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1113 changed files with 32306 additions and 31933 deletions

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.github/labeler.yml vendored
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@ -18,10 +18,6 @@ gpu:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**'] - any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
'graphics-backend:metal':
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Metal/**', 'src/Ryujinx.Graphics.Metal.SharpMetalExtensions/**']
gui: gui:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**'] - any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**']

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@ -29,7 +29,7 @@ env:
jobs: jobs:
tag: tag:
name: Create tag name: Create tag
runs-on: ubuntu-24.04 runs-on: ubuntu-20.04
steps: steps:
- name: Get version info - name: Get version info
id: version_info id: version_info
@ -202,7 +202,7 @@ jobs:
macos_release: macos_release:
name: Release MacOS universal name: Release MacOS universal
runs-on: ubuntu-24.04 runs-on: ubuntu-20.04
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4

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@ -12,14 +12,13 @@ env:
RYUJINX_BASE_VERSION: "1.2" RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing" RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing"
RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx" RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Stable-Releases"
RELEASE: 1 RELEASE: 1
jobs: jobs:
tag: tag:
name: Create tag name: Create tag
runs-on: ubuntu-24.04 runs-on: ubuntu-20.04
steps: steps:
- name: Get version info - name: Get version info
id: version_info id: version_info
@ -34,7 +33,7 @@ jobs:
script: | script: |
github.rest.git.createRef({ github.rest.git.createRef({
owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}", owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}",
repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}", repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}",
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}', ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha sha: context.sha
}) })
@ -53,7 +52,7 @@ jobs:
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | | Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | | macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }} **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }} owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }} repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@ -93,7 +92,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash
@ -174,7 +173,7 @@ jobs:
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | | Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | | macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }} **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
allowUpdates: true allowUpdates: true
replacesArtifacts: true replacesArtifacts: true
@ -184,7 +183,7 @@ jobs:
macos_release: macos_release:
name: Release MacOS universal name: Release MacOS universal
runs-on: ubuntu-24.04 runs-on: ubuntu-20.04
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@ -223,7 +222,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash

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@ -10,7 +10,7 @@ Make sure your SDK version is higher or equal to the required version specified
### Step 2 ### Step 2
Either use `git clone https://github.com/Ryubing/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files. Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3 ### Step 3

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@ -14,13 +14,13 @@ We always welcome bug reports, feature proposals and overall feedback. Here are
### Finding Existing Issues ### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryubing/Ryujinx/issues) to check if it already exists. Before filing a new issue, please search our [open issues](https://github.com/GreemDev/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog. If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request ### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D). Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report ### Writing a Good Bug Report
@ -34,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically. * A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds? * Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D). When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes ## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality. Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance. The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts ### DOs and DON'Ts
@ -74,14 +74,14 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`). 3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork. - Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch. 4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryubing/Ryujinx/blob/master/COMPILING.md) explains how to build and test. - [Build Instructions](https://github.com/GreemDev/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- Commit messages should be clear statements of action and intent. - Commit messages should be clear statements of action and intent.
6. Build the repository with your changes. 6. Build the repository with your changes.
- Make sure that the builds are clean. - Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed. - Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch. 7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing. - State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryubing/Ryujinx/actions) to check for outstanding errors. - Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team 8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/pr-guide.md). - Details about the pull request [review procedure](docs/workflow/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged. 9. When the team members have signed off, and all checks are green, your PR will be merged.
@ -90,7 +90,7 @@ We use and recommend the following workflow:
### Good First Issues ### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryubing/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase. The team marks the most straightforward issues as [good first issues](https://github.com/GreemDev/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages ### Commit Messages
@ -113,7 +113,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process ### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryubing/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change. The [Ryujinx continuous integration](https://github.com/GreemDev/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure: If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues. * `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@ -134,5 +134,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence). - The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact. - The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryubing/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed. - The contribution is correctly attributed in the [3rd party notices](https://github.com/GreemDev/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

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@ -42,10 +42,11 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" /> <PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.7.1.1" /> <PackageVersion Include="Gommon" Version="2.7.0.2" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="Sep" Version="0.6.0" /> <PackageVersion Include="Sep" Version="0.6.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" /> <PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" />

View File

@ -1,17 +1,17 @@
<table align="center"> <table align="center">
<tr> <tr>
<td align="center" width="25%"> <td align="center" width="25%">
<img src="https://raw.githubusercontent.com/Ryubing/Assets/refs/heads/main/RyujinxApp_1024.png" alt="Ryujinx" > <img src="https://raw.githubusercontent.com/GreemDev/ryuassets/refs/heads/main/RyujinxApp_1024.png" alt="Ryujinx" >
</td> </td>
<td align="center" width="75%"> <td align="center" width="75%">
# Ryujinx # Ryujinx
[![Release workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml) [![Release workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/Ryubing/Ryujinx)](https://github.com/Ryubing/Ryujinx/releases/latest) [![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/GreemDev/Ryujinx/releases/latest)
<br> <br>
[![Canary workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml) [![Canary workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/Ryubing/Canary-Releases?label=canary)](https://github.com/Ryubing/Canary-Releases/releases/latest) [![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/GreemDev/Ryujinx-Canary/releases/latest)
</td> </td>
</tr> </tr>
</table> </table>
@ -20,7 +20,7 @@
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#. Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017. It was written from scratch and development on the project began in September 2017.
Ryujinx is available on GitHub under the <a href="https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. Ryujinx is available on GitHub under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br /> <br />
</p> </p>
<p align="center"> <p align="center">
@ -30,7 +30,7 @@
<br> <br>
This is not a Ryujinx revival project. This is not a Phoenix project. This is not a Ryujinx revival project. This is not a Phoenix project.
<br> <br>
Guides and documentation can be found on the <a href="https://github.com/Ryubing/Ryujinx/wiki">Wiki tab</a>. Guides and documentation can be found on the <a href="https://github.com/GreemDev/Ryujinx/wiki">Wiki tab</a>.
</p> </p>
<p align="center"> <p align="center">
If you would like a more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>. If you would like a more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>.
@ -39,12 +39,12 @@
<p align="center"> <p align="center">
Click below to join the Discord: Click below to join the Discord:
<br> <br>
<a href="https://discord.gg/PEuzjrFXUA"> <a href="https://discord.gg/dHPrkBkkyA">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord"> <img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
</a> </a>
<br> <br>
<br> <br>
<img src="https://raw.githubusercontent.com/Ryubing/Ryujinx/refs/heads/master/docs/shell.png"> <img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
</p> </p>
## Usage ## Usage
@ -54,17 +54,16 @@ failing to meet this requirement may result in a poor gameplay experience or une
## Latest build ## Latest build
Stable builds are made every so often, based on the `master` branch, that then gets put into the releases you know and love. Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**. These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
You can find the latest stable release [here](https://github.com/Ryubing/Ryujinx/releases/latest). You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the `master` branch. Canary builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**. While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users. These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/Ryubing/Canary-Releases/releases/latest). You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
## Documentation ## Documentation
@ -97,7 +96,7 @@ If you are planning to contribute or just want to learn more about this project
- **Input** - **Input**
We currently have support for keyboard, mouse, touch input, Joy-Con input support, and nearly all controllers. We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu. In all scenarios, you can set up everything inside the input configuration menu.
@ -110,7 +109,7 @@ If you are planning to contribute or just want to learn more about this project
- **Configuration** - **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the Ryujinx data folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## License ## License

View File

@ -77,6 +77,15 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Gene
EndProject EndProject
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EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal.SharpMetalExtensions", "src/Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj", "{81EA598C-DBA1-40B0-8DA4-4796B78F2037}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig .editorconfig = .editorconfig
@ -86,8 +95,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
.github\workflows\release.yml = .github\workflows\release.yml .github\workflows\release.yml = .github\workflows\release.yml
EndProjectSection EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -210,10 +217,6 @@ Global
{7C1B2721-13DA-4B62-B046-C626605ECCE6}.Debug|Any CPU.Build.0 = Debug|Any CPU {7C1B2721-13DA-4B62-B046-C626605ECCE6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.ActiveCfg = Release|Any CPU {7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.Build.0 = Release|Any CPU {7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.Build.0 = Release|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Release|Any CPU.Build.0 = Release|Any CPU
{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.Build.0 = Debug|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Release|Any CPU.ActiveCfg = Release|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -246,9 +249,16 @@ Global
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

File diff suppressed because it is too large Load Diff

View File

@ -332,7 +332,6 @@
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21 0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26 01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52 01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55 0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56 0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30 0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
@ -427,7 +426,6 @@
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07 0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53 0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15 010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22 0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39 01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37 010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
@ -530,7 +528,6 @@
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43 01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26 0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58 0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16 01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13 010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31 0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
@ -631,7 +628,6 @@
010030D012FF6000,"Bus Driver Simulator",,playable,2022-10-17 13:55:27 010030D012FF6000,"Bus Driver Simulator",,playable,2022-10-17 13:55:27
0100A9101418C000,"BUSTAFELLOWS",nvdec,playable,2020-10-17 20:04:41 0100A9101418C000,"BUSTAFELLOWS",nvdec,playable,2020-10-17 20:04:41
0100177005C8A000,"BUTCHER",,playable,2021-01-11 18:50:17 0100177005C8A000,"BUTCHER",,playable,2021-01-11 18:50:17
01008c2019598000,"Bluey: The Videogame",,playable,2025-02-11 04:38:00
01000B900D8B0000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda",slow;nvdec,playable,2024-04-01 22:43:40 01000B900D8B0000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda",slow;nvdec,playable,2024-04-01 22:43:40
010065700EE06000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo",demo;gpu;nvdec,ingame,2021-02-14 21:48:15 010065700EE06000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo",demo;gpu;nvdec,ingame,2021-02-14 21:48:15
01005C00117A8000,"Café Enchanté",,playable,2020-11-13 14:54:25 01005C00117A8000,"Café Enchanté",,playable,2020-11-13 14:54:25
@ -959,7 +955,7 @@
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28 010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12 01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24 010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30 010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05 01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16 010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10 010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
@ -970,7 +966,6 @@
0100751007ADA000,"Don't Starve: Nintendo Switch Edition",nvdec,playable,2022-02-05 20:43:34 0100751007ADA000,"Don't Starve: Nintendo Switch Edition",nvdec,playable,2022-02-05 20:43:34
010088B010DD2000,"Dongo Adventure",,playable,2022-10-04 16:22:26 010088B010DD2000,"Dongo Adventure",,playable,2022-10-04 16:22:26
0100C1F0051B6000,"Donkey Kong Country™: Tropical Freeze",,playable,2024-08-05 16:46:10 0100C1F0051B6000,"Donkey Kong Country™: Tropical Freeze",,playable,2024-08-05 16:46:10
01009D901BC56000,"Donkey Kong Country™: Returns HD",gpu,ingame,2025-02-16 13:44:12
0100F2C00F060000,"Doodle Derby",,boots,2020-12-04 22:51:48 0100F2C00F060000,"Doodle Derby",,boots,2020-12-04 22:51:48
0100416004C00000,"DOOM",gpu;slow;nvdec;online-broken,ingame,2024-09-23 15:40:07 0100416004C00000,"DOOM",gpu;slow;nvdec;online-broken,ingame,2024-09-23 15:40:07
010018900DD00000,"DOOM (1993)",nvdec;online-broken,menus,2022-09-06 13:32:19 010018900DD00000,"DOOM (1993)",nvdec;online-broken,menus,2022-09-06 13:32:19
@ -1075,7 +1070,6 @@
010017B0102A8000,"Emma: Lost in Memories",nvdec,playable,2021-01-28 16:19:10 010017B0102A8000,"Emma: Lost in Memories",nvdec,playable,2021-01-28 16:19:10
010068300E08E000,"Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo -",gpu;nvdec,ingame,2022-11-20 16:18:45 010068300E08E000,"Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo -",gpu;nvdec,ingame,2022-11-20 16:18:45
01007A4008486000,"Enchanting Mahjong Match",gpu,ingame,2020-04-17 22:01:31 01007A4008486000,"Enchanting Mahjong Match",gpu,ingame,2020-04-17 22:01:31
0100EF901E552000,"ENDER MAGNOLIA: Bloom in the Mist",deadlock,boots,2025-01-22 17:59:00
01004F3011F92000,"Endless Fables: Dark Moor",gpu;nvdec,ingame,2021-03-07 15:31:03 01004F3011F92000,"Endless Fables: Dark Moor",gpu;nvdec,ingame,2021-03-07 15:31:03
010067B017588000,"Endless Ocean™ Luminous",services-horizon;crash,ingame,2024-05-30 02:05:57 010067B017588000,"Endless Ocean™ Luminous",services-horizon;crash,ingame,2024-05-30 02:05:57
0100B8700BD14000,"Energy Cycle Edge",services,ingame,2021-11-30 05:02:31 0100B8700BD14000,"Energy Cycle Edge",services,ingame,2021-11-30 05:02:31
@ -1160,7 +1154,7 @@
010095600AA36000,"Fill-a-Pix: Phil's Epic Adventure",,playable,2020-12-22 13:48:22 010095600AA36000,"Fill-a-Pix: Phil's Epic Adventure",,playable,2020-12-22 13:48:22
0100C3A00BB76000,"Fimbul",nvdec,playable,2022-07-26 13:31:47 0100C3A00BB76000,"Fimbul",nvdec,playable,2022-07-26 13:31:47
0100C8200E942000,"Fin and the Ancient Mystery",nvdec,playable,2020-12-17 16:40:39 0100C8200E942000,"Fin and the Ancient Mystery",nvdec,playable,2020-12-17 16:40:39
01000EA014150000,"FINAL FANTASY",,playable,2025-02-16 21:27:30 01000EA014150000,"FINAL FANTASY",crash,nothing,2024-09-05 20:55:30
01006B7014156000,"FINAL FANTASY II",crash,nothing,2024-04-13 19:18:04 01006B7014156000,"FINAL FANTASY II",crash,nothing,2024-04-13 19:18:04
01006F000B056000,"FINAL FANTASY IX",audout;nvdec,playable,2021-06-05 11:35:00 01006F000B056000,"FINAL FANTASY IX",audout;nvdec,playable,2021-06-05 11:35:00
0100AA201415C000,"FINAL FANTASY V",,playable,2023-04-26 01:11:55 0100AA201415C000,"FINAL FANTASY V",,playable,2023-04-26 01:11:55
@ -1251,7 +1245,7 @@
0100A6B00D4EC000,"Furwind",,playable,2021-02-19 19:44:08 0100A6B00D4EC000,"Furwind",,playable,2021-02-19 19:44:08
0100ECE00C0C4000,"Fury Unleashed",crash;services,ingame,2020-10-18 11:52:40 0100ECE00C0C4000,"Fury Unleashed",crash;services,ingame,2020-10-18 11:52:40
010070000ED9E000,"Fury Unleashed Demo",,playable,2020-10-08 20:09:21 010070000ED9E000,"Fury Unleashed Demo",,playable,2020-10-08 20:09:21
0100E1F013674000,"FUSER™",nvdec;UE4;slow;gpu,ingame,2025-02-12 16:03:00 0100E1F013674000,"FUSER™",nvdec;UE4,playable,2022-10-17 20:58:32
0100A7A015E4C000,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02 0100A7A015E4C000,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02
01003C300B274000,"Futari de! Nyanko Daisensou",,playable,2024-01-05 22:26:52 01003C300B274000,"Futari de! Nyanko Daisensou",,playable,2024-01-05 22:26:52
010055801134E000,"FUZE Player",online-broken;vulkan-backend-bug,ingame,2022-10-18 12:23:53 010055801134E000,"FUZE Player",online-broken;vulkan-backend-bug,ingame,2022-10-18 12:23:53
@ -1383,9 +1377,6 @@
0100763015C2E000,"Gunvolt Chronicles: Luminous Avenger iX 2",crash;Needs Update,nothing,2022-04-29 15:34:34 0100763015C2E000,"Gunvolt Chronicles: Luminous Avenger iX 2",crash;Needs Update,nothing,2022-04-29 15:34:34
01002C8018554000,"Gurimugurimoa OnceMore Demo",,playable,2022-07-29 22:07:31 01002C8018554000,"Gurimugurimoa OnceMore Demo",,playable,2022-07-29 22:07:31
0100AC601DCA8000,"GYLT",crash,ingame,2024-03-18 20:16:51 0100AC601DCA8000,"GYLT",crash,ingame,2024-03-18 20:16:51
0100c3c012718000,"Grand Theft Auto: III The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100182014022000,"Grand Theft Auto: Vice City The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
010065a014024000,"Grand Theft Auto: San Andreas The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05 0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05
01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42 01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42
0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21 0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21
@ -1440,7 +1431,7 @@
010083A018262000,"Hitman: Blood Money — Reprisal",deadlock,ingame,2024-09-28 16:28:50 010083A018262000,"Hitman: Blood Money — Reprisal",deadlock,ingame,2024-09-28 16:28:50
01004B100A5CC000,"Hob: The Definitive Edition",,playable,2021-01-13 09:39:19 01004B100A5CC000,"Hob: The Definitive Edition",,playable,2021-01-13 09:39:19
0100F7300ED2C000,"Hoggy2",,playable,2022-10-10 13:53:35 0100F7300ED2C000,"Hoggy2",,playable,2022-10-10 13:53:35
0100F7E00C70E000,"Hogwarts Legacy",UE4;slow,ingame,2024-09-03 19:53:58 0100F7E00C70E000,"Hogwarts Legacy",slow,ingame,2024-09-03 19:53:58
0100633007D48000,"Hollow Knight",nvdec,playable,2023-01-16 15:44:56 0100633007D48000,"Hollow Knight",nvdec,playable,2023-01-16 15:44:56
0100F2100061E800,"Hollow0",UE4;gpu,ingame,2021-03-03 23:42:56 0100F2100061E800,"Hollow0",UE4;gpu,ingame,2021-03-03 23:42:56
0100342009E16000,"Holy Potatoes! What The Hell?!",,playable,2020-07-03 10:48:56 0100342009E16000,"Holy Potatoes! What The Hell?!",,playable,2020-07-03 10:48:56
@ -1662,7 +1653,7 @@
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03 0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46 0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12 0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27 01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37 010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07 010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56 010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
@ -1804,7 +1795,6 @@
010005A00B312000,"Megaton Rainfall",gpu;opengl,boots,2022-08-04 18:29:43 010005A00B312000,"Megaton Rainfall",gpu;opengl,boots,2022-08-04 18:29:43
0100EA100DF92000,"Meiji Katsugeki Haikara Ryuuseigumi - Seibai Shimaseu, Yonaoshi Kagyou",32-bit;nvdec,playable,2022-12-05 13:19:12 0100EA100DF92000,"Meiji Katsugeki Haikara Ryuuseigumi - Seibai Shimaseu, Yonaoshi Kagyou",32-bit;nvdec,playable,2022-12-05 13:19:12
0100B360068B2000,"Mekorama",gpu,boots,2021-06-17 16:37:21 0100B360068B2000,"Mekorama",gpu,boots,2021-06-17 16:37:21
010012301932A000,"Melatonin",,playable,2025-02-16 04:08:17
01000FA010340000,"Melbits World",nvdec;online,menus,2021-11-26 13:51:22 01000FA010340000,"Melbits World",nvdec;online,menus,2021-11-26 13:51:22
0100F68019636000,"Melon Journey",,playable,2023-04-23 21:20:01 0100F68019636000,"Melon Journey",,playable,2023-04-23 21:20:01
010079C012896000,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22 010079C012896000,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22
@ -1922,7 +1912,6 @@
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17 010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04 0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20 0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11 010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29 01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08 010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
@ -2038,7 +2027,6 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26 010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29 0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07 0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06 0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07 0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11 01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@ -2069,7 +2057,7 @@
010002700C34C000,"Numbala",,playable,2020-05-11 12:01:07 010002700C34C000,"Numbala",,playable,2020-05-11 12:01:07
010020500C8C8000,"Number Place 10000",gpu,menus,2021-11-24 09:14:23 010020500C8C8000,"Number Place 10000",gpu,menus,2021-11-24 09:14:23
010003701002C000,"Nurse Love Syndrome",,playable,2022-10-13 10:05:22 010003701002C000,"Nurse Love Syndrome",,playable,2022-10-13 10:05:22
,"nx-hbmenu",Needs Update;homebrew,boots,2024-04-06 22:05:32 0000000000000000,"nx-hbmenu",Needs Update;homebrew,boots,2024-04-06 22:05:32
,"nxquake2",services;crash;homebrew,nothing,2022-08-04 23:14:04 ,"nxquake2",services;crash;homebrew,nothing,2022-08-04 23:14:04
010049F00EC30000,"Nyan Cat: Lost in Space",online,playable,2021-06-12 13:22:03 010049F00EC30000,"Nyan Cat: Lost in Space",online,playable,2021-06-12 13:22:03
01002E6014FC4000,"O---O",,playable,2022-10-29 12:12:14 01002E6014FC4000,"O---O",,playable,2022-10-29 12:12:14
@ -2477,7 +2465,7 @@
0100AFE00DDAC000,"Royal Roads",,playable,2020-11-17 12:54:38 0100AFE00DDAC000,"Royal Roads",,playable,2020-11-17 12:54:38
0100E2C00B414000,"RPG Maker MV",nvdec,playable,2021-01-05 20:12:01 0100E2C00B414000,"RPG Maker MV",nvdec,playable,2021-01-05 20:12:01
01005CD015986000,"rRootage Reloaded",,playable,2022-08-05 23:20:18 01005CD015986000,"rRootage Reloaded",,playable,2022-08-05 23:20:18
,"RSDKv5u",homebrew,ingame,2024-04-01 16:25:34 0000000000000000,"RSDKv5u",homebrew,ingame,2024-04-01 16:25:34
010009B00D33C000,"Rugby Challenge 4",slow;online-broken;UE4,playable,2022-10-06 12:45:53 010009B00D33C000,"Rugby Challenge 4",slow;online-broken;UE4,playable,2022-10-06 12:45:53
01006EC00F2CC000,"RUINER",UE4,playable,2022-10-03 14:11:33 01006EC00F2CC000,"RUINER",UE4,playable,2022-10-03 14:11:33
010074F00DE4A000,"Run the Fan",,playable,2021-02-27 13:36:28 010074F00DE4A000,"Run the Fan",,playable,2021-02-27 13:36:28
@ -2486,7 +2474,6 @@
010081C0191D8000,"Rune Factory 3 Special",,playable,2023-10-15 08:32:49 010081C0191D8000,"Rune Factory 3 Special",,playable,2023-10-15 08:32:49
010051D00E3A4000,"Rune Factory 4 Special",32-bit;crash;nvdec,ingame,2023-05-06 08:49:17 010051D00E3A4000,"Rune Factory 4 Special",32-bit;crash;nvdec,ingame,2023-05-06 08:49:17
010014D01216E000,"Rune Factory 5 (JP)",gpu,ingame,2021-06-01 12:00:36 010014D01216E000,"Rune Factory 5 (JP)",gpu,ingame,2021-06-01 12:00:36
010071E0145F8000,"Rustler",,playable,2025-02-10 20:17:12
0100E21013908000,"RWBY: Grimm Eclipse - Definitive Edition",online-broken,playable,2022-11-03 10:44:01 0100E21013908000,"RWBY: Grimm Eclipse - Definitive Edition",online-broken,playable,2022-11-03 10:44:01
010012C0060F0000,"RXN -Raijin-",nvdec,playable,2021-01-10 16:05:43 010012C0060F0000,"RXN -Raijin-",nvdec,playable,2021-01-10 16:05:43
0100B8B012ECA000,"S.N.I.P.E.R. - Hunter Scope",,playable,2021-04-19 15:58:09 0100B8B012ECA000,"S.N.I.P.E.R. - Hunter Scope",,playable,2021-04-19 15:58:09
@ -2495,7 +2482,7 @@
0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23 0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23
0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56 0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56
010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31 010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN;deadlock,ingame,2025-02-02 16:57:53 01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN,playable,2023-12-04 18:33:37
0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58 0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58
01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19 01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19
0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13 0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13
@ -2544,7 +2531,7 @@
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40 0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39 010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25 01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30 0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00 0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31 01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10 0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
@ -2680,10 +2667,10 @@
01004F401BEBE000,"Song of Nunu: A League of Legends Story",,ingame,2024-07-12 18:53:44 01004F401BEBE000,"Song of Nunu: A League of Legends Story",,ingame,2024-07-12 18:53:44
0100E5400BF94000,"Songbird Symphony",,playable,2021-02-27 02:44:04 0100E5400BF94000,"Songbird Symphony",,playable,2021-02-27 02:44:04
010031D00A604000,"Songbringer",,playable,2020-06-22 10:42:02 010031D00A604000,"Songbringer",,playable,2020-06-22 10:42:02
,"Sonic 1 (2013)",crash;homebrew,ingame,2024-04-06 18:31:20 0000000000000000,"Sonic 1 (2013)",crash;homebrew,ingame,2024-04-06 18:31:20
,"Sonic 2 (2013)",crash;homebrew,ingame,2024-04-01 16:25:30 0000000000000000,"Sonic 2 (2013)",crash;homebrew,ingame,2024-04-01 16:25:30
,"Sonic A.I.R",homebrew,ingame,2024-04-01 16:25:32 0000000000000000,"Sonic A.I.R",homebrew,ingame,2024-04-01 16:25:32
,"Sonic CD",crash;homebrew,ingame,2024-04-01 16:25:31 0000000000000000,"Sonic CD",crash;homebrew,ingame,2024-04-01 16:25:31
010040E0116B8000,"Sonic Colors: Ultimate",,playable,2022-11-12 21:24:26 010040E0116B8000,"Sonic Colors: Ultimate",,playable,2022-11-12 21:24:26
01001270012B6000,"SONIC FORCES™",,playable,2024-07-28 13:11:21 01001270012B6000,"SONIC FORCES™",,playable,2024-07-28 13:11:21
01004AD014BF0000,"Sonic Frontiers",gpu;deadlock;amd-vendor-bug;intel-vendor-bug,ingame,2024-09-05 09:18:53 01004AD014BF0000,"Sonic Frontiers",gpu;deadlock;amd-vendor-bug;intel-vendor-bug,ingame,2024-09-05 09:18:53
@ -2700,7 +2687,7 @@
0100707011722000,"Space Elite Force",,playable,2020-11-27 15:21:05 0100707011722000,"Space Elite Force",,playable,2020-11-27 15:21:05
010047B010260000,"Space Pioneer",,playable,2022-10-20 12:24:37 010047B010260000,"Space Pioneer",,playable,2022-10-20 12:24:37
010010A009830000,"Space Ribbon",,playable,2022-08-15 17:17:10 010010A009830000,"Space Ribbon",,playable,2022-08-15 17:17:10
,"SpaceCadetPinball",homebrew,ingame,2024-04-18 19:30:04 0000000000000000,"SpaceCadetPinball",homebrew,ingame,2024-04-18 19:30:04
0100D9B0041CE000,"Spacecats with Lasers",,playable,2022-08-15 17:22:44 0100D9B0041CE000,"Spacecats with Lasers",,playable,2022-08-15 17:22:44
010034800FB60000,"Spaceland",,playable,2020-11-01 14:31:56 010034800FB60000,"Spaceland",,playable,2020-11-01 14:31:56
010028D0045CE000,"Sparkle 2",,playable,2020-10-19 11:51:39 010028D0045CE000,"Sparkle 2",,playable,2020-10-19 11:51:39
@ -2733,7 +2720,7 @@
0100C2500FC20000,"Splatoon™ 3",ldn-works;opengl-backend-bug;LAN;amd-vendor-bug,playable,2024-08-04 23:49:11 0100C2500FC20000,"Splatoon™ 3",ldn-works;opengl-backend-bug;LAN;amd-vendor-bug,playable,2024-08-04 23:49:11
0100BA0018500000,"Splatoon™ 3: Splatfest World Premiere",gpu;online-broken;demo,ingame,2022-09-19 03:17:12 0100BA0018500000,"Splatoon™ 3: Splatfest World Premiere",gpu;online-broken;demo,ingame,2022-09-19 03:17:12
010062800D39C000,"SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated",online-broken;UE4;ldn-broken;vulkan-backend-bug,playable,2023-08-01 19:29:34 010062800D39C000,"SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated",online-broken;UE4;ldn-broken;vulkan-backend-bug,playable,2023-08-01 19:29:34
01009FB0172F4000,"SpongeBob SquarePants: The Cosmic Shake",gpu;UE4,ingame,2024-03-04 16:35:00 01009FB0172F4000,"SpongeBob SquarePants: The Cosmic Shake",gpu;UE4,ingame,2023-08-01 19:29:53
010097C01336A000,"Spooky Chase",,playable,2022-11-04 12:17:44 010097C01336A000,"Spooky Chase",,playable,2022-11-04 12:17:44
0100C6100D75E000,"Spooky Ghosts Dot Com",,playable,2021-06-15 15:16:11 0100C6100D75E000,"Spooky Ghosts Dot Com",,playable,2021-06-15 15:16:11
0100DE9005170000,"Sports Party",nvdec,playable,2021-03-05 13:40:42 0100DE9005170000,"Sports Party",nvdec,playable,2021-03-05 13:40:42
@ -2844,9 +2831,8 @@
01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19 01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34 0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16 010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
0100965017338000,"Super Mario Party Jamboree",mac-bug;gpu,ingame,2025-02-17 02:09:20
0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42 0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
,"Super Mario World",homebrew,boots,2024-06-13 01:40:31 0000000000000000,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16 010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16
010028600EBDA000,"Super Mario™ 3D World + Bowsers Fury",ldn-works,playable,2024-07-31 10:45:37 010028600EBDA000,"Super Mario™ 3D World + Bowsers Fury",ldn-works,playable,2024-07-31 10:45:37
01004F8006A78000,"Super Meat Boy",services,playable,2020-04-02 23:10:07 01004F8006A78000,"Super Meat Boy",services,playable,2020-04-02 23:10:07
@ -2977,7 +2963,6 @@
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49 0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24 010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17 010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10 01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53 0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29 010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
@ -2995,8 +2980,6 @@
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40 010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06 0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34 0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
01006fe0096ac000,"The Jackbox Party Pack 5",slow;online-working,ingame,2025-02-14 05:32:00
01005a400db52000,"The Jackbox Party Pack 6",slow;online-working,ingame,2025-02-14 05:26:00
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41 010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27 01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13 01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
@ -3175,7 +3158,6 @@
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46 010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15 0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09 01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33 0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50 0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09 0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
@ -3225,7 +3207,6 @@
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27 0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55 0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47 01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05 0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31 010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49 0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
@ -3390,7 +3371,6 @@
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51 0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59 010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25 0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58 0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45 0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21 010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21

1 title_id game_name labels status last_updated
332 0100E680149DC000 Arcaea playable 2023-03-16 19:31:21
333 01003C2010C78000 Archaica: The Path Of Light crash nothing 2020-10-16 13:22:26
334 01004DA012976000 Area 86 playable 2020-12-16 16:45:52
01008d8006a6a000 Arena of Valor crash boots 2025-02-03 22:19:34
335 0100691013C46000 ARIA CHRONICLE playable 2022-11-16 13:50:55
336 0100D4A00B284000 ARK: Survival Evolved gpu;nvdec;online-broken;UE4;ldn-untested ingame 2024-04-16 00:53:56
337 0100C56012C96000 Arkanoid vs. Space Invaders services ingame 2021-01-21 12:50:30
426 0100E48013A34000 Balan Wonderworld Demo gpu;services;UE4;demo ingame 2023-02-16 20:05:07
427 0100CD801CE5E000 Balatro ingame 2024-04-21 02:01:53
428 010010A00DA48000 Baldur's Gate and Baldur's Gate II: Enhanced Editions 32-bit playable 2022-09-12 23:52:15
0100fd1014726000 Baldur's Gate: Dark Alliance ldn-untested ingame 2025-02-03 22:21:00
429 0100BC400FB64000 Balthazar's Dream playable 2022-09-13 00:13:22
430 01008D30128E0000 Bamerang playable 2022-10-26 00:29:39
431 010013C010C5C000 Banner of the Maid playable 2021-06-14 15:23:37
528 01005950022EC000 Blade Strangers nvdec playable 2022-07-17 19:02:43
529 0100DF0011A6A000 Bladed Fury playable 2022-10-26 11:36:26
530 0100CFA00CC74000 Blades of Time deadlock;online boots 2022-07-17 19:19:58
01003d700dd8a000 Blades boots 2025-02-03 22:22:00
531 01006CC01182C000 Blair Witch nvdec;UE4 playable 2022-10-01 14:06:16
532 010039501405E000 Blanc gpu;slow ingame 2023-02-22 14:00:13
533 0100698009C6E000 Blasphemous nvdec playable 2021-03-01 12:15:31
628 010030D012FF6000 Bus Driver Simulator playable 2022-10-17 13:55:27
629 0100A9101418C000 BUSTAFELLOWS nvdec playable 2020-10-17 20:04:41
630 0100177005C8A000 BUTCHER playable 2021-01-11 18:50:17
01008c2019598000 Bluey: The Videogame playable 2025-02-11 04:38:00
631 01000B900D8B0000 Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda slow;nvdec playable 2024-04-01 22:43:40
632 010065700EE06000 Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo demo;gpu;nvdec ingame 2021-02-14 21:48:15
633 01005C00117A8000 Café Enchanté playable 2020-11-13 14:54:25
955 010012800EBAE000 Disney TSUM TSUM FESTIVAL crash menus 2020-07-14 14:05:28
956 01009740120FE000 DISTRAINT 2 playable 2020-09-03 16:08:12
957 010075B004DD2000 DISTRAINT: Deluxe Edition playable 2020-06-15 23:42:24
958 010027400CDC6000 Divinity: Original Sin 2 - Definitive Edition services;crash;online-broken;regression ingame menus 2025-02-03 22:12:30 2023-08-13 17:20:03
959 01001770115C8000 Dodo Peak nvdec;UE4 playable 2022-10-04 16:13:05
960 010077B0100DA000 Dogurai playable 2020-10-04 02:40:16
961 010048100D51A000 Dokapon Up! Mugen no Roulette gpu;Needs Update menus 2022-12-08 19:39:10
966 0100751007ADA000 Don't Starve: Nintendo Switch Edition nvdec playable 2022-02-05 20:43:34
967 010088B010DD2000 Dongo Adventure playable 2022-10-04 16:22:26
968 0100C1F0051B6000 Donkey Kong Country™: Tropical Freeze playable 2024-08-05 16:46:10
01009D901BC56000 Donkey Kong Country™: Returns HD gpu ingame 2025-02-16 13:44:12
969 0100F2C00F060000 Doodle Derby boots 2020-12-04 22:51:48
970 0100416004C00000 DOOM gpu;slow;nvdec;online-broken ingame 2024-09-23 15:40:07
971 010018900DD00000 DOOM (1993) nvdec;online-broken menus 2022-09-06 13:32:19
1070 010017B0102A8000 Emma: Lost in Memories nvdec playable 2021-01-28 16:19:10
1071 010068300E08E000 Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo - gpu;nvdec ingame 2022-11-20 16:18:45
1072 01007A4008486000 Enchanting Mahjong Match gpu ingame 2020-04-17 22:01:31
0100EF901E552000 ENDER MAGNOLIA: Bloom in the Mist deadlock boots 2025-01-22 17:59:00
1073 01004F3011F92000 Endless Fables: Dark Moor gpu;nvdec ingame 2021-03-07 15:31:03
1074 010067B017588000 Endless Ocean™ Luminous services-horizon;crash ingame 2024-05-30 02:05:57
1075 0100B8700BD14000 Energy Cycle Edge services ingame 2021-11-30 05:02:31
1154 010095600AA36000 Fill-a-Pix: Phil's Epic Adventure playable 2020-12-22 13:48:22
1155 0100C3A00BB76000 Fimbul nvdec playable 2022-07-26 13:31:47
1156 0100C8200E942000 Fin and the Ancient Mystery nvdec playable 2020-12-17 16:40:39
1157 01000EA014150000 FINAL FANTASY crash playable nothing 2025-02-16 21:27:30 2024-09-05 20:55:30
1158 01006B7014156000 FINAL FANTASY II crash nothing 2024-04-13 19:18:04
1159 01006F000B056000 FINAL FANTASY IX audout;nvdec playable 2021-06-05 11:35:00
1160 0100AA201415C000 FINAL FANTASY V playable 2023-04-26 01:11:55
1245 0100A6B00D4EC000 Furwind playable 2021-02-19 19:44:08
1246 0100ECE00C0C4000 Fury Unleashed crash;services ingame 2020-10-18 11:52:40
1247 010070000ED9E000 Fury Unleashed Demo playable 2020-10-08 20:09:21
1248 0100E1F013674000 FUSER™ nvdec;UE4;slow;gpu nvdec;UE4 ingame playable 2025-02-12 16:03:00 2022-10-17 20:58:32
1249 0100A7A015E4C000 Fushigi no Gensokyo Lotus Labyrinth Needs Update;audio;gpu;nvdec ingame 2021-01-20 15:30:02
1250 01003C300B274000 Futari de! Nyanko Daisensou playable 2024-01-05 22:26:52
1251 010055801134E000 FUZE Player online-broken;vulkan-backend-bug ingame 2022-10-18 12:23:53
1377 0100763015C2E000 Gunvolt Chronicles: Luminous Avenger iX 2 crash;Needs Update nothing 2022-04-29 15:34:34
1378 01002C8018554000 Gurimugurimoa OnceMore Demo playable 2022-07-29 22:07:31
1379 0100AC601DCA8000 GYLT crash ingame 2024-03-18 20:16:51
0100c3c012718000 Grand Theft Auto: III – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
0100182014022000 Grand Theft Auto: Vice City – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
010065a014024000 Grand Theft Auto: San Andreas – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
1380 0100822012D76000 HAAK gpu ingame 2023-02-19 14:31:05
1381 01007E100EFA8000 Habroxia playable 2020-06-16 23:04:42
1382 0100535012974000 Hades vulkan playable 2022-10-05 10:45:21
1431 010083A018262000 Hitman: Blood Money — Reprisal deadlock ingame 2024-09-28 16:28:50
1432 01004B100A5CC000 Hob: The Definitive Edition playable 2021-01-13 09:39:19
1433 0100F7300ED2C000 Hoggy2 playable 2022-10-10 13:53:35
1434 0100F7E00C70E000 Hogwarts Legacy UE4;slow slow ingame 2024-09-03 19:53:58
1435 0100633007D48000 Hollow Knight nvdec playable 2023-01-16 15:44:56
1436 0100F2100061E800 Hollow0 UE4;gpu ingame 2021-03-03 23:42:56
1437 0100342009E16000 Holy Potatoes! What The Hell?! playable 2020-07-03 10:48:56
1653 0100A73006E74000 Legendary Eleven playable 2021-06-08 12:09:03
1654 0100A7700B46C000 Legendary Fishing online playable 2021-04-14 15:08:46
1655 0100739018020000 LEGO® 2K Drive gpu;ldn-works ingame 2024-04-09 02:05:12
1656 010085500130a000 01003A30012C0000 LEGO® CITY Undercover nvdec playable 2024-09-30 08:44:27
1657 010070D009FEC000 LEGO® DC Super-Villains playable 2021-05-27 18:10:37
1658 010052A00B5D2000 LEGO® Harry Potter™ Collection crash ingame 2024-01-31 10:28:07
1659 010073C01AF34000 LEGO® Horizon Adventures™ vulkan-backend-bug;opengl-backend-bug;UE4 ingame 2025-01-07 04:24:56
1795 010005A00B312000 Megaton Rainfall gpu;opengl boots 2022-08-04 18:29:43
1796 0100EA100DF92000 Meiji Katsugeki Haikara Ryuuseigumi - Seibai Shimaseu, Yonaoshi Kagyou 32-bit;nvdec playable 2022-12-05 13:19:12
1797 0100B360068B2000 Mekorama gpu boots 2021-06-17 16:37:21
010012301932A000 Melatonin playable 2025-02-16 04:08:17
1798 01000FA010340000 Melbits World nvdec;online menus 2021-11-26 13:51:22
1799 0100F68019636000 Melon Journey playable 2023-04-23 21:20:01
1800 010079C012896000 Memories Off -Innocent Fille- for Dearest playable 2020-08-04 07:31:22
1912 010073E008E6E000 Mugsters playable 2021-01-28 17:57:17
1913 0100A8400471A000 MUJO playable 2020-05-08 16:31:04
1914 0100211005E94000 Mulaka playable 2021-01-28 18:07:20
01008e2013fb4000 Multi Quiz ldn-untested ingame 2025-02-03 22:26:00
1915 010038B00B9AE000 Mummy Pinball playable 2022-08-05 16:08:11
1916 01008E200C5C2000 Muse Dash playable 2020-06-06 14:41:29
1917 010035901046C000 Mushroom Quest playable 2020-05-17 13:07:08
2027 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2028 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2029 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2030 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2031 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2032 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2057 010002700C34C000 Numbala playable 2020-05-11 12:01:07
2058 010020500C8C8000 Number Place 10000 gpu menus 2021-11-24 09:14:23
2059 010003701002C000 Nurse Love Syndrome playable 2022-10-13 10:05:22
2060 0000000000000000 nx-hbmenu Needs Update;homebrew boots 2024-04-06 22:05:32
2061 nxquake2 services;crash;homebrew nothing 2022-08-04 23:14:04
2062 010049F00EC30000 Nyan Cat: Lost in Space online playable 2021-06-12 13:22:03
2063 01002E6014FC4000 O---O playable 2022-10-29 12:12:14
2465 0100AFE00DDAC000 Royal Roads playable 2020-11-17 12:54:38
2466 0100E2C00B414000 RPG Maker MV nvdec playable 2021-01-05 20:12:01
2467 01005CD015986000 rRootage Reloaded playable 2022-08-05 23:20:18
2468 0000000000000000 RSDKv5u homebrew ingame 2024-04-01 16:25:34
2469 010009B00D33C000 Rugby Challenge 4 slow;online-broken;UE4 playable 2022-10-06 12:45:53
2470 01006EC00F2CC000 RUINER UE4 playable 2022-10-03 14:11:33
2471 010074F00DE4A000 Run the Fan playable 2021-02-27 13:36:28
2474 010081C0191D8000 Rune Factory 3 Special playable 2023-10-15 08:32:49
2475 010051D00E3A4000 Rune Factory 4 Special 32-bit;crash;nvdec ingame 2023-05-06 08:49:17
2476 010014D01216E000 Rune Factory 5 (JP) gpu ingame 2021-06-01 12:00:36
010071E0145F8000 Rustler playable 2025-02-10 20:17:12
2477 0100E21013908000 RWBY: Grimm Eclipse - Definitive Edition online-broken playable 2022-11-03 10:44:01
2478 010012C0060F0000 RXN -Raijin- nvdec playable 2021-01-10 16:05:43
2479 0100B8B012ECA000 S.N.I.P.E.R. - Hunter Scope playable 2021-04-19 15:58:09
2482 0100A5200C2E0000 Safety First! playable 2021-01-06 09:05:23
2483 0100A51013530000 SaGa Frontier Remastered nvdec playable 2022-11-03 13:54:56
2484 010003A00D0B4000 SaGa SCARLET GRACE: AMBITIONS™ playable 2022-10-06 13:20:31
2485 01008D100D43E000 Saints Row IV®: Re-Elected™ ldn-untested;LAN;deadlock ldn-untested;LAN ingame playable 2025-02-02 16:57:53 2023-12-04 18:33:37
2486 0100DE600BEEE000 SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE slow;LAN playable 2023-08-24 02:40:58
2487 01007F000EB36000 Sakai and... nvdec playable 2022-12-15 13:53:19
2488 0100B1400E8FE000 Sakuna: Of Rice and Ruin playable 2023-07-24 13:47:13
2531 0100C3E00B700000 SEGA AGES Space Harrier playable 2021-01-11 12:57:40
2532 010054400D2E6000 SEGA AGES Virtua Racing online-broken playable 2023-01-29 17:08:39
2533 01001E700AC60000 SEGA AGES Wonder Boy: Monster Land online playable 2021-05-05 16:28:25
2534 0100B3C014BDA000 SEGA Genesis™ – Nintendo Switch Online crash;regression ingame nothing 2025-02-03 22:13:30 2022-04-11 07:27:21
2535 0100F7300B24E000 SEGA Mega Drive Classics online playable 2021-01-05 11:08:00
2536 01009840046BC000 Semispheres playable 2021-01-06 23:08:31
2537 0100D1800D902000 SENRAN KAGURA Peach Ball playable 2021-06-03 15:12:10
2667 01004F401BEBE000 Song of Nunu: A League of Legends Story ingame 2024-07-12 18:53:44
2668 0100E5400BF94000 Songbird Symphony playable 2021-02-27 02:44:04
2669 010031D00A604000 Songbringer playable 2020-06-22 10:42:02
2670 0000000000000000 Sonic 1 (2013) crash;homebrew ingame 2024-04-06 18:31:20
2671 0000000000000000 Sonic 2 (2013) crash;homebrew ingame 2024-04-01 16:25:30
2672 0000000000000000 Sonic A.I.R homebrew ingame 2024-04-01 16:25:32
2673 0000000000000000 Sonic CD crash;homebrew ingame 2024-04-01 16:25:31
2674 010040E0116B8000 Sonic Colors: Ultimate playable 2022-11-12 21:24:26
2675 01001270012B6000 SONIC FORCES™ playable 2024-07-28 13:11:21
2676 01004AD014BF0000 Sonic Frontiers gpu;deadlock;amd-vendor-bug;intel-vendor-bug ingame 2024-09-05 09:18:53
2687 0100707011722000 Space Elite Force playable 2020-11-27 15:21:05
2688 010047B010260000 Space Pioneer playable 2022-10-20 12:24:37
2689 010010A009830000 Space Ribbon playable 2022-08-15 17:17:10
2690 0000000000000000 SpaceCadetPinball homebrew ingame 2024-04-18 19:30:04
2691 0100D9B0041CE000 Spacecats with Lasers playable 2022-08-15 17:22:44
2692 010034800FB60000 Spaceland playable 2020-11-01 14:31:56
2693 010028D0045CE000 Sparkle 2 playable 2020-10-19 11:51:39
2720 0100C2500FC20000 Splatoon™ 3 ldn-works;opengl-backend-bug;LAN;amd-vendor-bug playable 2024-08-04 23:49:11
2721 0100BA0018500000 Splatoon™ 3: Splatfest World Premiere gpu;online-broken;demo ingame 2022-09-19 03:17:12
2722 010062800D39C000 SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated online-broken;UE4;ldn-broken;vulkan-backend-bug playable 2023-08-01 19:29:34
2723 01009FB0172F4000 SpongeBob SquarePants: The Cosmic Shake gpu;UE4 ingame 2024-03-04 16:35:00 2023-08-01 19:29:53
2724 010097C01336A000 Spooky Chase playable 2022-11-04 12:17:44
2725 0100C6100D75E000 Spooky Ghosts Dot Com playable 2021-06-15 15:16:11
2726 0100DE9005170000 Sports Party nvdec playable 2021-03-05 13:40:42
2831 01009B90006DC000 Super Mario Maker™ 2 online-broken;ldn-broken playable 2024-08-25 11:05:19
2832 0100000000010000 Super Mario Odyssey™ nvdec;intel-vendor-bug;mac-bug playable 2024-08-25 01:32:34
2833 010036B0034E4000 Super Mario Party™ gpu;Needs Update;ldn-works ingame 2024-06-21 05:10:16
0100965017338000 Super Mario Party Jamboree mac-bug;gpu ingame 2025-02-17 02:09:20
2834 0100BC0018138000 Super Mario RPG™ gpu;audio;nvdec ingame 2024-06-19 17:43:42
2835 0000000000000000 Super Mario World homebrew boots 2024-06-13 01:40:31
2836 010049900F546000 Super Mario™ 3D All-Stars services-horizon;slow;vulkan;amd-vendor-bug ingame 2024-05-07 02:38:16
2837 010028600EBDA000 Super Mario™ 3D World + Bowser’s Fury ldn-works playable 2024-07-31 10:45:37
2838 01004F8006A78000 Super Meat Boy services playable 2020-04-02 23:10:07
2963 0100C38004DCC000 The Flame In The Flood: Complete Edition gpu;nvdec;UE4 ingame 2022-08-22 16:23:49
2964 010007700D4AC000 The Forbidden Arts playable 2021-01-26 16:26:24
2965 010030700CBBC000 The friends of Ringo Ishikawa playable 2022-08-22 16:33:17
0100b620139d8000 The Game of Life 2 ldn-untested ingame 2025-02-03 22:30:00
2966 01006350148DA000 The Gardener and the Wild Vines gpu ingame 2024-04-29 16:32:10
2967 0100B13007A6A000 The Gardens Between playable 2021-01-29 16:16:53
2968 010036E00FB20000 The Great Ace Attorney Chronicles playable 2023-06-22 21:26:29
2980 010015D003EE4000 The Jackbox Party Pack 2 online-working playable 2022-08-22 18:23:40
2981 0100CC80013D6000 The Jackbox Party Pack 3 slow;online-working playable 2022-08-22 18:41:06
2982 0100E1F003EE8000 The Jackbox Party Pack 4 online-working playable 2022-08-22 18:56:34
01006fe0096ac000 The Jackbox Party Pack 5 slow;online-working ingame 2025-02-14 05:32:00
01005a400db52000 The Jackbox Party Pack 6 slow;online-working ingame 2025-02-14 05:26:00
2983 010052C00B184000 The Journey Down: Chapter One nvdec playable 2021-02-24 13:32:41
2984 01006BC00B188000 The Journey Down: Chapter Three nvdec playable 2021-02-24 13:45:27
2985 01009AB00B186000 The Journey Down: Chapter Two nvdec playable 2021-02-24 13:32:13
3158 010055E00CA68000 Trine 4: The Nightmare Prince gpu nothing 2025-01-07 05:47:46
3159 0100D9000A930000 Trine Enchanted Edition ldn-untested;nvdec playable 2021-06-03 11:28:15
3160 01002D7010A54000 Trinity Trigger crash ingame 2023-03-03 03:09:09
010020700a5e0000 TRIVIAL PURSUIT Live! ldn-untested ingame 2025-02-03 22:35:00
3161 0100868013FFC000 TRIVIAL PURSUIT Live! 2 boots 2022-12-19 00:04:33
3162 0100F78002040000 Troll and I™ gpu;nvdec ingame 2021-06-04 16:58:50
3163 0100145011008000 Trollhunters: Defenders of Arcadia gpu;nvdec ingame 2020-11-30 13:27:09
3207 0100AB2010B4C000 Unlock The King playable 2020-09-01 13:58:27
3208 0100A3E011CB0000 Unlock the King 2 playable 2021-06-15 20:43:55
3209 01005AA00372A000 UNO® for Nintendo Switch nvdec;ldn-untested playable 2022-07-28 14:49:47
0100b6e012ebe000 UNO ldn-untested ingame 2025-02-03 22:40:00
3210 0100E5D00CC0C000 Unravel Two nvdec playable 2024-05-23 15:45:05
3211 010001300CC4A000 Unruly Heroes playable 2021-01-07 18:09:31
3212 0100B410138C0000 Unspottable playable 2022-10-25 19:28:49
3371 0100F47016F26000 Yomawari 3 playable 2022-05-10 08:26:51
3372 010012F00B6F2000 Yomawari: The Long Night Collection playable 2022-09-03 14:36:59
3373 0100CC600ABB2000 Yonder: The Cloud Catcher Chronicles (Retail Only) playable 2021-01-28 14:06:25
0100534009ff2000 Yonder: The Cloud Catcher Chronicles playable 2025-02-03 22:19:13
3374 0100BE50042F6000 Yono and the Celestial Elephants playable 2021-01-28 18:23:58
3375 0100F110029C8000 Yooka-Laylee playable 2021-01-28 14:21:45
3376 010022F00DA66000 Yooka-Laylee and the Impossible Lair playable 2021-03-05 17:32:21

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@ -18,13 +18,13 @@ To merge pull requests, you must have write permissions in the repository.
## Pull Request Ownership ## Pull Request Ownership
Every pull request will automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned. Every pull request will have automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github). If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github).
## Pull Request Builds ## Pull Request Builds
When submitting a PR to the `Ryubing/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion. When submitting a PR to the `GreemDev/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times ## Review Turnaround Times
@ -42,7 +42,7 @@ Anyone with write access can merge a pull request manually when the following co
* The PR has been approved by two reviewers and any other objections are addressed. * The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes. * You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of your PR. * The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of your PR.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them. Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.

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@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.Arm64
public static void RunPass(ControlFlowGraph cfg) public static void RunPass(ControlFlowGraph cfg)
{ {
Dictionary<ulong, Operand> constants = new(); var constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source) Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{ {
// If the constant has many uses, we also force a new constant mov to be added, in order // If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits). // to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses) if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
{ {
constant = Local(source.Type); constant = Local(source.Type);

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@ -123,7 +123,7 @@ namespace ARMeilleure.CodeGen.Arm64
public void Cset(Operand rd, ArmCondition condition) public void Cset(Operand rd, ArmCondition condition)
{ {
Operand zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type); var zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1)); Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
} }

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@ -42,7 +42,7 @@ namespace ARMeilleure.CodeGen.Arm64
{ {
Offset = offset; Offset = offset;
Symbol = symbol; Symbol = symbol;
LdrOffsets = []; LdrOffsets = new List<(Operand, int)>();
} }
} }
@ -91,7 +91,7 @@ namespace ARMeilleure.CodeGen.Arm64
long target = _stream.Position; long target = _stream.Position;
if (_pendingBranches.TryGetValue(block, out List<(ArmCondition Condition, long BranchPos)> list)) if (_pendingBranches.TryGetValue(block, out var list))
{ {
foreach ((ArmCondition condition, long branchPos) in list) foreach ((ArmCondition condition, long branchPos) in list)
{ {
@ -119,7 +119,7 @@ namespace ARMeilleure.CodeGen.Arm64
} }
else else
{ {
if (!_pendingBranches.TryGetValue(target, out List<(ArmCondition Condition, long BranchPos)> list)) if (!_pendingBranches.TryGetValue(target, out var list))
{ {
list = new List<(ArmCondition, long)>(); list = new List<(ArmCondition, long)>();
_pendingBranches.Add(target, list); _pendingBranches.Add(target, list);
@ -266,7 +266,7 @@ namespace ARMeilleure.CodeGen.Arm64
} }
else else
{ {
relocInfo = new RelocInfo([]); relocInfo = new RelocInfo(Array.Empty<RelocEntry>());
} }
return (code, relocInfo); return (code, relocInfo);

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@ -322,7 +322,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant); Debug.Assert(comp.Kind == OperandKind.Constant);
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition(); var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation); GenerateCompareCommon(context, operation);
@ -354,7 +354,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type == OperandType.I32); Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant); Debug.Assert(comp.Kind == OperandKind.Constant);
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition(); var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation); GenerateCompareCommon(context, operation);
@ -1079,7 +1079,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static UnwindInfo WritePrologue(CodeGenContext context) private static UnwindInfo WritePrologue(CodeGenContext context)
{ {
List<UnwindPushEntry> pushEntries = []; List<UnwindPushEntry> pushEntries = new();
Operand rsp = Register(SpRegister); Operand rsp = Register(SpRegister);

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@ -140,8 +140,8 @@ namespace ARMeilleure.CodeGen.Arm64
return false; return false;
} }
private static readonly string[] _sysctlNames = private static readonly string[] _sysctlNames = new string[]
[ {
"hw.optional.floatingpoint", "hw.optional.floatingpoint",
"hw.optional.AdvSIMD", "hw.optional.AdvSIMD",
"hw.optional.arm.FEAT_FP16", "hw.optional.arm.FEAT_FP16",
@ -150,8 +150,8 @@ namespace ARMeilleure.CodeGen.Arm64
"hw.optional.arm.FEAT_LSE", "hw.optional.arm.FEAT_LSE",
"hw.optional.armv8_crc32", "hw.optional.armv8_crc32",
"hw.optional.arm.FEAT_SHA1", "hw.optional.arm.FEAT_SHA1",
"hw.optional.arm.FEAT_SHA256" "hw.optional.arm.FEAT_SHA256",
]; };
[Flags] [Flags]
public enum MacOsFeatureFlags public enum MacOsFeatureFlags

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@ -261,10 +261,10 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination; Operand dest = operation.Destination;
List<Operand> sources = List<Operand> sources = new()
[ {
operation.GetSource(0) operation.GetSource(0),
]; };
int argsCount = operation.SourcesCount - 1; int argsCount = operation.SourcesCount - 1;
@ -365,10 +365,10 @@ namespace ARMeilleure.CodeGen.Arm64
Operation node, Operation node,
Operation operation) Operation operation)
{ {
List<Operand> sources = List<Operand> sources = new()
[ {
operation.GetSource(0) operation.GetSource(0),
]; };
int argsCount = operation.SourcesCount - 1; int argsCount = operation.SourcesCount - 1;
@ -468,8 +468,8 @@ namespace ARMeilleure.CodeGen.Arm64
// Update the sources and destinations with split 64-bit halfs of the whole 128-bit values. // Update the sources and destinations with split 64-bit halfs of the whole 128-bit values.
// We also need a additional registers that will be used to store temporary information. // We also need a additional registers that will be used to store temporary information.
operation.SetDestinations([actualLow, actualHigh, Local(OperandType.I64), Local(OperandType.I64)]); operation.SetDestinations(new[] { actualLow, actualHigh, Local(OperandType.I64), Local(OperandType.I64) });
operation.SetSources([address, expectedLow, expectedHigh, desiredLow, desiredHigh]); operation.SetSources(new[] { address, expectedLow, expectedHigh, desiredLow, desiredHigh });
// Add some dummy uses of the input operands, as the CAS operation will be a loop, // Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand. // so they can't be used as destination operand.
@ -486,7 +486,7 @@ namespace ARMeilleure.CodeGen.Arm64
else else
{ {
// We need a additional register where the store result will be written to. // We need a additional register where the store result will be written to.
node.SetDestinations([node.Destination, Local(OperandType.I32)]); node.SetDestinations(new[] { node.Destination, Local(OperandType.I32) });
// Add some dummy uses of the input operands, as the CAS operation will be a loop, // Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand. // so they can't be used as destination operand.
@ -847,7 +847,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant); Debug.Assert(comp.Kind == OperandKind.Constant);
Comparison compType = (Comparison)comp.AsInt32(); var compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual; return compType == Comparison.Equal || compType == Comparison.NotEqual;
} }

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@ -1,6 +1,7 @@
using ARMeilleure.CodeGen.Linking; using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding; using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache; using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen namespace ARMeilleure.CodeGen

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@ -10,7 +10,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary> /// <summary>
/// Gets an empty <see cref="RelocInfo"/>. /// Gets an empty <see cref="RelocInfo"/>.
/// </summary> /// </summary>
public static RelocInfo Empty { get; } = new(null); public static RelocInfo Empty { get; } = new RelocInfo(null);
private readonly RelocEntry[] _entries; private readonly RelocEntry[] _entries;

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@ -31,7 +31,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public ParallelCopy() public ParallelCopy()
{ {
_copies = []; _copies = new List<Copy>();
} }
public void AddCopy(Register dest, Register source, OperandType type) public void AddCopy(Register dest, Register source, OperandType type)
@ -218,7 +218,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public Operation[] Sequence() public Operation[] Sequence()
{ {
List<Operation> sequence = []; List<Operation> sequence = new();
if (_spillQueue != null) if (_spillQueue != null)
{ {

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@ -115,7 +115,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
NumberLocals(cfg, regMasks.RegistersCount); NumberLocals(cfg, regMasks.RegistersCount);
AllocationContext context = new(stackAlloc, regMasks, _intervals.Count); var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context); BuildIntervals(cfg, context);
@ -799,8 +799,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void NumberLocals(ControlFlowGraph cfg, int registersCount) private void NumberLocals(ControlFlowGraph cfg, int registersCount)
{ {
_operationNodes = []; _operationNodes = new List<(IntrusiveList<Operation>, Operation)>();
_intervals = []; _intervals = new List<LiveInterval>();
for (int index = 0; index < registersCount; index++) for (int index = 0; index < registersCount; index++)
{ {
@ -839,7 +839,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
dest.NumberLocal(_intervals.Count); dest.NumberLocal(_intervals.Count);
LiveInterval interval = new(dest); LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval); _intervals.Add(interval);
SetVisited(dest); SetVisited(dest);
@ -980,7 +980,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
_blockLiveIn = blkLiveIn; _blockLiveIn = blkLiveIn;
_blockEdges = []; _blockEdges = new HashSet<int>();
// Compute lifetime intervals. // Compute lifetime intervals.
int operationPos = _operationsCount; int operationPos = _operationsCount;

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@ -15,12 +15,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
if (_count + 1 > _capacity) if (_count + 1 > _capacity)
{ {
Span<LiveInterval> oldSpan = Span; var oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2); _capacity = Math.Max(4, _capacity * 2);
_items = Allocators.References.Allocate<LiveInterval>((uint)_capacity); _items = Allocators.References.Allocate<LiveInterval>((uint)_capacity);
Span<LiveInterval> newSpan = Span; var newSpan = Span;
oldSpan.CopyTo(newSpan); oldSpan.CopyTo(newSpan);
} }

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@ -16,12 +16,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
if (Count + 1 > _capacity) if (Count + 1 > _capacity)
{ {
Span<int> oldSpan = Span; var oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2); _capacity = Math.Max(4, _capacity * 2);
_items = Allocators.Default.Allocate<int>((uint)_capacity); _items = Allocators.Default.Allocate<int>((uint)_capacity);
Span<int> newSpan = Span; var newSpan = Span;
oldSpan.CopyTo(newSpan); oldSpan.CopyTo(newSpan);
} }

View File

@ -1,6 +1,5 @@
using ARMeilleure.CodeGen.Linking; using ARMeilleure.CodeGen.Linking;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using Microsoft.IO;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -75,9 +74,9 @@ namespace ARMeilleure.CodeGen.X86
{ {
_stream = stream; _stream = stream;
_labels = new Dictionary<Operand, long>(); _labels = new Dictionary<Operand, long>();
_jumps = []; _jumps = new List<Jump>();
_relocs = relocatable ? [] : null; _relocs = relocatable ? new List<Reloc>() : null;
} }
public void MarkLabel(Operand label) public void MarkLabel(Operand label)
@ -1325,8 +1324,8 @@ namespace ARMeilleure.CodeGen.X86
public (byte[], RelocInfo) GetCode() public (byte[], RelocInfo) GetCode()
{ {
Span<Jump> jumps = CollectionsMarshal.AsSpan(_jumps); var jumps = CollectionsMarshal.AsSpan(_jumps);
Span<Reloc> relocs = CollectionsMarshal.AsSpan(_relocs); var relocs = CollectionsMarshal.AsSpan(_relocs);
// Write jump relative offsets. // Write jump relative offsets.
bool modified; bool modified;
@ -1411,15 +1410,15 @@ namespace ARMeilleure.CodeGen.X86
// Write the code, ignoring the dummy bytes after jumps, into a new stream. // Write the code, ignoring the dummy bytes after jumps, into a new stream.
_stream.Seek(0, SeekOrigin.Begin); _stream.Seek(0, SeekOrigin.Begin);
using RecyclableMemoryStream codeStream = MemoryStreamManager.Shared.GetStream(); using var codeStream = MemoryStreamManager.Shared.GetStream();
Assembler assembler = new(codeStream, HasRelocs); var assembler = new Assembler(codeStream, HasRelocs);
bool hasRelocs = HasRelocs; bool hasRelocs = HasRelocs;
int relocIndex = 0; int relocIndex = 0;
int relocOffset = 0; int relocOffset = 0;
RelocEntry[] relocEntries = hasRelocs var relocEntries = hasRelocs
? new RelocEntry[relocs.Length] ? new RelocEntry[relocs.Length]
: []; : Array.Empty<RelocEntry>();
for (int i = 0; i < jumps.Length; i++) for (int i = 0; i < jumps.Length; i++)
{ {
@ -1470,8 +1469,8 @@ namespace ARMeilleure.CodeGen.X86
_stream.CopyTo(codeStream); _stream.CopyTo(codeStream);
byte[] code = codeStream.ToArray(); var code = codeStream.ToArray();
RelocInfo relocInfo = new(relocEntries); var relocInfo = new RelocInfo(relocEntries);
return (code, relocInfo); return (code, relocInfo);
} }

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@ -623,7 +623,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant); Debug.Assert(comp.Kind == OperandKind.Constant);
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition(); var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation); GenerateCompareCommon(context, operation);
@ -661,7 +661,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(dest.Type == OperandType.I32); Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant); Debug.Assert(comp.Kind == OperandKind.Constant);
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition(); var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation); GenerateCompareCommon(context, operation);
@ -1748,7 +1748,7 @@ namespace ARMeilleure.CodeGen.X86
private static UnwindInfo WritePrologue(CodeGenContext context) private static UnwindInfo WritePrologue(CodeGenContext context)
{ {
List<UnwindPushEntry> pushEntries = []; List<UnwindPushEntry> pushEntries = new();
Operand rsp = Register(X86Register.Rsp); Operand rsp = Register(X86Register.Rsp);

View File

@ -40,12 +40,12 @@ namespace ARMeilleure.CodeGen.X86
return 0; return 0;
} }
ReadOnlySpan<byte> asmGetXcr0 = ReadOnlySpan<byte> asmGetXcr0 = new byte[]
[ {
0x31, 0xc9, // xor ecx, ecx 0x31, 0xc9, // xor ecx, ecx
0xf, 0x01, 0xd0, // xgetbv 0xf, 0x01, 0xd0, // xgetbv
0xc3 // ret 0xc3, // ret
]; };
using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length); using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length);
@ -53,7 +53,7 @@ namespace ARMeilleure.CodeGen.X86
memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute); memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
GetXcr0 fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer); var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
return fGetXcr0(); return fGetXcr0();
} }

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@ -124,13 +124,13 @@ namespace ARMeilleure.CodeGen.X86
{ {
int stackOffset = stackAlloc.Allocate(OperandType.I32); int stackOffset = stackAlloc.Allocate(OperandType.I32);
node.SetSources([Const(stackOffset), node.GetSource(0)]); node.SetSources(new Operand[] { Const(stackOffset), node.GetSource(0) });
} }
else if (node.Intrinsic == Intrinsic.X86Stmxcsr) else if (node.Intrinsic == Intrinsic.X86Stmxcsr)
{ {
int stackOffset = stackAlloc.Allocate(OperandType.I32); int stackOffset = stackAlloc.Allocate(OperandType.I32);
node.SetSources([Const(stackOffset)]); node.SetSources(new Operand[] { Const(stackOffset) });
} }
break; break;
} }
@ -253,8 +253,8 @@ namespace ARMeilleure.CodeGen.X86
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, rax)); node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, rax));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, rdx, Const(1))); nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, rdx, Const(1)));
operation.SetDestinations([rdx, rax]); operation.SetDestinations(new Operand[] { rdx, rax });
operation.SetSources([operation.GetSource(0), rdx, rax, rcx, rbx]); operation.SetSources(new Operand[] { operation.GetSource(0), rdx, rax, rcx, rbx });
} }
else else
{ {
@ -274,7 +274,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddBefore(node, Operation(Instruction.Copy, temp, newValue)); nodes.AddBefore(node, Operation(Instruction.Copy, temp, newValue));
node.SetSources([node.GetSource(0), rax, temp]); node.SetSources(new Operand[] { node.GetSource(0), rax, temp });
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax)); nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
@ -303,7 +303,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax)); nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
node.SetSources([rdx, rax, node.GetSource(1)]); node.SetSources(new Operand[] { rdx, rax, node.GetSource(1) });
node.Destination = rax; node.Destination = rax;
} }
@ -348,7 +348,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rdx)); nodes.AddAfter(node, Operation(Instruction.Copy, dest, rdx));
node.SetDestinations([rdx, rax]); node.SetDestinations(new Operand[] { rdx, rax });
break; break;
} }
@ -759,7 +759,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant); Debug.Assert(comp.Kind == OperandKind.Constant);
Comparison compType = (Comparison)comp.AsInt32(); var compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual; return compType == Comparison.Equal || compType == Comparison.NotEqual;
} }

View File

@ -14,10 +14,10 @@ namespace ARMeilleure.CodeGen.X86
{ {
Operand dest = node.Destination; Operand dest = node.Destination;
List<Operand> sources = List<Operand> sources = new()
[ {
node.GetSource(0) node.GetSource(0),
]; };
int argsCount = node.SourcesCount - 1; int argsCount = node.SourcesCount - 1;
@ -117,10 +117,10 @@ namespace ARMeilleure.CodeGen.X86
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node) public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node)
{ {
List<Operand> sources = List<Operand> sources = new()
[ {
node.GetSource(0) node.GetSource(0),
]; };
int argsCount = node.SourcesCount - 1; int argsCount = node.SourcesCount - 1;

View File

@ -321,7 +321,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddBefore(node, retCopyOp); nodes.AddBefore(node, retCopyOp);
} }
node.SetSources([]); node.SetSources(Array.Empty<Operand>());
} }
} }
} }

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@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.X86
public static void RunPass(ControlFlowGraph cfg) public static void RunPass(ControlFlowGraph cfg)
{ {
Dictionary<ulong, Operand> constants = new(); var constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source) Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{ {
// If the constant has many uses, we also force a new constant mov to be added, in order // If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits). // to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses) if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
{ {
constant = Local(source.Type); constant = Local(source.Type);

View File

@ -3,46 +3,52 @@ namespace ARMeilleure.Common
public static class AddressTablePresets public static class AddressTablePresets
{ {
private static readonly AddressTableLevel[] _levels64Bit = private static readonly AddressTableLevel[] _levels64Bit =
[ new AddressTableLevel[]
new(31, 17), {
new(31, 17),
new(23, 8), new(23, 8),
new(15, 8), new(15, 8),
new( 7, 8), new( 7, 8),
new( 2, 5) new( 2, 5),
]; };
private static readonly AddressTableLevel[] _levels32Bit = private static readonly AddressTableLevel[] _levels32Bit =
[ new AddressTableLevel[]
new(31, 17), {
new(31, 17),
new(23, 8), new(23, 8),
new(15, 8), new(15, 8),
new( 7, 8), new( 7, 8),
new( 1, 6) new( 1, 6),
]; };
private static readonly AddressTableLevel[] _levels64BitSparseTiny = private static readonly AddressTableLevel[] _levels64BitSparseTiny =
[ new AddressTableLevel[]
new( 11, 28), {
new( 2, 9) new( 11, 28),
]; new( 2, 9),
};
private static readonly AddressTableLevel[] _levels32BitSparseTiny = private static readonly AddressTableLevel[] _levels32BitSparseTiny =
[ new AddressTableLevel[]
new( 10, 22), {
new( 1, 9) new( 10, 22),
]; new( 1, 9),
};
private static readonly AddressTableLevel[] _levels64BitSparseGiant = private static readonly AddressTableLevel[] _levels64BitSparseGiant =
[ new AddressTableLevel[]
new( 38, 1), {
new( 2, 36) new( 38, 1),
]; new( 2, 36),
};
private static readonly AddressTableLevel[] _levels32BitSparseGiant = private static readonly AddressTableLevel[] _levels32BitSparseGiant =
[ new AddressTableLevel[]
new( 31, 1), {
new( 1, 30) new( 31, 1),
]; new( 1, 30),
};
//high power will run worse on DDR3 systems and some DDR4 systems due to the higher ram utilization //high power will run worse on DDR3 systems and some DDR4 systems due to the higher ram utilization
//low power will never run worse than non-sparse, but for most systems it won't be necessary //low power will never run worse than non-sparse, but for most systems it won't be necessary

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@ -129,13 +129,13 @@ namespace ARMeilleure.Common
if (count > _count) if (count > _count)
{ {
long* oldMask = _masks; var oldMask = _masks;
Span<long> oldSpan = new(_masks, _count); var oldSpan = new Span<long>(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count); _masks = _allocator.Allocate<long>((uint)count);
_count = count; _count = count;
Span<long> newSpan = new(_masks, _count); var newSpan = new Span<long>(_masks, _count);
oldSpan.CopyTo(newSpan); oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear(); newSpan[oldSpan.Length..].Clear();

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@ -5,7 +5,7 @@ namespace ARMeilleure.Common
{ {
static class BitUtils static class BitUtils
{ {
private static ReadOnlySpan<sbyte> HbsNibbleLut => [-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3]; private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
public static long FillWithOnes(int bits) public static long FillWithOnes(int bits)
{ {

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@ -63,7 +63,7 @@ namespace ARMeilleure.Common
} }
int index = _freeHint++; int index = _freeHint++;
Span<TEntry> page = GetPage(index); var page = GetPage(index);
_allocated.Set(index); _allocated.Set(index);
@ -111,7 +111,7 @@ namespace ARMeilleure.Common
throw new ArgumentException("Entry at the specified index was not allocated", nameof(index)); throw new ArgumentException("Entry at the specified index was not allocated", nameof(index));
} }
Span<TEntry> page = GetPage(index); var page = GetPage(index);
return ref GetValue(page, index); return ref GetValue(page, index);
} }
@ -136,7 +136,7 @@ namespace ARMeilleure.Common
/// <returns>Page for the specified <see cref="index"/></returns> /// <returns>Page for the specified <see cref="index"/></returns>
private unsafe Span<TEntry> GetPage(int index) private unsafe Span<TEntry> GetPage(int index)
{ {
int pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity); var pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
if (!_pages.TryGetValue(pageIndex, out nint page)) if (!_pages.TryGetValue(pageIndex, out nint page))
{ {
@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{ {
_allocated.Dispose(); _allocated.Dispose();
foreach (IntPtr page in _pages.Values) foreach (var page in _pages.Values)
{ {
NativeAllocator.Instance.Free((void*)page); NativeAllocator.Instance.Free((void*)page);
} }

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@ -17,7 +17,7 @@ namespace ARMeilleure.Decoders
public Block() public Block()
{ {
OpCodes = []; OpCodes = new List<OpCode>();
} }
public Block(ulong address) : this() public Block(ulong address) : this()

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@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode) public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode)
{ {
List<Block> blocks = []; List<Block> blocks = new();
Queue<Block> workQueue = new(); Queue<Block> workQueue = new();

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@ -9,7 +9,7 @@ namespace ARMeilleure.Decoders
public OpCode32SimdDupElem(InstDescriptor inst, ulong address, int opCode, bool isThumb) : base(inst, address, opCode, isThumb) public OpCode32SimdDupElem(InstDescriptor inst, ulong address, int opCode, bool isThumb) : base(inst, address, opCode, isThumb)
{ {
int opc = (opCode >> 16) & 0xf; var opc = (opCode >> 16) & 0xf;
if ((opc & 0b1) == 1) if ((opc & 0b1) == 1)
{ {

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@ -5,12 +5,12 @@ namespace ARMeilleure.Decoders
class OpCode32SimdMemPair : OpCode32, IOpCode32Simd class OpCode32SimdMemPair : OpCode32, IOpCode32Simd
{ {
private static readonly int[] _regsMap = private static readonly int[] _regsMap =
[ {
1, 1, 4, 2, 1, 1, 4, 2,
1, 1, 3, 1, 1, 1, 3, 1,
1, 1, 2, 1, 1, 1, 2, 1,
1, 1, 1, 1 1, 1, 1, 1,
]; };
public int Vd { get; } public int Vd { get; }
public int Rn { get; } public int Rn { get; }

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@ -21,7 +21,7 @@ namespace ARMeilleure.Decoders
Op = (opCode >> 20) & 0x1; Op = (opCode >> 20) & 0x1;
U = ((opCode >> 23) & 1) != 0; U = ((opCode >> 23) & 1) != 0;
int opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3); var opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
if ((opc & 0b01000) == 0b01000) if ((opc & 0b01000) == 0b01000)
{ {

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@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
} }
else if (DataOp == DataOp.Logical) else if (DataOp == DataOp.Logical)
{ {
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, true); var bm = DecoderHelper.DecodeBitMask(opCode, true);
if (bm.IsUndefined) if (bm.IsUndefined)
{ {

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@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
public OpCodeBfm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode) public OpCodeBfm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{ {
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, false); var bm = DecoderHelper.DecodeBitMask(opCode, false);
if (bm.IsUndefined) if (bm.IsUndefined)
{ {

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@ -12,7 +12,7 @@ namespace ARMeilleure.Decoders
public OpCodeT16IfThen(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode) public OpCodeT16IfThen(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{ {
List<Condition> conds = []; List<Condition> conds = new();
int cond = (opCode >> 4) & 0xf; int cond = (opCode >> 4) & 0xf;
int mask = opCode & 0xf; int mask = opCode & 0xf;

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@ -29,9 +29,9 @@ namespace ARMeilleure.Decoders
} }
} }
private static readonly List<InstInfo> _allInstA32 = []; private static readonly List<InstInfo> _allInstA32 = new();
private static readonly List<InstInfo> _allInstT32 = []; private static readonly List<InstInfo> _allInstT32 = new();
private static readonly List<InstInfo> _allInstA64 = []; private static readonly List<InstInfo> _allInstA64 = new();
private static readonly InstInfo[][] _instA32FastLookup = new InstInfo[FastLookupSize][]; private static readonly InstInfo[][] _instA32FastLookup = new InstInfo[FastLookupSize][];
private static readonly InstInfo[][] _instT32FastLookup = new InstInfo[FastLookupSize][]; private static readonly InstInfo[][] _instT32FastLookup = new InstInfo[FastLookupSize][];
@ -1330,7 +1330,7 @@ namespace ARMeilleure.Decoders
for (int index = 0; index < temp.Length; index++) for (int index = 0; index < temp.Length; index++)
{ {
temp[index] = []; temp[index] = new List<InstInfo>();
} }
foreach (InstInfo inst in allInsts) foreach (InstInfo inst in allInsts)

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@ -69,7 +69,7 @@ namespace ARMeilleure.Decoders.Optimizations
} }
} }
List<Block> newBlocks = new(blocks.Count); var newBlocks = new List<Block>(blocks.Count);
// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range. // Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
for (int i = 0; i < blocks.Count; i++) for (int i = 0; i < blocks.Count; i++)

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@ -141,7 +141,7 @@ namespace ARMeilleure.Diagnostics
break; break;
case OperandKind.Memory: case OperandKind.Memory:
MemoryOperand memOp = operand.GetMemory(); var memOp = operand.GetMemory();
_builder.Append('['); _builder.Append('[');
@ -285,7 +285,7 @@ namespace ARMeilleure.Diagnostics
public static string GetDump(ControlFlowGraph cfg) public static string GetDump(ControlFlowGraph cfg)
{ {
IRDumper dumper = new(1); var dumper = new IRDumper(1);
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext) for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{ {

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@ -29,7 +29,7 @@ namespace ARMeilleure.Diagnostics
static Symbols() static Symbols()
{ {
_symbols = new ConcurrentDictionary<ulong, string>(); _symbols = new ConcurrentDictionary<ulong, string>();
_rangedSymbols = []; _rangedSymbols = new List<RangedSymbol>();
} }
public static string Get(ulong address) public static string Get(ulong address)

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@ -9,8 +9,8 @@ namespace ARMeilleure.Instructions
{ {
#region "LookUp Tables" #region "LookUp Tables"
#pragma warning disable IDE1006 // Naming rule violation #pragma warning disable IDE1006 // Naming rule violation
private static ReadOnlySpan<byte> _sBox => private static ReadOnlySpan<byte> _sBox => new byte[]
[ {
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76, 0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76,
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0, 0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0,
0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15, 0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15,
@ -26,11 +26,11 @@ namespace ARMeilleure.Instructions
0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a, 0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a,
0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e, 0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e,
0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf, 0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf,
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16 0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16,
]; };
private static ReadOnlySpan<byte> _invSBox => private static ReadOnlySpan<byte> _invSBox => new byte[]
[ {
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb, 0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb, 0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb,
0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e, 0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e,
@ -46,11 +46,11 @@ namespace ARMeilleure.Instructions
0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f, 0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f,
0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef, 0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef,
0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61, 0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61,
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d 0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d,
]; };
private static ReadOnlySpan<byte> _gfMul02 => private static ReadOnlySpan<byte> _gfMul02 => new byte[]
[ {
0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1a, 0x1c, 0x1e, 0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1a, 0x1c, 0x1e,
0x20, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2c, 0x2e, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3a, 0x3c, 0x3e, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2c, 0x2e, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3a, 0x3c, 0x3e,
0x40, 0x42, 0x44, 0x46, 0x48, 0x4a, 0x4c, 0x4e, 0x50, 0x52, 0x54, 0x56, 0x58, 0x5a, 0x5c, 0x5e, 0x40, 0x42, 0x44, 0x46, 0x48, 0x4a, 0x4c, 0x4e, 0x50, 0x52, 0x54, 0x56, 0x58, 0x5a, 0x5c, 0x5e,
@ -66,11 +66,11 @@ namespace ARMeilleure.Instructions
0x9b, 0x99, 0x9f, 0x9d, 0x93, 0x91, 0x97, 0x95, 0x8b, 0x89, 0x8f, 0x8d, 0x83, 0x81, 0x87, 0x85, 0x9b, 0x99, 0x9f, 0x9d, 0x93, 0x91, 0x97, 0x95, 0x8b, 0x89, 0x8f, 0x8d, 0x83, 0x81, 0x87, 0x85,
0xbb, 0xb9, 0xbf, 0xbd, 0xb3, 0xb1, 0xb7, 0xb5, 0xab, 0xa9, 0xaf, 0xad, 0xa3, 0xa1, 0xa7, 0xa5, 0xbb, 0xb9, 0xbf, 0xbd, 0xb3, 0xb1, 0xb7, 0xb5, 0xab, 0xa9, 0xaf, 0xad, 0xa3, 0xa1, 0xa7, 0xa5,
0xdb, 0xd9, 0xdf, 0xdd, 0xd3, 0xd1, 0xd7, 0xd5, 0xcb, 0xc9, 0xcf, 0xcd, 0xc3, 0xc1, 0xc7, 0xc5, 0xdb, 0xd9, 0xdf, 0xdd, 0xd3, 0xd1, 0xd7, 0xd5, 0xcb, 0xc9, 0xcf, 0xcd, 0xc3, 0xc1, 0xc7, 0xc5,
0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5 0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5,
]; };
private static ReadOnlySpan<byte> _gfMul03 => private static ReadOnlySpan<byte> _gfMul03 => new byte[]
[ {
0x00, 0x03, 0x06, 0x05, 0x0c, 0x0f, 0x0a, 0x09, 0x18, 0x1b, 0x1e, 0x1d, 0x14, 0x17, 0x12, 0x11, 0x00, 0x03, 0x06, 0x05, 0x0c, 0x0f, 0x0a, 0x09, 0x18, 0x1b, 0x1e, 0x1d, 0x14, 0x17, 0x12, 0x11,
0x30, 0x33, 0x36, 0x35, 0x3c, 0x3f, 0x3a, 0x39, 0x28, 0x2b, 0x2e, 0x2d, 0x24, 0x27, 0x22, 0x21, 0x30, 0x33, 0x36, 0x35, 0x3c, 0x3f, 0x3a, 0x39, 0x28, 0x2b, 0x2e, 0x2d, 0x24, 0x27, 0x22, 0x21,
0x60, 0x63, 0x66, 0x65, 0x6c, 0x6f, 0x6a, 0x69, 0x78, 0x7b, 0x7e, 0x7d, 0x74, 0x77, 0x72, 0x71, 0x60, 0x63, 0x66, 0x65, 0x6c, 0x6f, 0x6a, 0x69, 0x78, 0x7b, 0x7e, 0x7d, 0x74, 0x77, 0x72, 0x71,
@ -86,11 +86,11 @@ namespace ARMeilleure.Instructions
0x5b, 0x58, 0x5d, 0x5e, 0x57, 0x54, 0x51, 0x52, 0x43, 0x40, 0x45, 0x46, 0x4f, 0x4c, 0x49, 0x4a, 0x5b, 0x58, 0x5d, 0x5e, 0x57, 0x54, 0x51, 0x52, 0x43, 0x40, 0x45, 0x46, 0x4f, 0x4c, 0x49, 0x4a,
0x6b, 0x68, 0x6d, 0x6e, 0x67, 0x64, 0x61, 0x62, 0x73, 0x70, 0x75, 0x76, 0x7f, 0x7c, 0x79, 0x7a, 0x6b, 0x68, 0x6d, 0x6e, 0x67, 0x64, 0x61, 0x62, 0x73, 0x70, 0x75, 0x76, 0x7f, 0x7c, 0x79, 0x7a,
0x3b, 0x38, 0x3d, 0x3e, 0x37, 0x34, 0x31, 0x32, 0x23, 0x20, 0x25, 0x26, 0x2f, 0x2c, 0x29, 0x2a, 0x3b, 0x38, 0x3d, 0x3e, 0x37, 0x34, 0x31, 0x32, 0x23, 0x20, 0x25, 0x26, 0x2f, 0x2c, 0x29, 0x2a,
0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a 0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a,
]; };
private static ReadOnlySpan<byte> _gfMul09 => private static ReadOnlySpan<byte> _gfMul09 => new byte[]
[ {
0x00, 0x09, 0x12, 0x1b, 0x24, 0x2d, 0x36, 0x3f, 0x48, 0x41, 0x5a, 0x53, 0x6c, 0x65, 0x7e, 0x77, 0x00, 0x09, 0x12, 0x1b, 0x24, 0x2d, 0x36, 0x3f, 0x48, 0x41, 0x5a, 0x53, 0x6c, 0x65, 0x7e, 0x77,
0x90, 0x99, 0x82, 0x8b, 0xb4, 0xbd, 0xa6, 0xaf, 0xd8, 0xd1, 0xca, 0xc3, 0xfc, 0xf5, 0xee, 0xe7, 0x90, 0x99, 0x82, 0x8b, 0xb4, 0xbd, 0xa6, 0xaf, 0xd8, 0xd1, 0xca, 0xc3, 0xfc, 0xf5, 0xee, 0xe7,
0x3b, 0x32, 0x29, 0x20, 0x1f, 0x16, 0x0d, 0x04, 0x73, 0x7a, 0x61, 0x68, 0x57, 0x5e, 0x45, 0x4c, 0x3b, 0x32, 0x29, 0x20, 0x1f, 0x16, 0x0d, 0x04, 0x73, 0x7a, 0x61, 0x68, 0x57, 0x5e, 0x45, 0x4c,
@ -106,11 +106,11 @@ namespace ARMeilleure.Instructions
0x9a, 0x93, 0x88, 0x81, 0xbe, 0xb7, 0xac, 0xa5, 0xd2, 0xdb, 0xc0, 0xc9, 0xf6, 0xff, 0xe4, 0xed, 0x9a, 0x93, 0x88, 0x81, 0xbe, 0xb7, 0xac, 0xa5, 0xd2, 0xdb, 0xc0, 0xc9, 0xf6, 0xff, 0xe4, 0xed,
0x0a, 0x03, 0x18, 0x11, 0x2e, 0x27, 0x3c, 0x35, 0x42, 0x4b, 0x50, 0x59, 0x66, 0x6f, 0x74, 0x7d, 0x0a, 0x03, 0x18, 0x11, 0x2e, 0x27, 0x3c, 0x35, 0x42, 0x4b, 0x50, 0x59, 0x66, 0x6f, 0x74, 0x7d,
0xa1, 0xa8, 0xb3, 0xba, 0x85, 0x8c, 0x97, 0x9e, 0xe9, 0xe0, 0xfb, 0xf2, 0xcd, 0xc4, 0xdf, 0xd6, 0xa1, 0xa8, 0xb3, 0xba, 0x85, 0x8c, 0x97, 0x9e, 0xe9, 0xe0, 0xfb, 0xf2, 0xcd, 0xc4, 0xdf, 0xd6,
0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46 0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46,
]; };
private static ReadOnlySpan<byte> _gfMul0B => private static ReadOnlySpan<byte> _gfMul0B => new byte[]
[ {
0x00, 0x0b, 0x16, 0x1d, 0x2c, 0x27, 0x3a, 0x31, 0x58, 0x53, 0x4e, 0x45, 0x74, 0x7f, 0x62, 0x69, 0x00, 0x0b, 0x16, 0x1d, 0x2c, 0x27, 0x3a, 0x31, 0x58, 0x53, 0x4e, 0x45, 0x74, 0x7f, 0x62, 0x69,
0xb0, 0xbb, 0xa6, 0xad, 0x9c, 0x97, 0x8a, 0x81, 0xe8, 0xe3, 0xfe, 0xf5, 0xc4, 0xcf, 0xd2, 0xd9, 0xb0, 0xbb, 0xa6, 0xad, 0x9c, 0x97, 0x8a, 0x81, 0xe8, 0xe3, 0xfe, 0xf5, 0xc4, 0xcf, 0xd2, 0xd9,
0x7b, 0x70, 0x6d, 0x66, 0x57, 0x5c, 0x41, 0x4a, 0x23, 0x28, 0x35, 0x3e, 0x0f, 0x04, 0x19, 0x12, 0x7b, 0x70, 0x6d, 0x66, 0x57, 0x5c, 0x41, 0x4a, 0x23, 0x28, 0x35, 0x3e, 0x0f, 0x04, 0x19, 0x12,
@ -126,11 +126,11 @@ namespace ARMeilleure.Instructions
0x01, 0x0a, 0x17, 0x1c, 0x2d, 0x26, 0x3b, 0x30, 0x59, 0x52, 0x4f, 0x44, 0x75, 0x7e, 0x63, 0x68, 0x01, 0x0a, 0x17, 0x1c, 0x2d, 0x26, 0x3b, 0x30, 0x59, 0x52, 0x4f, 0x44, 0x75, 0x7e, 0x63, 0x68,
0xb1, 0xba, 0xa7, 0xac, 0x9d, 0x96, 0x8b, 0x80, 0xe9, 0xe2, 0xff, 0xf4, 0xc5, 0xce, 0xd3, 0xd8, 0xb1, 0xba, 0xa7, 0xac, 0x9d, 0x96, 0x8b, 0x80, 0xe9, 0xe2, 0xff, 0xf4, 0xc5, 0xce, 0xd3, 0xd8,
0x7a, 0x71, 0x6c, 0x67, 0x56, 0x5d, 0x40, 0x4b, 0x22, 0x29, 0x34, 0x3f, 0x0e, 0x05, 0x18, 0x13, 0x7a, 0x71, 0x6c, 0x67, 0x56, 0x5d, 0x40, 0x4b, 0x22, 0x29, 0x34, 0x3f, 0x0e, 0x05, 0x18, 0x13,
0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3 0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3,
]; };
private static ReadOnlySpan<byte> _gfMul0D => private static ReadOnlySpan<byte> _gfMul0D => new byte[]
[ {
0x00, 0x0d, 0x1a, 0x17, 0x34, 0x39, 0x2e, 0x23, 0x68, 0x65, 0x72, 0x7f, 0x5c, 0x51, 0x46, 0x4b, 0x00, 0x0d, 0x1a, 0x17, 0x34, 0x39, 0x2e, 0x23, 0x68, 0x65, 0x72, 0x7f, 0x5c, 0x51, 0x46, 0x4b,
0xd0, 0xdd, 0xca, 0xc7, 0xe4, 0xe9, 0xfe, 0xf3, 0xb8, 0xb5, 0xa2, 0xaf, 0x8c, 0x81, 0x96, 0x9b, 0xd0, 0xdd, 0xca, 0xc7, 0xe4, 0xe9, 0xfe, 0xf3, 0xb8, 0xb5, 0xa2, 0xaf, 0x8c, 0x81, 0x96, 0x9b,
0xbb, 0xb6, 0xa1, 0xac, 0x8f, 0x82, 0x95, 0x98, 0xd3, 0xde, 0xc9, 0xc4, 0xe7, 0xea, 0xfd, 0xf0, 0xbb, 0xb6, 0xa1, 0xac, 0x8f, 0x82, 0x95, 0x98, 0xd3, 0xde, 0xc9, 0xc4, 0xe7, 0xea, 0xfd, 0xf0,
@ -146,11 +146,11 @@ namespace ARMeilleure.Instructions
0xb7, 0xba, 0xad, 0xa0, 0x83, 0x8e, 0x99, 0x94, 0xdf, 0xd2, 0xc5, 0xc8, 0xeb, 0xe6, 0xf1, 0xfc, 0xb7, 0xba, 0xad, 0xa0, 0x83, 0x8e, 0x99, 0x94, 0xdf, 0xd2, 0xc5, 0xc8, 0xeb, 0xe6, 0xf1, 0xfc,
0x67, 0x6a, 0x7d, 0x70, 0x53, 0x5e, 0x49, 0x44, 0x0f, 0x02, 0x15, 0x18, 0x3b, 0x36, 0x21, 0x2c, 0x67, 0x6a, 0x7d, 0x70, 0x53, 0x5e, 0x49, 0x44, 0x0f, 0x02, 0x15, 0x18, 0x3b, 0x36, 0x21, 0x2c,
0x0c, 0x01, 0x16, 0x1b, 0x38, 0x35, 0x22, 0x2f, 0x64, 0x69, 0x7e, 0x73, 0x50, 0x5d, 0x4a, 0x47, 0x0c, 0x01, 0x16, 0x1b, 0x38, 0x35, 0x22, 0x2f, 0x64, 0x69, 0x7e, 0x73, 0x50, 0x5d, 0x4a, 0x47,
0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97 0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97,
]; };
private static ReadOnlySpan<byte> _gfMul0E => private static ReadOnlySpan<byte> _gfMul0E => new byte[]
[ {
0x00, 0x0e, 0x1c, 0x12, 0x38, 0x36, 0x24, 0x2a, 0x70, 0x7e, 0x6c, 0x62, 0x48, 0x46, 0x54, 0x5a, 0x00, 0x0e, 0x1c, 0x12, 0x38, 0x36, 0x24, 0x2a, 0x70, 0x7e, 0x6c, 0x62, 0x48, 0x46, 0x54, 0x5a,
0xe0, 0xee, 0xfc, 0xf2, 0xd8, 0xd6, 0xc4, 0xca, 0x90, 0x9e, 0x8c, 0x82, 0xa8, 0xa6, 0xb4, 0xba, 0xe0, 0xee, 0xfc, 0xf2, 0xd8, 0xd6, 0xc4, 0xca, 0x90, 0x9e, 0x8c, 0x82, 0xa8, 0xa6, 0xb4, 0xba,
0xdb, 0xd5, 0xc7, 0xc9, 0xe3, 0xed, 0xff, 0xf1, 0xab, 0xa5, 0xb7, 0xb9, 0x93, 0x9d, 0x8f, 0x81, 0xdb, 0xd5, 0xc7, 0xc9, 0xe3, 0xed, 0xff, 0xf1, 0xab, 0xa5, 0xb7, 0xb9, 0x93, 0x9d, 0x8f, 0x81,
@ -166,18 +166,18 @@ namespace ARMeilleure.Instructions
0xec, 0xe2, 0xf0, 0xfe, 0xd4, 0xda, 0xc8, 0xc6, 0x9c, 0x92, 0x80, 0x8e, 0xa4, 0xaa, 0xb8, 0xb6, 0xec, 0xe2, 0xf0, 0xfe, 0xd4, 0xda, 0xc8, 0xc6, 0x9c, 0x92, 0x80, 0x8e, 0xa4, 0xaa, 0xb8, 0xb6,
0x0c, 0x02, 0x10, 0x1e, 0x34, 0x3a, 0x28, 0x26, 0x7c, 0x72, 0x60, 0x6e, 0x44, 0x4a, 0x58, 0x56, 0x0c, 0x02, 0x10, 0x1e, 0x34, 0x3a, 0x28, 0x26, 0x7c, 0x72, 0x60, 0x6e, 0x44, 0x4a, 0x58, 0x56,
0x37, 0x39, 0x2b, 0x25, 0x0f, 0x01, 0x13, 0x1d, 0x47, 0x49, 0x5b, 0x55, 0x7f, 0x71, 0x63, 0x6d, 0x37, 0x39, 0x2b, 0x25, 0x0f, 0x01, 0x13, 0x1d, 0x47, 0x49, 0x5b, 0x55, 0x7f, 0x71, 0x63, 0x6d,
0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d 0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d,
]; };
private static ReadOnlySpan<byte> _srPerm => private static ReadOnlySpan<byte> _srPerm => new byte[]
[ {
0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3 0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3,
]; };
private static ReadOnlySpan<byte> _isrPerm => private static ReadOnlySpan<byte> _isrPerm => new byte[]
[ {
0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11 0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11,
]; };
#pragma warning restore IDE1006 #pragma warning restore IDE1006
#endregion #endregion

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@ -415,7 +415,7 @@ namespace ARMeilleure.Instructions
{ {
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp; IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width. var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn); Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightSI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb)); Operand res = context.ShiftRightSI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));
@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
{ {
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp; IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width. var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn); Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightUI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb)); Operand res = context.ShiftRightUI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));

View File

@ -1,5 +1,4 @@
using ARMeilleure.CodeGen.Linking; using ARMeilleure.CodeGen.Linking;
using ARMeilleure.Common;
using ARMeilleure.Decoders; using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State; using ARMeilleure.State;
@ -194,7 +193,7 @@ namespace ARMeilleure.Instructions
Operand hostAddress; Operand hostAddress;
IAddressTable<ulong> table = context.FunctionTable; var table = context.FunctionTable;
// If address is mapped onto the function table, we can skip the table walk. Otherwise we fallback // If address is mapped onto the function table, we can skip the table walk. Otherwise we fallback
// onto the dispatch stub. // onto the dispatch stub.
@ -219,7 +218,7 @@ namespace ARMeilleure.Instructions
for (int i = 0; i < table.Levels.Length; i++) for (int i = 0; i < table.Levels.Length; i++)
{ {
AddressTableLevel level = table.Levels[i]; var level = table.Levels[i];
int clearBits = 64 - (level.Index + level.Length); int clearBits = 64 - (level.Index + level.Length);
Operand index = context.ShiftLeft( Operand index = context.ShiftLeft(

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@ -143,8 +143,8 @@ namespace ARMeilleure.Instructions
Operand address = context.Copy(GetIntA32(context, op.Rn)); Operand address = context.Copy(GetIntA32(context, op.Rn));
bool exclusive = (accType & AccessType.Exclusive) != 0; var exclusive = (accType & AccessType.Exclusive) != 0;
bool ordered = (accType & AccessType.Ordered) != 0; var ordered = (accType & AccessType.Ordered) != 0;
if ((accType & AccessType.Load) != 0) if ((accType & AccessType.Load) != 0)
{ {

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@ -229,7 +229,7 @@ namespace ARMeilleure.Instructions
private static Operand ZerosOrOnes(ArmEmitterContext context, Operand fromBool, OperandType baseType) private static Operand ZerosOrOnes(ArmEmitterContext context, Operand fromBool, OperandType baseType)
{ {
Operand ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1); var ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
return context.ConditionalSelect(fromBool, ones, Const(baseType, 0L)); return context.ConditionalSelect(fromBool, ones, Const(baseType, 0L));
} }

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@ -118,15 +118,15 @@ namespace ARMeilleure.Instructions
{ {
OpCode32SimdCvtFFixed op = (OpCode32SimdCvtFFixed)context.CurrOp; OpCode32SimdCvtFFixed op = (OpCode32SimdCvtFFixed)context.CurrOp;
bool toFixed = op.Opc == 1; var toFixed = op.Opc == 1;
int fracBits = op.Fbits; int fracBits = op.Fbits;
bool unsigned = op.U; var unsigned = op.U;
if (toFixed) // F32 to S32 or U32 (fixed) if (toFixed) // F32 to S32 or U32 (fixed)
{ {
EmitVectorUnaryOpF32(context, (op1) => EmitVectorUnaryOpF32(context, (op1) =>
{ {
Operand scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits))); var scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
MethodInfo info = unsigned ? typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)) : typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32)); MethodInfo info = unsigned ? typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)) : typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32));
return context.Call(info, scaledValue); return context.Call(info, scaledValue);
@ -136,7 +136,7 @@ namespace ARMeilleure.Instructions
{ {
EmitVectorUnaryOpI32(context, (op1) => EmitVectorUnaryOpI32(context, (op1) =>
{ {
Operand floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1); var floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
return context.Multiply(floatValue, ConstF(1f / MathF.Pow(2f, fracBits))); return context.Multiply(floatValue, ConstF(1f / MathF.Pow(2f, fracBits)));
}, !unsigned); }, !unsigned);
@ -245,8 +245,8 @@ namespace ARMeilleure.Instructions
string name = nameof(Math.Round); string name = nameof(Math.Round);
MethodInfo info = (op.Size & 1) == 0 MethodInfo info = (op.Size & 1) == 0
? typeof(MathF).GetMethod(name, [typeof(float), typeof(MidpointRounding)]) ? typeof(MathF).GetMethod(name, new Type[] { typeof(float), typeof(MidpointRounding) })
: typeof(Math).GetMethod(name, [typeof(double), typeof(MidpointRounding)]); : typeof(Math).GetMethod(name, new Type[] { typeof(double), typeof(MidpointRounding) });
return context.Call(info, n, Const((int)roundMode)); return context.Call(info, n, Const((int)roundMode));
} }

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@ -18,19 +18,19 @@ namespace ARMeilleure.Instructions
static class InstEmitSimdHelper static class InstEmitSimdHelper
{ {
#region "Masks" #region "Masks"
public static readonly long[] EvenMasks = public static readonly long[] EvenMasks = new long[]
[ {
14L << 56 | 12L << 48 | 10L << 40 | 08L << 32 | 06L << 24 | 04L << 16 | 02L << 8 | 00L << 0, // B 14L << 56 | 12L << 48 | 10L << 40 | 08L << 32 | 06L << 24 | 04L << 16 | 02L << 8 | 00L << 0, // B
13L << 56 | 12L << 48 | 09L << 40 | 08L << 32 | 05L << 24 | 04L << 16 | 01L << 8 | 00L << 0, // H 13L << 56 | 12L << 48 | 09L << 40 | 08L << 32 | 05L << 24 | 04L << 16 | 01L << 8 | 00L << 0, // H
11L << 56 | 10L << 48 | 09L << 40 | 08L << 32 | 03L << 24 | 02L << 16 | 01L << 8 | 00L << 0 // S 11L << 56 | 10L << 48 | 09L << 40 | 08L << 32 | 03L << 24 | 02L << 16 | 01L << 8 | 00L << 0, // S
]; };
public static readonly long[] OddMasks = public static readonly long[] OddMasks = new long[]
[ {
15L << 56 | 13L << 48 | 11L << 40 | 09L << 32 | 07L << 24 | 05L << 16 | 03L << 8 | 01L << 0, // B 15L << 56 | 13L << 48 | 11L << 40 | 09L << 32 | 07L << 24 | 05L << 16 | 03L << 8 | 01L << 0, // B
15L << 56 | 14L << 48 | 11L << 40 | 10L << 32 | 07L << 24 | 06L << 16 | 03L << 8 | 02L << 0, // H 15L << 56 | 14L << 48 | 11L << 40 | 10L << 32 | 07L << 24 | 06L << 16 | 03L << 8 | 02L << 0, // H
15L << 56 | 14L << 48 | 13L << 40 | 12L << 32 | 07L << 24 | 06L << 16 | 05L << 8 | 04L << 0 // S 15L << 56 | 14L << 48 | 13L << 40 | 12L << 32 | 07L << 24 | 06L << 16 | 05L << 8 | 04L << 0, // S
]; };
public const long ZeroMask = 128L << 56 | 128L << 48 | 128L << 40 | 128L << 32 | 128L << 24 | 128L << 16 | 128L << 8 | 128L << 0; public const long ZeroMask = 128L << 56 | 128L << 48 | 128L << 40 | 128L << 32 | 128L << 24 | 128L << 16 | 128L << 8 | 128L << 0;
@ -44,118 +44,118 @@ namespace ARMeilleure.Instructions
#endregion #endregion
#region "X86 SSE Intrinsics" #region "X86 SSE Intrinsics"
public static readonly Intrinsic[] X86PaddInstruction = public static readonly Intrinsic[] X86PaddInstruction = new Intrinsic[]
[ {
Intrinsic.X86Paddb, Intrinsic.X86Paddb,
Intrinsic.X86Paddw, Intrinsic.X86Paddw,
Intrinsic.X86Paddd, Intrinsic.X86Paddd,
Intrinsic.X86Paddq Intrinsic.X86Paddq,
]; };
public static readonly Intrinsic[] X86PcmpeqInstruction = public static readonly Intrinsic[] X86PcmpeqInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pcmpeqb, Intrinsic.X86Pcmpeqb,
Intrinsic.X86Pcmpeqw, Intrinsic.X86Pcmpeqw,
Intrinsic.X86Pcmpeqd, Intrinsic.X86Pcmpeqd,
Intrinsic.X86Pcmpeqq Intrinsic.X86Pcmpeqq,
]; };
public static readonly Intrinsic[] X86PcmpgtInstruction = public static readonly Intrinsic[] X86PcmpgtInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pcmpgtb, Intrinsic.X86Pcmpgtb,
Intrinsic.X86Pcmpgtw, Intrinsic.X86Pcmpgtw,
Intrinsic.X86Pcmpgtd, Intrinsic.X86Pcmpgtd,
Intrinsic.X86Pcmpgtq Intrinsic.X86Pcmpgtq,
]; };
public static readonly Intrinsic[] X86PmaxsInstruction = public static readonly Intrinsic[] X86PmaxsInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pmaxsb, Intrinsic.X86Pmaxsb,
Intrinsic.X86Pmaxsw, Intrinsic.X86Pmaxsw,
Intrinsic.X86Pmaxsd Intrinsic.X86Pmaxsd,
]; };
public static readonly Intrinsic[] X86PmaxuInstruction = public static readonly Intrinsic[] X86PmaxuInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pmaxub, Intrinsic.X86Pmaxub,
Intrinsic.X86Pmaxuw, Intrinsic.X86Pmaxuw,
Intrinsic.X86Pmaxud Intrinsic.X86Pmaxud,
]; };
public static readonly Intrinsic[] X86PminsInstruction = public static readonly Intrinsic[] X86PminsInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pminsb, Intrinsic.X86Pminsb,
Intrinsic.X86Pminsw, Intrinsic.X86Pminsw,
Intrinsic.X86Pminsd Intrinsic.X86Pminsd,
]; };
public static readonly Intrinsic[] X86PminuInstruction = public static readonly Intrinsic[] X86PminuInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pminub, Intrinsic.X86Pminub,
Intrinsic.X86Pminuw, Intrinsic.X86Pminuw,
Intrinsic.X86Pminud Intrinsic.X86Pminud,
]; };
public static readonly Intrinsic[] X86PmovsxInstruction = public static readonly Intrinsic[] X86PmovsxInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pmovsxbw, Intrinsic.X86Pmovsxbw,
Intrinsic.X86Pmovsxwd, Intrinsic.X86Pmovsxwd,
Intrinsic.X86Pmovsxdq Intrinsic.X86Pmovsxdq,
]; };
public static readonly Intrinsic[] X86PmovzxInstruction = public static readonly Intrinsic[] X86PmovzxInstruction = new Intrinsic[]
[ {
Intrinsic.X86Pmovzxbw, Intrinsic.X86Pmovzxbw,
Intrinsic.X86Pmovzxwd, Intrinsic.X86Pmovzxwd,
Intrinsic.X86Pmovzxdq Intrinsic.X86Pmovzxdq,
]; };
public static readonly Intrinsic[] X86PsllInstruction = public static readonly Intrinsic[] X86PsllInstruction = new Intrinsic[]
[ {
0, 0,
Intrinsic.X86Psllw, Intrinsic.X86Psllw,
Intrinsic.X86Pslld, Intrinsic.X86Pslld,
Intrinsic.X86Psllq Intrinsic.X86Psllq,
]; };
public static readonly Intrinsic[] X86PsraInstruction = public static readonly Intrinsic[] X86PsraInstruction = new Intrinsic[]
[ {
0, 0,
Intrinsic.X86Psraw, Intrinsic.X86Psraw,
Intrinsic.X86Psrad Intrinsic.X86Psrad,
]; };
public static readonly Intrinsic[] X86PsrlInstruction = public static readonly Intrinsic[] X86PsrlInstruction = new Intrinsic[]
[ {
0, 0,
Intrinsic.X86Psrlw, Intrinsic.X86Psrlw,
Intrinsic.X86Psrld, Intrinsic.X86Psrld,
Intrinsic.X86Psrlq Intrinsic.X86Psrlq,
]; };
public static readonly Intrinsic[] X86PsubInstruction = public static readonly Intrinsic[] X86PsubInstruction = new Intrinsic[]
[ {
Intrinsic.X86Psubb, Intrinsic.X86Psubb,
Intrinsic.X86Psubw, Intrinsic.X86Psubw,
Intrinsic.X86Psubd, Intrinsic.X86Psubd,
Intrinsic.X86Psubq Intrinsic.X86Psubq,
]; };
public static readonly Intrinsic[] X86PunpckhInstruction = public static readonly Intrinsic[] X86PunpckhInstruction = new Intrinsic[]
[ {
Intrinsic.X86Punpckhbw, Intrinsic.X86Punpckhbw,
Intrinsic.X86Punpckhwd, Intrinsic.X86Punpckhwd,
Intrinsic.X86Punpckhdq, Intrinsic.X86Punpckhdq,
Intrinsic.X86Punpckhqdq Intrinsic.X86Punpckhqdq,
]; };
public static readonly Intrinsic[] X86PunpcklInstruction = public static readonly Intrinsic[] X86PunpcklInstruction = new Intrinsic[]
[ {
Intrinsic.X86Punpcklbw, Intrinsic.X86Punpcklbw,
Intrinsic.X86Punpcklwd, Intrinsic.X86Punpcklwd,
Intrinsic.X86Punpckldq, Intrinsic.X86Punpckldq,
Intrinsic.X86Punpcklqdq Intrinsic.X86Punpcklqdq,
]; };
#endregion #endregion
public static void EnterArmFpMode(EmitterContext context, Func<FPState, Operand> getFpFlag) public static void EnterArmFpMode(EmitterContext context, Func<FPState, Operand> getFpFlag)
@ -460,8 +460,8 @@ namespace ARMeilleure.Instructions
IOpCodeSimd op = (IOpCodeSimd)context.CurrOp; IOpCodeSimd op = (IOpCodeSimd)context.CurrOp;
MethodInfo info = (op.Size & 1) == 0 MethodInfo info = (op.Size & 1) == 0
? typeof(MathHelperF).GetMethod(name, [typeof(float)]) ? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float) })
: typeof(MathHelper).GetMethod(name, [typeof(double)]); : typeof(MathHelper).GetMethod(name, new Type[] { typeof(double) });
return context.Call(info, n); return context.Call(info, n);
} }
@ -473,8 +473,8 @@ namespace ARMeilleure.Instructions
string name = nameof(MathHelper.Round); string name = nameof(MathHelper.Round);
MethodInfo info = (op.Size & 1) == 0 MethodInfo info = (op.Size & 1) == 0
? typeof(MathHelperF).GetMethod(name, [typeof(float), typeof(int)]) ? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float), typeof(int) })
: typeof(MathHelper).GetMethod(name, [typeof(double), typeof(int)]); : typeof(MathHelper).GetMethod(name, new Type[] { typeof(double), typeof(int) });
return context.Call(info, n, Const((int)roundMode)); return context.Call(info, n, Const((int)roundMode));
} }

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@ -87,7 +87,7 @@ namespace ARMeilleure.Instructions
{ {
if (op.Replicate) if (op.Replicate)
{ {
int regs = (count > 1) ? 1 : op.Increment; var regs = (count > 1) ? 1 : op.Increment;
for (int reg = 0; reg < regs; reg++) for (int reg = 0; reg < regs; reg++)
{ {
int dreg = reg + d; int dreg = reg + d;

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@ -12,17 +12,17 @@ namespace ARMeilleure.Instructions
static partial class InstEmit static partial class InstEmit
{ {
#region "Masks" #region "Masks"
private static readonly long[] _masksE0_Uzp = private static readonly long[] _masksE0_Uzp = new long[]
[ {
13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0, 13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0,
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0 11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0,
]; };
private static readonly long[] _masksE1_Uzp = private static readonly long[] _masksE1_Uzp = new long[]
[ {
15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0, 15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0,
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0 15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0,
]; };
#endregion #endregion
public static void Dup_Gp(ArmEmitterContext context) public static void Dup_Gp(ArmEmitterContext context)
@ -601,7 +601,7 @@ namespace ARMeilleure.Instructions
{ {
Operand d = GetVec(op.Rd); Operand d = GetVec(op.Rd);
List<Operand> args = []; List<Operand> args = new();
if (!isTbl) if (!isTbl)
{ {

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@ -13,17 +13,17 @@ namespace ARMeilleure.Instructions
{ {
#region "Masks" #region "Masks"
// Same as InstEmitSimdMove, as the instructions do the same thing. // Same as InstEmitSimdMove, as the instructions do the same thing.
private static readonly long[] _masksE0_Uzp = private static readonly long[] _masksE0_Uzp = new long[]
[ {
13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0, 13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0,
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0 11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0,
]; };
private static readonly long[] _masksE1_Uzp = private static readonly long[] _masksE1_Uzp = new long[]
[ {
15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0, 15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0,
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0 15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0,
]; };
#endregion #endregion
public static void Vmov_I(ArmEmitterContext context) public static void Vmov_I(ArmEmitterContext context)

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@ -17,10 +17,10 @@ namespace ARMeilleure.Instructions
static partial class InstEmit static partial class InstEmit
{ {
#region "Masks" #region "Masks"
private static readonly long[] _masks_SliSri = private static readonly long[] _masks_SliSri = new long[] // Replication masks.
[ {
0x0101010101010101L, 0x0001000100010001L, 0x0000000100000001L, 0x0000000000000001L 0x0101010101010101L, 0x0001000100010001L, 0x0000000100000001L, 0x0000000000000001L,
]; };
#endregion #endregion
public static void Rshrn_V(ArmEmitterContext context) public static void Rshrn_V(ArmEmitterContext context)

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@ -211,7 +211,7 @@ namespace ARMeilleure.Instructions
return (ulong)(size - 1); return (ulong)(size - 1);
} }
private static ReadOnlySpan<byte> ClzNibbleTbl => [4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; private static ReadOnlySpan<byte> ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
[UnmanagedCallersOnly] [UnmanagedCallersOnly]
public static ulong CountLeadingZeros(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.). public static ulong CountLeadingZeros(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.).

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@ -1538,7 +1538,7 @@ namespace ARMeilleure.Instructions
} }
else if (MathF.Abs(value) < MathF.Pow(2f, -128)) else if (MathF.Abs(value) < MathF.Pow(2f, -128))
{ {
bool overflowToInf = fpcr.GetRoundingMode() switch var overflowToInf = fpcr.GetRoundingMode() switch
{ {
FPRoundingMode.ToNearest => true, FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign, FPRoundingMode.TowardsPlusInfinity => !sign,
@ -3073,7 +3073,7 @@ namespace ARMeilleure.Instructions
} }
else if (Math.Abs(value) < Math.Pow(2d, -1024)) else if (Math.Abs(value) < Math.Pow(2d, -1024))
{ {
bool overflowToInf = fpcr.GetRoundingMode() switch var overflowToInf = fpcr.GetRoundingMode() switch
{ {
FPRoundingMode.ToNearest => true, FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign, FPRoundingMode.TowardsPlusInfinity => !sign,

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@ -27,7 +27,7 @@ namespace ARMeilleure.IntermediateRepresentation
{ {
get get
{ {
_domFrontiers ??= []; _domFrontiers ??= new HashSet<BasicBlock>();
return _domFrontiers; return _domFrontiers;
} }
@ -38,7 +38,7 @@ namespace ARMeilleure.IntermediateRepresentation
public BasicBlock(int index) public BasicBlock(int index)
{ {
Operations = new IntrusiveList<Operation>(); Operations = new IntrusiveList<Operation>();
Predecessors = []; Predecessors = new List<BasicBlock>();
Index = index; Index = index;
} }

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@ -1,3 +1,4 @@
using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

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@ -304,7 +304,7 @@ namespace ARMeilleure.IntermediateRepresentation
ushort newCount = checked((ushort)(count + 1)); ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue); ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
Span<T> oldSpan = new(data, count); var oldSpan = new Span<T>(data, count);
capacity = newCapacity; capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity); data = Allocators.References.Allocate<T>(capacity);
@ -338,7 +338,7 @@ namespace ARMeilleure.IntermediateRepresentation
throw new OverflowException(); throw new OverflowException();
} }
Span<T> oldSpan = new(data, (int)count); var oldSpan = new Span<T>(data, (int)count);
capacity = newCapacity; capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity); data = Allocators.References.Allocate<T>(capacity);
@ -352,7 +352,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{ {
Span<T> span = new(data, count); var span = new Span<T>(data, count);
for (int i = 0; i < span.Length; i++) for (int i = 0; i < span.Length; i++)
{ {
@ -372,7 +372,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{ {
Span<T> span = new(data, (int)count); var span = new Span<T>(data, (int)count);
for (int i = 0; i < span.Length; i++) for (int i = 0; i < span.Length; i++)
{ {

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@ -7,7 +7,6 @@ namespace ARMeilleure.Memory
public const int DefaultGranularity = 65536; // Mapping granularity in Windows. public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public IJitMemoryBlock Block { get; } public IJitMemoryBlock Block { get; }
public IJitMemoryAllocator Allocator { get; }
public nint Pointer => Block.Pointer; public nint Pointer => Block.Pointer;
@ -22,7 +21,6 @@ namespace ARMeilleure.Memory
granularity = DefaultGranularity; granularity = DefaultGranularity;
} }
Allocator = allocator;
Block = allocator.Reserve(maxSize); Block = allocator.Reserve(maxSize);
_maxSize = maxSize; _maxSize = maxSize;
_sizeGranularity = granularity; _sizeGranularity = granularity;

View File

@ -1,3 +1,4 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@ -198,7 +198,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph(); ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = [OperandType.I32, OperandType.I64, OperandType.I64]; OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code; return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
} }
@ -252,7 +252,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph(); ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = [OperandType.I64]; OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code; return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
} }

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@ -1,5 +1,6 @@
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -21,7 +22,7 @@ namespace ARMeilleure.Signal
{ {
EmitterContext context = new(); EmitterContext context = new();
Operand result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context); var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result); context.Return(result);
@ -29,7 +30,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph(); ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = [OperandType.I64]; OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugPartialUnmap>(); return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugPartialUnmap>();
} }
@ -38,7 +39,7 @@ namespace ARMeilleure.Signal
{ {
EmitterContext context = new(); EmitterContext context = new();
Operand result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1)); var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result); context.Return(result);
@ -46,7 +47,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph(); ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = [OperandType.I64]; OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugThreadLocalMapGetOrReserve>(); return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugThreadLocalMapGetOrReserve>();
} }
@ -75,7 +76,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph(); ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = [OperandType.I64]; OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugNativeWriteLoop>(); return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugNativeWriteLoop>();
} }

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@ -1,6 +1,7 @@
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps; using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

View File

@ -1,4 +1,5 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using System;
namespace ARMeilleure.State namespace ARMeilleure.State
{ {

View File

@ -6,6 +6,7 @@ using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.State; using ARMeilleure.State;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -54,7 +55,7 @@ namespace ARMeilleure.Translation
public Aarch32Mode Mode { get; } public Aarch32Mode Mode { get; }
private int _ifThenBlockStateIndex = 0; private int _ifThenBlockStateIndex = 0;
private Condition[] _ifThenBlockState = []; private Condition[] _ifThenBlockState = Array.Empty<Condition>();
public bool IsInIfThenBlock => _ifThenBlockStateIndex < _ifThenBlockState.Length; public bool IsInIfThenBlock => _ifThenBlockStateIndex < _ifThenBlockState.Length;
public Condition CurrentIfThenBlockCond => _ifThenBlockState[_ifThenBlockStateIndex]; public Condition CurrentIfThenBlockCond => _ifThenBlockState[_ifThenBlockStateIndex];

View File

@ -23,7 +23,7 @@ namespace ARMeilleure.Translation.Cache
} }
} }
private readonly List<MemoryBlock> _blocks = []; private readonly List<MemoryBlock> _blocks = new();
public CacheMemoryAllocator(int capacity) public CacheMemoryAllocator(int capacity)
{ {

View File

@ -2,8 +2,6 @@ using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Unwinding; using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.Native; using ARMeilleure.Native;
using Humanizer;
using Ryujinx.Common.Logging;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -20,68 +18,51 @@ namespace ARMeilleure.Translation.Cache
private static readonly int _pageMask = _pageSize - 1; private static readonly int _pageMask = _pageSize - 1;
private const int CodeAlignment = 4; // Bytes. private const int CodeAlignment = 4; // Bytes.
private const int CacheSize = 256 * 1024 * 1024; private const int CacheSize = 2047 * 1024 * 1024;
private static ReservedRegion _jitRegion;
private static JitCacheInvalidation _jitCacheInvalidator; private static JitCacheInvalidation _jitCacheInvalidator;
private static List<CacheMemoryAllocator> _cacheAllocators = []; private static CacheMemoryAllocator _cacheAllocator;
private static readonly List<CacheEntry> _cacheEntries = []; private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly Lock _lock = new(); private static readonly Lock _lock = new();
private static bool _initialized; private static bool _initialized;
private static readonly List<ReservedRegion> _jitRegions = [];
private static int _activeRegionIndex = 0;
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]
[LibraryImport("kernel32.dll", SetLastError = true)] [LibraryImport("kernel32.dll", SetLastError = true)]
public static partial nint FlushInstructionCache(nint hProcess, nint lpAddress, nuint dwSize); public static partial nint FlushInstructionCache(nint hProcess, nint lpAddress, nuint dwSize);
public static void Initialize(IJitMemoryAllocator allocator) public static void Initialize(IJitMemoryAllocator allocator)
{ {
if (_initialized)
{
return;
}
lock (_lock) lock (_lock)
{ {
if (_initialized) if (_initialized)
{ {
if (OperatingSystem.IsWindows()) return;
{
JitUnwindWindows.RemoveFunctionTableHandler(
_jitRegions[0].Pointer);
}
for (int i = 0; i < _jitRegions.Count; i++)
{
_jitRegions[i].Dispose();
}
_jitRegions.Clear();
_cacheAllocators.Clear();
}
else
{
_initialized = true;
} }
_activeRegionIndex = 0; _jitRegion = new ReservedRegion(allocator, CacheSize);
ReservedRegion firstRegion = new(allocator, CacheSize);
_jitRegions.Add(firstRegion);
CacheMemoryAllocator firstCacheAllocator = new(CacheSize);
_cacheAllocators.Add(firstCacheAllocator);
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS()) if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
{ {
_jitCacheInvalidator = new JitCacheInvalidation(allocator); _jitCacheInvalidator = new JitCacheInvalidation(allocator);
} }
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
JitUnwindWindows.InstallFunctionTableHandler( JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(_pageSize));
firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
);
} }
_initialized = true;
} }
} }
@ -94,8 +75,8 @@ namespace ARMeilleure.Translation.Cache
Debug.Assert(_initialized); Debug.Assert(_initialized);
int funcOffset = Allocate(code.Length); int funcOffset = Allocate(code.Length);
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
nint funcPtr = targetRegion.Pointer + funcOffset; nint funcPtr = _jitRegion.Pointer + funcOffset;
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64) if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{ {
@ -109,9 +90,9 @@ namespace ARMeilleure.Translation.Cache
} }
else else
{ {
ReprotectAsWritable(targetRegion, funcOffset, code.Length); ReprotectAsWritable(funcOffset, code.Length);
Marshal.Copy(code, 0, funcPtr, code.Length); Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(targetRegion, funcOffset, code.Length); ReprotectAsExecutable(funcOffset, code.Length);
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64) if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{ {
@ -135,77 +116,52 @@ namespace ARMeilleure.Translation.Cache
{ {
Debug.Assert(_initialized); Debug.Assert(_initialized);
foreach (ReservedRegion region in _jitRegions) int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{ {
if (pointer.ToInt64() < region.Pointer.ToInt64() || _cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64()) _cacheEntries.RemoveAt(entryIndex);
{
continue;
}
int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{
_cacheAllocators[_activeRegionIndex].Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex);
}
return;
} }
} }
} }
private static void ReprotectAsWritable(ReservedRegion region, int offset, int size) private static void ReprotectAsWritable(int offset, int size)
{ {
int endOffs = offset + size; int endOffs = offset + size;
int regionStart = offset & ~_pageMask; int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask; int regionEnd = (endOffs + _pageMask) & ~_pageMask;
region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart)); _jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
} }
private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size) private static void ReprotectAsExecutable(int offset, int size)
{ {
int endOffs = offset + size; int endOffs = offset + size;
int regionStart = offset & ~_pageMask; int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask; int regionEnd = (endOffs + _pageMask) & ~_pageMask;
region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart)); _jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
} }
private static int Allocate(int codeSize) private static int Allocate(int codeSize)
{ {
codeSize = AlignCodeSize(codeSize); codeSize = AlignCodeSize(codeSize);
int allocOffset = _cacheAllocators[_activeRegionIndex].Allocate(codeSize); int allocOffset = _cacheAllocator.Allocate(codeSize);
if (allocOffset >= 0) if (allocOffset < 0)
{ {
_jitRegions[_activeRegionIndex].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize); throw new OutOfMemoryException("JIT Cache exhausted.");
return allocOffset;
} }
int exhaustedRegion = _activeRegionIndex; _jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
ReservedRegion newRegion = new(_jitRegions[0].Allocator, CacheSize);
_jitRegions.Add(newRegion);
_activeRegionIndex = _jitRegions.Count - 1;
Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {_activeRegionIndex} ({((long)(_activeRegionIndex + 1) * CacheSize).Bytes()} Total Allocation)."); return allocOffset;
_cacheAllocators.Add(new CacheMemoryAllocator(CacheSize));
int allocOffsetNew = _cacheAllocators[_activeRegionIndex].Allocate(codeSize);
if (allocOffsetNew < 0)
{
throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
}
newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
return allocOffsetNew;
} }
private static int AlignCodeSize(int codeSize) private static int AlignCodeSize(int codeSize)
{ {
return checked(codeSize + (CodeAlignment - 1)) & ~(CodeAlignment - 1); return checked(codeSize + (CodeAlignment - 1)) & ~(CodeAlignment - 1);
@ -229,21 +185,18 @@ namespace ARMeilleure.Translation.Cache
{ {
lock (_lock) lock (_lock)
{ {
foreach (ReservedRegion _ in _jitRegions) int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
if (index < 0)
{ {
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default)); index = ~index - 1;
}
if (index < 0) if (index >= 0)
{ {
index = ~index - 1; entry = _cacheEntries[index];
} entryIndex = index;
return true;
if (index >= 0)
{
entry = _cacheEntries[index];
entryIndex = index;
return true;
}
} }
} }

View File

@ -1,12 +1,13 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache namespace ARMeilleure.Translation.Cache
{ {
class JitCacheInvalidation class JitCacheInvalidation
{ {
private static readonly int[] _invalidationCode = private static readonly int[] _invalidationCode = new int[]
[ {
unchecked((int)0xd53b0022), // mrs x2, ctr_el0 unchecked((int)0xd53b0022), // mrs x2, ctr_el0
unchecked((int)0xd3504c44), // ubfx x4, x2, #16, #4 unchecked((int)0xd3504c44), // ubfx x4, x2, #16, #4
unchecked((int)0x52800083), // mov w3, #0x4 unchecked((int)0x52800083), // mov w3, #0x4
@ -34,8 +35,8 @@ namespace ARMeilleure.Translation.Cache
unchecked((int)0x54ffffa8), // b.hi 54 <ic_clear_loop> unchecked((int)0x54ffffa8), // b.hi 54 <ic_clear_loop>
unchecked((int)0xd5033b9f), // dsb ish unchecked((int)0xd5033b9f), // dsb ish
unchecked((int)0xd5033fdf), // isb unchecked((int)0xd5033fdf), // isb
unchecked((int)0xd65f03c0) // ret unchecked((int)0xd65f03c0), // ret
]; };
private delegate void InvalidateCache(ulong start, ulong end); private delegate void InvalidateCache(ulong start, ulong end);

View File

@ -52,11 +52,6 @@ namespace ARMeilleure.Translation.Cache
nint context, nint context,
[MarshalAs(UnmanagedType.LPWStr)] string outOfProcessCallbackDll); [MarshalAs(UnmanagedType.LPWStr)] string outOfProcessCallbackDll);
[LibraryImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static unsafe partial bool RtlDeleteFunctionTable(
ulong tableIdentifier);
private static GetRuntimeFunctionCallback _getRuntimeFunctionCallback; private static GetRuntimeFunctionCallback _getRuntimeFunctionCallback;
private static int _sizeOfRuntimeFunction; private static int _sizeOfRuntimeFunction;
@ -96,23 +91,6 @@ namespace ARMeilleure.Translation.Cache
} }
} }
public static void RemoveFunctionTableHandler(nint codeCachePointer)
{
ulong codeCachePtr = (ulong)codeCachePointer.ToInt64();
bool result;
unsafe
{
result = RtlDeleteFunctionTable(codeCachePtr | 3);
}
if (!result)
{
throw new InvalidOperationException("Failure removing function table callback.");
}
}
private static unsafe RuntimeFunction* FunctionTableHandler(ulong controlPc, nint context) private static unsafe RuntimeFunction* FunctionTableHandler(ulong controlPc, nint context)
{ {
int offset = (int)((long)controlPc - context.ToInt64()); int offset = (int)((long)controlPc - context.ToInt64());
@ -122,13 +100,13 @@ namespace ARMeilleure.Translation.Cache
return null; // Not found. return null; // Not found.
} }
CodeGen.Unwinding.UnwindInfo unwindInfo = funcEntry.UnwindInfo; var unwindInfo = funcEntry.UnwindInfo;
int codeIndex = 0; int codeIndex = 0;
for (int index = unwindInfo.PushEntries.Length - 1; index >= 0; index--) for (int index = unwindInfo.PushEntries.Length - 1; index >= 0; index--)
{ {
UnwindPushEntry entry = unwindInfo.PushEntries[index]; var entry = unwindInfo.PushEntries[index];
switch (entry.PseudoOp) switch (entry.PseudoOp)
{ {

View File

@ -47,8 +47,8 @@ namespace ARMeilleure.Translation
{ {
RemoveUnreachableBlocks(Blocks); RemoveUnreachableBlocks(Blocks);
HashSet<BasicBlock> visited = []; var visited = new HashSet<BasicBlock>();
Stack<BasicBlock> blockStack = new(); var blockStack = new Stack<BasicBlock>();
Array.Resize(ref _postOrderBlocks, Blocks.Count); Array.Resize(ref _postOrderBlocks, Blocks.Count);
Array.Resize(ref _postOrderMap, Blocks.Count); Array.Resize(ref _postOrderMap, Blocks.Count);
@ -88,8 +88,8 @@ namespace ARMeilleure.Translation
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks) private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
{ {
HashSet<BasicBlock> visited = []; var visited = new HashSet<BasicBlock>();
Queue<BasicBlock> workQueue = new(); var workQueue = new Queue<BasicBlock>();
visited.Add(Entry); visited.Add(Entry);
workQueue.Enqueue(Entry); workQueue.Enqueue(Entry);

View File

@ -1,3 +1,5 @@
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
class DelegateInfo class DelegateInfo

View File

@ -1,3 +1,5 @@
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
delegate void DispatcherFunction(nint nativeContext, ulong startAddress); delegate void DispatcherFunction(nint nativeContext, ulong startAddress);

View File

@ -1,3 +1,5 @@
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
delegate ulong GuestFunction(nint nativeContextPtr); delegate ulong GuestFunction(nint nativeContextPtr);

View File

@ -108,7 +108,7 @@ namespace ARMeilleure.Translation
/// <returns>A list of all values sorted by Key Order</returns> /// <returns>A list of all values sorted by Key Order</returns>
public List<TV> AsList() public List<TV> AsList()
{ {
List<TV> list = []; List<TV> list = new();
AddToList(_root, list); AddToList(_root, list);

View File

@ -3,15 +3,12 @@ using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding; using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Common; using ARMeilleure.Common;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.State;
using Humanizer;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers.Binary; using System.Buffers.Binary;
using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
@ -32,8 +29,8 @@ namespace ARMeilleure.Translation.PTC
{ {
private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 7007; //! To be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 6998; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0"; private const string ActualDir = "0";
private const string BackupDir = "1"; private const string BackupDir = "1";
@ -156,7 +153,7 @@ namespace ARMeilleure.Translation.PTC
private void InitializeCarriers() private void InitializeCarriers()
{ {
_infosStream = MemoryStreamManager.Shared.GetStream(); _infosStream = MemoryStreamManager.Shared.GetStream();
_codesList = []; _codesList = new List<byte[]>();
_relocsStream = MemoryStreamManager.Shared.GetStream(); _relocsStream = MemoryStreamManager.Shared.GetStream();
_unwindInfosStream = MemoryStreamManager.Shared.GetStream(); _unwindInfosStream = MemoryStreamManager.Shared.GetStream();
} }
@ -186,36 +183,6 @@ namespace ARMeilleure.Translation.PTC
InitializeCarriers(); InitializeCarriers();
} }
private bool ContainsBlacklistedFunctions()
{
List<ulong> blacklist = Profiler.GetBlacklistedFunctions();
bool containsBlacklistedFunctions = false;
_infosStream.Seek(0L, SeekOrigin.Begin);
bool foundBadFunction = false;
for (int index = 0; index < GetEntriesCount(); index++)
{
InfoEntry infoEntry = DeserializeStructure<InfoEntry>(_infosStream);
foreach (ulong address in blacklist)
{
if (infoEntry.Address == address)
{
containsBlacklistedFunctions = true;
Logger.Warning?.Print(LogClass.Ptc, "PPTC cache invalidated: Found blacklisted functions in PPTC cache");
foundBadFunction = true;
break;
}
}
if (foundBadFunction)
{
break;
}
}
return containsBlacklistedFunctions;
}
private void PreLoad() private void PreLoad()
{ {
string fileNameActual = $"{CachePathActual}.cache"; string fileNameActual = $"{CachePathActual}.cache";
@ -564,7 +531,7 @@ namespace ARMeilleure.Translation.PTC
public void LoadTranslations(Translator translator) public void LoadTranslations(Translator translator)
{ {
if (AreCarriersEmpty() || ContainsBlacklistedFunctions()) if (AreCarriersEmpty())
{ {
return; return;
} }
@ -595,7 +562,7 @@ namespace ARMeilleure.Translation.PTC
bool isEntryChanged = infoEntry.Hash != ComputeHash(translator.Memory, infoEntry.Address, infoEntry.GuestSize); bool isEntryChanged = infoEntry.Hash != ComputeHash(translator.Memory, infoEntry.Address, infoEntry.GuestSize);
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out PtcProfiler.FuncProfile value) && value.HighCq)) if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out var value) && value.HighCq))
{ {
infoEntry.Stubbed = true; infoEntry.Stubbed = true;
infoEntry.CodeLength = 0; infoEntry.CodeLength = 0;
@ -782,8 +749,8 @@ namespace ARMeilleure.Translation.PTC
UnwindInfo unwindInfo, UnwindInfo unwindInfo,
bool highCq) bool highCq)
{ {
CompiledFunction cFunc = new(code, unwindInfo, RelocInfo.Empty); var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
GuestFunction gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer); var gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq); return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
} }
@ -797,7 +764,7 @@ namespace ARMeilleure.Translation.PTC
private void StubCode(int index) private void StubCode(int index)
{ {
_codesList[index] = []; _codesList[index] = Array.Empty<byte>();
} }
private void StubReloc(int relocEntriesCount) private void StubReloc(int relocEntriesCount)
@ -820,7 +787,7 @@ namespace ARMeilleure.Translation.PTC
public void MakeAndSaveTranslations(Translator translator) public void MakeAndSaveTranslations(Translator translator)
{ {
ConcurrentQueue<(ulong address, PtcProfiler.FuncProfile funcProfile)> profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions); var profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
_translateCount = 0; _translateCount = 0;
_translateTotalCount = profiledFuncsToTranslate.Count; _translateTotalCount = profiledFuncsToTranslate.Count;
@ -864,21 +831,13 @@ namespace ARMeilleure.Translation.PTC
void TranslateFuncs() void TranslateFuncs()
{ {
while (profiledFuncsToTranslate.TryDequeue(out (ulong address, PtcProfiler.FuncProfile funcProfile) item)) while (profiledFuncsToTranslate.TryDequeue(out var item))
{ {
ulong address = item.address; ulong address = item.address;
ExecutionMode executionMode = item.funcProfile.Mode;
bool highCq = item.funcProfile.HighCq;
Debug.Assert(Profiler.IsAddressInStaticCodeRange(address)); Debug.Assert(Profiler.IsAddressInStaticCodeRange(address));
TranslatedFunction func = translator.Translate(address, executionMode, highCq); TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq);
if (func == null)
{
Profiler.UpdateEntry(address, executionMode, true, true);
continue;
}
bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func); bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func);
@ -907,11 +866,11 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew(); Stopwatch sw = Stopwatch.StartNew();
foreach (Thread thread in threads) foreach (var thread in threads)
{ {
thread.Start(); thread.Start();
} }
foreach (Thread thread in threads) foreach (var thread in threads)
{ {
thread.Join(); thread.Join();
} }
@ -924,11 +883,8 @@ namespace ARMeilleure.Translation.PTC
sw.Stop(); sw.Stop();
PtcStateChanged?.Invoke(PtcLoadingState.Loaded, _translateCount, _translateTotalCount); PtcStateChanged?.Invoke(PtcLoadingState.Loaded, _translateCount, _translateTotalCount);
Logger.Info?.Print(LogClass.Ptc, Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {_translateTotalCount} functions translated | Thread count: {degreeOfParallelism} in {sw.Elapsed.TotalSeconds} s");
$"{_translateCount} of {_translateTotalCount} functions translated in {sw.Elapsed.TotalSeconds} seconds " +
$"| {"function".ToQuantity(_translateTotalCount - _translateCount)} blacklisted " +
$"| Thread count: {degreeOfParallelism}");
Thread preSaveThread = new(PreSave) Thread preSaveThread = new(PreSave)
{ {
@ -988,7 +944,7 @@ namespace ARMeilleure.Translation.PTC
WriteCode(code.AsSpan()); WriteCode(code.AsSpan());
// WriteReloc. // WriteReloc.
using BinaryWriter relocInfoWriter = new(_relocsStream, EncodingCache.UTF8NoBOM, true); using var relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
foreach (RelocEntry entry in relocInfo.Entries) foreach (RelocEntry entry in relocInfo.Entries)
{ {
@ -998,7 +954,7 @@ namespace ARMeilleure.Translation.PTC
} }
// WriteUnwindInfo. // WriteUnwindInfo.
using BinaryWriter unwindInfoWriter = new(_unwindInfosStream, EncodingCache.UTF8NoBOM, true); using var unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
unwindInfoWriter.Write(unwindInfo.PushEntries.Length); unwindInfoWriter.Write(unwindInfo.PushEntries.Length);

View File

@ -50,7 +50,7 @@ namespace ARMeilleure.Translation.PTC
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static List<T> DeserializeList<T>(Stream stream) where T : struct public static List<T> DeserializeList<T>(Stream stream) where T : struct
{ {
List<T> list = []; List<T> list = new();
int count = DeserializeStructure<int>(stream); int count = DeserializeStructure<int>(stream);

View File

@ -24,13 +24,11 @@ namespace ARMeilleure.Translation.PTC
{ {
private const string OuterHeaderMagicString = "Pohd\0\0\0\0"; private const string OuterHeaderMagicString = "Pohd\0\0\0\0";
private const uint InternalVersion = 7007; //! Not to be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 5518; //! Not to be incremented manually for each change to the ARMeilleure project.
private static readonly uint[] _migrateInternalVersions = private static readonly uint[] _migrateInternalVersions = {
[
1866, 1866,
5518, };
];
private const int SaveInterval = 30; // Seconds. private const int SaveInterval = 30; // Seconds.
@ -78,30 +76,20 @@ namespace ARMeilleure.Translation.PTC
private void TimerElapsed(object _, ElapsedEventArgs __) private void TimerElapsed(object _, ElapsedEventArgs __)
=> new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start(); => new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start();
public void AddEntry(ulong address, ExecutionMode mode, bool highCq, bool blacklist = false) public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
{ {
if (IsAddressInStaticCodeRange(address)) if (IsAddressInStaticCodeRange(address))
{ {
Debug.Assert(!highCq); Debug.Assert(!highCq);
if (blacklist) lock (_lock)
{ {
lock (_lock) ProfiledFuncs.TryAdd(address, new FuncProfile(mode, highCq: false));
{
ProfiledFuncs[address] = new FuncProfile(mode, highCq: false, true);
}
}
else
{
lock (_lock)
{
ProfiledFuncs.TryAdd(address, new FuncProfile(mode, highCq: false, false));
}
} }
} }
} }
public void UpdateEntry(ulong address, ExecutionMode mode, bool highCq, bool? blacklist = null) public void UpdateEntry(ulong address, ExecutionMode mode, bool highCq)
{ {
if (IsAddressInStaticCodeRange(address)) if (IsAddressInStaticCodeRange(address))
{ {
@ -111,7 +99,7 @@ namespace ARMeilleure.Translation.PTC
{ {
Debug.Assert(ProfiledFuncs.ContainsKey(address)); Debug.Assert(ProfiledFuncs.ContainsKey(address));
ProfiledFuncs[address] = new FuncProfile(mode, highCq: true, blacklist ?? ProfiledFuncs[address].Blacklist); ProfiledFuncs[address] = new FuncProfile(mode, highCq: true);
} }
} }
} }
@ -123,11 +111,11 @@ namespace ARMeilleure.Translation.PTC
public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs) public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
{ {
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new(); var profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
foreach (KeyValuePair<ulong, FuncProfile> profiledFunc in ProfiledFuncs) foreach (var profiledFunc in ProfiledFuncs)
{ {
if (!funcs.ContainsKey(profiledFunc.Key) && !profiledFunc.Value.Blacklist) if (!funcs.ContainsKey(profiledFunc.Key))
{ {
profiledFuncsToTranslate.Enqueue((profiledFunc.Key, profiledFunc.Value)); profiledFuncsToTranslate.Enqueue((profiledFunc.Key, profiledFunc.Value));
} }
@ -142,22 +130,6 @@ namespace ARMeilleure.Translation.PTC
ProfiledFuncs.TrimExcess(); ProfiledFuncs.TrimExcess();
} }
public List<ulong> GetBlacklistedFunctions()
{
List<ulong> funcs = [];
foreach ((ulong ptr, FuncProfile funcProfile) in ProfiledFuncs)
{
if (!funcProfile.Blacklist)
continue;
if (!funcs.Contains(ptr))
funcs.Add(ptr);
}
return funcs;
}
public void PreLoad() public void PreLoad()
{ {
_lastHash = default; _lastHash = default;
@ -248,18 +220,13 @@ namespace ARMeilleure.Translation.PTC
return false; return false;
} }
Func<ulong, FuncProfile, (ulong, FuncProfile)> migrateEntryFunc = null;
switch (outerHeader.InfoFileVersion) switch (outerHeader.InfoFileVersion)
{ {
case InternalVersion: case InternalVersion:
ProfiledFuncs = Deserialize(stream); ProfiledFuncs = Deserialize(stream);
break; break;
case 1866: case 1866:
migrateEntryFunc = (address, profile) => (address + 0x500000UL, profile); ProfiledFuncs = Deserialize(stream, (address, profile) => (address + 0x500000UL, profile));
goto case 5518;
case 5518:
ProfiledFuncs = DeserializeAddBlacklist(stream, migrateEntryFunc);
break; break;
default: default:
Logger.Error?.Print(LogClass.Ptc, $"No migration path for {nameof(outerHeader.InfoFileVersion)} '{outerHeader.InfoFileVersion}'. Discarding cache."); Logger.Error?.Print(LogClass.Ptc, $"No migration path for {nameof(outerHeader.InfoFileVersion)} '{outerHeader.InfoFileVersion}'. Discarding cache.");
@ -289,16 +256,6 @@ namespace ARMeilleure.Translation.PTC
return DeserializeDictionary<ulong, FuncProfile>(stream, DeserializeStructure<FuncProfile>); return DeserializeDictionary<ulong, FuncProfile>(stream, DeserializeStructure<FuncProfile>);
} }
private static Dictionary<ulong, FuncProfile> DeserializeAddBlacklist(Stream stream, Func<ulong, FuncProfile, (ulong, FuncProfile)> migrateEntryFunc = null)
{
if (migrateEntryFunc != null)
{
return DeserializeAndUpdateDictionary(stream, (Stream stream) => { return new FuncProfile(DeserializeStructure<FuncProfilePreBlacklist>(stream)); }, migrateEntryFunc);
}
return DeserializeDictionary<ulong, FuncProfile>(stream, (Stream stream) => { return new FuncProfile(DeserializeStructure<FuncProfilePreBlacklist>(stream)); });
}
private static ReadOnlySpan<byte> GetReadOnlySpan(MemoryStream memoryStream) private static ReadOnlySpan<byte> GetReadOnlySpan(MemoryStream memoryStream)
{ {
return new(memoryStream.GetBuffer(), (int)memoryStream.Position, (int)memoryStream.Length - (int)memoryStream.Position); return new(memoryStream.GetBuffer(), (int)memoryStream.Position, (int)memoryStream.Length - (int)memoryStream.Position);
@ -430,35 +387,13 @@ namespace ARMeilleure.Translation.PTC
} }
} }
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 6*/)] [StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 5*/)]
public struct FuncProfile public struct FuncProfile
{ {
public ExecutionMode Mode; public ExecutionMode Mode;
public bool HighCq; public bool HighCq;
public bool Blacklist;
public FuncProfile(ExecutionMode mode, bool highCq, bool blacklist) public FuncProfile(ExecutionMode mode, bool highCq)
{
Mode = mode;
HighCq = highCq;
Blacklist = blacklist;
}
public FuncProfile(FuncProfilePreBlacklist fp)
{
Mode = fp.Mode;
HighCq = fp.HighCq;
Blacklist = false;
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 5*/)]
public struct FuncProfilePreBlacklist
{
public ExecutionMode Mode;
public bool HighCq;
public FuncProfilePreBlacklist(ExecutionMode mode, bool highCq)
{ {
Mode = mode; Mode = mode;
HighCq = highCq; HighCq = highCq;

View File

@ -95,7 +95,7 @@ namespace ARMeilleure.Translation
// This is required because we have a implicit context load at the start of the function, // This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values. // but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block. // Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new(cfg.Blocks.Count); BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry); cfg.UpdateEntry(newEntry);
} }

View File

@ -44,10 +44,10 @@ namespace ARMeilleure.Translation
public static void Construct(ControlFlowGraph cfg) public static void Construct(ControlFlowGraph cfg)
{ {
DefMap[] globalDefs = new DefMap[cfg.Blocks.Count]; var globalDefs = new DefMap[cfg.Blocks.Count];
Operand[] localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount]; var localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
Queue<BasicBlock> dfPhiBlocks = new(); var dfPhiBlocks = new Queue<BasicBlock>();
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext) for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{ {

View File

@ -1,4 +1,5 @@
using ARMeilleure.Common; using ARMeilleure.Common;
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {

View File

@ -5,6 +5,7 @@ using ARMeilleure.Diagnostics;
using ARMeilleure.Instructions; using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.Signal;
using ARMeilleure.State; using ARMeilleure.State;
using ARMeilleure.Translation.Cache; using ARMeilleure.Translation.Cache;
using ARMeilleure.Translation.PTC; using ARMeilleure.Translation.PTC;
@ -221,7 +222,7 @@ namespace ARMeilleure.Translation
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false) internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
{ {
ArmEmitterContext context = new( var context = new ArmEmitterContext(
Memory, Memory,
CountTable, CountTable,
FunctionTable, FunctionTable,
@ -248,11 +249,6 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = EmitAndGetCFG(context, blocks, out Range funcRange, out Counter<uint> counter); ControlFlowGraph cfg = EmitAndGetCFG(context, blocks, out Range funcRange, out Counter<uint> counter);
if (cfg == null)
{
return null;
}
ulong funcSize = funcRange.End - funcRange.Start; ulong funcSize = funcRange.End - funcRange.Start;
Logger.EndPass(PassName.Translation, cfg); Logger.EndPass(PassName.Translation, cfg);
@ -263,10 +259,10 @@ namespace ARMeilleure.Translation
Logger.EndPass(PassName.RegisterUsage); Logger.EndPass(PassName.RegisterUsage);
OperandType retType = OperandType.I64; var retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64]; var argTypes = new OperandType[] { OperandType.I64 };
CompilerOptions options = highCq ? CompilerOptions.HighCq : CompilerOptions.None; var options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
if (context.HasPtc && !singleStep) if (context.HasPtc && !singleStep)
{ {
@ -411,11 +407,6 @@ namespace ARMeilleure.Translation
if (opCode.Instruction.Emitter != null) if (opCode.Instruction.Emitter != null)
{ {
opCode.Instruction.Emitter(context); opCode.Instruction.Emitter(context);
if (opCode.Instruction.Name == InstName.Und && blkIndex == 0)
{
range = new Range(rangeStart, rangeEnd);
return null;
}
} }
else else
{ {
@ -487,7 +478,7 @@ namespace ARMeilleure.Translation
public void InvalidateJitCacheRegion(ulong address, ulong size) public void InvalidateJitCacheRegion(ulong address, ulong size)
{ {
ulong[] overlapAddresses = []; ulong[] overlapAddresses = Array.Empty<ulong>();
int overlapsCount = Functions.GetOverlaps(address, size, ref overlapAddresses); int overlapsCount = Functions.GetOverlaps(address, size, ref overlapAddresses);
@ -530,7 +521,7 @@ namespace ARMeilleure.Translation
List<TranslatedFunction> functions = Functions.AsList(); List<TranslatedFunction> functions = Functions.AsList();
foreach (TranslatedFunction func in functions) foreach (var func in functions)
{ {
JitCache.Unmap(func.FuncPointer); JitCache.Unmap(func.FuncPointer);
@ -539,7 +530,7 @@ namespace ARMeilleure.Translation
Functions.Clear(); Functions.Clear();
while (_oldFuncs.TryDequeue(out KeyValuePair<ulong, TranslatedFunction> kv)) while (_oldFuncs.TryDequeue(out var kv))
{ {
JitCache.Unmap(kv.Value.FuncPointer); JitCache.Unmap(kv.Value.FuncPointer);
@ -560,7 +551,7 @@ namespace ARMeilleure.Translation
{ {
while (Queue.Count > 0 && Queue.TryDequeue(out RejitRequest request)) while (Queue.Count > 0 && Queue.TryDequeue(out RejitRequest request))
{ {
if (Functions.TryGetValue(request.Address, out TranslatedFunction func) && func.CallCounter != null) if (Functions.TryGetValue(request.Address, out var func) && func.CallCounter != null)
{ {
Volatile.Write(ref func.CallCounter.Value, 0); Volatile.Write(ref func.CallCounter.Value, 0);
} }

View File

@ -36,7 +36,7 @@ namespace ARMeilleure.Translation
Sync = new object(); Sync = new object();
_requests = new Stack<RejitRequest>(); _requests = new Stack<RejitRequest>();
_requestAddresses = []; _requestAddresses = new HashSet<ulong>();
} }
/// <summary> /// <summary>

View File

@ -4,6 +4,7 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State; using ARMeilleure.State;
using ARMeilleure.Translation.Cache; using ARMeilleure.Translation.Cache;
using System; using System;
using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -141,7 +142,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="DispatchStub"/></returns> /// <returns>Generated <see cref="DispatchStub"/></returns>
private nint GenerateDispatchStub() private nint GenerateDispatchStub()
{ {
EmitterContext context = new(); var context = new EmitterContext();
Operand lblFallback = Label(); Operand lblFallback = Label();
Operand lblEnd = Label(); Operand lblEnd = Label();
@ -160,7 +161,7 @@ namespace ARMeilleure.Translation
for (int i = 0; i < _functionTable.Levels.Length; i++) for (int i = 0; i < _functionTable.Levels.Length; i++)
{ {
ref AddressTableLevel level = ref _functionTable.Levels[i]; ref var level = ref _functionTable.Levels[i];
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not // level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
// be encoded as an immediate on x86's bitwise and operation. // be encoded as an immediate on x86's bitwise and operation.
@ -184,11 +185,11 @@ namespace ARMeilleure.Translation
hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress); hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext); context.Tailcall(hostAddress, nativeContext);
ControlFlowGraph cfg = context.GetControlFlowGraph(); var cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64; var retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64]; var argTypes = new[] { OperandType.I64 };
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>(); var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func); return Marshal.GetFunctionPointerForDelegate(func);
} }
@ -199,7 +200,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="SlowDispatchStub"/></returns> /// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private nint GenerateSlowDispatchStub() private nint GenerateSlowDispatchStub()
{ {
EmitterContext context = new(); var context = new EmitterContext();
// Load the target guest address from the native context. // Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0); Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
@ -209,11 +210,11 @@ namespace ARMeilleure.Translation
Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress); Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext); context.Tailcall(hostAddress, nativeContext);
ControlFlowGraph cfg = context.GetControlFlowGraph(); var cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64; var retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64]; var argTypes = new[] { OperandType.I64 };
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>(); var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func); return Marshal.GetFunctionPointerForDelegate(func);
} }
@ -250,7 +251,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="DispatchLoop"/> function</returns> /// <returns><see cref="DispatchLoop"/> function</returns>
private DispatcherFunction GenerateDispatchLoop() private DispatcherFunction GenerateDispatchLoop()
{ {
EmitterContext context = new(); var context = new EmitterContext();
Operand beginLbl = Label(); Operand beginLbl = Label();
Operand endLbl = Label(); Operand endLbl = Label();
@ -278,9 +279,9 @@ namespace ARMeilleure.Translation
context.Return(); context.Return();
ControlFlowGraph cfg = context.GetControlFlowGraph(); var cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.None; var retType = OperandType.None;
OperandType[] argTypes = [OperandType.I64, OperandType.I64]; var argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>(); return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>();
} }
@ -291,7 +292,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="ContextWrapper"/> function</returns> /// <returns><see cref="ContextWrapper"/> function</returns>
private WrapperFunction GenerateContextWrapper() private WrapperFunction GenerateContextWrapper()
{ {
EmitterContext context = new(); var context = new EmitterContext();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0); Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestMethod = context.LoadArgument(OperandType.I64, 1); Operand guestMethod = context.LoadArgument(OperandType.I64, 1);
@ -302,9 +303,9 @@ namespace ARMeilleure.Translation
context.Return(returnValue); context.Return(returnValue);
ControlFlowGraph cfg = context.GetControlFlowGraph(); var cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64; var retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64, OperandType.I64]; var argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<WrapperFunction>(); return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<WrapperFunction>();
} }

View File

@ -139,7 +139,7 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = context.GetControlFlowGraph(); ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = [OperandType.I64]; OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<FpFlagsPInvokeTest>(); return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<FpFlagsPInvokeTest>();
} }

View File

@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(nint.Zero, out SDL_AudioSpec spec, 0); int res = SDL_GetDefaultAudioInfo(nint.Zero, out var spec, 0);
if (res != 0) if (res != 0)
{ {

View File

@ -4,6 +4,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Buffers;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Threading; using System.Threading;

View File

@ -1,4 +1,5 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

View File

@ -1,3 +1,4 @@
using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo; using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

View File

@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
get => Marshal.PtrToStringAnsi(GetOutContext().Name); get => Marshal.PtrToStringAnsi(GetOutContext().Name);
set set
{ {
SoundIoOutStream context = GetOutContext(); var context = GetOutContext();
if (_nameStored != nint.Zero && context.Name == _nameStored) if (_nameStored != nint.Zero && context.Name == _nameStored)
{ {
@ -129,8 +129,8 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe unsafe
{ {
int* frameCountPtr = &nativeFrameCount; var frameCountPtr = &nativeFrameCount;
IntPtr* arenasPtr = &arenas; var arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr)); CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr; frameCount = *frameCountPtr;

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@ -4,6 +4,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Buffers;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;

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@ -1,6 +1,7 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Threading; using System.Threading;
namespace Ryujinx.Audio.Backends.Common namespace Ryujinx.Audio.Backends.Common

View File

@ -31,19 +31,19 @@ namespace Ryujinx.Audio.Backends.CompatLayer
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One); private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One); private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly long[] _defaultSurroundToStereoCoefficients = private static readonly long[] _defaultSurroundToStereoCoefficients = new long[4]
[ {
RawQ15One, RawQ15One,
Minus3dBInQ15, Minus3dBInQ15,
Minus12dBInQ15, Minus12dBInQ15,
Minus3dBInQ15 Minus3dBInQ15,
]; };
private static readonly long[] _defaultStereoToMonoCoefficients = private static readonly long[] _defaultStereoToMonoCoefficients = new long[2]
[ {
Minus6dBInQ15, Minus6dBInQ15,
Minus6dBInQ15 Minus6dBInQ15,
]; };
private const int SurroundChannelCount = 6; private const int SurroundChannelCount = 6;
private const int StereoChannelCount = 2; private const int StereoChannelCount = 2;

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@ -164,12 +164,12 @@ namespace Ryujinx.Audio
/// <summary> /// <summary>
/// The default coefficients used for standard 5.1 surround to stereo downmixing. /// The default coefficients used for standard 5.1 surround to stereo downmixing.
/// </summary> /// </summary>
public static readonly float[] DefaultSurroundToStereoCoefficients = public static readonly float[] DefaultSurroundToStereoCoefficients = new float[4]
[ {
1.0f, 1.0f,
0.707f, 0.707f,
0.251f, 0.251f,
0.707f 0.707f,
]; };
} }
} }

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@ -173,7 +173,7 @@ namespace Ryujinx.Audio.Input
// TODO: Detect if the driver supports audio input // TODO: Detect if the driver supports audio input
} }
return [Constants.DefaultDeviceInputName]; return new[] { Constants.DefaultDeviceInputName };
} }
/// <summary> /// <summary>

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@ -167,7 +167,7 @@ namespace Ryujinx.Audio.Output
/// <returns>The list of all audio outputs name</returns> /// <returns>The list of all audio outputs name</returns>
public string[] ListAudioOuts() public string[] ListAudioOuts()
{ {
return [Constants.DefaultDeviceOutputName]; return new[] { Constants.DefaultDeviceOutputName };
} }
/// <summary> /// <summary>

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@ -10,14 +10,14 @@ namespace Ryujinx.Audio.Renderer.Device
/// <summary> /// <summary>
/// All the defined virtual devices. /// All the defined virtual devices.
/// </summary> /// </summary>
public static readonly VirtualDevice[] Devices = public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
[ {
new("AudioStereoJackOutput", 2, true), new("AudioStereoJackOutput", 2, true),
new("AudioBuiltInSpeakerOutput", 2, false), new("AudioBuiltInSpeakerOutput", 2, false),
new("AudioTvOutput", 6, false), new("AudioTvOutput", 6, false),
new("AudioUsbDeviceOutput", 2, true), new("AudioUsbDeviceOutput", 2, true),
new("AudioExternalOutput", 6, true) new("AudioExternalOutput", 6, true),
]; };
/// <summary> /// <summary>
/// The name of the <see cref="VirtualDevice"/>. /// The name of the <see cref="VirtualDevice"/>.

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