log powerLevel

This commit is contained in:
madwind 2024-12-25 10:39:07 +08:00
parent a4b2feef79
commit fec197d9ec
2 changed files with 57 additions and 46 deletions

View File

@ -1,7 +1,7 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Threading; using System.Threading;
using static SDL2.SDL; using static SDL2.SDL;
@ -12,7 +12,8 @@ namespace Ryujinx.Input.SDL2
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping; private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds; private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new(); private readonly Lock _lock = new();
private readonly SDL2JoyConPair joyConPair; private readonly SDL2JoyConPair _joyConPair;
public ReadOnlySpan<string> GamepadsIds public ReadOnlySpan<string> GamepadsIds
{ {
get get
@ -37,7 +38,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected; SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected; SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
joyConPair = new SDL2JoyConPair(); _joyConPair = new SDL2JoyConPair();
// Add already connected gamepads // Add already connected gamepads
int numJoysticks = SDL_NumJoysticks(); int numJoysticks = SDL_NumJoysticks();
@ -90,9 +91,9 @@ namespace Ryujinx.Input.SDL2
lock (_lock) lock (_lock)
{ {
_gamepadsIds.Remove(id); _gamepadsIds.Remove(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) == null) if (_joyConPair.GetGamepad(_gamepadsIds) == null)
{ {
_gamepadsIds.Remove(joyConPair.Id); _gamepadsIds.Remove(_joyConPair.Id);
} }
} }
@ -125,12 +126,15 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id); _gamepadsIds.Insert(joystickDeviceId, id);
else else
_gamepadsIds.Add(id); _gamepadsIds.Add(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) != null) var powerLevel = SDL_JoystickCurrentPowerLevel(GetJoystickIndexByGamepadId(id));
Logger.Info?.Print(LogClass.Hid, $"Gamepad connected: {id}, power level: {powerLevel}");
if (_joyConPair.GetGamepad(_gamepadsIds) != null)
{ {
_gamepadsIds.Remove(joyConPair.Id); _gamepadsIds.Remove(_joyConPair.Id);
_gamepadsIds.Add(joyConPair.Id); _gamepadsIds.Add(_joyConPair.Id);
} }
} }
OnGamepadConnected?.Invoke(id); OnGamepadConnected?.Invoke(id);
} }
} }
@ -166,9 +170,12 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
if (id == joyConPair.Id) if (id == _joyConPair.Id)
{ {
return joyConPair.GetJoyConPair(_gamepadsIds); lock (_lock)
{
return _joyConPair.GetGamepad(_gamepadsIds);
}
} }
int joystickIndex = GetJoystickIndexByGamepadId(id); int joystickIndex = GetJoystickIndexByGamepadId(id);

View File

@ -1,9 +1,9 @@
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using System.Threading;
using static SDL2.SDL; using static SDL2.SDL;
namespace Ryujinx.Input.SDL2 namespace Ryujinx.Input.SDL2
@ -14,33 +14,29 @@ namespace Ryujinx.Input.SDL2
private IGamepad _right; private IGamepad _right;
private StandardControllerInputConfig _configuration; private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count] private readonly StickInputId[] _stickUserMapping =
{ [
StickInputId.Unbound, StickInputId.Unbound,
StickInputId.Left, StickInputId.Left,
StickInputId.Right, StickInputId.Right
}; ];
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From) private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{ {
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound; public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
} }
private readonly List<ButtonMappingEntry> _buttonsUserMapping; private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
public SDL2JoyConPair()
{
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
}
private readonly object _userMappingLock = new(); private readonly Lock _userMappingLock = new();
public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None); public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None);
public string Id => "JoyConPair"; public string Id => "JoyConPair";
public string Name => "Nintendo Switch Joy-Con (L/R)"; public string Name => "Nintendo Switch Joy-Con (L/R)";
private static readonly string leftName = "Nintendo Switch Joy-Con (L)"; private const string _leftName = "Nintendo Switch Joy-Con (L)";
private static readonly string rightName = "Nintendo Switch Joy-Con (R)"; private const string _rightName = "Nintendo Switch Joy-Con (R)";
public bool IsConnected => (_left != null && _left.IsConnected) && (_right != null && _right.IsConnected); public bool IsConnected => _left is { IsConnected: true } && _right is { IsConnected: true };
public void Dispose() public void Dispose()
{ {
@ -98,18 +94,24 @@ namespace Ryujinx.Input.SDL2
public (float, float) GetStick(StickInputId inputId) public (float, float) GetStick(StickInputId inputId)
{ {
if (inputId == StickInputId.Left) switch (inputId)
{
case StickInputId.Left:
{ {
(float x, float y) = _left.GetStick(StickInputId.Left); (float x, float y) = _left.GetStick(StickInputId.Left);
return (y, -x); return (y, -x);
} }
else if (inputId == StickInputId.Right) case StickInputId.Right:
{ {
(float x, float y) = _right.GetStick(StickInputId.Left); (float x, float y) = _right.GetStick(StickInputId.Left);
return (-y, x); return (-y, x);
} }
case StickInputId.Unbound:
case StickInputId.Count:
default:
return (0, 0); return (0, 0);
} }
}
public bool IsPressed(GamepadButtonInputId inputId) public bool IsPressed(GamepadButtonInputId inputId)
{ {
@ -153,8 +155,8 @@ namespace Ryujinx.Input.SDL2
} }
if (lowFrequency == 0 && highFrequency == 0) if (lowFrequency == 0 && highFrequency == 0)
{ {
_left.Rumble(lowFrequency, highFrequency, durationMs); _left.Rumble(0, 0, durationMs);
_right.Rumble(lowFrequency, highFrequency, durationMs); _right.Rumble(0, 0, durationMs);
} }
} }
@ -208,22 +210,24 @@ namespace Ryujinx.Input.SDL2
_right.SetTriggerThreshold(triggerThreshold); _right.SetTriggerThreshold(triggerThreshold);
} }
public SDL2JoyConPair GetJoyConPair(List<string> _gamepadsIds) public IGamepad GetGamepad(List<string> gamepadsIds)
{ {
this.Dispose(); this.Dispose();
var gamepadNames = _gamepadsIds.Where(gamepadId => gamepadId != Id).Select((gamepadId, index) => SDL_GameControllerNameForIndex(index)).ToList(); var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
int leftIndex = gamepadNames.IndexOf(leftName); .Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int rightIndex = gamepadNames.IndexOf(rightName); int leftIndex = gamepadNames.IndexOf(_leftName);
int rightIndex = gamepadNames.IndexOf(_rightName);
if (leftIndex != -1 && rightIndex != -1) if (leftIndex == -1 || rightIndex == -1)
{ {
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
_left = new SDL2Gamepad(leftGamepadHandle, _gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, _gamepadsIds[leftIndex]);
return this;
}
return null; return null;
} }
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
_left = new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, gamepadsIds[leftIndex]);
return this;
}
} }
} }