Compare commits
13 Commits
madwind/ma
...
master
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04361b864a | ||
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7271e7050d |
13
.github/workflows/release.yml
vendored
13
.github/workflows/release.yml
vendored
@ -12,7 +12,8 @@ env:
|
|||||||
RYUJINX_BASE_VERSION: "1.2"
|
RYUJINX_BASE_VERSION: "1.2"
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||||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
|
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
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||||||
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing"
|
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing"
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||||||
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
|
RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx"
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|
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Stable-Releases"
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||||||
RELEASE: 1
|
RELEASE: 1
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||||||
|
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||||||
jobs:
|
jobs:
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@ -33,7 +34,7 @@ jobs:
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script: |
|
script: |
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||||||
github.rest.git.createRef({
|
github.rest.git.createRef({
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||||||
owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}",
|
owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}",
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||||||
repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}",
|
repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}",
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||||||
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
|
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
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sha: context.sha
|
sha: context.sha
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||||||
})
|
})
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||||||
@ -52,7 +53,7 @@ jobs:
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|||||||
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
||||||
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
|
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
|
||||||
omitBodyDuringUpdate: true
|
omitBodyDuringUpdate: true
|
||||||
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||||
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||||
@ -92,7 +93,7 @@ jobs:
|
|||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
@ -173,7 +174,7 @@ jobs:
|
|||||||
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
||||||
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
|
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
|
||||||
omitBodyDuringUpdate: true
|
omitBodyDuringUpdate: true
|
||||||
allowUpdates: true
|
allowUpdates: true
|
||||||
replacesArtifacts: true
|
replacesArtifacts: true
|
||||||
@ -222,7 +223,7 @@ jobs:
|
|||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
<table align="center">
|
<table align="center">
|
||||||
<tr>
|
<tr>
|
||||||
<td align="center" width="25%">
|
<td align="center" width="25%">
|
||||||
<img src="https://raw.githubusercontent.com/GreemDev/ryuassets/refs/heads/main/RyujinxApp_1024.png" alt="Ryujinx" >
|
<img src="https://raw.githubusercontent.com/Ryubing/Assets/refs/heads/main/RyujinxApp_1024.png" alt="Ryujinx" >
|
||||||
</td>
|
</td>
|
||||||
<td align="center" width="75%">
|
<td align="center" width="75%">
|
||||||
|
|
||||||
# Ryujinx
|
# Ryujinx
|
||||||
|
|
||||||
[](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml)
|
[](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml)
|
||||||
[](https://github.com/Ryubing/Ryujinx/releases/latest)
|
[](https://github.com/Ryubing/Ryujinx/releases/latest)
|
||||||
<br>
|
<br>
|
||||||
[](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml)
|
[](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml)
|
||||||
[](https://github.com/Ryubing/Canary-Releases/releases/latest)
|
[](https://github.com/Ryubing/Canary-Releases/releases/latest)
|
||||||
|
@ -37,9 +37,9 @@ namespace Ryujinx.Common
|
|||||||
public static string GetChangelogUrl(Version currentVersion, Version newVersion) =>
|
public static string GetChangelogUrl(Version currentVersion, Version newVersion) =>
|
||||||
IsCanaryBuild
|
IsCanaryBuild
|
||||||
? $"https://github.com/{ReleaseChannelOwner}/{ReleaseChannelSourceRepo}/compare/Canary-{currentVersion}...Canary-{newVersion}"
|
? $"https://github.com/{ReleaseChannelOwner}/{ReleaseChannelSourceRepo}/compare/Canary-{currentVersion}...Canary-{newVersion}"
|
||||||
: $"https://github.com/{ReleaseChannelOwner}/{ReleaseChannelSourceRepo}/releases/tag/{newVersion}";
|
: GetChangelogForVersion(newVersion);
|
||||||
|
|
||||||
public static string GetChangelogForVersion(Version version) =>
|
public static string GetChangelogForVersion(Version version) =>
|
||||||
$"https://github.com/{ReleaseChannelOwner}/{ReleaseChannelRepo}/releases/tag/{version}";
|
$"https://github.com/{ReleaseChannelOwner}/{ReleaseChannelRepo}/releases/{version}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
using Ryujinx.Common.Logging;
|
|
||||||
using Ryujinx.SDL2.Common;
|
using Ryujinx.SDL2.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -37,7 +36,6 @@ namespace Ryujinx.Input.SDL2
|
|||||||
SDL2Driver.Instance.Initialize();
|
SDL2Driver.Instance.Initialize();
|
||||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||||
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
|
||||||
|
|
||||||
// Add already connected gamepads
|
// Add already connected gamepads
|
||||||
int numJoysticks = SDL_NumJoysticks();
|
int numJoysticks = SDL_NumJoysticks();
|
||||||
@ -85,30 +83,19 @@ namespace Ryujinx.Input.SDL2
|
|||||||
|
|
||||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||||
{
|
{
|
||||||
bool joyConPairDisconnected = false;
|
|
||||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
_gamepadsIds.Remove(id);
|
_gamepadsIds.Remove(id);
|
||||||
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
|
||||||
{
|
|
||||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
|
||||||
joyConPairDisconnected = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
OnGamepadDisconnected?.Invoke(id);
|
OnGamepadDisconnected?.Invoke(id);
|
||||||
if (joyConPairDisconnected)
|
|
||||||
{
|
|
||||||
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||||
{
|
{
|
||||||
bool joyConPairConnected = false;
|
|
||||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||||
{
|
{
|
||||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||||
@ -133,29 +120,13 @@ namespace Ryujinx.Input.SDL2
|
|||||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||||
else
|
else
|
||||||
_gamepadsIds.Add(id);
|
_gamepadsIds.Add(id);
|
||||||
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
|
||||||
{
|
|
||||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
|
||||||
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
|
||||||
joyConPairConnected = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
OnGamepadConnected?.Invoke(id);
|
OnGamepadConnected?.Invoke(id);
|
||||||
if (joyConPairConnected)
|
|
||||||
{
|
|
||||||
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
|
||||||
{
|
|
||||||
Logger.Info?.Print(LogClass.Hid,
|
|
||||||
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
if (disposing)
|
if (disposing)
|
||||||
@ -186,14 +157,6 @@ namespace Ryujinx.Input.SDL2
|
|||||||
|
|
||||||
public IGamepad GetGamepad(string id)
|
public IGamepad GetGamepad(string id)
|
||||||
{
|
{
|
||||||
if (id == SDL2JoyConPair.Id)
|
|
||||||
{
|
|
||||||
lock (_lock)
|
|
||||||
{
|
|
||||||
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||||
|
|
||||||
if (joystickIndex == -1)
|
if (joystickIndex == -1)
|
||||||
@ -202,16 +165,12 @@ namespace Ryujinx.Input.SDL2
|
|||||||
}
|
}
|
||||||
|
|
||||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||||
|
|
||||||
if (gamepadHandle == nint.Zero)
|
if (gamepadHandle == nint.Zero)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
|
|
||||||
{
|
|
||||||
return new SDL2JoyCon(gamepadHandle, id);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new SDL2Gamepad(gamepadHandle, id);
|
return new SDL2Gamepad(gamepadHandle, id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,413 +0,0 @@
|
|||||||
using Ryujinx.Common.Configuration.Hid;
|
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
|
||||||
using Ryujinx.Common.Logging;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Threading;
|
|
||||||
using static SDL2.SDL;
|
|
||||||
|
|
||||||
namespace Ryujinx.Input.SDL2
|
|
||||||
{
|
|
||||||
internal class SDL2JoyCon : IGamepad
|
|
||||||
{
|
|
||||||
private bool HasConfiguration => _configuration != null;
|
|
||||||
|
|
||||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
|
||||||
{
|
|
||||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
|
||||||
}
|
|
||||||
|
|
||||||
private StandardControllerInputConfig _configuration;
|
|
||||||
|
|
||||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
|
|
||||||
{
|
|
||||||
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
|
|
||||||
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
|
||||||
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
|
||||||
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
|
||||||
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
|
||||||
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
|
||||||
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
|
|
||||||
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
|
|
||||||
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
||||||
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
|
||||||
};
|
|
||||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
|
|
||||||
{
|
|
||||||
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
|
||||||
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
|
||||||
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
|
||||||
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
|
||||||
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
|
||||||
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
|
||||||
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
|
|
||||||
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
|
|
||||||
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
||||||
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
|
|
||||||
};
|
|
||||||
|
|
||||||
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
|
|
||||||
private readonly Lock _userMappingLock = new();
|
|
||||||
|
|
||||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
|
||||||
|
|
||||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
|
||||||
{
|
|
||||||
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
|
|
||||||
};
|
|
||||||
|
|
||||||
public GamepadFeaturesFlag Features { get; }
|
|
||||||
|
|
||||||
private nint _gamepadHandle;
|
|
||||||
|
|
||||||
private enum JoyConType
|
|
||||||
{
|
|
||||||
Left, Right
|
|
||||||
}
|
|
||||||
|
|
||||||
public const string Prefix = "Nintendo Switch Joy-Con";
|
|
||||||
public const string LeftName = "Nintendo Switch Joy-Con (L)";
|
|
||||||
public const string RightName = "Nintendo Switch Joy-Con (R)";
|
|
||||||
|
|
||||||
private readonly JoyConType _joyConType;
|
|
||||||
|
|
||||||
public SDL2JoyCon(nint gamepadHandle, string driverId)
|
|
||||||
{
|
|
||||||
_gamepadHandle = gamepadHandle;
|
|
||||||
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
|
||||||
|
|
||||||
Name = SDL_GameControllerName(_gamepadHandle);
|
|
||||||
Id = driverId;
|
|
||||||
Features = GetFeaturesFlag();
|
|
||||||
|
|
||||||
// Enable motion tracking
|
|
||||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
|
||||||
{
|
|
||||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
|
||||||
SDL_bool.SDL_TRUE) != 0)
|
|
||||||
{
|
|
||||||
Logger.Error?.Print(LogClass.Hid,
|
|
||||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
|
|
||||||
SDL_bool.SDL_TRUE) != 0)
|
|
||||||
{
|
|
||||||
Logger.Error?.Print(LogClass.Hid,
|
|
||||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (Name)
|
|
||||||
{
|
|
||||||
case LeftName:
|
|
||||||
{
|
|
||||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
|
||||||
_joyConType = JoyConType.Left;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RightName:
|
|
||||||
{
|
|
||||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
|
||||||
_joyConType = JoyConType.Right;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
|
||||||
{
|
|
||||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
|
||||||
|
|
||||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
|
||||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
|
||||||
{
|
|
||||||
result |= GamepadFeaturesFlag.Motion;
|
|
||||||
}
|
|
||||||
|
|
||||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
|
||||||
|
|
||||||
if (error == 0)
|
|
||||||
{
|
|
||||||
result |= GamepadFeaturesFlag.Rumble;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Id { get; }
|
|
||||||
public string Name { get; }
|
|
||||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && _gamepadHandle != nint.Zero)
|
|
||||||
{
|
|
||||||
SDL_GameControllerClose(_gamepadHandle);
|
|
||||||
|
|
||||||
_gamepadHandle = nint.Zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
Dispose(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void SetTriggerThreshold(float triggerThreshold)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
|
||||||
{
|
|
||||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
|
||||||
return;
|
|
||||||
|
|
||||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
|
||||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
|
||||||
|
|
||||||
if (durationMs == uint.MaxValue)
|
|
||||||
{
|
|
||||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
|
||||||
0)
|
|
||||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
|
||||||
}
|
|
||||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
|
||||||
{
|
|
||||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
|
||||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetMotionData(MotionInputId inputId)
|
|
||||||
{
|
|
||||||
SDL_SensorType sensorType = inputId switch
|
|
||||||
{
|
|
||||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
|
||||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
|
||||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
|
||||||
return Vector3.Zero;
|
|
||||||
|
|
||||||
const int ElementCount = 3;
|
|
||||||
|
|
||||||
unsafe
|
|
||||||
{
|
|
||||||
float* values = stackalloc float[ElementCount];
|
|
||||||
|
|
||||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
|
||||||
|
|
||||||
if (result != 0)
|
|
||||||
return Vector3.Zero;
|
|
||||||
|
|
||||||
Vector3 value = _joyConType switch
|
|
||||||
{
|
|
||||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
|
||||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
|
||||||
};
|
|
||||||
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
MotionInputId.Gyroscope => RadToDegree(value),
|
|
||||||
MotionInputId.Accelerometer => GsToMs2(value),
|
|
||||||
_ => value
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
|
||||||
|
|
||||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
|
||||||
|
|
||||||
public void SetConfiguration(InputConfig configuration)
|
|
||||||
{
|
|
||||||
lock (_userMappingLock)
|
|
||||||
{
|
|
||||||
_configuration = (StandardControllerInputConfig)configuration;
|
|
||||||
|
|
||||||
_buttonsUserMapping.Clear();
|
|
||||||
|
|
||||||
// First update sticks
|
|
||||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
|
||||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
|
||||||
|
|
||||||
|
|
||||||
switch (_joyConType)
|
|
||||||
{
|
|
||||||
case JoyConType.Left:
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
|
||||||
break;
|
|
||||||
case JoyConType.Right:
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
|
|
||||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetLed(uint packedRgb)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetStateSnapshot()
|
|
||||||
{
|
|
||||||
return IGamepad.GetStateSnapshot(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
|
||||||
{
|
|
||||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
|
||||||
GamepadStateSnapshot result = default;
|
|
||||||
|
|
||||||
lock (_userMappingLock)
|
|
||||||
{
|
|
||||||
if (_buttonsUserMapping.Count == 0)
|
|
||||||
return rawState;
|
|
||||||
|
|
||||||
|
|
||||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
|
||||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
|
||||||
{
|
|
||||||
if (!entry.IsValid)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Do not touch state of button already pressed
|
|
||||||
if (!result.IsPressed(entry.To))
|
|
||||||
{
|
|
||||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
|
||||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
|
||||||
|
|
||||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
|
||||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private static float ConvertRawStickValue(short value)
|
|
||||||
{
|
|
||||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
|
||||||
|
|
||||||
return value * ConvertRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
|
||||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
|
||||||
{
|
|
||||||
switch (inputId)
|
|
||||||
{
|
|
||||||
case StickInputId.Left:
|
|
||||||
if (_configuration.RightJoyconStick.Joystick ==
|
|
||||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
|
||||||
return _configuration.RightJoyconStick;
|
|
||||||
else
|
|
||||||
return _configuration.LeftJoyconStick;
|
|
||||||
case StickInputId.Right:
|
|
||||||
if (_configuration.LeftJoyconStick.Joystick ==
|
|
||||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
|
||||||
return _configuration.LeftJoyconStick;
|
|
||||||
else
|
|
||||||
return _configuration.RightJoyconStick;
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public (float, float) GetStick(StickInputId inputId)
|
|
||||||
{
|
|
||||||
if (inputId == StickInputId.Unbound)
|
|
||||||
return (0.0f, 0.0f);
|
|
||||||
|
|
||||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
|
||||||
{
|
|
||||||
return (0.0f, 0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
(short stickX, short stickY) = GetStickXY();
|
|
||||||
|
|
||||||
float resultX = ConvertRawStickValue(stickX);
|
|
||||||
float resultY = -ConvertRawStickValue(stickY);
|
|
||||||
|
|
||||||
if (HasConfiguration)
|
|
||||||
{
|
|
||||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
|
||||||
|
|
||||||
if (joyconStickConfig != null)
|
|
||||||
{
|
|
||||||
if (joyconStickConfig.InvertStickX)
|
|
||||||
resultX = -resultX;
|
|
||||||
|
|
||||||
if (joyconStickConfig.InvertStickY)
|
|
||||||
resultY = -resultY;
|
|
||||||
|
|
||||||
if (joyconStickConfig.Rotate90CW)
|
|
||||||
{
|
|
||||||
float temp = resultX;
|
|
||||||
resultX = resultY;
|
|
||||||
resultY = -temp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
|
||||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
|
||||||
_ => (0.0f, 0.0f)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private (short, short) GetStickXY()
|
|
||||||
{
|
|
||||||
return (
|
|
||||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
|
||||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsPressed(GamepadButtonInputId inputId)
|
|
||||||
{
|
|
||||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,146 +0,0 @@
|
|||||||
using Ryujinx.Common.Configuration.Hid;
|
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Numerics;
|
|
||||||
using static SDL2.SDL;
|
|
||||||
|
|
||||||
namespace Ryujinx.Input.SDL2
|
|
||||||
{
|
|
||||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
|
||||||
{
|
|
||||||
private StandardControllerInputConfig _configuration;
|
|
||||||
|
|
||||||
private readonly StickInputId[] _stickUserMapping =
|
|
||||||
[
|
|
||||||
StickInputId.Unbound,
|
|
||||||
StickInputId.Left,
|
|
||||||
StickInputId.Right
|
|
||||||
];
|
|
||||||
|
|
||||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
|
||||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
|
||||||
|
|
||||||
public const string Id = "JoyConPair";
|
|
||||||
string IGamepad.Id => Id;
|
|
||||||
|
|
||||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
|
||||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
left?.Dispose();
|
|
||||||
right?.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
|
||||||
{
|
|
||||||
return GetStateSnapshot();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetMotionData(MotionInputId inputId)
|
|
||||||
{
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
MotionInputId.Accelerometer or
|
|
||||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
|
||||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
|
||||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
|
||||||
_ => Vector3.Zero
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetStateSnapshot()
|
|
||||||
{
|
|
||||||
return IGamepad.GetStateSnapshot(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public (float, float) GetStick(StickInputId inputId)
|
|
||||||
{
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
|
||||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
|
||||||
_ => (0, 0)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsPressed(GamepadButtonInputId inputId)
|
|
||||||
{
|
|
||||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
|
||||||
{
|
|
||||||
if (lowFrequency != 0)
|
|
||||||
{
|
|
||||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (highFrequency != 0)
|
|
||||||
{
|
|
||||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (lowFrequency == 0 && highFrequency == 0)
|
|
||||||
{
|
|
||||||
left.Rumble(0, 0, durationMs);
|
|
||||||
right.Rumble(0, 0, durationMs);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetConfiguration(InputConfig configuration)
|
|
||||||
{
|
|
||||||
left.SetConfiguration(configuration);
|
|
||||||
right.SetConfiguration(configuration);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetLed(uint packedRgb)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetTriggerThreshold(float triggerThreshold)
|
|
||||||
{
|
|
||||||
left.SetTriggerThreshold(triggerThreshold);
|
|
||||||
right.SetTriggerThreshold(triggerThreshold);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsCombinable(List<string> gamepadsIds)
|
|
||||||
{
|
|
||||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
|
||||||
return leftIndex >= 0 && rightIndex >= 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
|
||||||
{
|
|
||||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
|
||||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
|
||||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
|
||||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
|
||||||
|
|
||||||
return (leftIndex, rightIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
|
||||||
{
|
|
||||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
|
||||||
if (leftIndex == -1 || rightIndex == -1)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
|
||||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
|
||||||
|
|
||||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
|
||||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -269,7 +269,6 @@ namespace Ryujinx.Input.HLE
|
|||||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||||
{
|
{
|
||||||
_leftMotionInput = new MotionInput();
|
_leftMotionInput = new MotionInput();
|
||||||
_rightMotionInput = new MotionInput();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -302,20 +301,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||||
{
|
{
|
||||||
if (gamepad.Id== "JoyConPair")
|
_rightMotionInput = _leftMotionInput;
|
||||||
{
|
|
||||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
|
||||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
|
||||||
|
|
||||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
|
||||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
|
||||||
|
|
||||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_rightMotionInput = _leftMotionInput;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -350,7 +336,6 @@ namespace Ryujinx.Input.HLE
|
|||||||
// Reset states
|
// Reset states
|
||||||
State = default;
|
State = default;
|
||||||
_leftMotionInput = null;
|
_leftMotionInput = null;
|
||||||
_rightMotionInput = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,17 +21,5 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>Values are in degrees</remarks>
|
/// <remarks>Values are in degrees</remarks>
|
||||||
Gyroscope,
|
Gyroscope,
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Second accelerometer.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>Values are in m/s^2</remarks>
|
|
||||||
SecondAccelerometer,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Second gyroscope.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>Values are in degrees</remarks>
|
|
||||||
SecondGyroscope
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,17 +25,14 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||||
|
|
||||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
|
||||||
|
|
||||||
private bool _isRunning;
|
private bool _isRunning;
|
||||||
private uint _refereceCount;
|
private uint _refereceCount;
|
||||||
private Thread _worker;
|
private Thread _worker;
|
||||||
|
|
||||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
|
||||||
public event Action<int, int> OnJoyStickConnected;
|
public event Action<int, int> OnJoyStickConnected;
|
||||||
public event Action<int> OnJoystickDisconnected;
|
public event Action<int> OnJoystickDisconnected;
|
||||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
|
||||||
|
|
||||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||||
|
|
||||||
@ -81,14 +78,12 @@ namespace Ryujinx.SDL2.Common
|
|||||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application,
|
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||||
"Couldn't change the state of game controller events.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application,
|
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||||
@ -148,12 +143,7 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||||
}
|
}
|
||||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||||
{
|
|
||||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
|
||||||
}
|
|
||||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
|
||||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
|
||||||
{
|
{
|
||||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||||
{
|
{
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -432,7 +432,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, "https://raw.githubusercontent.com/Ryubing/Ryujinx/refs/heads/master/assets/amiibo/Amiibo.json"));
|
HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, "https://raw.githubusercontent.com/Ryubing/Nfc/refs/heads/main/tags.json"));
|
||||||
|
|
||||||
if (response.IsSuccessStatusCode)
|
if (response.IsSuccessStatusCode)
|
||||||
{
|
{
|
||||||
@ -451,7 +451,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
HttpResponseMessage response = await _httpClient.GetAsync($"https://raw.githubusercontent.com/Ryubing/Ryujinx/refs/heads/master/assets/amiibo/Amiibo.json");
|
HttpResponseMessage response = await _httpClient.GetAsync("https://raw.githubusercontent.com/Ryubing/Nfc/refs/heads/main/tags.json");
|
||||||
|
|
||||||
if (response.IsSuccessStatusCode)
|
if (response.IsSuccessStatusCode)
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user