sdl3 audio callback
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src/Ryujinx.Audio.Backends.SDL3/SDL3AudioBuffer.cs
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16
src/Ryujinx.Audio.Backends.SDL3/SDL3AudioBuffer.cs
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@ -0,0 +1,16 @@
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namespace Ryujinx.Audio.Backends.SDL3
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{
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class SDL3AudioBuffer
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{
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public readonly ulong DriverIdentifier;
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public readonly ulong SampleCount;
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public ulong SamplePlayed;
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public SDL3AudioBuffer(ulong driverIdentifier, ulong sampleCount)
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{
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DriverIdentifier = driverIdentifier;
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SampleCount = sampleCount;
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SamplePlayed = 0;
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}
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}
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}
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@ -48,7 +48,8 @@ namespace Ryujinx.Audio.Backends.SDL3
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private static bool IsSupportedInternal()
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{
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var device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax);
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nint device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax,
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Constants.TargetSampleCount, null);
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if (device != 0)
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{
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@ -99,7 +100,7 @@ namespace Ryujinx.Audio.Backends.SDL3
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}
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private static SDL_AudioSpec GetSDL3Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate,
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uint requestedChannelCount)
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uint requestedChannelCount, uint sampleCount)
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{
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return new SDL_AudioSpec
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{
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@ -122,11 +123,13 @@ namespace Ryujinx.Audio.Backends.SDL3
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}
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internal static nint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate,
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uint requestedChannelCount)
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{
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SDL_AudioSpec spec = GetSDL3Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount);
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uint requestedChannelCount, uint sampleCount, SDL_AudioStreamCallback callback)
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{
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SDL_AudioSpec desired = GetSDL3Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount,
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sampleCount);
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var stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, ref spec,null,IntPtr.Zero);
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nint stream =
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SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, ref desired, callback, nint.Zero);
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if (stream == 0)
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{
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@ -136,6 +139,15 @@ namespace Ryujinx.Audio.Backends.SDL3
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return 0;
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}
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// bool isValid = got.format == desired.format && got.freq == desired.freq && got.channels == desired.channels;
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//
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// if (!isValid)
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// {
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// Logger.Error?.Print(LogClass.Application, "SDL3 open audio device is not valid");
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// SDL_DestroyAudioStream(stream);
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//
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// return 0;
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// }
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return stream;
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}
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@ -1,8 +1,11 @@
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Threading;
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using static SDL3.SDL;
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@ -11,10 +14,14 @@ namespace Ryujinx.Audio.Backends.SDL3
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class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SDL3HardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
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private readonly DynamicRingBuffer _ringBuffer;
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private ulong _playedSampleCount;
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private readonly ManualResetEvent _updateRequiredEvent;
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private nint _outputStream;
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private bool _hasSetupError;
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private readonly SDL_AudioStreamCallback _callbackDelegate;
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private readonly int _bytesPerFrame;
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private uint _sampleCount;
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private bool _started;
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private float _volume;
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@ -26,6 +33,10 @@ namespace Ryujinx.Audio.Backends.SDL3
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{
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_driver = driver;
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_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
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_queuedBuffers = new ConcurrentQueue<SDL3AudioBuffer>();
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_ringBuffer = new DynamicRingBuffer();
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_callbackDelegate = Update;
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_bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
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_nativeSampleFormat = SDL3HardwareDeviceDriver.GetSDL3Format(RequestedSampleFormat);
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_sampleCount = uint.MaxValue;
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_started = false;
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@ -43,8 +54,8 @@ namespace Ryujinx.Audio.Backends.SDL3
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{
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_sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
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var newOutputStream = SDL3HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate,
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RequestedChannelCount);
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nint newOutputStream = SDL3HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate,
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RequestedChannelCount, _sampleCount, _callbackDelegate);
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_hasSetupError = newOutputStream == 0;
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@ -56,13 +67,87 @@ namespace Ryujinx.Audio.Backends.SDL3
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}
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_outputStream = newOutputStream;
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// SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1);
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SDL_ResumeAudioStreamDevice(_outputStream);
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Logger.Info?.Print(LogClass.Audio,
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$"New audio stream setup with a target sample count of {_sampleCount}");
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}
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}
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}
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private unsafe void Update(nint userdata, nint stream, int additional_amount, int total_amount)
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{
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Span<byte> streamSpan = new((void*)stream, additional_amount);
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int maxFrameCount = (int)GetSampleCount(additional_amount);
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int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
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int frameCount = Math.Min(bufferedFrames, maxFrameCount);
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if (frameCount == 0)
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{
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// SDL3 left the responsibility to the user to clear the buffer.
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streamSpan.Clear();
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return;
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}
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
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using SpanOwner<byte> destinationOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
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Span<byte> samples = samplesOwner.Span;
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Span<byte> destinationBuffer = destinationOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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fixed (byte* pSrc = samples)
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fixed (byte* pDst = destinationBuffer)
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{
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nint pStreamSrc = (nint)pSrc;
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nint pStreamDst = (nint)pDst;
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// Zero the dest buffer
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streamSpan.Clear();
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// Apply volume to written data
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SDL_MixAudio(pStreamDst, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, _driver.Volume);
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SDL_PutAudioStreamData(stream, pStreamSrc, samples.Length);
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}
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ulong sampleCount = GetSampleCount(samples.Length);
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ulong availaibleSampleCount = sampleCount;
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bool needUpdate = false;
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while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
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{
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ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
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ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
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ulong currentSamplePlayed =
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Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
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availaibleSampleCount -= playedAudioBufferSampleCount;
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if (currentSamplePlayed == driverBuffer.SampleCount)
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{
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_queuedBuffers.TryDequeue(out _);
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needUpdate = true;
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}
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Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
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}
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// Notify the output if needed.
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if (needUpdate)
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{
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_updateRequiredEvent.Set();
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}
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}
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public override ulong GetPlayedSampleCount()
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{
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return Interlocked.Read(ref _playedSampleCount);
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@ -78,23 +163,14 @@ namespace Ryujinx.Audio.Backends.SDL3
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public override void QueueBuffer(AudioBuffer buffer)
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{
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EnsureAudioStreamSetup(buffer);
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if (_outputStream != 0)
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{
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if (SDL_GetAudioStreamAvailable(_outputStream) < int.MaxValue)
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{
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unsafe
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{
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fixed (byte* samplesPtr = buffer.Data)
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{
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var len = buffer.Data.Length;
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IntPtr src = (IntPtr)samplesPtr;
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byte* dst = stackalloc byte[len];
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IntPtr dstPtr = (IntPtr)dst;
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SDL_MixAudio(dstPtr, src, _nativeSampleFormat, (uint)len, _driver.Volume);
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SDL_PutAudioStreamData(_outputStream, dstPtr, len);
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}
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}
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}
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SDL3AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
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_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
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_queuedBuffers.Enqueue(driverBuffer);
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}
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else
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{
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@ -139,7 +215,12 @@ namespace Ryujinx.Audio.Backends.SDL3
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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return true;
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if (!_queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
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{
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return true;
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}
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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protected virtual void Dispose(bool disposing)
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@ -968,7 +968,7 @@ public static unsafe partial class SDL
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[LibraryImport(nativeLibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial IntPtr SDL_OpenAudioDeviceStream(uint devid, ref SDL_AudioSpec spec, SDL_AudioStreamCallback? callback, IntPtr userdata);
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public static partial IntPtr SDL_OpenAudioDeviceStream(uint devid, ref SDL_AudioSpec spec, SDL_AudioStreamCallback callback, IntPtr userdata);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SDL_AudioPostmixCallback(IntPtr userdata, SDL_AudioSpec* spec, float* buffer, int buflen);
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