fixed some problems with rainbow led. also, rainbow won't be visible in settings (no easy way to constantly update it)

This commit is contained in:
uncavo-hdmi 2025-02-18 14:38:30 +01:00
parent 38ecb3d5bc
commit cc905280cd
2 changed files with 5 additions and 7 deletions

View File

@ -140,6 +140,7 @@ namespace Ryujinx.Ava.Input
if (orderedConfigs[index] is StandardControllerInputConfig standardConfig) if (orderedConfigs[index] is StandardControllerInputConfig standardConfig)
{ {
if(standardConfig.Led.UseRainbow) continue;
Logger.Warning?.Print(LogClass.Application, $"Setting color for Player{index + 1}"); Logger.Warning?.Print(LogClass.Application, $"Setting color for Player{index + 1}");
standardConfig.Led = new LedConfigController standardConfig.Led = new LedConfigController
{ {

View File

@ -387,18 +387,15 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
if (ConfigViewModel is not ControllerInputViewModel controllerInputViewModel) return; if (ConfigViewModel is not ControllerInputViewModel controllerInputViewModel) return;
GamepadInputConfig inputConfig = controllerInputViewModel.Config; GamepadInputConfig inputConfig = controllerInputViewModel.Config;
if (inputConfig is not { EnableLedChanging: true }) return; if (inputConfig is not { EnableLedChanging: true }) return;
if (inputConfig.TurnOffLed) if (inputConfig.TurnOffLed)
{ {
SelectedGamepad.ClearLed(); SelectedGamepad.ClearLed();
}
else if(inputConfig.UseRainbowLed)
{
SelectedGamepad.SetLed((uint)Rainbow.Color.ToArgb());
} }
else
if (!inputConfig.TurnOffLed && !inputConfig.UseRainbowLed)
{ {
SelectedGamepad.SetLed(inputConfig.LedColor.ToUInt32()); SelectedGamepad.SetLed(inputConfig.LedColor.ToUInt32());
} }