissez sur SDL2 si vous n'êtes pas sûr.", - "MemoryManagerTooltip": "Change la façon dont la mémoire émulée est mappée et utilisée. Cela affecte grandement les performances du processeur.\n\nRéglez sur Hôte non vérifié en cas d'incertitude.", - "MemoryManagerSoftwareTooltip": "Utilisez une table logicielle pour la traduction d'adresses. La plus grande précision est fournie, mais les performances en seront impactées.", - "MemoryManagerHostTooltip": "Mappez directement la mémoire dans l'espace d'adresses de l'hôte. Compilation et exécution JIT beaucoup plus rapides.", - "MemoryManagerUnsafeTooltip": "Mapper directement la mémoire dans la carte, mais ne pas masquer l'adresse dans l'espace d'adressage du client avant l'accès. Plus rapide, mais la sécurité sera négligée. L'application peut accéder à la mémoire depuis n'importe où dans Ryujinx, donc exécutez uniquement les programmes en qui vous avez confiance avec ce mode.", - "UseHypervisorTooltip": "Utiliser l'Hyperviseur au lieu du JIT. Améliore considérablement les performances lorsqu'il est disponible, mais peut être instable dans son état actuel.", - "DRamTooltip": "Change le montant de DRAM qui est alloué.\n\nActivez cette option pour les packs de textures 4k ou les mods à résolution 4k.\nN'améliore pas les performances.\n\nLaissez à 4GiO en cas de doute.", - "IgnoreMissingServicesTooltip": "Ignore les services Horizon OS non-intégrés. Cela peut aider à contourner les plantages lors du démarrage de certains jeux.\n\nLaissez désactivé en cas d'incertitude.", - "IgnoreAppletTooltip": "La boîte de dialogue externe \"Programme Manette\" n'apparaîtra pas si la manette est déconnectée en jeu. Il n'y aura aucune boîte de dialogue ouverte pour configurer une nouvelle manette. Une fois que la manette précédemment déconnectée est reconnectée, le jeu reprendra automatiquement. \n\nLaissez désactivé en cas d'incertitude.", - "GraphicsBackendThreadingTooltip": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore les performances sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nRéglez sur Auto en cas d'incertitude.", - "GalThreadingTooltip": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore les performances sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nRéglez sur Auto en cas d'incertitude.", - "ShaderCacheToggleTooltip": "Enregistre un cache de shaders sur le disque dur, réduit le lag lors de multiples exécutions.\n\nLaissez activé si vous n'êtes pas sûr.", - "ResolutionScaleTooltip": "Multiplie la résolution de rendu du jeu.\n\nQuelques jeux peuvent ne pas fonctionner avec cette fonctionnalité et sembler pixelisés même lorsque la résolution est augmentée ; pour ces jeux, vous devrez peut-être trouver des mods qui suppriment l'anti-aliasing ou qui augmentent leur résolution de rendu interne. Pour utiliser cette dernière option, vous voudrez probablement sélectionner \"Natif\".\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres sur le côté et expérimenter jusqu'à ce que vous trouviez l'apparence souhaitée pour un jeu.\n\nGardez à l'esprit que 4x est excessif pour pratiquement n'importe quelle configuration.", - "ResolutionScaleEntryTooltip": "Échelle de résolution à virgule, telle que : 1.5. Les échelles non intégrales sont plus susceptibles de causer des problèmes ou des crashs.", - "AnisotropyTooltip": "Niveau de filtrage anisotrope. Réglez sur Auto pour utiliser la valeur demandée par le jeu.", - "AspectRatioTooltip": "Format d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.", - "ShaderDumpPathTooltip": "Chemin de copie des Shaders :", - "FileLogTooltip": "Sauvegarde le journal de la console dans un fichier journal sur le disque. Cela n'affecte pas les performances.", - "StubLogTooltip": "Affiche les messages de journaux dans la console. N'affecte pas les performances.", - "InfoLogTooltip": "Affiche les messages de journaux d'informations dans la console. N'affecte pas les performances.", - "WarnLogTooltip": "Affiche les messages d'avertissement dans la console. N'affecte pas les performances.", - "ErrorLogTooltip": "Affiche les messages de journaux d'erreur dans la console. N'affecte pas les performances.", - "TraceLogTooltip": "Affiche la trace des messages de journaux dans la console. N'affecte pas les performances.", - "GuestLogTooltip": "Affiche les messages de journaux des invités dans la console. N'affecte pas les performances.", - "FileAccessLogTooltip": "Affiche les messages de journaux d'accès aux fichiers dans la console.", - "FSAccessLogModeTooltip": "Active la sortie du journal d'accès FS de la console. Les modes possibles sont 0-3", - "DeveloperOptionTooltip": "À utiliser avec précaution", - "OpenGlLogLevel": "Nécessite l'activation des niveaux de journalisation appropriés", - "DebugLogTooltip": "Affiche les messages de débogage dans la console.\n\nN'utilisez ceci que si un développeur le demande, car cela rendra les logs difficiles à lire et réduit les performances de l'émulateur.", - "LoadApplicationFileTooltip": "Ouvre l'explorateur de fichiers pour choisir un fichier compatible Switch à charger", - "LoadApplicationFolderTooltip": "Ouvre l'explorateur de fichiers pour choisir une application Switch compatible et décompressée à charger", - "LoadDlcFromFolderTooltip": "Ouvre l'explorateur de fichier pour choisir un ou plusieurs dossiers duquel charger les DLC", - "LoadTitleUpdatesFromFolderTooltip": "Ouvre l'explorateur de fichier pour choisir un ou plusieurs dossiers duquel charger les mises à jour", - "OpenRyujinxFolderTooltip": "Ouvrir le dossier du système de fichiers Ryujinx", - "OpenRyujinxLogsTooltip": "Ouvre le dossier dans lequel les journaux sont écrits", - "ExitTooltip": "Quitter Ryujinx", - "OpenSettingsTooltip": "Ouvrir la fenêtre de configuration", - "OpenProfileManagerTooltip": "Ouvrir la fenêtre du gestionnaire de profils d'utilisateurs", - "StopEmulationTooltip": "Arrêter l'émulation du jeu en cours et revenir à la sélection des jeux", - "CheckUpdatesTooltip": "Vérifier les mises à jour de Ryujinx", - "OpenAboutTooltip": "Ouvrir la fenêtre À Propos", - "GridSize": "Taille de la grille", - "GridSizeTooltip": "Modifier la taille des éléments de la grille", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Portugais Brésilien", - "AboutRyujinxContributorsButtonHeader": "Voir tous les contributeurs", - "SettingsTabSystemAudioVolume": "Volume :", - "AudioVolumeTooltip": "Modifier le volume audio", - "SettingsTabSystemEnableInternetAccess": "Accès Internet Invité/Mode LAN", - "EnableInternetAccessTooltip": "Permet à l'application émulée de se connecter à Internet.\n\nLes jeux avec un mode LAN peuvent se connecter les uns aux autres lorsque cette option est cochée et que les systèmes sont connectés au même point d'accès. Cela inclut également les vrais consoles.\n\nCette option n'autorise PAS la connexion aux serveurs Nintendo. Elle peut faire planter certains jeux qui essaient de se connecter à l'Internet.\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.", - "GameListContextMenuManageCheatToolTip": "Gérer les cheats", - "GameListContextMenuManageCheat": "Gérer les cheats", - "GameListContextMenuManageModToolTip": "Gérer les mods", - "GameListContextMenuManageMod": "Gérer les mods", - "ControllerSettingsStickRange": "Intervalle :", - "DialogStopEmulationTitle": "Ryujinx - Arrêt de l'émulation", - "DialogStopEmulationMessage": "Êtes-vous sûr de vouloir arrêter l'émulation ?", - "SettingsTabCpu": "Processeur", - "SettingsTabAudio": "Audio", - "SettingsTabNetwork": "Réseau", - "SettingsTabNetworkConnection": "Connexion réseau", - "SettingsTabCpuCache": "Cache Processeur", - "SettingsTabCpuMemory": "Mémoire Processeur", - "DialogUpdaterFlatpakNotSupportedMessage": "Merci de mettre à jour Ryujinx via FlatHub.", - "UpdaterDisabledWarningTitle": "Mises à jour désactivées !", - "ControllerSettingsRotate90": "Faire pivoter de 90° à droite", - "IconSize": "Taille d'icône", - "IconSizeTooltip": "Changer la taille des icônes de jeu", - "MenuBarOptionsShowConsole": "Afficher la console", - "ShaderCachePurgeError": "Erreur lors de la purge des Shaders à {0}: {1}", - "UserErrorNoKeys": "Clés introuvables", - "UserErrorNoFirmware": "Firmware introuvable", - "UserErrorFirmwareParsingFailed": "Erreur d'analyse du firmware", - "UserErrorApplicationNotFound": " Application introuvable", - "UserErrorUnknown": "Erreur inconnue", - "UserErrorUndefined": "Erreur non définie", - "UserErrorNoKeysDescription": "Ryujinx n'a pas pu trouver votre fichier 'prod.keys'", - "UserErrorNoFirmwareDescription": "Ryujinx n'a pas trouvé de firmware installé", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.", - "UserErrorApplicationNotFoundDescription": "Ryujinx n'a pas pu trouver une application valide dans le chemin indiqué.", - "UserErrorUnknownDescription": "Une erreur inconnue est survenue !", - "UserErrorUndefinedDescription": "Une erreur inconnue est survenue ! Cela ne devrait pas se produire, merci de contacter un développeur !", - "OpenSetupGuideMessage": "Ouvrir le guide d'installation", - "NoUpdate": "Aucune mise à jour", - "TitleUpdateVersionLabel": "Version {0}", - "TitleBundledUpdateVersionLabel": "Inclus avec le jeu: Version {0}", - "TitleBundledDlcLabel": "Inclus avec le jeu :", - "TitleXCIStatusPartialLabel": "Partiel", - "TitleXCIStatusTrimmableLabel": "Non réduit", - "TitleXCIStatusUntrimmableLabel": "Réduit", - "TitleXCIStatusFailedLabel": "(Échoué)", - "TitleXCICanSaveLabel": "Sauvegarde de {0:n0} Mo", - "TitleXCISavingLabel": "Sauvegardé {0:n0} Mo", - "RyujinxInfo": "Ryujinx - Info", - "RyujinxConfirm": "Ryujinx - Confirmation", - "FileDialogAllTypes": "Tous les types", - "Never": "Jamais", - "SwkbdMinCharacters": "Doit comporter au moins {0} caractères", - "SwkbdMinRangeCharacters": "Doit comporter entre {0} et {1} caractères", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Clavier logiciel", - "SoftwareKeyboardModeNumeric": "Doit être 0-9 ou '.' uniquement", - "SoftwareKeyboardModeAlphabet": "Doit être uniquement des caractères non CJK", - "SoftwareKeyboardModeASCII": "Doit être uniquement du texte ASCII", - "ControllerAppletControllers": "Contrôleurs pris en charge :", - "ControllerAppletPlayers": "Joueurs :", - "ControllerAppletDescription": "Votre configuration actuelle n'est pas valide. Ouvrez les paramètres et reconfigurez vos contrôles.", - "ControllerAppletDocked": "Mode station d'accueil défini. Le mode contrôle portable doit être désactivé.", - "UpdaterRenaming": "Renommage des anciens fichiers...", - "UpdaterRenameFailed": "Impossible de renommer le fichier : {0}", - "UpdaterAddingFiles": "Ajout des nouveaux fichiers...", - "UpdaterExtracting": "Extraction de la mise à jour…", - "UpdaterDownloading": "Téléchargement de la mise à jour...", - "Docked": "Mode station d'accueil", - "Handheld": "Mode Portable", - "ConnectionError": "Erreur de connexion.", - "AboutPageDeveloperListMore": "{0} et plus...", - "ApiError": "Erreur API.", - "LoadingHeading": "Chargement {0}", - "CompilingPPTC": "Compilation PTC", - "CompilingShaders": "Compilation des shaders", - "AllKeyboards": "Tous les claviers", - "OpenFileDialogTitle": "Sélectionnez un fichier supporté à ouvrir", - "OpenFolderDialogTitle": "Sélectionnez un dossier avec un jeu décompressé", - "AllSupportedFormats": "Tous les formats supportés", - "RyujinxUpdater": "Mise à jour de Ryujinx", - "SettingsTabHotkeys": "Raccourcis clavier", - "SettingsTabHotkeysHotkeys": "Raccourcis clavier", - "SettingsTabHotkeysToggleVsyncHotkey": "Activer/désactiver la VSync :", - "SettingsTabHotkeysScreenshotHotkey": "Capture d'écran :", - "SettingsTabHotkeysShowUiHotkey": "Afficher UI :", - "SettingsTabHotkeysPauseHotkey": "Suspendre :", - "SettingsTabHotkeysToggleMuteHotkey": "Couper le son :", - "ControllerMotionTitle": "Réglages des contrôles par mouvement", - "ControllerRumbleTitle": "Paramètres de vibration", - "SettingsSelectThemeFileDialogTitle": "Sélectionner un fichier de thème", - "SettingsXamlThemeFile": "Fichier thème Xaml", - "AvatarWindowTitle": "Gérer les Comptes - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Inconnu", - "Usage": "Utilisation", - "Writable": "Ecriture possible", - "SelectDlcDialogTitle": "Sélectionner les fichiers DLC", - "SelectUpdateDialogTitle": "Sélectionner les fichiers de mise à jour", - "SelectModDialogTitle": "Sélectionner le répertoire du mod", - "TrimXCIFileDialogTitle": "Vérifier et Réduire le fichier XCI", - "TrimXCIFileDialogPrimaryText": "Cette fonction va vérifier l'espace vide, puis réduire le fichier XCI pour économiser de l'espace de disque dur.", - "TrimXCIFileDialogSecondaryText": "Taille actuelle du fichier: {0:n} MB\nTaille des données de jeux: {1:n} MB\nÉconomie d'espaces sur le disque: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "Fichier XCI n'a pas besoin d'être réduit. Regarder les journaux pour plus de détails", - "TrimXCIFileNoUntrimPossible": "Fichier XCI ne peut pas être dé-réduit. Regarder les journaux pour plus de détails", - "TrimXCIFileReadOnlyFileCannotFix": "Fichier XCI est en Lecture Seule et n'a pas pu être rendu accessible en écriture. Regarder les journaux pour plus de détails", - "TrimXCIFileFileSizeChanged": "Fichier XCI a changé en taille depuis qu'il a été scanné. Vérifier que le fichier n'est pas en cours d'écriture et réessayer.", - "TrimXCIFileFreeSpaceCheckFailed": "Fichier XCI a des données dans la zone d'espace libre, ce n'est pas sûr de réduire", - "TrimXCIFileInvalidXCIFile": "Fichier XCI contient des données invalides. Regarder les journaux pour plus de détails", - "TrimXCIFileFileIOWriteError": "Fichier XCI n'a pas pu été ouvert pour écriture. Regarder les journaux pour plus de détails", - "TrimXCIFileFailedPrimaryText": "Réduction du fichier XCI a échoué", - "TrimXCIFileCancelled": "L'opération a été annulée", - "TrimXCIFileFileUndertermined": "Aucune opération a été faite", - "UserProfileWindowTitle": "Gestionnaire de profils utilisateur", - "CheatWindowTitle": "Gestionnaire de cheats", - "DlcWindowTitle": "Gérer le contenu téléchargeable pour {0} ({1})", - "ModWindowTitle": "Gérer les mods pour {0} ({1})", - "UpdateWindowTitle": "Gestionnaire de mises à jour", - "XCITrimmerWindowTitle": "Rogneur de fichier XCI", - "XCITrimmerTitleStatusCount": "{0} sur {1} Fichier(s) Sélectionnés", - "XCITrimmerTitleStatusCountWithFilter": "{0} sur {1} Fichier(s) Sélectionnés ({2} affiché(s)", - "XCITrimmerTitleStatusTrimming": "Réduction de {0} Fichier(s)...", - "XCITrimmerTitleStatusUntrimming": "Dé-Réduction de {0} Fichier(s)...", - "XCITrimmerTitleStatusFailed": "Échoué", - "XCITrimmerPotentialSavings": "Économies potentielles d'espace de disque dur", - "XCITrimmerActualSavings": "Économies actualles d'espace de disque dur", - "XCITrimmerSavingsMb": "{0:n0} Mo", - "XCITrimmerSelectDisplayed": "Sélectionner Affiché", - "XCITrimmerDeselectDisplayed": "Désélectionner Affiché", - "XCITrimmerSortName": "Titre", - "XCITrimmerSortSaved": "Économies de disque dur", - "XCITrimmerTrim": "Réduire", - "XCITrimmerUntrim": "Dé-Réduire", - "UpdateWindowUpdateAddedMessage": "{0} nouvelle(s) mise(s) à jour ajoutée(s)", - "UpdateWindowBundledContentNotice": "Les mises à jour incluses avec le jeu ne peuvent pas être supprimées mais peuvent être désactivées.", - "CheatWindowHeading": "Cheats disponibles pour {0} [{1}]", - "BuildId": "BuildId :", - "DlcWindowBundledContentNotice": "Les DLC inclus avec le jeu ne peuvent pas être supprimés mais peuvent être désactivés.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} nouveau(x) contenu(s) téléchargeable(s) ajouté(s)", - "AutoloadDlcAddedMessage": "{0} nouveau(x) contenu(s) téléchargeable(s) ajouté(s)", - "AutoloadDlcRemovedMessage": "{0} contenu(s) téléchargeable(s) manquant(s) supprimé(s)", - "AutoloadUpdateAddedMessage": "{0} nouvelle(s) mise(s) à jour ajoutée(s)", - "AutoloadUpdateRemovedMessage": "{0} mises à jour manquantes supprimées", - "ModWindowHeading": "{0} Mod(s)", - "UserProfilesEditProfile": "Éditer la sélection", - "Continue": "Continuer", - "Cancel": "Annuler", - "Save": "Enregistrer", - "Discard": "Abandonner", - "Paused": "Suspendu", - "UserProfilesSetProfileImage": "Définir l'image de profil", - "UserProfileEmptyNameError": "Le nom est requis", - "UserProfileNoImageError": "L'image du profil doit être définie", - "GameUpdateWindowHeading": "Gérer les mises à jour pour {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "Augmenter la résolution :", - "SettingsTabHotkeysResScaleDownHotkey": "Diminuer la résolution :", - "UserProfilesName": "Nom :", - "UserProfilesUserId": "Identifiant de l'utilisateur :", - "SettingsTabGraphicsBackend": "API de Rendu", - "SettingsTabGraphicsBackendTooltip": "Sélectionnez le moteur graphique qui sera utilisé dans l'émulateur.\n\nVulkan est globalement meilleur pour toutes les cartes graphiques modernes, tant que leurs pilotes sont à jour. Vulkan offre également une compilation de shaders plus rapide (moins de saccades) sur tous les fournisseurs de GPU.\n\nOpenGL peut obtenir de meilleurs résultats sur d'anciennes cartes graphiques Nvidia, sur d'anciennes cartes graphiques AMD sous Linux, ou sur des GPU avec moins de VRAM, bien que les saccades dues à la compilation des shaders soient plus importantes.\n\nRéglez sur Vulkan si vous n'êtes pas sûr. Réglez sur OpenGL si votre GPU ne prend pas en charge Vulkan même avec les derniers pilotes graphiques.", - "SettingsEnableTextureRecompression": "Activer la recompression des textures", - "SettingsEnableTextureRecompressionTooltip": "Les jeux utilisant ce format de texture incluent Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder et The Legend of Zelda: Tears of the Kingdom.\n\nLes cartes graphiques avec 4 Go ou moins de VRAM risquent probablement de planter à un moment donné lors de l'exécution de ces jeux.\n\nActivez uniquement si vous manquez de VRAM sur les jeux mentionnés ci-dessus. Laissez DÉSACTIVÉ si vous n'êtes pas sûr.", - "SettingsTabGraphicsPreferredGpu": "GPU préféré", - "SettingsTabGraphicsPreferredGpuTooltip": "Sélectionnez la carte graphique qui sera utilisée avec l'interface graphique Vulkan.\n\nCela ne change pas le GPU qu'OpenGL utilisera.\n\nChoisissez le GPU noté \"dGPU\" si vous n'êtes pas sûr. S'il n'y en a pas, ne pas modifier.", - "SettingsAppRequiredRestartMessage": "Redémarrage de Ryujinx requis", - "SettingsGpuBackendRestartMessage": "Les paramètres de l'interface graphique ou du GPU ont été modifiés. Cela nécessitera un redémarrage pour être appliqué", - "SettingsGpuBackendRestartSubMessage": "\n\nVoulez-vous redémarrer maintenant ?", - "RyujinxUpdaterMessage": "Voulez-vous mettre à jour Ryujinx vers la dernière version ?", - "SettingsTabHotkeysVolumeUpHotkey": "Augmenter le volume :", - "SettingsTabHotkeysVolumeDownHotkey": "Diminuer le volume :", - "SettingsEnableMacroHLE": "Activer les macros HLE", - "SettingsEnableMacroHLETooltip": "Émulation de haut niveau du code de Macro GPU.\n\nAméliore les performances, mais peut causer des artefacts graphiques dans certains jeux.\n\nLaissez ACTIVÉ si vous n'êtes pas sûr.", - "SettingsEnableColorSpacePassthrough": "Traversée de l'espace colorimétrique", - "SettingsEnableColorSpacePassthroughTooltip": "Dirige l'interface graphique Vulkan pour qu'il transmette les informations de couleur sans spécifier d'espace colorimétrique. Pour les utilisateurs possédant des écrans Wide Color Gamut, cela peut entraîner des couleurs plus vives, au détriment de l'exactitude des couleurs.", - "VolumeShort": "Vol", - "UserProfilesManageSaves": "Gérer les sauvegardes", - "DeleteUserSave": "Voulez-vous supprimer la sauvegarde de l'utilisateur pour ce jeu ?", - "IrreversibleActionNote": "Cette action n'est pas réversible.", - "SaveManagerHeading": "Gérer les sauvegardes pour {0} ({1})", - "SaveManagerTitle": "Gestionnaire de sauvegarde", - "Name": "Nom ", - "Size": "Taille", - "Search": "Rechercher", - "UserProfilesRecoverLostAccounts": "Récupérer les profils perdus", - "Recover": "Récupérer", - "UserProfilesRecoverHeading": "Des sauvegardes ont été trouvées pour les profils suivants", - "UserProfilesRecoverEmptyList": "Aucun profil à restaurer", - "GraphicsAATooltip": "FXAA floute la plupart de l'image, tandis que SMAA tente de détecter les contours dentelés et de les lisser.\n\nIl n'est pas recommandé de l'utiliser en conjonction avec le filtre de mise à l'échelle FSR.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres sur le côté et expérimenter jusqu'à ce que vous trouviez l'apparence souhaitée pour un jeu.\n\nLaissez sur AUCUN si vous n'êtes pas sûr.", - "GraphicsAALabel": "Anticrénelage :", - "GraphicsScalingFilterLabel": "Filtre de mise à l'échelle :", - "GraphicsScalingFilterTooltip": "Choisissez le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne bien pour les jeux en 3D et constitue une option par défaut sûre.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.", - "GraphicsScalingFilterBilinear": "Bilinéaire", - "GraphicsScalingFilterNearest": "Le plus proche", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Zone", - "GraphicsScalingFilterLevelLabel": "Niveau ", - "GraphicsScalingFilterLevelTooltip": "Définissez le niveau de netteté FSR 1.0. Plus élevé signifie plus net.", - "SmaaLow": "SMAA Faible", - "SmaaMedium": "SMAA moyen", - "SmaaHigh": "SMAA Élevé", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Modifier Utilisateur", - "UserEditorTitleCreate": "Créer Utilisateur", - "SettingsTabNetworkInterface": "Interface Réseau :", - "NetworkInterfaceTooltip": "L'interface réseau utilisée pour les fonctionnalités LAN/LDN.\n\nEn conjonction avec un VPN ou XLink Kai et un jeu prenant en charge le LAN, peut être utilisée pour simuler une connexion sur le même réseau via Internet.\n\nLaissez sur PAR DÉFAUT si vous n'êtes pas sûr.", - "NetworkInterfaceDefault": "Par défaut", - "PackagingShaders": "Empaquetage des Shaders", - "AboutChangelogButton": "Voir le Changelog sur GitHub", - "AboutChangelogButtonTooltipMessage": "Cliquez pour ouvrir le changelog de cette version dans votre navigateur par défaut.", - "SettingsTabNetworkMultiplayer": "Multijoueur", - "MultiplayerMode": "Mode :", - "MultiplayerModeTooltip": "Changer le mode multijoueur LDN.\n\nLdnMitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.", - "MultiplayerModeDisabled": "Désactivé", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Désactiver PàP Hébergement de Réseau (pourrait augmenter la latence)", - "MultiplayerDisableP2PTooltip": "Désactiver PàP hébergement de réseau, les postes vont proxy avec le serveur principal au lieu de se connecter directement à vous.", - "LdnPassphrase": "Mot de passe Réseau :", - "LdnPassphraseTooltip": "Vous pourez seulement voir les jeux hébergé avec le même mot de passe que vous.", - "LdnPassphraseInputTooltip": "Entrer un mot de passe dans le format Ryujinx-<8 hex chars>. Vous pourez seulement voir les jeux hébergé avec le même mot de passe que vous.", - "LdnPassphraseInputPublic": "(publique)", - "GenLdnPass": "Générer Aléatoire", - "GenLdnPassTooltip": "Génére un nouveau mot de passe, qui peut être partagé avec les autres.", - "ClearLdnPass": "Supprimer", - "ClearLdnPassTooltip": "Supprime le mot de passe actuel, ce qui vous remet sur le réseau public.", - "InvalidLdnPassphrase": "Mot de passe invalide! Il doit être dans le format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/he_IL.json b/src/Ryujinx/Assets/Locales/he_IL.json deleted file mode 100644 index 14cfc4977..000000000 --- a/src/Ryujinx/Assets/Locales/he_IL.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "עִברִית", - "MenuBarFileOpenApplet": "פתח יישומון", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "פתח את יישומון עורך ה- Mii במצב עצמאי", - "SettingsTabInputDirectMouseAccess": "גישה ישירה לעכבר", - "SettingsTabSystemMemoryManagerMode": "מצב מנהל זיכרון:", - "SettingsTabSystemMemoryManagerModeSoftware": "תוכנה", - "SettingsTabSystemMemoryManagerModeHost": "מארח (מהיר)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "מארח לא מבוקר (המהיר ביותר, לא בטוח)", - "SettingsTabSystemUseHypervisor": "השתמש ב Hypervisor", - "MenuBarFile": "_קובץ", - "MenuBarFileOpenFromFile": "_טען יישום מקובץ", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "טען משחק _שאינו ארוז", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "פתח את תיקיית ריוג'ינקס", - "MenuBarFileOpenLogsFolder": "פתח את תיקיית קבצי הלוג", - "MenuBarFileExit": "_יציאה", - "MenuBarOptions": "_אפשרויות", - "MenuBarOptionsToggleFullscreen": "שנה מצב- מסך מלא", - "MenuBarOptionsStartGamesInFullscreen": "התחל משחקים במסך מלא", - "MenuBarOptionsStopEmulation": "עצור אמולציה", - "MenuBarOptionsSettings": "_הגדרות", - "MenuBarOptionsManageUserProfiles": "_נהל פרופילי משתמש", - "MenuBarActions": "_פעולות", - "MenuBarOptionsSimulateWakeUpMessage": "דמה הודעת השכמה", - "MenuBarActionsScanAmiibo": "סרוק אמיבו", - "MenuBarTools": "_כלים", - "MenuBarToolsInstallFirmware": "התקן קושחה", - "MenuBarFileToolsInstallFirmwareFromFile": "התקן קושחה מקובץ- ZIP/XCI", - "MenuBarFileToolsInstallFirmwareFromDirectory": "התקן קושחה מתוך תקייה", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "ניהול סוגי קבצים", - "MenuBarToolsInstallFileTypes": "סוגי קבצי התקנה", - "MenuBarToolsUninstallFileTypes": "סוגי קבצי הסרה", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_View", - "MenuBarViewWindow": "Window Size", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_עזרה", - "MenuBarHelpCheckForUpdates": "חפש עדכונים", - "MenuBarHelpAbout": "אודות", - "MenuSearch": "חפש...", - "GameListHeaderFavorite": "אהוב", - "GameListHeaderIcon": "סמל", - "GameListHeaderApplication": "שם", - "GameListHeaderDeveloper": "מפתח", - "GameListHeaderVersion": "גרסה", - "GameListHeaderTimePlayed": "זמן משחק", - "GameListHeaderLastPlayed": "שוחק לאחרונה", - "GameListHeaderFileExtension": "סיומת קובץ", - "GameListHeaderFileSize": "גודל הקובץ", - "GameListHeaderPath": "נתיב", - "GameListContextMenuOpenUserSaveDirectory": "פתח את תקיית השמור של המשתמש", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "פותח את תקיית השמור של המשתמש ביישום הנוכחי", - "GameListContextMenuOpenDeviceSaveDirectory": "פתח את תקיית השמור של המכשיר", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "פותח את הספרייה המכילה את שמור המכשיר של היישום", - "GameListContextMenuOpenBcatSaveDirectory": "פתח את תקיית השמור של ה-BCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "פותח את תקיית שמור ה-BCAT של היישום", - "GameListContextMenuManageTitleUpdates": "מנהל עדכוני משחקים", - "GameListContextMenuManageTitleUpdatesToolTip": "פותח את חלון מנהל עדכוני המשחקים", - "GameListContextMenuManageDlc": "מנהל הרחבות", - "GameListContextMenuManageDlcToolTip": "פותח את חלון מנהל הרחבות המשחקים", - "GameListContextMenuCacheManagement": "ניהול מטמון", - "GameListContextMenuCacheManagementPurgePptc": "הוסף PPTC לתור בנייה מחדש", - "GameListContextMenuCacheManagementPurgePptcToolTip": "גרום ל-PPTC להבנות מחדש בפתיחה הבאה של המשחק", - "GameListContextMenuCacheManagementPurgeShaderCache": "ניקוי מטמון הצללות", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "מוחק את מטמון ההצללות של היישום", - "GameListContextMenuCacheManagementOpenPptcDirectory": "פתח את תקיית PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "פותח את התקייה של מטמון ה-PPTC של האפליקציה", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "פתח את תקיית המטמון של ההצללות", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "פותח את תקיית מטמון ההצללות של היישום", - "GameListContextMenuExtractData": "חילוץ נתונים", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "חלץ את קטע ה-ExeFS מתצורת היישום הנוכחית (כולל עדכונים)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "חלץ את קטע ה-RomFS מתצורת היישום הנוכחית (כולל עדכונים)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "חלץ את קטע ה-Logo מתצורת היישום הנוכחית (כולל עדכונים)", - "GameListContextMenuCreateShortcut": "ליצור קיצור דרך לאפליקציה", - "GameListContextMenuCreateShortcutToolTip": "ליצור קיצור דרך בשולחן העבודה שיפתח את אפליקציה זו", - "GameListContextMenuCreateShortcutToolTipMacOS": "ליצור קיצור דרך בתיקיית האפליקציות של macOS שיפתח את אפליקציה זו", - "GameListContextMenuOpenModsDirectory": "פתח תיקיית מודים", - "GameListContextMenuOpenModsDirectoryToolTip": "פותח את התיקייה שמכילה מודים של האפליקציה", - "GameListContextMenuOpenSdModsDirectory": "פתח תיקיית מודים של Atmosphere", - "GameListContextMenuOpenSdModsDirectoryToolTip": "פותח את תיקיית כרטיס ה-SD החלופית של Atmosphere המכילה את המודים של האפליקציה. שימושי עבור מודים שארוזים עבור חומרה אמיתית.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{1}/{0} משחקים נטענו", - "StatusBarSystemVersion": "גרסת מערכת: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "זוהתה מגבלה נמוכה עבור מיפויי זיכרון", - "LinuxVmMaxMapCountDialogTextPrimary": "האם תרצה להגביר את הערך של vm.max_map_count ל{0}", - "LinuxVmMaxMapCountDialogTextSecondary": "משחקים מסוימים עלולים לייצר עוד מיפויי זיכרון ממה שמתאפשר. Ryujinx יקרוס ברגע שהמגבלה תחרוג.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "כן, עד האתחול הבא", - "LinuxVmMaxMapCountDialogButtonPersistent": "כן, לצמיתות", - "LinuxVmMaxMapCountWarningTextPrimary": "הכמות המירבית של מיפויי הזיכרון נמוכה מהמומלץ.", - "LinuxVmMaxMapCountWarningTextSecondary": "הערך הנוכחי של vm.max_map_count {0} נמוך מ{1}. משחקים מסוימים עלולים לייצר עוד מיפוי זיכרון ממה שמתאפשר.Ryujinx יקרוס ברגע שהמגבלה תחרוג.\n\nיתכן ותרצה להעלות את המגבלה הנוכחית או להתקין את pkexec, אשר יאפשר לRyujinx לסייע בכך.", - "Settings": "הגדרות", - "SettingsTabGeneral": "ממשק משתמש", - "SettingsTabGeneralGeneral": "כללי", - "SettingsTabGeneralEnableDiscordRichPresence": "הפעלת תצוגה עשירה בדיסקורד", - "SettingsTabGeneralCheckUpdatesOnLaunch": "בדוק אם קיימים עדכונים בהפעלה", - "SettingsTabGeneralShowConfirmExitDialog": "הראה דיאלוג \"אשר יציאה\"", - "SettingsTabGeneralRememberWindowState": "Remember Window Size/Position", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "הסתר את הסמן", - "SettingsTabGeneralHideCursorNever": "אף פעם", - "SettingsTabGeneralHideCursorOnIdle": "במצב סרק", - "SettingsTabGeneralHideCursorAlways": "תמיד", - "SettingsTabGeneralGameDirectories": "תקיות משחקים", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "הוסף", - "SettingsTabGeneralRemove": "הסר", - "SettingsTabSystem": "מערכת", - "SettingsTabSystemCore": "ליבה", - "SettingsTabSystemSystemRegion": "אזור מערכת:", - "SettingsTabSystemSystemRegionJapan": "יפן", - "SettingsTabSystemSystemRegionUSA": "ארה\"ב", - "SettingsTabSystemSystemRegionEurope": "אירופה", - "SettingsTabSystemSystemRegionAustralia": "אוסטרליה", - "SettingsTabSystemSystemRegionChina": "סין", - "SettingsTabSystemSystemRegionKorea": "קוריאה", - "SettingsTabSystemSystemRegionTaiwan": "טייוואן", - "SettingsTabSystemSystemLanguage": "שפת המערכת:", - "SettingsTabSystemSystemLanguageJapanese": "יפנית", - "SettingsTabSystemSystemLanguageAmericanEnglish": "אנגלית אמריקאית", - "SettingsTabSystemSystemLanguageFrench": "צרפתית", - "SettingsTabSystemSystemLanguageGerman": "גרמנית", - "SettingsTabSystemSystemLanguageItalian": "איטלקית", - "SettingsTabSystemSystemLanguageSpanish": "ספרדית", - "SettingsTabSystemSystemLanguageChinese": "סינית", - "SettingsTabSystemSystemLanguageKorean": "קוריאנית", - "SettingsTabSystemSystemLanguageDutch": "הולנדית", - "SettingsTabSystemSystemLanguagePortuguese": "פורטוגזית", - "SettingsTabSystemSystemLanguageRussian": "רוסית", - "SettingsTabSystemSystemLanguageTaiwanese": "טייוואנית", - "SettingsTabSystemSystemLanguageBritishEnglish": "אנגלית בריטית", - "SettingsTabSystemSystemLanguageCanadianFrench": "צרפתית קנדית", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "ספרדית אמריקה הלטינית", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "סינית פשוטה", - "SettingsTabSystemSystemLanguageTraditionalChinese": "סינית מסורתית", - "SettingsTabSystemSystemTimeZone": "אזור זמן מערכת:", - "SettingsTabSystemSystemTime": "זמן מערכת:", - "SettingsTabSystemEnableVsync": "VSync", - "SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "FS בדיקות תקינות", - "SettingsTabSystemAudioBackend": "אחראי שמע:", - "SettingsTabSystemAudioBackendDummy": "גולם", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "האצות", - "SettingsTabSystemHacksNote": "עלול לגרום לאי יציבות", - "SettingsTabSystemDramSize": "השתמש בפריסת זיכרון חלופית (נועד למפתחים)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "התעלם משירותים חסרים", - "SettingsTabSystemIgnoreApplet": "Ignore Applet", - "SettingsTabGraphics": "גרפיקה", - "SettingsTabGraphicsAPI": "ממשק גראפי", - "SettingsTabGraphicsEnableShaderCache": "הפעל מטמון הצללות", - "SettingsTabGraphicsAnisotropicFiltering": "סינון אניסוטרופי:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "אוטומטי", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "קנה מידה של רזולוציה:", - "SettingsTabGraphicsResolutionScaleCustom": "מותאם אישית (לא מומלץ)", - "SettingsTabGraphicsResolutionScaleNative": "מקורי (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (לא מומלץ)", - "SettingsTabGraphicsAspectRatio": "יחס גובה-רוחב:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "מתח לגודל חלון", - "SettingsTabGraphicsDeveloperOptions": "אפשרויות מפתח", - "SettingsTabGraphicsShaderDumpPath": "Graphics Shader Dump Path:", - "SettingsTabLogging": "רישום", - "SettingsTabLoggingLogging": "רישום", - "SettingsTabLoggingEnableLoggingToFile": "אפשר רישום לקובץ", - "SettingsTabLoggingEnableStubLogs": "אפשר רישום בדל", - "SettingsTabLoggingEnableInfoLogs": "אפשר רישום מידע", - "SettingsTabLoggingEnableWarningLogs": "אפשר רישום אזהרות", - "SettingsTabLoggingEnableErrorLogs": "אפשר רישום שגיאות", - "SettingsTabLoggingEnableTraceLogs": "הפעל רישום מעקבי", - "SettingsTabLoggingEnableGuestLogs": "הפעל רישום מארח", - "SettingsTabLoggingEnableFsAccessLogs": "אפשר רישום גישת קבצי מערכת", - "SettingsTabLoggingFsGlobalAccessLogMode": "מצב רישום גלובלי של גישת קבצי מערכת", - "SettingsTabLoggingDeveloperOptions": "אפשרויות מפתח", - "SettingsTabLoggingDeveloperOptionsNote": "אזהרה: יפחית ביצועים", - "SettingsTabLoggingGraphicsBackendLogLevel": "רישום גרפיקת קצה אחורי:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "כלום", - "SettingsTabLoggingGraphicsBackendLogLevelError": "שגיאה", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "האטות", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "הכל", - "SettingsTabLoggingEnableDebugLogs": "אפשר רישום ניפוי באגים", - "SettingsTabInput": "קלט", - "SettingsTabInputEnableDockedMode": "מצב עגינה", - "SettingsTabInputDirectKeyboardAccess": "גישה ישירה למקלדת", - "SettingsButtonSave": "שמירה", - "SettingsButtonClose": "סגירה", - "SettingsButtonOk": "אישור", - "SettingsButtonCancel": "ביטול", - "SettingsButtonApply": "החל", - "ControllerSettingsPlayer": "שחקן/ית", - "ControllerSettingsPlayer1": "שחקן/ית 1", - "ControllerSettingsPlayer2": "שחקן/ית 2", - "ControllerSettingsPlayer3": "שחקן/ית 3", - "ControllerSettingsPlayer4": "שחקן/ית 4", - "ControllerSettingsPlayer5": "שחקן/ית 5", - "ControllerSettingsPlayer6": "שחקן/ית 6", - "ControllerSettingsPlayer7": "שחקן/ית 7", - "ControllerSettingsPlayer8": "שחקן/ית 8", - "ControllerSettingsHandheld": "נייד", - "ControllerSettingsInputDevice": "מכשיר קלט", - "ControllerSettingsRefresh": "רענון", - "ControllerSettingsDeviceDisabled": "מושבת", - "ControllerSettingsControllerType": "סוג שלט", - "ControllerSettingsControllerTypeHandheld": "נייד", - "ControllerSettingsControllerTypeProController": "שלט פרו ", - "ControllerSettingsControllerTypeJoyConPair": "ג'ויקון הותאם", - "ControllerSettingsControllerTypeJoyConLeft": "ג'ויקון שמאלי ", - "ControllerSettingsControllerTypeJoyConRight": "ג'ויקון ימני", - "ControllerSettingsProfile": "פרופיל", - "ControllerSettingsProfileDefault": "ברירת המחדל", - "ControllerSettingsLoad": "טעינה", - "ControllerSettingsAdd": "הוספה", - "ControllerSettingsRemove": "הסר", - "ControllerSettingsButtons": "כפתורים", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "כפתורי כיוונים", - "ControllerSettingsDPadUp": "מעלה", - "ControllerSettingsDPadDown": "מטה", - "ControllerSettingsDPadLeft": "שמאלה", - "ControllerSettingsDPadRight": "ימינה", - "ControllerSettingsStickButton": "כפתור", - "ControllerSettingsStickUp": "למעלה", - "ControllerSettingsStickDown": "למטה", - "ControllerSettingsStickLeft": "שמאלה", - "ControllerSettingsStickRight": "ימינה", - "ControllerSettingsStickStick": "סטיק", - "ControllerSettingsStickInvertXAxis": "הפיכת הX של הסטיק", - "ControllerSettingsStickInvertYAxis": "הפיכת הY של הסטיק", - "ControllerSettingsStickDeadzone": "שטח מת:", - "ControllerSettingsLStick": "מקל שמאלי", - "ControllerSettingsRStick": "מקל ימני", - "ControllerSettingsTriggersLeft": "הדק שמאלי", - "ControllerSettingsTriggersRight": "הדק ימני", - "ControllerSettingsTriggersButtonsLeft": "כפתור הדק שמאלי", - "ControllerSettingsTriggersButtonsRight": "כפתור הדק ימני", - "ControllerSettingsTriggers": "הדקים", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "כפתורים משמאל", - "ControllerSettingsExtraButtonsRight": "כפתורים מימין", - "ControllerSettingsMisc": "שונות", - "ControllerSettingsTriggerThreshold": "סף הדק:", - "ControllerSettingsMotion": "תנועה", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "השתמש בתנועת CemuHook תואמת ", - "ControllerSettingsMotionControllerSlot": "מיקום שלט", - "ControllerSettingsMotionMirrorInput": "קלט מראה", - "ControllerSettingsMotionRightJoyConSlot": "מיקום ג'ויקון ימני", - "ControllerSettingsMotionServerHost": "מארח השרת:", - "ControllerSettingsMotionGyroSensitivity": "רגישות ג'ירוסקופ:", - "ControllerSettingsMotionGyroDeadzone": "שטח מת של הג'ירוסקופ:", - "ControllerSettingsSave": "שמירה", - "ControllerSettingsClose": "סגירה", - "KeyUnknown": "Unknown", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "פרופיל המשתמש הנבחר:", - "UserProfilesSaveProfileName": "שמור שם פרופיל", - "UserProfilesChangeProfileImage": "שנה תמונת פרופיל", - "UserProfilesAvailableUserProfiles": "פרופילי משתמש זמינים:", - "UserProfilesAddNewProfile": "צור פרופיל", - "UserProfilesDelete": "מחיקה", - "UserProfilesClose": "סגור", - "ProfileNameSelectionWatermark": "בחרו כינוי", - "ProfileImageSelectionTitle": "בחירת תמונת פרופיל", - "ProfileImageSelectionHeader": "בחרו תמונת פרופיל", - "ProfileImageSelectionNote": "אתם יכולים לייבא תמונת פרופיל מותאמת אישית, או לבחור אווטאר מקושחת המערכת", - "ProfileImageSelectionImportImage": "ייבוא קובץ תמונה", - "ProfileImageSelectionSelectAvatar": "בחרו אוואטר קושחה", - "InputDialogTitle": "דיאלוג קלט", - "InputDialogOk": "בסדר", - "InputDialogCancel": "ביטול", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "בחרו את שם הפרופיל", - "InputDialogAddNewProfileHeader": "אנא הזינו שם לפרופיל", - "InputDialogAddNewProfileSubtext": "(אורך מרבי: {0})", - "AvatarChoose": "בחרו דמות", - "AvatarSetBackgroundColor": "הגדר צבע רקע", - "AvatarClose": "סגור", - "ControllerSettingsLoadProfileToolTip": "טען פרופיל", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "הוסף פרופיל", - "ControllerSettingsRemoveProfileToolTip": "הסר פרופיל", - "ControllerSettingsSaveProfileToolTip": "שמור פרופיל", - "MenuBarFileToolsTakeScreenshot": "צלם מסך", - "MenuBarFileToolsHideUi": "הסתר ממשק משתמש ", - "GameListContextMenuRunApplication": "הרץ יישום", - "GameListContextMenuToggleFavorite": "למתג העדפה", - "GameListContextMenuToggleFavoriteToolTip": "למתג סטטוס העדפה של משחק", - "SettingsTabGeneralTheme": "ערכת נושא:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "כהה", - "SettingsTabGeneralThemeLight": "בהיר", - "ControllerSettingsConfigureGeneral": "הגדר", - "ControllerSettingsRumble": "רטט", - "ControllerSettingsRumbleStrongMultiplier": "העצמת רטט חזק", - "ControllerSettingsRumbleWeakMultiplier": "מכפיל רטט חלש", - "DialogMessageSaveNotAvailableMessage": "אין שמור משחק עבור [{1:x16}] {0}", - "DialogMessageSaveNotAvailableCreateSaveMessage": "האם תרצה ליצור שמור משחק עבור המשחק הזה?", - "DialogConfirmationTitle": "ריוג'ינקס - אישור", - "DialogUpdaterTitle": "ריוג'ינקס - מעדכן", - "DialogErrorTitle": "ריוג'ינקס - שגיאה", - "DialogWarningTitle": "ריוג'ינקס - אזהרה", - "DialogExitTitle": "ריוג'ינקס - יציאה", - "DialogErrorMessage": "ריוג'ינקס נתקל בשגיאה", - "DialogExitMessage": "האם אתם בטוחים שאתם רוצים לסגור את ריוג'ינקס?", - "DialogExitSubMessage": "כל הנתונים שלא נשמרו יאבדו!", - "DialogMessageCreateSaveErrorMessage": "אירעה שגיאה ביצירת שמור המשחק שצויין: {0}", - "DialogMessageFindSaveErrorMessage": "אירעה שגיאה במציאת שמור המשחק שצויין: {0}", - "FolderDialogExtractTitle": "בחרו את התיקייה לחילוץ", - "DialogNcaExtractionMessage": "מלחץ {0} ממקטע {1}...", - "DialogNcaExtractionTitle": "מחלץ מקטע NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "כשל בחילוץ. ה-NCA הראשי לא היה קיים בקובץ שנבחר.", - "DialogNcaExtractionCheckLogErrorMessage": "כשל בחילוץ. קרא את קובץ הרישום למידע נוסף.", - "DialogNcaExtractionSuccessMessage": "החילוץ הושלם בהצלחה.", - "DialogUpdaterConvertFailedMessage": "המרת הגרסה הנוכחית של ריוג'ינקס נכשלה.", - "DialogUpdaterCancelUpdateMessage": "מבטל עדכון!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "אתם כבר משתמשים בגרסה המעודכנת ביותר של ריוג'ינקס!", - "DialogUpdaterFailedToGetVersionMessage": "אירעה שגיאה בעת ניסיון לקבל עדכונים מ-גיטהב. זה יכול להיגרם אם הגרסה המעודכנת האחרונה נוצרה על ידי פעולות של גיטהב. נסה שוב בעוד מספר דקות.", - "DialogUpdaterConvertFailedGithubMessage": "המרת גרסת ריוג'ינקס שהתקבלה מ-עדכון הגרסאות של גיטהב נכשלה.", - "DialogUpdaterDownloadingMessage": "מוריד עדכון...", - "DialogUpdaterExtractionMessage": "מחלץ עדכון...", - "DialogUpdaterRenamingMessage": "משנה את שם העדכון...", - "DialogUpdaterAddingFilesMessage": "מוסיף עדכון חדש...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "העדכון הושלם!", - "DialogUpdaterRestartMessage": "האם אתם רוצים להפעיל מחדש את ריוג'ינקס עכשיו?", - "DialogUpdaterNoInternetMessage": "אתם לא מחוברים לאינטרנט!", - "DialogUpdaterNoInternetSubMessage": "אנא ודא שיש לך חיבור אינטרנט תקין!", - "DialogUpdaterDirtyBuildMessage": "אתם לא יכולים לעדכן מבנה מלוכלך של ריוג'ינקס!", - "DialogUpdaterDirtyBuildSubMessage": "אם אתם מחפשים גרסא נתמכת, אנא הורידו את ריוג'ינקס בכתובת https://ryujinx.app/download", - "DialogRestartRequiredMessage": "אתחול נדרש", - "DialogThemeRestartMessage": "ערכת הנושא נשמרה. יש צורך בהפעלה מחדש כדי להחיל את ערכת הנושא.", - "DialogThemeRestartSubMessage": "האם ברצונך להפעיל מחדש?", - "DialogFirmwareInstallEmbeddedMessage": "האם תרצו להתקין את הקושחה המוטמעת במשחק הזה? (קושחה {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "לא נמצאה קושחה מותקנת אבל ריוג'ינקס הצליח להתקין קושחה {0} מהמשחק שסופק. \nהאמולטור יופעל כעת.", - "DialogFirmwareNoFirmwareInstalledMessage": "לא מותקנת קושחה", - "DialogFirmwareInstalledMessage": "הקושחה {0} הותקנה", - "DialogInstallFileTypesSuccessMessage": "סוגי קבצים הותקנו בהצלחה!", - "DialogInstallFileTypesErrorMessage": "נכשל בהתקנת סוגי קבצים.", - "DialogUninstallFileTypesSuccessMessage": "סוגי קבצים הוסרו בהצלחה!", - "DialogUninstallFileTypesErrorMessage": "נכשל בהסרת סוגי קבצים.", - "DialogOpenSettingsWindowLabel": "פתח את חלון ההגדרות", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "יישומון בקר", - "DialogMessageDialogErrorExceptionMessage": "שגיאה בהצגת דיאלוג ההודעה: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "שגיאה בהצגת תוכנת המקלדת: {0}", - "DialogErrorAppletErrorExceptionMessage": "שגיאה בהצגת דיאלוג ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nלמידע נוסף על איך לתקן שגיאה זו, עקוב אחר מדריך ההתקנה שלנו.", - "DialogUserErrorDialogTitle": "שגיאת Ryujinx ({0})", - "DialogAmiiboApiTitle": "ממשק תכנות אמיבו", - "DialogAmiiboApiFailFetchMessage": "אירעה שגיאה בעת שליפת מידע מהממשק.", - "DialogAmiiboApiConnectErrorMessage": "לא ניתן להתחבר לממשק שרת האמיבו. ייתכן שהשירות מושבת או שתצטרך לוודא שהחיבור לאינטרנט שלך מקוון.", - "DialogProfileInvalidProfileErrorMessage": "הפרופיל {0} אינו תואם למערכת תצורת הקלט הנוכחית.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "לא ניתן להחליף את פרופיל ברירת המחדל", - "DialogProfileDeleteProfileTitle": "מוחק פרופיל", - "DialogProfileDeleteProfileMessage": "פעולה זו היא בלתי הפיכה, האם אתם בטוחים שברצונכם להמשיך?", - "DialogWarning": "אזהרה", - "DialogPPTCDeletionMessage": "אם תמשיכו אתם עומדים לגרום לבנייה מחדש של מטמון ה-PPTC עבור:\n\n{0}", - "DialogPPTCDeletionErrorMessage": "שגיאה בטיהור מטמון PPTC ב-{0}: {1}", - "DialogShaderDeletionMessage": "אם תמשיכו אתם עומדים למחוק את מטמון ההצללות עבור:\n\n{0}", - "DialogShaderDeletionErrorMessage": "שגיאה בניקוי מטמון ההצללות ב-{0}: {1}", - "DialogRyujinxErrorMessage": "ריוג'ינקס נתקלה בשגיאה", - "DialogInvalidTitleIdErrorMessage": "שגיאת ממשק משתמש: למשחק שנבחר לא קיים מזהה משחק", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "לא נמצאה קושחת מערכת תקפה ב-{0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "התקן קושחה {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "גירסת המערכת {0} תותקן.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nהאם ברצונך להמשיך?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "מתקין קושחה...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "גרסת המערכת {0} הותקנה בהצלחה.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "לא יהיו פרופילים אחרים שייפתחו אם הפרופיל שנבחר יימחק", - "DialogUserProfileDeletionConfirmMessage": "האם ברצונך למחוק את הפרופיל שנבחר", - "DialogUserProfileUnsavedChangesTitle": "אזהרה - שינויים לא שמורים", - "DialogUserProfileUnsavedChangesMessage": "ביצעת שינויים בפרופיל משתמש זה שלא נשמרו.", - "DialogUserProfileUnsavedChangesSubMessage": "האם ברצונך למחוק את השינויים האחרונים?", - "DialogControllerSettingsModifiedConfirmMessage": "הגדרות השלט הנוכחי עודכנו.", - "DialogControllerSettingsModifiedConfirmSubMessage": "האם ברצונך לשמור?", - "DialogLoadFileErrorMessage": "{0}. קובץ שגוי: {1}", - "DialogModAlreadyExistsMessage": "מוד כבר קיים", - "DialogModInvalidMessage": "התיקייה שצוינה אינה מכילה מוד", - "DialogModDeleteNoParentMessage": "נכשל למחוק: לא היה ניתן למצוא את תיקיית האב למוד \"{0}\"!\n", - "DialogDlcNoDlcErrorMessage": "הקובץ שצוין אינו מכיל DLC עבור המשחק שנבחר!", - "DialogPerformanceCheckLoggingEnabledMessage": "הפעלת רישום מעקב, אשר נועד לשמש מפתחים בלבד.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "לביצועים מיטביים, מומלץ להשבית את רישום המעקב. האם ברצונך להשבית את רישום המעקב כעת?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "הפעלת השלכת הצללה, שנועדה לשמש מפתחים בלבד.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "לביצועים מיטביים, מומלץ להשבית את השלכת הצללה. האם ברצונך להשבית את השלכת הצללה עכשיו?", - "DialogLoadAppGameAlreadyLoadedMessage": "ישנו משחק שכבר רץ כעת", - "DialogLoadAppGameAlreadyLoadedSubMessage": "אנא הפסק את האמולציה או סגור את האמולטור לפני הפעלת משחק אחר.", - "DialogUpdateAddUpdateErrorMessage": "הקובץ שצוין אינו מכיל עדכון עבור המשחק שנבחר!", - "DialogSettingsBackendThreadingWarningTitle": "אזהרה - ריבוי תהליכי רקע", - "DialogSettingsBackendThreadingWarningMessage": "יש להפעיל מחדש את ריוג'ינקס לאחר שינוי אפשרות זו כדי שהיא תחול במלואה. בהתאם לפלטפורמה שלך, ייתכן שיהיה עליך להשבית ידנית את ריבוי ההליכים של ההתקן שלך בעת השימוש ב-ריוג'ינקס.", - "DialogModManagerDeletionWarningMessage": "אתה עומד למחוק את המוד: {0}\nהאם אתה בטוח שאתה רוצה להמשיך?", - "DialogModManagerDeletionAllWarningMessage": "אתה עומד למחוק את כל המודים בשביל משחק זה.\n\nהאם אתה בטוח שאתה רוצה להמשיך?", - "SettingsTabGraphicsFeaturesOptions": "אפשרויות", - "SettingsTabGraphicsBackendMultithreading": "אחראי גרפיקה רב-תהליכי:", - "CommonAuto": "אוטומטי", - "CommonOff": "כבוי", - "CommonOn": "דלוק", - "InputDialogYes": "כן", - "InputDialogNo": "לא", - "DialogProfileInvalidProfileNameErrorMessage": "שם הקובץ מכיל תווים לא חוקיים. אנא נסה שוב.", - "MenuBarOptionsPauseEmulation": "הפסק", - "MenuBarOptionsResumeEmulation": "המשך", - "AboutUrlTooltipMessage": "לחץ כדי לפתוח את אתר ריוג'ינקס בדפדפן ברירת המחדל שלך.", - "AboutDisclaimerMessage": "ריוג'ינקס אינה מזוהת עם נינטנדו,\nאו שוטפייה בכל דרך שהיא.", - "AboutAmiiboDisclaimerMessage": "ממשק אמיבו (www.amiiboapi.com) משומש בהדמיית האמיבו שלנו.", - "AboutGithubUrlTooltipMessage": "לחץ כדי לפתוח את דף הגיטהב של ריוג'ינקס בדפדפן ברירת המחדל שלך.", - "AboutDiscordUrlTooltipMessage": "לחץ כדי לפתוח הזמנה לשרת הדיסקורד של ריוג'ינקס בדפדפן ברירת המחדל שלך.", - "AboutRyujinxAboutTitle": "אודות:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "מתוחזק על ידי:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "לחץ כדי לפתוח את דף התורמים בדפדפן ברירת המחדל שלך.", - "AmiiboSeriesLabel": "סדרת אמיבו", - "AmiiboCharacterLabel": "דמות", - "AmiiboScanButtonLabel": "סרוק את זה", - "AmiiboOptionsShowAllLabel": "הצג את כל האמיבואים", - "AmiiboOptionsUsRandomTagLabel": "האצה: השתמש בתג Uuid אקראי", - "DlcManagerTableHeadingEnabledLabel": "מאופשר", - "DlcManagerTableHeadingTitleIdLabel": "מזהה משחק", - "DlcManagerTableHeadingContainerPathLabel": "נתיב מכיל", - "DlcManagerTableHeadingFullPathLabel": "נתיב מלא", - "DlcManagerRemoveAllButton": "מחק הכל", - "DlcManagerEnableAllButton": "אפשר הכל", - "DlcManagerDisableAllButton": "השבת הכל", - "ModManagerDeleteAllButton": "מחק הכל", - "MenuBarOptionsChangeLanguage": "החלף שפה", - "MenuBarShowFileTypes": "הצג מזהה סוג קובץ", - "CommonSort": "מיין", - "CommonShowNames": "הצג שמות", - "CommonFavorite": "מועדף", - "OrderAscending": "סדר עולה", - "OrderDescending": "סדר יורד", - "SettingsTabGraphicsFeatures": "תכונות ושיפורים", - "ErrorWindowTitle": "חלון שגיאה", - "ToggleDiscordTooltip": "בחרו להציג את ריוג'ינקס או לא בפעילות הדיסקורד שלכם \"משוחק כרגע\".", - "AddGameDirBoxTooltip": "הזן תקיית משחקים כדי להוסיף לרשימה", - "AddGameDirTooltip": "הוסף תקיית משחקים לרשימה", - "RemoveGameDirTooltip": "הסר את תקיית המשחקים שנבחרה", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "השתמש בעיצוב מותאם אישית של אבלוניה עבור ה-ממשק הגראפי כדי לשנות את המראה של תפריטי האמולטור", - "CustomThemePathTooltip": "נתיב לערכת נושא לממשק גראפי מותאם אישית", - "CustomThemeBrowseTooltip": "חפש עיצוב ממשק גראפי מותאם אישית", - "DockModeToggleTooltip": "מצב עגינה גורם למערכת המדומה להתנהג כ-נינטנדו סוויץ' בתחנת עגינתו. זה משפר את הנאמנות הגרפית ברוב המשחקים.\n לעומת זאת, השבתה של תכונה זו תגרום למערכת המדומה להתנהג כ- נינטנדו סוויץ' נייד, ולהפחית את איכות הגרפיקה.\n\nהגדירו את שלט שחקן 1 אם אתם מתכננים להשתמש במצב עגינה; הגדירו את פקדי כף היד אם אתם מתכננים להשתמש במצב נייד.\n\nמוטב להשאיר דלוק אם אתם לא בטוחים.", - "DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.\n\nOnly works with games that natively support keyboard usage on Switch hardware.\n\nLeave OFF if unsure.", - "DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.\n\nOnly works with games that natively support mouse controls on Switch hardware, which are few and far between.\n\nWhen enabled, touch screen functionality may not work.\n\nLeave OFF if unsure.", - "RegionTooltip": "שנה אזור מערכת", - "LanguageTooltip": "שנה שפת מערכת", - "TimezoneTooltip": "שנה את אזור הזמן של המערכת", - "TimeTooltip": "שנה זמן מערכת", - "VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference (F1 by default). We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.", - "PptcToggleTooltip": "שומר את פונקציות ה-JIT המתורגמות כך שלא יצטרכו לעבור תרגום שוב כאשר משחק עולה.\n\nמפחית תקיעות ומשפר מהירות עלייה של המערכת אחרי הפתיחה הראשונה של המשחק.\n\nמוטב להשאיר דלוק אם לא בטוחים.", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "בודק לקבצים שגויים כאשר משחק עולה, ואם מתגלים כאלו, מציג את מזהה השגיאה שלהם לקובץ הלוג.\n\nאין לכך השפעה על הביצועים ונועד לעזור לבדיקה וניפוי שגיאות של האמולטור.\n\nמוטב להשאיר דלוק אם לא בטוחים.", - "AudioBackendTooltip": "משנה את אחראי השמע.\n\nSDL2 הוא הנבחר, למראת שOpenAL וגם SoundIO משומשים כאפשרויות חלופיות. אפשרות הDummy לא תשמיע קול כלל.\n\nמוטב להשאיר על SDL2 אם לא בטוחים.", - "MemoryManagerTooltip": "שנה איך שזיכרון מארח מיוחד ומונגד. משפיע מאוד על ביצועי המעבד המדומה.\n\nמוטב להשאיר על מארח לא מבוקר אם לא בטוחים.", - "MemoryManagerSoftwareTooltip": "השתמש בתוכנת ה-page table בכדי להתייחס לתרגומים. דיוק מרבי לקונסולה אך המימוש הכי איטי.", - "MemoryManagerHostTooltip": "ממפה זיכרון ישירות לכתובת המארח. מהיר בהרבה ביכולות קימפול ה-JIT והריצה.", - "MemoryManagerUnsafeTooltip": "ממפה זיכרון ישירות, אך לא ממסך את הכתובת בתוך כתובת המארח לפני הגישה. מהיר, אך במחיר של הגנה. יישום המארח בעל גישה לזיכרון מכל מקום בריוג'ינקס, לכן הריצו איתו רק קבצים שאתם סומכים עליהם.", - "UseHypervisorTooltip": "השתמש ב- Hypervisor במקום JIT. משפר מאוד ביצועים כשניתן, אבל יכול להיות לא יציב במצבו הנוכחי.", - "DRamTooltip": "מנצל תצורת מצב-זיכרון חלופית לחכות את מכשיר הפיתוח של הסוויץ'.\n\nזה שימושי להחלפת חבילות מרקמים באיכותיים יותר או כאלו ברזולוציית 4k. לא משפר ביצועים.\n\nמוטב להשאיר כבוי אם לא בטוחים.", - "IgnoreMissingServicesTooltip": "מתעלם מפעולות שלא קיבלו מימוש במערכת ההפעלה Horizon OS. זה עלול לעזור לעקוף קריסות של היישום במשחקים מסויימים.\n\nמוטב להשאיר כבוי אם לא בטוחים.", - "IgnoreAppletTooltip": "תיבת הדו-שיח החיצונית \"Controller Applet\" לא תופיע אם ה-Gamepad מנותק במהלך המשחק. לא תהיה הנחיה לסגור את תיבת הדו-שיח או להגדיר בקר חדש. ברגע שהבקר שנותק בעבר יתחבר מחדש, המשחק יתחדש אוטומטית.", - "GraphicsBackendThreadingTooltip": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.", - "GalThreadingTooltip": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.", - "ShaderCacheToggleTooltip": "שומר זכרון מטמון של הצללות, דבר שמפחית תקיעות בריצות מסוימות.\n\nמוטב להשאיר דלוק אם לא בטוחים.", - "ResolutionScaleTooltip": "Multiplies the game's rendering resolution.\n\nA few games may not work with this and look pixelated even when the resolution is increased; for those games, you may need to find mods that remove anti-aliasing or that increase their internal rendering resolution. For using the latter, you'll likely want to select Native.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nKeep in mind 4x is overkill for virtually any setup.", - "ResolutionScaleEntryTooltip": "שיפור רזולוציית נקודה צפה, כגון 1.5. הוא שיפור לא אינטגרלי הנוטה לגרום יותר בעיות או להקריס.", - "AnisotropyTooltip": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", - "AspectRatioTooltip": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", - "ShaderDumpPathTooltip": "נתיב השלכת הצללות גראפיות", - "FileLogTooltip": "שומר את רישומי שורת הפקודות לזיכרון, לא משפיע על ביצועי היישום.", - "StubLogTooltip": "מדפיס רישומים כושלים לשורת הפקודות. לא משפיע על ביצועי היישום.", - "InfoLogTooltip": "מדפיק רישומי מידע לשורת הפקודות. לא משפיע על ביצועי היישום.", - "WarnLogTooltip": "מדפיק רישומי הערות לשורת הפקודות. לא משפיע על ביצועי היישום.", - "ErrorLogTooltip": "מדפיס רישומי שגיאות לשורת הפקודות. לא משפיע על ביצועי היישום.", - "TraceLogTooltip": "מדפיק רישומי זיכרון לשורת הפקודות. לא משפיע על ביצועי היישום.", - "GuestLogTooltip": "מדפיס רישומי אורח לשורת הפקודות. לא משפיע על ביצועי היישום.", - "FileAccessLogTooltip": "מדפיס גישות לקבצי רישום לשורת הפקודות.", - "FSAccessLogModeTooltip": "מאפשר גישה לרישומי FS ליציאת שורת הפקודות. האפשרויות הינן 0-3.", - "DeveloperOptionTooltip": "השתמש בזהירות", - "OpenGlLogLevel": "דורש הפעלת רמות רישום מתאימות", - "DebugLogTooltip": "מדפיס הודעות יומן ניפוי באגים בשורת הפקודות.", - "LoadApplicationFileTooltip": "פתח סייר קבצים כדי לבחור קובץ תואם סוויץ' לטעינה", - "LoadApplicationFolderTooltip": "פתח סייר קבצים כדי לבחור יישום תואם סוויץ', לא ארוז לטעינה.", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "פתח את תיקיית מערכת הקבצים ריוג'ינקס", - "OpenRyujinxLogsTooltip": "פותח את התיקיה שאליה נכתבים רישומים", - "ExitTooltip": "צא מריוג'ינקס", - "OpenSettingsTooltip": "פתח את חלון ההגדרות", - "OpenProfileManagerTooltip": "פתח את חלון מנהל פרופילי המשתמש", - "StopEmulationTooltip": "הפסק את הדמייה של המשחק הנוכחי וחזור למסך בחירת המשחק", - "CheckUpdatesTooltip": "בדוק אם קיימים עדכונים לריוג'ינקס", - "OpenAboutTooltip": "פתח את חלון אודות היישום", - "GridSize": "גודל רשת", - "GridSizeTooltip": "שנה את גודל המוצרים על הרשת.", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "פורטוגלית ברזילאית", - "AboutRyujinxContributorsButtonHeader": "צפה בכל התורמים", - "SettingsTabSystemAudioVolume": "עוצמת קול: ", - "AudioVolumeTooltip": "שנה עוצמת קול", - "SettingsTabSystemEnableInternetAccess": "אפשר גישה לאינטרנט בתור אורח/חיבור לאן", - "EnableInternetAccessTooltip": "מאפשר ליישומים באמולצייה להתחבר לאינטרנט.\n\nמשחקים עם חיבור לאן יכולים להתחבר אחד לשני כשאופצייה זו מופעלת והמערכות מתחברות לאותה נקודת גישה. כמו כן זה כולל שורות פקודות אמיתיות גם.\n\nאופצייה זו לא מאפשרת חיבור לשרתי נינטנדו. כשהאופצייה דלוקה היא עלולה לגרום לקריסת היישום במשחקים מסויימים שמנסים להתחבר לאינטרנט.\n\nמוטב להשאיר כבוי אם לא בטוחים.", - "GameListContextMenuManageCheatToolTip": "נהל צ'יטים", - "GameListContextMenuManageCheat": "נהל צ'יטים", - "GameListContextMenuManageModToolTip": "נהל מודים", - "GameListContextMenuManageMod": "נהל מודים", - "ControllerSettingsStickRange": "טווח:", - "DialogStopEmulationTitle": "ריוג'ינקס - עצור אמולציה", - "DialogStopEmulationMessage": "האם אתם בטוחים שאתם רוצים לסגור את האמולצייה?", - "SettingsTabCpu": "מעבד", - "SettingsTabAudio": "שמע", - "SettingsTabNetwork": "רשת", - "SettingsTabNetworkConnection": "חיבור רשת", - "SettingsTabCpuCache": "מטמון מעבד", - "SettingsTabCpuMemory": "מצב מעבד", - "DialogUpdaterFlatpakNotSupportedMessage": "בבקשה עדכן את ריוג'ינקס דרך פלאטהב.", - "UpdaterDisabledWarningTitle": "מעדכן מושבת!", - "ControllerSettingsRotate90": "סובב 90° עם בכיוון השעון", - "IconSize": "גודל הסמל", - "IconSizeTooltip": "שנה את גודל הסמלים של משחקים", - "MenuBarOptionsShowConsole": "הצג שורת פקודות", - "ShaderCachePurgeError": "שגיאה בניקוי מטמון ההצללות ב-{0}: {1}", - "UserErrorNoKeys": "המפתחות לא נמצאו", - "UserErrorNoFirmware": "קושחה לא נמצאה", - "UserErrorFirmwareParsingFailed": "שגיאת ניתוח קושחה", - "UserErrorApplicationNotFound": "יישום לא נמצא", - "UserErrorUnknown": "שגיאה לא ידועה", - "UserErrorUndefined": "שגיאה לא מוגדרת", - "UserErrorNoKeysDescription": "ריוג'ינקס לא הצליח למצוא את קובץ ה-'prod.keys' שלך", - "UserErrorNoFirmwareDescription": "ריוג'ינקס לא הצליחה למצוא קושחה מותקנת", - "UserErrorFirmwareParsingFailedDescription": "ריוג'ינקס לא הצליחה לנתח את הקושחה שסופקה. זה נגרם בדרך כלל על ידי מפתחות לא עדכניים.", - "UserErrorApplicationNotFoundDescription": "ריוג'ינקס לא מצאה יישום תקין בנתיב הנתון", - "UserErrorUnknownDescription": "קרתה שגיאה לא ידועה!", - "UserErrorUndefinedDescription": "קרתה שגיאה לא מוגדרת! זה לא אמור לקרות, אנא צרו קשר עם מפתח!", - "OpenSetupGuideMessage": "פתח מדריך התקנה", - "NoUpdate": "אין עדכון", - "TitleUpdateVersionLabel": "גרסה {0}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "ריוג'ינקס - מידע", - "RyujinxConfirm": "ריוג'ינקס - אישור", - "FileDialogAllTypes": "כל הסוגים", - "Never": "אף פעם", - "SwkbdMinCharacters": "לפחות {0} תווים", - "SwkbdMinRangeCharacters": "באורך {0}-{1} תווים", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "מקלדת וירטואלית", - "SoftwareKeyboardModeNumeric": "חייב להיות בין 0-9 או '.' בלבד", - "SoftwareKeyboardModeAlphabet": "מחויב להיות ללא אותיות CJK", - "SoftwareKeyboardModeASCII": "מחויב להיות טקסט אסקיי", - "ControllerAppletControllers": "בקרים נתמכים:", - "ControllerAppletPlayers": "שחקנים:", - "ControllerAppletDescription": "התצורה הנוכחית אינה תקינה. פתח הגדרות והגדר מחדש את הקלטים שלך.", - "ControllerAppletDocked": "מצב עגינה מוגדר. כדאי ששליטה ניידת תהיה מושבתת.", - "UpdaterRenaming": "משנה שמות של קבצים ישנים...", - "UpdaterRenameFailed": "המעדכן לא הצליח לשנות את שם הקובץ: {0}", - "UpdaterAddingFiles": "מוסיף קבצים חדשים...", - "UpdaterExtracting": "מחלץ עדכון...", - "UpdaterDownloading": "מוריד עדכון...", - "Docked": "בתחנת עגינה", - "Handheld": "נייד", - "ConnectionError": "שגיאת חיבור", - "AboutPageDeveloperListMore": "{0} ועוד...", - "ApiError": "שגיאת ממשק.", - "LoadingHeading": "טוען {0}", - "CompilingPPTC": "קימפול PTC", - "CompilingShaders": "קימפול הצללות", - "AllKeyboards": "כל המקלדות", - "OpenFileDialogTitle": "בחר קובץ נתמך לפתיחה", - "OpenFolderDialogTitle": "בחר תיקיה עם משחק לא ארוז", - "AllSupportedFormats": "כל הפורמטים הנתמכים", - "RyujinxUpdater": "מעדכן ריוג'ינקס", - "SettingsTabHotkeys": "מקשי קיצור במקלדת", - "SettingsTabHotkeysHotkeys": "מקשי קיצור במקלדת", - "SettingsTabHotkeysToggleVsyncHotkey": "שנה סינכרון אנכי:", - "SettingsTabHotkeysScreenshotHotkey": "צילום מסך:", - "SettingsTabHotkeysShowUiHotkey": "הצג ממשק משתמש:", - "SettingsTabHotkeysPauseHotkey": "הפסק:", - "SettingsTabHotkeysToggleMuteHotkey": "השתק:", - "ControllerMotionTitle": "הגדרות שליטת תנועות ג'ירוסקופ", - "ControllerRumbleTitle": "הגדרות רטט", - "SettingsSelectThemeFileDialogTitle": "בחרו קובץ ערכת נושא", - "SettingsXamlThemeFile": "קובץ ערכת נושא Xaml", - "AvatarWindowTitle": "ניהול חשבונות - אוואטר", - "Amiibo": "אמיבו", - "Unknown": "לא ידוע", - "Usage": "שימוש", - "Writable": "ניתן לכתיבה", - "SelectDlcDialogTitle": "בחרו קבצי הרחבות משחק", - "SelectUpdateDialogTitle": "בחרו קבצי עדכון", - "SelectModDialogTitle": "בחר תיקיית מודים", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "ניהול פרופילי משתמש", - "CheatWindowTitle": "נהל צ'יטים למשחק", - "DlcWindowTitle": "נהל הרחבות משחק עבור {0} ({1})", - "ModWindowTitle": "Manage Mods for {0} ({1})", - "UpdateWindowTitle": "נהל עדכוני משחקים", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "צ'יטים זמינים עבור {0} [{1}]", - "BuildId": "מזהה בניה:", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "DlcWindowHeading": "{0} הרחבות משחק", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} מוד(ים)", - "UserProfilesEditProfile": "ערוך נבחר/ים", - "Continue": "Continue", - "Cancel": "בטל", - "Save": "שמור", - "Discard": "השלך", - "Paused": "מושהה", - "UserProfilesSetProfileImage": "הגדר תמונת פרופיל", - "UserProfileEmptyNameError": "נדרש שם", - "UserProfileNoImageError": "נדרשת תמונת פרופיל", - "GameUpdateWindowHeading": "נהל עדכונים עבור {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "שפר רזולוציה:", - "SettingsTabHotkeysResScaleDownHotkey": "הפחת רזולוציה:", - "UserProfilesName": "שם:", - "UserProfilesUserId": "מזהה משתמש:", - "SettingsTabGraphicsBackend": "אחראי גראפיקה", - "SettingsTabGraphicsBackendTooltip": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", - "SettingsEnableTextureRecompression": "אפשר דחיסה מחדש של המרקם", - "SettingsEnableTextureRecompressionTooltip": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", - "SettingsTabGraphicsPreferredGpu": "כרטיס גראפי מועדף", - "SettingsTabGraphicsPreferredGpuTooltip": "בחר את הכרטיס הגראפי שישומש עם הגראפיקה של וולקאן.\n\nדבר זה לא משפיע על הכרטיס הגראפי שישומש עם OpenGL.\n\nמוטב לבחור את ה-GPU המסומן כ-\"dGPU\" אם אינכם בטוחים, אם זו לא אופצייה, אל תשנו דבר.", - "SettingsAppRequiredRestartMessage": "ריוג'ינקס דורש אתחול מחדש", - "SettingsGpuBackendRestartMessage": "הגדרות אחראי גרפיקה או כרטיס גראפי שונו. זה ידרוש הפעלה מחדש כדי להחיל שינויים", - "SettingsGpuBackendRestartSubMessage": "האם ברצונך להפעיל מחדש כעט?", - "RyujinxUpdaterMessage": "האם ברצונך לעדכן את ריוג'ינקס לגרסא האחרונה?", - "SettingsTabHotkeysVolumeUpHotkey": "הגבר את עוצמת הקול:", - "SettingsTabHotkeysVolumeDownHotkey": "הנמך את עוצמת הקול:", - "SettingsEnableMacroHLE": "Enable Macro HLE", - "SettingsEnableMacroHLETooltip": "אמולצייה ברמה גבוהה של כרטיס גראפי עם קוד מקרו.\n\nמשפר את ביצועי היישום אך עלול לגרום לגליצ'ים חזותיים במשחקים מסויימים.\n\nמוטב להשאיר דלוק אם אינך בטוח.", - "SettingsEnableColorSpacePassthrough": "שקיפות מרחב צבע", - "SettingsEnableColorSpacePassthroughTooltip": "מנחה את המנוע Vulkan להעביר שקיפות בצבעים מבלי לציין מרחב צבע. עבור משתמשים עם מסכים רחבים, הדבר עשוי לגרום לצבעים מרהיבים יותר, בחוסר דיוק בצבעים האמתיים.", - "VolumeShort": "שמע", - "UserProfilesManageSaves": "נהל שמורים", - "DeleteUserSave": "האם ברצונך למחוק את תקיית השמור למשחק זה?", - "IrreversibleActionNote": "הפעולה הזו בלתי הפיכה.", - "SaveManagerHeading": "נהל שמורי משחק עבור {0} ({1})", - "SaveManagerTitle": "מנהל שמירות", - "Name": "שם", - "Size": "גודל", - "Search": "חפש", - "UserProfilesRecoverLostAccounts": "שחזר חשבון שאבד", - "Recover": "שחזר", - "UserProfilesRecoverHeading": "שמורים נמצאו לחשבונות הבאים", - "UserProfilesRecoverEmptyList": "אין פרופילים לשחזור", - "GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.", - "GraphicsAALabel": "החלקת-עקומות:", - "GraphicsScalingFilterLabel": "מסנן מידת איכות:", - "GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "רמה", - "GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.", - "SmaaLow": "SMAA נמוך", - "SmaaMedium": "SMAA בינוני", - "SmaaHigh": "SMAA גבוהה", - "SmaaUltra": "SMAA אולטרה", - "UserEditorTitle": "ערוך משתמש", - "UserEditorTitleCreate": "צור משתמש", - "SettingsTabNetworkInterface": "ממשק רשת", - "NetworkInterfaceTooltip": "The network interface used for LAN/LDN features.\n\nIn conjunction with a VPN or XLink Kai and a game with LAN support, can be used to spoof a same-network connection over the Internet.\n\nLeave on DEFAULT if unsure.", - "NetworkInterfaceDefault": "ברירת המחדל", - "PackagingShaders": "אורז הצללות", - "AboutChangelogButton": "צפה במידע אודות שינויים בגיטהב", - "AboutChangelogButtonTooltipMessage": "לחץ כדי לפתוח את יומן השינויים עבור גרסה זו בדפדפן ברירת המחדל שלך.", - "SettingsTabNetworkMultiplayer": "רב משתתפים", - "MultiplayerMode": "מצב:", - "MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.", - "MultiplayerModeDisabled": "Disabled", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/it_IT.json b/src/Ryujinx/Assets/Locales/it_IT.json deleted file mode 100644 index 854b831c1..000000000 --- a/src/Ryujinx/Assets/Locales/it_IT.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "Italiano", - "MenuBarFileOpenApplet": "Apri applet", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Apri l'applet Mii Editor in modalità Standalone", - "SettingsTabInputDirectMouseAccess": "Accesso diretto al mouse", - "SettingsTabSystemMemoryManagerMode": "Modalità di gestione della memoria:", - "SettingsTabSystemMemoryManagerModeSoftware": "Software", - "SettingsTabSystemMemoryManagerModeHost": "Host (veloce)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Host Unchecked (più veloce, non sicura)", - "SettingsTabSystemUseHypervisor": "Usa Hypervisor", - "MenuBarFile": "_File", - "MenuBarFileOpenFromFile": "_Carica applicazione da un file", - "MenuBarFileOpenUnpacked": "Carica _gioco estratto", - "MenuBarFileOpenEmuFolder": "Apri cartella di Ryujinx", - "MenuBarFileOpenLogsFolder": "Apri cartella dei log", - "MenuBarFileExit": "_Esci", - "MenuBarOptions": "_Opzioni", - "MenuBarOptionsToggleFullscreen": "Schermo intero", - "MenuBarOptionsStartGamesInFullscreen": "Avvia i giochi a schermo intero", - "MenuBarOptionsStopEmulation": "Ferma emulazione", - "MenuBarOptionsSettings": "_Impostazioni", - "MenuBarOptionsManageUserProfiles": "_Gestisci i profili utente", - "MenuBarActions": "_Azioni", - "MenuBarOptionsSimulateWakeUpMessage": "Simula messaggio Wake-up", - "MenuBarActionsScanAmiibo": "Scansiona un Amiibo", - "MenuBarTools": "_Strumenti", - "MenuBarToolsInstallFirmware": "Installa firmware", - "MenuBarFileToolsInstallFirmwareFromFile": "Installa un firmware da file XCI o ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Installa un firmare da una cartella", - "MenuBarToolsInstallKeys": "Installa Chiavi", - "MenuBarFileToolsInstallKeysFromFile": "Installa Chiavi da file KEYS o ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Installa Chiavi da una Cartella", - "MenuBarToolsManageFileTypes": "Gestisci i tipi di file", - "MenuBarToolsInstallFileTypes": "Installa i tipi di file", - "MenuBarToolsUninstallFileTypes": "Disinstalla i tipi di file", - "MenuBarFileLoadDlcFromFolder": "Carica DLC Da una Cartella", - "MenuBarFileLoadTitleUpdatesFromFolder": "Carica Aggiornamenti Da una Cartella", - "MenuBarFileOpenFromFileError": "Nessuna applicazione trovata nel file selezionato", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_Vista", - "MenuBarViewWindow": "Dimensione Finestra", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Aiuto", - "MenuBarHelpCheckForUpdates": "Controlla aggiornamenti", - "MenuBarHelpAbout": "Informazioni", - "MenuSearch": "Cerca...", - "GameListHeaderFavorite": "Preferito", - "GameListHeaderIcon": "Icona", - "GameListHeaderApplication": "Nome", - "GameListHeaderDeveloper": "Sviluppatore", - "GameListHeaderVersion": "Versione", - "GameListHeaderTimePlayed": "Tempo di gioco", - "GameListHeaderLastPlayed": "Ultima partita", - "GameListHeaderFileExtension": "Estensione", - "GameListHeaderFileSize": "Dimensione file", - "GameListHeaderPath": "Percorso", - "GameListContextMenuOpenUserSaveDirectory": "Apri la cartella dei salvataggi dell'utente", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Apre la cartella che contiene i dati di salvataggio dell'utente", - "GameListContextMenuOpenDeviceSaveDirectory": "Apri la cartella dei salvataggi del dispositivo", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Apre la cartella che contiene i dati di salvataggio del dispositivo", - "GameListContextMenuOpenBcatSaveDirectory": "Apri la cartella del salvataggio BCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Apre la cartella che contiene il salvataggio BCAT dell'applicazione", - "GameListContextMenuManageTitleUpdates": "Gestisci aggiornamenti del gioco", - "GameListContextMenuManageTitleUpdatesToolTip": "Apre la finestra di gestione aggiornamenti del gioco", - "GameListContextMenuManageDlc": "Gestisci DLC", - "GameListContextMenuManageDlcToolTip": "Apre la finestra di gestione dei DLC", - "GameListContextMenuCacheManagement": "Gestione della cache", - "GameListContextMenuCacheManagementPurgePptc": "Accoda rigenerazione della cache PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Esegue la rigenerazione della cache PPTC al prossimo avvio del gioco", - "GameListContextMenuCacheManagementPurgeShaderCache": "Elimina la cache degli shader", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Elimina la cache degli shader dell'applicazione", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Apri la cartella della cache PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Apre la cartella che contiene la cache PPTC dell'applicazione", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Apri la cartella della cache degli shader", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Apre la cartella che contiene la cache degli shader dell'applicazione", - "GameListContextMenuExtractData": "Estrai dati", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Estrae la sezione ExeFS dall'attuale configurazione dell'applicazione (includendo aggiornamenti)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Estrae la sezione RomFS dall'attuale configurazione dell'applicazione (includendo aggiornamenti)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "Estrae la sezione Logo dall'attuale configurazione dell'applicazione (includendo aggiornamenti)", - "GameListContextMenuCreateShortcut": "Crea collegamento", - "GameListContextMenuCreateShortcutToolTip": "Crea un collegamento sul desktop che avvia l'applicazione selezionata", - "GameListContextMenuCreateShortcutToolTipMacOS": "Crea un collegamento nella cartella Applicazioni di macOS che avvia l'applicazione selezionata", - "GameListContextMenuOpenModsDirectory": "Apri la cartella delle mod", - "GameListContextMenuOpenModsDirectoryToolTip": "Apre la cartella che contiene le mod dell'applicazione", - "GameListContextMenuOpenSdModsDirectory": "Apri la cartella delle mod Atmosphere", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Apre la cartella alternativa di Atmosphere sulla scheda SD che contiene le mod dell'applicazione. Utile per le mod create per funzionare sull'hardware reale.", - "GameListContextMenuTrimXCI": "Controlla e Trimma i file XCI", - "GameListContextMenuTrimXCIToolTip": "Controlla e Trimma i file XCI da Salvare Sullo Spazio del Disco", - "StatusBarGamesLoaded": "{0}/{1} Giochi Caricati", - "StatusBarSystemVersion": "Versione di sistema: {0}", - "StatusBarXCIFileTrimming": "Trimmando i file XCI '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Rilevato limite basso per le mappature di memoria", - "LinuxVmMaxMapCountDialogTextPrimary": "Vuoi aumentare il valore di vm.max_map_count a {0}?", - "LinuxVmMaxMapCountDialogTextSecondary": "Alcuni giochi potrebbero provare a creare più mappature di memoria di quanto sia attualmente consentito. Ryujinx si bloccherà non appena questo limite viene superato.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Sì, fino al prossimo riavvio", - "LinuxVmMaxMapCountDialogButtonPersistent": "Sì, in modo permanente", - "LinuxVmMaxMapCountWarningTextPrimary": "La quantità massima di mappature di memoria è inferiore a quella consigliata.", - "LinuxVmMaxMapCountWarningTextSecondary": "Il valore corrente di vm.max_map_count ({0}) è inferiore a {1}. Alcuni giochi potrebbero provare a creare più mappature di memoria di quanto sia attualmente consentito. Ryujinx si bloccherà non appena questo limite viene superato.\n\nPotresti voler aumentare manualmente il limite o installare pkexec, il che permette a Ryujinx di assisterlo.", - "Settings": "Impostazioni", - "SettingsTabGeneral": "Interfaccia utente", - "SettingsTabGeneralGeneral": "Generali", - "SettingsTabGeneralEnableDiscordRichPresence": "Attiva Discord Rich Presence", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Controlla aggiornamenti all'avvio", - "SettingsTabGeneralShowConfirmExitDialog": "Mostra dialogo \"Conferma Uscita\"", - "SettingsTabGeneralRememberWindowState": "Ricorda Dimensione/Posizione Finestra", - "SettingsTabGeneralShowTitleBar": "Mostra barra del titolo (Richiede il riavvio)", - "SettingsTabGeneralHideCursor": "Nascondi il cursore:", - "SettingsTabGeneralHideCursorNever": "Mai", - "SettingsTabGeneralHideCursorOnIdle": "Quando è inattivo", - "SettingsTabGeneralHideCursorAlways": "Sempre", - "SettingsTabGeneralGameDirectories": "Cartelle dei giochi", - "SettingsTabGeneralAdd": "Aggiungi", - "SettingsTabGeneralRemove": "Rimuovi", - "SettingsTabSystem": "Sistema", - "SettingsTabSystemCore": "Principale", - "SettingsTabSystemSystemRegion": "Regione del sistema:", - "SettingsTabSystemSystemRegionJapan": "Giappone", - "SettingsTabSystemSystemRegionUSA": "Stati Uniti d'America", - "SettingsTabSystemSystemRegionEurope": "Europa", - "SettingsTabGeneralAutoloadDirectories": "Directory di Caricamento Automatico per DLC/Aggiornamenti", - "SettingsTabGeneralAutoloadNote": "Aggiornamenti e DLC che collegano a file mancanti verranno disabilitati automaticamente", - "SettingsTabSystemSystemRegionAustralia": "Australia", - "SettingsTabSystemSystemRegionChina": "Cina", - "SettingsTabSystemSystemRegionKorea": "Corea", - "SettingsTabSystemSystemRegionTaiwan": "Taiwan", - "SettingsTabSystemSystemLanguage": "Lingua del sistema:", - "SettingsTabSystemSystemLanguageJapanese": "Giapponese", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Inglese americano", - "SettingsTabSystemSystemLanguageFrench": "Francese", - "SettingsTabSystemSystemLanguageGerman": "Tedesco", - "SettingsTabSystemSystemLanguageItalian": "Italiano", - "SettingsTabSystemSystemLanguageSpanish": "Spagnolo", - "SettingsTabSystemSystemLanguageChinese": "Cinese", - "SettingsTabSystemSystemLanguageKorean": "Coreano", - "SettingsTabSystemSystemLanguageDutch": "Olandese", - "SettingsTabSystemSystemLanguagePortuguese": "Portoghese", - "SettingsTabSystemSystemLanguageRussian": "Russo", - "SettingsTabSystemSystemLanguageTaiwanese": "Taiwanese", - "SettingsTabSystemSystemLanguageBritishEnglish": "Inglese britannico", - "SettingsTabSystemSystemLanguageCanadianFrench": "Francese canadese", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Spagnolo latino americano", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Cinese semplificato", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Cinese tradizionale", - "SettingsTabSystemSystemTimeZone": "Fuso orario del sistema:", - "SettingsTabSystemSystemTime": "Data e ora del sistema:", - "SettingsTabSystemEnableVsync": "Attiva VSync", - "SettingsTabSystemEnablePptc": "Attiva PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "Attiva controlli d'integrità FS", - "SettingsTabSystemAudioBackend": "Backend audio:", - "SettingsTabSystemAudioBackendDummy": "Dummy", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Espedienti", - "SettingsTabSystemHacksNote": "Possono causare instabilità", - "SettingsTabSystemDramSize": "Usa layout di memoria alternativo (per sviluppatori)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti", - "SettingsTabSystemIgnoreApplet": "Ignora l'applet", - "SettingsTabGraphics": "Grafica", - "SettingsTabGraphicsAPI": "API grafica", - "SettingsTabGraphicsEnableShaderCache": "Attiva la cache degli shader", - "SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Scala della risoluzione:", - "SettingsTabGraphicsResolutionScaleCustom": "Personalizzata (Non raccomandata)", - "SettingsTabGraphicsResolutionScaleNative": "Nativa (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Non consigliato)", - "SettingsTabGraphicsAspectRatio": "Rapporto d'aspetto:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Adatta alla finestra", - "SettingsTabGraphicsDeveloperOptions": "Opzioni per sviluppatori", - "SettingsTabGraphicsShaderDumpPath": "Percorso di dump degli shader:", - "SettingsTabLogging": "Log", - "SettingsTabLoggingLogging": "Log", - "SettingsTabLoggingEnableLoggingToFile": "Salva i log su file", - "SettingsTabLoggingEnableStubLogs": "Attiva log di stub", - "SettingsTabLoggingEnableInfoLogs": "Attiva log di informazioni", - "SettingsTabLoggingEnableWarningLogs": "Attiva log di avviso", - "SettingsTabLoggingEnableErrorLogs": "Attiva log di errore", - "SettingsTabLoggingEnableTraceLogs": "Attiva log di trace", - "SettingsTabLoggingEnableGuestLogs": "Attiva log del guest", - "SettingsTabLoggingEnableFsAccessLogs": "Attiva log di accesso FS", - "SettingsTabLoggingFsGlobalAccessLogMode": "Modalità log di accesso globale FS:", - "SettingsTabLoggingDeveloperOptions": "Opzioni per sviluppatori", - "SettingsTabLoggingDeveloperOptionsNote": "ATTENZIONE: ridurrà le prestazioni", - "SettingsTabLoggingGraphicsBackendLogLevel": "Livello di log del backend grafico:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Nessuno", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Errore", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Rallentamenti", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Tutto", - "SettingsTabLoggingEnableDebugLogs": "Attiva log di debug", - "SettingsTabInput": "Input", - "SettingsTabInputEnableDockedMode": "Attiva modalità TV", - "SettingsTabInputDirectKeyboardAccess": "Accesso diretto alla tastiera", - "SettingsButtonSave": "Salva", - "SettingsButtonClose": "Chiudi", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "Annulla", - "SettingsButtonApply": "Applica", - "ControllerSettingsPlayer": "Giocatore", - "ControllerSettingsPlayer1": "Giocatore 1", - "ControllerSettingsPlayer2": "Giocatore 2", - "ControllerSettingsPlayer3": "Giocatore 3", - "ControllerSettingsPlayer4": "Giocatore 4", - "ControllerSettingsPlayer5": "Giocatore 5", - "ControllerSettingsPlayer6": "Giocatore 6", - "ControllerSettingsPlayer7": "Giocatore 7", - "ControllerSettingsPlayer8": "Giocatore 8", - "ControllerSettingsHandheld": "Portatile", - "ControllerSettingsInputDevice": "Dispositivo di input", - "ControllerSettingsRefresh": "Ricarica", - "ControllerSettingsDeviceDisabled": "Disabilitato", - "ControllerSettingsControllerType": "Tipo di controller", - "ControllerSettingsControllerTypeHandheld": "Portatile", - "ControllerSettingsControllerTypeProController": "Pro Controller", - "ControllerSettingsControllerTypeJoyConPair": "Coppia di JoyCon", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon sinistro", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon destro", - "ControllerSettingsProfile": "Profilo", - "ControllerSettingsProfileDefault": "Predefinito", - "ControllerSettingsLoad": "Carica", - "ControllerSettingsAdd": "Aggiungi", - "ControllerSettingsRemove": "Rimuovi", - "ControllerSettingsButtons": "Pulsanti", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Croce direzionale", - "ControllerSettingsDPadUp": "Su", - "ControllerSettingsDPadDown": "Giù", - "ControllerSettingsDPadLeft": "Sinistra", - "ControllerSettingsDPadRight": "Destra", - "ControllerSettingsStickButton": "Pulsante", - "ControllerSettingsStickUp": "Su", - "ControllerSettingsStickDown": "Giù", - "ControllerSettingsStickLeft": "Sinistra", - "ControllerSettingsStickRight": "Destra", - "ControllerSettingsStickStick": "Levetta", - "ControllerSettingsStickInvertXAxis": "Inverti levetta X", - "ControllerSettingsStickInvertYAxis": "Inverti levetta Y", - "ControllerSettingsStickDeadzone": "Zona morta:", - "ControllerSettingsLStick": "Levetta sinistra", - "ControllerSettingsRStick": "Levetta destra", - "ControllerSettingsTriggersLeft": "Grilletto sinistro", - "ControllerSettingsTriggersRight": "Grilletto destro", - "ControllerSettingsTriggersButtonsLeft": "Pulsante dorsale sinistro", - "ControllerSettingsTriggersButtonsRight": "Pulsante dorsale destro", - "ControllerSettingsTriggers": "Grilletti", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Tasto sinistro", - "ControllerSettingsExtraButtonsRight": "Tasto destro", - "ControllerSettingsMisc": "Varie", - "ControllerSettingsTriggerThreshold": "Sensibilità dei grilletti:", - "ControllerSettingsMotion": "Movimento", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Usa sensore compatibile con CemuHook", - "ControllerSettingsMotionControllerSlot": "Slot del controller:", - "ControllerSettingsMotionMirrorInput": "Input specchiato", - "ControllerSettingsMotionRightJoyConSlot": "Slot JoyCon destro:", - "ControllerSettingsMotionServerHost": "Server:", - "ControllerSettingsMotionGyroSensitivity": "Sensibilità del giroscopio:", - "ControllerSettingsMotionGyroDeadzone": "Zona morta del giroscopio:", - "ControllerSettingsSave": "Salva", - "ControllerSettingsClose": "Chiudi", - "KeyUnknown": "Sconosciuto", - "KeyShiftLeft": "Maiusc sinistro", - "KeyShiftRight": "Maiusc destro", - "KeyControlLeft": "Ctrl sinistro", - "KeyMacControlLeft": "⌃ sinistro", - "KeyControlRight": "Ctrl destro", - "KeyMacControlRight": "⌃ destro", - "KeyAltLeft": "Alt sinistro", - "KeyMacAltLeft": "⌥ sinistro", - "KeyAltRight": "Alt destro", - "KeyMacAltRight": "⌥ destro", - "KeyWinLeft": "⊞ sinistro", - "KeyMacWinLeft": "⌘ sinistro", - "KeyWinRight": "⊞ destro", - "KeyMacWinRight": "⌘ destro", - "KeyMenu": "Menù", - "KeyUp": "Su", - "KeyDown": "Giù", - "KeyLeft": "Sinistra", - "KeyRight": "Destra", - "KeyEnter": "Invio", - "KeyEscape": "Esc", - "KeySpace": "Spazio", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Ins", - "KeyDelete": "Canc", - "KeyPageUp": "Pag. Su", - "KeyPageDown": "Pag. Giù", - "KeyHome": "Inizio", - "KeyEnd": "Fine", - "KeyCapsLock": "Bloc Maiusc", - "KeyScrollLock": "Bloc Scorr", - "KeyPrintScreen": "Stamp", - "KeyPause": "Pausa", - "KeyNumLock": "Bloc Num", - "KeyClear": "Clear", - "KeyKeypad0": "Tast. num. 0", - "KeyKeypad1": "Tast. num. 1", - "KeyKeypad2": "Tast. num. 2", - "KeyKeypad3": "Tast. num. 3", - "KeyKeypad4": "Tast. num. 4", - "KeyKeypad5": "Tast. num. 5", - "KeyKeypad6": "Tast. num. 6", - "KeyKeypad7": "Tast. num. 7", - "KeyKeypad8": "Tast. num. 8", - "KeyKeypad9": "Tast. num. 9", - "KeyKeypadDivide": "Tast. num. /", - "KeyKeypadMultiply": "Tast. num. *", - "KeyKeypadSubtract": "Tast. num. -", - "KeyKeypadAdd": "Tast. num. +", - "KeyKeypadDecimal": "Tast. num. sep. decimale", - "KeyKeypadEnter": "Tast. num. Invio", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "ò", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "'", - "KeyBracketRight": "ì", - "KeySemicolon": "è", - "KeyQuote": "à", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "ù", - "KeyBackSlash": "<", - "KeyUnbound": "Non assegnato", - "GamepadLeftStick": "Pulsante levetta sinistra", - "GamepadRightStick": "Pulsante levetta destra", - "GamepadLeftShoulder": "Pulsante dorsale sinistro", - "GamepadRightShoulder": "Pulsante dorsale destro", - "GamepadLeftTrigger": "Grilletto sinistro", - "GamepadRightTrigger": "Grilletto destro", - "GamepadDpadUp": "Su", - "GamepadDpadDown": "Giù", - "GamepadDpadLeft": "Sinistra", - "GamepadDpadRight": "Destra", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Grilletto sinistro 0", - "GamepadSingleRightTrigger0": "Grilletto destro 0", - "GamepadSingleLeftTrigger1": "Grilletto sinistro 1", - "GamepadSingleRightTrigger1": "Grilletto destro 1", - "StickLeft": "Levetta sinistra", - "StickRight": "Levetta destra", - "UserProfilesSelectedUserProfile": "Profilo utente selezionato:", - "UserProfilesSaveProfileName": "Salva nome del profilo", - "UserProfilesChangeProfileImage": "Cambia immagine profilo", - "UserProfilesAvailableUserProfiles": "Profili utente disponibili:", - "UserProfilesAddNewProfile": "Aggiungi nuovo profilo", - "UserProfilesDelete": "Elimina", - "UserProfilesClose": "Chiudi", - "ProfileNameSelectionWatermark": "Scegli un soprannome", - "ProfileImageSelectionTitle": "Selezione dell'immagine profilo", - "ProfileImageSelectionHeader": "Scegli un'immagine profilo", - "ProfileImageSelectionNote": "Puoi importare un'immagine profilo personalizzata o selezionare un avatar dal firmware del sistema", - "ProfileImageSelectionImportImage": "Importa file immagine", - "ProfileImageSelectionSelectAvatar": "Seleziona avatar dal firmware", - "InputDialogTitle": "Finestra di input", - "InputDialogOk": "OK", - "InputDialogCancel": "Annulla", - "InputDialogCancelling": "Cancellando", - "InputDialogClose": "Chiudi", - "InputDialogAddNewProfileTitle": "Scegli il nome del profilo", - "InputDialogAddNewProfileHeader": "Digita un nome profilo", - "InputDialogAddNewProfileSubtext": "(Lunghezza massima: {0})", - "AvatarChoose": "Scegli", - "AvatarSetBackgroundColor": "Imposta colore di sfondo", - "AvatarClose": "Chiudi", - "ControllerSettingsLoadProfileToolTip": "Carica profilo", - "ControllerSettingsViewProfileToolTip": "Visualizza profilo", - "ControllerSettingsAddProfileToolTip": "Aggiungi profilo", - "ControllerSettingsRemoveProfileToolTip": "Rimuovi profilo", - "ControllerSettingsSaveProfileToolTip": "Salva profilo", - "MenuBarFileToolsTakeScreenshot": "Cattura uno screenshot", - "MenuBarFileToolsHideUi": "Nascondi l'interfaccia", - "GameListContextMenuRunApplication": "Esegui applicazione", - "GameListContextMenuToggleFavorite": "Preferito", - "GameListContextMenuToggleFavoriteToolTip": "Segna il gioco come preferito", - "SettingsTabGeneralTheme": "Tema:", - "SettingsTabGeneralThemeAuto": "Automatico", - "SettingsTabGeneralThemeDark": "Scuro", - "SettingsTabGeneralThemeLight": "Chiaro", - "ControllerSettingsConfigureGeneral": "Configura", - "ControllerSettingsRumble": "Vibrazione", - "ControllerSettingsRumbleStrongMultiplier": "Moltiplicatore vibrazione forte", - "ControllerSettingsRumbleWeakMultiplier": "Moltiplicatore vibrazione debole", - "DialogMessageSaveNotAvailableMessage": "Non ci sono dati di salvataggio per {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Vuoi creare dei dati di salvataggio per questo gioco?", - "DialogConfirmationTitle": "Ryujinx - Conferma", - "DialogUpdaterTitle": "Ryujinx - Aggiornamento", - "DialogErrorTitle": "Ryujinx - Errore", - "DialogWarningTitle": "Ryujinx - Avviso", - "DialogExitTitle": "Ryujinx - Esci", - "DialogErrorMessage": "Ryujinx ha riscontrato un problema", - "DialogExitMessage": "Sei sicuro di voler chiudere Ryujinx?", - "DialogExitSubMessage": "Tutti i dati non salvati andranno persi!", - "DialogMessageCreateSaveErrorMessage": "C'è stato un errore durante la creazione dei dati di salvataggio: {0}", - "DialogMessageFindSaveErrorMessage": "C'è stato un errore durante la ricerca dei dati di salvataggio: {0}", - "FolderDialogExtractTitle": "Scegli una cartella in cui estrarre", - "DialogNcaExtractionMessage": "Estrazione della sezione {0} da {1}...", - "DialogNcaExtractionTitle": "Estrazione sezione NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "L'estrazione è fallita. L'NCA principale non era presente nel file selezionato.", - "DialogNcaExtractionCheckLogErrorMessage": "L'estrazione è fallita. Consulta il file di log per maggiori informazioni.", - "DialogNcaExtractionSuccessMessage": "Estrazione completata con successo.", - "DialogUpdaterConvertFailedMessage": "La conversione dell'attuale versione di Ryujinx è fallita.", - "DialogUpdaterCancelUpdateMessage": "Annullamento dell'aggiornamento in corso!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Stai già usando la versione più recente di Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "Si è verificato un errore durante il tentativo di recuperare le informazioni sulla versione da GitHub Release. Ciò può verificarsi se una nuova versione è in fase di compilazione da GitHub Actions. Riprova tra qualche minuto.", - "DialogUpdaterConvertFailedGithubMessage": "La conversione della versione di Ryujinx ricevuta da Github Release è fallita.", - "DialogUpdaterDownloadingMessage": "Download dell'aggiornamento...", - "DialogUpdaterExtractionMessage": "Estrazione dell'aggiornamento...", - "DialogUpdaterRenamingMessage": "Rinominazione dell'aggiornamento...", - "DialogUpdaterAddingFilesMessage": "Aggiunta del nuovo aggiornamento...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Aggiornamento completato!", - "DialogUpdaterRestartMessage": "Vuoi riavviare Ryujinx adesso?", - "DialogUpdaterNoInternetMessage": "Non sei connesso ad Internet!", - "DialogUpdaterNoInternetSubMessage": "Verifica di avere una connessione ad Internet funzionante!", - "DialogUpdaterDirtyBuildMessage": "Non puoi aggiornare una Dirty build di Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Scarica Ryujinx da https://ryujinx.app/download se stai cercando una versione supportata.", - "DialogRestartRequiredMessage": "Riavvio richiesto", - "DialogThemeRestartMessage": "Il tema è stato salvato. È richiesto un riavvio per applicare il tema.", - "DialogThemeRestartSubMessage": "Vuoi riavviare?", - "DialogFirmwareInstallEmbeddedMessage": "Vuoi installare il firmware incorporato in questo gioco? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Non è stato trovato alcun firmware installato, ma Ryujinx è riuscito ad installare il firmware {0} dal gioco fornito.\nL'emulatore si avvierà adesso.", - "DialogFirmwareNoFirmwareInstalledMessage": "Nessun firmware installato", - "DialogFirmwareInstalledMessage": "Il firmware {0} è stato installato", - "DialogInstallFileTypesSuccessMessage": "Tipi di file installati con successo!", - "DialogInstallFileTypesErrorMessage": "Impossibile installare i tipi di file.", - "DialogUninstallFileTypesSuccessMessage": "Tipi di file disinstallati con successo!", - "DialogUninstallFileTypesErrorMessage": "Disinstallazione dei tipi di file non riuscita.", - "DialogOpenSettingsWindowLabel": "Apri finestra delle impostazioni", - "DialogOpenXCITrimmerWindowLabel": "Finestra XCI Trimmer", - "DialogControllerAppletTitle": "Applet del controller", - "DialogMessageDialogErrorExceptionMessage": "Errore nella visualizzazione del Message Dialog: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Errore nella visualizzazione della tastiera software: {0}", - "DialogErrorAppletErrorExceptionMessage": "Errore nella visualizzazione dell'ErrorApplet Dialog: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nPer maggiori informazioni su come risolvere questo errore, segui la nostra guida all'installazione.", - "DialogUserErrorDialogTitle": "Errore di Ryujinx ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "Si è verificato un errore durante il recupero delle informazioni dall'API.", - "DialogAmiiboApiConnectErrorMessage": "Impossibile connettersi al server Amiibo API. Il servizio potrebbe essere fuori uso o potresti dover verificare che la tua connessione internet sia online.", - "DialogProfileInvalidProfileErrorMessage": "Il profilo {0} è incompatibile con l'attuale sistema di configurazione input.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Il profilo predefinito non può essere sovrascritto", - "DialogProfileDeleteProfileTitle": "Eliminazione profilo", - "DialogProfileDeleteProfileMessage": "Quest'azione è irreversibile, sei sicuro di voler continuare?", - "DialogWarning": "Avviso", - "DialogPPTCDeletionMessage": "Stai per accodare la rigenerazione della cache PPTC al prossimo avvio per:\n\n{0}\n\nSei sicuro di voler proseguire?", - "DialogPPTCDeletionErrorMessage": "Errore nell'eliminazione della cache PPTC a {0}: {1}", - "DialogShaderDeletionMessage": "Stai per eliminare la cache degli shader per:\n\n{0}\n\nSei sicuro di voler proseguire?", - "DialogShaderDeletionErrorMessage": "Errore nell'eliminazione della cache degli shader a {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx ha incontrato un errore", - "DialogInvalidTitleIdErrorMessage": "Errore UI: Il gioco selezionato non ha un ID titolo valido", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Un firmware del sistema valido non è stato trovato in {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Installa firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "La versione del sistema {0} sarà installata.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nQuesta sostituirà l'attuale versione di sistema {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nVuoi continuare?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Installazione del firmware...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "La versione del sistema {0} è stata installata.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "E' stato trovato un file di chiavi invalido ' {0}", - "DialogKeysInstallerKeysInstallTitle": "Installa Chavi", - "DialogKeysInstallerKeysInstallMessage": "Un nuovo file di Chiavi sarà intallato.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nQuesto potrebbe sovrascrivere alcune delle Chiavi già installate.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nVuoi continuare?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installando le chiavi...", - "DialogKeysInstallerKeysInstallSuccessMessage": "Nuovo file di chiavi installato con successo.", - "DialogUserProfileDeletionWarningMessage": "Non ci sarebbero altri profili da aprire se il profilo selezionato viene cancellato", - "DialogUserProfileDeletionConfirmMessage": "Vuoi eliminare il profilo selezionato?", - "DialogUserProfileUnsavedChangesTitle": "Attenzione - Modifiche Non Salvate", - "DialogUserProfileUnsavedChangesMessage": "Hai apportato modifiche a questo profilo utente che non sono state salvate.", - "DialogUserProfileUnsavedChangesSubMessage": "Vuoi scartare le modifiche?", - "DialogControllerSettingsModifiedConfirmMessage": "Le attuali impostazioni del controller sono state aggiornate.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Vuoi salvare?", - "DialogLoadFileErrorMessage": "{0}. Errore File: {1}", - "DialogModAlreadyExistsMessage": "La mod risulta già installata", - "DialogModInvalidMessage": "La cartella specificata non contiene nessuna mod!", - "DialogModDeleteNoParentMessage": "Eliminazione non riuscita: impossibile trovare la directory superiore per la mod \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "Il file specificato non contiene un DLC per il titolo selezionato!", - "DialogPerformanceCheckLoggingEnabledMessage": "Hai abilitato il trace logging, che è progettato per essere usato solo dagli sviluppatori.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Per prestazioni ottimali, si raccomanda di disabilitare il trace logging. Vuoi disabilitarlo adesso?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Hai abilitato il dump degli shader, che è progettato per essere usato solo dagli sviluppatori.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Per prestazioni ottimali, si raccomanda di disabilitare il dump degli shader. Vuoi disabilitarlo adesso?", - "DialogLoadAppGameAlreadyLoadedMessage": "Un gioco è già stato caricato", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Ferma l'emulazione o chiudi l'emulatore prima di avviare un altro gioco.", - "DialogUpdateAddUpdateErrorMessage": "Il file specificato non contiene un aggiornamento per il titolo selezionato!", - "DialogSettingsBackendThreadingWarningTitle": "Avviso - Backend Threading", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx deve essere riavviato dopo aver cambiato questa opzione per applicarla completamente. A seconda della tua piattaforma, potrebbe essere necessario disabilitare manualmente il multithreading del driver quando usi quello di Ryujinx.", - "DialogModManagerDeletionWarningMessage": "Stai per eliminare la mod: {0}\n\nConfermi di voler procedere?", - "DialogModManagerDeletionAllWarningMessage": "Stai per eliminare tutte le mod per questo titolo.\n\nVuoi davvero procedere?", - "SettingsTabGraphicsFeaturesOptions": "Funzionalità", - "SettingsTabGraphicsBackendMultithreading": "Multithreading del backend grafico:", - "CommonAuto": "Automatico", - "CommonOff": "Disattivato", - "CommonOn": "Attivo", - "InputDialogYes": "Sì", - "InputDialogNo": "No", - "DialogProfileInvalidProfileNameErrorMessage": "Il nome del file contiene dei caratteri non validi. Riprova.", - "MenuBarOptionsPauseEmulation": "Metti in pausa", - "MenuBarOptionsResumeEmulation": "Riprendi", - "AboutUrlTooltipMessage": "Clicca per aprire il sito web di Ryujinx nel tuo browser predefinito.", - "AboutDisclaimerMessage": "Ryujinx non è affiliato con Nintendo™,\no i suoi partner, in alcun modo.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) è usata\nnella nostra emulazione Amiibo.", - "AboutGithubUrlTooltipMessage": "Clicca per aprire la pagina GitHub di Ryujinx nel tuo browser predefinito.", - "AboutDiscordUrlTooltipMessage": "Clicca per aprire un invito al server Discord di Ryujinx nel tuo browser predefinito.", - "AboutRyujinxAboutTitle": "Informazioni:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Mantenuto da:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Clicca per aprire la pagina dei contributori nel tuo browser predefinito.", - "AmiiboSeriesLabel": "Serie Amiibo", - "AmiiboCharacterLabel": "Personaggio", - "AmiiboScanButtonLabel": "Scansiona", - "AmiiboOptionsShowAllLabel": "Mostra tutti gli amiibo", - "AmiiboOptionsUsRandomTagLabel": "Espediente: Usa un UUID del tag casuale", - "DlcManagerTableHeadingEnabledLabel": "Abilitato", - "DlcManagerTableHeadingTitleIdLabel": "ID Titolo", - "DlcManagerTableHeadingContainerPathLabel": "Percorso del contenitore", - "DlcManagerTableHeadingFullPathLabel": "Percorso completo", - "DlcManagerRemoveAllButton": "Rimuovi tutti", - "DlcManagerEnableAllButton": "Abilita tutto", - "DlcManagerDisableAllButton": "Disabilita tutto", - "ModManagerDeleteAllButton": "Elimina tutto", - "MenuBarOptionsChangeLanguage": "Cambia lingua", - "MenuBarShowFileTypes": "Mostra tipi di file", - "CommonSort": "Ordina", - "CommonShowNames": "Mostra nomi", - "CommonFavorite": "Preferito", - "OrderAscending": "Crescente", - "OrderDescending": "Decrescente", - "SettingsTabGraphicsFeatures": "Funzionalità e miglioramenti", - "ErrorWindowTitle": "Finestra di errore", - "ToggleDiscordTooltip": "Scegli se mostrare o meno Ryujinx nella tua attività su Discord", - "AddGameDirBoxTooltip": "Inserisci una cartella dei giochi per aggiungerla alla lista", - "AddGameDirTooltip": "Aggiungi una cartella dei giochi alla lista", - "RemoveGameDirTooltip": "Rimuovi la cartella dei giochi selezionata", - "CustomThemeCheckTooltip": "Attiva o disattiva temi personalizzati nella GUI", - "CustomThemePathTooltip": "Percorso al tema GUI personalizzato", - "CustomThemeBrowseTooltip": "Sfoglia per cercare un tema GUI personalizzato", - "RemoveAutoloadDirTooltip": "Rimuovi la directory di autoload selezionata", - "DockModeToggleTooltip": "La modalità TV fa sì che il sistema emulato si comporti come una Nintendo Switch posizionata nella sua base. Ciò migliora la qualità grafica nella maggior parte dei giochi. Al contrario, disabilitandola il sistema emulato si comporterà come una Nintendo Switch in modalità portatile, riducendo la qualità grafica.\n\nConfigura i controlli del giocatore 1 se intendi usare la modalità TV; configura i controlli della modalità portatile se intendi usare quest'ultima.\n\nNel dubbio, lascia l'opzione attiva.", - "DirectKeyboardTooltip": "Supporto per l'accesso diretto alla tastiera (HID). Fornisce ai giochi l'accesso alla tastiera come dispositivo di inserimento del testo.\n\nFunziona solo con i giochi che supportano nativamente l'utilizzo della tastiera su hardware Switch.\n\nNel dubbio, lascia l'opzione disattivata.", - "DirectMouseTooltip": "Supporto per l'accesso diretto al mouse (HID). Fornisce ai giochi l'accesso al mouse come dispositivo di puntamento.\n\nFunziona solo con i rari giochi che supportano nativamente l'utilizzo del mouse su hardware Switch.\n\nQuando questa opzione è attivata, il touchscreen potrebbe non funzionare.\n\nNel dubbio, lascia l'opzione disattivata.", - "RegionTooltip": "Cambia regione di sistema", - "LanguageTooltip": "Cambia lingua di sistema", - "TimezoneTooltip": "Cambia fuso orario di sistema", - "TimeTooltip": "Cambia data e ora di sistema", - "VSyncToggleTooltip": "Sincronizzazione verticale della console Emulata. Essenzialmente un limitatore di frame per la maggior parte dei giochi; disabilitarlo può far girare giochi a velocità più alta, allungare le schermate di caricamento o farle bloccare.\n\nPuò essere attivata in gioco con un tasto di scelta rapida (F1 per impostazione predefinita). Ti consigliamo di farlo se hai intenzione di disabilitarlo.\n\nLascia ON se non sei sicuro.", - "PptcToggleTooltip": "Salva le funzioni JIT tradotte in modo che non debbano essere tradotte tutte le volte che si avvia un determinato gioco.\n\nRiduce i fenomeni di stuttering e velocizza sensibilmente gli avvii successivi del gioco.\n\nNel dubbio, lascia l'opzione attiva.", - "AddAutoloadDirBoxTooltip": "Inserisci una directory di \"autoload\" da aggiungere alla lista", - "AddAutoloadDirTooltip": "Aggiungi una directory di \"autoload\" alla lista", - "LowPowerPptcToggleTooltip": "Carica il PPTC usando un terzo dei core.", - "FsIntegrityToggleTooltip": "Controlla la presenza di file corrotti quando si avvia un gioco. Se vengono rilevati dei file corrotti, verrà mostrato un errore di hash nel log.\n\nQuesta opzione non influisce sulle prestazioni ed è pensata per facilitare la risoluzione dei problemi.\n\nNel dubbio, lascia l'opzione attiva.", - "AudioBackendTooltip": "Cambia il backend usato per riprodurre l'audio.\n\nSDL2 è quello preferito, mentre OpenAL e SoundIO sono usati come ripiego. Dummy non riprodurrà alcun suono.\n\nNel dubbio, imposta l'opzione su SDL2.", - "MemoryManagerTooltip": "Cambia il modo in cui la memoria guest è mappata e vi si accede. Influisce notevolmente sulle prestazioni della CPU emulata.\n\nNel dubbio, imposta l'opzione su Host Unchecked.", - "MemoryManagerSoftwareTooltip": "Usa una software page table per la traduzione degli indirizzi. Massima precisione ma prestazioni più lente.", - "MemoryManagerHostTooltip": "Mappa direttamente la memoria nello spazio degli indirizzi dell'host. Compilazione ed esecuzione JIT molto più veloce.", - "MemoryManagerUnsafeTooltip": "Mappa direttamente la memoria, ma non maschera l'indirizzo all'interno dello spazio degli indirizzi guest prima dell'accesso. Più veloce, ma a costo della sicurezza. L'applicazione guest può accedere alla memoria da qualsiasi punto di Ryujinx, quindi esegui solo programmi di cui ti fidi con questa modalità.", - "UseHypervisorTooltip": "Usa Hypervisor invece di JIT. Migliora notevolmente le prestazioni quando disponibile, ma può essere instabile nel suo stato attuale.", - "DRamTooltip": "Utilizza un layout di memoria alternativo per imitare un'unità di sviluppo di Switch.\n\nQuesta opzione è utile soltanto per i pacchetti di texture ad alta risoluzione o per le mod che aumentano la risoluzione a 4K. NON migliora le prestazioni.\n\nNel dubbio, lascia l'opzione disattivata.", - "IgnoreMissingServicesTooltip": "Ignora i servizi non implementati del sistema operativo Horizon. Può aiutare ad aggirare gli arresti anomali che si verificano avviando alcuni giochi.\n\nNel dubbio, lascia l'opzione disattivata.", - "IgnoreAppletTooltip": "La finestra di dialogo esterna \"Controller Applet\" non apparirà se il gamepad viene disconnesso durante il gioco. Non ci sarà alcun prompt per chiudere la finestra di dialogo o impostare un nuovo controller. Una volta che il controller disconnesso in precedenza viene ricollegato, il gioco riprenderà automaticamente.", - "GraphicsBackendThreadingTooltip": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Auto.", - "GalThreadingTooltip": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Auto.", - "ShaderCacheToggleTooltip": "Salva una cache degli shader su disco che riduce i fenomeni di stuttering nelle esecuzioni successive.\n\nNel dubbio, lascia l'opzione attiva.", - "ResolutionScaleTooltip": "Moltiplica la risoluzione di rendering del gioco.\n\nAlcuni giochi potrebbero non funzionare con questa opzione e sembrare pixelati anche quando la risoluzione è aumentata; per quei giochi, potrebbe essere necessario trovare mod che rimuovono l'anti-aliasing o che aumentano la risoluzione di rendering interna. Per quest'ultimo caso, probabilmente dovrai selezionare Nativo (1x).\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nTenete a mente che 4x è troppo per praticamente qualsiasi configurazione.", - "ResolutionScaleEntryTooltip": "Scala della risoluzione in virgola mobile, come 1,5. Le scale non integrali hanno maggiori probabilità di causare problemi o crash.", - "AnisotropyTooltip": "Livello del filtro anisotropico. Imposta su Auto per usare il valore richiesto dal gioco.", - "AspectRatioTooltip": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.", - "ShaderDumpPathTooltip": "Percorso di dump degli shader", - "FileLogTooltip": "Salva il log della console in un file su disco. Non influisce sulle prestazioni.", - "StubLogTooltip": "Stampa i messaggi di log relativi alle stub nella console. Non influisce sulle prestazioni.", - "InfoLogTooltip": "Stampa i messaggi di log informativi nella console. Non influisce sulle prestazioni.", - "WarnLogTooltip": "Stampa i messaggi di log relativi agli avvisi nella console. Non influisce sulle prestazioni.", - "ErrorLogTooltip": "Stampa i messaggi di log relativi agli errori nella console. Non influisce sulle prestazioni.", - "TraceLogTooltip": "Stampa i messaggi di log relativi al trace nella console. Non influisce sulle prestazioni.", - "GuestLogTooltip": "Stampa i messaggi di log del guest nella console. Non influisce sulle prestazioni.", - "FileAccessLogTooltip": "Stampa i messaggi di log relativi all'accesso ai file nella console.", - "FSAccessLogModeTooltip": "Attiva l'output dei log di accesso FS nella console. Le modalità possibili vanno da 0 a 3", - "DeveloperOptionTooltip": "Usa con attenzione", - "OpenGlLogLevel": "Richiede che i livelli di log appropriati siano abilitati", - "DebugLogTooltip": "Stampa i messaggi di log per il debug nella console.\n\nUsa questa opzione solo se specificatamente richiesto da un membro del team, dal momento che rende i log difficili da leggere e riduce le prestazioni dell'emulatore.", - "LoadApplicationFileTooltip": "Apri un file explorer per scegliere un file compatibile Switch da caricare", - "LoadApplicationFolderTooltip": "Apri un file explorer per scegliere un file compatibile Switch, applicazione sfusa da caricare", - "OpenRyujinxFolderTooltip": "Apri la cartella del filesystem di Ryujinx", - "OpenRyujinxLogsTooltip": "Apre la cartella dove vengono salvati i log", - "ExitTooltip": "Esci da Ryujinx", - "OpenSettingsTooltip": "Apri la finestra delle impostazioni", - "OpenProfileManagerTooltip": "Apri la finestra di gestione dei profili utente", - "StopEmulationTooltip": "Ferma l'emulazione del gioco attuale e torna alla selezione dei giochi", - "CheckUpdatesTooltip": "Controlla la presenza di aggiornamenti di Ryujinx", - "OpenAboutTooltip": "Apri la finestra delle informazioni", - "GridSize": "Dimensione griglia", - "GridSizeTooltip": "Cambia la dimensione dei riquadri della griglia", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Portoghese brasiliano", - "AboutRyujinxContributorsButtonHeader": "Mostra tutti i contributori", - "LoadDlcFromFolderTooltip": "Apri un esploratore file per scegliere una o più cartelle dalle quali caricare DLC in massa", - "LoadTitleUpdatesFromFolderTooltip": "Apri un esploratore file per scegliere una o più cartelle dalle quali caricare aggiornamenti in massa", - "SettingsTabSystemAudioVolume": "Volume: ", - "AudioVolumeTooltip": "Cambia volume audio", - "SettingsTabSystemEnableInternetAccess": "Attiva l'accesso a Internet da parte del guest/Modalità LAN", - "EnableInternetAccessTooltip": "Consente all'applicazione emulata di connettersi a Internet.\n\nI giochi che dispongono di una modalità LAN possono connettersi tra di loro quando questa opzione è abilitata e sono connessi alla stessa rete, comprese le console reali.\n\nQuesta opzione NON consente la connessione ai server di Nintendo. Potrebbe causare arresti anomali in alcuni giochi che provano a connettersi a Internet.\n\nNel dubbio, lascia l'opzione disattivata.", - "GameListContextMenuManageCheatToolTip": "Gestisci trucchi", - "GameListContextMenuManageCheat": "Gestisci trucchi", - "GameListContextMenuManageModToolTip": "Gestisci mod", - "GameListContextMenuManageMod": "Gestisci mod", - "ControllerSettingsStickRange": "Raggio:", - "DialogStopEmulationTitle": "Ryujinx - Ferma emulazione", - "DialogStopEmulationMessage": "Sei sicuro di voler fermare l'emulazione?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "Audio", - "SettingsTabNetwork": "Rete", - "SettingsTabNetworkConnection": "Connessione di rete", - "SettingsTabCpuCache": "Cache CPU", - "SettingsTabCpuMemory": "Modalità CPU", - "DialogUpdaterFlatpakNotSupportedMessage": "Aggiorna Ryujinx tramite FlatHub.", - "UpdaterDisabledWarningTitle": "Updater disabilitato!", - "ControllerSettingsRotate90": "Ruota in senso orario di 90°", - "IconSize": "Dimensioni icone", - "IconSizeTooltip": "Cambia le dimensioni delle icone dei giochi", - "MenuBarOptionsShowConsole": "Mostra console", - "ShaderCachePurgeError": "Errore nell'eliminazione della cache degli shader a {0}: {1}", - "UserErrorNoKeys": "Chiavi non trovate", - "UserErrorNoFirmware": "Firmware non trovato", - "UserErrorFirmwareParsingFailed": "Errori di analisi del firmware", - "UserErrorApplicationNotFound": "Applicazione non trovata", - "UserErrorUnknown": "Errore sconosciuto", - "UserErrorUndefined": "Errore non definito", - "UserErrorNoKeysDescription": "Ryujinx non è riuscito a trovare il file 'prod.keys'", - "UserErrorNoFirmwareDescription": "Ryujinx non è riuscito a trovare alcun firmware installato", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx non è riuscito ad analizzare il firmware. Questo di solito è causato da chiavi non aggiornate.", - "UserErrorApplicationNotFoundDescription": "Ryujinx non è riuscito a trovare un'applicazione valida nel percorso specificato.", - "UserErrorUnknownDescription": "Si è verificato un errore sconosciuto!", - "UserErrorUndefinedDescription": "Si è verificato un errore sconosciuto! Ciò non dovrebbe accadere, contatta uno sviluppatore!", - "OpenSetupGuideMessage": "Apri la guida all'installazione", - "NoUpdate": "Nessun aggiornamento", - "TitleUpdateVersionLabel": "Versione {0}", - "TitleBundledUpdateVersionLabel": "In bundle: Versione {0}", - "TitleBundledDlcLabel": "In bundle:", - "TitleXCIStatusPartialLabel": "Parziale", - "TitleXCIStatusTrimmableLabel": "Non Trimmato", - "TitleXCIStatusUntrimmableLabel": "Trimmato", - "TitleXCIStatusFailedLabel": "(Fallito)", - "TitleXCICanSaveLabel": "Salva {0:n0} Mb", - "TitleXCISavingLabel": "Salva {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Informazioni", - "RyujinxConfirm": "Ryujinx - Conferma", - "FileDialogAllTypes": "Tutti i tipi", - "Never": "Mai", - "SwkbdMinCharacters": "Non può avere meno di {0} caratteri", - "SwkbdMinRangeCharacters": "Può avere da {0} a {1} caratteri", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Tastiera software", - "SoftwareKeyboardModeNumeric": "Deve essere solo 0-9 o '.'", - "SoftwareKeyboardModeAlphabet": "Deve essere solo caratteri non CJK", - "SoftwareKeyboardModeASCII": "Deve essere solo testo ASCII", - "ControllerAppletControllers": "Controller supportati:", - "ControllerAppletPlayers": "Giocatori:", - "ControllerAppletDescription": "La configurazione corrente non è valida. Aprire le impostazioni e riconfigurare gli input.", - "ControllerAppletDocked": "Modalità TV attivata. Gli input della modalità portatile dovrebbero essere disabilitati.", - "UpdaterRenaming": "Rinominazione dei vecchi files...", - "UpdaterRenameFailed": "Non è stato possibile rinominare il file: {0}", - "UpdaterAddingFiles": "Aggiunta dei nuovi file...", - "UpdaterExtracting": "Estrazione dell'aggiornamento...", - "UpdaterDownloading": "Download dell'aggiornamento...", - "Docked": "TV", - "Handheld": "Portatile", - "ConnectionError": "Errore di connessione.", - "AboutPageDeveloperListMore": "{0} e altri ancora...", - "ApiError": "Errore dell'API.", - "LoadingHeading": "Caricamento di {0}", - "CompilingPPTC": "Compilazione PPTC", - "CompilingShaders": "Compilazione degli shader", - "AllKeyboards": "Tutte le tastiere", - "OpenFileDialogTitle": "Seleziona un file supportato da aprire", - "OpenFolderDialogTitle": "Seleziona una cartella con un gioco estratto", - "AllSupportedFormats": "Tutti i formati supportati", - "RyujinxUpdater": "Aggiornamento di Ryujinx", - "SettingsTabHotkeys": "Tasti di scelta rapida", - "SettingsTabHotkeysHotkeys": "Tasti di scelta rapida", - "SettingsTabHotkeysToggleVsyncHotkey": "Attiva/disattiva VSync:", - "SettingsTabHotkeysScreenshotHotkey": "Cattura uno screenshot:", - "SettingsTabHotkeysShowUiHotkey": "Mostra l'interfaccia:", - "SettingsTabHotkeysPauseHotkey": "Metti in pausa:", - "SettingsTabHotkeysToggleMuteHotkey": "Disattiva l'audio:", - "ControllerMotionTitle": "Impostazioni dei sensori di movimento", - "ControllerRumbleTitle": "Impostazioni di vibrazione", - "SettingsSelectThemeFileDialogTitle": "Seleziona file del tema", - "SettingsXamlThemeFile": "File del tema xaml", - "AvatarWindowTitle": "Gestisci account - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Sconosciuto", - "Usage": "Utilizzo", - "Writable": "Scrivibile", - "SelectDlcDialogTitle": "Seleziona file dei DLC", - "SelectUpdateDialogTitle": "Seleziona file di aggiornamento", - "SelectModDialogTitle": "Seleziona cartella delle mod", - "TrimXCIFileDialogTitle": "Controlla e Trimma i file XCI ", - "TrimXCIFileDialogPrimaryText": "Questa funzionalita controllerà prima lo spazio libero e poi trimmerà il file XCI per liberare dello spazio.", - "TrimXCIFileDialogSecondaryText": "Dimensioni Attuali File: {0:n} MB\nDimensioni Dati Gioco: {1:n} MB\nRisparimio Spazio Disco: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "Il file XCI non deve essere trimmato. Controlla i log per ulteriori dettagli", - "TrimXCIFileNoUntrimPossible": "Il file XCI non può essere untrimmato. Controlla i log per ulteriori dettagli", - "TrimXCIFileReadOnlyFileCannotFix": "Il file XCI è in sola lettura e non può essere reso Scrivibile. Controlla i log per ulteriori dettagli", - "TrimXCIFileFileSizeChanged": "Il file XCI ha cambiato dimensioni da quando è stato scansionato. Controlla che il file non stia venendo scritto da qualche altro programma e poi riprova.", - "TrimXCIFileFreeSpaceCheckFailed": "Il file XCI ha dati nello spazio libero, non è sicuro effettuare il trimming", - "TrimXCIFileInvalidXCIFile": "Il file XCI contiene dati invlidi. Controlla i log per ulteriori dettagli", - "TrimXCIFileFileIOWriteError": "Il file XCI non può essere aperto per essere scritto. Controlla i log per ulteriori dettagli", - "TrimXCIFileFailedPrimaryText": "Trimming del file XCI fallito", - "TrimXCIFileCancelled": "Operazione Cancellata", - "TrimXCIFileFileUndertermined": "Nessuna operazione è stata effettuata", - "UserProfileWindowTitle": "Gestione profili utente", - "CheatWindowTitle": "Gestione trucchi", - "DlcWindowTitle": "Gestisci DLC per {0} ({1})", - "ModWindowTitle": "Gestisci mod per {0} ({1})", - "UpdateWindowTitle": "Gestione aggiornamenti", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} di {1} Titolo(i) Selezionati", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Titolo(i) Selezionati ({2} visualizzato)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Titolo(i)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Titolo(i)...", - "XCITrimmerTitleStatusFailed": "Fallito", - "XCITrimmerPotentialSavings": "Potenziali Salvataggi", - "XCITrimmerActualSavings": "Effettivi Salvataggi", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Seleziona Visualizzati", - "XCITrimmerDeselectDisplayed": "Deselziona Visualizzati", - "XCITrimmerSortName": "Titolo", - "XCITrimmerSortSaved": "Salvataggio Spazio", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} aggiornamento/i aggiunto/i", - "UpdateWindowBundledContentNotice": "Gli aggiornamenti inclusi non possono essere eliminati, ma solo disattivati", - "CheatWindowHeading": "Trucchi disponibili per {0} [{1}]", - "BuildId": "ID Build", - "DlcWindowBundledContentNotice": "i DLC \"impacchettati\" non possono essere rimossi, ma solo disabilitati.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} nuovo/i contenuto/i scaricabile/i aggiunto/i", - "AutoloadDlcAddedMessage": "{0} contenuto/i scaricabile/i aggiunto/i", - "AutoloadDlcRemovedMessage": "{0} contenuto/i scaricabile/i mancante/i rimosso/i", - "AutoloadUpdateAddedMessage": "{0} aggiornamento/i aggiunto/i", - "AutoloadUpdateRemovedMessage": "{0} aggiornamento/i mancante/i rimosso/i", - "ModWindowHeading": "{0} mod", - "UserProfilesEditProfile": "Modifica selezionati", - "Continue": "Continua", - "Cancel": "Annulla", - "Save": "Salva", - "Discard": "Scarta", - "Paused": "In pausa", - "UserProfilesSetProfileImage": "Imposta immagine profilo", - "UserProfileEmptyNameError": "Il nome è obbligatorio", - "UserProfileNoImageError": "Dev'essere impostata un'immagine profilo", - "GameUpdateWindowHeading": "Gestisci aggiornamenti per {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "Aumenta la risoluzione:", - "SettingsTabHotkeysResScaleDownHotkey": "Riduci la risoluzione:", - "UserProfilesName": "Nome:", - "UserProfilesUserId": "ID utente:", - "SettingsTabGraphicsBackend": "Backend grafico", - "SettingsTabGraphicsBackendTooltip": "Seleziona il backend grafico che verrà utilizzato nell'emulatore.\n\nVulkan è nel complesso migliore per tutte le schede grafiche moderne, a condizione che i relativi driver siano aggiornati. Vulkan dispone anche di una compilazione degli shader più veloce (con minore stuttering) su tutte le marche di GPU.\n\nOpenGL può ottenere risultati migliori su vecchie GPU Nvidia, su vecchie GPU AMD su Linux, o su GPU con poca VRAM, anche se lo stuttering dovuto alla compilazione degli shader sarà maggiore.\n\nNel dubbio, scegli Vulkan. Seleziona OpenGL se la GPU non supporta Vulkan nemmeno con i driver grafici più recenti.", - "SettingsEnableTextureRecompression": "Attiva la ricompressione delle texture", - "SettingsEnableTextureRecompressionTooltip": "Comprime le texture ASTC per ridurre l'utilizzo di VRAM.\n\nI giochi che utilizzano questo formato di texture includono Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder e The Legend of Zelda: Tears of the Kingdom.\n\nLe schede grafiche con 4GiB o meno di VRAM probabilmente si bloccheranno ad un certo punto durante l'esecuzione di questi giochi.\n\nAttiva questa opzione solo se sei a corto di VRAM nei giochi sopra menzionati. Nel dubbio, lascia l'opzione disattivata.", - "SettingsTabGraphicsPreferredGpu": "GPU preferita", - "SettingsTabGraphicsPreferredGpuTooltip": "Seleziona la scheda grafica che verrà usata con la backend grafica Vulkan.\n\nNon influenza la GPU che userà OpenGL.\n\nImposta la GPU contrassegnata come \"dGPU\" se non sei sicuro. Se non ce n'è una, lascia intatta quest'impostazione.", - "SettingsAppRequiredRestartMessage": "È richiesto un riavvio di Ryujinx", - "SettingsGpuBackendRestartMessage": "Le impostazioni della backend grafica o della GPU sono state modificate. Questo richiederà un riavvio perché le modifiche siano applicate", - "SettingsGpuBackendRestartSubMessage": "Vuoi riavviare ora?", - "RyujinxUpdaterMessage": "Vuoi aggiornare Ryujinx all'ultima versione?", - "SettingsTabHotkeysVolumeUpHotkey": "Alza il volume:", - "SettingsTabHotkeysVolumeDownHotkey": "Abbassa il volume:", - "SettingsEnableMacroHLE": "Attiva HLE macro", - "SettingsEnableMacroHLETooltip": "Emulazione di alto livello del codice macro della GPU.\n\nMigliora le prestazioni, ma può causare anomalie grafiche in alcuni giochi.\n\nNel dubbio, lascia l'opzione attiva.", - "SettingsEnableColorSpacePassthrough": "Passthrough dello spazio dei colori", - "SettingsEnableColorSpacePassthroughTooltip": "Indica al backend Vulkan di passare le informazioni sul colore senza specificare uno spazio dei colori. Per gli utenti con schermi ad ampia gamma, ciò può rendere i colori più vivaci, sacrificando la correttezza del colore.", - "VolumeShort": "Vol", - "UserProfilesManageSaves": "Gestisci i salvataggi", - "DeleteUserSave": "Vuoi eliminare il salvataggio utente per questo gioco?", - "IrreversibleActionNote": "Questa azione non è reversibile.", - "SaveManagerHeading": "Gestisci salvataggi per {0} ({1})", - "SaveManagerTitle": "Gestione salvataggi", - "Name": "Nome", - "Size": "Dimensione", - "Search": "Cerca", - "UserProfilesRecoverLostAccounts": "Recupera account persi", - "Recover": "Recupera", - "UserProfilesRecoverHeading": "Sono stati trovati dei salvataggi per i seguenti account", - "UserProfilesRecoverEmptyList": "Nessun profilo da recuperare", - "GraphicsAATooltip": "Applica anti-aliasing al rendering del gioco.\n\nFXAA sfocerà la maggior parte dell'immagine, mentre SMAA tenterà di trovare bordi frastagliati e lisciarli.\n\nNon si consiglia di usarlo in combinazione con il filtro di scala FSR.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nLasciare su Nessuno se incerto.", - "GraphicsAALabel": "Anti-Aliasing:", - "GraphicsScalingFilterLabel": "Filtro di scala:", - "GraphicsScalingFilterTooltip": "Scegli il filtro di scaling che verrà applicato quando si utilizza o scaling di risoluzione.\n\nBilineare funziona bene per i giochi 3D ed è un'opzione predefinita affidabile.\n\nNearest è consigliato per i giochi in pixel art.\n\nFSR 1.0 è solo un filtro di nitidezza, non raccomandato per l'uso con FXAA o SMAA.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nLasciare su Bilineare se incerto.", - "GraphicsScalingFilterBilinear": "Bilineare", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Livello", - "GraphicsScalingFilterLevelTooltip": "Imposta il livello di nitidezza di FSR 1.0. Valori più alti comportano una maggiore nitidezza.", - "SmaaLow": "SMAA Basso", - "SmaaMedium": "SMAA Medio", - "SmaaHigh": "SMAA Alto", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Modificare L'Utente", - "UserEditorTitleCreate": "Crea Un Utente", - "SettingsTabNetworkInterface": "Interfaccia di rete:", - "NetworkInterfaceTooltip": "L'interfaccia di rete utilizzata per le funzionalità LAN/LDN.\n\nIn combinazione con una VPN o XLink Kai e un gioco che supporta la modalità LAN, questa opzione può essere usata per simulare la connessione alla stessa rete attraverso Internet.\n\nNel dubbio, lascia l'opzione su Predefinito.", - "NetworkInterfaceDefault": "Predefinito", - "PackagingShaders": "Salvataggio degli shader", - "AboutChangelogButton": "Visualizza changelog su GitHub", - "AboutChangelogButtonTooltipMessage": "Clicca per aprire il changelog per questa versione nel tuo browser predefinito.", - "SettingsTabNetworkMultiplayer": "Multigiocatore", - "MultiplayerMode": "Modalità:", - "MultiplayerModeTooltip": "Cambia la modalità multigiocatore LDN.\n\nLdnMitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.", - "MultiplayerModeDisabled": "Disabilitato", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/ja_JP.json b/src/Ryujinx/Assets/Locales/ja_JP.json deleted file mode 100644 index 19236c21b..000000000 --- a/src/Ryujinx/Assets/Locales/ja_JP.json +++ /dev/null @@ -1,877 +0,0 @@ -{ - "Language": "日本語", - "MenuBarFileOpenApplet": "アプレットを開く", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます", - "SettingsTabInputDirectMouseAccess": "マウス直接アクセス", - "SettingsTabSystemMemoryManagerMode": "メモリ管理モード:", - "SettingsTabSystemMemoryManagerModeSoftware": "ソフトウェア", - "SettingsTabSystemMemoryManagerModeHost": "ホスト (高速)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "ホスト, チェックなし (最高速, 安全でない)", - "SettingsTabSystemUseHypervisor": "ハイパーバイザーを使用", - "MenuBarFile": "ファイル(_F)", - "MenuBarFileOpenFromFile": "ファイルからアプリケーションをロード(_L)", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "展開されたゲームをロード", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "Ryujinx フォルダを開く", - "MenuBarFileOpenLogsFolder": "ログフォルダを開く", - "MenuBarFileExit": "終了(_E)", - "MenuBarOptions": "オプション(_O)", - "MenuBarOptionsToggleFullscreen": "全画面切り替え", - "MenuBarOptionsStartGamesInFullscreen": "全画面モードでゲームを開始", - "MenuBarOptionsStopEmulation": "エミュレーションを中止", - "MenuBarOptionsSettings": "設定(_S)", - "MenuBarOptionsManageUserProfiles": "ユーザプロファイルを管理(_M)", - "MenuBarActions": "アクション(_A)", - "MenuBarOptionsSimulateWakeUpMessage": "スリープ復帰メッセージをシミュレート", - "MenuBarActionsScanAmiibo": "Amiibo をスキャン", - "MenuBarTools": "ツール(_T)", - "MenuBarToolsInstallFirmware": "ファームウェアをインストール", - "MenuBarFileToolsInstallFirmwareFromFile": "XCI または ZIP からファームウェアをインストール", - "MenuBarFileToolsInstallFirmwareFromDirectory": "ディレクトリからファームウェアをインストール", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "ファイル形式を管理", - "MenuBarToolsInstallFileTypes": "ファイル形式をインストール", - "MenuBarToolsUninstallFileTypes": "ファイル形式をアンインストール", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_View", - "MenuBarViewWindow": "Window Size", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "ヘルプ(_H)", - "MenuBarHelpCheckForUpdates": "アップデートを確認", - "MenuBarHelpAbout": "Ryujinx について", - "MenuSearch": "検索...", - "GameListHeaderFavorite": "お気に入り", - "GameListHeaderIcon": "アイコン", - "GameListHeaderApplication": "名称", - "GameListHeaderDeveloper": "開発元", - "GameListHeaderVersion": "バージョン", - "GameListHeaderTimePlayed": "プレイ時間", - "GameListHeaderLastPlayed": "最終プレイ日時", - "GameListHeaderFileExtension": "ファイル拡張子", - "GameListHeaderFileSize": "ファイルサイズ", - "GameListHeaderPath": "パス", - "GameListContextMenuOpenUserSaveDirectory": "セーブディレクトリを開く", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます", - "GameListContextMenuOpenDeviceSaveDirectory": "デバイスディレクトリを開く", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます", - "GameListContextMenuOpenBcatSaveDirectory": "BCATディレクトリを開く", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます", - "GameListContextMenuManageTitleUpdates": "アップデートを管理", - "GameListContextMenuManageTitleUpdatesToolTip": "タイトルのアップデート管理ウインドウを開きます", - "GameListContextMenuManageDlc": "DLCを管理", - "GameListContextMenuManageDlcToolTip": "DLC管理ウインドウを開きます", - "GameListContextMenuCacheManagement": "キャッシュ管理", - "GameListContextMenuCacheManagementPurgePptc": "PPTC を再構築", - "GameListContextMenuCacheManagementPurgePptcToolTip": "次回のゲーム起動時に PPTC を再構築します", - "GameListContextMenuCacheManagementPurgeShaderCache": "シェーダーキャッシュを破棄", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "アプリケーションのシェーダーキャッシュを破棄します", - "GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC ディレクトリを開く", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "シェーダーキャッシュディレクトリを開く", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "アプリケーションのシェーダーキャッシュを格納するディレクトリを開きます", - "GameListContextMenuExtractData": "データを展開", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します", - "GameListContextMenuExtractDataLogo": "ロゴ", - "GameListContextMenuExtractDataLogoToolTip": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します", - "GameListContextMenuCreateShortcut": "アプリケーションのショートカットを作成", - "GameListContextMenuCreateShortcutToolTip": "選択したアプリケーションを起動するデスクトップショートカットを作成します", - "GameListContextMenuCreateShortcutToolTipMacOS": "選択したアプリケーションを起動する ショートカットを macOS の Applications フォルダに作成します", - "GameListContextMenuOpenModsDirectory": "Modディレクトリを開く", - "GameListContextMenuOpenModsDirectoryToolTip": "アプリケーションの Mod データを格納するディレクトリを開きます", - "GameListContextMenuOpenSdModsDirectory": "Atmosphere Mods ディレクトリを開く", - "GameListContextMenuOpenSdModsDirectoryToolTip": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用に作成された Mod データに有用です.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} ゲーム", - "StatusBarSystemVersion": "システムバージョン: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "メモリマッピング上限値が小さすぎます", - "LinuxVmMaxMapCountDialogTextPrimary": "vm.max_map_count の値を {0}に増やしますか?", - "LinuxVmMaxMapCountDialogTextSecondary": "ゲームによっては, 現在許可されているサイズより大きなメモリマッピングを作成しようとすることがあります. この制限を超えると, Ryjinx はすぐにクラッシュします.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "はい, 次回再起動まで", - "LinuxVmMaxMapCountDialogButtonPersistent": "はい, 恒久的に", - "LinuxVmMaxMapCountWarningTextPrimary": "メモリマッピングの最大量が推奨値よりも小さいです.", - "LinuxVmMaxMapCountWarningTextSecondary": "vm.max_map_count の現在値 {0} は {1} よりも小さいです. ゲームによっては現在許可されている値よりも大きなメモリマッピングを作成しようとする場合があります. 上限を越えた場合, Ryujinx はクラッシュします.", - "Settings": "設定", - "SettingsTabGeneral": "ユーザインタフェース", - "SettingsTabGeneralGeneral": "一般", - "SettingsTabGeneralEnableDiscordRichPresence": "Discord リッチプレゼンスを有効にする", - "SettingsTabGeneralCheckUpdatesOnLaunch": "起動時にアップデートを確認する", - "SettingsTabGeneralShowConfirmExitDialog": "\"終了を確認\" ダイアログを表示する", - "SettingsTabGeneralRememberWindowState": "Remember Window Size/Position", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "マウスカーソルを非表示", - "SettingsTabGeneralHideCursorNever": "決して", - "SettingsTabGeneralHideCursorOnIdle": "アイドル時", - "SettingsTabGeneralHideCursorAlways": "常時", - "SettingsTabGeneralGameDirectories": "ゲームディレクトリ", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "追加", - "SettingsTabGeneralRemove": "削除", - "SettingsTabSystem": "システム", - "SettingsTabSystemCore": "コア", - "SettingsTabSystemSystemRegion": "地域:", - "SettingsTabSystemSystemRegionJapan": "日本", - "SettingsTabSystemSystemRegionUSA": "アメリカ", - "SettingsTabSystemSystemRegionEurope": "ヨーロッパ", - "SettingsTabSystemSystemRegionAustralia": "オーストラリア", - "SettingsTabSystemSystemRegionChina": "中国", - "SettingsTabSystemSystemRegionKorea": "韓国", - "SettingsTabSystemSystemRegionTaiwan": "台湾", - "SettingsTabSystemSystemLanguage": "言語:", - "SettingsTabSystemSystemLanguageJapanese": "日本語", - "SettingsTabSystemSystemLanguageAmericanEnglish": "英語(アメリカ)", - "SettingsTabSystemSystemLanguageFrench": "フランス語", - "SettingsTabSystemSystemLanguageGerman": "ドイツ語", - "SettingsTabSystemSystemLanguageItalian": "イタリア語", - "SettingsTabSystemSystemLanguageSpanish": "スペイン語", - "SettingsTabSystemSystemLanguageChinese": "中国語", - "SettingsTabSystemSystemLanguageKorean": "韓国語", - "SettingsTabSystemSystemLanguageDutch": "オランダ語", - "SettingsTabSystemSystemLanguagePortuguese": "ポルトガル語", - "SettingsTabSystemSystemLanguageRussian": "ロシア語", - "SettingsTabSystemSystemLanguageTaiwanese": "台湾語", - "SettingsTabSystemSystemLanguageBritishEnglish": "英語(イギリス)", - "SettingsTabSystemSystemLanguageCanadianFrench": "フランス語(カナダ)", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "スペイン語(ラテンアメリカ)", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "中国語", - "SettingsTabSystemSystemLanguageTraditionalChinese": "台湾語", - "SettingsTabSystemSystemTimeZone": "タイムゾーン:", - "SettingsTabSystemSystemTime": "時刻:", - "SettingsTabSystemEnableVsync": "VSync", - "SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "ファイルシステム整合性チェック", - "SettingsTabSystemAudioBackend": "音声バックエンド:", - "SettingsTabSystemAudioBackendDummy": "ダミー", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "ハック", - "SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)", - "SettingsTabSystemDramSize": "DRAMサイズ:", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視する", - "SettingsTabSystemIgnoreApplet": "アプレットを無視する", - "SettingsTabGraphics": "グラフィックス", - "SettingsTabGraphicsAPI": "グラフィックスAPI", - "SettingsTabGraphicsEnableShaderCache": "シェーダーキャッシュを有効にする", - "SettingsTabGraphicsAnisotropicFiltering": "異方性フィルタリング:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "自動", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "解像度:", - "SettingsTabGraphicsResolutionScaleCustom": "カスタム (非推奨)", - "SettingsTabGraphicsResolutionScaleNative": "ネイティブ (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (非推奨)", - "SettingsTabGraphicsAspectRatio": "アスペクト比:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "ウインドウサイズに合わせる", - "SettingsTabGraphicsDeveloperOptions": "開発者向けオプション", - "SettingsTabGraphicsShaderDumpPath": "グラフィックス シェーダー ダンプパス:", - "SettingsTabLogging": "ロギング", - "SettingsTabLoggingLogging": "ロギング", - "SettingsTabLoggingEnableLoggingToFile": "ファイルへのロギングを有効にする", - "SettingsTabLoggingEnableStubLogs": "Stub ログを有効にする", - "SettingsTabLoggingEnableInfoLogs": "Info ログを有効にする", - "SettingsTabLoggingEnableWarningLogs": "Warning ログを有効にする", - "SettingsTabLoggingEnableErrorLogs": "Error ログを有効にする", - "SettingsTabLoggingEnableTraceLogs": "Trace ログを有効にする", - "SettingsTabLoggingEnableGuestLogs": "Guest ログを有効にする", - "SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効にする", - "SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:", - "SettingsTabLoggingDeveloperOptions": "開発者オプション", - "SettingsTabLoggingDeveloperOptionsNote": "警告: パフォーマンスを低下させます", - "SettingsTabLoggingGraphicsBackendLogLevel": "グラフィックスバックエンド ログレベル:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "なし", - "SettingsTabLoggingGraphicsBackendLogLevelError": "エラー", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "パフォーマンス低下", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "すべて", - "SettingsTabLoggingEnableDebugLogs": "デバッグログを有効にする", - "SettingsTabInput": "入力", - "SettingsTabInputEnableDockedMode": "ドッキングモード", - "SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス", - "SettingsButtonSave": "セーブ", - "SettingsButtonClose": "閉じる", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "キャンセル", - "SettingsButtonApply": "適用", - "ControllerSettingsPlayer": "プレイヤー", - "ControllerSettingsPlayer1": "プレイヤー 1", - "ControllerSettingsPlayer2": "プレイヤー 2", - "ControllerSettingsPlayer3": "プレイヤー 3", - "ControllerSettingsPlayer4": "プレイヤー 4", - "ControllerSettingsPlayer5": "プレイヤー 5", - "ControllerSettingsPlayer6": "プレイヤー 6", - "ControllerSettingsPlayer7": "プレイヤー 7", - "ControllerSettingsPlayer8": "プレイヤー 8", - "ControllerSettingsHandheld": "携帯", - "ControllerSettingsInputDevice": "入力デバイス", - "ControllerSettingsRefresh": "更新", - "ControllerSettingsDeviceDisabled": "無効", - "ControllerSettingsControllerType": "コントローラ種別", - "ControllerSettingsControllerTypeHandheld": "携帯", - "ControllerSettingsControllerTypeProController": "Pro コントローラ", - "ControllerSettingsControllerTypeJoyConPair": "JoyCon ペア", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon 左", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon 右", - "ControllerSettingsProfile": "プロファイル", - "ControllerSettingsProfileDefault": "デフォルト", - "ControllerSettingsLoad": "ロード", - "ControllerSettingsAdd": "追加", - "ControllerSettingsRemove": "削除", - "ControllerSettingsButtons": "ボタン", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "十字キー", - "ControllerSettingsDPadUp": "上", - "ControllerSettingsDPadDown": "下", - "ControllerSettingsDPadLeft": "左", - "ControllerSettingsDPadRight": "右", - "ControllerSettingsStickButton": "ボタン", - "ControllerSettingsStickUp": "上", - "ControllerSettingsStickDown": "下", - "ControllerSettingsStickLeft": "左", - "ControllerSettingsStickRight": "右", - "ControllerSettingsStickStick": "スティック", - "ControllerSettingsStickInvertXAxis": "X軸を反転", - "ControllerSettingsStickInvertYAxis": "Y軸を反転", - "ControllerSettingsStickDeadzone": "遊び:", - "ControllerSettingsLStick": "左スティック", - "ControllerSettingsRStick": "右スティック", - "ControllerSettingsTriggersLeft": "左トリガー", - "ControllerSettingsTriggersRight": "右トリガー", - "ControllerSettingsTriggersButtonsLeft": "左トリガーボタン", - "ControllerSettingsTriggersButtonsRight": "右トリガーボタン", - "ControllerSettingsTriggers": "トリガー", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "左ボタン", - "ControllerSettingsExtraButtonsRight": "右ボタン", - "ControllerSettingsMisc": "その他", - "ControllerSettingsTriggerThreshold": "トリガーしきい値:", - "ControllerSettingsMotion": "モーション", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 互換モーションを使用", - "ControllerSettingsMotionControllerSlot": "コントローラ スロット:", - "ControllerSettingsMotionMirrorInput": "入力反転", - "ControllerSettingsMotionRightJoyConSlot": "JoyCon 右 スロット:", - "ControllerSettingsMotionServerHost": "サーバ:", - "ControllerSettingsMotionGyroSensitivity": "ジャイロ感度:", - "ControllerSettingsMotionGyroDeadzone": "ジャイロ遊び:", - "ControllerSettingsSave": "セーブ", - "ControllerSettingsClose": "閉じる", - "KeyUnknown": "Unknown", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "選択されたユーザプロファイル:", - "UserProfilesSaveProfileName": "プロファイル名をセーブ", - "UserProfilesChangeProfileImage": "プロファイル画像を変更", - "UserProfilesAvailableUserProfiles": "利用可能なユーザプロファイル:", - "UserProfilesAddNewProfile": "プロファイルを作成", - "UserProfilesDelete": "削除", - "UserProfilesClose": "閉じる", - "ProfileNameSelectionWatermark": "ニックネームを選択", - "ProfileImageSelectionTitle": "プロファイル画像選択", - "ProfileImageSelectionHeader": "プロファイル画像を選択", - "ProfileImageSelectionNote": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます", - "ProfileImageSelectionImportImage": "画像ファイルをインポート", - "ProfileImageSelectionSelectAvatar": "ファームウェア内のアバターを選択", - "InputDialogTitle": "入力ダイアログ", - "InputDialogOk": "OK", - "InputDialogCancel": "キャンセル", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "プロファイル名を選択", - "InputDialogAddNewProfileHeader": "プロファイル名を入力してください", - "InputDialogAddNewProfileSubtext": "(最大長: {0})", - "AvatarChoose": "選択", - "AvatarSetBackgroundColor": "背景色を指定", - "AvatarClose": "閉じる", - "ControllerSettingsLoadProfileToolTip": "プロファイルをロード", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "プロファイルを追加", - "ControllerSettingsRemoveProfileToolTip": "プロファイルを削除", - "ControllerSettingsSaveProfileToolTip": "プロファイルをセーブ", - "MenuBarFileToolsTakeScreenshot": "スクリーンショットを撮影", - "MenuBarFileToolsHideUi": "UIを隠す", - "GameListContextMenuRunApplication": "アプリケーションを実行", - "GameListContextMenuToggleFavorite": "お気に入りを切り替え", - "GameListContextMenuToggleFavoriteToolTip": "ゲームをお気に入りに含めるかどうかを切り替えます", - "SettingsTabGeneralTheme": "テーマ:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "ダーク", - "SettingsTabGeneralThemeLight": "ライト", - "ControllerSettingsConfigureGeneral": "設定", - "ControllerSettingsRumble": "振動", - "ControllerSettingsRumbleStrongMultiplier": "強振動の補正値", - "ControllerSettingsRumbleWeakMultiplier": "弱振動の補正値", - "DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] のセーブデータはありません", - "DialogMessageSaveNotAvailableCreateSaveMessage": "このゲームのセーブデータを作成してよろしいですか?", - "DialogConfirmationTitle": "Ryujinx - 確認", - "DialogUpdaterTitle": "Ryujinx - アップデータ", - "DialogErrorTitle": "Ryujinx - エラー", - "DialogWarningTitle": "Ryujinx - 警告", - "DialogExitTitle": "Ryujinx - 終了", - "DialogErrorMessage": "エラーが発生しました", - "DialogExitMessage": "Ryujinx を閉じてよろしいですか?", - "DialogExitSubMessage": "セーブされていないデータはすべて失われます!", - "DialogMessageCreateSaveErrorMessage": "セーブデータ: {0} の作成中にエラーが発生しました", - "DialogMessageFindSaveErrorMessage": "セーブデータ: {0} の検索中にエラーが発生しました", - "FolderDialogExtractTitle": "展開フォルダを選択", - "DialogNcaExtractionMessage": "{1} から {0} セクションを展開中...", - "DialogNcaExtractionTitle": "NCA セクション展開", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.", - "DialogNcaExtractionCheckLogErrorMessage": "展開に失敗しました. 詳細はログを確認してください.", - "DialogNcaExtractionSuccessMessage": "展開が正常終了しました", - "DialogUpdaterConvertFailedMessage": "現在の Ryujinx バージョンの変換に失敗しました.", - "DialogUpdaterCancelUpdateMessage": "アップデータをキャンセル中!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "最新バージョンの Ryujinx を使用中です!", - "DialogUpdaterFailedToGetVersionMessage": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.", - "DialogUpdaterConvertFailedGithubMessage": "Github から取得した Ryujinx バージョンの変換に失敗しました.", - "DialogUpdaterDownloadingMessage": "アップデートをダウンロード中...", - "DialogUpdaterExtractionMessage": "アップデートを展開中...", - "DialogUpdaterRenamingMessage": "アップデートをリネーム中...", - "DialogUpdaterAddingFilesMessage": "新規アップデートを追加中...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "アップデート完了!", - "DialogUpdaterRestartMessage": "すぐに Ryujinx を再起動しますか?", - "DialogUpdaterNoInternetMessage": "インターネットに接続されていません!", - "DialogUpdaterNoInternetSubMessage": "インターネット接続が正常動作しているか確認してください!", - "DialogUpdaterDirtyBuildMessage": "Dirty ビルドの Ryujinx はアップデートできません!", - "DialogUpdaterDirtyBuildSubMessage": "サポートされているバージョンをお探しなら, https://ryujinx.app/download で Ryujinx をダウンロードしてください.", - "DialogRestartRequiredMessage": "再起動が必要", - "DialogThemeRestartMessage": "テーマがセーブされました. テーマを適用するには再起動が必要です.", - "DialogThemeRestartSubMessage": "再起動しますか", - "DialogFirmwareInstallEmbeddedMessage": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\nエミュレータが開始します.", - "DialogFirmwareNoFirmwareInstalledMessage": "ファームウェアがインストールされていません", - "DialogFirmwareInstalledMessage": "ファームウェア {0} がインストールされました", - "DialogInstallFileTypesSuccessMessage": "ファイル形式のインストールに成功しました!", - "DialogInstallFileTypesErrorMessage": "ファイル形式のインストールに失敗しました.", - "DialogUninstallFileTypesSuccessMessage": "ファイル形式のアンインストールに成功しました!", - "DialogUninstallFileTypesErrorMessage": "ファイル形式のアンインストールに失敗しました.", - "DialogOpenSettingsWindowLabel": "設定ウインドウを開く", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "コントローラアプレット", - "DialogMessageDialogErrorExceptionMessage": "メッセージダイアログ表示エラー: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "ソフトウェアキーボード表示エラー: {0}", - "DialogErrorAppletErrorExceptionMessage": "エラーアプレットダイアログ表示エラー: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.", - "DialogUserErrorDialogTitle": "Ryujinx エラー ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "API からの情報取得中にエラーが発生しました.", - "DialogAmiiboApiConnectErrorMessage": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.", - "DialogProfileInvalidProfileErrorMessage": "プロファイル {0} は現在の入力設定システムと互換性がありません.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "デフォルトのプロファイルは上書きできません", - "DialogProfileDeleteProfileTitle": "プロファイルを削除中", - "DialogProfileDeleteProfileMessage": "このアクションは元に戻せません. 本当に続けてよろしいですか?", - "DialogWarning": "警告", - "DialogPPTCDeletionMessage": "次回起動時に PPTC を再構築します:\n\n{0}\n\n実行してよろしいですか?", - "DialogPPTCDeletionErrorMessage": "PPTC キャッシュ破棄エラー {0}: {1}", - "DialogShaderDeletionMessage": "シェーダーキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?", - "DialogShaderDeletionErrorMessage": "シェーダーキャッシュ破棄エラー {0}: {1}", - "DialogRyujinxErrorMessage": "エラーが発生しました", - "DialogInvalidTitleIdErrorMessage": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} には有効なシステムファームウェアがありません.", - "DialogFirmwareInstallerFirmwareInstallTitle": "ファームウェア {0} をインストール", - "DialogFirmwareInstallerFirmwareInstallMessage": "システムバージョン {0} がインストールされます.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n現在のシステムバージョン {0} を置き換えます.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n続けてよろしいですか?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "ファームウェアをインストール中...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "システムバージョン {0} が正常にインストールされました.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります", - "DialogUserProfileDeletionConfirmMessage": "選択されたプロファイルを削除しますか", - "DialogUserProfileUnsavedChangesTitle": "警告 - 保存されていない変更", - "DialogUserProfileUnsavedChangesMessage": "保存されていないユーザプロファイルを変更しました.", - "DialogUserProfileUnsavedChangesSubMessage": "変更を破棄しますか?", - "DialogControllerSettingsModifiedConfirmMessage": "現在のコントローラ設定が更新されました.", - "DialogControllerSettingsModifiedConfirmSubMessage": "セーブしますか?", - "DialogLoadFileErrorMessage": "{0}. エラー発生ファイル: {1}", - "DialogModAlreadyExistsMessage": "Modはすでに存在します", - "DialogModInvalidMessage": "指定したディレクトリにはmodが含まれていません!", - "DialogModDeleteNoParentMessage": "削除に失敗しました: Mod \"{0}\" の親ディレクトリが見つかりませんでした!", - "DialogDlcNoDlcErrorMessage": "選択されたファイルはこのタイトル用の DLC ではありません!", - "DialogPerformanceCheckLoggingEnabledMessage": "トレースロギングを有効にします. これは開発者のみに有用な機能です.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "シェーダーダンプを有効にします. これは開発者のみに有用な機能です.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "パフォーマンス最適化のためには, シェーダーダンプを無効にすることを推奨します. シェーダーダンプを無効にしてよろしいですか?", - "DialogLoadAppGameAlreadyLoadedMessage": "ゲームはすでにロード済みです", - "DialogLoadAppGameAlreadyLoadedSubMessage": "別のゲームを起動する前に, エミュレーションを中止またはエミュレータを閉じてください.", - "DialogUpdateAddUpdateErrorMessage": "選択されたファイルはこのタイトル用のアップデートではありません!", - "DialogSettingsBackendThreadingWarningTitle": "警告 - バックエンドスレッディング", - "DialogSettingsBackendThreadingWarningMessage": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.", - "DialogModManagerDeletionWarningMessage": "以下のModを削除しようとしています: {0}\n\n続行してもよろしいですか?", - "DialogModManagerDeletionAllWarningMessage": "このタイトルの Mod をすべて削除しようとしています.\n\n続行してもよろしいですか?", - "SettingsTabGraphicsFeaturesOptions": "機能", - "SettingsTabGraphicsBackendMultithreading": "グラフィックスバックエンドのマルチスレッド実行:", - "CommonAuto": "自動", - "CommonOff": "オフ", - "CommonOn": "オン", - "InputDialogYes": "はい", - "InputDialogNo": "いいえ", - "DialogProfileInvalidProfileNameErrorMessage": "プロファイル名に無効な文字が含まれています. 再度試してみてください.", - "MenuBarOptionsPauseEmulation": "一時停止", - "MenuBarOptionsResumeEmulation": "再開", - "AboutUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.", - "AboutDisclaimerMessage": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.", - "AboutGithubUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.", - "AboutDiscordUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.", - "AboutRyujinxAboutTitle": "Ryujinx について:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "開発者:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.", - "AmiiboSeriesLabel": "Amiibo シリーズ", - "AmiiboCharacterLabel": "キャラクタ", - "AmiiboScanButtonLabel": "スキャン", - "AmiiboOptionsShowAllLabel": "すべての Amiibo を表示", - "AmiiboOptionsUsRandomTagLabel": "ハック: ランダムな Uuid を使用", - "DlcManagerTableHeadingEnabledLabel": "有効", - "DlcManagerTableHeadingTitleIdLabel": "タイトルID", - "DlcManagerTableHeadingContainerPathLabel": "コンテナパス", - "DlcManagerTableHeadingFullPathLabel": "フルパス", - "DlcManagerRemoveAllButton": "すべて削除", - "DlcManagerEnableAllButton": "すべて有効", - "DlcManagerDisableAllButton": "すべて無効", - "ModManagerDeleteAllButton": "すべて削除", - "MenuBarOptionsChangeLanguage": "言語を変更", - "MenuBarShowFileTypes": "ファイル形式を表示", - "CommonSort": "並べ替え", - "CommonShowNames": "名称を表示", - "CommonFavorite": "お気に入り", - "OrderAscending": "昇順", - "OrderDescending": "降順", - "SettingsTabGraphicsFeatures": "機能", - "ErrorWindowTitle": "エラーウインドウ", - "ToggleDiscordTooltip": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します", - "AddGameDirBoxTooltip": "リストに追加するゲームディレクトリを入力します", - "AddGameDirTooltip": "リストにゲームディレクトリを追加します", - "RemoveGameDirTooltip": "選択したゲームディレクトリを削除します", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します", - "CustomThemePathTooltip": "カスタム GUI テーマのパスです", - "CustomThemeBrowseTooltip": "カスタム GUI テーマを参照します", - "DockModeToggleTooltip": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィックス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィックスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.", - "DirectKeyboardTooltip": "直接キーボード アクセス (HID) のサポートです. テキスト入力デバイスとしてキーボードへのゲームアクセスを提供します.\n\nSwitchハードウェアでキーボードの使用をネイティブにサポートしているゲームでのみ動作します.\n\nわからない場合はオフのままにしてください.", - "DirectMouseTooltip": "直接マウスアクセス (HID) のサポートです. ポインティングデバイスとしてマウスへのゲームアクセスを提供します.\n\nSwitchハードウェアでマウスの使用をネイティブにサポートしているゲームでのみ動作します.\n\n有効にしている場合, タッチスクリーン機能は動作しない場合があります.\n\nわからない場合はオフのままにしてください.", - "RegionTooltip": "システムの地域を変更します", - "LanguageTooltip": "システムの言語を変更します", - "TimezoneTooltip": "システムのタイムゾーンを変更します", - "TimeTooltip": "システムの時刻を変更します", - "VSyncToggleTooltip": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキー(デフォルトではF1)で, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.", - "PptcToggleTooltip": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.", - "AudioBackendTooltip": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.", - "MemoryManagerTooltip": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.", - "MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.", - "MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.", - "MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.", - "UseHypervisorTooltip": "JIT の代わりにハイパーバイザーを使用します. 利用可能な場合, パフォーマンスが大幅に向上しますが, 現在の状態では不安定になる可能性があります.", - "DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GiB から 6GiB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.", - "IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.", - "IgnoreAppletTooltip": "ゲームプレイ中にゲームパッドが切断された場合、外部ダイアログ「コントローラーアプレット」は表示されません。このダイアログを閉じるか、新しいコントローラーを設定するように求めるプロンプトは表示されません。以前に切断されたコントローラーが再接続されると、ゲームは自動的に再開されます。", - "GraphicsBackendThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.", - "GalThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.", - "ShaderCacheToggleTooltip": "ディスクシェーダーキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.", - "ResolutionScaleTooltip": "ゲームのレンダリング解像度倍率を設定します.\n\n解像度を上げてもピクセルのように見えるゲームもあります. そのようなゲームでは, アンチエイリアスを削除するか, 内部レンダリング解像度を上げる mod を見つける必要があるかもしれません. その場合, ようなゲームでは、ネイティブを選択してください.\n\nこのオプションはゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動して, ゲームが好みの表示になるよう試してみてください.\n\nどのような設定でも, \"4x\" はやり過ぎであることを覚えておいてください.", - "ResolutionScaleEntryTooltip": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.", - "AnisotropyTooltip": "異方性フィルタリングのレベルです. ゲームが要求する値を使用する場合は「自動」を設定してください.", - "AspectRatioTooltip": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n", - "ShaderDumpPathTooltip": "グラフィックス シェーダー ダンプのパスです", - "FileLogTooltip": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.", - "StubLogTooltip": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", - "InfoLogTooltip": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", - "WarnLogTooltip": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", - "ErrorLogTooltip": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", - "TraceLogTooltip": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", - "GuestLogTooltip": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", - "FileAccessLogTooltip": "ファイルアクセスログメッセージをコンソールに出力します.", - "FSAccessLogModeTooltip": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です", - "DeveloperOptionTooltip": "使用上の注意", - "OpenGlLogLevel": "適切なログレベルを有効にする必要があります", - "DebugLogTooltip": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.", - "LoadApplicationFileTooltip": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます", - "LoadApplicationFolderTooltip": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "Ryujinx ファイルシステムフォルダを開きます", - "OpenRyujinxLogsTooltip": "ログが格納されるフォルダを開きます", - "ExitTooltip": "Ryujinx を終了します", - "OpenSettingsTooltip": "設定ウインドウを開きます", - "OpenProfileManagerTooltip": "ユーザプロファイル管理ウインドウを開きます", - "StopEmulationTooltip": "ゲームのエミュレーションを中止してゲーム選択画面に戻ります", - "CheckUpdatesTooltip": "Ryujinx のアップデートを確認します", - "OpenAboutTooltip": "Ryujinx についてのウインドウを開きます", - "GridSize": "グリッドサイズ", - "GridSizeTooltip": "グリッドサイズを変更します", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "ポルトガル語(ブラジル)", - "AboutRyujinxContributorsButtonHeader": "すべての貢献者を確認", - "SettingsTabSystemAudioVolume": "音量: ", - "AudioVolumeTooltip": "音量を変更します", - "SettingsTabSystemEnableInternetAccess": "ゲストインターネットアクセス / LAN モード", - "EnableInternetAccessTooltip": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.", - "GameListContextMenuManageCheatToolTip": "チートを管理します", - "GameListContextMenuManageCheat": "チートを管理", - "GameListContextMenuManageModToolTip": "Modを管理します", - "GameListContextMenuManageMod": "Manage Mods", - "ControllerSettingsStickRange": "範囲:", - "DialogStopEmulationTitle": "Ryujinx - エミュレーションを中止", - "DialogStopEmulationMessage": "エミュレーションを中止してよろしいですか?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "音声", - "SettingsTabNetwork": "ネットワーク", - "SettingsTabNetworkConnection": "ネットワーク接続", - "SettingsTabCpuCache": "CPU キャッシュ", - "SettingsTabCpuMemory": "CPU メモリ", - "DialogUpdaterFlatpakNotSupportedMessage": "FlatHub を使用して Ryujinx をアップデートしてください.", - "UpdaterDisabledWarningTitle": "アップデータは無効です!", - "ControllerSettingsRotate90": "時計回りに 90° 回転", - "IconSize": "アイコンサイズ", - "IconSizeTooltip": "ゲームアイコンのサイズを変更します", - "MenuBarOptionsShowConsole": "コンソールを表示", - "ShaderCachePurgeError": "シェーダーキャッシュの破棄エラー {0}: {1}", - "UserErrorNoKeys": "Keys がありません", - "UserErrorNoFirmware": "ファームウェアがありません", - "UserErrorFirmwareParsingFailed": "ファームウェアのパーズエラー", - "UserErrorApplicationNotFound": "アプリケーションがありません", - "UserErrorUnknown": "不明なエラー", - "UserErrorUndefined": "未定義エラー", - "UserErrorNoKeysDescription": "'prod.keys' が見つかりませんでした", - "UserErrorNoFirmwareDescription": "インストールされたファームウェアが見つかりませんでした", - "UserErrorFirmwareParsingFailedDescription": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.", - "UserErrorApplicationNotFoundDescription": "指定されたパスに有効なアプリケーションがありませんでした.", - "UserErrorUnknownDescription": "不明なエラーが発生しました!", - "UserErrorUndefinedDescription": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!", - "OpenSetupGuideMessage": "セットアップガイドを開く", - "NoUpdate": "アップデートなし", - "TitleUpdateVersionLabel": "バージョン {0} - {1}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - 情報", - "RyujinxConfirm": "Ryujinx - 確認", - "FileDialogAllTypes": "すべての種別", - "Never": "決して", - "SwkbdMinCharacters": "最低 {0} 文字必要です", - "SwkbdMinRangeCharacters": "{0}-{1} 文字にしてください", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "ソフトウェアキーボード", - "SoftwareKeyboardModeNumeric": "0-9 または '.' のみでなければなりません", - "SoftwareKeyboardModeAlphabet": "CJK文字以外のみ", - "SoftwareKeyboardModeASCII": "ASCII文字列のみ", - "ControllerAppletControllers": "サポートされているコントローラ:", - "ControllerAppletPlayers": "プレイヤー:", - "ControllerAppletDescription": "現在の設定は無効です. 設定を開いて入力を再設定してください.", - "ControllerAppletDocked": "ドッキングモードが設定されています. 携帯コントロールは無効にする必要があります.", - "UpdaterRenaming": "古いファイルをリネーム中...", - "UpdaterRenameFailed": "ファイルをリネームできませんでした: {0}", - "UpdaterAddingFiles": "新規ファイルを追加中...", - "UpdaterExtracting": "アップデートを展開中...", - "UpdaterDownloading": "アップデートをダウンロード中...", - "Docked": "ドッキング", - "Handheld": "携帯", - "ConnectionError": "接続エラー.", - "AboutPageDeveloperListMore": "{0}, その他大勢...", - "ApiError": "API エラー.", - "LoadingHeading": "ロード中: {0}", - "CompilingPPTC": "PTC をコンパイル中", - "CompilingShaders": "シェーダーをコンパイル中", - "AllKeyboards": "すべてのキーボード", - "OpenFileDialogTitle": "開くファイルを選択", - "OpenFolderDialogTitle": "展開されたゲームフォルダを選択", - "AllSupportedFormats": "すべての対応フォーマット", - "RyujinxUpdater": "Ryujinx アップデータ", - "SettingsTabHotkeys": "キーボード ホットキー", - "SettingsTabHotkeysHotkeys": "キーボード ホットキー", - "SettingsTabHotkeysToggleVsyncHotkey": "VSync 切り替え:", - "SettingsTabHotkeysScreenshotHotkey": "スクリーンショット:", - "SettingsTabHotkeysShowUiHotkey": "UI表示:", - "SettingsTabHotkeysPauseHotkey": "一時停止:", - "SettingsTabHotkeysToggleMuteHotkey": "ミュート:", - "ControllerMotionTitle": "モーションコントロール設定", - "ControllerRumbleTitle": "振動設定", - "SettingsSelectThemeFileDialogTitle": "テーマファイルを選択", - "SettingsXamlThemeFile": "Xaml テーマファイル", - "AvatarWindowTitle": "アカウント - アバター管理", - "Amiibo": "Amiibo", - "Unknown": "不明", - "Usage": "使用法", - "Writable": "書き込み可能", - "SelectDlcDialogTitle": "DLC ファイルを選択", - "SelectUpdateDialogTitle": "アップデートファイルを選択", - "SelectModDialogTitle": "modディレクトリを選択", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "ユーザプロファイルを管理", - "CheatWindowTitle": "チート管理", - "DlcWindowTitle": "DLC 管理", - "ModWindowTitle": "Manage Mods for {0} ({1})", - "UpdateWindowTitle": "アップデート管理", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "利用可能なチート {0} [{1}]", - "BuildId": "ビルドID:", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} Mod(s)", - "UserProfilesEditProfile": "編集", - "Continue": "Continue", - "Cancel": "キャンセル", - "Save": "セーブ", - "Discard": "破棄", - "Paused": "一時停止中", - "UserProfilesSetProfileImage": "プロファイル画像を設定", - "UserProfileEmptyNameError": "名称が必要です", - "UserProfileNoImageError": "プロファイル画像が必要です", - "GameUpdateWindowHeading": "利用可能なアップデート {0} [{1}]", - "SettingsTabHotkeysResScaleUpHotkey": "解像度を上げる:", - "SettingsTabHotkeysResScaleDownHotkey": "解像度を下げる:", - "UserProfilesName": "名称:", - "UserProfilesUserId": "ユーザID:", - "SettingsTabGraphicsBackend": "グラフィックスバックエンド", - "SettingsTabGraphicsBackendTooltip": "エミュレーションに使用するグラフィックスバックエンドを選択します.\n\nVulkanは, 最近のグラフィックカードでドライバが最新であれば, 全体的に優れています. すべてのGPUベンダーで, シェーダーコンパイルがより高速で, スタッタリングが少ないのが特徴です.\n\n古いNvidia GPU, Linuxでの古いAMD GPU, VRAMの少ないGPUなどでは, OpenGLの方が良い結果が得られるかもしれません. ですが, シェーダーコンパイルのスタッターは大きくなります.\n\n不明な場合はVulkanに設定してください。最新のグラフィックドライバでもVulkanをサポートしていないGPUの場合は, OpenGLに設定してください.", - "SettingsEnableTextureRecompression": "テクスチャの再圧縮を有効にする", - "SettingsEnableTextureRecompressionTooltip": "VRAM使用量を減らすためにASTCテクスチャを圧縮します.\n\nこのテクスチャフォーマットを使用するゲームには, Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder, The Legend of Zelda: Tears of the Kingdomが含まれます.\n\nVRAMが4GB以下のグラフィックカードでは, これらのゲームを実行中にクラッシュする可能性があります.\n\n前述のゲームでVRAMが不足している場合のみ有効にしてください. 不明な場合はオフにしてください.", - "SettingsTabGraphicsPreferredGpu": "優先使用するGPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Vulkanグラフィックスバックエンドで使用されるグラフィックスカードを選択します.\n\nOpenGLが使用するGPUには影響しません.\n\n不明な場合は, \"dGPU\" としてフラグが立っているGPUに設定します. ない場合はそのままにします.", - "SettingsAppRequiredRestartMessage": "Ryujinx の再起動が必要です", - "SettingsGpuBackendRestartMessage": "グラフィックスバックエンドまたはGPUの設定が変更されました. 変更を適用するには再起動する必要があります", - "SettingsGpuBackendRestartSubMessage": "今すぐ再起動しますか?", - "RyujinxUpdaterMessage": "Ryujinx を最新版にアップデートしますか?", - "SettingsTabHotkeysVolumeUpHotkey": "音量を上げる:", - "SettingsTabHotkeysVolumeDownHotkey": "音量を下げる:", - "SettingsEnableMacroHLE": "マクロの高レベルエミュレーション (HLE) を有効にする", - "SettingsEnableMacroHLETooltip": "GPU マクロコードの高レベルエミュレーションです.\n\nパフォーマンスを向上させますが, 一部のゲームでグラフィックに不具合が発生する可能性があります.\n\nよくわからない場合はオンのままにしてください.", - "SettingsEnableColorSpacePassthrough": "色空間をパススルー", - "SettingsEnableColorSpacePassthroughTooltip": "Vulkan バックエンドに対して, 色空間を指定せずに色情報を渡します. 高色域ディスプレイを使用する場合, 正確ではないですがより鮮やかな色になる可能性があります.", - "VolumeShort": "音量", - "UserProfilesManageSaves": "セーブデータの管理", - "DeleteUserSave": "このゲームのユーザセーブデータを削除しますか?", - "IrreversibleActionNote": "この操作は元に戻せません.", - "SaveManagerHeading": "{0} のセーブデータを管理", - "SaveManagerTitle": "セーブデータマネージャ", - "Name": "名称", - "Size": "サイズ", - "Search": "検索", - "UserProfilesRecoverLostAccounts": "アカウントの復旧", - "Recover": "復旧", - "UserProfilesRecoverHeading": "以下のアカウントのセーブデータが見つかりました", - "UserProfilesRecoverEmptyList": "復元するプロファイルはありません", - "GraphicsAATooltip": "ゲームレンダリングにアンチエイリアスを適用します.\n\nFXAAは画像の大部分をぼかし, SMAAはギザギザのエッジを見つけて滑らかにします.\n\nFSRスケーリングフィルタとの併用は推奨しません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックして変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合は「なし」のままにしておいてください.", - "GraphicsAALabel": "アンチエイリアス:", - "GraphicsScalingFilterLabel": "スケーリングフィルタ:", - "GraphicsScalingFilterTooltip": "解像度変更時に適用されるスケーリングフィルタを選択します.\n\nBilinearは3Dゲームに適しており, 安全なデフォルトオプションです.\n\nピクセルアートゲームにはNearestを推奨します.\n\nFSR 1.0は単なるシャープニングフィルタであり, FXAAやSMAAとの併用は推奨されません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合はBilinearのままにしておいてください.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "レベル", - "GraphicsScalingFilterLevelTooltip": "FSR 1.0のシャープ化レベルを設定します. 高い値ほどシャープになります.", - "SmaaLow": "SMAA Low", - "SmaaMedium": "SMAA Medium", - "SmaaHigh": "SMAA High", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "ユーザを編集", - "UserEditorTitleCreate": "ユーザを作成", - "SettingsTabNetworkInterface": "ネットワークインタフェース:", - "NetworkInterfaceTooltip": "LAN/LDN機能に使用されるネットワークインタフェースです.\n\nVPNやXLink Kai、LAN対応のゲームと併用することで, インターネット上の同一ネットワーク接続になりすますことができます.\n\n不明な場合はデフォルトのままにしてください.", - "NetworkInterfaceDefault": "デフォルト", - "PackagingShaders": "シェーダーを構築中", - "AboutChangelogButton": "GitHub で更新履歴を表示", - "AboutChangelogButtonTooltipMessage": "クリックして, このバージョンの更新履歴をデフォルトのブラウザで開きます.", - "SettingsTabNetworkMultiplayer": "マルチプレイヤー", - "MultiplayerMode": "モード:", - "MultiplayerModeTooltip": "LDNマルチプレイヤーモードを変更します.\n\nldn_mitmモジュールがインストールされた, 他のRyujinxインスタンスや,ハックされたNintendo Switchコンソールとのローカル/同一ネットワーク接続を可能にします.\n\nマルチプレイでは, すべてのプレイヤーが同じゲームバージョンである必要があります(例:Super Smash Bros. Ultimate v13.0.1はv13.0.0に接続できません).\n\n不明な場合は「無効」のままにしてください.", - "MultiplayerModeDisabled": "無効", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/ko_KR.json b/src/Ryujinx/Assets/Locales/ko_KR.json deleted file mode 100644 index 7f70452ec..000000000 --- a/src/Ryujinx/Assets/Locales/ko_KR.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "한국어", - "MenuBarFileOpenApplet": "애플릿 열기", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii 편집 애플릿", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "독립 실행형 모드로 Mii 편집기 애플릿 열기", - "SettingsTabInputDirectMouseAccess": "마우스 직접 접근", - "SettingsTabSystemMemoryManagerMode": "메모리 관리자 모드 :", - "SettingsTabSystemMemoryManagerModeSoftware": "소프트웨어", - "SettingsTabSystemMemoryManagerModeHost": "호스트(빠름)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "호스트 확인 안함(가장 빠르나 위험)", - "SettingsTabSystemUseHypervisor": "하이퍼바이저 사용", - "MenuBarFile": "파일(_F)", - "MenuBarFileOpenFromFile": "파일에서 앱 불러오기(_L)", - "MenuBarFileOpenFromFileError": "선택한 파일에서 앱을 찾을 수 없습니다.", - "MenuBarFileOpenUnpacked": "압축 푼 게임 불러오기(_U)", - "MenuBarFileLoadDlcFromFolder": "폴더에서 DLC 불러오기", - "MenuBarFileLoadTitleUpdatesFromFolder": "폴더에서 타이틀 업데이트 불러오기", - "MenuBarFileOpenEmuFolder": "Ryujinx 폴더 열기", - "MenuBarFileOpenLogsFolder": "로그 폴더 열기", - "MenuBarFileExit": "종료(_E)", - "MenuBarOptions": "옵션(_O)", - "MenuBarOptionsToggleFullscreen": "전체 화면 전환", - "MenuBarOptionsStartGamesInFullscreen": "전체 화면 모드로 게임 시작", - "MenuBarOptionsStopEmulation": "에뮬레이션 중지", - "MenuBarOptionsSettings": "설정(_S)", - "MenuBarOptionsManageUserProfiles": "사용자 프로필 관리(_M)", - "MenuBarActions": "동작(_A)", - "MenuBarOptionsSimulateWakeUpMessage": "웨이크업 메시지 시뮬레이션", - "MenuBarActionsScanAmiibo": "Amiibo 스캔", - "MenuBarTools": "도구(_T)", - "MenuBarToolsInstallFirmware": "펌웨어 설치", - "MenuBarFileToolsInstallFirmwareFromFile": "XCI 또는 ZIP으로 펌웨어 설치", - "MenuBarFileToolsInstallFirmwareFromDirectory": "디렉터리에서 펌웨어 설치", - "MenuBarToolsInstallKeys": "설치 키", - "MenuBarFileToolsInstallKeysFromFile": "키나 ZIP에서 키 설치", - "MenuBarFileToolsInstallKeysFromFolder": "디렉터리에서 키 설치", - "MenuBarToolsManageFileTypes": "파일 형식 관리", - "MenuBarToolsInstallFileTypes": "파일 형식 설치", - "MenuBarToolsUninstallFileTypes": "파일 형식 제거", - "MenuBarToolsXCITrimmer": "XCI 파일 트리머", - "MenuBarView": "보기(_V)", - "MenuBarViewWindow": "윈도 창", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "도움말(_H)", - "MenuBarHelpCheckForUpdates": "업데이트 확인", - "MenuBarHelpAbout": "정보", - "MenuSearch": "찾기...", - "GameListHeaderFavorite": "즐겨찾기", - "GameListHeaderIcon": "아이콘", - "GameListHeaderApplication": "이름", - "GameListHeaderDeveloper": "개발자", - "GameListHeaderVersion": "버전", - "GameListHeaderTimePlayed": "플레이 타임", - "GameListHeaderLastPlayed": "마지막 플레이", - "GameListHeaderFileExtension": "파일 확장자", - "GameListHeaderFileSize": "파일 크기", - "GameListHeaderPath": "경로", - "GameListContextMenuOpenUserSaveDirectory": "사용자 저장 디렉터리 열기", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "앱의 사용자 저장이 포함된 디렉터리 열기", - "GameListContextMenuOpenDeviceSaveDirectory": "기기 저장 디렉터리 열기", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "앱의 장치 저장이 포함된 디렉터리 열기", - "GameListContextMenuOpenBcatSaveDirectory": "BCAT 저장 디렉터리 열기", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "앱의 BCAT 저장이 포함된 디렉터리 열기", - "GameListContextMenuManageTitleUpdates": "타이틀 업데이트 관리", - "GameListContextMenuManageTitleUpdatesToolTip": "타이틀 업데이트 관리 창 열기", - "GameListContextMenuManageDlc": "DLC 관리", - "GameListContextMenuManageDlcToolTip": "DLC 관리 창 열기", - "GameListContextMenuCacheManagement": "캐시 관리", - "GameListContextMenuCacheManagementPurgePptc": "대기열 PPTC 재구성", - "GameListContextMenuCacheManagementPurgePptcToolTip": "다음 게임 실행 부팅 시, PPTC를 트리거하여 다시 구성", - "GameListContextMenuCacheManagementPurgeShaderCache": "퍼지 셰이더 캐시", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "앱의 셰이더 캐시 삭제", - "GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC 디렉터리 열기", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "앱의 PPTC 캐시가 포함된 디렉터리 열기", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "셰이더 캐시 디렉터리 열기", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "앱의 셰이더 캐시가 포함된 디렉터리 열기", - "GameListContextMenuExtractData": "데이터 추출", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "앱의 현재 구성에서 ExeFS 추출(업데이트 포함)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "앱의 현재 구성에서 RomFS 추출(업데이트 포함)", - "GameListContextMenuExtractDataLogo": "로고", - "GameListContextMenuExtractDataLogoToolTip": "앱의 현재 구성에서 로고 섹션 추출 (업데이트 포함)", - "GameListContextMenuCreateShortcut": "바로 가기 만들기", - "GameListContextMenuCreateShortcutToolTip": "선택한 앱을 실행하는 바탕 화면에 바로 가기를 생성", - "GameListContextMenuCreateShortcutToolTipMacOS": "선택한 앱을 실행하는 macOS 앱 폴더에 바로 가기 만들기", - "GameListContextMenuOpenModsDirectory": "모드 디렉터리 열기", - "GameListContextMenuOpenModsDirectoryToolTip": "앱의 모드가 포함된 디렉터리 열기", - "GameListContextMenuOpenSdModsDirectory": "Atmosphere 모드 디렉터리 열기", - "GameListContextMenuOpenSdModsDirectoryToolTip": "해당 게임의 모드가 포함된 대체 SD 카드 Atmosphere 디렉터리를 엽니다. 실제 하드웨어용으로 패키징된 모드에 유용합니다.", - "GameListContextMenuTrimXCI": "XCI 파일 확인 및 트림", - "GameListContextMenuTrimXCIToolTip": "디스크 공간을 절약하기 위해 XCI 파일 확인 및 트림", - "StatusBarGamesLoaded": "{0}/{1}개의 게임 불러옴", - "StatusBarSystemVersion": "시스템 버전 : {0}", - "StatusBarXCIFileTrimming": "XCI 파일 '{0}' 트리밍", - "LinuxVmMaxMapCountDialogTitle": "메모리 매핑 한계 감지", - "LinuxVmMaxMapCountDialogTextPrimary": "vm.max_map_count의 값을 {0}으로 늘리시겠습니까?", - "LinuxVmMaxMapCountDialogTextSecondary": "일부 게임은 현재 허용된 것보다 더 많은 메모리 매핑을 만들려고 할 수 있습니다. 이 제한을 초과하면 Ryujinx가 충돌이 발생할 수 있습니다.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "예, 다음에 다시 시작할 때까지", - "LinuxVmMaxMapCountDialogButtonPersistent": "예, 영구적으로", - "LinuxVmMaxMapCountWarningTextPrimary": "메모리 매핑의 최대 용량이 권장 용량보다 부족합니다.", - "LinuxVmMaxMapCountWarningTextSecondary": "vm.max_map_count({0})의 현재 값은 {1}보다 낮습니다. 일부 게임은 현재 허용된 것보다 더 많은 메모리 매핑을 만들려고 할 수 있습니다. Ryujinx는 이 제한을 초과하자마자 충돌할 것입니다.\n\n제한을 수동으로 늘리거나 Ryujinx가 이를 지원할 수 있도록 pkexec를 설치하는 것을 추천합니다.", - "Settings": "설정", - "SettingsTabGeneral": "사용자 인터페이스", - "SettingsTabGeneralGeneral": "일반", - "SettingsTabGeneralEnableDiscordRichPresence": "디스코드 활동 상태 활성화", - "SettingsTabGeneralCheckUpdatesOnLaunch": "시작 시, 업데이트 확인", - "SettingsTabGeneralShowConfirmExitDialog": "\"종료 확인\" 대화 상자 표시", - "SettingsTabGeneralRememberWindowState": "창 크기/위치 기억", - "SettingsTabGeneralShowTitleBar": "제목 표시줄 표시(다시 시작해야 함)", - "SettingsTabGeneralHideCursor": "커서 숨기기 :", - "SettingsTabGeneralHideCursorNever": "절대 안 함", - "SettingsTabGeneralHideCursorOnIdle": "유휴 상태", - "SettingsTabGeneralHideCursorAlways": "항상", - "SettingsTabGeneralGameDirectories": "게임 데릭터리", - "SettingsTabGeneralAutoloadDirectories": "DLC/업데이트 디렉터리 자동 불러오기", - "SettingsTabGeneralAutoloadNote": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 언로드", - "SettingsTabGeneralAdd": "추가", - "SettingsTabGeneralRemove": "제거", - "SettingsTabSystem": "시스템", - "SettingsTabSystemCore": "코어", - "SettingsTabSystemSystemRegion": "시스템 지역 :", - "SettingsTabSystemSystemRegionJapan": "일본", - "SettingsTabSystemSystemRegionUSA": "미국", - "SettingsTabSystemSystemRegionEurope": "유럽", - "SettingsTabSystemSystemRegionAustralia": "호주", - "SettingsTabSystemSystemRegionChina": "중국", - "SettingsTabSystemSystemRegionKorea": "한국", - "SettingsTabSystemSystemRegionTaiwan": "대만", - "SettingsTabSystemSystemLanguage": "시스템 언어 :", - "SettingsTabSystemSystemLanguageJapanese": "일본어", - "SettingsTabSystemSystemLanguageAmericanEnglish": "미국 영어", - "SettingsTabSystemSystemLanguageFrench": "프랑스어", - "SettingsTabSystemSystemLanguageGerman": "독일어", - "SettingsTabSystemSystemLanguageItalian": "이탈리아어", - "SettingsTabSystemSystemLanguageSpanish": "스페인어", - "SettingsTabSystemSystemLanguageChinese": "중국어", - "SettingsTabSystemSystemLanguageKorean": "한국어", - "SettingsTabSystemSystemLanguageDutch": "네덜란드어", - "SettingsTabSystemSystemLanguagePortuguese": "포르투갈어", - "SettingsTabSystemSystemLanguageRussian": "러시아어", - "SettingsTabSystemSystemLanguageTaiwanese": "대만어", - "SettingsTabSystemSystemLanguageBritishEnglish": "영국 영어", - "SettingsTabSystemSystemLanguageCanadianFrench": "캐나다 프랑스어", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "남미 스페인어", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "중국어 간체", - "SettingsTabSystemSystemLanguageTraditionalChinese": "중국어 번체", - "SettingsTabSystemSystemTimeZone": "시스템 시간대 :", - "SettingsTabSystemSystemTime": "시스템 시간 :", - "SettingsTabSystemEnableVsync": "수직 동기화", - "SettingsTabSystemEnablePptc": "PPTC(프로파일된 영구 번역 캐시)", - "SettingsTabSystemEnableLowPowerPptc": "저전력 PPTC 캐시", - "SettingsTabSystemEnableFsIntegrityChecks": "파일 시스템 무결성 검사", - "SettingsTabSystemAudioBackend": "음향 후단부 :", - "SettingsTabSystemAudioBackendDummy": "더미", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "핵", - "SettingsTabSystemHacksNote": "불안정성을 유발할 수 있음", - "SettingsTabSystemDramSize": "DRAM 크기 :", - "SettingsTabSystemDramSize4GiB": "4GB", - "SettingsTabSystemDramSize6GiB": "6GB", - "SettingsTabSystemDramSize8GiB": "8GB", - "SettingsTabSystemDramSize12GiB": "12GB", - "SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시", - "SettingsTabSystemIgnoreApplet": "애플릿 무시", - "SettingsTabGraphics": "그래픽", - "SettingsTabGraphicsAPI": "그래픽 API", - "SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화", - "SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :", - "SettingsTabGraphicsAnisotropicFilteringAuto": "자동", - "SettingsTabGraphicsAnisotropicFiltering2x": "2배", - "SettingsTabGraphicsAnisotropicFiltering4x": "4배", - "SettingsTabGraphicsAnisotropicFiltering8x": "8배", - "SettingsTabGraphicsAnisotropicFiltering16x": "16배", - "SettingsTabGraphicsResolutionScale": "해상도 배율 :", - "SettingsTabGraphicsResolutionScaleCustom": "사용자 정의(권장하지 않음)", - "SettingsTabGraphicsResolutionScaleNative": "원본(720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2배(1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3배(2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4배(2880p/4320p) (권장하지 않음)", - "SettingsTabGraphicsAspectRatio": "종횡비 :", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "창에 맞춰 늘리기", - "SettingsTabGraphicsDeveloperOptions": "개발자 옵션", - "SettingsTabGraphicsShaderDumpPath": "그래픽 셰이더 덤프 경로 :", - "SettingsTabLogging": "로그 기록", - "SettingsTabLoggingLogging": "로그 기록", - "SettingsTabLoggingEnableLoggingToFile": "파일에 로그 기록 활성화", - "SettingsTabLoggingEnableStubLogs": "조각 기록 활성화", - "SettingsTabLoggingEnableInfoLogs": "정보 기록 활성화", - "SettingsTabLoggingEnableWarningLogs": "경고 기록 활성화", - "SettingsTabLoggingEnableErrorLogs": "오류 기록 활성화", - "SettingsTabLoggingEnableTraceLogs": "추적 기록 활성화", - "SettingsTabLoggingEnableGuestLogs": "방문 기록 활성화", - "SettingsTabLoggingEnableFsAccessLogs": "파일 시스템 접속 기록 활성화", - "SettingsTabLoggingFsGlobalAccessLogMode": "파일 시스템 전역 접속 로그 모드 :", - "SettingsTabLoggingDeveloperOptions": "개발자 옵션", - "SettingsTabLoggingDeveloperOptionsNote": "경고 : 성능이 감소합니다.", - "SettingsTabLoggingGraphicsBackendLogLevel": "그래픽 후단부 기록 레벨 :", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "없음", - "SettingsTabLoggingGraphicsBackendLogLevelError": "오류", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "감속", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "모두", - "SettingsTabLoggingEnableDebugLogs": "디버그 기록 활성화", - "SettingsTabInput": "입력", - "SettingsTabInputEnableDockedMode": "도킹 모드", - "SettingsTabInputDirectKeyboardAccess": "키보드 직접 접속", - "SettingsButtonSave": "저장", - "SettingsButtonClose": "닫기", - "SettingsButtonOk": "확인", - "SettingsButtonCancel": "취소", - "SettingsButtonApply": "적용", - "ControllerSettingsPlayer": "플레이어", - "ControllerSettingsPlayer1": "플레이어 1", - "ControllerSettingsPlayer2": "플레이어 2", - "ControllerSettingsPlayer3": "플레이어 3", - "ControllerSettingsPlayer4": "플레이어 4", - "ControllerSettingsPlayer5": "플레이어 5", - "ControllerSettingsPlayer6": "플레이어 6", - "ControllerSettingsPlayer7": "플레이어 7", - "ControllerSettingsPlayer8": "플레이어 8", - "ControllerSettingsHandheld": "휴대", - "ControllerSettingsInputDevice": "입력 장치", - "ControllerSettingsRefresh": "새로 고침", - "ControllerSettingsDeviceDisabled": "비활성화됨", - "ControllerSettingsControllerType": "컨트롤러 유형", - "ControllerSettingsControllerTypeHandheld": "휴대용", - "ControllerSettingsControllerTypeProController": "프로 컨트롤러", - "ControllerSettingsControllerTypeJoyConPair": "조이콘 페어링", - "ControllerSettingsControllerTypeJoyConLeft": "좌측 조이콘", - "ControllerSettingsControllerTypeJoyConRight": "우측 조이콘", - "ControllerSettingsProfile": "프로필", - "ControllerSettingsProfileDefault": "기본", - "ControllerSettingsLoad": "불러오기", - "ControllerSettingsAdd": "추가", - "ControllerSettingsRemove": "제거", - "ControllerSettingsButtons": "버튼", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "방향키", - "ControllerSettingsDPadUp": "↑", - "ControllerSettingsDPadDown": "↓", - "ControllerSettingsDPadLeft": "←", - "ControllerSettingsDPadRight": "→", - "ControllerSettingsStickButton": "버튼", - "ControllerSettingsStickUp": "↑", - "ControllerSettingsStickDown": "↓", - "ControllerSettingsStickLeft": "←", - "ControllerSettingsStickRight": "→", - "ControllerSettingsStickStick": "스틴", - "ControllerSettingsStickInvertXAxis": "스틱 X축 반전", - "ControllerSettingsStickInvertYAxis": "스틱 Y축 반전", - "ControllerSettingsStickDeadzone": "데드존 :", - "ControllerSettingsLStick": "좌측 스틱", - "ControllerSettingsRStick": "우측 스틱", - "ControllerSettingsTriggersLeft": "좌측 트리거", - "ControllerSettingsTriggersRight": "우측 트리거", - "ControllerSettingsTriggersButtonsLeft": "좌측 트리거 버튼", - "ControllerSettingsTriggersButtonsRight": "우측 트리거 버튼", - "ControllerSettingsTriggers": "트리거", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "좌측 버튼", - "ControllerSettingsExtraButtonsRight": "우측 버튼", - "ControllerSettingsMisc": "기타", - "ControllerSettingsTriggerThreshold": "트리거 임계값 :", - "ControllerSettingsMotion": "모션", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 호환 모션 사용", - "ControllerSettingsMotionControllerSlot": "컨트롤러 슬롯 :", - "ControllerSettingsMotionMirrorInput": "미러 입력", - "ControllerSettingsMotionRightJoyConSlot": "우측 조이콘 슬롯:", - "ControllerSettingsMotionServerHost": "서버 호스트 :", - "ControllerSettingsMotionGyroSensitivity": "자이로 감도 :", - "ControllerSettingsMotionGyroDeadzone": "자이로 데드존 :", - "ControllerSettingsSave": "저장", - "ControllerSettingsClose": "닫기", - "KeyUnknown": "알 수 없음", - "KeyShiftLeft": "좌측 Shift", - "KeyShiftRight": "우측 Shift", - "KeyControlLeft": "좌측 Ctrl", - "KeyMacControlLeft": "좌측 ⌃", - "KeyControlRight": "우측 Ctrl", - "KeyMacControlRight": "우측 ⌃", - "KeyAltLeft": "좌측 Alt", - "KeyMacAltLeft": "좌측 ⌥", - "KeyAltRight": "우측 Alt", - "KeyMacAltRight": "우측 ⌥", - "KeyWinLeft": "좌측 ⊞", - "KeyMacWinLeft": "좌측 ⌘", - "KeyWinRight": "우측 ⊞", - "KeyMacWinRight": "우측 ⌘", - "KeyMenu": "메뉴", - "KeyUp": "↑", - "KeyDown": "↓", - "KeyLeft": "←", - "KeyRight": "→", - "KeyEnter": "엔터", - "KeyEscape": "Esc", - "KeySpace": "스페이스", - "KeyTab": "탭", - "KeyBackSpace": "백스페이스", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "지우기", - "KeyKeypad0": "키패드 0", - "KeyKeypad1": "키패드 1", - "KeyKeypad2": "키패드 2", - "KeyKeypad3": "키패드 3", - "KeyKeypad4": "키패드 4", - "KeyKeypad5": "키패드 5", - "KeyKeypad6": "키패드 6", - "KeyKeypad7": "키패드 7", - "KeyKeypad8": "키패드 8", - "KeyKeypad9": "키패드 9", - "KeyKeypadDivide": "키패드 분할", - "KeyKeypadMultiply": "키패드 멀티플", - "KeyKeypadSubtract": "키패드 빼기", - "KeyKeypadAdd": "키패드 추가", - "KeyKeypadDecimal": "숫자 키패드", - "KeyKeypadEnter": "키패드 입력", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "연동 해제", - "GamepadLeftStick": "좌측 스틱 버튼", - "GamepadRightStick": "우측 스틱 버튼", - "GamepadLeftShoulder": "좌측 숄더", - "GamepadRightShoulder": "우측 숄더", - "GamepadLeftTrigger": "좌측 트리거", - "GamepadRightTrigger": "우측 트리거", - "GamepadDpadUp": "↑", - "GamepadDpadDown": "↓", - "GamepadDpadLeft": "←", - "GamepadDpadRight": "→", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "가이드", - "GamepadMisc1": "기타", - "GamepadPaddle1": "패들 1", - "GamepadPaddle2": "패들 2", - "GamepadPaddle3": "패들 3", - "GamepadPaddle4": "패들 4", - "GamepadTouchpad": "터치패드", - "GamepadSingleLeftTrigger0": "좌측 트리거 0", - "GamepadSingleRightTrigger0": "우측 트리거 0", - "GamepadSingleLeftTrigger1": "좌측 트리거 1", - "GamepadSingleRightTrigger1": "우측 트리거 1", - "StickLeft": "좌측 스틱", - "StickRight": "우측 스틱", - "UserProfilesSelectedUserProfile": "선택된 사용자 프로필 :", - "UserProfilesSaveProfileName": "프로필 이름 저장", - "UserProfilesChangeProfileImage": "프로필 이미지 변경", - "UserProfilesAvailableUserProfiles": "사용 가능한 사용자 프로필 :", - "UserProfilesAddNewProfile": "프로필 만들기", - "UserProfilesDelete": "삭제", - "UserProfilesClose": "닫기", - "ProfileNameSelectionWatermark": "별명 선택", - "ProfileImageSelectionTitle": "프로필 이미지 선택", - "ProfileImageSelectionHeader": "프로필 이미지를 선택", - "ProfileImageSelectionNote": "사용자 지정 프로필 이미지를 가져오거나 시스템 펌웨어에서 아바타 선택 가능", - "ProfileImageSelectionImportImage": "이미지 파일 가져오기", - "ProfileImageSelectionSelectAvatar": "펌웨어 아바타 선택", - "InputDialogTitle": "대화 상자 입력", - "InputDialogOk": "확인", - "InputDialogCancel": "취소", - "InputDialogCancelling": "취소하기", - "InputDialogClose": "닫기", - "InputDialogAddNewProfileTitle": "프로필 이름 선택", - "InputDialogAddNewProfileHeader": "프로필 이름을 입력", - "InputDialogAddNewProfileSubtext": "(최대 길이 : {0})", - "AvatarChoose": "아바타 선택", - "AvatarSetBackgroundColor": "배경색 설정", - "AvatarClose": "닫기", - "ControllerSettingsLoadProfileToolTip": "프로필 불러오기", - "ControllerSettingsViewProfileToolTip": "프로필 보기", - "ControllerSettingsAddProfileToolTip": "프로필 추가", - "ControllerSettingsRemoveProfileToolTip": "프로필 삭제", - "ControllerSettingsSaveProfileToolTip": "프로필 추가", - "MenuBarFileToolsTakeScreenshot": "스크린샷 찍기", - "MenuBarFileToolsHideUi": "UI 숨기기", - "GameListContextMenuRunApplication": "앱 실행", - "GameListContextMenuToggleFavorite": "즐겨찾기 전환", - "GameListContextMenuToggleFavoriteToolTip": "게임의 즐겨찾기 상태 전환", - "SettingsTabGeneralTheme": "테마 :", - "SettingsTabGeneralThemeAuto": "자동", - "SettingsTabGeneralThemeDark": "다크", - "SettingsTabGeneralThemeLight": "라이트", - "ControllerSettingsConfigureGeneral": "설정", - "ControllerSettingsRumble": "진동", - "ControllerSettingsRumbleStrongMultiplier": "강력한 진동 증폭기", - "ControllerSettingsRumbleWeakMultiplier": "약한 진동 증폭기", - "DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}]에 대한 저장 데이터가 없음", - "DialogMessageSaveNotAvailableCreateSaveMessage": "이 게임의 저장 데이터를 만들겠습니까?", - "DialogConfirmationTitle": "Ryujinx - 확인", - "DialogUpdaterTitle": "Ryujinx - 업데이터", - "DialogErrorTitle": "Ryujinx - 오류", - "DialogWarningTitle": "Ryujinx - 경고", - "DialogExitTitle": "Ryujinx - 종료", - "DialogErrorMessage": "Ryujinx에서 오류 발생", - "DialogExitMessage": "정말 Ryujinx를 닫으시겠습니까?", - "DialogExitSubMessage": "저장되지 않은 모든 데이터는 손실됩니다!", - "DialogMessageCreateSaveErrorMessage": "지정된 저장 데이터를 생성하는 동안 오류가 발생 : {0}", - "DialogMessageFindSaveErrorMessage": "지정된 저장 데이터를 찾는 중 오류가 발생 : {0}", - "FolderDialogExtractTitle": "압축을 풀 폴더를 선택", - "DialogNcaExtractionMessage": "{1}에서 {0} 단면 추출 중...", - "DialogNcaExtractionTitle": "NCA 단면 추출기", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "추출에 실패했습니다. 선택한 파일에 기본 NCA가 없습니다.", - "DialogNcaExtractionCheckLogErrorMessage": "추출에 실패했습니다. 자세한 내용은 로그 파일을 확인하시기 바랍니다.", - "DialogNcaExtractionSuccessMessage": "성공적으로 추출이 완료되었습니다.", - "DialogUpdaterConvertFailedMessage": "현재 Ryujinx 버전을 변환할 수 없습니다.", - "DialogUpdaterCancelUpdateMessage": "업데이트가 취소되었습니다!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "이미 최신 버전의 Ryujinx를 사용 중입니다!", - "DialogUpdaterFailedToGetVersionMessage": "GitHub에서 릴리스 정보를 검색하는 동안 오류가 발생했습니다. 현재 GitHub Actions에서 새 릴리스를 컴파일하는 중일 때 발생할 수 있습니다. 몇 분 후에 다시 시도해 주세요.", - "DialogUpdaterConvertFailedGithubMessage": "GitHub에서 받은 Ryujinx 버전을 변환하지 못했습니다.", - "DialogUpdaterDownloadingMessage": "업데이트 내려받는 중...", - "DialogUpdaterExtractionMessage": "업데이트 추출 중...", - "DialogUpdaterRenamingMessage": "이름 변경 업데이트...", - "DialogUpdaterAddingFilesMessage": "새 업데이트 추가 중...", - "DialogUpdaterShowChangelogMessage": "변경 로그 보기", - "DialogUpdaterCompleteMessage": "업데이트가 완료되었습니다!", - "DialogUpdaterRestartMessage": "지금 Ryujinx를 다시 시작하시겠습니까?", - "DialogUpdaterNoInternetMessage": "인터넷에 연결되어 있지 않습니다!", - "DialogUpdaterNoInternetSubMessage": "인터넷이 제대로 연결되어 있는지 확인하세요!", - "DialogUpdaterDirtyBuildMessage": "Ryujinx의 더티 빌드는 업데이트할 수 없습니다!", - "DialogUpdaterDirtyBuildSubMessage": "지원되는 버전을 찾으신다면 https://ryujinx.app/download 에서 Ryujinx를 내려받으세요.", - "DialogRestartRequiredMessage": "다시 시작 필요", - "DialogThemeRestartMessage": "테마를 저장했습니다. 테마를 적용하려면 다시 시작해야 합니다.", - "DialogThemeRestartSubMessage": "다시 시작하시겠습니까?", - "DialogFirmwareInstallEmbeddedMessage": "이 게임에 포함된 펌웨어를 설치하시겠습니까?(Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "설치된 펌웨어를 찾을 수 없지만 Ryujinx는 제공된 게임에서 펌웨어 {0}을(를) 설치할 수 있습니다.\n이제 에뮬레이터가 시작됩니다.", - "DialogFirmwareNoFirmwareInstalledMessage": "펌웨어가 설치되어 있지 않음", - "DialogFirmwareInstalledMessage": "펌웨어 {0}이(가) 설치됨", - "DialogInstallFileTypesSuccessMessage": "파일 형식을 성공적으로 설치했습니다!", - "DialogInstallFileTypesErrorMessage": "파일 형식을 설치하지 못했습니다.", - "DialogUninstallFileTypesSuccessMessage": "파일 형식이 성공적으로 제거되었습니다!", - "DialogUninstallFileTypesErrorMessage": "파일 형식을 제거하지 못했습니다.", - "DialogOpenSettingsWindowLabel": "설정 창 열기", - "DialogOpenXCITrimmerWindowLabel": "XCI 트리머 창", - "DialogControllerAppletTitle": "컨트롤러 애플릿", - "DialogMessageDialogErrorExceptionMessage": "메시지 대화 상자 표시 오류 : {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "소프트웨어 키보드 표시 오류 : {0}", - "DialogErrorAppletErrorExceptionMessage": "애플릿 오류류 대화 상자 표시 오류 : {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\n이 오류를 해결하는 방법에 대한 자세한 내용은 설정 가이드를 참조하세요.", - "DialogUserErrorDialogTitle": "Ryujinx 오류 ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "API에서 정보를 가져오는 중에 오류가 발생했습니다.", - "DialogAmiiboApiConnectErrorMessage": "Amiibo API 서버에 연결할 수 없습니다. 서비스가 다운되었거나 인터넷 연결이 온라인 상태인지 확인이 필요합니다.", - "DialogProfileInvalidProfileErrorMessage": "프로필 {0}은(는) 현재 입력 구성 시스템과 호환되지 않습니다.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "기본 프로필은 덮어쓸 수 없음", - "DialogProfileDeleteProfileTitle": "프로필 삭제하기", - "DialogProfileDeleteProfileMessage": "이 작업은 되돌릴 수 없습니다. 계속하시겠습니까?", - "DialogWarning": "경고", - "DialogPPTCDeletionMessage": "다음에 부팅할 때, PPTC 재구축을 대기열에 추가하려고 합니다.\n\n{0}\n\n계속하시겠습니까?", - "DialogPPTCDeletionErrorMessage": "{0}에서 PPTC 캐시를 지우는 중 오류 발생 : {1}", - "DialogShaderDeletionMessage": "다음 셰이더 캐시를 삭제 :\n\n{0}\n\n계속하시겠습니까?", - "DialogShaderDeletionErrorMessage": "{0}에서 셰이더 캐시를 삭제하는 중 오류 발생 : {1}", - "DialogRyujinxErrorMessage": "Ryujinx에서 오류 발생", - "DialogInvalidTitleIdErrorMessage": "UI 오류 : 선택한 게임에 유효한 타이틀 ID가 없음", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0}에서 유효한 시스템 펌웨어를 찾을 수 없습니다.", - "DialogFirmwareInstallerFirmwareInstallTitle": "펌웨어 {0} 설치", - "DialogFirmwareInstallerFirmwareInstallMessage": "시스템 버전 {0}이(가) 설치됩니다.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n현재 시스템 버전 {0}을(를) 대체합니다.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n계속하시겠습니까?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "펌웨어 설치 중...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "시스템 버전 {0}이(가) 설치되었습니다.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "{0}에서 잘못된 키 파일이 발견", - "DialogKeysInstallerKeysInstallTitle": "설치 키", - "DialogKeysInstallerKeysInstallMessage": "새로운 키 파일이 설치됩니다.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\n이로 인해 현재 설치된 키 중 일부가 대체될 수 있습니다.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\n계속하시겠습니까?", - "DialogKeysInstallerKeysInstallWaitMessage": "키 설치 중...", - "DialogKeysInstallerKeysInstallSuccessMessage": "새로운 키 파일이 성공적으로 설치되었습니다.", - "DialogUserProfileDeletionWarningMessage": "선택한 프로필을 삭제하면 다른 프로필을 열 수 없음", - "DialogUserProfileDeletionConfirmMessage": "선택한 프로필을 삭제하시겠습니까?", - "DialogUserProfileUnsavedChangesTitle": "경고 - 저장되지 않은 변경 사항", - "DialogUserProfileUnsavedChangesMessage": "저장되지 않은 사용자 프로필의 변경 사항이 있습니다.", - "DialogUserProfileUnsavedChangesSubMessage": "변경 사항을 취소하시겠습니까?", - "DialogControllerSettingsModifiedConfirmMessage": "현재 컨트롤러 설정이 업데이트되었습니다.", - "DialogControllerSettingsModifiedConfirmSubMessage": "저장하시겠습니까?", - "DialogLoadFileErrorMessage": "{0}. 오류 파일 : {1}", - "DialogModAlreadyExistsMessage": "이미 존재하는 모드", - "DialogModInvalidMessage": "지정한 디렉터리에 모드가 없습니다!", - "DialogModDeleteNoParentMessage": "삭제 실패 : \"{0}\" 모드의 상위 디렉터리를 찾을 수 없습니다!", - "DialogDlcNoDlcErrorMessage": "지정된 파일에 선택한 타이틀의 DLC가 포함되어 있지 않습니다!", - "DialogPerformanceCheckLoggingEnabledMessage": "개발자만 사용하도록 설계된 추적 기록이 활성화되어 있습니다.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "최적의 성능을 위해서는 추적 기록을 비활성화하는 것이 좋습니다. 지금 추적 기록을 비활성화하시겠습니까?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "개발자만 사용하도록 설계된 셰이더 덤핑이 활성화되어 있습니다.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "최적의 성능을 위해서는 셰이더 덤핑을 비활성화하는 것이 좋습니다. 지금 셰이더 덤핑을 비활성화하시겠습니까?", - "DialogLoadAppGameAlreadyLoadedMessage": "이미 게임을 불러옴", - "DialogLoadAppGameAlreadyLoadedSubMessage": "다른 게임을 실행하기 전에 에뮬레이션을 중지하거나 에뮬레이터를 닫으세요.", - "DialogUpdateAddUpdateErrorMessage": "지정한 파일에 선택한 타이틀에 대한 업데이트가 포함되어 있지 않습니다!", - "DialogSettingsBackendThreadingWarningTitle": "경고 - 후단부 스레딩", - "DialogSettingsBackendThreadingWarningMessage": "완전히 적용하려면 이 옵션을 변경한 후 Ryujinx를 다시 시작해야 합니다. 플랫폼에 따라 Ryujinx를 사용할 때 드라이버 자체의 다중 스레딩을 수동으로 비활성화해야 할 수도 있습니다.", - "DialogModManagerDeletionWarningMessage": "모드 삭제 : {0}\n\n계속하시겠습니까?", - "DialogModManagerDeletionAllWarningMessage": "이 타이틀에 대한 모드를 모두 삭제하려고 합니다.\n\n계속하시겠습니까?", - "SettingsTabGraphicsFeaturesOptions": "기능", - "SettingsTabGraphicsBackendMultithreading": "그래픽 후단부 다중 스레딩 :", - "CommonAuto": "자동", - "CommonOff": "끔", - "CommonOn": "켬", - "InputDialogYes": "예", - "InputDialogNo": "아니오", - "DialogProfileInvalidProfileNameErrorMessage": "파일 이름에 잘못된 문자가 포함되어 있습니다. 다시 시도하세요.", - "MenuBarOptionsPauseEmulation": "일시 중지", - "MenuBarOptionsResumeEmulation": "다시 시작", - "AboutUrlTooltipMessage": "클릭하면 기본 브라우저에서 Ryujinx 웹사이트가 열립니다.", - "AboutDisclaimerMessage": "Ryujinx는 Nintendo™\n또는 그 파트너와 제휴한 바가 없습니다.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI(www.amiiboapi.com)는\nAmiibo 에뮬레이션에 사용됩니다.", - "AboutGithubUrlTooltipMessage": "클릭하면 기본 브라우저에서 Ryujinx GitHub 페이지가 열립니다.", - "AboutDiscordUrlTooltipMessage": "클릭하면 기본 브라우저에서 Ryujinx 디스코드 서버 초대장이 열립니다.", - "AboutRyujinxAboutTitle": "정보 :", - "AboutRyujinxAboutContent": "Ryujinx는 Nintendo Switch™용 에뮬레이터입니다.\n모든 최신 소식을 Discord에서 확인하세요.\n기여에 관심이 있는 개발자는 GitHub 또는 Discord에서 자세한 내용을 확인할 수 있습니다.", - "AboutRyujinxMaintainersTitle": "유지 관리 :", - "AboutRyujinxFormerMaintainersTitle": "이전 관리자 :", - "AboutRyujinxMaintainersContentTooltipMessage": "클릭하면 기본 브라우저에서 기여자 페이지가 열립니다.", - "AmiiboSeriesLabel": "Amiibo 시리즈", - "AmiiboCharacterLabel": "캐릭터", - "AmiiboScanButtonLabel": "스캔하기", - "AmiiboOptionsShowAllLabel": "모든 Amiibo 표시", - "AmiiboOptionsUsRandomTagLabel": "핵 : 무작위 태그 Uuid 사용", - "DlcManagerTableHeadingEnabledLabel": "활성화", - "DlcManagerTableHeadingTitleIdLabel": "타이틀 ID", - "DlcManagerTableHeadingContainerPathLabel": "컨테이너 경로", - "DlcManagerTableHeadingFullPathLabel": "전체 경로", - "DlcManagerRemoveAllButton": "모두 제거", - "DlcManagerEnableAllButton": "모두 활성화", - "DlcManagerDisableAllButton": "모두 비활성화", - "ModManagerDeleteAllButton": "모두 삭제", - "MenuBarOptionsChangeLanguage": "언어 변경", - "MenuBarShowFileTypes": "파일 형식 표시", - "CommonSort": "정렬", - "CommonShowNames": "이름 표시", - "CommonFavorite": "즐겨찾기", - "OrderAscending": "오름차순", - "OrderDescending": "내림차순", - "SettingsTabGraphicsFeatures": "기능 및 개선 사항", - "ErrorWindowTitle": "오류 창", - "ToggleDiscordTooltip": "\"현재 진행 중인\" 디스코드 활동에 Ryujinx를 표시할지 여부를 선택", - "AddGameDirBoxTooltip": "목록에 추가할 게임 디렉터리를 입력", - "AddGameDirTooltip": "목록에 게임 디렉터리 추가", - "RemoveGameDirTooltip": "선택한 게임 디렉터리 제거", - "AddAutoloadDirBoxTooltip": "목록에 추가할 자동 불러오기 디렉터리를 입력", - "AddAutoloadDirTooltip": "목록에 자동 불러오기 디렉터리 추가", - "RemoveAutoloadDirTooltip": "선택한 자동 불러오기 디렉터리 제거", - "CustomThemeCheckTooltip": "GUI용 사용자 정의 Avalonia 테마를 사용하여 에뮬레이터 메뉴의 모양 변경", - "CustomThemePathTooltip": "사용자 정의 GUI 테마 경로", - "CustomThemeBrowseTooltip": "사용자 정의 GUI 테마 찾아보기", - "DockModeToggleTooltip": "도킹 모드를 사용하면 에뮬레이트된 시스템이 도킹된 Nintendo Switch처럼 동작합니다. 이 경우, 대부분의 게임에서 그래픽 충실도를 향상시킵니다. 반대로 이 기능을 비활성화하면 에뮬레이트된 시스템이 휴대용 Nintendo Switch처럼 작동하여 그래픽 품질이 저하됩니다.\n\n도킹 모드를 사용할 계획이라면 플레이어 1 컨트롤을 구성하세요. 휴대용 모드를 사용하려는 경우 휴대용 컨트롤을 구성하십시오.\n\n모르면 켬으로 두세요.", - "DirectKeyboardTooltip": "키보드 직접 접속(HID)을 지원합니다. 텍스트 입력 장치로 키보드에 대한 게임 접속을 제공합니다.\n\nSwitch 하드웨어에서 키보드 사용을 기본적으로 지원하는 게임에서만 작동합니다.\n\n모르면 끔으로 두세요.", - "DirectMouseTooltip": "마우스 직접 접속(HID)을 지원합니다. 마우스에 대한 게임 접속을 포인팅 장치로 제공합니다.\n\nSwitch 하드웨어에서 마우스 컨트롤을 기본적으로 지원하는 게임에서만 작동하며 거의 없습니다.\n\n활성화하면 터치 스크린 기능이 작동하지 않을 수 있습니다.\n\n모르면 끔으로 두세요.", - "RegionTooltip": "시스템 지역 변경", - "LanguageTooltip": "시스템 언어 변경", - "TimezoneTooltip": "시스템 시간대 변경", - "TimeTooltip": "시스템 시간 변경", - "VSyncToggleTooltip": "에뮬레이트된 콘솔의 수직 동기화입니다. 기본적으로 대부분의 게임에서 프레임 제한 기능으로, 비활성화하면 게임이 더 빠른 속도로 실행되거나 로딩 화면이 더 오래 걸리거나 멈출 수 있습니다.\n\n게임 내에서 원하는 단축키(기본값은 F1)로 전환할 수 있습니다. 비활성화하려면 이 작업을 수행하는 것이 좋습니다.\n\n모르면 켬으로 두세요.", - "PptcToggleTooltip": "번역된 JIT 함수를 저장하여 게임을 불러올 때마다 번역할 필요가 없도록 합니다.\n\n게임을 처음 부팅한 후 끊김 현상을 줄이고 부팅 시간을 크게 단축합니다.\n\n모르면 켬으로 두세요.", - "LowPowerPptcToggleTooltip": "코어의 3분의 1을 사용하여 PPTC를 불러옵니다.", - "FsIntegrityToggleTooltip": "게임을 부팅할 때 손상된 파일을 확인하고, 손상된 파일이 감지되면 로그에 해시 오류를 표시합니다.\n\n성능에 영향을 미치지 않으며 문제 해결에 도움이 됩니다.\n\n모르면 켬으로 두세요.", - "AudioBackendTooltip": "오디오 렌더링에 사용되는 백엔드를 변경합니다.\n\nSDL2가 선호되는 반면 OpenAL 및 SoundIO는 대체 수단으로 사용됩니다. 더미에는 소리가 나지 않습니다.\n\n모르면 SDL2로 설정하세요.", - "MemoryManagerTooltip": "게스트 메모리 매핑 및 접속 방법을 변경합니다. 에뮬레이트된 CPU 성능에 큰 영향을 미칩니다.\n\n모르면 호스트 확인 안 함으로 설정합니다.", - "MemoryManagerSoftwareTooltip": "주소 번역에 소프트웨어 페이지 테이블을 사용합니다. 정확도는 가장 높지만 가장 느립니다.", - "MemoryManagerHostTooltip": "호스트 주소 공간에 메모리를 직접 매핑합니다. JIT 컴파일 및 실행 속도가 훨씬 빨라집니다.", - "MemoryManagerUnsafeTooltip": "메모리를 직접 매핑하되 접속하기 전에 게스트 주소 공간 내의 주소를 마스킹하지 않습니다. 더 빠르지만 안전성이 희생됩니다. 게스트 애플리케이션은 Ryujinx의 어느 곳에서나 메모리에 접속할 수 있으므로 이 모드에서는 신뢰할 수 있는 프로그램만 실행하세요.", - "UseHypervisorTooltip": "JIT 대신 Hypervisor를 사용하세요. 사용 가능한 경우 성능이 크게 향상되지만 현재 상태에서는 불안정할 수 있습니다.", - "DRamTooltip": "Switch 개발 모델을 모방하기 위해 8GB DRAM이 포함된 대체 메모리 모드를 활용합니다.\n\n이는 고해상도 텍스처 팩 또는 4K 해상도 모드에만 유용합니다. 성능을 개선하지 않습니다.\n\n모르면 끔으로 두세요.", - "IgnoreMissingServicesTooltip": "구현되지 않은 Horizon OS 서비스는 무시됩니다. 특정 게임을 부팅할 때, 발생하는 충돌을 우회하는 데 도움이 될 수 있습니다.\n\n모르면 끔으로 두세요.", - "IgnoreAppletTooltip": "게임 플레이 중에 게임패드 연결이 끊어지면 외부 대화 상자 \"컨트롤러 애플릿\"이 나타나지 않습니다. 대화 상자를 닫거나 새 컨트롤러를 설정하라는 메시지가 표시되지 않습니다. 이전에 연결이 끊어진 컨트롤러가 다시 연결되면 게임이 자동으로 다시 시작됩니다.", - "GraphicsBackendThreadingTooltip": "2번째 스레드에서 그래픽 후단부 명령을 실행합니다.\n\n셰이더 컴파일 속도를 높이고, 끊김 현상을 줄이며, 자체 다중 스레딩 지원 없이 GPU 드라이버의 성능을 향상시킵니다. 다중 스레딩이 있는 드라이버에서 성능이 좀 더 좋습니다.\n\n모르면 자동으로 설정합니다.", - "GalThreadingTooltip": "2번째 스레드에서 그래픽 후단부 명령을 실행합니다.\n\n셰이더 컴파일 속도를 높이고 끊김 현상을 줄이며 자체 다중 스레딩 지원 없이 GPU 드라이버의 성능을 향상시킵니다. 다중 스레딩이 있는 드라이버에서 성능이 좀 더 좋습니다.\n\n모르면 자동으로 설정합니다.", - "ShaderCacheToggleTooltip": "후속 실행 시 끊김 현상을 줄이는 디스크 셰이더 캐시를 저장합니다.\n\n모르면 켬으로 두세요.", - "ResolutionScaleTooltip": "게임의 렌더링 해상도를 배가시킵니다.\n\n일부 게임에서는 이 기능이 작동하지 않고 해상도가 높아져도 픽셀화되어 보일 수 있습니다. 해당 게임의 경우 앤티 앨리어싱을 제거하거나 내부 렌더링 해상도를 높이는 모드를 찾아야 할 수 있습니다. 후자를 사용하려면 기본을 선택하는 것이 좋습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임이 실행되는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮기고 원하는 게임 모양을 찾을 때까지 실험해 보세요.\n\n4배는 거의 모든 설정에서 과하다는 점을 명심하세요.", - "ResolutionScaleEntryTooltip": "부동 소수점 해상도 스케일(예: 1.5)입니다. 적분이 아닌 스케일은 문제나 충돌을 일으킬 가능성이 높습니다.", - "AnisotropyTooltip": "이방성 필터링 수준입니다. 게임에서 요청한 값을 사용하려면 자동으로 설정하세요.", - "AspectRatioTooltip": "렌더러 창에 적용되는 종횡비입니다.\n\n게임에 종횡비 모드를 사용하는 경우에만 이 설정을 변경하세요. 그렇지 않으면 그래픽이 늘어납니다.\n\n모르면 16:9로 두세요.", - "ShaderDumpPathTooltip": "그래픽 셰이더 덤프 경로", - "FileLogTooltip": "디스크의 로그 파일에 콘솔 기록을 저장합니다. 성능에 영향을 주지 않습니다.", - "StubLogTooltip": "콘솔에 조각 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", - "InfoLogTooltip": "콘솔에 정보 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", - "WarnLogTooltip": "콘솔에 경고 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", - "ErrorLogTooltip": "콘솔에 오류 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", - "TraceLogTooltip": "콘솔에 추적 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", - "GuestLogTooltip": "콘솔에 게스트 로그 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", - "FileAccessLogTooltip": "콘솔에 파일 접속 기록 메시지를 출력합니다.", - "FSAccessLogModeTooltip": "콘솔에 파일 시스템 접속 기록 출력을 활성화합니다. 가능한 모드는 0-3", - "DeveloperOptionTooltip": "주의해서 사용", - "OpenGlLogLevel": "적절한 기록 수준이 활성화되어 있어야 함", - "DebugLogTooltip": "콘솔에 디버그 기록 메시지를 출력합니다.\n\n담당자가 특별히 요청한 경우에만 이 기능을 사용하십시오. 로그를 읽기 어렵게 만들고 에뮬레이터 성능을 저하시킬 수 있기 때문입니다.", - "LoadApplicationFileTooltip": "파일 탐색기를 열어 불러올 Switch 호환 파일을 선택", - "LoadApplicationFolderTooltip": "Switch와 호환되는 압축 해제된 앱을 선택하여 불러오려면 파일 탐색기를 엽니다.", - "LoadDlcFromFolderTooltip": "파일 탐색기를 열어 DLC를 일괄 불러오기할 폴더를 하나 이상 선택", - "LoadTitleUpdatesFromFolderTooltip": "파일 탐색기를 열어 하나 이상의 폴더를 선택하여 대량으로 타이틀 업데이트 불러오기", - "OpenRyujinxFolderTooltip": "Ryujinx 파일 시스템 폴더 열기", - "OpenRyujinxLogsTooltip": "로그가 기록되는 폴더 열기", - "ExitTooltip": "Ryujinx 종료", - "OpenSettingsTooltip": "설정 창 열기", - "OpenProfileManagerTooltip": "사용자 프로필 관리자 창 열기", - "StopEmulationTooltip": "현재 게임의 에뮬레이션을 중지하고 게임 선택으로 돌아가기", - "CheckUpdatesTooltip": "Ryujinx 업데이트 확인", - "OpenAboutTooltip": "정보 창 열기", - "GridSize": "그리드 크기", - "GridSizeTooltip": "그리드 항목의 크기 변경", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "브라질 포르투갈어", - "AboutRyujinxContributorsButtonHeader": "모든 기여자 보기", - "SettingsTabSystemAudioVolume": "음량 : ", - "AudioVolumeTooltip": "음량 변경", - "SettingsTabSystemEnableInternetAccess": "게스트 인터넷 접속/LAN 모드", - "EnableInternetAccessTooltip": "에뮬레이트된 앱을 인터넷에 연결할 수 있습니다.\n\nLAN 모드가 있는 게임은 이 기능이 활성화되고 시스템이 동일한 접속 포인트에 연결되어 있을 때 서로 연결할 수 있습니다. 이는 실제 콘솔도 포함됩니다.\n\nNintendo 서버 연결을 허용하지 않습니다. 인터넷에 연결을 시도하는 특정 게임에서 충돌이 발생할 수 있습니다.\n\n모르면 끔으로 두세요.", - "GameListContextMenuManageCheatToolTip": "치트 관리", - "GameListContextMenuManageCheat": "치트 관리", - "GameListContextMenuManageModToolTip": "모드 관리", - "GameListContextMenuManageMod": "모드 관리", - "ControllerSettingsStickRange": "범위 :", - "DialogStopEmulationTitle": "Ryujinx - 에뮬레이션 중지", - "DialogStopEmulationMessage": "에뮬레이션을 중지하시겠습니까?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "음향", - "SettingsTabNetwork": "네트워크", - "SettingsTabNetworkConnection": "네트워크 연결", - "SettingsTabCpuCache": "CPU 캐시", - "SettingsTabCpuMemory": "CPU 모드", - "DialogUpdaterFlatpakNotSupportedMessage": "FlatHub를 통해 Ryujinx를 업데이트하세요.", - "UpdaterDisabledWarningTitle": "업데이터가 비활성화되었습니다!", - "ControllerSettingsRotate90": "시계 방향으로 90° 회전", - "IconSize": "아이콘 크기", - "IconSizeTooltip": "게임 아이콘 크기 변경", - "MenuBarOptionsShowConsole": "콘솔 표시", - "ShaderCachePurgeError": "{0}에서 셰이더 캐시를 삭제하는 중 오류 발생 : {1}", - "UserErrorNoKeys": "키를 찾을 수 없음", - "UserErrorNoFirmware": "펌웨어를 찾을 수 없음", - "UserErrorFirmwareParsingFailed": "펌웨어 구문 분석 오류", - "UserErrorApplicationNotFound": "앱을 찾을 수 없음", - "UserErrorUnknown": "알 수 없는 오류", - "UserErrorUndefined": "정의되지 않은 오류", - "UserErrorNoKeysDescription": "Ryujinx가 'prod.keys' 파일을 찾지 못함", - "UserErrorNoFirmwareDescription": "설치된 펌웨어를 찾을 수 없음", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx가 제공된 펌웨어를 구문 분석하지 못했습니다. 이는 일반적으로 오래된 키로 인해 발생합니다.", - "UserErrorApplicationNotFoundDescription": "Ryujinx가 해당 경로에서 유효한 앱을 찾을 수 없습니다.", - "UserErrorUnknownDescription": "알 수 없는 오류가 발생했습니다!", - "UserErrorUndefinedDescription": "정의되지 않은 오류가 발생했습니다! 이런 일이 발생하면 안 되니 개발자에게 문의하세요!", - "OpenSetupGuideMessage": "설정 가이드 열기", - "NoUpdate": "업데이트 없음", - "TitleUpdateVersionLabel": "버전 {0}", - "TitleBundledUpdateVersionLabel": "번들 : 버전 {0}", - "TitleBundledDlcLabel": "번들 :", - "TitleXCIStatusPartialLabel": "일부", - "TitleXCIStatusTrimmableLabel": "트리밍되지 않음", - "TitleXCIStatusUntrimmableLabel": "트리밍됨", - "TitleXCIStatusFailedLabel": "(실패)", - "TitleXCICanSaveLabel": "{0:n0} Mb 저장", - "TitleXCISavingLabel": "{0:n0}Mb 저장됨", - "RyujinxInfo": "Ryujinx - 정보", - "RyujinxConfirm": "Ryujinx - 확인", - "FileDialogAllTypes": "모든 형식", - "Never": "절대 안 함", - "SwkbdMinCharacters": "{0}자 이상이어야 함", - "SwkbdMinRangeCharacters": "{0}-{1}자 길이여야 함", - "CabinetTitle": "캐비닛 대화 상자", - "CabinetDialog": "Amiibo의 새 이름 입력하기", - "CabinetScanDialog": "지금 Amiibo를 스캔하세요.", - "SoftwareKeyboard": "소프트웨어 키보드", - "SoftwareKeyboardModeNumeric": "0-9 또는 '.'만 가능", - "SoftwareKeyboardModeAlphabet": "CJK 문자가 아닌 문자만 가능", - "SoftwareKeyboardModeASCII": "ASCII 텍스트만 가능", - "ControllerAppletControllers": "지원되는 컨트롤러 :", - "ControllerAppletPlayers": "플레이어 :", - "ControllerAppletDescription": "현재 구성이 유효하지 않습니다. 설정을 열고 입력을 다시 구성하십시오.", - "ControllerAppletDocked": "도킹 모드가 설정되었습니다. 휴대용 제어 기능을 비활성화해야 합니다.", - "UpdaterRenaming": "오래된 파일 이름 바꾸기...", - "UpdaterRenameFailed": "업데이터가 파일 이름을 바꿀 수 없음 : {0}", - "UpdaterAddingFiles": "새 파일 추가...", - "UpdaterExtracting": "업데이트 추출...", - "UpdaterDownloading": "업데이트 내려받기 중...", - "Docked": "도킹", - "Handheld": "휴대", - "ConnectionError": "연결 오류가 발생했습니다.", - "AboutPageDeveloperListMore": "{0} 외...", - "ApiError": "API 오류.", - "LoadingHeading": "{0} 불러오는 중", - "CompilingPPTC": "PTC 컴파일", - "CompilingShaders": "셰이더 컴파일", - "AllKeyboards": "모든 키보드", - "OpenFileDialogTitle": "지원되는 파일을 선택하여 열기", - "OpenFolderDialogTitle": "압축 해제된 게임이 있는 폴더를 선택", - "AllSupportedFormats": "지원되는 모든 형식", - "RyujinxUpdater": "Ryujinx 업데이터", - "SettingsTabHotkeys": "키보드 단축키", - "SettingsTabHotkeysHotkeys": "키보드 단축키", - "SettingsTabHotkeysToggleVsyncHotkey": "수직 동기화 전환 :", - "SettingsTabHotkeysScreenshotHotkey": "스크린샷 :", - "SettingsTabHotkeysShowUiHotkey": "UI 표시 :", - "SettingsTabHotkeysPauseHotkey": "중지 :", - "SettingsTabHotkeysToggleMuteHotkey": "음소거 :", - "ControllerMotionTitle": "모션 컨트롤 설정", - "ControllerRumbleTitle": "진동 설정", - "SettingsSelectThemeFileDialogTitle": "테마 파일 선택", - "SettingsXamlThemeFile": "Xaml 테마 파일", - "AvatarWindowTitle": "계정 관리 - 아바타", - "Amiibo": "Amiibo", - "Unknown": "알 수 없음", - "Usage": "사용법", - "Writable": "쓰기 가능", - "SelectDlcDialogTitle": "DLC 파일 선택", - "SelectUpdateDialogTitle": "업데이트 파일 선택", - "SelectModDialogTitle": "모드 디렉터리 선택", - "TrimXCIFileDialogTitle": "XCI 파일 확인 및 정리", - "TrimXCIFileDialogPrimaryText": "이 기능은 먼저 충분한 공간을 확보한 다음 XCI 파일을 트리밍하여 디스크 공간을 절약합니다.", - "TrimXCIFileDialogSecondaryText": "현재 파일 크기 : {0:n}MB\n게임 데이터 크기 : {1:n}MB\n디스크 공간 절약 : {2:n}MB", - "TrimXCIFileNoTrimNecessary": "XCI 파일은 트리밍할 필요가 없습니다. 자세한 내용은 로그를 확인", - "TrimXCIFileNoUntrimPossible": "XCI 파일은 트리밍을 해제할 수 없습니다. 자세한 내용은 로그를 확인", - "TrimXCIFileReadOnlyFileCannotFix": "XCI 파일은 읽기 전용이므로 쓰기 가능하게 만들 수 없습니다. 자세한 내용은 로그를 확인", - "TrimXCIFileFileSizeChanged": "XCI 파일이 스캔된 후 크기가 변경되었습니다. 파일이 쓰여지고 있지 않은지 확인하고 다시 시도하세요.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI 파일에 여유 공간 영역에 데이터가 있으므로 트리밍하는 것이 안전하지 않음", - "TrimXCIFileInvalidXCIFile": "XCI 파일에 유효하지 않은 데이터가 포함되어 있습니다. 자세한 내용은 로그를 확인", - "TrimXCIFileFileIOWriteError": "XCI 파일을 쓰기 위해 열 수 없습니다. 자세한 내용은 로그를 확인", - "TrimXCIFileFailedPrimaryText": "XCI 파일 트리밍에 실패", - "TrimXCIFileCancelled": "작업이 취소됨", - "TrimXCIFileFileUndertermined": "작업이 수행되지 않음", - "UserProfileWindowTitle": "사용자 프로필 관리자", - "CheatWindowTitle": "치트 관리자", - "DlcWindowTitle": "{0} ({1})의 내려받기 가능한 콘텐츠 관리", - "ModWindowTitle": "{0}({1})의 모드 관리", - "UpdateWindowTitle": "타이틀 업데이트 관리자", - "XCITrimmerWindowTitle": "XCI 파일 트리머", - "XCITrimmerTitleStatusCount": "{1}개 타이틀 중 {0}개 선택됨", - "XCITrimmerTitleStatusCountWithFilter": "{1}개 타이틀 중 {0}개 선택됨({2}개 표시됨)", - "XCITrimmerTitleStatusTrimming": "{0}개의 타이틀을 트리밍 중...", - "XCITrimmerTitleStatusUntrimming": "{0}개의 타이틀을 트리밍 해제 중...", - "XCITrimmerTitleStatusFailed": "실패", - "XCITrimmerPotentialSavings": "잠재적 비용 절감", - "XCITrimmerActualSavings": "실제 비용 절감", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "표시됨 선택", - "XCITrimmerDeselectDisplayed": "표시됨 선택 취소", - "XCITrimmerSortName": "타이틀", - "XCITrimmerSortSaved": "공간 절약s", - "XCITrimmerTrim": "트림", - "XCITrimmerUntrim": "언트림", - "UpdateWindowUpdateAddedMessage": "{0}개의 새 업데이트가 추가됨", - "UpdateWindowBundledContentNotice": "번들 업데이트는 제거할 수 없으며, 비활성화만 가능합니다.", - "CheatWindowHeading": "{0} [{1}]에 사용 가능한 치트", - "BuildId": "빌드ID:", - "DlcWindowBundledContentNotice": "번들 DLC는 제거할 수 없으며 비활성화만 가능합니다.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0}개의 새로운 내려받기 가능한 콘텐츠가 추가됨", - "AutoloadDlcAddedMessage": "{0}개의 새로운 내려받기 가능한 콘텐츠가 추가됨", - "AutoloadDlcRemovedMessage": "{0}개의 내려받기 가능한 콘텐츠가 제거됨", - "AutoloadUpdateAddedMessage": "{0}개의 새 업데이트가 추가됨", - "AutoloadUpdateRemovedMessage": "누락된 업데이트 {0}개 삭제", - "ModWindowHeading": "{0} 모드", - "UserProfilesEditProfile": "선택 항목 편집", - "Continue": "계속", - "Cancel": "취소", - "Save": "저장", - "Discard": "폐기", - "Paused": "일시 중지됨", - "UserProfilesSetProfileImage": "프로필 이미지 설정", - "UserProfileEmptyNameError": "이름 필수 입력", - "UserProfileNoImageError": "프로필 이미지를 설정해야 함", - "GameUpdateWindowHeading": "{0} ({1})에 대한 업데이트 관리", - "SettingsTabHotkeysResScaleUpHotkey": "해상도 증가 :", - "SettingsTabHotkeysResScaleDownHotkey": "해상도 감소 :", - "UserProfilesName": "이름 :", - "UserProfilesUserId": "사용자 ID :", - "SettingsTabGraphicsBackend": "그래픽 후단부", - "SettingsTabGraphicsBackendTooltip": "에뮬레이터에서 사용할 그래픽 후단부를 선택합니다.\n\nVulkan은 드라이버가 최신 상태인 한 모든 최신 그래픽 카드에 전반적으로 더 좋습니다. Vulkan은 또한 모든 GPU 공급업체에서 더 빠른 셰이더 컴파일(덜 끊김)을 제공합니다.\n\nOpenGL은 오래된 Nvidia GPU, Linux의 오래된 AMD GPU 또는 VRAM이 낮은 GPU에서 더 나은 결과를 얻을 수 있지만 셰이더 컴파일 끊김이 더 큽니다.\n\n모르면 Vulkan으로 설정합니다. 최신 그래픽 드라이버를 사용해도 GPU가 Vulkan을 지원하지 않는 경우 OpenGL로 설정하세요..", - "SettingsEnableTextureRecompression": "텍스처 재압축 활성화", - "SettingsEnableTextureRecompressionTooltip": "VRAM 사용량을 줄이기 위해 ASTC 텍스처를 압축합니다.\n\n이 텍스처 형식을 사용하는 게임에는 Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder, The Legend of Zelda: Tears of the Kingdom이 있습니다.\n\n4GiB VRAM 이하의 그래픽 카드는 이러한 게임을 실행하는 동안 어느 시점에서 충돌할 가능성이 있습니다.\n\n위에서 언급한 게임에서 VRAM이 부족한 경우에만 활성화합니다. 모르면 끔으로 두세요.", - "SettingsTabGraphicsPreferredGpu": "기본 GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Vulkan 그래픽 후단부와 함께 사용할 그래픽 카드를 선택하세요.\n\nOpenGL에서 사용할 GPU에는 영향을 미치지 않습니다.\n\n모르면 \"dGPU\"로 플래그가 지정된 GPU로 설정하세요. 없으면 그대로 두세요.", - "SettingsAppRequiredRestartMessage": "Ryujinx 다시 시작 필요", - "SettingsGpuBackendRestartMessage": "그래픽 후단부 또는 GPU 설정이 수정되었습니다. 이를 적용하려면 다시 시작이 필요", - "SettingsGpuBackendRestartSubMessage": "지금 다시 시작하시겠습니까?", - "RyujinxUpdaterMessage": "Ryujinx를 최신 버전으로 업데이트하시겠습니까?", - "SettingsTabHotkeysVolumeUpHotkey": "음량 증가 :", - "SettingsTabHotkeysVolumeDownHotkey": "음량 감소 :", - "SettingsEnableMacroHLE": "매크로 HLE 활성화", - "SettingsEnableMacroHLETooltip": "GPU 매크로 코드의 고수준 에뮬레이션입니다.\n\n성능은 향상되지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다.\n\n모르면 켬으로 두세요.", - "SettingsEnableColorSpacePassthrough": "색 공간 통과", - "SettingsEnableColorSpacePassthroughTooltip": "Vulkan 후단부가 색 공간을 지정하지 않고 색상 정보를 전달하도록 지시합니다. 넓은 색역 화면 표시 장치를 사용하는 사용자의 경우 색상 정확성을 희생하고 더 생생한 색상이 나올 수 있습니다.", - "VolumeShort": "음량", - "UserProfilesManageSaves": "저장 관리", - "DeleteUserSave": "이 게임의 사용자 저장을 삭제하시겠습니까?", - "IrreversibleActionNote": "이 작업은 되돌릴 수 없습니다.", - "SaveManagerHeading": "{0} ({1})에 대한 저장 관리", - "SaveManagerTitle": "관리자 저장", - "Name": "이름", - "Size": "크기", - "Search": "찾기", - "UserProfilesRecoverLostAccounts": "잃어버린 계정 복구", - "Recover": "복구", - "UserProfilesRecoverHeading": "다음 계정에 대한 저장 발견", - "UserProfilesRecoverEmptyList": "복구할 프로필 없음", - "GraphicsAATooltip": "게임 렌더에 앤티 앨리어싱을 적용합니다.\n\nFXAA는 이미지 대부분을 흐리게 처리하지만 SMAA는 들쭉날쭉한 가장자리를 찾아 부드럽게 처리합니다.\n\nFSR 스케일링 필터와 함께 사용하지 않는 것이 좋습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임의 모습을 찾을 때까지 실험해 볼 수 있습니다.\n\n모르면 없음으로 두세요.", - "GraphicsAALabel": "앤티 앨리어싱 :", - "GraphicsScalingFilterLabel": "크기 조정 필터 :", - "GraphicsScalingFilterTooltip": "해상도 스케일을 사용할 때 적용될 스케일링 필터를 선택합니다.\n\n쌍선형은 3D 게임에 적합하며 안전한 기본 옵션입니다.\n\nNearest는 픽셀 아트 게임에 권장됩니다.\n\nFSR 1.0은 단순히 선명도 필터일 뿐이며 FXAA 또는 SMAA와 함께 사용하는 것은 권장되지 않습니다.\n\nArea 스케일링은 출력 창보다 큰 해상도를 다운스케일링할 때 권장됩니다. 2배 이상 다운스케일링할 때 슈퍼샘플링된 앤티앨리어싱 효과를 얻는 데 사용할 수 있습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임 모양을 찾을 때까지 실험하면 됩니다.\n\n모르면 쌍선형을 그대로 두세요.", - "GraphicsScalingFilterBilinear": "쌍선형", - "GraphicsScalingFilterNearest": "근린", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "영역", - "GraphicsScalingFilterLevelLabel": "레벨", - "GraphicsScalingFilterLevelTooltip": "FSR 1.0 선명도 레벨을 설정합니다. 높을수록 더 선명합니다.", - "SmaaLow": "SMAA 낮음", - "SmaaMedium": "SMAA 중간", - "SmaaHigh": "SMAA 높음", - "SmaaUltra": "SMAA 울트라", - "UserEditorTitle": "사용자 편집", - "UserEditorTitleCreate": "사용자 만들기", - "SettingsTabNetworkInterface": "네트워크 인터페이스:", - "NetworkInterfaceTooltip": "LAN/LDN 기능에 사용되는 네트워크 인터페이스입니다.\n\nVPN이나 ​​XLink Kai와 LAN 지원 게임과 함께 사용하면 인터넷을 통한 동일 네트워크 연결을 스푸핑하는 데 사용할 수 있습니다.\n\n모르면 기본값으로 두세요.", - "NetworkInterfaceDefault": "기본값", - "PackagingShaders": "패키징 셰이더", - "AboutChangelogButton": "GitHub에서 변경 내역 보기", - "AboutChangelogButtonTooltipMessage": "기본 브라우저에서 이 버전의 변경 내역을 열람하려면 클릭하세요.", - "SettingsTabNetworkMultiplayer": "멀티플레이어", - "MultiplayerMode": "모드 :", - "MultiplayerModeTooltip": "LDN 멀티플레이어 모드를 변경합니다.\n\nLdnMitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예: Super Smash Bros. Ultimate v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.", - "MultiplayerModeDisabled": "비활성화됨", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "P2P 네트워크 호스팅 비활성화(대기 시간이 늘어날 수 있음)", - "MultiplayerDisableP2PTooltip": "P2P 네트워크 호스팅을 비활성화하면 피어가 직접 연결하지 않고 마스터 서버를 통해 프록시합니다.", - "LdnPassphrase": "네트워크 암호 문구 :", - "LdnPassphraseTooltip": "귀하는 귀하와 동일한 암호를 사용하는 호스팅 게임만 볼 수 있습니다.", - "LdnPassphraseInputTooltip": "Ryujinx-<8 hex chars> 형식으로 암호를 입력하세요. 귀하는 귀하와 동일한 암호를 사용하는 호스팅 게임만 볼 수 있습니다.", - "LdnPassphraseInputPublic": "(일반)", - "GenLdnPass": "무작위 생성", - "GenLdnPassTooltip": "다른 플레이어와 공유할 수 있는 새로운 암호 문구를 생성합니다.", - "ClearLdnPass": "지우기", - "ClearLdnPassTooltip": "현재 암호를 지우고 공용 네트워크로 돌아갑니다.", - "InvalidLdnPassphrase": "유효하지 않은 암호입니다! \"Ryujinx-<8 hex chars>\" 형식이어야 합니다." -} diff --git a/src/Ryujinx/Assets/Locales/no_NO.json b/src/Ryujinx/Assets/Locales/no_NO.json deleted file mode 100644 index 711be9eda..000000000 --- a/src/Ryujinx/Assets/Locales/no_NO.json +++ /dev/null @@ -1,785 +0,0 @@ -{ - "Language": "Norsk", - "MenuBarFileOpenApplet": "Åpne Program", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Åpne Mii Redigerings program i eget vindu", - "SettingsTabInputDirectMouseAccess": "Direkte tilgang med Mus", - "SettingsTabSystemMemoryManagerMode": "Memory Manager-modus", - "SettingsTabSystemMemoryManagerModeSoftware": "Programvare", - "SettingsTabSystemMemoryManagerModeHost": "Vert (rask)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Vert Ukontrollert (raskets, utrygt)", - "SettingsTabSystemUseHypervisor": "Bruk Hypervisor", - "MenuBarFile": "_Fil", - "MenuBarFileOpenFromFile": "_Last inn program fra fil", - "MenuBarFileOpenFromFileError": "Ingen apper ble funnet i valgt fil.", - "MenuBarFileOpenUnpacked": "Last inn _Upakket spill", - "MenuBarFileOpenEmuFolder": "Åpne Ryujinx mappe", - "MenuBarFileOpenLogsFolder": "Åpne Logg mappen", - "MenuBarFileExit": "_Avslutt", - "MenuBarOptions": "_Alternativer", - "MenuBarOptionsToggleFullscreen": "Fullskjermsvisning av/på", - "MenuBarOptionsStartGamesInFullscreen": "Start spill i Fullskjermmodus", - "MenuBarOptionsStopEmulation": "Stopp Emulering", - "MenuBarOptionsSettings": "_Innstillinger", - "MenuBarOptionsManageUserProfiles": "_Administrere Brukerprofiler", - "MenuBarActions": "_Handlinger", - "MenuBarOptionsSimulateWakeUpMessage": "Simuler oppvåknings-melding", - "MenuBarActionsScanAmiibo": "Skann en Amiibo", - "MenuBarTools": "_Verktøy", - "MenuBarToolsInstallFirmware": "Installer fastvare", - "MenuBarFileToolsInstallFirmwareFromFile": "Installer en fastvare fra XCI eller ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Installer en fastvare fra en mappe", - "MenuBarToolsManageFileTypes": "Behandle filtyper", - "MenuBarToolsInstallFileTypes": "Installer filtyper", - "MenuBarToolsUninstallFileTypes": "Avinstaller filtyper", - "MenuBarView": "_Vis", - "MenuBarViewWindow": "Vindu størrelse", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Hjelp", - "MenuBarHelpCheckForUpdates": "Se etter oppdateringer", - "MenuBarHelpAbout": "Om", - "MenuSearch": "Søk ...", - "GameListHeaderFavorite": "Fav", - "GameListHeaderIcon": "Ikon", - "GameListHeaderApplication": "Navn", - "GameListHeaderDeveloper": "Utvikler", - "GameListHeaderVersion": "Versjon", - "GameListHeaderTimePlayed": "Spilletid", - "GameListHeaderLastPlayed": "Sist Spilt", - "GameListHeaderFileExtension": "Fil Eks.", - "GameListHeaderFileSize": "Fil Størrelse", - "GameListHeaderPath": "Bane", - "GameListContextMenuOpenUserSaveDirectory": "Åpne bruker lagrings mappe", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Åpner mappen som inneholder programmets bruker lagring", - "GameListContextMenuOpenDeviceSaveDirectory": "Åpne lagringsmappe for enheten", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Åpner mappen som inneholder programmets lagringsenhet", - "GameListContextMenuOpenBcatSaveDirectory": "Åpne BCAT lagringsmappe", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Åpner mappen som inneholder programmets BCAT-lagring", - "GameListContextMenuManageTitleUpdates": "Administrer titteloppdateringer", - "GameListContextMenuManageTitleUpdatesToolTip": "Åpner vinduet Tittel - Oppdateringskontroll", - "GameListContextMenuManageDlc": "Administrer DLC", - "GameListContextMenuManageDlcToolTip": "Åpner DLC håndteringsvinduet", - "GameListContextMenuCacheManagement": "Cache administrasjon", - "GameListContextMenuCacheManagementPurgePptc": "Start PPTC gjenoppbygging", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Utløs PPTC for å gjenoppbygge ved oppstart av neste spill-start", - "GameListContextMenuCacheManagementPurgeShaderCache": "Tøm shader cache", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Sletter applikasjonens shader cache", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Åpne PPTC mappe", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Åpner mappen som inneholder programmets PPTC cache", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Åpne Shader Cache-mappen", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Åpner mappen som inneholder Programmets shader cache", - "GameListContextMenuExtractData": "Hent ut data", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Pakk ut ExeFS seksjonen fra Programmets gjeldende konfigurasjon (inkludert oppdateringer)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Pakk ut RomFS seksjonen fra applikasjonens gjeldende konfigurasjon (inkludert oppdateringer)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "Pakk ut Logo-seksjonen fra applikasjonens gjeldende konfigurasjon (inkludert oppdateringer)", - "GameListContextMenuCreateShortcut": "Lag programsnarvei", - "GameListContextMenuCreateShortcutToolTip": "Lag en snarvei på skrivebordet som starter den valgte Applikasjonen", - "GameListContextMenuCreateShortcutToolTipMacOS": "Lag snarvei i macOSs Program-mappen som starter det valgte programmet", - "GameListContextMenuOpenModsDirectory": "Åpne Modifikasjonsmappen", - "GameListContextMenuOpenModsDirectoryToolTip": "Åpner mappen som inneholder programmets modifikasjoner", - "GameListContextMenuOpenSdModsDirectory": "Åpne Atmosfære modifikasjons mappen", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Åpner den alternative SD-kortets Atmosfære-mappe som inneholder programmoduser. Nyttig for modifikasjoner som er pakket for ekte maskinvare.", - "StatusBarGamesLoaded": "{0}/{1} Spill Lastet", - "StatusBarSystemVersion": "System versjon: {0}", - "LinuxVmMaxMapCountDialogTitle": "Lav grense for minnetildelinger oppdaget", - "LinuxVmMaxMapCountDialogTextPrimary": "Ønsker du å øke verdien av vm.max_map_count til {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Noen spill kan prøve å lage flere minnekartlegging enn det som er tillatt. Ryujinx vil krasjes så snart denne grensen overskrides.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Ja, frem til neste omstart", - "LinuxVmMaxMapCountDialogButtonPersistent": "Ja, permanent", - "LinuxVmMaxMapCountWarningTextPrimary": "Den maksimale mengden Minnetilordninger er lavere enn anbefalt.", - "LinuxVmMaxMapCountWarningTextSecondary": "Gjeldende verdi av vm.max_map_count ({0}) er lavere enn {1}. Noen spill kan prøve å lage flere minnedelinger enn det som er tillatt. Ryujinx vil kræsje så snart denne grensen overskrides.\n\nDet kan hende du ønsker å enten øke grensen eller installere pkexec manuelt, slik at Ryujinx kan hjelpe til med det.", - "Settings": "Innstillinger", - "SettingsTabGeneral": "Brukergrensesnitt", - "SettingsTabGeneralGeneral": "Generelt", - "SettingsTabGeneralEnableDiscordRichPresence": "Aktiver Discord Rik Tilstedeværelse", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Se etter oppdateringer ved oppstart", - "SettingsTabGeneralShowConfirmExitDialog": "Vis \"Bekreft Avslutt\" vinduet", - "SettingsTabGeneralRememberWindowState": "Husk vinduets størrelse/posisjon", - "SettingsTabGeneralHideCursor": "Skjul musepeker:", - "SettingsTabGeneralHideCursorNever": "Aldri", - "SettingsTabGeneralHideCursorOnIdle": "Når inaktiv", - "SettingsTabGeneralHideCursorAlways": "Alltid", - "SettingsTabGeneralGameDirectories": "Spillmapper", - "SettingsTabGeneralAdd": "Legg til", - "SettingsTabGeneralRemove": "Fjern", - "SettingsTabSystem": "System", - "SettingsTabSystemCore": "Kjerne", - "SettingsTabSystemSystemRegion": "System region:", - "SettingsTabSystemSystemRegionJapan": "Japan", - "SettingsTabSystemSystemRegionUSA": "USA", - "SettingsTabSystemSystemRegionEurope": "Europa", - "SettingsTabSystemSystemRegionAustralia": "Australia", - "SettingsTabSystemSystemRegionChina": "Kina", - "SettingsTabSystemSystemRegionKorea": "Korea", - "SettingsTabSystemSystemRegionTaiwan": "Taiwan", - "SettingsTabSystemSystemLanguage": "Systemspråk", - "SettingsTabSystemSystemLanguageJapanese": "Japansk", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Amerikansk engelsk", - "SettingsTabSystemSystemLanguageFrench": "Fransk", - "SettingsTabSystemSystemLanguageGerman": "Tysk", - "SettingsTabSystemSystemLanguageItalian": "Italiensk", - "SettingsTabSystemSystemLanguageSpanish": "Spansk", - "SettingsTabSystemSystemLanguageChinese": "Kinesisk", - "SettingsTabSystemSystemLanguageKorean": "Koreansk", - "SettingsTabSystemSystemLanguageDutch": "Nederlandsk", - "SettingsTabSystemSystemLanguagePortuguese": "Portugisisk", - "SettingsTabSystemSystemLanguageRussian": "Russisk", - "SettingsTabSystemSystemLanguageTaiwanese": "Taiwansk", - "SettingsTabSystemSystemLanguageBritishEnglish": "Britisk engelsk", - "SettingsTabSystemSystemLanguageCanadianFrench": "Canadisk Fransk", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Latinamerikansk spansk", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Forenklet kinesisk", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Tradisjonell Kinesisk", - "SettingsTabSystemSystemTimeZone": "System Tidssone:", - "SettingsTabSystemSystemTime": "System tid:", - "SettingsTabSystemEnableVsync": "VSynk", - "SettingsTabSystemEnablePptc": "PPTC (Profilert Vedvarende Oversettelseshurtigbuffer)", - "SettingsTabSystemEnableFsIntegrityChecks": "FS Integritetssjekk", - "SettingsTabSystemAudioBackend": "Lyd Backend:", - "SettingsTabSystemAudioBackendDummy": "Dummy", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "Lyd Inn/Ut", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Hacks", - "SettingsTabSystemHacksNote": "Kan forårsake ustabilitet", - "SettingsTabSystemExpandDramSize": "Utvid DRAM til 8GiB", - "SettingsTabSystemIgnoreMissingServices": "Ignorer manglende tjenester", - "SettingsTabGraphics": "Grafikk", - "SettingsTabGraphicsAPI": "Grafikk API", - "SettingsTabGraphicsEnableShaderCache": "Aktiver Shader Cachen", - "SettingsTabGraphicsAnisotropicFiltering": "Anisotropisk filtrering:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Automatisk", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Oppløsnings skala:", - "SettingsTabGraphicsResolutionScaleCustom": "Egendefinert (anbefales ikke)", - "SettingsTabGraphicsResolutionScaleNative": "Naturlig (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2 x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (anbefales ikke)", - "SettingsTabGraphicsAspectRatio": "Bildeformat", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Strekk for og Tilpasse vindu", - "SettingsTabGraphicsDeveloperOptions": "Utvikleralternativer", - "SettingsTabGraphicsShaderDumpPath": "Grafikk Shader Dump bane:", - "SettingsTabLogging": "Logging", - "SettingsTabLoggingLogging": "Logging", - "SettingsTabLoggingEnableLoggingToFile": "Aktiver logging til fil", - "SettingsTabLoggingEnableStubLogs": "Aktiver Stub-logger", - "SettingsTabLoggingEnableInfoLogs": "Aktiver informasjonslogger", - "SettingsTabLoggingEnableWarningLogs": "Aktiver varsellogger", - "SettingsTabLoggingEnableErrorLogs": "Aktiver feillogger", - "SettingsTabLoggingEnableTraceLogs": "Aktiver spor logger", - "SettingsTabLoggingEnableGuestLogs": "Aktiver gjestelogger", - "SettingsTabLoggingEnableFsAccessLogs": "Aktiver Fs tilgangslogger", - "SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access-logg-modus:", - "SettingsTabLoggingDeveloperOptions": "Utvikleralternativer", - "SettingsTabLoggingDeveloperOptionsNote": "Advarsel: Vil redusere ytelsen", - "SettingsTabLoggingGraphicsBackendLogLevel": "Grafikk Backend-loggnivå:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Ingen", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Feil", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Tregere", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Alle", - "SettingsTabLoggingEnableDebugLogs": "Aktiver feilsøkingslogger", - "SettingsTabInput": "Inndata", - "SettingsTabInputEnableDockedMode": "Forankret modus", - "SettingsTabInputDirectKeyboardAccess": "Direkte tastaturtilgang", - "SettingsButtonSave": "Lagre", - "SettingsButtonClose": "Lukk", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "Avbryt", - "SettingsButtonApply": "Bruk", - "ControllerSettingsPlayer": "Spiller", - "ControllerSettingsPlayer1": "Spiller 1", - "ControllerSettingsPlayer2": "Spiller 2", - "ControllerSettingsPlayer3": "Spiller 3", - "ControllerSettingsPlayer4": "Spiller 4", - "ControllerSettingsPlayer5": "Spiller 5", - "ControllerSettingsPlayer6": "Spiller 6", - "ControllerSettingsPlayer7": "Spiller 7", - "ControllerSettingsPlayer8": "Spiller 8", - "ControllerSettingsHandheld": "Håndholdt", - "ControllerSettingsInputDevice": "Inndataenhet", - "ControllerSettingsRefresh": "Oppdater", - "ControllerSettingsDeviceDisabled": "Deaktivert", - "ControllerSettingsControllerType": "Kontrollertype", - "ControllerSettingsControllerTypeHandheld": "Håndholdt", - "ControllerSettingsControllerTypeProController": "Pro Controller", - "ControllerSettingsControllerTypeJoyConPair": "JoyCon Par", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon venstre", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon høyre", - "ControllerSettingsProfile": "Profil", - "ControllerSettingsProfileDefault": "Standard", - "ControllerSettingsLoad": "Last", - "ControllerSettingsAdd": "Legg til", - "ControllerSettingsRemove": "Fjern", - "ControllerSettingsButtons": "Knapper", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Retningsfelt", - "ControllerSettingsDPadUp": "Opp", - "ControllerSettingsDPadDown": "Ned", - "ControllerSettingsDPadLeft": "Venstre", - "ControllerSettingsDPadRight": "Høyre", - "ControllerSettingsStickButton": "Knapp", - "ControllerSettingsStickUp": "Opp", - "ControllerSettingsStickDown": "Ned", - "ControllerSettingsStickLeft": "Venstre", - "ControllerSettingsStickRight": "Høyre", - "ControllerSettingsStickStick": "Styrespak", - "ControllerSettingsStickInvertXAxis": "Inverter Styrespak X", - "ControllerSettingsStickInvertYAxis": "Inverter Styrespak Y", - "ControllerSettingsStickDeadzone": "Død sone:", - "ControllerSettingsLStick": "Venstre styrespak", - "ControllerSettingsRStick": "Høyre styrespak", - "ControllerSettingsTriggersLeft": "Utløsere venstre", - "ControllerSettingsTriggersRight": "Utløsere høyre", - "ControllerSettingsTriggersButtonsLeft": "Utløserknapper Venstre", - "ControllerSettingsTriggersButtonsRight": "Utløserknapper høyre", - "ControllerSettingsTriggers": "Utløsere", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Knapper til venstre", - "ControllerSettingsExtraButtonsRight": "Knapper til høyre", - "ControllerSettingsMisc": "Diverse", - "ControllerSettingsTriggerThreshold": "Utløser terskel:", - "ControllerSettingsMotion": "Bevegelse", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Bruk CemuHook kompatibel bevegelse", - "ControllerSettingsMotionControllerSlot": "Kontrollertype:", - "ControllerSettingsMotionMirrorInput": "Speilvend", - "ControllerSettingsMotionRightJoyConSlot": "Høyre JoyCon set:", - "ControllerSettingsMotionServerHost": "Server Vert:", - "ControllerSettingsMotionGyroSensitivity": "Gyro følsomhet:", - "ControllerSettingsMotionGyroDeadzone": "Gyro Dødsone:", - "ControllerSettingsSave": "Lagre", - "ControllerSettingsClose": "Lukk", - "KeyUnknown": "Ukjent", - "KeyShiftLeft": "Skift venstre", - "KeyShiftRight": "Skift høyre", - "KeyControlLeft": "Ctrl venstre", - "KeyMacControlLeft": "⌃ Venstre", - "KeyControlRight": "Ctrl høyre", - "KeyMacControlRight": "⌃ Høyre", - "KeyAltLeft": "Alt Venstre", - "KeyMacAltLeft": "⌥ Venstre", - "KeyAltRight": "Alt høyre", - "KeyMacAltRight": "⌥ Høyre", - "KeyWinLeft": "⊞ Venstre", - "KeyMacWinLeft": "⌘ Venstre", - "KeyWinRight": "⊞ Høyre", - "KeyMacWinRight": "⌘ Høyre", - "KeyMenu": "Meny", - "KeyUp": "Opp", - "KeyDown": "Ned", - "KeyLeft": "Venstre", - "KeyRight": "Høyre", - "KeyEnter": "Enter", - "KeyEscape": "Esc-tast", - "KeySpace": "Mellomrom", - "KeyTab": "Tab", - "KeyBackSpace": "Tilbaketast", - "KeyInsert": "Sett inn", - "KeyDelete": "Slett", - "KeyPageUp": "Side opp", - "KeyPageDown": "Side ned", - "KeyHome": "Hjem", - "KeyEnd": "Avslutt", - "KeyCapsLock": "Skiftelås", - "KeyScrollLock": "Rullelås", - "KeyPrintScreen": "Skjermbilde", - "KeyPause": "Stans midlertidig", - "KeyNumLock": "Numerisk Lås", - "KeyClear": "Tøm", - "KeyKeypad0": "Numerisk 0", - "KeyKeypad1": "Numerisk 1", - "KeyKeypad2": "Numerisk 2", - "KeyKeypad3": "Numerisk 3", - "KeyKeypad4": "Numerisk 4", - "KeyKeypad5": "Numerisk 5", - "KeyKeypad6": "Numerisk 6", - "KeyKeypad7": "Numerisk 7", - "KeyKeypad8": "Numerisk 8", - "KeyKeypad9": "Numerisk 9", - "KeyKeypadDivide": "Numerisk Dele", - "KeyKeypadMultiply": "Numerisk Multiplisere", - "KeyKeypadSubtract": "Numerisk Subtrakt", - "KeyKeypadAdd": "Numerisk Legg til", - "KeyKeypadDecimal": "Numerisk Desimal", - "KeyKeypadEnter": "Numerisk Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Ikke bundet", - "GamepadLeftStick": "Venstre Styrespak Trykk", - "GamepadRightStick": "R Styrespak Trykk", - "GamepadLeftShoulder": "Venstre Skulder", - "GamepadRightShoulder": "Høyre Skulder", - "GamepadLeftTrigger": "Venstre utløser", - "GamepadRightTrigger": "Høyre utløser", - "GamepadDpadUp": "Opp", - "GamepadDpadDown": "Ned", - "GamepadDpadLeft": "Venstre", - "GamepadDpadRight": "Høyre", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Veiledning", - "GamepadMisc1": "Diverse", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Berøringsplate", - "GamepadSingleLeftTrigger0": "Venstre utløser 0", - "GamepadSingleRightTrigger0": "Høyre utløser 0", - "GamepadSingleLeftTrigger1": "Venstre utløser 1", - "GamepadSingleRightTrigger1": "Høyre utløser 1", - "StickLeft": "Venstre styrespak", - "StickRight": "Høyre styrespak", - "UserProfilesSelectedUserProfile": "Valgt brukerprofil:", - "UserProfilesSaveProfileName": "Lagre profilnavnet", - "UserProfilesChangeProfileImage": "Endre profilbilde", - "UserProfilesAvailableUserProfiles": "Tilgjengelige brukerprofiler:", - "UserProfilesAddNewProfile": "Opprett Profil", - "UserProfilesDelete": "Slett", - "UserProfilesClose": "Lukk", - "ProfileNameSelectionWatermark": "Velg ett kallenavn", - "ProfileImageSelectionTitle": "Valg av profilbilde", - "ProfileImageSelectionHeader": "Velg et profilbilde", - "ProfileImageSelectionNote": "Du kan importere et tilpasset profilbilde, eller velge en avatar fra system fastvare", - "ProfileImageSelectionImportImage": "Importer bildefil", - "ProfileImageSelectionSelectAvatar": "Velg fastvare profilbilde", - "InputDialogTitle": "Input Dialog", - "InputDialogOk": "OK", - "InputDialogCancel": "Avbryt", - "InputDialogAddNewProfileTitle": "Velg profilnavnet", - "InputDialogAddNewProfileHeader": "Vennligst skriv inn et profilnavn", - "InputDialogAddNewProfileSubtext": "(Maks lengde: {0})", - "AvatarChoose": "Velg profilbilde", - "AvatarSetBackgroundColor": "Angi bakgrunnsfarge", - "AvatarClose": "Lukk", - "ControllerSettingsLoadProfileToolTip": "Last inn profil", - "ControllerSettingsAddProfileToolTip": "Legg til profil", - "ControllerSettingsRemoveProfileToolTip": "Fjern profil", - "ControllerSettingsSaveProfileToolTip": "Lagre Profil", - "MenuBarFileToolsTakeScreenshot": "Ta skjermbilde", - "MenuBarFileToolsHideUi": "Skjul brukergrensesnitt", - "GameListContextMenuRunApplication": "Kjør programmet", - "GameListContextMenuToggleFavorite": "Vis/Skjul favoritter", - "GameListContextMenuToggleFavoriteToolTip": "Vis/Skjul favorittstatus for spillet", - "SettingsTabGeneralTheme": "Tema:", - "SettingsTabGeneralThemeAuto": "Automatisk", - "SettingsTabGeneralThemeDark": "Mørk", - "SettingsTabGeneralThemeLight": "Lys", - "ControllerSettingsConfigureGeneral": "Konfigurer", - "ControllerSettingsRumble": "Vibrasjon", - "ControllerSettingsRumbleStrongMultiplier": "Sterk Vibrasjon multiplikator", - "ControllerSettingsRumbleWeakMultiplier": "Svak Vibrasjon multiplikator", - "DialogMessageSaveNotAvailableMessage": "Det er ingen lagrede data for {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Vil du lage lagrede data for dette spillet", - "DialogConfirmationTitle": "Ryujinx - Bekreftelse", - "DialogUpdaterTitle": "Ryujinx – Oppdaterer", - "DialogErrorTitle": "Ryujinx - Feil", - "DialogWarningTitle": "Ryujinx - Advarsel", - "DialogExitTitle": "Ryujinx - Avslutt", - "DialogErrorMessage": "Ryujinx har støtt på ett problem", - "DialogExitMessage": "Er du sikker på at du ønsker å lukke Ryujinx?", - "DialogExitSubMessage": "Alle ulagrede data vil gå tapt!", - "DialogMessageCreateSaveErrorMessage": "Det oppstod en feil under oppretting av den angitte lagredata: {0}", - "DialogMessageFindSaveErrorMessage": "Det oppstod en feil under oppretting av den angitte lagredata: {0}", - "FolderDialogExtractTitle": "Velg mappen å pakke ut i", - "DialogNcaExtractionMessage": "Trekker ut {0} seksjonen fra {1}...", - "DialogNcaExtractionTitle": "Ryujinx - NCA Seksjon Ekstraktor", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Uttrekksfeil. Hoveddelen av NCA var ikke tilstede i valgt fil.", - "DialogNcaExtractionCheckLogErrorMessage": "Uttrekkingsfeil. Les loggfilen for mer informasjon.", - "DialogNcaExtractionSuccessMessage": "Utvinningen er fullført.", - "DialogUpdaterConvertFailedMessage": "Kunne ikke konvertere gjeldende Ryujinx-versjon.", - "DialogUpdaterCancelUpdateMessage": "Avbryter oppdatering!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Du bruker allerede den nyeste versjonen av Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "En feil oppstod ved forsøk på å få utgivelsesinformasjon fra GitHub Utgivelse. Dette kan forårsakes hvis en ny utgave blir samlet av GitHub Handlinger. Prøv igjen om noen minutter.", - "DialogUpdaterConvertFailedGithubMessage": "Kan ikke konvertere mottatt Ryujinx-versjon fra Github Utgivelse.", - "DialogUpdaterDownloadingMessage": "Laster ned oppdatering...", - "DialogUpdaterExtractionMessage": "Pakker ut oppdatering...", - "DialogUpdaterRenamingMessage": "Endrer navn på oppdatering...", - "DialogUpdaterAddingFilesMessage": "Legger til ny oppdatering...", - "DialogUpdaterCompleteMessage": "Oppdateringen er fullført!", - "DialogUpdaterRestartMessage": "Vil du starte Ryujinx på nytt nå?", - "DialogUpdaterNoInternetMessage": "Du er ikke tilkoblet internett", - "DialogUpdaterNoInternetSubMessage": "Kontroller at du har en fungerende Internett-tilkobling!", - "DialogUpdaterDirtyBuildMessage": "Du kan ikke oppdatere en skitten versjon av Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Vennligst last ned Ryujinx på https://ryujinx.org/ hvis du ser etter en støttet versjon.", - "DialogRestartRequiredMessage": "Omstart Kreves", - "DialogThemeRestartMessage": "Temaet har blitt lagret. En omstart kreves for å bruke temaet.", - "DialogThemeRestartSubMessage": "Vil du starte på nytt", - "DialogFirmwareInstallEmbeddedMessage": "Ønsker du å installere fastvaren innebygd i dette spillet? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Det ble ikke funnet noen installert fastvare, men Ryujinx kunne installere fastvare {0} fra det oppgitte spillet.\nemulatoren vil nå starte.", - "DialogFirmwareNoFirmwareInstalledMessage": "Ingen fastvare installert", - "DialogFirmwareInstalledMessage": "fastvare {0} ble installert", - "DialogInstallFileTypesSuccessMessage": "Filtyper ble installert!", - "DialogInstallFileTypesErrorMessage": "Kunne ikke installere filtyper.", - "DialogUninstallFileTypesSuccessMessage": "Filtyper ble avinstallert!", - "DialogUninstallFileTypesErrorMessage": "Kunne ikke avinstallere filtyper.", - "DialogOpenSettingsWindowLabel": "Åpne innstillinger-vinduet", - "DialogControllerAppletTitle": "Kontroller Applet", - "DialogMessageDialogErrorExceptionMessage": "Feil ved visning av meldings-dialog: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Feil ved visning av programvaretastatur: {0}", - "DialogErrorAppletErrorExceptionMessage": "Feil ved visning av Feilmeldingsdialog: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nFor mer informasjon om hvordan du fikser denne feilen, følg vår oppsettsveiledning.", - "DialogUserErrorDialogTitle": "Ryujinx Feilmelding ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "En feil oppstod under henting av informasjon fra API.", - "DialogAmiiboApiConnectErrorMessage": "Kan ikke koble til Amiibo API server. Tjenesten kan være nede, eller du må kanskje verifisere at din internettforbindelse er tilkoblet.", - "DialogProfileInvalidProfileErrorMessage": "Profil {0} er ikke kompatibel med den gjeldende inndata konfigurasjonen", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Standard profil kan ikke overskrives", - "DialogProfileDeleteProfileTitle": "Sletter profil", - "DialogProfileDeleteProfileMessage": "Denne handlingen er irreversibel, er du sikker på at du vil fortsette?", - "DialogWarning": "Advarsel", - "DialogPPTCDeletionMessage": "Du er i ferd med å bygge en PPTC i køen ved neste oppstart av:\n\n{0}\n\nEr du sikker på at du vil fortsette?", - "DialogPPTCDeletionErrorMessage": "Feil under rensing av PPTC cache ved {0}: {1}", - "DialogShaderDeletionMessage": "Du er i ferd med å slette Shader cachen for :\n\n{0}\n\nEr du sikker på at du vil fortsette?", - "DialogShaderDeletionErrorMessage": "Feil under tømming av Shader cache ved {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx har støtt på ett problem", - "DialogInvalidTitleIdErrorMessage": "UI-feil: Det valgte spillet har ikke en gyldig tittel-ID", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "En gyldig systemfastvare ble ikke funnet i {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Installer fastvare {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "Systemversjon {0} vil bli installert.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nDette erstatter den gjeldende systemversjonen {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "Vil du fortsette?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Installerer fastvare...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Systemversjon {0} ble installert.", - "DialogUserProfileDeletionWarningMessage": "Det vil ikke være noen profiler å åpnes hvis valgt profil blir slettet", - "DialogUserProfileDeletionConfirmMessage": "Vil du slette den valgte profilen", - "DialogUserProfileUnsavedChangesTitle": "Advarsel - Ulagrede endringer", - "DialogUserProfileUnsavedChangesMessage": "Du har gjort endringer i denne brukerprofilen som ikke er lagret.", - "DialogUserProfileUnsavedChangesSubMessage": "Vil du forkaste endringene dine?", - "DialogControllerSettingsModifiedConfirmMessage": "Innstillinger for gjeldende kontroller har blitt oppdatert.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Vil du lagre?", - "DialogLoadFileErrorMessage": "{0}. Feilet fil: {1}", - "DialogModAlreadyExistsMessage": "Modifikasjon eksisterer allerede", - "DialogModInvalidMessage": "Den angitte mappen inneholder ikke en modifikasjon!", - "DialogModDeleteNoParentMessage": "Kunne ikke slette: Fant ikke overordnet mappe for mod \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "Den angitte filen inneholder ikke en DLC for den valgte tittelen!", - "DialogPerformanceCheckLoggingEnabledMessage": "Du har sporing aktivert, noe som er designet til å bli brukt av utviklere.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "For optimal ytelse er det anbefalt å deaktivere spor-logging. Ønsker du å deaktivere spor-logging nå?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Du har aktiv dumping av shader, som bare er laget for å brukes av utviklere.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "For optimal ytelse er det anbefalt å deaktivere dumping. Ønsker du å deaktivere shader dumping nå?", - "DialogLoadAppGameAlreadyLoadedMessage": "Et spill er allerede lastet inn", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Slutt å emulere eller lukk emulatoren før du starter et annet spill.", - "DialogUpdateAddUpdateErrorMessage": "Den angitte filen inneholder ikke en oppdatering for den valgte tittelen!", - "DialogSettingsBackendThreadingWarningTitle": "Advarsel - Backend Tråd", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx må startes på nytt etter at dette alternativet er endret slik at det tas i bruk helt. Avhengig av plattformen din, må du kanskje manuelt skru av driveren's egen flertråder når du bruker Ryujinx's.", - "DialogModManagerDeletionWarningMessage": "Du er i ferd med å slette modifikasjonen: {0}\n\ner du sikker på at du vil fortsette?", - "DialogModManagerDeletionAllWarningMessage": "Du er i ferd med å slette alle modifikasjonene for denne tittelen: {0}\n\ner du sikker på at du vil fortsette?", - "SettingsTabGraphicsFeaturesOptions": "Funksjoner", - "SettingsTabGraphicsBackendMultithreading": "Grafikk Backend Fleroppgavekjøring", - "CommonAuto": "Automatisk", - "CommonOff": "Av", - "CommonOn": "På", - "InputDialogYes": "Ja", - "InputDialogNo": "Nei", - "DialogProfileInvalidProfileNameErrorMessage": "Filnavnet inneholder ugyldige tegn. Prøv på nytt.", - "MenuBarOptionsPauseEmulation": "Stans midlertidig", - "MenuBarOptionsResumeEmulation": "Gjenoppta", - "AboutUrlTooltipMessage": "Klikk for å åpne Ryujinx nettsiden i din standardnettleser.", - "AboutDisclaimerMessage": "Ryujinx er ikke knyttet til NintendoTM,\neller noen av samarbeidspartnerne sine, på noen som helst måte.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) brukes sammen med\ni vår Amiibo-emulsjon.", - "AboutPatreonUrlTooltipMessage": "Klikk for å åpne Ryujinx Patreon-siden i din standardnettleser.", - "AboutGithubUrlTooltipMessage": "Klikk for å åpne Ryujinx GitHub siden i din standardnettleser.", - "AboutDiscordUrlTooltipMessage": "Klikk for å åpne en invitasjon til Ryujinx Discord-serveren i nettleseren din.", - "AboutTwitterUrlTooltipMessage": "Klikk for å åpne Ryujinx Twitter-siden i din standardnettleser.", - "AboutRyujinxAboutTitle": "Om:", - "AboutRyujinxAboutContent": "Ryujinx er en emulator for Nintendo SwitchTM.\nVennligst støtt oss på Patreon.\nFå alle de siste nyhetene på vår Twitter eller Discord.\nUtviklere som er interessert i å bidra kan finne ut mer på GitHub eller Discord.", - "AboutRyujinxMaintainersTitle": "Vedlikeholdt av:", - "AboutRyujinxMaintainersContentTooltipMessage": "Klikk for å åpne Bidragsyter-siden i standardleseren din.", - "AboutRyujinxSupprtersTitle": "Støttet på Patreon av:", - "AmiiboSeriesLabel": "Amibo Serie", - "AmiiboCharacterLabel": "Karakter", - "AmiiboScanButtonLabel": "Skanne det", - "AmiiboOptionsShowAllLabel": "Vis alle Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Hack: Bruk tilfeldig tag-Uuid", - "DlcManagerTableHeadingEnabledLabel": "Aktivert", - "DlcManagerTableHeadingTitleIdLabel": "Tittel ID", - "DlcManagerTableHeadingContainerPathLabel": "Beholder bane", - "DlcManagerTableHeadingFullPathLabel": "Fullstendig bane", - "DlcManagerRemoveAllButton": "Fjern alle", - "DlcManagerEnableAllButton": "Aktiver alle", - "DlcManagerDisableAllButton": "Deaktiver alle", - "ModManagerDeleteAllButton": "Slett alt", - "MenuBarOptionsChangeLanguage": "Endre språk", - "MenuBarShowFileTypes": "Vis Filtyper", - "CommonSort": "Sorter", - "CommonShowNames": "Vis navn", - "CommonFavorite": "Favoritt", - "OrderAscending": "Stigende", - "OrderDescending": "Synkende", - "SettingsTabGraphicsFeatures": "Funksjoner & forbedringer", - "ErrorWindowTitle": "Feilvindu", - "ToggleDiscordTooltip": "Velg om Ryujinx skal vises på din \"spillende\" Discord aktivitet eller ikke", - "AddGameDirBoxTooltip": "Angi en spillmappe for å legge til i listen", - "AddGameDirTooltip": "Legg til en spillmappe i listen", - "RemoveGameDirTooltip": "Fjern valgt spillmappe", - "CustomThemeCheckTooltip": "Bruk et egendefinert Avalonia tema for GUI for å endre utseende til emulatormenyene", - "CustomThemePathTooltip": "Bane til egendefinert GUI-tema", - "CustomThemeBrowseTooltip": "Søk etter et egendefinert GUI-tema", - "DockModeToggleTooltip": "Forankret modus gjør at systemet oppføre seg som en forankret Nintendo Switch. Dette forbedrer grafikkkvaliteten i de fleste spill. Motsatt vil deaktivering av dette gjøre at systemet oppføre seg som en håndholdt Nintendo Switch, noe som reduserer grafikkkvaliteten.\n\nKonfigurer spiller 1 kontroller hvis du planlegger å bruke forankret modus; konfigurer håndholdte kontroller hvis du planlegger å bruke håndholdte modus.\n\nLa PÅ hvis du er usikker.", - "DirectKeyboardTooltip": "Direkte tastaturtilgang (HID) støtte. Gir deg spill-tilgang til tastaturet som en tekstinnlegg-enhet.\n\nfungerer kun med spill som lokalt støtter tastaturbruk på Ninteno SwitchTM maskinvare.\n\nLa være AV hvis du er usikker.", - "DirectMouseTooltip": "Direkte musepeker (HID) støtte. Gir deg spill-tilgang til musepeker.\n\nfungerer kun med spill som lokalt støtter musepekere på Ninteno SwitchTM maskinvare.\n\nNår aktivert, kan det hende touch funksjoner ikke fungerer\n\nLa være AV hvis du er usikker.", - "RegionTooltip": "Endre systemregion", - "LanguageTooltip": "Endre systemspråk", - "TimezoneTooltip": "Endre systemtidssone", - "TimeTooltip": "Endre systemtid", - "VSyncToggleTooltip": "Emuler konsollens loddrett synkronisering. på ett vis en bildefrekvens begrensning for de fleste spill; deaktivering kan få spill til å kjøre med høyere hastighet, eller til å laste skjermene tar lengre tid eller sitter fast.\n\nkan byttes inn i spillet med en hurtigtast for preferansen (F1 som standard). Vi anbefaler å gjøre dette hvis du planlegger å deaktivere dette.\n\nLa være PÅ hvis du er usikker.", - "PptcToggleTooltip": "Lagrer oversatte JIT funksjoner så de ikke trenger og bli oversatt hver gang spillet laster.\n\nKan redusere hakkete spilling og gjør at spillet starter opp raskere ved første oppstart.\n\nLa være PÅ om usikker.", - "FsIntegrityToggleTooltip": "Sjekker for korrupte filer ved oppstart av et spill, og dersom korrupte filer oppdages, viser en hashfeil i loggen.\n\nhar ingen innvirkning på ytelsen og er ment å hjelpe med feilsøking.\n\nLa være PÅ hvis usikker.", - "AudioBackendTooltip": "Endrer backend brukt til å gjengi lyd.\n\nSDL2 er foretrukket, mens OpenAL og SoundIO brukes som reserveløsning. Dummy kommer ikke til å ha lyd.\n\nSett til SDL2 hvis usikker.", - "MemoryManagerTooltip": "Endre hvordan gjesteminne tilordnes og åpnes. Påvirker emulator CPU-ytelsen veldig mye.\n\nSett til HOST UNCHECKED hvis usikker.", - "MemoryManagerSoftwareTooltip": "Bruk en programvareside tabell for adresseoversettelse. Høyeste nøyaktighet, men tregeste ytelse.", - "MemoryManagerHostTooltip": "Direkte kartminne i vertens adresseområde. Mye raskere JIT kompilering og utførelse.", - "MemoryManagerUnsafeTooltip": "Direkte kartminne, men ikke masker adressen i gjesteadressen før du har tilgang. raskere, men på bekostning av sikkerhet. gjeste-programmet kan få tilgang til minne fra hvor som helst i Ryujinx, så bare kjøre programmer du stoler på med denne modusen.", - "UseHypervisorTooltip": "Bruk Hypervisor i stedet for JIT. Det øker ytelsen mye hvis det er tilgjengelig, men det kan være ustabilt i den nåværende tilstanden.", - "DRamTooltip": "Bruker en alternativ minnemodus med 8GiB i DRAM for og etterligne Switch utvikler modeller.\n\nDette er bare nyttig for teksturpakker eller 4k oppløsningsmoduler. Forbedrer IKKE ytelsen.\n\nLa AV hvis usikker.", - "IgnoreMissingServicesTooltip": "Ignorerer ikke implementerte Horisont OS-tjenester. Dette kan hjelpe med å omgå krasj ved oppstart av enkelte spill.\n\nLa AV hvis du er usikker.", - "GraphicsBackendThreadingTooltip": "Utfører grafikkbackend kommandoer på en annen tråd.\n\nØker hastigheten for shaderkomprimering, reduserer hakking og forbedrer ytelsen til GPU-drivere uten å spre støtten fra sine egne. Litt bedre ytelse på drivere med flertråd.\n\nSett for å AUTO hvis usikker.", - "GalThreadingTooltip": "Utfører grafikkbackend kommandoer på en annen tråd.\n\nØker hastigheten for shaderkomprimering, reduserer hakking og forbedrer ytelsen til GPU-drivere uten flertråd støtte. Litt bedre ytelse på drivere med flertråd.\n\nSett for å AUTO hvis usikker.", - "ShaderCacheToggleTooltip": "Lagrer en disk shader cache som reduserer hakking jo flere ganger du spiller.\n\nLa være PÅ om usikker.", - "ResolutionScaleTooltip": "Dobler spillets gjengivelse.\n\nNoen få spill fungerer kanskje ikke med dette aktivert og kan se veldig pikselert ut selv når gjengivelsen er økt; for de spillene, så kan det hende du må bruke modifikasjoner som fjerner anti-aliasing eller som øker den interne gjengivelsen. For og bruke sistnenvte, så vil du helst bruke \"Native\".\n\nHa til tanke at 4x er unødig for virituelt alle maskiner.", - "ResolutionScaleEntryTooltip": "Det er mer sannsynlig at flytende punktoppløsning skalaer som 1.5. Ikke-integrerte skalaer forårsaker problemer eller krasj.", - "AnisotropyTooltip": "Nivå av Anisotropisk filtrering. Sett til Auto for å bruke verdien som kreves av spillet.", - "AspectRatioTooltip": "Sideforhold angitt til gjengitt vindu.\n\nBare bytt dette om du bruker en modifikasjon som forandrer Sideforholdet på spillet ditt, ellers vil grafikken bli strukket.\n\nLa være på 16:9 om usikker.", - "ShaderDumpPathTooltip": "Grafikk Shader Dump bane", - "FileLogTooltip": "Lagrer konsoll-logging til en loggfil på harddisken. Påvirker ikke ytelsen.", - "StubLogTooltip": "Skriver ut log meldinger i konsollen. Påvirker ikke ytelsen.", - "InfoLogTooltip": "Skriver ut info loggmeldinger i konsollen. Påvirker ikke ytelse.", - "WarnLogTooltip": "Skriver ut varselloggmeldinger i konsollen. påvirker ikke ytelsen.", - "ErrorLogTooltip": "Skriver ut feilloggmeldinger i konsollen. Påvirker ikke ytelse.", - "TraceLogTooltip": "Skriver ut sporbare loggmeldinger i konsollen. påvirker ikke ytelsen.", - "GuestLogTooltip": "Skriver ut gjesteloggmeldinger i konsollen. påvirker ikke ytelsen.", - "FileAccessLogTooltip": "Skriver ut filtilgang til loggmeldinger i konsollen.", - "FSAccessLogModeTooltip": "Aktiverer FS tilgang loggutgang til konsollen. Mulige moduser er 0-3", - "DeveloperOptionTooltip": "Bruk med forsiktighet", - "OpenGlLogLevel": "Krever riktige loggnivåer aktivert", - "DebugLogTooltip": "Skriver ut loggmeldinger i konsollen.\n\nBruk bare dette hvis et medlem har gitt spesifikke instruksjoner, siden det vil gjøre loggene vanskelig å lese og forverre emulatorytelse.", - "LoadApplicationFileTooltip": "Åpne filutforsker for å velge en Switch kompatibel fil å laste", - "LoadApplicationFolderTooltip": "Åpne en filutforsker for å velge en Switch kompatibel, upakket applikasjon for å laste", - "OpenRyujinxFolderTooltip": "Åpne Ryujinx filsystem-mappen", - "OpenRyujinxLogsTooltip": "Åpner mappen hvor logger er lagret", - "ExitTooltip": "Avslutt Ryujinx", - "OpenSettingsTooltip": "Åpne innstillinger-vinduet", - "OpenProfileManagerTooltip": "Åpne vindu for brukerprofiler", - "StopEmulationTooltip": "Stopp emuleringen av dette spillet og gå tilbake til spill valg", - "CheckUpdatesTooltip": "Se etter oppdateringer til Ryujinx", - "OpenAboutTooltip": "Åpne Om Vindu", - "GridSize": "Rutenett størrelse", - "GridSizeTooltip": "Endre størrelsen på rutenettet elementer", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brasiliansk portugisisk", - "AboutRyujinxContributorsButtonHeader": "Se alle bidragsytere", - "SettingsTabSystemAudioVolume": "Lydnivå: ", - "AudioVolumeTooltip": "Endre lydenivå", - "SettingsTabSystemEnableInternetAccess": "Internett-tilgang for gjeste/LAN-modus", - "EnableInternetAccessTooltip": "Tillater emulert applikasjon å koble til Internett.\n\nSpill med en LAN-modus kan koble til hverandre når dette er aktivert og systemene er koblet til det samme tilgangspunktet. Dette inkluderer ekte konsoller også.\n\ntillater IKKE tilkobling til Nintendo servere. Kan forårsake krasjing i enkelte spill som prøver å koble til Internett.\n\nLa stå AV hvis du er usikker.", - "GameListContextMenuManageCheatToolTip": "Administrer juksemoduser", - "GameListContextMenuManageCheat": "Administrer juksemoduser", - "GameListContextMenuManageModToolTip": "Administrer modifikasjoner", - "GameListContextMenuManageMod": "Administrer modifikasjoner", - "ControllerSettingsStickRange": "Omfang:", - "DialogStopEmulationTitle": "Ryujinx - Stopp emulasjon", - "DialogStopEmulationMessage": "Er du sikker på at du vil stoppe emulasjonen?", - "SettingsTabCpu": "Prosessor", - "SettingsTabAudio": "Lyd", - "SettingsTabNetwork": "Nettverk", - "SettingsTabNetworkConnection": "Nettverk tilkobling", - "SettingsTabCpuCache": "CPU-buffer", - "SettingsTabCpuMemory": "Prosessor modus", - "DialogUpdaterFlatpakNotSupportedMessage": "Vennligst oppdater Ryujinx via FlatHub.", - "UpdaterDisabledWarningTitle": "Oppdatering Deaktivert!", - "ControllerSettingsRotate90": "Roter 90° med klokken", - "IconSize": "Ikon størrelse", - "IconSizeTooltip": "Endre størrelsen på spillikonene", - "MenuBarOptionsShowConsole": "Vis konsoll", - "ShaderCachePurgeError": "Feil under tømming av shader cache ved {0}: {1}", - "UserErrorNoKeys": "Finner ikke nøkler", - "UserErrorNoFirmware": "Fastvare ikke funnet", - "UserErrorFirmwareParsingFailed": "Fastvare analysefeil", - "UserErrorApplicationNotFound": "Applikasjon ikke funnet", - "UserErrorUnknown": "Ukjent feil", - "UserErrorUndefined": "Udefinert feil", - "UserErrorNoKeysDescription": "Ryujinx kunne ikke finne 'prod.keys' filen din", - "UserErrorNoFirmwareDescription": "Ryujinx kunne ikke finne noen fastvare installert", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx klarte ikke å analysere levert fastvare. Dette er vanligvis forårsaket av utdaterte nøkler.", - "UserErrorApplicationNotFoundDescription": "Ryujinx kunne ikke finne en gyldig applikasjon på den gitte banen.", - "UserErrorUnknownDescription": "En ukjent feil oppstod!", - "UserErrorUndefinedDescription": "En udefinert feil oppstod! Dette burde ikke skje, vennligst kontakt en utvikler!", - "OpenSetupGuideMessage": "Åpne oppsettsveiledningen", - "NoUpdate": "Ingen oppdatering", - "TitleUpdateVersionLabel": "Versjon {0}", - "TitleBundledUpdateVersionLabel": "Pakket: Versjon {0}", - "TitleBundledDlcLabel": "Pakket:", - "RyujinxInfo": "Ryujinx - Informasjon", - "RyujinxConfirm": "Ryujinx - Bekreftelse", - "FileDialogAllTypes": "Alle typer", - "Never": "Aldri", - "SwkbdMinCharacters": "Må være minimum {0} tegn lang", - "SwkbdMinRangeCharacters": "Må være {0}-{1} tegn", - "SoftwareKeyboard": "Programvare Tastatur", - "SoftwareKeyboardModeNumeric": "Må kun være 0-9 eller '.'", - "SoftwareKeyboardModeAlphabet": "Må kun være uten CJK-tegn", - "SoftwareKeyboardModeASCII": "Må være kun ASCII-tekst", - "ControllerAppletControllers": "Støttede kontrollere:", - "ControllerAppletPlayers": "Spillere:", - "ControllerAppletDescription": "Din nåværende konfigurasjon er ugyldig. Åpne innstillinger og konfigurer inndata.", - "ControllerAppletDocked": "Docked modus. Håndholdt kontroll skal være deaktivert.", - "UpdaterRenaming": "Omdøper gamle filer...", - "UpdaterRenameFailed": "Oppdateringen kunne ikke gi filen nytt navn: {0}", - "UpdaterAddingFiles": "Legger til nye filer...", - "UpdaterExtracting": "Pakker ut oppdatering...", - "UpdaterDownloading": "Laster ned oppdatering...", - "Game": "Spill", - "Docked": "Forankret", - "Handheld": "Håndholdt", - "ConnectionError": "Tilkoblingsfeil", - "AboutPageDeveloperListMore": "{0} og mer...", - "ApiError": "API feil.", - "LoadingHeading": "Laster {0}", - "CompilingPPTC": "Sammensetter PTC", - "CompilingShaders": "Samler Shaders", - "AllKeyboards": "Alle tastaturer", - "OpenFileDialogTitle": "Velg en støttet fil for å åpne", - "OpenFolderDialogTitle": "Velg en mappe med et pakket ut spill", - "AllSupportedFormats": "Alle støttede formater", - "RyujinxUpdater": "Ryujinx Oppgradering", - "SettingsTabHotkeys": "Hurtigtaster for tastatur", - "SettingsTabHotkeysHotkeys": "Hurtigtaster for tastatur", - "SettingsTabHotkeysToggleVsyncHotkey": "Aktiver/deaktiver VSync:", - "SettingsTabHotkeysScreenshotHotkey": "Skjermbilde", - "SettingsTabHotkeysShowUiHotkey": "Vis UI:", - "SettingsTabHotkeysPauseHotkey": "Stans midlertidig:", - "SettingsTabHotkeysToggleMuteHotkey": "Demp:", - "ControllerMotionTitle": "Innstillinger for bevegelses kontroll", - "ControllerRumbleTitle": "Innstillinger for Vibrasjon", - "SettingsSelectThemeFileDialogTitle": "Velg tema fil", - "SettingsXamlThemeFile": "Xaml tema-fil", - "AvatarWindowTitle": "Administrer kontoer - Profilbilde", - "Amiibo": "Amiibo", - "Unknown": "Ukjent", - "Usage": "Forbruk", - "Writable": "Skrivbart", - "SelectDlcDialogTitle": "Velg DLC-filer", - "SelectUpdateDialogTitle": "Velg oppdateringsfiler", - "SelectModDialogTitle": "Velg modifikasjons mappe", - "UserProfileWindowTitle": "Bruker Profiler Behandler", - "CheatWindowTitle": "Juksing behandler", - "DlcWindowTitle": "Behandle nedlastbart innhold for {0} ({1})", - "ModWindowTitle": "Administrere Modifikasjoner for {0} ({1})", - "UpdateWindowTitle": "Tittel oppdatering behandler", - "CheatWindowHeading": "Juks tilgjengelig for {0} [{1}]", - "BuildId": "VersjonsId:", - "DlcWindowHeading": "{0} Nedlastbare innhold(er)", - "ModWindowHeading": "{0} Modifikasjoner(s)", - "UserProfilesEditProfile": "Rediger Valgte", - "Cancel": "Avbryt", - "Save": "Lagre", - "Discard": "Forkast", - "Paused": "Satt på pause", - "UserProfilesSetProfileImage": "Angi profilbilde", - "UserProfileEmptyNameError": "Navn er påkrevd", - "UserProfileNoImageError": "Profilbilde må være angitt", - "GameUpdateWindowHeading": "Administrer oppdateringer for {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "Øke oppløsning:", - "SettingsTabHotkeysResScaleDownHotkey": "Reduser oppløsning:", - "UserProfilesName": "Navn:", - "UserProfilesUserId": "Bruker ID:", - "SettingsTabGraphicsBackend": "Grafikk Backend", - "SettingsTabGraphicsBackendTooltip": "Velg grafikkbackend som skal brukes i emulatoren.\n\nVulkan er generelt bedre for alle moderne grafikkort, så lenge driverne er oppdatert. Vulkan har også en raskere sammenstilling av Shader (mindre hakkete) på alle GPU-leverandører.\n\nOpenGL kan oppnå bedre resultater for eldre Nvidia GPU-er, på eldre AMD GPU-er på Linux, eller på GPU-er med lavere VRAM, selv om skyggekompileringsutløser vil være større.\n\nSett til Vulkan hvis du er usikker. Sett til OpenGL hvis ikke GPU-en støtter Vulkan selv med de nyeste grafikkdriverne.", - "SettingsEnableTextureRecompression": "Aktiver teksturkomprimering", - "SettingsEnableTextureRecompressionTooltip": "Kompresser ASTC-teksturer for å redusere VRAM-bruk.\n\nSpill som bruker dette teksturformatet, inkluderer Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGrafikkkort med 4GiB VRAM eller mindre, vil sannsynligvis krasje på et tidspunkt når spillene kjører.\n\nAktiver bare hvis du går tom for VRAM på nevnte spill. La AV om du er usikker.", - "SettingsTabGraphicsPreferredGpu": "Foretrukket GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Velg grafikkkortet som skal brukes sammen med Vulkan grafikkbackenden\n\nPåvirker ikke GPU-er som OpenGL skal bruke.\n\nSett til GPU-merket som \"dGPU\" hvis usikker. Hvis det ikke det er en, la være uberørt.", - "SettingsAppRequiredRestartMessage": "Ryujinx Omstart nødvendig", - "SettingsGpuBackendRestartMessage": "Grafikk Backend eller GPU-innstillinger er endret. Dette krever en omstart for å aktiveres", - "SettingsGpuBackendRestartSubMessage": "Vil du starte på nytt nå?", - "RyujinxUpdaterMessage": "Ønsker du å oppdatere Ryujinx til den nyeste versjonen?", - "SettingsTabHotkeysVolumeUpHotkey": "Øk Volum:", - "SettingsTabHotkeysVolumeDownHotkey": "Reduser Volum:", - "SettingsEnableMacroHLE": "Aktiver Makro HLE", - "SettingsEnableMacroHLETooltip": "High-level emulering av GPU makrokode.\n\nForbedrer ytelse, men kan forårsake grafiske glitches i noen spill.\n\nForlat PÅ hvis usikker.", - "SettingsEnableColorSpacePassthrough": "Fargeromsgjennomgang", - "SettingsEnableColorSpacePassthroughTooltip": "Dirigerer Vulkan backenden til å gå gjennom farge informasjonen uten og spesifisere en fargeromsgjennomgang. For brukere med en bred spillvisning kan dette resultere i mer vibrerende farger og få riktig farge.", - "VolumeShort": "Vol", - "UserProfilesManageSaves": "Administrer lagring", - "DeleteUserSave": "Vil du slette bruker data for dette spillet?", - "IrreversibleActionNote": "Denne handlingen er ikke reverserbar.", - "SaveManagerHeading": "Administrer lagring for {0} ({1})", - "SaveManagerTitle": "Lagre behandler", - "Name": "Navn", - "Size": "Størrelse", - "Search": "Søk", - "UserProfilesRecoverLostAccounts": "Gjenopprett tapte kontoer", - "Recover": "Gjenopprett", - "UserProfilesRecoverHeading": "Lagring ble funnet for følgende kontoer", - "UserProfilesRecoverEmptyList": "Ingen profiler å gjenopprette", - "GraphicsAATooltip": "Aktiverer anti-aliasing til spill render.\n\nFXAA vil gjøre det meste av bildet, mens SMAA vil forsøke å finne berørte kanter og glatte dem ut.\n\nAnbefales ikke til bruk i forbindelse med FSR-skaleringsfilteret.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nForlat på NONE hvis usikker.", - "GraphicsAALabel": "Kantutjevning:", - "GraphicsScalingFilterLabel": "Skaleringsfilter:", - "GraphicsScalingFilterTooltip": "Velg det skaleringsfilteret som skal brukes når du bruker oppløsningsskalaen.\n\nBilinear fungerer godt for 3D-spill og er et trygt standardalternativ.\n\nNærmeste anbefales for pixel kunst-spill.\n\nFSR 1.0 er bare et skarpere filter, ikke anbefalt for bruk med FXAA eller SMAA.\n\nOmrådeskalering anbefales når nedskalering er større enn utgangsvinduet. Den kan brukes til å oppnå en superprøvetaket anti-aliasingseffekt når en nedskalerer med mer enn 2x.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nLa være på BILINEAR hvis usikker.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nærmeste", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Område", - "GraphicsScalingFilterLevelLabel": "Nivå", - "GraphicsScalingFilterLevelTooltip": "Definer FSR 1,0 skarpere nivå. Høyere er skarpere.", - "SmaaLow": "SMAA lav", - "SmaaMedium": "SMAA Middels", - "SmaaHigh": "SMAA høy", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Rediger bruker", - "UserEditorTitleCreate": "Opprett bruker", - "SettingsTabNetworkInterface": "Nettverksgrensesnitt", - "NetworkInterfaceTooltip": "Nettverksgrensesnittets grensesnitt brukt for LAN/LDN funksjoner.\n\ni konjuksjon med en VPN eller XLink Kai og ett spill med LAN støtte, kan bli brukt til og spoofe ett \"samme-nettverk\" tilkobling over nettet.\n\nLa være på DEFAULT om usikker.", - "NetworkInterfaceDefault": "Standard", - "PackagingShaders": "Pakker Shaders", - "AboutChangelogButton": "Vis endringslogg på GitHub", - "AboutChangelogButtonTooltipMessage": "Klikk for å åpne endringsloggen for denne versjonen i din nettleser.", - "SettingsTabNetworkMultiplayer": "Flerspiller", - "MultiplayerMode": "Modus:", - "MultiplayerModeTooltip": "Endre LDN flerspillermodus.\n\nLdnMitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.", - "MultiplayerModeDisabled": "Deaktivert", - "MultiplayerModeLdnMitm": "ldn_mitm" -} diff --git a/src/Ryujinx/Assets/Locales/pl_PL.json b/src/Ryujinx/Assets/Locales/pl_PL.json deleted file mode 100644 index 7a0b16f6f..000000000 --- a/src/Ryujinx/Assets/Locales/pl_PL.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "Polski", - "MenuBarFileOpenApplet": "Otwórz Aplet", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Otwórz aplet Mii Editor w trybie indywidualnym", - "SettingsTabInputDirectMouseAccess": "Bezpośredni dostęp do myszy", - "SettingsTabSystemMemoryManagerMode": "Tryb menedżera pamięci:", - "SettingsTabSystemMemoryManagerModeSoftware": "Oprogramowanie", - "SettingsTabSystemMemoryManagerModeHost": "Gospodarz (szybki)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Gospodarza (NIESPRAWDZONY, najszybszy, niebezpieczne)", - "SettingsTabSystemUseHypervisor": "Użyj Hipernadzorcy", - "MenuBarFile": "_Plik", - "MenuBarFileOpenFromFile": "_Załaduj aplikację z pliku", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "Załaduj _rozpakowaną grę", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "Otwórz folder Ryujinx", - "MenuBarFileOpenLogsFolder": "Otwórz folder plików dziennika zdarzeń", - "MenuBarFileExit": "_Wyjdź", - "MenuBarOptions": "_Opcje", - "MenuBarOptionsToggleFullscreen": "Przełącz na tryb pełnoekranowy", - "MenuBarOptionsStartGamesInFullscreen": "Uruchamiaj gry w trybie pełnoekranowym", - "MenuBarOptionsStopEmulation": "Zatrzymaj emulację", - "MenuBarOptionsSettings": "_Ustawienia", - "MenuBarOptionsManageUserProfiles": "_Zarządzaj profilami użytkowników", - "MenuBarActions": "_Akcje", - "MenuBarOptionsSimulateWakeUpMessage": "Symuluj wiadomość wybudzania", - "MenuBarActionsScanAmiibo": "Skanuj Amiibo", - "MenuBarTools": "_Narzędzia", - "MenuBarToolsInstallFirmware": "Zainstaluj oprogramowanie", - "MenuBarFileToolsInstallFirmwareFromFile": "Zainstaluj oprogramowanie z XCI lub ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Zainstaluj oprogramowanie z katalogu", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Zarządzaj rodzajami plików", - "MenuBarToolsInstallFileTypes": "Typy plików instalacyjnych", - "MenuBarToolsUninstallFileTypes": "Typy plików dezinstalacyjnych", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_View", - "MenuBarViewWindow": "Window Size", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Pomoc", - "MenuBarHelpCheckForUpdates": "Sprawdź aktualizacje", - "MenuBarHelpAbout": "O programie", - "MenuSearch": "Wyszukaj...", - "GameListHeaderFavorite": "Ulubione", - "GameListHeaderIcon": "Ikona", - "GameListHeaderApplication": "Nazwa", - "GameListHeaderDeveloper": "Twórca", - "GameListHeaderVersion": "Wersja", - "GameListHeaderTimePlayed": "Czas w grze:", - "GameListHeaderLastPlayed": "Ostatnio grane", - "GameListHeaderFileExtension": "Rozszerzenie pliku", - "GameListHeaderFileSize": "Rozmiar pliku", - "GameListHeaderPath": "Ścieżka", - "GameListContextMenuOpenUserSaveDirectory": "Otwórz katalog zapisów użytkownika", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Otwiera katalog, który zawiera zapis użytkownika dla tej aplikacji", - "GameListContextMenuOpenDeviceSaveDirectory": "Otwórz katalog zapisów urządzenia", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Otwiera katalog, który zawiera zapis urządzenia dla tej aplikacji", - "GameListContextMenuOpenBcatSaveDirectory": "Otwórz katalog zapisu BCAT obecnego użytkownika", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Otwiera katalog, który zawiera zapis BCAT dla tej aplikacji", - "GameListContextMenuManageTitleUpdates": "Zarządzaj aktualizacjami", - "GameListContextMenuManageTitleUpdatesToolTip": "Otwiera okno zarządzania aktualizacjami danej aplikacji", - "GameListContextMenuManageDlc": "Zarządzaj dodatkową zawartością (DLC)", - "GameListContextMenuManageDlcToolTip": "Otwiera okno zarządzania dodatkową zawartością", - "GameListContextMenuCacheManagement": "Zarządzanie Cache", - "GameListContextMenuCacheManagementPurgePptc": "Zakolejkuj rekompilację PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Zainicjuj Rekompilację PPTC przy następnym uruchomieniu gry", - "GameListContextMenuCacheManagementPurgeShaderCache": "Wyczyść pamięć podręczną cieni", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Usuwa pamięć podręczną cieni danej aplikacji", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Otwórz katalog PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Otwiera katalog, który zawiera pamięć podręczną PPTC aplikacji", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Otwórz katalog pamięci podręcznej cieni", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Otwiera katalog, który zawiera pamięć podręczną cieni aplikacji", - "GameListContextMenuExtractData": "Wypakuj dane", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Wyodrębnij sekcję ExeFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Wyodrębnij sekcję RomFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "Wyodrębnij sekcję z logiem z bieżącej konfiguracji aplikacji (w tym aktualizacje)", - "GameListContextMenuCreateShortcut": "Utwórz skrót aplikacji", - "GameListContextMenuCreateShortcutToolTip": "Utwórz skrót na pulpicie, który uruchamia wybraną aplikację", - "GameListContextMenuCreateShortcutToolTipMacOS": "Utwórz skrót w folderze 'Aplikacje' w systemie macOS, który uruchamia wybraną aplikację", - "GameListContextMenuOpenModsDirectory": "Otwórz katalog modów", - "GameListContextMenuOpenModsDirectoryToolTip": "Otwiera katalog zawierający mody dla danej aplikacji", - "GameListContextMenuOpenSdModsDirectory": "Otwórz katalog modów Atmosphere", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Otwiera alternatywny katalog Atmosphere na karcie SD, który zawiera mody danej aplikacji. Przydatne dla modów przygotowanych pod prawdziwy sprzęt.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} Załadowane gry", - "StatusBarSystemVersion": "Wersja systemu: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Wykryto niski limit dla przypisań pamięci", - "LinuxVmMaxMapCountDialogTextPrimary": "Czy chcesz zwiększyć wartość vm.max_map_count do {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Niektóre gry mogą próbować przypisać sobie więcej pamięci niż obecnie, jest to dozwolone. Ryujinx ulegnie awarii, gdy limit zostanie przekroczony.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Tak, do następnego ponownego uruchomienia", - "LinuxVmMaxMapCountDialogButtonPersistent": "Tak, permanentnie ", - "LinuxVmMaxMapCountWarningTextPrimary": "Maksymalna ilość przypisanej pamięci jest mniejsza niż zalecana.", - "LinuxVmMaxMapCountWarningTextSecondary": "Obecna wartość vm.max_map_count ({0}) jest mniejsza niż {1}. Niektóre gry mogą próbować stworzyć więcej mapowań pamięci niż obecnie jest to dozwolone. Ryujinx napotka crash, gdy dojdzie do takiej sytuacji.\n\nMożesz chcieć ręcznie zwiększyć limit lub zainstalować pkexec, co pozwala Ryujinx na pomoc w tym zakresie.", - "Settings": "Ustawienia", - "SettingsTabGeneral": "Interfejs użytkownika", - "SettingsTabGeneralGeneral": "Ogólne", - "SettingsTabGeneralEnableDiscordRichPresence": "Włącz Bogatą Obecność Discord", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Sprawdzaj aktualizacje przy uruchomieniu", - "SettingsTabGeneralShowConfirmExitDialog": "Pokazuj okno dialogowe \"Potwierdź wyjście\"", - "SettingsTabGeneralRememberWindowState": "Remember Window Size/Position", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "Ukryj kursor:", - "SettingsTabGeneralHideCursorNever": "Nigdy", - "SettingsTabGeneralHideCursorOnIdle": "Gdy bezczynny", - "SettingsTabGeneralHideCursorAlways": "Zawsze", - "SettingsTabGeneralGameDirectories": "Katalogi gier", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "Dodaj", - "SettingsTabGeneralRemove": "Usuń", - "SettingsTabSystem": "System", - "SettingsTabSystemCore": "Główne", - "SettingsTabSystemSystemRegion": "Region systemu:", - "SettingsTabSystemSystemRegionJapan": "Japonia", - "SettingsTabSystemSystemRegionUSA": "Stany Zjednoczone", - "SettingsTabSystemSystemRegionEurope": "Europa", - "SettingsTabSystemSystemRegionAustralia": "Australia", - "SettingsTabSystemSystemRegionChina": "Chiny", - "SettingsTabSystemSystemRegionKorea": "Korea", - "SettingsTabSystemSystemRegionTaiwan": "Tajwan", - "SettingsTabSystemSystemLanguage": "Język systemu:", - "SettingsTabSystemSystemLanguageJapanese": "Japoński", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Angielski (Stany Zjednoczone)", - "SettingsTabSystemSystemLanguageFrench": "Francuski", - "SettingsTabSystemSystemLanguageGerman": "Niemiecki", - "SettingsTabSystemSystemLanguageItalian": "Włoski", - "SettingsTabSystemSystemLanguageSpanish": "Hiszpański", - "SettingsTabSystemSystemLanguageChinese": "Chiński", - "SettingsTabSystemSystemLanguageKorean": "Koreański", - "SettingsTabSystemSystemLanguageDutch": "Holenderski", - "SettingsTabSystemSystemLanguagePortuguese": "Portugalski", - "SettingsTabSystemSystemLanguageRussian": "Rosyjski", - "SettingsTabSystemSystemLanguageTaiwanese": "Tajwański", - "SettingsTabSystemSystemLanguageBritishEnglish": "Angielski (Wielka Brytania)", - "SettingsTabSystemSystemLanguageCanadianFrench": "Kanadyjski Francuski", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Hiszpański (Ameryka Łacińska)", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Chiński (Uproszczony)", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Chiński (Tradycyjny)", - "SettingsTabSystemSystemTimeZone": "Strefa czasowa systemu:", - "SettingsTabSystemSystemTime": "Czas systemu:", - "SettingsTabSystemEnableVsync": "Synchronizacja pionowa", - "SettingsTabSystemEnablePptc": "PPTC (Profilowana pamięć podręczna trwałych łłumaczeń)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "Sprawdzanie integralności systemu plików", - "SettingsTabSystemAudioBackend": "Backend Dżwięku:", - "SettingsTabSystemAudioBackendDummy": "Atrapa", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Hacki", - "SettingsTabSystemHacksNote": " (mogą powodować niestabilność)", - "SettingsTabSystemDramSize": "Użyj alternatywnego układu pamięci (Deweloperzy)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi", - "SettingsTabSystemIgnoreApplet": "Ignoruj ​​aplet", - "SettingsTabGraphics": "Grafika", - "SettingsTabGraphicsAPI": "Graficzne API", - "SettingsTabGraphicsEnableShaderCache": "Włącz pamięć podręczną cieni", - "SettingsTabGraphicsAnisotropicFiltering": "Filtrowanie anizotropowe:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Automatyczne", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Skalowanie rozdzielczości:", - "SettingsTabGraphicsResolutionScaleCustom": "Niestandardowa (Niezalecane)", - "SettingsTabGraphicsResolutionScaleNative": "Natywna (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (niezalecane)", - "SettingsTabGraphicsAspectRatio": "Format obrazu:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Rozciągnij do Okna", - "SettingsTabGraphicsDeveloperOptions": "Opcje programisty", - "SettingsTabGraphicsShaderDumpPath": "Ścieżka do zgranych cieni graficznych:", - "SettingsTabLogging": "Dziennik zdarzeń", - "SettingsTabLoggingLogging": "Dziennik zdarzeń", - "SettingsTabLoggingEnableLoggingToFile": "Włącz rejestrowanie zdarzeń do pliku", - "SettingsTabLoggingEnableStubLogs": "Wlącz Skróty Logów", - "SettingsTabLoggingEnableInfoLogs": "Włącz Logi Informacyjne", - "SettingsTabLoggingEnableWarningLogs": "Włącz Logi Ostrzeżeń", - "SettingsTabLoggingEnableErrorLogs": "Włącz Logi Błędów", - "SettingsTabLoggingEnableTraceLogs": "Włącz Logi Śledzenia", - "SettingsTabLoggingEnableGuestLogs": "Włącz Logi Gości", - "SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików", - "SettingsTabLoggingFsGlobalAccessLogMode": "Tryb globalnego dziennika zdarzeń systemu plików:", - "SettingsTabLoggingDeveloperOptions": "Opcje programisty (UWAGA: wpływa na wydajność)", - "SettingsTabLoggingDeveloperOptionsNote": "UWAGA: Pogrorszy wydajność", - "SettingsTabLoggingGraphicsBackendLogLevel": "Poziom rejestrowania do dziennika zdarzeń Backendu Graficznego:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Nic", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Błędy", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Spowolnienia", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Wszystko", - "SettingsTabLoggingEnableDebugLogs": "Włącz dzienniki zdarzeń do debugowania", - "SettingsTabInput": "Sterowanie", - "SettingsTabInputEnableDockedMode": "Tryb zadokowany", - "SettingsTabInputDirectKeyboardAccess": "Bezpośredni dostęp do klawiatury", - "SettingsButtonSave": "Zapisz", - "SettingsButtonClose": "Zamknij", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "Anuluj", - "SettingsButtonApply": "Zastosuj", - "ControllerSettingsPlayer": "Gracz", - "ControllerSettingsPlayer1": "Gracz 1", - "ControllerSettingsPlayer2": "Gracz 2", - "ControllerSettingsPlayer3": "Gracz 3", - "ControllerSettingsPlayer4": "Gracz 4", - "ControllerSettingsPlayer5": "Gracz 5", - "ControllerSettingsPlayer6": "Gracz 6", - "ControllerSettingsPlayer7": "Gracz 7", - "ControllerSettingsPlayer8": "Gracz 8", - "ControllerSettingsHandheld": "Przenośny", - "ControllerSettingsInputDevice": "Urządzenie wejściowe", - "ControllerSettingsRefresh": "Odśwież", - "ControllerSettingsDeviceDisabled": "Wyłączone", - "ControllerSettingsControllerType": "Typ kontrolera", - "ControllerSettingsControllerTypeHandheld": "Przenośny", - "ControllerSettingsControllerTypeProController": "Pro Kontroler", - "ControllerSettingsControllerTypeJoyConPair": "Para JoyCon-ów", - "ControllerSettingsControllerTypeJoyConLeft": "Lewy JoyCon", - "ControllerSettingsControllerTypeJoyConRight": "Prawy JoyCon", - "ControllerSettingsProfile": "Profil", - "ControllerSettingsProfileDefault": "Domyślny", - "ControllerSettingsLoad": "Wczytaj", - "ControllerSettingsAdd": "Dodaj", - "ControllerSettingsRemove": "Usuń", - "ControllerSettingsButtons": "Przyciski", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Krzyżak (D-Pad)", - "ControllerSettingsDPadUp": "Góra", - "ControllerSettingsDPadDown": "Dół", - "ControllerSettingsDPadLeft": "Lewo", - "ControllerSettingsDPadRight": "Prawo", - "ControllerSettingsStickButton": "Przycisk", - "ControllerSettingsStickUp": "Góra ", - "ControllerSettingsStickDown": "Dół ", - "ControllerSettingsStickLeft": "Lewo", - "ControllerSettingsStickRight": "Prawo", - "ControllerSettingsStickStick": "Gałka", - "ControllerSettingsStickInvertXAxis": "Odwróć gałkę X", - "ControllerSettingsStickInvertYAxis": "Odwróć gałkę Y", - "ControllerSettingsStickDeadzone": "Martwa strefa:", - "ControllerSettingsLStick": "Lewa Gałka", - "ControllerSettingsRStick": "Prawa Gałka", - "ControllerSettingsTriggersLeft": "Lewe Triggery", - "ControllerSettingsTriggersRight": "Prawe Triggery", - "ControllerSettingsTriggersButtonsLeft": "Lewe Przyciski Triggerów", - "ControllerSettingsTriggersButtonsRight": "Prawe Przyciski Triggerów", - "ControllerSettingsTriggers": "Triggery", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Lewe Przyciski", - "ControllerSettingsExtraButtonsRight": "Prawe Przyciski", - "ControllerSettingsMisc": "Różne", - "ControllerSettingsTriggerThreshold": "Próg Triggerów:", - "ControllerSettingsMotion": "Ruch", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Użyj ruchu zgodnego z CemuHook", - "ControllerSettingsMotionControllerSlot": "Slot Kontrolera:", - "ControllerSettingsMotionMirrorInput": "Odzwierciedlaj Sterowanie", - "ControllerSettingsMotionRightJoyConSlot": "Prawy Slot JoyCon:", - "ControllerSettingsMotionServerHost": "Host Serwera:", - "ControllerSettingsMotionGyroSensitivity": "Czułość Żyroskopu:", - "ControllerSettingsMotionGyroDeadzone": "Deadzone Żyroskopu:", - "ControllerSettingsSave": "Zapisz", - "ControllerSettingsClose": "Zamknij", - "KeyUnknown": "Unknown", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "Wybrany profil użytkownika:", - "UserProfilesSaveProfileName": "Zapisz nazwę profilu", - "UserProfilesChangeProfileImage": "Zmień obrazek profilu", - "UserProfilesAvailableUserProfiles": "Dostępne profile użytkownika:", - "UserProfilesAddNewProfile": "Utwórz profil", - "UserProfilesDelete": "Usuń", - "UserProfilesClose": "Zamknij", - "ProfileNameSelectionWatermark": "Wybierz pseudonim", - "ProfileImageSelectionTitle": "Wybór Obrazu Profilu", - "ProfileImageSelectionHeader": "Wybierz zdjęcie profilowe", - "ProfileImageSelectionNote": "Możesz zaimportować niestandardowy obraz profilu lub wybrać awatar z firmware'u systemowego", - "ProfileImageSelectionImportImage": "Importuj Plik Obrazu", - "ProfileImageSelectionSelectAvatar": "Wybierz domyślny awatar z oprogramowania konsoli", - "InputDialogTitle": "Okno Dialogowe Wprowadzania", - "InputDialogOk": "OK", - "InputDialogCancel": "Anuluj", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Wybierz nazwę profilu", - "InputDialogAddNewProfileHeader": "Wprowadź nazwę profilu", - "InputDialogAddNewProfileSubtext": "(Maksymalna długość: {0})", - "AvatarChoose": "Wybierz awatar", - "AvatarSetBackgroundColor": "Ustaw kolor tła", - "AvatarClose": "Zamknij", - "ControllerSettingsLoadProfileToolTip": "Wczytaj profil", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "Dodaj profil", - "ControllerSettingsRemoveProfileToolTip": "Usuń profil", - "ControllerSettingsSaveProfileToolTip": "Zapisz profil", - "MenuBarFileToolsTakeScreenshot": "Zrób zrzut ekranu", - "MenuBarFileToolsHideUi": "Ukryj interfejs użytkownika", - "GameListContextMenuRunApplication": "Uruchom aplikację ", - "GameListContextMenuToggleFavorite": "Przełącz na ulubione", - "GameListContextMenuToggleFavoriteToolTip": "Przełącz status Ulubionej Gry", - "SettingsTabGeneralTheme": "Motyw:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Ciemny", - "SettingsTabGeneralThemeLight": "Jasny", - "ControllerSettingsConfigureGeneral": "Konfiguruj", - "ControllerSettingsRumble": "Wibracje", - "ControllerSettingsRumbleStrongMultiplier": "Mnożnik mocnych wibracji", - "ControllerSettingsRumbleWeakMultiplier": "Mnożnik słabych wibracji", - "DialogMessageSaveNotAvailableMessage": "Nie ma zapisanych danych dla {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Czy chcesz utworzyć zapis danych dla tej gry?", - "DialogConfirmationTitle": "Ryujinx - Potwierdzenie", - "DialogUpdaterTitle": "Ryujinx - Asystent aktualizacji", - "DialogErrorTitle": "Ryujinx - Błąd", - "DialogWarningTitle": "Ryujinx - Ostrzeżenie", - "DialogExitTitle": "Ryujinx - Wyjdź", - "DialogErrorMessage": "Ryujinx napotkał błąd", - "DialogExitMessage": "Czy na pewno chcesz zamknąć Ryujinx?", - "DialogExitSubMessage": "Wszystkie niezapisane dane zostaną utracone!", - "DialogMessageCreateSaveErrorMessage": "Wystąpił błąd podczas tworzenia określonych zapisanych danych: {0}", - "DialogMessageFindSaveErrorMessage": "Wystąpił błąd podczas próby znalezienia określonych zapisanych danych: {0}", - "FolderDialogExtractTitle": "Wybierz folder, do którego chcesz rozpakować", - "DialogNcaExtractionMessage": "Wypakowywanie sekcji {0} z {1}...", - "DialogNcaExtractionTitle": "Asystent wypakowania sekcji NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Niepowodzenie podczas wypakowywania. W wybranym pliku nie było głównego NCA.", - "DialogNcaExtractionCheckLogErrorMessage": "Niepowodzenie podczas wypakowywania. Przeczytaj plik dziennika, aby uzyskać więcej informacji.", - "DialogNcaExtractionSuccessMessage": "Wypakowywanie zakończone pomyślnie.", - "DialogUpdaterConvertFailedMessage": "Nie udało się przekonwertować obecnej wersji Ryujinx.", - "DialogUpdaterCancelUpdateMessage": "Anulowanie aktualizacji!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Używasz już najnowszej wersji Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "Wystąpił błąd podczas próby uzyskania informacji o obecnej wersji z GitHub Release. Może to być spowodowane nową wersją kompilowaną przez GitHub Actions. Spróbuj ponownie za kilka minut.", - "DialogUpdaterConvertFailedGithubMessage": "Nie udało się przekonwertować otrzymanej wersji Ryujinx z Github Release.", - "DialogUpdaterDownloadingMessage": "Pobieranie aktualizacji...", - "DialogUpdaterExtractionMessage": "Wypakowywanie Aktualizacji...", - "DialogUpdaterRenamingMessage": "Zmiana Nazwy Aktualizacji...", - "DialogUpdaterAddingFilesMessage": "Dodawanie Nowej Aktualizacji...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Aktualizacja Zakończona!", - "DialogUpdaterRestartMessage": "Czy chcesz teraz zrestartować Ryujinx?", - "DialogUpdaterNoInternetMessage": "Nie masz połączenia z Internetem!", - "DialogUpdaterNoInternetSubMessage": "Sprawdź, czy masz działające połączenie internetowe!", - "DialogUpdaterDirtyBuildMessage": "Nie możesz zaktualizować Dirty wersji Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Pobierz Ryujinx ze strony https://ryujinx.app/download, jeśli szukasz obsługiwanej wersji.", - "DialogRestartRequiredMessage": "Wymagane Ponowne Uruchomienie", - "DialogThemeRestartMessage": "Motyw został zapisany. Aby zastosować motyw, konieczne jest ponowne uruchomienie.", - "DialogThemeRestartSubMessage": "Czy chcesz uruchomić ponownie?", - "DialogFirmwareInstallEmbeddedMessage": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Nie znaleziono zainstalowanego oprogramowania, ale Ryujinx był w stanie zainstalować oprogramowanie {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.", - "DialogFirmwareNoFirmwareInstalledMessage": "Brak Zainstalowanego Firmware'u", - "DialogFirmwareInstalledMessage": "Firmware {0} został zainstalowany", - "DialogInstallFileTypesSuccessMessage": "Pomyślnie zainstalowano typy plików!", - "DialogInstallFileTypesErrorMessage": "Nie udało się zainstalować typów plików.", - "DialogUninstallFileTypesSuccessMessage": "Pomyślnie odinstalowano typy plików!", - "DialogUninstallFileTypesErrorMessage": "Nie udało się odinstalować typów plików.", - "DialogOpenSettingsWindowLabel": "Otwórz Okno Ustawień", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Aplet Kontrolera", - "DialogMessageDialogErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego Wiadomości: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Błąd wyświetlania Klawiatury Oprogramowania: {0}", - "DialogErrorAppletErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nAby uzyskać więcej informacji o tym, jak naprawić ten błąd, zapoznaj się z naszym Przewodnikiem instalacji.", - "DialogUserErrorDialogTitle": "Błąd Ryujinxa ({0})", - "DialogAmiiboApiTitle": "API Amiibo", - "DialogAmiiboApiFailFetchMessage": "Wystąpił błąd podczas pobierania informacji z API.", - "DialogAmiiboApiConnectErrorMessage": "Nie można połączyć się z serwerem API Amiibo. Usługa może nie działać lub może być konieczne sprawdzenie, czy połączenie internetowe jest online.", - "DialogProfileInvalidProfileErrorMessage": "Profil {0} jest niezgodny z bieżącym systemem konfiguracji sterowania.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Profil Domyślny nie może zostać nadpisany", - "DialogProfileDeleteProfileTitle": "Usuwanie Profilu", - "DialogProfileDeleteProfileMessage": "Ta czynność jest nieodwracalna, czy na pewno chcesz kontynuować?", - "DialogWarning": "Uwaga", - "DialogPPTCDeletionMessage": "Masz zamiar umieścić w kolejce rekompilację PPTC przy następnym uruchomieniu:\n\n{0}\n\nCzy na pewno chcesz kontynuować?", - "DialogPPTCDeletionErrorMessage": "Błąd czyszczenia cache PPTC w {0}: {1}", - "DialogShaderDeletionMessage": "Zamierzasz usunąć cache Shaderów dla :\n\n{0}\n\nNa pewno chcesz kontynuować?", - "DialogShaderDeletionErrorMessage": "Błąd czyszczenia cache Shaderów w {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx napotkał błąd", - "DialogInvalidTitleIdErrorMessage": "Błąd UI: Wybrana gra nie miała prawidłowego ID tytułu", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Zainstaluj Firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "Wersja systemu {0} zostanie zainstalowana.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nZastąpi to obecną wersję systemu {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nCzy chcesz kontynuować?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Instalowanie firmware'u...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Wersja systemu {0} została pomyślnie zainstalowana.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "Nie będzie innych profili do otwarcia, jeśli wybrany profil zostanie usunięty", - "DialogUserProfileDeletionConfirmMessage": "Czy chcesz usunąć wybrany profil", - "DialogUserProfileUnsavedChangesTitle": "Uwaga - Niezapisane zmiany", - "DialogUserProfileUnsavedChangesMessage": "Wprowadziłeś zmiany dla tego profilu użytkownika, które nie zostały zapisane.", - "DialogUserProfileUnsavedChangesSubMessage": "Czy chcesz odrzucić zmiany?", - "DialogControllerSettingsModifiedConfirmMessage": "Aktualne ustawienia kontrolera zostały zaktualizowane.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Czy chcesz zapisać?", - "DialogLoadFileErrorMessage": "{0}. Błędny plik: {1}", - "DialogModAlreadyExistsMessage": "Modyfikacja już istnieje", - "DialogModInvalidMessage": "Podany katalog nie zawiera modyfikacji!", - "DialogModDeleteNoParentMessage": "Nie udało się usunąć: Nie można odnaleźć katalogu nadrzędnego dla modyfikacji \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "Określony plik nie zawiera DLC dla wybranego tytułu!", - "DialogPerformanceCheckLoggingEnabledMessage": "Masz włączone rejestrowanie śledzenia, które jest przeznaczone tylko dla programistów.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie rejestrowania śledzenia. Czy chcesz teraz wyłączyć rejestrowanie śledzenia?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Masz włączone zrzucanie shaderów, które jest przeznaczone tylko dla programistów.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie zrzucania shaderów. Czy chcesz teraz wyłączyć zrzucanie shaderów?", - "DialogLoadAppGameAlreadyLoadedMessage": "Gra została już załadowana", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Zatrzymaj emulację lub zamknij emulator przed uruchomieniem innej gry.", - "DialogUpdateAddUpdateErrorMessage": "Określony plik nie zawiera aktualizacji dla wybranego tytułu!", - "DialogSettingsBackendThreadingWarningTitle": "Ostrzeżenie — Wątki Backend", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx musi zostać ponownie uruchomiony po zmianie tej opcji, aby działał w pełni. W zależności od platformy może być konieczne ręczne wyłączenie sterownika wielowątkowości podczas korzystania z Ryujinx.", - "DialogModManagerDeletionWarningMessage": "Zamierzasz usunąć modyfikacje: {0}\n\nCzy na pewno chcesz kontynuować?", - "DialogModManagerDeletionAllWarningMessage": "Zamierzasz usunąć wszystkie modyfikacje dla wybranego tytułu: {0}\n\nCzy na pewno chcesz kontynuować?", - "SettingsTabGraphicsFeaturesOptions": "Funkcje", - "SettingsTabGraphicsBackendMultithreading": "Wielowątkowość Backendu Graficznego:", - "CommonAuto": "Auto", - "CommonOff": "Wyłączone", - "CommonOn": "Włączone", - "InputDialogYes": "Tak", - "InputDialogNo": "Nie", - "DialogProfileInvalidProfileNameErrorMessage": "Nazwa pliku zawiera nieprawidłowe znaki. Proszę spróbuj ponownie.", - "MenuBarOptionsPauseEmulation": "Pauza", - "MenuBarOptionsResumeEmulation": "Wznów", - "AboutUrlTooltipMessage": "Kliknij, aby otworzyć stronę Ryujinx w domyślnej przeglądarce.", - "AboutDisclaimerMessage": "Ryujinx nie jest w żaden sposób powiązany z Nintendo™,\nani z żadnym z jej partnerów.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) jest używane\nw naszej emulacji Amiibo.", - "AboutGithubUrlTooltipMessage": "Kliknij, aby otworzyć stronę GitHub Ryujinx w domyślnej przeglądarce.", - "AboutDiscordUrlTooltipMessage": "Kliknij, aby otworzyć zaproszenie na serwer Discord Ryujinx w domyślnej przeglądarce.", - "AboutRyujinxAboutTitle": "O Aplikacji:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Utrzymywany Przez:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Kliknij, aby otworzyć stronę Współtwórcy w domyślnej przeglądarce.", - "AmiiboSeriesLabel": "Seria Amiibo", - "AmiiboCharacterLabel": "Postać", - "AmiiboScanButtonLabel": "Zeskanuj", - "AmiiboOptionsShowAllLabel": "Pokaż Wszystkie Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Hack: Użyj losowego UUID tagu", - "DlcManagerTableHeadingEnabledLabel": "Włączone", - "DlcManagerTableHeadingTitleIdLabel": "ID Tytułu", - "DlcManagerTableHeadingContainerPathLabel": "Ścieżka Kontenera", - "DlcManagerTableHeadingFullPathLabel": "Pełna Ścieżka", - "DlcManagerRemoveAllButton": "Usuń Wszystkie", - "DlcManagerEnableAllButton": "Włącz Wszystkie", - "DlcManagerDisableAllButton": "Wyłącz Wszystkie", - "ModManagerDeleteAllButton": "Usuń wszystko", - "MenuBarOptionsChangeLanguage": "Zmień język", - "MenuBarShowFileTypes": "Pokaż typy plików", - "CommonSort": "Sortuj", - "CommonShowNames": "Pokaż Nazwy", - "CommonFavorite": "Ulubione", - "OrderAscending": "Rosnąco", - "OrderDescending": "Malejąco", - "SettingsTabGraphicsFeatures": "Funkcje i Ulepszenia", - "ErrorWindowTitle": "Okno Błędu", - "ToggleDiscordTooltip": "Wybierz, czy chcesz wyświetlać Ryujinx w swojej \"aktualnie grane\" aktywności Discord", - "AddGameDirBoxTooltip": "Wprowadź katalog gier aby dodać go do listy", - "AddGameDirTooltip": "Dodaj katalog gier do listy", - "RemoveGameDirTooltip": "Usuń wybrany katalog gier", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "Użyj niestandardowego motywu Avalonia dla GUI, aby zmienić wygląd menu emulatora", - "CustomThemePathTooltip": "Ścieżka do niestandardowego motywu GUI", - "CustomThemeBrowseTooltip": "Wyszukaj niestandardowy motyw GUI", - "DockModeToggleTooltip": "Tryb Zadokowany sprawia, że emulowany system zachowuje się jak zadokowany Nintendo Switch. Poprawia to jakość grafiki w większości gier. I odwrotnie, wyłączenie tej opcji sprawi, że emulowany system będzie zachowywał się jak przenośny Nintendo Switch, zmniejszając jakość grafiki.\n\nSkonfiguruj sterowanie gracza 1, jeśli planujesz używać trybu Zadokowanego; Skonfiguruj sterowanie przenośne, jeśli planujesz używać trybu przenośnego.\n\nPozostaw WŁĄCZONY, jeśli nie masz pewności.", - "DirectKeyboardTooltip": "Obsługa bezpośredniego dostępu do klawiatury (HID). Zapewnia dostęp gier do klawiatury jako urządzenia do wprowadzania tekstu.\n\nDziała tylko z grami, które natywnie wspierają użycie klawiatury w urządzeniu Switch hardware.\n\nPozostaw wyłączone w razie braku pewności.", - "DirectMouseTooltip": "Obsługa bezpośredniego dostępu do myszy (HID). Zapewnia dostęp gier do myszy jako urządzenia wskazującego.\n\nDziała tylko z grami, które natywnie obsługują przyciski myszy w urządzeniu Switch, które są nieliczne i daleko między nimi.\n\nPo włączeniu funkcja ekranu dotykowego może nie działać.\n\nPozostaw wyłączone w razie wątpliwości.", - "RegionTooltip": "Zmień Region Systemu", - "LanguageTooltip": "Zmień język systemu", - "TimezoneTooltip": "Zmień Strefę Czasową Systemu", - "TimeTooltip": "Zmień czas systemowy", - "VSyncToggleTooltip": "Synchronizacja pionowa emulowanej konsoli. Zasadniczo ogranicznik klatek dla większości gier; wyłączenie jej może spowodować, że gry będą działać z większą szybkością, ekrany wczytywania wydłużą się lub nawet utkną.\n\nMoże być przełączana w grze za pomocą preferowanego skrótu klawiszowego. Zalecamy to zrobić, jeśli planujesz ją wyłączyć.\n\nW razie wątpliwości pozostaw WŁĄCZONĄ.", - "PptcToggleTooltip": "Zapisuje przetłumaczone funkcje JIT, dzięki czemu nie muszą być tłumaczone za każdym razem, gdy gra się ładuje.\n\nZmniejsza zacinanie się i znacznie przyspiesza uruchamianie po pierwszym uruchomieniu gry.\n\nJeśli nie masz pewności, pozostaw WŁĄCZONE", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "Sprawdza pliki podczas uruchamiania gry i jeśli zostaną wykryte uszkodzone pliki, wyświetla w dzienniku błąd hash.\n\nNie ma wpływu na wydajność i ma pomóc w rozwiązywaniu problemów.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.", - "AudioBackendTooltip": "Zmienia backend używany do renderowania dźwięku.\n\nSDL2 jest preferowany, podczas gdy OpenAL i SoundIO są używane jako rezerwy. Dummy nie będzie odtwarzać dźwięku.\n\nW razie wątpliwości ustaw SDL2.", - "MemoryManagerTooltip": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.", - "MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.", - "MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.", - "MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.", - "UseHypervisorTooltip": "Użyj Hiperwizora zamiast JIT. Znacznie poprawia wydajność, gdy jest dostępny, ale może być niestabilny w swoim obecnym stanie ", - "DRamTooltip": "Wykorzystuje alternatywny układ MemoryMode, aby naśladować model rozwojowy Switcha.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.", - "IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.", - "IgnoreAppletTooltip": "Zewnętrzny dialog \"Controller Applet\" nie pojawi się, jeśli gamepad zostanie odłączony podczas rozgrywki. Nie pojawi się monit o zamknięcie dialogu lub skonfigurowanie nowego kontrolera. Po ponownym podłączeniu poprzednio odłączonego kontrolera gra zostanie automatycznie wznowiona.", - "GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.", - "GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.", - "ShaderCacheToggleTooltip": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.", - "ResolutionScaleTooltip": "Multiplies the game's rendering resolution.\n\nA few games may not work with this and look pixelated even when the resolution is increased; for those games, you may need to find mods that remove anti-aliasing or that increase their internal rendering resolution. For using the latter, you'll likely want to select Native.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nKeep in mind 4x is overkill for virtually any setup.", - "ResolutionScaleEntryTooltip": "Skala rozdzielczości zmiennoprzecinkowej, np. 1,5. Skale niecałkowite częściej powodują problemy lub awarie.", - "AnisotropyTooltip": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", - "AspectRatioTooltip": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", - "ShaderDumpPathTooltip": "Ścieżka Zrzutu Shaderów Grafiki", - "FileLogTooltip": "Zapisuje logowanie konsoli w pliku dziennika na dysku. Nie wpływa na wydajność.", - "StubLogTooltip": "Wyświetla w konsoli skrótowe komunikaty dziennika. Nie wpływa na wydajność.", - "InfoLogTooltip": "Wyświetla komunikaty dziennika informacyjnego w konsoli. Nie wpływa na wydajność.", - "WarnLogTooltip": "Wyświetla komunikaty dziennika ostrzeżeń w konsoli. Nie wpływa na wydajność.", - "ErrorLogTooltip": "Wyświetla w konsoli komunikaty dziennika błędów. Nie wpływa na wydajność.", - "TraceLogTooltip": "Wyświetla komunikaty dziennika śledzenia w konsoli. Nie wpływa na wydajność.", - "GuestLogTooltip": "Wyświetla komunikaty dziennika gości w konsoli. Nie wpływa na wydajność.", - "FileAccessLogTooltip": "Wyświetla w konsoli komunikaty dziennika dostępu do plików.", - "FSAccessLogModeTooltip": "Włącza wyjście dziennika dostępu FS do konsoli. Możliwe tryby to 0-3", - "DeveloperOptionTooltip": "Używaj ostrożnie", - "OpenGlLogLevel": "Wymaga włączonych odpowiednich poziomów logów", - "DebugLogTooltip": "Wyświetla komunikaty dziennika debugowania w konsoli.\n\nUżywaj tego tylko na wyraźne polecenie członka załogi, ponieważ utrudni to odczytanie dzienników i pogorszy wydajność emulatora.", - "LoadApplicationFileTooltip": "Otwórz eksplorator plików, aby wybrać plik kompatybilny z Switch do wczytania", - "LoadApplicationFolderTooltip": "Otwórz eksplorator plików, aby wybrać zgodną z Switch, rozpakowaną aplikację do załadowania", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "Otwórz folder systemu plików Ryujinx", - "OpenRyujinxLogsTooltip": "Otwiera folder, w którym zapisywane są logi", - "ExitTooltip": "Wyjdź z Ryujinx", - "OpenSettingsTooltip": "Otwórz okno ustawień", - "OpenProfileManagerTooltip": "Otwórz okno Menedżera Profili Użytkownika", - "StopEmulationTooltip": "Zatrzymaj emulację bieżącej gry i wróć do wyboru gier", - "CheckUpdatesTooltip": "Sprawdź aktualizacje Ryujinx", - "OpenAboutTooltip": "Otwórz Okno Informacje", - "GridSize": "Wielkość siatki", - "GridSizeTooltip": "Zmień rozmiar elementów siatki", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brazylijski Portugalski", - "AboutRyujinxContributorsButtonHeader": "Zobacz Wszystkich Współtwórców", - "SettingsTabSystemAudioVolume": "Głośność: ", - "AudioVolumeTooltip": "Zmień Głośność Dźwięku", - "SettingsTabSystemEnableInternetAccess": "Dostęp do Internetu Gościa/Tryb LAN", - "EnableInternetAccessTooltip": "Pozwala emulowanej aplikacji na łączenie się z Internetem.\n\nGry w trybie LAN mogą łączyć się ze sobą, gdy ta opcja jest włączona, a systemy są połączone z tym samym punktem dostępu. Dotyczy to również prawdziwych konsol.\n\nNie pozwala na łączenie się z serwerami Nintendo. Może powodować awarie niektórych gier, które próbują połączyć się z Internetem.\n\nPozostaw WYŁĄCZONE, jeśli nie masz pewności.", - "GameListContextMenuManageCheatToolTip": "Zarządzaj Kodami", - "GameListContextMenuManageCheat": "Zarządzaj Kodami", - "GameListContextMenuManageModToolTip": "Zarządzaj modyfikacjami", - "GameListContextMenuManageMod": "Zarządzaj modyfikacjami", - "ControllerSettingsStickRange": "Zasięg:", - "DialogStopEmulationTitle": "Ryujinx - Zatrzymaj Emulację", - "DialogStopEmulationMessage": "Czy na pewno chcesz zatrzymać emulację?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "Dżwięk", - "SettingsTabNetwork": "Sieć", - "SettingsTabNetworkConnection": "Połączenie Sieciowe", - "SettingsTabCpuCache": "Cache CPU", - "SettingsTabCpuMemory": "Pamięć CPU", - "DialogUpdaterFlatpakNotSupportedMessage": "Zaktualizuj Ryujinx przez FlatHub.", - "UpdaterDisabledWarningTitle": "Aktualizator Wyłączony!", - "ControllerSettingsRotate90": "Obróć o 90° w Prawo", - "IconSize": "Rozmiar ikon", - "IconSizeTooltip": "Zmień rozmiar ikon gry", - "MenuBarOptionsShowConsole": "Pokaż Konsolę", - "ShaderCachePurgeError": "Błąd podczas czyszczenia cache shaderów w {0}: {1}", - "UserErrorNoKeys": "Nie znaleziono kluczy", - "UserErrorNoFirmware": "Nie znaleziono firmware'u", - "UserErrorFirmwareParsingFailed": "Błąd parsowania firmware'u", - "UserErrorApplicationNotFound": "Aplikacja nie znaleziona", - "UserErrorUnknown": "Nieznany błąd", - "UserErrorUndefined": "Niezdefiniowany błąd", - "UserErrorNoKeysDescription": "Ryujinx nie mógł znaleźć twojego pliku 'prod.keys'", - "UserErrorNoFirmwareDescription": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.", - "UserErrorApplicationNotFoundDescription": "Ryujinx nie mógł znaleźć prawidłowej aplikacji na podanej ścieżce.", - "UserErrorUnknownDescription": "Wystąpił nieznany błąd!", - "UserErrorUndefinedDescription": "Wystąpił niezdefiniowany błąd! To nie powinno się zdarzyć, skontaktuj się z deweloperem!", - "OpenSetupGuideMessage": "Otwórz Podręcznik Konfiguracji", - "NoUpdate": "Brak Aktualizacji", - "TitleUpdateVersionLabel": "Wersja {0} - {1}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Info", - "RyujinxConfirm": "Ryujinx - Potwierdzenie", - "FileDialogAllTypes": "Wszystkie typy", - "Never": "Nigdy", - "SwkbdMinCharacters": "Musi mieć co najmniej {0} znaków", - "SwkbdMinRangeCharacters": "Musi mieć długość od {0}-{1} znaków", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Klawiatura Oprogramowania", - "SoftwareKeyboardModeNumeric": "Może składać się jedynie z 0-9 lub '.'", - "SoftwareKeyboardModeAlphabet": "Nie może zawierać znaków CJK", - "SoftwareKeyboardModeASCII": "Musi zawierać tylko tekst ASCII", - "ControllerAppletControllers": "Obsługiwane Kontrolery:", - "ControllerAppletPlayers": "Gracze:", - "ControllerAppletDescription": "Twoja aktualna konfiguracja jest nieprawidłowa. Otwórz ustawienia i skonfiguruj swoje wejścia.", - "ControllerAppletDocked": "Ustawiony tryb zadokowany. Sterowanie przenośne powinno być wyłączone.", - "UpdaterRenaming": "Zmienianie Nazw Starych Plików...", - "UpdaterRenameFailed": "Aktualizator nie mógł zmienić nazwy pliku: {0}", - "UpdaterAddingFiles": "Dodawanie Nowych Plików...", - "UpdaterExtracting": "Wypakowywanie Aktualizacji...", - "UpdaterDownloading": "Pobieranie Aktualizacji...", - "Docked": "Zadokowany", - "Handheld": "Przenośny", - "ConnectionError": "Błąd Połączenia.", - "AboutPageDeveloperListMore": "{0} i więcej...", - "ApiError": "Błąd API.", - "LoadingHeading": "Wczytywanie {0}", - "CompilingPPTC": "Kompilowanie PTC", - "CompilingShaders": "Kompilowanie Shaderów", - "AllKeyboards": "Wszystkie klawiatury", - "OpenFileDialogTitle": "Wybierz obsługiwany plik do otwarcia", - "OpenFolderDialogTitle": "Wybierz folder z rozpakowaną grą", - "AllSupportedFormats": "Wszystkie Obsługiwane Formaty", - "RyujinxUpdater": "Aktualizator Ryujinx", - "SettingsTabHotkeys": "Skróty Klawiszowe Klawiatury", - "SettingsTabHotkeysHotkeys": "Skróty Klawiszowe Klawiatury", - "SettingsTabHotkeysToggleVsyncHotkey": "Przełącz VSync:", - "SettingsTabHotkeysScreenshotHotkey": "Zrzut Ekranu:", - "SettingsTabHotkeysShowUiHotkey": "Pokaż UI:", - "SettingsTabHotkeysPauseHotkey": "Pauza:", - "SettingsTabHotkeysToggleMuteHotkey": "Wycisz:", - "ControllerMotionTitle": "Ustawienia Sterowania Ruchowego", - "ControllerRumbleTitle": "Ustawienia Wibracji", - "SettingsSelectThemeFileDialogTitle": "Wybierz Plik Motywu", - "SettingsXamlThemeFile": "Plik Motywu Xaml", - "AvatarWindowTitle": "Zarządzaj Kontami — Avatar", - "Amiibo": "Amiibo", - "Unknown": "Nieznane", - "Usage": "Użycie", - "Writable": "Zapisywalne", - "SelectDlcDialogTitle": "Wybierz pliki DLC", - "SelectUpdateDialogTitle": "Wybierz pliki aktualizacji", - "SelectModDialogTitle": "Wybierz katalog modów", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "Menedżer Profili Użytkowników", - "CheatWindowTitle": "Menedżer Kodów", - "DlcWindowTitle": "Menedżer Zawartości do Pobrania", - "ModWindowTitle": "Zarządzaj modami dla {0} ({1})", - "UpdateWindowTitle": "Menedżer Aktualizacji Tytułu", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "Kody Dostępne dla {0} [{1}]", - "BuildId": "Identyfikator wersji:", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} Mod(y/ów)", - "UserProfilesEditProfile": "Edytuj Zaznaczone", - "Continue": "Continue", - "Cancel": "Anuluj", - "Save": "Zapisz", - "Discard": "Odrzuć", - "Paused": "Wstrzymano", - "UserProfilesSetProfileImage": "Ustaw Obraz Profilu", - "UserProfileEmptyNameError": "Nazwa jest wymagana", - "UserProfileNoImageError": "Należy ustawić obraz profilowy", - "GameUpdateWindowHeading": "{0} Aktualizacje dostępne dla {1} ({2})", - "SettingsTabHotkeysResScaleUpHotkey": "Zwiększ Rozdzielczość:", - "SettingsTabHotkeysResScaleDownHotkey": "Zmniejsz Rozdzielczość:", - "UserProfilesName": "Nazwa:", - "UserProfilesUserId": "ID Użytkownika:", - "SettingsTabGraphicsBackend": "Backend Graficzny", - "SettingsTabGraphicsBackendTooltip": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", - "SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur", - "SettingsEnableTextureRecompressionTooltip": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", - "SettingsTabGraphicsPreferredGpu": "Preferowane GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.", - "SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx", - "SettingsGpuBackendRestartMessage": "Zmieniono ustawienia Backendu Graficznego lub GPU. Będzie to wymagało ponownego uruchomienia", - "SettingsGpuBackendRestartSubMessage": "Czy chcesz zrestartować teraz?", - "RyujinxUpdaterMessage": "Czy chcesz zaktualizować Ryujinx do najnowszej wersji?", - "SettingsTabHotkeysVolumeUpHotkey": "Zwiększ Głośność:", - "SettingsTabHotkeysVolumeDownHotkey": "Zmniejsz Głośność:", - "SettingsEnableMacroHLE": "Włącz Macro HLE", - "SettingsEnableMacroHLETooltip": "Wysokopoziomowa emulacja kodu GPU Macro.\n\nPoprawia wydajność, ale może powodować błędy graficzne w niektórych grach.\n\nW razie wątpliwości pozostaw WŁĄCZONE.", - "SettingsEnableColorSpacePassthrough": "Przekazywanie przestrzeni kolorów", - "SettingsEnableColorSpacePassthroughTooltip": "Nakazuje API Vulkan przekazywać informacje o kolorze bez określania przestrzeni kolorów. Dla użytkowników z wyświetlaczami o szerokim zakresie kolorów może to skutkować bardziej żywymi kolorami, kosztem ich poprawności.", - "VolumeShort": "Głoś", - "UserProfilesManageSaves": "Zarządzaj Zapisami", - "DeleteUserSave": "Czy chcesz usunąć zapis użytkownika dla tej gry?", - "IrreversibleActionNote": "Ta czynność nie jest odwracalna.", - "SaveManagerHeading": "Zarządzaj Zapisami dla {0}", - "SaveManagerTitle": "Menedżer Zapisów", - "Name": "Nazwa", - "Size": "Rozmiar", - "Search": "Wyszukaj", - "UserProfilesRecoverLostAccounts": "Odzyskaj Utracone Konta", - "Recover": "Odzyskaj", - "UserProfilesRecoverHeading": "Znaleziono zapisy dla następujących kont", - "UserProfilesRecoverEmptyList": "Brak profili do odzyskania", - "GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.", - "GraphicsAALabel": "Antyaliasing:", - "GraphicsScalingFilterLabel": "Filtr skalowania:", - "GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", - "GraphicsScalingFilterBilinear": "Dwuliniowe", - "GraphicsScalingFilterNearest": "Najbliższe", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Poziom", - "GraphicsScalingFilterLevelTooltip": "Ustaw poziom ostrzeżenia FSR 1.0. Wyższy jest ostrzejszy.", - "SmaaLow": "SMAA Niskie", - "SmaaMedium": "SMAA Średnie", - "SmaaHigh": "SMAA Wysokie", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Edytuj użytkownika", - "UserEditorTitleCreate": "Utwórz użytkownika", - "SettingsTabNetworkInterface": "Interfejs sieci:", - "NetworkInterfaceTooltip": "Interfejs sieciowy używany dla funkcji LAN/LDN.\n\nw połączeniu z VPN lub XLink Kai i grą z obsługą sieci LAN, może być użyty do spoofowania połączenia z tą samą siecią przez Internet.\n\nZostaw DOMYŚLNE, jeśli nie ma pewności.", - "NetworkInterfaceDefault": "Domyślny", - "PackagingShaders": "Pakuje Shadery ", - "AboutChangelogButton": "Zobacz listę zmian na GitHubie", - "AboutChangelogButtonTooltipMessage": "Kliknij, aby otworzyć listę zmian dla tej wersji w domyślnej przeglądarce.", - "SettingsTabNetworkMultiplayer": "Gra Wieloosobowa", - "MultiplayerMode": "Tryb:", - "MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.", - "MultiplayerModeDisabled": "Wyłączone", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/pt_BR.json b/src/Ryujinx/Assets/Locales/pt_BR.json deleted file mode 100644 index acb063aea..000000000 --- a/src/Ryujinx/Assets/Locales/pt_BR.json +++ /dev/null @@ -1,877 +0,0 @@ -{ - "Language": "Português (BR)", - "MenuBarFileOpenApplet": "Abrir Applet", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Abrir editor Mii em modo avulso", - "SettingsTabInputDirectMouseAccess": "Acesso direto ao mouse", - "SettingsTabSystemMemoryManagerMode": "Modo de gerenciamento de memória:", - "SettingsTabSystemMemoryManagerModeSoftware": "Software", - "SettingsTabSystemMemoryManagerModeHost": "Hóspede (rápido)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Hóspede sem verificação (mais rápido, inseguro)", - "SettingsTabSystemUseHypervisor": "Usar Hipervisor", - "MenuBarFile": "_Arquivo", - "MenuBarFileOpenFromFile": "_Abrir ROM do jogo...", - "MenuBarFileOpenFromFileError": "Nenhum aplicativo encontrado no arquivo selecionado.", - "MenuBarFileOpenUnpacked": "Abrir jogo _extraído...", - "MenuBarFileLoadDlcFromFolder": "Carregar DLC da Pasta", - "MenuBarFileLoadTitleUpdatesFromFolder": "Carregar Atualizações de Jogo da Pasta", - "MenuBarFileOpenEmuFolder": "Abrir diretório do e_mulador...", - "MenuBarFileOpenLogsFolder": "Abrir diretório de _logs...", - "MenuBarFileExit": "_Sair", - "MenuBarOptions": "_Opções", - "MenuBarOptionsToggleFullscreen": "_Mudar para tela cheia", - "MenuBarOptionsStartGamesInFullscreen": "Iniciar jogos em tela cheia", - "MenuBarOptionsStopEmulation": "_Encerrar emulação", - "MenuBarOptionsSettings": "_Configurações", - "MenuBarOptionsManageUserProfiles": "_Gerenciar perfis de usuário", - "MenuBarActions": "_Ações", - "MenuBarOptionsSimulateWakeUpMessage": "_Simular mensagem de acordar console", - "MenuBarActionsScanAmiibo": "Escanear um Amiibo", - "MenuBarTools": "_Ferramentas", - "MenuBarToolsInstallFirmware": "_Instalar firmware", - "MenuBarFileToolsInstallFirmwareFromFile": "Instalar firmware a partir de um arquivo ZIP/XCI", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Instalar firmware a partir de um diretório", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Gerenciar tipos de arquivo", - "MenuBarToolsInstallFileTypes": "Instalar tipos de arquivo", - "MenuBarToolsUninstallFileTypes": "Desinstalar tipos de arquivos", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_View", - "MenuBarViewWindow": "Window Size", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Ajuda", - "MenuBarHelpCheckForUpdates": "_Verificar se há atualizações", - "MenuBarHelpAbout": "_Sobre", - "MenuSearch": "Buscar...", - "GameListHeaderFavorite": "Favorito", - "GameListHeaderIcon": "Ícone", - "GameListHeaderApplication": "Nome", - "GameListHeaderDeveloper": "Desenvolvedor", - "GameListHeaderVersion": "Versão", - "GameListHeaderTimePlayed": "Tempo de jogo", - "GameListHeaderLastPlayed": "Último jogo", - "GameListHeaderFileExtension": "Extensão", - "GameListHeaderFileSize": "Tamanho", - "GameListHeaderPath": "Caminho", - "GameListContextMenuOpenUserSaveDirectory": "Abrir diretório de saves do usuário", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Abre o diretório que contém jogos salvos para o usuário atual", - "GameListContextMenuOpenDeviceSaveDirectory": "Abrir diretório de saves de dispositivo do usuário", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Abre o diretório que contém saves do dispositivo para o usuário atual", - "GameListContextMenuOpenBcatSaveDirectory": "Abrir diretório de saves BCAT do usuário", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Abre o diretório que contém saves BCAT para o usuário atual", - "GameListContextMenuManageTitleUpdates": "Gerenciar atualizações do jogo", - "GameListContextMenuManageTitleUpdatesToolTip": "Abre a janela de gerenciamento de atualizações", - "GameListContextMenuManageDlc": "Gerenciar DLCs", - "GameListContextMenuManageDlcToolTip": "Abre a janela de gerenciamento de DLCs", - "GameListContextMenuCacheManagement": "Gerenciamento de cache", - "GameListContextMenuCacheManagementPurgePptc": "Limpar cache PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Deleta o cache PPTC armazenado em disco do jogo", - "GameListContextMenuCacheManagementPurgeShaderCache": "Limpar cache de Shader", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deleta o cache de Shader armazenado em disco do jogo", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Abrir diretório do cache PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Abre o diretório contendo os arquivos do cache PPTC", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Abrir diretório do cache de Shader", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Abre o diretório contendo os arquivos do cache de Shader", - "GameListContextMenuExtractData": "Extrair dados", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Extrai a seção ExeFS do jogo (incluindo atualizações)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Extrai a seção RomFS do jogo (incluindo atualizações)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "Extrai a seção Logo do jogo (incluindo atualizações)", - "GameListContextMenuCreateShortcut": "Criar atalho da aplicação", - "GameListContextMenuCreateShortcutToolTip": "Criar um atalho de área de trabalho que inicia o aplicativo selecionado", - "GameListContextMenuCreateShortcutToolTipMacOS": "Crie um atalho na pasta Aplicativos do macOS que abre o Aplicativo selecionado", - "GameListContextMenuOpenModsDirectory": "Abrir pasta de Mods", - "GameListContextMenuOpenModsDirectoryToolTip": "Abre a pasta que contém os mods da aplicação ", - "GameListContextMenuOpenSdModsDirectory": "Abrir diretório de mods Atmosphere", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} jogos carregados", - "StatusBarSystemVersion": "Versão do firmware: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Limite baixo para mapeamentos de memória detectado", - "LinuxVmMaxMapCountDialogTextPrimary": "Você gostaria de aumentar o valor de vm.max_map_count para {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Alguns jogos podem tentar criar mais mapeamentos de memória do que o atualmente permitido. Ryujinx irá falhar assim que este limite for excedido.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Sim, até a próxima reinicialização", - "LinuxVmMaxMapCountDialogButtonPersistent": "Sim, permanentemente", - "LinuxVmMaxMapCountWarningTextPrimary": "A quantidade máxima de mapeamentos de memória é menor que a recomendada.", - "LinuxVmMaxMapCountWarningTextSecondary": "O valor atual de vm.max_map_count ({0}) é menor que {1}. Alguns jogos podem tentar criar mais mapeamentos de memória do que o permitido no momento. Ryujinx vai falhar assim que este limite for excedido.\n\nTalvez você queira aumentar o limite manualmente ou instalar pkexec, o que permite que Ryujinx ajude com isso.", - "Settings": "Configurações", - "SettingsTabGeneral": "Geral", - "SettingsTabGeneralGeneral": "Geral", - "SettingsTabGeneralEnableDiscordRichPresence": "Habilitar Rich Presence do Discord", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Verificar se há atualizações ao iniciar", - "SettingsTabGeneralShowConfirmExitDialog": "Exibir diálogo de confirmação ao sair", - "SettingsTabGeneralRememberWindowState": "Lembrar tamanho/posição da Janela", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "Esconder o cursor do mouse:", - "SettingsTabGeneralHideCursorNever": "Nunca", - "SettingsTabGeneralHideCursorOnIdle": "Esconder o cursor quando ocioso", - "SettingsTabGeneralHideCursorAlways": "Sempre", - "SettingsTabGeneralGameDirectories": "Diretórios de jogo", - "SettingsTabGeneralAutoloadDirectories": "Carregar Automaticamente Diretórios de DLC/Atualizações", - "SettingsTabGeneralAutoloadNote": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente", - "SettingsTabGeneralAdd": "Adicionar", - "SettingsTabGeneralRemove": "Remover", - "SettingsTabSystem": "Sistema", - "SettingsTabSystemCore": "Principal", - "SettingsTabSystemSystemRegion": "Região do sistema:", - "SettingsTabSystemSystemRegionJapan": "Japão", - "SettingsTabSystemSystemRegionUSA": "EUA", - "SettingsTabSystemSystemRegionEurope": "Europa", - "SettingsTabSystemSystemRegionAustralia": "Austrália", - "SettingsTabSystemSystemRegionChina": "China", - "SettingsTabSystemSystemRegionKorea": "Coreia", - "SettingsTabSystemSystemRegionTaiwan": "Taiwan", - "SettingsTabSystemSystemLanguage": "Idioma do sistema:", - "SettingsTabSystemSystemLanguageJapanese": "Japonês", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Inglês americano", - "SettingsTabSystemSystemLanguageFrench": "Francês", - "SettingsTabSystemSystemLanguageGerman": "Alemão", - "SettingsTabSystemSystemLanguageItalian": "Italiano", - "SettingsTabSystemSystemLanguageSpanish": "Espanhol", - "SettingsTabSystemSystemLanguageChinese": "Chinês", - "SettingsTabSystemSystemLanguageKorean": "Coreano", - "SettingsTabSystemSystemLanguageDutch": "Holandês", - "SettingsTabSystemSystemLanguagePortuguese": "Português", - "SettingsTabSystemSystemLanguageRussian": "Russo", - "SettingsTabSystemSystemLanguageTaiwanese": "Taiwanês", - "SettingsTabSystemSystemLanguageBritishEnglish": "Inglês britânico", - "SettingsTabSystemSystemLanguageCanadianFrench": "Francês canadense", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Espanhol latino", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Chinês simplificado", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Chinês tradicional", - "SettingsTabSystemSystemTimeZone": "Fuso horário do sistema:", - "SettingsTabSystemSystemTime": "Hora do sistema:", - "SettingsTabSystemEnableVsync": "Habilitar sincronia vertical", - "SettingsTabSystemEnablePptc": "Habilitar PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "Habilitar verificação de integridade do sistema de arquivos", - "SettingsTabSystemAudioBackend": "Biblioteca de saída de áudio:", - "SettingsTabSystemAudioBackendDummy": "Nenhuma", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Hacks", - "SettingsTabSystemHacksNote": " (Pode causar instabilidade)", - "SettingsTabSystemDramSize": "Tamanho da DRAM:", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados", - "SettingsTabSystemIgnoreApplet": "Ignorar applet", - "SettingsTabGraphics": "Gráficos", - "SettingsTabGraphicsAPI": "API gráfica", - "SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader", - "SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Automático", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Escala de resolução:", - "SettingsTabGraphicsResolutionScaleCustom": "Customizada (não recomendado)", - "SettingsTabGraphicsResolutionScaleNative": "Nativa (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (não recomendado)", - "SettingsTabGraphicsAspectRatio": "Proporção:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Esticar até caber", - "SettingsTabGraphicsDeveloperOptions": "Opções do desenvolvedor", - "SettingsTabGraphicsShaderDumpPath": "Diretório para despejo de shaders:", - "SettingsTabLogging": "Log", - "SettingsTabLoggingLogging": "Log", - "SettingsTabLoggingEnableLoggingToFile": "Salvar logs em arquivo", - "SettingsTabLoggingEnableStubLogs": "Habilitar logs de stub", - "SettingsTabLoggingEnableInfoLogs": "Habilitar logs de informação", - "SettingsTabLoggingEnableWarningLogs": "Habilitar logs de alerta", - "SettingsTabLoggingEnableErrorLogs": "Habilitar logs de erro", - "SettingsTabLoggingEnableTraceLogs": "Habilitar logs de rastreamento", - "SettingsTabLoggingEnableGuestLogs": "Habilitar logs do programa convidado", - "SettingsTabLoggingEnableFsAccessLogs": "Habilitar logs de acesso ao sistema de arquivos", - "SettingsTabLoggingFsGlobalAccessLogMode": "Modo global de logs do sistema de arquivos:", - "SettingsTabLoggingDeveloperOptions": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)", - "SettingsTabLoggingDeveloperOptionsNote": "AVISO: Reduzirá o desempenho", - "SettingsTabLoggingGraphicsBackendLogLevel": "Nível de log do backend gráfico:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Nenhum", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Erro", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Lentidão", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Todos", - "SettingsTabLoggingEnableDebugLogs": "Habilitar logs de depuração", - "SettingsTabInput": "Controle", - "SettingsTabInputEnableDockedMode": "Habilitar modo TV", - "SettingsTabInputDirectKeyboardAccess": "Acesso direto ao teclado", - "SettingsButtonSave": "Salvar", - "SettingsButtonClose": "Fechar", - "SettingsButtonOk": "OK", - "SettingsButtonCancel": "Cancelar", - "SettingsButtonApply": "Aplicar", - "ControllerSettingsPlayer": "Jogador", - "ControllerSettingsPlayer1": "Jogador 1", - "ControllerSettingsPlayer2": "Jogador 2", - "ControllerSettingsPlayer3": "Jogador 3", - "ControllerSettingsPlayer4": "Jogador 4", - "ControllerSettingsPlayer5": "Jogador 5", - "ControllerSettingsPlayer6": "Jogador 6", - "ControllerSettingsPlayer7": "Jogador 7", - "ControllerSettingsPlayer8": "Jogador 8", - "ControllerSettingsHandheld": "Portátil", - "ControllerSettingsInputDevice": "Dispositivo de entrada", - "ControllerSettingsRefresh": "Atualizar", - "ControllerSettingsDeviceDisabled": "Desabilitado", - "ControllerSettingsControllerType": "Tipo do controle", - "ControllerSettingsControllerTypeHandheld": "Portátil", - "ControllerSettingsControllerTypeProController": "Pro Controller", - "ControllerSettingsControllerTypeJoyConPair": "Par de JoyCon", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon esquerdo", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon direito", - "ControllerSettingsProfile": "Perfil", - "ControllerSettingsProfileDefault": "Padrão", - "ControllerSettingsLoad": "Carregar", - "ControllerSettingsAdd": "Adicionar", - "ControllerSettingsRemove": "Remover", - "ControllerSettingsButtons": "Botões", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Direcional", - "ControllerSettingsDPadUp": "Cima", - "ControllerSettingsDPadDown": "Baixo", - "ControllerSettingsDPadLeft": "Esquerda", - "ControllerSettingsDPadRight": "Direita", - "ControllerSettingsStickButton": "Botão", - "ControllerSettingsStickUp": "Cima", - "ControllerSettingsStickDown": "Baixo", - "ControllerSettingsStickLeft": "Esquerda", - "ControllerSettingsStickRight": "Direita", - "ControllerSettingsStickStick": "Analógico", - "ControllerSettingsStickInvertXAxis": "Inverter eixo X", - "ControllerSettingsStickInvertYAxis": "Inverter eixo Y", - "ControllerSettingsStickDeadzone": "Zona morta:", - "ControllerSettingsLStick": "Analógico esquerdo", - "ControllerSettingsRStick": "Analógico direito", - "ControllerSettingsTriggersLeft": "Gatilhos esquerda", - "ControllerSettingsTriggersRight": "Gatilhos direita", - "ControllerSettingsTriggersButtonsLeft": "Botões de gatilho esquerda", - "ControllerSettingsTriggersButtonsRight": "Botões de gatilho direita", - "ControllerSettingsTriggers": "Gatilhos", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Botões esquerda", - "ControllerSettingsExtraButtonsRight": "Botões direita", - "ControllerSettingsMisc": "Miscelâneas", - "ControllerSettingsTriggerThreshold": "Sensibilidade do gatilho:", - "ControllerSettingsMotion": "Sensor de movimento", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Usar sensor compatível com CemuHook", - "ControllerSettingsMotionControllerSlot": "Slot do controle:", - "ControllerSettingsMotionMirrorInput": "Espelhar movimento", - "ControllerSettingsMotionRightJoyConSlot": "Slot do JoyCon direito:", - "ControllerSettingsMotionServerHost": "Endereço do servidor:", - "ControllerSettingsMotionGyroSensitivity": "Sensibilidade do giroscópio:", - "ControllerSettingsMotionGyroDeadzone": "Zona morta do giroscópio:", - "ControllerSettingsSave": "Salvar", - "ControllerSettingsClose": "Fechar", - "KeyUnknown": "Unknown", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "Perfil de usuário selecionado:", - "UserProfilesSaveProfileName": "Salvar nome de perfil", - "UserProfilesChangeProfileImage": "Mudar imagem de perfil", - "UserProfilesAvailableUserProfiles": "Perfis de usuário disponíveis:", - "UserProfilesAddNewProfile": "Adicionar novo perfil", - "UserProfilesDelete": "Apagar", - "UserProfilesClose": "Fechar", - "ProfileNameSelectionWatermark": "Escolha um apelido", - "ProfileImageSelectionTitle": "Seleção da imagem de perfil", - "ProfileImageSelectionHeader": "Escolha uma imagem de perfil", - "ProfileImageSelectionNote": "Você pode importar uma imagem customizada, ou selecionar um avatar do firmware", - "ProfileImageSelectionImportImage": "Importar arquivo de imagem", - "ProfileImageSelectionSelectAvatar": "Selecionar avatar do firmware", - "InputDialogTitle": "Diálogo de texto", - "InputDialogOk": "OK", - "InputDialogCancel": "Cancelar", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Escolha o nome de perfil", - "InputDialogAddNewProfileHeader": "Escreva o nome do perfil", - "InputDialogAddNewProfileSubtext": "(Máximo de caracteres: {0})", - "AvatarChoose": "Escolher", - "AvatarSetBackgroundColor": "Definir cor de fundo", - "AvatarClose": "Fechar", - "ControllerSettingsLoadProfileToolTip": "Carregar perfil", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "Adicionar perfil", - "ControllerSettingsRemoveProfileToolTip": "Remover perfil", - "ControllerSettingsSaveProfileToolTip": "Salvar perfil", - "MenuBarFileToolsTakeScreenshot": "Salvar captura de tela", - "MenuBarFileToolsHideUi": "Esconder Interface", - "GameListContextMenuRunApplication": "Executar Aplicativo", - "GameListContextMenuToggleFavorite": "Alternar favorito", - "GameListContextMenuToggleFavoriteToolTip": "Marca ou desmarca jogo como favorito", - "SettingsTabGeneralTheme": "Tema:", - "SettingsTabGeneralThemeDark": "Escuro", - "SettingsTabGeneralThemeAuto": "Automático", - "SettingsTabGeneralThemeLight": "Claro", - "ControllerSettingsConfigureGeneral": "Configurar", - "ControllerSettingsRumble": "Vibração", - "ControllerSettingsRumbleStrongMultiplier": "Multiplicador de vibração forte", - "ControllerSettingsRumbleWeakMultiplier": "Multiplicador de vibração fraca", - "DialogMessageSaveNotAvailableMessage": "Não há jogos salvos para {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Gostaria de criar o diretório de salvamento para esse jogo?", - "DialogConfirmationTitle": "Ryujinx - Confirmação", - "DialogUpdaterTitle": "Ryujinx - Atualizador", - "DialogErrorTitle": "Ryujinx - Erro", - "DialogWarningTitle": "Ryujinx - Alerta", - "DialogExitTitle": "Ryujinx - Sair", - "DialogErrorMessage": "Ryujinx encontrou um erro", - "DialogExitMessage": "Tem certeza que deseja fechar o Ryujinx?", - "DialogExitSubMessage": "Todos os dados que não foram salvos serão perdidos!", - "DialogMessageCreateSaveErrorMessage": "Ocorreu um erro ao criar o diretório de salvamento: {0}", - "DialogMessageFindSaveErrorMessage": "Ocorreu um erro ao tentar encontrar o diretório de salvamento: {0}", - "FolderDialogExtractTitle": "Escolha o diretório onde os arquivos serão extraídos", - "DialogNcaExtractionMessage": "Extraindo seção {0} de {1}...", - "DialogNcaExtractionTitle": "Extrator de seções NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Falha na extração. O NCA principal não foi encontrado no arquivo selecionado.", - "DialogNcaExtractionCheckLogErrorMessage": "Falha na extração. Leia o arquivo de log para mais informações.", - "DialogNcaExtractionSuccessMessage": "Extração concluída com êxito.", - "DialogUpdaterConvertFailedMessage": "Falha ao converter a versão atual do Ryujinx.", - "DialogUpdaterCancelUpdateMessage": "Cancelando atualização!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Você já está usando a versão mais recente do Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "Ocorreu um erro ao tentar obter as informações de atualização do GitHub Release. Isso pode ser causado se uma nova versão estiver sendo compilado pelas Ações do GitHub. Tente novamente em alguns minutos.", - "DialogUpdaterConvertFailedGithubMessage": "Falha ao converter a versão do Ryujinx recebida do AppVeyor.", - "DialogUpdaterDownloadingMessage": "Baixando atualização...", - "DialogUpdaterExtractionMessage": "Extraindo atualização...", - "DialogUpdaterRenamingMessage": "Renomeando atualização...", - "DialogUpdaterAddingFilesMessage": "Adicionando nova atualização...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Atualização concluída!", - "DialogUpdaterRestartMessage": "Deseja reiniciar o Ryujinx agora?", - "DialogUpdaterNoInternetMessage": "Você não está conectado à Internet!", - "DialogUpdaterNoInternetSubMessage": "Por favor, certifique-se de que você tem uma conexão funcional à Internet!", - "DialogUpdaterDirtyBuildMessage": "Você não pode atualizar uma compilação Dirty do Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Por favor, baixe o Ryujinx em https://ryujinx.app/download se está procurando por uma versão suportada.", - "DialogRestartRequiredMessage": "Reinicialização necessária", - "DialogThemeRestartMessage": "O tema foi salvo. Uma reinicialização é necessária para aplicar o tema.", - "DialogThemeRestartSubMessage": "Deseja reiniciar?", - "DialogFirmwareInstallEmbeddedMessage": "Gostaria de instalar o firmware incluso neste jogo? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Nenhum firmware instalado foi encontrado, mas o Ryujinx conseguiu instalar o firmware {0} a partir do jogo fornecido.\nO emulador será iniciado agora.", - "DialogFirmwareNoFirmwareInstalledMessage": "Firmware não foi instalado", - "DialogFirmwareInstalledMessage": "Firmware {0} foi instalado", - "DialogInstallFileTypesSuccessMessage": "Tipos de arquivo instalados com sucesso!", - "DialogInstallFileTypesErrorMessage": "Falha ao instalar tipos de arquivo.", - "DialogUninstallFileTypesSuccessMessage": "Tipos de arquivo desinstalados com sucesso!", - "DialogUninstallFileTypesErrorMessage": "Falha ao desinstalar tipos de arquivo.", - "DialogOpenSettingsWindowLabel": "Abrir janela de configurações", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Applet de controle", - "DialogMessageDialogErrorExceptionMessage": "Erro ao exibir diálogo de mensagem: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Erro ao exibir teclado virtual: {0}", - "DialogErrorAppletErrorExceptionMessage": "Erro ao exibir applet ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nPara mais informações sobre como corrigir esse erro, siga nosso Guia de Configuração.", - "DialogUserErrorDialogTitle": "Erro do Ryujinx ({0})", - "DialogAmiiboApiTitle": "API Amiibo", - "DialogAmiiboApiFailFetchMessage": "Um erro ocorreu ao tentar obter informações da API.", - "DialogAmiiboApiConnectErrorMessage": "Não foi possível conectar ao servidor da API Amiibo. O serviço pode estar fora do ar ou você precisa verificar sua conexão com a Internet.", - "DialogProfileInvalidProfileErrorMessage": "Perfil {0} é incompatível com o sistema de configuração de controle atual.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "O perfil Padrão não pode ser substituído", - "DialogProfileDeleteProfileTitle": "Apagando perfil", - "DialogProfileDeleteProfileMessage": "Essa ação é irreversível, tem certeza que deseja continuar?", - "DialogWarning": "Alerta", - "DialogPPTCDeletionMessage": "Você está prestes a apagar o cache PPTC para :\n\n{0}\n\nTem certeza que deseja continuar?", - "DialogPPTCDeletionErrorMessage": "Erro apagando cache PPTC em {0}: {1}", - "DialogShaderDeletionMessage": "Você está prestes a apagar o cache de Shader para :\n\n{0}\n\nTem certeza que deseja continuar?", - "DialogShaderDeletionErrorMessage": "Erro apagando o cache de Shader em {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx encontrou um erro", - "DialogInvalidTitleIdErrorMessage": "Erro de interface: O jogo selecionado não tem um ID de título válido", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Um firmware de sistema válido não foi encontrado em {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Instalar firmware {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "A versão do sistema {0} será instalada.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nIsso substituirá a versão do sistema atual {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nDeseja continuar?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Instalando firmware...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Versão do sistema {0} instalada com sucesso.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "Não haveria nenhum perfil selecionado se o perfil atual fosse deletado", - "DialogUserProfileDeletionConfirmMessage": "Deseja deletar o perfil selecionado", - "DialogUserProfileUnsavedChangesTitle": "Alerta - Alterações não salvas", - "DialogUserProfileUnsavedChangesMessage": "Você fez alterações para este perfil de usuário que não foram salvas.", - "DialogUserProfileUnsavedChangesSubMessage": "Deseja descartar as alterações?", - "DialogControllerSettingsModifiedConfirmMessage": "As configurações de controle atuais foram atualizadas.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Deseja salvar?", - "DialogLoadFileErrorMessage": "{0}. Arquivo com erro: {1}", - "DialogModAlreadyExistsMessage": "O mod já existe", - "DialogModInvalidMessage": "O diretório especificado não contém um mod!", - "DialogModDeleteNoParentMessage": "Falha ao excluir: Não foi possível encontrar o diretório pai do mod \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "O arquivo especificado não contém DLCs para o título selecionado!", - "DialogPerformanceCheckLoggingEnabledMessage": "Os logs de depuração estão ativos, esse recurso é feito para ser usado apenas por desenvolvedores.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Para melhor performance, é recomendável desabilitar os logs de depuração. Gostaria de desabilitar os logs de depuração agora?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "O despejo de shaders está ativo, esse recurso é feito para ser usado apenas por desenvolvedores.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Para melhor performance, é recomendável desabilitar o despejo de shaders. Gostaria de desabilitar o despejo de shaders agora?", - "DialogLoadAppGameAlreadyLoadedMessage": "Um jogo já foi carregado", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Por favor, pare a emulação ou feche o emulador antes de abrir outro jogo.", - "DialogUpdateAddUpdateErrorMessage": "O arquivo especificado não contém atualizações para o título selecionado!", - "DialogSettingsBackendThreadingWarningTitle": "Alerta - Threading da API gráfica", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx precisa ser reiniciado após mudar essa opção para que ela tenha efeito. Dependendo da sua plataforma, pode ser preciso desabilitar o multithreading do driver de vídeo quando usar o Ryujinx.", - "DialogModManagerDeletionWarningMessage": "Você está prestes a excluir o mod: {0}\n\nTem certeza de que deseja continuar?", - "DialogModManagerDeletionAllWarningMessage": "Você está prestes a excluir todos os mods para este jogo.\n\nTem certeza de que deseja continuar?", - "SettingsTabGraphicsFeaturesOptions": "Recursos", - "SettingsTabGraphicsBackendMultithreading": "Multithreading da API gráfica:", - "CommonAuto": "Automático", - "CommonOff": "Desligado", - "CommonOn": "Ligado", - "InputDialogYes": "Sim", - "InputDialogNo": "Não", - "DialogProfileInvalidProfileNameErrorMessage": "O nome do arquivo contém caracteres inválidos. Por favor, tente novamente.", - "MenuBarOptionsPauseEmulation": "Pausar", - "MenuBarOptionsResumeEmulation": "Resumir", - "AboutUrlTooltipMessage": "Clique para abrir o site do Ryujinx no seu navegador padrão.", - "AboutDisclaimerMessage": "Ryujinx não é afiliado com a Nintendo™,\nou qualquer um de seus parceiros, de nenhum modo.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) é usado\nem nossa emulação de Amiibo.", - "AboutGithubUrlTooltipMessage": "Clique para abrir a página do GitHub do Ryujinx no seu navegador padrão.", - "AboutDiscordUrlTooltipMessage": "Clique para abrir um convite ao servidor do Discord do Ryujinx no seu navegador padrão.", - "AboutRyujinxAboutTitle": "Sobre:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Mantido por:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Clique para abrir a página de contribuidores no seu navegador padrão.", - "AmiiboSeriesLabel": "Franquia Amiibo", - "AmiiboCharacterLabel": "Personagem", - "AmiiboScanButtonLabel": "Escanear", - "AmiiboOptionsShowAllLabel": "Exibir todos os Amiibos", - "AmiiboOptionsUsRandomTagLabel": "Hack: Usar Uuid de tag aleatório", - "DlcManagerTableHeadingEnabledLabel": "Habilitado", - "DlcManagerTableHeadingTitleIdLabel": "ID do título", - "DlcManagerTableHeadingContainerPathLabel": "Caminho do container", - "DlcManagerTableHeadingFullPathLabel": "Caminho completo", - "DlcManagerRemoveAllButton": "Remover todos", - "DlcManagerEnableAllButton": "Habilitar todos", - "DlcManagerDisableAllButton": "Desabilitar todos", - "ModManagerDeleteAllButton": "Apagar Tudo", - "MenuBarOptionsChangeLanguage": "Mudar idioma", - "MenuBarShowFileTypes": "Mostrar tipos de arquivo", - "CommonSort": "Ordenar", - "CommonShowNames": "Exibir nomes", - "CommonFavorite": "Favorito", - "OrderAscending": "Ascendente", - "OrderDescending": "Descendente", - "SettingsTabGraphicsFeatures": "Recursos & Melhorias", - "ErrorWindowTitle": "Janela de erro", - "ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence", - "AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista", - "AddGameDirTooltip": "Adicionar um diretório de jogo à lista", - "RemoveGameDirTooltip": "Remover diretório de jogo selecionado", - "AddAutoloadDirBoxTooltip": "Insira um diretório de carregamento automático para adicionar à lista", - "AddAutoloadDirTooltip": "Adicionar um diretório de carregamento automático à lista", - "RemoveAutoloadDirTooltip": "Remover o diretório de carregamento automático selecionado", - "CustomThemeCheckTooltip": "Habilita ou desabilita temas customizados na interface gráfica", - "CustomThemePathTooltip": "Diretório do tema customizado", - "CustomThemeBrowseTooltip": "Navegar até um tema customizado", - "DockModeToggleTooltip": "O modo TV faz o sistema emulado se comportar como um Nintendo Switch na TV, o que melhora a fidelidade gráfica na maioria dos jogos. Por outro lado, desativar essa opção fará o sistema emulado se comportar como um Nintendo Switch portátil, reduzindo a qualidade gráfica.\n\nConfigure os controles do jogador 1 se planeja usar o modo TV; configure os controles de portátil se planeja usar o modo Portátil.\n\nMantenha ativado se estiver em dúvida.", - "DirectKeyboardTooltip": "Suporte para acesso direto ao teclado (HID). Permite que os jogos acessem seu teclado como um dispositivo de entrada de texto.\n\nFunciona apenas com jogos que suportam o uso de teclado nativamente no hardware do Switch.\n\nDeixe desativado se estiver em dúvida.", - "DirectMouseTooltip": "Suporte para acesso direto ao mouse (HID). Permite que os jogos acessem seu mouse como um dispositivo de apontamento.\n\nFunciona apenas com jogos que suportam controles de mouse nativamente no hardware do Switch, o que é raro.\n\nQuando ativado, a funcionalidade de tela sensível ao toque pode não funcionar.\n\nDeixe desativado se estiver em dúvida.", - "RegionTooltip": "Mudar a região do sistema", - "LanguageTooltip": "Mudar o idioma do sistema", - "TimezoneTooltip": "Mudar o fuso-horário do sistema", - "TimeTooltip": "Mudar a hora do sistema", - "VSyncToggleTooltip": "V-Sync do console emulado. Funciona essencialmente como um limitador de quadros para a maioria dos jogos; desativá-lo pode fazer com que os jogos rodem em uma velocidade mais alta ou que telas de carregamento demorem mais ou travem.\n\nPode ser alternado durante o jogo com uma tecla de atalho de sua preferência (F1 por padrão). Recomendamos isso caso planeje desativá-lo.\n\nMantenha ligado se estiver em dúvida.", - "PptcToggleTooltip": "Habilita ou desabilita PPTC", - "LowPowerPptcToggleTooltip": "Carregar o PPTC usando um terço da quantidade de núcleos.", - "FsIntegrityToggleTooltip": "Habilita ou desabilita verificação de integridade dos arquivos do jogo", - "AudioBackendTooltip": "Mudar biblioteca de áudio", - "MemoryManagerTooltip": "Muda como a memória do sistema convidado é acessada. Tem um grande impacto na performance da CPU emulada.", - "MemoryManagerSoftwareTooltip": "Usar uma tabela de página via software para tradução de endereços. Maior precisão, porém performance mais baixa.", - "MemoryManagerHostTooltip": "Mapeia memória no espaço de endereço hóspede diretamente. Compilação e execução do JIT muito mais rápida.", - "MemoryManagerUnsafeTooltip": "Mapeia memória diretamente, mas sem limitar o acesso ao espaço de endereçamento do sistema convidado. Mais rápido, porém menos seguro. O aplicativo convidado pode acessar memória de qualquer parte do Ryujinx, então apenas rode programas em que você confia nesse modo.", - "UseHypervisorTooltip": "Usa o Hypervisor em vez de JIT (recompilador dinâmico). Melhora significativamente o desempenho quando disponível, mas pode ser instável no seu estado atual.", - "DRamTooltip": "Expande a memória do sistema emulado de 4GiB para 6GiB", - "IgnoreMissingServicesTooltip": "Habilita ou desabilita a opção de ignorar serviços não implementados", - "IgnoreAppletTooltip": "O diálogo externo \"Controller Applet\" não aparecerá se o gamepad for desconectado durante o jogo. Não haverá prompt para fechar o diálogo ou configurar um novo controle. Assim que o controle desconectado anteriormente for reconectado, o jogo será retomado automaticamente.", - "GraphicsBackendThreadingTooltip": "Habilita multithreading do backend gráfico", - "GalThreadingTooltip": "Executa comandos do backend gráfico em uma segunda thread. Permite multithreading em tempo de execução da compilação de shader, diminui os travamentos, e melhora performance em drivers sem suporte embutido a multithreading. Pequena variação na performance máxima em drivers com suporte a multithreading. Ryujinx pode precisar ser reiniciado para desabilitar adequadamente o multithreading embutido do driver, ou você pode precisar fazer isso manualmente para ter a melhor performance.", - "ShaderCacheToggleTooltip": "Habilita ou desabilita o cache de shader", - "ResolutionScaleTooltip": "Multiplica a resolução de renderização do jogo.\n\nAlguns jogos podem não funcionar bem com essa opção e apresentar uma aparência pixelada, mesmo com o aumento da resolução; para esses jogos, talvez seja necessário encontrar mods que removam o anti-aliasing ou aumentem a resolução de renderização interna. Ao usar a segunda opção, provavelmente desejará selecionar Nativa.\n\nEssa opção pode ser alterada enquanto um jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nLembre-se de que 4x é exagerado para praticamente qualquer configuração.", - "ResolutionScaleEntryTooltip": "Escala de resolução de ponto flutuante, como 1.5. Valores não inteiros tem probabilidade maior de causar problemas ou quebras.", - "AnisotropyTooltip": "Nível de Filtragem Anisotrópica. Defina como Automático para usar o valor solicitado pelo jogo.", - "AspectRatioTooltip": "Proporção de Tela aplicada à janela do renderizador.\n\nAltere isso apenas se estiver usando um mod de proporção para o seu jogo; caso contrário, os gráficos ficarão esticados.\n\nMantenha em 16:9 se estiver em dúvida.", - "ShaderDumpPathTooltip": "Diretòrio de despejo de shaders", - "FileLogTooltip": "Habilita ou desabilita log para um arquivo no disco", - "StubLogTooltip": "Habilita ou desabilita exibição de mensagens de stub", - "InfoLogTooltip": "Habilita ou desabilita exibição de mensagens informativas", - "WarnLogTooltip": "Habilita ou desabilita exibição de mensagens de alerta", - "ErrorLogTooltip": "Habilita ou desabilita exibição de mensagens de erro", - "TraceLogTooltip": "Habilita ou desabilita exibição de mensagens de rastreamento", - "GuestLogTooltip": "Habilita ou desabilita exibição de mensagens do programa convidado", - "FileAccessLogTooltip": "Habilita ou desabilita exibição de mensagens do acesso de arquivos", - "FSAccessLogModeTooltip": "Habilita exibição de mensagens de acesso ao sistema de arquivos no console. Modos permitidos são 0-3", - "DeveloperOptionTooltip": "Use com cuidado", - "OpenGlLogLevel": "Requer que os níveis de log apropriados estejaam habilitados", - "DebugLogTooltip": "Habilita exibição de mensagens de depuração", - "LoadApplicationFileTooltip": "Abre o navegador de arquivos para seleção de um arquivo do Switch compatível a ser carregado", - "LoadApplicationFolderTooltip": "Abre o navegador de pastas para seleção de pasta extraída do Switch compatível a ser carregada", - "OpenRyujinxFolderTooltip": "Abre o diretório do sistema de arquivos do Ryujinx", - "LoadTitleUpdatesFromFolderTooltip": "Abra o explorador de arquivos para selecionar uma ou mais pastas e carregar atualizações de jogo em massa.", - "OpenRyujinxLogsTooltip": "Abre o diretório onde os logs são salvos", - "ExitTooltip": "Sair do Ryujinx", - "OpenSettingsTooltip": "Abrir janela de configurações", - "OpenProfileManagerTooltip": "Abrir janela de gerenciamento de perfis", - "StopEmulationTooltip": "Parar emulação do jogo atual e voltar a seleção de jogos", - "CheckUpdatesTooltip": "Verificar por atualizações para o Ryujinx", - "OpenAboutTooltip": "Abrir janela sobre", - "GridSize": "Tamanho da grade", - "GridSizeTooltip": "Mudar tamanho dos items da grade", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Português do Brasil", - "AboutRyujinxContributorsButtonHeader": "Ver todos os contribuidores", - "SettingsTabSystemAudioVolume": "Volume:", - "AudioVolumeTooltip": "Mudar volume do áudio", - "SettingsTabSystemEnableInternetAccess": "Habilitar acesso à internet do programa convidado", - "EnableInternetAccessTooltip": "Habilita acesso à internet do programa convidado. Se habilitado, o aplicativo vai se comportar como se o sistema Switch emulado estivesse conectado a Internet. Note que em alguns casos, aplicativos podem acessar a Internet mesmo com essa opção desabilitada", - "GameListContextMenuManageCheatToolTip": "Gerenciar Cheats", - "GameListContextMenuManageCheat": "Gerenciar Cheats", - "GameListContextMenuManageModToolTip": "Gerenciar Mods", - "GameListContextMenuManageMod": "Gerenciar Mods", - "ControllerSettingsStickRange": "Intervalo:", - "DialogStopEmulationTitle": "Ryujinx - Parar emulação", - "DialogStopEmulationMessage": "Tem certeza que deseja parar a emulação?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "Áudio", - "SettingsTabNetwork": "Rede", - "SettingsTabNetworkConnection": "Conexão de rede", - "SettingsTabCpuCache": "Cache da CPU", - "SettingsTabCpuMemory": "Memória da CPU", - "DialogUpdaterFlatpakNotSupportedMessage": "Por favor, atualize o Ryujinx pelo FlatHub.", - "UpdaterDisabledWarningTitle": "Atualizador desabilitado!", - "ControllerSettingsRotate90": "Rodar 90° sentido horário", - "IconSize": "Tamanho do ícone", - "IconSizeTooltip": "Muda o tamanho do ícone do jogo", - "MenuBarOptionsShowConsole": "Exibir console", - "ShaderCachePurgeError": "Erro ao deletar o shader em {0}: {1}", - "UserErrorNoKeys": "Chaves não encontradas", - "UserErrorNoFirmware": "Firmware não encontrado", - "UserErrorFirmwareParsingFailed": "Erro na leitura do Firmware", - "UserErrorApplicationNotFound": "Aplicativo não encontrado", - "UserErrorUnknown": "Erro desconhecido", - "UserErrorUndefined": "Erro indefinido", - "UserErrorNoKeysDescription": "Ryujinx não conseguiu encontrar o seu arquivo 'prod.keys'", - "UserErrorNoFirmwareDescription": "Ryujinx não conseguiu encontrar nenhum Firmware instalado", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx não conseguiu ler o Firmware fornecido. Geralmente isso é causado por chaves desatualizadas.", - "UserErrorApplicationNotFoundDescription": "Ryujinx não conseguiu encontrar um aplicativo válido no caminho fornecido.", - "UserErrorUnknownDescription": "Um erro desconhecido foi encontrado!", - "UserErrorUndefinedDescription": "Um erro indefinido occoreu! Isso não deveria acontecer, por favor contate um desenvolvedor!", - "OpenSetupGuideMessage": "Abrir o guia de configuração", - "NoUpdate": "Sem atualizações", - "TitleUpdateVersionLabel": "Versão {0}", - "TitleBundledUpdateVersionLabel": "Empacotado: Versão {0}", - "TitleBundledDlcLabel": "Empacotado:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Informação", - "RyujinxConfirm": "Ryujinx - Confirmação", - "FileDialogAllTypes": "Todos os tipos", - "Never": "Nunca", - "SwkbdMinCharacters": "Deve ter pelo menos {0} caracteres", - "SwkbdMinRangeCharacters": "Deve ter entre {0}-{1} caracteres", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Teclado por Software", - "SoftwareKeyboardModeNumeric": "Deve ser somente 0-9 ou '.'", - "SoftwareKeyboardModeAlphabet": "Apenas devem ser caracteres não CJK.", - "SoftwareKeyboardModeASCII": "Deve ser apenas texto ASCII", - "ControllerAppletControllers": "Supported Controllers:", - "ControllerAppletPlayers": "Jogadores:", - "ControllerAppletDescription": "Your current configuration is invalid. Open settings and reconfigure your inputs.", - "ControllerAppletDocked": "Docked mode set. Handheld control should be disabled.", - "UpdaterRenaming": "Renomeando arquivos antigos...", - "UpdaterRenameFailed": "O atualizador não conseguiu renomear o arquivo: {0}", - "UpdaterAddingFiles": "Adicionando novos arquivos...", - "UpdaterExtracting": "Extraíndo atualização...", - "UpdaterDownloading": "Baixando atualização...", - "Docked": "TV", - "Handheld": "Portátil", - "ConnectionError": "Erro de conexão.", - "AboutPageDeveloperListMore": "{0} e mais...", - "ApiError": "Erro de API.", - "LoadingHeading": "Carregando {0}", - "CompilingPPTC": "Compilando PTC", - "CompilingShaders": "Compilando Shaders", - "AllKeyboards": "Todos os teclados", - "OpenFileDialogTitle": "Selecione um arquivo suportado para abrir", - "OpenFolderDialogTitle": "Selecione um diretório com um jogo extraído", - "AllSupportedFormats": "Todos os formatos suportados", - "RyujinxUpdater": "Atualizador do Ryujinx", - "SettingsTabHotkeys": "Atalhos do teclado", - "SettingsTabHotkeysHotkeys": "Atalhos do teclado", - "SettingsTabHotkeysToggleVsyncHotkey": "Mudar VSync:", - "SettingsTabHotkeysScreenshotHotkey": "Captura de tela:", - "SettingsTabHotkeysShowUiHotkey": "Exibir UI:", - "SettingsTabHotkeysPauseHotkey": "Pausar:", - "SettingsTabHotkeysToggleMuteHotkey": "Mudo:", - "ControllerMotionTitle": "Configurações do controle de movimento", - "ControllerRumbleTitle": "Configurações de vibração", - "SettingsSelectThemeFileDialogTitle": "Selecionar arquivo do tema", - "SettingsXamlThemeFile": "Arquivo de tema Xaml", - "AvatarWindowTitle": "Gerenciar contas - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Desconhecido", - "Usage": "Uso", - "Writable": "Gravável", - "SelectDlcDialogTitle": "Selecionar arquivos de DLC", - "SelectUpdateDialogTitle": "Selecionar arquivos de atualização", - "SelectModDialogTitle": "Select mod directory", - "UserProfileWindowTitle": "Gerenciador de perfis de usuário", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "CheatWindowTitle": "Gerenciador de Cheats", - "DlcWindowTitle": "Gerenciador de DLC", - "ModWindowTitle": "Gerenciar Mods para {0} ({1})", - "UpdateWindowTitle": "Gerenciador de atualizações", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} nova(s) atualização(ões) adicionada(s)", - "UpdateWindowBundledContentNotice": "Atualizações incorporadas não podem ser removidas, apenas desativadas.", - "CheatWindowHeading": "Cheats disponíveis para {0} [{1}]", - "BuildId": "ID da Build:", - "DlcWindowBundledContentNotice": "DLCs incorporadas não podem ser removidas, apenas desativadas.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} novo(s) conteúdo(s) para download adicionado(s)", - "AutoloadDlcAddedMessage": "{0} novo(s) conteúdo(s) para download adicionado(s)", - "AutoloadDlcRemovedMessage": "{0} conteúdo(s) para download ausente(s) removido(s)", - "AutoloadUpdateAddedMessage": "{0} nova(s) atualização(ões) adicionada(s)", - "AutoloadUpdateRemovedMessage": "{0} atualização(ões) ausente(s) removida(s)", - "ModWindowHeading": "{0} Mod(s)", - "UserProfilesEditProfile": "Editar selecionado", - "Continue": "Continue", - "Cancel": "Cancelar", - "Save": "Salvar", - "Discard": "Descartar", - "Paused": "Paused", - "UserProfilesSetProfileImage": "Definir imagem de perfil", - "UserProfileEmptyNameError": "É necessário um nome", - "UserProfileNoImageError": "A imagem de perfil deve ser definida", - "GameUpdateWindowHeading": "{0} atualizações disponíveis para {1} ({2})", - "SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:", - "SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:", - "UserProfilesName": "Nome:", - "UserProfilesUserId": "ID de usuário:", - "SettingsTabGraphicsBackend": "Backend gráfico", - "SettingsTabGraphicsBackendTooltip": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", - "SettingsEnableTextureRecompression": "Habilitar recompressão de texturas", - "SettingsEnableTextureRecompressionTooltip": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", - "SettingsTabGraphicsPreferredGpu": "GPU preferencial", - "SettingsTabGraphicsPreferredGpuTooltip": "Selecione a placa de vídeo que será usada com o backend gráfico Vulkan.\n\nNão afeta a GPU que OpenGL usará.\n\nSelecione \"dGPU\" em caso de dúvida. Se não houver nenhuma, não mexa.", - "SettingsAppRequiredRestartMessage": "Reinicialização do Ryujinx necessária", - "SettingsGpuBackendRestartMessage": "Configurações do backend gráfico ou da GPU foram alteradas. Uma reinicialização é necessária para que as mudanças tenham efeito.", - "SettingsGpuBackendRestartSubMessage": "Deseja reiniciar agora?", - "RyujinxUpdaterMessage": "Você quer atualizar o Ryujinx para a última versão?", - "SettingsTabHotkeysVolumeUpHotkey": "Aumentar volume:", - "SettingsTabHotkeysVolumeDownHotkey": "Diminuir volume:", - "SettingsEnableMacroHLE": "Habilitar emulação de alto nível para Macros", - "SettingsEnableMacroHLETooltip": "Habilita emulação de alto nível de códigos Macro da GPU.\n\nMelhora a performance, mas pode causar problemas gráficos em alguns jogos.\n\nEm caso de dúvida, deixe ATIVADO.", - "SettingsEnableColorSpacePassthrough": "Passagem de Espaço Cor", - "SettingsEnableColorSpacePassthroughTooltip": "Direciona o backend Vulkan para passar informações de cores sem especificar um espaço de cores. Para usuários com telas de ampla gama, isso pode resultar em cores mais vibrantes, ao custo da correção de cores.", - "VolumeShort": "Vol", - "UserProfilesManageSaves": "Gerenciar jogos salvos", - "DeleteUserSave": "Deseja apagar o jogo salvo do usuário para este jogo?", - "IrreversibleActionNote": "Esta ação não é reversível.", - "SaveManagerHeading": "Gerenciar jogos salvos para {0}", - "SaveManagerTitle": "Gerenciador de jogos salvos", - "Name": "Nome", - "Size": "Tamanho", - "Search": "Buscar", - "UserProfilesRecoverLostAccounts": "Recuperar contas perdidas", - "Recover": "Recuperar", - "UserProfilesRecoverHeading": "Jogos salvos foram encontrados para as seguintes contas", - "UserProfilesRecoverEmptyList": "Nenhum perfil para recuperar", - "GraphicsAATooltip": "Aplica anti-aliasing à renderização do jogo.\n\nFXAA borrará a maior parte da imagem, enquanto SMAA tentará identificar e suavizar bordas serrilhadas.\n\nNão é recomendado usar em conjunto com o filtro de escala FSR.\n\nEssa opção pode ser alterada enquanto o jogo está em execução clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nDeixe em NENHUM se estiver em dúvida.", - "GraphicsAALabel": "Anti-serrilhado:", - "GraphicsScalingFilterLabel": "Filtro de escala:", - "GraphicsScalingFilterTooltip": "Escolha o filtro de escala que será aplicado ao usar a escala de resolução.\n\nBilinear funciona bem para jogos 3D e é uma opção padrão segura.\n\nNearest é recomendado para jogos em pixel art.\n\nFSR 1.0 é apenas um filtro de nitidez, não recomendado para uso com FXAA ou SMAA.\n\nEssa opção pode ser alterada enquanto o jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nMantenha em BILINEAR se estiver em dúvida.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Nível", - "GraphicsScalingFilterLevelTooltip": "Defina o nível de nitidez do FSR 1.0. Quanto maior, mais nítido.", - "SmaaLow": "SMAA Baixo", - "SmaaMedium": "SMAA Médio", - "SmaaHigh": "SMAA Alto", - "SmaaUltra": "SMAA Ultra", - "UserEditorTitle": "Editar usuário", - "UserEditorTitleCreate": "Criar usuário", - "SettingsTabNetworkInterface": "Interface de rede:", - "NetworkInterfaceTooltip": "A interface de rede usada para recursos de LAN/LDN.\n\nEm conjunto com uma VPN ou XLink Kai e um jogo com suporte a LAN, pode ser usada para simular uma conexão na mesma rede pela Internet.\n\nMantenha em PADRÃO se estiver em dúvida.", - "NetworkInterfaceDefault": "Padrão", - "PackagingShaders": "Empacotamento de Shaders", - "AboutChangelogButton": "Ver mudanças no GitHub", - "AboutChangelogButtonTooltipMessage": "Clique para abrir o relatório de alterações para esta versão no seu navegador padrão.", - "SettingsTabNetworkMultiplayer": "Multiplayer", - "MultiplayerMode": "Modo:", - "MultiplayerModeTooltip": "Alterar o modo multiplayer LDN.\n\nLdnMitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.", - "MultiplayerModeDisabled": "Desativado", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/ru_RU.json b/src/Ryujinx/Assets/Locales/ru_RU.json deleted file mode 100644 index eb93de21d..000000000 --- a/src/Ryujinx/Assets/Locales/ru_RU.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "Русский (RU)", - "MenuBarFileOpenApplet": "Открыть апплет", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Открывает апплет Mii Editor в автономном режиме", - "SettingsTabInputDirectMouseAccess": "Прямой ввод мыши", - "SettingsTabSystemMemoryManagerMode": "Режим менеджера памяти:", - "SettingsTabSystemMemoryManagerModeSoftware": "Программное обеспечение", - "SettingsTabSystemMemoryManagerModeHost": "Хост (быстро)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Хост не установлен (самый быстрый, небезопасный)", - "SettingsTabSystemUseHypervisor": "Использовать Hypervisor", - "MenuBarFile": "_Файл", - "MenuBarFileOpenFromFile": "_Добавить приложение из файла", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "Добавить _распакованную игру", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "Открыть папку Ryujinx", - "MenuBarFileOpenLogsFolder": "Открыть папку с логами", - "MenuBarFileExit": "_Выход", - "MenuBarOptions": "_Настройки", - "MenuBarOptionsToggleFullscreen": "Включить полноэкранный режим", - "MenuBarOptionsStartGamesInFullscreen": "Запускать игры в полноэкранном режиме", - "MenuBarOptionsStopEmulation": "Остановить эмуляцию", - "MenuBarOptionsSettings": "_Параметры", - "MenuBarOptionsManageUserProfiles": "_Менеджер учетных записей", - "MenuBarActions": "_Действия", - "MenuBarOptionsSimulateWakeUpMessage": "Имитировать сообщение пробуждения", - "MenuBarActionsScanAmiibo": "Сканировать Amiibo", - "MenuBarTools": "_Инструменты", - "MenuBarToolsInstallFirmware": "Установка прошивки", - "MenuBarFileToolsInstallFirmwareFromFile": "Установить прошивку из XCI или ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Установить прошивку из папки", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Управление типами файлов", - "MenuBarToolsInstallFileTypes": "Установить типы файлов", - "MenuBarToolsUninstallFileTypes": "Удалить типы файлов", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_Вид", - "MenuBarViewWindow": "Размер окна", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Помощь", - "MenuBarHelpCheckForUpdates": "Проверить наличие обновлений", - "MenuBarHelpAbout": "О программе", - "MenuSearch": "Поиск...", - "GameListHeaderFavorite": "Избранное", - "GameListHeaderIcon": "Значок", - "GameListHeaderApplication": "Название", - "GameListHeaderDeveloper": "Разработчик", - "GameListHeaderVersion": "Версия", - "GameListHeaderTimePlayed": "Время в игре", - "GameListHeaderLastPlayed": "Последний запуск", - "GameListHeaderFileExtension": "Расширение файла", - "GameListHeaderFileSize": "Размер файла", - "GameListHeaderPath": "Путь", - "GameListContextMenuOpenUserSaveDirectory": "Открыть папку с сохранениями", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Открывает папку с пользовательскими сохранениями", - "GameListContextMenuOpenDeviceSaveDirectory": "Открыть папку сохраненных устройств", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Открывает папку, содержащую сохраненные устройства", - "GameListContextMenuOpenBcatSaveDirectory": "Открыть папку сохраненных BCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Открывает папку, содержащую сохраненные BCAT", - "GameListContextMenuManageTitleUpdates": "Управление обновлениями", - "GameListContextMenuManageTitleUpdatesToolTip": "Открывает окно управления обновлениями приложения", - "GameListContextMenuManageDlc": "Управление DLC", - "GameListContextMenuManageDlcToolTip": "Открывает окно управления DLC", - "GameListContextMenuCacheManagement": "Управление кэшем", - "GameListContextMenuCacheManagementPurgePptc": "Перестроить очередь PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Запускает перестройку PPTC во время следующего запуска игры.", - "GameListContextMenuCacheManagementPurgeShaderCache": "Очистить кэш шейдеров", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Удаляет кеш шейдеров приложения", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Открыть папку PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Открывает папку, содержащую PPTC кэш приложений и игр", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Открыть папку с кэшем шейдеров", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Открывает папку, содержащую кэш шейдеров приложений и игр", - "GameListContextMenuExtractData": "Извлечь данные", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Извлечение раздела ExeFS из текущих настроек приложения (включая обновления)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Извлечение раздела RomFS из текущих настроек приложения (включая обновления)", - "GameListContextMenuExtractDataLogo": "Логотип", - "GameListContextMenuExtractDataLogoToolTip": "Извлечение раздела с логотипом из текущих настроек приложения (включая обновления)", - "GameListContextMenuCreateShortcut": "Создать ярлык приложения", - "GameListContextMenuCreateShortcutToolTip": "Создает ярлык на рабочем столе, с помощью которого можно запустить игру или приложение", - "GameListContextMenuCreateShortcutToolTipMacOS": "Создает ярлык игры или приложения в папке Программы macOS", - "GameListContextMenuOpenModsDirectory": "Открыть папку с модами", - "GameListContextMenuOpenModsDirectoryToolTip": "Открывает папку, содержащую моды для приложений и игр", - "GameListContextMenuOpenSdModsDirectory": "Открыть папку с модами Atmosphere", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Открывает папку Atmosphere на альтернативной SD-карте, которая содержит моды для приложений и игр. Полезно для модов, сделанных для реальной консоли.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} игр загружено", - "StatusBarSystemVersion": "Версия прошивки: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Обнаружен низкий лимит разметки памяти", - "LinuxVmMaxMapCountDialogTextPrimary": "Хотите увеличить значение vm.max_map_count до {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Некоторые игры могут создавать большую разметку памяти, чем разрешено на данный момент по умолчанию. Ryujinx вылетит при превышении этого лимита.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Да, до следующего перезапуска", - "LinuxVmMaxMapCountDialogButtonPersistent": "Да, постоянно", - "LinuxVmMaxMapCountWarningTextPrimary": "Максимальная разметка памяти меньше, чем рекомендуется.", - "LinuxVmMaxMapCountWarningTextSecondary": "Текущее значение vm.max_map_count ({0}) меньше, чем {1}. Некоторые игры могут попытаться создать большую разметку памяти, чем разрешено в данный момент. Ryujinx вылетит как только этот лимит будет превышен.\n\nВозможно, вам потребуется вручную увеличить лимит или установить pkexec, что позволит Ryujinx помочь справиться с превышением лимита.", - "Settings": "Параметры", - "SettingsTabGeneral": "Интерфейс", - "SettingsTabGeneralGeneral": "Общее", - "SettingsTabGeneralEnableDiscordRichPresence": "Статус активности в Discord", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Проверять наличие обновлений при запуске", - "SettingsTabGeneralShowConfirmExitDialog": "Подтверждать выход из приложения", - "SettingsTabGeneralRememberWindowState": "Запомнить размер/положение окна", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "Скрывать курсор", - "SettingsTabGeneralHideCursorNever": "Никогда", - "SettingsTabGeneralHideCursorOnIdle": "В простое", - "SettingsTabGeneralHideCursorAlways": "Всегда", - "SettingsTabGeneralGameDirectories": "Папки с играми", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "Добавить", - "SettingsTabGeneralRemove": "Удалить", - "SettingsTabSystem": "Система", - "SettingsTabSystemCore": "Основные настройки", - "SettingsTabSystemSystemRegion": "Регион прошивки:", - "SettingsTabSystemSystemRegionJapan": "Япония", - "SettingsTabSystemSystemRegionUSA": "США", - "SettingsTabSystemSystemRegionEurope": "Европа", - "SettingsTabSystemSystemRegionAustralia": "Австралия", - "SettingsTabSystemSystemRegionChina": "Китай", - "SettingsTabSystemSystemRegionKorea": "Корея", - "SettingsTabSystemSystemRegionTaiwan": "Тайвань", - "SettingsTabSystemSystemLanguage": "Язык прошивки:", - "SettingsTabSystemSystemLanguageJapanese": "Японский", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Английский (США)", - "SettingsTabSystemSystemLanguageFrench": "Французский", - "SettingsTabSystemSystemLanguageGerman": "Германский", - "SettingsTabSystemSystemLanguageItalian": "Итальянский", - "SettingsTabSystemSystemLanguageSpanish": "Испанский", - "SettingsTabSystemSystemLanguageChinese": "Китайский", - "SettingsTabSystemSystemLanguageKorean": "Корейский", - "SettingsTabSystemSystemLanguageDutch": "Нидерландский", - "SettingsTabSystemSystemLanguagePortuguese": "Португальский", - "SettingsTabSystemSystemLanguageRussian": "Русский", - "SettingsTabSystemSystemLanguageTaiwanese": "Тайванский", - "SettingsTabSystemSystemLanguageBritishEnglish": "Английский (Британия)", - "SettingsTabSystemSystemLanguageCanadianFrench": "Французский (Канада)", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Испанский (Латинская Америка)", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Китайский (упрощённый)", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Китайский (традиционный)", - "SettingsTabSystemSystemTimeZone": "Часовой пояс прошивки:", - "SettingsTabSystemSystemTime": "Системное время в прошивке:", - "SettingsTabSystemEnableVsync": "Вертикальная синхронизация", - "SettingsTabSystemEnablePptc": "Использовать PPTC (Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "Проверка целостности файловой системы", - "SettingsTabSystemAudioBackend": "Аудио бэкенд:", - "SettingsTabSystemAudioBackendDummy": "Без звука", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Хаки", - "SettingsTabSystemHacksNote": "Возможна нестабильная работа", - "SettingsTabSystemDramSize": "Использовать альтернативный макет памяти (для разработчиков)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы", - "SettingsTabSystemIgnoreApplet": "Игнорировать Апплет", - "SettingsTabGraphics": "Графика", - "SettingsTabGraphicsAPI": "Графические API", - "SettingsTabGraphicsEnableShaderCache": "Кэшировать шейдеры", - "SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Масштабирование:", - "SettingsTabGraphicsResolutionScaleCustom": "Пользовательское (не рекомендуется)", - "SettingsTabGraphicsResolutionScaleNative": "Нативное (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (не рекомендуется)", - "SettingsTabGraphicsAspectRatio": "Соотношение сторон:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Растянуть до размеров окна", - "SettingsTabGraphicsDeveloperOptions": "Параметры разработчика", - "SettingsTabGraphicsShaderDumpPath": "Путь дампа графических шейдеров", - "SettingsTabLogging": "Журналирование", - "SettingsTabLoggingLogging": "Журналирование", - "SettingsTabLoggingEnableLoggingToFile": "Включить запись в файл", - "SettingsTabLoggingEnableStubLogs": "Включить журнал-заглушку", - "SettingsTabLoggingEnableInfoLogs": "Включить информационный журнал", - "SettingsTabLoggingEnableWarningLogs": "Включить журнал предупреждений", - "SettingsTabLoggingEnableErrorLogs": "Включить журнал ошибок", - "SettingsTabLoggingEnableTraceLogs": "Включить журнал трассировки", - "SettingsTabLoggingEnableGuestLogs": "Включить гостевые журналы", - "SettingsTabLoggingEnableFsAccessLogs": "Включить журналы доступа файловой системы", - "SettingsTabLoggingFsGlobalAccessLogMode": "Режим журнала глобального доступа файловой системы:", - "SettingsTabLoggingDeveloperOptions": "Параметры разработчика", - "SettingsTabLoggingDeveloperOptionsNote": "ВНИМАНИЕ: эти настройки снижают производительность", - "SettingsTabLoggingGraphicsBackendLogLevel": "Уровень журнала бэкенда графики:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Нет", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Ошибка", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Замедления", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Всё", - "SettingsTabLoggingEnableDebugLogs": "Включить журнал отладки", - "SettingsTabInput": "Управление", - "SettingsTabInputEnableDockedMode": "Стационарный режим", - "SettingsTabInputDirectKeyboardAccess": "Прямой ввод клавиатуры", - "SettingsButtonSave": "Сохранить", - "SettingsButtonClose": "Закрыть", - "SettingsButtonOk": "Ок", - "SettingsButtonCancel": "Отмена", - "SettingsButtonApply": "Применить", - "ControllerSettingsPlayer": "Игрок", - "ControllerSettingsPlayer1": "Игрок 1", - "ControllerSettingsPlayer2": "Игрок 2", - "ControllerSettingsPlayer3": "Игрок 3", - "ControllerSettingsPlayer4": "Игрок 4", - "ControllerSettingsPlayer5": "Игрок 5", - "ControllerSettingsPlayer6": "Игрок 6", - "ControllerSettingsPlayer7": "Игрок 7", - "ControllerSettingsPlayer8": "Игрок 8", - "ControllerSettingsHandheld": "Портативный", - "ControllerSettingsInputDevice": "Устройство ввода", - "ControllerSettingsRefresh": "Обновить", - "ControllerSettingsDeviceDisabled": "Отключить", - "ControllerSettingsControllerType": "Тип контроллера", - "ControllerSettingsControllerTypeHandheld": "Портативный", - "ControllerSettingsControllerTypeProController": "Pro Controller", - "ControllerSettingsControllerTypeJoyConPair": "JoyCon (пара)", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon (левый)", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon (правый)", - "ControllerSettingsProfile": "Профиль", - "ControllerSettingsProfileDefault": "По умолчанию", - "ControllerSettingsLoad": "Загрузить", - "ControllerSettingsAdd": "Добавить", - "ControllerSettingsRemove": "Удалить", - "ControllerSettingsButtons": "Кнопки", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Кнопки направления", - "ControllerSettingsDPadUp": "Вверх", - "ControllerSettingsDPadDown": "Вниз", - "ControllerSettingsDPadLeft": "Влево", - "ControllerSettingsDPadRight": "Вправо", - "ControllerSettingsStickButton": "Нажатие на стик", - "ControllerSettingsStickUp": "Вверх", - "ControllerSettingsStickDown": "Вниз", - "ControllerSettingsStickLeft": "Влево", - "ControllerSettingsStickRight": "Вправо", - "ControllerSettingsStickStick": "Стик", - "ControllerSettingsStickInvertXAxis": "Инвертировать ось X", - "ControllerSettingsStickInvertYAxis": "Инвертировать ось Y", - "ControllerSettingsStickDeadzone": "Мёртвая зона:", - "ControllerSettingsLStick": "Левый стик", - "ControllerSettingsRStick": "Правый стик", - "ControllerSettingsTriggersLeft": "Триггеры слева", - "ControllerSettingsTriggersRight": "Триггеры справа", - "ControllerSettingsTriggersButtonsLeft": "Триггерные кнопки слева", - "ControllerSettingsTriggersButtonsRight": "Триггерные кнопки справа", - "ControllerSettingsTriggers": "Триггеры", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Левые кнопки", - "ControllerSettingsExtraButtonsRight": "Правые кнопки", - "ControllerSettingsMisc": "Разное", - "ControllerSettingsTriggerThreshold": "Порог срабатывания:", - "ControllerSettingsMotion": "Движение", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Включить совместимость с CemuHook", - "ControllerSettingsMotionControllerSlot": "Слот контроллера:", - "ControllerSettingsMotionMirrorInput": "Зеркальный ввод", - "ControllerSettingsMotionRightJoyConSlot": "Слот правого JoyCon:", - "ControllerSettingsMotionServerHost": "Хост сервера:", - "ControllerSettingsMotionGyroSensitivity": "Чувствительность гироскопа:", - "ControllerSettingsMotionGyroDeadzone": "Мертвая зона гироскопа:", - "ControllerSettingsSave": "Сохранить", - "ControllerSettingsClose": "Закрыть", - "KeyUnknown": "Неизвестно", - "KeyShiftLeft": "Левый Shift", - "KeyShiftRight": "Правый Shift", - "KeyControlLeft": "Левый Ctrl", - "KeyMacControlLeft": "Левый ⌃", - "KeyControlRight": "Правый Ctrl", - "KeyMacControlRight": "Правый ⌃", - "KeyAltLeft": "Левый Alt", - "KeyMacAltLeft": "Левый ⌥", - "KeyAltRight": "Правый Alt", - "KeyMacAltRight": "Правый ⌥", - "KeyWinLeft": "Левый ⊞", - "KeyMacWinLeft": "Левый ⌘", - "KeyWinRight": "Правый ⊞", - "KeyMacWinRight": "Правый ⌘", - "KeyMenu": "Меню", - "KeyUp": "Вверх", - "KeyDown": "Вниз", - "KeyLeft": "Влево", - "KeyRight": "Вправо", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Пробел", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Очистить", - "KeyKeypad0": "Блок цифр 0", - "KeyKeypad1": "Блок цифр 1", - "KeyKeypad2": "Блок цифр 2", - "KeyKeypad3": "Блок цифр 3", - "KeyKeypad4": "Блок цифр 4", - "KeyKeypad5": "Блок цифр 5", - "KeyKeypad6": "Блок цифр 6", - "KeyKeypad7": "Блок цифр 7", - "KeyKeypad8": "Блок цифр 8", - "KeyKeypad9": "Блок цифр 9", - "KeyKeypadDivide": "/ (блок цифр)", - "KeyKeypadMultiply": "* (блок цифр)", - "KeyKeypadSubtract": "- (блок цифр)", - "KeyKeypadAdd": "+ (блок цифр)", - "KeyKeypadDecimal": ". (блок цифр)", - "KeyKeypadEnter": "Enter (блок цифр)", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Не привязано", - "GamepadLeftStick": "Кнопка лев. стика", - "GamepadRightStick": "Кнопка пр. стика", - "GamepadLeftShoulder": "Левый бампер", - "GamepadRightShoulder": "Правый бампер", - "GamepadLeftTrigger": "Левый триггер", - "GamepadRightTrigger": "Правый триггер", - "GamepadDpadUp": "Вверх", - "GamepadDpadDown": "Вниз", - "GamepadDpadLeft": "Влево", - "GamepadDpadRight": "Вправо", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Кнопка Xbox", - "GamepadMisc1": "Прочее", - "GamepadPaddle1": "Доп.кнопка 1", - "GamepadPaddle2": "Доп.кнопка 2", - "GamepadPaddle3": "Доп.кнопка 3", - "GamepadPaddle4": "Доп.кнопка 4", - "GamepadTouchpad": "Тачпад", - "GamepadSingleLeftTrigger0": "Левый триггер 0", - "GamepadSingleRightTrigger0": "Правый триггер 0", - "GamepadSingleLeftTrigger1": "Левый триггер 1", - "GamepadSingleRightTrigger1": "Правый триггер 1", - "StickLeft": "Левый стик", - "StickRight": "Правый стик", - "UserProfilesSelectedUserProfile": "Выбранный пользовательский профиль:", - "UserProfilesSaveProfileName": "Сохранить пользовательский профиль", - "UserProfilesChangeProfileImage": "Изменить аватар", - "UserProfilesAvailableUserProfiles": "Доступные профили пользователей:", - "UserProfilesAddNewProfile": "Добавить новый профиль", - "UserProfilesDelete": "Удалить", - "UserProfilesClose": "Закрыть", - "ProfileNameSelectionWatermark": "Укажите никнейм", - "ProfileImageSelectionTitle": "Выбор изображения профиля", - "ProfileImageSelectionHeader": "Выбор аватара", - "ProfileImageSelectionNote": "Вы можете импортировать собственное изображение или выбрать аватар из системной прошивки.", - "ProfileImageSelectionImportImage": "Импорт изображения", - "ProfileImageSelectionSelectAvatar": "Встроенные аватары", - "InputDialogTitle": "Диалоговое окно ввода", - "InputDialogOk": "ОК", - "InputDialogCancel": "Отмена", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Выберите никнейм", - "InputDialogAddNewProfileHeader": "Пожалуйста, введите никнейм", - "InputDialogAddNewProfileSubtext": "(Максимальная длина: {0})", - "AvatarChoose": "Выбрать аватар", - "AvatarSetBackgroundColor": "Установить цвет фона", - "AvatarClose": "Закрыть", - "ControllerSettingsLoadProfileToolTip": "Загрузить профиль", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "Добавить профиль", - "ControllerSettingsRemoveProfileToolTip": "Удалить профиль", - "ControllerSettingsSaveProfileToolTip": "Сохранить профиль", - "MenuBarFileToolsTakeScreenshot": "Сделать снимок экрана", - "MenuBarFileToolsHideUi": "Скрыть интерфейс", - "GameListContextMenuRunApplication": "Запуск приложения", - "GameListContextMenuToggleFavorite": "Добавить в избранное", - "GameListContextMenuToggleFavoriteToolTip": "Добавляет игру в избранное и помечает звездочкой", - "SettingsTabGeneralTheme": "Тема:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Темная", - "SettingsTabGeneralThemeLight": "Светлая", - "ControllerSettingsConfigureGeneral": "Настройка", - "ControllerSettingsRumble": "Вибрация", - "ControllerSettingsRumbleStrongMultiplier": "Множитель сильной вибрации", - "ControllerSettingsRumbleWeakMultiplier": "Множитель слабой вибрации", - "DialogMessageSaveNotAvailableMessage": "Нет сохранений для {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Создать сохранение для этой игры?", - "DialogConfirmationTitle": "Ryujinx - Подтверждение", - "DialogUpdaterTitle": "Ryujinx - Обновление", - "DialogErrorTitle": "Ryujinx - Ошибка", - "DialogWarningTitle": "Ryujinx - Предупреждение", - "DialogExitTitle": "Ryujinx - Выход", - "DialogErrorMessage": "Ryujinx обнаружил ошибку", - "DialogExitMessage": "Вы уверены, что хотите выйти из Ryujinx?", - "DialogExitSubMessage": "Все несохраненные данные будут потеряны", - "DialogMessageCreateSaveErrorMessage": "Произошла ошибка при создании указанных данных сохранения: {0}", - "DialogMessageFindSaveErrorMessage": "Произошла ошибка при поиске указанных данных сохранения: {0}", - "FolderDialogExtractTitle": "Выберите папку для извлечения", - "DialogNcaExtractionMessage": "Извлечение {0} раздела из {1}...", - "DialogNcaExtractionTitle": "Извлечение разделов NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Ошибка извлечения. Основной NCA не присутствовал в выбранном файле.", - "DialogNcaExtractionCheckLogErrorMessage": "Ошибка извлечения. Прочтите файл журнала для получения дополнительной информации.", - "DialogNcaExtractionSuccessMessage": "Извлечение завершено успешно.", - "DialogUpdaterConvertFailedMessage": "Не удалось преобразовать текущую версию Ryujinx.", - "DialogUpdaterCancelUpdateMessage": "Отмена обновления...", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Вы используете самую последнюю версию Ryujinx", - "DialogUpdaterFailedToGetVersionMessage": "Произошла ошибка при попытке получить информацию о выпуске от GitHub Release. Это может быть вызвано тем, что в данный момент в GitHub Actions компилируется новый релиз. Повторите попытку позже.", - "DialogUpdaterConvertFailedGithubMessage": "Не удалось преобразовать полученную версию Ryujinx из Github Release.", - "DialogUpdaterDownloadingMessage": "Загрузка обновления...", - "DialogUpdaterExtractionMessage": "Извлечение обновления...", - "DialogUpdaterRenamingMessage": "Переименование обновления...", - "DialogUpdaterAddingFilesMessage": "Добавление нового обновления...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Обновление завершено", - "DialogUpdaterRestartMessage": "Перезапустить Ryujinx?", - "DialogUpdaterNoInternetMessage": "Вы не подключены к интернету", - "DialogUpdaterNoInternetSubMessage": "Убедитесь, что у вас работает подключение к интернету", - "DialogUpdaterDirtyBuildMessage": "Вы не можете обновлять Dirty Build", - "DialogUpdaterDirtyBuildSubMessage": "Загрузите Ryujinx по адресу https://ryujinx.app/download если вам нужна поддерживаемая версия.", - "DialogRestartRequiredMessage": "Требуется перезагрузка", - "DialogThemeRestartMessage": "Тема сохранена. Для применения темы требуется перезапуск.", - "DialogThemeRestartSubMessage": "Хотите перезапустить", - "DialogFirmwareInstallEmbeddedMessage": "Хотите установить прошивку, встроенную в эту игру? (Прошивка {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Установленная прошивка не была найдена, но Ryujinx удалось установить прошивку {0} из предоставленной игры.\nТеперь эмулятор запустится.", - "DialogFirmwareNoFirmwareInstalledMessage": "Прошивка не установлена", - "DialogFirmwareInstalledMessage": "Прошивка {0} была установлена", - "DialogInstallFileTypesSuccessMessage": "Типы файлов успешно установлены", - "DialogInstallFileTypesErrorMessage": "Не удалось установить типы файлов.", - "DialogUninstallFileTypesSuccessMessage": "Типы файлов успешно удалены", - "DialogUninstallFileTypesErrorMessage": "Не удалось удалить типы файлов.", - "DialogOpenSettingsWindowLabel": "Открывает окно параметров", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Апплет контроллера", - "DialogMessageDialogErrorExceptionMessage": "Ошибка отображения сообщения: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Ошибка отображения программной клавиатуры: {0}", - "DialogErrorAppletErrorExceptionMessage": "Ошибка отображения диалогового окна ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nДля получения дополнительной информации о том, как исправить эту ошибку, следуйте нашему Руководству по установке.", - "DialogUserErrorDialogTitle": "Ошибка Ryujinx ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "Произошла ошибка при получении информации из API.", - "DialogAmiiboApiConnectErrorMessage": "Не удалось подключиться к серверу Amiibo API. Служба может быть недоступна или вам может потребоваться проверить ваше интернет-соединение.", - "DialogProfileInvalidProfileErrorMessage": "Профиль {0} несовместим с текущей системой конфигурации ввода.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Профиль по умолчанию не может быть перезаписан", - "DialogProfileDeleteProfileTitle": "Удаление профиля", - "DialogProfileDeleteProfileMessage": "Это действие необратимо. Вы уверены, что хотите продолжить?", - "DialogWarning": "Внимание", - "DialogPPTCDeletionMessage": "Вы собираетесь перестроить кэш PPTC при следующем запуске для:\n\n{0}\n\nВы уверены, что хотите продолжить?", - "DialogPPTCDeletionErrorMessage": "Ошибка очистки кэша PPTC в {0}: {1}", - "DialogShaderDeletionMessage": "Вы собираетесь удалить кэш шейдеров для:\n\n{0}\n\nВы уверены, что хотите продолжить?", - "DialogShaderDeletionErrorMessage": "Ошибка очистки кэша шейдеров в {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx обнаружил ошибку", - "DialogInvalidTitleIdErrorMessage": "Ошибка пользовательского интерфейса: выбранная игра не имеет действительного ID.", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Валидная системная прошивка не найдена в {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Установить прошивку {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "Будет установлена версия прошивки {0}.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nЭто заменит текущую версию прошивки {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nПродолжить?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Установка прошивки...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Прошивка версии {0} успешно установлена.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "Если выбранный профиль будет удален, другие профили не будут открываться.", - "DialogUserProfileDeletionConfirmMessage": "Удалить выбранный профиль?", - "DialogUserProfileUnsavedChangesTitle": "Внимание - Несохраненные изменения", - "DialogUserProfileUnsavedChangesMessage": "В эту учетную запись внесены изменения, которые не были сохранены.", - "DialogUserProfileUnsavedChangesSubMessage": "Отменить изменения?", - "DialogControllerSettingsModifiedConfirmMessage": "Текущие настройки управления обновлены.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Сохранить?", - "DialogLoadFileErrorMessage": "{0}. Файл с ошибкой: {1}", - "DialogModAlreadyExistsMessage": "Мод уже существует", - "DialogModInvalidMessage": "Выбранная папка не содержит модов", - "DialogModDeleteNoParentMessage": "Невозможно удалить: не удалось найти папку мода \"{0}\"", - "DialogDlcNoDlcErrorMessage": "Указанный файл не содержит DLC для выбранной игры", - "DialogPerformanceCheckLoggingEnabledMessage": "У вас включено ведение журнала отладки, предназначенное только для разработчиков.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Для оптимальной производительности рекомендуется отключить ведение журнала отладки. Хотите отключить ведение журнала отладки?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "У вас включен дамп шейдеров, который предназначен только для разработчиков.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Для оптимальной производительности рекомендуется отключить дамп шейдеров. Хотите отключить дамп шейдеров?", - "DialogLoadAppGameAlreadyLoadedMessage": "Игра уже загружена", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Пожалуйста, остановите эмуляцию или закройте эмулятор перед запуском другой игры.", - "DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновлений для выбранного приложения", - "DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде", - "DialogSettingsBackendThreadingWarningMessage": "Для применения этой настройки необходимо перезапустить Ryujinx. В зависимости от используемой вами операционной системы вам может потребоваться вручную отключить многопоточность драйвера при использовании Ryujinx.", - "DialogModManagerDeletionWarningMessage": "Вы сейчас удалите мод: {0}\n\nВы уверены, что хотите продолжить?", - "DialogModManagerDeletionAllWarningMessage": "Вы сейчас удалите все выбранные моды для этой игры.\n\nВы уверены, что хотите продолжить?", - "SettingsTabGraphicsFeaturesOptions": "Функции & Улучшения", - "SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:", - "CommonAuto": "Автоматически", - "CommonOff": "Выключено", - "CommonOn": "Включено", - "InputDialogYes": "Да", - "InputDialogNo": "Нет", - "DialogProfileInvalidProfileNameErrorMessage": "Имя файла содержит недопустимые символы. Пожалуйста, попробуйте еще раз.", - "MenuBarOptionsPauseEmulation": "Пауза эмуляции", - "MenuBarOptionsResumeEmulation": "Продолжить", - "AboutUrlTooltipMessage": "Нажмите, чтобы открыть веб-сайт Ryujinx", - "AboutDisclaimerMessage": "Ryujinx никоим образом не связан ни с Nintendo™, ни с кем-либо из ее партнеров.", - "AboutAmiiboDisclaimerMessage": "Amiibo API (www.amiiboapi.com) используется для эмуляции Amiibo.", - "AboutGithubUrlTooltipMessage": "Нажмите, чтобы открыть страницу Ryujinx на GitHub", - "AboutDiscordUrlTooltipMessage": "Нажмите, чтобы открыть приглашение на сервер Ryujinx в Discord", - "AboutRyujinxAboutTitle": "О программе:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Разработка:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Нажмите, чтобы открыть страницу с участниками", - "AmiiboSeriesLabel": "Серия Amiibo", - "AmiiboCharacterLabel": "Персонаж", - "AmiiboScanButtonLabel": "Сканировать", - "AmiiboOptionsShowAllLabel": "Показать все Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Хак: Использовать случайный тег Uuid", - "DlcManagerTableHeadingEnabledLabel": "Включено", - "DlcManagerTableHeadingTitleIdLabel": "ID приложения", - "DlcManagerTableHeadingContainerPathLabel": "Путь к контейнеру", - "DlcManagerTableHeadingFullPathLabel": "Полный путь", - "DlcManagerRemoveAllButton": "Удалить все", - "DlcManagerEnableAllButton": "Включить все", - "DlcManagerDisableAllButton": "Отключить все", - "ModManagerDeleteAllButton": "Удалить все", - "MenuBarOptionsChangeLanguage": "Сменить язык", - "MenuBarShowFileTypes": "Показывать форматы файлов", - "CommonSort": "Сортировка", - "CommonShowNames": "Показывать названия", - "CommonFavorite": "Избранное", - "OrderAscending": "По возрастанию", - "OrderDescending": "По убыванию", - "SettingsTabGraphicsFeatures": "Функции", - "ErrorWindowTitle": "Окно ошибки", - "ToggleDiscordTooltip": "Включает или отключает отображение статуса \"Играет в игру\" в Discord", - "AddGameDirBoxTooltip": "Введите путь к папке с играми для добавления ее в список выше", - "AddGameDirTooltip": "Добавить папку с играми в список", - "RemoveGameDirTooltip": "Удалить выбранную папку игры", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "Включить или отключить пользовательские темы", - "CustomThemePathTooltip": "Путь к пользовательской теме для интерфейса", - "CustomThemeBrowseTooltip": "Просмотр пользовательской темы интерфейса", - "DockModeToggleTooltip": "\"Стационарный\" режим запускает эмулятор, как если бы Nintendo Switch находилась в доке, что улучшает графику и разрешение в большинстве игр. И наоборот, при отключении этого режима эмулятор будет запускать игры в \"Портативном\" режиме, снижая качество графики.\n\nНастройте управление для Игрока 1 если планируете использовать в \"Стационарном\" режиме; настройте портативное управление если планируете использовать эмулятор в \"Портативном\" режиме.\n\nРекомендуется оставить включенным.", - "DirectKeyboardTooltip": "Поддержка прямого ввода с клавиатуры (HID). Предоставляет игре прямой доступ к клавиатуре в качестве устройства ввода текста.\nРаботает только с играми, которые изначально поддерживают использование клавиатуры с Switch.\nРекомендуется оставить выключенным.", - "DirectMouseTooltip": "Поддержка прямого ввода мыши (HID). Предоставляет игре прямой доступ к мыши в качестве указывающего устройства.\nРаботает только с играми, которые изначально поддерживают использование мыши совместно с железом Switch.\nРекомендуется оставить выключенным.", - "RegionTooltip": "Сменяет регион прошивки", - "LanguageTooltip": "Меняет язык прошивки", - "TimezoneTooltip": "Меняет часовой пояс прошивки", - "TimeTooltip": "Меняет системное время прошивки", - "VSyncToggleTooltip": "Эмуляция вертикальной синхронизации консоли, которая ограничивает количество кадров в секунду в большинстве игр; отключение может привести к тому, что игры будут запущены с более высокой частотой кадров, но загрузка игры может занять больше времени, либо игра не запустится вообще.\n\nМожно включать и выключать эту настройку непосредственно в игре с помощью горячих клавиш (F1 по умолчанию). Если планируете отключить вертикальную синхронизацию, рекомендуем настроить горячие клавиши.\n\nРекомендуется оставить включенным.", - "PptcToggleTooltip": "Сохраняет скомпилированные JIT-функции для того, чтобы не преобразовывать их по новой каждый раз при запуске игры.\n\nУменьшает статтеры и значительно ускоряет последующую загрузку игр.\n\nРекомендуется оставить включенным.", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "Проверяет файлы при загрузке игры и если обнаружены поврежденные файлы, выводит сообщение о поврежденном хэше в журнале.\n\nНе влияет на производительность и необходим для помощи в устранении неполадок.\n\nРекомендуется оставить включенным.", - "AudioBackendTooltip": "Изменяет используемый аудио бэкенд для рендера звука.\n\nSDL2 является предпочтительным вариантом, в то время как OpenAL и SoundIO используются в качестве резервных.\n\nРекомендуется использование SDL2.", - "MemoryManagerTooltip": "Меняет разметку и доступ к гостевой памяти. Значительно влияет на производительность процессора.\n\nРекомендуется оставить \"Хост не установлен\"", - "MemoryManagerSoftwareTooltip": "Использует таблицу страниц для преобразования адресов. \nСамая высокая точность, но самая низкая производительность.", - "MemoryManagerHostTooltip": "Прямая разметка памяти в адресном пространстве хоста. \nЗначительно более быстрые запуск и компиляция JIT.", - "MemoryManagerUnsafeTooltip": "Производит прямую разметку памяти, но не маскирует адрес в гостевом адресном пространстве перед получением доступа. \nБыстро, но небезопасно. Гостевое приложение может получить доступ к памяти из Ryujinx, поэтому в этом режиме рекомендуется запускать только те программы, которым вы доверяете.", - "UseHypervisorTooltip": "Использует Hypervisor вместо JIT. Значительно увеличивает производительность, но может работать нестабильно.", - "DRamTooltip": "Использует альтернативный макет MemoryMode для имитации использования Nintendo Switch в режиме разработчика.\n\nПолезно только для пакетов текстур с высоким разрешением или модов добавляющих разрешение 4К. Не улучшает производительность.\n\nРекомендуется оставить выключенным.", - "IgnoreMissingServicesTooltip": "Игнорирует нереализованные сервисы Horizon в новых прошивках. Эта настройка поможет избежать вылеты при запуске определенных игр.\n\nРекомендуется оставить выключенным.", - "IgnoreAppletTooltip": "Внешний диалог \"Апплет контроллера\" не появится, если геймпад будет отключен во время игры. Не будет предложено закрыть диалог или настроить новый контроллер. После повторного подключения ранее отключенного контроллера игра автоматически возобновится.", - "GraphicsBackendThreadingTooltip": "Выполняет команды графического бэкенда на втором потоке.\n\nУскоряет компиляцию шейдеров, уменьшает статтеры и повышает производительность на драйверах видеоадаптера без поддержки многопоточности. Производительность на драйверах с многопоточностью немного выше.\n\nРекомендуется оставить Автоматически.", - "GalThreadingTooltip": "Выполняет команды графического бэкенда на втором потоке.\n\nУскоряет компиляцию шейдеров, уменьшает статтеры и повышает производительность на драйверах видеоадаптера без поддержки многопоточности. Производительность на драйверах с многопоточностью немного выше.\n\nРекомендуется оставить Автоматически.", - "ShaderCacheToggleTooltip": "Сохраняет кэш шейдеров на диске, для уменьшения статтеров при последующих запусках.\n\nРекомендуется оставить включенным.", - "ResolutionScaleTooltip": "Увеличивает разрешение рендера игры.\n\nНекоторые игры могут не работать с этой настройкой и выглядеть смазано даже когда разрешение увеличено. Для таких игр может потребоваться установка модов, которые убирают сглаживание или увеличивают разрешение рендеринга. \nДля использования последнего, вам нужно будет выбрать опцию \"Нативное\".\n\nЭта опция может быть изменена во время игры по нажатию кнопки \"Применить\" ниже. Вы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nИмейте в виду, что \"4x\" является излишеством.", - "ResolutionScaleEntryTooltip": "Масштабирование разрешения с плавающей запятой, например 1,5. Неинтегральное масштабирование с большой вероятностью вызовет сбои в работе.", - "AnisotropyTooltip": "Уровень анизотропной фильтрации. \n\nУстановите значение Автоматически, чтобы использовать значение по умолчанию игры.", - "AspectRatioTooltip": "Соотношение сторон окна рендерера.\n\nИзмените эту настройку только если вы используете мод для соотношения сторон, иначе изображение будет растянуто.\n\nРекомендуется настройка 16:9.", - "ShaderDumpPathTooltip": "Путь с дампами графических шейдеров", - "FileLogTooltip": "Включает ведение журнала в файл на диске. Не влияет на производительность.", - "StubLogTooltip": "Включает ведение журнала-заглушки. Не влияет на производительность.", - "InfoLogTooltip": "Включает вывод сообщений информационного журнала в консоль. Не влияет на производительность.", - "WarnLogTooltip": "Включает вывод сообщений журнала предупреждений в консоль. Не влияет на производительность.", - "ErrorLogTooltip": "Включает вывод сообщений журнала ошибок. Не влияет на производительность.", - "TraceLogTooltip": "Выводит сообщения журнала трассировки в консоли. Не влияет на производительность.", - "GuestLogTooltip": "Включает вывод сообщений гостевого журнала. Не влияет на производительность.", - "FileAccessLogTooltip": "Включает вывод сообщений журнала доступа к файлам.", - "FSAccessLogModeTooltip": "Включает вывод журнала доступа к файловой системе. Возможные режимы: 0-3", - "DeveloperOptionTooltip": "Используйте с осторожностью", - "OpenGlLogLevel": "Требует включения соответствующих уровней ведения журнала", - "DebugLogTooltip": "Выводит журнал сообщений отладки в консоли.\n\nИспользуйте только в случае просьбы разработчика, так как включение этой функции затруднит чтение журналов и ухудшит работу эмулятора.", - "LoadApplicationFileTooltip": "Открывает файловый менеджер для выбора файла, совместимого с Nintendo Switch.", - "LoadApplicationFolderTooltip": "Открывает файловый менеджер для выбора распакованного приложения, совместимого с Nintendo Switch.", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "Открывает папку с файлами Ryujinx. ", - "OpenRyujinxLogsTooltip": "Открывает папку в которую записываются логи", - "ExitTooltip": "Выйти из Ryujinx", - "OpenSettingsTooltip": "Открывает окно параметров", - "OpenProfileManagerTooltip": "Открыть менеджер учетных записей", - "StopEmulationTooltip": "Остановка эмуляции текущей игры и возврат к списку игр", - "CheckUpdatesTooltip": "Проверяет наличие обновлений для Ryujinx", - "OpenAboutTooltip": "Открывает окно «О программе»", - "GridSize": "Размер сетки", - "GridSizeTooltip": "Меняет размер сетки элементов", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Португальский язык (Бразилия)", - "AboutRyujinxContributorsButtonHeader": "Посмотреть всех участников", - "SettingsTabSystemAudioVolume": "Громкость: ", - "AudioVolumeTooltip": "Изменяет громкость звука", - "SettingsTabSystemEnableInternetAccess": "Гостевой доступ в интернет/сетевой режим", - "EnableInternetAccessTooltip": "Позволяет эмулированному приложению подключаться к Интернету.\n\nПри включении этой функции игры с возможностью сетевой игры могут подключаться друг к другу, если все эмуляторы (или реальные консоли) подключены к одной и той же точке доступа.\n\nНЕ разрешает подключение к серверам Nintendo. Может вызвать сбой в некоторых играх, которые пытаются подключиться к Интернету.\n\nРекомендутеся оставить выключенным.", - "GameListContextMenuManageCheatToolTip": "Открывает окно управления читами", - "GameListContextMenuManageCheat": "Управление читами", - "GameListContextMenuManageModToolTip": "Открывает окно управления модами", - "GameListContextMenuManageMod": "Управление модами", - "ControllerSettingsStickRange": "Диапазон:", - "DialogStopEmulationTitle": "Ryujinx - Остановка эмуляции", - "DialogStopEmulationMessage": "Вы уверены, что хотите остановить эмуляцию?", - "SettingsTabCpu": "Процессор", - "SettingsTabAudio": "Аудио", - "SettingsTabNetwork": "Сеть", - "SettingsTabNetworkConnection": "Подключение к сети", - "SettingsTabCpuCache": "Кэш процессора", - "SettingsTabCpuMemory": "Режим процессора", - "DialogUpdaterFlatpakNotSupportedMessage": "Пожалуйста, обновите Ryujinx через FlatHub.", - "UpdaterDisabledWarningTitle": "Средство обновления отключено", - "ControllerSettingsRotate90": "Повернуть на 90° по часовой стрелке", - "IconSize": "Размер обложек", - "IconSizeTooltip": "Меняет размер обложек", - "MenuBarOptionsShowConsole": "Показать консоль", - "ShaderCachePurgeError": "Ошибка очистки кэша шейдеров в {0}: {1}", - "UserErrorNoKeys": "Ключи не найдены", - "UserErrorNoFirmware": "Прошивка не найдена", - "UserErrorFirmwareParsingFailed": "Ошибка извлечения прошивки", - "UserErrorApplicationNotFound": "Приложение не найдено", - "UserErrorUnknown": "Неизвестная ошибка", - "UserErrorUndefined": "Неопределенная ошибка", - "UserErrorNoKeysDescription": "Ryujinx не удалось найти ваш 'prod.keys' файл", - "UserErrorNoFirmwareDescription": "Ryujinx не удалось найти ни одной установленной прошивки", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx не удалось распаковать выбранную прошивку. Обычно это вызвано устаревшими ключами.", - "UserErrorApplicationNotFoundDescription": "Ryujinx не удалось найти валидное приложение по указанному пути.", - "UserErrorUnknownDescription": "Произошла неизвестная ошибка", - "UserErrorUndefinedDescription": "Произошла неизвестная ошибка. Этого не должно происходить, пожалуйста, свяжитесь с разработчиками.", - "OpenSetupGuideMessage": "Открыть руководство по установке", - "NoUpdate": "Без обновлений", - "TitleUpdateVersionLabel": "Version {0} - {1}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Информация", - "RyujinxConfirm": "Ryujinx - Подтверждение", - "FileDialogAllTypes": "Все типы", - "Never": "Никогда", - "SwkbdMinCharacters": "Должно быть не менее {0} символов.", - "SwkbdMinRangeCharacters": "Должно быть {0}-{1} символов", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Программная клавиатура", - "SoftwareKeyboardModeNumeric": "Должно быть в диапазоне 0-9 или '.'", - "SoftwareKeyboardModeAlphabet": "Не должно быть CJK-символов", - "SoftwareKeyboardModeASCII": "Текст должен быть только в ASCII кодировке", - "ControllerAppletControllers": "Поддерживаемые геймпады:", - "ControllerAppletPlayers": "Игроки:", - "ControllerAppletDescription": "Текущая конфигурация некорректна. Откройте параметры и перенастройте управление.", - "ControllerAppletDocked": "Используется стационарный режим. Управление в портативном режиме должно быть отключено.", - "UpdaterRenaming": "Переименование старых файлов...", - "UpdaterRenameFailed": "Программе обновления не удалось переименовать файл: {0}", - "UpdaterAddingFiles": "Добавление новых файлов...", - "UpdaterExtracting": "Извлечение обновления...", - "UpdaterDownloading": "Загрузка обновления...", - "Docked": "Стационарный режим", - "Handheld": "Портативный режим", - "ConnectionError": "Ошибка соединения", - "AboutPageDeveloperListMore": "{0} и другие...", - "ApiError": "Ошибка API.", - "LoadingHeading": "Загрузка {0}", - "CompilingPPTC": "Компиляция PTC", - "CompilingShaders": "Компиляция шейдеров", - "AllKeyboards": "Все клавиатуры", - "OpenFileDialogTitle": "Выберите совместимый файл для открытия", - "OpenFolderDialogTitle": "Выберите папку с распакованной игрой", - "AllSupportedFormats": "Все поддерживаемые форматы", - "RyujinxUpdater": "Ryujinx - Обновление", - "SettingsTabHotkeys": "Горячие клавиши", - "SettingsTabHotkeysHotkeys": "Горячие клавиши", - "SettingsTabHotkeysToggleVsyncHotkey": "Вертикальная синхронизация:", - "SettingsTabHotkeysScreenshotHotkey": "Сделать скриншот:", - "SettingsTabHotkeysShowUiHotkey": "Показать интерфейс:", - "SettingsTabHotkeysPauseHotkey": "Пауза эмуляции:", - "SettingsTabHotkeysToggleMuteHotkey": "Выключить звук:", - "ControllerMotionTitle": "Настройки управления движением", - "ControllerRumbleTitle": "Настройки вибрации", - "SettingsSelectThemeFileDialogTitle": "Выбрать файл темы", - "SettingsXamlThemeFile": "Файл темы Xaml", - "AvatarWindowTitle": "Управление аккаунтами - Аватар", - "Amiibo": "Amiibo", - "Unknown": "Неизвестно", - "Usage": "Применение", - "Writable": "Доступно для записи", - "SelectDlcDialogTitle": "Выберите файлы DLC", - "SelectUpdateDialogTitle": "Выберите файлы обновлений", - "SelectModDialogTitle": "Выбрать папку с модами", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "Менеджер учетных записей", - "CheatWindowTitle": "Менеджер читов", - "DlcWindowTitle": "Управление DLC для {0} ({1})", - "ModWindowTitle": "Управление модами для {0} ({1})", - "UpdateWindowTitle": "Менеджер обновлений игр", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "Доступные читы для {0} [{1}]", - "BuildId": "ID версии:", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "Моды для {0} ", - "UserProfilesEditProfile": "Изменить выбранные", - "Continue": "Continue", - "Cancel": "Отмена", - "Save": "Сохранить", - "Discard": "Отменить", - "Paused": "Приостановлено", - "UserProfilesSetProfileImage": "Установить аватар", - "UserProfileEmptyNameError": "Необходимо ввести никнейм", - "UserProfileNoImageError": "Необходимо установить аватар", - "GameUpdateWindowHeading": "Доступные обновления для {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "Увеличить разрешение:", - "SettingsTabHotkeysResScaleDownHotkey": "Уменьшить разрешение:", - "UserProfilesName": "Никнейм:", - "UserProfilesUserId": "ID пользователя:", - "SettingsTabGraphicsBackend": "Графический бэкенд", - "SettingsTabGraphicsBackendTooltip": "Выберает бэкенд, который будет использован в эмуляторе.\n\nVulkan является лучшим выбором для всех современных графических карт с актуальными драйверами. В Vulkan также включена более быстрая компиляция шейдеров (меньше статтеров) для всех видеоадаптеров.\n\nПри использовании OpenGL можно достичь лучших результатов на старых видеоадаптерах Nvidia и AMD в Linux или на видеоадаптерах с небольшим количеством видеопамяти, хотя статтеров при компиляции шейдеров будет больше.\n\nРекомендуется использовать Vulkan. Используйте OpenGL, если ваш видеоадаптер не поддерживает Vulkan даже с актуальными драйверами.", - "SettingsEnableTextureRecompression": "Пережимать текстуры", - "SettingsEnableTextureRecompressionTooltip": "Сжатие ASTC текстур для уменьшения использования VRAM. \n\nИгры, использующие этот формат текстур: Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder и The Legend of Zelda: Tears of the Kingdom. \nНа видеоадаптерах с 4GiB видеопамяти или менее возможны вылеты при запуске этих игр. \n\nВключите, только если у вас заканчивается видеопамять в вышеупомянутых играх. \n\nРекомендуется оставить выключенным.", - "SettingsTabGraphicsPreferredGpu": "Предпочтительный видеоадаптер", - "SettingsTabGraphicsPreferredGpuTooltip": "Выберает видеоадаптер, который будет использоваться графическим бэкендом Vulkan.\n\nЭта настройка не влияет на видеоадаптер, который будет использоваться с OpenGL.\n\nЕсли вы не уверены что нужно выбрать, используйте графический процессор, помеченный как \"dGPU\". Если его нет, оставьте выбор по умолчанию.", - "SettingsAppRequiredRestartMessage": "Требуется перезапуск Ryujinx", - "SettingsGpuBackendRestartMessage": "Графический бэкенд или настройки графического процессора были изменены. Требуется перезапуск для вступления в силу изменений.", - "SettingsGpuBackendRestartSubMessage": "Перезапустить сейчас?", - "RyujinxUpdaterMessage": "Обновить Ryujinx до последней версии?", - "SettingsTabHotkeysVolumeUpHotkey": "Увеличить громкость:", - "SettingsTabHotkeysVolumeDownHotkey": "Уменьшить громкость:", - "SettingsEnableMacroHLE": "Использовать макрос высокоуровневой эмуляции видеоадаптера", - "SettingsEnableMacroHLETooltip": "Высокоуровневая эмуляции макрокода видеоадаптера.\n\nПовышает производительность, но может вызывать графические артефакты в некоторых играх.\n\nРекомендуется оставить включенным.", - "SettingsEnableColorSpacePassthrough": "Пропускать цветовое пространство", - "SettingsEnableColorSpacePassthroughTooltip": "Направляет бэкенд Vulkan на передачу информации о цвете без указания цветового пространства. Для пользователей с экранами с расширенной гаммой данная настройка приводит к получению более ярких цветов за счет снижения корректности цветопередачи.", - "VolumeShort": "Громкость", - "UserProfilesManageSaves": "Управление сохранениями", - "DeleteUserSave": "Удалить сохранения для этой игры?", - "IrreversibleActionNote": "Данное действие является необратимым.", - "SaveManagerHeading": "Редактирование сохранений для {0} ({1})", - "SaveManagerTitle": "Менеджер сохранений", - "Name": "Название", - "Size": "Размер", - "Search": "Поиск", - "UserProfilesRecoverLostAccounts": "Восстановить учетные записи", - "Recover": "Восстановление", - "UserProfilesRecoverHeading": "Были найдены сохранения для следующих аккаунтов", - "UserProfilesRecoverEmptyList": "Нет учетных записей для восстановления", - "GraphicsAATooltip": "Применимое сглаживание для рендера.\n\nFXAA размывает большую часть изображения, SMAA попытается найти \"зазубренные\" края и сгладить их.\n\nНе рекомендуется использовать вместе с масштабирующим фильтром FSR.\n\nЭта опция может быть изменена во время игры по нажатию \"Применить\" ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не найдёте подходящую настройку игры.\n\nРекомендуется использовать \"Нет\".", - "GraphicsAALabel": "Сглаживание:", - "GraphicsScalingFilterLabel": "Интерполяция:", - "GraphicsScalingFilterTooltip": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЭта опция может быть изменена во время игры по нажатию кнопки \"Применить\" ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать \"Билинейная\".", - "GraphicsScalingFilterBilinear": "Билинейная", - "GraphicsScalingFilterNearest": "Ступенчатая", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Уровень", - "GraphicsScalingFilterLevelTooltip": "Выбор режима работы FSR 1.0. Выше - четче.", - "SmaaLow": "SMAA Низкое", - "SmaaMedium": "SMAA Среднее", - "SmaaHigh": "SMAA Высокое", - "SmaaUltra": "SMAA Ультра", - "UserEditorTitle": "Редактирование пользователя", - "UserEditorTitleCreate": "Создание пользователя", - "SettingsTabNetworkInterface": "Сетевой интерфейс:", - "NetworkInterfaceTooltip": "Сетевой интерфейс, используемый для функций LAN/LDN.\n\nМожет использоваться для игры через интернет в сочетании с VPN или XLink Kai и игрой с поддержкой LAN.\n\nРекомендуется использовать \"По умолчанию\".", - "NetworkInterfaceDefault": "По умолчанию", - "PackagingShaders": "Упаковка шейдеров", - "AboutChangelogButton": "Список изменений на GitHub", - "AboutChangelogButtonTooltipMessage": "Нажмите, чтобы открыть список изменений для этой версии", - "SettingsTabNetworkMultiplayer": "Мультиплеер", - "MultiplayerMode": "Режим:", - "MultiplayerModeTooltip": "Меняет многопользовательский режим LDN.\n\nLdnMitm модифицирует функциональность локальной беспроводной/игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить отключенным.", - "MultiplayerModeDisabled": "Отключено", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/th_TH.json b/src/Ryujinx/Assets/Locales/th_TH.json deleted file mode 100644 index 6364084c7..000000000 --- a/src/Ryujinx/Assets/Locales/th_TH.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "ภาษาไทย", - "MenuBarFileOpenApplet": "เปิด Applet", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "เปิดโปรแกรม Mii Editor Applet", - "SettingsTabInputDirectMouseAccess": "เข้าถึงเมาส์ได้โดยตรง", - "SettingsTabSystemMemoryManagerMode": "โหมดจัดการหน่วยความจำ:", - "SettingsTabSystemMemoryManagerModeSoftware": "ซอฟต์แวร์", - "SettingsTabSystemMemoryManagerModeHost": "โฮสต์ (เร็ว)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "ไม่ได้ตรวจสอบโฮสต์ (เร็วที่สุด, แต่ไม่ปลอดภัย)", - "SettingsTabSystemUseHypervisor": "ใช้งาน Hypervisor", - "MenuBarFile": "ไฟล์", - "MenuBarFileOpenFromFile": "โหลดแอปพลิเคชั่นจากไฟล์", - "MenuBarFileOpenFromFileError": "ไม่พบแอปพลิเคชั่นจากไฟล์ที่เลือก", - "MenuBarFileOpenUnpacked": "โหลดเกมที่แตกไฟล์แล้ว", - "MenuBarFileLoadDlcFromFolder": "โหลด DLC จากโฟลเดอร์", - "MenuBarFileLoadTitleUpdatesFromFolder": "โหลดไฟล์อัพเดตจากโฟลเดอร์", - "MenuBarFileOpenEmuFolder": "เปิดโฟลเดอร์ Ryujinx", - "MenuBarFileOpenLogsFolder": "เปิดโฟลเดอร์ Logs", - "MenuBarFileExit": "_ออก", - "MenuBarOptions": "_ตัวเลือก", - "MenuBarOptionsToggleFullscreen": "สลับเป็นโหมดเต็มหน้าจอ", - "MenuBarOptionsStartGamesInFullscreen": "เริ่มเกมในโหมดเต็มหน้าจอ", - "MenuBarOptionsStopEmulation": "หยุดการจำลอง", - "MenuBarOptionsSettings": "_ตั้งค่า", - "MenuBarOptionsManageUserProfiles": "_จัดการโปรไฟล์ผู้ใช้งาน", - "MenuBarActions": "การดำเนินการ", - "MenuBarOptionsSimulateWakeUpMessage": "จำลองข้อความปลุก", - "MenuBarActionsScanAmiibo": "สแกนหา Amiibo", - "MenuBarTools": "_เครื่องมือ", - "MenuBarToolsInstallFirmware": "ติดตั้งเฟิร์มแวร์", - "MenuBarFileToolsInstallFirmwareFromFile": "ติดตั้งเฟิร์มแวร์จาก ไฟล์ XCI หรือ ไฟล์ ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "ติดตั้งเฟิร์มแวร์จากไดเร็กทอรี", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "จัดการประเภทไฟล์", - "MenuBarToolsInstallFileTypes": "ติดตั้งประเภทไฟล์", - "MenuBarToolsUninstallFileTypes": "ถอนการติดตั้งประเภทไฟล์", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_มุมมอง", - "MenuBarViewWindow": "ขนาดหน้าต่าง", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_ช่วยเหลือ", - "MenuBarHelpCheckForUpdates": "ตรวจสอบอัปเดต", - "MenuBarHelpAbout": "เกี่ยวกับ", - "MenuSearch": "กำลังค้นหา...", - "GameListHeaderFavorite": "ชื่นชอบ", - "GameListHeaderIcon": "ไอคอน", - "GameListHeaderApplication": "ชื่อ", - "GameListHeaderDeveloper": "ผู้พัฒนา", - "GameListHeaderVersion": "เวอร์ชั่น", - "GameListHeaderTimePlayed": "เล่นไปแล้ว", - "GameListHeaderLastPlayed": "เล่นล่าสุด", - "GameListHeaderFileExtension": "นามสกุลไฟล์", - "GameListHeaderFileSize": "ขนาดไฟล์", - "GameListHeaderPath": "ที่อยู่ไฟล์", - "GameListContextMenuOpenUserSaveDirectory": "เปิดไดเร็กทอรี่บันทึกของผู้ใช้", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "เปิดไดเร็กทอรี่ซึ่งมีการบันทึกข้อมูลของผู้ใช้แอปพลิเคชัน", - "GameListContextMenuOpenDeviceSaveDirectory": "เปิดไดเร็กทอรี่บันทึกของอุปกรณ์", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "เปิดไดเรกทอรี่ซึ่งมีบันทึกข้อมูลของอุปกรณ์ในแอปพลิเคชัน", - "GameListContextMenuOpenBcatSaveDirectory": "เปิดไดเรกทอรี่บันทึกของ BCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "เปิดไดเรกทอรี่ซึ่งมีการบันทึกข้อมูลของ BCAT ในแอปพลิเคชัน", - "GameListContextMenuManageTitleUpdates": "จัดการเวอร์ชั่นอัปเดต", - "GameListContextMenuManageTitleUpdatesToolTip": "เปิดหน้าต่างการจัดการเวอร์ชั่นการอัพเดต", - "GameListContextMenuManageDlc": "จัดการ DLC", - "GameListContextMenuManageDlcToolTip": "เปิดหน้าต่างจัดการ DLC", - "GameListContextMenuCacheManagement": "จัดการแคช", - "GameListContextMenuCacheManagementPurgePptc": "เพิ่มคิวการสร้าง PPTC ใหม่", - "GameListContextMenuCacheManagementPurgePptcToolTip": "ให้ PPTC สร้างใหม่ในเวลาบูตเมื่อเปิดเกมครั้งถัดไป", - "GameListContextMenuCacheManagementPurgeShaderCache": "ล้างแคช แสงเงา", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "ลบแคช แสงเงา ของแอปพลิเคชัน", - "GameListContextMenuCacheManagementOpenPptcDirectory": "เปิดไดเรกทอรี่ PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "เปิดไดเร็กทอรี่ของ แคช PPTC ในแอปพลิเคชัน", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "เปิดไดเรกทอรี่ แคช แสงเงา", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "เปิดไดเรกทอรี่ของ แคช แสงเงา ในแอปพลิเคชัน", - "GameListContextMenuExtractData": "แยกส่วนข้อมูล", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "แยกส่วน ExeFS ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัปเดต)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "แยกส่วน RomFS ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัพเดต)", - "GameListContextMenuExtractDataLogo": "โลโก้", - "GameListContextMenuExtractDataLogoToolTip": "แยกส่วน โลโก้ ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัปเดต)", - "GameListContextMenuCreateShortcut": "สร้างทางลัดของแอปพลิเคชัน", - "GameListContextMenuCreateShortcutToolTip": "สร้างทางลัดบนเดสก์ท็อปสำหรับใช้แอปพลิเคชันที่เลือก", - "GameListContextMenuCreateShortcutToolTipMacOS": "สร้างทางลัดในโฟลเดอร์ Applications ของ macOS สำหรับใช้แอปพลิเคชันที่เลือก", - "GameListContextMenuOpenModsDirectory": "เปิดไดเร็กทอรี่ Mods", - "GameListContextMenuOpenModsDirectoryToolTip": "เปิดไดเร็กทอรี่ Mods ของแอปพลิเคชัน", - "GameListContextMenuOpenSdModsDirectory": "เปิดไดเร็กทอรี่ Mods Atmosphere", - "GameListContextMenuOpenSdModsDirectoryToolTip": "เปิดไดเร็กทอรี่ Atmosphere ของการ์ด SD สำรองซึ่งมี Mods ของแอปพลิเคชัน ซึ่งมีประโยชน์สำหรับ Mods ที่บรรจุมากับฮาร์ดแวร์จริง", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "เกมส์โหลดแล้ว {0}/{1}", - "StatusBarSystemVersion": "เวอร์ชั่นของระบบ: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "การตั้งค่าหน่วยความถึงขีดจำกัดต่ำสุดแล้ว", - "LinuxVmMaxMapCountDialogTextPrimary": "คุณต้องเพิ่มค่า vm.max_map_count ไปยัง {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "บางเกมอาจพยายามใช้งานหน่วยความจำมากกว่าที่ได้รับอนุญาตในปัจจุบัน Ryujinx จะปิดตัวลงเมื่อเกินขีดจำกัดนี้", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "ใช่, จนกว่าจะรีสตาร์ทครั้งถัดไป", - "LinuxVmMaxMapCountDialogButtonPersistent": "ใช่, อย่างถาวร", - "LinuxVmMaxMapCountWarningTextPrimary": "จำนวนสูงสุดของการจัดการหน่วยความจำ ต่ำกว่าที่แนะนำ", - "LinuxVmMaxMapCountWarningTextSecondary": "ค่าปัจจุบันของ vm.max_map_count ({0}) มีค่าต่ำกว่า {1} บางเกมอาจพยายามใช้หน่วยความจำมากกว่าที่ได้รับอนุญาตในปัจจุบัน Ryujinx จะปิดตัวลงเมื่อเกินขีดจำกัดนี้\n\nคุณอาจต้องการตั้งค่าเพิ่มขีดจำกัดด้วยตนเองหรือติดตั้ง pkexec ซึ่งอนุญาตให้ Ryujinx ช่วยเหลือคุณได้", - "Settings": "ตั้งค่า", - "SettingsTabGeneral": "หน้าจอผู้ใช้", - "SettingsTabGeneralGeneral": "ทั่วไป", - "SettingsTabGeneralEnableDiscordRichPresence": "เปิดใช้งาน Discord Rich Presence", - "SettingsTabGeneralCheckUpdatesOnLaunch": "ตรวจหาการอัปเดตเมื่อเปิดโปรแกรม", - "SettingsTabGeneralShowConfirmExitDialog": "แสดง \"ปุ่มยืนยันการออก\" เมื่อออกเกม", - "SettingsTabGeneralRememberWindowState": "จดจำ ขนาดหน้าต่างแอพพลิเคชั่น/คำแหน่ง", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "ซ่อน เคอร์เซอร์:", - "SettingsTabGeneralHideCursorNever": "ไม่ต้อง", - "SettingsTabGeneralHideCursorOnIdle": "เมื่อไม่ได้ใช้งาน", - "SettingsTabGeneralHideCursorAlways": "ตลอดเวลา", - "SettingsTabGeneralGameDirectories": "ไดเรกทอรี่ของเกม", - "SettingsTabGeneralAutoloadDirectories": "โหลดไดเรกทอรี DLC/ไฟล์อัปเดต อัตโนมัติ", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "เพิ่ม", - "SettingsTabGeneralRemove": "เอาออก", - "SettingsTabSystem": "ระบบ", - "SettingsTabSystemCore": "แกนกลาง", - "SettingsTabSystemSystemRegion": "ภูมิภาคของระบบ:", - "SettingsTabSystemSystemRegionJapan": "ญี่ปุ่น", - "SettingsTabSystemSystemRegionUSA": "สหรัฐอเมริกา", - "SettingsTabSystemSystemRegionEurope": "ยุโรป", - "SettingsTabSystemSystemRegionAustralia": "ออสเตรเลีย", - "SettingsTabSystemSystemRegionChina": "จีน", - "SettingsTabSystemSystemRegionKorea": "เกาหลี", - "SettingsTabSystemSystemRegionTaiwan": "ไต้หวัน", - "SettingsTabSystemSystemLanguage": "ภาษาของระบบ:", - "SettingsTabSystemSystemLanguageJapanese": "ญี่ปุ่น", - "SettingsTabSystemSystemLanguageAmericanEnglish": "อังกฤษ (อเมริกัน)", - "SettingsTabSystemSystemLanguageFrench": "ฝรั่งเศส", - "SettingsTabSystemSystemLanguageGerman": "เยอรมัน", - "SettingsTabSystemSystemLanguageItalian": "อิตาลี", - "SettingsTabSystemSystemLanguageSpanish": "สเปน", - "SettingsTabSystemSystemLanguageChinese": "จีน", - "SettingsTabSystemSystemLanguageKorean": "เกาหลี", - "SettingsTabSystemSystemLanguageDutch": "ดัตช์", - "SettingsTabSystemSystemLanguagePortuguese": "โปรตุเกส", - "SettingsTabSystemSystemLanguageRussian": "รัสเซีย", - "SettingsTabSystemSystemLanguageTaiwanese": "จีนตัวเต็ม (ไต้หวัน)", - "SettingsTabSystemSystemLanguageBritishEnglish": "อังกฤษ (บริติช)", - "SettingsTabSystemSystemLanguageCanadianFrench": "ฝรั่งเศส (แคนาดา)", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "สเปน (ลาตินอเมริกา)", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "จีน (ตัวย่อ)", - "SettingsTabSystemSystemLanguageTraditionalChinese": "จีน (ดั้งเดิม)", - "SettingsTabSystemSystemTimeZone": "เขตเวลาของระบบ:", - "SettingsTabSystemSystemTime": "เวลาของระบบ:", - "SettingsTabSystemEnableVsync": "VSync", - "SettingsTabSystemEnablePptc": "PPTC (แคชโปรไฟล์การแปลแบบถาวร)", - "SettingsTabSystemEnableLowPowerPptc": "PPTC แบบพลังงานตํ่า", - "SettingsTabSystemEnableFsIntegrityChecks": "ตรวจสอบความถูกต้องของ FS", - "SettingsTabSystemAudioBackend": "ระบบเสียงเบื้องหลัง:", - "SettingsTabSystemAudioBackendDummy": "Dummy", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "แฮ็ก", - "SettingsTabSystemHacksNote": "อาจทำให้เกิดข้อผิดพลาดได้", - "SettingsTabSystemDramSize": "ใช้หน่วยความจำสำรอง (โหมดนักพัฒนา)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "เมินเฉยบริการที่หายไป", - "SettingsTabSystemIgnoreApplet": "เมินเฉย Applet", - "SettingsTabGraphics": "กราฟฟิก", - "SettingsTabGraphicsAPI": "API กราฟฟิก", - "SettingsTabGraphicsEnableShaderCache": "เปิดใช้งาน แคชแสงเงา", - "SettingsTabGraphicsAnisotropicFiltering": "ตัวกรองแบบ Anisotropic:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "อัตโนมัติ", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "อัตราส่วนความละเอียด:", - "SettingsTabGraphicsResolutionScaleCustom": "กำหนดเอง (ไม่แนะนำ)", - "SettingsTabGraphicsResolutionScaleNative": "พื้นฐานระบบ (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (ไม่แนะนำ)", - "SettingsTabGraphicsAspectRatio": "อัตราส่วนภาพ:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "ยืดภาพเพื่อให้พอดีกับหน้าต่าง", - "SettingsTabGraphicsDeveloperOptions": "ตัวเลือกนักพัฒนา", - "SettingsTabGraphicsShaderDumpPath": "ที่เก็บ ดัมพ์ไฟล์ แสงเงา:", - "SettingsTabLogging": "ประวัติ", - "SettingsTabLoggingLogging": "ประวัติ", - "SettingsTabLoggingEnableLoggingToFile": "เปิดใช้งานการบันทึกประวัติ ไปยังไฟล์", - "SettingsTabLoggingEnableStubLogs": "เปิดใช้งานการบันทึกประวัติ", - "SettingsTabLoggingEnableInfoLogs": "เปิดใช้งานการบันทึกประวัติการใช้งาน", - "SettingsTabLoggingEnableWarningLogs": "เปิดใช้งานการบันทึกประวัติคำเตือน", - "SettingsTabLoggingEnableErrorLogs": "เปิดใช้งานการบันทึกประวัติข้อผิดพลาด", - "SettingsTabLoggingEnableTraceLogs": "เปิดใช้งานการบันทึกประวัติการติดตาม", - "SettingsTabLoggingEnableGuestLogs": "เปิดใช้งานการบันทึกประวัติผู้เยี่ยมชม", - "SettingsTabLoggingEnableFsAccessLogs": "เปิดใช้งานการบันทึกประวัติการเข้าถึง Fs", - "SettingsTabLoggingFsGlobalAccessLogMode": "โหมด การเข้าถึงประวัติส่วนกลาง:", - "SettingsTabLoggingDeveloperOptions": "ตัวเลือกนักพัฒนา", - "SettingsTabLoggingDeveloperOptionsNote": "คำเตือน: จะทำให้ประสิทธิภาพลดลง", - "SettingsTabLoggingGraphicsBackendLogLevel": "ระดับการบันทึกประวัติ กราฟิกเบื้องหลัง:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "ไม่มี", - "SettingsTabLoggingGraphicsBackendLogLevelError": "ผิดพลาด", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "ช้าลง", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "ทั้งหมด", - "SettingsTabLoggingEnableDebugLogs": "เปิดใช้งาน ประวัติข้อบกพร่อง", - "SettingsTabInput": "ป้อนข้อมูล", - "SettingsTabInputEnableDockedMode": "ด็อกโหมด", - "SettingsTabInputDirectKeyboardAccess": "เข้าถึงคีย์บอร์ดโดยตรง", - "SettingsButtonSave": "บันทึก", - "SettingsButtonClose": "ปิด", - "SettingsButtonOk": "ตกลง", - "SettingsButtonCancel": "ยกเลิก", - "SettingsButtonApply": "นำไปใช้", - "ControllerSettingsPlayer": "ผู้เล่น", - "ControllerSettingsPlayer1": "ผู้เล่นคนที่ 1", - "ControllerSettingsPlayer2": "ผู้เล่นคนที่ 2", - "ControllerSettingsPlayer3": "ผู้เล่นคนที่ 3", - "ControllerSettingsPlayer4": "ผู้เล่นคนที่ 4", - "ControllerSettingsPlayer5": "ผู้เล่นคนที่ 5", - "ControllerSettingsPlayer6": "ผู้เล่นคนที่ 6", - "ControllerSettingsPlayer7": "ผู้เล่นคนที่ 7", - "ControllerSettingsPlayer8": "ผู้เล่นคนที่ 8", - "ControllerSettingsHandheld": "แฮนด์เฮลด์โหมด", - "ControllerSettingsInputDevice": "อุปกรณ์ป้อนข้อมูล", - "ControllerSettingsRefresh": "รีเฟรช", - "ControllerSettingsDeviceDisabled": "ปิดการใช้งาน", - "ControllerSettingsControllerType": "ประเภทคอนโทรลเลอร์", - "ControllerSettingsControllerTypeHandheld": "แฮนด์เฮลด์", - "ControllerSettingsControllerTypeProController": "โปรคอนโทรลเลอร์", - "ControllerSettingsControllerTypeJoyConPair": "จับคู่ จอยคอน", - "ControllerSettingsControllerTypeJoyConLeft": "จอยคอน ด้านซ้าย", - "ControllerSettingsControllerTypeJoyConRight": "จอยคอน ด้านขวา", - "ControllerSettingsProfile": "โปรไฟล์", - "ControllerSettingsProfileDefault": "ค่าเริ่มต้น", - "ControllerSettingsLoad": "โหลด", - "ControllerSettingsAdd": "เพิ่ม", - "ControllerSettingsRemove": "เอาออก", - "ControllerSettingsButtons": "ปุ่มกด", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "ปุ่มลูกศร", - "ControllerSettingsDPadUp": "ขึ้น", - "ControllerSettingsDPadDown": "ลง", - "ControllerSettingsDPadLeft": "ซ้าย", - "ControllerSettingsDPadRight": "ขวา", - "ControllerSettingsStickButton": "ปุ่ม", - "ControllerSettingsStickUp": "ขึ้น", - "ControllerSettingsStickDown": "ลง", - "ControllerSettingsStickLeft": "ซ้าย", - "ControllerSettingsStickRight": "ขวา", - "ControllerSettingsStickStick": "จอยสติ๊ก", - "ControllerSettingsStickInvertXAxis": "กลับทิศทางของแกน X", - "ControllerSettingsStickInvertYAxis": "กลับทิศทางของแกน Y", - "ControllerSettingsStickDeadzone": "โซนที่ไม่ทำงานของ จอยสติ๊ก:", - "ControllerSettingsLStick": "จอยสติ๊ก ด้านซ้าย", - "ControllerSettingsRStick": "จอยสติ๊ก ด้านขวา", - "ControllerSettingsTriggersLeft": "ทริกเกอร์ ด้านซ้าย", - "ControllerSettingsTriggersRight": "ทริกเกอร์ ด้านขวา", - "ControllerSettingsTriggersButtonsLeft": "ปุ่มทริกเกอร์ ด้านซ้าย", - "ControllerSettingsTriggersButtonsRight": "ปุ่มทริกเกอร์ ด้านขวา", - "ControllerSettingsTriggers": "ทริกเกอร์", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "ปุ่มกดเสริม ด้านซ้าย", - "ControllerSettingsExtraButtonsRight": "ปุ่มกดเสริม ด้านขวา", - "ControllerSettingsMisc": "การควบคุมเพิ่มเติม", - "ControllerSettingsTriggerThreshold": "ตั้งค่าขีดจำกัดการกด:", - "ControllerSettingsMotion": "การเคลื่อนไหว", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ CemuHook", - "ControllerSettingsMotionControllerSlot": "ช่องเสียบ คอนโทรลเลอร์:", - "ControllerSettingsMotionMirrorInput": "นำเข้าการสะท้อน การควบคุม", - "ControllerSettingsMotionRightJoyConSlot": "ช่องเสียบ จอยคอน ด้านขวา:", - "ControllerSettingsMotionServerHost": "เจ้าของเซิร์ฟเวอร์:", - "ControllerSettingsMotionGyroSensitivity": "ความไวของ Gyro:", - "ControllerSettingsMotionGyroDeadzone": "ส่วนไม่ทำงานของ Gyro:", - "ControllerSettingsSave": "บันทึก", - "ControllerSettingsClose": "ปิด", - "KeyUnknown": "ไม่รู้จัก", - "KeyShiftLeft": "Shift Left", - "KeyShiftRight": "Shift Right", - "KeyControlLeft": "Ctrl Left", - "KeyMacControlLeft": "⌃ Left", - "KeyControlRight": "Ctrl Right", - "KeyMacControlRight": "⌃ Right", - "KeyAltLeft": "Alt Left", - "KeyMacAltLeft": "⌥ Left", - "KeyAltRight": "Alt Right", - "KeyMacAltRight": "⌥ Right", - "KeyWinLeft": "⊞ Left", - "KeyMacWinLeft": "⌘ Left", - "KeyWinRight": "⊞ Right", - "KeyMacWinRight": "⌘ Right", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Left", - "KeyRight": "Right", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Right", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Left Trigger 0", - "GamepadSingleRightTrigger0": "Right Trigger 0", - "GamepadSingleLeftTrigger1": "Left Trigger 1", - "GamepadSingleRightTrigger1": "Right Trigger 1", - "StickLeft": "Left Stick", - "StickRight": "Right Stick", - "UserProfilesSelectedUserProfile": "เลือกโปรไฟล์ผู้ใช้งาน:", - "UserProfilesSaveProfileName": "บันทึกชื่อโปรไฟล์", - "UserProfilesChangeProfileImage": "เปลี่ยนรูปโปรไฟล์", - "UserProfilesAvailableUserProfiles": "โปรไฟล์ผู้ใช้ที่ใช้งานได้:", - "UserProfilesAddNewProfile": "สร้างโปรไฟล์ใหม่", - "UserProfilesDelete": "ลบ", - "UserProfilesClose": "ปิด", - "ProfileNameSelectionWatermark": "เลือก ชื่อเล่น", - "ProfileImageSelectionTitle": "เลือก รูปโปรไฟล์ ของคุณ", - "ProfileImageSelectionHeader": "เลือก รูปโปรไฟล์", - "ProfileImageSelectionNote": "คุณสามารถนำเข้ารูปโปรไฟล์ที่กำหนดเองได้ หรือ เลือกรูปที่มีจากระบบ", - "ProfileImageSelectionImportImage": "นำเข้า ไฟล์รูปภาพ", - "ProfileImageSelectionSelectAvatar": "เลือก รูปอวาต้า จากระบบ", - "InputDialogTitle": "กล่องโต้ตอบการป้อนข้อมูล", - "InputDialogOk": "ตกลง", - "InputDialogCancel": "ยกเลิก", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "เลือก ชื่อโปรไฟล์", - "InputDialogAddNewProfileHeader": "กรุณาใส่ชื่อโปรไฟล์", - "InputDialogAddNewProfileSubtext": "(ความยาวสูงสุด: {0})", - "AvatarChoose": "เลือก รูปอวาต้า ของคุณ", - "AvatarSetBackgroundColor": "ตั้งค่าสีพื้นหลัง", - "AvatarClose": "ปิด", - "ControllerSettingsLoadProfileToolTip": "โหลด โปรไฟล์", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "เพิ่ม โปรไฟล์", - "ControllerSettingsRemoveProfileToolTip": "ลบ โปรไฟล์", - "ControllerSettingsSaveProfileToolTip": "บันทึก โปรไฟล์", - "MenuBarFileToolsTakeScreenshot": "ถ่ายภาพหน้าจอ", - "MenuBarFileToolsHideUi": "ซ่อน UI", - "GameListContextMenuRunApplication": "เปิดใช้งานแอปพลิเคชัน", - "GameListContextMenuToggleFavorite": "สลับรายการโปรด", - "GameListContextMenuToggleFavoriteToolTip": "สลับสถานะเกมที่ชื่นชอบ", - "SettingsTabGeneralTheme": "ธีม:", - "SettingsTabGeneralThemeAuto": "อัตโนมัติ", - "SettingsTabGeneralThemeDark": "มืด", - "SettingsTabGeneralThemeLight": "สว่าง", - "ControllerSettingsConfigureGeneral": "กำหนดค่า", - "ControllerSettingsRumble": "การสั่นไหว", - "ControllerSettingsRumbleStrongMultiplier": "เพิ่มความแรงการสั่น", - "ControllerSettingsRumbleWeakMultiplier": "ลดความแรงการสั่น", - "DialogMessageSaveNotAvailableMessage": "ไม่มีข้อมูลบันทึกไว้สำหรับ {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "คุณต้องการสร้างบันทึกข้อมูลสำหรับเกมนี้หรือไม่?", - "DialogConfirmationTitle": "Ryujinx - ยืนยัน", - "DialogUpdaterTitle": "Ryujinx - อัพเดต", - "DialogErrorTitle": "Ryujinx - ผิดพลาด", - "DialogWarningTitle": "Ryujinx - คำเตือน", - "DialogExitTitle": "Ryujinx - ออก", - "DialogErrorMessage": "Ryujinx พบข้อผิดพลาด", - "DialogExitMessage": "คุณแน่ใจหรือไม่ว่าต้องการปิด Ryujinx หรือไม่?", - "DialogExitSubMessage": "ข้อมูลทั้งหมดที่ไม่ได้บันทึกทั้งหมดจะสูญหาย!", - "DialogMessageCreateSaveErrorMessage": "มีข้อผิดพลาดในการสร้างข้อมูลบันทึกที่ระบุ: {0}", - "DialogMessageFindSaveErrorMessage": "มีข้อผิดพลาดในการค้นหาข้อมูลบันทึกที่ระบุไว้: {0}", - "FolderDialogExtractTitle": "เลือกโฟลเดอร์ที่จะแตกไฟล์เข้าไป", - "DialogNcaExtractionMessage": "กำลังแตกไฟล์ {0} จากส่วน {1}...", - "DialogNcaExtractionTitle": "เครื่องมือแตกไฟล์ของ NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "เกิดความล้มเหลวในการแตกไฟล์เนื่องจากไม่พบ NCA หลักในไฟล์ที่เลือก", - "DialogNcaExtractionCheckLogErrorMessage": "เกิดความล้มเหลวในการแตกไฟล์ โปรดอ่านไฟล์บันทึกประวัติเพื่อดูข้อมูลเพิ่มเติม", - "DialogNcaExtractionSuccessMessage": "การแตกไฟล์เสร็จสมบูรณ์แล้ว", - "DialogUpdaterConvertFailedMessage": "ไม่สามารถแปลงเวอร์ชั่น Ryujinx ปัจจุบันได้", - "DialogUpdaterCancelUpdateMessage": "ยกเลิกการอัพเดต!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "คุณกำลังใช้ Ryujinx เวอร์ชั่นที่อัปเดตล่าสุด!", - "DialogUpdaterFailedToGetVersionMessage": "เกิดข้อผิดพลาดขณะพยายามรับข้อมูลเวอร์ชั่นจาก GitHub Release ปัญหานี้อาจเกิดขึ้นได้หากมีการรวบรวมเวอร์ชั่นใหม่โดย GitHub โปรดลองอีกครั้งในอีกไม่กี่นาทีข้างหน้า", - "DialogUpdaterConvertFailedGithubMessage": "ไม่สามารถแปลงเวอร์ชั่น Ryujinx ที่ได้รับจาก Github Release", - "DialogUpdaterDownloadingMessage": "กำลังดาวน์โหลดอัปเดต...", - "DialogUpdaterExtractionMessage": "กำลังแตกไฟล์อัปเดต...", - "DialogUpdaterRenamingMessage": "กำลังลบไฟล์เก่า...", - "DialogUpdaterAddingFilesMessage": "กำลังเพิ่มไฟล์อัปเดตใหม่...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "อัปเดตเสร็จสมบูรณ์แล้ว!", - "DialogUpdaterRestartMessage": "คุณต้องการรีสตาร์ท Ryujinx ตอนนี้หรือไม่?", - "DialogUpdaterNoInternetMessage": "คุณไม่ได้เชื่อมต่อกับอินเทอร์เน็ต!", - "DialogUpdaterNoInternetSubMessage": "โปรดตรวจสอบว่าคุณมีการเชื่อมต่ออินเทอร์เน็ตว่ามีการใช้งานได้หรือไม่!", - "DialogUpdaterDirtyBuildMessage": "คุณไม่สามารถอัปเดต Dirty build ของ Ryujinx ได้!", - "DialogUpdaterDirtyBuildSubMessage": "โปรดดาวน์โหลด Ryujinx ได้ที่ https://ryujinx.app/download หากคุณกำลังมองหาเวอร์ชั่นที่รองรับ", - "DialogRestartRequiredMessage": "จำเป็นต้องรีสตาร์ทเพื่อให้การอัพเดตสามารถให้งานได้", - "DialogThemeRestartMessage": "บันทึกธีมแล้ว จำเป็นต้องรีสตาร์ทเพื่อใช้ธีม", - "DialogThemeRestartSubMessage": "คุณต้องการรีสตาร์ทหรือไม่?", - "DialogFirmwareInstallEmbeddedMessage": "คุณต้องการติดตั้งเฟิร์มแวร์ที่ฝังอยู่ในเกมนี้หรือไม่? (เฟิร์มแวร์ {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "ไม่พบเฟิร์มแวร์ที่ติดตั้งไว้ แต่ Ryujinx จะติดตั้งเฟิร์มแวร์ได้ {0} จากเกมที่ให้มา\nขณะนี้โปรแกรมจำลองจะเริ่มทำงาน", - "DialogFirmwareNoFirmwareInstalledMessage": "ไม่มีการติดตั้งเฟิร์มแวร์", - "DialogFirmwareInstalledMessage": "เฟิร์มแวร์ {0} ติดตั้งแล้ว", - "DialogInstallFileTypesSuccessMessage": "ติดตั้งตามประเภทของไฟล์สำเร็จแล้ว!", - "DialogInstallFileTypesErrorMessage": "ติดตั้งตามประเภทของไฟล์ไม่สำเร็จ", - "DialogUninstallFileTypesSuccessMessage": "ถอนการติดตั้งตามประเภทของไฟล์สำเร็จแล้ว!", - "DialogUninstallFileTypesErrorMessage": "ไม่สามารถถอนการติดตั้งตามประเภทของไฟล์ได้", - "DialogOpenSettingsWindowLabel": "เปิดหน้าต่างการตั้งค่า", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "คอนโทรลเลอร์ Applet", - "DialogMessageDialogErrorExceptionMessage": "เกิดข้อผิดพลาดในการแสดงกล่องโต้ตอบข้อความ: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "เกิดข้อผิดพลาดในการแสดงซอฟต์แวร์แป้นพิมพ์: {0}", - "DialogErrorAppletErrorExceptionMessage": "เกิดข้อผิดพลาดในการแสดงกล่องโต้ตอบ ข้อผิดพลาดของ Applet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nสำหรับข้อมูลเพิ่มเติมเกี่ยวกับวิธีแก้ไขข้อผิดพลาดนี้ โปรดทำตามคำแนะนำในการตั้งค่าของเรา", - "DialogUserErrorDialogTitle": "ข้อผิดพลาด Ryujinx ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "เกิดข้อผิดพลาดขณะเรียกข้อมูลจาก API", - "DialogAmiiboApiConnectErrorMessage": "ไม่สามารถเชื่อมต่อกับเซิร์ฟเวอร์ Amiibo API บางบริการอาจหยุดทำงาน หรือไม่คุณต้องทำการตรวจสอบว่าอินเทอร์เน็ตของคุณอยู่ในสถานะเชื่อมต่ออยู่หรือไม่", - "DialogProfileInvalidProfileErrorMessage": "โปรไฟล์ {0} ไม่สามารถทำงานได้กับระบบกำหนดค่าอินพุตปัจจุบัน", - "DialogProfileDefaultProfileOverwriteErrorMessage": "โปรไฟล์เริ่มต้นไม่สามารถเขียนทับได้", - "DialogProfileDeleteProfileTitle": "กำลังลบโปรไฟล์", - "DialogProfileDeleteProfileMessage": "การดำเนินการนี้ไม่สามารถย้อนกลับได้ คุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", - "DialogWarning": "คำเตือน", - "DialogPPTCDeletionMessage": "คุณกำลังตั้งค่าให้มีการสร้าง PPTC ใหม่ในการบูตครั้งถัดไป:\n\n{0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", - "DialogPPTCDeletionErrorMessage": "มีข้อผิดพลาดในการล้างแคช PPTC {0}: {1}", - "DialogShaderDeletionMessage": "คุณกำลังจะลบแคชแสงเงา:\n\n{0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", - "DialogShaderDeletionErrorMessage": "เกิดข้อผิดพลาดในการล้าง แคชแสงเงา {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx พบข้อผิดพลาด", - "DialogInvalidTitleIdErrorMessage": "ข้อผิดพลาดของ UI: เกมที่เลือกไม่มีชื่อ ID ที่ถูกต้อง", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "ไม่พบเฟิร์มแวร์ของระบบที่ถูกต้อง {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "ติดตั้งเฟิร์มแวร์ {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "ระบบเวอร์ชั่น {0} ได้รับการติดตั้งเร็วๆ นี้", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nสิ่งนี้จะแทนที่เวอร์ชั่นของระบบเวอร์ชั่นปัจจุบัน {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nคุณต้องการดำเนินการต่อหรือไม่?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "กำลังติดตั้งเฟิร์มแวร์...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "ระบบเวอร์ชั่น {0} ติดตั้งเรียบร้อยแล้ว", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "จะไม่มีโปรไฟล์อื่นให้เปิดหากโปรไฟล์ที่เลือกถูกลบ", - "DialogUserProfileDeletionConfirmMessage": "คุณต้องการลบโปรไฟล์ที่เลือกหรือไม่?", - "DialogUserProfileUnsavedChangesTitle": "คำเตือน - มีการเปลี่ยนแปลงที่ไม่ได้บันทึก", - "DialogUserProfileUnsavedChangesMessage": "คุณได้ทำการเปลี่ยนแปลงโปรไฟล์ผู้ใช้นี้โดยไม่ได้รับการบันทึก", - "DialogUserProfileUnsavedChangesSubMessage": "คุณต้องการทิ้งการเปลี่ยนแปลงของคุณหรือไม่?", - "DialogControllerSettingsModifiedConfirmMessage": "การตั้งค่าคอนโทรลเลอร์ปัจจุบันได้รับการอัปเดตแล้ว", - "DialogControllerSettingsModifiedConfirmSubMessage": "คุณต้องการบันทึกหรือไม่?", - "DialogLoadFileErrorMessage": "{0} ไฟล์เกิดข้อผิดพลาด: {1}", - "DialogModAlreadyExistsMessage": "มีม็อดนี้อยู่แล้ว", - "DialogModInvalidMessage": "ไดเร็กทอรีที่ระบุไม่มี ม็อดอยู่!", - "DialogModDeleteNoParentMessage": "ไม่สามารถลบ: ไม่พบไดเร็กทอรีหลักสำหรับ ม็อด \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "ไฟล์ที่ระบุไม่มี DLC สำหรับชื่อที่เลือก!", - "DialogPerformanceCheckLoggingEnabledMessage": "คุณได้เปิดใช้งานการบันทึกการติดตาม ซึ่งออกแบบมาเพื่อให้นักพัฒนาใช้เท่านั้น", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "เพื่อประสิทธิภาพสูงสุด ขอแนะนำให้ปิดใช้งานการบันทึกการติดตาม คุณต้องการปิดใช้การบันทึกการติดตามตอนนี้หรือไม่?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "คุณได้เปิดใช้งาน การดัมพ์เชเดอร์ ซึ่งออกแบบมาเพื่อให้นักพัฒนาใช้งานเท่านั้น", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "เพื่อประสิทธิภาพสูงสุด ขอแนะนำให้ปิดใช้การดัมพ์เชเดอร์ คุณต้องการปิดการใช้งานการ ดัมพ์เชเดอร์ ตอนนี้หรือไม่?", - "DialogLoadAppGameAlreadyLoadedMessage": "ทำการโหลดเกมเรียบร้อยแล้ว", - "DialogLoadAppGameAlreadyLoadedSubMessage": "โปรดหยุดการจำลอง หรือปิดโปรแกรมจำลองก่อนที่จะเปิดเกมอื่น", - "DialogUpdateAddUpdateErrorMessage": "ไฟล์ที่ระบุไม่มีการอัพเดตสำหรับชื่อเรื่องที่เลือก!", - "DialogSettingsBackendThreadingWarningTitle": "คำเตือน - การทำเธรดแบ็กเอนด์", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx ต้องรีสตาร์ทหลังจากเปลี่ยนตัวเลือกนี้จึงจะใช้งานได้อย่างสมบูรณ์ คุณอาจต้องปิดการใช้งาน มัลติเธรด ของไดรเวอร์ของคุณด้วยตนเองเมื่อใช้ Ryujinx ทั้งนี้ขึ้นอยู่กับแพลตฟอร์มของคุณ", - "DialogModManagerDeletionWarningMessage": "คุณกำลังจะลบ ม็อด: {0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อ?", - "DialogModManagerDeletionAllWarningMessage": "คุณกำลังจะลบม็อดทั้งหมดสำหรับชื่อนี้\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อ?", - "SettingsTabGraphicsFeaturesOptions": "คุณสมบัติ", - "SettingsTabGraphicsBackendMultithreading": "มัลติเธรด กราฟิกเบื้องหลัง:", - "CommonAuto": "อัตโนมัติ", - "CommonOff": "ปิดการใช้งาน", - "CommonOn": "เปิดใช้งาน", - "InputDialogYes": "ใช่", - "InputDialogNo": "ไม่ใช่", - "DialogProfileInvalidProfileNameErrorMessage": "ชื่อไฟล์ประกอบด้วยอักขระที่ไม่ถูกต้อง กรุณาลองอีกครั้ง", - "MenuBarOptionsPauseEmulation": "หยุดชั่วคราว", - "MenuBarOptionsResumeEmulation": "ดำเนินการต่อ", - "AboutUrlTooltipMessage": "คลิกเพื่อเปิดเว็บไซต์ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", - "AboutDisclaimerMessage": "ทางผู้พัฒนาโปรแกรม Ryujinx ไม่มีส่วนเกี่ยวข้องกับทางบริษัท Nintendo™\nหรือพันธมิตรใดๆ ทั้งสิ้น!", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) ถูกใช้\nในการจำลอง อะมิโบ ของเรา", - "AboutGithubUrlTooltipMessage": "คลิกเพื่อเปิดหน้า Github ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", - "AboutDiscordUrlTooltipMessage": "คลิกเพื่อเปิดคำเชิญเข้าสู่เซิร์ฟเวอร์ Discord ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", - "AboutRyujinxAboutTitle": "เกี่ยวกับ:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "ได้รับการดูแลโดย:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "คลิกเพื่อเปิดหน้าผู้มีส่วนร่วมบนเบราว์เซอร์เริ่มต้นของคุณ", - "AmiiboSeriesLabel": "Amiibo Series", - "AmiiboCharacterLabel": "ตัวละคร", - "AmiiboScanButtonLabel": "สแกนเลย", - "AmiiboOptionsShowAllLabel": "แสดง Amiibo ทั้งหมด", - "AmiiboOptionsUsRandomTagLabel": "แฮ็ค: สุ่มแท็ก Uuid", - "DlcManagerTableHeadingEnabledLabel": "เปิดใช้งานแล้ว", - "DlcManagerTableHeadingTitleIdLabel": "ชื่อไอดี", - "DlcManagerTableHeadingContainerPathLabel": "คอนเทนเนอร์เก็บไฟล์", - "DlcManagerTableHeadingFullPathLabel": "ที่เก็บไฟล์แบบเต็ม", - "DlcManagerRemoveAllButton": "ลบทั้งหมด", - "DlcManagerEnableAllButton": "เปิดใช้งานทั้งหมด", - "DlcManagerDisableAllButton": "ปิดใช้งานทั้งหมด", - "ModManagerDeleteAllButton": "ลบทั้งหมด", - "MenuBarOptionsChangeLanguage": "เปลี่ยนภาษา", - "MenuBarShowFileTypes": "แสดงประเภทของไฟล์", - "CommonSort": "เรียงลำดับ", - "CommonShowNames": "แสดงชื่อ", - "CommonFavorite": "สิ่งที่ชื่นชอบ", - "OrderAscending": "จากน้อยไปมาก", - "OrderDescending": "จากมากไปน้อย", - "SettingsTabGraphicsFeatures": "คุณสมบัติ และ การเพิ่มประสิทธิภาพ", - "ErrorWindowTitle": "หน้าต่างแสดงข้อผิดพลาด", - "ToggleDiscordTooltip": "เลือกว่าจะแสดง Ryujinx ในกิจกรรม Discord \"ที่กำลังเล่นอยู่\" ของคุณหรือไม่?", - "AddGameDirBoxTooltip": "ป้อนไดเรกทอรี่เกมที่จะทำการเพิ่มลงในรายการ", - "AddGameDirTooltip": "เพิ่มไดเรกทอรี่เกมลงในรายการ", - "RemoveGameDirTooltip": "ลบไดเรกทอรี่เกมที่เลือก", - "AddAutoloadDirBoxTooltip": "ป้อนไดเร็กทอรีสำหรับโหลดอัตโนมัติเพื่อเพิ่มลงในรายการ", - "AddAutoloadDirTooltip": "ป้อนไดเร็กทอรีสำหรับโหลดอัตโนมัติเพื่อเพิ่มลงในรายการ", - "RemoveAutoloadDirTooltip": "ลบไดเรกทอรีสำหรับโหลดอัตโนมัติที่เลือก", - "CustomThemeCheckTooltip": "ใช้ธีม Avalonia แบบกำหนดเองสำหรับ GUI เพื่อเปลี่ยนรูปลักษณ์ของเมนูโปรแกรมจำลอง", - "CustomThemePathTooltip": "ไปยังที่เก็บไฟล์ธีม GUI แบบกำหนดเอง", - "CustomThemeBrowseTooltip": "เรียกดูธีม GUI ที่กำหนดเอง", - "DockModeToggleTooltip": "ด็อกโหมด ทำให้ระบบจำลองการทำงานเสมือน Nintendo ที่กำลังเชื่อมต่ออยู่ด็อก สิ่งนี้จะปรับปรุงความเสถียรภาพของกราฟิกในเกมส่วนใหญ่ ในทางกลับกัน การปิดใช้จะทำให้ระบบจำลองทำงานเหมือนกับ Nintendo Switch แบบพกพา ส่งผลให้คุณภาพกราฟิกลดลง\n\nแนะนำกำหนดค่าควบคุมของผู้เล่น 1 หากวางแผนที่จะใช้ด็อกโหมด กำหนดค่าการควบคุมแบบ แฮนด์เฮลด์ หากวางแผนที่จะใช้โหมดแฮนด์เฮลด์\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", - "DirectKeyboardTooltip": "รองรับการเข้าถึงแป้นพิมพ์โดยตรง (HID) ให้เกมเข้าถึงคีย์บอร์ดของคุณเป็นอุปกรณ์ป้อนข้อความ\n\nใช้งานได้กับเกมที่รองรับการใช้งานคีย์บอร์ดบนฮาร์ดแวร์ของ Switch เท่านั้น\n\nหากคุณไม่แน่ใจให้ปิดใช้งานไว้", - "DirectMouseTooltip": "รองรับการเข้าถึงเมาส์โดยตรง (HID) ให้เกมเข้าถึงเมาส์ของคุณเป็นอุปกรณ์ชี้ตำแหน่ง\n\nใช้งานได้เฉพาะกับเกมที่รองรับการควบคุมเมาส์บนฮาร์ดแวร์ของ Switch เท่านั้น ซึ่งมีอยู่ไม่มากนัก\n\nเมื่อเปิดใช้งาน ฟังก์ชั่นหน้าจอสัมผัสอาจไม่ทำงาน\n\nหากคุณไม่แน่ใจให้ปิดใช้งานไว้", - "RegionTooltip": "เปลี่ยนภูมิภาคของระบบ", - "LanguageTooltip": "เปลี่ยนภาษาของระบบ", - "TimezoneTooltip": "เปลี่ยนโซนเวลาของระบบ", - "TimeTooltip": "เปลี่ยนเวลาของระบบ", - "VSyncToggleTooltip": "Vertical Sync ของคอนโซลจำลอง โดยพื้นฐานแล้วเป็นตัวจำกัดเฟรมสำหรับเกมส่วนใหญ่ การปิดใช้งานอาจทำให้เกมทำงานด้วยความเร็วสูงขึ้น หรือทำให้หน้าจอการโหลดใช้เวลานานขึ้นหรือค้าง\n\nสามารถสลับได้ในเกมด้วยปุ่มลัดตามที่คุณต้องการ (F1 เป็นค่าเริ่มต้น) เราขอแนะนำให้ทำเช่นนี้หากคุณวางแผนที่จะปิดการใช้งาน\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", - "PptcToggleTooltip": "บันทึกฟังก์ชั่น JIT ที่แปลแล้ว ดังนั้นจึงไม่จำเป็นต้องแปลทุกครั้งที่โหลดเกม\n\nลดอาการกระตุกและเร่งความเร็วการบูตได้อย่างมากหลังจากการบูตครั้งแรกของเกม\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", - "LowPowerPptcToggleTooltip": "โหลด PPTC โดยใช้หนึ่งในสามของจำนวนคอร์", - "FsIntegrityToggleTooltip": "ตรวจสอบไฟล์ที่เสียหายเมื่อบูตเกม และหากตรวจพบไฟล์ที่เสียหาย จะแสดงข้อผิดพลาดของแฮชในบันทึก\n\nไม่มีผลกระทบต่อประสิทธิภาพการทำงานและมีไว้เพื่อช่วยในการแก้ไขปัญหา\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", - "AudioBackendTooltip": "เปลี่ยนแบ็กเอนด์ที่ใช้ในการเรนเดอร์เสียง\n\nแนะนำเป็น SDL2 ในขณะที่ OpenAL และ SoundIO ถูกใช้เป็นทางเลือกสำรอง ดัมมี่จะไม่มีเสียง\n\nตั้งค่าเป็น SDL2 หากคุณไม่แน่ใจ", - "MemoryManagerTooltip": "เปลี่ยนวิธีการเข้าถึงหน่วยความจำของผู้เยี่ยมชม ส่งผลอย่างมากต่อประสิทธิภาพการทำงานของ CPU ที่จำลอง\n\nตั้งค่าเป็น ไม่ได้ตรวจสอบโฮสต์ หากคุณไม่แน่ใจ", - "MemoryManagerSoftwareTooltip": "ใช้ตารางหน้าซอฟต์แวร์สำหรับการแปลที่อยู่ ความแม่นยำสูงสุดแต่ประสิทธิภาพช้าที่สุด", - "MemoryManagerHostTooltip": "แมปหน่วยความจำในพื้นที่ที่อยู่โฮสต์โดยตรง การคอมไพล์และดำเนินการของ JIT เร็วขึ้นมาก", - "MemoryManagerUnsafeTooltip": "แมปหน่วยความจำโดยตรง แต่อย่าตั้งค่าที่อยู่ของผู้เยี่ยมชมก่อนที่จะเข้าถึง เร็วกว่า แต่ต้องแลกกับความปลอดภัย แอปพลิเคชั่นของผู้เยี่ยมชมสามารถเข้าถึงหน่วยความจำได้จากทุกที่ใน Ryujinx แนะนำให้รันเฉพาะโปรแกรมที่คุณเชื่อถือในโหมดนี้", - "UseHypervisorTooltip": "ใช้ Hypervisor แทน JIT ปรับปรุงประสิทธิภาพอย่างมากเมื่อพร้อมใช้งาน แต่อาจไม่เสถียรในสถานะปัจจุบัน", - "DRamTooltip": "ใช้รูปแบบ MemoryMode ทางเลือกเพื่อเลียนแบบโมเดลการพัฒนาสวิตช์\n\nสิ่งนี้มีประโยชน์สำหรับแพ็กพื้นผิวที่มีความละเอียดสูงกว่าหรือม็อดที่มีความละเอียด 4k เท่านั้น\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", - "IgnoreMissingServicesTooltip": "ละเว้นบริการ Horizon OS ที่ยังไม่ได้ใช้งาน วิธีนี้อาจช่วยในการหลีกเลี่ยงข้อผิดพลาดเมื่อบูตเกมบางเกม\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", - "IgnoreAppletTooltip": "กล่องโต้ตอบภายนอก \"แอปเพล็ตตัวควบคุม\" จะไม่ปรากฏขึ้นหากแป้นเกมถูกตัดการเชื่อมต่อระหว่างการเล่นเกม จะไม่มีข้อความแจ้งให้ปิดกล่องโต้ตอบหรือตั้งค่าตัวควบคุมใหม่ เมื่อเชื่อมต่อคอนโทรลเลอร์ที่ตัดการเชื่อมต่อก่อนหน้านี้อีกครั้ง เกมจะดำเนินการต่อโดยอัตโนมัติ", - "GraphicsBackendThreadingTooltip": "ดำเนินการคำสั่งแบ็กเอนด์กราฟิกบนเธรดที่สอง\n\nเร่งความเร็วการคอมไพล์ ลดการกระตุก และปรับปรุงประสิทธิภาพการทำงานของไดรเวอร์ GPU โดยไม่ต้องรองรับมัลติเธรดในตัว ประสิทธิภาพที่ดีขึ้นเล็กน้อยสำหรับไดรเวอร์ที่มีมัลติเธรด\n\nตั้งเป็น อัตโนมัติ หากคุณไม่แน่ใจ", - "GalThreadingTooltip": "ดำเนินการคำสั่งแบ็กเอนด์กราฟิกบนเธรดที่สอง\n\nเร่งความเร็วการคอมไพล์เชเดอร์ ลดการกระตุก และปรับปรุงประสิทธิภาพการทำงานของไดรเวอร์ GPU โดยไม่ต้องรองรับมัลติเธรดในตัว ประสิทธิภาพที่ดีขึ้นเล็กน้อยสำหรับไดรเวอร์ที่มีมัลติเธรด\n\nตั้งเป็น อัตโนมัติ หากคุณไม่แน่ใจ", - "ShaderCacheToggleTooltip": "บันทึกแคชแสงเงาของดิสก์ซึ่งช่วยลดการกระตุกในการรันครั้งต่อๆ ไป\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", - "ResolutionScaleTooltip": "คูณความละเอียดการเรนเดอร์ของเกม\n\nเกมบางเกมอาจไม่สามารถใช้งานได้และดูเป็นพิกเซลแม้ว่าความละเอียดจะเพิ่มขึ้นก็ตาม สำหรับเกมเหล่านั้น คุณอาจต้องค้นหาม็อดที่ลบรอยหยักของภาพหรือเพิ่มความละเอียดในการเรนเดอร์ภายใน หากต้องการใช้อย่างหลัง คุณอาจต้องเลือก Native\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำมาใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม\n\nโปรดทราบว่า 4x นั้นเกินความจำเป็นสำหรับการตั้งค่าแทบทุกประเภท", - "ResolutionScaleEntryTooltip": "สเกลความละเอียดจุดทศนิยม เช่น 1.5 ไม่ใช่จำนวนเต็มของสเกล มีแนวโน้มที่จะก่อให้เกิดปัญหาหรือความผิดพลาดได้", - "AnisotropyTooltip": "ระดับของ Anisotropic ตั้งค่าเป็นอัตโนมัติเพื่อใช้ค่าพื้นฐานของเกม", - "AspectRatioTooltip": "อัตราส่วนภาพที่ใช้กับหน้าต่างตัวแสดงภาพ\n\nเปลี่ยนสิ่งนี้หากคุณใช้ตัวดัดแปลงอัตราส่วนกว้างยาวสำหรับเกมของคุณ ไม่เช่นนั้นกราฟิกจะถูกยืดออก\n\nทิ้งไว้ที่ 16:9 หากไม่แน่ใจ", - "ShaderDumpPathTooltip": "ที่เก็บ ดัมพ์ไฟล์เชเดอร์", - "FileLogTooltip": "บันทึกประวัติคอนโซลลงในไฟล์บันทึก จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", - "StubLogTooltip": "พิมพ์ข้อความประวัติในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", - "InfoLogTooltip": "พิมพ์ข้อความบันทึกข้อมูลในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", - "WarnLogTooltip": "พิมพ์ข้อความประวัติการเตือนในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", - "ErrorLogTooltip": "พิมพ์ข้อความบันทึกข้อผิดพลาดในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", - "TraceLogTooltip": "พิมพ์ข้อความประวัติการติดตามในคอนโซล ไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", - "GuestLogTooltip": "พิมพ์ข้อความประวัติของผู้เยี่ยมชมในคอนโซล ไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", - "FileAccessLogTooltip": "พิมพ์ข้อความบันทึกการเข้าถึงไฟล์ในคอนโซล", - "FSAccessLogModeTooltip": "เปิดใช้งาน เอาต์พุตประวัติการเข้าถึง FS ไปยังคอนโซล โหมดที่เป็นไปได้คือ 0-3", - "DeveloperOptionTooltip": "โปรดใช้ด้วยความระมัดระวัง", - "OpenGlLogLevel": "จำเป็นต้องเปิดใช้งานระดับบันทึกที่เหมาะสม", - "DebugLogTooltip": "พิมพ์ข้อความประวัติการแก้ไขข้อบกพร่องในคอนโซล\n\nใช้สิ่งนี้เฉพาะเมื่อได้รับคำแนะนำจากผู้ดูแลเท่านั้น เนื่องจากจะทำให้บันทึกอ่านยากและทำให้ประสิทธิภาพของโปรแกรมจำลองแย่ลง", - "LoadApplicationFileTooltip": "เปิดตัวสำรวจไฟล์เพื่อเลือกไฟล์ที่เข้ากันได้กับ Switch ที่จะโหลด", - "LoadApplicationFolderTooltip": "เปิดตัวสำรวจไฟล์เพื่อเลือกไฟล์ที่เข้ากันได้กับ Switch ที่จะโหลด", - "LoadDlcFromFolderTooltip": "เปิดตัวสำรวจไฟล์เพื่อเลือกหนึ่งโฟลเดอร์ขึ้นไปเพื่อโหลด DLC จำนวนมาก", - "LoadTitleUpdatesFromFolderTooltip": "เปิดตัวสำรวจไฟล์เพื่อเลือกหนึ่งโฟลเดอร์ขึ้นไปเพื่อโหลดไฟล์อัปเดตจำนวนมาก", - "OpenRyujinxFolderTooltip": "เปิดโฟลเดอร์ระบบไฟล์ Ryujinx", - "OpenRyujinxLogsTooltip": "เปิดโฟลเดอร์ ที่เก็บไฟล์ประวัติ", - "ExitTooltip": "ออกจากโปรแกรม Ryujinx", - "OpenSettingsTooltip": "เปิดหน้าต่างการตั้งค่า", - "OpenProfileManagerTooltip": "เปิดหน้าต่างตัวจัดการโปรไฟล์ผู้ใช้", - "StopEmulationTooltip": "หยุดการจำลองของเกมที่เปิดอยู่ในปัจจุบันและกลับไปยังการเลือกเกม", - "CheckUpdatesTooltip": "ตรวจสอบอัปเดตของ Ryujinx", - "OpenAboutTooltip": "เปิดหน้าต่าง เกี่ยวกับ", - "GridSize": "ขนาดตาราง", - "GridSizeTooltip": "เปลี่ยนขนาด ของตาราง", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "บราซิล โปรตุเกส", - "AboutRyujinxContributorsButtonHeader": "ดูผู้มีส่วนร่วมทั้งหมด", - "SettingsTabSystemAudioVolume": "ระดับเสียง: ", - "AudioVolumeTooltip": "ปรับระดับเสียง", - "SettingsTabSystemEnableInternetAccess": "การเข้าถึงอินเทอร์เน็ตของผู้เยี่ยมชม/โหมด LAN", - "EnableInternetAccessTooltip": "อนุญาตให้แอปพลิเคชันจำลองเชื่อมต่ออินเทอร์เน็ต\n\nเกมที่มีโหมด LAN สามารถเชื่อมต่อระหว่างกันได้เมื่อเปิดใช้งานและระบบเชื่อมต่อกับจุดเชื่อมต่อเดียวกัน รวมถึงคอนโซลจริงด้วย\n\nไม่อนุญาตให้มีการเชื่อมต่อกับเซิร์ฟเวอร์ Nintendo อาจทำให้เกิดการหยุดทำงานในบางเกมที่พยายามเชื่อมต่ออินเทอร์เน็ต\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", - "GameListContextMenuManageCheatToolTip": "ฟังก์ชั่นจัดการสูตรโกง", - "GameListContextMenuManageCheat": "ฟังก์ชั่นจัดการสูตรโกง", - "GameListContextMenuManageModToolTip": "ฟังก์ชั่นจัดการม็อด", - "GameListContextMenuManageMod": "ฟังก์ชั่นจัดการม็อด", - "ControllerSettingsStickRange": "ขอบเขต:", - "DialogStopEmulationTitle": "Ryujinx - หยุดการจำลอง", - "DialogStopEmulationMessage": "คุณแน่ใจหรือไม่ว่าต้องการหยุดการจำลองหรือไม่?", - "SettingsTabCpu": "ซีพียู", - "SettingsTabAudio": "เสียง", - "SettingsTabNetwork": "เครือข่าย", - "SettingsTabNetworkConnection": "การเชื่อมต่อเครือข่าย", - "SettingsTabCpuCache": "แคชซีพียู", - "SettingsTabCpuMemory": "โหมดซีพียู", - "DialogUpdaterFlatpakNotSupportedMessage": "โปรดอัปเดต Ryujinx ผ่านช่องทาง FlatHub", - "UpdaterDisabledWarningTitle": "ปิดใช้งานการอัปเดตแล้ว!", - "ControllerSettingsRotate90": "หมุน 90 องศา ตามเข็มนาฬิกา", - "IconSize": "ขนาดไอคอน", - "IconSizeTooltip": "เปลี่ยนขนาดของไอคอนเกม", - "MenuBarOptionsShowConsole": "แสดง คอนโซล", - "ShaderCachePurgeError": "เกิดข้อผิดพลาดในการล้างแคชแสงเงา {0}: {1}", - "UserErrorNoKeys": "ไม่พบ คีย์", - "UserErrorNoFirmware": "ไม่พบ เฟิร์มแวร์", - "UserErrorFirmwareParsingFailed": "เกิดข้อผิดพลาดในการวิเคราะห์เฟิร์มแวร์", - "UserErrorApplicationNotFound": "ไม่พบ แอปพลิเคชัน", - "UserErrorUnknown": "ข้อผิดพลาดที่ไม่รู้จัก", - "UserErrorUndefined": "ข้อผิดพลาดที่ไม่ได้ระบุ", - "UserErrorNoKeysDescription": "Ryujinx ไม่พบไฟล์ 'prod.keys' ในเครื่องของคุณ", - "UserErrorNoFirmwareDescription": "Ryujinx ไม่พบ เฟิร์มแวร์ที่ติดตั้งไว้ในเครื่องของคุณ", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx ไม่สามารถวิเคราะห์เฟิร์มแวร์ที่ให้มาได้ ซึ่งมักมีสาเหตุมาจากคีย์ที่เก่าจนเกินไป", - "UserErrorApplicationNotFoundDescription": "Ryujinx ไม่พบแอปพลิเคชันที่ถูกต้องในที่เก็บไฟล์ที่กำหนด", - "UserErrorUnknownDescription": "เกิดข้อผิดพลาดที่ไม่รู้จัก!", - "UserErrorUndefinedDescription": "เกิดข้อผิดพลาดที่ไม่สามารถระบุได้! สิ่งนี้ไม่ควรเกิดขึ้น โปรดติดต่อผู้พัฒนา!", - "OpenSetupGuideMessage": "เปิดคู่มือการตั้งค่า", - "NoUpdate": "ไม่มีการอัปเดต", - "TitleUpdateVersionLabel": "เวอร์ชั่น {0}", - "TitleBundledUpdateVersionLabel": "Bundled: เวอร์ชั่น {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx – ข้อมูล", - "RyujinxConfirm": "Ryujinx - ยืนยัน", - "FileDialogAllTypes": "ทุกประเภท", - "Never": "ไม่ต้อง", - "SwkbdMinCharacters": "ต้องมีความยาวของตัวอักษรอย่างน้อย {0} ตัว", - "SwkbdMinRangeCharacters": "ต้องมีความยาวของตัวอักษร {0}-{1} ตัว", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "ซอฟต์แวร์คีย์บอร์ด", - "SoftwareKeyboardModeNumeric": "ต้องเป็น 0-9 หรือ '.' เท่านั้น", - "SoftwareKeyboardModeAlphabet": "ต้องเป็นตัวอักษรที่ไม่ใช่ประเภท CJK เท่านั้น", - "SoftwareKeyboardModeASCII": "ต้องเป็นตัวอักษร ASCII เท่านั้น", - "ControllerAppletControllers": "คอนโทรลเลอร์ที่รองรับ:", - "ControllerAppletPlayers": "ผู้เล่น:", - "ControllerAppletDescription": "การกำหนดค่าปัจจุบันของคุณไม่ถูกต้อง กรุณาเปิดการตั้งค่าและกำหนดค่าอินพุตของคุณใหม่", - "ControllerAppletDocked": "ตั้งค่าด็อกโหมด ควรปิดใช้งานการควบคุมแบบแฮนด์เฮลด์", - "UpdaterRenaming": "กำลังเปลี่ยนชื่อไฟล์เก่า...", - "UpdaterRenameFailed": "โปรแกรมอัปเดตไม่สามารถเปลี่ยนชื่อไฟล์ได้: {0}", - "UpdaterAddingFiles": "กำลังเพิ่มไฟล์ใหม่...", - "UpdaterExtracting": "กำลังแยกการอัปเดต...", - "UpdaterDownloading": "กำลังดาวน์โหลดอัปเดต...", - "Docked": "ด็อก", - "Handheld": "แฮนด์เฮลด์", - "ConnectionError": "การเชื่อมต่อล้มเหลว", - "AboutPageDeveloperListMore": "{0} และอื่นๆ ...", - "ApiError": "ข้อผิดพลาดของ API", - "LoadingHeading": "กำลังโหลด {0}", - "CompilingPPTC": "กำลังคอมไพล์ PTC", - "CompilingShaders": "กำลังคอมไพล์ พื้นผิวและแสงเงา", - "AllKeyboards": "คีย์บอร์ดทั้งหมด", - "OpenFileDialogTitle": "เลือกไฟล์ที่สนับสนุนเพื่อเปิด", - "OpenFolderDialogTitle": "เลือกโฟลเดอร์ที่มีเกมที่แตกไฟล์แล้ว", - "AllSupportedFormats": "รูปแบบที่รองรับทั้งหมด", - "RyujinxUpdater": "ตัวอัปเดต Ryujinx", - "SettingsTabHotkeys": "ปุ่มลัดของคีย์บอร์ด", - "SettingsTabHotkeysHotkeys": "ปุ่มลัดของคีย์บอร์ด", - "SettingsTabHotkeysToggleVsyncHotkey": "สลับเป็น VSync:", - "SettingsTabHotkeysScreenshotHotkey": "ภาพหน้าจอ:", - "SettingsTabHotkeysShowUiHotkey": "แสดง UI:", - "SettingsTabHotkeysPauseHotkey": "หยุดชั่วคราว:", - "SettingsTabHotkeysToggleMuteHotkey": "ปิดเสียง:", - "ControllerMotionTitle": "ตั้งค่าควบคุมการเคลื่อนไหว", - "ControllerRumbleTitle": "ตั้งค่าการสั่นไหว", - "SettingsSelectThemeFileDialogTitle": "เลือกธีมไฟล์", - "SettingsXamlThemeFile": "ไฟล์ธีมรูปแบบ XAML", - "AvatarWindowTitle": "จัดการบัญชี - อวาต้า", - "Amiibo": "Amiibo", - "Unknown": "ไม่รู้จัก", - "Usage": "การใช้งาน", - "Writable": "สามารถเขียนทับได้", - "SelectDlcDialogTitle": "เลือกไฟล์ DLC", - "SelectUpdateDialogTitle": "เลือกไฟล์อัพเดต", - "SelectModDialogTitle": "เลือกไดเรกทอรี Mods", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "จัดการโปรไฟล์ผู้ใช้", - "CheatWindowTitle": "จัดการสูตรโกง", - "DlcWindowTitle": "จัดการ DLC ที่ดาวน์โหลดได้สำหรับ {0} ({1})", - "ModWindowTitle": "จัดการม็อดที่ดาวน์โหลดได้สำหรับ {0} ({1})", - "UpdateWindowTitle": "จัดการอัปเดตหัวข้อ", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} อัพเดตที่เพิ่มมาใหม่", - "UpdateWindowBundledContentNotice": "แพ็คที่อัพเดตมาไม่สามารถลบทิ้งได้ สามารถปิดใช้งานได้เท่านั้น", - "CheatWindowHeading": "สูตรโกงมีให้สำหรับ {0} [{1}]", - "BuildId": "รหัสการสร้าง:", - "DlcWindowBundledContentNotice": "แพ็ค DLC ไม่สามารถลบทิ้งได้ สามารถปิดใช้งานได้เท่านั้น", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} DLC ใหม่ที่เพิ่มเข้ามา", - "AutoloadDlcAddedMessage": "{0} ใหม่ที่เพิ่มเข้ามา", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} อัพเดตใหม่ที่เพิ่มเข้ามา", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} ม็อด", - "UserProfilesEditProfile": "แก้ไขที่เลือกแล้ว", - "Continue": "Continue", - "Cancel": "ยกเลิก", - "Save": "บันทึก", - "Discard": "ละทิ้ง", - "Paused": "หยุดชั่วคราว", - "UserProfilesSetProfileImage": "ตั้งค่ารูปโปรไฟล์", - "UserProfileEmptyNameError": "จำเป็นต้องระบุชื่อ", - "UserProfileNoImageError": "จำเป็นต้องตั้งค่ารูปโปรไฟล์", - "GameUpdateWindowHeading": "จัดการอัพเดตสำหรับ {0} ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "เพิ่มความละเอียด:", - "SettingsTabHotkeysResScaleDownHotkey": "ลดความละเอียด:", - "UserProfilesName": "ชื่อ:", - "UserProfilesUserId": "รหัสผู้ใช้:", - "SettingsTabGraphicsBackend": "กราฟิกเบื้องหลัง", - "SettingsTabGraphicsBackendTooltip": "เลือกกราฟิกเบื้องหลังที่จะใช้ในโปรแกรมจำลอง\n\nโดยรวมแล้ว Vulkan นั้นดีกว่าสำหรับการ์ดจอรุ่นใหม่ทั้งหมด ตราบใดที่ไดรเวอร์ยังอัพเดทอยู่เสมอ Vulkan ยังมีคุณสมบัติการคอมไพล์เชเดอร์ที่เร็วขึ้น(และลดอาการกระตุก) สำหรับ GPU อื่นๆทุกอัน\n\nOpenGL อาจได้รับผลลัพธ์ที่ดีกว่าบน Nvidia GPU รุ่นเก่า, AMD GPU รุ่นเก่าบน Linux หรือบน GPU ที่มี VRAM น้อย แม้ว่าการคอมไพล์เชเดอร์ จะทำให้อาการกระตุกมากขึ้นก็ตาม\n\nตั้งค่าเป็น Vulkan หากไม่แน่ใจ ตั้งค่าเป็น OpenGL หาก GPU ของคุณไม่รองรับ Vulkan แม้จะมีไดรเวอร์กราฟิกล่าสุดก็ตาม", - "SettingsEnableTextureRecompression": "เปิดใช้งาน การบีบอัดพื้นผิวอีกครั้ง", - "SettingsEnableTextureRecompressionTooltip": "บีบอัดพื้นผิว ASTC เพื่อลดการใช้งาน VRAM\n\nเกมที่ใช้รูปแบบพื้นผิวนี้ ได้แก่ Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder และ The Legend of Zelda: Tears of the Kingdom\n\nการ์ดจอที่มี 4GiB VRAM หรือน้อยกว่ามีแนวโน้มที่จะพังในบางจุดขณะเล่นเกมเหล่านี้\n\nเปิดใช้งานเฉพาะในกรณีที่ VRAM ของคุณใกล้หมดในเกมที่กล่าวมาข้างต้น ปล่อยให้ปิดหากไม่แน่ใจ", - "SettingsTabGraphicsPreferredGpu": "GPU ที่ต้องการ", - "SettingsTabGraphicsPreferredGpuTooltip": "เลือกการ์ดจอที่จะใช้กับแบ็กเอนด์กราฟิก Vulkan\n\nไม่ส่งผลต่อ GPU ที่ OpenGL จะใช้\n\nตั้งค่าเป็น GPU ที่ถูกตั้งค่าสถานะเป็น \"dGPU\" ถ้าหากคุณไม่แน่ใจ ,หากไม่มีก็ปล่อยทิ้งไว้โดยไม่ต้องแตะต้องมัน", - "SettingsAppRequiredRestartMessage": "จำเป็นต้องรีสตาร์ท Ryujinx", - "SettingsGpuBackendRestartMessage": "การตั้งค่ากราฟิกเบื้องหลังหรือ GPU ได้รับการแก้ไขแล้ว สิ่งนี้จะต้องมีการรีสตาร์ทจึงจะสามารถใช้งานได้", - "SettingsGpuBackendRestartSubMessage": "คุณต้องการรีสตาร์ทตอนนี้หรือไม่?", - "RyujinxUpdaterMessage": "คุณต้องการอัพเดต Ryujinx เป็นเวอร์ชั่นล่าสุดหรือไม่?", - "SettingsTabHotkeysVolumeUpHotkey": "เพิ่มระดับเสียง:", - "SettingsTabHotkeysVolumeDownHotkey": "ลดระดับเสียง:", - "SettingsEnableMacroHLE": "เปิดใช้งาน มาโคร HLE", - "SettingsEnableMacroHLETooltip": "การจำลองระดับสูงของโค้ดมาโคร GPU\n\nปรับปรุงประสิทธิภาพ แต่อาจทำให้เกิดข้อผิดพลาดด้านกราฟิกในบางเกม\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", - "SettingsEnableColorSpacePassthrough": "ทะลุผ่านพื้นที่สี", - "SettingsEnableColorSpacePassthroughTooltip": "สั่งให้แบ็กเอนด์ Vulkan ส่งผ่านข้อมูลสีโดยไม่ต้องระบุค่าของสี สำหรับผู้ใช้ที่มีการแสดงกระจายตัวของสี อาจส่งผลให้สีสดใสมากขึ้น โดยต้องแลกกับความถูกต้องของสี", - "VolumeShort": "ระดับเสียง", - "UserProfilesManageSaves": "จัดการบันทึก", - "DeleteUserSave": "คุณต้องการลบบันทึกผู้ใช้สำหรับเกมนี้หรือไม่?", - "IrreversibleActionNote": "การดำเนินการนี้ไม่สามารถย้อนกลับได้", - "SaveManagerHeading": "จัดการบันทึกสำหรับ {0} ({1})", - "SaveManagerTitle": "จัดการบันทึก", - "Name": "ชื่อ", - "Size": "ขนาด", - "Search": "ค้นหา", - "UserProfilesRecoverLostAccounts": "กู้คืนบัญชีที่สูญหาย", - "Recover": "กู้คืน", - "UserProfilesRecoverHeading": "พบบันทึกสำหรับบัญชีดังต่อไปนี้", - "UserProfilesRecoverEmptyList": "ไม่มีโปรไฟล์ที่สามารถกู้คืนได้", - "GraphicsAATooltip": "ใช้การลดรอยหยักกับการเรนเดอร์เกม\n\nFXAA จะเบลอภาพส่วนใหญ่ ในขณะที่ SMAA จะพยายามค้นหารอยหยักและปรับให้เรียบ\n\nไม่แนะนำให้ใช้ร่วมกับตัวกรองสเกล FSR\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม\n\nปล่อยไว้ที่ NONE หากไม่แน่ใจ", - "GraphicsAALabel": "ลดการฉีกขาดของภาพ:", - "GraphicsScalingFilterLabel": "ปรับขนาดตัวกรอง:", - "GraphicsScalingFilterTooltip": "เลือกตัวกรองสเกลที่จะใช้เมื่อใช้สเกลความละเอียด\n\nBilinear ทำงานได้ดีกับเกม 3D และเป็นตัวเลือกเริ่มต้นที่ปลอดภัย\n\nแนะนำให้ใช้เกมภาพพิกเซลที่ใกล้เคียงที่สุด\n\nFSR 1.0 เป็นเพียงตัวกรองความคมชัด ไม่แนะนำให้ใช้กับ FXAA หรือ SMAA\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "ใกล้สุด", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "ระดับ", - "GraphicsScalingFilterLevelTooltip": "ตั้งค่าระดับความคมชัด FSR 1.0 ยิ่งสูงกว่าจะยิ่งคมชัดกว่า", - "SmaaLow": "SMAA ต่ำ", - "SmaaMedium": "SMAA ปานกลาง", - "SmaaHigh": "SMAA สูง", - "SmaaUltra": "SMAA สูงมาก", - "UserEditorTitle": "แก้ไขผู้ใช้", - "UserEditorTitleCreate": "สร้างผู้ใช้", - "SettingsTabNetworkInterface": "เชื่อมต่อเครือข่าย:", - "NetworkInterfaceTooltip": "อินเทอร์เฟซเครือข่ายที่ใช้สำหรับคุณสมบัติ LAN/LDN\n\nเมื่อใช้ร่วมกับ VPN หรือ XLink Kai และเกมที่รองรับ LAN สามารถใช้เพื่อปลอมการเชื่อมต่อเครือข่ายเดียวกันผ่านทางอินเทอร์เน็ต\n\nปล่อยให้เป็น ค่าเริ่มต้น หากคุณไม่แน่ใจ", - "NetworkInterfaceDefault": "ค่าเริ่มต้น", - "PackagingShaders": "รวม Shaders เข้าด้วยกัน", - "AboutChangelogButton": "ดูประวัติการเปลี่ยนแปลงบน GitHub", - "AboutChangelogButtonTooltipMessage": "คลิกเพื่อเปิดประวัติการเปลี่ยนแปลงสำหรับเวอร์ชั่นนี้ บนเบราว์เซอร์เริ่มต้นของคุณ", - "SettingsTabNetworkMultiplayer": "ผู้เล่นหลายคน", - "MultiplayerMode": "โหมด:", - "MultiplayerModeTooltip": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nLdnMitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ", - "MultiplayerModeDisabled": "ปิดใช้งาน", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/tr_TR.json b/src/Ryujinx/Assets/Locales/tr_TR.json deleted file mode 100644 index 1be779d67..000000000 --- a/src/Ryujinx/Assets/Locales/tr_TR.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "Türkçe", - "MenuBarFileOpenApplet": "Applet'i Aç", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Mii Editör Applet'ini Bağımsız Mod'da Aç", - "SettingsTabInputDirectMouseAccess": "Doğrudan Mouse Erişimi", - "SettingsTabSystemMemoryManagerMode": "Hafıza Yönetim Modu:", - "SettingsTabSystemMemoryManagerModeSoftware": "Yazılım", - "SettingsTabSystemMemoryManagerModeHost": "Host (hızlı)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Host Unchecked (en hızlısı, tehlikeli)", - "SettingsTabSystemUseHypervisor": "Hypervisor Kullan", - "MenuBarFile": "_Dosya", - "MenuBarFileOpenFromFile": "_Dosyadan Uygulama Aç", - "MenuBarFileOpenFromFileError": "No applications found in selected file.", - "MenuBarFileOpenUnpacked": "_Sıkıştırılmamış Oyun Aç", - "MenuBarFileLoadDlcFromFolder": "Load DLC From Folder", - "MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder", - "MenuBarFileOpenEmuFolder": "Ryujinx Klasörünü aç", - "MenuBarFileOpenLogsFolder": "Logs Klasörünü aç", - "MenuBarFileExit": "_Çıkış", - "MenuBarOptions": "_Seçenekler", - "MenuBarOptionsToggleFullscreen": "Tam Ekran Modunu Aç", - "MenuBarOptionsStartGamesInFullscreen": "Oyunları Tam Ekran Modunda Başlat", - "MenuBarOptionsStopEmulation": "Emülasyonu Durdur", - "MenuBarOptionsSettings": "_Seçenekler", - "MenuBarOptionsManageUserProfiles": "_Kullanıcı Profillerini Yönet", - "MenuBarActions": "_Eylemler", - "MenuBarOptionsSimulateWakeUpMessage": "Uyandırma Mesajı Simüle Et", - "MenuBarActionsScanAmiibo": "Bir Amiibo Tara", - "MenuBarTools": "_Araçlar", - "MenuBarToolsInstallFirmware": "Yazılım Yükle", - "MenuBarFileToolsInstallFirmwareFromFile": "XCI veya ZIP'ten Yazılım Yükle", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Bir Dizin Üzerinden Yazılım Yükle", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Dosya uzantılarını yönet", - "MenuBarToolsInstallFileTypes": "Dosya uzantılarını yükle", - "MenuBarToolsUninstallFileTypes": "Dosya uzantılarını kaldır", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "_Görüntüle", - "MenuBarViewWindow": "Pencere Boyutu", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Yardım", - "MenuBarHelpCheckForUpdates": "Güncellemeleri Denetle", - "MenuBarHelpAbout": "Hakkında", - "MenuSearch": "Ara...", - "GameListHeaderFavorite": "Favori", - "GameListHeaderIcon": "Simge", - "GameListHeaderApplication": "Oyun Adı", - "GameListHeaderDeveloper": "Geliştirici", - "GameListHeaderVersion": "Sürüm", - "GameListHeaderTimePlayed": "Oynama Süresi", - "GameListHeaderLastPlayed": "Son Oynama Tarihi", - "GameListHeaderFileExtension": "Dosya Uzantısı", - "GameListHeaderFileSize": "Dosya Boyutu", - "GameListHeaderPath": "Yol", - "GameListContextMenuOpenUserSaveDirectory": "Kullanıcı Kayıt Dosyası Dizinini Aç", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Uygulamanın Kullanıcı Kaydı'nın bulunduğu dizini açar", - "GameListContextMenuOpenDeviceSaveDirectory": "Kullanıcı Cihaz Dizinini Aç", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Uygulamanın Kullanıcı Cihaz Kaydı'nın bulunduğu dizini açar", - "GameListContextMenuOpenBcatSaveDirectory": "Kullanıcı BCAT Dizinini Aç", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Uygulamanın Kullanıcı BCAT Kaydı'nın bulunduğu dizini açar", - "GameListContextMenuManageTitleUpdates": "Oyun Güncellemelerini Yönet", - "GameListContextMenuManageTitleUpdatesToolTip": "Oyun Güncelleme Yönetim Penceresini Açar", - "GameListContextMenuManageDlc": "DLC'leri Yönet", - "GameListContextMenuManageDlcToolTip": "DLC yönetim penceresini açar", - "GameListContextMenuCacheManagement": "Önbellek Yönetimi", - "GameListContextMenuCacheManagementPurgePptc": "PPTC Yeniden Yapılandırmasını Başlat", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Oyunun bir sonraki açılışında PPTC'yi yeniden yapılandır", - "GameListContextMenuCacheManagementPurgeShaderCache": "Shader Önbelleğini Temizle", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Uygulamanın shader önbelleğini temizler", - "GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC Dizinini Aç", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Uygulamanın PPTC Önbelleğinin bulunduğu dizini açar", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Shader Önbelleği Dizinini Aç", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Uygulamanın shader önbelleğinin bulunduğu dizini açar", - "GameListContextMenuExtractData": "Veriyi Ayıkla", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Uygulamanın geçerli yapılandırmasından ExeFS kısmını ayıkla (Güncellemeler dahil)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Uygulamanın geçerli yapılandırmasından RomFS kısmını ayıkla (Güncellemeler dahil)", - "GameListContextMenuExtractDataLogo": "Simge", - "GameListContextMenuExtractDataLogoToolTip": "Uygulamanın geçerli yapılandırmasından Logo kısmını ayıkla (Güncellemeler dahil)", - "GameListContextMenuCreateShortcut": "Uygulama Kısayolu Oluştur", - "GameListContextMenuCreateShortcutToolTip": "Seçilmiş uygulamayı çalıştıracak bir masaüstü kısayolu oluştur", - "GameListContextMenuCreateShortcutToolTipMacOS": "Create a shortcut in macOS's Applications folder that launches the selected Application", - "GameListContextMenuOpenModsDirectory": "Mod Dizinini Aç", - "GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods", - "GameListContextMenuOpenSdModsDirectory": "Open Atmosphere Mods Directory", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} Oyun Yüklendi", - "StatusBarSystemVersion": "Sistem Sürümü: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Bellek Haritaları İçin Düşük Limit Tespit Edildi ", - "LinuxVmMaxMapCountDialogTextPrimary": "vm.max_map_count değerini {0} sayısına yükseltmek ister misiniz", - "LinuxVmMaxMapCountDialogTextSecondary": "Bazı oyunlar şu an izin verilen bellek haritası limitinden daha fazlasını yaratmaya çalışabilir. Ryujinx bu limitin geçildiği takdirde kendini kapatıcaktır.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Evet, bir sonraki yeniden başlatmaya kadar", - "LinuxVmMaxMapCountDialogButtonPersistent": "Evet, kalıcı olarak", - "LinuxVmMaxMapCountWarningTextPrimary": "İzin verilen maksimum bellek haritası değeri tavsiye edildiğinden daha düşük. ", - "LinuxVmMaxMapCountWarningTextSecondary": "Şu anki vm.max_map_count değeri {0}, bu {1} değerinden daha az. Bazı oyunlar şu an izin verilen bellek haritası limitinden daha fazlasını yaratmaya çalışabilir. Ryujinx bu limitin geçildiği takdirde kendini kapatıcaktır.\n\nManuel olarak bu limiti arttırmayı deneyebilir ya da pkexec'i yükleyebilirsiniz, bu da Ryujinx'in yardımcı olmasına izin verir.", - "Settings": "Ayarlar", - "SettingsTabGeneral": "Kullancı Arayüzü", - "SettingsTabGeneralGeneral": "Genel", - "SettingsTabGeneralEnableDiscordRichPresence": "Discord Zengin İçerik'i Etkinleştir", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Her Açılışta Güncellemeleri Denetle", - "SettingsTabGeneralShowConfirmExitDialog": "\"Çıkışı Onayla\" Diyaloğunu Göster", - "SettingsTabGeneralRememberWindowState": "Remember Window Size/Position", - "SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)", - "SettingsTabGeneralHideCursor": "İşaretçiyi Gizle:", - "SettingsTabGeneralHideCursorNever": "Hiçbir Zaman", - "SettingsTabGeneralHideCursorOnIdle": "Hareketsiz Durumda", - "SettingsTabGeneralHideCursorAlways": "Her Zaman", - "SettingsTabGeneralGameDirectories": "Oyun Dizinleri", - "SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories", - "SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically", - "SettingsTabGeneralAdd": "Ekle", - "SettingsTabGeneralRemove": "Kaldır", - "SettingsTabSystem": "Sistem", - "SettingsTabSystemCore": "Çekirdek", - "SettingsTabSystemSystemRegion": "Sistem Bölgesi:", - "SettingsTabSystemSystemRegionJapan": "Japonya", - "SettingsTabSystemSystemRegionUSA": "ABD", - "SettingsTabSystemSystemRegionEurope": "Avrupa", - "SettingsTabSystemSystemRegionAustralia": "Avustralya", - "SettingsTabSystemSystemRegionChina": "Çin", - "SettingsTabSystemSystemRegionKorea": "Kore", - "SettingsTabSystemSystemRegionTaiwan": "Tayvan", - "SettingsTabSystemSystemLanguage": "Sistem Dili:", - "SettingsTabSystemSystemLanguageJapanese": "Japonca", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Amerikan İngilizcesi", - "SettingsTabSystemSystemLanguageFrench": "Fransızca", - "SettingsTabSystemSystemLanguageGerman": "Almanca", - "SettingsTabSystemSystemLanguageItalian": "İtalyanca", - "SettingsTabSystemSystemLanguageSpanish": "İspanyolca", - "SettingsTabSystemSystemLanguageChinese": "Çince", - "SettingsTabSystemSystemLanguageKorean": "Korece", - "SettingsTabSystemSystemLanguageDutch": "Flemenkçe", - "SettingsTabSystemSystemLanguagePortuguese": "Portekizce", - "SettingsTabSystemSystemLanguageRussian": "Rusça", - "SettingsTabSystemSystemLanguageTaiwanese": "Tayvanca", - "SettingsTabSystemSystemLanguageBritishEnglish": "İngiliz İngilizcesi", - "SettingsTabSystemSystemLanguageCanadianFrench": "Kanada Fransızcası", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Latin Amerika İspanyolcası", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Basitleştirilmiş Çince", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Geleneksel Çince", - "SettingsTabSystemSystemTimeZone": "Sistem Saat Dilimi:", - "SettingsTabSystemSystemTime": "Sistem Saati:", - "SettingsTabSystemEnableVsync": "Dikey Eşitleme", - "SettingsTabSystemEnablePptc": "PPTC (Profilli Sürekli Çeviri Önbelleği)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "FS Bütünlük Kontrolleri", - "SettingsTabSystemAudioBackend": "Ses Motoru:", - "SettingsTabSystemAudioBackendDummy": "Yapay", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Hack'ler", - "SettingsTabSystemHacksNote": " (dengesizlik oluşturabilir)", - "SettingsTabSystemDramSize": "Alternatif bellek düzeni kullan (Geliştirici)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel", - "SettingsTabSystemIgnoreApplet": "Ignore Applet", - "SettingsTabGraphics": "Grafikler", - "SettingsTabGraphicsAPI": "Grafikler API", - "SettingsTabGraphicsEnableShaderCache": "Shader Önbelleğini Etkinleştir", - "SettingsTabGraphicsAnisotropicFiltering": "Eşyönsüz Doku Süzmesi:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Çözünürlük Ölçeği:", - "SettingsTabGraphicsResolutionScaleCustom": "Özel (Tavsiye Edilmez)", - "SettingsTabGraphicsResolutionScaleNative": "Yerel (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Tavsiye Edilmez)", - "SettingsTabGraphicsAspectRatio": "En-Boy Oranı:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Pencereye Sığdırmak İçin Genişlet", - "SettingsTabGraphicsDeveloperOptions": "Geliştirici Seçenekleri", - "SettingsTabGraphicsShaderDumpPath": "Grafik Shader Döküm Yolu:", - "SettingsTabLogging": "Loglama", - "SettingsTabLoggingLogging": "Loglama", - "SettingsTabLoggingEnableLoggingToFile": "Logları Dosyaya Kaydetmeyi Etkinleştir", - "SettingsTabLoggingEnableStubLogs": "Stub Loglarını Etkinleştir", - "SettingsTabLoggingEnableInfoLogs": "Bilgi Loglarını Etkinleştir", - "SettingsTabLoggingEnableWarningLogs": "Uyarı Loglarını Etkinleştir", - "SettingsTabLoggingEnableErrorLogs": "Hata Loglarını Etkinleştir", - "SettingsTabLoggingEnableTraceLogs": "Trace Loglarını Etkinleştir", - "SettingsTabLoggingEnableGuestLogs": "Guest Loglarını Etkinleştir", - "SettingsTabLoggingEnableFsAccessLogs": "Fs Erişim Loglarını Etkinleştir", - "SettingsTabLoggingFsGlobalAccessLogMode": "Fs Evrensel Erişim Log Modu:", - "SettingsTabLoggingDeveloperOptions": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)", - "SettingsTabLoggingDeveloperOptionsNote": "UYARI: Oyun performansı azalacak", - "SettingsTabLoggingGraphicsBackendLogLevel": "Grafik Arka Uç Günlük Düzeyi", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Hiçbiri", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Hata", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Yavaşlamalar", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Hepsi", - "SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir", - "SettingsTabInput": "Giriş Yöntemi", - "SettingsTabInputEnableDockedMode": "Docked Modu Etkinleştir", - "SettingsTabInputDirectKeyboardAccess": "Doğrudan Klavye Erişimi", - "SettingsButtonSave": "Kaydet", - "SettingsButtonClose": "Kapat", - "SettingsButtonOk": "Tamam", - "SettingsButtonCancel": "İptal", - "SettingsButtonApply": "Uygula", - "ControllerSettingsPlayer": "Oyuncu", - "ControllerSettingsPlayer1": "Oyuncu 1", - "ControllerSettingsPlayer2": "Oyuncu 2", - "ControllerSettingsPlayer3": "Oyuncu 3", - "ControllerSettingsPlayer4": "Oyuncu 4", - "ControllerSettingsPlayer5": "Oyuncu 5", - "ControllerSettingsPlayer6": "Oyuncu 6", - "ControllerSettingsPlayer7": "Oyuncu 7", - "ControllerSettingsPlayer8": "Oyuncu 8", - "ControllerSettingsHandheld": "Portatif Mod", - "ControllerSettingsInputDevice": "Giriş Cihazı", - "ControllerSettingsRefresh": "Yenile", - "ControllerSettingsDeviceDisabled": "Devre Dışı", - "ControllerSettingsControllerType": "Kumanda Tipi", - "ControllerSettingsControllerTypeHandheld": "Portatif Mod", - "ControllerSettingsControllerTypeProController": "Profesyonel Kumanda", - "ControllerSettingsControllerTypeJoyConPair": "JoyCon Çifti", - "ControllerSettingsControllerTypeJoyConLeft": "JoyCon Sol", - "ControllerSettingsControllerTypeJoyConRight": "JoyCon Sağ", - "ControllerSettingsProfile": "Profil", - "ControllerSettingsProfileDefault": "Varsayılan", - "ControllerSettingsLoad": "Yükle", - "ControllerSettingsAdd": "Ekle", - "ControllerSettingsRemove": "Kaldır", - "ControllerSettingsButtons": "Tuşlar", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Yön Tuşları", - "ControllerSettingsDPadUp": "Yukarı", - "ControllerSettingsDPadDown": "Aşağı", - "ControllerSettingsDPadLeft": "Sol", - "ControllerSettingsDPadRight": "Sağ", - "ControllerSettingsStickButton": "Tuş", - "ControllerSettingsStickUp": "Yukarı", - "ControllerSettingsStickDown": "Aşağı", - "ControllerSettingsStickLeft": "Sol", - "ControllerSettingsStickRight": "Sağ", - "ControllerSettingsStickStick": "Analog", - "ControllerSettingsStickInvertXAxis": "X Eksenini Tersine Çevir", - "ControllerSettingsStickInvertYAxis": "Y Eksenini Tersine Çevir", - "ControllerSettingsStickDeadzone": "Ölü Bölge", - "ControllerSettingsLStick": "Sol Analog", - "ControllerSettingsRStick": "Sağ Analog", - "ControllerSettingsTriggersLeft": "Tetikler Sol", - "ControllerSettingsTriggersRight": "Tetikler Sağ", - "ControllerSettingsTriggersButtonsLeft": "Tetik Tuşları Sol", - "ControllerSettingsTriggersButtonsRight": "Tetik Tuşları Sağ", - "ControllerSettingsTriggers": "Tetikler", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Tuşlar Sol", - "ControllerSettingsExtraButtonsRight": "Tuşlar Sağ", - "ControllerSettingsMisc": "Diğer", - "ControllerSettingsTriggerThreshold": "Tetik Eşiği:", - "ControllerSettingsMotion": "Hareket", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook uyumlu hareket kullan", - "ControllerSettingsMotionControllerSlot": "Kumanda Yuvası:", - "ControllerSettingsMotionMirrorInput": "Girişi Aynala", - "ControllerSettingsMotionRightJoyConSlot": "Sağ JoyCon Yuvası:", - "ControllerSettingsMotionServerHost": "Sunucu Sahibi:", - "ControllerSettingsMotionGyroSensitivity": "Gyro Hassasiyeti:", - "ControllerSettingsMotionGyroDeadzone": "Gyro Ölü Bölgesi:", - "ControllerSettingsSave": "Kaydet", - "ControllerSettingsClose": "Kapat", - "KeyUnknown": "Unknown", - "KeyShiftLeft": "Sol Shift", - "KeyShiftRight": "Sağ Shift", - "KeyControlLeft": "Sol Ctrl", - "KeyMacControlLeft": "⌃ Sol", - "KeyControlRight": "Sağ Control", - "KeyMacControlRight": "⌃ Sağ", - "KeyAltLeft": "Sol Alt", - "KeyMacAltLeft": "⌥ Sol", - "KeyAltRight": "Sağ Alt", - "KeyMacAltRight": "⌥ Sağ", - "KeyWinLeft": "⊞ Sol", - "KeyMacWinLeft": "⌘ Sol", - "KeyWinRight": "⊞ Sağ", - "KeyMacWinRight": "⌘ Sağ", - "KeyMenu": "Menü", - "KeyUp": "Yukarı", - "KeyDown": "Aşağı", - "KeyLeft": "Sol", - "KeyRight": "Sağ", - "KeyEnter": "Enter", - "KeyEscape": "Esc", - "KeySpace": "Space", - "KeyTab": "Tab", - "KeyBackSpace": "Geri tuşu", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Clear", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Unbound", - "GamepadLeftStick": "L Stick Button", - "GamepadRightStick": "R Stick Button", - "GamepadLeftShoulder": "Left Shoulder", - "GamepadRightShoulder": "Right Shoulder", - "GamepadLeftTrigger": "Left Trigger", - "GamepadRightTrigger": "Right Trigger", - "GamepadDpadUp": "Up", - "GamepadDpadDown": "Down", - "GamepadDpadLeft": "Left", - "GamepadDpadRight": "Sağ", - "GamepadMinus": "-", - "GamepadPlus": "4", - "GamepadGuide": "Rehber", - "GamepadMisc1": "Diğer", - "GamepadPaddle1": "Pedal 1", - "GamepadPaddle2": "Pedal 2", - "GamepadPaddle3": "Pedal 3", - "GamepadPaddle4": "Pedal 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Sol Tetik 0", - "GamepadSingleRightTrigger0": "Sağ Tetik 0", - "GamepadSingleLeftTrigger1": "Sol Tetik 1", - "GamepadSingleRightTrigger1": "Sağ Tetik 1", - "StickLeft": "Sol Çubuk", - "StickRight": "Sağ çubuk", - "UserProfilesSelectedUserProfile": "Seçili Kullanıcı Profili:", - "UserProfilesSaveProfileName": "Profil İsmini Kaydet", - "UserProfilesChangeProfileImage": "Profil Resmini Değiştir", - "UserProfilesAvailableUserProfiles": "Mevcut Kullanıcı Profilleri:", - "UserProfilesAddNewProfile": "Yeni Profil Ekle", - "UserProfilesDelete": "Sil", - "UserProfilesClose": "Kapat", - "ProfileNameSelectionWatermark": "Kullanıcı Adı Seç", - "ProfileImageSelectionTitle": "Profil Resmi Seçimi", - "ProfileImageSelectionHeader": "Profil Resmi Seç", - "ProfileImageSelectionNote": "Özel bir profil resmi içeri aktarabilir veya sistem avatarlarından birini seçebilirsiniz", - "ProfileImageSelectionImportImage": "Resim İçeri Aktar", - "ProfileImageSelectionSelectAvatar": "Yazılım Avatarı Seç", - "InputDialogTitle": "Giriş Yöntemi Diyaloğu", - "InputDialogOk": "Tamam", - "InputDialogCancel": "İptal", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "Profil İsmini Seç", - "InputDialogAddNewProfileHeader": "Lütfen Bir Profil İsmi Girin", - "InputDialogAddNewProfileSubtext": "(Maksimum Uzunluk: {0})", - "AvatarChoose": "Seç", - "AvatarSetBackgroundColor": "Arka Plan Rengi Ayarla", - "AvatarClose": "Kapat", - "ControllerSettingsLoadProfileToolTip": "Profil Yükle", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "Profil Ekle", - "ControllerSettingsRemoveProfileToolTip": "Profili Kaldır", - "ControllerSettingsSaveProfileToolTip": "Profili Kaydet", - "MenuBarFileToolsTakeScreenshot": "Ekran Görüntüsü Al", - "MenuBarFileToolsHideUi": "Arayüzü Gizle", - "GameListContextMenuRunApplication": "Uygulamayı Çalıştır", - "GameListContextMenuToggleFavorite": "Favori Ayarla", - "GameListContextMenuToggleFavoriteToolTip": "Oyunu Favorilere Ekle/Çıkar", - "SettingsTabGeneralTheme": "Tema:", - "SettingsTabGeneralThemeAuto": "Auto", - "SettingsTabGeneralThemeDark": "Karanlık", - "SettingsTabGeneralThemeLight": "Aydınlık", - "ControllerSettingsConfigureGeneral": "Ayarla", - "ControllerSettingsRumble": "Titreşim", - "ControllerSettingsRumbleStrongMultiplier": "Güçlü Titreşim Çoklayıcı", - "ControllerSettingsRumbleWeakMultiplier": "Zayıf Titreşim Seviyesi", - "DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] için kayıt verisi bulunamadı", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Bu oyun için kayıt verisi oluşturmak ister misiniz?", - "DialogConfirmationTitle": "Ryujinx - Onay", - "DialogUpdaterTitle": "Ryujinx - Güncelleyici", - "DialogErrorTitle": "Ryujinx - Hata", - "DialogWarningTitle": "Ryujinx - Uyarı", - "DialogExitTitle": "Ryujinx - Çıkış", - "DialogErrorMessage": "Ryujinx bir hata ile karşılaştı", - "DialogExitMessage": "Ryujinx'i kapatmak istediğinizden emin misiniz?", - "DialogExitSubMessage": "Kaydedilmeyen bütün veriler kaybedilecek!", - "DialogMessageCreateSaveErrorMessage": "Belirtilen kayıt verisi oluşturulurken bir hata oluştu: {0}", - "DialogMessageFindSaveErrorMessage": "Belirtilen kayıt verisi bulunmaya çalışırken hata: {0}", - "FolderDialogExtractTitle": "İçine ayıklanacak klasörü seç", - "DialogNcaExtractionMessage": "{1} den {0} kısmı ayıklanıyor...", - "DialogNcaExtractionTitle": "NCA Kısmı Ayıklayıcısı", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Ayıklama hatası. Ana NCA seçilen dosyada bulunamadı.", - "DialogNcaExtractionCheckLogErrorMessage": "Ayıklama hatası. Ek bilgi için kayıt dosyasını okuyun.", - "DialogNcaExtractionSuccessMessage": "Ayıklama başarıyla tamamlandı.", - "DialogUpdaterConvertFailedMessage": "Güncel Ryujinx sürümü dönüştürülemedi.", - "DialogUpdaterCancelUpdateMessage": "Güncelleme iptal ediliyor!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Zaten Ryujinx'in en güncel sürümünü kullanıyorsunuz!", - "DialogUpdaterFailedToGetVersionMessage": "GitHub tarafından sürüm bilgileri alınırken bir hata oluştu. Eğer yeni sürüm için hazırlıklar yapılıyorsa bu hatayı almanız olasıdır. Lütfen birkaç dakika sonra tekrar deneyiniz.", - "DialogUpdaterConvertFailedGithubMessage": "Github Release'den alınan Ryujinx sürümü dönüştürülemedi.", - "DialogUpdaterDownloadingMessage": "Güncelleme İndiriliyor...", - "DialogUpdaterExtractionMessage": "Güncelleme Ayıklanıyor...", - "DialogUpdaterRenamingMessage": "Güncelleme Yeniden Adlandırılıyor...", - "DialogUpdaterAddingFilesMessage": "Yeni Güncelleme Ekleniyor...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "Güncelleme Tamamlandı!", - "DialogUpdaterRestartMessage": "Ryujinx'i şimdi yeniden başlatmak istiyor musunuz?", - "DialogUpdaterNoInternetMessage": "İnternete bağlı değilsiniz!", - "DialogUpdaterNoInternetSubMessage": "Lütfen aktif bir internet bağlantınız olduğunu kontrol edin!", - "DialogUpdaterDirtyBuildMessage": "Ryujinx'in Dirty build'lerini güncelleyemezsiniz!", - "DialogUpdaterDirtyBuildSubMessage": "Desteklenen bir sürüm için lütfen Ryujinx'i https://ryujinx.app/download sitesinden indirin.", - "DialogRestartRequiredMessage": "Yeniden Başlatma Gerekli", - "DialogThemeRestartMessage": "Tema kaydedildi. Temayı uygulamak için yeniden başlatma gerekiyor.", - "DialogThemeRestartSubMessage": "Yeniden başlatmak ister misiniz", - "DialogFirmwareInstallEmbeddedMessage": "Bu oyunun içine gömülü olan yazılımı yüklemek ister misiniz? (Firmware {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.", - "DialogFirmwareNoFirmwareInstalledMessage": "Yazılım Yüklü Değil", - "DialogFirmwareInstalledMessage": "Yazılım {0} yüklendi", - "DialogInstallFileTypesSuccessMessage": "Dosya uzantıları başarıyla yüklendi!", - "DialogInstallFileTypesErrorMessage": "Dosya uzantıları yükleme işlemi başarısız oldu.", - "DialogUninstallFileTypesSuccessMessage": "Dosya uzantıları başarıyla kaldırıldı!", - "DialogUninstallFileTypesErrorMessage": "Dosya uzantıları kaldırma işlemi başarısız oldu.", - "DialogOpenSettingsWindowLabel": "Seçenekler Penceresini Aç", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Kumanda Applet'i", - "DialogMessageDialogErrorExceptionMessage": "Mesaj diyaloğu gösterilirken hata: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Mesaj diyaloğu gösterilirken hata: {0}", - "DialogErrorAppletErrorExceptionMessage": "Applet diyaloğu gösterilirken hata: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nBu hatayı düzeltmek adına daha fazla bilgi için kurulum kılavuzumuzu takip edin.", - "DialogUserErrorDialogTitle": "Ryujinx Hatası ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "API'dan bilgi alırken bir hata oluştu.", - "DialogAmiiboApiConnectErrorMessage": "Amiibo API sunucusuna bağlanılamadı. Sunucu çevrimdışı olabilir veya uygun bir internet bağlantınızın olduğunu kontrol etmeniz gerekebilir.", - "DialogProfileInvalidProfileErrorMessage": "Profil {0} güncel giriş konfigürasyon sistemi ile uyumlu değil.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Varsayılan Profil'in üstüne yazılamaz", - "DialogProfileDeleteProfileTitle": "Profil Siliniyor", - "DialogProfileDeleteProfileMessage": "Bu eylem geri döndürülemez, devam etmek istediğinizden emin misiniz?", - "DialogWarning": "Uyarı", - "DialogPPTCDeletionMessage": "Belirtilen PPTC cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?", - "DialogPPTCDeletionErrorMessage": "Belirtilen PPTC cache temizlenirken hata {0}: {1}", - "DialogShaderDeletionMessage": "Belirtilen Shader cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?", - "DialogShaderDeletionErrorMessage": "Belirtilen Shader cache temizlenirken hata {0}: {1}", - "DialogRyujinxErrorMessage": "Ryujinx bir hata ile karşılaştı", - "DialogInvalidTitleIdErrorMessage": "Arayüz hatası: Seçilen oyun geçerli bir title ID'ye sahip değil", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} da geçerli bir sistem firmware'i bulunamadı.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Firmware {0} Yükle", - "DialogFirmwareInstallerFirmwareInstallMessage": "Sistem sürümü {0} yüklenecek.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nBu şimdiki sistem sürümünün yerini alacak {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nDevam etmek istiyor musunuz?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Firmware yükleniyor...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Sistem sürümü {0} başarıyla yüklendi.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "Seçilen profil silinirse kullanılabilen başka profil kalmayacak", - "DialogUserProfileDeletionConfirmMessage": "Seçilen profili silmek istiyor musunuz", - "DialogUserProfileUnsavedChangesTitle": "Uyarı - Kaydedilmemiş Değişiklikler", - "DialogUserProfileUnsavedChangesMessage": "Kullanıcı profilinizde kaydedilmemiş değişiklikler var.", - "DialogUserProfileUnsavedChangesSubMessage": "Yaptığınız değişiklikleri iptal etmek istediğinize emin misiniz?", - "DialogControllerSettingsModifiedConfirmMessage": "Geçerli kumanda seçenekleri güncellendi.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Kaydetmek istiyor musunuz?", - "DialogLoadFileErrorMessage": "{0}. Hatalı Dosya: {1}", - "DialogModAlreadyExistsMessage": "Mod zaten var", - "DialogModInvalidMessage": "The specified directory does not contain a mod!", - "DialogModDeleteNoParentMessage": "Silme Başarısız: \"{0}\" Modu için üst dizin bulunamadı! ", - "DialogDlcNoDlcErrorMessage": "Belirtilen dosya seçilen oyun için DLC içermiyor!", - "DialogPerformanceCheckLoggingEnabledMessage": "Sadece geliştiriler için dizayn edilen Trace Loglama seçeneği etkin.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "En iyi performans için trace loglama'nın devre dışı bırakılması tavsiye edilir. Trace loglama seçeneğini şimdi devre dışı bırakmak ister misiniz?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Sadece geliştiriler için dizayn edilen Shader Dumping seçeneği etkin.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "En iyi performans için Shader Dumping'in devre dışı bırakılması tavsiye edilir. Shader Dumping seçeneğini şimdi devre dışı bırakmak ister misiniz?", - "DialogLoadAppGameAlreadyLoadedMessage": "Bir oyun zaten yüklendi", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Lütfen yeni bir oyun açmadan önce emülasyonu durdurun veya emülatörü kapatın.", - "DialogUpdateAddUpdateErrorMessage": "Belirtilen dosya seçilen oyun için güncelleme içermiyor!", - "DialogSettingsBackendThreadingWarningTitle": "Uyarı - Backend Threading", - "DialogSettingsBackendThreadingWarningMessage": "Bu seçeneğin tamamen uygulanması için Ryujinx'in kapatıp açılması gerekir. Kullandığınız işletim sistemine bağlı olarak, Ryujinx'in multithreading'ini kullanırken driver'ınızın multithreading seçeneğini kapatmanız gerekebilir.", - "DialogModManagerDeletionWarningMessage": "You are about to delete the mod: {0}\n\nAre you sure you want to proceed?", - "DialogModManagerDeletionAllWarningMessage": "You are about to delete all mods for this title.\n\nAre you sure you want to proceed?", - "SettingsTabGraphicsFeaturesOptions": "Özellikler", - "SettingsTabGraphicsBackendMultithreading": "Grafik Backend Multithreading:", - "CommonAuto": "Otomatik", - "CommonOff": "Kapalı", - "CommonOn": "Açık", - "InputDialogYes": "Evet", - "InputDialogNo": "Hayır", - "DialogProfileInvalidProfileNameErrorMessage": "Dosya adı geçersiz karakter içeriyor. Lütfen tekrar deneyin.", - "MenuBarOptionsPauseEmulation": "Durdur", - "MenuBarOptionsResumeEmulation": "Devam Et", - "AboutUrlTooltipMessage": "Ryujinx'in websitesini varsayılan tarayıcınızda açmak için tıklayın.", - "AboutDisclaimerMessage": "Ryujinx, Nintendo™ veya ortaklarıyla herhangi bir şekilde bağlantılı değildir.", - "AboutAmiiboDisclaimerMessage": "Amiibo emülasyonumuzda \nAmiiboAPI (www.amiiboapi.com) kullanılmaktadır.", - "AboutGithubUrlTooltipMessage": "Ryujinx'in GitHub sayfasını varsayılan tarayıcınızda açmak için tıklayın.", - "AboutDiscordUrlTooltipMessage": "Varsayılan tarayıcınızda Ryujinx'in Discord'una bir davet açmak için tıklayın.", - "AboutRyujinxAboutTitle": "Hakkında:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "Geliştiriciler:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "Katkıda bulunanlar sayfasını varsayılan tarayıcınızda açmak için tıklayın.", - "AmiiboSeriesLabel": "Amiibo Serisi", - "AmiiboCharacterLabel": "Karakter", - "AmiiboScanButtonLabel": "Tarat", - "AmiiboOptionsShowAllLabel": "Tüm Amiibo'ları Göster", - "AmiiboOptionsUsRandomTagLabel": "Hack: Rastgele bir Uuid kullan", - "DlcManagerTableHeadingEnabledLabel": "Etkin", - "DlcManagerTableHeadingTitleIdLabel": "Başlık ID", - "DlcManagerTableHeadingContainerPathLabel": "Container Yol", - "DlcManagerTableHeadingFullPathLabel": "Tam Yol", - "DlcManagerRemoveAllButton": "Tümünü kaldır", - "DlcManagerEnableAllButton": "Tümünü Aktif Et", - "DlcManagerDisableAllButton": "Tümünü Devre Dışı Bırak", - "ModManagerDeleteAllButton": "Hepsini Sil", - "MenuBarOptionsChangeLanguage": "Dili Değiştir", - "MenuBarShowFileTypes": "Dosya Uzantılarını Göster", - "CommonSort": "Sırala", - "CommonShowNames": "İsimleri Göster", - "CommonFavorite": "Favori", - "OrderAscending": "Artan", - "OrderDescending": "Azalan", - "SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler", - "ErrorWindowTitle": "Hata Penceresi", - "ToggleDiscordTooltip": "Ryujinx'i \"şimdi oynanıyor\" Discord aktivitesinde göstermeyi veya göstermemeyi seçin", - "AddGameDirBoxTooltip": "Listeye eklemek için oyun dizini seçin", - "AddGameDirTooltip": "Listeye oyun dizini ekle", - "RemoveGameDirTooltip": "Seçili oyun dizinini kaldır", - "AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list", - "AddAutoloadDirTooltip": "Add an autoload directory to the list", - "RemoveAutoloadDirTooltip": "Remove selected autoload directory", - "CustomThemeCheckTooltip": "Emülatör pencerelerinin görünümünü değiştirmek için özel bir Avalonia teması kullan", - "CustomThemePathTooltip": "Özel arayüz temasının yolu", - "CustomThemeBrowseTooltip": "Özel arayüz teması için göz at", - "DockModeToggleTooltip": "Docked modu emüle edilen sistemin yerleşik Nintendo Switch gibi davranmasını sağlar. Bu çoğu oyunda grafik kalitesini arttırır. Diğer yandan, bu seçeneği devre dışı bırakmak emüle edilen sistemin portatif Ninendo Switch gibi davranmasını sağlayıp grafik kalitesini düşürür.\n\nDocked modu kullanmayı düşünüyorsanız 1. Oyuncu kontrollerini; Handheld modunu kullanmak istiyorsanız portatif kontrollerini konfigüre edin.\n\nEmin değilseniz aktif halde bırakın.", - "DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.\n\nOnly works with games that natively support keyboard usage on Switch hardware.\n\nLeave OFF if unsure.", - "DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.\n\nOnly works with games that natively support mouse controls on Switch hardware, which are few and far between.\n\nWhen enabled, touch screen functionality may not work.\n\nLeave OFF if unsure.", - "RegionTooltip": "Sistem Bölgesini Değiştir", - "LanguageTooltip": "Sistem Dilini Değiştir", - "TimezoneTooltip": "Sistem Saat Dilimini Değiştir", - "TimeTooltip": "Sistem Saatini Değiştir", - "VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference (F1 by default). We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.", - "PptcToggleTooltip": "Çevrilen JIT fonksiyonlarını oyun her açıldığında çevrilmek zorunda kalmaması için kaydeder.\n\nTeklemeyi azaltır ve ilk açılıştan sonra oyunların ilk açılış süresini ciddi biçimde hızlandırır.\n\nEmin değilseniz aktif halde bırakın.", - "LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.", - "FsIntegrityToggleTooltip": "Oyun açarken hatalı dosyaların olup olmadığını kontrol eder, ve hatalı dosya bulursa log dosyasında hash hatası görüntüler.\n\nPerformansa herhangi bir etkisi yoktur ve sorun gidermeye yardımcı olur.\n\nEmin değilseniz aktif halde bırakın.", - "AudioBackendTooltip": "Ses çıkış motorunu değiştirir.\n\nSDL2 tercih edilen seçenektir, OpenAL ve SoundIO ise alternatif olarak kullanılabilir. Dummy seçeneğinde ses çıkışı olmayacaktır.\n\nEmin değilseniz SDL2 seçeneğine ayarlayın.", - "MemoryManagerTooltip": "Guest hafızasının nasıl tahsis edilip erişildiğini değiştirir. Emüle edilen CPU performansını ciddi biçimde etkiler.\n\nEmin değilseniz HOST UNCHECKED seçeneğine ayarlayın.", - "MemoryManagerSoftwareTooltip": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.", - "MemoryManagerHostTooltip": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.", - "MemoryManagerUnsafeTooltip": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.", - "UseHypervisorTooltip": "JIT yerine Hypervisor kullan. Uygun durumlarda performansı büyük oranda arttırır. Ancak şu anki halinde stabil durumda çalışmayabilir.", - "DRamTooltip": "Emüle edilen sistem hafızasını 4GiB'dan 6GiB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.", - "IgnoreMissingServicesTooltip": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.", - "IgnoreAppletTooltip": "Oyun sırasında oyun kumandasının bağlantısı kesilirse, harici \"Controller Applet\" iletişim kutusu görünmez. İletişim kutusunu kapatma veya yeni bir kumanda ayarlama isteği olmaz. Daha önce bağlantısı kesilen kumanda tekrar bağlandığında oyun otomatik olarak devam eder.", - "GraphicsBackendThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.", - "GalThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.", - "ShaderCacheToggleTooltip": "Sonraki çalışmalarda takılmaları engelleyen bir gölgelendirici disk önbelleğine kaydeder.", - "ResolutionScaleTooltip": "Multiplies the game's rendering resolution.\n\nA few games may not work with this and look pixelated even when the resolution is increased; for those games, you may need to find mods that remove anti-aliasing or that increase their internal rendering resolution. For using the latter, you'll likely want to select Native.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nKeep in mind 4x is overkill for virtually any setup.", - "ResolutionScaleEntryTooltip": "Küsüratlı çözünürlük ölçeği, 1.5 gibi. Küsüratlı ölçekler hata oluşturmaya ve çökmeye daha yatkındır.", - "AnisotropyTooltip": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", - "AspectRatioTooltip": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", - "ShaderDumpPathTooltip": "Grafik Shader Döküm Yolu", - "FileLogTooltip": "Konsol loglarını diskte bir log dosyasına kaydeder. Performansı etkilemez.", - "StubLogTooltip": "Stub log mesajlarını konsola yazdırır. Performansı etkilemez.", - "InfoLogTooltip": "Bilgi log mesajlarını konsola yazdırır. Performansı etkilemez.", - "WarnLogTooltip": "Uyarı log mesajlarını konsola yazdırır. Performansı etkilemez.", - "ErrorLogTooltip": "Hata log mesajlarını konsola yazdırır. Performansı etkilemez.", - "TraceLogTooltip": "Trace log mesajlarını konsola yazdırır. Performansı etkilemez.", - "GuestLogTooltip": "Guest log mesajlarını konsola yazdırır. Performansı etkilemez.", - "FileAccessLogTooltip": "Dosya sistemi erişim log mesajlarını konsola yazdırır.", - "FSAccessLogModeTooltip": "Konsola FS erişim loglarının yazılmasını etkinleştirir. Kullanılabilir modlar 0-3'tür", - "DeveloperOptionTooltip": "Dikkatli kullanın", - "OpenGlLogLevel": "Uygun log seviyesinin aktif olmasını gerektirir", - "DebugLogTooltip": "Debug log mesajlarını konsola yazdırır.\n\nBu seçeneği yalnızca geliştirici üyemiz belirtirse aktifleştirin, çünkü bu seçenek log dosyasını okumayı zorlaştırır ve emülatörün performansını düşürür.", - "LoadApplicationFileTooltip": "Switch ile uyumlu bir dosya yüklemek için dosya tarayıcısını açar", - "LoadApplicationFolderTooltip": "Switch ile uyumlu ayrıştırılmamış bir uygulama yüklemek için dosya tarayıcısını açar", - "LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from", - "LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from", - "OpenRyujinxFolderTooltip": "Ryujinx dosya sistem klasörünü açar", - "OpenRyujinxLogsTooltip": "Log dosyalarının bulunduğu klasörü açar", - "ExitTooltip": "Ryujinx'ten çıkış yapmayı sağlar", - "OpenSettingsTooltip": "Seçenekler penceresini açar", - "OpenProfileManagerTooltip": "Kullanıcı profil yöneticisi penceresini açar", - "StopEmulationTooltip": "Oynanmakta olan oyunun emülasyonunu durdurup oyun seçimine geri döndürür", - "CheckUpdatesTooltip": "Ryujinx güncellemelerini denetlemeyi sağlar", - "OpenAboutTooltip": "Hakkında penceresini açar", - "GridSize": "Öge Boyutu", - "GridSizeTooltip": "Grid ögelerinin boyutunu değiştirmeyi sağlar", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brezilya Portekizcesi", - "AboutRyujinxContributorsButtonHeader": "Tüm katkıda bulunanları gör", - "SettingsTabSystemAudioVolume": "Ses Seviyesi: ", - "AudioVolumeTooltip": "Ses seviyesini değiştirir", - "SettingsTabSystemEnableInternetAccess": "Guest Internet Erişimi/LAN Modu", - "EnableInternetAccessTooltip": "Emüle edilen uygulamanın internete bağlanmasını sağlar.\n\nLAN modu bulunan oyunlar bu seçenek ile birbirine bağlanabilir ve sistemler aynı access point'e bağlanır. Bu gerçek konsolları da kapsar.\n\nNintendo sunucularına bağlanmayı sağlaMAZ. Internete bağlanmaya çalışan baz oyunların çökmesine sebep olabilr.\n\nEmin değilseniz devre dışı bırakın.", - "GameListContextMenuManageCheatToolTip": "Hileleri yönetmeyi sağlar", - "GameListContextMenuManageCheat": "Hileleri Yönet", - "GameListContextMenuManageModToolTip": "Modları Yönet", - "GameListContextMenuManageMod": "Modları Yönet", - "ControllerSettingsStickRange": "Menzil:", - "DialogStopEmulationTitle": "Ryujinx - Emülasyonu Durdur", - "DialogStopEmulationMessage": "Emülasyonu durdurmak istediğinizden emin misiniz?", - "SettingsTabCpu": "İşlemci", - "SettingsTabAudio": "Ses", - "SettingsTabNetwork": "Ağ", - "SettingsTabNetworkConnection": "Ağ Bağlantısı", - "SettingsTabCpuCache": "İşlemci Belleği", - "SettingsTabCpuMemory": "CPU Hafızası", - "DialogUpdaterFlatpakNotSupportedMessage": "Lütfen Ryujinx'i FlatHub aracılığıyla güncelleyin.", - "UpdaterDisabledWarningTitle": "Güncelleyici Devre Dışı!", - "ControllerSettingsRotate90": "Saat yönünde 90° Döndür", - "IconSize": "Ikon Boyutu", - "IconSizeTooltip": "Oyun ikonlarının boyutunu değiştirmeyi sağlar", - "MenuBarOptionsShowConsole": "Konsol'u Göster", - "ShaderCachePurgeError": "Belirtilen shader cache temizlenirken hata {0}: {1}", - "UserErrorNoKeys": "Keys bulunamadı", - "UserErrorNoFirmware": "Firmware bulunamadı", - "UserErrorFirmwareParsingFailed": "Firmware çözümleme hatası", - "UserErrorApplicationNotFound": "Uygulama bulunamadı", - "UserErrorUnknown": "Bilinmeyen hata", - "UserErrorUndefined": "Tanımlanmayan hata", - "UserErrorNoKeysDescription": "Ryujinx 'prod.keys' dosyasını bulamadı", - "UserErrorNoFirmwareDescription": "Ryujinx yüklü herhangi firmware bulamadı", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.", - "UserErrorApplicationNotFoundDescription": "Ryujinx belirtilen yolda geçerli bir uygulama bulamadı.", - "UserErrorUnknownDescription": "Bilinmeyen bir hata oluştu!", - "UserErrorUndefinedDescription": "Tanımlanmayan bir hata oluştu! Bu durum ile karşılaşılmamalıydı, lütfen bir geliştirici ile iletişime geçin!", - "OpenSetupGuideMessage": "Kurulum Kılavuzunu Aç", - "NoUpdate": "Güncelleme Yok", - "TitleUpdateVersionLabel": "Sürüm {0} - {1}", - "TitleBundledUpdateVersionLabel": "Bundled: Version {0}", - "TitleBundledDlcLabel": "Bundled:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - Bilgi", - "RyujinxConfirm": "Ryujinx - Doğrulama", - "FileDialogAllTypes": "Tüm türler", - "Never": "Hiçbir Zaman", - "SwkbdMinCharacters": "En az {0} karakter uzunluğunda olmalı", - "SwkbdMinRangeCharacters": "{0}-{1} karakter uzunluğunda olmalı", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "Yazılım Klavyesi", - "SoftwareKeyboardModeNumeric": "Sadece 0-9 veya '.' olabilir", - "SoftwareKeyboardModeAlphabet": "Sadece CJK-characters olmayan karakterler olabilir", - "SoftwareKeyboardModeASCII": "Sadece ASCII karakterler olabilir", - "ControllerAppletControllers": "Desteklenen Kumandalar:", - "ControllerAppletPlayers": "Oyuncular:", - "ControllerAppletDescription": "Halihazırdaki konfigürasyonunuz geçersiz. Ayarları açın ve girişlerinizi yeniden konfigüre edin.", - "ControllerAppletDocked": "Docked mod ayarlandı. Portatif denetim devre dışı bırakılmalı.", - "UpdaterRenaming": "Eski dosyalar yeniden adlandırılıyor...", - "UpdaterRenameFailed": "Güncelleyici belirtilen dosyayı yeniden adlandıramadı: {0}", - "UpdaterAddingFiles": "Yeni Dosyalar Ekleniyor...", - "UpdaterExtracting": "Güncelleme Ayrıştırılıyor...", - "UpdaterDownloading": "Güncelleme İndiriliyor...", - "Docked": "Docked", - "Handheld": "El tipi", - "ConnectionError": "Bağlantı Hatası.", - "AboutPageDeveloperListMore": "{0} ve daha fazla...", - "ApiError": "API Hatası.", - "LoadingHeading": "{0} Yükleniyor", - "CompilingPPTC": "PTC Derleniyor", - "CompilingShaders": "Shaderlar Derleniyor", - "AllKeyboards": "Tüm Klavyeler", - "OpenFileDialogTitle": "Açmak için desteklenen bir dosya seçin", - "OpenFolderDialogTitle": "Ayrıştırılmamış oyun içeren bir klasör seçin", - "AllSupportedFormats": "Tüm Desteklenen Formatlar", - "RyujinxUpdater": "Ryujinx Güncelleyicisi", - "SettingsTabHotkeys": "Klavye Kısayolları", - "SettingsTabHotkeysHotkeys": "Klavye Kısayolları", - "SettingsTabHotkeysToggleVsyncHotkey": "VSync'i Etkinleştir/Devre Dışı Bırak:", - "SettingsTabHotkeysScreenshotHotkey": "Ekran Görüntüsü Al:", - "SettingsTabHotkeysShowUiHotkey": "Arayüzü Göster:", - "SettingsTabHotkeysPauseHotkey": "Durdur:", - "SettingsTabHotkeysToggleMuteHotkey": "Sustur:", - "ControllerMotionTitle": "Hareket Kontrol Seçenekleri", - "ControllerRumbleTitle": "Titreşim Seçenekleri", - "SettingsSelectThemeFileDialogTitle": "Tema Dosyası Seç", - "SettingsXamlThemeFile": "Xaml Tema Dosyası", - "AvatarWindowTitle": "Hesapları Yönet - Avatar", - "Amiibo": "Amiibo", - "Unknown": "Bilinmeyen", - "Usage": "Kullanım", - "Writable": "Yazılabilir", - "SelectDlcDialogTitle": "DLC dosyalarını seç", - "SelectUpdateDialogTitle": "Güncelleme dosyalarını seç", - "SelectModDialogTitle": "Mod Dizinini Seç", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "Kullanıcı Profillerini Yönet", - "CheatWindowTitle": "Oyun Hilelerini Yönet", - "DlcWindowTitle": "Oyun DLC'lerini Yönet", - "ModWindowTitle": "Manage Mods for {0} ({1})", - "UpdateWindowTitle": "Oyun Güncellemelerini Yönet", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} new update(s) added", - "UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.", - "CheatWindowHeading": "{0} için Hile mevcut [{1}]", - "BuildId": "BuildId:", - "DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcAddedMessage": "{0} new downloadable content(s) added", - "AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed", - "AutoloadUpdateAddedMessage": "{0} new update(s) added", - "AutoloadUpdateRemovedMessage": "{0} missing update(s) removed", - "ModWindowHeading": "{0} Mod(lar)", - "UserProfilesEditProfile": "Seçiliyi Düzenle", - "Continue": "Continue", - "Cancel": "İptal", - "Save": "Kaydet", - "Discard": "Iskarta", - "Paused": "Durduruldu", - "UserProfilesSetProfileImage": "Profil Resmi Ayarla", - "UserProfileEmptyNameError": "İsim gerekli", - "UserProfileNoImageError": "Profil resmi ayarlanmalıdır", - "GameUpdateWindowHeading": "{0} için güncellemeler mevcut [{1}]", - "SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artır:", - "SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azalt:", - "UserProfilesName": "İsim:", - "UserProfilesUserId": "Kullanıcı Adı:", - "SettingsTabGraphicsBackend": "Grafik Arka Ucu", - "SettingsTabGraphicsBackendTooltip": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", - "SettingsEnableTextureRecompression": "Yeniden Doku Sıkıştırılmasını Aktif Et", - "SettingsEnableTextureRecompressionTooltip": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", - "SettingsTabGraphicsPreferredGpu": "Kullanılan GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Vulkan Grafik Arka Ucu ile kullanılacak Ekran Kartını Seçin.\n\nOpenGL'nin kullanacağı GPU'yu etkilemez.\n\n Emin değilseniz \"dGPU\" olarak işaretlenmiş GPU'ya ayarlayın. Eğer yoksa, dokunmadan bırakın.\n", - "SettingsAppRequiredRestartMessage": "Ryujinx'i Yeniden Başlatma Gerekli", - "SettingsGpuBackendRestartMessage": "Grafik Motoru ya da GPU ayarları değiştirildi. Bu işlemin uygulanması için yeniden başlatma gerekli.", - "SettingsGpuBackendRestartSubMessage": "Şimdi yeniden başlatmak istiyor musunuz?", - "RyujinxUpdaterMessage": "Ryujinx'i en son sürüme güncellemek ister misiniz?", - "SettingsTabHotkeysVolumeUpHotkey": "Sesi Arttır:", - "SettingsTabHotkeysVolumeDownHotkey": "Sesi Azalt:", - "SettingsEnableMacroHLE": "Macro HLE'yi Aktifleştir", - "SettingsEnableMacroHLETooltip": "GPU Macro kodunun yüksek seviye emülasyonu.\n\nPerformansı arttırır, ama bazı oyunlarda grafik hatalarına yol açabilir.\n\nEmin değilseniz AÇIK bırakın.", - "SettingsEnableColorSpacePassthrough": "Renk Alanı Geçişi", - "SettingsEnableColorSpacePassthroughTooltip": "Vulkan Backend'ini renk alanı belirtmeden renk bilgisinden geçmeye yönlendirir. Geniş gam ekranlı kullanıcılar için bu, renk doğruluğu pahasına daha canlı renklerle sonuçlanabilir.", - "VolumeShort": "Ses", - "UserProfilesManageSaves": "Kayıtları Yönet", - "DeleteUserSave": "Bu oyun için kullanıcı kaydını silmek istiyor musunuz?", - "IrreversibleActionNote": "Bu eylem geri alınamaz.", - "SaveManagerHeading": "{0} için Kayıt Dosyalarını Yönet", - "SaveManagerTitle": "Kayıt Yöneticisi", - "Name": "İsim", - "Size": "Boyut", - "Search": "Ara", - "UserProfilesRecoverLostAccounts": "Kayıp Hesapları Kurtar", - "Recover": "Kurtar", - "UserProfilesRecoverHeading": "Aşağıdaki hesaplar için kayıtlar bulundu", - "UserProfilesRecoverEmptyList": "Kurtarılacak profil bulunamadı", - "GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.", - "GraphicsAALabel": "Kenar Yumuşatma:", - "GraphicsScalingFilterLabel": "Ölçekleme Filtresi:", - "GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", - "GraphicsScalingFilterBilinear": "Bilinear", - "GraphicsScalingFilterNearest": "Nearest", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Seviye", - "GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.", - "SmaaLow": "Düşük SMAA", - "SmaaMedium": "Orta SMAA", - "SmaaHigh": "Yüksek SMAA", - "SmaaUltra": "En Yüksek SMAA", - "UserEditorTitle": "Kullanıcıyı Düzenle", - "UserEditorTitleCreate": "Kullanıcı Oluştur", - "SettingsTabNetworkInterface": "Ağ Bağlantısı:", - "NetworkInterfaceTooltip": "The network interface used for LAN/LDN features.\n\nIn conjunction with a VPN or XLink Kai and a game with LAN support, can be used to spoof a same-network connection over the Internet.\n\nLeave on DEFAULT if unsure.", - "NetworkInterfaceDefault": "Varsayılan", - "PackagingShaders": "Gölgeler Paketleniyor", - "AboutChangelogButton": "GitHub'da Değişiklikleri Görüntüle", - "AboutChangelogButtonTooltipMessage": "Kullandığınız versiyon için olan değişiklikleri varsayılan tarayıcınızda görmek için tıklayın", - "SettingsTabNetworkMultiplayer": "Çok Oyunculu", - "MultiplayerMode": "Mod:", - "MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.", - "MultiplayerModeDisabled": "Devre Dışı", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/uk_UA.json b/src/Ryujinx/Assets/Locales/uk_UA.json deleted file mode 100644 index 57e14d06a..000000000 --- a/src/Ryujinx/Assets/Locales/uk_UA.json +++ /dev/null @@ -1,891 +0,0 @@ -{ - "Language": "Українська", - "MenuBarFileOpenApplet": "Відкрити аплет", - "MenuBarFileOpenAppletOpenMiiApplet": "Аплет для редагування Mii", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Відкрити аплет Mii Editor в автономному режимі", - "SettingsTabInputDirectMouseAccess": "Прямий доступ мишею", - "SettingsTabSystemMemoryManagerMode": "Режим диспетчера пам’яті:", - "SettingsTabSystemMemoryManagerModeSoftware": "Програмне забезпечення", - "SettingsTabSystemMemoryManagerModeHost": "Хост (швидко)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "Неперевірений хост (найшвидший, небезпечний)", - "SettingsTabSystemUseHypervisor": "Використовувати гіпервізор", - "MenuBarFile": "_Файл", - "MenuBarFileOpenFromFile": "_Завантажити програму з файлу", - "MenuBarFileOpenFromFileError": "У вибраному файлі не знайдено жодних додатків.", - "MenuBarFileOpenUnpacked": "Завантажити _розпаковану гру", - "MenuBarFileLoadDlcFromFolder": "Завантажити DLC з теки", - "MenuBarFileLoadTitleUpdatesFromFolder": "Завантажити оновлення заголовків з теки", - "MenuBarFileOpenEmuFolder": "Відкрити теку Ryujinx", - "MenuBarFileOpenLogsFolder": "Відкрити теку журналів змін", - "MenuBarFileExit": "_Вихід", - "MenuBarOptions": "_Параметри", - "MenuBarOptionsToggleFullscreen": "На весь екран", - "MenuBarOptionsStartGamesInFullscreen": "Запускати ігри на весь екран", - "MenuBarOptionsStopEmulation": "Зупинити емуляцію", - "MenuBarOptionsSettings": "_Налаштування", - "MenuBarOptionsManageUserProfiles": "_Керувати профілями користувачів", - "MenuBarActions": "_Дії", - "MenuBarOptionsSimulateWakeUpMessage": "Симулювати повідомлення про пробудження", - "MenuBarActionsScanAmiibo": "Сканувати Amiibo", - "MenuBarTools": "_Інструменти", - "MenuBarToolsInstallFirmware": "Установити прошивку", - "MenuBarFileToolsInstallFirmwareFromFile": "Установити прошивку з XCI або ZIP", - "MenuBarFileToolsInstallFirmwareFromDirectory": "Установити прошивку з теки", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "Керувати типами файлів", - "MenuBarToolsInstallFileTypes": "Установити типи файлів", - "MenuBarToolsUninstallFileTypes": "Видалити типи файлів", - "MenuBarToolsXCITrimmer": "Обрізати XCI файли", - "MenuBarView": "_Вид", - "MenuBarViewWindow": "Розмір вікна", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "_Допомога", - "MenuBarHelpCheckForUpdates": "Перевірити оновлення", - "MenuBarHelpAbout": "Про застосунок", - "MenuSearch": "Пошук...", - "GameListHeaderFavorite": "Обране", - "GameListHeaderIcon": "Значок", - "GameListHeaderApplication": "Назва", - "GameListHeaderDeveloper": "Розробник", - "GameListHeaderVersion": "Версія", - "GameListHeaderTimePlayed": "Зіграно часу", - "GameListHeaderLastPlayed": "Востаннє зіграно", - "GameListHeaderFileExtension": "Розширення файлу", - "GameListHeaderFileSize": "Розмір файлу", - "GameListHeaderPath": "Шлях", - "GameListContextMenuOpenUserSaveDirectory": "Відкрити теку збереження користувача", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "Відкриває каталог, який містить збереження користувача програми", - "GameListContextMenuOpenDeviceSaveDirectory": "Відкрити каталог пристроїв користувача", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Відкриває каталог, який містить збереження пристрою програми", - "GameListContextMenuOpenBcatSaveDirectory": "Відкрити каталог користувача BCAT", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "Відкриває каталог, який містить BCAT-збереження програми", - "GameListContextMenuManageTitleUpdates": "Керування оновленнями заголовків", - "GameListContextMenuManageTitleUpdatesToolTip": "Відкриває вікно керування оновленням заголовка", - "GameListContextMenuManageDlc": "Керування DLC", - "GameListContextMenuManageDlcToolTip": "Відкриває вікно керування DLC", - "GameListContextMenuCacheManagement": "Керування кешем", - "GameListContextMenuCacheManagementPurgePptc": "Очистити кеш PPTC", - "GameListContextMenuCacheManagementPurgePptcToolTip": "Видаляє кеш PPTC програми", - "GameListContextMenuCacheManagementPurgeShaderCache": "Очистити кеш шейдерів", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Видаляє кеш шейдерів програми", - "GameListContextMenuCacheManagementOpenPptcDirectory": "Відкрити каталог PPTC", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Відкриває каталог, який містить кеш PPTC програми", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Відкрити каталог кешу шейдерів", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Відкриває каталог, який містить кеш шейдерів програми", - "GameListContextMenuExtractData": "Видобути дані", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "Видобуває розділ ExeFS із поточної конфігурації програми (включаючи оновлення)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "Видобуває розділ RomFS із поточної конфігурації програми (включаючи оновлення)", - "GameListContextMenuExtractDataLogo": "Логотип", - "GameListContextMenuExtractDataLogoToolTip": "Видобуває розділ логотипу з поточної конфігурації програми (включаючи оновлення)", - "GameListContextMenuCreateShortcut": "Створити ярлик застосунку", - "GameListContextMenuCreateShortcutToolTip": "Створити ярлик на робочому столі, який запускає вибраний застосунок", - "GameListContextMenuCreateShortcutToolTipMacOS": "Створити ярлик у каталозі macOS програм, що запускає обраний Додаток", - "GameListContextMenuOpenModsDirectory": "Відкрити теку з модами", - "GameListContextMenuOpenModsDirectoryToolTip": "Відкриває каталог, який містить модифікації Додатків", - "GameListContextMenuOpenSdModsDirectory": "Відкрити каталог модифікацій Atmosphere", - "GameListContextMenuOpenSdModsDirectoryToolTip": "Відкриває альтернативний каталог SD-карти Atmosphere, що містить модифікації Додатків. Корисно для модифікацій, зроблених для реального обладнання.", - "GameListContextMenuTrimXCI": "Перевірка та Нарізка XCI Файлів", - "GameListContextMenuTrimXCIToolTip": "Перевірка та Нарізка XCI Файлів для збереження місця на диску", - "StatusBarGamesLoaded": "{0}/{1} ігор завантажено", - "StatusBarSystemVersion": "Версія системи: {0}", - "StatusBarXCIFileTrimming": "Обрізано XCI Файлів '{0}'", - "LinuxVmMaxMapCountDialogTitle": "Виявлено низьку межу для відображення памʼяті", - "LinuxVmMaxMapCountDialogTextPrimary": "Бажаєте збільшити значення vm.max_map_count на {0}", - "LinuxVmMaxMapCountDialogTextSecondary": "Деякі ігри можуть спробувати створити більше відображень памʼяті, ніж дозволено наразі. Ryujinx завершить роботу, щойно цей ліміт буде перевищено.", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "Так, до наст. перезапуску", - "LinuxVmMaxMapCountDialogButtonPersistent": "Так, назавжди", - "LinuxVmMaxMapCountWarningTextPrimary": "Максимальна кількість відображення памʼяті менша, ніж рекомендовано.", - "LinuxVmMaxMapCountWarningTextSecondary": "Поточне значення vm.max_map_count ({0}) менше за {1}. Деякі ігри можуть спробувати створити більше відображень пам’яті, ніж дозволено наразі. Ryujinx завершить роботу, щойно цей ліміт буде перевищено.\n\nВи можете збільшити ліміт вручну або встановити pkexec, який дозволяє Ryujinx допомогти з цим.", - "Settings": "Налаштування", - "SettingsTabGeneral": "Інтерфейс користувача", - "SettingsTabGeneralGeneral": "Загальні", - "SettingsTabGeneralEnableDiscordRichPresence": "Увімкнути розширену присутність Discord", - "SettingsTabGeneralCheckUpdatesOnLaunch": "Перевіряти наявність оновлень під час запуску", - "SettingsTabGeneralShowConfirmExitDialog": "Показати діалогове вікно «Підтвердити вихід».", - "SettingsTabGeneralRememberWindowState": "Запам'ятати Розмір/Позицію вікна", - "SettingsTabGeneralShowTitleBar": "Показувати рядок заголовка (Потрібен перезапуск)", - "SettingsTabGeneralHideCursor": "Сховати вказівник:", - "SettingsTabGeneralHideCursorNever": "Ніколи", - "SettingsTabGeneralHideCursorOnIdle": "Сховати у режимі очікування", - "SettingsTabGeneralHideCursorAlways": "Завжди", - "SettingsTabGeneralGameDirectories": "Тека ігор", - "SettingsTabGeneralAutoloadDirectories": "Автозавантаження каталогів DLC/Оновлень", - "SettingsTabGeneralAutoloadNote": "DLC та Оновлення, які посилаються на відсутні файли, будуть автоматично вимкнуті.", - "SettingsTabGeneralAdd": "Додати", - "SettingsTabGeneralRemove": "Видалити", - "SettingsTabSystem": "Система", - "SettingsTabSystemCore": "Ядро", - "SettingsTabSystemSystemRegion": "Регіон системи:", - "SettingsTabSystemSystemRegionJapan": "Японія", - "SettingsTabSystemSystemRegionUSA": "США", - "SettingsTabSystemSystemRegionEurope": "Європа", - "SettingsTabSystemSystemRegionAustralia": "Австралія", - "SettingsTabSystemSystemRegionChina": "Китай", - "SettingsTabSystemSystemRegionKorea": "Корея", - "SettingsTabSystemSystemRegionTaiwan": "Тайвань", - "SettingsTabSystemSystemLanguage": "Мова системи:", - "SettingsTabSystemSystemLanguageJapanese": "Японська", - "SettingsTabSystemSystemLanguageAmericanEnglish": "Англійська (США)", - "SettingsTabSystemSystemLanguageFrench": "Французька", - "SettingsTabSystemSystemLanguageGerman": "Німецька", - "SettingsTabSystemSystemLanguageItalian": "Італійська", - "SettingsTabSystemSystemLanguageSpanish": "Іспанська", - "SettingsTabSystemSystemLanguageChinese": "Китайська", - "SettingsTabSystemSystemLanguageKorean": "Корейська", - "SettingsTabSystemSystemLanguageDutch": "Нідерландська", - "SettingsTabSystemSystemLanguagePortuguese": "Португальська", - "SettingsTabSystemSystemLanguageRussian": "Російська", - "SettingsTabSystemSystemLanguageTaiwanese": "Тайванська", - "SettingsTabSystemSystemLanguageBritishEnglish": "Англійська (Великобританія)", - "SettingsTabSystemSystemLanguageCanadianFrench": "Французька (Канада)", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Іспанська (Латиноамериканська)", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "Спрощена китайська", - "SettingsTabSystemSystemLanguageTraditionalChinese": "Традиційна китайська", - "SettingsTabSystemSystemTimeZone": "Часовий пояс системи:", - "SettingsTabSystemSystemTime": "Час системи:", - "SettingsTabSystemVSyncMode": "Вертикальна синхронізація (VSync):", - "SettingsTabSystemEnableCustomVSyncInterval": "Увімкнути користувацьку частоту оновлення (Експериментально)", - "SettingsTabSystemVSyncModeSwitch": "Switch", - "SettingsTabSystemVSyncModeUnbounded": "Безмежна", - "SettingsTabSystemVSyncModeCustom": "Користувацька", - "SettingsTabSystemVSyncModeTooltip": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень.", - "SettingsTabSystemVSyncModeTooltipCustom": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень. 'Користувацька' емулює вказану користувацьку частоту оновлення.", - "SettingsTabSystemEnableCustomVSyncIntervalTooltip": "Дозволяє користувачу вказати емульовану частоту оновлення. У деяких іграх це може прискорити або сповільнити логіку гри. У інших іграх це може дозволити обмежити FPS на певні кратні частоти оновлення або призвести до непередбачуваної поведінки. Це експериментальна функція, без гарантій того, як це вплине на ігровий процес. \n\nЗалиште ВИМКНЕНИМ, якщо не впевнені.", - "SettingsTabSystemCustomVSyncIntervalValueTooltip": "Цільове значення користувацької частоти оновлення.", - "SettingsTabSystemCustomVSyncIntervalSliderTooltip": "Користувацька частота оновлення, як відсоток від стандартної частоти оновлення Switch.", - "SettingsTabSystemCustomVSyncIntervalPercentage": "Користувацька частота оновлення %:", - "SettingsTabSystemCustomVSyncIntervalValue": "Значення користувацька частота оновлення:", - "SettingsTabSystemEnablePptc": "PPTC (профільований постійний кеш перекладу)", - "SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "Перевірка цілісності FS", - "SettingsTabSystemAudioBackend": "Аудіосистема:", - "SettingsTabSystemAudioBackendDummy": "Dummy", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "Хитрощі", - "SettingsTabSystemHacksNote": " (може викликати нестабільність)", - "SettingsTabSystemDramSize": "Використовувати альтернативне розташування пам'яті (для розробників)", - "SettingsTabSystemDramSize4GiB": "4Гб", - "SettingsTabSystemDramSize6GiB": "6Гб", - "SettingsTabSystemDramSize8GiB": "8Гб", - "SettingsTabSystemDramSize12GiB": "12Гб", - "SettingsTabSystemIgnoreMissingServices": "Ігнорувати відсутні служби", - "SettingsTabSystemIgnoreApplet": "Ігнорувати Аплет", - "SettingsTabGraphics": "Графіка", - "SettingsTabGraphicsAPI": "Графічний API", - "SettingsTabGraphicsEnableShaderCache": "Увімкнути кеш шейдерів", - "SettingsTabGraphicsAnisotropicFiltering": "Анізотропна фільтрація:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "Авто", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "Роздільна здатність:", - "SettingsTabGraphicsResolutionScaleCustom": "Користувацька (не рекомендовано)", - "SettingsTabGraphicsResolutionScaleNative": "Стандартний (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Не рекомендується)", - "SettingsTabGraphicsAspectRatio": "Співвідношення сторін:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "Розтягнути до розміру вікна", - "SettingsTabGraphicsDeveloperOptions": "Параметри розробника", - "SettingsTabGraphicsShaderDumpPath": "Шлях скидання графічного шейдера:", - "SettingsTabLogging": "Налагодження", - "SettingsTabLoggingLogging": "Налагодження", - "SettingsTabLoggingEnableLoggingToFile": "Увімкнути налагодження у файл", - "SettingsTabLoggingEnableStubLogs": "Увімкнути журнали заглушки", - "SettingsTabLoggingEnableInfoLogs": "Увімкнути інформаційні журнали", - "SettingsTabLoggingEnableWarningLogs": "Увімкнути журнали попереджень", - "SettingsTabLoggingEnableErrorLogs": "Увімкнути журнали помилок", - "SettingsTabLoggingEnableTraceLogs": "Увімкнути журнали трасування", - "SettingsTabLoggingEnableGuestLogs": "Увімкнути журнали гостей", - "SettingsTabLoggingEnableFsAccessLogs": "Увімкнути журнали доступу Fs", - "SettingsTabLoggingFsGlobalAccessLogMode": "Режим журналу глобального доступу Fs:", - "SettingsTabLoggingDeveloperOptions": "Параметри розробника (УВАГА: шкодить продуктивності!)", - "SettingsTabLoggingDeveloperOptionsNote": "УВАГА: Зміна параметрів нижче негативно впливає на продуктивність", - "SettingsTabLoggingGraphicsBackendLogLevel": "Рівень журналу графічного сервера:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "Немає", - "SettingsTabLoggingGraphicsBackendLogLevelError": "Помилка", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Уповільнення", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "Все", - "SettingsTabLoggingEnableDebugLogs": "Увімкнути журнали налагодження", - "SettingsTabInput": "Введення", - "SettingsTabInputEnableDockedMode": "Режим док-станції", - "SettingsTabInputDirectKeyboardAccess": "Прямий доступ з клавіатури", - "SettingsButtonSave": "Зберегти", - "SettingsButtonClose": "Закрити", - "SettingsButtonOk": "Гаразд", - "SettingsButtonCancel": "Скасувати", - "SettingsButtonApply": "Застосувати", - "ControllerSettingsPlayer": "Гравець", - "ControllerSettingsPlayer1": "Гравець 1", - "ControllerSettingsPlayer2": "Гравець 2", - "ControllerSettingsPlayer3": "Гравець 3", - "ControllerSettingsPlayer4": "Гравець 4", - "ControllerSettingsPlayer5": "Гравець 5", - "ControllerSettingsPlayer6": "Гравець 6", - "ControllerSettingsPlayer7": "Гравець 7", - "ControllerSettingsPlayer8": "Гравець 8", - "ControllerSettingsHandheld": "Портативний", - "ControllerSettingsInputDevice": "Пристрій введення", - "ControllerSettingsRefresh": "Оновити", - "ControllerSettingsDeviceDisabled": "Вимкнено", - "ControllerSettingsControllerType": "Тип контролера", - "ControllerSettingsControllerTypeHandheld": "Портативний", - "ControllerSettingsControllerTypeProController": "Контролер Pro", - "ControllerSettingsControllerTypeJoyConPair": "Обидва JoyCon", - "ControllerSettingsControllerTypeJoyConLeft": "Лівий JoyCon", - "ControllerSettingsControllerTypeJoyConRight": "Правий JoyCon", - "ControllerSettingsProfile": "Профіль", - "ControllerSettingsProfileDefault": "Типовий", - "ControllerSettingsLoad": "Завантажити", - "ControllerSettingsAdd": "Додати", - "ControllerSettingsRemove": "Видалити", - "ControllerSettingsButtons": "Кнопки", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "Панель направлення", - "ControllerSettingsDPadUp": "Вгору", - "ControllerSettingsDPadDown": "Вниз", - "ControllerSettingsDPadLeft": "Вліво", - "ControllerSettingsDPadRight": "Вправо", - "ControllerSettingsStickButton": "Кнопка", - "ControllerSettingsStickUp": "Уверх", - "ControllerSettingsStickDown": "Униз", - "ControllerSettingsStickLeft": "Ліворуч", - "ControllerSettingsStickRight": "Праворуч", - "ControllerSettingsStickStick": "Стик", - "ControllerSettingsStickInvertXAxis": "Обернути вісь стику X", - "ControllerSettingsStickInvertYAxis": "Обернути вісь стику Y", - "ControllerSettingsStickDeadzone": "Мертва зона:", - "ControllerSettingsLStick": "Лівий джойстик", - "ControllerSettingsRStick": "Правий джойстик", - "ControllerSettingsTriggersLeft": "Тригери ліворуч", - "ControllerSettingsTriggersRight": "Тригери праворуч", - "ControllerSettingsTriggersButtonsLeft": "Кнопки тригерів ліворуч", - "ControllerSettingsTriggersButtonsRight": "Кнопки тригерів праворуч", - "ControllerSettingsTriggers": "Тригери", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "Кнопки ліворуч", - "ControllerSettingsExtraButtonsRight": "Кнопки праворуч", - "ControllerSettingsMisc": "Різне", - "ControllerSettingsTriggerThreshold": "Поріг спрацьовування:", - "ControllerSettingsMotion": "Рух", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "Використовувати рух, сумісний з CemuHook", - "ControllerSettingsMotionControllerSlot": "Слот контролера:", - "ControllerSettingsMotionMirrorInput": "Дзеркальний вхід", - "ControllerSettingsMotionRightJoyConSlot": "Правий слот JoyCon:", - "ControllerSettingsMotionServerHost": "Хост сервера:", - "ControllerSettingsMotionGyroSensitivity": "Чутливість гіроскопа:", - "ControllerSettingsMotionGyroDeadzone": "Мертва зона гіроскопа:", - "ControllerSettingsSave": "Зберегти", - "ControllerSettingsClose": "Закрити", - "KeyUnknown": "Невідома", - "KeyShiftLeft": "Shift Лівий", - "KeyShiftRight": "Shift Правий", - "KeyControlLeft": "Ctrl Лівий", - "KeyMacControlLeft": "⌃ Лівий", - "KeyControlRight": "Ctrl Правий", - "KeyMacControlRight": "⌃ Правий", - "KeyAltLeft": "Alt Лівий", - "KeyMacAltLeft": "⌥ Лівий", - "KeyAltRight": "Alt Правий", - "KeyMacAltRight": "⌥ Правий", - "KeyWinLeft": "⊞ Лівий", - "KeyMacWinLeft": "⌘ Лівий", - "KeyWinRight": "⊞ Правий", - "KeyMacWinRight": "⌘ Правий", - "KeyMenu": "Menu", - "KeyUp": "Up", - "KeyDown": "Down", - "KeyLeft": "Вліво", - "KeyRight": "Вправо", - "KeyEnter": "Enter", - "KeyEscape": "Escape", - "KeySpace": "Пробіл", - "KeyTab": "Tab", - "KeyBackSpace": "Backspace", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "Очистити", - "KeyKeypad0": "Keypad 0", - "KeyKeypad1": "Keypad 1", - "KeyKeypad2": "Keypad 2", - "KeyKeypad3": "Keypad 3", - "KeyKeypad4": "Keypad 4", - "KeyKeypad5": "Keypad 5", - "KeyKeypad6": "Keypad 6", - "KeyKeypad7": "Keypad 7", - "KeyKeypad8": "Keypad 8", - "KeyKeypad9": "Keypad 9", - "KeyKeypadDivide": "Keypad Divide", - "KeyKeypadMultiply": "Keypad Multiply", - "KeyKeypadSubtract": "Keypad Subtract", - "KeyKeypadAdd": "Keypad Add", - "KeyKeypadDecimal": "Keypad Decimal", - "KeyKeypadEnter": "Keypad Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "Відв'язати", - "GamepadLeftStick": "L Кнопка Стіку", - "GamepadRightStick": "R Кнопка Стіку", - "GamepadLeftShoulder": "Лівий Бампер", - "GamepadRightShoulder": "Правий Бампер", - "GamepadLeftTrigger": "Лівий Тригер", - "GamepadRightTrigger": "Правий Тригер", - "GamepadDpadUp": "Вверх", - "GamepadDpadDown": "Вниз", - "GamepadDpadLeft": "Вліво", - "GamepadDpadRight": "Вправо", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "Guide", - "GamepadMisc1": "Misc", - "GamepadPaddle1": "Paddle 1", - "GamepadPaddle2": "Paddle 2", - "GamepadPaddle3": "Paddle 3", - "GamepadPaddle4": "Paddle 4", - "GamepadTouchpad": "Touchpad", - "GamepadSingleLeftTrigger0": "Лівий Тригер 0", - "GamepadSingleRightTrigger0": "Правий Тригер 0", - "GamepadSingleLeftTrigger1": "Лівий Тригер 1", - "GamepadSingleRightTrigger1": "Правий Тригер 1", - "StickLeft": "Лівий Стік", - "StickRight": "Правий Стік", - "UserProfilesSelectedUserProfile": "Вибраний профіль користувача:", - "UserProfilesSaveProfileName": "Зберегти ім'я профілю", - "UserProfilesChangeProfileImage": "Змінити зображення профілю", - "UserProfilesAvailableUserProfiles": "Доступні профілі користувачів:", - "UserProfilesAddNewProfile": "Створити профіль", - "UserProfilesDelete": "Видалити", - "UserProfilesClose": "Закрити", - "ProfileNameSelectionWatermark": "Оберіть псевдонім", - "ProfileImageSelectionTitle": "Вибір зображення профілю", - "ProfileImageSelectionHeader": "Виберіть зображення профілю", - "ProfileImageSelectionNote": "Ви можете імпортувати власне зображення профілю або вибрати аватар із мікропрограми системи", - "ProfileImageSelectionImportImage": "Імпорт файлу зображення", - "ProfileImageSelectionSelectAvatar": "Виберіть аватар прошивки ", - "InputDialogTitle": "Діалог введення", - "InputDialogOk": "Гаразд", - "InputDialogCancel": "Скасувати", - "InputDialogCancelling": "Скасування", - "InputDialogClose": "Закрити", - "InputDialogAddNewProfileTitle": "Виберіть ім'я профілю", - "InputDialogAddNewProfileHeader": "Будь ласка, введіть ім'я профілю", - "InputDialogAddNewProfileSubtext": "(Макс. довжина: {0})", - "AvatarChoose": "Вибрати", - "AvatarSetBackgroundColor": "Встановити колір фону", - "AvatarClose": "Закрити", - "ControllerSettingsLoadProfileToolTip": "Завантажити профіль", - "ControllerSettingsViewProfileToolTip": "Показати профіль", - "ControllerSettingsAddProfileToolTip": "Додати профіль", - "ControllerSettingsRemoveProfileToolTip": "Видалити профіль", - "ControllerSettingsSaveProfileToolTip": "Зберегти профіль", - "MenuBarFileToolsTakeScreenshot": "Зробити знімок екрана", - "MenuBarFileToolsHideUi": "Сховати інтерфейс", - "GameListContextMenuRunApplication": "Запустити додаток", - "GameListContextMenuToggleFavorite": "Перемкнути вибране", - "GameListContextMenuToggleFavoriteToolTip": "Перемкнути улюблений статус гри", - "SettingsTabGeneralTheme": "Тема:", - "SettingsTabGeneralThemeAuto": "Авто.", - "SettingsTabGeneralThemeDark": "Темна", - "SettingsTabGeneralThemeLight": "Світла", - "ControllerSettingsConfigureGeneral": "Налаштування", - "ControllerSettingsRumble": "Вібрація", - "ControllerSettingsRumbleStrongMultiplier": "Множник сильної вібрації", - "ControllerSettingsRumbleWeakMultiplier": "Множник слабкої вібрації", - "DialogMessageSaveNotAvailableMessage": "Немає збережених даних для {0} [{1:x16}]", - "DialogMessageSaveNotAvailableCreateSaveMessage": "Хочете створити дані збереження для цієї гри?", - "DialogConfirmationTitle": "Ryujinx - Підтвердження", - "DialogUpdaterTitle": "Ryujinx - Програма оновлення", - "DialogErrorTitle": "Ryujinx - Помилка", - "DialogWarningTitle": "Ryujinx - Попередження", - "DialogExitTitle": "Ryujinx - Вихід", - "DialogErrorMessage": "У Ryujinx сталася помилка", - "DialogExitMessage": "Ви впевнені, що бажаєте закрити Ryujinx?", - "DialogExitSubMessage": "Усі незбережені дані буде втрачено!", - "DialogMessageCreateSaveErrorMessage": "Під час створення вказаних даних збереження сталася помилка: {0}", - "DialogMessageFindSaveErrorMessage": "Під час пошуку вказаних даних збереження сталася помилка: {0}", - "FolderDialogExtractTitle": "Виберіть теку для видобування", - "DialogNcaExtractionMessage": "Видобування розділу {0} з {1}...", - "DialogNcaExtractionTitle": "Екстрактор розділів NCA", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Помилка видобування. Основний NCA не був присутній у вибраному файлі.", - "DialogNcaExtractionCheckLogErrorMessage": "Помилка видобування. Прочитайте файл журналу для отримання додаткової інформації.", - "DialogNcaExtractionSuccessMessage": "Видобування успішно завершено.", - "DialogUpdaterConvertFailedMessage": "Не вдалося конвертувати поточну версію Ryujinx.", - "DialogUpdaterCancelUpdateMessage": "Скасування оновлення!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "Ви вже використовуєте останню версію Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "Під час спроби отримати інформацію про випуск із GitHub Release сталася помилка. Це може бути спричинено, якщо новий випуск компілюється GitHub Actions. Повторіть спробу через кілька хвилин.", - "DialogUpdaterConvertFailedGithubMessage": "Не вдалося конвертувати отриману версію Ryujinx із випуску Github.", - "DialogUpdaterDownloadingMessage": "Завантаження оновлення...", - "DialogUpdaterExtractionMessage": "Видобування оновлення...", - "DialogUpdaterRenamingMessage": "Перейменування оновлення...", - "DialogUpdaterAddingFilesMessage": "Додавання нового оновлення...", - "DialogUpdaterShowChangelogMessage": "Показати список змін", - "DialogUpdaterCompleteMessage": "Оновлення завершено!", - "DialogUpdaterRestartMessage": "Перезапустити Ryujinx зараз?", - "DialogUpdaterNoInternetMessage": "Ви не підключені до Інтернету!", - "DialogUpdaterNoInternetSubMessage": "Будь ласка, переконайтеся, що у вас є робоче підключення до Інтернету!", - "DialogUpdaterDirtyBuildMessage": "Ви не можете оновити брудну збірку Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "Будь ласка, завантажте Ryujinx на https://ryujinx.app/download, якщо ви шукаєте підтримувану версію.", - "DialogRestartRequiredMessage": "Потрібен перезапуск", - "DialogThemeRestartMessage": "Тему збережено. Щоб застосувати тему, потрібен перезапуск.", - "DialogThemeRestartSubMessage": "Ви хочете перезапустити", - "DialogFirmwareInstallEmbeddedMessage": "Бажаєте встановити прошивку, вбудовану в цю гру? (Прошивка {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Встановлену прошивку не знайдено, але Ryujinx вдалося встановити прошивку {0} з наданої гри.\nТепер запуститься емулятор.", - "DialogFirmwareNoFirmwareInstalledMessage": "Прошивка не встановлена", - "DialogFirmwareInstalledMessage": "Встановлено прошивку {0}", - "DialogInstallFileTypesSuccessMessage": "Успішно встановлено типи файлів!", - "DialogInstallFileTypesErrorMessage": "Не вдалося встановити типи файлів.", - "DialogUninstallFileTypesSuccessMessage": "Успішно видалено типи файлів!", - "DialogUninstallFileTypesErrorMessage": "Не вдалося видалити типи файлів.", - "DialogOpenSettingsWindowLabel": "Відкрити вікно налаштувань", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "Аплет контролера", - "DialogMessageDialogErrorExceptionMessage": "Помилка показу діалогового вікна повідомлення: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "Помилка показу програмної клавіатури: {0}", - "DialogErrorAppletErrorExceptionMessage": "Помилка показу діалогового вікна ErrorApplet: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\nДля отримання додаткової інформації про те, як виправити цю помилку, дотримуйтесь нашого посібника з налаштування.", - "DialogUserErrorDialogTitle": "Помилка Ryujinx ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "Під час отримання інформації з API сталася помилка.", - "DialogAmiiboApiConnectErrorMessage": "Неможливо підключитися до сервера Amiibo API. Можливо, служба не працює або вам потрібно перевірити, чи є підключення до Інтернету.", - "DialogProfileInvalidProfileErrorMessage": "Профіль {0} несумісний із поточною системою конфігурації вводу.", - "DialogProfileDefaultProfileOverwriteErrorMessage": "Стандартний профіль не можна перезаписати", - "DialogProfileDeleteProfileTitle": "Видалення профілю", - "DialogProfileDeleteProfileMessage": "Цю дію неможливо скасувати. Ви впевнені, що бажаєте продовжити?", - "DialogWarning": "Увага", - "DialogPPTCDeletionMessage": "Ви збираєтеся видалити кеш PPTC для:\n\n{0}\n\nВи впевнені, що бажаєте продовжити?", - "DialogPPTCDeletionErrorMessage": "Помилка очищення кешу PPTC на {0}: {1}", - "DialogShaderDeletionMessage": "Ви збираєтеся видалити кеш шейдерів для:\n\n{0}\n\nВи впевнені, що бажаєте продовжити?", - "DialogShaderDeletionErrorMessage": "Помилка очищення кешу шейдерів на {0}: {1}", - "DialogRyujinxErrorMessage": "У Ryujinx сталася помилка", - "DialogInvalidTitleIdErrorMessage": "Помилка інтерфейсу: вибрана гра не мала дійсного ідентифікатора назви", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Дійсна прошивка системи не знайдена в {0}.", - "DialogFirmwareInstallerFirmwareInstallTitle": "Встановити прошивку {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "Буде встановлено версію системи {0}.", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nЦе замінить поточну версію системи {0}.", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nВи хочете продовжити?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "Встановлення прошивки...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Версію системи {0} успішно встановлено.", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Встановлення Ключів", - "DialogKeysInstallerKeysInstallMessage": "Новий файл Ключів буде встановлено", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nЦе замінить собою поточні файли Ключів.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nВи хочете продовжити?", - "DialogKeysInstallerKeysInstallWaitMessage": "Встановлення Ключів...", - "DialogKeysInstallerKeysInstallSuccessMessage": "Нові ключі встановлено.", - "DialogUserProfileDeletionWarningMessage": "Якщо вибраний профіль буде видалено, інші профілі не відкриватимуться", - "DialogUserProfileDeletionConfirmMessage": "Ви хочете видалити вибраний профіль", - "DialogUserProfileUnsavedChangesTitle": "Увага — Незбережені зміни", - "DialogUserProfileUnsavedChangesMessage": "Ви зробили зміни у цьому профілю користувача які не було збережено.", - "DialogUserProfileUnsavedChangesSubMessage": "Бажаєте скасувати зміни?", - "DialogControllerSettingsModifiedConfirmMessage": "Поточні налаштування контролера оновлено.", - "DialogControllerSettingsModifiedConfirmSubMessage": "Ви хочете зберегти?", - "DialogLoadFileErrorMessage": "{0}. Файл з помилкою: {1}", - "DialogModAlreadyExistsMessage": "Модифікація вже існує", - "DialogModInvalidMessage": "Вказаний каталог не містить модифікації!", - "DialogModDeleteNoParentMessage": "Не видалено: Не знайдено батьківський каталог для модифікації \"{0}\"!", - "DialogDlcNoDlcErrorMessage": "Зазначений файл не містить DLC для вибраного заголовку!", - "DialogPerformanceCheckLoggingEnabledMessage": "Ви увімкнули журнал налагодження, призначений лише для розробників.", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "Для оптимальної продуктивності рекомендується вимкнути ведення журналу налагодження. Ви хочете вимкнути ведення журналу налагодження зараз?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "Ви увімкнули скидання шейдерів, призначений лише для розробників.", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Для оптимальної продуктивності рекомендується вимкнути скидання шейдерів. Ви хочете вимкнути скидання шейдерів зараз?", - "DialogLoadAppGameAlreadyLoadedMessage": "Гру вже завантажено", - "DialogLoadAppGameAlreadyLoadedSubMessage": "Зупиніть емуляцію або закрийте емулятор перед запуском іншої гри.", - "DialogUpdateAddUpdateErrorMessage": "Зазначений файл не містить оновлення для вибраного заголовка!", - "DialogSettingsBackendThreadingWarningTitle": "Попередження - потокове керування сервером", - "DialogSettingsBackendThreadingWarningMessage": "Ryujinx потрібно перезапустити після зміни цього параметра, щоб він застосовувався повністю. Залежно від вашої платформи вам може знадобитися вручну вимкнути власну багатопотоковість драйвера під час використання Ryujinx.", - "DialogModManagerDeletionWarningMessage": "Ви збираєтесь видалити модифікацію: {0}\n\nВи дійсно бажаєте продовжити?", - "DialogModManagerDeletionAllWarningMessage": "Ви збираєтесь видалити всі модифікації для цього Додатка.\n\nВи дійсно бажаєте продовжити?", - "SettingsTabGraphicsFeaturesOptions": "Особливості", - "SettingsTabGraphicsBackendMultithreading": "Багатопотоковість графічного сервера:", - "CommonAuto": "Авто", - "CommonOff": "Вимкнути", - "CommonOn": "Увімкнути", - "InputDialogYes": "Так", - "InputDialogNo": "Ні", - "DialogProfileInvalidProfileNameErrorMessage": "Ім'я файлу містить неприпустимі символи. Будь ласка, спробуйте ще раз.", - "MenuBarOptionsPauseEmulation": "Пауза", - "MenuBarOptionsResumeEmulation": "Продовжити", - "AboutUrlTooltipMessage": "Натисніть, щоб відкрити сайт Ryujinx у браузері за замовчування.", - "AboutDisclaimerMessage": "Ryujinx жодним чином не пов’язаний з Nintendo™,\nчи будь-яким із їхніх партнерів.", - "AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) використовується в нашій емуляції Amiibo.", - "AboutGithubUrlTooltipMessage": "Натисніть, щоб відкрити сторінку GitHub Ryujinx у браузері за замовчуванням.", - "AboutDiscordUrlTooltipMessage": "Натисніть, щоб відкрити запрошення на сервер Discord Ryujinx у браузері за замовчуванням.", - "AboutRyujinxAboutTitle": "Про програму:", - "AboutRyujinxAboutContent": "Ryujinx — це емулятор для Nintendo Switch™.\nОтримуйте всі останні новини в нашому Discord.\nРозробники, які хочуть зробити внесок, можуть дізнатися більше на нашому GitHub або в Discord.", - "AboutRyujinxMaintainersTitle": "Підтримується:", - "AboutRyujinxFormerMaintainersTitle": "Минулі розробники:", - "AboutRyujinxMaintainersContentTooltipMessage": "Натисніть, щоб відкрити сторінку співавторів у вашому браузері за замовчування.", - "AmiiboSeriesLabel": "Серія Amiibo", - "AmiiboCharacterLabel": "Персонаж", - "AmiiboScanButtonLabel": "Сканувати", - "AmiiboOptionsShowAllLabel": "Показати всі Amiibo", - "AmiiboOptionsUsRandomTagLabel": "Хитрість: Використовувати випадковий тег Uuid", - "DlcManagerTableHeadingEnabledLabel": "Увімкнено", - "DlcManagerTableHeadingTitleIdLabel": "ID заголовка", - "DlcManagerTableHeadingContainerPathLabel": "Шлях до контейнеру", - "DlcManagerTableHeadingFullPathLabel": "Повний шлях", - "DlcManagerRemoveAllButton": "Видалити все", - "DlcManagerEnableAllButton": "Увімкнути всі", - "DlcManagerDisableAllButton": "Вимкнути всі", - "ModManagerDeleteAllButton": "Видалити все", - "MenuBarOptionsChangeLanguage": "Змінити мову", - "MenuBarShowFileTypes": "Показати типи файлів", - "CommonSort": "Сортувати", - "CommonShowNames": "Показати назви", - "CommonFavorite": "Вибрані", - "OrderAscending": "За зростанням", - "OrderDescending": "За спаданням", - "SettingsTabGraphicsFeatures": "Функції та вдосконалення", - "ErrorWindowTitle": "Вікно помилок", - "ToggleDiscordTooltip": "Виберіть, чи відображати Ryujinx у вашій «поточній грі» в Discord", - "AddGameDirBoxTooltip": "Введіть каталог ігор, щоб додати до списку", - "AddGameDirTooltip": "Додати каталог гри до списку", - "RemoveGameDirTooltip": "Видалити вибраний каталог гри", - "AddAutoloadDirBoxTooltip": "Введіть шлях автозавантаження для додавання до списку", - "AddAutoloadDirTooltip": "Додайте шлях автозавантаження для додавання до списку", - "RemoveAutoloadDirTooltip": "Видалити вибраний каталог автозавантаження", - "CustomThemeCheckTooltip": "Використовуйте користувацьку тему Avalonia для графічного інтерфейсу, щоб змінити вигляд меню емулятора", - "CustomThemePathTooltip": "Шлях до користувацької теми графічного інтерфейсу", - "CustomThemeBrowseTooltip": "Огляд користувацької теми графічного інтерфейсу", - "DockModeToggleTooltip": "У режимі док-станції емульована система веде себе як приєднаний Nintendo Switch. Це покращує точність графіки в більшості ігор. І навпаки, вимкнення цього призведе до того, що емульована система поводитиметься як портативний комутатор Nintendo, погіршуючи якість графіки.\n\nНалаштуйте елементи керування для гравця 1, якщо плануєте використовувати режим док-станції; налаштуйте ручні елементи керування, якщо плануєте використовувати портативний режим.\n\nЗалиште увімкненим, якщо не впевнені.", - "DirectKeyboardTooltip": "Підтримка прямого доступу до клавіатури (HID). Надає іграм доступ до клавіатури для вводу тексту.\n\nПрацює тільки з іграми, які підтримують клавіатуру на обладнанні Switch.\n\nЗалиште вимкненим, якщо не впевнені.", - "DirectMouseTooltip": "Підтримка прямого доступу до миші (HID). Надає іграм доступ до миші, як пристрій вказування.\n\nПрацює тільки з іграми, які підтримують мишу на обладнанні Switch, їх небагато.\n\nФункціонал сенсорного екрана може не працювати, якщо функція ввімкнена.\n\nЗалиште вимкненим, якщо не впевнені.", - "RegionTooltip": "Змінити регіон системи", - "LanguageTooltip": "Змінити мову системи", - "TimezoneTooltip": "Змінити часовий пояс системи", - "TimeTooltip": "Змінити час системи", - "VSyncToggleTooltip": "Емульована вертикальна синхронізація консолі. По суті, обмежувач кадрів для більшості ігор; його вимкнення може призвести до того, що ігри працюватимуть на вищій швидкості, екрани завантаження триватимуть довше чи зупинятимуться.\n\nМожна перемикати в грі гарячою клавішею (За умовчанням F1). Якщо ви плануєте вимкнути функцію, рекомендуємо зробити це через гарячу клавішу.\n\nЗалиште увімкненим, якщо не впевнені.", - "PptcToggleTooltip": "Зберігає перекладені функції JIT, щоб їх не потрібно було перекладати кожного разу, коли гра завантажується.\n\nЗменшує заїкання та значно прискорює час завантаження після першого завантаження гри.\n\nЗалиште увімкненим, якщо не впевнені.", - "LowPowerPptcToggleTooltip": "Завантажувати PPTC використовуючи третину від кількості ядер.", - "FsIntegrityToggleTooltip": "Перевіряє наявність пошкоджених файлів під час завантаження гри, і якщо виявлено пошкоджені файли, показує помилку хешу в журналі.\n\nНе впливає на продуктивність і призначений для усунення несправностей.\n\nЗалиште увімкненим, якщо не впевнені.", - "AudioBackendTooltip": "Змінює серверну частину, яка використовується для відтворення аудіо.\n\nSDL2 є кращим, тоді як OpenAL і SoundIO використовуються як резервні варіанти. Dummy не матиме звуку.\n\nВстановіть SDL2, якщо не впевнені.", - "MemoryManagerTooltip": "Змінює спосіб відображення та доступу до гостьової пам’яті. Значно впливає на продуктивність емульованого ЦП.\n\nВстановіть «Неперевірений хост», якщо не впевнені.", - "MemoryManagerSoftwareTooltip": "Використовує програмну таблицю сторінок для перекладу адрес. Найвища точність, але найповільніша продуктивність.", - "MemoryManagerHostTooltip": "Пряме відображення пам'яті в адресному просторі хосту. Набагато швидша компіляція та виконання JIT.", - "MemoryManagerUnsafeTooltip": "Пряме відображення пам’яті, але не маскує адресу в гостьовому адресному просторі перед доступом. Швидше, але ціною безпеки. Гостьова програма може отримати доступ до пам’яті з будь-якого місця в Ryujinx, тому запускайте в цьому режимі лише програми, яким ви довіряєте.", - "UseHypervisorTooltip": "Використання гіпервізор замість JIT. Значно покращує продуктивність, коли доступний, але може бути нестабільним у поточному стані.", - "DRamTooltip": "Використовує альтернативний макет MemoryMode для імітації моделі розробки Switch.\n\nЦе корисно лише для пакетів текстур з вищою роздільною здатністю або модифікацій із роздільною здатністю 4K. НЕ покращує продуктивність.\n\nЗалиште вимкненим, якщо не впевнені.", - "IgnoreMissingServicesTooltip": "Ігнорує нереалізовані служби Horizon OS. Це може допомогти в обході збоїв під час завантаження певних ігор.\n\nЗалиште вимкненим, якщо не впевнені.", - "IgnoreAppletTooltip": "Зовнішнє діалогове вікно \"Аплет контролера\" не з’являтиметься, якщо геймпад буде від’єднано під час гри. Не буде запиту закрити діалогове вікно чи налаштувати новий контролер. Після повторного підключення раніше від’єднаного контролера гра автоматично відновиться.", - "GraphicsBackendThreadingTooltip": "Виконує команди графічного сервера в другому потоці.\n\nПрискорює компіляцію шейдерів, зменшує затримки та покращує продуктивність драйверів GPU без власної підтримки багатопоточності. Трохи краща продуктивність на драйверах з багатопотоковістю.\nВстановіть значення «Авто», якщо не впевнені", - "GalThreadingTooltip": "Виконує команди графічного сервера в другому потоці.\n\nПрискорює компіляцію шейдерів, зменшує затримки та покращує продуктивність драйверів GPU без власної підтримки багатопоточності. Трохи краща продуктивність на драйверах з багатопотоковістю.\n\nВстановіть значення «Авто», якщо не впевнені.", - "ShaderCacheToggleTooltip": "Зберігає кеш дискового шейдера, що зменшує затримки під час наступних запусків.\n\nЗалиште увімкненим, якщо не впевнені.", - "ResolutionScaleTooltip": "Множить роздільну здатність гри.\n\nДеякі ігри можуть не працювати з цією функцією, і виглядатимуть піксельними; для цих ігор треба знайти модифікації, що зупиняють згладжування або підвищують роздільну здатність. Для останніх модифікацій, вибирайте \"Native\".\n\nЦей параметр можна міняти коли гра запущена кліком на \"Застосувати\"; ви можете перемістити вікно налаштувань і поекспериментувати з видом гри.\n\nМайте на увазі, що 4x це занадто для будь-якого комп'ютера.", - "ResolutionScaleEntryTooltip": "Масштаб роздільної здатності з плаваючою комою, наприклад 1,5. Не інтегральні масштаби, швидше за все, спричинять проблеми або збій.", - "AnisotropyTooltip": "Рівень анізотропної фільтрації. Встановіть на «Авто», щоб використовувати значення, яке вимагає гра.", - "AspectRatioTooltip": "Співвідношення сторін застосовано до вікна рендера.\n\nМіняйте тільки, якщо використовуєте модифікацію співвідношення сторін для гри, інакше графіка буде розтягнута.\n\nЗалиште на \"16:9\", якщо не впевнені.", - "ShaderDumpPathTooltip": "Шлях скидання графічних шейдерів", - "FileLogTooltip": "Зберігає журнал консолі у файл журналу на диску. Не впливає на продуктивність.", - "StubLogTooltip": "Друкує повідомлення журналу-заглушки на консолі. Не впливає на продуктивність.", - "InfoLogTooltip": "Друкує повідомлення інформаційного журналу на консолі. Не впливає на продуктивність.", - "WarnLogTooltip": "Друкує повідомлення журналу попереджень у консолі. Не впливає на продуктивність.", - "ErrorLogTooltip": "Друкує повідомлення журналу помилок у консолі. Не впливає на продуктивність.", - "TraceLogTooltip": "Друкує повідомлення журналу трасування на консолі. Не впливає на продуктивність.", - "GuestLogTooltip": "Друкує повідомлення журналу гостей у консолі. Не впливає на продуктивність.", - "FileAccessLogTooltip": "Друкує повідомлення журналу доступу до файлів у консолі.", - "FSAccessLogModeTooltip": "Вмикає виведення журналу доступу до FS на консоль. Можливі режими 0-3", - "DeveloperOptionTooltip": "Використовуйте з обережністю", - "OpenGlLogLevel": "Потрібно увімкнути відповідні рівні журналу", - "DebugLogTooltip": "Друкує повідомлення журналу налагодження на консолі.\n\nВикористовуйте це лише за спеціальною вказівкою співробітника, оскільки це ускладнить читання журналів і погіршить роботу емулятора.", - "LoadApplicationFileTooltip": "Відкриває файловий провідник, щоб вибрати для завантаження сумісний файл Switch", - "LoadApplicationFolderTooltip": "Відкриває файловий провідник, щоб вибрати сумісну з комутатором розпаковану програму для завантаження", - "LoadDlcFromFolderTooltip": "Відкрийте провідник файлів, щоб вибрати одну або кілька папок для масового завантаження DLC", - "LoadTitleUpdatesFromFolderTooltip": "Відкрийте провідник файлів, щоб вибрати одну або кілька папок для масового завантаження оновлень заголовків", - "OpenRyujinxFolderTooltip": "Відкриває теку файлової системи Ryujinx", - "OpenRyujinxLogsTooltip": "Відкриває теку, куди записуються журнали", - "ExitTooltip": "Виходить з Ryujinx", - "OpenSettingsTooltip": "Відкриває вікно налаштувань", - "OpenProfileManagerTooltip": "Відкриває вікно диспетчера профілів користувачів", - "StopEmulationTooltip": "Зупиняє емуляцію поточної гри та повертається до вибору гри", - "CheckUpdatesTooltip": "Перевіряє наявність оновлень для Ryujinx", - "OpenAboutTooltip": "Відкриває вікно «Про програму».", - "GridSize": "Розмір сітки", - "GridSizeTooltip": "Змінити розмір елементів сітки", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Португальська (Бразилія)", - "AboutRyujinxContributorsButtonHeader": "Переглянути всіх співавторів", - "SettingsTabSystemAudioVolume": "Гучність: ", - "AudioVolumeTooltip": "Змінити гучність звуку", - "SettingsTabSystemEnableInternetAccess": "Гостьовий доступ до Інтернету/режим LAN", - "EnableInternetAccessTooltip": "Дозволяє емульованій програмі підключатися до Інтернету.\n\nІгри з режимом локальної мережі можуть підключатися одна до одної, якщо це увімкнено, і системи підключені до однієї точки доступу. Сюди входять і справжні консолі.\n\nНЕ дозволяє підключатися до серверів Nintendo. Може призвести до збою в деяких іграх, які намагаються підключитися до Інтернету.\n\nЗалиште вимкненим, якщо не впевнені.", - "GameListContextMenuManageCheatToolTip": "Керування читами", - "GameListContextMenuManageCheat": "Керування читами", - "GameListContextMenuManageModToolTip": "Керування модами", - "GameListContextMenuManageMod": "Керування модами", - "ControllerSettingsStickRange": "Діапазон:", - "DialogStopEmulationTitle": "Ryujinx - Зупинити емуляцію", - "DialogStopEmulationMessage": "Ви впевнені, що хочете зупинити емуляцію?", - "SettingsTabCpu": "ЦП", - "SettingsTabAudio": "Аудіо", - "SettingsTabNetwork": "Мережа", - "SettingsTabNetworkConnection": "Підключення до мережі", - "SettingsTabCpuCache": "Кеш ЦП", - "SettingsTabCpuMemory": "Пам'ять ЦП", - "UpdaterDisabledWarningTitle": "Програму оновлення вимкнено!", - "ControllerSettingsRotate90": "Повернути на 90° за годинниковою стрілкою", - "IconSize": "Розмір значка", - "IconSizeTooltip": "Змінити розмір значків гри", - "MenuBarOptionsShowConsole": "Показати консоль", - "ShaderCachePurgeError": "Помилка очищення кешу шейдера {0}: {1}", - "UserErrorNoKeys": "Ключі не знайдено", - "UserErrorNoFirmware": "Прошивка не знайдена", - "UserErrorFirmwareParsingFailed": "Помилка аналізу прошивки", - "UserErrorApplicationNotFound": "Додаток не знайдено", - "UserErrorUnknown": "Невідома помилка", - "UserErrorUndefined": "Невизначена помилка", - "UserErrorNoKeysDescription": "Ryujinx не вдалося знайти ваш файл «prod.keys».", - "UserErrorNoFirmwareDescription": "Ryujinx не вдалося знайти встановлену прошивку", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx не вдалося проаналізувати прошивку. Зазвичай це спричинено застарілими ключами.", - "UserErrorApplicationNotFoundDescription": "Ryujinx не вдалося знайти дійсний додаток за вказаним шляхом", - "UserErrorUnknownDescription": "Сталася невідома помилка!", - "UserErrorUndefinedDescription": "Сталася невизначена помилка! Цього не повинно статися, зверніться до розробника!", - "OpenSetupGuideMessage": "Відкрити посібник із налаштування", - "NoUpdate": "Немає оновлень", - "TitleUpdateVersionLabel": "Версія {0} - {1}", - "TitleBundledUpdateVersionLabel": "Комплектні: Версія {0}", - "TitleBundledDlcLabel": "Комплектні:", - "TitleXCIStatusPartialLabel": "Часткові", - "TitleXCIStatusTrimmableLabel": "Необрізані", - "TitleXCIStatusUntrimmableLabel": "Обрізані", - "TitleXCIStatusFailedLabel": "(Невдача)", - "TitleXCICanSaveLabel": "Зберегти {0:n0} Мб", - "TitleXCISavingLabel": "Збережено {0:n0} Мб", - "RyujinxInfo": "Ryujin x - Інформація", - "RyujinxConfirm": "Ryujinx - Підтвердження", - "FileDialogAllTypes": "Всі типи", - "Never": "Ніколи", - "SwkbdMinCharacters": "Мінімальна кількість символів: {0}", - "SwkbdMinRangeCharacters": "Має бути {0}-{1} символів", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Вкажіть Ваше нове ім'я Amiibo", - "CabinetScanDialog": "Будь ласка, проскануйте Ваш Amiibo.", - "SoftwareKeyboard": "Програмна клавіатура", - "SoftwareKeyboardModeNumeric": "Повинно бути лише 0-9 або “.”", - "SoftwareKeyboardModeAlphabet": "Повинно бути лише не CJK-символи", - "SoftwareKeyboardModeASCII": "Повинно бути лише ASCII текст", - "ControllerAppletControllers": "Підтримувані контролери:", - "ControllerAppletPlayers": "Гравці:", - "ControllerAppletDescription": "Поточна конфігурація невірна. Відкрийте налаштування та переналаштуйте Ваші дані.", - "ControllerAppletDocked": "Встановлений режим в док-станції. Вимкніть портативні контролери.", - "UpdaterRenaming": "Перейменування старих файлів...", - "UpdaterRenameFailed": "Програмі оновлення не вдалося перейменувати файл: {0}", - "UpdaterAddingFiles": "Додавання нових файлів...", - "UpdaterExtracting": "Видобування оновлення...", - "UpdaterDownloading": "Завантаження оновлення...", - "Docked": "Док-станція", - "Handheld": "Портативний", - "ConnectionError": "Помилка з'єднання.", - "AboutPageDeveloperListMore": "{0} та інші...", - "ApiError": "Помилка API.", - "LoadingHeading": "Завантаження {0}", - "CompilingPPTC": "Компіляція PTC", - "CompilingShaders": "Компіляція шейдерів", - "AllKeyboards": "Всі клавіатури", - "OpenFileDialogTitle": "Виберіть підтримуваний файл для відкриття", - "OpenFolderDialogTitle": "Виберіть теку з розпакованою грою", - "AllSupportedFormats": "Усі підтримувані формати", - "RyujinxUpdater": "Програма оновлення Ryujinx", - "SettingsTabHotkeys": "Гарячі клавіші клавіатури", - "SettingsTabHotkeysToggleVSyncModeHotkey": "Перемкнути VSync режим:", - "SettingsTabHotkeysHotkeys": "Гарячі клавіші клавіатури", - "SettingsTabHotkeysToggleVsyncHotkey": "Увімк/вимк вертикальну синхронізацію:", - "SettingsTabHotkeysScreenshotHotkey": "Знімок екрана:", - "SettingsTabHotkeysShowUiHotkey": "Показати інтерфейс:", - "SettingsTabHotkeysPauseHotkey": "Пауза:", - "SettingsTabHotkeysToggleMuteHotkey": "Вимкнути звук:", - "SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey": "Підвищити користувацьку частоту оновлення", - "SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey": "Понизити користувацьку частоту оновлення", - "ControllerMotionTitle": "Налаштування керування рухом", - "ControllerRumbleTitle": "Налаштування вібрації", - "SettingsSelectThemeFileDialogTitle": "Виберіть файл теми", - "SettingsXamlThemeFile": "Файл теми Xaml", - "AvatarWindowTitle": "Керування обліковими записами - Аватар", - "Amiibo": "Amiibo", - "Unknown": "Невідомо", - "Usage": "Використання", - "Writable": "Можливість запису", - "SelectDlcDialogTitle": "Виберіть файли DLC", - "SelectUpdateDialogTitle": "Виберіть файли оновлення", - "SelectModDialogTitle": "Виберіть теку з модами", - "TrimXCIFileDialogTitle": "Перевірити та Обрізати XCI файл", - "TrimXCIFileDialogPrimaryText": "Ця функція спочатку перевірить вільний простір, а потім обрізатиме файл XCI для економії місця на диску.", - "TrimXCIFileDialogSecondaryText": "Поточний розмір файла: {0:n} MB\nРозмір файлів гри: {1:n} MB\nЕкономія місця: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI файл не потребує обрізання. Перевірте журнали для додаткової інформації", - "TrimXCIFileNoUntrimPossible": "XCI файл не може бути обрізаний. Перевірте журнали для додаткової інформації", - "TrimXCIFileReadOnlyFileCannotFix": "XCI файл Тільки для Читання і не може бути прочитаним. Перевірте журнали додаткової інформації", - "TrimXCIFileFileSizeChanged": "Розмір файлу XCI змінився з моменту сканування. Перевірте, чи не записується файл, та спробуйте знову", - "TrimXCIFileFreeSpaceCheckFailed": "Файл XCI містить дані в зоні вільного простору, тому обрізка небезпечна", - "TrimXCIFileInvalidXCIFile": "XCI Файл містить недійсні дані. Перевірте журнали для додаткової інформації", - "TrimXCIFileFileIOWriteError": "XCI Файл файл не вдалося відкрити для запису. Перевірте журнали для додаткової інформації", - "TrimXCIFileFailedPrimaryText": "Не вдалося обрізати файл XCI", - "TrimXCIFileCancelled": "Операція перервана", - "TrimXCIFileFileUndertermined": "Операція не проводилася", - "UserProfileWindowTitle": "Менеджер профілів користувачів", - "CheatWindowTitle": "Менеджер читів", - "DlcWindowTitle": "Менеджер вмісту для завантаження", - "ModWindowTitle": "Керувати модами для {0} ({1})", - "UpdateWindowTitle": "Менеджер оновлення назв", - "XCITrimmerWindowTitle": "Обрізка XCI Файлів", - "XCITrimmerTitleStatusCount": "{0} з {1} тайтл(ів) обрано", - "XCITrimmerTitleStatusCountWithFilter": "{0} з {1} тайтл(ів) обрано ({2} відображається)", - "XCITrimmerTitleStatusTrimming": "Обрізка {0} тайтл(ів)...", - "XCITrimmerTitleStatusUntrimming": "Необрізаних {0} тайтл(ів)...", - "XCITrimmerTitleStatusFailed": "Невдача", - "XCITrimmerPotentialSavings": "Потенційна економія", - "XCITrimmerActualSavings": "Зекономлено", - "XCITrimmerSavingsMb": "{0:n0} Мб", - "XCITrimmerSelectDisplayed": "Вибрати показане", - "XCITrimmerDeselectDisplayed": "Скасувати вибір показаного", - "XCITrimmerSortName": "Заголовок", - "XCITrimmerSortSaved": "Економія місця", - "XCITrimmerTrim": "Обрізка", - "XCITrimmerUntrim": "Зшивання", - "UpdateWindowUpdateAddedMessage": "{0} нове оновлення додано", - "UpdateWindowBundledContentNotice": "Вбудовані оновлення не можуть бути видалені, лише вимкнені.", - "CheatWindowHeading": "Коди доступні для {0} [{1}]", - "BuildId": "ID збірки:", - "DlcWindowBundledContentNotice": "Вбудований DLC не може бути видаленим, лише вимкненим.", - "DlcWindowHeading": "{0} DLC доступно", - "DlcWindowDlcAddedMessage": "{0} нового завантажувального вмісту додано", - "AutoloadDlcAddedMessage": "{0} нового завантажувального вмісту додано", - "AutoloadDlcRemovedMessage": "{0} відсутнього завантажувального вмісту видалено", - "AutoloadUpdateAddedMessage": "{0} нових оновлень додано", - "AutoloadUpdateRemovedMessage": "{0} відсутніх оновлень видалено", - "ModWindowHeading": "{0} мод(ів)", - "UserProfilesEditProfile": "Редагувати вибране", - "Continue": "Продовжити", - "Cancel": "Скасувати", - "Save": "Зберегти", - "Discard": "Скасувати", - "Paused": "Призупинено", - "UserProfilesSetProfileImage": "Встановити зображення профілю", - "UserProfileEmptyNameError": "Імʼя обовʼязкове", - "UserProfileNoImageError": "Зображення профілю обовʼязкове", - "GameUpdateWindowHeading": "{0} Доступні оновлення для {1} ({2})", - "SettingsTabHotkeysResScaleUpHotkey": "Збільшити роздільність:", - "SettingsTabHotkeysResScaleDownHotkey": "Зменшити роздільність:", - "UserProfilesName": "Імʼя", - "UserProfilesUserId": "ID користувача:", - "SettingsTabGraphicsBackend": "Графічний сервер", - "SettingsTabGraphicsBackendTooltip": "Виберіть backend графіки, що буде використовуватись в емуляторі.\n\n\"Vulkan\" краще для всіх сучасних відеокарт, якщо драйвери вчасно оновлюються. У Vulkan також швидше компілюються шейдери (менше \"заїкання\" зображення) на відеокартах всіх компаній.\n\n\"OpenGL\" може дати кращі результати на старих відеокартах Nvidia, старих відеокартах AMD на Linux, або на відеокартах з маленькою кількістю VRAM, але \"заїкання\" через компіляцію шейдерів будуть частіші.\n\nЯкщо не впевнені, встановіть на \"Vulkan\". Встановіть на \"OpenGL\", якщо Ваша відеокарта не підтримує Vulkan навіть на останніх драйверах.", - "SettingsEnableTextureRecompression": "Увімкнути рекомпресію текстури", - "SettingsEnableTextureRecompressionTooltip": "Стискає текстури ASTC, щоб зменшити використання VRAM.\n\nЦим форматом текстур користуються такі ігри, як Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder і The Legend of Zelda: Tears of the Kingdom.\n\nЦі ігри, скоріше всього крашнуться на відеокартах з розміром VRAM в 4 Гб і менше.\n\nВмикайте тільки якщо у Вас закінчується VRAM на цих іграх. Залиште на \"Вимкнути\", якщо не впевнені.", - "SettingsTabGraphicsPreferredGpu": "Бажаний GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "Виберіть відеокарту, яка використовуватиметься з графічним сервером Vulkan.\n\nНе впливає на графічний процесор, який використовуватиме OpenGL.\n\nВстановіть графічний процесор, позначений як «dGPU», якщо не впевнені. Якщо такого немає, не чіпайте.", - "SettingsAppRequiredRestartMessage": "Необхідно перезапустити Ryujinx", - "SettingsGpuBackendRestartMessage": "Налаштування графічного сервера або GPU було змінено. Для цього знадобиться перезапуск", - "SettingsGpuBackendRestartSubMessage": "Бажаєте перезапустити зараз?", - "RyujinxUpdaterMessage": "Бажаєте оновити Ryujinx до останньої версії?", - "SettingsTabHotkeysVolumeUpHotkey": "Збільшити гучність:", - "SettingsTabHotkeysVolumeDownHotkey": "Зменшити гучність:", - "SettingsEnableMacroHLE": "Увімкнути макрос HLE", - "SettingsEnableMacroHLETooltip": "Високорівнева емуляція коду макросу GPU.\n\nПокращує продуктивність, але може викликати графічні збої в деяких іграх.\n\nЗалиште увімкненим, якщо не впевнені.", - "SettingsEnableColorSpacePassthrough": "Наскрізний колірний простір", - "SettingsEnableColorSpacePassthroughTooltip": "Дозволяє серверу Vulkan передавати інформацію про колір без вказівки колірного простору. Для користувачів з екранами з широкою гамою це може призвести до більш яскравих кольорів, але шляхом втрати коректності передачі кольору.", - "VolumeShort": "Гуч.", - "UserProfilesManageSaves": "Керувати збереженнями", - "DeleteUserSave": "Ви хочете видалити збереження користувача для цієї гри?", - "IrreversibleActionNote": "Цю дію не можна скасувати.", - "SaveManagerHeading": "Керувати збереженнями для {0}", - "SaveManagerTitle": "Менеджер збереження", - "Name": "Назва", - "Size": "Розмір", - "Search": "Пошук", - "UserProfilesRecoverLostAccounts": "Відновлення профілів", - "Recover": "Відновити", - "UserProfilesRecoverHeading": "Знайдено збереження для наступних облікових записів", - "UserProfilesRecoverEmptyList": "Немає профілів для відновлення", - "GraphicsAATooltip": "Застосовує згладження до рендера гри.\n\nFXAA розмиє більшість зображення, а SMAA спробує знайти нерівні краї та згладити їх.\n\nНе рекомендується використовувати разом з фільтром масштабування FSR.\n\nЦю опцію можна міняти коли гра запущена кліком на \"Застосувати; ви можете відсунути вікно налаштувань і поекспериментувати з видом гри.\n\nЗалиште на \"Немає\", якщо не впевнені.", - "GraphicsAALabel": "Згладжування:", - "GraphicsScalingFilterLabel": "Фільтр масштабування:", - "GraphicsScalingFilterTooltip": "Виберіть фільтр масштабування, що використається при збільшенні роздільної здатності.\n\n\"Білінійний\" добре виглядає в 3D іграх, і хороше налаштування за умовчуванням.\n\n\"Найближчий\" рекомендується для ігор з піксель-артом.\n\n\"FSR 1.0\" - це просто фільтр різкості, не рекомендується використовувати разом з FXAA або SMAA.\n\nЦю опцію можна міняти коли гра запущена кліком на \"Застосувати; ви можете відсунути вікно налаштувань і поекспериментувати з видом гри.\n\nЗалиште на \"Білінійний\", якщо не впевнені.", - "GraphicsScalingFilterBilinear": "Білінійний", - "GraphicsScalingFilterNearest": "Найближчий", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "Рівень", - "GraphicsScalingFilterLevelTooltip": "Встановити рівень різкості в FSR 1.0. Чим вище - тим різкіше.", - "SmaaLow": "SMAA Низький", - "SmaaMedium": "SMAA Середній", - "SmaaHigh": "SMAA Високий", - "SmaaUltra": "SMAA Ультра", - "UserEditorTitle": "Редагувати користувача", - "UserEditorTitleCreate": "Створити користувача", - "SettingsTabNetworkInterface": "Мережевий інтерфейс:", - "NetworkInterfaceTooltip": "Мережевий інтерфейс, що використовується для LAN/LDN.\n\nРазом з VPN або XLink Kai, і грою що підтримує LAN, може імітувати з'єднання в однаковій мережі через Інтернет.", - "NetworkInterfaceDefault": "Стандартний", - "PackagingShaders": "Пакування шейдерів", - "AboutChangelogButton": "Переглянути журнал змін на GitHub", - "AboutChangelogButtonTooltipMessage": "Клацніть, щоб відкрити журнал змін для цієї версії у стандартному браузері.", - "SettingsTabNetworkMultiplayer": "Мережева гра", - "MultiplayerMode": "Режим:", - "MultiplayerModeTooltip": "Змінити LDN мультиплеєру.\n\nLdnMitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені, ", - "MultiplayerModeDisabled": "Вимкнено", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Вимкнути хостинг P2P мережі (може збільшити затримку)", - "MultiplayerDisableP2PTooltip": "Вимкнути хостинг P2P мережі, піри будуть підключатися через майстер-сервер замість прямого з'єднання з вами.", - "LdnPassphrase": "Мережевий пароль:", - "LdnPassphraseTooltip": "Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", - "LdnPassphraseInputTooltip": "Введіть пароль у форматі Ryujinx-<8 символів>. Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", - "LdnPassphraseInputPublic": "(публічний)", - "GenLdnPass": "Згенерувати випадкову", - "GenLdnPassTooltip": "Генерує новий пароль, яким можна поділитися з іншими гравцями.", - "ClearLdnPass": "Очистити", - "ClearLdnPassTooltip": "Очищає поточну пароль, повертаючись до публічної мережі.", - "InvalidLdnPassphrase": "Невірний пароль! Має бути в форматі \"Ryujinx-<8 символів>\"" -} diff --git a/src/Ryujinx/Assets/Locales/zh_CN.json b/src/Ryujinx/Assets/Locales/zh_CN.json deleted file mode 100644 index 8b8e5d37c..000000000 --- a/src/Ryujinx/Assets/Locales/zh_CN.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "简体中文", - "MenuBarFileOpenApplet": "打开小程序", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "打开独立的 Mii 小程序", - "SettingsTabInputDirectMouseAccess": "直通鼠标操作", - "SettingsTabSystemMemoryManagerMode": "内存管理模式:", - "SettingsTabSystemMemoryManagerModeSoftware": "软件管理", - "SettingsTabSystemMemoryManagerModeHost": "本机映射 (较快)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "跳过检查的本机映射 (最快,不安全)", - "SettingsTabSystemUseHypervisor": "使用 Hypervisor 虚拟化", - "MenuBarFile": "文件(_F)", - "MenuBarFileOpenFromFile": "加载游戏文件(_L)", - "MenuBarFileOpenFromFileError": "未发现应用", - "MenuBarFileOpenUnpacked": "加载解包后的游戏(_U)", - "MenuBarFileLoadDlcFromFolder": "从文件夹加载DLC", - "MenuBarFileLoadTitleUpdatesFromFolder": "从文件夹加载游戏更新", - "MenuBarFileOpenEmuFolder": "打开 Ryujinx 系统目录", - "MenuBarFileOpenLogsFolder": "打开日志目录", - "MenuBarFileExit": "退出(_E)", - "MenuBarOptions": "选项(_O)", - "MenuBarOptionsToggleFullscreen": "切换全屏", - "MenuBarOptionsStartGamesInFullscreen": "全屏模式启动游戏", - "MenuBarOptionsStopEmulation": "停止模拟", - "MenuBarOptionsSettings": "设置(_S)", - "MenuBarOptionsManageUserProfiles": "管理用户账户(_M)", - "MenuBarActions": "操作(_A)", - "MenuBarOptionsSimulateWakeUpMessage": "模拟唤醒消息", - "MenuBarActionsScanAmiibo": "扫描 Amiibo", - "MenuBarTools": "工具(_T)", - "MenuBarToolsInstallFirmware": "安装系统固件", - "MenuBarFileToolsInstallFirmwareFromFile": "从 XCI 或 ZIP 文件中安装系统固件", - "MenuBarFileToolsInstallFirmwareFromDirectory": "从文件夹中安装系统固件", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "管理文件扩展名", - "MenuBarToolsInstallFileTypes": "关联文件扩展名", - "MenuBarToolsUninstallFileTypes": "取消关联扩展名", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "视图(_V)", - "MenuBarViewWindow": "窗口大小", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "帮助(_H)", - "MenuBarHelpCheckForUpdates": "检查更新", - "MenuBarHelpAbout": "关于", - "MenuSearch": "搜索…", - "GameListHeaderFavorite": "收藏", - "GameListHeaderIcon": "图标", - "GameListHeaderApplication": "名称", - "GameListHeaderDeveloper": "制作商", - "GameListHeaderVersion": "版本", - "GameListHeaderTimePlayed": "游玩时长", - "GameListHeaderLastPlayed": "最近游玩", - "GameListHeaderFileExtension": "扩展名", - "GameListHeaderFileSize": "大小", - "GameListHeaderPath": "路径", - "GameListContextMenuOpenUserSaveDirectory": "打开用户存档目录", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "打开储存游戏用户存档的目录", - "GameListContextMenuOpenDeviceSaveDirectory": "打开系统数据目录", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "打开储存游戏系统数据的目录", - "GameListContextMenuOpenBcatSaveDirectory": "打开 BCAT 数据目录", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "打开储存游戏 BCAT 数据的目录", - "GameListContextMenuManageTitleUpdates": "管理游戏更新", - "GameListContextMenuManageTitleUpdatesToolTip": "打开游戏更新管理窗口", - "GameListContextMenuManageDlc": "管理 DLC", - "GameListContextMenuManageDlcToolTip": "打开 DLC 管理窗口", - "GameListContextMenuCacheManagement": "缓存管理", - "GameListContextMenuCacheManagementPurgePptc": "清除 PPTC 缓存文件", - "GameListContextMenuCacheManagementPurgePptcToolTip": "删除游戏的 PPTC 缓存文件,下次启动游戏时重新编译生成 PPTC 缓存文件", - "GameListContextMenuCacheManagementPurgeShaderCache": "清除着色器缓存文件", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "删除游戏的着色器缓存文件,下次启动游戏时重新生成着色器缓存文件", - "GameListContextMenuCacheManagementOpenPptcDirectory": "打开 PPTC 缓存目录", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "打开储存游戏 PPTC 缓存文件的目录", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "打开着色器缓存目录", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "打开储存游戏着色器缓存文件的目录", - "GameListContextMenuExtractData": "提取数据", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "从游戏的当前状态中提取 ExeFS 分区 (包括更新)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "从游戏的当前状态中提取 RomFS 分区 (包括更新)", - "GameListContextMenuExtractDataLogo": "图标", - "GameListContextMenuExtractDataLogoToolTip": "从游戏的当前状态中提取图标 (包括更新)", - "GameListContextMenuCreateShortcut": "创建游戏快捷方式", - "GameListContextMenuCreateShortcutToolTip": "创建一个直接启动此游戏的桌面快捷方式", - "GameListContextMenuCreateShortcutToolTipMacOS": "在 macOS 的应用程序目录中创建一个直接启动此游戏的快捷方式", - "GameListContextMenuOpenModsDirectory": "打开 MOD 目录", - "GameListContextMenuOpenModsDirectoryToolTip": "打开存放游戏 MOD 的目录", - "GameListContextMenuOpenSdModsDirectory": "打开大气层系统 MOD 目录", - "GameListContextMenuOpenSdModsDirectoryToolTip": "打开存放适用于大气层系统的游戏 MOD 的目录,对于为真实硬件打包的 MOD 非常有用", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} 游戏加载完成", - "StatusBarSystemVersion": "系统固件版本:{0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "检测到操作系统内存映射最大数量被设置的过低", - "LinuxVmMaxMapCountDialogTextPrimary": "你想要将操作系统 vm.max_map_count 的值增加到 {0} 吗", - "LinuxVmMaxMapCountDialogTextSecondary": "有些游戏可能会尝试创建超过当前系统允许的内存映射最大数量,若超过当前最大数量,Ryujinx 模拟器将会闪退。", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "确定,临时保存(重启后失效)", - "LinuxVmMaxMapCountDialogButtonPersistent": "确定,永久保存", - "LinuxVmMaxMapCountWarningTextPrimary": "内存映射的最大数量低于推荐值。", - "LinuxVmMaxMapCountWarningTextSecondary": "vm.max_map_count ({0}) 的当前值小于 {1}。 有些游戏可能会尝试创建超过当前系统允许的内存映射最大数量,若超过当前最大数量,Ryujinx 模拟器将会闪退。\n\n你可以手动增加内存映射最大数量,或者安装 pkexec,它可以辅助 Ryujinx 完成内存映射最大数量的修改操作。", - "Settings": "设置", - "SettingsTabGeneral": "用户界面", - "SettingsTabGeneralGeneral": "常规", - "SettingsTabGeneralEnableDiscordRichPresence": "启用 Discord 在线状态展示", - "SettingsTabGeneralCheckUpdatesOnLaunch": "启动时检查更新", - "SettingsTabGeneralShowConfirmExitDialog": "退出游戏时需要确认", - "SettingsTabGeneralRememberWindowState": "记住窗口大小和位置", - "SettingsTabGeneralShowTitleBar": "显示标题栏 (需要重启)", - "SettingsTabGeneralHideCursor": "隐藏鼠标指针:", - "SettingsTabGeneralHideCursorNever": "从不隐藏", - "SettingsTabGeneralHideCursorOnIdle": "自动隐藏", - "SettingsTabGeneralHideCursorAlways": "始终隐藏", - "SettingsTabGeneralGameDirectories": "游戏目录", - "SettingsTabGeneralAutoloadDirectories": "自动加载DLC/游戏更新目录", - "SettingsTabGeneralAutoloadNote": "DLC/游戏更新可自动加载和卸载", - "SettingsTabGeneralAdd": "添加", - "SettingsTabGeneralRemove": "删除", - "SettingsTabSystem": "系统", - "SettingsTabSystemCore": "核心", - "SettingsTabSystemSystemRegion": "系统区域:", - "SettingsTabSystemSystemRegionJapan": "日本", - "SettingsTabSystemSystemRegionUSA": "美国", - "SettingsTabSystemSystemRegionEurope": "欧洲", - "SettingsTabSystemSystemRegionAustralia": "澳大利亚", - "SettingsTabSystemSystemRegionChina": "中国", - "SettingsTabSystemSystemRegionKorea": "韩国", - "SettingsTabSystemSystemRegionTaiwan": "台湾地区", - "SettingsTabSystemSystemLanguage": "系统语言:", - "SettingsTabSystemSystemLanguageJapanese": "日语", - "SettingsTabSystemSystemLanguageAmericanEnglish": "英语(美国)", - "SettingsTabSystemSystemLanguageFrench": "法语", - "SettingsTabSystemSystemLanguageGerman": "德语", - "SettingsTabSystemSystemLanguageItalian": "意大利语", - "SettingsTabSystemSystemLanguageSpanish": "西班牙语", - "SettingsTabSystemSystemLanguageChinese": "中文(简体)——无效", - "SettingsTabSystemSystemLanguageKorean": "韩语", - "SettingsTabSystemSystemLanguageDutch": "荷兰语", - "SettingsTabSystemSystemLanguagePortuguese": "葡萄牙语", - "SettingsTabSystemSystemLanguageRussian": "俄语", - "SettingsTabSystemSystemLanguageTaiwanese": "中文(繁体)——无效", - "SettingsTabSystemSystemLanguageBritishEnglish": "英语(英国)", - "SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法语", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "拉美西班牙语", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "简体中文(推荐)", - "SettingsTabSystemSystemLanguageTraditionalChinese": "繁体中文(推荐)", - "SettingsTabSystemSystemTimeZone": "系统时区:", - "SettingsTabSystemSystemTime": "系统时钟:", - "SettingsTabSystemEnableVsync": "启用垂直同步", - "SettingsTabSystemEnablePptc": "开启 PPTC 缓存", - "SettingsTabSystemEnableLowPowerPptc": "低功耗 PPTC 加载", - "SettingsTabSystemEnableFsIntegrityChecks": "启用文件系统完整性检查", - "SettingsTabSystemAudioBackend": "音频处理引擎:", - "SettingsTabSystemAudioBackendDummy": "无", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "修改", - "SettingsTabSystemHacksNote": "会导致模拟器不稳定", - "SettingsTabSystemDramSize": "使用开发机的内存布局(开发人员使用)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "忽略缺失的服务", - "SettingsTabSystemIgnoreApplet": "忽略小程序", - "SettingsTabGraphics": "图形", - "SettingsTabGraphicsAPI": "图形 API", - "SettingsTabGraphicsEnableShaderCache": "启用着色器缓存", - "SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "自动", - "SettingsTabGraphicsAnisotropicFiltering2x": "2x", - "SettingsTabGraphicsAnisotropicFiltering4x": "4x", - "SettingsTabGraphicsAnisotropicFiltering8x": "8x", - "SettingsTabGraphicsAnisotropicFiltering16x": "16x", - "SettingsTabGraphicsResolutionScale": "分辨率缩放:", - "SettingsTabGraphicsResolutionScaleCustom": "自定义(不推荐)", - "SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2 倍 (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3 倍 (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4 倍 (2880p/4320p) (不推荐)", - "SettingsTabGraphicsAspectRatio": "宽高比:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "拉伸以适应窗口", - "SettingsTabGraphicsDeveloperOptions": "开发者选项", - "SettingsTabGraphicsShaderDumpPath": "图形着色器转储路径:", - "SettingsTabLogging": "日志", - "SettingsTabLoggingLogging": "日志", - "SettingsTabLoggingEnableLoggingToFile": "将日志写入文件", - "SettingsTabLoggingEnableStubLogs": "启用存根日志", - "SettingsTabLoggingEnableInfoLogs": "启用信息日志", - "SettingsTabLoggingEnableWarningLogs": "启用警告日志", - "SettingsTabLoggingEnableErrorLogs": "启用错误日志", - "SettingsTabLoggingEnableTraceLogs": "启用跟踪日志", - "SettingsTabLoggingEnableGuestLogs": "启用访客日志", - "SettingsTabLoggingEnableFsAccessLogs": "启用文件访问日志", - "SettingsTabLoggingFsGlobalAccessLogMode": "文件系统全局访问日志模式:", - "SettingsTabLoggingDeveloperOptions": "开发者选项", - "SettingsTabLoggingDeveloperOptionsNote": "警告:会降低模拟器性能", - "SettingsTabLoggingGraphicsBackendLogLevel": "图形引擎日志级别:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "无", - "SettingsTabLoggingGraphicsBackendLogLevelError": "错误", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "减速", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "全部", - "SettingsTabLoggingEnableDebugLogs": "启用调试日志", - "SettingsTabInput": "输入", - "SettingsTabInputEnableDockedMode": "主机模式", - "SettingsTabInputDirectKeyboardAccess": "直通键盘控制", - "SettingsButtonSave": "保存", - "SettingsButtonClose": "关闭", - "SettingsButtonOk": "确定", - "SettingsButtonCancel": "取消", - "SettingsButtonApply": "应用", - "ControllerSettingsPlayer": "玩家", - "ControllerSettingsPlayer1": "玩家 1", - "ControllerSettingsPlayer2": "玩家 2", - "ControllerSettingsPlayer3": "玩家 3", - "ControllerSettingsPlayer4": "玩家 4", - "ControllerSettingsPlayer5": "玩家 5", - "ControllerSettingsPlayer6": "玩家 6", - "ControllerSettingsPlayer7": "玩家 7", - "ControllerSettingsPlayer8": "玩家 8", - "ControllerSettingsHandheld": "掌机模式", - "ControllerSettingsInputDevice": "输入设备", - "ControllerSettingsRefresh": "刷新", - "ControllerSettingsDeviceDisabled": "禁用", - "ControllerSettingsControllerType": "手柄类型", - "ControllerSettingsControllerTypeHandheld": "掌机", - "ControllerSettingsControllerTypeProController": "Pro 手柄", - "ControllerSettingsControllerTypeJoyConPair": "双 JoyCon 手柄", - "ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon 手柄", - "ControllerSettingsControllerTypeJoyConRight": "右 JoyCon 手柄", - "ControllerSettingsProfile": "配置文件", - "ControllerSettingsProfileDefault": "默认设置", - "ControllerSettingsLoad": "加载", - "ControllerSettingsAdd": "新建", - "ControllerSettingsRemove": "删除", - "ControllerSettingsButtons": "基础按键", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "方向键", - "ControllerSettingsDPadUp": "上", - "ControllerSettingsDPadDown": "下", - "ControllerSettingsDPadLeft": "左", - "ControllerSettingsDPadRight": "右", - "ControllerSettingsStickButton": "按下摇杆", - "ControllerSettingsStickUp": "上", - "ControllerSettingsStickDown": "下", - "ControllerSettingsStickLeft": "左", - "ControllerSettingsStickRight": "右", - "ControllerSettingsStickStick": "摇杆", - "ControllerSettingsStickInvertXAxis": "摇杆左右反转", - "ControllerSettingsStickInvertYAxis": "摇杆上下反转", - "ControllerSettingsStickDeadzone": "死区:", - "ControllerSettingsLStick": "左摇杆", - "ControllerSettingsRStick": "右摇杆", - "ControllerSettingsTriggersLeft": "左扳机", - "ControllerSettingsTriggersRight": "右扳机", - "ControllerSettingsTriggersButtonsLeft": "左扳机键", - "ControllerSettingsTriggersButtonsRight": "右扳机键", - "ControllerSettingsTriggers": "扳机", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "左背键", - "ControllerSettingsExtraButtonsRight": "右背键", - "ControllerSettingsMisc": "其他", - "ControllerSettingsTriggerThreshold": "扳机阈值:", - "ControllerSettingsMotion": "体感", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 兼容的体感协议", - "ControllerSettingsMotionControllerSlot": "手柄槽位:", - "ControllerSettingsMotionMirrorInput": "镜像操作", - "ControllerSettingsMotionRightJoyConSlot": "右 JoyCon 槽位:", - "ControllerSettingsMotionServerHost": "服务器地址:", - "ControllerSettingsMotionGyroSensitivity": "陀螺仪敏感度:", - "ControllerSettingsMotionGyroDeadzone": "陀螺仪死区:", - "ControllerSettingsSave": "保存", - "ControllerSettingsClose": "关闭", - "KeyUnknown": "未知", - "KeyShiftLeft": "左侧Shift", - "KeyShiftRight": "右侧Shift", - "KeyControlLeft": "左侧Ctrl", - "KeyMacControlLeft": "左侧⌃", - "KeyControlRight": "右侧Ctrl", - "KeyMacControlRight": "右侧⌃", - "KeyAltLeft": "左侧Alt", - "KeyMacAltLeft": "左侧⌥", - "KeyAltRight": "右侧Alt", - "KeyMacAltRight": "右侧⌥", - "KeyWinLeft": "左侧⊞", - "KeyMacWinLeft": "左侧⌘", - "KeyWinRight": "右侧⊞", - "KeyMacWinRight": "右侧⌘", - "KeyMenu": "菜单键", - "KeyUp": "上", - "KeyDown": "下", - "KeyLeft": "左", - "KeyRight": "右", - "KeyEnter": "回车键", - "KeyEscape": "Esc", - "KeySpace": "空格键", - "KeyTab": "Tab", - "KeyBackSpace": "退格键", - "KeyInsert": "Insert", - "KeyDelete": "Delete", - "KeyPageUp": "Page Up", - "KeyPageDown": "Page Down", - "KeyHome": "Home", - "KeyEnd": "End", - "KeyCapsLock": "Caps Lock", - "KeyScrollLock": "Scroll Lock", - "KeyPrintScreen": "Print Screen", - "KeyPause": "Pause", - "KeyNumLock": "Num Lock", - "KeyClear": "清除键", - "KeyKeypad0": "小键盘0", - "KeyKeypad1": "小键盘1", - "KeyKeypad2": "小键盘2", - "KeyKeypad3": "小键盘3", - "KeyKeypad4": "小键盘4", - "KeyKeypad5": "小键盘5", - "KeyKeypad6": "小键盘6", - "KeyKeypad7": "小键盘7", - "KeyKeypad8": "小键盘8", - "KeyKeypad9": "小键盘9", - "KeyKeypadDivide": "小键盘/", - "KeyKeypadMultiply": "小键盘*", - "KeyKeypadSubtract": "小键盘-", - "KeyKeypadAdd": "小键盘+", - "KeyKeypadDecimal": "小键盘.", - "KeyKeypadEnter": "小键盘回车键", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "未分配", - "GamepadLeftStick": "左摇杆按键", - "GamepadRightStick": "右摇杆按键", - "GamepadLeftShoulder": "左肩键L", - "GamepadRightShoulder": "右肩键R", - "GamepadLeftTrigger": "左扳机键ZL", - "GamepadRightTrigger": "右扳机键ZR", - "GamepadDpadUp": "上键", - "GamepadDpadDown": "下键", - "GamepadDpadLeft": "左键", - "GamepadDpadRight": "右键", - "GamepadMinus": "-键", - "GamepadPlus": "+键", - "GamepadGuide": "主页键", - "GamepadMisc1": "截图键", - "GamepadPaddle1": "其他按键1", - "GamepadPaddle2": "其他按键2", - "GamepadPaddle3": "其他按键3", - "GamepadPaddle4": "其他按键4", - "GamepadTouchpad": "触摸板", - "GamepadSingleLeftTrigger0": "左扳机0", - "GamepadSingleRightTrigger0": "右扳机0", - "GamepadSingleLeftTrigger1": "左扳机1", - "GamepadSingleRightTrigger1": "右扳机1", - "StickLeft": "左摇杆", - "StickRight": "右摇杆", - "UserProfilesSelectedUserProfile": "选定的用户账户:", - "UserProfilesSaveProfileName": "保存名称", - "UserProfilesChangeProfileImage": "更换头像", - "UserProfilesAvailableUserProfiles": "现有用户账户:", - "UserProfilesAddNewProfile": "新建账户", - "UserProfilesDelete": "删除", - "UserProfilesClose": "关闭", - "ProfileNameSelectionWatermark": "输入昵称", - "ProfileImageSelectionTitle": "选择头像", - "ProfileImageSelectionHeader": "选择合适的头像图片", - "ProfileImageSelectionNote": "您可以导入自定义头像,或从模拟器系统固件中选择预设头像", - "ProfileImageSelectionImportImage": "导入图像文件", - "ProfileImageSelectionSelectAvatar": "选择预设头像", - "InputDialogTitle": "输入对话框", - "InputDialogOk": "完成", - "InputDialogCancel": "取消", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "选择用户名称", - "InputDialogAddNewProfileHeader": "请输入账户名称", - "InputDialogAddNewProfileSubtext": "(最大长度:{0})", - "AvatarChoose": "保存选定头像", - "AvatarSetBackgroundColor": "设置背景色", - "AvatarClose": "关闭", - "ControllerSettingsLoadProfileToolTip": "加载配置文件", - "ControllerSettingsViewProfileToolTip": "预览配置文件", - "ControllerSettingsAddProfileToolTip": "新增配置文件", - "ControllerSettingsRemoveProfileToolTip": "删除配置文件", - "ControllerSettingsSaveProfileToolTip": "保存配置文件", - "MenuBarFileToolsTakeScreenshot": "保存截屏", - "MenuBarFileToolsHideUi": "隐藏菜单栏和状态栏", - "GameListContextMenuRunApplication": "启动游戏", - "GameListContextMenuToggleFavorite": "收藏", - "GameListContextMenuToggleFavoriteToolTip": "切换游戏的收藏状态", - "SettingsTabGeneralTheme": "主题:", - "SettingsTabGeneralThemeAuto": "自动", - "SettingsTabGeneralThemeDark": "深色(暗黑)", - "SettingsTabGeneralThemeLight": "浅色(亮色)", - "ControllerSettingsConfigureGeneral": "配置", - "ControllerSettingsRumble": "震动", - "ControllerSettingsRumbleStrongMultiplier": "强震动幅度", - "ControllerSettingsRumbleWeakMultiplier": "弱震动幅度", - "DialogMessageSaveNotAvailableMessage": "没有{0} [{1:x16}]的游戏存档", - "DialogMessageSaveNotAvailableCreateSaveMessage": "是否创建该游戏的存档?", - "DialogConfirmationTitle": "Ryujinx - 确认", - "DialogUpdaterTitle": "Ryujinx - 更新", - "DialogErrorTitle": "Ryujinx - 错误", - "DialogWarningTitle": "Ryujinx - 警告", - "DialogExitTitle": "Ryujinx - 退出", - "DialogErrorMessage": "Ryujinx 模拟器发生错误", - "DialogExitMessage": "是否关闭 Ryujinx 模拟器?", - "DialogExitSubMessage": "未保存的进度将会丢失!", - "DialogMessageCreateSaveErrorMessage": "创建指定存档时出错:{0}", - "DialogMessageFindSaveErrorMessage": "查找指定存档时出错:{0}", - "FolderDialogExtractTitle": "选择要提取到的文件夹", - "DialogNcaExtractionMessage": "提取 {1} 的 {0} 分区...", - "DialogNcaExtractionTitle": "NCA 分区提取", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失败,所选文件中没有 NCA 文件", - "DialogNcaExtractionCheckLogErrorMessage": "提取失败,请查看日志文件获取详情", - "DialogNcaExtractionSuccessMessage": "提取成功!", - "DialogUpdaterConvertFailedMessage": "无法切换当前 Ryujinx 版本。", - "DialogUpdaterCancelUpdateMessage": "取消更新!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 模拟器是最新版本。", - "DialogUpdaterFailedToGetVersionMessage": "尝试从 Github 获取版本信息时无效,可能由于 GitHub Actions 正在编译新版本。\n请过一会再试。", - "DialogUpdaterConvertFailedGithubMessage": "无法切换至从 Github 接收到的新版 Ryujinx 模拟器。", - "DialogUpdaterDownloadingMessage": "下载更新中...", - "DialogUpdaterExtractionMessage": "正在提取更新...", - "DialogUpdaterRenamingMessage": "正在重命名更新...", - "DialogUpdaterAddingFilesMessage": "安装更新中...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "更新成功!", - "DialogUpdaterRestartMessage": "是否立即重启 Ryujinx 模拟器?", - "DialogUpdaterNoInternetMessage": "没有连接到网络", - "DialogUpdaterNoInternetSubMessage": "请确保互联网连接正常。", - "DialogUpdaterDirtyBuildMessage": "无法更新非官方版本的 Ryujinx 模拟器!", - "DialogUpdaterDirtyBuildSubMessage": "如果想使用受支持的版本,请您在 https://ryujinx.app/download 下载官方版本。", - "DialogRestartRequiredMessage": "需要重启模拟器", - "DialogThemeRestartMessage": "主题设置已保存,需要重启模拟器才能生效。", - "DialogThemeRestartSubMessage": "是否要重启模拟器?", - "DialogFirmwareInstallEmbeddedMessage": "要安装游戏文件中内嵌的系统固件吗?(固件版本 {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "Ryujinx 模拟器已经从当前游戏文件中安装了系统固件 {0} 。\n模拟器现在可以正常运行了。", - "DialogFirmwareNoFirmwareInstalledMessage": "未安装系统固件", - "DialogFirmwareInstalledMessage": "已安装系统固件 {0}", - "DialogInstallFileTypesSuccessMessage": "关联文件类型成功!", - "DialogInstallFileTypesErrorMessage": "关联文件类型失败!", - "DialogUninstallFileTypesSuccessMessage": "成功解除文件类型关联!", - "DialogUninstallFileTypesErrorMessage": "解除文件类型关联失败!", - "DialogOpenSettingsWindowLabel": "打开设置窗口", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "控制器小窗口", - "DialogMessageDialogErrorExceptionMessage": "显示消息对话框时出错:{0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "显示软件键盘时出错:{0}", - "DialogErrorAppletErrorExceptionMessage": "显示错误对话框时出错:{0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\n有关修复此错误的更多信息,可以查看我们的安装指南。", - "DialogUserErrorDialogTitle": "Ryujinx 错误 ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "从 API 获取信息时出错。", - "DialogAmiiboApiConnectErrorMessage": "无法连接到 Amiibo API 服务器,服务可能已关闭,或者没有连接互联网。", - "DialogProfileInvalidProfileErrorMessage": "配置文件 {0} 与当前输入配置系统不兼容。", - "DialogProfileDefaultProfileOverwriteErrorMessage": "不允许覆盖默认配置文件", - "DialogProfileDeleteProfileTitle": "删除配置文件", - "DialogProfileDeleteProfileMessage": "删除后不可恢复,确认删除吗?", - "DialogWarning": "警告", - "DialogPPTCDeletionMessage": "您即将删除:\n\n{0} 的 PPTC 缓存文件\n\n确定吗?", - "DialogPPTCDeletionErrorMessage": "清除 {0} 的 PPTC 缓存文件时出错:{1}", - "DialogShaderDeletionMessage": "您即将删除:\n\n{0} 的着色器缓存文件\n\n确定吗?", - "DialogShaderDeletionErrorMessage": "清除 {0} 的着色器缓存文件时出错:{1}", - "DialogRyujinxErrorMessage": "Ryujinx 模拟器发生错误", - "DialogInvalidTitleIdErrorMessage": "用户界面错误:所选游戏没有有效的游戏 ID", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "在路径 {0} 中找不到有效的 Switch 系统固件。", - "DialogFirmwareInstallerFirmwareInstallTitle": "安装系统固件 {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "即将安装系统固件版本 {0} 。", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n替换当前系统固件版本 {0} 。", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n是否继续?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "安装系统固件中...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安装系统固件版本 {0} 。", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "删除后将没有可用的账户", - "DialogUserProfileDeletionConfirmMessage": "是否删除所选账户", - "DialogUserProfileUnsavedChangesTitle": "警告 - 有未保存的更改", - "DialogUserProfileUnsavedChangesMessage": "您对该账户的更改尚未保存。", - "DialogUserProfileUnsavedChangesSubMessage": "确定要放弃更改吗?", - "DialogControllerSettingsModifiedConfirmMessage": "当前的输入设置已更新", - "DialogControllerSettingsModifiedConfirmSubMessage": "是否保存?", - "DialogLoadFileErrorMessage": "{0}. 错误的文件:{1}", - "DialogModAlreadyExistsMessage": "MOD 已存在", - "DialogModInvalidMessage": "指定的目录找不到 MOD 文件!", - "DialogModDeleteNoParentMessage": "删除失败:找不到 MOD 的父目录“{0}”!", - "DialogDlcNoDlcErrorMessage": "选择的文件不是当前游戏的 DLC!", - "DialogPerformanceCheckLoggingEnabledMessage": "您启用了跟踪日志,该功能仅供开发人员使用。", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "为了获得最佳性能,建议禁用跟踪日志记录。您是否要立即禁用?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "您启用了着色器转储,该功能仅供开发人员使用。", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "为了获得最佳性能,建议禁用着色器转储。您是否要立即禁用?", - "DialogLoadAppGameAlreadyLoadedMessage": "游戏已经启动", - "DialogLoadAppGameAlreadyLoadedSubMessage": "请停止模拟或关闭模拟器,再启动另一个游戏。", - "DialogUpdateAddUpdateErrorMessage": "选择的文件不是当前游戏的更新!", - "DialogSettingsBackendThreadingWarningTitle": "警告 - 图形引擎多线程", - "DialogSettingsBackendThreadingWarningMessage": "更改此选项后,必须重启 Ryujinx 模拟器才能生效。\n\n当启用图形引擎多线程时,根据显卡不同,您可能需要手动禁用显卡驱动程序自身的多线程(线程优化)。", - "DialogModManagerDeletionWarningMessage": "您即将删除 MOD:{0} \n\n确定吗?", - "DialogModManagerDeletionAllWarningMessage": "您即将删除该游戏的所有 MOD,\n\n确定吗?", - "SettingsTabGraphicsFeaturesOptions": "功能", - "SettingsTabGraphicsBackendMultithreading": "图形引擎多线程:", - "CommonAuto": "自动(推荐)", - "CommonOff": "关闭", - "CommonOn": "打开", - "InputDialogYes": "是", - "InputDialogNo": "否", - "DialogProfileInvalidProfileNameErrorMessage": "文件名包含无效字符,请重试。", - "MenuBarOptionsPauseEmulation": "暂停", - "MenuBarOptionsResumeEmulation": "继续", - "AboutUrlTooltipMessage": "在浏览器中打开 Ryujinx 模拟器官网。", - "AboutDisclaimerMessage": "Ryujinx 与 Nintendo™ 以及其合作伙伴没有任何关联。", - "AboutAmiiboDisclaimerMessage": "我们的 Amiibo 模拟使用了\nAmiiboAPI (www.amiiboapi.com)。", - "AboutGithubUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 GitHub 代码库。", - "AboutDiscordUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 Discord 邀请链接。", - "AboutRyujinxAboutTitle": "关于:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "开发维护人员名单:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "在浏览器中打开贡献者页面", - "AmiiboSeriesLabel": "Amiibo 系列", - "AmiiboCharacterLabel": "角色", - "AmiiboScanButtonLabel": "扫描", - "AmiiboOptionsShowAllLabel": "显示所有 Amiibo", - "AmiiboOptionsUsRandomTagLabel": "修改:使用随机生成的Amiibo ID", - "DlcManagerTableHeadingEnabledLabel": "已启用", - "DlcManagerTableHeadingTitleIdLabel": "游戏 ID", - "DlcManagerTableHeadingContainerPathLabel": "容器路径", - "DlcManagerTableHeadingFullPathLabel": "完整路径", - "DlcManagerRemoveAllButton": "全部删除", - "DlcManagerEnableAllButton": "全部启用", - "DlcManagerDisableAllButton": "全部停用", - "ModManagerDeleteAllButton": "全部刪除", - "MenuBarOptionsChangeLanguage": "更改界面语言", - "MenuBarShowFileTypes": "主页显示的文件类型", - "CommonSort": "排序", - "CommonShowNames": "显示名称", - "CommonFavorite": "收藏", - "OrderAscending": "升序", - "OrderDescending": "降序", - "SettingsTabGraphicsFeatures": "功能与优化", - "ErrorWindowTitle": "错误窗口", - "ToggleDiscordTooltip": "选择是否在 Discord 中显示您的游玩状态", - "AddGameDirBoxTooltip": "输入要添加的游戏目录", - "AddGameDirTooltip": "添加游戏目录到列表中", - "RemoveGameDirTooltip": "移除选中的目录", - "AddAutoloadDirBoxTooltip": "输入需要添加到列表中的自动加载目录", - "AddAutoloadDirTooltip": "添加一个自动加载目录到列表中", - "RemoveAutoloadDirTooltip": "移除被选中的自动加载目录", - "CustomThemeCheckTooltip": "使用自定义的 Avalonia 主题作为模拟器菜单的外观", - "CustomThemePathTooltip": "自定义主题的目录", - "CustomThemeBrowseTooltip": "查找自定义主题", - "DockModeToggleTooltip": "启用 Switch 的主机模式(电视模式、底座模式),就是模拟 Switch 连接底座的情况;若禁用主机模式,则使用 Switch 的掌机模式,就是模拟手持 Switch 运行游戏的情况。\n对于绝大多数游戏而言,主机模式会比掌机模式,画质更高,同时性能消耗也更高。\n\n简而言之,想要更好画质则启用主机模式;电脑硬件性能不足则禁用主机模式。\n\n如果使用主机模式,请选择“玩家 1”的手柄设置;如果使用掌机模式,请选择“掌机模式”的手柄设置。\n\n如果不确定,请保持开启状态。", - "DirectKeyboardTooltip": "直接键盘访问(HID)支持,游戏可以直接访问键盘作为文本输入设备。\n\n仅适用于在 Switch 硬件上原生支持键盘的游戏。\n\n如果不确定,请保持关闭状态。", - "DirectMouseTooltip": "直接鼠标访问(HID)支持,游戏可以直接访问鼠标作为指针输入设备。\n\n只适用于在 Switch 硬件上原生支持鼠标控制的游戏,这种游戏很少。\n\n启用后,触屏功能可能无法正常工作。\n\n如果不确定,请保持关闭状态。", - "RegionTooltip": "更改系统区域", - "LanguageTooltip": "更改系统语言", - "TimezoneTooltip": "更改系统时区", - "TimeTooltip": "更改系统时间", - "VSyncToggleTooltip": "模拟控制台的垂直同步,开启后会降低大部分游戏的帧率。关闭后,可以获得更高的帧率,但也可能导致游戏画面加载耗时更长或卡住。\n\n在游戏中可以使用热键进行切换(默认为 F1 键)。\n\n如果不确定,请保持开启状态。", - "PptcToggleTooltip": "缓存已编译的游戏指令,这样每次游戏加载时就无需重新编译。\n\n可以减少卡顿和启动时间,提高游戏响应速度。\n\n如果不确定,请保持开启状态。", - "LowPowerPptcToggleTooltip": "使用三分之一的核心数加载PPTC.", - "FsIntegrityToggleTooltip": "启动游戏时检查游戏文件的完整性,并在日志中记录损坏的文件。\n\n对性能没有影响,用于排查故障。\n\n如果不确定,请保持开启状态。", - "AudioBackendTooltip": "更改音频处理引擎。\n\n推荐选择“SDL2”,另外“OpenAL”和“SoundIO”可以作为备选,选择“无”将没有声音。\n\n如果不确定,请设置为“SDL2”。", - "MemoryManagerTooltip": "更改模拟器内存映射和访问的方式,对模拟器 CPU 的性能影响很大。\n\n如果不确定,请设置为“跳过检查的本机映射”。", - "MemoryManagerSoftwareTooltip": "使用软件内存页进行内存地址映射,最准确但是速度最慢。", - "MemoryManagerHostTooltip": "直接映射内存页到电脑内存,使得即时编译和执行的效率更高。", - "MemoryManagerUnsafeTooltip": "直接映射内存页到电脑内存,并且不检查内存溢出,使得效率更高,但牺牲了安全。\n游戏程序可以访问模拟器内存的任意地址,所以不安全。\n建议此模式下只运行您信任的游戏程序。", - "UseHypervisorTooltip": "使用 Hypervisor 虚拟机代替即时编译,在可用的情况下能大幅提高性能,但目前可能还不稳定。", - "DRamTooltip": "模拟 Switch 开发机的内存布局。\n\n不会提高性能,某些高清纹理包或 4k 分辨率 MOD 可能需要使用此选项。\n\n如果不确定,请保持关闭状态。", - "IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用了新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启此选项。\n\n如果不确定,请保持关闭状态。", - "IgnoreAppletTooltip": "如果游戏手柄在游戏过程中断开连接,则不会出现外部对话框“控制器小程序”。不会提示关闭对话框或设置新控制器。一旦先前断开连接的控制器重新连接,游戏将自动恢复。", - "GraphicsBackendThreadingTooltip": "在第二个线程上执行图形引擎指令。\n\n可以加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为“自动”。", - "GalThreadingTooltip": "在第二个线程上执行图形引擎指令。\n\n可以加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为“自动”。", - "ShaderCacheToggleTooltip": "模拟器将已编译的着色器保存到硬盘,可以减少游戏再次渲染相同图形导致的卡顿。\n\n如果不确定,请保持开启状态。", - "ResolutionScaleTooltip": "将游戏的渲染分辨率乘以一个倍数。\n\n有些游戏可能不适用这项设置,而且即使提高了分辨率仍然看起来像素化;对于这些游戏,您可能需要找到移除抗锯齿或提高内部渲染分辨率的 MOD。当使用这些 MOD 时,建议设置为“原生”。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n请记住,对于几乎所有人而言,4倍分辨率都是过度的。", - "ResolutionScaleEntryTooltip": "建议设置为整数倍,带小数的分辨率缩放倍数(例如1.5),非整数倍的缩放容易导致问题或闪退。", - "AnisotropyTooltip": "各向异性过滤等级,可以提高倾斜视角纹理的清晰度。\n当设置为“自动”时,使用游戏自身设定的等级。", - "AspectRatioTooltip": "游戏渲染窗口的宽高比。\n\n只有当游戏使用了修改宽高比的 MOD 时才需要修改这个设置,否则图像会被拉伸。\n\n如果不确定,请保持为“16:9”。", - "ShaderDumpPathTooltip": "转储图形着色器的路径", - "FileLogTooltip": "将控制台日志保存到硬盘文件,不影响性能。", - "StubLogTooltip": "在控制台中显示存根日志,不影响性能。", - "InfoLogTooltip": "在控制台中显示信息日志,不影响性能。", - "WarnLogTooltip": "在控制台中显示警告日志,不影响性能。", - "ErrorLogTooltip": "在控制台中显示错误日志,不影响性能。", - "TraceLogTooltip": "在控制台中显示跟踪日志。", - "GuestLogTooltip": "在控制台中显示访客日志,不影响性能。", - "FileAccessLogTooltip": "在控制台中显示文件访问日志。", - "FSAccessLogModeTooltip": "在控制台中显示文件系统访问日志,可选模式为 0-3。", - "DeveloperOptionTooltip": "请谨慎使用", - "OpenGlLogLevel": "需要启用适当的日志级别", - "DebugLogTooltip": "在控制台中显示调试日志。\n\n仅在特别需要时使用此功能,因为它会导致日志信息难以阅读,并降低模拟器性能。", - "LoadApplicationFileTooltip": "选择 Switch 游戏文件并加载", - "LoadApplicationFolderTooltip": "选择解包后的 Switch 游戏目录并加载", - "LoadDlcFromFolderTooltip": "打开文件资源管理器以选择一个或多个文件夹来批量加载DLC。", - "LoadTitleUpdatesFromFolderTooltip": "打开文件资源管理器以选择一个或多个文件夹来批量加载游戏更新。", - "OpenRyujinxFolderTooltip": "打开 Ryujinx 模拟器系统目录", - "OpenRyujinxLogsTooltip": "打开日志存放的目录", - "ExitTooltip": "退出 Ryujinx 模拟器", - "OpenSettingsTooltip": "打开设置窗口", - "OpenProfileManagerTooltip": "打开用户账户管理窗口", - "StopEmulationTooltip": "停止运行当前游戏,并回到主界面", - "CheckUpdatesTooltip": "检查 Ryujinx 新版本", - "OpenAboutTooltip": "打开关于窗口", - "GridSize": "网格尺寸", - "GridSizeTooltip": "调整网格项目的大小", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙语", - "AboutRyujinxContributorsButtonHeader": "查看所有贡献者", - "SettingsTabSystemAudioVolume": "音量:", - "AudioVolumeTooltip": "调节音量", - "SettingsTabSystemEnableInternetAccess": "启用网络连接(局域网)", - "EnableInternetAccessTooltip": "允许模拟的游戏程序访问网络。\n\n当多个模拟器或实体 Switch 连接到同一个网络时,带有局域网模式的游戏便可以相互通信。\n\n即使开启此选项也无法访问 Nintendo 服务器,有可能导致某些尝试联网的游戏闪退。\n\n如果不确定,请保持关闭状态。", - "GameListContextMenuManageCheatToolTip": "管理当前游戏的金手指", - "GameListContextMenuManageCheat": "管理金手指", - "GameListContextMenuManageModToolTip": "管理当前游戏的 MOD", - "GameListContextMenuManageMod": "管理 MOD", - "ControllerSettingsStickRange": "范围:", - "DialogStopEmulationTitle": "Ryujinx - 停止模拟", - "DialogStopEmulationMessage": "确定要停止模拟?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "音频", - "SettingsTabNetwork": "网络", - "SettingsTabNetworkConnection": "网络连接", - "SettingsTabCpuCache": "CPU 缓存", - "SettingsTabCpuMemory": "CPU 模式", - "DialogUpdaterFlatpakNotSupportedMessage": "请通过 FlatHub 更新 Ryujinx 模拟器。", - "UpdaterDisabledWarningTitle": "已禁用更新!", - "ControllerSettingsRotate90": "顺时针旋转 90°", - "IconSize": "图标尺寸", - "IconSizeTooltip": "更改游戏图标的显示尺寸", - "MenuBarOptionsShowConsole": "显示控制台", - "ShaderCachePurgeError": "清除 {0} 的着色器缓存文件时出错:{1}", - "UserErrorNoKeys": "找不到密钥Keys", - "UserErrorNoFirmware": "未安装系统固件", - "UserErrorFirmwareParsingFailed": "固件文件解析出错", - "UserErrorApplicationNotFound": "找不到游戏程序", - "UserErrorUnknown": "未知错误", - "UserErrorUndefined": "未定义错误", - "UserErrorNoKeysDescription": "Ryujinx 模拟器找不到“prod.keys”密钥文件", - "UserErrorNoFirmwareDescription": "Ryujinx 模拟器未安装 Switch 系统固件", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx 模拟器无法解密当前固件,一般是由于使用了旧版的密钥导致的。", - "UserErrorApplicationNotFoundDescription": "Ryujinx 模拟器在所选路径中找不到有效的游戏程序。", - "UserErrorUnknownDescription": "出现未知错误!", - "UserErrorUndefinedDescription": "出现未定义错误!此类错误不应出现,请联系开发者!", - "OpenSetupGuideMessage": "打开安装指南", - "NoUpdate": "无更新(默认版本)", - "TitleUpdateVersionLabel": "游戏更新的版本 {0}", - "TitleBundledUpdateVersionLabel": "捆绑:版本 {0}", - "TitleBundledDlcLabel": "捆绑:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - 信息", - "RyujinxConfirm": "Ryujinx - 确认", - "FileDialogAllTypes": "全部类型", - "Never": "从不", - "SwkbdMinCharacters": "不少于 {0} 个字符", - "SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字符", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "软键盘", - "SoftwareKeyboardModeNumeric": "只能输入 0-9 或 \".\"", - "SoftwareKeyboardModeAlphabet": "仅支持非中文字符", - "SoftwareKeyboardModeASCII": "仅支持 ASCII 字符", - "ControllerAppletControllers": "支持的手柄:", - "ControllerAppletPlayers": "玩家:", - "ControllerAppletDescription": "您当前的输入配置无效。打开设置并重新设置您的输入选项。", - "ControllerAppletDocked": "已经设置为主机模式,应禁用掌机手柄操控。", - "UpdaterRenaming": "正在重命名旧文件...", - "UpdaterRenameFailed": "更新过程中无法重命名文件:{0}", - "UpdaterAddingFiles": "安装更新中...", - "UpdaterExtracting": "正在提取更新...", - "UpdaterDownloading": "下载更新中...", - "Docked": "主机模式", - "Handheld": "掌机模式", - "ConnectionError": "连接错误。", - "AboutPageDeveloperListMore": "{0} 等开发者...", - "ApiError": "API 错误。", - "LoadingHeading": "正在启动 {0}", - "CompilingPPTC": "编译 PPTC 缓存中", - "CompilingShaders": "编译着色器中", - "AllKeyboards": "所有键盘", - "OpenFileDialogTitle": "选择支持的游戏文件并加载", - "OpenFolderDialogTitle": "选择包含解包游戏的目录并加载", - "AllSupportedFormats": "所有支持的格式", - "RyujinxUpdater": "Ryujinx 更新", - "SettingsTabHotkeys": "快捷键", - "SettingsTabHotkeysHotkeys": "键盘快捷键", - "SettingsTabHotkeysToggleVsyncHotkey": "开启或关闭垂直同步:", - "SettingsTabHotkeysScreenshotHotkey": "保存截屏:", - "SettingsTabHotkeysShowUiHotkey": "隐藏菜单栏和状态栏:", - "SettingsTabHotkeysPauseHotkey": "暂停:", - "SettingsTabHotkeysToggleMuteHotkey": "静音:", - "ControllerMotionTitle": "体感设置", - "ControllerRumbleTitle": "震动设置", - "SettingsSelectThemeFileDialogTitle": "选择主题文件", - "SettingsXamlThemeFile": "Xaml 主题文件", - "AvatarWindowTitle": "管理账户 - 头像", - "Amiibo": "Amiibo", - "Unknown": "未知", - "Usage": "用法", - "Writable": "可写入", - "SelectDlcDialogTitle": "选择 DLC 文件", - "SelectUpdateDialogTitle": "选择更新文件", - "SelectModDialogTitle": "选择 MOD 目录", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "管理用户账户", - "CheatWindowTitle": "金手指管理器", - "DlcWindowTitle": "管理 {0} ({1}) 的 DLC", - "ModWindowTitle": "管理 {0} ({1}) 的 MOD", - "UpdateWindowTitle": "游戏更新管理器", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "{0} 个更新被添加", - "UpdateWindowBundledContentNotice": "游戏整合的更新无法移除,可尝试禁用。", - "CheatWindowHeading": "适用于 {0} [{1}] 的金手指", - "BuildId": "游戏版本 ID:", - "DlcWindowBundledContentNotice": "游戏整合的DLC无法移除,可尝试禁用。", - "DlcWindowHeading": "{0} 个 DLC", - "DlcWindowDlcAddedMessage": "{0} 个DLC被添加", - "AutoloadDlcAddedMessage": "{0} 个DLC被添加", - "AutoloadDlcRemovedMessage": "{0} 个失效的DLC已移除", - "AutoloadUpdateAddedMessage": "{0} 个游戏更新被添加", - "AutoloadUpdateRemovedMessage": "{0} 个失效的游戏更新已移除", - "ModWindowHeading": "{0} Mod", - "UserProfilesEditProfile": "编辑所选", - "Continue": "Continue", - "Cancel": "取消", - "Save": "保存", - "Discard": "放弃", - "Paused": "已暂停", - "UserProfilesSetProfileImage": "选择头像", - "UserProfileEmptyNameError": "必须输入名称", - "UserProfileNoImageError": "必须设置头像", - "GameUpdateWindowHeading": "管理 {0} ({1}) 的更新", - "SettingsTabHotkeysResScaleUpHotkey": "提高分辨率:", - "SettingsTabHotkeysResScaleDownHotkey": "降低分辨率:", - "UserProfilesName": "名称:", - "UserProfilesUserId": "用户 ID:", - "SettingsTabGraphicsBackend": "图形渲染引擎:", - "SettingsTabGraphicsBackendTooltip": "选择模拟器中使用的图像渲染引擎。\n\n安装了最新显卡驱动程序的所有现代显卡基本都支持 Vulkan,Vulkan 能够提供更快的着色器编译(较少的卡顿)。\n\n在旧版 Nvidia 显卡上、Linux 上的旧版 AMD 显卡,或者显存较低的显卡上,OpenGL 可能会取得更好的效果,但着色器编译更慢(更多的卡顿)。\n\n如果不确定,请设置为“Vulkan”。如果您的 GPU 已安装了最新显卡驱动程序也不支持 Vulkan,那请设置为“OpenGL”。", - "SettingsEnableTextureRecompression": "启用纹理压缩", - "SettingsEnableTextureRecompressionTooltip": "压缩 ASTC 纹理以减少 VRAM (显存)的占用。\n\n使用此纹理格式的游戏包括:异界锁链(Astral Chain),蓓优妮塔3(Bayonetta 3),火焰纹章Engage(Fire Emblem Engage),密特罗德 究极(Metroid Prime Remased),超级马力欧兄弟 惊奇(Super Mario Bros. Wonder)以及塞尔达传说 王国之泪(The Legend of Zelda: Tears of the Kingdom)。\n\n显存小于4GB的显卡在运行这些游戏时可能会偶发闪退。\n\n只有当您在上述游戏中的显存不足时才需要启用此选项。\n\n如果不确定,请保持关闭状态。", - "SettingsTabGraphicsPreferredGpu": "首选 GPU:", - "SettingsTabGraphicsPreferredGpuTooltip": "选择 Vulkan 图形引擎使用的 GPU。\n\n此选项不会影响 OpenGL 使用的 GPU。\n\n如果不确定,建议选择\"独立显卡(dGPU)\"。如果没有独立显卡,则无需改动此选项。", - "SettingsAppRequiredRestartMessage": "Ryujinx 模拟器需要重启", - "SettingsGpuBackendRestartMessage": "您修改了图形引擎或 GPU 设置,需要重启模拟器才能生效", - "SettingsGpuBackendRestartSubMessage": "是否要立即重启模拟器?", - "RyujinxUpdaterMessage": "是否更新 Ryujinx 到最新的版本?", - "SettingsTabHotkeysVolumeUpHotkey": "音量加:", - "SettingsTabHotkeysVolumeDownHotkey": "音量减:", - "SettingsEnableMacroHLE": "启用 HLE 宏加速", - "SettingsEnableMacroHLETooltip": "GPU 宏指令的高级模拟。\n\n提高性能表现,但一些游戏可能会出现图形错误。\n\n如果不确定,请保持开启状态。", - "SettingsEnableColorSpacePassthrough": "色彩空间直通", - "SettingsEnableColorSpacePassthroughTooltip": "使 Vulkan 图形引擎直接传输原始色彩信息。对于广色域 (例如 DCI-P3) 显示器的用户来说,可以产生更鲜艳的颜色,代价是损失部分色彩准确度。", - "VolumeShort": "音量", - "UserProfilesManageSaves": "管理存档", - "DeleteUserSave": "确定删除此游戏的用户存档吗?", - "IrreversibleActionNote": "删除后不可恢复。", - "SaveManagerHeading": "管理 {0} ({1}) 的存档", - "SaveManagerTitle": "存档管理器", - "Name": "名称", - "Size": "大小", - "Search": "搜索", - "UserProfilesRecoverLostAccounts": "恢复丢失的账户", - "Recover": "恢复", - "UserProfilesRecoverHeading": "找到了这些用户的存档数据", - "UserProfilesRecoverEmptyList": "没有可以恢复的用户数据", - "GraphicsAATooltip": "抗锯齿是一种图形处理技术,用于减少图像边缘的锯齿状现象,使图像更加平滑。\n\nFXAA(快速近似抗锯齿)是一种性能开销相对较小的抗锯齿方法,但可能会使得整体图像看起来有些模糊。\n\nSMAA(增强型子像素抗锯齿)则更加精细,它会尝试找到锯齿边缘并平滑它们,相比 FXAA 有更好的图像质量,但性能开销可能会稍大一些。\n\n如果开启了 FSR(FidelityFX Super Resolution,超级分辨率锐画技术)来提高性能或图像质量,不建议再启用抗锯齿,因为它们会产生不必要的图形处理开销,或者相互之间效果不协调。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“无”。", - "GraphicsAALabel": "抗锯齿:", - "GraphicsScalingFilterLabel": "缩放过滤:", - "GraphicsScalingFilterTooltip": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear(双线性过滤)对于3D游戏效果较好,是一个安全的默认选项。\n\nNearest(最近邻过滤)推荐用于像素艺术游戏。\n\nFSR(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea(局部过滤),当渲染分辨率大于窗口实际分辨率,推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“Bilinear(双线性过滤)”。", - "GraphicsScalingFilterBilinear": "Bilinear(双线性过滤)", - "GraphicsScalingFilterNearest": "Nearest(邻近过滤)", - "GraphicsScalingFilterFsr": "FSR(超级分辨率锐画技术)", - "GraphicsScalingFilterArea": "Area(区域过滤)", - "GraphicsScalingFilterLevelLabel": "等级", - "GraphicsScalingFilterLevelTooltip": "设置 FSR 1.0 的锐化等级,数值越高,图像越锐利。", - "SmaaLow": "SMAA 低质量", - "SmaaMedium": "SMAA 中质量", - "SmaaHigh": "SMAA 高质量", - "SmaaUltra": "SMAA 超高质量", - "UserEditorTitle": "编辑用户", - "UserEditorTitleCreate": "创建用户", - "SettingsTabNetworkInterface": "网络接口:", - "NetworkInterfaceTooltip": "用于局域网(LAN)/本地网络发现(LDN)功能的网络接口。\n\n结合 VPN 或 XLink Kai 以及支持局域网功能的游戏,可以在互联网上伪造为同一网络连接。\n\n如果不确定,请保持为“默认”。", - "NetworkInterfaceDefault": "默认", - "PackagingShaders": "整合着色器中", - "AboutChangelogButton": "在 Github 上查看更新日志", - "AboutChangelogButtonTooltipMessage": "点击这里在浏览器中打开此版本的更新日志。", - "SettingsTabNetworkMultiplayer": "多人联机游玩", - "MultiplayerMode": "联机模式:", - "MultiplayerModeTooltip": "修改 LDN 多人联机游玩模式。\n\nldn_mitm 联机插件将修改游戏中的本地无线和本地游玩功能,使其表现得像局域网一样,允许和其他安装了 ldn_mitm 插件的 Ryujinx 模拟器和破解的任天堂 Switch 主机在同一网络下进行本地连接,实现多人联机游玩。\n\n多人联机游玩要求所有玩家必须运行相同的游戏版本(例如,游戏版本 v13.0.1 无法与 v13.0.0 联机)。\n\n如果不确定,请保持为“禁用”。", - "MultiplayerModeDisabled": "禁用", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Locales/zh_TW.json b/src/Ryujinx/Assets/Locales/zh_TW.json deleted file mode 100644 index 46761ff02..000000000 --- a/src/Ryujinx/Assets/Locales/zh_TW.json +++ /dev/null @@ -1,878 +0,0 @@ -{ - "Language": "繁體中文 (台灣)", - "MenuBarFileOpenApplet": "開啟小程式", - "MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet", - "MenuBarFileOpenAppletOpenMiiAppletToolTip": "在獨立模式下開啟 Mii 編輯器小程式", - "SettingsTabInputDirectMouseAccess": "滑鼠直接存取", - "SettingsTabSystemMemoryManagerMode": "記憶體管理員模式:", - "SettingsTabSystemMemoryManagerModeSoftware": "軟體模式", - "SettingsTabSystemMemoryManagerModeHost": "主體模式 (快速)", - "SettingsTabSystemMemoryManagerModeHostUnchecked": "主體略過檢查模式 (最快,不安全)", - "SettingsTabSystemUseHypervisor": "使用 Hypervisor", - "MenuBarFile": "檔案(_F)", - "MenuBarFileOpenFromFile": "從檔案載入應用程式(_L)", - "MenuBarFileOpenFromFileError": "未能從已選擇的檔案中找到應用程式。", - "MenuBarFileOpenUnpacked": "載入未封裝的遊戲(_U)", - "MenuBarFileLoadDlcFromFolder": "從資料夾中載入 DLC", - "MenuBarFileLoadTitleUpdatesFromFolder": "從資料夾中載入遊戲更新", - "MenuBarFileOpenEmuFolder": "開啟 Ryujinx 資料夾", - "MenuBarFileOpenLogsFolder": "開啟日誌資料夾", - "MenuBarFileExit": "結束(_E)", - "MenuBarOptions": "選項(_O)", - "MenuBarOptionsToggleFullscreen": "切換全螢幕模式", - "MenuBarOptionsStartGamesInFullscreen": "使用全螢幕模式啟動遊戲", - "MenuBarOptionsStopEmulation": "停止模擬", - "MenuBarOptionsSettings": "設定(_S)", - "MenuBarOptionsManageUserProfiles": "管理使用者設定檔(_M)", - "MenuBarActions": "動作(_A)", - "MenuBarOptionsSimulateWakeUpMessage": "模擬喚醒訊息", - "MenuBarActionsScanAmiibo": "掃描 Amiibo", - "MenuBarTools": "工具(_T)", - "MenuBarToolsInstallFirmware": "安裝韌體", - "MenuBarFileToolsInstallFirmwareFromFile": "從 XCI 或 ZIP 安裝韌體", - "MenuBarFileToolsInstallFirmwareFromDirectory": "從資料夾安裝韌體", - "MenuBarToolsInstallKeys": "Install Keys", - "MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP", - "MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory", - "MenuBarToolsManageFileTypes": "管理檔案類型", - "MenuBarToolsInstallFileTypes": "安裝檔案類型", - "MenuBarToolsUninstallFileTypes": "移除檔案類型", - "MenuBarToolsXCITrimmer": "Trim XCI Files", - "MenuBarView": "檢視(_V)", - "MenuBarViewWindow": "視窗大小", - "MenuBarViewWindow720": "720p", - "MenuBarViewWindow1080": "1080p", - "MenuBarHelp": "說明(_H)", - "MenuBarHelpCheckForUpdates": "檢查更新", - "MenuBarHelpAbout": "關於", - "MenuSearch": "搜尋...", - "GameListHeaderFavorite": "我的最愛", - "GameListHeaderIcon": "圖示", - "GameListHeaderApplication": "名稱", - "GameListHeaderDeveloper": "開發者", - "GameListHeaderVersion": "版本", - "GameListHeaderTimePlayed": "遊玩時數", - "GameListHeaderLastPlayed": "最近遊玩", - "GameListHeaderFileExtension": "副檔名", - "GameListHeaderFileSize": "檔案大小", - "GameListHeaderPath": "路徑", - "GameListContextMenuOpenUserSaveDirectory": "開啟使用者存檔資料夾", - "GameListContextMenuOpenUserSaveDirectoryToolTip": "開啟此應用程式的使用者存檔資料夾", - "GameListContextMenuOpenDeviceSaveDirectory": "開啟裝置存檔資料夾", - "GameListContextMenuOpenDeviceSaveDirectoryToolTip": "開啟此應用程式的裝置存檔資料夾", - "GameListContextMenuOpenBcatSaveDirectory": "開啟 BCAT 存檔資料夾", - "GameListContextMenuOpenBcatSaveDirectoryToolTip": "開啟此應用程式的 BCAT 存檔資料夾", - "GameListContextMenuManageTitleUpdates": "管理遊戲更新", - "GameListContextMenuManageTitleUpdatesToolTip": "開啟遊戲更新管理視窗", - "GameListContextMenuManageDlc": "管理 DLC", - "GameListContextMenuManageDlcToolTip": "開啟 DLC 管理視窗", - "GameListContextMenuCacheManagement": "快取管理", - "GameListContextMenuCacheManagementPurgePptc": "佇列 PPTC 重建", - "GameListContextMenuCacheManagementPurgePptcToolTip": "下一次啟動遊戲時,觸發 PPTC 進行重建", - "GameListContextMenuCacheManagementPurgeShaderCache": "清除著色器快取", - "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "刪除應用程式的著色器快取", - "GameListContextMenuCacheManagementOpenPptcDirectory": "開啟 PPTC 資料夾", - "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "開啟此應用程式的 PPTC 快取資料夾", - "GameListContextMenuCacheManagementOpenShaderCacheDirectory": "開啟著色器快取資料夾", - "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "開啟此應用程式的著色器快取資料夾", - "GameListContextMenuExtractData": "提取資料", - "GameListContextMenuExtractDataExeFS": "ExeFS", - "GameListContextMenuExtractDataExeFSToolTip": "從應用程式的目前配置中提取 ExeFS 分區 (包含更新)", - "GameListContextMenuExtractDataRomFS": "RomFS", - "GameListContextMenuExtractDataRomFSToolTip": "從應用程式的目前配置中提取 RomFS 分區 (包含更新)", - "GameListContextMenuExtractDataLogo": "Logo", - "GameListContextMenuExtractDataLogoToolTip": "從應用程式的目前配置中提取 Logo 分區 (包含更新)", - "GameListContextMenuCreateShortcut": "建立應用程式捷徑", - "GameListContextMenuCreateShortcutToolTip": "建立桌面捷徑,啟動選取的應用程式", - "GameListContextMenuCreateShortcutToolTipMacOS": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式", - "GameListContextMenuOpenModsDirectory": "開啟模組資料夾", - "GameListContextMenuOpenModsDirectoryToolTip": "開啟此應用程式模組的資料夾", - "GameListContextMenuOpenSdModsDirectory": "開啟 Atmosphere 模組資料夾", - "GameListContextMenuOpenSdModsDirectoryToolTip": "開啟此應用程式模組的另一個 SD 卡 Atmosphere 資料夾。適用於為真實硬體封裝的模組。", - "GameListContextMenuTrimXCI": "Check and Trim XCI File", - "GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space", - "StatusBarGamesLoaded": "{0}/{1} 遊戲已載入", - "StatusBarSystemVersion": "系統版本: {0}", - "StatusBarXCIFileTrimming": "Trimming XCI File '{0}'", - "LinuxVmMaxMapCountDialogTitle": "檢測到記憶體映射的低限值", - "LinuxVmMaxMapCountDialogTextPrimary": "您是否要將 vm.max_map_count 的數值增至 {0}?", - "LinuxVmMaxMapCountDialogTextSecondary": "某些遊戲可能會嘗試建立超過目前允許的記憶體映射。一旦超過此限制,Ryujinx 就會崩潰。", - "LinuxVmMaxMapCountDialogButtonUntilRestart": "是的,直到下次重新啟動", - "LinuxVmMaxMapCountDialogButtonPersistent": "是的,永久設定", - "LinuxVmMaxMapCountWarningTextPrimary": "記憶體映射的最大值低於建議值。", - "LinuxVmMaxMapCountWarningTextSecondary": "目前 vm.max_map_count ({0}) 的數值小於 {1}。某些遊戲可能會嘗試建立比目前允許值更多的記憶體映射。一旦超過此限制,Ryujinx 就會崩潰。\n\n您可能需要手動提高上限,或者安裝 pkexec,讓 Ryujinx 協助提高上限。", - "Settings": "設定", - "SettingsTabGeneral": "使用者介面", - "SettingsTabGeneralGeneral": "一般", - "SettingsTabGeneralEnableDiscordRichPresence": "啟用 Discord 動態狀態展示", - "SettingsTabGeneralCheckUpdatesOnLaunch": "啟動時檢查更新", - "SettingsTabGeneralShowConfirmExitDialog": "顯示「確認結束」對話方塊", - "SettingsTabGeneralRememberWindowState": "記住視窗大小/位置", - "SettingsTabGeneralShowTitleBar": "顯示「標題列」 (需要重新開啟Ryujinx)", - "SettingsTabGeneralHideCursor": "隱藏滑鼠游標:", - "SettingsTabGeneralHideCursorNever": "從不", - "SettingsTabGeneralHideCursorOnIdle": "閒置時", - "SettingsTabGeneralHideCursorAlways": "總是", - "SettingsTabGeneralGameDirectories": "遊戲資料夾", - "SettingsTabGeneralAutoloadDirectories": "自動載入 DLC/遊戲更新資料夾", - "SettingsTabGeneralAutoloadNote": "遺失的 DLC 及遊戲更新檔案將會在自動載入中移除", - "SettingsTabGeneralAdd": "新增", - "SettingsTabGeneralRemove": "刪除", - "SettingsTabSystem": "系統", - "SettingsTabSystemCore": "核心", - "SettingsTabSystemSystemRegion": "系統區域:", - "SettingsTabSystemSystemRegionJapan": "日本", - "SettingsTabSystemSystemRegionUSA": "美國", - "SettingsTabSystemSystemRegionEurope": "歐洲", - "SettingsTabSystemSystemRegionAustralia": "澳洲", - "SettingsTabSystemSystemRegionChina": "中國", - "SettingsTabSystemSystemRegionKorea": "韓國", - "SettingsTabSystemSystemRegionTaiwan": "台灣 (中華民國)", - "SettingsTabSystemSystemLanguage": "系統語言:", - "SettingsTabSystemSystemLanguageJapanese": "日文", - "SettingsTabSystemSystemLanguageAmericanEnglish": "英文 (美國)", - "SettingsTabSystemSystemLanguageFrench": "法文", - "SettingsTabSystemSystemLanguageGerman": "德文", - "SettingsTabSystemSystemLanguageItalian": "義大利文", - "SettingsTabSystemSystemLanguageSpanish": "西班牙文", - "SettingsTabSystemSystemLanguageChinese": "中文 (中國)", - "SettingsTabSystemSystemLanguageKorean": "韓文", - "SettingsTabSystemSystemLanguageDutch": "荷蘭文", - "SettingsTabSystemSystemLanguagePortuguese": "葡萄牙文", - "SettingsTabSystemSystemLanguageRussian": "俄文", - "SettingsTabSystemSystemLanguageTaiwanese": "中文 (台灣)", - "SettingsTabSystemSystemLanguageBritishEnglish": "英文 (英國)", - "SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法文", - "SettingsTabSystemSystemLanguageLatinAmericanSpanish": "美洲西班牙文", - "SettingsTabSystemSystemLanguageSimplifiedChinese": "簡體中文", - "SettingsTabSystemSystemLanguageTraditionalChinese": "正體中文 (建議)", - "SettingsTabSystemSystemTimeZone": "系統時區:", - "SettingsTabSystemSystemTime": "系統時鐘:", - "SettingsTabSystemEnableVsync": "垂直同步", - "SettingsTabSystemEnablePptc": "PPTC (剖析式持久轉譯快取, Profiled Persistent Translation Cache)", - "SettingsTabSystemEnableLowPowerPptc": "低功耗 PPTC", - "SettingsTabSystemEnableFsIntegrityChecks": "檔案系統完整性檢查", - "SettingsTabSystemAudioBackend": "音效後端:", - "SettingsTabSystemAudioBackendDummy": "虛設 (Dummy)", - "SettingsTabSystemAudioBackendOpenAL": "OpenAL", - "SettingsTabSystemAudioBackendSoundIO": "SoundIO", - "SettingsTabSystemAudioBackendSDL2": "SDL2", - "SettingsTabSystemHacks": "補釘修正", - "SettingsTabSystemHacksNote": "可能導致模擬器不穩定", - "SettingsTabSystemDramSize": "使用替代的記憶體配置 (開發者專用)", - "SettingsTabSystemDramSize4GiB": "4GiB", - "SettingsTabSystemDramSize6GiB": "6GiB", - "SettingsTabSystemDramSize8GiB": "8GiB", - "SettingsTabSystemDramSize12GiB": "12GiB", - "SettingsTabSystemIgnoreMissingServices": "忽略缺少的模擬器功能", - "SettingsTabSystemIgnoreApplet": "忽略小程式", - "SettingsTabGraphics": "圖形", - "SettingsTabGraphicsAPI": "圖形 API", - "SettingsTabGraphicsEnableShaderCache": "啟用著色器快取", - "SettingsTabGraphicsAnisotropicFiltering": "各向異性過濾:", - "SettingsTabGraphicsAnisotropicFilteringAuto": "自動", - "SettingsTabGraphicsAnisotropicFiltering2x": "2 倍", - "SettingsTabGraphicsAnisotropicFiltering4x": "4 倍", - "SettingsTabGraphicsAnisotropicFiltering8x": "8 倍", - "SettingsTabGraphicsAnisotropicFiltering16x": "16 倍", - "SettingsTabGraphicsResolutionScale": "解析度比例:", - "SettingsTabGraphicsResolutionScaleCustom": "自訂 (不建議使用)", - "SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)", - "SettingsTabGraphicsResolutionScale2x": "2 倍 (1440p/2160p)", - "SettingsTabGraphicsResolutionScale3x": "3 倍 (2160p/3240p)", - "SettingsTabGraphicsResolutionScale4x": "4 倍 (2880p/4320p) (不建議使用)", - "SettingsTabGraphicsAspectRatio": "顯示長寬比例:", - "SettingsTabGraphicsAspectRatio4x3": "4:3", - "SettingsTabGraphicsAspectRatio16x9": "16:9", - "SettingsTabGraphicsAspectRatio16x10": "16:10", - "SettingsTabGraphicsAspectRatio21x9": "21:9", - "SettingsTabGraphicsAspectRatio32x9": "32:9", - "SettingsTabGraphicsAspectRatioStretch": "拉伸以適應視窗", - "SettingsTabGraphicsDeveloperOptions": "開發者選項", - "SettingsTabGraphicsShaderDumpPath": "圖形著色器傾印路徑:", - "SettingsTabLogging": "日誌", - "SettingsTabLoggingLogging": "日誌", - "SettingsTabLoggingEnableLoggingToFile": "啟用日誌到檔案", - "SettingsTabLoggingEnableStubLogs": "啟用 Stub 日誌", - "SettingsTabLoggingEnableInfoLogs": "啟用資訊日誌", - "SettingsTabLoggingEnableWarningLogs": "啟用警告日誌", - "SettingsTabLoggingEnableErrorLogs": "啟用錯誤日誌", - "SettingsTabLoggingEnableTraceLogs": "啟用追蹤日誌", - "SettingsTabLoggingEnableGuestLogs": "啟用客體日誌", - "SettingsTabLoggingEnableFsAccessLogs": "啟用檔案系統存取日誌", - "SettingsTabLoggingFsGlobalAccessLogMode": "檔案系統全域存取日誌模式:", - "SettingsTabLoggingDeveloperOptions": "開發者選項", - "SettingsTabLoggingDeveloperOptionsNote": "警告: 會降低效能", - "SettingsTabLoggingGraphicsBackendLogLevel": "圖形後端日誌等級:", - "SettingsTabLoggingGraphicsBackendLogLevelNone": "無", - "SettingsTabLoggingGraphicsBackendLogLevelError": "錯誤", - "SettingsTabLoggingGraphicsBackendLogLevelPerformance": "減速", - "SettingsTabLoggingGraphicsBackendLogLevelAll": "全部", - "SettingsTabLoggingEnableDebugLogs": "啟用偵錯日誌", - "SettingsTabInput": "輸入", - "SettingsTabInputEnableDockedMode": "底座模式", - "SettingsTabInputDirectKeyboardAccess": "鍵盤直接存取", - "SettingsButtonSave": "儲存", - "SettingsButtonClose": "關閉", - "SettingsButtonOk": "確定", - "SettingsButtonCancel": "取消", - "SettingsButtonApply": "套用", - "ControllerSettingsPlayer": "玩家", - "ControllerSettingsPlayer1": "玩家 1", - "ControllerSettingsPlayer2": "玩家 2", - "ControllerSettingsPlayer3": "玩家 3", - "ControllerSettingsPlayer4": "玩家 4", - "ControllerSettingsPlayer5": "玩家 5", - "ControllerSettingsPlayer6": "玩家 6", - "ControllerSettingsPlayer7": "玩家 7", - "ControllerSettingsPlayer8": "玩家 8", - "ControllerSettingsHandheld": "手提模式", - "ControllerSettingsInputDevice": "輸入裝置", - "ControllerSettingsRefresh": "重新整理", - "ControllerSettingsDeviceDisabled": "已停用", - "ControllerSettingsControllerType": "控制器類型", - "ControllerSettingsControllerTypeHandheld": "手提模式", - "ControllerSettingsControllerTypeProController": "Pro 控制器", - "ControllerSettingsControllerTypeJoyConPair": "雙 JoyCon", - "ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon", - "ControllerSettingsControllerTypeJoyConRight": "右 JoyCon", - "ControllerSettingsProfile": "設定檔", - "ControllerSettingsProfileDefault": "預設", - "ControllerSettingsLoad": "載入", - "ControllerSettingsAdd": "新增", - "ControllerSettingsRemove": "刪除", - "ControllerSettingsButtons": "按鍵", - "ControllerSettingsButtonA": "A", - "ControllerSettingsButtonB": "B", - "ControllerSettingsButtonX": "X", - "ControllerSettingsButtonY": "Y", - "ControllerSettingsButtonPlus": "+", - "ControllerSettingsButtonMinus": "-", - "ControllerSettingsDPad": "方向鍵", - "ControllerSettingsDPadUp": "上", - "ControllerSettingsDPadDown": "下", - "ControllerSettingsDPadLeft": "左", - "ControllerSettingsDPadRight": "右", - "ControllerSettingsStickButton": "按鍵", - "ControllerSettingsStickUp": "上", - "ControllerSettingsStickDown": "下", - "ControllerSettingsStickLeft": "左", - "ControllerSettingsStickRight": "右", - "ControllerSettingsStickStick": "搖桿", - "ControllerSettingsStickInvertXAxis": "搖桿左右反向", - "ControllerSettingsStickInvertYAxis": "搖桿上下反向", - "ControllerSettingsStickDeadzone": "無感帶:", - "ControllerSettingsLStick": "左搖桿", - "ControllerSettingsRStick": "右搖桿", - "ControllerSettingsTriggersLeft": "左扳機", - "ControllerSettingsTriggersRight": "右扳機", - "ControllerSettingsTriggersButtonsLeft": "左扳機鍵", - "ControllerSettingsTriggersButtonsRight": "右扳機鍵", - "ControllerSettingsTriggers": "板機", - "ControllerSettingsTriggerL": "L", - "ControllerSettingsTriggerR": "R", - "ControllerSettingsTriggerZL": "ZL", - "ControllerSettingsTriggerZR": "ZR", - "ControllerSettingsLeftSL": "SL", - "ControllerSettingsLeftSR": "SR", - "ControllerSettingsRightSL": "SL", - "ControllerSettingsRightSR": "SR", - "ControllerSettingsExtraButtonsLeft": "左背鍵", - "ControllerSettingsExtraButtonsRight": "右背鍵", - "ControllerSettingsMisc": "其他", - "ControllerSettingsTriggerThreshold": "扳機閾值:", - "ControllerSettingsMotion": "體感", - "ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用與 CemuHook 相容的體感", - "ControllerSettingsMotionControllerSlot": "控制器插槽:", - "ControllerSettingsMotionMirrorInput": "鏡像輸入", - "ControllerSettingsMotionRightJoyConSlot": "右 JoyCon 插槽:", - "ControllerSettingsMotionServerHost": "伺服器主機位址:", - "ControllerSettingsMotionGyroSensitivity": "陀螺儀靈敏度:", - "ControllerSettingsMotionGyroDeadzone": "陀螺儀無感帶:", - "ControllerSettingsSave": "儲存", - "ControllerSettingsClose": "關閉", - "KeyUnknown": "未知", - "KeyShiftLeft": "左 Shift", - "KeyShiftRight": "右 Shift", - "KeyControlLeft": "左 Ctrl", - "KeyMacControlLeft": "左 ⌃", - "KeyControlRight": "右 Ctrl", - "KeyMacControlRight": "右 ⌃", - "KeyAltLeft": "左 Alt", - "KeyMacAltLeft": "左 ⌥", - "KeyAltRight": "右 Alt", - "KeyMacAltRight": "右 ⌥", - "KeyWinLeft": "左 ⊞", - "KeyMacWinLeft": "左 ⌘", - "KeyWinRight": "右 ⊞", - "KeyMacWinRight": "右 ⌘", - "KeyMenu": "功能表", - "KeyUp": "上", - "KeyDown": "下", - "KeyLeft": "左", - "KeyRight": "右", - "KeyEnter": "Enter 鍵", - "KeyEscape": "Esc 鍵", - "KeySpace": "空白鍵", - "KeyTab": "Tab 鍵", - "KeyBackSpace": "Backspace 鍵", - "KeyInsert": "Insert 鍵", - "KeyDelete": "Delete 鍵", - "KeyPageUp": "向上捲頁鍵", - "KeyPageDown": "向下捲頁鍵", - "KeyHome": "Home 鍵", - "KeyEnd": "End 鍵", - "KeyCapsLock": "Caps Lock 鍵", - "KeyScrollLock": "Scroll Lock 鍵", - "KeyPrintScreen": "Print Screen 鍵", - "KeyPause": "Pause 鍵", - "KeyNumLock": "Num Lock 鍵", - "KeyClear": "清除", - "KeyKeypad0": "數字鍵 0", - "KeyKeypad1": "數字鍵 1", - "KeyKeypad2": "數字鍵 2", - "KeyKeypad3": "數字鍵 3", - "KeyKeypad4": "數字鍵 4", - "KeyKeypad5": "數字鍵 5", - "KeyKeypad6": "數字鍵 6", - "KeyKeypad7": "數字鍵 7", - "KeyKeypad8": "數字鍵 8", - "KeyKeypad9": "數字鍵 9", - "KeyKeypadDivide": "數字鍵除號", - "KeyKeypadMultiply": "數字鍵乘號", - "KeyKeypadSubtract": "數字鍵減號", - "KeyKeypadAdd": "數字鍵加號", - "KeyKeypadDecimal": "數字鍵小數點", - "KeyKeypadEnter": "數字鍵 Enter", - "KeyNumber0": "0", - "KeyNumber1": "1", - "KeyNumber2": "2", - "KeyNumber3": "3", - "KeyNumber4": "4", - "KeyNumber5": "5", - "KeyNumber6": "6", - "KeyNumber7": "7", - "KeyNumber8": "8", - "KeyNumber9": "9", - "KeyTilde": "~", - "KeyGrave": "`", - "KeyMinus": "-", - "KeyPlus": "+", - "KeyBracketLeft": "[", - "KeyBracketRight": "]", - "KeySemicolon": ";", - "KeyQuote": "\"", - "KeyComma": ",", - "KeyPeriod": ".", - "KeySlash": "/", - "KeyBackSlash": "\\", - "KeyUnbound": "未分配", - "GamepadLeftStick": "左搖桿按鍵", - "GamepadRightStick": "右搖桿按鍵", - "GamepadLeftShoulder": "左肩鍵", - "GamepadRightShoulder": "右肩鍵", - "GamepadLeftTrigger": "左扳機", - "GamepadRightTrigger": "右扳機", - "GamepadDpadUp": "上", - "GamepadDpadDown": "下", - "GamepadDpadLeft": "左", - "GamepadDpadRight": "右", - "GamepadMinus": "-", - "GamepadPlus": "+", - "GamepadGuide": "快顯功能表鍵", - "GamepadMisc1": "其他按鍵", - "GamepadPaddle1": "其他按鍵 1", - "GamepadPaddle2": "其他按鍵 2", - "GamepadPaddle3": "其他按鍵 3", - "GamepadPaddle4": "其他按鍵 4", - "GamepadTouchpad": "觸控板", - "GamepadSingleLeftTrigger0": "左扳機 0", - "GamepadSingleRightTrigger0": "右扳機 0", - "GamepadSingleLeftTrigger1": "左扳機 1", - "GamepadSingleRightTrigger1": "右扳機 1", - "StickLeft": "左搖桿", - "StickRight": "右搖桿", - "UserProfilesSelectedUserProfile": "選取的使用者設定檔:", - "UserProfilesSaveProfileName": "儲存設定檔名稱", - "UserProfilesChangeProfileImage": "變更設定檔圖像", - "UserProfilesAvailableUserProfiles": "可用的使用者設定檔:", - "UserProfilesAddNewProfile": "建立設定檔", - "UserProfilesDelete": "刪除", - "UserProfilesClose": "關閉", - "ProfileNameSelectionWatermark": "選擇暱稱", - "ProfileImageSelectionTitle": "設定檔圖像選取", - "ProfileImageSelectionHeader": "選擇設定檔圖像", - "ProfileImageSelectionNote": "您可以匯入自訂的設定檔圖像,或從系統韌體中選取大頭貼。", - "ProfileImageSelectionImportImage": "匯入圖像檔案", - "ProfileImageSelectionSelectAvatar": "選取韌體大頭貼", - "InputDialogTitle": "輸入對話方塊", - "InputDialogOk": "確定", - "InputDialogCancel": "取消", - "InputDialogCancelling": "Cancelling", - "InputDialogClose": "Close", - "InputDialogAddNewProfileTitle": "選擇設定檔名稱", - "InputDialogAddNewProfileHeader": "請輸入設定檔名稱", - "InputDialogAddNewProfileSubtext": "(最大長度: {0})", - "AvatarChoose": "選擇大頭貼", - "AvatarSetBackgroundColor": "設定背景顏色", - "AvatarClose": "關閉", - "ControllerSettingsLoadProfileToolTip": "載入設定檔", - "ControllerSettingsViewProfileToolTip": "View Profile", - "ControllerSettingsAddProfileToolTip": "新增設定檔", - "ControllerSettingsRemoveProfileToolTip": "刪除設定檔", - "ControllerSettingsSaveProfileToolTip": "儲存設定檔", - "MenuBarFileToolsTakeScreenshot": "儲存擷取畫面", - "MenuBarFileToolsHideUi": "隱藏 UI", - "GameListContextMenuRunApplication": "執行應用程式", - "GameListContextMenuToggleFavorite": "加入/移除為我的最愛", - "GameListContextMenuToggleFavoriteToolTip": "切換遊戲的我的最愛狀態", - "SettingsTabGeneralTheme": "佈景主題:", - "SettingsTabGeneralThemeAuto": "自動", - "SettingsTabGeneralThemeDark": "深色", - "SettingsTabGeneralThemeLight": "淺色", - "ControllerSettingsConfigureGeneral": "配置", - "ControllerSettingsRumble": "震動", - "ControllerSettingsRumbleStrongMultiplier": "強震動調節", - "ControllerSettingsRumbleWeakMultiplier": "弱震動調節", - "DialogMessageSaveNotAvailableMessage": "沒有 {0} [{1:x16}] 的存檔", - "DialogMessageSaveNotAvailableCreateSaveMessage": "您想為這款遊戲建立存檔嗎?", - "DialogConfirmationTitle": "Ryujinx - 確認", - "DialogUpdaterTitle": "Ryujinx - 更新程式", - "DialogErrorTitle": "Ryujinx - 錯誤", - "DialogWarningTitle": "Ryujinx - 警告", - "DialogExitTitle": "Ryujinx - 結束", - "DialogErrorMessage": "Ryujinx 遇到了錯誤", - "DialogExitMessage": "您確定要關閉 Ryujinx 嗎?", - "DialogExitSubMessage": "所有未儲存的資料將會遺失!", - "DialogMessageCreateSaveErrorMessage": "建立指定的存檔時出現錯誤: {0}", - "DialogMessageFindSaveErrorMessage": "尋找指定的存檔時出現錯誤: {0}", - "FolderDialogExtractTitle": "選擇要解壓到的資料夾", - "DialogNcaExtractionMessage": "從 {1} 提取 {0} 分區...", - "DialogNcaExtractionTitle": "NCA 分區提取器", - "DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失敗。所選檔案中不存在主 NCA 檔案。", - "DialogNcaExtractionCheckLogErrorMessage": "提取失敗。請閱讀日誌檔案了解更多資訊。", - "DialogNcaExtractionSuccessMessage": "提取成功。", - "DialogUpdaterConvertFailedMessage": "無法轉換目前的 Ryujinx 版本。", - "DialogUpdaterCancelUpdateMessage": "取消更新!", - "DialogUpdaterAlreadyOnLatestVersionMessage": "您已經在使用最新版本的 Ryujinx!", - "DialogUpdaterFailedToGetVersionMessage": "嘗試從 GitHub Release 取得發布資訊時發生錯誤。如果 GitHub Actions 正在編譯新版本,則可能會出現這種情況。請幾分鐘後再試一次。", - "DialogUpdaterConvertFailedGithubMessage": "無法轉換從 Github Release 接收到的 Ryujinx 版本。", - "DialogUpdaterDownloadingMessage": "正在下載更新...", - "DialogUpdaterExtractionMessage": "正在提取更新...", - "DialogUpdaterRenamingMessage": "重新命名更新...", - "DialogUpdaterAddingFilesMessage": "加入新更新...", - "DialogUpdaterShowChangelogMessage": "Show Changelog", - "DialogUpdaterCompleteMessage": "更新成功!", - "DialogUpdaterRestartMessage": "您現在要重新啟動 Ryujinx 嗎?", - "DialogUpdaterNoInternetMessage": "您沒有連線到網際網路!", - "DialogUpdaterNoInternetSubMessage": "請確認您的網際網路連線正常!", - "DialogUpdaterDirtyBuildMessage": "您無法更新非官方版本的 Ryujinx!", - "DialogUpdaterDirtyBuildSubMessage": "如果您正在尋找受官方支援的版本,請從 https://ryujinx.app/download 下載 Ryujinx。", - "DialogRestartRequiredMessage": "需要重新啟動", - "DialogThemeRestartMessage": "佈景主題設定已儲存。需要重新啟動才能套用主題。", - "DialogThemeRestartSubMessage": "您要重新啟動嗎", - "DialogFirmwareInstallEmbeddedMessage": "您想安裝遊戲內建的韌體嗎? (韌體 {0})", - "DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}。\n模擬器現在可以執行。", - "DialogFirmwareNoFirmwareInstalledMessage": "未安裝韌體", - "DialogFirmwareInstalledMessage": "已安裝韌體{0}", - "DialogInstallFileTypesSuccessMessage": "成功安裝檔案類型!", - "DialogInstallFileTypesErrorMessage": "無法安裝檔案類型。", - "DialogUninstallFileTypesSuccessMessage": "成功移除檔案類型!", - "DialogUninstallFileTypesErrorMessage": "無法移除檔案類型。", - "DialogOpenSettingsWindowLabel": "開啟設定視窗", - "DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window", - "DialogControllerAppletTitle": "控制器小程式", - "DialogMessageDialogErrorExceptionMessage": "顯示訊息對話方塊時出現錯誤: {0}", - "DialogSoftwareKeyboardErrorExceptionMessage": "顯示軟體鍵盤時出現錯誤: {0}", - "DialogErrorAppletErrorExceptionMessage": "顯示錯誤對話方塊時出現錯誤: {0}", - "DialogUserErrorDialogMessage": "{0}: {1}", - "DialogUserErrorDialogInfoMessage": "\n有關如何修復此錯誤的更多資訊,請參閱我們的設定指南。", - "DialogUserErrorDialogTitle": "Ryujinx 錯誤 ({0})", - "DialogAmiiboApiTitle": "Amiibo API", - "DialogAmiiboApiFailFetchMessage": "從 API 取得資訊時出現錯誤。", - "DialogAmiiboApiConnectErrorMessage": "無法連接 Amiibo API 伺服器。服務可能已停機,或者您可能需要確認網際網路連線是否在線上。", - "DialogProfileInvalidProfileErrorMessage": "設定檔 {0} 與目前輸入配置系統不相容。", - "DialogProfileDefaultProfileOverwriteErrorMessage": "無法覆蓋預設設定檔", - "DialogProfileDeleteProfileTitle": "刪除設定檔", - "DialogProfileDeleteProfileMessage": "此動作不可復原,您確定要繼續嗎?", - "DialogWarning": "警告", - "DialogPPTCDeletionMessage": "您將在下一次啟動時佇列重建以下遊戲的 PPTC:\n\n{0}\n\n您確定要繼續嗎?", - "DialogPPTCDeletionErrorMessage": "在 {0} 清除 PPTC 快取時出錯: {1}", - "DialogShaderDeletionMessage": "您將刪除以下遊戲的著色器快取:\n\n{0}\n\n您確定要繼續嗎?", - "DialogShaderDeletionErrorMessage": "在 {0} 清除著色器快取時出錯: {1}", - "DialogRyujinxErrorMessage": "Ryujinx 遇到錯誤", - "DialogInvalidTitleIdErrorMessage": "UI 錯誤: 所選遊戲沒有有效的遊戲 ID", - "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "在 {0} 中未發現有效的系統韌體。", - "DialogFirmwareInstallerFirmwareInstallTitle": "安裝韌體 {0}", - "DialogFirmwareInstallerFirmwareInstallMessage": "將安裝系統版本 {0}。", - "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n這將取代目前的系統版本 {0}。", - "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n您確定要繼續嗎?", - "DialogFirmwareInstallerFirmwareInstallWaitMessage": "正在安裝韌體...", - "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安裝系統版本 {0}。", - "DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}", - "DialogKeysInstallerKeysInstallTitle": "Install Keys", - "DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.", - "DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.", - "DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?", - "DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...", - "DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.", - "DialogUserProfileDeletionWarningMessage": "如果刪除選取的設定檔,將無法開啟其他設定檔", - "DialogUserProfileDeletionConfirmMessage": "您是否要刪除所選設定檔", - "DialogUserProfileUnsavedChangesTitle": "警告 - 未儲存的變更", - "DialogUserProfileUnsavedChangesMessage": "您對該使用者設定檔所做的變更尚未儲存。", - "DialogUserProfileUnsavedChangesSubMessage": "您確定要放棄變更嗎?", - "DialogControllerSettingsModifiedConfirmMessage": "目前控制器設定已更新。", - "DialogControllerSettingsModifiedConfirmSubMessage": "您想要儲存嗎?", - "DialogLoadFileErrorMessage": "{0}。出錯檔案: {1}", - "DialogModAlreadyExistsMessage": "模組已經存在", - "DialogModInvalidMessage": "指定資料夾不包含模組!", - "DialogModDeleteNoParentMessage": "刪除失敗: 無法找到模組「{0}」的父資料夾!", - "DialogDlcNoDlcErrorMessage": "指定檔案不包含所選遊戲的 DLC!", - "DialogPerformanceCheckLoggingEnabledMessage": "您已啟用追蹤日誌,該功能僅供開發者使用。", - "DialogPerformanceCheckLoggingEnabledConfirmMessage": "為獲得最佳效能,建議停用追蹤日誌。您是否要立即停用追蹤日誌嗎?", - "DialogPerformanceCheckShaderDumpEnabledMessage": "您已啟用著色器傾印,該功能僅供開發者使用。", - "DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "為獲得最佳效能,建議停用著色器傾印。您是否要立即停用著色器傾印嗎?", - "DialogLoadAppGameAlreadyLoadedMessage": "已載入此遊戲", - "DialogLoadAppGameAlreadyLoadedSubMessage": "請停止模擬或關閉模擬器,然後再啟動另一款遊戲。", - "DialogUpdateAddUpdateErrorMessage": "指定檔案不包含所選遊戲的更新!", - "DialogSettingsBackendThreadingWarningTitle": "警告 - 後端執行緒處理中", - "DialogSettingsBackendThreadingWarningMessage": "變更此選項後,必須重新啟動 Ryujinx 才能完全生效。使用 Ryujinx 的多執行緒功能時,可能需要手動停用驅動程式本身的多執行緒功能,這取決於您的平台。", - "DialogModManagerDeletionWarningMessage": "您將刪除模組: {0}\n\n您確定要繼續嗎?", - "DialogModManagerDeletionAllWarningMessage": "您即將刪除此遊戲的所有模組。\n\n您確定要繼續嗎?", - "SettingsTabGraphicsFeaturesOptions": "功能", - "SettingsTabGraphicsBackendMultithreading": "圖形後端多執行緒:", - "CommonAuto": "自動", - "CommonOff": "關閉", - "CommonOn": "開啟", - "InputDialogYes": "是", - "InputDialogNo": "否", - "DialogProfileInvalidProfileNameErrorMessage": "檔案名稱包含無效字元。請重試。", - "MenuBarOptionsPauseEmulation": "暫停", - "MenuBarOptionsResumeEmulation": "繼續", - "AboutUrlTooltipMessage": "在預設瀏覽器中開啟 Ryujinx 網站。", - "AboutDisclaimerMessage": "Ryujinx 和 Nintendo™\n或其任何合作夥伴完全沒有關聯。", - "AboutAmiiboDisclaimerMessage": "我們在 Amiibo 模擬中\n使用了 AmiiboAPI (www.amiiboapi.com)。", - "AboutGithubUrlTooltipMessage": "在預設瀏覽器中開啟 Ryujinx 的 GitHub 網頁。", - "AboutDiscordUrlTooltipMessage": "在預設瀏覽器中開啟 Ryujinx 的 Discord 邀請連結。", - "AboutRyujinxAboutTitle": "關於:", - "AboutRyujinxAboutContent": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", - "AboutRyujinxMaintainersTitle": "維護者:", - "AboutRyujinxFormerMaintainersTitle": "Formerly Maintained By:", - "AboutRyujinxMaintainersContentTooltipMessage": "在預設瀏覽器中開啟貢獻者的網頁", - "AmiiboSeriesLabel": "Amiibo 系列", - "AmiiboCharacterLabel": "角色", - "AmiiboScanButtonLabel": "掃描", - "AmiiboOptionsShowAllLabel": "顯示所有 Amiibo", - "AmiiboOptionsUsRandomTagLabel": "補釘修正:使用隨機標記的 Uuid", - "DlcManagerTableHeadingEnabledLabel": "已啟用", - "DlcManagerTableHeadingTitleIdLabel": "遊戲 ID", - "DlcManagerTableHeadingContainerPathLabel": "容器路徑", - "DlcManagerTableHeadingFullPathLabel": "完整路徑", - "DlcManagerRemoveAllButton": "全部刪除", - "DlcManagerEnableAllButton": "全部啟用", - "DlcManagerDisableAllButton": "全部停用", - "ModManagerDeleteAllButton": "全部刪除", - "MenuBarOptionsChangeLanguage": "變更語言", - "MenuBarShowFileTypes": "顯示檔案類型", - "CommonSort": "排序", - "CommonShowNames": "顯示名稱", - "CommonFavorite": "我的最愛", - "OrderAscending": "從小到大", - "OrderDescending": "從大到小", - "SettingsTabGraphicsFeatures": "功能與改進", - "ErrorWindowTitle": "錯誤視窗", - "ToggleDiscordTooltip": "啟用或關閉 Discord 動態狀態展示", - "AddGameDirBoxTooltip": "輸入要新增到清單中的遊戲資料夾", - "AddGameDirTooltip": "新增遊戲資料夾到清單中", - "RemoveGameDirTooltip": "移除選取的遊戲資料夾", - "AddAutoloadDirBoxTooltip": "輸入要新增到清單中的「自動載入 DLC/遊戲更新資料夾」", - "AddAutoloadDirTooltip": "新增「自動載入 DLC/遊戲更新資料夾」到清單中", - "RemoveAutoloadDirTooltip": "移除選取的「自動載入 DLC/遊戲更新資料夾」", - "CustomThemeCheckTooltip": "為圖形使用者介面使用自訂 Avalonia 佈景主題,變更模擬器功能表的外觀", - "CustomThemePathTooltip": "自訂 GUI 佈景主題的路徑", - "CustomThemeBrowseTooltip": "瀏覽自訂 GUI 佈景主題", - "DockModeToggleTooltip": "底座模式可使模擬系統表現為底座的 Nintendo Switch。這可以提高大多數遊戲的圖形保真度。反之,停用該模式將使模擬系統表現為手提模式的 Nintendo Switch,從而降低圖形品質。\n\n如果計劃使用底座模式,請配置玩家 1 控制;如果計劃使用手提模式,請配置手提控制。\n\n如果不確定,請保持開啟狀態。", - "DirectKeyboardTooltip": "支援直接鍵盤存取 (HID)。遊戲可將鍵盤作為文字輸入裝置。\n\n僅適用於在 Switch 硬體上原生支援使用鍵盤的遊戲。\n\n如果不確定,請保持關閉狀態。", - "DirectMouseTooltip": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後,觸控螢幕功能可能無法使用。\n\n如果不確定,請保持關閉狀態。", - "RegionTooltip": "變更系統區域", - "LanguageTooltip": "變更系統語言", - "TimezoneTooltip": "變更系統時區", - "TimeTooltip": "變更系統時鐘", - "VSyncToggleTooltip": "模擬遊戲機的垂直同步。對大多數遊戲來說,它本質上是一個幀率限制器;停用它可能會導致遊戲以更高的速度執行,或使載入畫面耗時更長或卡住。\n\n可以在遊戲中使用快速鍵進行切換 (預設為 F1)。如果您打算停用,我們建議您這樣做。\n\n如果不確定,請保持開啟狀態。", - "PptcToggleTooltip": "儲存已轉譯的 JIT 函數,這樣每次載入遊戲時就無需再轉譯這些函數。\n\n減少遊戲首次啟動後的卡頓現象,並大大加快啟動時間。\n\n如果不確定,請保持開啟狀態。", - "LowPowerPptcToggleTooltip": "使用 CPU 核心數量的三分之一載入 PPTC。", - "FsIntegrityToggleTooltip": "在啟動遊戲時檢查損壞的檔案,如果檢測到損壞的檔案,則在日誌中顯示雜湊值錯誤。\n\n對效能沒有影響,旨在幫助排除故障。\n\n如果不確定,請保持開啟狀態。", - "AudioBackendTooltip": "變更用於繪製音訊的後端。\n\nSDL2 是首選,而 OpenAL 和 SoundIO 則作為備用。虛設 (Dummy) 將沒有聲音。\n\n如果不確定,請設定為 SDL2。", - "MemoryManagerTooltip": "變更客體記憶體的映射和存取方式。這會極大地影響模擬 CPU 效能。\n\n如果不確定,請設定為主體略過檢查模式。", - "MemoryManagerSoftwareTooltip": "使用軟體分頁表進行位址轉換。精度最高,但效能最差。", - "MemoryManagerHostTooltip": "直接映射主體位址空間中的記憶體。更快的 JIT 編譯和執行速度。", - "MemoryManagerUnsafeTooltip": "直接映射記憶體,但在存取前不封鎖客體位址空間內的位址。速度更快,但相對不安全。訪客應用程式可以從 Ryujinx 中的任何地方存取記憶體,因此只能使用該模式執行您信任的程式。", - "UseHypervisorTooltip": "使用 Hypervisor 取代 JIT。使用時可大幅提高效能,但在目前狀態下可能不穩定。", - "DRamTooltip": "利用另一種 MemoryMode 配置來模仿 Switch 開發模式。\n\n這僅對高解析度紋理套件或 4K 解析度模組有用。不會提高效能。\n\n如果不確定,請設定為 4GiB。", - "IgnoreMissingServicesTooltip": "忽略未實現的 Horizon OS 服務。這可能有助於在啟動某些遊戲時避免崩潰。\n\n如果不確定,請保持關閉狀態。", - "IgnoreAppletTooltip": "如果遊戲手把在遊戲過程中斷開連接,則外部對話方塊「控制器小程式」將不會出現。不會提示關閉對話方塊或設定新控制器。一旦先前斷開的控制器重新連接,遊戲將自動恢復。", - "GraphicsBackendThreadingTooltip": "在第二個執行緒上執行圖形後端指令。\n\n在本身不支援多執行緒的 GPU 驅動程式上,可加快著色器編譯、減少卡頓並提高效能。在支援多執行緒的驅動程式上效能略有提升。\n\n如果不確定,請設定為自動。", - "GalThreadingTooltip": "在第二個執行緒上執行圖形後端指令。\n\n在本身不支援多執行緒的 GPU 驅動程式上,可加快著色器編譯、減少卡頓並提高效能。在支援多執行緒的驅動程式上效能略有提升。\n\n如果不確定,請設定為自動。", - "ShaderCacheToggleTooltip": "儲存磁碟著色器快取,減少後續執行時的卡頓。\n\n如果不確定,請保持開啟狀態。", - "ResolutionScaleTooltip": "使用倍數提升遊戲的繪製解析度。\n\n少數遊戲可能無法使用此功能,即使提高解析度也會顯得像素化;對於這些遊戲,您可能需要找到去除反鋸齒或提高內部繪製解析度的模組。對於後者,您可能需要選擇原生。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n請記住,4 倍幾乎對任何設定都是過度的。", - "ResolutionScaleEntryTooltip": "浮點解析度刻度,如 1.5。非整數刻度更容易出現問題或崩潰。", - "AnisotropyTooltip": "各向異性過濾等級。設定為自動可使用遊戲要求的值。", - "AspectRatioTooltip": "套用於繪製器視窗的長寬比。\n\n只有在遊戲中使用長寬比模組時才可變更,否則圖形會被拉伸。\n\n如果不確定,請保持 16:9 狀態。", - "ShaderDumpPathTooltip": "圖形著色器傾印路徑", - "FileLogTooltip": "將控制台日誌儲存到磁碟上的日誌檔案中。不會影響效能。", - "StubLogTooltip": "在控制台中輸出日誌訊息。不會影響效能。", - "InfoLogTooltip": "在控制台中輸出資訊日誌訊息。不會影響效能。", - "WarnLogTooltip": "在控制台中輸出警告日誌訊息。不會影響效能。", - "ErrorLogTooltip": "在控制台中輸出錯誤日誌訊息。不會影響效能。", - "TraceLogTooltip": "在控制台中輸出追蹤日誌訊息。不會影響效能。", - "GuestLogTooltip": "在控制台中輸出客體日誌訊息。不會影響效能。", - "FileAccessLogTooltip": "在控制台中輸出檔案存取日誌訊息。", - "FSAccessLogModeTooltip": "啟用檔案系統存取日誌輸出到控制台中。可能的模式為 0 到 3", - "DeveloperOptionTooltip": "謹慎使用", - "OpenGlLogLevel": "需要啟用適當的日誌等級", - "DebugLogTooltip": "在控制台中輸出偵錯日誌訊息。\n\n只有在人員特別指示的情況下才能使用,因為這會導致日誌難以閱讀,並降低模擬器效能。", - "LoadApplicationFileTooltip": "開啟檔案總管,選擇與 Switch 相容的檔案來載入", - "LoadApplicationFolderTooltip": "開啟檔案總管,選擇與 Switch 相容且未封裝的應用程式來載入", - "LoadDlcFromFolderTooltip": "開啟檔案總管,選擇一個或多個資料夾來大量載入 DLC", - "LoadTitleUpdatesFromFolderTooltip": "開啟檔案總管,選擇一個或多個資料夾來大量載入遊戲更新", - "OpenRyujinxFolderTooltip": "開啟 Ryujinx 檔案系統資料夾", - "OpenRyujinxLogsTooltip": "開啟日誌被寫入的資料夾", - "ExitTooltip": "結束 Ryujinx", - "OpenSettingsTooltip": "開啟設定視窗", - "OpenProfileManagerTooltip": "開啟使用者設定檔管理員視窗", - "StopEmulationTooltip": "停止模擬目前遊戲,返回遊戲選擇介面", - "CheckUpdatesTooltip": "檢查 Ryujinx 的更新", - "OpenAboutTooltip": "開啟關於視窗", - "GridSize": "網格尺寸", - "GridSizeTooltip": "調整網格的大小", - "SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙文", - "AboutRyujinxContributorsButtonHeader": "查看所有貢獻者", - "SettingsTabSystemAudioVolume": "音量:", - "AudioVolumeTooltip": "調節音量", - "SettingsTabSystemEnableInternetAccess": "訪客網際網路存取/區域網路模式", - "EnableInternetAccessTooltip": "允許模擬應用程式連線網際網路。\n\n當啟用此功能且系統連線到同一接入點時,具有區域網路模式的遊戲可相互連線。這也包括真正的遊戲機。\n\n不允許連接 Nintendo 伺服器。可能會導致某些嘗試連線網際網路的遊戲崩潰。\n\n如果不確定,請保持關閉狀態。", - "GameListContextMenuManageCheatToolTip": "管理密技", - "GameListContextMenuManageCheat": "管理密技", - "GameListContextMenuManageModToolTip": "管理模組", - "GameListContextMenuManageMod": "管理模組", - "ControllerSettingsStickRange": "範圍:", - "DialogStopEmulationTitle": "Ryujinx - 停止模擬", - "DialogStopEmulationMessage": "您確定要停止模擬嗎?", - "SettingsTabCpu": "CPU", - "SettingsTabAudio": "音訊", - "SettingsTabNetwork": "網路", - "SettingsTabNetworkConnection": "網路連線", - "SettingsTabCpuCache": "CPU 快取", - "SettingsTabCpuMemory": "CPU 模式", - "DialogUpdaterFlatpakNotSupportedMessage": "請透過 Flathub 更新 Ryujinx。", - "UpdaterDisabledWarningTitle": "更新已停用!", - "ControllerSettingsRotate90": "順時針旋轉 90°", - "IconSize": "圖示大小", - "IconSizeTooltip": "變更遊戲圖示的大小", - "MenuBarOptionsShowConsole": "顯示控制台", - "ShaderCachePurgeError": "在 {0} 清除著色器快取時出錯: {1}", - "UserErrorNoKeys": "找不到金鑰", - "UserErrorNoFirmware": "找不到韌體", - "UserErrorFirmwareParsingFailed": "韌體解析錯誤", - "UserErrorApplicationNotFound": "找不到應用程式", - "UserErrorUnknown": "未知錯誤", - "UserErrorUndefined": "未定義錯誤", - "UserErrorNoKeysDescription": "Ryujinx 無法找到您的「prod.keys」檔案", - "UserErrorNoFirmwareDescription": "Ryujinx 無法找到已安裝的任何韌體", - "UserErrorFirmwareParsingFailedDescription": "Ryujinx 無法解析所提供的韌體。這通常是由於金鑰過時造成的。", - "UserErrorApplicationNotFoundDescription": "Ryujinx 無法在指定路徑下找到有效的應用程式。", - "UserErrorUnknownDescription": "發生未知錯誤!", - "UserErrorUndefinedDescription": "發生未定義錯誤! 這種情況不應該發生,請聯絡開發人員!", - "OpenSetupGuideMessage": "開啟設定指南", - "NoUpdate": "沒有更新", - "TitleUpdateVersionLabel": "版本 {0}", - "TitleBundledUpdateVersionLabel": "附帶: 版本 {0}", - "TitleBundledDlcLabel": "附帶:", - "TitleXCIStatusPartialLabel": "Partial", - "TitleXCIStatusTrimmableLabel": "Untrimmed", - "TitleXCIStatusUntrimmableLabel": "Trimmed", - "TitleXCIStatusFailedLabel": "(Failed)", - "TitleXCICanSaveLabel": "Save {0:n0} Mb", - "TitleXCISavingLabel": "Saved {0:n0} Mb", - "RyujinxInfo": "Ryujinx - 資訊", - "RyujinxConfirm": "Ryujinx - 確認", - "FileDialogAllTypes": "全部類型", - "Never": "從不", - "SwkbdMinCharacters": "長度必須至少為 {0} 個字元", - "SwkbdMinRangeCharacters": "長度必須為 {0} 到 {1} 個字元", - "CabinetTitle": "Cabinet Dialog", - "CabinetDialog": "Enter your Amiibo's new name", - "CabinetScanDialog": "Please scan your Amiibo now.", - "SoftwareKeyboard": "軟體鍵盤", - "SoftwareKeyboardModeNumeric": "必須是 0 到 9 或「.」", - "SoftwareKeyboardModeAlphabet": "必須是「非中日韓字元」 (non CJK)", - "SoftwareKeyboardModeASCII": "必須是 ASCII 文字", - "ControllerAppletControllers": "支援的控制器:", - "ControllerAppletPlayers": "玩家:", - "ControllerAppletDescription": "您目前的配置無效。開啟設定並重新配置輸入。", - "ControllerAppletDocked": "已設定底座模式。手提控制應該停用。", - "UpdaterRenaming": "正在重新命名舊檔案...", - "UpdaterRenameFailed": "更新程式無法重新命名檔案: {0}", - "UpdaterAddingFiles": "正在加入新檔案...", - "UpdaterExtracting": "正在提取更新...", - "UpdaterDownloading": "正在下載更新...", - "Docked": "底座模式", - "Handheld": "手提模式", - "ConnectionError": "連線錯誤。", - "AboutPageDeveloperListMore": "{0} 等人...", - "ApiError": "API 錯誤。", - "LoadingHeading": "正在載入 {0}", - "CompilingPPTC": "正在編譯 PTC", - "CompilingShaders": "正在編譯著色器", - "AllKeyboards": "所有鍵盤", - "OpenFileDialogTitle": "選取支援的檔案格式", - "OpenFolderDialogTitle": "選取未封裝遊戲的資料夾", - "AllSupportedFormats": "所有支援的格式", - "RyujinxUpdater": "Ryujinx 更新程式", - "SettingsTabHotkeys": "鍵盤快速鍵", - "SettingsTabHotkeysHotkeys": "鍵盤快捷鍵", - "SettingsTabHotkeysToggleVsyncHotkey": "切換垂直同步:", - "SettingsTabHotkeysScreenshotHotkey": "擷取畫面:", - "SettingsTabHotkeysShowUiHotkey": "顯示 UI:", - "SettingsTabHotkeysPauseHotkey": "暫停:", - "SettingsTabHotkeysToggleMuteHotkey": "靜音:", - "ControllerMotionTitle": "體感控制設定", - "ControllerRumbleTitle": "震動設定", - "SettingsSelectThemeFileDialogTitle": "選取佈景主題檔案", - "SettingsXamlThemeFile": "Xaml 佈景主題檔案", - "AvatarWindowTitle": "管理帳戶 - 大頭貼", - "Amiibo": "Amiibo", - "Unknown": "未知", - "Usage": "用途", - "Writable": "可寫入", - "SelectDlcDialogTitle": "選取 DLC 檔案", - "SelectUpdateDialogTitle": "選取更新檔", - "SelectModDialogTitle": "選取模組資料夾", - "TrimXCIFileDialogTitle": "Check and Trim XCI File", - "TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.", - "TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", - "TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details", - "TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details", - "TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details", - "TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", - "TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim", - "TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details", - "TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details", - "TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed", - "TrimXCIFileCancelled": "The operation was cancelled", - "TrimXCIFileFileUndertermined": "No operation was performed", - "UserProfileWindowTitle": "使用者設定檔管理員", - "CheatWindowTitle": "密技管理員", - "DlcWindowTitle": "管理 {0} 的可下載內容 ({1})", - "ModWindowTitle": "管理 {0} 的模組 ({1})", - "UpdateWindowTitle": "遊戲更新管理員", - "XCITrimmerWindowTitle": "XCI File Trimmer", - "XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected", - "XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)", - "XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...", - "XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...", - "XCITrimmerTitleStatusFailed": "Failed", - "XCITrimmerPotentialSavings": "Potential Savings", - "XCITrimmerActualSavings": "Actual Savings", - "XCITrimmerSavingsMb": "{0:n0} Mb", - "XCITrimmerSelectDisplayed": "Select Shown", - "XCITrimmerDeselectDisplayed": "Deselect Shown", - "XCITrimmerSortName": "Title", - "XCITrimmerSortSaved": "Space Savings", - "XCITrimmerTrim": "Trim", - "XCITrimmerUntrim": "Untrim", - "UpdateWindowUpdateAddedMessage": "已加入 {0} 個遊戲更新", - "UpdateWindowBundledContentNotice": "附帶的遊戲更新只能被停用而無法被刪除。", - "CheatWindowHeading": "可用於 {0} [{1}] 的密技", - "BuildId": "組建識別碼:", - "DlcWindowBundledContentNotice": "附帶的 DLC 只能被停用而無法被刪除。", - "DlcWindowHeading": "{0} DLC(s) available", - "DlcWindowDlcAddedMessage": "已加入 {0} 個 DLC", - "AutoloadDlcAddedMessage": "已加入 {0} 個 DLC", - "AutoloadDlcRemovedMessage": "已刪除 {0} 個遺失的 DLC", - "AutoloadUpdateAddedMessage": "已加入 {0} 個遊戲更新", - "AutoloadUpdateRemovedMessage": "已刪除 {0} 個遺失的遊戲更新", - "ModWindowHeading": "{0} 模組", - "UserProfilesEditProfile": "編輯所選", - "Continue": "Continue", - "Cancel": "取消", - "Save": "儲存", - "Discard": "放棄變更", - "Paused": "暫停", - "UserProfilesSetProfileImage": "設定設定檔圖像", - "UserProfileEmptyNameError": "名稱為必填", - "UserProfileNoImageError": "必須設定設定檔圖像", - "GameUpdateWindowHeading": "管理 {0} 的更新 ({1})", - "SettingsTabHotkeysResScaleUpHotkey": "提高解析度:", - "SettingsTabHotkeysResScaleDownHotkey": "降低解析度:", - "UserProfilesName": "名稱:", - "UserProfilesUserId": "使用者 ID:", - "SettingsTabGraphicsBackend": "圖形後端", - "SettingsTabGraphicsBackendTooltip": "選擇模擬器將使用的圖形後端。\n\n只要驅動程式是最新的,Vulkan 對所有現代顯示卡來說都更好用。Vulkan 還能在所有 GPU 廠商上實現更快的著色器編譯 (減少卡頓)。\n\nOpenGL 在舊式 Nvidia GPU、Linux 上的舊式 AMD GPU 或 VRAM 較低的 GPU 上可能會取得更好的效果,不過著色器編譯的卡頓會更嚴重。\n\n如果不確定,請設定為 Vulkan。如果您的 GPU 使用最新的圖形驅動程式也不支援 Vulkan,請設定為 OpenGL。", - "SettingsEnableTextureRecompression": "開啟材質重新壓縮", - "SettingsEnableTextureRecompressionTooltip": "壓縮 ASTC 紋理,以減少 VRAM 占用。\n\n使用這種紋理格式的遊戲包括 Astral Chain、Bayonetta 3、Fire Emblem Engage、Metroid Prime Remastered、Super Mario Bros. Wonder 和 The Legend of Zelda: Tears of the Kingdom。\n\n使用 4GB 或更低 VRAM 的顯示卡在執行這些遊戲時可能會崩潰。\n\n只有在上述遊戲的 VRAM 即將耗盡時才啟用。如果不確定,請保持關閉狀態。", - "SettingsTabGraphicsPreferredGpu": "優先選取的 GPU", - "SettingsTabGraphicsPreferredGpuTooltip": "選擇將與 Vulkan 圖形後端一起使用的顯示卡。\n\n不會影響 OpenGL 將使用的 GPU。\n\n如果不確定,請設定為標記為「dGPU」的 GPU。如果沒有,則保持原狀。", - "SettingsAppRequiredRestartMessage": "需要重新啟動 Ryujinx", - "SettingsGpuBackendRestartMessage": "圖形後端或 GPU 設定已修改。這需要重新啟動才能套用。", - "SettingsGpuBackendRestartSubMessage": "您現在要重新啟動嗎?", - "RyujinxUpdaterMessage": "您想將 Ryujinx 升級到最新版本嗎?", - "SettingsTabHotkeysVolumeUpHotkey": "提高音量:", - "SettingsTabHotkeysVolumeDownHotkey": "降低音量:", - "SettingsEnableMacroHLE": "啟用 Macro HLE", - "SettingsEnableMacroHLETooltip": "GPU 巨集程式碼的進階模擬。\n\n可提高效能,但在某些遊戲中可能會導致圖形閃爍。\n\n如果不確定,請保持開啟狀態。", - "SettingsEnableColorSpacePassthrough": "色彩空間直通", - "SettingsEnableColorSpacePassthroughTooltip": "指示 Vulkan 後端在不指定色彩空間的情況下傳遞色彩資訊。對於使用廣色域顯示器的使用者來說,這可能會帶來更鮮艷的色彩,但代價是犧牲色彩的正確性。", - "VolumeShort": "音量", - "UserProfilesManageSaves": "管理存檔", - "DeleteUserSave": "您想刪除此遊戲的使用者存檔嗎?", - "IrreversibleActionNote": "此動作將無法復原。", - "SaveManagerHeading": "管理 {0} 的存檔 ({1})", - "SaveManagerTitle": "存檔管理員", - "Name": "名稱", - "Size": "大小", - "Search": "搜尋", - "UserProfilesRecoverLostAccounts": "復原遺失的帳戶", - "Recover": "復原", - "UserProfilesRecoverHeading": "發現下列帳戶有一些存檔", - "UserProfilesRecoverEmptyList": "無設定檔可復原", - "GraphicsAATooltip": "對遊戲繪製進行反鋸齒處理。\n\nFXAA 會模糊大部分圖像,而 SMAA 則會嘗試找出鋸齒邊緣並將其平滑化。\n\n不建議與 FSR 縮放濾鏡一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n如果不確定,請選擇無狀態。", - "GraphicsAALabel": "反鋸齒:", - "GraphicsScalingFilterLabel": "縮放過濾器:", - "GraphicsScalingFilterTooltip": "選擇使用解析度縮放時套用的縮放過濾器。\n\n雙線性 (Bilinear) 濾鏡適用於 3D 遊戲,是一個安全的預設選項。\n\n建議像素美術遊戲使用近鄰性 (Nearest) 濾鏡。\n\nFSR 1.0 只是一個銳化濾鏡,不建議與 FXAA 或 SMAA 一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n如果不確定,請保持雙線性 (Bilinear) 狀態。", - "GraphicsScalingFilterBilinear": "雙線性 (Bilinear)", - "GraphicsScalingFilterNearest": "近鄰性 (Nearest)", - "GraphicsScalingFilterFsr": "FSR", - "GraphicsScalingFilterArea": "Area", - "GraphicsScalingFilterLevelLabel": "日誌等級", - "GraphicsScalingFilterLevelTooltip": "設定 FSR 1.0 銳化等級。越高越清晰。", - "SmaaLow": "低階 SMAA", - "SmaaMedium": "中階 SMAA", - "SmaaHigh": "高階 SMAA", - "SmaaUltra": "超高階 SMAA", - "UserEditorTitle": "編輯使用者", - "UserEditorTitleCreate": "建立使用者", - "SettingsTabNetworkInterface": "網路介面:", - "NetworkInterfaceTooltip": "用於 LAN/LDN 功能的網路介面。\n\n與 VPN 或 XLink Kai 以及支援區域網路的遊戲配合使用,可用於在網路上偽造同網際網路連線。\n\n如果不確定,請保持預設狀態。", - "NetworkInterfaceDefault": "預設", - "PackagingShaders": "封裝著色器", - "AboutChangelogButton": "在 GitHub 上檢視更新日誌", - "AboutChangelogButtonTooltipMessage": "在預設瀏覽器中開啟此版本的更新日誌。", - "SettingsTabNetworkMultiplayer": "多人遊戲", - "MultiplayerMode": "模式:", - "MultiplayerModeTooltip": "變更 LDN 多人遊戲模式。\n\nLdnMitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如,Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定,請保持 Disabled (停用) 狀態。", - "MultiplayerModeDisabled": "已停用", - "MultiplayerModeLdnMitm": "ldn_mitm", - "MultiplayerModeLdnRyu": "RyuLDN", - "MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)", - "MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", - "LdnPassphrase": "Network Passphrase:", - "LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", - "LdnPassphraseInputPublic": "(public)", - "GenLdnPass": "Generate Random", - "GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.", - "ClearLdnPass": "Clear", - "ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.", - "InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"" -} diff --git a/src/Ryujinx/Assets/Styles/Styles.xaml b/src/Ryujinx/Assets/Styles/Styles.xaml index 878b5e7f1..3d0c91840 100644 --- a/src/Ryujinx/Assets/Styles/Styles.xaml +++ b/src/Ryujinx/Assets/Styles/Styles.xaml @@ -402,7 +402,7 @@ 13 26 28 - 700 + 900 756 diff --git a/src/Ryujinx/Assets/Styles/Themes.xaml b/src/Ryujinx/Assets/Styles/Themes.xaml index 46e298035..3a0bd4217 100644 --- a/src/Ryujinx/Assets/Styles/Themes.xaml +++ b/src/Ryujinx/Assets/Styles/Themes.xaml @@ -4,11 +4,10 @@ + #008AA8 #FF00FABB #FFF0F0F0 #FFd6d6d6 - #FFFFFFFF - #FFFFFFFF #FF000000 #C1C1C1 #b3ffffff @@ -22,16 +21,19 @@ + #3ddcff #FF00FABB - #FFF0F0F0 - #FFd6d6d6 - #FFFFFFFF - #FFFFFFFF + #dedede + #c2c2c2 #FF000000 #C1C1C1 #b3ffffff #80cccccc #A0000000 + #fffcd12a + #13c3a4 + #FFFF4554 + #6483F5 #FF00FABB #FF2D2D2D #FF505050 - #FFFFFFFF - #FFFFFFFF #FFFFFFFF #3D3D3D #0FFFFFFF #1EFFFFFF #A0FFFFFF + #fffcd12a + #FF2EEAC9 + #FFFF4554 + #6483F5 diff --git a/src/Ryujinx.UI.Common/Resources/Icon_Blank.png b/src/Ryujinx/Assets/UIImages/Icon_Blank.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Icon_Blank.png rename to src/Ryujinx/Assets/UIImages/Icon_Blank.png diff --git a/src/Ryujinx.UI.Common/Resources/Icon_NCA.png b/src/Ryujinx/Assets/UIImages/Icon_NCA.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Icon_NCA.png rename to src/Ryujinx/Assets/UIImages/Icon_NCA.png diff --git a/src/Ryujinx.UI.Common/Resources/Icon_NRO.png b/src/Ryujinx/Assets/UIImages/Icon_NRO.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Icon_NRO.png rename to src/Ryujinx/Assets/UIImages/Icon_NRO.png diff --git a/src/Ryujinx.UI.Common/Resources/Icon_NSO.png b/src/Ryujinx/Assets/UIImages/Icon_NSO.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Icon_NSO.png rename to src/Ryujinx/Assets/UIImages/Icon_NSO.png diff --git a/src/Ryujinx.UI.Common/Resources/Icon_NSP.png b/src/Ryujinx/Assets/UIImages/Icon_NSP.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Icon_NSP.png rename to src/Ryujinx/Assets/UIImages/Icon_NSP.png diff --git a/src/Ryujinx.UI.Common/Resources/Icon_XCI.png b/src/Ryujinx/Assets/UIImages/Icon_XCI.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Icon_XCI.png rename to src/Ryujinx/Assets/UIImages/Icon_XCI.png diff --git a/src/Ryujinx.UI.Common/Resources/Logo_Amiibo.png b/src/Ryujinx/Assets/UIImages/Logo_Amiibo.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Logo_Amiibo.png rename to src/Ryujinx/Assets/UIImages/Logo_Amiibo.png diff --git a/src/Ryujinx.UI.Common/Resources/Logo_Discord_Dark.png b/src/Ryujinx/Assets/UIImages/Logo_Discord_Dark.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Logo_Discord_Dark.png rename to src/Ryujinx/Assets/UIImages/Logo_Discord_Dark.png diff --git a/src/Ryujinx.UI.Common/Resources/Logo_Discord_Light.png b/src/Ryujinx/Assets/UIImages/Logo_Discord_Light.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Logo_Discord_Light.png rename to src/Ryujinx/Assets/UIImages/Logo_Discord_Light.png diff --git a/src/Ryujinx.UI.Common/Resources/Logo_GitHub_Dark.png b/src/Ryujinx/Assets/UIImages/Logo_GitHub_Dark.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Logo_GitHub_Dark.png rename to src/Ryujinx/Assets/UIImages/Logo_GitHub_Dark.png diff --git a/src/Ryujinx.UI.Common/Resources/Logo_GitHub_Light.png b/src/Ryujinx/Assets/UIImages/Logo_GitHub_Light.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Logo_GitHub_Light.png rename to src/Ryujinx/Assets/UIImages/Logo_GitHub_Light.png diff --git a/src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png b/src/Ryujinx/Assets/UIImages/Logo_Ryujinx.png similarity index 100% rename from src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png rename to src/Ryujinx/Assets/UIImages/Logo_Ryujinx.png diff --git a/src/Ryujinx/Assets/UIImages/Logo_Ryujinx_AntiAlias.png b/src/Ryujinx/Assets/UIImages/Logo_Ryujinx_AntiAlias.png new file mode 100644 index 000000000..a00c7ce68 Binary files /dev/null and b/src/Ryujinx/Assets/UIImages/Logo_Ryujinx_AntiAlias.png differ diff --git a/src/Ryujinx/Assets/locales.json b/src/Ryujinx/Assets/locales.json new file mode 100644 index 000000000..221c898ea --- /dev/null +++ b/src/Ryujinx/Assets/locales.json @@ -0,0 +1,22851 @@ +{ + "Languages": [ + "ar_SA", + "de_DE", + "el_GR", + "en_US", + "es_ES", + "fr_FR", + "he_IL", + "it_IT", + "ja_JP", + "ko_KR", + "no_NO", + "pl_PL", + "pt_BR", + "ru_RU", + "sv_SE", + "th_TH", + "tr_TR", + "uk_UA", + "zh_CN", + "zh_TW" + ], + "Locales": [ + { + "ID": "Language", + "Translations": { + "ar_SA": "اَلْعَرَبِيَّةُ", + "de_DE": "Deutsch", + "el_GR": "Ελληνικά", + "en_US": "English (US)", + "es_ES": "Español (ES)", + "fr_FR": "Français", + "he_IL": "עִברִית", + "it_IT": "Italiano", + "ja_JP": "日本語", + "ko_KR": "한국어", + "no_NO": "Norsk", + "pl_PL": "Polski", + "pt_BR": "Português (BR)", + "ru_RU": "Русский (RU)", + "sv_SE": "Svenska", + "th_TH": "ภาษาไทย", + "tr_TR": "Türkçe", + "uk_UA": "Українська", + "zh_CN": "简体中文", + "zh_TW": "繁體中文 (台灣)" + } + }, + { + "ID": "MenuBarFileOpenApplet", + "Translations": { + "ar_SA": "فتح التطبيق المصغر", + "de_DE": "Öffne Anwendung", + "el_GR": "Άνοιγμα Applet", + "en_US": "Open Applet", + "es_ES": "Abrir applet", + "fr_FR": "Ouvrir un programme", + "he_IL": "פתח יישומון", + "it_IT": "Apri applet", + "ja_JP": "アプレットを開く", + "ko_KR": "애플릿 열기", + "no_NO": "Åpne Program", + "pl_PL": "Otwórz Aplet", + "pt_BR": "Abrir Applet", + "ru_RU": "Открыть апплет", + "sv_SE": "Öppna applet", + "th_TH": "เปิด Applet", + "tr_TR": "Applet'i Aç", + "uk_UA": "Відкрити аплет", + "zh_CN": "打开小程序", + "zh_TW": "開啟小程式" + } + }, + { + "ID": "MenuBarFileOpenAppletOpenMiiApplet", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Mii Edit Applet", + "es_ES": "Applet Editor Mii", + "fr_FR": "Éditeur de Mii", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "Mii 편집 애플릿", + "no_NO": "Mii-redigeringsapplet", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Апплет Mii Editor", + "sv_SE": "Redigera Mii-applet", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Аплет для редагування Mii", + "zh_CN": "Mii 小程序", + "zh_TW": "" + } + }, + { + "ID": "MenuBarFileOpenAppletOpenMiiAppletToolTip", + "Translations": { + "ar_SA": "‫افتح تطبيق تحرير Mii في الوضع المستقل", + "de_DE": "Öffnet das Mii-Editor-Applet im Standalone-Modus", + "el_GR": "Άνοιγμα του Mii Editor Applet σε Αυτόνομη λειτουργία", + "en_US": "Open Mii Editor Applet in Standalone mode", + "es_ES": "Abre el editor de Mii en modo autónomo", + "fr_FR": "Ouvrir l'éditeur Mii en mode Standalone", + "he_IL": "פתח את יישומון עורך ה- Mii במצב עצמאי", + "it_IT": "Apri l'applet Mii Editor in modalità Standalone", + "ja_JP": "スタンドアロンモードで Mii エディタアプレットを開きます", + "ko_KR": "독립 실행형 모드로 Mii 편집기 애플릿 열기", + "no_NO": "Åpne Mii Redigerings program i eget vindu", + "pl_PL": "Otwórz aplet Mii Editor w trybie indywidualnym", + "pt_BR": "Abrir editor Mii em modo avulso", + "ru_RU": "Открывает апплет Mii Editor в автономном режиме", + "sv_SE": "Öppna Mii Editor Applet i fristående läge", + "th_TH": "เปิดโปรแกรม Mii Editor Applet", + "tr_TR": "Mii Editör Applet'ini Bağımsız Mod'da Aç", + "uk_UA": "Відкрити аплет Mii Editor в автономному режимі", + "zh_CN": "打开独立的 Mii 小程序", + "zh_TW": "在獨立模式下開啟 Mii 編輯器小程式" + } + }, + { + "ID": "SettingsTabInputDirectMouseAccess", + "Translations": { + "ar_SA": "الوصول المباشر للفأرة", + "de_DE": "Direkter Mauszugriff", + "el_GR": "Άμεση Πρόσβαση Ποντικιού", + "en_US": "Direct Mouse Access", + "es_ES": "Acceso directo al ratón", + "fr_FR": "Accès direct à la souris", + "he_IL": "גישה ישירה לעכבר", + "it_IT": "Accesso diretto al mouse", + "ja_JP": "マウス直接アクセス", + "ko_KR": "마우스 직접 접근", + "no_NO": "Direkte tilgang med Mus", + "pl_PL": "Bezpośredni dostęp do myszy", + "pt_BR": "Acesso direto ao mouse", + "ru_RU": "Прямой ввод мыши", + "sv_SE": "Direkt musåtkomst", + "th_TH": "เข้าถึงเมาส์ได้โดยตรง", + "tr_TR": "Doğrudan Mouse Erişimi", + "uk_UA": "Прямий доступ мишею", + "zh_CN": "直通鼠标操作", + "zh_TW": "滑鼠直接存取" + } + }, + { + "ID": "SettingsTabSystemMemoryManagerMode", + "Translations": { + "ar_SA": "وضع إدارة الذاكرة:", + "de_DE": "Speichermanagermodus:", + "el_GR": "Λειτουργία Διαχείρισης Μνήμης:", + "en_US": "Memory Manager Mode:", + "es_ES": "Modo del administrador de memoria:", + "fr_FR": "Mode de gestion de la mémoire :", + "he_IL": "מצב מנהל זיכרון:", + "it_IT": "Modalità di gestione della memoria:", + "ja_JP": "メモリ管理モード:", + "ko_KR": "메모리 관리자 모드 :", + "no_NO": "Memory Manager-modus", + "pl_PL": "Tryb menedżera pamięci:", + "pt_BR": "Modo de gerenciamento de memória:", + "ru_RU": "Режим менеджера памяти:", + "sv_SE": "Läge för minnehanterare:", + "th_TH": "โหมดจัดการหน่วยความจำ:", + "tr_TR": "Hafıza Yönetim Modu:", + "uk_UA": "Режим диспетчера пам’яті:", + "zh_CN": "内存管理模式:", + "zh_TW": "記憶體管理員模式:" + } + }, + { + "ID": "SettingsTabSystemMemoryManagerModeSoftware", + "Translations": { + "ar_SA": "البرنامج", + "de_DE": "", + "el_GR": "Λογισμικό", + "en_US": "Software", + "es_ES": "", + "fr_FR": "Logiciel", + "he_IL": "תוכנה", + "it_IT": "", + "ja_JP": "ソフトウェア", + "ko_KR": "소프트웨어", + "no_NO": "Programvare", + "pl_PL": "Oprogramowanie", + "pt_BR": "", + "ru_RU": "Программное обеспечение", + "sv_SE": "Programvara", + "th_TH": "ซอฟต์แวร์", + "tr_TR": "Yazılım", + "uk_UA": "Програмне забезпечення", + "zh_CN": "软件管理", + "zh_TW": "軟體模式" + } + }, + { + "ID": "SettingsTabSystemMemoryManagerModeHost", + "Translations": { + "ar_SA": "المُضيف (سريع)", + "de_DE": "Host (schnell)", + "el_GR": "Υπολογιστής (γρήγορο)", + "en_US": "Host (fast)", + "es_ES": "Host (rápido)", + "fr_FR": "Hôte (rapide)", + "he_IL": "מארח (מהיר)", + "it_IT": "Host (veloce)", + "ja_JP": "ホスト (高速)", + "ko_KR": "호스트(빠름)", + "no_NO": "Vert (rask)", + "pl_PL": "Gospodarz (szybki)", + "pt_BR": "Hóspede (rápido)", + "ru_RU": "Хост (быстро)", + "sv_SE": "Värd (snabb)", + "th_TH": "โฮสต์ (เร็ว)", + "tr_TR": "Host (hızlı)", + "uk_UA": "Хост (швидко)", + "zh_CN": "本机映射 (较快)", + "zh_TW": "主體模式 (快速)" + } + }, + { + "ID": "SettingsTabSystemMemoryManagerModeHostUnchecked", + "Translations": { + "ar_SA": "المضيف (غير مفحوص) (أسرع، غير آمن)", + "de_DE": "Host ungeprüft (am schnellsten, unsicher)", + "el_GR": "Χωρίς Ελέγχους (γρηγορότερο, μη ασφαλές)", + "en_US": "Host Unchecked (fastest, unsafe)", + "es_ES": "Host sin verificación (más rápido, inseguro)", + "fr_FR": "Hôte non vérifié (plus rapide, non sécurisé)", + "he_IL": "מארח לא מבוקר (המהיר ביותר, לא בטוח)", + "it_IT": "Host Unchecked (più veloce, non sicura)", + "ja_JP": "ホスト, チェックなし (最高速, 安全でない)", + "ko_KR": "호스트 확인 안함(가장 빠르나 위험)", + "no_NO": "Vert Ukontrollert (raskets, utrygt)", + "pl_PL": "Gospodarza (NIESPRAWDZONY, najszybszy, niebezpieczne)", + "pt_BR": "Hóspede sem verificação (mais rápido, inseguro)", + "ru_RU": "Хост не установлен (самый быстрый, небезопасный)", + "sv_SE": "Värd inte kontrollerad (snabbaste, osäkert)", + "th_TH": "ไม่ได้ตรวจสอบโฮสต์ (เร็วที่สุด, แต่ไม่ปลอดภัย)", + "tr_TR": "Host Unchecked (en hızlısı, tehlikeli)", + "uk_UA": "Неперевірений хост (найшвидший, небезпечний)", + "zh_CN": "跳过检查的本机映射 (最快,不安全)", + "zh_TW": "主體略過檢查模式 (最快,不安全)" + } + }, + { + "ID": "SettingsTabSystemUseHypervisor", + "Translations": { + "ar_SA": "استخدم مراقب الأجهزة الافتراضية", + "de_DE": "Hypervisor verwenden", + "el_GR": "Χρήση Hypervisor", + "en_US": "Use Hypervisor", + "es_ES": "Usar hipervisor", + "fr_FR": "Utiliser l'Hyperviseur", + "he_IL": "השתמש ב Hypervisor", + "it_IT": "Usa Hypervisor", + "ja_JP": "ハイパーバイザーを使用", + "ko_KR": "하이퍼바이저 사용", + "no_NO": "Bruk Hypervisor", + "pl_PL": "Użyj Hipernadzorcy", + "pt_BR": "Usar Hipervisor", + "ru_RU": "Использовать Hypervisor", + "sv_SE": "Använd Hypervisor", + "th_TH": "ใช้งาน Hypervisor", + "tr_TR": "Hypervisor Kullan", + "uk_UA": "Використовувати гіпервізор", + "zh_CN": "使用 Hypervisor 虚拟化", + "zh_TW": "使用 Hypervisor" + } + }, + { + "ID": "MenuBarFile", + "Translations": { + "ar_SA": "_ملف", + "de_DE": "_Datei", + "el_GR": "_Αρχείο", + "en_US": "_File", + "es_ES": "_Archivo", + "fr_FR": "_Fichier", + "he_IL": "_קובץ", + "it_IT": "", + "ja_JP": "ファイル(_F)", + "ko_KR": "파일(_F)", + "no_NO": "_Fil", + "pl_PL": "_Plik", + "pt_BR": "_Arquivo", + "ru_RU": "_Файл", + "sv_SE": "_Arkiv", + "th_TH": "ไฟล์", + "tr_TR": "_Dosya", + "uk_UA": "_Файл", + "zh_CN": "文件(_F)", + "zh_TW": "檔案(_F)" + } + }, + { + "ID": "MenuBarFileOpenFromFile", + "Translations": { + "ar_SA": "_تحميل تطبيق من ملف", + "de_DE": "Datei _öffnen", + "el_GR": "_Φόρτωση Αρχείου Εφαρμογής", + "en_US": "_Load Application From File", + "es_ES": "_Cargar aplicación desde un archivo", + "fr_FR": "_Charger un jeu depuis un fichier", + "he_IL": "_טען יישום מקובץ", + "it_IT": "_Carica applicazione da un file", + "ja_JP": "ファイルからアプリケーションをロード(_L)", + "ko_KR": "파일에서 앱 불러오기(_L)", + "no_NO": "_Last inn program fra fil", + "pl_PL": "_Załaduj aplikację z pliku", + "pt_BR": "_Abrir ROM do jogo...", + "ru_RU": "_Добавить приложение из файла", + "sv_SE": "_Läs in applikation från fil", + "th_TH": "โหลดแอปพลิเคชั่นจากไฟล์", + "tr_TR": "_Dosyadan Uygulama Aç", + "uk_UA": "_Завантажити програму з файлу", + "zh_CN": "加载游戏文件(_L)", + "zh_TW": "從檔案載入應用程式(_L)" + } + }, + { + "ID": "MenuBarFileOpenFromFileError", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "No applications found in selected file.", + "es_ES": "No se encontraron aplicaciones en el archivo seleccionado.", + "fr_FR": "Aucun jeu trouvé dans le fichier sélectionné", + "he_IL": "", + "it_IT": "Nessuna applicazione trovata nel file selezionato", + "ja_JP": "", + "ko_KR": "선택한 파일에서 앱을 찾을 수 없습니다.", + "no_NO": "Ingen apper ble funnet i valgt fil.", + "pl_PL": "", + "pt_BR": "Nenhum aplicativo encontrado no arquivo selecionado.", + "ru_RU": "Приложения в выбранном файле не найдены", + "sv_SE": "Inga applikationer hittades i vald fil.", + "th_TH": "ไม่พบแอปพลิเคชั่นจากไฟล์ที่เลือก", + "tr_TR": "", + "uk_UA": "У вибраному файлі не знайдено жодних додатків.", + "zh_CN": "未发现应用", + "zh_TW": "未能從已選擇的檔案中找到應用程式。" + } + }, + { + "ID": "MenuBarFileOpenUnpacked", + "Translations": { + "ar_SA": "تحميل لُعْبَة غير محزومة", + "de_DE": "_Entpacktes Spiel öffnen", + "el_GR": "Φόρτωση Απακετάριστου _Παιχνιδιού", + "en_US": "Load _Unpacked Game", + "es_ES": "Cargar juego _desempaquetado", + "fr_FR": "Charger un jeu extrait", + "he_IL": "טען משחק _שאינו ארוז", + "it_IT": "Carica _gioco estratto", + "ja_JP": "展開されたゲームをロード", + "ko_KR": "압축 푼 게임 불러오기(_U)", + "no_NO": "Last inn _Upakket spill", + "pl_PL": "Załaduj _rozpakowaną grę", + "pt_BR": "Abrir jogo _extraído...", + "ru_RU": "Добавить _распакованную игру", + "sv_SE": "Läs in _uppackat spel", + "th_TH": "โหลดเกมที่แตกไฟล์แล้ว", + "tr_TR": "_Sıkıştırılmamış Oyun Aç", + "uk_UA": "Завантажити _розпаковану гру", + "zh_CN": "加载解包后的游戏(_U)", + "zh_TW": "載入未封裝的遊戲(_U)" + } + }, + { + "ID": "MenuBarFileLoadDlcFromFolder", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Load DLC From Folder", + "es_ES": "Cargar DLC Desde Carpeta", + "fr_FR": "Charger les DLC depuis le dossier des DLC", + "he_IL": "", + "it_IT": "Carica DLC Da una Cartella", + "ja_JP": "", + "ko_KR": "폴더에서 DLC 불러오기", + "no_NO": "Last inn DLC fra mappe", + "pl_PL": "", + "pt_BR": "Carregar DLC da Pasta", + "ru_RU": "Загрузить DLC из папки", + "sv_SE": "Läs in DLC från mapp", + "th_TH": "โหลด DLC จากโฟลเดอร์", + "tr_TR": "", + "uk_UA": "Завантажити DLC з теки", + "zh_CN": "从文件夹加载DLC", + "zh_TW": "從資料夾中載入 DLC" + } + }, + { + "ID": "MenuBarFileLoadTitleUpdatesFromFolder", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Load Title Updates From Folder", + "es_ES": "Cargar Actualizaciones de Títulos Desde Carpeta", + "fr_FR": "Charger les mises à jour depuis le dossier des mises à jour", + "he_IL": "", + "it_IT": "Carica Aggiornamenti Da una Cartella", + "ja_JP": "", + "ko_KR": "폴더에서 타이틀 업데이트 불러오기", + "no_NO": "Last inn titteloppdateringer fra mappe", + "pl_PL": "", + "pt_BR": "Carregar Atualizações de Jogo da Pasta", + "ru_RU": "Загрузить обновления из папки", + "sv_SE": "Läs in titeluppdateringar från mapp", + "th_TH": "โหลดไฟล์อัพเดตจากโฟลเดอร์", + "tr_TR": "", + "uk_UA": "Завантажити оновлення заголовків з теки", + "zh_CN": "从文件夹加载游戏更新", + "zh_TW": "從資料夾中載入遊戲更新" + } + }, + { + "ID": "MenuBarFileOpenEmuFolder", + "Translations": { + "ar_SA": "‫فتح مجلد Ryujinx", + "de_DE": "Ryujinx-Ordner öffnen", + "el_GR": "Άνοιγμα Φακέλου Ryujinx", + "en_US": "Open Ryujinx Folder", + "es_ES": "Abrir carpeta de Ryujinx", + "fr_FR": "Ouvrir le dossier Ryujinx", + "he_IL": "פתח את תיקיית ריוג'ינקס", + "it_IT": "Apri cartella di Ryujinx", + "ja_JP": "Ryujinx フォルダを開く", + "ko_KR": "Ryujinx 폴더 열기", + "no_NO": "Åpne Ryujinx mappe", + "pl_PL": "Otwórz folder Ryujinx", + "pt_BR": "Abrir diretório do e_mulador...", + "ru_RU": "Открыть папку Ryujinx", + "sv_SE": "Öppna Ryujinx-mapp", + "th_TH": "เปิดโฟลเดอร์ Ryujinx", + "tr_TR": "Ryujinx Klasörünü aç", + "uk_UA": "Відкрити теку Ryujinx", + "zh_CN": "打开 Ryujinx 系统目录", + "zh_TW": "開啟 Ryujinx 資料夾" + } + }, + { + "ID": "MenuBarFileOpenLogsFolder", + "Translations": { + "ar_SA": "فتح مجلد السجلات", + "de_DE": "Logs-Ordner öffnen", + "el_GR": "Άνοιγμα Φακέλου Καταγραφής", + "en_US": "Open Logs Folder", + "es_ES": "Abrir carpeta de registros", + "fr_FR": "Ouvrir le dossier des journaux", + "he_IL": "פתח את תיקיית קבצי הלוג", + "it_IT": "Apri cartella dei log", + "ja_JP": "ログフォルダを開く", + "ko_KR": "로그 폴더 열기", + "no_NO": "Åpne Logg mappen", + "pl_PL": "Otwórz folder plików dziennika zdarzeń", + "pt_BR": "Abrir diretório de _logs...", + "ru_RU": "Открыть папку с логами", + "sv_SE": "Öppna loggmapp", + "th_TH": "เปิดโฟลเดอร์ Logs", + "tr_TR": "Logs Klasörünü aç", + "uk_UA": "Відкрити теку журналів змін", + "zh_CN": "打开日志目录", + "zh_TW": "開啟日誌資料夾" + } + }, + { + "ID": "MenuBarFileExit", + "Translations": { + "ar_SA": "_خروج", + "de_DE": "_Beenden", + "el_GR": "_Έξοδος", + "en_US": "_Exit", + "es_ES": "_Salir", + "fr_FR": "_Quitter", + "he_IL": "_יציאה", + "it_IT": "_Esci", + "ja_JP": "終了(_E)", + "ko_KR": "종료(_E)", + "no_NO": "_Avslutt", + "pl_PL": "_Wyjdź", + "pt_BR": "_Sair", + "ru_RU": "_Выход", + "sv_SE": "A_vsluta", + "th_TH": "_ออก", + "tr_TR": "_Çıkış", + "uk_UA": "_Вихід", + "zh_CN": "退出(_E)", + "zh_TW": "結束(_E)" + } + }, + { + "ID": "MenuBarOptions", + "Translations": { + "ar_SA": "_خيارات", + "de_DE": "_Optionen", + "el_GR": "_Επιλογές", + "en_US": "_Options", + "es_ES": "_Opciones", + "fr_FR": "", + "he_IL": "_אפשרויות", + "it_IT": "_Opzioni", + "ja_JP": "オプション(_O)", + "ko_KR": "옵션(_O)", + "no_NO": "_Alternativer", + "pl_PL": "_Opcje", + "pt_BR": "_Opções", + "ru_RU": "_Настройки", + "sv_SE": "I_nställningar", + "th_TH": "_ตัวเลือก", + "tr_TR": "_Seçenekler", + "uk_UA": "_Параметри", + "zh_CN": "选项(_O)", + "zh_TW": "選項(_O)" + } + }, + { + "ID": "MenuBarOptionsToggleFullscreen", + "Translations": { + "ar_SA": "التبديل إلى وضع ملء الشاشة", + "de_DE": "Vollbild", + "el_GR": "Λειτουργία Πλήρους Οθόνης", + "en_US": "Toggle Fullscreen", + "es_ES": "Cambiar a pantalla completa.", + "fr_FR": "Basculer en plein écran", + "he_IL": "שנה מצב- מסך מלא", + "it_IT": "Schermo intero", + "ja_JP": "全画面切り替え", + "ko_KR": "전체 화면 전환", + "no_NO": "Fullskjermsvisning av/på", + "pl_PL": "Przełącz na tryb pełnoekranowy", + "pt_BR": "_Mudar para tela cheia", + "ru_RU": "Включить полноэкранный режим", + "sv_SE": "Växla helskärm", + "th_TH": "สลับเป็นโหมดเต็มหน้าจอ", + "tr_TR": "Tam Ekran Modunu Aç", + "uk_UA": "На весь екран", + "zh_CN": "切换全屏", + "zh_TW": "切換全螢幕模式" + } + }, + { + "ID": "MenuBarOptionsStartGamesInFullscreen", + "Translations": { + "ar_SA": "ابدأ الألعاب في وضع ملء الشاشة", + "de_DE": "Spiele im Vollbildmodus starten", + "el_GR": "Εκκίνηση Παιχνιδιών σε Πλήρη Οθόνη", + "en_US": "Start Games in Fullscreen Mode", + "es_ES": "Iniciar juegos en pantalla completa", + "fr_FR": "Démarrer le jeu en plein écran", + "he_IL": "התחל משחקים במסך מלא", + "it_IT": "Avvia i giochi a schermo intero", + "ja_JP": "全画面モードでゲームを開始", + "ko_KR": "전체 화면 모드로 게임 시작", + "no_NO": "Start spill i Fullskjermmodus", + "pl_PL": "Uruchamiaj gry w trybie pełnoekranowym", + "pt_BR": "Iniciar jogos em tela cheia", + "ru_RU": "Запускать игры в полноэкранном режиме", + "sv_SE": "Starta spel i helskärmsläge", + "th_TH": "เริ่มเกมในโหมดเต็มหน้าจอ", + "tr_TR": "Oyunları Tam Ekran Modunda Başlat", + "uk_UA": "Запускати ігри на весь екран", + "zh_CN": "全屏模式启动游戏", + "zh_TW": "使用全螢幕模式啟動遊戲" + } + }, + { + "ID": "MenuBarOptionsStopEmulation", + "Translations": { + "ar_SA": "إيقاف المحاكاة", + "de_DE": "Emulation beenden", + "el_GR": "Διακοπή Εξομοίωσης", + "en_US": "Stop Emulation", + "es_ES": "Detener emulación", + "fr_FR": "Arrêter l'émulation", + "he_IL": "עצור אמולציה", + "it_IT": "Ferma emulazione", + "ja_JP": "エミュレーションを中止", + "ko_KR": "에뮬레이션 중지", + "no_NO": "Stopp Emulering", + "pl_PL": "Zatrzymaj emulację", + "pt_BR": "_Encerrar emulação", + "ru_RU": "Остановить эмуляцию", + "sv_SE": "Stoppa emulering", + "th_TH": "หยุดการจำลอง", + "tr_TR": "Emülasyonu Durdur", + "uk_UA": "Зупинити емуляцію", + "zh_CN": "停止模拟", + "zh_TW": "停止模擬" + } + }, + { + "ID": "MenuBarOptionsSettings", + "Translations": { + "ar_SA": "_الإعدادات", + "de_DE": "_Einstellungen", + "el_GR": "_Ρυθμίσεις", + "en_US": "_Settings", + "es_ES": "_Configuración", + "fr_FR": "_Paramètres", + "he_IL": "_הגדרות", + "it_IT": "_Impostazioni", + "ja_JP": "設定(_S)", + "ko_KR": "설정(_S)", + "no_NO": "_Innstillinger", + "pl_PL": "_Ustawienia", + "pt_BR": "_Configurações", + "ru_RU": "_Параметры", + "sv_SE": "_Inställningar", + "th_TH": "_ตั้งค่า", + "tr_TR": "_Seçenekler", + "uk_UA": "_Налаштування", + "zh_CN": "设置(_S)", + "zh_TW": "設定(_S)" + } + }, + { + "ID": "MenuBarOptionsManageUserProfiles", + "Translations": { + "ar_SA": "_إدارة الملفات الشخصية للمستخدم", + "de_DE": "_Benutzerprofile verwalten", + "el_GR": "Διαχείριση Προφίλ _Χρηστών", + "en_US": "_Manage User Profiles", + "es_ES": "_Gestionar perfiles de usuario", + "fr_FR": "_Gérer les profils d'utilisateurs", + "he_IL": "_נהל פרופילי משתמש", + "it_IT": "_Gestisci i profili utente", + "ja_JP": "ユーザプロファイルを管理(_M)", + "ko_KR": "사용자 프로필 관리(_M)", + "no_NO": "_Administrere Brukerprofiler", + "pl_PL": "_Zarządzaj profilami użytkowników", + "pt_BR": "_Gerenciar perfis de usuário", + "ru_RU": "_Менеджер учетных записей", + "sv_SE": "_Hantera användarprofiler", + "th_TH": "_จัดการโปรไฟล์ผู้ใช้งาน", + "tr_TR": "_Kullanıcı Profillerini Yönet", + "uk_UA": "_Керувати профілями користувачів", + "zh_CN": "管理用户账户(_M)", + "zh_TW": "管理使用者設定檔(_M)" + } + }, + { + "ID": "MenuBarActions", + "Translations": { + "ar_SA": "_الإجراءات", + "de_DE": "_Aktionen", + "el_GR": "_Δράσεις", + "en_US": "_Actions", + "es_ES": "_Acciones", + "fr_FR": "", + "he_IL": "_פעולות", + "it_IT": "_Azioni", + "ja_JP": "アクション(_A)", + "ko_KR": "동작(_A)", + "no_NO": "_Handlinger", + "pl_PL": "_Akcje", + "pt_BR": "_Ações", + "ru_RU": "_Действия", + "sv_SE": "Åt_gärder", + "th_TH": "การดำเนินการ", + "tr_TR": "_Eylemler", + "uk_UA": "_Дії", + "zh_CN": "操作(_A)", + "zh_TW": "動作(_A)" + } + }, + { + "ID": "MenuBarOptionsSimulateWakeUpMessage", + "Translations": { + "ar_SA": "محاكاة رسالة الاستيقاظ", + "de_DE": "Aufwachnachricht simulieren", + "el_GR": "Προσομοίωση Μηνύματος Αφύπνισης", + "en_US": "Simulate Wake-up message", + "es_ES": "Simular mensaje de reactivación", + "fr_FR": "Simuler un message de réveil", + "he_IL": "דמה הודעת השכמה", + "it_IT": "Simula messaggio Wake-up", + "ja_JP": "スリープ復帰メッセージをシミュレート", + "ko_KR": "웨이크업 메시지 시뮬레이션", + "no_NO": "Simuler oppvåknings-melding", + "pl_PL": "Symuluj wiadomość wybudzania", + "pt_BR": "_Simular mensagem de acordar console", + "ru_RU": "Имитировать сообщение пробуждения", + "sv_SE": "Simulera uppvakningsmeddelande", + "th_TH": "จำลองข้อความปลุก", + "tr_TR": "Uyandırma Mesajı Simüle Et", + "uk_UA": "Симулювати повідомлення про пробудження", + "zh_CN": "模拟唤醒消息", + "zh_TW": "模擬喚醒訊息" + } + }, + { + "ID": "MenuBarActionsScanAmiibo", + "Translations": { + "ar_SA": "‫فحص Amiibo", + "de_DE": "Amiibo scannen", + "el_GR": "Σάρωση Amiibo", + "en_US": "Scan An Amiibo", + "es_ES": "Escanear Amiibo", + "fr_FR": "Scanner un Amiibo", + "he_IL": "סרוק אמיבו", + "it_IT": "Scansiona un Amiibo", + "ja_JP": "Amiibo をスキャン", + "ko_KR": "Amiibo 스캔", + "no_NO": "Skann en Amiibo", + "pl_PL": "Skanuj Amiibo", + "pt_BR": "Escanear um Amiibo", + "ru_RU": "Сканировать Amiibo", + "sv_SE": "Skanna en Amiibo", + "th_TH": "สแกนหา Amiibo", + "tr_TR": "Bir Amiibo Tara", + "uk_UA": "Сканувати Amiibo", + "zh_CN": "扫描 Amiibo", + "zh_TW": "掃描 Amiibo" + } + }, + { + "ID": "MenuBarActionsScanAmiiboBin", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Scan An Amiibo (From Bin)", + "es_ES": "", + "fr_FR": "Scanner un Amiibo (à partir d'un .bin)", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "Amiibo 스캔(빈에서)", + "no_NO": "Skann en Amiibo (fra bin fil)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Сканировать Amiibo (из папки Bin)", + "sv_SE": "Skanna en Amiibo (från bin-fil)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "从bin文件扫描 Amiibo", + "zh_TW": "" + } + }, + { + "ID": "MenuBarTools", + "Translations": { + "ar_SA": "_الأدوات", + "de_DE": "", + "el_GR": "_Εργαλεία", + "en_US": "_Tools", + "es_ES": "_Herramientas", + "fr_FR": "_Outils", + "he_IL": "_כלים", + "it_IT": "_Strumenti", + "ja_JP": "ツール(_T)", + "ko_KR": "도구(_T)", + "no_NO": "_Verktøy", + "pl_PL": "_Narzędzia", + "pt_BR": "_Ferramentas", + "ru_RU": "_Инструменты", + "sv_SE": "V_erktyg", + "th_TH": "_เครื่องมือ", + "tr_TR": "_Araçlar", + "uk_UA": "_Інструменти", + "zh_CN": "工具(_T)", + "zh_TW": "工具(_T)" + } + }, + { + "ID": "MenuBarToolsInstallFirmware", + "Translations": { + "ar_SA": "تثبيت البرنامج الثابت", + "de_DE": "Firmware installieren", + "el_GR": "Εγκατάσταση Firmware", + "en_US": "Install Firmware", + "es_ES": "Instalar firmware", + "fr_FR": "Installer le firmware", + "he_IL": "התקן קושחה", + "it_IT": "Installa firmware", + "ja_JP": "ファームウェアをインストール", + "ko_KR": "펌웨어 설치", + "no_NO": "Installer fastvare", + "pl_PL": "Zainstaluj oprogramowanie", + "pt_BR": "_Instalar firmware", + "ru_RU": "Установка прошивки", + "sv_SE": "Installera firmware", + "th_TH": "ติดตั้งเฟิร์มแวร์", + "tr_TR": "Yazılım Yükle", + "uk_UA": "Установити прошивку", + "zh_CN": "安装系统固件", + "zh_TW": "安裝韌體" + } + }, + { + "ID": "MenuBarFileToolsInstallFirmwareFromFile", + "Translations": { + "ar_SA": "تثبيت برنامج ثابت من XCI أو ZIP", + "de_DE": "Firmware von einer XCI- oder einer ZIP-Datei installieren", + "el_GR": "Εγκατάσταση Firmware από XCI ή ZIP", + "en_US": "Install a firmware from XCI or ZIP", + "es_ES": "Instalar firmware desde un archivo XCI o ZIP", + "fr_FR": "Installer un firmware depuis un fichier XCI ou ZIP", + "he_IL": "התקן קושחה מקובץ- ZIP/XCI", + "it_IT": "Installa un firmware da file XCI o ZIP", + "ja_JP": "XCI または ZIP からファームウェアをインストール", + "ko_KR": "XCI 또는 ZIP으로 펌웨어 설치", + "no_NO": "Installer en fastvare fra XCI eller ZIP", + "pl_PL": "Zainstaluj oprogramowanie z XCI lub ZIP", + "pt_BR": "Instalar firmware a partir de um arquivo ZIP/XCI", + "ru_RU": "Установить прошивку из XCI или ZIP", + "sv_SE": "Installera en firmware från XCI eller ZIP", + "th_TH": "ติดตั้งเฟิร์มแวร์จาก ไฟล์ XCI หรือ ไฟล์ ZIP", + "tr_TR": "XCI veya ZIP'ten Yazılım Yükle", + "uk_UA": "Установити прошивку з XCI або ZIP", + "zh_CN": "从 XCI 或 ZIP 文件中安装系统固件", + "zh_TW": "從 XCI 或 ZIP 安裝韌體" + } + }, + { + "ID": "MenuBarFileToolsInstallFirmwareFromDirectory", + "Translations": { + "ar_SA": "تثبيت برنامج ثابت من مجلد", + "de_DE": "Firmware aus einem Verzeichnis installieren", + "el_GR": "Εγκατάσταση Firmware από τοποθεσία", + "en_US": "Install a firmware from a directory", + "es_ES": "Instalar firmware desde una carpeta", + "fr_FR": "Installer un firmware depuis un dossier", + "he_IL": "התקן קושחה מתוך תקייה", + "it_IT": "Installa un firmare da una cartella", + "ja_JP": "ディレクトリからファームウェアをインストール", + "ko_KR": "디렉터리에서 펌웨어 설치", + "no_NO": "Installer en fastvare fra en mappe", + "pl_PL": "Zainstaluj oprogramowanie z katalogu", + "pt_BR": "Instalar firmware a partir de um diretório", + "ru_RU": "Установить прошивку из папки", + "sv_SE": "Installera en firmware från en katalog", + "th_TH": "ติดตั้งเฟิร์มแวร์จากไดเร็กทอรี", + "tr_TR": "Bir Dizin Üzerinden Yazılım Yükle", + "uk_UA": "Установити прошивку з теки", + "zh_CN": "从文件夹中安装系统固件", + "zh_TW": "從資料夾安裝韌體" + } + }, + { + "ID": "MenuBarToolsInstallKeys", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Install Keys", + "es_ES": "", + "fr_FR": "Installer des clés", + "he_IL": "", + "it_IT": "Installa Chiavi", + "ja_JP": "", + "ko_KR": "설치 키", + "no_NO": "Installere nøkler", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Установить ключи", + "sv_SE": "Installera nycklar", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "安装密匙", + "zh_TW": "" + } + }, + { + "ID": "MenuBarFileToolsInstallKeysFromFile", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Install keys from KEYS or ZIP", + "es_ES": "Instalar keys de KEYS o ZIP", + "fr_FR": "Installer des clés à partir de .KEYS or .ZIP", + "he_IL": "", + "it_IT": "Installa Chiavi da file KEYS o ZIP", + "ja_JP": "", + "ko_KR": "키나 ZIP에서 키 설치", + "no_NO": "Installer nøkler fra KEYS eller ZIP", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Установить ключи из файла KEYS или ZIP", + "sv_SE": "Installera nycklar från KEYS eller ZIP", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "从.KEYS文件或ZIP压缩包安装密匙", + "zh_TW": "" + } + }, + { + "ID": "MenuBarFileToolsInstallKeysFromFolder", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Install keys from a directory", + "es_ES": "Instalar keys de un directorio", + "fr_FR": "Installer des clés à partir d'un dossier", + "he_IL": "", + "it_IT": "Installa Chiavi da una Cartella", + "ja_JP": "", + "ko_KR": "디렉터리에서 키 설치", + "no_NO": "Installer nøkler fra en mappe", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Установить ключи из папки", + "sv_SE": "Installera nycklar från en katalog", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "从一个文件夹安装密匙", + "zh_TW": "" + } + }, + { + "ID": "MenuBarToolsManageFileTypes", + "Translations": { + "ar_SA": "إدارة أنواع الملفات", + "de_DE": "Dateitypen verwalten", + "el_GR": "Διαχείριση τύπων αρχείων", + "en_US": "Manage file types", + "es_ES": "Administrar tipos de archivo", + "fr_FR": "Gérer les types de fichiers", + "he_IL": "ניהול סוגי קבצים", + "it_IT": "Gestisci i tipi di file", + "ja_JP": "ファイル形式を管理", + "ko_KR": "파일 형식 관리", + "no_NO": "Behandle filtyper", + "pl_PL": "Zarządzaj rodzajami plików", + "pt_BR": "Gerenciar tipos de arquivo", + "ru_RU": "Управление типами файлов", + "sv_SE": "Hantera filtyper", + "th_TH": "จัดการประเภทไฟล์", + "tr_TR": "Dosya uzantılarını yönet", + "uk_UA": "Керувати типами файлів", + "zh_CN": "管理文件扩展名", + "zh_TW": "管理檔案類型" + } + }, + { + "ID": "MenuBarToolsInstallFileTypes", + "Translations": { + "ar_SA": "تثبيت أنواع الملفات", + "de_DE": "Dateitypen installieren", + "el_GR": "Εγκαταστήσετε τύπους αρχείων.", + "en_US": "Install file types", + "es_ES": "Instalar tipos de archivo", + "fr_FR": "Installer les types de fichiers", + "he_IL": "סוגי קבצי התקנה", + "it_IT": "Installa i tipi di file", + "ja_JP": "ファイル形式をインストール", + "ko_KR": "파일 형식 설치", + "no_NO": "Installer filtyper", + "pl_PL": "Typy plików instalacyjnych", + "pt_BR": "Instalar tipos de arquivo", + "ru_RU": "Установить типы файлов", + "sv_SE": "Installera filtyper", + "th_TH": "ติดตั้งประเภทไฟล์", + "tr_TR": "Dosya uzantılarını yükle", + "uk_UA": "Установити типи файлів", + "zh_CN": "关联文件扩展名", + "zh_TW": "安裝檔案類型" + } + }, + { + "ID": "MenuBarToolsUninstallFileTypes", + "Translations": { + "ar_SA": "إزالة أنواع الملفات", + "de_DE": "Dateitypen deinstallieren", + "el_GR": "Απεγκαταστήσετε τύπους αρχείων", + "en_US": "Uninstall file types", + "es_ES": "Desinstalar tipos de archivo", + "fr_FR": "Désinstaller les types de fichiers", + "he_IL": "סוגי קבצי הסרה", + "it_IT": "Disinstalla i tipi di file", + "ja_JP": "ファイル形式をアンインストール", + "ko_KR": "파일 형식 제거", + "no_NO": "Avinstaller filtyper", + "pl_PL": "Typy plików dezinstalacyjnych", + "pt_BR": "Desinstalar tipos de arquivos", + "ru_RU": "Удалить типы файлов", + "sv_SE": "Avinstallera filtyper", + "th_TH": "ถอนการติดตั้งประเภทไฟล์", + "tr_TR": "Dosya uzantılarını kaldır", + "uk_UA": "Видалити типи файлів", + "zh_CN": "取消关联扩展名", + "zh_TW": "移除檔案類型" + } + }, + { + "ID": "MenuBarToolsXCITrimmer", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Trim XCI Files", + "es_ES": "Recortar archivos XCI", + "fr_FR": "Réduire les fichiers XCI", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "XCI 파일 트리머", + "no_NO": "Trim XCI-filer", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Уменьшить размер XCI файлов", + "sv_SE": "Optimera XCI-filer", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Обрізати XCI файли", + "zh_CN": "XCI文件瘦身", + "zh_TW": "" + } + }, + { + "ID": "MenuBarView", + "Translations": { + "ar_SA": "_عرض", + "de_DE": "_Ansicht", + "el_GR": "", + "en_US": "_View", + "es_ES": "", + "fr_FR": "_Fenêtre", + "he_IL": "", + "it_IT": "_Vista", + "ja_JP": "", + "ko_KR": "보기(_V)", + "no_NO": "_Vis", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "_Вид", + "sv_SE": "_Visa", + "th_TH": "_มุมมอง", + "tr_TR": "_Görüntüle", + "uk_UA": "_Вид", + "zh_CN": "视图(_V)", + "zh_TW": "檢視(_V)" + } + }, + { + "ID": "MenuBarViewWindow", + "Translations": { + "ar_SA": "حجم النافذة", + "de_DE": "Fenstergröße", + "el_GR": "", + "en_US": "Window Size", + "es_ES": "Tamaño Ventana", + "fr_FR": "Taille de la fenêtre", + "he_IL": "", + "it_IT": "Dimensione Finestra", + "ja_JP": "", + "ko_KR": "윈도 창", + "no_NO": "Vindu størrelse", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Размер окна", + "sv_SE": "Fönsterstorlek", + "th_TH": "ขนาดหน้าต่าง", + "tr_TR": "Pencere Boyutu", + "uk_UA": "Розмір вікна", + "zh_CN": "窗口大小", + "zh_TW": "視窗大小" + } + }, + { + "ID": "MenuBarViewWindow720", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "720p", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "MenuBarViewWindow1080", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "1080p", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "MenuBarViewWindow1440", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "1440p", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "MenuBarViewWindow2160", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "2160p", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelp", + "Translations": { + "ar_SA": "_مساعدة", + "de_DE": "_Hilfe", + "el_GR": "_Βοήθεια", + "en_US": "_Help", + "es_ES": "_Ayuda", + "fr_FR": "_Aide", + "he_IL": "_עזרה", + "it_IT": "_Aiuto", + "ja_JP": "ヘルプ(_H)", + "ko_KR": "도움말(_H)", + "no_NO": "_Hjelp", + "pl_PL": "_Pomoc", + "pt_BR": "_Ajuda", + "ru_RU": "_Помощь", + "sv_SE": "_Hjälp", + "th_TH": "_ช่วยเหลือ", + "tr_TR": "_Yardım", + "uk_UA": "_Допомога", + "zh_CN": "帮助(_H)", + "zh_TW": "說明(_H)" + } + }, + { + "ID": "MenuBarHelpCheckForUpdates", + "Translations": { + "ar_SA": "تحقق من التحديثات", + "de_DE": "Nach Updates suchen", + "el_GR": "Έλεγχος για Ενημερώσεις", + "en_US": "Check for Updates", + "es_ES": "Buscar actualizaciones", + "fr_FR": "Vérifier les mises à jour", + "he_IL": "חפש עדכונים", + "it_IT": "Controlla aggiornamenti", + "ja_JP": "アップデートを確認", + "ko_KR": "업데이트 확인", + "no_NO": "Se etter oppdateringer", + "pl_PL": "Sprawdź aktualizacje", + "pt_BR": "_Verificar se há atualizações", + "ru_RU": "Проверить наличие обновлений", + "sv_SE": "Leta efter uppdateringar", + "th_TH": "ตรวจสอบอัปเดต", + "tr_TR": "Güncellemeleri Denetle", + "uk_UA": "Перевірити оновлення", + "zh_CN": "检查更新", + "zh_TW": "檢查更新" + } + }, + { + "ID": "MenuBarHelpFaqAndGuides", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "FAQ & Guides", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "자주 묻는 질문(FAQ) 및 안내", + "no_NO": "Vanlige spørsmål og veiledninger", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "FAQ и Руководства", + "sv_SE": "Frågor, svar och guider", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "问答与指南", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelpFaq", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "FAQ & Troubleshooting Page", + "es_ES": "", + "fr_FR": "Page de FAQ et de dépannage", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "자주 묻는 질문(FAQ) 및 문제해결 페이지", + "no_NO": "FAQ- og feilsøkingsside", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "FAQ & Устранение неполадок", + "sv_SE": "Frågor, svar och felsökningssida", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "常见问题和问题排除页面", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelpFaqTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Opens the FAQ and Troubleshooting page on the official Ryujinx wiki", + "es_ES": "", + "fr_FR": "Ouvre la page de FAQ et de dépannage sur le wiki officiel de Ryujinx", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "공식 Ryujinx 위키에서 자주 묻는 질문(FAQ) 및 문제 해결 페이지 열기", + "no_NO": "Åpner FAQ- og feilsøkingssiden på den offisielle Ryujinx-wikien", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Открывает страницы с FAQ и Устранением неполадок на официальной странице вики Ryujinx", + "sv_SE": "Öppnar Frågor, svar och felsökningssidan på den officiella Ryujinx-wikin", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "打开Ryujinx官方wiki的常见问题和问题排除页面", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelpSetup", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Setup & Configuration Guide", + "es_ES": "", + "fr_FR": "Guide d'Installation et de Configuration", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "설치 및 구성 안내", + "no_NO": "Oppsett- og konfigurasjonsveiledning", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Руководство по установке и настройке", + "sv_SE": "Konfigurationsguide", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "安装与配置指南", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelpSetupTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Opens the Setup & Configuration guide on the official Ryujinx wiki", + "es_ES": "", + "fr_FR": "Ouvre le guide d'installation et de configuration sur le wiki officiel de Ryujinx", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "공식 Ryujinx 위키에서 설정 및 구성 안내 열기", + "no_NO": "Åpner oppsett- og konfigurasjonsveiledningen på den offisielle Ryujinx-wikien", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Открывает страницу Руководство по установке и настройке на официальной странице вики Ryujinx", + "sv_SE": "Öppnar konfigurationsguiden på den officiella Ryujinx-wikin", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "打开Ryujinx官方wiki的安装与配置指南", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelpMultiplayer", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Multiplayer (LDN/LAN) Guide", + "es_ES": "", + "fr_FR": "Guide Multijoueur (LDN/LAN)", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "멀티플레이어(LDN/LAN) 안내", + "no_NO": "Flerspillerveiledning (LDN/LAN)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Гайд по мультиплееру (LDN/LAN)", + "sv_SE": "Flerspelarguide (LDN/LAN)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "多人游戏(LDN/LAN)指南", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelpMultiplayerTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Opens the Multiplayer guide on the official Ryujinx wiki", + "es_ES": "", + "fr_FR": "Ouvre le guide de Multijoueur sur le wiki officiel de Ryujinx", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "공식 Ryujinx 위키에서 멀티플레이어 안내 열기", + "no_NO": "Åpner flerspillerveiledningen på den offisielle Ryujinx-wikien", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Открывает гайд по мультиплееру на официальной странице вики Ryujinx", + "sv_SE": "Öppnar flerspelarguiden på den officiella Ryujinx-wikin", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "打开Ryujinx官方wiki的多人游戏指南", + "zh_TW": "" + } + }, + { + "ID": "MenuBarHelpAbout", + "Translations": { + "ar_SA": "حول", + "de_DE": "Über Ryujinx", + "el_GR": "Σχετικά με", + "en_US": "About", + "es_ES": "Acerca de", + "fr_FR": "À propos", + "he_IL": "אודות", + "it_IT": "Informazioni", + "ja_JP": "Ryujinx について", + "ko_KR": "정보", + "no_NO": "Om", + "pl_PL": "O programie", + "pt_BR": "_Sobre", + "ru_RU": "О программе", + "sv_SE": "Om", + "th_TH": "เกี่ยวกับ", + "tr_TR": "Hakkında", + "uk_UA": "Про застосунок", + "zh_CN": "关于", + "zh_TW": "關於" + } + }, + { + "ID": "MenuSearch", + "Translations": { + "ar_SA": "بحث...", + "de_DE": "Suchen...", + "el_GR": "Αναζήτηση...", + "en_US": "Search...", + "es_ES": "Buscar...", + "fr_FR": "Rechercher...", + "he_IL": "חפש...", + "it_IT": "Cerca...", + "ja_JP": "検索...", + "ko_KR": "찾기...", + "no_NO": "Søk ...", + "pl_PL": "Wyszukaj...", + "pt_BR": "Buscar...", + "ru_RU": "Поиск...", + "sv_SE": "Sök...", + "th_TH": "กำลังค้นหา...", + "tr_TR": "Ara...", + "uk_UA": "Пошук...", + "zh_CN": "搜索…", + "zh_TW": "搜尋..." + } + }, + { + "ID": "GameListHeaderFavorite", + "Translations": { + "ar_SA": "مفضلة", + "de_DE": "Favorit", + "el_GR": "Αγαπημένο", + "en_US": "Fav", + "es_ES": "Favoritos", + "fr_FR": "Favoris", + "he_IL": "אהוב", + "it_IT": "Preferito", + "ja_JP": "お気に入り", + "ko_KR": "즐겨찾기", + "no_NO": "Favoritter", + "pl_PL": "Ulubione", + "pt_BR": "Favorito", + "ru_RU": "Избранное", + "sv_SE": "Favorit", + "th_TH": "ชื่นชอบ", + "tr_TR": "Favori", + "uk_UA": "Обране", + "zh_CN": "收藏", + "zh_TW": "我的最愛" + } + }, + { + "ID": "GameListHeaderIcon", + "Translations": { + "ar_SA": "الأيقونة", + "de_DE": "", + "el_GR": "Εικονίδιο", + "en_US": "Icon", + "es_ES": "Icono", + "fr_FR": "Icône", + "he_IL": "סמל", + "it_IT": "Icona", + "ja_JP": "アイコン", + "ko_KR": "아이콘", + "no_NO": "Ikon", + "pl_PL": "Ikona", + "pt_BR": "Ícone", + "ru_RU": "Значок", + "sv_SE": "Ikon", + "th_TH": "ไอคอน", + "tr_TR": "Simge", + "uk_UA": "Значок", + "zh_CN": "图标", + "zh_TW": "圖示" + } + }, + { + "ID": "GameListHeaderApplication", + "Translations": { + "ar_SA": "الاسم", + "de_DE": "", + "el_GR": "Όνομα", + "en_US": "Name", + "es_ES": "Nombre", + "fr_FR": "Nom", + "he_IL": "שם", + "it_IT": "Nome", + "ja_JP": "名称", + "ko_KR": "이름", + "no_NO": "Navn", + "pl_PL": "Nazwa", + "pt_BR": "Nome", + "ru_RU": "Название", + "sv_SE": "Namn", + "th_TH": "ชื่อ", + "tr_TR": "Oyun Adı", + "uk_UA": "Назва", + "zh_CN": "名称", + "zh_TW": "名稱" + } + }, + { + "ID": "GameListHeaderDeveloper", + "Translations": { + "ar_SA": "المطور", + "de_DE": "Entwickler", + "el_GR": "Προγραμματιστής", + "en_US": "Developer", + "es_ES": "Desarrollador", + "fr_FR": "Développeur", + "he_IL": "מפתח", + "it_IT": "Sviluppatore", + "ja_JP": "開発元", + "ko_KR": "개발자", + "no_NO": "Utvikler", + "pl_PL": "Twórca", + "pt_BR": "Desenvolvedor", + "ru_RU": "Разработчик", + "sv_SE": "Utvecklare", + "th_TH": "ผู้พัฒนา", + "tr_TR": "Geliştirici", + "uk_UA": "Розробник", + "zh_CN": "制作商", + "zh_TW": "開發者" + } + }, + { + "ID": "GameListHeaderVersion", + "Translations": { + "ar_SA": "الإصدار", + "de_DE": "", + "el_GR": "Έκδοση", + "en_US": "Version", + "es_ES": "Versión", + "fr_FR": "", + "he_IL": "גרסה", + "it_IT": "Versione", + "ja_JP": "バージョン", + "ko_KR": "버전", + "no_NO": "Versjon", + "pl_PL": "Wersja", + "pt_BR": "Versão", + "ru_RU": "Версия", + "sv_SE": "", + "th_TH": "เวอร์ชั่น", + "tr_TR": "Sürüm", + "uk_UA": "Версія", + "zh_CN": "版本", + "zh_TW": "版本" + } + }, + { + "ID": "GameListHeaderTimePlayed", + "Translations": { + "ar_SA": "وقت اللعب", + "de_DE": "Spielzeit", + "el_GR": "Χρόνος", + "en_US": "Play Time", + "es_ES": "Tiempo jugado", + "fr_FR": "Temps de jeu", + "he_IL": "זמן משחק", + "it_IT": "Tempo di gioco", + "ja_JP": "プレイ時間", + "ko_KR": "플레이 타임", + "no_NO": "Spilletid", + "pl_PL": "Czas w grze:", + "pt_BR": "Tempo de jogo", + "ru_RU": "Время в игре", + "sv_SE": "Speltid", + "th_TH": "เล่นไปแล้ว", + "tr_TR": "Oynama Süresi", + "uk_UA": "Зіграно часу", + "zh_CN": "游玩时长", + "zh_TW": "遊玩時數" + } + }, + { + "ID": "GameListHeaderLastPlayed", + "Translations": { + "ar_SA": "آخر مرة لُعبت", + "de_DE": "Zuletzt gespielt", + "el_GR": "Παίχτηκε", + "en_US": "Last Played", + "es_ES": "Jugado por última vez", + "fr_FR": "Dernière partie jouée", + "he_IL": "שוחק לאחרונה", + "it_IT": "Ultima partita", + "ja_JP": "最終プレイ日時", + "ko_KR": "마지막 플레이", + "no_NO": "Sist Spilt", + "pl_PL": "Ostatnio grane", + "pt_BR": "Último jogo", + "ru_RU": "Последний запуск", + "sv_SE": "Senast spelad", + "th_TH": "เล่นล่าสุด", + "tr_TR": "Son Oynama Tarihi", + "uk_UA": "Востаннє зіграно", + "zh_CN": "最近游玩", + "zh_TW": "最近遊玩" + } + }, + { + "ID": "GameListHeaderFileExtension", + "Translations": { + "ar_SA": "صيغة الملف", + "de_DE": "Dateiformat", + "el_GR": "Κατάληξη", + "en_US": "File Ext", + "es_ES": "Extensión", + "fr_FR": "Extension du Fichier", + "he_IL": "סיומת קובץ", + "it_IT": "Estensione", + "ja_JP": "ファイル拡張子", + "ko_KR": "파일 확장자", + "no_NO": "Fil Eks.", + "pl_PL": "Rozszerzenie pliku", + "pt_BR": "Extensão", + "ru_RU": "Расширение файла", + "sv_SE": "Filänd", + "th_TH": "นามสกุลไฟล์", + "tr_TR": "Dosya Uzantısı", + "uk_UA": "Розширення файлу", + "zh_CN": "扩展名", + "zh_TW": "副檔名" + } + }, + { + "ID": "GameListHeaderFileSize", + "Translations": { + "ar_SA": "حجم الملف", + "de_DE": "Dateigröße", + "el_GR": "Μέγεθος Αρχείου", + "en_US": "File Size", + "es_ES": "Tamaño del archivo", + "fr_FR": "Taille du Fichier", + "he_IL": "גודל הקובץ", + "it_IT": "Dimensione file", + "ja_JP": "ファイルサイズ", + "ko_KR": "파일 크기", + "no_NO": "Fil Størrelse", + "pl_PL": "Rozmiar pliku", + "pt_BR": "Tamanho", + "ru_RU": "Размер файла", + "sv_SE": "Filstorlek", + "th_TH": "ขนาดไฟล์", + "tr_TR": "Dosya Boyutu", + "uk_UA": "Розмір файлу", + "zh_CN": "大小", + "zh_TW": "檔案大小" + } + }, + { + "ID": "GameListHeaderPath", + "Translations": { + "ar_SA": "المسار", + "de_DE": "Pfad", + "el_GR": "Τοποθεσία", + "en_US": "Path", + "es_ES": "Directorio", + "fr_FR": "Chemin", + "he_IL": "נתיב", + "it_IT": "Percorso", + "ja_JP": "パス", + "ko_KR": "경로", + "no_NO": "Bane", + "pl_PL": "Ścieżka", + "pt_BR": "Caminho", + "ru_RU": "Путь", + "sv_SE": "Sökväg", + "th_TH": "ที่อยู่ไฟล์", + "tr_TR": "Yol", + "uk_UA": "Шлях", + "zh_CN": "路径", + "zh_TW": "路徑" + } + }, + { + "ID": "GameListContextMenuOpenUserSaveDirectory", + "Translations": { + "ar_SA": "فتح مجلد حفظ المستخدم", + "de_DE": "Spielstand-Verzeichnis öffnen", + "el_GR": "Άνοιγμα Τοποθεσίας Αποθήκευσης Χρήστη", + "en_US": "Open User Save Directory", + "es_ES": "Abrir carpeta de guardado de este usuario", + "fr_FR": "Ouvrir le dossier de sauvegarde utilisateur", + "he_IL": "פתח את תקיית השמור של המשתמש", + "it_IT": "Apri la cartella dei salvataggi dell'utente", + "ja_JP": "セーブディレクトリを開く", + "ko_KR": "사용자 저장 디렉터리 열기", + "no_NO": "Åpne bruker lagrings mappe", + "pl_PL": "Otwórz katalog zapisów użytkownika", + "pt_BR": "Abrir diretório de saves do usuário", + "ru_RU": "Открыть папку с сохранениями", + "sv_SE": "Öppna användarkatalog för sparningar", + "th_TH": "เปิดไดเร็กทอรี่บันทึกของผู้ใช้", + "tr_TR": "Kullanıcı Kayıt Dosyası Dizinini Aç", + "uk_UA": "Відкрити теку збереження користувача", + "zh_CN": "打开用户存档目录", + "zh_TW": "開啟使用者存檔資料夾" + } + }, + { + "ID": "GameListContextMenuOpenUserSaveDirectoryToolTip", + "Translations": { + "ar_SA": "يفتح المجلد الذي يحتوي على حفظ المستخدم للتطبيق", + "de_DE": "Öffnet das Verzeichnis, welches den Benutzer-Spielstand beinhaltet", + "el_GR": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση Χρήστη της εφαρμογής", + "en_US": "Opens the directory which contains Application's User Save", + "es_ES": "Abre la carpeta que contiene la partida guardada del usuario para esta aplicación", + "fr_FR": "Ouvre le dossier contenant la sauvegarde utilisateur du jeu", + "he_IL": "פותח את תקיית השמור של המשתמש ביישום הנוכחי", + "it_IT": "Apre la cartella che contiene i dati di salvataggio dell'utente", + "ja_JP": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます", + "ko_KR": "앱의 사용자 저장이 포함된 디렉터리 열기", + "no_NO": "Åpner mappen som inneholder programmets bruker lagring", + "pl_PL": "Otwiera katalog, który zawiera zapis użytkownika dla tej aplikacji", + "pt_BR": "Abre o diretório que contém jogos salvos para o usuário atual", + "ru_RU": "Открывает папку с пользовательскими сохранениями", + "sv_SE": "Öppnar katalogen som innehåller applikationens användarsparade spel", + "th_TH": "เปิดไดเร็กทอรี่ซึ่งมีการบันทึกข้อมูลของผู้ใช้แอปพลิเคชัน", + "tr_TR": "Uygulamanın Kullanıcı Kaydı'nın bulunduğu dizini açar", + "uk_UA": "Відкриває каталог, який містить збереження користувача програми", + "zh_CN": "打开储存游戏用户存档的目录", + "zh_TW": "開啟此應用程式的使用者存檔資料夾" + } + }, + { + "ID": "GameListContextMenuOpenDeviceSaveDirectory", + "Translations": { + "ar_SA": "فتح مجلد حفظ الجهاز", + "de_DE": "Benutzer-Geräte-Verzeichnis öffnen", + "el_GR": "Άνοιγμα Τοποθεσίας Συσκευής Χρήστη", + "en_US": "Open Device Save Directory", + "es_ES": "Abrir carpeta de guardado del sistema para el usuario actual", + "fr_FR": "Ouvrir le dossier de sauvegarde console", + "he_IL": "פתח את תקיית השמור של המכשיר", + "it_IT": "Apri la cartella dei salvataggi del dispositivo", + "ja_JP": "デバイスディレクトリを開く", + "ko_KR": "기기 저장 디렉터리 열기", + "no_NO": "Åpne lagringsmappe for enheten", + "pl_PL": "Otwórz katalog zapisów urządzenia", + "pt_BR": "Abrir diretório de saves de dispositivo do usuário", + "ru_RU": "Открыть папку сохраненных устройств", + "sv_SE": "Öppna enhetens katalog för sparade spel", + "th_TH": "เปิดไดเร็กทอรี่บันทึกของอุปกรณ์", + "tr_TR": "Kullanıcı Cihaz Dizinini Aç", + "uk_UA": "Відкрити каталог пристроїв користувача", + "zh_CN": "打开系统数据目录", + "zh_TW": "開啟裝置存檔資料夾" + } + }, + { + "ID": "GameListContextMenuOpenDeviceSaveDirectoryToolTip", + "Translations": { + "ar_SA": "يفتح المجلد الذي يحتوي على حفظ الجهاز للتطبيق", + "de_DE": "Öffnet das Verzeichnis, welches den Geräte-Spielstände beinhaltet", + "el_GR": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση Συσκευής της εφαρμογής", + "en_US": "Opens the directory which contains Application's Device Save", + "es_ES": "Abre la carpeta que contiene la partida guardada del sistema para esta aplicación", + "fr_FR": "Ouvre le dossier contenant la sauvegarde console du jeu", + "he_IL": "פותח את הספרייה המכילה את שמור המכשיר של היישום", + "it_IT": "Apre la cartella che contiene i dati di salvataggio del dispositivo", + "ja_JP": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます", + "ko_KR": "앱의 장치 저장이 포함된 디렉터리 열기", + "no_NO": "Åpner mappen som inneholder programmets lagringsenhet", + "pl_PL": "Otwiera katalog, który zawiera zapis urządzenia dla tej aplikacji", + "pt_BR": "Abre o diretório que contém saves do dispositivo para o usuário atual", + "ru_RU": "Открывает папку, содержащую сохраненные устройства", + "sv_SE": "Öppnar katalogen som innehåller applikationens sparade spel på enheten", + "th_TH": "เปิดไดเรกทอรี่ซึ่งมีบันทึกข้อมูลของอุปกรณ์ในแอปพลิเคชัน", + "tr_TR": "Uygulamanın Kullanıcı Cihaz Kaydı'nın bulunduğu dizini açar", + "uk_UA": "Відкриває каталог, який містить збереження пристрою програми", + "zh_CN": "打开储存游戏系统数据的目录", + "zh_TW": "開啟此應用程式的裝置存檔資料夾" + } + }, + { + "ID": "GameListContextMenuOpenBcatSaveDirectory", + "Translations": { + "ar_SA": "‫فتح مجلد حفظ الـBCAT", + "de_DE": "Benutzer-BCAT-Vezeichnis öffnen", + "el_GR": "Άνοιγμα Τοποθεσίας BCAT", + "en_US": "Open BCAT Save Directory", + "es_ES": "Abrir carpeta de guardado BCAT del usuario", + "fr_FR": "Ouvrir le dossier de sauvegarde BCAT", + "he_IL": "פתח את תקיית השמור של ה-BCAT", + "it_IT": "Apri la cartella del salvataggio BCAT", + "ja_JP": "BCATディレクトリを開く", + "ko_KR": "BCAT 저장 디렉터리 열기", + "no_NO": "Åpne BCAT lagringsmappe", + "pl_PL": "Otwórz katalog zapisu BCAT obecnego użytkownika", + "pt_BR": "Abrir diretório de saves BCAT do usuário", + "ru_RU": "Открыть папку сохраненных BCAT", + "sv_SE": "Öppna katalog för BCAT-sparningar", + "th_TH": "เปิดไดเรกทอรี่บันทึกของ BCAT", + "tr_TR": "Kullanıcı BCAT Dizinini Aç", + "uk_UA": "Відкрити каталог користувача BCAT", + "zh_CN": "打开 BCAT 数据目录", + "zh_TW": "開啟 BCAT 存檔資料夾" + } + }, + { + "ID": "GameListContextMenuOpenBcatSaveDirectoryToolTip", + "Translations": { + "ar_SA": "‫يفتح المجلد الذي يحتوي على حفظ الـBCAT للتطبيق", + "de_DE": "Öffnet das Verzeichnis, welches den BCAT-Cache des Spiels beinhaltet", + "el_GR": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση BCAT της εφαρμογής", + "en_US": "Opens the directory which contains Application's BCAT Save", + "es_ES": "Abrir la carpeta que contiene el guardado BCAT de esta aplicación", + "fr_FR": "Ouvre le dossier contenant la sauvegarde BCAT du jeu", + "he_IL": "פותח את תקיית שמור ה-BCAT של היישום", + "it_IT": "Apre la cartella che contiene il salvataggio BCAT dell'applicazione", + "ja_JP": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます", + "ko_KR": "앱의 BCAT 저장이 포함된 디렉터리 열기", + "no_NO": "Åpner mappen som inneholder programmets BCAT-lagring", + "pl_PL": "Otwiera katalog, który zawiera zapis BCAT dla tej aplikacji", + "pt_BR": "Abre o diretório que contém saves BCAT para o usuário atual", + "ru_RU": "Открывает папку, содержащую сохраненные BCAT", + "sv_SE": "Öppnar katalogen som innehåller applikationens BCAT-sparningar", + "th_TH": "เปิดไดเรกทอรี่ซึ่งมีการบันทึกข้อมูลของ BCAT ในแอปพลิเคชัน", + "tr_TR": "Uygulamanın Kullanıcı BCAT Kaydı'nın bulunduğu dizini açar", + "uk_UA": "Відкриває каталог, який містить BCAT-збереження програми", + "zh_CN": "打开储存游戏 BCAT 数据的目录", + "zh_TW": "開啟此應用程式的 BCAT 存檔資料夾" + } + }, + { + "ID": "GameListContextMenuManageTitleUpdates", + "Translations": { + "ar_SA": "إدارة تحديثات اللُعبة", + "de_DE": "Verwalte Spiel-Updates", + "el_GR": "Διαχείριση Ενημερώσεων Παιχνιδιού", + "en_US": "Manage Title Updates", + "es_ES": "Gestionar actualizaciones del juego", + "fr_FR": "Gérer les mises à jour", + "he_IL": "מנהל עדכוני משחקים", + "it_IT": "Gestisci aggiornamenti del gioco", + "ja_JP": "アップデートを管理", + "ko_KR": "타이틀 업데이트 관리", + "no_NO": "Administrer titteloppdateringer", + "pl_PL": "Zarządzaj aktualizacjami", + "pt_BR": "Gerenciar atualizações do jogo", + "ru_RU": "Управление обновлениями", + "sv_SE": "Hantera speluppdateringar", + "th_TH": "จัดการเวอร์ชั่นอัปเดต", + "tr_TR": "Oyun Güncellemelerini Yönet", + "uk_UA": "Керування оновленнями заголовків", + "zh_CN": "管理游戏更新", + "zh_TW": "管理遊戲更新" + } + }, + { + "ID": "GameListContextMenuManageTitleUpdatesToolTip", + "Translations": { + "ar_SA": "يفتح نافذة إدارة تحديث اللُعبة", + "de_DE": "Öffnet den Spiel-Update-Manager", + "el_GR": "Ανοίγει το παράθυρο διαχείρισης Ενημερώσεων Παιχνιδιού", + "en_US": "Opens the Title Update management window", + "es_ES": "Abrir la ventana de gestión de actualizaciones de esta aplicación", + "fr_FR": "Ouvre la fenêtre de gestion des mises à jour du jeu", + "he_IL": "פותח את חלון מנהל עדכוני המשחקים", + "it_IT": "Apre la finestra di gestione aggiornamenti del gioco", + "ja_JP": "タイトルのアップデート管理ウインドウを開きます", + "ko_KR": "타이틀 업데이트 관리 창 열기", + "no_NO": "Åpner vinduet Tittel - Oppdateringskontroll", + "pl_PL": "Otwiera okno zarządzania aktualizacjami danej aplikacji", + "pt_BR": "Abre a janela de gerenciamento de atualizações", + "ru_RU": "Открывает окно управления обновлениями приложения", + "sv_SE": "Öppnar spelets hanteringsfönster för uppdateringar", + "th_TH": "เปิดหน้าต่างการจัดการเวอร์ชั่นการอัพเดต", + "tr_TR": "Oyun Güncelleme Yönetim Penceresini Açar", + "uk_UA": "Відкриває вікно керування оновленням заголовка", + "zh_CN": "打开游戏更新管理窗口", + "zh_TW": "開啟遊戲更新管理視窗" + } + }, + { + "ID": "GameListContextMenuManageDlc", + "Translations": { + "ar_SA": "إدارة المحتوي الإضافي", + "de_DE": "Verwalten von DLC", + "el_GR": "Διαχείριση DLC", + "en_US": "Manage DLC", + "es_ES": "Gestionar DLC", + "fr_FR": "Gérer les DLC", + "he_IL": "מנהל הרחבות", + "it_IT": "Gestisci DLC", + "ja_JP": "DLCを管理", + "ko_KR": "DLC 관리", + "no_NO": "Administrer DLC", + "pl_PL": "Zarządzaj dodatkową zawartością (DLC)", + "pt_BR": "Gerenciar DLCs", + "ru_RU": "Управление DLC", + "sv_SE": "Hantera DLC", + "th_TH": "จัดการ DLC", + "tr_TR": "DLC'leri Yönet", + "uk_UA": "Керування DLC", + "zh_CN": "管理 DLC", + "zh_TW": "管理 DLC" + } + }, + { + "ID": "GameListContextMenuManageDlcToolTip", + "Translations": { + "ar_SA": "يفتح نافذة إدارة المحتوي الإضافي", + "de_DE": "Öffnet den DLC-Manager", + "el_GR": "Ανοίγει το παράθυρο διαχείρισης DLC", + "en_US": "Opens the DLC management window", + "es_ES": "Abrir la ventana de gestión del DLC", + "fr_FR": "Ouvre la fenêtre de gestion des DLC", + "he_IL": "פותח את חלון מנהל הרחבות המשחקים", + "it_IT": "Apre la finestra di gestione dei DLC", + "ja_JP": "DLC管理ウインドウを開きます", + "ko_KR": "DLC 관리 창 열기", + "no_NO": "Åpner DLC håndteringsvinduet", + "pl_PL": "Otwiera okno zarządzania dodatkową zawartością", + "pt_BR": "Abre a janela de gerenciamento de DLCs", + "ru_RU": "Открывает окно управления DLC", + "sv_SE": "Öppnar DLC-hanteringsfönstret", + "th_TH": "เปิดหน้าต่างจัดการ DLC", + "tr_TR": "DLC yönetim penceresini açar", + "uk_UA": "Відкриває вікно керування DLC", + "zh_CN": "打开 DLC 管理窗口", + "zh_TW": "開啟 DLC 管理視窗" + } + }, + { + "ID": "GameListContextMenuCacheManagement", + "Translations": { + "ar_SA": "إدارة ذاكرة التخزين المؤقت", + "de_DE": "Cache-Verwaltung", + "el_GR": "Διαχείριση Προσωρινής Μνήμης", + "en_US": "Cache Management", + "es_ES": "Gestión de caché ", + "fr_FR": "Gestion des caches", + "he_IL": "ניהול מטמון", + "it_IT": "Gestione della cache", + "ja_JP": "キャッシュ管理", + "ko_KR": "캐시 관리", + "no_NO": "Cache administrasjon", + "pl_PL": "Zarządzanie Cache", + "pt_BR": "Gerenciamento de cache", + "ru_RU": "Управление кэшем", + "sv_SE": "Cachehantering", + "th_TH": "จัดการแคช", + "tr_TR": "Önbellek Yönetimi", + "uk_UA": "Керування кешем", + "zh_CN": "缓存管理", + "zh_TW": "快取管理" + } + }, + { + "ID": "GameListContextMenuCacheManagementPurgePptc", + "Translations": { + "ar_SA": "قائمة انتظار إعادة بناء الـ‫PPTC", + "de_DE": "PPTC als ungültig markieren", + "el_GR": "Εκκαθάριση Προσωρινής Μνήμης PPTC", + "en_US": "Queue PPTC Rebuild", + "es_ES": "Reconstruir PPTC en cola", + "fr_FR": "Reconstruction du PPTC", + "he_IL": "הוסף PPTC לתור בנייה מחדש", + "it_IT": "Accoda rigenerazione della cache PPTC", + "ja_JP": "PPTC を再構築", + "ko_KR": "대기열 PPTC 재구성", + "no_NO": "Start PPTC gjenoppbygging", + "pl_PL": "Zakolejkuj rekompilację PPTC", + "pt_BR": "Limpar cache PPTC", + "ru_RU": "Перестроить очередь PPTC", + "sv_SE": "Kölägg PPTC Rebuild", + "th_TH": "เพิ่มคิวการสร้าง PPTC ใหม่", + "tr_TR": "PPTC Yeniden Yapılandırmasını Başlat", + "uk_UA": "Очистити кеш PPTC", + "zh_CN": "清除 PPTC 缓存文件", + "zh_TW": "佇列 PPTC 重建" + } + }, + { + "ID": "GameListContextMenuCacheManagementPurgePptcToolTip", + "Translations": { + "ar_SA": "تنشيط ‫PPTC لإعادة البناء في وقت الإقلاع عند بدء تشغيل اللعبة التالي", + "de_DE": "Markiert den PPTC als ungültig, sodass dieser beim nächsten Spielstart neu erstellt wird", + "el_GR": "Διαγράφει την προσωρινή μνήμη PPTC της εφαρμογής", + "en_US": "Trigger PPTC to rebuild at boot time on the next game launch", + "es_ES": "Elimina la caché de PPTC de esta aplicación", + "fr_FR": "Effectuer une reconstruction du PPTC au prochain démarrage du jeu", + "he_IL": "גרום ל-PPTC להבנות מחדש בפתיחה הבאה של המשחק", + "it_IT": "Esegue la rigenerazione della cache PPTC al prossimo avvio del gioco", + "ja_JP": "次回のゲーム起動時に PPTC を再構築します", + "ko_KR": "다음 게임 실행 부팅 시, PPTC를 트리거하여 다시 구성", + "no_NO": "Utløs PPTC for å gjenoppbygge ved oppstart av neste spill-start", + "pl_PL": "Zainicjuj Rekompilację PPTC przy następnym uruchomieniu gry", + "pt_BR": "Deleta o cache PPTC armazenado em disco do jogo", + "ru_RU": "Запускает перестройку PPTC во время следующего запуска игры.", + "sv_SE": "Gör så att PPTC bygger om vid uppstart när nästa spel startas", + "th_TH": "ให้ PPTC สร้างใหม่ในเวลาบูตเมื่อเปิดเกมครั้งถัดไป", + "tr_TR": "Oyunun bir sonraki açılışında PPTC'yi yeniden yapılandır", + "uk_UA": "Видаляє кеш PPTC програми", + "zh_CN": "删除游戏的 PPTC 缓存文件,下次启动游戏时重新编译生成 PPTC 缓存文件", + "zh_TW": "下一次啟動遊戲時,觸發 PPTC 進行重建" + } + }, + { + "ID": "GameListContextMenuCacheManagementPurgeShaderCache", + "Translations": { + "ar_SA": "تنظيف ذاكرة مرشحات الفيديو المؤقتة", + "de_DE": "Shader Cache löschen", + "el_GR": "Εκκαθάριση Προσωρινής Μνήμης Shader", + "en_US": "Purge Shader Cache", + "es_ES": "Limpiar caché de sombreadores", + "fr_FR": "Purger les shaders", + "he_IL": "ניקוי מטמון הצללות", + "it_IT": "Elimina la cache degli shader", + "ja_JP": "シェーダーキャッシュを破棄", + "ko_KR": "퍼지 셰이더 캐시", + "no_NO": "Tøm shader cache", + "pl_PL": "Wyczyść pamięć podręczną cieni", + "pt_BR": "Limpar cache de Shader", + "ru_RU": "Очистить кэш шейдеров", + "sv_SE": "Töm shader cache", + "th_TH": "ล้างแคช แสงเงา", + "tr_TR": "Shader Önbelleğini Temizle", + "uk_UA": "Очистити кеш шейдерів", + "zh_CN": "清除着色器缓存文件", + "zh_TW": "清除著色器快取" + } + }, + { + "ID": "GameListContextMenuCacheManagementPurgeShaderCacheToolTip", + "Translations": { + "ar_SA": "يحذف ذاكرة مرشحات الفيديو المؤقتة الخاصة بالتطبيق", + "de_DE": "Löscht den Shader-Cache der Anwendung", + "el_GR": "Διαγράφει την προσωρινή μνήμη Shader της εφαρμογής", + "en_US": "Deletes Application's shader cache", + "es_ES": "Eliminar la caché de sombreadores de esta aplicación", + "fr_FR": "Supprime les shaders du jeu", + "he_IL": "מוחק את מטמון ההצללות של היישום", + "it_IT": "Elimina la cache degli shader dell'applicazione", + "ja_JP": "アプリケーションのシェーダーキャッシュを破棄します", + "ko_KR": "앱의 셰이더 캐시 삭제", + "no_NO": "Sletter applikasjonens shader cache", + "pl_PL": "Usuwa pamięć podręczną cieni danej aplikacji", + "pt_BR": "Deleta o cache de Shader armazenado em disco do jogo", + "ru_RU": "Удаляет кеш шейдеров приложения", + "sv_SE": "Tar bort applikationens shader cache", + "th_TH": "ลบแคช แสงเงา ของแอปพลิเคชัน", + "tr_TR": "Uygulamanın shader önbelleğini temizler", + "uk_UA": "Видаляє кеш шейдерів програми", + "zh_CN": "删除游戏的着色器缓存文件,下次启动游戏时重新生成着色器缓存文件", + "zh_TW": "刪除應用程式的著色器快取" + } + }, + { + "ID": "GameListContextMenuCacheManagementOpenPptcDirectory", + "Translations": { + "ar_SA": "‫فتح مجلد PPTC", + "de_DE": "PPTC-Verzeichnis öffnen", + "el_GR": "Άνοιγμα Τοποθεσίας PPTC", + "en_US": "Open PPTC Directory", + "es_ES": "Abrir carpeta de PPTC", + "fr_FR": "Ouvrir le dossier du PPTC", + "he_IL": "פתח את תקיית PPTC", + "it_IT": "Apri la cartella della cache PPTC", + "ja_JP": "PPTC ディレクトリを開く", + "ko_KR": "PPTC 디렉터리 열기", + "no_NO": "Åpne PPTC mappe", + "pl_PL": "Otwórz katalog PPTC", + "pt_BR": "Abrir diretório do cache PPTC", + "ru_RU": "Открыть папку PPTC", + "sv_SE": "Öppna PPTC-katalog", + "th_TH": "เปิดไดเรกทอรี่ PPTC", + "tr_TR": "PPTC Dizinini Aç", + "uk_UA": "Відкрити каталог PPTC", + "zh_CN": "打开 PPTC 缓存目录", + "zh_TW": "開啟 PPTC 資料夾" + } + }, + { + "ID": "GameListContextMenuCacheManagementOpenPptcDirectoryToolTip", + "Translations": { + "ar_SA": "‫‫يفتح المجلد الذي يحتوي على ذاكرة التخزين المؤقت للترجمة المستمرة (PPTC) للتطبيق", + "de_DE": "Öffnet das Verzeichnis, das den PPTC-Cache der Anwendung beinhaltet", + "el_GR": "Ανοίγει την τοποθεσία που περιέχει τη προσωρινή μνήμη PPTC της εφαρμογής", + "en_US": "Opens the directory which contains Application's PPTC cache", + "es_ES": "Abrir la carpeta que contiene la caché de PPTC de esta aplicación", + "fr_FR": "Ouvre le dossier contenant le PPTC du jeu", + "he_IL": "פותח את התקייה של מטמון ה-PPTC של האפליקציה", + "it_IT": "Apre la cartella che contiene la cache PPTC dell'applicazione", + "ja_JP": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます", + "ko_KR": "앱의 PPTC 캐시가 포함된 디렉터리 열기", + "no_NO": "Åpner mappen som inneholder programmets PPTC cache", + "pl_PL": "Otwiera katalog, który zawiera pamięć podręczną PPTC aplikacji", + "pt_BR": "Abre o diretório contendo os arquivos do cache PPTC", + "ru_RU": "Открывает папку, содержащую PPTC кэш приложений и игр", + "sv_SE": "Öppnar katalogen som innehåller applikationens PPTC-cache", + "th_TH": "เปิดไดเร็กทอรี่ของ แคช PPTC ในแอปพลิเคชัน", + "tr_TR": "Uygulamanın PPTC Önbelleğinin bulunduğu dizini açar", + "uk_UA": "Відкриває каталог, який містить кеш PPTC програми", + "zh_CN": "打开储存游戏 PPTC 缓存文件的目录", + "zh_TW": "開啟此應用程式的 PPTC 快取資料夾" + } + }, + { + "ID": "GameListContextMenuCacheManagementOpenShaderCacheDirectory", + "Translations": { + "ar_SA": "فتح مجلد الذاكرة المؤقتة لمرشحات الفيديو ", + "de_DE": "Shader-Cache-Verzeichnis öffnen", + "el_GR": "Άνοιγμα τοποθεσίας προσωρινής μνήμης Shader", + "en_US": "Open Shader Cache Directory", + "es_ES": "Abrir carpeta de caché de sombreadores", + "fr_FR": "Ouvrir le dossier des shaders", + "he_IL": "פתח את תקיית המטמון של ההצללות", + "it_IT": "Apri la cartella della cache degli shader", + "ja_JP": "シェーダーキャッシュディレクトリを開く", + "ko_KR": "셰이더 캐시 디렉터리 열기", + "no_NO": "Åpne Shader Cache-mappen", + "pl_PL": "Otwórz katalog pamięci podręcznej cieni", + "pt_BR": "Abrir diretório do cache de Shader", + "ru_RU": "Открыть папку с кэшем шейдеров", + "sv_SE": "Öppna katalog för shader cache", + "th_TH": "เปิดไดเรกทอรี่ แคช แสงเงา", + "tr_TR": "Shader Önbelleği Dizinini Aç", + "uk_UA": "Відкрити каталог кешу шейдерів", + "zh_CN": "打开着色器缓存目录", + "zh_TW": "開啟著色器快取資料夾" + } + }, + { + "ID": "GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip", + "Translations": { + "ar_SA": "يفتح المجلد الذي يحتوي على ذاكرة المظللات المؤقتة للتطبيق", + "de_DE": "Öffnet das Verzeichnis, das den Shader Cache der Anwendung beinhaltet", + "el_GR": "Ανοίγει την τοποθεσία που περιέχει την προσωρινή μνήμη Shader της εφαρμογής", + "en_US": "Opens the directory which contains Application's shader cache", + "es_ES": "Abrir la carpeta que contiene la caché de sombreadores de esta aplicación", + "fr_FR": "Ouvre le dossier contenant les shaders du jeu", + "he_IL": "פותח את תקיית מטמון ההצללות של היישום", + "it_IT": "Apre la cartella che contiene la cache degli shader dell'applicazione", + "ja_JP": "アプリケーションのシェーダーキャッシュを格納するディレクトリを開きます", + "ko_KR": "앱의 셰이더 캐시가 포함된 디렉터리 열기", + "no_NO": "Åpner mappen som inneholder Programmets shader cache", + "pl_PL": "Otwiera katalog, który zawiera pamięć podręczną cieni aplikacji", + "pt_BR": "Abre o diretório contendo os arquivos do cache de Shader", + "ru_RU": "Открывает папку, содержащую кэш шейдеров приложений и игр", + "sv_SE": "Öppnar katalogen som innehåller applikationens shader cache", + "th_TH": "เปิดไดเรกทอรี่ของ แคช แสงเงา ในแอปพลิเคชัน", + "tr_TR": "Uygulamanın shader önbelleğinin bulunduğu dizini açar", + "uk_UA": "Відкриває каталог, який містить кеш шейдерів програми", + "zh_CN": "打开储存游戏着色器缓存文件的目录", + "zh_TW": "開啟此應用程式的著色器快取資料夾" + } + }, + { + "ID": "GameListContextMenuExtractData", + "Translations": { + "ar_SA": "استخراج البيانات", + "de_DE": "Daten extrahieren", + "el_GR": "Εξαγωγή Δεδομένων", + "en_US": "Extract Data", + "es_ES": "Extraer datos", + "fr_FR": "Extraire les données", + "he_IL": "חילוץ נתונים", + "it_IT": "Estrai dati", + "ja_JP": "データを展開", + "ko_KR": "데이터 추출", + "no_NO": "Hent ut data", + "pl_PL": "Wypakuj dane", + "pt_BR": "Extrair dados", + "ru_RU": "Извлечь данные", + "sv_SE": "Extrahera data", + "th_TH": "แยกส่วนข้อมูล", + "tr_TR": "Veriyi Ayıkla", + "uk_UA": "Видобути дані", + "zh_CN": "提取数据", + "zh_TW": "提取資料" + } + }, + { + "ID": "GameListContextMenuExtractDataExeFS", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "ExeFS", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "GameListContextMenuExtractDataExeFSToolTip", + "Translations": { + "ar_SA": "‫‫ استخراج قسم نظام الملفات القابل للتنفيذ (ExeFS) من الإعدادات الحالية للتطبيقات (يتضمن التحديثات)", + "de_DE": "Extrahiert das ExeFS aus der aktuellen Anwendungskonfiguration (einschließlich Updates)", + "el_GR": "Εξαγωγή της ενότητας ExeFS από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)", + "en_US": "Extract the ExeFS section from Application's current config (including updates)", + "es_ES": "Extraer la sección ExeFS de la configuración actual de la aplicación (incluyendo actualizaciones)", + "fr_FR": "Extrait la section ExeFS du jeu (mise à jour incluse)", + "he_IL": "חלץ את קטע ה-ExeFS מתצורת היישום הנוכחית (כולל עדכונים)", + "it_IT": "Estrae la sezione ExeFS dall'attuale configurazione dell'applicazione (includendo aggiornamenti)", + "ja_JP": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します", + "ko_KR": "앱의 현재 구성에서 ExeFS 추출(업데이트 포함)", + "no_NO": "Pakk ut ExeFS seksjonen fra Programmets gjeldende konfigurasjon (inkludert oppdateringer)", + "pl_PL": "Wyodrębnij sekcję ExeFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)", + "pt_BR": "Extrai a seção ExeFS do jogo (incluindo atualizações)", + "ru_RU": "Извлечение раздела ExeFS из текущих настроек приложения (включая обновления)", + "sv_SE": "Extrahera ExeFS-sektionen från applikationens aktuella konfiguration (inkl uppdateringar)", + "th_TH": "แยกส่วน ExeFS ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัปเดต)", + "tr_TR": "Uygulamanın geçerli yapılandırmasından ExeFS kısmını ayıkla (Güncellemeler dahil)", + "uk_UA": "Видобуває розділ ExeFS із поточної конфігурації програми (включаючи оновлення)", + "zh_CN": "从游戏的当前状态中提取 ExeFS 分区 (包括更新)", + "zh_TW": "從應用程式的目前配置中提取 ExeFS 分區 (包含更新)" + } + }, + { + "ID": "GameListContextMenuExtractDataRomFS", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "RomFS", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "GameListContextMenuExtractDataRomFSToolTip", + "Translations": { + "ar_SA": "استخراج قسم RomFS من الإعدادات الحالية للتطبيقات (يتضمن التحديثات)", + "de_DE": "Extrahiert das RomFS aus der aktuellen Anwendungskonfiguration (einschließlich Updates)", + "el_GR": "Εξαγωγή της ενότητας RomFS από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)", + "en_US": "Extract the RomFS section from Application's current config (including updates)", + "es_ES": "Extraer la sección RomFS de la configuración actual de la aplicación (incluyendo actualizaciones)", + "fr_FR": "Extrait la section RomFS du jeu (mise à jour incluse)", + "he_IL": "חלץ את קטע ה-RomFS מתצורת היישום הנוכחית (כולל עדכונים)", + "it_IT": "Estrae la sezione RomFS dall'attuale configurazione dell'applicazione (includendo aggiornamenti)", + "ja_JP": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します", + "ko_KR": "앱의 현재 구성에서 RomFS 추출(업데이트 포함)", + "no_NO": "Pakk ut RomFS seksjonen fra applikasjonens gjeldende konfigurasjon (inkludert oppdateringer)", + "pl_PL": "Wyodrębnij sekcję RomFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)", + "pt_BR": "Extrai a seção RomFS do jogo (incluindo atualizações)", + "ru_RU": "Извлечение раздела RomFS из текущих настроек приложения (включая обновления)", + "sv_SE": "Extrahera RomFS-sektionen från applikationens aktuella konfiguration (inkl uppdateringar)", + "th_TH": "แยกส่วน RomFS ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัพเดต)", + "tr_TR": "Uygulamanın geçerli yapılandırmasından RomFS kısmını ayıkla (Güncellemeler dahil)", + "uk_UA": "Видобуває розділ RomFS із поточної конфігурації програми (включаючи оновлення)", + "zh_CN": "从游戏的当前状态中提取 RomFS 分区 (包括更新)", + "zh_TW": "從應用程式的目前配置中提取 RomFS 分區 (包含更新)" + } + }, + { + "ID": "GameListContextMenuExtractDataLogo", + "Translations": { + "ar_SA": "شعار", + "de_DE": "", + "el_GR": "Λογότυπο", + "en_US": "Logo", + "es_ES": "Logotipo", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "ロゴ", + "ko_KR": "로고", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Лого", + "sv_SE": "Logotyp", + "th_TH": "โลโก้", + "tr_TR": "Simge", + "uk_UA": "Логотип", + "zh_CN": "图标", + "zh_TW": "" + } + }, + { + "ID": "GameListContextMenuExtractDataLogoToolTip", + "Translations": { + "ar_SA": "استخراج قسم الشعار من الإعدادات الحالية للتطبيقات (يتضمن التحديثات)", + "de_DE": "Extrahiert das Logo aus der aktuellen Anwendungskonfiguration (einschließlich Updates)", + "el_GR": "Εξαγωγή της ενότητας Logo από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)", + "en_US": "Extract the Logo section from Application's current config (including updates)", + "es_ES": "Extraer la sección Logo de la configuración actual de la aplicación (incluyendo actualizaciones)", + "fr_FR": "Extrait la section Logo du jeu (mise à jour incluse)", + "he_IL": "חלץ את קטע ה-Logo מתצורת היישום הנוכחית (כולל עדכונים)", + "it_IT": "Estrae la sezione Logo dall'attuale configurazione dell'applicazione (includendo aggiornamenti)", + "ja_JP": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します", + "ko_KR": "앱의 현재 구성에서 로고 섹션 추출 (업데이트 포함)", + "no_NO": "Pakk ut Logo-seksjonen fra applikasjonens gjeldende konfigurasjon (inkludert oppdateringer)", + "pl_PL": "Wyodrębnij sekcję z logiem z bieżącej konfiguracji aplikacji (w tym aktualizacje)", + "pt_BR": "Extrai a seção Logo do jogo (incluindo atualizações)", + "ru_RU": "Извлечение раздела с логотипом из текущих настроек приложения (включая обновления)", + "sv_SE": "Extrahera Logo-sektionen från applikationens aktuella konfiguration (inkl uppdateringar)", + "th_TH": "แยกส่วน โลโก้ ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัปเดต)", + "tr_TR": "Uygulamanın geçerli yapılandırmasından Logo kısmını ayıkla (Güncellemeler dahil)", + "uk_UA": "Видобуває розділ логотипу з поточної конфігурації програми (включаючи оновлення)", + "zh_CN": "从游戏的当前状态中提取图标 (包括更新)", + "zh_TW": "從應用程式的目前配置中提取 Logo 分區 (包含更新)" + } + }, + { + "ID": "GameListContextMenuCreateShortcut", + "Translations": { + "ar_SA": "إنشاء اختصار للتطبيق", + "de_DE": "Erstelle Anwendungsverknüpfung", + "el_GR": "Δημιουργία Συντόμευσης Εφαρμογής", + "en_US": "Create Application Shortcut", + "es_ES": "Crear acceso directo de aplicación", + "fr_FR": "Créer un raccourci", + "he_IL": "ליצור קיצור דרך לאפליקציה", + "it_IT": "Crea collegamento", + "ja_JP": "アプリケーションのショートカットを作成", + "ko_KR": "바로 가기 만들기", + "no_NO": "Lag programsnarvei", + "pl_PL": "Utwórz skrót aplikacji", + "pt_BR": "Criar atalho da aplicação", + "ru_RU": "Создать ярлык приложения", + "sv_SE": "Skapa genväg till applikation", + "th_TH": "สร้างทางลัดของแอปพลิเคชัน", + "tr_TR": "Uygulama Kısayolu Oluştur", + "uk_UA": "Створити ярлик застосунку", + "zh_CN": "创建游戏快捷方式", + "zh_TW": "建立應用程式捷徑" + } + }, + { + "ID": "GameListContextMenuCreateShortcutToolTip", + "Translations": { + "ar_SA": "أنشئ اختصار سطح مكتب لتشغيل التطبيق المحدد", + "de_DE": "Erstelle eine Desktop-Verknüpfung die die gewählte Anwendung startet", + "el_GR": "Δημιουργία συντόμευσης επιφάνειας εργασίας που ανοίγει την επιλεγμένη εφαρμογή", + "en_US": "Create a Desktop Shortcut that launches the selected Application", + "es_ES": "Crear un acceso directo en el escritorio que lance la aplicación seleccionada", + "fr_FR": "Créer un raccourci sur le bureau qui lance le jeu sélectionné", + "he_IL": "ליצור קיצור דרך בשולחן העבודה שיפתח את אפליקציה זו", + "it_IT": "Crea un collegamento sul desktop che avvia l'applicazione selezionata", + "ja_JP": "選択したアプリケーションを起動するデスクトップショートカットを作成します", + "ko_KR": "선택한 앱을 실행하는 바탕 화면에 바로 가기를 생성", + "no_NO": "Lag en snarvei på skrivebordet som starter den valgte Applikasjonen", + "pl_PL": "Utwórz skrót na pulpicie, który uruchamia wybraną aplikację", + "pt_BR": "Criar um atalho de área de trabalho que inicia o aplicativo selecionado", + "ru_RU": "Создает ярлык на рабочем столе, с помощью которого можно запустить игру или приложение", + "sv_SE": "Skapa en skrivbordsgenväg som startar vald applikation", + "th_TH": "สร้างทางลัดบนเดสก์ท็อปสำหรับใช้แอปพลิเคชันที่เลือก", + "tr_TR": "Seçilmiş uygulamayı çalıştıracak bir masaüstü kısayolu oluştur", + "uk_UA": "Створити ярлик на робочому столі, який запускає вибраний застосунок", + "zh_CN": "创建一个直接启动此游戏的桌面快捷方式", + "zh_TW": "建立桌面捷徑,啟動選取的應用程式" + } + }, + { + "ID": "GameListContextMenuCreateShortcutToolTipMacOS", + "Translations": { + "ar_SA": "أنشئ اختصار يُشغل التطبيق المحدد في مجلد تطبيقات ‫macOS", + "de_DE": "Erstellen Sie eine Verknüpfung im MacOS-Programme-Ordner, die die ausgewählte Anwendung startet", + "el_GR": "", + "en_US": "Create a shortcut in macOS's Applications folder that launches the selected Application", + "es_ES": "Crea un acceso directo en la carpeta de Aplicaciones de macOS que inicie la Aplicación seleccionada", + "fr_FR": "Créer un raccourci dans le dossier Applications de macOS qui lance le jeu sélectionné", + "he_IL": "ליצור קיצור דרך בתיקיית האפליקציות של macOS שיפתח את אפליקציה זו", + "it_IT": "Crea un collegamento nella cartella Applicazioni di macOS che avvia l'applicazione selezionata", + "ja_JP": "選択したアプリケーションを起動する ショートカットを macOS の Applications フォルダに作成します", + "ko_KR": "선택한 앱을 실행하는 macOS 앱 폴더에 바로 가기 만들기", + "no_NO": "Lag snarvei i macOSs Program-mappen som starter det valgte programmet", + "pl_PL": "Utwórz skrót w folderze 'Aplikacje' w systemie macOS, który uruchamia wybraną aplikację", + "pt_BR": "Crie um atalho na pasta Aplicativos do macOS que abre o Aplicativo selecionado", + "ru_RU": "Создает ярлык игры или приложения в папке Программы macOS", + "sv_SE": "Skapa en genväg i macOS-programmapp som startar vald applikation", + "th_TH": "สร้างทางลัดในโฟลเดอร์ Applications ของ macOS สำหรับใช้แอปพลิเคชันที่เลือก", + "tr_TR": "", + "uk_UA": "Створити ярлик у каталозі macOS програм, що запускає обраний Додаток", + "zh_CN": "在 macOS 的应用程序目录中创建一个直接启动此游戏的快捷方式", + "zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式" + } + }, + { + "ID": "GameListContextMenuOpenModsDirectory", + "Translations": { + "ar_SA": "‫فتح مجلد التعديلات (Mods)", + "de_DE": "Mod-Verzeichnis öffnen", + "el_GR": "", + "en_US": "Open Mods Directory", + "es_ES": "Abrir Directorio de Mods", + "fr_FR": "Ouvrir le dossier des mods", + "he_IL": "פתח תיקיית מודים", + "it_IT": "Apri la cartella delle mod", + "ja_JP": "Modディレクトリを開く", + "ko_KR": "모드 디렉터리 열기", + "no_NO": "Åpne Modifikasjonsmappen", + "pl_PL": "Otwórz katalog modów", + "pt_BR": "Abrir pasta de Mods", + "ru_RU": "Открыть папку с модами", + "sv_SE": "Öppna Mods-katalog", + "th_TH": "เปิดไดเร็กทอรี่ Mods", + "tr_TR": "Mod Dizinini Aç", + "uk_UA": "Відкрити теку з модами", + "zh_CN": "打开 MOD 目录", + "zh_TW": "開啟模組資料夾" + } + }, + { + "ID": "GameListContextMenuOpenModsDirectoryToolTip", + "Translations": { + "ar_SA": "يفتح المجلد الذي يحتوي على تعديلات‫(mods) التطبيق", + "de_DE": "Öffnet das Verzeichnis, welches Mods für die Spiele beinhaltet", + "el_GR": "", + "en_US": "Opens the directory which contains Application's Mods", + "es_ES": "Abre el directorio que contiene los Mods de la Aplicación.", + "fr_FR": "Ouvre le dossier contenant les mods du jeu", + "he_IL": "פותח את התיקייה שמכילה מודים של האפליקציה", + "it_IT": "Apre la cartella che contiene le mod dell'applicazione", + "ja_JP": "アプリケーションの Mod データを格納するディレクトリを開きます", + "ko_KR": "앱의 모드가 포함된 디렉터리 열기", + "no_NO": "Åpner mappen som inneholder programmets modifikasjoner", + "pl_PL": "Otwiera katalog zawierający mody dla danej aplikacji", + "pt_BR": "Abre a pasta que contém os mods da aplicação ", + "ru_RU": "Открывает папку, содержащую моды для приложений и игр", + "sv_SE": "Öppnar katalogen som innehåller applikationens Mods", + "th_TH": "เปิดไดเร็กทอรี่ Mods ของแอปพลิเคชัน", + "tr_TR": "", + "uk_UA": "Відкриває каталог, який містить модифікації Додатків", + "zh_CN": "打开存放游戏 MOD 的目录", + "zh_TW": "開啟此應用程式模組的資料夾" + } + }, + { + "ID": "GameListContextMenuOpenSdModsDirectory", + "Translations": { + "ar_SA": "فتح مجلد تعديلات‫(mods) أتموسفير", + "de_DE": "Atmosphere-Mod-Verzeichnis öffnen", + "el_GR": "", + "en_US": "Open Atmosphere Mods Directory", + "es_ES": "Abrir Directorio de Mods de Atmosphere\n\n\n\n\n\n", + "fr_FR": "Ouvrir le dossier des mods Atmosphère", + "he_IL": "פתח תיקיית מודים של Atmosphere", + "it_IT": "Apri la cartella delle mod Atmosphere", + "ja_JP": "Atmosphere Mods ディレクトリを開く", + "ko_KR": "Atmosphere 모드 디렉터리 열기", + "no_NO": "Åpne Atmosfære modifikasjons mappen", + "pl_PL": "Otwórz katalog modów Atmosphere", + "pt_BR": "Abrir diretório de mods Atmosphere", + "ru_RU": "Открыть папку с модами Atmosphere", + "sv_SE": "Öppna Atmosphere Mods-katalogen", + "th_TH": "เปิดไดเร็กทอรี่ Mods Atmosphere", + "tr_TR": "", + "uk_UA": "Відкрити каталог модифікацій Atmosphere", + "zh_CN": "打开大气层系统 MOD 目录", + "zh_TW": "開啟 Atmosphere 模組資料夾" + } + }, + { + "ID": "GameListContextMenuOpenSdModsDirectoryToolTip", + "Translations": { + "ar_SA": "يفتح مجلد أتموسفير لبطاقة SD البديلة الذي يحتوي على تعديلات التطبيق. مفيد للتعديلات التي تم تعبئتها للأجهزة الحقيقية.", + "de_DE": "Öffnet das alternative SD-Karten-Atmosphere-Verzeichnis, das die Mods der Anwendung enthält. Dieser Ordner ist nützlich für Mods, die für echte Hardware erstellt worden sind.", + "el_GR": "", + "en_US": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.", + "es_ES": "Abre el directorio alternativo de la tarjeta SD de Atmosphere que contiene los Mods de la Aplicación. Útil para los mods que están empaquetados para el hardware real.", + "fr_FR": "Ouvre le dossier alternatif de la carte SD Atmosphère qui contient les mods de l'application. Utile pour les mods conçus pour console.", + "he_IL": "פותח את תיקיית כרטיס ה-SD החלופית של Atmosphere המכילה את המודים של האפליקציה. שימושי עבור מודים שארוזים עבור חומרה אמיתית.", + "it_IT": "Apre la cartella alternativa di Atmosphere sulla scheda SD che contiene le mod dell'applicazione. Utile per le mod create per funzionare sull'hardware reale.", + "ja_JP": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用に作成された Mod データに有用です.", + "ko_KR": "해당 게임의 모드가 포함된 대체 SD 카드 Atmosphere 디렉터리를 엽니다. 실제 하드웨어용으로 패키징된 모드에 유용합니다.", + "no_NO": "Åpner den alternative SD-kortets Atmosfære-mappe som inneholder programmoduser. Nyttig for modifikasjoner som er pakket for ekte maskinvare.", + "pl_PL": "Otwiera alternatywny katalog Atmosphere na karcie SD, który zawiera mody danej aplikacji. Przydatne dla modów przygotowanych pod prawdziwy sprzęt.", + "pt_BR": "", + "ru_RU": "Открывает папку Atmosphere на альтернативной SD-карте, которая содержит моды для приложений и игр. Полезно для модов, сделанных для реальной консоли.", + "sv_SE": "Öppnar den alternativa Atmosphere-katalogen på SD-kort som innehåller applikationens Mods. Användbart för Mods som är paketerade för riktig hårdvara.", + "th_TH": "เปิดไดเร็กทอรี่ Atmosphere ของการ์ด SD สำรองซึ่งมี Mods ของแอปพลิเคชัน ซึ่งมีประโยชน์สำหรับ Mods ที่บรรจุมากับฮาร์ดแวร์จริง", + "tr_TR": "", + "uk_UA": "Відкриває альтернативний каталог SD-карти Atmosphere, що містить модифікації Додатків. Корисно для модифікацій, зроблених для реального обладнання.", + "zh_CN": "打开存放适用于大气层系统的游戏 MOD 的目录,对于为真实硬件打包的 MOD 非常有用", + "zh_TW": "開啟此應用程式模組的另一個 SD 卡 Atmosphere 資料夾。適用於為真實硬體封裝的模組。" + } + }, + { + "ID": "GameListContextMenuTrimXCI", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Check and Trim XCI File", + "es_ES": "Verificar y recortar archivo XCI", + "fr_FR": "Vérifier et réduire les fichiers XCI", + "he_IL": "", + "it_IT": "Controlla e Trimma i file XCI", + "ja_JP": "", + "ko_KR": "XCI 파일 확인 및 트림", + "no_NO": "Kontroller og trim XCI-filen", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Проверить и обрезать XCI файл", + "sv_SE": "Kontrollera och optimera XCI-fil", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Перевірка та Нарізка XCI Файлів", + "zh_CN": "检查并瘦身XCI文件", + "zh_TW": "" + } + }, + { + "ID": "GameListContextMenuTrimXCIToolTip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Check and Trim XCI File to Save Disk Space", + "es_ES": "Verificar y recortar archivo XCI para ahorrar espacio en disco", + "fr_FR": "Vérifier et réduire les fichiers XCI pour économiser de l'espace", + "he_IL": "", + "it_IT": "Controlla e Trimma i file XCI da Salvare Sullo Spazio del Disco", + "ja_JP": "", + "ko_KR": "디스크 공간을 절약하기 위해 XCI 파일 확인 및 트림", + "no_NO": "Kontroller og trimm XCI-filen for å spare diskplass", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Проверить и обрезать XCI файл для уменьшения его размера", + "sv_SE": "Kontrollera och optimera XCI-fil för att spara diskutrymme", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Перевірка та Нарізка XCI Файлів для збереження місця на диску", + "zh_CN": "检查并瘦身XCI文件以节约磁盘空间", + "zh_TW": "" + } + }, + { + "ID": "StatusBarGamesLoaded", + "Translations": { + "ar_SA": "{0}/{1} لعبة تم تحميلها", + "de_DE": "{0}/{1} Spiele geladen", + "el_GR": "{0}/{1} Φορτωμένα Παιχνίδια", + "en_US": "{0}/{1} Games Loaded", + "es_ES": "{0}/{1} juegos cargados", + "fr_FR": "{0}/{1} Jeux chargés", + "he_IL": "{1}/{0} משחקים נטענו", + "it_IT": "{0}/{1} Giochi Caricati", + "ja_JP": "{0}/{1} ゲーム", + "ko_KR": "{0}/{1}개의 게임 불러옴", + "no_NO": "{0}/{1} Spill Lastet", + "pl_PL": "{0}/{1} Załadowane gry", + "pt_BR": "{0}/{1} jogos carregados", + "ru_RU": "{0}/{1} игр загружено", + "sv_SE": "{0}/{1} spel inlästa", + "th_TH": "เกมส์โหลดแล้ว {0}/{1}", + "tr_TR": "{0}/{1} Oyun Yüklendi", + "uk_UA": "{0}/{1} ігор завантажено", + "zh_CN": "{0}/{1} 游戏加载完成", + "zh_TW": "{0}/{1} 遊戲已載入" + } + }, + { + "ID": "StatusBarSystemVersion", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Firmware Version: {0}", + "es_ES": "", + "fr_FR": "Version du Firmware: {0}", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "펌웨어 버전 : {0}", + "no_NO": "Fastvareversjon: {0}", + "pl_PL": "", + "pt_BR": "Versão do firmware: {0}", + "ru_RU": "Версия прошивки: {0}", + "sv_SE": "Firmware-version: {0}", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "系统固件版本:{0}", + "zh_TW": "" + } + }, + { + "ID": "StatusBarXCIFileTrimming", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Trimming XCI File '{0}'", + "es_ES": "Recortando el siguiente archivo XCI: '{0}'", + "fr_FR": "Réduction du fichier XCI '{0}'", + "he_IL": "", + "it_IT": "Trimmando i file XCI '{0}'", + "ja_JP": "", + "ko_KR": "XCI 파일 '{0}' 트리밍", + "no_NO": "Trimming av XCI-filen '{0}'", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Обрезается XCI файл '{0}'", + "sv_SE": "Optimerar XCI-filen '{0}'", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Обрізано XCI Файлів '{0}'", + "zh_CN": "XCI文件瘦身中'{0}'", + "zh_TW": "" + } + }, + { + "ID": "LinuxVmMaxMapCountDialogTitle", + "Translations": { + "ar_SA": "الحد الأدنى لتعيينات الذاكرة المكتشفة", + "de_DE": "Niedriges Limit für Speicherzuordnungen erkannt", + "el_GR": "Εντοπίστηκε χαμηλό όριο για αντιστοιχίσεις μνήμης", + "en_US": "Low limit for memory mappings detected", + "es_ES": "Límite inferior para mapeos de memoria detectado", + "fr_FR": "Limite basse pour les mappings mémoire détectée", + "he_IL": "זוהתה מגבלה נמוכה עבור מיפויי זיכרון", + "it_IT": "Rilevato limite basso per le mappature di memoria", + "ja_JP": "メモリマッピング上限値が小さすぎます", + "ko_KR": "메모리 매핑 한계 감지", + "no_NO": "Lav grense for minnetildelinger oppdaget", + "pl_PL": "Wykryto niski limit dla przypisań pamięci", + "pt_BR": "Limite baixo para mapeamentos de memória detectado", + "ru_RU": "Обнаружен низкий лимит разметки памяти", + "sv_SE": "Låg gräns för minnesmappningar upptäcktes", + "th_TH": "การตั้งค่าหน่วยความถึงขีดจำกัดต่ำสุดแล้ว", + "tr_TR": "Bellek Haritaları İçin Düşük Limit Tespit Edildi ", + "uk_UA": "Виявлено низьку межу для відображення памʼяті", + "zh_CN": "检测到操作系统内存映射最大数量被设置的过低", + "zh_TW": "檢測到記憶體映射的低限值" + } + }, + { + "ID": "LinuxVmMaxMapCountDialogTextPrimary", + "Translations": { + "ar_SA": "هل ترغب في زيادة قيمة vm.max_map_count إلى {0}", + "de_DE": "Möchtest Du den Wert von vm.max_map_count auf {0} erhöhen", + "el_GR": "Θα θέλατε να αυξήσετε την τιμή του vm.max_map_count σε {0}", + "en_US": "Would you like to increase the value of vm.max_map_count to {0}", + "es_ES": "¿Quieres aumentar el valor de vm.max_map_count a {0}?", + "fr_FR": "Voulez-vous augmenter la valeur de vm.max_map_count à {0}", + "he_IL": "האם תרצה להגביר את הערך של vm.max_map_count ל{0}", + "it_IT": "Vuoi aumentare il valore di vm.max_map_count a {0}?", + "ja_JP": "vm.max_map_count の値を {0}に増やしますか?", + "ko_KR": "vm.max_map_count의 값을 {0}으로 늘리시겠습니까?", + "no_NO": "Ønsker du å øke verdien av vm.max_map_count til {0}", + "pl_PL": "Czy chcesz zwiększyć wartość vm.max_map_count do {0}", + "pt_BR": "Você gostaria de aumentar o valor de vm.max_map_count para {0}", + "ru_RU": "Хотите увеличить значение vm.max_map_count до {0}", + "sv_SE": "Vill du öka värdet för vm.max_map_count till {0}", + "th_TH": "คุณต้องเพิ่มค่า vm.max_map_count ไปยัง {0}", + "tr_TR": "vm.max_map_count değerini {0} sayısına yükseltmek ister misiniz", + "uk_UA": "Бажаєте збільшити значення vm.max_map_count на {0}", + "zh_CN": "你想要将操作系统 vm.max_map_count 的值增加到 {0} 吗", + "zh_TW": "您是否要將 vm.max_map_count 的數值增至 {0}?" + } + }, + { + "ID": "LinuxVmMaxMapCountDialogTextSecondary", + "Translations": { + "ar_SA": "قد تحاول بعض الألعاب إنشاء المزيد من تعيينات الذاكرة أكثر مما هو مسموح به حاليا. سيغلق ريوجينكس بمجرد تجاوز هذا الحد.", + "de_DE": "Einige Spiele könnten versuchen, mehr Speicherzuordnungen zu erstellen, als derzeit erlaubt. Ryujinx wird abstürzen, sobald dieses Limit überschritten wird.", + "el_GR": "Μερικά παιχνίδια μπορεί να προσπαθήσουν να δημιουργήσουν περισσότερες αντιστοιχίσεις μνήμης από αυτές που επιτρέπονται τώρα. Ο Ryujinx θα καταρρεύσει μόλις ξεπεραστεί αυτό το όριο.", + "en_US": "Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.", + "es_ES": "Algunos juegos podrían intentar crear más mapeos de memoria de los permitidos. Ryujinx se bloqueará tan pronto como se supere este límite.", + "fr_FR": "Certains jeux peuvent essayer de créer plus de mappings mémoire que ce qui est actuellement autorisé. Ryujinx plantera dès que cette limite sera dépassée.", + "he_IL": "משחקים מסוימים עלולים לייצר עוד מיפויי זיכרון ממה שמתאפשר. Ryujinx יקרוס ברגע שהמגבלה תחרוג.", + "it_IT": "Alcuni giochi potrebbero provare a creare più mappature di memoria di quanto sia attualmente consentito. Ryujinx si bloccherà non appena questo limite viene superato.", + "ja_JP": "ゲームによっては, 現在許可されているサイズより大きなメモリマッピングを作成しようとすることがあります. この制限を超えると, Ryjinx はすぐにクラッシュします.", + "ko_KR": "일부 게임은 현재 허용된 것보다 더 많은 메모리 매핑을 만들려고 할 수 있습니다. 이 제한을 초과하면 Ryujinx가 충돌이 발생할 수 있습니다.", + "no_NO": "Noen spill kan prøve å lage flere minnekartlegging enn det som er tillatt. Ryujinx vil krasjes så snart denne grensen overskrides.", + "pl_PL": "Niektóre gry mogą próbować przypisać sobie więcej pamięci niż obecnie, jest to dozwolone. Ryujinx ulegnie awarii, gdy limit zostanie przekroczony.", + "pt_BR": "Alguns jogos podem tentar criar mais mapeamentos de memória do que o atualmente permitido. Ryujinx irá falhar assim que este limite for excedido.", + "ru_RU": "Некоторые игры могут создавать большую разметку памяти, чем разрешено на данный момент по умолчанию. Ryujinx вылетит при превышении этого лимита.", + "sv_SE": "Vissa spel kan försöka att skapa fler minnesmappningar än vad som tillåts. Ryujinx kommer att krascha så snart som denna gräns överstigs.", + "th_TH": "บางเกมอาจพยายามใช้งานหน่วยความจำมากกว่าที่ได้รับอนุญาตในปัจจุบัน Ryujinx จะปิดตัวลงเมื่อเกินขีดจำกัดนี้", + "tr_TR": "Bazı oyunlar şu an izin verilen bellek haritası limitinden daha fazlasını yaratmaya çalışabilir. Ryujinx bu limitin geçildiği takdirde kendini kapatıcaktır.", + "uk_UA": "Деякі ігри можуть спробувати створити більше відображень памʼяті, ніж дозволено наразі. Ryujinx завершить роботу, щойно цей ліміт буде перевищено.", + "zh_CN": "有些游戏可能会尝试创建超过当前系统允许的内存映射最大数量,若超过当前最大数量,Ryujinx 模拟器将会闪退。", + "zh_TW": "某些遊戲可能會嘗試建立超過目前允許的記憶體映射。一旦超過此限制,Ryujinx 就會崩潰。" + } + }, + { + "ID": "LinuxVmMaxMapCountDialogButtonUntilRestart", + "Translations": { + "ar_SA": "نعم، حتى إعادة التشغيل التالية", + "de_DE": "Ja, bis zum nächsten Neustart", + "el_GR": "Ναι, μέχρι την επόμενη επανεκκίνηση", + "en_US": "Yes, until the next restart", + "es_ES": "Sí, hasta el próximo reinicio", + "fr_FR": "Oui, jusqu'au prochain redémarrage", + "he_IL": "כן, עד האתחול הבא", + "it_IT": "Sì, fino al prossimo riavvio", + "ja_JP": "はい, 次回再起動まで", + "ko_KR": "예, 다음에 다시 시작할 때까지", + "no_NO": "Ja, frem til neste omstart", + "pl_PL": "Tak, do następnego ponownego uruchomienia", + "pt_BR": "Sim, até a próxima reinicialização", + "ru_RU": "Да, до следующего перезапуска", + "sv_SE": "Ja, tills nästa omstart", + "th_TH": "ใช่, จนกว่าจะรีสตาร์ทครั้งถัดไป", + "tr_TR": "Evet, bir sonraki yeniden başlatmaya kadar", + "uk_UA": "Так, до наст. перезапуску", + "zh_CN": "确定,临时保存(重启后失效)", + "zh_TW": "是的,直到下次重新啟動" + } + }, + { + "ID": "LinuxVmMaxMapCountDialogButtonPersistent", + "Translations": { + "ar_SA": "نعم، دائمًا", + "de_DE": "Ja, permanent", + "el_GR": "Ναι, μόνιμα", + "en_US": "Yes, permanently", + "es_ES": "Si, permanentemente", + "fr_FR": "Oui, en permanence", + "he_IL": "כן, לצמיתות", + "it_IT": "Sì, in modo permanente", + "ja_JP": "はい, 恒久的に", + "ko_KR": "예, 영구적으로", + "no_NO": "Ja, permanent", + "pl_PL": "Tak, permanentnie ", + "pt_BR": "Sim, permanentemente", + "ru_RU": "Да, постоянно", + "sv_SE": "Ja, permanent", + "th_TH": "ใช่, อย่างถาวร", + "tr_TR": "Evet, kalıcı olarak", + "uk_UA": "Так, назавжди", + "zh_CN": "确定,永久保存", + "zh_TW": "是的,永久設定" + } + }, + { + "ID": "LinuxVmMaxMapCountWarningTextPrimary", + "Translations": { + "ar_SA": "الحد الأقصى لمقدار تعيينات الذاكرة أقل من الموصى به.", + "de_DE": "Maximale Anzahl an Speicherzuordnungen ist niedriger als empfohlen.", + "el_GR": "Ο μέγιστος αριθμός αντιστοιχίσεων μνήμης είναι μικρότερος από τον συνιστώμενο.", + "en_US": "Max amount of memory mappings is lower than recommended.", + "es_ES": "La cantidad máxima de mapeos de memoria es menor de lo recomendado.", + "fr_FR": "La quantité maximale de mappings mémoire est inférieure à la valeur recommandée.", + "he_IL": "הכמות המירבית של מיפויי הזיכרון נמוכה מהמומלץ.", + "it_IT": "La quantità massima di mappature di memoria è inferiore a quella consigliata.", + "ja_JP": "メモリマッピングの最大量が推奨値よりも小さいです.", + "ko_KR": "메모리 매핑의 최대 용량이 권장 용량보다 부족합니다.", + "no_NO": "Den maksimale mengden Minnetilordninger er lavere enn anbefalt.", + "pl_PL": "Maksymalna ilość przypisanej pamięci jest mniejsza niż zalecana.", + "pt_BR": "A quantidade máxima de mapeamentos de memória é menor que a recomendada.", + "ru_RU": "Максимальная разметка памяти меньше, чем рекомендуется.", + "sv_SE": "Maximal mängd minnesmappningar är lägre än rekommenderat.", + "th_TH": "จำนวนสูงสุดของการจัดการหน่วยความจำ ต่ำกว่าที่แนะนำ", + "tr_TR": "İzin verilen maksimum bellek haritası değeri tavsiye edildiğinden daha düşük. ", + "uk_UA": "Максимальна кількість відображення памʼяті менша, ніж рекомендовано.", + "zh_CN": "内存映射的最大数量低于推荐值。", + "zh_TW": "記憶體映射的最大值低於建議值。" + } + }, + { + "ID": "LinuxVmMaxMapCountWarningTextSecondary", + "Translations": { + "ar_SA": "القيمة الحالية لـ vm.max_map_count ({0}) أقل من {1}. قد تحاول بعض الألعاب إنشاء المزيد من تعيينات الذاكرة أكثر مما هو مسموح به حاليا. سيغلق ريوجينكس بمجرد تجاوز هذا الحد.\n\nقد ترغب إما في زيادة الحد يدويا أو تثبيت pkexec، مما يسمح لـ ريوجينكس بالمساعدة في ذلك.", + "de_DE": "Der aktuelle Wert von vm.max_map_count ({0}) ist kleiner als {1}. Einige Spiele könnten versuchen, mehr Speicherzuordnungen zu erstellen, als derzeit erlaubt. Ryujinx wird abstürzen, sobald dieses Limit überschritten wird.\n\nDu kannst das Limit entweder manuell erhöhen oder pkexec installieren, damit Ryujinx Dir dabei hilft.", + "el_GR": "Η τρέχουσα τιμή του vm.max_map_count ({0}) είναι χαμηλότερη από {1}. Ορισμένα παιχνίδια μπορεί να προσπαθήσουν να δημιουργήσουν περισσότερες αντιστοιχίσεις μνήμης από αυτές που επιτρέπονται τώρα. Ο Ryujinx θα συντριβεί μόλις ξεπεραστεί το όριο.\n\nΜπορεί να θέλετε είτε να αυξήσετε χειροκίνητα το όριο ή να εγκαταστήσετε το pkexec, το οποίο επιτρέπει Ryujinx να βοηθήσει με αυτό.", + "en_US": "The current value of vm.max_map_count ({0}) is lower than {1}. Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.\n\nYou might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.", + "es_ES": "El valor actual de vm.max_map_count ({0}) es menor que {1}. Algunos juegos podrían intentar crear más mapeos de memoria de los permitidos actualmente. Ryujinx se bloqueará tan pronto como se supere este límite.\n\nPuede que desee aumentar manualmente el límite o instalar pkexec, lo que permite a Ryujinx ayudar con eso.", + "fr_FR": "La valeur actuelle de vm.max_map_count ({0}) est inférieure à {1}. Certains jeux peuvent essayer de créer plus de mappings mémoire que ceux actuellement autorisés. Ryujinx plantera dès que cette limite sera dépassée.\n\nVous pouvez soit augmenter manuellement la limite, soit installer pkexec, ce qui permet à Ryujinx de l'aider.", + "he_IL": "הערך הנוכחי של vm.max_map_count {0} נמוך מ{1}. משחקים מסוימים עלולים לייצר עוד מיפוי זיכרון ממה שמתאפשר.Ryujinx יקרוס ברגע שהמגבלה תחרוג.\n\nיתכן ותרצה להעלות את המגבלה הנוכחית או להתקין את pkexec, אשר יאפשר לRyujinx לסייע בכך.", + "it_IT": "Il valore corrente di vm.max_map_count ({0}) è inferiore a {1}. Alcuni giochi potrebbero provare a creare più mappature di memoria di quanto sia attualmente consentito. Ryujinx si bloccherà non appena questo limite viene superato.\n\nPotresti voler aumentare manualmente il limite o installare pkexec, il che permette a Ryujinx di assisterlo.", + "ja_JP": "vm.max_map_count の現在値 {0} は {1} よりも小さいです. ゲームによっては現在許可されている値よりも大きなメモリマッピングを作成しようとする場合があります. 上限を越えた場合, Ryujinx はクラッシュします.", + "ko_KR": "vm.max_map_count({0})의 현재 값은 {1}보다 낮습니다. 일부 게임은 현재 허용된 것보다 더 많은 메모리 매핑을 만들려고 할 수 있습니다. Ryujinx는 이 제한을 초과하자마자 충돌할 것입니다.\n\n제한을 수동으로 늘리거나 Ryujinx가 이를 지원할 수 있도록 pkexec를 설치하는 것을 추천합니다.", + "no_NO": "Gjeldende verdi av vm.max_map_count ({0}) er lavere enn {1}. Noen spill kan prøve å lage flere minnedelinger enn det som er tillatt. Ryujinx vil kræsje så snart denne grensen overskrides.\n\nDet kan hende du ønsker å enten øke grensen eller installere pkexec manuelt, slik at Ryujinx kan hjelpe til med det.", + "pl_PL": "Obecna wartość vm.max_map_count ({0}) jest mniejsza niż {1}. Niektóre gry mogą próbować stworzyć więcej mapowań pamięci niż obecnie jest to dozwolone. Ryujinx napotka crash, gdy dojdzie do takiej sytuacji.\n\nMożesz chcieć ręcznie zwiększyć limit lub zainstalować pkexec, co pozwala Ryujinx na pomoc w tym zakresie.", + "pt_BR": "O valor atual de vm.max_map_count ({0}) é menor que {1}. Alguns jogos podem tentar criar mais mapeamentos de memória do que o permitido no momento. Ryujinx vai falhar assim que este limite for excedido.\n\nTalvez você queira aumentar o limite manualmente ou instalar pkexec, o que permite que Ryujinx ajude com isso.", + "ru_RU": "Текущее значение vm.max_map_count ({0}) меньше, чем {1}. Некоторые игры могут попытаться создать большую разметку памяти, чем разрешено в данный момент. Ryujinx вылетит как только этот лимит будет превышен.\n\nВозможно, вам потребуется вручную увеличить лимит или установить pkexec, что позволит Ryujinx помочь справиться с превышением лимита.", + "sv_SE": "Det aktuella värdet för vm.max_map_count ({0}) är lägre än {1}. Vissa spel kan försöka att skapa fler minnesmappningar än vad som tillåts. Ryujinx kommer att krascha så snart som denna gräns överstigs.\n\nDu kanske vill manuellt öka gränsen eller installera pkexec, vilket tillåter att Ryujinx hjälper till med det.", + "th_TH": "ค่าปัจจุบันของ vm.max_map_count ({0}) มีค่าต่ำกว่า {1} บางเกมอาจพยายามใช้หน่วยความจำมากกว่าที่ได้รับอนุญาตในปัจจุบัน Ryujinx จะปิดตัวลงเมื่อเกินขีดจำกัดนี้\n\nคุณอาจต้องการตั้งค่าเพิ่มขีดจำกัดด้วยตนเองหรือติดตั้ง pkexec ซึ่งอนุญาตให้ Ryujinx ช่วยเหลือคุณได้", + "tr_TR": "Şu anki vm.max_map_count değeri {0}, bu {1} değerinden daha az. Bazı oyunlar şu an izin verilen bellek haritası limitinden daha fazlasını yaratmaya çalışabilir. Ryujinx bu limitin geçildiği takdirde kendini kapatıcaktır.\n\nManuel olarak bu limiti arttırmayı deneyebilir ya da pkexec'i yükleyebilirsiniz, bu da Ryujinx'in yardımcı olmasına izin verir.", + "uk_UA": "Поточне значення vm.max_map_count ({0}) менше за {1}. Деякі ігри можуть спробувати створити більше відображень пам’яті, ніж дозволено наразі. Ryujinx завершить роботу, щойно цей ліміт буде перевищено.\n\nВи можете збільшити ліміт вручну або встановити pkexec, який дозволяє Ryujinx допомогти з цим.", + "zh_CN": "vm.max_map_count ({0}) 的当前值小于 {1}。 有些游戏可能会尝试创建超过当前系统允许的内存映射最大数量,若超过当前最大数量,Ryujinx 模拟器将会闪退。\n\n你可以手动增加内存映射最大数量,或者安装 pkexec,它可以辅助 Ryujinx 完成内存映射最大数量的修改操作。", + "zh_TW": "目前 vm.max_map_count ({0}) 的數值小於 {1}。某些遊戲可能會嘗試建立比目前允許值更多的記憶體映射。一旦超過此限制,Ryujinx 就會崩潰。\n\n您可能需要手動提高上限,或者安裝 pkexec,讓 Ryujinx 協助提高上限。" + } + }, + { + "ID": "Settings", + "Translations": { + "ar_SA": "إعدادات", + "de_DE": "Einstellungen", + "el_GR": "Ρυθμίσεις", + "en_US": "Settings", + "es_ES": "Configuración", + "fr_FR": "Paramètres", + "he_IL": "הגדרות", + "it_IT": "Impostazioni", + "ja_JP": "設定", + "ko_KR": "설정", + "no_NO": "Innstillinger", + "pl_PL": "Ustawienia", + "pt_BR": "Configurações", + "ru_RU": "Параметры", + "sv_SE": "Inställningar", + "th_TH": "ตั้งค่า", + "tr_TR": "Ayarlar", + "uk_UA": "Налаштування", + "zh_CN": "设置", + "zh_TW": "設定" + } + }, + { + "ID": "SettingsTabGeneral", + "Translations": { + "ar_SA": "واجهة المستخدم", + "de_DE": "Oberfläche", + "el_GR": "Εμφάνιση", + "en_US": "User Interface", + "es_ES": "Interfaz de usuario", + "fr_FR": "Interface Utilisateur", + "he_IL": "ממשק משתמש", + "it_IT": "Interfaccia utente", + "ja_JP": "ユーザインタフェース", + "ko_KR": "사용자 인터페이스", + "no_NO": "Brukergrensesnitt", + "pl_PL": "Interfejs użytkownika", + "pt_BR": "Geral", + "ru_RU": "Интерфейс", + "sv_SE": "Användargränssnitt", + "th_TH": "หน้าจอผู้ใช้", + "tr_TR": "Kullancı Arayüzü", + "uk_UA": "Інтерфейс користувача", + "zh_CN": "用户界面", + "zh_TW": "使用者介面" + } + }, + { + "ID": "SettingsTabGeneralGeneral", + "Translations": { + "ar_SA": "عام", + "de_DE": "Allgemein", + "el_GR": "Γενικά", + "en_US": "General", + "es_ES": "", + "fr_FR": "Général", + "he_IL": "כללי", + "it_IT": "Generali", + "ja_JP": "一般", + "ko_KR": "일반", + "no_NO": "Generelt", + "pl_PL": "Ogólne", + "pt_BR": "Geral", + "ru_RU": "Общее", + "sv_SE": "Allmänt", + "th_TH": "ทั่วไป", + "tr_TR": "Genel", + "uk_UA": "Загальні", + "zh_CN": "常规", + "zh_TW": "一般" + } + }, + { + "ID": "SettingsTabGeneralEnableDiscordRichPresence", + "Translations": { + "ar_SA": "تمكين وجود ديسكورد الغني", + "de_DE": "Aktiviere die Statusanzeige für Discord", + "el_GR": "Ενεργοποίηση Εμπλουτισμένης Παρουσίας Discord", + "en_US": "Enable Discord Rich Presence", + "es_ES": "Habilitar estado en Discord", + "fr_FR": "Activer Discord Rich Presence", + "he_IL": "הפעלת תצוגה עשירה בדיסקורד", + "it_IT": "Attiva Discord Rich Presence", + "ja_JP": "Discord リッチプレゼンスを有効にする", + "ko_KR": "디스코드 활동 상태 활성화", + "no_NO": "Aktiver Discord Rik Tilstedeværelse", + "pl_PL": "Włącz Bogatą Obecność Discord", + "pt_BR": "Habilitar Rich Presence do Discord", + "ru_RU": "Статус активности в Discord", + "sv_SE": "Aktivera Discord Rich Presence", + "th_TH": "เปิดใช้งาน Discord Rich Presence", + "tr_TR": "Discord Zengin İçerik'i Etkinleştir", + "uk_UA": "Увімкнути розширену присутність Discord", + "zh_CN": "启用 Discord 在线状态展示", + "zh_TW": "啟用 Discord 動態狀態展示" + } + }, + { + "ID": "SettingsTabGeneralCheckUpdatesOnLaunch", + "Translations": { + "ar_SA": "التحقق من وجود تحديثات عند التشغيل", + "de_DE": "Beim Start nach Updates suchen", + "el_GR": "Έλεγχος για Ενημερώσεις στην Εκκίνηση", + "en_US": "Check for Updates on Launch", + "es_ES": "Buscar actualizaciones al iniciar", + "fr_FR": "Vérifier les mises à jour au démarrage", + "he_IL": "בדוק אם קיימים עדכונים בהפעלה", + "it_IT": "Controlla aggiornamenti all'avvio", + "ja_JP": "起動時にアップデートを確認する", + "ko_KR": "시작 시, 업데이트 확인", + "no_NO": "Se etter oppdateringer ved oppstart", + "pl_PL": "Sprawdzaj aktualizacje przy uruchomieniu", + "pt_BR": "Verificar se há atualizações ao iniciar", + "ru_RU": "Проверять наличие обновлений при запуске", + "sv_SE": "Leta efter uppdatering vid uppstart", + "th_TH": "ตรวจหาการอัปเดตเมื่อเปิดโปรแกรม", + "tr_TR": "Her Açılışta Güncellemeleri Denetle", + "uk_UA": "Перевіряти наявність оновлень під час запуску", + "zh_CN": "启动时检查更新", + "zh_TW": "啟動時檢查更新" + } + }, + { + "ID": "SettingsTabGeneralShowConfirmExitDialog", + "Translations": { + "ar_SA": "إظهار مربع حوار \"تأكيد الخروج\"", + "de_DE": "Zeige den \"Beenden bestätigen\"-Dialog", + "el_GR": "Εμφάνιση διαλόγου \"Επιβεβαίωση Εξόδου\".", + "en_US": "Show \"Confirm Exit\" Dialog", + "es_ES": "Mostrar diálogo de confirmación al cerrar", + "fr_FR": "Afficher le message de \"Confirmation de sortie\"", + "he_IL": "הראה דיאלוג \"אשר יציאה\"", + "it_IT": "Mostra dialogo \"Conferma Uscita\"", + "ja_JP": "\"終了を確認\" ダイアログを表示する", + "ko_KR": "\"종료 확인\" 대화 상자 표시", + "no_NO": "Vis \"Bekreft Avslutt\" vinduet", + "pl_PL": "Pokazuj okno dialogowe \"Potwierdź wyjście\"", + "pt_BR": "Exibir diálogo de confirmação ao sair", + "ru_RU": "Подтверждать выход из приложения", + "sv_SE": "Visa \"Bekräfta avslut\"-dialog", + "th_TH": "แสดง \"ปุ่มยืนยันการออก\" เมื่อออกเกม", + "tr_TR": "\"Çıkışı Onayla\" Diyaloğunu Göster", + "uk_UA": "Показати діалогове вікно «Підтвердити вихід».", + "zh_CN": "退出游戏时需要确认", + "zh_TW": "顯示「確認結束」對話方塊" + } + }, + { + "ID": "SettingsTabGeneralRememberWindowState", + "Translations": { + "ar_SA": "تذكر حجم/موضع النافذة", + "de_DE": "Fenstergröße/-position merken", + "el_GR": "", + "en_US": "Remember Window Size/Position", + "es_ES": "Recordar Tamaño/Posición de la Ventana", + "fr_FR": "Mémoriser la taille/position de la fenêtre", + "he_IL": "", + "it_IT": "Ricorda Dimensione/Posizione Finestra", + "ja_JP": "", + "ko_KR": "창 크기/위치 기억", + "no_NO": "Husk vinduets størrelse/posisjon", + "pl_PL": "", + "pt_BR": "Lembrar tamanho/posição da Janela", + "ru_RU": "Запомнить размер/положение окна", + "sv_SE": "Kom ihåg fönstrets storlek/position", + "th_TH": "จดจำ ขนาดหน้าต่างแอพพลิเคชั่น/คำแหน่ง", + "tr_TR": "", + "uk_UA": "Запам'ятати Розмір/Позицію вікна", + "zh_CN": "记住窗口大小和位置", + "zh_TW": "記住視窗大小/位置" + } + }, + { + "ID": "SettingsTabGeneralShowTitleBar", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Show Title Bar (Requires restart)", + "es_ES": "Mostrar Barra de Título (Requiere reinicio)", + "fr_FR": "Afficher Barre de Titre (Nécessite redémarrage)", + "he_IL": "", + "it_IT": "Mostra barra del titolo (Richiede il riavvio)", + "ja_JP": "", + "ko_KR": "제목 표시줄 표시(다시 시작해야 함)", + "no_NO": "Vis tittellinje (krever omstart)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Показать строку заголовка (требуется перезапуск)", + "sv_SE": "Visa titelrad (kräver omstart)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Показувати рядок заголовка (Потрібен перезапуск)", + "zh_CN": "显示标题栏 (需要重启)", + "zh_TW": "顯示「標題列」 (需要重新開啟Ryujinx)" + } + }, + { + "ID": "SettingsTabGeneralHideCursor", + "Translations": { + "ar_SA": "إخفاء المؤشر:", + "de_DE": "Mauszeiger ausblenden", + "el_GR": "Απόκρυψη Κέρσορα:", + "en_US": "Hide Cursor:", + "es_ES": "Esconder el cursor:", + "fr_FR": "Masquer le Curseur :", + "he_IL": "הסתר את הסמן", + "it_IT": "Nascondi il cursore:", + "ja_JP": "マウスカーソルを非表示", + "ko_KR": "커서 숨기기 :", + "no_NO": "Skjul musepeker:", + "pl_PL": "Ukryj kursor:", + "pt_BR": "Esconder o cursor do mouse:", + "ru_RU": "Скрывать курсор", + "sv_SE": "Dölj markör:", + "th_TH": "ซ่อน เคอร์เซอร์:", + "tr_TR": "İşaretçiyi Gizle:", + "uk_UA": "Сховати вказівник:", + "zh_CN": "隐藏鼠标指针:", + "zh_TW": "隱藏滑鼠游標:" + } + }, + { + "ID": "SettingsTabGeneralHideCursorNever", + "Translations": { + "ar_SA": "مطلقا", + "de_DE": "Niemals", + "el_GR": "Ποτέ", + "en_US": "Never", + "es_ES": "Nunca", + "fr_FR": "Jamais", + "he_IL": "אף פעם", + "it_IT": "Mai", + "ja_JP": "決して", + "ko_KR": "절대 안 함", + "no_NO": "Aldri", + "pl_PL": "Nigdy", + "pt_BR": "Nunca", + "ru_RU": "Никогда", + "sv_SE": "Aldrig", + "th_TH": "ไม่ต้อง", + "tr_TR": "Hiçbir Zaman", + "uk_UA": "Ніколи", + "zh_CN": "从不隐藏", + "zh_TW": "從不" + } + }, + { + "ID": "SettingsTabGeneralHideCursorOnIdle", + "Translations": { + "ar_SA": "عند الخمول", + "de_DE": "Mauszeiger bei Inaktivität ausblenden", + "el_GR": "Απόκρυψη Δρομέα στην Αδράνεια", + "en_US": "On Idle", + "es_ES": "Ocultar cursor cuando esté inactivo", + "fr_FR": "Masquer le curseur si inactif", + "he_IL": "במצב סרק", + "it_IT": "Quando è inattivo", + "ja_JP": "アイドル時", + "ko_KR": "유휴 상태", + "no_NO": "Når inaktiv", + "pl_PL": "Gdy bezczynny", + "pt_BR": "Esconder o cursor quando ocioso", + "ru_RU": "В простое", + "sv_SE": "Vid overksam", + "th_TH": "เมื่อไม่ได้ใช้งาน", + "tr_TR": "Hareketsiz Durumda", + "uk_UA": "Сховати у режимі очікування", + "zh_CN": "自动隐藏", + "zh_TW": "閒置時" + } + }, + { + "ID": "SettingsTabGeneralHideCursorAlways", + "Translations": { + "ar_SA": "دائما", + "de_DE": "Immer", + "el_GR": "Πάντα", + "en_US": "Always", + "es_ES": "Siempre", + "fr_FR": "Toujours", + "he_IL": "תמיד", + "it_IT": "Sempre", + "ja_JP": "常時", + "ko_KR": "항상", + "no_NO": "Alltid", + "pl_PL": "Zawsze", + "pt_BR": "Sempre", + "ru_RU": "Всегда", + "sv_SE": "Alltid", + "th_TH": "ตลอดเวลา", + "tr_TR": "Her Zaman", + "uk_UA": "Завжди", + "zh_CN": "始终隐藏", + "zh_TW": "總是" + } + }, + { + "ID": "SettingsTabGeneralGameDirectories", + "Translations": { + "ar_SA": "مجلدات الألعاب", + "de_DE": "Spielverzeichnisse", + "el_GR": "Τοποθεσίες παιχνιδιών", + "en_US": "Game Directories", + "es_ES": "Carpetas de juegos", + "fr_FR": "Dossiers des jeux", + "he_IL": "תקיות משחקים", + "it_IT": "Cartelle dei giochi", + "ja_JP": "ゲームディレクトリ", + "ko_KR": "게임 데릭터리", + "no_NO": "Spillmapper", + "pl_PL": "Katalogi gier", + "pt_BR": "Diretórios de jogo", + "ru_RU": "Папки с играми", + "sv_SE": "Spelkataloger", + "th_TH": "ไดเรกทอรี่ของเกม", + "tr_TR": "Oyun Dizinleri", + "uk_UA": "Тека ігор", + "zh_CN": "游戏目录", + "zh_TW": "遊戲資料夾" + } + }, + { + "ID": "SettingsTabGeneralAutoloadDirectories", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Autoload DLC/Updates Directories", + "es_ES": "Carpetas de DLC/Actualizaciones para Carga Automática", + "fr_FR": "Dossiers des mises à jour/DLC", + "he_IL": "", + "it_IT": "Directory di Caricamento Automatico per DLC/Aggiornamenti", + "ja_JP": "", + "ko_KR": "DLC/업데이트 디렉터리 자동 불러오기", + "no_NO": "Autoload DLC/Updates-mapper", + "pl_PL": "", + "pt_BR": "Carregar Automaticamente Diretórios de DLC/Atualizações", + "ru_RU": "Автозагрузка папки с DLC/Обновлениями", + "sv_SE": "Läs automatisk in DLC/speluppdateringar", + "th_TH": "โหลดไดเรกทอรี DLC/ไฟล์อัปเดต อัตโนมัติ", + "tr_TR": "", + "uk_UA": "Автозавантаження каталогів DLC/Оновлень", + "zh_CN": "自动加载DLC/游戏更新目录", + "zh_TW": "自動載入 DLC/遊戲更新資料夾" + } + }, + { + "ID": "SettingsTabGeneralAutoloadNote", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "DLC and Updates which refer to missing files will be unloaded automatically", + "es_ES": "DLC y Actualizaciones que hacen referencia a archivos ausentes serán desactivado automáticamente", + "fr_FR": "Les DLC et les mises à jour faisant référence aux fichiers manquants seront automatiquement déchargés.", + "he_IL": "", + "it_IT": "Aggiornamenti e DLC che collegano a file mancanti verranno disabilitati automaticamente", + "ja_JP": "", + "ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 언로드", + "no_NO": "DLC og oppdateringer som henviser til manglende filer, vil bli lastet ned automatisk", + "pl_PL": "", + "pt_BR": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente", + "ru_RU": "DLC и обновления, которые ссылаются на отсутствующие файлы, будут выгружаться автоматически", + "sv_SE": "DLC och speluppdateringar som refererar till saknade filer kommer inte att läsas in automatiskt", + "th_TH": "", + "tr_TR": "", + "uk_UA": "DLC та Оновлення, які посилаються на відсутні файли, будуть автоматично вимкнуті.", + "zh_CN": "DLC/游戏更新可自动加载和卸载", + "zh_TW": "遺失的 DLC 及遊戲更新檔案將會在自動載入中移除" + } + }, + { + "ID": "SettingsTabGeneralAdd", + "Translations": { + "ar_SA": "إضافة", + "de_DE": "Hinzufügen", + "el_GR": "Προσθήκη", + "en_US": "Add", + "es_ES": "Agregar", + "fr_FR": "Ajouter", + "he_IL": "הוסף", + "it_IT": "Aggiungi", + "ja_JP": "追加", + "ko_KR": "추가", + "no_NO": "Legg til", + "pl_PL": "Dodaj", + "pt_BR": "Adicionar", + "ru_RU": "Добавить", + "sv_SE": "Lägg till", + "th_TH": "เพิ่ม", + "tr_TR": "Ekle", + "uk_UA": "Додати", + "zh_CN": "添加", + "zh_TW": "新增" + } + }, + { + "ID": "SettingsTabGeneralRemove", + "Translations": { + "ar_SA": "إزالة", + "de_DE": "Entfernen", + "el_GR": "Αφαίρεση", + "en_US": "Remove", + "es_ES": "Quitar", + "fr_FR": "Retirer", + "he_IL": "הסר", + "it_IT": "Rimuovi", + "ja_JP": "削除", + "ko_KR": "제거", + "no_NO": "Fjern", + "pl_PL": "Usuń", + "pt_BR": "Remover", + "ru_RU": "Удалить", + "sv_SE": "Ta bort", + "th_TH": "เอาออก", + "tr_TR": "Kaldır", + "uk_UA": "Видалити", + "zh_CN": "删除", + "zh_TW": "刪除" + } + }, + { + "ID": "SettingsTabSystem", + "Translations": { + "ar_SA": "النظام", + "de_DE": "", + "el_GR": "Σύστημα", + "en_US": "System", + "es_ES": "Sistema", + "fr_FR": "Système", + "he_IL": "מערכת", + "it_IT": "Sistema", + "ja_JP": "システム", + "ko_KR": "시스템", + "no_NO": "", + "pl_PL": "", + "pt_BR": "Sistema", + "ru_RU": "Система", + "sv_SE": "", + "th_TH": "ระบบ", + "tr_TR": "Sistem", + "uk_UA": "Система", + "zh_CN": "系统", + "zh_TW": "系統" + } + }, + { + "ID": "SettingsTabSystemCore", + "Translations": { + "ar_SA": "النواة", + "de_DE": "Kern", + "el_GR": "Πυρήνας", + "en_US": "Core", + "es_ES": "Núcleo", + "fr_FR": "Cœur", + "he_IL": "ליבה", + "it_IT": "Principale", + "ja_JP": "コア", + "ko_KR": "코어", + "no_NO": "Kjerne", + "pl_PL": "Główne", + "pt_BR": "Principal", + "ru_RU": "Основные настройки", + "sv_SE": "Kärna", + "th_TH": "แกนกลาง", + "tr_TR": "Çekirdek", + "uk_UA": "Ядро", + "zh_CN": "核心", + "zh_TW": "核心" + } + }, + { + "ID": "SettingsTabSystemSystemRegion", + "Translations": { + "ar_SA": "منطقة النظام:", + "de_DE": "Systemregion:", + "el_GR": "Περιοχή Συστήματος:", + "en_US": "System Region:", + "es_ES": "Región del sistema:", + "fr_FR": "Région du système :", + "he_IL": "אזור מערכת:", + "it_IT": "Regione del sistema:", + "ja_JP": "地域:", + "ko_KR": "시스템 지역 :", + "no_NO": "System region:", + "pl_PL": "Region systemu:", + "pt_BR": "Região do sistema:", + "ru_RU": "Регион прошивки:", + "sv_SE": "Systemregion:", + "th_TH": "ภูมิภาคของระบบ:", + "tr_TR": "Sistem Bölgesi:", + "uk_UA": "Регіон системи:", + "zh_CN": "系统区域:", + "zh_TW": "系統區域:" + } + }, + { + "ID": "SettingsTabSystemSystemRegionJapan", + "Translations": { + "ar_SA": "اليابان", + "de_DE": "", + "el_GR": "Ιαπωνία", + "en_US": "Japan", + "es_ES": "Japón", + "fr_FR": "Japon", + "he_IL": "יפן", + "it_IT": "Giappone", + "ja_JP": "日本", + "ko_KR": "일본", + "no_NO": "", + "pl_PL": "Japonia", + "pt_BR": "Japão", + "ru_RU": "Япония", + "sv_SE": "", + "th_TH": "ญี่ปุ่น", + "tr_TR": "Japonya", + "uk_UA": "Японія", + "zh_CN": "日本", + "zh_TW": "日本" + } + }, + { + "ID": "SettingsTabSystemSystemRegionUSA", + "Translations": { + "ar_SA": "الولايات المتحدة الأمريكية", + "de_DE": "", + "el_GR": "ΗΠΑ", + "en_US": "USA", + "es_ES": "EEUU", + "fr_FR": "États-Unis", + "he_IL": "ארה\"ב", + "it_IT": "Stati Uniti d'America", + "ja_JP": "アメリカ", + "ko_KR": "미국", + "no_NO": "", + "pl_PL": "Stany Zjednoczone", + "pt_BR": "EUA", + "ru_RU": "США", + "sv_SE": "", + "th_TH": "สหรัฐอเมริกา", + "tr_TR": "ABD", + "uk_UA": "США", + "zh_CN": "美国", + "zh_TW": "美國" + } + }, + { + "ID": "SettingsTabSystemSystemRegionEurope", + "Translations": { + "ar_SA": "أوروبا", + "de_DE": "Europa", + "el_GR": "Ευρώπη", + "en_US": "Europe", + "es_ES": "Europa", + "fr_FR": "", + "he_IL": "אירופה", + "it_IT": "Europa", + "ja_JP": "ヨーロッパ", + "ko_KR": "유럽", + "no_NO": "Europa", + "pl_PL": "Europa", + "pt_BR": "Europa", + "ru_RU": "Европа", + "sv_SE": "Europa", + "th_TH": "ยุโรป", + "tr_TR": "Avrupa", + "uk_UA": "Європа", + "zh_CN": "欧洲", + "zh_TW": "歐洲" + } + }, + { + "ID": "SettingsTabSystemSystemRegionAustralia", + "Translations": { + "ar_SA": "أستراليا", + "de_DE": "Australien", + "el_GR": "Αυστραλία", + "en_US": "Australia", + "es_ES": "", + "fr_FR": "Australie", + "he_IL": "אוסטרליה", + "it_IT": "", + "ja_JP": "オーストラリア", + "ko_KR": "호주", + "no_NO": "", + "pl_PL": "", + "pt_BR": "Austrália", + "ru_RU": "Австралия", + "sv_SE": "Australien", + "th_TH": "ออสเตรเลีย", + "tr_TR": "Avustralya", + "uk_UA": "Австралія", + "zh_CN": "澳大利亚", + "zh_TW": "澳洲" + } + }, + { + "ID": "SettingsTabSystemSystemRegionChina", + "Translations": { + "ar_SA": "الصين", + "de_DE": "", + "el_GR": "Κίνα", + "en_US": "China", + "es_ES": "", + "fr_FR": "Chine", + "he_IL": "סין", + "it_IT": "Cina", + "ja_JP": "中国", + "ko_KR": "중국", + "no_NO": "Kina", + "pl_PL": "Chiny", + "pt_BR": "", + "ru_RU": "Китай", + "sv_SE": "Kina", + "th_TH": "จีน", + "tr_TR": "Çin", + "uk_UA": "Китай", + "zh_CN": "中国", + "zh_TW": "中國" + } + }, + { + "ID": "SettingsTabSystemSystemRegionKorea", + "Translations": { + "ar_SA": "كوريا", + "de_DE": "", + "el_GR": "Κορέα", + "en_US": "Korea", + "es_ES": "Corea", + "fr_FR": "Corée", + "he_IL": "קוריאה", + "it_IT": "Corea", + "ja_JP": "韓国", + "ko_KR": "한국", + "no_NO": "Koreansk", + "pl_PL": "", + "pt_BR": "Coreia", + "ru_RU": "Корея", + "sv_SE": "", + "th_TH": "เกาหลี", + "tr_TR": "Kore", + "uk_UA": "Корея", + "zh_CN": "韩国", + "zh_TW": "韓國" + } + }, + { + "ID": "SettingsTabSystemSystemRegionTaiwan", + "Translations": { + "ar_SA": "تايوان", + "de_DE": "", + "el_GR": "Ταϊβάν", + "en_US": "Taiwan", + "es_ES": "Taiwán", + "fr_FR": "Taïwan", + "he_IL": "טייוואן", + "it_IT": "", + "ja_JP": "台湾", + "ko_KR": "대만", + "no_NO": "", + "pl_PL": "Tajwan", + "pt_BR": "", + "ru_RU": "Тайвань", + "sv_SE": "", + "th_TH": "ไต้หวัน", + "tr_TR": "Tayvan", + "uk_UA": "Тайвань", + "zh_CN": "台湾地区", + "zh_TW": "台灣 (中華民國)" + } + }, + { + "ID": "SettingsTabSystemSystemLanguage", + "Translations": { + "ar_SA": "لغة النظام:", + "de_DE": "Systemsprache:", + "el_GR": "Γλώσσα Συστήματος:", + "en_US": "System Language:", + "es_ES": "Idioma del sistema:", + "fr_FR": "Langue du système :", + "he_IL": "שפת המערכת:", + "it_IT": "Lingua del sistema:", + "ja_JP": "言語:", + "ko_KR": "시스템 언어 :", + "no_NO": "Systemspråk", + "pl_PL": "Język systemu:", + "pt_BR": "Idioma do sistema:", + "ru_RU": "Язык системы:", + "sv_SE": "Systemspråk:", + "th_TH": "ภาษาของระบบ:", + "tr_TR": "Sistem Dili:", + "uk_UA": "Мова системи:", + "zh_CN": "系统语言:", + "zh_TW": "系統語言:" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageJapanese", + "Translations": { + "ar_SA": "اليابانية", + "de_DE": "Japanisch", + "el_GR": "Ιαπωνικά", + "en_US": "Japanese", + "es_ES": "Japonés", + "fr_FR": "Japonais", + "he_IL": "יפנית", + "it_IT": "Giapponese", + "ja_JP": "日本語", + "ko_KR": "일본어", + "no_NO": "Japansk", + "pl_PL": "Japoński", + "pt_BR": "Japonês", + "ru_RU": "Японский", + "sv_SE": "Japanska", + "th_TH": "ญี่ปุ่น", + "tr_TR": "Japonca", + "uk_UA": "Японська", + "zh_CN": "日语", + "zh_TW": "日文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageAmericanEnglish", + "Translations": { + "ar_SA": "الإنجليزية الأمريكية", + "de_DE": "Amerikanisches Englisch", + "el_GR": "Αμερικάνικα Αγγλικά", + "en_US": "American English", + "es_ES": "Inglés americano", + "fr_FR": "Anglais Américain", + "he_IL": "אנגלית אמריקאית", + "it_IT": "Inglese americano", + "ja_JP": "英語(アメリカ)", + "ko_KR": "미국 영어", + "no_NO": "Amerikansk engelsk", + "pl_PL": "Angielski (Stany Zjednoczone)", + "pt_BR": "Inglês americano", + "ru_RU": "Английский (США)", + "sv_SE": "Amerikansk engelska", + "th_TH": "อังกฤษ (อเมริกัน)", + "tr_TR": "Amerikan İngilizcesi", + "uk_UA": "Англійська (США)", + "zh_CN": "英语(美国)", + "zh_TW": "英文 (美國)" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageFrench", + "Translations": { + "ar_SA": "الفرنسية", + "de_DE": "Französisch", + "el_GR": "Γαλλικά", + "en_US": "French", + "es_ES": "Francés", + "fr_FR": "Français", + "he_IL": "צרפתית", + "it_IT": "Francese", + "ja_JP": "フランス語", + "ko_KR": "프랑스어", + "no_NO": "Fransk", + "pl_PL": "Francuski", + "pt_BR": "Francês", + "ru_RU": "Французский", + "sv_SE": "Franska", + "th_TH": "ฝรั่งเศส", + "tr_TR": "Fransızca", + "uk_UA": "Французька", + "zh_CN": "法语", + "zh_TW": "法文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageGerman", + "Translations": { + "ar_SA": "الألمانية", + "de_DE": "Deutsch", + "el_GR": "Γερμανικά", + "en_US": "German", + "es_ES": "Alemán", + "fr_FR": "Allemand", + "he_IL": "גרמנית", + "it_IT": "Tedesco", + "ja_JP": "ドイツ語", + "ko_KR": "독일어", + "no_NO": "Tysk", + "pl_PL": "Niemiecki", + "pt_BR": "Alemão", + "ru_RU": "Немецкий", + "sv_SE": "Tyska", + "th_TH": "เยอรมัน", + "tr_TR": "Almanca", + "uk_UA": "Німецька", + "zh_CN": "德语", + "zh_TW": "德文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageItalian", + "Translations": { + "ar_SA": "الإيطالية", + "de_DE": "Italienisch", + "el_GR": "Ιταλικά", + "en_US": "Italian", + "es_ES": "Italiano", + "fr_FR": "Italien", + "he_IL": "איטלקית", + "it_IT": "Italiano", + "ja_JP": "イタリア語", + "ko_KR": "이탈리아어", + "no_NO": "Italiensk", + "pl_PL": "Włoski", + "pt_BR": "Italiano", + "ru_RU": "Итальянский", + "sv_SE": "Italienska", + "th_TH": "อิตาลี", + "tr_TR": "İtalyanca", + "uk_UA": "Італійська", + "zh_CN": "意大利语", + "zh_TW": "義大利文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageSpanish", + "Translations": { + "ar_SA": "الإسبانية", + "de_DE": "Spanisch", + "el_GR": "Ισπανικά", + "en_US": "Spanish", + "es_ES": "Español", + "fr_FR": "Espagnol", + "he_IL": "ספרדית", + "it_IT": "Spagnolo", + "ja_JP": "スペイン語", + "ko_KR": "스페인어", + "no_NO": "Spansk", + "pl_PL": "Hiszpański", + "pt_BR": "Espanhol", + "ru_RU": "Испанский", + "sv_SE": "Spanska", + "th_TH": "สเปน", + "tr_TR": "İspanyolca", + "uk_UA": "Іспанська", + "zh_CN": "西班牙语", + "zh_TW": "西班牙文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageChinese", + "Translations": { + "ar_SA": "الصينية", + "de_DE": "Chinesisch", + "el_GR": "Κινέζικα", + "en_US": "Chinese", + "es_ES": "Chino", + "fr_FR": "Chinois", + "he_IL": "סינית", + "it_IT": "Cinese", + "ja_JP": "中国語", + "ko_KR": "중국어", + "no_NO": "Kinesisk", + "pl_PL": "Chiński", + "pt_BR": "Chinês", + "ru_RU": "Китайский", + "sv_SE": "Kinesiska", + "th_TH": "จีน", + "tr_TR": "Çince", + "uk_UA": "Китайська", + "zh_CN": "中文(简体)——无效", + "zh_TW": "中文 (中國)" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageKorean", + "Translations": { + "ar_SA": "الكورية", + "de_DE": "Koreanisch", + "el_GR": "Κορεάτικα", + "en_US": "Korean", + "es_ES": "Coreano", + "fr_FR": "Coréen", + "he_IL": "קוריאנית", + "it_IT": "Coreano", + "ja_JP": "韓国語", + "ko_KR": "한국어", + "no_NO": "Koreansk", + "pl_PL": "Koreański", + "pt_BR": "Coreano", + "ru_RU": "Корейский", + "sv_SE": "Koreanska", + "th_TH": "เกาหลี", + "tr_TR": "Korece", + "uk_UA": "Корейська", + "zh_CN": "韩语", + "zh_TW": "韓文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageDutch", + "Translations": { + "ar_SA": "الهولندية", + "de_DE": "Niederländisch", + "el_GR": "Ολλανδικά", + "en_US": "Dutch", + "es_ES": "Neerlandés/Holandés", + "fr_FR": "Néerlandais", + "he_IL": "הולנדית", + "it_IT": "Olandese", + "ja_JP": "オランダ語", + "ko_KR": "네덜란드어", + "no_NO": "Nederlandsk", + "pl_PL": "Holenderski", + "pt_BR": "Holandês", + "ru_RU": "Нидерландский", + "sv_SE": "Nederländska", + "th_TH": "ดัตช์", + "tr_TR": "Flemenkçe", + "uk_UA": "Нідерландська", + "zh_CN": "荷兰语", + "zh_TW": "荷蘭文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguagePortuguese", + "Translations": { + "ar_SA": "البرتغالية", + "de_DE": "Portugiesisch", + "el_GR": "Πορτογαλικά", + "en_US": "Portuguese", + "es_ES": "Portugués", + "fr_FR": "Portugais", + "he_IL": "פורטוגזית", + "it_IT": "Portoghese", + "ja_JP": "ポルトガル語", + "ko_KR": "포르투갈어", + "no_NO": "Portugisisk", + "pl_PL": "Portugalski", + "pt_BR": "Português", + "ru_RU": "Португальский", + "sv_SE": "Portugisiska", + "th_TH": "โปรตุเกส", + "tr_TR": "Portekizce", + "uk_UA": "Португальська", + "zh_CN": "葡萄牙语", + "zh_TW": "葡萄牙文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageRussian", + "Translations": { + "ar_SA": "الروسية", + "de_DE": "Russisch", + "el_GR": "Ρώσικα", + "en_US": "Russian", + "es_ES": "Ruso", + "fr_FR": "Russe", + "he_IL": "רוסית", + "it_IT": "Russo", + "ja_JP": "ロシア語", + "ko_KR": "러시아어", + "no_NO": "Russisk", + "pl_PL": "Rosyjski", + "pt_BR": "Russo", + "ru_RU": "Русский", + "sv_SE": "Ryska", + "th_TH": "รัสเซีย", + "tr_TR": "Rusça", + "uk_UA": "Російська", + "zh_CN": "俄语", + "zh_TW": "俄文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageTaiwanese", + "Translations": { + "ar_SA": "التايوانية", + "de_DE": "Taiwanesisch", + "el_GR": "Ταϊβανέζικα", + "en_US": "Taiwanese", + "es_ES": "Taiwanés", + "fr_FR": "Taïwanais", + "he_IL": "טייוואנית", + "it_IT": "", + "ja_JP": "台湾語", + "ko_KR": "대만어", + "no_NO": "Taiwansk", + "pl_PL": "Tajwański", + "pt_BR": "Taiwanês", + "ru_RU": "Тайваньский", + "sv_SE": "Taiwanesiska", + "th_TH": "จีนตัวเต็ม (ไต้หวัน)", + "tr_TR": "Tayvanca", + "uk_UA": "Тайванська", + "zh_CN": "中文(繁体)——无效", + "zh_TW": "中文 (台灣)" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageBritishEnglish", + "Translations": { + "ar_SA": "الإنجليزية البريطانية", + "de_DE": "Britisches Englisch", + "el_GR": "Βρετανικά Αγγλικά", + "en_US": "British English", + "es_ES": "Inglés británico", + "fr_FR": "Anglais Britannique ", + "he_IL": "אנגלית בריטית", + "it_IT": "Inglese britannico", + "ja_JP": "英語(イギリス)", + "ko_KR": "영국 영어", + "no_NO": "Britisk engelsk", + "pl_PL": "Angielski (Wielka Brytania)", + "pt_BR": "Inglês britânico", + "ru_RU": "Английский (Великобритания)", + "sv_SE": "Brittisk engelska", + "th_TH": "อังกฤษ (บริติช)", + "tr_TR": "İngiliz İngilizcesi", + "uk_UA": "Англійська (Великобританія)", + "zh_CN": "英语(英国)", + "zh_TW": "英文 (英國)" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageCanadianFrench", + "Translations": { + "ar_SA": "الفرنسية الكندية", + "de_DE": "Kanadisches Französisch", + "el_GR": "Καναδικά Γαλλικά", + "en_US": "Canadian French", + "es_ES": "Francés canadiense", + "fr_FR": "Français Canadien", + "he_IL": "צרפתית קנדית", + "it_IT": "Francese canadese", + "ja_JP": "フランス語(カナダ)", + "ko_KR": "캐나다 프랑스어", + "no_NO": "Canadisk Fransk", + "pl_PL": "Kanadyjski Francuski", + "pt_BR": "Francês canadense", + "ru_RU": "Французский (Канада)", + "sv_SE": "Kanadensisk franska", + "th_TH": "ฝรั่งเศส (แคนาดา)", + "tr_TR": "Kanada Fransızcası", + "uk_UA": "Французька (Канада)", + "zh_CN": "加拿大法语", + "zh_TW": "加拿大法文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageLatinAmericanSpanish", + "Translations": { + "ar_SA": "إسبانية أمريكا اللاتينية", + "de_DE": "Lateinamerikanisches Spanisch", + "el_GR": "Λατινοαμερικάνικα Ισπανικά", + "en_US": "Latin American Spanish", + "es_ES": "Español latinoamericano", + "fr_FR": "Espagnol Latino-Américain", + "he_IL": "ספרדית אמריקה הלטינית", + "it_IT": "Spagnolo latino americano", + "ja_JP": "スペイン語(ラテンアメリカ)", + "ko_KR": "남미 스페인어", + "no_NO": "Latinamerikansk spansk", + "pl_PL": "Hiszpański (Ameryka Łacińska)", + "pt_BR": "Espanhol latino", + "ru_RU": "Испанский (Латинская Америка)", + "sv_SE": "Latinamerikansk spanska", + "th_TH": "สเปน (ลาตินอเมริกา)", + "tr_TR": "Latin Amerika İspanyolcası", + "uk_UA": "Іспанська (Латиноамериканська)", + "zh_CN": "拉美西班牙语", + "zh_TW": "美洲西班牙文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageSimplifiedChinese", + "Translations": { + "ar_SA": "الصينية المبسطة", + "de_DE": "Vereinfachtes Chinesisch", + "el_GR": "Απλοποιημένα Κινέζικα", + "en_US": "Simplified Chinese", + "es_ES": "Chino simplificado", + "fr_FR": "Chinois simplifié", + "he_IL": "סינית פשוטה", + "it_IT": "Cinese semplificato", + "ja_JP": "中国語", + "ko_KR": "중국어 간체", + "no_NO": "Forenklet kinesisk", + "pl_PL": "Chiński (Uproszczony)", + "pt_BR": "Chinês simplificado", + "ru_RU": "Китайский (упрощённый)", + "sv_SE": "Förenklad kinesiska", + "th_TH": "จีน (ตัวย่อ)", + "tr_TR": "Basitleştirilmiş Çince", + "uk_UA": "Спрощена китайська", + "zh_CN": "简体中文(推荐)", + "zh_TW": "簡體中文" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageTraditionalChinese", + "Translations": { + "ar_SA": "الصينية التقليدية", + "de_DE": "Traditionelles Chinesisch", + "el_GR": "Παραδοσιακά Κινεζικά", + "en_US": "Traditional Chinese", + "es_ES": "Chino tradicional", + "fr_FR": "Chinois traditionnel", + "he_IL": "סינית מסורתית", + "it_IT": "Cinese tradizionale", + "ja_JP": "台湾語", + "ko_KR": "중국어 번체", + "no_NO": "Tradisjonell Kinesisk", + "pl_PL": "Chiński (Tradycyjny)", + "pt_BR": "Chinês tradicional", + "ru_RU": "Китайский (традиционный)", + "sv_SE": "Traditionell kinesiska", + "th_TH": "จีน (ดั้งเดิม)", + "tr_TR": "Geleneksel Çince", + "uk_UA": "Традиційна китайська", + "zh_CN": "繁体中文(推荐)", + "zh_TW": "正體中文 (建議)" + } + }, + { + "ID": "SettingsTabSystemSystemTimeZone", + "Translations": { + "ar_SA": "النطاق الزمني للنظام:", + "de_DE": "System-Zeitzone:", + "el_GR": "Ζώνη Ώρας Συστήματος:", + "en_US": "System Time Zone:", + "es_ES": "Zona horaria del sistema:", + "fr_FR": "Fuseau horaire du système\u00A0:", + "he_IL": "אזור זמן מערכת:", + "it_IT": "Fuso orario del sistema:", + "ja_JP": "タイムゾーン:", + "ko_KR": "시스템 시간대 :", + "no_NO": "System Tidssone:", + "pl_PL": "Strefa czasowa systemu:", + "pt_BR": "Fuso horário do sistema:", + "ru_RU": "Часовой пояс системы:", + "sv_SE": "Systemets tidszon:", + "th_TH": "เขตเวลาของระบบ:", + "tr_TR": "Sistem Saat Dilimi:", + "uk_UA": "Часовий пояс системи:", + "zh_CN": "系统时区:", + "zh_TW": "系統時區:" + } + }, + { + "ID": "SettingsTabSystemSystemTime", + "Translations": { + "ar_SA": "توقيت النظام:", + "de_DE": "Systemzeit:", + "el_GR": "Ώρα Συστήματος:", + "en_US": "System Time:", + "es_ES": "Hora del sistema:", + "fr_FR": "Heure du système :", + "he_IL": "זמן מערכת:", + "it_IT": "Data e ora del sistema:", + "ja_JP": "時刻:", + "ko_KR": "시스템 시간 :", + "no_NO": "System tid:", + "pl_PL": "Czas systemu:", + "pt_BR": "Hora do sistema:", + "ru_RU": "Системное время:", + "sv_SE": "Systemtid:", + "th_TH": "เวลาของระบบ:", + "tr_TR": "Sistem Saati:", + "uk_UA": "Час системи:", + "zh_CN": "系统时钟:", + "zh_TW": "系統時鐘:" + } + }, + { + "ID": "SettingsTabSystemSystemTimeMatch", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Resync to PC Date & Time", + "es_ES": "", + "fr_FR": "Resynchronier la Date à celle du PC", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "PC 날짜와 시간에 동기화", + "no_NO": "Resynkroniser til PC-dato og -klokkeslett", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Повторная синхронизация с датой и временем на компьютере", + "sv_SE": "Återsynka till datorns datum och tid", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "与 PC 日期和时间重新同步", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemEnablePptc", + "Translations": { + "ar_SA": "PPTC (ذاكرة التخزين المؤقت للترجمة المستمرة)", + "de_DE": "", + "el_GR": "Ενεργοποίηση PPTC (Profiled Persistent Translation Cache)", + "en_US": "PPTC (Profiled Persistent Translation Cache)", + "es_ES": "PPTC (Cache de Traducción de Perfil Persistente)", + "fr_FR": "Activer le PPTC (Profiled Persistent Translation Cache)", + "he_IL": "", + "it_IT": "Attiva PPTC (Profiled Persistent Translation Cache)", + "ja_JP": "", + "ko_KR": "PPTC(프로파일된 영구 번역 캐시)", + "no_NO": "PPTC (Profilert Vedvarende Oversettelseshurtigbuffer)", + "pl_PL": "PPTC (Profilowana pamięć podręczna trwałych łłumaczeń)", + "pt_BR": "Habilitar PPTC (Profiled Persistent Translation Cache)", + "ru_RU": "Использовать PPTC (Profiled Persistent Translation Cache)", + "sv_SE": "PPTC (Profilerad bestående översättningscache)", + "th_TH": "PPTC (แคชโปรไฟล์การแปลแบบถาวร)", + "tr_TR": "PPTC (Profilli Sürekli Çeviri Önbelleği)", + "uk_UA": "PPTC (профільований постійний кеш перекладу)", + "zh_CN": "开启 PPTC 缓存", + "zh_TW": "PPTC (剖析式持久轉譯快取, Profiled Persistent Translation Cache)" + } + }, + { + "ID": "SettingsTabSystemEnableLowPowerPptc", + "Translations": { + "ar_SA": "Low-power PPTC", + "de_DE": "Kleinleistungs-PPTC", + "el_GR": "Low-power PPTC", + "en_US": "Low-power PPTC cache", + "es_ES": "Cache PPTC de bajo consumo", + "fr_FR": "PPTC à faible puissance", + "he_IL": "Low-power PPTC", + "it_IT": "Low-power PPTC", + "ja_JP": "Low-power PPTC", + "ko_KR": "저전력 PPTC 캐시", + "no_NO": "PPTC med lavt strømforbruk", + "pl_PL": "Low-power PPTC", + "pt_BR": "Low-power PPTC", + "ru_RU": "PPTC с низким электропотреблением", + "sv_SE": "PPTC med låg strömförbrukning", + "th_TH": "PPTC แบบพลังงานตํ่า", + "tr_TR": "Low-power PPTC", + "uk_UA": "Low-power PPTC", + "zh_CN": "低功耗 PPTC 加载", + "zh_TW": "低功耗 PPTC" + } + }, + { + "ID": "SettingsTabSystemEnableFsIntegrityChecks", + "Translations": { + "ar_SA": "التحقق من سلامة نظام الملفات", + "de_DE": "FS Integritätsprüfung", + "el_GR": "Ενεργοποίηση Ελέγχων Ακεραιότητας FS", + "en_US": "FS Integrity Checks", + "es_ES": "Comprobar integridad de los archivos", + "fr_FR": "Activer la vérification de l'intégrité du système de fichiers", + "he_IL": "FS בדיקות תקינות", + "it_IT": "Attiva controlli d'integrità FS", + "ja_JP": "ファイルシステム整合性チェック", + "ko_KR": "파일 시스템 무결성 검사", + "no_NO": "FS Integritetssjekk", + "pl_PL": "Sprawdzanie integralności systemu plików", + "pt_BR": "Habilitar verificação de integridade do sistema de arquivos", + "ru_RU": "Проверка целостности файловой системы", + "sv_SE": "Integritetskontroller av filsystem", + "th_TH": "ตรวจสอบความถูกต้องของ FS", + "tr_TR": "FS Bütünlük Kontrolleri", + "uk_UA": "Перевірка цілісності FS", + "zh_CN": "启用文件系统完整性检查", + "zh_TW": "檔案系統完整性檢查" + } + }, + { + "ID": "SettingsTabSystemAudioBackend", + "Translations": { + "ar_SA": "خلفية الصوت:", + "de_DE": "Audio-Backend:", + "el_GR": "Backend Ήχου:", + "en_US": "Audio Backend:", + "es_ES": "Motor de audio:", + "fr_FR": "Bibliothèque Audio :", + "he_IL": "אחראי שמע:", + "it_IT": "Backend audio:", + "ja_JP": "音声バックエンド:", + "ko_KR": "음향 후단부 :", + "no_NO": "Lyd Backend:", + "pl_PL": "Backend Dżwięku:", + "pt_BR": "Biblioteca de saída de áudio:", + "ru_RU": "Аудио бэкенд:", + "sv_SE": "Ljudbakände:", + "th_TH": "ระบบเสียงเบื้องหลัง:", + "tr_TR": "Ses Motoru:", + "uk_UA": "Аудіосистема:", + "zh_CN": "音频处理引擎:", + "zh_TW": "音效後端:" + } + }, + { + "ID": "SettingsTabSystemAudioBackendDummy", + "Translations": { + "ar_SA": "زائف", + "de_DE": "Ohne Funktion", + "el_GR": "Απενεργοποιημένο", + "en_US": "Dummy", + "es_ES": "Vacío", + "fr_FR": "Désactivée", + "he_IL": "גולם", + "it_IT": "", + "ja_JP": "ダミー", + "ko_KR": "더미", + "no_NO": "", + "pl_PL": "Atrapa", + "pt_BR": "Nenhuma", + "ru_RU": "Без звука", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Yapay", + "uk_UA": "", + "zh_CN": "无", + "zh_TW": "虛設 (Dummy)" + } + }, + { + "ID": "SettingsTabSystemAudioBackendOpenAL", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "OpenAL", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemAudioBackendSoundIO", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "SoundIO", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Lyd Inn/Ut", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemAudioBackendSDL2", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "SDL2", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemHacks", + "Translations": { + "ar_SA": "هاكات", + "de_DE": "", + "el_GR": "Μικροδιορθώσεις", + "en_US": "Hacks", + "es_ES": "", + "fr_FR": "", + "he_IL": "האצות", + "it_IT": "Espedienti", + "ja_JP": "ハック", + "ko_KR": "핵", + "no_NO": "", + "pl_PL": "Hacki", + "pt_BR": "", + "ru_RU": "Хаки", + "sv_SE": "Hack", + "th_TH": "แฮ็ก", + "tr_TR": "Hack'ler", + "uk_UA": "Хитрощі", + "zh_CN": "修改", + "zh_TW": "補釘修正" + } + }, + { + "ID": "SettingsTabSystemHacksNote", + "Translations": { + "ar_SA": "قد يتسبب في عدم الاستقرار", + "de_DE": " (Kann Fehler verursachen)", + "el_GR": " (Μπορεί να προκαλέσουν αστάθεια)", + "en_US": "May cause instability", + "es_ES": " (Pueden causar inestabilidad)", + "fr_FR": "Cela peut causer des instabilités", + "he_IL": "עלול לגרום לאי יציבות", + "it_IT": "Possono causare instabilità", + "ja_JP": " (挙動が不安定になる可能性があります)", + "ko_KR": "불안정성을 유발할 수 있음", + "no_NO": "Kan forårsake ustabilitet", + "pl_PL": " (mogą powodować niestabilność)", + "pt_BR": " (Pode causar instabilidade)", + "ru_RU": "Возможна нестабильная работа", + "sv_SE": "Kan orsaka instabilitet", + "th_TH": "อาจทำให้เกิดข้อผิดพลาดได้", + "tr_TR": " (dengesizlik oluşturabilir)", + "uk_UA": " (може викликати нестабільність)", + "zh_CN": "会导致模拟器不稳定", + "zh_TW": "可能導致模擬器不穩定" + } + }, + { + "ID": "SettingsTabSystemDramSize", + "Translations": { + "ar_SA": "استخدام تخطيط الذاكرة البديل (المطورين)", + "de_DE": "DRAM Größe:", + "el_GR": "Μέγεθος DRAM:", + "en_US": "DRAM size:", + "es_ES": "Tamaño DRAM:", + "fr_FR": "Taille de la DRAM :", + "he_IL": "השתמש בפריסת זיכרון חלופית (נועד למפתחים)", + "it_IT": "Usa layout di memoria alternativo (per sviluppatori)", + "ja_JP": "DRAMサイズ:", + "ko_KR": "DRAM 크기 :", + "no_NO": "DRAM Mengde", + "pl_PL": "Użyj alternatywnego układu pamięci (Deweloperzy)", + "pt_BR": "Tamanho da DRAM:", + "ru_RU": "Использовать альтернативный макет памяти (для разработчиков)", + "sv_SE": "DRAM-storlek:", + "th_TH": "ใช้หน่วยความจำสำรอง (โหมดนักพัฒนา)", + "tr_TR": "Alternatif bellek düzeni kullan (Geliştirici)", + "uk_UA": "Використовувати альтернативне розташування пам'яті (для розробників)", + "zh_CN": "使用开发机的内存布局(开发人员使用)", + "zh_TW": "使用替代的記憶體配置 (開發者專用)" + } + }, + { + "ID": "SettingsTabSystemDramSize4GiB", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "4GiB", + "es_ES": "", + "fr_FR": "4GiO", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "4GB", + "no_NO": "4GB", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "4ГиБ", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "4Гб", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemDramSize6GiB", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "6GiB", + "es_ES": "", + "fr_FR": "6GiO", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "6GB", + "no_NO": "6GB", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "6ГиБ", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "6Гб", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemDramSize8GiB", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "8GiB", + "es_ES": "", + "fr_FR": "8GiO", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "8GB", + "no_NO": "8GB", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "8ГиБ", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "8Гб", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemDramSize12GiB", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "12GiB", + "es_ES": "", + "fr_FR": "12GiO", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "12GB", + "no_NO": "12GB", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "12ГиБ", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "12Гб", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemIgnoreMissingServices", + "Translations": { + "ar_SA": "تجاهل الخدمات المفقودة", + "de_DE": "Ignoriere fehlende Dienste", + "el_GR": "Αγνόηση υπηρεσιών που λείπουν", + "en_US": "Ignore Missing Services", + "es_ES": "Ignorar servicios no implementados", + "fr_FR": "Ignorer les services manquants", + "he_IL": "התעלם משירותים חסרים", + "it_IT": "Ignora servizi mancanti", + "ja_JP": "未実装サービスを無視する", + "ko_KR": "누락된 서비스 무시", + "no_NO": "Ignorer manglende tjenester", + "pl_PL": "Ignoruj Brakujące Usługi", + "pt_BR": "Ignorar serviços não implementados", + "ru_RU": "Игнорировать отсутствующие службы", + "sv_SE": "Ignorera saknade tjänster", + "th_TH": "เมินเฉยบริการที่หายไป", + "tr_TR": "Eksik Servisleri Görmezden Gel", + "uk_UA": "Ігнорувати відсутні служби", + "zh_CN": "忽略缺失的服务", + "zh_TW": "忽略缺少的模擬器功能" + } + }, + { + "ID": "SettingsTabSystemIgnoreApplet", + "Translations": { + "ar_SA": "", + "de_DE": "Applet ignorieren", + "el_GR": "Αγνοήστε το Applet", + "en_US": "Ignore Applet", + "es_ES": "Ignorar el Applet", + "fr_FR": "Ignorer la déconnexion de la manette", + "he_IL": "", + "it_IT": "Ignora l'applet", + "ja_JP": "アプレットを無視する", + "ko_KR": "애플릿 무시", + "no_NO": "Ignorer appleten", + "pl_PL": "Ignoruj ​​aplet", + "pt_BR": "Ignorar applet", + "ru_RU": "Игнорировать Апплет", + "sv_SE": "Ignorera applet", + "th_TH": "เมินเฉย Applet", + "tr_TR": "", + "uk_UA": "Ігнорувати Аплет", + "zh_CN": "忽略小程序", + "zh_TW": "忽略小程式" + } + }, + { + "ID": "SettingsTabGraphics", + "Translations": { + "ar_SA": "الرسومات", + "de_DE": "Grafik", + "el_GR": "Γραφικά", + "en_US": "Graphics", + "es_ES": "Gráficos", + "fr_FR": "Graphismes", + "he_IL": "גרפיקה", + "it_IT": "Grafica", + "ja_JP": "グラフィックス", + "ko_KR": "그래픽", + "no_NO": "Grafikk", + "pl_PL": "Grafika", + "pt_BR": "Gráficos", + "ru_RU": "Графика", + "sv_SE": "Grafik", + "th_TH": "กราฟฟิก", + "tr_TR": "Grafikler", + "uk_UA": "Графіка", + "zh_CN": "图形", + "zh_TW": "圖形" + } + }, + { + "ID": "SettingsTabGraphicsAPI", + "Translations": { + "ar_SA": "API الرسومات ", + "de_DE": "Grafik-API", + "el_GR": "API Γραφικά", + "en_US": "Graphics API", + "es_ES": "API de gráficos", + "fr_FR": "API Graphique", + "he_IL": "ממשק גראפי", + "it_IT": "API grafica", + "ja_JP": "グラフィックスAPI", + "ko_KR": "그래픽 API", + "no_NO": "Grafikk API", + "pl_PL": "Graficzne API", + "pt_BR": "API gráfica", + "ru_RU": "Графические API", + "sv_SE": "Grafik-API", + "th_TH": "API กราฟฟิก", + "tr_TR": "Grafikler API", + "uk_UA": "Графічний API", + "zh_CN": "图形 API", + "zh_TW": "圖形 API" + } + }, + { + "ID": "SettingsTabGraphicsEnableShaderCache", + "Translations": { + "ar_SA": "تفعيل ذاكرة المظللات المؤقتة", + "de_DE": "Shader-Cache aktivieren", + "el_GR": "Ενεργοποίηση Προσωρινής Μνήμης Shader", + "en_US": "Enable Shader Cache", + "es_ES": "Habilitar caché de sombreadores", + "fr_FR": "Activer le cache des shaders", + "he_IL": "הפעל מטמון הצללות", + "it_IT": "Attiva la cache degli shader", + "ja_JP": "シェーダーキャッシュを有効にする", + "ko_KR": "셰이더 캐시 활성화", + "no_NO": "Aktiver Shader Cachen", + "pl_PL": "Włącz pamięć podręczną cieni", + "pt_BR": "Habilitar cache de shader", + "ru_RU": "Кэшировать шейдеры", + "sv_SE": "Aktivera Shader Cache", + "th_TH": "เปิดใช้งาน แคชแสงเงา", + "tr_TR": "Shader Önbelleğini Etkinleştir", + "uk_UA": "Увімкнути кеш шейдерів", + "zh_CN": "启用着色器缓存", + "zh_TW": "啟用著色器快取" + } + }, + { + "ID": "SettingsTabGraphicsAnisotropicFiltering", + "Translations": { + "ar_SA": "تصفية:", + "de_DE": "Anisotrope Filterung:", + "el_GR": "Ανισότροπο Φιλτράρισμα:", + "en_US": "Anisotropic Filtering:", + "es_ES": "Filtro anisotrópico:", + "fr_FR": "Filtrage anisotrope :", + "he_IL": "סינון אניסוטרופי:", + "it_IT": "Filtro anisotropico:", + "ja_JP": "異方性フィルタリング:", + "ko_KR": "이방성 필터링 :", + "no_NO": "Anisotropisk filtrering:", + "pl_PL": "Filtrowanie anizotropowe:", + "pt_BR": "Filtragem anisotrópica:", + "ru_RU": "Анизотропная фильтрация:", + "sv_SE": "Anisotropisk filtrering:", + "th_TH": "ตัวกรองแบบ Anisotropic:", + "tr_TR": "Eşyönsüz Doku Süzmesi:", + "uk_UA": "Анізотропна фільтрація:", + "zh_CN": "各向异性过滤:", + "zh_TW": "各向異性過濾:" + } + }, + { + "ID": "SettingsTabGraphicsAnisotropicFilteringAuto", + "Translations": { + "ar_SA": "تلقائي", + "de_DE": "", + "el_GR": "Αυτόματο", + "en_US": "Auto", + "es_ES": "Automático", + "fr_FR": "", + "he_IL": "אוטומטי", + "it_IT": "", + "ja_JP": "自動", + "ko_KR": "자동", + "no_NO": "Automatisk", + "pl_PL": "Automatyczne", + "pt_BR": "Automático", + "ru_RU": "Автоматически", + "sv_SE": "Automatiskt", + "th_TH": "อัตโนมัติ", + "tr_TR": "Otomatik", + "uk_UA": "Авто", + "zh_CN": "自动", + "zh_TW": "自動" + } + }, + { + "ID": "SettingsTabGraphicsAnisotropicFiltering2x", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "2x", + "es_ES": "x2", + "fr_FR": "x2", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "2배", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "2 倍" + } + }, + { + "ID": "SettingsTabGraphicsAnisotropicFiltering4x", + "Translations": { + "ar_SA": "4×", + "de_DE": "", + "el_GR": "", + "en_US": "4x", + "es_ES": "x4", + "fr_FR": "x4", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "4배", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "4 倍" + } + }, + { + "ID": "SettingsTabGraphicsAnisotropicFiltering8x", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "8x", + "es_ES": "x8", + "fr_FR": "x8", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "8배", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "8 倍" + } + }, + { + "ID": "SettingsTabGraphicsAnisotropicFiltering16x", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "16x", + "es_ES": "x16", + "fr_FR": "x16", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "16배", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "16 倍" + } + }, + { + "ID": "SettingsTabGraphicsResolutionScale", + "Translations": { + "ar_SA": "مقياس الدقة", + "de_DE": "Auflösungsskalierung:", + "el_GR": "Κλίμακα Ανάλυσης:", + "en_US": "Resolution Scale:", + "es_ES": "Escala de resolución:", + "fr_FR": "Échelle de résolution :", + "he_IL": "קנה מידה של רזולוציה:", + "it_IT": "Scala della risoluzione:", + "ja_JP": "解像度:", + "ko_KR": "해상도 배율 :", + "no_NO": "Oppløsnings skala:", + "pl_PL": "Skalowanie rozdzielczości:", + "pt_BR": "Escala de resolução:", + "ru_RU": "Масштабирование:", + "sv_SE": "Upplösningsskalning:", + "th_TH": "อัตราส่วนความละเอียด:", + "tr_TR": "Çözünürlük Ölçeği:", + "uk_UA": "Роздільна здатність:", + "zh_CN": "分辨率缩放:", + "zh_TW": "解析度比例:" + } + }, + { + "ID": "SettingsTabGraphicsResolutionScaleCustom", + "Translations": { + "ar_SA": "مخصص (لا ينصح به)", + "de_DE": "Benutzerdefiniert (nicht empfohlen)", + "el_GR": "Προσαρμοσμένο (Δεν συνιστάται)", + "en_US": "Custom (Not recommended)", + "es_ES": "Personalizada (no recomendado)", + "fr_FR": "Personnalisée (Non recommandée)", + "he_IL": "מותאם אישית (לא מומלץ)", + "it_IT": "Personalizzata (Non raccomandata)", + "ja_JP": "カスタム (非推奨)", + "ko_KR": "사용자 정의(권장하지 않음)", + "no_NO": "Egendefinert (anbefales ikke)", + "pl_PL": "Niestandardowa (Niezalecane)", + "pt_BR": "Customizada (não recomendado)", + "ru_RU": "Пользовательское (не рекомендуется)", + "sv_SE": "Anpassad (rekommenderas inte)", + "th_TH": "กำหนดเอง (ไม่แนะนำ)", + "tr_TR": "Özel (Tavsiye Edilmez)", + "uk_UA": "Користувацька (не рекомендовано)", + "zh_CN": "自定义(不推荐)", + "zh_TW": "自訂 (不建議使用)" + } + }, + { + "ID": "SettingsTabGraphicsResolutionScaleNative", + "Translations": { + "ar_SA": "الأصل ‫(720p/1080p)", + "de_DE": "Nativ (720p/1080p)", + "el_GR": "Εγγενής (720p/1080p)", + "en_US": "Native (720p/1080p)", + "es_ES": "Nativa (720p/1080p)", + "fr_FR": "Natif (720p/1080p)", + "he_IL": "מקורי (720p/1080p)", + "it_IT": "Nativa (720p/1080p)", + "ja_JP": "ネイティブ (720p/1080p)", + "ko_KR": "원본(720p/1080p)", + "no_NO": "Naturlig (720p/1080p)", + "pl_PL": "Natywna (720p/1080p)", + "pt_BR": "Nativa (720p/1080p)", + "ru_RU": "Нативное (720p/1080p)", + "sv_SE": "Inbyggd (720p/1080p)", + "th_TH": "พื้นฐานระบบ (720p/1080p)", + "tr_TR": "Yerel (720p/1080p)", + "uk_UA": "Стандартний (720p/1080p)", + "zh_CN": "原生 (720p/1080p)", + "zh_TW": "原生 (720p/1080p)" + } + }, + { + "ID": "SettingsTabGraphicsResolutionScale2x", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "2x (1440p/2160p)", + "es_ES": "x2 (1440p/2160p)", + "fr_FR": "x2 (1440p/2160p)", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "2배(1440p/2160p)", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "2 倍 (1440p/2160p)", + "zh_TW": "2 倍 (1440p/2160p)" + } + }, + { + "ID": "SettingsTabGraphicsResolutionScale3x", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "3x (2160p/3240p)", + "es_ES": "x3 (2160p/3240p)", + "fr_FR": "x3 (2160p/3240p)", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "3배(2160p/3240p)", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "3 倍 (2160p/3240p)", + "zh_TW": "3 倍 (2160p/3240p)" + } + }, + { + "ID": "SettingsTabGraphicsResolutionScale4x", + "Translations": { + "ar_SA": "4x (2880p/4320p) (لا ينصح به)", + "de_DE": "4x (2880p/4320p) (Nicht empfohlen)", + "el_GR": "", + "en_US": "4x (2880p/4320p) (Not recommended)", + "es_ES": "4x (2880p/4320p) (no recomendado)", + "fr_FR": "x4 (2880p/4320p) (Non recommandé)", + "he_IL": "4x (2880p/4320p) (לא מומלץ)", + "it_IT": "4x (2880p/4320p) (Non consigliato)", + "ja_JP": "4x (2880p/4320p) (非推奨)", + "ko_KR": "4배(2880p/4320p) (권장하지 않음)", + "no_NO": "4x (2880p/4320p) (anbefales ikke)", + "pl_PL": "4x (2880p/4320p) (niezalecane)", + "pt_BR": "4x (2880p/4320p) (não recomendado)", + "ru_RU": "4x (2880p/4320p) (не рекомендуется)", + "sv_SE": "4x (2880p/4320p) (rekommenderas inte)", + "th_TH": "4x (2880p/4320p) (ไม่แนะนำ)", + "tr_TR": "4x (2880p/4320p) (Tavsiye Edilmez)", + "uk_UA": "4x (2880p/4320p) (Не рекомендується)", + "zh_CN": "4 倍 (2880p/4320p) (不推荐)", + "zh_TW": "4 倍 (2880p/4320p) (不建議使用)" + } + }, + { + "ID": "SettingsTabGraphicsAspectRatio", + "Translations": { + "ar_SA": "نسبة الارتفاع إلى العرض:", + "de_DE": "Bildseitenverhältnis:", + "el_GR": "Αναλογία Απεικόνισης:", + "en_US": "Aspect Ratio:", + "es_ES": "Relación de aspecto:", + "fr_FR": "Format d'affichage :", + "he_IL": "יחס גובה-רוחב:", + "it_IT": "Rapporto d'aspetto:", + "ja_JP": "アスペクト比:", + "ko_KR": "종횡비 :", + "no_NO": "Bildeformat", + "pl_PL": "Format obrazu:", + "pt_BR": "Proporção:", + "ru_RU": "Соотношение сторон:", + "sv_SE": "Bildförhållande:", + "th_TH": "อัตราส่วนภาพ:", + "tr_TR": "En-Boy Oranı:", + "uk_UA": "Співвідношення сторін:", + "zh_CN": "宽高比:", + "zh_TW": "顯示長寬比例:" + } + }, + { + "ID": "SettingsTabGraphicsAspectRatio4x3", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "4:3", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabGraphicsAspectRatio16x9", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "16:9", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabGraphicsAspectRatio16x10", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "16:10", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabGraphicsAspectRatio21x9", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "21:9", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabGraphicsAspectRatio32x9", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "32:9", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabGraphicsAspectRatioStretch", + "Translations": { + "ar_SA": "تمديد لتناسب النافذة", + "de_DE": "An Fenster anpassen", + "el_GR": "Έκταση σε όλο το παράθυρο", + "en_US": "Stretch to Fit Window", + "es_ES": "Estirar a la ventana", + "fr_FR": "Étirer pour remplir la fenêtre", + "he_IL": "מתח לגודל חלון", + "it_IT": "Adatta alla finestra", + "ja_JP": "ウインドウサイズに合わせる", + "ko_KR": "창에 맞춰 늘리기", + "no_NO": "Strekk for og Tilpasse vindu", + "pl_PL": "Rozciągnij do Okna", + "pt_BR": "Esticar até caber", + "ru_RU": "Растянуть до размеров окна", + "sv_SE": "Sträck ut för att passa fönster", + "th_TH": "ยืดภาพเพื่อให้พอดีกับหน้าต่าง", + "tr_TR": "Pencereye Sığdırmak İçin Genişlet", + "uk_UA": "Розтягнути до розміру вікна", + "zh_CN": "拉伸以适应窗口", + "zh_TW": "拉伸以適應視窗" + } + }, + { + "ID": "SettingsTabGraphicsDeveloperOptions", + "Translations": { + "ar_SA": "خيارات المطور", + "de_DE": "Optionen für Entwickler", + "el_GR": "Επιλογές Προγραμματιστή", + "en_US": "Developer Options", + "es_ES": "Opciones de desarrollador", + "fr_FR": "Options développeur", + "he_IL": "אפשרויות מפתח", + "it_IT": "Opzioni per sviluppatori", + "ja_JP": "開発者向けオプション", + "ko_KR": "개발자 옵션", + "no_NO": "Utvikleralternativer", + "pl_PL": "Opcje programisty", + "pt_BR": "Opções do desenvolvedor", + "ru_RU": "Параметры разработчика", + "sv_SE": "Utvecklarinställningar", + "th_TH": "ตัวเลือกนักพัฒนา", + "tr_TR": "Geliştirici Seçenekleri", + "uk_UA": "Параметри розробника", + "zh_CN": "开发者选项", + "zh_TW": "開發者選項" + } + }, + { + "ID": "SettingsTabGraphicsShaderDumpPath", + "Translations": { + "ar_SA": "مسار تفريغ المظللات:", + "de_DE": "Grafik-Shader-Dump-Pfad:", + "el_GR": "Τοποθεσία Shaders Γραφικών:", + "en_US": "Graphics Shader Dump Path:", + "es_ES": "Directorio de volcado de sombreadores:", + "fr_FR": "Chemin du dossier de copie des shaders :", + "he_IL": "", + "it_IT": "Percorso di dump degli shader:", + "ja_JP": "グラフィックス シェーダー ダンプパス:", + "ko_KR": "그래픽 셰이더 덤프 경로 :", + "no_NO": "Grafikk Shader Dump bane:", + "pl_PL": "Ścieżka do zgranych cieni graficznych:", + "pt_BR": "Diretório para despejo de shaders:", + "ru_RU": "Путь дампа графических шейдеров", + "sv_SE": "Sökväg för Graphics Shader Dump:", + "th_TH": "ที่เก็บ ดัมพ์ไฟล์ แสงเงา:", + "tr_TR": "Grafik Shader Döküm Yolu:", + "uk_UA": "Шлях скидання графічного шейдера:", + "zh_CN": "图形着色器转储路径:", + "zh_TW": "圖形著色器傾印路徑:" + } + }, + { + "ID": "SettingsTabLogging", + "Translations": { + "ar_SA": "تسجيل", + "de_DE": "Logs", + "el_GR": "Καταγραφή", + "en_US": "Logging", + "es_ES": "Registros", + "fr_FR": "Journaux", + "he_IL": "רישום", + "it_IT": "Log", + "ja_JP": "ロギング", + "ko_KR": "로그 기록", + "no_NO": "", + "pl_PL": "Dziennik zdarzeń", + "pt_BR": "Log", + "ru_RU": "Журналирование", + "sv_SE": "Loggning", + "th_TH": "ประวัติ", + "tr_TR": "Loglama", + "uk_UA": "Налагодження", + "zh_CN": "日志", + "zh_TW": "日誌" + } + }, + { + "ID": "SettingsTabLoggingLogging", + "Translations": { + "ar_SA": "تسجيل", + "de_DE": "Logs", + "el_GR": "Καταγραφή", + "en_US": "Logging", + "es_ES": "Registros", + "fr_FR": "Journaux", + "he_IL": "רישום", + "it_IT": "Log", + "ja_JP": "ロギング", + "ko_KR": "로그 기록", + "no_NO": "", + "pl_PL": "Dziennik zdarzeń", + "pt_BR": "Log", + "ru_RU": "Журналирование", + "sv_SE": "Loggning", + "th_TH": "ประวัติ", + "tr_TR": "Loglama", + "uk_UA": "Налагодження", + "zh_CN": "日志", + "zh_TW": "日誌" + } + }, + { + "ID": "SettingsTabLoggingEnableLoggingToFile", + "Translations": { + "ar_SA": "تفعيل التسجيل إلى ملف", + "de_DE": "Protokollierung in Datei aktivieren", + "el_GR": "Ενεργοποίηση Καταγραφής Αρχείου", + "en_US": "Enable Logging to File", + "es_ES": "Habilitar registro a archivo", + "fr_FR": "Activer la sauvegarde des journaux vers un fichier", + "he_IL": "אפשר רישום לקובץ", + "it_IT": "Salva i log su file", + "ja_JP": "ファイルへのロギングを有効にする", + "ko_KR": "파일에 로그 기록 활성화", + "no_NO": "Aktiver logging til fil", + "pl_PL": "Włącz rejestrowanie zdarzeń do pliku", + "pt_BR": "Salvar logs em arquivo", + "ru_RU": "Включить запись в файл", + "sv_SE": "Aktivera loggning till fil", + "th_TH": "เปิดใช้งานการบันทึกประวัติ ไปยังไฟล์", + "tr_TR": "Logları Dosyaya Kaydetmeyi Etkinleştir", + "uk_UA": "Увімкнути налагодження у файл", + "zh_CN": "将日志写入文件", + "zh_TW": "啟用日誌到檔案" + } + }, + { + "ID": "SettingsTabLoggingEnableStubLogs", + "Translations": { + "ar_SA": "تفعيل سجلات الـStub", + "de_DE": "Aktiviere Stub-Logs", + "el_GR": "Ενεργοποίηση Καταγραφής Stub", + "en_US": "Enable Stub Logs", + "es_ES": "Habilitar registros de Stub", + "fr_FR": "Activer les journaux stub", + "he_IL": "אפשר רישום בדל", + "it_IT": "Attiva log di stub", + "ja_JP": "Stub ログを有効にする", + "ko_KR": "조각 기록 활성화", + "no_NO": "Aktiver Stub-logger", + "pl_PL": "Wlącz Skróty Logów", + "pt_BR": "Habilitar logs de stub", + "ru_RU": "Включить журнал-заглушку", + "sv_SE": "Aktivera stubbloggar", + "th_TH": "เปิดใช้งานการบันทึกประวัติ", + "tr_TR": "Stub Loglarını Etkinleştir", + "uk_UA": "Увімкнути журнали заглушки", + "zh_CN": "启用存根日志", + "zh_TW": "啟用 Stub 日誌" + } + }, + { + "ID": "SettingsTabLoggingEnableInfoLogs", + "Translations": { + "ar_SA": "تفعيل سجلات المعلومات", + "de_DE": "Aktiviere Info-Logs", + "el_GR": "Ενεργοποίηση Καταγραφής Πληροφοριών", + "en_US": "Enable Info Logs", + "es_ES": "Habilitar registros de Info", + "fr_FR": "Activer les journaux d'informations", + "he_IL": "אפשר רישום מידע", + "it_IT": "Attiva log di informazioni", + "ja_JP": "Info ログを有効にする", + "ko_KR": "정보 기록 활성화", + "no_NO": "Aktiver informasjonslogger", + "pl_PL": "Włącz Logi Informacyjne", + "pt_BR": "Habilitar logs de informação", + "ru_RU": "Включить информационный журнал", + "sv_SE": "Aktivera informationsloggar", + "th_TH": "เปิดใช้งานการบันทึกประวัติการใช้งาน", + "tr_TR": "Bilgi Loglarını Etkinleştir", + "uk_UA": "Увімкнути інформаційні журнали", + "zh_CN": "启用信息日志", + "zh_TW": "啟用資訊日誌" + } + }, + { + "ID": "SettingsTabLoggingEnableWarningLogs", + "Translations": { + "ar_SA": "تفعيل سجلات التحذير", + "de_DE": "Aktiviere Warn-Logs", + "el_GR": "Ενεργοποίηση Καταγραφής Προειδοποίησης", + "en_US": "Enable Warning Logs", + "es_ES": "Habilitar registros de Advertencia", + "fr_FR": "Activer les journaux d'avertissements", + "he_IL": "אפשר רישום אזהרות", + "it_IT": "Attiva log di avviso", + "ja_JP": "Warning ログを有効にする", + "ko_KR": "경고 기록 활성화", + "no_NO": "Aktiver varsellogger", + "pl_PL": "Włącz Logi Ostrzeżeń", + "pt_BR": "Habilitar logs de alerta", + "ru_RU": "Включить журнал предупреждений", + "sv_SE": "Aktivera varningsloggar", + "th_TH": "เปิดใช้งานการบันทึกประวัติคำเตือน", + "tr_TR": "Uyarı Loglarını Etkinleştir", + "uk_UA": "Увімкнути журнали попереджень", + "zh_CN": "启用警告日志", + "zh_TW": "啟用警告日誌" + } + }, + { + "ID": "SettingsTabLoggingEnableErrorLogs", + "Translations": { + "ar_SA": "تفعيل سجلات الأخطاء", + "de_DE": "Aktiviere Fehler-Logs", + "el_GR": "Ενεργοποίηση Καταγραφής Σφαλμάτων", + "en_US": "Enable Error Logs", + "es_ES": "Habilitar registros de Error", + "fr_FR": "Activer les journaux d'erreurs", + "he_IL": "אפשר רישום שגיאות", + "it_IT": "Attiva log di errore", + "ja_JP": "Error ログを有効にする", + "ko_KR": "오류 기록 활성화", + "no_NO": "Aktiver feillogger", + "pl_PL": "Włącz Logi Błędów", + "pt_BR": "Habilitar logs de erro", + "ru_RU": "Включить журнал ошибок", + "sv_SE": "Aktivera felloggar", + "th_TH": "เปิดใช้งานการบันทึกประวัติข้อผิดพลาด", + "tr_TR": "Hata Loglarını Etkinleştir", + "uk_UA": "Увімкнути журнали помилок", + "zh_CN": "启用错误日志", + "zh_TW": "啟用錯誤日誌" + } + }, + { + "ID": "SettingsTabLoggingEnableTraceLogs", + "Translations": { + "ar_SA": "تفعيل سجلات التتبع", + "de_DE": "Aktiviere Trace-Logs", + "el_GR": "Ενεργοποίηση Καταγραφής Ιχνών", + "en_US": "Enable Trace Logs", + "es_ES": "Habilitar registros de Rastro", + "fr_FR": "Activer les journaux d'erreurs Trace", + "he_IL": "הפעל רישום מעקבי", + "it_IT": "Attiva log di trace", + "ja_JP": "Trace ログを有効にする", + "ko_KR": "추적 기록 활성화", + "no_NO": "Aktiver spor logger", + "pl_PL": "Włącz Logi Śledzenia", + "pt_BR": "Habilitar logs de rastreamento", + "ru_RU": "Включить журнал трассировки", + "sv_SE": "Aktivera spårloggar", + "th_TH": "เปิดใช้งานการบันทึกประวัติการติดตาม", + "tr_TR": "Trace Loglarını Etkinleştir", + "uk_UA": "Увімкнути журнали трасування", + "zh_CN": "启用跟踪日志", + "zh_TW": "啟用追蹤日誌" + } + }, + { + "ID": "SettingsTabLoggingEnableGuestLogs", + "Translations": { + "ar_SA": "تفعيل سجلات الضيوف", + "de_DE": "Aktiviere Gast-Logs", + "el_GR": "Ενεργοποίηση Καταγραφής Επισκεπτών", + "en_US": "Enable Guest Logs", + "es_ES": "Habilitar registros de Guest", + "fr_FR": "Activer les journaux du programme simulé", + "he_IL": "הפעל רישום מארח", + "it_IT": "Attiva log del guest", + "ja_JP": "Guest ログを有効にする", + "ko_KR": "방문 기록 활성화", + "no_NO": "Aktiver gjestelogger", + "pl_PL": "Włącz Logi Gości", + "pt_BR": "Habilitar logs do programa convidado", + "ru_RU": "Включить гостевые журналы", + "sv_SE": "Aktivera gästloggar", + "th_TH": "เปิดใช้งานการบันทึกประวัติผู้เยี่ยมชม", + "tr_TR": "Guest Loglarını Etkinleştir", + "uk_UA": "Увімкнути журнали гостей", + "zh_CN": "启用访客日志", + "zh_TW": "啟用客體日誌" + } + }, + { + "ID": "SettingsTabLoggingEnableFsAccessLogs", + "Translations": { + "ar_SA": "تمكين سجلات الوصول إلى نظام الملفات", + "de_DE": "Aktiviere Fs Zugriff-Logs", + "el_GR": "Ενεργοποίηση Καταγραφής Πρόσβασης FS", + "en_US": "Enable Fs Access Logs", + "es_ES": "Habilitar registros de Fs Access", + "fr_FR": "Activer les journaux d'accès au système de fichiers", + "he_IL": "אפשר רישום גישת קבצי מערכת", + "it_IT": "Attiva log di accesso FS", + "ja_JP": "Fs アクセスログを有効にする", + "ko_KR": "파일 시스템 접속 기록 활성화", + "no_NO": "Aktiver Fs tilgangslogger", + "pl_PL": "Włącz Logi Dostępu do Systemu Plików", + "pt_BR": "Habilitar logs de acesso ao sistema de arquivos", + "ru_RU": "Включить журналы доступа файловой системы", + "sv_SE": "Aktivera loggar för filsystemsåtkomst", + "th_TH": "เปิดใช้งานการบันทึกประวัติการเข้าถึง Fs", + "tr_TR": "Fs Erişim Loglarını Etkinleştir", + "uk_UA": "Увімкнути журнали доступу Fs", + "zh_CN": "启用文件访问日志", + "zh_TW": "啟用檔案系統存取日誌" + } + }, + { + "ID": "SettingsTabLoggingFsGlobalAccessLogMode", + "Translations": { + "ar_SA": "وضع سجل الوصول العالمي لنظام الملفات:", + "de_DE": "Fs Globaler Zugriff-Log-Modus:", + "el_GR": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:", + "en_US": "Fs Global Access Log Mode:", + "es_ES": "Modo de registros Fs Global Access:", + "fr_FR": "Niveau des journaux d'accès au système de fichiers :", + "he_IL": "מצב רישום גלובלי של גישת קבצי מערכת", + "it_IT": "Modalità log di accesso globale FS:", + "ja_JP": "Fs グローバルアクセスログモード:", + "ko_KR": "파일 시스템 전역 접속 로그 모드 :", + "no_NO": "Fs Global Access-logg-modus:", + "pl_PL": "Tryb globalnego dziennika zdarzeń systemu plików:", + "pt_BR": "Modo global de logs do sistema de arquivos:", + "ru_RU": "Режим журнала глобального доступа файловой системы:", + "sv_SE": "Loggläge för global filsystemsåtkomst:", + "th_TH": "โหมด การเข้าถึงประวัติส่วนกลาง:", + "tr_TR": "Fs Evrensel Erişim Log Modu:", + "uk_UA": "Режим журналу глобального доступу Fs:", + "zh_CN": "文件系统全局访问日志模式:", + "zh_TW": "檔案系統全域存取日誌模式:" + } + }, + { + "ID": "SettingsTabLoggingDeveloperOptions", + "Translations": { + "ar_SA": "خيارات المطور", + "de_DE": "Entwickleroptionen", + "el_GR": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)", + "en_US": "Developer Options", + "es_ES": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)", + "fr_FR": "Options développeur", + "he_IL": "אפשרויות מפתח", + "it_IT": "Opzioni per sviluppatori", + "ja_JP": "開発者オプション", + "ko_KR": "개발자 옵션", + "no_NO": "Utvikleralternativer", + "pl_PL": "Opcje programisty (UWAGA: wpływa na wydajność)", + "pt_BR": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)", + "ru_RU": "Параметры разработчика", + "sv_SE": "Utvecklarinställningar", + "th_TH": "ตัวเลือกนักพัฒนา", + "tr_TR": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)", + "uk_UA": "Параметри розробника (УВАГА: шкодить продуктивності!)", + "zh_CN": "开发者选项", + "zh_TW": "開發者選項" + } + }, + { + "ID": "SettingsTabLoggingDeveloperOptionsNote", + "Translations": { + "ar_SA": "تحذير: سوف يقلل من الأداء", + "de_DE": "ACHTUNG: Wird die Leistung reduzieren", + "el_GR": "ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Θα μειώσει την απόδοση", + "en_US": "WARNING: Will reduce performance", + "es_ES": "ADVERTENCIA: Reducirá el rendimiento", + "fr_FR": "ATTENTION : Réduira les performances", + "he_IL": "אזהרה: יפחית ביצועים", + "it_IT": "ATTENZIONE: ridurrà le prestazioni", + "ja_JP": "警告: パフォーマンスを低下させます", + "ko_KR": "경고 : 성능이 감소합니다.", + "no_NO": "Advarsel: Vil redusere ytelsen", + "pl_PL": "UWAGA: Pogrorszy wydajność", + "pt_BR": "AVISO: Reduzirá o desempenho", + "ru_RU": "ВНИМАНИЕ: эти настройки снижают производительность", + "sv_SE": "VARNING: Kommer att reducera prestandan", + "th_TH": "คำเตือน: จะทำให้ประสิทธิภาพลดลง", + "tr_TR": "UYARI: Oyun performansı azalacak", + "uk_UA": "УВАГА: Зміна параметрів нижче негативно впливає на продуктивність", + "zh_CN": "警告:会降低模拟器性能", + "zh_TW": "警告: 會降低效能" + } + }, + { + "ID": "SettingsTabLoggingGraphicsBackendLogLevel", + "Translations": { + "ar_SA": "مستوى سجل خلفية الرسومات:", + "de_DE": "Protokollstufe des Grafik-Backends:", + "el_GR": "Επίπεδο Καταγραφής Διεπαφής Γραφικών:", + "en_US": "Graphics Backend Log Level:", + "es_ES": "Nivel de registro de backend gráficos:", + "fr_FR": "Niveau du journal du backend graphique :", + "he_IL": "רישום גרפיקת קצה אחורי:", + "it_IT": "Livello di log del backend grafico:", + "ja_JP": "グラフィックスバックエンド ログレベル:", + "ko_KR": "그래픽 후단부 기록 레벨 :", + "no_NO": "Grafikk Backend-loggnivå:", + "pl_PL": "Poziom rejestrowania do dziennika zdarzeń Backendu Graficznego:", + "pt_BR": "Nível de log do backend gráfico:", + "ru_RU": "Уровень журнала бэкенда графики:", + "sv_SE": "Loggnivå för grafikbakände:", + "th_TH": "ระดับการบันทึกประวัติ กราฟิกเบื้องหลัง:", + "tr_TR": "Grafik Arka Uç Günlük Düzeyi", + "uk_UA": "Рівень журналу графічного сервера:", + "zh_CN": "图形引擎日志级别:", + "zh_TW": "圖形後端日誌等級:" + } + }, + { + "ID": "SettingsTabLoggingGraphicsBackendLogLevelNone", + "Translations": { + "ar_SA": "لا شيء", + "de_DE": "Keine", + "el_GR": "Κανένα", + "en_US": "None", + "es_ES": "Nada", + "fr_FR": "Aucun", + "he_IL": "כלום", + "it_IT": "Nessuno", + "ja_JP": "なし", + "ko_KR": "없음", + "no_NO": "Ingen", + "pl_PL": "Nic", + "pt_BR": "Nenhum", + "ru_RU": "Нет", + "sv_SE": "Ingen", + "th_TH": "ไม่มี", + "tr_TR": "Hiçbiri", + "uk_UA": "Немає", + "zh_CN": "无", + "zh_TW": "無" + } + }, + { + "ID": "SettingsTabLoggingGraphicsBackendLogLevelError", + "Translations": { + "ar_SA": "خطأ", + "de_DE": "Fehler", + "el_GR": "Σφάλμα", + "en_US": "Error", + "es_ES": "Errores", + "fr_FR": "Erreur", + "he_IL": "שגיאה", + "it_IT": "Errore", + "ja_JP": "エラー", + "ko_KR": "오류", + "no_NO": "Feil", + "pl_PL": "Błędy", + "pt_BR": "Erro", + "ru_RU": "Ошибка", + "sv_SE": "Fel", + "th_TH": "ผิดพลาด", + "tr_TR": "Hata", + "uk_UA": "Помилка", + "zh_CN": "错误", + "zh_TW": "錯誤" + } + }, + { + "ID": "SettingsTabLoggingGraphicsBackendLogLevelPerformance", + "Translations": { + "ar_SA": "تباطؤ", + "de_DE": "Verlangsamungen", + "el_GR": "Επιβραδύνσεις", + "en_US": "Slowdowns", + "es_ES": "Ralentizaciones", + "fr_FR": "Ralentissements", + "he_IL": "האטות", + "it_IT": "Rallentamenti", + "ja_JP": "パフォーマンス低下", + "ko_KR": "감속", + "no_NO": "Tregere", + "pl_PL": "Spowolnienia", + "pt_BR": "Lentidão", + "ru_RU": "Замедления", + "sv_SE": "Långsamheter", + "th_TH": "ช้าลง", + "tr_TR": "Yavaşlamalar", + "uk_UA": "Уповільнення", + "zh_CN": "减速", + "zh_TW": "減速" + } + }, + { + "ID": "SettingsTabLoggingGraphicsBackendLogLevelAll", + "Translations": { + "ar_SA": "الكل", + "de_DE": "Alle", + "el_GR": "Όλα", + "en_US": "All", + "es_ES": "Todo", + "fr_FR": "Tout", + "he_IL": "הכל", + "it_IT": "Tutto", + "ja_JP": "すべて", + "ko_KR": "모두", + "no_NO": "Alle", + "pl_PL": "Wszystko", + "pt_BR": "Todos", + "ru_RU": "Всё", + "sv_SE": "Alla", + "th_TH": "ทั้งหมด", + "tr_TR": "Hepsi", + "uk_UA": "Все", + "zh_CN": "全部", + "zh_TW": "全部" + } + }, + { + "ID": "SettingsTabLoggingEnableDebugLogs", + "Translations": { + "ar_SA": "تمكين سجلات التصحيح", + "de_DE": "Aktiviere Debug-Log", + "el_GR": "Ενεργοποίηση Αρχείων Καταγραφής Εντοπισμού Σφαλμάτων", + "en_US": "Enable Debug Logs", + "es_ES": "Habilitar registros de debug", + "fr_FR": "Activer les journaux de debug", + "he_IL": "אפשר רישום ניפוי באגים", + "it_IT": "Attiva log di debug", + "ja_JP": "デバッグログを有効にする", + "ko_KR": "디버그 기록 활성화", + "no_NO": "Aktiver feilsøkingslogger", + "pl_PL": "Włącz dzienniki zdarzeń do debugowania", + "pt_BR": "Habilitar logs de depuração", + "ru_RU": "Включить журнал отладки", + "sv_SE": "Aktivera felsökningsloggar", + "th_TH": "เปิดใช้งาน ประวัติข้อบกพร่อง", + "tr_TR": "Hata Ayıklama Loglarını Etkinleştir", + "uk_UA": "Увімкнути журнали налагодження", + "zh_CN": "启用调试日志", + "zh_TW": "啟用偵錯日誌" + } + }, + { + "ID": "SettingsTabInput", + "Translations": { + "ar_SA": "الإدخال", + "de_DE": "Eingabe", + "el_GR": "Χειρισμός", + "en_US": "Input", + "es_ES": "Entrada", + "fr_FR": "Contrôles", + "he_IL": "קלט", + "it_IT": "", + "ja_JP": "入力", + "ko_KR": "입력", + "no_NO": "Inndata", + "pl_PL": "Sterowanie", + "pt_BR": "Controle", + "ru_RU": "Управление", + "sv_SE": "Inmatning", + "th_TH": "ป้อนข้อมูล", + "tr_TR": "Giriş Yöntemi", + "uk_UA": "Введення", + "zh_CN": "输入", + "zh_TW": "輸入" + } + }, + { + "ID": "SettingsTabInputEnableDockedMode", + "Translations": { + "ar_SA": "تركيب بالمنصة", + "de_DE": "Angedockter Modus", + "el_GR": "Ενεργοποίηση Docked Mode", + "en_US": "Docked Mode", + "es_ES": "Modo dock/TV", + "fr_FR": "Active le mode station d'accueil", + "he_IL": "מצב עגינה", + "it_IT": "Attiva modalità TV", + "ja_JP": "ドッキングモード", + "ko_KR": "도킹 모드", + "no_NO": "Forankret modus", + "pl_PL": "Tryb zadokowany", + "pt_BR": "Habilitar modo TV", + "ru_RU": "Стационарный режим", + "sv_SE": "Dockat läge", + "th_TH": "ด็อกโหมด", + "tr_TR": "Docked Modu Etkinleştir", + "uk_UA": "Режим док-станції", + "zh_CN": "主机模式", + "zh_TW": "底座模式" + } + }, + { + "ID": "SettingsTabInputDirectKeyboardAccess", + "Translations": { + "ar_SA": "الوصول المباشر للوحة المفاتيح", + "de_DE": "Direkter Tastaturzugriff", + "el_GR": "Άμεση Πρόσβαση στο Πληκτρολόγιο", + "en_US": "Direct Keyboard Access", + "es_ES": "Acceso directo al teclado", + "fr_FR": "Accès direct au clavier", + "he_IL": "גישה ישירה למקלדת", + "it_IT": "Accesso diretto alla tastiera", + "ja_JP": "キーボード直接アクセス", + "ko_KR": "키보드 직접 접속", + "no_NO": "Direkte tastaturtilgang", + "pl_PL": "Bezpośredni dostęp do klawiatury", + "pt_BR": "Acesso direto ao teclado", + "ru_RU": "Прямой ввод клавиатуры", + "sv_SE": "Direkt tangentbordsåtkomst", + "th_TH": "เข้าถึงคีย์บอร์ดโดยตรง", + "tr_TR": "Doğrudan Klavye Erişimi", + "uk_UA": "Прямий доступ з клавіатури", + "zh_CN": "直通键盘控制", + "zh_TW": "鍵盤直接存取" + } + }, + { + "ID": "SettingsButtonSave", + "Translations": { + "ar_SA": "حفظ", + "de_DE": "Speichern", + "el_GR": "Αποθήκευση", + "en_US": "Save", + "es_ES": "Guardar", + "fr_FR": "Enregistrer", + "he_IL": "שמירה", + "it_IT": "Salva", + "ja_JP": "セーブ", + "ko_KR": "저장", + "no_NO": "Lagre", + "pl_PL": "Zapisz", + "pt_BR": "Salvar", + "ru_RU": "Сохранить", + "sv_SE": "Spara", + "th_TH": "บันทึก", + "tr_TR": "Kaydet", + "uk_UA": "Зберегти", + "zh_CN": "保存", + "zh_TW": "儲存" + } + }, + { + "ID": "SettingsButtonClose", + "Translations": { + "ar_SA": "إغلاق", + "de_DE": "Schließen", + "el_GR": "Κλείσιμο", + "en_US": "Close", + "es_ES": "Cerrar", + "fr_FR": "Fermer", + "he_IL": "סגירה", + "it_IT": "Chiudi", + "ja_JP": "閉じる", + "ko_KR": "닫기", + "no_NO": "Lukk", + "pl_PL": "Zamknij", + "pt_BR": "Fechar", + "ru_RU": "Закрыть", + "sv_SE": "Stäng", + "th_TH": "ปิด", + "tr_TR": "Kapat", + "uk_UA": "Закрити", + "zh_CN": "关闭", + "zh_TW": "關閉" + } + }, + { + "ID": "SettingsButtonOk", + "Translations": { + "ar_SA": "موافق", + "de_DE": "", + "el_GR": "", + "en_US": "OK", + "es_ES": "Aceptar", + "fr_FR": "", + "he_IL": "אישור", + "it_IT": "", + "ja_JP": "", + "ko_KR": "확인", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "ตกลง", + "tr_TR": "Tamam", + "uk_UA": "Гаразд", + "zh_CN": "确定", + "zh_TW": "確定" + } + }, + { + "ID": "SettingsButtonCancel", + "Translations": { + "ar_SA": "إلغاء", + "de_DE": "Abbrechen", + "el_GR": "Ακύρωση", + "en_US": "Cancel", + "es_ES": "Cancelar", + "fr_FR": "Annuler", + "he_IL": "ביטול", + "it_IT": "Annulla", + "ja_JP": "キャンセル", + "ko_KR": "취소", + "no_NO": "Avbryt", + "pl_PL": "Anuluj", + "pt_BR": "Cancelar", + "ru_RU": "Отмена", + "sv_SE": "Avbryt", + "th_TH": "ยกเลิก", + "tr_TR": "İptal", + "uk_UA": "Скасувати", + "zh_CN": "取消", + "zh_TW": "取消" + } + }, + { + "ID": "SettingsButtonApply", + "Translations": { + "ar_SA": "تطبيق", + "de_DE": "Übernehmen", + "el_GR": "Εφαρμογή", + "en_US": "Apply", + "es_ES": "Aplicar", + "fr_FR": "Appliquer", + "he_IL": "החל", + "it_IT": "Applica", + "ja_JP": "適用", + "ko_KR": "적용", + "no_NO": "Bruk", + "pl_PL": "Zastosuj", + "pt_BR": "Aplicar", + "ru_RU": "Применить", + "sv_SE": "Verkställ", + "th_TH": "นำไปใช้", + "tr_TR": "Uygula", + "uk_UA": "Застосувати", + "zh_CN": "应用", + "zh_TW": "套用" + } + }, + { + "ID": "ControllerSettingsPlayer", + "Translations": { + "ar_SA": "اللاعب", + "de_DE": "Spieler", + "el_GR": "Παίχτης", + "en_US": "Player", + "es_ES": "Jugador", + "fr_FR": "Joueur", + "he_IL": "שחקן/ית", + "it_IT": "Giocatore", + "ja_JP": "プレイヤー", + "ko_KR": "플레이어", + "no_NO": "Spiller", + "pl_PL": "Gracz", + "pt_BR": "Jogador", + "ru_RU": "Игрок", + "sv_SE": "Spelare", + "th_TH": "ผู้เล่น", + "tr_TR": "Oyuncu", + "uk_UA": "Гравець", + "zh_CN": "玩家", + "zh_TW": "玩家" + } + }, + { + "ID": "ControllerSettingsPlayer1", + "Translations": { + "ar_SA": "اللاعب 1", + "de_DE": "Spieler 1", + "el_GR": "Παίχτης 1", + "en_US": "Player 1", + "es_ES": "Jugador 1", + "fr_FR": "Joueur 1", + "he_IL": "שחקן/ית 1", + "it_IT": "Giocatore 1", + "ja_JP": "プレイヤー 1", + "ko_KR": "플레이어 1", + "no_NO": "Spiller 1", + "pl_PL": "Gracz 1", + "pt_BR": "Jogador 1", + "ru_RU": "Игрок 1", + "sv_SE": "Spelare 1", + "th_TH": "ผู้เล่นคนที่ 1", + "tr_TR": "Oyuncu 1", + "uk_UA": "Гравець 1", + "zh_CN": "玩家 1", + "zh_TW": "玩家 1" + } + }, + { + "ID": "ControllerSettingsPlayer2", + "Translations": { + "ar_SA": "اللاعب 2", + "de_DE": "Spieler 2", + "el_GR": "Παίχτης 2", + "en_US": "Player 2", + "es_ES": "Jugador 2", + "fr_FR": "Joueur 2", + "he_IL": "שחקן/ית 2", + "it_IT": "Giocatore 2", + "ja_JP": "プレイヤー 2", + "ko_KR": "플레이어 2", + "no_NO": "Spiller 2", + "pl_PL": "Gracz 2", + "pt_BR": "Jogador 2", + "ru_RU": "Игрок 2", + "sv_SE": "Spelare 2", + "th_TH": "ผู้เล่นคนที่ 2", + "tr_TR": "Oyuncu 2", + "uk_UA": "Гравець 2", + "zh_CN": "玩家 2", + "zh_TW": "玩家 2" + } + }, + { + "ID": "ControllerSettingsPlayer3", + "Translations": { + "ar_SA": "اللاعب 3", + "de_DE": "Spieler 3", + "el_GR": "Παίχτης 3", + "en_US": "Player 3", + "es_ES": "Jugador 3", + "fr_FR": "Joueur 3", + "he_IL": "שחקן/ית 3", + "it_IT": "Giocatore 3", + "ja_JP": "プレイヤー 3", + "ko_KR": "플레이어 3", + "no_NO": "Spiller 3", + "pl_PL": "Gracz 3", + "pt_BR": "Jogador 3", + "ru_RU": "Игрок 3", + "sv_SE": "Spelare 3", + "th_TH": "ผู้เล่นคนที่ 3", + "tr_TR": "Oyuncu 3", + "uk_UA": "Гравець 3", + "zh_CN": "玩家 3", + "zh_TW": "玩家 3" + } + }, + { + "ID": "ControllerSettingsPlayer4", + "Translations": { + "ar_SA": "اللاعب 4", + "de_DE": "Spieler 4", + "el_GR": "Παίχτης 4", + "en_US": "Player 4", + "es_ES": "Jugador 4", + "fr_FR": "Joueur 4", + "he_IL": "שחקן/ית 4", + "it_IT": "Giocatore 4", + "ja_JP": "プレイヤー 4", + "ko_KR": "플레이어 4", + "no_NO": "Spiller 4", + "pl_PL": "Gracz 4", + "pt_BR": "Jogador 4", + "ru_RU": "Игрок 4", + "sv_SE": "Spelare 4", + "th_TH": "ผู้เล่นคนที่ 4", + "tr_TR": "Oyuncu 4", + "uk_UA": "Гравець 4", + "zh_CN": "玩家 4", + "zh_TW": "玩家 4" + } + }, + { + "ID": "ControllerSettingsPlayer5", + "Translations": { + "ar_SA": "اللاعب 5", + "de_DE": "Spieler 5", + "el_GR": "Παίχτης 5", + "en_US": "Player 5", + "es_ES": "Jugador 5", + "fr_FR": "Joueur 5", + "he_IL": "שחקן/ית 5", + "it_IT": "Giocatore 5", + "ja_JP": "プレイヤー 5", + "ko_KR": "플레이어 5", + "no_NO": "Spiller 5", + "pl_PL": "Gracz 5", + "pt_BR": "Jogador 5", + "ru_RU": "Игрок 5", + "sv_SE": "Spelare 5", + "th_TH": "ผู้เล่นคนที่ 5", + "tr_TR": "Oyuncu 5", + "uk_UA": "Гравець 5", + "zh_CN": "玩家 5", + "zh_TW": "玩家 5" + } + }, + { + "ID": "ControllerSettingsPlayer6", + "Translations": { + "ar_SA": "اللاعب 6", + "de_DE": "Spieler 6", + "el_GR": "Παίχτης 6", + "en_US": "Player 6", + "es_ES": "Jugador 6", + "fr_FR": "Joueur 6", + "he_IL": "שחקן/ית 6", + "it_IT": "Giocatore 6", + "ja_JP": "プレイヤー 6", + "ko_KR": "플레이어 6", + "no_NO": "Spiller 6", + "pl_PL": "Gracz 6", + "pt_BR": "Jogador 6", + "ru_RU": "Игрок 6", + "sv_SE": "Spelare 6", + "th_TH": "ผู้เล่นคนที่ 6", + "tr_TR": "Oyuncu 6", + "uk_UA": "Гравець 6", + "zh_CN": "玩家 6", + "zh_TW": "玩家 6" + } + }, + { + "ID": "ControllerSettingsPlayer7", + "Translations": { + "ar_SA": "اللاعب 7", + "de_DE": "Spieler 7", + "el_GR": "Παίχτης 7", + "en_US": "Player 7", + "es_ES": "Jugador 7", + "fr_FR": "Joueur 7", + "he_IL": "שחקן/ית 7", + "it_IT": "Giocatore 7", + "ja_JP": "プレイヤー 7", + "ko_KR": "플레이어 7", + "no_NO": "Spiller 7", + "pl_PL": "Gracz 7", + "pt_BR": "Jogador 7", + "ru_RU": "Игрок 7", + "sv_SE": "Spelare 7", + "th_TH": "ผู้เล่นคนที่ 7", + "tr_TR": "Oyuncu 7", + "uk_UA": "Гравець 7", + "zh_CN": "玩家 7", + "zh_TW": "玩家 7" + } + }, + { + "ID": "ControllerSettingsPlayer8", + "Translations": { + "ar_SA": "اللاعب 8", + "de_DE": "Spieler 8", + "el_GR": "Παίχτης 8", + "en_US": "Player 8", + "es_ES": "Jugador 8", + "fr_FR": "Joueur 8", + "he_IL": "שחקן/ית 8", + "it_IT": "Giocatore 8", + "ja_JP": "プレイヤー 8", + "ko_KR": "플레이어 8", + "no_NO": "Spiller 8", + "pl_PL": "Gracz 8", + "pt_BR": "Jogador 8", + "ru_RU": "Игрок 8", + "sv_SE": "Spelare 8", + "th_TH": "ผู้เล่นคนที่ 8", + "tr_TR": "Oyuncu 8", + "uk_UA": "Гравець 8", + "zh_CN": "玩家 8", + "zh_TW": "玩家 8" + } + }, + { + "ID": "ControllerSettingsHandheld", + "Translations": { + "ar_SA": "محمول", + "de_DE": "", + "el_GR": "Χειροκίνητο", + "en_US": "Handheld", + "es_ES": "Portátil", + "fr_FR": "Portable", + "he_IL": "נייד", + "it_IT": "Portatile", + "ja_JP": "携帯", + "ko_KR": "휴대", + "no_NO": "Håndholdt", + "pl_PL": "Przenośny", + "pt_BR": "Portátil", + "ru_RU": "Портативный", + "sv_SE": "Handhållen", + "th_TH": "แฮนด์เฮลด์โหมด", + "tr_TR": "Portatif Mod", + "uk_UA": "Портативний", + "zh_CN": "掌机模式", + "zh_TW": "手提模式" + } + }, + { + "ID": "ControllerSettingsInputDevice", + "Translations": { + "ar_SA": "جهاز الإدخال", + "de_DE": "Eingabegerät", + "el_GR": "Συσκευή Χειρισμού", + "en_US": "Input Device", + "es_ES": "Dispositivo de entrada", + "fr_FR": "Périphériques", + "he_IL": "מכשיר קלט", + "it_IT": "Dispositivo di input", + "ja_JP": "入力デバイス", + "ko_KR": "입력 장치", + "no_NO": "Inndataenhet", + "pl_PL": "Urządzenie wejściowe", + "pt_BR": "Dispositivo de entrada", + "ru_RU": "Устройство ввода", + "sv_SE": "Inmatningsenhet", + "th_TH": "อุปกรณ์ป้อนข้อมูล", + "tr_TR": "Giriş Cihazı", + "uk_UA": "Пристрій введення", + "zh_CN": "输入设备", + "zh_TW": "輸入裝置" + } + }, + { + "ID": "ControllerSettingsRefresh", + "Translations": { + "ar_SA": "تحديث", + "de_DE": "Aktualisieren", + "el_GR": "Ανανέωση", + "en_US": "Refresh", + "es_ES": "Actualizar", + "fr_FR": "Actualiser", + "he_IL": "רענון", + "it_IT": "Ricarica", + "ja_JP": "更新", + "ko_KR": "새로 고침", + "no_NO": "Oppdater", + "pl_PL": "Odśwież", + "pt_BR": "Atualizar", + "ru_RU": "Обновить", + "sv_SE": "Uppdatera", + "th_TH": "รีเฟรช", + "tr_TR": "Yenile", + "uk_UA": "Оновити", + "zh_CN": "刷新", + "zh_TW": "重新整理" + } + }, + { + "ID": "ControllerSettingsDeviceDisabled", + "Translations": { + "ar_SA": "معطل", + "de_DE": "Deaktiviert", + "el_GR": "Απενεργοποιημένο", + "en_US": "Disabled", + "es_ES": "Deshabilitado", + "fr_FR": "Désactivé", + "he_IL": "מושבת", + "it_IT": "Disabilitato", + "ja_JP": "無効", + "ko_KR": "비활성화됨", + "no_NO": "Deaktivert", + "pl_PL": "Wyłączone", + "pt_BR": "Desabilitado", + "ru_RU": "Отключить", + "sv_SE": "Inaktiverad", + "th_TH": "ปิดการใช้งาน", + "tr_TR": "Devre Dışı", + "uk_UA": "Вимкнено", + "zh_CN": "禁用", + "zh_TW": "已停用" + } + }, + { + "ID": "ControllerSettingsControllerType", + "Translations": { + "ar_SA": "نوع وحدة التحكم", + "de_DE": "Controller-Typ", + "el_GR": "Τύπος Χειριστηρίου", + "en_US": "Controller Type", + "es_ES": "Tipo de Mando", + "fr_FR": "Type de manette", + "he_IL": "סוג שלט", + "it_IT": "Tipo di controller", + "ja_JP": "コントローラ種別", + "ko_KR": "컨트롤러 유형", + "no_NO": "Kontrollertype", + "pl_PL": "Typ kontrolera", + "pt_BR": "Tipo do controle", + "ru_RU": "Тип контроллера", + "sv_SE": "Kontrollertyp", + "th_TH": "ประเภทคอนโทรลเลอร์", + "tr_TR": "Kumanda Tipi", + "uk_UA": "Тип контролера", + "zh_CN": "手柄类型", + "zh_TW": "控制器類型" + } + }, + { + "ID": "ControllerSettingsControllerTypeHandheld", + "Translations": { + "ar_SA": "محمول", + "de_DE": "", + "el_GR": "Φορητό", + "en_US": "Handheld", + "es_ES": "Portátil", + "fr_FR": "Portable", + "he_IL": "נייד", + "it_IT": "Portatile", + "ja_JP": "携帯", + "ko_KR": "휴대용", + "no_NO": "Håndholdt", + "pl_PL": "Przenośny", + "pt_BR": "Portátil", + "ru_RU": "Портативный", + "sv_SE": "Handhållen", + "th_TH": "แฮนด์เฮลด์", + "tr_TR": "Portatif Mod", + "uk_UA": "Портативний", + "zh_CN": "掌机", + "zh_TW": "手提模式" + } + }, + { + "ID": "ControllerSettingsControllerTypeProController", + "Translations": { + "ar_SA": "وحدة تحكم برو", + "de_DE": "", + "el_GR": "", + "en_US": "Pro Controller", + "es_ES": "Mando Pro", + "fr_FR": "Manette Switch Pro", + "he_IL": "שלט פרו ", + "it_IT": "", + "ja_JP": "Pro コントローラ", + "ko_KR": "프로 컨트롤러", + "no_NO": "", + "pl_PL": "Pro Kontroler", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "โปรคอนโทรลเลอร์", + "tr_TR": "Profesyonel Kumanda", + "uk_UA": "Контролер Pro", + "zh_CN": "Pro 手柄", + "zh_TW": "Pro 控制器" + } + }, + { + "ID": "ControllerSettingsControllerTypeJoyConPair", + "Translations": { + "ar_SA": "زوج جوي كون", + "de_DE": "Joy-Con-Paar", + "el_GR": "Ζεύγος JoyCon", + "en_US": "JoyCon Pair", + "es_ES": "Doble Joy-Con", + "fr_FR": "JoyCon Joints", + "he_IL": "ג'ויקון הותאם", + "it_IT": "Coppia di JoyCon", + "ja_JP": "JoyCon ペア", + "ko_KR": "조이콘 페어링", + "no_NO": "JoyCon Par", + "pl_PL": "Para JoyCon-ów", + "pt_BR": "Par de JoyCon", + "ru_RU": "JoyCon (пара)", + "sv_SE": "JoyCon (par)", + "th_TH": "จับคู่ จอยคอน", + "tr_TR": "JoyCon Çifti", + "uk_UA": "Обидва JoyCon", + "zh_CN": "双 JoyCon 手柄", + "zh_TW": "雙 JoyCon" + } + }, + { + "ID": "ControllerSettingsControllerTypeJoyConLeft", + "Translations": { + "ar_SA": "جوي كون اليسار ", + "de_DE": "Linker Joy-Con", + "el_GR": "Αριστερό JoyCon", + "en_US": "JoyCon Left", + "es_ES": "Joy-Con Izquierdo", + "fr_FR": "JoyCon Gauche", + "he_IL": "ג'ויקון שמאלי ", + "it_IT": "JoyCon sinistro", + "ja_JP": "JoyCon 左", + "ko_KR": "좌측 조이콘", + "no_NO": "JoyCon venstre", + "pl_PL": "Lewy JoyCon", + "pt_BR": "JoyCon esquerdo", + "ru_RU": "JoyCon (левый)", + "sv_SE": "JoyCon vänster", + "th_TH": "จอยคอน ด้านซ้าย", + "tr_TR": "JoyCon Sol", + "uk_UA": "Лівий JoyCon", + "zh_CN": "左 JoyCon 手柄", + "zh_TW": "左 JoyCon" + } + }, + { + "ID": "ControllerSettingsControllerTypeJoyConRight", + "Translations": { + "ar_SA": " جوي كون اليمين", + "de_DE": "Rechter Joy-Con", + "el_GR": "Δεξί JoyCon", + "en_US": "JoyCon Right", + "es_ES": "Joy-Con Derecho", + "fr_FR": "JoyCon Droite", + "he_IL": "ג'ויקון ימני", + "it_IT": "JoyCon destro", + "ja_JP": "JoyCon 右", + "ko_KR": "우측 조이콘", + "no_NO": "JoyCon høyre", + "pl_PL": "Prawy JoyCon", + "pt_BR": "JoyCon direito", + "ru_RU": "JoyCon (правый)", + "sv_SE": "JoyCon höger", + "th_TH": "จอยคอน ด้านขวา", + "tr_TR": "JoyCon Sağ", + "uk_UA": "Правий JoyCon", + "zh_CN": "右 JoyCon 手柄", + "zh_TW": "右 JoyCon" + } + }, + { + "ID": "ControllerSettingsProfile", + "Translations": { + "ar_SA": "الملف الشخصي", + "de_DE": "Profil", + "el_GR": "Προφίλ", + "en_US": "Profile", + "es_ES": "Perfil", + "fr_FR": "Profil", + "he_IL": "פרופיל", + "it_IT": "Profilo", + "ja_JP": "プロファイル", + "ko_KR": "프로필", + "no_NO": "Profil", + "pl_PL": "Profil", + "pt_BR": "Perfil", + "ru_RU": "Профиль", + "sv_SE": "Profil", + "th_TH": "โปรไฟล์", + "tr_TR": "Profil", + "uk_UA": "Профіль", + "zh_CN": "配置文件", + "zh_TW": "設定檔" + } + }, + { + "ID": "ControllerSettingsProfileDefault", + "Translations": { + "ar_SA": "افتراضي", + "de_DE": "Standard", + "el_GR": "Προκαθορισμένο", + "en_US": "Default", + "es_ES": "Predeterminado", + "fr_FR": "Défaut", + "he_IL": "ברירת המחדל", + "it_IT": "Predefinito", + "ja_JP": "デフォルト", + "ko_KR": "기본", + "no_NO": "Standard", + "pl_PL": "Domyślny", + "pt_BR": "Padrão", + "ru_RU": "По умолчанию", + "sv_SE": "Standard", + "th_TH": "ค่าเริ่มต้น", + "tr_TR": "Varsayılan", + "uk_UA": "Типовий", + "zh_CN": "默认设置", + "zh_TW": "預設" + } + }, + { + "ID": "ControllerSettingsLoad", + "Translations": { + "ar_SA": "تحميل", + "de_DE": "Laden", + "el_GR": "Φόρτωση", + "en_US": "Load", + "es_ES": "Cargar", + "fr_FR": "Charger", + "he_IL": "טעינה", + "it_IT": "Carica", + "ja_JP": "ロード", + "ko_KR": "불러오기", + "no_NO": "Last", + "pl_PL": "Wczytaj", + "pt_BR": "Carregar", + "ru_RU": "Загрузить", + "sv_SE": "Läs in", + "th_TH": "โหลด", + "tr_TR": "Yükle", + "uk_UA": "Завантажити", + "zh_CN": "加载", + "zh_TW": "載入" + } + }, + { + "ID": "ControllerSettingsAdd", + "Translations": { + "ar_SA": "إضافة", + "de_DE": "Hinzufügen", + "el_GR": "Προσθήκη", + "en_US": "Add", + "es_ES": "Agregar", + "fr_FR": "Ajouter", + "he_IL": "הוספה", + "it_IT": "Aggiungi", + "ja_JP": "追加", + "ko_KR": "추가", + "no_NO": "Legg til", + "pl_PL": "Dodaj", + "pt_BR": "Adicionar", + "ru_RU": "Добавить", + "sv_SE": "Lägg till", + "th_TH": "เพิ่ม", + "tr_TR": "Ekle", + "uk_UA": "Додати", + "zh_CN": "新建", + "zh_TW": "新增" + } + }, + { + "ID": "ControllerSettingsRemove", + "Translations": { + "ar_SA": "إزالة", + "de_DE": "Entfernen", + "el_GR": "Αφαίρεση", + "en_US": "Remove", + "es_ES": "Quitar", + "fr_FR": "Supprimer", + "he_IL": "הסר", + "it_IT": "Rimuovi", + "ja_JP": "削除", + "ko_KR": "제거", + "no_NO": "Fjern", + "pl_PL": "Usuń", + "pt_BR": "Remover", + "ru_RU": "Удалить", + "sv_SE": "Ta bort", + "th_TH": "เอาออก", + "tr_TR": "Kaldır", + "uk_UA": "Видалити", + "zh_CN": "删除", + "zh_TW": "刪除" + } + }, + { + "ID": "ControllerSettingsButtons", + "Translations": { + "ar_SA": "الأزرار", + "de_DE": "Aktionstasten", + "el_GR": "Κουμπιά", + "en_US": "Buttons", + "es_ES": "Botones", + "fr_FR": "Boutons", + "he_IL": "כפתורים", + "it_IT": "Pulsanti", + "ja_JP": "ボタン", + "ko_KR": "버튼", + "no_NO": "Knapper", + "pl_PL": "Przyciski", + "pt_BR": "Botões", + "ru_RU": "Кнопки", + "sv_SE": "Knappar", + "th_TH": "ปุ่มกด", + "tr_TR": "Tuşlar", + "uk_UA": "Кнопки", + "zh_CN": "基础按键", + "zh_TW": "按鍵" + } + }, + { + "ID": "ControllerSettingsButtonA", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "Α", + "en_US": "A", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsButtonB", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "B", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsButtonX", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "X", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsButtonY", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Y", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsButtonPlus", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "+", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsButtonMinus", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "-", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsDPad", + "Translations": { + "ar_SA": "أسهم الاتجاهات", + "de_DE": "Steuerkreuz", + "el_GR": "Κατευθυντικό Pad", + "en_US": "Directional Pad", + "es_ES": "Pad direccional", + "fr_FR": "Croix directionnelle", + "he_IL": "כפתורי כיוונים", + "it_IT": "Croce direzionale", + "ja_JP": "十字キー", + "ko_KR": "방향키", + "no_NO": "Retningsfelt", + "pl_PL": "Krzyżak (D-Pad)", + "pt_BR": "Direcional", + "ru_RU": "Кнопки направления (D-pad)", + "sv_SE": "Riktningsknappar", + "th_TH": "ปุ่มลูกศร", + "tr_TR": "Yön Tuşları", + "uk_UA": "Панель направлення", + "zh_CN": "方向键", + "zh_TW": "方向鍵" + } + }, + { + "ID": "ControllerSettingsDPadUp", + "Translations": { + "ar_SA": "اعلى", + "de_DE": "Hoch", + "el_GR": "Πάνω", + "en_US": "Up", + "es_ES": "Arriba", + "fr_FR": "Haut", + "he_IL": "מעלה", + "it_IT": "Su", + "ja_JP": "上", + "ko_KR": "↑", + "no_NO": "Opp", + "pl_PL": "Góra", + "pt_BR": "Cima", + "ru_RU": "Вверх", + "sv_SE": "Upp", + "th_TH": "ขึ้น", + "tr_TR": "Yukarı", + "uk_UA": "Вгору", + "zh_CN": "上", + "zh_TW": "上" + } + }, + { + "ID": "ControllerSettingsDPadDown", + "Translations": { + "ar_SA": "أسفل", + "de_DE": "Runter", + "el_GR": "Κάτω", + "en_US": "Down", + "es_ES": "Abajo", + "fr_FR": "Bas", + "he_IL": "מטה", + "it_IT": "Giù", + "ja_JP": "下", + "ko_KR": "↓", + "no_NO": "Ned", + "pl_PL": "Dół", + "pt_BR": "Baixo", + "ru_RU": "Вниз", + "sv_SE": "Ner", + "th_TH": "ลง", + "tr_TR": "Aşağı", + "uk_UA": "Вниз", + "zh_CN": "下", + "zh_TW": "下" + } + }, + { + "ID": "ControllerSettingsDPadLeft", + "Translations": { + "ar_SA": "يسار", + "de_DE": "Links", + "el_GR": "Αριστερά", + "en_US": "Left", + "es_ES": "Izquierda", + "fr_FR": "Gauche", + "he_IL": "שמאלה", + "it_IT": "Sinistra", + "ja_JP": "左", + "ko_KR": "←", + "no_NO": "Venstre", + "pl_PL": "Lewo", + "pt_BR": "Esquerda", + "ru_RU": "Влево", + "sv_SE": "Vänster", + "th_TH": "ซ้าย", + "tr_TR": "Sol", + "uk_UA": "Вліво", + "zh_CN": "左", + "zh_TW": "左" + } + }, + { + "ID": "ControllerSettingsDPadRight", + "Translations": { + "ar_SA": "يمين", + "de_DE": "Rechts", + "el_GR": "Δεξιά", + "en_US": "Right", + "es_ES": "Derecha", + "fr_FR": "Droite", + "he_IL": "ימינה", + "it_IT": "Destra", + "ja_JP": "右", + "ko_KR": "→", + "no_NO": "Høyre", + "pl_PL": "Prawo", + "pt_BR": "Direita", + "ru_RU": "Вправо", + "sv_SE": "Höger", + "th_TH": "ขวา", + "tr_TR": "Sağ", + "uk_UA": "Вправо", + "zh_CN": "右", + "zh_TW": "右" + } + }, + { + "ID": "ControllerSettingsStickButton", + "Translations": { + "ar_SA": "زر", + "de_DE": "", + "el_GR": "Κουμπί", + "en_US": "Button", + "es_ES": "Botón", + "fr_FR": "Bouton", + "he_IL": "כפתור", + "it_IT": "Pulsante", + "ja_JP": "ボタン", + "ko_KR": "버튼", + "no_NO": "Knapp", + "pl_PL": "Przycisk", + "pt_BR": "Botão", + "ru_RU": "Нажатие на стик", + "sv_SE": "Knapp", + "th_TH": "ปุ่ม", + "tr_TR": "Tuş", + "uk_UA": "Кнопка", + "zh_CN": "按下摇杆", + "zh_TW": "按鍵" + } + }, + { + "ID": "ControllerSettingsStickUp", + "Translations": { + "ar_SA": "فوق", + "de_DE": "Hoch", + "el_GR": "Πάνω", + "en_US": "Up", + "es_ES": "Arriba", + "fr_FR": "Haut", + "he_IL": "למעלה", + "it_IT": "Su", + "ja_JP": "上", + "ko_KR": "↑", + "no_NO": "Opp", + "pl_PL": "Góra ", + "pt_BR": "Cima", + "ru_RU": "Вверх", + "sv_SE": "Upp", + "th_TH": "ขึ้น", + "tr_TR": "Yukarı", + "uk_UA": "Уверх", + "zh_CN": "上", + "zh_TW": "上" + } + }, + { + "ID": "ControllerSettingsStickDown", + "Translations": { + "ar_SA": "أسفل", + "de_DE": "Runter", + "el_GR": "Κάτω", + "en_US": "Down", + "es_ES": "Abajo", + "fr_FR": "Bas", + "he_IL": "למטה", + "it_IT": "Giù", + "ja_JP": "下", + "ko_KR": "↓", + "no_NO": "Ned", + "pl_PL": "Dół ", + "pt_BR": "Baixo", + "ru_RU": "Вниз", + "sv_SE": "Ner", + "th_TH": "ลง", + "tr_TR": "Aşağı", + "uk_UA": "Униз", + "zh_CN": "下", + "zh_TW": "下" + } + }, + { + "ID": "ControllerSettingsStickLeft", + "Translations": { + "ar_SA": "يسار", + "de_DE": "Links", + "el_GR": "Αριστερά", + "en_US": "Left", + "es_ES": "Izquierda", + "fr_FR": "Gauche", + "he_IL": "שמאלה", + "it_IT": "Sinistra", + "ja_JP": "左", + "ko_KR": "←", + "no_NO": "Venstre", + "pl_PL": "Lewo", + "pt_BR": "Esquerda", + "ru_RU": "Влево", + "sv_SE": "Vänster", + "th_TH": "ซ้าย", + "tr_TR": "Sol", + "uk_UA": "Ліворуч", + "zh_CN": "左", + "zh_TW": "左" + } + }, + { + "ID": "ControllerSettingsStickRight", + "Translations": { + "ar_SA": "يمين", + "de_DE": "Rechts", + "el_GR": "Δεξιά", + "en_US": "Right", + "es_ES": "Derecha", + "fr_FR": "Droite", + "he_IL": "ימינה", + "it_IT": "Destra", + "ja_JP": "右", + "ko_KR": "→", + "no_NO": "Høyre", + "pl_PL": "Prawo", + "pt_BR": "Direita", + "ru_RU": "Вправо", + "sv_SE": "Höger", + "th_TH": "ขวา", + "tr_TR": "Sağ", + "uk_UA": "Праворуч", + "zh_CN": "右", + "zh_TW": "右" + } + }, + { + "ID": "ControllerSettingsStickStick", + "Translations": { + "ar_SA": "عصا", + "de_DE": "", + "el_GR": "Μοχλός", + "en_US": "Stick", + "es_ES": "Palanca", + "fr_FR": "Joystick", + "he_IL": "סטיק", + "it_IT": "Levetta", + "ja_JP": "スティック", + "ko_KR": "스틴", + "no_NO": "Styrespak", + "pl_PL": "Gałka", + "pt_BR": "Analógico", + "ru_RU": "Стик", + "sv_SE": "Spak", + "th_TH": "จอยสติ๊ก", + "tr_TR": "Analog", + "uk_UA": "Стик", + "zh_CN": "摇杆", + "zh_TW": "搖桿" + } + }, + { + "ID": "ControllerSettingsStickInvertXAxis", + "Translations": { + "ar_SA": "عكس عرض العصا", + "de_DE": "X-Achse invertieren", + "el_GR": "Αντιστροφή Μοχλού X", + "en_US": "Invert Stick X", + "es_ES": "Invertir eje X", + "fr_FR": "Inverser l'axe X", + "he_IL": "הפיכת הX של הסטיק", + "it_IT": "Inverti levetta X", + "ja_JP": "X軸を反転", + "ko_KR": "스틱 X축 반전", + "no_NO": "Inverter Styrespak X", + "pl_PL": "Odwróć gałkę X", + "pt_BR": "Inverter eixo X", + "ru_RU": "Инвертировать ось X", + "sv_SE": "Invertera Spak X", + "th_TH": "กลับทิศทางของแกน X", + "tr_TR": "X Eksenini Tersine Çevir", + "uk_UA": "Обернути вісь стику X", + "zh_CN": "摇杆左右反转", + "zh_TW": "搖桿左右反向" + } + }, + { + "ID": "ControllerSettingsStickInvertYAxis", + "Translations": { + "ar_SA": "عكس أفق العصا", + "de_DE": "Y-Achse invertieren", + "el_GR": "Αντιστροφή Μοχλού Y", + "en_US": "Invert Stick Y", + "es_ES": "Invertir eje Y", + "fr_FR": "Inverser l'axe Y", + "he_IL": "הפיכת הY של הסטיק", + "it_IT": "Inverti levetta Y", + "ja_JP": "Y軸を反転", + "ko_KR": "스틱 Y축 반전", + "no_NO": "Inverter Styrespak Y", + "pl_PL": "Odwróć gałkę Y", + "pt_BR": "Inverter eixo Y", + "ru_RU": "Инвертировать ось Y", + "sv_SE": "Invertera Spak Y", + "th_TH": "กลับทิศทางของแกน Y", + "tr_TR": "Y Eksenini Tersine Çevir", + "uk_UA": "Обернути вісь стику Y", + "zh_CN": "摇杆上下反转", + "zh_TW": "搖桿上下反向" + } + }, + { + "ID": "ControllerSettingsStickDeadzone", + "Translations": { + "ar_SA": "المنطقة الميتة:", + "de_DE": "", + "el_GR": "Νεκρή Ζώνη:", + "en_US": "Deadzone:", + "es_ES": "Zona muerta:", + "fr_FR": "Zone morte :", + "he_IL": "שטח מת:", + "it_IT": "Zona morta:", + "ja_JP": "遊び:", + "ko_KR": "데드존 :", + "no_NO": "Død sone:", + "pl_PL": "Martwa strefa:", + "pt_BR": "Zona morta:", + "ru_RU": "Мёртвая зона:", + "sv_SE": "Dödläge:", + "th_TH": "โซนที่ไม่ทำงานของ จอยสติ๊ก:", + "tr_TR": "Ölü Bölge", + "uk_UA": "Мертва зона:", + "zh_CN": "死区:", + "zh_TW": "無感帶:" + } + }, + { + "ID": "ControllerSettingsLStick", + "Translations": { + "ar_SA": "العصا اليسرى", + "de_DE": "Linker Analogstick", + "el_GR": "Αριστερός Μοχλός", + "en_US": "Left Stick", + "es_ES": "Palanca izquierda", + "fr_FR": "Joystick Gauche", + "he_IL": "מקל שמאלי", + "it_IT": "Levetta sinistra", + "ja_JP": "左スティック", + "ko_KR": "좌측 스틱", + "no_NO": "Venstre styrespak", + "pl_PL": "Lewa Gałka", + "pt_BR": "Analógico esquerdo", + "ru_RU": "Левый стик", + "sv_SE": "Vänster spak", + "th_TH": "จอยสติ๊ก ด้านซ้าย", + "tr_TR": "Sol Analog", + "uk_UA": "Лівий джойстик", + "zh_CN": "左摇杆", + "zh_TW": "左搖桿" + } + }, + { + "ID": "ControllerSettingsRStick", + "Translations": { + "ar_SA": "العصا اليمنى", + "de_DE": "Rechter Analogstick", + "el_GR": "Δεξιός Μοχλός", + "en_US": "Right Stick", + "es_ES": "Palanca derecha", + "fr_FR": "Joystick Droit", + "he_IL": "מקל ימני", + "it_IT": "Levetta destra", + "ja_JP": "右スティック", + "ko_KR": "우측 스틱", + "no_NO": "Høyre styrespak", + "pl_PL": "Prawa Gałka", + "pt_BR": "Analógico direito", + "ru_RU": "Правый стик", + "sv_SE": "Höger spak", + "th_TH": "จอยสติ๊ก ด้านขวา", + "tr_TR": "Sağ Analog", + "uk_UA": "Правий джойстик", + "zh_CN": "右摇杆", + "zh_TW": "右搖桿" + } + }, + { + "ID": "ControllerSettingsTriggersLeft", + "Translations": { + "ar_SA": "الأزندة اليسرى", + "de_DE": "Linker Trigger", + "el_GR": "Αριστερή Σκανδάλη", + "en_US": "Triggers Left", + "es_ES": "Gatillos izquierdos", + "fr_FR": "Gachettes Gauche", + "he_IL": "הדק שמאלי", + "it_IT": "Grilletto sinistro", + "ja_JP": "左トリガー", + "ko_KR": "좌측 트리거", + "no_NO": "Utløsere venstre", + "pl_PL": "Lewe Triggery", + "pt_BR": "Gatilhos esquerda", + "ru_RU": "Триггеры слева", + "sv_SE": "Avtryckare vänster", + "th_TH": "ทริกเกอร์ ด้านซ้าย", + "tr_TR": "Tetikler Sol", + "uk_UA": "Тригери ліворуч", + "zh_CN": "左扳机", + "zh_TW": "左扳機" + } + }, + { + "ID": "ControllerSettingsTriggersRight", + "Translations": { + "ar_SA": "الأزندة اليمني", + "de_DE": "Rechter Trigger", + "el_GR": "Δεξιά Σκανδάλη", + "en_US": "Triggers Right", + "es_ES": "Gatillos derechos", + "fr_FR": "Gachettes Droite", + "he_IL": "הדק ימני", + "it_IT": "Grilletto destro", + "ja_JP": "右トリガー", + "ko_KR": "우측 트리거", + "no_NO": "Utløsere høyre", + "pl_PL": "Prawe Triggery", + "pt_BR": "Gatilhos direita", + "ru_RU": "Триггеры справа", + "sv_SE": "Avtryckare höger", + "th_TH": "ทริกเกอร์ ด้านขวา", + "tr_TR": "Tetikler Sağ", + "uk_UA": "Тригери праворуч", + "zh_CN": "右扳机", + "zh_TW": "右扳機" + } + }, + { + "ID": "ControllerSettingsTriggersButtonsLeft", + "Translations": { + "ar_SA": "أزرار الزناد اليسرى", + "de_DE": "Linke Schultertaste", + "el_GR": "Αριστερά Κουμπιά Σκανδάλης", + "en_US": "Trigger Buttons Left", + "es_ES": "Botones de gatillo izquierdos", + "fr_FR": "Boutons Gachettes Gauche", + "he_IL": "כפתור הדק שמאלי", + "it_IT": "Pulsante dorsale sinistro", + "ja_JP": "左トリガーボタン", + "ko_KR": "좌측 트리거 버튼", + "no_NO": "Utløserknapper Venstre", + "pl_PL": "Lewe Przyciski Triggerów", + "pt_BR": "Botões de gatilho esquerda", + "ru_RU": "Триггерные кнопки слева", + "sv_SE": "Avtryckare knappar vänster", + "th_TH": "ปุ่มทริกเกอร์ ด้านซ้าย", + "tr_TR": "Tetik Tuşları Sol", + "uk_UA": "Кнопки тригерів ліворуч", + "zh_CN": "左扳机键", + "zh_TW": "左扳機鍵" + } + }, + { + "ID": "ControllerSettingsTriggersButtonsRight", + "Translations": { + "ar_SA": "أزرار الزناد اليمنى", + "de_DE": "Rechte Schultertaste", + "el_GR": "Δεξιά Κουμπιά Σκανδάλης", + "en_US": "Trigger Buttons Right", + "es_ES": "Botones de gatillo derechos", + "fr_FR": "Boutons Gachettes Droite", + "he_IL": "כפתור הדק ימני", + "it_IT": "Pulsante dorsale destro", + "ja_JP": "右トリガーボタン", + "ko_KR": "우측 트리거 버튼", + "no_NO": "Utløserknapper høyre", + "pl_PL": "Prawe Przyciski Triggerów", + "pt_BR": "Botões de gatilho direita", + "ru_RU": "Триггерные кнопки справа", + "sv_SE": "Avtryckare knappar höger", + "th_TH": "ปุ่มทริกเกอร์ ด้านขวา", + "tr_TR": "Tetik Tuşları Sağ", + "uk_UA": "Кнопки тригерів праворуч", + "zh_CN": "右扳机键", + "zh_TW": "右扳機鍵" + } + }, + { + "ID": "ControllerSettingsTriggers", + "Translations": { + "ar_SA": "أزندة", + "de_DE": "Trigger", + "el_GR": "Σκανδάλες", + "en_US": "Triggers", + "es_ES": "Gatillos", + "fr_FR": "Gachettes", + "he_IL": "הדקים", + "it_IT": "Grilletti", + "ja_JP": "トリガー", + "ko_KR": "트리거", + "no_NO": "Utløsere", + "pl_PL": "Triggery", + "pt_BR": "Gatilhos", + "ru_RU": "Триггеры", + "sv_SE": "Avtryckare", + "th_TH": "ทริกเกอร์", + "tr_TR": "Tetikler", + "uk_UA": "Тригери", + "zh_CN": "扳机", + "zh_TW": "板機" + } + }, + { + "ID": "ControllerSettingsTriggerL", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "L", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsTriggerR", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "R", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsTriggerZL", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "ZL", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsTriggerZR", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "ZR", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsLeftSL", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "SL", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsLeftSR", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "SR", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsRightSL", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "SL", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsRightSR", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "SR", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsExtraButtonsLeft", + "Translations": { + "ar_SA": "الأزرار اليسار", + "de_DE": "Linke Aktionstasten", + "el_GR": "Αριστερά Κουμπιά", + "en_US": "Buttons Left", + "es_ES": "Botones izquierdos", + "fr_FR": "Boutons Gauche", + "he_IL": "כפתורים משמאל", + "it_IT": "Tasto sinistro", + "ja_JP": "左ボタン", + "ko_KR": "좌측 버튼", + "no_NO": "Knapper til venstre", + "pl_PL": "Lewe Przyciski", + "pt_BR": "Botões esquerda", + "ru_RU": "Левые кнопки", + "sv_SE": "Knappar vänster", + "th_TH": "ปุ่มกดเสริม ด้านซ้าย", + "tr_TR": "Tuşlar Sol", + "uk_UA": "Кнопки ліворуч", + "zh_CN": "左背键", + "zh_TW": "左背鍵" + } + }, + { + "ID": "ControllerSettingsExtraButtonsRight", + "Translations": { + "ar_SA": "الأزرار اليمين", + "de_DE": "Rechte Aktionstasten", + "el_GR": "Δεξιά Κουμπιά", + "en_US": "Buttons Right", + "es_ES": "Botones derechos", + "fr_FR": "Boutons Droite", + "he_IL": "כפתורים מימין", + "it_IT": "Tasto destro", + "ja_JP": "右ボタン", + "ko_KR": "우측 버튼", + "no_NO": "Knapper til høyre", + "pl_PL": "Prawe Przyciski", + "pt_BR": "Botões direita", + "ru_RU": "Правые кнопки", + "sv_SE": "Knappar höger", + "th_TH": "ปุ่มกดเสริม ด้านขวา", + "tr_TR": "Tuşlar Sağ", + "uk_UA": "Кнопки праворуч", + "zh_CN": "右背键", + "zh_TW": "右背鍵" + } + }, + { + "ID": "ControllerSettingsMisc", + "Translations": { + "ar_SA": "إعدادات إضافية", + "de_DE": "Verschiedenes", + "el_GR": "Διάφορα", + "en_US": "Miscellaneous", + "es_ES": "Misceláneo", + "fr_FR": "Divers", + "he_IL": "שונות", + "it_IT": "Varie", + "ja_JP": "その他", + "ko_KR": "기타", + "no_NO": "Diverse", + "pl_PL": "Różne", + "pt_BR": "Miscelâneas", + "ru_RU": "Разное", + "sv_SE": "Diverse", + "th_TH": "การควบคุมเพิ่มเติม", + "tr_TR": "Diğer", + "uk_UA": "Різне", + "zh_CN": "其他", + "zh_TW": "其他" + } + }, + { + "ID": "ControllerSettingsTriggerThreshold", + "Translations": { + "ar_SA": "قوة التحفيز:", + "de_DE": "Empfindlichkeit:", + "el_GR": "Κατώφλι Σκανδάλης:", + "en_US": "Trigger Threshold:", + "es_ES": "Límite de gatillos:", + "fr_FR": "Seuil de gachettes :", + "he_IL": "סף הדק:", + "it_IT": "Sensibilità dei grilletti:", + "ja_JP": "トリガーしきい値:", + "ko_KR": "트리거 임계값 :", + "no_NO": "Utløser terskel:", + "pl_PL": "Próg Triggerów:", + "pt_BR": "Sensibilidade do gatilho:", + "ru_RU": "Порог срабатывания:", + "sv_SE": "Tröskelvärde avtryckare:", + "th_TH": "ตั้งค่าขีดจำกัดการกด:", + "tr_TR": "Tetik Eşiği:", + "uk_UA": "Поріг спрацьовування:", + "zh_CN": "扳机阈值:", + "zh_TW": "扳機閾值:" + } + }, + { + "ID": "ControllerSettingsMotion", + "Translations": { + "ar_SA": "الحركة", + "de_DE": "Bewegung", + "el_GR": "Κίνηση", + "en_US": "Motion", + "es_ES": "Movimiento", + "fr_FR": "Mouvements", + "he_IL": "תנועה", + "it_IT": "Movimento", + "ja_JP": "モーション", + "ko_KR": "모션", + "no_NO": "Bevegelse", + "pl_PL": "Ruch", + "pt_BR": "Sensor de movimento", + "ru_RU": "Движение", + "sv_SE": "Rörelse", + "th_TH": "การเคลื่อนไหว", + "tr_TR": "Hareket", + "uk_UA": "Рух", + "zh_CN": "体感", + "zh_TW": "體感" + } + }, + { + "ID": "ControllerSettingsMotionUseCemuhookCompatibleMotion", + "Translations": { + "ar_SA": "استخدام الحركة المتوافقة مع CemuHook", + "de_DE": "CemuHook kompatible Bewegungssteuerung", + "el_GR": "Κίνηση συμβατή με CemuHook", + "en_US": "Use CemuHook compatible motion", + "es_ES": "Usar movimiento compatible con CemuHook", + "fr_FR": "Utiliser un capteur de mouvements CemuHook", + "he_IL": "השתמש בתנועת CemuHook תואמת ", + "it_IT": "Usa sensore compatibile con CemuHook", + "ja_JP": "CemuHook 互換モーションを使用", + "ko_KR": "CemuHook 호환 모션 사용", + "no_NO": "Bruk CemuHook kompatibel bevegelse", + "pl_PL": "Użyj ruchu zgodnego z CemuHook", + "pt_BR": "Usar sensor compatível com CemuHook", + "ru_RU": "Включить совместимость с CemuHook", + "sv_SE": "Använd CemuHook-kompatibel rörelse", + "th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ CemuHook", + "tr_TR": "CemuHook uyumlu hareket kullan", + "uk_UA": "Використовувати рух, сумісний з CemuHook", + "zh_CN": "使用 CemuHook 兼容的体感协议", + "zh_TW": "使用與 CemuHook 相容的體感" + } + }, + { + "ID": "ControllerSettingsMotionControllerSlot", + "Translations": { + "ar_SA": "خانة وحدة التحكم:", + "de_DE": "Controller-Slot:", + "el_GR": "Υποδοχή Χειριστηρίου:", + "en_US": "Controller Slot:", + "es_ES": "Puerto del mando:", + "fr_FR": "Contrôleur ID :", + "he_IL": "מיקום שלט", + "it_IT": "Slot del controller:", + "ja_JP": "コントローラ スロット:", + "ko_KR": "컨트롤러 슬롯 :", + "no_NO": "Kontrollertype:", + "pl_PL": "Slot Kontrolera:", + "pt_BR": "Slot do controle:", + "ru_RU": "Слот контроллера:", + "sv_SE": "Kontrollerplats:", + "th_TH": "ช่องเสียบ คอนโทรลเลอร์:", + "tr_TR": "Kumanda Yuvası:", + "uk_UA": "Слот контролера:", + "zh_CN": "手柄槽位:", + "zh_TW": "控制器插槽:" + } + }, + { + "ID": "ControllerSettingsMotionMirrorInput", + "Translations": { + "ar_SA": "إعادة الإدخال", + "de_DE": "Eingabe spiegeln", + "el_GR": "Καθρεπτισμός Χειρισμού", + "en_US": "Mirror Input", + "es_ES": "Paralelizar derecho e izquierdo", + "fr_FR": "Inverser les contrôles", + "he_IL": "קלט מראה", + "it_IT": "Input specchiato", + "ja_JP": "入力反転", + "ko_KR": "미러 입력", + "no_NO": "Speilvend", + "pl_PL": "Odzwierciedlaj Sterowanie", + "pt_BR": "Espelhar movimento", + "ru_RU": "Зеркальный ввод", + "sv_SE": "Spegla inmatning", + "th_TH": "นำเข้าการสะท้อน การควบคุม", + "tr_TR": "Girişi Aynala", + "uk_UA": "Дзеркальний вхід", + "zh_CN": "镜像操作", + "zh_TW": "鏡像輸入" + } + }, + { + "ID": "ControllerSettingsMotionRightJoyConSlot", + "Translations": { + "ar_SA": "خانة جويكون اليمين :", + "de_DE": "Rechter Joy-Con-Slot:", + "el_GR": "Δεξιά Υποδοχή JoyCon:", + "en_US": "Right JoyCon Slot:", + "es_ES": "Puerto del Joy-Con derecho:", + "fr_FR": "JoyCon Droit ID :", + "he_IL": "מיקום ג'ויקון ימני", + "it_IT": "Slot JoyCon destro:", + "ja_JP": "JoyCon 右 スロット:", + "ko_KR": "우측 조이콘 슬롯:", + "no_NO": "Høyre JoyCon set:", + "pl_PL": "Prawy Slot JoyCon:", + "pt_BR": "Slot do JoyCon direito:", + "ru_RU": "Слот правого JoyCon:", + "sv_SE": "Höger JoyCon-plats:", + "th_TH": "ช่องเสียบ จอยคอน ด้านขวา:", + "tr_TR": "Sağ JoyCon Yuvası:", + "uk_UA": "Правий слот JoyCon:", + "zh_CN": "右 JoyCon 槽位:", + "zh_TW": "右 JoyCon 插槽:" + } + }, + { + "ID": "ControllerSettingsMotionServerHost", + "Translations": { + "ar_SA": "مضيف الخادم:", + "de_DE": "", + "el_GR": "Κεντρικός Υπολογιστής Διακομιστή:", + "en_US": "Server Host:", + "es_ES": "Host del servidor:", + "fr_FR": "Serveur d'hébergement :", + "he_IL": "מארח השרת:", + "it_IT": "Server:", + "ja_JP": "サーバ:", + "ko_KR": "서버 호스트 :", + "no_NO": "Server Vert:", + "pl_PL": "Host Serwera:", + "pt_BR": "Endereço do servidor:", + "ru_RU": "Хост сервера:", + "sv_SE": "Servervärd:", + "th_TH": "เจ้าของเซิร์ฟเวอร์:", + "tr_TR": "Sunucu Sahibi:", + "uk_UA": "Хост сервера:", + "zh_CN": "服务器地址:", + "zh_TW": "伺服器主機位址:" + } + }, + { + "ID": "ControllerSettingsMotionGyroSensitivity", + "Translations": { + "ar_SA": "حساسية مستشعر الحركة:", + "de_DE": "Gyro-Empfindlichkeit:", + "el_GR": "Ευαισθησία Γυροσκοπίου:", + "en_US": "Gyro Sensitivity:", + "es_ES": "Sensibilidad de Gyro:", + "fr_FR": "Sensibilitée du gyroscope :", + "he_IL": "רגישות ג'ירוסקופ:", + "it_IT": "Sensibilità del giroscopio:", + "ja_JP": "ジャイロ感度:", + "ko_KR": "자이로 감도 :", + "no_NO": "Gyro følsomhet:", + "pl_PL": "Czułość Żyroskopu:", + "pt_BR": "Sensibilidade do giroscópio:", + "ru_RU": "Чувствительность гироскопа:", + "sv_SE": "Känslighet för gyro:", + "th_TH": "ความไวของ Gyro:", + "tr_TR": "Gyro Hassasiyeti:", + "uk_UA": "Чутливість гіроскопа:", + "zh_CN": "陀螺仪敏感度:", + "zh_TW": "陀螺儀靈敏度:" + } + }, + { + "ID": "ControllerSettingsMotionGyroDeadzone", + "Translations": { + "ar_SA": "منطقة مستشعر الحركة الميتة:", + "de_DE": "Gyro-Deadzone:", + "el_GR": "Νεκρή Ζώνη Γυροσκοπίου:", + "en_US": "Gyro Deadzone:", + "es_ES": "Zona muerta de Gyro:", + "fr_FR": "Zone morte du gyroscope :", + "he_IL": "שטח מת של הג'ירוסקופ:", + "it_IT": "Zona morta del giroscopio:", + "ja_JP": "ジャイロ遊び:", + "ko_KR": "자이로 데드존 :", + "no_NO": "Gyro Dødsone:", + "pl_PL": "Deadzone Żyroskopu:", + "pt_BR": "Zona morta do giroscópio:", + "ru_RU": "Мертвая зона гироскопа:", + "sv_SE": "Dödläge för gyro:", + "th_TH": "ส่วนไม่ทำงานของ Gyro:", + "tr_TR": "Gyro Ölü Bölgesi:", + "uk_UA": "Мертва зона гіроскопа:", + "zh_CN": "陀螺仪死区:", + "zh_TW": "陀螺儀無感帶:" + } + }, + { + "ID": "ControllerSettingsSave", + "Translations": { + "ar_SA": "حفظ", + "de_DE": "Speichern", + "el_GR": "Αποθήκευση", + "en_US": "Save", + "es_ES": "Guardar", + "fr_FR": "Enregistrer", + "he_IL": "שמירה", + "it_IT": "Salva", + "ja_JP": "セーブ", + "ko_KR": "저장", + "no_NO": "Lagre", + "pl_PL": "Zapisz", + "pt_BR": "Salvar", + "ru_RU": "Сохранить", + "sv_SE": "Spara", + "th_TH": "บันทึก", + "tr_TR": "Kaydet", + "uk_UA": "Зберегти", + "zh_CN": "保存", + "zh_TW": "儲存" + } + }, + { + "ID": "ControllerSettingsClose", + "Translations": { + "ar_SA": "إغلاق", + "de_DE": "Schließen", + "el_GR": "Κλείσιμο", + "en_US": "Close", + "es_ES": "Cerrar", + "fr_FR": "Fermer", + "he_IL": "סגירה", + "it_IT": "Chiudi", + "ja_JP": "閉じる", + "ko_KR": "닫기", + "no_NO": "Lukk", + "pl_PL": "Zamknij", + "pt_BR": "Fechar", + "ru_RU": "Закрыть", + "sv_SE": "Stäng", + "th_TH": "ปิด", + "tr_TR": "Kapat", + "uk_UA": "Закрити", + "zh_CN": "关闭", + "zh_TW": "關閉" + } + }, + { + "ID": "KeyUnknown", + "Translations": { + "ar_SA": "مجهول", + "de_DE": "Unbekannt", + "el_GR": "", + "en_US": "Unknown", + "es_ES": "Desconocido", + "fr_FR": "Touche inconnue", + "he_IL": "", + "it_IT": "Sconosciuto", + "ja_JP": "", + "ko_KR": "알 수 없음", + "no_NO": "Ukjent", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Неизвестно", + "sv_SE": "Okänd", + "th_TH": "ไม่รู้จัก", + "tr_TR": "", + "uk_UA": "Невідома", + "zh_CN": "未知", + "zh_TW": "未知" + } + }, + { + "ID": "KeyShiftLeft", + "Translations": { + "ar_SA": "زر ‫Shift الأيسر", + "de_DE": "", + "el_GR": "", + "en_US": "Shift Left", + "es_ES": "", + "fr_FR": "Maj Gauche", + "he_IL": "", + "it_IT": "Maiusc sinistro", + "ja_JP": "", + "ko_KR": "좌측 Shift", + "no_NO": "Skift venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый Shift", + "sv_SE": "Skift vänster", + "th_TH": "", + "tr_TR": "Sol Shift", + "uk_UA": "Shift Лівий", + "zh_CN": "左侧Shift", + "zh_TW": "左 Shift" + } + }, + { + "ID": "KeyShiftRight", + "Translations": { + "ar_SA": "زر ‫Shift الأيمن", + "de_DE": "", + "el_GR": "", + "en_US": "Shift Right", + "es_ES": "", + "fr_FR": "Maj Droite", + "he_IL": "", + "it_IT": "Maiusc destro", + "ja_JP": "", + "ko_KR": "우측 Shift", + "no_NO": "Skift høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый Shift", + "sv_SE": "Skift höger", + "th_TH": "", + "tr_TR": "Sağ Shift", + "uk_UA": "Shift Правий", + "zh_CN": "右侧Shift", + "zh_TW": "右 Shift" + } + }, + { + "ID": "KeyControlLeft", + "Translations": { + "ar_SA": "زر ‫Ctrl الأيسر", + "de_DE": "", + "el_GR": "", + "en_US": "Ctrl Left", + "es_ES": "", + "fr_FR": "Ctrl Gauche", + "he_IL": "", + "it_IT": "Ctrl sinistro", + "ja_JP": "", + "ko_KR": "좌측 Ctrl", + "no_NO": "Ctrl venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый Ctrl", + "sv_SE": "Ctrl vänster", + "th_TH": "", + "tr_TR": "Sol Ctrl", + "uk_UA": "Ctrl Лівий", + "zh_CN": "左侧Ctrl", + "zh_TW": "左 Ctrl" + } + }, + { + "ID": "KeyMacControlLeft", + "Translations": { + "ar_SA": "زر ⌃ الأيسر", + "de_DE": "", + "el_GR": "", + "en_US": "⌃ Left", + "es_ES": "", + "fr_FR": "⌃ Gauche", + "he_IL": "", + "it_IT": "⌃ sinistro", + "ja_JP": "", + "ko_KR": "좌측 ⌃", + "no_NO": "⌃ Venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый ⌃", + "sv_SE": "^ Vänster", + "th_TH": "", + "tr_TR": "⌃ Sol", + "uk_UA": "⌃ Лівий", + "zh_CN": "左侧⌃", + "zh_TW": "左 ⌃" + } + }, + { + "ID": "KeyControlRight", + "Translations": { + "ar_SA": "زر ‫Ctrl الأيمن", + "de_DE": "", + "el_GR": "", + "en_US": "Ctrl Right", + "es_ES": "", + "fr_FR": "Ctrl Droite", + "he_IL": "", + "it_IT": "Ctrl destro", + "ja_JP": "", + "ko_KR": "우측 Ctrl", + "no_NO": "Ctrl høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый Ctrl", + "sv_SE": "Ctrl höger", + "th_TH": "", + "tr_TR": "Sağ Control", + "uk_UA": "Ctrl Правий", + "zh_CN": "右侧Ctrl", + "zh_TW": "右 Ctrl" + } + }, + { + "ID": "KeyMacControlRight", + "Translations": { + "ar_SA": "زر ⌃ الأيمن", + "de_DE": "", + "el_GR": "", + "en_US": "⌃ Right", + "es_ES": "", + "fr_FR": "⌃ Droite", + "he_IL": "", + "it_IT": "⌃ destro", + "ja_JP": "", + "ko_KR": "우측 ⌃", + "no_NO": "⌃ Høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый ⌃", + "sv_SE": "^ Höger", + "th_TH": "", + "tr_TR": "⌃ Sağ", + "uk_UA": "⌃ Правий", + "zh_CN": "右侧⌃", + "zh_TW": "右 ⌃" + } + }, + { + "ID": "KeyAltLeft", + "Translations": { + "ar_SA": "زر ‫Alt الأيسر", + "de_DE": "", + "el_GR": "", + "en_US": "Alt Left", + "es_ES": "", + "fr_FR": "Alt Gauche", + "he_IL": "", + "it_IT": "Alt sinistro", + "ja_JP": "", + "ko_KR": "좌측 Alt", + "no_NO": "Alt Venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый Alt", + "sv_SE": "Alt vänster", + "th_TH": "", + "tr_TR": "Sol Alt", + "uk_UA": "Alt Лівий", + "zh_CN": "左侧Alt", + "zh_TW": "左 Alt" + } + }, + { + "ID": "KeyMacAltLeft", + "Translations": { + "ar_SA": "زر ⌥ الأيسر", + "de_DE": "", + "el_GR": "", + "en_US": "⌥ Left", + "es_ES": "", + "fr_FR": "⌥ Gauche", + "he_IL": "", + "it_IT": "⌥ sinistro", + "ja_JP": "", + "ko_KR": "좌측 ⌥", + "no_NO": "⌥ Venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый ⌥", + "sv_SE": "⌥ vänster", + "th_TH": "", + "tr_TR": "⌥ Sol", + "uk_UA": "⌥ Лівий", + "zh_CN": "左侧⌥", + "zh_TW": "左 ⌥" + } + }, + { + "ID": "KeyAltRight", + "Translations": { + "ar_SA": "زر ‫Alt الأيمن", + "de_DE": "", + "el_GR": "", + "en_US": "Alt Right", + "es_ES": "", + "fr_FR": "Alt Droite", + "he_IL": "", + "it_IT": "Alt destro", + "ja_JP": "", + "ko_KR": "우측 Alt", + "no_NO": "Alt høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый Alt", + "sv_SE": "Alt höger", + "th_TH": "", + "tr_TR": "Sağ Alt", + "uk_UA": "Alt Правий", + "zh_CN": "右侧Alt", + "zh_TW": "右 Alt" + } + }, + { + "ID": "KeyMacAltRight", + "Translations": { + "ar_SA": "زر ⌥ الأيمن", + "de_DE": "", + "el_GR": "", + "en_US": "⌥ Right", + "es_ES": "", + "fr_FR": "⌥ Droite", + "he_IL": "", + "it_IT": "⌥ destro", + "ja_JP": "", + "ko_KR": "우측 ⌥", + "no_NO": "⌥ Høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый ⌥", + "sv_SE": "⌥ höger", + "th_TH": "", + "tr_TR": "⌥ Sağ", + "uk_UA": "⌥ Правий", + "zh_CN": "右侧⌥", + "zh_TW": "右 ⌥" + } + }, + { + "ID": "KeyWinLeft", + "Translations": { + "ar_SA": "زر ⊞ الأيسر", + "de_DE": "", + "el_GR": "", + "en_US": "⊞ Left", + "es_ES": "", + "fr_FR": "⊞ Gauche", + "he_IL": "", + "it_IT": "⊞ sinistro", + "ja_JP": "", + "ko_KR": "좌측 ⊞", + "no_NO": "⊞ Venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый ⊞", + "sv_SE": "⊞ vänster", + "th_TH": "", + "tr_TR": "⊞ Sol", + "uk_UA": "⊞ Лівий", + "zh_CN": "左侧⊞", + "zh_TW": "左 ⊞" + } + }, + { + "ID": "KeyMacWinLeft", + "Translations": { + "ar_SA": "زر ⌘ الأيسر", + "de_DE": "", + "el_GR": "", + "en_US": "⌘ Left", + "es_ES": "", + "fr_FR": "⌘ Gauche", + "he_IL": "", + "it_IT": "⌘ sinistro", + "ja_JP": "", + "ko_KR": "좌측 ⌘", + "no_NO": "⌘ Venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый ⌘", + "sv_SE": "⌘ vänster", + "th_TH": "", + "tr_TR": "⌘ Sol", + "uk_UA": "⌘ Лівий", + "zh_CN": "左侧⌘", + "zh_TW": "左 ⌘" + } + }, + { + "ID": "KeyWinRight", + "Translations": { + "ar_SA": "زر ⊞ الأيمن", + "de_DE": "", + "el_GR": "", + "en_US": "⊞ Right", + "es_ES": "", + "fr_FR": "⊞ Droite", + "he_IL": "", + "it_IT": "⊞ destro", + "ja_JP": "", + "ko_KR": "우측 ⊞", + "no_NO": "⊞ Høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый ⊞", + "sv_SE": "⊞ höger", + "th_TH": "", + "tr_TR": "⊞ Sağ", + "uk_UA": "⊞ Правий", + "zh_CN": "右侧⊞", + "zh_TW": "右 ⊞" + } + }, + { + "ID": "KeyMacWinRight", + "Translations": { + "ar_SA": "زر ⌘ الأيمن", + "de_DE": "", + "el_GR": "", + "en_US": "⌘ Right", + "es_ES": "", + "fr_FR": "⌘ Droite", + "he_IL": "", + "it_IT": "⌘ destro", + "ja_JP": "", + "ko_KR": "우측 ⌘", + "no_NO": "⌘ Høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый ⌘", + "sv_SE": "⌘ höger", + "th_TH": "", + "tr_TR": "⌘ Sağ", + "uk_UA": "⌘ Правий", + "zh_CN": "右侧⌘", + "zh_TW": "右 ⌘" + } + }, + { + "ID": "KeyMenu", + "Translations": { + "ar_SA": "زر القائمة", + "de_DE": "", + "el_GR": "", + "en_US": "Menu", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "Menù", + "ja_JP": "", + "ko_KR": "메뉴", + "no_NO": "Meny", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Меню", + "sv_SE": "Meny", + "th_TH": "", + "tr_TR": "Menü", + "uk_UA": "", + "zh_CN": "菜单键", + "zh_TW": "功能表" + } + }, + { + "ID": "KeyUp", + "Translations": { + "ar_SA": "فوق", + "de_DE": "", + "el_GR": "", + "en_US": "Up", + "es_ES": "", + "fr_FR": "Haut", + "he_IL": "", + "it_IT": "Su", + "ja_JP": "", + "ko_KR": "↑", + "no_NO": "Opp", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вверх", + "sv_SE": "Upp", + "th_TH": "", + "tr_TR": "Yukarı", + "uk_UA": "", + "zh_CN": "上", + "zh_TW": "上" + } + }, + { + "ID": "KeyDown", + "Translations": { + "ar_SA": "اسفل", + "de_DE": "", + "el_GR": "", + "en_US": "Down", + "es_ES": "", + "fr_FR": "Bas", + "he_IL": "", + "it_IT": "Giù", + "ja_JP": "", + "ko_KR": "↓", + "no_NO": "Ned", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вниз", + "sv_SE": "Ner", + "th_TH": "", + "tr_TR": "Aşağı", + "uk_UA": "", + "zh_CN": "下", + "zh_TW": "下" + } + }, + { + "ID": "KeyLeft", + "Translations": { + "ar_SA": "يسار", + "de_DE": "", + "el_GR": "", + "en_US": "Left", + "es_ES": "", + "fr_FR": "Gauche", + "he_IL": "", + "it_IT": "Sinistra", + "ja_JP": "", + "ko_KR": "←", + "no_NO": "Venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Влево", + "sv_SE": "Vänster", + "th_TH": "", + "tr_TR": "Sol", + "uk_UA": "Вліво", + "zh_CN": "左", + "zh_TW": "左" + } + }, + { + "ID": "KeyRight", + "Translations": { + "ar_SA": "يمين", + "de_DE": "", + "el_GR": "", + "en_US": "Right", + "es_ES": "", + "fr_FR": "Droite", + "he_IL": "", + "it_IT": "Destra", + "ja_JP": "", + "ko_KR": "→", + "no_NO": "Høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вправо", + "sv_SE": "Höger", + "th_TH": "", + "tr_TR": "Sağ", + "uk_UA": "Вправо", + "zh_CN": "右", + "zh_TW": "右" + } + }, + { + "ID": "KeyEnter", + "Translations": { + "ar_SA": "مفتاح الإدخال", + "de_DE": "", + "el_GR": "", + "en_US": "Enter", + "es_ES": "", + "fr_FR": "Entrée", + "he_IL": "", + "it_IT": "Invio", + "ja_JP": "", + "ko_KR": "엔터", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "回车键", + "zh_TW": "Enter 鍵" + } + }, + { + "ID": "KeyEscape", + "Translations": { + "ar_SA": "زر ‫Escape", + "de_DE": "", + "el_GR": "", + "en_US": "Escape", + "es_ES": "", + "fr_FR": "Esc", + "he_IL": "", + "it_IT": "Esc", + "ja_JP": "", + "ko_KR": "Esc", + "no_NO": "Esc-tast", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Esc", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Esc", + "uk_UA": "", + "zh_CN": "Esc", + "zh_TW": "Esc 鍵" + } + }, + { + "ID": "KeySpace", + "Translations": { + "ar_SA": "مسافة", + "de_DE": "", + "el_GR": "", + "en_US": "Space", + "es_ES": "", + "fr_FR": "Espace", + "he_IL": "", + "it_IT": "Spazio", + "ja_JP": "", + "ko_KR": "스페이스", + "no_NO": "Mellomrom", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Пробел", + "sv_SE": "Blanksteg", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Пробіл", + "zh_CN": "空格键", + "zh_TW": "空白鍵" + } + }, + { + "ID": "KeyTab", + "Translations": { + "ar_SA": "زر ‫Tab", + "de_DE": "", + "el_GR": "", + "en_US": "Tab", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "탭", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Tab 鍵" + } + }, + { + "ID": "KeyBackSpace", + "Translations": { + "ar_SA": "زر المسح للخلف", + "de_DE": "", + "el_GR": "", + "en_US": "Backspace", + "es_ES": "", + "fr_FR": "Supprimer", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "백스페이스", + "no_NO": "Tilbaketast", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Geri tuşu", + "uk_UA": "", + "zh_CN": "退格键", + "zh_TW": "Backspace 鍵" + } + }, + { + "ID": "KeyInsert", + "Translations": { + "ar_SA": "زر Insert", + "de_DE": "", + "el_GR": "", + "en_US": "Insert", + "es_ES": "", + "fr_FR": "Ins", + "he_IL": "", + "it_IT": "Ins", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Sett inn", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Insert 鍵" + } + }, + { + "ID": "KeyDelete", + "Translations": { + "ar_SA": "زر الحذف", + "de_DE": "", + "el_GR": "", + "en_US": "Delete", + "es_ES": "", + "fr_FR": "Sup", + "he_IL": "", + "it_IT": "Canc", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Slett", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Delete 鍵" + } + }, + { + "ID": "KeyPageUp", + "Translations": { + "ar_SA": "زر ‫Page Up", + "de_DE": "", + "el_GR": "", + "en_US": "Page Up", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "Pag. Su", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Side opp", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "向上捲頁鍵" + } + }, + { + "ID": "KeyPageDown", + "Translations": { + "ar_SA": "زر ‫Page Down", + "de_DE": "", + "el_GR": "", + "en_US": "Page Down", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "Pag. Giù", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Side ned", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "向下捲頁鍵" + } + }, + { + "ID": "KeyHome", + "Translations": { + "ar_SA": "زر ‫Home", + "de_DE": "", + "el_GR": "", + "en_US": "Home", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "Inizio", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Hjem", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Home 鍵" + } + }, + { + "ID": "KeyEnd", + "Translations": { + "ar_SA": "زر ‫End", + "de_DE": "", + "el_GR": "", + "en_US": "End", + "es_ES": "", + "fr_FR": "Fin", + "he_IL": "", + "it_IT": "Fine", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Avslutt", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "End 鍵" + } + }, + { + "ID": "KeyCapsLock", + "Translations": { + "ar_SA": "زر الحروف الكبيرة", + "de_DE": "", + "el_GR": "", + "en_US": "Caps Lock", + "es_ES": "", + "fr_FR": "Verr. Maj", + "he_IL": "", + "it_IT": "Bloc Maiusc", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Skiftelås", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Caps Lock 鍵" + } + }, + { + "ID": "KeyScrollLock", + "Translations": { + "ar_SA": "زر ‫Scroll Lock", + "de_DE": "", + "el_GR": "", + "en_US": "Scroll Lock", + "es_ES": "", + "fr_FR": "Arr. Déf.", + "he_IL": "", + "it_IT": "Bloc Scorr", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Rullelås", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Scroll Lock 鍵" + } + }, + { + "ID": "KeyPrintScreen", + "Translations": { + "ar_SA": "زر ‫Print Screen", + "de_DE": "", + "el_GR": "", + "en_US": "Print Screen", + "es_ES": "", + "fr_FR": "Imp. Écran", + "he_IL": "", + "it_IT": "Stamp", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Skjermbilde", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Print Screen 鍵" + } + }, + { + "ID": "KeyPause", + "Translations": { + "ar_SA": "زر Pause", + "de_DE": "", + "el_GR": "", + "en_US": "Pause", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "Pausa", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Stans midlertidig", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Pause 鍵" + } + }, + { + "ID": "KeyNumLock", + "Translations": { + "ar_SA": "زر Num Lock", + "de_DE": "", + "el_GR": "", + "en_US": "Num Lock", + "es_ES": "", + "fr_FR": "Verr. Num", + "he_IL": "", + "it_IT": "Bloc Num", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Numerisk Lås", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "Num Lock 鍵" + } + }, + { + "ID": "KeyClear", + "Translations": { + "ar_SA": "زر Clear", + "de_DE": "", + "el_GR": "", + "en_US": "Clear", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Tøm", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "Töm", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Очистити", + "zh_CN": "清除键", + "zh_TW": "清除" + } + }, + { + "ID": "KeyKeypad0", + "Translations": { + "ar_SA": "لوحة الأرقام 0", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 0", + "es_ES": "", + "fr_FR": "Num. 0", + "he_IL": "", + "it_IT": "Tast. num. 0", + "ja_JP": "", + "ko_KR": "키패드 0", + "no_NO": "Numerisk 0", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 0", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘0", + "zh_TW": "數字鍵 0" + } + }, + { + "ID": "KeyKeypad1", + "Translations": { + "ar_SA": "لوحة الأرقام 1", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 1", + "es_ES": "", + "fr_FR": "Num. 1", + "he_IL": "", + "it_IT": "Tast. num. 1", + "ja_JP": "", + "ko_KR": "키패드 1", + "no_NO": "Numerisk 1", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 1", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘1", + "zh_TW": "數字鍵 1" + } + }, + { + "ID": "KeyKeypad2", + "Translations": { + "ar_SA": "لوحة الأرقام 2", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 2", + "es_ES": "", + "fr_FR": "Num. 2", + "he_IL": "", + "it_IT": "Tast. num. 2", + "ja_JP": "", + "ko_KR": "키패드 2", + "no_NO": "Numerisk 2", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 2", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘2", + "zh_TW": "數字鍵 2" + } + }, + { + "ID": "KeyKeypad3", + "Translations": { + "ar_SA": "لوحة الأرقام 3", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 3", + "es_ES": "", + "fr_FR": "Num. 3", + "he_IL": "", + "it_IT": "Tast. num. 3", + "ja_JP": "", + "ko_KR": "키패드 3", + "no_NO": "Numerisk 3", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 3", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘3", + "zh_TW": "數字鍵 3" + } + }, + { + "ID": "KeyKeypad4", + "Translations": { + "ar_SA": "لوحة الأرقام 4", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 4", + "es_ES": "", + "fr_FR": "Num. 4", + "he_IL": "", + "it_IT": "Tast. num. 4", + "ja_JP": "", + "ko_KR": "키패드 4", + "no_NO": "Numerisk 4", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 4", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘4", + "zh_TW": "數字鍵 4" + } + }, + { + "ID": "KeyKeypad5", + "Translations": { + "ar_SA": "لوحة الأرقام 5", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 5", + "es_ES": "", + "fr_FR": "Num. 5", + "he_IL": "", + "it_IT": "Tast. num. 5", + "ja_JP": "", + "ko_KR": "키패드 5", + "no_NO": "Numerisk 5", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 5", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘5", + "zh_TW": "數字鍵 5" + } + }, + { + "ID": "KeyKeypad6", + "Translations": { + "ar_SA": "لوحة الأرقام 6", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 6", + "es_ES": "", + "fr_FR": "Num. 6", + "he_IL": "", + "it_IT": "Tast. num. 6", + "ja_JP": "", + "ko_KR": "키패드 6", + "no_NO": "Numerisk 6", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 6", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘6", + "zh_TW": "數字鍵 6" + } + }, + { + "ID": "KeyKeypad7", + "Translations": { + "ar_SA": "لوحة الأرقام 7", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 7", + "es_ES": "", + "fr_FR": "Num. 7", + "he_IL": "", + "it_IT": "Tast. num. 7", + "ja_JP": "", + "ko_KR": "키패드 7", + "no_NO": "Numerisk 7", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 7", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘7", + "zh_TW": "數字鍵 7" + } + }, + { + "ID": "KeyKeypad8", + "Translations": { + "ar_SA": "لوحة الأرقام 8", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 8", + "es_ES": "", + "fr_FR": "Num. 8", + "he_IL": "", + "it_IT": "Tast. num. 8", + "ja_JP": "", + "ko_KR": "키패드 8", + "no_NO": "Numerisk 8", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 8", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘8", + "zh_TW": "數字鍵 8" + } + }, + { + "ID": "KeyKeypad9", + "Translations": { + "ar_SA": "لوحة الأرقام 9", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad 9", + "es_ES": "", + "fr_FR": "Num. 9", + "he_IL": "", + "it_IT": "Tast. num. 9", + "ja_JP": "", + "ko_KR": "키패드 9", + "no_NO": "Numerisk 9", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Блок цифр 9", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘9", + "zh_TW": "數字鍵 9" + } + }, + { + "ID": "KeyKeypadDivide", + "Translations": { + "ar_SA": "لوحة الأرقام علامة القسمة", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad Divide", + "es_ES": "", + "fr_FR": "Num. Diviser", + "he_IL": "", + "it_IT": "Tast. num. /", + "ja_JP": "", + "ko_KR": "키패드 분할", + "no_NO": "Numerisk Dele", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "/ (блок цифр)", + "sv_SE": "Keypad /", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘/", + "zh_TW": "數字鍵除號" + } + }, + { + "ID": "KeyKeypadMultiply", + "Translations": { + "ar_SA": "لوحة الأرقام علامة الضرب", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad Multiply", + "es_ES": "", + "fr_FR": "Num. Multiplier", + "he_IL": "", + "it_IT": "Tast. num. *", + "ja_JP": "", + "ko_KR": "키패드 멀티플", + "no_NO": "Numerisk Multiplisere", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "* (блок цифр)", + "sv_SE": "Keypad *", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘*", + "zh_TW": "數字鍵乘號" + } + }, + { + "ID": "KeyKeypadSubtract", + "Translations": { + "ar_SA": "لوحة الأرقام علامة الطرح\n", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad Subtract", + "es_ES": "", + "fr_FR": "Num. Soustraire", + "he_IL": "", + "it_IT": "Tast. num. -", + "ja_JP": "", + "ko_KR": "키패드 빼기", + "no_NO": "Numerisk Subtrakt", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "- (блок цифр)", + "sv_SE": "Keypad -", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘-", + "zh_TW": "數字鍵減號" + } + }, + { + "ID": "KeyKeypadAdd", + "Translations": { + "ar_SA": "لوحة الأرقام علامة الزائد", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad Add", + "es_ES": "", + "fr_FR": "Num. Ajouter", + "he_IL": "", + "it_IT": "Tast. num. +", + "ja_JP": "", + "ko_KR": "키패드 추가", + "no_NO": "Numerisk Legg til", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "+ (блок цифр)", + "sv_SE": "Keypad +", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘+", + "zh_TW": "數字鍵加號" + } + }, + { + "ID": "KeyKeypadDecimal", + "Translations": { + "ar_SA": "لوحة الأرقام الفاصلة العشرية", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad Decimal", + "es_ES": "", + "fr_FR": "Num. Point", + "he_IL": "", + "it_IT": "Tast. num. sep. decimale", + "ja_JP": "", + "ko_KR": "숫자 키패드", + "no_NO": "Numerisk Desimal", + "pl_PL": "", + "pt_BR": "", + "ru_RU": ". (блок цифр)", + "sv_SE": "Keypad ,", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘.", + "zh_TW": "數字鍵小數點" + } + }, + { + "ID": "KeyKeypadEnter", + "Translations": { + "ar_SA": "لوحة الأرقام زر الإدخال", + "de_DE": "", + "el_GR": "", + "en_US": "Keypad Enter", + "es_ES": "", + "fr_FR": "Num. Ent", + "he_IL": "", + "it_IT": "Tast. num. Invio", + "ja_JP": "", + "ko_KR": "키패드 입력", + "no_NO": "Numerisk Enter", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Enter (блок цифр)", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "小键盘回车键", + "zh_TW": "數字鍵 Enter" + } + }, + { + "ID": "KeyNumber0", + "Translations": { + "ar_SA": "٠", + "de_DE": "", + "el_GR": "", + "en_US": "0", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber1", + "Translations": { + "ar_SA": "١", + "de_DE": "", + "el_GR": "", + "en_US": "1", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber2", + "Translations": { + "ar_SA": "٢", + "de_DE": "", + "el_GR": "", + "en_US": "2", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber3", + "Translations": { + "ar_SA": "٣", + "de_DE": "", + "el_GR": "", + "en_US": "3", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber4", + "Translations": { + "ar_SA": "٤", + "de_DE": "", + "el_GR": "", + "en_US": "4", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber5", + "Translations": { + "ar_SA": "٥", + "de_DE": "", + "el_GR": "", + "en_US": "5", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber6", + "Translations": { + "ar_SA": "٦", + "de_DE": "", + "el_GR": "", + "en_US": "6", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber7", + "Translations": { + "ar_SA": "٧", + "de_DE": "", + "el_GR": "", + "en_US": "7", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber8", + "Translations": { + "ar_SA": "٨", + "de_DE": "", + "el_GR": "", + "en_US": "8", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyNumber9", + "Translations": { + "ar_SA": "٩", + "de_DE": "", + "el_GR": "", + "en_US": "9", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyTilde", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "~", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "ò", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyGrave", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "`", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyMinus", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "-", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyPlus", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "+", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyBracketLeft", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "[", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "'", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyBracketRight", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "]", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "ì", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeySemicolon", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": ";", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "è", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyQuote", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "\"", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "à", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyComma", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": ",", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyPeriod", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": ".", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeySlash", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "/", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "ù", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyBackSlash", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "\\", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "<", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "KeyUnbound", + "Translations": { + "ar_SA": "غير مرتبط", + "de_DE": "", + "el_GR": "", + "en_US": "Unbound", + "es_ES": "", + "fr_FR": "Pas Attribuée", + "he_IL": "", + "it_IT": "Non assegnato", + "ja_JP": "", + "ko_KR": "연동 해제", + "no_NO": "Ikke bundet", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Не привязано", + "sv_SE": "Obunden", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Відв'язати", + "zh_CN": "未分配", + "zh_TW": "未分配" + } + }, + { + "ID": "GamepadLeftStick", + "Translations": { + "ar_SA": "زر عصا التحكم اليسرى", + "de_DE": "", + "el_GR": "", + "en_US": "L Stick Button", + "es_ES": "", + "fr_FR": "Bouton Joystick G.", + "he_IL": "", + "it_IT": "Pulsante levetta sinistra", + "ja_JP": "", + "ko_KR": "좌측 스틱 버튼", + "no_NO": "Venstre Styrespak Trykk", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Кнопка лев. стика", + "sv_SE": "L-spakknapp", + "th_TH": "", + "tr_TR": "", + "uk_UA": "L Кнопка Стіку", + "zh_CN": "左摇杆按键", + "zh_TW": "左搖桿按鍵" + } + }, + { + "ID": "GamepadRightStick", + "Translations": { + "ar_SA": "زر عصا التحكم اليمنى", + "de_DE": "", + "el_GR": "", + "en_US": "R Stick Button", + "es_ES": "", + "fr_FR": "Bouton Joystick D.", + "he_IL": "", + "it_IT": "Pulsante levetta destra", + "ja_JP": "", + "ko_KR": "우측 스틱 버튼", + "no_NO": "Høyre Styrespak Trykk", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Кнопка пр. стика", + "sv_SE": "R-spakknapp", + "th_TH": "", + "tr_TR": "", + "uk_UA": "R Кнопка Стіку", + "zh_CN": "右摇杆按键", + "zh_TW": "右搖桿按鍵" + } + }, + { + "ID": "GamepadLeftShoulder", + "Translations": { + "ar_SA": "زر الكتف الأيسر‫ L", + "de_DE": "", + "el_GR": "", + "en_US": "Left Shoulder", + "es_ES": "", + "fr_FR": "Bouton Gachette G.", + "he_IL": "", + "it_IT": "Pulsante dorsale sinistro", + "ja_JP": "", + "ko_KR": "좌측 숄더", + "no_NO": "Venstre Skulder", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый бампер", + "sv_SE": "Vänster kantknapp", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Лівий Бампер", + "zh_CN": "左肩键L", + "zh_TW": "左肩鍵" + } + }, + { + "ID": "GamepadRightShoulder", + "Translations": { + "ar_SA": "زر الكتف الأيمن‫ R", + "de_DE": "", + "el_GR": "", + "en_US": "Right Shoulder", + "es_ES": "", + "fr_FR": "Bouton Gachette D.", + "he_IL": "", + "it_IT": "Pulsante dorsale destro", + "ja_JP": "", + "ko_KR": "우측 숄더", + "no_NO": "Høyre Skulder", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый бампер", + "sv_SE": "Höger kantknapp", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Правий Бампер", + "zh_CN": "右肩键R", + "zh_TW": "右肩鍵" + } + }, + { + "ID": "GamepadLeftTrigger", + "Translations": { + "ar_SA": "زر الزناد الأيسر‫ (ZL)", + "de_DE": "", + "el_GR": "", + "en_US": "Left Trigger", + "es_ES": "", + "fr_FR": "Gachette Gauche", + "he_IL": "", + "it_IT": "Grilletto sinistro", + "ja_JP": "", + "ko_KR": "좌측 트리거", + "no_NO": "Venstre utløser", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый триггер", + "sv_SE": "Vänster avtryckare", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Лівий Тригер", + "zh_CN": "左扳机键ZL", + "zh_TW": "左扳機" + } + }, + { + "ID": "GamepadRightTrigger", + "Translations": { + "ar_SA": "زر الزناد الأيمن‫ (ZR)", + "de_DE": "", + "el_GR": "", + "en_US": "Right Trigger", + "es_ES": "", + "fr_FR": "Gachette Droite", + "he_IL": "", + "it_IT": "Grilletto destro", + "ja_JP": "", + "ko_KR": "우측 트리거", + "no_NO": "Høyre utløser", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый триггер", + "sv_SE": "Höger avtryckare", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Правий Тригер", + "zh_CN": "右扳机键ZR", + "zh_TW": "右扳機" + } + }, + { + "ID": "GamepadDpadUp", + "Translations": { + "ar_SA": "فوق", + "de_DE": "", + "el_GR": "", + "en_US": "Up", + "es_ES": "", + "fr_FR": "Haut", + "he_IL": "", + "it_IT": "Su", + "ja_JP": "", + "ko_KR": "↑", + "no_NO": "Opp", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вверх", + "sv_SE": "Upp", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вверх", + "zh_CN": "上键", + "zh_TW": "上" + } + }, + { + "ID": "GamepadDpadDown", + "Translations": { + "ar_SA": "اسفل", + "de_DE": "", + "el_GR": "", + "en_US": "Down", + "es_ES": "", + "fr_FR": "Bas", + "he_IL": "", + "it_IT": "Giù", + "ja_JP": "", + "ko_KR": "↓", + "no_NO": "Ned", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вниз", + "sv_SE": "Ner", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вниз", + "zh_CN": "下键", + "zh_TW": "下" + } + }, + { + "ID": "GamepadDpadLeft", + "Translations": { + "ar_SA": "يسار", + "de_DE": "", + "el_GR": "", + "en_US": "Left", + "es_ES": "", + "fr_FR": "Gauche", + "he_IL": "", + "it_IT": "Sinistra", + "ja_JP": "", + "ko_KR": "←", + "no_NO": "Venstre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Влево", + "sv_SE": "Vänster", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вліво", + "zh_CN": "左键", + "zh_TW": "左" + } + }, + { + "ID": "GamepadDpadRight", + "Translations": { + "ar_SA": "يمين", + "de_DE": "", + "el_GR": "", + "en_US": "Right", + "es_ES": "", + "fr_FR": "Droite", + "he_IL": "", + "it_IT": "Destra", + "ja_JP": "", + "ko_KR": "→", + "no_NO": "Høyre", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вправо", + "sv_SE": "Höger", + "th_TH": "", + "tr_TR": "Sağ", + "uk_UA": "Вправо", + "zh_CN": "右键", + "zh_TW": "右" + } + }, + { + "ID": "GamepadMinus", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "-", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "-键", + "zh_TW": "" + } + }, + { + "ID": "GamepadPlus", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "+", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "4", + "uk_UA": "", + "zh_CN": "+键", + "zh_TW": "" + } + }, + { + "ID": "GamepadGuide", + "Translations": { + "ar_SA": "دليل", + "de_DE": "", + "el_GR": "", + "en_US": "Guide", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "가이드", + "no_NO": "Veiledning", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Кнопка меню", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Rehber", + "uk_UA": "", + "zh_CN": "主页键", + "zh_TW": "快顯功能表鍵" + } + }, + { + "ID": "GamepadMisc1", + "Translations": { + "ar_SA": "متنوع", + "de_DE": "", + "el_GR": "", + "en_US": "Misc", + "es_ES": "", + "fr_FR": "Autre", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "기타", + "no_NO": "Diverse", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Прочее", + "sv_SE": "Diverse", + "th_TH": "", + "tr_TR": "Diğer", + "uk_UA": "", + "zh_CN": "截图键", + "zh_TW": "其他按鍵" + } + }, + { + "ID": "GamepadPaddle1", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Paddle 1", + "es_ES": "", + "fr_FR": "Palette 1", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "패들 1", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Доп.кнопка 1", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Pedal 1", + "uk_UA": "", + "zh_CN": "其他按键1", + "zh_TW": "其他按鍵 1" + } + }, + { + "ID": "GamepadPaddle2", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Paddle 2", + "es_ES": "", + "fr_FR": "Palette 2", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "패들 2", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Доп.кнопка 2", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Pedal 2", + "uk_UA": "", + "zh_CN": "其他按键2", + "zh_TW": "其他按鍵 2" + } + }, + { + "ID": "GamepadPaddle3", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Paddle 3", + "es_ES": "", + "fr_FR": "Palette 3", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "패들 3", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Доп.кнопка 3", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Pedal 3", + "uk_UA": "", + "zh_CN": "其他按键3", + "zh_TW": "其他按鍵 3" + } + }, + { + "ID": "GamepadPaddle4", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Paddle 4", + "es_ES": "", + "fr_FR": "Palette 4", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "패들 4", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Доп.кнопка 4", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Pedal 4", + "uk_UA": "", + "zh_CN": "其他按键4", + "zh_TW": "其他按鍵 4" + } + }, + { + "ID": "GamepadTouchpad", + "Translations": { + "ar_SA": "لوحة اللمس", + "de_DE": "", + "el_GR": "", + "en_US": "Touchpad", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "터치패드", + "no_NO": "Berøringsplate", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Тачпад", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "触摸板", + "zh_TW": "觸控板" + } + }, + { + "ID": "GamepadSingleLeftTrigger0", + "Translations": { + "ar_SA": "زر الزناد الأيسر 0", + "de_DE": "", + "el_GR": "", + "en_US": "Left Trigger 0", + "es_ES": "", + "fr_FR": "Gachette Gauche 0", + "he_IL": "", + "it_IT": "Grilletto sinistro 0", + "ja_JP": "", + "ko_KR": "좌측 트리거 0", + "no_NO": "Venstre utløser 0", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый триггер 0", + "sv_SE": "Vänster avtryckare 0", + "th_TH": "", + "tr_TR": "Sol Tetik 0", + "uk_UA": "Лівий Тригер 0", + "zh_CN": "左扳机0", + "zh_TW": "左扳機 0" + } + }, + { + "ID": "GamepadSingleRightTrigger0", + "Translations": { + "ar_SA": "زر الزناد الأيمن 0", + "de_DE": "", + "el_GR": "", + "en_US": "Right Trigger 0", + "es_ES": "", + "fr_FR": "Gachette Droite 0", + "he_IL": "", + "it_IT": "Grilletto destro 0", + "ja_JP": "", + "ko_KR": "우측 트리거 0", + "no_NO": "Høyre utløser 0", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый триггер 0", + "sv_SE": "Höger avtryckare 0", + "th_TH": "", + "tr_TR": "Sağ Tetik 0", + "uk_UA": "Правий Тригер 0", + "zh_CN": "右扳机0", + "zh_TW": "右扳機 0" + } + }, + { + "ID": "GamepadSingleLeftTrigger1", + "Translations": { + "ar_SA": "زر الزناد الأيسر 1", + "de_DE": "", + "el_GR": "", + "en_US": "Left Trigger 1", + "es_ES": "", + "fr_FR": "Gachette Gauche 1", + "he_IL": "", + "it_IT": "Grilletto sinistro 1", + "ja_JP": "", + "ko_KR": "좌측 트리거 1", + "no_NO": "Venstre utløser 1", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый триггер 1", + "sv_SE": "Vänster avtryckare 1", + "th_TH": "", + "tr_TR": "Sol Tetik 1", + "uk_UA": "Лівий Тригер 1", + "zh_CN": "左扳机1", + "zh_TW": "左扳機 1" + } + }, + { + "ID": "GamepadSingleRightTrigger1", + "Translations": { + "ar_SA": "زر الزناد الأيمن 1", + "de_DE": "", + "el_GR": "", + "en_US": "Right Trigger 1", + "es_ES": "", + "fr_FR": "Gachette Droite 1", + "he_IL": "", + "it_IT": "Grilletto destro 1", + "ja_JP": "", + "ko_KR": "우측 트리거 1", + "no_NO": "Høyre utløser 1", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый триггер 1", + "sv_SE": "Höger avtryckare 1", + "th_TH": "", + "tr_TR": "Sağ Tetik 1", + "uk_UA": "Правий Тригер 1", + "zh_CN": "右扳机1", + "zh_TW": "右扳機 1" + } + }, + { + "ID": "StickLeft", + "Translations": { + "ar_SA": "عصا التحكم اليسرى", + "de_DE": "", + "el_GR": "", + "en_US": "Left Stick", + "es_ES": "", + "fr_FR": "Joystick Gauche", + "he_IL": "", + "it_IT": "Levetta sinistra", + "ja_JP": "", + "ko_KR": "좌측 스틱", + "no_NO": "Venstre styrespak", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Левый стик", + "sv_SE": "Vänster spak", + "th_TH": "", + "tr_TR": "Sol Çubuk", + "uk_UA": "Лівий Стік", + "zh_CN": "左摇杆", + "zh_TW": "左搖桿" + } + }, + { + "ID": "StickRight", + "Translations": { + "ar_SA": "عصا التحكم اليمنى", + "de_DE": "", + "el_GR": "", + "en_US": "Right Stick", + "es_ES": "", + "fr_FR": "Joystick Droite", + "he_IL": "", + "it_IT": "Levetta destra", + "ja_JP": "", + "ko_KR": "우측 스틱", + "no_NO": "Høyre styrespak", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Правый стик", + "sv_SE": "Höger spak", + "th_TH": "", + "tr_TR": "Sağ çubuk", + "uk_UA": "Правий Стік", + "zh_CN": "右摇杆", + "zh_TW": "右搖桿" + } + }, + { + "ID": "UserProfilesSelectedUserProfile", + "Translations": { + "ar_SA": "الملف الشخصي المحدد للمستخدم:", + "de_DE": "Ausgewähltes Profil:", + "el_GR": "Επιλεγμένο Προφίλ Χρήστη:", + "en_US": "Selected User Profile:", + "es_ES": "Perfil de usuario seleccionado:", + "fr_FR": "Profil utilisateur sélectionné :", + "he_IL": "פרופיל המשתמש הנבחר:", + "it_IT": "Profilo utente selezionato:", + "ja_JP": "選択されたユーザプロファイル:", + "ko_KR": "선택된 사용자 프로필 :", + "no_NO": "Valgt brukerprofil:", + "pl_PL": "Wybrany profil użytkownika:", + "pt_BR": "Perfil de usuário selecionado:", + "ru_RU": "Выбранный пользовательский профиль:", + "sv_SE": "Vald användarprofil:", + "th_TH": "เลือกโปรไฟล์ผู้ใช้งาน:", + "tr_TR": "Seçili Kullanıcı Profili:", + "uk_UA": "Вибраний профіль користувача:", + "zh_CN": "选定的用户账户:", + "zh_TW": "選取的使用者設定檔:" + } + }, + { + "ID": "UserProfilesSaveProfileName", + "Translations": { + "ar_SA": "حفظ اسم الملف الشخصي", + "de_DE": "Profilname speichern", + "el_GR": "Αποθήκευση Ονόματος Προφίλ", + "en_US": "Save Profile Name", + "es_ES": "Guardar nombre de perfil", + "fr_FR": "Enregistrer le nom du profil", + "he_IL": "שמור שם פרופיל", + "it_IT": "Salva nome del profilo", + "ja_JP": "プロファイル名をセーブ", + "ko_KR": "프로필 이름 저장", + "no_NO": "Lagre profilnavnet", + "pl_PL": "Zapisz nazwę profilu", + "pt_BR": "Salvar nome de perfil", + "ru_RU": "Сохранить пользовательский профиль", + "sv_SE": "Spara profilnamn", + "th_TH": "บันทึกชื่อโปรไฟล์", + "tr_TR": "Profil İsmini Kaydet", + "uk_UA": "Зберегти ім'я профілю", + "zh_CN": "保存名称", + "zh_TW": "儲存設定檔名稱" + } + }, + { + "ID": "UserProfilesChangeProfileImage", + "Translations": { + "ar_SA": "تغيير صورة الملف الشخصي", + "de_DE": "Profilbild ändern", + "el_GR": "Αλλαγή Εικόνας Προφίλ", + "en_US": "Change Profile Image", + "es_ES": "Cambiar imagen de perfil", + "fr_FR": "Changer l'image du profil", + "he_IL": "שנה תמונת פרופיל", + "it_IT": "Cambia immagine profilo", + "ja_JP": "プロファイル画像を変更", + "ko_KR": "프로필 이미지 변경", + "no_NO": "Endre profilbilde", + "pl_PL": "Zmień obrazek profilu", + "pt_BR": "Mudar imagem de perfil", + "ru_RU": "Изменить аватар", + "sv_SE": "Byt profilbild", + "th_TH": "เปลี่ยนรูปโปรไฟล์", + "tr_TR": "Profil Resmini Değiştir", + "uk_UA": "Змінити зображення профілю", + "zh_CN": "更换头像", + "zh_TW": "變更設定檔圖像" + } + }, + { + "ID": "UserProfilesAvailableUserProfiles", + "Translations": { + "ar_SA": "الملفات الشخصية للمستخدم المتاحة:", + "de_DE": "Verfügbare Profile:", + "el_GR": "Διαθέσιμα Προφίλ Χρηστών:", + "en_US": "Available User Profiles:", + "es_ES": "Perfiles de usuario disponibles:", + "fr_FR": "Profils utilisateurs disponibles :", + "he_IL": "פרופילי משתמש זמינים:", + "it_IT": "Profili utente disponibili:", + "ja_JP": "利用可能なユーザプロファイル:", + "ko_KR": "사용 가능한 사용자 프로필 :", + "no_NO": "Tilgjengelige brukerprofiler:", + "pl_PL": "Dostępne profile użytkownika:", + "pt_BR": "Perfis de usuário disponíveis:", + "ru_RU": "Доступные профили пользователей:", + "sv_SE": "Tillgängliga användarprofiler:", + "th_TH": "โปรไฟล์ผู้ใช้ที่ใช้งานได้:", + "tr_TR": "Mevcut Kullanıcı Profilleri:", + "uk_UA": "Доступні профілі користувачів:", + "zh_CN": "现有用户账户:", + "zh_TW": "可用的使用者設定檔:" + } + }, + { + "ID": "UserProfilesAddNewProfile", + "Translations": { + "ar_SA": "إنشاء ملف الشخصي", + "de_DE": "Neues Profil", + "el_GR": "Προσθήκη Νέου Προφίλ", + "en_US": "Create Profile", + "es_ES": "Añadir nuevo perfil", + "fr_FR": "Créer un profil", + "he_IL": "צור פרופיל", + "it_IT": "Aggiungi nuovo profilo", + "ja_JP": "プロファイルを作成", + "ko_KR": "프로필 만들기", + "no_NO": "Opprett Profil", + "pl_PL": "Utwórz profil", + "pt_BR": "Adicionar novo perfil", + "ru_RU": "Добавить новый профиль", + "sv_SE": "Skapa profil", + "th_TH": "สร้างโปรไฟล์ใหม่", + "tr_TR": "Yeni Profil Ekle", + "uk_UA": "Створити профіль", + "zh_CN": "新建账户", + "zh_TW": "建立設定檔" + } + }, + { + "ID": "UserProfilesDelete", + "Translations": { + "ar_SA": "حذف", + "de_DE": "Löschen", + "el_GR": "Διαγράφω", + "en_US": "Delete", + "es_ES": "Eliminar", + "fr_FR": "Supprimer", + "he_IL": "מחיקה", + "it_IT": "Elimina", + "ja_JP": "削除", + "ko_KR": "삭제", + "no_NO": "Slett", + "pl_PL": "Usuń", + "pt_BR": "Apagar", + "ru_RU": "Удалить", + "sv_SE": "Ta bort", + "th_TH": "ลบ", + "tr_TR": "Sil", + "uk_UA": "Видалити", + "zh_CN": "删除", + "zh_TW": "刪除" + } + }, + { + "ID": "UserProfilesClose", + "Translations": { + "ar_SA": "إغلاق", + "de_DE": "Schließen", + "el_GR": "Κλείσιμο", + "en_US": "Close", + "es_ES": "Cerrar", + "fr_FR": "Fermer", + "he_IL": "סגור", + "it_IT": "Chiudi", + "ja_JP": "閉じる", + "ko_KR": "닫기", + "no_NO": "Lukk", + "pl_PL": "Zamknij", + "pt_BR": "Fechar", + "ru_RU": "Закрыть", + "sv_SE": "Stäng", + "th_TH": "ปิด", + "tr_TR": "Kapat", + "uk_UA": "Закрити", + "zh_CN": "关闭", + "zh_TW": "關閉" + } + }, + { + "ID": "ProfileNameSelectionWatermark", + "Translations": { + "ar_SA": "اختر اسم مستعار", + "de_DE": "Wähle einen Spitznamen", + "el_GR": "Επιλέξτε ψευδώνυμο", + "en_US": "Choose a nickname", + "es_ES": "Escoge un apodo", + "fr_FR": "Choisir un pseudo", + "he_IL": "בחרו כינוי", + "it_IT": "Scegli un soprannome", + "ja_JP": "ニックネームを選択", + "ko_KR": "별명 선택", + "no_NO": "Velg ett kallenavn", + "pl_PL": "Wybierz pseudonim", + "pt_BR": "Escolha um apelido", + "ru_RU": "Введите никнейм", + "sv_SE": "Välj ett smeknamn", + "th_TH": "เลือก ชื่อเล่น", + "tr_TR": "Kullanıcı Adı Seç", + "uk_UA": "Оберіть псевдонім", + "zh_CN": "输入昵称", + "zh_TW": "選擇暱稱" + } + }, + { + "ID": "ProfileImageSelectionTitle", + "Translations": { + "ar_SA": "تحديد صورة الملف الشخصي", + "de_DE": "Auswahl des Profilbildes", + "el_GR": "Επιλογή Εικόνας Προφίλ", + "en_US": "Profile Image Selection", + "es_ES": "Selección de imagen de perfil", + "fr_FR": "Sélection de l'image du profil", + "he_IL": "בחירת תמונת פרופיל", + "it_IT": "Selezione dell'immagine profilo", + "ja_JP": "プロファイル画像選択", + "ko_KR": "프로필 이미지 선택", + "no_NO": "Valg av profilbilde", + "pl_PL": "Wybór Obrazu Profilu", + "pt_BR": "Seleção da imagem de perfil", + "ru_RU": "Выбор изображения профиля", + "sv_SE": "Välj profilbild", + "th_TH": "เลือก รูปโปรไฟล์ ของคุณ", + "tr_TR": "Profil Resmi Seçimi", + "uk_UA": "Вибір зображення профілю", + "zh_CN": "选择头像", + "zh_TW": "設定檔圖像選取" + } + }, + { + "ID": "ProfileImageSelectionHeader", + "Translations": { + "ar_SA": "اختر صورة الملف الشخصي", + "de_DE": "Wähle ein Profilbild aus", + "el_GR": "Επιλέξτε μία Εικόνα Προφίλ", + "en_US": "Choose a profile Image", + "es_ES": "Elige una imagen de perfil", + "fr_FR": "Choisir l'image du profil", + "he_IL": "בחרו תמונת פרופיל", + "it_IT": "Scegli un'immagine profilo", + "ja_JP": "プロファイル画像を選択", + "ko_KR": "프로필 이미지를 선택", + "no_NO": "Velg et profilbilde", + "pl_PL": "Wybierz zdjęcie profilowe", + "pt_BR": "Escolha uma imagem de perfil", + "ru_RU": "Выбор аватара", + "sv_SE": "Välj en profilbild", + "th_TH": "เลือก รูปโปรไฟล์", + "tr_TR": "Profil Resmi Seç", + "uk_UA": "Виберіть зображення профілю", + "zh_CN": "选择合适的头像图片", + "zh_TW": "選擇設定檔圖像" + } + }, + { + "ID": "ProfileImageSelectionNote", + "Translations": { + "ar_SA": "يمكنك استيراد صورة ملف شخصي مخصصة، أو تحديد صورة رمزية من البرامج الثابتة للنظام", + "de_DE": "Es kann ein eigenes Profilbild importiert werden oder ein Avatar aus der System-Firmware", + "el_GR": "Μπορείτε να εισαγάγετε μία προσαρμοσμένη εικόνα προφίλ ή να επιλέξετε ένα avatar από το Firmware", + "en_US": "You may import a custom profile image, or select an avatar from system firmware", + "es_ES": "Puedes importar una imagen de perfil personalizada, o seleccionar un avatar del firmware de sistema", + "fr_FR": "Vous pouvez importer une image de profil personnalisée ou sélectionner un avatar à partir du firmware", + "he_IL": "אתם יכולים לייבא תמונת פרופיל מותאמת אישית, או לבחור אווטאר מקושחת המערכת", + "it_IT": "Puoi importare un'immagine profilo personalizzata o selezionare un avatar dal firmware del sistema", + "ja_JP": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます", + "ko_KR": "사용자 지정 프로필 이미지를 가져오거나 시스템 펌웨어에서 아바타 선택 가능", + "no_NO": "Du kan importere et tilpasset profilbilde, eller velge en avatar fra system fastvare", + "pl_PL": "Możesz zaimportować niestandardowy obraz profilu lub wybrać awatar z firmware'u systemowego", + "pt_BR": "Você pode importar uma imagem customizada, ou selecionar um avatar do firmware", + "ru_RU": "Вы можете импортировать собственное изображение или выбрать аватар из системной прошивки.", + "sv_SE": "Du kan importera en anpassad profilbild eller välja en avatar från systemets firmware", + "th_TH": "คุณสามารถนำเข้ารูปโปรไฟล์ที่กำหนดเองได้ หรือ เลือกรูปที่มีจากระบบ", + "tr_TR": "Özel bir profil resmi içeri aktarabilir veya sistem avatarlarından birini seçebilirsiniz", + "uk_UA": "Ви можете імпортувати власне зображення профілю або вибрати аватар із мікропрограми системи", + "zh_CN": "您可以导入自定义头像,或从模拟器系统固件中选择预设头像", + "zh_TW": "您可以匯入自訂的設定檔圖像,或從系統韌體中選取大頭貼。" + } + }, + { + "ID": "ProfileImageSelectionImportImage", + "Translations": { + "ar_SA": "استيراد ملف الصورة", + "de_DE": "Bilddatei importieren", + "el_GR": "Εισαγωγή Αρχείου Εικόνας", + "en_US": "Import Image File", + "es_ES": "Importar imagen", + "fr_FR": "Importer une image", + "he_IL": "ייבוא קובץ תמונה", + "it_IT": "Importa file immagine", + "ja_JP": "画像ファイルをインポート", + "ko_KR": "이미지 파일 가져오기", + "no_NO": "Importer bildefil", + "pl_PL": "Importuj Plik Obrazu", + "pt_BR": "Importar arquivo de imagem", + "ru_RU": "Импорт изображения", + "sv_SE": "Importera bildfil", + "th_TH": "นำเข้า ไฟล์รูปภาพ", + "tr_TR": "Resim İçeri Aktar", + "uk_UA": "Імпорт файлу зображення", + "zh_CN": "导入图像文件", + "zh_TW": "匯入圖像檔案" + } + }, + { + "ID": "ProfileImageSelectionSelectAvatar", + "Translations": { + "ar_SA": "حدد الصورة الرمزية من البرنامج الثابتة", + "de_DE": "Firmware-Avatar auswählen", + "el_GR": "Επιλέξτε Avatar από Firmware", + "en_US": "Select Firmware Avatar", + "es_ES": "Seleccionar avatar del firmware", + "fr_FR": "Choisir un avatar du firmware", + "he_IL": "בחרו אוואטר קושחה", + "it_IT": "Seleziona avatar dal firmware", + "ja_JP": "ファームウェア内のアバターを選択", + "ko_KR": "펌웨어 아바타 선택", + "no_NO": "Velg fastvare profilbilde", + "pl_PL": "Wybierz domyślny awatar z oprogramowania konsoli", + "pt_BR": "Selecionar avatar do firmware", + "ru_RU": "Встроенные аватары", + "sv_SE": "Välj avatar från firmware", + "th_TH": "เลือก รูปอวาต้า จากระบบ", + "tr_TR": "Yazılım Avatarı Seç", + "uk_UA": "Виберіть аватар прошивки ", + "zh_CN": "选择预设头像", + "zh_TW": "選取韌體大頭貼" + } + }, + { + "ID": "InputDialogTitle", + "Translations": { + "ar_SA": "حوار الإدخال", + "de_DE": "Eingabe-Dialog", + "el_GR": "Διάλογος Εισαγωγής", + "en_US": "Input Dialog", + "es_ES": "Cuadro de diálogo de entrada", + "fr_FR": "Fenêtre d'entrée de texte", + "he_IL": "דיאלוג קלט", + "it_IT": "Finestra di input", + "ja_JP": "入力ダイアログ", + "ko_KR": "대화 상자 입력", + "no_NO": "", + "pl_PL": "Okno Dialogowe Wprowadzania", + "pt_BR": "Diálogo de texto", + "ru_RU": "Диалоговое окно ввода", + "sv_SE": "Inmatningsdialog", + "th_TH": "กล่องโต้ตอบการป้อนข้อมูล", + "tr_TR": "Giriş Yöntemi Diyaloğu", + "uk_UA": "Діалог введення", + "zh_CN": "输入对话框", + "zh_TW": "輸入對話方塊" + } + }, + { + "ID": "InputDialogOk", + "Translations": { + "ar_SA": "موافق", + "de_DE": "", + "el_GR": "ΟΚ", + "en_US": "OK", + "es_ES": "Aceptar", + "fr_FR": "", + "he_IL": "בסדר", + "it_IT": "", + "ja_JP": "", + "ko_KR": "확인", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "ОК", + "sv_SE": "Ok", + "th_TH": "ตกลง", + "tr_TR": "Tamam", + "uk_UA": "Гаразд", + "zh_CN": "完成", + "zh_TW": "確定" + } + }, + { + "ID": "InputDialogCancel", + "Translations": { + "ar_SA": "إلغاء", + "de_DE": "Abbrechen", + "el_GR": "Ακύρωση", + "en_US": "Cancel", + "es_ES": "Cancelar", + "fr_FR": "Annuler", + "he_IL": "ביטול", + "it_IT": "Annulla", + "ja_JP": "キャンセル", + "ko_KR": "취소", + "no_NO": "Avbryt", + "pl_PL": "Anuluj", + "pt_BR": "Cancelar", + "ru_RU": "Отмена", + "sv_SE": "Avbryt", + "th_TH": "ยกเลิก", + "tr_TR": "İptal", + "uk_UA": "Скасувати", + "zh_CN": "取消", + "zh_TW": "取消" + } + }, + { + "ID": "InputDialogCancelling", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Cancelling", + "es_ES": "", + "fr_FR": "Annulation en cours", + "he_IL": "", + "it_IT": "Cancellando", + "ja_JP": "", + "ko_KR": "취소하기", + "no_NO": "Kansellerer", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Отмена", + "sv_SE": "Avbryter", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Скасування", + "zh_CN": "正在取消", + "zh_TW": "" + } + }, + { + "ID": "InputDialogClose", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Close", + "es_ES": "", + "fr_FR": "Fermer", + "he_IL": "", + "it_IT": "Chiudi", + "ja_JP": "", + "ko_KR": "닫기", + "no_NO": "Lukk", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Закрыть", + "sv_SE": "Stäng", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Закрити", + "zh_CN": "关闭", + "zh_TW": "" + } + }, + { + "ID": "InputDialogAddNewProfileTitle", + "Translations": { + "ar_SA": "اختر اسم الملف الشخصي", + "de_DE": "Wähle den Profilnamen", + "el_GR": "Επιλογή Ονόματος Προφίλ", + "en_US": "Choose the Profile Name", + "es_ES": "Introducir nombre de perfil", + "fr_FR": "Choisir un nom de profil", + "he_IL": "בחרו את שם הפרופיל", + "it_IT": "Scegli il nome del profilo", + "ja_JP": "プロファイル名を選択", + "ko_KR": "프로필 이름 선택", + "no_NO": "Velg profilnavnet", + "pl_PL": "Wybierz nazwę profilu", + "pt_BR": "Escolha o nome de perfil", + "ru_RU": "Выберите никнейм", + "sv_SE": "Välj ett profilnamn", + "th_TH": "เลือก ชื่อโปรไฟล์", + "tr_TR": "Profil İsmini Seç", + "uk_UA": "Виберіть ім'я профілю", + "zh_CN": "选择用户名称", + "zh_TW": "選擇設定檔名稱" + } + }, + { + "ID": "InputDialogAddNewProfileHeader", + "Translations": { + "ar_SA": "الرجاء إدخال اسم الملف الشخصي", + "de_DE": "Bitte gebe einen Profilnamen ein", + "el_GR": "Εισαγωγή Ονόματος Προφίλ", + "en_US": "Please Enter a Profile Name", + "es_ES": "Por favor elige un nombre de usuario", + "fr_FR": "Merci d'entrer un nom de profil", + "he_IL": "אנא הזינו שם לפרופיל", + "it_IT": "Digita un nome profilo", + "ja_JP": "プロファイル名を入力してください", + "ko_KR": "프로필 이름을 입력", + "no_NO": "Vennligst skriv inn et profilnavn", + "pl_PL": "Wprowadź nazwę profilu", + "pt_BR": "Escreva o nome do perfil", + "ru_RU": "Пожалуйста, введите никнейм", + "sv_SE": "Ange ett profilnamn", + "th_TH": "กรุณาใส่ชื่อโปรไฟล์", + "tr_TR": "Lütfen Bir Profil İsmi Girin", + "uk_UA": "Будь ласка, введіть ім'я профілю", + "zh_CN": "请输入账户名称", + "zh_TW": "請輸入設定檔名稱" + } + }, + { + "ID": "InputDialogAddNewProfileSubtext", + "Translations": { + "ar_SA": "(الطول الأقصى: {0})", + "de_DE": "(Maximale Länge: {0})", + "el_GR": "(Σύνολο Χαρακτήρων: {0})", + "en_US": "(Max Length: {0})", + "es_ES": "(Máximo de caracteres: {0})", + "fr_FR": "(Longueur max.: {0})", + "he_IL": "(אורך מרבי: {0})", + "it_IT": "(Lunghezza massima: {0})", + "ja_JP": "(最大長: {0})", + "ko_KR": "(최대 길이 : {0})", + "no_NO": "(Maks lengde: {0})", + "pl_PL": "(Maksymalna długość: {0})", + "pt_BR": "(Máximo de caracteres: {0})", + "ru_RU": "(Максимальная длина: {0})", + "sv_SE": "(Max längd: {0})", + "th_TH": "(ความยาวสูงสุด: {0})", + "tr_TR": "(Maksimum Uzunluk: {0})", + "uk_UA": "(Макс. довжина: {0})", + "zh_CN": "(最大长度:{0})", + "zh_TW": "(最大長度: {0})" + } + }, + { + "ID": "AvatarChoose", + "Translations": { + "ar_SA": "اختر الصورة الرمزية", + "de_DE": "Bestätigen", + "el_GR": "Επιλογή", + "en_US": "Choose Avatar", + "es_ES": "Escoger", + "fr_FR": "Choisir un avatar", + "he_IL": "בחרו דמות", + "it_IT": "Scegli", + "ja_JP": "選択", + "ko_KR": "아바타 선택", + "no_NO": "Velg profilbilde", + "pl_PL": "Wybierz awatar", + "pt_BR": "Escolher", + "ru_RU": "Выбрать аватар", + "sv_SE": "Välj avatar", + "th_TH": "เลือก รูปอวาต้า ของคุณ", + "tr_TR": "Seç", + "uk_UA": "Вибрати", + "zh_CN": "保存选定头像", + "zh_TW": "選擇大頭貼" + } + }, + { + "ID": "AvatarSetBackgroundColor", + "Translations": { + "ar_SA": "تعيين لون الخلفية", + "de_DE": "Hintergrundfarbe auswählen", + "el_GR": "Ορισμός Χρώματος Φόντου", + "en_US": "Set Background Color", + "es_ES": "Establecer color de fondo", + "fr_FR": "Choisir une couleur de fond", + "he_IL": "הגדר צבע רקע", + "it_IT": "Imposta colore di sfondo", + "ja_JP": "背景色を指定", + "ko_KR": "배경색 설정", + "no_NO": "Angi bakgrunnsfarge", + "pl_PL": "Ustaw kolor tła", + "pt_BR": "Definir cor de fundo", + "ru_RU": "Установить цвет фона", + "sv_SE": "Välj bakgrundsfärg", + "th_TH": "ตั้งค่าสีพื้นหลัง", + "tr_TR": "Arka Plan Rengi Ayarla", + "uk_UA": "Встановити колір фону", + "zh_CN": "设置背景色", + "zh_TW": "設定背景顏色" + } + }, + { + "ID": "AvatarClose", + "Translations": { + "ar_SA": "إغلاق", + "de_DE": "Schließen", + "el_GR": "Κλείσιμο", + "en_US": "Close", + "es_ES": "Cerrar", + "fr_FR": "Fermer", + "he_IL": "סגור", + "it_IT": "Chiudi", + "ja_JP": "閉じる", + "ko_KR": "닫기", + "no_NO": "Lukk", + "pl_PL": "Zamknij", + "pt_BR": "Fechar", + "ru_RU": "Закрыть", + "sv_SE": "Stäng", + "th_TH": "ปิด", + "tr_TR": "Kapat", + "uk_UA": "Закрити", + "zh_CN": "关闭", + "zh_TW": "關閉" + } + }, + { + "ID": "ControllerSettingsLoadProfileToolTip", + "Translations": { + "ar_SA": "تحميل الملف الشخصي", + "de_DE": "Lädt ein Profil", + "el_GR": "Φόρτωση Προφίλ", + "en_US": "Load Profile", + "es_ES": "Cargar perfil", + "fr_FR": "Charger un profil", + "he_IL": "טען פרופיל", + "it_IT": "Carica profilo", + "ja_JP": "プロファイルをロード", + "ko_KR": "프로필 불러오기", + "no_NO": "Last inn profil", + "pl_PL": "Wczytaj profil", + "pt_BR": "Carregar perfil", + "ru_RU": "Загрузить профиль", + "sv_SE": "Läs in profil", + "th_TH": "โหลด โปรไฟล์", + "tr_TR": "Profil Yükle", + "uk_UA": "Завантажити профіль", + "zh_CN": "加载配置文件", + "zh_TW": "載入設定檔" + } + }, + { + "ID": "ControllerSettingsViewProfileToolTip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "View Profile", + "es_ES": "Ver perfil", + "fr_FR": "Voir Profil", + "he_IL": "", + "it_IT": "Visualizza profilo", + "ja_JP": "", + "ko_KR": "프로필 보기", + "no_NO": "Se Profil", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Показать профиль", + "sv_SE": "Visa profil", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Показати профіль", + "zh_CN": "预览配置文件", + "zh_TW": "" + } + }, + { + "ID": "ControllerSettingsAddProfileToolTip", + "Translations": { + "ar_SA": "إضافة ملف شخصي", + "de_DE": "Fügt ein Profil hinzu", + "el_GR": "Προσθήκη Προφίλ", + "en_US": "Add Profile", + "es_ES": "Agregar perfil", + "fr_FR": "Ajouter un profil", + "he_IL": "הוסף פרופיל", + "it_IT": "Aggiungi profilo", + "ja_JP": "プロファイルを追加", + "ko_KR": "프로필 추가", + "no_NO": "Legg til profil", + "pl_PL": "Dodaj profil", + "pt_BR": "Adicionar perfil", + "ru_RU": "Добавить профиль", + "sv_SE": "Lägg till profil", + "th_TH": "เพิ่ม โปรไฟล์", + "tr_TR": "Profil Ekle", + "uk_UA": "Додати профіль", + "zh_CN": "新增配置文件", + "zh_TW": "新增設定檔" + } + }, + { + "ID": "ControllerSettingsRemoveProfileToolTip", + "Translations": { + "ar_SA": "إزالة الملف الشخصي", + "de_DE": "Entfernt ein Profil", + "el_GR": "Κατάργηση Προφίλ", + "en_US": "Remove Profile", + "es_ES": "Eliminar perfil", + "fr_FR": "Supprimer un profil", + "he_IL": "הסר פרופיל", + "it_IT": "Rimuovi profilo", + "ja_JP": "プロファイルを削除", + "ko_KR": "프로필 삭제", + "no_NO": "Fjern profil", + "pl_PL": "Usuń profil", + "pt_BR": "Remover perfil", + "ru_RU": "Удалить профиль", + "sv_SE": "Ta bort profil", + "th_TH": "ลบ โปรไฟล์", + "tr_TR": "Profili Kaldır", + "uk_UA": "Видалити профіль", + "zh_CN": "删除配置文件", + "zh_TW": "刪除設定檔" + } + }, + { + "ID": "ControllerSettingsSaveProfileToolTip", + "Translations": { + "ar_SA": "حفظ الملف الشخصي", + "de_DE": "Speichert ein Profil", + "el_GR": "Αποθήκευση Προφίλ", + "en_US": "Save Profile", + "es_ES": "Guardar perfil", + "fr_FR": "Enregistrer un profil", + "he_IL": "שמור פרופיל", + "it_IT": "Salva profilo", + "ja_JP": "プロファイルをセーブ", + "ko_KR": "프로필 추가", + "no_NO": "Lagre Profil", + "pl_PL": "Zapisz profil", + "pt_BR": "Salvar perfil", + "ru_RU": "Сохранить профиль", + "sv_SE": "Spara profil", + "th_TH": "บันทึก โปรไฟล์", + "tr_TR": "Profili Kaydet", + "uk_UA": "Зберегти профіль", + "zh_CN": "保存配置文件", + "zh_TW": "儲存設定檔" + } + }, + { + "ID": "MenuBarFileToolsTakeScreenshot", + "Translations": { + "ar_SA": "أخذ لقطة للشاشة", + "de_DE": "Screenshot aufnehmen", + "el_GR": "Λήψη Στιγμιότυπου", + "en_US": "Take Screenshot", + "es_ES": "Captura de pantalla", + "fr_FR": "Prendre une capture d'écran", + "he_IL": "צלם מסך", + "it_IT": "Cattura uno screenshot", + "ja_JP": "スクリーンショットを撮影", + "ko_KR": "스크린샷 찍기", + "no_NO": "Ta skjermbilde", + "pl_PL": "Zrób zrzut ekranu", + "pt_BR": "Salvar captura de tela", + "ru_RU": "Сделать снимок экрана", + "sv_SE": "Ta skärmbild", + "th_TH": "ถ่ายภาพหน้าจอ", + "tr_TR": "Ekran Görüntüsü Al", + "uk_UA": "Зробити знімок екрана", + "zh_CN": "保存截屏", + "zh_TW": "儲存擷取畫面" + } + }, + { + "ID": "MenuBarFileToolsHideUi", + "Translations": { + "ar_SA": "إخفاء واجهة المستخدم", + "de_DE": "Oberfläche ausblenden", + "el_GR": "Απόκρυψη UI", + "en_US": "Hide UI", + "es_ES": "Ocultar interfaz", + "fr_FR": "Masquer l'interface utilisateur", + "he_IL": "הסתר ממשק משתמש ", + "it_IT": "Nascondi l'interfaccia", + "ja_JP": "UIを隠す", + "ko_KR": "UI 숨기기", + "no_NO": "Skjul brukergrensesnitt", + "pl_PL": "Ukryj interfejs użytkownika", + "pt_BR": "Esconder Interface", + "ru_RU": "Скрыть интерфейс", + "sv_SE": "Dölj gränssnittet", + "th_TH": "ซ่อน UI", + "tr_TR": "Arayüzü Gizle", + "uk_UA": "Сховати інтерфейс", + "zh_CN": "隐藏菜单栏和状态栏", + "zh_TW": "隱藏 UI" + } + }, + { + "ID": "GameListContextMenuRunApplication", + "Translations": { + "ar_SA": "تشغيل التطبيق", + "de_DE": "Anwendung ausführen", + "el_GR": "Εκτέλεση Εφαρμογής", + "en_US": "Run Application", + "es_ES": "Ejecutar aplicación", + "fr_FR": "Démarrer l'application", + "he_IL": "הרץ יישום", + "it_IT": "Esegui applicazione", + "ja_JP": "アプリケーションを実行", + "ko_KR": "앱 실행", + "no_NO": "Kjør programmet", + "pl_PL": "Uruchom aplikację ", + "pt_BR": "Executar Aplicativo", + "ru_RU": "Запуск приложения", + "sv_SE": "Kör applikation", + "th_TH": "เปิดใช้งานแอปพลิเคชัน", + "tr_TR": "Uygulamayı Çalıştır", + "uk_UA": "Запустити додаток", + "zh_CN": "启动游戏", + "zh_TW": "執行應用程式" + } + }, + { + "ID": "GameListContextMenuToggleFavorite", + "Translations": { + "ar_SA": "تعيين كمفضل", + "de_DE": "Als Favoriten hinzufügen/entfernen", + "el_GR": "Εναλλαγή Αγαπημένου", + "en_US": "Toggle Favorite", + "es_ES": "Marcar favorito", + "fr_FR": "Ajouter/Retirer des favoris", + "he_IL": "למתג העדפה", + "it_IT": "Preferito", + "ja_JP": "お気に入りを切り替え", + "ko_KR": "즐겨찾기 전환", + "no_NO": "Vis/Skjul favoritter", + "pl_PL": "Przełącz na ulubione", + "pt_BR": "Alternar favorito", + "ru_RU": "Добавить в избранное", + "sv_SE": "Växla som favorit", + "th_TH": "สลับรายการโปรด", + "tr_TR": "Favori Ayarla", + "uk_UA": "Перемкнути вибране", + "zh_CN": "收藏", + "zh_TW": "加入/移除為我的最愛" + } + }, + { + "ID": "GameListContextMenuToggleFavoriteToolTip", + "Translations": { + "ar_SA": "تبديل الحالة المفضلة للعبة", + "de_DE": "Aktiviert den Favoriten-Status des Spiels", + "el_GR": "Εναλλαγή της Κατάστασης Αγαπημένο του Παιχνιδιού", + "en_US": "Toggle Favorite status of Game", + "es_ES": "Marca o desmarca el juego como favorito", + "fr_FR": "Définis un jeu comme faisant parti des favoris ou non", + "he_IL": "למתג סטטוס העדפה של משחק", + "it_IT": "Segna il gioco come preferito", + "ja_JP": "ゲームをお気に入りに含めるかどうかを切り替えます", + "ko_KR": "게임의 즐겨찾기 상태 전환", + "no_NO": "Vis/Skjul favorittstatus for spillet", + "pl_PL": "Przełącz status Ulubionej Gry", + "pt_BR": "Marca ou desmarca jogo como favorito", + "ru_RU": "Добавляет игру в избранное и помечает звездочкой", + "sv_SE": "Växla favoritstatus för spelet", + "th_TH": "สลับสถานะเกมที่ชื่นชอบ", + "tr_TR": "Oyunu Favorilere Ekle/Çıkar", + "uk_UA": "Перемкнути улюблений статус гри", + "zh_CN": "切换游戏的收藏状态", + "zh_TW": "切換遊戲的我的最愛狀態" + } + }, + { + "ID": "SettingsTabGeneralTheme", + "Translations": { + "ar_SA": "السمة:", + "de_DE": "Design:", + "el_GR": "", + "en_US": "Theme:", + "es_ES": "Tema:", + "fr_FR": "Thème :", + "he_IL": "ערכת נושא:", + "it_IT": "Tema:", + "ja_JP": "テーマ:", + "ko_KR": "테마 :", + "no_NO": "Tema:", + "pl_PL": "Motyw:", + "pt_BR": "Tema:", + "ru_RU": "Тема:", + "sv_SE": "Tema:", + "th_TH": "ธีม:", + "tr_TR": "Tema:", + "uk_UA": "Тема:", + "zh_CN": "主题:", + "zh_TW": "佈景主題:" + } + }, + { + "ID": "SettingsTabGeneralThemeAuto", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Auto", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "Automatico", + "ja_JP": "", + "ko_KR": "자동", + "no_NO": "Automatisk", + "pl_PL": "", + "pt_BR": "Automático", + "ru_RU": "Авто", + "sv_SE": "Automatiskt", + "th_TH": "อัตโนมัติ", + "tr_TR": "", + "uk_UA": "Авто.", + "zh_CN": "自动", + "zh_TW": "自動" + } + }, + { + "ID": "SettingsTabGeneralThemeDark", + "Translations": { + "ar_SA": "داكن", + "de_DE": "Dunkel", + "el_GR": "", + "en_US": "Dark", + "es_ES": "Oscuro", + "fr_FR": "Sombre", + "he_IL": "כהה", + "it_IT": "Scuro", + "ja_JP": "ダーク", + "ko_KR": "다크", + "no_NO": "Mørk", + "pl_PL": "Ciemny", + "pt_BR": "Escuro", + "ru_RU": "Темная", + "sv_SE": "Mörkt", + "th_TH": "มืด", + "tr_TR": "Karanlık", + "uk_UA": "Темна", + "zh_CN": "深色(暗黑)", + "zh_TW": "深色" + } + }, + { + "ID": "SettingsTabGeneralThemeLight", + "Translations": { + "ar_SA": "فاتح", + "de_DE": "Hell", + "el_GR": "", + "en_US": "Light", + "es_ES": "Claro", + "fr_FR": "Clair", + "he_IL": "בהיר", + "it_IT": "Chiaro", + "ja_JP": "ライト", + "ko_KR": "라이트", + "no_NO": "Lys", + "pl_PL": "Jasny", + "pt_BR": "Claro", + "ru_RU": "Светлая", + "sv_SE": "Ljust", + "th_TH": "สว่าง", + "tr_TR": "Aydınlık", + "uk_UA": "Світла", + "zh_CN": "浅色(亮色)", + "zh_TW": "淺色" + } + }, + { + "ID": "ControllerSettingsConfigureGeneral", + "Translations": { + "ar_SA": "ضبط", + "de_DE": "Konfigurieren", + "el_GR": "Παραμέτρων", + "en_US": "Configure", + "es_ES": "Configurar", + "fr_FR": "Configurer", + "he_IL": "הגדר", + "it_IT": "Configura", + "ja_JP": "設定", + "ko_KR": "설정", + "no_NO": "Konfigurer", + "pl_PL": "Konfiguruj", + "pt_BR": "Configurar", + "ru_RU": "Настройка", + "sv_SE": "Konfigurera", + "th_TH": "กำหนดค่า", + "tr_TR": "Ayarla", + "uk_UA": "Налаштування", + "zh_CN": "配置", + "zh_TW": "配置" + } + }, + { + "ID": "ControllerSettingsRumble", + "Translations": { + "ar_SA": "الاهتزاز", + "de_DE": "Vibration", + "el_GR": "Δόνηση", + "en_US": "Rumble", + "es_ES": "Vibración", + "fr_FR": "Vibreur", + "he_IL": "רטט", + "it_IT": "Vibrazione", + "ja_JP": "振動", + "ko_KR": "진동", + "no_NO": "Vibrasjon", + "pl_PL": "Wibracje", + "pt_BR": "Vibração", + "ru_RU": "Вибрация", + "sv_SE": "Vibration", + "th_TH": "การสั่นไหว", + "tr_TR": "Titreşim", + "uk_UA": "Вібрація", + "zh_CN": "震动", + "zh_TW": "震動" + } + }, + { + "ID": "ControllerSettingsRumbleStrongMultiplier", + "Translations": { + "ar_SA": "مضاعف اهتزاز قوي", + "de_DE": "Starker Vibrations-Multiplikator", + "el_GR": "Ισχυρός Πολλαπλασιαστής Δόνησης", + "en_US": "Strong Rumble Multiplier", + "es_ES": "Multiplicador de vibraciones fuertes", + "fr_FR": "Multiplicateur de vibrations fortes", + "he_IL": "העצמת רטט חזק", + "it_IT": "Moltiplicatore vibrazione forte", + "ja_JP": "強振動の補正値", + "ko_KR": "강력한 진동 증폭기", + "no_NO": "Sterk Vibrasjon multiplikator", + "pl_PL": "Mnożnik mocnych wibracji", + "pt_BR": "Multiplicador de vibração forte", + "ru_RU": "Множитель сильной вибрации", + "sv_SE": "Försvaga stark vibration", + "th_TH": "เพิ่มความแรงการสั่น", + "tr_TR": "Güçlü Titreşim Çoklayıcı", + "uk_UA": "Множник сильної вібрації", + "zh_CN": "强震动幅度", + "zh_TW": "強震動調節" + } + }, + { + "ID": "ControllerSettingsRumbleWeakMultiplier", + "Translations": { + "ar_SA": "مضاعف اهتزاز ضعيف", + "de_DE": "Schwacher Vibrations-Multiplikator", + "el_GR": "Αδύναμος Πολλαπλασιαστής Δόνησης", + "en_US": "Weak Rumble Multiplier", + "es_ES": "Multiplicador de vibraciones débiles", + "fr_FR": "Multiplicateur de vibrations faibles", + "he_IL": "מכפיל רטט חלש", + "it_IT": "Moltiplicatore vibrazione debole", + "ja_JP": "弱振動の補正値", + "ko_KR": "약한 진동 증폭기", + "no_NO": "Svak Vibrasjon multiplikator", + "pl_PL": "Mnożnik słabych wibracji", + "pt_BR": "Multiplicador de vibração fraca", + "ru_RU": "Множитель слабой вибрации", + "sv_SE": "Förstärk svag vibration", + "th_TH": "ลดความแรงการสั่น", + "tr_TR": "Zayıf Titreşim Seviyesi", + "uk_UA": "Множник слабкої вібрації", + "zh_CN": "弱震动幅度", + "zh_TW": "弱震動調節" + } + }, + { + "ID": "DialogMessageSaveNotAvailableMessage", + "Translations": { + "ar_SA": "لا توجد بيانات الحفظ لـ {0} [{1:x16}]", + "de_DE": "Es existieren keine Speicherdaten für {0} [{1:x16}]", + "el_GR": "Δεν υπάρχουν αποθηκευμένα δεδομένα για το {0} [{1:x16}]", + "en_US": "There is no savedata for {0} [{1:x16}]", + "es_ES": "No hay datos de guardado para {0} [{1:x16}]", + "fr_FR": "Il n'y a aucune sauvegarde pour {0} [{1:x16}]", + "he_IL": "אין שמור משחק עבור [{1:x16}] {0}", + "it_IT": "Non ci sono dati di salvataggio per {0} [{1:x16}]", + "ja_JP": "{0} [{1:x16}] のセーブデータはありません", + "ko_KR": "{0} [{1:x16}]에 대한 저장 데이터가 없음", + "no_NO": "Det er ingen lagrede data for {0} [{1:x16}]", + "pl_PL": "Nie ma zapisanych danych dla {0} [{1:x16}]", + "pt_BR": "Não há jogos salvos para {0} [{1:x16}]", + "ru_RU": "Нет сохранений для {0} [{1:x16}]", + "sv_SE": "Det finns inget sparat spel för {0} [{1:x16}]", + "th_TH": "ไม่มีข้อมูลบันทึกไว้สำหรับ {0} [{1:x16}]", + "tr_TR": "{0} [{1:x16}] için kayıt verisi bulunamadı", + "uk_UA": "Немає збережених даних для {0} [{1:x16}]", + "zh_CN": "没有{0} [{1:x16}]的游戏存档", + "zh_TW": "沒有 {0} [{1:x16}] 的存檔" + } + }, + { + "ID": "DialogMessageSaveNotAvailableCreateSaveMessage", + "Translations": { + "ar_SA": "هل ترغب في إنشاء بيانات الحفظ لهذه اللعبة؟", + "de_DE": "Sollen Speicherdaten für dieses Spiel erstellt werden?", + "el_GR": "Θέλετε να αποθηκεύσετε δεδομένα για αυτό το παιχνίδι;", + "en_US": "Would you like to create savedata for this game?", + "es_ES": "¿Quieres crear datos de guardado para este juego?", + "fr_FR": "Voulez-vous créer une sauvegarde pour ce jeu ?", + "he_IL": "האם תרצה ליצור שמור משחק עבור המשחק הזה?", + "it_IT": "Vuoi creare dei dati di salvataggio per questo gioco?", + "ja_JP": "このゲームのセーブデータを作成してよろしいですか?", + "ko_KR": "이 게임의 저장 데이터를 만들겠습니까?", + "no_NO": "Vil du lage lagrede data for dette spillet", + "pl_PL": "Czy chcesz utworzyć zapis danych dla tej gry?", + "pt_BR": "Gostaria de criar o diretório de salvamento para esse jogo?", + "ru_RU": "Создать сохранение для этой игры?", + "sv_SE": "Vill du skapa sparat spel för detta spel?", + "th_TH": "คุณต้องการสร้างบันทึกข้อมูลสำหรับเกมนี้หรือไม่?", + "tr_TR": "Bu oyun için kayıt verisi oluşturmak ister misiniz?", + "uk_UA": "Хочете створити дані збереження для цієї гри?", + "zh_CN": "是否创建该游戏的存档?", + "zh_TW": "您想為這款遊戲建立存檔嗎?" + } + }, + { + "ID": "DialogConfirmationTitle", + "Translations": { + "ar_SA": "ريوجينكس - تأكيد", + "de_DE": "Ryujinx - Bestätigung", + "el_GR": "Ryujinx - Επιβεβαίωση", + "en_US": "Ryujinx - Confirmation", + "es_ES": "Ryujinx - Confirmación", + "fr_FR": "", + "he_IL": "ריוג'ינקס - אישור", + "it_IT": "Ryujinx - Conferma", + "ja_JP": "Ryujinx - 確認", + "ko_KR": "Ryujinx - 확인", + "no_NO": "Ryujinx - Bekreftelse", + "pl_PL": "Ryujinx - Potwierdzenie", + "pt_BR": "Ryujinx - Confirmação", + "ru_RU": "Ryujinx - Подтверждение", + "sv_SE": "Ryujinx - Bekräftelse", + "th_TH": "Ryujinx - ยืนยัน", + "tr_TR": "Ryujinx - Onay", + "uk_UA": "Ryujinx - Підтвердження", + "zh_CN": "Ryujinx - 确认", + "zh_TW": "Ryujinx - 確認" + } + }, + { + "ID": "DialogUpdaterTitle", + "Translations": { + "ar_SA": "ريوجينكس - المحدث", + "de_DE": "", + "el_GR": "Ryujinx - Ενημερωτής", + "en_US": "Ryujinx - Updater", + "es_ES": "Ryujinx - Actualizador", + "fr_FR": "Ryujinx - Mise à Jour", + "he_IL": "ריוג'ינקס - מעדכן", + "it_IT": "Ryujinx - Aggiornamento", + "ja_JP": "Ryujinx - アップデータ", + "ko_KR": "Ryujinx - 업데이터", + "no_NO": "Ryujinx – Oppdaterer", + "pl_PL": "Ryujinx - Asystent aktualizacji", + "pt_BR": "Ryujinx - Atualizador", + "ru_RU": "Ryujinx - Обновление", + "sv_SE": "Ryujinx - Uppdatering", + "th_TH": "Ryujinx - อัพเดต", + "tr_TR": "Ryujinx - Güncelleyici", + "uk_UA": "Ryujinx - Програма оновлення", + "zh_CN": "Ryujinx - 更新", + "zh_TW": "Ryujinx - 更新程式" + } + }, + { + "ID": "DialogErrorTitle", + "Translations": { + "ar_SA": "ريوجينكس - خطأ", + "de_DE": "Ryujinx - Fehler", + "el_GR": "Ryujinx - Σφάλμα", + "en_US": "Ryujinx - Error", + "es_ES": "", + "fr_FR": "Ryujinx - Erreur", + "he_IL": "ריוג'ינקס - שגיאה", + "it_IT": "Ryujinx - Errore", + "ja_JP": "Ryujinx - エラー", + "ko_KR": "Ryujinx - 오류", + "no_NO": "Ryujinx - Feil", + "pl_PL": "Ryujinx - Błąd", + "pt_BR": "Ryujinx - Erro", + "ru_RU": "Ryujinx - Ошибка", + "sv_SE": "Ryujinx - Fel", + "th_TH": "Ryujinx - ผิดพลาด", + "tr_TR": "Ryujinx - Hata", + "uk_UA": "Ryujinx - Помилка", + "zh_CN": "Ryujinx - 错误", + "zh_TW": "Ryujinx - 錯誤" + } + }, + { + "ID": "DialogWarningTitle", + "Translations": { + "ar_SA": "ريوجينكس - تحذير", + "de_DE": "Ryujinx - Warnung", + "el_GR": "Ryujinx - Προειδοποίηση", + "en_US": "Ryujinx - Warning", + "es_ES": "Ryujinx - Advertencia", + "fr_FR": "Ryujinx - Avertissement", + "he_IL": "ריוג'ינקס - אזהרה", + "it_IT": "Ryujinx - Avviso", + "ja_JP": "Ryujinx - 警告", + "ko_KR": "Ryujinx - 경고", + "no_NO": "Ryujinx - Advarsel", + "pl_PL": "Ryujinx - Ostrzeżenie", + "pt_BR": "Ryujinx - Alerta", + "ru_RU": "Ryujinx - Предупреждение", + "sv_SE": "Ryujinx - Varning", + "th_TH": "Ryujinx - คำเตือน", + "tr_TR": "Ryujinx - Uyarı", + "uk_UA": "Ryujinx - Попередження", + "zh_CN": "Ryujinx - 警告", + "zh_TW": "Ryujinx - 警告" + } + }, + { + "ID": "DialogExitTitle", + "Translations": { + "ar_SA": "ريوجينكس - الخروج", + "de_DE": "Ryujinx - Beenden", + "el_GR": "Ryujinx - Έξοδος", + "en_US": "Ryujinx - Exit", + "es_ES": "Ryujinx - Salir", + "fr_FR": "Ryujinx - Quitter", + "he_IL": "ריוג'ינקס - יציאה", + "it_IT": "Ryujinx - Esci", + "ja_JP": "Ryujinx - 終了", + "ko_KR": "Ryujinx - 종료", + "no_NO": "Ryujinx - Avslutt", + "pl_PL": "Ryujinx - Wyjdź", + "pt_BR": "Ryujinx - Sair", + "ru_RU": "Ryujinx - Выход", + "sv_SE": "Ryujinx - Avslut", + "th_TH": "Ryujinx - ออก", + "tr_TR": "Ryujinx - Çıkış", + "uk_UA": "Ryujinx - Вихід", + "zh_CN": "Ryujinx - 退出", + "zh_TW": "Ryujinx - 結束" + } + }, + { + "ID": "DialogErrorMessage", + "Translations": { + "ar_SA": "واجه ريوجينكس خطأ", + "de_DE": "Ein Fehler ist aufgetreten", + "el_GR": "Το Ryujinx αντιμετώπισε σφάλμα", + "en_US": "Ryujinx has encountered an error", + "es_ES": "Ryujinx encontró un error", + "fr_FR": "Ryujinx a rencontré une erreur", + "he_IL": "ריוג'ינקס נתקל בשגיאה", + "it_IT": "Ryujinx ha riscontrato un problema", + "ja_JP": "エラーが発生しました", + "ko_KR": "Ryujinx에서 오류 발생", + "no_NO": "Ryujinx har støtt på ett problem", + "pl_PL": "Ryujinx napotkał błąd", + "pt_BR": "Ryujinx encontrou um erro", + "ru_RU": "Ryujinx обнаружил ошибку", + "sv_SE": "Ryujinx har påträffat ett fel", + "th_TH": "Ryujinx พบข้อผิดพลาด", + "tr_TR": "Ryujinx bir hata ile karşılaştı", + "uk_UA": "У Ryujinx сталася помилка", + "zh_CN": "Ryujinx 模拟器发生错误", + "zh_TW": "Ryujinx 遇到了錯誤" + } + }, + { + "ID": "DialogExitMessage", + "Translations": { + "ar_SA": "هل أنت متأكد من أنك تريد إغلاق ريوجينكس؟", + "de_DE": "Ryujinx wirklich schließen?", + "el_GR": "Είστε βέβαιοι ότι θέλετε να κλείσετε το Ryujinx;", + "en_US": "Are you sure you want to close Ryujinx?", + "es_ES": "¿Seguro que quieres cerrar Ryujinx?", + "fr_FR": "Êtes-vous sûr de vouloir fermer Ryujinx ?", + "he_IL": "האם אתם בטוחים שאתם רוצים לסגור את ריוג'ינקס?", + "it_IT": "Sei sicuro di voler chiudere Ryujinx?", + "ja_JP": "Ryujinx を閉じてよろしいですか?", + "ko_KR": "정말 Ryujinx를 닫으시겠습니까?", + "no_NO": "Er du sikker på at du ønsker å lukke Ryujinx?", + "pl_PL": "Czy na pewno chcesz zamknąć Ryujinx?", + "pt_BR": "Tem certeza que deseja fechar o Ryujinx?", + "ru_RU": "Вы уверены, что хотите выйти из Ryujinx?", + "sv_SE": "Är du säker på att du vill avsluta Ryujinx?", + "th_TH": "คุณแน่ใจหรือไม่ว่าต้องการปิด Ryujinx หรือไม่?", + "tr_TR": "Ryujinx'i kapatmak istediğinizden emin misiniz?", + "uk_UA": "Ви впевнені, що бажаєте закрити Ryujinx?", + "zh_CN": "是否关闭 Ryujinx 模拟器?", + "zh_TW": "您確定要關閉 Ryujinx 嗎?" + } + }, + { + "ID": "DialogExitSubMessage", + "Translations": { + "ar_SA": "سيتم فقدان كافة البيانات غير المحفوظة!", + "de_DE": "Alle nicht gespeicherten Daten gehen verloren!", + "el_GR": "Όλα τα μη αποθηκευμένα δεδομένα θα χαθούν!", + "en_US": "All unsaved data will be lost!", + "es_ES": "¡Se perderán los datos no guardados!", + "fr_FR": "Toutes les données non enregistrées seront perdues !", + "he_IL": "כל הנתונים שלא נשמרו יאבדו!", + "it_IT": "Tutti i dati non salvati andranno persi!", + "ja_JP": "セーブされていないデータはすべて失われます!", + "ko_KR": "저장되지 않은 모든 데이터는 손실됩니다!", + "no_NO": "Alle ulagrede data vil gå tapt!", + "pl_PL": "Wszystkie niezapisane dane zostaną utracone!", + "pt_BR": "Todos os dados que não foram salvos serão perdidos!", + "ru_RU": "Все несохраненные данные будут потеряны", + "sv_SE": "Allt data som inte sparats kommer att förloras!", + "th_TH": "ข้อมูลทั้งหมดที่ไม่ได้บันทึกทั้งหมดจะสูญหาย!", + "tr_TR": "Kaydedilmeyen bütün veriler kaybedilecek!", + "uk_UA": "Усі незбережені дані буде втрачено!", + "zh_CN": "未保存的进度将会丢失!", + "zh_TW": "所有未儲存的資料將會遺失!" + } + }, + { + "ID": "DialogMessageCreateSaveErrorMessage", + "Translations": { + "ar_SA": "حدث خطأ أثناء إنشاء بيانات الحفظ المحددة: {0}", + "de_DE": "Es ist ein Fehler bei der Erstellung der angegebenen Speicherdaten aufgetreten: {0}", + "el_GR": "Σφάλμα κατά τη δημιουργία των αποθηκευμένων δεδομένων: {0}", + "en_US": "There was an error creating the specified savedata: {0}", + "es_ES": "Hubo un error al crear los datos de guardado especificados: {0}", + "fr_FR": "Une erreur s'est produite lors de la création de la sauvegarde spécifiée : {0}", + "he_IL": "אירעה שגיאה ביצירת שמור המשחק שצויין: {0}", + "it_IT": "C'è stato un errore durante la creazione dei dati di salvataggio: {0}", + "ja_JP": "セーブデータ: {0} の作成中にエラーが発生しました", + "ko_KR": "지정된 저장 데이터를 생성하는 동안 오류가 발생 : {0}", + "no_NO": "Det oppstod en feil under oppretting av den angitte lagredata: {0}", + "pl_PL": "Wystąpił błąd podczas tworzenia określonych zapisanych danych: {0}", + "pt_BR": "Ocorreu um erro ao criar o diretório de salvamento: {0}", + "ru_RU": "Произошла ошибка при создании указанных данных сохранения: {0}", + "sv_SE": "Det inträffade ett fel vid skapandet av angivet sparat spel: {0}", + "th_TH": "มีข้อผิดพลาดในการสร้างข้อมูลบันทึกที่ระบุ: {0}", + "tr_TR": "Belirtilen kayıt verisi oluşturulurken bir hata oluştu: {0}", + "uk_UA": "Під час створення вказаних даних збереження сталася помилка: {0}", + "zh_CN": "创建指定存档时出错:{0}", + "zh_TW": "建立指定的存檔時出現錯誤: {0}" + } + }, + { + "ID": "DialogMessageFindSaveErrorMessage", + "Translations": { + "ar_SA": "حدث خطأ أثناء البحث عن بيانات الحفظ المحددة: {0}", + "de_DE": "Es ist ein Fehler beim Suchen der angegebenen Speicherdaten aufgetreten: {0}", + "el_GR": "Σφάλμα κατά την εύρεση των αποθηκευμένων δεδομένων: {0}", + "en_US": "There was an error finding the specified savedata: {0}", + "es_ES": "Hubo un error encontrando los datos de guardado especificados: {0}", + "fr_FR": "Une erreur s'est produite lors de la recherche de la sauvegarde spécifiée : {0}", + "he_IL": "אירעה שגיאה במציאת שמור המשחק שצויין: {0}", + "it_IT": "C'è stato un errore durante la ricerca dei dati di salvataggio: {0}", + "ja_JP": "セーブデータ: {0} の検索中にエラーが発生しました", + "ko_KR": "지정된 저장 데이터를 찾는 중 오류가 발생 : {0}", + "no_NO": "Det oppstod en feil under oppretting av den angitte lagredata: {0}", + "pl_PL": "Wystąpił błąd podczas próby znalezienia określonych zapisanych danych: {0}", + "pt_BR": "Ocorreu um erro ao tentar encontrar o diretório de salvamento: {0}", + "ru_RU": "Произошла ошибка при поиске указанных данных сохранения: {0}", + "sv_SE": "Det inträffade ett fel vid sökandet av angivet sparat spel: {0}", + "th_TH": "มีข้อผิดพลาดในการค้นหาข้อมูลบันทึกที่ระบุไว้: {0}", + "tr_TR": "Belirtilen kayıt verisi bulunmaya çalışırken hata: {0}", + "uk_UA": "Під час пошуку вказаних даних збереження сталася помилка: {0}", + "zh_CN": "查找指定存档时出错:{0}", + "zh_TW": "尋找指定的存檔時出現錯誤: {0}" + } + }, + { + "ID": "FolderDialogExtractTitle", + "Translations": { + "ar_SA": "اختر المجلد الذي تريد الاستخراج إليه", + "de_DE": "Wähle den Ordner, in welchen die Dateien entpackt werden sollen", + "el_GR": "Επιλέξτε τον φάκελο στον οποίο θέλετε να εξαγάγετε", + "en_US": "Choose the folder to extract into", + "es_ES": "Elige la carpeta en la que deseas extraer", + "fr_FR": "Choisissez le dossier dans lequel extraire", + "he_IL": "בחרו את התיקייה לחילוץ", + "it_IT": "Scegli una cartella in cui estrarre", + "ja_JP": "展開フォルダを選択", + "ko_KR": "압축을 풀 폴더를 선택", + "no_NO": "Velg mappen å pakke ut i", + "pl_PL": "Wybierz folder, do którego chcesz rozpakować", + "pt_BR": "Escolha o diretório onde os arquivos serão extraídos", + "ru_RU": "Выберите папку для извлечения", + "sv_SE": "Välj en mapp att extrahera till", + "th_TH": "เลือกโฟลเดอร์ที่จะแตกไฟล์เข้าไป", + "tr_TR": "İçine ayıklanacak klasörü seç", + "uk_UA": "Виберіть теку для видобування", + "zh_CN": "选择要提取到的文件夹", + "zh_TW": "選擇要解壓到的資料夾" + } + }, + { + "ID": "DialogNcaExtractionMessage", + "Translations": { + "ar_SA": "استخراج قسم {0} من {1}...", + "de_DE": "Extrahiert {0} abschnitt von {1}...", + "el_GR": "Εξαγωγή ενότητας {0} από {1}...", + "en_US": "Extracting {0} section from {1}...", + "es_ES": "Extrayendo {0} sección de {1}...", + "fr_FR": "Extraction de la section {0} depuis {1}...", + "he_IL": "מלחץ {0} ממקטע {1}...", + "it_IT": "Estrazione della sezione {0} da {1}...", + "ja_JP": "{1} から {0} セクションを展開中...", + "ko_KR": "{1}에서 {0} 단면 추출 중...", + "no_NO": "Trekker ut {0} seksjonen fra {1}...", + "pl_PL": "Wypakowywanie sekcji {0} z {1}...", + "pt_BR": "Extraindo seção {0} de {1}...", + "ru_RU": "Извлечение {0} раздела из {1}...", + "sv_SE": "Extraherar {0}-sektion från {1}...", + "th_TH": "กำลังแตกไฟล์ {0} จากส่วน {1}...", + "tr_TR": "{1} den {0} kısmı ayıklanıyor...", + "uk_UA": "Видобування розділу {0} з {1}...", + "zh_CN": "提取 {1} 的 {0} 分区...", + "zh_TW": "從 {1} 提取 {0} 分區..." + } + }, + { + "ID": "DialogNcaExtractionTitle", + "Translations": { + "ar_SA": "مستخرج قسم NCA", + "de_DE": "NCA-Abschnitt-Extraktor", + "el_GR": "NCA Εξαγωγέας Τμημάτων", + "en_US": "NCA Section Extractor", + "es_ES": "Extractor de sección NCA", + "fr_FR": "Extracteur de la section NCA", + "he_IL": "מחלץ מקטע NCA", + "it_IT": "Estrazione sezione NCA", + "ja_JP": "NCA セクション展開", + "ko_KR": "NCA 단면 추출기", + "no_NO": "Ryujinx - NCA Seksjon Ekstraktor", + "pl_PL": "Asystent wypakowania sekcji NCA", + "pt_BR": "Extrator de seções NCA", + "ru_RU": "Извлечение разделов NCA", + "sv_SE": "Ryujinx - Extrahera NCA-sektion", + "th_TH": "เครื่องมือแตกไฟล์ของ NCA", + "tr_TR": "NCA Kısmı Ayıklayıcısı", + "uk_UA": "Екстрактор розділів NCA", + "zh_CN": "NCA 分区提取", + "zh_TW": "NCA 分區提取器" + } + }, + { + "ID": "DialogNcaExtractionMainNcaNotFoundErrorMessage", + "Translations": { + "ar_SA": "فشل الاستخراج. لم يكن NCA الرئيسي موجودا في الملف المحدد.", + "de_DE": "Extraktion fehlgeschlagen. Der Hauptheader der NCA war in der ausgewählten Datei nicht vorhanden.", + "el_GR": "Αποτυχία εξαγωγής. Η κύρια NCA δεν υπήρχε στο επιλεγμένο αρχείο.", + "en_US": "Extraction failure. The main NCA was not present in the selected file.", + "es_ES": "Fallo de extracción. El NCA principal no estaba presente en el archivo seleccionado.", + "fr_FR": "Échec de l'extraction. Le NCA principal n'était pas présent dans le fichier sélectionné.", + "he_IL": "כשל בחילוץ. ה-NCA הראשי לא היה קיים בקובץ שנבחר.", + "it_IT": "L'estrazione è fallita. L'NCA principale non era presente nel file selezionato.", + "ja_JP": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.", + "ko_KR": "추출에 실패했습니다. 선택한 파일에 기본 NCA가 없습니다.", + "no_NO": "Uttrekksfeil. Hoveddelen av NCA var ikke tilstede i valgt fil.", + "pl_PL": "Niepowodzenie podczas wypakowywania. W wybranym pliku nie było głównego NCA.", + "pt_BR": "Falha na extração. O NCA principal não foi encontrado no arquivo selecionado.", + "ru_RU": "Ошибка извлечения. Основной NCA не присутствовал в выбранном файле.", + "sv_SE": "Fel vid extrahering. Main NCA hittades inte i vald fil.", + "th_TH": "เกิดความล้มเหลวในการแตกไฟล์เนื่องจากไม่พบ NCA หลักในไฟล์ที่เลือก", + "tr_TR": "Ayıklama hatası. Ana NCA seçilen dosyada bulunamadı.", + "uk_UA": "Помилка видобування. Основний NCA не був присутній у вибраному файлі.", + "zh_CN": "提取失败,所选文件中没有 NCA 文件", + "zh_TW": "提取失敗。所選檔案中不存在主 NCA 檔案。" + } + }, + { + "ID": "DialogNcaExtractionCheckLogErrorMessage", + "Translations": { + "ar_SA": "فشل الاستخراج. اقرأ ملف التسجيل لمزيد من المعلومات.", + "de_DE": "Extraktion fehlgeschlagen. Überprüfe die Logs für weitere Informationen.", + "el_GR": "Αποτυχία εξαγωγής. Διαβάστε το αρχείο καταγραφής για περισσότερες πληροφορίες.", + "en_US": "Extraction failed. Please check the log file for more details.", + "es_ES": "Fallo de extracción. Lee el registro para más información.", + "fr_FR": "Échec de l'extraction. Lisez le fichier journal pour plus d'informations.", + "he_IL": "כשל בחילוץ. קרא את קובץ הרישום למידע נוסף.", + "it_IT": "L'estrazione è fallita. Consulta il file di log per maggiori informazioni.", + "ja_JP": "展開に失敗しました. 詳細はログを確認してください.", + "ko_KR": "추출에 실패했습니다. 자세한 내용은 로그 파일을 확인하시기 바랍니다.", + "no_NO": "Uttrekkingsfeil. Les loggfilen for mer informasjon.", + "pl_PL": "Niepowodzenie podczas wypakowywania. Przeczytaj plik dziennika, aby uzyskać więcej informacji.", + "pt_BR": "Falha na extração. Leia o arquivo de log para mais informações.", + "ru_RU": "Ошибка извлечения. Прочтите файл журнала для получения дополнительной информации.", + "sv_SE": "Fel vid extrahering. Läs i loggfilen för mer information.", + "th_TH": "เกิดความล้มเหลวในการแตกไฟล์ โปรดอ่านไฟล์บันทึกประวัติเพื่อดูข้อมูลเพิ่มเติม", + "tr_TR": "Ayıklama hatası. Ek bilgi için kayıt dosyasını okuyun.", + "uk_UA": "Помилка видобування. Прочитайте файл журналу для отримання додаткової інформації.", + "zh_CN": "提取失败,请查看日志文件获取详情", + "zh_TW": "提取失敗。請閱讀日誌檔案了解更多資訊。" + } + }, + { + "ID": "DialogNcaExtractionSuccessMessage", + "Translations": { + "ar_SA": "تم الاستخراج بنجاح.", + "de_DE": "Extraktion erfolgreich abgeschlossen.", + "el_GR": "Η εξαγωγή ολοκληρώθηκε με επιτυχία.", + "en_US": "Extraction completed successfully.", + "es_ES": "Se completó la extracción con éxito.", + "fr_FR": "Extraction terminée avec succès.", + "he_IL": "החילוץ הושלם בהצלחה.", + "it_IT": "Estrazione completata con successo.", + "ja_JP": "展開が正常終了しました", + "ko_KR": "성공적으로 추출이 완료되었습니다.", + "no_NO": "Utvinningen er fullført.", + "pl_PL": "Wypakowywanie zakończone pomyślnie.", + "pt_BR": "Extração concluída com êxito.", + "ru_RU": "Извлечение завершено успешно.", + "sv_SE": "Extraheringen lyckades.", + "th_TH": "การแตกไฟล์เสร็จสมบูรณ์แล้ว", + "tr_TR": "Ayıklama başarıyla tamamlandı.", + "uk_UA": "Видобування успішно завершено.", + "zh_CN": "提取成功!", + "zh_TW": "提取成功。" + } + }, + { + "ID": "DialogUpdaterConvertFailedMessage", + "Translations": { + "ar_SA": "فشل تحويل إصدار ريوجينكس الحالي.", + "de_DE": "Die Konvertierung der aktuellen Ryujinx-Version ist fehlgeschlagen.", + "el_GR": "Αποτυχία μετατροπής της τρέχουσας έκδοσης Ryujinx.", + "en_US": "Unable to convert the current Ryujinx version.", + "es_ES": "No se pudo convertir la versión actual de Ryujinx.", + "fr_FR": "Échec de la conversion de la version actuelle de Ryujinx.", + "he_IL": "המרת הגרסה הנוכחית של ריוג'ינקס נכשלה.", + "it_IT": "La conversione dell'attuale versione di Ryujinx è fallita.", + "ja_JP": "現在の Ryujinx バージョンの変換に失敗しました.", + "ko_KR": "현재 Ryujinx 버전을 변환할 수 없습니다.", + "no_NO": "Kunne ikke konvertere gjeldende Ryujinx-versjon.", + "pl_PL": "Nie udało się przekonwertować obecnej wersji Ryujinx.", + "pt_BR": "Falha ao converter a versão atual do Ryujinx.", + "ru_RU": "Не удалось преобразовать текущую версию Ryujinx.", + "sv_SE": "Misslyckades med att konvertera aktuell Ryujinx-version.", + "th_TH": "ไม่สามารถแปลงเวอร์ชั่น Ryujinx ปัจจุบันได้", + "tr_TR": "Güncel Ryujinx sürümü dönüştürülemedi.", + "uk_UA": "Не вдалося конвертувати поточну версію Ryujinx.", + "zh_CN": "无法切换当前 Ryujinx 版本。", + "zh_TW": "無法轉換目前的 Ryujinx 版本。" + } + }, + { + "ID": "DialogUpdaterCancelUpdateMessage", + "Translations": { + "ar_SA": "إلغاء التحديث", + "de_DE": "Update wird abgebrochen!", + "el_GR": "Ακύρωση Ενημέρωσης!", + "en_US": "Update canceled!", + "es_ES": "¡Cancelando actualización!", + "fr_FR": "Annuler la mise à jour !", + "he_IL": "מבטל עדכון!", + "it_IT": "Annullamento dell'aggiornamento in corso!", + "ja_JP": "アップデータをキャンセル中!", + "ko_KR": "업데이트가 취소되었습니다!", + "no_NO": "Avbryter oppdatering!", + "pl_PL": "Anulowanie aktualizacji!", + "pt_BR": "Cancelando atualização!", + "ru_RU": "Отмена обновления...", + "sv_SE": "Avbryter uppdatering!", + "th_TH": "ยกเลิกการอัพเดต!", + "tr_TR": "Güncelleme iptal ediliyor!", + "uk_UA": "Скасування оновлення!", + "zh_CN": "取消更新!", + "zh_TW": "取消更新!" + } + }, + { + "ID": "DialogUpdaterAlreadyOnLatestVersionMessage", + "Translations": { + "ar_SA": "أنت تستخدم بالفعل أحدث إصدار من ريوجينكس!", + "de_DE": "Es wird bereits die aktuellste Version von Ryujinx benutzt", + "el_GR": "Χρησιμοποιείτε ήδη την πιο ενημερωμένη έκδοση του Ryujinx!", + "en_US": "You are already using the latest version of Ryujinx!", + "es_ES": "¡Ya tienes la versión más reciente de Ryujinx!", + "fr_FR": "Vous utilisez déjà la version la plus récente de Ryujinx !", + "he_IL": "אתם כבר משתמשים בגרסה המעודכנת ביותר של ריוג'ינקס!", + "it_IT": "Stai già usando la versione più recente di Ryujinx!", + "ja_JP": "最新バージョンの Ryujinx を使用中です!", + "ko_KR": "이미 최신 버전의 Ryujinx를 사용 중입니다!", + "no_NO": "Du bruker allerede den nyeste versjonen av Ryujinx!", + "pl_PL": "Używasz już najnowszej wersji Ryujinx!", + "pt_BR": "Você já está usando a versão mais recente do Ryujinx!", + "ru_RU": "Вы используете самую последнюю версию Ryujinx", + "sv_SE": "Du använder redan den senaste versionen av Ryujinx!", + "th_TH": "คุณกำลังใช้ Ryujinx เวอร์ชั่นที่อัปเดตล่าสุด!", + "tr_TR": "Zaten Ryujinx'in en güncel sürümünü kullanıyorsunuz!", + "uk_UA": "Ви вже використовуєте останню версію Ryujinx!", + "zh_CN": "您使用的 Ryujinx 模拟器是最新版本。", + "zh_TW": "您已經在使用最新版本的 Ryujinx!" + } + }, + { + "ID": "DialogUpdaterFailedToGetVersionMessage", + "Translations": { + "ar_SA": "حدث خطأ أثناء محاولة الحصول على معلومات الإصدار من إصدار غيت هاب. يمكن أن يحدث هذا إذا تم تجميع إصدار جديد بواسطة إجراءات غيت هاب. جرب مجددا بعد دقائق.", + "de_DE": "Beim Versuch, Veröffentlichungs-Info von GitHub Release zu erhalten, ist ein Fehler aufgetreten. Dies kann aufgrund einer neuen Veröffentlichung, die gerade von GitHub Actions kompiliert wird, verursacht werden.", + "el_GR": "Προέκυψε ένα σφάλμα στη λήψη πληροφοριών έκδοσης από τα GitHub Releases. Αυτό δύναται να συμβεί αν μία έκδοση χτίζεται αυτή τη στιγμή στα GitHub Actions. Παρακαλούμε προσπαθήστε αργότερα.", + "en_US": "An error occurred while trying to retrieve release information from GitHub. This may happen if a new release is currently being compiled by GitHub Actions. Please try again in a few minutes.", + "es_ES": "Se ha producido un error al intentar obtener información de liberación de GitHub Release. Esto puede ser causado si una nueva versión está siendo compilada por GitHub Actions. Inténtalo de nuevo en unos minutos.", + "fr_FR": "Une erreur s'est produite lors de la tentative d'obtention des informations de publication de la version GitHub. Cela peut survenir lorsqu'une nouvelle version est en cours de compilation par GitHub Actions. Réessayez dans quelques minutes.", + "he_IL": "אירעה שגיאה בעת ניסיון לקבל עדכונים מ-גיטהב. זה יכול להיגרם אם הגרסה המעודכנת האחרונה נוצרה על ידי פעולות של גיטהב. נסה שוב בעוד מספר דקות.", + "it_IT": "Si è verificato un errore durante il tentativo di recuperare le informazioni sulla versione da GitHub Release. Ciò può verificarsi se una nuova versione è in fase di compilazione da GitHub Actions. Riprova tra qualche minuto.", + "ja_JP": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.", + "ko_KR": "GitHub에서 릴리스 정보를 검색하는 동안 오류가 발생했습니다. 현재 GitHub Actions에서 새 릴리스를 컴파일하는 중일 때 발생할 수 있습니다. 몇 분 후에 다시 시도해 주세요.", + "no_NO": "En feil oppstod ved forsøk på å få utgivelsesinformasjon fra GitHub Utgivelse. Dette kan forårsakes hvis en ny utgave blir samlet av GitHub Handlinger. Prøv igjen om noen minutter.", + "pl_PL": "Wystąpił błąd podczas próby uzyskania informacji o obecnej wersji z GitHub Release. Może to być spowodowane nową wersją kompilowaną przez GitHub Actions. Spróbuj ponownie za kilka minut.", + "pt_BR": "Ocorreu um erro ao tentar obter as informações de atualização do GitHub Release. Isso pode ser causado se uma nova versão estiver sendo compilado pelas Ações do GitHub. Tente novamente em alguns minutos.", + "ru_RU": "Произошла ошибка при попытке получить информацию о выпуске от GitHub Release. Это может быть вызвано тем, что в данный момент в GitHub Actions компилируется новый релиз. Повторите попытку позже.", + "sv_SE": "Ett fel inträffade vid försök att hämta information om utgåvan från GitHub. Detta kan hända om en ny utgåva har kompilerats av GitHub Actions. Försök igen om några minuter.", + "th_TH": "เกิดข้อผิดพลาดขณะพยายามรับข้อมูลเวอร์ชั่นจาก GitHub Release ปัญหานี้อาจเกิดขึ้นได้หากมีการรวบรวมเวอร์ชั่นใหม่โดย GitHub โปรดลองอีกครั้งในอีกไม่กี่นาทีข้างหน้า", + "tr_TR": "GitHub tarafından sürüm bilgileri alınırken bir hata oluştu. Eğer yeni sürüm için hazırlıklar yapılıyorsa bu hatayı almanız olasıdır. Lütfen birkaç dakika sonra tekrar deneyiniz.", + "uk_UA": "Під час спроби отримати інформацію про випуск із GitHub Release сталася помилка. Це може бути спричинено, якщо новий випуск компілюється GitHub Actions. Повторіть спробу через кілька хвилин.", + "zh_CN": "尝试从 Github 获取版本信息时无效,可能由于 GitHub Actions 正在编译新版本。\n请过一会再试。", + "zh_TW": "嘗試從 GitHub Release 取得發布資訊時發生錯誤。如果 GitHub Actions 正在編譯新版本,則可能會出現這種情況。請幾分鐘後再試一次。" + } + }, + { + "ID": "DialogUpdaterConvertFailedGithubMessage", + "Translations": { + "ar_SA": "فشل تحويل إصدار ريوجينكس المستلم من إصدار غيت هاب.", + "de_DE": "Fehler beim Konvertieren der erhaltenen Ryujinx-Version von GitHub Release.", + "el_GR": "Αποτυχία μετατροπής της ληφθείσας έκδοσης Ryujinx από την έκδοση GitHub.", + "en_US": "Failed to convert the Ryujinx version received from GitHub.", + "es_ES": "No se pudo convertir la versión de Ryujinx recibida de GitHub Release.", + "fr_FR": "Impossible de convertir la version reçue de Ryujinx depuis GitHub Release.", + "he_IL": "המרת גרסת ריוג'ינקס שהתקבלה מ-עדכון הגרסאות של גיטהב נכשלה.", + "it_IT": "La conversione della versione di Ryujinx ricevuta da GitHub Release è fallita.", + "ja_JP": "Github から取得した Ryujinx バージョンの変換に失敗しました.", + "ko_KR": "GitHub에서 받은 Ryujinx 버전을 변환하지 못했습니다.", + "no_NO": "Kan ikke konvertere mottatt Ryujinx-versjon fra GitHub Utgivelse.", + "pl_PL": "Nie udało się przekonwertować otrzymanej wersji Ryujinx z Github Release.", + "pt_BR": "Falha ao converter a versão do Ryujinx recebida do AppVeyor.", + "ru_RU": "Не удалось преобразовать полученную версию Ryujinx из GitHub Release.", + "sv_SE": "Misslyckades med att konvertera mottagen Ryujinx-version från GitHub.", + "th_TH": "ไม่สามารถแปลงเวอร์ชั่น Ryujinx ที่ได้รับจาก GitHub Release", + "tr_TR": "Github Release'den alınan Ryujinx sürümü dönüştürülemedi.", + "uk_UA": "Не вдалося конвертувати отриману версію Ryujinx із випуску GitHub.", + "zh_CN": "无法切换至从 GitHub 接收到的新版 Ryujinx 模拟器。", + "zh_TW": "無法轉換從 GitHub Release 接收到的 Ryujinx 版本。" + } + }, + { + "ID": "DialogUpdaterDownloadingMessage", + "Translations": { + "ar_SA": "جاري تنزيل التحديث...", + "de_DE": "Update wird heruntergeladen...", + "el_GR": "Λήψη Ενημέρωσης...", + "en_US": "Downloading Update...", + "es_ES": "Descargando actualización...", + "fr_FR": "Téléchargement de la mise à jour...", + "he_IL": "מוריד עדכון...", + "it_IT": "Download dell'aggiornamento...", + "ja_JP": "アップデートをダウンロード中...", + "ko_KR": "업데이트 내려받는 중...", + "no_NO": "Laster ned oppdatering...", + "pl_PL": "Pobieranie aktualizacji...", + "pt_BR": "Baixando atualização...", + "ru_RU": "Загрузка обновления...", + "sv_SE": "Hämtar uppdatering...", + "th_TH": "กำลังดาวน์โหลดอัปเดต...", + "tr_TR": "Güncelleme İndiriliyor...", + "uk_UA": "Завантаження оновлення...", + "zh_CN": "下载更新中...", + "zh_TW": "正在下載更新..." + } + }, + { + "ID": "DialogUpdaterExtractionMessage", + "Translations": { + "ar_SA": "جاري استخراج التحديث...", + "de_DE": "Update wird entpackt...", + "el_GR": "Εξαγωγή Ενημέρωσης...", + "en_US": "Extracting Update...", + "es_ES": "Extrayendo actualización...", + "fr_FR": "Extraction de la mise à jour…", + "he_IL": "מחלץ עדכון...", + "it_IT": "Estrazione dell'aggiornamento...", + "ja_JP": "アップデートを展開中...", + "ko_KR": "업데이트 추출 중...", + "no_NO": "Pakker ut oppdatering...", + "pl_PL": "Wypakowywanie Aktualizacji...", + "pt_BR": "Extraindo atualização...", + "ru_RU": "Извлечение обновления...", + "sv_SE": "Extraherar uppdatering...", + "th_TH": "กำลังแตกไฟล์อัปเดต...", + "tr_TR": "Güncelleme Ayıklanıyor...", + "uk_UA": "Видобування оновлення...", + "zh_CN": "正在提取更新...", + "zh_TW": "正在提取更新..." + } + }, + { + "ID": "DialogUpdaterRenamingMessage", + "Translations": { + "ar_SA": "إعادة تسمية التحديث...", + "de_DE": "Update wird umbenannt...", + "el_GR": "Μετονομασία Ενημέρωσης...", + "en_US": "Renaming Update...", + "es_ES": "Renombrando actualización...", + "fr_FR": "Renommage de la mise à jour...", + "he_IL": "משנה את שם העדכון...", + "it_IT": "Rinominazione dell'aggiornamento...", + "ja_JP": "アップデートをリネーム中...", + "ko_KR": "이름 변경 업데이트...", + "no_NO": "Endrer navn på oppdatering...", + "pl_PL": "Zmiana Nazwy Aktualizacji...", + "pt_BR": "Renomeando atualização...", + "ru_RU": "Переименование обновления...", + "sv_SE": "Byter namn på uppdatering...", + "th_TH": "กำลังลบไฟล์เก่า...", + "tr_TR": "Güncelleme Yeniden Adlandırılıyor...", + "uk_UA": "Перейменування оновлення...", + "zh_CN": "正在重命名更新...", + "zh_TW": "重新命名更新..." + } + }, + { + "ID": "DialogUpdaterAddingFilesMessage", + "Translations": { + "ar_SA": "إضافة تحديث جديد...", + "de_DE": "Update wird hinzugefügt...", + "el_GR": "Προσθήκη Νέας Ενημέρωσης...", + "en_US": "Adding New Update...", + "es_ES": "Aplicando actualización...", + "fr_FR": "Ajout d'une nouvelle mise à jour...", + "he_IL": "מוסיף עדכון חדש...", + "it_IT": "Aggiunta del nuovo aggiornamento...", + "ja_JP": "新規アップデートを追加中...", + "ko_KR": "새 업데이트 추가 중...", + "no_NO": "Legger til ny oppdatering...", + "pl_PL": "Dodawanie Nowej Aktualizacji...", + "pt_BR": "Adicionando nova atualização...", + "ru_RU": "Добавление нового обновления...", + "sv_SE": "Lägger till ny uppdatering...", + "th_TH": "กำลังเพิ่มไฟล์อัปเดตใหม่...", + "tr_TR": "Yeni Güncelleme Ekleniyor...", + "uk_UA": "Додавання нового оновлення...", + "zh_CN": "安装更新中...", + "zh_TW": "加入新更新..." + } + }, + { + "ID": "DialogUpdaterShowChangelogMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Show Changelog", + "es_ES": "", + "fr_FR": "Afficher Changelog", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "변경 로그 보기", + "no_NO": "Vis endringslogg", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Показать список изменений", + "sv_SE": "Visa ändringslogg", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Показати список змін", + "zh_CN": "显示更新日志", + "zh_TW": "" + } + }, + { + "ID": "DialogUpdaterCompleteMessage", + "Translations": { + "ar_SA": "اكتمل التحديث", + "de_DE": "Update abgeschlossen!", + "el_GR": "Η Ενημέρωση Ολοκληρώθηκε!", + "en_US": "Update Complete!", + "es_ES": "¡Actualización completa!", + "fr_FR": "Mise à jour terminée !", + "he_IL": "העדכון הושלם!", + "it_IT": "Aggiornamento completato!", + "ja_JP": "アップデート完了!", + "ko_KR": "업데이트가 완료되었습니다!", + "no_NO": "Oppdateringen er fullført!", + "pl_PL": "Aktualizacja Zakończona!", + "pt_BR": "Atualização concluída!", + "ru_RU": "Обновление завершено", + "sv_SE": "Uppdatering färdig!", + "th_TH": "อัปเดตเสร็จสมบูรณ์แล้ว!", + "tr_TR": "Güncelleme Tamamlandı!", + "uk_UA": "Оновлення завершено!", + "zh_CN": "更新成功!", + "zh_TW": "更新成功!" + } + }, + { + "ID": "DialogUpdaterRestartMessage", + "Translations": { + "ar_SA": "هل تريد إعادة تشغيل ريوجينكس الآن؟", + "de_DE": "Ryujinx jetzt neu starten?", + "el_GR": "Θέλετε να επανεκκινήσετε το Ryujinx τώρα;", + "en_US": "Do you want to restart Ryujinx now?", + "es_ES": "¿Quieres reiniciar Ryujinx?", + "fr_FR": "Voulez-vous redémarrer Ryujinx maintenant ?", + "he_IL": "האם אתם רוצים להפעיל מחדש את ריוג'ינקס עכשיו?", + "it_IT": "Vuoi riavviare Ryujinx adesso?", + "ja_JP": "すぐに Ryujinx を再起動しますか?", + "ko_KR": "지금 Ryujinx를 다시 시작하시겠습니까?", + "no_NO": "Vil du starte Ryujinx på nytt nå?", + "pl_PL": "Czy chcesz teraz zrestartować Ryujinx?", + "pt_BR": "Deseja reiniciar o Ryujinx agora?", + "ru_RU": "Перезапустить Ryujinx?", + "sv_SE": "Vill du starta om Ryujinx nu?", + "th_TH": "คุณต้องการรีสตาร์ท Ryujinx ตอนนี้หรือไม่?", + "tr_TR": "Ryujinx'i şimdi yeniden başlatmak istiyor musunuz?", + "uk_UA": "Перезапустити Ryujinx зараз?", + "zh_CN": "是否立即重启 Ryujinx 模拟器?", + "zh_TW": "您現在要重新啟動 Ryujinx 嗎?" + } + }, + { + "ID": "DialogUpdaterNoInternetMessage", + "Translations": { + "ar_SA": "أنت غير متصل بالإنترنت.", + "de_DE": "Es besteht keine Verbindung mit dem Internet!", + "el_GR": "Δεν είστε συνδεδεμένοι στο Διαδίκτυο!", + "en_US": "You are not connected to the Internet!", + "es_ES": "¡No estás conectado a internet!", + "fr_FR": "Vous n'êtes pas connecté à Internet !", + "he_IL": "אתם לא מחוברים לאינטרנט!", + "it_IT": "Non sei connesso ad Internet!", + "ja_JP": "インターネットに接続されていません!", + "ko_KR": "인터넷에 연결되어 있지 않습니다!", + "no_NO": "Du er ikke tilkoblet internett", + "pl_PL": "Nie masz połączenia z Internetem!", + "pt_BR": "Você não está conectado à Internet!", + "ru_RU": "Вы не подключены к интернету", + "sv_SE": "Du är inte ansluten till internet!", + "th_TH": "คุณไม่ได้เชื่อมต่อกับอินเทอร์เน็ต!", + "tr_TR": "İnternete bağlı değilsiniz!", + "uk_UA": "Ви не підключені до Інтернету!", + "zh_CN": "没有连接到网络", + "zh_TW": "您沒有連線到網際網路!" + } + }, + { + "ID": "DialogUpdaterNoInternetSubMessage", + "Translations": { + "ar_SA": "يرجى التحقق من أن لديك اتصال إنترنت فعال!", + "de_DE": "Bitte vergewissern, dass eine funktionierende Internetverbindung existiert!", + "el_GR": "Επαληθεύστε ότι έχετε σύνδεση στο Διαδίκτυο που λειτουργεί!", + "en_US": "Please verify that you have a working Internet connection!", + "es_ES": "¡Por favor, verifica que tu conexión a Internet funciona!", + "fr_FR": "Veuillez vérifier que vous disposez d'une connexion Internet fonctionnelle !", + "he_IL": "אנא ודא שיש לך חיבור אינטרנט תקין!", + "it_IT": "Verifica di avere una connessione ad Internet funzionante!", + "ja_JP": "インターネット接続が正常動作しているか確認してください!", + "ko_KR": "인터넷이 제대로 연결되어 있는지 확인하세요!", + "no_NO": "Kontroller at du har en fungerende Internett-tilkobling!", + "pl_PL": "Sprawdź, czy masz działające połączenie internetowe!", + "pt_BR": "Por favor, certifique-se de que você tem uma conexão funcional à Internet!", + "ru_RU": "Убедитесь, что у вас работает подключение к интернету", + "sv_SE": "Försäkra dig om att du har en fungerande internetanslutning!", + "th_TH": "โปรดตรวจสอบว่าคุณมีการเชื่อมต่ออินเทอร์เน็ตว่ามีการใช้งานได้หรือไม่!", + "tr_TR": "Lütfen aktif bir internet bağlantınız olduğunu kontrol edin!", + "uk_UA": "Будь ласка, переконайтеся, що у вас є робоче підключення до Інтернету!", + "zh_CN": "请确保互联网连接正常。", + "zh_TW": "請確認您的網際網路連線正常!" + } + }, + { + "ID": "DialogUpdaterDirtyBuildMessage", + "Translations": { + "ar_SA": "لا يمكنك تحديث نسخة القذرة من ريوجينكس!", + "de_DE": "Inoffizielle Versionen von Ryujinx können nicht aktualisiert werden", + "el_GR": "Δεν μπορείτε να ενημερώσετε μία Πρόχειρη Έκδοση του Ryujinx!", + "en_US": "You cannot update a Dirty build of Ryujinx!", + "es_ES": "¡No puedes actualizar una versión \"dirty\" de Ryujinx!", + "fr_FR": "Vous ne pouvez pas mettre à jour une version Dirty de Ryujinx !", + "he_IL": "אתם לא יכולים לעדכן מבנה מלוכלך של ריוג'ינקס!", + "it_IT": "Non puoi aggiornare una Dirty build di Ryujinx!", + "ja_JP": "Dirty ビルドの Ryujinx はアップデートできません!", + "ko_KR": "Ryujinx의 더티 빌드는 업데이트할 수 없습니다!", + "no_NO": "Du kan ikke oppdatere en skitten versjon av Ryujinx!", + "pl_PL": "Nie możesz zaktualizować Dirty wersji Ryujinx!", + "pt_BR": "Você não pode atualizar uma compilação Dirty do Ryujinx!", + "ru_RU": "Вы не можете обновлять Dirty Build", + "sv_SE": "Du kan inte uppdatera en Dirty build av Ryujinx!", + "th_TH": "คุณไม่สามารถอัปเดต Dirty build ของ Ryujinx ได้!", + "tr_TR": "Ryujinx'in Dirty build'lerini güncelleyemezsiniz!", + "uk_UA": "Ви не можете оновити брудну збірку Ryujinx!", + "zh_CN": "无法更新非官方版本的 Ryujinx 模拟器!", + "zh_TW": "您無法更新非官方版本的 Ryujinx!" + } + }, + { + "ID": "DialogUpdaterDirtyBuildSubMessage", + "Translations": { + "ar_SA": "الرجاء تحميل ريوجينكس من https://ryujinx.app/download إذا كنت تبحث عن إصدار مدعوم.", + "de_DE": "Lade Ryujinx bitte von hier herunter, um eine unterstützte Version zu erhalten: https://ryujinx.app/download", + "el_GR": "Κάντε λήψη του Ryujinx στη διεύθυνση https://ryujinx.app/download εάν αναζητάτε μία υποστηριζόμενη έκδοση.", + "en_US": "Please download Ryujinx at https://ryujinx.app/download if you are looking for a supported version.", + "es_ES": "Por favor, descarga Ryujinx en https://ryujinx.app/download si buscas una versión con soporte.", + "fr_FR": "Veuillez télécharger Ryujinx sur https://ryujinx.app/download si vous recherchez une version prise en charge.", + "he_IL": "אם אתם מחפשים גרסא נתמכת, אנא הורידו את ריוג'ינקס בכתובת https://ryujinx.app/download", + "it_IT": "Scarica Ryujinx da https://ryujinx.app/download se stai cercando una versione supportata.", + "ja_JP": "サポートされているバージョンをお探しなら, https://ryujinx.app/download で Ryujinx をダウンロードしてください.", + "ko_KR": "지원되는 버전을 찾으신다면 https://ryujinx.app/download 에서 Ryujinx를 내려받으세요.", + "no_NO": "Vennligst last ned Ryujinx på https://ryujinx.app/download hvis du ser etter en støttet versjon.", + "pl_PL": "Pobierz Ryujinx ze strony https://ryujinx.app/download, jeśli szukasz obsługiwanej wersji.", + "pt_BR": "Por favor, baixe o Ryujinx em https://ryujinx.app/download se está procurando por uma versão suportada.", + "ru_RU": "Загрузите Ryujinx по адресу https://ryujinx.app/download если вам нужна поддерживаемая версия.", + "sv_SE": "Hämta Ryujinx från https://ryujinx.app/download om du letar efter en version som stöds.", + "th_TH": "โปรดดาวน์โหลด Ryujinx ได้ที่ https://ryujinx.app/download หากคุณกำลังมองหาเวอร์ชั่นที่รองรับ", + "tr_TR": "Desteklenen bir sürüm için lütfen Ryujinx'i https://ryujinx.app/download sitesinden indirin.", + "uk_UA": "Будь ласка, завантажте Ryujinx на https://ryujinx.app/download, якщо ви шукаєте підтримувану версію.", + "zh_CN": "如果想使用受支持的版本,请您在 https://ryujinx.app/download 下载官方版本。", + "zh_TW": "如果您正在尋找受官方支援的版本,請從 https://ryujinx.app/download 下載 Ryujinx。" + } + }, + { + "ID": "DialogRestartRequiredMessage", + "Translations": { + "ar_SA": "يتطلب إعادة التشغيل", + "de_DE": "Neustart erforderlich", + "el_GR": "Απαιτείται Επανεκκίνηση", + "en_US": "Restart Required", + "es_ES": "Se necesita reiniciar", + "fr_FR": "Redémarrage requis", + "he_IL": "אתחול נדרש", + "it_IT": "Riavvio richiesto", + "ja_JP": "再起動が必要", + "ko_KR": "다시 시작 필요", + "no_NO": "Omstart Kreves", + "pl_PL": "Wymagane Ponowne Uruchomienie", + "pt_BR": "Reinicialização necessária", + "ru_RU": "Требуется перезапуск", + "sv_SE": "Omstart krävs", + "th_TH": "จำเป็นต้องรีสตาร์ทเพื่อให้การอัพเดตสามารถให้งานได้", + "tr_TR": "Yeniden Başlatma Gerekli", + "uk_UA": "Потрібен перезапуск", + "zh_CN": "需要重启模拟器", + "zh_TW": "需要重新啟動" + } + }, + { + "ID": "DialogThemeRestartMessage", + "Translations": { + "ar_SA": "تم حفظ السمة. إعادة التشغيل مطلوبة لتطبيق السمة.", + "de_DE": "Das Design wurde gespeichert. Ein Neustart ist erforderlich, um das Design anzuwenden.", + "el_GR": "Το θέμα έχει αποθηκευτεί. Απαιτείται επανεκκίνηση για την εφαρμογή του θέματος.", + "en_US": "Theme has been saved. A restart is needed to apply the theme.", + "es_ES": "Tema guardado. Se necesita reiniciar para aplicar el tema.", + "fr_FR": "Le thème a été enregistré. Un redémarrage est requis pour appliquer le thème.", + "he_IL": "ערכת הנושא נשמרה. יש צורך בהפעלה מחדש כדי להחיל את ערכת הנושא.", + "it_IT": "Il tema è stato salvato. È richiesto un riavvio per applicare il tema.", + "ja_JP": "テーマがセーブされました. テーマを適用するには再起動が必要です.", + "ko_KR": "테마를 저장했습니다. 테마를 적용하려면 다시 시작해야 합니다.", + "no_NO": "Temaet har blitt lagret. En omstart kreves for å bruke temaet.", + "pl_PL": "Motyw został zapisany. Aby zastosować motyw, konieczne jest ponowne uruchomienie.", + "pt_BR": "O tema foi salvo. Uma reinicialização é necessária para aplicar o tema.", + "ru_RU": "Тема сохранена. Для применения темы требуется выполнить перезапуск.", + "sv_SE": "Temat har sparats. En omstart krävs för att verkställa ändringen.", + "th_TH": "บันทึกธีมแล้ว จำเป็นต้องรีสตาร์ทเพื่อใช้ธีม", + "tr_TR": "Tema kaydedildi. Temayı uygulamak için yeniden başlatma gerekiyor.", + "uk_UA": "Тему збережено. Щоб застосувати тему, потрібен перезапуск.", + "zh_CN": "主题设置已保存,需要重启模拟器才能生效。", + "zh_TW": "佈景主題設定已儲存。需要重新啟動才能套用主題。" + } + }, + { + "ID": "DialogThemeRestartSubMessage", + "Translations": { + "ar_SA": "هل تريد إعادة التشغيل", + "de_DE": "Jetzt neu starten?", + "el_GR": "Θέλετε να κάνετε επανεκκίνηση", + "en_US": "Do you want to restart", + "es_ES": "¿Quieres reiniciar?", + "fr_FR": "Voulez-vous redémarrer", + "he_IL": "האם ברצונך להפעיל מחדש?", + "it_IT": "Vuoi riavviare?", + "ja_JP": "再起動しますか", + "ko_KR": "다시 시작하시겠습니까?", + "no_NO": "Vil du starte på nytt", + "pl_PL": "Czy chcesz uruchomić ponownie?", + "pt_BR": "Deseja reiniciar?", + "ru_RU": "Выполнить перезапуск?", + "sv_SE": "Vill du starta om", + "th_TH": "คุณต้องการรีสตาร์ทหรือไม่?", + "tr_TR": "Yeniden başlatmak ister misiniz", + "uk_UA": "Ви хочете перезапустити", + "zh_CN": "是否要重启模拟器?", + "zh_TW": "您要重新啟動嗎" + } + }, + { + "ID": "DialogFirmwareInstallEmbeddedMessage", + "Translations": { + "ar_SA": "هل ترغب في تثبيت البرنامج الثابت المدمج في هذه اللعبة؟ (البرنامج الثابت {0})", + "de_DE": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})", + "el_GR": "Θα θέλατε να εγκαταστήσετε το Firmware που είναι ενσωματωμένο σε αυτό το παιχνίδι; (Firmware {0})", + "en_US": "Would you like to install the firmware embedded in this game? (Firmware {0})", + "es_ES": "¿Quieres instalar el firmware incluido en este juego? (Firmware versión {0})", + "fr_FR": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})", + "he_IL": "האם תרצו להתקין את הקושחה המוטמעת במשחק הזה? (קושחה {0})", + "it_IT": "Vuoi installare il firmware incorporato in questo gioco? (Firmware {0})", + "ja_JP": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})", + "ko_KR": "이 게임에 포함된 펌웨어를 설치하시겠습니까?(Firmware {0})", + "no_NO": "Ønsker du å installere fastvaren innebygd i dette spillet? (Firmware {0})", + "pl_PL": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})", + "pt_BR": "Gostaria de instalar o firmware incluso neste jogo? (Firmware {0})", + "ru_RU": "Хотите установить прошивку, встроенную в эту игру? (Прошивка {0})", + "sv_SE": "Vill du installera det firmware som är inbäddat i detta spel? (Firmware {0})", + "th_TH": "คุณต้องการติดตั้งเฟิร์มแวร์ที่ฝังอยู่ในเกมนี้หรือไม่? (เฟิร์มแวร์ {0})", + "tr_TR": "Bu oyunun içine gömülü olan yazılımı yüklemek ister misiniz? (Firmware {0})", + "uk_UA": "Бажаєте встановити прошивку, вбудовану в цю гру? (Прошивка {0})", + "zh_CN": "要安装游戏文件中内嵌的系统固件吗?(固件版本 {0})", + "zh_TW": "您想安裝遊戲內建的韌體嗎? (韌體 {0})" + } + }, + { + "ID": "DialogFirmwareInstallEmbeddedSuccessMessage", + "Translations": { + "ar_SA": "لم يتم العثور على أي برنامج ثابت مثبت ولكن ريوجينكس كان قادرا على تثبيت البرنامج الثابت {0} من اللعبة المقدمة.\nسيبدأ المحاكي الآن.", + "de_DE": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.", + "el_GR": "", + "en_US": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.", + "es_ES": "No se encontró ning{un firmware instalado pero Ryujinx pudo instalar firmware {0} del juego proporcionado.\nEl emulador iniciará.", + "fr_FR": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\nL'émulateur va maintenant démarrer.", + "he_IL": "לא נמצאה קושחה מותקנת אבל ריוג'ינקס הצליח להתקין קושחה {0} מהמשחק שסופק. \nהאמולטור יופעל כעת.", + "it_IT": "Non è stato trovato alcun firmware installato, ma Ryujinx è riuscito ad installare il firmware {0} dal gioco fornito.\nL'emulatore si avvierà adesso.", + "ja_JP": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\nエミュレータが開始します.", + "ko_KR": "설치된 펌웨어를 찾을 수 없지만 Ryujinx는 제공된 게임에서 펌웨어 {0}을(를) 설치할 수 있습니다.\n이제 에뮬레이터가 시작됩니다.", + "no_NO": "Det ble ikke funnet noen installert fastvare, men Ryujinx kunne installere fastvare {0} fra det oppgitte spillet.\nemulatoren vil nå starte.", + "pl_PL": "Nie znaleziono zainstalowanego oprogramowania, ale Ryujinx był w stanie zainstalować oprogramowanie {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.", + "pt_BR": "Nenhum firmware instalado foi encontrado, mas o Ryujinx conseguiu instalar o firmware {0} a partir do jogo fornecido.\nO emulador será iniciado agora.", + "ru_RU": "Установленная прошивка не была найдена, но Ryujinx удалось установить прошивку {0} из предоставленной игры.\nТеперь эмулятор запустится.", + "sv_SE": "Inget installerat firmware hittades men Ryujinx kunde installera firmware {0} från angiven spel.\nEmulatorn kommer nu att startas.", + "th_TH": "ไม่พบเฟิร์มแวร์ที่ติดตั้งไว้ แต่ Ryujinx จะติดตั้งเฟิร์มแวร์ได้ {0} จากเกมที่ให้มา\nขณะนี้โปรแกรมจำลองจะเริ่มทำงาน", + "tr_TR": "", + "uk_UA": "Встановлену прошивку не знайдено, але Ryujinx вдалося встановити прошивку {0} з наданої гри.\nТепер запуститься емулятор.", + "zh_CN": "Ryujinx 模拟器已经从当前游戏文件中安装了系统固件 {0} 。\n模拟器现在可以正常运行了。", + "zh_TW": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}。\n模擬器現在可以執行。" + } + }, + { + "ID": "DialogFirmwareNoFirmwareInstalledMessage", + "Translations": { + "ar_SA": "لا يوجد برنامج ثابت مثبت", + "de_DE": "Keine Firmware installiert", + "el_GR": "Δεν έχει εγκατασταθεί Firmware", + "en_US": "No Firmware Installed", + "es_ES": "No hay firmware instalado", + "fr_FR": "Aucun Firmware installé", + "he_IL": "לא מותקנת קושחה", + "it_IT": "Nessun firmware installato", + "ja_JP": "ファームウェアがインストールされていません", + "ko_KR": "펌웨어가 설치되어 있지 않음", + "no_NO": "Ingen fastvare installert", + "pl_PL": "Brak Zainstalowanego Firmware'u", + "pt_BR": "Firmware não foi instalado", + "ru_RU": "Прошивка не установлена", + "sv_SE": "Inget firmware installerat", + "th_TH": "ไม่มีการติดตั้งเฟิร์มแวร์", + "tr_TR": "Yazılım Yüklü Değil", + "uk_UA": "Прошивка не встановлена", + "zh_CN": "未安装系统固件", + "zh_TW": "未安裝韌體" + } + }, + { + "ID": "DialogFirmwareInstalledMessage", + "Translations": { + "ar_SA": "تم تثبيت البرنامج الثابت {0}", + "de_DE": "Firmware {0} wurde installiert", + "el_GR": "Το Firmware {0} εγκαταστάθηκε", + "en_US": "Firmware {0} was installed", + "es_ES": "Se instaló el firmware {0}", + "fr_FR": "Le firmware {0} a été installé", + "he_IL": "הקושחה {0} הותקנה", + "it_IT": "Il firmware {0} è stato installato", + "ja_JP": "ファームウェア {0} がインストールされました", + "ko_KR": "펌웨어 {0}이(가) 설치됨", + "no_NO": "fastvare {0} ble installert", + "pl_PL": "Firmware {0} został zainstalowany", + "pt_BR": "Firmware {0} foi instalado", + "ru_RU": "Прошивка {0} была установлена", + "sv_SE": "Firmware {0} installerades", + "th_TH": "เฟิร์มแวร์ {0} ติดตั้งแล้ว", + "tr_TR": "Yazılım {0} yüklendi", + "uk_UA": "Встановлено прошивку {0}", + "zh_CN": "已安装系统固件 {0}", + "zh_TW": "已安裝韌體{0}" + } + }, + { + "ID": "DialogInstallFileTypesSuccessMessage", + "Translations": { + "ar_SA": "تم تثبيت أنواع الملفات بنجاح!", + "de_DE": "Dateitypen erfolgreich installiert!", + "el_GR": "Επιτυχής εγκατάσταση τύπων αρχείων!", + "en_US": "Successfully installed file types!", + "es_ES": "¡Tipos de archivos instalados con éxito!", + "fr_FR": "Types de fichiers installés avec succès!", + "he_IL": "סוגי קבצים הותקנו בהצלחה!", + "it_IT": "Tipi di file installati con successo!", + "ja_JP": "ファイル形式のインストールに成功しました!", + "ko_KR": "파일 형식을 성공적으로 설치했습니다!", + "no_NO": "Filtyper ble installert!", + "pl_PL": "Pomyślnie zainstalowano typy plików!", + "pt_BR": "Tipos de arquivo instalados com sucesso!", + "ru_RU": "Типы файлов успешно установлены", + "sv_SE": "Filtyper har installerats!", + "th_TH": "ติดตั้งตามประเภทของไฟล์สำเร็จแล้ว!", + "tr_TR": "Dosya uzantıları başarıyla yüklendi!", + "uk_UA": "Успішно встановлено типи файлів!", + "zh_CN": "关联文件类型成功!", + "zh_TW": "成功安裝檔案類型!" + } + }, + { + "ID": "DialogInstallFileTypesErrorMessage", + "Translations": { + "ar_SA": "فشل تثبيت أنواع الملفات.", + "de_DE": "Dateitypen konnten nicht installiert werden.", + "el_GR": "Απέτυχε η εγκατάσταση τύπων αρχείων.", + "en_US": "Failed to install file types.", + "es_ES": "No se pudo desinstalar los tipos de archivo.", + "fr_FR": "Échec de l'installation des types de fichiers.", + "he_IL": "נכשל בהתקנת סוגי קבצים.", + "it_IT": "Impossibile installare i tipi di file.", + "ja_JP": "ファイル形式のインストールに失敗しました.", + "ko_KR": "파일 형식을 설치하지 못했습니다.", + "no_NO": "Kunne ikke installere filtyper.", + "pl_PL": "Nie udało się zainstalować typów plików.", + "pt_BR": "Falha ao instalar tipos de arquivo.", + "ru_RU": "Не удалось установить типы файлов.", + "sv_SE": "Misslyckades med att installera filtyper.", + "th_TH": "ติดตั้งตามประเภทของไฟล์ไม่สำเร็จ", + "tr_TR": "Dosya uzantıları yükleme işlemi başarısız oldu.", + "uk_UA": "Не вдалося встановити типи файлів.", + "zh_CN": "关联文件类型失败!", + "zh_TW": "無法安裝檔案類型。" + } + }, + { + "ID": "DialogUninstallFileTypesSuccessMessage", + "Translations": { + "ar_SA": "تم إلغاء تثبيت أنواع الملفات بنجاح!", + "de_DE": "Dateitypen erfolgreich deinstalliert!", + "el_GR": "Επιτυχής απεγκατάσταση τύπων αρχείων!", + "en_US": "Successfully uninstalled file types!", + "es_ES": "¡Tipos de archivos desinstalados con éxito!", + "fr_FR": "Types de fichiers désinstallés avec succès!", + "he_IL": "סוגי קבצים הוסרו בהצלחה!", + "it_IT": "Tipi di file disinstallati con successo!", + "ja_JP": "ファイル形式のアンインストールに成功しました!", + "ko_KR": "파일 형식이 성공적으로 제거되었습니다!", + "no_NO": "Filtyper ble avinstallert!", + "pl_PL": "Pomyślnie odinstalowano typy plików!", + "pt_BR": "Tipos de arquivo desinstalados com sucesso!", + "ru_RU": "Типы файлов успешно удалены", + "sv_SE": "Filtyper avinstallerades!", + "th_TH": "ถอนการติดตั้งตามประเภทของไฟล์สำเร็จแล้ว!", + "tr_TR": "Dosya uzantıları başarıyla kaldırıldı!", + "uk_UA": "Успішно видалено типи файлів!", + "zh_CN": "成功解除文件类型关联!", + "zh_TW": "成功移除檔案類型!" + } + }, + { + "ID": "DialogUninstallFileTypesErrorMessage", + "Translations": { + "ar_SA": "فشل إلغاء تثبيت أنواع الملفات.", + "de_DE": "Deinstallation der Dateitypen fehlgeschlagen.", + "el_GR": "Αποτυχία απεγκατάστασης τύπων αρχείων.", + "en_US": "Failed to uninstall file types.", + "es_ES": "No se pudo desinstalar los tipos de archivo.", + "fr_FR": "Échec de la désinstallation des types de fichiers.", + "he_IL": "נכשל בהסרת סוגי קבצים.", + "it_IT": "Disinstallazione dei tipi di file non riuscita.", + "ja_JP": "ファイル形式のアンインストールに失敗しました.", + "ko_KR": "파일 형식을 제거하지 못했습니다.", + "no_NO": "Kunne ikke avinstallere filtyper.", + "pl_PL": "Nie udało się odinstalować typów plików.", + "pt_BR": "Falha ao desinstalar tipos de arquivo.", + "ru_RU": "Не удалось удалить типы файлов.", + "sv_SE": "Misslyckades med att avinstallera filtyper.", + "th_TH": "ไม่สามารถถอนการติดตั้งตามประเภทของไฟล์ได้", + "tr_TR": "Dosya uzantıları kaldırma işlemi başarısız oldu.", + "uk_UA": "Не вдалося видалити типи файлів.", + "zh_CN": "解除文件类型关联失败!", + "zh_TW": "無法移除檔案類型。" + } + }, + { + "ID": "DialogOpenSettingsWindowLabel", + "Translations": { + "ar_SA": "فتح نافذة الإعدادات", + "de_DE": "Fenster-Einstellungen öffnen", + "el_GR": "Άνοιγμα Παραθύρου Ρυθμίσεων", + "en_US": "Open Settings Window", + "es_ES": "Abrir ventana de opciones", + "fr_FR": "Ouvrir la fenêtre de configuration", + "he_IL": "פתח את חלון ההגדרות", + "it_IT": "Apri finestra delle impostazioni", + "ja_JP": "設定ウインドウを開く", + "ko_KR": "설정 창 열기", + "no_NO": "Åpne innstillinger-vinduet", + "pl_PL": "Otwórz Okno Ustawień", + "pt_BR": "Abrir janela de configurações", + "ru_RU": "Открывает окно параметров", + "sv_SE": "Öppna inställningar", + "th_TH": "เปิดหน้าต่างการตั้งค่า", + "tr_TR": "Seçenekler Penceresini Aç", + "uk_UA": "Відкрити вікно налаштувань", + "zh_CN": "打开设置窗口", + "zh_TW": "開啟設定視窗" + } + }, + { + "ID": "DialogOpenXCITrimmerWindowLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI Trimmer Window", + "es_ES": "Ventana recortador XCI", + "fr_FR": "Fenêtre de réduction de fichiers XCI", + "he_IL": "", + "it_IT": "Finestra XCI Trimmer", + "ja_JP": "", + "ko_KR": "XCI 트리머 창", + "no_NO": "XCI Trimmervindu", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Окно триммера XCI", + "sv_SE": "XCI-optimerare", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "XCI文件瘦身窗口", + "zh_TW": "" + } + }, + { + "ID": "DialogControllerAppletTitle", + "Translations": { + "ar_SA": "تطبيق وحدة التحكم المصغر", + "de_DE": "Controller-Applet", + "el_GR": "Applet Χειρισμού", + "en_US": "Controller Applet", + "es_ES": "Applet de mandos", + "fr_FR": "Programme Manette", + "he_IL": "יישומון בקר", + "it_IT": "Applet del controller", + "ja_JP": "コントローラアプレット", + "ko_KR": "컨트롤러 애플릿", + "no_NO": "Kontroller Applet", + "pl_PL": "Aplet Kontrolera", + "pt_BR": "Applet de controle", + "ru_RU": "Апплет контроллера", + "sv_SE": "Handkontroller-applet", + "th_TH": "คอนโทรลเลอร์ Applet", + "tr_TR": "Kumanda Applet'i", + "uk_UA": "Аплет контролера", + "zh_CN": "控制器小窗口", + "zh_TW": "控制器小程式" + } + }, + { + "ID": "DialogMessageDialogErrorExceptionMessage", + "Translations": { + "ar_SA": "خطأ في عرض مربع حوار الرسالة: {0}", + "de_DE": "Fehler bei der Anzeige des Meldungs-Dialogs: {0}", + "el_GR": "Σφάλμα εμφάνισης του διαλόγου Μηνυμάτων: {0}", + "en_US": "Error displaying Message Dialog: {0}", + "es_ES": "Error al mostrar cuadro de diálogo: {0}", + "fr_FR": "Erreur lors de l'affichage de la boîte de dialogue : {0}", + "he_IL": "שגיאה בהצגת דיאלוג ההודעה: {0}", + "it_IT": "Errore nella visualizzazione del Message Dialog: {0}", + "ja_JP": "メッセージダイアログ表示エラー: {0}", + "ko_KR": "메시지 대화 상자 표시 오류 : {0}", + "no_NO": "Feil ved visning av meldings-dialog: {0}", + "pl_PL": "Błąd wyświetlania okna Dialogowego Wiadomości: {0}", + "pt_BR": "Erro ao exibir diálogo de mensagem: {0}", + "ru_RU": "Ошибка отображения сообщения: {0}", + "sv_SE": "Fel vid visning av meddelandedialog: {0}", + "th_TH": "เกิดข้อผิดพลาดในการแสดงกล่องโต้ตอบข้อความ: {0}", + "tr_TR": "Mesaj diyaloğu gösterilirken hata: {0}", + "uk_UA": "Помилка показу діалогового вікна повідомлення: {0}", + "zh_CN": "显示消息对话框时出错:{0}", + "zh_TW": "顯示訊息對話方塊時出現錯誤: {0}" + } + }, + { + "ID": "DialogSoftwareKeyboardErrorExceptionMessage", + "Translations": { + "ar_SA": "خطأ في عرض لوحة مفاتيح البرامج: {0}", + "de_DE": "Fehler bei der Anzeige der Software-Tastatur: {0}", + "el_GR": "Σφάλμα εμφάνισης Λογισμικού Πληκτρολογίου: {0}", + "en_US": "Error displaying Software Keyboard: {0}", + "es_ES": "Error al mostrar teclado de software: {0}", + "fr_FR": "Erreur lors de l'affichage du clavier logiciel: {0}", + "he_IL": "שגיאה בהצגת תוכנת המקלדת: {0}", + "it_IT": "Errore nella visualizzazione della tastiera software: {0}", + "ja_JP": "ソフトウェアキーボード表示エラー: {0}", + "ko_KR": "소프트웨어 키보드 표시 오류 : {0}", + "no_NO": "Feil ved visning av programvaretastatur: {0}", + "pl_PL": "Błąd wyświetlania Klawiatury Oprogramowania: {0}", + "pt_BR": "Erro ao exibir teclado virtual: {0}", + "ru_RU": "Ошибка отображения программной клавиатуры: {0}", + "sv_SE": "Fel vid visning av programvarutangentbord: {0}", + "th_TH": "เกิดข้อผิดพลาดในการแสดงซอฟต์แวร์แป้นพิมพ์: {0}", + "tr_TR": "Mesaj diyaloğu gösterilirken hata: {0}", + "uk_UA": "Помилка показу програмної клавіатури: {0}", + "zh_CN": "显示软件键盘时出错:{0}", + "zh_TW": "顯示軟體鍵盤時出現錯誤: {0}" + } + }, + { + "ID": "DialogErrorAppletErrorExceptionMessage", + "Translations": { + "ar_SA": "خطأ في عرض مربع حوار خطأ التطبيق المصغر: {0}", + "de_DE": "Fehler beim Anzeigen des ErrorApplet-Dialogs: {0}", + "el_GR": "Σφάλμα εμφάνισης του διαλόγου ErrorApplet: {0}", + "en_US": "Error displaying ErrorApplet Dialog: {0}", + "es_ES": "Error al mostrar díalogo ErrorApplet: {0}", + "fr_FR": "Erreur lors de l'affichage de la boîte de dialogue ErrorApplet: {0}", + "he_IL": "שגיאה בהצגת דיאלוג ErrorApplet: {0}", + "it_IT": "Errore nella visualizzazione dell'ErrorApplet Dialog: {0}", + "ja_JP": "エラーアプレットダイアログ表示エラー: {0}", + "ko_KR": "애플릿 오류류 대화 상자 표시 오류 : {0}", + "no_NO": "Feil ved visning av Feilmeldingsdialog: {0}", + "pl_PL": "Błąd wyświetlania okna Dialogowego ErrorApplet: {0}", + "pt_BR": "Erro ao exibir applet ErrorApplet: {0}", + "ru_RU": "Ошибка отображения диалогового окна ErrorApplet: {0}", + "sv_SE": "Fel vid visning av ErrorApplet-dialog: {0}", + "th_TH": "เกิดข้อผิดพลาดในการแสดงกล่องโต้ตอบ ข้อผิดพลาดของ Applet: {0}", + "tr_TR": "Applet diyaloğu gösterilirken hata: {0}", + "uk_UA": "Помилка показу діалогового вікна ErrorApplet: {0}", + "zh_CN": "显示错误对话框时出错:{0}", + "zh_TW": "顯示錯誤對話方塊時出現錯誤: {0}" + } + }, + { + "ID": "DialogUserErrorDialogMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0}: {1}", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "{0} : {1}", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "DialogUserErrorDialogInfoMessage", + "Translations": { + "ar_SA": "لمزيد من المعلومات حول كيفية إصلاح هذا الخطأ، اتبع دليل الإعداد الخاص بنا.", + "de_DE": "\nWeitere Informationen zur Behebung dieses Fehlers können in unserem Setup-Guide gefunden werden.", + "el_GR": "\nΓια πληροφορίες σχετικά με τον τρόπο διόρθωσης του σφάλματος, ακολουθήστε τον Οδηγό Εγκατάστασης.", + "en_US": "\nFor more information on how to fix this error, follow our Setup Guide.", + "es_ES": "\nPara más información sobre cómo arreglar este error, sigue nuestra Guía de Instalación.", + "fr_FR": "\nPour plus d'informations sur la manière de corriger cette erreur, suivez notre Guide d'Installation.", + "he_IL": "\nלמידע נוסף על איך לתקן שגיאה זו, עקוב אחר מדריך ההתקנה שלנו.", + "it_IT": "\nPer maggiori informazioni su come risolvere questo errore, segui la nostra guida all'installazione.", + "ja_JP": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.", + "ko_KR": "\n이 오류를 해결하는 방법에 대한 자세한 내용은 설정 가이드를 참조하세요.", + "no_NO": "\nFor mer informasjon om hvordan du fikser denne feilen, følg vår oppsettsveiledning.", + "pl_PL": "\nAby uzyskać więcej informacji o tym, jak naprawić ten błąd, zapoznaj się z naszym Przewodnikiem instalacji.", + "pt_BR": "\nPara mais informações sobre como corrigir esse erro, siga nosso Guia de Configuração.", + "ru_RU": "\nДля получения дополнительной информации о том, как исправить эту ошибку, следуйте нашему Руководству по установке.", + "sv_SE": "\nFölj vår konfigurationsguide för mer information om hur man rättar till detta fel.", + "th_TH": "\nสำหรับข้อมูลเพิ่มเติมเกี่ยวกับวิธีแก้ไขข้อผิดพลาดนี้ โปรดทำตามคำแนะนำในการตั้งค่าของเรา", + "tr_TR": "\nBu hatayı düzeltmek adına daha fazla bilgi için kurulum kılavuzumuzu takip edin.", + "uk_UA": "\nДля отримання додаткової інформації про те, як виправити цю помилку, дотримуйтесь нашого посібника з налаштування.", + "zh_CN": "\n有关修复此错误的更多信息,可以查看我们的安装指南。", + "zh_TW": "\n有關如何修復此錯誤的更多資訊,請參閱我們的設定指南。" + } + }, + { + "ID": "DialogUserErrorDialogTitle", + "Translations": { + "ar_SA": "خطأ ريوجينكس ({0})", + "de_DE": "Ryujinx Fehler ({0})", + "el_GR": "Σφάλμα Ryujinx ({0})", + "en_US": "Ryujinx Error ({0})", + "es_ES": "", + "fr_FR": "Erreur Ryujinx ({0})", + "he_IL": "שגיאת Ryujinx ({0})", + "it_IT": "Errore di Ryujinx ({0})", + "ja_JP": "Ryujinx エラー ({0})", + "ko_KR": "Ryujinx 오류 ({0})", + "no_NO": "Ryujinx Feilmelding ({0})", + "pl_PL": "Błąd Ryujinxa ({0})", + "pt_BR": "Erro do Ryujinx ({0})", + "ru_RU": "Ошибка Ryujinx ({0})", + "sv_SE": "Ryujinx-fel ({0}", + "th_TH": "ข้อผิดพลาด Ryujinx ({0})", + "tr_TR": "Ryujinx Hatası ({0})", + "uk_UA": "Помилка Ryujinx ({0})", + "zh_CN": "Ryujinx 错误 ({0})", + "zh_TW": "Ryujinx 錯誤 ({0})" + } + }, + { + "ID": "DialogAmiiboApiTitle", + "Translations": { + "ar_SA": "أميبو API", + "de_DE": "Amiibo-API", + "el_GR": "API για Amiibo.", + "en_US": "Amiibo API", + "es_ES": "", + "fr_FR": "API Amiibo", + "he_IL": "ממשק תכנות אמיבו", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "API Amiibo", + "pt_BR": "API Amiibo", + "ru_RU": "API Amiibo", + "sv_SE": "Amiibo-API", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "DialogAmiiboApiFailFetchMessage", + "Translations": { + "ar_SA": "حدث خطأ أثناء جلب المعلومات من API.", + "de_DE": "Beim Abrufen von Informationen aus der API ist ein Fehler aufgetreten.", + "el_GR": "Παρουσιάστηκε σφάλμα κατά την ανάκτηση πληροφοριών από το API.", + "en_US": "An error occured while fetching information from the API.", + "es_ES": "Ocurrió un error al recibir información de la API.", + "fr_FR": "Une erreur est survenue lors de la récupération des informations de l'API.", + "he_IL": "אירעה שגיאה בעת שליפת מידע מהממשק.", + "it_IT": "Si è verificato un errore durante il recupero delle informazioni dall'API.", + "ja_JP": "API からの情報取得中にエラーが発生しました.", + "ko_KR": "API에서 정보를 가져오는 중에 오류가 발생했습니다.", + "no_NO": "En feil oppstod under henting av informasjon fra API.", + "pl_PL": "Wystąpił błąd podczas pobierania informacji z API.", + "pt_BR": "Um erro ocorreu ao tentar obter informações da API.", + "ru_RU": "Произошла ошибка при получении информации из API.", + "sv_SE": "Ett fel inträffade vid hämtning av information från API.", + "th_TH": "เกิดข้อผิดพลาดขณะเรียกข้อมูลจาก API", + "tr_TR": "API'dan bilgi alırken bir hata oluştu.", + "uk_UA": "Під час отримання інформації з API сталася помилка.", + "zh_CN": "从 API 获取信息时出错。", + "zh_TW": "從 API 取得資訊時出現錯誤。" + } + }, + { + "ID": "DialogAmiiboApiConnectErrorMessage", + "Translations": { + "ar_SA": "غير قادر على الاتصال بخادم API أميبو. قد تكون الخدمة معطلة أو قد تحتاج إلى التحقق من اتصالك بالإنترنت.", + "de_DE": "Verbindung zum Amiibo API Server kann nicht hergestellt werden. Der Dienst ist möglicherweise nicht verfügbar oder es existiert keine Internetverbindung.", + "el_GR": "Δεν είναι δυνατή η σύνδεση με τον διακομιστή Amiibo API. Η υπηρεσία μπορεί να είναι εκτός λειτουργίας ή μπορεί να χρειαστεί να επαληθεύσετε ότι έχετε ενεργή σύνδεσή στο Διαδίκτυο.", + "en_US": "Unable to connect to Amiibo API server. The service may be down or you may need to verify your internet connection is online.", + "es_ES": "No se pudo conectar al servidor de la API Amiibo. El servicio puede estar caído o tu conexión a internet puede haberse desconectado.", + "fr_FR": "Impossible de se connecter au serveur API Amiibo. Le service est peut-être hors service ou vous devriez peut-être vérifier que votre connexion internet est connectée.", + "he_IL": "לא ניתן להתחבר לממשק שרת האמיבו. ייתכן שהשירות מושבת או שתצטרך לוודא שהחיבור לאינטרנט שלך מקוון.", + "it_IT": "Impossibile connettersi al server Amiibo API. Il servizio potrebbe essere fuori uso o potresti dover verificare che la tua connessione internet sia online.", + "ja_JP": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.", + "ko_KR": "Amiibo API 서버에 연결할 수 없습니다. 서비스가 다운되었거나 인터넷 연결이 온라인 상태인지 확인이 필요합니다.", + "no_NO": "Kan ikke koble til Amiibo API server. Tjenesten kan være nede, eller du må kanskje verifisere at din internettforbindelse er tilkoblet.", + "pl_PL": "Nie można połączyć się z serwerem API Amiibo. Usługa może nie działać lub może być konieczne sprawdzenie, czy połączenie internetowe jest online.", + "pt_BR": "Não foi possível conectar ao servidor da API Amiibo. O serviço pode estar fora do ar ou você precisa verificar sua conexão com a Internet.", + "ru_RU": "Не удалось подключиться к серверу Amiibo API. Служба может быть недоступна или вам может потребоваться проверить ваше интернет-соединение.", + "sv_SE": "Kunde inte ansluta till Amiibo API-server. Tjänsten kanske är nere eller så behöver du kontrollera att din internetanslutning fungerar.", + "th_TH": "ไม่สามารถเชื่อมต่อกับเซิร์ฟเวอร์ Amiibo API บางบริการอาจหยุดทำงาน หรือไม่คุณต้องทำการตรวจสอบว่าอินเทอร์เน็ตของคุณอยู่ในสถานะเชื่อมต่ออยู่หรือไม่", + "tr_TR": "Amiibo API sunucusuna bağlanılamadı. Sunucu çevrimdışı olabilir veya uygun bir internet bağlantınızın olduğunu kontrol etmeniz gerekebilir.", + "uk_UA": "Неможливо підключитися до сервера Amiibo API. Можливо, служба не працює або вам потрібно перевірити, чи є підключення до Інтернету.", + "zh_CN": "无法连接到 Amiibo API 服务器,服务可能已关闭,或者没有连接互联网。", + "zh_TW": "無法連接 Amiibo API 伺服器。服務可能已停機,或者您可能需要確認網際網路連線是否在線上。" + } + }, + { + "ID": "DialogProfileInvalidProfileErrorMessage", + "Translations": { + "ar_SA": "الملف الشخصي {0} غير متوافق مع نظام تكوين الإدخال الحالي.", + "de_DE": "Das Profil {0} ist mit dem aktuellen Eingabekonfigurationssystem nicht kompatibel.", + "el_GR": "Το προφίλ {0} δεν είναι συμβατό με το τρέχον σύστημα χειρισμού.", + "en_US": "Profile {0} is incompatible with the current input configuration system.", + "es_ES": "El perfil {0} no es compatible con el sistema actual de configuración de entrada.", + "fr_FR": "Le profil {0} est incompatible avec le système de configuration de manette actuel.", + "he_IL": "הפרופיל {0} אינו תואם למערכת תצורת הקלט הנוכחית.", + "it_IT": "Il profilo {0} è incompatibile con l'attuale sistema di configurazione input.", + "ja_JP": "プロファイル {0} は現在の入力設定システムと互換性がありません.", + "ko_KR": "프로필 {0}은(는) 현재 입력 구성 시스템과 호환되지 않습니다.", + "no_NO": "Profil {0} er ikke kompatibel med den gjeldende inndata konfigurasjonen", + "pl_PL": "Profil {0} jest niezgodny z bieżącym systemem konfiguracji sterowania.", + "pt_BR": "Perfil {0} é incompatível com o sistema de configuração de controle atual.", + "ru_RU": "Профиль {0} несовместим с текущей системой конфигурации ввода.", + "sv_SE": "Profilen {0} är inte kompatibel med aktuell konfiguration för inmatning.", + "th_TH": "โปรไฟล์ {0} ไม่สามารถทำงานได้กับระบบกำหนดค่าอินพุตปัจจุบัน", + "tr_TR": "Profil {0} güncel giriş konfigürasyon sistemi ile uyumlu değil.", + "uk_UA": "Профіль {0} несумісний із поточною системою конфігурації вводу.", + "zh_CN": "配置文件 {0} 与当前输入配置系统不兼容。", + "zh_TW": "設定檔 {0} 與目前輸入配置系統不相容。" + } + }, + { + "ID": "DialogProfileDefaultProfileOverwriteErrorMessage", + "Translations": { + "ar_SA": "لا يمكن الكتابة فوق الملف الشخصي الافتراضي", + "de_DE": "Das Standardprofil kann nicht überschrieben werden", + "el_GR": "Το προεπιλεγμένο προφίλ δεν μπορεί να αντικατασταθεί", + "en_US": "Default Profile can not be overwritten", + "es_ES": "El perfil predeterminado no se puede sobreescribir", + "fr_FR": "Le profil par défaut ne peut pas être écrasé", + "he_IL": "לא ניתן להחליף את פרופיל ברירת המחדל", + "it_IT": "Il profilo predefinito non può essere sovrascritto", + "ja_JP": "デフォルトのプロファイルは上書きできません", + "ko_KR": "기본 프로필은 덮어쓸 수 없음", + "no_NO": "Standard profil kan ikke overskrives", + "pl_PL": "Profil Domyślny nie może zostać nadpisany", + "pt_BR": "O perfil Padrão não pode ser substituído", + "ru_RU": "Профиль по умолчанию не может быть перезаписан", + "sv_SE": "Standardprofilen kan inte skrivas över", + "th_TH": "โปรไฟล์เริ่มต้นไม่สามารถเขียนทับได้", + "tr_TR": "Varsayılan Profil'in üstüne yazılamaz", + "uk_UA": "Стандартний профіль не можна перезаписати", + "zh_CN": "不允许覆盖默认配置文件", + "zh_TW": "無法覆蓋預設設定檔" + } + }, + { + "ID": "DialogProfileDeleteProfileTitle", + "Translations": { + "ar_SA": "حذف الملف الشخصي", + "de_DE": "Profil löschen", + "el_GR": "Διαγραφή Προφίλ", + "en_US": "Deleting Profile", + "es_ES": "Eliminando perfil", + "fr_FR": "Supprimer le profil", + "he_IL": "מוחק פרופיל", + "it_IT": "Eliminazione profilo", + "ja_JP": "プロファイルを削除中", + "ko_KR": "프로필 삭제하기", + "no_NO": "Sletter profil", + "pl_PL": "Usuwanie Profilu", + "pt_BR": "Apagando perfil", + "ru_RU": "Удаление профиля", + "sv_SE": "Tar bort profilen", + "th_TH": "กำลังลบโปรไฟล์", + "tr_TR": "Profil Siliniyor", + "uk_UA": "Видалення профілю", + "zh_CN": "删除配置文件", + "zh_TW": "刪除設定檔" + } + }, + { + "ID": "DialogProfileDeleteProfileMessage", + "Translations": { + "ar_SA": "هذا الإجراء لا رجعة فيه، هل أنت متأكد من أنك تريد المتابعة؟", + "de_DE": "Diese Aktion kann nicht rückgängig gemacht werden. Wirklich fortfahren?", + "el_GR": "Αυτή η ενέργεια είναι μη αναστρέψιμη, είστε βέβαιοι ότι θέλετε να συνεχίσετε;", + "en_US": "This action is irreversible, are you sure you want to continue?", + "es_ES": "Esta acción es irreversible, ¿estás seguro de querer continuar?", + "fr_FR": "Cette action est irréversible, êtes-vous sûr de vouloir continuer ?", + "he_IL": "פעולה זו היא בלתי הפיכה, האם אתם בטוחים שברצונכם להמשיך?", + "it_IT": "Quest'azione è irreversibile, sei sicuro di voler continuare?", + "ja_JP": "このアクションは元に戻せません. 本当に続けてよろしいですか?", + "ko_KR": "이 작업은 되돌릴 수 없습니다. 계속하시겠습니까?", + "no_NO": "Denne handlingen er irreversibel, er du sikker på at du vil fortsette?", + "pl_PL": "Ta czynność jest nieodwracalna, czy na pewno chcesz kontynuować?", + "pt_BR": "Essa ação é irreversível, tem certeza que deseja continuar?", + "ru_RU": "Это действие необратимо. Вы уверены, что хотите продолжить?", + "sv_SE": "Denna åtgärd går inte att ångra. Är du säker på att du vill fortsätta?", + "th_TH": "การดำเนินการนี้ไม่สามารถย้อนกลับได้ คุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", + "tr_TR": "Bu eylem geri döndürülemez, devam etmek istediğinizden emin misiniz?", + "uk_UA": "Цю дію неможливо скасувати. Ви впевнені, що бажаєте продовжити?", + "zh_CN": "删除后不可恢复,确认删除吗?", + "zh_TW": "此動作不可復原,您確定要繼續嗎?" + } + }, + { + "ID": "DialogWarning", + "Translations": { + "ar_SA": "تحذير", + "de_DE": "Warnung", + "el_GR": "Προειδοποίηση", + "en_US": "Warning", + "es_ES": "Advertencia", + "fr_FR": "Avertissement", + "he_IL": "אזהרה", + "it_IT": "Avviso", + "ja_JP": "警告", + "ko_KR": "경고", + "no_NO": "Advarsel", + "pl_PL": "Uwaga", + "pt_BR": "Alerta", + "ru_RU": "Внимание", + "sv_SE": "Varning", + "th_TH": "คำเตือน", + "tr_TR": "Uyarı", + "uk_UA": "Увага", + "zh_CN": "警告", + "zh_TW": "警告" + } + }, + { + "ID": "DialogPPTCDeletionMessage", + "Translations": { + "ar_SA": "أنت على وشك الإنتظار لإعادة بناء ذاكرة التخزين المؤقت للترجمة المستمرة (PPTC) عند الإقلاع التالي لـ:\n\n{0}\n\nأمتأكد من رغبتك في المتابعة؟", + "de_DE": "Du bist dabei den PPTC für das folgende Spiel als ungültig zu markieren:\n\n{0}\n\nWirklich fortfahren?", + "el_GR": "Πρόκειται να διαγράψετε την προσωρινή μνήμη PPTC για :\n\n{0}\n\nΕίστε βέβαιοι ότι θέλετε να συνεχίσετε;", + "en_US": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?", + "es_ES": "Vas a borrar la caché de PPTC para:\n\n{0}\n\n¿Estás seguro de querer continuar?", + "fr_FR": "Vous êtes sur le point de mettre en file d'attente une reconstruction PPTC au prochain démarrage de :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?", + "he_IL": "אם תמשיכו אתם עומדים לגרום לבנייה מחדש של מטמון ה-PPTC עבור:\n\n{0}", + "it_IT": "Stai per accodare la rigenerazione della cache PPTC al prossimo avvio per:\n\n{0}\n\nSei sicuro di voler proseguire?", + "ja_JP": "次回起動時に PPTC を再構築します:\n\n{0}\n\n実行してよろしいですか?", + "ko_KR": "다음에 부팅할 때, PPTC 재구축을 대기열에 추가하려고 합니다.\n\n{0}\n\n계속하시겠습니까?", + "no_NO": "Du er i ferd med å bygge en PPTC i køen ved neste oppstart av:\n\n{0}\n\nEr du sikker på at du vil fortsette?", + "pl_PL": "Masz zamiar umieścić w kolejce rekompilację PPTC przy następnym uruchomieniu:\n\n{0}\n\nCzy na pewno chcesz kontynuować?", + "pt_BR": "Você está prestes a apagar o cache PPTC para :\n\n{0}\n\nTem certeza que deseja continuar?", + "ru_RU": "Вы собираетесь перестроить кэш PPTC при следующем запуске для:\n\n{0}\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att kölägga en PPTC rebuild vid nästa uppstart av:\n\n{0}\n\nÄr du säker på att du vill fortsätta?", + "th_TH": "คุณกำลังตั้งค่าให้มีการสร้าง PPTC ใหม่ในการบูตครั้งถัดไป:\n\n{0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", + "tr_TR": "Belirtilen PPTC cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?", + "uk_UA": "Ви збираєтеся видалити кеш PPTC для:\n\n{0}\n\nВи впевнені, що бажаєте продовжити?", + "zh_CN": "您即将删除:\n\n{0} 的 PPTC 缓存文件\n\n确定吗?", + "zh_TW": "您將在下一次啟動時佇列重建以下遊戲的 PPTC:\n\n{0}\n\n您確定要繼續嗎?" + } + }, + { + "ID": "DialogPPTCDeletionErrorMessage", + "Translations": { + "ar_SA": "خطأ خلال تنظيف ذاكرة التخزين المؤقت للترجمة المستمرة (PPTC) في {0}: {1}", + "de_DE": "Fehler bei der Löschung des PPTC Caches bei {0}: {1}", + "el_GR": "Σφάλμα κατά την εκκαθάριση προσωρινής μνήμης PPTC στο {0}: {1}", + "en_US": "Error purging PPTC cache at {0}: {1}", + "es_ES": "Error purgando la caché de PPTC en {0}: {1}", + "fr_FR": "Erreur lors de la purge du cache PPTC à {0}: {1}", + "he_IL": "שגיאה בטיהור מטמון PPTC ב-{0}: {1}", + "it_IT": "Errore nell'eliminazione della cache PPTC a {0}: {1}", + "ja_JP": "PPTC キャッシュ破棄エラー {0}: {1}", + "ko_KR": "{0}에서 PPTC 캐시를 지우는 중 오류 발생 : {1}", + "no_NO": "Feil under rensing av PPTC cache ved {0}: {1}", + "pl_PL": "Błąd czyszczenia cache PPTC w {0}: {1}", + "pt_BR": "Erro apagando cache PPTC em {0}: {1}", + "ru_RU": "Ошибка очистки кэша PPTC в {0}: {1}", + "sv_SE": "Fel vid tömning av PPTC-cache i {0}: {1}", + "th_TH": "มีข้อผิดพลาดในการล้างแคช PPTC {0}: {1}", + "tr_TR": "Belirtilen PPTC cache temizlenirken hata {0}: {1}", + "uk_UA": "Помилка очищення кешу PPTC на {0}: {1}", + "zh_CN": "清除 {0} 的 PPTC 缓存文件时出错:{1}", + "zh_TW": "在 {0} 清除 PPTC 快取時出錯: {1}" + } + }, + { + "ID": "DialogShaderDeletionMessage", + "Translations": { + "ar_SA": "أنت على وشك حذف ذاكرة المظللات المؤقتة ل:\n\n{0}\n\nهل انت متأكد انك تريد المتابعة؟", + "de_DE": "Du bist dabei, den Shader Cache zu löschen für :\n\n{0}\n\nWirklich fortfahren?", + "el_GR": "Πρόκειται να διαγράψετε την προσωρινή μνήμη Shader για :\n\n{0}\n\nΕίστε βέβαιοι ότι θέλετε να συνεχίσετε;", + "en_US": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?", + "es_ES": "Vas a borrar la caché de sombreadores para:\n\n{0}\n\n¿Estás seguro de querer continuar?", + "fr_FR": "Vous êtes sur le point de supprimer le cache du Shader pour :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?", + "he_IL": "אם תמשיכו אתם עומדים למחוק את מטמון ההצללות עבור:\n\n{0}", + "it_IT": "Stai per eliminare la cache degli shader per:\n\n{0}\n\nSei sicuro di voler proseguire?", + "ja_JP": "シェーダーキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?", + "ko_KR": "다음 셰이더 캐시를 삭제 :\n\n{0}\n\n계속하시겠습니까?", + "no_NO": "Du er i ferd med å slette Shader cachen for :\n\n{0}\n\nEr du sikker på at du vil fortsette?", + "pl_PL": "Zamierzasz usunąć cache Shaderów dla :\n\n{0}\n\nNa pewno chcesz kontynuować?", + "pt_BR": "Você está prestes a apagar o cache de Shader para :\n\n{0}\n\nTem certeza que deseja continuar?", + "ru_RU": "Вы собираетесь удалить кэш шейдеров для:\n\n{0}\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att ta bort shader cache för :\n\n{0}\n\nÄr du säker på att du vill fortsätta?", + "th_TH": "คุณกำลังจะลบแคชแสงเงา:\n\n{0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", + "tr_TR": "Belirtilen Shader cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?", + "uk_UA": "Ви збираєтеся видалити кеш шейдерів для:\n\n{0}\n\nВи впевнені, що бажаєте продовжити?", + "zh_CN": "您即将删除:\n\n{0} 的着色器缓存文件\n\n确定吗?", + "zh_TW": "您將刪除以下遊戲的著色器快取:\n\n{0}\n\n您確定要繼續嗎?" + } + }, + { + "ID": "DialogShaderDeletionErrorMessage", + "Translations": { + "ar_SA": "حدث خطأ أثناء تنظيف ذاكرة المظللات المؤقتة في {0}: {1}", + "de_DE": "Es ist ein Fehler bei der Löschung des Shader Caches bei {0}: {1} aufgetreten", + "el_GR": "Σφάλμα κατά την εκκαθάριση προσωρινής μνήμης Shader στο {0}: {1}", + "en_US": "Error purging Shader cache at {0}: {1}", + "es_ES": "Error purgando la caché de sombreadores en {0}: {1}", + "fr_FR": "Erreur lors de la purge du cache du Shader à {0}: {1}", + "he_IL": "שגיאה בניקוי מטמון ההצללות ב-{0}: {1}", + "it_IT": "Errore nell'eliminazione della cache degli shader a {0}: {1}", + "ja_JP": "シェーダーキャッシュ破棄エラー {0}: {1}", + "ko_KR": "{0}에서 셰이더 캐시를 삭제하는 중 오류 발생 : {1}", + "no_NO": "Feil under tømming av Shader cache ved {0}: {1}", + "pl_PL": "Błąd czyszczenia cache Shaderów w {0}: {1}", + "pt_BR": "Erro apagando o cache de Shader em {0}: {1}", + "ru_RU": "Ошибка очистки кэша шейдеров в {0}: {1}", + "sv_SE": "Fel vid tömning av shader cache i {0}: {1}", + "th_TH": "เกิดข้อผิดพลาดในการล้าง แคชแสงเงา {0}: {1}", + "tr_TR": "Belirtilen Shader cache temizlenirken hata {0}: {1}", + "uk_UA": "Помилка очищення кешу шейдерів на {0}: {1}", + "zh_CN": "清除 {0} 的着色器缓存文件时出错:{1}", + "zh_TW": "在 {0} 清除著色器快取時出錯: {1}" + } + }, + { + "ID": "DialogRyujinxErrorMessage", + "Translations": { + "ar_SA": "واجه ريوجينكس خطأ", + "de_DE": "Ein Fehler ist aufgetreten", + "el_GR": "Το Ryujinx αντιμετώπισε σφάλμα", + "en_US": "Ryujinx has encountered an error", + "es_ES": "Ryujinx ha encontrado un error", + "fr_FR": "Ryujinx a rencontré une erreur", + "he_IL": "ריוג'ינקס נתקלה בשגיאה", + "it_IT": "Ryujinx ha incontrato un errore", + "ja_JP": "エラーが発生しました", + "ko_KR": "Ryujinx에서 오류 발생", + "no_NO": "Ryujinx har støtt på ett problem", + "pl_PL": "Ryujinx napotkał błąd", + "pt_BR": "Ryujinx encontrou um erro", + "ru_RU": "Ryujinx обнаружил ошибку", + "sv_SE": "Ryujinx har påträffat ett fel", + "th_TH": "Ryujinx พบข้อผิดพลาด", + "tr_TR": "Ryujinx bir hata ile karşılaştı", + "uk_UA": "У Ryujinx сталася помилка", + "zh_CN": "Ryujinx 模拟器发生错误", + "zh_TW": "Ryujinx 遇到錯誤" + } + }, + { + "ID": "DialogInvalidTitleIdErrorMessage", + "Translations": { + "ar_SA": "خطأ في واجهة المستخدم: اللعبة المحددة لم يكن لديها معرف عنوان صالح", + "de_DE": "UI Fehler: Das ausgewählte Spiel hat keine gültige Titel-ID", + "el_GR": "Σφάλμα UI: Το επιλεγμένο παιχνίδι δεν έχει έγκυρο αναγνωριστικό τίτλου", + "en_US": "UI error: The selected game did not have a valid title ID", + "es_ES": "Error de interfaz: El juego seleccionado no tiene una ID válida", + "fr_FR": "Erreur d'UI : Le jeu sélectionné n'a pas d'ID de titre valide", + "he_IL": "שגיאת ממשק משתמש: למשחק שנבחר לא קיים מזהה משחק", + "it_IT": "Errore UI: Il gioco selezionato non ha un ID titolo valido", + "ja_JP": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません", + "ko_KR": "UI 오류 : 선택한 게임에 유효한 타이틀 ID가 없음", + "no_NO": "UI-feil: Det valgte spillet har ikke en gyldig tittel-ID", + "pl_PL": "Błąd UI: Wybrana gra nie miała prawidłowego ID tytułu", + "pt_BR": "Erro de interface: O jogo selecionado não tem um ID de título válido", + "ru_RU": "Ошибка пользовательского интерфейса: выбранная игра не имеет действительного ID.", + "sv_SE": "Gränssnittsfel: Angivet spel saknar ett giltigt title ID", + "th_TH": "ข้อผิดพลาดของ UI: เกมที่เลือกไม่มีชื่อ ID ที่ถูกต้อง", + "tr_TR": "Arayüz hatası: Seçilen oyun geçerli bir title ID'ye sahip değil", + "uk_UA": "Помилка інтерфейсу: вибрана гра не мала дійсного ідентифікатора назви", + "zh_CN": "用户界面错误:所选游戏没有有效的游戏 ID", + "zh_TW": "UI 錯誤: 所選遊戲沒有有效的遊戲 ID" + } + }, + { + "ID": "DialogFirmwareInstallerFirmwareNotFoundErrorMessage", + "Translations": { + "ar_SA": "لم يتم العثور على برنامج ثابت للنظام صالح في {0}.", + "de_DE": "Es wurde keine gültige System-Firmware gefunden in {0}.", + "el_GR": "Δεν βρέθηκε έγκυρο Firmware συστήματος στο {0}.", + "en_US": "A valid system firmware was not found in {0}.", + "es_ES": "No se pudo encontrar un firmware válido en {0}.", + "fr_FR": "Un firmware valide n'a pas été trouvé dans {0}.", + "he_IL": "לא נמצאה קושחת מערכת תקפה ב-{0}.", + "it_IT": "Un firmware del sistema valido non è stato trovato in {0}.", + "ja_JP": "{0} には有効なシステムファームウェアがありません.", + "ko_KR": "{0}에서 유효한 시스템 펌웨어를 찾을 수 없습니다.", + "no_NO": "En gyldig systemfastvare ble ikke funnet i {0}.", + "pl_PL": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.", + "pt_BR": "Um firmware de sistema válido não foi encontrado em {0}.", + "ru_RU": "Валидная системная прошивка не найдена в {0}.", + "sv_SE": "Ett giltigt systemfirmware hittades inte i {0}.", + "th_TH": "ไม่พบเฟิร์มแวร์ของระบบที่ถูกต้อง {0}.", + "tr_TR": "{0} da geçerli bir sistem firmware'i bulunamadı.", + "uk_UA": "Дійсна прошивка системи не знайдена в {0}.", + "zh_CN": "在路径 {0} 中找不到有效的 Switch 系统固件。", + "zh_TW": "在 {0} 中未發現有效的系統韌體。" + } + }, + { + "ID": "DialogFirmwareInstallerFirmwareInstallTitle", + "Translations": { + "ar_SA": "تثبيت البرنامج الثابت {0}", + "de_DE": "Installiere Firmware {0}", + "el_GR": "Εγκατάσταση Firmware {0}", + "en_US": "Install Firmware {0}", + "es_ES": "Instalar firmware {0}", + "fr_FR": "Installer le Firmware {0}", + "he_IL": "התקן קושחה {0}", + "it_IT": "Installa firmware {0}", + "ja_JP": "ファームウェア {0} をインストール", + "ko_KR": "펌웨어 {0} 설치", + "no_NO": "Installer fastvare {0}", + "pl_PL": "Zainstaluj Firmware {0}", + "pt_BR": "Instalar firmware {0}", + "ru_RU": "Установить прошивку {0}", + "sv_SE": "Installera firmware {0}", + "th_TH": "ติดตั้งเฟิร์มแวร์ {0}", + "tr_TR": "Firmware {0} Yükle", + "uk_UA": "Встановити прошивку {0}", + "zh_CN": "安装系统固件 {0}", + "zh_TW": "安裝韌體 {0}" + } + }, + { + "ID": "DialogFirmwareInstallerFirmwareInstallMessage", + "Translations": { + "ar_SA": "سيتم تثبيت إصدار النظام {0}.", + "de_DE": "Systemversion {0} wird jetzt installiert.", + "el_GR": "Θα εγκατασταθεί η έκδοση συστήματος {0}.", + "en_US": "System version {0} will be installed.", + "es_ES": "Se instalará la versión de sistema {0}.", + "fr_FR": "La version {0} du système sera installée.", + "he_IL": "גירסת המערכת {0} תותקן.", + "it_IT": "La versione del sistema {0} sarà installata.", + "ja_JP": "システムバージョン {0} がインストールされます.", + "ko_KR": "시스템 버전 {0}이(가) 설치됩니다.", + "no_NO": "Systemversjon {0} vil bli installert.", + "pl_PL": "Wersja systemu {0} zostanie zainstalowana.", + "pt_BR": "A versão do sistema {0} será instalada.", + "ru_RU": "Будет установлена версия прошивки {0}.", + "sv_SE": "Systemversion {0} kommer att installeras.", + "th_TH": "ระบบเวอร์ชั่น {0} ได้รับการติดตั้งเร็วๆ นี้", + "tr_TR": "Sistem sürümü {0} yüklenecek.", + "uk_UA": "Буде встановлено версію системи {0}.", + "zh_CN": "即将安装系统固件版本 {0} 。", + "zh_TW": "將安裝系統版本 {0}。" + } + }, + { + "ID": "DialogFirmwareInstallerFirmwareInstallSubMessage", + "Translations": { + "ar_SA": "\n\nهذا سيحل محل إصدار النظام الحالي {0}.", + "de_DE": "\n\nDies wird die aktuelle Systemversion {0} ersetzen.", + "el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.", + "en_US": "\n\nThis will replace the current system version {0}.", + "es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.", + "fr_FR": "\n\nCela remplacera la version actuelle du système {0}.", + "he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.", + "it_IT": "\n\nQuesta sostituirà l'attuale versione di sistema {0}.", + "ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます.", + "ko_KR": "\n\n현재 시스템 버전 {0}을(를) 대체합니다.", + "no_NO": "\n\nDette erstatter den gjeldende systemversjonen {0}.", + "pl_PL": "\n\nZastąpi to obecną wersję systemu {0}.", + "pt_BR": "\n\nIsso substituirá a versão do sistema atual {0}.", + "ru_RU": "\n\nЭто заменит текущую версию прошивки {0}.", + "sv_SE": "\n\nDetta kommer att ersätta aktuella systemversionen {0}.", + "th_TH": "\n\nสิ่งนี้จะแทนที่เวอร์ชั่นของระบบเวอร์ชั่นปัจจุบัน {0}.", + "tr_TR": "\n\nBu şimdiki sistem sürümünün yerini alacak {0}.", + "uk_UA": "\n\nЦе замінить поточну версію системи {0}.", + "zh_CN": "\n\n替换当前系统固件版本 {0} 。", + "zh_TW": "\n\n這將取代目前的系統版本 {0}。" + } + }, + { + "ID": "DialogFirmwareInstallerFirmwareInstallConfirmMessage", + "Translations": { + "ar_SA": "\nهل تريد المتابعة؟", + "de_DE": "\n\nMöchtest du fortfahren?", + "el_GR": "\n\nΘέλετε να συνεχίσετε;", + "en_US": "\n\nDo you want to continue?", + "es_ES": "\n\n¿Continuar?", + "fr_FR": "\n\nVoulez-vous continuer ?", + "he_IL": "\n\nהאם ברצונך להמשיך?", + "it_IT": "\n\nVuoi continuare?", + "ja_JP": "\n\n続けてよろしいですか?", + "ko_KR": "\n\n계속하시겠습니까?", + "no_NO": "Vil du fortsette?", + "pl_PL": "\n\nCzy chcesz kontynuować?", + "pt_BR": "\n\nDeseja continuar?", + "ru_RU": "\n\nПродолжить?", + "sv_SE": "\n\nVill du fortsätta?", + "th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?", + "tr_TR": "\n\nDevam etmek istiyor musunuz?", + "uk_UA": "\n\nВи хочете продовжити?", + "zh_CN": "\n\n是否继续?", + "zh_TW": "\n\n您確定要繼續嗎?" + } + }, + { + "ID": "DialogFirmwareInstallerFirmwareInstallWaitMessage", + "Translations": { + "ar_SA": "تثبيت البرنامج الثابت...", + "de_DE": "Firmware wird installiert...", + "el_GR": "Εγκατάσταση Firmware...", + "en_US": "Installing firmware...", + "es_ES": "Instalando firmware...", + "fr_FR": "Installation du firmware...", + "he_IL": "מתקין קושחה...", + "it_IT": "Installazione del firmware...", + "ja_JP": "ファームウェアをインストール中...", + "ko_KR": "펌웨어 설치 중...", + "no_NO": "Installerer fastvare...", + "pl_PL": "Instalowanie firmware'u...", + "pt_BR": "Instalando firmware...", + "ru_RU": "Установка прошивки...", + "sv_SE": "Installerar firmware...", + "th_TH": "กำลังติดตั้งเฟิร์มแวร์...", + "tr_TR": "Firmware yükleniyor...", + "uk_UA": "Встановлення прошивки...", + "zh_CN": "安装系统固件中...", + "zh_TW": "正在安裝韌體..." + } + }, + { + "ID": "DialogFirmwareInstallerFirmwareInstallSuccessMessage", + "Translations": { + "ar_SA": "تم تثبيت إصدار النظام {0} بنجاح.", + "de_DE": "Systemversion {0} wurde erfolgreich installiert.", + "el_GR": "Η έκδοση συστήματος {0} εγκαταστάθηκε με επιτυχία.", + "en_US": "System version {0} successfully installed.", + "es_ES": "Versión de sistema {0} instalada con éxito.", + "fr_FR": "Version du système {0} installée avec succès.", + "he_IL": "גרסת המערכת {0} הותקנה בהצלחה.", + "it_IT": "La versione del sistema {0} è stata installata.", + "ja_JP": "システムバージョン {0} が正常にインストールされました.", + "ko_KR": "시스템 버전 {0}이(가) 설치되었습니다.", + "no_NO": "Systemversjon {0} ble installert.", + "pl_PL": "Wersja systemu {0} została pomyślnie zainstalowana.", + "pt_BR": "Versão do sistema {0} instalada com sucesso.", + "ru_RU": "Прошивка версии {0} успешно установлена.", + "sv_SE": "Systemversion {0} har installerats.", + "th_TH": "ระบบเวอร์ชั่น {0} ติดตั้งเรียบร้อยแล้ว", + "tr_TR": "Sistem sürümü {0} başarıyla yüklendi.", + "uk_UA": "Версію системи {0} успішно встановлено.", + "zh_CN": "成功安装系统固件版本 {0} 。", + "zh_TW": "成功安裝系統版本 {0}。" + } + }, + { + "ID": "DialogKeysInstallerKeysNotFoundErrorMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "An invalid Keys file was found in {0}", + "es_ES": "Se halló un archivo Keys inválido en {0}", + "fr_FR": "Un fichier de clés invalide a été trouvé dans {0}", + "he_IL": "", + "it_IT": "E' stato trovato un file di chiavi invalido ' {0}", + "ja_JP": "", + "ko_KR": "{0}에서 잘못된 키 파일이 발견", + "no_NO": "En ugyldig Keys-fil ble funnet i {0}.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "В {0} были найдены некорректные ключи", + "sv_SE": "En ogiltig nyckelfil hittades i {0}", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "在{0}发现了一个无效的密匙文件", + "zh_TW": "" + } + }, + { + "ID": "DialogKeysInstallerKeysInstallTitle", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Install Keys", + "es_ES": "Instalar Keys", + "fr_FR": "Installer des clés", + "he_IL": "", + "it_IT": "Installa Chavi", + "ja_JP": "", + "ko_KR": "설치 키", + "no_NO": "Installere nøkler", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Установить ключи", + "sv_SE": "Installera nycklar", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Встановлення Ключів", + "zh_CN": "安装密匙", + "zh_TW": "" + } + }, + { + "ID": "DialogKeysInstallerKeysInstallMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "New Keys file will be installed.", + "es_ES": "Un nuevo archivo Keys será instalado.", + "fr_FR": "Nouveau fichier de clés sera installé.", + "he_IL": "", + "it_IT": "Un nuovo file di Chiavi sarà intallato.", + "ja_JP": "", + "ko_KR": "새로운 키 파일이 설치됩니다.", + "no_NO": "Ny Keys-fil vil bli installert.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Будут установлены новые ключи.", + "sv_SE": "Ny nyckelfil kommer att installeras.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Новий файл Ключів буде встановлено", + "zh_CN": "将会安装新密匙文件", + "zh_TW": "" + } + }, + { + "ID": "DialogKeysInstallerKeysInstallSubMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "\n\nThis may replace some of the current installed Keys.", + "es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.", + "fr_FR": "\n\nCela pourrait remplacer les clés qui sont installés.", + "he_IL": "", + "it_IT": "\n\nQuesto potrebbe sovrascrivere alcune delle Chiavi già installate.", + "ja_JP": "", + "ko_KR": "\n\n이로 인해 현재 설치된 키 중 일부가 대체될 수 있습니다.", + "no_NO": "\n\nDette kan erstatte noen av de nåværende installerte nøklene.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "\n\nЭто действие может перезаписать установленные ключи.", + "sv_SE": "\n\nDetta kan ersätta några av de redan installerade nycklarna.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "\n\nЦе замінить собою поточні файли Ключів.", + "zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙", + "zh_TW": "" + } + }, + { + "ID": "DialogKeysInstallerKeysInstallConfirmMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "\n\nDo you want to continue?", + "es_ES": "\n\nDeseas continuar?", + "fr_FR": "\n\nVoulez-vous continuez ?", + "he_IL": "", + "it_IT": "\n\nVuoi continuare?", + "ja_JP": "", + "ko_KR": "\n\n계속하시겠습니까?", + "no_NO": "\n\nVil du fortsette?", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "\n\nХотите продолжить?", + "sv_SE": "\n\nVill du fortsätta?", + "th_TH": "", + "tr_TR": "", + "uk_UA": "\n\nВи хочете продовжити?", + "zh_CN": "\n\n你想要继续吗?", + "zh_TW": "" + } + }, + { + "ID": "DialogKeysInstallerKeysInstallWaitMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Installing Keys...", + "es_ES": "Instalando Keys...", + "fr_FR": "Installation des clés...", + "he_IL": "", + "it_IT": "Installando le chiavi...", + "ja_JP": "", + "ko_KR": "키 설치 중...", + "no_NO": "Installere nøkler...", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Установка ключей...", + "sv_SE": "Installerar nycklar...", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Встановлення Ключів...", + "zh_CN": "安装密匙中。。。", + "zh_TW": "" + } + }, + { + "ID": "DialogKeysInstallerKeysInstallSuccessMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "New Keys file successfully installed.", + "es_ES": "Nuevo archivo Keys instalado con éxito.", + "fr_FR": "Nouveau fichier de clés a été installé.", + "he_IL": "", + "it_IT": "Nuovo file di chiavi installato con successo.", + "ja_JP": "", + "ko_KR": "새로운 키 파일이 성공적으로 설치되었습니다.", + "no_NO": "Ny Keys -fil installert.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Новые ключи были успешно установлены.", + "sv_SE": "Ny nyckelfil installerades.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Нові ключі встановлено.", + "zh_CN": "已成功安装新密匙文件", + "zh_TW": "" + } + }, + { + "ID": "DialogUserProfileDeletionWarningMessage", + "Translations": { + "ar_SA": "لن تكون هناك ملفات الشخصية أخرى لفتحها إذا تم حذف الملف الشخصي المحدد", + "de_DE": "Es können keine anderen Profile geöffnet werden, wenn das ausgewählte Profil gelöscht wird.", + "el_GR": "Δεν θα υπάρχουν άλλα προφίλ εάν διαγραφεί το επιλεγμένο", + "en_US": "There would be no other profiles to be opened if selected profile is deleted", + "es_ES": "Si eliminas el perfil seleccionado no quedará ningún otro perfil", + "fr_FR": "Il n'y aurait aucun autre profil à ouvrir si le profil sélectionné est supprimé", + "he_IL": "לא יהיו פרופילים אחרים שייפתחו אם הפרופיל שנבחר יימחק", + "it_IT": "Non ci sarebbero altri profili da aprire se il profilo selezionato viene cancellato", + "ja_JP": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります", + "ko_KR": "선택한 프로필을 삭제하면 다른 프로필을 열 수 없음", + "no_NO": "Det vil ikke være noen profiler å åpnes hvis valgt profil blir slettet", + "pl_PL": "Nie będzie innych profili do otwarcia, jeśli wybrany profil zostanie usunięty", + "pt_BR": "Não haveria nenhum perfil selecionado se o perfil atual fosse deletado", + "ru_RU": "Если выбранный профиль будет удален, другие профили не будут открываться.", + "sv_SE": "Det skulle inte finnas några andra profiler att öppnas om angiven profil tas bort", + "th_TH": "จะไม่มีโปรไฟล์อื่นให้เปิดหากโปรไฟล์ที่เลือกถูกลบ", + "tr_TR": "Seçilen profil silinirse kullanılabilen başka profil kalmayacak", + "uk_UA": "Якщо вибраний профіль буде видалено, інші профілі не відкриватимуться", + "zh_CN": "删除后将没有可用的账户", + "zh_TW": "如果刪除選取的設定檔,將無法開啟其他設定檔" + } + }, + { + "ID": "DialogUserProfileDeletionConfirmMessage", + "Translations": { + "ar_SA": "هل تريد حذف الملف الشخصي المحدد", + "de_DE": "Möchtest du das ausgewählte Profil löschen?", + "el_GR": "Θέλετε να διαγράψετε το επιλεγμένο προφίλ", + "en_US": "Do you want to delete the selected profile", + "es_ES": "¿Quieres eliminar el perfil seleccionado?", + "fr_FR": "Voulez-vous supprimer le profil sélectionné ?", + "he_IL": "האם ברצונך למחוק את הפרופיל שנבחר", + "it_IT": "Vuoi eliminare il profilo selezionato?", + "ja_JP": "選択されたプロファイルを削除しますか", + "ko_KR": "선택한 프로필을 삭제하시겠습니까?", + "no_NO": "Vil du slette den valgte profilen", + "pl_PL": "Czy chcesz usunąć wybrany profil", + "pt_BR": "Deseja deletar o perfil selecionado", + "ru_RU": "Удалить выбранный профиль?", + "sv_SE": "Vill du ta bort den valda profilen", + "th_TH": "คุณต้องการลบโปรไฟล์ที่เลือกหรือไม่?", + "tr_TR": "Seçilen profili silmek istiyor musunuz", + "uk_UA": "Ви хочете видалити вибраний профіль", + "zh_CN": "是否删除所选账户", + "zh_TW": "您是否要刪除所選設定檔" + } + }, + { + "ID": "DialogUserProfileUnsavedChangesTitle", + "Translations": { + "ar_SA": "تحذير - التغييرات غير محفوظة", + "de_DE": "Warnung - Nicht gespeicherte Änderungen", + "el_GR": "Προσοχή - Μην Αποθηκευμένες Αλλαγές.", + "en_US": "Warning - Unsaved Changes", + "es_ES": "Advertencia - Cambios sin guardar", + "fr_FR": "Avertissement - Modifications non enregistrées", + "he_IL": "אזהרה - שינויים לא שמורים", + "it_IT": "Attenzione - Modifiche Non Salvate", + "ja_JP": "警告 - 保存されていない変更", + "ko_KR": "경고 - 저장되지 않은 변경 사항", + "no_NO": "Advarsel - Ulagrede endringer", + "pl_PL": "Uwaga - Niezapisane zmiany", + "pt_BR": "Alerta - Alterações não salvas", + "ru_RU": "Внимание - Несохраненные изменения", + "sv_SE": "Varning - Ej sparade ändringar", + "th_TH": "คำเตือน - มีการเปลี่ยนแปลงที่ไม่ได้บันทึก", + "tr_TR": "Uyarı - Kaydedilmemiş Değişiklikler", + "uk_UA": "Увага — Незбережені зміни", + "zh_CN": "警告 - 有未保存的更改", + "zh_TW": "警告 - 未儲存的變更" + } + }, + { + "ID": "DialogUserProfileUnsavedChangesMessage", + "Translations": { + "ar_SA": "لقد قمت بإجراء تغييرات على الملف الشخصي لهذا المستخدم هذا ولم يتم حفظها.", + "de_DE": "Sie haben Änderungen an diesem Nutzerprofil vorgenommen, die nicht gespeichert wurden.", + "el_GR": "Έχετε κάνει αλλαγές σε αυτό το προφίλ χρήστη που δεν έχουν αποθηκευτεί.", + "en_US": "You have made changes to this user profile that have not been saved.", + "es_ES": "Ha realizado cambios en este perfil de usuario que no han sido guardados.", + "fr_FR": "Vous avez effectué des modifications sur ce profil d'utilisateur qui n'ont pas été enregistrées.", + "he_IL": "ביצעת שינויים בפרופיל משתמש זה שלא נשמרו.", + "it_IT": "Hai apportato modifiche a questo profilo utente che non sono state salvate.", + "ja_JP": "保存されていないユーザプロファイルを変更しました.", + "ko_KR": "저장되지 않은 사용자 프로필의 변경 사항이 있습니다.", + "no_NO": "Du har gjort endringer i denne brukerprofilen som ikke er lagret.", + "pl_PL": "Wprowadziłeś zmiany dla tego profilu użytkownika, które nie zostały zapisane.", + "pt_BR": "Você fez alterações para este perfil de usuário que não foram salvas.", + "ru_RU": "В эту учетную запись внесены изменения, которые не были сохранены.", + "sv_SE": "Du har gjort ändringar i denna användarprofil som inte har sparats.", + "th_TH": "คุณได้ทำการเปลี่ยนแปลงโปรไฟล์ผู้ใช้นี้โดยไม่ได้รับการบันทึก", + "tr_TR": "Kullanıcı profilinizde kaydedilmemiş değişiklikler var.", + "uk_UA": "Ви зробили зміни у цьому профілю користувача які не було збережено.", + "zh_CN": "您对该账户的更改尚未保存。", + "zh_TW": "您對該使用者設定檔所做的變更尚未儲存。" + } + }, + { + "ID": "DialogUserProfileUnsavedChangesSubMessage", + "Translations": { + "ar_SA": "هل تريد تجاهل التغييرات؟", + "de_DE": "Möchten Sie Ihre Änderungen wirklich verwerfen?", + "el_GR": "Θέλετε να απορρίψετε τις αλλαγές σας;", + "en_US": "Do you want to discard your changes?", + "es_ES": "¿Quieres descartar los cambios realizados?", + "fr_FR": "Voulez-vous annuler les modifications ?", + "he_IL": "האם ברצונך למחוק את השינויים האחרונים?", + "it_IT": "Vuoi scartare le modifiche?", + "ja_JP": "変更を破棄しますか?", + "ko_KR": "변경 사항을 취소하시겠습니까?", + "no_NO": "Vil du forkaste endringene dine?", + "pl_PL": "Czy chcesz odrzucić zmiany?", + "pt_BR": "Deseja descartar as alterações?", + "ru_RU": "Отменить изменения?", + "sv_SE": "Vill du förkasta dina ändringar?", + "th_TH": "คุณต้องการทิ้งการเปลี่ยนแปลงของคุณหรือไม่?", + "tr_TR": "Yaptığınız değişiklikleri iptal etmek istediğinize emin misiniz?", + "uk_UA": "Бажаєте скасувати зміни?", + "zh_CN": "确定要放弃更改吗?", + "zh_TW": "您確定要放棄變更嗎?" + } + }, + { + "ID": "DialogControllerSettingsModifiedConfirmMessage", + "Translations": { + "ar_SA": "تم تحديث إعدادات وحدة التحكم الحالية.", + "de_DE": "Die aktuellen Controller-Einstellungen wurden aktualisiert.", + "el_GR": "Οι τρέχουσες ρυθμίσεις χειρισμού έχουν ενημερωθεί.", + "en_US": "The current controller settings has been updated.", + "es_ES": "Se ha actualizado la configuración del mando actual.", + "fr_FR": "Les paramètres actuels de la manette ont été mis à jour.", + "he_IL": "הגדרות השלט הנוכחי עודכנו.", + "it_IT": "Le attuali impostazioni del controller sono state aggiornate.", + "ja_JP": "現在のコントローラ設定が更新されました.", + "ko_KR": "현재 컨트롤러 설정이 업데이트되었습니다.", + "no_NO": "Innstillinger for gjeldende kontroller har blitt oppdatert.", + "pl_PL": "Aktualne ustawienia kontrolera zostały zaktualizowane.", + "pt_BR": "As configurações de controle atuais foram atualizadas.", + "ru_RU": "Текущие настройки управления обновлены.", + "sv_SE": "Aktuella kontrollerinställningar har uppdaterats.", + "th_TH": "การตั้งค่าคอนโทรลเลอร์ปัจจุบันได้รับการอัปเดตแล้ว", + "tr_TR": "Geçerli kumanda seçenekleri güncellendi.", + "uk_UA": "Поточні налаштування контролера оновлено.", + "zh_CN": "当前的输入设置已更新", + "zh_TW": "目前控制器設定已更新。" + } + }, + { + "ID": "DialogControllerSettingsModifiedConfirmSubMessage", + "Translations": { + "ar_SA": "هل تريد الحفظ ؟", + "de_DE": "Controller-Einstellungen speichern?", + "el_GR": "Θέλετε να αποθηκεύσετε;", + "en_US": "Do you want to save?", + "es_ES": "¿Guardar cambios?", + "fr_FR": "Voulez-vous sauvegarder ?", + "he_IL": "האם ברצונך לשמור?", + "it_IT": "Vuoi salvare?", + "ja_JP": "セーブしますか?", + "ko_KR": "저장하시겠습니까?", + "no_NO": "Vil du lagre?", + "pl_PL": "Czy chcesz zapisać?", + "pt_BR": "Deseja salvar?", + "ru_RU": "Сохранить?", + "sv_SE": "Vill du spara?", + "th_TH": "คุณต้องการบันทึกหรือไม่?", + "tr_TR": "Kaydetmek istiyor musunuz?", + "uk_UA": "Ви хочете зберегти?", + "zh_CN": "是否保存?", + "zh_TW": "您想要儲存嗎?" + } + }, + { + "ID": "DialogLoadFileErrorMessage", + "Translations": { + "ar_SA": "{0}. ملف خاطئ: {1}", + "de_DE": "{0}. Fehlerhafte Datei: {1}", + "el_GR": "", + "en_US": "{0}. Errored File: {1}", + "es_ES": "{0}. Archivo con error: {1}", + "fr_FR": "{0}. Fichier erroné : {1}", + "he_IL": "{0}. קובץ שגוי: {1}", + "it_IT": "{0}. Errore File: {1}", + "ja_JP": "{0}. エラー発生ファイル: {1}", + "ko_KR": "{0}. 오류 파일 : {1}", + "no_NO": "{0}. Feilet fil: {1}", + "pl_PL": "{0}. Błędny plik: {1}", + "pt_BR": "{0}. Arquivo com erro: {1}", + "ru_RU": "{0}. Файл с ошибкой: {1}", + "sv_SE": "{0}. Fel i filen: {1}", + "th_TH": "{0} ไฟล์เกิดข้อผิดพลาด: {1}", + "tr_TR": "{0}. Hatalı Dosya: {1}", + "uk_UA": "{0}. Файл з помилкою: {1}", + "zh_CN": "{0}. 错误的文件:{1}", + "zh_TW": "{0}。出錯檔案: {1}" + } + }, + { + "ID": "DialogModAlreadyExistsMessage", + "Translations": { + "ar_SA": "التعديل موجود بالفعل", + "de_DE": "Mod ist bereits vorhanden", + "el_GR": "", + "en_US": "Mod already exists", + "es_ES": "El mod ya existe", + "fr_FR": "Le mod existe déjà", + "he_IL": "מוד כבר קיים", + "it_IT": "La mod risulta già installata", + "ja_JP": "Modはすでに存在します", + "ko_KR": "이미 존재하는 모드", + "no_NO": "Modifikasjon eksisterer allerede", + "pl_PL": "Modyfikacja już istnieje", + "pt_BR": "O mod já existe", + "ru_RU": "Мод уже существует", + "sv_SE": "Modd finns redan", + "th_TH": "มีม็อดนี้อยู่แล้ว", + "tr_TR": "Mod zaten var", + "uk_UA": "Модифікація вже існує", + "zh_CN": "MOD 已存在", + "zh_TW": "模組已經存在" + } + }, + { + "ID": "DialogModInvalidMessage", + "Translations": { + "ar_SA": "المجلد المحدد لا يحتوي على تعديل!", + "de_DE": "Das angegebene Verzeichnis enthält keine Mods!", + "el_GR": "", + "en_US": "The specified directory does not contain a mod!", + "es_ES": "¡El directorio especificado no contiene un mod!", + "fr_FR": "Le répertoire spécifié ne contient pas de mod !", + "he_IL": "התיקייה שצוינה אינה מכילה מוד", + "it_IT": "La cartella specificata non contiene nessuna mod!", + "ja_JP": "指定したディレクトリにはmodが含まれていません!", + "ko_KR": "지정한 디렉터리에 모드가 없습니다!", + "no_NO": "Den angitte mappen inneholder ikke en modifikasjon!", + "pl_PL": "Podany katalog nie zawiera modyfikacji!", + "pt_BR": "O diretório especificado não contém um mod!", + "ru_RU": "Выбранная папка не содержит модов", + "sv_SE": "Den angivna katalogen innehåller inte en modd!", + "th_TH": "ไดเร็กทอรีที่ระบุไม่มี ม็อดอยู่!", + "tr_TR": "", + "uk_UA": "Вказаний каталог не містить модифікації!", + "zh_CN": "指定的目录找不到 MOD 文件!", + "zh_TW": "指定資料夾不包含模組!" + } + }, + { + "ID": "DialogModDeleteNoParentMessage", + "Translations": { + "ar_SA": "فشل الحذف: لم يمكن العثور على المجلد الرئيسي للتعديل\"{0}\"!", + "de_DE": "Löschen fehlgeschlagen: Das übergeordnete Verzeichnis für den Mod \"{0}\" konnte nicht gefunden werden!", + "el_GR": "", + "en_US": "Failed to Delete: Could not find the parent directory for mod \"{0}\"!", + "es_ES": "Error al eliminar: ¡No se pudo encontrar el directorio principal para el mod \"{0}\"!", + "fr_FR": "Impossible de supprimer : impossible de trouver le répertoire parent pour le mod \"{0} \" !", + "he_IL": "נכשל למחוק: לא היה ניתן למצוא את תיקיית האב למוד \"{0}\"!\n", + "it_IT": "Eliminazione non riuscita: impossibile trovare la directory superiore per la mod \"{0}\"!", + "ja_JP": "削除に失敗しました: Mod \"{0}\" の親ディレクトリが見つかりませんでした!", + "ko_KR": "삭제 실패 : \"{0}\" 모드의 상위 디렉터리를 찾을 수 없습니다!", + "no_NO": "Kunne ikke slette: Fant ikke overordnet mappe for mod \"{0}\"!", + "pl_PL": "Nie udało się usunąć: Nie można odnaleźć katalogu nadrzędnego dla modyfikacji \"{0}\"!", + "pt_BR": "Falha ao excluir: Não foi possível encontrar o diretório pai do mod \"{0}\"!", + "ru_RU": "Невозможно удалить: не удалось найти папку мода \"{0}\"", + "sv_SE": "Misslyckades med att ta bort: Kunde inte hitta föräldrakatalogen för modden \"{0}\"!", + "th_TH": "ไม่สามารถลบ: ไม่พบไดเร็กทอรีหลักสำหรับ ม็อด \"{0}\"!", + "tr_TR": "Silme Başarısız: \"{0}\" Modu için üst dizin bulunamadı! ", + "uk_UA": "Не видалено: Не знайдено батьківський каталог для модифікації \"{0}\"!", + "zh_CN": "删除失败:找不到 MOD 的父目录“{0}”!", + "zh_TW": "刪除失敗: 無法找到模組「{0}」的父資料夾!" + } + }, + { + "ID": "DialogDlcNoDlcErrorMessage", + "Translations": { + "ar_SA": "الملف المحدد لا يحتوي على محتوى إضافي للعنوان المحدد!", + "de_DE": "Die angegebene Datei enthält keinen DLC für den ausgewählten Titel!", + "el_GR": "Το αρχείο δεν περιέχει DLC για τον επιλεγμένο τίτλο!", + "en_US": "The specified file does not contain a DLC for the selected title!", + "es_ES": "¡Ese archivo no contiene contenido descargable para el título seleccionado!", + "fr_FR": "Le fichier spécifié ne contient pas de DLC pour le titre sélectionné !", + "he_IL": "הקובץ שצוין אינו מכיל DLC עבור המשחק שנבחר!", + "it_IT": "Il file specificato non contiene un DLC per il titolo selezionato!", + "ja_JP": "選択されたファイルはこのタイトル用の DLC ではありません!", + "ko_KR": "지정된 파일에 선택한 타이틀의 DLC가 포함되어 있지 않습니다!", + "no_NO": "Den angitte filen inneholder ikke en DLC for den valgte tittelen!", + "pl_PL": "Określony plik nie zawiera DLC dla wybranego tytułu!", + "pt_BR": "O arquivo especificado não contém DLCs para o título selecionado!", + "ru_RU": "Указанный файл не содержит DLC для выбранной игры", + "sv_SE": "Den angivna filen innehåller inte en DLC för angivet spel!", + "th_TH": "ไฟล์ที่ระบุไม่มี DLC สำหรับชื่อที่เลือก!", + "tr_TR": "Belirtilen dosya seçilen oyun için DLC içermiyor!", + "uk_UA": "Зазначений файл не містить DLC для вибраного заголовку!", + "zh_CN": "选择的文件不是当前游戏的 DLC!", + "zh_TW": "指定檔案不包含所選遊戲的 DLC!" + } + }, + { + "ID": "DialogPerformanceCheckLoggingEnabledMessage", + "Translations": { + "ar_SA": "لقد تم تمكين تسجيل التتبع، والذي تم تصميمه ليتم استخدامه من قبل المطورين فقط.", + "de_DE": "Es wurde die Debug Protokollierung aktiviert", + "el_GR": "Έχετε ενεργοποιημένη την καταγραφή εντοπισμού σφαλμάτων, η οποία έχει σχεδιαστεί για χρήση μόνο από προγραμματιστές.", + "en_US": "You have trace logging enabled, which is designed to be used by developers only.", + "es_ES": "Has habilitado los registros debug, diseñados solo para uso de los desarrolladores.", + "fr_FR": "Vous avez activé la journalisation des traces, conçue pour être utilisée uniquement par les développeurs.", + "he_IL": "הפעלת רישום מעקב, אשר נועד לשמש מפתחים בלבד.", + "it_IT": "Hai abilitato il trace logging, che è progettato per essere usato solo dagli sviluppatori.", + "ja_JP": "トレースロギングを有効にします. これは開発者のみに有用な機能です.", + "ko_KR": "개발자만 사용하도록 설계된 추적 기록이 활성화되어 있습니다.", + "no_NO": "Du har sporing aktivert, noe som er designet til å bli brukt av utviklere.", + "pl_PL": "Masz włączone rejestrowanie śledzenia, które jest przeznaczone tylko dla programistów.", + "pt_BR": "Os logs de depuração estão ativos, esse recurso é feito para ser usado apenas por desenvolvedores.", + "ru_RU": "У вас включено ведение журнала отладки, предназначенное только для разработчиков.", + "sv_SE": "Du har spårloggning aktiverat som endast är designat att användas av utvecklare.", + "th_TH": "คุณได้เปิดใช้งานการบันทึกการติดตาม ซึ่งออกแบบมาเพื่อให้นักพัฒนาใช้เท่านั้น", + "tr_TR": "Sadece geliştiriler için dizayn edilen Trace Loglama seçeneği etkin.", + "uk_UA": "Ви увімкнули журнал налагодження, призначений лише для розробників.", + "zh_CN": "您启用了跟踪日志,该功能仅供开发人员使用。", + "zh_TW": "您已啟用追蹤日誌,該功能僅供開發者使用。" + } + }, + { + "ID": "DialogPerformanceCheckLoggingEnabledConfirmMessage", + "Translations": { + "ar_SA": "للحصول على الأداء الأمثل، يوصى بتعطيل تسجيل التتبع. هل ترغب في تعطيل تسجيل التتبع الآن؟", + "de_DE": "Um eine optimale Leistung zu erzielen, wird empfohlen, die Debug Protokollierung zu deaktivieren. Debug Protokollierung jetzt deaktivieren?", + "el_GR": "Για βέλτιστη απόδοση, συνιστάται η απενεργοποίηση καταγραφής εντοπισμού σφαλμάτων. Θέλετε να απενεργοποιήσετε την καταγραφή τώρα;", + "en_US": "For optimal performance, it's recommended to disable trace logging. Would you like to disable trace logging now?", + "es_ES": "Para un rendimiento óptimo, se recomienda deshabilitar los registros debug. ¿Quieres deshabilitarlos ahora?", + "fr_FR": "Pour des performances optimales, il est recommandé de désactiver la journalisation des traces. Souhaitez-vous désactiver la journalisation des traces maintenant ?", + "he_IL": "לביצועים מיטביים, מומלץ להשבית את רישום המעקב. האם ברצונך להשבית את רישום המעקב כעת?", + "it_IT": "Per prestazioni ottimali, si raccomanda di disabilitare il trace logging. Vuoi disabilitarlo adesso?", + "ja_JP": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?", + "ko_KR": "최적의 성능을 위해서는 추적 기록을 비활성화하는 것이 좋습니다. 지금 추적 기록을 비활성화하시겠습니까?", + "no_NO": "For optimal ytelse er det anbefalt å deaktivere spor-logging. Ønsker du å deaktivere spor-logging nå?", + "pl_PL": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie rejestrowania śledzenia. Czy chcesz teraz wyłączyć rejestrowanie śledzenia?", + "pt_BR": "Para melhor performance, é recomendável desabilitar os logs de depuração. Gostaria de desabilitar os logs de depuração agora?", + "ru_RU": "Для оптимальной производительности рекомендуется отключить ведение журнала отладки. Хотите отключить?", + "sv_SE": "Det rekommenderas att inaktivera spårloggning för optimal prestanda. Vill du inaktivera spårloggning nu?", + "th_TH": "เพื่อประสิทธิภาพสูงสุด ขอแนะนำให้ปิดใช้งานการบันทึกการติดตาม คุณต้องการปิดใช้การบันทึกการติดตามตอนนี้หรือไม่?", + "tr_TR": "En iyi performans için trace loglama'nın devre dışı bırakılması tavsiye edilir. Trace loglama seçeneğini şimdi devre dışı bırakmak ister misiniz?", + "uk_UA": "Для оптимальної продуктивності рекомендується вимкнути ведення журналу налагодження. Ви хочете вимкнути ведення журналу налагодження зараз?", + "zh_CN": "为了获得最佳性能,建议禁用跟踪日志记录。您是否要立即禁用?", + "zh_TW": "為獲得最佳效能,建議停用追蹤日誌。您是否要立即停用追蹤日誌嗎?" + } + }, + { + "ID": "DialogPerformanceCheckShaderDumpEnabledMessage", + "Translations": { + "ar_SA": "لقد قمت بتمكين تفريغ المظللات، والذي تم تصميمه ليستخدمه المطورون فقط.", + "de_DE": "Es wurde das Shader Dumping aktiviert, das nur von Entwicklern verwendet werden soll.", + "el_GR": "Έχετε ενεργοποιήσει το Shader Dumping, το οποίο έχει σχεδιαστεί για χρήση μόνο από προγραμματιστές.", + "en_US": "You have shader dumping enabled, which is designed to be used by developers only.", + "es_ES": "Has habilitado el volcado de sombreadores, diseñado solo para uso de los desarrolladores.", + "fr_FR": "Vous avez activé l'extraction des shaders, qui est conçu pour être utilisé par les développeurs uniquement.", + "he_IL": "הפעלת השלכת הצללה, שנועדה לשמש מפתחים בלבד.", + "it_IT": "Hai abilitato il dump degli shader, che è progettato per essere usato solo dagli sviluppatori.", + "ja_JP": "シェーダーダンプを有効にします. これは開発者のみに有用な機能です.", + "ko_KR": "개발자만 사용하도록 설계된 셰이더 덤핑이 활성화되어 있습니다.", + "no_NO": "Du har aktiv dumping av shader, som bare er laget for å brukes av utviklere.", + "pl_PL": "Masz włączone zrzucanie shaderów, które jest przeznaczone tylko dla programistów.", + "pt_BR": "O despejo de shaders está ativo, esse recurso é feito para ser usado apenas por desenvolvedores.", + "ru_RU": "У вас включен дамп шейдеров, который предназначен только для разработчиков.", + "sv_SE": "Du har aktiverat shader dumping som endast är designat att användas av utvecklare.", + "th_TH": "คุณได้เปิดใช้งาน การดัมพ์เชเดอร์ ซึ่งออกแบบมาเพื่อให้นักพัฒนาใช้งานเท่านั้น", + "tr_TR": "Sadece geliştiriler için dizayn edilen Shader Dumping seçeneği etkin.", + "uk_UA": "Ви увімкнули скидання шейдерів, призначений лише для розробників.", + "zh_CN": "您启用了着色器转储,该功能仅供开发人员使用。", + "zh_TW": "您已啟用著色器傾印,該功能僅供開發者使用。" + } + }, + { + "ID": "DialogPerformanceCheckShaderDumpEnabledConfirmMessage", + "Translations": { + "ar_SA": "للحصول على الأداء الأمثل، يوصى بتعطيل تفريغ المظللات. هل ترغب في تعطيل تفريغ المظللات الآن؟", + "de_DE": "Für eine optimale Leistung wird empfohlen, das Shader Dumping zu deaktivieren. Shader Dumping jetzt deaktivieren?", + "el_GR": "Για βέλτιστη απόδοση, συνιστάται να απενεργοποιήσετε το Shader Dumping. Θέλετε να απενεργοποιήσετε τώρα το Shader Dumping;", + "en_US": "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?", + "es_ES": "Para un rendimiento óptimo, se recomienda deshabilitar el volcado de sombreadores. ¿Quieres deshabilitarlo ahora?", + "fr_FR": "Pour des performances optimales, il est recommandé de désactiver l'extraction des shaders. Souhaitez-vous désactiver l'extraction des shaders maintenant ?", + "he_IL": "לביצועים מיטביים, מומלץ להשבית את השלכת הצללה. האם ברצונך להשבית את השלכת הצללה עכשיו?", + "it_IT": "Per prestazioni ottimali, si raccomanda di disabilitare il dump degli shader. Vuoi disabilitarlo adesso?", + "ja_JP": "パフォーマンス最適化のためには, シェーダーダンプを無効にすることを推奨します. シェーダーダンプを無効にしてよろしいですか?", + "ko_KR": "최적의 성능을 위해서는 셰이더 덤핑을 비활성화하는 것이 좋습니다. 지금 셰이더 덤핑을 비활성화하시겠습니까?", + "no_NO": "For optimal ytelse er det anbefalt å deaktivere dumping. Ønsker du å deaktivere shader dumping nå?", + "pl_PL": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie zrzucania shaderów. Czy chcesz teraz wyłączyć zrzucanie shaderów?", + "pt_BR": "Para melhor performance, é recomendável desabilitar o despejo de shaders. Gostaria de desabilitar o despejo de shaders agora?", + "ru_RU": "Для оптимальной производительности рекомендуется отключить дамп шейдеров. Хотите отключить дамп шейдеров?", + "sv_SE": "Det rekommenderas att inaktivera shader dumping för optimal prestanda. Vill du inaktivera shader dumping nu?", + "th_TH": "เพื่อประสิทธิภาพสูงสุด ขอแนะนำให้ปิดใช้การดัมพ์เชเดอร์ คุณต้องการปิดการใช้งานการ ดัมพ์เชเดอร์ ตอนนี้หรือไม่?", + "tr_TR": "En iyi performans için Shader Dumping'in devre dışı bırakılması tavsiye edilir. Shader Dumping seçeneğini şimdi devre dışı bırakmak ister misiniz?", + "uk_UA": "Для оптимальної продуктивності рекомендується вимкнути скидання шейдерів. Ви хочете вимкнути скидання шейдерів зараз?", + "zh_CN": "为了获得最佳性能,建议禁用着色器转储。您是否要立即禁用?", + "zh_TW": "為獲得最佳效能,建議停用著色器傾印。您是否要立即停用著色器傾印嗎?" + } + }, + { + "ID": "DialogLoadAppGameAlreadyLoadedMessage", + "Translations": { + "ar_SA": "تم تحميل لعبة بالفعل", + "de_DE": "Es wurde bereits ein Spiel gestartet", + "el_GR": "Ένα παιχνίδι έχει ήδη φορτωθεί", + "en_US": "A game has already been loaded", + "es_ES": "Ya has cargado un juego", + "fr_FR": "Un jeu a déjà été chargé", + "he_IL": "ישנו משחק שכבר רץ כעת", + "it_IT": "Un gioco è già stato caricato", + "ja_JP": "ゲームはすでにロード済みです", + "ko_KR": "이미 게임을 불러옴", + "no_NO": "Et spill er allerede lastet inn", + "pl_PL": "Gra została już załadowana", + "pt_BR": "Um jogo já foi carregado", + "ru_RU": "Игра уже загружена", + "sv_SE": "Ett spel har redan lästs in", + "th_TH": "ทำการโหลดเกมเรียบร้อยแล้ว", + "tr_TR": "Bir oyun zaten yüklendi", + "uk_UA": "Гру вже завантажено", + "zh_CN": "游戏已经启动", + "zh_TW": "已載入此遊戲" + } + }, + { + "ID": "DialogLoadAppGameAlreadyLoadedSubMessage", + "Translations": { + "ar_SA": "الرجاء إيقاف المحاكاة أو إغلاق المحاكي قبل بدء لعبة أخرى.", + "de_DE": "Bitte beende die Emulation oder schließe den Emulator, vor dem Starten eines neuen Spiels", + "el_GR": "Σταματήστε την εξομοίωση ή κλείστε τον εξομοιωτή πριν ξεκινήσετε ένα άλλο παιχνίδι.", + "en_US": "Please stop emulation or close the emulator before launching another game.", + "es_ES": "Por favor, detén la emulación o cierra el emulador antes de iniciar otro juego.", + "fr_FR": "Veuillez arrêter l'émulation ou fermer l'émulateur avant de lancer un autre jeu.", + "he_IL": "אנא הפסק את האמולציה או סגור את האמולטור לפני הפעלת משחק אחר.", + "it_IT": "Ferma l'emulazione o chiudi l'emulatore prima di avviare un altro gioco.", + "ja_JP": "別のゲームを起動する前に, エミュレーションを中止またはエミュレータを閉じてください.", + "ko_KR": "다른 게임을 실행하기 전에 에뮬레이션을 중지하거나 에뮬레이터를 닫으세요.", + "no_NO": "Slutt å emulere eller lukk emulatoren før du starter et annet spill.", + "pl_PL": "Zatrzymaj emulację lub zamknij emulator przed uruchomieniem innej gry.", + "pt_BR": "Por favor, pare a emulação ou feche o emulador antes de abrir outro jogo.", + "ru_RU": "Пожалуйста, остановите эмуляцию или закройте эмулятор перед запуском другой игры.", + "sv_SE": "Stoppa emuleringen eller stäng emulatorn innan du startar ett annat spel.", + "th_TH": "โปรดหยุดการจำลอง หรือปิดโปรแกรมจำลองก่อนที่จะเปิดเกมอื่น", + "tr_TR": "Lütfen yeni bir oyun açmadan önce emülasyonu durdurun veya emülatörü kapatın.", + "uk_UA": "Зупиніть емуляцію або закрийте емулятор перед запуском іншої гри.", + "zh_CN": "请停止模拟或关闭模拟器,再启动另一个游戏。", + "zh_TW": "請停止模擬或關閉模擬器,然後再啟動另一款遊戲。" + } + }, + { + "ID": "DialogUpdateAddUpdateErrorMessage", + "Translations": { + "ar_SA": "الملف المحدد لا يحتوي على تحديث للعنوان المحدد!", + "de_DE": "Die angegebene Datei enthält keine Updates für den ausgewählten Titel!", + "el_GR": "Το αρχείο δεν περιέχει ενημέρωση για τον επιλεγμένο τίτλο!", + "en_US": "The specified file does not contain an update for the selected title!", + "es_ES": "¡Ese archivo no contiene una actualización para el título seleccionado!", + "fr_FR": "Le fichier spécifié ne contient pas de mise à jour pour le titre sélectionné !", + "he_IL": "הקובץ שצוין אינו מכיל עדכון עבור המשחק שנבחר!", + "it_IT": "Il file specificato non contiene un aggiornamento per il titolo selezionato!", + "ja_JP": "選択されたファイルはこのタイトル用のアップデートではありません!", + "ko_KR": "지정한 파일에 선택한 타이틀에 대한 업데이트가 포함되어 있지 않습니다!", + "no_NO": "Den angitte filen inneholder ikke en oppdatering for den valgte tittelen!", + "pl_PL": "Określony plik nie zawiera aktualizacji dla wybranego tytułu!", + "pt_BR": "O arquivo especificado não contém atualizações para o título selecionado!", + "ru_RU": "Указанный файл не содержит обновлений для выбранного приложения", + "sv_SE": "Angiven fil innehåller inte en uppdatering för angivet spel!", + "th_TH": "ไฟล์ที่ระบุไม่มีการอัพเดตสำหรับชื่อเรื่องที่เลือก!", + "tr_TR": "Belirtilen dosya seçilen oyun için güncelleme içermiyor!", + "uk_UA": "Зазначений файл не містить оновлення для вибраного заголовка!", + "zh_CN": "选择的文件不是当前游戏的更新!", + "zh_TW": "指定檔案不包含所選遊戲的更新!" + } + }, + { + "ID": "DialogSettingsBackendThreadingWarningTitle", + "Translations": { + "ar_SA": "تحذير - خلفية متعددة المسارات", + "de_DE": "Warnung - Render Threading", + "el_GR": "Προειδοποίηση - Backend Threading", + "en_US": "Warning - Backend Threading", + "es_ES": "Advertencia - multihilado de gráficos", + "fr_FR": "Avertissement - Backend Threading ", + "he_IL": "אזהרה - ריבוי תהליכי רקע", + "it_IT": "Avviso - Backend Threading", + "ja_JP": "警告 - バックエンドスレッディング", + "ko_KR": "경고 - 후단부 스레딩", + "no_NO": "Advarsel - Backend Tråd", + "pl_PL": "Ostrzeżenie — Wątki Backend", + "pt_BR": "Alerta - Threading da API gráfica", + "ru_RU": "Предупреждение: многопоточность в бэкенде", + "sv_SE": "Varning - Backend Threading", + "th_TH": "คำเตือน - การทำเธรดแบ็กเอนด์", + "tr_TR": "Uyarı - Backend Threading", + "uk_UA": "Попередження - потокове керування сервером", + "zh_CN": "警告 - 图形引擎多线程", + "zh_TW": "警告 - 後端執行緒處理中" + } + }, + { + "ID": "DialogSettingsBackendThreadingWarningMessage", + "Translations": { + "ar_SA": "يجب إعادة تشغيل ريوجينكس بعد تغيير هذا الخيار حتى يتم تطبيقه بالكامل. اعتمادا على النظام الأساسي الخاص بك، قد تحتاج إلى تعطيل تعدد المسارات الخاص ببرنامج الرسومات التشغيل الخاص بك يدويًا عند استخدام الخاص بريوجينكس.", + "de_DE": "Ryujinx muss muss neu gestartet werden, damit die Änderungen wirksam werden. Abhängig von dem Betriebssystem muss möglicherweise das Multithreading des Treibers manuell deaktiviert werden, wenn Ryujinx verwendet wird.", + "el_GR": "Το Ryujinx πρέπει να επανεκκινηθεί αφού αλλάξει αυτή η επιλογή για να εφαρμοστεί πλήρως. Ανάλογα με την πλατφόρμα σας, μπορεί να χρειαστεί να απενεργοποιήσετε με μη αυτόματο τρόπο το multithreading του ίδιου του προγράμματος οδήγησης όταν χρησιμοποιείτε το Ryujinx.", + "en_US": "Ryujinx must be restarted after changing this option for it to apply fully. Depending on your platform, you may need to manually disable your driver's own multithreading when using Ryujinx's.", + "es_ES": "Ryujinx debe reiniciarse para aplicar este cambio. Dependiendo de tu plataforma, puede que tengas que desactivar manualmente la optimización enlazada de tus controladores gráficos para usar el multihilo de Ryujinx.", + "fr_FR": "Ryujinx doit être redémarré après avoir changé cette option pour qu'elle s'applique complètement. Selon votre plate-forme, vous devrez peut-être désactiver manuellement le multithreading de votre pilote lorsque vous utilisez Ryujinx.", + "he_IL": "יש להפעיל מחדש את ריוג'ינקס לאחר שינוי אפשרות זו כדי שהיא תחול במלואה. בהתאם לפלטפורמה שלך, ייתכן שיהיה עליך להשבית ידנית את ריבוי ההליכים של ההתקן שלך בעת השימוש ב-ריוג'ינקס.", + "it_IT": "Ryujinx deve essere riavviato dopo aver cambiato questa opzione per applicarla completamente. A seconda della tua piattaforma, potrebbe essere necessario disabilitare manualmente il multithreading del driver quando usi quello di Ryujinx.", + "ja_JP": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.", + "ko_KR": "완전히 적용하려면 이 옵션을 변경한 후 Ryujinx를 다시 시작해야 합니다. 플랫폼에 따라 Ryujinx를 사용할 때 드라이버 자체의 다중 스레딩을 수동으로 비활성화해야 할 수도 있습니다.", + "no_NO": "Ryujinx må startes på nytt etter at dette alternativet er endret slik at det tas i bruk helt. Avhengig av plattformen din, må du kanskje manuelt skru av driveren's egen flertråder når du bruker Ryujinx's.", + "pl_PL": "Ryujinx musi zostać ponownie uruchomiony po zmianie tej opcji, aby działał w pełni. W zależności od platformy może być konieczne ręczne wyłączenie sterownika wielowątkowości podczas korzystania z Ryujinx.", + "pt_BR": "Ryujinx precisa ser reiniciado após mudar essa opção para que ela tenha efeito. Dependendo da sua plataforma, pode ser preciso desabilitar o multithreading do driver de vídeo quando usar o Ryujinx.", + "ru_RU": "Для применения этой настройки необходимо перезапустить Ryujinx. В зависимости от используемой вами операционной системы, вам может потребоваться вручную отключить многопоточность драйвера при использовании Ryujinx.", + "sv_SE": "Ryujinx måste startas om efter att denna inställning ändras för att verkställa den. Beroende på din plattform så kanske du måste manuellt inaktivera drivrutinens egna multithreading när Ryujinx används.", + "th_TH": "Ryujinx ต้องรีสตาร์ทหลังจากเปลี่ยนตัวเลือกนี้จึงจะใช้งานได้อย่างสมบูรณ์ คุณอาจต้องปิดการใช้งาน มัลติเธรด ของไดรเวอร์ของคุณด้วยตนเองเมื่อใช้ Ryujinx ทั้งนี้ขึ้นอยู่กับแพลตฟอร์มของคุณ", + "tr_TR": "Bu seçeneğin tamamen uygulanması için Ryujinx'in kapatıp açılması gerekir. Kullandığınız işletim sistemine bağlı olarak, Ryujinx'in multithreading'ini kullanırken driver'ınızın multithreading seçeneğini kapatmanız gerekebilir.", + "uk_UA": "Ryujinx потрібно перезапустити після зміни цього параметра, щоб він застосовувався повністю. Залежно від вашої платформи вам може знадобитися вручну вимкнути власну багатопотоковість драйвера під час використання Ryujinx.", + "zh_CN": "更改此选项后,必须重启 Ryujinx 模拟器才能生效。\n\n当启用图形引擎多线程时,根据显卡不同,您可能需要手动禁用显卡驱动程序自身的多线程(线程优化)。", + "zh_TW": "變更此選項後,必須重新啟動 Ryujinx 才能完全生效。使用 Ryujinx 的多執行緒功能時,可能需要手動停用驅動程式本身的多執行緒功能,這取決於您的平台。" + } + }, + { + "ID": "DialogModManagerDeletionWarningMessage", + "Translations": { + "ar_SA": "أنت على وشك حذف التعديل: {0}\n\nهل انت متأكد انك تريد المتابعة؟", + "de_DE": "Du bist dabei, diesen Mod zu lösche. {0}\n\nMöchtest du wirklich fortfahren?", + "el_GR": "", + "en_US": "You are about to delete the mod: {0}\n\nAre you sure you want to proceed?", + "es_ES": "Estás a punto de eliminar el mod: {0}\n\n¿Estás seguro de que quieres continuar?", + "fr_FR": "Vous êtes sur le point de supprimer le mod : {0}\n\nÊtes-vous sûr de vouloir continuer ?", + "he_IL": "אתה עומד למחוק את המוד: {0}\nהאם אתה בטוח שאתה רוצה להמשיך?", + "it_IT": "Stai per eliminare la mod: {0}\n\nConfermi di voler procedere?", + "ja_JP": "以下のModを削除しようとしています: {0}\n\n続行してもよろしいですか?", + "ko_KR": "모드 삭제 : {0}\n\n계속하시겠습니까?", + "no_NO": "Du er i ferd med å slette modifikasjonen: {0}\n\ner du sikker på at du vil fortsette?", + "pl_PL": "Zamierzasz usunąć modyfikacje: {0}\n\nCzy na pewno chcesz kontynuować?", + "pt_BR": "Você está prestes a excluir o mod: {0}\n\nTem certeza de que deseja continuar?", + "ru_RU": "Вы сейчас удалите мод: {0}\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att ta bort modden: {0}\n\nÄr du säker på att du vill fortsätta?", + "th_TH": "คุณกำลังจะลบ ม็อด: {0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อ?", + "tr_TR": "", + "uk_UA": "Ви збираєтесь видалити модифікацію: {0}\n\nВи дійсно бажаєте продовжити?", + "zh_CN": "您即将删除 MOD:{0} \n\n确定吗?", + "zh_TW": "您將刪除模組: {0}\n\n您確定要繼續嗎?" + } + }, + { + "ID": "DialogModManagerDeletionAllWarningMessage", + "Translations": { + "ar_SA": "أنت على وشك حذف كافة التعديلات لهذا العنوان.\n\nهل انت متأكد انك تريد المتابعة؟", + "de_DE": "Du bist dabei, alle Mods für diesen Titel zu löschen.\n\nMöchtest du wirklich fortfahren?", + "el_GR": "", + "en_US": "You are about to delete all mods for this title.\n\nAre you sure you want to proceed?", + "es_ES": "Estás a punto de eliminar todos los Mods para este título.\n\n¿Estás seguro de que quieres continuar?", + "fr_FR": "Vous êtes sur le point de supprimer tous les mods pour ce titre.\n\nÊtes-vous sûr de vouloir continuer ?", + "he_IL": "אתה עומד למחוק את כל המודים בשביל משחק זה.\n\nהאם אתה בטוח שאתה רוצה להמשיך?", + "it_IT": "Stai per eliminare tutte le mod per questo titolo.\n\nVuoi davvero procedere?", + "ja_JP": "このタイトルの Mod をすべて削除しようとしています.\n\n続行してもよろしいですか?", + "ko_KR": "이 타이틀에 대한 모드를 모두 삭제하려고 합니다.\n\n계속하시겠습니까?", + "no_NO": "Du er i ferd med å slette alle modifikasjonene for denne tittelen: {0}\n\ner du sikker på at du vil fortsette?", + "pl_PL": "Zamierzasz usunąć wszystkie modyfikacje dla wybranego tytułu: {0}\n\nCzy na pewno chcesz kontynuować?", + "pt_BR": "Você está prestes a excluir todos os mods para este jogo.\n\nTem certeza de que deseja continuar?", + "ru_RU": "Вы сейчас удалите все выбранные моды для этой игры.\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att ta bort alla moddar för detta spel.\n\nÄr du säker på att du vill fortsätta?", + "th_TH": "คุณกำลังจะลบม็อดทั้งหมดสำหรับชื่อนี้\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อ?", + "tr_TR": "", + "uk_UA": "Ви збираєтесь видалити всі модифікації для цього Додатка.\n\nВи дійсно бажаєте продовжити?", + "zh_CN": "您即将删除该游戏的所有 MOD,\n\n确定吗?", + "zh_TW": "您即將刪除此遊戲的所有模組。\n\n您確定要繼續嗎?" + } + }, + { + "ID": "SettingsTabGraphicsFeaturesOptions", + "Translations": { + "ar_SA": "المميزات", + "de_DE": "Erweiterungen", + "el_GR": "Χαρακτηριστικά", + "en_US": "Features", + "es_ES": "Funcionalidades", + "fr_FR": "Fonctionnalités", + "he_IL": "אפשרויות", + "it_IT": "Funzionalità", + "ja_JP": "機能", + "ko_KR": "기능", + "no_NO": "Funksjoner", + "pl_PL": "Funkcje", + "pt_BR": "Recursos", + "ru_RU": "Функции", + "sv_SE": "Funktioner", + "th_TH": "คุณสมบัติ", + "tr_TR": "Özellikler", + "uk_UA": "Особливості", + "zh_CN": "功能", + "zh_TW": "功能" + } + }, + { + "ID": "SettingsTabGraphicsBackendMultithreading", + "Translations": { + "ar_SA": "تعدد المسارات لخلفية الرسومات:", + "de_DE": "Grafik-Backend Multithreading:", + "el_GR": "Πολυνηματική Επεξεργασία Γραφικών:", + "en_US": "Graphics Backend Multithreading:", + "es_ES": "Multihilado del motor gráfico:", + "fr_FR": "Interface graphique multithread :", + "he_IL": "אחראי גרפיקה רב-תהליכי:", + "it_IT": "Multithreading del backend grafico:", + "ja_JP": "グラフィックスバックエンドのマルチスレッド実行:", + "ko_KR": "그래픽 후단부 다중 스레딩 :", + "no_NO": "Grafikk Backend Fleroppgavekjøring", + "pl_PL": "Wielowątkowość Backendu Graficznego:", + "pt_BR": "Multithreading da API gráfica:", + "ru_RU": "Многопоточность графического бэкенда:", + "sv_SE": "Multithreading för grafikbakände:", + "th_TH": "มัลติเธรด กราฟิกเบื้องหลัง:", + "tr_TR": "Grafik Backend Multithreading:", + "uk_UA": "Багатопотоковість графічного сервера:", + "zh_CN": "图形引擎多线程:", + "zh_TW": "圖形後端多執行緒:" + } + }, + { + "ID": "CommonAuto", + "Translations": { + "ar_SA": "تلقائي", + "de_DE": "", + "el_GR": "Αυτόματο", + "en_US": "Auto", + "es_ES": "Automático", + "fr_FR": "", + "he_IL": "אוטומטי", + "it_IT": "Automatico", + "ja_JP": "自動", + "ko_KR": "자동", + "no_NO": "Automatisk", + "pl_PL": "", + "pt_BR": "Automático", + "ru_RU": "Автоматически", + "sv_SE": "Automatiskt", + "th_TH": "อัตโนมัติ", + "tr_TR": "Otomatik", + "uk_UA": "Авто", + "zh_CN": "自动(推荐)", + "zh_TW": "自動" + } + }, + { + "ID": "CommonOff", + "Translations": { + "ar_SA": "معطل", + "de_DE": "Aus", + "el_GR": "Ανενεργό", + "en_US": "Off", + "es_ES": "Desactivado", + "fr_FR": "Désactivé", + "he_IL": "כבוי", + "it_IT": "Disattivato", + "ja_JP": "オフ", + "ko_KR": "끔", + "no_NO": "Av", + "pl_PL": "Wyłączone", + "pt_BR": "Desligado", + "ru_RU": "Выключено", + "sv_SE": "Av", + "th_TH": "ปิดการใช้งาน", + "tr_TR": "Kapalı", + "uk_UA": "Вимкнути", + "zh_CN": "关闭", + "zh_TW": "關閉" + } + }, + { + "ID": "CommonOn", + "Translations": { + "ar_SA": "تشغيل", + "de_DE": "An", + "el_GR": "Ενεργό", + "en_US": "On", + "es_ES": "Activado", + "fr_FR": "Activé", + "he_IL": "דלוק", + "it_IT": "Attivo", + "ja_JP": "オン", + "ko_KR": "켬", + "no_NO": "På", + "pl_PL": "Włączone", + "pt_BR": "Ligado", + "ru_RU": "Включено", + "sv_SE": "På", + "th_TH": "เปิดใช้งาน", + "tr_TR": "Açık", + "uk_UA": "Увімкнути", + "zh_CN": "打开", + "zh_TW": "開啟" + } + }, + { + "ID": "InputDialogYes", + "Translations": { + "ar_SA": "نعم", + "de_DE": "Ja", + "el_GR": "Ναι", + "en_US": "Yes", + "es_ES": "Sí", + "fr_FR": "Oui", + "he_IL": "כן", + "it_IT": "Sì", + "ja_JP": "はい", + "ko_KR": "예", + "no_NO": "Ja", + "pl_PL": "Tak", + "pt_BR": "Sim", + "ru_RU": "Да", + "sv_SE": "Ja", + "th_TH": "ใช่", + "tr_TR": "Evet", + "uk_UA": "Так", + "zh_CN": "是", + "zh_TW": "是" + } + }, + { + "ID": "InputDialogNo", + "Translations": { + "ar_SA": "لا", + "de_DE": "Nein", + "el_GR": "Όχι", + "en_US": "No", + "es_ES": "", + "fr_FR": "Non", + "he_IL": "לא", + "it_IT": "", + "ja_JP": "いいえ", + "ko_KR": "아니오", + "no_NO": "Nei", + "pl_PL": "Nie", + "pt_BR": "Não", + "ru_RU": "Нет", + "sv_SE": "Nej", + "th_TH": "ไม่ใช่", + "tr_TR": "Hayır", + "uk_UA": "Ні", + "zh_CN": "否", + "zh_TW": "否" + } + }, + { + "ID": "DialogProfileInvalidProfileNameErrorMessage", + "Translations": { + "ar_SA": "يحتوي اسم الملف على أحرف غير صالحة. يرجى المحاولة مرة أخرى.", + "de_DE": "Der Dateiname enthält ungültige Zeichen. Bitte erneut versuchen.", + "el_GR": "Το όνομα αρχείου περιέχει μη έγκυρους χαρακτήρες. Παρακαλώ προσπαθήστε ξανά.", + "en_US": "The file name contains invalid characters. Please try again.", + "es_ES": "El nombre de archivo contiene caracteres inválidos. Por favor, inténtalo de nuevo.", + "fr_FR": "Le nom du fichier contient des caractères invalides. Veuillez réessayer.", + "he_IL": "שם הקובץ מכיל תווים לא חוקיים. אנא נסה שוב.", + "it_IT": "Il nome del file contiene dei caratteri non validi. Riprova.", + "ja_JP": "プロファイル名に無効な文字が含まれています. 再度試してみてください.", + "ko_KR": "파일 이름에 잘못된 문자가 포함되어 있습니다. 다시 시도하세요.", + "no_NO": "Filnavnet inneholder ugyldige tegn. Prøv på nytt.", + "pl_PL": "Nazwa pliku zawiera nieprawidłowe znaki. Proszę spróbuj ponownie.", + "pt_BR": "O nome do arquivo contém caracteres inválidos. Por favor, tente novamente.", + "ru_RU": "Имя файла содержит недопустимые символы. Пожалуйста, попробуйте еще раз.", + "sv_SE": "Filnamnet innehåller ogiltiga tecken. Försök igen.", + "th_TH": "ชื่อไฟล์ประกอบด้วยอักขระที่ไม่ถูกต้อง กรุณาลองอีกครั้ง", + "tr_TR": "Dosya adı geçersiz karakter içeriyor. Lütfen tekrar deneyin.", + "uk_UA": "Ім'я файлу містить неприпустимі символи. Будь ласка, спробуйте ще раз.", + "zh_CN": "文件名包含无效字符,请重试。", + "zh_TW": "檔案名稱包含無效字元。請重試。" + } + }, + { + "ID": "MenuBarOptionsPauseEmulation", + "Translations": { + "ar_SA": "إيقاف مؤقت", + "de_DE": "", + "el_GR": "Παύση", + "en_US": "Pause", + "es_ES": "Pausar", + "fr_FR": "Suspendre", + "he_IL": "הפסק", + "it_IT": "Metti in pausa", + "ja_JP": "一時停止", + "ko_KR": "일시 중지", + "no_NO": "Stans midlertidig", + "pl_PL": "Pauza", + "pt_BR": "Pausar", + "ru_RU": "Пауза эмуляции", + "sv_SE": "Paus", + "th_TH": "หยุดชั่วคราว", + "tr_TR": "Durdur", + "uk_UA": "Пауза", + "zh_CN": "暂停", + "zh_TW": "暫停" + } + }, + { + "ID": "MenuBarOptionsResumeEmulation", + "Translations": { + "ar_SA": "استئناف", + "de_DE": "Fortsetzen", + "el_GR": "Συνέχιση", + "en_US": "Resume", + "es_ES": "Reanudar", + "fr_FR": "Reprendre", + "he_IL": "המשך", + "it_IT": "Riprendi", + "ja_JP": "再開", + "ko_KR": "다시 시작", + "no_NO": "Gjenoppta", + "pl_PL": "Wznów", + "pt_BR": "Resumir", + "ru_RU": "Продолжить", + "sv_SE": "Återuppta", + "th_TH": "ดำเนินการต่อ", + "tr_TR": "Devam Et", + "uk_UA": "Продовжити", + "zh_CN": "继续", + "zh_TW": "繼續" + } + }, + { + "ID": "AboutUrlTooltipMessage", + "Translations": { + "ar_SA": "انقر لفتح موقع ريوجينكس في متصفحك الافتراضي.", + "de_DE": "Klicke hier, um die Ryujinx Website im Standardbrowser zu öffnen.", + "el_GR": "Κάντε κλικ για να ανοίξετε τον ιστότοπο Ryujinx στο προεπιλεγμένο πρόγραμμα περιήγησης.", + "en_US": "Click to open the Ryujinx website in your default browser.", + "es_ES": "Haz clic para abrir el sitio web de Ryujinx en tu navegador predeterminado.", + "fr_FR": "Cliquez pour ouvrir le site de Ryujinx dans votre navigateur par défaut.", + "he_IL": "לחץ כדי לפתוח את אתר ריוג'ינקס בדפדפן ברירת המחדל שלך.", + "it_IT": "Clicca per aprire il sito web di Ryujinx nel tuo browser predefinito.", + "ja_JP": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.", + "ko_KR": "클릭하면 기본 브라우저에서 Ryujinx 웹사이트가 열립니다.", + "no_NO": "Klikk for å åpne Ryujinx nettsiden i din standardnettleser.", + "pl_PL": "Kliknij, aby otworzyć stronę Ryujinx w domyślnej przeglądarce.", + "pt_BR": "Clique para abrir o site do Ryujinx no seu navegador padrão.", + "ru_RU": "Нажмите, чтобы открыть веб-сайт Ryujinx в браузере", + "sv_SE": "Klicka för att öppna Ryujinx webbsida i din webbläsare.", + "th_TH": "คลิกเพื่อเปิดเว็บไซต์ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", + "tr_TR": "Ryujinx'in websitesini varsayılan tarayıcınızda açmak için tıklayın.", + "uk_UA": "Натисніть, щоб відкрити сайт Ryujinx у браузері за замовчування.", + "zh_CN": "在浏览器中打开 Ryujinx 模拟器官网。", + "zh_TW": "在預設瀏覽器中開啟 Ryujinx 網站。" + } + }, + { + "ID": "AboutDisclaimerMessage", + "Translations": { + "ar_SA": "ريوجينكس لا ينتمي إلى نينتندو™،\nأو أي من شركائها بأي شكل من الأشكال.", + "de_DE": "Ryujinx ist in keinster Weise weder mit Nintendo™, \nnoch mit deren Partnern verbunden.", + "el_GR": "Το Ryujinx δεν είναι συνδεδεμένο με τη Nintendo™,\nούτε με κανέναν από τους συνεργάτες της, με οποιονδήποτε τρόπο.", + "en_US": "Ryujinx is not affiliated with Nintendo™,\nor any of its partners, in any way.", + "es_ES": "Ryujinx no tiene afiliación alguna con Nintendo™,\nni con ninguno de sus socios.", + "fr_FR": "Ryujinx n'est pas affilié à Nintendo™,\nou à aucun de ses partenaires, de quelque manière que ce soit.", + "he_IL": "ריוג'ינקס אינה מזוהת עם נינטנדו,\nאו שוטפייה בכל דרך שהיא.", + "it_IT": "Ryujinx non è affiliato con Nintendo™,\no i suoi partner, in alcun modo.", + "ja_JP": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.", + "ko_KR": "Ryujinx는 Nintendo™\n또는 그 파트너와 제휴한 바가 없습니다.", + "no_NO": "Ryujinx er ikke knyttet til NintendoTM,\neller noen av samarbeidspartnerne sine, på noen som helst måte.", + "pl_PL": "Ryujinx nie jest w żaden sposób powiązany z Nintendo™,\nani z żadnym z jej partnerów.", + "pt_BR": "Ryujinx não é afiliado com a Nintendo™,\nou qualquer um de seus parceiros, de nenhum modo.", + "ru_RU": "Ryujinx никоим образом не связан ни с Nintendo™, ни с кем-либо из ее партнеров.", + "sv_SE": "Ryujinx har ingen koppling till Nintendo™,\neller någon av dess samarbetspartners.", + "th_TH": "ทางผู้พัฒนาโปรแกรม Ryujinx ไม่มีส่วนเกี่ยวข้องกับทางบริษัท Nintendo™\nหรือพันธมิตรใดๆ ทั้งสิ้น!", + "tr_TR": "Ryujinx, Nintendo™ veya ortaklarıyla herhangi bir şekilde bağlantılı değildir.", + "uk_UA": "Ryujinx жодним чином не пов’язаний з Nintendo™,\nчи будь-яким із їхніх партнерів.", + "zh_CN": "Ryujinx 与 Nintendo™ 以及其合作伙伴没有任何关联。", + "zh_TW": "Ryujinx 和 Nintendo™\n或其任何合作夥伴完全沒有關聯。" + } + }, + { + "ID": "AboutAmiiboDisclaimerMessage", + "Translations": { + "ar_SA": "AmiiboAPI (www.amiiboapi.com) يتم \nاستخدامه في محاكاة أمبيو لدينا.", + "de_DE": "AmiiboAPI (www.amiiboapi.com) wird in unserer Amiibo \nEmulation benutzt.", + "el_GR": "Το AmiiboAPI (www.amiiboapi.com) χρησιμοποιείται\nστην προσομοίωση Amiibo.", + "en_US": "AmiiboAPI (www.amiiboapi.com) is used\nin our Amiibo emulation.", + "es_ES": "Utilizamos AmiiboAPI (www.amiiboapi.com)\nen nuestra emulación de Amiibo.", + "fr_FR": "AmiiboAPI (www.amiiboapi.com) est utilisé\ndans notre émulation Amiibo.", + "he_IL": "ממשק אמיבו (www.amiiboapi.com) משומש בהדמיית האמיבו שלנו.", + "it_IT": "AmiiboAPI (www.amiiboapi.com) è usata\nnella nostra emulazione Amiibo.", + "ja_JP": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.", + "ko_KR": "AmiiboAPI(www.amiiboapi.com)는\nAmiibo 에뮬레이션에 사용됩니다.", + "no_NO": "AmiiboAPI (www.amiiboapi.com) brukes sammen med\ni vår Amiibo-emulsjon.", + "pl_PL": "AmiiboAPI (www.amiiboapi.com) jest używane\nw naszej emulacji Amiibo.", + "pt_BR": "AmiiboAPI (www.amiiboapi.com) é usado\nem nossa emulação de Amiibo.", + "ru_RU": "Amiibo API (www.amiiboapi.com) используется для эмуляции Amiibo.", + "sv_SE": "AmiiboAPI (www.amiiboapi.com) används\ni vår Amiibo-emulation.", + "th_TH": "AmiiboAPI (www.amiiboapi.com) ถูกใช้\nในการจำลอง อะมิโบ ของเรา", + "tr_TR": "Amiibo emülasyonumuzda \nAmiiboAPI (www.amiiboapi.com) kullanılmaktadır.", + "uk_UA": "AmiiboAPI (www.amiiboapi.com) використовується в нашій емуляції Amiibo.", + "zh_CN": "我们的 Amiibo 模拟使用了\nAmiiboAPI (www.amiiboapi.com)。", + "zh_TW": "我們在 Amiibo 模擬中\n使用了 AmiiboAPI (www.amiiboapi.com)。" + } + }, + { + "ID": "AboutGithubUrlTooltipMessage", + "Translations": { + "ar_SA": "انقر لفتح صفحة ريوجينكس في غيت هاب في متصفحك الافتراضي.", + "de_DE": "Klicke hier, um die Ryujinx GitHub Seite im Standardbrowser zu öffnen.", + "el_GR": "Κάντε κλικ για να ανοίξετε τη σελίδα Ryujinx GitHub στο προεπιλεγμένο πρόγραμμα περιήγησης.", + "en_US": "Click to open the Ryujinx GitHub page in your default browser.", + "es_ES": "Haz clic para abrir el GitHub de Ryujinx en tu navegador predeterminado.", + "fr_FR": "Cliquez pour ouvrir la page GitHub de Ryujinx dans votre navigateur par défaut.", + "he_IL": "לחץ כדי לפתוח את דף הגיטהב של ריוג'ינקס בדפדפן ברירת המחדל שלך.", + "it_IT": "Clicca per aprire la pagina GitHub di Ryujinx nel tuo browser predefinito.", + "ja_JP": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.", + "ko_KR": "클릭하면 기본 브라우저에서 Ryujinx GitHub 페이지가 열립니다.", + "no_NO": "Klikk for å åpne Ryujinx GitHub siden i din standardnettleser.", + "pl_PL": "Kliknij, aby otworzyć stronę GitHub Ryujinx w domyślnej przeglądarce.", + "pt_BR": "Clique para abrir a página do GitHub do Ryujinx no seu navegador padrão.", + "ru_RU": "Нажмите, чтобы открыть страницу Ryujinx на GitHub", + "sv_SE": "Klicka för att öppna Ryujinx GitHub-sida i din webbläsare.", + "th_TH": "คลิกเพื่อเปิดหน้า Github ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", + "tr_TR": "Ryujinx'in GitHub sayfasını varsayılan tarayıcınızda açmak için tıklayın.", + "uk_UA": "Натисніть, щоб відкрити сторінку GitHub Ryujinx у браузері за замовчуванням.", + "zh_CN": "在浏览器中打开 Ryujinx 的 GitHub 代码库。", + "zh_TW": "在預設瀏覽器中開啟 Ryujinx 的 GitHub 網頁。" + } + }, + { + "ID": "AboutDiscordUrlTooltipMessage", + "Translations": { + "ar_SA": "انقر لفتح دعوة إلى خادم ريوجينكس في ديكسورد في متصفحك الافتراضي.", + "de_DE": "Klicke hier, um eine Einladung zum Ryujinx Discord Server im Standardbrowser zu öffnen.", + "el_GR": "Κάντε κλικ για να ανοίξετε μία πρόσκληση στον διακομιστή Ryujinx Discord στο προεπιλεγμένο πρόγραμμα περιήγησης.", + "en_US": "Click to open an invite to the Ryujinx Discord server in your default browser.", + "es_ES": "Haz clic para recibir una invitación al Discord de Ryujinx en tu navegador predeterminado.", + "fr_FR": "Cliquez pour ouvrir une invitation au serveur Discord de Ryujinx dans votre navigateur par défaut.", + "he_IL": "לחץ כדי לפתוח הזמנה לשרת הדיסקורד של ריוג'ינקס בדפדפן ברירת המחדל שלך.", + "it_IT": "Clicca per aprire un invito al server Discord di Ryujinx nel tuo browser predefinito.", + "ja_JP": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.", + "ko_KR": "클릭하면 기본 브라우저에서 Ryujinx 디스코드 서버 초대장이 열립니다.", + "no_NO": "Klikk for å åpne en invitasjon til Ryujinx Discord-serveren i nettleseren din.", + "pl_PL": "Kliknij, aby otworzyć zaproszenie na serwer Discord Ryujinx w domyślnej przeglądarce.", + "pt_BR": "Clique para abrir um convite ao servidor do Discord do Ryujinx no seu navegador padrão.", + "ru_RU": "Нажмите, чтобы открыть приглашение на сервер Ryujinx в Discord", + "sv_SE": "Klicka för att öppna en inbjudan till Ryujinx Discord-server i din webbläsare.", + "th_TH": "คลิกเพื่อเปิดคำเชิญเข้าสู่เซิร์ฟเวอร์ Discord ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", + "tr_TR": "Varsayılan tarayıcınızda Ryujinx'in Discord'una bir davet açmak için tıklayın.", + "uk_UA": "Натисніть, щоб відкрити запрошення на сервер Discord Ryujinx у браузері за замовчуванням.", + "zh_CN": "在浏览器中打开 Ryujinx 的 Discord 邀请链接。", + "zh_TW": "在預設瀏覽器中開啟 Ryujinx 的 Discord 邀請連結。" + } + }, + { + "ID": "AboutRyujinxAboutTitle", + "Translations": { + "ar_SA": "حول:", + "de_DE": "Über:", + "el_GR": "Σχετικά με:", + "en_US": "About:", + "es_ES": "Acerca de:", + "fr_FR": "À propos :", + "he_IL": "אודות:", + "it_IT": "Informazioni:", + "ja_JP": "Ryujinx について:", + "ko_KR": "정보 :", + "no_NO": "Om:", + "pl_PL": "O Aplikacji:", + "pt_BR": "Sobre:", + "ru_RU": "О программе:", + "sv_SE": "Om:", + "th_TH": "เกี่ยวกับ:", + "tr_TR": "Hakkında:", + "uk_UA": "Про програму:", + "zh_CN": "关于:", + "zh_TW": "關於:" + } + }, + { + "ID": "AboutRyujinxAboutContent", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Ryujinx is an emulator for the Nintendo Switch™.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitHub or Discord.", + "es_ES": "", + "fr_FR": "Ryujinx est un émulateur pour la Nintendo Switch™.\nObtenez le dernières nouvelles sur le Discord.\nLes développeurs qui veulent contribuer peuvent en savoir plus sur notre GitHub ou Discord.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "Ryujinx는 Nintendo Switch™용 에뮬레이터입니다.\n모든 최신 소식을 Discord에서 확인하세요.\n기여에 관심이 있는 개발자는 GitHub 또는 Discord에서 자세한 내용을 확인할 수 있습니다.", + "no_NO": "Ryujinx er en emulator for Nintendo SwitchTM.\nVennligst støtt oss på Patreon.\nFå alle de siste nyhetene på vår Twitter eller Discord.\nUtviklere som er interessert i å bidra kan finne ut mer på GitHub eller Discord.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Ryujinx - это эмулятор для Nintendo Switch™.\nПолучайте все последние новости разработки в нашем Discord.\nРазработчики, заинтересованные в участии, могут узнать больше на нашем GitHub или Discord.", + "sv_SE": "Ryujinx är en emulator för Nintendo Switch™.\nFå de senaste nyheterna via vår Discord.\nUtvecklare som är intresserade att bidra kan hitta mer info på vår GitHub eller Discord.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Ryujinx — це емулятор для Nintendo Switch™.\nОтримуйте всі останні новини в нашому Discord.\nРозробники, які хочуть зробити внесок, можуть дізнатися більше на нашому GitHub або в Discord.", + "zh_CN": "Ryujinx 是一个 Nintendo Switch™ 模拟器。\n有兴趣做出贡献的开发者可以在我们的 GitHub 或 Discord 上了解更多信息。\n", + "zh_TW": "" + } + }, + { + "ID": "AboutRyujinxMaintainersTitle", + "Translations": { + "ar_SA": "تتم صيانته بواسطة:", + "de_DE": "Entwickelt von:", + "el_GR": "Συντηρείται από:", + "en_US": "Maintained By:", + "es_ES": "Mantenido por:", + "fr_FR": "Maintenu par :", + "he_IL": "מתוחזק על ידי:", + "it_IT": "Mantenuto da:", + "ja_JP": "開発者:", + "ko_KR": "유지 관리 :", + "no_NO": "Vedlikeholdt av:", + "pl_PL": "Utrzymywany Przez:", + "pt_BR": "Mantido por:", + "ru_RU": "Разработка:", + "sv_SE": "Underhålls av:", + "th_TH": "ได้รับการดูแลโดย:", + "tr_TR": "Geliştiriciler:", + "uk_UA": "Підтримується:", + "zh_CN": "开发维护人员名单:", + "zh_TW": "維護者:" + } + }, + { + "ID": "AboutRyujinxFormerMaintainersTitle", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Formerly Maintained By:", + "es_ES": "", + "fr_FR": "Anciennement Maintenu par :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "이전 관리자 :", + "no_NO": "Tidligere vedlikeholdt av:", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Поддержка:", + "sv_SE": "Underhölls tidigare av:", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Минулі розробники:", + "zh_CN": "曾经的维护者:", + "zh_TW": "" + } + }, + { + "ID": "AboutRyujinxMaintainersContentTooltipMessage", + "Translations": { + "ar_SA": "انقر لفتح صفحة المساهمين في متصفحك الافتراضي.", + "de_DE": "Klicke hier, um die Liste der Mitwirkenden im Standardbrowser zu öffnen.", + "el_GR": "Κάντε κλικ για να ανοίξετε τη σελίδα Συνεισφέροντες στο προεπιλεγμένο πρόγραμμα περιήγησης.", + "en_US": "Click to open the Contributors page in your default browser.", + "es_ES": "Haz clic para abrir la página de contribuidores en tu navegador predeterminado.", + "fr_FR": "Cliquez pour ouvrir la page Contributeurs dans votre navigateur par défaut.", + "he_IL": "לחץ כדי לפתוח את דף התורמים בדפדפן ברירת המחדל שלך.", + "it_IT": "Clicca per aprire la pagina dei contributori nel tuo browser predefinito.", + "ja_JP": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.", + "ko_KR": "클릭하면 기본 브라우저에서 기여자 페이지가 열립니다.", + "no_NO": "Klikk for å åpne Bidragsyter-siden i standardleseren din.", + "pl_PL": "Kliknij, aby otworzyć stronę Współtwórcy w domyślnej przeglądarce.", + "pt_BR": "Clique para abrir a página de contribuidores no seu navegador padrão.", + "ru_RU": "Нажмите, чтобы открыть страницу с участниками", + "sv_SE": "Klicka för att öppna sidan över personer som bidragit till projektet i din webbläsare.", + "th_TH": "คลิกเพื่อเปิดหน้าผู้มีส่วนร่วมบนเบราว์เซอร์เริ่มต้นของคุณ", + "tr_TR": "Katkıda bulunanlar sayfasını varsayılan tarayıcınızda açmak için tıklayın.", + "uk_UA": "Натисніть, щоб відкрити сторінку співавторів у вашому браузері за замовчування.", + "zh_CN": "在浏览器中打开贡献者页面", + "zh_TW": "在預設瀏覽器中開啟貢獻者的網頁" + } + }, + { + "ID": "AmiiboSeriesLabel", + "Translations": { + "ar_SA": "مجموعة أميبو", + "de_DE": "Amiibo-Serie", + "el_GR": "Σειρά Amiibo", + "en_US": "Amiibo Series", + "es_ES": "Serie de Amiibo", + "fr_FR": "Séries Amiibo", + "he_IL": "סדרת אמיבו", + "it_IT": "Serie Amiibo", + "ja_JP": "Amiibo シリーズ", + "ko_KR": "Amiibo 시리즈", + "no_NO": "Amibo Serie", + "pl_PL": "Seria Amiibo", + "pt_BR": "Franquia Amiibo", + "ru_RU": "Серия Amiibo", + "sv_SE": "", + "th_TH": "", + "tr_TR": "Amiibo Serisi", + "uk_UA": "Серія Amiibo", + "zh_CN": "Amiibo 系列", + "zh_TW": "Amiibo 系列" + } + }, + { + "ID": "AmiiboCharacterLabel", + "Translations": { + "ar_SA": "شخصية", + "de_DE": "Charakter", + "el_GR": "Χαρακτήρας", + "en_US": "Character", + "es_ES": "Personaje", + "fr_FR": "Personnage", + "he_IL": "דמות", + "it_IT": "Personaggio", + "ja_JP": "キャラクタ", + "ko_KR": "캐릭터", + "no_NO": "Karakter", + "pl_PL": "Postać", + "pt_BR": "Personagem", + "ru_RU": "Персонаж", + "sv_SE": "Karaktär", + "th_TH": "ตัวละคร", + "tr_TR": "Karakter", + "uk_UA": "Персонаж", + "zh_CN": "角色", + "zh_TW": "角色" + } + }, + { + "ID": "AmiiboScanButtonLabel", + "Translations": { + "ar_SA": "فحصه", + "de_DE": "Einscannen", + "el_GR": "Σαρώστε το", + "en_US": "Scan It", + "es_ES": "Escanear", + "fr_FR": "Scanner", + "he_IL": "סרוק את זה", + "it_IT": "Scansiona", + "ja_JP": "スキャン", + "ko_KR": "스캔하기", + "no_NO": "Skanne det", + "pl_PL": "Zeskanuj", + "pt_BR": "Escanear", + "ru_RU": "Сканировать", + "sv_SE": "Skanna den", + "th_TH": "สแกนเลย", + "tr_TR": "Tarat", + "uk_UA": "Сканувати", + "zh_CN": "扫描", + "zh_TW": "掃描" + } + }, + { + "ID": "AmiiboOptionsShowAllLabel", + "Translations": { + "ar_SA": "إظهار كل أميبو", + "de_DE": "Zeige alle Amiibos", + "el_GR": "Εμφάνιση όλων των Amiibo", + "en_US": "Show All Amiibo", + "es_ES": "Mostrar todos los Amiibo", + "fr_FR": "Afficher tous les Amiibo", + "he_IL": "הצג את כל האמיבואים", + "it_IT": "Mostra tutti gli amiibo", + "ja_JP": "すべての Amiibo を表示", + "ko_KR": "모든 Amiibo 표시", + "no_NO": "Vis alle Amiibo", + "pl_PL": "Pokaż Wszystkie Amiibo", + "pt_BR": "Exibir todos os Amiibos", + "ru_RU": "Показать все Amiibo", + "sv_SE": "Visa alla Amiibo", + "th_TH": "แสดง Amiibo ทั้งหมด", + "tr_TR": "Tüm Amiibo'ları Göster", + "uk_UA": "Показати всі Amiibo", + "zh_CN": "显示所有 Amiibo", + "zh_TW": "顯示所有 Amiibo" + } + }, + { + "ID": "AmiiboOptionsUsRandomTagLabel", + "Translations": { + "ar_SA": "هاك: استخدم علامة Uuid عشوائية ", + "de_DE": "Hack: Benutze zufällige Tag-UUID", + "el_GR": "Hack: Χρησιμοποιήστε τυχαίο αναγνωριστικό UUID", + "en_US": "Hack: Use Random tag Uuid", + "es_ES": "Hack: usar etiqueta aleatoria Uuid", + "fr_FR": "Hack : Utiliser un tag Uuid aléatoire", + "he_IL": "האצה: השתמש בתג Uuid אקראי", + "it_IT": "Espediente: Usa un UUID del tag casuale", + "ja_JP": "ハック: ランダムな Uuid を使用", + "ko_KR": "핵 : 무작위 태그 Uuid 사용", + "no_NO": "Hack: Bruk tilfeldig tag-Uuid", + "pl_PL": "Hack: Użyj losowego UUID tagu", + "pt_BR": "Hack: Usar Uuid de tag aleatório", + "ru_RU": "Хак: Использовать случайный тег Uuid", + "sv_SE": "Hack: Använd slumpmässig tagg för Uuid", + "th_TH": "แฮ็ค: สุ่มแท็ก Uuid", + "tr_TR": "Hack: Rastgele bir Uuid kullan", + "uk_UA": "Хитрість: Використовувати випадковий тег Uuid", + "zh_CN": "修改:使用随机生成的Amiibo ID", + "zh_TW": "補釘修正:使用隨機標記的 Uuid" + } + }, + { + "ID": "DlcManagerTableHeadingEnabledLabel", + "Translations": { + "ar_SA": "مفعل", + "de_DE": "Aktiviert", + "el_GR": "Ενεργοποιημένο", + "en_US": "Enabled", + "es_ES": "Habilitado", + "fr_FR": "Activé", + "he_IL": "מאופשר", + "it_IT": "Abilitato", + "ja_JP": "有効", + "ko_KR": "활성화", + "no_NO": "Aktivert", + "pl_PL": "Włączone", + "pt_BR": "Habilitado", + "ru_RU": "Включено", + "sv_SE": "Aktiverad", + "th_TH": "เปิดใช้งานแล้ว", + "tr_TR": "Etkin", + "uk_UA": "Увімкнено", + "zh_CN": "已启用", + "zh_TW": "已啟用" + } + }, + { + "ID": "DlcManagerTableHeadingTitleIdLabel", + "Translations": { + "ar_SA": "معرف العنوان", + "de_DE": "Title-ID", + "el_GR": "Αναγνωριστικό τίτλου", + "en_US": "Title ID", + "es_ES": "ID de título", + "fr_FR": "ID du titre", + "he_IL": "מזהה משחק", + "it_IT": "ID Titolo", + "ja_JP": "タイトルID", + "ko_KR": "타이틀 ID", + "no_NO": "Tittel ID", + "pl_PL": "ID Tytułu", + "pt_BR": "ID do título", + "ru_RU": "ID приложения", + "sv_SE": "Titel-ID", + "th_TH": "ชื่อไอดี", + "tr_TR": "Başlık ID", + "uk_UA": "ID заголовка", + "zh_CN": "游戏 ID", + "zh_TW": "遊戲 ID" + } + }, + { + "ID": "DlcManagerTableHeadingContainerPathLabel", + "Translations": { + "ar_SA": "مسار الحاوية", + "de_DE": "Container-Pfad", + "el_GR": "Τοποθεσία DLC", + "en_US": "Container Path", + "es_ES": "Directorio del contenedor", + "fr_FR": "Chemin du conteneur", + "he_IL": "נתיב מכיל", + "it_IT": "Percorso del contenitore", + "ja_JP": "コンテナパス", + "ko_KR": "컨테이너 경로", + "no_NO": "Beholder bane", + "pl_PL": "Ścieżka Kontenera", + "pt_BR": "Caminho do container", + "ru_RU": "Путь к контейнеру", + "sv_SE": "Container-sökväg", + "th_TH": "คอนเทนเนอร์เก็บไฟล์", + "tr_TR": "Container Yol", + "uk_UA": "Шлях до контейнеру", + "zh_CN": "容器路径", + "zh_TW": "容器路徑" + } + }, + { + "ID": "DlcManagerTableHeadingFullPathLabel", + "Translations": { + "ar_SA": "المسار كاملا", + "de_DE": "Vollständiger-Pfad", + "el_GR": "Πλήρης τοποθεσία", + "en_US": "Full Path", + "es_ES": "Directorio completo", + "fr_FR": "Chemin complet", + "he_IL": "נתיב מלא", + "it_IT": "Percorso completo", + "ja_JP": "フルパス", + "ko_KR": "전체 경로", + "no_NO": "Fullstendig bane", + "pl_PL": "Pełna Ścieżka", + "pt_BR": "Caminho completo", + "ru_RU": "Полный путь", + "sv_SE": "Fullständig sökväg", + "th_TH": "ที่เก็บไฟล์แบบเต็ม", + "tr_TR": "Tam Yol", + "uk_UA": "Повний шлях", + "zh_CN": "完整路径", + "zh_TW": "完整路徑" + } + }, + { + "ID": "DlcManagerRemoveAllButton", + "Translations": { + "ar_SA": "حذف الكل", + "de_DE": "Entferne alle", + "el_GR": "Αφαίρεση όλων", + "en_US": "Remove All", + "es_ES": "Quitar todo", + "fr_FR": "Tout supprimer", + "he_IL": "מחק הכל", + "it_IT": "Rimuovi tutti", + "ja_JP": "すべて削除", + "ko_KR": "모두 제거", + "no_NO": "Fjern alle", + "pl_PL": "Usuń Wszystkie", + "pt_BR": "Remover todos", + "ru_RU": "Удалить все", + "sv_SE": "Ta bort allt", + "th_TH": "ลบทั้งหมด", + "tr_TR": "Tümünü kaldır", + "uk_UA": "Видалити все", + "zh_CN": "全部删除", + "zh_TW": "全部刪除" + } + }, + { + "ID": "DlcManagerEnableAllButton", + "Translations": { + "ar_SA": "تشغيل الكل", + "de_DE": "Alle aktivieren", + "el_GR": "Ενεργοποίηση Όλων", + "en_US": "Enable All", + "es_ES": "Activar todas", + "fr_FR": "Tout activer", + "he_IL": "אפשר הכל", + "it_IT": "Abilita tutto", + "ja_JP": "すべて有効", + "ko_KR": "모두 활성화", + "no_NO": "Aktiver alle", + "pl_PL": "Włącz Wszystkie", + "pt_BR": "Habilitar todos", + "ru_RU": "Включить все", + "sv_SE": "Aktivera allt", + "th_TH": "เปิดใช้งานทั้งหมด", + "tr_TR": "Tümünü Aktif Et", + "uk_UA": "Увімкнути всі", + "zh_CN": "全部启用", + "zh_TW": "全部啟用" + } + }, + { + "ID": "DlcManagerDisableAllButton", + "Translations": { + "ar_SA": "تعطيل الكل", + "de_DE": "Alle deaktivieren", + "el_GR": "Απενεργοποίηση Όλων", + "en_US": "Disable All", + "es_ES": "Desactivar todos", + "fr_FR": "Tout désactiver", + "he_IL": "השבת הכל", + "it_IT": "Disabilita tutto", + "ja_JP": "すべて無効", + "ko_KR": "모두 비활성화", + "no_NO": "Deaktiver alle", + "pl_PL": "Wyłącz Wszystkie", + "pt_BR": "Desabilitar todos", + "ru_RU": "Отключить все", + "sv_SE": "Inaktivera allt", + "th_TH": "ปิดใช้งานทั้งหมด", + "tr_TR": "Tümünü Devre Dışı Bırak", + "uk_UA": "Вимкнути всі", + "zh_CN": "全部停用", + "zh_TW": "全部停用" + } + }, + { + "ID": "ModManagerDeleteAllButton", + "Translations": { + "ar_SA": "حذف الكل", + "de_DE": "Alle löschen", + "el_GR": "", + "en_US": "Delete All", + "es_ES": "Eliminar Todo", + "fr_FR": "Tout supprimer", + "he_IL": "מחק הכל", + "it_IT": "Elimina tutto", + "ja_JP": "すべて削除", + "ko_KR": "모두 삭제", + "no_NO": "Slett alt", + "pl_PL": "Usuń wszystko", + "pt_BR": "Apagar Tudo", + "ru_RU": "Удалить все", + "sv_SE": "Ta bort allt", + "th_TH": "ลบทั้งหมด", + "tr_TR": "Hepsini Sil", + "uk_UA": "Видалити все", + "zh_CN": "全部刪除", + "zh_TW": "全部刪除" + } + }, + { + "ID": "MenuBarOptionsChangeLanguage", + "Translations": { + "ar_SA": "تغيير اللغة", + "de_DE": "Sprache ändern", + "el_GR": "Αλλαξε γλώσσα", + "en_US": "Change Language", + "es_ES": "Cambiar idioma", + "fr_FR": "Changer la langue", + "he_IL": "החלף שפה", + "it_IT": "Cambia lingua", + "ja_JP": "言語を変更", + "ko_KR": "언어 변경", + "no_NO": "Endre språk", + "pl_PL": "Zmień język", + "pt_BR": "Mudar idioma", + "ru_RU": "Сменить язык", + "sv_SE": "Byt språk", + "th_TH": "เปลี่ยนภาษา", + "tr_TR": "Dili Değiştir", + "uk_UA": "Змінити мову", + "zh_CN": "更改界面语言", + "zh_TW": "變更語言" + } + }, + { + "ID": "MenuBarShowFileTypes", + "Translations": { + "ar_SA": "إظهار أنواع الملفات", + "de_DE": "Dateitypen anzeigen", + "el_GR": "Εμφάνιση Τύπων Αρχείων", + "en_US": "Show File Types", + "es_ES": "Mostrar tipos de archivo", + "fr_FR": "Afficher les types de fichiers", + "he_IL": "הצג מזהה סוג קובץ", + "it_IT": "Mostra tipi di file", + "ja_JP": "ファイル形式を表示", + "ko_KR": "파일 형식 표시", + "no_NO": "Vis Filtyper", + "pl_PL": "Pokaż typy plików", + "pt_BR": "Mostrar tipos de arquivo", + "ru_RU": "Показывать форматы файлов", + "sv_SE": "Visa filtyper", + "th_TH": "แสดงประเภทของไฟล์", + "tr_TR": "Dosya Uzantılarını Göster", + "uk_UA": "Показати типи файлів", + "zh_CN": "主页显示的文件类型", + "zh_TW": "顯示檔案類型" + } + }, + { + "ID": "CommonSort", + "Translations": { + "ar_SA": "فرز", + "de_DE": "Sortieren", + "el_GR": "Κατάταξη", + "en_US": "Sort", + "es_ES": "Orden", + "fr_FR": "Trier", + "he_IL": "מיין", + "it_IT": "Ordina", + "ja_JP": "並べ替え", + "ko_KR": "정렬", + "no_NO": "Sorter", + "pl_PL": "Sortuj", + "pt_BR": "Ordenar", + "ru_RU": "Сортировка", + "sv_SE": "Sortera", + "th_TH": "เรียงลำดับ", + "tr_TR": "Sırala", + "uk_UA": "Сортувати", + "zh_CN": "排序", + "zh_TW": "排序" + } + }, + { + "ID": "CommonShowNames", + "Translations": { + "ar_SA": "عرض الأسماء", + "de_DE": "Spiel-Namen anzeigen", + "el_GR": "Εμφάνιση ονομάτων", + "en_US": "Show Names", + "es_ES": "Mostrar nombres", + "fr_FR": "Afficher les noms", + "he_IL": "הצג שמות", + "it_IT": "Mostra nomi", + "ja_JP": "名称を表示", + "ko_KR": "이름 표시", + "no_NO": "Vis navn", + "pl_PL": "Pokaż Nazwy", + "pt_BR": "Exibir nomes", + "ru_RU": "Показывать названия", + "sv_SE": "Visa namn", + "th_TH": "แสดงชื่อ", + "tr_TR": "İsimleri Göster", + "uk_UA": "Показати назви", + "zh_CN": "显示名称", + "zh_TW": "顯示名稱" + } + }, + { + "ID": "CommonFavorite", + "Translations": { + "ar_SA": "المفضلة", + "de_DE": "Favoriten", + "el_GR": "Αγαπημένα", + "en_US": "Favorite", + "es_ES": "Favorito", + "fr_FR": "Favoris", + "he_IL": "מועדף", + "it_IT": "Preferito", + "ja_JP": "お気に入り", + "ko_KR": "즐겨찾기", + "no_NO": "Favoritt", + "pl_PL": "Ulubione", + "pt_BR": "Favorito", + "ru_RU": "Избранное", + "sv_SE": "Favorit", + "th_TH": "สิ่งที่ชื่นชอบ", + "tr_TR": "Favori", + "uk_UA": "Вибрані", + "zh_CN": "收藏", + "zh_TW": "我的最愛" + } + }, + { + "ID": "OrderAscending", + "Translations": { + "ar_SA": "تصاعدي", + "de_DE": "Aufsteigend", + "el_GR": "Αύξουσα", + "en_US": "Ascending", + "es_ES": "Ascendente", + "fr_FR": "Croissant", + "he_IL": "סדר עולה", + "it_IT": "Crescente", + "ja_JP": "昇順", + "ko_KR": "오름차순", + "no_NO": "Stigende", + "pl_PL": "Rosnąco", + "pt_BR": "Ascendente", + "ru_RU": "По возрастанию", + "sv_SE": "Stigande", + "th_TH": "จากน้อยไปมาก", + "tr_TR": "Artan", + "uk_UA": "За зростанням", + "zh_CN": "升序", + "zh_TW": "從小到大" + } + }, + { + "ID": "OrderDescending", + "Translations": { + "ar_SA": "تنازلي", + "de_DE": "Absteigend", + "el_GR": "Φθίνουσα", + "en_US": "Descending", + "es_ES": "Descendente", + "fr_FR": "Décroissant", + "he_IL": "סדר יורד", + "it_IT": "Decrescente", + "ja_JP": "降順", + "ko_KR": "내림차순", + "no_NO": "Synkende", + "pl_PL": "Malejąco", + "pt_BR": "Descendente", + "ru_RU": "По убыванию", + "sv_SE": "Fallande", + "th_TH": "จากมากไปน้อย", + "tr_TR": "Azalan", + "uk_UA": "За спаданням", + "zh_CN": "降序", + "zh_TW": "從大到小" + } + }, + { + "ID": "SettingsTabGraphicsFeatures", + "Translations": { + "ar_SA": "الميزات والتحسينات", + "de_DE": "Erweiterungen", + "el_GR": "Χαρακτηριστικά & Βελτιώσεις", + "en_US": "Features & Enhancements", + "es_ES": "Funcionalidades Y Mejoras", + "fr_FR": "Fonctionnalités & Améliorations", + "he_IL": "תכונות ושיפורים", + "it_IT": "Funzionalità e miglioramenti", + "ja_JP": "機能", + "ko_KR": "기능 및 개선 사항", + "no_NO": "Funksjoner & forbedringer", + "pl_PL": "Funkcje i Ulepszenia", + "pt_BR": "Recursos & Melhorias", + "ru_RU": "Функции и улучшения", + "sv_SE": "Funktioner och förbättringar", + "th_TH": "คุณสมบัติ และ การเพิ่มประสิทธิภาพ", + "tr_TR": "Özellikler & İyileştirmeler", + "uk_UA": "Функції та вдосконалення", + "zh_CN": "功能与优化", + "zh_TW": "功能與改進" + } + }, + { + "ID": "ErrorWindowTitle", + "Translations": { + "ar_SA": "نافذة الخطأ", + "de_DE": "Fehler-Fenster", + "el_GR": "Παράθυρο σφάλματος", + "en_US": "Error Window", + "es_ES": "Ventana de error", + "fr_FR": "Fenêtre d'erreur", + "he_IL": "חלון שגיאה", + "it_IT": "Finestra di errore", + "ja_JP": "エラーウインドウ", + "ko_KR": "오류 창", + "no_NO": "Feilvindu", + "pl_PL": "Okno Błędu", + "pt_BR": "Janela de erro", + "ru_RU": "Окно ошибки", + "sv_SE": "Felfönster", + "th_TH": "หน้าต่างแสดงข้อผิดพลาด", + "tr_TR": "Hata Penceresi", + "uk_UA": "Вікно помилок", + "zh_CN": "错误窗口", + "zh_TW": "錯誤視窗" + } + }, + { + "ID": "ToggleDiscordTooltip", + "Translations": { + "ar_SA": "اختر ما إذا كنت تريد عرض ريوجينكس في نشاط ديسكورد \"يتم تشغيله حاليا\" أم لا", + "de_DE": "Zeige momentanes Spiel auf Discord", + "el_GR": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord", + "en_US": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity", + "es_ES": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando", + "fr_FR": "Choisissez d'afficher ou non Ryujinx sur votre activité « en cours de jeu » Discord", + "he_IL": "בחרו להציג את ריוג'ינקס או לא בפעילות הדיסקורד שלכם \"משוחק כרגע\".", + "it_IT": "Scegli se mostrare o meno Ryujinx nella tua attività su Discord", + "ja_JP": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します", + "ko_KR": "\"현재 진행 중인\" 디스코드 활동에 Ryujinx를 표시할지 여부를 선택", + "no_NO": "Velg om Ryujinx skal vises på din \"spillende\" Discord aktivitet eller ikke", + "pl_PL": "Wybierz, czy chcesz wyświetlać Ryujinx w swojej \"aktualnie grane\" aktywności Discord", + "pt_BR": "Habilita ou desabilita Discord Rich Presence", + "ru_RU": "Включает или отключает отображение статуса \"Играет в игру\" в Discord", + "sv_SE": "Välj huruvida Ryujinx ska visas på din \"spelar för tillfället\" Discord-aktivitet", + "th_TH": "เลือกว่าจะแสดง Ryujinx ในกิจกรรม Discord \"ที่กำลังเล่นอยู่\" ของคุณหรือไม่?", + "tr_TR": "Ryujinx'i \"şimdi oynanıyor\" Discord aktivitesinde göstermeyi veya göstermemeyi seçin", + "uk_UA": "Виберіть, чи відображати Ryujinx у вашій «поточній грі» в Discord", + "zh_CN": "选择是否在 Discord 中显示您的游玩状态", + "zh_TW": "啟用或關閉 Discord 動態狀態展示" + } + }, + { + "ID": "AddGameDirBoxTooltip", + "Translations": { + "ar_SA": "أدخل مجلد اللعبة لإضافته إلى القائمة", + "de_DE": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird", + "el_GR": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα", + "en_US": "Enter a game directory to add to the list", + "es_ES": "Elige un directorio de juegos para mostrar en la ventana principal", + "fr_FR": "Entrez un répertoire de jeux à ajouter à la liste", + "he_IL": "הזן תקיית משחקים כדי להוסיף לרשימה", + "it_IT": "Inserisci una cartella dei giochi per aggiungerla alla lista", + "ja_JP": "リストに追加するゲームディレクトリを入力します", + "ko_KR": "목록에 추가할 게임 디렉터리를 입력", + "no_NO": "Angi en spillmappe for å legge til i listen", + "pl_PL": "Wprowadź katalog gier aby dodać go do listy", + "pt_BR": "Escreva um diretório de jogo para adicionar à lista", + "ru_RU": "Введите путь к папке с играми для добавления ее в список выше", + "sv_SE": "Ange en spelkatalog att lägga till i listan", + "th_TH": "ป้อนไดเรกทอรี่เกมที่จะทำการเพิ่มลงในรายการ", + "tr_TR": "Listeye eklemek için oyun dizini seçin", + "uk_UA": "Введіть каталог ігор, щоб додати до списку", + "zh_CN": "输入要添加的游戏目录", + "zh_TW": "輸入要新增到清單中的遊戲資料夾" + } + }, + { + "ID": "AddGameDirTooltip", + "Translations": { + "ar_SA": "إضافة مجلد اللعبة إلى القائمة", + "de_DE": "Fügt ein neues Spielverzeichnis hinzu", + "el_GR": "Προσθέστε μία τοποθεσία παιχνιδιών στη λίστα", + "en_US": "Add a game directory to the list", + "es_ES": "Agrega un directorio de juegos a la lista", + "fr_FR": "Ajouter un répertoire de jeux à la liste", + "he_IL": "הוסף תקיית משחקים לרשימה", + "it_IT": "Aggiungi una cartella dei giochi alla lista", + "ja_JP": "リストにゲームディレクトリを追加します", + "ko_KR": "목록에 게임 디렉터리 추가", + "no_NO": "Legg til en spillmappe i listen", + "pl_PL": "Dodaj katalog gier do listy", + "pt_BR": "Adicionar um diretório de jogo à lista", + "ru_RU": "Добавить папку с играми в список", + "sv_SE": "Lägg till en spelkatalog till listan", + "th_TH": "เพิ่มไดเรกทอรี่เกมลงในรายการ", + "tr_TR": "Listeye oyun dizini ekle", + "uk_UA": "Додати каталог гри до списку", + "zh_CN": "添加游戏目录到列表中", + "zh_TW": "新增遊戲資料夾到清單中" + } + }, + { + "ID": "RemoveGameDirTooltip", + "Translations": { + "ar_SA": "إزالة مجلد اللعبة المحدد", + "de_DE": "Entfernt das ausgewähltes Spielverzeichnis", + "el_GR": "Αφαιρέστε την επιλεγμένη τοποθεσία παιχνιδιών", + "en_US": "Remove selected game directory", + "es_ES": "Quita el directorio seleccionado de la lista", + "fr_FR": "Supprimer le répertoire de jeu sélectionné", + "he_IL": "הסר את תקיית המשחקים שנבחרה", + "it_IT": "Rimuovi la cartella dei giochi selezionata", + "ja_JP": "選択したゲームディレクトリを削除します", + "ko_KR": "선택한 게임 디렉터리 제거", + "no_NO": "Fjern valgt spillmappe", + "pl_PL": "Usuń wybrany katalog gier", + "pt_BR": "Remover diretório de jogo selecionado", + "ru_RU": "Удалить выбранную папку игры", + "sv_SE": "Ta bort vald spelkatalog", + "th_TH": "ลบไดเรกทอรี่เกมที่เลือก", + "tr_TR": "Seçili oyun dizinini kaldır", + "uk_UA": "Видалити вибраний каталог гри", + "zh_CN": "移除选中的目录", + "zh_TW": "移除選取的遊戲資料夾" + } + }, + { + "ID": "AddAutoloadDirBoxTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Enter an autoload directory to add to the list", + "es_ES": "Elige un directorio de carga automática para agregar a la lista", + "fr_FR": "Entrez un répertoire de mises à jour/DLC à ajouter à la liste", + "he_IL": "", + "it_IT": "Inserisci una directory di \"autoload\" da aggiungere alla lista", + "ja_JP": "", + "ko_KR": "목록에 추가할 자동 불러오기 디렉터리를 입력", + "no_NO": "Angi en autoload-mappe som skal legges til i listen", + "pl_PL": "", + "pt_BR": "Insira um diretório de carregamento automático para adicionar à lista", + "ru_RU": "Введите папку автозагрузки для добавления в список", + "sv_SE": "Ange en katalog att automatiskt läsa in till listan", + "th_TH": "ป้อนไดเร็กทอรีสำหรับโหลดอัตโนมัติเพื่อเพิ่มลงในรายการ", + "tr_TR": "", + "uk_UA": "Введіть шлях автозавантаження для додавання до списку", + "zh_CN": "输入需要添加到列表中的自动加载目录", + "zh_TW": "輸入要新增到清單中的「自動載入 DLC/遊戲更新資料夾」" + } + }, + { + "ID": "AddAutoloadDirTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Add an autoload directory to the list", + "es_ES": "Agregar un directorio de carga automática a la lista", + "fr_FR": "Ajouter un répertoire de mises à jour/DLC à la liste", + "he_IL": "", + "it_IT": "Aggiungi una directory di \"autoload\" alla lista", + "ja_JP": "", + "ko_KR": "목록에 자동 불러오기 디렉터리 추가", + "no_NO": "Legg til en autoload-mappe i listen", + "pl_PL": "", + "pt_BR": "Adicionar um diretório de carregamento automático à lista", + "ru_RU": "Добавить папку автозагрузки в список", + "sv_SE": "Lägg till en katalog att automatiskt läsa in till listan", + "th_TH": "ป้อนไดเร็กทอรีสำหรับโหลดอัตโนมัติเพื่อเพิ่มลงในรายการ", + "tr_TR": "", + "uk_UA": "Додайте шлях автозавантаження для додавання до списку", + "zh_CN": "添加一个自动加载目录到列表中", + "zh_TW": "新增「自動載入 DLC/遊戲更新資料夾」到清單中" + } + }, + { + "ID": "RemoveAutoloadDirTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Remove selected autoload directory", + "es_ES": "Eliminar el directorio de carga automática seleccionado", + "fr_FR": "Supprimer le répertoire de mises à jour/DLC sélectionné", + "he_IL": "", + "it_IT": "Rimuovi la directory di autoload selezionata", + "ja_JP": "", + "ko_KR": "선택한 자동 불러오기 디렉터리 제거", + "no_NO": "Fjern valgt autoload-mappe", + "pl_PL": "", + "pt_BR": "Remover o diretório de carregamento automático selecionado", + "ru_RU": "Убрать папку автозагрузки из списка", + "sv_SE": "Ta bort markerad katalog för automatisk inläsning", + "th_TH": "ลบไดเรกทอรีสำหรับโหลดอัตโนมัติที่เลือก", + "tr_TR": "", + "uk_UA": "Видалити вибраний каталог автозавантаження", + "zh_CN": "移除被选中的自动加载目录", + "zh_TW": "移除選取的「自動載入 DLC/遊戲更新資料夾」" + } + }, + { + "ID": "CustomThemeCheckTooltip", + "Translations": { + "ar_SA": "استخدم سمة أفالونيا المخصصة لواجهة المستخدم الرسومية لتغيير مظهر قوائم المحاكي", + "de_DE": "Verwende ein eigenes Design für die Emulator-Benutzeroberfläche", + "el_GR": "Ενεργοποίηση ή απενεργοποίηση προσαρμοσμένων θεμάτων στο GUI", + "en_US": "Use a custom Avalonia theme for the GUI to change the appearance of the emulator menus", + "es_ES": "Activa o desactiva los temas personalizados para la interfaz", + "fr_FR": "Utilisez un thème personnalisé Avalonia pour modifier l'apparence des menus de l'émulateur", + "he_IL": "השתמש בעיצוב מותאם אישית של אבלוניה עבור ה-ממשק הגראפי כדי לשנות את המראה של תפריטי האמולטור", + "it_IT": "Attiva o disattiva temi personalizzati nella GUI", + "ja_JP": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します", + "ko_KR": "GUI용 사용자 정의 Avalonia 테마를 사용하여 에뮬레이터 메뉴의 모양 변경", + "no_NO": "Bruk et egendefinert Avalonia tema for GUI for å endre utseende til emulatormenyene", + "pl_PL": "Użyj niestandardowego motywu Avalonia dla GUI, aby zmienić wygląd menu emulatora", + "pt_BR": "Habilita ou desabilita temas customizados na interface gráfica", + "ru_RU": "Включить или отключить пользовательские темы", + "sv_SE": "Använd ett anpassat Avalonia-tema för gränssnittet för att ändra utseendet i emulatormenyerna", + "th_TH": "ใช้ธีม Avalonia แบบกำหนดเองสำหรับ GUI เพื่อเปลี่ยนรูปลักษณ์ของเมนูโปรแกรมจำลอง", + "tr_TR": "Emülatör pencerelerinin görünümünü değiştirmek için özel bir Avalonia teması kullan", + "uk_UA": "Використовуйте користувацьку тему Avalonia для графічного інтерфейсу, щоб змінити вигляд меню емулятора", + "zh_CN": "使用自定义的 Avalonia 主题作为模拟器菜单的外观", + "zh_TW": "為圖形使用者介面使用自訂 Avalonia 佈景主題,變更模擬器功能表的外觀" + } + }, + { + "ID": "CustomThemePathTooltip", + "Translations": { + "ar_SA": "مسار سمة واجهة المستخدم المخصصة", + "de_DE": "Gibt den Pfad zum Design für die Emulator-Benutzeroberfläche an", + "el_GR": "Διαδρομή προς το προσαρμοσμένο θέμα GUI", + "en_US": "Path to custom GUI theme", + "es_ES": "Carpeta que contiene los temas personalizados para la interfaz", + "fr_FR": "Chemin vers le thème personnalisé de l'interface utilisateur", + "he_IL": "נתיב לערכת נושא לממשק גראפי מותאם אישית", + "it_IT": "Percorso al tema GUI personalizzato", + "ja_JP": "カスタム GUI テーマのパスです", + "ko_KR": "사용자 정의 GUI 테마 경로", + "no_NO": "Bane til egendefinert GUI-tema", + "pl_PL": "Ścieżka do niestandardowego motywu GUI", + "pt_BR": "Diretório do tema customizado", + "ru_RU": "Путь к пользовательской теме интерфейса", + "sv_SE": "Sökväg till anpassat gränssnittstema", + "th_TH": "ไปยังที่เก็บไฟล์ธีม GUI แบบกำหนดเอง", + "tr_TR": "Özel arayüz temasının yolu", + "uk_UA": "Шлях до користувацької теми графічного інтерфейсу", + "zh_CN": "自定义主题的目录", + "zh_TW": "自訂 GUI 佈景主題的路徑" + } + }, + { + "ID": "CustomThemeBrowseTooltip", + "Translations": { + "ar_SA": "تصفح للحصول على سمة واجهة المستخدم المخصصة", + "de_DE": "Ermöglicht die Suche nach einem benutzerdefinierten Design für die Emulator-Benutzeroberfläche", + "el_GR": "Αναζητήστε ένα προσαρμοσμένο θέμα GUI", + "en_US": "Browse for a custom GUI theme", + "es_ES": "Busca un tema personalizado para la interfaz", + "fr_FR": "Parcourir vers un thème personnalisé pour l'interface utilisateur", + "he_IL": "חפש עיצוב ממשק גראפי מותאם אישית", + "it_IT": "Sfoglia per cercare un tema GUI personalizzato", + "ja_JP": "カスタム GUI テーマを参照します", + "ko_KR": "사용자 정의 GUI 테마 찾아보기", + "no_NO": "Søk etter et egendefinert GUI-tema", + "pl_PL": "Wyszukaj niestandardowy motyw GUI", + "pt_BR": "Navegar até um tema customizado", + "ru_RU": "Просмотр пользовательской темы интерфейса", + "sv_SE": "Bläddra efter ett anpassat gränssnittstema", + "th_TH": "เรียกดูธีม GUI ที่กำหนดเอง", + "tr_TR": "Özel arayüz teması için göz at", + "uk_UA": "Огляд користувацької теми графічного інтерфейсу", + "zh_CN": "查找自定义主题", + "zh_TW": "瀏覽自訂 GUI 佈景主題" + } + }, + { + "ID": "DockModeToggleTooltip", + "Translations": { + "ar_SA": "يجعل وضع تركيب بالمنصة النظام الذي تمت محاكاته بمثابة جهاز نينتندو سويتش الذي تم تركيبه بالمنصة. يؤدي هذا إلى تحسين الدقة الرسومية في معظم الألعاب. على العكس من ذلك، سيؤدي تعطيل هذا إلى جعل النظام الذي تمت محاكاته يعمل كجهاز نينتندو سويتش محمول، مما يقلل من جودة الرسومات.\n\nقم بتكوين عناصر تحكم اللاعب 1 إذا كنت تخطط لاستخدام وضع تركيب بالمنصة؛ قم بتكوين عناصر التحكم المحمولة إذا كنت تخطط لاستخدام الوضع المحمول.\n\nاتركه مشغل إذا لم تكن متأكدا.", + "de_DE": "Im gedockten Modus verhält sich das emulierte System wie eine Nintendo Switch im TV Modus. Dies verbessert die grafische Qualität der meisten Spiele. Umgekehrt führt die Deaktivierung dazu, dass sich das emulierte System wie eine Nintendo Switch im Handheld Modus verhält, was die Grafikqualität beeinträchtigt.\n\nKonfiguriere das Eingabegerät für Spieler 1, um im Docked Modus zu spielen; konfiguriere das Controllerprofil via der Handheld Option, wenn geplant wird den Handheld Modus zu nutzen.\n\nIm Zweifelsfall AN lassen.", + "el_GR": "Ενεργοποιήστε ή απενεργοποιήστε τη λειτουργία σύνδεσης", + "en_US": "Docked mode makes the emulated system behave as a docked Nintendo Switch. This improves graphical fidelity in most games. Conversely, disabling this will make the emulated system behave as a handheld Nintendo Switch, reducing graphics quality.\n\nConfigure player 1 controls if planning to use docked mode; configure handheld controls if planning to use handheld mode.\n\nLeave ON if unsure.", + "es_ES": "El modo dock o modo TV hace que la consola emulada se comporte como una Nintendo Switch en su dock. Esto mejora la calidad gráfica en la mayoría de los juegos. Del mismo modo, si lo desactivas, el sistema emulado se comportará como una Nintendo Switch en modo portátil, reduciendo la cálidad de los gráficos.\n\nConfigura los controles de \"Jugador\" 1 si planeas jugar en modo dock/TV; configura los controles de \"Portátil\" si planeas jugar en modo portátil.\n\nActívalo si no sabes qué hacer.", + "fr_FR": "Le mode station d'accueil permet à la console émulée de se comporter comme une Nintendo Switch en mode station d'accueil, ce qui améliore la fidélité graphique dans la plupart des jeux. Inversement, la désactivation de cette option rendra la console émulée comme une console Nintendo Switch portable, réduisant la qualité graphique.\n\nConfigurer les controles du joueur 1 si vous prévoyez d'utiliser le mode station d'accueil; configurez les commandes portable si vous prévoyez d'utiliser le mode portable.\n\nLaissez ACTIVER si vous n'êtes pas sûr.", + "he_IL": "מצב עגינה גורם למערכת המדומה להתנהג כ-נינטנדו סוויץ' בתחנת עגינתו. זה משפר את הנאמנות הגרפית ברוב המשחקים.\n לעומת זאת, השבתה של תכונה זו תגרום למערכת המדומה להתנהג כ- נינטנדו סוויץ' נייד, ולהפחית את איכות הגרפיקה.\n\nהגדירו את שלט שחקן 1 אם אתם מתכננים להשתמש במצב עגינה; הגדירו את פקדי כף היד אם אתם מתכננים להשתמש במצב נייד.\n\nמוטב להשאיר דלוק אם אתם לא בטוחים.", + "it_IT": "La modalità TV fa sì che il sistema emulato si comporti come una Nintendo Switch posizionata nella sua base. Ciò migliora la qualità grafica nella maggior parte dei giochi. Al contrario, disabilitandola il sistema emulato si comporterà come una Nintendo Switch in modalità portatile, riducendo la qualità grafica.\n\nConfigura i controlli del giocatore 1 se intendi usare la modalità TV; configura i controlli della modalità portatile se intendi usare quest'ultima.\n\nNel dubbio, lascia l'opzione attiva.", + "ja_JP": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィックス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィックスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.", + "ko_KR": "도킹 모드를 사용하면 에뮬레이트된 시스템이 도킹된 Nintendo Switch처럼 동작합니다. 이 경우, 대부분의 게임에서 그래픽 충실도를 향상시킵니다. 반대로 이 기능을 비활성화하면 에뮬레이트된 시스템이 휴대용 Nintendo Switch처럼 작동하여 그래픽 품질이 저하됩니다.\n\n도킹 모드를 사용할 계획이라면 플레이어 1 컨트롤을 구성하세요. 휴대용 모드를 사용하려는 경우 휴대용 컨트롤을 구성하십시오.\n\n모르면 켬으로 두세요.", + "no_NO": "Forankret modus gjør at systemet oppføre seg som en forankret Nintendo Switch. Dette forbedrer grafikkkvaliteten i de fleste spill. Motsatt vil deaktivering av dette gjøre at systemet oppføre seg som en håndholdt Nintendo Switch, noe som reduserer grafikkkvaliteten.\n\nKonfigurer spiller 1 kontroller hvis du planlegger å bruke forankret modus; konfigurer håndholdte kontroller hvis du planlegger å bruke håndholdte modus.\n\nLa PÅ hvis du er usikker.", + "pl_PL": "Tryb Zadokowany sprawia, że emulowany system zachowuje się jak zadokowany Nintendo Switch. Poprawia to jakość grafiki w większości gier. I odwrotnie, wyłączenie tej opcji sprawi, że emulowany system będzie zachowywał się jak przenośny Nintendo Switch, zmniejszając jakość grafiki.\n\nSkonfiguruj sterowanie gracza 1, jeśli planujesz używać trybu Zadokowanego; Skonfiguruj sterowanie przenośne, jeśli planujesz używać trybu przenośnego.\n\nPozostaw WŁĄCZONY, jeśli nie masz pewności.", + "pt_BR": "O modo TV faz o sistema emulado se comportar como um Nintendo Switch na TV, o que melhora a fidelidade gráfica na maioria dos jogos. Por outro lado, desativar essa opção fará o sistema emulado se comportar como um Nintendo Switch portátil, reduzindo a qualidade gráfica.\n\nConfigure os controles do jogador 1 se planeja usar o modo TV; configure os controles de portátil se planeja usar o modo Portátil.\n\nMantenha ativado se estiver em dúvida.", + "ru_RU": "\"Стационарный\" режим запускает эмулятор, как если бы Nintendo Switch находилась в доке, что улучшает графику и разрешение в большинстве игр. И наоборот, при отключении этого режима эмулятор будет запускать игры в \"Портативном\" режиме, снижая качество графики.\n\nНастройте управление для Игрока 1 если планируете использовать эмулятор в \"Стационарном\" режиме; настройте портативное управление если планируете использовать эмулятор в \"Портативном\" режиме.\n\nРекомендуется оставить включенным.", + "sv_SE": "Dockat läge gör att det emulerade systemet beter sig som en dockad Nintendo Switch. Detta förbättrar grafiken i de flesta spel. Inaktiveras detta så kommer det emulerade systemet att bete sig som en handhållen Nintendo Switch, vilket reducerar grafikkvaliteten.\n\nKonfigurera kontrollen för Spelare 1 om du planerar att använda dockat läge; konfigurera handhållna kontroller om du planerar att använda handhållet läge.\n\nLämna PÅ om du är osäker.", + "th_TH": "ด็อกโหมด ทำให้ระบบจำลองการทำงานเสมือน Nintendo ที่กำลังเชื่อมต่ออยู่ด็อก สิ่งนี้จะปรับปรุงความเสถียรภาพของกราฟิกในเกมส่วนใหญ่ ในทางกลับกัน การปิดใช้จะทำให้ระบบจำลองทำงานเหมือนกับ Nintendo Switch แบบพกพา ส่งผลให้คุณภาพกราฟิกลดลง\n\nแนะนำกำหนดค่าควบคุมของผู้เล่น 1 หากวางแผนที่จะใช้ด็อกโหมด กำหนดค่าการควบคุมแบบ แฮนด์เฮลด์ หากวางแผนที่จะใช้โหมดแฮนด์เฮลด์\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", + "tr_TR": "Docked modu emüle edilen sistemin yerleşik Nintendo Switch gibi davranmasını sağlar. Bu çoğu oyunda grafik kalitesini arttırır. Diğer yandan, bu seçeneği devre dışı bırakmak emüle edilen sistemin portatif Ninendo Switch gibi davranmasını sağlayıp grafik kalitesini düşürür.\n\nDocked modu kullanmayı düşünüyorsanız 1. Oyuncu kontrollerini; Handheld modunu kullanmak istiyorsanız portatif kontrollerini konfigüre edin.\n\nEmin değilseniz aktif halde bırakın.", + "uk_UA": "У режимі док-станції емульована система веде себе як приєднаний Nintendo Switch. Це покращує точність графіки в більшості ігор. І навпаки, вимкнення цього призведе до того, що емульована система поводитиметься як портативний комутатор Nintendo, погіршуючи якість графіки.\n\nНалаштуйте елементи керування для гравця 1, якщо плануєте використовувати режим док-станції; налаштуйте ручні елементи керування, якщо плануєте використовувати портативний режим.\n\nЗалиште увімкненим, якщо не впевнені.", + "zh_CN": "启用 Switch 的主机模式(电视模式、底座模式),就是模拟 Switch 连接底座的情况;若禁用主机模式,则使用 Switch 的掌机模式,就是模拟手持 Switch 运行游戏的情况。\n对于绝大多数游戏而言,主机模式会比掌机模式,画质更高,同时性能消耗也更高。\n\n简而言之,想要更好画质则启用主机模式;电脑硬件性能不足则禁用主机模式。\n\n如果使用主机模式,请选择“玩家 1”的手柄设置;如果使用掌机模式,请选择“掌机模式”的手柄设置。\n\n如果不确定,请保持开启状态。", + "zh_TW": "底座模式可使模擬系統表現為底座的 Nintendo Switch。這可以提高大多數遊戲的圖形保真度。反之,停用該模式將使模擬系統表現為手提模式的 Nintendo Switch,從而降低圖形品質。\n\n如果計劃使用底座模式,請配置玩家 1 控制;如果計劃使用手提模式,請配置手提控制。\n\n如果不確定,請保持開啟狀態。" + } + }, + { + "ID": "DirectKeyboardTooltip", + "Translations": { + "ar_SA": "دعم الوصول المباشر للوحة المفاتيح (HID). يوفر وصول الألعاب إلى لوحة المفاتيح الخاصة بك كجهاز لإدخال النص.\n\nيعمل فقط مع الألعاب التي تدعم استخدام لوحة المفاتيح في الأصل على أجهزة سويتش.\n\nاتركه معطلا إذا كنت غير متأكد.", + "de_DE": "Direkter Zugriff auf die Tastatur (HID). Bietet Spielen Zugriff auf Ihre Tastatur als Texteingabegerät.\n\nFunktioniert nur mit Spielen, die die Tastaturnutzung auf Switch-Hardware nativ unterstützen.\n\nAus lassen, wenn unsicher.", + "el_GR": "", + "en_US": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.\n\nOnly works with games that natively support keyboard usage on Switch hardware.\n\nLeave OFF if unsure.", + "es_ES": "Soporte de acceso directo al teclado (HID). Proporciona a los juegos acceso a su teclado como dispositivo de entrada de texto.\n\nSolo funciona con juegos que permiten de forma nativa el uso del teclado en el hardware de Switch.\n\nDesactívalo si no sabes qué hacer.", + "fr_FR": "Prise en charge de l'accès direct au clavier (HID). Permet aux jeux d'accéder à votre clavier comme périphérique de saisie de texte.\n\nFonctionne uniquement avec les jeux prenant en charge nativement l'utilisation du clavier sur le matériel Switch.\n\nLaissez désactiver si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "Supporto per l'accesso diretto alla tastiera (HID). Fornisce ai giochi l'accesso alla tastiera come dispositivo di inserimento del testo.\n\nFunziona solo con i giochi che supportano nativamente l'utilizzo della tastiera su hardware Switch.\n\nNel dubbio, lascia l'opzione disattivata.", + "ja_JP": "直接キーボード アクセス (HID) のサポートです. テキスト入力デバイスとしてキーボードへのゲームアクセスを提供します.\n\nSwitchハードウェアでキーボードの使用をネイティブにサポートしているゲームでのみ動作します.\n\nわからない場合はオフのままにしてください.", + "ko_KR": "키보드 직접 접속(HID)을 지원합니다. 텍스트 입력 장치로 키보드에 대한 게임 접속을 제공합니다.\n\nSwitch 하드웨어에서 키보드 사용을 기본적으로 지원하는 게임에서만 작동합니다.\n\n모르면 끔으로 두세요.", + "no_NO": "Direkte tastaturtilgang (HID) støtte. Gir deg spill-tilgang til tastaturet som en tekstinnlegg-enhet.\n\nfungerer kun med spill som lokalt støtter tastaturbruk på Ninteno SwitchTM maskinvare.\n\nLa være AV hvis du er usikker.", + "pl_PL": "Obsługa bezpośredniego dostępu do klawiatury (HID). Zapewnia dostęp gier do klawiatury jako urządzenia do wprowadzania tekstu.\n\nDziała tylko z grami, które natywnie wspierają użycie klawiatury w urządzeniu Switch hardware.\n\nPozostaw wyłączone w razie braku pewności.", + "pt_BR": "Suporte para acesso direto ao teclado (HID). Permite que os jogos acessem seu teclado como um dispositivo de entrada de texto.\n\nFunciona apenas com jogos que suportam o uso de teclado nativamente no hardware do Switch.\n\nDeixe desativado se estiver em dúvida.", + "ru_RU": "Поддержка прямого ввода с клавиатуры (HID). Предоставляет игре прямой доступ к клавиатуре в качестве устройства ввода текста.\nРаботает только с играми, которые изначально поддерживают использование клавиатуры с Switch.\nРекомендуется оставить выключенным.", + "sv_SE": "Stöd för direkt tangentbordsåtkomst (HID). Ger spel åtkomst till ditt tangentbord som en textinmatningsenhet.\n\nFungerar endast med spel som har inbyggt stöd för tangentbordsanvändning på Switch-hårdvara.\n\nLämna AV om du är osäker.", + "th_TH": "รองรับการเข้าถึงแป้นพิมพ์โดยตรง (HID) ให้เกมเข้าถึงคีย์บอร์ดของคุณเป็นอุปกรณ์ป้อนข้อความ\n\nใช้งานได้กับเกมที่รองรับการใช้งานคีย์บอร์ดบนฮาร์ดแวร์ของ Switch เท่านั้น\n\nหากคุณไม่แน่ใจให้ปิดใช้งานไว้", + "tr_TR": "", + "uk_UA": "Підтримка прямого доступу до клавіатури (HID). Надає іграм доступ до клавіатури для вводу тексту.\n\nПрацює тільки з іграми, які підтримують клавіатуру на обладнанні Switch.\n\nЗалиште вимкненим, якщо не впевнені.", + "zh_CN": "直接键盘访问(HID)支持,游戏可以直接访问键盘作为文本输入设备。\n\n仅适用于在 Switch 硬件上原生支持键盘的游戏。\n\n如果不确定,请保持关闭状态。", + "zh_TW": "支援直接鍵盤存取 (HID)。遊戲可將鍵盤作為文字輸入裝置。\n\n僅適用於在 Switch 硬體上原生支援使用鍵盤的遊戲。\n\n如果不確定,請保持關閉狀態。" + } + }, + { + "ID": "DirectMouseTooltip", + "Translations": { + "ar_SA": "دعم الوصول المباشر للوحة المفاتيح (HID). يوفر وصول الألعاب إلى لوحة المفاتيح الخاصة بك كجهاز لإدخال النص.\n\nيعمل فقط مع الألعاب التي تدعم استخدام لوحة المفاتيح في الأصل على أجهزة سويتش.\n\nاتركه معطلا إذا كنت غير متأكد.", + "de_DE": "Unterstützt den direkten Mauszugriff (HID). Bietet Spielen Zugriff auf Ihre Maus als Zeigegerät.\n\nFunktioniert nur mit Spielen, die nativ die Steuerung mit der Maus auf Switch-Hardware unterstützen (nur sehr wenige).\n\nTouchscreen-Funktionalität ist möglicherweise eingeschränkt, wenn dies aktiviert ist.\n\n Aus lassen, wenn unsicher.", + "el_GR": "", + "en_US": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.\n\nOnly works with games that natively support mouse controls on Switch hardware, which are few and far between.\n\nWhen enabled, touch screen functionality may not work.\n\nLeave OFF if unsure.", + "es_ES": "Soporte de acceso directo al mouse (HID). Proporciona a los juegos acceso a su mouse como puntero.\n\nSolo funciona con juegos que permiten de forma nativa el uso de controles con mouse en el hardware de switch, lo cual son pocos.\n\nCuando esté activado, la funcionalidad de pantalla táctil puede no funcionar.\n\nDesactívalo si no sabes qué hacer.", + "fr_FR": "Prise en charge de l'accès direct à la souris (HID). Permet aux jeux d'accéder à votre souris en tant que dispositif de pointage.\n\nFonctionne uniquement avec les jeux qui prennent en charge nativement les contrôles de souris sur le matériel Switch, ce qui est rare.\n\nLorsqu'il est activé, la fonctionnalité de l'écran tactile peut ne pas fonctionner.\n\nLaissez désactiver si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "Supporto per l'accesso diretto al mouse (HID). Fornisce ai giochi l'accesso al mouse come dispositivo di puntamento.\n\nFunziona solo con i rari giochi che supportano nativamente l'utilizzo del mouse su hardware Switch.\n\nQuando questa opzione è attivata, il touchscreen potrebbe non funzionare.\n\nNel dubbio, lascia l'opzione disattivata.", + "ja_JP": "直接マウスアクセス (HID) のサポートです. ポインティングデバイスとしてマウスへのゲームアクセスを提供します.\n\nSwitchハードウェアでマウスの使用をネイティブにサポートしているゲームでのみ動作します.\n\n有効にしている場合, タッチスクリーン機能は動作しない場合があります.\n\nわからない場合はオフのままにしてください.", + "ko_KR": "마우스 직접 접속(HID)을 지원합니다. 마우스에 대한 게임 접속을 포인팅 장치로 제공합니다.\n\nSwitch 하드웨어에서 마우스 컨트롤을 기본적으로 지원하는 게임에서만 작동하며 거의 없습니다.\n\n활성화하면 터치 스크린 기능이 작동하지 않을 수 있습니다.\n\n모르면 끔으로 두세요.", + "no_NO": "Direkte musepeker (HID) støtte. Gir deg spill-tilgang til musepeker.\n\nfungerer kun med spill som lokalt støtter musepekere på Ninteno SwitchTM maskinvare.\n\nNår aktivert, kan det hende touch funksjoner ikke fungerer\n\nLa være AV hvis du er usikker.", + "pl_PL": "Obsługa bezpośredniego dostępu do myszy (HID). Zapewnia dostęp gier do myszy jako urządzenia wskazującego.\n\nDziała tylko z grami, które natywnie obsługują przyciski myszy w urządzeniu Switch, które są nieliczne i daleko między nimi.\n\nPo włączeniu funkcja ekranu dotykowego może nie działać.\n\nPozostaw wyłączone w razie wątpliwości.", + "pt_BR": "Suporte para acesso direto ao mouse (HID). Permite que os jogos acessem seu mouse como um dispositivo de apontamento.\n\nFunciona apenas com jogos que suportam controles de mouse nativamente no hardware do Switch, o que é raro.\n\nQuando ativado, a funcionalidade de tela sensível ao toque pode não funcionar.\n\nDeixe desativado se estiver em dúvida.", + "ru_RU": "Поддержка прямого ввода мыши (HID). Предоставляет игре прямой доступ к мыши в качестве указывающего устройства.\nРаботает только с играми, которые изначально поддерживают использование мыши совместно с железом Switch.\nРекомендуется оставить выключенным.", + "sv_SE": "Stöd för direkt musåtkomst (HID). Ger spel åtkomst till din mus som pekdon.\n\nFungerar endast med spel som har inbyggt stöd för muskontroller på Switch-hårdvara, som är endast ett fåtal.\n\nViss pekskärmsfunktionalitet kanske inte fungerar när aktiverat.\n\nLämna AV om du är osäker.", + "th_TH": "รองรับการเข้าถึงเมาส์โดยตรง (HID) ให้เกมเข้าถึงเมาส์ของคุณเป็นอุปกรณ์ชี้ตำแหน่ง\n\nใช้งานได้เฉพาะกับเกมที่รองรับการควบคุมเมาส์บนฮาร์ดแวร์ของ Switch เท่านั้น ซึ่งมีอยู่ไม่มากนัก\n\nเมื่อเปิดใช้งาน ฟังก์ชั่นหน้าจอสัมผัสอาจไม่ทำงาน\n\nหากคุณไม่แน่ใจให้ปิดใช้งานไว้", + "tr_TR": "", + "uk_UA": "Підтримка прямого доступу до миші (HID). Надає іграм доступ до миші, як пристрій вказування.\n\nПрацює тільки з іграми, які підтримують мишу на обладнанні Switch, їх небагато.\n\nФункціонал сенсорного екрана може не працювати, якщо функція ввімкнена.\n\nЗалиште вимкненим, якщо не впевнені.", + "zh_CN": "直接鼠标访问(HID)支持,游戏可以直接访问鼠标作为指针输入设备。\n\n只适用于在 Switch 硬件上原生支持鼠标控制的游戏,这种游戏很少。\n\n启用后,触屏功能可能无法正常工作。\n\n如果不确定,请保持关闭状态。", + "zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後,觸控螢幕功能可能無法使用。\n\n如果不確定,請保持關閉狀態。" + } + }, + { + "ID": "RegionTooltip", + "Translations": { + "ar_SA": "تغيير منطقة النظام", + "de_DE": "Ändert die Systemregion", + "el_GR": "Αλλαγή Περιοχής Συστήματος", + "en_US": "Change System Region", + "es_ES": "Cambia la región del sistema", + "fr_FR": "Changer la région du système", + "he_IL": "שנה אזור מערכת", + "it_IT": "Cambia regione di sistema", + "ja_JP": "システムの地域を変更します", + "ko_KR": "시스템 지역 변경", + "no_NO": "Endre systemregion", + "pl_PL": "Zmień Region Systemu", + "pt_BR": "Mudar a região do sistema", + "ru_RU": "Сменяет регион системы", + "sv_SE": "Ändra systemets region", + "th_TH": "เปลี่ยนภูมิภาคของระบบ", + "tr_TR": "Sistem Bölgesini Değiştir", + "uk_UA": "Змінити регіон системи", + "zh_CN": "更改系统区域", + "zh_TW": "變更系統區域" + } + }, + { + "ID": "LanguageTooltip", + "Translations": { + "ar_SA": "تغيير لغة النظام", + "de_DE": "Ändert die Systemsprache", + "el_GR": "Αλλαγή Γλώσσας Συστήματος", + "en_US": "Change System Language", + "es_ES": "Cambia el idioma del sistema", + "fr_FR": "Changer la langue du système", + "he_IL": "שנה שפת מערכת", + "it_IT": "Cambia lingua di sistema", + "ja_JP": "システムの言語を変更します", + "ko_KR": "시스템 언어 변경", + "no_NO": "Endre systemspråk", + "pl_PL": "Zmień język systemu", + "pt_BR": "Mudar o idioma do sistema", + "ru_RU": "Меняет язык системы", + "sv_SE": "Ändra systemets språk", + "th_TH": "เปลี่ยนภาษาของระบบ", + "tr_TR": "Sistem Dilini Değiştir", + "uk_UA": "Змінити мову системи", + "zh_CN": "更改系统语言", + "zh_TW": "變更系統語言" + } + }, + { + "ID": "TimezoneTooltip", + "Translations": { + "ar_SA": "تغيير النطاق الزمني للنظام", + "de_DE": "Ändert die Systemzeitzone", + "el_GR": "Αλλαγή Ζώνης Ώρας Συστήματος", + "en_US": "Change System TimeZone", + "es_ES": "Cambia la zona horaria del sistema", + "fr_FR": "Changer le fuseau horaire du système", + "he_IL": "שנה את אזור הזמן של המערכת", + "it_IT": "Cambia fuso orario di sistema", + "ja_JP": "システムのタイムゾーンを変更します", + "ko_KR": "시스템 시간대 변경", + "no_NO": "Endre systemtidssone", + "pl_PL": "Zmień Strefę Czasową Systemu", + "pt_BR": "Mudar o fuso-horário do sistema", + "ru_RU": "Меняет часовой пояс системы", + "sv_SE": "Ändra systemets tidszon", + "th_TH": "เปลี่ยนโซนเวลาของระบบ", + "tr_TR": "Sistem Saat Dilimini Değiştir", + "uk_UA": "Змінити часовий пояс системи", + "zh_CN": "更改系统时区", + "zh_TW": "變更系統時區" + } + }, + { + "ID": "TimeTooltip", + "Translations": { + "ar_SA": "تغيير وقت النظام", + "de_DE": "Ändert die Systemzeit", + "el_GR": "Αλλαγή Ώρας Συστήματος", + "en_US": "Change System Time", + "es_ES": "Cambia la hora del sistema", + "fr_FR": "Changer l'heure du système", + "he_IL": "שנה זמן מערכת", + "it_IT": "Cambia data e ora di sistema", + "ja_JP": "システムの時刻を変更します", + "ko_KR": "시스템 시간 변경", + "no_NO": "Endre systemtid", + "pl_PL": "Zmień czas systemowy", + "pt_BR": "Mudar a hora do sistema", + "ru_RU": "Меняет системное время системы", + "sv_SE": "Ändra systemtid", + "th_TH": "เปลี่ยนเวลาของระบบ", + "tr_TR": "Sistem Saatini Değiştir", + "uk_UA": "Змінити час системи", + "zh_CN": "更改系统时间", + "zh_TW": "變更系統時鐘" + } + }, + { + "ID": "MatchTimeTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Resync System Time to match your PC's current date & time.\n\nThis is not an active setting, it can still fall out of sync; in which case just click this button again.", + "es_ES": "", + "fr_FR": "Resynchronise la Date du Système pour qu'elle soit la même que celle du PC.\n\nCeci n'est pas un paramètrage automatique, la date peut se désynchroniser; dans ce cas là, rappuyer sur le boutton.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.\n\n이 설정은 활성 설정이 아니므로 여전히 동기화되지 않을 수 있으며, 이 경우 이 버튼을 다시 클릭하면 됩니다.", + "no_NO": "Resynkroniser systemtiden slik at den samsvarer med PC-ens gjeldende dato og klokkeslett. \\Dette er ikke en aktiv innstilling, men den kan likevel komme ut av synkronisering; i så fall er det bare å klikke på denne knappen igjen.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.\n\nЭто не активная настройка, она все еще может рассинхронизироваться; в этом случае просто нажмите эту кнопку еще раз.", + "sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.\n\nDetta är inte en aktiv inställning och den kan tappa synken och om det händer så kan du klicka på denna knapp igen.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。\n\n这个操作不会实时同步系统时间与电脑时间,时间仍然可能不同步;在这种情况下,只需再次单击此按钮即可。", + "zh_TW": "" + } + }, + { + "ID": "VSyncToggleTooltip", + "Translations": { + "ar_SA": "محاكاة المزامنة العمودية للجهاز. في الأساس محدد الإطار لغالبية الألعاب؛ قد يؤدي تعطيله إلى تشغيل الألعاب بسرعة أعلى أو جعل شاشات التحميل تستغرق وقتا أطول أو تتعطل.\n\nيمكن تبديله داخل اللعبة باستخدام مفتاح التشغيل السريع الذي تفضله (F1 افتراضيا). نوصي بالقيام بذلك إذا كنت تخطط لتعطيله.\n\nاتركه ممكنا إذا لم تكن متأكدا.", + "de_DE": "Vertikale Synchronisierung der emulierten Konsole. Diese Option ist quasi ein Frame-Limiter für die meisten Spiele; die Deaktivierung kann dazu führen, dass Spiele mit höherer Geschwindigkeit laufen oder Ladebildschirme länger benötigen/hängen bleiben.\n\nKann beim Spielen mit einem frei wählbaren Hotkey ein- und ausgeschaltet werden (standardmäßig F1). \n\nIm Zweifelsfall AN lassen.", + "el_GR": "", + "en_US": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference (F1 by default). We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.", + "es_ES": "Sincronización vertical de la consola emulada. En práctica un limitador del framerate para la mayoría de los juegos; desactivando puede causar que juegos corran a mayor velocidad o que las pantallas de carga tarden más o queden atascados.\n\nSe puede alternar en juego utilizando una tecla de acceso rápido configurable (F1 by default). Recomendamos hacer esto en caso de querer desactivar sincroniziación vertical.\n\nDesactívalo si no sabes qué hacer.", + "fr_FR": "La synchronisation verticale de la console émulée. Essentiellement un limiteur de trame pour la majorité des jeux ; le désactiver peut entraîner un fonctionnement plus rapide des jeux ou prolonger ou bloquer les écrans de chargement.\n\nPeut être activé ou désactivé en jeu avec un raccourci clavier de votre choix (F1 par défaut). Nous recommandons de le faire si vous envisagez de le désactiver.\n\nLaissez activé si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "Sincronizzazione verticale della console Emulata. Essenzialmente un limitatore di frame per la maggior parte dei giochi; disabilitarlo può far girare giochi a velocità più alta, allungare le schermate di caricamento o farle bloccare.\n\nPuò essere attivata in gioco con un tasto di scelta rapida (F1 per impostazione predefinita). Ti consigliamo di farlo se hai intenzione di disabilitarlo.\n\nLascia ON se non sei sicuro.", + "ja_JP": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキー(デフォルトではF1)で, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.", + "ko_KR": "에뮬레이트된 콘솔의 수직 동기화입니다. 기본적으로 대부분의 게임에서 프레임 제한 기능으로, 비활성화하면 게임이 더 빠른 속도로 실행되거나 로딩 화면이 더 오래 걸리거나 멈출 수 있습니다.\n\n게임 내에서 원하는 단축키(기본값은 F1)로 전환할 수 있습니다. 비활성화하려면 이 작업을 수행하는 것이 좋습니다.\n\n모르면 켬으로 두세요.", + "no_NO": "Emuler konsollens loddrett synkronisering. på ett vis en bildefrekvens begrensning for de fleste spill; deaktivering kan få spill til å kjøre med høyere hastighet, eller til å laste skjermene tar lengre tid eller sitter fast.\n\nkan byttes inn i spillet med en hurtigtast for preferansen (F1 som standard). Vi anbefaler å gjøre dette hvis du planlegger å deaktivere dette.\n\nLa være PÅ hvis du er usikker.", + "pl_PL": "Synchronizacja pionowa emulowanej konsoli. Zasadniczo ogranicznik klatek dla większości gier; wyłączenie jej może spowodować, że gry będą działać z większą szybkością, ekrany wczytywania wydłużą się lub nawet utkną.\n\nMoże być przełączana w grze za pomocą preferowanego skrótu klawiszowego. Zalecamy to zrobić, jeśli planujesz ją wyłączyć.\n\nW razie wątpliwości pozostaw WŁĄCZONĄ.", + "pt_BR": "V-Sync do console emulado. Funciona essencialmente como um limitador de quadros para a maioria dos jogos; desativá-lo pode fazer com que os jogos rodem em uma velocidade mais alta ou que telas de carregamento demorem mais ou travem.\n\nPode ser alternado durante o jogo com uma tecla de atalho de sua preferência (F1 por padrão). Recomendamos isso caso planeje desativá-lo.\n\nMantenha ligado se estiver em dúvida.", + "ru_RU": "Эмуляция вертикальной синхронизации консоли, которая ограничивает количество кадров в секунду в большинстве игр; отключение может привести к тому, что игры будут запущены с более высокой частотой кадров, но загрузка игры может занять больше времени, либо игра не запустится вообще.\n\nМожно включать и выключать эту настройку непосредственно в игре с помощью горячих клавиш (F1 по умолчанию). Если планируете отключить вертикальную синхронизацию, рекомендуем настроить горячие клавиши.\n\nРекомендуется оставить включенным.", + "sv_SE": "Emulerade konsollens vertikala synk. I grund och botten en begränsare för bitrutor för de flesta spel; inaktivera den kan orsaka att spel kör på en högre hastighet eller gör att skärmar tar längre tid att läsa eller fastnar i dem.\n\nKan växlas inne i spelet med en snabbtangent som du väljer (F1 som standard). Vi rekommenderar att göra detta om du planerar att inaktivera den.\n\nLämna PÅ om du är osäker.", + "th_TH": "Vertical Sync ของคอนโซลจำลอง โดยพื้นฐานแล้วเป็นตัวจำกัดเฟรมสำหรับเกมส่วนใหญ่ การปิดใช้งานอาจทำให้เกมทำงานด้วยความเร็วสูงขึ้น หรือทำให้หน้าจอการโหลดใช้เวลานานขึ้นหรือค้าง\n\nสามารถสลับได้ในเกมด้วยปุ่มลัดตามที่คุณต้องการ (F1 เป็นค่าเริ่มต้น) เราขอแนะนำให้ทำเช่นนี้หากคุณวางแผนที่จะปิดการใช้งาน\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", + "tr_TR": "", + "uk_UA": "Емульована вертикальна синхронізація консолі. По суті, обмежувач кадрів для більшості ігор; його вимкнення може призвести до того, що ігри працюватимуть на вищій швидкості, екрани завантаження триватимуть довше чи зупинятимуться.\n\nМожна перемикати в грі гарячою клавішею (За умовчанням F1). Якщо ви плануєте вимкнути функцію, рекомендуємо зробити це через гарячу клавішу.\n\nЗалиште увімкненим, якщо не впевнені.", + "zh_CN": "模拟控制台的垂直同步,开启后会降低大部分游戏的帧率。关闭后,可以获得更高的帧率,但也可能导致游戏画面加载耗时更长或卡住。\n\n在游戏中可以使用热键进行切换(默认为 F1 键)。\n\n如果不确定,请保持开启状态。", + "zh_TW": "模擬遊戲機的垂直同步。對大多數遊戲來說,它本質上是一個幀率限制器;停用它可能會導致遊戲以更高的速度執行,或使載入畫面耗時更長或卡住。\n\n可以在遊戲中使用快速鍵進行切換 (預設為 F1)。如果您打算停用,我們建議您這樣做。\n\n如果不確定,請保持開啟狀態。" + } + }, + { + "ID": "PptcToggleTooltip", + "Translations": { + "ar_SA": "يحفظ وظائف JIT المترجمة بحيث لا تحتاج إلى ترجمتها في كل مرة يتم فيها تحميل اللعبة.\n\nيقلل من التقطيع ويسرع بشكل ملحوظ أوقات التشغيل بعد التشغيل الأول للعبة.\n\nاتركه ممكنا إذا لم تكن متأكدا.", + "de_DE": "Speichert übersetzte JIT-Funktionen, sodass jene nicht jedes Mal übersetzt werden müssen, wenn das Spiel geladen wird.\n\nVerringert Stottern und die Zeit beim zweiten und den darauffolgenden Startvorgängen eines Spiels erheblich.\n\nIm Zweifelsfall AN lassen.", + "el_GR": "Ενεργοποιεί ή απενεργοποιεί το PPTC", + "en_US": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.", + "es_ES": "Guarda funciones de JIT traducidas para que no sea necesario traducirlas cada vez que el juego carga.\n\nReduce los tirones y acelera significativamente el tiempo de inicio de los juegos después de haberlos ejecutado al menos una vez.\n\nActívalo si no sabes qué hacer.", + "fr_FR": "Sauvegarde les fonctions JIT afin qu'elles n'aient pas besoin d'être à chaque fois recompiler lorsque le jeu se charge.\n\nRéduit les lags et accélère considérablement le temps de chargement après le premier lancement d'un jeu.\n\nLaissez par défaut si vous n'êtes pas sûr.", + "he_IL": "שומר את פונקציות ה-JIT המתורגמות כך שלא יצטרכו לעבור תרגום שוב כאשר משחק עולה.\n\nמפחית תקיעות ומשפר מהירות עלייה של המערכת אחרי הפתיחה הראשונה של המשחק.\n\nמוטב להשאיר דלוק אם לא בטוחים.", + "it_IT": "Salva le funzioni JIT tradotte in modo che non debbano essere tradotte tutte le volte che si avvia un determinato gioco.\n\nRiduce i fenomeni di stuttering e velocizza sensibilmente gli avvii successivi del gioco.\n\nNel dubbio, lascia l'opzione attiva.", + "ja_JP": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.", + "ko_KR": "번역된 JIT 함수를 저장하여 게임을 불러올 때마다 번역할 필요가 없도록 합니다.\n\n게임을 처음 부팅한 후 끊김 현상을 줄이고 부팅 시간을 크게 단축합니다.\n\n모르면 켬으로 두세요.", + "no_NO": "Lagrer oversatte JIT funksjoner så de ikke trenger og bli oversatt hver gang spillet laster.\n\nKan redusere hakkete spilling og gjør at spillet starter opp raskere ved første oppstart.\n\nLa være PÅ om usikker.", + "pl_PL": "Zapisuje przetłumaczone funkcje JIT, dzięki czemu nie muszą być tłumaczone za każdym razem, gdy gra się ładuje.\n\nZmniejsza zacinanie się i znacznie przyspiesza uruchamianie po pierwszym uruchomieniu gry.\n\nJeśli nie masz pewności, pozostaw WŁĄCZONE", + "pt_BR": "Habilita ou desabilita PPTC", + "ru_RU": "Сохраняет скомпилированные JIT-функции для того, чтобы не преобразовывать их по новой каждый раз при запуске игры.\n\nУменьшает статтеры и значительно ускоряет последующую загрузку игр.\n\nРекомендуется оставить включенным.", + "sv_SE": "Sparar översatta JIT-funktioner så att de inte behöver översättas varje gång som spelet läses in.\n\nMinskar stuttering och snabbare på uppstartstiden väsentligt efter första uppstarten av ett spel.\n\nLämna PÅ om du är osäker.", + "th_TH": "บันทึกฟังก์ชั่น JIT ที่แปลแล้ว ดังนั้นจึงไม่จำเป็นต้องแปลทุกครั้งที่โหลดเกม\n\nลดอาการกระตุกและเร่งความเร็วการบูตได้อย่างมากหลังจากการบูตครั้งแรกของเกม\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", + "tr_TR": "Çevrilen JIT fonksiyonlarını oyun her açıldığında çevrilmek zorunda kalmaması için kaydeder.\n\nTeklemeyi azaltır ve ilk açılıştan sonra oyunların ilk açılış süresini ciddi biçimde hızlandırır.\n\nEmin değilseniz aktif halde bırakın.", + "uk_UA": "Зберігає перекладені функції JIT, щоб їх не потрібно було перекладати кожного разу, коли гра завантажується.\n\nЗменшує заїкання та значно прискорює час завантаження після першого завантаження гри.\n\nЗалиште увімкненим, якщо не впевнені.", + "zh_CN": "缓存已编译的游戏指令,这样每次游戏加载时就无需重新编译。\n\n可以减少卡顿和启动时间,提高游戏响应速度。\n\n如果不确定,请保持开启状态。", + "zh_TW": "儲存已轉譯的 JIT 函數,這樣每次載入遊戲時就無需再轉譯這些函數。\n\n減少遊戲首次啟動後的卡頓現象,並大大加快啟動時間。\n\n如果不確定,請保持開啟狀態。" + } + }, + { + "ID": "LowPowerPptcToggleTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "Lädt den PPTC mit einem Drittel der verfügbaren Prozessorkernen", + "el_GR": "", + "en_US": "Load the PPTC using a third of the amount of cores.", + "es_ES": "Cargue el PPTC utilizando un tercio de la cantidad de núcleos.", + "fr_FR": "Charger le PPTC en utilisant un tiers des coeurs.", + "he_IL": "", + "it_IT": "Carica il PPTC usando un terzo dei core.", + "ja_JP": "", + "ko_KR": "코어의 3분의 1을 사용하여 PPTC를 불러옵니다.", + "no_NO": "Last inn PPTC med en tredjedel av antall kjerner.", + "pl_PL": "", + "pt_BR": "Carregar o PPTC usando um terço da quantidade de núcleos.", + "ru_RU": "Загрузить PPTC, используя треть от количества ядер.", + "sv_SE": "Läs in PPTC med en tredjedel av mängden kärnor.", + "th_TH": "โหลด PPTC โดยใช้หนึ่งในสามของจำนวนคอร์", + "tr_TR": "", + "uk_UA": "Завантажувати PPTC використовуючи третину від кількості ядер.", + "zh_CN": "使用三分之一的核心数加载PPTC.", + "zh_TW": "使用 CPU 核心數量的三分之一載入 PPTC。" + } + }, + { + "ID": "FsIntegrityToggleTooltip", + "Translations": { + "ar_SA": "يتحقق من وجود ملفات تالفة عند تشغيل لعبة ما، وإذا تم اكتشاف ملفات تالفة، فسيتم عرض خطأ تجزئة في السجل.\n\nليس له أي تأثير على الأداء ويهدف إلى المساعدة في استكشاف الأخطاء وإصلاحها.\n\nاتركه مفعلا إذا كنت غير متأكد.", + "de_DE": "Prüft beim Startvorgang auf beschädigte Dateien und zeigt bei beschädigten Dateien einen Hash-Fehler (Hash Error) im Log an.\n\nDiese Einstellung hat keinen Einfluss auf die Leistung und hilft bei der Fehlersuche.\n\nIm Zweifelsfall AN lassen.", + "el_GR": "Ενεργοποιεί τους ελέγχους ακεραιότητας σε αρχεία περιεχομένου παιχνιδιού", + "en_US": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.", + "es_ES": "Comprueba si hay archivos corruptos en los juegos que ejecutes al abrirlos, y si detecta archivos corruptos, muestra un error de Hash en los registros.\n\nEsto no tiene impacto alguno en el rendimiento y está pensado para ayudar a resolver problemas.\n\nActívalo si no sabes qué hacer.", + "fr_FR": "Vérifie si des fichiers sont corrompus lors du lancement d'un jeu, et si des fichiers corrompus sont détectés, affiche une erreur de hachage dans la console.\n\nN'a aucun impact sur les performances et est destiné à aider le dépannage.\n\nLaissez activé en cas d'incertitude.", + "he_IL": "בודק לקבצים שגויים כאשר משחק עולה, ואם מתגלים כאלו, מציג את מזהה השגיאה שלהם לקובץ הלוג.\n\nאין לכך השפעה על הביצועים ונועד לעזור לבדיקה וניפוי שגיאות של האמולטור.\n\nמוטב להשאיר דלוק אם לא בטוחים.", + "it_IT": "Controlla la presenza di file corrotti quando si avvia un gioco. Se vengono rilevati dei file corrotti, verrà mostrato un errore di hash nel log.\n\nQuesta opzione non influisce sulle prestazioni ed è pensata per facilitare la risoluzione dei problemi.\n\nNel dubbio, lascia l'opzione attiva.", + "ja_JP": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.", + "ko_KR": "게임을 부팅할 때 손상된 파일을 확인하고, 손상된 파일이 감지되면 로그에 해시 오류를 표시합니다.\n\n성능에 영향을 미치지 않으며 문제 해결에 도움이 됩니다.\n\n모르면 켬으로 두세요.", + "no_NO": "Sjekker for korrupte filer ved oppstart av et spill, og dersom korrupte filer oppdages, viser en hashfeil i loggen.\n\nhar ingen innvirkning på ytelsen og er ment å hjelpe med feilsøking.\n\nLa være PÅ hvis usikker.", + "pl_PL": "Sprawdza pliki podczas uruchamiania gry i jeśli zostaną wykryte uszkodzone pliki, wyświetla w dzienniku błąd hash.\n\nNie ma wpływu na wydajność i ma pomóc w rozwiązywaniu problemów.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.", + "pt_BR": "Habilita ou desabilita verificação de integridade dos arquivos do jogo", + "ru_RU": "Проверяет файлы при загрузке игры и если обнаружены поврежденные файлы, выводит сообщение о поврежденном хэше в журнале.\n\nНе влияет на производительность и необходим для помощи в устранении неполадок.\n\nРекомендуется оставить включенным.", + "sv_SE": "Letar efter skadade filer när ett spel startas upp, och om skadade filer hittas, visas ett kontrollsummefel i loggen.\n\nHar ingen påverkan på prestandan och är tänkt att hjälpa felsökningen.\n\nLämna PÅ om du är osäker.", + "th_TH": "ตรวจสอบไฟล์ที่เสียหายเมื่อบูตเกม และหากตรวจพบไฟล์ที่เสียหาย จะแสดงข้อผิดพลาดของแฮชในบันทึก\n\nไม่มีผลกระทบต่อประสิทธิภาพการทำงานและมีไว้เพื่อช่วยในการแก้ไขปัญหา\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", + "tr_TR": "Oyun açarken hatalı dosyaların olup olmadığını kontrol eder, ve hatalı dosya bulursa log dosyasında hash hatası görüntüler.\n\nPerformansa herhangi bir etkisi yoktur ve sorun gidermeye yardımcı olur.\n\nEmin değilseniz aktif halde bırakın.", + "uk_UA": "Перевіряє наявність пошкоджених файлів під час завантаження гри, і якщо виявлено пошкоджені файли, показує помилку хешу в журналі.\n\nНе впливає на продуктивність і призначений для усунення несправностей.\n\nЗалиште увімкненим, якщо не впевнені.", + "zh_CN": "启动游戏时检查游戏文件的完整性,并在日志中记录损坏的文件。\n\n对性能没有影响,用于排查故障。\n\n如果不确定,请保持开启状态。", + "zh_TW": "在啟動遊戲時檢查損壞的檔案,如果檢測到損壞的檔案,則在日誌中顯示雜湊值錯誤。\n\n對效能沒有影響,旨在幫助排除故障。\n\n如果不確定,請保持開啟狀態。" + } + }, + { + "ID": "AudioBackendTooltip", + "Translations": { + "ar_SA": "يغير الواجهة الخلفية المستخدمة لتقديم الصوت.\n\nSDL2 هو الخيار المفضل، بينما يتم استخدام OpenAL وSoundIO كبديلين. زائف لن يكون لها صوت.\n\nاضبط على SDL2 إذا لم تكن متأكدا.", + "de_DE": "Ändert das Backend, das zum Rendern von Audio verwendet wird.\n\nSDL2 ist das bevorzugte Audio-Backend, OpenAL und SoundIO sind als Alternativen vorhanden. Dummy wird keinen Audio-Output haben.\n\nIm Zweifelsfall SDL2 auswählen.", + "el_GR": "Αλλαγή ήχου υποστήριξης", + "en_US": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.", + "es_ES": "Cambia el motor usado para renderizar audio.\n\nSDL2 es el preferido, mientras que OpenAL y SoundIO se usan si hay problemas con este. Dummy no produce audio.\n\nSelecciona SDL2 si no sabes qué hacer.", + "fr_FR": "Modifie le backend utilisé pour donnée un rendu audio.\n\nSDL2 est recommandé, tandis que OpenAL et SoundIO sont utilisés comme backend secondaire. Le backend Dummy (Désactivé) ne rend aucun son.\n\nLaissez sur SDL2 si vous n'êtes pas sûr.", + "he_IL": "משנה את אחראי השמע.\n\nSDL2 הוא הנבחר, למראת שOpenAL וגם SoundIO משומשים כאפשרויות חלופיות. אפשרות הDummy לא תשמיע קול כלל.\n\nמוטב להשאיר על SDL2 אם לא בטוחים.", + "it_IT": "Cambia il backend usato per riprodurre l'audio.\n\nSDL2 è quello preferito, mentre OpenAL e SoundIO sono usati come ripiego. Dummy non riprodurrà alcun suono.\n\nNel dubbio, imposta l'opzione su SDL2.", + "ja_JP": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.", + "ko_KR": "오디오 렌더링에 사용되는 백엔드를 변경합니다.\n\nSDL2가 선호되는 반면 OpenAL 및 SoundIO는 대체 수단으로 사용됩니다. 더미에는 소리가 나지 않습니다.\n\n모르면 SDL2로 설정하세요.", + "no_NO": "Endrer backend brukt til å gjengi lyd.\n\nSDL2 er foretrukket, mens OpenAL og SoundIO brukes som reserveløsning. Dummy kommer ikke til å ha lyd.\n\nSett til SDL2 hvis usikker.", + "pl_PL": "Zmienia backend używany do renderowania dźwięku.\n\nSDL2 jest preferowany, podczas gdy OpenAL i SoundIO są używane jako rezerwy. Dummy nie będzie odtwarzać dźwięku.\n\nW razie wątpliwości ustaw SDL2.", + "pt_BR": "Mudar biblioteca de áudio", + "ru_RU": "Изменяет используемый аудио бэкенд для рендера звука.\n\nSDL2 является предпочтительным вариантом, в то время как OpenAL и SoundIO используются в качестве резервных.\n\nРекомендуется использование SDL2.", + "sv_SE": "Ändrar bakänden som används för att rendera ljud.\n\nSDL2 är den föredragna, men OpenAL och SoundIO används för att falla tillbaka på. Dummy har inget ljud.\n\nStäll in till SDL2 om du är osäker.", + "th_TH": "เปลี่ยนแบ็กเอนด์ที่ใช้ในการเรนเดอร์เสียง\n\nแนะนำเป็น SDL2 ในขณะที่ OpenAL และ SoundIO ถูกใช้เป็นทางเลือกสำรอง ดัมมี่จะไม่มีเสียง\n\nตั้งค่าเป็น SDL2 หากคุณไม่แน่ใจ", + "tr_TR": "Ses çıkış motorunu değiştirir.\n\nSDL2 tercih edilen seçenektir, OpenAL ve SoundIO ise alternatif olarak kullanılabilir. Dummy seçeneğinde ses çıkışı olmayacaktır.\n\nEmin değilseniz SDL2 seçeneğine ayarlayın.", + "uk_UA": "Змінює серверну частину, яка використовується для відтворення аудіо.\n\nSDL2 є кращим, тоді як OpenAL і SoundIO використовуються як резервні варіанти. Dummy не матиме звуку.\n\nВстановіть SDL2, якщо не впевнені.", + "zh_CN": "更改音频处理引擎。\n\n推荐选择“SDL2”,另外“OpenAL”和“SoundIO”可以作为备选,选择“无”将没有声音。\n\n如果不确定,请设置为“SDL2”。", + "zh_TW": "變更用於繪製音訊的後端。\n\nSDL2 是首選,而 OpenAL 和 SoundIO 則作為備用。虛設 (Dummy) 將沒有聲音。\n\n如果不確定,請設定為 SDL2。" + } + }, + { + "ID": "MemoryManagerTooltip", + "Translations": { + "ar_SA": "تغيير كيفية تعيين ذاكرة الضيف والوصول إليها. يؤثر بشكل كبير على أداء وحدة المعالجة المركزية التي تمت محاكاتها.\n\nاضبط على المضيف غير محدد إذا لم تكن متأكدا.", + "de_DE": "Ändert wie der Gastspeicher abgebildet wird und wie auf ihn zugegriffen wird. Beinflusst die Leistung der emulierten CPU erheblich.\n\nIm Zweifelsfall Host ungeprüft auswählen.", + "el_GR": "Αλλάξτε τον τρόπο αντιστοίχισης και πρόσβασης στη μνήμη επισκέπτη. Επηρεάζει σε μεγάλο βαθμό την απόδοση της προσομοίωσης της CPU.", + "en_US": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.\n\nSet to HOST UNCHECKED if unsure.", + "es_ES": "Cambia la forma de mapear y acceder a la memoria del guest. Afecta en gran medida al rendimiento de la CPU emulada.\n\nSelecciona \"Host sin verificación\" si no sabes qué hacer.", + "fr_FR": "Change la façon dont la mémoire émulée est mappée et utilisée. Cela affecte grandement les performances du processeur.\n\nRéglez sur Hôte non vérifié en cas d'incertitude.", + "he_IL": "שנה איך שזיכרון מארח מיוחד ומונגד. משפיע מאוד על ביצועי המעבד המדומה.\n\nמוטב להשאיר על מארח לא מבוקר אם לא בטוחים.", + "it_IT": "Cambia il modo in cui la memoria guest è mappata e vi si accede. Influisce notevolmente sulle prestazioni della CPU emulata.\n\nNel dubbio, imposta l'opzione su Host Unchecked.", + "ja_JP": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.", + "ko_KR": "게스트 메모리 매핑 및 접속 방법을 변경합니다. 에뮬레이트된 CPU 성능에 큰 영향을 미칩니다.\n\n모르면 호스트 확인 안 함으로 설정합니다.", + "no_NO": "Endre hvordan gjesteminne tilordnes og åpnes. Påvirker emulator CPU-ytelsen veldig mye.\n\nSett til HOST UNCHECKED hvis usikker.", + "pl_PL": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.", + "pt_BR": "Muda como a memória do sistema convidado é acessada. Tem um grande impacto na performance da CPU emulada.", + "ru_RU": "Меняет разметку и доступ к гостевой памяти. Значительно влияет на производительность процессора.\n\nРекомендуется оставить \"Хост не установлен\"", + "sv_SE": "Ändra hur gästminne mappas och ges åtkomst till. Påverkar emulerad CPU-prestanda mycket.\n\nStäll in till \"Värd inte kontrollerad\" om du är osäker.", + "th_TH": "เปลี่ยนวิธีการเข้าถึงหน่วยความจำของผู้เยี่ยมชม ส่งผลอย่างมากต่อประสิทธิภาพการทำงานของ CPU ที่จำลอง\n\nตั้งค่าเป็น ไม่ได้ตรวจสอบโฮสต์ หากคุณไม่แน่ใจ", + "tr_TR": "Guest hafızasının nasıl tahsis edilip erişildiğini değiştirir. Emüle edilen CPU performansını ciddi biçimde etkiler.\n\nEmin değilseniz HOST UNCHECKED seçeneğine ayarlayın.", + "uk_UA": "Змінює спосіб відображення та доступу до гостьової пам’яті. Значно впливає на продуктивність емульованого ЦП.\n\nВстановіть «Неперевірений хост», якщо не впевнені.", + "zh_CN": "更改模拟器内存映射和访问的方式,对模拟器 CPU 的性能影响很大。\n\n如果不确定,请设置为“跳过检查的本机映射”。", + "zh_TW": "變更客體記憶體的映射和存取方式。這會極大地影響模擬 CPU 效能。\n\n如果不確定,請設定為主體略過檢查模式。" + } + }, + { + "ID": "MemoryManagerSoftwareTooltip", + "Translations": { + "ar_SA": "استخدام جدول الصفحات البرمجي لترجمة العناوين. أعلى دقة ولكن أبطأ أداء.", + "de_DE": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.", + "el_GR": "Χρησιμοποιήστε έναν πίνακα σελίδων λογισμικού για τη μετάφραση διευθύνσεων. Υψηλότερη ακρίβεια αλλά πιο αργή απόδοση.", + "en_US": "Use a software page table for address translation. Highest accuracy but slowest performance.", + "es_ES": "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento.", + "fr_FR": "Utilisez une table logicielle pour la traduction d'adresses. La plus grande précision est fournie, mais les performances en seront impactées.", + "he_IL": "השתמש בתוכנת ה-page table בכדי להתייחס לתרגומים. דיוק מרבי לקונסולה אך המימוש הכי איטי.", + "it_IT": "Usa una software page table per la traduzione degli indirizzi. Massima precisione ma prestazioni più lente.", + "ja_JP": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.", + "ko_KR": "주소 번역에 소프트웨어 페이지 테이블을 사용합니다. 정확도는 가장 높지만 가장 느립니다.", + "no_NO": "Bruk en programvareside tabell for adresseoversettelse. Høyeste nøyaktighet, men tregeste ytelse.", + "pl_PL": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.", + "pt_BR": "Usar uma tabela de página via software para tradução de endereços. Maior precisão, porém performance mais baixa.", + "ru_RU": "Использует таблицу страниц для преобразования адресов. \nСамая высокая точность, но самая низкая производительность.", + "sv_SE": "Använd en programvarubaserad page table för adressöversättning. Högsta noggrannhet men lägsta prestanda.", + "th_TH": "ใช้ตารางหน้าซอฟต์แวร์สำหรับการแปลที่อยู่ ความแม่นยำสูงสุดแต่ประสิทธิภาพช้าที่สุด", + "tr_TR": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.", + "uk_UA": "Використовує програмну таблицю сторінок для перекладу адрес. Найвища точність, але найповільніша продуктивність.", + "zh_CN": "使用软件内存页进行内存地址映射,最准确但是速度最慢。", + "zh_TW": "使用軟體分頁表進行位址轉換。精度最高,但效能最差。" + } + }, + { + "ID": "MemoryManagerHostTooltip", + "Translations": { + "ar_SA": "تعيين الذاكرة مباشرة في مساحة عنوان المضيف. تجميع وتنفيذ JIT أسرع بكثير.", + "de_DE": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.", + "el_GR": "Απευθείας αντιστοίχιση της μνήμης στον χώρο διευθύνσεων υπολογιστή υποδοχής. Πολύ πιο γρήγορη μεταγλώττιση και εκτέλεση JIT.", + "en_US": "Directly map memory in the host address space. Much faster JIT compilation and execution.", + "es_ES": "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida.", + "fr_FR": "Mappez directement la mémoire dans l'espace d'adresses de l'hôte. Compilation et exécution JIT beaucoup plus rapides.", + "he_IL": "ממפה זיכרון ישירות לכתובת המארח. מהיר בהרבה ביכולות קימפול ה-JIT והריצה.", + "it_IT": "Mappa direttamente la memoria nello spazio degli indirizzi dell'host. Compilazione ed esecuzione JIT molto più veloce.", + "ja_JP": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.", + "ko_KR": "호스트 주소 공간에 메모리를 직접 매핑합니다. JIT 컴파일 및 실행 속도가 훨씬 빨라집니다.", + "no_NO": "Direkte kartminne i vertens adresseområde. Mye raskere JIT kompilering og utførelse.", + "pl_PL": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.", + "pt_BR": "Mapeia memória no espaço de endereço hóspede diretamente. Compilação e execução do JIT muito mais rápida.", + "ru_RU": "Прямая разметка памяти в адресном пространстве хоста. \nЗначительно более быстрые запуск и компиляция JIT.", + "sv_SE": "Direkt mappning av minne i host address space. Mycket snabbare JIT-kompilering och körning.", + "th_TH": "แมปหน่วยความจำในพื้นที่ที่อยู่โฮสต์โดยตรง การคอมไพล์และดำเนินการของ JIT เร็วขึ้นมาก", + "tr_TR": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.", + "uk_UA": "Пряме відображення пам'яті в адресному просторі хосту. Набагато швидша компіляція та виконання JIT.", + "zh_CN": "直接映射内存页到电脑内存,使得即时编译和执行的效率更高。", + "zh_TW": "直接映射主體位址空間中的記憶體。更快的 JIT 編譯和執行速度。" + } + }, + { + "ID": "MemoryManagerUnsafeTooltip", + "Translations": { + "ar_SA": "تعيين الذاكرة مباشرة، ولكن لا تخفي العنوان داخل مساحة عنوان الضيف قبل الوصول. أسرع، ولكن على حساب السلامة. يمكن لتطبيق الضيف الوصول إلى الذاكرة من أي مكان في ريوجينكس، لذا قم بتشغيل البرامج التي تثق بها فقط مع هذا الوضع.", + "de_DE": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.", + "el_GR": "Απευθείας χαρτογράφηση της μνήμης, αλλά μην καλύπτετε τη διεύθυνση εντός του χώρου διευθύνσεων επισκέπτη πριν από την πρόσβαση. Πιο γρήγορα, αλλά με κόστος ασφάλειας. Η εφαρμογή μπορεί να έχει πρόσβαση στη μνήμη από οπουδήποτε στο Ryujinx, επομένως εκτελείτε μόνο προγράμματα που εμπιστεύεστε με αυτήν τη λειτουργία.", + "en_US": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.", + "es_ES": "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo.", + "fr_FR": "Mapper directement la mémoire dans la carte, mais ne pas masquer l'adresse dans l'espace d'adressage du client avant l'accès. Plus rapide, mais la sécurité sera négligée. L'application peut accéder à la mémoire depuis n'importe où dans Ryujinx, donc exécutez uniquement les programmes en qui vous avez confiance avec ce mode.", + "he_IL": "ממפה זיכרון ישירות, אך לא ממסך את הכתובת בתוך כתובת המארח לפני הגישה. מהיר, אך במחיר של הגנה. יישום המארח בעל גישה לזיכרון מכל מקום בריוג'ינקס, לכן הריצו איתו רק קבצים שאתם סומכים עליהם.", + "it_IT": "Mappa direttamente la memoria, ma non maschera l'indirizzo all'interno dello spazio degli indirizzi guest prima dell'accesso. Più veloce, ma a costo della sicurezza. L'applicazione guest può accedere alla memoria da qualsiasi punto di Ryujinx, quindi esegui solo programmi di cui ti fidi con questa modalità.", + "ja_JP": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.", + "ko_KR": "메모리를 직접 매핑하되 접속하기 전에 게스트 주소 공간 내의 주소를 마스킹하지 않습니다. 더 빠르지만 안전성이 희생됩니다. 게스트 애플리케이션은 Ryujinx의 어느 곳에서나 메모리에 접속할 수 있으므로 이 모드에서는 신뢰할 수 있는 프로그램만 실행하세요.", + "no_NO": "Direkte kartminne, men ikke masker adressen i gjesteadressen før du har tilgang. raskere, men på bekostning av sikkerhet. gjeste-programmet kan få tilgang til minne fra hvor som helst i Ryujinx, så bare kjøre programmer du stoler på med denne modusen.", + "pl_PL": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.", + "pt_BR": "Mapeia memória diretamente, mas sem limitar o acesso ao espaço de endereçamento do sistema convidado. Mais rápido, porém menos seguro. O aplicativo convidado pode acessar memória de qualquer parte do Ryujinx, então apenas rode programas em que você confia nesse modo.", + "ru_RU": "Производит прямую разметку памяти, но не маскирует адрес в гостевом адресном пространстве перед получением доступа. \nБыстро, но небезопасно. Гостевое приложение может получить доступ к памяти из Ryujinx, поэтому в этом режиме рекомендуется запускать только те программы, которым вы доверяете.", + "sv_SE": "Direkt mappning av minne, men maskera inte adressen inom guest address space innan åtkomst. Snabbare men kostar säkerhet. Gästapplikationen kan komma åt minne från överallt i Ryujinx, så kör endast program som du litar på i detta läge.", + "th_TH": "แมปหน่วยความจำโดยตรง แต่อย่าตั้งค่าที่อยู่ของผู้เยี่ยมชมก่อนที่จะเข้าถึง เร็วกว่า แต่ต้องแลกกับความปลอดภัย แอปพลิเคชั่นของผู้เยี่ยมชมสามารถเข้าถึงหน่วยความจำได้จากทุกที่ใน Ryujinx แนะนำให้รันเฉพาะโปรแกรมที่คุณเชื่อถือในโหมดนี้", + "tr_TR": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.", + "uk_UA": "Пряме відображення пам’яті, але не маскує адресу в гостьовому адресному просторі перед доступом. Швидше, але ціною безпеки. Гостьова програма може отримати доступ до пам’яті з будь-якого місця в Ryujinx, тому запускайте в цьому режимі лише програми, яким ви довіряєте.", + "zh_CN": "直接映射内存页到电脑内存,并且不检查内存溢出,使得效率更高,但牺牲了安全。\n游戏程序可以访问模拟器内存的任意地址,所以不安全。\n建议此模式下只运行您信任的游戏程序。", + "zh_TW": "直接映射記憶體,但在存取前不封鎖客體位址空間內的位址。速度更快,但相對不安全。訪客應用程式可以從 Ryujinx 中的任何地方存取記憶體,因此只能使用該模式執行您信任的程式。" + } + }, + { + "ID": "UseHypervisorTooltip", + "Translations": { + "ar_SA": "استخدم هايبرڤايزور بدلا من JIT. يعمل على تحسين الأداء بشكل كبير عند توفره، ولكنه قد يكون غير مستقر في حالته الحالية.", + "de_DE": "Verwende Hypervisor anstelle von JIT. Verbessert die Leistung stark, falls vorhanden, kann jedoch in seinem aktuellen Zustand instabil sein.", + "el_GR": "Χρησιμοποιήστε Hypervisor αντί για JIT. Βελτιώνει σημαντικά την απόδοση όταν διατίθεται, αλλά μπορεί να είναι ασταθής στην τρέχουσα κατάστασή του.", + "en_US": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.", + "es_ES": "Usar Hypervisor en lugar de JIT. Mejora enormemente el rendimiento cuando está disponible, pero puede ser inestable en su estado actual.", + "fr_FR": "Utiliser l'Hyperviseur au lieu du JIT. Améliore considérablement les performances lorsqu'il est disponible, mais peut être instable dans son état actuel.", + "he_IL": "השתמש ב- Hypervisor במקום JIT. משפר מאוד ביצועים כשניתן, אבל יכול להיות לא יציב במצבו הנוכחי.", + "it_IT": "Usa Hypervisor invece di JIT. Migliora notevolmente le prestazioni quando disponibile, ma può essere instabile nel suo stato attuale.", + "ja_JP": "JIT の代わりにハイパーバイザーを使用します. 利用可能な場合, パフォーマンスが大幅に向上しますが, 現在の状態では不安定になる可能性があります.", + "ko_KR": "JIT 대신 Hypervisor를 사용하세요. 사용 가능한 경우 성능이 크게 향상되지만 현재 상태에서는 불안정할 수 있습니다.", + "no_NO": "Bruk Hypervisor i stedet for JIT. Det øker ytelsen mye hvis det er tilgjengelig, men det kan være ustabilt i den nåværende tilstanden.", + "pl_PL": "Użyj Hiperwizora zamiast JIT. Znacznie poprawia wydajność, gdy jest dostępny, ale może być niestabilny w swoim obecnym stanie ", + "pt_BR": "Usa o Hypervisor em vez de JIT (recompilador dinâmico). Melhora significativamente o desempenho quando disponível, mas pode ser instável no seu estado atual.", + "ru_RU": "Использует Hypervisor вместо JIT. Значительно увеличивает производительность, но может работать нестабильно.", + "sv_SE": "Använd hypervisor istället för JIT. Förbättrar prestandan avsevärt när den finns tillgänglig men kan ge ostabilitet i dess aktuella tillstånd.", + "th_TH": "ใช้ Hypervisor แทน JIT ปรับปรุงประสิทธิภาพอย่างมากเมื่อพร้อมใช้งาน แต่อาจไม่เสถียรในสถานะปัจจุบัน", + "tr_TR": "JIT yerine Hypervisor kullan. Uygun durumlarda performansı büyük oranda arttırır. Ancak şu anki halinde stabil durumda çalışmayabilir.", + "uk_UA": "Використання гіпервізор замість JIT. Значно покращує продуктивність, коли доступний, але може бути нестабільним у поточному стані.", + "zh_CN": "使用 Hypervisor 虚拟机代替即时编译,在可用的情况下能大幅提高性能,但目前可能还不稳定。", + "zh_TW": "使用 Hypervisor 取代 JIT。使用時可大幅提高效能,但在目前狀態下可能不穩定。" + } + }, + { + "ID": "DRamTooltip", + "Translations": { + "ar_SA": "يستخدم تخطيط وضع الذاكرة البديل لتقليد نموذج سويتش المطورين.\n\nيعد هذا مفيدا فقط لحزم النسيج عالية الدقة أو تعديلات دقة 4K. لا يحسن الأداء.\n\nاتركه معطلا إذا لم تكن متأكدا.", + "de_DE": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GiB auf 6 GiB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.", + "el_GR": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GiB σε 6 GiB", + "en_US": "Utilizes an alternative memory mode with 8GiB of DRAM to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.", + "es_ES": "Expande la memoria DRAM del sistema emulado de 4GiB a 6GiB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.", + "fr_FR": "Change le montant de DRAM qui est alloué.\n\nActivez cette option pour les packs de textures 4k ou les mods à résolution 4k.\nN'améliore pas les performances.\n\nLaissez à 4GiO en cas de doute.", + "he_IL": "מנצל תצורת מצב-זיכרון חלופית לחכות את מכשיר הפיתוח של הסוויץ'.\n\nזה שימושי להחלפת חבילות מרקמים באיכותיים יותר או כאלו ברזולוציית 4k. לא משפר ביצועים.\n\nמוטב להשאיר כבוי אם לא בטוחים.", + "it_IT": "Utilizza un layout di memoria alternativo per imitare un'unità di sviluppo di Switch.\n\nQuesta opzione è utile soltanto per i pacchetti di texture ad alta risoluzione o per le mod che aumentano la risoluzione a 4K. NON migliora le prestazioni.\n\nNel dubbio, lascia l'opzione disattivata.", + "ja_JP": "エミュレートされたシステムのメモリ容量を 4GiB から 6GiB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.", + "ko_KR": "Switch 개발 모델을 모방하기 위해 8GB DRAM이 포함된 대체 메모리 모드를 활용합니다.\n\n이는 고해상도 텍스처 팩 또는 4K 해상도 모드에만 유용합니다. 성능을 개선하지 않습니다.\n\n모르면 끔으로 두세요.", + "no_NO": "Bruker en alternativ minnemodus med 8GiB i DRAM for og etterligne Switch utvikler modeller.\n\nDette er bare nyttig for teksturpakker eller 4k oppløsningsmoduler. Forbedrer IKKE ytelsen.\n\nLa AV hvis usikker.", + "pl_PL": "Wykorzystuje alternatywny układ MemoryMode, aby naśladować model rozwojowy Switcha.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.", + "pt_BR": "Expande a memória do sistema emulado de 4GiB para 6GiB", + "ru_RU": "Использует альтернативный макет MemoryMode для имитации использования Nintendo Switch в режиме разработчика.\n\nПолезно только для пакетов текстур с высоким разрешением или модов добавляющих разрешение 4К. Не улучшает производительность.\n\nРекомендуется оставить выключенным.", + "sv_SE": "Använder ett alternativt minnesläge med 8GiB av DRAM för att efterlikna en utvecklingsmodell av Switch.\n\nDetta är endast användbart för texturpaket med högre upplösning eller moddar för 4k-upplösning. Det förbättrar INTE prestandan.\n\nLämna AV om du är osäker.", + "th_TH": "ใช้รูปแบบ MemoryMode ทางเลือกเพื่อเลียนแบบโมเดลการพัฒนาสวิตช์\n\nสิ่งนี้มีประโยชน์สำหรับแพ็กพื้นผิวที่มีความละเอียดสูงกว่าหรือม็อดที่มีความละเอียด 4k เท่านั้น\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", + "tr_TR": "Emüle edilen sistem hafızasını 4GiB'dan 6GiB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.", + "uk_UA": "Використовує альтернативний макет MemoryMode для імітації моделі розробки Switch.\n\nЦе корисно лише для пакетів текстур з вищою роздільною здатністю або модифікацій із роздільною здатністю 4K. НЕ покращує продуктивність.\n\nЗалиште вимкненим, якщо не впевнені.", + "zh_CN": "模拟 Switch 开发机的内存布局。\n\n不会提高性能,某些高清纹理包或 4k 分辨率 MOD 可能需要使用此选项。\n\n如果不确定,请保持关闭状态。", + "zh_TW": "利用另一種 MemoryMode 配置來模仿 Switch 開發模式。\n\n這僅對高解析度紋理套件或 4K 解析度模組有用。不會提高效能。\n\n如果不確定,請設定為 4GiB。" + } + }, + { + "ID": "IgnoreMissingServicesTooltip", + "Translations": { + "ar_SA": "يتجاهل خدمات نظام هوريزون غير المنفذة. قد يساعد هذا في تجاوز الأعطال عند تشغيل ألعاب معينة.\n\nاتركه معطلا إذا كنت غير متأكد.", + "de_DE": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.", + "el_GR": "Ενεργοποίηση ή απενεργοποίηση της αγνοώησης για υπηρεσίες που λείπουν", + "en_US": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.", + "es_ES": "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer.", + "fr_FR": "Ignore les services Horizon OS non-intégrés. Cela peut aider à contourner les plantages lors du démarrage de certains jeux.\n\nLaissez désactivé en cas d'incertitude.", + "he_IL": "מתעלם מפעולות שלא קיבלו מימוש במערכת ההפעלה Horizon OS. זה עלול לעזור לעקוף קריסות של היישום במשחקים מסויימים.\n\nמוטב להשאיר כבוי אם לא בטוחים.", + "it_IT": "Ignora i servizi non implementati del sistema operativo Horizon. Può aiutare ad aggirare gli arresti anomali che si verificano avviando alcuni giochi.\n\nNel dubbio, lascia l'opzione disattivata.", + "ja_JP": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.", + "ko_KR": "구현되지 않은 Horizon OS 서비스는 무시됩니다. 특정 게임을 부팅할 때, 발생하는 충돌을 우회하는 데 도움이 될 수 있습니다.\n\n모르면 끔으로 두세요.", + "no_NO": "Ignorerer ikke implementerte Horisont OS-tjenester. Dette kan hjelpe med å omgå krasj ved oppstart av enkelte spill.\n\nLa AV hvis du er usikker.", + "pl_PL": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.", + "pt_BR": "Habilita ou desabilita a opção de ignorar serviços não implementados", + "ru_RU": "Игнорирует нереализованные сервисы Horizon в новых прошивках. Эта настройка поможет избежать вылеты при запуске определенных игр.\n\nРекомендуется оставить выключенным.", + "sv_SE": "Ignorerar Horizon OS-tjänster som inte har implementerats. Detta kan avhjälpa krascher när vissa spel startar upp.\n\nLämna AV om du är osäker.", + "th_TH": "ละเว้นบริการ Horizon OS ที่ยังไม่ได้ใช้งาน วิธีนี้อาจช่วยในการหลีกเลี่ยงข้อผิดพลาดเมื่อบูตเกมบางเกม\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", + "tr_TR": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.", + "uk_UA": "Ігнорує нереалізовані служби Horizon OS. Це може допомогти в обході збоїв під час завантаження певних ігор.\n\nЗалиште вимкненим, якщо не впевнені.", + "zh_CN": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用了新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启此选项。\n\n如果不确定,请保持关闭状态。", + "zh_TW": "忽略未實現的 Horizon OS 服務。這可能有助於在啟動某些遊戲時避免崩潰。\n\n如果不確定,請保持關閉狀態。" + } + }, + { + "ID": "IgnoreAppletTooltip", + "Translations": { + "ar_SA": "لن يظهر مربع الحوار الخارجي \"تطبيق وحدة التحكم\" إذا تم فصل لوحة الألعاب أثناء اللعب. ولن تظهر مطالبة بإغلاق مربع الحوار أو إعداد وحدة تحكم جديدة. وبمجرد إعادة توصيل وحدة التحكم التي تم فصلها سابقًا، ستستأنف اللعبة تلقائيًا.", + "de_DE": "Der externe Dialog \"Controller-Applet\" wird nicht angezeigt, wenn das Gamepad während des Spiels getrennt wird. Es erfolgt keine Aufforderung, den Dialog zu schließen oder einen neuen Controller einzurichten. Sobald der zuvor getrennte Controller wieder angeschlossen wird, wird das Spiel automatisch fortgesetzt.", + "el_GR": "Το εξωτερικό παράθυρο διαλόγου \"Ελεγκτής μικροεφαρμογής\" δεν θα εμφανιστεί εάν το gamepad αποσυνδεθεί κατά τη διάρκεια του παιχνιδιού. Δεν θα σας ζητηθεί να κλείσετε το παράθυρο διαλόγου ή να ρυθμίσετε έναν νέο ελεγκτή. Μόλις επανασυνδεθεί το χειριστήριο που είχε αποσυνδεθεί προηγουμένως, το παιχνίδι θα συνεχιστεί αυτόματα.", + "en_US": "The external dialog \"Controller Applet\" will not appear if the gamepad is disconnected during gameplay. There will be no prompt to close the dialog or set up a new controller. Once the previously disconnected controller is reconnected, the game will automatically resume.", + "es_ES": "El cuadro de diálogo externo \"Applet del controlador\" no aparecerá si el gamepad se desconecta durante el juego. No aparecerá ningún mensaje para cerrar el cuadro de diálogo o configurar un nuevo controlador. Una vez que se vuelva a conectar el controlador que se había desconectado anteriormente, el juego se reanudará automáticamente.", + "fr_FR": "La boîte de dialogue externe \"Programme Manette\" n'apparaîtra pas si la manette est déconnectée en jeu. Il n'y aura aucune boîte de dialogue ouverte pour configurer une nouvelle manette. Une fois que la manette précédemment déconnectée est reconnectée, le jeu reprendra automatiquement. \n\nLaissez désactivé en cas d'incertitude.", + "he_IL": "תיבת הדו-שיח החיצונית \"Controller Applet\" לא תופיע אם ה-Gamepad מנותק במהלך המשחק. לא תהיה הנחיה לסגור את תיבת הדו-שיח או להגדיר בקר חדש. ברגע שהבקר שנותק בעבר יתחבר מחדש, המשחק יתחדש אוטומטית.", + "it_IT": "La finestra di dialogo esterna \"Controller Applet\" non apparirà se il gamepad viene disconnesso durante il gioco. Non ci sarà alcun prompt per chiudere la finestra di dialogo o impostare un nuovo controller. Una volta che il controller disconnesso in precedenza viene ricollegato, il gioco riprenderà automaticamente.", + "ja_JP": "ゲームプレイ中にゲームパッドが切断された場合、外部ダイアログ「コントローラーアプレット」は表示されません。このダイアログを閉じるか、新しいコントローラーを設定するように求めるプロンプトは表示されません。以前に切断されたコントローラーが再接続されると、ゲームは自動的に再開されます。", + "ko_KR": "게임 플레이 중에 게임패드 연결이 끊어지면 외부 대화 상자 \"컨트롤러 애플릿\"이 나타나지 않습니다. 대화 상자를 닫거나 새 컨트롤러를 설정하라는 메시지가 표시되지 않습니다. 이전에 연결이 끊어진 컨트롤러가 다시 연결되면 게임이 자동으로 다시 시작됩니다.", + "no_NO": "Den eksterne dialogboksen «Controller Applet» vises ikke hvis gamepaden kobles fra under spilling. Du blir ikke bedt om å lukke dialogboksen eller konfigurere en ny kontroller. Når den tidligere frakoblede kontrolleren er koblet til igjen, fortsetter spillet automatisk.", + "pl_PL": "Zewnętrzny dialog \"Controller Applet\" nie pojawi się, jeśli gamepad zostanie odłączony podczas rozgrywki. Nie pojawi się monit o zamknięcie dialogu lub skonfigurowanie nowego kontrolera. Po ponownym podłączeniu poprzednio odłączonego kontrolera gra zostanie automatycznie wznowiona.", + "pt_BR": "O diálogo externo \"Controller Applet\" não aparecerá se o gamepad for desconectado durante o jogo. Não haverá prompt para fechar o diálogo ou configurar um novo controle. Assim que o controle desconectado anteriormente for reconectado, o jogo será retomado automaticamente.", + "ru_RU": "Внешний диалог \"Апплет контроллера\" не появится, если геймпад будет отключен во время игры. Не будет предложено закрыть диалог или настроить новый контроллер. После повторного подключения ранее отключенного контроллера игра автоматически возобновится.", + "sv_SE": "Den externa dialogen \"Handkontroller-applet\" kommer inte att visas om din gamepad är frånkopplad under spel. Det finns ingen fråga att stänga dialogen eller konfigurera en ny handkontroller. När den tidigare frånkopplade handkontrollern återansluts så kommer spelet att automatiskt återupptas.", + "th_TH": "กล่องโต้ตอบภายนอก \"แอปเพล็ตตัวควบคุม\" จะไม่ปรากฏขึ้นหากแป้นเกมถูกตัดการเชื่อมต่อระหว่างการเล่นเกม จะไม่มีข้อความแจ้งให้ปิดกล่องโต้ตอบหรือตั้งค่าตัวควบคุมใหม่ เมื่อเชื่อมต่อคอนโทรลเลอร์ที่ตัดการเชื่อมต่อก่อนหน้านี้อีกครั้ง เกมจะดำเนินการต่อโดยอัตโนมัติ", + "tr_TR": "Oyun sırasında oyun kumandasının bağlantısı kesilirse, harici \"Controller Applet\" iletişim kutusu görünmez. İletişim kutusunu kapatma veya yeni bir kumanda ayarlama isteği olmaz. Daha önce bağlantısı kesilen kumanda tekrar bağlandığında oyun otomatik olarak devam eder.", + "uk_UA": "Зовнішнє діалогове вікно \"Аплет контролера\" не з’являтиметься, якщо геймпад буде від’єднано під час гри. Не буде запиту закрити діалогове вікно чи налаштувати новий контролер. Після повторного підключення раніше від’єднаного контролера гра автоматично відновиться.", + "zh_CN": "如果游戏手柄在游戏过程中断开连接,则不会出现外部对话框“控制器小程序”。不会提示关闭对话框或设置新控制器。一旦先前断开连接的控制器重新连接,游戏将自动恢复。", + "zh_TW": "如果遊戲手把在遊戲過程中斷開連接,則外部對話方塊「控制器小程式」將不會出現。不會提示關閉對話方塊或設定新控制器。一旦先前斷開的控制器重新連接,遊戲將自動恢復。" + } + }, + { + "ID": "GraphicsBackendThreadingTooltip", + "Translations": { + "ar_SA": "ينفذ أوامر الواجهة الخلفية للرسومات على مسار ثاني.\n\nيعمل على تسريع عملية تجميع المظللات وتقليل التقطيع وتحسين الأداء على برامج تشغيل وحدة الرسوميات دون دعم المسارات المتعددة الخاصة بهم. أداء أفضل قليلا على برامج التشغيل ذات المسارات المتعددة.\n\nاضبط على تلقائي إذا لم تكن متأكدا.", + "de_DE": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.", + "el_GR": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών", + "en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", + "es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.", + "fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore les performances sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nRéglez sur Auto en cas d'incertitude.", + "he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.", + "it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Auto.", + "ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.", + "ko_KR": "2번째 스레드에서 그래픽 후단부 명령을 실행합니다.\n\n셰이더 컴파일 속도를 높이고, 끊김 현상을 줄이며, 자체 다중 스레딩 지원 없이 GPU 드라이버의 성능을 향상시킵니다. 다중 스레딩이 있는 드라이버에서 성능이 좀 더 좋습니다.\n\n모르면 자동으로 설정합니다.", + "no_NO": "Utfører grafikkbackend kommandoer på en annen tråd.\n\nØker hastigheten for shaderkomprimering, reduserer hakking og forbedrer ytelsen til GPU-drivere uten å spre støtten fra sine egne. Litt bedre ytelse på drivere med flertråd.\n\nSett for å AUTO hvis usikker.", + "pl_PL": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.", + "pt_BR": "Habilita multithreading do backend gráfico", + "ru_RU": "Выполняет команды графического бэкенда на втором потоке.\n\nУскоряет компиляцию шейдеров, уменьшает статтеры и повышает производительность на драйверах видеоадаптера без поддержки многопоточности. Производительность на драйверах с многопоточностью немного выше.\n\nРекомендуется оставить Автоматически.", + "sv_SE": "Kör kommandon för grafikbakände i en andra tråd.\n\nSnabbar upp shader compilation, minskar stuttering och förbättrar prestandan på GPU-drivrutiner utan stöd för egen multithreading. Något bättre prestanda på drivrutiner med multithreading.\n\nStäll in till AUTO om du är osäker.", + "th_TH": "ดำเนินการคำสั่งแบ็กเอนด์กราฟิกบนเธรดที่สอง\n\nเร่งความเร็วการคอมไพล์ ลดการกระตุก และปรับปรุงประสิทธิภาพการทำงานของไดรเวอร์ GPU โดยไม่ต้องรองรับมัลติเธรดในตัว ประสิทธิภาพที่ดีขึ้นเล็กน้อยสำหรับไดรเวอร์ที่มีมัลติเธรด\n\nตั้งเป็น อัตโนมัติ หากคุณไม่แน่ใจ", + "tr_TR": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.", + "uk_UA": "Виконує команди графічного сервера в другому потоці.\n\nПрискорює компіляцію шейдерів, зменшує затримки та покращує продуктивність драйверів GPU без власної підтримки багатопоточності. Трохи краща продуктивність на драйверах з багатопотоковістю.\nВстановіть значення «Авто», якщо не впевнені", + "zh_CN": "在第二个线程上执行图形引擎指令。\n\n可以加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为“自动”。", + "zh_TW": "在第二個執行緒上執行圖形後端指令。\n\n在本身不支援多執行緒的 GPU 驅動程式上,可加快著色器編譯、減少卡頓並提高效能。在支援多執行緒的驅動程式上效能略有提升。\n\n如果不確定,請設定為自動。" + } + }, + { + "ID": "GalThreadingTooltip", + "Translations": { + "ar_SA": "ينفذ أوامر الواجهة الخلفية للرسومات على مسار ثاني.\n\nيعمل على تسريع عملية تجميع المظللات وتقليل التقطيع وتحسين الأداء على برامج تشغيل وحدة الرسوميات دون دعم المسارات المتعددة الخاصة بهم. أداء أفضل قليلا على برامج التشغيل ذات المسارات المتعددة.\n\nاضبط على تلقائي إذا لم تكن متأكدا.", + "de_DE": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.", + "el_GR": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.", + "en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", + "es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.", + "fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore les performances sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nRéglez sur Auto en cas d'incertitude.", + "he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.", + "it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Auto.", + "ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.", + "ko_KR": "2번째 스레드에서 그래픽 후단부 명령을 실행합니다.\n\n셰이더 컴파일 속도를 높이고 끊김 현상을 줄이며 자체 다중 스레딩 지원 없이 GPU 드라이버의 성능을 향상시킵니다. 다중 스레딩이 있는 드라이버에서 성능이 좀 더 좋습니다.\n\n모르면 자동으로 설정합니다.", + "no_NO": "Utfører grafikkbackend kommandoer på en annen tråd.\n\nØker hastigheten for shaderkomprimering, reduserer hakking og forbedrer ytelsen til GPU-drivere uten flertråd støtte. Litt bedre ytelse på drivere med flertråd.\n\nSett for å AUTO hvis usikker.", + "pl_PL": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.", + "pt_BR": "Executa comandos do backend gráfico em uma segunda thread. Permite multithreading em tempo de execução da compilação de shader, diminui os travamentos, e melhora performance em drivers sem suporte embutido a multithreading. Pequena variação na performance máxima em drivers com suporte a multithreading. Ryujinx pode precisar ser reiniciado para desabilitar adequadamente o multithreading embutido do driver, ou você pode precisar fazer isso manualmente para ter a melhor performance.", + "ru_RU": "Выполняет команды графического бэкенда на втором потоке.\n\nУскоряет компиляцию шейдеров, уменьшает статтеры и повышает производительность на драйверах видеоадаптера без поддержки многопоточности. Производительность на драйверах с многопоточностью немного выше.\n\nРекомендуется оставить Автоматически.", + "sv_SE": "Kör kommandon för grafikbakände i en andra tråd.\n\nSnabbar upp shader compilation, minskar stuttering och förbättrar prestandan på GPU-drivrutiner utan stöd för egen multithreading. Något bättre prestanda på drivrutiner med multithreading.\n\nStäll in till AUTO om du är osäker.", + "th_TH": "ดำเนินการคำสั่งแบ็กเอนด์กราฟิกบนเธรดที่สอง\n\nเร่งความเร็วการคอมไพล์เชเดอร์ ลดการกระตุก และปรับปรุงประสิทธิภาพการทำงานของไดรเวอร์ GPU โดยไม่ต้องรองรับมัลติเธรดในตัว ประสิทธิภาพที่ดีขึ้นเล็กน้อยสำหรับไดรเวอร์ที่มีมัลติเธรด\n\nตั้งเป็น อัตโนมัติ หากคุณไม่แน่ใจ", + "tr_TR": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.", + "uk_UA": "Виконує команди графічного сервера в другому потоці.\n\nПрискорює компіляцію шейдерів, зменшує затримки та покращує продуктивність драйверів GPU без власної підтримки багатопоточності. Трохи краща продуктивність на драйверах з багатопотоковістю.\n\nВстановіть значення «Авто», якщо не впевнені.", + "zh_CN": "在第二个线程上执行图形引擎指令。\n\n可以加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为“自动”。", + "zh_TW": "在第二個執行緒上執行圖形後端指令。\n\n在本身不支援多執行緒的 GPU 驅動程式上,可加快著色器編譯、減少卡頓並提高效能。在支援多執行緒的驅動程式上效能略有提升。\n\n如果不確定,請設定為自動。" + } + }, + { + "ID": "ShaderCacheToggleTooltip", + "Translations": { + "ar_SA": "يحفظ ذاكرة المظللات المؤقتة على القرص مما يقلل من التقطيع في عمليات التشغيل اللاحقة.\n\nاتركه مفعلا إذا لم تكن متأكدا.", + "de_DE": "Speichert einen persistenten Shader Cache, der das Stottern bei nachfolgenden Durchläufen reduziert.\n\nIm Zweifelsfall AN lassen.", + "el_GR": "Ενεργοποιεί ή απενεργοποιεί την Προσωρινή Μνήμη Shader", + "en_US": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.", + "es_ES": "Guarda una caché de sombreadores en disco, la cual reduce los tirones a medida que vas jugando.\n\nActívalo si no sabes qué hacer.", + "fr_FR": "Enregistre un cache de shaders sur le disque dur, réduit le lag lors de multiples exécutions.\n\nLaissez activé si vous n'êtes pas sûr.", + "he_IL": "שומר זכרון מטמון של הצללות, דבר שמפחית תקיעות בריצות מסוימות.\n\nמוטב להשאיר דלוק אם לא בטוחים.", + "it_IT": "Salva una cache degli shader su disco che riduce i fenomeni di stuttering nelle esecuzioni successive.\n\nNel dubbio, lascia l'opzione attiva.", + "ja_JP": "ディスクシェーダーキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.", + "ko_KR": "후속 실행 시 끊김 현상을 줄이는 디스크 셰이더 캐시를 저장합니다.\n\n모르면 켬으로 두세요.", + "no_NO": "Lagrer en disk shader cache som reduserer hakking jo flere ganger du spiller.\n\nLa være PÅ om usikker.", + "pl_PL": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.", + "pt_BR": "Habilita ou desabilita o cache de shader", + "ru_RU": "Сохраняет кэш шейдеров на диске, для уменьшения статтеров при последующих запусках.\n\nРекомендуется оставить включенным.", + "sv_SE": "Sparar en disk shader cache som minskar stuttering i efterföljande körningar.\n\nLämna PÅ om du är osäker.", + "th_TH": "บันทึกแคชแสงเงาของดิสก์ซึ่งช่วยลดการกระตุกในการรันครั้งต่อๆ ไป\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", + "tr_TR": "Sonraki çalışmalarda takılmaları engelleyen bir gölgelendirici disk önbelleğine kaydeder.", + "uk_UA": "Зберігає кеш дискового шейдера, що зменшує затримки під час наступних запусків.\n\nЗалиште увімкненим, якщо не впевнені.", + "zh_CN": "模拟器将已编译的着色器保存到硬盘,可以减少游戏再次渲染相同图形导致的卡顿。\n\n如果不确定,请保持开启状态。", + "zh_TW": "儲存磁碟著色器快取,減少後續執行時的卡頓。\n\n如果不確定,請保持開啟狀態。" + } + }, + { + "ID": "ResolutionScaleTooltip", + "Translations": { + "ar_SA": "يضاعف دقة عرض اللعبة.\n\nقد لا تعمل بعض الألعاب مع هذا وتبدو منقطة حتى عند زيادة الدقة؛ بالنسبة لهذه الألعاب، قد تحتاج إلى العثور على تعديلات تزيل تنعيم الحواف أو تزيد من دقة العرض الداخلي. لاستخدام الأخير، من المحتمل أن ترغب في تحديد أصلي.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبًا والتجربة حتى تجد المظهر المفضل للعبة.\n\nضع في اعتبارك أن 4x مبالغة في أي إعداد تقريبًا.", + "de_DE": "Multipliziert die Rendering-Auflösung des Spiels.\n\nEinige wenige Spiele funktionieren damit nicht und sehen auch bei höherer Auflösung pixelig aus; für diese Spiele müssen Sie möglicherweise Mods finden, die Anti-Aliasing entfernen oder die interne Rendering-Auflösung erhöhen. Für die Verwendung von Letzterem sollten Sie Native wählen.\n\nSie können diese Option ändern, während ein Spiel läuft, indem Sie unten auf \"Übernehmen\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nDenken Sie daran, dass 4x für praktisch jedes Setup Overkill ist.", + "el_GR": "", + "en_US": "Multiplies the game's rendering resolution.\n\nA few games may not work with this and look pixelated even when the resolution is increased; for those games, you may need to find mods that remove anti-aliasing or that increase their internal rendering resolution. For using the latter, you'll likely want to select Native.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nKeep in mind 4x is overkill for virtually any setup.", + "es_ES": "Multiplica la resolución de rendereo del juego.\n\nAlgunos juegos podrían no funcionar con esto y verse pixelado al aumentar la resolución; en esos casos, quizás sería necesario buscar mods que de anti-aliasing o que aumenten la resolución interna. Para usar este último, probablemente necesitarás seleccionar Nativa.\n\nEsta opción puede ser modificada mientras que un juego este corriendo haciendo click en \"Aplicar\" más abajo; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nTener en cuenta que 4x es excesivo para prácticamente cualquier configuración.", + "fr_FR": "Multiplie la résolution de rendu du jeu.\n\nQuelques jeux peuvent ne pas fonctionner avec cette fonctionnalité et sembler pixelisés même lorsque la résolution est augmentée ; pour ces jeux, vous devrez peut-être trouver des mods qui suppriment l'anti-aliasing ou qui augmentent leur résolution de rendu interne. Pour utiliser cette dernière option, vous voudrez probablement sélectionner \"Natif\".\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres sur le côté et expérimenter jusqu'à ce que vous trouviez l'apparence souhaitée pour un jeu.\n\nGardez à l'esprit que 4x est excessif pour pratiquement n'importe quelle configuration.", + "he_IL": "", + "it_IT": "Moltiplica la risoluzione di rendering del gioco.\n\nAlcuni giochi potrebbero non funzionare con questa opzione e sembrare pixelati anche quando la risoluzione è aumentata; per quei giochi, potrebbe essere necessario trovare mod che rimuovono l'anti-aliasing o che aumentano la risoluzione di rendering interna. Per quest'ultimo caso, probabilmente dovrai selezionare Nativo (1x).\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nTenete a mente che 4x è troppo per praticamente qualsiasi configurazione.", + "ja_JP": "ゲームのレンダリング解像度倍率を設定します.\n\n解像度を上げてもピクセルのように見えるゲームもあります. そのようなゲームでは, アンチエイリアスを削除するか, 内部レンダリング解像度を上げる mod を見つける必要があるかもしれません. その場合, ようなゲームでは、ネイティブを選択してください.\n\nこのオプションはゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動して, ゲームが好みの表示になるよう試してみてください.\n\nどのような設定でも, \"4x\" はやり過ぎであることを覚えておいてください.", + "ko_KR": "게임의 렌더링 해상도를 배가시킵니다.\n\n일부 게임에서는 이 기능이 작동하지 않고 해상도가 높아져도 픽셀화되어 보일 수 있습니다. 해당 게임의 경우 앤티 앨리어싱을 제거하거나 내부 렌더링 해상도를 높이는 모드를 찾아야 할 수 있습니다. 후자를 사용하려면 기본을 선택하는 것이 좋습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임이 실행되는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮기고 원하는 게임 모양을 찾을 때까지 실험해 보세요.\n\n4배는 거의 모든 설정에서 과하다는 점을 명심하세요.", + "no_NO": "Dobler spillets gjengivelse.\n\nNoen få spill fungerer kanskje ikke med dette aktivert og kan se veldig pikselert ut selv når gjengivelsen er økt; for de spillene, så kan det hende du må bruke modifikasjoner som fjerner anti-aliasing eller som øker den interne gjengivelsen. For og bruke sistnenvte, så vil du helst bruke \"Native\".\n\nHa til tanke at 4x er unødig for virituelt alle maskiner.", + "pl_PL": "", + "pt_BR": "Multiplica a resolução de renderização do jogo.\n\nAlguns jogos podem não funcionar bem com essa opção e apresentar uma aparência pixelada, mesmo com o aumento da resolução; para esses jogos, talvez seja necessário encontrar mods que removam o anti-aliasing ou aumentem a resolução de renderização interna. Ao usar a segunda opção, provavelmente desejará selecionar Nativa.\n\nEssa opção pode ser alterada enquanto um jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nLembre-se de que 4x é exagerado para praticamente qualquer configuração.", + "ru_RU": "Увеличивает разрешение рендера игры.\n\nНекоторые игры могут не работать с этой настройкой и выглядеть смазано даже когда разрешение увеличено. Для таких игр может потребоваться установка модов, которые убирают сглаживание или увеличивают разрешение рендеринга. \nДля использования последнего, вам нужно будет выбрать опцию \"Нативное\".\n\nЭта опция может быть изменена во время игры по нажатию кнопки \"Применить\" ниже. Вы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nИмейте в виду, что \"4x\" является излишеством.", + "sv_SE": "Multiplicerar spelets renderingsupplösning.\n\nNågra spel kanske inte fungerar med detta och ser pixelerade ut även när upplösningen ökas; för dessa spel så kan du behöva hitta moddar som tar bort anti-aliasing eller som ökar deras interna renderingsupplösning. För att använda det senare, kommer du sannolikt vilja välja Inbyggd.\n\nDet här alternativet kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nTänk på att 4x är overkill för praktiskt taget alla maskiner.", + "th_TH": "คูณความละเอียดการเรนเดอร์ของเกม\n\nเกมบางเกมอาจไม่สามารถใช้งานได้และดูเป็นพิกเซลแม้ว่าความละเอียดจะเพิ่มขึ้นก็ตาม สำหรับเกมเหล่านั้น คุณอาจต้องค้นหาม็อดที่ลบรอยหยักของภาพหรือเพิ่มความละเอียดในการเรนเดอร์ภายใน หากต้องการใช้อย่างหลัง คุณอาจต้องเลือก Native\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำมาใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม\n\nโปรดทราบว่า 4x นั้นเกินความจำเป็นสำหรับการตั้งค่าแทบทุกประเภท", + "tr_TR": "", + "uk_UA": "Множить роздільну здатність гри.\n\nДеякі ігри можуть не працювати з цією функцією, і виглядатимуть піксельними; для цих ігор треба знайти модифікації, що зупиняють згладжування або підвищують роздільну здатність. Для останніх модифікацій, вибирайте \"Native\".\n\nЦей параметр можна міняти коли гра запущена кліком на \"Застосувати\"; ви можете перемістити вікно налаштувань і поекспериментувати з видом гри.\n\nМайте на увазі, що 4x це занадто для будь-якого комп'ютера.", + "zh_CN": "将游戏的渲染分辨率乘以一个倍数。\n\n有些游戏可能不适用这项设置,而且即使提高了分辨率仍然看起来像素化;对于这些游戏,您可能需要找到移除抗锯齿或提高内部渲染分辨率的 MOD。当使用这些 MOD 时,建议设置为“原生”。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n请记住,对于几乎所有人而言,4倍分辨率都是过度的。", + "zh_TW": "使用倍數提升遊戲的繪製解析度。\n\n少數遊戲可能無法使用此功能,即使提高解析度也會顯得像素化;對於這些遊戲,您可能需要找到去除反鋸齒或提高內部繪製解析度的模組。對於後者,您可能需要選擇原生。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n請記住,4 倍幾乎對任何設定都是過度的。" + } + }, + { + "ID": "ResolutionScaleEntryTooltip", + "Translations": { + "ar_SA": "مقياس دقة النقطة العائمة، مثل 1.5. من المرجح أن تتسبب المقاييس غير المتكاملة في حدوث مشكلات أو تعطل.", + "de_DE": "Fließkomma Auflösungsskalierung, wie 1,5.\n Bei nicht ganzzahligen Werten ist die Wahrscheinlichkeit größer, dass Probleme entstehen, die auch zum Absturz führen können.", + "el_GR": "Κλίμακα ανάλυσης κινητής υποδιαστολής, όπως 1,5. Οι μη αναπόσπαστες τιμές είναι πιθανό να προκαλέσουν προβλήματα ή σφάλματα.", + "en_US": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.", + "es_ES": "Escalado de resolución de coma flotante, como por ejemplo 1,5. Los valores no íntegros pueden causar errores gráficos o crashes.", + "fr_FR": "Échelle de résolution à virgule, telle que : 1.5. Les échelles non intégrales sont plus susceptibles de causer des problèmes ou des crashs.", + "he_IL": "שיפור רזולוציית נקודה צפה, כגון 1.5. הוא שיפור לא אינטגרלי הנוטה לגרום יותר בעיות או להקריס.", + "it_IT": "Scala della risoluzione in virgola mobile, come 1,5. Le scale non integrali hanno maggiori probabilità di causare problemi o crash.", + "ja_JP": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.", + "ko_KR": "부동 소수점 해상도 스케일(예: 1.5)입니다. 적분이 아닌 스케일은 문제나 충돌을 일으킬 가능성이 높습니다.", + "no_NO": "Det er mer sannsynlig at flytende punktoppløsning skalaer som 1.5. Ikke-integrerte skalaer forårsaker problemer eller krasj.", + "pl_PL": "Skala rozdzielczości zmiennoprzecinkowej, np. 1,5. Skale niecałkowite częściej powodują problemy lub awarie.", + "pt_BR": "Escala de resolução de ponto flutuante, como 1.5. Valores não inteiros tem probabilidade maior de causar problemas ou quebras.", + "ru_RU": "Масштабирование разрешения с плавающей запятой, например 1,5. Неинтегральное масштабирование с большой вероятностью вызовет сбои в работе.", + "sv_SE": "Skala för floating point resolution, såsom 1.5. Icke-heltalsskalor är mer benägna att orsaka problem eller krasch.", + "th_TH": "สเกลความละเอียดจุดทศนิยม เช่น 1.5 ไม่ใช่จำนวนเต็มของสเกล มีแนวโน้มที่จะก่อให้เกิดปัญหาหรือความผิดพลาดได้", + "tr_TR": "Küsüratlı çözünürlük ölçeği, 1.5 gibi. Küsüratlı ölçekler hata oluşturmaya ve çökmeye daha yatkındır.", + "uk_UA": "Масштаб роздільної здатності з плаваючою комою, наприклад 1,5. Не інтегральні масштаби, швидше за все, спричинять проблеми або збій.", + "zh_CN": "建议设置为整数倍,带小数的分辨率缩放倍数(例如1.5),非整数倍的缩放容易导致问题或闪退。", + "zh_TW": "浮點解析度刻度,如 1.5。非整數刻度更容易出現問題或崩潰。" + } + }, + { + "ID": "AnisotropyTooltip", + "Translations": { + "ar_SA": "مستوى تصفية. اضبط على تلقائي لاستخدام القيمة التي تطلبها اللعبة.", + "de_DE": "Stufe der Anisotropen Filterung. Auf Auto setzen, um den vom Spiel geforderten Wert zu verwenden.", + "el_GR": "", + "en_US": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", + "es_ES": "Nivel de filtrado anisotrópico. Setear en Auto para utilizar el valor solicitado por el juego.", + "fr_FR": "Niveau de filtrage anisotrope. Réglez sur Auto pour utiliser la valeur demandée par le jeu.", + "he_IL": "", + "it_IT": "Livello del filtro anisotropico. Imposta su Auto per usare il valore richiesto dal gioco.", + "ja_JP": "異方性フィルタリングのレベルです. ゲームが要求する値を使用する場合は「自動」を設定してください.", + "ko_KR": "이방성 필터링 수준입니다. 게임에서 요청한 값을 사용하려면 자동으로 설정하세요.", + "no_NO": "Nivå av Anisotropisk filtrering. Sett til Auto for å bruke verdien som kreves av spillet.", + "pl_PL": "", + "pt_BR": "Nível de Filtragem Anisotrópica. Defina como Automático para usar o valor solicitado pelo jogo.", + "ru_RU": "Уровень анизотропной фильтрации. \n\nУстановите значение Автоматически, чтобы использовать значение по умолчанию игры.", + "sv_SE": "Nivå av anisotropisk filtrering. Ställ in till Automatiskt för att använda det värde som begärts av spelet.", + "th_TH": "ระดับของ Anisotropic ตั้งค่าเป็นอัตโนมัติเพื่อใช้ค่าพื้นฐานของเกม", + "tr_TR": "", + "uk_UA": "Рівень анізотропної фільтрації. Встановіть на «Авто», щоб використовувати значення, яке вимагає гра.", + "zh_CN": "各向异性过滤等级,可以提高倾斜视角纹理的清晰度。\n当设置为“自动”时,使用游戏自身设定的等级。", + "zh_TW": "各向異性過濾等級。設定為自動可使用遊戲要求的值。" + } + }, + { + "ID": "AspectRatioTooltip", + "Translations": { + "ar_SA": "يتم تطبيق نسبة العرض إلى الارتفاع على نافذة العارض.\n\nقم بتغيير هذا فقط إذا كنت تستخدم تعديل نسبة العرض إلى الارتفاع للعبتك، وإلا سيتم تمديد الرسومات.\n\nاتركه16:9 إذا لم تكن متأكدا.", + "de_DE": "Seitenverhältnis, das auf das Renderer-Fenster angewendet wird.\n\nÄndern Sie dies nur, wenn Sie einen Seitenverhältnis-Mod für Ihr Spiel verwenden, da sonst die Grafik gestreckt wird.\n\nLassen Sie es auf 16:9, wenn Sie unsicher sind.", + "el_GR": "", + "en_US": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", + "es_ES": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.", + "fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.", + "ja_JP": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n", + "ko_KR": "렌더러 창에 적용되는 종횡비입니다.\n\n게임에 종횡비 모드를 사용하는 경우에만 이 설정을 변경하세요. 그렇지 않으면 그래픽이 늘어납니다.\n\n모르면 16:9로 두세요.", + "no_NO": "Sideforhold angitt til gjengitt vindu.\n\nBare bytt dette om du bruker en modifikasjon som forandrer Sideforholdet på spillet ditt, ellers vil grafikken bli strukket.\n\nLa være på 16:9 om usikker.", + "pl_PL": "", + "pt_BR": "Proporção de Tela aplicada à janela do renderizador.\n\nAltere isso apenas se estiver usando um mod de proporção para o seu jogo; caso contrário, os gráficos ficarão esticados.\n\nMantenha em 16:9 se estiver em dúvida.", + "ru_RU": "Соотношение сторон окна рендерера.\n\nИзмените эту настройку только если вы используете мод для соотношения сторон, иначе изображение будет растянуто.\n\nРекомендуется настройка 16:9.", + "sv_SE": "Bildförhållande att appliceras på renderarfönstret.\n\nÄndra endast detta om du använder en modd för bildförhållande till ditt spel, annars kommer grafiken att sträckas ut.\n\nLämna den till 16:9 om du är osäker.", + "th_TH": "อัตราส่วนภาพที่ใช้กับหน้าต่างตัวแสดงภาพ\n\nเปลี่ยนสิ่งนี้หากคุณใช้ตัวดัดแปลงอัตราส่วนกว้างยาวสำหรับเกมของคุณ ไม่เช่นนั้นกราฟิกจะถูกยืดออก\n\nทิ้งไว้ที่ 16:9 หากไม่แน่ใจ", + "tr_TR": "", + "uk_UA": "Співвідношення сторін застосовано до вікна рендера.\n\nМіняйте тільки, якщо використовуєте модифікацію співвідношення сторін для гри, інакше графіка буде розтягнута.\n\nЗалиште на \"16:9\", якщо не впевнені.", + "zh_CN": "游戏渲染窗口的宽高比。\n\n只有当游戏使用了修改宽高比的 MOD 时才需要修改这个设置,否则图像会被拉伸。\n\n如果不确定,请保持为“16:9”。", + "zh_TW": "套用於繪製器視窗的長寬比。\n\n只有在遊戲中使用長寬比模組時才可變更,否則圖形會被拉伸。\n\n如果不確定,請保持 16:9 狀態。" + } + }, + { + "ID": "ShaderDumpPathTooltip", + "Translations": { + "ar_SA": "مسار تفريغ المظللات", + "de_DE": "Grafik-Shader-Dump-Pfad", + "el_GR": "Τοποθεσία Εναπόθεσης Προσωρινής Μνήμης Shaders", + "en_US": "Graphics Shaders Dump Path", + "es_ES": "Directorio en el cual se volcarán los sombreadores de los gráficos", + "fr_FR": "Chemin de copie des Shaders :", + "he_IL": "נתיב השלכת הצללות גראפיות", + "it_IT": "Percorso di dump degli shader", + "ja_JP": "グラフィックス シェーダー ダンプのパスです", + "ko_KR": "그래픽 셰이더 덤프 경로", + "no_NO": "Grafikk Shader Dump bane", + "pl_PL": "Ścieżka Zrzutu Shaderów Grafiki", + "pt_BR": "Diretòrio de despejo de shaders", + "ru_RU": "Путь с дампами графических шейдеров", + "sv_SE": "Sökväg för Graphics Shaders Dump", + "th_TH": "ที่เก็บ ดัมพ์ไฟล์เชเดอร์", + "tr_TR": "Grafik Shader Döküm Yolu", + "uk_UA": "Шлях скидання графічних шейдерів", + "zh_CN": "转储图形着色器的路径", + "zh_TW": "圖形著色器傾印路徑" + } + }, + { + "ID": "FileLogTooltip", + "Translations": { + "ar_SA": "حفظ تسجيل وحدة التحكم إلى ملف سجل على القرص. لا يؤثر على الأداء.", + "de_DE": "Speichert die Konsolenausgabe in einer Log-Datei auf der Festplatte. Hat keinen Einfluss auf die Leistung.", + "el_GR": "Ενεργοποιεί ή απενεργοποιεί την καταγραφή σε ένα αρχείο στο δίσκο", + "en_US": "Saves console logging to a log file on disk. Does not affect performance.", + "es_ES": "Guarda los registros de la consola en archivos en disco. No afectan al rendimiento.", + "fr_FR": "Sauvegarde le journal de la console dans un fichier journal sur le disque. Cela n'affecte pas les performances.", + "he_IL": "שומר את רישומי שורת הפקודות לזיכרון, לא משפיע על ביצועי היישום.", + "it_IT": "Salva il log della console in un file su disco. Non influisce sulle prestazioni.", + "ja_JP": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.", + "ko_KR": "디스크의 로그 파일에 콘솔 기록을 저장합니다. 성능에 영향을 주지 않습니다.", + "no_NO": "Lagrer konsoll-logging til en loggfil på harddisken. Påvirker ikke ytelsen.", + "pl_PL": "Zapisuje logowanie konsoli w pliku dziennika na dysku. Nie wpływa na wydajność.", + "pt_BR": "Habilita ou desabilita log para um arquivo no disco", + "ru_RU": "Включает ведение журнала в файл на диске. Не влияет на производительность.", + "sv_SE": "Sparar konsolloggning till en loggfil på disk. Påverkar inte prestandan.", + "th_TH": "บันทึกประวัติคอนโซลลงในไฟล์บันทึก จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", + "tr_TR": "Konsol loglarını diskte bir log dosyasına kaydeder. Performansı etkilemez.", + "uk_UA": "Зберігає журнал консолі у файл журналу на диску. Не впливає на продуктивність.", + "zh_CN": "将控制台日志保存到硬盘文件,不影响性能。", + "zh_TW": "將控制台日誌儲存到磁碟上的日誌檔案中。不會影響效能。" + } + }, + { + "ID": "StubLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل stub في وحدة التحكم. لا يؤثر على الأداء.", + "de_DE": "Ausgabe von Stub-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων καταγραφής ατελειών", + "en_US": "Prints stub log messages in the console. Does not affect performance.", + "es_ES": "Escribe mensajes de Stub en la consola. No afectan al rendimiento.", + "fr_FR": "Affiche les messages de journaux dans la console. N'affecte pas les performances.", + "he_IL": "מדפיס רישומים כושלים לשורת הפקודות. לא משפיע על ביצועי היישום.", + "it_IT": "Stampa i messaggi di log relativi alle stub nella console. Non influisce sulle prestazioni.", + "ja_JP": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", + "ko_KR": "콘솔에 조각 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", + "no_NO": "Skriver ut log meldinger i konsollen. Påvirker ikke ytelsen.", + "pl_PL": "Wyświetla w konsoli skrótowe komunikaty dziennika. Nie wpływa na wydajność.", + "pt_BR": "Habilita ou desabilita exibição de mensagens de stub", + "ru_RU": "Включает ведение журнала-заглушки. Не влияет на производительность.", + "sv_SE": "Skriver ut stubbloggmeddelanden i konsollen. Påverkar inte prestandan.", + "th_TH": "พิมพ์ข้อความประวัติในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", + "tr_TR": "Stub log mesajlarını konsola yazdırır. Performansı etkilemez.", + "uk_UA": "Друкує повідомлення журналу-заглушки на консолі. Не впливає на продуктивність.", + "zh_CN": "在控制台中显示存根日志,不影响性能。", + "zh_TW": "在控制台中輸出日誌訊息。不會影響效能。" + } + }, + { + "ID": "InfoLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل المعلومات في وحدة التحكم. لا يؤثر على الأداء.", + "de_DE": "Ausgabe von Info-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής πληροφοριών", + "en_US": "Prints info log messages in the console. Does not affect performance.", + "es_ES": "Escribe mensajes de Info en la consola. No afectan al rendimiento.", + "fr_FR": "Affiche les messages de journaux d'informations dans la console. N'affecte pas les performances.", + "he_IL": "מדפיק רישומי מידע לשורת הפקודות. לא משפיע על ביצועי היישום.", + "it_IT": "Stampa i messaggi di log informativi nella console. Non influisce sulle prestazioni.", + "ja_JP": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", + "ko_KR": "콘솔에 정보 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", + "no_NO": "Skriver ut info loggmeldinger i konsollen. Påvirker ikke ytelse.", + "pl_PL": "Wyświetla komunikaty dziennika informacyjnego w konsoli. Nie wpływa na wydajność.", + "pt_BR": "Habilita ou desabilita exibição de mensagens informativas", + "ru_RU": "Включает вывод сообщений информационного журнала в консоль. Не влияет на производительность.", + "sv_SE": "Skriver ut informationsloggmeddelanden i konsollen. Påverkar inte prestandan.", + "th_TH": "พิมพ์ข้อความบันทึกข้อมูลในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", + "tr_TR": "Bilgi log mesajlarını konsola yazdırır. Performansı etkilemez.", + "uk_UA": "Друкує повідомлення інформаційного журналу на консолі. Не впливає на продуктивність.", + "zh_CN": "在控制台中显示信息日志,不影响性能。", + "zh_TW": "在控制台中輸出資訊日誌訊息。不會影響效能。" + } + }, + { + "ID": "WarnLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل التحذير في وحدة التحكم. لا يؤثر على الأداء.", + "de_DE": "Ausgabe von Warn-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων καταγραφής προειδοποιήσεων", + "en_US": "Prints warning log messages in the console. Does not affect performance.", + "es_ES": "Escribe mensajes de Advertencia en la consola. No afectan al rendimiento.", + "fr_FR": "Affiche les messages d'avertissement dans la console. N'affecte pas les performances.", + "he_IL": "מדפיק רישומי הערות לשורת הפקודות. לא משפיע על ביצועי היישום.", + "it_IT": "Stampa i messaggi di log relativi agli avvisi nella console. Non influisce sulle prestazioni.", + "ja_JP": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", + "ko_KR": "콘솔에 경고 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", + "no_NO": "Skriver ut varselloggmeldinger i konsollen. påvirker ikke ytelsen.", + "pl_PL": "Wyświetla komunikaty dziennika ostrzeżeń w konsoli. Nie wpływa na wydajność.", + "pt_BR": "Habilita ou desabilita exibição de mensagens de alerta", + "ru_RU": "Включает вывод сообщений журнала предупреждений в консоль. Не влияет на производительность.", + "sv_SE": "Skriver ut varningsloggmeddelanden i konsollen. Påverkar inte prestandan.", + "th_TH": "พิมพ์ข้อความประวัติการเตือนในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", + "tr_TR": "Uyarı log mesajlarını konsola yazdırır. Performansı etkilemez.", + "uk_UA": "Друкує повідомлення журналу попереджень у консолі. Не впливає на продуктивність.", + "zh_CN": "在控制台中显示警告日志,不影响性能。", + "zh_TW": "在控制台中輸出警告日誌訊息。不會影響效能。" + } + }, + { + "ID": "ErrorLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل الأخطاء في وحدة التحكم. لا يؤثر على الأداء.", + "de_DE": "Ausgabe von Fehler-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής σφαλμάτων", + "en_US": "Prints error log messages in the console. Does not affect performance.", + "es_ES": "Escribe mensajes de Error en la consola. No afectan al rendimiento.", + "fr_FR": "Affiche les messages de journaux d'erreur dans la console. N'affecte pas les performances.", + "he_IL": "מדפיס רישומי שגיאות לשורת הפקודות. לא משפיע על ביצועי היישום.", + "it_IT": "Stampa i messaggi di log relativi agli errori nella console. Non influisce sulle prestazioni.", + "ja_JP": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", + "ko_KR": "콘솔에 오류 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", + "no_NO": "Skriver ut feilloggmeldinger i konsollen. Påvirker ikke ytelse.", + "pl_PL": "Wyświetla w konsoli komunikaty dziennika błędów. Nie wpływa na wydajność.", + "pt_BR": "Habilita ou desabilita exibição de mensagens de erro", + "ru_RU": "Включает вывод сообщений журнала ошибок. Не влияет на производительность.", + "sv_SE": "Skriver ut felloggmeddelanden i konsollen. Påverkar inte prestandan.", + "th_TH": "พิมพ์ข้อความบันทึกข้อผิดพลาดในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", + "tr_TR": "Hata log mesajlarını konsola yazdırır. Performansı etkilemez.", + "uk_UA": "Друкує повідомлення журналу помилок у консолі. Не впливає на продуктивність.", + "zh_CN": "在控制台中显示错误日志,不影响性能。", + "zh_TW": "在控制台中輸出錯誤日誌訊息。不會影響效能。" + } + }, + { + "ID": "TraceLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل التتبع في وحدة التحكم. لا يؤثر على الأداء.", + "de_DE": "Ausgabe von Trace-Log in der Konsole. Hat keinen Einfluss auf die Leistung.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής ιχνών", + "en_US": "Prints trace log messages in the console. Does not affect performance.", + "es_ES": "Escribe mensajes de Rastro en la consola. No afectan al rendimiento.", + "fr_FR": "Affiche la trace des messages de journaux dans la console. N'affecte pas les performances.", + "he_IL": "מדפיק רישומי זיכרון לשורת הפקודות. לא משפיע על ביצועי היישום.", + "it_IT": "Stampa i messaggi di log relativi al trace nella console. Non influisce sulle prestazioni.", + "ja_JP": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", + "ko_KR": "콘솔에 추적 기록 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", + "no_NO": "Skriver ut sporbare loggmeldinger i konsollen. påvirker ikke ytelsen.", + "pl_PL": "Wyświetla komunikaty dziennika śledzenia w konsoli. Nie wpływa na wydajność.", + "pt_BR": "Habilita ou desabilita exibição de mensagens de rastreamento", + "ru_RU": "Выводит сообщения журнала трассировки в консоли. Не влияет на производительность.", + "sv_SE": "Skriver ut spårloggmeddelanden i konsollen. Påverkar inte prestandan.", + "th_TH": "พิมพ์ข้อความประวัติการติดตามในคอนโซล ไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", + "tr_TR": "Trace log mesajlarını konsola yazdırır. Performansı etkilemez.", + "uk_UA": "Друкує повідомлення журналу трасування на консолі. Не впливає на продуктивність.", + "zh_CN": "在控制台中显示跟踪日志。", + "zh_TW": "在控制台中輸出追蹤日誌訊息。不會影響效能。" + } + }, + { + "ID": "GuestLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل الضيف في وحدة التحكم. لا يؤثر على الأداء.", + "de_DE": "Ausgabe von Gast-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων καταγραφής επισκεπτών", + "en_US": "Prints guest log messages in the console. Does not affect performance.", + "es_ES": "Escribe mensajes de Guest en la consola. No afectan al rendimiento.", + "fr_FR": "Affiche les messages de journaux des invités dans la console. N'affecte pas les performances.", + "he_IL": "מדפיס רישומי אורח לשורת הפקודות. לא משפיע על ביצועי היישום.", + "it_IT": "Stampa i messaggi di log del guest nella console. Non influisce sulle prestazioni.", + "ja_JP": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.", + "ko_KR": "콘솔에 게스트 로그 메시지를 출력합니다. 성능에 영향을 주지 않습니다.", + "no_NO": "Skriver ut gjesteloggmeldinger i konsollen. påvirker ikke ytelsen.", + "pl_PL": "Wyświetla komunikaty dziennika gości w konsoli. Nie wpływa na wydajność.", + "pt_BR": "Habilita ou desabilita exibição de mensagens do programa convidado", + "ru_RU": "Включает вывод сообщений гостевого журнала. Не влияет на производительность.", + "sv_SE": "Skriver ut gästloggmeddelanden i konsollen. Påverkar inte prestandan.", + "th_TH": "พิมพ์ข้อความประวัติของผู้เยี่ยมชมในคอนโซล ไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", + "tr_TR": "Guest log mesajlarını konsola yazdırır. Performansı etkilemez.", + "uk_UA": "Друкує повідомлення журналу гостей у консолі. Не впливає на продуктивність.", + "zh_CN": "在控制台中显示访客日志,不影响性能。", + "zh_TW": "在控制台中輸出客體日誌訊息。不會影響效能。" + } + }, + { + "ID": "FileAccessLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل الوصول إلى الملفات في وحدة التحكم.", + "de_DE": "Ausgabe von FS-Zugriff-Logs in der Konsole.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής πρόσβασης", + "en_US": "Prints file access log messages in the console.", + "es_ES": "Activa mensajes de acceso a archivo en la consola", + "fr_FR": "Affiche les messages de journaux d'accès aux fichiers dans la console.", + "he_IL": "מדפיס גישות לקבצי רישום לשורת הפקודות.", + "it_IT": "Stampa i messaggi di log relativi all'accesso ai file nella console.", + "ja_JP": "ファイルアクセスログメッセージをコンソールに出力します.", + "ko_KR": "콘솔에 파일 접속 기록 메시지를 출력합니다.", + "no_NO": "Skriver ut filtilgang til loggmeldinger i konsollen.", + "pl_PL": "Wyświetla w konsoli komunikaty dziennika dostępu do plików.", + "pt_BR": "Habilita ou desabilita exibição de mensagens do acesso de arquivos", + "ru_RU": "Включает вывод сообщений журнала доступа к файлам.", + "sv_SE": "Skriver ut loggmeddelanden för filåtkomst i konsollen.", + "th_TH": "พิมพ์ข้อความบันทึกการเข้าถึงไฟล์ในคอนโซล", + "tr_TR": "Dosya sistemi erişim log mesajlarını konsola yazdırır.", + "uk_UA": "Друкує повідомлення журналу доступу до файлів у консолі.", + "zh_CN": "在控制台中显示文件访问日志。", + "zh_TW": "在控制台中輸出檔案存取日誌訊息。" + } + }, + { + "ID": "FSAccessLogModeTooltip", + "Translations": { + "ar_SA": "تمكين إخراج سجل الوصول إلى نظام الملفات إلى وحدة التحكم. الأوضاع الممكنة هي 0-3", + "de_DE": "Aktiviert die Ausgabe des FS-Zugriff-Logs in der Konsole. Mögliche Modi sind 0-3", + "el_GR": "Ενεργοποιεί την έξοδο καταγραφής πρόσβασης FS στην κονσόλα. Οι πιθανοί τρόποι λειτουργίας είναι 0-3", + "en_US": "Enables FS access log output to the console. Possible modes are 0-3", + "es_ES": "Activa registros FS Access en la consola. Los modos posibles son entre 0 y 3", + "fr_FR": "Active la sortie du journal d'accès FS de la console. Les modes possibles sont 0-3", + "he_IL": "מאפשר גישה לרישומי FS ליציאת שורת הפקודות. האפשרויות הינן 0-3.", + "it_IT": "Attiva l'output dei log di accesso FS nella console. Le modalità possibili vanno da 0 a 3", + "ja_JP": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です", + "ko_KR": "콘솔에 파일 시스템 접속 기록 출력을 활성화합니다. 가능한 모드는 0-3", + "no_NO": "Aktiverer FS tilgang loggutgang til konsollen. Mulige moduser er 0-3", + "pl_PL": "Włącza wyjście dziennika dostępu FS do konsoli. Możliwe tryby to 0-3", + "pt_BR": "Habilita exibição de mensagens de acesso ao sistema de arquivos no console. Modos permitidos são 0-3", + "ru_RU": "Включает вывод журнала доступа к файловой системе. Возможные режимы: 0-3", + "sv_SE": "Aktiverar loggutdata för filsystemsåtkomst i konsollen. Möjliga lägen är 0-3", + "th_TH": "เปิดใช้งาน เอาต์พุตประวัติการเข้าถึง FS ไปยังคอนโซล โหมดที่เป็นไปได้คือ 0-3", + "tr_TR": "Konsola FS erişim loglarının yazılmasını etkinleştirir. Kullanılabilir modlar 0-3'tür", + "uk_UA": "Вмикає виведення журналу доступу до FS на консоль. Можливі режими 0-3", + "zh_CN": "在控制台中显示文件系统访问日志,可选模式为 0-3。", + "zh_TW": "啟用檔案系統存取日誌輸出到控制台中。可能的模式為 0 到 3" + } + }, + { + "ID": "DeveloperOptionTooltip", + "Translations": { + "ar_SA": "استخدمه بعناية", + "de_DE": "Mit Vorsicht verwenden", + "el_GR": "Χρησιμοποιήστε με προσοχή", + "en_US": "Use with care", + "es_ES": "Usar con cuidado", + "fr_FR": "À utiliser avec précaution", + "he_IL": "השתמש בזהירות", + "it_IT": "Usa con attenzione", + "ja_JP": "使用上の注意", + "ko_KR": "주의해서 사용", + "no_NO": "Bruk med forsiktighet", + "pl_PL": "Używaj ostrożnie", + "pt_BR": "Use com cuidado", + "ru_RU": "Используйте с осторожностью", + "sv_SE": "Använd med försiktighet", + "th_TH": "โปรดใช้ด้วยความระมัดระวัง", + "tr_TR": "Dikkatli kullanın", + "uk_UA": "Використовуйте з обережністю", + "zh_CN": "请谨慎使用", + "zh_TW": "謹慎使用" + } + }, + { + "ID": "OpenGlLogLevel", + "Translations": { + "ar_SA": "يتطلب تمكين مستويات السجل المناسبة", + "de_DE": "Erfordert die Aktivierung der entsprechenden Log-Level", + "el_GR": "Απαιτεί τα κατάλληλα επίπεδα καταγραφής ενεργοποιημένα", + "en_US": "Requires appropriate log levels enabled", + "es_ES": "Requiere activar los niveles de registro apropiados", + "fr_FR": "Nécessite l'activation des niveaux de journalisation appropriés", + "he_IL": "דורש הפעלת רמות רישום מתאימות", + "it_IT": "Richiede che i livelli di log appropriati siano abilitati", + "ja_JP": "適切なログレベルを有効にする必要があります", + "ko_KR": "적절한 기록 수준이 활성화되어 있어야 함", + "no_NO": "Krever riktige loggnivåer aktivert", + "pl_PL": "Wymaga włączonych odpowiednich poziomów logów", + "pt_BR": "Requer que os níveis de log apropriados estejaam habilitados", + "ru_RU": "Требует включения соответствующих уровней ведения журнала", + "sv_SE": "Kräver att lämpliga loggnivåer aktiveras", + "th_TH": "จำเป็นต้องเปิดใช้งานระดับบันทึกที่เหมาะสม", + "tr_TR": "Uygun log seviyesinin aktif olmasını gerektirir", + "uk_UA": "Потрібно увімкнути відповідні рівні журналу", + "zh_CN": "需要启用适当的日志级别", + "zh_TW": "需要啟用適當的日誌等級" + } + }, + { + "ID": "DebugLogTooltip", + "Translations": { + "ar_SA": "طباعة رسائل سجل التصحيح في وحدة التحكم.\n\nاستخدم هذا فقط إذا طلب منك أحد الموظفين تحديدًا ذلك، لأنه سيجعل من الصعب قراءة السجلات وسيؤدي إلى تدهور أداء المحاكي.", + "de_DE": "Ausgabe von Debug-Logs in der Konsole.\n\nVerwende diese Option nur auf ausdrückliche Anweisung von Ryujinx Entwicklern, da sie das Lesen der Protokolle erschwert und die Leistung des Emulators verschlechtert.", + "el_GR": "Ενεργοποιεί την εκτύπωση μηνυμάτων αρχείου καταγραφής εντοπισμού σφαλμάτων", + "en_US": "Prints debug log messages in the console.\n\nOnly use this if specifically instructed by a staff member, as it will make logs difficult to read and worsen emulator performance.", + "es_ES": "Escribe mensajes de debug en la consola\n\nActiva esto solo si un miembro del equipo te lo pide expresamente, pues hará que el registro sea difícil de leer y empeorará el rendimiento del emulador.", + "fr_FR": "Affiche les messages de débogage dans la console.\n\nN'utilisez ceci que si un développeur le demande, car cela rendra les logs difficiles à lire et réduit les performances de l'émulateur.", + "he_IL": "מדפיס הודעות יומן ניפוי באגים בשורת הפקודות.", + "it_IT": "Stampa i messaggi di log per il debug nella console.\n\nUsa questa opzione solo se specificatamente richiesto da un membro del team, dal momento che rende i log difficili da leggere e riduce le prestazioni dell'emulatore.", + "ja_JP": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.", + "ko_KR": "콘솔에 디버그 기록 메시지를 출력합니다.\n\n담당자가 특별히 요청한 경우에만 이 기능을 사용하십시오. 로그를 읽기 어렵게 만들고 에뮬레이터 성능을 저하시킬 수 있기 때문입니다.", + "no_NO": "Skriver ut loggmeldinger i konsollen.\n\nBruk bare dette hvis et medlem har gitt spesifikke instruksjoner, siden det vil gjøre loggene vanskelig å lese og forverre emulatorytelse.", + "pl_PL": "Wyświetla komunikaty dziennika debugowania w konsoli.\n\nUżywaj tego tylko na wyraźne polecenie członka załogi, ponieważ utrudni to odczytanie dzienników i pogorszy wydajność emulatora.", + "pt_BR": "Habilita exibição de mensagens de depuração", + "ru_RU": "Выводит журнал сообщений отладки в консоли.\n\nИспользуйте только в случае просьбы разработчика, так как включение этой функции затруднит чтение журналов и ухудшит работу эмулятора.", + "sv_SE": "Skriver ut felsökningsloggmeddelanden i konsolen.\n\nAnvänd endast detta om det är specifikt instruerat av en medarbetare, eftersom det kommer att göra loggar svåra att läsa och försämra emulatorprestanda.", + "th_TH": "พิมพ์ข้อความประวัติการแก้ไขข้อบกพร่องในคอนโซล\n\nใช้สิ่งนี้เฉพาะเมื่อได้รับคำแนะนำจากผู้ดูแลเท่านั้น เนื่องจากจะทำให้บันทึกอ่านยากและทำให้ประสิทธิภาพของโปรแกรมจำลองแย่ลง", + "tr_TR": "Debug log mesajlarını konsola yazdırır.\n\nBu seçeneği yalnızca geliştirici üyemiz belirtirse aktifleştirin, çünkü bu seçenek log dosyasını okumayı zorlaştırır ve emülatörün performansını düşürür.", + "uk_UA": "Друкує повідомлення журналу налагодження на консолі.\n\nВикористовуйте це лише за спеціальною вказівкою співробітника, оскільки це ускладнить читання журналів і погіршить роботу емулятора.", + "zh_CN": "在控制台中显示调试日志。\n\n仅在特别需要时使用此功能,因为它会导致日志信息难以阅读,并降低模拟器性能。", + "zh_TW": "在控制台中輸出偵錯日誌訊息。\n\n只有在人員特別指示的情況下才能使用,因為這會導致日誌難以閱讀,並降低模擬器效能。" + } + }, + { + "ID": "LoadApplicationFileTooltip", + "Translations": { + "ar_SA": "افتح مستكشف الملفات لاختيار ملف متوافق مع سويتش لتحميله", + "de_DE": "Öffnet die Dateiauswahl um Datei zu laden, welche mit der Switch kompatibel ist", + "el_GR": "Ανοίξτε έναν επιλογέα αρχείων για να επιλέξετε ένα αρχείο συμβατό με το Switch για φόρτωση", + "en_US": "Open a file explorer to choose a Switch compatible file to load", + "es_ES": "Abre el explorador de archivos para elegir un archivo compatible con Switch para cargar", + "fr_FR": "Ouvre l'explorateur de fichiers pour choisir un fichier compatible Switch à charger", + "he_IL": "פתח סייר קבצים כדי לבחור קובץ תואם סוויץ' לטעינה", + "it_IT": "Apri un file explorer per scegliere un file compatibile Switch da caricare", + "ja_JP": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます", + "ko_KR": "파일 탐색기를 열어 불러올 Switch 호환 파일을 선택", + "no_NO": "Åpne filutforsker for å velge en Switch kompatibel fil å laste", + "pl_PL": "Otwórz eksplorator plików, aby wybrać plik kompatybilny z Switch do wczytania", + "pt_BR": "Abre o navegador de arquivos para seleção de um arquivo do Switch compatível a ser carregado", + "ru_RU": "Открывает файловый менеджер для выбора файла, совместимого с Nintendo Switch.", + "sv_SE": "Öppna en filutforskare för att välja en Switch-kompatibel fil att läsa in", + "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกไฟล์ที่เข้ากันได้กับ Switch ที่จะโหลด", + "tr_TR": "Switch ile uyumlu bir dosya yüklemek için dosya tarayıcısını açar", + "uk_UA": "Відкриває файловий провідник, щоб вибрати для завантаження сумісний файл Switch", + "zh_CN": "选择 Switch 游戏文件并加载", + "zh_TW": "開啟檔案總管,選擇與 Switch 相容的檔案來載入" + } + }, + { + "ID": "LoadApplicationFolderTooltip", + "Translations": { + "ar_SA": "افتح مستكشف الملفات لاختيار تطبيق متوافق مع سويتش للتحميل", + "de_DE": "Öffnet die Dateiauswahl um ein Spiel zu laden, welches mit der Switch kompatibel ist", + "el_GR": "Ανοίξτε έναν επιλογέα αρχείων για να επιλέξετε μία μη συσκευασμένη εφαρμογή, συμβατή με το Switch για φόρτωση", + "en_US": "Open a file explorer to choose a Switch compatible, unpacked application to load", + "es_ES": "Abre el explorador de archivos para elegir un archivo desempaquetado y compatible con Switch para cargar", + "fr_FR": "Ouvre l'explorateur de fichiers pour choisir une application Switch compatible et décompressée à charger", + "he_IL": "פתח סייר קבצים כדי לבחור יישום תואם סוויץ', לא ארוז לטעינה.", + "it_IT": "Apri un file explorer per scegliere un file compatibile Switch, applicazione sfusa da caricare", + "ja_JP": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます", + "ko_KR": "Switch와 호환되는 압축 해제된 앱을 선택하여 불러오려면 파일 탐색기를 엽니다.", + "no_NO": "Åpne en filutforsker for å velge en Switch kompatibel, upakket applikasjon for å laste", + "pl_PL": "Otwórz eksplorator plików, aby wybrać zgodną z Switch, rozpakowaną aplikację do załadowania", + "pt_BR": "Abre o navegador de pastas para seleção de pasta extraída do Switch compatível a ser carregada", + "ru_RU": "Открывает файловый менеджер для выбора распакованного приложения, совместимого с Nintendo Switch.", + "sv_SE": "Öppna en filutforskare för att välja en Switch-kompatibel, uppackad applikation att läsa in", + "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกไฟล์ที่เข้ากันได้กับ Switch ที่จะโหลด", + "tr_TR": "Switch ile uyumlu ayrıştırılmamış bir uygulama yüklemek için dosya tarayıcısını açar", + "uk_UA": "Відкриває файловий провідник, щоб вибрати сумісну з комутатором розпаковану програму для завантаження", + "zh_CN": "选择解包后的 Switch 游戏目录并加载", + "zh_TW": "開啟檔案總管,選擇與 Switch 相容且未封裝的應用程式來載入" + } + }, + { + "ID": "LoadDlcFromFolderTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Open a file explorer to choose one or more folders to bulk load DLC from", + "es_ES": "Abrir un explorador de archivos para seleccionar una o más carpetas para cargar DLC de forma masiva", + "fr_FR": "Ouvre l'explorateur de fichier pour choisir un ou plusieurs dossiers duquel charger les DLC", + "he_IL": "", + "it_IT": "Apri un esploratore file per scegliere una o più cartelle dalle quali caricare DLC in massa", + "ja_JP": "", + "ko_KR": "파일 탐색기를 열어 DLC를 일괄 불러오기할 폴더를 하나 이상 선택", + "no_NO": "Åpne en filutforsker for å velge en eller flere mapper å laste inn DLC fra", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Открывает проводник, для выбора одной или нескольких папок для массовой загрузки DLC", + "sv_SE": "Öppna en filutforskare för att välja en eller flera mappar att läsa in alla DLC från", + "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกหนึ่งโฟลเดอร์ขึ้นไปเพื่อโหลด DLC จำนวนมาก", + "tr_TR": "", + "uk_UA": "Відкрийте провідник файлів, щоб вибрати одну або кілька папок для масового завантаження DLC", + "zh_CN": "打开文件资源管理器以选择一个或多个文件夹来批量加载DLC。", + "zh_TW": "開啟檔案總管,選擇一個或多個資料夾來大量載入 DLC" + } + }, + { + "ID": "LoadTitleUpdatesFromFolderTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Open a file explorer to choose one or more folders to bulk load title updates from", + "es_ES": "Abrir un explorador de archivos para seleccionar una o más carpetas para cargar actualizaciones de título de forma masiva", + "fr_FR": "Ouvre l'explorateur de fichier pour choisir un ou plusieurs dossiers duquel charger les mises à jour", + "he_IL": "", + "it_IT": "Apri un esploratore file per scegliere una o più cartelle dalle quali caricare aggiornamenti in massa", + "ja_JP": "", + "ko_KR": "파일 탐색기를 열어 하나 이상의 폴더를 선택하여 대량으로 타이틀 업데이트 불러오기", + "no_NO": "Åpne en filutforsker for å velge en eller flere mapper som du vil laste inn titteloppdateringer fra", + "pl_PL": "", + "pt_BR": "Abra o explorador de arquivos para selecionar uma ou mais pastas e carregar atualizações de jogo em massa.", + "ru_RU": "Открывает проводник, чтобы выбрать одну или несколько папок для массовой загрузки обновлений приложений", + "sv_SE": "Öppna en filutforskare för att välja en eller flera mappar att läsa in alla titeluppdateringar från", + "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกหนึ่งโฟลเดอร์ขึ้นไปเพื่อโหลดไฟล์อัปเดตจำนวนมาก", + "tr_TR": "", + "uk_UA": "Відкрийте провідник файлів, щоб вибрати одну або кілька папок для масового завантаження оновлень заголовків", + "zh_CN": "打开文件资源管理器以选择一个或多个文件夹来批量加载游戏更新。", + "zh_TW": "開啟檔案總管,選擇一個或多個資料夾來大量載入遊戲更新" + } + }, + { + "ID": "OpenRyujinxFolderTooltip", + "Translations": { + "ar_SA": "فتح مجلد نظام ملفات ريوجينكس", + "de_DE": "Öffnet den Ordner, der das Ryujinx Dateisystem enthält", + "el_GR": "Ανοίξτε το φάκελο συστήματος αρχείων Ryujinx", + "en_US": "Open Ryujinx filesystem folder", + "es_ES": "Abre la carpeta de sistema de Ryujinx", + "fr_FR": "Ouvrir le dossier du système de fichiers Ryujinx", + "he_IL": "פתח את תיקיית מערכת הקבצים ריוג'ינקס", + "it_IT": "Apri la cartella del filesystem di Ryujinx", + "ja_JP": "Ryujinx ファイルシステムフォルダを開きます", + "ko_KR": "Ryujinx 파일 시스템 폴더 열기", + "no_NO": "Åpne Ryujinx filsystem-mappen", + "pl_PL": "Otwórz folder systemu plików Ryujinx", + "pt_BR": "Abre o diretório do sistema de arquivos do Ryujinx", + "ru_RU": "Открывает папку с файлами Ryujinx", + "sv_SE": "Öppna Ryujinx-filsystemsmappen", + "th_TH": "เปิดโฟลเดอร์ระบบไฟล์ Ryujinx", + "tr_TR": "Ryujinx dosya sistem klasörünü açar", + "uk_UA": "Відкриває теку файлової системи Ryujinx", + "zh_CN": "打开 Ryujinx 模拟器系统目录", + "zh_TW": "開啟 Ryujinx 檔案系統資料夾" + } + }, + { + "ID": "OpenRyujinxLogsTooltip", + "Translations": { + "ar_SA": "يفتح المجلد الذي تتم كتابة السجلات إليه", + "de_DE": "Öffnet den Ordner, in welchem die Logs gespeichert werden", + "el_GR": "Ανοίξτε το φάκελο στον οποίο διατηρούνται τα αρχεία καταγραφής", + "en_US": "Opens the folder where logs are written to", + "es_ES": "Abre la carpeta en la que se guardan los registros", + "fr_FR": "Ouvre le dossier dans lequel les journaux sont écrits", + "he_IL": "פותח את התיקיה שאליה נכתבים רישומים", + "it_IT": "Apre la cartella dove vengono salvati i log", + "ja_JP": "ログが格納されるフォルダを開きます", + "ko_KR": "로그가 기록되는 폴더 열기", + "no_NO": "Åpner mappen hvor logger er lagret", + "pl_PL": "Otwiera folder, w którym zapisywane są logi", + "pt_BR": "Abre o diretório onde os logs são salvos", + "ru_RU": "Открывает папку в которую записываются логи", + "sv_SE": "Öppnar mappen där loggarna har skrivits till", + "th_TH": "เปิดโฟลเดอร์ ที่เก็บไฟล์ประวัติ", + "tr_TR": "Log dosyalarının bulunduğu klasörü açar", + "uk_UA": "Відкриває теку, куди записуються журнали", + "zh_CN": "打开日志存放的目录", + "zh_TW": "開啟日誌被寫入的資料夾" + } + }, + { + "ID": "ExitTooltip", + "Translations": { + "ar_SA": "الخروج من ريوجينكس", + "de_DE": "Beendet Ryujinx", + "el_GR": "Έξοδος από το Ryujinx", + "en_US": "Exit Ryujinx", + "es_ES": "Cierra Ryujinx", + "fr_FR": "Quitter Ryujinx", + "he_IL": "צא מריוג'ינקס", + "it_IT": "Esci da Ryujinx", + "ja_JP": "Ryujinx を終了します", + "ko_KR": "Ryujinx 종료", + "no_NO": "Avslutt Ryujinx", + "pl_PL": "Wyjdź z Ryujinx", + "pt_BR": "Sair do Ryujinx", + "ru_RU": "Выйти из Ryujinx", + "sv_SE": "Avsluta Ryujinx", + "th_TH": "ออกจากโปรแกรม Ryujinx", + "tr_TR": "Ryujinx'ten çıkış yapmayı sağlar", + "uk_UA": "Виходить з Ryujinx", + "zh_CN": "退出 Ryujinx 模拟器", + "zh_TW": "結束 Ryujinx" + } + }, + { + "ID": "OpenSettingsTooltip", + "Translations": { + "ar_SA": "فتح نافذة الإعدادات", + "de_DE": "Öffnet das Einstellungsfenster", + "el_GR": "Ανοίξτε το παράθυρο Ρυθμίσεων", + "en_US": "Open settings window", + "es_ES": "Abre la ventana de configuración", + "fr_FR": "Ouvrir la fenêtre de configuration", + "he_IL": "פתח את חלון ההגדרות", + "it_IT": "Apri la finestra delle impostazioni", + "ja_JP": "設定ウインドウを開きます", + "ko_KR": "설정 창 열기", + "no_NO": "Åpne innstillinger-vinduet", + "pl_PL": "Otwórz okno ustawień", + "pt_BR": "Abrir janela de configurações", + "ru_RU": "Открывает окно параметров", + "sv_SE": "Öppna inställningar", + "th_TH": "เปิดหน้าต่างการตั้งค่า", + "tr_TR": "Seçenekler penceresini açar", + "uk_UA": "Відкриває вікно налаштувань", + "zh_CN": "打开设置窗口", + "zh_TW": "開啟設定視窗" + } + }, + { + "ID": "OpenProfileManagerTooltip", + "Translations": { + "ar_SA": "فتح نافذة إدارة الملفات الشخصية للمستخدمين", + "de_DE": "Öffnet das Profilverwaltungsfenster", + "el_GR": "Ανοίξτε το παράθυρο Διαχείρισης Προφίλ Χρήστη", + "en_US": "Open User Profiles Manager window", + "es_ES": "Abre la ventana para gestionar los perfiles de usuario", + "fr_FR": "Ouvrir la fenêtre du gestionnaire de profils d'utilisateurs", + "he_IL": "פתח את חלון מנהל פרופילי המשתמש", + "it_IT": "Apri la finestra di gestione dei profili utente", + "ja_JP": "ユーザプロファイル管理ウインドウを開きます", + "ko_KR": "사용자 프로필 관리자 창 열기", + "no_NO": "Åpne vindu for brukerprofiler", + "pl_PL": "Otwórz okno Menedżera Profili Użytkownika", + "pt_BR": "Abrir janela de gerenciamento de perfis", + "ru_RU": "Открыть менеджер учетных записей", + "sv_SE": "Öppna hanterare för användarprofiler", + "th_TH": "เปิดหน้าต่างตัวจัดการโปรไฟล์ผู้ใช้", + "tr_TR": "Kullanıcı profil yöneticisi penceresini açar", + "uk_UA": "Відкриває вікно диспетчера профілів користувачів", + "zh_CN": "打开用户账户管理窗口", + "zh_TW": "開啟使用者設定檔管理員視窗" + } + }, + { + "ID": "StopEmulationTooltip", + "Translations": { + "ar_SA": "إيقاف محاكاة اللعبة الحالية والعودة إلى اختيار اللعبة", + "de_DE": "Beendet die Emulation des derzeitigen Spiels und kehrt zu der Spielauswahl zurück", + "el_GR": "Σταματήστε την εξομοίωση του τρέχοντος παιχνιδιού και επιστρέψτε στην επιλογή παιχνιδιού", + "en_US": "Stop emulation of the current game and return to game selection", + "es_ES": "Detiene la emulación del juego actual y regresa a la selección de juegos", + "fr_FR": "Arrêter l'émulation du jeu en cours et revenir à la sélection des jeux", + "he_IL": "הפסק את הדמייה של המשחק הנוכחי וחזור למסך בחירת המשחק", + "it_IT": "Ferma l'emulazione del gioco attuale e torna alla selezione dei giochi", + "ja_JP": "ゲームのエミュレーションを中止してゲーム選択画面に戻ります", + "ko_KR": "현재 게임의 에뮬레이션을 중지하고 게임 선택으로 돌아가기", + "no_NO": "Stopp emuleringen av dette spillet og gå tilbake til spill valg", + "pl_PL": "Zatrzymaj emulację bieżącej gry i wróć do wyboru gier", + "pt_BR": "Parar emulação do jogo atual e voltar a seleção de jogos", + "ru_RU": "Остановка эмуляции текущей игры с последующим возвратом к списку игр", + "sv_SE": "Stoppa emulering av aktuellt spel och återgå till spelväljaren", + "th_TH": "หยุดการจำลองของเกมที่เปิดอยู่ในปัจจุบันและกลับไปยังการเลือกเกม", + "tr_TR": "Oynanmakta olan oyunun emülasyonunu durdurup oyun seçimine geri döndürür", + "uk_UA": "Зупиняє емуляцію поточної гри та повертається до вибору гри", + "zh_CN": "停止运行当前游戏,并回到主界面", + "zh_TW": "停止模擬目前遊戲,返回遊戲選擇介面" + } + }, + { + "ID": "CheckUpdatesTooltip", + "Translations": { + "ar_SA": "التحقق من وجود تحديثات لريوجينكس", + "de_DE": "Sucht nach Updates für Ryujinx", + "el_GR": "Ελέγξτε για ενημερώσεις του Ryujinx", + "en_US": "Check for updates to Ryujinx", + "es_ES": "Busca actualizaciones para Ryujinx", + "fr_FR": "Vérifier les mises à jour de Ryujinx", + "he_IL": "בדוק אם קיימים עדכונים לריוג'ינקס", + "it_IT": "Controlla la presenza di aggiornamenti di Ryujinx", + "ja_JP": "Ryujinx のアップデートを確認します", + "ko_KR": "Ryujinx 업데이트 확인", + "no_NO": "Se etter oppdateringer til Ryujinx", + "pl_PL": "Sprawdź aktualizacje Ryujinx", + "pt_BR": "Verificar por atualizações para o Ryujinx", + "ru_RU": "Проверяет наличие обновлений Ryujinx", + "sv_SE": "Leta efter uppdateringar för Ryujinx", + "th_TH": "ตรวจสอบอัปเดตของ Ryujinx", + "tr_TR": "Ryujinx güncellemelerini denetlemeyi sağlar", + "uk_UA": "Перевіряє наявність оновлень для Ryujinx", + "zh_CN": "检查 Ryujinx 新版本", + "zh_TW": "檢查 Ryujinx 的更新" + } + }, + { + "ID": "OpenAboutTooltip", + "Translations": { + "ar_SA": "فتح حول النافذة", + "de_DE": "Öffnet das 'Über Ryujinx'-Fenster", + "el_GR": "Ανοίξτε το Παράθυρο Σχετικά", + "en_US": "Open About Window", + "es_ES": "Abre la ventana \"Acerca de\"", + "fr_FR": "Ouvrir la fenêtre À Propos", + "he_IL": "פתח את חלון אודות היישום", + "it_IT": "Apri la finestra delle informazioni", + "ja_JP": "Ryujinx についてのウインドウを開きます", + "ko_KR": "정보 창 열기", + "no_NO": "Åpne Om Vindu", + "pl_PL": "Otwórz Okno Informacje", + "pt_BR": "Abrir janela sobre", + "ru_RU": "Открывает окно «О программе»", + "sv_SE": "Öppna Om-fönstret", + "th_TH": "เปิดหน้าต่าง เกี่ยวกับ", + "tr_TR": "Hakkında penceresini açar", + "uk_UA": "Відкриває вікно «Про програму».", + "zh_CN": "打开关于窗口", + "zh_TW": "開啟關於視窗" + } + }, + { + "ID": "GridSize", + "Translations": { + "ar_SA": "حجم الشبكة", + "de_DE": "Rastergröße", + "el_GR": "Μέγεθος Πλέγματος", + "en_US": "Grid Size", + "es_ES": "Tamaño de cuadrícula", + "fr_FR": "Taille de la grille", + "he_IL": "גודל רשת", + "it_IT": "Dimensione griglia", + "ja_JP": "グリッドサイズ", + "ko_KR": "그리드 크기", + "no_NO": "Rutenett størrelse", + "pl_PL": "Wielkość siatki", + "pt_BR": "Tamanho da grade", + "ru_RU": "Размер сетки", + "sv_SE": "Rutnätsstorlek", + "th_TH": "ขนาดตาราง", + "tr_TR": "Öge Boyutu", + "uk_UA": "Розмір сітки", + "zh_CN": "网格尺寸", + "zh_TW": "網格尺寸" + } + }, + { + "ID": "GridSizeTooltip", + "Translations": { + "ar_SA": "تغيير حجم عناصر الشبكة", + "de_DE": "Ändert die Größe der Rasterelemente", + "el_GR": "Αλλαγή μεγέθους στοιχείων πλέγματος", + "en_US": "Change the size of grid items", + "es_ES": "Cambia el tamaño de los objetos en la cuadrícula", + "fr_FR": "Modifier la taille des éléments de la grille", + "he_IL": "שנה את גודל המוצרים על הרשת.", + "it_IT": "Cambia la dimensione dei riquadri della griglia", + "ja_JP": "グリッドサイズを変更します", + "ko_KR": "그리드 항목의 크기 변경", + "no_NO": "Endre størrelsen på rutenettet elementer", + "pl_PL": "Zmień rozmiar elementów siatki", + "pt_BR": "Mudar tamanho dos items da grade", + "ru_RU": "Меняет размер сетки элементов", + "sv_SE": "Ändra objektstorleken för rutnätet", + "th_TH": "เปลี่ยนขนาด ของตาราง", + "tr_TR": "Grid ögelerinin boyutunu değiştirmeyi sağlar", + "uk_UA": "Змінити розмір елементів сітки", + "zh_CN": "调整网格项目的大小", + "zh_TW": "調整網格的大小" + } + }, + { + "ID": "SettingsTabSystemSystemLanguageBrazilianPortuguese", + "Translations": { + "ar_SA": "البرتغالية البرازيلية", + "de_DE": "Brasilianisches Portugiesisch", + "el_GR": "Πορτογαλικά Βραζιλίας", + "en_US": "Brazilian Portuguese", + "es_ES": "Portugués brasileño", + "fr_FR": "Portugais Brésilien", + "he_IL": "פורטוגלית ברזילאית", + "it_IT": "Portoghese brasiliano", + "ja_JP": "ポルトガル語(ブラジル)", + "ko_KR": "브라질 포르투갈어", + "no_NO": "Brasiliansk portugisisk", + "pl_PL": "Brazylijski Portugalski", + "pt_BR": "Português do Brasil", + "ru_RU": "Португальский язык (Бразилия)", + "sv_SE": "Portugisiska (braziliansk)", + "th_TH": "บราซิล โปรตุเกส", + "tr_TR": "Brezilya Portekizcesi", + "uk_UA": "Португальська (Бразилія)", + "zh_CN": "巴西葡萄牙语", + "zh_TW": "巴西葡萄牙文" + } + }, + { + "ID": "AboutRyujinxContributorsButtonHeader", + "Translations": { + "ar_SA": "رؤية جميع المساهمين", + "de_DE": "Alle Mitwirkenden anzeigen", + "el_GR": "Δείτε Όλους τους Συντελεστές", + "en_US": "See All Contributors", + "es_ES": "Ver todos los contribuidores", + "fr_FR": "Voir tous les contributeurs", + "he_IL": "צפה בכל התורמים", + "it_IT": "Mostra tutti i contributori", + "ja_JP": "すべての貢献者を確認", + "ko_KR": "모든 기여자 보기", + "no_NO": "Se alle bidragsytere", + "pl_PL": "Zobacz Wszystkich Współtwórców", + "pt_BR": "Ver todos os contribuidores", + "ru_RU": "Посмотреть всех участников", + "sv_SE": "Visa alla som bidragit", + "th_TH": "ดูผู้มีส่วนร่วมทั้งหมด", + "tr_TR": "Tüm katkıda bulunanları gör", + "uk_UA": "Переглянути всіх співавторів", + "zh_CN": "查看所有贡献者", + "zh_TW": "查看所有貢獻者" + } + }, + { + "ID": "SettingsTabSystemAudioVolume", + "Translations": { + "ar_SA": "مستوى الصوت:", + "de_DE": "Lautstärke: ", + "el_GR": "Ενταση Ήχου: ", + "en_US": "Volume: ", + "es_ES": "Volumen: ", + "fr_FR": "Volume :", + "he_IL": "עוצמת קול: ", + "it_IT": "", + "ja_JP": "音量: ", + "ko_KR": "음량 : ", + "no_NO": "Lydnivå: ", + "pl_PL": "Głośność: ", + "pt_BR": "Volume:", + "ru_RU": "Громкость: ", + "sv_SE": "Volym: ", + "th_TH": "ระดับเสียง: ", + "tr_TR": "Ses Seviyesi: ", + "uk_UA": "Гучність: ", + "zh_CN": "音量:", + "zh_TW": "音量:" + } + }, + { + "ID": "AudioVolumeTooltip", + "Translations": { + "ar_SA": "تغيير مستوى الصوت", + "de_DE": "Ändert die Lautstärke", + "el_GR": "Αλλαγή Έντασης Ήχου", + "en_US": "Change Audio Volume", + "es_ES": "Ajusta el nivel de volumen", + "fr_FR": "Modifier le volume audio", + "he_IL": "שנה עוצמת קול", + "it_IT": "Cambia volume audio", + "ja_JP": "音量を変更します", + "ko_KR": "음량 변경", + "no_NO": "Endre lydenivå", + "pl_PL": "Zmień Głośność Dźwięku", + "pt_BR": "Mudar volume do áudio", + "ru_RU": "Изменяет громкость звука", + "sv_SE": "Ändra ljudvolym", + "th_TH": "ปรับระดับเสียง", + "tr_TR": "Ses seviyesini değiştirir", + "uk_UA": "Змінити гучність звуку", + "zh_CN": "调节音量", + "zh_TW": "調節音量" + } + }, + { + "ID": "SettingsTabSystemEnableInternetAccess", + "Translations": { + "ar_SA": "الوصول إلى إنترنت كضيف/وضع LAN", + "de_DE": "Gast-Internet-Zugang/LAN Modus", + "el_GR": "Ενεργοποίηση πρόσβασης επισκέπτη στο Διαδίκτυο", + "en_US": "Guest Internet Access/LAN Mode", + "es_ES": "Conectar guest a Internet/Modo LAN", + "fr_FR": "Accès Internet Invité/Mode LAN", + "he_IL": "אפשר גישה לאינטרנט בתור אורח/חיבור לאן", + "it_IT": "Attiva l'accesso a Internet da parte del guest/Modalità LAN", + "ja_JP": "ゲストインターネットアクセス / LAN モード", + "ko_KR": "게스트 인터넷 접속/LAN 모드", + "no_NO": "Internett-tilgang for gjeste/LAN-modus", + "pl_PL": "Dostęp do Internetu Gościa/Tryb LAN", + "pt_BR": "Habilitar acesso à internet do programa convidado", + "ru_RU": "Гостевой доступ в интернет/сетевой режим", + "sv_SE": "Gäståtkomst för Internet/LAN-läge", + "th_TH": "การเข้าถึงอินเทอร์เน็ตของผู้เยี่ยมชม/โหมด LAN", + "tr_TR": "Guest Internet Erişimi/LAN Modu", + "uk_UA": "Гостьовий доступ до Інтернету/режим LAN", + "zh_CN": "启用网络连接(局域网)", + "zh_TW": "訪客網際網路存取/區域網路模式" + } + }, + { + "ID": "EnableInternetAccessTooltip", + "Translations": { + "ar_SA": "للسماح للتطبيق الذي تمت محاكاته بالاتصال بالإنترنت.\n\nيمكن للألعاب التي تحتوي على وضع LAN الاتصال ببعضها البعض عند تمكين ذلك وتوصيل الأنظمة بنفس نقطة الوصول. وهذا يشمل الأجهزة الحقيقية أيضا.\n\nلا يسمح بالاتصال بخوادم نينتندو. قد يتسبب في حدوث عطل في بعض الألعاب التي تحاول الاتصال بالإنترنت.\n\nاتركه معطلا إذا لم تكن متأكدا.", + "de_DE": "Erlaubt es der emulierten Anwendung sich mit dem Internet zu verbinden.\n\nSpiele die den LAN-Modus unterstützen, ermöglichen es Ryujinx sich sowohl mit anderen Ryujinx-Systemen, als auch mit offiziellen Nintendo Switch Konsolen zu verbinden. Allerdings nur, wenn diese Option aktiviert ist und die Systeme mit demselben lokalen Netzwerk verbunden sind.\n\nDies erlaubt KEINE Verbindung zu Nintendo-Servern. Kann bei bestimmten Spielen die versuchen sich mit dem Internet zu verbinden zum Absturz führen.\n\nIm Zweifelsfall AUS lassen", + "el_GR": "Επιτρέπει την πρόσβαση επισκέπτη στο Διαδίκτυο. Εάν ενεργοποιηθεί, η εξομοιωμένη κονσόλα Switch θα συμπεριφέρεται σαν να είναι συνδεδεμένη στο Διαδίκτυο. Λάβετε υπόψη ότι σε ορισμένες περιπτώσεις, οι εφαρμογές ενδέχεται να εξακολουθούν να έχουν πρόσβαση στο Διαδίκτυο, ακόμη και όταν αυτή η επιλογή είναι απενεργοποιημένη", + "en_US": "Allows the emulated application to connect to the Internet.\n\nGames with a LAN mode can connect to each other when this is enabled and the systems are connected to the same access point. This includes real consoles as well.\n\nDoes NOT allow connecting to Nintendo servers. May cause crashing in certain games that try to connect to the Internet.\n\nLeave OFF if unsure.", + "es_ES": "Permite a la aplicación emulada conectarse a Internet.\n\nLos juegos que tengan modo LAN podrán conectarse entre sí habilitando esta opción y estando conectados al mismo módem. Asimismo, esto permite conexiones con consolas reales.\n\nNO permite conectar con los servidores de Nintendo Online. Puede causar que ciertos juegos crasheen al intentar conectarse a sus servidores.\n\nDesactívalo si no estás seguro.", + "fr_FR": "Permet à l'application émulée de se connecter à Internet.\n\nLes jeux avec un mode LAN peuvent se connecter les uns aux autres lorsque cette option est cochée et que les systèmes sont connectés au même point d'accès. Cela inclut également les vrais consoles.\n\nCette option n'autorise PAS la connexion aux serveurs Nintendo. Elle peut faire planter certains jeux qui essaient de se connecter à l'Internet.\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.", + "he_IL": "מאפשר ליישומים באמולצייה להתחבר לאינטרנט.\n\nמשחקים עם חיבור לאן יכולים להתחבר אחד לשני כשאופצייה זו מופעלת והמערכות מתחברות לאותה נקודת גישה. כמו כן זה כולל שורות פקודות אמיתיות גם.\n\nאופצייה זו לא מאפשרת חיבור לשרתי נינטנדו. כשהאופצייה דלוקה היא עלולה לגרום לקריסת היישום במשחקים מסויימים שמנסים להתחבר לאינטרנט.\n\nמוטב להשאיר כבוי אם לא בטוחים.", + "it_IT": "Consente all'applicazione emulata di connettersi a Internet.\n\nI giochi che dispongono di una modalità LAN possono connettersi tra di loro quando questa opzione è abilitata e sono connessi alla stessa rete, comprese le console reali.\n\nQuesta opzione NON consente la connessione ai server di Nintendo. Potrebbe causare arresti anomali in alcuni giochi che provano a connettersi a Internet.\n\nNel dubbio, lascia l'opzione disattivata.", + "ja_JP": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.", + "ko_KR": "에뮬레이트된 앱을 인터넷에 연결할 수 있습니다.\n\nLAN 모드가 있는 게임은 이 기능이 활성화되고 시스템이 동일한 접속 포인트에 연결되어 있을 때 서로 연결할 수 있습니다. 이는 실제 콘솔도 포함됩니다.\n\nNintendo 서버 연결을 허용하지 않습니다. 인터넷에 연결을 시도하는 특정 게임에서 충돌이 발생할 수 있습니다.\n\n모르면 끔으로 두세요.", + "no_NO": "Tillater emulert applikasjon å koble til Internett.\n\nSpill med en LAN-modus kan koble til hverandre når dette er aktivert og systemene er koblet til det samme tilgangspunktet. Dette inkluderer ekte konsoller også.\n\ntillater IKKE tilkobling til Nintendo servere. Kan forårsake krasjing i enkelte spill som prøver å koble til Internett.\n\nLa stå AV hvis du er usikker.", + "pl_PL": "Pozwala emulowanej aplikacji na łączenie się z Internetem.\n\nGry w trybie LAN mogą łączyć się ze sobą, gdy ta opcja jest włączona, a systemy są połączone z tym samym punktem dostępu. Dotyczy to również prawdziwych konsol.\n\nNie pozwala na łączenie się z serwerami Nintendo. Może powodować awarie niektórych gier, które próbują połączyć się z Internetem.\n\nPozostaw WYŁĄCZONE, jeśli nie masz pewności.", + "pt_BR": "Habilita acesso à internet do programa convidado. Se habilitado, o aplicativo vai se comportar como se o sistema Switch emulado estivesse conectado a Internet. Note que em alguns casos, aplicativos podem acessar a Internet mesmo com essa opção desabilitada", + "ru_RU": "Позволяет эмулированному приложению подключаться к Интернету.\n\nПри включении этой функции игры с возможностью сетевой игры могут подключаться друг к другу, если все эмуляторы (или реальные консоли) подключены к одной и той же точке доступа.\n\nНЕ разрешает подключение к серверам Nintendo. Может вызвать сбой в некоторых играх, которые пытаются подключиться к Интернету.\n\nРекомендутеся оставить выключенным.", + "sv_SE": "Tillåter det emulerade programmet att ansluta till internet.\n\nSpel med ett LAN-läge kan ansluta till varandra när detta är aktiverat och systemen är anslutna till samma åtkomstpunkt. Detta inkluderar riktiga konsoler också.\n\nTillåter INTE anslutning till Nintendo-servrar. Kan orsaka kraschar i vissa spel som försöker ansluta till internet.\n\nLämna AV om du är osäker.", + "th_TH": "อนุญาตให้แอปพลิเคชันจำลองเชื่อมต่ออินเทอร์เน็ต\n\nเกมที่มีโหมด LAN สามารถเชื่อมต่อระหว่างกันได้เมื่อเปิดใช้งานและระบบเชื่อมต่อกับจุดเชื่อมต่อเดียวกัน รวมถึงคอนโซลจริงด้วย\n\nไม่อนุญาตให้มีการเชื่อมต่อกับเซิร์ฟเวอร์ Nintendo อาจทำให้เกิดการหยุดทำงานในบางเกมที่พยายามเชื่อมต่ออินเทอร์เน็ต\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", + "tr_TR": "Emüle edilen uygulamanın internete bağlanmasını sağlar.\n\nLAN modu bulunan oyunlar bu seçenek ile birbirine bağlanabilir ve sistemler aynı access point'e bağlanır. Bu gerçek konsolları da kapsar.\n\nNintendo sunucularına bağlanmayı sağlaMAZ. Internete bağlanmaya çalışan baz oyunların çökmesine sebep olabilr.\n\nEmin değilseniz devre dışı bırakın.", + "uk_UA": "Дозволяє емульованій програмі підключатися до Інтернету.\n\nІгри з режимом локальної мережі можуть підключатися одна до одної, якщо це увімкнено, і системи підключені до однієї точки доступу. Сюди входять і справжні консолі.\n\nНЕ дозволяє підключатися до серверів Nintendo. Може призвести до збою в деяких іграх, які намагаються підключитися до Інтернету.\n\nЗалиште вимкненим, якщо не впевнені.", + "zh_CN": "允许模拟的游戏程序访问网络。\n\n当多个模拟器或实体 Switch 连接到同一个网络时,带有局域网模式的游戏便可以相互通信。\n\n即使开启此选项也无法访问 Nintendo 服务器,有可能导致某些尝试联网的游戏闪退。\n\n如果不确定,请保持关闭状态。", + "zh_TW": "允許模擬應用程式連線網際網路。\n\n當啟用此功能且系統連線到同一接入點時,具有區域網路模式的遊戲可相互連線。這也包括真正的遊戲機。\n\n不允許連接 Nintendo 伺服器。可能會導致某些嘗試連線網際網路的遊戲崩潰。\n\n如果不確定,請保持關閉狀態。" + } + }, + { + "ID": "GameListContextMenuManageCheatToolTip", + "Translations": { + "ar_SA": "إدارة الغش", + "de_DE": "Öffnet den Cheat-Manager", + "el_GR": "Διαχείριση Κόλπων", + "en_US": "Manage Cheats", + "es_ES": "Activa o desactiva los cheats", + "fr_FR": "Gérer les cheats", + "he_IL": "נהל צ'יטים", + "it_IT": "Gestisci trucchi", + "ja_JP": "チートを管理します", + "ko_KR": "치트 관리", + "no_NO": "Administrer juksemoduser", + "pl_PL": "Zarządzaj Kodami", + "pt_BR": "Gerenciar Cheats", + "ru_RU": "Открывает окно управления читами", + "sv_SE": "Hantera fusk", + "th_TH": "ฟังก์ชั่นจัดการสูตรโกง", + "tr_TR": "Hileleri yönetmeyi sağlar", + "uk_UA": "Керування читами", + "zh_CN": "管理当前游戏的金手指", + "zh_TW": "管理密技" + } + }, + { + "ID": "GameListContextMenuManageCheat", + "Translations": { + "ar_SA": "إدارة الغش", + "de_DE": "Cheats verwalten", + "el_GR": "Διαχείριση Κόλπων", + "en_US": "Manage Cheats", + "es_ES": "Administrar cheats", + "fr_FR": "Gérer les cheats", + "he_IL": "נהל צ'יטים", + "it_IT": "Gestisci trucchi", + "ja_JP": "チートを管理", + "ko_KR": "치트 관리", + "no_NO": "Administrer juksemoduser", + "pl_PL": "Zarządzaj Kodami", + "pt_BR": "Gerenciar Cheats", + "ru_RU": "Управление читами", + "sv_SE": "Hantera fusk", + "th_TH": "ฟังก์ชั่นจัดการสูตรโกง", + "tr_TR": "Hileleri Yönet", + "uk_UA": "Керування читами", + "zh_CN": "管理金手指", + "zh_TW": "管理密技" + } + }, + { + "ID": "GameListContextMenuManageModToolTip", + "Translations": { + "ar_SA": "إدارة التعديلات", + "de_DE": "Mods verwalten", + "el_GR": "", + "en_US": "Manage Mods", + "es_ES": "Gestionar Mods", + "fr_FR": "Gérer les mods", + "he_IL": "נהל מודים", + "it_IT": "Gestisci mod", + "ja_JP": "Modを管理します", + "ko_KR": "모드 관리", + "no_NO": "Administrer modifikasjoner", + "pl_PL": "Zarządzaj modyfikacjami", + "pt_BR": "Gerenciar Mods", + "ru_RU": "Открывает окно управления модами", + "sv_SE": "Hantera moddar", + "th_TH": "ฟังก์ชั่นจัดการม็อด", + "tr_TR": "Modları Yönet", + "uk_UA": "Керування модами", + "zh_CN": "管理当前游戏的 MOD", + "zh_TW": "管理模組" + } + }, + { + "ID": "GameListContextMenuManageMod", + "Translations": { + "ar_SA": "إدارة التعديلات", + "de_DE": "Mods verwalten", + "el_GR": "", + "en_US": "Manage Mods", + "es_ES": "Gestionar Mods", + "fr_FR": "Gérer les mods", + "he_IL": "נהל מודים", + "it_IT": "Gestisci mod", + "ja_JP": "", + "ko_KR": "모드 관리", + "no_NO": "Administrer modifikasjoner", + "pl_PL": "Zarządzaj modyfikacjami", + "pt_BR": "Gerenciar Mods", + "ru_RU": "Управление модами", + "sv_SE": "Hantera moddar", + "th_TH": "ฟังก์ชั่นจัดการม็อด", + "tr_TR": "Modları Yönet", + "uk_UA": "Керування модами", + "zh_CN": "管理 MOD", + "zh_TW": "管理模組" + } + }, + { + "ID": "ControllerSettingsStickRange", + "Translations": { + "ar_SA": "نطاق:", + "de_DE": "Bereich:", + "el_GR": "Εύρος:", + "en_US": "Range:", + "es_ES": "Alcance:", + "fr_FR": "Intervalle :", + "he_IL": "טווח:", + "it_IT": "Raggio:", + "ja_JP": "範囲:", + "ko_KR": "범위 :", + "no_NO": "Omfang:", + "pl_PL": "Zasięg:", + "pt_BR": "Intervalo:", + "ru_RU": "Диапазон:", + "sv_SE": "Omfång:", + "th_TH": "ขอบเขต:", + "tr_TR": "Menzil:", + "uk_UA": "Діапазон:", + "zh_CN": "范围:", + "zh_TW": "範圍:" + } + }, + { + "ID": "DialogStopEmulationTitle", + "Translations": { + "ar_SA": "ريوجينكس - إيقاف المحاكاة", + "de_DE": "Ryujinx - Beende Emulation", + "el_GR": "Ryujinx - Διακοπή εξομοίωσης", + "en_US": "Ryujinx - Stop Emulation", + "es_ES": "Ryujinx - Detener emulación", + "fr_FR": "Ryujinx - Arrêt de l'émulation", + "he_IL": "ריוג'ינקס - עצור אמולציה", + "it_IT": "Ryujinx - Ferma emulazione", + "ja_JP": "Ryujinx - エミュレーションを中止", + "ko_KR": "Ryujinx - 에뮬레이션 중지", + "no_NO": "Ryujinx - Stopp emulasjon", + "pl_PL": "Ryujinx - Zatrzymaj Emulację", + "pt_BR": "Ryujinx - Parar emulação", + "ru_RU": "Ryujinx - Остановка эмуляции", + "sv_SE": "Ryujinx - Stoppa emulering", + "th_TH": "Ryujinx - หยุดการจำลอง", + "tr_TR": "Ryujinx - Emülasyonu Durdur", + "uk_UA": "Ryujinx - Зупинити емуляцію", + "zh_CN": "Ryujinx - 停止模拟", + "zh_TW": "Ryujinx - 停止模擬" + } + }, + { + "ID": "DialogStopEmulationMessage", + "Translations": { + "ar_SA": "هل أنت متأكد أنك تريد إيقاف المحاكاة؟", + "de_DE": "Emulation wirklich beenden?", + "el_GR": "Είστε βέβαιοι ότι θέλετε να σταματήσετε την εξομοίωση;", + "en_US": "Are you sure you want to stop emulation?", + "es_ES": "¿Seguro que quieres detener la emulación actual?", + "fr_FR": "Êtes-vous sûr de vouloir arrêter l'émulation ?", + "he_IL": "האם אתם בטוחים שאתם רוצים לסגור את האמולצייה?", + "it_IT": "Sei sicuro di voler fermare l'emulazione?", + "ja_JP": "エミュレーションを中止してよろしいですか?", + "ko_KR": "에뮬레이션을 중지하시겠습니까?", + "no_NO": "Er du sikker på at du vil stoppe emulasjonen?", + "pl_PL": "Czy na pewno chcesz zatrzymać emulację?", + "pt_BR": "Tem certeza que deseja parar a emulação?", + "ru_RU": "Вы уверены, что хотите остановить эмуляцию?", + "sv_SE": "Är du säker på att du vill stoppa emuleringen?", + "th_TH": "คุณแน่ใจหรือไม่ว่าต้องการหยุดการจำลองหรือไม่?", + "tr_TR": "Emülasyonu durdurmak istediğinizden emin misiniz?", + "uk_UA": "Ви впевнені, що хочете зупинити емуляцію?", + "zh_CN": "确定要停止模拟?", + "zh_TW": "您確定要停止模擬嗎?" + } + }, + { + "ID": "SettingsTabCpu", + "Translations": { + "ar_SA": "المعالج", + "de_DE": "", + "el_GR": "Επεξεργαστής", + "en_US": "CPU", + "es_ES": "", + "fr_FR": "Processeur", + "he_IL": "מעבד", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "Prosessor", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Процессор", + "sv_SE": "Processor", + "th_TH": "ซีพียู", + "tr_TR": "İşlemci", + "uk_UA": "ЦП", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabAudio", + "Translations": { + "ar_SA": "الصوت", + "de_DE": "", + "el_GR": "Ήχος", + "en_US": "Audio", + "es_ES": "Sonido", + "fr_FR": "", + "he_IL": "שמע", + "it_IT": "", + "ja_JP": "音声", + "ko_KR": "음향", + "no_NO": "Lyd", + "pl_PL": "Dżwięk", + "pt_BR": "Áudio", + "ru_RU": "Аудио", + "sv_SE": "Ljud", + "th_TH": "เสียง", + "tr_TR": "Ses", + "uk_UA": "Аудіо", + "zh_CN": "音频", + "zh_TW": "音訊" + } + }, + { + "ID": "SettingsTabNetwork", + "Translations": { + "ar_SA": "الشبكة", + "de_DE": "Netzwerk", + "el_GR": "Δίκτυο", + "en_US": "Network", + "es_ES": "Red", + "fr_FR": "Réseau", + "he_IL": "רשת", + "it_IT": "Rete", + "ja_JP": "ネットワーク", + "ko_KR": "네트워크", + "no_NO": "Nettverk", + "pl_PL": "Sieć", + "pt_BR": "Rede", + "ru_RU": "Сеть", + "sv_SE": "Nätverk", + "th_TH": "เครือข่าย", + "tr_TR": "Ağ", + "uk_UA": "Мережа", + "zh_CN": "网络", + "zh_TW": "網路" + } + }, + { + "ID": "SettingsTabNetworkConnection", + "Translations": { + "ar_SA": "اتصال الشبكة", + "de_DE": "Netwerkverbindung", + "el_GR": "Σύνδεση δικτύου", + "en_US": "Network Connection", + "es_ES": "Conexión de red", + "fr_FR": "Connexion réseau", + "he_IL": "חיבור רשת", + "it_IT": "Connessione di rete", + "ja_JP": "ネットワーク接続", + "ko_KR": "네트워크 연결", + "no_NO": "Nettverk tilkobling", + "pl_PL": "Połączenie Sieciowe", + "pt_BR": "Conexão de rede", + "ru_RU": "Подключение к сети", + "sv_SE": "Nätverksanslutning", + "th_TH": "การเชื่อมต่อเครือข่าย", + "tr_TR": "Ağ Bağlantısı", + "uk_UA": "Підключення до мережі", + "zh_CN": "网络连接", + "zh_TW": "網路連線" + } + }, + { + "ID": "SettingsTabCpuCache", + "Translations": { + "ar_SA": "ذاكرة المعالج المؤقت", + "de_DE": "CPU-Cache", + "el_GR": "Προσωρινή Μνήμη CPU", + "en_US": "CPU Cache", + "es_ES": "Caché de CPU", + "fr_FR": "Cache Processeur", + "he_IL": "מטמון מעבד", + "it_IT": "Cache CPU", + "ja_JP": "CPU キャッシュ", + "ko_KR": "CPU 캐시", + "no_NO": "CPU-buffer", + "pl_PL": "Cache CPU", + "pt_BR": "Cache da CPU", + "ru_RU": "Кэш процессора", + "sv_SE": "CPU-cache", + "th_TH": "แคชซีพียู", + "tr_TR": "İşlemci Belleği", + "uk_UA": "Кеш ЦП", + "zh_CN": "CPU 缓存", + "zh_TW": "CPU 快取" + } + }, + { + "ID": "SettingsTabCpuMemory", + "Translations": { + "ar_SA": "وضع المعالج", + "de_DE": "CPU-Speicher", + "el_GR": "Μνήμη CPU", + "en_US": "CPU Mode", + "es_ES": "Memoria de CPU", + "fr_FR": "Mémoire Processeur", + "he_IL": "מצב מעבד", + "it_IT": "Modalità CPU", + "ja_JP": "CPU メモリ", + "ko_KR": "CPU 모드", + "no_NO": "Prosessor modus", + "pl_PL": "Pamięć CPU", + "pt_BR": "Memória da CPU", + "ru_RU": "Режим работы процессора", + "sv_SE": "CPU-läge", + "th_TH": "โหมดซีพียู", + "tr_TR": "CPU Hafızası", + "uk_UA": "Пам'ять ЦП", + "zh_CN": "CPU 模式", + "zh_TW": "CPU 模式" + } + }, + { + "ID": "UpdaterDisabledWarningTitle", + "Translations": { + "ar_SA": "المحدث معطل!", + "de_DE": "Updater deaktiviert!", + "el_GR": "Ο Διαχειριστής Ενημερώσεων Είναι Απενεργοποιημένος!", + "en_US": "Updater Disabled!", + "es_ES": "¡Actualizador deshabilitado!", + "fr_FR": "Mises à jour désactivées !", + "he_IL": "מעדכן מושבת!", + "it_IT": "Updater disabilitato!", + "ja_JP": "アップデータは無効です!", + "ko_KR": "업데이터가 비활성화되었습니다!", + "no_NO": "Oppdatering Deaktivert!", + "pl_PL": "Aktualizator Wyłączony!", + "pt_BR": "Atualizador desabilitado!", + "ru_RU": "Средство обновления отключено", + "sv_SE": "Uppdateringar inaktiverade!", + "th_TH": "ปิดใช้งานการอัปเดตแล้ว!", + "tr_TR": "Güncelleyici Devre Dışı!", + "uk_UA": "Програму оновлення вимкнено!", + "zh_CN": "已禁用更新!", + "zh_TW": "更新已停用!" + } + }, + { + "ID": "ControllerSettingsRotate90", + "Translations": { + "ar_SA": "تدوير 90 درجة في اتجاه عقارب الساعة", + "de_DE": "Um 90° rotieren", + "el_GR": "Περιστροφή 90° Δεξιόστροφα", + "en_US": "Rotate 90° Clockwise", + "es_ES": "Rotar 90° en el sentido de las agujas del reloj", + "fr_FR": "Faire pivoter de 90° à droite", + "he_IL": "סובב 90° עם בכיוון השעון", + "it_IT": "Ruota in senso orario di 90°", + "ja_JP": "時計回りに 90° 回転", + "ko_KR": "시계 방향으로 90° 회전", + "no_NO": "Roter 90° med klokken", + "pl_PL": "Obróć o 90° w Prawo", + "pt_BR": "Rodar 90° sentido horário", + "ru_RU": "Повернуть на 90° по часовой стрелке", + "sv_SE": "Rotera 90° medurs", + "th_TH": "หมุน 90 องศา ตามเข็มนาฬิกา", + "tr_TR": "Saat yönünde 90° Döndür", + "uk_UA": "Повернути на 90° за годинниковою стрілкою", + "zh_CN": "顺时针旋转 90°", + "zh_TW": "順時針旋轉 90°" + } + }, + { + "ID": "IconSize", + "Translations": { + "ar_SA": "حجم الأيقونة", + "de_DE": "Cover Größe", + "el_GR": "Μέγεθος Εικονιδίου", + "en_US": "Icon Size", + "es_ES": "Tamaño de iconos", + "fr_FR": "Taille d'icône", + "he_IL": "גודל הסמל", + "it_IT": "Dimensioni icone", + "ja_JP": "アイコンサイズ", + "ko_KR": "아이콘 크기", + "no_NO": "Ikon størrelse", + "pl_PL": "Rozmiar ikon", + "pt_BR": "Tamanho do ícone", + "ru_RU": "Размер обложек", + "sv_SE": "Ikonstorlek", + "th_TH": "ขนาดไอคอน", + "tr_TR": "Ikon Boyutu", + "uk_UA": "Розмір значка", + "zh_CN": "图标尺寸", + "zh_TW": "圖示大小" + } + }, + { + "ID": "IconSizeTooltip", + "Translations": { + "ar_SA": "تغيير حجم أيقونات اللعبة", + "de_DE": "Ändert die Größe der Spiel-Cover", + "el_GR": "Αλλάξτε μέγεθος εικονιδίων των παιχνιδιών", + "en_US": "Change the size of game icons", + "es_ES": "Cambia el tamaño de los iconos de juegos", + "fr_FR": "Changer la taille des icônes de jeu", + "he_IL": "שנה את גודל הסמלים של משחקים", + "it_IT": "Cambia le dimensioni delle icone dei giochi", + "ja_JP": "ゲームアイコンのサイズを変更します", + "ko_KR": "게임 아이콘 크기 변경", + "no_NO": "Endre størrelsen på spillikonene", + "pl_PL": "Zmień rozmiar ikon gry", + "pt_BR": "Muda o tamanho do ícone do jogo", + "ru_RU": "Меняет размер обложек", + "sv_SE": "Ändra storleken för spelikonerna", + "th_TH": "เปลี่ยนขนาดของไอคอนเกม", + "tr_TR": "Oyun ikonlarının boyutunu değiştirmeyi sağlar", + "uk_UA": "Змінити розмір значків гри", + "zh_CN": "更改游戏图标的显示尺寸", + "zh_TW": "變更遊戲圖示的大小" + } + }, + { + "ID": "MenuBarOptionsShowConsole", + "Translations": { + "ar_SA": "عرض وحدة التحكم", + "de_DE": "Zeige Konsole", + "el_GR": "Εμφάνιση Κονσόλας", + "en_US": "Show Console", + "es_ES": "Mostrar consola", + "fr_FR": "Afficher la console", + "he_IL": "הצג שורת פקודות", + "it_IT": "Mostra console", + "ja_JP": "コンソールを表示", + "ko_KR": "콘솔 표시", + "no_NO": "Vis konsoll", + "pl_PL": "Pokaż Konsolę", + "pt_BR": "Exibir console", + "ru_RU": "Показать консоль", + "sv_SE": "Visa konsoll", + "th_TH": "แสดง คอนโซล", + "tr_TR": "Konsol'u Göster", + "uk_UA": "Показати консоль", + "zh_CN": "显示控制台", + "zh_TW": "顯示控制台" + } + }, + { + "ID": "ShaderCachePurgeError", + "Translations": { + "ar_SA": "حدث خطأ أثناء تنظيف ذاكرة المظللات المؤقتة في {0}: {1}", + "de_DE": "Es ist ein Fehler beim löschen des Shader Caches aufgetreten bei {0}: {1}", + "el_GR": "Σφάλμα κατά την εκκαθάριση του shader cache στο {0}: {1}", + "en_US": "Error purging shader cache at {0}: {1}", + "es_ES": "Error al eliminar la caché de sombreadores en {0}: {1}", + "fr_FR": "Erreur lors de la purge des Shaders à {0}: {1}", + "he_IL": "שגיאה בניקוי מטמון ההצללות ב-{0}: {1}", + "it_IT": "Errore nell'eliminazione della cache degli shader a {0}: {1}", + "ja_JP": "シェーダーキャッシュの破棄エラー {0}: {1}", + "ko_KR": "{0}에서 셰이더 캐시를 삭제하는 중 오류 발생 : {1}", + "no_NO": "Feil under tømming av shader cache ved {0}: {1}", + "pl_PL": "Błąd podczas czyszczenia cache shaderów w {0}: {1}", + "pt_BR": "Erro ao deletar o shader em {0}: {1}", + "ru_RU": "Ошибка очистки кэша шейдеров в {0}: {1}", + "sv_SE": "Fel vid tömning av shader cache i {0}: {1}", + "th_TH": "เกิดข้อผิดพลาดในการล้างแคชแสงเงา {0}: {1}", + "tr_TR": "Belirtilen shader cache temizlenirken hata {0}: {1}", + "uk_UA": "Помилка очищення кешу шейдера {0}: {1}", + "zh_CN": "清除 {0} 的着色器缓存文件时出错:{1}", + "zh_TW": "在 {0} 清除著色器快取時出錯: {1}" + } + }, + { + "ID": "UserErrorNoKeys", + "Translations": { + "ar_SA": "المفاتيح غير موجودة", + "de_DE": "Keys nicht gefunden", + "el_GR": "Τα κλειδιά δεν βρέθηκαν", + "en_US": "Keys not found", + "es_ES": "No se encontraron keys", + "fr_FR": "Clés introuvables", + "he_IL": "המפתחות לא נמצאו", + "it_IT": "Chiavi non trovate", + "ja_JP": "Keys がありません", + "ko_KR": "키를 찾을 수 없음", + "no_NO": "Finner ikke nøkler", + "pl_PL": "Nie znaleziono kluczy", + "pt_BR": "Chaves não encontradas", + "ru_RU": "Ключи не найдены", + "sv_SE": "Nycklarna hittades inte", + "th_TH": "ไม่พบ คีย์", + "tr_TR": "Keys bulunamadı", + "uk_UA": "Ключі не знайдено", + "zh_CN": "找不到密钥Keys", + "zh_TW": "找不到金鑰" + } + }, + { + "ID": "UserErrorNoFirmware", + "Translations": { + "ar_SA": "لم يتم العثور على البرنامج الثابت", + "de_DE": "Firmware nicht gefunden", + "el_GR": "Το firmware δε βρέθηκε", + "en_US": "Firmware not found", + "es_ES": "No se encontró firmware", + "fr_FR": "Firmware introuvable", + "he_IL": "קושחה לא נמצאה", + "it_IT": "Firmware non trovato", + "ja_JP": "ファームウェアがありません", + "ko_KR": "펌웨어를 찾을 수 없음", + "no_NO": "Fastvare ikke funnet", + "pl_PL": "Nie znaleziono firmware'u", + "pt_BR": "Firmware não encontrado", + "ru_RU": "Прошивка не найдена", + "sv_SE": "Firmware hittades inte", + "th_TH": "ไม่พบ เฟิร์มแวร์", + "tr_TR": "Firmware bulunamadı", + "uk_UA": "Прошивка не знайдена", + "zh_CN": "未安装系统固件", + "zh_TW": "找不到韌體" + } + }, + { + "ID": "UserErrorFirmwareParsingFailed", + "Translations": { + "ar_SA": "خطأ في تحليل البرنامج الثابت", + "de_DE": "Firmware-Analysierung-Fehler", + "el_GR": "Σφάλμα ανάλυσης firmware", + "en_US": "Firmware parsing error", + "es_ES": "Error al analizar el firmware", + "fr_FR": "Erreur d'analyse du firmware", + "he_IL": "שגיאת ניתוח קושחה", + "it_IT": "Errori di analisi del firmware", + "ja_JP": "ファームウェアのパーズエラー", + "ko_KR": "펌웨어 구문 분석 오류", + "no_NO": "Fastvare analysefeil", + "pl_PL": "Błąd parsowania firmware'u", + "pt_BR": "Erro na leitura do Firmware", + "ru_RU": "Ошибка извлечения прошивки", + "sv_SE": "Tolkningsfel i firmware", + "th_TH": "เกิดข้อผิดพลาดในการวิเคราะห์เฟิร์มแวร์", + "tr_TR": "Firmware çözümleme hatası", + "uk_UA": "Помилка аналізу прошивки", + "zh_CN": "固件文件解析出错", + "zh_TW": "韌體解析錯誤" + } + }, + { + "ID": "UserErrorApplicationNotFound", + "Translations": { + "ar_SA": "التطبيق غير موجود", + "de_DE": "Anwendung nicht gefunden", + "el_GR": "Η εφαρμογή δε βρέθηκε", + "en_US": "Application not found", + "es_ES": "No se encontró la aplicación", + "fr_FR": " Application introuvable", + "he_IL": "יישום לא נמצא", + "it_IT": "Applicazione non trovata", + "ja_JP": "アプリケーションがありません", + "ko_KR": "앱을 찾을 수 없음", + "no_NO": "Applikasjon ikke funnet", + "pl_PL": "Aplikacja nie znaleziona", + "pt_BR": "Aplicativo não encontrado", + "ru_RU": "Приложение не найдено", + "sv_SE": "Applikationen hittades inte", + "th_TH": "ไม่พบ แอปพลิเคชัน", + "tr_TR": "Uygulama bulunamadı", + "uk_UA": "Додаток не знайдено", + "zh_CN": "找不到游戏程序", + "zh_TW": "找不到應用程式" + } + }, + { + "ID": "UserErrorUnknown", + "Translations": { + "ar_SA": "خطأ غير معروف", + "de_DE": "Unbekannter Fehler", + "el_GR": "Άγνωστο σφάλμα", + "en_US": "Unknown error", + "es_ES": "Error desconocido", + "fr_FR": "Erreur inconnue", + "he_IL": "שגיאה לא ידועה", + "it_IT": "Errore sconosciuto", + "ja_JP": "不明なエラー", + "ko_KR": "알 수 없는 오류", + "no_NO": "Ukjent feil", + "pl_PL": "Nieznany błąd", + "pt_BR": "Erro desconhecido", + "ru_RU": "Неизвестная ошибка", + "sv_SE": "Okänt fel", + "th_TH": "ข้อผิดพลาดที่ไม่รู้จัก", + "tr_TR": "Bilinmeyen hata", + "uk_UA": "Невідома помилка", + "zh_CN": "未知错误", + "zh_TW": "未知錯誤" + } + }, + { + "ID": "UserErrorUndefined", + "Translations": { + "ar_SA": "خطأ غير محدد", + "de_DE": "Undefinierter Fehler", + "el_GR": "Αόριστο σφάλμα", + "en_US": "Undefined error", + "es_ES": "Error indefinido", + "fr_FR": "Erreur non définie", + "he_IL": "שגיאה לא מוגדרת", + "it_IT": "Errore non definito", + "ja_JP": "未定義エラー", + "ko_KR": "정의되지 않은 오류", + "no_NO": "Udefinert feil", + "pl_PL": "Niezdefiniowany błąd", + "pt_BR": "Erro indefinido", + "ru_RU": "Неопределенная ошибка", + "sv_SE": "Odefinierat fel", + "th_TH": "ข้อผิดพลาดที่ไม่ได้ระบุ", + "tr_TR": "Tanımlanmayan hata", + "uk_UA": "Невизначена помилка", + "zh_CN": "未定义错误", + "zh_TW": "未定義錯誤" + } + }, + { + "ID": "UserErrorNoKeysDescription", + "Translations": { + "ar_SA": "لم يتمكن ريوجينكس من العثور على ملف 'prod.keys' الخاص بك", + "de_DE": "Ryujinx konnte deine 'prod.keys' Datei nicht finden", + "el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει το αρχείο 'prod.keys'", + "en_US": "Ryujinx was unable to find your 'prod.keys' file", + "es_ES": "Ryujinx no pudo encontrar tus 'prod.keys'.", + "fr_FR": "Ryujinx n'a pas pu trouver votre fichier 'prod.keys'", + "he_IL": "ריוג'ינקס לא הצליח למצוא את קובץ ה-'prod.keys' שלך", + "it_IT": "Ryujinx non è riuscito a trovare il file 'prod.keys'", + "ja_JP": "'prod.keys' が見つかりませんでした", + "ko_KR": "Ryujinx가 'prod.keys' 파일을 찾지 못함", + "no_NO": "Ryujinx kunne ikke finne 'prod.keys' filen din", + "pl_PL": "Ryujinx nie mógł znaleźć twojego pliku 'prod.keys'", + "pt_BR": "Ryujinx não conseguiu encontrar o seu arquivo 'prod.keys'", + "ru_RU": "Ryujinx не удалось найти ваш 'prod.keys' файл", + "sv_SE": "Ryujinx kunde inte hitta din 'prod.keys'-fil", + "th_TH": "Ryujinx ไม่พบไฟล์ 'prod.keys' ในเครื่องของคุณ", + "tr_TR": "Ryujinx 'prod.keys' dosyasını bulamadı", + "uk_UA": "Ryujinx не вдалося знайти ваш файл «prod.keys».", + "zh_CN": "Ryujinx 模拟器找不到“prod.keys”密钥文件", + "zh_TW": "Ryujinx 無法找到您的「prod.keys」檔案" + } + }, + { + "ID": "UserErrorNoFirmwareDescription", + "Translations": { + "ar_SA": "لم يتمكن ريوجينكس من العثور على أية برامج ثابتة مثبتة", + "de_DE": "Ryujinx konnte keine installierte Firmware finden!", + "el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει κανένα εγκατεστημένο firmware", + "en_US": "Ryujinx was unable to find any firmwares installed", + "es_ES": "Ryujinx no pudo encontrar un firmware instalado.", + "fr_FR": "Ryujinx n'a pas trouvé de firmware installé", + "he_IL": "ריוג'ינקס לא הצליחה למצוא קושחה מותקנת", + "it_IT": "Ryujinx non è riuscito a trovare alcun firmware installato", + "ja_JP": "インストールされたファームウェアが見つかりませんでした", + "ko_KR": "설치된 펌웨어를 찾을 수 없음", + "no_NO": "Ryujinx kunne ikke finne noen fastvare installert", + "pl_PL": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u", + "pt_BR": "Ryujinx não conseguiu encontrar nenhum Firmware instalado", + "ru_RU": "Ryujinx не удалось найти ни одной установленной прошивки", + "sv_SE": "Ryujinx kunde inte hitta några installerade firmwares", + "th_TH": "Ryujinx ไม่พบ เฟิร์มแวร์ที่ติดตั้งไว้ในเครื่องของคุณ", + "tr_TR": "Ryujinx yüklü herhangi firmware bulamadı", + "uk_UA": "Ryujinx не вдалося знайти встановлену прошивку", + "zh_CN": "Ryujinx 模拟器未安装 Switch 系统固件", + "zh_TW": "Ryujinx 無法找到已安裝的任何韌體" + } + }, + { + "ID": "UserErrorFirmwareParsingFailedDescription", + "Translations": { + "ar_SA": "لم يتمكن ريوجينكس من تحليل البرامج الثابتة المتوفرة. يحدث هذا عادة بسبب المفاتيح القديمة.", + "de_DE": "Ryujinx konnte die zu verfügung gestellte Firmware nicht analysieren. Ein möglicher Grund dafür sind veraltete keys.", + "el_GR": "Το Ryujinx δεν κατάφερε να αναλύσει το συγκεκριμένο firmware. Αυτό συνήθως οφείλετε σε ξεπερασμένα/παλιά κλειδιά.", + "en_US": "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.", + "es_ES": "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas.", + "fr_FR": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.", + "he_IL": "ריוג'ינקס לא הצליחה לנתח את הקושחה שסופקה. זה נגרם בדרך כלל על ידי מפתחות לא עדכניים.", + "it_IT": "Ryujinx non è riuscito ad analizzare il firmware. Questo di solito è causato da chiavi non aggiornate.", + "ja_JP": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.", + "ko_KR": "Ryujinx가 제공된 펌웨어를 구문 분석하지 못했습니다. 이는 일반적으로 오래된 키로 인해 발생합니다.", + "no_NO": "Ryujinx klarte ikke å analysere levert fastvare. Dette er vanligvis forårsaket av utdaterte nøkler.", + "pl_PL": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.", + "pt_BR": "Ryujinx não conseguiu ler o Firmware fornecido. Geralmente isso é causado por chaves desatualizadas.", + "ru_RU": "Ryujinx не удалось распаковать выбранную прошивку. Обычно это вызвано устаревшими ключами.", + "sv_SE": "Ryujinx kunde inte tolka angiven firmware. Detta sker oftast med utdaterade nycklar.", + "th_TH": "Ryujinx ไม่สามารถวิเคราะห์เฟิร์มแวร์ที่ให้มาได้ ซึ่งมักมีสาเหตุมาจากคีย์ที่เก่าจนเกินไป", + "tr_TR": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.", + "uk_UA": "Ryujinx не вдалося проаналізувати прошивку. Зазвичай це спричинено застарілими ключами.", + "zh_CN": "Ryujinx 模拟器无法解密当前固件,一般是由于使用了旧版的密钥导致的。", + "zh_TW": "Ryujinx 無法解析所提供的韌體。這通常是由於金鑰過時造成的。" + } + }, + { + "ID": "UserErrorApplicationNotFoundDescription", + "Translations": { + "ar_SA": "تعذر على ريوجينكس العثور على تطبيق صالح في المسار المحدد.", + "de_DE": "Ryujinx konnte keine valide Anwendung an dem gegeben Pfad finden.", + "el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει έγκυρη εφαρμογή στη συγκεκριμένη διαδρομή.", + "en_US": "Ryujinx couldn't find a valid application at the given path.", + "es_ES": "Ryujinx no pudo encontrar una aplicación válida en ese camino.", + "fr_FR": "Ryujinx n'a pas pu trouver une application valide dans le chemin indiqué.", + "he_IL": "ריוג'ינקס לא מצאה יישום תקין בנתיב הנתון", + "it_IT": "Ryujinx non è riuscito a trovare un'applicazione valida nel percorso specificato.", + "ja_JP": "指定されたパスに有効なアプリケーションがありませんでした.", + "ko_KR": "Ryujinx가 해당 경로에서 유효한 앱을 찾을 수 없습니다.", + "no_NO": "Ryujinx kunne ikke finne en gyldig applikasjon på den gitte banen.", + "pl_PL": "Ryujinx nie mógł znaleźć prawidłowej aplikacji na podanej ścieżce.", + "pt_BR": "Ryujinx não conseguiu encontrar um aplicativo válido no caminho fornecido.", + "ru_RU": "Ryujinx не удалось найти валидное приложение по указанному пути.", + "sv_SE": "Ryujinx kunde inte hitta en giltig applikation i angiven sökväg.", + "th_TH": "Ryujinx ไม่พบแอปพลิเคชันที่ถูกต้องในที่เก็บไฟล์ที่กำหนด", + "tr_TR": "Ryujinx belirtilen yolda geçerli bir uygulama bulamadı.", + "uk_UA": "Ryujinx не вдалося знайти дійсний додаток за вказаним шляхом", + "zh_CN": "Ryujinx 模拟器在所选路径中找不到有效的游戏程序。", + "zh_TW": "Ryujinx 無法在指定路徑下找到有效的應用程式。" + } + }, + { + "ID": "UserErrorUnknownDescription", + "Translations": { + "ar_SA": "حدث خطأ غير معروف!", + "de_DE": "Ein unbekannter Fehler ist aufgetreten!", + "el_GR": "Παρουσιάστηκε άγνωστο σφάλμα.", + "en_US": "An unknown error occured!", + "es_ES": "¡Ocurrió un error desconocido!", + "fr_FR": "Une erreur inconnue est survenue !", + "he_IL": "קרתה שגיאה לא ידועה!", + "it_IT": "Si è verificato un errore sconosciuto!", + "ja_JP": "不明なエラーが発生しました!", + "ko_KR": "알 수 없는 오류가 발생했습니다!", + "no_NO": "En ukjent feil oppstod!", + "pl_PL": "Wystąpił nieznany błąd!", + "pt_BR": "Um erro desconhecido foi encontrado!", + "ru_RU": "Произошла неизвестная ошибка", + "sv_SE": "Ett okänt fel inträffade!", + "th_TH": "เกิดข้อผิดพลาดที่ไม่รู้จัก!", + "tr_TR": "Bilinmeyen bir hata oluştu!", + "uk_UA": "Сталася невідома помилка!", + "zh_CN": "出现未知错误!", + "zh_TW": "發生未知錯誤!" + } + }, + { + "ID": "UserErrorUndefinedDescription", + "Translations": { + "ar_SA": "حدث خطأ غير محدد! لا ينبغي أن يحدث هذا، يرجى الاتصال بمطور!", + "de_DE": "Ein undefinierter Fehler ist aufgetreten! Dies sollte nicht passieren. Bitte kontaktiere einen Entwickler!", + "el_GR": "Παρουσιάστηκε ένα άγνωστο σφάλμα! Αυτό δεν πρέπει να συμβεί, παρακαλώ επικοινωνήστε με έναν προγραμματιστή!", + "en_US": "An undefined error occured! This shouldn't happen, please contact a dev!", + "es_ES": "¡Ocurrió un error indefinido! Esto no debería pasar, por favor, ¡contacta con un desarrollador!", + "fr_FR": "Une erreur inconnue est survenue ! Cela ne devrait pas se produire, merci de contacter un développeur !", + "he_IL": "קרתה שגיאה לא מוגדרת! זה לא אמור לקרות, אנא צרו קשר עם מפתח!", + "it_IT": "Si è verificato un errore sconosciuto! Ciò non dovrebbe accadere, contatta uno sviluppatore!", + "ja_JP": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!", + "ko_KR": "정의되지 않은 오류가 발생했습니다! 이런 일이 발생하면 안 되니 개발자에게 문의하세요!", + "no_NO": "En udefinert feil oppstod! Dette burde ikke skje, vennligst kontakt en utvikler!", + "pl_PL": "Wystąpił niezdefiniowany błąd! To nie powinno się zdarzyć, skontaktuj się z deweloperem!", + "pt_BR": "Um erro indefinido occoreu! Isso não deveria acontecer, por favor contate um desenvolvedor!", + "ru_RU": "Произошла неизвестная ошибка. Этого не должно происходить, пожалуйста, свяжитесь с разработчиками.", + "sv_SE": "Ett odefinierat fel inträffade! Detta ska inte hända. Kontakta en utvecklare!", + "th_TH": "เกิดข้อผิดพลาดที่ไม่สามารถระบุได้! สิ่งนี้ไม่ควรเกิดขึ้น โปรดติดต่อผู้พัฒนา!", + "tr_TR": "Tanımlanmayan bir hata oluştu! Bu durum ile karşılaşılmamalıydı, lütfen bir geliştirici ile iletişime geçin!", + "uk_UA": "Сталася невизначена помилка! Цього не повинно статися, зверніться до розробника!", + "zh_CN": "出现未定义错误!此类错误不应出现,请联系开发者!", + "zh_TW": "發生未定義錯誤! 這種情況不應該發生,請聯絡開發人員!" + } + }, + { + "ID": "OpenSetupGuideMessage", + "Translations": { + "ar_SA": "فتح دليل الإعداد", + "de_DE": "Öffne den 'Setup Guide'", + "el_GR": "Ανοίξτε τον Οδηγό Εγκατάστασης.", + "en_US": "Open the Setup Guide", + "es_ES": "Abrir la guía de instalación", + "fr_FR": "Ouvrir le guide d'installation", + "he_IL": "פתח מדריך התקנה", + "it_IT": "Apri la guida all'installazione", + "ja_JP": "セットアップガイドを開く", + "ko_KR": "설정 가이드 열기", + "no_NO": "Åpne oppsettsveiledningen", + "pl_PL": "Otwórz Podręcznik Konfiguracji", + "pt_BR": "Abrir o guia de configuração", + "ru_RU": "Открыть руководство по установке", + "sv_SE": "Öppna konfigurationsguiden", + "th_TH": "เปิดคู่มือการตั้งค่า", + "tr_TR": "Kurulum Kılavuzunu Aç", + "uk_UA": "Відкрити посібник із налаштування", + "zh_CN": "打开安装指南", + "zh_TW": "開啟設定指南" + } + }, + { + "ID": "NoUpdate", + "Translations": { + "ar_SA": "لا يوجد تحديث", + "de_DE": "Kein Update", + "el_GR": "Καμία Eνημέρωση", + "en_US": "No Update", + "es_ES": "No actualizado", + "fr_FR": "Aucune mise à jour", + "he_IL": "אין עדכון", + "it_IT": "Nessun aggiornamento", + "ja_JP": "アップデートなし", + "ko_KR": "업데이트 없음", + "no_NO": "Ingen oppdatering", + "pl_PL": "Brak Aktualizacji", + "pt_BR": "Sem atualizações", + "ru_RU": "Без обновлений", + "sv_SE": "Ingen uppdatering", + "th_TH": "ไม่มีการอัปเดต", + "tr_TR": "Güncelleme Yok", + "uk_UA": "Немає оновлень", + "zh_CN": "无更新(默认版本)", + "zh_TW": "沒有更新" + } + }, + { + "ID": "TitleUpdateVersionLabel", + "Translations": { + "ar_SA": "الإصدار: {0}", + "de_DE": "", + "el_GR": "", + "en_US": "Version {0}", + "es_ES": "Versión {0}", + "fr_FR": "", + "he_IL": "גרסה: {0}", + "it_IT": "Versione {0}", + "ja_JP": "バージョン {0}", + "ko_KR": "버전 {0}", + "no_NO": "Versjon {0}", + "pl_PL": "Wersja {0}", + "pt_BR": "Versão {0}", + "ru_RU": "Версия {0}", + "sv_SE": "", + "th_TH": "เวอร์ชั่น {0}", + "tr_TR": "Sürüm {0}", + "uk_UA": "Версія {0}", + "zh_CN": "游戏更新的版本 {0}", + "zh_TW": "版本 {0}" + } + }, + { + "ID": "TitleBundledUpdateVersionLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Bundled: Version {0}", + "es_ES": "Incorporado: Versión {0}", + "fr_FR": "Inclus avec le jeu: Version {0}", + "he_IL": "", + "it_IT": "In bundle: Versione {0}", + "ja_JP": "", + "ko_KR": "번들 : 버전 {0}", + "no_NO": "Pakket: Versjon {0}", + "pl_PL": "", + "pt_BR": "Empacotado: Versão {0}", + "ru_RU": "Баднл: Версия {0}", + "sv_SE": "Bundlad: Version {0}", + "th_TH": "Bundled: เวอร์ชั่น {0}", + "tr_TR": "", + "uk_UA": "Комплектні: Версія {0}", + "zh_CN": "捆绑:版本 {0}", + "zh_TW": "附帶: 版本 {0}" + } + }, + { + "ID": "TitleBundledDlcLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Bundled:", + "es_ES": "Incorporado:", + "fr_FR": "Inclus avec le jeu :", + "he_IL": "", + "it_IT": "In bundle:", + "ja_JP": "", + "ko_KR": "번들 :", + "no_NO": "Pakket:", + "pl_PL": "", + "pt_BR": "Empacotado:", + "ru_RU": "Бандл:", + "sv_SE": "Bundlad:", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Комплектні:", + "zh_CN": "捆绑:", + "zh_TW": "附帶:" + } + }, + { + "ID": "TitleXCIStatusPartialLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Partial", + "es_ES": "Parcial", + "fr_FR": "Partiel", + "he_IL": "", + "it_IT": "Parziale", + "ja_JP": "", + "ko_KR": "일부", + "no_NO": "Delvis", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Частично", + "sv_SE": "Delvis", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Часткові", + "zh_CN": "分区", + "zh_TW": "" + } + }, + { + "ID": "TitleXCIStatusTrimmableLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Untrimmed", + "es_ES": "Sin recortar", + "fr_FR": "Non réduit", + "he_IL": "", + "it_IT": "Non Trimmato", + "ja_JP": "", + "ko_KR": "트리밍되지 않음", + "no_NO": "Ikke trimmet", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Не обрезан", + "sv_SE": "Inte optimerad", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Необрізані", + "zh_CN": "没有瘦身的", + "zh_TW": "" + } + }, + { + "ID": "TitleXCIStatusUntrimmableLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Trimmed", + "es_ES": "Recortado", + "fr_FR": "Réduit", + "he_IL": "", + "it_IT": "Trimmato", + "ja_JP": "", + "ko_KR": "트리밍됨", + "no_NO": "Trimmet", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Обрезан", + "sv_SE": "Optimerad", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Обрізані", + "zh_CN": "经过瘦身的", + "zh_TW": "" + } + }, + { + "ID": "TitleXCIStatusFailedLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "(Failed)", + "es_ES": "(Fallido)", + "fr_FR": "(Échoué)", + "he_IL": "", + "it_IT": "(Fallito)", + "ja_JP": "", + "ko_KR": "(실패)", + "no_NO": "(Mislyktes)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "(Ошибка)", + "sv_SE": "(misslyckades)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "(Невдача)", + "zh_CN": "(失败)", + "zh_TW": "" + } + }, + { + "ID": "TitleXCICanSaveLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Save {0:n0} Mb", + "es_ES": "Ahorra {0:n0} Mb", + "fr_FR": "Sauvegarde de {0:n0} Mo", + "he_IL": "", + "it_IT": "Salva {0:n0} Mb", + "ja_JP": "", + "ko_KR": "{0:n0} Mb 저장", + "no_NO": "Spare {0:n0} Mb", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Сохранить {0:n0} Мб", + "sv_SE": "Spara {0:n0} Mb", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Зберегти {0:n0} Мб", + "zh_CN": "能节约 {0:n0} Mb", + "zh_TW": "" + } + }, + { + "ID": "TitleXCISavingLabel", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Saved {0:n0} Mb", + "es_ES": "{0:n0} Mb ahorrado(s)", + "fr_FR": "Sauvegardé {0:n0} Mo", + "he_IL": "", + "it_IT": "Salva {0:n0} Mb", + "ja_JP": "", + "ko_KR": "{0:n0}Mb 저장됨", + "no_NO": "Spart {0:n0} Mb", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Сохранено {0:n0} Мб", + "sv_SE": "Sparade {0:n0} Mb", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Збережено {0:n0} Мб", + "zh_CN": "节约了 {0:n0} Mb", + "zh_TW": "" + } + }, + { + "ID": "RyujinxInfo", + "Translations": { + "ar_SA": "ريوجينكس - معلومات", + "de_DE": "", + "el_GR": "Ryujinx - Πληροφορίες", + "en_US": "Ryujinx - Info", + "es_ES": "", + "fr_FR": "", + "he_IL": "ריוג'ינקס - מידע", + "it_IT": "Ryujinx - Informazioni", + "ja_JP": "Ryujinx - 情報", + "ko_KR": "Ryujinx - 정보", + "no_NO": "Ryujinx - Informasjon", + "pl_PL": "", + "pt_BR": "Ryujinx - Informação", + "ru_RU": "Ryujinx - Информация", + "sv_SE": "", + "th_TH": "Ryujinx – ข้อมูล", + "tr_TR": "Ryujinx - Bilgi", + "uk_UA": "Ryujin x - Інформація", + "zh_CN": "Ryujinx - 信息", + "zh_TW": "Ryujinx - 資訊" + } + }, + { + "ID": "RyujinxConfirm", + "Translations": { + "ar_SA": "ريوجينكس - تأكيد", + "de_DE": "Ryujinx - Bestätigung", + "el_GR": "Ryujinx - Επιβεβαίωση", + "en_US": "Ryujinx - Confirmation", + "es_ES": "Ryujinx - Confirmación", + "fr_FR": "", + "he_IL": "ריוג'ינקס - אישור", + "it_IT": "Ryujinx - Conferma", + "ja_JP": "Ryujinx - 確認", + "ko_KR": "Ryujinx - 확인", + "no_NO": "Ryujinx - Bekreftelse", + "pl_PL": "Ryujinx - Potwierdzenie", + "pt_BR": "Ryujinx - Confirmação", + "ru_RU": "Ryujinx - Подтверждение", + "sv_SE": "Ryujinx - Bekräfta", + "th_TH": "Ryujinx - ยืนยัน", + "tr_TR": "Ryujinx - Doğrulama", + "uk_UA": "Ryujinx - Підтвердження", + "zh_CN": "Ryujinx - 确认", + "zh_TW": "Ryujinx - 確認" + } + }, + { + "ID": "FileDialogAllTypes", + "Translations": { + "ar_SA": "كل الأنواع", + "de_DE": "Alle Typen", + "el_GR": "Όλοι οι τύποι", + "en_US": "All types", + "es_ES": "Todos los tipos", + "fr_FR": "Tous les types", + "he_IL": "כל הסוגים", + "it_IT": "Tutti i tipi", + "ja_JP": "すべての種別", + "ko_KR": "모든 형식", + "no_NO": "Alle typer", + "pl_PL": "Wszystkie typy", + "pt_BR": "Todos os tipos", + "ru_RU": "Все типы", + "sv_SE": "Alla typer", + "th_TH": "ทุกประเภท", + "tr_TR": "Tüm türler", + "uk_UA": "Всі типи", + "zh_CN": "全部类型", + "zh_TW": "全部類型" + } + }, + { + "ID": "Never", + "Translations": { + "ar_SA": "مطلقا", + "de_DE": "Niemals", + "el_GR": "Ποτέ", + "en_US": "Never", + "es_ES": "Nunca", + "fr_FR": "Jamais", + "he_IL": "אף פעם", + "it_IT": "Mai", + "ja_JP": "決して", + "ko_KR": "절대 안 함", + "no_NO": "Aldri", + "pl_PL": "Nigdy", + "pt_BR": "Nunca", + "ru_RU": "Никогда", + "sv_SE": "Aldrig", + "th_TH": "ไม่ต้อง", + "tr_TR": "Hiçbir Zaman", + "uk_UA": "Ніколи", + "zh_CN": "从不", + "zh_TW": "從不" + } + }, + { + "ID": "SwkbdMinCharacters", + "Translations": { + "ar_SA": "يجب أن يبلغ طوله {0} حرفا على الأقل", + "de_DE": "Muss mindestens {0} Zeichen lang sein", + "el_GR": "Πρέπει να έχει μήκος τουλάχιστον {0} χαρακτήρες", + "en_US": "Must be at least {0} characters long", + "es_ES": "Debe tener al menos {0} caracteres", + "fr_FR": "Doit comporter au moins {0} caractères", + "he_IL": "לפחות {0} תווים", + "it_IT": "Non può avere meno di {0} caratteri", + "ja_JP": "最低 {0} 文字必要です", + "ko_KR": "{0}자 이상이어야 함", + "no_NO": "Må være minimum {0} tegn lang", + "pl_PL": "Musi mieć co najmniej {0} znaków", + "pt_BR": "Deve ter pelo menos {0} caracteres", + "ru_RU": "Должно быть не менее {0} символов.", + "sv_SE": "Får endast vara minst {0} tecken långt", + "th_TH": "ต้องมีความยาวของตัวอักษรอย่างน้อย {0} ตัว", + "tr_TR": "En az {0} karakter uzunluğunda olmalı", + "uk_UA": "Мінімальна кількість символів: {0}", + "zh_CN": "不少于 {0} 个字符", + "zh_TW": "長度必須至少為 {0} 個字元" + } + }, + { + "ID": "SwkbdMinRangeCharacters", + "Translations": { + "ar_SA": "يجب أن يتكون من {0}-{1} حرفا", + "de_DE": "Muss {0}-{1} Zeichen lang sein", + "el_GR": "Πρέπει να έχει μήκος {0}-{1} χαρακτήρες", + "en_US": "Must be {0}-{1} characters long", + "es_ES": "Debe tener {0}-{1} caracteres", + "fr_FR": "Doit comporter entre {0} et {1} caractères", + "he_IL": "באורך {0}-{1} תווים", + "it_IT": "Può avere da {0} a {1} caratteri", + "ja_JP": "{0}-{1} 文字にしてください", + "ko_KR": "{0}-{1}자 길이여야 함", + "no_NO": "Må være {0}-{1} tegn", + "pl_PL": "Musi mieć długość od {0}-{1} znaków", + "pt_BR": "Deve ter entre {0}-{1} caracteres", + "ru_RU": "Должно быть {0}-{1} символов", + "sv_SE": "Får endast vara {0}-{1} tecken långt", + "th_TH": "ต้องมีความยาวของตัวอักษร {0}-{1} ตัว", + "tr_TR": "{0}-{1} karakter uzunluğunda olmalı", + "uk_UA": "Має бути {0}-{1} символів", + "zh_CN": "必须为 {0}-{1} 个字符", + "zh_TW": "長度必須為 {0} 到 {1} 個字元" + } + }, + { + "ID": "CabinetTitle", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Cabinet Dialog", + "es_ES": "Diálogo Gabinete", + "fr_FR": "Dialogue de Cabinet", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "캐비닛 대화 상자", + "no_NO": "Dialogboks for kabinett", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Сообщение кабинета", + "sv_SE": "Cabinet-dialog", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "档案对话框", + "zh_TW": "" + } + }, + { + "ID": "CabinetDialog", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Enter your Amiibo's new name", + "es_ES": "Ingresa el nuevo nombre de tu Amiibo", + "fr_FR": "Entrer le nouveau nom de votre Amiibo", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "Amiibo의 새 이름 입력하기", + "no_NO": "Skriv inn Amiiboens nye navn", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Введите новое имя вашего Amiibo", + "sv_SE": "Ange nya namnet för din Amiibo", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вкажіть Ваше нове ім'я Amiibo", + "zh_CN": "输入你的 Amiibo 的新名字", + "zh_TW": "" + } + }, + { + "ID": "CabinetScanDialog", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Please scan your Amiibo now.", + "es_ES": "Escanea tu Amiibo ahora.", + "fr_FR": "Veuillez scannez votre Amiibo.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "지금 Amiibo를 스캔하세요.", + "no_NO": "Vennligst skann Amiiboene dine nå.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Пожалуйста, отсканируйте свой Amiibo.", + "sv_SE": "Skanna din Amiibo nu.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Будь ласка, проскануйте Ваш Amiibo.", + "zh_CN": "请现在扫描你的 Amiibo", + "zh_TW": "" + } + }, + { + "ID": "SoftwareKeyboard", + "Translations": { + "ar_SA": "لوحة المفاتيح البرمجية", + "de_DE": "Software-Tastatur", + "el_GR": "Εικονικό Πληκτρολόγιο", + "en_US": "Software Keyboard", + "es_ES": "Teclado de software", + "fr_FR": "Clavier logiciel", + "he_IL": "מקלדת וירטואלית", + "it_IT": "Tastiera software", + "ja_JP": "ソフトウェアキーボード", + "ko_KR": "소프트웨어 키보드", + "no_NO": "Programvare Tastatur", + "pl_PL": "Klawiatura Oprogramowania", + "pt_BR": "Teclado por Software", + "ru_RU": "Программная клавиатура", + "sv_SE": "Programvarutangentbord", + "th_TH": "ซอฟต์แวร์คีย์บอร์ด", + "tr_TR": "Yazılım Klavyesi", + "uk_UA": "Програмна клавіатура", + "zh_CN": "软键盘", + "zh_TW": "軟體鍵盤" + } + }, + { + "ID": "SoftwareKeyboardModeNumeric", + "Translations": { + "ar_SA": "يجب أن يكون 0-9 أو '.' فقط", + "de_DE": "Darf nur 0-9 oder \".\" sein", + "el_GR": "Πρέπει να είναι 0-9 ή '.' μόνο", + "en_US": "Must be 0-9 or '.' only", + "es_ES": "Debe ser sólo 0-9 o '.'", + "fr_FR": "Doit être 0-9 ou '.' uniquement", + "he_IL": "חייב להיות בין 0-9 או '.' בלבד", + "it_IT": "Deve essere solo 0-9 o '.'", + "ja_JP": "0-9 または '.' のみでなければなりません", + "ko_KR": "0-9 또는 '.'만 가능", + "no_NO": "Må kun være 0-9 eller '.'", + "pl_PL": "Może składać się jedynie z 0-9 lub '.'", + "pt_BR": "Deve ser somente 0-9 ou '.'", + "ru_RU": "Должно быть в диапазоне 0-9 или '.'", + "sv_SE": "Får endast vara 0-9 eller '.'", + "th_TH": "ต้องเป็น 0-9 หรือ '.' เท่านั้น", + "tr_TR": "Sadece 0-9 veya '.' olabilir", + "uk_UA": "Повинно бути лише 0-9 або “.”", + "zh_CN": "只能输入 0-9 或 \".\"", + "zh_TW": "必須是 0 到 9 或「.」" + } + }, + { + "ID": "SoftwareKeyboardModeAlphabet", + "Translations": { + "ar_SA": "يجب أن تكون الأحرف غير CJK فقط", + "de_DE": "Keine CJK-Zeichen", + "el_GR": "Πρέπει να μην είναι μόνο χαρακτήρες CJK", + "en_US": "Must be non CJK-characters only", + "es_ES": "Solo deben ser caracteres no CJK", + "fr_FR": "Doit être uniquement des caractères non CJK", + "he_IL": "מחויב להיות ללא אותיות CJK", + "it_IT": "Deve essere solo caratteri non CJK", + "ja_JP": "CJK文字以外のみ", + "ko_KR": "CJK 문자가 아닌 문자만 가능", + "no_NO": "Må kun være uten CJK-tegn", + "pl_PL": "Nie może zawierać znaków CJK", + "pt_BR": "Apenas devem ser caracteres não CJK.", + "ru_RU": "Не должно быть CJK-символов", + "sv_SE": "Får endast vara icke-CJK-tecken", + "th_TH": "ต้องเป็นตัวอักษรที่ไม่ใช่ประเภท CJK เท่านั้น", + "tr_TR": "Sadece CJK-characters olmayan karakterler olabilir", + "uk_UA": "Повинно бути лише не CJK-символи", + "zh_CN": "仅支持非中文字符", + "zh_TW": "必須是「非中日韓字元」 (non CJK)" + } + }, + { + "ID": "SoftwareKeyboardModeASCII", + "Translations": { + "ar_SA": "يجب أن يكون نص ASCII فقط", + "de_DE": "Nur ASCII-Text", + "el_GR": "Πρέπει να είναι μόνο κείμενο ASCII", + "en_US": "Must be ASCII text only", + "es_ES": "Solo deben ser texto ASCII", + "fr_FR": "Doit être uniquement du texte ASCII", + "he_IL": "מחויב להיות טקסט אסקיי", + "it_IT": "Deve essere solo testo ASCII", + "ja_JP": "ASCII文字列のみ", + "ko_KR": "ASCII 텍스트만 가능", + "no_NO": "Må være kun ASCII-tekst", + "pl_PL": "Musi zawierać tylko tekst ASCII", + "pt_BR": "Deve ser apenas texto ASCII", + "ru_RU": "Текст должен быть только в ASCII кодировке", + "sv_SE": "Får endast vara ASCII-text", + "th_TH": "ต้องเป็นตัวอักษร ASCII เท่านั้น", + "tr_TR": "Sadece ASCII karakterler olabilir", + "uk_UA": "Повинно бути лише ASCII текст", + "zh_CN": "仅支持 ASCII 字符", + "zh_TW": "必須是 ASCII 文字" + } + }, + { + "ID": "ControllerAppletControllers", + "Translations": { + "ar_SA": "وحدات التحكم المدعومة:", + "de_DE": "Unterstützte Controller:", + "el_GR": "", + "en_US": "Supported Controllers:", + "es_ES": "Controladores Compatibles:", + "fr_FR": "Contrôleurs pris en charge :", + "he_IL": "בקרים נתמכים:", + "it_IT": "Controller supportati:", + "ja_JP": "サポートされているコントローラ:", + "ko_KR": "지원되는 컨트롤러 :", + "no_NO": "Støttede kontrollere:", + "pl_PL": "Obsługiwane Kontrolery:", + "pt_BR": "", + "ru_RU": "Поддерживаемые геймпады:", + "sv_SE": "Handkontroller som stöds:", + "th_TH": "คอนโทรลเลอร์ที่รองรับ:", + "tr_TR": "Desteklenen Kumandalar:", + "uk_UA": "Підтримувані контролери:", + "zh_CN": "支持的手柄:", + "zh_TW": "支援的控制器:" + } + }, + { + "ID": "ControllerAppletPlayers", + "Translations": { + "ar_SA": "اللاعبين:", + "de_DE": "Spieler:", + "el_GR": "", + "en_US": "Players:", + "es_ES": "Jugadores:", + "fr_FR": "Joueurs :", + "he_IL": "שחקנים:", + "it_IT": "Giocatori:", + "ja_JP": "プレイヤー:", + "ko_KR": "플레이어 :", + "no_NO": "Spillere:", + "pl_PL": "Gracze:", + "pt_BR": "Jogadores:", + "ru_RU": "Игроки:", + "sv_SE": "Spelare:", + "th_TH": "ผู้เล่น:", + "tr_TR": "Oyuncular:", + "uk_UA": "Гравці:", + "zh_CN": "玩家:", + "zh_TW": "玩家:" + } + }, + { + "ID": "ControllerAppletDescription", + "Translations": { + "ar_SA": "الإعدادات الحالية غير صالحة. افتح الإعدادات وأعد تكوين المدخلات الخاصة بك.", + "de_DE": "Ihre aktuelle Konfiguration ist ungültig. Öffnen Sie die Einstellungen und konfigurieren Sie Ihre Eingaben neu.", + "el_GR": "", + "en_US": "Your current configuration is invalid. Open settings and reconfigure your inputs.", + "es_ES": "Tu configuración actual no es válida. Abre la configuración y vuelve a configurar tus entradas", + "fr_FR": "Votre configuration actuelle n'est pas valide. Ouvrez les paramètres et reconfigurez vos contrôles.", + "he_IL": "התצורה הנוכחית אינה תקינה. פתח הגדרות והגדר מחדש את הקלטים שלך.", + "it_IT": "La configurazione corrente non è valida. Aprire le impostazioni e riconfigurare gli input.", + "ja_JP": "現在の設定は無効です. 設定を開いて入力を再設定してください.", + "ko_KR": "현재 구성이 유효하지 않습니다. 설정을 열고 입력을 다시 구성하십시오.", + "no_NO": "Din nåværende konfigurasjon er ugyldig. Åpne innstillinger og konfigurer inndata.", + "pl_PL": "Twoja aktualna konfiguracja jest nieprawidłowa. Otwórz ustawienia i skonfiguruj swoje wejścia.", + "pt_BR": "", + "ru_RU": "Текущая конфигурация некорректна. Откройте параметры и перенастройте управление.", + "sv_SE": "Din aktuella konfiguration är ogiltig. Öppna inställningarna och konfigurera om din inmatning.", + "th_TH": "การกำหนดค่าปัจจุบันของคุณไม่ถูกต้อง กรุณาเปิดการตั้งค่าและกำหนดค่าอินพุตของคุณใหม่", + "tr_TR": "Halihazırdaki konfigürasyonunuz geçersiz. Ayarları açın ve girişlerinizi yeniden konfigüre edin.", + "uk_UA": "Поточна конфігурація невірна. Відкрийте налаштування та переналаштуйте Ваші дані.", + "zh_CN": "您当前的输入配置无效。打开设置并重新设置您的输入选项。", + "zh_TW": "您目前的配置無效。開啟設定並重新配置輸入。" + } + }, + { + "ID": "ControllerAppletDocked", + "Translations": { + "ar_SA": "تم ضبط وضع تركيب بالمنصة. يجب تعطيل التحكم المحمول.", + "de_DE": "Andockmodus gesetzt. Handheld-Steuerung sollte deaktiviert worden sein.", + "el_GR": "", + "en_US": "Docked mode set. Handheld control should be disabled.", + "es_ES": "Modo acoplado activado. El modo portátil debería estar desactivado.", + "fr_FR": "Mode station d'accueil défini. Le mode contrôle portable doit être désactivé.", + "he_IL": "מצב עגינה מוגדר. כדאי ששליטה ניידת תהיה מושבתת.", + "it_IT": "Modalità TV attivata. Gli input della modalità portatile dovrebbero essere disabilitati.", + "ja_JP": "ドッキングモードが設定されています. 携帯コントロールは無効にする必要があります.", + "ko_KR": "도킹 모드가 설정되었습니다. 휴대용 제어 기능을 비활성화해야 합니다.", + "no_NO": "Docked modus. Håndholdt kontroll skal være deaktivert.", + "pl_PL": "Ustawiony tryb zadokowany. Sterowanie przenośne powinno być wyłączone.", + "pt_BR": "", + "ru_RU": "Используется стационарный режим. Управление в портативном режиме должно быть отключено.", + "sv_SE": "Dockat läge angivet. Handhållna kontroller bör inaktiveras.", + "th_TH": "ตั้งค่าด็อกโหมด ควรปิดใช้งานการควบคุมแบบแฮนด์เฮลด์", + "tr_TR": "Docked mod ayarlandı. Portatif denetim devre dışı bırakılmalı.", + "uk_UA": "Встановлений режим в док-станції. Вимкніть портативні контролери.", + "zh_CN": "已经设置为主机模式,应禁用掌机手柄操控。", + "zh_TW": "已設定底座模式。手提控制應該停用。" + } + }, + { + "ID": "UpdaterRenaming", + "Translations": { + "ar_SA": "إعادة تسمية الملفات القديمة...", + "de_DE": "Alte Dateien umbenennen...", + "el_GR": "Μετονομασία Παλαιών Αρχείων...", + "en_US": "Renaming Old Files...", + "es_ES": "Renombrando archivos viejos...", + "fr_FR": "Renommage des anciens fichiers...", + "he_IL": "משנה שמות של קבצים ישנים...", + "it_IT": "Rinominazione dei vecchi files...", + "ja_JP": "古いファイルをリネーム中...", + "ko_KR": "오래된 파일 이름 바꾸기...", + "no_NO": "Omdøper gamle filer...", + "pl_PL": "Zmienianie Nazw Starych Plików...", + "pt_BR": "Renomeando arquivos antigos...", + "ru_RU": "Переименование старых файлов...", + "sv_SE": "Byter namn på gamla filer...", + "th_TH": "กำลังเปลี่ยนชื่อไฟล์เก่า...", + "tr_TR": "Eski dosyalar yeniden adlandırılıyor...", + "uk_UA": "Перейменування старих файлів...", + "zh_CN": "正在重命名旧文件...", + "zh_TW": "正在重新命名舊檔案..." + } + }, + { + "ID": "UpdaterRenameFailed", + "Translations": { + "ar_SA": "المحدث غير قادر على إعادة تسمية الملف: {0}", + "de_DE": "Der Updater konnte die folgende Datei nicht umbenennen: {0}", + "el_GR": "Δεν ήταν δυνατή η μετονομασία του αρχείου: {0}", + "en_US": "Updater was unable to rename file: {0}", + "es_ES": "El actualizador no pudo renombrar el archivo: {0}", + "fr_FR": "Impossible de renommer le fichier : {0}", + "he_IL": "המעדכן לא הצליח לשנות את שם הקובץ: {0}", + "it_IT": "Non è stato possibile rinominare il file: {0}", + "ja_JP": "ファイルをリネームできませんでした: {0}", + "ko_KR": "업데이터가 파일 이름을 바꿀 수 없음 : {0}", + "no_NO": "Oppdateringen kunne ikke gi filen nytt navn: {0}", + "pl_PL": "Aktualizator nie mógł zmienić nazwy pliku: {0}", + "pt_BR": "O atualizador não conseguiu renomear o arquivo: {0}", + "ru_RU": "Программе обновления не удалось переименовать файл: {0}", + "sv_SE": "Uppdateraren kunde inte byta namn på filen: {0}", + "th_TH": "โปรแกรมอัปเดตไม่สามารถเปลี่ยนชื่อไฟล์ได้: {0}", + "tr_TR": "Güncelleyici belirtilen dosyayı yeniden adlandıramadı: {0}", + "uk_UA": "Програмі оновлення не вдалося перейменувати файл: {0}", + "zh_CN": "更新过程中无法重命名文件:{0}", + "zh_TW": "更新程式無法重新命名檔案: {0}" + } + }, + { + "ID": "UpdaterAddingFiles", + "Translations": { + "ar_SA": "إضافة ملفات جديدة...", + "de_DE": "Neue Dateien hinzufügen...", + "el_GR": "Προσθήκη Νέων Αρχείων...", + "en_US": "Adding New Files...", + "es_ES": "Añadiendo nuevos archivos...", + "fr_FR": "Ajout des nouveaux fichiers...", + "he_IL": "מוסיף קבצים חדשים...", + "it_IT": "Aggiunta dei nuovi file...", + "ja_JP": "新規ファイルを追加中...", + "ko_KR": "새 파일 추가...", + "no_NO": "Legger til nye filer...", + "pl_PL": "Dodawanie Nowych Plików...", + "pt_BR": "Adicionando novos arquivos...", + "ru_RU": "Добавление новых файлов...", + "sv_SE": "Lägger till nya filer...", + "th_TH": "กำลังเพิ่มไฟล์ใหม่...", + "tr_TR": "Yeni Dosyalar Ekleniyor...", + "uk_UA": "Додавання нових файлів...", + "zh_CN": "安装更新中...", + "zh_TW": "正在加入新檔案..." + } + }, + { + "ID": "UpdaterExtracting", + "Translations": { + "ar_SA": "استخراج التحديث...", + "de_DE": "Update extrahieren...", + "el_GR": "Εξαγωγή Ενημέρωσης...", + "en_US": "Extracting Update...", + "es_ES": "Extrayendo actualización...", + "fr_FR": "Extraction de la mise à jour…", + "he_IL": "מחלץ עדכון...", + "it_IT": "Estrazione dell'aggiornamento...", + "ja_JP": "アップデートを展開中...", + "ko_KR": "업데이트 추출...", + "no_NO": "Pakker ut oppdatering...", + "pl_PL": "Wypakowywanie Aktualizacji...", + "pt_BR": "Extraíndo atualização...", + "ru_RU": "Извлечение обновления...", + "sv_SE": "Extraherar uppdatering...", + "th_TH": "กำลังแยกการอัปเดต...", + "tr_TR": "Güncelleme Ayrıştırılıyor...", + "uk_UA": "Видобування оновлення...", + "zh_CN": "正在提取更新...", + "zh_TW": "正在提取更新..." + } + }, + { + "ID": "UpdaterDownloading", + "Translations": { + "ar_SA": "تحميل التحديث...", + "de_DE": "Update herunterladen...", + "el_GR": "Λήψη Ενημέρωσης...", + "en_US": "Downloading Update...", + "es_ES": "Descargando actualización...", + "fr_FR": "Téléchargement de la mise à jour...", + "he_IL": "מוריד עדכון...", + "it_IT": "Download dell'aggiornamento...", + "ja_JP": "アップデートをダウンロード中...", + "ko_KR": "업데이트 내려받기 중...", + "no_NO": "Laster ned oppdatering...", + "pl_PL": "Pobieranie Aktualizacji...", + "pt_BR": "Baixando atualização...", + "ru_RU": "Загрузка обновления...", + "sv_SE": "Hämtar uppdatering...", + "th_TH": "กำลังดาวน์โหลดอัปเดต...", + "tr_TR": "Güncelleme İndiriliyor...", + "uk_UA": "Завантаження оновлення...", + "zh_CN": "下载更新中...", + "zh_TW": "正在下載更新..." + } + }, + { + "ID": "Docked", + "Translations": { + "ar_SA": "تركيب بالمنصة", + "de_DE": "", + "el_GR": "Προσκολλημένο", + "en_US": "Docked", + "es_ES": "Dock/TV", + "fr_FR": "Mode station d'accueil", + "he_IL": "בתחנת עגינה", + "it_IT": "TV", + "ja_JP": "ドッキング", + "ko_KR": "도킹", + "no_NO": "Forankret", + "pl_PL": "Zadokowany", + "pt_BR": "TV", + "ru_RU": "Стационарный режим", + "sv_SE": "Dockad", + "th_TH": "ด็อก", + "tr_TR": "", + "uk_UA": "Док-станція", + "zh_CN": "主机模式", + "zh_TW": "底座模式" + } + }, + { + "ID": "Handheld", + "Translations": { + "ar_SA": "محمول", + "de_DE": "", + "el_GR": "Χειροκίνητο", + "en_US": "Handheld", + "es_ES": "Portátil", + "fr_FR": "Mode Portable", + "he_IL": "נייד", + "it_IT": "Portatile", + "ja_JP": "携帯", + "ko_KR": "휴대", + "no_NO": "Håndholdt", + "pl_PL": "Przenośny", + "pt_BR": "Portátil", + "ru_RU": "Портативный режим", + "sv_SE": "Handhållen", + "th_TH": "แฮนด์เฮลด์", + "tr_TR": "El tipi", + "uk_UA": "Портативний", + "zh_CN": "掌机模式", + "zh_TW": "手提模式" + } + }, + { + "ID": "ConnectionError", + "Translations": { + "ar_SA": "خطأ في الاتصال", + "de_DE": "Verbindungsfehler.", + "el_GR": "Σφάλμα Σύνδεσης.", + "en_US": "Connection Error.", + "es_ES": "Error de conexión.", + "fr_FR": "Erreur de connexion.", + "he_IL": "שגיאת חיבור", + "it_IT": "Errore di connessione.", + "ja_JP": "接続エラー.", + "ko_KR": "연결 오류가 발생했습니다.", + "no_NO": "Tilkoblingsfeil", + "pl_PL": "Błąd Połączenia.", + "pt_BR": "Erro de conexão.", + "ru_RU": "Ошибка соединения", + "sv_SE": "Anslutningsfel.", + "th_TH": "การเชื่อมต่อล้มเหลว", + "tr_TR": "Bağlantı Hatası.", + "uk_UA": "Помилка з'єднання.", + "zh_CN": "连接错误。", + "zh_TW": "連線錯誤。" + } + }, + { + "ID": "AboutPageDeveloperListMore", + "Translations": { + "ar_SA": "{0} والمزيد...", + "de_DE": "{0} und mehr...", + "el_GR": "{0} και περισσότερα...", + "en_US": "{0} and more...", + "es_ES": "{0} y más...", + "fr_FR": "{0} et plus...", + "he_IL": "{0} ועוד...", + "it_IT": "{0} e altri ancora...", + "ja_JP": "{0}, その他大勢...", + "ko_KR": "{0} 외...", + "no_NO": "{0} og mer...", + "pl_PL": "{0} i więcej...", + "pt_BR": "{0} e mais...", + "ru_RU": "{0} и другие...", + "sv_SE": "{0} och fler...", + "th_TH": "{0} และอื่นๆ ...", + "tr_TR": "{0} ve daha fazla...", + "uk_UA": "{0} та інші...", + "zh_CN": "{0} 等开发者...", + "zh_TW": "{0} 等人..." + } + }, + { + "ID": "ApiError", + "Translations": { + "ar_SA": "خطأ في API.", + "de_DE": "API Fehler.", + "el_GR": "Σφάλμα API.", + "en_US": "API Error.", + "es_ES": "Error de API.", + "fr_FR": "Erreur API.", + "he_IL": "שגיאת ממשק.", + "it_IT": "Errore dell'API.", + "ja_JP": "API エラー.", + "ko_KR": "API 오류.", + "no_NO": "API feil.", + "pl_PL": "Błąd API.", + "pt_BR": "Erro de API.", + "ru_RU": "Ошибка API.", + "sv_SE": "API-fel.", + "th_TH": "ข้อผิดพลาดของ API", + "tr_TR": "API Hatası.", + "uk_UA": "Помилка API.", + "zh_CN": "API 错误。", + "zh_TW": "API 錯誤。" + } + }, + { + "ID": "LoadingHeading", + "Translations": { + "ar_SA": "جاري تحميل {0}", + "de_DE": "{0} wird gestartet", + "el_GR": "Φόρτωση {0}", + "en_US": "Loading {0}", + "es_ES": "Cargando {0}", + "fr_FR": "Chargement {0}", + "he_IL": "טוען {0}", + "it_IT": "Caricamento di {0}", + "ja_JP": "ロード中: {0}", + "ko_KR": "{0} 불러오는 중", + "no_NO": "Laster {0}", + "pl_PL": "Wczytywanie {0}", + "pt_BR": "Carregando {0}", + "ru_RU": "Загрузка {0}", + "sv_SE": "Läser in {0}", + "th_TH": "กำลังโหลด {0}", + "tr_TR": "{0} Yükleniyor", + "uk_UA": "Завантаження {0}", + "zh_CN": "正在启动 {0}", + "zh_TW": "正在載入 {0}" + } + }, + { + "ID": "CompilingPPTC", + "Translations": { + "ar_SA": "تجميع الـ‫(PPTC)", + "de_DE": "PPTC wird kompiliert", + "el_GR": "Μεταγλώττιση του PPTC", + "en_US": "Compiling PPTC", + "es_ES": "Compilando PPTC", + "fr_FR": "Compilation PPTC", + "he_IL": "קימפול PPTC", + "it_IT": "Compilazione PPTC", + "ja_JP": "PPTC をコンパイル中", + "ko_KR": "PPTC 컴파일", + "no_NO": "Sammensetter PPTC", + "pl_PL": "Kompilowanie PPTC", + "pt_BR": "Compilando PPTC", + "ru_RU": "Компиляция PPTC", + "sv_SE": "Kompilerar PPTC", + "th_TH": "กำลังคอมไพล์ PPTC", + "tr_TR": "PPTC Derleniyor", + "uk_UA": "Компіляція PPTC", + "zh_CN": "编译 PPTC 缓存中", + "zh_TW": "正在編譯 PPTC" + } + }, + { + "ID": "CompilingShaders", + "Translations": { + "ar_SA": "تجميع المظللات", + "de_DE": "Shader werden kompiliert", + "el_GR": "Σύνταξη των Shaders", + "en_US": "Compiling Shaders", + "es_ES": "Compilando sombreadores", + "fr_FR": "Compilation des shaders", + "he_IL": "קימפול הצללות", + "it_IT": "Compilazione degli shader", + "ja_JP": "シェーダーをコンパイル中", + "ko_KR": "셰이더 컴파일", + "no_NO": "Samler Shaders", + "pl_PL": "Kompilowanie Shaderów", + "pt_BR": "Compilando Shaders", + "ru_RU": "Компиляция шейдеров", + "sv_SE": "Kompilerar shaders", + "th_TH": "กำลังคอมไพล์ พื้นผิวและแสงเงา", + "tr_TR": "Shaderlar Derleniyor", + "uk_UA": "Компіляція шейдерів", + "zh_CN": "编译着色器中", + "zh_TW": "正在編譯著色器" + } + }, + { + "ID": "AllKeyboards", + "Translations": { + "ar_SA": "كل لوحات المفاتيح", + "de_DE": "Alle Tastaturen", + "el_GR": "Όλα τα πληκτρολόγια", + "en_US": "All keyboards", + "es_ES": "Todos los teclados", + "fr_FR": "Tous les claviers", + "he_IL": "כל המקלדות", + "it_IT": "Tutte le tastiere", + "ja_JP": "すべてのキーボード", + "ko_KR": "모든 키보드", + "no_NO": "Alle tastaturer", + "pl_PL": "Wszystkie klawiatury", + "pt_BR": "Todos os teclados", + "ru_RU": "Все клавиатуры", + "sv_SE": "Alla tangentbord", + "th_TH": "คีย์บอร์ดทั้งหมด", + "tr_TR": "Tüm Klavyeler", + "uk_UA": "Всі клавіатури", + "zh_CN": "所有键盘", + "zh_TW": "所有鍵盤" + } + }, + { + "ID": "OpenFileDialogTitle", + "Translations": { + "ar_SA": "حدد ملف مدعوم لفتحه", + "de_DE": "Wähle eine unterstützte Datei", + "el_GR": "Επιλέξτε ένα υποστηριζόμενο αρχείο για άνοιγμα", + "en_US": "Select a supported file to open", + "es_ES": "Selecciona un archivo soportado para cargar", + "fr_FR": "Sélectionnez un fichier supporté à ouvrir", + "he_IL": "בחר קובץ נתמך לפתיחה", + "it_IT": "Seleziona un file supportato da aprire", + "ja_JP": "開くファイルを選択", + "ko_KR": "지원되는 파일을 선택하여 열기", + "no_NO": "Velg en støttet fil for å åpne", + "pl_PL": "Wybierz obsługiwany plik do otwarcia", + "pt_BR": "Selecione um arquivo suportado para abrir", + "ru_RU": "Выберите совместимый файл для открытия", + "sv_SE": "Välj en fil som stöds att öppna", + "th_TH": "เลือกไฟล์ที่สนับสนุนเพื่อเปิด", + "tr_TR": "Açmak için desteklenen bir dosya seçin", + "uk_UA": "Виберіть підтримуваний файл для відкриття", + "zh_CN": "选择支持的游戏文件并加载", + "zh_TW": "選取支援的檔案格式" + } + }, + { + "ID": "OpenFolderDialogTitle", + "Translations": { + "ar_SA": "حدد مجلدا يحتوي على لعبة غير مضغوطة", + "de_DE": "Wähle einen Ordner mit einem entpackten Spiel", + "el_GR": "Επιλέξτε ένα φάκελο με ένα αποσυμπιεσμένο παιχνίδι", + "en_US": "Select a folder with an unpacked game", + "es_ES": "Selecciona una carpeta con un juego desempaquetado", + "fr_FR": "Sélectionnez un dossier avec un jeu décompressé", + "he_IL": "בחר תיקיה עם משחק לא ארוז", + "it_IT": "Seleziona una cartella con un gioco estratto", + "ja_JP": "展開されたゲームフォルダを選択", + "ko_KR": "압축 해제된 게임이 있는 폴더를 선택", + "no_NO": "Velg en mappe med et pakket ut spill", + "pl_PL": "Wybierz folder z rozpakowaną grą", + "pt_BR": "Selecione um diretório com um jogo extraído", + "ru_RU": "Выберите папку с распакованной игрой", + "sv_SE": "Välj en mapp med ett uppackat spel", + "th_TH": "เลือกโฟลเดอร์ที่มีเกมที่แตกไฟล์แล้ว", + "tr_TR": "Ayrıştırılmamış oyun içeren bir klasör seçin", + "uk_UA": "Виберіть теку з розпакованою грою", + "zh_CN": "选择包含解包游戏的目录并加载", + "zh_TW": "選取未封裝遊戲的資料夾" + } + }, + { + "ID": "AllSupportedFormats", + "Translations": { + "ar_SA": "كل التنسيقات المدعومة", + "de_DE": "Alle unterstützten Formate", + "el_GR": "Όλες Οι Υποστηριζόμενες Μορφές", + "en_US": "All Supported Formats", + "es_ES": "Todos los formatos soportados", + "fr_FR": "Tous les formats supportés", + "he_IL": "כל הפורמטים הנתמכים", + "it_IT": "Tutti i formati supportati", + "ja_JP": "すべての対応フォーマット", + "ko_KR": "지원되는 모든 형식", + "no_NO": "Alle støttede formater", + "pl_PL": "Wszystkie Obsługiwane Formaty", + "pt_BR": "Todos os formatos suportados", + "ru_RU": "Все поддерживаемые форматы", + "sv_SE": "Alla format som stöds", + "th_TH": "รูปแบบที่รองรับทั้งหมด", + "tr_TR": "Tüm Desteklenen Formatlar", + "uk_UA": "Усі підтримувані формати", + "zh_CN": "所有支持的格式", + "zh_TW": "所有支援的格式" + } + }, + { + "ID": "RyujinxUpdater", + "Translations": { + "ar_SA": "محدث ريوجينكس", + "de_DE": "Ryujinx - Updater", + "el_GR": "Ryujinx Ενημερωτής", + "en_US": "Ryujinx Updater", + "es_ES": "Actualizador de Ryujinx", + "fr_FR": "Mise à jour de Ryujinx", + "he_IL": "מעדכן ריוג'ינקס", + "it_IT": "Aggiornamento di Ryujinx", + "ja_JP": "Ryujinx アップデータ", + "ko_KR": "Ryujinx 업데이터", + "no_NO": "Ryujinx Oppgradering", + "pl_PL": "Aktualizator Ryujinx", + "pt_BR": "Atualizador do Ryujinx", + "ru_RU": "Ryujinx - Обновление", + "sv_SE": "Uppdaterare för Ryujinx", + "th_TH": "ตัวอัปเดต Ryujinx", + "tr_TR": "Ryujinx Güncelleyicisi", + "uk_UA": "Програма оновлення Ryujinx", + "zh_CN": "Ryujinx 更新", + "zh_TW": "Ryujinx 更新程式" + } + }, + { + "ID": "SettingsTabHotkeys", + "Translations": { + "ar_SA": "مفاتيح الاختصار في لوحة المفاتيح", + "de_DE": "Tastatur-Hotkeys", + "el_GR": "Συντομεύσεις Πληκτρολογίου", + "en_US": "Keyboard Hotkeys", + "es_ES": "Atajos de teclado", + "fr_FR": "Raccourcis clavier", + "he_IL": "מקשי קיצור במקלדת", + "it_IT": "Tasti di scelta rapida", + "ja_JP": "キーボード ホットキー", + "ko_KR": "키보드 단축키", + "no_NO": "Hurtigtaster for tastatur", + "pl_PL": "Skróty Klawiszowe Klawiatury", + "pt_BR": "Atalhos do teclado", + "ru_RU": "Горячие клавиши", + "sv_SE": "Snabbtangenter för tangentbord", + "th_TH": "ปุ่มลัดของคีย์บอร์ด", + "tr_TR": "Klavye Kısayolları", + "uk_UA": "Гарячі клавіші клавіатури", + "zh_CN": "快捷键", + "zh_TW": "鍵盤快速鍵" + } + }, + { + "ID": "SettingsTabHotkeysHotkeys", + "Translations": { + "ar_SA": "مفاتيح الاختصار في لوحة المفاتيح", + "de_DE": "Tastatur-Hotkeys", + "el_GR": "Συντομεύσεις Πληκτρολογίου", + "en_US": "Keyboard Hotkeys", + "es_ES": "Atajos de teclado", + "fr_FR": "Raccourcis clavier", + "he_IL": "מקשי קיצור במקלדת", + "it_IT": "Tasti di scelta rapida", + "ja_JP": "キーボード ホットキー", + "ko_KR": "키보드 단축키", + "no_NO": "Hurtigtaster for tastatur", + "pl_PL": "Skróty Klawiszowe Klawiatury", + "pt_BR": "Atalhos do teclado", + "ru_RU": "Горячие клавиши", + "sv_SE": "Snabbtangenter för tangentbord", + "th_TH": "ปุ่มลัดของคีย์บอร์ด", + "tr_TR": "Klavye Kısayolları", + "uk_UA": "Гарячі клавіші клавіатури", + "zh_CN": "键盘快捷键", + "zh_TW": "鍵盤快捷鍵" + } + }, + { + "ID": "SettingsTabHotkeysScreenshotHotkey", + "Translations": { + "ar_SA": "لقطة الشاشة:", + "de_DE": "", + "el_GR": "Στιγμιότυπο Οθόνης:", + "en_US": "Screenshot:", + "es_ES": "Captura de pantalla:", + "fr_FR": "Capture d'écran :", + "he_IL": "צילום מסך:", + "it_IT": "Cattura uno screenshot:", + "ja_JP": "スクリーンショット:", + "ko_KR": "스크린샷 :", + "no_NO": "Skjermbilde", + "pl_PL": "Zrzut Ekranu:", + "pt_BR": "Captura de tela:", + "ru_RU": "Скриншот:", + "sv_SE": "Skärmbild:", + "th_TH": "ภาพหน้าจอ:", + "tr_TR": "Ekran Görüntüsü Al:", + "uk_UA": "Знімок екрана:", + "zh_CN": "保存截屏:", + "zh_TW": "擷取畫面:" + } + }, + { + "ID": "SettingsTabHotkeysShowUiHotkey", + "Translations": { + "ar_SA": "عرض واجهة المستخدم:", + "de_DE": "Zeige UI:", + "el_GR": "Εμφάνιση Διεπαφής Χρήστη:", + "en_US": "Show UI:", + "es_ES": "Mostrar interfaz:", + "fr_FR": "Afficher UI :", + "he_IL": "הצג ממשק משתמש:", + "it_IT": "Mostra l'interfaccia:", + "ja_JP": "UI表示:", + "ko_KR": "UI 표시 :", + "no_NO": "Vis UI:", + "pl_PL": "Pokaż UI:", + "pt_BR": "Exibir UI:", + "ru_RU": "Показать интерфейс:", + "sv_SE": "Visa gränssnitt:", + "th_TH": "แสดง UI:", + "tr_TR": "Arayüzü Göster:", + "uk_UA": "Показати інтерфейс:", + "zh_CN": "隐藏菜单栏和状态栏:", + "zh_TW": "顯示 UI:" + } + }, + { + "ID": "SettingsTabHotkeysPauseHotkey", + "Translations": { + "ar_SA": "إيقاف مؤقت:", + "de_DE": "Pausieren:", + "el_GR": "Παύση:", + "en_US": "Pause:", + "es_ES": "Pausar:", + "fr_FR": "Suspendre :", + "he_IL": "הפסק:", + "it_IT": "Metti in pausa:", + "ja_JP": "一時停止:", + "ko_KR": "중지 :", + "no_NO": "Stans midlertidig:", + "pl_PL": "Pauza:", + "pt_BR": "Pausar:", + "ru_RU": "Пауза эмуляции:", + "sv_SE": "Paus:", + "th_TH": "หยุดชั่วคราว:", + "tr_TR": "Durdur:", + "uk_UA": "Пауза:", + "zh_CN": "暂停:", + "zh_TW": "暫停:" + } + }, + { + "ID": "SettingsTabHotkeysToggleMuteHotkey", + "Translations": { + "ar_SA": "كتم:", + "de_DE": "Stummschalten:", + "el_GR": "Σίγαση:", + "en_US": "Mute:", + "es_ES": "Silenciar:", + "fr_FR": "Couper le son :", + "he_IL": "השתק:", + "it_IT": "Disattiva l'audio:", + "ja_JP": "ミュート:", + "ko_KR": "음소거 :", + "no_NO": "Demp:", + "pl_PL": "Wycisz:", + "pt_BR": "Mudo:", + "ru_RU": "Выключить звук:", + "sv_SE": "Tyst:", + "th_TH": "ปิดเสียง:", + "tr_TR": "Sustur:", + "uk_UA": "Вимкнути звук:", + "zh_CN": "静音:", + "zh_TW": "靜音:" + } + }, + { + "ID": "ControllerMotionTitle", + "Translations": { + "ar_SA": "إعدادات التحكم بالحركة", + "de_DE": "Bewegungssteuerung - Einstellungen", + "el_GR": "Ρυθμίσεις Ελέγχου Κίνησης", + "en_US": "Motion Control Settings", + "es_ES": "Opciones de controles de movimiento", + "fr_FR": "Réglages des contrôles par mouvement", + "he_IL": "הגדרות שליטת תנועות ג'ירוסקופ", + "it_IT": "Impostazioni dei sensori di movimento", + "ja_JP": "モーションコントロール設定", + "ko_KR": "모션 컨트롤 설정", + "no_NO": "Innstillinger for bevegelses kontroll", + "pl_PL": "Ustawienia Sterowania Ruchowego", + "pt_BR": "Configurações do controle de movimento", + "ru_RU": "Настройки управления движением", + "sv_SE": "Inställningar för rörelsekontroller", + "th_TH": "ตั้งค่าควบคุมการเคลื่อนไหว", + "tr_TR": "Hareket Kontrol Seçenekleri", + "uk_UA": "Налаштування керування рухом", + "zh_CN": "体感设置", + "zh_TW": "體感控制設定" + } + }, + { + "ID": "ControllerRumbleTitle", + "Translations": { + "ar_SA": "إعدادات الهزاز", + "de_DE": "Vibration - Einstellungen", + "el_GR": "Ρυθμίσεις Δόνησης", + "en_US": "Rumble Settings", + "es_ES": "Opciones de vibración", + "fr_FR": "Paramètres de vibration", + "he_IL": "הגדרות רטט", + "it_IT": "Impostazioni di vibrazione", + "ja_JP": "振動設定", + "ko_KR": "진동 설정", + "no_NO": "Innstillinger for Vibrasjon", + "pl_PL": "Ustawienia Wibracji", + "pt_BR": "Configurações de vibração", + "ru_RU": "Настройки вибрации", + "sv_SE": "Inställningar för vibration", + "th_TH": "ตั้งค่าการสั่นไหว", + "tr_TR": "Titreşim Seçenekleri", + "uk_UA": "Налаштування вібрації", + "zh_CN": "震动设置", + "zh_TW": "震動設定" + } + }, + { + "ID": "SettingsSelectThemeFileDialogTitle", + "Translations": { + "ar_SA": "حدد ملف السمة", + "de_DE": "Wähle ein Design für die Emulator-Benutzeroberfläche", + "el_GR": "Επιλογή Αρχείου Θέματος", + "en_US": "Select Theme File", + "es_ES": "Selecciona un archivo de tema", + "fr_FR": "Sélectionner un fichier de thème", + "he_IL": "בחרו קובץ ערכת נושא", + "it_IT": "Seleziona file del tema", + "ja_JP": "テーマファイルを選択", + "ko_KR": "테마 파일 선택", + "no_NO": "Velg tema fil", + "pl_PL": "Wybierz Plik Motywu", + "pt_BR": "Selecionar arquivo do tema", + "ru_RU": "Выбрать файл темы", + "sv_SE": "Välj temafil", + "th_TH": "เลือกธีมไฟล์", + "tr_TR": "Tema Dosyası Seç", + "uk_UA": "Виберіть файл теми", + "zh_CN": "选择主题文件", + "zh_TW": "選取佈景主題檔案" + } + }, + { + "ID": "SettingsXamlThemeFile", + "Translations": { + "ar_SA": "ملف سمة Xaml", + "de_DE": "Xaml Design-Datei", + "el_GR": "Αρχείο Θέματος Xaml", + "en_US": "Xaml Theme File", + "es_ES": "Archivo de tema Xaml", + "fr_FR": "Fichier thème Xaml", + "he_IL": "קובץ ערכת נושא Xaml", + "it_IT": "File del tema xaml", + "ja_JP": "Xaml テーマファイル", + "ko_KR": "Xaml 테마 파일", + "no_NO": "Xaml tema-fil", + "pl_PL": "Plik Motywu Xaml", + "pt_BR": "Arquivo de tema Xaml", + "ru_RU": "Файл темы Xaml", + "sv_SE": "Xaml-temafil", + "th_TH": "ไฟล์ธีมรูปแบบ XAML", + "tr_TR": "Xaml Tema Dosyası", + "uk_UA": "Файл теми Xaml", + "zh_CN": "Xaml 主题文件", + "zh_TW": "Xaml 佈景主題檔案" + } + }, + { + "ID": "AvatarWindowTitle", + "Translations": { + "ar_SA": "إدارة الحسابات - الصورة الرمزية", + "de_DE": "Profile verwalten - Avatar", + "el_GR": "Διαχείριση Λογαριασμών - Avatar", + "en_US": "Manage Accounts - Avatar", + "es_ES": "Administrar cuentas - Avatar", + "fr_FR": "Gérer les Comptes - Avatar", + "he_IL": "ניהול חשבונות - אוואטר", + "it_IT": "Gestisci account - Avatar", + "ja_JP": "アカウント - アバター管理", + "ko_KR": "계정 관리 - 아바타", + "no_NO": "Administrer kontoer - Profilbilde", + "pl_PL": "Zarządzaj Kontami — Avatar", + "pt_BR": "Gerenciar contas - Avatar", + "ru_RU": "Управление аккаунтами - Аватар", + "sv_SE": "Hantera konton - Avatar", + "th_TH": "จัดการบัญชี - อวาต้า", + "tr_TR": "Hesapları Yönet - Avatar", + "uk_UA": "Керування обліковими записами - Аватар", + "zh_CN": "管理账户 - 头像", + "zh_TW": "管理帳戶 - 大頭貼" + } + }, + { + "ID": "Amiibo", + "Translations": { + "ar_SA": "أميبو", + "de_DE": "", + "el_GR": "", + "en_US": "Amiibo", + "es_ES": "", + "fr_FR": "", + "he_IL": "אמיבו", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "Unknown", + "Translations": { + "ar_SA": "غير معروف", + "de_DE": "Unbekannt", + "el_GR": "Άγνωστο", + "en_US": "Unknown", + "es_ES": "Desconocido", + "fr_FR": "Inconnu", + "he_IL": "לא ידוע", + "it_IT": "Sconosciuto", + "ja_JP": "不明", + "ko_KR": "알 수 없음", + "no_NO": "Ukjent", + "pl_PL": "Nieznane", + "pt_BR": "Desconhecido", + "ru_RU": "Неизвестно", + "sv_SE": "Okänt", + "th_TH": "ไม่รู้จัก", + "tr_TR": "Bilinmeyen", + "uk_UA": "Невідомо", + "zh_CN": "未知", + "zh_TW": "未知" + } + }, + { + "ID": "Usage", + "Translations": { + "ar_SA": "الاستخدام", + "de_DE": "Nutzung", + "el_GR": "Χρήση", + "en_US": "Usage", + "es_ES": "Uso", + "fr_FR": "Utilisation", + "he_IL": "שימוש", + "it_IT": "Utilizzo", + "ja_JP": "使用法", + "ko_KR": "사용법", + "no_NO": "Forbruk", + "pl_PL": "Użycie", + "pt_BR": "Uso", + "ru_RU": "Применение", + "sv_SE": "Användning", + "th_TH": "การใช้งาน", + "tr_TR": "Kullanım", + "uk_UA": "Використання", + "zh_CN": "用法", + "zh_TW": "用途" + } + }, + { + "ID": "Writable", + "Translations": { + "ar_SA": "قابل للكتابة", + "de_DE": "Beschreibbar", + "el_GR": "Εγγράψιμο", + "en_US": "Writable", + "es_ES": "Escribible", + "fr_FR": "Ecriture possible", + "he_IL": "ניתן לכתיבה", + "it_IT": "Scrivibile", + "ja_JP": "書き込み可能", + "ko_KR": "쓰기 가능", + "no_NO": "Skrivbart", + "pl_PL": "Zapisywalne", + "pt_BR": "Gravável", + "ru_RU": "Доступно для записи", + "sv_SE": "Skrivbar", + "th_TH": "สามารถเขียนทับได้", + "tr_TR": "Yazılabilir", + "uk_UA": "Можливість запису", + "zh_CN": "可写入", + "zh_TW": "可寫入" + } + }, + { + "ID": "SelectDlcDialogTitle", + "Translations": { + "ar_SA": "حدد ملفات المحتوي الإضافي", + "de_DE": "DLC-Dateien auswählen", + "el_GR": "Επιλογή αρχείων DLC", + "en_US": "Select DLC files", + "es_ES": "Selecciona archivo(s) de DLC", + "fr_FR": "Sélectionner les fichiers DLC", + "he_IL": "בחרו קבצי הרחבות משחק", + "it_IT": "Seleziona file dei DLC", + "ja_JP": "DLC ファイルを選択", + "ko_KR": "DLC 파일 선택", + "no_NO": "Velg DLC-filer", + "pl_PL": "Wybierz pliki DLC", + "pt_BR": "Selecionar arquivos de DLC", + "ru_RU": "Выберите файлы DLC", + "sv_SE": "Välj DLC-filer", + "th_TH": "เลือกไฟล์ DLC", + "tr_TR": "DLC dosyalarını seç", + "uk_UA": "Виберіть файли DLC", + "zh_CN": "选择 DLC 文件", + "zh_TW": "選取 DLC 檔案" + } + }, + { + "ID": "SelectUpdateDialogTitle", + "Translations": { + "ar_SA": "حدد ملفات التحديث", + "de_DE": "Update-Datei auswählen", + "el_GR": "Επιλογή αρχείων ενημέρωσης", + "en_US": "Select update files", + "es_ES": "Selecciona archivo(s) de actualización", + "fr_FR": "Sélectionner les fichiers de mise à jour", + "he_IL": "בחרו קבצי עדכון", + "it_IT": "Seleziona file di aggiornamento", + "ja_JP": "アップデートファイルを選択", + "ko_KR": "업데이트 파일 선택", + "no_NO": "Velg oppdateringsfiler", + "pl_PL": "Wybierz pliki aktualizacji", + "pt_BR": "Selecionar arquivos de atualização", + "ru_RU": "Выберите файлы обновлений", + "sv_SE": "Välj uppdateringsfiler", + "th_TH": "เลือกไฟล์อัพเดต", + "tr_TR": "Güncelleme dosyalarını seç", + "uk_UA": "Виберіть файли оновлення", + "zh_CN": "选择更新文件", + "zh_TW": "選取更新檔" + } + }, + { + "ID": "SelectModDialogTitle", + "Translations": { + "ar_SA": "حدد مجلد التعديل", + "de_DE": "Mod-Ordner auswählen", + "el_GR": "", + "en_US": "Select mod directory", + "es_ES": "Seleccionar un directorio de Mods", + "fr_FR": "Sélectionner le répertoire du mod", + "he_IL": "בחר תיקיית מודים", + "it_IT": "Seleziona cartella delle mod", + "ja_JP": "modディレクトリを選択", + "ko_KR": "모드 디렉터리 선택", + "no_NO": "Velg modifikasjons mappe", + "pl_PL": "Wybierz katalog modów", + "pt_BR": "", + "ru_RU": "Выбрать папку с модами", + "sv_SE": "Välj moddkatalog", + "th_TH": "เลือกไดเรกทอรี Mods", + "tr_TR": "Mod Dizinini Seç", + "uk_UA": "Виберіть теку з модами", + "zh_CN": "选择 MOD 目录", + "zh_TW": "選取模組資料夾" + } + }, + { + "ID": "TrimXCIFileDialogTitle", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Check and Trim XCI File", + "es_ES": "Verificar y recortar archivo XCI", + "fr_FR": "Vérifier et Réduire le fichier XCI", + "he_IL": "", + "it_IT": "Controlla e Trimma i file XCI ", + "ja_JP": "", + "ko_KR": "XCI 파일 확인 및 정리", + "no_NO": "Kontroller og trim XCI-filen", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Проверить и обрезать XCI файл", + "sv_SE": "Kontrollera och optimera XCI-filer", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Перевірити та Обрізати XCI файл", + "zh_CN": "检查并瘦身XCI文件", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileDialogPrimaryText", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "This function will first check the empty space and then trim the XCI File to save disk space.", + "es_ES": "Esta función verificará el espacio vacío y después recortará el archivo XCI para ahorrar espacio en disco", + "fr_FR": "Cette fonction va vérifier l'espace vide, puis réduire le fichier XCI pour économiser de l'espace de disque dur.", + "he_IL": "", + "it_IT": "Questa funzionalita controllerà prima lo spazio libero e poi trimmerà il file XCI per liberare dello spazio.", + "ja_JP": "", + "ko_KR": "이 기능은 먼저 충분한 공간을 확보한 다음 XCI 파일을 트리밍하여 디스크 공간을 절약합니다.", + "no_NO": "Denne funksjonen kontrollerer først hvor mye plass som er ledig, og trimmer deretter XCI-filen for å spare diskplass.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Эта функция сначала проверит наличие пустого пространства, а затем обрежет файл XCI, чтобы сэкономить место на диске.", + "sv_SE": "Denna funktion kommer först att kontrollera ledigt utrymme och sedan optimera XCI-filen för att spara diskutrymme.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Ця функція спочатку перевірить вільний простір, а потім обрізатиме файл XCI для економії місця на диску.", + "zh_CN": "这个功能将会先检查XCI文件,再对其执行瘦身操作以节约磁盘空间。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileDialogSecondaryText", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB", + "es_ES": "Tamaño de archivo actual: {0:n} MB\nTamaño de datos de juego: {1:n} MB\nAhorro de espacio en disco: {2:n} MB", + "fr_FR": "Taille actuelle du fichier: {0:n} MB\nTaille des données de jeux: {1:n} MB\nÉconomie d'espaces sur le disque: {2:n} MB", + "he_IL": "", + "it_IT": "Dimensioni Attuali File: {0:n} MB\nDimensioni Dati Gioco: {1:n} MB\nRisparimio Spazio Disco: {2:n} MB", + "ja_JP": "", + "ko_KR": "현재 파일 크기 : {0:n}MB\n게임 데이터 크기 : {1:n}MB\n디스크 공간 절약 : {2:n}MB", + "no_NO": "Nåværende filstørrelse: 0:n MB\nSpilldatastørrelse: {1:n} MB\nDiskplassbesparelse: {2:n} MB", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Размер текущего файла: {0:n} Мб\nРазмер игровых данных: {1:n} MB\nЭкономия дискового пространства: {2:n} Мб", + "sv_SE": "Aktuell filstorlek: {0:n} MB\nStorlek för speldata: {1:n} MB\nSparat diskutrymme: {2:n} MB", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Поточний розмір файла: {0:n} MB\nРозмір файлів гри: {1:n} MB\nЕкономія місця: {2:n} MB", + "zh_CN": "当前文件大小: {0:n} MB\n游戏数据大小: {1:n} MB\n节约的磁盘空间: {2:n} MB", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileNoTrimNecessary", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File does not need to be trimmed. Check logs for further details", + "es_ES": "El archivo XCI no necesita ser recortado. Verifica los logs para más detalles.", + "fr_FR": "Fichier XCI n'a pas besoin d'être réduit. Regarder les journaux pour plus de détails", + "he_IL": "", + "it_IT": "Il file XCI non deve essere trimmato. Controlla i log per ulteriori dettagli", + "ja_JP": "", + "ko_KR": "XCI 파일은 트리밍할 필요가 없습니다. 자세한 내용은 로그를 확인", + "no_NO": "XCI-filen trenger ikke å trimmes. Sjekk loggene for mer informasjon", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Файл XCI не нуждается в обрезке. Проверьте логи для получения более подробной информации", + "sv_SE": "XCI-filen behöver inte optimeras. Kontrollera loggen för mer information", + "th_TH": "", + "tr_TR": "", + "uk_UA": "XCI файл не потребує обрізання. Перевірте журнали для додаткової інформації", + "zh_CN": "XCI文件不需要被瘦身。查看日志以获得更多细节。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileNoUntrimPossible", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File cannot be untrimmed. Check logs for further details", + "es_ES": "El recorte del archivo XCI no puede ser deshecho. Verifica los registros para más detalles.", + "fr_FR": "Fichier XCI ne peut pas être dé-réduit. Regarder les journaux pour plus de détails", + "he_IL": "", + "it_IT": "Il file XCI non può essere untrimmato. Controlla i log per ulteriori dettagli", + "ja_JP": "", + "ko_KR": "XCI 파일은 트리밍을 해제할 수 없습니다. 자세한 내용은 로그를 확인", + "no_NO": "XCI-filen kan ikke trimmes. Sjekk loggene for mer informasjon", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "XCI файл не может быть обрезан. Проверьте логи для получения более подробной информации", + "sv_SE": "XCI-filen kan inte avoptimeras. Kontrollera loggen för mer information", + "th_TH": "", + "tr_TR": "", + "uk_UA": "XCI файл не може бути обрізаний. Перевірте журнали для додаткової інформації", + "zh_CN": "XCI文件不能被瘦身。查看日志以获得更多细节。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileReadOnlyFileCannotFix", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File is Read Only and could not be made writable. Check logs for further details", + "es_ES": "El archivo XCI es de solo Lectura y no se le puede escribir. Lee el registro para más información.", + "fr_FR": "Fichier XCI est en Lecture Seule et n'a pas pu être rendu accessible en écriture. Regarder les journaux pour plus de détails", + "he_IL": "", + "it_IT": "Il file XCI è in sola lettura e non può essere reso Scrivibile. Controlla i log per ulteriori dettagli", + "ja_JP": "", + "ko_KR": "XCI 파일은 읽기 전용이므로 쓰기 가능하게 만들 수 없습니다. 자세한 내용은 로그를 확인", + "no_NO": "XCI-filen er skrivebeskyttet og kunne ikke gjøres skrivbar. Sjekk loggene for mer informasjon", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Файл XCI доступен только для чтения и его невозможно сделать доступным для записи. Проверьте логи для получения более подробной информации", + "sv_SE": "XCI-filen är skrivskyddad och kunde inte göras skrivbar. Kontrollera loggen för mer information", + "th_TH": "", + "tr_TR": "", + "uk_UA": "XCI файл Тільки для Читання і не може бути прочитаним. Перевірте журнали додаткової інформації", + "zh_CN": "XCI文件是只读的,且不可以被标记为可读取的。查看日志以获得更多细节。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileFileSizeChanged", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.", + "es_ES": "El archivo XCI ha cambiado de tamaño desde que fue escaneado. Verifica que no se esté escribiendo al archivo y vuelve a intentarlo.", + "fr_FR": "Fichier XCI a changé en taille depuis qu'il a été scanné. Vérifier que le fichier n'est pas en cours d'écriture et réessayer.", + "he_IL": "", + "it_IT": "Il file XCI ha cambiato dimensioni da quando è stato scansionato. Controlla che il file non stia venendo scritto da qualche altro programma e poi riprova.", + "ja_JP": "", + "ko_KR": "XCI 파일이 스캔된 후 크기가 변경되었습니다. 파일이 쓰여지고 있지 않은지 확인하고 다시 시도하세요.", + "no_NO": "XCI File har endret størrelse siden den ble skannet. Kontroller at det ikke skrives til filen, og prøv på nytt.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Файл XCI изменился в размере после сканирования. Проверьте, не производится ли запись в этот файл, и повторите попытку.", + "sv_SE": "XCI-filen har ändrats i storlek sedan den lästes av. Kontrollera att filen inte skrivs till och försök igen.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Розмір файлу XCI змінився з моменту сканування. Перевірте, чи не записується файл, та спробуйте знову", + "zh_CN": "XCI文件在扫描后大小发生了变化。请检查文件是否未被写入,然后重试。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileFreeSpaceCheckFailed", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File has data in the free space area, it is not safe to trim", + "es_ES": "El archivo XCI tiene datos en el área de espacio libre, no es seguro recortar.", + "fr_FR": "Fichier XCI a des données dans la zone d'espace libre, ce n'est pas sûr de réduire", + "he_IL": "", + "it_IT": "Il file XCI ha dati nello spazio libero, non è sicuro effettuare il trimming", + "ja_JP": "", + "ko_KR": "XCI 파일에 여유 공간 영역에 데이터가 있으므로 트리밍하는 것이 안전하지 않음", + "no_NO": "XCI-filen har data i ledig plass, og det er ikke trygt å trimme den", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "XCI файл содержит данные в пустой зоне, обрезать его небезопасно", + "sv_SE": "XCI-filen har data i det lediga utrymmet. Den är inte säker att optimera", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Файл XCI містить дані в зоні вільного простору, тому обрізка небезпечна", + "zh_CN": "XCI文件的空闲区域内有数据,不能安全瘦身。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileInvalidXCIFile", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File contains invalid data. Check logs for further details", + "es_ES": "El archivo XCI contiene datos inválidos. Lee el registro para más información.", + "fr_FR": "Fichier XCI contient des données invalides. Regarder les journaux pour plus de détails", + "he_IL": "", + "it_IT": "Il file XCI contiene dati invlidi. Controlla i log per ulteriori dettagli", + "ja_JP": "", + "ko_KR": "XCI 파일에 유효하지 않은 데이터가 포함되어 있습니다. 자세한 내용은 로그를 확인", + "no_NO": "XCI-filen inneholder ugyldige data. Sjekk loggene for ytterligere detaljer", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Файл XCI содержит недопустимые данные. Проверьте логи для получения дополнительной информации", + "sv_SE": "XCI-filen innehåller ogiltig data. Kontrollera loggen för mer information", + "th_TH": "", + "tr_TR": "", + "uk_UA": "XCI Файл містить недійсні дані. Перевірте журнали для додаткової інформації", + "zh_CN": "XCI文件含有无效数据。查看日志以获得更多细节。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileFileIOWriteError", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File could not be opened for writing. Check logs for further details", + "es_ES": "El archivo XCI no se puede abrir para escribirlo. Lee el registro para más información.", + "fr_FR": "Fichier XCI n'a pas pu été ouvert pour écriture. Regarder les journaux pour plus de détails", + "he_IL": "", + "it_IT": "Il file XCI non può essere aperto per essere scritto. Controlla i log per ulteriori dettagli", + "ja_JP": "", + "ko_KR": "XCI 파일을 쓰기 위해 열 수 없습니다. 자세한 내용은 로그를 확인", + "no_NO": "XCI-filen kunne ikke åpnes for skriving. Sjekk loggene for ytterligere detaljer", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "XCI файл не удалось открыть для записи. Проверьте логи для получения дополнительной информации", + "sv_SE": "XCI-filen kunde inte öppnas för skrivning. Kontrollera loggen för mer information", + "th_TH": "", + "tr_TR": "", + "uk_UA": "XCI Файл файл не вдалося відкрити для запису. Перевірте журнали для додаткової інформації", + "zh_CN": "XCI文件不能被读写。查看日志以获得更多细节。", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileFailedPrimaryText", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Trimming of the XCI file failed", + "es_ES": "El recorte del archivo XCI falló", + "fr_FR": "Réduction du fichier XCI a échoué", + "he_IL": "", + "it_IT": "Trimming del file XCI fallito", + "ja_JP": "", + "ko_KR": "XCI 파일 트리밍에 실패", + "no_NO": "Trimming av XCI-filen mislyktes", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Обрезка файла XCI не удалась", + "sv_SE": "Optimering av XCI-filen misslyckades", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Не вдалося обрізати файл XCI", + "zh_CN": "XCI文件瘦身失败", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileCancelled", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "The operation was cancelled", + "es_ES": "La operación fue cancelada", + "fr_FR": "L'opération a été annulée", + "he_IL": "", + "it_IT": "Operazione Cancellata", + "ja_JP": "", + "ko_KR": "작업이 취소됨", + "no_NO": "Operasjonen ble avlyst", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Операция была отменена", + "sv_SE": "Åtgärden avbröts", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Операція перервана", + "zh_CN": "操作已取消", + "zh_TW": "" + } + }, + { + "ID": "TrimXCIFileFileUndertermined", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "No operation was performed", + "es_ES": "No se realizó ninguna operación", + "fr_FR": "Aucune opération a été faite", + "he_IL": "", + "it_IT": "Nessuna operazione è stata effettuata", + "ja_JP": "", + "ko_KR": "작업이 수행되지 않음", + "no_NO": "Ingen operasjon ble utført", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Операция не была проведена", + "sv_SE": "Ingen åtgärd genomfördes", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Операція не проводилася", + "zh_CN": "未执行操作", + "zh_TW": "" + } + }, + { + "ID": "UserProfileWindowTitle", + "Translations": { + "ar_SA": "مدير الملفات الشخصية للمستخدمين", + "de_DE": "Benutzerprofile verwalten", + "el_GR": "Διαχειριστής Προφίλ Χρήστη", + "en_US": "User Profiles Manager", + "es_ES": "Administrar perfiles de usuario", + "fr_FR": "Gestionnaire de profils utilisateur", + "he_IL": "ניהול פרופילי משתמש", + "it_IT": "Gestione profili utente", + "ja_JP": "ユーザプロファイルを管理", + "ko_KR": "사용자 프로필 관리자", + "no_NO": "Bruker Profiler Behandler", + "pl_PL": "Menedżer Profili Użytkowników", + "pt_BR": "Gerenciador de perfis de usuário", + "ru_RU": "Менеджер учетных записей", + "sv_SE": "Hanterare för användarprofiler", + "th_TH": "จัดการโปรไฟล์ผู้ใช้", + "tr_TR": "Kullanıcı Profillerini Yönet", + "uk_UA": "Менеджер профілів користувачів", + "zh_CN": "管理用户账户", + "zh_TW": "使用者設定檔管理員" + } + }, + { + "ID": "CheatWindowTitle", + "Translations": { + "ar_SA": "مدير الغش", + "de_DE": "Spiel-Cheats verwalten", + "el_GR": "Διαχειριστής των Cheats", + "en_US": "Cheats Manager", + "es_ES": "Administrar cheats", + "fr_FR": "Gestionnaire de cheats", + "he_IL": "נהל צ'יטים למשחק", + "it_IT": "Gestione trucchi", + "ja_JP": "チート管理", + "ko_KR": "치트 관리자", + "no_NO": "Juksing behandler", + "pl_PL": "Menedżer Kodów", + "pt_BR": "Gerenciador de Cheats", + "ru_RU": "Менеджер читов", + "sv_SE": "Fuskhanterare", + "th_TH": "จัดการสูตรโกง", + "tr_TR": "Oyun Hilelerini Yönet", + "uk_UA": "Менеджер читів", + "zh_CN": "金手指管理器", + "zh_TW": "密技管理員" + } + }, + { + "ID": "DlcWindowTitle", + "Translations": { + "ar_SA": "إدارة المحتوى القابل للتنزيل لـ {0} ({1})", + "de_DE": "Spiel-DLC verwalten", + "el_GR": "Downloadable Content Manager", + "en_US": "Manage Downloadable Content for {0} ({1})", + "es_ES": "Administrar contenido descargable", + "fr_FR": "Gérer le contenu téléchargeable pour {0} ({1})", + "he_IL": "נהל הרחבות משחק עבור {0} ({1})", + "it_IT": "Gestisci DLC per {0} ({1})", + "ja_JP": "DLC 管理", + "ko_KR": "{0} ({1})의 내려받기 가능한 콘텐츠 관리", + "no_NO": "Behandle nedlastbart innhold for {0} ({1})", + "pl_PL": "Menedżer Zawartości do Pobrania", + "pt_BR": "Gerenciador de DLC", + "ru_RU": "Управление DLC для {0} ({1})", + "sv_SE": "Hantera hämtningsbart innehåll för {0} ({1})", + "th_TH": "จัดการ DLC ที่ดาวน์โหลดได้สำหรับ {0} ({1})", + "tr_TR": "Oyun DLC'lerini Yönet", + "uk_UA": "Менеджер вмісту для завантаження", + "zh_CN": "管理 {0} ({1}) 的 DLC", + "zh_TW": "管理 {0} 的可下載內容 ({1})" + } + }, + { + "ID": "ModWindowTitle", + "Translations": { + "ar_SA": "إدارة التعديلات لـ {0} ({1})", + "de_DE": "", + "el_GR": "", + "en_US": "Manage Mods for {0} ({1})", + "es_ES": "Administrar Mods para {0} ({1})", + "fr_FR": "Gérer les mods pour {0} ({1})", + "he_IL": "", + "it_IT": "Gestisci mod per {0} ({1})", + "ja_JP": "", + "ko_KR": "{0}({1})의 모드 관리", + "no_NO": "Administrere Modifikasjoner for {0} ({1})", + "pl_PL": "Zarządzaj modami dla {0} ({1})", + "pt_BR": "Gerenciar Mods para {0} ({1})", + "ru_RU": "Управление модами для {0} ({1})", + "sv_SE": "Hantera moddar för {0} ({1})", + "th_TH": "จัดการม็อดที่ดาวน์โหลดได้สำหรับ {0} ({1})", + "tr_TR": "", + "uk_UA": "Керувати модами для {0} ({1})", + "zh_CN": "管理 {0} ({1}) 的 MOD", + "zh_TW": "管理 {0} 的模組 ({1})" + } + }, + { + "ID": "UpdateWindowTitle", + "Translations": { + "ar_SA": "مدير تحديث العنوان", + "de_DE": "Spiel-Updates verwalten", + "el_GR": "Διαχειριστής Ενημερώσεων Τίτλου", + "en_US": "Title Update Manager", + "es_ES": "Administrar actualizaciones", + "fr_FR": "Gestionnaire de mises à jour", + "he_IL": "נהל עדכוני משחקים", + "it_IT": "Gestione aggiornamenti", + "ja_JP": "アップデート管理", + "ko_KR": "타이틀 업데이트 관리자", + "no_NO": "Tittel oppdatering behandler", + "pl_PL": "Menedżer Aktualizacji Tytułu", + "pt_BR": "Gerenciador de atualizações", + "ru_RU": "Менеджер обновлений игр", + "sv_SE": "Hanterare för speluppdateringar", + "th_TH": "จัดการอัปเดตหัวข้อ", + "tr_TR": "Oyun Güncellemelerini Yönet", + "uk_UA": "Менеджер оновлення назв", + "zh_CN": "游戏更新管理器", + "zh_TW": "遊戲更新管理員" + } + }, + { + "ID": "XCITrimmerWindowTitle", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "XCI File Trimmer", + "es_ES": "Recortador de archivos XCI", + "fr_FR": "Rogneur de fichier XCI", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "XCI 파일 트리머", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Уменьшение размера XCI файлов", + "sv_SE": "Optimera XCI-filer", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Обрізка XCI Файлів", + "zh_CN": "XCI文件瘦身器", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerTitleStatusCount", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} of {1} Title(s) Selected", + "es_ES": "{0} de {1} Título(s) seleccionado(s)", + "fr_FR": "{0} sur {1} Fichier(s) Sélectionnés", + "he_IL": "", + "it_IT": "{0} di {1} Titolo(i) Selezionati", + "ja_JP": "", + "ko_KR": "{1}개 타이틀 중 {0}개 선택됨", + "no_NO": "{0} av {1} Valgte tittel(er)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "{0} из {1} файла(ов) выбрано", + "sv_SE": "{0} av {1} spel markerade", + "th_TH": "", + "tr_TR": "", + "uk_UA": "{0} з {1} тайтл(ів) обрано", + "zh_CN": "在 {1} 中选中了 {0} 个游戏 ", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerTitleStatusCountWithFilter", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} of {1} Title(s) Selected ({2} displayed)", + "es_ES": "{0} de {1} Título(s) seleccionado(s) ({2} mostrado(s))", + "fr_FR": "{0} sur {1} Fichier(s) Sélectionnés ({2} affiché(s)", + "he_IL": "", + "it_IT": "{0} of {1} Titolo(i) Selezionati ({2} visualizzato)", + "ja_JP": "", + "ko_KR": "{1}개 타이틀 중 {0}개 선택됨({2}개 표시됨)", + "no_NO": "{0} av {1} Tittel(er) valgt ({2} vises)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "{0} из {1} файла(ов) выбрано ({2} показано)", + "sv_SE": "{0} av {1} spel markerade ({2} visade)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "{0} з {1} тайтл(ів) обрано ({2} відображається)", + "zh_CN": "在 {1} 中选中了 {0} 个游戏 (显示了 {2} 个)", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerTitleStatusTrimming", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Trimming {0} Title(s)...", + "es_ES": "Recortando {0} Título(s)...", + "fr_FR": "Réduction de {0} Fichier(s)...", + "he_IL": "", + "it_IT": "Trimming {0} Titolo(i)...", + "ja_JP": "", + "ko_KR": "{0}개의 타이틀을 트리밍 중...", + "no_NO": "Trimming av {0} tittel(er)...", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Обрезка {0} файла(ов)...", + "sv_SE": "Optimerar {0} spel...", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Обрізка {0} тайтл(ів)...", + "zh_CN": "{0} 个游戏瘦身中。。。", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerTitleStatusUntrimming", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Untrimming {0} Title(s)...", + "es_ES": "Deshaciendo recorte de {0} Título(s)...", + "fr_FR": "Dé-Réduction de {0} Fichier(s)...", + "he_IL": "", + "it_IT": "Untrimming {0} Titolo(i)...", + "ja_JP": "", + "ko_KR": "{0}개의 타이틀을 트리밍 해제 중...", + "no_NO": "Untrimming {0} Tittel(er)...", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Отмена обрезки {0} файла(ов)...", + "sv_SE": "Avoptimerar {0} spel...", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Необрізаних {0} тайтл(ів)...", + "zh_CN": "正在精简 {0} 个游戏", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerTitleStatusFailed", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Failed", + "es_ES": "Fallido", + "fr_FR": "Échoué", + "he_IL": "", + "it_IT": "Fallito", + "ja_JP": "", + "ko_KR": "실패", + "no_NO": "Mislyktes", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Ошибка", + "sv_SE": "Misslyckades", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Невдача", + "zh_CN": "失败", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerPotentialSavings", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Potential Savings", + "es_ES": "Ahorro potencial", + "fr_FR": "Économies potentielles d'espace de disque dur", + "he_IL": "", + "it_IT": "Potenziali Salvataggi", + "ja_JP": "", + "ko_KR": "잠재적 비용 절감", + "no_NO": "Potensielle besparelser", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Потенциально освобождено места", + "sv_SE": "Möjlig besparning", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Потенційна економія", + "zh_CN": "潜在的储存空间节省", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerActualSavings", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Actual Savings", + "es_ES": "Ahorro real", + "fr_FR": "Économies actualles d'espace de disque dur", + "he_IL": "", + "it_IT": "Effettivi Salvataggi", + "ja_JP": "", + "ko_KR": "실제 비용 절감", + "no_NO": "Faktiske besparelser", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Реально освобождено места", + "sv_SE": "Faktisk besparning", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Зекономлено", + "zh_CN": "实际的储存空间节省", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerSavingsMb", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0:n0} Mb", + "es_ES": "", + "fr_FR": "{0:n0} Mo", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "{0:n0}MB", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "{0:n0} Мб", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "{0:n0} Мб", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerSelectDisplayed", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Select Shown", + "es_ES": "Seleccionar mostrado(s)", + "fr_FR": "Sélectionner Affiché", + "he_IL": "", + "it_IT": "Seleziona Visualizzati", + "ja_JP": "", + "ko_KR": "표시됨 선택", + "no_NO": "Velg vist", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Выбрать то что показано", + "sv_SE": "Markera visade", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вибрати показане", + "zh_CN": "选定显示的", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerDeselectDisplayed", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Deselect Shown", + "es_ES": "Deseleccionar mostrado(s)", + "fr_FR": "Désélectionner Affiché", + "he_IL": "", + "it_IT": "Deselziona Visualizzati", + "ja_JP": "", + "ko_KR": "표시됨 선택 취소", + "no_NO": "Opphev valg av Vist", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Отменить выбор показанного", + "sv_SE": "Avmarkera visade", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Скасувати вибір показаного", + "zh_CN": "反选显示的", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerSortName", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Title", + "es_ES": "Título", + "fr_FR": "Titre", + "he_IL": "", + "it_IT": "Titolo", + "ja_JP": "", + "ko_KR": "타이틀", + "no_NO": "Tittel", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Приложение", + "sv_SE": "Titel", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Заголовок", + "zh_CN": "标题", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerSortSaved", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Space Savings", + "es_ES": "Ahorro de espacio", + "fr_FR": "Économies de disque dur", + "he_IL": "", + "it_IT": "Salvataggio Spazio", + "ja_JP": "", + "ko_KR": "공간 절약s", + "no_NO": "Plassbesparelser", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Сохранение места на диске", + "sv_SE": "Utrymmesbesparning", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Економія місця", + "zh_CN": "节省空间", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerTrim", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Trim", + "es_ES": "Recortar", + "fr_FR": "Réduire", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "트림", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Обрезать", + "sv_SE": "Optimera", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Обрізка", + "zh_CN": "瘦身", + "zh_TW": "" + } + }, + { + "ID": "XCITrimmerUntrim", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Untrim", + "es_ES": "Deshacer recorte", + "fr_FR": "Dé-Réduire", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "언트림", + "no_NO": "Utrim", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Отмена обрезки", + "sv_SE": "Avoptimera", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Зшивання", + "zh_CN": "取消精简", + "zh_TW": "" + } + }, + { + "ID": "UpdateWindowUpdateAddedMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} new update(s) added", + "es_ES": "{0} nueva(s) actualización(es) agregada(s)", + "fr_FR": "{0} nouvelle(s) mise(s) à jour ajoutée(s)", + "he_IL": "", + "it_IT": "{0} aggiornamento/i aggiunto/i", + "ja_JP": "", + "ko_KR": "{0}개의 새 업데이트가 추가됨", + "no_NO": "{0} ny(e) oppdatering(er) lagt til", + "pl_PL": "", + "pt_BR": "{0} nova(s) atualização(ões) adicionada(s)", + "ru_RU": "Добавлено {0} новых обновлений", + "sv_SE": "{0} nya uppdatering(ar) lades till", + "th_TH": "{0} อัพเดตที่เพิ่มมาใหม่", + "tr_TR": "", + "uk_UA": "{0} нове оновлення додано", + "zh_CN": "{0} 个更新被添加", + "zh_TW": "已加入 {0} 個遊戲更新" + } + }, + { + "ID": "UpdateWindowBundledContentNotice", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Bundled updates cannot be removed, only disabled.", + "es_ES": "Las actualizaciones agrupadas no pueden ser eliminadas, solamente deshabilitadas.", + "fr_FR": "Les mises à jour incluses avec le jeu ne peuvent pas être supprimées mais peuvent être désactivées.", + "he_IL": "", + "it_IT": "Gli aggiornamenti inclusi non possono essere eliminati, ma solo disattivati", + "ja_JP": "", + "ko_KR": "번들 업데이트는 제거할 수 없으며, 비활성화만 가능합니다.", + "no_NO": "Medfølgende oppdateringer kan ikke fjernes, bare deaktiveres.", + "pl_PL": "", + "pt_BR": "Atualizações incorporadas não podem ser removidas, apenas desativadas.", + "ru_RU": "Обновления бандлов не могут быть удалены, только отключены.", + "sv_SE": "Bundlade uppdateringar kan inte tas bort, endast inaktiveras.", + "th_TH": "แพ็คที่อัพเดตมาไม่สามารถลบทิ้งได้ สามารถปิดใช้งานได้เท่านั้น", + "tr_TR": "", + "uk_UA": "Вбудовані оновлення не можуть бути видалені, лише вимкнені.", + "zh_CN": "游戏整合的更新无法移除,可尝试禁用。", + "zh_TW": "附帶的遊戲更新只能被停用而無法被刪除。" + } + }, + { + "ID": "CheatWindowHeading", + "Translations": { + "ar_SA": "الغش متوفر لـ {0} [{1}]", + "de_DE": "Cheats verfügbar für {0} [{1}]", + "el_GR": "Διαθέσιμα Cheats για {0} [{1}]", + "en_US": "Cheats Available for {0} [{1}]", + "es_ES": "Cheats disponibles para {0} [{1}]", + "fr_FR": "Cheats disponibles pour {0} [{1}]", + "he_IL": "צ'יטים זמינים עבור {0} [{1}]", + "it_IT": "Trucchi disponibili per {0} [{1}]", + "ja_JP": "利用可能なチート {0} [{1}]", + "ko_KR": "{0} [{1}]에 사용 가능한 치트", + "no_NO": "Juks tilgjengelig for {0} [{1}]", + "pl_PL": "Kody Dostępne dla {0} [{1}]", + "pt_BR": "Cheats disponíveis para {0} [{1}]", + "ru_RU": "Доступные читы для {0} [{1}]", + "sv_SE": "Fusk tillgängliga för {0} [{1}]", + "th_TH": "สูตรโกงมีให้สำหรับ {0} [{1}]", + "tr_TR": "{0} için Hile mevcut [{1}]", + "uk_UA": "Коди доступні для {0} [{1}]", + "zh_CN": "适用于 {0} [{1}] 的金手指", + "zh_TW": "可用於 {0} [{1}] 的密技" + } + }, + { + "ID": "BuildId", + "Translations": { + "ar_SA": "معرف البناء:", + "de_DE": "", + "el_GR": "", + "en_US": "BuildId:", + "es_ES": "Id de compilación:", + "fr_FR": "BuildId :", + "he_IL": "מזהה בניה:", + "it_IT": "ID Build", + "ja_JP": "ビルドID:", + "ko_KR": "빌드ID:", + "no_NO": "VersjonsId:", + "pl_PL": "Identyfikator wersji:", + "pt_BR": "ID da Build:", + "ru_RU": "ID версии:", + "sv_SE": "Bygg-id:", + "th_TH": "รหัสการสร้าง:", + "tr_TR": "", + "uk_UA": "ID збірки:", + "zh_CN": "游戏版本 ID:", + "zh_TW": "組建識別碼:" + } + }, + { + "ID": "DlcWindowBundledContentNotice", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Bundled DLC cannot be removed, only disabled.", + "es_ES": "", + "fr_FR": "Les DLC inclus avec le jeu ne peuvent pas être supprimés mais peuvent être désactivés.", + "he_IL": "", + "it_IT": "i DLC \"impacchettati\" non possono essere rimossi, ma solo disabilitati.", + "ja_JP": "", + "ko_KR": "번들 DLC는 제거할 수 없으며 비활성화만 가능합니다.", + "no_NO": "Medfølgende DLC kan ikke fjernes, bare deaktiveres.", + "pl_PL": "", + "pt_BR": "DLCs incorporadas não podem ser removidas, apenas desativadas.", + "ru_RU": "DLC бандлов не могут быть удалены, только отключены.", + "sv_SE": "Bundlade DLC kan inte tas bort, endast inaktiveras.", + "th_TH": "แพ็ค DLC ไม่สามารถลบทิ้งได้ สามารถปิดใช้งานได้เท่านั้น", + "tr_TR": "", + "uk_UA": "Вбудований DLC не може бути видаленим, лише вимкненим.", + "zh_CN": "游戏整合的DLC无法移除,可尝试禁用。", + "zh_TW": "附帶的 DLC 只能被停用而無法被刪除。" + } + }, + { + "ID": "DlcWindowHeading", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} DLC(s) available", + "es_ES": "", + "fr_FR": "{0} DLC(s) disponibles", + "he_IL": "{0} הרחבות משחק", + "it_IT": "", + "ja_JP": "", + "ko_KR": "{0} DLC 사용 가능", + "no_NO": "{0} Nedlastbare innhold(er)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "{0} доступных DLC", + "sv_SE": "{0} DLC(er) tillgängliga", + "th_TH": "", + "tr_TR": "", + "uk_UA": "{0} DLC доступно", + "zh_CN": "{0} 个 DLC", + "zh_TW": "" + } + }, + { + "ID": "DlcWindowDlcAddedMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} new downloadable content(s) added", + "es_ES": "Se agregaron {0} nuevo(s) contenido(s) descargable(s)", + "fr_FR": "{0} nouveau(x) contenu(s) téléchargeable(s) ajouté(s)", + "he_IL": "", + "it_IT": "{0} nuovo/i contenuto/i scaricabile/i aggiunto/i", + "ja_JP": "", + "ko_KR": "{0}개의 새로운 내려받기 가능한 콘텐츠가 추가됨", + "no_NO": "{0} nytt nedlastbart innhold lagt til", + "pl_PL": "", + "pt_BR": "{0} novo(s) conteúdo(s) para download adicionado(s)", + "ru_RU": "Добавлено {0} новых DLC", + "sv_SE": "{0} nya hämtningsbara innehåll lades till", + "th_TH": "{0} DLC ใหม่ที่เพิ่มเข้ามา", + "tr_TR": "", + "uk_UA": "{0} нового завантажувального вмісту додано", + "zh_CN": "{0} 个DLC被添加", + "zh_TW": "已加入 {0} 個 DLC" + } + }, + { + "ID": "AutoloadDlcAddedMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} new downloadable content(s) added", + "es_ES": "Se agregaron {0} nuevo(s) contenido(s) descargable(s)", + "fr_FR": "{0} nouveau(x) contenu(s) téléchargeable(s) ajouté(s)", + "he_IL": "", + "it_IT": "{0} contenuto/i scaricabile/i aggiunto/i", + "ja_JP": "", + "ko_KR": "{0}개의 새로운 내려받기 가능한 콘텐츠가 추가됨", + "no_NO": "{0} nytt nedlastbart innhold lagt til", + "pl_PL": "", + "pt_BR": "{0} novo(s) conteúdo(s) para download adicionado(s)", + "ru_RU": "Добавлено {0} новых DLC", + "sv_SE": "{0} nya hämtningsbara innehåll lades till", + "th_TH": "{0} ใหม่ที่เพิ่มเข้ามา", + "tr_TR": "", + "uk_UA": "{0} нового завантажувального вмісту додано", + "zh_CN": "{0} 个DLC被添加", + "zh_TW": "已加入 {0} 個 DLC" + } + }, + { + "ID": "AutoloadDlcRemovedMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} missing downloadable content(s) removed", + "es_ES": "Se eliminaron {0} contenido(s) descargable(s) faltantes", + "fr_FR": "{0} contenu(s) téléchargeable(s) manquant(s) supprimé(s)", + "he_IL": "", + "it_IT": "{0} contenuto/i scaricabile/i mancante/i rimosso/i", + "ja_JP": "", + "ko_KR": "{0}개의 내려받기 가능한 콘텐츠가 제거됨", + "no_NO": "{0} manglende nedlastbart innhold fjernet", + "pl_PL": "", + "pt_BR": "{0} conteúdo(s) para download ausente(s) removido(s)", + "ru_RU": "{0} отсутствующих DLC удалено", + "sv_SE": "{0} saknade hämtningsbara innehåll togs bort", + "th_TH": "", + "tr_TR": "", + "uk_UA": "{0} відсутнього завантажувального вмісту видалено", + "zh_CN": "{0} 个失效的DLC已移除", + "zh_TW": "已刪除 {0} 個遺失的 DLC" + } + }, + { + "ID": "AutoloadUpdateAddedMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} new update(s) added", + "es_ES": "Se agregaron {0} nueva(s) actualización(es)", + "fr_FR": "{0} nouvelle(s) mise(s) à jour ajoutée(s)", + "he_IL": "", + "it_IT": "{0} aggiornamento/i aggiunto/i", + "ja_JP": "", + "ko_KR": "{0}개의 새 업데이트가 추가됨", + "no_NO": "{0} ny(e) oppdatering(er) lagt til", + "pl_PL": "", + "pt_BR": "{0} nova(s) atualização(ões) adicionada(s)", + "ru_RU": "{0} новых обновлений добавлено", + "sv_SE": "{0} nya uppdatering(ar) lades till", + "th_TH": "{0} อัพเดตใหม่ที่เพิ่มเข้ามา", + "tr_TR": "", + "uk_UA": "{0} нових оновлень додано", + "zh_CN": "{0} 个游戏更新被添加", + "zh_TW": "已加入 {0} 個遊戲更新" + } + }, + { + "ID": "AutoloadUpdateRemovedMessage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "{0} missing update(s) removed", + "es_ES": "Se eliminaron {0} actualización(es) faltantes", + "fr_FR": "{0} mises à jour manquantes supprimées", + "he_IL": "", + "it_IT": "{0} aggiornamento/i mancante/i rimosso/i", + "ja_JP": "", + "ko_KR": "누락된 업데이트 {0}개 삭제", + "no_NO": "{0} manglende oppdatering(er) fjernet", + "pl_PL": "", + "pt_BR": "{0} atualização(ões) ausente(s) removida(s)", + "ru_RU": "{0} отсутствующих обновлений удалено", + "sv_SE": "{0} saknade uppdatering(ar) togs bort", + "th_TH": "", + "tr_TR": "", + "uk_UA": "{0} відсутніх оновлень видалено", + "zh_CN": "{0} 个失效的游戏更新已移除", + "zh_TW": "已刪除 {0} 個遺失的遊戲更新" + } + }, + { + "ID": "ModWindowHeading", + "Translations": { + "ar_SA": "{0} تعديل", + "de_DE": "", + "el_GR": "", + "en_US": "{0} Mod(s)", + "es_ES": "", + "fr_FR": "", + "he_IL": "{0} מוד(ים)", + "it_IT": "{0} mod", + "ja_JP": "", + "ko_KR": "{0} 모드", + "no_NO": "{0} Modifikasjoner(s)", + "pl_PL": "{0} Mod(y/ów)", + "pt_BR": "", + "ru_RU": "Моды для {0} ", + "sv_SE": "{0} modd(ar)", + "th_TH": "{0} ม็อด", + "tr_TR": "{0} Mod(lar)", + "uk_UA": "{0} мод(ів)", + "zh_CN": "{0} Mod", + "zh_TW": "{0} 模組" + } + }, + { + "ID": "UserProfilesEditProfile", + "Translations": { + "ar_SA": "تعديل المحدد", + "de_DE": "Profil bearbeiten", + "el_GR": "Επεξεργασία Επιλεγμένων", + "en_US": "Edit Selected", + "es_ES": "Editar selección", + "fr_FR": "Éditer la sélection", + "he_IL": "ערוך נבחר/ים", + "it_IT": "Modifica selezionati", + "ja_JP": "編集", + "ko_KR": "선택 항목 편집", + "no_NO": "Rediger Valgte", + "pl_PL": "Edytuj Zaznaczone", + "pt_BR": "Editar selecionado", + "ru_RU": "Изменить выбранные", + "sv_SE": "Redigera markerade", + "th_TH": "แก้ไขที่เลือกแล้ว", + "tr_TR": "Seçiliyi Düzenle", + "uk_UA": "Редагувати вибране", + "zh_CN": "编辑所选", + "zh_TW": "編輯所選" + } + }, + { + "ID": "Continue", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Continue", + "es_ES": "Continuar", + "fr_FR": "Continuer", + "he_IL": "", + "it_IT": "Continua", + "ja_JP": "", + "ko_KR": "계속", + "no_NO": "Fortsett", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Продолжить", + "sv_SE": "Fortsätt", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Продовжити", + "zh_CN": "继续", + "zh_TW": "" + } + }, + { + "ID": "Cancel", + "Translations": { + "ar_SA": "إلغاء", + "de_DE": "Abbrechen", + "el_GR": "Ακύρωση", + "en_US": "Cancel", + "es_ES": "Cancelar", + "fr_FR": "Annuler", + "he_IL": "בטל", + "it_IT": "Annulla", + "ja_JP": "キャンセル", + "ko_KR": "취소", + "no_NO": "Avbryt", + "pl_PL": "Anuluj", + "pt_BR": "Cancelar", + "ru_RU": "Отмена", + "sv_SE": "Avbryt", + "th_TH": "ยกเลิก", + "tr_TR": "İptal", + "uk_UA": "Скасувати", + "zh_CN": "取消", + "zh_TW": "取消" + } + }, + { + "ID": "Save", + "Translations": { + "ar_SA": "حفظ", + "de_DE": "Speichern", + "el_GR": "Αποθήκευση", + "en_US": "Save", + "es_ES": "Guardar", + "fr_FR": "Enregistrer", + "he_IL": "שמור", + "it_IT": "Salva", + "ja_JP": "セーブ", + "ko_KR": "저장", + "no_NO": "Lagre", + "pl_PL": "Zapisz", + "pt_BR": "Salvar", + "ru_RU": "Сохранить", + "sv_SE": "Spara", + "th_TH": "บันทึก", + "tr_TR": "Kaydet", + "uk_UA": "Зберегти", + "zh_CN": "保存", + "zh_TW": "儲存" + } + }, + { + "ID": "Discard", + "Translations": { + "ar_SA": "تجاهل", + "de_DE": "Verwerfen", + "el_GR": "Απόρριψη", + "en_US": "Discard", + "es_ES": "Descartar", + "fr_FR": "Abandonner", + "he_IL": "השלך", + "it_IT": "Scarta", + "ja_JP": "破棄", + "ko_KR": "폐기", + "no_NO": "Forkast", + "pl_PL": "Odrzuć", + "pt_BR": "Descartar", + "ru_RU": "Отменить", + "sv_SE": "Förkasta", + "th_TH": "ละทิ้ง", + "tr_TR": "Iskarta", + "uk_UA": "Скасувати", + "zh_CN": "放弃", + "zh_TW": "放棄變更" + } + }, + { + "ID": "Paused", + "Translations": { + "ar_SA": "متوقف مؤقتا", + "de_DE": "Pausiert", + "el_GR": "Σε παύση", + "en_US": "Paused", + "es_ES": "Pausado", + "fr_FR": "Suspendu", + "he_IL": "מושהה", + "it_IT": "In pausa", + "ja_JP": "一時停止中", + "ko_KR": "일시 중지됨", + "no_NO": "Satt på pause", + "pl_PL": "Wstrzymano", + "pt_BR": "", + "ru_RU": "Приостановлено", + "sv_SE": "Pausad", + "th_TH": "หยุดชั่วคราว", + "tr_TR": "Durduruldu", + "uk_UA": "Призупинено", + "zh_CN": "已暂停", + "zh_TW": "暫停" + } + }, + { + "ID": "UserProfilesSetProfileImage", + "Translations": { + "ar_SA": "تعيين صورة الملف الشخصي", + "de_DE": "Profilbild einrichten", + "el_GR": "Ορισμός Εικόνας Προφίλ", + "en_US": "Set Profile Image", + "es_ES": "Elegir Imagen de Perfil ", + "fr_FR": "Définir l'image de profil", + "he_IL": "הגדר תמונת פרופיל", + "it_IT": "Imposta immagine profilo", + "ja_JP": "プロファイル画像を設定", + "ko_KR": "프로필 이미지 설정", + "no_NO": "Angi profilbilde", + "pl_PL": "Ustaw Obraz Profilu", + "pt_BR": "Definir imagem de perfil", + "ru_RU": "Установить аватар", + "sv_SE": "Välj profilbild", + "th_TH": "ตั้งค่ารูปโปรไฟล์", + "tr_TR": "Profil Resmi Ayarla", + "uk_UA": "Встановити зображення профілю", + "zh_CN": "选择头像", + "zh_TW": "設定設定檔圖像" + } + }, + { + "ID": "UserProfileEmptyNameError", + "Translations": { + "ar_SA": "الاسم مطلوب", + "de_DE": "Name ist erforderlich", + "el_GR": "Απαιτείται όνομα", + "en_US": "Name is required", + "es_ES": "El nombre es obligatorio", + "fr_FR": "Le nom est requis", + "he_IL": "נדרש שם", + "it_IT": "Il nome è obbligatorio", + "ja_JP": "名称が必要です", + "ko_KR": "이름 필수 입력", + "no_NO": "Navn er påkrevd", + "pl_PL": "Nazwa jest wymagana", + "pt_BR": "É necessário um nome", + "ru_RU": "Необходимо ввести никнейм", + "sv_SE": "Namn krävs", + "th_TH": "จำเป็นต้องระบุชื่อ", + "tr_TR": "İsim gerekli", + "uk_UA": "Імʼя обовʼязкове", + "zh_CN": "必须输入名称", + "zh_TW": "名稱為必填" + } + }, + { + "ID": "UserProfileNoImageError", + "Translations": { + "ar_SA": "يجب تعيين صورة الملف الشخصي", + "de_DE": "Bitte ein Profilbild auswählen", + "el_GR": "Η εικόνα προφίλ πρέπει να οριστεί", + "en_US": "Profile image must be set", + "es_ES": "Debe establecerse la imagen de perfil", + "fr_FR": "L'image du profil doit être définie", + "he_IL": "נדרשת תמונת פרופיל", + "it_IT": "Dev'essere impostata un'immagine profilo", + "ja_JP": "プロファイル画像が必要です", + "ko_KR": "프로필 이미지를 설정해야 함", + "no_NO": "Profilbilde må være angitt", + "pl_PL": "Należy ustawić obraz profilowy", + "pt_BR": "A imagem de perfil deve ser definida", + "ru_RU": "Необходимо установить аватар", + "sv_SE": "Profilbild måste anges", + "th_TH": "จำเป็นต้องตั้งค่ารูปโปรไฟล์", + "tr_TR": "Profil resmi ayarlanmalıdır", + "uk_UA": "Зображення профілю обовʼязкове", + "zh_CN": "必须设置头像", + "zh_TW": "必須設定設定檔圖像" + } + }, + { + "ID": "GameUpdateWindowHeading", + "Translations": { + "ar_SA": "إدارة التحديثات لـ {0} ({1})", + "de_DE": "Update verfügbar für {0} [{1}]", + "el_GR": "{0} Update(s) available for {1} ({2})", + "en_US": "Manage Updates for {0} ({1})", + "es_ES": "Actualizaciones disponibles para {0} [{1}]", + "fr_FR": "Gérer les mises à jour pour {0} ({1})", + "he_IL": "נהל עדכונים עבור {0} ({1})", + "it_IT": "Gestisci aggiornamenti per {0} ({1})", + "ja_JP": "利用可能なアップデート {0} [{1}]", + "ko_KR": "{0} ({1})에 대한 업데이트 관리", + "no_NO": "Administrer oppdateringer for {0} ({1})", + "pl_PL": "{0} Aktualizacje dostępne dla {1} ({2})", + "pt_BR": "{0} atualizações disponíveis para {1} ({2})", + "ru_RU": "Доступные обновления для {0} ({1})", + "sv_SE": "Hantera uppdateringar för {0} ({1})", + "th_TH": "จัดการอัพเดตสำหรับ {0} ({1})", + "tr_TR": "{0} için güncellemeler mevcut [{1}]", + "uk_UA": "{0} Доступні оновлення для {1} ({2})", + "zh_CN": "管理 {0} ({1}) 的更新", + "zh_TW": "管理 {0} 的更新 ({1})" + } + }, + { + "ID": "SettingsTabHotkeysResScaleUpHotkey", + "Translations": { + "ar_SA": "زيادة الدقة:", + "de_DE": "Auflösung erhöhen:", + "el_GR": "Αύξηση της ανάλυσης:", + "en_US": "Increase resolution:", + "es_ES": "Aumentar la resolución:", + "fr_FR": "Augmenter la résolution :", + "he_IL": "שפר רזולוציה:", + "it_IT": "Aumenta la risoluzione:", + "ja_JP": "解像度を上げる:", + "ko_KR": "해상도 증가 :", + "no_NO": "Øke oppløsning:", + "pl_PL": "Zwiększ Rozdzielczość:", + "pt_BR": "Aumentar a resolução:", + "ru_RU": "Увеличить разрешение:", + "sv_SE": "Öka upplösning:", + "th_TH": "เพิ่มความละเอียด:", + "tr_TR": "Çözünürlüğü artır:", + "uk_UA": "Збільшити роздільність:", + "zh_CN": "提高分辨率:", + "zh_TW": "提高解析度:" + } + }, + { + "ID": "SettingsTabHotkeysResScaleDownHotkey", + "Translations": { + "ar_SA": "خفض الدقة:", + "de_DE": "Auflösung verringern:", + "el_GR": "Μείωση της ανάλυσης:", + "en_US": "Decrease resolution:", + "es_ES": "Disminuir la resolución:", + "fr_FR": "Diminuer la résolution :", + "he_IL": "הפחת רזולוציה:", + "it_IT": "Riduci la risoluzione:", + "ja_JP": "解像度を下げる:", + "ko_KR": "해상도 감소 :", + "no_NO": "Reduser oppløsning:", + "pl_PL": "Zmniejsz Rozdzielczość:", + "pt_BR": "Diminuir a resolução:", + "ru_RU": "Уменьшить разрешение:", + "sv_SE": "Sänk upplösning:", + "th_TH": "ลดความละเอียด:", + "tr_TR": "Çözünürlüğü azalt:", + "uk_UA": "Зменшити роздільність:", + "zh_CN": "降低分辨率:", + "zh_TW": "降低解析度:" + } + }, + { + "ID": "UserProfilesName", + "Translations": { + "ar_SA": "الاسم:", + "de_DE": "", + "el_GR": "Όνομα:", + "en_US": "Name:", + "es_ES": "Nombre:", + "fr_FR": "Nom :", + "he_IL": "שם:", + "it_IT": "Nome:", + "ja_JP": "名称:", + "ko_KR": "이름 :", + "no_NO": "Navn:", + "pl_PL": "Nazwa:", + "pt_BR": "Nome:", + "ru_RU": "Никнейм:", + "sv_SE": "Namn:", + "th_TH": "ชื่อ:", + "tr_TR": "İsim:", + "uk_UA": "Імʼя", + "zh_CN": "名称:", + "zh_TW": "名稱:" + } + }, + { + "ID": "UserProfilesUserId", + "Translations": { + "ar_SA": "معرف المستخدم:", + "de_DE": "Benutzer-ID:", + "el_GR": "User Id:", + "en_US": "User ID:", + "es_ES": "Id de Usuario:", + "fr_FR": "Identifiant de l'utilisateur :", + "he_IL": "מזהה משתמש:", + "it_IT": "ID utente:", + "ja_JP": "ユーザID:", + "ko_KR": "사용자 ID :", + "no_NO": "Bruker ID:", + "pl_PL": "ID Użytkownika:", + "pt_BR": "ID de usuário:", + "ru_RU": "ID пользователя:", + "sv_SE": "Användar-id:", + "th_TH": "รหัสผู้ใช้:", + "tr_TR": "Kullanıcı Adı:", + "uk_UA": "ID користувача:", + "zh_CN": "用户 ID:", + "zh_TW": "使用者 ID:" + } + }, + { + "ID": "SettingsTabGraphicsBackend", + "Translations": { + "ar_SA": "خلفية الرسومات", + "de_DE": "Grafik-Backend:", + "el_GR": "Σύστημα Υποστήριξης Γραφικών", + "en_US": "Graphics Backend", + "es_ES": "Fondo de gráficos", + "fr_FR": "API de Rendu", + "he_IL": "אחראי גראפיקה", + "it_IT": "Backend grafico", + "ja_JP": "グラフィックスバックエンド", + "ko_KR": "그래픽 후단부", + "no_NO": "Grafikk Backend", + "pl_PL": "Backend Graficzny", + "pt_BR": "Backend gráfico", + "ru_RU": "Графический бэкенд", + "sv_SE": "Grafikbakände", + "th_TH": "กราฟิกเบื้องหลัง", + "tr_TR": "Grafik Arka Ucu", + "uk_UA": "Графічний сервер", + "zh_CN": "图形渲染引擎:", + "zh_TW": "圖形後端" + } + }, + { + "ID": "SettingsTabGraphicsBackendTooltip", + "Translations": { + "ar_SA": "حدد الواجهة الخلفية للرسومات التي سيتم استخدامها في المحاكي.\n\nيعد برنامج فولكان أفضل بشكل عام لجميع بطاقات الرسومات الحديثة، طالما أن برامج التشغيل الخاصة بها محدثة. يتميز فولكان أيضا بتجميع مظللات أسرع (أقل تقطيعا) على جميع بائعي وحدات معالجة الرسومات.\n\nقد يحقق أوبن جي أل نتائج أفضل على وحدات معالجة الرسومات إنفيديا القديمة، أو على وحدات معالجة الرسومات إي إم دي القديمة على لينكس، أو على وحدات معالجة الرسومات ذات ذاكرة الوصول العشوائي للفيديوالأقل، على الرغم من أن تعثرات تجميع المظللات ستكون أكبر.\n\nاضبط على فولكان إذا لم تكن متأكدا. اضبط على أوبن جي أل إذا كانت وحدة معالجة الرسومات الخاصة بك لا تدعم فولكان حتى مع أحدث برامج تشغيل الرسومات.", + "de_DE": "Wählen Sie das Grafik-Backend, das im Emulator verwendet werden soll.\n\nVulkan ist insgesamt besser für alle modernen Grafikkarten geeignet, sofern deren Treiber auf dem neuesten Stand sind. Vulkan bietet auch eine schnellere Shader-Kompilierung (weniger Stottern) auf allen GPU-Anbietern.\n\nOpenGL kann auf alten Nvidia-GPUs, alten AMD-GPUs unter Linux oder auf GPUs mit geringerem VRAM bessere Ergebnisse erzielen, obwohl die Shader-Kompilierung stärker stottert.\n\nSetzen Sie auf Vulkan, wenn Sie unsicher sind. Stellen Sie OpenGL ein, wenn Ihr Grafikprozessor selbst mit den neuesten Grafiktreibern Vulkan nicht unterstützt.", + "el_GR": "", + "en_US": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", + "es_ES": "Seleccione el backend gráfico que utilizará el emulador.\n\nVulkan, en general, es mejor para todas las tarjetas gráficas modernas, mientras que sus controladores estén actualizados. Vulkan también cuenta con complicación más rápida de sombreadores (menos tirones) en todos los proveredores de GPU.\n\nOpenGL puede lograr mejores resultados en GPU Nvidia antiguas, GPU AMD antiguas en Linux o en GPUs con menor VRAM, aunque tirones de compilación de sombreadores serán mayores.\n\nSetear en Vulkan si no sabe que hacer. Setear en OpenGL si su GPU no tiene soporte para Vulkan aún con los últimos controladores gráficos.", + "fr_FR": "Sélectionnez le moteur graphique qui sera utilisé dans l'émulateur.\n\nVulkan est globalement meilleur pour toutes les cartes graphiques modernes, tant que leurs pilotes sont à jour. Vulkan offre également une compilation de shaders plus rapide (moins de saccades) sur tous les fournisseurs de GPU.\n\nOpenGL peut obtenir de meilleurs résultats sur d'anciennes cartes graphiques Nvidia, sur d'anciennes cartes graphiques AMD sous Linux, ou sur des GPU avec moins de VRAM, bien que les saccades dues à la compilation des shaders soient plus importantes.\n\nRéglez sur Vulkan si vous n'êtes pas sûr. Réglez sur OpenGL si votre GPU ne prend pas en charge Vulkan même avec les derniers pilotes graphiques.", + "he_IL": "", + "it_IT": "Seleziona il backend grafico che verrà utilizzato nell'emulatore.\n\nVulkan è nel complesso migliore per tutte le schede grafiche moderne, a condizione che i relativi driver siano aggiornati. Vulkan dispone anche di una compilazione degli shader più veloce (con minore stuttering) su tutte le marche di GPU.\n\nOpenGL può ottenere risultati migliori su vecchie GPU Nvidia, su vecchie GPU AMD su Linux, o su GPU con poca VRAM, anche se lo stuttering dovuto alla compilazione degli shader sarà maggiore.\n\nNel dubbio, scegli Vulkan. Seleziona OpenGL se la GPU non supporta Vulkan nemmeno con i driver grafici più recenti.", + "ja_JP": "エミュレーションに使用するグラフィックスバックエンドを選択します.\n\nVulkanは, 最近のグラフィックカードでドライバが最新であれば, 全体的に優れています. すべてのGPUベンダーで, シェーダーコンパイルがより高速で, スタッタリングが少ないのが特徴です.\n\n古いNvidia GPU, Linuxでの古いAMD GPU, VRAMの少ないGPUなどでは, OpenGLの方が良い結果が得られるかもしれません. ですが, シェーダーコンパイルのスタッターは大きくなります.\n\n不明な場合はVulkanに設定してください。最新のグラフィックドライバでもVulkanをサポートしていないGPUの場合は, OpenGLに設定してください.", + "ko_KR": "에뮬레이터에서 사용할 그래픽 후단부를 선택합니다.\n\nVulkan은 드라이버가 최신 상태인 한 모든 최신 그래픽 카드에 전반적으로 더 좋습니다. Vulkan은 또한 모든 GPU 공급업체에서 더 빠른 셰이더 컴파일(덜 끊김)을 제공합니다.\n\nOpenGL은 오래된 Nvidia GPU, Linux의 오래된 AMD GPU 또는 VRAM이 낮은 GPU에서 더 나은 결과를 얻을 수 있지만 셰이더 컴파일 끊김이 더 큽니다.\n\n모르면 Vulkan으로 설정합니다. 최신 그래픽 드라이버를 사용해도 GPU가 Vulkan을 지원하지 않는 경우 OpenGL로 설정하세요..", + "no_NO": "Velg grafikkbackend som skal brukes i emulatoren.\n\nVulkan er generelt bedre for alle moderne grafikkort, så lenge driverne er oppdatert. Vulkan har også en raskere sammenstilling av Shader (mindre hakkete) på alle GPU-leverandører.\n\nOpenGL kan oppnå bedre resultater for eldre Nvidia GPU-er, på eldre AMD GPU-er på Linux, eller på GPU-er med lavere VRAM, selv om skyggekompileringsutløser vil være større.\n\nSett til Vulkan hvis du er usikker. Sett til OpenGL hvis ikke GPU-en støtter Vulkan selv med de nyeste grafikkdriverne.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Выбирает бэкенд, который будет использован в эмуляторе.\n\nVulkan является лучшим выбором для всех современных графических карт с актуальными драйверами. В Vulkan также включена более быстрая компиляция шейдеров (меньше статтеров) для всех видеоадаптеров.\n\nПри использовании OpenGL можно достичь лучших результатов на старых видеоадаптерах Nvidia и AMD в Linux или на видеоадаптерах с небольшим количеством видеопамяти, хотя статтеров при компиляции шейдеров будет больше.\n\nРекомендуется использовать Vulkan. Используйте OpenGL, если ваш видеоадаптер не поддерживает Vulkan даже с актуальными драйверами.", + "sv_SE": "Väljer den grafikbakände som ska användas i emulatorn.\n\nVulkan är oftast bättre för alla moderna grafikkort, så länge som deras drivrutiner är uppdaterade. Vulkan har också funktioner för snabbare shader compilation (mindre stuttering) för alla GPU-tillverkare.\n\nOpenGL kan nå bättre resultat på gamla Nvidia GPU:er, på äldre AMD GPU:er på Linux, eller på GPU:er med lägre VRAM, även om shader compilation stuttering kommer att vara större.\n\nStäll in till Vulkan om du är osäker. Ställ in till OpenGL om du GPU inte har stöd för Vulkan även med de senaste grafikdrivrutinerna.", + "th_TH": "เลือกกราฟิกเบื้องหลังที่จะใช้ในโปรแกรมจำลอง\n\nโดยรวมแล้ว Vulkan นั้นดีกว่าสำหรับการ์ดจอรุ่นใหม่ทั้งหมด ตราบใดที่ไดรเวอร์ยังอัพเดทอยู่เสมอ Vulkan ยังมีคุณสมบัติการคอมไพล์เชเดอร์ที่เร็วขึ้น(และลดอาการกระตุก) สำหรับ GPU อื่นๆทุกอัน\n\nOpenGL อาจได้รับผลลัพธ์ที่ดีกว่าบน Nvidia GPU รุ่นเก่า, AMD GPU รุ่นเก่าบน Linux หรือบน GPU ที่มี VRAM น้อย แม้ว่าการคอมไพล์เชเดอร์ จะทำให้อาการกระตุกมากขึ้นก็ตาม\n\nตั้งค่าเป็น Vulkan หากไม่แน่ใจ ตั้งค่าเป็น OpenGL หาก GPU ของคุณไม่รองรับ Vulkan แม้จะมีไดรเวอร์กราฟิกล่าสุดก็ตาม", + "tr_TR": "", + "uk_UA": "Виберіть backend графіки, що буде використовуватись в емуляторі.\n\n\"Vulkan\" краще для всіх сучасних відеокарт, якщо драйвери вчасно оновлюються. У Vulkan також швидше компілюються шейдери (менше \"заїкання\" зображення) на відеокартах всіх компаній.\n\n\"OpenGL\" може дати кращі результати на старих відеокартах Nvidia, старих відеокартах AMD на Linux, або на відеокартах з маленькою кількістю VRAM, але \"заїкання\" через компіляцію шейдерів будуть частіші.\n\nЯкщо не впевнені, встановіть на \"Vulkan\". Встановіть на \"OpenGL\", якщо Ваша відеокарта не підтримує Vulkan навіть на останніх драйверах.", + "zh_CN": "选择模拟器中使用的图像渲染引擎。\n\n安装了最新显卡驱动程序的所有现代显卡基本都支持 Vulkan,Vulkan 能够提供更快的着色器编译(较少的卡顿)。\n\n在旧版 Nvidia 显卡上、Linux 上的旧版 AMD 显卡,或者显存较低的显卡上,OpenGL 可能会取得更好的效果,但着色器编译更慢(更多的卡顿)。\n\n如果不确定,请设置为“Vulkan”。如果您的 GPU 已安装了最新显卡驱动程序也不支持 Vulkan,那请设置为“OpenGL”。", + "zh_TW": "選擇模擬器將使用的圖形後端。\n\n只要驅動程式是最新的,Vulkan 對所有現代顯示卡來說都更好用。Vulkan 還能在所有 GPU 廠商上實現更快的著色器編譯 (減少卡頓)。\n\nOpenGL 在舊式 Nvidia GPU、Linux 上的舊式 AMD GPU 或 VRAM 較低的 GPU 上可能會取得更好的效果,不過著色器編譯的卡頓會更嚴重。\n\n如果不確定,請設定為 Vulkan。如果您的 GPU 使用最新的圖形驅動程式也不支援 Vulkan,請設定為 OpenGL。" + } + }, + { + "ID": "SettingsTabGraphicsBackendAuto", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Auto", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "자동", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Авто", + "sv_SE": "Automatiskt", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "自动", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabGraphicsBackendAutoTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Uses Vulkan.\nOn an ARM Mac, and when playing a game that runs well under it, uses the Metal backend.", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "Vulkan을 사용합니다.\nARM 맥에서 해당 플랫폼에서 잘 실행되는 게임을 플레이하는 경우 Metal 후단부를 사용합니다.", + "no_NO": "Bruker Vulkan \nPå en ARM Mac, og når du spiller et spill som kjører bra under den, bruker du Metal-backend.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Использует Vulkan.\nНа Mac с ARM процессорами используется Metal, если игра с ним совместима и хорошо работает.", + "sv_SE": "Använder Vulkan.\nPå en ARM Mac och vid spel som körs bra på den så används Metal-bakänden.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "使用Vulkan。\n在ARM Mac上,当玩在其下运行良好的游戏时,使用Metal后端。", + "zh_TW": "" + } + }, + { + "ID": "SettingsEnableTextureRecompression", + "Translations": { + "ar_SA": "تمكين إعادة ضغط التكستر", + "de_DE": "Textur-Rekompression", + "el_GR": "Ενεργοποίηση Επανασυμπίεσης Των Texture", + "en_US": "Enable Texture Recompression", + "es_ES": "Activar recompresión de texturas", + "fr_FR": "Activer la recompression des textures", + "he_IL": "אפשר דחיסה מחדש של המרקם", + "it_IT": "Attiva la ricompressione delle texture", + "ja_JP": "テクスチャの再圧縮を有効にする", + "ko_KR": "텍스처 재압축 활성화", + "no_NO": "Aktiver teksturkomprimering", + "pl_PL": "Włącz Rekompresję Tekstur", + "pt_BR": "Habilitar recompressão de texturas", + "ru_RU": "Пережимать текстуры", + "sv_SE": "Aktivera Texture Recompression", + "th_TH": "เปิดใช้งาน การบีบอัดพื้นผิวอีกครั้ง", + "tr_TR": "Yeniden Doku Sıkıştırılmasını Aktif Et", + "uk_UA": "Увімкнути рекомпресію текстури", + "zh_CN": "启用纹理压缩", + "zh_TW": "開啟材質重新壓縮" + } + }, + { + "ID": "SettingsEnableTextureRecompressionTooltip", + "Translations": { + "ar_SA": "يضغط تكستر ASTC من أجل تقليل استخدام ذاكرة الوصول العشوائي للفيديو.\n\nتتضمن الألعاب التي تستخدم تنسيق النسيج هذا Astral Chain وBayonetta 3 وFire Emblem Engage وMetroid Prime Remastered وSuper Mario Bros. Wonder وThe Legend of Zelda: Tears of the Kingdom.\n\nمن المحتمل أن تتعطل بطاقات الرسومات التي تحتوي على 4 جيجا بايت من ذاكرة الوصول العشوائي للفيديو أو أقل في مرحلة ما أثناء تشغيل هذه الألعاب.\n\nقم بالتمكين فقط في حالة نفاد ذاكرة الوصول العشوائي للفيديو في الألعاب المذكورة أعلاه. اتركه معطلا إذا لم تكن متأكدا.", + "de_DE": "Komprimiert ASTC-Texturen, um die VRAM-Nutzung zu reduzieren.\n\nZu den Spielen, die dieses Texturformat verwenden, gehören Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder und The Legend of Zelda: Tears of the Kingdom.\n\nGrafikkarten mit 4GiB VRAM oder weniger werden beim Ausführen dieser Spiele wahrscheinlich irgendwann abstürzen.\n\nAktivieren Sie diese Option nur, wenn Ihnen bei den oben genannten Spielen der VRAM ausgeht. Lassen Sie es aus, wenn Sie unsicher sind.", + "el_GR": "", + "en_US": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", + "es_ES": "Comprimir texturas ASTC para reducir uso de VRAM.\n\nJuegos que utilizan este formato de textura incluyen Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder y The Legend of Zelda: Tears of the Kingdom.\n\nTarjetas gráficas con 4GiB de VRAM o menos probalemente se caeran en algún momento mientras que estén corriendo estos juegos.\n\nActivar solo si está quedan sin VRAM en los juegos antes mencionados. Desactívalo si no sabes qué hacer.", + "fr_FR": "Les jeux utilisant ce format de texture incluent Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder et The Legend of Zelda: Tears of the Kingdom.\n\nLes cartes graphiques avec 4 Go ou moins de VRAM risquent probablement de planter à un moment donné lors de l'exécution de ces jeux.\n\nActivez uniquement si vous manquez de VRAM sur les jeux mentionnés ci-dessus. Laissez DÉSACTIVÉ si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "Comprime le texture ASTC per ridurre l'utilizzo di VRAM.\n\nI giochi che utilizzano questo formato di texture includono Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder e The Legend of Zelda: Tears of the Kingdom.\n\nLe schede grafiche con 4GiB o meno di VRAM probabilmente si bloccheranno ad un certo punto durante l'esecuzione di questi giochi.\n\nAttiva questa opzione solo se sei a corto di VRAM nei giochi sopra menzionati. Nel dubbio, lascia l'opzione disattivata.", + "ja_JP": "VRAM使用量を減らすためにASTCテクスチャを圧縮します.\n\nこのテクスチャフォーマットを使用するゲームには, Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder, The Legend of Zelda: Tears of the Kingdomが含まれます.\n\nVRAMが4GB以下のグラフィックカードでは, これらのゲームを実行中にクラッシュする可能性があります.\n\n前述のゲームでVRAMが不足している場合のみ有効にしてください. 不明な場合はオフにしてください.", + "ko_KR": "VRAM 사용량을 줄이기 위해 ASTC 텍스처를 압축합니다.\n\n이 텍스처 형식을 사용하는 게임에는 Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder, The Legend of Zelda: Tears of the Kingdom이 있습니다.\n\n4GiB VRAM 이하의 그래픽 카드는 이러한 게임을 실행하는 동안 어느 시점에서 충돌할 가능성이 있습니다.\n\n위에서 언급한 게임에서 VRAM이 부족한 경우에만 활성화합니다. 모르면 끔으로 두세요.", + "no_NO": "Kompresser ASTC-teksturer for å redusere VRAM-bruk.\n\nSpill som bruker dette teksturformatet, inkluderer Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGrafikkkort med 4GiB VRAM eller mindre, vil sannsynligvis krasje på et tidspunkt når spillene kjører.\n\nAktiver bare hvis du går tom for VRAM på nevnte spill. La AV om du er usikker.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Сжатие ASTC текстур для уменьшения использования VRAM. \n\nИгры, использующие этот формат текстур: Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder и The Legend of Zelda: Tears of the Kingdom. \nНа видеоадаптерах с 4GiB видеопамяти или менее возможны вылеты при запуске этих игр. \n\nВключите, только если у вас заканчивается видеопамять в вышеупомянутых играх. \n\nРекомендуется оставить выключенным.", + "sv_SE": "Komprimerar ASTC-texturer för att minska VRAM-användning.\n\nSpel som använder detta texturformat inkluderar Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder och The Legend of Zelda: Tears of the Kingdom.\n\nGrafikkort med 4GiB VRAM eller mindre kommer sannolikt krascha någon gång när du kör dessa spel.\n\nAktivera endast om du har slut på VRAM på ovan nämnda spel. Lämna AV om du är osäker.", + "th_TH": "บีบอัดพื้นผิว ASTC เพื่อลดการใช้งาน VRAM\n\nเกมที่ใช้รูปแบบพื้นผิวนี้ ได้แก่ Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder และ The Legend of Zelda: Tears of the Kingdom\n\nการ์ดจอที่มี 4GiB VRAM หรือน้อยกว่ามีแนวโน้มที่จะพังในบางจุดขณะเล่นเกมเหล่านี้\n\nเปิดใช้งานเฉพาะในกรณีที่ VRAM ของคุณใกล้หมดในเกมที่กล่าวมาข้างต้น ปล่อยให้ปิดหากไม่แน่ใจ", + "tr_TR": "", + "uk_UA": "Стискає текстури ASTC, щоб зменшити використання VRAM.\n\nЦим форматом текстур користуються такі ігри, як Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder і The Legend of Zelda: Tears of the Kingdom.\n\nЦі ігри, скоріше всього крашнуться на відеокартах з розміром VRAM в 4 Гб і менше.\n\nВмикайте тільки якщо у Вас закінчується VRAM на цих іграх. Залиште на \"Вимкнути\", якщо не впевнені.", + "zh_CN": "压缩 ASTC 纹理以减少 VRAM (显存)的占用。\n\n使用此纹理格式的游戏包括:异界锁链(Astral Chain),蓓优妮塔3(Bayonetta 3),火焰纹章Engage(Fire Emblem Engage),密特罗德 究极(Metroid Prime Remased),超级马力欧兄弟 惊奇(Super Mario Bros. Wonder)以及塞尔达传说 王国之泪(The Legend of Zelda: Tears of the Kingdom)。\n\n显存小于4GB的显卡在运行这些游戏时可能会偶发闪退。\n\n只有当您在上述游戏中的显存不足时才需要启用此选项。\n\n如果不确定,请保持关闭状态。", + "zh_TW": "壓縮 ASTC 紋理,以減少 VRAM 占用。\n\n使用這種紋理格式的遊戲包括 Astral Chain、Bayonetta 3、Fire Emblem Engage、Metroid Prime Remastered、Super Mario Bros. Wonder 和 The Legend of Zelda: Tears of the Kingdom。\n\n使用 4GB 或更低 VRAM 的顯示卡在執行這些遊戲時可能會崩潰。\n\n只有在上述遊戲的 VRAM 即將耗盡時才啟用。如果不確定,請保持關閉狀態。" + } + }, + { + "ID": "SettingsTabGraphicsPreferredGpu", + "Translations": { + "ar_SA": "وحدة معالجة الرسوميات المفضلة", + "de_DE": "Bevorzugte GPU:", + "el_GR": "Προτιμώμενη GPU", + "en_US": "Preferred GPU", + "es_ES": "GPU preferida", + "fr_FR": "GPU préféré", + "he_IL": "כרטיס גראפי מועדף", + "it_IT": "GPU preferita", + "ja_JP": "優先使用するGPU", + "ko_KR": "기본 GPU", + "no_NO": "Foretrukket GPU", + "pl_PL": "Preferowane GPU", + "pt_BR": "GPU preferencial", + "ru_RU": "Предпочтительный видеоадаптер", + "sv_SE": "Föredragen GPU", + "th_TH": "GPU ที่ต้องการ", + "tr_TR": "Kullanılan GPU", + "uk_UA": "Бажаний GPU", + "zh_CN": "首选 GPU:", + "zh_TW": "優先選取的 GPU" + } + }, + { + "ID": "SettingsTabGraphicsPreferredGpuTooltip", + "Translations": { + "ar_SA": "حدد بطاقة الرسومات التي سيتم استخدامها مع الواجهة الخلفية لرسومات فولكان.\n\nلا يؤثر على وحدة معالجة الرسومات التي سيستخدمها أوبن جي أل.\n\nاضبط على وحدة معالجة الرسومات التي تم وضع علامة عليها كـ \"dGPU\" إذا لم تكن متأكدًا. إذا لم يكن هناك واحد، اتركه.", + "de_DE": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.", + "el_GR": "Επιλέξτε την κάρτα γραφικών η οποία θα χρησιμοποιηθεί από το Vulkan.\n\nΔεν επηρεάζει το OpenGL.\n\nΔιαλέξτε την GPU που διαθέτει την υπόδειξη \"dGPU\" αν δεν είστε βέβαιοι. Αν δεν υπάρχει κάποιαν, το πειράξετε", + "en_US": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.", + "es_ES": "Selecciona la tarjeta gráfica que se utilizará con los back-end de gráficos Vulkan.\n\nNo afecta la GPU que utilizará OpenGL.\n\nFije a la GPU marcada como \"dGUP\" ante dudas. Si no hay una, no haga modificaciones.", + "fr_FR": "Sélectionnez la carte graphique qui sera utilisée avec l'interface graphique Vulkan.\n\nCela ne change pas le GPU qu'OpenGL utilisera.\n\nChoisissez le GPU noté \"dGPU\" si vous n'êtes pas sûr. S'il n'y en a pas, ne pas modifier.", + "he_IL": "בחר את הכרטיס הגראפי שישומש עם הגראפיקה של וולקאן.\n\nדבר זה לא משפיע על הכרטיס הגראפי שישומש עם OpenGL.\n\nמוטב לבחור את ה-GPU המסומן כ-\"dGPU\" אם אינכם בטוחים, אם זו לא אופצייה, אל תשנו דבר.", + "it_IT": "Seleziona la scheda grafica che verrà usata con la backend grafica Vulkan.\n\nNon influenza la GPU che userà OpenGL.\n\nImposta la GPU contrassegnata come \"dGPU\" se non sei sicuro. Se non ce n'è una, lascia intatta quest'impostazione.", + "ja_JP": "Vulkanグラフィックスバックエンドで使用されるグラフィックスカードを選択します.\n\nOpenGLが使用するGPUには影響しません.\n\n不明な場合は, \"dGPU\" としてフラグが立っているGPUに設定します. ない場合はそのままにします.", + "ko_KR": "Vulkan 그래픽 후단부와 함께 사용할 그래픽 카드를 선택하세요.\n\nOpenGL에서 사용할 GPU에는 영향을 미치지 않습니다.\n\n모르면 \"dGPU\"로 플래그가 지정된 GPU로 설정하세요. 없으면 그대로 두세요.", + "no_NO": "Velg grafikkkortet som skal brukes sammen med Vulkan grafikkbackenden\n\nPåvirker ikke GPU-er som OpenGL skal bruke.\n\nSett til GPU-merket som \"dGPU\" hvis usikker. Hvis det ikke det er en, la være uberørt.", + "pl_PL": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.", + "pt_BR": "Selecione a placa de vídeo que será usada com o backend gráfico Vulkan.\n\nNão afeta a GPU que OpenGL usará.\n\nSelecione \"dGPU\" em caso de dúvida. Se não houver nenhuma, não mexa.", + "ru_RU": "Выберает видеоадаптер, который будет использоваться графическим бэкендом Vulkan.\n\nЭта настройка не влияет на видеоадаптер, который будет использоваться с OpenGL.\n\nЕсли вы не уверены что нужно выбрать, используйте графический процессор, помеченный как \"dGPU\". Если его нет, оставьте выбор по умолчанию.", + "sv_SE": "Välj grafikkortet som ska användas med Vulkan-grafikbakänden.\n\nPåverkar inte GPU:n som OpenGL använder.\n\nStäll in till den GPU som flaggats som \"dGPU\" om osäker. Om det inte finns någon, lämna orörd.", + "th_TH": "เลือกการ์ดจอที่จะใช้กับแบ็กเอนด์กราฟิก Vulkan\n\nไม่ส่งผลต่อ GPU ที่ OpenGL จะใช้\n\nตั้งค่าเป็น GPU ที่ถูกตั้งค่าสถานะเป็น \"dGPU\" ถ้าหากคุณไม่แน่ใจ ,หากไม่มีก็ปล่อยทิ้งไว้โดยไม่ต้องแตะต้องมัน", + "tr_TR": "Vulkan Grafik Arka Ucu ile kullanılacak Ekran Kartını Seçin.\n\nOpenGL'nin kullanacağı GPU'yu etkilemez.\n\n Emin değilseniz \"dGPU\" olarak işaretlenmiş GPU'ya ayarlayın. Eğer yoksa, dokunmadan bırakın.\n", + "uk_UA": "Виберіть відеокарту, яка використовуватиметься з графічним сервером Vulkan.\n\nНе впливає на графічний процесор, який використовуватиме OpenGL.\n\nВстановіть графічний процесор, позначений як «dGPU», якщо не впевнені. Якщо такого немає, не чіпайте.", + "zh_CN": "选择 Vulkan 图形引擎使用的 GPU。\n\n此选项不会影响 OpenGL 使用的 GPU。\n\n如果不确定,建议选择\"独立显卡(dGPU)\"。如果没有独立显卡,则无需改动此选项。", + "zh_TW": "選擇將與 Vulkan 圖形後端一起使用的顯示卡。\n\n不會影響 OpenGL 將使用的 GPU。\n\n如果不確定,請設定為標記為「dGPU」的 GPU。如果沒有,則保持原狀。" + } + }, + { + "ID": "SettingsAppRequiredRestartMessage", + "Translations": { + "ar_SA": "مطلوب إعادة تشغيل ريوجينكس", + "de_DE": "Ein Neustart von Ryujinx ist erforderlich", + "el_GR": "Απαιτείται Επανεκκίνηση Του Ryujinx", + "en_US": "Ryujinx Restart Required", + "es_ES": "Reinicio de Ryujinx requerido.", + "fr_FR": "Redémarrage de Ryujinx requis", + "he_IL": "ריוג'ינקס דורש אתחול מחדש", + "it_IT": "È richiesto un riavvio di Ryujinx", + "ja_JP": "Ryujinx の再起動が必要です", + "ko_KR": "Ryujinx 다시 시작 필요", + "no_NO": "Ryujinx Omstart nødvendig", + "pl_PL": "Wymagane Zrestartowanie Ryujinx", + "pt_BR": "Reinicialização do Ryujinx necessária", + "ru_RU": "Требуется перезапуск Ryujinx", + "sv_SE": "Omstart av Ryujinx krävs", + "th_TH": "จำเป็นต้องรีสตาร์ท Ryujinx", + "tr_TR": "Ryujinx'i Yeniden Başlatma Gerekli", + "uk_UA": "Необхідно перезапустити Ryujinx", + "zh_CN": "Ryujinx 模拟器需要重启", + "zh_TW": "需要重新啟動 Ryujinx" + } + }, + { + "ID": "SettingsGpuBackendRestartMessage", + "Translations": { + "ar_SA": "تم تعديل إعدادات الواجهة الخلفية للرسومات أو وحدة معالجة الرسومات. سيتطلب هذا إعادة التشغيل ليتم تطبيقه", + "de_DE": "Das Grafik-Backend oder die Grafikkarteneinstellungen wurden geändert. Ein Neustart ist erforderlich um diese Einstellungen anzuwenden.", + "el_GR": "Οι ρυθμίσεις GPU έχουν αλλαχτεί. Θα χρειαστεί επανεκκίνηση του Ryujinx για να τεθούν σε ισχύ.", + "en_US": "Graphics Backend or GPU settings have been modified. This will require a restart to be applied", + "es_ES": "La configuración de la GPU o del back-end de los gráficos fue modificada. Es necesario reiniciar para que se aplique.", + "fr_FR": "Les paramètres de l'interface graphique ou du GPU ont été modifiés. Cela nécessitera un redémarrage pour être appliqué", + "he_IL": "הגדרות אחראי גרפיקה או כרטיס גראפי שונו. זה ידרוש הפעלה מחדש כדי להחיל שינויים", + "it_IT": "Le impostazioni della backend grafica o della GPU sono state modificate. Questo richiederà un riavvio perché le modifiche siano applicate", + "ja_JP": "グラフィックスバックエンドまたはGPUの設定が変更されました. 変更を適用するには再起動する必要があります", + "ko_KR": "그래픽 후단부 또는 GPU 설정이 수정되었습니다. 이를 적용하려면 다시 시작이 필요", + "no_NO": "Grafikk Backend eller GPU-innstillinger er endret. Dette krever en omstart for å aktiveres", + "pl_PL": "Zmieniono ustawienia Backendu Graficznego lub GPU. Będzie to wymagało ponownego uruchomienia", + "pt_BR": "Configurações do backend gráfico ou da GPU foram alteradas. Uma reinicialização é necessária para que as mudanças tenham efeito.", + "ru_RU": "Графический бэкенд или настройки графического процессора были изменены. Требуется перезапуск для вступления в силу изменений.", + "sv_SE": "Grafikbakänden eller GPU-inställningar har ändrats. Detta kräver en omstart", + "th_TH": "การตั้งค่ากราฟิกเบื้องหลังหรือ GPU ได้รับการแก้ไขแล้ว สิ่งนี้จะต้องมีการรีสตาร์ทจึงจะสามารถใช้งานได้", + "tr_TR": "Grafik Motoru ya da GPU ayarları değiştirildi. Bu işlemin uygulanması için yeniden başlatma gerekli.", + "uk_UA": "Налаштування графічного сервера або GPU було змінено. Для цього знадобиться перезапуск", + "zh_CN": "您修改了图形引擎或 GPU 设置,需要重启模拟器才能生效", + "zh_TW": "圖形後端或 GPU 設定已修改。這需要重新啟動才能套用。" + } + }, + { + "ID": "SettingsGpuBackendRestartSubMessage", + "Translations": { + "ar_SA": "\n\nهل تريد إعادة التشغيل الآن؟", + "de_DE": "Ryujinx jetzt neu starten?", + "el_GR": "Θέλετε να κάνετε επανεκκίνηση τώρα;", + "en_US": "Do you want to restart now?", + "es_ES": "¿Quieres reiniciar ahora?", + "fr_FR": "\n\nVoulez-vous redémarrer maintenant ?", + "he_IL": "האם ברצונך להפעיל מחדש כעט?", + "it_IT": "Vuoi riavviare ora?", + "ja_JP": "今すぐ再起動しますか?", + "ko_KR": "지금 다시 시작하시겠습니까?", + "no_NO": "Vil du starte på nytt nå?", + "pl_PL": "Czy chcesz zrestartować teraz?", + "pt_BR": "Deseja reiniciar agora?", + "ru_RU": "Перезапустить сейчас?", + "sv_SE": "Vill du starta om nu?", + "th_TH": "คุณต้องการรีสตาร์ทตอนนี้หรือไม่?", + "tr_TR": "Şimdi yeniden başlatmak istiyor musunuz?", + "uk_UA": "Бажаєте перезапустити зараз?", + "zh_CN": "是否要立即重启模拟器?", + "zh_TW": "您現在要重新啟動嗎?" + } + }, + { + "ID": "RyujinxUpdaterMessage", + "Translations": { + "ar_SA": "هل تريد تحديث ريوجينكس إلى أحدث إصدار؟", + "de_DE": "Möchtest du Ryujinx auf die neueste Version aktualisieren?", + "el_GR": "Θέλετε να ενημερώσετε το Ryujinx στην πιο πρόσφατη έκδοση:", + "en_US": "Do you want to update Ryujinx to the latest version?", + "es_ES": "¿Quieres actualizar Ryujinx a la última versión?", + "fr_FR": "Voulez-vous mettre à jour Ryujinx vers la dernière version ?", + "he_IL": "האם ברצונך לעדכן את ריוג'ינקס לגרסא האחרונה?", + "it_IT": "Vuoi aggiornare Ryujinx all'ultima versione?", + "ja_JP": "Ryujinx を最新版にアップデートしますか?", + "ko_KR": "Ryujinx를 최신 버전으로 업데이트하시겠습니까?", + "no_NO": "Ønsker du å oppdatere Ryujinx til den nyeste versjonen?", + "pl_PL": "Czy chcesz zaktualizować Ryujinx do najnowszej wersji?", + "pt_BR": "Você quer atualizar o Ryujinx para a última versão?", + "ru_RU": "Обновить Ryujinx до последней версии?", + "sv_SE": "Vill du uppdatera Ryujinx till senaste versionen?", + "th_TH": "คุณต้องการอัพเดต Ryujinx เป็นเวอร์ชั่นล่าสุดหรือไม่?", + "tr_TR": "Ryujinx'i en son sürüme güncellemek ister misiniz?", + "uk_UA": "Бажаєте оновити Ryujinx до останньої версії?", + "zh_CN": "是否更新 Ryujinx 到最新的版本?", + "zh_TW": "您想將 Ryujinx 升級到最新版本嗎?" + } + }, + { + "ID": "SettingsTabHotkeysVolumeUpHotkey", + "Translations": { + "ar_SA": "زيادة مستوى الصوت:", + "de_DE": "Lautstärke erhöhen:", + "el_GR": "Αύξηση Έντασης:", + "en_US": "Increase Volume:", + "es_ES": "Aumentar volumen:", + "fr_FR": "Augmenter le volume :", + "he_IL": "הגבר את עוצמת הקול:", + "it_IT": "Alza il volume:", + "ja_JP": "音量を上げる:", + "ko_KR": "음량 증가 :", + "no_NO": "Øk Volum:", + "pl_PL": "Zwiększ Głośność:", + "pt_BR": "Aumentar volume:", + "ru_RU": "Увеличить громкость:", + "sv_SE": "Öka volym:", + "th_TH": "เพิ่มระดับเสียง:", + "tr_TR": "Sesi Arttır:", + "uk_UA": "Збільшити гучність:", + "zh_CN": "音量加:", + "zh_TW": "提高音量:" + } + }, + { + "ID": "SettingsTabHotkeysVolumeDownHotkey", + "Translations": { + "ar_SA": "خفض مستوى الصوت:", + "de_DE": "Lautstärke verringern:", + "el_GR": "Μείωση Έντασης:", + "en_US": "Decrease Volume:", + "es_ES": "Disminuir volumen:", + "fr_FR": "Diminuer le volume :", + "he_IL": "הנמך את עוצמת הקול:", + "it_IT": "Abbassa il volume:", + "ja_JP": "音量を下げる:", + "ko_KR": "음량 감소 :", + "no_NO": "Reduser Volum:", + "pl_PL": "Zmniejsz Głośność:", + "pt_BR": "Diminuir volume:", + "ru_RU": "Уменьшить громкость:", + "sv_SE": "Sänk volym:", + "th_TH": "ลดระดับเสียง:", + "tr_TR": "Sesi Azalt:", + "uk_UA": "Зменшити гучність:", + "zh_CN": "音量减:", + "zh_TW": "降低音量:" + } + }, + { + "ID": "SettingsEnableMacroHLE", + "Translations": { + "ar_SA": "تمكين Maro HLE", + "de_DE": "HLE Makros aktivieren", + "el_GR": "Ενεργοποίηση του Macro HLE", + "en_US": "Enable Macro HLE", + "es_ES": "Activar Macros HLE", + "fr_FR": "Activer les macros HLE", + "he_IL": "", + "it_IT": "Attiva HLE macro", + "ja_JP": "マクロの高レベルエミュレーション (HLE) を有効にする", + "ko_KR": "매크로 HLE 활성화", + "no_NO": "Aktiver Makro HLE", + "pl_PL": "Włącz Macro HLE", + "pt_BR": "Habilitar emulação de alto nível para Macros", + "ru_RU": "Использовать макрос высокоуровневой эмуляции видеоадаптера", + "sv_SE": "Aktivera Macro HLE", + "th_TH": "เปิดใช้งาน มาโคร HLE", + "tr_TR": "Macro HLE'yi Aktifleştir", + "uk_UA": "Увімкнути макрос HLE", + "zh_CN": "启用 HLE 宏加速", + "zh_TW": "啟用 Macro HLE" + } + }, + { + "ID": "SettingsEnableMacroHLETooltip", + "Translations": { + "ar_SA": "محاكاة عالية المستوى لكود مايكرو وحدة معالجة الرسوميات.\n\nيعمل على تحسين الأداء، ولكنه قد يسبب خللا رسوميا في بعض الألعاب.\n\nاتركه مفعلا إذا لم تكن متأكدا.", + "de_DE": "High-Level-Emulation von GPU-Makrocode.\n\nVerbessert die Leistung, kann aber in einigen Spielen zu Grafikfehlern führen.\n\nBei Unsicherheit AKTIVIEREN.", + "el_GR": "Προσομοίωση του κώδικα GPU Macro .\n\nΒελτιώνει την απόδοση, αλλά μπορεί να προκαλέσει γραφικά προβλήματα σε μερικά παιχνίδια.\n\nΑφήστε ΕΝΕΡΓΟ αν δεν είστε σίγουροι.", + "en_US": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure.", + "es_ES": "Emulación alto-nivel del código de Macros de GPU\n\nIncrementa el rendimiento, pero puede causar errores gráficos en algunos juegos.\n\nDeja esta opción activada si no estás seguro.", + "fr_FR": "Émulation de haut niveau du code de Macro GPU.\n\nAméliore les performances, mais peut causer des artefacts graphiques dans certains jeux.\n\nLaissez ACTIVÉ si vous n'êtes pas sûr.", + "he_IL": "אמולצייה ברמה גבוהה של כרטיס גראפי עם קוד מקרו.\n\nמשפר את ביצועי היישום אך עלול לגרום לגליצ'ים חזותיים במשחקים מסויימים.\n\nמוטב להשאיר דלוק אם אינך בטוח.", + "it_IT": "Emulazione di alto livello del codice macro della GPU.\n\nMigliora le prestazioni, ma può causare anomalie grafiche in alcuni giochi.\n\nNel dubbio, lascia l'opzione attiva.", + "ja_JP": "GPU マクロコードの高レベルエミュレーションです.\n\nパフォーマンスを向上させますが, 一部のゲームでグラフィックに不具合が発生する可能性があります.\n\nよくわからない場合はオンのままにしてください.", + "ko_KR": "GPU 매크로 코드의 고수준 에뮬레이션입니다.\n\n성능은 향상되지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다.\n\n모르면 켬으로 두세요.", + "no_NO": "High-level emulering av GPU makrokode.\n\nForbedrer ytelse, men kan forårsake grafiske glitches i noen spill.\n\nForlat PÅ hvis usikker.", + "pl_PL": "Wysokopoziomowa emulacja kodu GPU Macro.\n\nPoprawia wydajność, ale może powodować błędy graficzne w niektórych grach.\n\nW razie wątpliwości pozostaw WŁĄCZONE.", + "pt_BR": "Habilita emulação de alto nível de códigos Macro da GPU.\n\nMelhora a performance, mas pode causar problemas gráficos em alguns jogos.\n\nEm caso de dúvida, deixe ATIVADO.", + "ru_RU": "Высокоуровневая эмуляция макрокода видеоадаптера.\n\nПовышает производительность, но может вызывать графические артефакты в некоторых играх.\n\nРекомендуется оставить включенным.", + "sv_SE": "Högnivåemulering av GPU Macro-kod.\n\nFörbättrar prestandan men kan orsaka grafiska glitches i vissa spel.\n\nLämna PÅ om du är osäker.", + "th_TH": "การจำลองระดับสูงของโค้ดมาโคร GPU\n\nปรับปรุงประสิทธิภาพ แต่อาจทำให้เกิดข้อผิดพลาดด้านกราฟิกในบางเกม\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", + "tr_TR": "GPU Macro kodunun yüksek seviye emülasyonu.\n\nPerformansı arttırır, ama bazı oyunlarda grafik hatalarına yol açabilir.\n\nEmin değilseniz AÇIK bırakın.", + "uk_UA": "Високорівнева емуляція коду макросу GPU.\n\nПокращує продуктивність, але може викликати графічні збої в деяких іграх.\n\nЗалиште увімкненим, якщо не впевнені.", + "zh_CN": "GPU 宏指令的高级模拟。\n\n提高性能表现,但一些游戏可能会出现图形错误。\n\n如果不确定,请保持开启状态。", + "zh_TW": "GPU 巨集程式碼的進階模擬。\n\n可提高效能,但在某些遊戲中可能會導致圖形閃爍。\n\n如果不確定,請保持開啟狀態。" + } + }, + { + "ID": "SettingsEnableColorSpacePassthrough", + "Translations": { + "ar_SA": "عبور مساحة اللون", + "de_DE": "Farbraum Passthrough", + "el_GR": "Διέλευση Χρωματικού Χώρου", + "en_US": "Color Space Passthrough", + "es_ES": "Paso de espacio de color", + "fr_FR": "Traversée de l'espace colorimétrique", + "he_IL": "שקיפות מרחב צבע", + "it_IT": "Passthrough dello spazio dei colori", + "ja_JP": "色空間をパススルー", + "ko_KR": "색 공간 통과", + "no_NO": "Fargeromsgjennomgang", + "pl_PL": "Przekazywanie przestrzeni kolorów", + "pt_BR": "Passagem de Espaço Cor", + "ru_RU": "Пропускать цветовое пространство", + "sv_SE": "Genomströmning av färgrymd", + "th_TH": "ทะลุผ่านพื้นที่สี", + "tr_TR": "Renk Alanı Geçişi", + "uk_UA": "Наскрізний колірний простір", + "zh_CN": "色彩空间直通", + "zh_TW": "色彩空間直通" + } + }, + { + "ID": "SettingsEnableColorSpacePassthroughTooltip", + "Translations": { + "ar_SA": "يوجه واجهة فولكان الخلفية لتمرير معلومات الألوان دون تحديد مساحة اللون. بالنسبة للمستخدمين الذين لديهم شاشات ذات نطاق واسع، قد يؤدي ذلك إلى الحصول على ألوان أكثر حيوية، على حساب صحة الألوان.", + "de_DE": "Weist das Vulkan-Backend an, Farbinformationen ohne Angabe eines Farbraums weiterzuleiten. Für Benutzer mit Wide-Gamut-Displays kann dies zu lebendigeren Farben führen, allerdings auf Kosten der Farbkorrektheit.", + "el_GR": "Σκηνοθετεί το σύστημα υποστήριξης του Vulkan για να περάσει από πληροφορίες χρώματος χωρίς να καθορίσει έναν χρωματικό χώρο. Για χρήστες με ευρείες οθόνες γκάμας, αυτό μπορεί να οδηγήσει σε πιο ζωηρά χρώματα, με κόστος την ορθότητα του χρώματος.", + "en_US": "Directs the Vulkan backend to pass through color information without specifying a color space. For users with wide gamut displays, this may result in more vibrant colors, at the cost of color correctness.", + "es_ES": "Dirige el backend de Vulkan a pasar a través de la información del color sin especificar un espacio de color. Para los usuarios con pantallas de gran gama, esto puede resultar en colores más vibrantes, a costa de la corrección del color.", + "fr_FR": "Dirige l'interface graphique Vulkan pour qu'il transmette les informations de couleur sans spécifier d'espace colorimétrique. Pour les utilisateurs possédant des écrans Wide Color Gamut, cela peut entraîner des couleurs plus vives, au détriment de l'exactitude des couleurs.", + "he_IL": "מנחה את המנוע Vulkan להעביר שקיפות בצבעים מבלי לציין מרחב צבע. עבור משתמשים עם מסכים רחבים, הדבר עשוי לגרום לצבעים מרהיבים יותר, בחוסר דיוק בצבעים האמתיים.", + "it_IT": "Indica al backend Vulkan di passare le informazioni sul colore senza specificare uno spazio dei colori. Per gli utenti con schermi ad ampia gamma, ciò può rendere i colori più vivaci, sacrificando la correttezza del colore.", + "ja_JP": "Vulkan バックエンドに対して, 色空間を指定せずに色情報を渡します. 高色域ディスプレイを使用する場合, 正確ではないですがより鮮やかな色になる可能性があります.", + "ko_KR": "Vulkan 후단부가 색 공간을 지정하지 않고 색상 정보를 전달하도록 지시합니다. 넓은 색역 화면 표시 장치를 사용하는 사용자의 경우 색상 정확성을 희생하고 더 생생한 색상이 나올 수 있습니다.", + "no_NO": "Dirigerer Vulkan backenden til å gå gjennom farge informasjonen uten og spesifisere en fargeromsgjennomgang. For brukere med en bred spillvisning kan dette resultere i mer vibrerende farger og få riktig farge.", + "pl_PL": "Nakazuje API Vulkan przekazywać informacje o kolorze bez określania przestrzeni kolorów. Dla użytkowników z wyświetlaczami o szerokim zakresie kolorów może to skutkować bardziej żywymi kolorami, kosztem ich poprawności.", + "pt_BR": "Direciona o backend Vulkan para passar informações de cores sem especificar um espaço de cores. Para usuários com telas de ampla gama, isso pode resultar em cores mais vibrantes, ao custo da correção de cores.", + "ru_RU": "Направляет бэкенд Vulkan на передачу информации о цвете без указания цветового пространства. Для пользователей с экранами с расширенной гаммой данная настройка приводит к получению более ярких цветов за счет снижения корректности цветопередачи.", + "sv_SE": "Dirigerar Vulkan-bakänden att skicka genom färginformation utan att ange en färgrymd. För användare med breda gamut-skärmar kan detta resultera i mer levande färger på bekostnad av färgkorrekthet.", + "th_TH": "สั่งให้แบ็กเอนด์ Vulkan ส่งผ่านข้อมูลสีโดยไม่ต้องระบุค่าของสี สำหรับผู้ใช้ที่มีการแสดงกระจายตัวของสี อาจส่งผลให้สีสดใสมากขึ้น โดยต้องแลกกับความถูกต้องของสี", + "tr_TR": "Vulkan Backend'ini renk alanı belirtmeden renk bilgisinden geçmeye yönlendirir. Geniş gam ekranlı kullanıcılar için bu, renk doğruluğu pahasına daha canlı renklerle sonuçlanabilir.", + "uk_UA": "Дозволяє серверу Vulkan передавати інформацію про колір без вказівки колірного простору. Для користувачів з екранами з широкою гамою це може призвести до більш яскравих кольорів, але шляхом втрати коректності передачі кольору.", + "zh_CN": "使 Vulkan 图形引擎直接传输原始色彩信息。对于广色域 (例如 DCI-P3) 显示器的用户来说,可以产生更鲜艳的颜色,代价是损失部分色彩准确度。", + "zh_TW": "指示 Vulkan 後端在不指定色彩空間的情況下傳遞色彩資訊。對於使用廣色域顯示器的使用者來說,這可能會帶來更鮮艷的色彩,但代價是犧牲色彩的正確性。" + } + }, + { + "ID": "VolumeShort", + "Translations": { + "ar_SA": "مستوى", + "de_DE": "", + "el_GR": "Έντ.", + "en_US": "Vol", + "es_ES": "Volumen", + "fr_FR": "", + "he_IL": "שמע", + "it_IT": "", + "ja_JP": "音量", + "ko_KR": "음량", + "no_NO": "", + "pl_PL": "Głoś", + "pt_BR": "", + "ru_RU": "Громкость", + "sv_SE": "", + "th_TH": "ระดับเสียง", + "tr_TR": "Ses", + "uk_UA": "Гуч.", + "zh_CN": "音量", + "zh_TW": "音量" + } + }, + { + "ID": "UserProfilesManageSaves", + "Translations": { + "ar_SA": "إدارة الحفظ", + "de_DE": "Speicherstände verwalten", + "el_GR": "Διαχείριση Των Save", + "en_US": "Manage Saves", + "es_ES": "Administrar mis partidas guardadas", + "fr_FR": "Gérer les sauvegardes", + "he_IL": "נהל שמורים", + "it_IT": "Gestisci i salvataggi", + "ja_JP": "セーブデータの管理", + "ko_KR": "저장 관리", + "no_NO": "Administrer lagring", + "pl_PL": "Zarządzaj Zapisami", + "pt_BR": "Gerenciar jogos salvos", + "ru_RU": "Управление сохранениями", + "sv_SE": "Hantera sparade spel", + "th_TH": "จัดการบันทึก", + "tr_TR": "Kayıtları Yönet", + "uk_UA": "Керувати збереженнями", + "zh_CN": "管理存档", + "zh_TW": "管理存檔" + } + }, + { + "ID": "DeleteUserSave", + "Translations": { + "ar_SA": "هل تريد حذف حفظ المستخدم لهذه اللعبة؟", + "de_DE": "Möchtest du den Spielerstand für dieses Spiel löschen?", + "el_GR": "Επιθυμείτε να διαγράψετε το save χρήστη για το συγκεκριμένο παιχνίδι;", + "en_US": "Do you want to delete user save for this game?", + "es_ES": "¿Quieres borrar los datos de usuario de este juego?", + "fr_FR": "Voulez-vous supprimer la sauvegarde de l'utilisateur pour ce jeu ?", + "he_IL": "האם ברצונך למחוק את תקיית השמור למשחק זה?", + "it_IT": "Vuoi eliminare il salvataggio utente per questo gioco?", + "ja_JP": "このゲームのユーザセーブデータを削除しますか?", + "ko_KR": "이 게임의 사용자 저장을 삭제하시겠습니까?", + "no_NO": "Vil du slette bruker data for dette spillet?", + "pl_PL": "Czy chcesz usunąć zapis użytkownika dla tej gry?", + "pt_BR": "Deseja apagar o jogo salvo do usuário para este jogo?", + "ru_RU": "Удалить сохранения для этой игры?", + "sv_SE": "Vill du ta bort användarsparade spel för detta spel?", + "th_TH": "คุณต้องการลบบันทึกผู้ใช้สำหรับเกมนี้หรือไม่?", + "tr_TR": "Bu oyun için kullanıcı kaydını silmek istiyor musunuz?", + "uk_UA": "Ви хочете видалити збереження користувача для цієї гри?", + "zh_CN": "确定删除此游戏的用户存档吗?", + "zh_TW": "您想刪除此遊戲的使用者存檔嗎?" + } + }, + { + "ID": "IrreversibleActionNote", + "Translations": { + "ar_SA": "هذا الإجراء لا يمكن التراجع عنه.", + "de_DE": "Diese Option kann nicht rückgängig gemacht werden.", + "el_GR": "Αυτή η ενέργεια είναι μη αναστρέψιμη.", + "en_US": "This action is not reversible.", + "es_ES": "Esta acción no es reversible.", + "fr_FR": "Cette action n'est pas réversible.", + "he_IL": "הפעולה הזו בלתי הפיכה.", + "it_IT": "Questa azione non è reversibile.", + "ja_JP": "この操作は元に戻せません.", + "ko_KR": "이 작업은 되돌릴 수 없습니다.", + "no_NO": "Denne handlingen er ikke reverserbar.", + "pl_PL": "Ta czynność nie jest odwracalna.", + "pt_BR": "Esta ação não é reversível.", + "ru_RU": "Данное действие является необратимым.", + "sv_SE": "Denna åtgärd går inte att ångra.", + "th_TH": "การดำเนินการนี้ไม่สามารถย้อนกลับได้", + "tr_TR": "Bu eylem geri alınamaz.", + "uk_UA": "Цю дію не можна скасувати.", + "zh_CN": "删除后不可恢复。", + "zh_TW": "此動作將無法復原。" + } + }, + { + "ID": "SaveManagerHeading", + "Translations": { + "ar_SA": "إدارة الحفظ لـ {0} ({1})", + "de_DE": "Spielstände für {0} verwalten", + "el_GR": "Manage Saves for {0}", + "en_US": "Manage Saves for {0} ({1})", + "es_ES": "Administrar partidas guardadas para {0}", + "fr_FR": "Gérer les sauvegardes pour {0} ({1})", + "he_IL": "נהל שמורי משחק עבור {0} ({1})", + "it_IT": "Gestisci salvataggi per {0} ({1})", + "ja_JP": "{0} のセーブデータを管理", + "ko_KR": "{0} ({1})에 대한 저장 관리", + "no_NO": "Administrer lagring for {0} ({1})", + "pl_PL": "Zarządzaj Zapisami dla {0}", + "pt_BR": "Gerenciar jogos salvos para {0}", + "ru_RU": "Редактирование сохранений для {0} ({1})", + "sv_SE": "Hantera sparade spel för {0} ({1})", + "th_TH": "จัดการบันทึกสำหรับ {0} ({1})", + "tr_TR": "{0} için Kayıt Dosyalarını Yönet", + "uk_UA": "Керувати збереженнями для {0}", + "zh_CN": "管理 {0} ({1}) 的存档", + "zh_TW": "管理 {0} 的存檔 ({1})" + } + }, + { + "ID": "SaveManagerTitle", + "Translations": { + "ar_SA": "مدير الحفظ", + "de_DE": "Speicherdaten Manager", + "el_GR": "Διαχειριστής Save", + "en_US": "Save Manager", + "es_ES": "Administrador de datos de guardado.", + "fr_FR": "Gestionnaire de sauvegarde", + "he_IL": "מנהל שמירות", + "it_IT": "Gestione salvataggi", + "ja_JP": "セーブデータマネージャ", + "ko_KR": "관리자 저장", + "no_NO": "Lagre behandler", + "pl_PL": "Menedżer Zapisów", + "pt_BR": "Gerenciador de jogos salvos", + "ru_RU": "Менеджер сохранений", + "sv_SE": "Sparhanterare", + "th_TH": "จัดการบันทึก", + "tr_TR": "Kayıt Yöneticisi", + "uk_UA": "Менеджер збереження", + "zh_CN": "存档管理器", + "zh_TW": "存檔管理員" + } + }, + { + "ID": "Name", + "Translations": { + "ar_SA": "الاسم", + "de_DE": "", + "el_GR": "Όνομα", + "en_US": "Name", + "es_ES": "Nombre", + "fr_FR": "Nom\u00A0", + "he_IL": "שם", + "it_IT": "Nome", + "ja_JP": "名称", + "ko_KR": "이름", + "no_NO": "Navn", + "pl_PL": "Nazwa", + "pt_BR": "Nome", + "ru_RU": "Название", + "sv_SE": "Namn", + "th_TH": "ชื่อ", + "tr_TR": "İsim", + "uk_UA": "Назва", + "zh_CN": "名称", + "zh_TW": "名稱" + } + }, + { + "ID": "Size", + "Translations": { + "ar_SA": "الحجم", + "de_DE": "Größe", + "el_GR": "Μέγεθος", + "en_US": "Size", + "es_ES": "Tamaño", + "fr_FR": "Taille", + "he_IL": "גודל", + "it_IT": "Dimensione", + "ja_JP": "サイズ", + "ko_KR": "크기", + "no_NO": "Størrelse", + "pl_PL": "Rozmiar", + "pt_BR": "Tamanho", + "ru_RU": "Размер", + "sv_SE": "Storlek", + "th_TH": "ขนาด", + "tr_TR": "Boyut", + "uk_UA": "Розмір", + "zh_CN": "大小", + "zh_TW": "大小" + } + }, + { + "ID": "Search", + "Translations": { + "ar_SA": "بحث", + "de_DE": "Suche", + "el_GR": "Αναζήτηση", + "en_US": "Search", + "es_ES": "Buscar", + "fr_FR": "Rechercher", + "he_IL": "חפש", + "it_IT": "Cerca", + "ja_JP": "検索", + "ko_KR": "찾기", + "no_NO": "Søk", + "pl_PL": "Wyszukaj", + "pt_BR": "Buscar", + "ru_RU": "Поиск", + "sv_SE": "Sök", + "th_TH": "ค้นหา", + "tr_TR": "Ara", + "uk_UA": "Пошук", + "zh_CN": "搜索", + "zh_TW": "搜尋" + } + }, + { + "ID": "UserProfilesRecoverLostAccounts", + "Translations": { + "ar_SA": "استعادة الحسابات المفقودة", + "de_DE": "Konto wiederherstellen", + "el_GR": "Ανάκτηση Χαμένων Λογαριασμών", + "en_US": "Recover Lost Accounts", + "es_ES": "Recuperar cuentas perdidas", + "fr_FR": "Récupérer les profils perdus", + "he_IL": "שחזר חשבון שאבד", + "it_IT": "Recupera account persi", + "ja_JP": "アカウントの復旧", + "ko_KR": "잃어버린 계정 복구", + "no_NO": "Gjenopprett tapte kontoer", + "pl_PL": "Odzyskaj Utracone Konta", + "pt_BR": "Recuperar contas perdidas", + "ru_RU": "Восстановить учетные записи", + "sv_SE": "Återskapa förlorade konton", + "th_TH": "กู้คืนบัญชีที่สูญหาย", + "tr_TR": "Kayıp Hesapları Kurtar", + "uk_UA": "Відновлення профілів", + "zh_CN": "恢复丢失的账户", + "zh_TW": "復原遺失的帳戶" + } + }, + { + "ID": "Recover", + "Translations": { + "ar_SA": "استعادة", + "de_DE": "Wiederherstellen", + "el_GR": "Ανάκτηση", + "en_US": "Recover", + "es_ES": "Recuperar", + "fr_FR": "Récupérer", + "he_IL": "שחזר", + "it_IT": "Recupera", + "ja_JP": "復旧", + "ko_KR": "복구", + "no_NO": "Gjenopprett", + "pl_PL": "Odzyskaj", + "pt_BR": "Recuperar", + "ru_RU": "Восстановление", + "sv_SE": "Återskapa", + "th_TH": "กู้คืน", + "tr_TR": "Kurtar", + "uk_UA": "Відновити", + "zh_CN": "恢复", + "zh_TW": "復原" + } + }, + { + "ID": "UserProfilesRecoverHeading", + "Translations": { + "ar_SA": "تم العثور على حفظ للحسابات التالية", + "de_DE": "Speicherstände wurden für die folgenden Konten gefunden", + "el_GR": "Βρέθηκαν save για τους ακόλουθους λογαριασμούς", + "en_US": "Saves were found for the following accounts", + "es_ES": "Datos de guardado fueron encontrados para las siguientes cuentas", + "fr_FR": "Des sauvegardes ont été trouvées pour les profils suivants", + "he_IL": "שמורים נמצאו לחשבונות הבאים", + "it_IT": "Sono stati trovati dei salvataggi per i seguenti account", + "ja_JP": "以下のアカウントのセーブデータが見つかりました", + "ko_KR": "다음 계정에 대한 저장 발견", + "no_NO": "Lagring ble funnet for følgende kontoer", + "pl_PL": "Znaleziono zapisy dla następujących kont", + "pt_BR": "Jogos salvos foram encontrados para as seguintes contas", + "ru_RU": "Были найдены сохранения для следующих аккаунтов", + "sv_SE": "Sparade spel hittades för följande konton", + "th_TH": "พบบันทึกสำหรับบัญชีดังต่อไปนี้", + "tr_TR": "Aşağıdaki hesaplar için kayıtlar bulundu", + "uk_UA": "Знайдено збереження для наступних облікових записів", + "zh_CN": "找到了这些用户的存档数据", + "zh_TW": "發現下列帳戶有一些存檔" + } + }, + { + "ID": "UserProfilesRecoverEmptyList", + "Translations": { + "ar_SA": "لا توجد ملفات شخصية لاستردادها", + "de_DE": "Keine Profile zum Wiederherstellen", + "el_GR": "Δεν υπάρχουν προφίλ για ανάκτηση", + "en_US": "No profiles to recover", + "es_ES": "No hay perfiles a recuperar", + "fr_FR": "Aucun profil à restaurer", + "he_IL": "אין פרופילים לשחזור", + "it_IT": "Nessun profilo da recuperare", + "ja_JP": "復元するプロファイルはありません", + "ko_KR": "복구할 프로필 없음", + "no_NO": "Ingen profiler å gjenopprette", + "pl_PL": "Brak profili do odzyskania", + "pt_BR": "Nenhum perfil para recuperar", + "ru_RU": "Нет учетных записей для восстановления", + "sv_SE": "Inga profiler att återskapa", + "th_TH": "ไม่มีโปรไฟล์ที่สามารถกู้คืนได้", + "tr_TR": "Kurtarılacak profil bulunamadı", + "uk_UA": "Немає профілів для відновлення", + "zh_CN": "没有可以恢复的用户数据", + "zh_TW": "無設定檔可復原" + } + }, + { + "ID": "GraphicsAATooltip", + "Translations": { + "ar_SA": "يتم تطبيق تنعيم الحواف على عرض اللعبة.\n\nسوف يقوم FXAA بتعتيم معظم الصورة، بينما سيحاول SMAA العثور على حواف خشنة وتنعيمها.\n\nلا ينصح باستخدامه مع فلتر FSR لتكبير.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على لا شيء إذا لم تكن متأكدا.", + "de_DE": "Wendet Anti-Aliasing auf das Rendering des Spiels an.\n\nFXAA verwischt den größten Teil des Bildes, während SMAA versucht, gezackte Kanten zu finden und sie zu glätten.\n\nEs wird nicht empfohlen, diese Option in Verbindung mit dem FSR-Skalierungsfilter zu verwenden.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nLassen Sie die Option auf NONE, wenn Sie unsicher sind.", + "el_GR": "", + "en_US": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.", + "es_ES": "Aplica antia-aliasing al rendereo del juego.\n\nFXAA desenfocará la mayor parte del la iamgen, mientras que SMAA intentará encontrar bordes irregulares y suavizarlos.\n\nNo se recomienda usar en conjunto con filtro de escala FSR.\n\nEsta opción puede ser modificada mientras que esté corriendo el juego haciendo click en \"Aplicar\" más abajo; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDejar en NADA si no está seguro.", + "fr_FR": "FXAA floute la plupart de l'image, tandis que SMAA tente de détecter les contours dentelés et de les lisser.\n\nIl n'est pas recommandé de l'utiliser en conjonction avec le filtre de mise à l'échelle FSR.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres sur le côté et expérimenter jusqu'à ce que vous trouviez l'apparence souhaitée pour un jeu.\n\nLaissez sur AUCUN si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "Applica anti-aliasing al rendering del gioco.\n\nFXAA sfocerà la maggior parte dell'immagine, mentre SMAA tenterà di trovare bordi frastagliati e lisciarli.\n\nNon si consiglia di usarlo in combinazione con il filtro di scala FSR.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nLasciare su Nessuno se incerto.", + "ja_JP": "ゲームレンダリングにアンチエイリアスを適用します.\n\nFXAAは画像の大部分をぼかし, SMAAはギザギザのエッジを見つけて滑らかにします.\n\nFSRスケーリングフィルタとの併用は推奨しません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックして変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合は「なし」のままにしておいてください.", + "ko_KR": "게임 렌더에 앤티 앨리어싱을 적용합니다.\n\nFXAA는 이미지 대부분을 흐리게 처리하지만 SMAA는 들쭉날쭉한 가장자리를 찾아 부드럽게 처리합니다.\n\nFSR 스케일링 필터와 함께 사용하지 않는 것이 좋습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임의 모습을 찾을 때까지 실험해 볼 수 있습니다.\n\n모르면 없음으로 두세요.", + "no_NO": "Aktiverer anti-aliasing til spill render.\n\nFXAA vil gjøre det meste av bildet, mens SMAA vil forsøke å finne berørte kanter og glatte dem ut.\n\nAnbefales ikke til bruk i forbindelse med FSR-skaleringsfilteret.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nForlat på NONE hvis usikker.", + "pl_PL": "", + "pt_BR": "Aplica anti-aliasing à renderização do jogo.\n\nFXAA borrará a maior parte da imagem, enquanto SMAA tentará identificar e suavizar bordas serrilhadas.\n\nNão é recomendado usar em conjunto com o filtro de escala FSR.\n\nEssa opção pode ser alterada enquanto o jogo está em execução clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nDeixe em NENHUM se estiver em dúvida.", + "ru_RU": "Применимое сглаживание для рендера.\n\nFXAA размывает большую часть изображения, SMAA попытается найти \"зазубренные\" края и сгладить их.\n\nНе рекомендуется использовать вместе с масштабирующим фильтром FSR.\n\nЭта опция может быть изменена во время игры по нажатию \"Применить\" ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не найдёте подходящую настройку игры.\n\nРекомендуется использовать \"Нет\".", + "sv_SE": "Tillämpar anti-aliasing på spelrenderaren.\n\nFXAA kommer att sudda det mesta av bilden, medan SMAA kommer att försöka hitta taggiga kanter och släta ut dem.\n\nRekommenderas inte att använda tillsammans med skalfiltret FSR.\n\nDet här alternativet kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. Du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som INGEN om du är osäker.", + "th_TH": "ใช้การลดรอยหยักกับการเรนเดอร์เกม\n\nFXAA จะเบลอภาพส่วนใหญ่ ในขณะที่ SMAA จะพยายามค้นหารอยหยักและปรับให้เรียบ\n\nไม่แนะนำให้ใช้ร่วมกับตัวกรองสเกล FSR\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม\n\nปล่อยไว้ที่ NONE หากไม่แน่ใจ", + "tr_TR": "", + "uk_UA": "Застосовує згладження до рендера гри.\n\nFXAA розмиє більшість зображення, а SMAA спробує знайти нерівні краї та згладити їх.\n\nНе рекомендується використовувати разом з фільтром масштабування FSR.\n\nЦю опцію можна міняти коли гра запущена кліком на \"Застосувати; ви можете відсунути вікно налаштувань і поекспериментувати з видом гри.\n\nЗалиште на \"Немає\", якщо не впевнені.", + "zh_CN": "抗锯齿是一种图形处理技术,用于减少图像边缘的锯齿状现象,使图像更加平滑。\n\nFXAA(快速近似抗锯齿)是一种性能开销相对较小的抗锯齿方法,但可能会使得整体图像看起来有些模糊。\n\nSMAA(增强型子像素抗锯齿)则更加精细,它会尝试找到锯齿边缘并平滑它们,相比 FXAA 有更好的图像质量,但性能开销可能会稍大一些。\n\n如果开启了 FSR(FidelityFX Super Resolution,超级分辨率锐画技术)来提高性能或图像质量,不建议再启用抗锯齿,因为它们会产生不必要的图形处理开销,或者相互之间效果不协调。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“无”。", + "zh_TW": "對遊戲繪製進行反鋸齒處理。\n\nFXAA 會模糊大部分圖像,而 SMAA 則會嘗試找出鋸齒邊緣並將其平滑化。\n\n不建議與 FSR 縮放濾鏡一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n如果不確定,請選擇無狀態。" + } + }, + { + "ID": "GraphicsAALabel", + "Translations": { + "ar_SA": "تنعيم الحواف:", + "de_DE": "Antialiasing:", + "el_GR": "Anti-Aliasing", + "en_US": "Anti-Aliasing:", + "es_ES": "Suavizado de bordes:", + "fr_FR": "Anticrénelage :", + "he_IL": "החלקת-עקומות:", + "it_IT": "", + "ja_JP": "アンチエイリアス:", + "ko_KR": "앤티 앨리어싱 :", + "no_NO": "Kantutjevning:", + "pl_PL": "Antyaliasing:", + "pt_BR": "Anti-serrilhado:", + "ru_RU": "Сглаживание:", + "sv_SE": "Antialiasing:", + "th_TH": "ลดการฉีกขาดของภาพ:", + "tr_TR": "Kenar Yumuşatma:", + "uk_UA": "Згладжування:", + "zh_CN": "抗锯齿:", + "zh_TW": "反鋸齒:" + } + }, + { + "ID": "GraphicsScalingFilterLabel", + "Translations": { + "ar_SA": "فلتر التكبير:", + "de_DE": "Skalierungsfilter:", + "el_GR": "Φίλτρο Κλιμάκωσης:", + "en_US": "Scaling Filter:", + "es_ES": "Filtro de escalado:", + "fr_FR": "Filtre de mise à l'échelle :", + "he_IL": "מסנן מידת איכות:", + "it_IT": "Filtro di scala:", + "ja_JP": "スケーリングフィルタ:", + "ko_KR": "크기 조정 필터 :", + "no_NO": "Skaleringsfilter:", + "pl_PL": "Filtr skalowania:", + "pt_BR": "Filtro de escala:", + "ru_RU": "Интерполяция:", + "sv_SE": "Skalningsfilter:", + "th_TH": "ปรับขนาดตัวกรอง:", + "tr_TR": "Ölçekleme Filtresi:", + "uk_UA": "Фільтр масштабування:", + "zh_CN": "缩放过滤:", + "zh_TW": "縮放過濾器:" + } + }, + { + "ID": "GraphicsScalingFilterTooltip", + "Translations": { + "ar_SA": "اختر فلتر التكبير الذي سيتم تطبيقه عند استخدام مقياس الدقة.\n\nيعمل Bilinear بشكل جيد مع الألعاب ثلاثية الأبعاد وهو خيار افتراضي آمن.\n\nيوصى باستخدام Nearest لألعاب البكسل الفنية.\n\nFSR 1.0 هو مجرد مرشح توضيحي، ولا ينصح باستخدامه مع FXAA أو SMAA.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على Bilinear إذا لم تكن متأكدا.", + "de_DE": "Wählen Sie den Skalierungsfilter, der bei der Auflösungsskalierung angewendet werden soll.\n\nBilinear eignet sich gut für 3D-Spiele und ist eine sichere Standardoption.\n\nNearest wird für Pixel-Art-Spiele empfohlen.\n\nFSR 1.0 ist lediglich ein Schärfungsfilter und wird nicht für die Verwendung mit FXAA oder SMAA empfohlen.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nBleiben Sie auf BILINEAR, wenn Sie unsicher sind.", + "el_GR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", + "en_US": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nArea scaling is recommended when downscaling resolutions that are larger than the output window. It can be used to achieve a supersampled anti-aliasing effect when downscaling by more than 2x.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", + "es_ES": "Elija el filtro de escala que se aplicará al utilizar la escala de resolución.\n\nBilinear funciona bien para juegos 3D y es una opción predeterminada segura.\n\nSe recomienda el bilinear para juegos de pixel art.\n\nFSR 1.0 es simplemente un filtro de afilado, no se recomienda su uso con FXAA o SMAA.\n\nEsta opción se puede cambiar mientras se ejecuta un juego haciendo clic en \"Aplicar\" a continuación; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDéjelo en BILINEAR si no está seguro.", + "fr_FR": "Choisissez le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne bien pour les jeux en 3D et constitue une option par défaut sûre.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.", + "he_IL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", + "it_IT": "Scegli il filtro di scaling che verrà applicato quando si utilizza o scaling di risoluzione.\n\nBilineare funziona bene per i giochi 3D ed è un'opzione predefinita affidabile.\n\nNearest è consigliato per i giochi in pixel art.\n\nFSR 1.0 è solo un filtro di nitidezza, non raccomandato per l'uso con FXAA o SMAA.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nLasciare su Bilineare se incerto.", + "ja_JP": "解像度変更時に適用されるスケーリングフィルタを選択します.\n\nBilinearは3Dゲームに適しており, 安全なデフォルトオプションです.\n\nピクセルアートゲームにはNearestを推奨します.\n\nFSR 1.0は単なるシャープニングフィルタであり, FXAAやSMAAとの併用は推奨されません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合はBilinearのままにしておいてください.", + "ko_KR": "해상도 스케일을 사용할 때 적용될 스케일링 필터를 선택합니다.\n\n쌍선형은 3D 게임에 적합하며 안전한 기본 옵션입니다.\n\nNearest는 픽셀 아트 게임에 권장됩니다.\n\nFSR 1.0은 단순히 선명도 필터일 뿐이며 FXAA 또는 SMAA와 함께 사용하는 것은 권장되지 않습니다.\n\nArea 스케일링은 출력 창보다 큰 해상도를 다운스케일링할 때 권장됩니다. 2배 이상 다운스케일링할 때 슈퍼샘플링된 앤티앨리어싱 효과를 얻는 데 사용할 수 있습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임 모양을 찾을 때까지 실험하면 됩니다.\n\n모르면 쌍선형을 그대로 두세요.", + "no_NO": "Velg det skaleringsfilteret som skal brukes når du bruker oppløsningsskalaen.\n\nBilinear fungerer godt for 3D-spill og er et trygt standardalternativ.\n\nNærmeste anbefales for pixel kunst-spill.\n\nFSR 1.0 er bare et skarpere filter, ikke anbefalt for bruk med FXAA eller SMAA.\n\nOmrådeskalering anbefales når nedskalering er større enn utgangsvinduet. Den kan brukes til å oppnå en superprøvetaket anti-aliasingseffekt når en nedskalerer med mer enn 2x.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nLa være på BILINEAR hvis usikker.", + "pl_PL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", + "pt_BR": "Escolha o filtro de escala que será aplicado ao usar a escala de resolução.\n\nBilinear funciona bem para jogos 3D e é uma opção padrão segura.\n\nNearest é recomendado para jogos em pixel art.\n\nFSR 1.0 é apenas um filtro de nitidez, não recomendado para uso com FXAA ou SMAA.\n\nEssa opção pode ser alterada enquanto o jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nMantenha em BILINEAR se estiver em dúvida.", + "ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЭта опция может быть изменена во время игры по нажатию кнопки \"Применить\" ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать \"Билинейная\".", + "sv_SE": "Välj det skalfilter som ska tillämpas vid användning av upplösningsskala.\n\nBilinjär fungerar bra för 3D-spel och är ett säkert standardalternativ.\n\nNärmast rekommenderas för pixel art-spel.\n\nFSR 1.0 är bara ett skarpningsfilter, rekommenderas inte för FXAA eller SMAA.\n\nOmrådesskalning rekommenderas vid nedskalning av upplösning som är större än utdatafönstret. Det kan användas för att uppnå en supersamplad anti-alias-effekt vid nedskalning med mer än 2x.\n\nDetta alternativ kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som BILINJÄR om du är osäker.", + "th_TH": "เลือกตัวกรองสเกลที่จะใช้เมื่อใช้สเกลความละเอียด\n\nBilinear ทำงานได้ดีกับเกม 3D และเป็นตัวเลือกเริ่มต้นที่ปลอดภัย\n\nแนะนำให้ใช้เกมภาพพิกเซลที่ใกล้เคียงที่สุด\n\nFSR 1.0 เป็นเพียงตัวกรองความคมชัด ไม่แนะนำให้ใช้กับ FXAA หรือ SMAA\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม", + "tr_TR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", + "uk_UA": "Виберіть фільтр масштабування, що використається при збільшенні роздільної здатності.\n\n\"Білінійний\" добре виглядає в 3D іграх, і хороше налаштування за умовчуванням.\n\n\"Найближчий\" рекомендується для ігор з піксель-артом.\n\n\"FSR 1.0\" - це просто фільтр різкості, не рекомендується використовувати разом з FXAA або SMAA.\n\nЦю опцію можна міняти коли гра запущена кліком на \"Застосувати; ви можете відсунути вікно налаштувань і поекспериментувати з видом гри.\n\nЗалиште на \"Білінійний\", якщо не впевнені.", + "zh_CN": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear(双线性过滤)对于3D游戏效果较好,是一个安全的默认选项。\n\nNearest(最近邻过滤)推荐用于像素艺术游戏。\n\nFSR(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea(局部过滤),当渲染分辨率大于窗口实际分辨率,推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“Bilinear(双线性过滤)”。", + "zh_TW": "選擇使用解析度縮放時套用的縮放過濾器。\n\n雙線性 (Bilinear) 濾鏡適用於 3D 遊戲,是一個安全的預設選項。\n\n建議像素美術遊戲使用近鄰性 (Nearest) 濾鏡。\n\nFSR 1.0 只是一個銳化濾鏡,不建議與 FXAA 或 SMAA 一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n如果不確定,請保持雙線性 (Bilinear) 狀態。" + } + }, + { + "ID": "GraphicsScalingFilterBilinear", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Bilinear", + "es_ES": "", + "fr_FR": "Bilinéaire", + "he_IL": "", + "it_IT": "Bilineare", + "ja_JP": "", + "ko_KR": "쌍선형", + "no_NO": "", + "pl_PL": "Dwuliniowe", + "pt_BR": "", + "ru_RU": "Билинейная", + "sv_SE": "Bilinjär", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Білінійний", + "zh_CN": "Bilinear(双线性过滤)", + "zh_TW": "雙線性 (Bilinear)" + } + }, + { + "ID": "GraphicsScalingFilterNearest", + "Translations": { + "ar_SA": "", + "de_DE": "Nächstes", + "el_GR": "", + "en_US": "Nearest", + "es_ES": "Cercano", + "fr_FR": "Le plus proche", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "근린", + "no_NO": "Nærmeste", + "pl_PL": "Najbliższe", + "pt_BR": "", + "ru_RU": "Ступенчатая", + "sv_SE": "Närmaste", + "th_TH": "ใกล้สุด", + "tr_TR": "", + "uk_UA": "Найближчий", + "zh_CN": "Nearest(邻近过滤)", + "zh_TW": "近鄰性 (Nearest)" + } + }, + { + "ID": "GraphicsScalingFilterFsr", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "FSR", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "FSR(超级分辨率锐画技术)", + "zh_TW": "" + } + }, + { + "ID": "GraphicsScalingFilterArea", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Area", + "es_ES": "", + "fr_FR": "Zone", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "영역", + "no_NO": "Område", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Зональная", + "sv_SE": "Yta", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "Area(区域过滤)", + "zh_TW": "" + } + }, + { + "ID": "GraphicsScalingFilterLevelLabel", + "Translations": { + "ar_SA": "المستوى", + "de_DE": "Stufe", + "el_GR": "Επίπεδο", + "en_US": "Level", + "es_ES": "Nivel", + "fr_FR": "Niveau ", + "he_IL": "רמה", + "it_IT": "Livello", + "ja_JP": "レベル", + "ko_KR": "레벨", + "no_NO": "Nivå", + "pl_PL": "Poziom", + "pt_BR": "Nível", + "ru_RU": "Уровень", + "sv_SE": "Nivå", + "th_TH": "ระดับ", + "tr_TR": "Seviye", + "uk_UA": "Рівень", + "zh_CN": "等级", + "zh_TW": "日誌等級" + } + }, + { + "ID": "GraphicsScalingFilterLevelTooltip", + "Translations": { + "ar_SA": "اضبط مستوى وضوح FSR 1.0. الأعلى هو أكثر وضوحا.", + "de_DE": "FSR 1.0 Schärfelevel festlegen. Höher ist schärfer.", + "el_GR": "", + "en_US": "Set FSR 1.0 sharpening level. Higher is sharper.", + "es_ES": "Ajuste el nivel de nitidez FSR 1.0. Mayor es más nítido.", + "fr_FR": "Définissez le niveau de netteté FSR 1.0. Plus élevé signifie plus net.", + "he_IL": "", + "it_IT": "Imposta il livello di nitidezza di FSR 1.0. Valori più alti comportano una maggiore nitidezza.", + "ja_JP": "FSR 1.0のシャープ化レベルを設定します. 高い値ほどシャープになります.", + "ko_KR": "FSR 1.0 선명도 레벨을 설정합니다. 높을수록 더 선명합니다.", + "no_NO": "Definer FSR 1,0 skarpere nivå. Høyere er skarpere.", + "pl_PL": "Ustaw poziom ostrzeżenia FSR 1.0. Wyższy jest ostrzejszy.", + "pt_BR": "Defina o nível de nitidez do FSR 1.0. Quanto maior, mais nítido.", + "ru_RU": "Выбор режима работы FSR 1.0. Выше - четче.", + "sv_SE": "Ställ in nivå för FSR 1.0 sharpening. Högre är skarpare.", + "th_TH": "ตั้งค่าระดับความคมชัด FSR 1.0 ยิ่งสูงกว่าจะยิ่งคมชัดกว่า", + "tr_TR": "", + "uk_UA": "Встановити рівень різкості в FSR 1.0. Чим вище - тим різкіше.", + "zh_CN": "设置 FSR 1.0 的锐化等级,数值越高,图像越锐利。", + "zh_TW": "設定 FSR 1.0 銳化等級。越高越清晰。" + } + }, + { + "ID": "SmaaLow", + "Translations": { + "ar_SA": "SMAA منخفض", + "de_DE": "SMAA Niedrig", + "el_GR": "Χαμηλό SMAA", + "en_US": "SMAA Low", + "es_ES": "SMAA Bajo", + "fr_FR": "SMAA Faible", + "he_IL": "SMAA נמוך", + "it_IT": "SMAA Basso", + "ja_JP": "", + "ko_KR": "SMAA 낮음", + "no_NO": "SMAA lav", + "pl_PL": "SMAA Niskie", + "pt_BR": "SMAA Baixo", + "ru_RU": "SMAA Низкое", + "sv_SE": "SMAA låg", + "th_TH": "SMAA ต่ำ", + "tr_TR": "Düşük SMAA", + "uk_UA": "SMAA Низький", + "zh_CN": "SMAA 低质量", + "zh_TW": "低階 SMAA" + } + }, + { + "ID": "SmaaMedium", + "Translations": { + "ar_SA": "SMAA متوسط", + "de_DE": "SMAA Mittel", + "el_GR": " Μεσαίο SMAA", + "en_US": "SMAA Medium", + "es_ES": "SMAA Medio", + "fr_FR": "SMAA moyen", + "he_IL": "SMAA בינוני", + "it_IT": "SMAA Medio", + "ja_JP": "", + "ko_KR": "SMAA 중간", + "no_NO": "SMAA Middels", + "pl_PL": "SMAA Średnie", + "pt_BR": "SMAA Médio", + "ru_RU": "SMAA Среднее", + "sv_SE": "SMAA medium", + "th_TH": "SMAA ปานกลาง", + "tr_TR": "Orta SMAA", + "uk_UA": "SMAA Середній", + "zh_CN": "SMAA 中质量", + "zh_TW": "中階 SMAA" + } + }, + { + "ID": "SmaaHigh", + "Translations": { + "ar_SA": "SMAA عالي", + "de_DE": "SMAA Hoch", + "el_GR": "Υψηλό SMAA", + "en_US": "SMAA High", + "es_ES": "SMAA Alto", + "fr_FR": "SMAA Élevé", + "he_IL": "SMAA גבוהה", + "it_IT": "SMAA Alto", + "ja_JP": "", + "ko_KR": "SMAA 높음", + "no_NO": "SMAA høy", + "pl_PL": "SMAA Wysokie", + "pt_BR": "SMAA Alto", + "ru_RU": "SMAA Высокое", + "sv_SE": "SMAA hög", + "th_TH": "SMAA สูง", + "tr_TR": "Yüksek SMAA", + "uk_UA": "SMAA Високий", + "zh_CN": "SMAA 高质量", + "zh_TW": "高階 SMAA" + } + }, + { + "ID": "SmaaUltra", + "Translations": { + "ar_SA": "SMAA فائق", + "de_DE": "", + "el_GR": "Oύλτρα SMAA", + "en_US": "SMAA Ultra", + "es_ES": "", + "fr_FR": "", + "he_IL": "SMAA אולטרה", + "it_IT": "", + "ja_JP": "", + "ko_KR": "SMAA 울트라", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "SMAA Ультра", + "sv_SE": "SMAA ultra", + "th_TH": "SMAA สูงมาก", + "tr_TR": "En Yüksek SMAA", + "uk_UA": "SMAA Ультра", + "zh_CN": "SMAA 超高质量", + "zh_TW": "超高階 SMAA" + } + }, + { + "ID": "UserEditorTitle", + "Translations": { + "ar_SA": "تعديل المستخدم", + "de_DE": "Nutzer bearbeiten", + "el_GR": "Επεξεργασία Χρήστη", + "en_US": "Edit User", + "es_ES": "Editar usuario", + "fr_FR": "Modifier Utilisateur", + "he_IL": "ערוך משתמש", + "it_IT": "Modificare L'Utente", + "ja_JP": "ユーザを編集", + "ko_KR": "사용자 편집", + "no_NO": "Rediger bruker", + "pl_PL": "Edytuj użytkownika", + "pt_BR": "Editar usuário", + "ru_RU": "Редактирование пользователя", + "sv_SE": "Redigera användare", + "th_TH": "แก้ไขผู้ใช้", + "tr_TR": "Kullanıcıyı Düzenle", + "uk_UA": "Редагувати користувача", + "zh_CN": "编辑用户", + "zh_TW": "編輯使用者" + } + }, + { + "ID": "UserEditorTitleCreate", + "Translations": { + "ar_SA": "إنشاء مستخدم", + "de_DE": "Nutzer erstellen", + "el_GR": "Δημιουργία Χρήστη", + "en_US": "Create User", + "es_ES": "Crear Usuario", + "fr_FR": "Créer Utilisateur", + "he_IL": "צור משתמש", + "it_IT": "Crea Un Utente", + "ja_JP": "ユーザを作成", + "ko_KR": "사용자 만들기", + "no_NO": "Opprett bruker", + "pl_PL": "Utwórz użytkownika", + "pt_BR": "Criar usuário", + "ru_RU": "Создание пользователя", + "sv_SE": "Skapa användare", + "th_TH": "สร้างผู้ใช้", + "tr_TR": "Kullanıcı Oluştur", + "uk_UA": "Створити користувача", + "zh_CN": "创建用户", + "zh_TW": "建立使用者" + } + }, + { + "ID": "SettingsTabNetworkInterface", + "Translations": { + "ar_SA": "واجهة الشبكة:", + "de_DE": "Netzwerkschnittstelle:", + "el_GR": "Διεπαφή Δικτύου", + "en_US": "Network Interface:", + "es_ES": "Interfaz de Red", + "fr_FR": "Interface Réseau :", + "he_IL": "ממשק רשת", + "it_IT": "Interfaccia di rete:", + "ja_JP": "ネットワークインタフェース:", + "ko_KR": "네트워크 인터페이스:", + "no_NO": "Nettverksgrensesnitt", + "pl_PL": "Interfejs sieci:", + "pt_BR": "Interface de rede:", + "ru_RU": "Сетевой интерфейс:", + "sv_SE": "Nätverksgränssnitt:", + "th_TH": "เชื่อมต่อเครือข่าย:", + "tr_TR": "Ağ Bağlantısı:", + "uk_UA": "Мережевий інтерфейс:", + "zh_CN": "网络接口:", + "zh_TW": "網路介面:" + } + }, + { + "ID": "NetworkInterfaceTooltip", + "Translations": { + "ar_SA": "واجهة الشبكة مستخدمة لميزات LAN/LDN.\n\nبالاشتراك مع VPN أو XLink Kai ولعبة تدعم LAN، يمكن استخدامها لتزييف اتصال الشبكة نفسها عبر الإنترنت.\n\nاتركه على الافتراضي إذا لم تكن متأكدا.", + "de_DE": "Die für LAN/LDN-Funktionen verwendete Netzwerkschnittstelle.\n\nIn Verbindung mit einem VPN oder XLink Kai und einem Spiel mit LAN-Unterstützung kann eine Verbindung mit demselben Netzwerk über das Internet vorgetäuscht werden.\n\nIm Zweifelsfall auf DEFAULT belassen.", + "el_GR": "", + "en_US": "The network interface used for LAN/LDN features.\n\nIn conjunction with a VPN or XLink Kai and a game with LAN support, can be used to spoof a same-network connection over the Internet.\n\nLeave on DEFAULT if unsure.", + "es_ES": "Interfaz de red usada para características LAN/LDN.\n\njunto con una VPN o XLink Kai y un juego con soporte LAN, puede usarse para suplantar una conexión de la misma red a través de Internet.\n\nDeje en DEFAULT si no está seguro.", + "fr_FR": "L'interface réseau utilisée pour les fonctionnalités LAN/LDN.\n\nEn conjonction avec un VPN ou XLink Kai et un jeu prenant en charge le LAN, peut être utilisée pour simuler une connexion sur le même réseau via Internet.\n\nLaissez sur PAR DÉFAUT si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "L'interfaccia di rete utilizzata per le funzionalità LAN/LDN.\n\nIn combinazione con una VPN o XLink Kai e un gioco che supporta la modalità LAN, questa opzione può essere usata per simulare la connessione alla stessa rete attraverso Internet.\n\nNel dubbio, lascia l'opzione su Predefinito.", + "ja_JP": "LAN/LDN機能に使用されるネットワークインタフェースです.\n\nVPNやXLink Kai、LAN対応のゲームと併用することで, インターネット上の同一ネットワーク接続になりすますことができます.\n\n不明な場合はデフォルトのままにしてください.", + "ko_KR": "LAN/LDN 기능에 사용되는 네트워크 인터페이스입니다.\n\nVPN이나 ​​XLink Kai와 LAN 지원 게임과 함께 사용하면 인터넷을 통한 동일 네트워크 연결을 스푸핑하는 데 사용할 수 있습니다.\n\n모르면 기본값으로 두세요.", + "no_NO": "Nettverksgrensesnittets grensesnitt brukt for LAN/LDN funksjoner.\n\ni konjuksjon med en VPN eller XLink Kai og ett spill med LAN støtte, kan bli brukt til og spoofe ett \"samme-nettverk\" tilkobling over nettet.\n\nLa være på DEFAULT om usikker.", + "pl_PL": "Interfejs sieciowy używany dla funkcji LAN/LDN.\n\nw połączeniu z VPN lub XLink Kai i grą z obsługą sieci LAN, może być użyty do spoofowania połączenia z tą samą siecią przez Internet.\n\nZostaw DOMYŚLNE, jeśli nie ma pewności.", + "pt_BR": "A interface de rede usada para recursos de LAN/LDN.\n\nEm conjunto com uma VPN ou XLink Kai e um jogo com suporte a LAN, pode ser usada para simular uma conexão na mesma rede pela Internet.\n\nMantenha em PADRÃO se estiver em dúvida.", + "ru_RU": "Сетевой интерфейс, используемый для функций LAN/LDN.\n\nМожет использоваться для игры через интернет в сочетании с VPN или XLink Kai и игрой с поддержкой LAN.\n\nРекомендуется использовать \"По умолчанию\".", + "sv_SE": "Nätverksgränssnittet som används för LAN/LDN-funktioner.\n\nTillsammans med en VPN eller XLink Kai och ett spel med LAN-stöd så kan detta användas för att spoofa en same-network-anslutning över internet.\n\nLämna som STANDARD om du är osäker.", + "th_TH": "อินเทอร์เฟซเครือข่ายที่ใช้สำหรับคุณสมบัติ LAN/LDN\n\nเมื่อใช้ร่วมกับ VPN หรือ XLink Kai และเกมที่รองรับ LAN สามารถใช้เพื่อปลอมการเชื่อมต่อเครือข่ายเดียวกันผ่านทางอินเทอร์เน็ต\n\nปล่อยให้เป็น ค่าเริ่มต้น หากคุณไม่แน่ใจ", + "tr_TR": "", + "uk_UA": "Мережевий інтерфейс, що використовується для LAN/LDN.\n\nРазом з VPN або XLink Kai, і грою що підтримує LAN, може імітувати з'єднання в однаковій мережі через Інтернет.", + "zh_CN": "用于局域网(LAN)/本地网络发现(LDN)功能的网络接口。\n\n结合 VPN 或 XLink Kai 以及支持局域网功能的游戏,可以在互联网上伪造为同一网络连接。\n\n如果不确定,请保持为“默认”。", + "zh_TW": "用於 LAN/LDN 功能的網路介面。\n\n與 VPN 或 XLink Kai 以及支援區域網路的遊戲配合使用,可用於在網路上偽造同網際網路連線。\n\n如果不確定,請保持預設狀態。" + } + }, + { + "ID": "NetworkInterfaceDefault", + "Translations": { + "ar_SA": "افتراضي", + "de_DE": "Standard", + "el_GR": "Προεπιλογή", + "en_US": "Default", + "es_ES": "Predeterminado", + "fr_FR": "Par défaut", + "he_IL": "ברירת המחדל", + "it_IT": "Predefinito", + "ja_JP": "デフォルト", + "ko_KR": "기본값", + "no_NO": "Standard", + "pl_PL": "Domyślny", + "pt_BR": "Padrão", + "ru_RU": "По умолчанию", + "sv_SE": "Standard", + "th_TH": "ค่าเริ่มต้น", + "tr_TR": "Varsayılan", + "uk_UA": "Стандартний", + "zh_CN": "默认", + "zh_TW": "預設" + } + }, + { + "ID": "PackagingShaders", + "Translations": { + "ar_SA": "تعبئة المظللات", + "de_DE": "Verpackt Shader", + "el_GR": "Shaders Συσκευασίας", + "en_US": "Packaging Shaders", + "es_ES": "Empaquetando sombreadores", + "fr_FR": "Empaquetage des Shaders", + "he_IL": "אורז הצללות", + "it_IT": "Salvataggio degli shader", + "ja_JP": "シェーダーを構築中", + "ko_KR": "패키징 셰이더", + "no_NO": "Pakker Shaders", + "pl_PL": "Pakuje Shadery ", + "pt_BR": "Empacotamento de Shaders", + "ru_RU": "Упаковка шейдеров", + "sv_SE": "Paketering av Shaders", + "th_TH": "รวม Shaders เข้าด้วยกัน", + "tr_TR": "Gölgeler Paketleniyor", + "uk_UA": "Пакування шейдерів", + "zh_CN": "整合着色器中", + "zh_TW": "封裝著色器" + } + }, + { + "ID": "AboutChangelogButton", + "Translations": { + "ar_SA": "عرض سجل التغييرات على غيت هاب", + "de_DE": "Changelog in GitHub öffnen", + "el_GR": "Προβολή αρχείου αλλαγών στο GitHub", + "en_US": "View Changelog on GitHub", + "es_ES": "Ver registro de cambios en GitHub", + "fr_FR": "Voir le Changelog sur GitHub", + "he_IL": "צפה במידע אודות שינויים בגיטהב", + "it_IT": "Visualizza changelog su GitHub", + "ja_JP": "GitHub で更新履歴を表示", + "ko_KR": "GitHub에서 변경 내역 보기", + "no_NO": "Vis endringslogg på GitHub", + "pl_PL": "Zobacz listę zmian na GitHubie", + "pt_BR": "Ver mudanças no GitHub", + "ru_RU": "Показать список изменений на GitHub", + "sv_SE": "Visa ändringslogg på GitHub", + "th_TH": "ดูประวัติการเปลี่ยนแปลงบน GitHub", + "tr_TR": "GitHub'da Değişiklikleri Görüntüle", + "uk_UA": "Переглянути журнал змін на GitHub", + "zh_CN": "在 Github 上查看更新日志", + "zh_TW": "在 GitHub 上檢視更新日誌" + } + }, + { + "ID": "AboutChangelogButtonTooltipMessage", + "Translations": { + "ar_SA": "انقر لفتح سجل التغيير لهذا الإصدار في متصفحك الافتراضي.", + "de_DE": "Klicke hier, um das Changelog für diese Version in Ihrem Standardbrowser zu öffnen.", + "el_GR": "Κάντε κλικ για να ανοίξετε το αρχείο αλλαγών για αυτήν την έκδοση στο προεπιλεγμένο πρόγραμμα περιήγησης σας.", + "en_US": "Click to open the changelog for this version in your default browser.", + "es_ES": "Haga clic para abrir el registro de cambios para esta versión en su navegador predeterminado.", + "fr_FR": "Cliquez pour ouvrir le changelog de cette version dans votre navigateur par défaut.", + "he_IL": "לחץ כדי לפתוח את יומן השינויים עבור גרסה זו בדפדפן ברירת המחדל שלך.", + "it_IT": "Clicca per aprire il changelog per questa versione nel tuo browser predefinito.", + "ja_JP": "クリックして, このバージョンの更新履歴をデフォルトのブラウザで開きます.", + "ko_KR": "기본 브라우저에서 이 버전의 변경 내역을 열람하려면 클릭하세요.", + "no_NO": "Klikk for å åpne endringsloggen for denne versjonen i din nettleser.", + "pl_PL": "Kliknij, aby otworzyć listę zmian dla tej wersji w domyślnej przeglądarce.", + "pt_BR": "Clique para abrir o relatório de alterações para esta versão no seu navegador padrão.", + "ru_RU": "Нажмите, чтобы открыть список изменений для этой версии", + "sv_SE": "Klicka för att öppna ändringsloggen för denna version i din standardwebbläsare.", + "th_TH": "คลิกเพื่อเปิดประวัติการเปลี่ยนแปลงสำหรับเวอร์ชั่นนี้ บนเบราว์เซอร์เริ่มต้นของคุณ", + "tr_TR": "Kullandığınız versiyon için olan değişiklikleri varsayılan tarayıcınızda görmek için tıklayın", + "uk_UA": "Клацніть, щоб відкрити журнал змін для цієї версії у стандартному браузері.", + "zh_CN": "点击这里在浏览器中打开此版本的更新日志。", + "zh_TW": "在預設瀏覽器中開啟此版本的更新日誌。" + } + }, + { + "ID": "SettingsTabNetworkMultiplayer", + "Translations": { + "ar_SA": "لعب جماعي", + "de_DE": "Mehrspieler", + "el_GR": "Πολλαπλοί παίκτες", + "en_US": "Multiplayer", + "es_ES": "Multijugador", + "fr_FR": "Multijoueur", + "he_IL": "רב משתתפים", + "it_IT": "Multigiocatore", + "ja_JP": "マルチプレイヤー", + "ko_KR": "멀티플레이어", + "no_NO": "Flerspiller", + "pl_PL": "Gra Wieloosobowa", + "pt_BR": "", + "ru_RU": "Мультиплеер", + "sv_SE": "Flerspelare", + "th_TH": "ผู้เล่นหลายคน", + "tr_TR": "Çok Oyunculu", + "uk_UA": "Мережева гра", + "zh_CN": "多人联机游玩", + "zh_TW": "多人遊戲" + } + }, + { + "ID": "MultiplayerMode", + "Translations": { + "ar_SA": "الوضع:", + "de_DE": "Modus:", + "el_GR": "Λειτουργία:", + "en_US": "Mode:", + "es_ES": "Modo:", + "fr_FR": "Mode :", + "he_IL": "מצב:", + "it_IT": "Modalità:", + "ja_JP": "モード:", + "ko_KR": "모드 :", + "no_NO": "Modus:", + "pl_PL": "Tryb:", + "pt_BR": "Modo:", + "ru_RU": "Режим:", + "sv_SE": "Läge:", + "th_TH": "โหมด:", + "tr_TR": "Mod:", + "uk_UA": "Режим:", + "zh_CN": "联机模式:", + "zh_TW": "模式:" + } + }, + { + "ID": "MultiplayerModeTooltip", + "Translations": { + "ar_SA": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم LdnMitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.", + "de_DE": "Ändert den LDN-Mehrspielermodus.\n\nLdnMitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.", + "el_GR": "", + "en_US": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.", + "es_ES": "Cambiar modo LDN multijugador.\n\nLdnMitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.", + "fr_FR": "Changer le mode multijoueur LDN.\n\nLdnMitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.", + "he_IL": "", + "it_IT": "Cambia la modalità multigiocatore LDN.\n\nLdnMitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.", + "ja_JP": "LDNマルチプレイヤーモードを変更します.\n\nldn_mitmモジュールがインストールされた, 他のRyujinxインスタンスや,ハックされたNintendo Switchコンソールとのローカル/同一ネットワーク接続を可能にします.\n\nマルチプレイでは, すべてのプレイヤーが同じゲームバージョンである必要があります(例:Super Smash Bros. Ultimate v13.0.1はv13.0.0に接続できません).\n\n不明な場合は「無効」のままにしてください.", + "ko_KR": "LDN 멀티플레이어 모드를 변경합니다.\n\nLdnMitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예: Super Smash Bros. Ultimate v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.", + "no_NO": "Endre LDN flerspillermodus.\n\nLdnMitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.", + "pl_PL": "", + "pt_BR": "Alterar o modo multiplayer LDN.\n\nLdnMitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.", + "ru_RU": "Меняет многопользовательский режим LDN.\n\nLdnMitm модифицирует функциональность локальной беспроводной/игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить отключенным.", + "sv_SE": "Ändra LDN-flerspelarläge\n\nLdnMitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.", + "th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nLdnMitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ", + "tr_TR": "", + "uk_UA": "Змінити LDN мультиплеєру.\n\nLdnMitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені, ", + "zh_CN": "修改 LDN 多人联机游玩模式。\n\nldn_mitm 联机插件将修改游戏中的本地无线和本地游玩功能,使其表现得像局域网一样,允许和其他安装了 ldn_mitm 插件的 Ryujinx 模拟器和破解的任天堂 Switch 主机在同一网络下进行本地连接,实现多人联机游玩。\n\n多人联机游玩要求所有玩家必须运行相同的游戏版本(例如,游戏版本 v13.0.1 无法与 v13.0.0 联机)。\n\n如果不确定,请保持为“禁用”。", + "zh_TW": "變更 LDN 多人遊戲模式。\n\nLdnMitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如,Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定,請保持 Disabled (停用) 狀態。" + } + }, + { + "ID": "MultiplayerModeDisabled", + "Translations": { + "ar_SA": "معطل", + "de_DE": "Deaktiviert", + "el_GR": "", + "en_US": "Disabled", + "es_ES": "Deshabilitado", + "fr_FR": "Désactivé", + "he_IL": "", + "it_IT": "Disabilitato", + "ja_JP": "無効", + "ko_KR": "비활성화됨", + "no_NO": "Deaktivert", + "pl_PL": "Wyłączone", + "pt_BR": "Desativado", + "ru_RU": "Отключено", + "sv_SE": "Inaktiverad", + "th_TH": "ปิดใช้งาน", + "tr_TR": "Devre Dışı", + "uk_UA": "Вимкнено", + "zh_CN": "禁用", + "zh_TW": "已停用" + } + }, + { + "ID": "MultiplayerModeLdnMitm", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "ldn_mitm", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "MultiplayerModeLdnRyu", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "RyuLDN", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "MultiplayerDisableP2P", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Disable P2P Network Hosting (may increase latency)", + "es_ES": "Desactivar El Hosteo De Red P2P (puede aumentar latencia)", + "fr_FR": "Désactiver PàP Hébergement de Réseau (pourrait augmenter la latence)", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "P2P 네트워크 호스팅 비활성화(대기 시간이 늘어날 수 있음)", + "no_NO": "Deaktiver P2P-nettverkshosting (kan øke ventetiden)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Отключить хостинг P2P-сетей (может увеличить задержку)", + "sv_SE": "Inaktivera P2P-nätverkshosting (kan öka latens)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вимкнути хостинг P2P мережі (може збільшити затримку)", + "zh_CN": "禁用P2P网络连接 (也许会增加延迟)", + "zh_TW": "" + } + }, + { + "ID": "MultiplayerDisableP2PTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.", + "es_ES": "Desactivar el hosteo de red P2P, pares se conectarán a través del servidor maestro en lugar de conectarse directamente contigo.", + "fr_FR": "Désactiver PàP hébergement de réseau, les postes vont proxy avec le serveur principal au lieu de se connecter directement à vous.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "P2P 네트워크 호스팅을 비활성화하면 피어가 직접 연결하지 않고 마스터 서버를 통해 프록시합니다.", + "no_NO": "Deaktiver P2P-nettverkshosting, så vil andre brukere gå via hovedserveren i stedet for å koble seg direkte til deg.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Отключая хостинг P2P-сетей, пользователи будут проксироваться через главный сервер, а не подключаться к вам напрямую.", + "sv_SE": "Inaktivera P2P-nätverkshosting, motparter kommer skickas genom masterservern isället för att ansluta direkt till dig.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вимкнути хостинг P2P мережі, піри будуть підключатися через майстер-сервер замість прямого з'єднання з вами.", + "zh_CN": "禁用P2P网络连接,对方将通过主服务器进行连接,而不是直接连接到您。", + "zh_TW": "" + } + }, + { + "ID": "LdnPassphrase", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Network Passphrase:", + "es_ES": "Frase de contraseña de la Red:", + "fr_FR": "Mot de passe Réseau :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "네트워크 암호 문구 :", + "no_NO": "Nettverkspassord:", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Cетевой пароль:", + "sv_SE": "Lösenfras för nätverk:", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Мережевий пароль:", + "zh_CN": "网络密码:", + "zh_TW": "" + } + }, + { + "ID": "LdnPassphraseTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "You will only be able to see hosted games with the same passphrase as you.", + "es_ES": "Solo podrás ver los juegos hosteados con la misma frase de contraseña que tú.", + "fr_FR": "Vous pourez seulement voir les jeux hébergé avec le même mot de passe que vous.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "귀하는 귀하와 동일한 암호를 사용하는 호스팅 게임만 볼 수 있습니다.", + "no_NO": "Du vil bare kunne se spill som er arrangert med samme passordfrase som deg.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вы сможете видеть только те игры, в которых используется тот же пароль, что и у вас.", + "sv_SE": "Du kommer endast kunna se hostade spel med samma lösenfras som du.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", + "zh_CN": "您只能看到与您使用相同密码的游戏房间。", + "zh_TW": "" + } + }, + { + "ID": "LdnPassphraseInputTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.", + "es_ES": "Ingresar una frase de contraseña en formato Ryujinx-<8 caracteres hexadecimales>. Solamente podrás ver juegos hosteados con la misma frase de contraseña que tú.", + "fr_FR": "Entrer un mot de passe dans le format Ryujinx-<8 hex chars>. Vous pourez seulement voir les jeux hébergé avec le même mot de passe que vous.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "Ryujinx-<8 hex chars> 형식으로 암호를 입력하세요. 귀하는 귀하와 동일한 암호를 사용하는 호스팅 게임만 볼 수 있습니다.", + "no_NO": "Skriv inn en passordfrase i formatet Ryujinx-<8 heks tegn>. Du vil bare kunne se spill som er arrangert med samme passordfrase som deg.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Введите пароль в формате Ryujinx-<8 шестнадцатеричных символов>. Вы сможете видеть только те игры, в которых используется тот же пароль, что и у вас.", + "sv_SE": "Ange en lösenfras i formatet Ryujinx-<8 hextecken>. Du kommer endast kunna se hostade spel med samma lösenfras som du.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Введіть пароль у форматі Ryujinx-<8 символів>. Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", + "zh_CN": "以Ryujinx-<8个十六进制字符>的格式输入密码。您只能看到与您使用相同密码的游戏房间。", + "zh_TW": "" + } + }, + { + "ID": "LdnPassphraseInputPublic", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "(public)", + "es_ES": "(público)", + "fr_FR": "(publique)", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "(일반)", + "no_NO": "(offentlig)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "(публичный)", + "sv_SE": "(publik)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "(публічний)", + "zh_CN": "(公开的)", + "zh_TW": "" + } + }, + { + "ID": "GenLdnPass", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Generate Random", + "es_ES": "Generar aleatorio", + "fr_FR": "Générer Aléatoire", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "무작위 생성", + "no_NO": "Generer tilfeldig", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Сгенерировать рандомно", + "sv_SE": "Generera slumpmässigt", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Згенерувати випадкову", + "zh_CN": "随机生成", + "zh_TW": "" + } + }, + { + "ID": "GenLdnPassTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Generates a new passphrase, which can be shared with other players.", + "es_ES": "Genera una nueva frase de contraseña, que puede ser compartida con otros jugadores.", + "fr_FR": "Génére un nouveau mot de passe, qui peut être partagé avec les autres.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "다른 플레이어와 공유할 수 있는 새로운 암호 문구를 생성합니다.", + "no_NO": "Genererer en ny passordfrase, som kan deles med andre spillere.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Генерирует новый пароль, который можно передать другим игрокам.", + "sv_SE": "Genererar en ny lösenfras som kan delas med andra spelare.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Генерує новий пароль, яким можна поділитися з іншими гравцями.", + "zh_CN": "生成一个新的密码,可以与其他玩家共享。", + "zh_TW": "" + } + }, + { + "ID": "ClearLdnPass", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Clear", + "es_ES": "Borrar", + "fr_FR": "Supprimer", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "지우기", + "no_NO": "Slett", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Очистить", + "sv_SE": "Töm", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Очистити", + "zh_CN": "清除", + "zh_TW": "" + } + }, + { + "ID": "ClearLdnPassTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Clears the current passphrase, returning to the public network.", + "es_ES": "Borra la frase de contraseña actual, regresando a la red pública.", + "fr_FR": "Supprime le mot de passe actuel, ce qui vous remet sur le réseau public.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "현재 암호를 지우고 공용 네트워크로 돌아갑니다.", + "no_NO": "Sletter den gjeldende passordfrasen og går tilbake til det offentlige nettverket.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Очищает текущий пароль, возвращаясь в публичную сеть.", + "sv_SE": "Tömmer aktuell lösenfras och återgår till det publika nätverket.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Очищає поточну пароль, повертаючись до публічної мережі.", + "zh_CN": "清除当前密码,返回公共网络。", + "zh_TW": "" + } + }, + { + "ID": "InvalidLdnPassphrase", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\"", + "es_ES": "Frase de Contraseña Inválida! Debe ser en formato \"Ryujinx-<8 caracteres hexadecimales>\"", + "fr_FR": "Mot de passe invalide! Il doit être dans le format \"Ryujinx-<8 hex chars>\"", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "유효하지 않은 암호입니다! \"Ryujinx-<8 hex chars>\" 형식이어야 합니다.", + "no_NO": "Ugyldig passordfrase! Må være i formatet \"Ryujinx-<8 hex tegn>\"", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Неверный пароль! Пароль должен быть в формате \"Ryujinx-<8 шестнадцатеричных символов>\"", + "sv_SE": "Ogiltig lösenfras! Måste vara i formatet \"Ryujinx-<8 hextecken>\"", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Невірний пароль! Має бути в форматі \"Ryujinx-<8 символів>\"", + "zh_CN": "无效密码!密码的格式必须是\"Ryujinx-<8个十六进制字符>\"", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemVSyncMode", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "VSync:", + "es_ES": "", + "fr_FR": "VSync :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "수직 동기화 :", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Вертикальная синхронизация:", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Вертикальна синхронізація (VSync):", + "zh_CN": "垂直同步(VSync)", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemEnableCustomVSyncInterval", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Enable custom refresh rate (Experimental)", + "es_ES": "", + "fr_FR": "Activer le taux de rafraîchissement customisé (Expérimental)", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자 정의 주사율 활성화(실험적)", + "no_NO": "Aktiver egendefinert oppdateringsfrekvens (eksperimentell)", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Включить пользовательскую частоту кадров (Экспериментально)", + "sv_SE": "Aktivera anpassad uppdateringsfrekvens (experimentell)", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Увімкнути користувацьку частоту оновлення (Експериментально)", + "zh_CN": "启动自定义刷新率(实验性功能)", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemVSyncModeSwitch", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Switch", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "스위치", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Консоль", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemVSyncModeUnbounded", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Unbounded", + "es_ES": "", + "fr_FR": "Sans Limite", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "무제한", + "no_NO": "Ubegrenset", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Без ограничений", + "sv_SE": "Obunden", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Безмежна", + "zh_CN": "无限制", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemVSyncModeCustom", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Custom Refresh Rate", + "es_ES": "", + "fr_FR": "Taux de Rafraîchissement Customisé", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자 정의 주사율", + "no_NO": "Egendefinert oppdateringsfrekvens", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Пользовательская частота кадров", + "sv_SE": "Anpassad uppdateringsfrekvens", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Користувацька", + "zh_CN": "自定义刷新率", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemVSyncModeTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Emulated Vertical Sync. 'Switch' emulates the Switch's refresh rate of 60Hz. 'Unbounded' is an unbounded refresh rate.", + "es_ES": "", + "fr_FR": "VSync émulé. 'Switch' émule le taux de rafraîchissement de la Switch (60Hz). 'Sans Limite' est un taux de rafraîchissement qui n'est pas limité.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "에뮬레이트된 수직 동기화. '스위치'는 스위치의 60Hz 주사율을 에뮬레이트합니다. '무한'은 무제한 주사율입니다.", + "no_NO": "Emulert vertikal synkronisering. «Switch» emulerer Switchs oppdateringsfrekvens på 60 Hz. «Ubegrenset» er en ubegrenset oppdateringsfrekvens.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Эмулированная вертикальная синхронизация. 'Консоль' эмулирует частоту обновления консоли, равную 60 Гц. 'Без ограничений' - неограниченная частота кадров.", + "sv_SE": "Emulerad vertikal synk. 'Switch' emulerar Switchens uppdateringsfrekvens på 60Hz. 'Obunden' är en obegränsad uppdateringsfrekvens.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень.", + "zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemVSyncModeTooltipCustom", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Emulated Vertical Sync. 'Switch' emulates the Switch's refresh rate of 60Hz. 'Unbounded' is an unbounded refresh rate. 'Custom Refresh Rate' emulates the specified custom refresh rate.", + "es_ES": "", + "fr_FR": "VSync émulé. 'Switch' émule le taux de rafraîchissement de la Switch (60Hz). 'Sans Limite' est un taux de rafraîchissement qui n'est pas limité. 'Taux de Rafraîchissement Customisé' émule le taux de rafraîchissement spécifié.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "에뮬레이트된 수직 동기화. '스위치'는 스위치의 60Hz 주사율을 에뮬레이트합니다. '무한'은 무제한 주사율입니다. '사용자 지정'은 지정된 사용자 지정 주사율을 에뮬레이트합니다.", + "no_NO": "Emulert vertikal synkronisering. «Switch» emulerer Switchs oppdateringsfrekvens på 60 Hz. «Ubegrenset» er en ubegrenset oppdateringsfrekvens. «Egendefinert» emulerer den angitte egendefinerte oppdateringsfrekvensen.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Эмулированная вертикальная синхронизация. 'Консоль' эмулирует частоту обновления консоли, равную 60 Гц. 'Без ограничений' - неограниченная частота кадров. 'Пользовательска частота кадров' эмулирует выбранную пользователем частоту кадров.", + "sv_SE": "Emulerad vertikal synk. 'Switch' emulerar Switchens uppdateringsfrekvens på 60Hz. 'Obunden' är en obegränsad uppdateringsfrekvens. 'Anpassad uppdateringsfrekvens' emulerar den angivna anpassade uppdateringsfrekvensen.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень. 'Користувацька' емулює вказану користувацьку частоту оновлення.", + "zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。“自定义刷新率”模拟指定的自定义刷新率。", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemEnableCustomVSyncIntervalTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Allows the user to specify an emulated refresh rate. In some titles, this may speed up or slow down the rate of gameplay logic. In other titles, it may allow for capping FPS at some multiple of the refresh rate, or lead to unpredictable behavior. This is an experimental feature, with no guarantees for how gameplay will be affected. \n\nLeave OFF if unsure.", + "es_ES": "", + "fr_FR": "Permet à l'utilisateur de spécifier un taux de rafraîchissement émulé. Dans certains jeux, ceci pourrait accélérer ou ralentir le taux de logique du gameplay. Dans d'autre titres, cela permettrait limiter le FPS à un multiple du taux de rafraîchissement, ou conduire à un comportement imprévisible. Ceci est une fonctionnalité expérimentale, avec aucune garanties pour comment le gameplay sera affecté. \n\nLaisser désactiver en cas de doute.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자가 에뮬레이트된 화면 주사율을 지정할 수 있습니다. 일부 타이틀에서는 게임플레이 로직 속도가 빨라지거나 느려질 수 있습니다. 다른 타이틀에서는 주사율의 배수로 FPS를 제한하거나 예측할 수 없는 동작으로 이어질 수 있습니다. 이는 실험적 기능으로 게임 플레이에 어떤 영향을 미칠지 보장할 수 없습니다. \n\n모르면 끔으로 두세요.", + "no_NO": "Gjør det mulig for brukeren å angi en emulert oppdateringsfrekvens. I noen titler kan dette øke eller senke hastigheten på spillogikken. I andre titler kan det gjøre det mulig å begrense FPS til et multiplum av oppdateringsfrekvensen, eller føre til uforutsigbar oppførsel. Dette er en eksperimentell funksjon, og det gis ingen garantier for hvordan spillingen påvirkes. \n\nLa AV stå hvis du er usikker.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Позволяет пользователю указать эмулируемую частоту кадров. В некоторых играх это может ускорить или замедлить скорость логики игрового процесса. В других играх это может позволить ограничить FPS на уровне, кратном частоте обновления, или привести к непредсказуемому поведению. Это экспериментальная функция, и нет никаких гарантий того, как она повлияет на игровой процесс. \n\nОставьте выключенным, если не уверены.", + "sv_SE": "Låter användaren ange en emulerad uppdateringsfrekvens. För vissa spel så kan detta snabba upp eller ner frekvensen för spellogiken. I andra spel så kan detta tillåta att bildfrekvensen kapas för delar av uppdateringsfrekvensen eller leda till oväntat beteende. Detta är en experimentell funktion utan några garantier för hur spelet påverkas. \n\nLämna AV om du är osäker.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Дозволяє користувачу вказати емульовану частоту оновлення. У деяких іграх це може прискорити або сповільнити логіку гри. У інших іграх це може дозволити обмежити FPS на певні кратні частоти оновлення або призвести до непередбачуваної поведінки. Це експериментальна функція, без гарантій того, як це вплине на ігровий процес. \n\nЗалиште ВИМКНЕНИМ, якщо не впевнені.", + "zh_CN": "允许用户指定模拟刷新率。在某些游戏中,这可能会加快或减慢游戏逻辑的速度。在其他游戏中,它可能允许将FPS限制在刷新率的某个倍数,或者导致不可预测的行为。这是一个实验性功能,无法保证游戏会受到怎样的影响。\n\n如果不确定,请关闭。", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemCustomVSyncIntervalValueTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "The custom refresh rate target value.", + "es_ES": "", + "fr_FR": "La valeur cible du taux de rafraîchissement customisé.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자 정의 주사율 목표 값입니다.", + "no_NO": "Den egendefinerte målverdien for oppdateringsfrekvens.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Заданное значение частоты кадров", + "sv_SE": "Målvärde för anpassad uppdateringsfrekvens.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Цільове значення користувацької частоти оновлення.", + "zh_CN": "目标自定义刷新率值。", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemCustomVSyncIntervalSliderTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "The custom refresh rate, as a percentage of the normal Switch refresh rate.", + "es_ES": "", + "fr_FR": "Le taux de rafraîchissement customisé, comme un pourcentage du taux de rafraîchissement normal de la Switch.", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "일반 스위치 주사율의 백분율로 나타낸 사용자 지정 주사율입니다.", + "no_NO": "Den egendefinerte oppdateringsfrekvensen, i prosent av den normale oppdateringsfrekvensen for Switch-konsollen.", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Пользовательская частота кадров в процентах от обычной частоты обновления на консоли.", + "sv_SE": "Anpassad uppdateringsfrekvens, som en procentdel av den normala uppdateringsfrekvensen för Switch.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Користувацька частота оновлення, як відсоток від стандартної частоти оновлення Switch.", + "zh_CN": "自定义刷新率,占正常SWitch刷新率的百分比值。", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemCustomVSyncIntervalPercentage", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Custom Refresh Rate %:", + "es_ES": "", + "fr_FR": "Pourcentage du Taux de Rafraîchissement Customisé :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자 정의 주사율 % :", + "no_NO": "Egendefinert oppdateringsfrekvens %:", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Пользовательская частота кадров %:", + "sv_SE": "Anpassad uppdateringsfrekvens %:", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Користувацька частота оновлення %:", + "zh_CN": "自定义刷新率值 %:", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemCustomVSyncIntervalValue", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Custom Refresh Rate Value:", + "es_ES": "", + "fr_FR": "Valeur du Taux de Rafraîchissement Customisé :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자 정의 주사율 값 :", + "no_NO": "Egendefinert verdi for oppdateringsfrekvens:", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Значение пользовательской частоты кадров:", + "sv_SE": "Värde för anpassad uppdateringsfrekvens:", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Значення користувацька частота оновлення:", + "zh_CN": "自定义刷新率值:", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabSystemCustomVSyncInterval", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Interval", + "es_ES": "", + "fr_FR": "Intervalle", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "간격", + "no_NO": "Intervall", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Интервал", + "sv_SE": "Intervall", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "间隔", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabHotkeysToggleVSyncModeHotkey", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Toggle VSync mode:", + "es_ES": "", + "fr_FR": "Activer/Désactiver mode VSync :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "수직 동기화 모드 전환 :", + "no_NO": "Veksle mellom VSync-modus:", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Выбрать режим вертикальной синхронизации:", + "sv_SE": "Växla VSync-läge:", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Перемкнути VSync режим:", + "zh_CN": "设置 VSync 模式:", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Raise custom refresh rate", + "es_ES": "", + "fr_FR": "Augmenter le taux de rafraîchissement customisé :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자 정의 주사율 증가", + "no_NO": "Øk den egendefinerte oppdateringsfrekvensen", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Повышение пользовательской частоты кадров", + "sv_SE": "Höj anpassad uppdateringsfrekvens", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Підвищити користувацьку частоту оновлення", + "zh_CN": "提高自定义刷新率:", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Lower custom refresh rate:", + "es_ES": "", + "fr_FR": "Baisser le taux de rafraîchissement customisé :", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "사용자 정의 주사율 감소", + "no_NO": "Lavere tilpasset oppdateringsfrekvens", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Понижение пользовательской частоты кадров", + "sv_SE": "Sänk anpassad uppdateringsfrekvens", + "th_TH": "", + "tr_TR": "", + "uk_UA": "Понизити користувацьку частоту оновлення", + "zh_CN": "降低自定义刷新率:", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListLastUpdated", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Last updated: {0}", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "最后更新于: {0}", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListWarning", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "This compatibility list might contain out of date entries.\nDo not be opposed to testing games in the \"Ingame\" status.", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "此兼容性列表可能包含过时的条目。\n不要只测试 \"进入游戏\" 状态的游戏。", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListSearchBoxWatermark", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Search compatibility entries...", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "正在搜索兼容性条目...", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListOpen", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Open Compatibility List", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "打开兼容性列表", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListOnlyShowOwnedGames", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Only show owned games", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "仅显示拥有的游戏", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListPlayable", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Playable", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "可游玩", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListIngame", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Ingame", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "进入游戏", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListMenus", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Menus", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "菜单", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListBoots", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Boots", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "启动", + "zh_TW": "" + } + }, + { + "ID": "CompatibilityListNothing", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Nothing", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "", + "sv_SE": "", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "什么都没有", + "zh_TW": "" + } + } + ] +} \ No newline at end of file diff --git a/src/Ryujinx/Common/ApplicationHelper.cs b/src/Ryujinx/Common/ApplicationHelper.cs index db5961347..7db933ed6 100644 --- a/src/Ryujinx/Common/ApplicationHelper.cs +++ b/src/Ryujinx/Common/ApplicationHelper.cs @@ -15,12 +15,12 @@ using LibHac.Tools.FsSystem.NcaUtils; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.UI.Controls; using Ryujinx.Ava.UI.Helpers; +using Ryujinx.Ava.Utilities.Configuration; +using Ryujinx.Common.Helper; using Ryujinx.Common.Logging; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.Loaders.Processes.Extensions; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; using System; using System.Buffers; using System.IO; @@ -146,7 +146,7 @@ namespace Ryujinx.Ava.Common var cancellationToken = new CancellationTokenSource(); UpdateWaitWindow waitingDialog = new( - App.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), + RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogNcaExtractionMessage, ncaSectionType, Path.GetFileName(titleFilePath)), cancellationToken); @@ -268,10 +268,9 @@ namespace Ryujinx.Ava.Common { Dispatcher.UIThread.Post(waitingDialog.Close); - NotificationHelper.Show( - App.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), - $"{titleName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}", - NotificationType.Information); + NotificationHelper.ShowInformation( + RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), + $"{titleName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}"); } } diff --git a/src/Ryujinx/Common/LocaleManager.cs b/src/Ryujinx/Common/LocaleManager.cs index b57caa468..9422cf7fb 100644 --- a/src/Ryujinx/Common/LocaleManager.cs +++ b/src/Ryujinx/Common/LocaleManager.cs @@ -1,11 +1,13 @@ +using Gommon; using Ryujinx.Ava.UI.ViewModels; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; using Ryujinx.Common.Utilities; -using Ryujinx.UI.Common.Configuration; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Globalization; +using System.Text.Json.Serialization; namespace Ryujinx.Ava.Common.Locale { @@ -14,7 +16,6 @@ namespace Ryujinx.Ava.Common.Locale private const string DefaultLanguageCode = "en_US"; private readonly Dictionary _localeStrings; - private Dictionary _localeDefaultStrings; private readonly ConcurrentDictionary _dynamicValues; private string _localeLanguageCode; @@ -24,7 +25,6 @@ namespace Ryujinx.Ava.Common.Locale public LocaleManager() { _localeStrings = new Dictionary(); - _localeDefaultStrings = new Dictionary(); _dynamicValues = new ConcurrentDictionary(); Load(); @@ -34,9 +34,7 @@ namespace Ryujinx.Ava.Common.Locale { var localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ? ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_'); - - // Load en_US as default, if the target language translation is missing or incomplete. - LoadDefaultLanguage(); + LoadLanguage(localeLanguageCode); // Save whatever we ended up with. @@ -63,26 +61,14 @@ namespace Ryujinx.Ava.Common.Locale } catch { - // If formatting failed use the default text instead. - if (_localeDefaultStrings.TryGetValue(key, out value)) - try - { - return string.Format(value, dynamicValue); - } - catch - { - // If formatting the default text failed return the key. - return key.ToString(); - } + // If formatting the text failed, + // continue to the below line & return the text without formatting. } return value; } - - // If the locale doesn't contain the key return the default one. - return _localeDefaultStrings.TryGetValue(key, out string defaultValue) - ? defaultValue - : key.ToString(); // If the locale text doesn't exist return the key. + + return key.ToString(); // If the locale text doesn't exist return the key. } set { @@ -106,16 +92,11 @@ namespace Ryujinx.Ava.Common.Locale { _dynamicValues[key] = values; - OnPropertyChanged("Item"); + OnPropertyChanged("Translation"); return this[key]; } - private void LoadDefaultLanguage() - { - _localeDefaultStrings = LoadJsonLanguage(DefaultLanguageCode); - } - public void LoadLanguage(string languageCode) { var locale = LoadJsonLanguage(languageCode); @@ -123,7 +104,7 @@ namespace Ryujinx.Ava.Common.Locale if (locale == null) { _localeLanguageCode = DefaultLanguageCode; - locale = _localeDefaultStrings; + locale = LoadJsonLanguage(_localeLanguageCode); } else { @@ -135,33 +116,64 @@ namespace Ryujinx.Ava.Common.Locale _localeStrings[key] = val; } - OnPropertyChanged("Item"); + OnPropertyChanged("Translation"); LocaleChanged?.Invoke(); } + private static LocalesJson? _localeData; + private static Dictionary LoadJsonLanguage(string languageCode) { var localeStrings = new Dictionary(); - string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json"); - if (languageJson == null) + _localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/locales.json") + .Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)); + + foreach (LocalesEntry locale in _localeData.Value.Locales) { - // We were unable to find file for that language code. - return null; - } - - var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary); - - foreach ((string key, string val) in strings) - { - if (Enum.TryParse(key, out var localeKey)) + if (locale.Translations.Count < _localeData.Value.Languages.Count) { - localeStrings[localeKey] = val; + throw new Exception($"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!"); + } + + if (locale.Translations.Count > _localeData.Value.Languages.Count) + { + throw new Exception($"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!"); } + + if (!Enum.TryParse(locale.ID, out var localeKey)) + continue; + + var str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val) + ? val + : locale.Translations[DefaultLanguageCode]; + + if (string.IsNullOrEmpty(str)) + { + throw new Exception($"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null"); + } + + localeStrings[localeKey] = str; } return localeStrings; } } + + public struct LocalesJson + { + public List Languages { get; set; } + public List Locales { get; set; } + } + + public struct LocalesEntry + { + public string ID { get; set; } + public Dictionary Translations { get; set; } + } + + [JsonSourceGenerationOptions(WriteIndented = true)] + [JsonSerializable(typeof(LocalesJson))] + internal partial class LocalesJsonContext : JsonSerializerContext; } diff --git a/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs b/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs index b1b7361a6..364c08c0b 100644 --- a/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs +++ b/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Ava.Common.Markup { internal abstract class BasicMarkupExtension : MarkupExtension { - public virtual string Name => "Item"; + public abstract string Name { get; } public virtual Action? Setter => null; protected abstract T? Value { get; } diff --git a/src/Ryujinx/Common/Markup/MarkupExtensions.cs b/src/Ryujinx/Common/Markup/MarkupExtensions.cs index cae6d8c2c..9e8ff00ef 100644 --- a/src/Ryujinx/Common/Markup/MarkupExtensions.cs +++ b/src/Ryujinx/Common/Markup/MarkupExtensions.cs @@ -6,16 +6,19 @@ namespace Ryujinx.Ava.Common.Markup { internal class IconExtension(string iconString) : BasicMarkupExtension { + public override string Name => "Icon"; protected override Icon Value => new() { Value = iconString }; } internal class SpinningIconExtension(string iconString) : BasicMarkupExtension { + public override string Name => "SIcon"; protected override Icon Value => new() { Value = iconString, Animation = IconAnimation.Spin }; } internal class LocaleExtension(LocaleKeys key) : BasicMarkupExtension { + public override string Name => "Translation"; protected override string Value => LocaleManager.Instance[key]; protected override void ConfigureBindingExtension(CompiledBindingExtension bindingExtension) diff --git a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApi.cs b/src/Ryujinx/Common/Models/Amiibo/AmiiboApi.cs similarity index 97% rename from src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApi.cs rename to src/Ryujinx/Common/Models/Amiibo/AmiiboApi.cs index 7989f0f1a..826e98d4f 100644 --- a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApi.cs +++ b/src/Ryujinx/Common/Models/Amiibo/AmiiboApi.cs @@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Text.Json.Serialization; -namespace Ryujinx.UI.Common.Models.Amiibo +namespace Ryujinx.Ava.Common.Models.Amiibo { public struct AmiiboApi : IEquatable { diff --git a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApiGamesSwitch.cs b/src/Ryujinx/Common/Models/Amiibo/AmiiboApiGamesSwitch.cs similarity index 90% rename from src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApiGamesSwitch.cs rename to src/Ryujinx/Common/Models/Amiibo/AmiiboApiGamesSwitch.cs index 40e635bf0..7d43506e4 100644 --- a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApiGamesSwitch.cs +++ b/src/Ryujinx/Common/Models/Amiibo/AmiiboApiGamesSwitch.cs @@ -1,7 +1,7 @@ using System.Collections.Generic; using System.Text.Json.Serialization; -namespace Ryujinx.UI.Common.Models.Amiibo +namespace Ryujinx.Ava.Common.Models.Amiibo { public class AmiiboApiGamesSwitch { diff --git a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApiUsage.cs b/src/Ryujinx/Common/Models/Amiibo/AmiiboApiUsage.cs similarity index 84% rename from src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApiUsage.cs rename to src/Ryujinx/Common/Models/Amiibo/AmiiboApiUsage.cs index 4f8d292b1..911323182 100644 --- a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboApiUsage.cs +++ b/src/Ryujinx/Common/Models/Amiibo/AmiiboApiUsage.cs @@ -1,6 +1,6 @@ using System.Text.Json.Serialization; -namespace Ryujinx.UI.Common.Models.Amiibo +namespace Ryujinx.Ava.Common.Models.Amiibo { public class AmiiboApiUsage { diff --git a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboJson.cs b/src/Ryujinx/Common/Models/Amiibo/AmiiboJson.cs similarity index 87% rename from src/Ryujinx.UI.Common/Models/Amiibo/AmiiboJson.cs rename to src/Ryujinx/Common/Models/Amiibo/AmiiboJson.cs index 15083f505..39ca94bb6 100644 --- a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboJson.cs +++ b/src/Ryujinx/Common/Models/Amiibo/AmiiboJson.cs @@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Text.Json.Serialization; -namespace Ryujinx.UI.Common.Models.Amiibo +namespace Ryujinx.Ava.Common.Models.Amiibo { public struct AmiiboJson { diff --git a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboJsonSerializerContext.cs b/src/Ryujinx/Common/Models/Amiibo/AmiiboJsonSerializerContext.cs similarity index 69% rename from src/Ryujinx.UI.Common/Models/Amiibo/AmiiboJsonSerializerContext.cs rename to src/Ryujinx/Common/Models/Amiibo/AmiiboJsonSerializerContext.cs index bc3f1303c..e0fe11bc5 100644 --- a/src/Ryujinx.UI.Common/Models/Amiibo/AmiiboJsonSerializerContext.cs +++ b/src/Ryujinx/Common/Models/Amiibo/AmiiboJsonSerializerContext.cs @@ -1,9 +1,7 @@ using System.Text.Json.Serialization; -namespace Ryujinx.UI.Common.Models.Amiibo +namespace Ryujinx.Ava.Common.Models.Amiibo { [JsonSerializable(typeof(AmiiboJson))] - public partial class AmiiboJsonSerializerContext : JsonSerializerContext - { - } + public partial class AmiiboJsonSerializerContext : JsonSerializerContext; } diff --git a/src/Ryujinx.UI.Common/Models/DownloadableContentModel.cs b/src/Ryujinx/Common/Models/DownloadableContentModel.cs similarity index 93% rename from src/Ryujinx.UI.Common/Models/DownloadableContentModel.cs rename to src/Ryujinx/Common/Models/DownloadableContentModel.cs index 95c64f078..ad9934bd2 100644 --- a/src/Ryujinx.UI.Common/Models/DownloadableContentModel.cs +++ b/src/Ryujinx/Common/Models/DownloadableContentModel.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.UI.Common.Models +namespace Ryujinx.Ava.Common.Models { // NOTE: most consuming code relies on this model being value-comparable public record DownloadableContentModel(ulong TitleId, string ContainerPath, string FullPath) diff --git a/src/Ryujinx.UI.Common/Models/Github/GithubReleaseAssetJsonResponse.cs b/src/Ryujinx/Common/Models/Github/GithubReleaseAssetJsonResponse.cs similarity index 82% rename from src/Ryujinx.UI.Common/Models/Github/GithubReleaseAssetJsonResponse.cs rename to src/Ryujinx/Common/Models/Github/GithubReleaseAssetJsonResponse.cs index 8f528dc0b..633e16596 100644 --- a/src/Ryujinx.UI.Common/Models/Github/GithubReleaseAssetJsonResponse.cs +++ b/src/Ryujinx/Common/Models/Github/GithubReleaseAssetJsonResponse.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.UI.Common.Models.Github +namespace Ryujinx.Ava.Common.Models.Github { public class GithubReleaseAssetJsonResponse { diff --git a/src/Ryujinx.UI.Common/Models/Github/GithubReleasesJsonResponse.cs b/src/Ryujinx/Common/Models/Github/GithubReleasesJsonResponse.cs similarity index 85% rename from src/Ryujinx.UI.Common/Models/Github/GithubReleasesJsonResponse.cs rename to src/Ryujinx/Common/Models/Github/GithubReleasesJsonResponse.cs index 7bec1bcdc..dee912e1c 100644 --- a/src/Ryujinx.UI.Common/Models/Github/GithubReleasesJsonResponse.cs +++ b/src/Ryujinx/Common/Models/Github/GithubReleasesJsonResponse.cs @@ -1,6 +1,6 @@ using System.Collections.Generic; -namespace Ryujinx.UI.Common.Models.Github +namespace Ryujinx.Ava.Common.Models.Github { public class GithubReleasesJsonResponse { diff --git a/src/Ryujinx.UI.Common/Models/Github/GithubReleasesJsonSerializerContext.cs b/src/Ryujinx/Common/Models/Github/GithubReleasesJsonSerializerContext.cs similarity index 74% rename from src/Ryujinx.UI.Common/Models/Github/GithubReleasesJsonSerializerContext.cs rename to src/Ryujinx/Common/Models/Github/GithubReleasesJsonSerializerContext.cs index 71864257c..a450ab22d 100644 --- a/src/Ryujinx.UI.Common/Models/Github/GithubReleasesJsonSerializerContext.cs +++ b/src/Ryujinx/Common/Models/Github/GithubReleasesJsonSerializerContext.cs @@ -1,9 +1,7 @@ using System.Text.Json.Serialization; -namespace Ryujinx.UI.Common.Models.Github +namespace Ryujinx.Ava.Common.Models.Github { [JsonSerializable(typeof(GithubReleasesJsonResponse), GenerationMode = JsonSourceGenerationMode.Metadata)] - public partial class GithubReleasesJsonSerializerContext : JsonSerializerContext - { - } + public partial class GithubReleasesJsonSerializerContext : JsonSerializerContext; } diff --git a/src/Ryujinx.UI.Common/Models/TitleUpdateModel.cs b/src/Ryujinx/Common/Models/TitleUpdateModel.cs similarity index 91% rename from src/Ryujinx.UI.Common/Models/TitleUpdateModel.cs rename to src/Ryujinx/Common/Models/TitleUpdateModel.cs index 5422e1303..fedecddbe 100644 --- a/src/Ryujinx.UI.Common/Models/TitleUpdateModel.cs +++ b/src/Ryujinx/Common/Models/TitleUpdateModel.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.UI.Common.Models +namespace Ryujinx.Ava.Common.Models { // NOTE: most consuming code relies on this model being value-comparable public record TitleUpdateModel(ulong TitleId, ulong Version, string DisplayVersion, string Path) diff --git a/src/Ryujinx.UI.Common/Models/XCITrimmerFileModel.cs b/src/Ryujinx/Common/Models/XCITrimmerFileModel.cs similarity index 95% rename from src/Ryujinx.UI.Common/Models/XCITrimmerFileModel.cs rename to src/Ryujinx/Common/Models/XCITrimmerFileModel.cs index 95fb3985b..526bf230c 100644 --- a/src/Ryujinx.UI.Common/Models/XCITrimmerFileModel.cs +++ b/src/Ryujinx/Common/Models/XCITrimmerFileModel.cs @@ -1,8 +1,8 @@ +using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; -using Ryujinx.UI.App.Common; -namespace Ryujinx.UI.Common.Models +namespace Ryujinx.Ava.Common.Models { public record XCITrimmerFileModel( string Name, diff --git a/src/Ryujinx/DiscordIntegrationModule.cs b/src/Ryujinx/DiscordIntegrationModule.cs new file mode 100644 index 000000000..ee00f2c0d --- /dev/null +++ b/src/Ryujinx/DiscordIntegrationModule.cs @@ -0,0 +1,136 @@ +using DiscordRPC; +using Humanizer; +using Humanizer.Localisation; +using Ryujinx.Ava.Utilities.AppLibrary; +using Ryujinx.Ava.Utilities.Configuration; +using Ryujinx.Common; +using Ryujinx.HLE; +using Ryujinx.HLE.Loaders.Processes; +using System.Text; + +namespace Ryujinx.Ava +{ + public static class DiscordIntegrationModule + { + public static Timestamps StartedAt { get; set; } + + private static string VersionString + => (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}"; + + private static readonly string _description = + ReleaseInformation.IsValid + ? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}" + : "dev build"; + + private const string ApplicationId = "1293250299716173864"; + + private const int ApplicationByteLimit = 128; + private const string Ellipsis = "…"; + + private static DiscordRpcClient _discordClient; + private static RichPresence _discordPresenceMain; + + public static void Initialize() + { + _discordPresenceMain = new RichPresence + { + Assets = new Assets + { + LargeImageKey = "ryujinx", + LargeImageText = TruncateToByteLength(_description) + }, + Details = "Main Menu", + State = "Idling", + Timestamps = StartedAt + }; + + ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; + TitleIDs.CurrentApplication.Event += (_, e) => + { + if (e.NewValue) + SwitchToPlayingState( + ApplicationLibrary.LoadAndSaveMetaData(e.NewValue), + Switch.Shared.Processes.ActiveApplication + ); + else + SwitchToMainState(); + }; + } + + private static void Update(object sender, ReactiveEventArgs evnt) + { + if (evnt.OldValue != evnt.NewValue) + { + // If the integration was active, disable it and unload everything + if (evnt.OldValue) + { + _discordClient?.Dispose(); + + _discordClient = null; + } + + // If we need to activate it and the client isn't active, initialize it + if (evnt.NewValue && _discordClient == null) + { + _discordClient = new DiscordRpcClient(ApplicationId); + + _discordClient.Initialize(); + _discordClient.SetPresence(_discordPresenceMain); + } + } + } + + private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes) + { + _discordClient?.SetPresence(new RichPresence + { + Assets = new Assets + { + LargeImageKey = TitleIDs.GetDiscordGameAsset(procRes.ProgramIdText), + LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"), + SmallImageKey = "ryujinx", + SmallImageText = TruncateToByteLength(_description) + }, + Details = TruncateToByteLength($"Playing {appMeta.Title}"), + State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5 + ? $"Total play time: {appMeta.TimePlayed.Humanize(2, false, maxUnit: TimeUnit.Hour)}" + : "Never played", + Timestamps = Timestamps.Now + }); + } + + private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain); + + private static string TruncateToByteLength(string input) + { + if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit) + { + return input; + } + + // Find the length to trim the string to guarantee we have space for the trailing ellipsis. + int trimLimit = ApplicationByteLimit - Encoding.UTF8.GetByteCount(Ellipsis); + + // Make sure the string is long enough to perform the basic trim. + // Amount of bytes != Length of the string + if (input.Length > trimLimit) + { + // Basic trim to best case scenario of 1 byte characters. + input = input[..trimLimit]; + } + + while (Encoding.UTF8.GetByteCount(input) > trimLimit) + { + // Remove one character from the end of the string at a time. + input = input[..^1]; + } + + return input.TrimEnd() + Ellipsis; + } + + public static void Exit() + { + _discordClient?.Dispose(); + } + } +} diff --git a/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/src/Ryujinx/Headless/HeadlessDynamicTextInputHandler.cs similarity index 97% rename from src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs rename to src/Ryujinx/Headless/HeadlessDynamicTextInputHandler.cs index 40eb5ba98..2a507d2b7 100644 --- a/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs +++ b/src/Ryujinx/Headless/HeadlessDynamicTextInputHandler.cs @@ -2,7 +2,7 @@ using Ryujinx.HLE.UI; using System.Threading; using System.Threading.Tasks; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { /// /// Headless text processing class, right now there is no way to forward the input to it. diff --git a/src/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs b/src/Ryujinx/Headless/HeadlessHostUiTheme.cs similarity index 93% rename from src/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs rename to src/Ryujinx/Headless/HeadlessHostUiTheme.cs index 78cd43ae5..b5e1ce526 100644 --- a/src/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs +++ b/src/Ryujinx/Headless/HeadlessHostUiTheme.cs @@ -1,6 +1,6 @@ using Ryujinx.HLE.UI; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { internal class HeadlessHostUiTheme : IHostUITheme { diff --git a/src/Ryujinx/Headless/HeadlessRyujinx.Init.cs b/src/Ryujinx/Headless/HeadlessRyujinx.Init.cs new file mode 100644 index 000000000..7d75ac7c1 --- /dev/null +++ b/src/Ryujinx/Headless/HeadlessRyujinx.Init.cs @@ -0,0 +1,366 @@ +using DiscordRPC; +using LibHac.Tools.FsSystem; +using Ryujinx.Audio.Backends.SDL2; +using Ryujinx.Ava; +using Ryujinx.Ava.Utilities.Configuration; +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Configuration.Hid; +using Ryujinx.Common.Configuration.Hid.Controller; +using Ryujinx.Common.Configuration.Hid.Controller.Motion; +using Ryujinx.Common.Configuration.Hid.Keyboard; +using Ryujinx.Common.Logging; +using Ryujinx.Common.Utilities; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.GAL.Multithreading; +using Ryujinx.Graphics.Metal; +using Ryujinx.Graphics.OpenGL; +using Ryujinx.Graphics.Vulkan; +using Ryujinx.HLE; +using Ryujinx.Input; +using Silk.NET.Vulkan; +using System; +using System.IO; +using System.Text.Json; +using System.Threading.Tasks; +using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId; +using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId; +using Key = Ryujinx.Common.Configuration.Hid.Key; + +namespace Ryujinx.Headless +{ + public partial class HeadlessRyujinx + { + public static void Initialize() + { + // Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched + DiscordIntegrationModule.StartedAt = Timestamps.Now; + + // Delete backup files after updating. + Task.Run(Updater.CleanupUpdate); + + // Hook unhandled exception and process exit events. + AppDomain.CurrentDomain.UnhandledException += (sender, e) + => Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating); + AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit(); + + // Initialize the configuration. + ConfigurationState.Initialize(); + + // Initialize Discord integration. + DiscordIntegrationModule.Initialize(); + + // Logging system information. + Program.PrintSystemInfo(); + } + + private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) + { + if (inputId == null) + { + if (index == PlayerIndex.Player1) + { + Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard."); + + // Default to keyboard + inputId = "0"; + } + else + { + Logger.Info?.Print(LogClass.Application, $"{index} not configured"); + + return null; + } + } + + IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId); + + bool isKeyboard = true; + + if (gamepad == null) + { + gamepad = _inputManager.GamepadDriver.GetGamepad(inputId); + isKeyboard = false; + + if (gamepad == null) + { + Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")"); + + return null; + } + } + + string gamepadName = gamepad.Name; + + gamepad.Dispose(); + + InputConfig config; + + if (inputProfileName == null || inputProfileName.Equals("default")) + { + if (isKeyboard) + { + config = new StandardKeyboardInputConfig + { + Version = InputConfig.CurrentVersion, + Backend = InputBackendType.WindowKeyboard, + Id = null, + ControllerType = ControllerType.JoyconPair, + LeftJoycon = new LeftJoyconCommonConfig + { + DpadUp = Key.Up, + DpadDown = Key.Down, + DpadLeft = Key.Left, + DpadRight = Key.Right, + ButtonMinus = Key.Minus, + ButtonL = Key.E, + ButtonZl = Key.Q, + ButtonSl = Key.Unbound, + ButtonSr = Key.Unbound, + }, + + LeftJoyconStick = new JoyconConfigKeyboardStick + { + StickUp = Key.W, + StickDown = Key.S, + StickLeft = Key.A, + StickRight = Key.D, + StickButton = Key.F, + }, + + RightJoycon = new RightJoyconCommonConfig + { + ButtonA = Key.Z, + ButtonB = Key.X, + ButtonX = Key.C, + ButtonY = Key.V, + ButtonPlus = Key.Plus, + ButtonR = Key.U, + ButtonZr = Key.O, + ButtonSl = Key.Unbound, + ButtonSr = Key.Unbound, + }, + + RightJoyconStick = new JoyconConfigKeyboardStick + { + StickUp = Key.I, + StickDown = Key.K, + StickLeft = Key.J, + StickRight = Key.L, + StickButton = Key.H, + }, + }; + } + else + { + bool isNintendoStyle = gamepadName.Contains("Nintendo"); + + config = new StandardControllerInputConfig + { + Version = InputConfig.CurrentVersion, + Backend = InputBackendType.GamepadSDL2, + Id = null, + ControllerType = ControllerType.JoyconPair, + DeadzoneLeft = 0.1f, + DeadzoneRight = 0.1f, + RangeLeft = 1.0f, + RangeRight = 1.0f, + TriggerThreshold = 0.5f, + LeftJoycon = new LeftJoyconCommonConfig + { + DpadUp = ConfigGamepadInputId.DpadUp, + DpadDown = ConfigGamepadInputId.DpadDown, + DpadLeft = ConfigGamepadInputId.DpadLeft, + DpadRight = ConfigGamepadInputId.DpadRight, + ButtonMinus = ConfigGamepadInputId.Minus, + ButtonL = ConfigGamepadInputId.LeftShoulder, + ButtonZl = ConfigGamepadInputId.LeftTrigger, + ButtonSl = ConfigGamepadInputId.Unbound, + ButtonSr = ConfigGamepadInputId.Unbound, + }, + + LeftJoyconStick = new JoyconConfigControllerStick + { + Joystick = ConfigStickInputId.Left, + StickButton = ConfigGamepadInputId.LeftStick, + InvertStickX = false, + InvertStickY = false, + Rotate90CW = false, + }, + + RightJoycon = new RightJoyconCommonConfig + { + ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B, + ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A, + ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y, + ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X, + ButtonPlus = ConfigGamepadInputId.Plus, + ButtonR = ConfigGamepadInputId.RightShoulder, + ButtonZr = ConfigGamepadInputId.RightTrigger, + ButtonSl = ConfigGamepadInputId.Unbound, + ButtonSr = ConfigGamepadInputId.Unbound, + }, + + RightJoyconStick = new JoyconConfigControllerStick + { + Joystick = ConfigStickInputId.Right, + StickButton = ConfigGamepadInputId.RightStick, + InvertStickX = false, + InvertStickY = false, + Rotate90CW = false, + }, + + Motion = new StandardMotionConfigController + { + MotionBackend = MotionInputBackendType.GamepadDriver, + EnableMotion = true, + Sensitivity = 100, + GyroDeadzone = 1, + }, + Rumble = new RumbleConfigController + { + StrongRumble = 1f, + WeakRumble = 1f, + EnableRumble = false, + }, + }; + } + } + else + { + string profileBasePath; + + if (isKeyboard) + { + profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard"); + } + else + { + profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller"); + } + + string path = Path.Combine(profileBasePath, inputProfileName + ".json"); + + if (!File.Exists(path)) + { + Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\""); + + return null; + } + + try + { + config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig); + } + catch (JsonException) + { + Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\""); + + return null; + } + } + + config.Id = inputId; + config.PlayerIndex = index; + + string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad"; + + Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\""); + + // If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0. + if (config is StandardControllerInputConfig controllerConfig) + { + if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f) + { + controllerConfig.RangeLeft = 1.0f; + controllerConfig.RangeRight = 1.0f; + + Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration"); + } + } + + return config; + } + + private static IRenderer CreateRenderer(Options options, WindowBase window) + { + if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow) + { + string preferredGpuId = string.Empty; + Vk api = Vk.GetApi(); + + if (!string.IsNullOrEmpty(options.PreferredGPUVendor)) + { + string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant(); + var devices = VulkanRenderer.GetPhysicalDevices(api); + + foreach (var device in devices) + { + if (device.Vendor.ToLowerInvariant() == preferredGpuVendor) + { + preferredGpuId = device.Id; + break; + } + } + } + + return new VulkanRenderer( + api, + (instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))), + vulkanWindow.GetRequiredInstanceExtensions, + preferredGpuId); + } + + if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS()) + { + return new MetalRenderer(metalWindow.GetLayer); + } + + return new OpenGLRenderer(); + } + + private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) + { + BackendThreading threadingMode = options.BackendThreading; + + bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading); + + if (threadedGAL) + { + renderer = new ThreadedRenderer(renderer); + } + + HLEConfiguration configuration = new(_virtualFileSystem, + _libHacHorizonManager, + _contentManager, + _accountManager, + _userChannelPersistence, + renderer, + new SDL2HardwareDeviceDriver(), + options.DramSize, + window, + options.SystemLanguage, + options.SystemRegion, + options.VSyncMode, + !options.DisableDockedMode, + !options.DisablePTC, + options.EnableInternetAccess, + !options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None, + options.FsGlobalAccessLogMode, + options.SystemTimeOffset, + options.SystemTimeZone, + options.MemoryManagerMode, + options.IgnoreMissingServices, + options.AspectRatio, + options.AudioVolume, + options.UseHypervisor ?? true, + options.MultiplayerLanInterfaceId, + Common.Configuration.Multiplayer.MultiplayerMode.Disabled, + false, + string.Empty, + string.Empty, + options.CustomVSyncInterval); + + return new Switch(configuration); + } + } +} diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx/Headless/HeadlessRyujinx.cs similarity index 51% rename from src/Ryujinx.Headless.SDL2/Program.cs rename to src/Ryujinx/Headless/HeadlessRyujinx.cs index 12158176a..5730254f7 100644 --- a/src/Ryujinx.Headless.SDL2/Program.cs +++ b/src/Ryujinx/Headless/HeadlessRyujinx.cs @@ -1,13 +1,10 @@ using CommandLine; using Gommon; -using LibHac.Tools.FsSystem; -using Ryujinx.Audio.Backends.SDL2; +using Ryujinx.Ava; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; -using Ryujinx.Common.Configuration.Hid.Controller; -using Ryujinx.Common.Configuration.Hid.Controller.Motion; -using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; using Ryujinx.Common.Logging.Targets; @@ -15,14 +12,9 @@ using Ryujinx.Common.SystemInterop; using Ryujinx.Common.Utilities; using Ryujinx.Cpu; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu.Shader; -using Ryujinx.Graphics.OpenGL; -using Ryujinx.Graphics.Vulkan; using Ryujinx.Graphics.Vulkan.MoltenVK; -using Ryujinx.Headless.SDL2.OpenGL; -using Ryujinx.Headless.SDL2.Vulkan; using Ryujinx.HLE; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; @@ -31,22 +23,15 @@ using Ryujinx.Input; using Ryujinx.Input.HLE; using Ryujinx.Input.SDL2; using Ryujinx.SDL2.Common; -using Silk.NET.Vulkan; using System; using System.Collections.Generic; using System.IO; -using System.Text.Json; using System.Threading; -using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId; -using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId; -using Key = Ryujinx.Common.Configuration.Hid.Key; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { - class Program + public partial class HeadlessRyujinx { - public static string Version { get; private set; } - private static VirtualFileSystem _virtualFileSystem; private static ContentManager _contentManager; private static AccountManager _accountManager; @@ -56,20 +41,18 @@ namespace Ryujinx.Headless.SDL2 private static Switch _emulationContext; private static WindowBase _window; private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution; - private static List _inputConfiguration; + private static List _inputConfiguration = []; private static bool _enableKeyboard; private static bool _enableMouse; private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); - static void Main(string[] args) + public static void Entrypoint(string[] args) { - Version = ReleaseInformation.Version; - // Make process DPI aware for proper window sizing on high-res screens. ForceDpiAware.Windows(); - Console.Title = $"Ryujinx Console {Version} (Headless SDL2)"; + Console.Title = $"HeadlessRyujinx Console {Program.Version}"; if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux()) { @@ -97,7 +80,7 @@ namespace Ryujinx.Headless.SDL2 } Parser.Default.ParseArguments(args) - .WithParsed(Load) + .WithParsed(options => Load(args, options)) .WithNotParsed(errors => { Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:"); @@ -105,239 +88,86 @@ namespace Ryujinx.Headless.SDL2 errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}")); }); } - - private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) + + public static void ReloadConfig(string customConfigPath = null) { - if (inputId == null) + string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName); + string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName); + + string configurationPath = null; + + // Now load the configuration as the other subsystems are now registered + if (customConfigPath != null && File.Exists(customConfigPath)) { - if (index == PlayerIndex.Player1) - { - Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard."); - - // Default to keyboard - inputId = "0"; - } - else - { - Logger.Info?.Print(LogClass.Application, $"{index} not configured"); - - return null; - } + configurationPath = customConfigPath; + } + else if (File.Exists(localConfigurationPath)) + { + configurationPath = localConfigurationPath; + } + else if (File.Exists(appDataConfigurationPath)) + { + configurationPath = appDataConfigurationPath; } - IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId); - - bool isKeyboard = true; - - if (gamepad == null) + if (configurationPath == null) { - gamepad = _inputManager.GamepadDriver.GetGamepad(inputId); - isKeyboard = false; + // No configuration, we load the default values and save it to disk + configurationPath = appDataConfigurationPath; + Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}"); - if (gamepad == null) - { - Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")"); - - return null; - } - } - - string gamepadName = gamepad.Name; - - gamepad.Dispose(); - - InputConfig config; - - if (inputProfileName == null || inputProfileName.Equals("default")) - { - if (isKeyboard) - { - config = new StandardKeyboardInputConfig - { - Version = InputConfig.CurrentVersion, - Backend = InputBackendType.WindowKeyboard, - Id = null, - ControllerType = ControllerType.JoyconPair, - LeftJoycon = new LeftJoyconCommonConfig - { - DpadUp = Key.Up, - DpadDown = Key.Down, - DpadLeft = Key.Left, - DpadRight = Key.Right, - ButtonMinus = Key.Minus, - ButtonL = Key.E, - ButtonZl = Key.Q, - ButtonSl = Key.Unbound, - ButtonSr = Key.Unbound, - }, - - LeftJoyconStick = new JoyconConfigKeyboardStick - { - StickUp = Key.W, - StickDown = Key.S, - StickLeft = Key.A, - StickRight = Key.D, - StickButton = Key.F, - }, - - RightJoycon = new RightJoyconCommonConfig - { - ButtonA = Key.Z, - ButtonB = Key.X, - ButtonX = Key.C, - ButtonY = Key.V, - ButtonPlus = Key.Plus, - ButtonR = Key.U, - ButtonZr = Key.O, - ButtonSl = Key.Unbound, - ButtonSr = Key.Unbound, - }, - - RightJoyconStick = new JoyconConfigKeyboardStick - { - StickUp = Key.I, - StickDown = Key.K, - StickLeft = Key.J, - StickRight = Key.L, - StickButton = Key.H, - }, - }; - } - else - { - bool isNintendoStyle = gamepadName.Contains("Nintendo"); - - config = new StandardControllerInputConfig - { - Version = InputConfig.CurrentVersion, - Backend = InputBackendType.GamepadSDL2, - Id = null, - ControllerType = ControllerType.JoyconPair, - DeadzoneLeft = 0.1f, - DeadzoneRight = 0.1f, - RangeLeft = 1.0f, - RangeRight = 1.0f, - TriggerThreshold = 0.5f, - LeftJoycon = new LeftJoyconCommonConfig - { - DpadUp = ConfigGamepadInputId.DpadUp, - DpadDown = ConfigGamepadInputId.DpadDown, - DpadLeft = ConfigGamepadInputId.DpadLeft, - DpadRight = ConfigGamepadInputId.DpadRight, - ButtonMinus = ConfigGamepadInputId.Minus, - ButtonL = ConfigGamepadInputId.LeftShoulder, - ButtonZl = ConfigGamepadInputId.LeftTrigger, - ButtonSl = ConfigGamepadInputId.Unbound, - ButtonSr = ConfigGamepadInputId.Unbound, - }, - - LeftJoyconStick = new JoyconConfigControllerStick - { - Joystick = ConfigStickInputId.Left, - StickButton = ConfigGamepadInputId.LeftStick, - InvertStickX = false, - InvertStickY = false, - Rotate90CW = false, - }, - - RightJoycon = new RightJoyconCommonConfig - { - ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B, - ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A, - ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y, - ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X, - ButtonPlus = ConfigGamepadInputId.Plus, - ButtonR = ConfigGamepadInputId.RightShoulder, - ButtonZr = ConfigGamepadInputId.RightTrigger, - ButtonSl = ConfigGamepadInputId.Unbound, - ButtonSr = ConfigGamepadInputId.Unbound, - }, - - RightJoyconStick = new JoyconConfigControllerStick - { - Joystick = ConfigStickInputId.Right, - StickButton = ConfigGamepadInputId.RightStick, - InvertStickX = false, - InvertStickY = false, - Rotate90CW = false, - }, - - Motion = new StandardMotionConfigController - { - MotionBackend = MotionInputBackendType.GamepadDriver, - EnableMotion = true, - Sensitivity = 100, - GyroDeadzone = 1, - }, - Rumble = new RumbleConfigController - { - StrongRumble = 1f, - WeakRumble = 1f, - EnableRumble = false, - }, - }; - } + ConfigurationState.Instance.LoadDefault(); + ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath); } else { - string profileBasePath; + Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}"); - if (isKeyboard) + if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat)) { - profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard"); + ConfigurationState.Instance.Load(configurationFileFormat, configurationPath); } else { - profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller"); - } + Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}"); - string path = Path.Combine(profileBasePath, inputProfileName + ".json"); - - if (!File.Exists(path)) - { - Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\""); - - return null; - } - - try - { - config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig); - } - catch (JsonException) - { - Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\""); - - return null; + ConfigurationState.Instance.LoadDefault(); } } - - config.Id = inputId; - config.PlayerIndex = index; - - string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad"; - - Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\""); - - // If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0. - if (config is StandardControllerInputConfig controllerConfig) - { - if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f) - { - controllerConfig.RangeLeft = 1.0f; - controllerConfig.RangeRight = 1.0f; - - Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration"); - } - } - - return config; } - static void Load(Options option) + static void Load(string[] originalArgs, Options option) { - AppDataManager.Initialize(option.BaseDataDir); + Initialize(); + bool useLastUsedProfile = false; + + if (option.InheritConfig) + { + option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile); + } + + AppDataManager.Initialize(option.BaseDataDir); + + if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile)) + option.UserProfile = profile.Name; + + // Check if keys exists. + if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"))) + { + if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys")))) + { + Logger.Error?.Print(LogClass.Application, "Keys not found"); + } + } + + ReloadConfig(); + + if (option.InheritConfig) + { + option.InheritMainConfigInput(originalArgs, ConfigurationState.Instance); + } + _virtualFileSystem = VirtualFileSystem.CreateInstance(); _libHacHorizonManager = new LibHacHorizonManager(); @@ -352,7 +182,7 @@ namespace Ryujinx.Headless.SDL2 _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); - GraphicsConfig.EnableShaderCache = true; + GraphicsConfig.EnableShaderCache = !option.DisableShaderCache; if (OperatingSystem.IsMacOS()) { @@ -363,15 +193,13 @@ namespace Ryujinx.Headless.SDL2 } } - IGamepad gamepad; - if (option.ListInputIds) { Logger.Info?.Print(LogClass.Application, "Input Ids:"); foreach (string id in _inputManager.KeyboardDriver.GamepadsIds) { - gamepad = _inputManager.KeyboardDriver.GetGamepad(id); + IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); @@ -380,7 +208,7 @@ namespace Ryujinx.Headless.SDL2 foreach (string id in _inputManager.GamepadDriver.GamepadsIds) { - gamepad = _inputManager.GamepadDriver.GetGamepad(id); + IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); @@ -397,22 +225,14 @@ namespace Ryujinx.Headless.SDL2 return; } - _inputConfiguration = new List(); + _inputConfiguration ??= []; _enableKeyboard = option.EnableKeyboard; _enableMouse = option.EnableMouse; - static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) - { - InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index); - - if (inputConfig != null) - { - _inputConfiguration.Add(inputConfig); - } - } + LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1); - LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); + LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3); LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4); LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5); @@ -420,7 +240,7 @@ namespace Ryujinx.Headless.SDL2 LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7); LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8); LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld); - + if (_inputConfiguration.Count == 0) { return; @@ -431,7 +251,7 @@ namespace Ryujinx.Headless.SDL2 Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub); Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo); Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning); - Logger.SetEnable(LogLevel.Error, option.LoggingEnableError); + Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError); Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace); Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest); Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog); @@ -482,6 +302,24 @@ namespace Ryujinx.Headless.SDL2 } _inputManager.Dispose(); + + return; + + void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) + { + if (index == PlayerIndex.Handheld && _inputConfiguration.Count > 0) + { + Logger.Info?.Print(LogClass.Configuration, "Skipping handheld configuration as there are already other players configured."); + return; + } + + InputConfig inputConfig = option.InheritedInputConfigs[index] ?? HandlePlayerConfiguration(inputProfileName, inputId, index); + + if (inputConfig != null) + { + _inputConfiguration.Add(inputConfig); + } + } } private static void SetupProgressHandler() @@ -510,86 +348,14 @@ namespace Ryujinx.Headless.SDL2 private static WindowBase CreateWindow(Options options) { - return options.GraphicsBackend == GraphicsBackend.Vulkan - ? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet) - : new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet); - } - - private static IRenderer CreateRenderer(Options options, WindowBase window) - { - if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow) + return options.GraphicsBackend switch { - string preferredGpuId = string.Empty; - Vk api = Vk.GetApi(); - - if (!string.IsNullOrEmpty(options.PreferredGPUVendor)) - { - string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant(); - var devices = VulkanRenderer.GetPhysicalDevices(api); - - foreach (var device in devices) - { - if (device.Vendor.ToLowerInvariant() == preferredGpuVendor) - { - preferredGpuId = device.Id; - break; - } - } - } - - return new VulkanRenderer( - api, - (instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))), - vulkanWindow.GetRequiredInstanceExtensions, - preferredGpuId); - } - - return new OpenGLRenderer(); - } - - private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) - { - BackendThreading threadingMode = options.BackendThreading; - - bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading); - - if (threadedGAL) - { - renderer = new ThreadedRenderer(renderer); - } - - HLEConfiguration configuration = new(_virtualFileSystem, - _libHacHorizonManager, - _contentManager, - _accountManager, - _userChannelPersistence, - renderer, - new SDL2HardwareDeviceDriver(), - options.DramSize, - window, - options.SystemLanguage, - options.SystemRegion, - options.VSyncMode, - !options.DisableDockedMode, - !options.DisablePTC, - options.EnableInternetAccess, - !options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None, - options.FsGlobalAccessLogMode, - options.SystemTimeOffset, - options.SystemTimeZone, - options.MemoryManagerMode, - options.IgnoreMissingServices, - options.AspectRatio, - options.AudioVolume, - options.UseHypervisor ?? true, - options.MultiplayerLanInterfaceId, - Common.Configuration.Multiplayer.MultiplayerMode.Disabled, - false, - string.Empty, - string.Empty, - options.CustomVSyncInterval); - - return new Switch(configuration); + GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet), + GraphicsBackend.Metal => OperatingSystem.IsMacOS() ? + new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) : + throw new Exception("Attempted to use Metal renderer on non-macOS platform!"), + _ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet) + }; } private static void ExecutionEntrypoint() diff --git a/src/Ryujinx/Headless/Metal/MetalWindow.cs b/src/Ryujinx/Headless/Metal/MetalWindow.cs new file mode 100644 index 000000000..a2693c69d --- /dev/null +++ b/src/Ryujinx/Headless/Metal/MetalWindow.cs @@ -0,0 +1,47 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Input.HLE; +using Ryujinx.SDL2.Common; +using SharpMetal.QuartzCore; +using System.Runtime.Versioning; +using static SDL2.SDL; + +namespace Ryujinx.Headless +{ + [SupportedOSPlatform("macos")] + class MetalWindow : WindowBase + { + private CAMetalLayer _caMetalLayer; + + public CAMetalLayer GetLayer() + { + return _caMetalLayer; + } + + public MetalWindow( + InputManager inputManager, + GraphicsDebugLevel glLogLevel, + AspectRatio aspectRatio, + bool enableMouse, + HideCursorMode hideCursorMode, + bool ignoreControllerApplet) + : base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { } + + public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL; + + protected override void InitializeWindowRenderer() + { + void CreateLayer() + { + _caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle))); + } + + SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer); + } + + protected override void InitializeRenderer() { } + + protected override void FinalizeWindowRenderer() { } + + protected override void SwapBuffers() { } + } +} diff --git a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/src/Ryujinx/Headless/OpenGL/OpenGLWindow.cs similarity index 99% rename from src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs rename to src/Ryujinx/Headless/OpenGL/OpenGLWindow.cs index 8c4854a11..c00a0648f 100644 --- a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs +++ b/src/Ryujinx/Headless/OpenGL/OpenGLWindow.cs @@ -7,7 +7,7 @@ using Ryujinx.Input.HLE; using System; using static SDL2.SDL; -namespace Ryujinx.Headless.SDL2.OpenGL +namespace Ryujinx.Headless { class OpenGLWindow : WindowBase { diff --git a/src/Ryujinx.Headless.SDL2/Options.cs b/src/Ryujinx/Headless/Options.cs similarity index 58% rename from src/Ryujinx.Headless.SDL2/Options.cs rename to src/Ryujinx/Headless/Options.cs index 4e2ad5b58..0d7e46285 100644 --- a/src/Ryujinx.Headless.SDL2/Options.cs +++ b/src/Ryujinx/Headless/Options.cs @@ -1,13 +1,195 @@ using CommandLine; +using Gommon; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common.Configuration; +using Ryujinx.Common.Configuration.Hid; using Ryujinx.HLE; +using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.SystemState; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { public class Options { + public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet) + { + needsProfileSet = NeedsOverride(nameof(UserProfile)); + + if (NeedsOverride(nameof(IsFullscreen))) + IsFullscreen = configurationState.UI.StartFullscreen; + + if (NeedsOverride(nameof(EnableKeyboard))) + EnableKeyboard = configurationState.Hid.EnableKeyboard; + + if (NeedsOverride(nameof(EnableMouse))) + EnableMouse = configurationState.Hid.EnableMouse; + + if (NeedsOverride(nameof(HideCursorMode))) + HideCursorMode = configurationState.HideCursor; + + if (NeedsOverride(nameof(DisablePTC))) + DisablePTC = !configurationState.System.EnablePtc; + + if (NeedsOverride(nameof(EnableInternetAccess))) + EnableInternetAccess = configurationState.System.EnableInternetAccess; + + if (NeedsOverride(nameof(DisableFsIntegrityChecks))) + DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks; + + if (NeedsOverride(nameof(FsGlobalAccessLogMode))) + FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode; + + if (NeedsOverride(nameof(VSyncMode))) + VSyncMode = configurationState.Graphics.VSyncMode; + + if (NeedsOverride(nameof(CustomVSyncInterval))) + CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval; + + if (NeedsOverride(nameof(DisableShaderCache))) + DisableShaderCache = !configurationState.Graphics.EnableShaderCache; + + if (NeedsOverride(nameof(EnableTextureRecompression))) + EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression; + + if (NeedsOverride(nameof(DisableDockedMode))) + DisableDockedMode = !configurationState.System.EnableDockedMode; + + if (NeedsOverride(nameof(SystemLanguage))) + SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value; + + if (NeedsOverride(nameof(SystemRegion))) + SystemRegion = (RegionCode)(int)configurationState.System.Region.Value; + + if (NeedsOverride(nameof(SystemTimeZone))) + SystemTimeZone = configurationState.System.TimeZone; + + if (NeedsOverride(nameof(SystemTimeOffset))) + SystemTimeOffset = configurationState.System.SystemTimeOffset; + + if (NeedsOverride(nameof(MemoryManagerMode))) + MemoryManagerMode = configurationState.System.MemoryManagerMode; + + if (NeedsOverride(nameof(AudioVolume))) + AudioVolume = configurationState.System.AudioVolume; + + if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS()) + UseHypervisor = configurationState.System.UseHypervisor; + + if (NeedsOverride(nameof(MultiplayerLanInterfaceId))) + MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId; + + if (NeedsOverride(nameof(DisableFileLog))) + DisableFileLog = !configurationState.Logger.EnableFileLog; + + if (NeedsOverride(nameof(LoggingEnableDebug))) + LoggingEnableDebug = configurationState.Logger.EnableDebug; + + if (NeedsOverride(nameof(LoggingDisableStub))) + LoggingDisableStub = !configurationState.Logger.EnableStub; + + if (NeedsOverride(nameof(LoggingDisableInfo))) + LoggingDisableInfo = !configurationState.Logger.EnableInfo; + + if (NeedsOverride(nameof(LoggingDisableWarning))) + LoggingDisableWarning = !configurationState.Logger.EnableWarn; + + if (NeedsOverride(nameof(LoggingDisableError))) + LoggingDisableError = !configurationState.Logger.EnableError; + + if (NeedsOverride(nameof(LoggingEnableTrace))) + LoggingEnableTrace = configurationState.Logger.EnableTrace; + + if (NeedsOverride(nameof(LoggingDisableGuest))) + LoggingDisableGuest = !configurationState.Logger.EnableGuest; + + if (NeedsOverride(nameof(LoggingEnableFsAccessLog))) + LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog; + + if (NeedsOverride(nameof(LoggingGraphicsDebugLevel))) + LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel; + + if (NeedsOverride(nameof(ResScale))) + ResScale = configurationState.Graphics.ResScale; + + if (NeedsOverride(nameof(MaxAnisotropy))) + MaxAnisotropy = configurationState.Graphics.MaxAnisotropy; + + if (NeedsOverride(nameof(AspectRatio))) + AspectRatio = configurationState.Graphics.AspectRatio; + + if (NeedsOverride(nameof(BackendThreading))) + BackendThreading = configurationState.Graphics.BackendThreading; + + if (NeedsOverride(nameof(DisableMacroHLE))) + DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE; + + if (NeedsOverride(nameof(GraphicsShadersDumpPath))) + GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath; + + if (NeedsOverride(nameof(GraphicsBackend))) + GraphicsBackend = configurationState.Graphics.GraphicsBackend; + + if (NeedsOverride(nameof(AntiAliasing))) + AntiAliasing = configurationState.Graphics.AntiAliasing; + + if (NeedsOverride(nameof(ScalingFilter))) + ScalingFilter = configurationState.Graphics.ScalingFilter; + + if (NeedsOverride(nameof(ScalingFilterLevel))) + ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel; + + if (NeedsOverride(nameof(DramSize))) + DramSize = configurationState.System.DramSize; + + if (NeedsOverride(nameof(IgnoreMissingServices))) + IgnoreMissingServices = configurationState.System.IgnoreMissingServices; + + if (NeedsOverride(nameof(IgnoreControllerApplet))) + IgnoreControllerApplet = configurationState.IgnoreApplet; + + return; + + bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey))); + } + + public void InheritMainConfigInput(string[] originalArgs, ConfigurationState configurationState) + { + Dictionary indicesToProperties = new() + { + { PlayerIndex.Handheld, (nameof(InputIdHandheld), nameof(InputProfileHandheldName)) }, + { PlayerIndex.Player1, (nameof(InputId1), nameof(InputProfile1Name)) }, + { PlayerIndex.Player2, (nameof(InputId2), nameof(InputProfile2Name)) }, + { PlayerIndex.Player3, (nameof(InputId3), nameof(InputProfile3Name)) }, + { PlayerIndex.Player4, (nameof(InputId4), nameof(InputProfile4Name)) }, + { PlayerIndex.Player5, (nameof(InputId5), nameof(InputProfile5Name)) }, + { PlayerIndex.Player6, (nameof(InputId6), nameof(InputProfile6Name)) }, + { PlayerIndex.Player7, (nameof(InputId7), nameof(InputProfile7Name)) }, + { PlayerIndex.Player8, (nameof(InputId8), nameof(InputProfile8Name)) } + }; + + foreach ((PlayerIndex playerIndex, _) in indicesToProperties + .Where(it => NeedsOverride(it.Value.InputId) && NeedsOverride(it.Value.InputProfileName))) + { + configurationState.Hid.InputConfig.Value.FindFirst(x => x.PlayerIndex == playerIndex) + .IfPresent(ic => InheritedInputConfigs[playerIndex] = ic); + } + + return; + + bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey))); + } + + private static string OptionName(string propertyName) => + typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute()!.LongName; + // General + + [Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")] + public bool InheritConfig { get; set; } [Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")] public string BaseDataDir { get; set; } @@ -95,10 +277,10 @@ namespace Ryujinx.Headless.SDL2 [Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")] public HideCursorMode HideCursorMode { get; set; } - [Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")] + [Option("list-input-profiles", Required = false, HelpText = "List input profiles.")] public bool ListInputProfiles { get; set; } - [Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")] + [Option("list-input-ids", Required = false, HelpText = "List input IDs.")] public bool ListInputIds { get; set; } // System @@ -172,7 +354,7 @@ namespace Ryujinx.Headless.SDL2 public bool LoggingDisableWarning { get; set; } [Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")] - public bool LoggingEnableError { get; set; } + public bool LoggingDisableError { get; set; } [Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")] public bool LoggingEnableTrace { get; set; } @@ -215,7 +397,7 @@ namespace Ryujinx.Headless.SDL2 [Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")] public AntiAliasing AntiAliasing { get; set; } - [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")] + [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr|Area]")] public ScalingFilter ScalingFilter { get; set; } [Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")] @@ -236,5 +418,7 @@ namespace Ryujinx.Headless.SDL2 [Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)] public string InputPath { get; set; } + + public SafeDictionary InheritedInputConfigs = new(); } } diff --git a/src/Ryujinx/Headless/Ryujinx.bmp b/src/Ryujinx/Headless/Ryujinx.bmp new file mode 100644 index 000000000..36bf2f8ac Binary files /dev/null and b/src/Ryujinx/Headless/Ryujinx.bmp differ diff --git a/src/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs b/src/Ryujinx/Headless/StatusUpdatedEventArgs.cs similarity index 94% rename from src/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs rename to src/Ryujinx/Headless/StatusUpdatedEventArgs.cs index c1dd3805f..6c76a43a1 100644 --- a/src/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs +++ b/src/Ryujinx/Headless/StatusUpdatedEventArgs.cs @@ -1,6 +1,6 @@ using System; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { class StatusUpdatedEventArgs( string vSyncMode, diff --git a/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs b/src/Ryujinx/Headless/Vulkan/VulkanWindow.cs similarity index 98% rename from src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs rename to src/Ryujinx/Headless/Vulkan/VulkanWindow.cs index b88e0fe83..92caad34e 100644 --- a/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs +++ b/src/Ryujinx/Headless/Vulkan/VulkanWindow.cs @@ -6,7 +6,7 @@ using System; using System.Runtime.InteropServices; using static SDL2.SDL; -namespace Ryujinx.Headless.SDL2.Vulkan +namespace Ryujinx.Headless { class VulkanWindow : WindowBase { diff --git a/src/Ryujinx.Headless.SDL2/WindowBase.cs b/src/Ryujinx/Headless/WindowBase.cs similarity index 97% rename from src/Ryujinx.Headless.SDL2/WindowBase.cs rename to src/Ryujinx/Headless/WindowBase.cs index fbe7cb49c..d89638cc1 100644 --- a/src/Ryujinx.Headless.SDL2/WindowBase.cs +++ b/src/Ryujinx/Headless/WindowBase.cs @@ -1,5 +1,6 @@ using Humanizer; using LibHac.Tools.Fs; +using Ryujinx.Ava; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Logging; @@ -26,7 +27,7 @@ using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing; using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter; using Switch = Ryujinx.HLE.Switch; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { abstract partial class WindowBase : IHostUIHandler, IDisposable { @@ -136,7 +137,7 @@ namespace Ryujinx.Headless.SDL2 private void SetWindowIcon() { - Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp"); + Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo"); byte[] iconBytes = new byte[iconStream!.Length]; if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length) @@ -254,12 +255,12 @@ namespace Ryujinx.Headless.SDL2 private void SetAntiAliasing() { - Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing); + Renderer?.Window.SetAntiAliasing(AntiAliasing); } private void SetScalingFilter() { - Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter); + Renderer?.Window.SetScalingFilter(ScalingFilter); Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel); } @@ -318,7 +319,7 @@ namespace Ryujinx.Headless.SDL2 Device.VSyncMode.ToString(), dockedMode, Device.Configuration.AspectRatio.ToText(), - $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", + $"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", $"FIFO: {Device.Statistics.GetFifoPercent():0.00} %", $"GPU: {_gpuDriverName}")); diff --git a/src/Ryujinx/Input/AvaloniaKeyboard.cs b/src/Ryujinx/Input/AvaloniaKeyboard.cs index 95d2936f6..0b63af2d9 100644 --- a/src/Ryujinx/Input/AvaloniaKeyboard.cs +++ b/src/Ryujinx/Input/AvaloniaKeyboard.cs @@ -4,6 +4,7 @@ using Ryujinx.Input; using System; using System.Collections.Generic; using System.Numerics; +using System.Threading; using ConfigKey = Ryujinx.Common.Configuration.Hid.Key; using Key = Ryujinx.Input.Key; @@ -15,7 +16,7 @@ namespace Ryujinx.Ava.Input private readonly AvaloniaKeyboardDriver _driver; private StandardKeyboardInputConfig _configuration; - private readonly object _userMappingLock = new(); + private readonly Lock _userMappingLock = new(); public string Id { get; } public string Name { get; } diff --git a/src/Ryujinx/Program.cs b/src/Ryujinx/Program.cs index 05fd66b90..6f0f3e12e 100644 --- a/src/Ryujinx/Program.cs +++ b/src/Ryujinx/Program.cs @@ -8,18 +8,18 @@ using Projektanker.Icons.Avalonia.MaterialDesign; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities; +using Ryujinx.Ava.Utilities.AppLibrary; +using Ryujinx.Ava.Utilities.Configuration; +using Ryujinx.Ava.Utilities.SystemInfo; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; using Ryujinx.Common.SystemInterop; using Ryujinx.Graphics.Vulkan.MoltenVK; +using Ryujinx.Headless; using Ryujinx.SDL2.Common; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; -using Ryujinx.UI.Common.SystemInfo; using System; using System.IO; using System.Linq; @@ -52,9 +52,15 @@ namespace Ryujinx.Ava } PreviewerDetached = true; + + if (args.Length > 0 && args[0] is "--no-gui" or "nogui") + { + HeadlessRyujinx.Entrypoint(args[1..]); + return 0; + } Initialize(args); - + LoggerAdapter.Register(); IconProvider.Current @@ -65,7 +71,7 @@ namespace Ryujinx.Ava } public static AppBuilder BuildAvaloniaApp() => - AppBuilder.Configure() + AppBuilder.Configure() .UsePlatformDetect() .With(new X11PlatformOptions { @@ -100,19 +106,16 @@ namespace Ryujinx.Ava // Delete backup files after updating. Task.Run(Updater.CleanupUpdate); - Console.Title = $"{App.FullAppName} Console {Version}"; + Console.Title = $"{RyujinxApp.FullAppName} Console {Version}"; // Hook unhandled exception and process exit events. AppDomain.CurrentDomain.UnhandledException += (sender, e) => ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating); AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit(); - + // Setup base data directory. AppDataManager.Initialize(CommandLineState.BaseDirPathArg); - // Set the delegate for localizing the word "never" in the UI - ApplicationData.LocalizedNever = () => LocaleManager.Instance[LocaleKeys.Never]; - // Initialize the configuration. ConfigurationState.Initialize(); @@ -198,6 +201,7 @@ namespace Ryujinx.Ava { "opengl" => GraphicsBackend.OpenGl, "vulkan" => GraphicsBackend.Vulkan, + "metal" => GraphicsBackend.Metal, _ => ConfigurationState.Instance.Graphics.GraphicsBackend }; @@ -222,9 +226,9 @@ namespace Ryujinx.Ava UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value; } - private static void PrintSystemInfo() + internal static void PrintSystemInfo() { - Logger.Notice.Print(LogClass.Application, $"{App.FullAppName} Version: {Version}"); + Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}"); SystemInfo.Gather().Print(); var enabledLogLevels = Logger.GetEnabledLevels().ToArray(); @@ -239,7 +243,7 @@ namespace Ryujinx.Ava : $"Launch Mode: {AppDataManager.Mode}"); } - private static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating) + internal static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating) { Logger.Log log = Logger.Error ?? Logger.Notice; string message = $"Unhandled exception caught: {ex}"; @@ -254,7 +258,7 @@ namespace Ryujinx.Ava Exit(); } - public static void Exit() + internal static void Exit() { DiscordIntegrationModule.Exit(); diff --git a/src/Ryujinx/Ryujinx.csproj b/src/Ryujinx/Ryujinx.csproj index 989a3a5bd..ab9a3696d 100644 --- a/src/Ryujinx/Ryujinx.csproj +++ b/src/Ryujinx/Ryujinx.csproj @@ -1,6 +1,5 @@ - net8.0 win-x64;osx-x64;linux-x64 Exe true @@ -14,6 +13,12 @@ $(DefaultItemExcludes);._* + + + + + + @@ -43,6 +48,9 @@ + + + @@ -52,6 +60,8 @@ + + @@ -62,6 +72,8 @@ + + @@ -69,9 +81,7 @@ - - @@ -104,6 +114,10 @@ Designer + + + + MSBuild:Compile @@ -112,24 +126,7 @@ - - - - - - - - - - - - - - - - - - + @@ -139,31 +136,42 @@ - - - - - - - - - - - - - - - - - - + + Assets\ShortcutFiles\shortcut-template.desktop + + + Assets\ShortcutFiles\shortcut-launch-script.sh + + + Assets\ShortcutFiles\shortcut-template.plist + + + Assets\RyujinxGameCompatibility.csv + + + + + + + + + + + + + + + - + + + + diff --git a/src/Ryujinx/App.axaml b/src/Ryujinx/RyujinxApp.axaml similarity index 74% rename from src/Ryujinx/App.axaml rename to src/Ryujinx/RyujinxApp.axaml index 5c96f97f2..aca69645a 100644 --- a/src/Ryujinx/App.axaml +++ b/src/Ryujinx/RyujinxApp.axaml @@ -1,11 +1,14 @@ + + avares://Ryujinx/Assets/Fonts/Mono/#JetBrains Mono + diff --git a/src/Ryujinx/App.axaml.cs b/src/Ryujinx/RyujinxApp.axaml.cs similarity index 92% rename from src/Ryujinx/App.axaml.cs rename to src/Ryujinx/RyujinxApp.axaml.cs index 15ada201c..d950af3a9 100644 --- a/src/Ryujinx/App.axaml.cs +++ b/src/Ryujinx/RyujinxApp.axaml.cs @@ -1,5 +1,6 @@ using Avalonia; using Avalonia.Controls.ApplicationLifetimes; +using Avalonia.Input.Platform; using Avalonia.Markup.Xaml; using Avalonia.Platform; using Avalonia.Styling; @@ -10,16 +11,16 @@ using Ryujinx.Ava.Common; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; using Ryujinx.Common.Logging; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; using System; using System.Diagnostics; namespace Ryujinx.Ava { - public class App : Application + public class RyujinxApp : Application { internal static string FormatTitle(LocaleKeys? windowTitleKey = null) => windowTitleKey is null @@ -32,6 +33,12 @@ namespace Ryujinx.Ava .ApplicationLifetime.Cast() .MainWindow.Cast(); + public static bool IsClipboardAvailable(out IClipboard clipboard) + { + clipboard = MainWindow.Clipboard; + return clipboard != null; + } + public static void SetTaskbarProgress(TaskBarProgressBarState state) => MainWindow.PlatformFeatures.SetTaskBarProgressBarState(state); public static void SetTaskbarProgressValue(ulong current, ulong total) => MainWindow.PlatformFeatures.SetTaskBarProgressBarValue(current, total); public static void SetTaskbarProgressValue(long current, long total) => SetTaskbarProgressValue(Convert.ToUInt64(current), Convert.ToUInt64(total)); @@ -132,7 +139,7 @@ namespace Ryujinx.Ava }; public static ThemeVariant DetectSystemTheme() => - Current is App { PlatformSettings: not null } app + Current is RyujinxApp { PlatformSettings: not null } app ? ConvertThemeVariant(app.PlatformSettings.GetColorValues().ThemeVariant) : ThemeVariant.Default; } diff --git a/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs b/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs index 893ea95ac..65f4c7795 100644 --- a/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs +++ b/src/Ryujinx/UI/Applet/AvaHostUIHandler.cs @@ -5,12 +5,12 @@ using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.UI.Controls; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.HLE; using Ryujinx.HLE.HOS.Applets; using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard; using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types; using Ryujinx.HLE.UI; -using Ryujinx.UI.Common.Configuration; using System; using System.Threading; diff --git a/src/Ryujinx/UI/Applet/ErrorAppletWindow.axaml b/src/Ryujinx/UI/Applet/ErrorAppletWindow.axaml index c7aa56fb8..22c2851e1 100644 --- a/src/Ryujinx/UI/Applet/ErrorAppletWindow.axaml +++ b/src/Ryujinx/UI/Applet/ErrorAppletWindow.axaml @@ -25,7 +25,7 @@ Height="80" MinWidth="50" Margin="5,10,20,10" - Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" /> + Source="resm:Ryujinx.Assets.UIImages.Logo_Ryujinx.png?assembly=Ryujinx" /> + Source="resm:Ryujinx.Assets.UIImages.Logo_Ryujinx.png?assembly=Ryujinx" /> diff --git a/src/Ryujinx/UI/Controls/ApplicationContextMenu.axaml.cs b/src/Ryujinx/UI/Controls/ApplicationContextMenu.axaml.cs index 74fb41efa..354e1c7e6 100644 --- a/src/Ryujinx/UI/Controls/ApplicationContextMenu.axaml.cs +++ b/src/Ryujinx/UI/Controls/ApplicationContextMenu.axaml.cs @@ -10,10 +10,11 @@ using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities; +using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Common.Configuration; +using Ryujinx.Common.Helper; using Ryujinx.HLE.HOS; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common.Helper; using SkiaSharp; using System; using System.Collections.Generic; diff --git a/src/Ryujinx/UI/Controls/ApplicationGridView.axaml b/src/Ryujinx/UI/Controls/ApplicationGridView.axaml index 3bcb468ae..629bdebbf 100644 --- a/src/Ryujinx/UI/Controls/ApplicationGridView.axaml +++ b/src/Ryujinx/UI/Controls/ApplicationGridView.axaml @@ -15,7 +15,6 @@ x:DataType="viewModels:MainWindowViewModel"> - @@ -26,10 +25,10 @@ Padding="8" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" - ContextFlyout="{StaticResource ApplicationContextMenu}" + SelectedItem="{Binding GridSelectedApplication}" + ContextFlyout="{Binding GridAppContextMenu}" DoubleTapped="GameList_DoubleTapped" - ItemsSource="{Binding AppsObservableList}" - SelectionChanged="GameList_SelectionChanged"> + ItemsSource="{Binding AppsObservableList}"> - @@ -28,10 +26,10 @@ Padding="8" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" - ContextFlyout="{StaticResource ApplicationContextMenu}" + SelectedItem="{Binding ListSelectedApplication}" + ContextFlyout="{Binding ListAppContextMenu}" DoubleTapped="GameList_DoubleTapped" - ItemsSource="{Binding AppsObservableList}" - SelectionChanged="GameList_SelectionChanged"> + ItemsSource="{Binding AppsObservableList}"> - + it.IdString == idText.Text); + if (appData is null) + return; + + await clipboard.SetTextAsync(appData.IdString); + + NotificationHelper.ShowInformation( + "Copied Title ID", + $"{appData.Name} ({appData.IdString})"); } } } diff --git a/src/Ryujinx/UI/Controls/SliderScroll.axaml.cs b/src/Ryujinx/UI/Controls/SliderScroll.cs similarity index 100% rename from src/Ryujinx/UI/Controls/SliderScroll.axaml.cs rename to src/Ryujinx/UI/Controls/SliderScroll.cs diff --git a/src/Ryujinx/UI/Controls/StatusBarSeparator.cs b/src/Ryujinx/UI/Controls/StatusBarSeparator.cs new file mode 100644 index 000000000..7888879f5 --- /dev/null +++ b/src/Ryujinx/UI/Controls/StatusBarSeparator.cs @@ -0,0 +1,19 @@ +using Avalonia; +using Avalonia.Controls; +using Avalonia.Media; + +namespace Ryujinx.Ava.UI.Controls +{ + public class MiniVerticalSeparator : Border + { + public MiniVerticalSeparator() + { + Width = 2; + Height = 12; + Margin = new Thickness(); + BorderBrush = Brushes.Gray; + Background = Brushes.Gray; + BorderThickness = new Thickness(1); + } + } +} diff --git a/src/Ryujinx/UI/Controls/UpdateWaitWindow.axaml b/src/Ryujinx/UI/Controls/UpdateWaitWindow.axaml index 09fa04045..ba41ab6f0 100644 --- a/src/Ryujinx/UI/Controls/UpdateWaitWindow.axaml +++ b/src/Ryujinx/UI/Controls/UpdateWaitWindow.axaml @@ -26,7 +26,7 @@ Height="70" MinWidth="50" Margin="5,10,20,10" - Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" /> + Source="resm:Ryujinx.Assets.UIImages.Logo_Ryujinx.png?assembly=Ryujinx" /> _shared = new(() => new()); + public static PlayabilityStatusConverter Shared => _shared.Value; + + public object Convert(object value, Type _, object __, CultureInfo ___) + => value.Cast() switch + { + LocaleKeys.CompatibilityListNothing or + LocaleKeys.CompatibilityListBoots or + LocaleKeys.CompatibilityListMenus => Brushes.Red, + LocaleKeys.CompatibilityListIngame => Brushes.Yellow, + _ => Brushes.ForestGreen + }; + + public object ConvertBack(object value, Type _, object __, CultureInfo ___) + => throw new NotSupportedException(); + } +} diff --git a/src/Ryujinx/UI/Helpers/TimeZoneConverter.cs b/src/Ryujinx/UI/Helpers/Converters/TimeZoneConverter.cs similarity index 100% rename from src/Ryujinx/UI/Helpers/TimeZoneConverter.cs rename to src/Ryujinx/UI/Helpers/Converters/TimeZoneConverter.cs diff --git a/src/Ryujinx/UI/Helpers/TitleUpdateLabelConverter.cs b/src/Ryujinx/UI/Helpers/Converters/TitleUpdateLabelConverter.cs similarity index 100% rename from src/Ryujinx/UI/Helpers/TitleUpdateLabelConverter.cs rename to src/Ryujinx/UI/Helpers/Converters/TitleUpdateLabelConverter.cs diff --git a/src/Ryujinx/UI/Helpers/XCITrimmerFileSpaceSavingsConverter.cs b/src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileSpaceSavingsConverter.cs similarity index 83% rename from src/Ryujinx/UI/Helpers/XCITrimmerFileSpaceSavingsConverter.cs rename to src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileSpaceSavingsConverter.cs index c6e814e90..ab6199c3f 100644 --- a/src/Ryujinx/UI/Helpers/XCITrimmerFileSpaceSavingsConverter.cs +++ b/src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileSpaceSavingsConverter.cs @@ -1,8 +1,9 @@ using Avalonia; using Avalonia.Data; using Avalonia.Data.Converters; +using Gommon; using Ryujinx.Ava.Common.Locale; -using Ryujinx.UI.Common.Models; +using Ryujinx.Ava.Common.Models; using System; using System.Globalization; @@ -32,11 +33,11 @@ namespace Ryujinx.Ava.UI.Helpers if (app.CurrentSavingsB < app.PotentialSavingsB) { - return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCICanSaveLabel, (app.PotentialSavingsB - app.CurrentSavingsB) / _bytesPerMB); + return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCICanSaveLabel, ((app.PotentialSavingsB - app.CurrentSavingsB) / _bytesPerMB).CoerceAtLeast(0)); } else { - return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCISavingLabel, app.CurrentSavingsB / _bytesPerMB); + return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCISavingLabel, (app.CurrentSavingsB / _bytesPerMB).CoerceAtLeast(0)); } } diff --git a/src/Ryujinx/UI/Helpers/XCITrimmerFileStatusConverter.cs b/src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileStatusConverter.cs similarity index 98% rename from src/Ryujinx/UI/Helpers/XCITrimmerFileStatusConverter.cs rename to src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileStatusConverter.cs index 56a102415..c3fb1fe95 100644 --- a/src/Ryujinx/UI/Helpers/XCITrimmerFileStatusConverter.cs +++ b/src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileStatusConverter.cs @@ -2,7 +2,7 @@ using Avalonia; using Avalonia.Data; using Avalonia.Data.Converters; using Ryujinx.Ava.Common.Locale; -using Ryujinx.UI.Common.Models; +using Ryujinx.Ava.Common.Models; using System; using System.Globalization; using static Ryujinx.Common.Utilities.XCIFileTrimmer; diff --git a/src/Ryujinx/UI/Helpers/XCITrimmerFileStatusDetailConverter.cs b/src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileStatusDetailConverter.cs similarity index 97% rename from src/Ryujinx/UI/Helpers/XCITrimmerFileStatusDetailConverter.cs rename to src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileStatusDetailConverter.cs index cd4e27f01..e12d4efd9 100644 --- a/src/Ryujinx/UI/Helpers/XCITrimmerFileStatusDetailConverter.cs +++ b/src/Ryujinx/UI/Helpers/Converters/XCITrimmerFileStatusDetailConverter.cs @@ -1,7 +1,7 @@ using Avalonia; using Avalonia.Data; using Avalonia.Data.Converters; -using Ryujinx.UI.Common.Models; +using Ryujinx.Ava.Common.Models; using System; using System.Globalization; using static Ryujinx.Common.Utilities.XCIFileTrimmer; diff --git a/src/Ryujinx/UI/Helpers/LoggerAdapter.cs b/src/Ryujinx/UI/Helpers/LoggerAdapter.cs index 7982c17a6..2d26bd090 100644 --- a/src/Ryujinx/UI/Helpers/LoggerAdapter.cs +++ b/src/Ryujinx/UI/Helpers/LoggerAdapter.cs @@ -19,7 +19,7 @@ namespace Ryujinx.Ava.UI.Helpers AvaLogger.Sink = new LoggerAdapter(); } - private static RyuLogger.Log? GetLog(AvaLogLevel level) + private static RyuLogger.Log? GetLog(AvaLogLevel level, string area) { return level switch { @@ -27,7 +27,7 @@ namespace Ryujinx.Ava.UI.Helpers AvaLogLevel.Debug => RyuLogger.Debug, AvaLogLevel.Information => RyuLogger.Debug, AvaLogLevel.Warning => RyuLogger.Debug, - AvaLogLevel.Error => RyuLogger.Error, + AvaLogLevel.Error => area is "IME" ? RyuLogger.Debug : RyuLogger.Error, AvaLogLevel.Fatal => RyuLogger.Error, _ => throw new ArgumentOutOfRangeException(nameof(level), level, null), }; @@ -35,17 +35,17 @@ namespace Ryujinx.Ava.UI.Helpers public bool IsEnabled(AvaLogLevel level, string area) { - return GetLog(level) != null; + return GetLog(level, area) != null; } public void Log(AvaLogLevel level, string area, object source, string messageTemplate) { - GetLog(level)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, null)); + GetLog(level, area)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, null)); } public void Log(AvaLogLevel level, string area, object source, string messageTemplate, params object[] propertyValues) { - GetLog(level)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, propertyValues)); + GetLog(level, area)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, propertyValues)); } private static string Format(AvaLogLevel level, string area, string template, object source, object[] v) diff --git a/src/Ryujinx/UI/Helpers/MiniCommand.cs b/src/Ryujinx/UI/Helpers/MiniCommand.cs index 7e1bb9a68..9782aa69d 100644 --- a/src/Ryujinx/UI/Helpers/MiniCommand.cs +++ b/src/Ryujinx/UI/Helpers/MiniCommand.cs @@ -63,6 +63,7 @@ namespace Ryujinx.Ava.UI.Helpers public static MiniCommand Create(Action callback) => new MiniCommand(_ => callback()); public static MiniCommand Create(Action callback) => new MiniCommand(callback); public static MiniCommand CreateFromTask(Func callback) => new MiniCommand(_ => callback()); + public static MiniCommand CreateFromTask(Func callback) => new MiniCommand(callback); public abstract bool CanExecute(object parameter); public abstract void Execute(object parameter); diff --git a/src/Ryujinx/UI/Helpers/NotificationHelper.cs b/src/Ryujinx/UI/Helpers/NotificationHelper.cs index 656a8b52f..74029a4b1 100644 --- a/src/Ryujinx/UI/Helpers/NotificationHelper.cs +++ b/src/Ryujinx/UI/Helpers/NotificationHelper.cs @@ -62,9 +62,46 @@ namespace Ryujinx.Ava.UI.Helpers _notifications.Add(new Notification(title, text, type, delay, onClick, onClose)); } - public static void ShowError(string message) - { - Show(LocaleManager.Instance[LocaleKeys.DialogErrorTitle], $"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}", NotificationType.Error); - } + public static void ShowError(string message) => + ShowError( + LocaleManager.Instance[LocaleKeys.DialogErrorTitle], + $"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}" + ); + + public static void ShowInformation(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Information, + waitingExit, + onClick, + onClose); + + public static void ShowSuccess(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Success, + waitingExit, + onClick, + onClose); + + public static void ShowWarning(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Warning, + waitingExit, + onClick, + onClose); + + public static void ShowError(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Error, + waitingExit, + onClick, + onClose); } } diff --git a/src/Ryujinx/UI/Helpers/UserErrorDialog.cs b/src/Ryujinx/UI/Helpers/UserErrorDialog.cs index b981a8275..c30fb4348 100644 --- a/src/Ryujinx/UI/Helpers/UserErrorDialog.cs +++ b/src/Ryujinx/UI/Helpers/UserErrorDialog.cs @@ -1,5 +1,5 @@ using Ryujinx.Ava.Common.Locale; -using Ryujinx.UI.Common; +using Ryujinx.Common.UI; using System.Threading.Tasks; namespace Ryujinx.Ava.UI.Helpers diff --git a/src/Ryujinx/UI/Models/Generic/LastPlayedSortComparer.cs b/src/Ryujinx/UI/Models/Generic/LastPlayedSortComparer.cs index 224f78f45..f2d27f2df 100644 --- a/src/Ryujinx/UI/Models/Generic/LastPlayedSortComparer.cs +++ b/src/Ryujinx/UI/Models/Generic/LastPlayedSortComparer.cs @@ -1,4 +1,4 @@ -using Ryujinx.UI.App.Common; +using Ryujinx.Ava.Utilities.AppLibrary; using System; using System.Collections.Generic; diff --git a/src/Ryujinx/UI/Models/Generic/TimePlayedSortComparer.cs b/src/Ryujinx/UI/Models/Generic/TimePlayedSortComparer.cs index f0fb035d1..d7ae51e96 100644 --- a/src/Ryujinx/UI/Models/Generic/TimePlayedSortComparer.cs +++ b/src/Ryujinx/UI/Models/Generic/TimePlayedSortComparer.cs @@ -1,4 +1,4 @@ -using Ryujinx.UI.App.Common; +using Ryujinx.Ava.Utilities.AppLibrary; using System; using System.Collections.Generic; diff --git a/src/Ryujinx/UI/Models/Input/HotkeyConfig.cs b/src/Ryujinx/UI/Models/Input/HotkeyConfig.cs index 4c7a6bd02..40f53c673 100644 --- a/src/Ryujinx/UI/Models/Input/HotkeyConfig.cs +++ b/src/Ryujinx/UI/Models/Input/HotkeyConfig.cs @@ -1,152 +1,53 @@ +using CommunityToolkit.Mvvm.ComponentModel; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Common.Configuration.Hid; namespace Ryujinx.Ava.UI.Models.Input { - public class HotkeyConfig : BaseModel + public partial class HotkeyConfig : BaseModel { - private Key _toggleVSyncMode; - public Key ToggleVSyncMode - { - get => _toggleVSyncMode; - set - { - _toggleVSyncMode = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _toggleVSyncMode; - private Key _screenshot; - public Key Screenshot - { - get => _screenshot; - set - { - _screenshot = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _screenshot; - private Key _showUI; - public Key ShowUI - { - get => _showUI; - set - { - _showUI = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _showUI; - private Key _pause; - public Key Pause - { - get => _pause; - set - { - _pause = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _pause; - private Key _toggleMute; - public Key ToggleMute - { - get => _toggleMute; - set - { - _toggleMute = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _toggleMute; - private Key _resScaleUp; - public Key ResScaleUp - { - get => _resScaleUp; - set - { - _resScaleUp = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _resScaleUp; - private Key _resScaleDown; - public Key ResScaleDown - { - get => _resScaleDown; - set - { - _resScaleDown = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _resScaleDown; - private Key _volumeUp; - public Key VolumeUp - { - get => _volumeUp; - set - { - _volumeUp = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _volumeUp; - private Key _volumeDown; - public Key VolumeDown - { - get => _volumeDown; - set - { - _volumeDown = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _volumeDown; - private Key _customVSyncIntervalIncrement; - public Key CustomVSyncIntervalIncrement - { - get => _customVSyncIntervalIncrement; - set - { - _customVSyncIntervalIncrement = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _customVSyncIntervalIncrement; - private Key _customVSyncIntervalDecrement; - public Key CustomVSyncIntervalDecrement - { - get => _customVSyncIntervalDecrement; - set - { - _customVSyncIntervalDecrement = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Key _customVSyncIntervalDecrement; public HotkeyConfig(KeyboardHotkeys config) { - if (config != null) - { - ToggleVSyncMode = config.ToggleVSyncMode; - Screenshot = config.Screenshot; - ShowUI = config.ShowUI; - Pause = config.Pause; - ToggleMute = config.ToggleMute; - ResScaleUp = config.ResScaleUp; - ResScaleDown = config.ResScaleDown; - VolumeUp = config.VolumeUp; - VolumeDown = config.VolumeDown; - CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement; - CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement; - } + if (config == null) + return; + + ToggleVSyncMode = config.ToggleVSyncMode; + Screenshot = config.Screenshot; + ShowUI = config.ShowUI; + Pause = config.Pause; + ToggleMute = config.ToggleMute; + ResScaleUp = config.ResScaleUp; + ResScaleDown = config.ResScaleDown; + VolumeUp = config.VolumeUp; + VolumeDown = config.VolumeDown; + CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement; + CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement; } - public KeyboardHotkeys GetConfig() - { - var config = new KeyboardHotkeys + public KeyboardHotkeys GetConfig() => + new() { ToggleVSyncMode = ToggleVSyncMode, Screenshot = Screenshot, @@ -160,8 +61,5 @@ namespace Ryujinx.Ava.UI.Models.Input CustomVSyncIntervalIncrement = CustomVSyncIntervalIncrement, CustomVSyncIntervalDecrement = CustomVSyncIntervalDecrement, }; - - return config; - } } } diff --git a/src/Ryujinx/UI/Models/SaveModel.cs b/src/Ryujinx/UI/Models/SaveModel.cs index cfc397c6e..3dc009b2a 100644 --- a/src/Ryujinx/UI/Models/SaveModel.cs +++ b/src/Ryujinx/UI/Models/SaveModel.cs @@ -1,10 +1,11 @@ +using Gommon; using LibHac.Fs; using LibHac.Ncm; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities; +using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.HLE.FileSystem; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common.Helper; using System; using System.IO; using System.Linq; @@ -47,7 +48,7 @@ namespace Ryujinx.Ava.UI.Models TitleId = info.ProgramId; UserId = info.UserId; - var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.IdString.Equals(TitleIdString, StringComparison.OrdinalIgnoreCase)); + var appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString)); InGameList = appData != null; diff --git a/src/Ryujinx/UI/Renderer/EmbeddedWindow.cs b/src/Ryujinx/UI/Renderer/EmbeddedWindow.cs index ea5a8dbdd..eea9be283 100644 --- a/src/Ryujinx/UI/Renderer/EmbeddedWindow.cs +++ b/src/Ryujinx/UI/Renderer/EmbeddedWindow.cs @@ -2,9 +2,9 @@ using Avalonia; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Platform; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common.Configuration; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; +using Ryujinx.Common.Helper; using SPB.Graphics; using SPB.Platform; using SPB.Platform.GLX; diff --git a/src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs b/src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs new file mode 100644 index 000000000..eaf6f7bdf --- /dev/null +++ b/src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs @@ -0,0 +1,20 @@ +using SharpMetal.QuartzCore; +using System; + +namespace Ryujinx.Ava.UI.Renderer +{ + public class EmbeddedWindowMetal : EmbeddedWindow + { + public CAMetalLayer CreateSurface() + { + if (OperatingSystem.IsMacOS()) + { + return new CAMetalLayer(MetalLayer); + } + else + { + throw new NotSupportedException(); + } + } + } +} diff --git a/src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs b/src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs index 3842301de..4f59e2400 100644 --- a/src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs +++ b/src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs @@ -1,9 +1,9 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL; -using Ryujinx.UI.Common.Configuration; using SPB.Graphics; using SPB.Graphics.Exceptions; using SPB.Graphics.OpenGL; diff --git a/src/Ryujinx/UI/Renderer/RendererHost.axaml b/src/Ryujinx/UI/Renderer/RendererHost.axaml deleted file mode 100644 index e0b586b45..000000000 --- a/src/Ryujinx/UI/Renderer/RendererHost.axaml +++ /dev/null @@ -1,12 +0,0 @@ - - diff --git a/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs b/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs deleted file mode 100644 index 4bf10d0d7..000000000 --- a/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs +++ /dev/null @@ -1,68 +0,0 @@ -using Avalonia; -using Avalonia.Controls; -using Ryujinx.Common.Configuration; -using Ryujinx.UI.Common.Configuration; -using System; - -namespace Ryujinx.Ava.UI.Renderer -{ - public partial class RendererHost : UserControl, IDisposable - { - public readonly EmbeddedWindow EmbeddedWindow; - - public event EventHandler WindowCreated; - public event Action BoundsChanged; - - public RendererHost() - { - InitializeComponent(); - - if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl) - { - EmbeddedWindow = new EmbeddedWindowOpenGL(); - } - else - { - EmbeddedWindow = new EmbeddedWindowVulkan(); - } - - Initialize(); - } - - private void Initialize() - { - EmbeddedWindow.WindowCreated += CurrentWindow_WindowCreated; - EmbeddedWindow.BoundsChanged += CurrentWindow_BoundsChanged; - - Content = EmbeddedWindow; - } - - public void Dispose() - { - if (EmbeddedWindow != null) - { - EmbeddedWindow.WindowCreated -= CurrentWindow_WindowCreated; - EmbeddedWindow.BoundsChanged -= CurrentWindow_BoundsChanged; - } - - GC.SuppressFinalize(this); - } - - protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e) - { - base.OnDetachedFromVisualTree(e); - - Dispose(); - } - - private void CurrentWindow_BoundsChanged(object sender, Size e) - { - BoundsChanged?.Invoke(sender, e); - } - - private void CurrentWindow_WindowCreated(object sender, nint e) - { - WindowCreated?.Invoke(this, EventArgs.Empty); - } - } -} diff --git a/src/Ryujinx/UI/Renderer/RendererHost.cs b/src/Ryujinx/UI/Renderer/RendererHost.cs new file mode 100644 index 000000000..7dfec8d62 --- /dev/null +++ b/src/Ryujinx/UI/Renderer/RendererHost.cs @@ -0,0 +1,110 @@ +using Avalonia; +using Avalonia.Controls; +using Avalonia.Media; +using Ryujinx.Ava.Utilities.Configuration; +using Ryujinx.Common; +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using System; + +namespace Ryujinx.Ava.UI.Renderer +{ + public class RendererHost : UserControl, IDisposable + { + public readonly EmbeddedWindow EmbeddedWindow; + + public event EventHandler WindowCreated; + public event Action BoundsChanged; + + public RendererHost() + { + Focusable = true; + FlowDirection = FlowDirection.LeftToRight; + + EmbeddedWindow = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch + { + GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(), + GraphicsBackend.Metal => new EmbeddedWindowMetal(), + GraphicsBackend.Vulkan or GraphicsBackend.Auto => new EmbeddedWindowVulkan(), + _ => throw new NotSupportedException() + }; + + Initialize(); + } + + public GraphicsBackend Backend => + EmbeddedWindow switch + { + EmbeddedWindowVulkan => GraphicsBackend.Vulkan, + EmbeddedWindowOpenGL => GraphicsBackend.OpenGl, + EmbeddedWindowMetal => GraphicsBackend.Metal, + _ => throw new NotImplementedException() + }; + + public RendererHost(string titleId) + { + switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend)) + { + case GraphicsBackend.OpenGl: + EmbeddedWindow = new EmbeddedWindowOpenGL(); + break; + case GraphicsBackend.Metal: + EmbeddedWindow = new EmbeddedWindowMetal(); + break; + case GraphicsBackend.Vulkan: + EmbeddedWindow = new EmbeddedWindowVulkan(); + break; + } + + string backendText = EmbeddedWindow switch + { + EmbeddedWindowVulkan => "Vulkan", + EmbeddedWindowOpenGL => "OpenGL", + EmbeddedWindowMetal => "Metal", + _ => throw new NotImplementedException() + }; + + Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend ({ConfigurationState.Instance.Graphics.GraphicsBackend.Value}): {backendText}"); + + Initialize(); + } + + + private void Initialize() + { + EmbeddedWindow.WindowCreated += CurrentWindow_WindowCreated; + EmbeddedWindow.BoundsChanged += CurrentWindow_BoundsChanged; + + Content = EmbeddedWindow; + } + + public void Dispose() + { + if (EmbeddedWindow != null) + { + EmbeddedWindow.WindowCreated -= CurrentWindow_WindowCreated; + EmbeddedWindow.BoundsChanged -= CurrentWindow_BoundsChanged; + } + + GC.SuppressFinalize(this); + } + + protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e) + { + base.OnDetachedFromVisualTree(e); + + Dispose(); + } + + private void CurrentWindow_BoundsChanged(object sender, Size e) + { + BoundsChanged?.Invoke(sender, e); + } + + private void CurrentWindow_WindowCreated(object sender, nint e) + { + WindowCreated?.Invoke(this, EventArgs.Empty); + } + } +} + diff --git a/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs b/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs index 23d0f963c..979ae8253 100644 --- a/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs @@ -1,49 +1,19 @@ using Avalonia.Media.Imaging; using Avalonia.Styling; using Avalonia.Threading; +using CommunityToolkit.Mvvm.ComponentModel; using Ryujinx.Ava.Common; using Ryujinx.Ava.Common.Locale; -using Ryujinx.UI.Common.Configuration; +using Ryujinx.Ava.Utilities.Configuration; using System; namespace Ryujinx.Ava.UI.ViewModels { - public class AboutWindowViewModel : BaseModel, IDisposable + public partial class AboutWindowViewModel : BaseModel, IDisposable { - private Bitmap _githubLogo; - private Bitmap _discordLogo; - - private string _version; - - public Bitmap GithubLogo - { - get => _githubLogo; - set - { - _githubLogo = value; - OnPropertyChanged(); - } - } - - public Bitmap DiscordLogo - { - get => _discordLogo; - set - { - _discordLogo = value; - OnPropertyChanged(); - } - } - - public string Version - { - get => _version; - set - { - _version = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private Bitmap _githubLogo; + [ObservableProperty] private Bitmap _discordLogo; + [ObservableProperty] private string _version; public string Developers => "GreemDev"; @@ -51,7 +21,7 @@ namespace Ryujinx.Ava.UI.ViewModels public AboutWindowViewModel() { - Version = App.FullAppName + "\n" + Program.Version; + Version = RyujinxApp.FullAppName + "\n" + Program.Version; UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value); ThemeManager.ThemeChanged += ThemeManager_ThemeChanged; @@ -64,13 +34,13 @@ namespace Ryujinx.Ava.UI.ViewModels private void UpdateLogoTheme(string theme) { - bool isDarkTheme = theme == "Dark" || (theme == "Auto" && App.DetectSystemTheme() == ThemeVariant.Dark); + bool isDarkTheme = theme == "Dark" || (theme == "Auto" && RyujinxApp.DetectSystemTheme() == ThemeVariant.Dark); - string basePath = "resm:Ryujinx.UI.Common.Resources."; + string basePath = "resm:Ryujinx.Assets.UIImages."; string themeSuffix = isDarkTheme ? "Dark.png" : "Light.png"; - GithubLogo = LoadBitmap($"{basePath}Logo_GitHub_{themeSuffix}?assembly=Ryujinx.UI.Common"); - DiscordLogo = LoadBitmap($"{basePath}Logo_Discord_{themeSuffix}?assembly=Ryujinx.UI.Common"); + GithubLogo = LoadBitmap($"{basePath}Logo_GitHub_{themeSuffix}?assembly=Ryujinx"); + DiscordLogo = LoadBitmap($"{basePath}Logo_Discord_{themeSuffix}?assembly=Ryujinx"); } private static Bitmap LoadBitmap(string uri) => new(Avalonia.Platform.AssetLoader.Open(new Uri(uri))); diff --git a/src/Ryujinx/UI/ViewModels/AmiiboWindowViewModel.cs b/src/Ryujinx/UI/ViewModels/AmiiboWindowViewModel.cs index a852d474c..01a5dadd3 100644 --- a/src/Ryujinx/UI/ViewModels/AmiiboWindowViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/AmiiboWindowViewModel.cs @@ -3,13 +3,13 @@ using Avalonia.Collections; using Avalonia.Media.Imaging; using Avalonia.Threading; using Ryujinx.Ava.Common.Locale; +using Ryujinx.Ava.Common.Models.Amiibo; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Windows; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; -using Ryujinx.UI.Common.Models.Amiibo; using System; using System.Collections.Generic; using System.Collections.ObjectModel; @@ -68,7 +68,7 @@ namespace Ryujinx.Ava.UI.ViewModels _amiiboSeries = new ObservableCollection(); _amiibos = new AvaloniaList(); - _amiiboLogoBytes = EmbeddedResources.Read("Ryujinx.UI.Common/Resources/Logo_Amiibo.png"); + _amiiboLogoBytes = EmbeddedResources.Read("Ryujinx/Assets/UIImages/Logo_Amiibo.png"); _ = LoadContentAsync(); } @@ -332,7 +332,7 @@ namespace Ryujinx.Ava.UI.ViewModels private void SelectLastScannedAmiibo() { - AmiiboApi scanned = _amiiboList.Find(amiibo => amiibo.GetId() == LastScannedAmiiboId); + AmiiboApi scanned = _amiiboList.FirstOrDefault(amiibo => amiibo.GetId() == LastScannedAmiiboId); SeriesSelectedIndex = AmiiboSeries.IndexOf(scanned.AmiiboSeries); AmiiboSelectedIndex = AmiiboList.IndexOf(scanned); @@ -393,7 +393,7 @@ namespace Ryujinx.Ava.UI.ViewModels AmiiboApi selected = _amiibos[_amiiboSelectedIndex]; - string imageUrl = _amiiboList.Find(amiibo => amiibo.Equals(selected)).Image; + string imageUrl = _amiiboList.FirstOrDefault(amiibo => amiibo.Equals(selected)).Image; StringBuilder usageStringBuilder = new(); diff --git a/src/Ryujinx/UI/ViewModels/AppListFavoriteComparable.cs b/src/Ryujinx/UI/ViewModels/AppListFavoriteComparable.cs index e80984508..9c37368de 100644 --- a/src/Ryujinx/UI/ViewModels/AppListFavoriteComparable.cs +++ b/src/Ryujinx/UI/ViewModels/AppListFavoriteComparable.cs @@ -1,4 +1,4 @@ -using Ryujinx.UI.App.Common; +using Ryujinx.Ava.Utilities.AppLibrary; using System; namespace Ryujinx.Ava.UI.ViewModels diff --git a/src/Ryujinx/UI/ViewModels/BaseModel.cs b/src/Ryujinx/UI/ViewModels/BaseModel.cs index 4db9cf812..c0ccfcae1 100644 --- a/src/Ryujinx/UI/ViewModels/BaseModel.cs +++ b/src/Ryujinx/UI/ViewModels/BaseModel.cs @@ -1,15 +1,17 @@ -using System.ComponentModel; -using System.Runtime.CompilerServices; +using CommunityToolkit.Mvvm.ComponentModel; +using System; namespace Ryujinx.Ava.UI.ViewModels { - public class BaseModel : INotifyPropertyChanged + public class BaseModel : ObservableObject { - public event PropertyChangedEventHandler PropertyChanged; - - protected void OnPropertyChanged([CallerMemberName] string propertyName = null) + protected void OnPropertiesChanged(string firstPropertyName, params ReadOnlySpan propertyNames) { - PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); + OnPropertyChanged(firstPropertyName); + foreach (var propertyName in propertyNames) + { + OnPropertyChanged(propertyName); + } } } } diff --git a/src/Ryujinx/UI/ViewModels/DownloadableContentManagerViewModel.cs b/src/Ryujinx/UI/ViewModels/DownloadableContentManagerViewModel.cs index 3abaae3ae..52f97cf02 100644 --- a/src/Ryujinx/UI/ViewModels/DownloadableContentManagerViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/DownloadableContentManagerViewModel.cs @@ -2,13 +2,14 @@ using Avalonia.Collections; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Platform.Storage; using Avalonia.Threading; +using CommunityToolkit.Mvvm.ComponentModel; using DynamicData; using FluentAvalonia.UI.Controls; using Ryujinx.Ava.Common.Locale; +using Ryujinx.Ava.Common.Models; using Ryujinx.Ava.UI.Helpers; +using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.HLE.FileSystem; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common.Models; using System.Collections.Generic; using System.IO; using System.Linq; @@ -17,13 +18,13 @@ using Application = Avalonia.Application; namespace Ryujinx.Ava.UI.ViewModels { - public class DownloadableContentManagerViewModel : BaseModel + public partial class DownloadableContentManagerViewModel : BaseModel { private readonly ApplicationLibrary _applicationLibrary; private AvaloniaList _downloadableContents = new(); - private AvaloniaList _selectedDownloadableContents = new(); - private AvaloniaList _views = new(); - private bool _showBundledContentNotice = false; + [ObservableProperty] private AvaloniaList _selectedDownloadableContents = new(); + [ObservableProperty] private AvaloniaList _views = new(); + [ObservableProperty] private bool _showBundledContentNotice = false; private string _search; private readonly ApplicationData _applicationData; @@ -41,26 +42,6 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public AvaloniaList Views - { - get => _views; - set - { - _views = value; - OnPropertyChanged(); - } - } - - public AvaloniaList SelectedDownloadableContents - { - get => _selectedDownloadableContents; - set - { - _selectedDownloadableContents = value; - OnPropertyChanged(); - } - } - public string Search { get => _search; @@ -77,26 +58,13 @@ namespace Ryujinx.Ava.UI.ViewModels get => string.Format(LocaleManager.Instance[LocaleKeys.DlcWindowHeading], DownloadableContents.Count); } - public bool ShowBundledContentNotice - { - get => _showBundledContentNotice; - set - { - _showBundledContentNotice = value; - OnPropertyChanged(); - } - } - public DownloadableContentManagerViewModel(ApplicationLibrary applicationLibrary, ApplicationData applicationData) { _applicationLibrary = applicationLibrary; _applicationData = applicationData; - if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) - { - _storageProvider = desktop.MainWindow.StorageProvider; - } + _storageProvider = RyujinxApp.MainWindow.StorageProvider; LoadDownloadableContents(); } @@ -138,9 +106,9 @@ namespace Ryujinx.Ava.UI.ViewModels // NOTE(jpr): this works around a bug where calling _views.Clear also clears SelectedDownloadableContents for // some reason. so we save the items here and add them back after var items = SelectedDownloadableContents.ToArray(); - - _views.Clear(); - _views.AddRange(view); + + Views.Clear(); + Views.AddRange(view); foreach (DownloadableContentModel item in items) { diff --git a/src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs b/src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs index 6ee79a371..482fe2981 100644 --- a/src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs @@ -1,21 +1,13 @@ using Avalonia.Svg.Skia; +using CommunityToolkit.Mvvm.ComponentModel; using Ryujinx.Ava.UI.Models.Input; using Ryujinx.Ava.UI.Views.Input; namespace Ryujinx.Ava.UI.ViewModels.Input { - public class ControllerInputViewModel : BaseModel + public partial class ControllerInputViewModel : BaseModel { - private GamepadInputConfig _config; - public GamepadInputConfig Config - { - get => _config; - set - { - _config = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private GamepadInputConfig _config; private bool _isLeft; public bool IsLeft @@ -43,16 +35,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input public bool HasSides => IsLeft ^ IsRight; - private SvgImage _image; - public SvgImage Image - { - get => _image; - set - { - _image = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private SvgImage _image; public readonly InputViewModel ParentModel; diff --git a/src/Ryujinx/UI/ViewModels/Input/InputViewModel.cs b/src/Ryujinx/UI/ViewModels/Input/InputViewModel.cs index 54f278cec..05f479d9f 100644 --- a/src/Ryujinx/UI/ViewModels/Input/InputViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/Input/InputViewModel.cs @@ -1,15 +1,15 @@ -using Avalonia; using Avalonia.Collections; using Avalonia.Controls; -using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Svg.Skia; using Avalonia.Threading; +using CommunityToolkit.Mvvm.ComponentModel; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Input; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models.Input; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; @@ -19,7 +19,6 @@ using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; using Ryujinx.Input; -using Ryujinx.UI.Common.Configuration; using System; using System.Collections.Generic; using System.Collections.ObjectModel; @@ -32,13 +31,13 @@ using Key = Ryujinx.Common.Configuration.Hid.Key; namespace Ryujinx.Ava.UI.ViewModels.Input { - public class InputViewModel : BaseModel, IDisposable + public partial class InputViewModel : BaseModel, IDisposable { private const string Disabled = "disabled"; - private const string ProControllerResource = "Ryujinx.UI.Common/Resources/Controller_ProCon.svg"; - private const string JoyConPairResource = "Ryujinx.UI.Common/Resources/Controller_JoyConPair.svg"; - private const string JoyConLeftResource = "Ryujinx.UI.Common/Resources/Controller_JoyConLeft.svg"; - private const string JoyConRightResource = "Ryujinx.UI.Common/Resources/Controller_JoyConRight.svg"; + private const string ProControllerResource = "Ryujinx/Assets/Icons/Controller_ProCon.svg"; + private const string JoyConPairResource = "Ryujinx/Assets/Icons/Controller_JoyConPair.svg"; + private const string JoyConLeftResource = "Ryujinx/Assets/Icons/Controller_JoyConLeft.svg"; + private const string JoyConRightResource = "Ryujinx/Assets/Icons/Controller_JoyConRight.svg"; private const string KeyboardString = "keyboard"; private const string ControllerString = "controller"; private readonly MainWindow _mainWindow; @@ -48,8 +47,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input private int _controller; private string _controllerImage; private int _device; - private object _configViewModel; - private string _profileName; + [ObservableProperty] private object _configViewModel; + [ObservableProperty] private string _profileName; private bool _isLoaded; private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); @@ -73,17 +72,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input public bool IsModified { get; set; } public event Action NotifyChangesEvent; - public object ConfigViewModel - { - get => _configViewModel; - set - { - _configViewModel = value; - - OnPropertyChanged(); - } - } - public PlayerIndex PlayerIdChoose { get => _playerIdChoose; @@ -97,7 +85,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input { if (IsModified) { - + _playerIdChoose = value; return; } @@ -105,7 +93,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input IsModified = false; _playerId = value; - if (!Enum.IsDefined(typeof(PlayerIndex), _playerId)) + if (!Enum.IsDefined(_playerId)) { _playerId = PlayerIndex.Player1; @@ -200,16 +188,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input } } - public string ProfileName - { - get => _profileName; set - { - _profileName = value; - - OnPropertyChanged(); - } - } - public int Device { get => _device; @@ -245,9 +223,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input { if (Program.PreviewerDetached) { - _mainWindow = - (MainWindow)((IClassicDesktopStyleApplicationLifetime)Application.Current - .ApplicationLifetime).MainWindow; + _mainWindow = RyujinxApp.MainWindow; AvaloniaKeyboardDriver = new AvaloniaKeyboardDriver(owner); @@ -287,7 +263,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input private void LoadConfiguration(InputConfig inputConfig = null) { - Config = inputConfig ?? ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.PlayerIndex == _playerId); + Config = inputConfig ?? ConfigurationState.Instance.Hid.InputConfig.Value.FirstOrDefault(inputConfig => inputConfig.PlayerIndex == _playerId); if (Config is StandardKeyboardInputConfig keyboardInputConfig) { @@ -597,7 +573,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input } else if (activeDevice.Type == DeviceType.Controller) { - bool isNintendoStyle = Devices.ToList().Find(x => x.Id == activeDevice.Id).Name.Contains("Nintendo"); + bool isNintendoStyle = Devices.ToList().FirstOrDefault(x => x.Id == activeDevice.Id).Name.Contains("Nintendo"); string id = activeDevice.Id.Split(" ")[0]; @@ -823,11 +799,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value); - newConfig.Remove(newConfig.Find(x => x == null)); + newConfig.Remove(newConfig.FirstOrDefault(x => x == null)); if (Device == 0) { - newConfig.Remove(newConfig.Find(x => x.PlayerIndex == this.PlayerId)); + newConfig.Remove(newConfig.FirstOrDefault(x => x.PlayerIndex == this.PlayerId)); } else { diff --git a/src/Ryujinx/UI/ViewModels/Input/KeyboardInputViewModel.cs b/src/Ryujinx/UI/ViewModels/Input/KeyboardInputViewModel.cs index 0b530eb09..5ff9bb578 100644 --- a/src/Ryujinx/UI/ViewModels/Input/KeyboardInputViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/Input/KeyboardInputViewModel.cs @@ -1,20 +1,12 @@ using Avalonia.Svg.Skia; +using CommunityToolkit.Mvvm.ComponentModel; using Ryujinx.Ava.UI.Models.Input; namespace Ryujinx.Ava.UI.ViewModels.Input { - public class KeyboardInputViewModel : BaseModel + public partial class KeyboardInputViewModel : BaseModel { - private KeyboardInputConfig _config; - public KeyboardInputConfig Config - { - get => _config; - set - { - _config = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private KeyboardInputConfig _config; private bool _isLeft; public bool IsLeft @@ -42,16 +34,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input public bool HasSides => IsLeft ^ IsRight; - private SvgImage _image; - public SvgImage Image - { - get => _image; - set - { - _image = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private SvgImage _image; public readonly InputViewModel ParentModel; diff --git a/src/Ryujinx/UI/ViewModels/Input/MotionInputViewModel.cs b/src/Ryujinx/UI/ViewModels/Input/MotionInputViewModel.cs index c9ed8f2d4..ba8686831 100644 --- a/src/Ryujinx/UI/ViewModels/Input/MotionInputViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/Input/MotionInputViewModel.cs @@ -1,93 +1,23 @@ +using CommunityToolkit.Mvvm.ComponentModel; + namespace Ryujinx.Ava.UI.ViewModels.Input { - public class MotionInputViewModel : BaseModel + public partial class MotionInputViewModel : BaseModel { - private int _slot; - public int Slot - { - get => _slot; - set - { - _slot = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private int _slot; - private int _altSlot; - public int AltSlot - { - get => _altSlot; - set - { - _altSlot = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private int _altSlot; - private string _dsuServerHost; - public string DsuServerHost - { - get => _dsuServerHost; - set - { - _dsuServerHost = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private string _dsuServerHost; - private int _dsuServerPort; - public int DsuServerPort - { - get => _dsuServerPort; - set - { - _dsuServerPort = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private int _dsuServerPort; - private bool _mirrorInput; - public bool MirrorInput - { - get => _mirrorInput; - set - { - _mirrorInput = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private bool _mirrorInput; - private int _sensitivity; - public int Sensitivity - { - get => _sensitivity; - set - { - _sensitivity = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private int _sensitivity; - private double _gryoDeadzone; - public double GyroDeadzone - { - get => _gryoDeadzone; - set - { - _gryoDeadzone = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private double _gyroDeadzone; - private bool _enableCemuHookMotion; - public bool EnableCemuHookMotion - { - get => _enableCemuHookMotion; - set - { - _enableCemuHookMotion = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private bool _enableCemuHookMotion; } } diff --git a/src/Ryujinx/UI/ViewModels/Input/RumbleInputViewModel.cs b/src/Ryujinx/UI/ViewModels/Input/RumbleInputViewModel.cs index 8ad33cf4c..c4158fced 100644 --- a/src/Ryujinx/UI/ViewModels/Input/RumbleInputViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/Input/RumbleInputViewModel.cs @@ -1,27 +1,11 @@ +using CommunityToolkit.Mvvm.ComponentModel; + namespace Ryujinx.Ava.UI.ViewModels.Input { - public class RumbleInputViewModel : BaseModel + public partial class RumbleInputViewModel : BaseModel { - private float _strongRumble; - public float StrongRumble - { - get => _strongRumble; - set - { - _strongRumble = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private float _strongRumble; - private float _weakRumble; - public float WeakRumble - { - get => _weakRumble; - set - { - _weakRumble = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private float _weakRumble; } } diff --git a/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs b/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs index b8c4a851f..17b9ea98c 100644 --- a/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs @@ -6,9 +6,11 @@ using Avalonia.Media; using Avalonia.Media.Imaging; using Avalonia.Platform.Storage; using Avalonia.Threading; +using CommunityToolkit.Mvvm.ComponentModel; using DynamicData; using DynamicData.Binding; using FluentAvalonia.UI.Controls; +using Gommon; using LibHac.Common; using LibHac.Ns; using Ryujinx.Ava.Common; @@ -20,21 +22,23 @@ using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models.Generic; using Ryujinx.Ava.UI.Renderer; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities.AppLibrary; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; using Ryujinx.Common.Configuration; +using Ryujinx.Common.Helper; using Ryujinx.Common.Logging; +using Ryujinx.Common.UI; using Ryujinx.Common.Utilities; using Ryujinx.Cpu; using Ryujinx.HLE; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS.Services.Account.Acc; +using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using Ryujinx.HLE.UI; using Ryujinx.Input.HLE; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; +using Silk.NET.Vulkan; using SkiaSharp; using System; using System.Collections.Generic; @@ -51,81 +55,86 @@ using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState; namespace Ryujinx.Ava.UI.ViewModels { - public class MainWindowViewModel : BaseModel + public partial class MainWindowViewModel : BaseModel { private const int HotKeyPressDelayMs = 500; private delegate int LoadContentFromFolderDelegate(List dirs, out int numRemoved); - private ObservableCollectionExtended _applications; - private string _aspectStatusText; - - private string _loadHeading; - private string _cacheLoadStatus; + [ObservableProperty] private ObservableCollectionExtended _applications; + [ObservableProperty] private string _aspectRatioStatusText; + [ObservableProperty] private string _loadHeading; + [ObservableProperty] private string _cacheLoadStatus; + [ObservableProperty] private string _dockedStatusText; + [ObservableProperty] private string _fifoStatusText; + [ObservableProperty] private string _gameStatusText; + [ObservableProperty] private string _volumeStatusText; + [ObservableProperty] private string _gpuNameText; + [ObservableProperty] private string _backendText; + [ObservableProperty] private string _shaderCountText; + [ObservableProperty] private bool _showShaderCompilationHint; + [ObservableProperty] private bool _isFullScreen; + [ObservableProperty] private int _progressMaximum; + [ObservableProperty] private int _progressValue; + [ObservableProperty] private bool _showMenuAndStatusBar = true; + [ObservableProperty] private bool _showStatusSeparator; + [ObservableProperty] private Brush _progressBarForegroundColor; + [ObservableProperty] private Brush _progressBarBackgroundColor; + [ObservableProperty] private Brush _vSyncModeColor; + #nullable enable + [ObservableProperty] private byte[]? _selectedIcon; + #nullable disable + [ObservableProperty] private int _statusBarProgressMaximum; + [ObservableProperty] private int _statusBarProgressValue; + [ObservableProperty] private string _statusBarProgressStatusText; + [ObservableProperty] private bool _statusBarProgressStatusVisible; + [ObservableProperty] private bool _isPaused; + [ObservableProperty] private bool _isLoadingIndeterminate = true; + [ObservableProperty] private bool _showAll; + [ObservableProperty] private string _lastScannedAmiiboId; + [ObservableProperty] private ReadOnlyObservableCollection _appsObservableList; + [ObservableProperty] private long _lastFullscreenToggle = Environment.TickCount64; + [ObservableProperty] private bool _showContent = true; + [ObservableProperty] private float _volumeBeforeMute; + [ObservableProperty] private bool _areMimeTypesRegistered = FileAssociationHelper.AreMimeTypesRegistered; + [ObservableProperty] private Cursor _cursor; + [ObservableProperty] private string _title; + [ObservableProperty] private WindowState _windowState; + [ObservableProperty] private double _windowWidth; + [ObservableProperty] private double _windowHeight; + [ObservableProperty] private bool _isActive; + [ObservableProperty] private bool _isSubMenuOpen; + [ObservableProperty] private ApplicationContextMenu _listAppContextMenu; + [ObservableProperty] private ApplicationContextMenu _gridAppContextMenu; + + private bool _showLoadProgress; + private bool _isGameRunning; + private bool _isAmiiboRequested; + private bool _isAmiiboBinRequested; private string _searchText; private Timer _searchTimer; - private string _dockedStatusText; private string _vSyncModeText; - private string _fifoStatusText; - private string _gameStatusText; - private string _volumeStatusText; - private string _gpuStatusText; - private string _shaderCountText; - private bool _isAmiiboRequested; - private bool _showShaderCompilationHint; - private bool _isGameRunning; - private bool _isFullScreen; - private int _progressMaximum; - private int _progressValue; - private long _lastFullscreenToggle = Environment.TickCount64; - private bool _showLoadProgress; - private bool _showMenuAndStatusBar = true; - private bool _showStatusSeparator; - private Brush _progressBarForegroundColor; - private Brush _progressBarBackgroundColor; - private Brush _vSyncModeColor; - private byte[] _selectedIcon; - private bool _isAppletMenuActive; - private int _statusBarProgressMaximum; - private int _statusBarProgressValue; - private string _statusBarProgressStatusText; - private bool _statusBarProgressStatusVisible; - private bool _isPaused; - private bool _showContent = true; - private bool _isLoadingIndeterminate = true; - private bool _showAll; - private string _lastScannedAmiiboId; - private bool _statusBarVisible; - private ReadOnlyObservableCollection _appsObservableList; - private string _showUiKey = "F4"; private string _pauseKey = "F5"; private string _screenshotKey = "F8"; private float _volume; - private float _volumeBeforeMute; - private string _backendText; - - private bool _areMimeTypesRegistered = FileAssociationHelper.AreMimeTypesRegistered; + private bool _isAppletMenuActive; + private bool _statusBarVisible; private bool _canUpdate = true; - private Cursor _cursor; - private string _title; private ApplicationData _currentApplicationData; private readonly AutoResetEvent _rendererWaitEvent; - private WindowState _windowState; - private double _windowWidth; - private double _windowHeight; private int _customVSyncInterval; private int _customVSyncIntervalPercentageProxy; + private ApplicationData _listSelectedApplication; + private ApplicationData _gridSelectedApplication; + + // Key is Title ID + public SafeDictionary LdnData = []; - private bool _isActive; - private bool _isSubMenuOpen; - - public ApplicationData ListSelectedApplication; - public ApplicationData GridSelectedApplication; - - public IEnumerable LastLdnGameData; - + // The UI specifically uses a thicker bordered variant of the icon to avoid crunching out the border at lower resolutions. + // For an example of this, download canary 1.2.95, then open the settings menu, and look at the icon in the top-left. + // The border gets reduced to colored pixels in the 4 corners. public static readonly Bitmap IconBitmap = - new(Assembly.GetAssembly(typeof(ConfigurationState))!.GetManifestResourceStream("Ryujinx.UI.Common.Resources.Logo_Ryujinx.png")!); + new(Assembly.GetAssembly(typeof(MainWindowViewModel))!.GetManifestResourceStream("Ryujinx.Assets.UIImages.Logo_Ryujinx_AntiAlias.png")!); public MainWindow Window { get; init; } @@ -138,8 +147,11 @@ namespace Ryujinx.Ava.UI.ViewModels Applications.ToObservableChangeSet() .Filter(Filter) .Sort(GetComparer()) - .Bind(out _appsObservableList) - .AsObservableList(); + .OnItemAdded(_ => OnPropertyChanged(nameof(AppsObservableList))) + .OnItemRemoved(_ => OnPropertyChanged(nameof(AppsObservableList))) +#pragma warning disable MVVMTK0034 // Event to update is fired below + .Bind(out _appsObservableList); +#pragma warning restore MVVMTK0034 _rendererWaitEvent = new AutoResetEvent(false); @@ -148,8 +160,8 @@ namespace Ryujinx.Ava.UI.ViewModels LoadConfigurableHotKeys(); Volume = ConfigurationState.Instance.System.AudioVolume; + CustomVSyncInterval = ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value; } - CustomVSyncInterval = ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value; } public void Initialize( @@ -210,7 +222,7 @@ namespace Ryujinx.Ava.UI.ViewModels public bool CanUpdate { - get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate(false); + get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate(); set { _canUpdate = value; @@ -218,49 +230,6 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public Cursor Cursor - { - get => _cursor; - set - { - _cursor = value; - OnPropertyChanged(); - } - } - - public ReadOnlyObservableCollection AppsObservableList - { - get => _appsObservableList; - set - { - _appsObservableList = value; - - OnPropertyChanged(); - } - } - - public bool IsPaused - { - get => _isPaused; - set - { - _isPaused = value; - - OnPropertyChanged(); - } - } - - public long LastFullscreenToggle - { - get => _lastFullscreenToggle; - set - { - _lastFullscreenToggle = value; - - OnPropertyChanged(); - } - } - public bool StatusBarVisible { get => _statusBarVisible && EnableNonGameRunningControls; @@ -276,17 +245,6 @@ namespace Ryujinx.Ava.UI.ViewModels public bool ShowFirmwareStatus => !ShowLoadProgress; - public bool ShowShaderCompilationHint - { - get => _showShaderCompilationHint; - set - { - _showShaderCompilationHint = value; - - OnPropertyChanged(); - } - } - public bool IsGameRunning { get => _isGameRunning; @@ -317,6 +275,18 @@ namespace Ryujinx.Ava.UI.ViewModels OnPropertyChanged(); } } + public bool IsAmiiboBinRequested + { + get => _isAmiiboBinRequested && _isGameRunning; + set + { + _isAmiiboBinRequested = value; + + OnPropertyChanged(); + } + } + + public bool CanScanAmiiboBinaries => AmiiboBinReader.HasAmiiboKeyFile; public bool ShowLoadProgress { @@ -329,58 +299,40 @@ namespace Ryujinx.Ava.UI.ViewModels OnPropertyChanged(nameof(ShowFirmwareStatus)); } } - - public string GameStatusText + + public ApplicationData ListSelectedApplication { - get => _gameStatusText; + get => _listSelectedApplication; set { - _gameStatusText = value; + _listSelectedApplication = value; + +#pragma warning disable MVVMTK0034 + if (_listSelectedApplication != null && _listAppContextMenu == null) + + ListAppContextMenu = new ApplicationContextMenu(); + else if (_listSelectedApplication == null && _listAppContextMenu != null) + ListAppContextMenu = null!; +#pragma warning restore MVVMTK0034 OnPropertyChanged(); } } - public bool IsFullScreen + public ApplicationData GridSelectedApplication { - get => _isFullScreen; + get => _gridSelectedApplication; set { - _isFullScreen = value; - - OnPropertyChanged(); - } - } - - public bool IsSubMenuOpen - { - get => _isSubMenuOpen; - set - { - _isSubMenuOpen = value; - - OnPropertyChanged(); - } - } - - public bool ShowAll - { - get => _showAll; - set - { - _showAll = value; - - OnPropertyChanged(); - } - } - - public string LastScannedAmiiboId - { - get => _lastScannedAmiiboId; - set - { - _lastScannedAmiiboId = value; + _gridSelectedApplication = value; +#pragma warning disable MVVMTK0034 + if (_gridSelectedApplication != null && _gridAppContextMenu == null) + GridAppContextMenu = new ApplicationContextMenu(); + else if (_gridSelectedApplication == null && _gridAppContextMenu != null) + GridAppContextMenu = null!; +#pragma warning restore MVVMTK0034 + OnPropertyChanged(); } } @@ -398,89 +350,20 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public bool OpenUserSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0; + public bool OpenUserSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0; - public bool OpenDeviceSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0; + public bool OpenDeviceSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0; public bool TrimXCIEnabled => XCIFileTrimmer.CanTrim(SelectedApplication.Path, new XCITrimmerLog.MainWindow(this)); - public bool OpenBcatSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0; + public bool OpenBcatSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0; - public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild; + public bool ShowCustomVSyncIntervalPicker + => _isGameRunning && AppHost.Device.VSyncMode == VSyncMode.Custom; - public string LoadHeading + public void UpdateVSyncIntervalPicker() { - get => _loadHeading; - set - { - _loadHeading = value; - - OnPropertyChanged(); - } - } - - public string CacheLoadStatus - { - get => _cacheLoadStatus; - set - { - _cacheLoadStatus = value; - - OnPropertyChanged(); - } - } - - public Brush ProgressBarBackgroundColor - { - get => _progressBarBackgroundColor; - set - { - _progressBarBackgroundColor = value; - - OnPropertyChanged(); - } - } - - public Brush ProgressBarForegroundColor - { - get => _progressBarForegroundColor; - set - { - _progressBarForegroundColor = value; - - OnPropertyChanged(); - } - } - - public Brush VSyncModeColor - { - get => _vSyncModeColor; - set - { - _vSyncModeColor = value; - - OnPropertyChanged(); - } - } - - public bool ShowCustomVSyncIntervalPicker - { - get - { - if (_isGameRunning) - { - return AppHost.Device.VSyncMode == - VSyncMode.Custom; - } - else - { - return false; - } - } - set - { - OnPropertyChanged(); - } + OnPropertyChanged(nameof(ShowCustomVSyncIntervalPicker)); } public int CustomVSyncIntervalPercentageProxy @@ -533,126 +416,6 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public byte[] SelectedIcon - { - get => _selectedIcon; - set - { - _selectedIcon = value; - - OnPropertyChanged(); - } - } - - public int ProgressMaximum - { - get => _progressMaximum; - set - { - _progressMaximum = value; - - OnPropertyChanged(); - } - } - - public int ProgressValue - { - get => _progressValue; - set - { - _progressValue = value; - - OnPropertyChanged(); - } - } - - public int StatusBarProgressMaximum - { - get => _statusBarProgressMaximum; - set - { - _statusBarProgressMaximum = value; - - OnPropertyChanged(); - } - } - - public int StatusBarProgressValue - { - get => _statusBarProgressValue; - set - { - _statusBarProgressValue = value; - - OnPropertyChanged(); - } - } - - public bool StatusBarProgressStatusVisible - { - get => _statusBarProgressStatusVisible; - set - { - _statusBarProgressStatusVisible = value; - - OnPropertyChanged(); - } - } - - public string StatusBarProgressStatusText - { - get => _statusBarProgressStatusText; - set - { - _statusBarProgressStatusText = value; - - OnPropertyChanged(); - } - } - - public string FifoStatusText - { - get => _fifoStatusText; - set - { - _fifoStatusText = value; - - OnPropertyChanged(); - } - } - - public string GpuNameText - { - get => _gpuStatusText; - set - { - _gpuStatusText = value; - - OnPropertyChanged(); - } - } - - public string ShaderCountText - { - get => _shaderCountText; - set - { - _shaderCountText = value; - OnPropertyChanged(); - } - } - - public string BackendText - { - get => _backendText; - set - { - _backendText = value; - - OnPropertyChanged(); - } - } - public string VSyncModeText { get => _vSyncModeText; @@ -661,39 +424,7 @@ namespace Ryujinx.Ava.UI.ViewModels _vSyncModeText = value; OnPropertyChanged(); - } - } - - public string DockedStatusText - { - get => _dockedStatusText; - set - { - _dockedStatusText = value; - - OnPropertyChanged(); - } - } - - public string AspectRatioStatusText - { - get => _aspectStatusText; - set - { - _aspectStatusText = value; - - OnPropertyChanged(); - } - } - - public string VolumeStatusText - { - get => _volumeStatusText; - set - { - _volumeStatusText = value; - - OnPropertyChanged(); + OnPropertyChanged(nameof(ShowCustomVSyncIntervalPicker)); } } @@ -717,73 +448,6 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public float VolumeBeforeMute - { - get => _volumeBeforeMute; - set - { - _volumeBeforeMute = value; - - OnPropertyChanged(); - } - } - - public bool ShowStatusSeparator - { - get => _showStatusSeparator; - set - { - _showStatusSeparator = value; - - OnPropertyChanged(); - } - } - - public bool ShowMenuAndStatusBar - { - get => _showMenuAndStatusBar; - set - { - _showMenuAndStatusBar = value; - - OnPropertyChanged(); - } - } - - public bool IsLoadingIndeterminate - { - get => _isLoadingIndeterminate; - set - { - _isLoadingIndeterminate = value; - - OnPropertyChanged(); - } - } - - public bool IsActive - { - get => _isActive; - set - { - _isActive = value; - - OnPropertyChanged(); - } - } - - - public bool ShowContent - { - get => _showContent; - set - { - _showContent = value; - - OnPropertyChanged(); - } - } - public bool IsAppletMenuActive { get => _isAppletMenuActive && EnableNonGameRunningControls; @@ -795,39 +459,6 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public WindowState WindowState - { - get => _windowState; - internal set - { - _windowState = value; - - OnPropertyChanged(); - } - } - - public double WindowWidth - { - get => _windowWidth; - set - { - _windowWidth = value; - - OnPropertyChanged(); - } - } - - public double WindowHeight - { - get => _windowHeight; - set - { - _windowHeight = value; - - OnPropertyChanged(); - } - } - public bool IsGrid => Glyph == Glyph.Grid; public bool IsList => Glyph == Glyph.List; @@ -871,17 +502,6 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public string Title - { - get => _title; - set - { - _title = value; - - OnPropertyChanged(); - } - } - public bool ShowConsoleVisible { get => ConsoleHelper.SetConsoleWindowStateSupported; @@ -892,27 +512,6 @@ namespace Ryujinx.Ava.UI.ViewModels get => FileAssociationHelper.IsTypeAssociationSupported; } - public bool AreMimeTypesRegistered - { - get => _areMimeTypesRegistered; - set { - _areMimeTypesRegistered = value; - - OnPropertyChanged(); - } - } - - public ObservableCollectionExtended Applications - { - get => _applications; - set - { - _applications = value; - - OnPropertyChanged(); - } - } - public Glyph Glyph { get => (Glyph)ConfigurationState.Instance.UI.GameListViewMode.Value; @@ -930,7 +529,8 @@ namespace Ryujinx.Ava.UI.ViewModels public bool ShowNames { - get => ConfigurationState.Instance.UI.ShowNames && ConfigurationState.Instance.UI.GridSize > 1; set + get => ConfigurationState.Instance.UI.ShowNames && ConfigurationState.Instance.UI.GridSize > 1; + set { ConfigurationState.Instance.UI.ShowNames.Value = value; @@ -1141,7 +741,10 @@ namespace Ryujinx.Ava.UI.ViewModels Applications.ToObservableChangeSet() .Filter(Filter) .Sort(GetComparer()) - .Bind(out _appsObservableList).AsObservableList(); +#pragma warning disable MVVMTK0034 + .Bind(out _appsObservableList) +#pragma warning restore MVVMTK0034 + .AsObservableList(); OnPropertyChanged(nameof(AppsObservableList)); } @@ -1490,8 +1093,6 @@ namespace Ryujinx.Ava.UI.ViewModels } VSyncModeText = args.VSyncMode == "Custom" ? "Custom" : "VSync"; - ShowCustomVSyncIntervalPicker = - args.VSyncMode == VSyncMode.Custom.ToString(); DockedStatusText = args.DockedMode; AspectRatioStatusText = args.AspectRatio; GameStatusText = args.GameStatus; @@ -1922,7 +1523,7 @@ namespace Ryujinx.Ava.UI.ViewModels PrepareLoadScreen(); - RendererHostControl = new RendererHost(); + RendererHostControl = new RendererHost(application.Id.ToString("X16")); AppHost = new AppHost( RendererHostControl, @@ -1997,7 +1598,7 @@ namespace Ryujinx.Ava.UI.ViewModels } else { - LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarSystemVersion, "0.0"); + LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarSystemVersion, "NaN"); } IsAppletMenuActive = hasApplet; @@ -2035,7 +1636,7 @@ namespace Ryujinx.Ava.UI.ViewModels Dispatcher.UIThread.InvokeAsync(() => { - Title = App.FormatTitle(); + Title = RyujinxApp.FormatTitle(); }); } @@ -2060,6 +1661,32 @@ namespace Ryujinx.Ava.UI.ViewModels } } } + public async Task OpenBinFile() + { + if (!IsAmiiboRequested) + return; + + if (AppHost.Device.System.SearchingForAmiibo(out int deviceId)) + { + var result = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions + { + Title = LocaleManager.Instance[LocaleKeys.OpenFileDialogTitle], + AllowMultiple = false, + FileTypeFilter = new List + { + new(LocaleManager.Instance[LocaleKeys.AllSupportedFormats]) + { + Patterns = new[] { "*.bin" }, + } + } + }); + if (result.Count > 0) + { + AppHost.Device.System.ScanAmiiboFromBin(result[0].Path.LocalPath); + } + } + } + public void ToggleFullscreen() { @@ -2132,7 +1759,7 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public async void ProcessTrimResult(String filename, Ryujinx.Common.Utilities.XCIFileTrimmer.OperationOutcome operationOutcome) + public async void ProcessTrimResult(String filename, XCIFileTrimmer.OperationOutcome operationOutcome) { string notifyUser = operationOutcome.ToLocalisedText(); @@ -2147,12 +1774,8 @@ namespace Ryujinx.Ava.UI.ViewModels { switch (operationOutcome) { - case Ryujinx.Common.Utilities.XCIFileTrimmer.OperationOutcome.Successful: - if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) - { - if (desktop.MainWindow is MainWindow mainWindow) - mainWindow.LoadApplications(); - } + case XCIFileTrimmer.OperationOutcome.Successful: + RyujinxApp.MainWindow.LoadApplications(); break; } } diff --git a/src/Ryujinx/UI/ViewModels/ModManagerViewModel.cs b/src/Ryujinx/UI/ViewModels/ModManagerViewModel.cs index df2ef266e..ce40ce16c 100644 --- a/src/Ryujinx/UI/ViewModels/ModManagerViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/ModManagerViewModel.cs @@ -1,8 +1,7 @@ -using Avalonia; using Avalonia.Collections; -using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Platform.Storage; using Avalonia.Threading; +using CommunityToolkit.Mvvm.ComponentModel; using DynamicData; using Gommon; using Ryujinx.Ava.Common.Locale; @@ -18,13 +17,13 @@ using System.Linq; namespace Ryujinx.Ava.UI.ViewModels { - public class ModManagerViewModel : BaseModel + public partial class ModManagerViewModel : BaseModel { private readonly string _modJsonPath; private AvaloniaList _mods = new(); - private AvaloniaList _views = new(); - private AvaloniaList _selectedMods = new(); + [ObservableProperty] private AvaloniaList _views = new(); + [ObservableProperty] private AvaloniaList _selectedMods = new(); private string _search; private readonly ulong _applicationId; @@ -44,26 +43,6 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public AvaloniaList Views - { - get => _views; - set - { - _views = value; - OnPropertyChanged(); - } - } - - public AvaloniaList SelectedMods - { - get => _selectedMods; - set - { - _selectedMods = value; - OnPropertyChanged(); - } - } - public string Search { get => _search; @@ -86,10 +65,7 @@ namespace Ryujinx.Ava.UI.ViewModels _modJsonPath = Path.Combine(AppDataManager.GamesDirPath, applicationId.ToString("x16"), "mods.json"); - if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) - { - _storageProvider = desktop.MainWindow.StorageProvider; - } + _storageProvider = RyujinxApp.MainWindow.StorageProvider; LoadMods(applicationId); } @@ -146,8 +122,10 @@ namespace Ryujinx.Ava.UI.ViewModels .Filter(Filter) .Bind(out var view).AsObservableList(); +#pragma warning disable MVVMTK0034 // Event to update is fired below _views.Clear(); _views.AddRange(view); +#pragma warning restore MVVMTK0034 SelectedMods = new(Views.Where(x => x.Enabled)); diff --git a/src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs b/src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs new file mode 100644 index 000000000..5096a716d --- /dev/null +++ b/src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs @@ -0,0 +1,56 @@ +using CommunityToolkit.Mvvm.ComponentModel; +using Gommon; +using Ryujinx.Ava.Utilities.Configuration; + +namespace Ryujinx.Ava.UI.ViewModels +{ + public partial class SettingsHacksViewModel : BaseModel + { + private readonly SettingsViewModel _baseViewModel; + + public SettingsHacksViewModel() {} + + public SettingsHacksViewModel(SettingsViewModel settingsVm) + { + _baseViewModel = settingsVm; + } + + [ObservableProperty] private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix; + [ObservableProperty] private bool _shaderTranslationDelayEnabled = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay; + private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay; + + public string ShaderTranslationDelayValueText => $"{ShaderTranslationDelay}ms"; + + public int ShaderTranslationDelay + { + get => _shaderTranslationSleepDelay; + set + { + _shaderTranslationSleepDelay = value; + + OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayValueText)); + } + } + + public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb => + { + sb.AppendLine( + "This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.") + .AppendLine(); + + sb.AppendLine("From the issue on GitHub:").AppendLine(); + sb.Append( + "When clicking very fast from game main menu to 2nd submenu, " + + "there is a low chance that the game will softlock, " + + "the submenu won't show up, while background music is still there."); + }); + + public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb => + { + sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.") + .AppendLine(); + + sb.Append("Configurable via slider, only when this option is enabled."); + }); + } +} diff --git a/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs b/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs index a5abeb36b..2678bbf98 100644 --- a/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs @@ -1,6 +1,8 @@ using Avalonia.Collections; using Avalonia.Controls; using Avalonia.Threading; +using CommunityToolkit.Mvvm.ComponentModel; +using Gommon; using LibHac.Tools.FsSystem; using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.SDL2; @@ -9,6 +11,8 @@ using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Models.Input; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities.Configuration; +using Ryujinx.Ava.Utilities.Configuration.System; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Multiplayer; using Ryujinx.Common.GraphicsDriver; @@ -17,8 +21,6 @@ using Ryujinx.Graphics.Vulkan; using Ryujinx.HLE; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS.Services.Time.TimeZone; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Configuration.System; using System; using System.Collections.Generic; using System.Collections.ObjectModel; @@ -45,9 +47,9 @@ namespace Ryujinx.Ava.UI.ViewModels private int _resolutionScale; private int _graphicsBackendMultithreadingIndex; private float _volume; - private bool _isVulkanAvailable = true; - private bool _gameDirectoryChanged; - private bool _autoloadDirectoryChanged; + [ObservableProperty] private bool _isVulkanAvailable = true; + [ObservableProperty] private bool _gameDirectoryChanged; + [ObservableProperty] private bool _autoloadDirectoryChanged; private readonly List _gpuIds = new(); private int _graphicsBackendIndex; private int _scalingFilter; @@ -62,7 +64,9 @@ namespace Ryujinx.Ava.UI.ViewModels private int _networkInterfaceIndex; private int _multiplayerModeIndex; private string _ldnPassphrase; - private string _LdnServer; + [ObservableProperty] private string _ldnServer; + + public SettingsHacksViewModel DirtyHacks { get; } public int ResolutionScale { @@ -71,8 +75,7 @@ namespace Ryujinx.Ava.UI.ViewModels { _resolutionScale = value; - OnPropertyChanged(nameof(CustomResolutionScale)); - OnPropertyChanged(nameof(IsCustomResolutionScaleActive)); + OnPropertiesChanged(nameof(CustomResolutionScale), nameof(IsCustomResolutionScaleActive)); } } @@ -109,42 +112,9 @@ namespace Ryujinx.Ava.UI.ViewModels } } - public bool IsVulkanAvailable - { - get => _isVulkanAvailable; - set - { - _isVulkanAvailable = value; - - OnPropertyChanged(); - } - } - public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS(); - public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64; - - public bool GameDirectoryChanged - { - get => _gameDirectoryChanged; - set - { - _gameDirectoryChanged = value; - - OnPropertyChanged(); - } - } - - public bool AutoloadDirectoryChanged - { - get => _autoloadDirectoryChanged; - set - { - _autoloadDirectoryChanged = value; - - OnPropertyChanged(); - } - } + public bool IsAppleSiliconMac => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64; public bool IsMacOS => OperatingSystem.IsMacOS(); @@ -163,9 +133,7 @@ namespace Ryujinx.Ava.UI.ViewModels get => _vSyncMode; set { - if (value == VSyncMode.Custom || - value == VSyncMode.Switch || - value == VSyncMode.Unbounded) + if (value is VSyncMode.Custom or VSyncMode.Switch or VSyncMode.Unbounded) { _vSyncMode = value; OnPropertyChanged(); @@ -181,19 +149,13 @@ namespace Ryujinx.Ava.UI.ViewModels int newInterval = (int)((value / 100f) * 60); _customVSyncInterval = newInterval; _customVSyncIntervalPercentageProxy = value; - OnPropertyChanged((nameof(CustomVSyncInterval))); - OnPropertyChanged((nameof(CustomVSyncIntervalPercentageText))); + OnPropertiesChanged( + nameof(CustomVSyncInterval), + nameof(CustomVSyncIntervalPercentageText)); } } - public string CustomVSyncIntervalPercentageText - { - get - { - string text = CustomVSyncIntervalPercentageProxy.ToString() + "%"; - return text; - } - } + public string CustomVSyncIntervalPercentageText => CustomVSyncIntervalPercentageProxy + "%"; public bool EnableCustomVSyncInterval { @@ -221,8 +183,9 @@ namespace Ryujinx.Ava.UI.ViewModels _customVSyncInterval = value; int newPercent = (int)((value / 60f) * 100); _customVSyncIntervalPercentageProxy = newPercent; - OnPropertyChanged(nameof(CustomVSyncIntervalPercentageProxy)); - OnPropertyChanged(nameof(CustomVSyncIntervalPercentageText)); + OnPropertiesChanged( + nameof(CustomVSyncIntervalPercentageProxy), + nameof(CustomVSyncIntervalPercentageText)); OnPropertyChanged(); } } @@ -252,10 +215,13 @@ namespace Ryujinx.Ava.UI.ViewModels public bool IsCustomResolutionScaleActive => _resolutionScale == 4; public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr; - public bool IsVulkanSelected => GraphicsBackendIndex == 0; + public bool IsVulkanSelected => + GraphicsBackendIndex == 1 || (GraphicsBackendIndex == 0 && !OperatingSystem.IsMacOS()); public bool UseHypervisor { get; set; } public bool DisableP2P { get; set; } + public bool ShowDirtyHacks => ConfigurationState.Instance.Hacks.ShowDirtyHacks; + public string TimeZone { get; set; } public string ShaderDumpPath { get; set; } @@ -330,6 +296,7 @@ namespace Ryujinx.Ava.UI.ViewModels } public DateTimeOffset CurrentDate { get; set; } + public TimeSpan CurrentTime { get; set; } internal AvaloniaList TimeZones { get; set; } @@ -350,7 +317,6 @@ namespace Ryujinx.Ava.UI.ViewModels set { _networkInterfaceIndex = value != -1 ? value : 0; - ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[_networkInterfaceIndex]]; } } @@ -360,7 +326,6 @@ namespace Ryujinx.Ava.UI.ViewModels set { _multiplayerModeIndex = value; - ConfigurationState.Instance.Multiplayer.Mode.Value = (MultiplayerMode)_multiplayerModeIndex; } } @@ -369,23 +334,16 @@ namespace Ryujinx.Ava.UI.ViewModels public bool IsInvalidLdnPassphraseVisible { get; set; } - public string LdnServer - { - get => _LdnServer; - set - { - _LdnServer = value; - OnPropertyChanged(); - } - } - public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this() { _virtualFileSystem = virtualFileSystem; _contentManager = contentManager; + if (Program.PreviewerDetached) { Task.Run(LoadTimeZones); + + DirtyHacks = new SettingsHacksViewModel(this); } } @@ -405,6 +363,8 @@ namespace Ryujinx.Ava.UI.ViewModels { Task.Run(LoadAvailableGpus); LoadCurrentConfiguration(); + + DirtyHacks = new SettingsHacksViewModel(this); } } @@ -431,7 +391,7 @@ namespace Ryujinx.Ava.UI.ViewModels if (devices.Length == 0) { IsVulkanAvailable = false; - GraphicsBackendIndex = 1; + GraphicsBackendIndex = 2; } else { @@ -453,6 +413,17 @@ namespace Ryujinx.Ava.UI.ViewModels Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex))); } + public void MatchSystemTime() + { + (DateTimeOffset dto, TimeSpan timeOfDay) = DateTimeOffset.Now.Extract(); + + CurrentDate = dto; + CurrentTime = timeOfDay; + + OnPropertyChanged(nameof(CurrentDate)); + OnPropertyChanged(nameof(CurrentTime)); + } + public async Task LoadTimeZones() { _timeZoneContentManager = new TimeZoneContentManager(); @@ -607,9 +578,9 @@ namespace Ryujinx.Ava.UI.ViewModels OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value; MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value; - DisableP2P = config.Multiplayer.DisableP2p.Value; - LdnPassphrase = config.Multiplayer.LdnPassphrase.Value; - LdnServer = config.Multiplayer.LdnServer.Value; + DisableP2P = config.Multiplayer.DisableP2p; + LdnPassphrase = config.Multiplayer.LdnPassphrase; + LdnServer = config.Multiplayer.LdnServer; } public void SaveSettings() @@ -625,16 +596,14 @@ namespace Ryujinx.Ava.UI.ViewModels config.ShowTitleBar.Value = ShowTitleBar; config.HideCursor.Value = (HideCursorMode)HideCursor; - if (_gameDirectoryChanged) + if (GameDirectoryChanged) { - List gameDirs = new(GameDirectories); - config.UI.GameDirs.Value = gameDirs; + config.UI.GameDirs.Value = [..GameDirectories]; } - if (_autoloadDirectoryChanged) + if (AutoloadDirectoryChanged) { - List autoloadDirs = new(AutoloadDirectories); - config.UI.AutoloadDirs.Value = autoloadDirs; + config.UI.AutoloadDirs.Value = [..AutoloadDirectories]; } config.UI.BaseStyle.Value = BaseStyleIndex switch @@ -731,16 +700,21 @@ namespace Ryujinx.Ava.UI.ViewModels config.Multiplayer.DisableP2p.Value = DisableP2P; config.Multiplayer.LdnPassphrase.Value = LdnPassphrase; config.Multiplayer.LdnServer.Value = LdnServer; + + // Dirty Hacks + config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFix; + config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled; + config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay; config.ToFileFormat().SaveConfig(Program.ConfigurationPath); MainWindow.UpdateGraphicsConfig(); - MainWindow.MainWindowViewModel.VSyncModeSettingChanged(); + RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged(); SaveSettingsEvent?.Invoke(); - _gameDirectoryChanged = false; - _autoloadDirectoryChanged = false; + GameDirectoryChanged = false; + AutoloadDirectoryChanged = false; } private static void RevertIfNotSaved() diff --git a/src/Ryujinx/UI/ViewModels/TitleUpdateViewModel.cs b/src/Ryujinx/UI/ViewModels/TitleUpdateViewModel.cs index dacdc3056..86d59d6b4 100644 --- a/src/Ryujinx/UI/ViewModels/TitleUpdateViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/TitleUpdateViewModel.cs @@ -1,74 +1,32 @@ using Avalonia.Collections; -using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Platform.Storage; using Avalonia.Threading; +using CommunityToolkit.Mvvm.ComponentModel; using FluentAvalonia.UI.Controls; using Ryujinx.Ava.Common.Locale; +using Ryujinx.Ava.Common.Models; using Ryujinx.Ava.UI.Helpers; -using Ryujinx.HLE.FileSystem; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common.Models; +using Ryujinx.Ava.Utilities.AppLibrary; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; -using Application = Avalonia.Application; namespace Ryujinx.Ava.UI.ViewModels { - public record TitleUpdateViewNoUpdateSentinal(); + public record TitleUpdateViewModelNoUpdate; - public class TitleUpdateViewModel : BaseModel + public partial class TitleUpdateViewModel : BaseModel { private ApplicationLibrary ApplicationLibrary { get; } private ApplicationData ApplicationData { get; } - private AvaloniaList _titleUpdates = new(); - private AvaloniaList _views = new(); - private object _selectedUpdate = new TitleUpdateViewNoUpdateSentinal(); - private bool _showBundledContentNotice = false; + [ObservableProperty] private AvaloniaList _titleUpdates = new(); + [ObservableProperty] private AvaloniaList _views = new(); + [ObservableProperty] private object _selectedUpdate = new TitleUpdateViewModelNoUpdate(); + [ObservableProperty] private bool _showBundledContentNotice; - public AvaloniaList TitleUpdates - { - get => _titleUpdates; - set - { - _titleUpdates = value; - OnPropertyChanged(); - } - } - - public AvaloniaList Views - { - get => _views; - set - { - _views = value; - OnPropertyChanged(); - } - } - - public object SelectedUpdate - { - get => _selectedUpdate; - set - { - _selectedUpdate = value; - OnPropertyChanged(); - } - } - - public bool ShowBundledContentNotice - { - get => _showBundledContentNotice; - set - { - _showBundledContentNotice = value; - OnPropertyChanged(); - } - } - - public IStorageProvider StorageProvider; + private readonly IStorageProvider _storageProvider; public TitleUpdateViewModel(ApplicationLibrary applicationLibrary, ApplicationData applicationData) { @@ -76,10 +34,7 @@ namespace Ryujinx.Ava.UI.ViewModels ApplicationData = applicationData; - if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) - { - StorageProvider = desktop.MainWindow.StorageProvider; - } + _storageProvider = RyujinxApp.MainWindow.StorageProvider; LoadUpdates(); } @@ -90,7 +45,7 @@ namespace Ryujinx.Ava.UI.ViewModels .Where(it => it.TitleUpdate.TitleIdBase == ApplicationData.IdBase); bool hasBundledContent = false; - SelectedUpdate = new TitleUpdateViewNoUpdateSentinal(); + SelectedUpdate = new TitleUpdateViewModelNoUpdate(); foreach ((TitleUpdateModel update, bool isSelected) in updates) { TitleUpdates.Add(update); @@ -116,12 +71,12 @@ namespace Ryujinx.Ava.UI.ViewModels var selected = SelectedUpdate; Views.Clear(); - Views.Add(new TitleUpdateViewNoUpdateSentinal()); + Views.Add(new TitleUpdateViewModelNoUpdate()); Views.AddRange(sortedUpdates); SelectedUpdate = selected; - if (SelectedUpdate is TitleUpdateViewNoUpdateSentinal) + if (SelectedUpdate is TitleUpdateViewModelNoUpdate) { SelectedUpdate = Views[0]; } @@ -179,7 +134,7 @@ namespace Ryujinx.Ava.UI.ViewModels } else if (update == SelectedUpdate as TitleUpdateModel) { - SelectedUpdate = new TitleUpdateViewNoUpdateSentinal(); + SelectedUpdate = new TitleUpdateViewModelNoUpdate(); } SortUpdates(); @@ -187,7 +142,7 @@ namespace Ryujinx.Ava.UI.ViewModels public async Task Add() { - var result = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions + var result = await _storageProvider.OpenFilePickerAsync(new FilePickerOpenOptions { AllowMultiple = true, FileTypeFilter = new List diff --git a/src/Ryujinx/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs b/src/Ryujinx/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs index b07bf78b9..29c81308b 100644 --- a/src/Ryujinx/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs @@ -1,4 +1,5 @@ using Avalonia.Media; +using CommunityToolkit.Mvvm.ComponentModel; using LibHac.Common; using LibHac.Fs; using LibHac.Fs.Fsa; @@ -20,12 +21,12 @@ using Image = SkiaSharp.SKImage; namespace Ryujinx.Ava.UI.ViewModels { - internal class UserFirmwareAvatarSelectorViewModel : BaseModel + internal partial class UserFirmwareAvatarSelectorViewModel : BaseModel { private static readonly Dictionary _avatarStore = new(); - private ObservableCollection _images; - private Color _backgroundColor = Colors.White; + [ObservableProperty] private ObservableCollection _images; + [ObservableProperty] private Color _backgroundColor = Colors.White; private int _selectedIndex; @@ -34,27 +35,11 @@ namespace Ryujinx.Ava.UI.ViewModels _images = new ObservableCollection(); LoadImagesFromStore(); - } - - public Color BackgroundColor - { - get => _backgroundColor; - set + PropertyChanged += (_, args) => { - _backgroundColor = value; - OnPropertyChanged(); - ChangeImageBackground(); - } - } - - public ObservableCollection Images - { - get => _images; - set - { - _images = value; - OnPropertyChanged(); - } + if (args.PropertyName == nameof(BackgroundColor)) + ChangeImageBackground(); + }; } public int SelectedIndex @@ -70,7 +55,7 @@ namespace Ryujinx.Ava.UI.ViewModels } else { - SelectedImage = _images[_selectedIndex].Data; + SelectedImage = Images[_selectedIndex].Data; } OnPropertyChanged(); diff --git a/src/Ryujinx/UI/ViewModels/UserProfileImageSelectorViewModel.cs b/src/Ryujinx/UI/ViewModels/UserProfileImageSelectorViewModel.cs index 8e7d41a55..36a9a62f9 100644 --- a/src/Ryujinx/UI/ViewModels/UserProfileImageSelectorViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/UserProfileImageSelectorViewModel.cs @@ -1,18 +1,9 @@ +using CommunityToolkit.Mvvm.ComponentModel; + namespace Ryujinx.Ava.UI.ViewModels { - internal class UserProfileImageSelectorViewModel : BaseModel + internal partial class UserProfileImageSelectorViewModel : BaseModel { - private bool _firmwareFound; - - public bool FirmwareFound - { - get => _firmwareFound; - - set - { - _firmwareFound = value; - OnPropertyChanged(); - } - } + [ObservableProperty] private bool _firmwareFound; } } diff --git a/src/Ryujinx/UI/ViewModels/UserSaveManagerViewModel.cs b/src/Ryujinx/UI/ViewModels/UserSaveManagerViewModel.cs index 85adef005..187df0449 100644 --- a/src/Ryujinx/UI/ViewModels/UserSaveManagerViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/UserSaveManagerViewModel.cs @@ -1,3 +1,4 @@ +using CommunityToolkit.Mvvm.ComponentModel; using DynamicData; using DynamicData.Binding; using Ryujinx.Ava.Common.Locale; @@ -8,74 +9,31 @@ using System.Collections.ObjectModel; namespace Ryujinx.Ava.UI.ViewModels { - public class UserSaveManagerViewModel : BaseModel + public partial class UserSaveManagerViewModel : BaseModel { - private int _sortIndex; - private int _orderIndex; - private string _search; - private ObservableCollection _saves = new(); - private ObservableCollection _views = new(); + [ObservableProperty] private int _sortIndex; + [ObservableProperty] private int _orderIndex; + [ObservableProperty] private string _search; + [ObservableProperty] private ObservableCollection _saves = new(); + [ObservableProperty] private ObservableCollection _views = new(); private readonly AccountManager _accountManager; public string SaveManagerHeading => LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SaveManagerHeading, _accountManager.LastOpenedUser.Name, _accountManager.LastOpenedUser.UserId); - public int SortIndex - { - get => _sortIndex; - set - { - _sortIndex = value; - OnPropertyChanged(); - Sort(); - } - } - - public int OrderIndex - { - get => _orderIndex; - set - { - _orderIndex = value; - OnPropertyChanged(); - Sort(); - } - } - - public string Search - { - get => _search; - set - { - _search = value; - OnPropertyChanged(); - Sort(); - } - } - - public ObservableCollection Saves - { - get => _saves; - set - { - _saves = value; - OnPropertyChanged(); - Sort(); - } - } - - public ObservableCollection Views - { - get => _views; - set - { - _views = value; - OnPropertyChanged(); - } - } - public UserSaveManagerViewModel(AccountManager accountManager) { _accountManager = accountManager; + PropertyChanged += (_, evt) => + { + if (evt.PropertyName is + nameof(SortIndex) or + nameof(OrderIndex) or + nameof(Search) or + nameof(Saves)) + { + Sort(); + } + }; } public void Sort() @@ -85,8 +43,10 @@ namespace Ryujinx.Ava.UI.ViewModels .Sort(GetComparer()) .Bind(out var view).AsObservableList(); +#pragma warning disable MVVMTK0034 _views.Clear(); _views.AddRange(view); +#pragma warning restore MVVMTK0034 OnPropertyChanged(nameof(Views)); } @@ -94,7 +54,7 @@ namespace Ryujinx.Ava.UI.ViewModels { if (arg is SaveModel save) { - return string.IsNullOrWhiteSpace(_search) || save.Title.ToLower().Contains(_search.ToLower()); + return string.IsNullOrWhiteSpace(Search) || save.Title.ToLower().Contains(Search.ToLower()); } return false; diff --git a/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs b/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs index e1f9eead5..64965cd96 100644 --- a/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs @@ -4,10 +4,10 @@ using Gommon; using Avalonia.Threading; using Ryujinx.Ava.Common; using Ryujinx.Ava.Common.Locale; +using Ryujinx.Ava.Common.Models; using Ryujinx.Ava.UI.Helpers; +using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Common.Utilities; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common.Models; using System.Collections.Generic; using System.Linq; using System.Threading; @@ -91,39 +91,42 @@ namespace Ryujinx.Ava.UI.ViewModels private void SortingChanged() { - OnPropertyChanged(nameof(IsSortedByName)); - OnPropertyChanged(nameof(IsSortedBySaved)); - OnPropertyChanged(nameof(SortingAscending)); - OnPropertyChanged(nameof(SortingField)); - OnPropertyChanged(nameof(SortingFieldName)); + OnPropertiesChanged( + nameof(IsSortedByName), + nameof(IsSortedBySaved), + nameof(SortingAscending), + nameof(SortingField), + nameof(SortingFieldName)); + SortAndFilter(); } private void DisplayedChanged() { - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(DisplayedXCIFiles)); - OnPropertyChanged(nameof(SelectedDisplayedXCIFiles)); + OnPropertiesChanged(nameof(Status), nameof(DisplayedXCIFiles), nameof(SelectedDisplayedXCIFiles)); } private void ApplicationsChanged() { - OnPropertyChanged(nameof(AllXCIFiles)); - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(PotentialSavings)); - OnPropertyChanged(nameof(ActualSavings)); - OnPropertyChanged(nameof(CanTrim)); - OnPropertyChanged(nameof(CanUntrim)); + OnPropertiesChanged( + nameof(AllXCIFiles), + nameof(Status), + nameof(PotentialSavings), + nameof(ActualSavings), + nameof(CanTrim), + nameof(CanUntrim)); + DisplayedChanged(); SortAndFilter(); } private void SelectionChanged(bool displayedChanged = true) { - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(CanTrim)); - OnPropertyChanged(nameof(CanUntrim)); - OnPropertyChanged(nameof(SelectedXCIFiles)); + OnPropertiesChanged( + nameof(Status), + nameof(CanTrim), + nameof(CanUntrim), + nameof(SelectedXCIFiles)); if (displayedChanged) OnPropertyChanged(nameof(SelectedDisplayedXCIFiles)); @@ -131,11 +134,12 @@ namespace Ryujinx.Ava.UI.ViewModels private void ProcessingChanged() { - OnPropertyChanged(nameof(Processing)); - OnPropertyChanged(nameof(Cancel)); - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(CanTrim)); - OnPropertyChanged(nameof(CanUntrim)); + OnPropertiesChanged( + nameof(Processing), + nameof(Cancel), + nameof(Status), + nameof(CanTrim), + nameof(CanUntrim)); } private IEnumerable GetSelectedDisplayedXCIFiles() @@ -360,13 +364,23 @@ namespace Ryujinx.Ava.UI.ViewModels value = _processingApplication.Value with { PercentageProgress = null }; if (value.HasValue) - _displayedXCIFiles.ReplaceWith(value.Value); + _displayedXCIFiles.ReplaceWith(value); _processingApplication = value; OnPropertyChanged(); } } + public XCITrimmerFileModel NullableProcessingApplication + { + get => _processingApplication.OrDefault(); + set + { + _processingApplication = value; + OnPropertyChanged(); + } + } + public bool Processing { get => _cancellationTokenSource != null; diff --git a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml index d607cb9cb..6bce21851 100644 --- a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml +++ b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml @@ -14,14 +14,13 @@ + Margin="7, 0" + Height="25" + Width="25" + ToolTip.Tip="{Binding Title}" /> @@ -57,7 +56,7 @@ ToolTip.Tip="{ext:Locale LoadTitleUpdatesFromFolderTooltip}" /> @@ -73,7 +72,7 @@ ToolTip.Tip="{ext:Locale OpenRyujinxLogsTooltip}" /> @@ -168,7 +167,7 @@ Header="{ext:Locale MenuBarShowFileTypes}" /> + @@ -269,32 +275,57 @@ - - + + - + - - + + + + - - + + + + + + + + diff --git a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs index ffe9b066c..0885349f8 100644 --- a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs +++ b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs @@ -1,28 +1,24 @@ using Avalonia; using Avalonia.Controls; -using Avalonia.Interactivity; +using Avalonia.Layout; using Avalonia.Threading; +using CommunityToolkit.Mvvm.Input; using Gommon; -using LibHac.Common; -using LibHac.Ncm; -using LibHac.Ns; -using LibHac.Tools.FsSystem.NcaUtils; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.Windows; +using Ryujinx.Ava.Utilities; +using Ryujinx.Ava.Utilities.Compat; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; +using Ryujinx.Common.Helper; using Ryujinx.Common.Utilities; -using Ryujinx.HLE; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; +using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using System; using System.Collections.Generic; -using System.IO; using System.Linq; -using System.Text; +using System.Threading.Tasks; namespace Ryujinx.Ava.UI.Views.Main { @@ -36,12 +32,41 @@ namespace Ryujinx.Ava.UI.Views.Main InitializeComponent(); RyuLogo.IsVisible = !ConfigurationState.Instance.ShowTitleBar; + RyuLogo.Source = MainWindowViewModel.IconBitmap; ToggleFileTypesMenuItem.ItemsSource = GenerateToggleFileTypeItems(); ChangeLanguageMenuItem.ItemsSource = GenerateLanguageMenuItems(); + + MiiAppletMenuItem.Command = new AsyncRelayCommand(OpenMiiApplet); + CloseRyujinxMenuItem.Command = new RelayCommand(CloseWindow); + OpenSettingsMenuItem.Command = new AsyncRelayCommand(OpenSettings); + PauseEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Pause()); + ResumeEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Resume()); + StopEmulationMenuItem.Command = new AsyncRelayCommand(() => ViewModel.AppHost?.ShowExitPrompt().OrCompleted()); + CheatManagerMenuItem.Command = new AsyncRelayCommand(OpenCheatManagerForCurrentApp); + InstallFileTypesMenuItem.Command = new AsyncRelayCommand(InstallFileTypes); + UninstallFileTypesMenuItem.Command = new AsyncRelayCommand(UninstallFileTypes); + XciTrimmerMenuItem.Command = new AsyncRelayCommand(() => XCITrimmerWindow.Show(ViewModel)); + AboutWindowMenuItem.Command = new AsyncRelayCommand(AboutWindow.Show); + CompatibilityListMenuItem.Command = new AsyncRelayCommand(CompatibilityList.Show); + + UpdateMenuItem.Command = new AsyncRelayCommand(async () => + { + if (Updater.CanUpdate(true)) + await Updater.BeginUpdateAsync(true); + }); + + FaqMenuItem.Command = + SetupGuideMenuItem.Command = + LdnGuideMenuItem.Command = new RelayCommand(OpenHelper.OpenUrl); + + WindowSize720PMenuItem.Command = + WindowSize1080PMenuItem.Command = + WindowSize1440PMenuItem.Command = + WindowSize2160PMenuItem.Command = new RelayCommand(ChangeWindowSize); } - private CheckBox[] GenerateToggleFileTypeItems() => + private IEnumerable GenerateToggleFileTypeItems() => Enum.GetValues() .Select(it => (FileName: Enum.GetName(it)!, FileType: it)) .Select(it => @@ -51,41 +76,44 @@ namespace Ryujinx.Ava.UI.Views.Main IsChecked = it.FileType.GetConfigValue(ConfigurationState.Instance.UI.ShownFileTypes), Command = MiniCommand.Create(() => Window.ToggleFileType(it.FileName)) } - ).ToArray(); + ); - private static MenuItem[] GenerateLanguageMenuItems() + private static IEnumerable GenerateLanguageMenuItems() { - List menuItems = new(); + const string LocalePath = "Ryujinx/Assets/locales.json"; - string localePath = "Ryujinx/Assets/Locales"; - string localeExt = ".json"; + string languageJson = EmbeddedResources.ReadAllText(LocalePath); - string[] localesPath = EmbeddedResources.GetAllAvailableResources(localePath, localeExt); + LocalesJson locales = JsonHelper.Deserialize(languageJson, LocalesJsonContext.Default.LocalesJson); - Array.Sort(localesPath); - - foreach (string locale in localesPath) + foreach (string language in locales.Languages) { - string languageCode = Path.GetFileNameWithoutExtension(locale).Split('.').Last(); - string languageJson = EmbeddedResources.ReadAllText($"{localePath}/{languageCode}{localeExt}"); - var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary); + int index = locales.Locales.FindIndex(x => x.ID == "Language"); + string languageName; - if (!strings.TryGetValue("Language", out string languageName)) + if (index == -1) { - languageName = languageCode; + languageName = language; + } + else + { + string tr = locales.Locales[index].Translations[language]; + languageName = string.IsNullOrEmpty(tr) + ? language + : tr; } MenuItem menuItem = new() { - Padding = new Thickness(10, 0, 0, 0), - Header = " " + languageName, - Command = MiniCommand.Create(() => MainWindowViewModel.ChangeLanguage(languageCode)) + Padding = new Thickness(15, 0, 0, 0), + Margin = new Thickness(3, 0, 3, 0), + HorizontalAlignment = HorizontalAlignment.Stretch, + Header = languageName, + Command = MiniCommand.Create(() => MainWindowViewModel.ChangeLanguage(language)) }; - menuItems.Add(menuItem); + yield return menuItem; } - - return menuItems.ToArray(); } protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e) @@ -99,22 +127,7 @@ namespace Ryujinx.Ava.UI.Views.Main } } - private async void StopEmulation_Click(object sender, RoutedEventArgs e) - { - await ViewModel.AppHost?.ShowExitPrompt().OrCompleted()!; - } - - private void PauseEmulation_Click(object sender, RoutedEventArgs e) - { - ViewModel.AppHost?.Pause(); - } - - private void ResumeEmulation_Click(object sender, RoutedEventArgs e) - { - ViewModel.AppHost?.Resume(); - } - - public async void OpenSettings(object sender, RoutedEventArgs e) + public async Task OpenSettings() { Window.SettingsWindow = new(Window.VirtualFileSystem, Window.ContentManager); @@ -125,33 +138,17 @@ namespace Ryujinx.Ava.UI.Views.Main ViewModel.LoadConfigurableHotKeys(); } - public async void OpenMiiApplet(object sender, RoutedEventArgs e) + public static readonly AppletMetadata MiiApplet = new("miiEdit", 0x0100000000001009); + + public async Task OpenMiiApplet() { - const string AppletName = "miiEdit"; - const ulong AppletProgramId = 0x0100000000001009; - const string AppletVersion = "1.0.0"; - - string contentPath = ViewModel.ContentManager.GetInstalledContentPath(AppletProgramId, StorageId.BuiltInSystem, NcaContentType.Program); - - if (!string.IsNullOrEmpty(contentPath)) + if (MiiApplet.CanStart(ViewModel.ContentManager, out var appData, out var nacpData)) { - ApplicationData applicationData = new() - { - Name = AppletName, - Id = AppletProgramId, - Path = contentPath - }; - - var nacpData = StructHelpers.CreateCustomNacpData(AppletName, AppletVersion); - - await ViewModel.LoadApplication(applicationData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData); + await ViewModel.LoadApplication(appData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData); } } - public async void OpenAmiiboWindow(object sender, RoutedEventArgs e) - => await ViewModel.OpenAmiiboWindow(); - - public async void OpenCheatManagerForCurrentApp(object sender, RoutedEventArgs e) + public async Task OpenCheatManagerForCurrentApp() { if (!ViewModel.IsGameRunning) return; @@ -173,7 +170,13 @@ namespace Ryujinx.Ava.UI.Views.Main ViewModel.IsAmiiboRequested = ViewModel.AppHost.Device.System.SearchingForAmiibo(out _); } - private async void InstallFileTypes_Click(object sender, RoutedEventArgs e) + private void ScanBinAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e) + { + if (sender is MenuItem) + ViewModel.IsAmiiboBinRequested = ViewModel.IsAmiiboRequested && AmiiboBinReader.HasAmiiboKeyFile; + } + + private async Task InstallFileTypes() { ViewModel.AreMimeTypesRegistered = FileAssociationHelper.Install(); if (ViewModel.AreMimeTypesRegistered) @@ -182,7 +185,7 @@ namespace Ryujinx.Ava.UI.Views.Main await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogInstallFileTypesErrorMessage]); } - private async void UninstallFileTypes_Click(object sender, RoutedEventArgs e) + private async Task UninstallFileTypes() { ViewModel.AreMimeTypesRegistered = !FileAssociationHelper.Uninstall(); if (!ViewModel.AreMimeTypesRegistered) @@ -191,11 +194,8 @@ namespace Ryujinx.Ava.UI.Views.Main await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUninstallFileTypesErrorMessage]); } - private async void ChangeWindowSize_Click(object sender, RoutedEventArgs e) + private void ChangeWindowSize(string resolution) { - if (sender is not MenuItem { Tag: string resolution }) - return; - (int resolutionWidth, int resolutionHeight) = resolution.Split(' ', 2) .Into(parts => (int.Parse(parts[0]), int.Parse(parts[1])) @@ -208,7 +208,7 @@ namespace Ryujinx.Ava.UI.Views.Main double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor); double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor); - await Dispatcher.UIThread.InvokeAsync(() => + Dispatcher.UIThread.Post(() => { ViewModel.WindowState = WindowState.Normal; @@ -216,16 +216,7 @@ namespace Ryujinx.Ava.UI.Views.Main }); } - public async void CheckForUpdates(object sender, RoutedEventArgs e) - { - if (Updater.CanUpdate(true)) - await Updater.BeginUpdateAsync(true); - } - - public async void OpenXCITrimmerWindow(object sender, RoutedEventArgs e) => await XCITrimmerWindow.Show(ViewModel); - - public async void OpenAboutWindow(object sender, RoutedEventArgs e) => await AboutWindow.Show(); - - public void CloseWindow(object sender, RoutedEventArgs e) => Window.Close(); + public void CloseWindow() => Window.Close(); + } } diff --git a/src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml b/src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml index 6e72a8b4b..a0259c723 100644 --- a/src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml +++ b/src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml @@ -132,14 +132,7 @@ - + - + - + - + - + - + - + - + Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1; + ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames().Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1; } private void Refresh_OnClick(object sender, RoutedEventArgs e) => Window.LoadApplications(); @@ -62,12 +62,7 @@ namespace Ryujinx.Ava.UI.Views.Main // Change the volume by 5% at a time float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f; - Window.ViewModel.Volume = newValue switch - { - < 0 => 0, - > 1 => 1, - _ => newValue, - }; + Window.ViewModel.Volume = Math.Clamp(newValue, 0, 1); e.Handled = true; } diff --git a/src/Ryujinx/UI/Views/Main/MainViewControls.axaml.cs b/src/Ryujinx/UI/Views/Main/MainViewControls.axaml.cs index d5f7fbd1c..7a83a36de 100644 --- a/src/Ryujinx/UI/Views/Main/MainViewControls.axaml.cs +++ b/src/Ryujinx/UI/Views/Main/MainViewControls.axaml.cs @@ -26,7 +26,6 @@ namespace Ryujinx.Ava.UI.Views.Main { DataContext = ViewModel = window.ViewModel; } - } public void Sort_Checked(object sender, RoutedEventArgs args) diff --git a/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml b/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml index c7f03a45d..83f908a9c 100644 --- a/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml +++ b/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml @@ -69,7 +69,7 @@ diff --git a/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml b/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml index 219efcef8..a2559f393 100644 --- a/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml +++ b/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml @@ -33,16 +33,24 @@ ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}" Text="{ext:Locale SettingsTabGraphicsBackend}" Width="250" /> - + + + + + + + diff --git a/src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml b/src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml new file mode 100644 index 000000000..f1900a69a --- /dev/null +++ b/src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml @@ -0,0 +1,82 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml.cs b/src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml.cs new file mode 100644 index 000000000..0017b5583 --- /dev/null +++ b/src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml.cs @@ -0,0 +1,12 @@ +using Avalonia.Controls; + +namespace Ryujinx.Ava.UI.Views.Settings +{ + public partial class SettingsHacksView : UserControl + { + public SettingsHacksView() + { + InitializeComponent(); + } + } +} diff --git a/src/Ryujinx/UI/Views/Settings/SettingsSystemView.axaml b/src/Ryujinx/UI/Views/Settings/SettingsSystemView.axaml index e04e541c3..9295413ba 100644 --- a/src/Ryujinx/UI/Views/Settings/SettingsSystemView.axaml +++ b/src/Ryujinx/UI/Views/Settings/SettingsSystemView.axaml @@ -181,8 +181,17 @@ SelectedTime="{Binding CurrentTime}" Width="350" ToolTip.Tip="{ext:Locale TimeTooltip}" /> + - + ViewModel.MatchSystemTime(); } } diff --git a/src/Ryujinx/UI/Windows/AboutWindow.axaml b/src/Ryujinx/UI/Windows/AboutWindow.axaml index c5abb0241..1b00ad23c 100644 --- a/src/Ryujinx/UI/Windows/AboutWindow.axaml +++ b/src/Ryujinx/UI/Windows/AboutWindow.axaml @@ -38,7 +38,7 @@ + diff --git a/src/Ryujinx/UI/Windows/MainWindow.axaml.cs b/src/Ryujinx/UI/Windows/MainWindow.axaml.cs index 09c8b9448..2aaac4098 100644 --- a/src/Ryujinx/UI/Windows/MainWindow.axaml.cs +++ b/src/Ryujinx/UI/Windows/MainWindow.axaml.cs @@ -15,18 +15,19 @@ using Ryujinx.Ava.Input; using Ryujinx.Ava.UI.Applet; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.ViewModels; +using Ryujinx.Ava.Utilities; +using Ryujinx.Ava.Utilities.AppLibrary; +using Ryujinx.Ava.Utilities.Configuration; using Ryujinx.Common; +using Ryujinx.Common.Helper; using Ryujinx.Common.Logging; +using Ryujinx.Common.UI; using Ryujinx.Graphics.Gpu; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.Input.HLE; using Ryujinx.Input.SDL2; -using Ryujinx.UI.App.Common; -using Ryujinx.UI.Common; -using Ryujinx.UI.Common.Configuration; -using Ryujinx.UI.Common.Helper; using System; using System.Collections.Generic; using System.Linq; @@ -39,8 +40,6 @@ namespace Ryujinx.Ava.UI.Windows { public partial class MainWindow : StyleableAppWindow { - internal static MainWindowViewModel MainWindowViewModel { get; private set; } - public MainWindowViewModel ViewModel { get; } internal readonly AvaHostUIHandler UiHandler; @@ -76,7 +75,7 @@ namespace Ryujinx.Ava.UI.Windows public MainWindow() { - DataContext = ViewModel = MainWindowViewModel = new MainWindowViewModel + DataContext = ViewModel = new MainWindowViewModel { Window = this }; @@ -86,17 +85,22 @@ namespace Ryujinx.Ava.UI.Windows UiHandler = new AvaHostUIHandler(this); - ViewModel.Title = App.FormatTitle(); + ViewModel.Title = RyujinxApp.FormatTitle(); TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar; TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex; - // Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024) - TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0); - // NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point. StatusBarHeight = StatusBarView.StatusBar.MinHeight; MenuBarHeight = MenuBar.MinHeight; + + TitleBar.Height = MenuBarHeight; + + // Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024) + TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0); + + ApplicationList.DataContext = DataContext; + ApplicationGrid.DataContext = DataContext; SetWindowSizePosition(); @@ -114,7 +118,7 @@ namespace Ryujinx.Ava.UI.Windows /// private static void OnPlatformColorValuesChanged(object sender, PlatformColorValues e) { - if (Application.Current is App app) + if (Application.Current is RyujinxApp app) app.ApplyConfiguredTheme(ConfigurationState.Instance.UI.BaseStyle); } @@ -160,28 +164,35 @@ namespace Ryujinx.Ava.UI.Windows }); } - private void ApplicationLibrary_LdnGameDataReceived(object sender, LdnGameDataReceivedEventArgs e) + private void ApplicationLibrary_LdnGameDataReceived(LdnGameDataReceivedEventArgs e) { Dispatcher.UIThread.Post(() => { - var ldnGameDataArray = e.LdnData; - ViewModel.LastLdnGameData = ldnGameDataArray; - foreach (var application in ViewModel.Applications) + var ldnGameDataArray = e.LdnData.ToList(); + ViewModel.LdnData.Clear(); + foreach (var application in ViewModel.Applications.Where(it => it.HasControlHolder)) { + ref var controlHolder = ref application.ControlHolder.Value; + + ViewModel.LdnData[application.IdString] = + LdnGameData.GetArrayForApp( + ldnGameDataArray, + ref controlHolder + ); + UpdateApplicationWithLdnData(application); } + ViewModel.RefreshView(); }); } private void UpdateApplicationWithLdnData(ApplicationData application) { - if (application.ControlHolder.ByteSpan.Length > 0 && ViewModel.LastLdnGameData != null) + if (application.HasControlHolder && ViewModel.LdnData.TryGetValue(application.IdString, out var ldnGameDatas)) { - IEnumerable ldnGameData = ViewModel.LastLdnGameData.Where(game => application.ControlHolder.Value.LocalCommunicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16))); - - application.PlayerCount = ldnGameData.Sum(game => game.PlayerCount); - application.GameCount = ldnGameData.Count(); + application.PlayerCount = ldnGameDatas.PlayerCount; + application.GameCount = ldnGameDatas.GameCount; } else { @@ -354,7 +365,7 @@ namespace Ryujinx.Ava.UI.Windows if (_launchApplicationId != null) { - applicationData = applications.Find(application => application.IdString == _launchApplicationId); + applicationData = applications.FirstOrDefault(application => application.IdString == _launchApplicationId); if (applicationData != null) { @@ -397,13 +408,10 @@ namespace Ryujinx.Ava.UI.Windows { StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged; + ApplicationGrid.DataContext = ApplicationList.DataContext = ViewModel; + ApplicationGrid.ApplicationOpened += Application_Opened; - - ApplicationGrid.DataContext = ViewModel; - ApplicationList.ApplicationOpened += Application_Opened; - - ApplicationList.DataContext = ViewModel; } private void SetWindowSizePosition() diff --git a/src/Ryujinx/UI/Windows/ModManagerWindow.axaml b/src/Ryujinx/UI/Windows/ModManagerWindow.axaml index 3a1c4e6dd..a8fd3a2e7 100644 --- a/src/Ryujinx/UI/Windows/ModManagerWindow.axaml +++ b/src/Ryujinx/UI/Windows/ModManagerWindow.axaml @@ -93,6 +93,7 @@ Padding="10" MinWidth="0" MinHeight="0" + ToolTip.Tip="{Binding Path}" Click="OpenLocation"> + +