misc: chore: Fix object creation in OpenGL project

This commit is contained in:
Evan Husted 2025-01-26 15:16:12 -06:00
parent 94b65aec02
commit eae6dba610
3 changed files with 5 additions and 5 deletions

View File

@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
{ {
_intermediaryTexture?.Dispose(); _intermediaryTexture?.Dispose();
TextureCreateInfo originalInfo = view.Info; TextureCreateInfo originalInfo = view.Info;
TextureCreateInfo info = new TextureCreateInfo(width, TextureCreateInfo info = new(width,
height, height,
originalInfo.Depth, originalInfo.Depth,
originalInfo.Levels, originalInfo.Levels,

View File

@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
private void Initialize() private void Initialize()
{ {
TextureCreateInfo areaInfo = new TextureCreateInfo(AreaWidth, TextureCreateInfo areaInfo = new(AreaWidth,
AreaHeight, AreaHeight,
1, 1,
1, 1,
@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
SwizzleComponent.Blue, SwizzleComponent.Blue,
SwizzleComponent.Alpha); SwizzleComponent.Alpha);
TextureCreateInfo searchInfo = new TextureCreateInfo(SearchWidth, TextureCreateInfo searchInfo = new(SearchWidth,
SearchHeight, SearchHeight,
1, 1,
1, 1,
@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
GL.ActiveTexture(TextureUnit.Texture2); GL.ActiveTexture(TextureUnit.Texture2);
int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D); int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
Framebuffer framebuffer = new Framebuffer(); Framebuffer framebuffer = new();
framebuffer.Bind(); framebuffer.Bind();
framebuffer.AttachColor(0, edgeOutput); framebuffer.AttachColor(0, edgeOutput);
GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit);

View File

@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.OpenGL
{ {
_upscaledTexture?.Dispose(); _upscaledTexture?.Dispose();
TextureCreateInfo info = new TextureCreateInfo( TextureCreateInfo info = new(
_width, _width,
_height, _height,
1, 1,