Display position to help set the deadzone.

This commit is contained in:
madwind 2024-12-31 11:08:32 +08:00
parent 536f792558
commit de9e93606a
3 changed files with 122 additions and 5 deletions

View File

@ -7,6 +7,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public class ControllerInputViewModel : BaseModel
{
private GamepadInputConfig _config;
public GamepadInputConfig Config
{
get => _config;
@ -18,6 +19,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
private bool _isLeft;
public bool IsLeft
{
get => _isLeft;
@ -30,6 +32,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
private bool _isRight;
public bool IsRight
{
get => _isRight;
@ -44,6 +47,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool HasSides => IsLeft ^ IsRight;
private SvgImage _image;
public SvgImage Image
{
get => _image;
@ -55,6 +59,30 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
public readonly InputViewModel ParentModel;
private string _leftStickPosition;
public string LeftStickPosition
{
get => _leftStickPosition;
set
{
_leftStickPosition = value;
OnPropertyChanged();
}
}
private string _rightStickPosition;
public string RightStickPosition
{
get => _rightStickPosition;
set
{
_rightStickPosition = value;
OnPropertyChanged();
}
}
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
{

View File

@ -15,7 +15,9 @@
x:DataType="viewModels:ControllerInputViewModel"
x:CompileBindings="True"
mc:Ignorable="d"
Focusable="True">
Focusable="True"
Unloaded="Control_OnUnloaded"
>
<Design.DataContext>
<viewModels:ControllerInputViewModel />
</Design.DataContext>
@ -183,6 +185,9 @@
<TextBlock
HorizontalAlignment="Center"
Text="{ext:Locale ControllerSettingsStickDeadzone}" />
<TextBlock
HorizontalAlignment="Center"
Text="{Binding LeftStickPosition }" />
<StackPanel
HorizontalAlignment="Center"
VerticalAlignment="Center"
@ -716,6 +721,9 @@
<TextBlock
HorizontalAlignment="Center"
Text="{ext:Locale ControllerSettingsStickDeadzone}" />
<TextBlock
HorizontalAlignment="Center"
Text="{Binding RightStickPosition }" />
<StackPanel
HorizontalAlignment="Center"
VerticalAlignment="Center"

View File

@ -4,14 +4,14 @@ using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using DiscordRPC;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using System;
using System.Numerics;
using System.Threading.Tasks;
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
namespace Ryujinx.Ava.UI.Views.Input
@ -19,6 +19,7 @@ namespace Ryujinx.Ava.UI.Views.Input
public partial class ControllerInputView : UserControl
{
private ButtonKeyAssigner _currentAssigner;
private volatile bool _isRunning = true;
public ControllerInputView()
{
@ -39,6 +40,8 @@ namespace Ryujinx.Ava.UI.Views.Input
break;
}
}
StartUpdatingData();
}
protected override void OnPointerReleased(PointerReleasedEventArgs e)
@ -85,7 +88,7 @@ namespace Ryujinx.Ava.UI.Views.Input
private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
{
if (sender is ToggleButton button)
if (sender is ToggleButton button)
{
if (button.IsChecked is true)
{
@ -106,7 +109,9 @@ namespace Ryujinx.Ava.UI.Views.Input
var viewModel = (DataContext as ControllerInputViewModel);
IKeyboard keyboard = (IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
IKeyboard keyboard =
(IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver
.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
IButtonAssigner assigner = CreateButtonAssigner(isStick);
_currentAssigner.ButtonAssigned += (sender, e) =>
@ -237,5 +242,81 @@ namespace Ryujinx.Ava.UI.Views.Input
_currentAssigner?.Cancel();
_currentAssigner = null;
}
private void Control_OnUnloaded(object sender, RoutedEventArgs e)
{
_isRunning = false;
}
private async void StartUpdatingData()
{
while (_isRunning)
{
var viewModel = (DataContext as ControllerInputViewModel);
if (viewModel != null)
{
IGamepad gamepad = viewModel.ParentModel.SelectedGamepad;
var config = viewModel.Config;
if (config.LeftJoystick != StickInputId.Unbound)
{
var stickInputId = (Ryujinx.Input.StickInputId)(int)config.LeftJoystick;
(float leftAxisX, float leftAxisY) =
gamepad.GetStick(stickInputId);
viewModel.LeftStickPosition =
ClampToCircle(ApplyDeadzone(leftAxisX, leftAxisY, config.DeadzoneLeft), config.RangeLeft)
.ToString();
}
if (config.RightJoystick != StickInputId.Unbound)
{
var stickInputId = (Ryujinx.Input.StickInputId)(int)config.RightJoystick;
(float rightAxisX, float rightAxisY) = gamepad.GetStick(stickInputId);
viewModel.RightStickPosition =
ClampToCircle(ApplyDeadzone(rightAxisX, rightAxisY, config.DeadzoneRight),
config.RangeRight).ToString();
}
}
await Task.Delay(100);
}
}
private static (int x, int y) ClampToCircle((int x, int y) postion, float range)
{
Vector2 point = new Vector2(postion.x, postion.y) * range;
if (point.Length() > short.MaxValue)
{
point = point / point.Length() * short.MaxValue;
}
return ((int)point.X, (int)point.Y);
}
private static (short x, short y) ApplyDeadzone(float x, float y, float deadzone)
{
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
if (magnitudeClamped <= deadzone)
{
return (0, 0);
}
return (ClampAxis((x / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
ClampAxis((y / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))));
}
private static short ClampAxis(float value)
{
if (Math.Sign(value) < 0)
{
return (short)Math.Max(value * -short.MinValue, short.MinValue);
}
return (short)Math.Min(value * short.MaxValue, short.MaxValue);
}
}
}