Enabled per-game configuration of discord presence

This commit is contained in:
Evan Husted 2025-02-17 01:47:17 -06:00
parent 1ec039060e
commit ced618d9a1
2 changed files with 8 additions and 17 deletions

View File

@ -26,16 +26,12 @@
Spacing="10"> Spacing="10">
<TextBlock Classes="h1" Text="{ext:Locale SettingsTabGeneralGeneral}" /> <TextBlock Classes="h1" Text="{ext:Locale SettingsTabGeneralGeneral}" />
<StackPanel Margin="10,0,0,0" Orientation="Vertical"> <StackPanel Margin="10,0,0,0" Orientation="Vertical">
<CheckBox <CheckBox IsChecked="{Binding EnableDiscordIntegration}">
IsEnabled="{Binding !IsGameTitleNotNull}" <StackPanel Orientation="Horizontal">
Opacity="{Binding PanelOpacity}" <TextBlock VerticalAlignment="Center"
IsChecked="{Binding EnableDiscordIntegration}"> ToolTip.Tip="{ext:Locale ToggleDiscordTooltip}"
<StackPanel Orientation="Horizontal"> Text="{ext:Locale SettingsTabGeneralEnableDiscordRichPresence}" />
<TextBlock VerticalAlignment="Center" </StackPanel>
ToolTip.Tip="{ext:Locale ToggleDiscordTooltip}"
Text="{ext:Locale SettingsTabGeneralEnableDiscordRichPresence}" />
<TextBlock Classes="globalConfigMarker" IsVisible="{Binding IsGameTitleNotNull}" />
</StackPanel>
</CheckBox> </CheckBox>
<CheckBox <CheckBox
IsEnabled="{Binding !IsGameTitleNotNull}" IsEnabled="{Binding !IsGameTitleNotNull}"

View File

@ -21,12 +21,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
public void Load(ConfigurationFileFormat cff, string configurationFilePath, string titleId = "") public void Load(ConfigurationFileFormat cff, string configurationFilePath, string titleId = "")
{ {
bool configurationFileUpdated = false; bool configurationFileUpdated = false;
bool shouldLoadFromFile = true; bool shouldLoadFromFile = string.IsNullOrEmpty(titleId);
if (!string.IsNullOrEmpty(titleId))
{
shouldLoadFromFile = false;
}
if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion) if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{ {
@ -50,7 +45,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
} }
EnableDiscordIntegration.Value = shouldLoadFromFile ? cff.EnableDiscordIntegration : EnableDiscordIntegration.Value; // Get from global config only EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = shouldLoadFromFile ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value; // Get from global config only CheckUpdatesOnStart.Value = shouldLoadFromFile ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value; // Get from global config only
UpdateCheckerType.Value = shouldLoadFromFile ? cff.UpdateCheckerType : UpdateCheckerType.Value; // Get from global config only UpdateCheckerType.Value = shouldLoadFromFile ? cff.UpdateCheckerType : UpdateCheckerType.Value; // Get from global config only
FocusLostActionType.Value = cff.FocusLostActionType; FocusLostActionType.Value = cff.FocusLostActionType;