sdl2 guid, remove the 2 CRC bytes when creating guid
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@ -50,6 +50,9 @@ namespace Ryujinx.Input.SDL2
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{
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Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
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// Remove the first 4 char of the guid (CRC part) to make it stable
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string guidString = "0000" + guid.ToString().Substring(4);
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// Add a unique identifier to the start of the GUID in case of duplicates.
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if (guid == Guid.Empty)
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@ -62,11 +65,11 @@ namespace Ryujinx.Input.SDL2
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lock (_lock)
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{
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int guidIndex = 0;
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id = guidIndex + "-" + guid;
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id = guidIndex + "-" + guidString;
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while (_gamepadsIds.Contains(id))
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{
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id = (++guidIndex) + "-" + guid;
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id = (++guidIndex) + "-" + guidString;
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}
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}
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