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@ -87,8 +87,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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.GroupBy(x => x.Set)
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.GroupBy(x => x.Set)
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.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
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.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
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var textureSets = textureDefinitions.Keys.ToArray();
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int[] textureSets = [.. textureDefinitions.Keys];
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var imageSets = imageDefinitions.Keys.ToArray();
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int[] imageSets = [.. imageDefinitions.Keys];
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var sets = textureSets.Union(imageSets).ToArray();
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var sets = textureSets.Union(imageSets).ToArray();
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