misc: chore: cleanup Specs.cs

This commit is contained in:
Evan Husted 2025-02-09 00:45:46 -06:00
parent 764c9e9d4e
commit e4b4e94b56

View File

@ -16,12 +16,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{ {
public static GameSpec Create(string requiredTitleId, params IEnumerable<string> otherTitleIds) public static GameSpec Create(string requiredTitleId, params IEnumerable<string> otherTitleIds)
=> new() { TitleIds = otherTitleIds.Prepend(requiredTitleId).ToArray() }; => new() { TitleIds = otherTitleIds.Prepend(requiredTitleId).ToArray() };
public static GameSpec Create(IEnumerable<string> titleIds) public static GameSpec Create(IEnumerable<string> titleIds)
=> new() { TitleIds = titleIds.ToArray() }; => new() { TitleIds = titleIds.ToArray() };
private int _lastPriority; private int _lastPriority;
public required string[] TitleIds { get; init; } public required string[] TitleIds { get; init; }
public List<FormatterSpecBase> ValueFormatters { get; } = []; public List<FormatterSpecBase> ValueFormatters { get; } = [];
@ -34,8 +34,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKey">The key name to match.</param> /// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param> /// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, SingleValueFormatter valueFormatter) public GameSpec AddValueFormatter(
=> AddValueFormatter(_lastPriority++, reportKey, valueFormatter); string reportKey,
SingleValueFormatter valueFormatter
) => AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
/// <summary> /// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/> /// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
@ -45,15 +47,14 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKey">The key name to match.</param> /// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param> /// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey, public GameSpec AddValueFormatter(
SingleValueFormatter valueFormatter) int priority,
string reportKey,
SingleValueFormatter valueFormatter
) => AddValueFormatter(new FormatterSpec
{ {
ValueFormatters.Add(new FormatterSpec Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
{ });
Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
});
return this;
}
/// <summary> /// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/> /// Add a multi-value formatter to the current <see cref="GameSpec"/>
@ -62,8 +63,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKeys">The key names to match.</param> /// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param> /// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter) public GameSpec AddMultiValueFormatter(
=> AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter); string[] reportKeys,
MultiValueFormatter valueFormatter
) => AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary> /// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/> /// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
@ -73,15 +76,14 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKeys">The key names to match.</param> /// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param> /// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys, public GameSpec AddMultiValueFormatter(
MultiValueFormatter valueFormatter) int priority,
string[] reportKeys,
MultiValueFormatter valueFormatter
) => AddValueFormatter(new MultiFormatterSpec
{ {
ValueFormatters.Add(new MultiFormatterSpec Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
{ });
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
return this;
}
/// <summary> /// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/> /// Add a multi-value formatter to the current <see cref="GameSpec"/>
@ -93,8 +95,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKeys">The key names to match.</param> /// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param> /// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter) public GameSpec AddSparseMultiValueFormatter(
=> AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter); string[] reportKeys,
SparseMultiValueFormatter valueFormatter
) => AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary> /// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/> /// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
@ -107,13 +111,18 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKeys">The key names to match.</param> /// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param> /// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys, public GameSpec AddSparseMultiValueFormatter(
SparseMultiValueFormatter valueFormatter) int priority,
string[] reportKeys,
SparseMultiValueFormatter valueFormatter
) => AddValueFormatter(new SparseMultiFormatterSpec
{ {
ValueFormatters.Add(new SparseMultiFormatterSpec Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
{ });
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
}); private GameSpec AddValueFormatter<T>(T formatterSpec) where T : FormatterSpecBase
{
ValueFormatters.Add(formatterSpec);
return this; return this;
} }
} }
@ -180,16 +189,17 @@ namespace Ryujinx.Ava.Utilities.PlayReport
return true; return true;
} }
} }
public abstract class FormatterSpecBase public abstract class FormatterSpecBase
{ {
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data); public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
public int Priority { get; init; } public int Priority { get; init; }
public string[] ReportKeys { get; init; } public string[] ReportKeys { get; init; }
public Delegate Formatter { get; init; } public Delegate Formatter { get; init; }
public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport, out FormattedValue formattedValue) public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
out FormattedValue formattedValue)
{ {
formattedValue = default; formattedValue = default;
if (!GetData(playReport, out object data)) if (!GetData(playReport, out object data))
@ -207,11 +217,16 @@ namespace Ryujinx.Ava.Utilities.PlayReport
formattedValue = svf(new SingleValue(mpo) { Application = appMeta, PlayReport = playReport }); formattedValue = svf(new SingleValue(mpo) { Application = appMeta, PlayReport = playReport });
return true; return true;
case MultiValueFormatter mvf when data is List<MessagePackObject> messagePackObjects: case MultiValueFormatter mvf when data is List<MessagePackObject> messagePackObjects:
formattedValue = mvf(new MultiValue(messagePackObjects) { Application = appMeta, PlayReport = playReport }); formattedValue =
mvf(new MultiValue(messagePackObjects) { Application = appMeta, PlayReport = playReport });
return true; return true;
case SparseMultiValueFormatter smvf when case SparseMultiValueFormatter smvf when
data is Dictionary<string, MessagePackObject> sparseMessagePackObjects: data is Dictionary<string, MessagePackObject> sparseMessagePackObjects:
formattedValue = smvf(new SparseMultiValue(sparseMessagePackObjects) { Application = appMeta, PlayReport = playReport }); formattedValue =
smvf(new SparseMultiValue(sparseMessagePackObjects)
{
Application = appMeta, PlayReport = playReport
});
return true; return true;
default: default:
throw new InvalidOperationException("Formatter delegate is not of a known type!"); throw new InvalidOperationException("Formatter delegate is not of a known type!");