misc: chore: Fix object creation in OpenGL project
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94b65aec02
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@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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{
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{
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_intermediaryTexture?.Dispose();
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_intermediaryTexture?.Dispose();
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TextureCreateInfo originalInfo = view.Info;
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TextureCreateInfo originalInfo = view.Info;
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TextureCreateInfo info = new TextureCreateInfo(width,
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TextureCreateInfo info = new(width,
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height,
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height,
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originalInfo.Depth,
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originalInfo.Depth,
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originalInfo.Levels,
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originalInfo.Levels,
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@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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private void Initialize()
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private void Initialize()
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{
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{
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TextureCreateInfo areaInfo = new TextureCreateInfo(AreaWidth,
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TextureCreateInfo areaInfo = new(AreaWidth,
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AreaHeight,
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AreaHeight,
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1,
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1,
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1,
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1,
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@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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SwizzleComponent.Blue,
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha);
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SwizzleComponent.Alpha);
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TextureCreateInfo searchInfo = new TextureCreateInfo(SearchWidth,
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TextureCreateInfo searchInfo = new(SearchWidth,
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SearchHeight,
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SearchHeight,
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1,
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1,
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1,
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1,
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@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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GL.ActiveTexture(TextureUnit.Texture2);
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GL.ActiveTexture(TextureUnit.Texture2);
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int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
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int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
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Framebuffer framebuffer = new Framebuffer();
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Framebuffer framebuffer = new();
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framebuffer.Bind();
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framebuffer.Bind();
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framebuffer.AttachColor(0, edgeOutput);
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framebuffer.AttachColor(0, edgeOutput);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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_upscaledTexture?.Dispose();
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_upscaledTexture?.Dispose();
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TextureCreateInfo info = new TextureCreateInfo(
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TextureCreateInfo info = new(
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_width,
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_width,
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_height,
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_height,
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1,
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1,
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