Add a virtual controller to merge Joy-Cons.
This commit is contained in:
parent
23b0b22400
commit
e9ecbd44fc
@ -1,6 +1,7 @@
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace Ryujinx.Input.SDL2
|
||||
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
|
||||
private readonly List<string> _gamepadsIds;
|
||||
private readonly Lock _lock = new();
|
||||
|
||||
private readonly SDL2JoyConPair joyConPair;
|
||||
public ReadOnlySpan<string> GamepadsIds
|
||||
{
|
||||
get
|
||||
@ -36,7 +37,7 @@ namespace Ryujinx.Input.SDL2
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||
|
||||
joyConPair = new SDL2JoyConPair();
|
||||
// Add already connected gamepads
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
|
||||
@ -89,6 +90,10 @@ namespace Ryujinx.Input.SDL2
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Remove(id);
|
||||
if (joyConPair.GetJoyConPair(_gamepadsIds) == null)
|
||||
{
|
||||
_gamepadsIds.Remove(joyConPair.Id);
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
@ -120,8 +125,12 @@ namespace Ryujinx.Input.SDL2
|
||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||
else
|
||||
_gamepadsIds.Add(id);
|
||||
if (joyConPair.GetJoyConPair(_gamepadsIds) != null)
|
||||
{
|
||||
_gamepadsIds.Remove(joyConPair.Id);
|
||||
_gamepadsIds.Add(joyConPair.Id);
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
}
|
||||
}
|
||||
@ -157,6 +166,11 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
if (id == joyConPair.Id)
|
||||
{
|
||||
return joyConPair.GetJoyConPair(_gamepadsIds);
|
||||
}
|
||||
|
||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||
|
||||
if (joystickIndex == -1)
|
||||
|
229
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
229
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@ -0,0 +1,229 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair : IGamepad
|
||||
{
|
||||
private IGamepad _left;
|
||||
private IGamepad _right;
|
||||
|
||||
private StandardControllerInputConfig _configuration;
|
||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
{
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right,
|
||||
};
|
||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||
{
|
||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||
}
|
||||
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
public SDL2JoyConPair()
|
||||
{
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
|
||||
}
|
||||
|
||||
private readonly object _userMappingLock = new();
|
||||
|
||||
public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public string Id => "JoyConPair";
|
||||
|
||||
public string Name => "Nintendo Switch Joy-Con (L/R)";
|
||||
private static readonly string leftName = "Nintendo Switch Joy-Con (L)";
|
||||
private static readonly string rightName = "Nintendo Switch Joy-Con (R)";
|
||||
public bool IsConnected => (_left != null && _left.IsConnected) && (_right != null && _right.IsConnected);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_left?.Dispose();
|
||||
_right?.Dispose();
|
||||
}
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.SecondAccelerometer => _right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => _right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => _left.GetMotionData(inputId)
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Left)
|
||||
{
|
||||
(float x, float y) = _left.GetStick(StickInputId.Left);
|
||||
return (y, -x);
|
||||
}
|
||||
else if (inputId == StickInputId.Right)
|
||||
{
|
||||
(float x, float y) = _right.GetStick(StickInputId.Left);
|
||||
return (-y, x);
|
||||
}
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
GamepadButtonInputId.LeftStick => _left.IsPressed(GamepadButtonInputId.LeftStick),
|
||||
GamepadButtonInputId.DpadUp => _left.IsPressed(GamepadButtonInputId.Y),
|
||||
GamepadButtonInputId.DpadDown => _left.IsPressed(GamepadButtonInputId.A),
|
||||
GamepadButtonInputId.DpadLeft => _left.IsPressed(GamepadButtonInputId.B),
|
||||
GamepadButtonInputId.DpadRight => _left.IsPressed(GamepadButtonInputId.X),
|
||||
GamepadButtonInputId.Minus => _left.IsPressed(GamepadButtonInputId.Start),
|
||||
GamepadButtonInputId.LeftShoulder => _left.IsPressed(GamepadButtonInputId.Paddle2),
|
||||
GamepadButtonInputId.LeftTrigger => _left.IsPressed(GamepadButtonInputId.Paddle4),
|
||||
GamepadButtonInputId.SingleRightTrigger0 => _left.IsPressed(GamepadButtonInputId.LeftShoulder),
|
||||
GamepadButtonInputId.SingleLeftTrigger0 => _left.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||
|
||||
GamepadButtonInputId.RightStick => _right.IsPressed(GamepadButtonInputId.LeftStick),
|
||||
GamepadButtonInputId.A => _right.IsPressed(GamepadButtonInputId.B),
|
||||
GamepadButtonInputId.B => _right.IsPressed(GamepadButtonInputId.Y),
|
||||
GamepadButtonInputId.X => _right.IsPressed(GamepadButtonInputId.A),
|
||||
GamepadButtonInputId.Y => _right.IsPressed(GamepadButtonInputId.X),
|
||||
GamepadButtonInputId.Plus => _right.IsPressed(GamepadButtonInputId.Start),
|
||||
GamepadButtonInputId.RightShoulder => _right.IsPressed(GamepadButtonInputId.Paddle1),
|
||||
GamepadButtonInputId.RightTrigger => _right.IsPressed(GamepadButtonInputId.Paddle3),
|
||||
GamepadButtonInputId.SingleRightTrigger1 => _right.IsPressed(GamepadButtonInputId.LeftShoulder),
|
||||
GamepadButtonInputId.SingleLeftTrigger1 => _right.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
_right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
_left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
_left.Rumble(lowFrequency, highFrequency, durationMs);
|
||||
_right.Rumble(lowFrequency, highFrequency, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
_left.SetConfiguration(configuration);
|
||||
_right.SetConfiguration(configuration);
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
// Then left joycon
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
|
||||
// Finally right joycon
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
_left.SetTriggerThreshold(triggerThreshold);
|
||||
_right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public SDL2JoyConPair GetJoyConPair(List<string> _gamepadsIds)
|
||||
{
|
||||
this.Dispose();
|
||||
var gamepadNames = _gamepadsIds.Where(gamepadId => gamepadId != Id).Select((gamepadId, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(leftName);
|
||||
int rightIndex = gamepadNames.IndexOf(rightName);
|
||||
|
||||
if (leftIndex != -1 && rightIndex != -1)
|
||||
{
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
_left = new SDL2Gamepad(leftGamepadHandle, _gamepadsIds[leftIndex]);
|
||||
_right = new SDL2Gamepad(rightGamepadHandle, _gamepadsIds[leftIndex]);
|
||||
return this;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -545,7 +560,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
_gamepad.Rumble(low, high, uint.MaxValue);
|
||||
|
||||
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
Logger.Info?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " +
|
||||
$"L.high.amp={leftVibrationValue.AmplitudeHigh}, " +
|
||||
$"R.low.amp={rightVibrationValue.AmplitudeLow}, " +
|
||||
|
@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user