diff --git a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs index 16d1e070f..45f626543 100644 --- a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs +++ b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs @@ -89,7 +89,7 @@ namespace Ryujinx.Input.SDL2 //if (SDL_GameControllerHasLED(_gamepadHandle)) { - _setControllerLedColor("000000"); + SetLedColor("000000"); } // Enable motion tracking @@ -107,7 +107,7 @@ namespace Ryujinx.Input.SDL2 } } - private void _setControllerLedColor(string hex) + public void SetLedColor(string hex) { ulong LEDcolor = Convert.ToUInt64(hex, 16); byte red = (byte)((LEDcolor >> 16) % 256);