log powerLevel

This commit is contained in:
madwind 2024-12-25 10:39:07 +08:00
parent a4b2feef79
commit fec197d9ec
2 changed files with 57 additions and 46 deletions

View File

@ -1,7 +1,7 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using static SDL2.SDL;
@ -12,7 +12,8 @@ namespace Ryujinx.Input.SDL2
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
private readonly SDL2JoyConPair joyConPair;
private readonly SDL2JoyConPair _joyConPair;
public ReadOnlySpan<string> GamepadsIds
{
get
@ -37,7 +38,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
joyConPair = new SDL2JoyConPair();
_joyConPair = new SDL2JoyConPair();
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@ -90,9 +91,9 @@ namespace Ryujinx.Input.SDL2
lock (_lock)
{
_gamepadsIds.Remove(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) == null)
if (_joyConPair.GetGamepad(_gamepadsIds) == null)
{
_gamepadsIds.Remove(joyConPair.Id);
_gamepadsIds.Remove(_joyConPair.Id);
}
}
@ -125,12 +126,15 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) != null)
var powerLevel = SDL_JoystickCurrentPowerLevel(GetJoystickIndexByGamepadId(id));
Logger.Info?.Print(LogClass.Hid, $"Gamepad connected: {id}, power level: {powerLevel}");
if (_joyConPair.GetGamepad(_gamepadsIds) != null)
{
_gamepadsIds.Remove(joyConPair.Id);
_gamepadsIds.Add(joyConPair.Id);
_gamepadsIds.Remove(_joyConPair.Id);
_gamepadsIds.Add(_joyConPair.Id);
}
}
OnGamepadConnected?.Invoke(id);
}
}
@ -166,9 +170,12 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == joyConPair.Id)
if (id == _joyConPair.Id)
{
return joyConPair.GetJoyConPair(_gamepadsIds);
lock (_lock)
{
return _joyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id);

View File

@ -1,9 +1,9 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
@ -14,33 +14,29 @@ namespace Ryujinx.Input.SDL2
private IGamepad _right;
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right,
};
StickInputId.Right
];
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
public SDL2JoyConPair()
{
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
}
private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
private readonly object _userMappingLock = new();
private readonly Lock _userMappingLock = new();
public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None);
public string Id => "JoyConPair";
public string Name => "Nintendo Switch Joy-Con (L/R)";
private static readonly string leftName = "Nintendo Switch Joy-Con (L)";
private static readonly string rightName = "Nintendo Switch Joy-Con (R)";
public bool IsConnected => (_left != null && _left.IsConnected) && (_right != null && _right.IsConnected);
private const string _leftName = "Nintendo Switch Joy-Con (L)";
private const string _rightName = "Nintendo Switch Joy-Con (R)";
public bool IsConnected => _left is { IsConnected: true } && _right is { IsConnected: true };
public void Dispose()
{
@ -98,17 +94,23 @@ namespace Ryujinx.Input.SDL2
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Left)
switch (inputId)
{
(float x, float y) = _left.GetStick(StickInputId.Left);
return (y, -x);
case StickInputId.Left:
{
(float x, float y) = _left.GetStick(StickInputId.Left);
return (y, -x);
}
case StickInputId.Right:
{
(float x, float y) = _right.GetStick(StickInputId.Left);
return (-y, x);
}
case StickInputId.Unbound:
case StickInputId.Count:
default:
return (0, 0);
}
else if (inputId == StickInputId.Right)
{
(float x, float y) = _right.GetStick(StickInputId.Left);
return (-y, x);
}
return (0, 0);
}
public bool IsPressed(GamepadButtonInputId inputId)
@ -153,8 +155,8 @@ namespace Ryujinx.Input.SDL2
}
if (lowFrequency == 0 && highFrequency == 0)
{
_left.Rumble(lowFrequency, highFrequency, durationMs);
_right.Rumble(lowFrequency, highFrequency, durationMs);
_left.Rumble(0, 0, durationMs);
_right.Rumble(0, 0, durationMs);
}
}
@ -208,22 +210,24 @@ namespace Ryujinx.Input.SDL2
_right.SetTriggerThreshold(triggerThreshold);
}
public SDL2JoyConPair GetJoyConPair(List<string> _gamepadsIds)
public IGamepad GetGamepad(List<string> gamepadsIds)
{
this.Dispose();
var gamepadNames = _gamepadsIds.Where(gamepadId => gamepadId != Id).Select((gamepadId, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(leftName);
int rightIndex = gamepadNames.IndexOf(rightName);
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(_leftName);
int rightIndex = gamepadNames.IndexOf(_rightName);
if (leftIndex != -1 && rightIndex != -1)
if (leftIndex == -1 || rightIndex == -1)
{
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
_left = new SDL2Gamepad(leftGamepadHandle, _gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, _gamepadsIds[leftIndex]);
return this;
return null;
}
return null;
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
_left = new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, gamepadsIds[leftIndex]);
return this;
}
}
}