missed unlock of sparse level count
this doesn't affect how the emulator runs as sparse only has 2 levels, but it functionally already supports more levels so the limit can be removed.
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@ -205,7 +205,7 @@ namespace ARMeilleure.Instructions
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hostAddress = context.Load(OperandType.I64, hostAddressAddr);
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}
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else if (table.Sparse && table.Levels.Length == 2)
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else if (table.Sparse)
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{
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// Inline table lookup. Only enabled when the sparse function table is enabled with 2 levels.
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// Deliberately attempts to avoid branches.
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@ -30,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const uint InternalVersion = 6991; //! To be incremented manually for each change to the ARMeilleure project.
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private const uint InternalVersion = 6992; //! To be incremented manually for each change to the ARMeilleure project.
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private const string ActualDir = "0";
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private const string BackupDir = "1";
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