misc: chore: Use collection expressions in Vulkan project

This commit is contained in:
Evan Husted 2025-01-26 15:32:25 -06:00
parent 9cb3b40ffc
commit ed2590a8ac
32 changed files with 212 additions and 240 deletions

View File

@ -19,9 +19,9 @@ namespace Ryujinx.Graphics.Vulkan
private readonly NativeArray<BufferMemoryBarrier> _bufferBarrierBatch = new(MaxBarriersPerCall);
private readonly NativeArray<ImageMemoryBarrier> _imageBarrierBatch = new(MaxBarriersPerCall);
private readonly List<BarrierWithStageFlags<MemoryBarrier, int>> _memoryBarriers = new();
private readonly List<BarrierWithStageFlags<BufferMemoryBarrier, int>> _bufferBarriers = new();
private readonly List<BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage>> _imageBarriers = new();
private readonly List<BarrierWithStageFlags<MemoryBarrier, int>> _memoryBarriers = [];
private readonly List<BarrierWithStageFlags<BufferMemoryBarrier, int>> _bufferBarriers = [];
private readonly List<BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage>> _imageBarriers = [];
private int _queuedBarrierCount;
private enum IncoherentBarrierType

View File

@ -486,7 +486,7 @@ namespace Ryujinx.Graphics.Vulkan
(int keyOffset, int keySize) = FromMirrorKey(key);
if (!(offset + size <= keyOffset || offset >= keyOffset + keySize))
{
toRemove ??= new List<ulong>();
toRemove ??= [];
toRemove.Add(key);
}

View File

@ -150,10 +150,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
_ranges = new List<Range>
{
new(offset, size)
};
_ranges = [new(offset, size)];
}
}

View File

@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (entry.DependencyList == null)
{
entry.DependencyList = new List<Dependency>();
entry.DependencyList = [];
entries[i] = entry;
}
@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Vulkan
DestroyEntry(entry);
}
(toRemove ??= new List<ulong>()).Add(range.Key);
(toRemove ??= []).Add(range.Key);
}
}
@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Vulkan
if (!_ranges.TryGetValue(key, out List<Entry> value))
{
value = new List<Entry>();
value = [];
_ranges.Add(key, value);
}

View File

@ -47,8 +47,8 @@ namespace Ryujinx.Graphics.Vulkan
api.AllocateCommandBuffers(device, in allocateInfo, out CommandBuffer);
Dependants = new List<IAuto>();
Waitables = new List<MultiFenceHolder>();
Dependants = [];
Waitables = [];
}
}

View File

@ -142,11 +142,11 @@ namespace Ryujinx.Graphics.Vulkan
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
_textureArrayRefs = [];
_imageArrayRefs = [];
_textureArrayExtraRefs = Array.Empty<ArrayRef<TextureArray>>();
_imageArrayExtraRefs = Array.Empty<ArrayRef<ImageArray>>();
_textureArrayExtraRefs = [];
_imageArrayExtraRefs = [];
_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Vulkan
if (isMainPipeline)
{
FeedbackLoopHazards = new();
FeedbackLoopHazards = [];
}
}

View File

@ -50,10 +50,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, scalingResourceLayout);
_scalingProgram = _renderer.CreateProgramWithMinimalLayout([
new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv)
], scalingResourceLayout);
}
public void Run(
@ -70,8 +69,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.SetProgram(_scalingProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
{
ReadOnlySpan<float> dimensionsBuffer =
[
source.X1,
source.X2,
source.Y1,
@ -79,8 +78,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
destination.X1,
destination.X2,
destination.Y1,
destination.Y2,
};
destination.Y2
];
int rangeSize = dimensionsBuffer.Length * sizeof(float);
using ScopedTemporaryBuffer buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
@ -90,7 +89,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(2, buffer.Range)]);
_pipeline.SetImage(0, destinationTexture);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();

View File

@ -70,15 +70,13 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, scalingResourceLayout);
_scalingProgram = _renderer.CreateProgramWithMinimalLayout([
new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv)
], scalingResourceLayout);
_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(sharpeningShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, sharpeningResourceLayout);
_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout([
new ShaderSource(sharpeningShader, ShaderStage.Compute, TargetLanguage.Spirv)
], sharpeningResourceLayout);
}
public void Run(
@ -127,8 +125,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
float scaleX = srcWidth / view.Width;
float scaleY = srcHeight / view.Height;
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
{
ReadOnlySpan<float> dimensionsBuffer =
[
source.X1,
source.X2,
source.Y1,
@ -138,14 +136,14 @@ namespace Ryujinx.Graphics.Vulkan.Effects
destination.Y1,
destination.Y2,
scaleX,
scaleY,
};
scaleY
];
int rangeSize = dimensionsBuffer.Length * sizeof(float);
using ScopedTemporaryBuffer buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, dimensionsBuffer);
ReadOnlySpan<float> sharpeningBufferData = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f) };
ReadOnlySpan<float> sharpeningBufferData = [1.5f - (Level * 0.01f * 1.5f)];
using ScopedTemporaryBuffer sharpeningBuffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, sizeof(float));
sharpeningBuffer.Holder.SetDataUnchecked(sharpeningBuffer.Offset, sharpeningBufferData);
@ -153,7 +151,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(2, buffer.Range)]);
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
@ -161,7 +159,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
// Sharpening pass
_pipeline.SetProgram(_sharpeningProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _intermediaryTexture, _sampler);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningBuffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(4, sharpeningBuffer.Range)]);
_pipeline.SetImage(0, destinationTexture);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();

View File

@ -46,10 +46,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_shaderProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(shader, ShaderStage.Compute, TargetLanguage.Spirv),
}, resourceLayout);
_shaderProgram = _renderer.CreateProgramWithMinimalLayout([
new ShaderSource(shader, ShaderStage.Compute, TargetLanguage.Spirv)
], resourceLayout);
}
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
@ -64,13 +63,13 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.SetProgram(_shaderProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
ReadOnlySpan<float> resolutionBuffer = [view.Width, view.Height];
int rangeSize = resolutionBuffer.Length * sizeof(float);
using ScopedTemporaryBuffer buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(2, buffer.Range)]);
int dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
int dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);

View File

@ -117,20 +117,17 @@ namespace Ryujinx.Graphics.Vulkan.Effects
(4, SpecConstType.Float32),
(5, SpecConstType.Float32));
_edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(edgeShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, edgeResourceLayout, new[] { specInfo });
_edgeProgram = _renderer.CreateProgramWithMinimalLayout([
new ShaderSource(edgeShader, ShaderStage.Compute, TargetLanguage.Spirv)
], edgeResourceLayout, [specInfo]);
_blendProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(blendShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, blendResourceLayout, new[] { specInfo });
_blendProgram = _renderer.CreateProgramWithMinimalLayout([
new ShaderSource(blendShader, ShaderStage.Compute, TargetLanguage.Spirv)
], blendResourceLayout, [specInfo]);
_neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(neighbourShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, neighbourResourceLayout, new[] { specInfo });
_neighbourProgram = _renderer.CreateProgramWithMinimalLayout([
new ShaderSource(neighbourShader, ShaderStage.Compute, TargetLanguage.Spirv)
], neighbourResourceLayout, [specInfo]);
}
public void DeletePipelines()
@ -214,12 +211,12 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.Specialize(_specConstants);
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
ReadOnlySpan<float> resolutionBuffer = [view.Width, view.Height];
int rangeSize = resolutionBuffer.Length * sizeof(float);
using ScopedTemporaryBuffer buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(2, buffer.Range)]);
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();

View File

@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
try
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
FenceHelper.WaitAllIndefinitely(_api, _device, [_fence]);
}
finally
{
@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
FenceHelper.WaitAllIndefinitely(_api, _device, [_fence]);
}
}
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Vulkan
try
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
return FenceHelper.AllSignaled(_api, _device, [_fence]);
}
finally
{
@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
return FenceHelper.AllSignaled(_api, _device, [_fence]);
}
}

View File

@ -9,7 +9,8 @@ namespace Ryujinx.Graphics.Vulkan
{
class FormatCapabilities
{
private static readonly GAL.Format[] _scaledFormats = {
private static readonly GAL.Format[] _scaledFormats =
[
GAL.Format.R8Uscaled,
GAL.Format.R8Sscaled,
GAL.Format.R16Uscaled,
@ -27,10 +28,11 @@ namespace Ryujinx.Graphics.Vulkan
GAL.Format.R16G16B16A16Uscaled,
GAL.Format.R16G16B16A16Sscaled,
GAL.Format.R10G10B10A2Uscaled,
GAL.Format.R10G10B10A2Sscaled,
};
GAL.Format.R10G10B10A2Sscaled
];
private static readonly GAL.Format[] _intFormats = {
private static readonly GAL.Format[] _intFormats =
[
GAL.Format.R8Uint,
GAL.Format.R8Sint,
GAL.Format.R16Uint,
@ -48,8 +50,8 @@ namespace Ryujinx.Graphics.Vulkan
GAL.Format.R16G16B16A16Uint,
GAL.Format.R16G16B16A16Sint,
GAL.Format.R10G10B10A2Uint,
GAL.Format.R10G10B10A2Sint,
};
GAL.Format.R10G10B10A2Sint
];
private readonly FormatFeatureFlags[] _bufferTable;
private readonly FormatFeatureFlags[] _optimalTable;

View File

@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Vulkan
bool isDepthStencil = format.IsDepthOrStencil();
_device = device;
_attachments = new[] { view.GetImageViewForAttachment() };
_attachments = [view.GetImageViewForAttachment()];
_validColorAttachments = isDepthStencil ? 0u : 1u;
_baseAttachment = view;
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
_colors = new TextureView[] { view };
_colors = [view];
_colorsCanonical = _colors;
}
@ -57,9 +57,9 @@ namespace Ryujinx.Graphics.Vulkan
Height = height;
Layers = 1;
AttachmentSamples = new[] { (uint)view.Info.Samples };
AttachmentFormats = new[] { view.VkFormat };
AttachmentIndices = isDepthStencil ? Array.Empty<int>() : new[] { 0 };
AttachmentSamples = [(uint)view.Info.Samples];
AttachmentFormats = [view.VkFormat];
AttachmentIndices = isDepthStencil ? [] : [0];
AttachmentIntegerFormatMask = format.IsInteger() ? 1u : 0u;
LogicOpsAllowed = !format.IsFloatOrSrgb();

View File

@ -89,10 +89,10 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
bucket.Entries = new[]
{
entry,
};
bucket.Entries =
[
entry
];
}
bucket.Length++;

View File

@ -69,109 +69,95 @@ namespace Ryujinx.Graphics.Vulkan
.Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1)
.Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
_programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
{
_programColorBlit = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("ColorBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, blitResourceLayout);
new ShaderSource(ReadSpirv("ColorBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], blitResourceLayout);
_programColorBlitMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programColorBlitMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("ColorBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, blitResourceLayout);
new ShaderSource(ReadSpirv("ColorBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], blitResourceLayout);
_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
{
_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("ColorBlitClearAlphaFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, blitResourceLayout);
new ShaderSource(ReadSpirv("ColorBlitClearAlphaFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], blitResourceLayout);
ResourceLayout colorClearResourceLayout = new ResourceLayoutBuilder().Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1).Build();
_programColorClearF = gd.CreateProgramWithMinimalLayout(new[]
{
_programColorClearF = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("ColorClearFFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorClearResourceLayout);
new ShaderSource(ReadSpirv("ColorClearFFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorClearResourceLayout);
_programColorClearSI = gd.CreateProgramWithMinimalLayout(new[]
{
_programColorClearSI = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("ColorClearSIFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorClearResourceLayout);
new ShaderSource(ReadSpirv("ColorClearSIFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorClearResourceLayout);
_programColorClearUI = gd.CreateProgramWithMinimalLayout(new[]
{
_programColorClearUI = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("ColorClearUIFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorClearResourceLayout);
new ShaderSource(ReadSpirv("ColorClearUIFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorClearResourceLayout);
_programDepthStencilClear = gd.CreateProgramWithMinimalLayout(new[]
{
_programDepthStencilClear = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("DepthStencilClearFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorClearResourceLayout);
new ShaderSource(ReadSpirv("DepthStencilClearFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorClearResourceLayout);
ResourceLayout strideChangeResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
_programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ReadSpirv("ChangeBufferStride.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
}, strideChangeResourceLayout);
_programStrideChange = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ChangeBufferStride.spv"), ShaderStage.Compute, TargetLanguage.Spirv)
], strideChangeResourceLayout);
ResourceLayout colorCopyResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ReadSpirv("ColorCopyShorteningCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
}, colorCopyResourceLayout);
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorCopyShorteningCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv)
], colorCopyResourceLayout);
_programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ReadSpirv("ColorCopyToNonMsCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
}, colorCopyResourceLayout);
_programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorCopyToNonMsCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv)
], colorCopyResourceLayout);
_programColorCopyWidening = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ReadSpirv("ColorCopyWideningCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
}, colorCopyResourceLayout);
_programColorCopyWidening = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorCopyWideningCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv)
], colorCopyResourceLayout);
ResourceLayout colorDrawToMsResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Fragment, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
_programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programColorDrawToMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("ColorDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorDrawToMsResourceLayout);
new ShaderSource(ReadSpirv("ColorDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorDrawToMsResourceLayout);
ResourceLayout convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ReadSpirv("ConvertD32S8ToD24S8.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
}, convertD32S8ToD24S8ResourceLayout);
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ConvertD32S8ToD24S8.spv"), ShaderStage.Compute, TargetLanguage.Spirv)
], convertD32S8ToD24S8ResourceLayout);
ResourceLayout convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ReadSpirv("ConvertIndexBuffer.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
}, convertIndexBufferResourceLayout);
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ConvertIndexBuffer.spv"), ShaderStage.Compute, TargetLanguage.Spirv)
], convertIndexBufferResourceLayout);
ResourceLayout convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
@ -179,60 +165,51 @@ namespace Ryujinx.Graphics.Vulkan
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ReadSpirv("ConvertIndirectData.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
}, convertIndirectDataResourceLayout);
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ConvertIndirectData.spv"), ShaderStage.Compute, TargetLanguage.Spirv)
], convertIndirectDataResourceLayout);
_programDepthBlit = gd.CreateProgramWithMinimalLayout(new[]
{
_programDepthBlit = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("DepthBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, blitResourceLayout);
new ShaderSource(ReadSpirv("DepthBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], blitResourceLayout);
_programDepthBlitMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programDepthBlitMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("DepthBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, blitResourceLayout);
new ShaderSource(ReadSpirv("DepthBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], blitResourceLayout);
_programDepthDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programDepthDrawToMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("DepthDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorDrawToMsResourceLayout);
new ShaderSource(ReadSpirv("DepthDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorDrawToMsResourceLayout);
_programDepthDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programDepthDrawToNonMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("DepthDrawToNonMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorDrawToMsResourceLayout);
new ShaderSource(ReadSpirv("DepthDrawToNonMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorDrawToMsResourceLayout);
if (gd.Capabilities.SupportsShaderStencilExport)
{
_programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
{
_programStencilBlit = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("StencilBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, blitResourceLayout);
new ShaderSource(ReadSpirv("StencilBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], blitResourceLayout);
_programStencilBlitMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programStencilBlitMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("StencilBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, blitResourceLayout);
new ShaderSource(ReadSpirv("StencilBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], blitResourceLayout);
_programStencilDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programStencilDrawToMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("StencilDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorDrawToMsResourceLayout);
new ShaderSource(ReadSpirv("StencilDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorDrawToMsResourceLayout);
_programStencilDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
{
_programStencilDrawToNonMs = gd.CreateProgramWithMinimalLayout([
new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
new ShaderSource(ReadSpirv("StencilDrawToNonMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
}, colorDrawToMsResourceLayout);
new ShaderSource(ReadSpirv("StencilDrawToNonMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv)
], colorDrawToMsResourceLayout);
}
}
@ -407,7 +384,7 @@ namespace Ryujinx.Graphics.Vulkan
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(1, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[1];
@ -450,8 +427,8 @@ namespace Ryujinx.Graphics.Vulkan
int dstHeight = dst.Height;
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
_pipeline.SetRenderTargetColorMasks([0xf]);
_pipeline.SetScissors([new Rectangle<int>(0, 0, dstWidth, dstHeight)]);
if (clearAlpha)
{
@ -503,7 +480,7 @@ namespace Ryujinx.Graphics.Vulkan
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(1, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[1];
@ -526,7 +503,7 @@ namespace Ryujinx.Graphics.Vulkan
int dstHeight = dst.Height;
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
_pipeline.SetScissors([new Rectangle<int>(0, 0, dstWidth, dstHeight)]);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
@ -657,7 +634,7 @@ namespace Ryujinx.Graphics.Vulkan
buffer.Holder.SetDataUnchecked(buffer.Offset, clearColor);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(1, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[1];
@ -689,7 +666,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetRenderTargetColorMasks(new[] { componentMask });
_pipeline.SetViewports(viewports);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
_pipeline.SetScissors([scissor]);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0);
_pipeline.Finish();
@ -717,9 +694,9 @@ namespace Ryujinx.Graphics.Vulkan
using ScopedTemporaryBuffer buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ClearColorBufferSize);
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, stackalloc float[] { depthValue });
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, [depthValue]);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(1, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[1];
@ -735,7 +712,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetProgram(_programDepthStencilClear);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetViewports(viewports);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
_pipeline.SetScissors([scissor]);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask));
@ -776,7 +753,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
pipeline.SetUniformBuffers([new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize))]);
Span<Viewport> viewports = stackalloc Viewport[1];
@ -852,7 +829,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
@ -915,7 +892,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
List<BufferCopy> bufferCopy = new();
List<BufferCopy> bufferCopy = [];
int outputOffset = 0;
// Try to merge copies of adjacent indices to reduce copy count.
@ -1030,7 +1007,7 @@ namespace Ryujinx.Graphics.Vulkan
Format srcFormat = GetFormat(componentSize, srcBpp / componentSize);
Format dstFormat = GetFormat(componentSize, dstBpp / componentSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
for (int l = 0; l < levels; l++)
{
@ -1111,7 +1088,7 @@ namespace Ryujinx.Graphics.Vulkan
1);
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
if (isDepthOrStencil)
{
@ -1130,7 +1107,7 @@ namespace Ryujinx.Graphics.Vulkan
0f,
1f);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
_pipeline.SetScissors([new Rectangle<int>(0, 0, dst.Width, dst.Height)]);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
@ -1251,12 +1228,12 @@ namespace Ryujinx.Graphics.Vulkan
0f,
1f);
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
_pipeline.SetRenderTargetColorMasks([0xf]);
_pipeline.SetScissors([new Rectangle<int>(0, 0, dst.Width, dst.Height)]);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
if (isDepthOrStencil)
{
@ -1578,9 +1555,9 @@ namespace Ryujinx.Graphics.Vulkan
srcIndirectBufferOffset,
indirectDataSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
_pipeline.SetUniformBuffers([new BufferAssignment(0, drawCountBufferAligned)]);
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer() });
_pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(3, patternScoped.Range) });
_pipeline.SetStorageBuffers([new BufferAssignment(3, patternScoped.Range)]);
_pipeline.SetProgram(_programConvertIndirectData);
_pipeline.DispatchCompute(1, 1, 1);
@ -1607,7 +1584,8 @@ namespace Ryujinx.Graphics.Vulkan
0,
convertedCount * outputIndexSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternScoped.Handle, patternScoped.Offset, ParamsBufferSize)) });
_pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(patternScoped.Handle, patternScoped.Offset, ParamsBufferSize))
]);
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndexBuffer);
@ -1675,7 +1653,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];

View File

@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
_hostMemoryApi = hostMemoryApi;
_device = device;
_allocations = new List<HostMemoryAllocation>();
_allocations = [];
_allocationTree = new IntervalTree<ulong, HostMemoryAllocation>();
}

View File

@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
public IdList()
{
_list = new List<T>();
_list = [];
_freeMin = 0;
}

View File

@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Vulkan
if (storages == null)
{
storages = new HashSet<TextureStorage>();
storages = [];
for (int index = 0; index < _textureRefs.Length; index++)
{

View File

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Vulkan
_api = api;
_physicalDevice = physicalDevice;
_device = device;
_blockLists = new List<MemoryAllocatorBlockList>();
_blockLists = [];
_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / _physicalDevice.PhysicalDeviceProperties.Limits.MaxMemoryAllocationCount);
_lock = new(LockRecursionPolicy.NoRecursion);
}

View File

@ -42,10 +42,10 @@ namespace Ryujinx.Graphics.Vulkan
Memory = memory;
HostPointer = hostPointer;
Size = size;
_freeRanges = new List<Range>
{
new(0, size),
};
_freeRanges =
[
new(0, size)
];
}
public ulong Allocate(ulong size, ulong alignment)
@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.Vulkan
public MemoryAllocatorBlockList(Vk api, Device device, int memoryTypeIndex, int blockAlignment, bool forBuffer)
{
_blocks = new List<Block>();
_blocks = [];
_api = api;
_device = device;
MemoryTypeIndex = memoryTypeIndex;

View File

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
path = path[..^VulkanLib.Length] + "libMoltenVK.dylib";
return [path];
}
return Array.Empty<string>();
return [];
}
public static void InitializeResolver()

View File

@ -136,8 +136,8 @@ namespace Ryujinx.Graphics.Vulkan
{
_descriptorSetUpdater.Initialize(IsMainPipeline);
QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, [0, 1, 2, 0, 2, 3], 4, false);
TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, [int.MinValue, -1, 0], 1, true);
}
public unsafe void Barrier()

View File

@ -22,10 +22,10 @@ namespace Ryujinx.Graphics.Vulkan
public PipelineFull(VulkanRenderer gd, Device device) : base(gd, device)
{
_activeQueries = new List<(QueryPool, bool)>();
_pendingQueryCopies = new();
_backingSwaps = new();
_activeBufferMirrors = new();
_activeQueries = [];
_pendingQueryCopies = [];
_backingSwaps = [];
_activeBufferMirrors = [];
CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer;

View File

@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int j = 0; j < _dsCache[i].Length; j++)
{
_dsCache[i][j] = new List<Auto<DescriptorSetCollection>>();
_dsCache[i][j] = [];
}
}
@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Vulkan
{
FreeCompletedManualDescriptorSets();
List<ManualDescriptorSetEntry> list = _manualDsCache[setIndex] ??= new();
List<ManualDescriptorSetEntry> list = _manualDsCache[setIndex] ??= [];
Span<ManualDescriptorSetEntry> span = CollectionsMarshal.AsSpan(list);
Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];

View File

@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan
_textures = textures;
_key = key;
_forcedFences = new List<ForcedFence>();
_forcedFences = [];
}
public Auto<DisposableFramebuffer> GetFramebuffer(VulkanRenderer gd, CommandBufferScoped cbs, FramebufferParams fb)

View File

@ -18,8 +18,8 @@ namespace Ryujinx.Graphics.Vulkan
for (int index = 0; index < TotalSets; index++)
{
_resourceDescriptors[index] = new();
_resourceUsages[index] = new();
_resourceDescriptors[index] = [];
_resourceUsages[index] = [];
}
}

View File

@ -168,7 +168,7 @@ namespace Ryujinx.Graphics.Vulkan
// If binding 3 is immediately used, use an alternate set of reserved bindings.
ReadOnlyCollection<ResourceUsage> uniformUsage = layout.SetUsages[0].Usages;
bool hasBinding3 = uniformUsage.Any(x => x.Binding == 3);
int[] reserved = isCompute ? Array.Empty<int>() : gd.GetPushDescriptorReservedBindings(hasBinding3);
int[] reserved = isCompute ? [] : gd.GetPushDescriptorReservedBindings(hasBinding3);
// Can't use any of the reserved usages.
for (int i = 0; i < uniformUsage.Count; i++)
@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int setIndex = 0; setIndex < sets.Count; setIndex++)
{
List<ResourceBindingSegment> currentSegments = new();
List<ResourceBindingSegment> currentSegments = [];
ResourceDescriptor currentDescriptor = default;
int currentCount = 0;
@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
{
List<ResourceBindingSegment> currentSegments = new();
List<ResourceBindingSegment> currentSegments = [];
ResourceUsage currentUsage = default;
int currentCount = 0;

View File

@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Vulkan
{
_gd = gd;
_device = device;
_handles = new List<SyncHandle>();
_handles = [];
}
public void RegisterFlush()

View File

@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Vulkan
if (storages == null)
{
storages = new HashSet<TextureStorage>();
storages = [];
for (int index = 0; index < _textureRefs.Length; index++)
{

View File

@ -21,7 +21,8 @@ namespace Ryujinx.Graphics.Vulkan
private const string AppName = "Ryujinx.Graphics.Vulkan";
private const int QueuesCount = 2;
private static readonly string[] _desirableExtensions = {
private static readonly string[] _desirableExtensions =
[
ExtConditionalRendering.ExtensionName,
ExtExtendedDynamicState.ExtensionName,
ExtTransformFeedback.ExtensionName,
@ -46,16 +47,17 @@ namespace Ryujinx.Graphics.Vulkan
"VK_KHR_8bit_storage",
"VK_KHR_maintenance2",
"VK_EXT_attachment_feedback_loop_layout",
"VK_EXT_attachment_feedback_loop_dynamic_state",
};
"VK_EXT_attachment_feedback_loop_dynamic_state"
];
private static readonly string[] _requiredExtensions = {
KhrSwapchain.ExtensionName,
};
private static readonly string[] _requiredExtensions =
[
KhrSwapchain.ExtensionName
];
internal static VulkanInstance CreateInstance(Vk api, GraphicsDebugLevel logLevel, string[] requiredExtensions)
{
List<string> enabledLayers = new();
List<string> enabledLayers = [];
IReadOnlySet<string> instanceExtensions = VulkanInstance.GetInstanceExtensions(api);
IReadOnlySet<string> instanceLayers = VulkanInstance.GetInstanceLayers(api);
@ -197,12 +199,12 @@ namespace Ryujinx.Graphics.Vulkan
// TODO: Remove this once we relax our initialization codepaths.
if (instance.InstanceVersion < _minimalInstanceVulkanVersion)
{
return Array.Empty<DeviceInfo>();
return [];
}
instance.EnumeratePhysicalDevices(out VulkanPhysicalDevice[] physicalDevices).ThrowOnError();
List<DeviceInfo> deviceInfos = new();
List<DeviceInfo> deviceInfos = [];
foreach (VulkanPhysicalDevice physicalDevice in physicalDevices)
{

View File

@ -84,8 +84,8 @@ namespace Ryujinx.Graphics.Vulkan
private readonly string _preferredGpuId;
private int[] _pdReservedBindings;
private readonly static int[] _pdReservedBindingsNvn = { 3, 18, 21, 36, 30 };
private readonly static int[] _pdReservedBindingsOgl = { 17, 18, 34, 35, 36 };
private readonly static int[] _pdReservedBindingsNvn = [3, 18, 21, 36, 30];
private readonly static int[] _pdReservedBindingsOgl = [17, 18, 34, 35, 36];
internal Vendor Vendor { get; private set; }
internal bool IsAmdWindows { get; private set; }
@ -522,7 +522,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
_pdReservedBindings = Array.Empty<int>();
_pdReservedBindings = [];
}
}
@ -832,7 +832,7 @@ namespace Ryujinx.Graphics.Vulkan
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Error querying Vulkan devices: {ex.Message}");
return Array.Empty<DeviceInfo>();
return [];
}
}
@ -845,7 +845,7 @@ namespace Ryujinx.Graphics.Vulkan
catch (Exception)
{
// If we got an exception here, Vulkan is most likely not supported.
return Array.Empty<DeviceInfo>();
return [];
}
}

View File

@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.Vulkan
_gd.CommandBufferPool.Return(
cbs,
null,
stackalloc[] { PipelineStageFlags.ColorAttachmentOutputBit },
[PipelineStageFlags.ColorAttachmentOutputBit],
null);
_gd.FlushAllCommands();
cbs.GetFence().Wait();
@ -457,9 +457,9 @@ namespace Ryujinx.Graphics.Vulkan
_gd.CommandBufferPool.Return(
cbs,
stackalloc[] { _imageAvailableSemaphores[semaphoreIndex] },
stackalloc[] { PipelineStageFlags.ColorAttachmentOutputBit },
stackalloc[] { _renderFinishedSemaphores[semaphoreIndex] });
[_imageAvailableSemaphores[semaphoreIndex]],
[PipelineStageFlags.ColorAttachmentOutputBit],
[_renderFinishedSemaphores[semaphoreIndex]]);
// TODO: Present queue.
Semaphore semaphore = _renderFinishedSemaphores[semaphoreIndex];